name = "Total Realism Project" saved = GER header = { name = "Grand Campaign" which = "Darkest Hour v 1.05.1 (JLAD)" tutorial = no startdate = { year = 1940 month = december day = 8 hour = 18 } startyear = 1936 saved = yes combat = no free = yes optionmode = 0 set_ai_aggresive = 2 set_difficulty = 2 set_gamespeed = 7 share_country = 0 democracy_war = 0 enddate = 0 ictakeover = 1 teamtakeover = 0 optionfile = "scenarios\save games\Germany_1940_December_4.eug.cfg" selectable = { AFG ARG AST BEL BHU BOL BRA U02 BUL BUR CAN CHL COL CHC COS CUB DEN DOM ECU EGY SAL FIN GER GUA HAI HON HUN IRQ IRE U18 ITA JAP U00 LIB MAN MEN MEX MON CHI U01 NEP HOL U19 NZL NIC OMN PAN PAR PER PRU PHI POR ROM SAU SIA SIK SLO SAF SOV SWE SCH TAN TIB TUR ENG URU USA VEN YEM U14 VIC CRO SER } id = { type = 4712 id = 585235 } ENG = { songs = "" desc = "ENG_DESC" picture = "scenarios\data\propaganda_ENG.bmp" countrytactics = "ENG_DESC" } VIC = { songs = "" desc = "VIC_DESC" picture = 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year = 2039 month = october day = 8 hour = 1 } oil = 60.6134 supplies = -22.7300 } treaty = { id = { type = 4712 id = 409274 } type = trade country = "ENG" country = "ARG" expirydate = { year = 2039 month = october day = 14 hour = 1 } oil = 0.7500 supplies = -0.2812 } treaty = { id = { type = 4712 id = 411826 } type = trade country = "ENG" country = "USA" expirydate = { year = 2039 month = october day = 19 hour = 1 } oil = 4.3349 supplies = -1.6256 } treaty = { id = { type = 4712 id = 413689 } type = trade country = "SWE" country = "FIN" expirydate = { year = 2039 month = october day = 22 hour = 1 } oil = -0.2611 energy = 0.7200 } treaty = { id = { type = 4712 id = 417185 } type = trade country = "ENG" country = "USA" expirydate = { year = 2039 month = october day = 29 hour = 1 } oil = 9.6313 supplies = -3.6118 } treaty = { id = { type = 4712 id = 420254 } type = trade country = "MON" country = "CHI" expirydate = { year = 2039 month = november day = 8 hour = 1 } supplies = -0.6047 rare_materials = 1.2000 } treaty = { id = { type = 4712 id = 421976 } type = peace country = "ECU" country = "PRU" expirydate = { year = 1941 month = may day = 13 hour = 1 } } treaty = { id = { type = 4712 id = 423572 } type = trade country = "DOM" country = "GUA" expirydate = { year = 2039 month = november day = 17 hour = 1 } supplies = -0.6110 metal = 1.2220 } treaty = { id = { type = 4712 id = 423592 } type = trade country = "FIN" country = "U00" expirydate = { year = 2039 month = november day = 17 hour = 1 } oil = 0.2824 supplies = -0.1059 } treaty = { id = { type = 4712 id = 424101 } type = trade country = "BUL" country = "PER" expirydate = { year = 2039 month = november day = 18 hour = 1 } oil = 0.3386 supplies = -0.1270 } treaty = { id = { type = 4712 id = 428193 } type = trade country = "ENG" country = "FIN" expirydate = { year = 2039 month = november day = 25 hour = 1 } oil = -0.6809 supplies = 0.2553 } treaty = { id = { type = 4712 id = 432474 } type = trade country = "U01" country = "ARG" expirydate = { year = 2039 month = december day = 2 hour = 1 } supplies = -0.2557 energy = 2.0454 } treaty = { id = { type = 4712 id = 434406 } type = trade country = "VEN" country = "PER" expirydate = { year = 2039 month = december day = 6 hour = 1 } supplies = -0.6359 money = 0.1060 } treaty = { id = { type = 4712 id = 445272 } type = trade country = "FIN" country = "SWE" expirydate = { year = 2040 month = january day = 2 hour = 1 } oil = 0.6724 supplies = -0.2521 } treaty = { id = { type = 4712 id = 450833 } type = trade country = "GER" country = "U01" expirydate = { year = 2040 month = january day = 16 hour = 1 } supplies = -25.1068 rare_materials = 50.2136 } treaty = { id = { type = 4712 id = 452368 } type = trade country = "U00" country = "ENG" expirydate = { year = 2040 month = january day = 20 hour = 1 } oil = 1.2634 supplies = -0.4738 } treaty = { id = { type = 4712 id = 453801 } type = trade country = "ENG" country = "AST" expirydate = { year = 2040 month = january day = 24 hour = 1 } oil = 2.5724 supplies = -0.9646 } treaty = { id = { type = 4712 id = 455123 } type = trade country = "SWE" country = "GER" expirydate = { year = 2040 month = january day = 28 hour = 0 } supplies = 0.2428 rare_materials = -0.9712 } treaty = { id = { type = 4712 id = 455136 } type = trade country = "ENG" country = "BEL" expirydate = { year = 2040 month = january day = 28 hour = 1 } oil = 1.8525 supplies = -1.8011 money = 0.3688 } treaty = { id = { type = 4712 id = 455574 } type = trade country = "ENG" country = "U00" expirydate = { year = 2040 month = january day = 29 hour = 1 } oil = 0.6255 supplies = -0.2346 } treaty = { id = { type = 4712 id = 458361 } type = trade country = "BUR" country = "ENG" expirydate = { year = 2040 month = february day = 6 hour = 1 } energy = 4.3100 } treaty = { id = { type = 4712 id = 458691 } type = trade country = "U01" country = "HOL" expirydate = { year = 2040 month = february day = 7 hour = 1 } supplies = -0.4807 energy = 6.3489 money = -0.1043 } treaty = { id = { type = 4712 id = 458695 } type = trade country = "U01" country = "BEL" expirydate = { year = 2040 month = february day = 7 hour = 1 } supplies = -2.5182 energy = 9.3314 money = 0.4506 } treaty = { id = { type = 4712 id = 459483 } type = trade country = "GER" country = "BRA" expirydate = { year = 2040 month = february day = 9 hour = 1 } supplies = -24.4483 rare_materials = 48.8966 efficiency = 0.5201 } treaty = { id = { type = 4712 id = 459487 } type = trade country = "ENG" country = "U01" expirydate = { year = 2040 month = february day = 9 hour = 1 } supplies = -1.0389 money = 0.3463 } treaty = { id = { type = 4712 id = 462869 } type = trade country = "VEN" country = "COL" expirydate = { year = 2040 month = february day = 17 hour = 1 } supplies = -0.2960 metal = 0.5920 } treaty = { id = { type = 4712 id = 463204 } type = trade country = "USA" country = "VEN" expirydate = { year = 2040 month = february day = 18 hour = 1 } metal = -5.4080 money = 0.2253 } treaty = { id = { type = 4712 id = 464024 } type = trade country = "ENG" country = "AST" expirydate = { year = 2040 month = february day = 20 hour = 1 } oil = 0.9168 supplies = -0.3438 } treaty = { id = { type = 4712 id = 466767 } type = trade country = "ENG" country = "USA" expirydate = { year = 2040 month = february day = 27 hour = 1 } oil = 36.0439 supplies = -14.1925 money = 0.2253 } treaty = { id = { type = 4712 id = 467164 } type = trade country = "USA" country = "BOL" expirydate = { year = 2040 month = february day = 28 hour = 1 } supplies = 0.3250 energy = -5.2000 } treaty = { id = { type = 4712 id = 475819 } type = trade country = "VIC" country = "U00" expirydate = { year = 2040 month = march day = 19 hour = 1 } oil = 5.9764 supplies = -2.2412 } treaty = { id = { type = 4712 id = 478214 } type = trade country = "BRA" country = "HOL" expirydate = { year = 2040 month = march day = 25 hour = 1 } supplies = -0.1427 energy = 1.1413 } treaty = { id = { type = 4712 id = 478990 } type = trade country = "ENG" country = "BEL" expirydate = { year = 2040 month = march day = 27 hour = 1 } oil = 5.4863 supplies = -2.0573 } treaty = { id = { type = 4712 id = 479337 } type = trade country = "BRA" country = "BOL" expirydate = { year = 2040 month = march day = 28 hour = 1 } energy = 3.2000 money = -0.1333 } treaty = { id = { type = 4712 id = 480308 } type = trade country = "SOV" country = "U00" expirydate = { year = 2040 month = april day = 1 hour = 1 } oil = -4.7611 supplies = 1.7854 } treaty = { id = { type = 4712 id = 480974 } type = peace country = "FIN" country = "SOV" expirydate = { year = 1941 month = october day = 3 hour = 1 } } treaty = { id = { type = 4712 id = 480975 } type = peace country = "FIN" country = "TAN" expirydate = { year = 1941 month = october day = 3 hour = 1 } } treaty = { id = { type = 4712 id = 481815 } type = trade country = "ENG" country = "USA" expirydate = { year = 2040 month = april day = 5 hour = 1 } oil = 2.8267 supplies = -1.0600 } treaty = { id = { type = 4712 id = 482237 } type = trade country = "SOV" country = "BUL" expirydate = { year = 2040 month = april day = 6 hour = 1 } oil = -0.1278 metal = -2.8680 money = 0.1355 } treaty = { id = { type = 4712 id = 482241 } type = trade country = "ITA" country = "CHL" expirydate = { year = 2040 month = april day = 6 hour = 1 } supplies = -2.8890 metal = 11.5560 efficiency = 0.5275 } treaty = { id = { type = 4712 id = 483694 } type = trade country = "U00" country = "PER" expirydate = { year = 2040 month = april day = 10 hour = 1 } oil = 2.9258 supplies = -1.0972 } treaty = { id = { type = 4712 id = 484869 } type = trade country = "HOL" country = "IRE" expirydate = { year = 2040 month = april day = 13 hour = 1 } supplies = 0.2759 rare_materials = -3 money = 0.1580 } treaty = { id = { type = 4712 id = 485176 } type = trade country = "USA" country = "ENG" expirydate = { year = 2040 month = april day = 14 hour = 1 } oil = -16.4125 supplies = 6.1547 } treaty = { id 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trade country = "U00" country = "PRU" expirydate = { year = 2040 month = april day = 24 hour = 1 } oil = 1.0492 supplies = -0.3934 } treaty = { id = { type = 4712 id = 492038 } type = trade country = "U19" country = "HOL" expirydate = { year = 2040 month = may day = 1 hour = 1 } supplies = -1.2675 money = 0.2113 } treaty = { id = { type = 4712 id = 493482 } type = trade country = "SAU" country = "ENG" expirydate = { year = 2040 month = may day = 4 hour = 1 } oil = -1.1506 metal = 0.8604 efficiency = 0.9750 } treaty = { id = { type = 4712 id = 493836 } type = trade country = "ENG" country = "SIA" expirydate = { year = 2040 month = may day = 5 hour = 1 } oil = -0.2674 supplies = 0.1003 } treaty = { id = { type = 4712 id = 495473 } type = trade country = "HOL" country = "IRE" expirydate = { year = 2040 month = may day = 9 hour = 1 } supplies = 0.1312 metal = -1.0500 } treaty = { id = { type = 4712 id = 496330 } type = trade country = "POR" country = "ENG" expirydate = { year = 2040 month = may day = 11 hour = 1 } supplies = -4.7934 money = 1.5945 } treaty = { id = { type = 4712 id = 497467 } type = trade country = "U00" country = "PRU" expirydate = { year = 2040 month = may day = 13 hour = 1 } oil = 0.4928 supplies = -0.1848 } treaty = { id = { type = 4712 id = 500334 } type = trade country = "BEL" country = "ENG" expirydate = { year = 2040 month = may day = 18 hour = 1 } oil = 1.7100 supplies = -0.9518 money = 0.1035 } treaty = { id = { type = 4712 id = 502758 } type = trade country = "USA" country = "ECU" expirydate = { year = 2040 month = may day = 22 hour = 1 } supplies = 0.1057 energy = -1.6908 } treaty = { id = { type = 4712 id = 503309 } type = trade country = "U00" country = "SOV" expirydate = { year = 2040 month = may day = 23 hour = 1 } oil = 0.5181 supplies = -0.1943 } treaty = { id = { type = 4712 id = 505757 } type = trade country = "ENG" country = "AST" expirydate = { year = 2040 month = may day = 27 hour = 1 } oil = 1.6886 supplies = -0.9829 money = 0.1166 } treaty = { id = { type = 4712 id = 506385 } type = trade country = "TUR" country = "AFG" expirydate = { year = 2040 month = may day = 28 hour = 1 } supplies = -0.1875 energy = 1.5000 } treaty = { id = { type = 4712 id = 508133 } type = trade country = "VIC" country = "CHL" expirydate = { year = 2040 month = june day = 1 hour = 1 } oil = 1.4222 supplies = -0.1844 money = -0.1163 } treaty = { id = { type = 4712 id = 508134 } type = peace country = "U19" country = "GER" expirydate = { year = 1941 month = december day = 1 hour = 1 } } treaty = { id = { type = 4712 id = 508135 } type = peace country = "U19" country = "SLO" expirydate = { year = 1941 month = december day = 1 hour = 1 } } treaty = { id = { type = 4712 id = 508136 } type = peace country = "U19" country = "DEN" expirydate = { year = 1941 month = december day = 1 hour = 1 } } treaty = { id = { type = 4712 id = 508506 } type = trade country = "U00" country = "PRU" expirydate = { year = 2040 month = june day = 2 hour = 1 } oil = 0.6227 supplies = -0.2335 } treaty = { id = { type = 4712 id = 510422 } type = trade country = "HOL" country = "AST" expirydate = { year = 2040 month = june day = 6 hour = 1 } oil = 7.2472 supplies = -2.7177 } treaty = { id = { type = 4712 id = 511974 } type = trade country = "TUR" country = "PER" expirydate = { year = 2040 month = june day = 9 hour = 1 } energy = 2.4900 money = -0.1039 } treaty = { id = { type = 4712 id = 513938 } type = trade country = "ENG" country = "U00" expirydate = { year = 2040 month = june day = 12 hour = 1 } oil = 2.1960 supplies = -0.8235 } treaty = { id = { type = 4712 id = 513976 } type = trade country = "ENG" country = "SAU" expirydate = { year = 2040 month = june day = 12 hour = 1 } oil = 0.1132 metal = -0.3396 efficiency = 0.9750 } treaty = { id = { type = 4712 id = 521906 } type = trade country = "ENG" country = "BEL" expirydate = { year = 2040 month = june day = 26 hour = 1 } supplies = 3.3098 money = -1.1033 } treaty = { id = { type = 4712 id = 528017 } type = trade country = "ENG" country = "FIN" expirydate = { year = 2040 month = july day = 6 hour = 1 } oil = 2.7924 supplies = -1.0472 } treaty = { id = { type = 4712 id = 528555 } type = trade country = "ENG" country = "PER" expirydate = { year = 2040 month = july day = 7 hour = 1 } oil = 5.5052 supplies = -2.0645 efficiency = 0.9800 } treaty = { id = { type = 4712 id = 529564 } type = trade country = "VEN" country = "ENG" expirydate = { year = 2040 month = july day = 9 hour = 1 } oil = -15.1226 supplies = 5.3075 } treaty = { id = { type = 4712 id = 530106 } type = trade country = "SWE" country = "VIC" expirydate = { year = 2040 month = july day = 10 hour = 1 } supplies = -5.6924 money = 1.8975 } treaty = { id = { type = 4712 id = 530112 } type = trade country = "BEL" country = "HOL" expirydate = { year = 2040 month = july day = 10 hour = 1 } supplies = 1.2396 money = -0.4132 } treaty = { id = { type = 4712 id = 532885 } type = trade country = "ITA" country = "PER" expirydate = { year = 2040 month = july day = 14 hour = 1 } oil = 4.7814 supplies = -1.7930 efficiency = 0.5240 } treaty = { id = { type = 4712 id = 535542 } type = trade country = "USA" country = "DOM" expirydate = { year = 2040 month = july day = 18 hour = 1 } supplies = 0.2369 energy = -3.7900 } treaty = { id = { type = 4712 id = 536077 } type = trade country = "ENG" country = "POR" expirydate = { year = 2040 month = july day = 19 hour = 1 } supplies = -3.9145 money = 1.3048 } treaty = { id = { type = 4712 id = 536559 } type = trade country = "ENG" country = "SAF" expirydate = { year = 2040 month = july day = 20 hour = 1 } oil = -0.4160 supplies = 0.1560 } treaty = { id = { type = 4712 id = 537531 } type = trade country = "PER" country = "POR" expirydate = { year = 2040 month = july day = 22 hour = 1 } oil = -0.9510 supplies = 0.1783 } treaty = { id = { type = 4712 id = 538316 } type = trade country = "ENG" country = "USA" expirydate = { year = 2040 month = july day = 24 hour = 1 } oil = 0.9363 supplies = -0.3511 } treaty = { id = { type = 4712 id = 539066 } type = trade country = "VIC" country = "FIN" expirydate = { year = 2040 month = july day = 26 hour = 1 } oil = -2.3297 money = 0.2912 } treaty = { id = { type = 4712 id = 539077 } type = peace country = "VIC" country = "GER" expirydate = { year = 1942 month = january day = 26 hour = 1 } } treaty = { id = { type = 4712 id = 539078 } type = peace country = "VIC" country = "SLO" expirydate = { year = 1942 month = january day = 26 hour = 1 } } treaty = { id = { type = 4712 id = 539079 } type = peace country = "VIC" country = "DEN" expirydate = { year = 1942 month = january day = 26 hour = 1 } } treaty = { id = { type = 4712 id = 539080 } type = peace country = "VIC" country = "HUN" expirydate = { year = 1942 month = january day = 26 hour = 1 } } treaty = { id = { type = 4712 id = 539081 } type = peace country = "VIC" country = "ITA" expirydate = { year = 1942 month = january day = 26 hour = 1 } } treaty = { id = { type = 4712 id = 539082 } type = peace country = "VIC" country = "U18" expirydate = { year = 1942 month = january day = 26 hour = 1 } } treaty = { id = { type = 4712 id = 539550 } type = trade country = "U14" country = "SAF" expirydate = { year = 2040 month = july day = 27 hour = 1 } metal = 1.2000 energy = 2.4000 } treaty = { id = { type = 4712 id = 539744 } type = trade country = "SCH" country = "GER" expirydate = { year = 2040 month = july day = 27 hour = 4 } supplies = -8 cancel = no } treaty = { id = { type = 4712 id = 539745 } type = trade country = "SCH" country = "ITA" expirydate = { year = 2040 month = july day = 27 hour = 4 } supplies = -4 cancel = no } treaty = { id = { type = 4712 id = 539746 } type = non_aggression country = "GER" country = "SCH" expirydate = { year = 1942 month = july day = 27 hour = 4 } } treaty = { id = { type = 4712 id = 539747 } type = non_aggression country = "ITA" country = "SCH" expirydate = { year = 1942 month = july day = 27 hour = 4 } } treaty 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country = "SWE" expirydate = { year = 2040 month = august day = 4 hour = 1 } supplies = -4.0280 money = 0.6713 } treaty = { id = { type = 4712 id = 543302 } type = trade country = "U00" country = "ENG" expirydate = { year = 2040 month = august day = 9 hour = 1 } oil = 3.6820 supplies = -1.3808 } treaty = { id = { type = 4712 id = 543834 } type = trade country = "SOV" country = "BUL" expirydate = { year = 2040 month = august day = 11 hour = 1 } oil = -0.2107 supplies = 0.4831 energy = -6.4656 } treaty = { id = { type = 4712 id = 543836 } type = trade country = "ENG" country = "IRQ" expirydate = { year = 2040 month = august day = 11 hour = 1 } oil = 1.0173 supplies = -0.3815 efficiency = 0.9800 } treaty = { id = { type = 4712 id = 543840 } type = trade country = "ENG" country = "SOV" expirydate = { year = 2040 month = august day = 11 hour = 1 } supplies = -0.7529 money = 0.2510 } treaty = { id = { type = 4712 id = 544173 } type = trade country = "BRA" country = "U14" expirydate = { year = 2040 month = august day = 12 hour = 1 } supplies = -0.1500 energy = 1.2000 } treaty = { id = { type = 4712 id = 546117 } type = trade country = "ENG" country = "HOL" expirydate = { year = 2040 month = august day = 17 hour = 1 } oil = 1.9261 money = -0.2408 } treaty = { id = { type = 4712 id = 546796 } type = trade country = "ENG" country = "AST" expirydate = { year = 2040 month = august day = 19 hour = 1 } oil = 1.4630 money = -0.1829 } treaty = { id = { type = 4712 id = 547172 } type = trade country = "U00" country = "SWE" expirydate = { year = 2040 month = august day = 20 hour = 1 } oil = 0.4050 supplies = -0.9761 money = 0.2748 } treaty = { id = { type = 4712 id = 547180 } type = trade country = "U14" country = "SAF" expirydate = { year = 2040 month = august day = 20 hour = 1 } energy = 4.8000 } treaty = { id = { type = 4712 id = 547819 } type = trade country = "ENG" country = "USA" expirydate = { year = 2040 month = august day = 22 hour = 1 } oil = 11.3429 supplies = -4.2536 } treaty = { id = { type = 4712 id = 548093 } type = trade country = "HOL" country = "U14" expirydate = { year = 2040 month = august day = 23 hour = 1 } oil = 1.1050 supplies = -0.4144 } treaty = { id = { type = 4712 id = 548102 } type = trade country = "DOM" country = "U00" expirydate = { year = 2040 month = august day = 23 hour = 1 } oil = -6.1324 supplies = 1.1498 } treaty = { id = { type = 4712 id = 548435 } type = trade country = "VIC" country = "ITA" expirydate = { year = 2040 month = august day = 24 hour = 1 } oil = -74.8637 supplies = 16.7728 money = 3.7670 } treaty = { id = { type = 4712 id = 549331 } type = trade country = "ENG" country = "BEL" expirydate = { year = 2040 month = august day = 27 hour = 1 } supplies = -7.1784 money = 2.3928 } treaty = { id = { type = 4712 id = 549595 } type = trade country = "ENG" country = "U14" expirydate = { year = 2040 month = august day = 28 hour = 1 } oil = -1.7998 supplies = 0.6749 } treaty = { id = { type = 4712 id = 550076 } type = trade country = "VIC" country = "U14" expirydate = { year = 2040 month = september day = 0 hour = 1 } oil = -1.2103 supplies = 0.4539 } treaty = { id = { type = 4712 id = 550299 } type = trade country = "ARG" country = "CHL" expirydate = { year = 2040 month = september day = 1 hour = 1 } supplies = -0.9522 rare_materials = 1.9044 } treaty = { id = { type = 4712 id = 550303 } type = trade country = "ITA" country = "VIC" expirydate = { year = 2040 month = september day = 1 hour = 1 } oil = 5.3006 supplies = -2.6278 money = 0.2134 } treaty = { id = { type = 4712 id = 550572 } type = trade country = "ITA" country = "U01" expirydate = { year = 2040 month = september day = 2 hour = 1 } supplies = -13.6479 metal = 54.5917 } treaty = { id = { type = 4712 id = 551083 } type = trade country = "SAF" country = "ENG" expirydate = { year = 2040 month = september day = 4 hour = 1 } oil = 6.7925 supplies = -2.0204 money = -0.1756 } treaty = { id = { type = 4712 id = 551310 } type = trade country = "SWE" country = "VIC" expirydate = { year = 2040 month = september day = 5 hour = 1 } oil = 0.4050 supplies = -0.1519 } treaty = { id = { type = 4712 id = 552164 } type = trade country = "ENG" country = "U14" expirydate = { year = 2040 month = september day = 8 hour = 1 } oil = -1.1895 supplies = 0.4461 } treaty = { id = { type = 4712 id = 552458 } type = trade country = "CAN" country = "AST" expirydate = { year = 2040 month = september day = 9 hour = 1 } oil = 1.9455 money = -0.2432 } treaty = { id = { type = 4712 id = 553331 } type = trade country = "ENG" country = "MEX" expirydate = { year = 2040 month = september day = 12 hour = 1 } oil = 15.4634 supplies = -5.7988 } treaty = { id = { type = 4712 id = 553591 } type = trade country = "AST" country = "CAN" expirydate = { year = 2040 month = september day = 13 hour = 1 } oil = 1.9078 money = -0.2385 } treaty = { id = { type = 4712 id = 556653 } type = trade country = "VEN" country = "CHL" expirydate = { year = 2040 month = september day = 22 hour = 1 } supplies = -0.6978 money = 0.1163 } treaty = { id = { type = 4712 id = 557882 } type = trade country = "CAN" country = "VIC" expirydate = { year = 2040 month = september day = 26 hour = 1 } oil = 1.8545 supplies = -0.6954 } treaty = { id = { type = 4712 id = 558273 } type = trade country = "BRA" country = "SCH" expirydate = { year = 2040 month = september day = 27 hour = 1 } supplies = -0.1463 energy = 1.1700 } treaty = { id = { type = 4712 id = 558719 } type = trade country = "ITA" country = "GER" expirydate = { year = 2040 month = september day = 28 hour = 0 } oil = 11.6143 supplies = -3.3948 money = -0.3202 } treaty = { id = { type = 4712 id = 559145 } type = trade country = "ENG" country = "POR" expirydate = { year = 2040 month = september day = 29 hour = 1 } oil = -1.8098 supplies = 0.6787 } treaty = { id = { type = 4712 id = 560903 } type = trade country = "SOV" country = "GER" expirydate = { year = 2040 month = october day = 4 hour = 0 } supplies = 28.2676 rare_materials = -56.0875 metal = -186.3484 money = 3.0159 } treaty = { id = { type = 4712 id = 560918 } type = trade country = "GER" country = "ARG" expirydate = { year = 2040 month = october day = 4 hour = 1 } supplies = -0.4522 rare_materials = 0.9044 efficiency = 0.5201 } treaty = { id = { type = 4712 id = 561762 } type = trade country = "VIC" country = "GER" expirydate = { year = 2040 month = october day = 6 hour = 0 } supplies = 14.9860 rare_materials = -7.1800 metal = -105.5283 } treaty = { id = { type = 4712 id = 561796 } type = trade country = "GER" country = "BRA" expirydate = { year = 2040 month = october day = 6 hour = 1 } supplies = -16.3667 rare_materials = 32.7334 efficiency = 0.5201 } treaty = { id = { type = 4712 id = 562296 } type = trade country = "ITA" country = "GER" expirydate = { year = 2040 month = october day = 7 hour = 0 } supplies = 5.6442 rare_materials = -10.9483 metal = -0.6801 } treaty = { id = { type = 4712 id = 562318 } type = trade country = "GER" country = "SIA" expirydate = { year = 2040 month = october day = 7 hour = 1 } supplies = -1.1000 rare_materials = 2.2000 efficiency = 0.5070 } treaty = { id = { type = 4712 id = 563337 } type = trade country = "ENG" country = "CAN" expirydate = { year = 2040 month = october day = 9 hour = 1 } oil = 0.7816 supplies = -0.2931 } treaty = { id = { type = 4712 id = 563349 } type = trade country = "ENG" country = "U14" expirydate = { year = 2040 month = october day = 9 hour = 1 } oil = 0.7878 supplies = -0.2954 } treaty = { id = { type = 4712 id = 563897 } type = trade country = "SWE" country = "BOL" expirydate = { year = 2040 month = october day = 10 hour = 1 } energy = 2.4904 money = -0.1038 } treaty = { id = { type = 4712 id = 564238 } type = trade country = "CAN" country = "MEX" expirydate = { year = 2040 month = october day = 11 hour = 1 } oil = 3.6380 supplies = -1.3642 } treaty = { id = { type = 4712 id = 564240 } type = trade country = "GER" country = "POR" expirydate = { year = 2040 month = october day = 11 hour = 1 } supplies = -10.7091 rare_materials = 20.6581 metal = 1.5203 efficiency = 0.5700 } treaty = { id = { type = 4712 id = 564243 } type = trade country = "GER" country = "U01" expirydate = { year = 2040 month = october day = 11 hour = 1 } supplies = -1.8263 rare_materials = 3.6526 } treaty = { id = { type = 4712 id = 564702 } type = trade country = "U19" country = "SWE" expirydate = { year = 2040 month = october day = 12 hour = 1 } supplies = 2.4902 energy = -52.2096 money = 0.6210 } treaty = { id = { type = 4712 id = 565634 } type = trade country = "GER" country = "SCH" expirydate = { year = 2040 month = october day = 14 hour = 1 } supplies = -2.1000 rare_materials = 4.2000 } treaty = { id = { type = 4712 id = 566024 } type = trade country = "GER" country = "SOV" expirydate = { year = 2040 month = october day = 15 hour = 1 } supplies = -8.9701 rare_materials = 1.3200 money = 2.7700 } treaty = { id = { type = 4712 id = 566026 } type = trade country = "JAP" country = "U00" expirydate = { year = 2040 month = october day = 15 hour = 1 } oil = 5.3207 supplies = -1.5232 money = -0.1573 } treaty = { id = { type = 4712 id = 567827 } type = trade country = "ENG" country = "TUR" expirydate = { year = 2040 month = october day = 19 hour = 1 } oil = -0.5423 supplies = 0.2033 efficiency = 0.9750 } treaty = { id = { type = 4712 id = 567831 } type = trade country = "JAP" country = "SOV" expirydate = { year = 2040 month = october day = 19 hour = 1 } oil = 80.1966 supplies = -30.0737 } treaty = { id = { type = 4712 id = 568874 } type = trade country = "SWE" country = "ROM" expirydate = { year = 2040 month = october day = 21 hour = 1 } supplies = 1.1553 rare_materials = -7.3702 money = 0.2291 efficiency = 0.5000 } treaty = { id = { type = 4712 id = 569895 } type = trade country = "ROM" country = "TUR" expirydate = { year = 2040 month = october day = 23 hour = 1 } supplies = -7.4322 rare_materials = 14.8645 efficiency = 0.5000 } treaty = { id = { type = 4712 id = 571351 } type = trade country = "GER" country = "ROM" expirydate = { year = 2040 month = october day = 27 hour = 1 } supplies = 0.7262 rare_materials = -1.4523 } treaty = { id = { type = 4712 id = 572366 } type = trade country = "GER" country = "VIC" expirydate = { year = 2040 month = november day = 0 hour = 1 } supplies = -0.1069 metal = 0.4275 } treaty = { id = { type = 4712 id = 572398 } type = trade country = "BRA" country = "COL" expirydate = { year = 2040 month = november day = 0 hour = 1 } supplies = -0.3060 energy = 2.4480 } treaty = { id = { type = 4712 id = 572400 } type = trade country = "JAP" country = "USA" expirydate = { year = 2040 month = november day = 0 hour = 1 } oil = 1.4737 supplies = -0.5527 } treaty = { id = { type = 4712 id = 572949 } type = trade country = "JAP" country = "U00" expirydate = { year = 2040 month = november day = 2 hour = 1 } oil = 6.2839 supplies = -2.3565 } treaty = { id = { type = 4712 id = 573256 } type = trade country = "JAP" country = "VIC" expirydate = { year = 2040 month = november day = 3 hour = 1 } oil = 1.8721 supplies = -0.7021 } treaty = { id = { type = 4712 id = 573482 } type = trade country = "JAP" country = "PER" expirydate = { year = 2040 month = november day = 4 hour = 1 } oil = 7.2840 supplies = -2.7315 } treaty = { id = { type = 4712 id = 573484 } type = trade country = "ITA" country = "TUR" expirydate = { year = 2040 month = november day = 4 hour = 1 } oil = 0.3389 supplies = -0.1271 efficiency = 0.6082 } treaty = { id = { type = 4712 id = 573996 } type = trade country = "ROM" country = "ITA" expirydate = { year = 2040 month = november day = 6 hour = 1 } oil = -27.5590 supplies = 10.3346 } treaty = { id = { type = 4712 id = 574153 } type = trade country = "BRA" country = "CAN" expirydate = { year = 2040 month = november day = 7 hour = 1 } supplies = -2.3460 energy = 10.3302 money = 0.3516 } treaty = { id = { type = 4712 id = 574380 } type = trade country = "MON" country = "SIK" expirydate = { year = 2040 month = november day = 8 hour = 1 } supplies = -0.1875 energy = 1.5000 } treaty = { id = { type = 4712 id = 574387 } type = trade country = "VIC" country = "IRQ" expirydate = { year = 2040 month = november day = 8 hour = 1 } supplies = 0.1750 metal = -1.4000 } treaty = { id = { type = 4712 id = 574389 } type = trade country = "VEN" country = "BRA" expirydate = { year = 2040 month = november day = 8 hour = 1 } supplies = -1.0022 money = 0.1670 } treaty = { id = { type = 4712 id = 574682 } type = trade country = "GER" country = "U00" expirydate = { year = 2040 month = november day = 9 hour = 1 } supplies = -2.0294 rare_materials = 4.0588 efficiency = 0.5102 } treaty = { id = { type = 4712 id = 574994 } type = trade country = "U00" country = "CAN" expirydate = { year = 2040 month = november day = 10 hour = 1 } oil = 0.3999 supplies = -0.1500 } treaty = { id = { type = 4712 id = 577282 } type = trade country = "AST" country = "ENG" expirydate = { year = 2040 month = november day = 17 hour = 1 } supplies = -6.1826 money = 2.0561 } treaty = { id = { type = 4712 id = 577590 } type = trade country = "JAP" country = "USA" expirydate = { year = 2040 month = november day = 18 hour = 1 } oil = 9.9572 supplies = -3.7340 } treaty = { id = { type = 4712 id = 578007 } type = trade country = "ITA" country = "ROM" expirydate = { year = 2040 month = november day = 19 hour = 1 } supplies = 2.9900 rare_materials = -5.9799 } treaty = { id = { type = 4712 id = 578338 } type = trade country = "U00" country = "ENG" expirydate = { year = 2040 month = november day = 20 hour = 1 } oil = 0.3997 supplies = -0.1499 } treaty = { id = { type = 4712 id = 578716 } type = trade country = "VEN" country = "JAP" expirydate = { year = 2040 month = november day = 21 hour = 1 } oil = -80.6974 supplies = 28.2729 } treaty = { id = { type = 4712 id = 578718 } type = trade country = "ENG" country = "HOL" expirydate = { year = 2040 month = november day = 21 hour = 1 } oil = -11.8787 supplies = 4.4545 } treaty = { id = { type = 4712 id = 579456 } type = trade country = "U00" country = "SAU" expirydate = { year = 2040 month = november day = 23 hour = 1 } oil = 3.0822 supplies = -1.1558 } treaty = { id = { type = 4712 id = 579862 } type = trade country = "U00" country = "JAP" expirydate = { year = 2040 month = november day = 24 hour = 1 } oil = 2.4051 money = -0.3006 } treaty = { id = { type = 4712 id = 581489 } type = trade country = "ITA" country = "ROM" expirydate = { year = 2040 month = november day = 28 hour = 1 } supplies = -4.5901 energy = 36.7208 } treaty = { id = { type = 4712 id = 581946 } type = trade country = "JAP" country = "SOV" expirydate = { year = 2040 month = november day = 29 hour = 1 } oil = 3.3488 money = -0.4186 } treaty = { id = { type = 4712 id = 581948 } type = trade country = "ITA" country = "BUL" expirydate = { year = 2040 month = november day = 29 hour = 1 } oil = -0.2549 energy = 0.7646 } treaty = { id = { type = 4712 id = 582792 } type = trade country = "U01" country = "ITA" expirydate = { year = 2040 month = december day = 1 hour = 1 } supplies = 1.7245 energy = -13.7958 } treaty = { id = { type = 4712 id = 583347 } type = trade country = "IRQ" country = "ENG" expirydate = { year = 2040 month = december day = 3 hour = 1 } oil = -8.5834 money = 0.5365 efficiency = 0.9800 } treaty = { id = { type = 4712 id = 583377 } type = trade country = "ITA" country = "SCH" expirydate = { year = 2040 month = december day = 3 hour = 1 } supplies = -0.1462 energy = 1.1700 } treaty = { id = { type = 4712 id = 583725 } type = trade country = "JAP" country = "U00" expirydate = { year = 2040 month = december day = 4 hour = 1 } oil = 4.5415 supplies = -0.8012 money = -0.3006 } treaty = { id = { type = 4712 id = 584496 } type = trade country = "ITA" country = "TUR" expirydate = { year = 2040 month = december day = 6 hour = 1 } supplies = -0.2213 energy = 1.7700 efficiency = 0.6082 } treaty = { id = { type = 4712 id = 584498 } type = trade country = "GER" country = "JAP" expirydate = { year = 2040 month = december day = 6 hour = 1 } oil = -18.9098 supplies = 5.6574 money = 0.4779 efficiency = 0.5850 } treaty = { id = { type = 4712 id = 584766 } type = trade country = "BUL" country = "ITA" expirydate = { year = 2040 month = december day = 7 hour = 1 } supplies = 0.3544 energy = -2.8354 } axis = { id = { type = 15000 id = 2 } defensive = no participant = { GER SLO DEN HUN ITA U18 ROM CRO SER } } allies = { id = { type = 15000 id = 1 } defensive = no participant = { ENG CAN AST NZL SAF U02 OMN EGY BUR HOL BEL U14 } } comintern = { id = { type = 15000 id = 3 } defensive = no participant = { SOV TAN } } alliance = { id = { type = 15000 id = 10 } defensive = no participant = { CHI CHC SIK } } alliance = { id = { type = 15000 id = 12 } defensive = no participant = { JAP MAN U00 MEN } } weather = { pattern = { id = { type = 4712 id = 1065 } provinces = { 923 } centre = 923 speed = 1 heading = "northwest" } pattern = { id = { type = 4712 id = 3100 } provinces = { 2450 1701 1699 1597 1606 1607 1608 1609 2447 2449 2452 2561 2562 2563 1604 1610 2454 1618 2552 1598 1596 1602 1605 1697 1698 2566 2567 2448 1603 1600 1622 2551 2444 2446 2451 1599 2550 1601 2564 } centre = 1597 speed = 5 heading = "west" } pattern = { id = { type = 4712 id = 3113 } provinces = { } centre = 0 speed = 1 heading = "south" } pattern = { id = { type = 4712 id = 3136 } provinces = { 1012 } centre = 1012 speed = 5 heading = "west" } pattern = { id = { type = 4712 id = 3832 } provinces = { } centre = 0 speed = 5 heading = "south" } pattern = { id = { type = 4712 id = 3964 } provinces = { 2383 2380 2634 2382 2633 2391 2374 2379 2390 1735 2632 2635 2636 2387 2638 2637 } centre = 1735 speed = 2 heading = "northwest" } pattern = { id = { type = 4712 id = 3998 } provinces = { 1922 2339 1925 1926 1928 1967 1976 2338 1975 } centre = 1922 speed = 5 heading = "southeast" } pattern = { id = { type = 4712 id = 4037 } provinces = { 2002 } centre = 2002 speed = 1 heading = "south" } pattern = { id = { type = 4712 id = 4153 } provinces = { 2575 889 2077 2078 2344 2353 } centre = 2575 speed = 4 heading = "southeast" } pattern = { id = { type = 4712 id = 4366 } provinces = { 1139 } centre = 1139 speed = 3 heading = "southwest" } pattern = { id = { type = 4712 id = 4376 } provinces = { 287 } centre = 287 speed = 5 heading = "southwest" } pattern = { id = { type = 4712 id = 4390 } provinces = { 2745 1008 1009 1011 1013 2176 2744 1020 1023 1172 790 787 788 379 382 2738 1022 1026 2177 791 2197 1021 373 374 377 380 381 1079 2739 2741 2742 1049 1019 365 366 368 370 375 383 1077 1078 2175 2180 1055 1060 789 2198 1056 384 409 397 430 431 433 2179 2192 2743 372 1065 385 1057 1058 1018 1068 2185 429 2183 2193 1072 1075 2729 2178 360 367 371 2453 363 364 1064 387 425 1076 1059 1067 2731 1074 1061 434 435 2181 2191 638 640 641 694 1066 369 } centre = 1172 speed = 5 heading = "east" } pattern = { id = { type = 4712 id = 4403 } provinces = { 1807 2321 2323 2322 2325 1813 1795 2312 2319 2327 2326 1785 1789 2315 1773 2311 2314 2318 2320 1960 2334 2124 2313 2335 2324 1955 2333 2328 1948 1770 2348 1769 1778 2329 2137 1794 2347 2756 1791 1951 2276 510 1956 2286 1824 1825 1941 1945 1959 2651 2123 1806 1808 1961 2336 2316 1988 1767 1946 1962 1799 1796 2346 1784 2130 2131 2269 2097 1754 1765 2309 508 1798 1822 1787 1793 1841 1843 1844 2345 2349 2117 2268 2271 2274 2308 1042 1096 1983 2114 2115 1848 1849 1850 1845 2109 1952 2122 2138 1840 1826 1774 1801 1804 1805 2132 2134 2653 2136 2108 1802 1935 1940 1942 1771 2126 2128 2120 2121 2133 2135 1949 2266 2275 2280 1760 2110 2129 2118 1803 1810 1817 1823 1818 1819 1958 1755 1764 1768 2330 2332 1936 1939 1947 1832 1839 2116 2125 2648 1173 2107 2112 2100 1957 1842 1788 1943 991 1800 1811 1816 } centre = 2334 speed = 1 heading = "east" } pattern = { id = { type = 4712 id = 4700 } provinces = { 817 814 823 } centre = 817 speed = 4 heading = "south" } pattern = { id = { type = 4712 id = 4715 } provinces = { 1374 1367 1376 1377 1379 1392 1395 2523 1365 1383 1396 1393 1397 1388 1378 1311 1306 1312 1382 1356 1360 2514 2515 1405 1303 1381 1386 1390 1334 1338 1345 1347 1348 2513 2516 1369 1305 1349 1359 1346 1300 1335 1337 1343 1398 1402 1422 1427 1368 1370 1371 1372 1373 1375 1352 1357 1358 1380 2485 2486 2520 } centre = 1388 speed = 2 heading = "southwest" } pattern = { id = { type = 4712 id = 4723 } provinces = { 2579 2574 2581 1689 2573 2576 2572 2565 } centre = 2579 speed = 5 heading = "east" } pattern = { id = { type = 4712 id = 4732 } provinces = { 1147 1119 1144 1145 1146 1156 1158 1069 1157 1123 1125 1166 1143 } centre = 1119 speed = 4 heading = "east" } pattern = { id = { type = 4712 id = 4920 } provinces = { 2510 1181 1186 2505 2508 2509 2503 2507 1189 2500 1171 1178 1180 1185 1187 2502 1170 1541 1542 2501 1176 1174 1188 1161 1168 1200 1201 1169 1206 } centre = 1176 speed = 3 heading = "northwest" } pattern = { id = { type = 4712 id = 4931 } provinces = { 905 } centre = 0 speed = 2 heading = "south" } pattern = { id = { type = 4712 id = 4939 } provinces = { } centre = 0 speed = 1 heading = "southwest" } pattern = { id = { type = 4712 id = 4948 } provinces = { 436 440 442 461 2187 438 439 437 462 464 2188 2190 2196 } centre = 440 speed = 5 heading = "northwest" } pattern = { id = { type = 4712 id = 5083 } provinces = { 1196 1192 } centre = 0 speed = 4 heading = "west" } pattern = { id = { type = 4712 id = 5092 } provinces = { 420 415 423 426 2734 2737 424 400 411 412 2735 2736 417 418 414 393 343 350 351 356 361 362 2186 416 419 413 347 403 404 405 406 394 395 329 333 334 359 421 2189 191 410 332 2182 408 396 } centre = 2734 speed = 2 heading = "south" } pattern = { id = { type = 4712 id = 5104 } provinces = { 2079 2085 2088 2350 1965 1970 2080 2351 2385 } centre = 2350 speed = 3 heading = "northwest" } } war = { id = { type = 4712 id = 94450 } date = { year = 1937 month = july day = 6 hour = 0 } enddate = { year = 1940 month = december day = 8 hour = 18 } defenderscore = { CHI = { JAP = 95 U00 = 95 } CHC = { } SIK = { } } attackerscore = { JAP = { CHI = 95 CHC = 21 CGX = 3 } MAN = { CHI = 9 } U00 = { CHI = 95 } MEN = { } } attackers = { id = { type = 4712 id = 94448 } defensive = no participant = { JAP MAN U00 MEN } } defenders = { id = { type = 4712 id = 94449 } defensive = no participant = { CHI CHC SIK } } } war = { id = { type = 4712 id = 383714 } date = { year = 1939 month = september day = 0 hour = 1 } enddate = { year = 1940 month = december day = 8 hour = 18 } defenderscore = { GER = { ENG = 95 FRA = 95 HOL = 12 NOR = 87 BEL = 24 GRE = 45 YUG = 27 NZL = 3 VIC = 95 LUX = 6 SAF = 6 U02 = 3 } SLO = { } DEN = { NOR = 3 } HUN = { ENG = 33 FRA = 21 AST = 3 VIC = 21 } ITA = { ENG = 95 FRA = 95 GRE = 51 YUG = 60 NZL = 3 CAN = 3 VIC = 95 } U18 = { ENG = 45 } ROM = { ENG = 12 GRE = 51 } CRO = { } SER = { } } attackerscore = { ENG = { GER = 95 ITA = 95 DEN = 33 HUN = 3 SLO = 95 U18 = 51 } CAN = { GER = 95 DEN = 3 HUN = 3 } AST = { GER = 95 ITA = 78 } NZL = { ROM = 6 } SAF = { ROM = 6 } U02 = { GER = 95 ITA = 3 DEN = 3 SLO = 95 } OMN = { } EGY = { } BUR = { } HOL = { GER = 6 ITA = 3 DEN = 3 SLO = 3 } BEL = { GER = 12 DEN = 12 } U14 = { } } attackers = { id = { type = 4712 id = 383712 } defensive = no participant = { ENG CAN AST NZL SAF U02 OMN EGY BUR HOL BEL U14 } } defenders = { id = { type = 4712 id = 383713 } defensive = no participant = { GER SLO DEN HUN ITA U18 ROM CRO SER } } } flags = { Amend_Constitution = 0 BaltiqueSOV = 0 cash_carry = 1 CHI_Aggresion_Asia = 0 china_normal_combat = 1 ChinaFeeder1 = 1 ChinaFeeder2 = 0 ChinaFeeder3 = 0 ChinaFeeder4 = 0 ChinaFeeder5 = 0 ChinaFeeder6 = 0 ChinaFeeder7 = 0 COP = 1 DDay = 0 dnieper = 0 DOM_HAI = 0 ENG_wartopersia = 0 FIN_endofwinterwar = 0 GER_Africakorp = 1 GER_aid_FIN = 0 HasArmorGlobal = 1 HUN_tripartite = 1 ICCHI2 = 1 JAP_no_treaty = 1 lend_lease = 0 NarvikNO = 0 NarvikOK = 1 NatDecision = 0 new_order_west = 0 NIC_HON = 0 no_purges = 0 NOE_Hist = 0 NOE_RibSchu = 0 NOE_Ros = 0 Russia_Civil_War = 0 SCW = 1 SCW_aid_FRA = 0 SCW_aid_GER = 1 SCW_aid_ITA = 1 SCW_aid_SOV = 1 SOV_Aggresion_Asia = 0 SOV_Aggresion_Europe = 0 SOV_Aggresion_MiddleEast = 0 SOV_Aggresion_Scandanavia = 0 SOV_diplomatic_offensive = 0 SOV_PEACE_URALS = 0 SOV_PEACE_VOLGA = 0 USA_diplomatic_offensive = 0 USA_NATO_WARSAWPACT = 0 yugoslavia_coup = 0 } sunk = { id = { type = 22000 id = 316 } name = "Chen Hai" type = escort_carrier sunk = { type = 13016 id = 1062 } country = "CHI" seadefence = 1 airdefence = 2 seaattack = 3 airattack = 7 subattack = 8 shorebombardment = 1 convoyattack = 1 } sunk = { id = { type = 22000 id = 301 } name = "Ning Hai" type = light_cruiser model = 2 sunk = { type = 13016 id = 1064 } country = "CHI" seadefence = 2 airdefence = 1 seaattack = 3 airattack = 1 subattack = 1 shorebombardment = 2 convoyattack = 3 } sunk = { id = { type = 22000 id = 312 } name = "Tung Chi" type = d_09 sunk = { type = 13016 id = 1062 } country = "CHI" seadefence = 1 seaattack = 1 subattack = 1 shorebombardment = 1 convoyattack = 1 } sunk = { id = { type = 22000 id = 313 } name = "Hai Chi" type = light_cruiser sunk = { type = 13016 id = 1062 } country = "CHI" seadefence = 2 seaattack = 3 shorebombardment = 2 convoyattack = 3 } sunk = { id = { type = 22000 id = 308 } name = "Yat Sen" type = d_09 sunk = { type = 13016 id = 1064 } country = "CHI" seadefence = 1 seaattack = 1 subattack = 1 shorebombardment = 1 convoyattack = 1 } sunk = { id = { type = 22000 id = 311 } name = "Hai Yung" type = light_cruiser sunk = { type = 13016 id = 1062 } country = "CHI" seadefence = 2 seaattack = 3 shorebombardment = 2 convoyattack = 3 } sunk = { id = { type = 22000 id = 315 } name = "Hai Chow" type = d_09 sunk = { type = 13016 id = 1062 } country = "CHI" seadefence = 1 seaattack = 1 subattack = 1 shorebombardment = 1 convoyattack = 1 } sunk = { id = { type = 22000 id = 309 } name = "Changte" type = transport sunk = { type = 13016 id = 1062 } country = "CHI" seadefence = 1 } sunk = { id = { type = 22000 id = 302 } name = "Ying Swei" type = light_cruiser sunk = { type = 13016 id = 1064 } country = "CHI" seadefence = 2 seaattack = 3 shorebombardment = 2 convoyattack = 3 } sunk = { id = { type = 22000 id = 304 } name = "Hai Chen" type = light_cruiser sunk = { type = 13016 id = 1064 } country = "CHI" seadefence = 2 seaattack = 3 shorebombardment = 2 convoyattack = 3 } sunk = { id = { type = 22000 id = 310 } name = "Hai Chou" type = light_cruiser sunk = { type = 13016 id = 1199 } country = "CHI" seadefence = 2 seaattack = 3 shorebombardment = 2 convoyattack = 3 } sunk = { id = { type = 22400 id = 158 } name = "Chao Ho" type = light_cruiser extra1 = naval_anti_air_s sunk = { type = 13016 id = 1062 } country = "CHI" seadefence = 2 airdefence = 2 seaattack = 3 airattack = 2 shorebombardment = 2 convoyattack = 3 } sunk = { id = { type = 22400 id = 159 } name = "Guangzhou" type = transport sunk = { type = 13016 id = 1062 } country = "CHI" seadefence = 1 } sunk = { id = { type = 4712 id = 165495 } name = "Ping Hai" type = light_cruiser model = 2 sunk = { type = 13016 id = 1062 } country = "CHI" seadefence = 2 airdefence = 1 seaattack = 3 airattack = 1 subattack = 1 shorebombardment = 2 convoyattack = 3 } sunk = { id = { type = 4712 id = 105516 } name = "HAVMANDEN" type = nuclear_submarine model = 1 sunk = { type = 13500 id = 479 } country = "DEN" seadefence = 3 seaattack = 1 subattack = 1 convoyattack = 3 } sunk = { id = { type = 13500 id = 109 } name = "Bretagne" type = battleship model = 2 extra1 = naval_anti_air_l extra2 = floatplane extra3 = naval_improved_hull_l country = "VIC" seadefence = 11 airdefence = 7 seaattack = 12 airattack = 5 subattack = 0 shorebombardment = 8 convoyattack = 12 } sunk = { id = { type = 13500 id = 494 } name = "Valmy" type = d_09 model = 3 experience = 20 extra1 = naval_improved_hull_s country = "VIC" seadefence = 2 airdefence = 3 seaattack = 3 airattack = 1 subattack = 2 shorebombardment = 2 convoyattack = 3 } sunk = { id = { type = 13500 id = 111 } name = "Lorraine" type = battleship model = 2 extra1 = floatplane extra2 = naval_improved_hull_l country = "VIC" seadefence = 11 airdefence = 4 seaattack = 12 airattack = 2 subattack = 0 shorebombardment = 8 convoyattack = 12 } sunk = { id = { type = 13500 id = 255 } name = "Gerfaut" type = d_09 model = 3 extra1 = naval_improved_hull_s country = "VIC" seadefence = 2 airdefence = 3 seaattack = 3 airattack = 1 subattack = 2 shorebombardment = 2 convoyattack = 3 } sunk = { id = { type = 13500 id = 152 } name = "Milan" type = d_09 model = 3 extra1 = naval_torpedoes_s country = "VIC" seadefence = 1 airdefence = 2 seaattack = 4 airattack = 1 subattack = 2 shorebombardment = 2 convoyattack = 4 } sunk = { id = { type = 13500 id = 157 } name = "Vautour" type = d_09 model = 3 country = "VIC" seadefence = 1 airdefence = 2 seaattack = 3 airattack = 1 subattack = 2 shorebombardment = 2 convoyattack = 3 } sunk = { id = { type = 13500 id = 242 } name = "Chacal" type = d_09 model = 3 country = "VIC" seadefence = 1 airdefence = 2 seaattack = 3 airattack = 1 subattack = 2 shorebombardment = 2 convoyattack = 3 } sunk = { id = { type = 13500 id = 103 } name = "Paris" type = battleship model = 1 extra1 = floatplane country = "VIC" seadefence = 7 airdefence = 1 seaattack = 10 airattack = 1 subattack = 0 shorebombardment = 7 convoyattack = 10 } sunk = { id = { type = 13500 id = 469 } name = "Léopard" type = d_09 model = 3 country = "VIC" seadefence = 1 airdefence = 2 seaattack = 3 airattack = 1 subattack = 2 shorebombardment = 2 convoyattack = 3 } sunk = { id = { type = 13500 id = 101 } name = "Courbet" type = battleship model = 1 extra1 = floatplane country = "VIC" seadefence = 7 airdefence = 1 seaattack = 10 airattack = 1 subattack = 0 shorebombardment = 7 convoyattack = 10 } sunk = { id = { type = 13500 id = 456 } name = "Surcouf" type = d_08 model = 1 extra1 = floatplane country = "VIC" seadefence = 6 airdefence = 2 seaattack = 4 subattack = 2 shorebombardment = 3 convoyattack = 11 } sunk = { id = { type = 4712 id = 542231 } name = "M/S Samfreedom " type = transport model = 1 sunk = { type = 23500 id = 1293 } country = "ENG" seadefence = 1 airdefence = 1 } sunk = { id = { type = 4712 id = 542232 } name = "M/S Samfoyle " type = transport model = 1 sunk = { type = 23500 id = 1015 } country = "ENG" seadefence = 1 airdefence = 1 } sunk = { id = { type = 4712 id = 7415 } name = "HMS Apollo" type = light_cruiser model = 3 extra1 = naval_torpedoes_s sunk = { type = 23500 id = 1015 } country = "ENG" seadefence = 2 airdefence = 2 seaattack = 5 airattack = 1 subattack = 1 shorebombardment = 3 convoyattack = 5 } sunk = { id = { type = 12700 id = 344 } name = "M/S Sam Torch" type = transport sunk = { type = 4712 id = 359860 } country = "ENG" seadefence = 1 } sunk = { id = { type = 4712 id = 187717 } name = "M/S Queen Mary " type = transport model = 1 sunk = { type = 23500 id = 1015 } country = "ENG" seadefence = 1 airdefence = 1 } sunk = { id = { type = 4712 id = 493826 } name = "M/S Durham " type = transport model = 1 sunk = { type = 23500 id = 1016 } country = "ENG" seadefence = 1 airdefence = 1 } sunk = { id = { type = 23500 id = 1081 } name = "R.Smg. Medusa" type = nuclear_submarine model = 2 sunk = { type = 4712 id = 323704 } country = "ITA" seadefence = 3 seaattack = 2 subattack = 1 convoyattack = 4 } dormant_teams = { 33 34 38 39 1849 3221 1627 2926 2927 2928 2929 2930 2931 2942 2941 2943 818 1941 1942 147 145 529 45 3706 3716 3700 1005 4108 1815 } dormant_ministers = { 52116 52117 52118 5221 1001 5213 6004 256 11156 810111 810280 810279 810188 810211 810281 21002 21006 810047 4205 1082 70001 70022 810278 810008 810045 810189 810275 4005 4007 4009 4066 4006 4010 5400 5406 14009 14010 4203 4202 8 4 180 77 35 92 140 810247 810089 21053 21185 21187 810001 810154 810204 810227 6010 12001 56002 56007 4003 20002 20003 21054 21069 5407 52 131 6009 17003 17031 17042 3201 21055 21099 21176 6077 1004 1037 } dormant_leaders = { 579 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 8113 10523 10524 101000 101003 101006 101007 101009 101011 101012 101014 101015 101018 101019 101021 101023 101026 101027 101031 101032 101033 101034 101037 101038 101039 101040 101041 101043 101045 101046 101050 101053 101054 101057 101058 101060 101062 101063 101064 101067 101070 101073 101074 101077 101079 101081 101084 101087 101088 101089 101090 101091 101092 101095 101100 101104 101106 101107 101117 101121 101127 101129 101131 101133 101134 101136 101137 101138 101140 101141 101142 101146 101152 101154 101155 101157 101158 101160 101163 101164 101165 101170 101172 101176 101181 101183 101185 101190 101192 101193 101200 101201 101202 101204 101206 101211 101212 101213 101215 101216 101218 101220 101221 101222 101224 101226 101227 101228 101230 101232 101234 101237 101239 101240 101242 101245 101247 101248 101249 101250 101251 101253 101257 101263 101270 101271 101272 101273 101309 101383 101499 101550 101551 101552 101556 101557 101558 101559 101560 101561 101563 101564 101572 101575 101579 101600 101609 50010 3460 3443 9839 9843 9884 9894 9896 9900 9907 9910 9926 9930 9934 9951 9955 9969 9974 9991 9993 10006 10016 10019 10031 10042 10054 10066 10071 10114 10115 10137 10138 10202 10208 10215 10253 10271 10276 10283 10286 10297 10322 10342 10346 10349 10369 10370 10371 10401 10417 10453 10463 10472 10477 10500 10514 10515 10516 10517 10518 10520 10521 10522 10449 10311 9806 10173 10037 10075 10152 10206 10496 10298 9803 9807 9827 9856 9858 9862 9880 9883 9889 9897 9899 9906 9919 9935 9971 9973 9985 9989 9990 9997 9998 10013 10014 10025 10041 10057 10062 10074 10076 10095 10101 10123 10125 10144 10180 10190 10198 10200 10210 10218 10241 10244 10246 10290 10293 10308 10320 10347 10351 10375 10413 10457 10459 10519 10272 9875 10015 10065 10121 10262 10278 10337 10112 10314 10327 50304 611 607 3475 9849 112 3414 662 3455 3427 3413 3496 3497 3498 3499 3492 3493 3494 3466 3495 101149 301 767 50175 1028 6015 } leader = { id = { type = 6 id = 3303 } rank = 2 skill = 1 experience = 10.9828 trait = 514 } leader = { id = { type = 6 id = 3308 } skill = 1 experience = 10.0144 } leader = { id = { type = 6 id = 3316 } skill = 1 experience = 11.1268 } leader = { id = { type = 6 id = 3302 } experience = 2.9376 } leader = { id = { type = 6 id = 3317 } rank = 2 skill = 1 experience = 14.2483 trait = 524292 } leader = { id = { type = 6 id = 3301 } rank = 2 experience = 2.5447 trait = 16 } leader = { id = { type = 6 id = 3320 } skill = 2 experience = 21.8468 trait = 17 } leader = { id = { type = 6 id = 3313 } rank = 1 skill = 2 experience = 28.8039 trait = 20 } leader = { id = { type = 6 id = 3307 } rank = 1 skill = 1 experience = 11.4997 trait = 2 } leader = { id = { type = 6 id = 3315 } rank = 2 skill = 1 experience = 11.4375 } leader = { id = { type = 6 id = 3310 } rank = 0 skill = 2 experience = 20.9341 trait = 4194305 } leader = { id = { type = 6 id = 3312 } skill = 2 experience = 20.4572 trait = 528 } leader = { id = { type = 6 id = 3323 } rank = 2 experience = 7.2528 trait = 1 } leader = { id = { type = 6 id = 3305 } skill = 2 experience = 28.7426 trait = 64 } leader = { id = { type = 6 id = 3311 } experience = 0.3348 } leader = { id = { type = 6 id = 3321 } rank = 2 skill = 1 experience = 12.0901 trait = 514 } leader = { id = { type = 6 id = 3335 } rank = 2 skill = 1 experience = 10.0222 trait = 34 } leader = { id = { type = 6 id = 3322 } rank = 1 skill = 1 experience = 12.9047 trait = 1 } leader = { id = { type = 6 id = 3325 } experience = 9.7794 } leader = { id = { type = 6 id = 3309 } experience = 1.6092 trait = 4 } leader = { id = { type = 6 id = 3324 } rank = 2 skill = 1 experience = 10.6522 } leader = { id = { type = 6 id = 503011 } rank = 1 skill = 2 experience = 20.5738 trait = 2 } leader = { id = { type = 6 id = 503002 } experience = 2.8296 trait = 1 } leader = { id = { type = 6 id = 503007 } skill = 1 experience = 11.0656 trait = 1 } leader = { id = { type = 6 id = 503003 } skill = 2 experience = 22.5164 } leader = { id = { type = 6 id = 503004 } experience = 6.1152 trait = 8 } leader = { id = { type = 6 id = 503008 } skill = 1 experience = 11.4634 } leader = { id = { type = 6 id = 503000 } rank = 2 skill = 1 experience = 10.0309 trait = 514 } leader = { id = { type = 6 id = 503006 } experience = 3.9042 trait = 256 } leader = { id = { type = 6 id = 503005 } experience = 4.5846 trait = 128 } leader = { id = { type = 6 id = 502002 } skill = 1 experience = 12.0348 trait = 4 } leader = { id = { type = 6 id = 502001 } rank = 0 skill = 1 experience = 12.0175 trait = 513 } leader = { id = { type = 6 id = 502004 } skill = 3 experience = 48.1072 trait = 4 } leader = { id = { type = 6 id = 502003 } rank = 1 skill = 1 experience = 11.9157 trait = 16 } leader = { id = { type = 6 id = 502019 } rank = 2 experience = 5.0146 trait = 10 } leader = { id = { type = 6 id = 502010 } skill = 1 experience = 14.3020 } leader = { id = { type = 6 id = 502009 } skill = 1 experience = 15.9292 trait = 128 } leader = { id = { type = 6 id = 502000 } experience = 6.9984 trait = 256 } leader = { id = { type = 6 id = 502008 } skill = 1 experience = 16.2378 } leader = { id = { type = 6 id = 502006 } skill = 2 experience = 31.9501 trait = 16 } leader = { id = { type = 6 id = 502007 } rank = 2 experience = 4.0166 trait = 4 } leader = { id = { type = 6 id = 502005 } rank = 2 experience = 9.7868 } leader = { id = { type = 6 id = 3093 } rank = 0 skill = 2 } leader = { id = { type = 6 id = 3002 } rank = 2 skill = 1 experience = 17.1283 } leader = { id = { type = 6 id = 3010 } rank = 2 skill = 1 experience = 19.0090 trait = 1 } leader = { id = { type = 6 id = 3017 } skill = 1 experience = 17.6274 } leader = { id = { type = 6 id = 3071 } experience = 9.5634 } leader = { id = { type = 6 id = 3052 } skill = 1 experience = 12.5874 } leader = { id = { type = 6 id = 3044 } experience = 2.7720 trait = 16 } leader = { id = { type = 6 id = 3041 } rank = 2 skill = 2 experience = 26.3660 trait = 4194304 } leader = { id = { type = 6 id = 3066 } rank = 2 skill = 2 experience = 33.3994 } leader = { id = { type = 6 id = 3007 } rank = 2 skill = 2 experience = 31.4779 trait = 128 } leader = { id = { type = 6 id = 3018 } rank = 2 skill = 2 experience = 21.7612 trait = 4 } leader = { id = { type = 6 id = 3042 } rank = 1 skill = 1 experience = 10.9504 trait = 64 } leader = { id = { type = 6 id = 3039 } experience = 7.4466 } leader = { id = { type = 6 id = 3020 } skill = 2 experience = 30.3281 trait = 260 } leader = { id = { type = 6 id = 3022 } skill = 1 experience = 11.1888 } leader = { id = { type = 6 id = 3005 } rank = 2 skill = 2 experience = 24.4428 } leader = { id = { type = 6 id = 3045 } rank = 1 skill = 2 experience = 37.4180 trait = 64 } leader = { id = { type = 6 id = 3075 } rank = 2 skill = 3 experience = 69.8010 trait = 3 } leader = { id = { type = 6 id = 3006 } rank = 1 skill = 2 experience = 24.6016 } leader = { id = { type = 6 id = 3008 } skill = 2 experience = 28.6091 } leader = { id = { type = 6 id = 3055 } skill = 3 experience = 53.1106 trait = 4194304 } leader = { id = { type = 6 id = 3074 } skill = 3 experience = 62.3842 } leader = { id = { type = 6 id = 3040 } rank = 1 skill = 3 experience = 41.3277 } leader = { id = { type = 6 id = 3065 } rank = 0 skill = 4 experience = 95.1016 trait = 3 } leader = { id = { type = 6 id = 3090 } skill = 3 experience = 67.2116 trait = 20 } leader = { id = { type = 6 id = 3026 } rank = 2 skill = 2 experience = 21.6171 } leader = { id = { type = 6 id = 3059 } skill = 3 experience = 66.0528 } leader = { id = { type = 6 id = 3068 } rank = 2 skill = 3 experience = 62.3983 trait = 8388608 } leader = { id = { type = 6 id = 3029 } rank = 2 skill = 3 experience = 47.4077 trait = 2 } leader = { id = { type = 6 id = 3049 } rank = 2 skill = 3 experience = 66.9988 trait = 2 } leader = { id = { type = 6 id = 3048 } rank = 2 skill = 5 experience = 142.1658 trait = 20 } leader = { id = { type = 6 id = 3079 } rank = 1 skill = 4 experience = 119.4903 trait = 8388609 } leader = { id = { type = 6 id = 3036 } rank = 1 skill = 2 experience = 28.0555 trait = 513 } leader = { id = { type = 6 id = 3013 } rank = 2 skill = 4 experience = 99.3491 trait = 2 } leader = { id = { type = 6 id = 3004 } rank = 1 skill = 3 experience = 72.7589 } leader = { id = { type = 6 id = 3061 } skill = 4 experience = 87.9038 trait = 2 } leader = { id = { type = 6 id = 3099 } rank = 1 skill = 1 experience = 11.9404 } leader = { id = { type = 6 id = 3094 } rank = 0 skill = 2 } leader = { id = { type = 6 id = 3096 } rank = 1 skill = 1 experience = 12.3562 trait = 8192 } leader = { id = { type = 6 id = 3101 } rank = 2 skill = 1 experience = 14.5768 trait = 8192 } leader = { id = { type = 6 id = 18037 } rank = 1 skill = 1 } leader = { id = { type = 6 id = 18035 } rank = 0 skill = 2 } leader = { id = { type = 6 id = 18014 } rank = 1 skill = 1 } leader = { id = { type = 6 id = 34598 } rank = 1 skill = 1 experience = 10.3368 trait = 2 } leader = { id = { type = 6 id = 8099 } skill = 1 experience = 10.2646 trait = 514 } leader = { id = { type = 6 id = 8068 } rank = 2 skill = 2 experience = 20.9037 } leader = { id = { type = 6 id = 8198 } experience = 3.1752 trait = 64 } leader = { id = { type = 6 id = 8109 } skill = 1 experience = 11.2222 trait = 514 } leader = { id = { type = 6 id = 8024 } rank = 2 skill = 1 experience = 12.3035 } leader = { id = { type = 6 id = 8003 } experience = 2.0286 trait = 32 } leader = { id = { type = 6 id = 8013 } rank = 1 skill = 1 experience = 10.3839 trait = 513 } leader = { id = { type = 6 id = 8179 } rank = 2 skill = 1 experience = 12.1344 trait = 16384 } leader = { id = { type = 6 id = 8074 } skill = 1 experience = 11.8480 trait = 514 } leader = { id = { type = 6 id = 8041 } skill = 1 experience = 12.7960 trait = 513 } leader = { id = { type = 6 id = 8150 } rank = 2 skill = 1 experience = 11.3028 trait = 516 } leader = { id = { type = 6 id = 8093 } skill = 1 experience = 11.7094 trait = 514 } leader = { id = { type = 6 id = 8190 } skill = 2 experience = 27.2800 trait = 4096 } leader = { id = { type = 6 id = 8000 } rank = 2 skill = 1 experience = 12.7886 trait = 16 } leader = { id = { type = 6 id = 8078 } rank = 1 skill = 1 experience = 13.3888 trait = 2 } leader = { id = { type = 6 id = 8134 } rank = 2 experience = 6.6172 trait = 2 } leader = { id = { type = 6 id = 8100 } rank = 2 skill = 1 experience = 19.3888 trait = 1 } leader = { id = { type = 6 id = 8060 } rank = 2 skill = 1 experience = 19.5135 trait = 4 } leader = { id = { type = 6 id = 8132 } rank = 2 skill = 3 experience = 40.0761 trait = 6 } leader = { id = { type = 6 id = 8083 } rank = 2 skill = 2 experience = 21.7755 trait = 1 } leader = { id = { type = 6 id = 8096 } rank = 2 skill = 1 experience = 17.8088 trait = 1 } leader = { id = { type = 6 id = 8136 } skill = 1 experience = 15.9678 trait = 4 } leader = { id = { type = 6 id = 8007 } rank = 2 experience = 5.5884 trait = 2 } leader = { id = { type = 6 id = 8029 } skill = 2 experience = 27.6776 trait = 36 } leader = { id = { type = 6 id = 8140 } rank = 0 skill = 1 trait = 32 } leader = { id = { type = 6 id = 8028 } skill = 1 experience = 13.2592 trait = 513 } leader = { id = { type = 6 id = 8075 } skill = 3 experience = 47.0224 trait = 132 } leader = { id = { type = 6 id = 8054 } rank = 1 skill = 1 experience = 11.3680 trait = 513 } leader = { id = { type = 6 id = 8128 } rank = 0 skill = 1 experience = 10.3041 trait = 514 } leader = { id = { type = 6 id = 8160 } rank = 2 experience = 3.3977 trait = 66 } leader = { id = { type = 6 id = 8105 } skill = 3 experience = 41.7514 trait = 513 } leader = { id = { type = 6 id = 8123 } rank = 0 skill = 2 experience = 20.8379 trait = 1 } leader = { id = { type = 6 id = 8087 } rank = 2 experience = 5.6549 trait = 4 } leader = { id = { type = 6 id = 8162 } skill = 1 experience = 11.7976 trait = 514 } leader = { id = { type = 6 id = 8070 } rank = 1 skill = 1 experience = 11.9792 trait = 4 } leader = { id = { type = 6 id = 8158 } skill = 2 experience = 22.3268 trait = 1 } leader = { id = { type = 6 id = 8002 } skill = 3 experience = 51.1421 trait = 84 } leader = { id = { type = 6 id = 504003 } rank = 2 skill = 1 experience = 13.4506 } leader = { id = { type = 6 id = 504004 } rank = 2 skill = 2 experience = 27.1143 trait = 1 } leader = { id = { type = 6 id = 501003 } skill = 2 experience = 21.1446 trait = 8 } leader = { id = { type = 6 id = 501000 } skill = 2 experience = 21.8198 } leader = { id = { type = 6 id = 9618 } skill = 2 experience = 23.7422 trait = 576 } leader = { id = { type = 6 id = 9625 } skill = 2 experience = 24.4928 trait = 8 } leader = { id = { type = 6 id = 9615 } skill = 2 experience = 27.8030 trait = 72 } leader = { id = { type = 6 id = 9617 } rank = 2 skill = 1 experience = 14.7827 trait = 576 } leader = { id = { type = 6 id = 9605 } skill = 2 experience = 23.6008 trait = 520 } leader = { id = { type = 6 id = 9600 } skill = 1 experience = 13.9620 trait = 514 } leader = { id = { type = 6 id = 9636 } rank = 2 skill = 2 experience = 25.1744 trait = 1024 } leader = { id = { type = 6 id = 9646 } rank = 2 skill = 1 experience = 14.4352 trait = 1024 } leader = { id = { type = 6 id = 9606 } skill = 2 experience = 24.4761 } leader = { id = { type = 6 id = 9635 } rank = 1 skill = 2 experience = 22.5872 } leader = { id = { type = 6 id = 9637 } rank = 0 skill = 2 } leader = { id = { type = 6 id = 24357 } rank = 2 skill = 2 } leader = { id = { type = 6 id = 24368 } rank = 2 skill = 2 } leader = { id = { type = 6 id = 24296 } skill = 1 experience = 10.0252 trait = 64 } leader = { id = { type = 6 id = 24318 } rank = 2 skill = 2 experience = 20.0055 trait = 512 } leader = { id = { type = 6 id = 24053 } rank = 2 skill = 2 experience = 20.0055 trait = 512 } leader = { id = { type = 6 id = 24001 } skill = 1 experience = 10.0252 } leader = { id = { type = 6 id = 24290 } skill = 1 experience = 10.0084 trait = 544 } leader = { id = { type = 6 id = 24093 } rank = 2 skill = 2 experience = 20.0166 } leader = { id = { type = 6 id = 24006 } skill = 2 experience = 20.0084 trait = 520 } leader = { id = { type = 6 id = 24018 } skill = 1 experience = 10.0084 trait = 514 } leader = { id = { type = 6 id = 24040 } skill = 1 experience = 10.0084 trait = 514 } leader = { id = { type = 6 id = 24317 } skill = 1 experience = 10.0084 trait = 576 } leader = { id = { type = 6 id = 24133 } skill = 2 experience = 20.0252 } leader = { id = { type = 6 id = 24106 } skill = 2 experience = 20.3024 } leader = { id = { type = 6 id = 24096 } rank = 2 skill = 2 experience = 20.1283 } leader = { id = { type = 6 id = 24328 } skill = 1 experience = 10.3024 trait = 64 } leader = { id = { type = 6 id = 24092 } skill = 1 experience = 11.4112 trait = 40 } leader = { id = { type = 6 id = 24281 } skill = 1 experience = 11.2432 } leader = { id = { type = 6 id = 24329 } rank = 2 skill = 1 experience = 10.7651 } leader = { id = { type = 6 id = 24065 } rank = 2 skill = 2 experience = 21.5098 trait = 512 } leader = { id = { type = 6 id = 24039 } skill = 2 experience = 20.9684 trait = 512 } leader = { id = { type = 6 id = 24104 } skill = 1 experience = 14.4436 trait = 128 } leader = { id = { type = 6 id = 24324 } rank = 2 skill = 2 experience = 21.4100 trait = 512 } leader = { id = { type = 6 id = 24284 } skill = 1 experience = 12.1112 trait = 516 } leader = { id = { type = 6 id = 24320 } skill = 1 experience = 16.2076 } leader = { id = { type = 6 id = 24326 } skill = 1 experience = 16.2076 trait = 64 } leader = { id = { type = 6 id = 24070 } rank = 2 skill = 2 experience = 20.5211 trait = 512 } leader = { id = { type = 6 id = 24276 } skill = 1 experience = 12.0790 trait = 64 } leader = { id = { type = 6 id = 24240 } rank = 2 skill = 2 experience = 20.5881 } leader = { id = { type = 6 id = 24307 } skill = 1 experience = 11.3860 trait = 64 } leader = { id = { type = 6 id = 24263 } rank = 2 skill = 2 experience = 20.4491 } leader = { id = { type = 6 id = 24044 } rank = 2 skill = 1 experience = 12.0485 trait = 514 } leader = { id = { type = 6 id = 24309 } rank = 2 skill = 1 experience = 10.0610 trait = 2 } leader = { id = { type = 6 id = 24306 } skill = 1 experience = 10.0462 trait = 576 } leader = { id = { type = 6 id = 24228 } skill = 1 experience = 10.9408 trait = 2 } leader = { id = { type = 6 id = 24037 } rank = 2 skill = 1 experience = 10.2236 trait = 514 } leader = { id = { type = 6 id = 24058 } skill = 2 experience = 26.5436 trait = 128 } leader = { id = { type = 6 id = 24073 } rank = 1 skill = 1 experience = 10.0499 trait = 514 } leader = { id = { type = 6 id = 24071 } skill = 1 experience = 11.2516 trait = 1049090 } leader = { id = { type = 6 id = 24000 } skill = 2 experience = 21.1284 trait = 512 } leader = { id = { type = 6 id = 24012 } rank = 0 skill = 3 experience = 40.3077 trait = 512 } leader = { id = { type = 6 id = 24237 } skill = 1 experience = 10.0756 trait = 64 } leader = { id = { type = 6 id = 24293 } rank = 2 skill = 1 experience = 10.0111 trait = 516 } leader = { id = { type = 6 id = 24048 } skill = 2 experience = 20.0324 trait = 64 } leader = { id = { type = 6 id = 24054 } skill = 2 experience = 23.9648 } leader = { id = { type = 6 id = 24134 } rank = 1 skill = 2 experience = 20.1719 trait = 514 } leader = { id = { type = 6 id = 24131 } rank = 1 skill = 2 experience = 20.1959 trait = 514 } leader = { id = { type = 6 id = 24072 } skill = 2 experience = 21.8360 } leader = { id = { type = 6 id = 24019 } skill = 2 experience = 21.5012 } leader = { id = { type = 6 id = 24074 } rank = 2 skill = 1 experience = 11.7242 trait = 66 } leader = { id = { type = 6 id = 24027 } rank = 2 skill = 2 experience = 21.5708 trait = 516 } leader = { id = { type = 6 id = 24050 } skill = 2 experience = 28.8956 trait = 64 } leader = { id = { type = 6 id = 24036 } rank = 1 skill = 2 experience = 21.9709 trait = 1048578 } leader = { id = { type = 6 id = 24258 } skill = 1 experience = 11.0206 trait = 264 } leader = { id = { type = 6 id = 24251 } skill = 1 experience = 14.3932 trait = 4 } leader = { id = { type = 6 id = 24059 } rank = 2 skill = 2 experience = 24.1968 trait = 2 } leader = { id = { type = 6 id = 24224 } skill = 2 experience = 20.0756 trait = 1 } leader = { id = { type = 6 id = 24121 } rank = 2 skill = 1 experience = 10.6690 trait = 516 } leader = { id = { type = 6 id = 24094 } rank = 2 skill = 1 experience = 13.5482 trait = 2 } leader = { id = { type = 6 id = 24099 } rank = 1 skill = 2 experience = 21.3601 trait = 514 } leader = { id = { type = 6 id = 24115 } rank = 2 skill = 2 experience = 32.3077 trait = 2 } leader = { id = { type = 6 id = 24082 } rank = 0 skill = 3 experience = 40.1397 trait = 514 } leader = { id = { type = 6 id = 24035 } rank = 1 skill = 2 experience = 20.1247 trait = 578 } leader = { id = { type = 6 id = 24232 } skill = 2 experience = 29.2064 trait = 128 } leader = { id = { type = 6 id = 24047 } skill = 3 experience = 57.6777 trait = 132 } leader = { id = { type = 6 id = 24062 } rank = 1 skill = 2 experience = 24.7568 trait = 3 } leader = { id = { type = 6 id = 24286 } skill = 2 experience = 20.5964 trait = 128 } leader = { id = { type = 6 id = 24126 } skill = 2 experience = 24.5108 trait = 1048580 } leader = { id = { type = 6 id = 24101 } skill = 4 experience = 84.2716 trait = 21 } leader = { id = { type = 6 id = 24261 } skill = 1 experience = 13.2760 trait = 4 } leader = { id = { type = 6 id = 24128 } rank = 2 skill = 3 experience = 46.8469 trait = 4 } leader = { id = { type = 6 id = 24246 } rank = 1 skill = 2 experience = 20.4574 } leader = { id = { type = 6 id = 24114 } skill = 4 experience = 99.3165 trait = 20 } leader = { id = { type = 6 id = 24081 } skill = 1 experience = 11.1340 trait = 264 } leader = { id = { type = 6 id = 24303 } skill = 2 experience = 20.7560 } leader = { id = { type = 6 id = 24046 } skill = 1 experience = 13.2760 trait = 264 } leader = { id = { type = 6 id = 24015 } rank = 1 skill = 2 experience = 23.0936 trait = 2 } leader = { id = { type = 6 id = 24316 } rank = 2 skill = 1 experience = 10.0887 trait = 516 } leader = { id = { type = 6 id = 24254 } skill = 2 experience = 36.3127 } leader = { id = { type = 6 id = 24308 } skill = 2 experience = 20.5390 trait = 4 } leader = { id = { type = 6 id = 24013 } skill = 2 experience = 20.7560 trait = 264 } leader = { id = { type = 6 id = 24119 } skill = 2 experience = 39.1897 } leader = { id = { type = 6 id = 24079 } rank = 1 skill = 2 experience = 21.0635 trait = 512 } leader = { id = { type = 6 id = 24011 } skill = 3 experience = 46.8166 trait = 268 } leader = { id = { type = 6 id = 24124 } rank = 1 skill = 2 experience = 20.6029 trait = 514 } leader = { id = { type = 6 id = 24089 } rank = 2 skill = 2 experience = 24.9231 trait = 2 } leader = { id = { type = 6 id = 24095 } rank = 1 skill = 2 experience = 24.3950 trait = 2 } leader = { id = { type = 6 id = 24060 } rank = 2 skill = 2 experience = 29.4470 trait = 4 } leader = { id = { type = 6 id = 24020 } skill = 1 experience = 11.8648 trait = 4 } leader = { id = { type = 6 id = 24108 } skill = 2 experience = 23.2382 } leader = { id = { type = 6 id = 24016 } skill = 2 experience = 21.6848 } leader = { id = { type = 6 id = 24077 } rank = 0 skill = 2 experience = 20.0680 trait = 514 } leader = { id = { type = 6 id = 24225 } rank = 2 skill = 2 experience = 22.6778 trait = 4 } leader = { id = { type = 6 id = 24086 } rank = 1 skill = 2 experience = 20.5470 trait = 8389122 } leader = { id = { type = 6 id = 24029 } rank = 1 skill = 3 experience = 43.4262 } leader = { id = { type = 6 id = 24067 } rank = 1 skill = 1 experience = 11.0645 trait = 514 } leader = { id = { type = 6 id = 24223 } rank = 0 skill = 3 experience = 40.4267 trait = 2097162 } leader = { id = { type = 6 id = 24022 } skill = 1 experience = 10.5964 trait = 2 } leader = { id = { type = 6 id = 24034 } rank = 1 skill = 2 experience = 21.7588 trait = 514 } leader = { id = { type = 6 id = 24084 } rank = 0 skill = 3 experience = 41.0844 trait = 16 } leader = { id = { type = 6 id = 24127 } rank = 0 skill = 3 experience = 40.6141 trait = 514 } leader = { id = { type = 6 id = 24311 } skill = 2 experience = 22.7540 trait = 64 } leader = { id = { type = 6 id = 24008 } rank = 1 skill = 2 experience = 20.8815 trait = 512 } leader = { id = { type = 6 id = 24383 } rank = 0 skill = 2 experience = 26.1292 trait = 16384 } leader = { id = { type = 6 id = 24359 } rank = 1 skill = 3 experience = 44.2781 trait = 4096 } leader = { id = { type = 6 id = 24370 } rank = 0 skill = 2 experience = 20.5684 trait = 4096 } leader = { id = { type = 6 id = 24350 } rank = 0 skill = 2 experience = 20.7709 trait = 512 } leader = { id = { type = 6 id = 24372 } rank = 1 skill = 2 experience = 22.4394 } leader = { id = { type = 6 id = 24382 } rank = 1 skill = 3 experience = 41.7094 trait = 8192 } leader = { id = { type = 6 id = 24389 } rank = 2 skill = 2 trait = 4096 } leader = { id = { type = 6 id = 24161 } rank = 0 skill = 3 trait = 8192 } leader = { id = { type = 6 id = 24168 } rank = 1 skill = 2 trait = 4096 } leader = { id = { type = 6 id = 24146 } rank = 0 skill = 3 trait = 4096 } leader = { id = { type = 6 id = 24159 } rank = 0 skill = 3 trait = 8192 } leader = { id = { type = 6 id = 24154 } rank = 0 skill = 3 trait = 12288 } leader = { id = { type = 6 id = 24167 } rank = 1 skill = 2 experience = 34.5992 } leader = { id = { type = 6 id = 24170 } rank = 0 skill = 2 } leader = { id = { type = 6 id = 24209 } rank = 2 skill = 2 trait = 2048 } leader = { id = { type = 6 id = 24157 } rank = 0 skill = 3 experience = 40.3360 } leader = { id = { type = 6 id = 24165 } rank = 2 skill = 2 experience = 23.6960 } leader = { id = { type = 6 id = 24333 } rank = 1 skill = 2 experience = 24.4352 } leader = { id = { type = 6 id = 24193 } rank = 1 skill = 2 } leader = { id = { type = 6 id = 24200 } rank = 1 skill = 2 } leader = { id = { type = 6 id = 24208 } rank = 0 skill = 3 } leader = { id = { type = 6 id = 24190 } rank = 2 skill = 2 experience = 25.3592 } leader = { id = { type = 6 id = 24197 } rank = 2 skill = 2 trait = 2048 } leader = { id = { type = 6 id = 24219 } rank = 2 skill = 1 experience = 14.4352 trait = 8192 } leader = { id = { type = 6 id = 24331 } rank = 1 skill = 2 trait = 8192 } leader = { id = { type = 6 id = 24158 } rank = 2 skill = 2 } leader = { id = { type = 6 id = 24184 } rank = 2 skill = 2 } leader = { id = { type = 6 id = 24203 } rank = 1 skill = 2 } leader = { id = { type = 6 id = 24215 } rank = 1 skill = 2 experience = 24.4550 } leader = { id = { type = 6 id = 24195 } rank = 1 skill = 2 experience = 36.9092 trait = 10240 } leader = { id = { type = 6 id = 24334 } rank = 2 skill = 2 } leader = { id = { type = 6 id = 24178 } rank = 2 skill = 2 } leader = { id = { type = 6 id = 24153 } rank = 2 skill = 2 } leader = { id = { type = 6 id = 24148 } rank = 0 skill = 2 } leader = { id = { type = 6 id = 24172 } rank = 2 skill = 2 } leader = { id = { type = 6 id = 24149 } rank = 2 skill = 2 } leader = { id = { type = 6 id = 24194 } rank = 2 skill = 1 } leader = { id = { type = 6 id = 24174 } rank = 2 skill = 2 } leader = { id = { type = 6 id = 24198 } rank = 2 skill = 2 } leader = { id = { type = 6 id = 24206 } rank = 2 skill = 2 } leader = { id = { type = 6 id = 400005 } rank = 2 skill = 1 experience = 11.5708 trait = 513 } leader = { id = { type = 6 id = 400008 } experience = 4.6452 } leader = { id = { type = 6 id = 400009 } rank = 1 skill = 1 experience = 13.4553 } leader = { id = { type = 6 id = 400000 } skill = 1 experience = 16.2208 trait = 2 } leader = { id = { type = 6 id = 46004 } rank = 2 skill = 2 experience = 20.9730 } leader = { id = { type = 6 id = 46070 } skill = 1 experience = 10.9072 trait = 64 } leader = { id = { type = 6 id = 46035 } rank = 1 skill = 3 experience = 40.1441 } leader = { id = { type = 6 id = 46027 } skill = 2 experience = 21.2768 } leader = { id = { type = 6 id = 46006 } skill = 2 experience = 25.7834 } leader = { id = { type = 6 id = 46008 } skill = 1 experience = 10.4536 trait = 1 } leader = { id = { type = 6 id = 46003 } rank = 2 skill = 2 experience = 20.0222 } leader = { id = { type = 6 id = 46057 } skill = 2 experience = 33.3799 trait = 4096 } leader = { id = { type = 6 id = 46048 } skill = 2 experience = 28.3400 trait = 4096 } leader = { id = { type = 6 id = 46078 } rank = 2 skill = 2 experience = 21.8390 } leader = { id = { type = 6 id = 46047 } skill = 2 experience = 38.0000 } leader = { id = { type = 6 id = 46034 } skill = 1 experience = 10.0504 trait = 64 } leader = { id = { type = 6 id = 46071 } skill = 1 experience = 15.9556 trait = 64 } leader = { id = { type = 6 id = 46010 } rank = 2 skill = 2 experience = 23.2987 } leader = { id = { type = 6 id = 46066 } skill = 1 experience = 15.9556 trait = 4 } leader = { id = { type = 6 id = 46007 } rank = 0 skill = 1 experience = 10.8316 trait = 4 } leader = { id = { type = 6 id = 46025 } rank = 2 skill = 1 experience = 13.4512 trait = 4 } leader = { id = { type = 6 id = 46033 } skill = 1 experience = 15.0064 trait = 2 } leader = { id = { type = 6 id = 46036 } skill = 2 experience = 25.5782 } leader = { id = { type = 6 id = 46011 } skill = 2 experience = 27.0980 } leader = { id = { type = 6 id = 46029 } rank = 2 skill = 2 experience = 20.0333 } leader = { id = { type = 6 id = 31505 } skill = 1 experience = 19.2988 } leader = { id = { type = 6 id = 31504 } skill = 2 experience = 29.2988 } leader = { id = { type = 6 id = 31528 } skill = 1 experience = 12.4066 trait = 4 } leader = { id = { type = 6 id = 31502 } rank = 2 skill = 2 experience = 21.0589 } leader = { id = { type = 6 id = 31538 } skill = 2 experience = 26.7200 } leader = { id = { type = 6 id = 31513 } rank = 1 skill = 3 experience = 42.1067 } leader = { id = { type = 6 id = 31511 } skill = 2 experience = 29.3492 trait = 2 } leader = { id = { type = 6 id = 31557 } rank = 2 skill = 2 } leader = { id = { type = 6 id = 31543 } rank = 0 skill = 2 } leader = { id = { type = 6 id = 31544 } rank = 2 skill = 2 trait = 4096 } leader = { id = { type = 6 id = 31540 } skill = 2 experience = 27.5600 trait = 2048 } leader = { id = { type = 6 id = 31533 } rank = 2 skill = 3 experience = 40.7318 } leader = { id = { type = 6 id = 31506 } skill = 2 experience = 25.7876 } leader = { id = { type = 6 id = 31515 } rank = 2 skill = 3 experience = 41.5080 } leader = { id = { type = 6 id = 31503 } rank = 2 skill = 2 experience = 20.3493 } leader = { id = { type = 6 id = 31535 } skill = 2 experience = 20.4536 trait = 4 } leader = { id = { type = 6 id = 31508 } rank = 2 skill = 2 experience = 28.0167 } leader = { id = { type = 6 id = 31524 } rank = 0 skill = 3 experience = 40.0353 } leader = { id = { type = 6 id = 31521 } rank = 1 skill = 3 experience = 43.2474 trait = 4 } leader = { id = { type = 6 id = 31548 } skill = 1 experience = 14.4800 trait = 1024 } leader = { id = { type = 6 id = 31549 } rank = 2 skill = 2 experience = 26.2832 } leader = { id = { type = 6 id = 31545 } rank = 1 skill = 2 experience = 22.2176 } manpower = { ENG = 197822 ENG = -381697 FRA = 221686 FRA = -745417 GER = 1732676 GER = -393228 HOL = 4581 HOL = -24601 POR = -60 ITA = 131637 ITA = -158476 SOV = 8992 SOV = -16586 TUR = -1635 JAP = 511298 JAP = -656843 CHI = 1074318 CHI = -1180753 POL = 54313 POL = -365563 NOR = 29062 NOR = -88200 BEL = 16428 BEL = -51721 DEN = 341 DEN = -16111 GRE = 5192 GRE = -29090 YUG = 7223 YUG = -44675 HUN = 1226 HUN = -2147 ROM = 317 ROM = -542 CZE = -1 FIN = 15018 FIN = -9748 PRU = 2978 PRU = -2234 ECU = 2226 ECU = -30346 NZL = 8471 NZL = -59405 CAN = 210 CAN = -752 AST = 460 AST = -753 VIC = -115 MAN = 30826 MAN = -72381 ETH = 18475 ETH = -47052 SPR = 185423 SPR = -277799 CHC = 170 CHC = -1676 CRO = -225 SLO = 216 SLO = -1224 ALB = 406 ALB = -538 EGY = 1288 EGY = -3878 LUX = 2491 LUX = -22000 SER = -150 SIK = 3296 SIK = -7316 SAF = 4694 SAF = -45298 BUR = -350 CGX = 46029 CGX = -34289 CSX = 1108 CSX = -5265 CXB = 1779 CXB = -5468 CYN = 4623 CYN = -5612 MEN = 13809 MEN = -19273 U00 = 434770 U00 = -441037 U01 = 257537 U01 = -215576 U02 = 100 U02 = -751 U18 = 8217 U18 = -16750 REB = 3253 REB = -36820 } equipment = { ENG = 2733 ENG = -5919 FRA = 3703 FRA = -13039 GER = 29941 GER = -6373 HOL = 53 HOL = -424 ITA = 1773 ITA = -2375 SOV = 119 SOV = -194 TUR = -11 JAP = 4890 JAP = -10581 CHI = 16265 CHI = -12696 POL = 929 POL = -6404 NOR = 471 NOR = -1548 BEL = 193 BEL = -913 DEN = -318 GRE = 84 GRE = -552 YUG = 71 YUG = -1015 HUN = 34 HUN = -14 ROM = 7 ROM = -4 FIN = 185 FIN = -127 PRU = -35 ECU = 35 ECU = -12 NZL = 123 NZL = -1219 CAN = 1 AST = 2 MAN = 375 MAN = -1799 ETH = 265 ETH = -546 SPR = 3490 SPR = -4298 CHC = -34 CRO = -2 SLO = 3 SLO = -16 EGY = 132 EGY = -28 LUX = 19 LUX = -183 SER = -3 SIK = 79 SAF = 190 SAF = -913 BUR = -4 CGX = 475 CGX = -439 CSX = 32 CXB = 70 CYN = 76 MEN = 146 MEN = -207 U00 = 4243 U00 = -4872 U01 = 3992 U01 = -4045 U18 = 118 U18 = -253 REB = 36 REB = -45 } artillery = { ENG = 553 ENG = -1180 FRA = 745 FRA = -2440 GER = 5452 GER = -1199 HOL = 5 HOL = -84 ITA = 279 ITA = -439 SOV = 14 SOV = -23 TUR = -2 JAP = 987 JAP = -1878 CHI = 2775 CHI = -2660 POL = 135 POL = -871 NOR = 87 NOR = -349 BEL = 36 BEL = -211 DEN = -64 GRE = 12 GRE = -85 YUG = 1 YUG = -158 HUN = 6 HUN = -1 ROM = 1 FIN = 22 FIN = -14 PRU = -3 ECU = 3 ECU = -3 NZL = 23 NZL = -250 AST = 3 MAN = 83 MAN = -153 ETH = 35 ETH = -63 SPR = 480 SPR = -695 SLO = 1 SLO = -2 EGY = 22 EGY = -5 LUX = 5 LUX = -44 SIK = 14 SAF = 31 SAF = -171 CGX = 84 CGX = -49 CSX = 3 CSX = -1 CXB = 17 CYN = 18 MEN = 30 MEN = -43 U00 = 851 U00 = -917 U01 = 649 U01 = -570 U18 = 22 U18 = -57 REB = 4 REB = -15 } heavy_artillery = { ENG = 38 ENG = -221 FRA = 50 FRA = -517 GER = 1438 GER = -79 HOL = -9 ITA = 47 ITA = -26 SOV = 3 SOV = -3 JAP = 65 JAP = -103 CHI = 309 CHI = -278 POL = 13 POL = -502 NOR = 1 NOR = -70 BEL = -29 DEN = -10 GRE = -29 YUG = -58 HUN = 2 FIN = 3 FIN = -3 NZL = -39 MAN = 4 MAN = -210 ETH = -24 SPR = 272 SPR = -351 CHC = -2 SLO = 2 EGY = 2 SIK = 1 SAF = 1 SAF = -27 CGX = 5 CGX = -11 CXB = 1 CYN = 2 MEN = 1 U00 = 91 U00 = -11 U01 = 323 U01 = -317 REB = 1 } anti_air = { ENG = 84 ENG = -231 FRA = 26 FRA = -403 GER = 879 GER = -49 HOL = -6 ITA = 35 ITA = -73 JAP = 28 CHI = 86 CHI = -109 POL = 7 POL = -141 NOR = 1 NOR = -48 BEL = 1 BEL = -17 DEN = -28 GRE = -6 YUG = -13 PRU = 1 ECU = -8 NZL = 1 NZL = -39 MAN = -21 ETH = 2 ETH = -20 SPR = 56 SPR = -83 EGY = 1 LUX = -10 SAF = 3 SAF = -31 CGX = 1 CGX = -2 CXB = 2 CYN = 1 MEN = 2 MEN = -1 U00 = 39 U00 = -71 U01 = 78 U01 = -64 U18 = -4 REB = -6 } anti_tank = { ENG = 277 ENG = -742 FRA = 599 FRA = -1343 GER = 2894 GER = -957 HOL = 1 HOL = -57 ITA = 144 ITA = -145 SOV = -2 TUR = -2 JAP = 30 JAP = -105 CHI = 254 CHI = -109 POL = 70 POL = -170 NOR = 85 NOR = -180 BEL = 20 BEL = -167 DEN = -68 GRE = 8 GRE = -7 YUG = -20 FIN = 2 NZL = 26 NZL = -260 MAN = 3 MAN = -14 ETH = 2 ETH = -2 SPR = 28 SPR = -61 SLO = -2 EGY = 15 LUX = 1 LUX = -20 SAF = 20 SAF = -180 CGX = 4 CGX = -1 CXB = 3 CYN = 3 MEN = -38 U00 = 33 U00 = -111 U01 = 57 U01 = -32 U18 = 6 U18 = -25 REB = 2 } horses = { ENG = 50994 ENG = -82847 FRA = 51917 FRA = -206663 GER = 530593 GER = -92196 HOL = 1115 HOL = -6761 POR = -2 ITA = 38145 ITA = -45440 SOV = 2555 SOV = -3579 TUR = -790 JAP = 86486 JAP = -151200 CHI = 346394 CHI = -244173 POL = 12786 POL = -173887 NOR = 7157 NOR = -35427 BEL = 4028 BEL = -13122 DEN = -548 GRE = 1261 GRE = -10601 YUG = 1639 YUG = -11027 HUN = 258 HUN = -584 ROM = 82 ROM = -98 FIN = 3220 FIN = -2794 PRU = 83 PRU = -687 ECU = 687 ECU = -1019 NZL = 1910 NZL = -16877 CAN = 14 AST = 59 VIC = -22 MAN = 7226 MAN = -29449 ETH = 6089 ETH = -9677 SPR = 47571 SPR = -63800 CHC = 92 CHC = -555 CRO = -71 SLO = 6 SLO = -200 ALB = 14 ALB = -10 EGY = 493 EGY = -2169 LUX = 592 LUX = -2878 SER = -4 SIK = 1187 SIK = -145 SAF = 1307 SAF = -12461 BUR = -68 CGX = 11308 CGX = -7853 CSX = 314 CSX = -145 CXB = 769 CXB = -124 CYN = 1141 CYN = -122 MEN = 2854 MEN = -9596 U00 = 91594 U00 = -182425 U01 = 59122 U01 = -60247 U02 = 7 U18 = 1812 U18 = -3578 REB = 561 REB = -1676 } trucks = { ENG = 9164 ENG = -21954 FRA = 20776 FRA = -54363 GER = 91668 GER = -35668 HOL = 364 HOL = -1642 ITA = 4537 ITA = -3751 SOV = 257 SOV = -226 TUR = -5 JAP = 2433 JAP = -11948 CHI = 19771 CHI = -8010 POL = 3041 POL = -2413 NOR = 2439 NOR = -3917 BEL = 1511 BEL = -4266 DEN = -72 GRE = 558 GRE = -372 YUG = 377 YUG = -313 HUN = 22 HUN = -82 ROM = 6 ROM = -16 FIN = 190 FIN = -265 PRU = 8 PRU = -14 ECU = 14 ECU = -32 NZL = 773 NZL = -5355 CAN = 5 AST = 8 VIC = -7 MAN = 192 MAN = -328 ETH = 289 ETH = -164 SPR = 1361 SPR = -2323 CHC = -10 CRO = -9 SLO = 2 SLO = -101 EGY = 133 EGY = -25 LUX = 201 LUX = -723 SIK = 93 SAF = 512 SAF = -4125 CGX = 449 CGX = -120 CSX = 16 CXB = 64 CYN = 66 MEN = 85 MEN = -1687 U00 = 2699 U00 = -7048 U01 = 2129 U01 = -1555 U02 = 1 U18 = 277 U18 = -974 REB = 75 } halftracks = { ENG = 27 ENG = -159 FRA = 41 FRA = -438 GER = 595 GER = -74 ITA = -11 JAP = -33 CHI = 105 CHI = -5 POL = 5 NOR = 4 BEL = 3 NZL = 1 ETH = 1 SPR = 10 SPR = -19 SLO = -2 SAF = 1 CGX = 2 U00 = 1 U00 = -75 U01 = 14 U01 = -13 } armored_car = { ENG = 31 ENG = -362 FRA = 28 FRA = -662 GER = 1036 GER = -74 HOL = -1 ITA = 33 ITA = -18 JAP = 4 JAP = -4 CHI = 68 CHI = -30 POL = 24 POL = -33 NOR = 2 NOR = -10 YUG = 5 NZL = 1 NZL = -9 MAN = -8 SPR = 22 SPR = -119 SAF = 1 SAF = -6 CGX = 2 CXB = 2 CYN = 1 MEN = -4 U00 = 10 U00 = -59 U01 = 110 U01 = -30 } light_armor = { ENG = 85 ENG = -319 FRA = 342 FRA = -254 GER = 570 GER = -687 ITA = 3 ITA = -2 JAP = -27 CHI = 26 CHI = -40 POL = 151 POL = -13 NOR = 15 BEL = 13 YUG = 49 NZL = 8 AST = 1 MAN = 2 ETH = 2 SPR = 75 SPR = -307 LUX = 1 SAF = 8 U00 = 13 U01 = 288 U01 = -87 U18 = 3 } medium_armor = { ENG = 38 ENG = -102 FRA = 118 FRA = -116 GER = 212 GER = -227 CHI = -20 POL = 45 NOR = 11 BEL = 4 YUG = 10 MAN = 1 SPR = 9 SPR = -46 SAF = 1 U00 = 5 U01 = 41 U01 = -9 U18 = 1 } heavy_armor = { } tank_destroyer = { ENG = 9 ENG = -28 FRA = 7 FRA = -49 GER = 86 GER = -17 BEL = 1 BEL = -9 } sp_artillery = { ENG = 11 ENG = -46 FRA = 5 FRA = -76 GER = 122 GER = -17 EGY = 1 CGX = 1 U00 = -1 } fighter = { ENG = 581 ENG = -3063 FRA = 114 FRA = -496 GER = 3771 GER = -503 HOL = 53 HOL = -36 ITA = 260 ITA = -257 SOV = 159 SOV = -148 JAP = -13 CHI = 51 CHI = -430 POL = 28 POL = -378 BEL = 23 BEL = -32 YUG = -3 HUN = 25 HUN = -180 FIN = 148 FIN = -159 NZL = 45 NZL = -84 CAN = 24 CAN = -130 AST = 21 MAN = -38 SPR = -20 SLO = 23 ALB = 31 BUR = -120 U00 = 430 U02 = 20 U02 = -25 REB = 288 } heavy_fighter = { ENG = 77 ENG = -604 FRA = 19 FRA = -44 GER = 648 GER = -77 HOL = -26 ITA = 50 ITA = -64 SOV = -95 JAP = 8 JAP = -124 CHI = 119 CHI = -41 POL = 19 BEL = 1 BEL = -13 GRE = 1 HUN = 12 FIN = 95 NZL = 12 CAN = -26 AST = -43 MAN = 12 CHC = 4 SLO = 6 ALB = 12 CGX = 1 U00 = 21 REB = 40 } rocket_interceptor = { } bomber = { ENG = 385 ENG = -2130 FRA = 71 FRA = -567 GER = 3310 GER = -330 HOL = 23 HOL = -107 ITA = 94 ITA = -280 SOV = 64 SOV = -847 JAP = 33 JAP = -1014 CHI = 1002 CHI = -122 POL = 56 POL = -330 BEL = 2 BEL = -50 GRE = 16 YUG = -2 HUN = 29 HUN = -75 ROM = -44 FIN = 847 FIN = -64 NZL = 70 CAN = 21 CAN = -71 AST = -122 MAN = 28 SPR = 80 SPR = -7 CHC = 8 SLO = 22 ALB = 53 EGY = 3 SAF = 7 CGX = 4 U00 = 61 U01 = -80 U02 = 12 U02 = -176 REB = 109 } heavy_bomber = { ENG = -615 GER = 592 SOV = -70 HUN = 23 FIN = 70 } transport_plane = { } floatplane = { } helicopter = { } rocket = { } balloon = { ENG = 3 ENG = -11 FRA = 2 GER = 31 GER = -5 ITA = 1 ITA = -1 POL = -10 ETH = 1 SPR = 1 SPR = -10 SAF = -12 U01 = 8 U01 = -1 } transports = { ENG = 137 ENG = -49 FRA = -2 ITA = 64 ITA = -144 JAP = 130 CHI = -130 DEN = 2 GRE = -15 CAN = 6 U14 = 1 } escorts = { ENG = 61 ENG = -6 FRA = -1 ITA = 9 ITA = -70 JAP = 31 CHI = -31 GRE = -2 CAN = 8 U14 = 1 } transport = { ENG = -5 ITA = 5 JAP = 2 CHI = -2 } battleship = { } battlecruiser = { } heavy_cruiser = { } carrier = { } escort_carrier = { JAP = 1 CHI = -1 } light_cruiser = { ENG = -1 ITA = 1 JAP = 8 CHI = -8 } destroyer = { JAP = 3 CHI = -3 } submarine = { } nuclear_submarine = { ENG = 1 FRA = 1 ITA = -1 DEN = -1 } } province = { id = 1 control = { year = 1940 month = april day = 5 hour = 1 } supplypool = 24.2650 weather = winter terrain = "hills" ic = { size = 1 current_size = 1 } anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } naval_base = { size = 4 current_size = 4 } } province = { id = 2 control = { year = 1940 month = april day = 5 hour = 1 } weather = winter terrain = "hills" } province = { id = 3 control = { year = 1940 month = april day = 5 hour = 1 } weather = winter terrain = "mountain" } province = { id = 4 weather = winter terrain = "hills" ic = { size = 1 current_size = 1 } } province = { id = 5 weather = winter terrain = "hills" ic = { size = 2 current_size = 2 } anti_air = { size = 4 current_size = 4 } air_base = { size = 4 current_size = 4 } naval_base = { size = 10 current_size = 10 } radar_station = { size = 4 current_size = 4 } } province = { id = 6 weather = winter terrain = "mountain" ic = { size = 2 current_size = 2 } radar_station = { size = 1 current_size = 1 } } province = { id = 7 weather = winter terrain = "hills" ic = { size = 3 current_size = 3 } radar_station = { size = 1 current_size = 1 } } province = { id = 8 weather = winter terrain = "mountain" } province = { id = 9 weather = winter terrain = "hills" } province = { id = 10 weather = winter terrain = "hills" ic = { size = 3 current_size = 3 } } province = { id = 11 points = 5 metal = 3 max_metal = 3 weather = winter ic = { size = 8 current_size = 8 } anti_air = { size = 2 current_size = 2 } air_base = { size = 4 current_size = 4 } naval_base = { size = 1 current_size = 1 } } province = { id = 12 points = 5 energy = 43 max_energy = 43 metal = 15 max_metal = 15 weather = winter terrain = "hills" ic = { size = 4 current_size = 4 } anti_air = { size = 5 current_size = 5 } naval_base = { size = 2 current_size = 2 } radar_station = { size = 1 current_size = 1 } } province = { id = 13 points = 10 energy = 205 max_energy = 205 metal = 3 max_metal = 3 weather = winter terrain = "clear" ic = { size = 10 current_size = 10 } anti_air = { size = 5 current_size = 5 } radar_station = { size = 1 current_size = 1 } } province = { id = 14 energy = 7 max_energy = 7 metal = 19 max_metal = 19 terrain = "hills" ic = { size = 4 current_size = 4 } anti_air = { size = 5 current_size = 5 } } province = { id = 15 weather = winter terrain = "clear" ic = { size = 3 current_size = 3 } anti_air = { size = 5 current_size = 5 } naval_base = { size = 10 current_size = 10 } radar_station = { size = 1 current_size = 1 } } province = { id = 16 weather = winter terrain = "clear" ic = { size = 3 current_size = 3 } anti_air = { size = 5 current_size = 5 } radar_station = { size = 1 current_size = 1 } } province = { id = 17 energy = 51 max_energy = 51 metal = 6 max_metal = 6 weather = winter ic = { size = 18 current_size = 18 } anti_air = { size = 5 current_size = 5 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } radar_station = { size = 1 current_size = 1 } } province = { id = 18 energy = 31 max_energy = 31 metal = 10 max_metal = 10 weather = winter terrain = "hills" ic = { size = 6 current_size = 6 } anti_air = { size = 1 current_size = 1 } air_base = { size = 10 current_size = 10 } radar_station = { size = 3 current_size = 3 } } province = { id = 19 energy = 4 max_energy = 4 metal = 2 max_metal = 2 weather = winter terrain = "clear" ic = { size = 5 current_size = 5 } anti_air = { size = 5 current_size = 5 } naval_base = { size = 2 current_size = 2 } } province = { id = 20 weather = winter terrain = "hills" anti_air = { size = 5 current_size = 5 } radar_station = { size = 4 current_size = 4 } } province = { id = 21 weather = winter terrain = "mountain" } province = { id = 22 energy = 75 max_energy = 75 metal = 3 max_metal = 3 weather = winter terrain = "hills" ic = { size = 6 current_size = 6 } anti_air = { size = 5 current_size = 5 } radar_station = { size = 1 current_size = 1 } } province = { id = 23 metal = 3 max_metal = 3 weather = winter terrain = "hills" ic = { size = 5 current_size = 5 } anti_air = { size = 6 current_size = 6 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } radar_station = { size = 5 current_size = 5 } } province = { id = 24 points = 5 energy = 10 max_energy = 10 metal = 5 max_metal = 5 rare_materials = 1 max_rare_materials = 1 weather = winter terrain = "clear" ic = { size = 15 current_size = 15 } anti_air = { size = 5 current_size = 5 } } province = { id = 25 metal = 3 max_metal = 3 weather = winter terrain = "clear" ic = { size = 7 current_size = 7 } anti_air = { size = 5 current_size = 5 } infra = { size = 0.7000 current_size = 0.7000 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } radar_station = { size = 4 current_size = 4 } } province = { id = 26 metal = 4 max_metal = 4 weather = winter terrain = "clear" ic = { size = 6 current_size = 6 } coastalfort = { size = 3 current_size = 3 } anti_air = { size = 5 current_size = 5 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } radar_station = { size = 5 current_size = 5 } } province = { id = 27 weather = winter terrain = "clear" ic = { size = 6 current_size = 6 } anti_air = { size = 6 current_size = 6 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } radar_station = { size = 3 current_size = 3 } } province = { id = 28 terrain = "clear" ic = { size = 1 current_size = 1 } anti_air = { size = 5 current_size = 5 } } province = { id = 29 points = 30 energy = 18 max_energy = 18 metal = 9 max_metal = 9 rare_materials = 2 max_rare_materials = 2 weather = winter ic = { size = 17 current_size = 17 } anti_air = { size = 5 current_size = 5 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } radar_station = { size = 1 current_size = 1 } } province = { id = 30 weather = winter terrain = "hills" } province = { id = 31 terrain = "hills" ic = { size = 1 current_size = 1 } infra = { size = 0.9000 current_size = 0.9000 } } province = { id = 32 terrain = "clear" ic = { size = 1 current_size = 1 } infra = { size = 0.5000 current_size = 0.5000 } } province = { id = 33 weather = winter terrain = "hills" } province = { id = 34 points = 2 metal = 3 max_metal = 3 terrain = "clear" ic = { size = 2 current_size = 2 } anti_air = { size = 2 current_size = 2 } infra = { size = 0.8000 current_size = 0.8000 } air_base = { size = 4 current_size = 4 } naval_base = { size = 7 current_size = 7 } } province = { id = 35 weather = winter terrain = "hills" ic = { size = 2 current_size = 2 } } province = { id = 36 points = 5 supplypool = 940.8716 weather = winter terrain = "clear" ic = { size = 6 current_size = 6 } infra = { size = 0.6000 current_size = 0.6000 } naval_base = { size = 3 current_size = 3 } radar_station = { size = 1 current_size = 1 } } province = { id = 37 control = { year = 1940 month = july day = 26 hour = 1 } weather = winter terrain = "hills" anti_air = { size = 4 current_size = 4 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } } province = { id = 38 control = { year = 1940 month = july day = 26 hour = 1 } metal = 4 max_metal = 4 weather = winter terrain = "clear" ic = { size = 6 current_size = 6 } } province = { id = 39 control = { year = 1940 month = july day = 26 hour = 1 } weather = winter terrain = "clear" naval_base = { size = 1 current_size = 1 } } province = { id = 40 control = { year = 1940 month = july day = 26 hour = 1 } metal = 4 max_metal = 4 weather = winter terrain = "clear" ic = { size = 6 current_size = 6 } naval_base = { size = 1 current_size = 1 } } province = { id = 41 control = { year = 1940 month = july day = 26 hour = 1 } weather = winter terrain = "hills" } province = { id = 42 control = { year = 1940 month = july day = 26 hour = 1 } weather = winter terrain = "forest" } province = { id = 43 control = { year = 1940 month = july day = 26 hour = 1 } weather = winter terrain = "forest" anti_air = { size = 3 current_size = 3 } air_base = { size = 4 current_size = 4 } naval_base = { size = 6 current_size = 6 } } province = { id = 44 control = { year = 1940 month = july day = 26 hour = 1 } points = 5 weather = winter terrain = "forest" ic = { size = 3 current_size = 3 } anti_air = { size = 1 current_size = 1 } } province = { id = 45 control = { year = 1940 month = july day = 24 hour = 4 } points = 1 weather = winter terrain = "clear" ic = { size = 3 current_size = 3 } naval_base = { size = 2 current_size = 2 } } province = { id = 46 control = { year = 1940 month = july day = 26 hour = 1 } terrain = "clear" } province = { id = 47 control = { year = 1940 month = july day = 26 hour = 1 } weather = winter terrain = "hills" } province = { id = 48 control = { year = 1940 month = july day = 29 hour = 12 } weather = winter terrain = "clear" } province = { id = 49 control = { year = 1940 month = june day = 28 hour = 12 } weather = winter terrain = "clear" naval_base = { size = 2 current_size = 2 } } province = { id = 50 control = { year = 1940 month = june day = 26 hour = 9 } weather = winter terrain = "clear" ic = { size = 3 current_size = 3 } } province = { id = 51 control = { year = 1940 month = june day = 21 hour = 3 } points = 2 terrain = "clear" } province = { id = 52 control = { year = 1940 month = june day = 15 hour = 11 } points = 2 energy = 41 max_energy = 41 metal = 5 max_metal = 5 weather = winter terrain = "clear" ic = { size = 8 current_size = 8 } anti_air = { size = 1 current_size = 1 } air_base = { size = 10 current_size = 10 } } province = { id = 53 control = { year = 1940 month = july day = 20 hour = 17 } weather = winter terrain = "clear" naval_base = { size = 2 current_size = 2 } } province = { id = 54 control = { year = 1940 month = july day = 26 hour = 1 } weather = winter terrain = "clear" } province = { id = 55 control = { year = 1940 month = july day = 19 hour = 5 } points = 25 energy = 20 max_energy = 20 metal = 17 max_metal = 17 weather = winter ic = { size = 22 current_size = 22 } anti_air = { size = 5 current_size = 5 } air_base = { size = 10 current_size = 10 } } province = { id = 56 control = { year = 1940 month = july day = 11 hour = 9 } weather = winter terrain = "forest" ic = { size = 3 current_size = 3 } } province = { id = 57 control = { year = 1940 month = july day = 26 hour = 1 } weather = winter terrain = "clear" anti_air = { size = 2 current_size = 2 } air_base = { size = 8 current_size = 8 } } province = { id = 58 control = { year = 1940 month = july day = 26 hour = 1 } weather = winter terrain = "clear" } province = { id = 59 control = { year = 1940 month = july day = 26 hour = 1 } weather = winter terrain = "clear" } province = { id = 60 control = { year = 1940 month = july day = 29 hour = 2 } weather = winter terrain = "clear" } province = { id = 61 control = { year = 1940 month = july day = 26 hour = 1 } weather = winter terrain = "clear" air_base = { size = 1 current_size = 1 } } province = { id = 62 control = { year = 1940 month = august day = 10 hour = 17 } weather = winter terrain = "clear" } province = { id = 63 control = { year = 1940 month = july day = 26 hour = 1 } weather = winter terrain = "clear" } province = { id = 64 control = { year = 1940 month = july day = 26 hour = 1 } weather = winter terrain = "hills" } province = { id = 65 control = { year = 1940 month = july day = 26 hour = 1 } weather = winter terrain = "forest" } province = { id = 66 control = { year = 1940 month = august day = 4 hour = 4 } metal = 2 max_metal = 2 weather = winter terrain = "clear" ic = { size = 4 current_size = 4 } air_base = { size = 10 current_size = 10 } } province = { id = 67 control = { year = 1940 month = august day = 26 hour = 20 } weather = winter terrain = "forest" } province = { id = 68 control = { year = 1940 month = august day = 22 hour = 3 } points = 7 weather = winter terrain = "forest" ic = { size = 6 current_size = 6 } anti_air = { size = 4 current_size = 4 } air_base = { size = 4 current_size = 4 } naval_base = { size = 6 current_size = 6 } } province = { id = 69 control = { year = 1940 month = august day = 15 hour = 6 } metal = 3 max_metal = 3 weather = winter terrain = "clear" ic = { size = 4 current_size = 4 } air_base = { size = 2 current_size = 2 } naval_base = { size = 2 current_size = 2 } } province = { id = 70 control = { year = 1940 month = august day = 17 hour = 9 } weather = winter terrain = "clear" } province = { id = 71 weather = winter terrain = "mountain" ic = { size = 3 current_size = 3 } } province = { id = 72 weather = winter terrain = "clear" } province = { id = 73 weather = winter terrain = "hills" ic = { size = 2 current_size = 2 } } province = { id = 74 points = 5 terrain = "hills" anti_air = { size = 1 current_size = 1 } } province = { id = 75 weather = winter terrain = "forest" } province = { id = 76 weather = winter terrain = "mountain" } province = { id = 77 points = 7 metal = 4 max_metal = 4 weather = winter terrain = "clear" ic = { size = 6 current_size = 6 } anti_air = { size = 2 current_size = 2 } } province = { id = 78 energy = 10 max_energy = 10 weather = winter terrain = "mountain" } province = { id = 79 metal = 22 max_metal = 22 terrain = "clear" ic = { size = 4 current_size = 4 } } province = { id = 80 terrain = "mountain" } province = { id = 81 weather = winter terrain = "mountain" } province = { id = 82 terrain = "clear" } province = { id = 83 weather = winter terrain = "mountain" } province = { id = 84 weather = winter terrain = "clear" } province = { id = 85 points = 2 energy = 31 max_energy = 31 metal = 41 max_metal = 41 weather = winter terrain = "hills" ic = { size = 8 current_size = 8 } air_base = { size = 1 current_size = 1 } } province = { id = 86 metal = 24 max_metal = 24 terrain = "hills" anti_air = { size = 5 current_size = 5 } naval_base = { size = 8 current_size = 8 } } province = { id = 87 terrain = "mountain" landfort = { size = 4 current_size = 4 } naval_base = { size = 1 current_size = 1 } } province = { id = 88 energy = 6 max_energy = 6 terrain = "clear" } province = { id = 89 points = 7 metal = 4 max_metal = 4 ic = { size = 5 current_size = 5 } anti_air = { size = 1 current_size = 1 } air_base = { size = 10 current_size = 10 } naval_base = { size = 4 current_size = 4 } } province = { id = 90 control = { year = 1940 month = july day = 26 hour = 1 } weather = winter terrain = "mountain" landfort = { size = 4 current_size = 4 } } province = { id = 91 terrain = "mountain" landfort = { size = 4 current_size = 4 } } province = { id = 92 terrain = "clear" } province = { id = 93 terrain = "hills" ic = { size = 1 current_size = 1 } } province = { id = 94 terrain = "mountain" ic = { size = 2 current_size = 2 } } province = { id = 95 control = { year = 1940 month = july day = 26 hour = 1 } weather = winter terrain = "hills" ic = { size = 1 current_size = 1 } anti_air = { size = 1 current_size = 1 } } province = { id = 96 control = { year = 1940 month = july day = 20 hour = 3 } energy = 45.9084 metal = 9 max_metal = 9 weather = winter terrain = "hills" ic = { size = 4 current_size = 4 } } province = { id = 97 control = { year = 1940 month = july day = 26 hour = 1 } metal = 3 max_metal = 3 weather = winter terrain = "hills" ic = { size = 4 current_size = 4 } air_base = { size = 1 current_size = 1 } } province = { id = 98 control = { year = 1940 month = july day = 26 hour = 1 } weather = winter terrain = "mountain" ic = { size = 2 current_size = 2 } } province = { id = 99 control = { year = 1940 month = july day = 17 hour = 20 } weather = winter terrain = "clear" anti_air = { size = 1 current_size = 1 } air_base = { size = 2 current_size = 2 } } province = { id = 100 control = { year = 1940 month = july day = 12 hour = 17 } weather = winter terrain = "hills" } province = { id = 101 control = { year = 1940 month = july day = 15 hour = 22 } weather = winter terrain = "clear" } province = { id = 102 control = { year = 1940 month = july day = 8 hour = 17 } weather = winter terrain = "clear" } province = { id = 103 control = { year = 1940 month = july day = 12 hour = 8 } weather = winter terrain = "clear" } province = { id = 104 control = { year = 1940 month = july day = 28 hour = 12 } weather = winter terrain = "hills" landfort = { size = 1 current_size = 1 } anti_air = { size = 3 current_size = 3 } air_base = { size = 10 current_size = 10 } } province = { id = 105 control = { year = 1940 month = august day = 3 hour = 0 } points = 7 weather = winter terrain = "forest" landfort = { size = 2 current_size = 2 } anti_air = { size = 2 current_size = 2 } } province = { id = 106 control = { year = 1940 month = july day = 26 hour = 1 } terrain = "mountain" } province = { id = 107 control = { year = 1940 month = july day = 26 hour = 1 } points = 2 energy = 8 max_energy = 8 weather = winter terrain = "clear" ic = { size = 3 current_size = 3 } landfort = { size = 2 current_size = 2 } anti_air = { size = 2 current_size = 2 } } province = { id = 108 control = { year = 1940 month = june day = 18 hour = 10 } energy = 19 max_energy = 19 weather = winter terrain = "forest" ic = { size = 6 current_size = 6 } landfort = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } } province = { id = 109 nationalism = { year = 1940 month = september day = 3 hour = 1 } control = { year = 1940 month = june day = 1 hour = 11 } points = 1 energy = 18 max_energy = 18 metal = 3 max_metal = 3 weather = winter terrain = "hills" ic = { size = 6 current_size = 6 } } province = { id = 110 control = { year = 1940 month = june day = 1 hour = 17 } weather = winter terrain = "hills" landfort = { size = 1 current_size = 1 } } province = { id = 111 control = { year = 1940 month = june day = 21 hour = 14 } terrain = "hills" } province = { id = 112 control = { year = 1940 month = july day = 15 hour = 6 } energy = 18 max_energy = 18 weather = winter terrain = "clear" } province = { id = 113 control = { year = 1940 month = june day = 4 hour = 23 } energy = 17 max_energy = 17 weather = winter terrain = "clear" landfort = { size = 2 current_size = 2 } } province = { id = 114 control = { year = 1940 month = june day = 25 hour = 4 } energy = 5 max_energy = 5 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } naval_base = { size = 3 current_size = 3 } } province = { id = 115 control = { year = 1940 month = july day = 14 hour = 12 } points = 2 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } landfort = { size = 2 current_size = 2 } anti_air = { size = 2 current_size = 2 } air_base = { size = 6 current_size = 6 } naval_base = { size = 10 current_size = 10 } } province = { id = 116 control = { year = 1940 month = july day = 16 hour = 14 } points = 3 energy = 9 max_energy = 9 weather = winter terrain = "forest" ic = { size = 10 current_size = 10 } anti_air = { size = 1 current_size = 1 } air_base = { size = 6 current_size = 6 } } province = { id = 117 control = { year = 1940 month = june day = 17 hour = 9 } weather = winter terrain = "clear" } province = { id = 118 control = { year = 1940 month = june day = 6 hour = 18 } energy = 11 max_energy = 11 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } anti_air = { size = 2 current_size = 2 } } province = { id = 119 control = { year = 1940 month = july day = 10 hour = 23 } weather = winter terrain = "clear" ic = { size = 3 current_size = 3 } } province = { id = 120 control = { year = 1940 month = june day = 7 hour = 17 } weather = winter terrain = "clear" } province = { id = 121 control = { year = 1940 month = june day = 1 hour = 23 } weather = winter terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 122 control = { year = 1940 month = july day = 18 hour = 14 } points = 5 energy = 7 max_energy = 7 weather = winter ic = { size = 5 current_size = 5 } landfort = { size = 2 current_size = 1.7867 } anti_air = { size = 2 current_size = 2 } air_base = { size = 10 current_size = 10 } naval_base = { size = 3 current_size = 3 } } province = { id = 123 control = { year = 1940 month = july day = 3 hour = 17 } weather = winter terrain = "marsh" } province = { id = 124 control = { year = 1940 month = june day = 3 hour = 2 } weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } } province = { id = 125 control = { year = 1940 month = july day = 16 hour = 14 } weather = winter ic = { size = 3 current_size = 3 } landfort = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } naval_base = { size = 10 current_size = 10 } } province = { id = 126 energy = 37 max_energy = 37 weather = winter terrain = "forest" landfort = { size = 3 current_size = 3 } } province = { id = 127 energy = 67 max_energy = 67 metal = 4 max_metal = 4 weather = winter terrain = "forest" ic = { size = 8 current_size = 8 } landfort = { size = 3 current_size = 3 } anti_air = { size = 2 current_size = 2 } } province = { id = 128 weather = winter terrain = "hills" landfort = { size = 3 current_size = 3 } } province = { id = 129 weather = winter terrain = "hills" ic = { size = 1 current_size = 1 } landfort = { size = 3 current_size = 3 } } province = { id = 130 weather = winter terrain = "forest" landfort = { size = 3 current_size = 3 } } province = { id = 131 points = 10 energy = 14 max_energy = 14 metal = 7 max_metal = 7 weather = winter terrain = "clear" ic = { size = 8 current_size = 8 } landfort = { size = 3 current_size = 3 } anti_air = { size = 2 current_size = 2 } air_base = { size = 3 current_size = 3 } } province = { id = 132 weather = winter terrain = "mountain" ic = { size = 1 current_size = 1 } landfort = { size = 3 current_size = 3 } } province = { id = 133 weather = winter terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 134 points = 5 energy = 12 max_energy = 12 metal = 3 max_metal = 3 terrain = "clear" ic = { size = 6 current_size = 6 } anti_air = { size = 2 current_size = 2 } air_base = { size = 4 current_size = 4 } } province = { id = 135 weather = winter terrain = "forest" ic = { size = 2 current_size = 2 } } province = { id = 136 weather = winter terrain = "forest" ic = { size = 4 current_size = 4 } } province = { id = 137 energy = 3 max_energy = 3 weather = winter terrain = "hills" ic = { size = 7 current_size = 7 } anti_air = { size = 2 current_size = 2 } air_base = { size = 10 current_size = 10 } } province = { id = 138 energy = 9 max_energy = 9 metal = 2 max_metal = 2 weather = winter terrain = "hills" ic = { size = 7 current_size = 7 } anti_air = { size = 3 current_size = 3 } air_base = { size = 4 current_size = 4 } } province = { id = 139 weather = winter terrain = "hills" ic = { size = 3 current_size = 3 } } province = { id = 140 energy = 6 max_energy = 6 metal = 4 max_metal = 4 weather = winter terrain = "hills" ic = { size = 12 current_size = 10.8712 } } province = { id = 141 energy = 6 max_energy = 6 metal = 2 max_metal = 2 weather = winter terrain = "clear" ic = { size = 10 current_size = 10 } } province = { id = 142 weather = winter ic = { size = 6 current_size = 6 } anti_air = { size = 2 current_size = 2 } air_base = { size = 3 current_size = 3 } } province = { id = 143 weather = winter terrain = "hills" } province = { id = 144 energy = 205 max_energy = 205 metal = 32 max_metal = 32 weather = winter terrain = "forest" ic = { size = 11 current_size = 10.3325 } } province = { id = 145 points = 25 energy = 90 max_energy = 90 metal = 4 max_metal = 4 rare_materials = 0.9000 weather = winter ic = { size = 11 current_size = 10.9775 } anti_air = { size = 3 current_size = 3 } } province = { id = 146 points = 5 oil = 2.7000 max_oil = 3 energy = 6 max_energy = 6 metal = 13 max_metal = 13 rare_materials = 12 max_rare_materials = 12 weather = winter terrain = "forest" ic = { size = 12 current_size = 11.4187 } air_base = { size = 1 current_size = 1 } } province = { id = 147 energy = 4 max_energy = 4 metal = 2 max_metal = 2 weather = winter terrain = "clear" ic = { size = 3 current_size = 3 } anti_air = { size = 2 current_size = 2 } air_base = { size = 4 current_size = 4 } naval_base = { size = 7 current_size = 7 } } province = { id = 148 energy = 3 max_energy = 3 terrain = "clear" ic = { size = 2 current_size = 2 } naval_base = { size = 4 current_size = 4 } } province = { id = 149 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } } province = { id = 150 weather = winter terrain = "clear" } province = { id = 151 terrain = "clear" anti_air = { size = 2 current_size = 2 } naval_base = { size = 1 current_size = 1 } } province = { id = 152 points = 5 metal = 2 max_metal = 2 terrain = "clear" ic = { size = 3 current_size = 3 } anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } naval_base = { size = 10 current_size = 10 } } province = { id = 153 energy = 3 max_energy = 3 weather = winter terrain = "clear" ic = { size = 5 current_size = 5 } anti_air = { size = 2 current_size = 2 } air_base = { size = 4 current_size = 4 } naval_base = { size = 2 current_size = 2 } } province = { id = 154 points = 5 energy = 4 max_energy = 4 metal = 4 max_metal = 4 ic = { size = 7 current_size = 7 } anti_air = { size = 2 current_size = 2 } naval_base = { size = 5 current_size = 5 } } province = { id = 155 weather = winter terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 156 weather = winter terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 157 weather = winter terrain = "forest" } province = { id = 158 energy = 5 max_energy = 5 metal = 4 max_metal = 4 weather = winter terrain = "clear" ic = { size = 6 current_size = 6 } landfort = { size = 2 current_size = 2 } naval_base = { size = 3 current_size = 3 } } province = { id = 159 weather = winter terrain = "forest" landfort = { size = 3 current_size = 3 } anti_air = { size = 1 current_size = 1 } } province = { id = 160 weather = winter terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 161 weather = winter terrain = "forest" } province = { id = 162 weather = winter terrain = "clear" naval_base = { size = 1 current_size = 1 } } province = { id = 163 points = 30 energy = 7 max_energy = 7 metal = 5 max_metal = 5 weather = winter ic = { size = 25 current_size = 25 } anti_air = { size = 2 current_size = 2 } air_base = { size = 10 current_size = 10 } } province = { id = 164 energy = 14 max_energy = 14 metal = 8 max_metal = 8 rare_materials = 1 max_rare_materials = 1 weather = winter terrain = "clear" ic = { size = 4 current_size = 4 } } province = { id = 165 weather = winter terrain = "clear" ic = { size = 1 current_size = 1 } landfort = { size = 1 current_size = 1 } } province = { id = 166 terrain = "hills" ic = { size = 1 current_size = 1 } } province = { id = 167 energy = 59 max_energy = 59 metal = 3 max_metal = 3 weather = winter ic = { size = 12 current_size = 12 } landfort = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } air_base = { size = 10 current_size = 10 } } province = { id = 168 weather = winter terrain = "hills" } province = { id = 169 energy = 4 max_energy = 4 metal = 4 max_metal = 4 weather = winter terrain = "clear" ic = { size = 8 current_size = 8 } anti_air = { size = 2 current_size = 2 } } province = { id = 170 points = 5 energy = 179 max_energy = 179 metal = 3 max_metal = 3 weather = winter terrain = "clear" ic = { size = 6 current_size = 6 } anti_air = { size = 2 current_size = 2 } } province = { id = 171 points = 5 terrain = "hills" air_base = { size = 1 current_size = 1 } } province = { id = 172 energy = 4 max_energy = 4 weather = winter terrain = "forest" ic = { size = 1 current_size = 1 } } province = { id = 173 points = 5 energy = 13 max_energy = 13 metal = 4 max_metal = 4 weather = winter ic = { size = 9 current_size = 9 } } province = { id = 174 weather = winter terrain = "hills" ic = { size = 5 current_size = 5 } } province = { id = 175 weather = winter terrain = "hills" ic = { size = 1 current_size = 1 } } province = { id = 176 weather = winter terrain = "clear" } province = { id = 177 points = 5 energy = 3 max_energy = 3 metal = 4 max_metal = 4 weather = winter terrain = "clear" ic = { size = 6 current_size = 6 } anti_air = { size = 1 current_size = 1 } } province = { id = 178 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } } province = { id = 179 points = 10 energy = 6 max_energy = 6 metal = 4 max_metal = 4 weather = winter ic = { size = 8 current_size = 8 } anti_air = { size = 2 current_size = 2 } air_base = { size = 10 current_size = 10 } } province = { id = 180 weather = winter terrain = "hills" } province = { id = 181 nationalism = { year = 1936 month = september day = 21 hour = 2 } control = { year = 1939 month = september day = 21 hour = 2 } points = 2 weather = winter terrain = "clear" ic = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } air_base = { size = 4 current_size = 4 } naval_base = { size = 6 current_size = 6 } } province = { id = 182 weather = winter terrain = "clear" ic = { size = 3 current_size = 3 } infra = { size = 0.6000 current_size = 0.6000 } naval_base = { size = 1 current_size = 1 } } province = { id = 183 weather = winter terrain = "clear" ic = { size = 1 current_size = 1 } infra = { size = 0.8000 current_size = 0.8000 } naval_base = { size = 1 current_size = 1 } } province = { id = 184 energy = 5 max_energy = 5 metal = 4 max_metal = 4 weather = winter terrain = "clear" ic = { size = 3 current_size = 3 } landfort = { size = 4 current_size = 4 } anti_air = { size = 4 current_size = 4 } infra = { size = 0.7000 current_size = 0.7000 } air_base = { size = 10 current_size = 10 } naval_base = { size = 2 current_size = 2 } } province = { id = 185 weather = winter terrain = "forest" landfort = { size = 1 current_size = 1 } infra = { size = 0.6000 current_size = 0.6000 } } province = { id = 186 nationalism = { year = 1935 month = march day = 12 hour = 2 } control = { year = 1938 month = march day = 12 hour = 2 } weather = winter terrain = "hills" ic = { size = 1 current_size = 1 } } province = { id = 187 nationalism = { year = 1935 month = march day = 12 hour = 2 } control = { year = 1938 month = march day = 12 hour = 2 } energy = 2 max_energy = 2 metal = 4 max_metal = 4 weather = winter terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 188 nationalism = { year = 1935 month = march day = 12 hour = 2 } control = { year = 1938 month = march day = 12 hour = 2 } weather = winter terrain = "clear" } province = { id = 189 nationalism = { year = 1935 month = march day = 12 hour = 2 } control = { year = 1938 month = march day = 12 hour = 2 } points = 2 energy = 7 max_energy = 7 metal = 7 max_metal = 7 weather = winter terrain = "mountain" ic = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } air_base = { size = 4 current_size = 4 } } province = { id = 190 nationalism = { year = 1935 month = march day = 12 hour = 2 } control = { year = 1938 month = march day = 12 hour = 2 } points = 2 energy = 5 max_energy = 5 metal = 9 max_metal = 9 rare_materials = 1 max_rare_materials = 1 weather = winter terrain = "mountain" ic = { size = 2 current_size = 2 } } province = { id = 191 nationalism = { year = 1935 month = march day = 12 hour = 2 } control = { year = 1938 month = march day = 12 hour = 2 } weather = snowing terrain = "mountain" ic = { size = 1 current_size = 1 } anti_air = { size = 1 current_size = 1 } } province = { id = 192 nationalism = { year = 1935 month = march day = 12 hour = 2 } control = { year = 1938 month = march day = 12 hour = 2 } points = 2 weather = winter terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 193 nationalism = { year = 1935 month = march day = 12 hour = 2 } control = { year = 1938 month = march day = 12 hour = 2 } weather = winter terrain = "hills" ic = { size = 1 current_size = 1 } } province = { id = 194 nationalism = { year = 1935 month = march day = 12 hour = 2 } control = { year = 1938 month = march day = 12 hour = 2 } terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 195 nationalism = { year = 1935 month = march day = 12 hour = 2 } control = { year = 1938 month = march day = 12 hour = 2 } points = 6 oil = 2 max_oil = 2 energy = 7 max_energy = 7 metal = 2 max_metal = 2 rare_materials = 6 max_rare_materials = 6 weather = winter ic = { size = 7 current_size = 7 } anti_air = { size = 4 current_size = 4 } air_base = { size = 10 current_size = 10 } } province = { id = 196 nationalism = { year = 1936 month = march day = 13 hour = 1 } control = { year = 1939 month = march day = 13 hour = 1 } energy = 4 max_energy = 4 metal = 2 max_metal = 2 rare_materials = 3 max_rare_materials = 3 weather = winter terrain = "clear" ic = { size = 3 current_size = 3 } anti_air = { size = 2 current_size = 2 } } province = { id = 197 control = { year = 1938 month = september day = 29 hour = 1 } weather = winter terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 198 nationalism = { year = 1936 month = march day = 13 hour = 1 } control = { year = 1939 month = march day = 13 hour = 1 } weather = winter terrain = "hills" } province = { id = 199 nationalism = { year = 1936 month = march day = 13 hour = 1 } control = { year = 1939 month = march day = 13 hour = 1 } points = 1 energy = 29 max_energy = 29 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } anti_air = { size = 2 current_size = 2 } } province = { id = 200 control = { year = 1938 month = september day = 29 hour = 1 } weather = winter terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 201 nationalism = { year = 1936 month = march day = 13 hour = 1 } control = { year = 1939 month = march day = 13 hour = 1 } energy = 14 max_energy = 14 metal = 6 max_metal = 6 rare_materials = 3 max_rare_materials = 3 weather = winter terrain = "hills" ic = { size = 4 current_size = 4 } } province = { id = 202 nationalism = { year = 1936 month = march day = 13 hour = 1 } control = { year = 1939 month = march day = 13 hour = 1 } weather = winter terrain = "hills" ic = { size = 2 current_size = 2 } } province = { id = 203 nationalism = { year = 1939 month = september day = 20 hour = 4 } control = { year = 1939 month = september day = 3 hour = 6 } weather = winter terrain = "hills" } province = { id = 204 control = { year = 1938 month = september day = 29 hour = 1 } weather = winter terrain = "mountain" } province = { id = 205 control = { year = 1938 month = september day = 29 hour = 1 } weather = winter terrain = "mountain" ic = { size = 2 current_size = 2 } } province = { id = 206 control = { year = 1938 month = september day = 29 hour = 1 } weather = winter terrain = "mountain" } province = { id = 207 nationalism = { year = 1936 month = march day = 13 hour = 1 } control = { year = 1939 month = march day = 13 hour = 1 } points = 6 energy = 4 max_energy = 4 metal = 6 max_metal = 6 rare_materials = 5 max_rare_materials = 5 weather = winter ic = { size = 3 current_size = 3 } anti_air = { size = 2 current_size = 2 } air_base = { size = 3 current_size = 3 } } province = { id = 208 control = { year = 1939 month = march day = 13 hour = 1 } points = 4 energy = 8 max_energy = 8 metal = 3 max_metal = 3 rare_materials = 4 max_rare_materials = 4 terrain = "clear" ic = { size = 3 current_size = 3 } anti_air = { size = 2 current_size = 2 } air_base = { size = 1 current_size = 1 } } province = { id = 209 control = { year = 1938 month = november day = 3 hour = 0 } points = 2 weather = winter terrain = "hills" } province = { id = 210 control = { year = 1938 month = november day = 3 hour = 0 } weather = winter terrain = "marsh" } province = { id = 211 control = { year = 1939 month = march day = 13 hour = 1 } terrain = "mountain" ic = { size = 2 current_size = 2 } } province = { id = 212 control = { year = 1939 month = march day = 13 hour = 1 } terrain = "mountain" } province = { id = 213 control = { year = 1939 month = march day = 13 hour = 1 } weather = winter terrain = "mountain" } province = { id = 214 control = { year = 1939 month = march day = 13 hour = 1 } terrain = "hills" ic = { size = 2 current_size = 2 } } province = { id = 215 control = { year = 1938 month = november day = 3 hour = 0 } weather = winter terrain = "mountain" } province = { id = 216 control = { year = 1940 month = april day = 3 hour = 0 } weather = winter terrain = "clear" } province = { id = 217 control = { year = 1940 month = april day = 3 hour = 0 } weather = winter terrain = "clear" ic = { size = 1 current_size = 1 } anti_air = { size = 1 current_size = 1 } air_base = { size = 10 current_size = 10 } naval_base = { size = 1 current_size = 1 } } province = { id = 218 control = { year = 1940 month = april day = 3 hour = 0 } weather = winter terrain = "clear" } province = { id = 219 points = 1 weather = winter terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 220 control = { year = 1940 month = april day = 3 hour = 0 } points = 1 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } } province = { id = 221 nationalism = { year = 1939 month = september day = 20 hour = 4 } control = { year = 1939 month = september day = 4 hour = 14 } weather = winter terrain = "clear" } province = { id = 222 nationalism = { year = 1939 month = september day = 20 hour = 4 } control = { year = 1939 month = september day = 3 hour = 2 } weather = winter terrain = "clear" anti_air = { size = 1 current_size = 1 } } province = { id = 223 nationalism = { year = 1939 month = september day = 20 hour = 4 } control = { year = 1939 month = september day = 11 hour = 8 } points = 2 rare_materials = 1 max_rare_materials = 1 province_revoltrisk = 14.1660 weather = winter terrain = "clear" ic = { size = 3 current_size = 3 } anti_air = { size = 4 current_size = 4 } air_base = { size = 4 current_size = 4 } } province = { id = 224 nationalism = { year = 1939 month = september day = 20 hour = 4 } control = { year = 1939 month = september day = 3 hour = 20 } rare_materials = 1 max_rare_materials = 1 weather = winter terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 225 nationalism = { year = 1939 month = september day = 20 hour = 4 } control = { year = 1939 month = september day = 4 hour = 7 } weather = winter terrain = "clear" } province = { id = 226 nationalism = { year = 1939 month = september day = 20 hour = 4 } control = { year = 1939 month = september day = 2 hour = 7 } terrain = "clear" ic = { size = 1 current_size = 1 } infra = { size = 0.4500 current_size = 0.4500 } naval_base = { size = 8 current_size = 8 } } province = { id = 227 nationalism = { year = 1939 month = september day = 20 hour = 4 } control = { year = 1939 month = september day = 3 hour = 7 } province_revoltrisk = 14.1660 weather = winter terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 228 nationalism = { year = 1939 month = september day = 20 hour = 4 } control = { year = 1939 month = september day = 20 hour = 4 } energy = 25 max_energy = 25 rare_materials = 1 max_rare_materials = 1 province_revoltrisk = 14.1660 weather = winter terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 229 nationalism = { year = 1939 month = september day = 20 hour = 4 } control = { year = 1939 month = september day = 12 hour = 6 } province_revoltrisk = 14.1660 weather = winter terrain = "clear" } province = { id = 230 nationalism = { year = 1939 month = september day = 20 hour = 4 } control = { year = 1939 month = september day = 5 hour = 16 } weather = winter terrain = "clear" } province = { id = 231 nationalism = { year = 1939 month = september day = 20 hour = 4 } control = { year = 1939 month = september day = 7 hour = 18 } province_revoltrisk = 14.1660 terrain = "forest" } province = { id = 232 nationalism = { year = 1939 month = september day = 20 hour = 4 } control = { year = 1940 month = april day = 5 hour = 15 } points = 4 energy = 10 max_energy = 10 rare_materials = 1 max_rare_materials = 1 province_revoltrisk = 14.1660 weather = winter ic = { size = 5 current_size = 5 } anti_air = { size = 2 current_size = 2 } air_base = { size = 6 current_size = 6 } } province = { id = 233 nationalism = { year = 1939 month = september day = 20 hour = 4 } control = { year = 1939 month = september day = 5 hour = 8 } province_revoltrisk = 14.1660 weather = winter terrain = "hills" } province = { id = 234 nationalism = { year = 1939 month = september day = 20 hour = 4 } control = { year = 1940 month = april day = 10 hour = 16 } province_revoltrisk = 14.1660 weather = winter terrain = "clear" ic = { size = 1 current_size = 1 } infra = { size = 0.4500 current_size = 0.4500 } } province = { id = 235 nationalism = { year = 1939 month = september day = 20 hour = 4 } control = { year = 1940 month = november day = 27 hour = 4 } points = 2 energy = 1.6185 max_energy = 42 metal = 1.6185 rare_materials = 1 max_rare_materials = 1 province_revoltrisk = 14.1660 weather = winter terrain = "mountain" ic = { size = 2 current_size = 0.2723 } anti_air = { size = 2 current_size = 0.2723 } infra = { size = 0.5000 current_size = 0.2245 } } province = { id = 236 nationalism = { year = 1939 month = september day = 20 hour = 4 } control = { year = 1939 month = september day = 20 hour = 4 } province_revoltrisk = 14.1660 weather = winter terrain = "mountain" } province = { id = 237 nationalism = { year = 1939 month = september day = 20 hour = 4 } control = { year = 1939 month = september day = 15 hour = 18 } energy = 3 max_energy = 3 rare_materials = 1 max_rare_materials = 1 province_revoltrisk = 14.1660 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } } province = { id = 238 control = { year = 1939 month = september day = 21 hour = 2 } weather = winter terrain = "forest" ic = { size = 1 current_size = 1 } } province = { id = 239 control = { year = 1939 month = september day = 21 hour = 2 } weather = winter terrain = "clear" ic = { size = 1 current_size = 1 } landfort = { size = 1 current_size = 1 } } province = { id = 240 nationalism = { year = 1939 month = september day = 20 hour = 4 } control = { year = 1939 month = september day = 18 hour = 0 } energy = 2 max_energy = 2 province_revoltrisk = 14.1660 weather = winter terrain = "clear" ic = { size = 1 current_size = 1 } infra = { size = 0.4000 current_size = 0.4000 } } province = { id = 241 control = { year = 1939 month = september day = 21 hour = 2 } weather = winter terrain = "hills" } province = { id = 242 control = { year = 1939 month = september day = 21 hour = 2 } points = 2 energy = 3 max_energy = 3 rare_materials = 1 max_rare_materials = 1 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } } province = { id = 243 nationalism = { year = 1939 month = september day = 20 hour = 4 } control = { year = 1939 month = september day = 16 hour = 19 } points = 1 province_revoltrisk = 14.1660 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } } province = { id = 244 nationalism = { year = 1939 month = september day = 20 hour = 4 } control = { year = 1939 month = september day = 18 hour = 12 } rare_materials = 1 max_rare_materials = 1 province_revoltrisk = 24.1660 weather = winter terrain = "forest" ic = { size = 2 current_size = 2 } } province = { id = 245 control = { year = 1939 month = september day = 21 hour = 2 } province_revoltrisk = 9.2216 weather = winter terrain = "clear" } province = { id = 246 nationalism = { year = 1939 month = september day = 20 hour = 4 } control = { year = 1939 month = september day = 20 hour = 3 } province_revoltrisk = 14.1660 weather = winter terrain = "clear" } province = { id = 247 control = { year = 1939 month = september day = 21 hour = 2 } province_revoltrisk = 9.2216 weather = winter terrain = "forest" landfort = { size = 2 current_size = 2 } } province = { id = 248 control = { year = 1939 month = september day = 21 hour = 2 } province_revoltrisk = 9.2216 weather = winter terrain = "marsh" } province = { id = 249 control = { year = 1939 month = september day = 21 hour = 2 } province_revoltrisk = 9.2216 weather = winter terrain = "marsh" ic = { size = 1 current_size = 1 } } province = { id = 250 control = { year = 1939 month = september day = 21 hour = 2 } province_revoltrisk = 19.5552 weather = winter terrain = "clear" } province = { id = 251 nationalism = { year = 1939 month = september day = 20 hour = 4 } control = { year = 1939 month = september day = 19 hour = 17 } rare_materials = 1 max_rare_materials = 1 province_revoltrisk = 14.1660 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } } province = { id = 252 nationalism = { year = 1939 month = september day = 20 hour = 4 } control = { year = 1939 month = september day = 20 hour = 4 } province_revoltrisk = 14.1660 weather = winter terrain = "forest" } province = { id = 253 control = { year = 1939 month = september day = 21 hour = 2 } province_revoltrisk = 19.5552 weather = winter terrain = "forest" } province = { id = 254 control = { year = 1939 month = september day = 21 hour = 2 } energy = 2 max_energy = 2 rare_materials = 1 max_rare_materials = 1 province_revoltrisk = 19.5552 weather = winter terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 255 control = { year = 1939 month = september day = 21 hour = 2 } weather = winter terrain = "marsh" anti_air = { size = 1 current_size = 1 } } province = { id = 256 nationalism = { year = 1939 month = september day = 20 hour = 4 } control = { year = 1939 month = september day = 17 hour = 11 } province_revoltrisk = 14.1660 weather = winter terrain = "forest" infra = { size = 0.3500 current_size = 0.3500 } } province = { id = 257 nationalism = { year = 1939 month = september day = 20 hour = 4 } control = { year = 1939 month = september day = 17 hour = 15 } province_revoltrisk = 14.1660 weather = winter terrain = "clear" } province = { id = 258 nationalism = { year = 1937 month = july day = 20 hour = 0 } control = { year = 1940 month = july day = 20 hour = 0 } weather = winter terrain = "clear" ic = { size = 1 current_size = 1 } anti_air = { size = 1 current_size = 1 } } province = { id = 259 nationalism = { year = 1937 month = july day = 20 hour = 0 } control = { year = 1940 month = july day = 20 hour = 0 } weather = winter terrain = "clear" } province = { id = 260 nationalism = { year = 1937 month = july day = 20 hour = 0 } control = { year = 1940 month = july day = 20 hour = 0 } weather = winter terrain = "clear" } province = { id = 261 control = { year = 1939 month = march day = 21 hour = 1 } weather = winter terrain = "clear" ic = { size = 1 current_size = 1 } anti_air = { size = 1 current_size = 1 } air_base = { size = 1 current_size = 1 } naval_base = { size = 2 current_size = 2 } } province = { id = 262 nationalism = { year = 1937 month = july day = 20 hour = 0 } control = { year = 1940 month = july day = 20 hour = 0 } points = 2 weather = winter terrain = "clear" ic = { size = 1 current_size = 1 } anti_air = { size = 1 current_size = 1 } air_base = { size = 3 current_size = 3 } } province = { id = 263 nationalism = { year = 1937 month = july day = 20 hour = 0 } control = { year = 1940 month = july day = 20 hour = 0 } weather = winter terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 264 nationalism = { year = 1937 month = july day = 20 hour = 0 } control = { year = 1940 month = july day = 20 hour = 0 } points = 2 weather = winter ic = { size = 2 current_size = 2 } anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } naval_base = { size = 3 current_size = 3 } } province = { id = 265 nationalism = { year = 1937 month = july day = 20 hour = 0 } control = { year = 1940 month = july day = 20 hour = 0 } weather = winter terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 266 nationalism = { year = 1937 month = july day = 20 hour = 0 } control = { year = 1940 month = july day = 20 hour = 0 } weather = winter terrain = "forest" ic = { size = 1 current_size = 1 } } province = { id = 267 nationalism = { year = 1937 month = july day = 20 hour = 0 } control = { year = 1940 month = july day = 20 hour = 0 } weather = winter terrain = "forest" } province = { id = 268 nationalism = { year = 1937 month = july day = 20 hour = 0 } control = { year = 1940 month = july day = 20 hour = 0 } weather = winter terrain = "forest" ic = { size = 1 current_size = 1 } } province = { id = 269 nationalism = { year = 1937 month = july day = 20 hour = 0 } control = { year = 1940 month = july day = 20 hour = 0 } weather = winter terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 270 nationalism = { year = 1937 month = july day = 20 hour = 0 } control = { year = 1940 month = july day = 20 hour = 0 } points = 2 energy = 2 max_energy = 2 weather = winter terrain = "clear" ic = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } air_base = { size = 4 current_size = 4 } naval_base = { size = 4 current_size = 4 } } province = { id = 271 nationalism = { year = 1937 month = july day = 20 hour = 0 } control = { year = 1940 month = july day = 20 hour = 0 } weather = winter terrain = "forest" ic = { size = 1 current_size = 1 } } province = { id = 272 nationalism = { year = 1937 month = july day = 20 hour = 0 } control = { year = 1940 month = july day = 20 hour = 0 } weather = winter terrain = "clear" } province = { id = 273 nationalism = { year = 1937 month = july day = 20 hour = 0 } control = { year = 1940 month = july day = 20 hour = 0 } weather = winter terrain = "forest" } province = { id = 274 nationalism = { year = 1937 month = july day = 20 hour = 0 } control = { year = 1940 month = july day = 20 hour = 0 } weather = winter terrain = "forest" } province = { id = 275 nationalism = { year = 1937 month = july day = 20 hour = 0 } control = { year = 1940 month = july day = 20 hour = 0 } weather = winter terrain = "clear" } province = { id = 276 oil = 2 max_oil = 2 weather = winter terrain = "clear" } province = { id = 277 points = 2 energy = 10 max_energy = 10 metal = 2 max_metal = 2 weather = winter terrain = "clear" ic = { size = 3 current_size = 3 } } province = { id = 278 weather = winter terrain = "hills" } province = { id = 279 energy = 2 max_energy = 2 metal = 23 max_metal = 23 rare_materials = 1 max_rare_materials = 1 weather = winter terrain = "forest" ic = { size = 1 current_size = 1 } } province = { id = 280 rare_materials = 1 max_rare_materials = 1 weather = winter terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 281 points = 1 energy = 2 max_energy = 2 metal = 2 max_metal = 2 weather = winter terrain = "clear" ic = { size = 1 current_size = 1 } air_base = { size = 2 current_size = 2 } } province = { id = 282 energy = 2 max_energy = 2 metal = 2 max_metal = 2 weather = winter terrain = "hills" ic = { size = 3 current_size = 3 } } province = { id = 283 weather = winter terrain = "clear" } province = { id = 284 points = 2 energy = 10 max_energy = 10 metal = 11 max_metal = 11 rare_materials = 2 max_rare_materials = 2 weather = winter ic = { size = 8 current_size = 8 } anti_air = { size = 2 current_size = 2 } air_base = { size = 8 current_size = 8 } } province = { id = 285 points = 1 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } } province = { id = 286 terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 287 weather = snowing terrain = "mountain" } province = { id = 288 control = { year = 1940 month = september day = 2 hour = 1 } points = 2 weather = winter terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 289 weather = winter terrain = "hills" } province = { id = 290 weather = winter } province = { id = 291 terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 292 control = { year = 1940 month = september day = 2 hour = 1 } weather = winter terrain = "mountain" } province = { id = 293 control = { year = 1940 month = september day = 2 hour = 1 } weather = winter terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 294 points = 1 energy = 5 max_energy = 5 weather = winter terrain = "clear" ic = { size = 7 current_size = 7 } anti_air = { size = 5 current_size = 5 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } } province = { id = 295 weather = winter terrain = "mountain" ic = { size = 4 current_size = 4 } anti_air = { size = 2 current_size = 2 } } province = { id = 296 control = { year = 1940 month = september day = 2 hour = 1 } weather = winter terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 297 weather = winter terrain = "forest" ic = { size = 1 current_size = 1 } } province = { id = 298 weather = winter terrain = "clear" } province = { id = 299 weather = winter terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 300 control = { year = 1940 month = june day = 27 hour = 0 } weather = winter terrain = "clear" } province = { id = 301 weather = winter terrain = "hills" } province = { id = 302 control = { year = 1940 month = june day = 27 hour = 0 } weather = winter terrain = "clear" } province = { id = 303 control = { year = 1940 month = june day = 27 hour = 0 } weather = winter terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 304 control = { year = 1940 month = june day = 27 hour = 0 } weather = winter terrain = "forest" ic = { size = 1 current_size = 1 } } province = { id = 305 control = { year = 1940 month = june day = 27 hour = 0 } weather = winter terrain = "clear" } province = { id = 306 control = { year = 1940 month = june day = 27 hour = 0 } weather = winter terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 307 control = { year = 1940 month = september day = 6 hour = 0 } terrain = "clear" } province = { id = 308 weather = winter terrain = "clear" ic = { size = 3 current_size = 3 } } province = { id = 309 weather = winter terrain = "clear" ic = { size = 3 current_size = 3 } } province = { id = 310 points = 2 terrain = "clear" ic = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } naval_base = { size = 2 current_size = 2 } } province = { id = 311 weather = winter terrain = "hills" ic = { size = 2 current_size = 2 } anti_air = { size = 2 current_size = 2 } } province = { id = 312 weather = winter terrain = "mountain" } province = { id = 313 weather = winter terrain = "marsh" } province = { id = 314 terrain = "clear" ic = { size = 3 current_size = 3 } } province = { id = 315 weather = winter terrain = "clear" ic = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } air_base = { size = 1 current_size = 1 } } province = { id = 316 points = 3 weather = winter ic = { size = 6 current_size = 6 } anti_air = { size = 2 current_size = 2 } air_base = { size = 5 current_size = 5 } } province = { id = 317 weather = winter terrain = "clear" } province = { id = 318 weather = winter terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 319 terrain = "mountain" } province = { id = 320 rare_materials = 1 max_rare_materials = 1 terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 321 points = 1 energy = 4 max_energy = 4 rare_materials = 1 max_rare_materials = 1 weather = winter terrain = "hills" ic = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } air_base = { size = 2 current_size = 2 } } province = { id = 322 weather = winter terrain = "mountain" } province = { id = 323 weather = winter terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 324 points = 1 rare_materials = 1 max_rare_materials = 1 terrain = "clear" ic = { size = 2 current_size = 2 } } province = { id = 325 terrain = "hills" } province = { id = 326 points = 1 rare_materials = 1 max_rare_materials = 1 terrain = "forest" ic = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } air_base = { size = 4 current_size = 4 } naval_base = { size = 5 current_size = 5 } } province = { id = 327 control = { year = 1940 month = september day = 27 hour = 2 } weather = winter terrain = "hills" } province = { id = 328 control = { year = 1940 month = september day = 26 hour = 1 } terrain = "hills" } province = { id = 329 control = { year = 1940 month = september day = 26 hour = 1 } metal = 4 max_metal = 4 rare_materials = 4 max_rare_materials = 4 weather = raining terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 330 control = { year = 1940 month = september day = 27 hour = 2 } energy = 4 max_energy = 4 metal = 3 max_metal = 3 weather = winter terrain = "hills" } province = { id = 331 control = { year = 1940 month = september day = 26 hour = 1 } terrain = "mountain" } province = { id = 332 control = { year = 1940 month = september day = 26 hour = 1 } metal = 9 max_metal = 9 weather = raining terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 333 control = { year = 1940 month = september day = 26 hour = 1 } weather = raining terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 334 control = { year = 1940 month = september day = 26 hour = 1 } weather = raining terrain = "mountain" } province = { id = 335 control = { year = 1940 month = september day = 26 hour = 1 } weather = winter terrain = "mountain" } province = { id = 336 control = { year = 1940 month = september day = 27 hour = 2 } weather = winter terrain = "clear" } province = { id = 337 control = { year = 1940 month = september day = 27 hour = 2 } weather = winter terrain = "marsh" } province = { id = 338 control = { year = 1940 month = september day = 27 hour = 2 } points = 2 energy = 7 max_energy = 7 metal = 5 max_metal = 5 rare_materials = 4 max_rare_materials = 4 weather = winter ic = { size = 2 current_size = 2 } anti_air = { size = 3 current_size = 3 } air_base = { size = 6 current_size = 6 } } province = { id = 339 control = { year = 1940 month = september day = 27 hour = 2 } weather = winter terrain = "hills" } province = { id = 340 control = { year = 1940 month = september day = 27 hour = 2 } weather = winter terrain = "hills" } province = { id = 341 nationalism = { year = 1940 month = september day = 25 hour = 1 } control = { year = 1940 month = august day = 25 hour = 10 } weather = winter terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 342 control = { year = 1940 month = september day = 27 hour = 2 } weather = winter terrain = "hills" } province = { id = 343 nationalism = { year = 1940 month = september day = 25 hour = 1 } control = { year = 1940 month = september day = 25 hour = 1 } weather = raining terrain = "clear" anti_air = { size = 2 current_size = 2 } } province = { id = 344 control = { year = 1940 month = september day = 27 hour = 2 } weather = winter terrain = "forest" } province = { id = 345 control = { year = 1940 month = september day = 27 hour = 2 } weather = winter terrain = "clear" } province = { id = 346 nationalism = { year = 1940 month = september day = 25 hour = 1 } control = { year = 1940 month = august day = 26 hour = 17 } terrain = "mountain" } province = { id = 347 control = { year = 1940 month = september day = 27 hour = 2 } weather = raining terrain = "hills" } province = { id = 348 points = 7 oilpool = 214.9017 supplypool = 61.7494 terrain = "mountain" landfort = { size = 6 current_size = 6 } anti_air = { size = 6 current_size = 6 } naval_base = { size = 10 current_size = 10 } } province = { id = 349 control = { year = 1940 month = september day = 27 hour = 2 } weather = winter terrain = "hills" ic = { size = 1 current_size = 1 } } province = { id = 350 nationalism = { year = 1940 month = september day = 25 hour = 1 } control = { year = 1940 month = september day = 18 hour = 1 } weather = raining terrain = "forest" ic = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } air_base = { size = 2 current_size = 2 } naval_base = { size = 3 current_size = 3 } } province = { id = 351 control = { year = 1940 month = september day = 27 hour = 2 } weather = raining terrain = "hills" } province = { id = 352 control = { year = 1940 month = september day = 27 hour = 2 } points = 2 energy = 2 max_energy = 2 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } anti_air = { size = 2 current_size = 2 } } province = { id = 353 control = { year = 1940 month = september day = 27 hour = 2 } weather = winter terrain = "hills" } province = { id = 354 control = { year = 1940 month = september day = 27 hour = 2 } weather = winter terrain = "hills" } province = { id = 355 control = { year = 1940 month = september day = 27 hour = 2 } energy = 2 max_energy = 2 weather = winter terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 356 control = { year = 1940 month = september day = 27 hour = 2 } weather = raining terrain = "hills" ic = { size = 1 current_size = 1 } } province = { id = 357 control = { year = 1940 month = september day = 27 hour = 2 } weather = winter terrain = "hills" } province = { id = 358 control = { year = 1940 month = september day = 27 hour = 2 } weather = winter terrain = "mountain" } province = { id = 359 nationalism = { year = 1939 month = may day = 11 hour = 0 } control = { year = 1939 month = may day = 10 hour = 12 } points = 2 rare_materials = 1 max_rare_materials = 1 weather = raining terrain = "mountain" ic = { size = 1 current_size = 1 } anti_air = { size = 1 current_size = 1 } air_base = { size = 2 current_size = 2 } } province = { id = 360 nationalism = { year = 1939 month = may day = 11 hour = 0 } control = { year = 1939 month = may day = 11 hour = 0 } weather = raining terrain = "mountain" } province = { id = 361 nationalism = { year = 1939 month = may day = 11 hour = 0 } control = { year = 1940 month = september day = 25 hour = 1 } weather = raining terrain = "mountain" } province = { id = 362 nationalism = { year = 1939 month = may day = 11 hour = 0 } control = { year = 1939 month = may day = 11 hour = 0 } rare_materials = 1 max_rare_materials = 1 weather = raining terrain = "mountain" ic = { size = 1 current_size = 1 } anti_air = { size = 1 current_size = 1 } naval_base = { size = 6 current_size = 6 } } province = { id = 363 control = { year = 1940 month = november day = 7 hour = 2 } weather = raining terrain = "hills" landfort = { size = 5 current_size = 5 } } province = { id = 364 control = { year = 1940 month = november day = 7 hour = 2 } weather = raining terrain = "mountain" landfort = { size = 5 current_size = 5 } } province = { id = 365 control = { year = 1940 month = november day = 7 hour = 2 } points = 1 metal = 9 max_metal = 9 weather = raining terrain = "hills" ic = { size = 1 current_size = 0.7739 } landfort = { size = 5 current_size = 3.4178 } anti_air = { size = 2 current_size = 1.5477 } } province = { id = 366 control = { year = 1940 month = november day = 7 hour = 2 } weather = raining terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 367 nationalism = { year = 1940 month = november day = 0 hour = 23 } control = { year = 1940 month = october day = 25 hour = 17 } metal = 6.6747 max_metal = 7 province_revoltrisk = 14.9444 weather = raining terrain = "hills" infra = { size = 0.3000 current_size = 0.2835 } } province = { id = 368 control = { year = 1940 month = november day = 7 hour = 2 } metal = 3 max_metal = 3 weather = raining terrain = "hills" ic = { size = 1 current_size = 0.7405 } } province = { id = 369 control = { year = 1940 month = november day = 7 hour = 2 } weather = raining terrain = "mountain" } province = { id = 370 control = { year = 1940 month = november day = 7 hour = 2 } weather = raining terrain = "hills" } province = { id = 371 control = { year = 1940 month = november day = 7 hour = 2 } weather = raining terrain = "hills" } province = { id = 372 control = { year = 1940 month = november day = 29 hour = 14 } oilpool = 6.1357 supplypool = 15.3442 weather = raining terrain = "hills" infra = { size = 0.6000 current_size = 0.3595 } } province = { id = 373 control = { year = 1940 month = november day = 7 hour = 2 } metal = 3 max_metal = 3 weather = raining terrain = "mountain" ic = { size = 1 current_size = 0.2965 } infra = { size = 0.4000 current_size = 0.2245 } } province = { id = 374 control = { year = 1940 month = november day = 7 hour = 2 } metal = 3 max_metal = 3 weather = raining terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 375 control = { year = 1940 month = november day = 7 hour = 2 } weather = raining terrain = "hills" } province = { id = 376 control = { year = 1940 month = november day = 7 hour = 2 } terrain = "mountain" } province = { id = 377 control = { year = 1940 month = november day = 9 hour = 1 } points = 1 metal = 8 max_metal = 8 rare_materials = 5 max_rare_materials = 5 weather = raining terrain = "hills" ic = { size = 2 current_size = 1.9496 } anti_air = { size = 1 current_size = 0.9748 } air_base = { size = 4 current_size = 3.8991 } naval_base = { size = 10 current_size = 9.7478 } } province = { id = 378 control = { year = 1940 month = september day = 11 hour = 18 } oilpool = 14.0611 supplypool = 32.9146 terrain = "mountain" } province = { id = 379 control = { year = 1940 month = september day = 26 hour = 19 } weather = raining terrain = "mountain" air_base = { size = 4 current_size = 3.7208 } naval_base = { size = 2 current_size = 1.8604 } } province = { id = 380 control = { year = 1940 month = september day = 29 hour = 1 } weather = raining terrain = "mountain" } province = { id = 381 control = { year = 1940 month = november day = 7 hour = 2 } weather = raining terrain = "mountain" } province = { id = 382 control = { year = 1940 month = september day = 29 hour = 1 } points = 1 oilpool = 285.7064 supplypool = 169.0365 weather = raining terrain = "mountain" ic = { size = 1 current_size = 1 } anti_air = { size = 1 current_size = 1 } air_base = { size = 2 current_size = 2 } naval_base = { size = 2 current_size = 2 } } province = { id = 383 control = { year = 1940 month = november day = 7 hour = 2 } supplypool = 6.7433 weather = raining terrain = "mountain" } province = { id = 384 weather = raining terrain = "hills" } province = { id = 385 weather = raining terrain = "hills" } province = { id = 386 terrain = "mountain" } province = { id = 387 weather = raining terrain = "hills" } province = { id = 388 metal = 8 max_metal = 8 rare_materials = 2 max_rare_materials = 2 supplypool = 32.9774 terrain = "mountain" ic = { size = 1 current_size = 1 } anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 389 rare_materials = 1 max_rare_materials = 1 weather = winter terrain = "hills" ic = { size = 3 current_size = 3 } landfort = { size = 4 current_size = 4 } anti_air = { size = 3 current_size = 3 } } province = { id = 390 points = 1 rare_materials = 1 max_rare_materials = 1 weather = winter terrain = "mountain" ic = { size = 1 current_size = 1 } landfort = { size = 6 current_size = 6 } anti_air = { size = 3 current_size = 3 } } province = { id = 391 points = 1 energy = 6 max_energy = 6 rare_materials = 1 max_rare_materials = 1 terrain = "mountain" ic = { size = 3 current_size = 3 } landfort = { size = 3 current_size = 3 } anti_air = { size = 3 current_size = 3 } } province = { id = 392 points = 1 energy = 21 max_energy = 21 rare_materials = 7 max_rare_materials = 7 terrain = "mountain" ic = { size = 5 current_size = 5 } landfort = { size = 5 current_size = 5 } anti_air = { size = 5 current_size = 5 } air_base = { size = 4 current_size = 4 } } province = { id = 393 weather = raining terrain = "clear" ic = { size = 4 current_size = 4 } } province = { id = 394 weather = raining terrain = "mountain" } province = { id = 395 weather = snowing terrain = "mountain" } province = { id = 396 points = 7 metal = 5 max_metal = 5 weather = raining terrain = "mountain" ic = { size = 6 current_size = 6 } landfort = { size = 4 current_size = 4 } anti_air = { size = 6 current_size = 6 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } } province = { id = 397 weather = raining } province = { id = 398 metal = 6 max_metal = 6 weather = winter terrain = "mountain" ic = { size = 6 current_size = 6 } landfort = { size = 4 current_size = 4 } anti_air = { size = 5 current_size = 5 } } province = { id = 399 terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 400 points = 7 energy = 11 max_energy = 11 metal = 5 max_metal = 5 weather = raining terrain = "clear" ic = { size = 7 current_size = 7 } anti_air = { size = 2 current_size = 2 } air_base = { size = 10 current_size = 10 } naval_base = { size = 6 current_size = 6 } } province = { id = 401 weather = winter terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 402 weather = winter terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 403 weather = raining terrain = "mountain" ic = { size = 1 current_size = 1 } landfort = { size = 2 current_size = 2 } } province = { id = 404 weather = raining terrain = "hills" ic = { size = 2 current_size = 2 } anti_air = { size = 5 current_size = 5 } air_base = { size = 10 current_size = 10 } } province = { id = 405 weather = raining terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 406 weather = raining terrain = "hills" ic = { size = 2 current_size = 2 } anti_air = { size = 5 current_size = 5 } naval_base = { size = 6 current_size = 6 } } province = { id = 407 points = 7 energy = 11 max_energy = 11 metal = 6 max_metal = 6 ic = { size = 12 current_size = 12 } landfort = { size = 1 current_size = 1 } anti_air = { size = 5 current_size = 5 } air_base = { size = 4 current_size = 4 } } province = { id = 408 weather = raining terrain = "clear" ic = { size = 4 current_size = 4 } } province = { id = 409 points = 3 metal = 3 max_metal = 3 weather = raining ic = { size = 1 current_size = 1 } } province = { id = 410 metal = 6 max_metal = 6 weather = raining terrain = "mountain" ic = { size = 3 current_size = 3 } anti_air = { size = 5 current_size = 5 } } province = { id = 411 points = 5 metal = 8 max_metal = 8 weather = raining terrain = "clear" ic = { size = 7 current_size = 7 } anti_air = { size = 5 current_size = 5 } } province = { id = 412 weather = raining terrain = "hills" } province = { id = 413 weather = raining terrain = "hills" ic = { size = 1 current_size = 1 } } province = { id = 414 weather = raining terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 415 metal = 4 max_metal = 4 weather = raining terrain = "mountain" ic = { size = 3 current_size = 3 } anti_air = { size = 5 current_size = 5 } } province = { id = 416 weather = raining terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 417 weather = raining terrain = "mountain" } province = { id = 418 weather = storm terrain = "mountain" } province = { id = 419 points = 15 energy = 11 max_energy = 11 metal = 11 max_metal = 11 weather = raining ic = { size = 7 current_size = 7 } anti_air = { size = 5 current_size = 5 } air_base = { size = 10 current_size = 10 } } province = { id = 420 weather = raining terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 421 points = 6 metal = 8 max_metal = 8 weather = raining ic = { size = 3 current_size = 3 } anti_air = { size = 5 current_size = 5 } air_base = { size = 4 current_size = 4 } naval_base = { size = 6 current_size = 6 } } province = { id = 422 points = 5 supplypool = 9.1000 terrain = "clear" ic = { size = 1 current_size = 1 } anti_air = { size = 5 current_size = 5 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } } province = { id = 423 weather = raining terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 424 weather = raining terrain = "hills" } province = { id = 425 weather = raining terrain = "hills" ic = { size = 1 current_size = 1 } } province = { id = 426 weather = raining terrain = "clear" } province = { id = 427 terrain = "hills" ic = { size = 1 current_size = 1 } } province = { id = 428 terrain = "hills" } province = { id = 429 points = 3 oilpool = 1040.3903 supplypool = 500.9829 weather = raining terrain = "hills" coastalfort = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } air_base = { size = 4 current_size = 4 } naval_base = { size = 5 current_size = 5 } } province = { id = 430 points = 5 weather = raining terrain = "hills" ic = { size = 2 current_size = 2 } anti_air = { size = 2 current_size = 2 } air_base = { size = 10 current_size = 10 } naval_base = { size = 6 current_size = 6 } } province = { id = 431 weather = raining terrain = "hills" } province = { id = 432 terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 433 weather = raining terrain = "hills" } province = { id = 434 metal = 11 max_metal = 11 oilpool = 219.7706 supplypool = 267.6374 weather = raining terrain = "hills" ic = { size = 1 current_size = 1 } anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } naval_base = { size = 4 current_size = 4 } } province = { id = 435 weather = raining terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 436 nationalism = { year = 1939 month = january day = 18 hour = 0 } control = { year = 1937 month = june day = 18 hour = 5 } points = 1 weather = raining terrain = "hills" } province = { id = 437 nationalism = { year = 1939 month = january day = 18 hour = 0 } control = { year = 1938 month = september day = 8 hour = 7 } weather = raining terrain = "mountain" } province = { id = 438 control = { year = 1938 month = june day = 15 hour = 10 } weather = snowing terrain = "mountain" } province = { id = 439 nationalism = { year = 1939 month = january day = 18 hour = 0 } control = { year = 1938 month = july day = 24 hour = 22 } weather = snowing terrain = "mountain" } province = { id = 440 nationalism = { year = 1939 month = january day = 18 hour = 0 } control = { year = 1938 month = march day = 23 hour = 14 } points = 2 metal = 4 max_metal = 4 weather = raining ic = { size = 2 current_size = 2 } anti_air = { size = 2 current_size = 2 } air_base = { size = 4 current_size = 4 } naval_base = { size = 7 current_size = 7 } } province = { id = 441 control = { year = 1936 month = july day = 15 hour = 0 } points = 1 energy = 2 max_energy = 2 metal = 4 max_metal = 4 terrain = "hills" ic = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } air_base = { size = 4 current_size = 4 } naval_base = { size = 7 current_size = 7 } } province = { id = 442 control = { year = 1938 month = april day = 27 hour = 7 } weather = raining terrain = "hills" ic = { size = 1 current_size = 1 } } province = { id = 443 nationalism = { year = 1939 month = january day = 18 hour = 0 } control = { year = 1937 month = january day = 11 hour = 12 } points = 2 weather = winter terrain = "hills" ic = { size = 2 current_size = 2 } } province = { id = 444 nationalism = { year = 1939 month = january day = 18 hour = 0 } control = { year = 1936 month = july day = 27 hour = 22 } energy = 5 max_energy = 5 metal = 8 max_metal = 8 weather = winter terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 445 nationalism = { year = 1939 month = january day = 18 hour = 0 } control = { year = 1936 month = august day = 17 hour = 4 } weather = winter terrain = "mountain" } province = { id = 446 nationalism = { year = 1939 month = january day = 18 hour = 0 } control = { year = 1938 month = february day = 22 hour = 21 } weather = winter terrain = "hills" } province = { id = 447 control = { year = 1937 month = december day = 28 hour = 18 } terrain = "clear" } province = { id = 448 control = { year = 1936 month = july day = 15 hour = 0 } points = 1 energy = 4 max_energy = 4 metal = 11 max_metal = 11 terrain = "clear" ic = { size = 2 current_size = 2 } } province = { id = 449 control = { year = 1936 month = july day = 15 hour = 0 } terrain = "mountain" } province = { id = 450 control = { year = 1938 month = march day = 11 hour = 16 } terrain = "mountain" } province = { id = 451 control = { year = 1936 month = july day = 15 hour = 0 } points = 1 energy = 5 max_energy = 5 metal = 7 max_metal = 7 terrain = "clear" air_base = { size = 1 current_size = 1 } } province = { id = 452 control = { year = 1937 month = november day = 23 hour = 18 } terrain = "mountain" } province = { id = 453 control = { year = 1938 month = november day = 8 hour = 14 } terrain = "hills" } province = { id = 454 nationalism = { year = 1939 month = january day = 18 hour = 0 } control = { year = 1938 month = august day = 15 hour = 17 } terrain = "clear" } province = { id = 455 nationalism = { year = 1939 month = january day = 18 hour = 0 } control = { year = 1938 month = march day = 19 hour = 19 } points = 1 energy = 1 max_energy = 1 metal = 1 max_metal = 1 terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 456 control = { year = 1938 month = april day = 24 hour = 6 } terrain = "mountain" } province = { id = 457 nationalism = { year = 1939 month = january day = 18 hour = 0 } control = { year = 1938 month = august day = 24 hour = 7 } terrain = "hills" } province = { id = 458 nationalism = { year = 1939 month = january day = 18 hour = 0 } control = { year = 1938 month = november day = 29 hour = 13 } metal = 7 max_metal = 7 terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 459 nationalism = { year = 1939 month = january day = 18 hour = 0 } control = { year = 1938 month = june day = 9 hour = 7 } terrain = "mountain" } province = { id = 460 nationalism = { year = 1939 month = january day = 18 hour = 0 } control = { year = 1938 month = january day = 24 hour = 23 } points = 3 energy = 6 max_energy = 6 metal = 11 max_metal = 11 rare_materials = 9 max_rare_materials = 9 ic = { size = 3 current_size = 3 } anti_air = { size = 3 current_size = 3 } air_base = { size = 2 current_size = 2 } } province = { id = 461 nationalism = { year = 1939 month = january day = 18 hour = 0 } control = { year = 1938 month = june day = 25 hour = 20 } weather = raining terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 462 nationalism = { year = 1939 month = january day = 18 hour = 0 } control = { year = 1938 month = september day = 11 hour = 20 } weather = raining terrain = "mountain" } province = { id = 463 nationalism = { year = 1939 month = january day = 18 hour = 0 } control = { year = 1938 month = september day = 29 hour = 12 } points = 1 terrain = "hills" ic = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } air_base = { size = 2 current_size = 2 } naval_base = { size = 3 current_size = 3 } } province = { id = 464 nationalism = { year = 1939 month = january day = 18 hour = 0 } control = { year = 1938 month = july day = 8 hour = 16 } points = 2 energy = 2 max_energy = 2 weather = raining terrain = "hills" ic = { size = 1 current_size = 1 } naval_base = { size = 2 current_size = 2 } } province = { id = 465 nationalism = { year = 1939 month = january day = 18 hour = 0 } control = { year = 1938 month = august day = 18 hour = 4 } terrain = "hills" } province = { id = 466 nationalism = { year = 1939 month = january day = 18 hour = 0 } control = { year = 1938 month = september day = 10 hour = 4 } metal = 4 max_metal = 4 rare_materials = 16 max_rare_materials = 16 terrain = "mountain" } province = { id = 467 nationalism = { year = 1939 month = january day = 18 hour = 0 } control = { year = 1938 month = november day = 14 hour = 0 } terrain = "hills" anti_air = { size = 3 current_size = 3 } } province = { id = 468 nationalism = { year = 1939 month = january day = 18 hour = 0 } control = { year = 1938 month = october day = 15 hour = 12 } terrain = "hills" } province = { id = 469 nationalism = { year = 1939 month = january day = 18 hour = 0 } control = { year = 1938 month = october day = 25 hour = 11 } terrain = "mountain" } province = { id = 470 nationalism = { year = 1939 month = january day = 18 hour = 0 } control = { year = 1938 month = february day = 25 hour = 5 } terrain = "mountain" } province = { id = 471 nationalism = { year = 1939 month = january day = 18 hour = 0 } control = { year = 1937 month = march day = 7 hour = 1 } points = 1 terrain = "mountain" } province = { id = 472 nationalism = { year = 1939 month = january day = 18 hour = 0 } control = { year = 1939 month = january day = 14 hour = 15 } metal = 4 max_metal = 4 terrain = "hills" } province = { id = 473 control = { year = 1936 month = july day = 15 hour = 0 } terrain = "hills" } province = { id = 474 control = { year = 1936 month = july day = 15 hour = 0 } points = 1 metal = 13 max_metal = 13 rare_materials = 11 max_rare_materials = 11 terrain = "clear" ic = { size = 3 current_size = 3 } anti_air = { size = 2 current_size = 2 } air_base = { size = 4 current_size = 4 } naval_base = { size = 7 current_size = 7 } } province = { id = 475 control = { year = 1936 month = july day = 15 hour = 0 } oilpool = 1 supplypool = 21.4650 terrain = "mountain" anti_air = { size = 2 current_size = 2 } air_base = { size = 4 current_size = 4 } } province = { id = 476 points = 3 metal = 8 max_metal = 8 rare_materials = 8 max_rare_materials = 8 terrain = "hills" ic = { size = 2 current_size = 2 } anti_air = { size = 4 current_size = 4 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } } province = { id = 477 terrain = "clear" } province = { id = 478 terrain = "hills" ic = { size = 1 current_size = 1 } } province = { id = 479 metal = 2 max_metal = 2 terrain = "hills" ic = { size = 1 current_size = 1 } } province = { id = 480 terrain = "hills" ic = { size = 1 current_size = 1 } } province = { id = 481 points = 1 metal = 3 max_metal = 3 rare_materials = 2 max_rare_materials = 2 terrain = "mountain" ic = { size = 1 current_size = 1 } anti_air = { size = 1 current_size = 1 } } province = { id = 482 terrain = "mountain" } province = { id = 483 nationalism = { year = 1940 month = july day = 20 hour = 1 } control = { year = 1940 month = may day = 7 hour = 4 } points = 5 energy = 21 max_energy = 21 metal = 15 max_metal = 15 province_revoltrisk = 14.7220 weather = winter ic = { size = 5 current_size = 5 } coastalfort = { size = 3 current_size = 3 } anti_air = { size = 2 current_size = 2 } air_base = { size = 4 current_size = 4 } naval_base = { size = 10 current_size = 10 } } province = { id = 484 nationalism = { year = 1940 month = july day = 20 hour = 1 } control = { year = 1940 month = may day = 10 hour = 4 } province_revoltrisk = 14.7220 weather = winter terrain = "hills" ic = { size = 2 current_size = 2 } } province = { id = 485 nationalism = { year = 1940 month = july day = 20 hour = 1 } control = { year = 1940 month = april day = 25 hour = 17 } metal = 8 max_metal = 8 oilpool = 103.8606 supplypool = 275.8299 province_revoltrisk = 14.7220 weather = winter terrain = "mountain" ic = { size = 1 current_size = 1 } coastalfort = { size = 2 current_size = 2 } } province = { id = 486 nationalism = { year = 1940 month = july day = 20 hour = 1 } control = { year = 1940 month = may day = 3 hour = 5 } province_revoltrisk = 14.7220 weather = winter terrain = "mountain" } province = { id = 487 nationalism = { year = 1940 month = july day = 20 hour = 1 } control = { year = 1940 month = may day = 4 hour = 6 } province_revoltrisk = 14.7220 weather = winter terrain = "mountain" } province = { id = 488 nationalism = { year = 1940 month = july day = 20 hour = 1 } control = { year = 1940 month = may day = 10 hour = 14 } province_revoltrisk = 14.7220 weather = winter terrain = "mountain" ic = { size = 1 current_size = 1 } coastalfort = { size = 3 current_size = 3 } anti_air = { size = 2 current_size = 2 } air_base = { size = 5 current_size = 5 } naval_base = { size = 10 current_size = 10 } } province = { id = 489 nationalism = { year = 1940 month = july day = 20 hour = 1 } control = { year = 1940 month = may day = 19 hour = 0 } province_revoltrisk = 14.7220 weather = winter terrain = "mountain" ic = { size = 2 current_size = 2 } } province = { id = 490 nationalism = { year = 1940 month = july day = 20 hour = 1 } control = { year = 1940 month = may day = 25 hour = 4 } province_revoltrisk = 14.7220 weather = winter terrain = "mountain" } province = { id = 491 nationalism = { year = 1940 month = july day = 20 hour = 1 } control = { year = 1940 month = may day = 20 hour = 23 } province_revoltrisk = 14.7220 weather = winter terrain = "mountain" } province = { id = 492 nationalism = { year = 1940 month = july day = 20 hour = 1 } control = { year = 1940 month = may day = 13 hour = 4 } energy = 9 max_energy = 9 province_revoltrisk = 14.7220 weather = winter terrain = "mountain" } province = { id = 493 nationalism = { year = 1940 month = july day = 20 hour = 1 } control = { year = 1940 month = june day = 0 hour = 2 } energy = 11 max_energy = 11 province_revoltrisk = 14.7220 weather = winter terrain = "mountain" ic = { size = 2 current_size = 2 } coastalfort = { size = 2 current_size = 2 } } province = { id = 494 nationalism = { year = 1940 month = july day = 20 hour = 1 } control = { year = 1940 month = june day = 29 hour = 7 } province_revoltrisk = 14.7220 weather = winter terrain = "mountain" air_base = { size = 1 current_size = 1 } } province = { id = 495 nationalism = { year = 1940 month = july day = 20 hour = 1 } control = { year = 1940 month = july day = 19 hour = 14 } points = 5 province_revoltrisk = 14.7220 weather = winter terrain = "mountain" ic = { size = 2 current_size = 2 } coastalfort = { size = 2 current_size = 2 } anti_air = { size = 1 current_size = 1 } naval_base = { size = 3 current_size = 3 } } province = { id = 496 nationalism = { year = 1940 month = july day = 20 hour = 1 } control = { year = 1940 month = july day = 20 hour = 1 } province_revoltrisk = 14.7220 weather = winter terrain = "hills" } province = { id = 497 nationalism = { year = 1940 month = july day = 20 hour = 1 } control = { year = 1940 month = july day = 20 hour = 1 } province_revoltrisk = 14.7220 weather = winter terrain = "mountain" } province = { id = 498 weather = winter terrain = "clear" ic = { size = 3 current_size = 3 } } province = { id = 499 weather = winter terrain = "clear" } province = { id = 500 weather = winter terrain = "desert" } province = { id = 501 weather = winter terrain = "clear" } province = { id = 502 weather = winter terrain = "clear" } province = { id = 503 energy = 3 max_energy = 3 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } } province = { id = 504 points = 1 terrain = "hills" ic = { size = 2 current_size = 2 } } province = { id = 505 weather = winter terrain = "desert" } province = { id = 506 terrain = "desert" } province = { id = 507 weather = winter terrain = "mountain" } province = { id = 508 weather = raining } province = { id = 510 weather = raining } province = { id = 511 weather = winter terrain = "hills" } province = { id = 512 terrain = "forest" } province = { id = 513 weather = winter terrain = "hills" } province = { id = 514 weather = winter terrain = "marsh" } province = { id = 515 weather = winter terrain = "hills" } province = { id = 516 weather = winter terrain = "hills" } province = { id = 517 rare_materials = 4 max_rare_materials = 4 weather = winter terrain = "hills" } province = { id = 518 weather = winter terrain = "marsh" } province = { id = 519 control = { year = 1940 month = april day = 3 hour = 1 } weather = winter terrain = "forest" } province = { id = 520 weather = winter terrain = "forest" ic = { size = 1 current_size = 1 } air_base = { size = 3 current_size = 3 } } province = { id = 521 points = 1 metal = 2 max_metal = 2 weather = winter terrain = "forest" ic = { size = 1 current_size = 1 } } province = { id = 522 weather = winter terrain = "marsh" ic = { size = 2 current_size = 2 } } province = { id = 523 weather = winter terrain = "marsh" } province = { id = 524 points = 1 metal = 2 max_metal = 2 weather = winter terrain = "clear" ic = { size = 3 current_size = 3 } coastalfort = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } air_base = { size = 2 current_size = 2 } naval_base = { size = 5 current_size = 5 } } province = { id = 525 points = 3 metal = 7 max_metal = 7 rare_materials = 2 max_rare_materials = 2 weather = winter ic = { size = 2 current_size = 2 } coastalfort = { size = 1 current_size = 1 } anti_air = { size = 3 current_size = 3 } air_base = { size = 5 current_size = 5 } naval_base = { size = 5 current_size = 5 } } province = { id = 526 terrain = "forest" } province = { id = 527 weather = winter terrain = "forest" ic = { size = 2 current_size = 2 } anti_air = { size = 2 current_size = 2 } air_base = { size = 3 current_size = 3 } } province = { id = 528 weather = winter terrain = "marsh" ic = { size = 1 current_size = 1 } } province = { id = 529 weather = winter terrain = "forest" } province = { id = 530 control = { year = 1940 month = april day = 3 hour = 1 } weather = winter terrain = "forest" } province = { id = 531 control = { year = 1940 month = april day = 3 hour = 1 } points = 1 metal = 2 max_metal = 2 weather = winter terrain = "forest" ic = { size = 1 current_size = 1 } coastalfort = { size = 1 current_size = 1 } anti_air = { size = 3 current_size = 3 } } province = { id = 532 control = { year = 1939 month = december day = 19 hour = 5 } weather = winter terrain = "forest" } province = { id = 533 weather = winter terrain = "marsh" } province = { id = 534 weather = winter terrain = "marsh" } province = { id = 535 points = 5 weather = winter terrain = "hills" anti_air = { size = 4 current_size = 4 } air_base = { size = 4 current_size = 4 } naval_base = { size = 7 current_size = 7 } } province = { id = 536 weather = winter terrain = "hills" } province = { id = 537 weather = winter terrain = "marsh" } province = { id = 538 weather = winter terrain = "forest" } province = { id = 539 weather = winter terrain = "forest" } province = { id = 540 weather = winter terrain = "forest" } province = { id = 541 weather = winter terrain = "forest" } province = { id = 542 points = 5 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } anti_air = { size = 4 current_size = 4 } air_base = { size = 4 current_size = 4 } naval_base = { size = 3 current_size = 3 } } province = { id = 543 weather = winter terrain = "marsh" } province = { id = 544 weather = winter terrain = "marsh" } province = { id = 545 weather = winter terrain = "forest" } province = { id = 546 weather = winter terrain = "forest" } province = { id = 547 weather = winter terrain = "clear" } province = { id = 548 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } } province = { id = 549 weather = winter terrain = "clear" } province = { id = 550 weather = winter terrain = "forest" ic = { size = 2 current_size = 2 } landfort = { size = 2 current_size = 2 } anti_air = { size = 1 current_size = 1 } } province = { id = 551 weather = winter terrain = "clear" } province = { id = 552 weather = winter terrain = "clear" } province = { id = 553 points = 30 weather = winter ic = { size = 7 current_size = 7 } coastalfort = { size = 5 current_size = 5 } landfort = { size = 5 current_size = 5 } anti_air = { size = 6 current_size = 6 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } } province = { id = 554 weather = winter terrain = "clear" } province = { id = 555 weather = winter terrain = "forest" } province = { id = 556 weather = winter terrain = "clear" } province = { id = 557 weather = winter terrain = "forest" } province = { id = 558 weather = winter terrain = "clear" } province = { id = 559 weather = winter terrain = "forest" } province = { id = 560 weather = winter terrain = "forest" anti_air = { size = 1 current_size = 1 } air_base = { size = 5 current_size = 5 } } province = { id = 561 weather = winter terrain = "clear" } province = { id = 562 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } } province = { id = 563 weather = winter terrain = "forest" } province = { id = 564 weather = winter terrain = "clear" landfort = { size = 2 current_size = 2 } anti_air = { size = 1 current_size = 1 } } province = { id = 565 weather = winter terrain = "clear" } province = { id = 566 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } landfort = { size = 2 current_size = 2 } anti_air = { size = 1 current_size = 1 } air_base = { size = 6 current_size = 6 } } province = { id = 567 energy = 17 max_energy = 17 weather = winter terrain = "forest" } province = { id = 568 weather = winter terrain = "forest" ic = { size = 3 current_size = 3 } } province = { id = 569 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } air_base = { size = 2 current_size = 2 } } province = { id = 570 points = 2 weather = winter terrain = "forest" ic = { size = 4 current_size = 4 } } province = { id = 571 energy = 17 max_energy = 17 weather = winter terrain = "clear" } province = { id = 572 points = 50 energy = 37 max_energy = 37 metal = 5 max_metal = 5 rare_materials = 9 max_rare_materials = 9 weather = winter ic = { size = 20 current_size = 20 } landfort = { size = 5 current_size = 5 } anti_air = { size = 4 current_size = 4 } air_base = { size = 10 current_size = 10 } } province = { id = 573 weather = winter terrain = "forest" } province = { id = 574 weather = winter terrain = "forest" } province = { id = 575 weather = winter terrain = "clear" ic = { size = 3 current_size = 3 } } province = { id = 576 points = 2 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } anti_air = { size = 1 current_size = 1 } } province = { id = 577 weather = winter terrain = "clear" } province = { id = 578 weather = winter terrain = "clear" } province = { id = 579 weather = winter terrain = "forest" ic = { size = 2 current_size = 2 } } province = { id = 580 weather = winter terrain = "clear" } province = { id = 581 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } air_base = { size = 5 current_size = 5 } } province = { id = 582 weather = winter terrain = "clear" } province = { id = 583 weather = winter terrain = "clear" } province = { id = 584 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } } province = { id = 585 weather = winter terrain = "clear" } province = { id = 586 weather = winter terrain = "forest" } province = { id = 587 weather = winter terrain = "clear" } province = { id = 588 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } anti_air = { size = 2 current_size = 2 } } province = { id = 589 points = 5 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } anti_air = { size = 3 current_size = 3 } air_base = { size = 8 current_size = 8 } } province = { id = 590 points = 2 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } anti_air = { size = 2 current_size = 2 } } province = { id = 591 weather = winter terrain = "forest" } province = { id = 592 weather = winter terrain = "clear" landfort = { size = 2 current_size = 2 } } province = { id = 593 weather = winter terrain = "clear" landfort = { size = 2 current_size = 2 } anti_air = { size = 1 current_size = 1 } } province = { id = 594 weather = winter terrain = "forest" anti_air = { size = 1 current_size = 1 } } province = { id = 595 weather = winter terrain = "marsh" ic = { size = 1 current_size = 1 } } province = { id = 596 weather = winter terrain = "forest" landfort = { size = 2 current_size = 2 } } province = { id = 597 weather = winter terrain = "marsh" landfort = { size = 2 current_size = 2 } anti_air = { size = 1 current_size = 1 } } province = { id = 598 weather = winter terrain = "forest" } province = { id = 599 points = 5 weather = winter terrain = "clear" ic = { size = 3 current_size = 3 } landfort = { size = 2 current_size = 2 } anti_air = { size = 6 current_size = 6 } air_base = { size = 10 current_size = 10 } } province = { id = 600 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } anti_air = { size = 2 current_size = 2 } } province = { id = 601 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } air_base = { size = 2 current_size = 2 } } province = { id = 602 weather = winter terrain = "clear" } province = { id = 603 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } } province = { id = 604 metal = 18 max_metal = 18 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } air_base = { size = 5 current_size = 5 } } province = { id = 605 weather = winter terrain = "clear" } province = { id = 606 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } } province = { id = 607 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } anti_air = { size = 2 current_size = 2 } } province = { id = 608 weather = winter terrain = "clear" } province = { id = 609 weather = winter terrain = "forest" ic = { size = 3 current_size = 3 } } province = { id = 610 weather = winter terrain = "clear" ic = { size = 3 current_size = 3 } } province = { id = 611 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } } province = { id = 612 weather = winter terrain = "clear" ic = { size = 5 current_size = 5 } landfort = { size = 2 current_size = 2 } anti_air = { size = 1 current_size = 1 } } province = { id = 613 weather = winter terrain = "clear" } province = { id = 614 weather = winter terrain = "clear" landfort = { size = 2 current_size = 2 } anti_air = { size = 1 current_size = 1 } } province = { id = 615 weather = winter terrain = "forest" } province = { id = 616 weather = winter terrain = "forest" ic = { size = 3 current_size = 3 } } province = { id = 617 points = 5 weather = winter ic = { size = 7 current_size = 7 } anti_air = { size = 3 current_size = 3 } air_base = { size = 8 current_size = 8 } } province = { id = 618 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } landfort = { size = 2 current_size = 2 } } province = { id = 619 weather = winter terrain = "clear" landfort = { size = 2 current_size = 2 } } province = { id = 620 weather = winter terrain = "forest" } province = { id = 621 weather = winter terrain = "clear" landfort = { size = 2 current_size = 2 } anti_air = { size = 1 current_size = 1 } } province = { id = 622 terrain = "clear" ic = { size = 2 current_size = 2 } naval_base = { size = 1 current_size = 1 } } province = { id = 623 terrain = "clear" } province = { id = 624 terrain = "clear" } province = { id = 625 weather = winter terrain = "clear" } province = { id = 626 points = 2 ic = { size = 3 current_size = 3 } landfort = { size = 2 current_size = 2 } anti_air = { size = 4 current_size = 4 } air_base = { size = 2 current_size = 2 } naval_base = { size = 1 current_size = 1 } } province = { id = 627 energy = 120 max_energy = 120 metal = 14 max_metal = 14 weather = winter terrain = "clear" ic = { size = 3 current_size = 3 } } province = { id = 628 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } } province = { id = 629 weather = winter terrain = "forest" ic = { size = 2 current_size = 2 } } province = { id = 630 energy = 27 max_energy = 27 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } anti_air = { size = 2 current_size = 2 } air_base = { size = 2 current_size = 2 } } province = { id = 631 weather = winter terrain = "clear" } province = { id = 632 energy = 111 max_energy = 111 rare_materials = 1 max_rare_materials = 1 weather = winter terrain = "clear" } province = { id = 633 weather = winter terrain = "clear" } province = { id = 634 weather = winter terrain = "clear" } province = { id = 635 energy = 114 max_energy = 114 metal = 11 max_metal = 11 rare_materials = 9 max_rare_materials = 9 weather = winter terrain = "hills" ic = { size = 8 current_size = 8 } } province = { id = 636 points = 2 energy = 3 max_energy = 3 weather = winter terrain = "clear" ic = { size = 3 current_size = 3 } anti_air = { size = 3 current_size = 3 } air_base = { size = 4 current_size = 4 } } province = { id = 637 terrain = "clear" } province = { id = 638 weather = raining terrain = "mountain" landfort = { size = 3 current_size = 3 } } province = { id = 639 terrain = "marsh" } province = { id = 640 weather = raining terrain = "clear" } province = { id = 641 points = 2 weather = raining terrain = "hills" ic = { size = 4 current_size = 4 } coastalfort = { size = 5 current_size = 5 } landfort = { size = 3 current_size = 3 } anti_air = { size = 6 current_size = 6 } air_base = { size = 6 current_size = 6 } naval_base = { size = 10 current_size = 10 } } province = { id = 642 weather = winter terrain = "clear" } province = { id = 643 weather = winter terrain = "clear" } province = { id = 644 points = 2 weather = winter terrain = "clear" ic = { size = 3 current_size = 3 } anti_air = { size = 2 current_size = 2 } } province = { id = 645 weather = winter terrain = "clear" } province = { id = 646 weather = winter terrain = "clear" } province = { id = 647 weather = winter terrain = "clear" } province = { id = 648 weather = winter terrain = "clear" } province = { id = 649 weather = winter terrain = "forest" } province = { id = 650 weather = winter terrain = "forest" ic = { size = 2 current_size = 2 } } province = { id = 651 weather = winter terrain = "clear" } province = { id = 652 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } } province = { id = 653 weather = winter terrain = "hills" } province = { id = 654 weather = winter terrain = "forest" ic = { size = 3 current_size = 3 } anti_air = { size = 1 current_size = 1 } } province = { id = 655 weather = winter terrain = "forest" } province = { id = 656 weather = winter terrain = "clear" ic = { size = 4 current_size = 4 } } province = { id = 657 weather = winter terrain = "clear" } province = { id = 658 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } } province = { id = 659 weather = winter terrain = "clear" } province = { id = 660 weather = winter terrain = "clear" } province = { id = 661 weather = winter terrain = "clear" } province = { id = 662 weather = winter terrain = "clear" } province = { id = 663 points = 30 weather = winter ic = { size = 5 current_size = 5 } landfort = { size = 5 current_size = 5 } anti_air = { size = 3 current_size = 3 } air_base = { size = 8 current_size = 8 } } province = { id = 664 oil = 4 max_oil = 4 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } air_base = { size = 2 current_size = 2 } } province = { id = 665 weather = winter terrain = "hills" } province = { id = 666 weather = winter terrain = "clear" ic = { size = 3 current_size = 3 } air_base = { size = 3 current_size = 3 } } province = { id = 667 oil = 4 max_oil = 4 weather = winter terrain = "forest" ic = { size = 3 current_size = 3 } } province = { id = 668 weather = winter terrain = "hills" ic = { size = 3 current_size = 3 } anti_air = { size = 3 current_size = 3 } } province = { id = 669 weather = winter terrain = "hills" ic = { size = 5 current_size = 5 } } province = { id = 670 weather = winter terrain = "clear" ic = { size = 4 current_size = 4 } } province = { id = 671 weather = winter terrain = "clear" ic = { size = 4 current_size = 4 } } province = { id = 672 weather = winter terrain = "clear" ic = { size = 6 current_size = 6 } } province = { id = 673 weather = winter terrain = "forest" } province = { id = 674 weather = winter terrain = "clear" ic = { size = 3 current_size = 3 } } province = { id = 675 weather = winter terrain = "clear" ic = { size = 4 current_size = 4 } } province = { id = 676 weather = winter terrain = "clear" } province = { id = 677 weather = winter terrain = "clear" ic = { size = 6 current_size = 6 } } province = { id = 678 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } anti_air = { size = 2 current_size = 2 } } province = { id = 679 weather = winter terrain = "clear" } province = { id = 680 weather = winter terrain = "forest" ic = { size = 7 current_size = 7 } anti_air = { size = 2 current_size = 2 } air_base = { size = 4 current_size = 4 } } province = { id = 681 weather = winter terrain = "forest" ic = { size = 4 current_size = 4 } } province = { id = 682 weather = winter terrain = "forest" ic = { size = 2 current_size = 2 } } province = { id = 683 weather = winter terrain = "forest" } province = { id = 684 weather = winter terrain = "forest" ic = { size = 5 current_size = 5 } } province = { id = 685 weather = winter terrain = "forest" ic = { size = 2 current_size = 2 } } province = { id = 686 metal = 1 max_metal = 1 rare_materials = 6 max_rare_materials = 6 weather = winter terrain = "clear" ic = { size = 5 current_size = 5 } } province = { id = 687 oil = 4 max_oil = 4 weather = winter terrain = "forest" ic = { size = 5 current_size = 5 } } province = { id = 688 oil = 4 max_oil = 4 weather = winter terrain = "forest" } province = { id = 689 weather = winter terrain = "forest" } province = { id = 690 weather = winter terrain = "hills" ic = { size = 2 current_size = 2 } } province = { id = 691 weather = winter terrain = "clear" ic = { size = 3 current_size = 3 } } province = { id = 692 weather = winter terrain = "clear" } province = { id = 693 points = 2 oil = 17 max_oil = 17 weather = winter terrain = "hills" } province = { id = 694 weather = raining terrain = "hills" } province = { id = 695 terrain = "mountain" } province = { id = 696 weather = winter terrain = "mountain" } province = { id = 697 terrain = "clear" } province = { id = 698 terrain = "hills" ic = { size = 2 current_size = 2 } } province = { id = 699 terrain = "desert" } province = { id = 700 terrain = "desert" } province = { id = 701 weather = winter terrain = "mountain" } province = { id = 702 oil = 20 max_oil = 20 terrain = "mountain" ic = { size = 2 current_size = 2 } } province = { id = 703 weather = winter terrain = "mountain" } province = { id = 704 terrain = "mountain" ic = { size = 2 current_size = 2 } } province = { id = 705 terrain = "mountain" } province = { id = 706 terrain = "marsh" anti_air = { size = 2 current_size = 2 } air_base = { size = 4 current_size = 4 } } province = { id = 707 weather = winter terrain = "mountain" } province = { id = 708 terrain = "mountain" anti_air = { size = 3 current_size = 3 } air_base = { size = 4 current_size = 4 } naval_base = { size = 3 current_size = 3 } } province = { id = 709 energy = 12 max_energy = 12 rare_materials = 5 max_rare_materials = 5 weather = winter terrain = "mountain" ic = { size = 3 current_size = 3 } } province = { id = 710 terrain = "mountain" } province = { id = 711 terrain = "mountain" ic = { size = 2 current_size = 2 } anti_air = { size = 1 current_size = 1 } } province = { id = 712 weather = winter terrain = "mountain" } province = { id = 713 points = 15 oil = 142 max_oil = 142 rare_materials = 5 max_rare_materials = 5 terrain = "hills" ic = { size = 3 current_size = 3 } anti_air = { size = 3 current_size = 3 } air_base = { size = 4 current_size = 4 } } province = { id = 714 weather = winter terrain = "mountain" } province = { id = 715 control = { year = 1936 month = july day = 15 hour = 0 } terrain = "mountain" air_base = { size = 1 current_size = 1 } } province = { id = 716 control = { year = 1936 month = july day = 15 hour = 0 } energy = 2 max_energy = 2 metal = 33 max_metal = 33 rare_materials = 2 max_rare_materials = 2 supplypool = 19.6100 terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 717 control = { year = 1938 month = february day = 1 hour = 14 } terrain = "clear" } province = { id = 718 control = { year = 1938 month = february day = 6 hour = 20 } points = 2 rare_materials = 1 max_rare_materials = 1 terrain = "clear" ic = { size = 1 current_size = 1 } anti_air = { size = 3 current_size = 3 } air_base = { size = 4 current_size = 4 } naval_base = { size = 4 current_size = 4 } } province = { id = 719 terrain = "mountain" } province = { id = 720 rare_materials = 1 max_rare_materials = 1 terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 721 control = { year = 1938 month = february day = 24 hour = 10 } terrain = "hills" } province = { id = 722 terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 723 control = { year = 1938 month = february day = 20 hour = 9 } terrain = "mountain" } province = { id = 724 metal = 9 max_metal = 9 terrain = "hills" } province = { id = 725 terrain = "mountain" } province = { id = 726 terrain = "mountain" } province = { id = 727 points = 5 terrain = "hills" ic = { size = 1 current_size = 1 } anti_air = { size = 4 current_size = 4 } air_base = { size = 4 current_size = 4 } naval_base = { size = 5 current_size = 5 } } province = { id = 728 oilpool = 999.5994 supplypool = 377.8138 terrain = "clear" anti_air = { size = 2 current_size = 2 } air_base = { size = 4 current_size = 4 } naval_base = { size = 2 current_size = 2 } } province = { id = 729 terrain = "hills" } province = { id = 730 terrain = "mountain" } province = { id = 731 terrain = "mountain" } province = { id = 732 terrain = "mountain" } province = { id = 733 terrain = "mountain" } province = { id = 734 metal = 22 max_metal = 22 rare_materials = 2 max_rare_materials = 2 terrain = "hills" ic = { size = 1 current_size = 1 } } province = { id = 735 terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 736 terrain = "mountain" } province = { id = 737 terrain = "desert" } province = { id = 738 terrain = "desert" } province = { id = 739 terrain = "desert" } province = { id = 740 metal = 18 max_metal = 18 terrain = "hills" landfort = { size = 1 current_size = 1 } } province = { id = 741 rare_materials = 1 max_rare_materials = 1 terrain = "desert" } province = { id = 742 terrain = "clear" } province = { id = 743 terrain = "mountain" } province = { id = 744 terrain = "clear" landfort = { size = 2 current_size = 2 } } province = { id = 745 terrain = "clear" } province = { id = 746 terrain = "hills" } province = { id = 747 points = 5 ic = { size = 2 current_size = 2 } anti_air = { size = 4 current_size = 4 } air_base = { size = 4 current_size = 4 } naval_base = { size = 5 current_size = 5 } } province = { id = 748 rare_materials = 1 max_rare_materials = 1 terrain = "hills" ic = { size = 1 current_size = 1 } } province = { id = 749 terrain = "hills" } province = { id = 750 points = 3 energypool = 1.6875 metalpool = 1.6875 oilpool = 1024.5706 supplypool = 632.0568 terrain = "clear" anti_air = { size = 1 current_size = 1 } infra = { size = 0.4000 current_size = 0.4000 } air_base = { size = 10 current_size = 10 } naval_base = { size = 2 current_size = 2 } } province = { id = 751 terrain = "desert" } province = { id = 752 terrain = "clear" infra = { size = 0.3000 current_size = 0.3000 } } province = { id = 753 terrain = "desert" } province = { id = 754 terrain = "desert" } province = { id = 755 terrain = "desert" } province = { id = 756 terrain = "desert" infra = { size = 0.3000 current_size = 0.3000 } } province = { id = 757 terrain = "clear" infra = { size = 0.3000 current_size = 0.3000 } } province = { id = 758 terrain = "desert" } province = { id = 759 terrain = "desert" infra = { size = 0.3000 current_size = 0.3000 } } province = { id = 760 terrain = "desert" } province = { id = 761 points = 1 terrain = "clear" anti_air = { size = 1 current_size = 1 } infra = { size = 0.4000 current_size = 0.4000 } air_base = { size = 4 current_size = 4 } naval_base = { size = 2 current_size = 2 } } province = { id = 762 terrain = "desert" infra = { size = 0.3000 current_size = 0.3000 } } province = { id = 763 terrain = "clear" infra = { size = 0.3000 current_size = 0.3000 } } province = { id = 764 terrain = "hills" infra = { size = 0.3000 current_size = 0.3000 } } province = { id = 765 control = { year = 1940 month = october day = 6 hour = 14 } points = 3 terrain = "desert" landfort = { size = 3 current_size = 2.6666 } anti_air = { size = 2 current_size = 1.9811 } infra = { size = 0.4000 current_size = 0.4000 } air_base = { size = 2 current_size = 1.9811 } naval_base = { size = 6 current_size = 5.9432 } } province = { id = 766 control = { year = 1940 month = december day = 4 hour = 0 } terrain = "desert" infra = { size = 0.1000 current_size = 0.0073 } } province = { id = 767 control = { year = 1940 month = november day = 0 hour = 21 } terrain = "desert" infra = { size = 0.3000 current_size = 0.2577 } } province = { id = 768 terrain = "hills" infra = { size = 0.3000 current_size = 0.3000 } } province = { id = 769 control = { year = 1940 month = september day = 16 hour = 16 } terrain = "desert" landfort = { size = 1 current_size = 0.2575 } infra = { size = 0.1000 current_size = 0.0932 } } province = { id = 770 control = { year = 1940 month = september day = 16 hour = 17 } terrain = "desert" } province = { id = 771 control = { year = 1940 month = august day = 12 hour = 14 } terrain = "desert" infra = { size = 0.3000 current_size = 0.3000 } } province = { id = 772 control = { year = 1940 month = september day = 4 hour = 22 } terrain = "desert" infra = { size = 0.1000 current_size = 0.0582 } } province = { id = 773 terrain = "desert" } province = { id = 774 terrain = "desert" } province = { id = 775 terrain = "desert" } province = { id = 776 terrain = "desert" } province = { id = 777 terrain = "desert" } province = { id = 778 terrain = "desert" } province = { id = 779 terrain = "desert" } province = { id = 780 terrain = "desert" } province = { id = 781 terrain = "desert" } province = { id = 782 terrain = "desert" } province = { id = 783 rare_materials = 1 max_rare_materials = 1 terrain = "desert" } province = { id = 784 terrain = "desert" } province = { id = 785 terrain = "desert" } province = { id = 786 terrain = "clear" } province = { id = 787 points = 2 rare_materials = 1 max_rare_materials = 1 weather = raining ic = { size = 4 current_size = 4 } anti_air = { size = 2 current_size = 2 } } province = { id = 788 weather = raining terrain = "desert" } province = { id = 789 points = 5 oilpool = 1246.2565 supplypool = 1643.9089 weather = raining ic = { size = 1 current_size = 1 } anti_air = { size = 6 current_size = 6 } air_base = { size = 7 current_size = 7 } naval_base = { size = 10 current_size = 10 } } province = { id = 790 rare_materials = 1 max_rare_materials = 1 weather = raining terrain = "marsh" } province = { id = 791 points = 5 weather = raining terrain = "clear" anti_air = { size = 2 current_size = 2 } } province = { id = 792 terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 793 terrain = "clear" } province = { id = 794 terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 795 terrain = "clear" } province = { id = 796 terrain = "desert" } province = { id = 797 terrain = "desert" } province = { id = 798 rare_materials = 1 max_rare_materials = 1 terrain = "desert" } province = { id = 799 terrain = "marsh" } province = { id = 800 terrain = "desert" } province = { id = 801 terrain = "desert" } province = { id = 802 terrain = "desert" } province = { id = 803 terrain = "desert" } province = { id = 804 terrain = "desert" } province = { id = 805 terrain = "desert" } province = { id = 806 terrain = "clear" } province = { id = 807 terrain = "clear" } province = { id = 808 terrain = "mountain" } province = { id = 809 terrain = "forest" } province = { id = 810 terrain = "clear" ic = { size = 1 current_size = 1 } anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 811 rare_materials = 1 max_rare_materials = 1 terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 812 terrain = "clear" } province = { id = 813 terrain = "desert" } province = { id = 814 weather = raining terrain = "clear" } province = { id = 815 control = { year = 1936 month = july day = 12 hour = 0 } points = 1 terrain = "mountain" anti_air = { size = 1 current_size = 1 } naval_base = { size = 6 current_size = 6 } } province = { id = 816 control = { year = 1936 month = july day = 12 hour = 0 } terrain = "desert" } province = { id = 817 control = { year = 1940 month = september day = 3 hour = 8 } weather = raining terrain = "mountain" air_base = { size = 4 current_size = 2.5747 } } province = { id = 818 control = { year = 1936 month = july day = 12 hour = 0 } terrain = "clear" } province = { id = 819 control = { year = 1936 month = july day = 12 hour = 0 } rare_materials = 1 max_rare_materials = 1 terrain = "desert" } province = { id = 820 control = { year = 1936 month = july day = 12 hour = 0 } terrain = "mountain" } province = { id = 821 control = { year = 1936 month = july day = 12 hour = 0 } terrain = "mountain" } province = { id = 822 control = { year = 1940 month = november day = 19 hour = 0 } terrain = "jungle" infra = { size = 0.1000 current_size = 0.0598 } } province = { id = 823 control = { year = 1936 month = july day = 12 hour = 0 } weather = raining terrain = "mountain" } province = { id = 824 control = { year = 1940 month = october day = 11 hour = 23 } terrain = "jungle" infra = { size = 0.1000 current_size = 0.0813 } } province = { id = 825 control = { year = 1936 month = july day = 12 hour = 0 } points = 1 rare_materials = 6 max_rare_materials = 6 terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 826 control = { year = 1936 month = july day = 12 hour = 0 } terrain = "marsh" } province = { id = 827 control = { year = 1940 month = december day = 2 hour = 8 } terrain = "clear" infra = { size = 0.1000 current_size = 0.0530 } } province = { id = 828 control = { year = 1936 month = july day = 12 hour = 0 } terrain = "mountain" } province = { id = 829 control = { year = 1940 month = september day = 21 hour = 19 } terrain = "jungle" infra = { size = 0.1000 current_size = 0.0938 } } province = { id = 830 control = { year = 1940 month = october day = 6 hour = 0 } terrain = "mountain" infra = { size = 0.1000 current_size = 0.0844 } } province = { id = 831 control = { year = 1940 month = november day = 11 hour = 21 } terrain = "mountain" infra = { size = 0.1000 current_size = 0.0641 } } province = { id = 832 control = { year = 1940 month = august day = 3 hour = 22 } terrain = "mountain" } province = { id = 833 oilpool = 38.7323 supplypool = 4.7038 terrain = "desert" anti_air = { size = 1 current_size = 1 } naval_base = { size = 1 current_size = 1 } } province = { id = 834 control = { year = 1940 month = november day = 11 hour = 23 } terrain = "desert" infra = { size = 0.3000 current_size = 0.2271 } } province = { id = 835 control = { year = 1940 month = november day = 11 hour = 10 } terrain = "desert" infra = { size = 0.3000 current_size = 0.2271 } } province = { id = 836 control = { year = 1940 month = november day = 27 hour = 7 } rare_materials = 1 max_rare_materials = 1 terrain = "desert" ic = { size = 1 current_size = 0.2176 } infra = { size = 0.4000 current_size = 0.2471 } air_base = { size = 1 current_size = 0.2176 } naval_base = { size = 2 current_size = 0.4353 } } province = { id = 837 control = { year = 1940 month = october day = 28 hour = 16 } terrain = "desert" infra = { size = 0.1000 current_size = 0.0714 } } province = { id = 838 control = { year = 1940 month = september day = 21 hour = 12 } terrain = "clear" } province = { id = 839 terrain = "clear" } province = { id = 840 terrain = "hills" } province = { id = 841 terrain = "mountain" } province = { id = 842 terrain = "clear" anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 843 rare_materials = 1 max_rare_materials = 1 terrain = "hills" ic = { size = 1 current_size = 1 } } province = { id = 844 metal = 1 max_metal = 1 rare_materials = 1 max_rare_materials = 1 terrain = "hills" ic = { size = 1 current_size = 1 } } province = { id = 845 terrain = "hills" } province = { id = 846 rare_materials = 1 max_rare_materials = 1 terrain = "hills" } province = { id = 847 terrain = "hills" } province = { id = 848 terrain = "mountain" } province = { id = 849 terrain = "hills" } province = { id = 850 terrain = "hills" ic = { size = 1 current_size = 1 } } province = { id = 851 rare_materials = 1 max_rare_materials = 1 terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 852 terrain = "hills" } province = { id = 853 terrain = "forest" } province = { id = 854 terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 855 points = 1 rare_materials = 1 max_rare_materials = 1 rarematerialspool = 225.5526 energypool = 75.1842 metalpool = 75.1842 oilpool = 17.6213 supplypool = 6.4759 terrain = "marsh" air_base = { size = 1 current_size = 1 } naval_base = { size = 3 current_size = 3 } } province = { id = 856 terrain = "clear" } province = { id = 857 terrain = "hills" } province = { id = 858 terrain = "hills" } province = { id = 859 rare_materials = 48 max_rare_materials = 48 terrain = "forest" ic = { size = 1 current_size = 1 } } province = { id = 860 terrain = "forest" } province = { id = 861 terrain = "marsh" } province = { id = 862 metal = 15 max_metal = 15 terrain = "forest" ic = { size = 8 current_size = 8 } } province = { id = 863 terrain = "forest" } province = { id = 864 terrain = "hills" } province = { id = 865 terrain = "hills" } province = { id = 866 terrain = "hills" ic = { size = 1 current_size = 1 } } province = { id = 867 terrain = "mountain" } province = { id = 868 terrain = "forest" } province = { id = 869 terrain = "clear" } province = { id = 870 rare_materials = 1 max_rare_materials = 1 terrain = "desert" ic = { size = 1 current_size = 1 } } province = { id = 871 terrain = "marsh" } province = { id = 872 points = 2 energy = 14 max_energy = 14 terrain = "mountain" ic = { size = 3 current_size = 3 } anti_air = { size = 3 current_size = 3 } air_base = { size = 1 current_size = 1 } naval_base = { size = 3 current_size = 3 } } province = { id = 873 energy = 25 max_energy = 25 metal = 10 max_metal = 10 rare_materials = 62 max_rare_materials = 62 terrain = "mountain" ic = { size = 3 current_size = 3 } } province = { id = 874 terrain = "hills" } province = { id = 875 terrain = "mountain" } province = { id = 876 points = 3 rare_materials = 16 max_rare_materials = 16 terrain = "mountain" ic = { size = 4 current_size = 4 } anti_air = { size = 3 current_size = 3 } } province = { id = 877 terrain = "mountain" } province = { id = 878 terrain = "hills" ic = { size = 1 current_size = 1 } } province = { id = 879 metal = 4 max_metal = 4 terrain = "desert" } province = { id = 880 points = 3 terrain = "mountain" ic = { size = 4 current_size = 4 } anti_air = { size = 4 current_size = 4 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } } province = { id = 881 points = 2 terrain = "mountain" ic = { size = 2 current_size = 2 } anti_air = { size = 1 current_size = 1 } } province = { id = 882 terrain = "desert" anti_air = { size = 2 current_size = 2 } air_base = { size = 1 current_size = 1 } naval_base = { size = 3 current_size = 3 } } province = { id = 883 terrain = "desert" } province = { id = 884 terrain = "desert" } province = { id = 885 terrain = "marsh" ic = { size = 1 current_size = 1 } } province = { id = 886 terrain = "desert" ic = { size = 1 current_size = 1 } } province = { id = 887 terrain = "forest" } province = { id = 888 terrain = "desert" ic = { size = 1 current_size = 1 } } province = { id = 889 points = 5 oilpool = 47.8866 supplypool = 2.6169 weather = storm terrain = "jungle" anti_air = { size = 3 current_size = 3 } air_base = { size = 4 current_size = 4 } naval_base = { size = 4 current_size = 4 } } province = { id = 890 terrain = "jungle" } province = { id = 891 terrain = "desert" } province = { id = 892 rarematerialspool = 7144.3296 energypool = 1073.6467 metalpool = 314.8231 supplypool = 3.8856 terrain = "hills" air_base = { size = 1 current_size = 1 } naval_base = { size = 3 current_size = 3 } } province = { id = 893 rare_materials = 1 max_rare_materials = 1 terrain = "jungle" air_base = { size = 1 current_size = 1 } naval_base = { size = 1 current_size = 1 } } province = { id = 894 points = 1 terrain = "jungle" ic = { size = 1 current_size = 1 } air_base = { size = 1 current_size = 1 } naval_base = { size = 3 current_size = 3 } } province = { id = 895 points = 1 terrain = "jungle" } province = { id = 896 terrain = "hills" } province = { id = 897 terrain = "jungle" } province = { id = 898 points = 1 energy = 2 max_energy = 2 metal = 7 max_metal = 7 terrain = "jungle" ic = { size = 2 current_size = 2 } } province = { id = 899 points = 1 terrain = "jungle" } province = { id = 900 terrain = "desert" anti_air = { size = 4 current_size = 4 } } province = { id = 901 terrain = "jungle" } province = { id = 902 terrain = "jungle" } province = { id = 903 terrain = "jungle" } province = { id = 904 rare_materials = 24 max_rare_materials = 24 terrain = "jungle" } province = { id = 905 metal = 3 max_metal = 3 weather = raining terrain = "jungle" } province = { id = 906 terrain = "jungle" } province = { id = 907 control = { year = 1940 month = august day = 23 hour = 1 } terrain = "jungle" } province = { id = 908 control = { year = 1940 month = august day = 23 hour = 1 } terrain = "jungle" ic = { size = 1 current_size = 1 } } province = { id = 909 control = { year = 1940 month = august day = 23 hour = 1 } terrain = "jungle" } province = { id = 910 control = { year = 1940 month = august day = 23 hour = 1 } terrain = "jungle" } province = { id = 911 control = { year = 1940 month = august day = 23 hour = 1 } terrain = "jungle" } province = { id = 912 terrain = "jungle" anti_air = { size = 2 current_size = 2 } air_base = { size = 1 current_size = 1 } naval_base = { size = 1 current_size = 1 } } province = { id = 913 nationalism = { year = 1939 month = january day = 18 hour = 0 } control = { year = 1939 month = january day = 18 hour = 0 } supplypool = 16.7281 province_revoltrisk = 13.7212 terrain = "jungle" } province = { id = 914 control = { year = 1940 month = august day = 23 hour = 1 } terrain = "jungle" } province = { id = 915 control = { year = 1940 month = august day = 23 hour = 1 } points = 2 terrain = "jungle" naval_base = { size = 1 current_size = 1 } } province = { id = 916 control = { year = 1936 month = july day = 15 hour = 0 } terrain = "jungle" } province = { id = 917 control = { year = 1940 month = august day = 23 hour = 1 } terrain = "jungle" } province = { id = 918 control = { year = 1940 month = august day = 23 hour = 1 } terrain = "jungle" } province = { id = 919 control = { year = 1940 month = august day = 23 hour = 1 } terrain = "forest" } province = { id = 920 control = { year = 1940 month = august day = 17 hour = 1 } rare_materials = 1 max_rare_materials = 1 terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 921 control = { year = 1940 month = august day = 17 hour = 1 } terrain = "hills" } province = { id = 922 control = { year = 1940 month = august day = 17 hour = 1 } terrain = "desert" } province = { id = 923 control = { year = 1940 month = august day = 23 hour = 1 } weather = raining terrain = "jungle" } province = { id = 924 control = { year = 1940 month = august day = 17 hour = 1 } terrain = "forest" } province = { id = 925 control = { year = 1940 month = august day = 23 hour = 1 } terrain = "clear" } province = { id = 926 control = { year = 1940 month = august day = 23 hour = 1 } rare_materials = 1 max_rare_materials = 1 terrain = "forest" ic = { size = 1 current_size = 1 } } province = { id = 927 control = { year = 1940 month = august day = 23 hour = 1 } terrain = "hills" } province = { id = 928 control = { year = 1940 month = august day = 23 hour = 1 } rare_materials = 45 max_rare_materials = 45 terrain = "mountain" } province = { id = 929 terrain = "jungle" anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } naval_base = { size = 1 current_size = 1 } } province = { id = 930 terrain = "jungle" ic = { size = 1 current_size = 1 } } province = { id = 931 terrain = "jungle" } province = { id = 932 terrain = "jungle" ic = { size = 1 current_size = 1 } } province = { id = 933 terrain = "mountain" } province = { id = 934 terrain = "jungle" } province = { id = 935 terrain = "marsh" } province = { id = 936 terrain = "hills" } province = { id = 937 terrain = "clear" } province = { id = 938 terrain = "clear" } province = { id = 939 terrain = "forest" ic = { size = 1 current_size = 1 } } province = { id = 940 terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 941 terrain = "mountain" } province = { id = 942 terrain = "clear" } province = { id = 943 terrain = "desert" } province = { id = 944 rare_materials = 1 max_rare_materials = 1 terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 945 terrain = "clear" } province = { id = 946 terrain = "desert" } province = { id = 947 terrain = "desert" } province = { id = 948 terrain = "forest" } province = { id = 949 terrain = "forest" } province = { id = 950 terrain = "jungle" ic = { size = 1 current_size = 1 } } province = { id = 951 rare_materials = 1 max_rare_materials = 1 terrain = "jungle" ic = { size = 1 current_size = 1 } } province = { id = 952 terrain = "forest" } province = { id = 953 terrain = "forest" } province = { id = 954 terrain = "jungle" } province = { id = 955 terrain = "jungle" } province = { id = 956 metal = 18 max_metal = 18 terrain = "jungle" anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 957 terrain = "forest" } province = { id = 958 terrain = "clear" } province = { id = 959 terrain = "forest" } province = { id = 960 terrain = "jungle" } province = { id = 961 rare_materials = 1 max_rare_materials = 1 terrain = "forest" ic = { size = 1 current_size = 1 } } province = { id = 962 rare_materials = 1 max_rare_materials = 1 terrain = "jungle" ic = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } air_base = { size = 4 current_size = 4 } naval_base = { size = 1 current_size = 1 } } province = { id = 963 energypool = 75.1842 metalpool = 75.1842 terrain = "forest" } province = { id = 964 metal = 5 max_metal = 5 terrain = "jungle" anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } naval_base = { size = 2 current_size = 2 } } province = { id = 965 terrain = "mountain" } province = { id = 966 terrain = "jungle" } province = { id = 967 rare_materials = 1 max_rare_materials = 1 terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 968 terrain = "hills" } province = { id = 969 points = 1 rare_materials = 1 max_rare_materials = 1 terrain = "jungle" ic = { size = 1 current_size = 1 } anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } naval_base = { size = 2 current_size = 2 } } province = { id = 970 terrain = "jungle" } province = { id = 971 terrain = "clear" } province = { id = 972 terrain = "marsh" } province = { id = 973 terrain = "clear" } province = { id = 974 terrain = "clear" } province = { id = 975 terrain = "forest" } province = { id = 976 terrain = "clear" } province = { id = 977 terrain = "forest" ic = { size = 1 current_size = 1 } } province = { id = 978 points = 5 terrain = "clear" ic = { size = 1 current_size = 1 } anti_air = { size = 3 current_size = 3 } air_base = { size = 4 current_size = 4 } naval_base = { size = 2 current_size = 2 } } province = { id = 979 terrain = "forest" } province = { id = 980 terrain = "forest" } province = { id = 981 terrain = "desert" } province = { id = 982 rare_materials = 1 max_rare_materials = 1 terrain = "desert" } province = { id = 983 terrain = "clear" } province = { id = 984 terrain = "desert" } province = { id = 985 terrain = "desert" } province = { id = 986 terrain = "desert" } province = { id = 987 control = { year = 1936 month = july day = 15 hour = 0 } oilpool = 18.5701 supplypool = 27.2486 terrain = "desert" } province = { id = 988 control = { year = 1936 month = july day = 15 hour = 0 } terrain = "desert" anti_air = { size = 2 current_size = 2 } air_base = { size = 2 current_size = 2 } naval_base = { size = 2 current_size = 2 } } province = { id = 989 control = { year = 1936 month = july day = 15 hour = 0 } terrain = "desert" } province = { id = 990 control = { year = 1936 month = july day = 15 hour = 0 } oilpool = 12.4313 supplypool = 19.8750 terrain = "mountain" anti_air = { size = 2 current_size = 2 } air_base = { size = 1 current_size = 1 } naval_base = { size = 3 current_size = 3 } } province = { id = 991 control = { year = 1936 month = july day = 15 hour = 0 } weather = raining terrain = "mountain" } province = { id = 992 points = 1 terrain = "clear" air_base = { size = 1 current_size = 1 } naval_base = { size = 3 current_size = 3 } } province = { id = 993 terrain = "hills" } province = { id = 994 terrain = "mountain" } province = { id = 995 points = 1 oilpool = 19.2682 supplypool = 46.7000 terrain = "clear" anti_air = { size = 2 current_size = 2 } air_base = { size = 4 current_size = 4 } naval_base = { size = 3 current_size = 3 } } province = { id = 996 terrain = "mountain" } province = { id = 997 terrain = "mountain" } province = { id = 998 terrain = "clear" } province = { id = 999 terrain = "clear" } province = { id = 1000 terrain = "hills" } province = { id = 1001 terrain = "hills" ic = { size = 1 current_size = 1 } } province = { id = 1002 supplypool = 26.2656 terrain = "jungle" anti_air = { size = 1 current_size = 1 } naval_base = { size = 2 current_size = 2 } } province = { id = 1003 terrain = "mountain" } province = { id = 1004 terrain = "desert" } province = { id = 1005 terrain = "mountain" } province = { id = 1006 points = 5 terrain = "desert" } province = { id = 1007 terrain = "desert" } province = { id = 1008 weather = storm terrain = "clear" ic = { size = 1 current_size = 1 } anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } naval_base = { size = 2 current_size = 2 } } province = { id = 1009 weather = raining terrain = "clear" } province = { id = 1010 terrain = "desert" } province = { id = 1011 rare_materials = 1 max_rare_materials = 1 weather = storm terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 1012 weather = snowing } province = { id = 1013 weather = raining terrain = "clear" } province = { id = 1014 rare_materials = 1 max_rare_materials = 1 terrain = "clear" ic = { size = 1 current_size = 1 } infra = { size = 0.4000 current_size = 0.4000 } } province = { id = 1015 terrain = "clear" infra = { size = 0.4000 current_size = 0.4000 } } province = { id = 1016 points = 5 terrain = "desert" } province = { id = 1017 terrain = "hills" } province = { id = 1018 weather = raining terrain = "mountain" } province = { id = 1019 oilpool = 73.4428 supplypool = 26.1687 weather = raining terrain = "mountain" ic = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } air_base = { size = 4 current_size = 4 } naval_base = { size = 2 current_size = 2 } } province = { id = 1020 weather = raining terrain = "hills" } province = { id = 1021 weather = raining terrain = "hills" ic = { size = 1 current_size = 1 } infra = { size = 0.4000 current_size = 0.4000 } } province = { id = 1022 weather = raining terrain = "desert" } province = { id = 1023 weather = raining terrain = "hills" } province = { id = 1024 terrain = "desert" } province = { id = 1025 terrain = "desert" } province = { id = 1026 weather = raining terrain = "hills" } province = { id = 1027 terrain = "mountain" infra = { size = 0.3000 current_size = 0.3000 } } province = { id = 1028 terrain = "marsh" } province = { id = 1029 points = 2 oil = 18 max_oil = 18 terrain = "clear" ic = { size = 1 current_size = 1 } anti_air = { size = 1 current_size = 1 } infra = { size = 0.5000 current_size = 0.5000 } } province = { id = 1030 terrain = "desert" } province = { id = 1031 terrain = "desert" } province = { id = 1032 points = 1 terrain = "desert" anti_air = { size = 2 current_size = 2 } naval_base = { size = 4 current_size = 4 } } province = { id = 1033 terrain = "clear" } province = { id = 1034 points = 3 energy = 12 max_energy = 12 terrain = "clear" ic = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } infra = { size = 0.5000 current_size = 0.5000 } air_base = { size = 4 current_size = 4 } } province = { id = 1035 terrain = "clear" } province = { id = 1036 terrain = "mountain" } province = { id = 1037 terrain = "clear" } province = { id = 1038 terrain = "desert" } province = { id = 1039 oilpool = 150.4221 supplypool = 584.3502 terrain = "desert" } province = { id = 1040 oil = 29 max_oil = 29 terrain = "desert" } province = { id = 1041 oil = 5 max_oil = 5 energy = 6 max_energy = 6 terrain = "desert" } province = { id = 1042 weather = snowing } province = { id = 1043 terrain = "desert" } province = { id = 1044 rare_materials = 1 max_rare_materials = 1 terrain = "desert" } province = { id = 1045 points = 1 energy = 34 max_energy = 34 rare_materials = 1 max_rare_materials = 1 terrain = "desert" ic = { size = 1 current_size = 1 } } province = { id = 1046 terrain = "desert" } province = { id = 1047 terrain = "desert" } province = { id = 1048 terrain = "desert" anti_air = { size = 2 current_size = 2 } air_base = { size = 1 current_size = 1 } naval_base = { size = 3 current_size = 3 } } province = { id = 1049 weather = raining terrain = "mountain" } province = { id = 1050 points = 1 terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 1051 terrain = "desert" } province = { id = 1052 points = 2 terrain = "desert" ic = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } air_base = { size = 1 current_size = 1 } naval_base = { size = 3 current_size = 3 } } province = { id = 1053 terrain = "mountain" anti_air = { size = 1 current_size = 1 } naval_base = { size = 2 current_size = 2 } } province = { id = 1054 nationalism = { year = 1936 month = june day = 29 hour = 0 } control = { year = 1939 month = june day = 29 hour = 0 } terrain = "mountain" } province = { id = 1055 weather = raining terrain = "hills" } province = { id = 1056 points = 1 weather = raining terrain = "mountain" } province = { id = 1057 weather = raining terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 1058 energy = 2 max_energy = 2 weather = raining terrain = "mountain" } province = { id = 1059 weather = raining terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 1060 weather = raining terrain = "hills" } province = { id = 1061 weather = snowing terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 1062 points = 1 weather = winter terrain = "mountain" } province = { id = 1063 weather = winter terrain = "mountain" } province = { id = 1064 weather = raining terrain = "mountain" } province = { id = 1065 weather = raining terrain = "mountain" } province = { id = 1066 weather = raining terrain = "mountain" } province = { id = 1067 points = 1 metal = 3 max_metal = 3 weather = raining terrain = "mountain" } province = { id = 1068 weather = raining terrain = "mountain" } province = { id = 1069 weather = snowing terrain = "mountain" } province = { id = 1070 weather = winter terrain = "mountain" } province = { id = 1071 terrain = "mountain" } province = { id = 1072 weather = snowing terrain = "mountain" } province = { id = 1073 weather = winter terrain = "mountain" } province = { id = 1074 weather = snowing terrain = "hills" } province = { id = 1075 points = 2 metal = 4 max_metal = 4 weather = snowing terrain = "hills" ic = { size = 1 current_size = 1 } anti_air = { size = 4 current_size = 4 } air_base = { size = 6 current_size = 6 } } province = { id = 1076 points = 1 weather = raining terrain = "hills" anti_air = { size = 4 current_size = 4 } air_base = { size = 6 current_size = 6 } naval_base = { size = 10 current_size = 10 } } province = { id = 1077 points = 1 weather = raining terrain = "hills" ic = { size = 1 current_size = 1 } } province = { id = 1078 weather = raining terrain = "hills" } province = { id = 1079 weather = raining terrain = "mountain" } province = { id = 1080 terrain = "mountain" } province = { id = 1081 terrain = "clear" } province = { id = 1082 weather = winter terrain = "mountain" } province = { id = 1083 points = 1 weather = winter terrain = "mountain" } province = { id = 1084 terrain = "mountain" } province = { id = 1085 points = 2 energy = 36 max_energy = 36 rare_materials = 1 max_rare_materials = 1 terrain = "mountain" ic = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } air_base = { size = 4 current_size = 4 } } province = { id = 1086 points = 1 terrain = "mountain" } province = { id = 1087 terrain = "mountain" } province = { id = 1088 points = 1 terrain = "mountain" } province = { id = 1089 points = 1 oil = 64 max_oil = 64 terrain = "marsh" } province = { id = 1090 terrain = "clear" anti_air = { size = 2 current_size = 2 } air_base = { size = 1 current_size = 1 } naval_base = { size = 3 current_size = 3 } } province = { id = 1091 points = 1 terrain = "mountain" } province = { id = 1092 energy = 18 max_energy = 18 terrain = "desert" ic = { size = 1 current_size = 1 } } province = { id = 1093 rare_materials = 1 max_rare_materials = 1 terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 1094 terrain = "mountain" } province = { id = 1095 energy = 18 max_energy = 18 rare_materials = 1 max_rare_materials = 1 terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 1096 weather = snowing } province = { id = 1097 terrain = "desert" ic = { size = 2 current_size = 2 } } province = { id = 1098 terrain = "desert" } province = { id = 1099 terrain = "clear" ic = { size = 2 current_size = 2 } } province = { id = 1100 terrain = "desert" } province = { id = 1101 terrain = "desert" } province = { id = 1102 terrain = "clear" } province = { id = 1103 points = 1 energy = 15 max_energy = 15 rare_materials = 9 max_rare_materials = 9 terrain = "clear" ic = { size = 5 current_size = 5 } } province = { id = 1104 weather = winter terrain = "mountain" } province = { id = 1105 energy = 10 max_energy = 10 weather = winter terrain = "mountain" ic = { size = 2 current_size = 2 } } province = { id = 1106 energy = 8 max_energy = 8 weather = winter terrain = "mountain" } province = { id = 1107 weather = winter terrain = "mountain" ic = { size = 2 current_size = 2 } } province = { id = 1108 rare_materials = 49 max_rare_materials = 49 terrain = "desert" } province = { id = 1109 terrain = "clear" ic = { size = 2 current_size = 2 } } province = { id = 1110 terrain = "clear" } province = { id = 1111 weather = winter terrain = "desert" } province = { id = 1112 terrain = "desert" } province = { id = 1113 weather = winter terrain = "desert" ic = { size = 2 current_size = 2 } } province = { id = 1114 rare_materials = 48 max_rare_materials = 48 weather = winter terrain = "desert" } province = { id = 1115 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } } province = { id = 1116 weather = winter terrain = "desert" } province = { id = 1117 weather = winter terrain = "desert" } province = { id = 1118 terrain = "desert" } province = { id = 1119 rare_materials = 5 max_rare_materials = 5 weather = snowing terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 1120 weather = winter terrain = "desert" } province = { id = 1121 terrain = "mountain" } province = { id = 1122 terrain = "desert" } province = { id = 1123 points = 1 weather = snowing terrain = "mountain" } province = { id = 1124 points = 1 weather = winter terrain = "mountain" ic = { size = 2 current_size = 2 } air_base = { size = 1 current_size = 1 } } province = { id = 1125 weather = snowing terrain = "mountain" } province = { id = 1126 weather = winter terrain = "forest" } province = { id = 1127 weather = winter terrain = "forest" } province = { id = 1128 weather = winter terrain = "forest" ic = { size = 4 current_size = 4 } } province = { id = 1129 energy = 68 max_energy = 68 weather = winter terrain = "mountain" } province = { id = 1130 weather = winter terrain = "mountain" ic = { size = 4 current_size = 4 } } province = { id = 1131 metal = 20 max_metal = 20 rare_materials = 5 max_rare_materials = 5 weather = winter terrain = "mountain" ic = { size = 5 current_size = 5 } } province = { id = 1132 metal = 20 max_metal = 20 rare_materials = 4 max_rare_materials = 4 weather = winter terrain = "clear" ic = { size = 5 current_size = 5 } air_base = { size = 1 current_size = 1 } } province = { id = 1133 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } } province = { id = 1134 oil = 4 max_oil = 4 weather = winter terrain = "hills" ic = { size = 2 current_size = 2 } anti_air = { size = 3 current_size = 3 } } province = { id = 1135 weather = winter terrain = "marsh" } province = { id = 1136 weather = winter terrain = "clear" ic = { size = 5 current_size = 5 } } province = { id = 1137 weather = winter terrain = "clear" ic = { size = 5 current_size = 5 } } province = { id = 1138 points = 1 weather = winter terrain = "clear" ic = { size = 5 current_size = 5 } air_base = { size = 1 current_size = 1 } } province = { id = 1139 weather = snowing terrain = "clear" } province = { id = 1140 weather = winter terrain = "clear" ic = { size = 6 current_size = 6 } } province = { id = 1141 weather = winter terrain = "clear" } province = { id = 1142 points = 1 weather = winter terrain = "clear" ic = { size = 6 current_size = 6 } } province = { id = 1143 weather = snowing terrain = "clear" } province = { id = 1144 energy = 70 max_energy = 70 weather = blizzard terrain = "clear" ic = { size = 3 current_size = 3 } } province = { id = 1145 weather = snowing terrain = "hills" } province = { id = 1146 weather = snowing terrain = "mountain" } province = { id = 1147 energy = 24 max_energy = 24 weather = snowing terrain = "mountain" ic = { size = 2 current_size = 2 } } province = { id = 1148 points = 3 weather = winter terrain = "marsh" ic = { size = 2 current_size = 2 } air_base = { size = 2 current_size = 2 } } province = { id = 1149 weather = winter terrain = "marsh" } province = { id = 1150 weather = winter terrain = "marsh" } province = { id = 1151 energy = 8 max_energy = 8 metal = 24 max_metal = 24 rare_materials = 9 max_rare_materials = 9 weather = winter terrain = "forest" ic = { size = 7 current_size = 7 } } province = { id = 1152 weather = winter terrain = "marsh" } province = { id = 1153 weather = winter terrain = "marsh" } province = { id = 1154 weather = winter terrain = "marsh" } province = { id = 1155 weather = winter terrain = "forest" } province = { id = 1156 energy = 27 max_energy = 27 weather = snowing terrain = "forest" ic = { size = 4 current_size = 4 } } province = { id = 1157 weather = snowing terrain = "forest" ic = { size = 3 current_size = 3 } air_base = { size = 1 current_size = 1 } } province = { id = 1158 weather = snowing terrain = "mountain" } province = { id = 1159 weather = winter } province = { id = 1160 weather = winter } province = { id = 1161 weather = snowing terrain = "mountain" } province = { id = 1162 weather = winter terrain = "hills" ic = { size = 5 current_size = 5 } air_base = { size = 5 current_size = 5 } } province = { id = 1163 weather = winter terrain = "mountain" } province = { id = 1164 weather = winter terrain = "hills" } province = { id = 1165 weather = winter terrain = "hills" } province = { id = 1166 weather = blizzard terrain = "mountain" } province = { id = 1167 weather = winter terrain = "mountain" } province = { id = 1168 weather = raining terrain = "hills" } province = { id = 1169 weather = snowing terrain = "mountain" ic = { size = 2 current_size = 2 } } province = { id = 1170 weather = snowing terrain = "hills" } province = { id = 1171 weather = snowing terrain = "hills" } province = { id = 1172 points = 1 weather = raining terrain = "hills" anti_air = { size = 1 current_size = 1 } } province = { id = 1173 weather = snowing } province = { id = 1174 weather = snowing terrain = "mountain" air_base = { size = 2 current_size = 2 } } province = { id = 1175 weather = winter terrain = "marsh" } province = { id = 1176 weather = snowing terrain = "hills" } province = { id = 1177 weather = winter terrain = "forest" } province = { id = 1178 weather = snowing terrain = "mountain" } province = { id = 1179 points = 1 weather = winter terrain = "forest" air_base = { size = 1 current_size = 1 } } province = { id = 1180 weather = snowing terrain = "mountain" } province = { id = 1181 weather = snowing terrain = "mountain" } province = { id = 1182 weather = winter terrain = "mountain" } province = { id = 1183 weather = winter terrain = "mountain" } province = { id = 1184 weather = winter terrain = "mountain" } province = { id = 1185 weather = snowing terrain = "mountain" } province = { id = 1186 points = 1 weather = snowing terrain = "mountain" anti_air = { size = 2 current_size = 2 } air_base = { size = 1 current_size = 1 } naval_base = { size = 1 current_size = 1 } } province = { id = 1187 weather = snowing terrain = "hills" air_base = { size = 1 current_size = 1 } } province = { id = 1188 weather = snowing terrain = "hills" } province = { id = 1189 weather = blizzard terrain = "mountain" } province = { id = 1190 energy = 10 max_energy = 10 weather = winter terrain = "marsh" ic = { size = 2 current_size = 2 } } province = { id = 1191 points = 10 terrain = "hills" ic = { size = 2 current_size = 2 } coastalfort = { size = 3 current_size = 3 } landfort = { size = 1 current_size = 1 } anti_air = { size = 5 current_size = 5 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } } province = { id = 1192 weather = snowing terrain = "hills" } province = { id = 1193 weather = winter terrain = "hills" } province = { id = 1194 weather = winter terrain = "hills" } province = { id = 1195 points = 3 weather = winter terrain = "mountain" } province = { id = 1196 points = 1 weather = snowing terrain = "clear" } province = { id = 1197 weather = winter terrain = "hills" } province = { id = 1198 weather = winter terrain = "mountain" } province = { id = 1199 points = 4 weather = winter terrain = "clear" ic = { size = 6 current_size = 6 } anti_air = { size = 2 current_size = 2 } air_base = { size = 4 current_size = 4 } } province = { id = 1200 weather = snowing terrain = "mountain" } province = { id = 1201 weather = snowing terrain = "forest" } province = { id = 1202 weather = winter terrain = "marsh" } province = { id = 1203 weather = winter terrain = "clear" } province = { id = 1204 weather = winter terrain = "hills" } province = { id = 1205 weather = winter terrain = "hills" } province = { id = 1206 weather = snowing terrain = "desert" } province = { id = 1207 energy = 9 max_energy = 9 rare_materials = 2 max_rare_materials = 2 weather = winter terrain = "hills" ic = { size = 3 current_size = 3 } } province = { id = 1208 points = 2 energy = 20 max_energy = 20 rare_materials = 1 max_rare_materials = 1 terrain = "clear" ic = { size = 2 current_size = 2 } } province = { id = 1209 weather = winter terrain = "mountain" } province = { id = 1210 weather = winter terrain = "clear" } province = { id = 1211 weather = winter terrain = "mountain" } province = { id = 1212 terrain = "mountain" } province = { id = 1213 weather = winter terrain = "clear" } province = { id = 1214 terrain = "clear" infra = { size = 0.3000 current_size = 0.3000 } } province = { id = 1215 weather = winter terrain = "mountain" } province = { id = 1216 weather = winter terrain = "hills" } province = { id = 1217 weather = winter terrain = "clear" ic = { size = 1 current_size = 1 } infra = { size = 0.3000 current_size = 0.3000 } } province = { id = 1218 weather = winter terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 1219 rare_materials = 1 max_rare_materials = 1 oilpool = 2843.5640 supplypool = 1681.0178 weather = winter terrain = "hills" ic = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } air_base = { size = 7 current_size = 7 } naval_base = { size = 5 current_size = 5 } } province = { id = 1220 weather = winter terrain = "hills" } province = { id = 1221 points = 1 energy = 2 max_energy = 2 metal = 14 max_metal = 14 rare_materials = 10 max_rare_materials = 10 weather = winter terrain = "hills" ic = { size = 2 current_size = 2 } } province = { id = 1222 weather = winter terrain = "hills" } province = { id = 1223 weather = winter terrain = "mountain" } province = { id = 1224 weather = winter terrain = "hills" } province = { id = 1225 weather = winter terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 1226 control = { year = 1939 month = november day = 18 hour = 13 } energy = 2 max_energy = 2 metal = 3 max_metal = 3 weather = winter terrain = "mountain" ic = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } air_base = { size = 4 current_size = 4 } } province = { id = 1227 metal = 3 max_metal = 3 weather = winter terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 1228 points = 1 energy = 2 max_energy = 2 metal = 6 max_metal = 6 rare_materials = 9 max_rare_materials = 9 terrain = "hills" ic = { size = 3 current_size = 3 } naval_base = { size = 1 current_size = 1 } } province = { id = 1229 weather = winter terrain = "hills" } province = { id = 1230 metal = 4 max_metal = 4 rare_materials = 11 max_rare_materials = 11 weather = winter terrain = "hills" ic = { size = 3 current_size = 3 } } province = { id = 1231 metal = 3 max_metal = 3 rare_materials = 9 max_rare_materials = 9 terrain = "mountain" ic = { size = 2 current_size = 2 } } province = { id = 1232 points = 1 metal = 3 max_metal = 3 terrain = "mountain" ic = { size = 2 current_size = 2 } anti_air = { size = 2 current_size = 2 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } } province = { id = 1233 weather = winter terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 1234 terrain = "hills" } province = { id = 1235 weather = winter terrain = "mountain" } province = { id = 1236 points = 2 weather = winter terrain = "mountain" anti_air = { size = 2 current_size = 2 } air_base = { size = 2 current_size = 2 } } province = { id = 1237 weather = winter terrain = "mountain" } province = { id = 1238 control = { year = 1937 month = october day = 13 hour = 0 } terrain = "desert" ic = { size = 1 current_size = 1 } } province = { id = 1239 control = { year = 1937 month = october day = 13 hour = 0 } points = 1 terrain = "desert" } province = { id = 1240 control = { year = 1937 month = october day = 13 hour = 0 } terrain = "desert" } province = { id = 1241 nationalism = { year = 1937 month = august day = 12 hour = 0 } control = { year = 1937 month = july day = 12 hour = 15 } points = 1 province_revoltrisk = 12.7760 weather = winter } province = { id = 1242 nationalism = { year = 1934 month = august day = 12 hour = 0 } control = { year = 1938 month = february day = 16 hour = 5 } weather = winter terrain = "clear" } province = { id = 1243 nationalism = { year = 1937 month = august day = 12 hour = 0 } control = { year = 1937 month = august day = 11 hour = 16 } points = 1 province_revoltrisk = 12.7760 weather = winter terrain = "clear" } province = { id = 1244 nationalism = { year = 1934 month = august day = 12 hour = 0 } control = { year = 1938 month = march day = 19 hour = 22 } weather = winter terrain = "clear" } province = { id = 1245 control = { year = 1937 month = july day = 6 hour = 0 } energy = 23 max_energy = 23 weather = winter terrain = "clear" } province = { id = 1246 control = { year = 1937 month = october day = 13 hour = 0 } terrain = "mountain" } province = { id = 1247 nationalism = { year = 1937 month = august day = 12 hour = 0 } control = { year = 1937 month = july day = 14 hour = 6 } points = 2 province_revoltrisk = 12.7760 weather = winter ic = { size = 1 current_size = 1 } air_base = { size = 3 current_size = 3 } } province = { id = 1248 nationalism = { year = 1934 month = august day = 12 hour = 0 } control = { year = 1938 month = june day = 10 hour = 8 } energy = 10 max_energy = 10 weather = winter terrain = "mountain" } province = { id = 1249 nationalism = { year = 1934 month = august day = 12 hour = 0 } control = { year = 1938 month = may day = 16 hour = 9 } weather = winter terrain = "mountain" } province = { id = 1250 nationalism = { year = 1937 month = august day = 12 hour = 0 } control = { year = 1937 month = august day = 24 hour = 7 } province_revoltrisk = 12.7760 weather = winter terrain = "mountain" } province = { id = 1251 nationalism = { year = 1934 month = august day = 12 hour = 0 } control = { year = 1937 month = august day = 12 hour = 22 } terrain = "mountain" } province = { id = 1252 nationalism = { year = 1934 month = august day = 12 hour = 0 } control = { year = 1938 month = may day = 25 hour = 11 } points = 2 energy = 11 max_energy = 11 metal = 12 max_metal = 12 weather = winter terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 1253 nationalism = { year = 1934 month = august day = 12 hour = 0 } control = { year = 1938 month = november day = 11 hour = 13 } weather = winter terrain = "mountain" } province = { id = 1254 nationalism = { year = 1934 month = august day = 12 hour = 0 } control = { year = 1939 month = march day = 5 hour = 10 } weather = winter terrain = "mountain" } province = { id = 1255 points = 1 weather = winter terrain = "mountain" ic = { size = 1 current_size = 1 } landfort = { size = 3 current_size = 3 } } province = { id = 1256 control = { year = 1939 month = october day = 9 hour = 9 } terrain = "mountain" ic = { size = 1 current_size = 1 } landfort = { size = 3 current_size = 3 } } province = { id = 1257 control = { year = 1939 month = june day = 22 hour = 20 } terrain = "mountain" infra = { size = 0.1000 current_size = 0.1000 } } province = { id = 1258 control = { year = 1939 month = september day = 10 hour = 16 } terrain = "mountain" } province = { id = 1259 points = 1 energy = 10 max_energy = 10 metal = 10 max_metal = 10 terrain = "mountain" ic = { size = 1 current_size = 1 } landfort = { size = 3 current_size = 2.9839 } air_base = { size = 1 current_size = 1 } } province = { id = 1260 terrain = "mountain" landfort = { size = 3 current_size = 3 } } province = { id = 1261 weather = winter terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 1262 nationalism = { year = 1936 month = september day = 24 hour = 1 } control = { year = 1939 month = september day = 24 hour = 1 } weather = winter terrain = "mountain" } province = { id = 1263 control = { year = 1940 month = july day = 4 hour = 1 } points = 1 weather = winter terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 1264 control = { year = 1940 month = september day = 22 hour = 1 } weather = winter terrain = "hills" ic = { size = 1 current_size = 0.5061 } infra = { size = 0.1000 current_size = 0.0906 } air_base = { size = 2 current_size = 1.0122 } } province = { id = 1265 nationalism = { year = 1936 month = september day = 24 hour = 1 } control = { year = 1939 month = september day = 24 hour = 1 } weather = winter terrain = "mountain" } province = { id = 1266 nationalism = { year = 1936 month = september day = 24 hour = 1 } control = { year = 1939 month = september day = 24 hour = 1 } weather = winter terrain = "desert" } province = { id = 1267 points = 1 terrain = "mountain" } province = { id = 1268 nationalism = { year = 1936 month = september day = 24 hour = 1 } control = { year = 1939 month = september day = 24 hour = 1 } terrain = "clear" } province = { id = 1269 nationalism = { year = 1936 month = september day = 24 hour = 1 } control = { year = 1939 month = september day = 24 hour = 1 } points = 1 terrain = "desert" } province = { id = 1270 nationalism = { year = 1936 month = september day = 24 hour = 1 } control = { year = 1939 month = september day = 24 hour = 1 } terrain = "desert" } province = { id = 1271 nationalism = { year = 1936 month = september day = 24 hour = 1 } control = { year = 1939 month = september day = 24 hour = 1 } terrain = "hills" } province = { id = 1272 nationalism = { year = 1936 month = september day = 24 hour = 1 } control = { year = 1939 month = september day = 24 hour = 1 } terrain = "desert" } province = { id = 1273 terrain = "mountain" } province = { id = 1274 weather = winter terrain = "mountain" } province = { id = 1275 weather = winter terrain = "desert" } province = { id = 1276 terrain = "desert" } province = { id = 1277 weather = winter terrain = "desert" } province = { id = 1278 weather = winter terrain = "mountain" } province = { id = 1279 weather = winter terrain = "mountain" } province = { id = 1280 weather = winter terrain = "mountain" } province = { id = 1281 points = 1 energy = 10 max_energy = 10 metal = 10 max_metal = 10 weather = winter terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 1282 terrain = "desert" } province = { id = 1283 nationalism = { year = 1936 month = september day = 24 hour = 1 } control = { year = 1939 month = september day = 24 hour = 1 } points = 1 energy = 10 max_energy = 10 metal = 10 max_metal = 10 weather = winter terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 1284 nationalism = { year = 1936 month = september day = 24 hour = 1 } control = { year = 1939 month = september day = 24 hour = 1 } points = 1 weather = winter terrain = "mountain" } province = { id = 1285 nationalism = { year = 1936 month = september day = 24 hour = 1 } control = { year = 1939 month = september day = 24 hour = 1 } weather = winter terrain = "mountain" } province = { id = 1286 weather = winter terrain = "mountain" } province = { id = 1287 weather = winter terrain = "mountain" } province = { id = 1288 weather = winter terrain = "mountain" } province = { id = 1289 points = 2 energy = 10 max_energy = 10 metal = 10 max_metal = 10 weather = winter terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 1290 terrain = "mountain" } province = { id = 1291 nationalism = { year = 1936 month = september day = 24 hour = 1 } control = { year = 1939 month = september day = 24 hour = 1 } terrain = "mountain" } province = { id = 1292 nationalism = { year = 1936 month = september day = 24 hour = 1 } control = { year = 1939 month = september day = 24 hour = 1 } points = 1 terrain = "mountain" } province = { id = 1293 nationalism = { year = 1936 month = september day = 24 hour = 1 } control = { year = 1939 month = september day = 24 hour = 1 } points = 1 terrain = "mountain" } province = { id = 1294 terrain = "mountain" } province = { id = 1295 terrain = "mountain" } province = { id = 1296 terrain = "mountain" } province = { id = 1297 points = 1 metal = 6 max_metal = 6 terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 1298 terrain = "clear" } province = { id = 1299 points = 3 terrain = "hills" ic = { size = 3 current_size = 3 } air_base = { size = 2 current_size = 2 } } province = { id = 1300 nationalism = { year = 1936 month = september day = 24 hour = 1 } control = { year = 1939 month = september day = 24 hour = 1 } weather = raining terrain = "hills" } province = { id = 1301 terrain = "hills" } province = { id = 1302 terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 1303 points = 1 weather = raining terrain = "mountain" } province = { id = 1304 terrain = "hills" } province = { id = 1305 points = 1 weather = raining terrain = "hills" ic = { size = 1 current_size = 1 } } province = { id = 1306 control = { year = 1940 month = march day = 7 hour = 2 } weather = raining terrain = "hills" } province = { id = 1307 points = 1 terrain = "hills" } province = { id = 1308 control = { year = 1940 month = april day = 10 hour = 20 } terrain = "hills" ic = { size = 1 current_size = 1 } } province = { id = 1309 control = { year = 1940 month = april day = 3 hour = 8 } terrain = "clear" } province = { id = 1310 terrain = "hills" } province = { id = 1311 control = { year = 1940 month = november day = 15 hour = 11 } weather = raining terrain = "forest" infra = { size = 0.1000 current_size = 0.0614 } } province = { id = 1312 control = { year = 1940 month = march day = 21 hour = 10 } points = 1 weather = raining terrain = "clear" infra = { size = 0.1000 current_size = 0.1000 } } province = { id = 1313 control = { year = 1940 month = october day = 18 hour = 14 } terrain = "clear" infra = { size = 0.1000 current_size = 0.0772 } } province = { id = 1314 control = { year = 1940 month = july day = 21 hour = 18 } terrain = "mountain" } province = { id = 1315 terrain = "mountain" } province = { id = 1316 control = { year = 1940 month = september day = 15 hour = 19 } terrain = "clear" } province = { id = 1317 control = { year = 1940 month = august day = 29 hour = 0 } points = 1 metal = 12 max_metal = 12 ic = { size = 3 current_size = 3 } infra = { size = 0.3000 current_size = 0.3000 } air_base = { size = 2 current_size = 2 } } province = { id = 1318 control = { year = 1940 month = march day = 29 hour = 1 } points = 1 terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 1319 control = { year = 1939 month = march day = 12 hour = 23 } weather = winter terrain = "clear" } province = { id = 1320 control = { year = 1939 month = august day = 7 hour = 18 } terrain = "clear" infra = { size = 0.1000 current_size = 0.1000 } } province = { id = 1321 control = { year = 1938 month = may day = 3 hour = 6 } weather = winter terrain = "clear" } province = { id = 1322 control = { year = 1939 month = august day = 22 hour = 17 } points = 1 terrain = "mountain" infra = { size = 0.1000 current_size = 0.1000 } } province = { id = 1323 nationalism = { year = 1934 month = august day = 12 hour = 0 } control = { year = 1938 month = april day = 27 hour = 2 } weather = winter terrain = "clear" } province = { id = 1324 control = { year = 1939 month = february day = 19 hour = 7 } metal = 23 max_metal = 23 terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 1325 control = { year = 1940 month = september day = 29 hour = 3 } points = 1 terrain = "hills" infra = { size = 0.1000 current_size = 0.0740 } } province = { id = 1326 control = { year = 1940 month = august day = 9 hour = 8 } terrain = "clear" infra = { size = 0.1000 current_size = 0.0695 } } province = { id = 1327 control = { year = 1939 month = march day = 28 hour = 21 } weather = winter terrain = "clear" } province = { id = 1328 control = { year = 1939 month = october day = 8 hour = 6 } weather = winter terrain = "hills" naval_base = { size = 10 current_size = 10 } } province = { id = 1329 control = { year = 1939 month = july day = 19 hour = 11 } weather = winter terrain = "clear" infra = { size = 0.1000 current_size = 0.1000 } } province = { id = 1330 nationalism = { year = 1934 month = august day = 12 hour = 0 } control = { year = 1939 month = march day = 9 hour = 6 } points = 1 metal = 27 max_metal = 27 weather = winter terrain = "mountain" ic = { size = 1 current_size = 1 } air_base = { size = 3 current_size = 3 } } province = { id = 1331 control = { year = 1940 month = january day = 9 hour = 1 } points = 1 weather = winter terrain = "hills" } province = { id = 1332 control = { year = 1939 month = august day = 12 hour = 18 } weather = winter terrain = "hills" infra = { size = 0.3000 current_size = 0.3000 } } province = { id = 1333 control = { year = 1939 month = june day = 7 hour = 14 } weather = winter terrain = "clear" infra = { size = 0.3000 current_size = 0.3000 } } province = { id = 1334 control = { year = 1940 month = march day = 29 hour = 1 } oil = 1 max_oil = 1 weather = raining terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 1335 control = { year = 1940 month = january day = 17 hour = 1 } weather = raining terrain = "clear" } province = { id = 1336 control = { year = 1939 month = july day = 4 hour = 17 } terrain = "clear" infra = { size = 0.3000 current_size = 0.3000 } } province = { id = 1337 control = { year = 1940 month = march day = 29 hour = 1 } points = 3 energy = 21 max_energy = 21 metal = 20 max_metal = 20 rare_materials = 9 max_rare_materials = 9 weather = raining ic = { size = 1 current_size = 1 } } province = { id = 1338 control = { year = 1940 month = march day = 29 hour = 1 } points = 2 weather = raining ic = { size = 1 current_size = 1 } naval_base = { size = 10 current_size = 10 } } province = { id = 1339 control = { year = 1939 month = may day = 2 hour = 7 } weather = winter terrain = "clear" } province = { id = 1340 control = { year = 1940 month = january day = 13 hour = 6 } points = 1 terrain = "clear" } province = { id = 1341 control = { year = 1939 month = july day = 16 hour = 18 } terrain = "clear" infra = { size = 0.3000 current_size = 0.3000 } } province = { id = 1342 control = { year = 1940 month = march day = 29 hour = 1 } points = 1 terrain = "clear" infra = { size = 0.3000 current_size = 0.3000 } } province = { id = 1343 control = { year = 1939 month = december day = 4 hour = 0 } weather = raining terrain = "clear" } province = { id = 1344 control = { year = 1940 month = march day = 29 hour = 1 } terrain = "hills" infra = { size = 0.1000 current_size = 0.1000 } } province = { id = 1345 control = { year = 1940 month = march day = 29 hour = 1 } points = 1 metal = 6 max_metal = 6 weather = raining terrain = "hills" ic = { size = 1 current_size = 1 } air_base = { size = 5 current_size = 5 } } province = { id = 1346 control = { year = 1940 month = march day = 29 hour = 1 } weather = raining terrain = "mountain" } province = { id = 1347 control = { year = 1940 month = march day = 29 hour = 1 } weather = raining terrain = "mountain" } province = { id = 1348 control = { year = 1940 month = march day = 29 hour = 1 } weather = raining terrain = "hills" } province = { id = 1349 control = { year = 1940 month = march day = 29 hour = 1 } weather = raining terrain = "hills" } province = { id = 1350 control = { year = 1940 month = march day = 29 hour = 1 } terrain = "hills" } province = { id = 1351 control = { year = 1940 month = march day = 29 hour = 1 } terrain = "hills" } province = { id = 1352 control = { year = 1940 month = march day = 29 hour = 1 } weather = raining terrain = "clear" air_base = { size = 6 current_size = 6 } } province = { id = 1353 control = { year = 1940 month = october day = 26 hour = 5 } terrain = "mountain" infra = { size = 0.1000 current_size = 0.0500 } } province = { id = 1354 control = { year = 1940 month = march day = 29 hour = 1 } points = 1 terrain = "hills" } province = { id = 1355 control = { year = 1940 month = june day = 27 hour = 17 } terrain = "mountain" } province = { id = 1356 control = { year = 1940 month = march day = 29 hour = 1 } province_revoltrisk = 9.2216 weather = raining terrain = "mountain" } province = { id = 1357 control = { year = 1940 month = march day = 29 hour = 1 } province_revoltrisk = 9.2216 weather = raining terrain = "mountain" } province = { id = 1358 control = { year = 1940 month = march day = 29 hour = 1 } province_revoltrisk = 9.2216 weather = raining terrain = "hills" ic = { size = 1 current_size = 1 } air_base = { size = 1 current_size = 1 } } province = { id = 1359 control = { year = 1940 month = march day = 29 hour = 1 } province_revoltrisk = 9.2216 weather = raining terrain = "mountain" } province = { id = 1360 control = { year = 1940 month = march day = 29 hour = 1 } province_revoltrisk = 9.2216 weather = raining terrain = "hills" } province = { id = 1361 oilpool = 536.9017 supplypool = 431.1397 terrain = "clear" ic = { size = 1 current_size = 1 } anti_air = { size = 4 current_size = 4 } air_base = { size = 8 current_size = 8 } naval_base = { size = 10 current_size = 10 } } province = { id = 1362 points = 10 energy = 3 max_energy = 3 rare_materials = 1 max_rare_materials = 1 terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 1363 terrain = "clear" } province = { id = 1364 rare_materials = 1 max_rare_materials = 1 terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 1365 control = { year = 1940 month = march day = 29 hour = 1 } points = 1 weather = storm terrain = "jungle" air_base = { size = 3 current_size = 3 } } province = { id = 1367 control = { year = 1940 month = march day = 29 hour = 1 } weather = raining terrain = "hills" } province = { id = 1368 control = { year = 1940 month = march day = 29 hour = 1 } weather = raining terrain = "hills" } province = { id = 1369 control = { year = 1940 month = march day = 29 hour = 1 } points = 2 energy = 17 max_energy = 17 metal = 18 max_metal = 18 rare_materials = 7 max_rare_materials = 7 weather = raining terrain = "clear" ic = { size = 1 current_size = 1 } air_base = { size = 3 current_size = 3 } naval_base = { size = 5 current_size = 5 } } province = { id = 1370 control = { year = 1940 month = march day = 29 hour = 1 } weather = raining terrain = "hills" } province = { id = 1371 points = 2 rare_materials = 1 max_rare_materials = 1 supplypool = 26.3078 weather = raining ic = { size = 1 current_size = 1 } landfort = { size = 3 current_size = 3 } anti_air = { size = 4 current_size = 4 } air_base = { size = 4 current_size = 4 } naval_base = { size = 10 current_size = 10 } } province = { id = 1372 points = 1 weather = raining air_base = { size = 1 current_size = 1 } naval_base = { size = 3 current_size = 3 } } province = { id = 1373 control = { year = 1940 month = march day = 29 hour = 1 } weather = raining terrain = "hills" naval_base = { size = 5 current_size = 5 } } province = { id = 1374 nationalism = { year = 1935 month = december day = 6 hour = 0 } control = { year = 1940 month = july day = 5 hour = 22 } weather = raining terrain = "hills" } province = { id = 1375 control = { year = 1940 month = march day = 29 hour = 1 } weather = raining terrain = "hills" } province = { id = 1376 nationalism = { year = 1935 month = december day = 6 hour = 0 } control = { year = 1938 month = december day = 6 hour = 0 } weather = raining terrain = "jungle" } province = { id = 1377 control = { year = 1940 month = march day = 29 hour = 1 } weather = raining terrain = "jungle" } province = { id = 1378 control = { year = 1940 month = march day = 9 hour = 1 } points = 1 energy = 12 max_energy = 12 metal = 11 max_metal = 11 weather = raining terrain = "hills" ic = { size = 1 current_size = 1 } } province = { id = 1379 nationalism = { year = 1935 month = december day = 6 hour = 0 } control = { year = 1940 month = march day = 29 hour = 1 } weather = raining terrain = "clear" ic = { size = 2 current_size = 2 } infra = { size = 0.1000 current_size = 0.1000 } } province = { id = 1380 nationalism = { year = 1935 month = december day = 6 hour = 0 } control = { year = 1940 month = august day = 12 hour = 13 } points = 1 weather = raining terrain = "hills" ic = { size = 1 current_size = 0.7637 } infra = { size = 0.1000 current_size = 0.1000 } } province = { id = 1381 nationalism = { year = 1935 month = december day = 6 hour = 0 } control = { year = 1940 month = november day = 0 hour = 6 } points = 1 weather = raining terrain = "hills" infra = { size = 0.1000 current_size = 0.0691 } } province = { id = 1382 nationalism = { year = 1935 month = december day = 6 hour = 0 } control = { year = 1940 month = september day = 10 hour = 6 } weather = raining terrain = "hills" infra = { size = 0.1000 current_size = 0.0964 } } province = { id = 1383 nationalism = { year = 1935 month = december day = 6 hour = 0 } control = { year = 1940 month = march day = 29 hour = 1 } weather = raining terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 1384 nationalism = { year = 1936 month = september day = 24 hour = 1 } control = { year = 1939 month = september day = 24 hour = 1 } terrain = "jungle" } province = { id = 1385 nationalism = { year = 1936 month = september day = 24 hour = 1 } control = { year = 1939 month = september day = 24 hour = 1 } points = 1 terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 1386 nationalism = { year = 1936 month = september day = 24 hour = 1 } control = { year = 1939 month = september day = 24 hour = 1 } weather = raining terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 1387 nationalism = { year = 1936 month = september day = 24 hour = 1 } control = { year = 1939 month = september day = 24 hour = 1 } metal = 14 max_metal = 14 terrain = "mountain" } province = { id = 1388 nationalism = { year = 1936 month = september day = 24 hour = 1 } control = { year = 1939 month = september day = 24 hour = 1 } weather = raining terrain = "mountain" } province = { id = 1389 nationalism = { year = 1936 month = september day = 24 hour = 1 } control = { year = 1939 month = september day = 24 hour = 1 } points = 1 terrain = "jungle" } province = { id = 1390 nationalism = { year = 1936 month = september day = 24 hour = 1 } control = { year = 1939 month = september day = 24 hour = 1 } points = 3 energy = 11 max_energy = 11 metal = 12 max_metal = 12 weather = raining terrain = "mountain" ic = { size = 1 current_size = 1 } air_base = { size = 1 current_size = 1 } } province = { id = 1391 terrain = "jungle" } province = { id = 1392 control = { year = 1940 month = september day = 21 hour = 0 } supplypool = 14.9100 weather = storm terrain = "hills" air_base = { size = 1 current_size = 1 } naval_base = { size = 1 current_size = 1 } } province = { id = 1393 weather = raining terrain = "jungle" } province = { id = 1394 terrain = "jungle" } province = { id = 1395 points = 5 oilpool = 80.3541 supplypool = 27.1493 weather = storm terrain = "jungle" ic = { size = 1 current_size = 1 } anti_air = { size = 4 current_size = 4 } air_base = { size = 4 current_size = 4 } naval_base = { size = 4 current_size = 4 } } province = { id = 1396 weather = raining terrain = "jungle" } province = { id = 1397 weather = raining terrain = "jungle" ic = { size = 1 current_size = 1 } } province = { id = 1398 weather = raining terrain = "jungle" } province = { id = 1399 points = 10 terrain = "jungle" ic = { size = 1 current_size = 1 } anti_air = { size = 3 current_size = 3 } air_base = { size = 4 current_size = 4 } naval_base = { size = 4 current_size = 4 } } province = { id = 1400 terrain = "jungle" ic = { size = 1 current_size = 1 } } province = { id = 1401 terrain = "marsh" } province = { id = 1402 weather = raining terrain = "forest" } province = { id = 1403 terrain = "marsh" } province = { id = 1404 terrain = "jungle" ic = { size = 1 current_size = 1 } } province = { id = 1405 weather = raining terrain = "jungle" } province = { id = 1406 control = { year = 1937 month = march day = 29 hour = 0 } terrain = "jungle" ic = { size = 2 current_size = 2 } } province = { id = 1407 control = { year = 1937 month = march day = 29 hour = 0 } terrain = "jungle" } province = { id = 1408 control = { year = 1937 month = march day = 29 hour = 0 } points = 1 terrain = "jungle" } province = { id = 1409 control = { year = 1937 month = march day = 29 hour = 0 } points = 1 terrain = "jungle" } province = { id = 1410 control = { year = 1937 month = march day = 29 hour = 0 } points = 1 terrain = "jungle" anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 1411 control = { year = 1937 month = march day = 29 hour = 0 } terrain = "jungle" } province = { id = 1412 control = { year = 1937 month = march day = 29 hour = 0 } terrain = "mountain" } province = { id = 1413 control = { year = 1937 month = march day = 29 hour = 0 } terrain = "mountain" } province = { id = 1414 control = { year = 1937 month = march day = 29 hour = 0 } terrain = "jungle" } province = { id = 1415 control = { year = 1937 month = march day = 29 hour = 0 } points = 2 terrain = "clear" ic = { size = 2 current_size = 2 } anti_air = { size = 3 current_size = 3 } air_base = { size = 4 current_size = 4 } naval_base = { size = 10 current_size = 10 } } province = { id = 1416 control = { year = 1937 month = march day = 29 hour = 0 } terrain = "hills" } province = { id = 1417 control = { year = 1937 month = march day = 29 hour = 0 } terrain = "hills" } province = { id = 1418 control = { year = 1937 month = march day = 29 hour = 0 } terrain = "mountain" } province = { id = 1419 control = { year = 1937 month = march day = 29 hour = 0 } terrain = "clear" } province = { id = 1420 control = { year = 1937 month = march day = 29 hour = 0 } points = 1 terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 1421 terrain = "clear" } province = { id = 1422 weather = raining terrain = "forest" ic = { size = 1 current_size = 1 } } province = { id = 1423 points = 3 terrain = "clear" ic = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } air_base = { size = 4 current_size = 4 } naval_base = { size = 10 current_size = 10 } } province = { id = 1424 points = 1 terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 1425 terrain = "mountain" } province = { id = 1426 terrain = "jungle" ic = { size = 1 current_size = 1 } } province = { id = 1427 points = 1 weather = raining terrain = "forest" ic = { size = 1 current_size = 1 } } province = { id = 1428 terrain = "jungle" } province = { id = 1429 terrain = "jungle" } province = { id = 1430 terrain = "jungle" } province = { id = 1431 points = 1 terrain = "jungle" } province = { id = 1432 points = 3 supplypool = 2700.4106 terrain = "hills" ic = { size = 3 current_size = 3 } coastalfort = { size = 3 current_size = 3 } anti_air = { size = 6 current_size = 6 } air_base = { size = 8 current_size = 8 } naval_base = { size = 10 current_size = 10 } } province = { id = 1433 points = 2 terrain = "jungle" } province = { id = 1434 metal = 6 max_metal = 6 rare_materials = 7 max_rare_materials = 7 terrain = "hills" ic = { size = 1 current_size = 1 } } province = { id = 1435 terrain = "mountain" } province = { id = 1436 terrain = "jungle" ic = { size = 1 current_size = 1 } } province = { id = 1437 terrain = "clear" } province = { id = 1438 points = 1 metal = 6 max_metal = 6 rare_materials = 7 max_rare_materials = 7 terrain = "hills" } province = { id = 1439 terrain = "mountain" } province = { id = 1440 terrain = "jungle" } province = { id = 1441 terrain = "hills" } province = { id = 1442 terrain = "jungle" ic = { size = 1 current_size = 1 } } province = { id = 1443 terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 1444 terrain = "marsh" ic = { size = 1 current_size = 1 } } province = { id = 1445 points = 2 terrain = "clear" ic = { size = 2 current_size = 2 } } province = { id = 1446 terrain = "clear" } province = { id = 1447 points = 2 ic = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } air_base = { size = 4 current_size = 4 } naval_base = { size = 3 current_size = 3 } } province = { id = 1448 terrain = "clear" } province = { id = 1449 terrain = "clear" } province = { id = 1450 terrain = "jungle" ic = { size = 1 current_size = 1 } } province = { id = 1451 weather = winter terrain = "mountain" } province = { id = 1452 weather = winter terrain = "mountain" } province = { id = 1453 weather = winter terrain = "mountain" } province = { id = 1454 weather = winter terrain = "mountain" } province = { id = 1455 terrain = "mountain" } province = { id = 1456 points = 1 weather = winter terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 1457 points = 1 weather = winter terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 1458 terrain = "mountain" } province = { id = 1459 points = 3 ic = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } air_base = { size = 4 current_size = 4 } } province = { id = 1460 terrain = "clear" } province = { id = 1461 points = 2 terrain = "clear" ic = { size = 2 current_size = 2 } } province = { id = 1462 terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 1463 terrain = "clear" ic = { size = 2 current_size = 2 } } province = { id = 1464 terrain = "clear" } province = { id = 1465 terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 1466 terrain = "clear" } province = { id = 1467 terrain = "clear" } province = { id = 1468 terrain = "clear" } province = { id = 1469 terrain = "hills" } province = { id = 1470 terrain = "clear" } province = { id = 1471 terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 1472 terrain = "clear" } province = { id = 1473 terrain = "clear" } province = { id = 1474 terrain = "hills" } province = { id = 1475 terrain = "forest" } province = { id = 1476 energy = 11 max_energy = 11 terrain = "hills" ic = { size = 1 current_size = 1 } } province = { id = 1477 terrain = "hills" } province = { id = 1478 terrain = "hills" } province = { id = 1479 energy = 20 max_energy = 20 terrain = "hills" } province = { id = 1480 terrain = "hills" } province = { id = 1481 terrain = "hills" ic = { size = 1 current_size = 1 } anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 1482 terrain = "hills" } province = { id = 1483 terrain = "clear" } province = { id = 1484 terrain = "forest" } province = { id = 1485 terrain = "clear" } province = { id = 1486 terrain = "hills" } province = { id = 1487 terrain = "hills" ic = { size = 2 current_size = 2 } } province = { id = 1488 terrain = "forest" } province = { id = 1489 terrain = "hills" } province = { id = 1490 terrain = "hills" } province = { id = 1491 terrain = "hills" } province = { id = 1492 terrain = "forest" } province = { id = 1493 energy = 20 max_energy = 20 terrain = "mountain" } province = { id = 1494 terrain = "forest" } province = { id = 1495 terrain = "mountain" } province = { id = 1496 terrain = "forest" } province = { id = 1497 terrain = "mountain" ic = { size = 1 current_size = 1 } anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 1498 terrain = "clear" } province = { id = 1499 terrain = "forest" } province = { id = 1500 terrain = "forest" ic = { size = 1 current_size = 1 } } province = { id = 1501 terrain = "hills" } province = { id = 1502 points = 2 metal = 31 max_metal = 31 terrain = "hills" ic = { size = 2 current_size = 2 } } province = { id = 1503 terrain = "mountain" } province = { id = 1504 terrain = "jungle" ic = { size = 1 current_size = 1 } } province = { id = 1505 terrain = "mountain" } province = { id = 1506 terrain = "hills" } province = { id = 1507 terrain = "hills" } province = { id = 1508 terrain = "mountain" } province = { id = 1509 terrain = "jungle" anti_air = { size = 1 current_size = 1 } } province = { id = 1510 terrain = "jungle" anti_air = { size = 1 current_size = 1 } air_base = { size = 2 current_size = 2 } } province = { id = 1511 rare_materials = 15 max_rare_materials = 15 supplypool = 932.8176 terrain = "jungle" coastalfort = { size = 3 current_size = 3 } anti_air = { size = 2 current_size = 2 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } } province = { id = 1512 terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 1513 supplypool = 1.4641 terrain = "mountain" naval_base = { size = 1 current_size = 1 } } province = { id = 1514 terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 1515 terrain = "mountain" } province = { id = 1516 terrain = "mountain" } province = { id = 1517 points = 2 oilpool = 19.2800 supplypool = 9998.0684 ic = { size = 1 current_size = 1 } anti_air = { size = 3 current_size = 3 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } } province = { id = 1518 terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 1519 terrain = "marsh" } province = { id = 1520 terrain = "clear" } province = { id = 1521 terrain = "clear" } province = { id = 1522 terrain = "hills" } province = { id = 1523 terrain = "clear" } province = { id = 1524 terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 1525 terrain = "desert" } province = { id = 1526 terrain = "mountain" } province = { id = 1527 terrain = "desert" } province = { id = 1528 terrain = "clear" } province = { id = 1529 terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 1530 terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 1531 terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 1532 terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 1533 points = 2 terrain = "hills" anti_air = { size = 1 current_size = 1 } air_base = { size = 8 current_size = 8 } naval_base = { size = 8 current_size = 8 } } province = { id = 1534 terrain = "hills" } province = { id = 1535 terrain = "clear" } province = { id = 1536 terrain = "clear" } province = { id = 1537 weather = winter terrain = "mountain" } province = { id = 1538 terrain = "mountain" } province = { id = 1539 weather = winter terrain = "mountain" } province = { id = 1540 weather = winter terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 1541 oil = 4 max_oil = 4 oilpool = 20.6645 supplypool = 3.4520 weather = snowing terrain = "hills" ic = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } naval_base = { size = 3 current_size = 3 } } province = { id = 1542 points = 1 oil = 3 max_oil = 3 energy = 7 max_energy = 7 supplypool = 4.1250 weather = snowing terrain = "mountain" } province = { id = 1543 weather = winter terrain = "mountain" } province = { id = 1544 points = 1 weather = winter terrain = "mountain" ic = { size = 2 current_size = 2 } } province = { id = 1545 points = 2 energy = 67 max_energy = 67 metal = 21 max_metal = 21 weather = winter terrain = "mountain" ic = { size = 6 current_size = 6 } } province = { id = 1546 terrain = "mountain" ic = { size = 2 current_size = 2 } } province = { id = 1547 points = 5 weather = winter terrain = "mountain" ic = { size = 4 current_size = 4 } anti_air = { size = 2 current_size = 2 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } } province = { id = 1548 weather = winter terrain = "mountain" ic = { size = 2 current_size = 2 } } province = { id = 1549 points = 5 metal = 21 max_metal = 21 weather = winter terrain = "mountain" ic = { size = 14 current_size = 14 } } province = { id = 1550 metal = 9 max_metal = 9 rare_materials = 2 max_rare_materials = 2 weather = winter terrain = "clear" ic = { size = 7 current_size = 7 } } province = { id = 1551 points = 5 metal = 7 max_metal = 7 terrain = "mountain" ic = { size = 13 current_size = 13 } infra = { size = 0.5000 current_size = 0.5000 } } province = { id = 1552 points = 10 energy = 4 max_energy = 4 metal = 5 max_metal = 5 rare_materials = 3 max_rare_materials = 3 weather = winter ic = { size = 16 current_size = 16 } anti_air = { size = 2 current_size = 2 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } } province = { id = 1553 points = 10 energy = 10 max_energy = 10 metal = 7 max_metal = 7 rare_materials = 2 max_rare_materials = 2 weather = winter ic = { size = 14 current_size = 14 } anti_air = { size = 2 current_size = 2 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } } province = { id = 1554 metal = 4 max_metal = 4 terrain = "mountain" ic = { size = 5 current_size = 5 } anti_air = { size = 2 current_size = 2 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } } province = { id = 1555 terrain = "mountain" ic = { size = 4 current_size = 4 } } province = { id = 1556 points = 5 weather = winter terrain = "mountain" ic = { size = 7 current_size = 7 } anti_air = { size = 2 current_size = 2 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } } province = { id = 1557 points = 10 metal = 4 max_metal = 4 weather = winter ic = { size = 9 current_size = 9 } anti_air = { size = 2 current_size = 2 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } } province = { id = 1558 weather = winter ic = { size = 5 current_size = 5 } } province = { id = 1559 points = 5 weather = winter terrain = "mountain" ic = { size = 6 current_size = 6 } anti_air = { size = 2 current_size = 2 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } } province = { id = 1560 points = 5 energy = 69 max_energy = 69 metal = 7 max_metal = 7 rare_materials = 4 max_rare_materials = 4 terrain = "mountain" ic = { size = 8 current_size = 8 } anti_air = { size = 2 current_size = 2 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } } province = { id = 1561 points = 5 metal = 4 max_metal = 4 terrain = "mountain" ic = { size = 5 current_size = 5 } } province = { id = 1562 oilpool = 1 supplypool = 19.0322 terrain = "hills" } province = { id = 1563 points = 2 oilpool = 541.6681 supplypool = 261.8987 terrain = "hills" anti_air = { size = 2 current_size = 2 } air_base = { size = 6 current_size = 6 } naval_base = { size = 6 current_size = 6 } } province = { id = 1564 terrain = "mountain" } province = { id = 1565 points = 3 metal = 5 max_metal = 5 rare_materials = 7 max_rare_materials = 7 terrain = "jungle" ic = { size = 4 current_size = 4 } landfort = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } air_base = { size = 1 current_size = 1 } naval_base = { size = 8 current_size = 8 } } province = { id = 1566 points = 1 terrain = "jungle" anti_air = { size = 4 current_size = 4 } air_base = { size = 5 current_size = 5 } } province = { id = 1567 terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 1568 terrain = "jungle" ic = { size = 1 current_size = 1 } } province = { id = 1569 points = 1 terrain = "hills" landfort = { size = 1 current_size = 1 } } province = { id = 1570 terrain = "jungle" } province = { id = 1571 terrain = "jungle" } province = { id = 1572 terrain = "jungle" } province = { id = 1573 terrain = "jungle" } province = { id = 1574 terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 1575 terrain = "jungle" } province = { id = 1576 rare_materials = 2 max_rare_materials = 2 terrain = "jungle" ic = { size = 1 current_size = 1 } } province = { id = 1577 terrain = "forest" } province = { id = 1578 metal = 3 max_metal = 3 terrain = "jungle" } province = { id = 1579 terrain = "jungle" } province = { id = 1580 terrain = "hills" } province = { id = 1581 control = { year = 1940 month = july day = 26 hour = 1 } terrain = "jungle" } province = { id = 1582 control = { year = 1940 month = july day = 26 hour = 1 } terrain = "jungle" air_base = { size = 1 current_size = 1 } naval_base = { size = 1 current_size = 1 } } province = { id = 1583 control = { year = 1940 month = july day = 26 hour = 1 } terrain = "jungle" } province = { id = 1584 control = { year = 1940 month = july day = 26 hour = 1 } terrain = "jungle" } province = { id = 1585 control = { year = 1940 month = july day = 26 hour = 1 } metal = 3 max_metal = 3 terrain = "jungle" } province = { id = 1586 control = { year = 1940 month = july day = 26 hour = 1 } points = 1 terrain = "jungle" naval_base = { size = 1 current_size = 1 } } province = { id = 1587 points = 1 terrain = "jungle" } province = { id = 1588 terrain = "jungle" } province = { id = 1589 terrain = "jungle" } province = { id = 1590 terrain = "hills" } province = { id = 1591 terrain = "jungle" } province = { id = 1592 terrain = "jungle" } province = { id = 1593 points = 2 terrain = "jungle" } province = { id = 1594 terrain = "mountain" } province = { id = 1595 terrain = "jungle" } province = { id = 1596 points = 2 weather = raining terrain = "jungle" } province = { id = 1597 weather = raining terrain = "jungle" } province = { id = 1598 weather = raining terrain = "jungle" } province = { id = 1599 weather = raining terrain = "jungle" } province = { id = 1600 weather = raining terrain = "jungle" } province = { id = 1601 weather = raining terrain = "jungle" } province = { id = 1602 points = 1 metal = 1 max_metal = 1 rare_materials = 1 max_rare_materials = 1 weather = raining terrain = "jungle" } province = { id = 1603 weather = raining terrain = "mountain" } province = { id = 1604 weather = raining terrain = "hills" anti_air = { size = 1 current_size = 1 } air_base = { size = 1 current_size = 1 } } province = { id = 1605 weather = raining terrain = "jungle" } province = { id = 1606 weather = storm terrain = "jungle" } province = { id = 1607 points = 2 weather = raining terrain = "mountain" anti_air = { size = 1 current_size = 1 } air_base = { size = 2 current_size = 2 } naval_base = { size = 4 current_size = 4 } } province = { id = 1608 weather = raining terrain = "jungle" } province = { id = 1609 weather = raining terrain = "mountain" } province = { id = 1610 weather = raining terrain = "mountain" } province = { id = 1611 oilpool = 100 supplypool = 200 terrain = "clear" } province = { id = 1612 terrain = "clear" } province = { id = 1613 terrain = "clear" } province = { id = 1614 terrain = "jungle" } province = { id = 1615 terrain = "jungle" } province = { id = 1616 terrain = "jungle" } province = { id = 1617 points = 1 oilpool = 1 supplypool = 1.8302 terrain = "jungle" air_base = { size = 1 current_size = 1 } naval_base = { size = 3 current_size = 3 } } province = { id = 1618 weather = raining terrain = "jungle" } province = { id = 1619 terrain = "forest" } province = { id = 1620 terrain = "jungle" ic = { size = 1 current_size = 1 } } province = { id = 1621 terrain = "jungle" } province = { id = 1622 weather = raining terrain = "jungle" } province = { id = 1623 terrain = "jungle" } province = { id = 1624 energy = 7 max_energy = 7 supplypool = 8.7644 terrain = "jungle" anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 1625 oil = 5 max_oil = 5 terrain = "clear" } province = { id = 1626 terrain = "jungle" } province = { id = 1627 oil = 6 max_oil = 6 terrain = "jungle" } province = { id = 1628 terrain = "mountain" } province = { id = 1629 terrain = "jungle" } province = { id = 1630 terrain = "jungle" } province = { id = 1631 oil = 6 max_oil = 6 terrain = "jungle" } province = { id = 1632 points = 2 oilpool = 159.5826 terrain = "jungle" } province = { id = 1633 oil = 6 max_oil = 6 terrain = "jungle" } province = { id = 1634 terrain = "jungle" } province = { id = 1635 oil = 10 max_oil = 10 metal = 5 max_metal = 5 terrain = "jungle" } province = { id = 1636 points = 2 oil = 15 max_oil = 15 energy = 24 max_energy = 24 terrain = "jungle" ic = { size = 1 current_size = 1 } } province = { id = 1637 terrain = "mountain" } province = { id = 1638 terrain = "mountain" } province = { id = 1639 metal = 11 max_metal = 11 terrain = "jungle" } province = { id = 1640 terrain = "jungle" } province = { id = 1641 points = 2 terrain = "jungle" anti_air = { size = 2 current_size = 2 } air_base = { size = 4 current_size = 4 } naval_base = { size = 7 current_size = 7 } } province = { id = 1642 points = 2 terrain = "jungle" ic = { size = 1 current_size = 1 } } province = { id = 1643 terrain = "mountain" } province = { id = 1644 terrain = "jungle" } province = { id = 1645 terrain = "jungle" } province = { id = 1646 terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 1647 points = 3 anti_air = { size = 2 current_size = 2 } air_base = { size = 4 current_size = 4 } naval_base = { size = 10 current_size = 10 } } province = { id = 1648 terrain = "jungle" } province = { id = 1649 terrain = "clear" } province = { id = 1650 energy = 21 max_energy = 21 terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 1651 terrain = "mountain" } province = { id = 1652 terrain = "hills" ic = { size = 1 current_size = 0.5167 } } province = { id = 1653 energy = 5 max_energy = 5 ic = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } air_base = { size = 2 current_size = 2 } naval_base = { size = 10 current_size = 10 } } province = { id = 1654 terrain = "mountain" } province = { id = 1655 terrain = "mountain" } province = { id = 1656 terrain = "hills" } province = { id = 1657 points = 2 terrain = "jungle" } province = { id = 1658 terrain = "jungle" } province = { id = 1659 terrain = "jungle" anti_air = { size = 2 current_size = 2 } air_base = { size = 2 current_size = 2 } naval_base = { size = 3 current_size = 3 } } province = { id = 1660 terrain = "jungle" } province = { id = 1661 oilpool = 2.7036 supplypool = 19.0800 terrain = "desert" coastalfort = { size = 1 current_size = 0.1500 } air_base = { size = 4 current_size = 4 } } province = { id = 1662 oilpool = 1 supplypool = 15.1944 terrain = "hills" } province = { id = 1663 terrain = "desert" air_base = { size = 2 current_size = 2 } } province = { id = 1664 points = 1 terrain = "mountain" } province = { id = 1665 oilpool = 1 supplypool = 14.7583 terrain = "clear" } province = { id = 1666 oilpool = 1 supplypool = 15.1250 terrain = "clear" } province = { id = 1667 points = 2 rare_materials = 1 max_rare_materials = 1 supplypool = 10.3022 terrain = "clear" coastalfort = { size = 2 current_size = 2 } anti_air = { size = 2 current_size = 2 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } } province = { id = 1668 oilpool = 1 supplypool = 14.9417 terrain = "clear" } province = { id = 1669 points = 1 oilpool = 1 supplypool = 15.1250 terrain = "clear" naval_base = { size = 1 current_size = 1 } } province = { id = 1670 points = 1 oilpool = 55.3824 supplypool = 4.3725 terrain = "clear" coastalfort = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } naval_base = { size = 1 current_size = 1 } } province = { id = 1671 terrain = "hills" } province = { id = 1672 oilpool = 1 supplypool = 4.1250 terrain = "clear" air_base = { size = 4 current_size = 4 } } province = { id = 1673 points = 1 oilpool = 105.9876 supplypool = 21.1400 terrain = "clear" anti_air = { size = 3 current_size = 3 } air_base = { size = 4 current_size = 4 } naval_base = { size = 4 current_size = 4 } } province = { id = 1674 oilpool = 1 supplypool = 9.7942 terrain = "clear" } province = { id = 1675 points = 1 oilpool = 14.3100 supplypool = 11.2625 terrain = "clear" naval_base = { size = 1 current_size = 1 } } province = { id = 1676 points = 1 oilpool = 33.3850 supplypool = 11.3438 terrain = "clear" air_base = { size = 3 current_size = 3 } naval_base = { size = 1 current_size = 1 } } province = { id = 1677 oilpool = 49.0500 supplypool = 3.9750 terrain = "clear" naval_base = { size = 1 current_size = 1 } } province = { id = 1678 terrain = "clear" air_base = { size = 1 current_size = 1 } } province = { id = 1679 terrain = "clear" } province = { id = 1680 points = 1 terrain = "clear" naval_base = { size = 1 current_size = 1 } } province = { id = 1681 oilpool = 1 supplypool = 38.5575 terrain = "clear" air_base = { size = 2 current_size = 2 } } province = { id = 1682 points = 1 metal = 12 max_metal = 12 terrain = "jungle" } province = { id = 1683 points = 2 oilpool = 16.7550 supplypool = 16.7149 terrain = "hills" anti_air = { size = 3 current_size = 3 } air_base = { size = 4 current_size = 4 } naval_base = { size = 4 current_size = 4 } } province = { id = 1684 terrain = "jungle" } province = { id = 1685 points = 2 oilpool = 51.6458 supplypool = 5.4656 terrain = "jungle" coastalfort = { size = 2 current_size = 2 } anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } naval_base = { size = 4 current_size = 4 } } province = { id = 1686 points = 2 oilpool = 1 supplypool = 17.9177 terrain = "jungle" } province = { id = 1687 rare_materials = 1 max_rare_materials = 1 terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 1688 terrain = "desert" } province = { id = 1689 weather = raining terrain = "clear" naval_base = { size = 1 current_size = 1 } } province = { id = 1690 points = 1 terrain = "hills" ic = { size = 1 current_size = 1 } coastalfort = { size = 1 current_size = 1 } anti_air = { size = 3 current_size = 3 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } } province = { id = 1691 terrain = "hills" } province = { id = 1692 terrain = "desert" } province = { id = 1693 terrain = "desert" } province = { id = 1694 terrain = "hills" } province = { id = 1695 terrain = "desert" air_base = { size = 1 current_size = 1 } } province = { id = 1696 terrain = "forest" } province = { id = 1697 points = 2 weather = raining terrain = "forest" anti_air = { size = 5 current_size = 5 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } } province = { id = 1698 weather = raining terrain = "hills" } province = { id = 1699 points = 1 weather = raining terrain = "forest" air_base = { size = 4 current_size = 4 } } province = { id = 1700 terrain = "forest" air_base = { size = 1 current_size = 1 } } province = { id = 1701 weather = storm terrain = "forest" } province = { id = 1702 energy = 18 max_energy = 18 terrain = "hills" } province = { id = 1703 points = 1 energy = 18 max_energy = 18 terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 1704 points = 2 terrain = "hills" ic = { size = 1 current_size = 1 } coastalfort = { size = 1 current_size = 1 } anti_air = { size = 3 current_size = 3 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } } province = { id = 1705 points = 3 rare_materials = 40 max_rare_materials = 40 ic = { size = 8 current_size = 8 } coastalfort = { size = 2 current_size = 2 } anti_air = { size = 4 current_size = 4 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } } province = { id = 1706 terrain = "mountain" anti_air = { size = 3 current_size = 3 } } province = { id = 1707 points = 2 energy = 9 max_energy = 9 rare_materials = 118 max_rare_materials = 118 terrain = "mountain" ic = { size = 8 current_size = 8 } anti_air = { size = 1 current_size = 0.1167 } air_base = { size = 1 current_size = 1 } } province = { id = 1708 points = 2 rare_materials = 40 max_rare_materials = 40 terrain = "mountain" ic = { size = 7 current_size = 7 } coastalfort = { size = 1 current_size = 1 } anti_air = { size = 3 current_size = 3 } air_base = { size = 7 current_size = 7 } naval_base = { size = 8 current_size = 8 } } province = { id = 1709 terrain = "clear" } province = { id = 1710 metal = 15 max_metal = 15 terrain = "mountain" } province = { id = 1711 terrain = "clear" } province = { id = 1712 points = 1 terrain = "hills" ic = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } naval_base = { size = 4 current_size = 4 } } province = { id = 1713 terrain = "clear" anti_air = { size = 1 current_size = 1 } } province = { id = 1714 terrain = "desert" air_base = { size = 1 current_size = 1 } } province = { id = 1715 terrain = "desert" air_base = { size = 1 current_size = 1 } } province = { id = 1716 terrain = "desert" } province = { id = 1717 metal = 31 max_metal = 31 terrain = "clear" } province = { id = 1718 terrain = "mountain" } province = { id = 1719 terrain = "mountain" } province = { id = 1720 points = 1 rare_materials = 1 max_rare_materials = 1 terrain = "hills" ic = { size = 3 current_size = 3 } air_base = { size = 2 current_size = 2 } naval_base = { size = 6 current_size = 6 } } province = { id = 1721 points = 1 energy = 7 max_energy = 7 rare_materials = 1 max_rare_materials = 1 terrain = "mountain" ic = { size = 8 current_size = 8 } anti_air = { size = 2 current_size = 2 } air_base = { size = 3 current_size = 3 } naval_base = { size = 5 current_size = 5 } } province = { id = 1722 points = 1 terrain = "mountain" } province = { id = 1723 rare_materials = 1 max_rare_materials = 1 terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 1724 terrain = "jungle" } province = { id = 1725 terrain = "jungle" } province = { id = 1726 points = 1 terrain = "jungle" anti_air = { size = 2 current_size = 2 } air_base = { size = 2 current_size = 2 } naval_base = { size = 7 current_size = 7 } } province = { id = 1727 terrain = "jungle" } province = { id = 1728 points = 1 terrain = "jungle" air_base = { size = 1 current_size = 1 } naval_base = { size = 2 current_size = 2 } } province = { id = 1729 terrain = "jungle" } province = { id = 1730 terrain = "clear" } province = { id = 1731 oilpool = 52.7783 supplypool = 8.7384 terrain = "clear" air_base = { size = 1 current_size = 1 } naval_base = { size = 1 current_size = 1 } } province = { id = 1732 supplypool = 7.7700 terrain = "clear" } province = { id = 1733 oilpool = 31.9931 supplypool = 18.7558 terrain = "clear" naval_base = { size = 1 current_size = 1 } } province = { id = 1734 points = 1 oilpool = 594.4612 supplypool = 223.0411 terrain = "hills" anti_air = { size = 3 current_size = 3 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } } province = { id = 1735 weather = storm terrain = "jungle" } province = { id = 1736 terrain = "mountain" air_base = { size = 2 current_size = 1.5533 } } province = { id = 1737 terrain = "mountain" } province = { id = 1738 supplypool = 7.0350 terrain = "clear" air_base = { size = 3 current_size = 3 } } province = { id = 1739 points = 1 oilpool = 60.2775 supplypool = 28.5131 terrain = "clear" air_base = { size = 3 current_size = 3 } } province = { id = 1740 terrain = "clear" } province = { id = 1741 terrain = "clear" } province = { id = 1742 terrain = "clear" } province = { id = 1743 control = { year = 1940 month = july day = 26 hour = 1 } supplypool = 1 terrain = "clear" naval_base = { size = 1 current_size = 1 } } province = { id = 1744 terrain = "clear" } province = { id = 1745 supplypool = 19.2842 terrain = "clear" } province = { id = 1746 terrain = "clear" } province = { id = 1747 supplypool = 15.9000 terrain = "clear" air_base = { size = 1 current_size = 1 } } province = { id = 1748 terrain = "clear" } province = { id = 1749 rare_materials = 1 max_rare_materials = 1 terrain = "clear" } province = { id = 1750 terrain = "clear" } province = { id = 1751 oilpool = 83.1250 supplypool = 18.7558 terrain = "clear" } province = { id = 1752 terrain = "jungle" } province = { id = 1753 control = { year = 1940 month = september day = 4 hour = 0 } terrain = "jungle" } province = { id = 1754 control = { year = 1940 month = september day = 4 hour = 0 } weather = raining terrain = "jungle" } province = { id = 1755 control = { year = 1940 month = september day = 4 hour = 0 } weather = raining terrain = "jungle" } province = { id = 1756 terrain = "jungle" } province = { id = 1757 control = { year = 1940 month = september day = 4 hour = 0 } oilpool = 119.5425 supplypool = 99.2715 terrain = "jungle" } province = { id = 1758 control = { year = 1940 month = september day = 4 hour = 0 } oil = 6 max_oil = 6 energy = 6 max_energy = 6 oilpool = 217.7222 supplypool = 242.4388 terrain = "jungle" naval_base = { size = 1 current_size = 1 } } province = { id = 1759 control = { year = 1940 month = september day = 4 hour = 0 } supplypool = 19.4195 terrain = "jungle" } province = { id = 1760 control = { year = 1940 month = september day = 4 hour = 0 } weather = raining terrain = "jungle" } province = { id = 1761 oilpool = 64.3691 supplypool = 18.5236 terrain = "jungle" } province = { id = 1762 points = 1 metal = 2 max_metal = 2 terrain = "jungle" ic = { size = 1 current_size = 1 } air_base = { size = 1 current_size = 1 } naval_base = { size = 2 current_size = 2 } } province = { id = 1763 control = { year = 1940 month = september day = 4 hour = 0 } terrain = "jungle" } province = { id = 1764 control = { year = 1940 month = september day = 4 hour = 0 } weather = raining terrain = "jungle" } province = { id = 1765 rare_materials = 1 max_rare_materials = 1 weather = raining terrain = "jungle" ic = { size = 1 current_size = 1 } } province = { id = 1766 control = { year = 1940 month = september day = 4 hour = 0 } terrain = "jungle" } province = { id = 1767 control = { year = 1940 month = july day = 26 hour = 1 } weather = raining terrain = "jungle" } province = { id = 1768 control = { year = 1940 month = july day = 26 hour = 1 } oil = 1 max_oil = 1 energy = 1 max_energy = 1 oilpool = 120.4902 supplypool = 2.6036 weather = raining terrain = "jungle" ic = { size = 1 current_size = 1 } air_base = { size = 1 current_size = 1 } naval_base = { size = 2 current_size = 2 } } province = { id = 1769 control = { year = 1940 month = september day = 4 hour = 0 } oil = 6 max_oil = 6 energy = 6 max_energy = 6 weather = raining terrain = "jungle" } province = { id = 1770 control = { year = 1940 month = september day = 4 hour = 0 } weather = raining terrain = "jungle" } province = { id = 1771 control = { year = 1940 month = september day = 4 hour = 0 } weather = raining terrain = "jungle" anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 1772 control = { year = 1940 month = september day = 4 hour = 0 } terrain = "jungle" } province = { id = 1773 control = { year = 1940 month = september day = 4 hour = 0 } supplypool = 127.5599 weather = raining terrain = "clear" anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } naval_base = { size = 4 current_size = 4 } } province = { id = 1774 control = { year = 1940 month = september day = 4 hour = 0 } weather = raining terrain = "jungle" } province = { id = 1775 oil = 1 max_oil = 1 terrain = "jungle" ic = { size = 1 current_size = 1 } } province = { id = 1776 points = 2 metal = 5 max_metal = 5 rare_materials = 9 max_rare_materials = 9 terrain = "hills" ic = { size = 6 current_size = 6 } anti_air = { size = 1 current_size = 1 } air_base = { size = 1 current_size = 1 } naval_base = { size = 4 current_size = 4 } } province = { id = 1777 points = 1 terrain = "jungle" ic = { size = 1 current_size = 1 } } province = { id = 1778 oilpool = 57.8041 supplypool = 23.8262 weather = raining terrain = "hills" anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } naval_base = { size = 8 current_size = 8 } } province = { id = 1779 terrain = "hills" ic = { size = 1 current_size = 1 } } province = { id = 1780 points = 4 rare_materials = 30 max_rare_materials = 30 terrain = "jungle" ic = { size = 2 current_size = 2 } air_base = { size = 1 current_size = 1 } naval_base = { size = 2 current_size = 2 } } province = { id = 1781 points = 1 rare_materials = 1 max_rare_materials = 1 terrain = "jungle" ic = { size = 1 current_size = 1 } anti_air = { size = 1 current_size = 1 } air_base = { size = 2 current_size = 2 } naval_base = { size = 4 current_size = 4 } } province = { id = 1782 control = { year = 1940 month = september day = 4 hour = 0 } metal = 1 max_metal = 1 supplypool = 25.0094 terrain = "jungle" naval_base = { size = 1 current_size = 1 } } province = { id = 1783 control = { year = 1940 month = april day = 5 hour = 1 } rare_materials = 4 max_rare_materials = 4 weather = winter terrain = "mountain" } province = { id = 1784 energy = 5 max_energy = 5 weather = snowing terrain = "hills" ic = { size = 5 current_size = 5 } } province = { id = 1785 energy = 3 max_energy = 3 weather = blizzard terrain = "hills" ic = { size = 3 current_size = 3 } } province = { id = 1786 terrain = "forest" } province = { id = 1787 points = 1 weather = snowing terrain = "mountain" anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 1788 energy = 18 max_energy = 18 metal = 10 max_metal = 10 rare_materials = 10 max_rare_materials = 10 weather = snowing terrain = "hills" ic = { size = 18 current_size = 18 } } province = { id = 1789 points = 1 energy = 14 max_energy = 14 metal = 6 max_metal = 6 rare_materials = 9 max_rare_materials = 9 weather = snowing ic = { size = 12 current_size = 12 } anti_air = { size = 3 current_size = 3 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } } province = { id = 1790 energy = 3 max_energy = 3 weather = winter terrain = "mountain" ic = { size = 3 current_size = 3 } } province = { id = 1791 points = 1 metal = 119 max_metal = 119 weather = raining terrain = "hills" } province = { id = 1792 energy = 7 max_energy = 7 metal = 35 max_metal = 35 rare_materials = 5 max_rare_materials = 5 weather = winter terrain = "hills" ic = { size = 7 current_size = 7 } anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 1793 energy = 7 max_energy = 7 metal = 4 max_metal = 4 rare_materials = 5 max_rare_materials = 5 weather = snowing terrain = "hills" ic = { size = 7 current_size = 7 } } province = { id = 1794 weather = snowing terrain = "mountain" } province = { id = 1795 points = 1 energy = 3 max_energy = 3 metal = 2 max_metal = 2 rare_materials = 4 max_rare_materials = 4 weather = snowing ic = { size = 30 current_size = 30 } anti_air = { size = 4 current_size = 4 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } } province = { id = 1796 weather = snowing terrain = "clear" ic = { size = 3 current_size = 3 } } province = { id = 1797 energy = 40 max_energy = 40 metal = 18 max_metal = 18 rare_materials = 23 max_rare_materials = 23 weather = winter terrain = "hills" ic = { size = 28 current_size = 28 } } province = { id = 1798 weather = snowing terrain = "mountain" } province = { id = 1799 weather = snowing terrain = "mountain" } province = { id = 1800 weather = snowing terrain = "mountain" } province = { id = 1801 energy = 317 max_energy = 317 metal = 4 max_metal = 4 rare_materials = 5 max_rare_materials = 5 weather = snowing terrain = "hills" ic = { size = 9 current_size = 9 } } province = { id = 1802 weather = snowing terrain = "mountain" } province = { id = 1803 weather = snowing terrain = "mountain" } province = { id = 1804 weather = snowing terrain = "mountain" } province = { id = 1805 points = 1 energy = 47 max_energy = 47 metal = 30 max_metal = 30 rare_materials = 23 max_rare_materials = 23 weather = snowing ic = { size = 45 current_size = 45 } anti_air = { size = 2 current_size = 2 } naval_base = { size = 2 current_size = 2 } } province = { id = 1806 points = 1 energy = 185 max_energy = 185 metal = 4 max_metal = 4 rare_materials = 5 max_rare_materials = 5 weather = snowing terrain = "hills" ic = { size = 11 current_size = 11 } anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 1807 energy = 3 max_energy = 3 weather = blizzard terrain = "clear" ic = { size = 3 current_size = 3 } } province = { id = 1808 energy = 68 max_energy = 68 metal = 24 max_metal = 24 rare_materials = 5 max_rare_materials = 5 weather = snowing terrain = "hills" ic = { size = 9 current_size = 9 } } province = { id = 1809 points = 1 energy = 25 max_energy = 25 metal = 12 max_metal = 12 rare_materials = 14 max_rare_materials = 14 weather = winter ic = { size = 15 current_size = 15 } anti_air = { size = 4 current_size = 4 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } } province = { id = 1810 energy = 234 max_energy = 234 metal = 18 max_metal = 18 weather = snowing terrain = "mountain" } province = { id = 1811 weather = snowing terrain = "hills" } province = { id = 1812 points = 1 energy = 5 max_energy = 5 weather = winter terrain = "clear" ic = { size = 5 current_size = 5 } anti_air = { size = 4 current_size = 4 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } } province = { id = 1813 energy = 5 max_energy = 5 rare_materials = 5 max_rare_materials = 5 weather = snowing terrain = "clear" ic = { size = 5 current_size = 5 } } province = { id = 1814 terrain = "hills" } province = { id = 1815 weather = winter terrain = "clear" } province = { id = 1816 energy = 4 max_energy = 4 weather = snowing terrain = "hills" ic = { size = 5 current_size = 5 } } province = { id = 1817 energy = 40 max_energy = 40 metal = 1 max_metal = 1 rare_materials = 1 max_rare_materials = 1 weather = snowing terrain = "mountain" ic = { size = 9 current_size = 9 } } province = { id = 1818 weather = snowing terrain = "mountain" } province = { id = 1819 points = 1 energy = 571 max_energy = 571 metal = 18 max_metal = 18 rare_materials = 9 max_rare_materials = 9 weather = snowing terrain = "clear" ic = { size = 13 current_size = 13 } } province = { id = 1820 energy = 221 max_energy = 221 weather = winter terrain = "hills" anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 1821 energy = 69 max_energy = 69 rare_materials = 6 max_rare_materials = 6 weather = winter terrain = "clear" ic = { size = 10 current_size = 10 } } province = { id = 1822 weather = snowing terrain = "clear" } province = { id = 1823 weather = snowing terrain = "clear" ic = { size = 5 current_size = 5 } } province = { id = 1824 weather = snowing terrain = "clear" } province = { id = 1825 points = 1 oil = 11 max_oil = 11 energy = 79 max_energy = 79 metal = 25 max_metal = 25 rare_materials = 9 max_rare_materials = 9 weather = snowing ic = { size = 15 current_size = 15 } } province = { id = 1826 weather = snowing terrain = "clear" } province = { id = 1827 energy = 90 max_energy = 90 rare_materials = 5 max_rare_materials = 5 weather = winter terrain = "clear" ic = { size = 9 current_size = 9 } } province = { id = 1828 points = 1 energy = 7 max_energy = 7 rare_materials = 5 max_rare_materials = 5 terrain = "clear" ic = { size = 9 current_size = 9 } } province = { id = 1829 energy = 7 max_energy = 7 metal = 41 max_metal = 41 rare_materials = 5 max_rare_materials = 5 weather = winter terrain = "clear" ic = { size = 7 current_size = 7 } } province = { id = 1830 energy = 124 max_energy = 124 rare_materials = 5 max_rare_materials = 5 weather = winter terrain = "clear" ic = { size = 7 current_size = 7 } } province = { id = 1831 terrain = "clear" } province = { id = 1832 points = 1 energy = 22 max_energy = 22 metal = 10 max_metal = 10 rare_materials = 14 max_rare_materials = 14 weather = raining ic = { size = 22 current_size = 22 } anti_air = { size = 3 current_size = 3 } air_base = { size = 10 current_size = 10 } } province = { id = 1833 points = 1 energy = 10 max_energy = 10 metal = 5 max_metal = 5 rare_materials = 6 max_rare_materials = 6 weather = winter terrain = "forest" ic = { size = 10 current_size = 10 } anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 1834 terrain = "clear" } province = { id = 1835 weather = winter terrain = "clear" } province = { id = 1836 points = 1 weather = winter terrain = "hills" } province = { id = 1837 energy = 7 max_energy = 7 metal = 4 max_metal = 4 rare_materials = 5 max_rare_materials = 5 weather = winter terrain = "clear" ic = { size = 5 current_size = 5 } } province = { id = 1838 points = 1 energy = 7 max_energy = 7 metal = 4 max_metal = 4 rare_materials = 5 max_rare_materials = 5 weather = winter terrain = "clear" ic = { size = 7 current_size = 7 } } province = { id = 1839 points = 1 energy = 14 max_energy = 14 metal = 6 max_metal = 6 rare_materials = 9 max_rare_materials = 9 weather = snowing terrain = "clear" ic = { size = 13 current_size = 13 } anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 1840 weather = snowing terrain = "clear" } province = { id = 1841 weather = snowing terrain = "clear" } province = { id = 1842 energy = 7 max_energy = 7 rare_materials = 5 max_rare_materials = 5 weather = snowing terrain = "clear" ic = { size = 7 current_size = 7 } } province = { id = 1843 metal = 71 max_metal = 71 weather = snowing terrain = "forest" } province = { id = 1844 oil = 6 max_oil = 6 weather = snowing terrain = "forest" ic = { size = 1 current_size = 1 } } province = { id = 1845 points = 1 energy = 18 max_energy = 18 rare_materials = 9 max_rare_materials = 9 weather = snowing ic = { size = 19 current_size = 19 } anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 1846 terrain = "clear" ic = { size = 2 current_size = 2 } anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 1847 points = 1 energy = 14 max_energy = 14 metal = 6 max_metal = 6 rare_materials = 9 max_rare_materials = 9 weather = winter terrain = "clear" ic = { size = 13 current_size = 13 } } province = { id = 1848 weather = snowing terrain = "forest" } province = { id = 1849 metal = 48 max_metal = 48 weather = snowing terrain = "forest" } province = { id = 1850 weather = snowing terrain = "clear" } province = { id = 1851 terrain = "hills" } province = { id = 1852 weather = winter terrain = "clear" } province = { id = 1853 weather = winter terrain = "clear" } province = { id = 1854 weather = winter terrain = "marsh" } province = { id = 1855 weather = winter terrain = "clear" anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 1856 points = 1 oil = 11 max_oil = 11 energy = 33 max_energy = 33 weather = winter terrain = "clear" ic = { size = 3 current_size = 3 } } province = { id = 1857 energy = 3 max_energy = 3 weather = winter terrain = "clear" ic = { size = 3 current_size = 3 } } province = { id = 1858 points = 1 oil = 22 max_oil = 22 metal = 25 max_metal = 25 weather = winter terrain = "hills" } province = { id = 1859 weather = winter terrain = "clear" anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 1860 points = 1 energy = 7 max_energy = 7 metal = 4 max_metal = 4 weather = winter terrain = "clear" ic = { size = 7 current_size = 7 } } province = { id = 1861 weather = winter terrain = "mountain" } province = { id = 1862 weather = winter terrain = "mountain" } province = { id = 1863 energy = 3 max_energy = 3 weather = winter terrain = "mountain" ic = { size = 3 current_size = 3 } } province = { id = 1864 points = 1 weather = winter terrain = "hills" } province = { id = 1865 weather = winter terrain = "mountain" } province = { id = 1866 oil = 32 max_oil = 32 weather = winter terrain = "mountain" } province = { id = 1867 weather = winter terrain = "hills" } province = { id = 1868 weather = winter terrain = "mountain" } province = { id = 1869 weather = winter terrain = "mountain" } province = { id = 1870 weather = winter terrain = "hills" } province = { id = 1871 points = 1 weather = winter terrain = "mountain" } province = { id = 1872 points = 1 weather = winter terrain = "hills" } province = { id = 1873 weather = winter terrain = "mountain" } province = { id = 1874 points = 1 energy = 5 max_energy = 5 terrain = "forest" ic = { size = 8 current_size = 8 } anti_air = { size = 1 current_size = 1 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } } province = { id = 1875 weather = winter terrain = "mountain" } province = { id = 1876 weather = winter terrain = "mountain" } province = { id = 1877 energy = 5 max_energy = 5 weather = winter terrain = "forest" ic = { size = 5 current_size = 5 } } province = { id = 1878 points = 1 energy = 5 max_energy = 5 weather = winter terrain = "hills" ic = { size = 8 current_size = 8 } anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 1879 weather = winter terrain = "mountain" } province = { id = 1880 weather = winter terrain = "desert" } province = { id = 1881 terrain = "mountain" } province = { id = 1882 weather = winter terrain = "mountain" } province = { id = 1883 oil = 56 max_oil = 56 terrain = "clear" } province = { id = 1884 terrain = "hills" ic = { size = 1 current_size = 1 } } province = { id = 1885 weather = winter terrain = "mountain" } province = { id = 1886 points = 1 energy = 7 max_energy = 7 metal = 16 max_metal = 16 rare_materials = 5 max_rare_materials = 5 terrain = "hills" ic = { size = 9 current_size = 9 } anti_air = { size = 1 current_size = 1 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } } province = { id = 1887 points = 1 oil = 54 max_oil = 54 energy = 6 max_energy = 6 metal = 6 max_metal = 6 rare_materials = 9 max_rare_materials = 9 ic = { size = 13 current_size = 13 } anti_air = { size = 3 current_size = 3 } air_base = { size = 4 current_size = 4 } naval_base = { size = 8 current_size = 8 } } province = { id = 1888 points = 1 terrain = "clear" anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 1889 points = 1 energy = 11 max_energy = 11 metal = 6 max_metal = 6 rare_materials = 9 max_rare_materials = 9 ic = { size = 15 current_size = 15 } anti_air = { size = 3 current_size = 3 } infra = { size = 0.8000 current_size = 0.8000 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } } province = { id = 1890 weather = winter terrain = "mountain" } province = { id = 1891 terrain = "hills" ic = { size = 2 current_size = 2 } } province = { id = 1892 terrain = "desert" } province = { id = 1893 terrain = "desert" } province = { id = 1894 terrain = "desert" } province = { id = 1895 terrain = "desert" } province = { id = 1896 points = 1 energy = 3 max_energy = 3 terrain = "mountain" ic = { size = 3 current_size = 3 } anti_air = { size = 1 current_size = 1 } air_base = { size = 10 current_size = 10 } } province = { id = 1897 energy = 27 max_energy = 27 weather = winter terrain = "mountain" } province = { id = 1898 weather = winter terrain = "mountain" } province = { id = 1899 energy = 66 max_energy = 66 weather = winter terrain = "mountain" } province = { id = 1900 points = 1 energy = 3 max_energy = 3 terrain = "desert" ic = { size = 3 current_size = 3 } } province = { id = 1901 terrain = "desert" anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 1902 terrain = "mountain" } province = { id = 1903 terrain = "clear" } province = { id = 1904 points = 1 oil = 32 max_oil = 32 metal = 104 max_metal = 104 terrain = "mountain" } province = { id = 1905 oil = 22 max_oil = 22 metal = 11 max_metal = 11 rare_materials = 17 max_rare_materials = 17 terrain = "mountain" } province = { id = 1906 points = 2 energy = 3 max_energy = 3 terrain = "mountain" ic = { size = 3 current_size = 3 } anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 1907 energy = 27 max_energy = 27 weather = winter terrain = "mountain" } province = { id = 1908 points = 1 oil = 22 max_oil = 22 energy = 5 max_energy = 5 weather = winter terrain = "clear" ic = { size = 8 current_size = 8 } anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 1909 weather = winter terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 1910 energy = 5 max_energy = 5 weather = winter terrain = "clear" ic = { size = 5 current_size = 5 } } province = { id = 1911 terrain = "clear" anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 1912 points = 1 oil = 45 max_oil = 45 energy = 10 max_energy = 10 metal = 44 max_metal = 44 weather = winter terrain = "clear" ic = { size = 10 current_size = 10 } } province = { id = 1913 oil = 60 max_oil = 60 energy = 5 max_energy = 5 weather = winter terrain = "clear" ic = { size = 5 current_size = 5 } anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 1914 points = 1 energy = 9 max_energy = 9 metal = 4 max_metal = 4 weather = winter terrain = "clear" ic = { size = 9 current_size = 9 } } province = { id = 1915 terrain = "clear" anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 1916 weather = winter terrain = "clear" } province = { id = 1917 energy = 5 max_energy = 5 terrain = "hills" ic = { size = 5 current_size = 5 } } province = { id = 1918 points = 1 energy = 5 max_energy = 5 metal = 77 max_metal = 77 terrain = "hills" ic = { size = 5 current_size = 5 } } province = { id = 1919 terrain = "clear" } province = { id = 1920 oil = 202 max_oil = 202 terrain = "clear" } province = { id = 1921 metal = 22 max_metal = 22 terrain = "clear" } province = { id = 1922 energy = 7 max_energy = 7 metal = 4 max_metal = 4 rare_materials = 5 max_rare_materials = 5 weather = raining terrain = "marsh" ic = { size = 7 current_size = 7 } anti_air = { size = 1 current_size = 1 } air_base = { size = 6 current_size = 6 } naval_base = { size = 8 current_size = 8 } } province = { id = 1923 terrain = "mountain" } province = { id = 1924 points = 1 oil = 55 max_oil = 55 energy = 51 max_energy = 51 metal = 6 max_metal = 6 rare_materials = 5 max_rare_materials = 5 ic = { size = 13 current_size = 13 } } province = { id = 1925 weather = raining terrain = "clear" } province = { id = 1926 points = 1 energy = 40 max_energy = 40 weather = raining terrain = "clear" } province = { id = 1927 terrain = "clear" } province = { id = 1928 points = 1 oil = 67 max_oil = 67 energy = 11 max_energy = 11 metal = 6 max_metal = 6 rare_materials = 366 max_rare_materials = 366 weather = raining ic = { size = 13 current_size = 13 } anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 1929 oil = 83 max_oil = 83 terrain = "forest" } province = { id = 1930 terrain = "clear" } province = { id = 1931 points = 1 energy = 5 max_energy = 5 terrain = "clear" ic = { size = 4 current_size = 4 } } province = { id = 1932 energy = 5 max_energy = 5 terrain = "forest" ic = { size = 5 current_size = 5 } } province = { id = 1933 terrain = "forest" } province = { id = 1934 terrain = "marsh" ic = { size = 1 current_size = 1 } } province = { id = 1935 weather = raining terrain = "clear" } province = { id = 1936 weather = raining terrain = "clear" } province = { id = 1937 terrain = "forest" } province = { id = 1938 terrain = "clear" } province = { id = 1939 points = 1 oil = 7 max_oil = 7 energy = 3 max_energy = 3 weather = raining terrain = "clear" ic = { size = 5 current_size = 5 } } province = { id = 1940 energy = 5 max_energy = 5 rare_materials = 5 max_rare_materials = 5 weather = raining terrain = "clear" ic = { size = 5 current_size = 5 } anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 1941 energy = 51 max_energy = 51 metal = 8 max_metal = 8 rare_materials = 5 max_rare_materials = 5 weather = raining terrain = "hills" ic = { size = 5 current_size = 5 } } province = { id = 1942 weather = raining terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 1943 points = 1 energy = 39 max_energy = 39 metal = 36 max_metal = 36 weather = raining terrain = "clear" ic = { size = 4 current_size = 4 } } province = { id = 1944 energy = 5 max_energy = 5 terrain = "forest" ic = { size = 5 current_size = 5 } anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 1945 weather = raining terrain = "hills" } province = { id = 1946 energy = 145 max_energy = 145 metal = 183 max_metal = 183 rare_materials = 5 max_rare_materials = 5 weather = raining terrain = "forest" ic = { size = 7 current_size = 7 } } province = { id = 1947 weather = raining terrain = "clear" } province = { id = 1948 energy = 3 max_energy = 3 rare_materials = 31 max_rare_materials = 31 weather = raining terrain = "clear" ic = { size = 3 current_size = 3 } } province = { id = 1949 energy = 3 max_energy = 3 weather = raining terrain = "clear" ic = { size = 3 current_size = 3 } } province = { id = 1950 points = 1 energy = 7 max_energy = 7 metal = 4 max_metal = 4 rare_materials = 5 max_rare_materials = 5 terrain = "forest" ic = { size = 7 current_size = 7 } } province = { id = 1951 energy = 3 max_energy = 3 rare_materials = 36 max_rare_materials = 36 weather = raining terrain = "marsh" ic = { size = 3 current_size = 3 } } province = { id = 1952 energy = 3 max_energy = 3 rare_materials = 5 max_rare_materials = 5 weather = raining terrain = "clear" ic = { size = 3 current_size = 3 } anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 1953 points = 1 energy = 3 max_energy = 3 rare_materials = 5 max_rare_materials = 5 terrain = "marsh" ic = { size = 3 current_size = 3 } anti_air = { size = 1 current_size = 1 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } } province = { id = 1954 points = 1 terrain = "clear" } province = { id = 1955 points = 1 energy = 5 max_energy = 5 metal = 4 max_metal = 4 rare_materials = 5 max_rare_materials = 5 weather = raining terrain = "hills" ic = { size = 7 current_size = 7 } anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 1956 weather = raining terrain = "clear" } province = { id = 1957 points = 1 energy = 5 max_energy = 5 metal = 14 max_metal = 14 weather = raining terrain = "clear" ic = { size = 5 current_size = 5 } } province = { id = 1958 weather = raining terrain = "clear" } province = { id = 1959 energy = 7 max_energy = 7 metal = 4 max_metal = 4 rare_materials = 5 max_rare_materials = 5 weather = raining terrain = "clear" ic = { size = 7 current_size = 7 } } province = { id = 1960 points = 1 energy = 5 max_energy = 5 weather = raining terrain = "clear" ic = { size = 5 current_size = 5 } anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 1961 weather = raining terrain = "clear" ic = { size = 5 current_size = 5 } } province = { id = 1962 energy = 10 max_energy = 10 weather = raining terrain = "clear" ic = { size = 10 current_size = 10 } anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 1963 terrain = "marsh" } province = { id = 1964 weather = winter terrain = "mountain" } province = { id = 1965 weather = raining terrain = "jungle" } province = { id = 1966 terrain = "jungle" ic = { size = 1 current_size = 1 } } province = { id = 1967 weather = raining terrain = "clear" } province = { id = 1968 points = 1 terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 1969 points = 1 energy = 6 max_energy = 6 rare_materials = 12 max_rare_materials = 12 terrain = "mountain" ic = { size = 5 current_size = 5 } } province = { id = 1970 weather = raining terrain = "mountain" } province = { id = 1971 terrain = "mountain" } province = { id = 1972 points = 1 terrain = "mountain" ic = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } air_base = { size = 2 current_size = 2 } naval_base = { size = 4 current_size = 4 } } province = { id = 1973 metal = 9 max_metal = 9 terrain = "hills" } province = { id = 1974 points = 2 energy = 21 max_energy = 21 metal = 6 max_metal = 6 rare_materials = 46 max_rare_materials = 46 ic = { size = 6 current_size = 6 } anti_air = { size = 2 current_size = 2 } } province = { id = 1975 points = 1 weather = raining terrain = "mountain" ic = { size = 1 current_size = 1 } anti_air = { size = 1 current_size = 1 } } province = { id = 1976 metal = 4 max_metal = 4 weather = raining terrain = "desert" ic = { size = 5 current_size = 5 } } province = { id = 1977 metal = 17 max_metal = 17 terrain = "mountain" ic = { size = 3 current_size = 3 } } province = { id = 1978 terrain = "mountain" } province = { id = 1979 terrain = "desert" ic = { size = 1 current_size = 1 } } province = { id = 1980 terrain = "hills" ic = { size = 1 current_size = 1 } } province = { id = 1981 terrain = "desert" } province = { id = 1982 rare_materials = 11 max_rare_materials = 11 terrain = "mountain" ic = { size = 2 current_size = 2 } anti_air = { size = 1 current_size = 1 } } province = { id = 1983 weather = snowing } province = { id = 1984 weather = winter } province = { id = 1985 terrain = "mountain" } province = { id = 1986 energy = 3 max_energy = 3 terrain = "hills" ic = { size = 1 current_size = 1 } } province = { id = 1987 points = 2 oil = 13 max_oil = 13 energy = 13 max_energy = 13 rare_materials = 28 max_rare_materials = 28 terrain = "mountain" ic = { size = 2 current_size = 2 } } province = { id = 1988 points = 2 oil = 102 max_oil = 102 energy = 16 max_energy = 16 weather = raining terrain = "clear" ic = { size = 1 current_size = 1 } coastalfort = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } air_base = { size = 1 current_size = 1 } naval_base = { size = 6 current_size = 6 } } province = { id = 1989 rare_materials = 1 max_rare_materials = 1 terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 1990 points = 2 energy = 3 max_energy = 3 terrain = "jungle" ic = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } air_base = { size = 1 current_size = 1 } naval_base = { size = 2 current_size = 2 } } province = { id = 1991 points = 2 terrain = "mountain" anti_air = { size = 2 current_size = 2 } } province = { id = 1992 terrain = "jungle" } province = { id = 1993 points = 2 energy = 81 max_energy = 81 rare_materials = 1 max_rare_materials = 1 terrain = "hills" ic = { size = 2 current_size = 2 } anti_air = { size = 2 current_size = 2 } } province = { id = 1994 terrain = "jungle" } province = { id = 1995 energy = 16 max_energy = 16 terrain = "jungle" ic = { size = 1 current_size = 1 } } province = { id = 1996 terrain = "forest" } province = { id = 1997 control = { year = 1940 month = september day = 4 hour = 0 } metal = 35 max_metal = 35 rare_materials = 1 max_rare_materials = 1 supplypool = 9.5964 terrain = "jungle" anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 1998 control = { year = 1940 month = september day = 4 hour = 0 } metal = 35 max_metal = 35 rare_materials = 1 max_rare_materials = 1 terrain = "jungle" } province = { id = 1999 points = 1 metal = 67 max_metal = 67 rare_materials = 1 max_rare_materials = 1 oilpool = 16.6494 terrain = "jungle" ic = { size = 1 current_size = 1 } air_base = { size = 1 current_size = 1 } naval_base = { size = 1 current_size = 1 } } province = { id = 2000 control = { year = 1940 month = july day = 26 hour = 1 } points = 2 rare_materials = 3 max_rare_materials = 3 rarematerialspool = 13.9997 terrain = "jungle" } province = { id = 2001 terrain = "jungle" } province = { id = 2002 rare_materials = 4 max_rare_materials = 4 weather = raining terrain = "jungle" } province = { id = 2003 terrain = "jungle" } province = { id = 2004 oil = 1 max_oil = 1 rare_materials = 11 max_rare_materials = 11 terrain = "jungle" ic = { size = 1 current_size = 1 } } province = { id = 2005 rare_materials = 11 max_rare_materials = 11 terrain = "jungle" } province = { id = 2006 terrain = "jungle" } province = { id = 2007 points = 1 terrain = "jungle" } province = { id = 2008 control = { year = 1939 month = november day = 13 hour = 1 } terrain = "jungle" } province = { id = 2009 terrain = "jungle" ic = { size = 1 current_size = 1 } } province = { id = 2010 control = { year = 1939 month = november day = 6 hour = 1 } terrain = "jungle" } province = { id = 2011 terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 2012 control = { year = 1939 month = november day = 13 hour = 1 } terrain = "jungle" } province = { id = 2013 terrain = "jungle" } province = { id = 2014 terrain = "mountain" } province = { id = 2015 terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 2016 points = 2 metal = 6 max_metal = 6 rare_materials = 82 max_rare_materials = 82 terrain = "mountain" ic = { size = 3 current_size = 3 } anti_air = { size = 2 current_size = 2 } air_base = { size = 1 current_size = 1 } naval_base = { size = 3 current_size = 3 } } province = { id = 2017 points = 2 terrain = "mountain" ic = { size = 1 current_size = 1 } infra = { size = 0.4000 current_size = 0.4000 } } province = { id = 2018 terrain = "mountain" } province = { id = 2019 terrain = "jungle" } province = { id = 2020 points = 2 rare_materials = 31 max_rare_materials = 31 terrain = "mountain" ic = { size = 3 current_size = 3 } anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 2021 terrain = "mountain" ic = { size = 4 current_size = 4 } infra = { size = 0.4000 current_size = 0.4000 } } province = { id = 2022 terrain = "mountain" } province = { id = 2023 points = 2 metal = 6 max_metal = 6 rare_materials = 5 max_rare_materials = 5 terrain = "mountain" ic = { size = 5 current_size = 5 } anti_air = { size = 2 current_size = 2 } air_base = { size = 4 current_size = 4 } naval_base = { size = 8 current_size = 8 } } province = { id = 2024 terrain = "desert" } province = { id = 2025 points = 2 metal = 20 max_metal = 20 terrain = "desert" ic = { size = 2 current_size = 2 } } province = { id = 2026 terrain = "mountain" } province = { id = 2027 terrain = "mountain" } province = { id = 2028 terrain = "hills" } province = { id = 2029 terrain = "mountain" } province = { id = 2030 points = 1 terrain = "mountain" } province = { id = 2031 terrain = "mountain" } province = { id = 2032 terrain = "mountain" } province = { id = 2033 control = { year = 1939 month = october day = 24 hour = 13 } weather = winter terrain = "mountain" } province = { id = 2034 terrain = "hills" } province = { id = 2035 terrain = "hills" } province = { id = 2036 terrain = "hills" } province = { id = 2037 terrain = "hills" } province = { id = 2038 terrain = "hills" } province = { id = 2039 terrain = "clear" } province = { id = 2040 terrain = "hills" anti_air = { size = 2 current_size = 2 } naval_base = { size = 3 current_size = 3 } } province = { id = 2041 terrain = "forest" } province = { id = 2042 points = 1 weather = winter terrain = "mountain" ic = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } air_base = { size = 1 current_size = 1 } } province = { id = 2043 province_revoltrisk = 17.8316 terrain = "mountain" } province = { id = 2044 terrain = "mountain" } province = { id = 2045 oilpool = 100 supplypool = 200 terrain = "mountain" ic = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } air_base = { size = 2 current_size = 2 } naval_base = { size = 5 current_size = 5 } } province = { id = 2046 terrain = "clear" ic = { size = 1 current_size = 1 } anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 2047 points = 1 terrain = "hills" } province = { id = 2048 terrain = "clear" } province = { id = 2049 terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 2050 points = 6 ic = { size = 9 current_size = 9 } anti_air = { size = 5 current_size = 5 } air_base = { size = 3 current_size = 3 } naval_base = { size = 5 current_size = 5 } } province = { id = 2051 terrain = "hills" } province = { id = 2052 points = 1 rare_materials = 1 max_rare_materials = 1 terrain = "hills" ic = { size = 1 current_size = 1 } anti_air = { size = 1 current_size = 1 } air_base = { size = 1 current_size = 1 } naval_base = { size = 6 current_size = 6 } } province = { id = 2053 points = 2 terrain = "clear" ic = { size = 3 current_size = 3 } anti_air = { size = 2 current_size = 2 } air_base = { size = 3 current_size = 3 } naval_base = { size = 1 current_size = 1 } } province = { id = 2054 points = 2 terrain = "hills" } province = { id = 2055 terrain = "clear" ic = { size = 4 current_size = 4 } } province = { id = 2056 metal = 5 max_metal = 5 terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 2057 terrain = "jungle" ic = { size = 3 current_size = 3 } anti_air = { size = 1 current_size = 1 } } province = { id = 2058 energy = 2 max_energy = 2 terrain = "hills" ic = { size = 3 current_size = 3 } anti_air = { size = 2 current_size = 2 } air_base = { size = 4 current_size = 4 } naval_base = { size = 8 current_size = 8 } } province = { id = 2059 points = 2 energy = 2 max_energy = 2 metal = 5 max_metal = 5 rare_materials = 8 max_rare_materials = 8 terrain = "mountain" ic = { size = 3 current_size = 3 } anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } naval_base = { size = 6 current_size = 6 } } province = { id = 2060 terrain = "jungle" } province = { id = 2061 terrain = "jungle" } province = { id = 2062 rare_materials = 8 max_rare_materials = 8 terrain = "marsh" } province = { id = 2063 terrain = "clear" infra = { size = 0.2300 current_size = 0.2300 } } province = { id = 2064 terrain = "clear" ic = { size = 1 current_size = 1 } infra = { size = 0.5500 current_size = 0.5500 } } province = { id = 2065 terrain = "hills" } province = { id = 2066 terrain = "hills" } province = { id = 2067 points = 3 rare_materials = 4 max_rare_materials = 4 terrain = "mountain" ic = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } } province = { id = 2068 points = 2 terrain = "jungle" ic = { size = 1 current_size = 1 } } province = { id = 2069 terrain = "jungle" } province = { id = 2070 terrain = "hills" } province = { id = 2071 points = 2 metal = 3 max_metal = 3 rare_materials = 8 max_rare_materials = 8 terrain = "hills" ic = { size = 3 current_size = 3 } } province = { id = 2072 rare_materials = 4 max_rare_materials = 4 terrain = "hills" ic = { size = 1 current_size = 1 } } province = { id = 2073 points = 2 rare_materials = 4 max_rare_materials = 4 terrain = "hills" ic = { size = 1 current_size = 1 } } province = { id = 2074 points = 2 metal = 3 max_metal = 3 rare_materials = 8 max_rare_materials = 8 terrain = "jungle" ic = { size = 2 current_size = 2 } } province = { id = 2075 points = 2 metal = 5 max_metal = 5 rare_materials = 15 max_rare_materials = 15 ic = { size = 2 current_size = 2 } anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } naval_base = { size = 6 current_size = 6 } } province = { id = 2076 points = 4 terrain = "jungle" ic = { size = 1 current_size = 1 } } province = { id = 2077 weather = raining terrain = "jungle" } province = { id = 2078 points = 1 rare_materials = 1 max_rare_materials = 1 weather = raining terrain = "jungle" ic = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } air_base = { size = 1 current_size = 1 } naval_base = { size = 3 current_size = 3 } } province = { id = 2079 points = 1 rare_materials = 3 max_rare_materials = 3 weather = raining terrain = "jungle" ic = { size = 1 current_size = 1 } air_base = { size = 1 current_size = 1 } naval_base = { size = 1 current_size = 1 } } province = { id = 2080 points = 1 rare_materials = 1 max_rare_materials = 1 weather = raining terrain = "jungle" ic = { size = 1 current_size = 1 } air_base = { size = 1 current_size = 1 } naval_base = { size = 1 current_size = 1 } } province = { id = 2081 points = 1 rare_materials = 1 max_rare_materials = 1 terrain = "jungle" ic = { size = 1 current_size = 1 } anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } naval_base = { size = 10 current_size = 10 } } province = { id = 2082 terrain = "jungle" } province = { id = 2083 terrain = "jungle" } province = { id = 2084 terrain = "jungle" } province = { id = 2085 points = 1 rare_materials = 1 max_rare_materials = 1 weather = raining terrain = "mountain" ic = { size = 1 current_size = 1 } anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } naval_base = { size = 4 current_size = 4 } } province = { id = 2086 control = { year = 1940 month = september day = 4 hour = 0 } terrain = "jungle" } province = { id = 2087 terrain = "jungle" } province = { id = 2088 points = 1 rare_materials = 1 max_rare_materials = 1 weather = raining terrain = "mountain" ic = { size = 1 current_size = 1 } anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } naval_base = { size = 4 current_size = 4 } } province = { id = 2089 points = 1 weather = winter terrain = "mountain" ic = { size = 2 current_size = 2 } anti_air = { size = 3 current_size = 3 } air_base = { size = 10 current_size = 10 } naval_base = { size = 10 current_size = 10 } } province = { id = 2090 metal = 25 max_metal = 25 weather = winter terrain = "mountain" ic = { size = 3 current_size = 3 } } province = { id = 2091 energy = 9 max_energy = 9 weather = winter terrain = "mountain" } province = { id = 2092 weather = winter terrain = "mountain" } province = { id = 2093 weather = winter terrain = "mountain" } province = { id = 2094 weather = winter terrain = "mountain" } province = { id = 2095 weather = winter terrain = "mountain" } province = { id = 2096 weather = winter terrain = "clear" } province = { id = 2097 weather = snowing terrain = "clear" } province = { id = 2098 weather = winter terrain = "clear" } province = { id = 2099 weather = winter terrain = "forest" } province = { id = 2100 weather = snowing terrain = "clear" } province = { id = 2101 weather = winter terrain = "clear" } province = { id = 2102 weather = winter terrain = "forest" } province = { id = 2103 oil = 4 max_oil = 4 energy = 21 max_energy = 21 weather = winter terrain = "clear" } province = { id = 2104 energy = 21 max_energy = 21 weather = winter terrain = "hills" ic = { size = 2 current_size = 2 } anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 2105 weather = winter terrain = "forest" } province = { id = 2106 points = 1 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } } province = { id = 2107 metal = 5 max_metal = 5 weather = snowing terrain = "forest" } province = { id = 2108 points = 1 energy = 29 max_energy = 29 metal = 5 max_metal = 5 rare_materials = 113 max_rare_materials = 113 weather = snowing terrain = "clear" ic = { size = 1 current_size = 1 } anti_air = { size = 3 current_size = 3 } air_base = { size = 4 current_size = 4 } } province = { id = 2109 weather = snowing terrain = "clear" ic = { size = 1 current_size = 1 } } province = { id = 2110 metal = 6 max_metal = 6 weather = snowing terrain = "forest" } province = { id = 2111 points = 1 rare_materials = 42 max_rare_materials = 42 weather = winter terrain = "clear" ic = { size = 3 current_size = 3 } anti_air = { size = 1 current_size = 1 } } province = { id = 2112 weather = snowing terrain = "forest" } province = { id = 2113 energy = 4 max_energy = 4 rare_materials = 11 max_rare_materials = 11 weather = winter terrain = "forest" ic = { size = 7 current_size = 7 } } province = { id = 2114 weather = raining terrain = "forest" } province = { id = 2115 metal = 6 max_metal = 6 weather = snowing terrain = "forest" } province = { id = 2116 weather = snowing terrain = "forest" } province = { id = 2117 rare_materials = 51 max_rare_materials = 51 weather = snowing terrain = "forest" ic = { size = 7 current_size = 7 } anti_air = { size = 4 current_size = 4 } air_base = { size = 6 current_size = 6 } naval_base = { size = 10 current_size = 10 } } province = { id = 2118 rare_materials = 83 max_rare_materials = 83 weather = snowing terrain = "hills" ic = { size = 1 current_size = 1 } } province = { id = 2119 points = 1 weather = winter terrain = "forest" ic = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } air_base = { size = 4 current_size = 4 } } province = { id = 2120 weather = snowing terrain = "forest" } province = { id = 2121 weather = snowing terrain = "forest" } province = { id = 2122 weather = snowing terrain = "clear" } province = { id = 2123 weather = snowing terrain = "clear" } province = { id = 2124 weather = blizzard terrain = "hills" } province = { id = 2125 metal = 7 max_metal = 7 weather = snowing terrain = "forest" } province = { id = 2126 weather = snowing terrain = "clear" } province = { id = 2127 weather = winter terrain = "forest" } province = { id = 2128 weather = raining terrain = "forest" } province = { id = 2129 metal = 6 max_metal = 6 weather = snowing terrain = "forest" } province = { id = 2130 weather = snowing terrain = "hills" anti_air = { size = 2 current_size = 2 } air_base = { size = 6 current_size = 6 } naval_base = { size = 4 current_size = 4 } } province = { id = 2131 weather = raining terrain = "clear" } province = { id = 2132 energy = 56 max_energy = 56 weather = raining terrain = "clear" anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } naval_base = { size = 10 current_size = 10 } } province = { id = 2133 weather = snowing terrain = "clear" } province = { id = 2134 weather = raining terrain = "clear" ic = { size = 3 current_size = 3 } } province = { id = 2135 weather = snowing terrain = "hills" } province = { id = 2136 weather = snowing terrain = "forest" } province = { id = 2137 energy = 2 max_energy = 2 metal = 17 max_metal = 17 supplypool = 83.5983 weather = snowing terrain = "hills" ic = { size = 1 current_size = 1 } anti_air = { size = 2 current_size = 2 } air_base = { size = 6 current_size = 6 } naval_base = { size = 10 current_size = 10 } } province = { id = 2138 rare_materials = 5 max_rare_materials = 5 weather = snowing terrain = "hills" ic = { size = 1 current_size = 1 } } province = { id = 2139 weather = winter terrain = "hills" } province = { id = 2140 rare_materials = 1 max_rare_materials = 1 weather = winter terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 2141 oilpool = 396.1260 supplypool = 281.1197 weather = winter terrain = "mountain" } province = { id = 2142 points = 1 weather = winter terrain = "mountain" anti_air = { size = 1 current_size = 1 } air_base = { size = 4 current_size = 4 } naval_base = { size = 4 current_size = 4 } } province = { id = 2143 weather = winter terrain = "mountain" } province = { id = 2144 weather = winter terrain = "marsh" } province = { id = 2145 weather = winter terrain = "mountain" } province = { id = 2146 weather = winter terrain = "hills" } province = { id = 2147 weather = winter terrain = "mountain" } province = { id = 2148 weather = winter terrain = "mountain" } province = { id = 2149 weather = winter terrain = "mountain" } province = { id = 2150 oilpool = 83.1875 supplypool = 10.0700 weather = winter terrain = "mountain" } province = { id = 2151 points = 1 supplypool = 18.8150 terrain = "mountain" } province = { id = 2152 points = 1 weather = winter terrain = "clear" ic = { size = 6 current_size = 6 } coastalfort = { size = 1 current_size = 1 } naval_base = { size = 5 current_size = 5 } } province = { id = 2153 points = 2 weather = winter terrain = "clear" ic = { size = 5 current_size = 5 } anti_air = { size = 2 current_size = 2 } air_base = { size = 4 current_size = 4 } naval_base = { size = 7 current_size = 7 } } province = { id = 2154 weather = winter terrain = "forest" ic = { size = 2 current_size = 2 } } province = { id = 2155 weather = winter terrain = "clear" ic = { size = 2 current_size = 2 } coastalfort = { size = 3 current_size = 3 } anti_air = { size = 2 current_size = 2 } air_base = { size = 4 current_size = 4 } naval_base = { size = 7 current_size = 7 } } province = { id = 2156 weather = winter terrain = "clear" } province = { id = 2157 weather = winter terrain = "forest" ic = { size = 2 current_size = 2 } } province = { id = 2158 weather = winter terrain = "clear" ic = { size = 4 current_size = 4 } } province = { id = 2159 points = 4 energy = 1 max_energy = 1 metal = 12 max_metal = 12 rare_materials = 9 max_rare_materials = 9 weather = winter ic = { size = 10 current_size = 10 } anti_air = { size = 2 current_size = 2 } air_base = { size = 4 current_size = 4 } naval_base = { size = 7 current_size = 7 } } province = { id = 2160 weather = winter terrain = "forest" ic = { size = 5 current_size = 4.4667 } landfort = { size = 1 current_size = 1 } } province = { id = 2161 points = 1 weather = winter terrain = "forest" ic = { size = 2 current_size = 2 } } province = { id = 2162 points = 1 metal = 11 max_metal = 11 weather = winter terrain = "forest" ic = { size = 6 current_size = 6 } } province = { id = 2163 weather = winter terrain = "mountain" } province = { id = 2164 weather = winter terrain = "mountain" ic = { size = 1 current_size = 1 } } province = { id = 2165 weather = winter terrain = "forest" ic = { size = 2 current_size = 2 } } province = { id = 2166 weather = winter terrain = "forest" anti_air = { size = 2 current_size = 2 } air_base = { size = 4 current_size = 4 } naval_base = { size = 3 current_size = 3 } } province = { id = 2167 metal = 85 max_metal = 85 weather = winter terrain = "mountain" } province = { id = 2168 terrain = "mountain" } province = { id = 2169 terrain = "desert" } province = { id = 2170 terrain = "mountain" } province = { id = 2171 points = 1 terrain = "mountain" ic = { size = 2 current_size = 2 } } province = { id = 2172 points = 1 terrain = "mountain" } province = { id = 2173 weather = winter terrain = "mountain" } province = { id = 2174 oilpool = 38.7525 supplypool = 9.8050 weather = winter terrain = "mountain" anti_air = { size = 1 current_size = 1 } air_base = { size = 2 current_size = 2 } naval_base = { size = 1 current_size = 1 } } province = { id = 2175 convoy = { year = 1940 month = november day = 24 hour = 6 } weather = raining } province = { id = 2176 convoy = { year = 1940 month = november day = 19 hour = 11 } weather = raining } province = { id = 2177 weather = raining } province = { id = 2178 weather = raining } province = { id = 2179 convoy = { year = 1940 month = november day = 25 hour = 19 } weather = raining } province = { id = 2180 convoy = { year = 1940 month = december day = 6 hour = 17 } weather = raining } province = { id = 2181 convoy = { year = 1940 month = december day = 6 hour = 10 } weather = raining } province = { id = 2182 convoy = { year = 1940 month = december day = 0 hour = 14 } weather = raining } province = { id = 2183 convoy = { year = 1940 month = december day = 6 hour = 11 } weather = raining } province = { id = 2185 convoy = { year = 1940 month = october day = 5 hour = 7 } weather = raining } province = { id = 2186 convoy = { year = 1940 month = september day = 1 hour = 20 } weather = raining } province = { id = 2187 weather = raining } province = { id = 2188 weather = raining } province = { id = 2189 convoy = { year = 1940 month = november day = 11 hour = 16 } weather = raining } province = { id = 2190 weather = raining } province = { id = 2191 convoy = { year = 1940 month = november day = 29 hour = 8 } weather = raining } province = { id = 2192 convoy = { year = 1940 month = december day = 8 hour = 14 } weather = raining } province = { id = 2193 convoy = { year = 1940 month = september day = 7 hour = 17 } weather = raining } province = { id = 2196 weather = raining } province = { id = 2197 weather = raining } province = { id = 2198 weather = raining } province = { id = 2266 weather = raining } province = { id = 2268 weather = raining } province = { id = 2269 weather = raining } province = { id = 2271 weather = raining } province = { id = 2274 weather = raining } province = { id = 2275 weather = raining } province = { id = 2276 weather = raining } province = { id = 2280 weather = raining } province = { id = 2286 weather = raining } province = { id = 2308 weather = raining } province = { id = 2309 weather = raining } province = { id = 2311 weather = raining } province = { id = 2312 weather = raining } province = { id = 2313 weather = raining } province = { id = 2314 weather = raining } province = { id = 2315 weather = raining } province = { id = 2316 weather = raining } province = { id = 2318 weather = raining } province = { id = 2319 weather = storm } province = { id = 2320 weather = raining } province = { id = 2321 weather = storm } province = { id = 2322 weather = raining } province = { id = 2323 weather = raining } province = { id = 2324 weather = snowing } province = { id = 2325 weather = raining } province = { id = 2326 weather = raining } province = { id = 2327 weather = raining } province = { id = 2328 weather = raining } province = { id = 2329 weather = raining } province = { id = 2330 weather = raining } province = { id = 2332 weather = raining } province = { id = 2333 weather = snowing } province = { id = 2334 weather = blizzard } province = { id = 2335 weather = raining } province = { id = 2336 weather = raining } province = { id = 2338 weather = raining } province = { id = 2339 weather = raining } province = { id = 2344 weather = storm } province = { id = 2345 weather = raining } province = { id = 2346 weather = raining } province = { id = 2347 weather = raining } province = { id = 2348 weather = raining } province = { id = 2349 weather = raining } province = { id = 2350 weather = raining } province = { id = 2351 weather = storm } province = { id = 2353 weather = raining } province = { id = 2374 weather = raining } province = { id = 2379 weather = snowing } province = { id = 2380 weather = raining } province = { id = 2382 weather = raining } province = { id = 2383 weather = raining } province = { id = 2385 weather = raining } province = { id = 2387 weather = raining } province = { id = 2388 weather = winter } province = { id = 2390 weather = snowing } province = { id = 2391 weather = raining } province = { id = 2392 weather = winter } province = { id = 2393 weather = winter } province = { id = 2394 weather = winter } province = { id = 2395 weather = winter } province = { id = 2396 weather = winter } province = { id = 2397 weather = winter } province = { id = 2398 weather = winter } province = { id = 2399 weather = winter } province = { id = 2400 weather = winter } province = { id = 2402 weather = winter } province = { id = 2403 weather = winter } province = { id = 2404 weather = winter } province = { id = 2405 weather = winter } province = { id = 2406 weather = winter } province = { id = 2407 weather = winter } province = { id = 2408 weather = winter } province = { id = 2409 weather = winter } province = { id = 2412 weather = winter } province = { id = 2444 weather = raining } province = { id = 2446 weather = raining } province = { id = 2447 weather = raining } province = { id = 2448 weather = raining } province = { id = 2449 weather = raining } province = { id = 2450 weather = storm } province = { id = 2451 weather = raining } province = { id = 2452 weather = raining } province = { id = 2453 weather = raining } province = { id = 2454 weather = raining } province = { id = 2463 weather = winter } province = { id = 2485 weather = raining } province = { id = 2486 weather = raining } province = { id = 2499 weather = winter } province = { id = 2500 weather = snowing } province = { id = 2501 weather = snowing } province = { id = 2502 weather = blizzard } province = { id = 2503 weather = blizzard } province = { id = 2504 weather = winter } province = { id = 2505 weather = snowing } province = { id = 2506 weather = winter } province = { id = 2507 weather = snowing } province = { id = 2508 weather = snowing } province = { id = 2509 weather = snowing } province = { id = 2510 weather = snowing } province = { id = 2513 weather = raining } province = { id = 2514 weather = raining } province = { id = 2515 weather = raining } province = { id = 2516 weather = raining } province = { id = 2520 weather = raining } province = { id = 2523 weather = raining } province = { id = 2550 weather = raining } province = { id = 2551 weather = raining } province = { id = 2552 weather = storm } province = { id = 2561 weather = raining } province = { id = 2562 weather = raining } province = { id = 2563 weather = raining } province = { id = 2564 weather = raining } province = { id = 2565 weather = raining } province = { id = 2566 weather = raining } province = { id = 2567 weather = raining } province = { id = 2572 weather = raining } province = { id = 2573 weather = raining } province = { id = 2574 weather = raining } province = { id = 2575 weather = raining } province = { id = 2576 weather = raining } province = { id = 2579 weather = raining } province = { id = 2581 weather = raining } province = { id = 2632 weather = raining } province = { id = 2633 weather = raining } province = { id = 2634 weather = raining } province = { id = 2635 weather = raining } province = { id = 2636 weather = raining } province = { id = 2637 weather = raining } province = { id = 2638 weather = raining } province = { id = 2648 weather = snowing } province = { id = 2649 weather = winter } province = { id = 2650 weather = winter } province = { id = 2651 weather = snowing } province = { id = 2652 weather = winter } province = { id = 2653 weather = snowing } province = { id = 2654 weather = winter } province = { id = 2655 weather = winter } province = { id = 2656 weather = winter } province = { id = 2657 weather = winter } province = { id = 2658 weather = winter } province = { id = 2659 weather = winter } province = { id = 2660 weather = winter } province = { id = 2661 weather = winter } province = { id = 2662 weather = winter } province = { id = 2663 weather = winter } province = { id = 2664 weather = winter } province = { id = 2665 weather = winter } province = { id = 2666 weather = winter } province = { id = 2667 weather = winter } province = { id = 2668 weather = winter } province = { id = 2669 weather = winter } province = { id = 2670 weather = winter } province = { id = 2671 weather = winter } province = { id = 2673 weather = winter } province = { id = 2674 weather = winter } province = { id = 2675 weather = winter } province = { id = 2676 weather = winter } province = { id = 2677 weather = winter } province = { id = 2678 weather = winter } province = { id = 2679 weather = winter } province = { id = 2680 weather = winter } province = { id = 2681 weather = winter } province = { id = 2682 weather = winter } province = { id = 2683 weather = winter } province = { id = 2684 weather = winter } province = { id = 2685 weather = winter } province = { id = 2687 weather = winter } province = { id = 2688 weather = winter } province = { id = 2689 weather = winter } province = { id = 2690 weather = winter } province = { id = 2692 weather = winter } province = { id = 2693 weather = winter } province = { id = 2694 convoy = { year = 1940 month = august day = 14 hour = 5 } weather = winter } province = { id = 2695 weather = winter } province = { id = 2696 weather = winter } province = { id = 2697 weather = winter } province = { id = 2698 weather = winter } province = { id = 2699 weather = winter } province = { id = 2700 convoy = { year = 1940 month = april day = 29 hour = 17 } weather = winter } province = { id = 2701 convoy = { year = 1940 month = may day = 15 hour = 11 } weather = winter } province = { id = 2702 weather = winter } province = { id = 2704 weather = winter } province = { id = 2706 weather = winter } province = { id = 2707 weather = winter } province = { id = 2708 weather = winter } province = { id = 2709 weather = winter } province = { id = 2710 weather = winter } province = { id = 2711 weather = winter } province = { id = 2712 weather = winter } province = { id = 2713 weather = winter } province = { id = 2715 weather = winter } province = { id = 2716 weather = winter } province = { id = 2717 weather = winter } province = { id = 2718 weather = winter } province = { id = 2719 weather = winter } province = { id = 2720 weather = winter } province = { id = 2721 weather = winter } province = { id = 2722 weather = winter } province = { id = 2723 weather = winter } province = { id = 2724 weather = winter } province = { id = 2725 weather = winter } province = { id = 2726 weather = winter } province = { id = 2727 weather = winter } province = { id = 2728 weather = winter } province = { id = 2729 weather = raining } province = { id = 2730 weather = winter } province = { id = 2731 weather = raining } province = { id = 2734 weather = raining } province = { id = 2735 weather = raining } province = { id = 2736 weather = raining } province = { id = 2737 convoy = { year = 1940 month = september day = 23 hour = 13 } weather = raining } province = { id = 2738 convoy = { year = 1940 month = september day = 12 hour = 8 } weather = raining } province = { id = 2739 convoy = { year = 1940 month = september day = 5 hour = 8 } weather = raining } province = { id = 2741 weather = raining } province = { id = 2742 convoy = { year = 1940 month = october day = 28 hour = 12 } weather = raining } province = { id = 2743 convoy = { year = 1940 month = october day = 13 hour = 5 } weather = raining } province = { id = 2744 weather = raining } province = { id = 2745 weather = raining } province = { id = 2747 weather = winter } province = { id = 2748 weather = winter } province = { id = 2752 weather = winter } province = { id = 2756 weather = raining } country = { tag = ENG ai = { switch = no flags = { activation_airborne = 1 activation_armor = 1 activation_bb_upgrade = 1 activation_bc_upgrade = 1 activation_cavalry = 1 activation_infantry = 1 activation_light_infantry = 0 activation_marine = 1 activation_mechanized = 0 activation_militia = 0 activation_motorized = 1 activation_mountain = 1 ai_hq_gift = 0 allies_exp_forces_on = 1 CC_England = 1 CC_France = 0 CC_France_redirected = 1 convoy_gift_on_release = 1 ENGAfrica = 0 ENGAirAIGround = 1 ENGAirAINaval = 0 ENGAirAIStrategic = 0 ENGBuildAir = 1 ENGBuildLand = 0 ENGBuildStandard = 1 ENGDDay = 0 ENGHomeland = 0 ENGInvadeItaly = 0 ENGInvadeNorway = 0 ENGNavalChannel = 1 ENGNavalChannelMed = 0 ENGNavalChannelP = 0 ENGNavalChannelPacific = 0 ENGNavalChannelPacificMed = 0 ENGNavalChannelPMed = 0 ENGNavalChannelPPacific = 0 ENGNavalChannelPPacificMed = 0 ENGNavalDefendCoast = 0 ENGNavalMedShut = 0 ENGNavalNorway = 0 ENGNavalNorwayMed = 0 ENGNavalNorwayPacific = 0 ENGNavalNorwayPacificMed = 0 ENGNavalPacificShut = 0 guerilla_low_mp = 0 Info_CC_LL = 1 Info_Greece = 0 minor_diplo_allies = 0 minor_diplo_axis = 0 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 NavalTreaty1930 = 0 NavalTreaty1936 = 0 navysize_100 = 0 navysize_125 = 0 navysize_150 = 0 navysize_175 = 0 navysize_200 = 0 navysize_225 = 0 navysize_25 = 0 navysize_250 = 0 navysize_275 = 0 navysize_300 = 1 navysize_50 = 0 navysize_75 = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { GER = 2 ITA = 0.9000 } max_garrison_prop = 0.3500 min_garrison_prop = 0.2500 evac_islands = no use_offensive_supply = no neutrality = 80 war = 1 ferocity = no reinforcement = 0.2500 upgrading = 0.1500 desperation = 1 spyprefs = { percentage_on_spies = 0.9000 percentage_foreign_mission = 0.8000 spyprefsdata = { NumberOfSpies = 15 min_number_of_spies = 5 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = ENG } spyprefsdata = { country_priorities = 10 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 4 coup = 1 sabotage_industry = 5 found_partisans = 3 massmedia = 3 disrupt_techteam = 5 country = GER } spyprefsdata = { country_priorities = 7 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 4 coup = 1 sabotage_industry = 5 found_partisans = 2 massmedia = 3 disrupt_techteam = 5 country = ITA } spyprefsdata = { country_priorities = 5 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 4 coup = 1 sabotage_industry = 5 found_partisans = 2 massmedia = 3 disrupt_techteam = 5 country = SOV } spyprefsdata = { country_priorities = 7 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 4 coup = 1 sabotage_industry = 5 found_partisans = 2 massmedia = 3 disrupt_techteam = 5 country = JAP } spyprefsdata = { country_priorities = 3 steal_blueprint = 1 minister_assassination = 1 smear_campaign = 4 coup = 1 sabotage_industry = 5 found_partisans = 1 massmedia = 1 disrupt_techteam = 5 country = HUN } spyprefsdata = { country_priorities = 1 steal_blueprint = 1 minister_assassination = 1 smear_campaign = 4 coup = 1 sabotage_industry = 5 massmedia = 1 disrupt_techteam = 5 country = U01 } } strat_redeploy_threshold = 10 max_redeploying = 0.0500 max_fuel_offensive = 100 protect = { FRA = 150 CAN = 150 AST = 150 NZL = 150 BEL = 150 HOL = 150 SPR = 20 POL = 250 CZE = 250 TUR = 50 IRQ = 10 PER = 10 POR = 10 CHI = 10 } befriend = { BOL = 20 BRA = 40 COL = 20 COS = 10 CUB = 10 DOM = 10 ECU = 15 SAL = 10 GUA = 10 HAI = 10 HON = 10 MEX = 40 NIC = 10 PRU = 10 URU = 5 PAR = 5 VEN = 50 USA = 50 BEL = 70 HOL = 70 SPR = 40 AUS = 30 CZE = 40 TUR = 10 IRQ = 20 PER = 20 POR = 20 CHI = 20 } claim_acceptance = -20 target = { 1552 = 100 163 = 100 419 = 100 } exp_force_ratio = 0.0500 exp_force_ratios = { GRE = 1 } no_exp_forces_to = { FRA } admiral = { target = { } core = { } base = { 5 17 23 27 26 25 29 2137 348 429 789 1008 964 1517 1511 1432 1705 1371 } ignore = { "Southeast Northsea" "Kattegat" "Bothnian Bay" "Northern Baltic" "Southern Baltic" "East North Sea" "Norwegian Sea" "Bay of Biscay" } min_org = 100 min_dmg = 95 return_org = 80 return_dmg = 70 min_core_attack_fleets = 1 num_attack_fleets = 12 } trade = { favored = { VEN = 100 FRA = 100 CAN = 100 AST = 100 NZL = 100 USA = 100 SAF = 100 BEL = 90 HOL = 90 SPR = 30 POL = 20 CZE = 20 TUR = 10 IRQ = 100 PER = 100 POR = 10 CHI = 10 BUR = 100 } cancel_deal_threshold = 2 } tech_sharing = { embargo = { GER ITA JAP SLO HUN } favored = { FRA = 100 CAN = 100 AST = 100 NZL = 100 USA = 100 SAF = 100 BEL = 90 HOL = 90 SPR = 30 POL = 20 CZE = 20 TUR = 10 IRQ = 100 PER = 100 POR = 10 CHI = 10 BUR = 100 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 4190 = 100 4200 = 100 4210 = 100 1230 = 100 1240 = 100 1250 = 100 2630 = 100 2640 = 100 2650 = 100 2660 = 100 2670 = 100 2680 = 100 2690 = 100 2550 = 100 2560 = 100 2570 = 100 2580 = 100 2590 = 100 2600 = 100 2610 = 100 2620 = 100 4220 = 100 4230 = 100 4240 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 5.1000 beach = 5.1000 distance = 5.1000 max_distance = 250 max_staging_distance = 25 pocket = 20 island = 5.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 1.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = priority staging_province = { 13 23 939 348 906 } target = { 441 = 3000 449 = 3000 444 = 3000 445 = 3000 443 = 3000 476 = 3000 477 = 3000 472 = 3000 474 = 3000 473 = 3000 463 = 2750 462 = 2750 464 = 2750 436 = 2750 440 = 2750 437 = 2750 718 = -1 717 = -1 728 = -1 727 = -1 748 = -1 747 = -1 735 = -1 745 = -1 752 = 3500 750 = 3500 761 = 5500 765 = 5500 771 = 3500 789 = 3000 900 = 3000 1004 = 2500 1008 = 2450 1021 = 2000 483 = -1 485 = -1 495 = -1 491 = -1 493 = -1 487 = -1 488 = -1 490 = -1 494 = -1 531 = -1 530 = -1 553 = -1 550 = -1 274 = -1 270 = -1 271 = -1 275 = -1 264 = -1 265 = -1 269 = -1 268 = -1 259 = -1 261 = -1 184 = -1 183 = -1 182 = -1 181 = -1 226 = -1 155 = -1 158 = -1 162 = -1 153 = -1 151 = -1 152 = -1 150 = -1 220 = -1 218 = -1 217 = -1 216 = -1 124 = -1 122 = -1 125 = -1 123 = -1 114 = -1 51 = -1 49 = -1 53 = -1 45 = -1 44 = -1 46 = -1 38 = -1 41 = -1 37 = -1 39 = -1 40 = -1 57 = -1 68 = -1 67 = -1 79 = -1 80 = -1 82 = -1 86 = -1 87 = -1 89 = -1 } } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 2 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 5 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 15 portstriketolerance = 1 portstrikedesirability = 9 convoyraidtolerance = 1 convoyraiddesirability = 9 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.2500 rangeweight = 1 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Air Sup. and Ground" desiredratio = 0.1000 rangeweight = 1 airkillpowerweight = 2000 hardkillpowerweight = 500 softkillpowerweight = 500 navalkillpowerweight = 500 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes interdiction = yes ground_attack = yes convoy_air_raiding = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.1500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1500 rangeweight = 1 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.2000 rangeweight = 30 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = no key_point_prio_mult = 0 revolt_risk_mult = 0 beach = 60 reserves = 10 capital = 100 human_border = 0 war_target = 0 opposing_alliance = 0 claim_threat = 0 unstable_border = 0 war_zone_odds = 1 home_multiplier = 2 overseas_multiplier = 0 home_peace_cap = 100 country_priorities = { BEL = -1 HOL = -1 LUX = -1 GER = 100 U01 = -1 SPR = -1 ITA = 50 ETH = 10 U18 = 10 SCH = -1 FRA = -1 CAN = -1 AST = -1 NZL = -1 POR = -1 CYN = -1 TUR = -1 SIK = -1 TIB = -1 AFG = -1 PER = -1 SAU = -1 } province_priorities = { 348 = 100 429 = 100 388 = 100 387 = 80 789 = 40 1432 = 2 26 = 90 25 = 90 27 = 90 23 = 90 20 = 90 19 = 90 17 = 90 16 = 90 15 = 90 14 = 90 13 = 90 12 = 90 11 = 90 10 = 90 5 = 90 36 = 90 1517 = 50 1008 = 80 1004 = 80 765 = 90 761 = 90 750 = 90 929 = 20 956 = 20 850 = 30 862 = 30 } area_multiplier = { 348 = 2 429 = 2 388 = 2 789 = 1 1432 = 1 1371 = 1 1505 = 0.5000 1008 = 0.5000 1004 = 0.5000 765 = 0.5000 761 = 0.5000 750 = 0.5000 929 = 0.5000 956 = 0.5000 850 = 0.5000 862 = 0.5000 } ignore = { 814 811 843 } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 360 max_batch_home_front = 360 extra_convoys_war = 0.5000 extra_convoys_peace = 0.5000 infantry = 25 cavalry = 0 motorized = 6 mechanized = 0 light_armor = 0 armor = 4 paratrooper = 0 marine = 4 bergsjaeger = 0 garrison = 0 hq = 3 militia = 0 multi_role = 7 interceptor = 9 strategic_bomber = 4 tactical_bomber = 5 naval_bomber = 5 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 1 light_cruiser = 2 heavy_cruiser = 1 battlecruiser = 0 destroyer = 6 carrier = 1 escort_carrier = 2 submarine = 1 nuclear_submarine = 1 transport = 2 light_carrier = 2 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 2 d_02 = 4 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 3 artillery = 30 sp_artillery = 5 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 10 tank_destroyer = 10 light_armor_brigade = 5 heavy_armor = 5 super_heavy_armor = 0 armored_car = 5 anti_air = 5 police = 5 engineer = 15 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 5 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = reactive distrib_vs_human = reactive enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.0500 transports = -1 escorts = -1 AA_batteries = yes max_AA_level = 5 AA_provs = { 19 22 24 13 28 12 25 26 27 23 29 16 15 14 } coastal_fort = no max_coastal_level = 1 coastal_fort_provs = { 31 26 25 27 23 17 12 11 36 } radar_station = yes max_radar = 3 radar_provs = { 26 25 27 23 18 5 20 } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { 348 789 } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = no force_ic_until = 1938 ic_end_year = 1940 IC_provs = { 19 22 24 13 28 12 25 26 27 23 29 16 15 14 } } technology = { endgoal = { 1670 1680 1300 11600 11690 11650 11670 11500 11570 2860 11080 11440 11300 11390 11370 11420 15230 15240 15150 15070 15060 15040 15260 3650 3960 3950 42009 4200 4260 4280 4470 4480 4510 4640 4610 5100 5180 5140 5150 5280 5160 13010 13050 5340 5640 5400 5270 5570 5590 6140 6150 6180 6210 6220 11590 14040 16000 7570 8060 8350 8950 81000 8120 8420 8170 8480 8900 8230 8540 8860 9770 9370 9470 9570 9870 9970 9270 9670 9110 9190 12000 } preference = { 1010 1020 1030 1040 1050 1060 10000 10010 11600 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2290 2300 2310 2320 2330 2340 2350 2360 11290 11300 3010 3020 3040 3050 3070 3080 3100 3110 3130 3140 3160 3170 15160 15170 15190 15200 15220 15230 3900 3910 3920 3930 3940 3950 4010 4020 4050 4060 4090 4100 4140 4150 4190 42009 4230 4270 5080 5090 5100 5050 5060 5070 5110 5120 5130 5180 5140 5150 5280 5160 5010 5020 5030 5040 13000 13010 5190 5200 5210 5220 5230 5240 13020 13030 13040 13050 5310 5320 5330 5340 5350 5370 5390 13060 5640 5360 5380 5400 5410 5420 5430 5440 5450 5460 5250 5260 5270 5550 5560 5570 5580 5590 6100 6120 6130 6140 6150 6180 6210 6220 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 14000 14010 14020 14030 14040 7010 7020 7050 7310 7320 8180 8190 8200 8210 8220 8230 8490 8500 8510 8520 8530 8540 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 9010 9020 9030 7570 } ignore = { 11750 1260 1270 1280 1290 10100 11700 11710 11100 11110 11120 11130 11140 11150 11450 11460 17000 17010 2370 2380 2390 11310 11320 2260 2270 2280 11050 11060 11330 11340 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 5170 13070 13080 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 7170 7180 7190 16010 16020 7530 7540 7550 7200 7250 7210 7220 7230 82500 82510 82520 82530 82540 82550 } armor = 5 infantry = 6 industry = 6 aircraft = 5 naval = 4 land_doctrines = 5 secret_weapons = 2 air_doctrines = 2 naval_doctrines = 4 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 29 policy = { date = { year = 1941 month = january day = 6 hour = 1 } democratic = 10 political_left = 1 freedom = 10 free_market = 9 professional_army = 8 defense_lobby = 9 interventionism = 10 } belligerence = 5.5375 dissent = 0.0000 war = { year = 1940 month = december day = 8 hour = 18 } lastpeace = { year = 1939 month = september day = 0 hour = 1 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8000 convoy_def_eff = 0.8500 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.3500 money_modifier = 1 supply_modifier = 1.2000 minisub_bonus = 1 AA_efficiency = 0.7000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 75 enemy_intelligence = 35 army_detection = 55 enemy_army_detection = 65 land_surprise = 1.3000 naval_surprise = 1.3000 air_surprise = 1.3000 hq_supply_eff = 0.0500 sce_frequency = 1.7500 counterattack = 0.1100 assault = 0.1350 encirclement = 0.0600 ambush = 0.0350 delay = 0.0850 tactical_withdrawal = 0.1100 breakthrough = 0.0350 leader = { id = { type = 6 id = 1000 } name = "Adair" picture = "L1000" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 1003 } name = "Airey" picture = "L1003" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = trickster } leader = { id = { type = 6 id = 1004 } name = "Aizlewood" picture = "L1004" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 1012 } name = "Arbuthnott" picture = "L1012" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 1017 } name = "Armstrong" picture = "L1017" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 1015 } name = "Baillon" picture = "L1015" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 1021 } name = "Banks" picture = "L1021" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 1008 } name = "Barber" picture = "L1008" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1022 } name = "Barker E.H." picture = "L1022" category = general y = 1941 y = 1945 y = 1948 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1026 } name = "Bastyan" picture = "L1026" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 1031 } name = "Beckett" picture = "L1031" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 1041 } name = "Beddington" picture = "L1041" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 1034 } name = "Belchem" picture = "L1034" category = general y = 1948 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1948 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 1214 } name = "Bellamy" picture = "L1214" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 1094 } name = "Benjamin" picture = "L1094" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 1038 } name = "Birks" picture = "L1038" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 1049 } name = "Bissett" picture = "L1049" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1042 } name = "Bols" picture = "L1042" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 1044 } name = "Bourne G.K." picture = "L1044" category = general y = 1947 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1947 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 1045 } name = "Bower" picture = "L1045" category = general y = 1947 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1947 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 1046 } name = "Bradshaw" picture = "L1046" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1048 } name = "Briggs R." picture = "L1048" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 1020 } name = "Bridgeman" picture = "L1020" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 1157 } name = "Brooks" picture = "L1157" category = general y = 1943 y = 1946 y = 1948 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 1053 } name = "Browning" picture = "L1053" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 3 trait = commando } leader = { id = { type = 6 id = 1025 } name = "Brownjohn" picture = "L1025" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 1055 } name = "Bucknall" picture = "L1055" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 1050 } name = "Burrows" picture = "L1050" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 1033 } name = "Callander" picture = "L1033" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1060 } name = "Calvert-Jones" picture = "L1060" category = general y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1946 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 1065 } name = "Cameron" picture = "L1065" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 1061 } name = "Campbell A.D." picture = "L1061" category = general y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1946 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 1063 } name = "Campbell L.M." picture = "L1063" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 1064 } name = "Campbell J.C." picture = "L1064" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 1070 } name = "Cassels A.J.H." picture = "L1070" category = general y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1946 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 1056 } name = "Cazenove" picture = "L1056" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 1029 } name = "Chater" picture = "L1029" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 1154 } name = "Chilton" picture = "L1154" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = logistics_wizard trait = defensive_doctrine } leader = { id = { type = 6 id = 1074 } name = "Christison" picture = "L1074" category = general y = 1941 y = 1943 y = 1947 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 1142 } name = "Churcher" picture = "L1142" category = general y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1946 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 1078 } name = "Clutterbuck" picture = "L1078" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1043 } name = "Coad" picture = "L1043" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 1071 } name = "Coleman" picture = "L1071" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 1076 } name = "Collier" picture = "L1076" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 1087 } name = "Colville" picture = "L1087" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = logistics_wizard trait = offensive_doctrine } leader = { id = { type = 6 id = 1081 } name = "Combe" picture = "L1081" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 1083 } name = "Cox" picture = "L1083" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1019 } name = "Craig" picture = "L1019" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1945 skill = 1 trait = commando } leader = { id = { type = 6 id = 1039 } name = "Crawford" picture = "L1039" category = general y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 1085 } name = "Crocker" picture = "L1085" category = general y = 1941 y = 1942 y = 1947 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 1091 } name = "D'Arcy" picture = "L1091" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 1040 } name = "Davey" picture = "L1040" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 2 trait = engineer } leader = { id = { type = 6 id = 1101 } name = "Davidson" picture = "L1101" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 1096 } name = "de Guingand" picture = "L1096" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 3 trait = logistics_wizard } leader = { id = { type = 6 id = 1099 } name = "Dempsey" picture = "L1099" category = general y = 1941 y = 1943 y = 1946 y = 1990 max_skill = 8 startyear = 1941 ry = 1990 skill = 4 trait = logistics_wizard trait = offensive_doctrine } leader = { id = { type = 6 id = 1062 } name = "Dimoline" picture = "L1062" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1108 } name = "Dobree" picture = "L1108" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1109 } name = "Dorman-Smith" picture = "L1109" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 2 trait = trickster } leader = { id = { type = 6 id = 1066 } name = "Dowler" picture = "L1066" category = general y = 1942 y = 1948 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 1110 } name = "Down" picture = "L1110" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 1113 } name = "Durnford-Slater" picture = "L1113" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = trickster trait = commando } leader = { id = { type = 6 id = 1067 } name = "Dunphie" picture = "L1067" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 1115 } name = "Erskine" picture = "L1115" category = general y = 1943 y = 1949 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = logistics_wizard trait = panzer_leader } leader = { id = { type = 6 id = 1116 } name = "Evans" picture = "L1116" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1944 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 1117 } name = "Evelegh" picture = "L1117" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 1088 } name = "Evetts" picture = "L1088" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 1112 } name = "Fanshawe" picture = "L1112" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 1120 } name = "Festing" picture = "L1120" category = general y = 1943 y = 1949 y = 1990 y = 1990 max_skill = 7 startyear = 1943 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 1254 } name = "Fisher" picture = "L1254" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 1218 } name = "Flavell" picture = "L1218" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 1130 } name = "Gairdner" picture = "L1130" category = general y = 1942 y = 1948 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 1073 } name = "Gale H.M." picture = "L1073" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 1131 } name = "Gale R.N." picture = "L1131" category = general y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 7 startyear = 1943 ry = 1990 skill = 3 trait = commando } leader = { id = { type = 6 id = 1079 } name = "Galloway" picture = "L1079" category = general y = 1942 y = 1946 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 1132 } name = "Gambier-Parry" picture = "L1132" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 1133 } name = "Gatehouse" picture = "L1133" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 1100 } name = "Goodman" picture = "L1100" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 1139 } name = "Gott" picture = "L1139" category = general y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 1084 } name = "Graham" picture = "L1084" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = logistics_wizard trait = offensive_doctrine } leader = { id = { type = 6 id = 1231 } name = "Gregson-Ellis" picture = "L1231" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1089 } name = "Grover" picture = "L1089" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1149 } name = "Gubbins" picture = "L1149" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = trickster } leader = { id = { type = 6 id = 1150 } name = "Hackett" picture = "L1150" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 1152 } name = "Hakewill-Smith" picture = "L1152" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 1153 } name = "Harding" picture = "L1153" category = general y = 1942 y = 1943 y = 1949 y = 1990 max_skill = 8 startyear = 1942 ry = 1990 skill = 3 trait = defensive_doctrine } leader = { id = { type = 6 id = 1057 } name = "Hawkesworth" picture = "L1057" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1156 } name = "Haydon" picture = "L1156" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 1182 } name = "Herbert" picture = "L1182" category = general y = 1947 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1947 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 1161 } name = "Hicks" picture = "L1161" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 1162 } name = "Hill" picture = "L1162" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 1172 } name = "Hollis" picture = "L1172" category = general y = 1944 y = 1947 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 1169 } name = "Hopkinson" picture = "L1169" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 1170 } name = "Horrocks" picture = "L1170" category = general y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 8 startyear = 1941 ry = 1990 skill = 3 trait = defensive_doctrine trait = offensive_doctrine } leader = { id = { type = 6 id = 1009 } name = "Hull" picture = "L1009" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 8 startyear = 1944 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 1209 } name = "Inglis" picture = "L1209" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 1205 } name = "James" picture = "L1205" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 1219 } name = "Jones" picture = "L1219" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 1179 } name = "Keightley" picture = "L1179" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 1097 } name = "Kennedy" picture = "L1097" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1210 } name = "Kindersley" picture = "L1210" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 1246 } name = "Kirby" picture = "L1246" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 1098 } name = "Kirkman" picture = "L1098" category = general y = 1943 y = 1944 y = 1947 y = 1990 max_skill = 7 startyear = 1943 ry = 1990 skill = 3 trait = logistics_wizard trait = defensive_doctrine trait = fortress_buster } leader = { id = { type = 6 id = 1102 } name = "Kisch" picture = "L1102" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 1183 } name = "Lathbury" picture = "L1183" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 1186 } name = "Lawson" picture = "L1186" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 1187 } name = "Laycock" picture = "L1187" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1943 ry = 1990 skill = 2 trait = trickster trait = commando } leader = { id = { type = 6 id = 1188 } name = "Leese" picture = "L1188" category = general y = 1941 y = 1942 y = 1944 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 3 trait = logistics_wizard trait = panzer_leader } leader = { id = { type = 6 id = 1199 } name = "Lovat" picture = "L1199" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = trickster trait = commando } leader = { id = { type = 6 id = 1201 } name = "Lumsden" picture = "L1201" category = general y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = logistics_wizard trait = panzer_leader } leader = { id = { type = 6 id = 1104 } name = "Lyne" picture = "L1104" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 1208 } name = "MacMillan" picture = "L1208" category = general y = 1944 y = 1947 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 1211 } name = "Mansergh" picture = "L1211" category = general y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 7 startyear = 1944 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 1195 } name = "Marriott" picture = "L1195" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 1212 } name = "Martin" picture = "L1212" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 1216 } name = "McCreery" picture = "L1216" category = general y = 1941 y = 1943 y = 1948 y = 1990 max_skill = 8 startyear = 1941 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 1197 } name = "Michelmore" picture = "L1197" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1221 } name = "Miles" picture = "L1221" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1167 } name = "Mills-Roberts" picture = "L1167" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = trickster trait = commando } leader = { id = { type = 6 id = 1227 } name = "Morgan F.E." picture = "L1227" category = general y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = logistics_wizard trait = defensive_doctrine } leader = { id = { type = 6 id = 1226 } name = "Morgan W.D." picture = "L1226" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 1230 } name = "Mountbatten" picture = "L1230" category = general y = 1941 y = 1942 y = 1943 y = 1990 max_skill = 6 startyear = 1941 ry = 1948 skill = 2 trait = trickster } leader = { id = { type = 6 id = 1185 } name = "Nares" picture = "L1185" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1947 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 1119 } name = "Nichols" picture = "L1119" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1082 } name = "Nicholson" picture = "L1082" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = defensive_doctrine trait = fortress_buster } leader = { id = { type = 6 id = 1236 } name = "Nye" picture = "L1236" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 1206 } name = "Oliver" picture = "L1206" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 1235 } name = "Packard" picture = "L1235" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = logistics_wizard trait = fortress_buster } leader = { id = { type = 6 id = 1247 } name = "Penney" picture = "L1247" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 1251 } name = "Poett" picture = "L1251" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 1255 } name = "Pyman" picture = "L1255" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 1256 } name = "Ramsden" picture = "L1256" category = general y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1257 } name = "Rawlins" picture = "L1257" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 1262 } name = "Rennie" picture = "L1262" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 1191 } name = "Richards" picture = "L1191" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 1173 } name = "Richardson" picture = "L1173" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 1265 } name = "Ritchie" picture = "L1265" category = general y = 1941 y = 1942 y = 1947 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 3 trait = logistics_wizard trait = offensive_doctrine } leader = { id = { type = 6 id = 1266 } name = "Roberts G.P.B." picture = "L1266" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 8 startyear = 1944 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 1267 } name = "Roberts O.L." picture = "L1267" category = general y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 1268 } name = "Robertson" picture = "L1268" category = general y = 1944 y = 1946 y = 1947 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 1144 } name = "Ross" picture = "L1144" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1274 } name = "Sandford" picture = "L1274" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 1277 } name = "Scobie" picture = "L1277" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1203 } name = "Scoones" picture = "L1203" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 1229 } name = "Senior" picture = "L1229" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 1189 } name = "Simmons" picture = "L1189" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 1159 } name = "Simpson F.E.W." picture = "L1159" category = general y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = engineer } leader = { id = { type = 6 id = 1160 } name = "Simpson H.W." picture = "L1160" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 1288 } name = "Stamer" picture = "L1288" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1135 } name = "Steele" picture = "L1135" category = general y = 1941 y = 1942 y = 1947 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 1143 } name = "Stockwell" picture = "L1143" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1945 ry = 1990 skill = 2 trait = offensive_doctrine trait = commando } leader = { id = { type = 6 id = 1290 } name = "Stopford" picture = "L1290" category = general y = 1941 y = 1943 y = 1946 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 1249 } name = "Strong" picture = "L1249" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 1294 } name = "Templer" picture = "L1294" category = general y = 1942 y = 1948 y = 1950 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 1295 } name = "Thomas G.I." picture = "L1295" category = general y = 1942 y = 1945 y = 1949 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 1140 } name = "Thomas W.B." picture = "L1140" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 1190 } name = "Tickell" picture = "L1190" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 1298 } name = "Toye" picture = "L1298" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 1300 } name = "Urquhart" picture = "L1300" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 1141 } name = "Verney" picture = "L1141" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 1146 } name = "Vulliamy" picture = "L1146" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 1215 } name = "Westall" picture = "L1215" category = general y = 1949 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1949 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 1147 } name = "Whistler" picture = "L1147" category = general y = 1944 y = 1947 y = 1990 y = 1990 max_skill = 7 startyear = 1944 ry = 1990 skill = 3 trait = offensive_doctrine } leader = { id = { type = 6 id = 1148 } name = "Whiteley" picture = "L1148" category = general y = 1943 y = 1949 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 1128 } name = "Whitfield" picture = "L1128" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1151 } name = "Wimberley" picture = "L1151" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 1239 } name = "Wingate" picture = "L1239" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1943 ry = 1990 skill = 2 trait = offensive_doctrine trait = trickster } leader = { id = { type = 6 id = 1316 } name = "Winterton" picture = "L1316" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 1244 } name = "Young" picture = "L1244" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 1 trait = trickster trait = commando } leader = { id = { type = 6 id = 1317 } name = "Abel Smith" picture = "L1317" category = admiral y = 1949 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1949 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1319 } name = "Agar" picture = "L1319" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1318 } name = "Agnew" picture = "L1318" category = admiral y = 1947 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1947 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 1322 } name = "Andrewes" picture = "L1322" category = admiral y = 1948 y = 1950 y = 1990 y = 1990 max_skill = 6 startyear = 1948 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1563 } name = "Anstice" picture = "L1563" category = admiral y = 1948 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1948 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1564 } name = "Archer" picture = "L1564" category = admiral y = 1943 y = 1947 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1598 } name = "Baillie-Grohman" picture = "L1598" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1350 } name = "Banks" picture = "L1350" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 1334 } name = "Benn" picture = "L1334" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 1324 } name = "Bisset" picture = "L1324" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = blockade_runner trait = spotter } leader = { id = { type = 6 id = 1576 } name = "Bone" picture = "L1576" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 1326 } name = "Boyd" picture = "L1326" category = admiral y = 1941 y = 1944 y = 1948 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = blockade_runner trait = spotter } leader = { id = { type = 6 id = 1349 } name = "Brind" picture = "L1349" category = admiral y = 1942 y = 1945 y = 1949 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1351 } name = "Bryant" picture = "L1351" category = admiral y = 1944 y = 1948 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = seawolf } leader = { id = { type = 6 id = 1329 } name = "Burnett" picture = "L1329" category = admiral y = 1941 y = 1944 y = 1946 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 1356 } name = "Carlill" picture = "L1356" category = admiral y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1946 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 1623 } name = "Cayley" picture = "L1623" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 1353 } name = "Clarke" picture = "L1353" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 1360 } name = "Colvin" picture = "L1360" category = admiral y = 1942 y = 1942 y = 1942 y = 1990 max_skill = 6 startyear = 1942 ry = 1944 skill = 3 } leader = { id = { type = 6 id = 1361 } name = "Crace" picture = "L1361" category = admiral y = 1942 y = 1942 y = 1945 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = superior_tactician trait = spotter } leader = { id = { type = 6 id = 1362 } name = "Creasy" picture = "L1362" category = admiral y = 1943 y = 1948 y = 1990 y = 1990 max_skill = 7 startyear = 1943 ry = 1990 skill = 3 trait = spotter } leader = { id = { type = 6 id = 1335 } name = "Crutchley" picture = "L1335" category = admiral y = 1945 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 1367 } name = "Cunninghame-Graham" picture = "L1367" category = admiral y = 1945 y = 1948 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1374 } name = "Dalrymple-Hamilton" picture = "L1374" category = admiral y = 1941 y = 1944 y = 1948 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1338 } name = "Daniel" picture = "L1338" category = admiral y = 1943 y = 1946 y = 1950 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1521 } name = "Denny" picture = "L1521" category = admiral y = 1945 y = 1948 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 1577 } name = "Dewhurst" picture = "L1577" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 1522 } name = "Dick" picture = "L1522" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 1565 } name = "Douglas-Pennant" picture = "L1565" category = admiral y = 1944 y = 1948 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1578 } name = "Durnford" picture = "L1578" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1579 } name = "Edelsten" picture = "L1579" category = admiral y = 1942 y = 1945 y = 1949 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 1566 } name = "Edwards" picture = "L1566" category = admiral y = 1948 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1948 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 1568 } name = "Enright" picture = "L1568" category = admiral y = 1947 y = 1950 y = 1990 y = 1990 max_skill = 5 startyear = 1947 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1403 } name = "Fawkes" picture = "L1403" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 1525 } name = "Fisher D.B." picture = "L1525" category = admiral y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1527 } name = "Francis" picture = "L1527" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 1529 } name = "Glennie" picture = "L1529" category = admiral y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 1532 } name = "Grantham" picture = "L1532" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 2 trait = blockade_runner } leader = { id = { type = 6 id = 1352 } name = "Halsey" picture = "L1352" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = blockade_runner } leader = { id = { type = 6 id = 1533 } name = "Hamilton" picture = "L1533" category = admiral y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1945 skill = 2 trait = spotter } leader = { id = { type = 6 id = 1569 } name = "Harcourt" picture = "L1569" category = admiral y = 1942 y = 1946 y = 1949 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 1601 } name = "Hezlet" picture = "L1601" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 1534 } name = "Hickling" picture = "L1534" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1570 } name = "Holland C.S." picture = "L1570" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = blockade_runner } leader = { id = { type = 6 id = 1535 } name = "Hopkins" picture = "L1535" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 1536 } name = "Howson" picture = "L1536" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 1580 } name = "Hughes-Hallett" picture = "L1580" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = blockade_runner } leader = { id = { type = 6 id = 1603 } name = "Hutchinson" picture = "L1603" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 1581 } name = "Hutton F.E.P." picture = "L1581" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 1602 } name = "Hutton R.M.J." picture = "L1602" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 1582 } name = "King H.V" picture = "L1582" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 1583 } name = "King W.D.A." picture = "L1583" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 1542 } name = "Lees" picture = "L1542" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 1605 } name = "Linton" picture = "L1605" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 1607 } name = "Luce" picture = "L1607" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 1543 } name = "Mack" picture = "L1543" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = superior_tactician trait = spotter } leader = { id = { type = 6 id = 1609 } name = "Mackay" picture = "L1609" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1945 skill = 1 trait = old_guard trait = blockade_runner } leader = { id = { type = 6 id = 1571 } name = "Mackenzie" picture = "L1571" category = admiral y = 1947 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1947 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 1584 } name = "Mackintosh" picture = "L1584" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 2 trait = blockade_runner } leader = { id = { type = 6 id = 1544 } name = "Mansergh C.A.L." picture = "L1544" category = admiral y = 1948 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1948 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 1545 } name = "Mansergh M.J." picture = "L1545" category = admiral y = 1946 y = 1949 y = 1990 y = 1990 max_skill = 6 startyear = 1946 ry = 1990 skill = 2 trait = blockade_runner trait = spotter } leader = { id = { type = 6 id = 1546 } name = "Mansfield" picture = "L1546" category = admiral y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1949 skill = 2 trait = spotter } leader = { id = { type = 6 id = 1370 } name = "Martin" picture = "L1370" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1610 } name = "Maund" picture = "L1610" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1547 } name = "McCall" picture = "L1547" category = admiral y = 1946 y = 1950 y = 1990 y = 1990 max_skill = 6 startyear = 1946 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 1548 } name = "McCarthy" picture = "L1548" category = admiral y = 1944 y = 1948 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 1549 } name = "McGrigor" picture = "L1549" category = admiral y = 1941 y = 1945 y = 1948 y = 1990 max_skill = 8 startyear = 1941 ry = 1990 skill = 3 trait = spotter } leader = { id = { type = 6 id = 1371 } name = "Miers" picture = "L1371" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 1550 } name = "Moody" picture = "L1550" category = admiral y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = blockade_runner } leader = { id = { type = 6 id = 1586 } name = "Morse" picture = "L1586" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 1625 } name = "Mountbatten" picture = "L1625" category = admiral y = 1948 y = 1949 y = 1990 y = 1990 max_skill = 7 startyear = 1948 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 1376 } name = "Muirhead-Gould" picture = "L1376" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 1611 } name = "Napier" picture = "L1611" category = admiral y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1946 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 1551 } name = "Nicholson B.W.L." picture = "L1551" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = old_guard trait = blockade_runner } leader = { id = { type = 6 id = 1587 } name = "Nicholson R.S.G." picture = "L1587" category = admiral y = 1943 y = 1948 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 1588 } name = "Oddie" picture = "L1588" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 1573 } name = "Oliver G.N." picture = "L1573" category = admiral y = 1945 y = 1949 y = 1990 y = 1990 max_skill = 7 startyear = 1945 ry = 1990 skill = 3 trait = spotter } leader = { id = { type = 6 id = 1553 } name = "Oliver R.D." picture = "L1553" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1554 } name = "Packer" picture = "L1554" category = admiral y = 1945 y = 1948 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1377 } name = "Palliser" picture = "L1377" category = admiral y = 1941 y = 1944 y = 1947 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1378 } name = "Parry" picture = "L1378" category = admiral y = 1944 y = 1948 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1948 skill = 2 trait = spotter } leader = { id = { type = 6 id = 1555 } name = "Patterson" picture = "L1555" category = admiral y = 1942 y = 1946 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1556 } name = "Pegram" picture = "L1556" category = admiral y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1945 skill = 2 trait = blockade_runner } leader = { id = { type = 6 id = 1613 } name = "Phillips G.C." picture = "L1613" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 1380 } name = "Pizey C.T.M." picture = "L1380" category = admiral y = 1948 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1948 ry = 1990 skill = 3 trait = blockade_runner } leader = { id = { type = 6 id = 1400 } name = "Pizey E.F." picture = "L1400" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 1590 } name = "Poland" picture = "L1590" category = admiral y = 1948 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1948 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1591 } name = "Portal" picture = "L1591" category = admiral y = 1943 y = 1947 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1385 } name = "Rawlings" picture = "L1385" category = admiral y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 1559 } name = "Rivett-Carnac" picture = "L1559" category = admiral y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1388 } name = "Scott" picture = "L1388" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 1561 } name = "Servaes" picture = "L1561" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1562 } name = "Simeon" picture = "L1562" category = admiral y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1594 } name = "Simpson" picture = "L1594" category = admiral y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 1604 } name = "Sladen" picture = "L1604" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 1595 } name = "Slattery" picture = "L1595" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 1615 } name = "Steel" picture = "L1615" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 1408 } name = "Talbot" picture = "L1408" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 1396 } name = "Tennant" picture = "L1396" category = admiral y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = blockade_runner } leader = { id = { type = 6 id = 1398 } name = "Troubridge" picture = "L1398" category = admiral y = 1943 y = 1947 y = 1990 y = 1990 max_skill = 7 startyear = 1943 ry = 1990 skill = 2 trait = superior_tactician trait = spotter } leader = { id = { type = 6 id = 1399 } name = "Vian" picture = "L1399" category = admiral y = 1941 y = 1945 y = 1948 y = 1990 max_skill = 9 startyear = 1941 ry = 1990 skill = 4 trait = blockade_runner trait = superior_tactician } leader = { id = { type = 6 id = 1405 } name = "Walker" picture = "L1405" category = admiral y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1394 } name = "Warne" picture = "L1394" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 1619 } name = "Wingfield" picture = "L1619" category = admiral y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1946 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 1620 } name = "Woodhouse" picture = "L1620" category = admiral y = 1944 y = 1948 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1395 } name = "Woods" picture = "L1395" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 1560 } name = "Woodward" picture = "L1560" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 1575 } name = "Young-Jamieson" picture = "L1575" category = admiral y = 1947 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1947 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1409 } name = "Addison" picture = "L1409" category = commander y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = tank_buster } leader = { id = { type = 6 id = 1410 } name = "Atcherley" picture = "L1410" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1949 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 1473 } name = "Baker J.W." picture = "L1473" category = commander y = 1942 y = 1943 y = 1949 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 1412 } name = "Baldwin" picture = "L1412" category = commander rank = 2 y = 1930 y = 1930 y = 1942 y = 1990 max_skill = 7 ry = 1945 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 1413 } name = "Bennett" picture = "L1413" category = commander y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 7 startyear = 1943 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 1503 } name = "Bernard" picture = "L1503" category = commander y = 1944 y = 1945 y = 1990 y = 1990 max_skill = 7 startyear = 1944 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 1491 } name = "Boothman" picture = "L1491" category = commander y = 1943 y = 1945 y = 1950 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = fleet_destroyer } leader = { id = { type = 6 id = 1418 } name = "Boyd" picture = "L1418" category = commander rank = 1 y = 1930 y = 1937 y = 1940 y = 1990 max_skill = 5 ry = 1944 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 1493 } name = "Boyle" picture = "L1493" category = commander y = 1944 y = 1945 y = 1990 y = 1990 max_skill = 7 startyear = 1944 ry = 1990 skill = 2 trait = superior_tactician trait = tank_buster } leader = { id = { type = 6 id = 1474 } name = "Bromet" picture = "L1474" category = commander rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = fleet_destroyer } leader = { id = { type = 6 id = 1507 } name = "Brown" picture = "L1507" category = commander y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 1422 } name = "Broadhurst" picture = "L1422" category = commander y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 8 startyear = 1942 ry = 1990 skill = 3 trait = superior_tactician trait = tank_buster } leader = { id = { type = 6 id = 1476 } name = "Bufton" picture = "L1476" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = carpet_bomber } leader = { id = { type = 6 id = 1425 } name = "Callaway" picture = "L1425" category = commander y = 1937 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 1426 } name = "Cannon" picture = "L1426" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1951 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 1494 } name = "Carnegie" picture = "L1494" category = commander y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1427 } name = "Carr" picture = "L1427" category = commander y = 1940 y = 1941 y = 1945 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = carpet_bomber } leader = { id = { type = 6 id = 1428 } name = "Champion de Crespigny" picture = "L1428" category = commander rank = 2 y = 1939 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1431 } name = "Constantine" picture = "L1431" category = commander y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = carpet_bomber } leader = { id = { type = 6 id = 1432 } name = "Coryton" picture = "L1432" category = commander y = 1940 y = 1942 y = 1944 y = 1950 max_skill = 6 ry = 1990 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 1485 } name = "Courtney" picture = "L1485" category = commander rank = 1 y = 1930 y = 1930 y = 1938 y = 1942 max_skill = 5 ry = 1945 skill = 2 } leader = { id = { type = 6 id = 1434 } name = "D'Albiac" picture = "L1434" category = commander rank = 2 y = 1939 y = 1940 y = 1943 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = tank_buster } leader = { id = { type = 6 id = 1495 } name = "Dawson" picture = "L1495" category = commander y = 1944 y = 1948 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1419 } name = "Dickson" picture = "L1419" category = commander y = 1941 y = 1942 y = 1946 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 1433 } name = "Durston" picture = "L1433" category = commander y = 1941 y = 1942 y = 1944 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 1439 } name = "Elliott" picture = "L1439" category = commander y = 1942 y = 1944 y = 1948 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 2 trait = superior_tactician trait = night_flyer } leader = { id = { type = 6 id = 1464 } name = "Ellwood" picture = "L1464" category = commander y = 1941 y = 1943 y = 1947 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = spotter trait = tank_buster } leader = { id = { type = 6 id = 1436 } name = "Elmhirst" picture = "L1436" category = commander y = 1940 y = 1941 y = 1990 y = 1990 max_skill = 7 ry = 1947 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 1437 } name = "Embry" picture = "L1437" category = commander y = 1942 y = 1943 y = 1949 y = 1990 max_skill = 8 startyear = 1942 ry = 1990 skill = 3 trait = superior_tactician trait = tank_buster trait = night_flyer } leader = { id = { type = 6 id = 1478 } name = "Evill" picture = "L1478" category = commander rank = 2 y = 1930 y = 1938 y = 1942 y = 1946 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 1486 } name = "Foster R.M." picture = "L1486" category = commander y = 1942 y = 1944 y = 1949 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 1440 } name = "Foster W.F.M." picture = "L1440" category = commander y = 1930 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1411 } name = "Freeman" picture = "L1411" category = commander rank = 0 y = 1930 y = 1930 y = 1937 y = 1940 max_skill = 5 ry = 1943 skill = 2 } leader = { id = { type = 6 id = 1441 } name = "Garrod" picture = "L1441" category = commander rank = 1 y = 1930 y = 1939 y = 1940 y = 1946 max_skill = 7 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 1508 } name = "Gibbs" picture = "L1508" category = commander y = 1941 y = 1946 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1952 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 1505 } name = "Goddard" picture = "L1505" category = commander y = 1944 y = 1944 y = 1946 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 1442 } name = "Hardman" picture = "L1442" category = commander y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1506 } name = "Hodson" picture = "L1506" category = commander y = 1944 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = carpet_bomber } leader = { id = { type = 6 id = 1481 } name = "Hopps" picture = "L1481" category = commander y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 1450 } name = "Ivelaw-Chapman" picture = "L1450" category = commander y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1950 skill = 2 trait = carpet_bomber } leader = { id = { type = 6 id = 1453 } name = "Perry-Keene" picture = "L1453" category = commander y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1947 skill = 2 } leader = { id = { type = 6 id = 1444 } name = "Kerby" picture = "L1444" category = commander y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1445 } name = "Linnell" picture = "L1445" category = commander rank = 2 y = 1939 y = 1940 y = 1941 y = 1990 max_skill = 6 ry = 1944 skill = 2 } leader = { id = { type = 6 id = 1448 } name = "Lloyd" picture = "L1448" category = commander y = 1941 y = 1942 y = 1945 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = fleet_destroyer } leader = { id = { type = 6 id = 1458 } name = "Ludlow-Hewitt" picture = "L1458" category = commander rank = 0 y = 1938 y = 1938 y = 1938 y = 1938 max_skill = 6 ry = 1945 skill = 3 trait = carpet_bomber } leader = { id = { type = 6 id = 1459 } name = "MacDonald" picture = "L1459" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1955 skill = 1 } leader = { id = { type = 6 id = 1460 } name = "MacLean" picture = "L1460" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1943 skill = 1 } leader = { id = { type = 6 id = 1517 } name = "Maltby" picture = "L1517" category = commander rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1497 } name = "Medhurst" picture = "L1497" category = commander y = 1940 y = 1941 y = 1945 y = 1948 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1498 } name = "Mellersh" picture = "L1498" category = commander y = 1942 y = 1946 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = carpet_bomber } leader = { id = { type = 6 id = 1449 } name = "Mills" picture = "L1449" category = commander y = 1944 y = 1945 y = 1990 y = 1990 max_skill = 7 startyear = 1944 ry = 1990 skill = 2 trait = carpet_bomber } leader = { id = { type = 6 id = 1443 } name = "Mitchell" picture = "L1443" category = commander rank = 0 y = 1930 y = 1930 y = 1937 y = 1939 max_skill = 6 ry = 1941 skill = 3 } leader = { id = { type = 6 id = 1463 } name = "Robb" picture = "L1463" category = commander y = 1940 y = 1941 y = 1944 y = 1948 max_skill = 7 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 1451 } name = "Orlebar" picture = "L1451" category = commander y = 1940 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1943 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 1466 } name = "Oxland" picture = "L1466" category = commander y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = carpet_bomber } leader = { id = { type = 6 id = 1452 } name = "Pike" picture = "L1452" category = commander y = 1944 y = 1950 y = 1990 y = 1990 max_skill = 7 startyear = 1944 ry = 1990 skill = 2 trait = night_flyer } leader = { id = { type = 6 id = 1423 } name = "Pirie" picture = "L1423" category = commander y = 1940 y = 1941 y = 1946 y = 1949 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1471 } name = "Pulford" picture = "L1471" category = commander rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = fleet_destroyer } leader = { id = { type = 6 id = 1475 } name = "Rice" picture = "L1475" category = commander y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = carpet_bomber } leader = { id = { type = 6 id = 1490 } name = "Saundby" picture = "L1490" category = commander y = 1940 y = 1942 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = carpet_bomber } leader = { id = { type = 6 id = 1454 } name = "Saunders" picture = "L1454" category = commander y = 1942 y = 1942 y = 1945 y = 1950 max_skill = 6 startyear = 1942 ry = 1990 skill = 3 trait = superior_tactician } leader = { id = { type = 6 id = 1462 } name = "Simpson J.H.T." picture = "L1462" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = carpet_bomber } leader = { id = { type = 6 id = 1480 } name = "Slessor" picture = "L1480" category = commander y = 1939 y = 1941 y = 1943 y = 1946 max_skill = 8 ry = 1990 skill = 4 } leader = { id = { type = 6 id = 1499 } name = "Smart" picture = "L1499" category = commander rank = 2 y = 1939 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1424 } name = "Sorley" picture = "L1424" category = commander y = 1941 y = 1943 y = 1946 y = 1950 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 1492 } name = "Steele" picture = "L1492" category = commander y = 1942 y = 1943 y = 1950 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = fleet_destroyer } leader = { id = { type = 6 id = 1501 } name = "Stevens" picture = "L1501" category = commander y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 1502 } name = "Sutton" picture = "L1502" category = commander rank = 2 y = 1930 y = 1937 y = 1942 y = 1990 max_skill = 5 ry = 1945 skill = 2 } leader = { id = { type = 6 id = 1509 } name = "Thomas" picture = "L1509" category = commander y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1944 skill = 2 } leader = { id = { type = 6 id = 1461 } name = "Vincent" picture = "L1461" category = commander y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 1484 } name = "Walmsley" picture = "L1484" category = commander y = 1941 y = 1943 y = 1946 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = carpet_bomber } leader = { id = { type = 6 id = 1472 } name = "Welsh" picture = "L1472" category = commander rank = 1 y = 1930 y = 1937 y = 1939 y = 1990 max_skill = 5 ry = 1945 skill = 2 } leader = { id = { type = 6 id = 1487 } name = "Wigglesworth" picture = "L1487" category = commander y = 1941 y = 1942 y = 1944 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1488 } name = "Williams" picture = "L1488" category = commander y = 1941 y = 1943 y = 1948 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1800 } name = "Anders" picture = "L1800" category = general y = 1943 y = 1943 y = 1990 y = 1990 max_skill = 7 startyear = 1943 ry = 1990 skill = 3 trait = offensive_doctrine } leader = { id = { type = 6 id = 1816 } name = "Bohusz-Szyszko" picture = "L1816" category = general y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = offensive_doctrine trait = winter_specialist } leader = { id = { type = 6 id = 1801 } name = "Boruta-Spiechowicz" picture = "L1801" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1802 } name = "Cepa" picture = "L1802" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 1803 } name = "Duch" picture = "L1803" category = general y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1804 } name = "Dworak" picture = "L1804" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 1805 } name = "Klimecki" picture = "L1805" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1943 skill = 1 trait = winter_specialist } leader = { id = { type = 6 id = 1806 } name = "Kopanski" picture = "L1806" category = general y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = winter_specialist trait = commando } leader = { id = { type = 6 id = 1807 } name = "Kukiel" picture = "L1807" category = general rank = 2 y = 1940 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1808 } name = "Maczek" picture = "L1808" category = general y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 1809 } name = "Odzierzynski" picture = "L1809" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 1810 } name = "Rakowski" picture = "L1810" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 1811 } name = "Rudnicki" picture = "L1811" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 1812 } name = "Sikorski" picture = "L1812" category = general rank = 1 y = 1940 y = 1940 y = 1940 y = 1990 max_skill = 6 ry = 1943 skill = 3 trait = logistics_wizard } leader = { id = { type = 6 id = 1813 } name = "Sosabowski" picture = "L1813" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 1814 } name = "Sosnkowski" picture = "L1814" category = general rank = 2 y = 1940 y = 1940 y = 1943 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = logistics_wizard trait = offensive_doctrine } leader = { id = { type = 6 id = 1815 } name = "Sulik" picture = "L1815" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1414 } name = "Barratt" picture = "L1414" category = commander rank = 1 y = 1930 y = 1930 y = 1939 y = 1946 max_skill = 6 ry = 1990 skill = 3 trait = tank_buster } leader = { id = { type = 6 id = 1465 } name = "Newall" picture = "L1465" category = commander rank = 0 y = 1930 y = 1930 y = 1930 y = 1937 max_skill = 6 ry = 1941 skill = 3 trait = carpet_bomber } leader = { id = { type = 6 id = 1028 } name = "Brownrigg" picture = "L1028" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1941 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 1430 } name = "Collishaw" picture = "L1430" category = commander y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1943 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 1482 } name = "Tedder" picture = "L1482" category = commander rank = 2 y = 1930 y = 1937 y = 1941 y = 1942 max_skill = 9 ry = 1990 skill = 5 experience = 172.8347 trait = carpet_bomber } leader = { id = { type = 6 id = 1447 } name = "Harris" picture = "L1447" category = commander rank = 2 y = 1937 y = 1939 y = 1941 y = 1943 max_skill = 9 ry = 1990 skill = 6 experience = 202.1161 trait = carpet_bomber trait = night_flyer } leader = { id = { type = 6 id = 1455 } name = "Slatter" picture = "L1455" category = commander y = 1939 y = 1942 y = 1945 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 26.5100 trait = superior_tactician trait = spotter } leader = { id = { type = 6 id = 1198 } name = "Hunton" picture = "L1198" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 43.4608 trait = logistics_wizard trait = commando } leader = { id = { type = 6 id = 1538 } name = "Kennedy-Purvis" picture = "L1538" category = admiral rank = 0 y = 1930 y = 1937 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 41.0920 } minister = { id = { type = 9 id = 1001 } name = "George V" picture = "M1001" position = HeadOfState category = market_liberal cabinet = replacement trait = 59 year = 1936 } minister = { id = { type = 9 id = 1002 } name = "Stanley Baldwin" picture = "M1002" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 73 year = 1936 } minister = { id = { type = 9 id = 1003 } name = "Anthony Eden" picture = "M1003" position = ForeignMinister category = market_liberal cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 1004 } name = "Neville Chamberlain" picture = "M1004" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 10 year = 1936 } minister = { id = { type = 9 id = 1005 } name = "Sir John Simon" picture = "M1005" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 1006 } name = "Sir Hugh Sinclair" picture = "M1006" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 28 year = 1936 } minister = { id = { type = 9 id = 1007 } name = "Sir A. Montgomery-Massingberd" picture = "M1007" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 34 year = 1936 } minister = { id = { type = 9 id = 1008 } name = "Sir A. Montgomery-Massingberd" picture = "M1007" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 1009 } name = "Sir Ernle Chatfield" picture = "M1009" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 44 year = 1936 } minister = { id = { type = 9 id = 1010 } name = "Sir Owen Boyd" picture = "M1010" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 1031 } name = "Edward VIII" picture = "M1011" position = HeadOfState category = market_liberal cabinet = replacement trait = 61 year = 1936 } minister = { id = { type = 9 id = 1032 } name = "Edward VIII" picture = "M1011" position = HeadOfState category = fascist cabinet = replacement trait = 61 year = 1936 } minister = { id = { type = 9 id = 1033 } name = "George VI" picture = "M1033" position = HeadOfState category = market_liberal cabinet = replacement trait = 63 year = 1936 } minister = { id = { type = 9 id = 1036 } name = "Aneurin Bevan" picture = "M1021" position = HeadOfState category = left_wing_radical cabinet = replacement trait = 67 year = 1936 } minister = { id = { type = 9 id = 1037 } name = "Neville Chamberlain" picture = "M1004" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 70 year = 1936 } minister = { id = { type = 9 id = 1038 } name = "Winston Churchill" picture = "M1038" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 71 year = 1936 } minister = { id = { type = 9 id = 1040 } name = "Clement Attlee" picture = "M1040" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 69 year = 1937 } minister = { id = { type = 9 id = 1042 } name = "Oswald Mosley" picture = "M1012" position = HeadOfGovernment category = fascist cabinet = replacement trait = 71 year = 1936 } minister = { id = { type = 9 id = 1043 } name = "Harry Pollitt" picture = "M1022" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 79 year = 1936 } minister = { id = { type = 9 id = 1045 } name = "Lord Halifax" picture = "M1045" position = ForeignMinister category = market_liberal cabinet = replacement trait = 3 year = 1938 } minister = { id = { type = 9 id = 1046 } name = "John Selwyn Lloyd" picture = "M1046" position = ForeignMinister category = market_liberal cabinet = replacement trait = 1 year = 1944 } minister = { id = { type = 9 id = 1047 } name = "Ernest Bevin" picture = "M1047" position = ForeignMinister category = social_liberal cabinet = replacement trait = 7 year = 1937 } minister = { id = { type = 9 id = 1048 } name = "Herbert Morrison" picture = "M1048" position = ForeignMinister category = social_liberal cabinet = replacement trait = 1 year = 1940 } minister = { id = { type = 9 id = 1049 } name = "William Joyce" picture = "M1013" position = ForeignMinister category = fascist cabinet = replacement trait = 6 year = 1936 } minister = { id = { type = 9 id = 1050 } name = "Lord Arthur Wellesley" picture = "M1050" position = ForeignMinister category = fascist cabinet = replacement trait = 5 year = 1939 } minister = { id = { type = 9 id = 1051 } name = "Lord Josslyn Erroll" picture = "M1051" position = ForeignMinister category = fascist cabinet = replacement trait = 7 year = 1940 } minister = { id = { type = 9 id = 1052 } name = "Henry Williamson" picture = "M1052" position = ForeignMinister category = fascist cabinet = replacement trait = 1 year = 1941 } minister = { id = { type = 9 id = 1053 } name = "Duke of Westminster" picture = "M1053" position = ForeignMinister category = fascist cabinet = replacement trait = 3 year = 1942 } minister = { id = { type = 9 id = 1054 } name = "Archibald Ramsay" picture = "M1054" position = ForeignMinister category = fascist cabinet = replacement trait = 4 year = 1943 } minister = { id = { type = 9 id = 1055 } name = "Rajani Palme Dutt" picture = "M1023" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 1 year = 1936 } minister = { id = { type = 9 id = 1056 } name = "Phil Piratin" picture = "M1056" position = ForeignMinister category = stalinist cabinet = replacement trait = 7 year = 1940 } minister = { id = { type = 9 id = 1057 } name = "D.N. Pritt" picture = "M1057" position = ForeignMinister category = stalinist cabinet = replacement trait = 3 year = 1943 } minister = { id = { type = 9 id = 1058 } name = "Dave Springhall" picture = "M1058" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 4 year = 1944 } minister = { id = { type = 9 id = 1059 } name = "Ian Mikardo" picture = "M1059" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 2 year = 1945 } minister = { id = { type = 9 id = 1060 } name = "Sir John Simon" picture = "M1005" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 9 year = 1937 } minister = { id = { type = 9 id = 1061 } name = "Sir John Anderson" picture = "M1061" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 10 year = 1939 } minister = { id = { type = 9 id = 1062 } name = "Sir Kingsley Wood" picture = "M1062" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 9 year = 1940 } minister = { id = { type = 9 id = 1063 } name = "Lord Beaverbrook" picture = "M1063" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 8 year = 1940 } minister = { id = { type = 9 id = 1064 } name = "Robert Butler" picture = "M1064" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 11 year = 1945 } minister = { id = { type = 9 id = 1065 } name = "Hugh Dalton" picture = "M1065" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 9 year = 1937 } minister = { id = { type = 9 id = 1066 } name = "Clement Attlee" picture = "M1040" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 17 year = 1941 } minister = { id = { type = 9 id = 1067 } name = "Stafford Cripps" picture = "M1024" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 17 year = 1942 } minister = { id = { type = 9 id = 1068 } name = "Oswald Mosley" picture = "M1012" position = ArmamentMinister category = fascist cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 1069 } name = "Alliott Vernon-Roe" picture = "M1069" position = ArmamentMinister category = fascist cabinet = replacement trait = 17 year = 1938 } minister = { id = { type = 9 id = 1070 } name = "Neil Francis-Hawkins" picture = "M1070" position = ArmamentMinister category = fascist cabinet = replacement trait = 14 year = 1939 } minister = { id = { type = 9 id = 1071 } name = "Alexander Raven-Thomson" picture = "M1071" position = ArmamentMinister category = fascist cabinet = replacement trait = 19 year = 1941 } minister = { id = { type = 9 id = 1072 } name = "Jorian Jenks" picture = "M1072" position = ArmamentMinister category = fascist cabinet = replacement trait = 13 year = 1942 } minister = { id = { type = 9 id = 1073 } name = "A.J.P. Taylor" picture = "M1073" position = ArmamentMinister category = fascist cabinet = replacement trait = 10 year = 1944 } minister = { id = { type = 9 id = 1074 } name = "Stafford Cripps" picture = "M1024" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 11 year = 1936 } minister = { id = { type = 9 id = 1075 } name = "Leslie Solley" picture = "M1075" position = ArmamentMinister category = stalinist cabinet = replacement trait = 9 year = 1938 } minister = { id = { type = 9 id = 1076 } name = "Arthur Horner" picture = "M1076" position = ArmamentMinister category = stalinist cabinet = replacement trait = 8 year = 1940 } minister = { id = { type = 9 id = 1077 } name = "Jack Gaster" picture = "M1077" position = ArmamentMinister category = stalinist cabinet = replacement trait = 14 year = 1941 } minister = { id = { type = 9 id = 1078 } name = "Abe Moffatt" picture = "M1078" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 15 year = 1942 } minister = { id = { type = 9 id = 1079 } name = "William Rust" picture = "M1079" position = ArmamentMinister category = stalinist cabinet = replacement trait = 16 year = 1944 } minister = { id = { type = 9 id = 1080 } name = "Konnie Zilliacus" picture = "M1080" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 54 year = 1945 } minister = { id = { type = 9 id = 1081 } name = "Stanley Baldwin" picture = "M1002" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 21 year = 1936 } minister = { id = { type = 9 id = 1082 } name = "Sir Austen Chamberlain" picture = "M1082" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 26 year = 1936 } minister = { id = { type = 9 id = 1083 } name = "Viscount Templewood" picture = "M1083" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 23 year = 1937 } minister = { id = { type = 9 id = 1085 } name = "David Maxwell Fyfe" picture = "M1085" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 21 year = 1941 } minister = { id = { type = 9 id = 1086 } name = "Donald Bradley Somervell" picture = "M1086" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 22 year = 1945 } minister = { id = { type = 9 id = 1087 } name = "Brendan Bracken" picture = "M1087" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 20 year = 1946 } minister = { id = { type = 9 id = 1088 } name = "Herbert Morrison" picture = "M1048" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 25 year = 1937 } minister = { id = { type = 9 id = 1089 } name = "James Chuter Ede" picture = "M1089" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 23 year = 1945 } minister = { id = { type = 9 id = 1090 } name = "Arnold Spencer-Leese" picture = "M1015" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 23 year = 1936 } minister = { id = { type = 9 id = 1091 } name = "John Beckett" picture = "M1091" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 21 year = 1940 } minister = { id = { type = 9 id = 1092 } name = "Arthur Chesterton" picture = "M1092" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 24 year = 1941 } minister = { id = { type = 9 id = 1093 } name = "Jeffrey Hamm" picture = "M1093" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 22 year = 1942 } minister = { id = { type = 9 id = 1094 } name = "Maxwell Knight" picture = "M1094" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 23 year = 1943 } minister = { id = { type = 9 id = 1095 } name = "Violet Lansbury" picture = "M1095" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 23 year = 1936 } minister = { id = { type = 9 id = 1096 } name = "Lester Hutchinson" picture = "M1096" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 24 year = 1938 } minister = { id = { type = 9 id = 1097 } name = "John Platts-Mills" picture = "M1097" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 1098 } name = "Sydney Silvermann" picture = "M1098" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 22 year = 1941 } minister = { id = { type = 9 id = 1099 } name = "Barbara Castle" picture = "M1099" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 22 year = 1945 } minister = { id = { type = 9 id = 1100 } name = "Kim Philby" picture = "M1025" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 21 year = 1946 } minister = { id = { type = 9 id = 1102 } name = "Lord Cecil of Chelwood" picture = "M1102" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 31 year = 1937 } minister = { id = { type = 9 id = 1103 } name = "Sir Robert Menzies" picture = "M1103" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 30 year = 1940 } minister = { id = { type = 9 id = 1105 } name = "Kim Philby" picture = "M1105" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 27 year = 1946 } minister = { id = { type = 9 id = 1106 } name = "Brendan Bracken" picture = "M1087" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 29 year = 1937 } minister = { id = { type = 9 id = 1107 } name = "S.P. James" picture = "M1016" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 1108 } name = "Sir Barry E. Domvile" picture = "M1019" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 32 year = 1940 } minister = { id = { type = 9 id = 1109 } name = "Maxwell Knight" picture = "M1094" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 28 year = 1942 } minister = { id = { type = 9 id = 1110 } name = "John Amery" picture = "M1110" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 30 year = 1944 } minister = { id = { type = 9 id = 1111 } name = "William Gallacher" picture = "M1111" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 1112 } name = "Christopher Hill" picture = "M1112" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 32 year = 1941 } minister = { id = { type = 9 id = 1113 } name = "Aneurin Bevan" picture = "M1021" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 30 year = 1943 } minister = { id = { type = 9 id = 1114 } name = "Anthony Blunt" picture = "M1026" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 29 year = 1945 } minister = { id = { type = 9 id = 1115 } name = "Kim Philby" picture = "M1105" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 27 year = 1946 } minister = { id = { type = 9 id = 1116 } name = "Sir Cyril Deverell" picture = "M1116" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 1117 } name = "Lord John Gort" picture = "M1117" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 33 year = 1936 } minister = { id = { type = 9 id = 1118 } name = "Sir Edmund Ironside" picture = "M1118" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 36 year = 1938 } minister = { id = { type = 9 id = 1119 } name = "Sir John Dill" picture = "M1119" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 34 year = 1939 } minister = { id = { type = 9 id = 1120 } name = "Sir Alan Brooke" picture = "M1120" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 36 year = 1940 } minister = { id = { type = 9 id = 1121 } name = "Sir Lionel Ismay" picture = "M1121" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 34 year = 1937 } minister = { id = { type = 9 id = 1122 } name = "Archibald Nye" picture = "M1122" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 36 year = 1941 } minister = { id = { type = 9 id = 1123 } name = "Sir Bernard Montgomery" picture = "M1123" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 33 year = 1945 } minister = { id = { type = 9 id = 1124 } name = "J.F.C. Fuller" picture = "M1017" position = ChiefOfStaff category = nazi cabinet = replacement trait = 33 year = 1936 } minister = { id = { type = 9 id = 1125 } name = "Sir Barry E. Domvile" picture = "M1019" position = ChiefOfStaff category = fascist cabinet = replacement trait = 36 year = 1939 } minister = { id = { type = 9 id = 1126 } name = "Tom Wintringham" picture = "M1027" position = ChiefOfStaff category = stalinist cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 1127 } name = "Sir Cyril Deverell" picture = "M1116" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 1128 } name = "Lord John Gort" picture = "M1117" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 41 year = 1937 } minister = { id = { type = 9 id = 1129 } name = "Sir Edmund Ironside" picture = "M1118" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 39 year = 1939 } minister = { id = { type = 9 id = 1130 } name = "Sir Alan Brooke" picture = "M1120" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 40 year = 1941 } minister = { id = { type = 9 id = 1132 } name = "Sir John Dill" picture = "M1119" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 39 year = 1937 } minister = { id = { type = 9 id = 1133 } name = "Sir Bernard Montgomery" picture = "M1123" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 41 year = 1945 } minister = { id = { type = 9 id = 1134 } name = "J.F.C. Fuller" picture = "M1017" position = ChiefOfArmy category = nazi cabinet = replacement trait = 41 year = 1936 } minister = { id = { type = 9 id = 1135 } name = "Bill Alexander" picture = "M1028" position = ChiefOfArmy category = stalinist cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 1137 } name = "Sir Roger Backhouse" picture = "M1137" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 46 year = 1937 } minister = { id = { type = 9 id = 1138 } name = "Sir Andrew Cunningham" picture = "M1138" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 45 year = 1943 } minister = { id = { type = 9 id = 1139 } name = "Sir John Cunningham" picture = "M1139" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 43 year = 1945 } minister = { id = { type = 9 id = 1140 } name = "Sir Dudley Pound" picture = "M1140" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 44 year = 1937 } minister = { id = { type = 9 id = 1142 } name = "Sir Barry E. Domvile" picture = "M1019" position = ChiefOfNavy category = fascist cabinet = replacement trait = 45 year = 1936 } minister = { id = { type = 9 id = 1143 } name = "E.H. Cole" picture = "M1143" position = ChiefOfNavy category = nazi cabinet = replacement trait = 43 year = 1942 } minister = { id = { type = 9 id = 1144 } name = "Fred Copeman" picture = "M1029" position = ChiefOfNavy category = stalinist cabinet = replacement trait = 46 year = 1936 } minister = { id = { type = 9 id = 1145 } name = "Harry Pollitt" picture = "M1022" position = ChiefOfNavy category = stalinist cabinet = replacement trait = 44 year = 1939 } minister = { id = { type = 9 id = 1147 } name = "Sir Charles Portal" picture = "M1147" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 51 year = 1936 } minister = { id = { type = 9 id = 1148 } name = "Sir Arthur Tedder" picture = "M1148" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 50 year = 1945 } minister = { id = { type = 9 id = 1149 } name = "Sir Cyril Newall" picture = "M1149" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 48 year = 1937 } minister = { id = { type = 9 id = 1151 } name = "Sir John Chamier" picture = "M1020" position = ChiefOfAir category = fascist cabinet = replacement trait = 52 year = 1936 } minister = { id = { type = 9 id = 1152 } name = "Lord Williams Sempill" picture = "M1152" position = ChiefOfAir category = fascist cabinet = replacement trait = 51 year = 1939 } minister = { id = { type = 9 id = 1153 } name = "Donald Marendaz" picture = "M1153" position = ChiefOfAir category = fascist cabinet = replacement trait = 48 year = 1941 } minister = { id = { type = 9 id = 1154 } name = "Railton Freeman" picture = "M1154" position = ChiefOfAir category = fascist cabinet = replacement trait = 49 year = 1943 } minister = { id = { type = 9 id = 1155 } name = "John Strachey" picture = "M1030" position = ChiefOfAir category = stalinist cabinet = replacement trait = 51 year = 1936 } minister = { id = { type = 9 id = 1157 } name = "Lord Halifax" picture = "M1045" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 72 year = 1940 } minister = { id = { type = 9 id = 1158 } name = "Viscount Templewood" picture = "M1083" position = ForeignMinister category = social_conservative cabinet = replacement trait = 3 year = 1939 } minister = { id = { type = 9 id = 1159 } name = "Sir John Anderson" picture = "M1061" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1939 } minister = { id = { type = 9 id = 1160 } name = "David Lloyd George" picture = "M1160" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 70 year = 1940 } minister = { id = { type = 9 id = 1161 } name = "Sir Archibald Sinclair" picture = "M1161" position = ForeignMinister category = social_liberal cabinet = replacement trait = 5 year = 1940 } minister = { id = { type = 9 id = 1162 } name = "Leo Amery" picture = "M1162" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 22 year = 1940 } minister = { id = { type = 9 id = 1163 } name = "Leslie Hore-Belisha" picture = "M1163" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 16 year = 1937 } minister = { id = { type = 9 id = 1164 } name = "Sir Harold Alexander" picture = "L1006" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 40 year = 1944 } minister = { id = { type = 9 id = 1165 } name = "Miles Dempsey" picture = "L1099" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 41 year = 1944 } minister = { id = { type = 9 id = 1166 } name = "Hastings Ismay" picture = "L1176" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 37 year = 1945 } minister = { id = { type = 9 id = 1167 } name = "Lord Archibald Wavell" picture = "L1311" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 42 year = 1941 } minister = { id = { type = 9 id = 1168 } name = "Sir Hugh Dowding" picture = "L1435" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 1169 } name = "Arthur Harris" picture = "L1447" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 51 year = 1941 } minister = { id = { type = 9 id = 1170 } name = "Sir Trafford Leigh-Mallory" picture = "L1456" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 48 year = 1942 } minister = { id = { type = 9 id = 1171 } name = "Sir William Sholto Douglas" picture = "L1479" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 48 year = 1944 } minister = { id = { type = 9 id = 1172 } name = "Sir Stewart Menzies" picture = "M1172" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 29 year = 1939 } minister = { id = { type = 9 id = 1173 } name = "Sir Ernle Chatfield" picture = "M1009" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 13 year = 1939 } minister = { id = { type = 9 id = 1174 } name = "Sir Thomas Inskip" picture = "M1174" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 54 year = 1936 } minister = { id = { type = 9 id = 1175 } name = "Sir Andrew Duncan" picture = "M1175" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 83 year = 1940 } minister = { id = { type = 9 id = 1176 } name = "Sir John Moore-Brabazon" picture = "M1176" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 54 year = 1941 } minister = { id = { type = 9 id = 1177 } name = "Sir Hibbert Cross" picture = "M1177" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1939 } minister = { id = { type = 9 id = 1178 } name = "Alfred Duff Cooper" picture = "M1178" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 13 year = 1936 } minister = { id = { type = 9 id = 1179 } name = "Oliver Stanley" picture = "M1179" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 12 year = 1940 } minister = { id = { type = 9 id = 1180 } name = "Henry Margesson" picture = "M1180" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1940 } minister = { id = { type = 9 id = 1181 } name = "Sir Percy Grigg" picture = "M1181" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1942 } minister = { id = { type = 9 id = 1182 } name = "Elisabeth II" picture = "M1182" position = HeadOfState category = market_liberal cabinet = replacement trait = 68 year = 1952 } minister = { id = { type = 9 id = 1184 } name = "Albert V. Alexander" picture = "M1184" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 9 year = 1946 } minister = { id = { type = 9 id = 1185 } name = "Emanuel Shinwell" picture = "M1185" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 11 year = 1950 } minister = { id = { type = 9 id = 1186 } name = "Winston Churchill" picture = "M1038" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 11 year = 1940 } minister = { id = { type = 9 id = 1187 } name = "Sir Harold Alexander" picture = "L1006" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 15 year = 1952 } minister = { id = { type = 9 id = 1188 } name = "Sir Frederick Bowhill" picture = "L1417" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 49 year = 1936 } minister = { id = { type = 9 id = 1189 } name = "Sir Edward Leonard Ellington" picture = "L1496" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 1190 } name = "Roundell Cecil Palmer" picture = "M9892234" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 31 year = 1942 } minister = { id = { type = 9 id = 1191 } name = "Edward H.J.N. Dalton" picture = "M9892235" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 29 year = 1940 } minister = { id = { type = 9 id = 1192 } name = "Ronald Hibbert Cross" picture = "M9892236" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 29 year = 1939 } minister = { id = { type = 9 id = 1193 } name = "Oliver Lyttelton" picture = "M9892240" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 9 year = 1942 } minister = { id = { type = 9 id = 1194 } name = "Winston Churchill" picture = "M1038" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 36 year = 1940 } minister = { id = { type = 9 id = 1195 } name = "Sir John Anderson" picture = "M1061" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 85 year = 1939 } minister = { id = { type = 9 id = 1196 } name = "Herbert S. Morrison" picture = "M1048" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 85 year = 1940 } minister = { id = { type = 9 id = 1197 } name = "Sir Frederick Pile" picture = "M1197" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 85 year = 1936 } minister = { id = { type = 9 id = 1198 } name = "Sir Lumley Lyster" picture = "L1390" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 43 year = 1940 } minister = { id = { type = 9 id = 1199 } name = "Sir Harold Brown" picture = "M1199" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 88 year = 1940 } minister = { id = { type = 9 id = 1200 } name = "Frederick Beaumont-Nesbitt" picture = "M1200" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 28 year = 1938 } HeadOfState = { type = 9 id = 1033 } HeadOfGovernment = { type = 9 id = 1038 } ForeignMinister = { type = 9 id = 1045 } ArmamentMinister = { type = 9 id = 1063 } MinisterOfSecurity = { type = 9 id = 1005 } MinisterOfIntelligence = { type = 9 id = 1102 } ChiefOfStaff = { type = 9 id = 1120 } ChiefOfArmy = { type = 9 id = 1129 } ChiefOfNavy = { type = 9 id = 1140 } ChiefOfAir = { type = 9 id = 1010 } tech_team = { id = { type = 10 id = 300 } name = "Alan Turing" picture = "T300" skill = 9 research_types = { mechanics electronics mathematics } startyear = 1930 endyear = 1953 } tech_team = { id = { type = 10 id = 301 } name = "Anglo-Iranian Oil Company" picture = "T301" skill = 9 research_types = { chemistry industrial_engineering technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 302 } name = "Avro" picture = "T302" skill = 7 research_types = { electronics rocketry aeronautics technical_efficiency aircraft_testing } startyear = 1941 endyear = 1970 } tech_team = { id = { type = 10 id = 303 } name = "Cammell Laird & Co." picture = "T303" skill = 8 research_types = { electronics naval_engineering technical_efficiency submarine_tactics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 304 } name = "De Havilland" picture = "T304" skill = 8 research_types = { chemistry rocketry aeronautics technical_efficiency aircraft_testing } startyear = 1941 endyear = 1970 } tech_team = { id = { type = 10 id = 340 } name = "Royal Ordnance plc" picture = "T340" skill = 6 research_types = { artillery mechanics electronics training } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 305 } name = "Enfield Arsenal" picture = "T305" skill = 7 research_types = { artillery mechanics training general_equipment rt_user_17 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 306 } name = "English Electric Company" picture = "T306" skill = 8 research_types = { electronics management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 307 } name = "Harland & Wolff" picture = "T307" skill = 8 research_types = { naval_engineering technical_efficiency naval_artillery carrier_tactics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 308 } name = "Hawker" picture = "T308" skill = 7 research_types = { mechanics general_equipment aeronautics technical_efficiency aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 309 } name = "James Chadwick" picture = "T309" skill = 7 research_types = { nuclear_physics nuclear_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 310 } name = "John Brown & Co." picture = "T310" skill = 6 research_types = { electronics naval_engineering technical_efficiency naval_artillery } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 351 } name = "HM Dockyards" picture = "T351" skill = 7 research_types = { naval_engineering technical_efficiency naval_artillery seamanship } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 311 } name = "Vickers Ltd." picture = "T316" skill = 5 research_types = { artillery mechanics general_equipment technical_efficiency rt_user_18 } startyear = 1930 endyear = 1941 } tech_team = { id = { type = 10 id = 352 } name = "Nuffield Mechanizations Ltd." picture = "T352" skill = 6 research_types = { artillery mechanics rt_user_18 } startyear = 1930 endyear = 1945 } tech_team = { id = { type = 10 id = 312 } name = "Leyland" picture = "T311" skill = 8 research_types = { artillery mechanics general_equipment technical_efficiency rt_user_18 } startyear = 1942 endyear = 1970 } tech_team = { id = { type = 10 id = 313 } name = "Vauxhall" picture = "T315" skill = 7 research_types = { artillery mechanics chemistry technical_efficiency rt_user_18 } startyear = 1941 endyear = 1957 } tech_team = { id = { type = 10 id = 341 } name = "Alvis Ltd" picture = "T341" skill = 7 research_types = { artillery mechanics training general_equipment rt_user_17 } startyear = 1938 endyear = 1970 } tech_team = { id = { type = 10 id = 314 } name = "Robert Watson-Watt" picture = "T312" skill = 7 research_types = { mechanics electronics management } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 315 } name = "Royal Small Arms Factory" picture = "T313" skill = 6 research_types = { artillery mechanics chemistry training general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 316 } name = "Supermarine" picture = "T314" skill = 8 research_types = { artillery mechanics aeronautics management aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 317 } name = "Bristol" picture = "T332" skill = 6 research_types = { chemistry aeronautics management technical_efficiency aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 318 } name = "Gloster" picture = "T333" skill = 7 research_types = { mechanics general_equipment rocketry aeronautics aircraft_testing } startyear = 1943 endyear = 1970 } tech_team = { id = { type = 10 id = 319 } name = "Vickers-Armstrong Ltd." picture = "T334" skill = 7 research_types = { electronics general_equipment aeronautics technical_efficiency aircraft_testing } startyear = 1930 endyear = 1950 } tech_team = { id = { type = 10 id = 320 } name = "Basil Liddell-Hart" picture = "T320" skill = 8 research_types = { small_unit_tactics decentralized_execution combined_arms_focus } startyear = 1937 endyear = 1970 } tech_team = { id = { type = 10 id = 321 } name = "Charles Portal" picture = "T321" skill = 6 research_types = { training piloting rt_user_1 rt_user_2 rt_user_3 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 322 } name = "Dudley Clarke" picture = "T322" skill = 6 research_types = { training small_unit_tactics decentralized_execution } startyear = 1939 endyear = 1970 } tech_team = { id = { type = 10 id = 323 } name = "Dudley Pound" picture = "T323" skill = 8 research_types = { training seamanship rt_user_9 rt_user_11 rt_user_16 } startyear = 1930 endyear = 1943 } tech_team = { id = { type = 10 id = 348 } name = "John Tovey" picture = "T348" skill = 6 research_types = { training seamanship rt_user_11 rt_user_16 } startyear = 1943 endyear = 1946 } tech_team = { id = { type = 10 id = 325 } name = "Max Kennedy Horton" picture = "T325" skill = 4 research_types = { training decentralized_execution small_taskforce_tactics seamanship rt_user_10 } startyear = 1940 endyear = 1950 } tech_team = { id = { type = 10 id = 327 } name = "Percy Noble" picture = "T327" skill = 6 research_types = { training decentralized_execution seamanship rt_user_9 rt_user_16 } startyear = 1941 endyear = 1942 } tech_team = { id = { type = 10 id = 349 } name = "Ernle Chatfield" picture = "T349" skill = 8 research_types = { training centralized_execution large_taskforce_tactics rt_user_7 rt_user_14 } startyear = 1930 endyear = 1940 } tech_team = { id = { type = 10 id = 333 } name = "Andrew Cunningham" picture = "T318" skill = 7 research_types = { training centralized_execution large_taskforce_tactics rt_user_7 rt_user_14 } startyear = 1940 endyear = 1946 } tech_team = { id = { type = 10 id = 338 } name = "Lumley Lyster" picture = "T338" skill = 7 research_types = { training centralized_execution small_taskforce_tactics rt_user_8 rt_user_15 } startyear = 1930 endyear = 1945 } tech_team = { id = { type = 10 id = 324 } name = "Hugh Dowding" picture = "T324" skill = 8 research_types = { training centralized_execution decentralized_execution rt_user_6 } startyear = 1936 endyear = 1942 } tech_team = { id = { type = 10 id = 326 } name = "Percy Hobart" picture = "T326" skill = 6 research_types = { training small_unit_tactics technical_efficiency combined_arms_focus blitzkrieg_tactics } startyear = 1938 endyear = 1946 } tech_team = { id = { type = 10 id = 328 } name = "Trafford Leigh-Mallory" picture = "T328" skill = 6 research_types = { training decentralized_execution piloting rt_user_5 } startyear = 1940 endyear = 1944 } tech_team = { id = { type = 10 id = 329 } name = "Frank Whittle" picture = "T329" skill = 7 research_types = { rocketry aeronautics technical_efficiency } startyear = 1938 endyear = 1970 } tech_team = { id = { type = 10 id = 330 } name = "George Paget Thomson" picture = "T330" skill = 5 research_types = { chemistry general_equipment nuclear_physics nuclear_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 331 } name = "Earl Mountbatten" picture = "T331" skill = 5 research_types = { training centralized_execution decentralized_execution large_taskforce_tactics small_taskforce_tactics } startyear = 1955 endyear = 1965 } tech_team = { id = { type = 10 id = 332 } name = "Alan Brooke" picture = "T317" skill = 7 research_types = { training management large_unit_tactics centralized_execution combined_arms_focus } startyear = 1930 endyear = 1963 } tech_team = { id = { type = 10 id = 334 } name = "Arthur Harris" picture = "T319" skill = 8 research_types = { training centralized_execution bomber_tactics piloting rt_user_2 } startyear = 1941 endyear = 1970 } tech_team = { id = { type = 10 id = 335 } name = "No.1 Airborne Training School" picture = "T335" skill = 7 research_types = { training small_unit_tactics centralized_execution airborne_training } startyear = 1940 endyear = 1970 } tech_team = { id = { type = 10 id = 336 } name = "Combined Operations HQ" picture = "T336" skill = 6 research_types = { training small_unit_tactics naval_training large_taskforce_tactics rt_user_12 } startyear = 1940 endyear = 1970 } tech_team = { id = { type = 10 id = 337 } name = "William Sholto Douglas" picture = "T337" skill = 6 research_types = { training decentralized_execution piloting rt_user_6 } startyear = 1940 endyear = 1948 } tech_team = { id = { type = 10 id = 350 } name = "RAF Coastal Command" picture = "T350" skill = 6 research_types = { training centralized_execution rt_user_4 } startyear = 1937 endyear = 1969 } tech_team = { id = { type = 10 id = 342 } name = "John Slessor" picture = "T342" skill = 7 research_types = { training centralized_execution decentralized_execution rt_user_5 rt_user_6 } startyear = 1950 endyear = 1970 } tech_team = { id = { type = 10 id = 343 } name = "William Dickson" picture = "T343" skill = 5 research_types = { training bomber_tactics piloting rt_user_4 } startyear = 1953 endyear = 1970 } tech_team = { id = { type = 10 id = 344 } name = "John Cunningham" picture = "T344" skill = 6 research_types = { training large_taskforce_tactics seamanship rt_user_7 rt_user_16 } startyear = 1946 endyear = 1950 } tech_team = { id = { type = 10 id = 345 } name = "Rhoderick McGrigor" picture = "T345" skill = 7 research_types = { training centralized_execution small_taskforce_tactics rt_user_8 rt_user_15 } startyear = 1952 endyear = 1970 } tech_team = { id = { type = 10 id = 346 } name = "William Slim" picture = "T346" skill = 6 research_types = { training small_unit_tactics centralized_execution combined_arms_focus } startyear = 1948 endyear = 1958 } tech_team = { id = { type = 10 id = 347 } name = "Francis Festing" picture = "T347" skill = 5 research_types = { training small_unit_tactics centralized_execution combined_arms_focus } startyear = 1958 endyear = 1970 } team_slots = { 316 301 300 306 314 } manpower = 495.0707 free = { } oil = 49569.4297 supplies = 8400.9307 rare_materials = 65053.0820 metal = 72585.1094 energy = 144505.8750 money = 14185.9629 consumer = 0.0993 supply = 0.5972 production = 0.0345 reinforcement = 0.1190 upgrading = 0.1500 transports = 2919 escorts = 118 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 1.2000 tc_occupied_mod = 1.4000 attrition_mod = 1.3400 trickleback_mod = 1.2000 max_amphib_mod = 4 repair_mod = 1.2000 research_mod = 1.1000 upgrade = { infantry = { defaultorganisation = 33 morale = 74 } cavalry = { defaultorganisation = 33 morale = 74 } motorized = { defaultorganisation = 33 morale = 74 } mechanized = { defaultorganisation = 22 morale = 74 } light_armor = { defaultorganisation = 24.2000 morale = 74 } armor = { defaultorganisation = 22 morale = 74 } paratrooper = { defaultorganisation = 39.3000 morale = 77 } marine = { defaultorganisation = 36.3000 morale = 74 } bergsjaeger = { defaultorganisation = 36.3000 morale = 74 } garrison = { defaultorganisation = 33 morale = 74 } hq = { defaultorganisation = 22 morale = 74 } militia = { defaultorganisation = 33 morale = 74 } multi_role = { defaultorganisation = 7 morale = 7 } interceptor = { defaultorganisation = 5 morale = 5 } strategic_bomber = { defaultorganisation = 10 morale = 10 } tactical_bomber = { defaultorganisation = 12 morale = 12 } naval_bomber = { defaultorganisation = 10 morale = 10 } cas = { defaultorganisation = 9 morale = 9 } transport_plane = { defaultorganisation = 3 morale = 3 } flying_bomb = { } flying_rocket = { } battleship = { defaultorganisation = 7 morale = 7 } light_cruiser = { defaultorganisation = 9 morale = 9 } heavy_cruiser = { defaultorganisation = 7 morale = 7 } battlecruiser = { defaultorganisation = 7 morale = 7 } destroyer = { defaultorganisation = 9 morale = 9 } carrier = { defaultorganisation = 2 morale = 2 } escort_carrier = { defaultorganisation = 17 morale = 13 } submarine = { defaultorganisation = 3 morale = 3 } nuclear_submarine = { defaultorganisation = 3 morale = 3 } transport = { } light_carrier = { defaultorganisation = 2 morale = 2 } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { defaultorganisation = 5 morale = 5 } d_02 = { defaultorganisation = 33 morale = 74 } d_03 = { defaultorganisation = 36.3000 morale = 74 } d_04 = { defaultorganisation = 36.3000 morale = 74 } d_05 = { defaultorganisation = 36.3000 morale = 74 } d_06 = { defaultorganisation = 24.2000 morale = 74 } d_07 = { defaultorganisation = 39.6000 morale = 74 } d_08 = { defaultorganisation = 3 morale = 3 } d_09 = { defaultorganisation = 9 morale = 9 } none = { } artillery = { } sp_artillery = { morale = 8 } rocket_artillery = { } sp_rct_artillery = { morale = 8 } anti_tank = { } tank_destroyer = { defaultorganisation = 1.5000 morale = 21 } light_armor_brigade = { morale = 21 } heavy_armor = { defaultorganisation = 1.2000 morale = 21 } super_heavy_armor = { defaultorganisation = 2.2000 morale = 21 } armored_car = { defaultorganisation = 2.2000 morale = 21 } anti_air = { } police = { } engineer = { defaultorganisation = 1.5000 morale = 8 } cag = { defaultorganisation = 11 morale = 7 } escort = { defaultorganisation = 3 morale = 3 } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 8 } medium_armor = { } floatplane = { } light_cag = { defaultorganisation = 11 morale = 7 } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 4 3 2 1 } anti_tank = { 1 } tank_destroyer = { 1 } light_armor_brigade = { 5 4 3 2 1 } heavy_armor = { 4 3 2 1 } super_heavy_armor = { 1 } armored_car = { 2 1 } anti_air = { 2 1 } police = { 1 } engineer = { 1 } cag = { 1 } escort = { 1 } light_cag = { 1 } b_01 = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } motorized = { 1 } light_armor = { 2 1 } armor = { 2 1 } bergsjaeger = { 1 } garrison = { 2 1 } hq = { 1 } militia = { 2 1 } multi_role = { 1 } interceptor = { 1 } strategic_bomber = { 1 } tactical_bomber = { 2 1 } naval_bomber = { 1 } cas = { 1 } battleship = { 9 8 7 6 5 4 3 2 1 } light_cruiser = { 5 4 3 2 1 } heavy_cruiser = { 7 5 4 3 2 1 } battlecruiser = { 4 2 1 } destroyer = { 4 3 2 1 } carrier = { 1 } escort_carrier = { 2 1 } submarine = { 2 1 } nuclear_submarine = { 2 1 } transport = { 1 } light_carrier = { 3 2 1 } d_01 = { 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } d_05 = { 1 } d_07 = { 1 } d_08 = { 1 } d_09 = { 5 4 3 2 1 } } obsolete_models = { artillery = { 0 1 2 3 } anti_tank = { 0 } tank_destroyer = { 0 } light_armor_brigade = { 0 1 2 3 4 } heavy_armor = { 0 1 2 3 } super_heavy_armor = { 0 } armored_car = { 0 1 } anti_air = { 0 1 } police = { 0 } engineer = { 0 } cag = { 0 } escort = { 0 } light_cag = { 0 } b_01 = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } motorized = { 0 } light_armor = { 0 1 2 } armor = { 0 1 } bergsjaeger = { 0 } garrison = { 0 1 } hq = { 0 } militia = { 0 1 } multi_role = { 0 } interceptor = { 0 } strategic_bomber = { 0 } tactical_bomber = { 0 1 } naval_bomber = { 0 } cas = { 0 } battleship = { 0 1 2 3 4 6 7 8 } light_cruiser = { 0 1 2 } heavy_cruiser = { 0 2 3 4 } battlecruiser = { 0 1 } destroyer = { 0 1 2 } escort_carrier = { 0 } submarine = { 0 } nuclear_submarine = { 0 } light_carrier = { 0 1 } d_01 = { 0 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } d_05 = { 0 1 } d_07 = { 0 1 } d_09 = { 0 1 2 3 } } allowed_divisions = { infantry = yes cavalry = yes motorized = yes armor = yes paratrooper = yes marine = yes bergsjaeger = yes garrison = yes hq = yes multi_role = yes interceptor = yes strategic_bomber = yes tactical_bomber = yes naval_bomber = yes cas = yes transport_plane = yes battleship = yes light_cruiser = yes heavy_cruiser = yes battlecruiser = yes destroyer = yes carrier = yes escort_carrier = yes submarine = yes nuclear_submarine = yes transport = yes light_carrier = yes d_01 = yes d_08 = yes d_09 = yes } allowed_brigades = { artillery = yes sp_artillery = yes rocket_artillery = yes anti_tank = yes tank_destroyer = yes light_armor_brigade = yes heavy_armor = yes super_heavy_armor = yes armored_car = yes anti_air = yes police = yes engineer = yes cag = yes escort = yes naval_asw = yes naval_anti_air_s = yes naval_radar_s = yes naval_improved_hull_s = yes naval_torpedoes_s = yes naval_anti_air_l = yes naval_radar_l = yes naval_improved_hull_l = yes floatplane = yes light_cag = yes b_01 = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes radar_station = yes rocket_test = yes } building_prod_mod = { ic = 1 coastal_fort = 0.5000 land_fort = 0.5000 flak = 0.9000 infrastructure = 0.8000 air_base = 0.5500 naval_base = 0.5500 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.5000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1.0399 ground_attack = 1.0400 interdiction = 1.0400 strategic_bombardment = 1.0400 logistical_strike = 1.0400 runway_cratering = 1.0400 installation_strike = 1.0400 naval_strike = 1.0400 port_strike = 1.0400 convoy_air_raiding = 1.0400 air_supply = 1.0400 airborne_assault = 0.5400 nuke = 1 air_scramble = 1.0399 convoy_raiding = 0.9400 asw = 0.7500 naval_interdiction = 1.1000 shore_bombardment = 1.0700 amphibious_assault = 0.5550 sea_transport = 1.0300 naval_combat_patrol = 1.1000 naval_port_strike = 0.6000 naval_airbase_strike = 0.6000 sneak_move = 1 naval_scramble = 1.0700 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.4000 light_cruiser = 0.4800 heavy_cruiser = 0.4800 battlecruiser = 0.4000 destroyer = 0.4900 carrier = 0.3000 escort_carrier = 0.3000 submarine = 0.4000 nuclear_submarine = 0.4000 transport = 0.4000 light_carrier = 0.3000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.4000 d_09 = 0.4900 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.1500 light_cruiser = 0.1900 heavy_cruiser = 0.2100 battlecruiser = 0.1500 destroyer = 0.2000 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.1500 nuclear_submarine = 0.1500 transport = 0.1500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.1500 d_09 = 0.2000 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -56 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -87 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -41 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -60 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -46 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -60 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -83 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -45 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -70 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -52 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -81 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -37 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -90 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -45 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -56 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = yes support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes air_supply = yes airborne_assault = yes nuke = no air_scramble = yes convoy_raiding = yes asw = yes naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = yes naval_airbase_strike = yes sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = -5 frustration = 3 } relation = { tag = GER value = -200 } relation = { tag = HOL value = 200 trade = yes guaranteed = { year = 1939 month = march day = 26 hour = 0 } } relation = { tag = POR value = 200 trade = yes guaranteed = { year = 1935 month = december day = 29 hour = 0 } } relation = { tag = ITA value = 25.1493 } relation = { tag = SOV value = 50.0995 trade = yes } relation = { tag = SWE value = 69 } relation = { tag = TUR value = 147.7545 trade = yes } relation = { tag = JAP value = -107.1013 trade = yes } relation = { tag = CHI value = -50.1000 } relation = { tag = BEL value = 200 trade = yes guaranteed = { year = 1939 month = march day = 24 hour = 0 } } relation = { tag = DEN value = 159.8013 } relation = { tag = SCH value = 48 } relation = { tag = CUB value = 27.8000 } relation = { tag = BUL value = 96.0998 } relation = { tag = HUN value = -111.6000 } relation = { tag = ROM value = 40.0497 } relation = { tag = IRE value = 10.8000 } relation = { tag = FIN value = 113.2995 trade = yes } relation = { tag = PER value = 50.0497 trade = yes } relation = { tag = AFG value = -80 } relation = { tag = BRA value = -7.4000 } relation = { tag = ARG value = 146.7003 trade = yes } relation = { tag = MEX value = 200 trade = yes } relation = { tag = COL value = 191.7475 trade = yes } relation = { tag = VEN value = 184.1015 trade = yes } relation = { tag = PRU value = -55.8000 } relation = { tag = ECU value = -5 frustration = 3 } relation = { tag = URU value = -52 } relation = { tag = PAR value = 21.6000 } relation = { tag = BOL value = -5.8000 frustration = 3 } relation = { tag = CHL value = -5.2000 frustration = 3 } relation = { tag = NZL value = 200 trade = yes access = yes } relation = { tag = CAN value = 200 trade = yes access = yes } relation = { tag = AST value = 200 trade = yes access = yes } relation = { tag = VIC value = 50 } relation = { tag = MAN value = -106.6000 } relation = { tag = USA value = 200 trade = yes } relation = { tag = CHC value = -118.1000 } relation = { tag = CRO value = -150 } relation = { tag = SLO value = 0.3000 } relation = { tag = SIA value = 62 trade = yes } relation = { tag = SAU value = 92 trade = yes } relation = { tag = MON value = -42.5000 } relation = { tag = GUA value = -55.6000 } relation = { tag = COS value = -5.2000 frustration = 3 } relation = { tag = NIC value = -0.4000 frustration = 3 } relation = { tag = DOM value = -52 } relation = { tag = PHI value = -5 frustration = 3 } relation = { tag = BHU value = 195 guaranteed = { year = 1935 month = december day = 29 hour = 0 } } relation = { tag = EGY value = 192 access = yes } relation = { tag = SAL value = -52.4000 } relation = { tag = HAI value = 0.6000 } relation = { tag = HON value = 45.9000 } relation = { tag = IRQ value = 193 trade = yes access = yes } relation = { tag = LIB value = 1 } relation = { tag = NEP value = 195 guaranteed = { year = 1935 month = december day = 29 hour = 0 } } relation = { tag = OMN value = 142 access = yes } relation = { tag = PAN value = 22.4000 } relation = { tag = SER value = -150 } relation = { tag = SIK value = -53.1000 } relation = { tag = SAF value = 200 trade = yes access = yes } relation = { tag = TAN value = -167.8000 } relation = { tag = TIB value = -52 } relation = { tag = YEM value = -55 guaranteed = { year = 1935 month = december day = 29 hour = 0 } } relation = { tag = BUR value = 200 trade = yes access = yes } relation = { tag = MEN value = -53.7000 frustration = 3 } relation = { tag = U00 value = 50.1502 trade = yes } relation = { tag = U01 value = 13.8501 frustration = 3 trade = yes } relation = { tag = U02 value = 19.6000 } relation = { tag = U14 value = 34.0000 trade = yes } relation = { tag = U18 value = -112.4000 frustration = 3 } relation = { tag = U19 value = 137.3001 trade = yes guaranteed = { year = 1940 month = june day = 1 hour = 1 } } } ownedprovinces = { 4 5 6 7 8 9 11 12 10 13 14 15 16 17 18 19 20 21 22 24 28 25 29 26 27 23 36 35 1517 789 783 784 785 780 781 778 782 791 786 796 797 790 900 799 779 429 348 1013 1022 1172 1011 1009 1010 1024 1025 1004 1005 1026 1023 1007 1006 1008 387 388 1053 1051 1041 1038 1039 2045 2136 2138 2137 993 896 998 1611 1612 997 840 1421 832 804 803 813 814 811 810 812 806 808 809 805 807 845 844 843 839 842 841 848 851 849 850 852 864 865 861 863 862 860 859 867 866 868 869 871 870 956 954 952 955 953 938 940 937 939 941 936 931 930 933 932 934 929 935 964 979 1510 1511 1509 1433 1434 1435 1436 1437 1438 1432 1371 1624 1625 1626 1588 1591 1589 1592 1590 1593 1682 1678 1680 1679 1728 1687 1749 1729 1746 1750 874 877 1613 1614 1 3 2 1783 382 380 } controlledprovinces = { 4 5 6 7 8 9 11 12 10 13 14 15 16 17 18 19 20 21 22 24 28 25 29 26 27 23 36 35 1517 789 783 784 785 780 781 778 782 791 786 796 797 790 900 799 779 429 348 1011 1010 1024 387 388 2136 2138 2137 1038 2045 874 979 964 937 952 955 956 939 929 940 941 930 931 803 804 813 814 805 811 812 843 841 842 848 844 807 810 806 808 809 932 859 860 871 869 870 866 867 933 861 863 864 997 849 850 851 938 993 896 1371 1433 1434 1435 1436 1437 1438 1432 1421 1039 1510 1511 1509 1678 1679 1680 1728 1687 1729 1588 1590 1593 1624 1625 1626 1589 1591 1592 1682 1749 1750 1746 1022 1172 1008 1009 1004 1005 1025 1026 1053 1051 840 998 1611 877 1041 1013 1023 1612 1613 1614 845 852 839 865 862 936 934 935 954 953 1007 1006 868 1 3 2 1783 771 817 772 378 769 770 838 829 379 382 380 830 765 824 837 767 835 831 834 822 836 372 827 } nationalprovinces = { 29 9 5 4 6 7 8 12 11 10 36 35 13 14 15 18 17 16 24 25 28 19 26 27 20 23 22 21 1517 } claimedprovinces = { 387 388 789 783 784 785 780 781 778 782 791 786 796 797 790 900 799 779 1041 } techapps = { 4010 4020 4030 4040 4050 4290 4300 4310 4320 4330 4370 4570 4520 9010 9020 9030 10110 2800 2810 2550 2560 2630 2010 2290 2300 2450 2460 2510 17000 1010 1020 1190 1200 1210 1110 1150 2400 1310 5010 5050 5080 5090 5190 5200 5310 5320 5410 5470 5480 6100 6110 6120 8010 8070 8130 8180 8240 8370 8610 8660 8710 8760 3010 3040 3070 3100 3020 3050 3080 3030 15250 3060 3090 3120 3350 3390 3430 3480 3510 15100 3360 3440 3490 3520 3370 3400 3450 3460 3380 3410 3420 3470 3500 3530 3550 7550 3700 15080 3760 15090 16030 3190 3200 3210 3220 3230 3800 3850 3900 3110 9400 3810 2310 3540 4530 14000 3600 5550 9040 5060 2640 2900 2570 8550 4060 2520 1340 8300 9500 9800 2320 10120 14010 6150 4340 3130 4070 9120 9600 4080 4350 4360 4580 2650 8810 2020 5070 9200 1070 5100 2580 8430 8490 5350 3140 2470 9300 9700 9900 5360 4380 1030 5110 5020 2660 1230 5120 2590 2820 11720 5560 2530 2410 4090 8020 8080 8770 5570 8380 8310 4390 2910 6130 2330 2670 7570 5130 12000 11730 1320 2600 1120 2170 2030 } inventions = { 8023 8017 8027 8028 } blueprints = { 11750 6410 6600 6310 6620 17010 6440 3710 6340 } deactivate = { 1400 1460 1470 1480 1490 6010 6300 6400 6500 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7560 3750 3770 3780 7240 7270 7280 7290 } application = { id = { type = 4712 id = 552442 } project = { type = 17 id = 5150 } tech_team = { type = 10 id = 306 } progress = 100 progress = 100 progress = 46.2000 progress = 0 progress = 0 status = "ongoing" } application = { id = { type = 4712 id = 553581 } project = { type = 17 id = 5280 } tech_team = { type = 10 id = 301 } progress = 100 progress = 100 progress = 24.7500 progress = 0 progress = 0 status = "ongoing" } application = { id = { type = 4712 id = 563327 } project = { type = 17 id = 5180 } tech_team = { type = 10 id = 316 } progress = 100 progress = 15.4000 progress = 0 progress = 0 progress = 0 status = "ongoing" } application = { id = { type = 4712 id = 575941 } project = { type = 17 id = 5330 } tech_team = { type = 10 id = 300 } progress = 100 progress = 24.7500 progress = 0 progress = 0 progress = 0 status = "ongoing" } application = { id = { type = 4712 id = 580560 } project = { type = 17 id = 5420 } tech_team = { type = 10 id = 314 } progress = 61.9667 progress = 0 progress = 0 progress = 0 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 12700 id = 5 } name = "Eastern Command" location = 429 prevprov = 429 home = 429 mission = { type = anti_partisan_duty target = 429 percentage = 1 night = yes startdate = { year = 1940 month = december day = 5 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 1171 } name = "Hutton T.J." tag = ENG picture = "L1171" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = logistics_wizard } division = { id = { type = 12700 id = 6 } name = "4th Infantry Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0394 0 0 0 0 } all = { 100 100 46.6093 63 94 7.5000 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } dig_in = 4 } landunit = { id = { type = 12700 id = 15 } name = "Western Command" location = 817 prevprov = 813 home = 813 mission = { type = anti_partisan_duty target = 817 percentage = 1 night = yes startdate = { year = 1940 month = november day = 19 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 1233 } name = "Neame" tag = ENG picture = "L1233" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 29.7686 trait = logistics_wizard } division = { id = { type = 12700 id = 16 } name = "42nd 'East Lancashire' Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0699 0 0 0 0 } all = { 100 100 63 63 94 13.9043 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } dig_in = 16.0000 } landunit = { id = { type = 12700 id = 29 } name = "Malta Command" location = 429 prevprov = 429 home = 429 morale = 0.0010 leader = { id = { type = 6 id = 1035 } name = "Berney-Ficklin" tag = ENG picture = "L1035" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 12700 id = 30 } name = "Malta Defence Force" flag = 34866 mod = { 9 9 2 0 9 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.3300 0 1 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 14 1 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 12700 id = 31 } name = "Gibralter Defence force" location = 348 prevprov = 348 home = 348 morale = 0.0010 leader = { id = { type = 6 id = 1090 } name = "Haining" tag = ENG picture = "L1090" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1942 skill = 2 trait = logistics_wizard } division = { id = { type = 12700 id = 32 } name = "Gibraltar Defence Force" flag = 34866 mod = { 9 9 2 0 9 3 0 0 0 } all = { 100 100 63 63 94 6.2500 0 0.3300 0 1 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 14 1 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 12700 id = 33 } name = "Cyprus Command" location = 388 prevprov = 388 home = 388 morale = 0.0010 leader = { id = { type = 6 id = 1023 } name = "Barker M.G.H." tag = ENG picture = "L1023" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 12700 id = 34 } name = "Cyprus Defence Force" flag = 34866 mod = { 9 9 2 0 9 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.3300 0 1 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 14 1 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 12700 id = 52 } name = "Nigeria Command" location = 929 prevprov = 929 home = 929 mission = { type = anti_partisan_duty target = 929 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 1011 } name = "Anderson K.A.N." tag = ENG picture = "L1011" category = general y = 1940 y = 1941 y = 1949 y = 1990 max_skill = 7 ry = 1990 skill = 3 experience = 41.2600 trait = defensive_doctrine } division = { id = { type = 12700 id = 53 } name = "West African Rifles" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 63 63 94 0.0500 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } dig_in = 25 } airunit = { id = { type = 12700 id = 100 } name = "RAF Fighter Command" location = 26 prevprov = 2698 home = 26 base = 26 mission = { type = interdiction target = 122 percentage = 0.8000 startdate = { year = 1940 month = december day = 0 hour = 0 } enddate = { year = 1941 month = february day = 0 hour = 0 } } morale = 0.0010 leader = { id = { type = 6 id = 1457 } name = "Longmore" tag = ENG picture = "L1457" category = commander rank = 0 y = 1930 y = 1930 y = 1930 y = 1939 max_skill = 6 ry = 1942 skill = 3 experience = 52.0343 trait = spotter } division = { id = { type = 12700 id = 101 } name = "No.11 RAF Fighter Group" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 98.1205 100 28.6898 35 155 38.7808 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 12700 id = 102 } name = "No.12 RAF Fighter Group" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 32.8208 35 155 43.2369 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 12700 id = 103 } name = "No.13 RAF Fighter Group" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 96.7723 100 35 35 155 37.2915 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 55272 } name = "No.11 RAF Fighter Wing" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 99.1205 100 28.6898 35 155 37.0467 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 63881 } name = "No.12 RAF Fighter Wing" flag = 36912 mod = { 12 12 1 0 12 2 0 0 0 } all = { 99.1205 100 30.6518 37 157 38.6149 0 1.6100 2.7500 450 11 14 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 6 8 1 4 1 3 0 400 340282346638528860000000000000000000000.0000 0 } } } airunit = { id = { type = 12700 id = 104 } name = "RAF Bomber Command" location = 18 prevprov = 16 home = 18 base = 18 morale = 0.0010 leader = { id = { type = 6 id = 1435 } name = "Dowding" tag = ENG picture = "L1435" category = commander rank = 0 y = 1930 y = 1930 y = 1930 y = 1937 max_skill = 8 ry = 1990 skill = 4 experience = 80.1470 trait = superior_tactician trait = night_flyer } division = { id = { type = 12700 id = 105 } name = "No.2 RAF Strategic Group" flag = 36912 mod = { 14 14 1 0 14 2 0 0 0 } all = { 100 100 40 40 110 7.8093 0 5.8500 8 250 9 6 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 3 3 12 10 6 0 3 0 1000 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 12700 id = 106 } name = "No.3 RAF Strategic Group" flag = 36912 mod = { 14 14 1 0 14 2 0 0 0 } all = { 100 100 40 40 110 7.9318 0 5.8500 8 250 9 6 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 3 3 12 10 6 0 3 0 1000 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 12700 id = 107 } name = "No.4 RAF Strategic Group" flag = 36912 mod = { 14 14 1 0 14 2 0 0 0 } all = { 100 100 40 40 110 8.4938 0 5.8500 8 250 9 6 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 3 3 12 10 6 0 3 0 1000 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 12700 id = 108 } name = "No.5 RAF Strategic Group" flag = 36912 mod = { 14 14 1 0 14 2 0 0 0 } all = { 100 100 40 40 110 7.9348 0 5.8500 8 250 9 6 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 3 3 12 10 6 0 3 0 1000 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 12700 id = 111 } name = "No.15 RAF Coastal Group" flag = 36912 mod = { 16 16 1 0 16 2 0 0 0 } all = { 100 100 40 40 135 7.9566 0 3.7300 5.5000 300 7 5 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 4 1 6 1 6 0 9 0 1000 340282346638528860000000000000000000000.0000 0 } } } airunit = { id = { type = 12700 id = 114 } name = "RAF Iraq Command" location = 789 prevprov = 2176 home = 789 base = 789 mission = { task = 1 location = 789 } morale = 0.0010 leader = { id = { type = 6 id = 1479 } name = "Douglas" tag = ENG picture = "L1479" category = commander rank = 1 y = 1930 y = 1938 y = 1940 y = 1942 max_skill = 8 ry = 1990 skill = 4 } division = { id = { type = 12700 id = 115 } name = "No.83 RAF Transport Command" flag = 36912 mod = { 18 18 0 0 18 1 0 0 0 } all = { 100 100 33 33 33 6 0 6.0200 5.5000 250 7 0 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 2 0.0100 4 0 0 0 0 1 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 12700 id = 126 } name = "No.84 RAF Transport Command" flag = 36912 mod = { 18 18 0 0 18 1 0 0 0 } all = { 100 100 33 33 33 6 0 6.0200 5.5000 250 7 0 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 2 0.0100 4 0 0 0 0 1 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 469534 } name = "No.22 RAF Fighter Wing" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 35 35 155 10.0000 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } } airunit = { id = { type = 12700 id = 116 } name = "RAF Middle East Command" location = 23 prevprov = 2700 home = 23 base = 23 mission = { type = interdiction target = 38 percentage = 0.8000 startdate = { year = 1940 month = november day = 29 hour = 10 } enddate = { year = 1941 month = january day = 29 hour = 10 } } morale = 0.0010 leader = { id = { type = 6 id = 1468 } name = "Peirse" tag = ENG picture = "L1468" category = commander rank = 1 y = 1930 y = 1930 y = 1939 y = 1942 max_skill = 6 ry = 1945 skill = 3 experience = 67.0360 trait = tank_buster } division = { id = { type = 12700 id = 118 } name = "No.1 RAF Bomber Group" flag = 36912 mod = { 15 15 2 0 15 3 0 0 0 } all = { 97.3912 100 39.0519 42 137 35.2965 0 4.0400 5.5000 350 8 5 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 10 5 16 2 7 0 700 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 12700 id = 119 } name = "No.2 RAF Bomber Group" flag = 36912 mod = { 15 15 2 0 15 3 0 0 0 } all = { 100 100 42 42 137 32.9735 0 4.0400 5.5000 350 8 5 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 10 5 16 2 7 0 700 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 12700 id = 120 } name = "Advanced Bomber Group" flag = 36912 mod = { 17 17 1 0 17 2 0 0 0 } all = { 98.6843 100 35.0977 39 159 32.4386 0 1.9100 2.7500 250 4 4 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 1 4 2 17 10 11 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 12700 id = 123 } name = "No.20 RAF Bomber Group" flag = 36912 mod = { 15 15 2 0 15 3 0 0 0 } all = { 100 100 42 42 137 30.2576 0 4.0400 5.5000 350 8 5 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 10 5 16 2 7 0 700 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 12700 id = 124 } name = "No.21 RAF Bomber Group" flag = 36912 mod = { 15 15 1 0 15 2 0 0 0 } all = { 99.6381 100 29.9337 42 137 34.4090 0.8320 3.7300 5.5000 300 7 5 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 6 3 14 2 7 0 600 340282346638528860000000000000000000000.0000 0 } } } navalunit = { id = { type = 4712 id = 2427 } name = "Force A" location = 5 home = 5 base = 5 morale = 0.5000 leader = { id = { type = 6 id = 1347 } name = "Forbes" tag = ENG picture = "L1347" category = admiral rank = 0 y = 1930 y = 1930 y = 1930 y = 1940 max_skill = 7 ry = 1944 skill = 4 } } navalunit = { id = { type = 4712 id = 2431 } name = "Force C" location = 2197 prevprov = 2453 home = 17 base = 23 mission = { type = asw target = 2197 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2198 } morale = 0.5000 leader = { id = { type = 6 id = 1359 } name = "James" tag = ENG picture = "L1359" category = admiral rank = 0 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 6 ry = 1945 skill = 3 } movetime = { year = 1940 month = december day = 10 hour = 14 } movement = { 2198 } division = { id = { type = 12700 id = 1168 } name = "HMS Vectis" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 6 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 302 } name = "HMS Rodney" flag = 41008 mod = { 21 21 4 3 140 -1 0 0 0 } brig = { 30 23 25 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 40 40 20 0 2.7200 3.6250 23 5 3 0 -0.0500 -0.1000 1 1 } naval = { 2.3000 0.3140 1.8000 0.3700 17 13 17 0.0100 17 11 0 4400 0 } } division = { id = { type = 12700 id = 1119 } name = "HMS Express" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 1143 } name = "HMS Seafire" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 6 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 2435 } name = "Force E" location = 26 home = 26 base = 26 morale = 0.5000 } navalunit = { id = { type = 4712 id = 2437 } name = "Force F" location = 25 home = 25 base = 25 morale = 0.5000 } navalunit = { id = { type = 4712 id = 2439 } name = "Force G" location = 29 home = 29 base = 29 morale = 0.5000 leader = { id = { type = 6 id = 1540 } name = "King E.L.S." tag = ENG picture = "L1540" category = admiral rank = 2 y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 25.1744 } } navalunit = { id = { type = 4712 id = 2441 } name = "Force H" location = 2137 home = 2137 base = 2137 morale = 0.5000 } navalunit = { id = { type = 4712 id = 2443 } name = "Force I" location = 348 home = 348 base = 348 morale = 0.5000 leader = { id = { type = 6 id = 1407 } name = "Taylor" tag = ENG picture = "L1407" category = admiral rank = 1 y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } } navalunit = { id = { type = 4712 id = 2447 } name = "Force K" location = 789 home = 789 base = 789 morale = 0.5000 leader = { id = { type = 6 id = 1375 } name = "Noble" tag = ENG picture = "L1375" category = admiral rank = 0 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = spotter } } navalunit = { id = { type = 4712 id = 2449 } name = "Force L" location = 1008 home = 1008 base = 1008 morale = 0.5000 leader = { id = { type = 6 id = 1541 } name = "Laurence" tag = ENG picture = "L1541" category = admiral rank = 1 y = 1930 y = 1930 y = 1940 y = 1990 max_skill = 6 ry = 1943 skill = 2 trait = seawolf } } navalunit = { id = { type = 4712 id = 2451 } name = "Force M" location = 964 home = 964 base = 964 morale = 0.5000 } navalunit = { id = { type = 4712 id = 2453 } name = "Force N" location = 1517 home = 1517 base = 1517 morale = 0.5000 leader = { id = { type = 6 id = 1617 } name = "Whitworth" tag = ENG picture = "L1617" category = admiral rank = 0 y = 1930 y = 1940 y = 1943 y = 1990 max_skill = 6 ry = 1990 skill = 3 } } navalunit = { id = { type = 4712 id = 2455 } name = "Force O" location = 2215 prevprov = 1517 home = 1517 base = 1517 mission = { type = rebase target = 348 percentage = 0.2000 startdate = { year = 1940 month = december day = 8 hour = 2 } enddate = { year = 9999 month = february day = 1 hour = 1 } task = 1 location = 348 } morale = 0.5000 leader = { id = { type = 6 id = 1596 } name = "Tower" tag = ENG picture = "L1596" category = admiral rank = 1 y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 23.6960 } movetime = { year = 1940 month = december day = 11 hour = 15 } movement = { 2207 2210 2200 2198 2197 2453 2176 2178 2177 2175 2181 2193 2194 2195 348 } division = { id = { type = 12700 id = 950 } name = "L 18" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 2.5680 33 33 7.5745 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 12700 id = 951 } name = "L 19" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 2.5680 33 33 6.8750 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 12700 id = 952 } name = "L 21" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 2.5680 33 33 6.8750 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 12700 id = 953 } name = "L 23" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 2.5680 33 33 5.7500 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 12700 id = 954 } name = "L 26" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 83.0892 100 2.5680 33 33 8.8847 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 12700 id = 955 } name = "L 27" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 2.5680 33 33 6.9250 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 12700 id = 956 } name = "L 53" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 2.5680 33 33 6.4838 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 12700 id = 957 } name = "L 54" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 2.5680 33 33 5.7500 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 12700 id = 958 } name = "L 56" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 2.5680 33 33 8 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 12700 id = 959 } name = "L 69" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 2.5680 33 33 8 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 12700 id = 960 } name = "L 71" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 2.5680 33 33 5.7500 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } } navalunit = { id = { type = 4712 id = 2457 } name = "Force P" location = 1432 home = 1432 base = 1432 morale = 0.5000 leader = { id = { type = 6 id = 1817 } name = "Charles Little" tag = ENG picture = "L1817" category = admiral rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1945 skill = 2 trait = seawolf } } navalunit = { id = { type = 4712 id = 2459 } name = "Force Q" location = 1371 home = 1371 base = 1371 morale = 0.5000 leader = { id = { type = 6 id = 1389 } name = "Sommerville" tag = ENG picture = "L1389" category = admiral rank = 0 y = 1930 y = 1937 y = 1942 y = 1945 max_skill = 9 ry = 1949 skill = 5 trait = superior_tactician } } landunit = { id = { type = 4712 id = 3248 } name = "XII Corps" location = 813 prevprov = 797 home = 813 mission = { type = attack target = 815 percentage = 1 night = yes startdate = { year = 1940 month = december day = 5 hour = 0 } task = 1 location = 815 } morale = 0.5000 leader = { id = { type = 6 id = 1237 } name = "O'Connor" tag = ENG picture = "L1237" category = general rank = 1 y = 1938 y = 1940 y = 1945 y = 1990 max_skill = 8 ry = 1990 skill = 4 experience = 81.8337 trait = logistics_wizard trait = offensive_doctrine trait = trickster } movetime = { year = 1941 month = january day = 15 hour = 10 } movement = { 815 } division = { id = { type = 12700 id = 37 } name = "Armoured Egypt Division" flag = 34864 mod = { 5 5 1 0 5 2 0 0 0 } all = { 98.6858 100 29.7211 42 94 5.4132 0.0383 5.9300 6 15 16 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 27 42 52 1 35 11 30 0 0 0 0 0 0 } } attack = { year = 1940 month = december day = 8 hour = 18 } hour = 90 time = no } landunit = { id = { type = 12700 id = 65 } name = "Malaya Command" location = 1432 prevprov = 1432 home = 1432 mission = { type = anti_partisan_duty target = 1432 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 1220 } name = "Sergison-Brooke" tag = ENG picture = "L1220" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1942 skill = 2 } division = { id = { type = 12700 id = 67 } name = "Malaya Defence Force" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 100 100 63 63 94 0 0.8132 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 12700 id = 83 } name = "British Army in India" location = 769 prevprov = 766 home = 781 mission = { task = 1 location = 769 } morale = 0.5000 leader = { id = { type = 6 id = 1005 } name = "Alanbrooke" tag = ENG picture = "L1005" category = general rank = 0 y = 1930 y = 1938 y = 1941 y = 1944 max_skill = 9 ry = 1990 skill = 5 experience = 124.8294 trait = logistics_wizard trait = defensive_doctrine trait = fortress_buster } division = { id = { type = 12700 id = 81 } name = "British Indian Army" flag = 34864 mod = { 10 10 0 0 10 1 0 0 0 } all = { 91.5036 100 15.8905 42 94 14.5189 0.8872 3.8800 0 8 4 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 15 100 1 1 0 10 0 0 0 0 0 0 } } dig_in = 1.6000 } landunit = { id = { type = 4712 id = 12847 } name = "XXIV Corps" location = 796 prevprov = 797 home = 796 mission = { task = 1 location = 796 } morale = 0.5000 leader = { id = { type = 6 id = 1213 } name = "Massy" tag = ENG picture = "L1213" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = fortress_buster } movetime = { year = 1940 month = december day = 9 hour = 0 } movement = { 787 788 789 783 784 785 780 781 772 769 766 } division = { id = { type = 12700 id = 40 } name = "8th Infantry Division" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.1717 0 0 0 0 } all = { 100 100 58.6554 63 94 11.2500 0.5025 1.1300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 27 100 2 24 2 10 0 0 0 0 10 0 } } hour = 359 } navalunit = { id = { type = 4712 id = 14977 } name = "Force S" location = 5 prevprov = 2685 home = 5 base = 17 mission = { task = 1 location = 2708 } morale = 0.5000 leader = { id = { type = 6 id = 1384 } name = "Ramsay" tag = ENG picture = "L1384" category = admiral rank = 0 y = 1930 y = 1939 y = 1944 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = blockade_runner } division = { id = { type = 12700 id = 1169 } name = "HMS Velox" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 12700 id = 408 } name = "HMS Codrington" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 977 } name = "HMS Resolution" flag = 41008 mod = { 21 21 2 3 21 7 0 0 0 } brig = { 30 23 25 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 40 40 40 20 0.3939 2.5600 3.4250 23 4 2 0 -0.0500 -0.1000 0.3000 24.5000 } naval = { 2.3000 0.3140 1.8000 0.3200 16 11 12 0.0100 12 8 0 3600 0 } } division = { id = { type = 12700 id = 565 } name = "HMS Boreas" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 370 } name = "HMS Courageous" flag = 41520 mod = { 26 26 0 1 140 -1 0 0 0 } brig = { 14 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 57 57 63 20 0 2.6080 3.8000 29 6 14 0 -0.0500 -0.1000 1 1 } naval = { 5 6 7 1.3400 14 8 10 0.0100 4 3 0 3200 1 } } division = { id = { type = 12700 id = 1122 } name = "HMS Fearless" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 1144 } name = "HMS Searcher" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 6 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1146 } name = "HMS Scotsman" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 8 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 12700 id = 383 } name = "HMS Arethusa" flag = 41008 mod = { 22 22 3 2 140 -1 0 0 0 } brig = { 21 17 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 20 0 0.6700 0.8500 32 4 3 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 5 1 5 3 0 2800 0 } } division = { id = { type = 12700 id = 437 } name = "HMS Curacoa" flag = 41008 mod = { 22 22 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 20 0 0.5100 0.6500 29 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 2 4 1 4 2 0 2400 0 } } division = { id = { type = 12700 id = 321 } name = "HMS Argus" flag = 41520 mod = { 31 26 0 2 140 -1 0 0 0 } brig = { 31 17 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 45 45 51 20 0 1.6940 2.4000 21 5 9 0 -0.0500 -0.1000 1 1 } naval = { 2.3500 3.5000 3.3500 1.2600 9.5000 2 6 0.0100 4 2 0 2800 1 } } division = { id = { type = 12700 id = 307 } name = "HMS Hood" flag = 41008 mod = { 24 24 4 3 24 7 0 0 0 } brig = { 23 25 30 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 40 40 40 20 0 3.1900 4.2250 31 5 2 0 -0.0500 -0.1000 0.3000 0.5000 } naval = { 2.3000 0.3140 1.8000 0.3200 20 10 10 0.0100 10 7 0 4000 0 } } division = { id = { type = 12700 id = 1006 } name = "HMS Malcolm" flag = 41008 mod = { 49 25 1 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 20 0 0.1000 0.1300 33 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.6250 1 3 2 3 1 0 2000 0 } } division = { id = { type = 4712 id = 63467 } name = "HMS Hyperion" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 382 } name = "HMS Durban" flag = 41008 mod = { 22 22 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 20 0 0.5100 0.6500 29 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 2 4 1 4 2 0 2400 0 } } division = { id = { type = 12700 id = 419 } name = "HMS Hermes" flag = 41520 mod = { 31 26 1 2 140 -1 0 0 0 } brig = { 31 17 0 0 0 0 0 0 0 0 0.4534 0 0 0 0 } all = { 100 100 49 49 55 20 0 1.6940 2.4000 23 4 6 0 -0.0500 -0.1000 1 1 } naval = { 2.3500 3.5000 1.3500 1.0600 9.5000 2 6 0.0100 4 2 0 3000 1 } } division = { id = { type = 12700 id = 374 } name = "HMS Shropshire" flag = 41008 mod = { 23 23 4 3 140 -1 0 0 0 } brig = { 21 30 17 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 40 40 40 20 0 0.9100 1.2250 32 5 4 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3100 5.5000 4 7 0.0100 7 4 0 3600 0 } } division = { id = { type = 12700 id = 367 } name = "HMS Malaya" flag = 41008 mod = { 21 21 2 4 21 7 0 0 0 } brig = { 25 22 30 23 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 40 40 40 14 0.5281 2.5600 3.4250 23 7 5 0 -0.0500 -0.1000 0.3000 24.5000 } naval = { 2.3000 0.3140 1.8000 0.3200 16 11 12 0.0100 12 8 0 3600 0 } } division = { id = { type = 12700 id = 1134 } name = "HMS Castor" flag = 41008 mod = { 22 22 2 0 140 -1 0 0 0 } all = { 100 100 39 39 39 16.9000 0 0.5100 0.6500 29 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 2 3 1 3 2 0 2400 0 } } division = { id = { type = 12700 id = 1133 } name = "HMS Adventure" flag = 41008 mod = { 22 22 2 0 140 -1 0 0 0 } all = { 100 100 39 39 39 19.7000 0 0.5100 0.6500 29 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 2 3 1 3 2 0 2400 0 } } division = { id = { type = 12700 id = 310 } name = "HMS Furious" flag = 41520 mod = { 26 26 0 1 140 -1 0 0 0 } brig = { 14 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 57 57 63 20 0 2.6080 3.8000 29 6 14 0 -0.0500 -0.1000 1 1 } naval = { 5 6 7 1.3400 14 8 10 0.0100 4 3 0 3200 1 } } division = { id = { type = 4712 id = 40431 } name = "KNM Æger" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 4712 id = 339544 } name = "KNM Odin" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12600 id = 24 } name = "KNM Garm" flag = 41008 mod = { 25 25 0 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 0 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3.4000 0.1200 0.3250 1 1 3 1 1 0 1200 0 } } division = { id = { type = 12600 id = 28 } name = "KNM Eidsvold" flag = 41008 mod = { 23 23 0 1 140 -1 0 0 0 } brig = { 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 97.5729 100 40 40 40 3.5906 0 0.4400 0.6250 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.1500 2.5000 3 4 0.0100 4 4 0 1600 0 } } division = { id = { type = 4712 id = 25771 } name = "KNM Sleipner" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 12600 id = 29 } name = "KNM Tordenskjold" flag = 41008 mod = { 23 23 0 1 140 -1 0 0 0 } brig = { 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 40 40 40 0 0 0.4400 0.6250 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.1500 2.5000 3 4 0.0100 4 4 0 1600 0 } } division = { id = { type = 12600 id = 40 } name = "KNM Fridtjof Nansen" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 39 39 39 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } division = { id = { type = 12600 id = 30 } name = "KNM Harald Harrfagre" flag = 41008 mod = { 23 23 0 1 140 -1 0 0 0 } brig = { 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 40 40 40 0 0 0.4400 0.6250 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.1500 2.5000 3 4 0.0100 4 4 0 1600 0 } } division = { id = { type = 12600 id = 41 } name = "KNM Olaf Tryggvason" flag = 41008 mod = { 49 25 2 0 140 -1 0 0 0 } all = { 100 100 39 39 39 0 0 0.2000 0.2500 20 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1400 1.2500 1 2 2 2 1 0 2800 0 } } } navalunit = { id = { type = 4712 id = 15625 } name = "RN Fleet 44" location = 2706 prevprov = 2707 home = 23 base = 23 mission = { type = asw target = 2285 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2706 } morale = 0.5000 leader = { id = { type = 6 id = 1552 } name = "North" tag = ENG picture = "L1552" category = admiral rank = 1 y = 1930 y = 1930 y = 1940 y = 1990 max_skill = 5 ry = 1942 skill = 2 } division = { id = { type = 12700 id = 1160 } name = "HMS Torrid" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 8 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 549 } name = "HMS Viscount" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1231 } name = "HMS Pegasus" flag = 41520 mod = { 27 27 0 0 140 -1 0 0 0 } all = { 100 100 31 37 43 20 0 0.2750 0.7000 16 2 7 0 -0.0500 -0.1000 1 1 } naval = { 2 4 6 0.8000 3.5000 1 3 8 1 1 0 3000 0 } } division = { id = { type = 12700 id = 670 } name = "HMS Vanity" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 15641 } name = "RN Fleet 65" location = 2546 prevprov = 2569 home = 17 base = 789 mission = { type = asw target = 2544 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2546 } morale = 0.5000 leader = { id = { type = 6 id = 1574 } name = "Sedgwick" tag = ENG picture = "L1574" category = admiral rank = 2 y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1948 skill = 1 } division = { id = { type = 12700 id = 1159 } name = "HMS Thruster" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 8 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1172 } name = "HMS Vimiera" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1117 } name = "HMS Esk" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 304 } name = "HMS Royal Oak" flag = 41008 mod = { 21 21 2 4 21 7 0 0 0 } brig = { 25 22 30 23 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 40 40 16 0.4838 2.5600 3.4250 23 7 5 0 -0.0500 -0.1000 0.3000 24.5000 } naval = { 2.3000 0.3140 1.8000 0.3200 16 11 12 0.0100 12 8 0 3600 0 } } } navalunit = { id = { type = 4712 id = 16775 } name = "RN Fleet 68" location = 2280 prevprov = 2277 home = 27 base = 789 mission = { type = asw target = 2277 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2280 } morale = 0.5000 leader = { id = { type = 6 id = 1323 } name = "Arbuthnot" tag = ENG picture = "L1323" category = admiral rank = 1 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1945 skill = 2 } division = { id = { type = 12700 id = 517 } name = "HMS Scout" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 518 } name = "HMS Scimitar" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1008 } name = "HMS Wanderer" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 377 } name = "HMS York" flag = 41008 mod = { 23 23 4 3 140 -1 0 0 0 } brig = { 21 30 17 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 40 40 20 0 0.9100 1.2250 32 5 4 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3100 5.5000 4 7 0.0100 7 4 0 3600 0 } } } navalunit = { id = { type = 4712 id = 16907 } name = "Force R" location = 2310 prevprov = 2309 home = 17 base = 5 mission = { type = asw target = 2350 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2184 } morale = 0.5000 leader = { id = { type = 6 id = 1592 } name = "Raikes" tag = ENG picture = "L1592" category = admiral rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 5 ry = 1945 skill = 2 trait = seawolf } movetime = { year = 1940 month = december day = 8 hour = 20 } movement = { 2308 2275 2269 2286 2280 2279 2430 2195 2194 2191 2192 2179 2184 } division = { id = { type = 12700 id = 529 } name = "HMS Vega" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 524 } name = "HMS Venetia" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1001 } name = "HMS Wallace" flag = 41008 mod = { 49 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.1000 0.1300 33 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.6250 1 2 2 2 1 0 2000 0 } } division = { id = { type = 12700 id = 309 } name = "HMS Repulse" flag = 41008 mod = { 24 24 2 4 24 6 0 0 0 } brig = { 25 22 30 23 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 40 40 18 0 2.3300 3.1250 28 7 5 0 -0.0500 -0.1000 0.1500 4 } naval = { 2.3000 0.3140 1.8000 0.2700 14.5000 9 9 0.0100 9 6 0 3600 0 } } } navalunit = { id = { type = 4712 id = 17763 } name = "Force U" location = 2609 prevprov = 2377 home = 17 base = 17 mission = { type = asw target = 2374 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2377 } morale = 0.5000 leader = { id = { type = 6 id = 1381 } name = "Pound" tag = ENG picture = "L1381" category = admiral rank = 0 y = 1930 y = 1930 y = 1930 y = 1939 max_skill = 7 ry = 1990 skill = 3 trait = old_guard trait = superior_tactician } movetime = { year = 1940 month = december day = 9 hour = 7 } movement = { 2377 } division = { id = { type = 12700 id = 556 } name = "HMS Wrestler" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 594 } name = "HMS Daring" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 308 } name = "HMS Renown" flag = 41008 mod = { 24 24 2 1 24 6 0 0 0 } brig = { 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 40 40 20 0 2.3300 3.0250 28 2 2 0 -0.0500 -0.1000 0.1500 4 } naval = { 1.3000 0.3100 1.3000 0.2500 14.5000 6 9 0.0100 9 6 0 3600 0 } } division = { id = { type = 12700 id = 360 } name = "HMS Whitehall" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 42484 } name = "RN Fleet 69" location = 2740 prevprov = 2743 home = 29 base = 23 mission = { task = 1 location = 2740 } morale = 0.5000 leader = { id = { type = 6 id = 1327 } name = "Boyle" tag = ENG picture = "L1327" category = admiral rank = 0 y = 1930 y = 1930 y = 1930 y = 1938 max_skill = 6 ry = 1941 skill = 3 experience = 41.4093 trait = old_guard } movetime = { year = 1940 month = december day = 9 hour = 19 } movement = { 2176 789 } division = { id = { type = 12700 id = 506 } name = "HMS Acasta" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 99 100 34 39 39 21 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 1138 } name = "HMS Bruce" flag = 41008 mod = { 49 25 1 0 140 -1 0 0 0 } all = { 100 100 39 39 39 20.5746 0 0.1000 0.1300 33 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.6250 1 2 2 2 1 0 2000 0 } } division = { id = { type = 12700 id = 318 } name = "HMS Mackay" flag = 41008 mod = { 49 25 1 0 140 -1 0 0 0 } all = { 100 100 39 39 39 22.2500 0 0.1000 0.1300 33 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.6250 1 2 2 2 1 0 2000 0 } } division = { id = { type = 12700 id = 366 } name = "HMS Valiant" flag = 41008 mod = { 21 21 2 3 21 7 0 0 0 } brig = { 30 23 25 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 40 40 40 20.7500 0.3936 2.5600 3.4250 23 4 2 0 -0.0500 -0.1000 0.3000 24.5000 } naval = { 2.3000 0.3140 1.8000 0.3200 16 11 12 0.0100 12 8 0 3600 0 } } division = { id = { type = 12700 id = 371 } name = "HMS Glorious" flag = 41520 mod = { 26 26 0 1 140 -1 0 0 0 } brig = { 14 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 45.7927 57 63 24.7500 0 2.6080 3.8000 29 6 14 0 -0.0500 -0.1000 1 1 } naval = { 5 6 7 1.3400 14 8 10 0.0100 4 3 0 3200 1 } } division = { id = { type = 12700 id = 399 } name = "HMS Leander" flag = 41008 mod = { 22 22 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 21.2500 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 5 1 5 3 0 2800 0 } } division = { id = { type = 12700 id = 1121 } name = "HMS Faulknor" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 20.2500 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 1123 } name = "HMS Firedrake" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 21.1250 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 368 } name = "HMS Warspite" flag = 41008 mod = { 21 21 2 3 21 7 0 0 0 } brig = { 25 22 30 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 40 40 40 12.1250 0.5715 2.5600 3.4250 23 7 5 0 -0.0500 -0.1000 0.3000 24.5000 } naval = { 1.3000 0.3100 1.3000 0.3000 16 11 12 0.0100 12 8 0 3600 0 } } division = { id = { type = 12700 id = 1124 } name = "HMS Forester" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 22 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 1129 } name = "HMS Marshal Soult" flag = 41008 mod = { 23 23 1 2 140 -1 0 0 0 } brig = { 21 30 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 40 40 40 20 0 0.6800 0.9250 12 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3100 4 3 6 0.0100 6 7 0 1600 0 } } division = { id = { type = 12700 id = 1003 } name = "HMS Broke" flag = 41008 mod = { 49 25 1 0 140 -1 0 0 0 } all = { 100 100 39 39 39 20.9163 0 0.1000 0.1300 33 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.6250 1 2 2 2 1 0 2000 0 } } division = { id = { type = 12700 id = 404 } name = "HMS Norfolk" flag = 41008 mod = { 23 23 4 3 140 -1 0 0 0 } brig = { 21 30 17 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 40 40 40 20.1250 0 0.9100 1.2250 32 5 4 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3100 5.5000 4 7 0.0100 7 4 0 3600 0 } } division = { id = { type = 12700 id = 433 } name = "HMS Calcutta" flag = 41008 mod = { 22 22 2 0 140 -1 0 0 0 } all = { 100 100 39 39 39 21.2500 0 0.5100 0.6500 29 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 2 3 1 3 2 0 2400 0 } } division = { id = { type = 12700 id = 373 } name = "HMS London" flag = 41008 mod = { 23 23 4 2 140 -1 0 0 0 } brig = { 21 30 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 40 40 40 20 0 0.9100 1.2250 32 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3100 5.5000 4 7 0.0100 7 4 0 3600 0 } } division = { id = { type = 12700 id = 1175 } name = "HMS Walker" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 22 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 12700 id = 536 } name = "HMS Vivien" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 96 100 29 39 39 21.6375 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 12700 id = 423 } name = "HMS Hawkins" flag = 41008 mod = { 23 23 3 3 140 -1 0 0 0 } brig = { 20 21 30 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 40 40 40 20 0 0.8300 1.1250 32 3 1 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.2200 5 4 6 0.0100 6 3 0 3200 0 } } division = { id = { type = 12700 id = 379 } name = "HMS Curlew" flag = 41008 mod = { 22 22 2 0 140 -1 0 0 0 } all = { 100 100 39 39 39 21.2500 0 0.5100 0.6500 29 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 2 3 1 3 2 0 2400 0 } } division = { id = { type = 12700 id = 1201 } name = "HMS Cameron" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 91.1646 100 39 39 39 17.6784 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1200 } name = "HMS Chesterfield" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 91.1646 100 39 39 39 17.8034 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1199 } name = "HMS Rockingham" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 91.1646 100 39 39 39 17.8034 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 42645 } name = "RN Fleet 72" location = 2282 prevprov = 2284 home = 27 base = 23 mission = { type = asw target = 2282 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2284 } morale = 0.5000 leader = { id = { type = 6 id = 1357 } name = "Horton" tag = ENG picture = "L1357" category = admiral rank = 0 y = 1930 y = 1930 y = 1941 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = seawolf trait = spotter } movetime = { year = 1940 month = december day = 9 hour = 2 } movement = { 2284 } division = { id = { type = 12700 id = 1176 } name = "HMS Walrus" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 10 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 4712 id = 9172 } name = "HMS Greyhound" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 314 } name = "HMS Neptune" flag = 41008 mod = { 22 22 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 5 1 5 3 0 2800 0 } } division = { id = { type = 12700 id = 420 } name = "HMS Effingham" flag = 41008 mod = { 23 23 3 2 140 -1 0 0 0 } brig = { 21 30 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 40 40 20 0 0.8300 1.1250 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.2200 5 3 6 0.0100 6 3 0 3200 0 } } } navalunit = { id = { type = 4712 id = 66058 } name = "RN Fleet 76" location = 2700 prevprov = 2698 home = 27 base = 27 mission = { task = 1 location = 2700 } morale = 0.5000 leader = { id = { type = 6 id = 1393 } name = "Syfret" tag = ENG picture = "L1393" category = admiral rank = 1 y = 1940 y = 1943 y = 1946 y = 1990 max_skill = 7 ry = 1990 skill = 3 experience = 42.7720 trait = blockade_runner } division = { id = { type = 4712 id = 8313 } name = "HMS Glowworm" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 0.8750 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 550 } name = "HMS Vivacious" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 21.1250 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1173 } name = "HMS Violent" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 8.5000 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 422 } name = "HMS Dorsetshire" flag = 41008 mod = { 23 23 4 2 140 -1 0 0 0 } brig = { 21 30 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 40 40 20 0 0.9100 1.2250 32 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3100 5.5000 4 7 0.0100 7 4 0 3600 0 } } } airunit = { id = { type = 4712 id = 82987 } name = "No.1 Group" location = 429 prevprov = 2181 home = 429 base = 429 mission = { type = convoy_air_raiding target = 2180 percentage = 0.8000 startdate = { year = 1940 month = december day = 5 hour = 13 } enddate = { year = 1941 month = february day = 5 hour = 13 } } morale = 0.5000 leader = { id = { type = 6 id = 1438 } name = "Joubert de la Ferte" tag = ENG picture = "L1438" category = commander rank = 1 y = 1930 y = 1930 y = 1930 y = 1941 max_skill = 6 ry = 1990 skill = 3 experience = 64.5043 trait = fleet_destroyer } division = { id = { type = 4712 id = 82762 } name = "No.14 RAF Fighter Wing" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 23.1231 35 155 30.6531 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 137205 } name = "No.13 RAF Fighter Wing" flag = 36912 mod = { 12 12 1 0 12 2 0 0 0 } all = { 100 100 24.8352 37 157 28.8628 0 1.6100 2.7500 450 11 14 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 6 8 1 4 1 3 0 400 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 144292 } name = "No.10 RAF Fighter Wing" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 23.1231 35 155 31.5430 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 196371 } name = "No.207 RAF Fighter Wing" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 23.1231 35 155 33.7057 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 199438 } name = "No.211 RAF Fighter Wing" flag = 36912 mod = { 12 12 1 0 12 2 0 0 0 } all = { 100 100 24.8352 37 157 31.0556 0 1.6100 2.7500 450 11 14 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 6 8 1 4 1 3 0 400 340282346638528860000000000000000000000.0000 0 } } } navalunit = { id = { type = 4712 id = 86630 } name = "RN Fleet 52" location = 2657 prevprov = 2707 home = 17 base = 27 mission = { type = asw target = 2656 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2657 } morale = 0.5000 leader = { id = { type = 6 id = 1364 } name = "Layton" tag = ENG picture = "L1364" category = admiral rank = 1 y = 1930 y = 1938 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = spotter } division = { id = { type = 12700 id = 537 } name = "HMS Wolfhound" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 434 } name = "HMS Colombo" flag = 41008 mod = { 22 22 2 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.5100 0.6500 29 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 2 3 1 3 2 0 2400 0 } } division = { id = { type = 12700 id = 1120 } name = "HMS Fame" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 428 } name = "HMS Kent" flag = 41008 mod = { 23 23 4 2 140 -1 0 0 0 } brig = { 21 30 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 40 40 20 0 0.9100 1.2250 32 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3100 5.5000 4 7 0.0100 7 4 0 3600 0 } } } navalunit = { id = { type = 4712 id = 90718 } name = "RN Fleet 53" location = 2608 prevprov = 2602 home = 17 base = 17 mission = { type = asw target = 2372 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2608 } morale = 0.5000 leader = { id = { type = 6 id = 1345 } name = "Edward-Collins" tag = ENG picture = "L1345" category = admiral rank = 1 y = 1930 y = 1939 y = 1943 y = 1990 max_skill = 5 ry = 1944 skill = 2 } division = { id = { type = 12700 id = 586 } name = "HMS Kempenfelt" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 1002 } name = "HMS Keppel" flag = 41008 mod = { 49 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.1000 0.1300 33 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.6250 1 2 2 2 1 0 2000 0 } } division = { id = { type = 12700 id = 1140 } name = "HMS Restless" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 6 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 364 } name = "HMS Queen Elizabeth" flag = 41008 mod = { 21 21 2 2 21 7 0 0 0 } brig = { 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 40 40 20 0.3939 2.5600 3.4250 23 4 2 0 -0.0500 -0.1000 0.3000 24.5000 } naval = { 1.3000 0.3100 1.3000 0.3000 16 11 12 0.0100 12 8 0 3600 0 } } } landunit = { id = { type = 4712 id = 163165 } name = "XVII Corps" location = 766 prevprov = 769 home = 781 mission = { type = attack target = 769 percentage = 1 night = yes startdate = { year = 1940 month = december day = 3 hour = 10 } task = 1 location = 769 } morale = 0.5000 leader = { id = { type = 6 id = 1285 } name = "Brind" tag = ENG picture = "L1285" category = general rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 5 ry = 1942 skill = 2 experience = 22.5391 trait = fortress_buster trait = old_guard } movetime = { year = 1940 month = december day = 12 hour = 0 } movement = { 769 } retreat = yes division = { id = { type = 4712 id = 160547 } name = "8th Army" flag = 34864 mod = { 10 10 0 1 10 1 0 0 0 } brig = { 10 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 87.7416 100 18.8339 46.2000 115 10.6302 0.8136 4.6900 0.4500 8 7 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 97 1 6 1 10 0 0 0 0 0 0 } } hour = 128 } navalunit = { id = { type = 4712 id = 190559 } name = "RN Fleet 78" location = 2348 prevprov = 2347 home = 17 base = 23 mission = { type = asw target = 2347 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2347 } morale = 0.5000 leader = { id = { type = 6 id = 1597 } name = "Troup" tag = ENG picture = "L1597" category = admiral rank = 1 y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } movetime = { year = 1940 month = december day = 9 hour = 18 } movement = { 2347 } division = { id = { type = 4712 id = 51877 } name = "HMS Hostile" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 4712 id = 37754 } name = "HMS Griffin" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 4712 id = 198180 } name = "HMS Audacious" flag = 41520 mod = { 27 27 2 1 140 -1 0 0 0 } brig = { 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 47 53 59 0 0 0.5100 1.3000 18 4 9 0 -0.0500 -0.1000 1 1 } naval = { 2.7500 5.0030 7.3750 1.0200 6.5000 1 5 9 2 2 0 4000 0 } } division = { id = { type = 4712 id = 28612 } name = "HMS Grafton" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 193147 } name = "RN Fleet 48" location = 2533 prevprov = 2546 home = 17 base = 17 mission = { type = asw target = 2532 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2533 } morale = 0.5000 leader = { id = { type = 6 id = 1373 } name = "Moore" tag = ENG picture = "L1373" category = admiral rank = 2 y = 1938 y = 1941 y = 1945 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = superior_tactician } division = { id = { type = 12700 id = 512 } name = "HMS Ardent" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 1118 } name = "HMS Exmouth" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 4712 id = 200443 } name = "HMS Activity" flag = 41520 mod = { 27 27 2 1 140 -1 0 0 0 } brig = { 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 47 53 59 0 0 0.5100 1.3000 18 4 9 0 -0.0500 -0.1000 1 1 } naval = { 2.7500 5.0030 7.3750 1.0200 6.5000 1 5 9 2 2 0 4000 0 } } division = { id = { type = 4712 id = 194394 } name = "HMS Sheffield" flag = 41008 mod = { 22 22 4 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 0 0 0.8700 1.1000 33 4 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 7 0.2600 5.5000 2 5 2 5 3 0 3200 0 } } } airunit = { id = { type = 4712 id = 250653 } name = "No.3 Group" location = 25 prevprov = 2682 home = 25 base = 25 mission = { type = interdiction target = 122 percentage = 0.8000 startdate = { year = 1940 month = december day = 4 hour = 7 } enddate = { year = 1941 month = february day = 4 hour = 7 } } morale = 0.5000 leader = { id = { type = 6 id = 1470 } name = "Portal" tag = ENG picture = "L1470" category = commander rank = 0 y = 1930 y = 1937 y = 1939 y = 1940 max_skill = 8 ry = 1945 skill = 5 experience = 140.2829 trait = carpet_bomber trait = night_flyer } division = { id = { type = 4712 id = 281611 } name = "Indian Wing" flag = 36912 mod = { 15 15 1 1 15 2 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 99.8871 100 27.6876 45 140 36.6954 0.2522 4.7500 6.1000 300 11 11 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 8 3 14 2 7 0 600 600 1 } } division = { id = { type = 4712 id = 269571 } name = "No.15 RN 'Coastal Naval Command'" flag = 36912 mod = { 16 16 1 1 16 2 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 40.4420 43 138 34.3193 0 4.7500 6.1000 300 11 11 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 4 1 8 1 6 0 9 0 1000 600 1 } } division = { id = { type = 4712 id = 213038 } name = "Middle East Wing" flag = 36912 mod = { 15 15 1 1 15 2 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 99.8871 100 32.2044 45 140 34.6842 0.3318 4.7500 6.1000 300 11 11 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 8 3 14 2 7 0 600 600 1 } } division = { id = { type = 4712 id = 364195 } name = "No.16 RN 'Coastal Naval Command'" flag = 36912 mod = { 16 16 1 1 16 2 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 40.4420 43 138 39.2929 0 4.7500 6.1000 300 11 11 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 4 1 8 1 6 0 9 0 1000 600 1 } } division = { id = { type = 12700 id = 117 } name = "Egyptian Fighter Group" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 98.1205 100 29.8579 35 155 37.6747 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } } navalunit = { id = { type = 4712 id = 255057 } name = "RN Fleet 74" location = 2575 prevprov = 2349 home = 17 base = 17 mission = { type = asw target = 2344 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2575 } morale = 0.5000 leader = { id = { type = 6 id = 1624 } name = "Davenport" tag = ENG picture = "L1624" category = admiral rank = 1 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 12700 id = 557 } name = "HMS Veteran" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 559 } name = "HMS Walpole" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1149 } name = "HMS Skate" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 365 } name = "HMS Barham" flag = 41008 mod = { 21 21 2 4 21 7 0 0 0 } brig = { 25 22 23 30 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 40 40 20 0.3939 2.5600 3.4250 23 7 5 0 -0.0500 -0.1000 0.3000 24.5000 } naval = { 2.3000 0.3140 1.8000 0.3200 16 11 12 0.0100 12 8 0 3600 0 } } } landunit = { id = { type = 4712 id = 261305 } name = "XXVI Corps" location = 1004 prevprov = 1006 home = 1004 mission = { type = anti_partisan_duty target = 1004 percentage = 1 night = yes startdate = { year = 1940 month = december day = 2 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 1052 } name = "Brown" tag = ENG picture = "L1052" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1942 skill = 1 trait = old_guard } division = { id = { type = 4712 id = 260936 } name = "18th Infantry Division" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 10 0 0 0 0 1 0 0 0 0 0.1192 0 0 0 0 } all = { 100 100 67.2000 67.2000 115 0 0.1701 1.4100 0.1950 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 26 97 2 21 1 10 0 0 0 0 0 0 } } dig_in = 5.6000 } airunit = { id = { type = 4712 id = 262036 } name = "No.2 Group" location = 2181 prevprov = 2183 home = 429 base = 429 mission = { type = convoy_air_raiding target = 2184 percentage = 0.8000 startdate = { year = 1940 month = november day = 28 hour = 1 } enddate = { year = 1941 month = january day = 28 hour = 1 } task = 1 location = 429 } morale = 0.5000 leader = { id = { type = 6 id = 1417 } name = "Bowhill" tag = ENG picture = "L1417" category = commander rank = 0 y = 1930 y = 1930 y = 1930 y = 1939 max_skill = 7 ry = 1990 skill = 4 experience = 86.2916 trait = fleet_destroyer } movetime = { year = 1940 month = december day = 8 hour = 19 } movement = { 429 } division = { id = { type = 4712 id = 527970 } name = "No.214 RAF Fighter Wing" flag = 36912 mod = { 12 12 1 0 12 2 0 0 0 } all = { 100 100 37 37 157 27.1290 0 1.6100 2.7500 450 11 14 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 6 8 1 4 1 3 0 400 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 388809 } name = "No.223 RAF Fighter Wing" flag = 36912 mod = { 12 12 1 0 12 2 0 0 0 } all = { 100 100 37 37 157 32.1517 0 1.6100 2.7500 450 11 14 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 6 8 1 4 1 3 0 400 340282346638528860000000000000000000000.0000 0 } } } landunit = { id = { type = 4712 id = 291506 } name = "XXVII Corps" location = 769 prevprov = 772 home = 781 mission = { task = 1 location = 767 } morale = 0.5000 leader = { id = { type = 6 id = 1164 } name = "Hughes" tag = ENG picture = "L1164" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 22.9232 trait = logistics_wizard trait = engineer } movetime = { year = 1940 month = december day = 15 hour = 18 } movement = { 767 } division = { id = { type = 4712 id = 290068 } name = "23rd 'Northumbrian' Division" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 11 0 0 0 0 1 0 0 0 0 0.1121 0 0 0 0 } all = { 100 100 50.9784 63 94 5.9885 0.1726 1.0600 0 8 26 8 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 24 100 2 21 2 10 0 0 0 0 10 0 } } hour = 59 } navalunit = { id = { type = 4712 id = 295249 } name = "RN Fleet 58" location = 2192 prevprov = 2191 home = 17 base = 17 mission = { type = asw target = 2659 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2184 } morale = 0.5000 leader = { id = { type = 6 id = 1348 } name = "Bonham-Carter" tag = ENG picture = "L1348" category = admiral rank = 2 y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } movetime = { year = 1940 month = december day = 9 hour = 3 } movement = { 2179 2184 } division = { id = { type = 12700 id = 1167 } name = "HMS Vanquisher" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 562 } name = "HMS Beagle" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 438 } name = "HMS Danae" flag = 41008 mod = { 22 22 2 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.5100 0.6500 29 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 2 3 1 3 2 0 2400 0 } } division = { id = { type = 12700 id = 421 } name = "HMS Frobisher" flag = 41008 mod = { 23 23 3 2 140 -1 0 0 0 } brig = { 21 30 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 40 40 20 0 0.8300 1.1250 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.2200 5 3 6 0.0100 6 3 0 3200 0 } } } navalunit = { id = { type = 4712 id = 312269 } name = "RN Fleet 42" location = 2205 prevprov = 2201 home = 17 base = 17 mission = { type = asw target = 2528 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2529 } morale = 0.5000 leader = { id = { type = 6 id = 1530 } name = "Godfrey" tag = ENG picture = "L1530" category = admiral rank = 2 y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1943 skill = 2 } movetime = { year = 1940 month = december day = 8 hour = 20 } movement = { 2218 2627 2628 2630 2640 2644 2531 2530 2528 2529 } division = { id = { type = 12700 id = 312 } name = "HMS Galatea" flag = 41008 mod = { 22 22 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 5 1 5 3 0 2800 0 } } division = { id = { type = 12700 id = 525 } name = "HMS Thracian" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 427 } name = "HMS Suffolk" flag = 41008 mod = { 23 23 4 3 140 -1 0 0 0 } brig = { 20 17 30 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 40 40 8 0 0.9100 1.2250 32 6 4 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3100 5.5000 5 6 0.0100 6 4 0 3600 0 } } division = { id = { type = 12700 id = 674 } name = "HMS Anthony" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 317030 } name = "RN Fleet 56" location = 2626 prevprov = 2625 home = 17 base = 17 mission = { type = asw target = 2624 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2626 } morale = 0.5000 leader = { id = { type = 6 id = 1369 } name = "Manners" tag = ENG picture = "L1369" category = admiral rank = 2 y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = blockade_runner } division = { id = { type = 12700 id = 595 } name = "HMS Decoy" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 4712 id = 38128 } name = "HMS Amphion" flag = 41008 mod = { 22 22 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 0 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 5 1 5 3 0 2800 0 } } division = { id = { type = 12700 id = 1142 } name = "HMS Sardonyx" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 426 } name = "HMS Cumberland" flag = 41008 mod = { 23 23 4 3 140 -1 0 0 0 } brig = { 20 17 30 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 40 40 8 0 0.9100 1.2250 32 6 4 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3100 5.5000 5 6 0.0100 6 4 0 3600 0 } } } navalunit = { id = { type = 4712 id = 318148 } name = "RN Fleet 70" location = 2568 prevprov = 2624 home = 17 base = 17 mission = { type = asw target = 2568 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2568 } morale = 0.5000 leader = { id = { type = 6 id = 1572 } name = "Mackinnon" tag = ENG picture = "L1572" category = admiral rank = 1 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1941 skill = 2 } division = { id = { type = 12700 id = 1165 } name = "HMS Valkyrie" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 6 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 514 } name = "HMS Sturdy" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1155 } name = "HMS Swallow" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 6 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 369 } name = "HMS Revenge" flag = 41008 mod = { 21 21 2 3 21 7 0 0 0 } brig = { 30 23 25 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 40 40 20 0.3939 2.5600 3.4250 23 4 2 0 -0.0500 -0.1000 0.3000 24.5000 } naval = { 2.3000 0.3140 1.8000 0.3200 16 11 12 0.0100 12 8 0 3600 0 } } } navalunit = { id = { type = 4712 id = 318885 } name = "RN Fleet 71" location = 2247 prevprov = 2248 home = 17 base = 17 mission = { type = asw target = 2247 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2247 } morale = 0.5000 leader = { id = { type = 6 id = 1589 } name = "Plunkett-Ernle-Erle-Drax" tag = ENG picture = "L1589" category = admiral rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = old_guard } division = { id = { type = 12700 id = 1148 } name = "HMS Shakespeare" flag = 41008 mod = { 49 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 4 0 0.1000 0.1300 33 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.6250 1 2 2 2 1 0 2000 0 } } division = { id = { type = 4712 id = 59798 } name = "HMS Penelope" flag = 41008 mod = { 22 22 3 0 140 -1 0 0 0 } all = { 100 100 37 39 39 0 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 4 1 4 3 0 2800 0 } } division = { id = { type = 12700 id = 555 } name = "HMS Winchelsea" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 303 } name = "HMS Royal Sovereign" flag = 41008 mod = { 21 21 2 1 21 7 0 0 0 } brig = { 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 40 40 20 0.3939 2.5600 3.3250 23 2 2 0 -0.0500 -0.1000 0.3000 24.5000 } naval = { 1.3000 0.3100 1.3000 0.3000 16 8 12 0.0100 12 8 0 3600 0 } } } navalunit = { id = { type = 4712 id = 353872 } name = "RN Fleet 62" location = 2192 prevprov = 2181 home = 429 base = 17 mission = { type = shore_bombardment target = 434 percentage = 0.2000 night = yes ac = yes startdate = { year = 1940 month = december day = 5 hour = 10 } enddate = { year = 1940 month = december day = 13 hour = 10 } task = 1 location = 2192 } morale = 0.5000 leader = { id = { type = 6 id = 1328 } name = "Fraser" tag = ENG picture = "L1328" category = admiral rank = 0 y = 1938 y = 1940 y = 1944 y = 1948 max_skill = 8 ry = 1990 skill = 4 experience = 91.8859 trait = superior_tactician trait = spotter } division = { id = { type = 12700 id = 563 } name = "HMS Blanche" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 20.1685 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 432 } name = "HMS Caradoc" flag = 41008 mod = { 22 22 2 0 140 -1 0 0 0 } all = { 100 100 39 39 39 21.8855 0 0.5100 0.6500 29 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 2 3 1 3 2 0 2400 0 } } division = { id = { type = 12700 id = 436 } name = "HMS Ceres" flag = 41008 mod = { 22 22 2 0 140 -1 0 0 0 } all = { 100 100 39 39 39 23.1250 0 0.5100 0.6500 29 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 2 3 1 3 2 0 2400 0 } } division = { id = { type = 12700 id = 376 } name = "HMS Exeter" flag = 41008 mod = { 23 23 4 3 140 -1 0 0 0 } brig = { 20 21 30 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 40 40 40 23.0900 0 0.9100 1.2250 32 4 2 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3100 5.5000 5 7 0.0100 7 4 0 3600 0 } } division = { id = { type = 4712 id = 323704 } name = "HMS Colossus" flag = 41520 mod = { 31 26 3 3 140 -1 0 0 0 } brig = { 18 31 17 0 0 0 1 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 69 18.5000 0 1.4550 2.1000 27 8 10 0 -0.0500 -0.1000 1 1 } naval = { 3.1000 3.5030 3.7250 1.2900 8 3 6 1 4 2 0 4000 1 } } division = { id = { type = 12700 id = 361 } name = "HMS Whitshed" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 21.5188 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 4712 id = 75366 } name = "HMS Newcastle" flag = 41008 mod = { 22 22 4 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 5.6750 0 0.8700 1.1000 33 4 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 7 0.2600 5.5000 2 5 2 5 3 0 3200 0 } } division = { id = { type = 12700 id = 378 } name = "HMS Coventry" flag = 41008 mod = { 22 22 2 1 140 -1 0 0 0 } brig = { 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 11.3750 0 0.5100 0.6500 29 3 3 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 2 3 1 3 2 0 2400 0 } } division = { id = { type = 4712 id = 262663 } name = "HMS Imogen" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 2.2500 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8.4000 0.1600 1.1250 1 2 6 2 1 0 2400 0 } } division = { id = { type = 4712 id = 311888 } name = "HMS Unicorn" flag = 41520 mod = { 31 26 3 3 140 -1 0 0 0 } brig = { 18 31 17 0 0 0 1 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 69 16.4535 0 1.4550 2.1000 27 8 10 0 -0.0500 -0.1000 1 1 } naval = { 3.1000 3.5030 3.7250 1.2900 8 3 6 1 4 2 0 4000 1 } } division = { id = { type = 12700 id = 411 } name = "HMS Eagle" flag = 41520 mod = { 31 26 2 2 140 -1 0 0 0 } brig = { 31 17 0 0 0 0 0 0 0 0 0.2597 0 0 0 0 } all = { 100 100 55 55 61 27.7050 0 1.6940 2.4000 25 4 6 0 -0.0500 -0.1000 1 1 } naval = { 2.3500 3.5000 1.3500 1.0600 9.5000 3 6 0.0100 4 2 0 3500 1 } } division = { id = { type = 12700 id = 313 } name = "HMS Dunedin" flag = 41008 mod = { 22 22 2 0 140 -1 0 0 0 } all = { 100 100 39 39 39 21.6325 0 0.5100 0.6500 29 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 2 3 1 3 2 0 2400 0 } } division = { id = { type = 12700 id = 431 } name = "HMS Calypso" flag = 41008 mod = { 22 22 2 0 140 -1 0 0 0 } all = { 100 100 39 39 39 22.7400 0 0.5100 0.6500 29 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 2 3 1 3 2 0 2400 0 } } division = { id = { type = 12700 id = 508 } name = "HMS Acheron" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 23.5000 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 547 } name = "HMS Vidette" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 21.6375 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1162 } name = "HMS Trojan" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 96.8263 100 39 39 39 8.5799 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 4712 id = 253937 } name = "HMS Ark Royal" flag = 41520 mod = { 26 26 1 1 140 -1 0 0 0 } brig = { 14 0 0 0 0 0 0 0 0 0 0.2194 0 0 0 0 } all = { 100 100 61 61 67 14.1250 0 2.4980 3.6750 31 8 9 0 -0.0500 -0.1000 1 1 } naval = { 5 5 2 1.1600 13.3750 7 9 0.0100 4 2 0 4000 1 } } division = { id = { type = 12700 id = 301 } name = "HMS Nelson" flag = 41008 mod = { 21 21 4 3 140 -1 0 0 0 } brig = { 30 23 25 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 40 40 40 25.8750 0 2.7200 3.6250 23 5 3 0 -0.0500 -0.1000 1 1 } naval = { 2.3000 0.3140 1.8000 0.3700 17 13 17 0.0100 17 11 0 4400 0 } } division = { id = { type = 19800 id = 38 } name = "Dubrovnik" flag = 41008 mod = { 49 25 3 0 140 -1 0 0 0 } all = { 100 100 39 39 39 3.2500 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 3 2 3 2 0 2400 0 } } division = { id = { type = 19800 id = 40 } name = "Zmaj" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 56.9572 100 39 39 39 7.4516 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } division = { id = { type = 12700 id = 401 } name = "HMS Sabre" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 23 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 12700 id = 372 } name = "HMS Devonshire" flag = 41008 mod = { 23 23 4 3 140 -1 0 0 0 } brig = { 21 30 17 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 40 40 40 21.5000 0 0.9100 1.2250 32 5 4 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3100 5.5000 4 7 0.0100 7 4 0 3600 0 } } division = { id = { type = 4712 id = 67681 } name = "HMS Havoc" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 1.7462 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 1132 } name = "HMS Vindictive" flag = 41008 mod = { 23 23 3 2 140 -1 0 0 0 } brig = { 21 30 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 40 40 40 23 0 0.8300 1.1250 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.2200 5 3 6 0.0100 6 3 0 3200 0 } } division = { id = { type = 12700 id = 396 } name = "HMS Tenedos" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 23 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1208 } name = "HMS St. Marys" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 14.3669 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1209 } name = "HMS Mansfield" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 17.9271 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 4712 id = 541596 } name = "HMS Glory" flag = 41520 mod = { 31 26 3 3 140 -1 0 0 0 } brig = { 17 18 31 0 0 0 0 1 0 0 0 0 0 0 0 } all = { 100 100 63 63 69 11.6888 0 1.4550 2.1000 27 8 10 0 -0.0500 -0.1000 1 1 } naval = { 3.1000 3.5030 3.7250 1.2900 8 3 6 1 4 2 0 4000 1 } } } navalunit = { id = { type = 4712 id = 357064 } name = "RN Fleet 54" location = 2523 prevprov = 2522 home = 17 base = 17 mission = { type = asw target = 2522 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2522 } morale = 0.5000 leader = { id = { type = 6 id = 1406 } name = "Watson" tag = ENG picture = "L1406" category = admiral rank = 1 y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = blockade_runner } movetime = { year = 1940 month = december day = 9 hour = 22 } movement = { 2522 } division = { id = { type = 4712 id = 66669 } name = "HMS Hotspur" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 561 } name = "HMS Basilisk" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 522 } name = "HMS Wessex" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 425 } name = "HMS Cornwall" flag = 41008 mod = { 23 23 4 2 140 -1 0 0 0 } brig = { 21 30 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 40 40 20 0 0.9100 1.2250 32 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3100 5.5000 4 7 0.0100 7 4 0 3600 0 } } } navalunit = { id = { type = 4712 id = 357257 } name = "RN Fleet 61" location = 2629 prevprov = 2630 home = 17 base = 17 mission = { type = asw target = 2627 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2630 } morale = 0.5000 leader = { id = { type = 6 id = 1355 } name = "Holland L.E." tag = ENG picture = "L1355" category = admiral rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } movetime = { year = 1940 month = december day = 11 hour = 16 } movement = { 2630 } division = { id = { type = 12700 id = 590 } name = "HMS Crusader" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 520 } name = "HMS Valentine" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 515 } name = "HMS Stronghold" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1131 } name = "HMS Terror" flag = 41008 mod = { 23 23 1 2 140 -1 0 0 0 } brig = { 21 30 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 40 40 20 0 0.6800 0.9250 12 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3100 4 3 6 0.0100 6 7 0 1600 0 } } } navalunit = { id = { type = 4712 id = 358085 } name = "RN Fleet 73" location = 2306 prevprov = 2307 home = 17 base = 17 mission = { type = asw target = 2306 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2306 } morale = 0.5000 leader = { id = { type = 6 id = 1363 } name = "Keble-White" tag = ENG picture = "L1363" category = admiral rank = 2 y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = seawolf } division = { id = { type = 12700 id = 1161 } name = "HMS Turbulent" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 6 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1177 } name = "HMS Warwick" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 4712 id = 152155 } name = "HMS Birmingham" flag = 41008 mod = { 22 22 4 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 0 0 0.8700 1.1000 33 4 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 7 0.2600 5.5000 2 5 2 5 3 0 3200 0 } } division = { id = { type = 12700 id = 375 } name = "HMS Sussex" flag = 41008 mod = { 23 23 4 2 140 -1 0 0 0 } brig = { 21 30 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 40 40 20 0 0.9100 1.2250 32 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3100 5.5000 4 7 0.0100 7 4 0 3600 0 } } } navalunit = { id = { type = 4712 id = 359086 } name = "RN Fleet 75" location = 2264 prevprov = 2277 home = 429 base = 17 mission = { type = asw target = 2264 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2264 } morale = 0.5000 leader = { id = { type = 6 id = 1330 } name = "Burrough" tag = ENG picture = "L1330" category = admiral rank = 2 y = 1939 y = 1942 y = 1945 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = superior_tactician } division = { id = { type = 12700 id = 545 } name = "HMS Wryneck" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1126 } name = "HMS Fortune" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 359920 } name = "RN Fleet 41" location = 2378 prevprov = 2377 home = 17 base = 17 mission = { type = asw target = 2372 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2176 } morale = 0.5000 leader = { id = { type = 6 id = 1365 } name = "Leatham" tag = ENG picture = "L1365" category = admiral rank = 2 y = 1930 y = 1939 y = 1943 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 22.2176 } movetime = { year = 1940 month = december day = 12 hour = 15 } movement = { 2351 2353 2575 2349 2348 2347 2309 2310 2308 2275 2269 2280 2279 2430 2195 2194 2193 2181 2175 2177 2178 2176 } division = { id = { type = 4712 id = 148843 } name = "HMS Aurora" flag = 41008 mod = { 22 22 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 0.6250 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 5 1 5 3 0 2800 0 } } division = { id = { type = 12700 id = 533 } name = "HMS Westminster" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 97.2174 100 31.2599 39 39 19.7719 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 12700 id = 349 } name = "HMS Wren" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37.8154 39 39 20.7500 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1130 } name = "HMS Erebus" flag = 41008 mod = { 23 23 1 2 140 -1 0 0 0 } brig = { 21 30 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 40 40 40 20 0 0.6800 0.9250 12 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3100 4 3 6 0.0100 6 7 0 1600 0 } } } navalunit = { id = { type = 4712 id = 360336 } name = "RN Fleet 43" location = 2430 prevprov = 2195 home = 429 base = 17 mission = { type = asw target = 2195 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2430 } morale = 0.5000 leader = { id = { type = 6 id = 1618 } name = "Wells" tag = ENG picture = "L1618" category = admiral rank = 1 y = 1930 y = 1939 y = 1943 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = spotter } division = { id = { type = 4712 id = 192277 } name = "HMS Icarus" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 0 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8.4000 0.1600 1.1250 1 2 6 2 1 0 2400 0 } } division = { id = { type = 12700 id = 1166 } name = "HMS Vanoc" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 361693 } name = "RN Fleet 49" location = 2329 prevprov = 2333 home = 17 base = 17 mission = { type = asw target = 2329 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2333 } morale = 0.5000 leader = { id = { type = 6 id = 1343 } name = "Dreyer" tag = ENG picture = "L1343" category = admiral rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 6 ry = 1943 skill = 3 trait = old_guard trait = spotter } movetime = { year = 1940 month = december day = 8 hour = 22 } movement = { 2333 } division = { id = { type = 12700 id = 405 } name = "HMS Diomede" flag = 41008 mod = { 22 22 2 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.5100 0.6500 29 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 2 3 1 3 2 0 2400 0 } } division = { id = { type = 4712 id = 166426 } name = "HMS Griffen" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 0 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8.4000 0.1600 1.1250 1 2 6 2 1 0 2400 0 } } division = { id = { type = 4712 id = 64270 } name = "HMS Hereward" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 306 } name = "HMS Ramillies" flag = 41008 mod = { 21 21 2 2 21 7 0 0 0 } brig = { 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 40 40 20 0.3939 2.5600 3.4250 23 4 2 0 -0.0500 -0.1000 0.3000 24.5000 } naval = { 1.3000 0.3100 1.3000 0.3000 16 11 12 0.0100 12 8 0 3600 0 } } } navalunit = { id = { type = 4712 id = 362019 } name = "RN Fleet 51" location = 2191 prevprov = 2192 home = 429 base = 17 mission = { type = asw target = 2190 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2190 } morale = 0.5000 leader = { id = { type = 6 id = 1332 } name = "Barry" tag = ENG picture = "L1332" category = admiral rank = 1 y = 1930 y = 1943 y = 1946 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = seawolf } movetime = { year = 1940 month = december day = 8 hour = 20 } movement = { 2190 } division = { id = { type = 12700 id = 553 } name = "HMS Westcott" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 593 } name = "HMS Dainty" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 362373 } name = "RN Fleet 57" location = 2618 prevprov = 2616 home = 429 base = 17 mission = { type = asw target = 2615 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2618 } morale = 0.5000 leader = { id = { type = 6 id = 1524 } name = "Little" tag = ENG picture = "L1524" category = admiral rank = 1 y = 1930 y = 1930 y = 1937 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 12700 id = 1153 } name = "HMS Sportive" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 6 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 348 } name = "HMS Worcester" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 363118 } name = "RN Fleet 60" location = 2238 prevprov = 2239 home = 429 base = 17 mission = { type = asw target = 2237 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2239 } morale = 0.5000 leader = { id = { type = 6 id = 1321 } name = "Ramsey" tag = ENG picture = "L1321" category = admiral rank = 1 y = 1930 y = 1938 y = 1942 y = 1990 max_skill = 5 ry = 1990 skill = 2 } movetime = { year = 1940 month = december day = 9 hour = 19 } movement = { 2239 } division = { id = { type = 12700 id = 569 } name = "HMS Keith" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 1135 } name = "HMS Constance" flag = 41008 mod = { 22 22 2 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.5100 0.6500 29 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 2 3 1 3 2 0 2400 0 } } } navalunit = { id = { type = 4712 id = 363896 } name = "RN Fleet 64" location = 2236 prevprov = 2230 home = 429 base = 17 mission = { type = asw target = 2230 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2236 } morale = 0.5000 leader = { id = { type = 6 id = 1523 } name = "Drew" tag = ENG picture = "L1523" category = admiral rank = 1 y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1943 skill = 2 } division = { id = { type = 12700 id = 1164 } name = "HMS Tyrant" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 10 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1114 } name = "HMS Encounter" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 364748 } name = "RN Fleet 67" location = 2260 prevprov = 2259 home = 429 base = 17 mission = { type = asw target = 2257 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2260 } morale = 0.5000 leader = { id = { type = 6 id = 1557 } name = "Pridham" tag = ENG picture = "L1557" category = admiral rank = 2 y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 76141 } name = "HMS Southampton" flag = 41008 mod = { 22 22 4 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 0 0 0.8700 1.1000 33 4 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 7 0.2600 5.5000 2 5 2 5 3 0 3200 0 } } division = { id = { type = 12700 id = 1151 } name = "HMS Spenser" flag = 41008 mod = { 49 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 6 0 0.1000 0.1300 33 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.6250 1 2 2 2 1 0 2000 0 } } } navalunit = { id = { type = 4712 id = 376352 } name = "RN Fleet 79" location = 23 home = 23 base = 23 morale = 0.5000 } navalunit = { id = { type = 4712 id = 376354 } name = "RN Fleet 80" location = 2192 prevprov = 2181 home = 429 base = 429 mission = { type = convoy_raiding target = 2190 percentage = 0.2000 night = yes day = no startdate = { year = 1940 month = december day = 7 hour = 0 } enddate = { year = 9999 month = february day = 1 hour = 1 } task = 1 location = 2192 } morale = 0.5000 leader = { id = { type = 6 id = 1397 } name = "Tovey" tag = ENG picture = "L1397" category = admiral rank = 0 y = 1930 y = 1939 y = 1942 y = 1943 max_skill = 9 ry = 1990 skill = 4 experience = 86.2400 trait = superior_tactician } division = { id = { type = 12700 id = 964 } name = "HMS Rover" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 10.6250 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 12700 id = 963 } name = "HMS Regulus" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 10.5000 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 12700 id = 962 } name = "HMS Regent" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 11.7500 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 12700 id = 968 } name = "HMS Rainbow" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 77.8207 100 33 33 33 9.9374 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 12700 id = 641 } name = "HMS Orpheus" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 10.3713 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 12700 id = 392 } name = "HMS Olympus" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 12 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 12700 id = 391 } name = "HMS Odin" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 7.7500 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 12700 id = 652 } name = "HMS X1" flag = 42032 mod = { 48 28 1 1 140 -1 0 0 0 } brig = { 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 6.5000 0 0.3170 0.4750 18 2 0 0 -0.0500 -0.1000 1 1 } naval = { 0.4500 0.3000 1.3000 0.2100 1.7500 6 4 2 11 3 0 5000 0 } } division = { id = { type = 12700 id = 640 } name = "HMS Osiris" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 10 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 12700 id = 639 } name = "HMS Otus" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 13.4230 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 12700 id = 638 } name = "HMS Oswald" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 11.6250 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 12700 id = 416 } name = "HMS Oberon" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 27.4440 33 33 12.4444 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 12700 id = 637 } name = "HMS Otway" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 9.2500 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 12700 id = 417 } name = "HMS Oxley" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 10.6250 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 12700 id = 327 } name = "HMS Proteus" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 11.1250 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 12700 id = 326 } name = "HMS Phoenix" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 7.7650 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 12700 id = 325 } name = "HMS Perseus" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 10.8750 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 12700 id = 324 } name = "HMS Parthian" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 8.9475 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 12700 id = 323 } name = "HMS Pandora" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 11.6250 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 4712 id = 73336 } name = "HMS Rorqual" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5.0000 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 12700 id = 965 } name = "HMS Thames" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 8.3750 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 12700 id = 966 } name = "HMS Severn" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 9.1250 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 12700 id = 967 } name = "HMS Clyde" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 12.2475 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 12700 id = 1230 } name = "HMS Porpoise" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 11.5000 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 12700 id = 969 } name = "HMS Sturgeon" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 8.7500 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 12700 id = 970 } name = "HMS Swordfish" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 11.2500 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 12700 id = 971 } name = "HMS Starfish" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 11.4214 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 12700 id = 972 } name = "HMS Seahorse" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 12.6250 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 12700 id = 973 } name = "HMS Sealion" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 11.1250 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 12700 id = 974 } name = "HMS Shark" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 10.2750 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 12700 id = 975 } name = "HMS Salmon" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 12.6250 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 12700 id = 976 } name = "HMS Snapper" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 9.0550 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 4712 id = 352882 } name = "HMS Cachalot" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 75.8385 100 33 33 33 10.3219 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 4712 id = 353191 } name = "HMS Seal" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 12.2500 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } } navalunit = { id = { type = 4712 id = 376356 } name = "RN Fleet 81" location = 2183 prevprov = 2181 home = 429 base = 429 mission = { type = convoy_raiding target = 2179 percentage = 0.2000 night = yes day = no startdate = { year = 1940 month = november day = 29 hour = 1 } enddate = { year = 9999 month = february day = 1 hour = 1 } task = 1 location = 2180 } morale = 0.5000 leader = { id = { type = 6 id = 1344 } name = "Dunbar-Naismith" tag = ENG picture = "L1344" category = admiral rank = 0 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 40.0560 trait = spotter } movetime = { year = 1940 month = december day = 9 hour = 8 } movement = { 2181 2180 } division = { id = { type = 12700 id = 643 } name = "H 28" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 27.3804 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 12700 id = 961 } name = "H 31" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 27.3804 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 12700 id = 645 } name = "H 32" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 27.3804 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 12700 id = 646 } name = "H 33" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 27.3804 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 12700 id = 647 } name = "H 34" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 27.3804 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 12700 id = 648 } name = "H 43" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 27.3804 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 12700 id = 649 } name = "H 44" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 27.3804 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 12700 id = 650 } name = "H 49" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 27.3804 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 12700 id = 651 } name = "H 50" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 27.3804 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } } navalunit = { id = { type = 4712 id = 376358 } name = "RN Fleet 82" location = 1511 home = 1511 base = 1511 morale = 0.5000 } navalunit = { id = { type = 4712 id = 377468 } name = "Force J" location = 2184 prevprov = 2179 home = 17 base = 17 mission = { task = 1 location = 2184 } morale = 0.5000 leader = { id = { type = 6 id = 1339 } name = "Binney" tag = ENG picture = "L1339" category = admiral rank = 1 y = 1930 y = 1938 y = 1942 y = 1990 max_skill = 6 ry = 1945 skill = 3 } division = { id = { type = 12700 id = 394 } name = "HMS Dragon" flag = 41008 mod = { 22 22 2 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.5100 0.6500 29 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 2 3 1 3 2 0 2400 0 } } division = { id = { type = 12700 id = 527 } name = "HMS Viceroy" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } airunit = { id = { type = 4712 id = 378724 } name = "No.7 Group" location = 2181 prevprov = 2180 home = 429 base = 429 mission = { type = convoy_air_raiding target = 2184 percentage = 0.8000 startdate = { year = 1940 month = december day = 1 hour = 22 } enddate = { year = 1941 month = february day = 1 hour = 22 } task = 1 location = 429 } morale = 0.5000 leader = { id = { type = 6 id = 1456 } name = "Leigh-Mallory" tag = ENG picture = "L1456" category = commander rank = 2 y = 1930 y = 1938 y = 1942 y = 1943 max_skill = 7 ry = 1944 skill = 4 experience = 116.5349 trait = superior_tactician trait = night_flyer } movetime = { year = 1940 month = december day = 8 hour = 19 } movement = { 429 } division = { id = { type = 12700 id = 122 } name = "No.10 RAF Fighter Group" flag = 36912 mod = { 12 12 1 0 12 2 0 0 0 } all = { 100 100 37 37 157 27.6725 0 1.6100 2.7500 450 11 14 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 6 8 1 4 1 3 0 400 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 12700 id = 131 } name = "No.14 RAF Fighter Group" flag = 36912 mod = { 12 12 1 0 12 2 0 0 0 } all = { 100 100 37 37 157 23.9903 0 1.6100 2.7500 450 11 14 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 6 8 1 4 1 3 0 400 340282346638528860000000000000000000000.0000 0 } } } navalunit = { id = { type = 4712 id = 380967 } name = "RN Fleet 47" location = 2311 prevprov = 2328 home = 17 base = 17 mission = { type = asw target = 2308 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2309 } morale = 0.5000 leader = { id = { type = 6 id = 1401 } name = "Wake-Walker" tag = ENG picture = "L1401" category = admiral rank = 1 y = 1939 y = 1942 y = 1945 y = 1990 max_skill = 7 ry = 1945 skill = 3 trait = blockade_runner trait = spotter } movetime = { year = 1940 month = december day = 9 hour = 16 } movement = { 2309 } division = { id = { type = 12700 id = 513 } name = "HMS Arrow" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 402 } name = "HMS Saladin" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 383493 } name = "Force W" location = 2520 prevprov = 2521 home = 17 base = 17 mission = { type = asw target = 2519 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2519 } morale = 0.5000 leader = { id = { type = 6 id = 1622 } name = "Dickens" tag = ENG picture = "L1622" category = admiral rank = 0 y = 1930 y = 1930 y = 1940 y = 1990 max_skill = 6 ry = 1946 skill = 3 } movetime = { year = 1940 month = december day = 9 hour = 15 } movement = { 2519 } division = { id = { type = 4712 id = 60861 } name = "HMS Hasty" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 4712 id = 278494 } name = "HMS Gloucester" flag = 41008 mod = { 22 22 5 2 140 -1 0 0 0 } brig = { 18 21 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 0 0 0.5900 0.7500 33 8 5 0 -0.0500 -0.1000 1 1 } naval = { 1.1000 0.0130 9.3750 0.2000 3.7500 2 5 3 5 3 0 3600 0 } } division = { id = { type = 12700 id = 424 } name = "HMS Berwick" flag = 41008 mod = { 23 23 4 2 140 -1 0 0 0 } brig = { 21 30 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 40 40 20 0 0.9100 1.2250 32 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3100 5.5000 4 7 0.0100 7 4 0 3600 0 } } division = { id = { type = 12700 id = 311 } name = "HMS Cairo" flag = 41008 mod = { 22 22 2 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.5100 0.6500 29 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 2 3 1 3 2 0 2400 0 } } } landunit = { id = { type = 4712 id = 387409 } name = "Coastal Defense" location = 11 prevprov = 11 home = 11 morale = 0.5000 leader = { id = { type = 6 id = 1122 } name = "Pile" tag = ENG picture = "L1122" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = defensive_doctrine } division = { id = { type = 12700 id = 451002 } name = "1st Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 11 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } division = { id = { type = 12700 id = 451003 } name = "2nd Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 11 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } division = { id = { type = 12700 id = 451004 } name = "3rd Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 11 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 387411 } name = "Coastal Defense" location = 12 prevprov = 12 home = 12 morale = 0.5000 leader = { id = { type = 6 id = 1193 } name = "Macready" tag = ENG picture = "L1193" category = general rank = 2 y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 12700 id = 451006 } name = "4th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 12 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } division = { id = { type = 12700 id = 451007 } name = "5th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 12 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } division = { id = { type = 12700 id = 451008 } name = "6th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 12 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 387413 } name = "Coastal Defense" location = 13 prevprov = 13 home = 13 morale = 0.5000 leader = { id = { type = 6 id = 1253 } name = "Pownall" tag = ENG picture = "L1253" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = logistics_wizard } division = { id = { type = 12700 id = 451010 } name = "7th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 13 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } division = { id = { type = 12700 id = 451011 } name = "8th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 13 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } division = { id = { type = 12700 id = 451012 } name = "9th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 13 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 387415 } name = "Coastal Defense" location = 14 prevprov = 14 home = 14 morale = 0.5000 leader = { id = { type = 6 id = 1245 } name = "Morris" tag = ENG picture = "L1245" category = general rank = 1 y = 1939 y = 1942 y = 1946 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = engineer } division = { id = { type = 12700 id = 451014 } name = "10th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 14 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } division = { id = { type = 12700 id = 451015 } name = "11th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 14 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } division = { id = { type = 12700 id = 451016 } name = "12th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 14 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 387417 } name = "Coastal Defense" location = 16 prevprov = 16 home = 16 morale = 0.5000 leader = { id = { type = 6 id = 1027 } name = "Smith" tag = ENG picture = "L1027" category = general rank = 2 y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = logistics_wizard } division = { id = { type = 12700 id = 451018 } name = "13th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 16 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } division = { id = { type = 12700 id = 451019 } name = "14th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 16 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } division = { id = { type = 12700 id = 451020 } name = "15th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 16 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 387419 } name = "Coastal Defense" location = 17 prevprov = 17 home = 17 morale = 0.5000 leader = { id = { type = 6 id = 1126 } name = "Pope" tag = ENG picture = "L1126" category = general rank = 2 y = 1940 y = 1941 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = panzer_leader } division = { id = { type = 12700 id = 451022 } name = "16th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 17 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } division = { id = { type = 12700 id = 451023 } name = "17th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 17 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } division = { id = { type = 12700 id = 451024 } name = "18th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 17 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 387421 } name = "Coastal Defense" location = 25 prevprov = 25 home = 25 morale = 0.5000 leader = { id = { type = 6 id = 1204 } name = "Mason-MacFarlane" tag = ENG picture = "L1204" category = general rank = 2 y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 12700 id = 451026 } name = "19th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 25 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } division = { id = { type = 12700 id = 451027 } name = "20th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 25 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } division = { id = { type = 12700 id = 451028 } name = "21st Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 25 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 387423 } name = "Coastal Defense" location = 26 prevprov = 26 home = 26 morale = 0.5000 leader = { id = { type = 6 id = 1127 } name = "Franklyn" tag = ENG picture = "L1127" category = general rank = 2 y = 1938 y = 1940 y = 1943 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = defensive_doctrine } division = { id = { type = 12700 id = 451030 } name = "22nd Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 26 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } division = { id = { type = 12700 id = 451031 } name = "23rd Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 26 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } division = { id = { type = 12700 id = 451032 } name = "24th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 26 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 387425 } name = "Coastal Defense" location = 27 prevprov = 27 home = 27 morale = 0.5000 leader = { id = { type = 6 id = 1001 } name = "Adam" tag = ENG picture = "L1001" category = general rank = 2 y = 1937 y = 1938 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 48.5711 trait = logistics_wizard trait = fortress_buster } division = { id = { type = 12700 id = 451034 } name = "25th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 27 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } division = { id = { type = 12700 id = 451035 } name = "26th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 27 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } division = { id = { type = 12700 id = 451036 } name = "27th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 27 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 387427 } name = "Coastal Defense" location = 19 prevprov = 19 home = 19 morale = 0.5000 leader = { id = { type = 6 id = 1107 } name = "Marshall-Cornwall" tag = ENG picture = "L1107" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 25.1670 trait = defensive_doctrine } division = { id = { type = 12700 id = 451038 } name = "28th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 19 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } division = { id = { type = 12700 id = 451039 } name = "29th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 19 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } division = { id = { type = 12700 id = 451040 } name = "30th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 19 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 387429 } name = "Coastal Defense" location = 23 prevprov = 23 home = 23 morale = 0.5000 leader = { id = { type = 6 id = 1155 } name = "Martel" tag = ENG picture = "L1155" category = general rank = 2 y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = engineer trait = panzer_leader } division = { id = { type = 12700 id = 451042 } name = "31st Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 23 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } division = { id = { type = 12700 id = 451043 } name = "32nd Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 23 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } division = { id = { type = 12700 id = 451044 } name = "33rd Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 23 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 387431 } name = "Coastal Defense" location = 29 prevprov = 29 home = 29 morale = 0.5000 leader = { id = { type = 6 id = 1121 } name = "Nosworthy" tag = ENG picture = "L1121" category = general rank = 2 y = 1939 y = 1940 y = 1990 y = 1990 max_skill = 6 ry = 1945 skill = 2 } division = { id = { type = 12700 id = 451046 } name = "34th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 29 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } division = { id = { type = 12700 id = 451047 } name = "35th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 29 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } division = { id = { type = 12700 id = 451048 } name = "36th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 29 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 387433 } name = "Coastal Defense" location = 5 prevprov = 5 home = 5 morale = 0.5000 leader = { id = { type = 6 id = 1305 } name = "Witts" tag = ENG picture = "L1305" category = general rank = 2 y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 12700 id = 451050 } name = "37th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 5 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } division = { id = { type = 12700 id = 451051 } name = "38th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 5 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } division = { id = { type = 12700 id = 451052 } name = "39th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 5 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 387435 } name = "Coastal Defense" location = 36 prevprov = 36 home = 36 morale = 0.5000 leader = { id = { type = 6 id = 1013 } name = "Bond" tag = ENG picture = "L1013" category = general rank = 2 y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1942 skill = 2 trait = engineer } division = { id = { type = 12700 id = 451054 } name = "40th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 36 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } division = { id = { type = 12700 id = 451055 } name = "41st Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 36 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } division = { id = { type = 12700 id = 451056 } name = "42nd Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 36 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 387437 } name = "Coastal Defense" location = 15 prevprov = 15 home = 15 morale = 0.5000 leader = { id = { type = 6 id = 1037 } name = "Bird" tag = ENG picture = "L1037" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 3 experience = 44.1519 trait = logistics_wizard trait = engineer } division = { id = { type = 12700 id = 451058 } name = "43rd Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 15 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } division = { id = { type = 12700 id = 451059 } name = "44th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 15 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } division = { id = { type = 12700 id = 451060 } name = "45th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 15 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 387439 } name = "Coastal Defense" location = 10 prevprov = 10 home = 10 morale = 0.5000 leader = { id = { type = 6 id = 1002 } name = "Armitage" tag = ENG picture = "L1002" category = general rank = 1 y = 1930 y = 1938 y = 1940 y = 1990 max_skill = 5 ry = 1943 skill = 2 trait = logistics_wizard trait = fortress_buster } division = { id = { type = 12700 id = 451062 } name = "46th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 10 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } division = { id = { type = 12700 id = 451063 } name = "47th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 10 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } division = { id = { type = 12700 id = 451064 } name = "48th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 10 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 387441 } name = "Coastal Defense" location = 20 prevprov = 20 home = 20 morale = 0.5000 leader = { id = { type = 6 id = 1194 } name = "Lindsell" tag = ENG picture = "L1194" category = general rank = 2 y = 1938 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 12700 id = 451066 } name = "49th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 20 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } division = { id = { type = 12700 id = 451067 } name = "50th Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 20 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } division = { id = { type = 12700 id = 451068 } name = "51st Coastal Defense" flag = 34866 mod = { 9 9 2 1 9 3 20 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } dig_in = 25 } navalunit = { id = { type = 4712 id = 387463 } name = "Force B" location = 17 home = 17 base = 17 morale = 0.5000 leader = { id = { type = 6 id = 1336 } name = "Cunningham A.B." tag = ENG picture = "L1336" category = admiral rank = 0 y = 1930 y = 1930 y = 1941 y = 1943 max_skill = 9 ry = 1990 skill = 5 trait = blockade_runner trait = superior_tactician } } navalunit = { id = { type = 4712 id = 387465 } name = "Force X" location = 27 home = 27 base = 27 morale = 0.5000 } navalunit = { id = { type = 4712 id = 387467 } name = "RN Fleet 55" location = 429 home = 429 base = 429 morale = 0.5000 leader = { id = { type = 6 id = 1539 } name = "Keyes" tag = ENG picture = "L1539" category = admiral rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 8 ry = 1942 skill = 4 experience = 80.2100 trait = old_guard } } navalunit = { id = { type = 4712 id = 387503 } name = "RN Fleet 99" location = 5 home = 5 base = 5 morale = 0.5000 } navalunit = { id = { type = 4712 id = 387505 } name = "RN Fleet 100" location = 1517 prevprov = 2215 home = 1517 base = 1517 mission = { startdate = { year = 1940 month = november day = 12 hour = 2 } enddate = { year = 9999 month = february day = 1 hour = 1 } task = 1 location = 1517 } morale = 0.5000 leader = { id = { type = 6 id = 1386 } name = "Ruck-Keene" tag = ENG picture = "L1386" category = admiral rank = 1 y = 1937 y = 1946 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 23.4904 trait = seawolf } division = { id = { type = 4712 id = 23297 } name = "HMS Narwhal" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 31.8056 100 0 33 33 1.4344 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 4712 id = 27467 } name = "HMS Seawolf" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 5.1051 33 33 1.8925 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 4712 id = 75367 } name = "HMS Grampus" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 76.8356 100 9.4248 33 33 2.1751 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 4712 id = 57397 } name = "HMS Spearfish" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 70.1103 100 5.1051 33 33 3.7497 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 4712 id = 57398 } name = "HMS Sunfish" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 70.9978 100 5.1051 33 33 4.0297 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } } navalunit = { id = { type = 4712 id = 387507 } name = "1st Squadron" location = 23 home = 23 base = 23 morale = 0.5000 } navalunit = { id = { type = 4712 id = 387509 } name = "2nd Squadron" location = 27 home = 27 base = 27 morale = 0.5000 } navalunit = { id = { type = 4712 id = 387511 } name = "3rd Squadron" location = 26 home = 26 base = 26 morale = 0.5000 } navalunit = { id = { type = 4712 id = 387513 } name = "4th Squadron" location = 25 home = 25 base = 25 morale = 0.5000 } navalunit = { id = { type = 4712 id = 387515 } name = "5th Squadron" location = 29 home = 29 base = 29 morale = 0.5000 } navalunit = { id = { type = 4712 id = 387517 } name = "6th Squadron" location = 2137 home = 2137 base = 2137 morale = 0.5000 } navalunit = { id = { type = 4712 id = 387519 } name = "7th Squadron" location = 348 home = 348 base = 348 morale = 0.5000 } navalunit = { id = { type = 4712 id = 387521 } name = "8th Squadron" location = 429 home = 429 base = 429 morale = 0.5000 } navalunit = { id = { type = 4712 id = 387523 } name = "9th Squadron" location = 789 home = 789 base = 789 morale = 0.5000 } navalunit = { id = { type = 4712 id = 387525 } name = "10th Squadron" location = 1008 home = 1008 base = 1008 morale = 0.5000 } navalunit = { id = { type = 4712 id = 387527 } name = "11th Squadron" location = 964 home = 964 base = 964 morale = 0.5000 } navalunit = { id = { type = 4712 id = 387529 } name = "12th Squadron" location = 1517 home = 1517 base = 1517 morale = 0.5000 } navalunit = { id = { type = 4712 id = 387531 } name = "13rd Squadron" location = 1511 home = 1511 base = 1511 morale = 0.5000 } navalunit = { id = { type = 4712 id = 387533 } name = "14th Squadron" location = 1432 home = 1432 base = 1432 morale = 0.5000 } navalunit = { id = { type = 4712 id = 387535 } name = "15th Squadron" location = 1371 home = 1371 base = 1371 morale = 0.5000 } navalunit = { id = { type = 4712 id = 389387 } name = "RN Fleet 77" location = 2202 prevprov = 2199 home = 17 base = 17 mission = { type = asw target = 2199 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2199 } morale = 0.5000 leader = { id = { type = 6 id = 1383 } name = "Pridham-Wippell" tag = ENG picture = "L1383" category = admiral rank = 1 y = 1938 y = 1941 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = superior_tactician } movetime = { year = 1940 month = december day = 9 hour = 5 } movement = { 2199 } division = { id = { type = 12700 id = 412 } name = "HMS Capetown" flag = 41008 mod = { 22 22 2 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.5100 0.6500 29 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 2 3 1 3 2 0 2400 0 } } division = { id = { type = 12700 id = 381 } name = "HMS Despatch" flag = 41008 mod = { 22 22 2 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.5100 0.6500 29 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 2 3 1 3 2 0 2400 0 } } } landunit = { id = { type = 4712 id = 390645 } name = "XXXII Corps" location = 1008 prevprov = 1008 home = 1008 mission = { type = anti_partisan_duty target = 1008 percentage = 1 night = yes startdate = { year = 1940 month = december day = 5 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 1284 } name = "Somerset" tag = ENG picture = "L1284" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 12700 id = 78 } name = "2nd Malayan Rifles" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 63 63 94 0 0.0850 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } dig_in = 11.2000 } navalunit = { id = { type = 4712 id = 390715 } name = "RN Fleet 83" location = 2620 prevprov = 2621 home = 17 base = 17 mission = { type = asw target = 2620 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2621 } morale = 0.5000 leader = { id = { type = 6 id = 1608 } name = "Macintyre" tag = ENG picture = "L1608" category = admiral rank = 2 y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = seawolf } movetime = { year = 1940 month = december day = 9 hour = 11 } movement = { 2621 } division = { id = { type = 12700 id = 400 } name = "HMS Carlisle" flag = 41008 mod = { 22 22 2 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.5100 0.6500 29 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 2 3 1 3 2 0 2400 0 } } division = { id = { type = 12700 id = 567 } name = "HMS Brilliant" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 391856 } name = "RN Fleet 88" location = 2738 prevprov = 2178 home = 17 base = 17 mission = { type = asw target = 2205 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2184 } morale = 0.5000 leader = { id = { type = 6 id = 1621 } name = "Coltart" tag = ENG picture = "L1621" category = admiral rank = 2 y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = seawolf } movetime = { year = 1940 month = december day = 8 hour = 22 } movement = { 2180 2184 } division = { id = { type = 12700 id = 568 } name = "HMS Bulldog" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 598 } name = "HMS Diamond" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 392445 } name = "RN Fleet 89" location = 2368 prevprov = 2352 home = 17 base = 17 mission = { type = asw target = 2368 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2368 } morale = 0.5000 leader = { id = { type = 6 id = 1390 } name = "Lyster" tag = ENG picture = "L1390" category = admiral rank = 0 y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = superior_tactician trait = spotter } division = { id = { type = 12700 id = 516 } name = "HMS Shikari" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 534 } name = "HMS Whitley" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 393007 } name = "RN Fleet 90" location = 2286 prevprov = 2288 home = 17 base = 17 mission = { type = asw target = 2286 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2287 } morale = 0.5000 leader = { id = { type = 6 id = 1387 } name = "Royle" tag = ENG picture = "L1387" category = admiral rank = 1 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1941 skill = 2 trait = blockade_runner trait = superior_tactician } movetime = { year = 1940 month = december day = 9 hour = 11 } movement = { 2287 } division = { id = { type = 12700 id = 543 } name = "HMS Vanessa" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1170 } name = "HMS Venturous" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 393600 } name = "Force Z" location = 2276 prevprov = 2275 home = 17 base = 17 mission = { type = asw target = 2275 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2275 } morale = 0.5000 leader = { id = { type = 6 id = 1354 } name = "Harwood" tag = ENG picture = "L1354" category = admiral rank = 0 y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = spotter } movetime = { year = 1940 month = december day = 9 hour = 9 } movement = { 2275 } division = { id = { type = 12700 id = 1139 } name = "HMS Rowena" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 8 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 4712 id = 29534 } name = "HMS Grenade" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 395397 } name = "RN Fleet 46" location = 2652 prevprov = 2651 home = 17 base = 17 mission = { type = asw target = 2649 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2651 } morale = 0.5000 leader = { id = { type = 6 id = 1379 } name = "Phillips T.S.V." tag = ENG picture = "L1379" category = admiral rank = 0 y = 1939 y = 1940 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 3 } movetime = { year = 1940 month = december day = 10 hour = 11 } movement = { 2651 } division = { id = { type = 12700 id = 1154 } name = "HMS Success" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 6 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1344 } name = "El Amir Farouq" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 37 39 39 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } } navalunit = { id = { type = 4712 id = 396443 } name = "RN Fleet 63" location = 2436 prevprov = 2435 home = 17 base = 17 mission = { type = asw target = 2432 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2435 } morale = 0.5000 leader = { id = { type = 6 id = 1528 } name = "French" tag = ENG picture = "L1528" category = admiral rank = 1 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 5 ry = 1945 skill = 2 } movetime = { year = 1940 month = december day = 9 hour = 4 } movement = { 2435 } division = { id = { type = 4712 id = 64562 } name = "HMS Hardy" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 406 } name = "HMS Emerald" flag = 41008 mod = { 22 22 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 5 1 5 3 0 2800 0 } } } landunit = { id = { type = 12700 id = 27 } name = "Northern Ireland Command" location = 831 prevprov = 830 home = 807 mission = { type = attack target = 825 percentage = 1 night = yes startdate = { year = 1940 month = november day = 22 hour = 0 } task = 1 location = 825 } morale = 0.5000 leader = { id = { type = 6 id = 1134 } name = "Giffard" tag = ENG picture = "L1134" category = general rank = 1 y = 1930 y = 1939 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 47.0077 trait = logistics_wizard } movetime = { year = 1940 month = december day = 29 hour = 14 } movement = { 825 } division = { id = { type = 12700 id = 61 } name = "Ceylon Defence Force" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 34.0973 63 94 9.8017 0.1980 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } hour = 402 time = no } navalunit = { id = { type = 4712 id = 397031 } name = "RN Fleet 86" location = 2218 prevprov = 2627 home = 17 base = 17 mission = { type = asw target = 2414 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2176 } morale = 0.5000 leader = { id = { type = 6 id = 1526 } name = "Ford" tag = ENG picture = "L1526" category = admiral rank = 1 y = 1930 y = 1937 y = 1942 y = 1990 max_skill = 5 ry = 1945 skill = 2 } movetime = { year = 1940 month = december day = 10 hour = 4 } movement = { 2205 2201 2200 2198 2197 2453 2176 } division = { id = { type = 12700 id = 439 } name = "HMS Dauntless" flag = 41008 mod = { 22 22 2 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.5100 0.6500 29 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 2 3 1 3 2 0 2400 0 } } division = { id = { type = 12700 id = 676 } name = "HMS Active " flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 397951 } name = "RN Fleet 91" location = 2598 prevprov = 2599 home = 17 base = 17 mission = { type = asw target = 2597 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2598 } morale = 0.5000 leader = { id = { type = 6 id = 1358 } name = "Stephenson" tag = ENG picture = "L1358" category = admiral rank = 2 y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = old_guard trait = spotter } division = { id = { type = 4712 id = 280847 } name = "HMS Manchester" flag = 41008 mod = { 22 22 5 2 140 -1 0 0 0 } brig = { 18 21 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 0 0 0.5900 0.7500 33 8 5 0 -0.0500 -0.1000 1 1 } naval = { 1.1000 0.0130 9.3750 0.2000 3.7500 2 5 3 5 3 0 3600 0 } } division = { id = { type = 12700 id = 1112 } name = "HMS Eclipse" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 398941 } name = "RN Fleet 92" location = 2215 prevprov = 2207 home = 17 base = 17 mission = { type = asw target = 2213 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2215 } morale = 0.5000 leader = { id = { type = 6 id = 1558 } name = "Raw" tag = ENG picture = "L1558" category = admiral rank = 2 y = 1940 y = 1947 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = seawolf } division = { id = { type = 12700 id = 587 } name = "HMS Comet" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 388 } name = "HMS Wolverine" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 399827 } name = "RN Fleet 93" location = 2189 prevprov = 2188 home = 17 base = 17 mission = { type = asw target = 2187 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2188 } morale = 0.5000 movetime = { year = 1940 month = december day = 9 hour = 3 } movement = { 2188 } division = { id = { type = 12700 id = 354 } name = "HMS Venomous" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 385 } name = "HMS Witch" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 400218 } name = "RN Fleet 94" location = 2644 prevprov = 2640 home = 17 base = 17 mission = { type = asw target = 2644 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2644 } morale = 0.5000 leader = { id = { type = 6 id = 1346 } name = "Evans" tag = ENG picture = "L1346" category = admiral rank = 0 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 6 ry = 1941 skill = 3 } division = { id = { type = 12700 id = 507 } name = "HMS Achates" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 1150 } name = "HMS Speedy" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 6 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 400994 } name = "RN Fleet 95" location = 2526 prevprov = 2528 home = 17 base = 17 mission = { type = asw target = 2525 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2526 } morale = 0.5000 leader = { id = { type = 6 id = 1616 } name = "Voelcker" tag = ENG picture = "L1616" category = admiral rank = 2 y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = seawolf } division = { id = { type = 12700 id = 387 } name = "HMS Wivern" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 601 } name = "HMS Duncan" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 401969 } name = "RN Fleet 96" location = 2559 prevprov = 2536 home = 17 base = 17 mission = { type = asw target = 2559 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2559 } morale = 0.5000 division = { id = { type = 12700 id = 1009 } name = "HMS Douglas" flag = 41008 mod = { 49 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.1000 0.1300 33 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.6250 1 2 2 2 1 0 2000 0 } } division = { id = { type = 12700 id = 597 } name = "HMS Delight" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 402449 } name = "RN Fleet 97" location = 2425 prevprov = 2431 home = 17 base = 17 mission = { type = asw target = 2424 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2425 } morale = 0.5000 division = { id = { type = 12700 id = 548 } name = "HMS Vimy" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1128 } name = "HMS Fury" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 403276 } name = "RN Fleet 98" location = 2251 prevprov = 2253 home = 17 base = 17 mission = { type = asw target = 2249 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2251 } morale = 0.5000 leader = { id = { type = 6 id = 1366 } name = "Creighton" tag = ENG picture = "L1366" category = admiral rank = 2 y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 experience = 10.5544 trait = old_guard trait = blockade_runner } division = { id = { type = 12700 id = 600 } name = "HMS Duchess" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20.3750 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 599 } name = "HMS Diana" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20.6250 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 403800 } name = "16th Squadron" location = 2211 prevprov = 2210 home = 17 base = 17 mission = { type = asw target = 2211 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2211 } morale = 0.5000 division = { id = { type = 12700 id = 535 } name = "HMS Winchester" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 528 } name = "HMS Verdun" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } landunit = { id = { type = 4712 id = 11526 } name = "XXIV Corps" location = 781 prevprov = 780 home = 781 mission = { task = 1 location = 783 } morale = 0.5000 leader = { id = { type = 6 id = 1069 } name = "Eastwood" tag = ENG picture = "L1069" category = general rank = 2 y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } movetime = { year = 1940 month = december day = 8 hour = 23 } movement = { 772 769 766 } division = { id = { type = 12700 id = 77 } name = "Canal Brigade" flag = 34864 mod = { 42 0 1 1 42 2 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.7217 0 0 0 0 } all = { 100 100 58.6554 63 94 0 0.0742 0.7100 0 9 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 16 17 100 2 16 2 5 0 0 0 0 10 0 } } hour = 123 } navalunit = { id = { type = 4712 id = 404699 } name = "17th Squadron" location = 2428 prevprov = 2427 home = 17 base = 17 mission = { type = asw target = 2427 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2428 } morale = 0.5000 division = { id = { type = 12700 id = 596 } name = "HMS Defender" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 546 } name = "HMS Woolston" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 405158 } name = "18th Squadron" location = 2229 prevprov = 2223 home = 17 base = 17 mission = { type = asw target = 2229 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2229 } morale = 0.5000 division = { id = { type = 12700 id = 1010 } name = "HMS Campbell" flag = 41008 mod = { 49 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.1000 0.1300 33 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.6250 1 2 2 2 1 0 2000 0 } } division = { id = { type = 12700 id = 1145 } name = "HMS Serene" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 6 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 405520 } name = "19th Squadron" location = 2228 prevprov = 2229 home = 17 base = 17 mission = { type = asw target = 2227 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2228 } morale = 0.5000 leader = { id = { type = 6 id = 1567 } name = "England" tag = ENG picture = "L1567" category = admiral rank = 1 y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 12700 id = 315 } name = "HMS Orion" flag = 41008 mod = { 22 22 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 5 1 5 3 0 2800 0 } } division = { id = { type = 12700 id = 357 } name = "HMS Volunteer" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 406337 } name = "20th Squadron" location = 2241 prevprov = 2246 home = 17 base = 17 mission = { type = asw target = 2241 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2241 } morale = 0.5000 leader = { id = { type = 6 id = 1531 } name = "Goldsmith" tag = ENG picture = "L1531" category = admiral rank = 2 y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = old_guard trait = blockade_runner } division = { id = { type = 12700 id = 591 } name = "HMS Cygnet" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 675 } name = "HMS Antelope" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 407109 } name = "21st Squadron" location = 2300 prevprov = 2294 home = 17 base = 17 mission = { type = asw target = 2294 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2299 } morale = 0.5000 leader = { id = { type = 6 id = 1593 } name = "Rogers" tag = ENG picture = "L1593" category = admiral rank = 2 y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1945 skill = 1 trait = blockade_runner } movetime = { year = 1940 month = december day = 9 hour = 20 } movement = { 2299 } division = { id = { type = 12700 id = 430 } name = "HMS Caledon" flag = 41008 mod = { 22 22 2 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.5100 0.6500 29 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 2 3 1 3 2 0 2400 0 } } division = { id = { type = 12700 id = 397 } name = "HMS Thanet" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 407526 } name = "22nd Squadron" location = 2363 prevprov = 2362 home = 17 base = 17 mission = { type = asw target = 2362 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2362 } morale = 0.5000 leader = { id = { type = 6 id = 1585 } name = "Moir" tag = ENG picture = "L1585" category = admiral rank = 2 y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1945 skill = 2 trait = old_guard } movetime = { year = 1940 month = december day = 9 hour = 0 } movement = { 2362 } division = { id = { type = 12700 id = 1127 } name = "HMS Foxhound" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 1125 } name = "HMS Foresight" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 407892 } name = "23rd Squadron" location = 2422 prevprov = 2421 home = 17 base = 17 mission = { type = asw target = 2421 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2421 } morale = 0.5000 leader = { id = { type = 6 id = 1404 } name = "Willis" tag = ENG picture = "L1404" category = admiral rank = 1 y = 1940 y = 1943 y = 1945 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = superior_tactician } movetime = { year = 1940 month = december day = 9 hour = 13 } movement = { 2421 } division = { id = { type = 12700 id = 435 } name = "HMS Cardiff" flag = 41008 mod = { 22 22 2 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.5100 0.6500 29 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 2 3 1 3 2 0 2400 0 } } division = { id = { type = 12700 id = 407 } name = "HMS Enterprise" flag = 41008 mod = { 22 22 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 5 1 5 3 0 2800 0 } } } navalunit = { id = { type = 4712 id = 408361 } name = "24th Squadron" location = 2177 prevprov = 2178 home = 17 base = 17 mission = { type = asw target = 2295 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2296 } morale = 0.5000 movetime = { year = 1940 month = december day = 8 hour = 21 } movement = { 2175 2181 2193 2194 2195 2430 2279 2277 2264 2259 2262 2255 2256 2294 2301 2298 2296 } division = { id = { type = 12700 id = 386 } name = "HMS Witherington" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 532 } name = "HMS Vansittart" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 408804 } name = "25th Squadron" location = 2255 prevprov = 2262 home = 17 base = 17 mission = { type = asw target = 2254 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2255 } morale = 0.5000 leader = { id = { type = 6 id = 1392 } name = "Tomkinson" tag = ENG picture = "L1392" category = admiral rank = 2 y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1942 skill = 2 trait = old_guard } division = { id = { type = 12700 id = 564 } name = "HMS Boadicea" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 4712 id = 41666 } name = "HMS Grenville" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 409331 } name = "26th Squadron" location = 2262 prevprov = 2261 home = 17 base = 17 mission = { type = asw target = 2261 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2262 } morale = 0.5000 division = { id = { type = 12700 id = 1171 } name = "HMS Versatile" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1180 } name = "HMS Whirlwind" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } landunit = { id = { type = 12700 id = 24 } name = "London District" location = 766 prevprov = 767 home = 782 mission = { type = attack target = 769 percentage = 1 night = yes startdate = { year = 1940 month = december day = 3 hour = 10 } task = 1 location = 769 } morale = 0.5000 leader = { id = { type = 6 id = 1224 } name = "Montgomery" tag = ENG picture = "L1224" category = general rank = 0 y = 1938 y = 1940 y = 1942 y = 1944 max_skill = 8 ry = 1990 skill = 4 experience = 85.2363 trait = logistics_wizard trait = defensive_doctrine trait = fortress_buster } movetime = { year = 1940 month = december day = 12 hour = 0 } movement = { 769 } retreat = yes division = { id = { type = 12700 id = 25 } name = "56th '1st London' Infantry Division" flag = 34864 mod = { 2 2 1 1 2 2 0 0 0 } brig = { 7 0 0 0 0 3 0 0 0 0 0.9085 0 0 0 0 } all = { 91.2748 100 22.8055 63 115 26.3464 0 2.9500 5.1350 12 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 33 78 1 27 7 30 0 0 0 0 0 0 } } division = { id = { type = 12700 id = 48 } name = "Arab Camel Corps" flag = 34864 mod = { 1 1 2 0 1 3 0 0 0 } all = { 87.6716 100 20.8804 63 94 13.4611 0.1201 1.4600 0 11 15 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 19 21 100 3 17 0 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 399372 } name = "66th Infantry Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 10 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 90.9129 100 25.9557 67.2000 115 16.7465 0 1.5500 0.4500 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 97 2 25 2 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 378403 } name = "59th 'Staffordshire' Division" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 96.1052 100 21.7115 63 94 20.9111 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 231970 } name = "15th 'Scottish' Division" flag = 34864 mod = { 0 0 1 0 0 2 0 0 0 } all = { 95.5750 100 20.8804 63 94 11.1593 0.2054 0.6700 0 8 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 2 17 0 10 0 0 0 0 0 0 } } division = { id = { type = 12700 id = 14 } name = "52nd 'Lowland' Division" flag = 34864 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.8742 0 0 0 0 } all = { 95.8871 100 21.1390 69.3000 94 25.5611 0.2115 1.4600 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 23 2 8 0 0 0 0 10 0 } } division = { id = { type = 12700 id = 1504 } name = "4th Gurkha Rifles" flag = 34864 mod = { 47 8 1 0 47 2 0 0 0 } all = { 95.0033 100 21.3579 75.6000 94 29.0585 0 1.6500 0 8 14 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 24 100 0 20 0 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 391153 } name = "61st Infantry Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 11 0 0 0 0 1 0 0 0 0 0.1416 0 0 0 0 } all = { 92.4413 100 22.2472 63 94 10.9316 0 1.1300 0 8 29 8 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 26 28 100 2 24 3 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 418175 } name = "76th Infantry Division" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 92.8733 100 20.8804 63 94 22.3206 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 444441 } name = "54th 'East Anglia' Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 10 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 85.3524 100 31.3848 67.2000 115 17.7714 0 1.5500 0.4500 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 97 2 25 2 10 0 0 0 0 0 0 } } hour = 128 } navalunit = { id = { type = 4712 id = 409753 } name = "27th Squadron" location = 2583 prevprov = 2587 home = 17 base = 17 mission = { type = asw target = 2583 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2587 } morale = 0.5000 movetime = { year = 1940 month = december day = 9 hour = 4 } movement = { 2587 } division = { id = { type = 12700 id = 1345 } name = "Sollum" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 37 39 39 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } division = { id = { type = 12700 id = 671 } name = "HMS Valorous" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 410810 } name = "28th Squadron" location = 2222 prevprov = 2223 home = 17 base = 17 mission = { type = asw target = 2220 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2222 } morale = 0.5000 division = { id = { type = 12700 id = 355 } name = "HMS Verity" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1156 } name = "HMS Swordsman" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 8 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } airunit = { id = { type = 4712 id = 411495 } name = "No.9 Group" location = 128 prevprov = 109 home = 26 base = 26 mission = { type = rebase target = 429 percentage = 0 night = yes task = 1 location = 429 } morale = 0.5000 leader = { id = { type = 6 id = 1477 } name = "Saul" tag = ENG picture = "L1477" category = commander rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1945 skill = 3 experience = 63.6025 trait = superior_tactician } movetime = { year = 1940 month = december day = 8 hour = 19 } movement = { 130 139 180 174 175 176 192 190 346 403 2735 2734 420 426 424 428 425 2180 2181 429 } division = { id = { type = 4712 id = 410716 } name = "No.226 RAF Fighter Wing" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 4.7416 35 155 40.3695 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 493054 } name = "No.23 RAF Fighter Wing" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 4.7416 35 155 44.3856 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 499756 } name = "No.24 RAF Fighter Wing" flag = 36912 mod = { 12 12 1 0 12 2 0 0 0 } all = { 100 100 6.6834 37 157 41.5144 0 1.6100 2.7500 450 11 14 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 6 8 1 4 1 3 0 400 340282346638528860000000000000000000000.0000 0 } } } airunit = { id = { type = 4712 id = 411835 } name = "No.4 Group" location = 29 prevprov = 2698 home = 29 base = 29 mission = { type = strategic_bombardment target = 127 percentage = 0.8000 startdate = { year = 1940 month = december day = 8 hour = 14 } enddate = { year = 1941 month = february day = 8 hour = 14 } } morale = 0.5000 leader = { id = { type = 6 id = 1416 } name = "Bottomley" tag = ENG picture = "L1416" category = commander rank = 2 y = 1938 y = 1940 y = 1943 y = 1947 max_skill = 7 ry = 1990 skill = 3 experience = 43.9640 trait = carpet_bomber } division = { id = { type = 4712 id = 411790 } name = "No.1 RAF Strategic Wing" flag = 36912 mod = { 14 14 1 1 14 2 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 88.9879 100 39.9321 43 113 9.4682 0 6.8700 8.6000 250 13 12 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 3 3 14 10 6 0 3 0 1000 600 1 } } division = { id = { type = 12700 id = 127 } name = "No.17 RAF Coastal Group" flag = 36912 mod = { 16 16 1 0 16 2 0 0 0 } all = { 98.7258 100 35.9092 40 135 9.8528 0 3.7300 5.5000 300 7 5 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 4 1 6 1 6 0 9 0 1000 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 12700 id = 113 } name = "No.18 RAF Coastal Group" flag = 36912 mod = { 16 16 1 0 16 2 0 0 0 } all = { 100 100 37.3567 40 135 9.9101 0 3.7300 5.5000 300 7 5 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 4 1 6 1 6 0 9 0 1000 340282346638528860000000000000000000000.0000 0 } } } navalunit = { id = { type = 4712 id = 411899 } name = "29th Squadron" location = 2359 prevprov = 2358 home = 17 base = 17 mission = { type = asw target = 2357 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2361 } morale = 0.5000 movetime = { year = 1940 month = december day = 9 hour = 7 } movement = { 2361 } division = { id = { type = 12700 id = 1152 } name = "HMS Spindrift" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 6 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 544 } name = "HMS Wolsey" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 413145 } name = "30th Squadron" location = 2533 prevprov = 2534 home = 17 base = 17 mission = { type = asw target = 2444 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2184 } morale = 0.5000 movetime = { year = 1940 month = december day = 9 hour = 15 } movement = { 2546 2569 2629 2219 2214 2204 2200 2198 2197 2453 2176 2178 2738 2180 2184 } division = { id = { type = 12700 id = 1147 } name = "HMS Senator" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 6 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 523 } name = "HMS Wakeful" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 413764 } name = "31st Squadron" location = 2564 prevprov = 2449 home = 17 base = 17 mission = { type = asw target = 2438 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2184 } morale = 0.5000 leader = { id = { type = 6 id = 1331 } name = "Austin" tag = ENG picture = "L1331" category = admiral rank = 2 y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = old_guard trait = blockade_runner } movetime = { year = 1940 month = december day = 9 hour = 5 } movement = { 2567 2542 2543 2534 2533 2546 2569 2629 2219 2214 2204 2200 2198 2197 2453 2176 2178 2738 2180 2184 } division = { id = { type = 12700 id = 1141 } name = "HMS Salmon" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 8 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 380 } name = "HMS Delhi" flag = 41008 mod = { 22 22 2 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.5100 0.6500 29 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 2 3 1 3 2 0 2400 0 } } } navalunit = { id = { type = 4712 id = 414459 } name = "32nd Squadron" location = 2630 prevprov = 2640 home = 17 base = 17 mission = { type = asw target = 2640 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2642 } morale = 0.5000 movetime = { year = 1940 month = december day = 9 hour = 8 } movement = { 2642 } division = { id = { type = 12700 id = 560 } name = "HMS Windsor" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1178 } name = "HMS Watchman" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 415499 } name = "33rd Squadron" location = 2580 prevprov = 2583 home = 17 base = 17 mission = { type = asw target = 2595 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2184 } morale = 0.5000 leader = { id = { type = 6 id = 1341 } name = "Tweedie" tag = ENG picture = "L1341" category = admiral rank = 2 y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1941 skill = 2 trait = old_guard } movetime = { year = 1940 month = december day = 8 hour = 22 } movement = { 2579 2574 2573 2572 2571 2570 2568 2624 2219 2214 2204 2200 2198 2197 2453 2176 2178 2738 2180 2184 } division = { id = { type = 12700 id = 1174 } name = "HMS Vortigern" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1113 } name = "HMS Electra" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 415945 } name = "34th Squadron" location = 2304 prevprov = 2305 home = 17 base = 17 mission = { type = asw target = 2304 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2304 } morale = 0.5000 leader = { id = { type = 6 id = 1342 } name = "Ionides" tag = ENG picture = "L1342" category = admiral rank = 2 y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = seawolf } division = { id = { type = 4712 id = 54519 } name = "HMS Hunter" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 1116 } name = "HMS Escort" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } } landunit = { id = { type = 12700 id = 35 } name = "Egypt Command" location = 769 prevprov = 766 home = 11 mission = { task = 1 location = 767 } morale = 0.5000 leader = { id = { type = 6 id = 1174 } name = "Ironside" tag = ENG picture = "L1174" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1940 max_skill = 6 ry = 1941 skill = 3 experience = 40.4053 trait = logistics_wizard trait = old_guard } movetime = { year = 1940 month = december day = 15 hour = 18 } movement = { 767 } division = { id = { type = 12700 id = 36 } name = "Middle East Army HQ" flag = 34864 mod = { 10 10 0 0 10 1 0 0 0 } all = { 87.6329 100 13.1518 42 94 5.8979 0.6966 3.8800 0 8 4 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 15 100 1 1 0 10 0 0 0 0 0 0 } } hour = 59 } landunit = { id = { type = 4712 id = 400413 } name = "XXXVIII Corps" location = 850 prevprov = 850 home = 850 mission = { type = anti_partisan_duty target = 850 percentage = 1 night = yes startdate = { year = 1940 month = january day = 27 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 1080 } name = "Gammell" tag = ENG picture = "L1080" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 350809 } name = "50th 'Northumbrian' Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 10 0 0 0 0 1 0 0 0 0 0.1214 0 0 0 0 } all = { 100 100 67.2000 67.2000 115 5 0 1.4800 0.1950 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 26 30 97 2 24 2 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 335134 } name = "XXXI Corps" location = 767 prevprov = 765 home = 429 mission = { task = 1 location = 767 } morale = 0.5000 leader = { id = { type = 6 id = 1223 } name = "Norrie" tag = ENG picture = "L1223" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 57.5520 trait = panzer_leader } division = { id = { type = 4712 id = 332364 } name = "46th 'North Midlands' Division" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 45.6403 63 94 18.0919 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } dig_in = 2.4000 } landunit = { id = { type = 4712 id = 3244 } name = "X Corps" location = 822 prevprov = 824 home = 812 mission = { type = support_attack target = 825 percentage = 1 night = yes startdate = { year = 1940 month = november day = 29 hour = 21 } } morale = 0.5000 leader = { id = { type = 6 id = 1092 } name = "Holmes" tag = ENG picture = "L1092" category = general rank = 1 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 44.9065 trait = jungle_expert } division = { id = { type = 12700 id = 76 } name = "Cairo Brigade" flag = 34864 mod = { 42 0 1 1 42 2 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.7800 0 0 0 0 } all = { 99.9825 100 51.9821 63 94 6.8050 0.0768 0.7100 0 9 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 16 17 100 2 16 2 5 0 0 0 0 10 0 } } dig_in = 5.6000 } landunit = { id = { type = 4712 id = 451178 } name = "XXIX Corps" location = 830 prevprov = 838 home = 839 morale = 0.5000 leader = { id = { type = 6 id = 1181 } name = "Kirke" tag = ENG picture = "L1181" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 5 ry = 1941 skill = 2 experience = 21.2224 trait = old_guard } division = { id = { type = 4712 id = 449623 } name = "21st Army Group" flag = 34864 mod = { 10 10 0 1 10 1 0 0 0 } brig = { 13 0 0 0 0 0 0 0 0 0 0.9466 0 0 0 0 } all = { 100 100 41.9321 44.8000 102 14.7950 0.8615 4.3800 0.4800 9 7 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 19 19 100 1 4 1 10 0 0 0 0 0 1 } } dig_in = 10.4000 } landunit = { id = { type = 4712 id = 480988 } name = "Home Guards 2nd Corps" location = 25 prevprov = 25 home = 25 mission = { type = anti_partisan_duty target = 25 percentage = 1 night = yes startdate = { year = 1940 month = april day = 4 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 1202 } name = "Petre" tag = ENG picture = "L1202" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1945 skill = 2 experience = 20.7644 } division = { id = { type = 4712 id = 480990 } name = "3. Home Guards" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 100 100 63 63 94 10.0000 0.0650 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 480996 } name = "Home Guards 4th Corps" location = 27 prevprov = 27 home = 27 mission = { type = anti_partisan_duty target = 27 percentage = 1 night = yes startdate = { year = 1940 month = april day = 4 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 1177 } name = "Johnson" tag = ENG picture = "L1177" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 20.0504 } division = { id = { type = 4712 id = 480998 } name = "7. Home Guards" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 100 100 63 63 94 10.0000 0.0650 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 481000 } name = "Home Guards 5th Corps" location = 23 prevprov = 23 home = 23 mission = { type = anti_partisan_duty target = 23 percentage = 1 night = yes startdate = { year = 1940 month = april day = 4 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 1007 } name = "Allfrey" tag = ENG picture = "L1007" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 481002 } name = "9. Home Guards" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 100 100 63 63 94 10.0000 0.0650 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } dig_in = 25 } navalunit = { id = { type = 4712 id = 481939 } name = "Force T" location = 2189 prevprov = 2188 home = 5 base = 5 mission = { type = asw target = 2187 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2187 } morale = 0.5000 movetime = { year = 1940 month = december day = 9 hour = 7 } movement = { 2188 2187 } division = { id = { type = 4712 id = 477050 } name = "HMS Liverpool" flag = 41008 mod = { 22 22 5 1 140 -1 0 0 0 } brig = { 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 10.0000 0 0.5900 0.7500 33 10 7 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 9 0.1800 3.7500 2 4 3 4 3 0 3600 0 } } division = { id = { type = 12700 id = 1136 } name = "HMS Amazon" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 482281 } name = "42nd Squadron" location = 2285 prevprov = 2706 home = 17 base = 17 mission = { type = asw target = 2666 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2181 } morale = 0.5000 leader = { id = { type = 6 id = 1599 } name = "Lyon" tag = ENG picture = "L1599" category = admiral rank = 0 y = 1930 y = 1938 y = 1942 y = 1990 max_skill = 6 ry = 1944 skill = 3 } movetime = { year = 1940 month = december day = 9 hour = 0 } movement = { 2283 2278 2430 2195 2194 2193 2181 } division = { id = { type = 12700 id = 429 } name = "HMS Achilles" flag = 41008 mod = { 22 22 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 20 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 5 1 5 3 0 2800 0 } } division = { id = { type = 12700 id = 384 } name = "HMS Wishart" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } } airunit = { id = { type = 4712 id = 486021 } name = "No.5 Group" location = 18 prevprov = 16 home = 18 base = 18 mission = { type = strategic_bombardment target = 163 percentage = 0.8000 startdate = { year = 1940 month = november day = 13 hour = 8 } enddate = { year = 1941 month = january day = 13 hour = 8 } } morale = 0.5000 leader = { id = { type = 6 id = 1446 } name = "Hill" tag = ENG picture = "L1446" category = commander rank = 2 y = 1930 y = 1939 y = 1943 y = 1947 max_skill = 7 ry = 1990 skill = 3 experience = 58.8764 trait = superior_tactician } division = { id = { type = 12700 id = 112 } name = "No.16 RAF Coastal Group" flag = 36912 mod = { 16 16 1 0 16 2 0 0 0 } all = { 77.3454 100 26.3224 40 135 9.6129 0 3.7300 5.5000 300 7 5 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 4 1 6 1 6 0 9 0 1000 340282346638528860000000000000000000000.0000 0 } } } navalunit = { id = { type = 4712 id = 488688 } name = "RN Fleet 59" location = 2201 prevprov = 2205 home = 5 base = 5 mission = { type = asw target = 2644 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2184 } morale = 0.5000 movetime = { year = 1940 month = december day = 8 hour = 23 } movement = { 2200 2198 2197 2453 2176 2178 2738 2180 2184 } division = { id = { type = 12700 id = 347 } name = "HMS Montrose" flag = 41008 mod = { 49 25 1 1 140 -1 0 0 0 } brig = { 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 20 0 0.1000 0.1300 33 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.6250 1 2 2 2 1 0 2000 0 } } division = { id = { type = 12700 id = 1137 } name = "HMS Ambuscade" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } } airunit = { id = { type = 4712 id = 489176 } name = "No.12 Group" location = 2181 prevprov = 2180 home = 429 base = 429 mission = { type = convoy_air_raiding target = 2183 percentage = 0.8000 startdate = { year = 1940 month = november day = 25 hour = 21 } enddate = { year = 1941 month = january day = 25 hour = 21 } task = 1 location = 429 } morale = 0.5000 leader = { id = { type = 6 id = 1513 } name = "Coningham" tag = ENG picture = "L1513" category = commander rank = 2 y = 1939 y = 1940 y = 1943 y = 1990 max_skill = 8 ry = 1990 skill = 4 experience = 101.7048 trait = tank_buster } movetime = { year = 1940 month = december day = 8 hour = 19 } movement = { 429 } division = { id = { type = 4712 id = 489126 } name = "Far East Wing" flag = 36912 mod = { 15 15 2 1 15 3 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 40.5747 45 140 15.3935 0 5.0600 6.1000 350 12 11 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 12 5 16 2 7 0 700 600 1 } } } navalunit = { id = { type = 4712 id = 489193 } name = "41st Squadron" location = 2218 prevprov = 2627 home = 5 base = 5 mission = { type = asw target = 2525 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2184 } morale = 0.5000 movetime = { year = 1940 month = december day = 9 hour = 21 } movement = { 2205 2201 2200 2198 2197 2453 2176 2178 2738 2180 2184 } division = { id = { type = 12700 id = 1179 } name = "HMS Waterhen" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 4712 id = 58684 } name = "HMS Hero" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 490085 } name = "38th Squadron" location = 2559 prevprov = 2536 home = 17 base = 17 mission = { type = asw target = 2559 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2559 } morale = 0.5000 division = { id = { type = 4712 id = 421354 } name = "HMS Imperial" flag = 41008 mod = { 25 25 4 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 5.0000 0 0.2000 0.2500 37 2 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 10.4000 0.1700 1.2500 1 3 7 3 2 0 3000 0 } } division = { id = { type = 12700 id = 1115 } name = "HMS Escapade" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 490534 } name = "36th Squadron" location = 2484 prevprov = 2483 home = 17 base = 17 mission = { type = asw target = 2424 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2184 } morale = 0.5000 movetime = { year = 1940 month = december day = 9 hour = 4 } movement = { 2555 2557 2556 2560 2559 2536 2528 2530 2531 2644 2640 2630 2628 2627 2218 2205 2201 2200 2198 2197 2453 2176 2178 2738 2180 2184 } division = { id = { type = 12700 id = 1111 } name = "HMS Echo" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 538 } name = "HMS Vesper" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 491664 } name = "39th Squadron" location = 2251 prevprov = 2252 home = 17 base = 17 mission = { type = asw target = 2249 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2251 } morale = 0.5000 division = { id = { type = 12700 id = 1163 } name = "HMS Trusty" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 6 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1158 } name = "HMS Thisbe" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 6 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 492710 } name = "Force V" location = 2211 prevprov = 2210 home = 5 base = 5 mission = { type = asw target = 2211 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2211 } morale = 0.5000 division = { id = { type = 4712 id = 478934 } name = "HMS Afridi" flag = 41008 mod = { 49 25 5 1 140 -1 0 0 0 } brig = { 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 10.0000 0 0.2600 0.3300 39 6 5 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 9 0.1700 1.6250 2 4 4 4 3 0 3500 0 } } division = { id = { type = 4712 id = 388212 } name = "HMS Avenger" flag = 41520 mod = { 27 27 2 1 140 -1 0 0 0 } brig = { 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 53 53 59 5.0000 0 0.5100 1.3000 18 6 11 0 -0.0500 -0.1000 1 1 } naval = { 2 5 7 1 6.5000 1 5 9 2 2 0 4000 0 } } } landunit = { id = { type = 4712 id = 490476 } name = "XXXIX Corps" location = 15 prevprov = 15 home = 15 mission = { type = anti_partisan_duty target = 15 percentage = 1 night = yes startdate = { year = 1940 month = may day = 7 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 1240 } name = "Pargiter" tag = ENG picture = "L1240" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 experience = 16.9678 trait = defensive_doctrine } division = { id = { type = 4712 id = 480991 } name = "4. Home Guards" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 100 100 63 63 94 10.0000 0.0650 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 490478 } name = "XLI Corps" location = 5 prevprov = 5 home = 5 mission = { type = anti_partisan_duty target = 5 percentage = 1 night = yes startdate = { year = 1940 month = september day = 29 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 1032 } name = "Beckwith-Smith" tag = ENG picture = "L1032" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 480987 } name = "2. Home Guards" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 100 100 63 63 94 10.0000 0.0650 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 48267 } name = "XXX Corps" location = 838 prevprov = 830 home = 839 mission = { task = 1 location = 838 } morale = 0.5000 leader = { id = { type = 6 id = 1014 } name = "Auchinleck" tag = ENG picture = "L1014" category = general rank = 0 y = 1930 y = 1940 y = 1941 y = 1946 max_skill = 9 ry = 1990 skill = 5 experience = 120.6552 trait = logistics_wizard trait = defensive_doctrine trait = offensive_doctrine } division = { id = { type = 4712 id = 48140 } name = "B.E.F." flag = 34864 mod = { 10 10 0 1 10 1 0 0 0 } brig = { 10 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 45.6989 46.2000 115 2.0214 0.5908 4.6900 0.4500 8 7 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 97 1 6 1 10 0 0 0 0 0 0 } } dig_in = 5.6000 } airunit = { id = { type = 4712 id = 502095 } name = "No.13 Group" location = 25 prevprov = 2682 home = 25 base = 25 mission = { type = strategic_bombardment target = 144 percentage = 0.8000 startdate = { year = 1940 month = november day = 22 hour = 19 } enddate = { year = 1941 month = january day = 22 hour = 19 } } morale = 0.5000 leader = { id = { type = 6 id = 1429 } name = "Cochrane" tag = ENG picture = "L1429" category = commander y = 1940 y = 1942 y = 1944 y = 1949 max_skill = 7 ry = 1990 skill = 3 experience = 46.9300 trait = carpet_bomber } division = { id = { type = 4712 id = 502076 } name = "No.2 RAF Strategic Wing" flag = 36912 mod = { 14 14 1 1 14 2 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 81.4549 100 25.3312 43 113 11.2739 0 6.8700 8.6000 250 13 12 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 3 3 14 10 6 0 3 0 1000 600 1 } } } navalunit = { id = { type = 4712 id = 510554 } name = "Force Y" location = 2559 prevprov = 2536 home = 5 base = 5 mission = { type = asw target = 2559 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2559 } morale = 0.5000 division = { id = { type = 4712 id = 495822 } name = "HMS Ashanti" flag = 41008 mod = { 49 25 5 1 140 -1 0 0 0 } brig = { 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 10.0000 0 0.2600 0.3300 39 6 5 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 9 0.1700 1.6250 2 4 4 4 3 0 3500 0 } } division = { id = { type = 12700 id = 362 } name = "HMS Wild Swan" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } } landunit = { id = { type = 4712 id = 55731 } name = "XVI Corps" location = 810 prevprov = 805 home = 810 mission = { type = anti_partisan_duty target = 810 percentage = 1 night = yes startdate = { year = 1940 month = september day = 29 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 1036 } name = "Carr" tag = ENG picture = "L1036" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 27.9380 trait = logistics_wizard } division = { id = { type = 12700 id = 26 } name = "47th '2nd London' Infantry Division" flag = 34864 mod = { 2 2 1 1 2 2 0 0 0 } brig = { 7 0 0 0 0 3 0 0 0 0 0.7645 0 0 0 0 } all = { 100 100 63 63 115 10.9394 0 2.9500 5.1350 12 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 33 78 1 27 7 30 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 516651 } name = "23ème Corps d'Armée" location = 765 prevprov = 765 home = 382 morale = 0.5000 leader = { id = { type = 6 id = 1192 } name = "Liddell" tag = ENG picture = "L1192" category = general rank = 2 y = 1930 y = 1938 y = 1941 y = 1990 max_skill = 6 ry = 1943 skill = 3 experience = 53.8629 trait = defensive_doctrine } division = { id = { type = 12700 id = 23 } name = "48th 'South Midlands' Division" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.7796 0 0 0 0 } all = { 100 100 18.6535 63 94 23.1988 0.4788 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 26 100 2 23 2 10 0 0 0 0 10 0 } } dig_in = 0.8000 attack = { year = 1940 month = december day = 7 hour = 15 } } landunit = { id = { type = 12700 id = 50 } name = "Guiana Command" location = 813 prevprov = 814 home = 813 mission = { type = attack target = 815 percentage = 1 night = yes startdate = { year = 1940 month = december day = 5 hour = 0 } task = 1 location = 815 } morale = 0.5000 leader = { id = { type = 6 id = 1030 } name = "Beck" tag = ENG picture = "L1030" category = general rank = 2 y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 22.4449 } movetime = { year = 1941 month = january day = 15 hour = 10 } movement = { 815 } division = { id = { type = 12700 id = 51 } name = "Guiana Rifles" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 98.1465 100 47.0525 63 94 1.7202 0.1673 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } attack = { year = 1940 month = december day = 8 hour = 18 } hour = 90 time = no } landunit = { id = { type = 12700 id = 68 } name = "Singapore Command" location = 17 prevprov = 17 home = 17 mission = { type = anti_partisan_duty target = 17 percentage = 1 night = yes startdate = { year = 1940 month = july day = 15 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 1138 } name = "Gort" tag = ENG picture = "L1138" category = general rank = 0 y = 1930 y = 1937 y = 1938 y = 1943 max_skill = 8 ry = 1946 skill = 4 trait = offensive_doctrine } division = { id = { type = 12700 id = 69 } name = "Singapore Defence Force" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 100 100 63 63 94 0 0.1552 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } dig_in = 25 } navalunit = { id = { type = 4712 id = 533385 } name = "46th Squadron" location = 882 prevprov = 2242 home = 882 base = 348 morale = 0.5000 division = { id = { type = 4712 id = 25375 } name = "HMS Garland" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 343 } name = "M/S Empire Splendour" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 4712 id = 470494 } name = "M/S Empire Chieftain " flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 10.0000 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 4712 id = 160978 } name = "M/S Trojan Star " flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } } landunit = { id = { type = 4712 id = 528000 } name = "XXII Corps" location = 20 prevprov = 20 home = 20 mission = { type = anti_partisan_duty target = 20 percentage = 1 night = yes startdate = { year = 1940 month = july day = 16 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 1292 } name = "Sturges" tag = ENG picture = "L1292" category = general y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 52.6507 trait = commando } division = { id = { type = 4712 id = 481003 } name = "10. Home Guards" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 100 100 63 63 94 10.0000 0.0650 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } dig_in = 25 } airunit = { id = { type = 4712 id = 536020 } name = "No.6 Group" location = 429 prevprov = 2181 home = 429 base = 429 mission = { type = air_scramble target = 2181 percentage = 0.8000 night = yes startdate = { year = 1940 month = december day = 8 hour = 3 } enddate = { year = 1941 month = february day = 8 hour = 3 } } morale = 0.5000 leader = { id = { type = 6 id = 1489 } name = "Baker B.E." tag = ENG picture = "L1489" category = commander y = 1940 y = 1942 y = 1947 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 57.4919 trait = superior_tactician trait = spotter } division = { id = { type = 12700 id = 129 } name = "No.9 RAF Fighter Group" flag = 36912 mod = { 41 12 1 0 41 2 0 0 0 } all = { 86.8577 100 13.7168 30 130 25.8562 0 3.0600 5.5000 360 11 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 3 6 6 1 3 0 3 0 750 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 262020 } name = "No.213 RAF Fighter Wing" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 99.4764 100 9.1742 35 155 17.6377 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } } landunit = { id = { type = 4712 id = 400411 } name = "XXXVII Corps" location = 862 prevprov = 862 home = 862 mission = { type = anti_partisan_duty target = 862 percentage = 1 night = yes startdate = { year = 1940 month = september day = 29 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 1276 } name = "Schreiber" tag = ENG picture = "L1276" category = general y = 1940 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = fortress_buster } division = { id = { type = 4712 id = 376798 } name = "56th 'London' Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 10 0 0 0 0 1 0 0 0 0 0.1214 0 0 0 0 } all = { 100 100 67.2000 67.2000 115 5 0 1.4800 0.1950 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 26 30 97 2 24 2 10 0 0 0 0 0 0 } } dig_in = 25 } airunit = { id = { type = 4712 id = 536372 } name = "No.16 Group" location = 2179 prevprov = 2182 home = 429 base = 429 mission = { type = air_superiority target = 2179 percentage = 0.8000 startdate = { year = 1940 month = december day = 6 hour = 6 } enddate = { year = 1941 month = february day = 6 hour = 6 } task = 1 location = 429 } morale = 0.5000 leader = { id = { type = 6 id = 1421 } name = "Brand" tag = ENG picture = "L1421" category = commander rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 6 ry = 1944 skill = 3 experience = 76.5055 trait = superior_tactician } movetime = { year = 1940 month = december day = 8 hour = 19 } movement = { 2180 2181 429 } division = { id = { type = 4712 id = 455544 } name = "No.201 RN 'Coastal Naval Command'" flag = 36912 mod = { 16 16 1 1 16 2 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 95.7650 100 35.8146 43 138 19.0316 0 4.7500 6.1000 300 11 11 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 4 1 8 1 6 0 9 0 1000 600 1 } } division = { id = { type = 4712 id = 457997 } name = "No.9 RAF Fighter Wing" flag = 36912 mod = { 12 12 1 0 12 2 0 0 0 } all = { 99.4209 100 36.6053 37 157 25.7074 0 1.6100 2.7500 450 11 14 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 6 8 1 4 1 3 0 400 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 250652 } name = "No.212 RAF Fighter Wing" flag = 36912 mod = { 12 12 1 0 12 2 0 0 0 } all = { 100 100 37 37 157 25.0081 0 1.6100 2.7500 450 11 14 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 6 8 1 4 1 3 0 400 340282346638528860000000000000000000000.0000 0 } } } navalunit = { id = { type = 4712 id = 536497 } name = "RN Fleet 40" location = 765 prevprov = 2177 home = 382 base = 765 morale = 0.5000 leader = { id = { type = 6 id = 1337 } name = "Cunningham J.H.D." tag = ENG picture = "L1337" category = admiral rank = 0 y = 1930 y = 1939 y = 1943 y = 1946 max_skill = 8 ry = 1990 skill = 4 experience = 82.1840 } division = { id = { type = 4712 id = 124286 } name = "HMS Glasgow" flag = 41008 mod = { 22 22 4 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37.5216 39 39 2.7500 0 0.8700 1.1000 33 4 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 7 0.2600 5.5000 2 5 2 5 3 0 3200 0 } } division = { id = { type = 4712 id = 542230 } name = "M/S Samfleet " flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 29.2515 30 30 10.0000 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 12700 id = 329 } name = "M/S Suffolk" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 29.2515 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 4712 id = 470492 } name = "M/S Empire Charmain " flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 29.2515 30 30 10.0000 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 4712 id = 17930 } name = "HMS Gipsy" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 4712 id = 509901 } name = "M/S Fort Langley " flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 10.0000 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 4712 id = 470493 } name = "M/S Maloja " flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 10.0000 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 12700 id = 345 } name = "M/S Resolution" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 4712 id = 509900 } name = "M/S Lars Bay " flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 10.0000 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 15500 id = 26 } name = "Adamastos" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 78.7067 100 30 30 30 4.7908 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 12700 id = 330 } name = "M/S Trojan Star" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 81.3931 100 30 30 30 8.5257 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 12700 id = 340 } name = "M/S Essex" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 12700 id = 341 } name = "M/S Maloja" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 4712 id = 458017 } name = "M/S Andes " flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 10.0000 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } } navalunit = { id = { type = 12600 id = 23 } name = "2. Kystvaktdistrikt" location = 2200 prevprov = 2198 home = 348 base = 348 mission = { type = rebase target = 1517 percentage = 0.2000 startdate = { year = 1940 month = november day = 12 hour = 3 } enddate = { year = 9999 month = february day = 1 hour = 1 } task = 1 location = 1517 } morale = 0.0010 leader = { id = { type = 6 id = 1391 } name = "Davies" tag = ENG picture = "L1391" category = admiral rank = 1 y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1945 skill = 2 experience = 24.0656 trait = spotter } movetime = { year = 1940 month = december day = 12 hour = 11 } movement = { 2210 2207 2215 1517 } division = { id = { type = 12600 id = 31 } name = "A-2" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 1.5071 33 33 0.6900 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 12600 id = 32 } name = "A-3" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 1.5071 33 33 1.6250 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 12600 id = 33 } name = "A-4" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 1.5071 33 33 1.1250 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 12600 id = 34 } name = "B-1" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 3.0364 33 33 0.2500 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 12600 id = 35 } name = "B-2" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 3.0364 33 33 1.8762 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 12600 id = 36 } name = "B-3" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 3.0364 33 33 1.3913 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 12600 id = 37 } name = "B-4" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 80.2717 100 2.9980 33 33 2.3837 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 12600 id = 38 } name = "B-5" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 3.0364 33 33 1.1250 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 12600 id = 39 } name = "B-6" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 81.2717 100 2.9893 33 33 3.9339 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } } navalunit = { id = { type = 4712 id = 4684 } name = "II. KNM Flaadestyrke" location = 2329 prevprov = 2333 home = 23 base = 19 mission = { type = asw target = 2329 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2333 } morale = 0.5000 movetime = { year = 1940 month = december day = 9 hour = 2 } movement = { 2333 } division = { id = { type = 12600 id = 25 } name = "KNM Troll" flag = 41008 mod = { 25 25 0 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31.4722 39 39 2.3275 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3.4000 0.1200 0.3250 1 1 3 1 1 0 1200 0 } } division = { id = { type = 12600 id = 26 } name = "KNM Draug" flag = 41008 mod = { 25 25 0 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 33.7879 39 39 1.5000 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3.4000 0.1200 0.3250 1 1 3 1 1 0 1200 0 } } } navalunit = { id = { type = 4712 id = 537621 } name = "59th Squadron" location = 2247 prevprov = 2248 home = 429 base = 429 mission = { type = asw target = 2247 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2247 } morale = 0.5000 division = { id = { type = 12700 id = 395 } name = "HMS Ajax" flag = 41008 mod = { 22 22 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 21.1250 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 5 1 5 3 0 2800 0 } } division = { id = { type = 12700 id = 566 } name = "HMS Brazen" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 95.2012 100 35.5960 39 39 21.2341 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } } landunit = { id = { type = 4712 id = 539235 } name = "VI Corps" location = 836 prevprov = 837 home = 839 mission = { task = 1 location = 838 } morale = 0.5000 leader = { id = { type = 6 id = 1095 } name = "Beresford-Peirse" tag = ENG picture = "L1095" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 41.6551 trait = logistics_wizard trait = offensive_doctrine } movetime = { year = 1940 month = december day = 10 hour = 12 } movement = { 838 } division = { id = { type = 12700 id = 28 } name = "Northern Ireland Defense" flag = 34864 mod = { 0 0 1 0 0 2 0 0 0 } all = { 99.9593 100 36.9878 63 94 7.0090 0.1087 0.6700 0 8 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 2 17 0 10 0 0 0 0 0 0 } } hour = 259 } landunit = { id = { type = 4712 id = 92066 } name = "V. Corps al-Misr" location = 796 prevprov = 797 home = 796 mission = { task = 1 location = 797 } morale = 0.5000 control = "EGY" leader = { id = { type = 6 id = 512011 } name = "Goktai" tag = EGY picture = "L512011" category = general rank = 2 y = 1930 y = 1938 y = 1943 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = logistics_wizard } movetime = { year = 1940 month = december day = 19 hour = 9 } movement = { 787 788 789 783 784 785 780 781 771 765 767 } division = { id = { type = 4712 id = 54746 } name = "al-Almshah al-2r" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 35.6541 42 202 0 0.2160 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } hour = 23 } landunit = { id = { type = 4712 id = 65631 } name = "II. Corps al-Misr" location = 813 prevprov = 797 home = 813 mission = { task = 1 location = 780 } morale = 0.5000 control = "EGY" leader = { id = { type = 6 id = 512013 } name = "Kamel" tag = EGY picture = "M512087" category = general rank = 1 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = defensive_doctrine } movetime = { year = 1940 month = december day = 23 hour = 23 } movement = { 817 } division = { id = { type = 4712 id = 65405 } name = "al-Milishiya al-1i" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 15.9846 42 202 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 90939 } name = "al-Milishiya al-2i" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 15.9846 42 202 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } hour = 406 } landunit = { id = { type = 4712 id = 539544 } name = "XXVIII Corps" location = 827 prevprov = 835 home = 1053 morale = 0.5000 leader = { id = { type = 6 id = 1010 } name = "Anderson D.F." tag = ENG picture = "L1010" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 35.8003 } division = { id = { type = 12700 id = 1516 } name = "1st Czechoslovak Mixed Brigade" flag = 34864 mod = { 0 0 2 0 0 3 29 0 0 } all = { 100 100 44.4748 63 94 6 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } dig_in = 4.8000 } landunit = { id = { type = 4712 id = 539945 } name = "XXXV Corps" location = 769 prevprov = 766 home = 781 mission = { task = 1 location = 769 } morale = 0.5000 leader = { id = { type = 6 id = 1166 } name = "Hobart" tag = ENG picture = "L1166" category = general rank = 1 y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 3 experience = 52.3036 trait = panzer_leader } division = { id = { type = 12700 id = 1510 } name = "Polish Independent Brigade Group" flag = 34864 mod = { 2 2 1 0 2 2 1172 0 0 } all = { 100 100 25.6895 63 94 18.4628 0 2 4.1250 12 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 90 1 20 1 30 0 0 0 0 0 0 } } dig_in = 3.2000 } landunit = { id = { type = 4712 id = 481348 } name = "XXXVI Corps" location = 16 prevprov = 16 home = 16 mission = { type = anti_partisan_duty target = 16 percentage = 1 night = yes startdate = { year = 1940 month = august day = 2 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 1006 } name = "Alexander" tag = ENG picture = "L1006" category = general rank = 1 y = 1938 y = 1940 y = 1942 y = 1944 max_skill = 8 ry = 1990 skill = 4 experience = 81.6965 trait = defensive_doctrine } division = { id = { type = 4712 id = 480995 } name = "6. Home Guards" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 100 100 63 63 94 10.0000 0.0650 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } dig_in = 25 } navalunit = { id = { type = 4712 id = 542140 } name = "RN Fleet 87" location = 894 prevprov = 2243 home = 894 base = 348 morale = 0.5000 division = { id = { type = 12700 id = 333 } name = "M/S Hororata" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 4712 id = 77108 } name = "M/S Suffolk " flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 4712 id = 458015 } name = "M/S Clan Macauley " flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 10.0000 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 12700 id = 332 } name = "M/S Empire Arquebus" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } } navalunit = { id = { type = 4712 id = 542262 } name = "53rd Squadron" location = 2278 prevprov = 2283 home = 29 base = 5 mission = { task = 1 location = 2710 } morale = 0.5000 leader = { id = { type = 6 id = 1520 } name = "Chalmers" tag = ENG picture = "L1520" category = admiral rank = 2 y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1943 skill = 1 experience = 15.5440 } movetime = { year = 1940 month = december day = 9 hour = 0 } movement = { 2430 2195 2194 2191 2192 2180 2738 2178 2176 } division = { id = { type = 4712 id = 481799 } name = "M/S Sam Torch " flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 10.0000 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 12700 id = 337 } name = "M/S Andes" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 12700 id = 336 } name = "M/S Empire Captain" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } landunit = { id = { type = 12700 id = 58 } name = "Southern Command" location = 0 home = 19 morale = 0.5000 leader = { id = { type = 6 id = 1075 } name = "Green" tag = ENG picture = "L1075" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1941 skill = 2 experience = 22.4360 } division = { id = { type = 12700 id = 59 } name = "South African Rifles" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 62.9917 63 94 0 0.1577 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } target = 383 staging_province = 789 } } landunit = { id = { type = 12700 id = 8000 } name = "Egyptian Army" location = 769 prevprov = 765 home = 781 mission = { task = 1 location = 769 } morale = 0.5000 control = "EGY" leader = { id = { type = 6 id = 512006 } name = "el-Hakeem Amer" tag = EGY picture = "L512006" category = general rank = 1 y = 1938 y = 1939 y = 1942 y = 1946 max_skill = 4 ry = 1990 skill = 3 experience = 40.4027 } division = { id = { type = 12700 id = 8001 } name = "Royal Guards" flag = 34864 mod = { 1 1 2 0 1 3 0 0 0 } all = { 98.9391 100 22.0943 42 202 6.6480 0.9761 1.4600 0 11 15 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 19 21 100 3 17 0 10 0 0 0 0 0 0 } } dig_in = 2.4000 } landunit = { id = { type = 4712 id = 480984 } name = "Home Guards 1st Corps" location = 14 prevprov = 14 home = 14 mission = { type = anti_partisan_duty target = 14 percentage = 1 night = yes startdate = { year = 1940 month = august day = 9 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 1158 } name = "Cave-Browne" tag = ENG picture = "L1158" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 experience = 16.8922 trait = engineer } division = { id = { type = 4712 id = 480986 } name = "1. Home Guards" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 100 100 63 63 94 10.0000 0.0650 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 3236 } name = "VI Corps" location = 834 prevprov = 834 home = 1053 mission = { type = attack target = 832 percentage = 1 night = yes startdate = { year = 1940 month = november day = 13 hour = 23 } task = 1 location = 832 } morale = 0.5000 leader = { id = { type = 6 id = 1137 } name = "Gordon-Finlayson" tag = ENG picture = "L1137" category = general rank = 1 y = 1930 y = 1937 y = 1939 y = 1990 max_skill = 5 ry = 1942 skill = 2 experience = 20.8177 } movetime = { year = 1940 month = december day = 25 hour = 6 } movement = { 832 } division = { id = { type = 4712 id = 551585 } name = "38th 'Welsh' Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 10 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 18.0696 67.2000 115 10.0000 0 1.5500 0.4500 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 97 2 25 2 10 0 0 0 0 0 0 } } hour = 537 } landunit = { id = { type = 4712 id = 7419 } name = "XXIII Corps" location = 839 prevprov = 839 home = 839 mission = { type = anti_partisan_duty target = 839 percentage = 1 night = yes startdate = { year = 1940 month = august day = 16 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 1207 } name = "Mackesy" tag = ENG picture = "L1207" category = general rank = 2 y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 12700 id = 82 } name = "Indian Division" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 100 100 63 63 94 11.2500 0.0814 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 545675 } name = "VIII Corps" location = 789 prevprov = 789 home = 789 mission = { type = anti_partisan_duty target = 789 percentage = 1 night = yes startdate = { year = 1940 month = november day = 25 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 1311 } name = "Wavell" tag = ENG picture = "L1311" category = general rank = 0 y = 1930 y = 1938 y = 1940 y = 1943 max_skill = 9 ry = 1990 skill = 4 experience = 80.8822 trait = logistics_wizard trait = defensive_doctrine trait = offensive_doctrine } division = { id = { type = 4712 id = 545276 } name = "4th Army" flag = 34864 mod = { 10 10 1 1 10 2 0 0 0 } brig = { 13 0 0 0 0 0 0 0 0 0 0.0206 0 0 0 0 } all = { 100 100 44.8000 44.8000 102 10.0000 0 5.5700 1.9800 12 10 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 28 29 90 1 5 1 10 0 0 0 0 0 1 } } dig_in = 12.0000 } landunit = { id = { type = 4712 id = 494699 } name = "III Corps" location = 10 prevprov = 10 home = 10 mission = { type = anti_partisan_duty target = 10 percentage = 1 night = yes startdate = { year = 1940 month = august day = 24 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 1068 } name = "Carton de Wiart" tag = ENG picture = "L1068" category = general y = 1939 y = 1944 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 49.2512 trait = old_guard } division = { id = { type = 4712 id = 480999 } name = "8. Home Guards" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 100 100 63 63 94 10.0000 0.0650 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 12700 id = 12 } name = "Scottish Command" location = 797 prevprov = 803 home = 797 mission = { task = 1 location = 805 } morale = 0.5000 leader = { id = { type = 6 id = 1238 } name = "Creagh" tag = ENG picture = "L1238" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = panzer_leader } movetime = { year = 1940 month = december day = 11 hour = 11 } movement = { 796 787 791 1006 1004 } division = { id = { type = 12700 id = 13 } name = "51st 'Highland' Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0422 0 0 0 0 } all = { 100 100 49.0490 63 94 2 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } hour = 130 } airunit = { id = { type = 4712 id = 550239 } name = "No.10 Group" location = 789 prevprov = 783 home = 789 base = 789 mission = { task = 1 location = 789 } morale = 0.5000 leader = { id = { type = 6 id = 1467 } name = "Park" tag = ENG picture = "L1467" category = commander rank = 2 y = 1938 y = 1940 y = 1944 y = 1945 max_skill = 9 ry = 1990 skill = 5 experience = 135.1074 trait = superior_tactician trait = spotter } division = { id = { type = 12700 id = 2090 } name = "303rd polish Fighter Wing" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 95.7599 100 27.8588 35 155 4.0449 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 12700 id = 2091 } name = "304th polish Fighter Wing" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 98.7320 100 30.8801 35 155 3.8431 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } } landunit = { id = { type = 4712 id = 550716 } name = "XVIII Corps" location = 769 prevprov = 772 home = 781 mission = { task = 1 location = 769 } morale = 0.5000 leader = { id = { type = 6 id = 1018 } name = "Bourne A.G.B." tag = ENG picture = "L1018" category = general rank = 2 y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1943 skill = 2 experience = 21.2807 trait = logistics_wizard trait = commando } division = { id = { type = 12700 id = 1503 } name = "3rd Gurkha Rifles" flag = 34864 mod = { 47 8 1 0 47 2 0 0 0 } all = { 98.4524 100 32.8829 75.6000 94 27.4224 0 1.6500 0 8 14 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 24 100 0 20 0 10 0 0 0 0 0 0 } } division = { id = { type = 12700 id = 1502 } name = "2nd Gurkha Rifles" flag = 34864 mod = { 47 8 1 0 47 2 0 0 0 } all = { 97.5846 100 29.0373 75.6000 94 27.4387 0 1.6500 0 8 14 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 24 100 0 20 0 10 0 0 0 0 0 0 } } division = { id = { type = 12700 id = 42 } name = "Northern Brigade" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 28.6042 63 94 2.0907 0.2195 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } dig_in = 2.4000 } navalunit = { id = { type = 4712 id = 551896 } name = "55th Squadron" location = 2184 prevprov = 2180 home = 29 base = 29 mission = { task = 1 location = 2184 } morale = 0.5000 division = { id = { type = 12700 id = 1223 } name = "HMS Montgomery" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 80.9171 100 39 39 39 20.9008 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1222 } name = "HMS Leamington" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 77.9171 100 32 39 39 22.4008 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } landunit = { id = { type = 4712 id = 548443 } name = "XXV Corps" location = 797 prevprov = 796 home = 797 mission = { task = 1 location = 1009 } morale = 0.5000 control = "BEL" leader = { id = { type = 6 id = 68008 } name = "Deffontaine" tag = BEL picture = "L68008" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = defensive_doctrine } movetime = { year = 1940 month = december day = 13 hour = 9 } movement = { 803 } division = { id = { type = 4712 id = 519957 } name = "1ère Brigade" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 20.4056 56 72 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } hour = 283 } landunit = { id = { type = 4712 id = 539538 } name = "II South African Corps" location = 769 prevprov = 766 home = 780 mission = { task = 1 location = 769 } morale = 0.5000 control = "SAF" leader = { id = { type = 6 id = 450009 } name = "de Villiers" tag = SAF picture = "L450009" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 259205 } name = "5th SA Infantry Division" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 17.5754 56 72 6.5178 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } dig_in = 3.2000 } landunit = { id = { type = 4712 id = 509040 } name = "III South African Corps" location = 769 prevprov = 766 home = 781 mission = { task = 1 location = 769 } morale = 0.5000 control = "SAF" leader = { id = { type = 6 id = 450014 } name = "Cooper" tag = SAF picture = "L450014" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 507020 } name = "8th SA Infantry Division" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 98.6253 100 21.2719 56 72 1.7004 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } dig_in = 3.2000 } navalunit = { id = { type = 4712 id = 552718 } name = "60th Squadron" location = 2348 prevprov = 2349 home = 29 base = 29 mission = { type = asw target = 2374 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2191 } morale = 0.5000 movetime = { year = 1940 month = december day = 8 hour = 20 } movement = { 2347 2309 2310 2308 2275 2269 2280 2279 2430 2195 2194 2191 } division = { id = { type = 12700 id = 1219 } name = "HMS Newport" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 81.1546 100 39 39 39 18.6255 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1218 } name = "HMS Newmarket" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 81.1546 100 39 39 39 18.6255 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 553039 } name = "61st Squadron" location = 2660 prevprov = 2659 home = 29 base = 29 mission = { type = asw target = 2659 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2660 } morale = 0.5000 division = { id = { type = 12700 id = 1217 } name = "HMS Newark" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 80.1819 100 39 39 39 18.6705 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1216 } name = "HMS Lancaster" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 86.1819 100 39 39 39 18.7109 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 553915 } name = "64th Squadron" location = 2430 prevprov = 2195 home = 29 base = 29 mission = { type = asw target = 2350 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2353 } morale = 0.5000 movetime = { year = 1940 month = december day = 9 hour = 0 } movement = { 2279 2280 2269 2275 2308 2310 2309 2347 2348 2349 2575 2353 } division = { id = { type = 12700 id = 1213 } name = "HMS Columbia" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 81.1546 100 39 39 39 18.6255 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1212 } name = "HMS Caldwell" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 81.1546 100 39 39 39 18.6255 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } landunit = { id = { type = 4712 id = 480992 } name = "Home Guards 3rd Corps" location = 26 prevprov = 26 home = 26 mission = { type = anti_partisan_duty target = 26 percentage = 1 night = yes startdate = { year = 1940 month = september day = 16 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 1241 } name = "Paget" tag = ENG picture = "L1241" category = general rank = 1 y = 1938 y = 1941 y = 1943 y = 1990 max_skill = 6 ry = 1990 skill = 3 } division = { id = { type = 4712 id = 480994 } name = "5. Home Guards" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 100 100 63 63 94 10.0000 0.0650 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 554581 } name = "XLIV Corps" location = 803 prevprov = 797 home = 803 mission = { task = 1 location = 1009 } morale = 0.5000 control = "EGY" leader = { id = { type = 6 id = 512014 } name = "Naguib" tag = EGY picture = "M512088" category = general y = 1939 y = 1942 y = 1945 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = logistics_wizard } movetime = { year = 1941 month = january day = 3 hour = 11 } movement = { 805 } division = { id = { type = 4712 id = 292269 } name = "al-Milishiya al-3i" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 17.6545 42 202 0 0.9245 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } hour = 103 } navalunit = { id = { type = 4712 id = 554614 } name = "65th Squadron" location = 2347 prevprov = 2348 home = 29 base = 29 mission = { type = asw target = 2347 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2348 } morale = 0.5000 movetime = { year = 1940 month = december day = 9 hour = 15 } movement = { 2348 } division = { id = { type = 12700 id = 1211 } name = "HMS Roxborough" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 82.4115 100 39 39 39 18.4940 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1210 } name = "HMS Richmond" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 82.4115 100 39 39 39 18.4940 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 554997 } name = "66th Squadron" location = 2333 prevprov = 2329 home = 29 base = 29 mission = { type = asw target = 2329 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2329 } morale = 0.5000 movetime = { year = 1940 month = december day = 9 hour = 12 } movement = { 2329 } division = { id = { type = 12700 id = 1207 } name = "HMS Chelsea" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 83.6561 100 39 39 39 18.3676 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1206 } name = "HMS Brighton" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 83.6561 100 39 39 39 18.3676 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 555350 } name = "68th Squadron" location = 2202 prevprov = 2200 home = 29 base = 29 mission = { type = asw target = 2241 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2241 } morale = 0.5000 movetime = { year = 1940 month = december day = 8 hour = 20 } movement = { 2203 2223 2225 2224 2233 2236 2241 } division = { id = { type = 12700 id = 1205 } name = "HMS Salisbury" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 84.9462 100 39 39 39 18.2405 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1204 } name = "HMS Campbeltown" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 84.9462 100 39 39 39 18.2405 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 555955 } name = "69th Squadron" location = 2214 prevprov = 2204 home = 29 base = 29 mission = { type = asw target = 2532 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2533 } morale = 0.5000 movetime = { year = 1940 month = december day = 8 hour = 19 } movement = { 2219 2629 2569 2546 2533 } division = { id = { type = 12700 id = 1203 } name = "HMS Charlestown" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 87.4540 100 39 39 39 18.0042 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1202 } name = "HMS Castleton" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 87.4540 100 39 39 39 18.0042 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 556671 } name = "67th Squadron" location = 2198 prevprov = 2197 home = 29 base = 29 mission = { type = asw target = 2197 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2197 } morale = 0.5000 movetime = { year = 1940 month = december day = 10 hour = 4 } movement = { 2197 } division = { id = { type = 12700 id = 1198 } name = "HMS Ripley" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 87.4540 100 39 39 39 18.0042 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1197 } name = "HMS Belmont" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 87.7570 100 39 39 39 17.9766 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 557337 } name = "70th Squadron" location = 2453 prevprov = 2197 home = 29 base = 29 mission = { type = asw target = 2220 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2184 } morale = 0.5000 movetime = { year = 1940 month = december day = 8 hour = 20 } movement = { 2176 2178 2738 2180 2184 } division = { id = { type = 12700 id = 1196 } name = "HMS Sherwood" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 91.1570 100 39 39 39 17.6791 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1195 } name = "HMS Ramsey" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 91.1570 100 39 39 39 17.6791 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 19800 id = 41 } name = "Podmornica Flottilla" location = 2215 prevprov = 1517 home = 1517 base = 1517 mission = { type = rebase target = 348 percentage = 0.2000 startdate = { year = 1940 month = december day = 7 hour = 8 } enddate = { year = 9999 month = february day = 1 hour = 1 } task = 1 location = 348 } morale = 0.0010 movetime = { year = 1940 month = december day = 11 hour = 11 } movement = { 2207 2210 2200 2198 2197 2453 2176 2178 2177 2175 2181 2193 2194 2195 348 } division = { id = { type = 19800 id = 35 } name = "Hrabri" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 2.5673 33 33 0 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 19800 id = 36 } name = "Nebojsa" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 2.5673 33 33 0 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 19800 id = 37 } name = "Smeli" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 2.5673 33 33 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 19800 id = 39 } name = "Osvetnik" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 2.5673 33 33 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } } navalunit = { id = { type = 4712 id = 558783 } name = "62nd Squadron" location = 2214 prevprov = 2204 home = 29 base = 29 mission = { type = asw target = 2532 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2533 } morale = 0.5000 movetime = { year = 1940 month = december day = 8 hour = 19 } movement = { 2219 2629 2569 2546 2533 } division = { id = { type = 12700 id = 1192 } name = "HMS Broadwater" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 94.9234 100 39 39 39 17.3744 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1191 } name = "HMS Burwell" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 94.1532 100 39 39 39 17.4347 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 559229 } name = "71st Squadron" location = 2176 prevprov = 2740 home = 29 base = 29 mission = { task = 1 location = 2176 } morale = 0.5000 division = { id = { type = 12700 id = 1190 } name = "HMS Broadway" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 96.0995 100 39 39 39 18.4091 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1189 } name = "HMS Churchill" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 96.0995 100 39 39 39 18.7841 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 559847 } name = "56th Squadron" location = 2184 prevprov = 2179 home = 29 base = 29 mission = { type = asw target = 2675 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2676 } morale = 0.5000 movetime = { year = 1940 month = december day = 8 hour = 19 } movement = { 2179 2192 2191 2194 2195 2430 2278 2283 2285 2706 2707 2715 2713 2717 2676 } division = { id = { type = 12700 id = 1188 } name = "HMS Buxton" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 97.2804 100 39 39 39 17.1957 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1187 } name = "HMS Beverley" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 98.0673 100 39 39 39 17.1380 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 560269 } name = "51st Squadron" location = 2629 prevprov = 2219 home = 29 base = 29 mission = { type = asw target = 2544 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2546 } morale = 0.5000 movetime = { year = 1940 month = december day = 10 hour = 1 } movement = { 2569 2546 } division = { id = { type = 12700 id = 1186 } name = "HMS Reading" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 98.5833 100 39 39 39 17.1006 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1185 } name = "HMS Burnham" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 98.5833 100 39 39 39 17.1006 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } } landunit = { id = { type = 4712 id = 550602 } name = "I South African Corps" location = 766 prevprov = 767 home = 781 mission = { type = attack target = 769 percentage = 1 night = yes startdate = { year = 1940 month = december day = 3 hour = 10 } task = 1 location = 769 } morale = 0.5000 control = "SAF" leader = { id = { type = 6 id = 450028 } name = "van Ryneveld" tag = SAF picture = "L450049" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 42.0218 trait = logistics_wizard } movetime = { year = 1940 month = december day = 11 hour = 5 } movement = { 769 } retreat = yes division = { id = { type = 4712 id = 550567 } name = "6th SA Infantry Division" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 91.0247 100 15.7845 56 72 2.0250 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } hour = 128 } navalunit = { id = { type = 4712 id = 560686 } name = "73rd Squadron" location = 2189 prevprov = 2188 home = 29 base = 29 mission = { type = asw target = 2187 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2188 } morale = 0.5000 movetime = { year = 1940 month = december day = 9 hour = 4 } movement = { 2188 } division = { id = { type = 12700 id = 1184 } name = "HMS Clare" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 99.8274 100 39 39 39 17.0121 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1183 } name = "HMS Ludlow" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 99.8274 100 39 39 39 17.0121 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 561395 } name = "50th Squadron" location = 2738 prevprov = 2181 home = 29 base = 29 mission = { task = 1 location = 2738 } morale = 0.5000 division = { id = { type = 12700 id = 1182 } name = "HMS Lewes" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 17 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1181 } name = "HMS Leeds" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 17.6250 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } } landunit = { id = { type = 4712 id = 3246 } name = "XI Corps" location = 829 prevprov = 829 home = 807 mission = { type = anti_partisan_duty target = 829 percentage = 1 night = yes startdate = { year = 1940 month = november day = 19 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 1178 } name = "Thorne" tag = ENG picture = "L1178" category = general rank = 2 y = 1938 y = 1940 y = 1945 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 22.6528 trait = defensive_doctrine } division = { id = { type = 12700 id = 70 } name = "1st Malayan Rifles" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 99.9831 100 63 63 94 0.0620 0.7019 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } dig_in = 16.8000 } landunit = { id = { type = 4712 id = 55729 } name = "XXXIII Corps" location = 838 prevprov = 838 home = 839 mission = { type = attack target = 826 percentage = 1 night = yes startdate = { year = 1940 month = october day = 21 hour = 11 } task = 1 location = 826 } morale = 0.5000 leader = { id = { type = 6 id = 1114 } name = "Floyer-Acland" tag = ENG picture = "L1114" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1943 skill = 2 } movetime = { year = 1941 month = february day = 8 hour = 19 } movement = { 826 } division = { id = { type = 4712 id = 55273 } name = "9th 'Highland' Division" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0.5738 0 0 0 0 } all = { 100 100 42.0673 63 94 0 0.2231 1.0500 0 8 25 7 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 24 100 2 21 2 10 0 0 0 0 10 0 } } hour = 1068 } landunit = { id = { type = 4712 id = 3256 } name = "XXI Corps" location = 836 prevprov = 838 home = 839 mission = { type = anti_partisan_duty target = 836 percentage = 1 night = yes startdate = { year = 1940 month = december day = 0 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 1145 } name = "Grasett" tag = ENG picture = "L1145" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 31.2014 } division = { id = { type = 12700 id = 64 } name = "China Rifles" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 99.9185 100 61.9590 63 94 3.5590 0.7619 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } dig_in = 7.2000 } navalunit = { id = { type = 4712 id = 564357 } name = "72nd Squadron" location = 2197 prevprov = 2453 home = 348 base = 348 mission = { type = asw target = 2197 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2198 } morale = 0.5000 movetime = { year = 1940 month = december day = 8 hour = 20 } movement = { 2198 } division = { id = { type = 12700 id = 1194 } name = "HMS Bradford" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 96.0776 100 39 39 39 17.2858 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12700 id = 1193 } name = "HMS Stanley" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 93.0776 100 36.6593 39 39 18.3576 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } landunit = { id = { type = 4712 id = 564657 } name = "XLV Corps" location = 824 prevprov = 824 home = 812 mission = { type = attack target = 831 percentage = 1 night = yes startdate = { year = 1940 month = october day = 21 hour = 21 } task = 1 location = 831 } morale = 0.5000 leader = { id = { type = 6 id = 1125 } name = "Archibald" tag = ENG picture = "L1125" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 experience = 13.9312 trait = defensive_doctrine } movetime = { year = 1941 month = january day = 19 hour = 6 } movement = { 831 } division = { id = { type = 12700 id = 39 } name = "7th Infantry Division" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.3331 0 0 0 0 } all = { 99.9829 100 35.1965 63 94 20.1302 0.1819 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 26 100 2 23 2 10 0 0 0 0 10 0 } } hour = 1124 time = no } navalunit = { id = { type = 4712 id = 566671 } name = "58th Squadron" location = 2738 prevprov = 2181 home = 348 base = 348 mission = { task = 1 location = 2738 } morale = 0.5000 division = { id = { type = 12700 id = 589 } name = "HMS Crescent" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 87.4603 100 34.8648 39 39 19.8330 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 1157 } name = "HMS Tempest" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 39 39 39 10.2500 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } landunit = { id = { type = 4712 id = 252544 } name = "XX Corps" location = 769 prevprov = 766 home = 780 mission = { task = 1 location = 769 } morale = 0.5000 leader = { id = { type = 6 id = 1051 } name = "Brooke-Popham" tag = ENG picture = "L1051" category = general rank = 1 y = 1938 y = 1938 y = 1938 y = 1990 max_skill = 6 ry = 1942 skill = 2 experience = 21.8503 trait = logistics_wizard trait = old_guard } division = { id = { type = 4712 id = 251031 } name = "10th Army" flag = 34864 mod = { 10 10 0 1 10 1 0 0 0 } brig = { 10 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 91.7699 100 23.3203 46.2000 115 5.3720 0.6464 4.6900 0.4500 8 7 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 97 1 6 1 10 0 0 0 0 0 0 } } dig_in = 1.6000 } landunit = { id = { type = 4712 id = 566992 } name = "XL Corps" location = 785 prevprov = 780 home = 785 mission = { task = 1 location = 771 } morale = 0.5000 leader = { id = { type = 6 id = 1136 } name = "Godwin-Austen" tag = ENG picture = "L1136" category = general rank = 1 y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 44.7623 trait = logistics_wizard } movetime = { year = 1940 month = december day = 9 hour = 1 } movement = { 784 783 789 788 787 796 797 813 814 811 822 } division = { id = { type = 12700 id = 99 } name = "Arab Legion" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 34.6852 63 94 5.4916 0.1863 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } hour = 52 } landunit = { id = { type = 4712 id = 490014 } name = "I South African Corps" location = 813 prevprov = 813 home = 813 mission = { type = anti_partisan_duty target = 813 percentage = 1 night = yes startdate = { year = 1940 month = november day = 7 hour = 1 } } morale = 0.5000 control = "SAF" leader = { id = { type = 6 id = 450015 } name = "Wakefield" tag = SAF picture = "L450015" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 485398 } name = "9th SA Infantry Division" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 56 56 72 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 539513 } name = "Gurkha Rifles" location = 830 prevprov = 830 home = 807 mission = { type = anti_partisan_duty target = 830 percentage = 1 night = yes startdate = { year = 1940 month = november day = 26 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 1129 } name = "Riddell-Webster" tag = ENG picture = "L1129" category = general y = 1938 y = 1941 y = 1943 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 30.5462 trait = logistics_wizard } division = { id = { type = 12700 id = 1501 } name = "1st Gurkha Rifles" flag = 34864 mod = { 47 8 1 0 47 2 0 0 0 } all = { 100 100 75.6000 75.6000 94 25.8489 0 1.6500 0 8 14 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 24 100 0 20 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 390979 } name = "XXXV Corps" location = 824 prevprov = 824 home = 812 mission = { type = attack target = 825 percentage = 1 night = yes startdate = { year = 1940 month = november day = 22 hour = 0 } task = 1 location = 825 } morale = 0.5000 leader = { id = { type = 6 id = 1315 } name = "Wilson" tag = ENG picture = "L1315" category = general rank = 0 y = 1930 y = 1939 y = 1941 y = 1945 max_skill = 7 ry = 1990 skill = 4 experience = 80.6678 trait = logistics_wizard } movetime = { year = 1940 month = december day = 29 hour = 14 } movement = { 825 } division = { id = { type = 4712 id = 343944 } name = "49th 'West Riding' Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 11 0 0 0 0 1 0 0 0 0 0.1077 0 0 0 0 } all = { 99.9914 100 41.8941 63 94 9.6270 0 1.1300 0 8 29 8 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 26 28 100 2 24 3 10 0 0 0 0 10 0 } } hour = 402 time = no } navalunit = { id = { type = 4712 id = 571390 } name = "RN Fleet 45" location = 789 prevprov = 2176 home = 789 base = 789 morale = 0.5000 leader = { id = { type = 6 id = 1600 } name = "Drummond" tag = ENG picture = "L1600" category = admiral rank = 1 y = 1939 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 24.6200 } division = { id = { type = 4712 id = 556603 } name = "HMS Impulsive" flag = 41008 mod = { 25 25 4 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 10.0000 0 0.2000 0.2500 37 2 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 10.4000 0.1700 1.2500 1 3 7 3 2 0 3000 0 } } division = { id = { type = 4712 id = 561260 } name = "M/S Queen Mary " flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 10.0000 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 4712 id = 561261 } name = "M/S Samfreedom " flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 10.0000 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 4712 id = 561262 } name = "M/S Samfoyle " flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 10.0000 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } } landunit = { id = { type = 4712 id = 571886 } name = "XLVI Corps" location = 766 prevprov = 769 home = 782 mission = { type = attack target = 769 percentage = 1 night = yes startdate = { year = 1940 month = december day = 3 hour = 10 } task = 1 location = 769 } morale = 0.5000 leader = { id = { type = 6 id = 1250 } name = "Platt" tag = ENG picture = "L1250" category = general rank = 2 y = 1939 y = 1941 y = 1943 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 58.2509 trait = logistics_wizard } movetime = { year = 1940 month = december day = 12 hour = 0 } movement = { 769 } retreat = yes division = { id = { type = 12700 id = 57 } name = "East African Rifles" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 91.1175 100 20.8804 63 94 7.0036 0.4608 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 219275 } name = "12th 'Eastern' Division" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 10 0 0 0 0 1 0 0 0 0 0.1254 0 0 0 0 } all = { 90.6678 100 40.7904 67.2000 115 5.1834 0.1748 1.4100 0.1950 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 26 97 2 21 1 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 413052 } name = "70th Infantry Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 10 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 92.8893 100 23.0192 67.2000 115 10.8267 0 1.5500 0.4500 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 97 2 25 2 10 0 0 0 0 0 0 } } hour = 128 } navalunit = { id = { type = 15500 id = 25 } name = "Basilikos Stolos Ellenas" location = 2233 prevprov = 2236 home = 382 base = 382 mission = { startdate = { year = 1940 month = november day = 0 hour = 1 } task = 1 location = 2738 } morale = 0.0010 movetime = { year = 1940 month = december day = 8 hour = 23 } movement = { 2224 2225 2223 2203 2202 2200 2198 2197 2453 2176 789 } division = { id = { type = 15500 id = 30 } name = "BN Georgios Averoff" flag = 41008 mod = { 24 24 0 2 140 -1 0 0 0 } brig = { 22 30 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 33.3839 40 40 0 0 1.2300 1.6250 25 4 3 0 -0.0500 -0.1000 1 1 } naval = { 1.3000 0.3100 1.3000 0.2000 7.5000 4 5 0.0100 5 3 0 2800 0 } } division = { id = { type = 15500 id = 31 } name = "BN Elli" flag = 41008 mod = { 22 22 0 1 140 -1 0 0 0 } brig = { 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 33.5404 39 39 0 0 0.5500 0.7000 21 2 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 3 0.1200 3.5000 2 3 0.0100 3 2 0 1600 0 } } division = { id = { type = 15500 id = 102 } name = "BN Hydra" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 33.5404 39 39 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 15500 id = 103 } name = "BN Kondouriotis" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 33.5404 39 39 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 15500 id = 115 } name = "BN Limnos" flag = 41008 mod = { 21 21 0 2 140 -1 0 0 0 } brig = { 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 36.7266 100 30.7664 40 40 0.1907 0 1.2300 1.7250 18 3 1 0 -0.0500 -0.1000 1 1 } naval = { 1.3000 0.3100 1.3000 0.2100 7.5000 9 9 0.0100 9 6 0 2800 0 } } } navalunit = { id = { type = 15500 id = 117 } name = "Ypovrychio stólou" location = 1517 prevprov = 2215 home = 1517 base = 1517 mission = { startdate = { year = 1940 month = november day = 12 hour = 5 } enddate = { year = 9999 month = february day = 1 hour = 1 } task = 1 location = 1517 } morale = 0.0010 division = { id = { type = 15500 id = 29 } name = "BN Katsonis Y-1" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 8.7365 33 33 0.5675 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 15500 id = 33 } name = "BN Papanikolis Y-2" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 8.7365 33 33 0.5425 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 15500 id = 110 } name = "BN Protefs Y-3" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 8.7365 33 33 0.3750 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 15500 id = 111 } name = "BN Nirefs Y-4" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 8.7365 33 33 0 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 15500 id = 112 } name = "BN Triton Y-5" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 72.5177 100 8.7365 33 33 1.7262 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 15500 id = 113 } name = "BN Glafkos Y-6" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 8.7365 33 33 0.8125 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } } navalunit = { id = { type = 15500 id = 118 } name = "Metagogikó stólou" location = 382 prevprov = 2738 home = 382 base = 382 morale = 0.0010 division = { id = { type = 15500 id = 27 } name = "Boris" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 62.5574 100 30 30 30 9.2007 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } } navalunit = { id = { type = 4712 id = 554068 } name = "III. Basilikos Stolos Ellenas" location = 2285 prevprov = 2283 home = 789 base = 382 mission = { type = asw target = 2708 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2710 } morale = 0.5000 movetime = { year = 1940 month = december day = 8 hour = 20 } movement = { 2706 2707 2710 } division = { id = { type = 15500 id = 32 } name = "BN Ierax" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31.3395 39 39 2.8462 0 0.0800 0.1000 33 2 2 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 15500 id = 105 } name = "BN Spetsai" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 36.4697 39 39 0.6250 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 558394 } name = "V. Basilikos Stolos Ellenas" location = 2277 prevprov = 2279 home = 789 base = 382 mission = { type = asw target = 2249 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2251 } morale = 0.5000 movetime = { year = 1940 month = december day = 10 hour = 13 } movement = { 2264 2258 2257 2253 2251 } division = { id = { type = 15500 id = 100 } name = "BN Leon" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 98.2281 100 31.3205 39 39 0.8656 0 0.0800 0.1000 33 2 2 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 15500 id = 101 } name = "BN Panthir" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 0.7500 0 0.0800 0.1000 33 2 2 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 558748 } name = "Salamina stolou" location = 2233 prevprov = 2236 home = 382 base = 382 mission = { startdate = { year = 1940 month = november day = 0 hour = 1 } task = 1 location = 2738 } morale = 0.5000 movetime = { year = 1940 month = december day = 8 hour = 23 } movement = { 2224 2225 2223 2203 2202 2200 2198 2197 2453 2176 789 } division = { id = { type = 15500 id = 116 } name = "BN Kilkis" flag = 41008 mod = { 21 21 0 2 140 -1 377 0 0 } brig = { 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 5.2940 100 30.7664 40 40 0.5554 0 1.2300 1.7250 18 3 1 0 -0.0500 -0.1000 1 1 } naval = { 1.3000 0.3100 1.3000 0.2100 7.5000 9 9 0.0100 9 6 0 2800 0 } } division = { id = { type = 15500 id = 104 } name = "BN Psara" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 33.5404 39 39 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 15500 id = 28 } name = "BN Aetos" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 33.5404 39 39 0 0 0.0800 0.1000 33 2 2 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } landunit = { id = { type = 4712 id = 573054 } name = "IV Corps" location = 830 prevprov = 829 home = 807 mission = { task = 1 location = 830 } morale = 0.5000 leader = { id = { type = 6 id = 1124 } name = "Fortune" tag = ENG picture = "L1124" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 33.1879 } movetime = { year = 1940 month = december day = 17 hour = 5 } movement = { 838 } division = { id = { type = 12700 id = 17 } name = "53rd 'Welsh' Division" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0431 0 0 0 0 } all = { 100 100 29.6390 63 94 7.5208 0.6123 1.1300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 27 100 2 24 2 10 0 0 0 0 10 0 } } hour = 490 } landunit = { id = { type = 4712 id = 553004 } name = "XIV Corps" location = 824 prevprov = 824 home = 812 mission = { type = attack target = 825 percentage = 1 night = yes startdate = { year = 1940 month = november day = 22 hour = 0 } task = 1 location = 825 } morale = 0.5000 control = "BEL" leader = { id = { type = 6 id = 68004 } name = "Daufresne de la Chevalerie" tag = BEL picture = "L68004" category = general y = 1937 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 28.2488 } movetime = { year = 1940 month = december day = 29 hour = 14 } movement = { 825 } division = { id = { type = 4712 id = 519958 } name = "2ème Brigade" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 99.9829 100 14.4271 56 72 3.3590 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } hour = 402 time = no } navalunit = { id = { type = 4712 id = 574527 } name = "RN Fleet 66" location = 2218 prevprov = 2627 home = 1053 base = 1053 mission = { task = 1 location = 2530 } morale = 0.5000 leader = { id = { type = 6 id = 1325 } name = "Blagrove" tag = ENG picture = "L1325" category = admiral rank = 1 y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 20.5336 } movetime = { year = 1940 month = december day = 9 hour = 4 } movement = { 2205 2201 2200 2198 2197 2453 2176 2745 } division = { id = { type = 4712 id = 191494 } name = "HMS Havock" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 0 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8.4000 0.1600 1.1250 1 2 6 2 1 0 2400 0 } } division = { id = { type = 4712 id = 502724 } name = "M/S Strathenden " flag = 41008 mod = { 30 30 1 1 140 -1 0 0 0 } brig = { 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 30 30 30 10.0000 0 0.4900 1.2000 22 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 4712 id = 255036 } name = "M/S Dominion Monarch " flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 12700 id = 338 } name = "M/S Empire Charmain" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 4712 id = 458016 } name = "M/S Empire Captain " flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 10.0000 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } landunit = { id = { type = 4712 id = 414971 } name = "II Corps" location = 0 home = 1432 morale = 0.5000 leader = { id = { type = 6 id = 1086 } name = "Cunningham" tag = ENG picture = "L1086" category = general rank = 1 y = 1938 y = 1941 y = 1945 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 40.8649 trait = offensive_doctrine } division = { id = { type = 12700 id = 4 } name = "2nd Infantry Division" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.1011 0 0 0 0 } all = { 100 100 62.9917 63 94 7.5000 0.0683 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 26 100 2 23 2 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 425818 } name = "77th Infantry Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 11 0 0 0 0 1 0 0 0 0 0.0914 0 0 0 0 } all = { 100 100 62.9917 63 94 5.0000 0 1.1300 0 8 29 8 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 26 28 100 2 24 3 10 0 0 0 0 10 0 } } } } landunit = { id = { type = 4712 id = 574920 } name = "VII Corps" location = 767 prevprov = 767 home = 780 mission = { task = 1 location = 767 } morale = 0.5000 leader = { id = { type = 6 id = 1180 } name = "Osborne" tag = ENG picture = "L1180" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1941 skill = 2 experience = 21.8018 } division = { id = { type = 12700 id = 9 } name = "Royal Marine Division" flag = 34864 mod = { 7 7 0 0 7 1 0 0 0 } all = { 96.2090 100 23.9501 69.3000 94 10.8489 0 1.5100 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 10 0 0 0 0 0 0 } } division = { id = { type = 12700 id = 55 } name = "Gold Coast Rifles" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 18.8717 63 94 9.6763 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 12700 id = 21 } name = "3rd Infantry Division" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.1140 0 0 0 0 } all = { 97.5546 100 25.2131 63 94 9.3705 0.7108 1.1300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 27 100 2 24 2 10 0 0 0 0 10 0 } } dig_in = 1.6000 } navalunit = { id = { type = 4712 id = 575670 } name = "RN Fleet 85" location = 1053 prevprov = 2200 home = 1053 base = 1053 morale = 0.5000 division = { id = { type = 4712 id = 551294 } name = "M/S Samconstant " flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 10.0000 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 4712 id = 551295 } name = "M/S Samleyte " flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 10.0000 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 4712 id = 551296 } name = "M/S Samfaithful " flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 10.0000 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 4712 id = 542228 } name = "M/S Empire of Africa " flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 10.0000 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 4712 id = 542227 } name = "M/S Empire of India " flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 10.0000 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } } navalunit = { id = { type = 4712 id = 576403 } name = "RN Fleet 50" location = 2313 prevprov = 2335 home = 5 base = 5 mission = { type = asw target = 2344 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2575 } morale = 0.5000 movetime = { year = 1940 month = december day = 9 hour = 12 } movement = { 2312 2318 2320 2346 2345 2575 } division = { id = { type = 12700 id = 1214 } name = "HMS Bath" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 80.2685 100 39 39 39 11.5210 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 4712 id = 499201 } name = "HMS Biter" flag = 41520 mod = { 27 27 2 1 140 -1 0 0 0 } brig = { 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 53 53 59 10.0000 0 0.5100 1.3000 18 6 11 0 -0.0500 -0.1000 1 1 } naval = { 2 5 7 1 6.5000 1 5 9 2 2 0 4000 0 } } division = { id = { type = 12700 id = 1215 } name = "HMS Georgetown" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 39 39 39 17.9130 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } landunit = { id = { type = 4712 id = 540752 } name = "Ière corps d'armée" location = 837 prevprov = 837 home = 839 morale = 0.5000 control = "BEL" leader = { id = { type = 6 id = 68025 } name = "Graff" tag = BEL picture = "L68025" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 29.8118 } division = { id = { type = 4712 id = 519959 } name = "3ème Brigade" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 47.3247 56 72 5.6784 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } dig_in = 19.2000 } landunit = { id = { type = 4712 id = 572367 } name = "XLVII Corps" location = 837 prevprov = 837 home = 839 mission = { task = 1 location = 826 } morale = 0.5000 leader = { id = { type = 6 id = 1111 } name = "Drew" tag = ENG picture = "L1111" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 26.5269 } movetime = { year = 1941 month = january day = 29 hour = 2 } movement = { 826 831 } division = { id = { type = 12700 id = 11 } name = "5th Infantry Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0749 0 0 0 0 } all = { 100 100 20.1635 63 94 15.3706 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } hour = 548 } landunit = { id = { type = 26600 id = 7 } name = "Witwatersrand Command" location = 837 prevprov = 837 home = 839 mission = { task = 1 location = 826 } morale = 0.5000 control = "SAF" leader = { id = { type = 6 id = 450000 } name = "Armstrong" tag = SAF picture = "L450000" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 experience = 16.4134 trait = logistics_wizard } movetime = { year = 1941 month = january day = 14 hour = 14 } movement = { 826 831 } division = { id = { type = 26600 id = 8 } name = "3rd SA Infantry Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 16.2211 56 72 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } hour = 503 } landunit = { id = { type = 26600 id = 3 } name = "Natal Command" location = 884 prevprov = 883 home = 884 mission = { task = 1 location = 884 } morale = 0.0010 control = "SAF" leader = { id = { type = 6 id = 450026 } name = "Smuts" tag = SAF picture = "L450026" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 7 ry = 1949 skill = 3 trait = offensive_doctrine trait = old_guard } movetime = { year = 1941 month = february day = 7 hour = 8 } movement = { 871 } division = { id = { type = 26600 id = 4 } name = "1st SA Infantry Division" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 27.3728 56 72 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } hour = 70 } navalunit = { id = { type = 4712 id = 577688 } name = "74th Squadron" location = 2223 prevprov = 2203 home = 789 base = 789 mission = { type = asw target = 2241 percentage = 0.8000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2241 } morale = 0.5000 movetime = { year = 1940 month = december day = 9 hour = 3 } movement = { 2225 2224 2233 2236 2241 } division = { id = { type = 12700 id = 1220 } name = "HMS St. Albans" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 81.9569 100 39 39 39 11.9107 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 19800 id = 34 } name = "Dalmacija" flag = 41008 mod = { 22 22 1 0 140 -1 0 0 0 } all = { 80.4016 100 39 39 39 2.2887 0 0.3200 0.4000 24 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 4 0.1200 2 1 2 0.0100 2 1 0 2000 0 } } } landunit = { id = { type = 4712 id = 3226 } name = "I Corps" location = 767 prevprov = 765 home = 780 mission = { task = 1 location = 767 } morale = 0.5000 leader = { id = { type = 6 id = 1248 } name = "Percival" tag = ENG picture = "L1248" category = general y = 1940 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 21.9404 trait = logistics_wizard trait = defensive_doctrine } division = { id = { type = 12700 id = 3 } name = "1st Infantry Division" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.8481 0 0 0 0 } all = { 98.9329 100 46.0003 63 94 8.4297 0.1262 1.0800 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 23 2 10 0 0 0 0 10 0 } } dig_in = 1.6000 } landunit = { id = { type = 4712 id = 548597 } name = "XXV Corps" location = 769 prevprov = 766 home = 780 mission = { task = 1 location = 767 } morale = 0.5000 leader = { id = { type = 6 id = 1118 } name = "Irwin" tag = ENG picture = "L1118" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 53.0535 } movetime = { year = 1940 month = december day = 14 hour = 21 } movement = { 767 } division = { id = { type = 12700 id = 43 } name = "Southern Brigade" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 25.8199 63 94 1.6185 0.0893 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } hour = 88 } landunit = { id = { type = 4712 id = 578971 } name = "V Corps" location = 769 prevprov = 766 home = 780 mission = { task = 1 location = 767 } morale = 0.5000 movetime = { year = 1940 month = december day = 14 hour = 13 } movement = { 767 } division = { id = { type = 12700 id = 74 } name = "Trinidad/Tobago Rifles" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 27.1273 63 94 14.6573 0.6046 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } hour = 96 } landunit = { id = { type = 4712 id = 539237 } name = "VII Corps" location = 766 prevprov = 767 home = 780 mission = { type = attack target = 769 percentage = 1 night = yes startdate = { year = 1940 month = december day = 3 hour = 10 } task = 1 location = 769 } morale = 0.5000 leader = { id = { type = 6 id = 1176 } name = "Ismay" tag = ENG picture = "L1176" category = general y = 1939 y = 1942 y = 1944 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 34.2547 trait = logistics_wizard } movetime = { year = 1940 month = december day = 12 hour = 0 } movement = { 769 } retreat = yes division = { id = { type = 12700 id = 18 } name = "55th 'West Lancashire' Division" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.0942 0 0 0 0 } all = { 90.4714 100 20.8804 63 94 10.1243 0.0942 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 26 100 2 23 2 10 0 0 0 0 10 0 } } hour = 128 } landunit = { id = { type = 4712 id = 575568 } name = "XIII Corps" location = 831 prevprov = 831 home = 832 mission = { type = attack target = 828 percentage = 1 night = yes startdate = { year = 1940 month = december day = 8 hour = 9 } task = 1 location = 828 } morale = 0.5000 leader = { id = { type = 6 id = 1093 } name = "Hutchison" tag = ENG picture = "L1093" category = general y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 27.3164 trait = logistics_wizard } movetime = { year = 1941 month = january day = 11 hour = 5 } movement = { 828 } division = { id = { type = 4712 id = 552137 } name = "44th 'Home Counties' Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 11 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 50.9717 63 94 10.0000 0 1.1600 0 8 30 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 29 100 2 25 4 10 0 0 0 0 10 0 } } hour = 9 } navalunit = { id = { type = 4712 id = 580105 } name = "RN Fleet 84" location = 2193 prevprov = 2183 home = 429 base = 429 mission = { task = 1 location = 2177 } morale = 0.5000 movetime = { year = 1940 month = december day = 8 hour = 23 } movement = { 2192 } division = { id = { type = 4712 id = 481797 } name = "M/S Stirling Castle " flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 10.0000 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 4712 id = 481798 } name = "M/S Empire Splendour " flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 10.0000 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 4712 id = 493825 } name = "M/S Fort Dunvegan " flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 10.0000 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } landunit = { id = { type = 4712 id = 524172 } name = "XLII Corps" location = 0 home = 787 morale = 0.5000 leader = { id = { type = 6 id = 1016 } name = "Finch" tag = ENG picture = "L1016" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1943 skill = 1 experience = 10.5796 trait = logistics_wizard } division = { id = { type = 4712 id = 512446 } name = "1st Infantry Division" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 30.6142 63 94 10.1719 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } invasion = yes target = 434 } } landunit = { id = { type = 4712 id = 544835 } name = "III Corps" location = 829 prevprov = 830 home = 807 mission = { task = 1 location = 829 } morale = 0.5000 leader = { id = { type = 6 id = 1077 } name = "Dickinson" tag = ENG picture = "L1077" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1945 skill = 2 experience = 33.3727 trait = logistics_wizard } movetime = { year = 1940 month = december day = 23 hour = 6 } movement = { 812 811 814 817 } division = { id = { type = 4712 id = 543810 } name = "6th Infantry Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 99.9915 100 19.4086 63 94 10.0000 0 1.2200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 32 100 2 28 4 10 0 0 0 0 10 0 } } hour = 72 } landunit = { id = { type = 12700 id = 1 } name = "Aldershot Command" location = 829 prevprov = 830 home = 807 mission = { task = 1 location = 829 } morale = 0.5000 leader = { id = { type = 6 id = 1105 } name = "Dill" tag = ENG picture = "L1105" category = general rank = 0 y = 1930 y = 1930 y = 1939 y = 1941 max_skill = 7 ry = 1990 skill = 3 experience = 40.6086 trait = logistics_wizard } movetime = { year = 1940 month = december day = 16 hour = 1 } movement = { 812 811 814 817 } division = { id = { type = 12700 id = 2 } name = "British Army HQ" flag = 34864 mod = { 10 10 1 0 10 2 0 0 0 } all = { 99.9831 100 12.1938 42 94 0.0068 0 5.0700 1.5000 11 7 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 23 25 90 1 2 0 10 0 0 0 0 0 0 } } hour = 130 } landunit = { id = { type = 4712 id = 575566 } name = "V Corps" location = 824 prevprov = 824 home = 812 morale = 0.5000 leader = { id = { type = 6 id = 1234 } name = "Newth" tag = ENG picture = "L1234" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 20.6188 } division = { id = { type = 12700 id = 8 } name = "54th 'East Anglia' Division" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.0912 0 0 0 0 } all = { 99.9829 100 42.9321 63 94 7.5059 0.0912 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 26 100 2 23 2 10 0 0 0 0 10 0 } } dig_in = 11.2000 } landunit = { id = { type = 4712 id = 580403 } name = "XV Corps" location = 817 prevprov = 817 home = 814 mission = { type = attack target = 815 percentage = 1 night = yes startdate = { year = 1940 month = december day = 5 hour = 10 } task = 1 location = 815 } morale = 0.5000 movetime = { year = 1940 month = december day = 9 hour = 8 } movement = { 815 } division = { id = { type = 12700 id = 72 } name = "Jamaica Rifles" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 97.5153 100 51.5465 63 94 2.6085 0.0954 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } attack = { year = 1940 month = december day = 8 hour = 18 } hour = 79 time = no } landunit = { id = { type = 4712 id = 437086 } name = "VI Corps" location = 834 prevprov = 834 home = 832 morale = 0.5000 leader = { id = { type = 6 id = 1058 } name = "Younger" tag = ENG picture = "L1058" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1944 skill = 1 experience = 13.5154 trait = defensive_doctrine } division = { id = { type = 4712 id = 436630 } name = "45th Infantry Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 10 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 55.7256 67.2000 115 5.0000 0 1.5500 0.4500 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 97 2 25 2 10 0 0 0 0 0 0 } } dig_in = 9.6000 } landunit = { id = { type = 4712 id = 564717 } name = "I South African Corps" location = 835 prevprov = 835 home = 832 morale = 0.5000 control = "SAF" leader = { id = { type = 6 id = 450003 } name = "Borain" tag = SAF picture = "L450003" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 29.3367 } division = { id = { type = 4712 id = 564665 } name = "10th SA Infantry Division" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 29.9462 56 72 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } dig_in = 8.8000 } navalunit = { id = { type = 4712 id = 582048 } name = "76th Squadron" location = 2180 prevprov = 2192 home = 789 base = 789 mission = { type = shore_bombardment target = 434 percentage = 0.2000 night = yes ac = yes startdate = { year = 1940 month = november day = 29 hour = 18 } enddate = { year = 1940 month = december day = 7 hour = 18 } task = 1 location = 789 } morale = 0.5000 movetime = { year = 1940 month = december day = 8 hour = 20 } movement = { 2738 2178 2176 789 } division = { id = { type = 12700 id = 1221 } name = "HMS Wells" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 16.9137 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } } landunit = { id = { type = 4712 id = 577585 } name = "Southern Front" location = 859 prevprov = 885 home = 859 mission = { task = 1 location = 859 } morale = 0.5000 control = "SAF" leader = { id = { type = 6 id = 450005 } name = "Brink A.J.E." tag = SAF picture = "L450005" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1947 skill = 2 trait = logistics_wizard trait = old_guard } division = { id = { type = 26600 id = 20 } name = "11th (African) Division" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 12.4780 56 72 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } division = { id = { type = 26600 id = 21 } name = "12th (African) Division" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 12.4780 56 72 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 12700 id = 71 } name = "Jamaica Command" location = 817 prevprov = 817 home = 814 morale = 0.5000 leader = { id = { type = 6 id = 1313 } name = "Williams G.C." tag = ENG picture = "L1313" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1942 skill = 2 experience = 22.0901 trait = engineer } division = { id = { type = 12700 id = 45 } name = "Sarawak Rifles" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 41.7347 63 94 8.6092 0.3333 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } dig_in = 4 } navalunit = { id = { type = 4712 id = 584284 } name = "37th Squadron" location = 429 prevprov = 2181 home = 429 base = 429 morale = 0.5000 leader = { id = { type = 6 id = 1382 } name = "Power" tag = ENG picture = "L1382" category = admiral rank = 0 y = 1940 y = 1943 y = 1946 y = 1990 max_skill = 7 ry = 1990 skill = 3 } division = { id = { type = 4712 id = 19022 } name = "HMS Gallant" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36.9763 39 39 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 12700 id = 335 } name = "M/S Clan Macauley" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 28.7470 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 4712 id = 542229 } name = "M/S Royal Caledonian " flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 28.7470 30 30 10.0000 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 4712 id = 509899 } name = "M/S Fort Edmonton " flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 28.7470 30 30 10.0000 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 4712 id = 446373 } name = "M/S Empress of Canada " flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5.5000 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 4712 id = 446372 } name = "M/S Hororata " flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5.2500 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 4712 id = 446371 } name = "M/S Empire Arquebus " flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5.4500 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 4712 id = 527288 } name = "M/S King Ethelred " flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 10.0000 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 4712 id = 527290 } name = "M/S The Bishops " flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 10.0000 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 4712 id = 527289 } name = "M/S Henry the VIII " flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 10.0000 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 4712 id = 493827 } name = "M/S Nieuw Amsterdam " flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 10.0000 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } } landunit = { id = { type = 4712 id = 584445 } name = "IX Corps" location = 769 prevprov = 769 home = 782 mission = { task = 1 location = 767 } morale = 0.5000 control = "EGY" leader = { id = { type = 6 id = 512012 } name = "Hamza" tag = EGY picture = "L512012" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 experience = 7.9254 trait = trickster } movetime = { year = 1940 month = december day = 15 hour = 17 } movement = { 767 } division = { id = { type = 4712 id = 543554 } name = "al-Milishiya al-1i" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 12.6831 42 202 1.2158 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } hour = 68 } landunit = { id = { type = 4712 id = 464889 } name = "I New Zealand Corps" location = 787 prevprov = 787 home = 787 mission = { task = 1 location = 790 } morale = 0.5000 control = "NZL" leader = { id = { type = 6 id = 58034 } name = "Row" tag = NZL picture = "L58034" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard } movetime = { year = 1940 month = december day = 9 hour = 12 } movement = { 790 } division = { id = { type = 4712 id = 464853 } name = "2nd NZ Infantry Division" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 35.7576 56 72 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } hour = 40 } navalunit = { id = { type = 4712 id = 584575 } name = "54th Squadron" location = 348 home = 348 base = 348 morale = 0.5000 division = { id = { type = 4712 id = 252814 } name = "HMS Ilex" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 64.6361 100 39 39 39 5.8808 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8.4000 0.1600 1.1250 1 2 6 2 1 0 2400 0 } } division = { id = { type = 12600 id = 27 } name = "KNM Norge" flag = 41008 mod = { 23 23 0 1 140 -1 0 0 0 } brig = { 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 40 40 40 0 0 0.4400 0.6250 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.1500 2.5000 3 4 0.0100 4 4 0 1600 0 } } } landunit = { id = { type = 4712 id = 584665 } name = "XIX Corps" location = 769 prevprov = 769 home = 782 mission = { task = 1 location = 767 } morale = 0.5000 control = "EGY" leader = { id = { type = 6 id = 512018 } name = "Saleh Pasha" tag = EGY picture = "L512018" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = logistics_wizard } movetime = { year = 1940 month = december day = 14 hour = 19 } movement = { 767 } division = { id = { type = 4712 id = 33130 } name = "al-Almshah al-1r" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 15.9859 42 202 6.6547 0.2230 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } hour = 56 } navalunit = { id = { type = 4712 id = 585085 } name = "52nd Squadron" location = 348 home = 348 base = 348 morale = 0.5000 division = { id = { type = 12700 id = 1224 } name = "HMS Lincoln" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 17.0188 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } } convoy = { id = { type = 4712 id = 1308 } transports = 135 escorts = 20 rare_materials = no energy = no metal = no supplies = yes attack = { year = 1940 month = september day = 27 hour = 14 } path = { 20 2700 2701 2704 2706 2284 2282 2280 2277 2264 2258 2260 2251 2247 2239 2241 2236 2231 2226 2225 2222 2199 2202 2200 2198 2197 2453 2176 789 } } convoy = { id = { type = 4712 id = 1309 } transports = 111 escorts = 20 rare_materials = no energy = no metal = no supplies = yes attack = { year = 1940 month = december day = 6 hour = 10 } path = { 20 2700 2701 2704 2706 2284 2282 2280 2265 2266 2259 2260 2251 2247 2239 2241 2236 2231 2226 2225 2222 2199 2202 2200 2198 2197 2453 2176 2178 2738 2181 429 } } convoy = { id = { type = 4712 id = 1310 } transports = 24 rare_materials = no energy = no metal = no supplies = yes path = { 20 2700 2701 2704 2705 2285 2283 2278 2430 348 } } convoy = { id = { type = 4712 id = 1311 } escorts = 8 rare_materials = no energy = no metal = no supplies = yes attack = { year = 1940 month = september day = 7 hour = 17 } path = { 20 2700 2701 2704 2705 2285 2283 2278 2430 2195 2196 2190 2191 2192 2181 2175 2177 2178 2740 388 } } convoy = { id = { type = 4712 id = 1320 } rare_materials = no energy = no metal = no supplies = yes path = { 20 2700 2701 2704 2706 2284 2282 2280 2277 2264 2258 2260 2248 2240 2238 2235 2230 2616 2618 2626 2568 2544 2533 2529 2528 1432 } } convoy = { id = { type = 4712 id = 1323 } transports = 5 path = { 36 2708 17 } } convoy = { id = { type = 4712 id = 1324 } transports = 123 attack = { year = 1940 month = august day = 24 hour = 11 } path = { 1517 2215 2209 2205 2204 2203 2223 2225 2224 2233 2236 2241 2239 2247 2251 2260 2259 2264 2277 2280 2282 2284 2706 2704 2701 2700 20 } } convoy = { id = { type = 4712 id = 1325 } transports = 75 escorts = 14 attack = { year = 1940 month = september day = 27 hour = 19 } path = { 789 2176 2453 2197 2198 2200 2202 2199 2222 2225 2224 2233 2236 2241 2239 2247 2251 2260 2259 2264 2277 2280 2282 2284 2706 2704 2701 2700 20 } } convoy = { id = { type = 4712 id = 1326 } transports = 34 escorts = 8 attack = { year = 1940 month = december day = 3 hour = 10 } path = { 429 2181 2738 2740 2176 2453 2197 2198 2200 2202 2199 2222 2225 2224 2233 2236 2241 2239 2247 2251 2260 2259 2264 2277 2280 2282 2284 2706 2704 2701 2700 20 } } convoy = { id = { type = 4712 id = 1327 } transports = 37 escorts = 8 attack = { year = 1940 month = december day = 2 hour = 10 } path = { 388 2740 2176 2453 2197 2198 2200 2202 2199 2222 2225 2224 2233 2236 2241 2239 2247 2251 2260 2259 2264 2277 2280 2282 2284 2706 2704 2701 2700 20 } } convoy = { id = { type = 4712 id = 1329 } transports = 17 path = { 2137 2651 2652 2660 2659 2675 2676 2685 5 } } convoy = { id = { type = 4712 id = 1335 } transports = 23 path = { 997 2620 2617 2615 2230 2235 2238 2240 2248 2260 2259 2264 2277 2280 2282 2284 2706 2704 2701 2700 20 } } convoy = { id = { type = 4712 id = 1336 } transports = 69 path = { 1432 2528 2529 2533 2546 2568 2626 2618 2616 2230 2235 2238 2240 2248 2260 2259 2264 2277 2280 2282 2284 2706 2704 2701 2700 20 } } convoy = { id = { type = 4712 id = 1337 } transports = 26 path = { 1421 2644 2569 2568 2626 2618 2616 2230 2235 2238 2240 2248 2260 2259 2264 2277 2280 2282 2284 2706 2704 2701 2700 20 } } convoy = { id = { type = 4712 id = 1338 } transports = 32 path = { 1511 2630 2629 2624 2625 2620 2617 2615 2230 2235 2238 2240 2248 2260 2259 2264 2277 2280 2282 2284 2706 2704 2701 2700 20 } } convoy = { id = { type = 4712 id = 1339 } transports = 28 path = { 1687 2436 2435 2431 2602 2608 2609 2377 2368 2351 2353 2575 2349 2348 2347 2309 2311 2328 2329 2333 2660 2657 2707 2710 2709 19 } } convoy = { id = { type = 4712 id = 1340 } transports = 30 path = { 1624 2559 2536 2529 2533 2546 2568 2626 2618 2616 2230 2235 2238 2240 2248 2260 2259 2264 2277 2280 2282 2284 2706 2704 2701 2700 20 } } convoy = { id = { type = 4712 id = 1341 } transports = 32 path = { 1682 2428 2425 2431 2602 2608 2609 2377 2368 2351 2353 2575 2345 2346 2347 2309 2311 2328 2329 2333 2660 2657 2707 2710 2709 2708 17 } } convoy = { id = { type = 4712 id = 1342 } transports = 27 path = { 1749 2599 2598 2603 2608 2609 2377 2368 2351 2353 2575 2349 2348 2347 2309 2311 2328 2329 2333 2660 2657 2707 2710 2709 19 } } convoy = { id = { type = 4712 id = 1343 } transports = 24 path = { 998 2621 2229 2228 2231 2236 2241 2239 2247 2251 2260 2259 2264 2277 2280 2282 2284 2706 2704 2701 2700 20 } } convoy = { id = { type = 4712 id = 108209 } transports = 32 path = { 1371 2524 2523 2522 2526 2528 2529 2533 2546 2568 2626 2618 2616 2230 2235 2238 2240 2248 2260 2259 2264 2277 2280 2282 2284 2706 2704 2701 2700 20 } } convoy = { id = { type = 4712 id = 388224 } rare_materials = no energy = no metal = no supplies = yes path = { 17 2708 36 } } convoy = { id = { type = 4712 id = 482227 } transports = 9 path = { 1 2664 2666 2675 2676 2685 5 } } convoy = { id = { type = 4712 id = 482228 } transports = 9 path = { 1783 2663 2667 2670 2676 2685 5 } } convoy = { id = { type = 4712 id = 524138 } transports = 57 rare_materials = no energy = no metal = no supplies = yes attack = { year = 1940 month = july day = 10 hour = 16 } path = { 20 2700 2701 2704 2706 2284 2282 2280 2277 2264 2258 2260 2251 2247 2239 2241 2236 2231 2226 2220 2223 2203 2204 2201 2210 2211 1039 } } convoy = { id = { type = 4712 id = 539495 } transports = 17 path = { 964 2257 2258 2264 2277 2280 2282 2284 2706 2704 2701 2700 20 } } convoy = { id = { type = 4712 id = 539497 } transports = 26 path = { 956 2252 2253 2260 2259 2264 2277 2280 2282 2284 2706 2704 2701 2700 20 } } convoy = { id = { type = 4712 id = 542213 } transports = 29 path = { 1039 2211 2210 2200 2202 2199 2222 2225 2224 2233 2236 2241 2239 2247 2251 2260 2259 2264 2277 2280 2282 2284 2706 2704 2701 2700 20 } } convoy = { id = { type = 4712 id = 559463 } transports = 21 escorts = 6 attack = { year = 1940 month = november day = 25 hour = 9 } path = { 382 2738 2180 2184 2182 2189 2188 2187 2196 2195 2430 2278 2283 2285 2706 2704 2701 2700 20 } } convoy = { id = { type = 4712 id = 559775 } escorts = 13 rare_materials = no energy = no metal = no supplies = yes attack = { year = 1940 month = december day = 5 hour = 10 } path = { 20 2700 2701 2704 2706 2284 2282 2280 2277 2264 2258 2260 2251 2247 2239 2241 2236 2231 2226 2225 2222 2199 2202 2200 2198 2197 2453 2176 2740 382 } } convoy = { id = { type = 4712 id = 583702 } rare_materials = no energy = no metal = no supplies = yes path = { 20 2700 2701 2704 2706 2284 2282 2280 2277 2264 2258 2260 2248 2240 2238 2235 2230 2615 2617 2229 2621 2623 2219 2218 2209 2215 1517 } } landdivision = { id = { type = 12700 id = 451200 } name = "1st Home Guard" flag = 34865 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 451201 } name = "2nd Home Guard" flag = 34865 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 451202 } name = "3rd Home Guard" flag = 34865 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 451203 } name = "4th Home Guard" flag = 34865 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 451204 } name = "5th Home Guard" flag = 34865 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 451205 } name = "6th Home Guard" flag = 34865 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 451206 } name = "7th Home Guard" flag = 34865 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 451207 } name = "8th Home Guard" flag = 34865 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 451208 } name = "9th Home Guard" flag = 34865 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 451209 } name = "10th Home Guard" flag = 34865 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 451210 } name = "11th Home Guard" flag = 34865 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 451211 } name = "12th Home Guard" flag = 34865 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 451212 } name = "13th Home Guard" flag = 34865 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 451213 } name = "14th Home Guard" flag = 34865 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 451214 } name = "15th Home Guard" flag = 34865 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 451215 } name = "16th Home Guard" flag = 34865 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 451216 } name = "17th Home Guard" flag = 34865 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 451217 } name = "18th Home Guard" flag = 34865 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 451218 } name = "19th Home Guard" flag = 34865 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 451219 } name = "20th Home Guard" flag = 34865 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 451220 } name = "21st Home Guard" flag = 34865 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 451221 } name = "22nd Home Guard" flag = 34865 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 451222 } name = "23rd Home Guard" flag = 34865 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 451223 } name = "24th Home Guard" flag = 34865 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 451224 } name = "25th Home Guard" flag = 34865 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 451225 } name = "26th Home Guard" flag = 34865 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 451226 } name = "27th Home Guard" flag = 34865 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 451227 } name = "28th Home Guard" flag = 34865 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 451228 } name = "29th Home Guard" flag = 34865 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 451229 } name = "30th Home Guard" flag = 34865 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 451230 } name = "31st Home Guard" flag = 34865 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 451231 } name = "32nd Home Guard" flag = 34865 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 451232 } name = "33rd Home Guard" flag = 34865 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 451233 } name = "34th Home Guard" flag = 34865 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 451234 } name = "35th Home Guard" flag = 34865 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 451235 } name = "36th Home Guard" flag = 34865 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 1500 } name = "Guards Armored Division" flag = 34865 mod = { 4 4 2 1 4 3 0 0 0 } brig = { 9 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 50.4000 115 15 0 11.3200 9.7500 11 22 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 39 61 34 0 49 30 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 1505 } name = "Polish 1st Armoured Div." flag = 34865 mod = { 5 5 3 1 5 4 0 0 0 } brig = { 9 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 36.3000 46.2000 115 25 0 8.7000 8.5000 11 24 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 41 64 31 1 52 34 30 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 1506 } name = "Polish 1st Parachute Brig." flag = 34865 mod = { 6 6 1 0 6 2 0 0 0 } all = { 30 100 55 72.3000 97 25 0 2.4700 0 8 11 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 2 18 0 10 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 1507 } name = "Polish 3rd Carpathian Rifle Div." flag = 34865 mod = { 8 8 2 1 8 3 0 0 0 } brig = { 1 0 0 0 0 5 0 0 0 0 0 0 0 0 0 } all = { 100 100 55 69.3000 94 25 0 1.7300 0 8 19 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 32 35 100 2 32 4 8 0 0 0 0 10 0 } } landdivision = { id = { type = 12700 id = 1508 } name = "Polish 5th Kresowa Infantry Div." flag = 34865 mod = { 0 0 3 1 0 4 0 0 0 } brig = { 1 0 0 0 0 5 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 63 94 25 0 1.3300 0 8 28 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 35 38 100 2 34 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 12700 id = 1509 } name = "Polish 2nd Armoured Div." flag = 34865 mod = { 5 5 3 1 5 4 0 0 0 } brig = { 9 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 36.3000 46.2000 115 25 0 8.7000 8.5000 11 24 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 41 64 31 1 52 34 30 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 1513 } name = "I Greek Brigade" flag = 34865 mod = { 42 0 3 0 42 4 0 0 0 } all = { 50 100 50 63 94 0 0 0.3600 0 9 14 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 16 18 100 2 14 1 5 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 1514 } name = "II Greek Brigade" flag = 34865 mod = { 42 0 3 0 42 4 0 0 0 } all = { 50 100 50 63 94 0 0 0.3600 0 9 14 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 16 18 100 2 14 1 5 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 1515 } name = "III Greek Mountain Brigade" flag = 34865 mod = { 8 8 2 0 8 3 0 0 0 } all = { 40 100 55 69.3000 94 0 0 1.2000 0 8 15 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 25 27 100 2 22 1 8 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 1517 } name = "1st Czechoslovak Armoured Brigade" flag = 34865 mod = { 5 5 4 0 5 5 0 0 0 } all = { 35 100 33 42 94 0 0 6.8800 6 15 21 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 36 57 37 1 46 28 30 0 0 0 0 0 0 } } navaldivision = { id = { type = 12700 id = 1236 } name = "HMS Iron Duke" flag = 41009 mod = { 21 21 1 0 21 6 0 0 0 } all = { 25 100 33 37 37 0 0 2.0400 2.6000 21 1 1 0 -0.0500 -0.1000 0.3000 32 } naval = { 1 0.0100 1 0.2100 13 7 10 0.0100 10 7 0 3200 0 } } navaldivision = { id = { type = 4712 id = 427651 } flag = 24624 mod = { 140 140 0 1 140 -1 0 0 0 } brig = { 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 0 3 30 5.0000 0 0.0500 0.1250 0 0 0 0 0 0 1 1 } naval = { 0.3000 0.3000 0.3000 0.0300 0 0 0 0 0 0 0 0 0 } } navaldivision = { id = { type = 4712 id = 427661 } flag = 24624 mod = { 140 140 0 1 140 -1 0 0 0 } brig = { 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 0 3 30 5.0000 0 0.0500 0.1250 0 0 0 0 0 0 1 1 } naval = { 0.3000 0.3000 0.3000 0.0300 0 0 0 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 63 } name = "Hong Kong Defence Force" date = { year = 1940 month = december day = 12 hour = 1 } country = "ENG" redep_unit_leader = { type = 6 id = 1111 } redep_unit_name = "China Command" redep_unit_id = { type = 12700 id = 62 } flag = 34864 mod = { 9 9 1 0 9 2 1008 831 0 } all = { 100 100 37.4216 63 94 0 0.0756 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 22 } name = "43rd 'Wessex' Division" date = { year = 1940 month = december day = 19 hour = 1 } country = "ENG" redep_unit_leader = { type = 6 id = 1234 } redep_unit_name = "XL Corps" redep_unit_id = { type = 4712 id = 564655 } flag = 34864 mod = { 0 0 1 1 0 2 836 765 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0624 0 0 0 0 } all = { 100 100 19.8347 63 94 16.6755 0.7179 1.1300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 27 100 2 24 2 10 0 0 0 0 10 0 } } landdivision = { id = { type = 12700 id = 47 } name = "Sudan Defence Force" date = { year = 1940 month = december day = 14 hour = 1 } country = "ENG" redep_unit_leader = { type = 6 id = 1180 } redep_unit_name = "Sudan Defence Force" redep_unit_id = { type = 12700 id = 46 } flag = 34864 mod = { 9 9 1 0 9 2 1008 765 0 } all = { 100 100 63 63 94 0 0.0706 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } division_development = { id = { type = 4712 id = 555681 } progress = 1.8454 location = 29 cost = 13.3070 date = { year = 1941 month = december day = 8 hour = 0 } manpower = 6 total_progress = 0.4432 size = 2 days = 328 days_for_first = 168 type = hq model = 1 extra = armored_car brigade_model = 2 } convoy_development = { id = { type = 12700 id = 1400 } progress = 1 cost = 0.0400 date = { year = 1958 month = october day = 4 hour = 0 } manpower = 0.0450 total_progress = 0.6015 size = 99 done = 18 days = 1 days_for_first = 105 gearing_bonus = 0.2400 type = transports } brigade_development = { id = { type = 12700 id = 1401 } name = "ASW 1936" progress = 1 cost = 0.0400 date = { year = 1941 month = june day = 25 hour = 0 } total_progress = 0.3008 size = 30 done = 26 days = 1 days_for_first = 70 gearing_bonus = 0.2400 type = naval_asw } brigade_development = { id = { type = 12700 id = 1402 } name = "ASW 1936" progress = 1 cost = 0.0400 date = { year = 1941 month = june day = 25 hour = 0 } total_progress = 0.3008 size = 30 done = 26 days = 1 days_for_first = 70 gearing_bonus = 0.2400 type = naval_asw } brigade_development = { id = { type = 12700 id = 1403 } name = "ASW 1936" progress = 1 cost = 0.0400 date = { year = 1941 month = june day = 25 hour = 0 } total_progress = 0.3008 size = 30 done = 26 days = 1 days_for_first = 70 gearing_bonus = 0.2400 type = naval_asw } brigade_development = { id = { type = 12700 id = 1404 } name = "ASW 1936" progress = 1 cost = 0.0400 date = { year = 1941 month = june day = 25 hour = 0 } total_progress = 0.3008 size = 30 done = 26 days = 1 days_for_first = 70 gearing_bonus = 0.2400 type = naval_asw } division_development = { id = { type = 4712 id = 201405 } name = "HMS Illustrious" progress = 0.8405 location = 29 cost = 1.9950 date = { year = 1941 month = may day = 16 hour = 0 } manpower = 1.9500 total_progress = 0.8307 size = 1 days = 1126 days_for_first = 928 type = carrier model = 1 extra = cag brigade_model = 1 extra1 = naval_anti_air_l } division_development = { id = { type = 4712 id = 203945 } name = "HMS Victorious" progress = 0.9198 location = 29 cost = 1.9950 date = { year = 1941 month = june day = 2 hour = 0 } manpower = 1.9500 total_progress = 0.8132 size = 1 days = 1126 days_for_first = 928 type = carrier model = 1 extra = cag brigade_model = 1 extra1 = naval_anti_air_l extra2 = naval_radar_l } division_development = { id = { type = 4712 id = 257926 } progress = 0.3642 location = 29 cost = 3.3849 date = { year = 1941 month = march day = 3 hour = 0 } manpower = 20 total_progress = 0.6996 size = 7 done = 5 days = 659 days_for_first = 86 gearing_bonus = 0.2400 type = infantry model = 2 extra = armored_car brigade_model = 2 } division_development = { id = { type = 4712 id = 258743 } name = "HMS Surrey" progress = 0.4000 location = 29 cost = 1.0220 date = { year = 1941 month = september day = 23 hour = 0 } manpower = 1.2000 total_progress = 0.6779 size = 1 days = 1071 days_for_first = 882 type = heavy_cruiser model = 7 extra = naval_anti_air_s extra1 = naval_improved_hull_s } division_development = { id = { type = 4712 id = 261307 } name = "HMS Northumberland" progress = 0.8000 location = 29 cost = 1.0220 date = { year = 1941 month = november day = 16 hour = 0 } manpower = 1.2000 total_progress = 0.6172 size = 1 days = 1071 days_for_first = 882 type = heavy_cruiser model = 7 extra = naval_anti_air_s } division_development = { id = { type = 4712 id = 261860 } name = "HMS Edinburgh" progress = 0.6407 location = 29 cost = 0.8260 date = { year = 1941 month = march day = 19 hour = 0 } manpower = 0.6000 total_progress = 0.8399 size = 1 days = 765 days_for_first = 630 type = light_cruiser model = 5 extra = naval_anti_air_s } division_development = { id = { type = 4712 id = 262038 } progress = 0.4876 location = 29 cost = 4.2693 date = { year = 1941 month = january day = 28 hour = 0 } manpower = 0.1800 total_progress = 0.6080 size = 4 done = 3 days = 672 days_for_first = 150 gearing_bonus = 0.1500 type = multi_role model = 1 } division_development = { id = { type = 4712 id = 262341 } name = "HMS Inglefield" progress = 0.9693 location = 29 cost = 0.3430 date = { year = 1940 month = december day = 20 hour = 0 } manpower = 0.2000 total_progress = 0.9776 size = 1 days = 612 days_for_first = 504 type = destroyer model = 4 extra = naval_asw } division_development = { id = { type = 4712 id = 262664 } name = "HMS Intrepid" progress = 0.2000 location = 29 cost = 0.3430 date = { year = 1940 month = december day = 21 hour = 0 } manpower = 0.2000 total_progress = 0.9743 size = 1 days = 612 days_for_first = 504 type = destroyer model = 4 extra = naval_asw } division_development = { id = { type = 4712 id = 267452 } name = "HMS Venerable" progress = 0.1833 location = 29 cost = 1.5820 date = { year = 1941 month = july day = 21 hour = 0 } manpower = 2 total_progress = 0.6815 size = 1 days = 850 days_for_first = 700 type = light_carrier model = 3 extra = naval_anti_air_s extra1 = light_cag brigade_model1 = 1 } division_development = { id = { type = 4712 id = 278157 } progress = 0.1748 location = 29 cost = 10.9050 date = { year = 1941 month = april day = 1 hour = 0 } manpower = 6 total_progress = 0.2589 size = 3 done = 2 days = 581 days_for_first = 168 gearing_bonus = 0.1000 type = hq model = 1 extra = engineer brigade_model = 1 } division_development = { id = { type = 4712 id = 278158 } progress = 0.0893 location = 29 cost = 1.7640 date = { year = 1941 month = may day = 21 hour = 0 } manpower = 0.1000 total_progress = 0.3022 size = 2 done = 1 days = 580 days_for_first = 245 gearing_bonus = 0.0500 type = transport model = 1 extra = naval_anti_air_s } division_development = { id = { type = 4712 id = 278159 } progress = 0.0387 location = 29 cost = 9.3300 date = { year = 1941 month = august day = 27 hour = 0 } manpower = 0.6200 total_progress = 0.5057 size = 3 done = 1 days = 654 days_for_first = 189 gearing_bonus = 0.0500 type = tactical_bomber model = 2 extra = escort brigade_model = 1 } province_development = { id = { type = 4712 id = 306795 } progress = 0.3967 location = 14 cost = 5 date = { year = 1940 month = december day = 20 hour = 0 } total_progress = 0.9561 size = 1 days = 306 days_for_first = 252 type = ic } division_development = { id = { type = 4712 id = 306796 } progress = 0.0000 location = 29 cost = 3.3849 date = { year = 1942 month = january day = 16 hour = 0 } manpower = 20 total_progress = 0.4183 size = 7 done = 1 days = 662 days_for_first = 86 gearing_bonus = 0.0500 type = infantry model = 2 extra = artillery brigade_model = 4 } division_development = { id = { type = 4712 id = 306798 } name = "HMS Isis" progress = 0.4000 location = 29 cost = 0.3430 date = { year = 1941 month = september day = 9 hour = 0 } manpower = 0.2300 total_progress = 0.4626 size = 1 days = 612 days_for_first = 504 type = destroyer model = 4 extra = naval_asw } division_development = { id = { type = 4712 id = 306799 } progress = 0.4000 location = 29 cost = 3.3383 date = { year = 1941 month = november day = 8 hour = 0 } manpower = 0.1800 total_progress = 0.5327 size = 4 done = 1 days = 672 days_for_first = 150 gearing_bonus = 0.0500 type = interceptor model = 1 } division_development = { id = { type = 4712 id = 306800 } name = "HMS Ivanhoe" progress = 0.2000 location = 29 cost = 0.3430 date = { year = 1941 month = september day = 19 hour = 0 } manpower = 0.2300 total_progress = 0.4438 size = 1 days = 612 days_for_first = 504 type = destroyer model = 4 extra = naval_asw } division_development = { id = { type = 4712 id = 306801 } name = "HMS Bedouin" progress = 0.9297 location = 29 cost = 0.3430 date = { year = 1941 month = september day = 20 hour = 0 } manpower = 0.2300 total_progress = 0.4407 size = 1 days = 612 days_for_first = 504 type = destroyer model = 4 extra = naval_asw } division_development = { id = { type = 4712 id = 306802 } progress = 0.2067 location = 29 cost = 1.7640 date = { year = 1941 month = august day = 28 hour = 0 } manpower = 0.1000 total_progress = 0.8916 size = 2 days = 580 days_for_first = 245 type = transport model = 1 extra = naval_anti_air_s } division_development = { id = { type = 4712 id = 306803 } name = "HMS Belfast" progress = 0.4000 location = 29 cost = 0.8260 date = { year = 1942 month = february day = 3 hour = 0 } manpower = 0.6000 total_progress = 0.3424 size = 1 days = 765 days_for_first = 630 type = light_cruiser model = 5 extra = naval_anti_air_s extra1 = naval_improved_hull_s } division_development = { id = { type = 4712 id = 306804 } progress = 0.3886 location = 29 cost = 4.2693 date = { year = 1941 month = november day = 27 hour = 0 } manpower = 0.1800 total_progress = 0.3941 size = 4 done = 1 days = 672 days_for_first = 150 gearing_bonus = 0.0500 type = multi_role model = 1 } province_development = { id = { type = 4712 id = 311889 } progress = 0.8000 location = 19 cost = 5 date = { year = 1941 month = february day = 10 hour = 0 } total_progress = 0.7577 size = 1 days = 306 days_for_first = 252 type = ic } division_development = { id = { type = 4712 id = 311890 } name = "HMS Dido" progress = 0.0000 location = 29 cost = 0.8260 date = { year = 1942 month = march day = 10 hour = 0 } manpower = 0.6000 total_progress = 0.2832 size = 1 days = 765 days_for_first = 630 type = light_cruiser model = 5 extra = naval_anti_air_s } division_development = { id = { type = 4712 id = 311891 } name = "HMS Vengeance" progress = 0.8430 location = 29 cost = 1.5820 date = { year = 1942 month = may day = 28 hour = 0 } manpower = 2 total_progress = 0.2439 size = 1 days = 850 days_for_first = 700 type = light_carrier model = 3 extra = naval_anti_air_s extra1 = light_cag brigade_model1 = 1 } division_development = { id = { type = 4712 id = 314554 } progress = 0.0000 location = 29 cost = 3.3849 date = { year = 1942 month = january day = 16 hour = 0 } manpower = 20 total_progress = 0.4183 size = 7 done = 1 days = 662 days_for_first = 86 gearing_bonus = 0.0500 type = infantry model = 2 extra = engineer brigade_model = 1 } division_development = { id = { type = 4712 id = 316550 } name = "HMS Pioneer" progress = 0.4955 location = 29 cost = 1.5820 date = { year = 1942 month = june day = 8 hour = 0 } manpower = 2 total_progress = 0.2298 size = 1 days = 850 days_for_first = 700 type = light_carrier model = 3 extra = naval_anti_air_s extra1 = light_cag brigade_model1 = 1 } division_development = { id = { type = 4712 id = 325560 } name = "HMS Dasher" progress = 0.6000 location = 29 cost = 1.1900 date = { year = 1941 month = july day = 26 hour = 0 } manpower = 0.7000 total_progress = 0.3978 size = 1 days = 459 days_for_first = 378 type = escort_carrier model = 2 extra = naval_anti_air_s } province_development = { id = { type = 4712 id = 332372 } progress = 0.7298 location = 23 cost = 5 date = { year = 1941 month = april day = 2 hour = 0 } total_progress = 0.5480 size = 1 days = 306 days_for_first = 252 type = ic } province_development = { id = { type = 4712 id = 350406 } progress = 0.1100 location = 28 cost = 5 date = { year = 1941 month = april day = 13 hour = 0 } total_progress = 0.5065 size = 1 days = 306 days_for_first = 252 type = ic } province_development = { id = { type = 4712 id = 356798 } progress = 0.4000 location = 15 cost = 5 date = { year = 1941 month = april day = 16 hour = 0 } total_progress = 0.4926 size = 1 days = 306 days_for_first = 252 type = ic } division_development = { id = { type = 4712 id = 356799 } name = "HMS Attacker" progress = 0.1287 location = 29 cost = 1.1900 date = { year = 1941 month = august day = 25 hour = 0 } manpower = 0.7000 total_progress = 0.3206 size = 1 days = 459 days_for_first = 378 type = escort_carrier model = 2 extra = naval_anti_air_s } division_development = { id = { type = 4712 id = 389963 } progress = 0.1408 location = 29 cost = 8.7080 date = { year = 1941 month = august day = 18 hour = 0 } manpower = 0.7200 total_progress = 0.6312 size = 2 days = 434 days_for_first = 189 type = naval_bomber model = 1 extra = escort brigade_model = 1 } division_development = { id = { type = 4712 id = 392915 } progress = 0.0000 location = 29 cost = 3.3849 date = { year = 1941 month = september day = 9 hour = 0 } manpower = 20 total_progress = 0.3730 size = 5 done = 1 days = 417 days_for_first = 86 gearing_bonus = 0.0500 type = infantry model = 2 extra = artillery brigade_model = 4 } division_development = { id = { type = 4712 id = 392916 } name = "HMS Cossak" progress = 0.0000 location = 29 cost = 0.3430 date = { year = 1942 month = january day = 4 hour = 0 } manpower = 0.2300 total_progress = 0.2347 size = 1 days = 540 days_for_first = 504 type = destroyer model = 4 extra = naval_asw } division_development = { id = { type = 4712 id = 392917 } progress = 0.9554 location = 29 cost = 3.3383 date = { year = 1941 month = june day = 8 hour = 0 } manpower = 0.1800 total_progress = 0.7553 size = 2 days = 329 days_for_first = 150 type = interceptor model = 1 } division_development = { id = { type = 4712 id = 392918 } progress = 0.8000 location = 29 cost = 4.2693 date = { year = 1941 month = june day = 9 hour = 0 } manpower = 0.1800 total_progress = 0.7496 size = 2 days = 329 days_for_first = 150 type = multi_role model = 1 } division_development = { id = { type = 4712 id = 392919 } name = "HMS Eskimo" progress = 0.8000 location = 29 cost = 0.3430 date = { year = 1942 month = january day = 5 hour = 0 } manpower = 0.2300 total_progress = 0.2328 size = 1 days = 540 days_for_first = 504 type = destroyer model = 4 extra = naval_asw } division_development = { id = { type = 4712 id = 392920 } progress = 0.2556 location = 29 cost = 9.3300 date = { year = 1941 month = august day = 28 hour = 0 } manpower = 0.6200 total_progress = 0.5785 size = 2 days = 395 days_for_first = 189 type = tactical_bomber model = 2 extra = escort brigade_model = 1 } division_development = { id = { type = 4712 id = 392921 } progress = 0.0067 location = 29 cost = 10.0422 date = { year = 1941 month = october day = 22 hour = 0 } manpower = 0.9700 total_progress = 0.4413 size = 2 days = 434 days_for_first = 208 type = strategic_bomber model = 1 extra = escort brigade_model = 1 } division_development = { id = { type = 4712 id = 450850 } name = "HMS Cossack" progress = 0.4000 location = 29 cost = 0.3570 date = { year = 1942 month = june day = 11 hour = 0 } manpower = 0.2500 total_progress = 0.1388 size = 1 days = 675 days_for_first = 630 type = d_09 model = 5 extra = naval_anti_air_s } division_development = { id = { type = 4712 id = 450851 } progress = 0.8644 location = 29 cost = 8.7080 date = { year = 1941 month = september day = 21 hour = 0 } manpower = 0.7200 total_progress = 0.4573 size = 2 days = 395 days_for_first = 189 type = naval_bomber model = 1 extra = escort brigade_model = 1 } division_development = { id = { type = 4712 id = 456431 } progress = 0.4501 location = 29 cost = 3.3383 date = { year = 1941 month = july day = 14 hour = 0 } manpower = 0.1800 total_progress = 0.5111 size = 2 days = 329 days_for_first = 150 type = interceptor model = 1 } division_development = { id = { type = 4712 id = 531380 } progress = 0.8000 location = 29 cost = 7 date = { year = 1941 month = july day = 11 hour = 0 } manpower = 20 total_progress = 0.2646 size = 2 days = 263 days_for_first = 126 type = motorized model = 1 extra = armored_car brigade_model = 2 } division_development = { id = { type = 4712 id = 531381 } name = "HMS Gurkha" progress = 0.8000 location = 29 cost = 0.3570 date = { year = 1942 month = august day = 5 hour = 0 } manpower = 0.2500 total_progress = 0.0529 size = 1 days = 675 days_for_first = 630 type = d_09 model = 5 extra = naval_anti_air_s } division_development = { id = { type = 4712 id = 531382 } progress = 0.0782 location = 29 cost = 3.3849 date = { year = 1941 month = september day = 24 hour = 0 } manpower = 20 total_progress = 0.3796 size = 4 days = 343 days_for_first = 86 type = infantry model = 2 extra = engineer brigade_model = 1 } brigade_development = { id = { type = 4712 id = 531383 } name = "AA 1936" progress = 0.7127 location = 29 cost = 0.7000 date = { year = 1941 month = may day = 17 hour = 0 } total_progress = 0.7324 size = 5 days = 202 days_for_first = 42 type = naval_anti_air_s } brigade_development = { id = { type = 4712 id = 531384 } name = "Torpedoes 1936" progress = 0.2000 location = 29 cost = 0.3500 date = { year = 1941 month = september day = 23 hour = 0 } total_progress = 0.4333 size = 5 days = 338 days_for_first = 70 type = naval_torpedoes_s } division_development = { id = { type = 4712 id = 531385 } name = "HMS Maori" progress = 0.2000 location = 29 cost = 0.3430 date = { year = 1942 month = april day = 2 hour = 0 } manpower = 0.2300 total_progress = 0.0602 size = 1 days = 540 days_for_first = 504 type = destroyer model = 4 extra = naval_asw } division_development = { id = { type = 4712 id = 531386 } name = "HMS Warrior" progress = 0.2000 location = 29 cost = 1.5820 date = { year = 1942 month = october day = 18 hour = 0 } manpower = 2 total_progress = 0.0433 size = 1 days = 750 days_for_first = 700 type = light_carrier model = 3 extra = naval_anti_air_s extra1 = light_cag brigade_model1 = 1 } division_development = { id = { type = 4712 id = 531387 } progress = 0.1028 location = 29 cost = 5.9430 date = { year = 1941 month = october day = 1 hour = 0 } manpower = 15 total_progress = 0.2340 size = 3 days = 342 days_for_first = 112 type = marine extra = artillery brigade_model = 4 } division_development = { id = { type = 4712 id = 543573 } name = "HMS Theseus" progress = 0.3646 location = 29 cost = 1.5820 date = { year = 1942 month = october day = 25 hour = 0 } manpower = 2 total_progress = 0.0342 size = 1 days = 750 days_for_first = 700 type = light_carrier model = 3 extra = naval_anti_air_s extra1 = light_cag brigade_model1 = 1 } division_development = { id = { type = 4712 id = 543574 } progress = 0.9009 location = 29 cost = 15.5750 date = { year = 1941 month = october day = 26 hour = 0 } manpower = 17 total_progress = 0.0579 size = 2 days = 351 days_for_first = 168 type = armor model = 2 extra = sp_artillery } division_development = { id = { type = 4712 id = 555680 } name = "M/S Samoresby " progress = -0.0000 location = 29 cost = 1.7640 date = { year = 1941 month = august day = 13 hour = 0 } manpower = 0.1000 total_progress = -0.0000 size = 1 days = 245 days_for_first = 245 type = transport model = 1 extra = naval_anti_air_s } diplomaticdates = { BEL = { year = 1940 month = december day = 10 hour = 1 } } tradedates = { IRQ = { year = 1940 month = december day = 11 hour = 1 } } wardates = { CRO = { year = 1940 month = september day = 27 hour = 2 } SER = { year = 1940 month = september day = 27 hour = 2 } U04 = { year = 1939 month = september day = 21 hour = 2 } } SpyInfo = { country = "ENG" NumberOfSpies = 15 } SpyInfo = { country = "GER" date = { year = 1940 month = december day = 27 hour = 1 } } SpyInfo = { country = "ITA" date = { year = 1940 month = december day = 12 hour = 1 } } SpyInfo = { country = "SOV" date = { year = 1940 month = december day = 16 hour = 1 } } SpyInfo = { country = "JAP" date = { year = 1940 month = december day = 22 hour = 1 } } SpyInfo = { country = "HUN" date = { year = 1940 month = december day = 11 hour = 1 } } } country = { tag = GER ai = { switch = no flags = { activation_airborne = 1 activation_armor = 1 activation_bb_upgrade = 1 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 1 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 1 activation_militia = 0 activation_motorized = 1 activation_mountain = 1 ai_hq_gift = 0 AI_sub_nerf = 0 AltmarkIncident = 1 convoy_gift_on_release = 1 GERAfrikaCorp = 1 guerilla_low_mp = 0 JAP_no_treaty_info = 1 minor_low_mp = 0 NATO_WARSAWPACT = 0 NavalTreaty1935 = 1 navysize_100 = 0 navysize_125 = 0 navysize_150 = 0 navysize_175 = 0 navysize_200 = 0 navysize_225 = 0 navysize_25 = 0 navysize_250 = 0 navysize_300 = 0 navysize_50 = 0 neutrality_low = 0 sleep_flavour = 1 sleep_trp_notes = 1 TRP_info_IC_Barbarossa = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = yes neutrality = 90 war = 0 ferocity = no reinforcement = 0 upgrading = 0 desperation = 1 spyprefs = { percentage_on_spies = 0.9000 percentage_foreign_mission = 0.8000 spyprefsdata = { NumberOfSpies = 12 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = GER } spyprefsdata = { country_priorities = 10 steal_blueprint = 6 minister_assassination = 1 smear_campaign = 5 coup = 1 sabotage_industry = 6 found_partisans = 3 massmedia = 1 disrupt_techteam = 6 country = SOV } spyprefsdata = { country_priorities = 8 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 4 coup = 1 sabotage_industry = 5 disrupt_techteam = 5 country = ENG } spyprefsdata = { country_priorities = 5 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 4 coup = 1 sabotage_industry = 5 disrupt_techteam = 5 country = USA } spyprefsdata = { country_priorities = 5 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 4 coup = 1 sabotage_industry = 5 disrupt_techteam = 5 country = FRA } spyprefsdata = { country_priorities = 2 steal_blueprint = 1 minister_assassination = 1 smear_campaign = 4 coup = 1 sabotage_industry = 5 massmedia = 1 disrupt_techteam = 5 country = YUG } spyprefsdata = { country_priorities = 2 steal_blueprint = 1 minister_assassination = 1 smear_campaign = 4 coup = 1 sabotage_industry = 5 massmedia = 1 disrupt_techteam = 5 country = SPR } } strat_redeploy_threshold = 50 max_redeploying = 0.1500 max_fuel_offensive = 100 protect = { ROM = 80 BUL = 80 SWE = 80 SCH = 80 AUS = 300 POL = 80 SLO = 80 NOR = 80 ITA = 80 TUR = 80 } befriend = { SLO = 50 U01 = 20 ITA = 150 SWE = 30 FIN = 30 JAP = 30 POR = 10 TUR = 30 DEN = 40 HUN = 60 ROM = 50 BUL = 50 NOR = 20 } demand_claims = { POL AUS CZE } target = { 189 = 80 192 = 80 191 = 80 187 = 80 186 = 80 194 = 80 195 = 80 188 = 80 193 = 80 190 = 80 200 = 60 205 = 60 204 = 60 197 = 60 181 = 50 261 = 50 } exp_force_ratio = 0 exp_force_ratios = { } no_exp_forces_to = { JAP SIA MAN VIC } admiral = { target = { 2694 = 200 2688 = 100 2695 = 150 290 = 150 2718 = 50 2719 = 50 2720 = 50 2721 = 50 2722 = 50 2723 = 50 2724 = 50 2725 = 50 2726 = 50 2727 = 50 2728 = 50 } core = { 2692 2693 2696 2718 2719 } base = { 147 148 151 154 152 153 162 158 183 184 182 181 217 495 483 37 68 } ignore = { "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "North Atlantic" "Western Approaches" "The Seamounts" "Azores" "Central Atlantic" "Central Mid-Atlantic Ridge" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "Pernambuco Plain" "Ascension Fracture Zone" "Argentine Plain" "Angola Plain" "West Gulf of Mexico" "East Gulf of Mexico" "Florida Strait" "Yucatan Strait" "Windward Islands" "Central Carribean" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Brazil" "Coast of Argentina" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" "West Coast of Central America" } min_org = 100 min_dmg = 90 return_org = 60 return_dmg = 70 min_core_attack_fleets = 0 num_attack_fleets = 3 } trade = { favored = { SWE = 150 FIN = 100 ROM = 150 ITA = 150 HUN = 120 YUG = 100 U01 = 80 BUL = 100 JAP = 50 CHI = 50 SLO = 100 U04 = 100 DEN = 100 CRO = 100 SER = 100 } cancel_deal_threshold = 2 } tech_sharing = { embargo = { ENG FRA AST CAN NZL } favored = { ROM = 120 BUL = 100 HUN = 100 U01 = 120 YUG = 50 ITA = 150 SWE = 50 FIN = 120 JAP = 150 TUR = 100 SLO = 100 U04 = 100 DEN = 100 CRO = 100 SER = 100 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 1230 = 100 1240 = 100 1250 = 100 4170 = 100 4280 = 100 4180 = 100 2630 = 100 2640 = 100 2650 = 100 2660 = 100 2670 = 100 2680 = 100 2690 = 100 2550 = 100 2560 = 100 2570 = 100 2580 = 100 2590 = 100 2600 = 100 2610 = 100 2620 = 100 3700 = 100 3710 = 100 3720 = 100 3730 = 100 3740 = 100 3750 = 100 3760 = 100 11750 = 100 1260 = 100 1270 = 100 1280 = 100 1290 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 0.1000 max_distance = 25 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = no redirect = priority target = { 483 = 4000 485 = 4000 487 = 4000 488 = 1000 495 = 4000 491 = 3000 490 = 3000 493 = 3750 494 = 3000 2153 = 4000 2152 = 4000 2155 = 3000 2159 = 3750 2158 = 3750 2162 = 3750 2165 = 3000 2166 = 4000 525 = 2000 524 = 2000 521 = 2000 520 = 2000 512 = 2000 } } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 5 portstriketolerance = 1 portstrikedesirability = 3 convoyraidtolerance = 1 convoyraiddesirability = 3 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.3500 rangeweight = 1 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Air Sup. and Ground" desiredratio = 0.1500 rangeweight = 1 airkillpowerweight = 2000 hardkillpowerweight = 500 softkillpowerweight = 500 navalkillpowerweight = 500 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes interdiction = yes ground_attack = yes convoy_air_raiding = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.1500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1500 rangeweight = 1 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.0500 rangeweight = 30 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 0.3000 beach = 0 reserves = 20 capital = 40 human_border = 10 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 1 home_peace_cap = 20 country_priorities = { VIC = -1 FIN = -1 ITA = -1 SCH = -1 AUS = -1 CZE = 75 POL = 100 YUG = 25 HOL = 5 BEL = 25 DEN = 25 SOV = 25 FRA = 80 } province_priorities = { 138 = 30 137 = 30 144 = 30 145 = 30 } area_multiplier = { 183 = 3.5000 185 = 3.5000 184 = 3.5000 182 = 3.5000 } ignore = { 131 127 126 } } military = { relative_build_scheme = no max_batch_peace = 720 max_batch_war = 360 max_batch_home_front = 360 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 40 cavalry = 0 motorized = 4 mechanized = 0 light_armor = 0 armor = 6 paratrooper = 0 marine = 0 bergsjaeger = 2 garrison = 5 hq = 3 militia = 0 multi_role = 4 interceptor = 5 strategic_bomber = 0 tactical_bomber = 4 naval_bomber = 2 cas = 4 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 2 heavy_cruiser = 0 battlecruiser = 0 destroyer = 0 carrier = 0 escort_carrier = 0 submarine = 5 nuclear_submarine = 5 transport = 3 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 1 d_02 = 4 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 1 artillery = 30 sp_artillery = 5 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 10 tank_destroyer = 10 light_armor_brigade = 5 heavy_armor = 5 super_heavy_armor = 0 armored_car = 5 anti_air = 5 police = 5 engineer = 15 cag = 100 escort = 100 naval_asw = 2 naval_anti_air_s = 12 naval_radar_s = 9 naval_fire_controll_s = 9 naval_improved_hull_s = 9 naval_torpedoes_s = 12 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 11 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 5 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 2 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { FRA = 300 BEL = 300 HOL = 300 LUX = 300 } passivity = { FRA = 100 BEL = 100 HOL = 100 LUX = 100 } province_priorities = { } } construction = { max_factor = 1 transports = -1 escorts = -1 AA_batteries = no max_AA_level = 8 AA_provs = { 152 153 154 146 147 141 137 140 144 145 142 126 131 127 128 130 109 138 139 134 136 177 179 173 170 163 169 195 } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 1 radar_provs = { 145 142 137 147 163 134 152 } air_base = no max_air_base = 3 air_base_provs = { 145 } naval_base = no max_naval_base = 5 naval_base_provs = { 153 } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { 127 130 132 } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 0 rocket_test_prov = 162 ic_at_war = no force_ic_until = 1938 ic_end_year = 1938 IC_provs = { 127 179 163 131 134 146 173 170 171 164 167 168 } } technology = { endgoal = { 1670 1680 11600 11690 11710 11670 11500 11570 11080 11440 11300 11390 11320 11370 11420 15230 15240 3740 15260 3950 42009 4200 4260 4280 4470 4480 4510 5100 5180 5140 5150 5160 5170 13010 13050 13080 5340 5640 5400 5570 5590 6390 11590 14040 7320 7520 7330 16000 3780 7100 7110 7120 7130 7240 7260 7270 7280 7290 81050 8290 8600 9570 9870 9970 9270 9110 9190 12000 } preference = { 1310 1320 1330 1620 1630 1670 1340 1350 1360 1650 1660 1680 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2290 2300 2310 2320 2330 2340 2350 2360 11290 11300 2400 2410 2420 2430 2440 11070 11380 11390 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 3700 15080 3760 3710 3720 3730 3740 4010 4020 4050 4060 4090 4100 4140 4150 4190 42009 4230 4270 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 5080 5090 5100 5050 5060 5070 5110 5120 5130 5180 5140 5160 5010 5020 5030 5040 13000 13010 5190 5200 5210 5220 5230 5240 13020 13030 13040 13050 13070 13080 5310 5320 5330 5340 5350 5370 5390 13060 5640 5360 5380 5400 5410 5420 5430 5440 5450 5460 5250 5260 5270 5550 5560 5570 5580 5590 6300 6310 6320 6330 6340 6350 6360 6370 6380 6390 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 14000 14010 14020 14030 14040 7140 7150 7160 16000 7560 3750 3770 3780 7100 7110 7120 7130 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 9200 9210 9220 9230 9240 9250 9260 9270 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 9010 9020 9030 12000 } ignore = { 1150 1160 1170 1180 10060 10070 11640 11650 11100 11110 11120 11130 11140 11150 11450 11460 2260 2270 2280 11050 11060 11330 11340 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 4520 4530 4540 4560 4630 4640 5280 7080 7340 7530 7540 7550 7200 7250 7210 7220 7230 7570 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 } armor = 6 infantry = 6 industry = 6 aircraft = 5 naval = 2 land_doctrines = 7 secret_weapons = 2 air_doctrines = 3 naval_doctrines = 1 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 163 policy = { date = { year = 1941 month = january day = 8 hour = 1 } democratic = 1 political_left = 1 freedom = 1 free_market = 1 professional_army = 9 defense_lobby = 10 interventionism = 10 } belligerence = 70.0542 dissent = 0 war = { year = 1940 month = december day = 8 hour = 18 } lastpeace = { year = 1939 month = september day = 0 hour = 1 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8200 convoy_def_eff = 0.7700 energy_to_oil = 0.4000 oil_to_rare_materials = 0 industrial_modifier = 1.1900 money_modifier = 1 supply_modifier = 1.1900 minisub_bonus = 1 AA_efficiency = 0.7000 dig_in_max = 20 dig_in_daily = 1 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 75 enemy_intelligence = 35 army_detection = 55 enemy_army_detection = 65 land_surprise = 1.3000 naval_surprise = 1.3000 air_surprise = 1.3000 hq_supply_eff = 0.0600 sce_frequency = 2.3500 counterattack = 0.0350 assault = 0.0350 encirclement = 0.1850 ambush = 0.0350 delay = 0.1100 tactical_withdrawal = 0.0350 breakthrough = 0.1350 leader = { id = { type = 6 id = 1 } name = "Abraham" picture = "L1" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 2 } name = "Allmendinger" picture = "L2" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 3 } name = "Andersen" picture = "L3" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 4 } name = "Anton" picture = "L4" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 5 } name = "Arndt" picture = "L5" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 6 } name = "Auleb" picture = "L6" category = general y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 8 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 7 } name = "Baade" picture = "L7" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = logistics_wizard trait = defensive_doctrine } leader = { id = { type = 6 id = 9 } name = "Balck" picture = "L9" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 9 startyear = 1942 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 10 } name = "Balla" picture = "L10" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 11 } name = "Barenthin" picture = "L11" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 12 } name = "Bayerlein" picture = "L12" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 8 startyear = 1943 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 13 } name = "Behlendorff" picture = "L13" category = general y = 1938 y = 1940 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = engineer } leader = { id = { type = 6 id = 14 } name = "Behrend" picture = "L14" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 15 } name = "Bergen" picture = "L15" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 17 } name = "Berlin" picture = "L17" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 18 } name = "Betz" picture = "L18" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 19 } name = "Bieler" picture = "L19" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 21 } name = "Blumentritt" picture = "L21" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 23 } name = "Boeck-Behrens" picture = "L23" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = engineer } leader = { id = { type = 6 id = 24 } name = "Boege" picture = "L24" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 25 } name = "Boehlke" picture = "L25" category = general y = 1944 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 26 } name = "Boehm-Tettelbach" picture = "L26" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = old_guard } leader = { id = { type = 6 id = 27 } name = "Brandenberger" picture = "L27" category = general y = 1940 y = 1942 y = 1944 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 28 } name = "Breith" picture = "L28" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 29 } name = "Bräuer" picture = "L29" category = general y = 1940 y = 1941 y = 1944 y = 1990 max_skill = 8 ry = 1990 skill = 3 trait = commando } leader = { id = { type = 6 id = 30 } name = "Buck" picture = "L30" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 31 } name = "Buffa" picture = "L31" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 32 } name = "Burgdorf" picture = "L32" category = general y = 1942 y = 1943 y = 1944 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 34 } name = "Busse" picture = "L34" category = general y = 1942 y = 1943 y = 1945 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 3 trait = logistics_wizard trait = defensive_doctrine } leader = { id = { type = 6 id = 35 } name = "Bärenfänger" picture = "L35" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 9 startyear = 1943 ry = 1990 skill = 2 trait = offensive_doctrine trait = winter_specialist } leader = { id = { type = 6 id = 36 } name = "Böhme" picture = "L36" category = general y = 1930 y = 1939 y = 1940 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = commando } leader = { id = { type = 6 id = 37 } name = "Böttcher F." picture = "L37" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 38 } name = "Clössner" picture = "L38" category = general y = 1937 y = 1939 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = commando } leader = { id = { type = 6 id = 39 } name = "Conrady" picture = "L39" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 40 } name = "Conrath" picture = "L40" category = general y = 1942 y = 1943 y = 1945 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 3 trait = panzer_leader trait = commando } leader = { id = { type = 6 id = 41 } name = "Cramer" picture = "L41" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 42 } name = "Cranz" picture = "L42" category = general y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 43 } name = "Crüwell" picture = "L43" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 45 } name = "de Beaulieu" picture = "L45" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 46 } name = "Decker" picture = "L46" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 47 } name = "Dehner" picture = "L47" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 48 } name = "Demme" picture = "L48" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 50 } name = "Digeon von Monteton" picture = "L50" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 51 } name = "Dostler" picture = "L51" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 53 } name = "Eberbach" picture = "L53" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 54 } name = "Eibl" picture = "L54" category = general y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 55 } name = "Fahrmbacher" picture = "L55" category = general y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 56 } name = "Felber" picture = "L56" category = general y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 57 } name = "Feldt" picture = "L57" category = general y = 1940 y = 1942 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 58 } name = "Fessmann" picture = "L58" category = general rank = 2 y = 1930 y = 1930 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = panzer_leader trait = old_guard } leader = { id = { type = 6 id = 59 } name = "Fischer M." picture = "L59" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 60 } name = "Fischer von Weikersthal" picture = "L60" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 61 } name = "Flörke" picture = "L61" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 62 } name = "Folttmann" picture = "L62" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 63 } name = "Forst" picture = "L63" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 64 } name = "Fortner" picture = "L64" category = general y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 65 } name = "Fouquet" picture = "L65" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 66 } name = "Fox" picture = "L66" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 67 } name = "Franek" picture = "L67" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 68 } name = "Franke" picture = "L68" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = logistics_wizard trait = old_guard } leader = { id = { type = 6 id = 69 } name = "Frankewitz" picture = "L69" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 70 } name = "Franz" picture = "L70" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 71 } name = "Fremerey" picture = "L71" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = engineer } leader = { id = { type = 6 id = 72 } name = "Frenking" picture = "L72" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 73 } name = "Fretter-Pico M." picture = "L73" category = general y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 2 trait = logistics_wizard trait = defensive_doctrine } leader = { id = { type = 6 id = 74 } name = "Freutel" picture = "L74" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 76 } name = "Fronhöfer" picture = "L76" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 77 } name = "Freytag" picture = "L77" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 78 } name = "Fromm" picture = "L78" category = general y = 1930 y = 1938 y = 1940 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 80 } name = "Förster" picture = "L80" category = general y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = engineer } leader = { id = { type = 6 id = 81 } name = "Förtsch" picture = "L81" category = general y = 1942 y = 1943 y = 1944 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 3 trait = offensive_doctrine } leader = { id = { type = 6 id = 82 } name = "Gareis" picture = "L82" category = general y = 1942 y = 1943 y = 1945 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 83 } name = "Gause" picture = "L83" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 84 } name = "Geyer" picture = "L84" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 87 } name = "Gollnick" picture = "L87" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 88 } name = "Gollwitzer" picture = "L88" category = general y = 1939 y = 1941 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 89 } name = "Gräser F.H." picture = "L89" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 90 } name = "Grässner" picture = "L90" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = engineer } leader = { id = { type = 6 id = 91 } name = "Greiner" picture = "L91" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 92 } name = "Grimmeis" picture = "L92" category = general y = 1942 y = 1943 y = 1945 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 3 trait = defensive_doctrine } leader = { id = { type = 6 id = 93 } name = "Grossman" picture = "L93" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 95 } name = "Gurran" picture = "L95" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 96 } name = "Göbel" picture = "L96" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 97 } name = "Haack" picture = "L97" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 98 } name = "Haarde" picture = "L98" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 99 } name = "Haas" picture = "L99" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 100 } name = "Haase A." picture = "L100" category = general y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 102 } name = "Haccius" picture = "L102" category = general y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 103 } name = "Haeckel" picture = "L103" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 104 } name = "Hachtel" picture = "L104" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 105 } name = "Hähling" picture = "L105" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 106 } name = "Hähling von Lanzenauer" picture = "L106" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 107 } name = "Hähnle" picture = "L107" category = general y = 1944 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 108 } name = "Hänicke" picture = "L108" category = general y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = offensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 109 } name = "Hagemann" picture = "L109" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 110 } name = "Hagl" picture = "L110" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 111 } name = "Hahm" picture = "L111" category = general y = 1942 y = 1943 y = 1945 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 112 } name = "Hahn" picture = "L112" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 113 } name = "Hahne" picture = "L113" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = trickster } leader = { id = { type = 6 id = 115 } name = "Hamann" picture = "L115" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = winter_specialist } leader = { id = { type = 6 id = 117 } name = "Hansen C." picture = "L117" category = general y = 1930 y = 1938 y = 1940 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 118 } name = "Hansen O." picture = "L118" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 119 } name = "Harpe" picture = "L119" category = general y = 1940 y = 1942 y = 1944 y = 1990 max_skill = 7 ry = 1990 skill = 4 trait = panzer_leader } leader = { id = { type = 6 id = 120 } name = "Harrendorf" picture = "L120" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 121 } name = "Harteneck" picture = "L121" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 123 } name = "Hartmann W." picture = "L123" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 125 } name = "Hassenstein" picture = "L125" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = winter_specialist } leader = { id = { type = 6 id = 126 } name = "Hauck" picture = "L126" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 127 } name = "Hauffe" picture = "L127" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 128 } name = "Heidrich" picture = "L128" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 129 } name = "Heim" picture = "L129" category = general y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 131 } name = "Heitz" picture = "L131" category = general rank = 2 y = 1930 y = 1930 y = 1943 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 133 } name = "Hellmich" picture = "L133" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 134 } name = "Henze" picture = "L134" category = general y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 135 } name = "Herr" picture = "L135" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 136 } name = "Herzog" picture = "L136" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 138 } name = "Hitter" picture = "L138" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 139 } name = "Hitzfeld" picture = "L139" category = general y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 141 } name = "Hollidt" picture = "L141" category = general y = 1938 y = 1940 y = 1943 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 142 } name = "Hossbach" picture = "L142" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 144 } name = "Hube" picture = "L144" category = general y = 1940 y = 1942 y = 1944 y = 1990 max_skill = 8 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 145 } name = "Hüttner" picture = "L145" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 146 } name = "Jacob" picture = "L146" category = general y = 1930 y = 1938 y = 1940 y = 1990 max_skill = 5 ry = 1990 skill = 3 trait = engineer } leader = { id = { type = 6 id = 148 } name = "Jauer" picture = "L148" category = general y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 150 } name = "Jodl F." picture = "L150" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 151 } name = "John" picture = "L151" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 152 } name = "Jordan" picture = "L152" category = general y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 153 } name = "Kalmukoff" picture = "L153" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 154 } name = "Keitel W." picture = "L154" category = general rank = 2 y = 1930 y = 1930 y = 1938 y = 1940 max_skill = 5 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 155 } name = "Kempf" picture = "L155" category = general y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 156 } name = "Kessel" picture = "L156" category = general y = 1942 y = 1943 y = 1945 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 157 } name = "Kesselring" picture = "L157" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 9 startyear = 1943 ry = 1990 skill = 4 trait = defensive_doctrine } leader = { id = { type = 6 id = 158 } name = "Kienitz" picture = "L158" category = general y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 159 } name = "Kirchheim" picture = "L159" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 160 } name = "Kirchner" picture = "L160" category = general y = 1938 y = 1940 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 161 } name = "Klatt" picture = "L161" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 162 } name = "Kleemann" picture = "L162" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 163 } name = "Kleffel" picture = "L163" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = offensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 164 } name = "Kluge" picture = "L164" category = general y = 1942 y = 1943 y = 1944 y = 1990 max_skill = 8 startyear = 1942 ry = 1990 skill = 5 } leader = { id = { type = 6 id = 165 } name = "Koch" picture = "L165" category = general y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 166 } name = "Koch-Erpach" picture = "L166" category = general y = 1930 y = 1937 y = 1940 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 167 } name = "Kötz" picture = "L167" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 168 } name = "Konrad" picture = "L168" category = general y = 1939 y = 1940 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = commando } leader = { id = { type = 6 id = 169 } name = "Korfes" picture = "L169" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 170 } name = "Krebs" picture = "L170" category = general y = 1942 y = 1943 y = 1944 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 3 trait = defensive_doctrine } leader = { id = { type = 6 id = 171 } name = "Kreysing" picture = "L171" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 172 } name = "Kriebel" picture = "L172" category = general y = 1939 y = 1940 y = 1943 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 173 } name = "Krüger W." picture = "L173" category = general y = 1941 y = 1942 y = 1944 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 174 } name = "Kuntze" picture = "L174" category = general y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = engineer } leader = { id = { type = 6 id = 175 } name = "Kuntzen" picture = "L175" category = general y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 176 } name = "Kübler" picture = "L176" category = general y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 177 } name = "Köchling" picture = "L177" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 178 } name = "König" picture = "L178" category = general y = 1944 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 179 } name = "Lancelle" picture = "L179" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 180 } name = "Lanz" picture = "L180" category = general y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 181 } name = "Lasch" picture = "L181" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 182 } name = "Laux" picture = "L182" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 185 } name = "Lieb" picture = "L185" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = winter_specialist } leader = { id = { type = 6 id = 187 } name = "Lichel" picture = "L187" category = general y = 1938 y = 1940 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 188 } name = "Lindemann" picture = "L188" category = general y = 1930 y = 1938 y = 1942 y = 1990 max_skill = 7 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 190 } name = "Loch" picture = "L190" category = general y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 191 } name = "Lucht" picture = "L191" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 192 } name = "Lutz" picture = "L192" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 193 } name = "Lüdke" picture = "L193" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 194 } name = "Marcks" picture = "L194" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 195 } name = "Mattenklott" picture = "L195" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 196 } name = "Matzky" picture = "L196" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 197 } name = "Mauss" picture = "L197" category = general y = 1944 y = 1945 y = 1990 y = 1990 max_skill = 7 startyear = 1944 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 198 } name = "Meindl" picture = "L198" category = general y = 1941 y = 1943 y = 1944 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 3 trait = commando } leader = { id = { type = 6 id = 199 } name = "Meyer-Buerdorff" picture = "L199" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 200 } name = "Miese" picture = "L200" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 201 } name = "Mieth" picture = "L201" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 203 } name = "Müller A." picture = "L203" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 204 } name = "Müller An." picture = "L204" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 205 } name = "Müller F.W." picture = "L205" category = general y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 206 } name = "Nehring" picture = "L206" category = general y = 1930 y = 1939 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 4 trait = panzer_leader } leader = { id = { type = 6 id = 207 } name = "Nickel" picture = "L207" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 208 } name = "Niehoff" picture = "L208" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 209 } name = "Niemack" picture = "L209" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 210 } name = "Ochsner" picture = "L210" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 211 } name = "Odebrecht" picture = "L211" category = general y = 1939 y = 1941 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 212 } name = "Olbricht" picture = "L212" category = general y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 213 } name = "Ott" picture = "L213" category = general y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 214 } name = "Pannwitz" picture = "L214" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = offensive_doctrine trait = winter_specialist } leader = { id = { type = 6 id = 216 } name = "Peschel" picture = "L216" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 217 } name = "Petzel" picture = "L217" category = general y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 218 } name = "Pheiffer" picture = "L218" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 219 } name = "Philipp" picture = "L219" category = general y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 220 } name = "Praun" picture = "L220" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 221 } name = "Ramcke" picture = "L221" category = general y = 1941 y = 1942 y = 1943 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 3 trait = commando } leader = { id = { type = 6 id = 222 } name = "Rasp" picture = "L222" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 223 } name = "Raus" picture = "L223" category = general y = 1941 y = 1943 y = 1944 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 224 } name = "Reinhardt" picture = "L224" category = general y = 1937 y = 1939 y = 1942 y = 1990 max_skill = 5 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 225 } name = "Remer" picture = "L225" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1945 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 226 } name = "Reymann" picture = "L226" category = general y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 228 } name = "Rodenburg" picture = "L228" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 229 } name = "Rodt" picture = "L229" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 232 } name = "Rupp" picture = "L232" category = general y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 233 } name = "Röpke" picture = "L233" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 234 } name = "Röttiger" picture = "L234" category = general y = 1942 y = 1943 y = 1945 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 236 } name = "Sachsenheimer" picture = "L236" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 237 } name = "Schaal" picture = "L237" category = general y = 1938 y = 1939 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 238 } name = "Schellert" picture = "L238" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 239 } name = "Schopper" picture = "L239" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 240 } name = "Schlemm" picture = "L240" category = general y = 1940 y = 1942 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = commando } leader = { id = { type = 6 id = 241 } name = "Schlemmer" picture = "L241" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 242 } name = "Schlieper" picture = "L242" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 243 } name = "Schmidt H." picture = "L243" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 244 } name = "Schmidt R." picture = "L244" category = general y = 1930 y = 1938 y = 1942 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 245 } name = "Schmundt" picture = "L245" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 246 } name = "Schniewindt" picture = "L246" category = general rank = 2 y = 1930 y = 1930 y = 1940 y = 1990 max_skill = 5 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 247 } name = "Schroeck" picture = "L247" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 248 } name = "Schulz F." picture = "L248" category = general y = 1942 y = 1943 y = 1944 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 250 } name = "Senger und Etterlin" picture = "L250" category = general y = 1938 y = 1944 y = 1945 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 251 } name = "Seydlitz-Kurzbach" picture = "L251" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 252 } name = "Sieler" picture = "L252" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 253 } name = "Sixt" picture = "L253" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 254 } name = "Speidel" picture = "L254" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 255 } name = "Stange" picture = "L255" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 256 } name = "Stemmermann" picture = "L256" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 258 } name = "Strauss" picture = "L258" category = general y = 1930 y = 1937 y = 1940 y = 1990 max_skill = 7 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 259 } name = "Strecker" picture = "L259" category = general y = 1938 y = 1940 y = 1943 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 261 } name = "Stumme" picture = "L261" category = general y = 1930 y = 1938 y = 1941 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 262 } name = "Thunert" picture = "L262" category = general y = 1944 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 263 } name = "Thomaschki" picture = "L263" category = general y = 1942 y = 1943 y = 1945 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 264 } name = "Tolsdorff" picture = "L264" category = general y = 1944 y = 1945 y = 1990 y = 1990 max_skill = 7 startyear = 1944 ry = 1990 skill = 2 trait = offensive_doctrine trait = winter_specialist } leader = { id = { type = 6 id = 265 } name = "Trierenberg" picture = "L265" category = general y = 1938 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 266 } name = "Tröger" picture = "L266" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 268 } name = "Veiel" picture = "L268" category = general y = 1937 y = 1938 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 269 } name = "Vogel" picture = "L269" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 270 } name = "Volckamer von Kirchensittenbach" picture = "L270" category = general y = 1942 y = 1943 y = 1945 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 3 trait = commando } leader = { id = { type = 6 id = 271 } name = "Völckers" picture = "L271" category = general y = 1941 y = 1942 y = 1943 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 3 trait = offensive_doctrine } leader = { id = { type = 6 id = 274 } name = "von Bentivegni" picture = "L274" category = general y = 1944 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 275 } name = "von Beyer" picture = "L275" category = general y = 1942 y = 1943 y = 1944 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 4 trait = panzer_leader } leader = { id = { type = 6 id = 276 } name = "von Biedermann" picture = "L276" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 277 } name = "von Biegeleben" picture = "L277" category = general y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 278 } name = "von Bismarck" picture = "L278" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 280 } name = "von Boehm-Bezing" picture = "L280" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 281 } name = "von Both" picture = "L281" category = general y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 9 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 283 } name = "von Briesen" picture = "L283" category = general y = 1937 y = 1939 y = 1940 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 284 } name = "von Brockdorff-Ahlefeldt" picture = "L284" category = general y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 285 } name = "von Böckmann" picture = "L285" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 286 } name = "von Choltitz" picture = "L286" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 287 } name = "von Daniels" picture = "L287" category = general y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 289 } name = "von der Chevallerie H." picture = "L289" category = general y = 1942 y = 1943 y = 1944 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 3 trait = offensive_doctrine } leader = { id = { type = 6 id = 290 } name = "von der Chevallerie K." picture = "L290" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 291 } name = "von Eberbach" picture = "L291" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 292 } name = "von Esebeck H.K." picture = "L292" category = general y = 1941 y = 1942 y = 1944 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 293 } name = "von Falkenhausen" picture = "L293" category = general y = 1939 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 295 } name = "von Frantzius" picture = "L295" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 296 } name = "von Förster" picture = "L296" category = general y = 1930 y = 1938 y = 1943 y = 1990 max_skill = 5 ry = 1990 skill = 3 trait = winter_specialist } leader = { id = { type = 6 id = 297 } name = "von Funck" picture = "L297" category = general y = 1941 y = 1942 y = 1944 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 298 } name = "von Gablenz" picture = "L298" category = general y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 299 } name = "von Greiffenberg" picture = "L299" category = general y = 1940 y = 1942 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 300 } name = "von Gross-Zauche Strachwitz" picture = "L300" category = general y = 1944 y = 1945 y = 1990 y = 1990 max_skill = 7 startyear = 1944 ry = 1990 skill = 2 trait = offensive_doctrine trait = panzer_leader } leader = { id = { type = 6 id = 301 } name = "von Gossler" picture = "L301" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 303 } name = "von Hanneken" picture = "L303" category = general y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = logistics_wizard trait = offensive_doctrine } leader = { id = { type = 6 id = 304 } name = "von Hartmann" picture = "L304" category = general y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 2 trait = engineer } leader = { id = { type = 6 id = 305 } name = "von Hartlieb-Walsporn" picture = "L305" category = general y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 306 } name = "von Heyking" picture = "L306" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 308 } name = "von Knobelsdorff" picture = "L308" category = general y = 1939 y = 1940 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 309 } name = "von Knochenhauer" picture = "L309" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = panzer_leader trait = old_guard } leader = { id = { type = 6 id = 312 } name = "von Kressenstein" picture = "L312" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 313 } name = "von Krosigk" picture = "L313" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 315 } name = "von Lauchert" picture = "L315" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 317 } name = "von le Suire" picture = "L317" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 318 } name = "von Leyser" picture = "L318" category = general y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 319 } name = "von Liebenstein zu Barchfeld" picture = "L319" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 320 } name = "von Lüttwitz" picture = "L320" category = general y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 321 } name = "von Lützov" picture = "L321" category = general y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 322 } name = "von Mackensen" picture = "L322" category = general y = 1938 y = 1940 y = 1943 y = 1990 max_skill = 7 ry = 1990 skill = 4 trait = panzer_leader } leader = { id = { type = 6 id = 323 } name = "von Manteuffel" picture = "L323" category = general y = 1942 y = 1943 y = 1944 y = 1990 max_skill = 8 startyear = 1943 ry = 1990 skill = 4 trait = defensive_doctrine trait = panzer_leader } leader = { id = { type = 6 id = 325 } name = "von Mellenthin" picture = "L325" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 326 } name = "von Natzmer" picture = "L326" category = general y = 1944 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 trait = engineer } leader = { id = { type = 6 id = 328 } name = "von Oriola" picture = "L328" category = general y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 329 } name = "von Pappenheim" picture = "L329" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 332 } name = "von Präger" picture = "L332" category = general y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = trickster trait = old_guard } leader = { id = { type = 6 id = 333 } name = "von Ravenstein" picture = "L333" category = general y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 337 } name = "von Saucken" picture = "L337" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 338 } name = "von Schell" picture = "L338" category = general y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 339 } name = "von Schleinitz" picture = "L339" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 340 } name = "von Schlieben" picture = "L340" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 342 } name = "von Schwerin" picture = "L342" category = general y = 1942 y = 1943 y = 1945 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 345 } name = "von Thoma" picture = "L345" category = general y = 1940 y = 1941 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 346 } name = "von Tippelskirch" picture = "L346" category = general y = 1938 y = 1940 y = 1942 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = winter_specialist } leader = { id = { type = 6 id = 347 } name = "von Vaerst" picture = "L347" category = general y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 348 } name = "von Vietinghoff-Scheel" picture = "L348" category = general y = 1930 y = 1938 y = 1943 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 349 } name = "von Vollard-Böckelberg" picture = "L349" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = commando trait = old_guard } leader = { id = { type = 6 id = 350 } name = "von Vormann" picture = "L350" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 352 } name = "von Wietersheim" picture = "L352" category = general rank = 2 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 5 ry = 1990 skill = 3 trait = offensive_doctrine } leader = { id = { type = 6 id = 353 } name = "von Wiktorin" picture = "L353" category = general y = 1938 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 356 } name = "von Zangen" picture = "L356" category = general y = 1942 y = 1943 y = 1944 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 357 } name = "Warlimont" picture = "L357" category = general y = 1940 y = 1942 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 358 } name = "Warrelmann" picture = "L358" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 359 } name = "Wegener" picture = "L359" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 360 } name = "Weidling" picture = "L360" category = general y = 1942 y = 1943 y = 1944 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 3 trait = defensive_doctrine trait = fortress_buster } leader = { id = { type = 6 id = 361 } name = "Weiss" picture = "L361" category = general y = 1940 y = 1942 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 362 } name = "Wenck" picture = "L362" category = general y = 1943 y = 1944 y = 1945 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 3 trait = defensive_doctrine } leader = { id = { type = 6 id = 363 } name = "Westphal" picture = "L363" category = general y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 364 } name = "Wiese" picture = "L364" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 365 } name = "Wittmann" picture = "L365" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 366 } name = "Wodrig" picture = "L366" category = general rank = 2 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 5 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 367 } name = "Wolf" picture = "L367" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 368 } name = "Wöhler" picture = "L368" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 369 } name = "Zeitzler" picture = "L369" category = general y = 1942 y = 1943 y = 1944 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 370 } name = "Zickwolff" picture = "L370" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 371 } name = "Ziegler" picture = "L371" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 372 } name = "Zorn" picture = "L372" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 374 } name = "Assmann" picture = "L374" category = admiral y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = seawolf } leader = { id = { type = 6 id = 375 } name = "Bachmann" picture = "L375" category = admiral y = 1930 y = 1941 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = spotter } leader = { id = { type = 6 id = 376 } name = "Bey" picture = "L376" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 378 } name = "von Bonin" picture = "L378" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 379 } name = "Bonte" picture = "L379" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 380 } name = "Brinkmann" picture = "L380" category = admiral y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 381 } name = "Breuning" picture = "L381" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 382 } name = "Burchardi" picture = "L382" category = admiral y = 1941 y = 1943 y = 1944 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 3 trait = superior_tactician } leader = { id = { type = 6 id = 385 } name = "Ciliax" picture = "L385" category = admiral y = 1939 y = 1941 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = superior_tactician } leader = { id = { type = 6 id = 386 } name = "Coupette" picture = "L386" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = old_guard trait = spotter } leader = { id = { type = 6 id = 387 } name = "Densch" picture = "L387" category = admiral y = 1930 y = 1938 y = 1940 y = 1990 max_skill = 8 ry = 1990 skill = 3 trait = superior_tactician } leader = { id = { type = 6 id = 389 } name = "Dönitz" picture = "L389" category = admiral y = 1939 y = 1940 y = 1942 y = 1943 max_skill = 9 ry = 1990 skill = 5 trait = seawolf } leader = { id = { type = 6 id = 390 } name = "Feldt" picture = "L390" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 391 } name = "Freiwald" picture = "L391" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 392 } name = "Förste" picture = "L392" category = admiral y = 1939 y = 1941 y = 1943 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = superior_tactician } leader = { id = { type = 6 id = 393 } name = "Guse" picture = "L393" category = admiral y = 1930 y = 1937 y = 1940 y = 1990 max_skill = 8 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 394 } name = "Götting" picture = "L394" category = admiral y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 395 } name = "Heye" picture = "L395" category = admiral y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 396 } name = "Hoffmann" picture = "L396" category = admiral y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 397 } name = "Kienast" picture = "L397" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 398 } name = "Kieseritzky" picture = "L398" category = admiral y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 3 trait = superior_tactician } leader = { id = { type = 6 id = 399 } name = "Kleikamp" picture = "L399" category = admiral y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 400 } name = "Krancke" picture = "L400" category = admiral y = 1941 y = 1942 y = 1943 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 3 trait = superior_tactician } leader = { id = { type = 6 id = 401 } name = "Kummetz" picture = "L401" category = admiral y = 1940 y = 1942 y = 1943 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 402 } name = "Lange" picture = "L402" category = admiral y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 403 } name = "Langsdorff" picture = "L403" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 404 } name = "Lietzmann" picture = "L404" category = admiral y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 405 } name = "Löwisch" picture = "L405" category = admiral y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 406 } name = "Lütjens" picture = "L406" category = admiral y = 1937 y = 1939 y = 1940 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = superior_tactician } leader = { id = { type = 6 id = 408 } name = "Meisel" picture = "L408" category = admiral y = 1942 y = 1943 y = 1944 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 3 trait = spotter } leader = { id = { type = 6 id = 410 } name = "Rogge" picture = "L410" category = admiral y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = old_guard trait = seawolf } leader = { id = { type = 6 id = 411 } name = "Ruge" picture = "L411" category = admiral y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 412 } name = "Rösing" picture = "L412" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 414 } name = "Schirlitz" picture = "L414" category = admiral y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 415 } name = "Schubert" picture = "L415" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 416 } name = "Schuster" picture = "L416" category = admiral y = 1930 y = 1938 y = 1940 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 417 } name = "Sobe" picture = "L417" category = admiral y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 418 } name = "Stange" picture = "L418" category = admiral y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 419 } name = "Thiele" picture = "L419" category = admiral y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = seawolf } leader = { id = { type = 6 id = 420 } name = "von Arnauld de la Periere" picture = "L420" category = admiral y = 1940 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = seawolf } leader = { id = { type = 6 id = 421 } name = "von Friedeburg" picture = "L421" category = admiral y = 1942 y = 1943 y = 1944 y = 1945 max_skill = 8 startyear = 1942 ry = 1990 skill = 4 trait = seawolf } leader = { id = { type = 6 id = 422 } name = "von Puttkamer" picture = "L422" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 423 } name = "von Stosch" picture = "L423" category = admiral y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 8 ry = 1990 skill = 2 trait = seawolf } leader = { id = { type = 6 id = 424 } name = "Weyher" picture = "L424" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 425 } name = "Witzell" picture = "L425" category = admiral rank = 1 y = 1930 y = 1930 y = 1937 y = 1941 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 426 } name = "Bieneck" picture = "L426" category = commander y = 1938 y = 1940 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 427 } name = "Bodenschatz" picture = "L427" category = commander y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = night_flyer } leader = { id = { type = 6 id = 428 } name = "Bogatsch" picture = "L428" category = commander y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 429 } name = "Bormann" picture = "L429" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 430 } name = "Bruch" picture = "L430" category = commander y = 1939 y = 1940 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = fleet_destroyer } leader = { id = { type = 6 id = 431 } name = "Bülowius" picture = "L431" category = commander y = 1941 y = 1943 y = 1944 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 4 trait = tank_buster } leader = { id = { type = 6 id = 432 } name = "Carlsen" picture = "L432" category = commander y = 1939 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 433 } name = "Coeler" picture = "L433" category = commander y = 1939 y = 1940 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = fleet_destroyer } leader = { id = { type = 6 id = 434 } name = "Dessloch" picture = "L434" category = commander y = 1939 y = 1940 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 435 } name = "Dinort" picture = "L435" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 1 trait = tank_buster } leader = { id = { type = 6 id = 437 } name = "Galland" picture = "L437" category = commander y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 8 startyear = 1942 ry = 1990 skill = 3 trait = superior_tactician } leader = { id = { type = 6 id = 438 } name = "Geisler" picture = "L438" category = commander y = 1937 y = 1939 y = 1940 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = fleet_destroyer } leader = { id = { type = 6 id = 439 } name = "Grauert" picture = "L439" category = commander y = 1930 y = 1938 y = 1940 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = tank_buster } leader = { id = { type = 6 id = 441 } name = "Harlinghausen" picture = "L441" category = commander y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 442 } name = "Hartmann" picture = "L442" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 1 trait = fleet_destroyer } leader = { id = { type = 6 id = 443 } name = "Heilmann" picture = "L443" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 444 } name = "Hoffmann von Waldau" picture = "L444" category = commander y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 446 } name = "Huth" picture = "L446" category = commander y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 447 } name = "Jeschonnek" picture = "L447" category = commander y = 1939 y = 1940 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 448 } name = "Kammhuber" picture = "L448" category = commander y = 1940 y = 1941 y = 1943 y = 1990 max_skill = 8 ry = 1990 skill = 3 trait = night_flyer } leader = { id = { type = 6 id = 449 } name = "Kastner-Kirdorf" picture = "L449" category = commander y = 1938 y = 1940 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 452 } name = "Koller" picture = "L452" category = commander y = 1942 y = 1943 y = 1944 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 3 trait = superior_tactician } leader = { id = { type = 6 id = 453 } name = "Krause" picture = "L453" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = fleet_destroyer } leader = { id = { type = 6 id = 455 } name = "Mayer E." picture = "L455" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 457 } name = "Morzik" picture = "L457" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 458 } name = "Mölders" picture = "L458" category = commander y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 459 } name = "Musshoff" picture = "L459" category = commander y = 1939 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 460 } name = "Osterkamp" picture = "L460" category = commander y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 461 } name = "Peltz" picture = "L461" category = commander y = 1943 y = 1945 y = 1946 y = 1990 max_skill = 7 startyear = 1943 ry = 1990 skill = 1 trait = tank_buster trait = carpet_bomber } leader = { id = { type = 6 id = 462 } name = "Pflugbeil" picture = "L462" category = commander y = 1939 y = 1940 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = spotter } leader = { id = { type = 6 id = 463 } name = "Putzier" picture = "L463" category = commander y = 1939 y = 1941 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 837 } name = "Reuss" picture = "L837" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 464 } name = "Rudel" picture = "L464" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 9 startyear = 1945 ry = 1990 skill = 2 trait = superior_tactician trait = tank_buster } leader = { id = { type = 6 id = 465 } name = "Rüdel" picture = "L465" category = commander y = 1930 y = 1937 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 466 } name = "Schmaltz" picture = "L466" category = commander y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 468 } name = "Schultz" picture = "L468" category = commander y = 1939 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 469 } name = "Simon" picture = "L469" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 472 } name = "Süssmann" picture = "L472" category = commander y = 1939 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 474 } name = "Uhl" picture = "L474" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = tank_buster } leader = { id = { type = 6 id = 476 } name = "von Hippel" picture = "L476" category = commander y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 477 } name = "von Pohl" picture = "L477" category = commander y = 1939 y = 1940 y = 1942 y = 1990 max_skill = 9 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 478 } name = "von Rantzau" picture = "L478" category = commander y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 479 } name = "von Richthofen" picture = "L479" category = commander y = 1938 y = 1940 y = 1942 y = 1943 max_skill = 9 ry = 1990 skill = 4 trait = superior_tactician trait = carpet_bomber } leader = { id = { type = 6 id = 480 } name = "Waber" picture = "L480" category = commander y = 1930 y = 1940 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 481 } name = "Weise" picture = "L481" category = commander y = 1930 y = 1938 y = 1940 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = tank_buster } leader = { id = { type = 6 id = 482 } name = "Weissmann" picture = "L482" category = commander y = 1939 y = 1940 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 484 } name = "Wimmer" picture = "L484" category = commander y = 1930 y = 1938 y = 1939 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 485 } name = "Wolff" picture = "L485" category = commander y = 1937 y = 1939 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 486 } name = "Zenetti" picture = "L486" category = commander y = 1937 y = 1939 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 487 } name = "Alpers" picture = "L487" category = general y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = commando } leader = { id = { type = 6 id = 488 } name = "Augsberger" picture = "L488" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 489 } name = "Becker C." picture = "L489" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 490 } name = "Becker H." picture = "L490" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 491 } name = "Bittrich" picture = "L491" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 492 } name = "Brasack" picture = "L492" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 493 } name = "Brenner" picture = "L493" category = general y = 1939 y = 1944 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 494 } name = "Debes" picture = "L494" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 495 } name = "Demelhuber" picture = "L495" category = general y = 1941 y = 1942 y = 1944 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 4 trait = offensive_doctrine } leader = { id = { type = 6 id = 496 } name = "Dietrich" picture = "L496" category = general y = 1930 y = 1939 y = 1941 y = 1990 max_skill = 8 ry = 1990 skill = 4 trait = panzer_leader } leader = { id = { type = 6 id = 498 } name = "Fegelein" picture = "L498" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 499 } name = "Fitzhum" picture = "L499" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 500 } name = "Gille" picture = "L500" category = general y = 1942 y = 1943 y = 1944 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 501 } name = "Harmel" picture = "L501" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 502 } name = "Harzer" picture = "L502" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 506 } name = "Jost" picture = "L506" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 507 } name = "Jungclaus" picture = "L507" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 509 } name = "Kleinheisterkamp" picture = "L509" category = general y = 1941 y = 1943 y = 1944 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 4 trait = panzer_leader } leader = { id = { type = 6 id = 510 } name = "Kraas" picture = "L510" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 1 trait = winter_specialist } leader = { id = { type = 6 id = 511 } name = "Krämer" picture = "L511" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 512 } name = "Krüger Wi." picture = "L512" category = general y = 1941 y = 1943 y = 1945 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 4 trait = commando } leader = { id = { type = 6 id = 513 } name = "Kutschera" picture = "L513" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 514 } name = "Kumm" picture = "L514" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 515 } name = "Lammerding" picture = "L515" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = logistics_wizard trait = offensive_doctrine } leader = { id = { type = 6 id = 516 } name = "Lombard" picture = "L516" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 517 } name = "Meyer" picture = "L517" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 8 startyear = 1943 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 518 } name = "Mohnke" picture = "L518" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 519 } name = "Ostendorff" picture = "L519" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 520 } name = "Peiper" picture = "L520" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 521 } name = "Priess" picture = "L521" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 522 } name = "Reischle" picture = "L522" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 523 } name = "Rösener" picture = "L523" category = general y = 1941 y = 1942 y = 1944 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 3 trait = logistics_wizard } leader = { id = { type = 6 id = 524 } name = "Rumohr" picture = "L524" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 525 } name = "Sauberzweig" picture = "L525" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 7 startyear = 1943 ry = 1990 skill = 3 trait = commando } leader = { id = { type = 6 id = 526 } name = "Schimana" picture = "L526" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 527 } name = "Simon" picture = "L527" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 528 } name = "Skorzeny" picture = "L528" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 8 startyear = 1945 ry = 1990 skill = 2 trait = trickster trait = commando } leader = { id = { type = 6 id = 529 } name = "Stadler" picture = "L529" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 530 } name = "Steiner" picture = "L530" category = general y = 1939 y = 1942 y = 1944 y = 1990 max_skill = 8 ry = 1990 skill = 4 trait = panzer_leader } leader = { id = { type = 6 id = 531 } name = "Streckenbach" picture = "L531" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 532 } name = "Trabandt" picture = "L532" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = winter_specialist } leader = { id = { type = 6 id = 534 } name = "von Hünersdorff" picture = "L534" category = general y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 535 } name = "von Massow" picture = "L535" category = general y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 536 } name = "von Meyszner" picture = "L536" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 537 } name = "von Oppeln-Bronikowski" picture = "L537" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1945 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 539 } name = "Wagner" picture = "L539" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 540 } name = "Wisch" picture = "L540" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 541 } name = "Wisliceny" picture = "L541" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 542 } name = "Witt" picture = "L542" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 543 } name = "Zehender" picture = "L543" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 544 } name = "Barger" picture = "L544" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 545 } name = "Beyer E." picture = "L545" category = general y = 1930 y = 1938 y = 1939 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = trickster trait = old_guard } leader = { id = { type = 6 id = 546 } name = "Bornemann" picture = "L546" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 547 } name = "Britzelmayr" picture = "L547" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 548 } name = "Eglseer" picture = "L548" category = general y = 1940 y = 1943 y = 1944 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = commando } leader = { id = { type = 6 id = 549 } name = "Eppich" picture = "L549" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 550 } name = "Ernst" picture = "L550" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 551 } name = "Feketehalmy-Czeydner" picture = "L551" category = general y = 1930 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 trait = defensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 552 } name = "Feurstein" picture = "L552" category = general y = 1938 y = 1939 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = commando } leader = { id = { type = 6 id = 553 } name = "Glaise-Horstenau" picture = "L553" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 554 } name = "Grassy" picture = "L554" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 555 } name = "Gräser C." picture = "L555" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 556 } name = "Hammer" picture = "L556" category = general y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = engineer } leader = { id = { type = 6 id = 557 } name = "Haselmayr" picture = "L557" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = defensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 559 } name = "Kienbauer" picture = "L559" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 560 } name = "Kotik" picture = "L560" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 561 } name = "Kubena" picture = "L561" category = general y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 562 } name = "Longin" picture = "L562" category = commander y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = carpet_bomber } leader = { id = { type = 6 id = 563 } name = "Löhr" picture = "L563" category = commander y = 1938 y = 1939 y = 1941 y = 1990 max_skill = 7 ry = 1990 skill = 4 trait = tank_buster } leader = { id = { type = 6 id = 564 } name = "Materna" picture = "L564" category = general y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 565 } name = "Martinek" picture = "L565" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = panzer_leader trait = commando } leader = { id = { type = 6 id = 566 } name = "Mickl" picture = "L566" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 567 } name = "Phleps" picture = "L567" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 9 startyear = 1942 ry = 1990 skill = 3 trait = offensive_doctrine } leader = { id = { type = 6 id = 568 } name = "Rendulic" picture = "L568" category = general y = 1939 y = 1941 y = 1944 y = 1990 max_skill = 8 ry = 1990 skill = 4 trait = panzer_leader } leader = { id = { type = 6 id = 569 } name = "Schaffarz" picture = "L569" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 570 } name = "Schöbel" picture = "L570" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 571 } name = "Schubert" picture = "L571" category = general y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 572 } name = "Stümpfl" picture = "L572" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 573 } name = "Vesely" picture = "L573" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 574 } name = "Vodepp" picture = "L574" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 575 } name = "von Eimannsberger" picture = "L575" category = general y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = defensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 577 } name = "Zaiser" picture = "L577" category = general y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = defensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 578 } name = "Zborzil" picture = "L578" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 579 } name = "Vlassov" picture = "L579" category = general rank = 2 y = 1930 y = 1930 y = 1942 y = 1990 max_skill = 8 startyear = 1941 ry = 1990 skill = 3 trait = winter_specialist } leader = { id = { type = 6 id = 581 } name = "Aldrian" picture = "L581" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 582 } name = "Ansat" picture = "L582" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 583 } name = "Assmann" picture = "L583" category = general y = 1944 y = 1945 y = 1947 y = 1990 max_skill = 7 startyear = 1944 ry = 1990 skill = 3 trait = defensive_doctrine trait = winter_specialist } leader = { id = { type = 6 id = 585 } name = "Baier" picture = "L585" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 587 } name = "Becker K." picture = "L587" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = engineer } leader = { id = { type = 6 id = 588 } name = "Beisswänger" picture = "L588" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 589 } name = "Bertram" picture = "L589" category = general y = 1930 y = 1939 y = 1946 y = 1990 max_skill = 5 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 590 } name = "Beukemann" picture = "L590" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 7 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 591 } name = "Boelsen" picture = "L591" category = general y = 1944 y = 1945 y = 1947 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 593 } name = "Brennecke" picture = "L593" category = general y = 1939 y = 1942 y = 1946 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = winter_specialist } leader = { id = { type = 6 id = 594 } name = "Buhle" picture = "L594" category = general y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 595 } name = "Engelbrecht" picture = "L595" category = general y = 1939 y = 1942 y = 1946 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = fortress_buster } leader = { id = { type = 6 id = 597 } name = "Fangohr" picture = "L597" category = general y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 598 } name = "Felzmann" picture = "L598" category = general y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 599 } name = "Fries" picture = "L599" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 7 startyear = 1943 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 600 } name = "Grase" picture = "L600" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 601 } name = "Grasser" picture = "L601" category = general y = 1942 y = 1944 y = 1945 y = 1946 max_skill = 8 startyear = 1942 ry = 1990 skill = 4 trait = defensive_doctrine trait = offensive_doctrine } leader = { id = { type = 6 id = 602 } name = "von Altrock" picture = "L602" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 603 } name = "von Basse" picture = "L603" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 604 } name = "von Beeren" picture = "L604" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = trickster } leader = { id = { type = 6 id = 605 } name = "von Berg" picture = "L605" category = general y = 1938 y = 1940 y = 1946 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 606 } name = "von Boineburg-Langsfeld" picture = "L606" category = general y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 7 startyear = 1943 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 608 } name = "von Bünau" picture = "L608" category = general y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 609 } name = "von Dalwigk zu Lichtenfels" picture = "L609" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = offensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 610 } name = "von Edelsheim" picture = "L610" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 612 } name = "von Hindenburg" picture = "L612" category = general y = 1930 y = 1942 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = old_guard } leader = { id = { type = 6 id = 613 } name = "von Kessel" picture = "L613" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 614 } name = "von und zu Gilsa" picture = "L614" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 616 } name = "Christiansen" picture = "L616" category = commander y = 1930 y = 1937 y = 1939 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 617 } name = "Schwalbe" picture = "L617" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 619 } name = "Püchler" picture = "L619" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = logistics_wizard trait = commando } leader = { id = { type = 6 id = 620 } name = "Schack" picture = "L620" category = general y = 1938 y = 1944 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 621 } name = "von Rothkirch" picture = "L621" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = logistics_wizard trait = offensive_doctrine } leader = { id = { type = 6 id = 622 } name = "Petersen" picture = "L622" category = general y = 1940 y = 1941 y = 1942 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = logistics_wizard trait = commando } leader = { id = { type = 6 id = 623 } name = "Thumm" picture = "L623" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 624 } name = "Holle" picture = "L624" category = commander y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 7 startyear = 1943 ry = 1990 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 625 } name = "Wilke" picture = "L625" category = commander y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = superior_tactician trait = tank_buster } leader = { id = { type = 6 id = 626 } name = "Hentschel" picture = "L626" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1944 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 627 } name = "von Falkenstein" picture = "L627" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 trait = superior_tactician trait = tank_buster } leader = { id = { type = 6 id = 628 } name = "Korte" picture = "L628" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 trait = carpet_bomber } leader = { id = { type = 6 id = 629 } name = "Schenck" picture = "L629" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 630 } name = "von Bülow-Bothkamp" picture = "L630" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 631 } name = "von Heinemann" picture = "L631" category = commander y = 1943 y = 1947 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 632 } name = "Sinnhuber" picture = "L632" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 633 } name = "Sponheimer" picture = "L633" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = defensive_doctrine trait = winter_specialist } leader = { id = { type = 6 id = 634 } name = "Angern" picture = "L634" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 635 } name = "Deboi" picture = "L635" category = general y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 636 } name = "Kohlermann" picture = "L636" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 637 } name = "Magnus" picture = "L637" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 638 } name = "Pfeffer" picture = "L638" category = general y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 639 } name = "Pfeiffer" picture = "L639" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 640 } name = "Gallenkamp" picture = "L640" category = general y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 641 } name = "Kniess" picture = "L641" category = general y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 642 } name = "Neuling" picture = "L642" category = general y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 643 } name = "Fiebig" picture = "L643" category = commander y = 1941 y = 1942 y = 1943 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 3 trait = superior_tactician } leader = { id = { type = 6 id = 644 } name = "Korten" picture = "L644" category = commander y = 1940 y = 1942 y = 1944 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = tank_buster } leader = { id = { type = 6 id = 646 } name = "Andreas" picture = "L646" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 647 } name = "Agricola" picture = "L647" category = general y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 648 } name = "Auer" picture = "L648" category = general y = 1930 y = 1943 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = trickster trait = old_guard } leader = { id = { type = 6 id = 649 } name = "Baltzer" picture = "L649" category = general y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 650 } name = "Bayer" picture = "L650" category = general y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = trickster } leader = { id = { type = 6 id = 651 } name = "Behrens" picture = "L651" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 652 } name = "Behschnitt" picture = "L652" category = general y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 653 } name = "Bernhard" picture = "L653" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 654 } name = "Bielfeld" picture = "L654" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 655 } name = "Biess" picture = "L655" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 657 } name = "Block" picture = "L657" category = general y = 1942 y = 1943 y = 1944 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 3 trait = offensive_doctrine } leader = { id = { type = 6 id = 658 } name = "Blüm" picture = "L658" category = general y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 660 } name = "Boltze" picture = "L660" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 661 } name = "Boysen" picture = "L661" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 663 } name = "Brandt G." picture = "L663" category = general rank = 2 y = 1930 y = 1930 y = 1940 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 664 } name = "Bremer" picture = "L664" category = general y = 1937 y = 1938 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 666 } name = "Burckhardt" picture = "L666" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 667 } name = "Buschenhagen" picture = "L667" category = general y = 1941 y = 1943 y = 1944 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 3 trait = logistics_wizard } leader = { id = { type = 6 id = 668 } name = "Böttcher H." picture = "L668" category = general y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = trickster } leader = { id = { type = 6 id = 669 } name = "Büchs F." picture = "L669" category = general y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 670 } name = "Büchs W." picture = "L670" category = general y = 1930 y = 1941 y = 1946 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 671 } name = "Büscher" picture = "L671" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = winter_specialist } leader = { id = { type = 6 id = 672 } name = "Carp" picture = "L672" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 673 } name = "Cochenhausen" picture = "L673" category = general rank = 2 y = 1930 y = 1930 y = 1940 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 674 } name = "Crasemann" picture = "L674" category = general y = 1943 y = 1944 y = 1945 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 3 trait = fortress_buster trait = panzer_leader } leader = { id = { type = 6 id = 675 } name = "Curtze" picture = "L675" category = general y = 1930 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = offensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 676 } name = "de l'Homme de Courbière" picture = "L676" category = general y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = engineer } leader = { id = { type = 6 id = 677 } name = "Dehmel" picture = "L677" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 678 } name = "Denecke" picture = "L678" category = general y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 679 } name = "Dennerlein" picture = "L679" category = general y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 680 } name = "Detmering" picture = "L680" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 681 } name = "Dihm" picture = "L681" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 682 } name = "Dippold" picture = "L682" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 683 } name = "Dittmar" picture = "L683" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 684 } name = "Drogand" picture = "L684" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = engineer } leader = { id = { type = 6 id = 685 } name = "Döhla" picture = "L685" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 686 } name = "Düvert" picture = "L686" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 687 } name = "Ebeling" picture = "L687" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 688 } name = "Eberhardt" picture = "L688" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = trickster } leader = { id = { type = 6 id = 689 } name = "Eberle" picture = "L689" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 690 } name = "Eberth" picture = "L690" category = general rank = 2 y = 1930 y = 1930 y = 1942 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 691 } name = "Eckstein" picture = "L691" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 692 } name = "Endres" picture = "L692" category = general rank = 2 y = 1930 y = 1930 y = 1942 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = defensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 693 } name = "Fehn" picture = "L693" category = general y = 1940 y = 1942 y = 1943 y = 1990 max_skill = 7 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 694 } name = "Feige" picture = "L694" category = general rank = 2 y = 1930 y = 1930 y = 1940 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 695 } name = "Fellgiebel" picture = "L695" category = general y = 1938 y = 1940 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 696 } name = "Fett" picture = "L696" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = logistics_wizard trait = old_guard } leader = { id = { type = 6 id = 697 } name = "Fischer H." picture = "L697" category = general rank = 2 y = 1930 y = 1930 y = 1937 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = defensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 698 } name = "Fischer K." picture = "L698" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = defensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 699 } name = "Fischer W." picture = "L699" category = general y = 1941 y = 1942 y = 1943 y = 1990 max_skill = 8 startyear = 1941 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 701 } name = "Frederici" picture = "L701" category = general y = 1930 y = 1937 y = 1939 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 702 } name = "Fretter-Pico O." picture = "L702" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 703 } name = "Friedrich" picture = "L703" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 704 } name = "Friedrich-Willich" picture = "L704" category = general y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = trickster } leader = { id = { type = 6 id = 705 } name = "Fuchs" picture = "L705" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 706 } name = "Gabcke" picture = "L706" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 707 } name = "Gaissert" picture = "L707" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 708 } name = "Gauthier" picture = "L708" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 710 } name = "Geitner" picture = "L710" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 711 } name = "Genthe" picture = "L711" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = panzer_leader trait = old_guard } leader = { id = { type = 6 id = 712 } name = "Gercke H." picture = "L712" category = general rank = 2 y = 1930 y = 1930 y = 1937 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 713 } name = "Gercke R." picture = "L713" category = general y = 1939 y = 1940 y = 1942 y = 1990 max_skill = 7 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 714 } name = "Gerhardt" picture = "L714" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 715 } name = "Gerstmann" picture = "L715" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 716 } name = "Gimmler" picture = "L716" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 717 } name = "Gleininger" picture = "L717" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 718 } name = "Graf" picture = "L718" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 8 ry = 1990 skill = 2 trait = old_guard } leader = { id = { type = 6 id = 719 } name = "Groppe" picture = "L719" category = general y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 721 } name = "Gudowius" picture = "L721" category = general y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = panzer_leader trait = old_guard } leader = { id = { type = 6 id = 722 } name = "Guhl" picture = "L722" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = old_guard } leader = { id = { type = 6 id = 723 } name = "Güntzel" picture = "L723" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 724 } name = "Göldner" picture = "L724" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = offensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 725 } name = "Göritz" picture = "L725" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 726 } name = "Göttke" picture = "L726" category = general y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 727 } name = "Haase K." picture = "L727" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = trickster } leader = { id = { type = 6 id = 728 } name = "Halm" picture = "L728" category = general rank = 2 y = 1930 y = 1930 y = 1940 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = offensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 731 } name = "Hartmann O." picture = "L731" category = general y = 1930 y = 1938 y = 1940 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = fortress_buster } leader = { id = { type = 6 id = 732 } name = "Hartwich" picture = "L732" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard trait = old_guard } leader = { id = { type = 6 id = 733 } name = "Hauser E." picture = "L733" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 734 } name = "Hauser W." picture = "L734" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 735 } name = "Heberlein" picture = "L735" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 736 } name = "Heinemann" picture = "L736" category = general y = 1930 y = 1938 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = fortress_buster } leader = { id = { type = 6 id = 737 } name = "Heinrichs" picture = "L737" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = winter_specialist } leader = { id = { type = 6 id = 739 } name = "Hemmerich" picture = "L739" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 740 } name = "Hengen" picture = "L740" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 741 } name = "Henrici" picture = "L741" category = general y = 1939 y = 1941 y = 1943 y = 1990 max_skill = 8 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 742 } name = "Herrgott" picture = "L742" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = defensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 743 } name = "Herrlein" picture = "L743" category = general y = 1941 y = 1942 y = 1944 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 744 } name = "Herrmann" picture = "L744" category = general y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 745 } name = "Heunert" picture = "L745" category = general y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 747 } name = "Hielscher" picture = "L747" category = general y = 1930 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 748 } name = "Himer" picture = "L748" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 749 } name = "Hinghofer" picture = "L749" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 750 } name = "Hochbaum" picture = "L750" category = general y = 1942 y = 1943 y = 1944 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 3 trait = logistics_wizard } leader = { id = { type = 6 id = 751 } name = "Hoffmeister" picture = "L751" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 752 } name = "Hofmann" picture = "L752" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 753 } name = "Horn" picture = "L753" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 754 } name = "Huffmann" picture = "L754" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 755 } name = "Höcker" picture = "L755" category = general y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 756 } name = "Höfl" picture = "L756" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 757 } name = "Högner" picture = "L757" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 758 } name = "Hörnlein" picture = "L758" category = general y = 1942 y = 1943 y = 1944 y = 1990 max_skill = 8 startyear = 1942 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 759 } name = "Hühner" picture = "L759" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 760 } name = "Hüttmann" picture = "L760" category = general y = 1940 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = engineer trait = old_guard } leader = { id = { type = 6 id = 761 } name = "Jahn" picture = "L761" category = general y = 1939 y = 1940 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = fortress_buster } leader = { id = { type = 6 id = 762 } name = "Jahr" picture = "L762" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 763 } name = "Janssen" picture = "L763" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = old_guard } leader = { id = { type = 6 id = 764 } name = "Jaschke" picture = "L764" category = general y = 1941 y = 1942 y = 1943 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 766 } name = "Kamecke" picture = "L766" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 767 } name = "Karmann" picture = "L767" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 768 } name = "Karst" picture = "L768" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 770 } name = "Kauffmann" picture = "L770" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 771 } name = "Keim" picture = "L771" category = general y = 1930 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = old_guard } leader = { id = { type = 6 id = 774 } name = "Kressmann" picture = "L774" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 776 } name = "Lackner" picture = "L776" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 777 } name = "Mertitsch" picture = "L777" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 778 } name = "Pistorious" picture = "L778" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 779 } name = "Recknagel" picture = "L779" category = general y = 1942 y = 1943 y = 1944 y = 1990 max_skill = 8 startyear = 1942 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 780 } name = "Reinhard" picture = "L780" category = general y = 1937 y = 1939 y = 1940 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = defensive_doctrine } leader = { id = { type = 6 id = 781 } name = "Schmalz" picture = "L781" category = general y = 1944 y = 1945 y = 1990 y = 1990 max_skill = 8 startyear = 1944 ry = 1990 skill = 2 trait = panzer_leader trait = commando } leader = { id = { type = 6 id = 782 } name = "Schulz K.L." picture = "L782" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 783 } name = "Spang" picture = "L783" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 784 } name = "Steudemann" picture = "L784" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 785 } name = "van Ginkel" picture = "L785" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = engineer } leader = { id = { type = 6 id = 788 } name = "von Apell G." picture = "L788" category = general y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 789 } name = "von Apell W." picture = "L789" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 792 } name = "von Blücher" picture = "L792" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 1 trait = winter_specialist } leader = { id = { type = 6 id = 793 } name = "von Bodecker" picture = "L793" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 796 } name = "von Brodowski" picture = "L796" category = general y = 1937 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 797 } name = "von Buch" picture = "L797" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = fortress_buster trait = commando } leader = { id = { type = 6 id = 800 } name = "von Chappuis" picture = "L800" category = general y = 1938 y = 1940 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = defensive_doctrine } leader = { id = { type = 6 id = 801 } name = "von Chaulin-Egersberg" picture = "L801" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 802 } name = "von Cochenhausen" picture = "L802" category = general y = 1937 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = engineer } leader = { id = { type = 6 id = 803 } name = "von Czettritz und Neuhauss" picture = "L803" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 805 } name = "von Ditfurth" picture = "L805" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = engineer } leader = { id = { type = 6 id = 806 } name = "von Donat" picture = "L806" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 807 } name = "von Dräbich-Wächter" picture = "L807" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 808 } name = "von Egan-Krieger" picture = "L808" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 810 } name = "von Erdmannsdorff" picture = "L810" category = general y = 1942 y = 1943 y = 1944 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 4 trait = trickster } leader = { id = { type = 6 id = 812 } name = "van Faber du Faur" picture = "L812" category = general y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = engineer } leader = { id = { type = 6 id = 813 } name = "von Gienanth" picture = "L813" category = general rank = 2 y = 1930 y = 1930 y = 1940 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = trickster } leader = { id = { type = 6 id = 815 } name = "von Graffen" picture = "L815" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 818 } name = "von Hase" picture = "L818" category = general y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 819 } name = "von Hauenschild" picture = "L819" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 820 } name = "von Haydringen" picture = "L820" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = engineer } leader = { id = { type = 6 id = 821 } name = "von Hengl" picture = "L821" category = general y = 1942 y = 1943 y = 1944 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 3 trait = commando } leader = { id = { type = 6 id = 822 } name = "von Heydebrand und Lasa" picture = "L822" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 823 } name = "von Hirschberg" picture = "L823" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1941 skill = 1 trait = engineer trait = old_guard } leader = { id = { type = 6 id = 824 } name = "von Horstig d'Aubigny von Engelbrunner" picture = "L824" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 825 } name = "von Jesser" picture = "L825" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 827 } name = "von Kempski" picture = "L827" category = general y = 1930 y = 1941 y = 1946 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 830 } name = "von Kotze" picture = "L830" category = general y = 1939 y = 1940 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 831 } name = "von Necker" picture = "L831" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1945 ry = 1990 skill = 1 trait = panzer_leader trait = commando } leader = { id = { type = 6 id = 834 } name = "von Schröder" picture = "L834" category = general y = 1930 y = 1937 y = 1939 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 835 } name = "von Stülpnagel O." picture = "L835" category = general rank = 2 y = 1930 y = 1930 y = 1940 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 836 } name = "von und zu Grote" picture = "L836" category = general y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 838 } name = "Backenköhler" picture = "L838" category = admiral y = 1940 y = 1942 y = 1943 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = blockade_runner } leader = { id = { type = 6 id = 839 } name = "Bartenbach" picture = "L839" category = admiral y = 1938 y = 1939 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = old_guard } leader = { id = { type = 6 id = 840 } name = "Bastian" picture = "L840" category = admiral rank = 1 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 7 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 841 } name = "Claasen" picture = "L841" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 842 } name = "Dose" picture = "L842" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 843 } name = "Eichel" picture = "L843" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = old_guard } leader = { id = { type = 6 id = 844 } name = "Faber" picture = "L844" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 1 trait = old_guard trait = spotter } leader = { id = { type = 6 id = 845 } name = "Fanger" picture = "L845" category = admiral y = 1938 y = 1940 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = spotter } leader = { id = { type = 6 id = 846 } name = "Fechter" picture = "L846" category = admiral y = 1930 y = 1937 y = 1939 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = old_guard } leader = { id = { type = 6 id = 847 } name = "Feige" picture = "L847" category = admiral rank = 2 y = 1930 y = 1930 y = 1941 y = 1990 max_skill = 7 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 848 } name = "Fleischer" picture = "L848" category = admiral y = 1939 y = 1941 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = spotter } leader = { id = { type = 6 id = 849 } name = "Franz" picture = "L849" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = old_guard trait = superior_tactician } leader = { id = { type = 6 id = 850 } name = "Fricke" picture = "L850" category = admiral y = 1939 y = 1941 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 4 trait = seawolf } leader = { id = { type = 6 id = 851 } name = "Fuchs" picture = "L851" category = admiral y = 1938 y = 1940 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 852 } name = "Gladisch" picture = "L852" category = admiral rank = 2 y = 1930 y = 1930 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = old_guard trait = spotter } leader = { id = { type = 6 id = 853 } name = "Grassmann" picture = "L853" category = admiral y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 854 } name = "Hansen" picture = "L854" category = admiral rank = 2 y = 1930 y = 1930 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = old_guard } leader = { id = { type = 6 id = 855 } name = "Hönicke" picture = "L855" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = old_guard } leader = { id = { type = 6 id = 856 } name = "Isendahl" picture = "L856" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 1 trait = old_guard } leader = { id = { type = 6 id = 857 } name = "Kratzenberg" picture = "L857" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 858 } name = "Krause" picture = "L858" category = admiral y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = seawolf } leader = { id = { type = 6 id = 859 } name = "Kühne" picture = "L859" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 1 trait = old_guard trait = spotter } leader = { id = { type = 6 id = 860 } name = "Kähler" picture = "L860" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 861 } name = "Lindau" picture = "L861" category = admiral rank = 2 y = 1930 y = 1937 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 862 } name = "Lohmann" picture = "L862" category = admiral y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 863 } name = "Lützow" picture = "L863" category = admiral y = 1930 y = 1943 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = old_guard } leader = { id = { type = 6 id = 864 } name = "Machens" picture = "L864" category = admiral y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 865 } name = "Meendsen-Bohlken" picture = "L865" category = admiral y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 866 } name = "Menche" picture = "L866" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = old_guard trait = blockade_runner } leader = { id = { type = 6 id = 867 } name = "Mewis" picture = "L867" category = admiral y = 1937 y = 1939 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 868 } name = "Michels" picture = "L868" category = admiral y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = seawolf } leader = { id = { type = 6 id = 869 } name = "Niemand" picture = "L869" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 870 } name = "Nordmann" picture = "L870" category = admiral y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 872 } name = "Ramien" picture = "L872" category = admiral y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 874 } name = "Schüssler" picture = "L874" category = admiral y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 875 } name = "Starke" picture = "L875" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 876 } name = "Stieringer" picture = "L876" category = admiral y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 877 } name = "Stobwasser" picture = "L877" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 879 } name = "Utke" picture = "L879" category = admiral y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 880 } name = "von dem Borne" picture = "L880" category = admiral y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 882 } name = "von Heimburg" picture = "L882" category = admiral y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = seawolf } leader = { id = { type = 6 id = 883 } name = "von Henning" picture = "L883" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = old_guard } leader = { id = { type = 6 id = 884 } name = "von Nordeck" picture = "L884" category = admiral rank = 1 y = 1930 y = 1937 y = 1940 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = seawolf } leader = { id = { type = 6 id = 885 } name = "von Salza" picture = "L885" category = admiral y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 886 } name = "von Schrader" picture = "L886" category = admiral y = 1937 y = 1939 y = 1942 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = spotter } leader = { id = { type = 6 id = 887 } name = "von Schröder" picture = "L887" category = admiral y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 888 } name = "von Schweinitz zu Krain und Kauder" picture = "L888" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 889 } name = "von Seebach" picture = "L889" category = admiral y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 890 } name = "von Trotha" picture = "L890" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 891 } name = "Warzecha" picture = "L891" category = admiral y = 1938 y = 1941 y = 1942 y = 1944 max_skill = 8 ry = 1990 skill = 4 trait = spotter } leader = { id = { type = 6 id = 892 } name = "Wassner" picture = "L892" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 893 } name = "Werth" picture = "L893" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = old_guard } leader = { id = { type = 6 id = 894 } name = "Wolf" picture = "L894" category = admiral y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = seawolf } leader = { id = { type = 6 id = 895 } name = "Wollanke" picture = "L895" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 1 trait = blockade_runner } leader = { id = { type = 6 id = 896 } name = "Wurmbach" picture = "L896" category = admiral y = 1940 y = 1942 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = spotter } leader = { id = { type = 6 id = 897 } name = "Wülfing von Ditten" picture = "L897" category = admiral y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = old_guard } leader = { id = { type = 6 id = 898 } name = "Zieger" picture = "L898" category = admiral y = 1937 y = 1940 y = 1942 y = 1990 max_skill = 7 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 899 } name = "Abernetty" picture = "L899" category = commander y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 900 } name = "Alt" picture = "L900" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 901 } name = "Angerstein" picture = "L901" category = commander y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 902 } name = "Aschenbrenner" picture = "L902" category = commander y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 2 trait = night_flyer } leader = { id = { type = 6 id = 903 } name = "Banse" picture = "L903" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 904 } name = "Barlen" picture = "L904" category = commander y = 1939 y = 1941 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 905 } name = "Baur de Betaz" picture = "L905" category = commander y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 906 } name = "Behrendt" picture = "L906" category = commander y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = carpet_bomber } leader = { id = { type = 6 id = 907 } name = "Dransfeld" picture = "L907" category = commander y = 1930 y = 1938 y = 1940 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 908 } name = "Dörstling" picture = "L908" category = commander y = 1939 y = 1940 y = 1942 y = 1990 max_skill = 8 ry = 1990 skill = 3 trait = tank_buster } leader = { id = { type = 6 id = 909 } name = "Fahnert" picture = "L909" category = commander y = 1938 y = 1940 y = 1945 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 910 } name = "Fink" picture = "L910" category = commander y = 1940 y = 1942 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 911 } name = "Fischer" picture = "L911" category = commander y = 1939 y = 1940 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = spotter } leader = { id = { type = 6 id = 912 } name = "Fisser" picture = "L912" category = commander y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 913 } name = "Fröhlich" picture = "L913" category = commander y = 1940 y = 1942 y = 1943 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = carpet_bomber } leader = { id = { type = 6 id = 914 } name = "Förster" picture = "L914" category = commander y = 1938 y = 1940 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 915 } name = "Fütterer" picture = "L915" category = commander y = 1941 y = 1943 y = 1945 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 3 trait = spotter } leader = { id = { type = 6 id = 916 } name = "Grassmann" picture = "L916" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 917 } name = "Hanesse" picture = "L917" category = commander y = 1940 y = 1942 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 918 } name = "Harmjanz" picture = "L918" category = commander y = 1939 y = 1940 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 919 } name = "Heilingbrunner" picture = "L919" category = commander y = 1939 y = 1940 y = 1941 y = 1946 max_skill = 7 ry = 1990 skill = 4 trait = night_flyer } leader = { id = { type = 6 id = 921 } name = "Hitschhold" picture = "L921" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1945 ry = 1990 skill = 1 trait = tank_buster } leader = { id = { type = 6 id = 922 } name = "Homburg" picture = "L922" category = commander y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 923 } name = "Hähnelt" picture = "L923" category = commander y = 1939 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 924 } name = "Kessler" picture = "L924" category = commander y = 1939 y = 1941 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = carpet_bomber } leader = { id = { type = 6 id = 925 } name = "Kitzinger" picture = "L925" category = commander rank = 2 y = 1930 y = 1938 y = 1939 y = 1946 max_skill = 7 ry = 1990 skill = 4 } leader = { id = { type = 6 id = 926 } name = "Klepke" picture = "L926" category = commander y = 1930 y = 1937 y = 1939 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = superior_tactician } leader = { id = { type = 6 id = 927 } name = "Knauss" picture = "L927" category = commander y = 1940 y = 1942 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 928 } name = "Krocker" picture = "L928" category = commander y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 929 } name = "Kuen" picture = "L929" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 930 } name = "Kühl" picture = "L930" category = commander y = 1930 y = 1938 y = 1939 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = night_flyer } leader = { id = { type = 6 id = 931 } name = "Lentzsch" picture = "L931" category = commander y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = carpet_bomber } leader = { id = { type = 6 id = 932 } name = "Mahnke" picture = "L932" category = commander y = 1939 y = 1940 y = 1943 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = superior_tactician } leader = { id = { type = 6 id = 933 } name = "Mayer W." picture = "L933" category = commander y = 1937 y = 1939 y = 1941 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = spotter } leader = { id = { type = 6 id = 934 } name = "Mohr" picture = "L934" category = commander y = 1938 y = 1939 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 935 } name = "Müller" picture = "L935" category = commander y = 1939 y = 1942 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = spotter } leader = { id = { type = 6 id = 936 } name = "Müller-Michiels" picture = "L936" category = commander y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 937 } name = "Quade" picture = "L937" category = commander y = 1930 y = 1938 y = 1940 y = 1990 max_skill = 5 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 938 } name = "Rieke" picture = "L938" category = commander y = 1941 y = 1943 y = 1945 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 939 } name = "Ritter" picture = "L939" category = commander y = 1939 y = 1940 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = fleet_destroyer } leader = { id = { type = 6 id = 940 } name = "Roth" picture = "L940" category = commander y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 941 } name = "Rüter" picture = "L941" category = commander y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 1 trait = carpet_bomber } leader = { id = { type = 6 id = 942 } name = "Schmidt A." picture = "L942" category = commander y = 1938 y = 1940 y = 1941 y = 1990 max_skill = 7 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 943 } name = "Schmidt H." picture = "L943" category = commander y = 1937 y = 1939 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 944 } name = "Schultheiss" picture = "L944" category = commander y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 945 } name = "Schulz" picture = "L945" category = commander y = 1939 y = 1940 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 946 } name = "Schwabedissen" picture = "L946" category = commander y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 947 } name = "Schwartzkopff" picture = "L947" category = commander y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 8 ry = 1990 skill = 1 trait = tank_buster } leader = { id = { type = 6 id = 948 } name = "Schwuss" picture = "L948" category = commander y = 1939 y = 1940 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 949 } name = "Siburg" picture = "L949" category = commander y = 1939 y = 1940 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = fleet_destroyer } leader = { id = { type = 6 id = 950 } name = "Sommé" picture = "L950" category = commander rank = 2 y = 1939 y = 1940 y = 1942 y = 1990 max_skill = 7 ry = 1990 skill = 4 } leader = { id = { type = 6 id = 951 } name = "Sommer" picture = "L951" category = commander y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 952 } name = "Vierling" picture = "L952" category = commander y = 1939 y = 1940 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 953 } name = "Voigt-Ruscheweyh" picture = "L953" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 954 } name = "von Astfeld" picture = "L954" category = commander y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 955 } name = "von der Lieth-Thomsen" picture = "L955" category = commander rank = 2 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 956 } name = "von Döring" picture = "L956" category = commander y = 1940 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 957 } name = "von Mann zu Tiechler" picture = "L957" category = commander y = 1939 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = carpet_bomber } leader = { id = { type = 6 id = 958 } name = "von Wild" picture = "L958" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 8 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 959 } name = "Wecke" picture = "L959" category = commander y = 1938 y = 1940 y = 1942 y = 1990 max_skill = 7 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 960 } name = "Weigand" picture = "L960" category = commander y = 1939 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 961 } name = "Zander" picture = "L961" category = commander rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 7 ry = 1990 skill = 1 trait = fleet_destroyer } leader = { id = { type = 6 id = 962 } name = "Zoch" picture = "L962" category = commander y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 8 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 963 } name = "Stempel" picture = "L963" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = winter_specialist } leader = { id = { type = 6 id = 964 } name = "Schlömer" picture = "L964" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = logistics_wizard trait = offensive_doctrine } leader = { id = { type = 6 id = 965 } name = "Sanne" picture = "L965" category = general y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 8 startyear = 1941 ry = 1990 skill = 2 trait = logistics_wizard trait = commando } leader = { id = { type = 6 id = 966 } name = "Steinmetz" picture = "L966" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 967 } name = "Lattmann" picture = "L967" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 968 } name = "von Lenski" picture = "L968" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = logistics_wizard trait = panzer_leader } leader = { id = { type = 6 id = 969 } name = "von Randow" picture = "L969" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 8 ry = 1990 skill = 2 trait = logistics_wizard trait = panzer_leader } leader = { id = { type = 6 id = 970 } name = "Hildebrandt" picture = "L970" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 971 } name = "von Hülsen" picture = "L971" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 972 } name = "Sümmermann" picture = "L972" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 973 } name = "Veith" picture = "L973" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 974 } name = "von Sponeck" picture = "L974" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = offensive_doctrine trait = panzer_leader } leader = { id = { type = 6 id = 975 } name = "Krause" picture = "L975" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 976 } name = "Neumann-Silkow" picture = "L976" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 977 } name = "von Broich" picture = "L977" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = logistics_wizard trait = commando } leader = { id = { type = 6 id = 978 } name = "Borowietz" picture = "L978" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 979 } name = "Degrelle" picture = "M511001" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = defensive_doctrine trait = winter_specialist } leader = { id = { type = 6 id = 980 } name = "Puaud" picture = "L980" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 trait = defensive_doctrine trait = offensive_doctrine } leader = { id = { type = 6 id = 981 } name = "Krukenberg" picture = "L981" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 8 startyear = 1943 ry = 1990 skill = 1 trait = logistics_wizard trait = defensive_doctrine } leader = { id = { type = 6 id = 982 } name = "Beyer F." picture = "L982" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = defensive_doctrine trait = offensive_doctrine } leader = { id = { type = 6 id = 984 } name = "Köstring" picture = "L984" category = general y = 1930 y = 1937 y = 1940 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = offensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 985 } name = "von Kortzfleisch" picture = "L985" category = general y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = defensive_doctrine trait = offensive_doctrine } leader = { id = { type = 6 id = 986 } name = "Kullmer" picture = "L986" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 987 } name = "von Langermann und Erlenkamp" picture = "L987" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = offensive_doctrine trait = panzer_leader } leader = { id = { type = 6 id = 988 } name = "Adolf-Auffenberg-Komarow" picture = "L988" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 989 } name = "Altrichter" picture = "L989" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 990 } name = "von Amann" picture = "L990" category = general y = 1930 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = defensive_doctrine trait = fortress_buster trait = old_guard } leader = { id = { type = 6 id = 991 } name = "Badinski" picture = "L991" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = logistics_wizard trait = defensive_doctrine } leader = { id = { type = 6 id = 992 } name = "Bamler" picture = "L992" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 993 } name = "Wünnenberg" picture = "L993" category = general y = 1941 y = 1942 y = 1943 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 4 trait = offensive_doctrine trait = panzer_leader } leader = { id = { type = 6 id = 994 } name = "Kammerhofer" picture = "L994" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 995 } name = "Kaul" picture = "L995" category = general y = 1937 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = logistics_wizard trait = offensive_doctrine } leader = { id = { type = 6 id = 996 } name = "Moder" picture = "L996" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 997 } name = "Scholz von Rerancze" picture = "L997" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = offensive_doctrine trait = commando } leader = { id = { type = 6 id = 998 } name = "Rosenbaum" picture = "LRosenbaum" category = admiral y = 1941 y = 1944 y = 1945 y = 1945 max_skill = 5 startyear = 1941 ry = 1945 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 999 } name = "W. Horten" picture = "Lhorten" category = commander y = 1945 y = 1946 y = 1950 y = 1990 max_skill = 8 startyear = 1945 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 280099 } name = "Löhr" picture = "L563" category = general y = 1930 y = 1939 y = 1941 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 4 trait = defensive_doctrine } leader = { id = { type = 6 id = 280100 } name = "Heusinger" picture = "L506041" category = general y = 1941 y = 1943 y = 1946 y = 1950 max_skill = 8 startyear = 1941 ry = 1970 skill = 2 trait = logistics_wizard trait = defensive_doctrine } leader = { id = { type = 6 id = 471 } name = "Stumpff" picture = "L471" category = commander y = 1930 y = 1937 y = 1940 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = superior_tactician trait = fleet_destroyer } leader = { id = { type = 6 id = 470 } name = "Sperrle" picture = "L470" category = commander rank = 2 y = 1930 y = 1937 y = 1938 y = 1940 max_skill = 9 ry = 1990 skill = 4 trait = tank_buster trait = carpet_bomber } leader = { id = { type = 6 id = 436 } name = "Felmy" picture = "L436" category = commander y = 1930 y = 1937 y = 1938 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = superior_tactician } leader = { id = { type = 6 id = 769 } name = "Kasper" picture = "L769" category = general y = 1930 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = logistics_wizard trait = old_guard } leader = { id = { type = 6 id = 8 } name = "Bader" picture = "L8" category = general y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = logistics_wizard trait = fortress_buster trait = old_guard } leader = { id = { type = 6 id = 331 } name = "von Prittwitz und Gaffron" picture = "L331" category = general y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 615 } name = "Christiansen" picture = "L615" category = general y = 1930 y = 1940 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = logistics_wizard } leader = { id = { type = 6 id = 873 } name = "Schultze" picture = "L873" category = admiral rank = 1 y = 1930 y = 1930 y = 1930 y = 1942 max_skill = 7 ry = 1990 skill = 2 trait = old_guard trait = superior_tactician } leader = { id = { type = 6 id = 377 } name = "Böhm" picture = "L377" category = admiral rank = 0 y = 1930 y = 1937 y = 1938 y = 1941 max_skill = 7 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 611 } name = "von Fritsch" picture = "L611" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = defensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 607 } name = "von Blomberg" picture = "L607" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 6 ry = 1990 skill = 3 trait = offensive_doctrine } leader = { id = { type = 6 id = 473 } name = "Udet" picture = "L473" category = commander rank = 2 y = 1937 y = 1938 y = 1940 y = 1990 max_skill = 7 ry = 1990 skill = 4 trait = superior_tactician trait = tank_buster } leader = { id = { type = 6 id = 235 } name = "Sachs" picture = "L235" category = general y = 1937 y = 1939 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = logistics_wizard } leader = { id = { type = 6 id = 662 } name = "Brandt F.W." picture = "L662" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = fortress_buster trait = old_guard } leader = { id = { type = 6 id = 730 } name = "Hansen K." picture = "L730" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = logistics_wizard trait = old_guard } leader = { id = { type = 6 id = 816 } name = "von Greiff" picture = "L816" category = general rank = 2 y = 1930 y = 1930 y = 1940 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = logistics_wizard trait = old_guard } leader = { id = { type = 6 id = 272 } name = "von Arnim" picture = "L272" category = general y = 1938 y = 1939 y = 1942 y = 1990 max_skill = 9 ry = 1990 skill = 4 trait = logistics_wizard trait = panzer_leader } leader = { id = { type = 6 id = 576 } name = "von Hubicki" picture = "L576" category = general rank = 2 y = 1938 y = 1940 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 344 } name = "von Stülpnagel C.H." picture = "L344" category = general y = 1930 y = 1937 y = 1939 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = logistics_wizard } leader = { id = { type = 6 id = 729 } name = "Hansen E." picture = "L729" category = general y = 1937 y = 1939 y = 1940 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = defensive_doctrine } leader = { id = { type = 6 id = 52 } name = "Dollmann" picture = "L52" category = general rank = 2 y = 1930 y = 1930 y = 1940 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = defensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 709 } name = "Geib" picture = "L709" category = general rank = 1 y = 1937 y = 1939 y = 1942 y = 1990 max_skill = 7 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 140 } name = "Höpner" picture = "L140" category = general rank = 1 y = 1930 y = 1938 y = 1940 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 508 } name = "Keppler" picture = "L508" category = general rank = 1 y = 1940 y = 1942 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 645 } name = "Andrae" picture = "L645" category = general y = 1938 y = 1940 y = 1943 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = defensive_doctrine } leader = { id = { type = 6 id = 775 } name = "Kämpfe" picture = "L775" category = general y = 1930 y = 1938 y = 1941 y = 1990 max_skill = 5 ry = 1990 skill = 3 trait = defensive_doctrine } minister = { id = { type = 9 id = 1 } name = "Adolf Hitler" picture = "M1" position = HeadOfState category = nazi cabinet = replacement trait = 57 year = 1936 } minister = { id = { type = 9 id = 2 } name = "Rudolf Hess" picture = "M40" position = HeadOfGovernment category = nazi cabinet = replacement trait = 70 year = 1936 } minister = { id = { type = 9 id = 3 } name = "Constantin von Neurath" picture = "M3" position = ForeignMinister category = fascist cabinet = replacement trait = 5 year = 1936 } minister = { id = { type = 9 id = 4 } name = "Werner von Blomberg" picture = "M4" position = ArmamentMinister category = nazi cabinet = replacement trait = 16 year = 1936 } minister = { id = { type = 9 id = 5 } name = "Wilhelm Frick" picture = "M5" position = MinisterOfSecurity category = nazi cabinet = replacement trait = 23 year = 1936 } minister = { id = { type = 9 id = 6 } name = "Wilhelm Canaris" picture = "M6" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 30 year = 1936 } minister = { id = { type = 9 id = 180 } name = "Werner von Blomberg" picture = "M4" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 7 } name = "Ludwig Beck" picture = "M7" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 38 year = 1936 } minister = { id = { type = 9 id = 9 } name = "Erich Raeder" picture = "M9" position = ChiefOfNavy category = nazi cabinet = replacement trait = 44 year = 1936 } minister = { id = { type = 9 id = 10 } name = "Hermann Göring" picture = "M10" position = ChiefOfAir category = nazi cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 245 } name = "Hermann Göring" picture = "M10" position = HeadOfState category = nazi cabinet = replacement trait = 58 year = 1936 } minister = { id = { type = 9 id = 246 } name = "Joseph Goebbels" picture = "M56" position = HeadOfState category = nazi cabinet = replacement trait = 57 year = 1942 } minister = { id = { type = 9 id = 32 } name = "Karl Dönitz" picture = "M32" position = HeadOfState category = nazi cabinet = replacement trait = 62 year = 1945 } minister = { id = { type = 9 id = 33 } name = "Oskar von Hindenburg" picture = "M33" position = HeadOfState category = fascist cabinet = replacement trait = 65 year = 1936 } minister = { id = { type = 9 id = 34 } name = "Ludwig Beck" picture = "M7" position = HeadOfState category = fascist cabinet = replacement trait = 62 year = 1939 } minister = { id = { type = 9 id = 35 } name = "Hjalmar Schacht" picture = "M14" position = HeadOfState category = fascist cabinet = replacement trait = 67 year = 1945 } minister = { id = { type = 9 id = 36 } name = "Wilhelm II" picture = "M36" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 64 year = 1936 } minister = { id = { type = 9 id = 37 } name = "Wilhelm III" picture = "M37" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 63 year = 1942 } minister = { id = { type = 9 id = 38 } name = "Theodor Heuss" picture = "M38" position = HeadOfState category = social_conservative cabinet = replacement trait = 66 year = 1946 } minister = { id = { type = 9 id = 39 } name = "Ludwig Renn" picture = "M21" position = HeadOfState category = stalinist cabinet = replacement trait = 65 year = 1936 } minister = { id = { type = 9 id = 212 } name = "Heinrich Himmler" picture = "M108" position = HeadOfState category = nazi cabinet = replacement trait = 57 year = 1944 } minister = { id = { type = 9 id = 211 } name = "Hermann Göring" picture = "M10" position = HeadOfState category = nazi cabinet = replacement trait = 57 year = 1936 } minister = { id = { type = 9 id = 213 } name = "Hermann Göring" picture = "M10" position = HeadOfGovernment category = nazi cabinet = replacement trait = 77 year = 1938 } minister = { id = { type = 9 id = 41 } name = "Adolf Hitler" picture = "M1" position = HeadOfGovernment category = nazi cabinet = replacement trait = 82 year = 1936 } minister = { id = { type = 9 id = 42 } name = "Martin Bormann" picture = "M42" position = HeadOfGovernment category = nazi cabinet = replacement trait = 69 year = 1941 } minister = { id = { type = 9 id = 43 } name = "Albert Speer" picture = "M43" position = HeadOfGovernment category = nazi cabinet = replacement trait = 80 year = 1945 } minister = { id = { type = 9 id = 44 } name = "Oskar Meissner" picture = "M44" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 70 year = 1936 } minister = { id = { type = 9 id = 45 } name = "Ludwig Fulda" picture = "M45" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 72 year = 1936 } minister = { id = { type = 9 id = 46 } name = "Albert Dufour-Feronce" picture = "M46" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 71 year = 1938 } minister = { id = { type = 9 id = 47 } name = "Franz von Papen" picture = "M47" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 72 year = 1939 } minister = { id = { type = 9 id = 48 } name = "Carl Friedrich Goerdeler" picture = "M12" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 72 year = 1942 } minister = { id = { type = 9 id = 49 } name = "Johann Schwerin von Krosigk" picture = "M49" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 69 year = 1944 } minister = { id = { type = 9 id = 50 } name = "Konrad Adenauer" picture = "M50" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 69 year = 1946 } minister = { id = { type = 9 id = 51 } name = "Ernst Thalmann" picture = "M22" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 73 year = 1936 } minister = { id = { type = 9 id = 52 } name = "Ernst Toller" picture = "M25" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 79 year = 1939 } minister = { id = { type = 9 id = 53 } name = "Walter Ulbricht" picture = "M53" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 73 year = 1946 } minister = { id = { type = 9 id = 55 } name = "Joachim von Ribbentrop" picture = "M55" position = ForeignMinister category = nazi cabinet = replacement trait = 4 year = 1937 } minister = { id = { type = 9 id = 56 } name = "Joseph Goebbels" picture = "M56" position = ForeignMinister category = nazi cabinet = replacement trait = 7 year = 1942 } minister = { id = { type = 9 id = 57 } name = "Alfred Rosenberg" picture = "M57" position = ForeignMinister category = nazi cabinet = replacement trait = 2 year = 1943 } minister = { id = { type = 9 id = 58 } name = "Arthur Seyss-Inquart" picture = "M58" position = ForeignMinister category = nazi cabinet = replacement trait = 4 year = 1945 } minister = { id = { type = 9 id = 59 } name = "Johann Schwerin von Krosigk" picture = "M49" position = ForeignMinister category = nazi cabinet = replacement trait = 3 year = 1945 } minister = { id = { type = 9 id = 60 } name = "Ludwig Kastl" picture = "M60" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 1 year = 1936 } minister = { id = { type = 9 id = 61 } name = "Constantin von Neurath" picture = "M3" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 5 year = 1939 } minister = { id = { type = 9 id = 62 } name = "Oskar Meissner" picture = "M44" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 7 year = 1942 } minister = { id = { type = 9 id = 63 } name = "Johann Schwerin von Krosigk" picture = "M49" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 3 year = 1945 } minister = { id = { type = 9 id = 64 } name = "Thomas Mann" picture = "M64" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 6 year = 1936 } minister = { id = { type = 9 id = 65 } name = "Albert Dufour-Feronce" picture = "M46" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 5 year = 1938 } minister = { id = { type = 9 id = 66 } name = "Wilhelm Waetzoldt" picture = "M66" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 3 year = 1938 } minister = { id = { type = 9 id = 67 } name = "Franz von Papen" picture = "M67" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 5 year = 1940 } minister = { id = { type = 9 id = 68 } name = "Friedrich-Werner von der Schulenberg" picture = "M68" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 2 year = 1942 } minister = { id = { type = 9 id = 69 } name = "Ulrich von Hassel" picture = "M13" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 7 year = 1943 } minister = { id = { type = 9 id = 70 } name = "Carl Melchior" picture = "M70" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 2 year = 1945 } minister = { id = { type = 9 id = 71 } name = "Theodor Heuss" picture = "M38" position = ForeignMinister category = social_conservative cabinet = replacement trait = 3 year = 1946 } minister = { id = { type = 9 id = 72 } name = "Konrad Adenauer" picture = "M50" position = ForeignMinister category = social_conservative cabinet = replacement trait = 5 year = 1947 } minister = { id = { type = 9 id = 73 } name = "Walter Ulbricht" picture = "M53" position = ForeignMinister category = stalinist cabinet = replacement trait = 7 year = 1936 } minister = { id = { type = 9 id = 74 } name = "Helmut Herzfelde" picture = "M23" position = ForeignMinister category = stalinist cabinet = replacement trait = 2 year = 1940 } minister = { id = { type = 9 id = 76 } name = "Rudolf Hess" picture = "M40" position = ArmamentMinister category = nazi cabinet = replacement trait = 19 year = 1936 } minister = { id = { type = 9 id = 77 } name = "Hjalmar Schacht" picture = "M14" position = ArmamentMinister category = nazi cabinet = replacement trait = 8 year = 1936 } minister = { id = { type = 9 id = 78 } name = "Friedrich Flick" picture = "M78" position = ArmamentMinister category = nazi cabinet = replacement trait = 10 year = 1938 } minister = { id = { type = 9 id = 79 } name = "Hermann W. Göring" picture = "M10" position = ArmamentMinister category = nazi cabinet = replacement trait = 84 year = 1936 } minister = { id = { type = 9 id = 80 } name = "Walther Funk" picture = "M80" position = ArmamentMinister category = nazi cabinet = replacement trait = 9 year = 1937 } minister = { id = { type = 9 id = 81 } name = "Walter Darré" picture = "M81" position = ArmamentMinister category = nazi cabinet = replacement trait = 12 year = 1939 } minister = { id = { type = 9 id = 82 } name = "Kurt Daluege" picture = "M82" position = ArmamentMinister category = nazi cabinet = replacement trait = 16 year = 1940 } minister = { id = { type = 9 id = 83 } name = "Max Amann" picture = "M83" position = ArmamentMinister category = nazi cabinet = replacement trait = 13 year = 1941 } minister = { id = { type = 9 id = 84 } name = "Franz Xavier-Schwarz" picture = "M84" position = ArmamentMinister category = nazi cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 85 } name = "Johann Schwerin von Krosigk" picture = "M49" position = ArmamentMinister category = nazi cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 86 } name = "Albert Speer" picture = "M43" position = ArmamentMinister category = nazi cabinet = replacement trait = 8 year = 1942 } minister = { id = { type = 9 id = 87 } name = "Oswald Pohl" picture = "M87" position = ArmamentMinister category = nazi cabinet = replacement trait = 12 year = 1943 } minister = { id = { type = 9 id = 88 } name = "Robert Ley" picture = "M88" position = ArmamentMinister category = nazi cabinet = replacement trait = 55 year = 1936 } minister = { id = { type = 9 id = 89 } name = "Karl Otto Saur" picture = "M89" position = ArmamentMinister category = nazi cabinet = replacement trait = 12 year = 1945 } minister = { id = { type = 9 id = 90 } name = "Fritz Thyssen" picture = "M90" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 10 year = 1936 } minister = { id = { type = 9 id = 91 } name = "Fritz Todt" picture = "M91" position = ArmamentMinister category = fascist cabinet = replacement trait = 8 year = 1938 } minister = { id = { type = 9 id = 92 } name = "Hjalmar Schacht" picture = "M14" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 8 year = 1939 } minister = { id = { type = 9 id = 93 } name = "Hans-Georg von Friedeburg" picture = "M93" position = ArmamentMinister category = nazi cabinet = replacement trait = 14 year = 1942 } minister = { id = { type = 9 id = 94 } name = "Fritz Tornow" picture = "M94" position = ArmamentMinister category = fascist cabinet = replacement trait = 12 year = 1944 } minister = { id = { type = 9 id = 95 } name = "Julius Curtius" picture = "M95" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 96 } name = "Paul Lejeune-Jung" picture = "M96" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 15 year = 1938 } minister = { id = { type = 9 id = 97 } name = "Alfried Krupp" picture = "M97" position = ArmamentMinister category = fascist cabinet = replacement trait = 10 year = 1939 } minister = { id = { type = 9 id = 98 } name = "Georg Thomas" picture = "M98" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 11 year = 1940 } minister = { id = { type = 9 id = 99 } name = "Carl Friedrich Goerdeler" picture = "M12" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 12 year = 1940 } minister = { id = { type = 9 id = 100 } name = "Albert Speer" picture = "M43" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 8 year = 1942 } minister = { id = { type = 9 id = 101 } name = "Johannes Popitz" picture = "M101" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 9 year = 1943 } minister = { id = { type = 9 id = 102 } name = "Claus von Stauffenberg" picture = "M102" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 16 year = 1944 } minister = { id = { type = 9 id = 103 } name = "Fritz Schäffer" picture = "M103" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1946 } minister = { id = { type = 9 id = 104 } name = "Ludwig Erhard" picture = "M104" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 8 year = 1947 } minister = { id = { type = 9 id = 105 } name = "Albert Kuntz" picture = "M105" position = ArmamentMinister category = stalinist cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 106 } name = "Willie Munzenberg" picture = "M24" position = ArmamentMinister category = stalinist cabinet = replacement trait = 8 year = 1942 } minister = { id = { type = 9 id = 108 } name = "Heinrich Himmler" picture = "M108" position = MinisterOfSecurity category = nazi cabinet = replacement trait = 23 year = 1938 } minister = { id = { type = 9 id = 109 } name = "Viktor Lutze" picture = "M109" position = MinisterOfSecurity category = nazi cabinet = replacement trait = 21 year = 1939 } minister = { id = { type = 9 id = 110 } name = "Joseph Goebbels" picture = "M56" position = MinisterOfSecurity category = nazi cabinet = replacement trait = 23 year = 1936 } minister = { id = { type = 9 id = 111 } name = "Heinrich Müller" picture = "M26" position = MinisterOfSecurity category = nazi cabinet = replacement trait = 23 year = 1943 } minister = { id = { type = 9 id = 112 } name = "Arthur Seyss-Inquart" picture = "M58" position = MinisterOfSecurity category = nazi cabinet = replacement trait = 20 year = 1943 } minister = { id = { type = 9 id = 113 } name = "Karl Hanke" picture = "M113" position = MinisterOfSecurity category = nazi cabinet = replacement trait = 24 year = 1944 } minister = { id = { type = 9 id = 114 } name = "Otto Georg Thierack" picture = "M114" position = MinisterOfSecurity category = nazi cabinet = replacement trait = 22 year = 1942 } minister = { id = { type = 9 id = 115 } name = "Franz von Papen" picture = "M47" position = MinisterOfSecurity category = nazi cabinet = replacement trait = 21 year = 1946 } minister = { id = { type = 9 id = 116 } name = "Ernst Trendelenburg" picture = "M116" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 21 year = 1936 } minister = { id = { type = 9 id = 117 } name = "Alfred Hugenberg" picture = "M117" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 21 year = 1936 } minister = { id = { type = 9 id = 118 } name = "Heinrich Müller" picture = "M26" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 26 year = 1939 } minister = { id = { type = 9 id = 119 } name = "Arthur Nebe" picture = "M119" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 22 year = 1942 } minister = { id = { type = 9 id = 120 } name = "Arthur Axmann" picture = "M120" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 21 year = 1945 } minister = { id = { type = 9 id = 121 } name = "Johann von Bernstorff" picture = "M121" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 24 year = 1936 } minister = { id = { type = 9 id = 122 } name = "Karl Sack" picture = "M122" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 123 } name = "Wilhelm von Gayl" picture = "M15" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 23 year = 1938 } minister = { id = { type = 9 id = 124 } name = "Walter Schellenberg" picture = "M124" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 26 year = 1939 } minister = { id = { type = 9 id = 125 } name = "Josef Wirmer" picture = "M125" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 22 year = 1942 } minister = { id = { type = 9 id = 126 } name = "Fritz von Schulenburg" picture = "M126" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 21 year = 1942 } minister = { id = { type = 9 id = 127 } name = "Henning von Tresckow" picture = "M127" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 22 year = 1944 } minister = { id = { type = 9 id = 128 } name = "Franz von Papen" picture = "M47" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 21 year = 1945 } minister = { id = { type = 9 id = 129 } name = "Karl Arnold" picture = "M129" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 22 year = 1946 } minister = { id = { type = 9 id = 130 } name = "Gustav Heinemann" picture = "M130" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 22 year = 1947 } minister = { id = { type = 9 id = 131 } name = "Ernst Toller" picture = "M25" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 21 year = 1936 } minister = { id = { type = 9 id = 132 } name = "Ludwig Renn" picture = "M21" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 26 year = 1939 } minister = { id = { type = 9 id = 133 } name = "Julius Leber" picture = "M133" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 21 year = 1942 } minister = { id = { type = 9 id = 134 } name = "Walter Ulbricht" picture = "M53" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 23 year = 1944 } minister = { id = { type = 9 id = 136 } name = "Hans-Georg von Friedeburg" picture = "M93" position = MinisterOfIntelligence category = nazi cabinet = replacement trait = 32 year = 1942 } minister = { id = { type = 9 id = 137 } name = "Wilhelm Frick" picture = "M5" position = MinisterOfIntelligence category = nazi cabinet = replacement trait = 27 year = 1944 } minister = { id = { type = 9 id = 138 } name = "Ernst Kaltenbrunner" picture = "M138" position = MinisterOfIntelligence category = nazi cabinet = replacement trait = 28 year = 1944 } minister = { id = { type = 9 id = 139 } name = "Martin Bormann" picture = "M42" position = MinisterOfIntelligence category = nazi cabinet = replacement trait = 29 year = 1944 } minister = { id = { type = 9 id = 140 } name = "Hjalmar Schacht" picture = "M14" position = MinisterOfIntelligence category = nazi cabinet = replacement trait = 31 year = 1945 } minister = { id = { type = 9 id = 141 } name = "Oskar von Hindenburg" picture = "M33" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 142 } name = "Walter Schellenberg" picture = "M124" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 30 year = 1940 } minister = { id = { type = 9 id = 143 } name = "Baldur von Schirach" picture = "M143" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 28 year = 1944 } minister = { id = { type = 9 id = 144 } name = "Carl von Schubert" picture = "M144" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 28 year = 1936 } minister = { id = { type = 9 id = 145 } name = "Otto Strasser" picture = "M145" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 29 year = 1938 } minister = { id = { type = 9 id = 146 } name = "Hans Oster" picture = "M146" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 31 year = 1939 } minister = { id = { type = 9 id = 147 } name = "Georg Hansen" picture = "M147" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 27 year = 1940 } minister = { id = { type = 9 id = 148 } name = "Wilhelm Canaris" picture = "M6" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 30 year = 1944 } minister = { id = { type = 9 id = 149 } name = "Hans Ehard" picture = "M149" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 29 year = 1946 } minister = { id = { type = 9 id = 150 } name = "Reinhard Gehlen" picture = "M150" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 30 year = 1947 } minister = { id = { type = 9 id = 151 } name = "Ernst Thalmann" picture = "M22" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 152 } name = "Erich Weinert" picture = "M152" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 28 year = 1938 } minister = { id = { type = 9 id = 153 } name = "Heinrich Müller" picture = "M26" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 29 year = 1943 } minister = { id = { type = 9 id = 174 } name = "Walther von Brauchitsch" picture = "M174" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 34 year = 1938 } minister = { id = { type = 9 id = 177 } name = "Adolf Hitler" picture = "M1" position = ChiefOfStaff category = nazi cabinet = replacement trait = 35 year = 1936 } minister = { id = { type = 9 id = 178 } name = "Ferdinand Schörner" picture = "M178" position = ChiefOfStaff category = nazi cabinet = replacement trait = 35 year = 1943 } minister = { id = { type = 9 id = 176 } name = "Wilhelm Keitel" picture = "M176" position = ChiefOfStaff category = nazi cabinet = replacement trait = 37 year = 1938 } minister = { id = { type = 9 id = 157 } name = "Heinz Guderian" picture = "M157" position = ChiefOfStaff category = fascist cabinet = replacement trait = 36 year = 1942 } minister = { id = { type = 9 id = 229 } name = "Erich von Manstein" picture = "L324" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 33 year = 1943 } minister = { id = { type = 9 id = 238 } name = "Walther von Reichenau" picture = "L334" position = ChiefOfStaff category = nazi cabinet = replacement trait = 35 year = 1941 } minister = { id = { type = 9 id = 168 } name = "Adolf Heusinger" picture = "M168" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 33 year = 1944 } minister = { id = { type = 9 id = 169 } name = "Julius Ringel" picture = "M169" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 33 year = 1945 } minister = { id = { type = 9 id = 170 } name = "Hans Speidel" picture = "M170" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 37 year = 1945 } minister = { id = { type = 9 id = 171 } name = "Ernst Wollweber" picture = "M27" position = ChiefOfStaff category = stalinist cabinet = replacement trait = 34 year = 1936 } minister = { id = { type = 9 id = 172 } name = "Erich Weinert" picture = "M152" position = ChiefOfStaff category = stalinist cabinet = replacement trait = 36 year = 1944 } minister = { id = { type = 9 id = 8 } name = "Werner von Fritsch" picture = "M8" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 40 year = 1936 } minister = { id = { type = 9 id = 275 } name = "Walther von Brauchitsch" picture = "M174" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 40 year = 1938 } minister = { id = { type = 9 id = 155 } name = "Franz Halder" picture = "M155" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 41 year = 1938 } minister = { id = { type = 9 id = 268 } name = "Gerd von Rundstedt" picture = "L335" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 163 } name = "Kurt Zeitzler" picture = "M163" position = ChiefOfArmy category = fascist cabinet = replacement trait = 41 year = 1941 } minister = { id = { type = 9 id = 269 } name = "Adolf Heusinger" picture = "M168" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 42 year = 1942 } minister = { id = { type = 9 id = 270 } name = "Heinz Guderian" picture = "M157" position = ChiefOfArmy category = fascist cabinet = replacement trait = 41 year = 1942 } minister = { id = { type = 9 id = 158 } name = "Hans Krebs" picture = "M158" position = ChiefOfArmy category = fascist cabinet = replacement trait = 40 year = 1944 } minister = { id = { type = 9 id = 156 } name = "Alfred Jodl" picture = "M156" position = ChiefOfArmy category = nazi cabinet = replacement trait = 40 year = 1938 } minister = { id = { type = 9 id = 271 } name = "Adolf Hitler" picture = "M1" position = ChiefOfArmy category = nazi cabinet = replacement trait = 39 year = 1941 } minister = { id = { type = 9 id = 165 } name = "Erwin Rommel" picture = "M165" position = ChiefOfArmy category = fascist cabinet = replacement trait = 42 year = 1943 } minister = { id = { type = 9 id = 232 } name = "Paul Hausser" picture = "L503" position = ChiefOfArmy category = nazi cabinet = replacement trait = 41 year = 1944 } minister = { id = { type = 9 id = 188 } name = "Theodor Blank" picture = "M188" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 41 year = 1946 } minister = { id = { type = 9 id = 189 } name = "Hans Speidel" picture = "M170" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 40 year = 1947 } minister = { id = { type = 9 id = 190 } name = "Hans Kahle" picture = "M28" position = ChiefOfArmy category = stalinist cabinet = replacement trait = 40 year = 1936 } minister = { id = { type = 9 id = 192 } name = "Karl Dönitz" picture = "M32" position = ChiefOfNavy category = nazi cabinet = replacement trait = 46 year = 1939 } minister = { id = { type = 9 id = 193 } name = "Hans-Georg von Friedeburg" picture = "M93" position = ChiefOfNavy category = nazi cabinet = replacement trait = 43 year = 1944 } minister = { id = { type = 9 id = 194 } name = "Kurt Freiwald" picture = "M194" position = ChiefOfNavy category = nazi cabinet = replacement trait = 47 year = 1945 } minister = { id = { type = 9 id = 195 } name = "Alfred Saalwächter" picture = "M195" position = ChiefOfNavy category = fascist cabinet = replacement trait = 43 year = 1936 } minister = { id = { type = 9 id = 197 } name = "Ludwig Fulda" picture = "M45" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 44 year = 1936 } minister = { id = { type = 9 id = 198 } name = "Conrad Albrecht" picture = "M198" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 43 year = 1939 } minister = { id = { type = 9 id = 199 } name = "Gustav Kieseritzky" picture = "M199" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 47 year = 1940 } minister = { id = { type = 9 id = 200 } name = "Erich Bey" picture = "M200" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 43 year = 1946 } minister = { id = { type = 9 id = 201 } name = "Fritz Scheelen" picture = "M29" position = ChiefOfNavy category = stalinist cabinet = replacement trait = 47 year = 1936 } minister = { id = { type = 9 id = 203 } name = "Hugo Sperrle" picture = "M203" position = ChiefOfAir category = nazi cabinet = replacement trait = 51 year = 1938 } minister = { id = { type = 9 id = 204 } name = "Robert Ritter von Greim" picture = "M204" position = ChiefOfAir category = nazi cabinet = replacement trait = 48 year = 1941 } minister = { id = { type = 9 id = 205 } name = "Karl Koller" picture = "M205" position = ChiefOfAir category = fascist cabinet = replacement trait = 50 year = 1945 } minister = { id = { type = 9 id = 206 } name = "Eberhard Milch" picture = "M206" position = ChiefOfAir category = fascist cabinet = replacement trait = 48 year = 1941 } minister = { id = { type = 9 id = 207 } name = "Albert Kesselring" picture = "M207" position = ChiefOfAir category = fascist cabinet = replacement trait = 52 year = 1942 } minister = { id = { type = 9 id = 209 } name = "Ernst Udet" picture = "M20" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 50 year = 1937 } minister = { id = { type = 9 id = 210 } name = "Wilhelm Oxenius" picture = "M210" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 49 year = 1945 } minister = { id = { type = 9 id = 23 } name = "Helmet Herzfelde" picture = "M23" position = ForeignMinister category = stalinist cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 214 } name = "Franz Xaver Ritter von Epp" picture = "M214" position = HeadOfGovernment category = nazi cabinet = replacement trait = 75 year = 1936 } minister = { id = { type = 9 id = 216 } name = "Hans Heinrich Lammers" picture = "M216" position = HeadOfGovernment category = nazi cabinet = replacement trait = 78 year = 1937 } minister = { id = { type = 9 id = 217 } name = "Friedrich Wilhelm Kritzinger" picture = "M217" position = HeadOfGovernment category = nazi cabinet = replacement trait = 70 year = 1945 } minister = { id = { type = 9 id = 219 } name = "Franz Xaver Ritter von Epp" picture = "M214" position = ArmamentMinister category = nazi cabinet = replacement trait = 16 year = 1936 } minister = { id = { type = 9 id = 220 } name = "Franz Seldte" picture = "M220" position = ArmamentMinister category = nazi cabinet = replacement trait = 12 year = 1936 } minister = { id = { type = 9 id = 221 } name = "Konstantin Hierl" picture = "M221" position = ArmamentMinister category = nazi cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 222 } name = "Xaver Dorsch" picture = "M222" position = ArmamentMinister category = fascist cabinet = replacement trait = 54 year = 1944 } minister = { id = { type = 9 id = 223 } name = "Franz Gürtner" picture = "M223" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 224 } name = "Kurt Daluege" picture = "M82" position = MinisterOfSecurity category = nazi cabinet = replacement trait = 23 year = 1936 } minister = { id = { type = 9 id = 226 } name = "Walter Buch" picture = "M226" position = MinisterOfSecurity category = nazi cabinet = replacement trait = 24 year = 1937 } minister = { id = { type = 9 id = 227 } name = "Hans Frank" picture = "M227" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 21 year = 1941 } minister = { id = { type = 9 id = 228 } name = "Roland Freisler" picture = "M228" position = MinisterOfSecurity category = nazi cabinet = replacement trait = 22 year = 1942 } minister = { id = { type = 9 id = 233 } name = "Wilhelm Marschall" picture = "L407" position = ChiefOfNavy category = nazi cabinet = replacement trait = 43 year = 1941 } minister = { id = { type = 9 id = 234 } name = "Walter Warzecha" picture = "L891" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 46 year = 1942 } minister = { id = { type = 9 id = 235 } name = "Otto Dessloch" picture = "L434" position = ChiefOfAir category = nazi cabinet = replacement trait = 50 year = 1939 } minister = { id = { type = 9 id = 236 } name = "Ulrich Grauert" picture = "L439" position = ChiefOfAir category = fascist cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 237 } name = "Hans-Jürgen Stumpff" picture = "L471" position = ChiefOfAir category = nazi cabinet = replacement trait = 50 year = 1944 } minister = { id = { type = 9 id = 239 } name = "Ernst Wollweber" picture = "M27" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 240 } name = "Karl Dönitz" picture = "M32" position = ArmamentMinister category = nazi cabinet = replacement trait = 14 year = 1944 } minister = { id = { type = 9 id = 241 } name = "Lutz von Schwerin-Krosigk" picture = "M241" position = ArmamentMinister category = nazi cabinet = replacement trait = 9 year = 1945 } minister = { id = { type = 9 id = 242 } name = "Paul Giesler" picture = "M242" position = MinisterOfSecurity category = nazi cabinet = replacement trait = 26 year = 1945 } minister = { id = { type = 9 id = 243 } name = "Werner Naumann" picture = "M243" position = MinisterOfSecurity category = nazi cabinet = replacement trait = 21 year = 1945 } minister = { id = { type = 9 id = 244 } name = "Reinhard Heydrich" picture = "M244" position = MinisterOfSecurity category = nazi cabinet = replacement trait = 23 year = 1936 } minister = { id = { type = 9 id = 253 } name = "Alfred Hugenberg" picture = "M117" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 254 } name = "Helmuth von Moltke" picture = "M246" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1939 } minister = { id = { type = 9 id = 247 } name = "Hans Gisevius" picture = "M247" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 30 year = 1939 } minister = { id = { type = 9 id = 248 } name = "Hans Dohnanyi" picture = "M248" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 249 } name = "Hans Dohnanyi" picture = "M248" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 250 } name = "Rudolf Diels" picture = "M250" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 251 } name = "Gustav Krupp" picture = "M251" position = ArmamentMinister category = fascist cabinet = replacement trait = 15 year = 1936 } minister = { id = { type = 9 id = 252 } name = "Fritz Saukel" picture = "M252" position = ArmamentMinister category = nazi cabinet = replacement trait = 16 year = 1942 } minister = { id = { type = 9 id = 255 } name = "Hans Ulrich Rudel" picture = "L464" position = ChiefOfAir category = fascist cabinet = replacement trait = 48 year = 1949 } minister = { id = { type = 9 id = 256 } name = "Walther Wever" picture = "M256" position = ChiefOfAir category = fascist cabinet = replacement trait = 51 year = 1935 } minister = { id = { type = 9 id = 257 } name = "Hans Jeschonnek" picture = "L447" position = ChiefOfAir category = nazi cabinet = replacement trait = 50 year = 1937 } minister = { id = { type = 9 id = 258 } name = "Günther Korten" picture = "M258" position = ChiefOfAir category = nazi cabinet = replacement trait = 50 year = 1943 } minister = { id = { type = 9 id = 259 } name = "Werner Kreipe" picture = "M259" position = ChiefOfAir category = nazi cabinet = replacement trait = 50 year = 1944 } minister = { id = { type = 9 id = 260 } name = "Adolf Galland" picture = "L437" position = ChiefOfAir category = fascist cabinet = replacement trait = 48 year = 1941 } minister = { id = { type = 9 id = 261 } name = "Gordon Gollob" picture = "M261" position = ChiefOfAir category = nazi cabinet = replacement trait = 48 year = 1945 } minister = { id = { type = 9 id = 263 } name = "Josef Kammhuber" picture = "L448" position = ChiefOfAir category = nazi cabinet = replacement trait = 85 year = 1940 } minister = { id = { type = 9 id = 264 } name = "Karl von Roques" picture = "L833" position = ChiefOfAir category = nazi cabinet = replacement trait = 85 year = 1936 } minister = { id = { type = 9 id = 265 } name = "Friedrich Hirschhauer" picture = "L920" position = ChiefOfAir category = nazi cabinet = replacement trait = 85 year = 1942 } minister = { id = { type = 9 id = 266 } name = "Günther Rüdel" picture = "L465" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 85 year = 1936 } minister = { id = { type = 9 id = 267 } name = "Carl Krauch" picture = "M267" position = ArmamentMinister category = nazi cabinet = replacement trait = 87 year = 1939 } minister = { id = { type = 9 id = 272 } name = "Heinz Guderian" picture = "M157" position = ArmamentMinister category = nazi cabinet = replacement trait = 88 year = 1942 } minister = { id = { type = 9 id = 273 } name = "Eberhard Milch" picture = "M206" position = ArmamentMinister category = fascist cabinet = replacement trait = 88 year = 1941 } minister = { id = { type = 9 id = 274 } name = "Wolfram von Richthofen" picture = "L479" position = ChiefOfAir category = fascist cabinet = replacement trait = 50 year = 1937 } HeadOfState = { type = 9 id = 1 } HeadOfGovernment = { type = 9 id = 41 } ForeignMinister = { type = 9 id = 55 } ArmamentMinister = { type = 9 id = 79 } MinisterOfSecurity = { type = 9 id = 5 } MinisterOfIntelligence = { type = 9 id = 6 } ChiefOfStaff = { type = 9 id = 177 } ChiefOfArmy = { type = 9 id = 155 } ChiefOfNavy = { type = 9 id = 9 } ChiefOfAir = { type = 9 id = 10 } tech_team = { id = { type = 10 id = 1 } name = "Blohm & Voss" picture = "T1" skill = 7 research_types = { electronics naval_engineering technical_efficiency naval_artillery submarine_tactics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2 } name = "Heinkel Flugzeugwerke" picture = "T2" skill = 8 research_types = { chemistry aeronautics management aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3 } name = "I.G. Farben" picture = "T3" skill = 9 research_types = { chemistry general_equipment management industrial_engineering technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 4 } name = "Junkers" picture = "T4" skill = 7 research_types = { electronics training aeronautics aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5 } name = "Konrad Zuse" picture = "T5" skill = 8 research_types = { mechanics electronics mathematics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6 } name = "Kriegsmarinewerft" picture = "T6" skill = 8 research_types = { electronics naval_engineering technical_efficiency naval_artillery submarine_tactics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 7 } name = "Krupp" picture = "T7" skill = 9 research_types = { artillery mechanics industrial_engineering technical_efficiency rt_user_18 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 8 } name = "MAN" picture = "T8" skill = 8 research_types = { artillery mechanics chemistry technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 32 } name = "Henschel und Sohn" picture = "T32" skill = 8 research_types = { artillery mechanics technical_efficiency rt_user_18 } startyear = 1940 endyear = 1970 } tech_team = { id = { type = 10 id = 41 } name = "Skoda Werke" picture = "T41" skill = 8 research_types = { artillery mechanics technical_efficiency rt_user_18 } startyear = 1938 endyear = 3001 } tech_team = { id = { type = 10 id = 37 } name = "Alkett" picture = "T37" skill = 6 research_types = { artillery mechanics chemistry technical_efficiency } startyear = 1937 endyear = 1970 } tech_team = { id = { type = 10 id = 9 } name = "Mauser Werke" picture = "T9" skill = 8 research_types = { artillery electronics training general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 35 } name = "Hanomag" picture = "T35" skill = 8 research_types = { artillery training general_equipment rt_user_17 rt_user_18 } startyear = 1936 endyear = 1970 } tech_team = { id = { type = 10 id = 29 } name = "Jäger Kampfschule" picture = "T29" skill = 7 research_types = { training small_unit_tactics centralized_execution mountain_training } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 36 } name = "Kurt Student" picture = "T36" skill = 7 research_types = { training small_unit_tactics airborne_training } startyear = 1936 endyear = 1970 } tech_team = { id = { type = 10 id = 10 } name = "Focke-Wulf" picture = "T26" skill = 8 research_types = { mechanics general_equipment aeronautics aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 11 } name = "Messerschmitt" picture = "T10" skill = 9 research_types = { mechanics rocketry aeronautics management aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 12 } name = "Dornier" picture = "T27" skill = 6 research_types = { general_equipment aeronautics technical_efficiency aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 13 } name = "Arado" picture = "T28" skill = 7 research_types = { electronics rocketry aeronautics technical_efficiency aircraft_testing } startyear = 1944 endyear = 1970 } tech_team = { id = { type = 10 id = 14 } name = "Opel" picture = "T11" skill = 7 research_types = { mechanics management technical_efficiency rt_user_17 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 15 } name = "Porsche" picture = "T12" skill = 8 research_types = { artillery mechanics technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 16 } name = "Rheinmetall" picture = "T13" skill = 8 research_types = { artillery mechanics electronics chemistry training } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 17 } name = "Siemens" picture = "T14" skill = 9 research_types = { electronics management industrial_engineering technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 40 } name = "Telefunken" picture = "T40" skill = 7 research_types = { mechanics electronics general_equipment management } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 18 } name = "Volkswagen" picture = "T15" skill = 8 research_types = { mechanics management industrial_engineering technical_efficiency } startyear = 1937 endyear = 1970 } tech_team = { id = { type = 10 id = 19 } name = "Adolf Galland" picture = "T18" skill = 8 research_types = { training centralized_execution piloting rt_user_5 rt_user_6 } startyear = 1941 endyear = 1970 } tech_team = { id = { type = 10 id = 20 } name = "Erich von Manstein" picture = "T20" skill = 9 research_types = { training small_unit_tactics decentralized_execution combined_arms_focus } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 22 } name = "Heinz Guderian" picture = "T22" skill = 9 research_types = { training small_unit_tactics decentralized_execution combined_arms_focus blitzkrieg_tactics } startyear = 1930 endyear = 1954 } tech_team = { id = { type = 10 id = 21 } name = "Ernst Udet" picture = "T21" skill = 7 research_types = { training bomber_tactics piloting rt_user_3 } startyear = 1930 endyear = 1950 } tech_team = { id = { type = 10 id = 23 } name = "Hermann Göring" picture = "T23" skill = 3 research_types = { centralized_execution bomber_tactics airborne_training rt_user_2 rt_user_3 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 24 } name = "Hugo Sperrle" picture = "T24" skill = 5 research_types = { training centralized_execution rt_user_1 rt_user_4 } startyear = 1942 endyear = 1970 } tech_team = { id = { type = 10 id = 42 } name = "Von Richthofen" picture = "T42" skill = 6 research_types = { training aeronautics management bomber_tactics rt_user_1 } startyear = 1936 endyear = 1945 } tech_team = { id = { type = 10 id = 43 } name = "Joachim Coeler" picture = "T43" skill = 4 research_types = { training centralized_execution rt_user_4 } startyear = 1936 endyear = 1942 } tech_team = { id = { type = 10 id = 44 } name = "Robert von Greim" picture = "T44" skill = 4 research_types = { training centralized_execution rt_user_5 rt_user_6 } startyear = 1936 endyear = 1937 } tech_team = { id = { type = 10 id = 45 } name = "Johann Raithel" picture = "T45" skill = 3 research_types = { centralized_execution rt_user_5 rt_user_6 } startyear = 3001 endyear = 3002 } tech_team = { id = { type = 10 id = 30 } name = "Werner Mölders" picture = "T30" skill = 9 research_types = { training centralized_execution decentralized_execution rt_user_5 rt_user_6 } startyear = 1936 endyear = 3001 } tech_team = { id = { type = 10 id = 25 } name = "Karl Dönitz" picture = "T25" skill = 9 research_types = { training small_taskforce_tactics seamanship rt_user_10 rt_user_13 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 26 } name = "Erich Raeder" picture = "T19" skill = 6 research_types = { training large_taskforce_tactics seamanship rt_user_7 rt_user_14 } startyear = 1930 endyear = 1960 } tech_team = { id = { type = 10 id = 27 } name = "Werner Heisenberg" picture = "T16" skill = 7 research_types = { nuclear_physics nuclear_engineering mathematics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 28 } name = "Wernher von Braun" picture = "T17" skill = 9 research_types = { mechanics rocketry technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 33 } name = "Germaniawerft" picture = "T33" skill = 3 research_types = { electronics naval_engineering technical_efficiency carrier_tactics } startyear = 1936 endyear = 1970 } tech_team = { id = { type = 10 id = 34 } name = "Erich Raeder" picture = "T19" skill = 4 research_types = { training seamanship rt_user_7 rt_user_14 rt_user_15 } startyear = 1936 endyear = 1970 } tech_team = { id = { type = 10 id = 38 } name = "Hellmuth Heye" picture = "T38" skill = 3 research_types = { training large_taskforce_tactics rt_user_7 rt_user_14 } startyear = 1936 endyear = 1970 } tech_team = { id = { type = 10 id = 39 } name = "Wilhelm Thoma" picture = "T39" skill = 6 research_types = { training combined_arms_focus blitzkrieg_tactics } startyear = 1930 endyear = 1970 } team_slots = { 11 29 36 41 42 } manpower = 2679.0422 free = { } oil = 54472.6250 supplies = 1372.5637 rare_materials = 15557.3779 metal = 37608.5117 energy = 161993.2500 money = 9062.0625 consumer = 0.0788 supply = 0.2337 production = 0.4818 reinforcement = 0.0303 upgrading = 0.1754 transports = 628 escorts = 42 relative_manpower = 1.8000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 1.2000 tc_occupied_mod = 1.4000 attrition_mod = 1.3400 trickleback_mod = 1.2000 max_amphib_mod = 5 repair_mod = 1.2000 research_mod = 1.1500 upgrade = { infantry = { defaultorganisation = 59 morale = 42 } cavalry = { defaultorganisation = 59 morale = 42 } motorized = { defaultorganisation = 59 morale = 42 } mechanized = { defaultorganisation = 39 morale = 42 } light_armor = { defaultorganisation = 42.9000 morale = 42 } armor = { defaultorganisation = 39 morale = 42 } paratrooper = { defaultorganisation = 67.9000 morale = 45 } marine = { defaultorganisation = 64.9000 morale = 42 } bergsjaeger = { defaultorganisation = 64.9000 morale = 42 } garrison = { defaultorganisation = 59 morale = 42 } hq = { defaultorganisation = 39 morale = 42 } militia = { defaultorganisation = 59 morale = 42 } multi_role = { defaultorganisation = 14 morale = 14 } interceptor = { defaultorganisation = 10 morale = 10 } strategic_bomber = { defaultorganisation = 13 morale = 13 } tactical_bomber = { defaultorganisation = 18 morale = 18 } naval_bomber = { defaultorganisation = 9 morale = 9 } cas = { defaultorganisation = 18 morale = 18 } transport_plane = { defaultorganisation = 3 morale = 3 } flying_bomb = { } flying_rocket = { } battleship = { range = 400 } light_cruiser = { range = 240 } heavy_cruiser = { range = 400 } battlecruiser = { range = 400 } destroyer = { range = 190 } carrier = { range = 320 } escort_carrier = { range = 300 } submarine = { range = 100 defaultorganisation = 3 morale = 3 } nuclear_submarine = { range = 55 defaultorganisation = 3 morale = 3 } transport = { range = 160 } light_carrier = { range = 320 } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { defaultorganisation = 10 morale = 10 } d_02 = { defaultorganisation = 59 morale = 42 } d_03 = { defaultorganisation = 64.9000 morale = 42 } d_04 = { defaultorganisation = 64.9000 morale = 42 } d_05 = { defaultorganisation = 64.9000 morale = 42 } d_06 = { defaultorganisation = 42.9000 morale = 42 } d_07 = { defaultorganisation = 70.8000 morale = 42 } d_08 = { range = 350 defaultorganisation = 3 morale = 3 } d_09 = { range = 200 } none = { } artillery = { } sp_artillery = { morale = 7 } rocket_artillery = { } sp_rct_artillery = { morale = 7 } anti_tank = { } tank_destroyer = { defaultorganisation = 2.6000 morale = 18 } light_armor_brigade = { morale = 18 } heavy_armor = { defaultorganisation = 2.1000 morale = 18 } super_heavy_armor = { defaultorganisation = 3.9000 morale = 18 } armored_car = { defaultorganisation = 3.9000 morale = 18 } anti_air = { } police = { } engineer = { defaultorganisation = 2.6000 morale = 7 } cag = { } escort = { defaultorganisation = 6 morale = 6 } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 7 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 4 3 2 1 } rocket_artillery = { 1 } anti_tank = { 1 } light_armor_brigade = { 5 4 3 2 1 } heavy_armor = { 4 3 2 1 } armored_car = { 2 1 } anti_air = { 2 1 } police = { 1 } engineer = { 1 } b_01 = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } motorized = { 1 } light_armor = { 2 1 } armor = { 2 1 } garrison = { 2 1 } hq = { 1 } militia = { 2 1 } interceptor = { 1 } tactical_bomber = { 2 1 } battleship = { 9 8 7 6 5 4 3 2 1 } light_cruiser = { 3 2 1 } heavy_cruiser = { 7 6 4 3 2 1 } battlecruiser = { 4 2 1 } destroyer = { 3 2 1 } escort_carrier = { 1 } submarine = { 3 2 1 } nuclear_submarine = { 3 2 1 } transport = { 1 } light_carrier = { 2 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } d_05 = { 1 } d_08 = { 1 } d_09 = { 4 3 2 1 } } obsolete_models = { artillery = { 0 1 2 3 } rocket_artillery = { 0 } anti_tank = { 0 } light_armor_brigade = { 0 1 2 3 4 } heavy_armor = { 0 1 2 3 } armored_car = { 0 1 } anti_air = { 0 1 } police = { 0 } engineer = { 0 } b_01 = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } motorized = { 0 } light_armor = { 0 1 2 } armor = { 0 1 } garrison = { 0 1 } hq = { 0 } militia = { 0 1 } interceptor = { 0 } tactical_bomber = { 0 1 } battleship = { 0 1 2 3 4 6 7 8 } light_cruiser = { 0 1 } heavy_cruiser = { 0 2 3 4 } battlecruiser = { 0 1 } destroyer = { 0 1 } submarine = { 0 1 } nuclear_submarine = { 0 1 } light_carrier = { 0 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } d_05 = { 0 1 } d_06 = { 0 } d_07 = { 0 } d_09 = { 0 1 2 } } allowed_divisions = { infantry = yes cavalry = yes motorized = yes mechanized = yes armor = yes paratrooper = yes bergsjaeger = yes garrison = yes hq = yes multi_role = yes interceptor = yes tactical_bomber = yes naval_bomber = yes cas = yes battleship = yes light_cruiser = yes heavy_cruiser = yes battlecruiser = yes destroyer = yes carrier = yes escort_carrier = yes submarine = yes nuclear_submarine = yes transport = yes light_carrier = yes d_01 = yes d_08 = yes d_09 = yes } allowed_brigades = { artillery = yes rocket_artillery = yes anti_tank = yes light_armor_brigade = yes heavy_armor = yes armored_car = yes anti_air = yes police = yes engineer = yes escort = yes naval_asw = yes naval_anti_air_s = yes naval_fire_controll_s = yes naval_improved_hull_s = yes naval_torpedoes_s = yes naval_anti_air_l = yes naval_fire_controll_l = yes naval_improved_hull_l = yes floatplane = yes b_01 = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes rocket_test = yes } building_prod_mod = { ic = 1 coastal_fort = 0.5000 land_fort = 0.5000 flak = 0.9000 infrastructure = 0.8000 air_base = 0.5500 naval_base = 0.5500 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.5000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1.0798 ground_attack = 1.0800 interdiction = 1.0800 strategic_bombardment = 1.0400 logistical_strike = 1.0800 runway_cratering = 1.0800 installation_strike = 1.0800 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1.0400 airborne_assault = 0.5400 nuke = 1 air_scramble = 1.0798 convoy_raiding = 0.9300 asw = 0.7500 naval_interdiction = 1.0600 shore_bombardment = 1.0300 amphibious_assault = 0.5650 sea_transport = 1.0300 naval_combat_patrol = 1.0600 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1.0300 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.4000 light_cruiser = 0.4300 heavy_cruiser = 0.4800 battlecruiser = 0.4000 destroyer = 0.4400 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.4400 nuclear_submarine = 0.4400 transport = 0.4500 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.4400 d_09 = 0.4400 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.1500 light_cruiser = 0.1600 heavy_cruiser = 0.2100 battlecruiser = 0.1500 destroyer = 0.1700 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.1700 nuclear_submarine = 0.1700 transport = 0.1800 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.1700 d_09 = 0.1700 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -19 desert_attack = -53 mountain_attack = -67 hill_attack = -40 forest_attack = -40 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -19 desert_attack = -60 mountain_attack = -67 hill_attack = -40 forest_attack = -36 jungle_attack = -87 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -19 desert_attack = -46 mountain_attack = -77 hill_attack = -43 forest_attack = -43 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -19 desert_attack = -43 mountain_attack = -90 hill_attack = -52 forest_attack = -52 jungle_attack = -97 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -19 desert_attack = -40 mountain_attack = -90 hill_attack = -48 forest_attack = -48 jungle_attack = -93 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -19 desert_attack = -43 mountain_attack = -93 hill_attack = -52 forest_attack = -52 jungle_attack = -97 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -19 desert_attack = -53 mountain_attack = -60 hill_attack = -31 forest_attack = -36 jungle_attack = -60 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -19 desert_attack = -53 mountain_attack = -60 hill_attack = -36 forest_attack = -31 jungle_attack = -46 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -19 desert_attack = -53 mountain_attack = -36 hill_attack = -19 forest_attack = -36 jungle_attack = -60 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -19 desert_attack = -53 mountain_attack = -67 hill_attack = -40 forest_attack = -40 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -19 desert_attack = -53 mountain_attack = -67 hill_attack = -40 forest_attack = -40 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -19 desert_attack = -53 mountain_attack = -63 hill_attack = -36 forest_attack = -36 jungle_attack = -83 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -19 desert_attack = -53 mountain_attack = -67 hill_attack = -40 forest_attack = -40 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -19 desert_attack = -50 mountain_attack = -60 hill_attack = -36 forest_attack = -36 jungle_attack = -70 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -19 desert_attack = -56 mountain_attack = -60 hill_attack = -36 forest_attack = -31 jungle_attack = -81 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -19 desert_attack = -43 mountain_attack = -70 hill_attack = -40 forest_attack = -40 jungle_attack = -90 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -19 desert_attack = -40 mountain_attack = -87 hill_attack = -48 forest_attack = -48 jungle_attack = -93 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -19 desert_attack = -50 mountain_attack = -33 hill_attack = -16 forest_attack = -31 jungle_attack = -56 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = yes support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes air_supply = yes airborne_assault = yes nuke = no air_scramble = yes convoy_raiding = yes asw = yes naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = -200 } relation = { tag = GER value = 24.2000 } relation = { tag = HOL value = -200 } relation = { tag = POR value = -3.7000 frustration = 3 trade = yes } relation = { tag = ITA value = 200 trade = yes guaranteed = { year = 1935 month = december day = 29 hour = 0 } } relation = { tag = SOV value = 50.4988 trade = yes } relation = { tag = SWE value = 61.1000 trade = yes access = yes guaranteed = { year = 1935 month = december day = 29 hour = 0 } } relation = { tag = TUR value = 7.5000 guaranteed = { year = 1935 month = december day = 29 hour = 0 } } relation = { tag = JAP value = 161.0001 trade = yes } relation = { tag = CHI value = -1.5000 frustration = 3 } relation = { tag = BEL value = -86.5003 frustration = 3 } relation = { tag = DEN value = 75 access = yes } relation = { tag = SCH value = 75.0498 trade = yes } relation = { tag = CUB value = -161.6000 } relation = { tag = BUL value = 57.7000 guaranteed = { year = 1935 month = december day = 29 hour = 0 } } relation = { tag = HUN value = 200 trade = yes } relation = { tag = ROM value = 200 trade = yes guaranteed = { year = 1935 month = december day = 29 hour = 0 } } relation = { tag = IRE value = 5 } relation = { tag = FIN value = 33.9998 trade = yes } relation = { tag = PER value = -6.2000 frustration = 3 } relation = { tag = AFG value = 47.6000 } relation = { tag = BRA value = 50.0997 trade = yes } relation = { tag = ARG value = 67 trade = yes } relation = { tag = MEX value = -164.8000 } relation = { tag = COL value = -40 } relation = { tag = VEN value = -11.8000 frustration = 3 } relation = { tag = PRU value = -12.2000 frustration = 3 } relation = { tag = ECU value = -164.4000 } relation = { tag = URU value = -5.4000 frustration = 3 } relation = { tag = PAR value = -162.8000 } relation = { tag = BOL value = 30.7996 } relation = { tag = CHL value = 33 } relation = { tag = NZL value = -168.6000 } relation = { tag = CAN value = -132.7000 } relation = { tag = AST value = -159.4000 } relation = { tag = VIC value = 50.0993 trade = yes } relation = { tag = MAN value = 16.0000 } relation = { tag = USA value = -60.9003 } relation = { tag = CHC value = -177.5000 } relation = { tag = CRO value = 200 access = yes } relation = { tag = SLO value = 199 access = yes } relation = { tag = SIA value = 5.5000 frustration = 3 trade = yes } relation = { tag = SAU value = -5.8000 frustration = 3 } relation = { tag = MON value = -79 } relation = { tag = GUA value = -6 frustration = 3 } relation = { tag = COS value = -164.6000 } relation = { tag = NIC value = -159.8000 } relation = { tag = DOM value = -3.6000 frustration = 3 } relation = { tag = PHI value = -164.4000 } relation = { tag = BHU value = -5.4000 frustration = 3 } relation = { tag = EGY value = -5.4000 frustration = 3 } relation = { tag = SAL value = -5.8000 frustration = 3 } relation = { tag = HAI value = -158.8000 } relation = { tag = HON value = -6 frustration = 3 } relation = { tag = IRQ value = 17.6000 } relation = { tag = LIB value = -158.4000 } relation = { tag = NEP value = -5.6000 frustration = 3 } relation = { tag = OMN value = -5.8000 frustration = 3 } relation = { tag = PAN value = -162 } relation = { tag = SER value = 200 access = yes } relation = { tag = SIK value = -6.5000 frustration = 3 } relation = { tag = SAF value = -162.4000 } relation = { tag = TAN value = -177.2000 } relation = { tag = TIB value = -5.4000 frustration = 3 } relation = { tag = YEM value = -5.4000 frustration = 3 } relation = { tag = BUR value = -162 frustration = 3 } relation = { tag = MEN value = -6.8000 frustration = 3 } relation = { tag = U00 value = 50.0997 trade = yes } relation = { tag = U01 value = 50.2000 frustration = 3 trade = yes } relation = { tag = U02 value = -161.8000 } relation = { tag = U14 value = -150 } relation = { tag = U18 value = 16.5000 frustration = 3 } relation = { tag = U19 value = -162.4000 } relation = { tag = REB value = -159 } } ownedprovinces = { 182 183 184 185 126 129 131 128 127 130 143 142 145 141 147 144 137 138 139 136 132 133 135 134 180 140 148 150 151 152 154 149 146 171 177 178 176 179 175 174 169 153 156 157 163 170 173 172 160 162 158 159 165 166 167 168 164 155 161 189 190 191 192 195 194 186 187 193 188 204 197 205 200 206 199 207 198 201 196 202 261 226 225 224 227 223 231 232 222 230 234 233 237 236 235 221 246 243 228 229 252 203 181 220 216 217 218 118 119 120 121 122 123 124 125 114 115 117 116 112 113 108 110 111 483 485 487 491 489 492 490 493 494 497 496 488 486 484 495 104 107 105 96 95 106 97 64 54 99 100 102 101 103 51 52 49 53 50 55 56 60 66 42 43 44 46 47 48 45 37 38 41 39 40 59 58 57 62 61 65 63 69 70 68 67 98 109 346 331 328 333 377 } controlledprovinces = { 182 183 184 185 126 129 131 128 127 130 143 142 145 141 147 144 137 138 139 136 132 133 135 134 180 140 148 150 151 152 154 149 146 171 177 178 176 179 175 174 169 153 156 157 163 170 173 172 160 162 158 159 165 166 167 168 164 155 161 189 190 191 192 195 194 186 187 193 188 204 197 205 200 206 199 207 198 201 196 202 261 226 222 203 227 224 225 221 233 230 231 223 229 237 243 246 236 228 252 181 220 216 217 218 232 234 485 486 487 483 484 488 492 489 491 490 493 109 110 121 124 113 118 120 52 117 108 51 111 114 50 49 494 123 102 119 56 103 100 115 112 101 125 116 99 122 55 495 497 496 96 53 45 107 95 106 97 64 54 42 43 44 46 47 37 38 41 39 40 59 58 57 61 65 63 98 104 60 48 105 66 62 69 70 68 346 67 331 328 333 377 235 } nationalprovinces = { 182 183 184 185 126 129 131 128 127 130 143 142 145 141 147 144 137 138 139 136 132 133 135 134 180 140 148 150 151 152 154 149 146 171 177 178 176 179 175 174 169 153 156 157 163 170 173 172 160 162 158 159 165 166 167 168 164 155 161 181 189 191 190 192 188 193 195 194 186 187 197 204 205 200 206 199 198 202 207 196 201 261 222 230 225 224 226 221 203 105 107 104 109 216 110 346 } claimedprovinces = { 882 885 886 883 884 849 848 851 846 847 850 852 933 936 919 955 908 948 925 928 924 911 909 910 950 1605 1602 1610 1726 1727 1724 1725 1587 1682 1677 1676 1669 1671 1668 1667 1665 1674 1675 1666 1670 1681 1684 1685 1686 1603 1234 1731 1328 377 } techapps = { 4010 4020 4030 4040 4050 4290 4300 4310 4320 4330 9010 9020 9030 2800 2810 2010 2550 2560 2630 2290 2300 2400 2450 2460 2510 17000 1010 1020 1190 1200 1210 10110 11750 1110 1310 5010 5080 5090 5190 5310 5470 5480 5490 5550 6300 8070 8130 8180 8240 8610 8660 8760 3010 3040 3070 3100 3020 3050 3080 3110 3030 15250 3060 3090 3350 3390 3430 3480 3510 15100 3360 3440 3490 3520 3540 3370 3400 3450 3460 3380 3410 3420 3470 3500 3530 3550 15090 16030 3190 3200 3700 15080 3760 3800 3850 13070 12000 9400 5050 2310 14000 8550 5060 1340 2640 6310 4060 4340 5320 9040 9500 3810 2520 9800 6340 3220 7550 2570 3600 3900 10120 17010 6350 2470 14010 4380 8810 9120 2320 2650 9200 5360 9900 2020 2580 5070 5350 1030 82500 6320 4390 1230 5110 2820 2590 5100 2660 2530 3710 8620 5120 4090 2410 5020 1070 6330 1320 5130 2670 5560 5330 2030 9130 9210 8820 9910 2330 9050 2600 9810 9510 9600 4420 } inventions = { 8023 8017 } blueprints = { 13080 3230 4080 5200 5570 5210 3120 4350 4370 5410 8370 1150 8430 8490 9300 9700 8080 1120 4100 } deactivate = { 3470 1400 1460 1470 1480 1490 6010 6100 6400 6500 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7560 3750 3770 3780 7240 7270 7280 7290 7570 } application = { id = { type = 4712 id = 552545 } project = { type = 17 id = 6360 } tech_team = { type = 10 id = 29 } progress = 100 progress = 64.4083 progress = 0 progress = 0 progress = 0 status = "ongoing" } application = { id = { type = 4712 id = 571141 } project = { type = 17 id = 2680 } tech_team = { type = 10 id = 41 } progress = 100 progress = 100 progress = 0 progress = 0 progress = 0 status = "ongoing" } application = { id = { type = 4712 id = 572168 } project = { type = 17 id = 9410 } tech_team = { type = 10 id = 42 } progress = 100 progress = 100 progress = 4.1400 progress = 0 progress = 0 status = "ongoing" } application = { id = { type = 4712 id = 572494 } project = { type = 17 id = 9610 } tech_team = { type = 10 id = 36 } progress = 100 progress = 100 progress = 100 progress = 17.9400 progress = 0 status = "ongoing" } application = { id = { type = 4712 id = 577392 } project = { type = 17 id = 5570 } tech_team = { type = 10 id = 11 } progress = 100 progress = 100 progress = 10.3500 progress = 0 progress = 0 status = "ongoing" } leadertable = { } navalunit = { id = { type = 14500 id = 100 } name = "Hochseeflotte" location = 125 prevprov = 2697 home = 125 base = 147 morale = 0.0010 leader = { id = { type = 6 id = 878 } name = "Tillessen" tag = GER picture = "L878" category = admiral rank = 0 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 7 ry = 1990 skill = 2 experience = 20.8400 } division = { id = { 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division = { id = { type = 14500 id = 5 } name = "Königsberg" flag = 41008 mod = { 22 22 3 0 140 -1 0 0 0 } all = { 100 100 30 30 30 20.3750 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 4 1 4 3 0 3040 0 } } division = { id = { type = 14500 id = 6 } name = "Karlsruhe" flag = 41008 mod = { 22 22 3 0 140 -1 0 0 0 } all = { 100 100 30 30 30 20 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 4 1 4 3 0 3040 0 } } division = { id = { type = 14500 id = 7 } name = "Köln" flag = 41008 mod = { 22 22 3 0 140 -1 0 0 0 } all = { 100 100 30 30 30 20 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 4 1 4 3 0 3040 0 } } division = { id = { type = 14500 id = 8 } name = "Emden" flag = 41008 mod = { 22 22 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 20 0 0.5100 0.6500 29 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 2 3 1 3 2 0 2640 0 } } division = { id = { 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1.5000 1 3 3 3 2 0 3000 0 } } } navalunit = { id = { type = 14500 id = 560 } name = "Transportflotte" location = 125 prevprov = 2697 home = 125 base = 148 morale = 0.0010 leader = { id = { type = 6 id = 384 } name = "Carls" tag = GER picture = "L384" category = admiral rank = 0 y = 1930 y = 1937 y = 1938 y = 1940 max_skill = 7 ry = 1990 skill = 1 experience = 10.3280 trait = old_guard trait = blockade_runner } division = { id = { type = 14500 id = 561 } name = "D. Bremen" flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2260 0 } } division = { id = { type = 14500 id = 562 } name = "D. Europa" flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2260 0 } } division = { id = { type = 14500 id = 563 } name = "D. Berlin" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1760 0 } } division = { id = { type = 4712 id = 82761 } name = "MS. Wilhelm Gustloff" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1760 0 } } division = { id = { type = 4712 id = 93210 } name = "D. Erika Hendrik Fisser" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1760 0 } } division = { id = { type = 4712 id = 96556 } name = "D. Boltenhagen" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1760 0 } } division = { id = { type = 4712 id = 101288 } name = "D. Wartenfels" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1760 0 } } division = { id = { type = 4712 id = 102555 } name = "D. 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Constantia" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1760 0 } } division = { id = { type = 4712 id = 123269 } name = "D. Wiegand" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1760 0 } } division = { id = { type = 4712 id = 123733 } name = "MS. Spreewald" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1760 0 } } } landunit = { id = { type = 14500 id = 49 } name = "Kanalwach-Kommando Kiel" location = 152 prevprov = 152 home = 152 morale = 0.0010 leader = { id = { type = 6 id = 829 } name = "von Kiesling auf Kieslingstein" tag = GER picture = "L829" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = logistics_wizard } division = { id = { type = 14500 id = 50 } name = "Kanalwach-Abteilung" flag = 34866 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 11 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 89 89 62 20 0 1.1600 0 8 30 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 29 100 2 25 4 10 0 0 0 0 10 0 } } dig_in = 20 } airunit = { id = { type = 14500 id = 117 } name = "Luftgau Berlin" location = 163 prevprov = 157 home = 163 base = 163 mission = { task = 1 location = 163 } morale = 0.0010 leader = { id = { type = 6 id = 440 } name = "Göring" tag = GER picture = "L440" category = commander rank = 0 y = 1930 y = 1930 y = 1930 y = 1938 max_skill = 7 ry = 1990 skill = 3 experience = 42.7762 trait = carpet_bomber } division = { id = { type = 14500 id = 81 } name = "Stukageschwader 162 'Immelmann'" flag = 36912 mod = { 17 17 0 0 17 1 0 0 0 } all = { 100 100 48 48 168 19.0279 0 1.4500 2.7500 200 3 3 0 -0.1000 -0.2000 1 0.6000 } air = { 2 1 3 1 14 7 8 0 275 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 14500 id = 94 } name = "JG 2 'Richthofen'" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 40 40 160 43.0289 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 14500 id = 97 } name = "Jagdgeschwader 26" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 40 40 160 20.1106 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 14500 id = 98 } name = "ZG 26 'Horst Wessel'" flag = 36912 mod = { 41 12 0 0 41 1 0 0 0 } all = { 100 100 35 35 135 39.1153 0 2.3300 5.5000 200 9 15 0 -0.1000 -0.2000 1 0.6000 } air = { 3 3 3 0 3 0 2 0 500 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 14500 id = 87 } name = "KG 27 'Boelcke'" flag = 36912 mod = { 15 15 2 1 15 3 0 0 0 } brig = { 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 54 54 149 37.6111 0 4.8200 6 350 11 10 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 11 5 16 2 7 0 700 400 1 } } } airunit = { id = { type = 14500 id = 118 } name = "Luftflotte I" location = 163 prevprov = 157 home = 163 base = 163 mission = { task = 1 location = 163 } morale = 0.0010 leader = { id = { type = 6 id = 456 } name = "Milch" tag = GER picture = "L456" category = commander rank = 0 y = 1930 y = 1930 y = 1938 y = 1940 max_skill = 8 ry = 1990 skill = 3 experience = 43.5450 trait = superior_tactician trait = spotter } division = { id = { type = 14500 id = 83 } name = "KG 55 'Greif'" flag = 36912 mod = { 15 15 2 1 15 3 0 0 0 } brig = { 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 54 54 149 43.7891 0 4.8200 6 350 11 10 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 11 5 16 2 7 0 700 400 1 } } division = { id = { type = 14500 id = 85 } name = "JG 54 'Grünherz'" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 40 40 160 40.7686 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 14500 id = 91 } name = "KG 2 'Holzhammer'" flag = 36912 mod = { 15 15 2 1 15 3 0 0 0 } brig = { 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 54 54 149 42.6779 0 4.8200 6 350 11 10 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 11 5 16 2 7 0 700 400 1 } } division = { id = { type = 14500 id = 92 } name = "KG 4 'General Wever'" flag = 36912 mod = { 15 15 2 1 15 3 0 0 0 } brig = { 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 54 54 149 40.1257 0 4.8200 6 350 11 10 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 11 5 16 2 7 0 700 400 1 } } division = { id = { type = 14500 id = 93 } name = "JG 3 'Udet'" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 40 40 160 37.9434 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } } airunit = { id = { type = 14500 id = 121 } name = "Luftflotte III" location = 163 prevprov = 157 home = 163 base = 163 mission = { task = 1 location = 163 } morale = 0.0010 leader = { id = { type = 6 id = 450 } name = "Keller" tag = GER picture = "L450" category = commander rank = 1 y = 1930 y = 1938 y = 1940 y = 1990 max_skill = 7 ry = 1990 skill = 3 experience = 41.6375 trait = superior_tactician trait = tank_buster } division = { id = { type = 14500 id = 89 } name = "KG 1 'Hindenburg'" flag = 36912 mod = { 15 15 2 1 15 3 0 0 0 } brig = { 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 54 54 149 42.9895 0 4.8200 6 350 11 10 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 11 5 16 2 7 0 700 400 1 } } division = { id = { type = 14500 id = 95 } name = "Lehrgeschwader 1" flag = 36912 mod = { 15 15 2 1 15 3 0 0 0 } brig = { 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 54 54 149 40.5061 0 4.8200 6 350 11 10 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 11 5 16 2 7 0 700 400 1 } } division = { id = { type = 14500 id = 416 } name = "Jagdgeschwader 138" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 40 40 160 16.0284 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 14500 id = 417 } name = "Kampfgeschwader 76" flag = 36912 mod = { 15 15 2 0 15 3 0 0 0 } all = { 100 100 48 48 143 17.9937 0 4.0400 5.5000 350 8 5 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 10 5 16 2 7 0 700 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 263262 } name = "JG 26 'Schlageter'" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 40 40 160 18.5803 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } } navalunit = { id = { type = 4712 id = 14398 } name = "1. Flotte" location = 151 prevprov = 2696 home = 151 base = 153 morale = 0.5000 leader = { id = { type = 6 id = 413 } name = "Saalwächter" tag = GER picture = "L413" category = admiral rank = 0 y = 1930 y = 1930 y = 1937 y = 1940 max_skill = 8 ry = 1990 skill = 3 experience = 43.4200 trait = superior_tactician } division = { id = { type = 4712 id = 14319 } name = "U-15" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0.9977 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1355 0 } } division = { id = { type = 4712 id = 26440 } name = "U-26" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1400 0 } } division = { id = { type = 4712 id = 27466 } name = "U-16" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1355 0 } } division = { id = { type = 4712 id = 19905 } name = "U-25" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1400 0 } } division = { id = { type = 4712 id = 36601 } name = "U-33" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2500 0 } } division = { id = { type = 4712 id = 37529 } name = "U-21" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1355 0 } } division = { id = { type = 4712 id = 38622 } name = "U-27" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2500 0 } } division = { id = { type = 4712 id = 39708 } name = "U-22" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0.6750 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1355 0 } } division = { id = { type = 4712 id = 42632 } name = "U-28" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2500 0 } } division = { id = { type = 4712 id = 42633 } name = "U-34" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2500 0 } } division = { id = { type = 4712 id = 44108 } name = "U-23" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 2.2275 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1355 0 } } division = { id = { type = 4712 id = 45917 } name = "U-30" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2500 0 } } division = { id = { type = 4712 id = 46096 } name = "U-24" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1355 0 } } division = { id = { type = 4712 id = 49331 } name = "U-35" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2500 0 } } division = { id = { type = 4712 id = 51151 } name = "U-29" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0.4050 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2500 0 } } division = { id = { type = 4712 id = 55428 } name = "U-36" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2500 0 } } division = { id = { type = 4712 id = 57092 } name = "U-31" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0.6075 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2500 0 } } division = { id = { type = 4712 id = 70657 } name = "U-32" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2500 0 } } } airunit = { id = { type = 4712 id = 383725 } name = "I. Fliegerkorps" location = 115 prevprov = 117 home = 115 base = 115 morale = 0.5000 leader = { id = { type = 6 id = 451 } name = "Kesselring" tag = GER picture = "L451" category = commander rank = 2 y = 1930 y = 1930 y = 1937 y = 1940 max_skill = 9 ry = 1990 skill = 4 trait = tank_buster } division = { id = { type = 14500 id = 432 } name = "Kampfgeschwader z.b.V. 172" flag = 36912 mod = { 18 18 0 0 18 1 163 0 0 } all = { 100 100 33 33 33 50 0 6.0200 5.5000 250 7 0 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 2 0.0100 4 0 0 0 0 1 300 340282346638528860000000000000000000000.0000 0 } } landunit = { id = { type = 4712 id = 544612 } name = "I. Armeekorps" location = 0 prevprov = 115 home = 115 morale = 0.5000 leader = { id = { type = 6 id = 249 } name = "Schörner" tag = GER picture = "L249" category = general y = 1938 y = 1940 y = 1944 y = 1945 max_skill = 8 ry = 1990 skill = 4 trait = logistics_wizard trait = defensive_doctrine trait = commando } division = { id = { type = 4712 id = 529023 } name = "7. Flieger-Division" flag = 34864 mod = { 6 6 0 0 6 1 0 0 0 } all = { 100 100 74.1308 100.9000 65 15.0000 0 2.2600 0 8 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 10 0 0 0 0 0 0 } } dig_in = 20 } } airunit = { id = { type = 4712 id = 434282 } name = "II. Fliegerkorps" location = 163 prevprov = 157 home = 163 base = 163 mission = { task = 1 location = 163 } morale = 0.5000 leader = { id = { type = 6 id = 454 } name = "Lörzer" tag = GER picture = "L454" category = commander rank = 1 y = 1938 y = 1940 y = 1943 y = 1990 max_skill = 8 ry = 1990 skill = 3 experience = 40.5656 trait = superior_tactician } division = { id = { type = 4712 id = 433553 } name = "JG 53 'Pik As'" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 40 40 160 18.3872 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 435302 } name = "Jagdgeschwader 20" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 40 40 160 18.0411 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 450398 } name = "Jagdgeschwader 21" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 40 40 160 20.9473 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 450399 } name = "Jagdgeschwader 70" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 40 40 160 20.8580 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 450400 } name = "Jagdgeschwader 71" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 40 40 160 19.8443 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } } airunit = { id = { type = 4712 id = 450432 } name = "III. Fliegerkorps" location = 163 prevprov = 157 home = 163 base = 163 mission = { task = 1 location = 163 } morale = 0.5000 leader = { id = { type = 6 id = 475 } name = "von Greim" tag = GER picture = "L475" category = commander rank = 1 y = 1938 y = 1940 y = 1943 y = 1945 max_skill = 8 ry = 1990 skill = 3 experience = 52.9492 trait = superior_tactician } division = { id = { type = 4712 id = 450401 } name = "Jagdgeschwader 72" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 40 40 160 21.7425 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 450810 } name = "KG 3 'Blitz'" flag = 36912 mod = { 15 15 2 0 15 3 0 0 0 } all = { 100 100 48 48 143 21.9665 0 4.0400 5.5000 350 8 5 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 10 5 16 2 7 0 700 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 459463 } name = "Kampfgeschwader 25" flag = 36912 mod = { 15 15 2 0 15 3 0 0 0 } all = { 100 100 48 48 143 21.6204 0 4.0400 5.5000 350 8 5 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 10 5 16 2 7 0 700 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 460300 } name = "KG 30 'Adler'" flag = 36912 mod = { 15 15 2 0 15 3 0 0 0 } all = { 100 100 48 48 143 19.8464 0 4.0400 5.5000 350 8 5 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 10 5 16 2 7 0 700 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 477065 } name = "KG 26 'Löwen'" flag = 36912 mod = { 15 15 2 0 15 3 0 0 0 } all = { 100 100 48 48 143 21.7829 0 4.0400 5.5000 350 8 5 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 10 5 16 2 7 0 700 340282346638528860000000000000000000000.0000 0 } } } navalunit = { id = { type = 4712 id = 452595 } name = "2. Flotte" location = 151 prevprov = 2696 home = 151 base = 153 morale = 0.5000 leader = { id = { type = 6 id = 407 } name = "Marschall" tag = GER picture = "L407" category = admiral rank = 1 y = 1930 y = 1938 y = 1939 y = 1943 max_skill = 7 ry = 1990 skill = 2 trait = superior_tactician } division = { id = { type = 14500 id = 395 } name = "Westfalen" flag = 41520 mod = { 27 27 0 0 140 -1 153 0 0 } all = { 100 100 20 20 30 0 0 0.2750 0.7000 16 2 7 0 -0.0500 -0.1000 1 1 } naval = { 2 4 6 0.8000 3.5000 1 3 8 1 1 0 3300 0 } } division = { id = { type = 14500 id = 396 } name = "Schwabenland" flag = 41520 mod = { 27 27 1 0 140 -1 153 0 0 } all = { 100 100 28 28 38 0 0 0.5003 0.9000 17 3 8 0 -0.0500 -0.1000 1 1 } naval = { 2 4 6 0.9000 4.5000 1 4 8 2 1 0 3800 0 } } division = { id = { type = 14500 id = 397 } name = "Friesenland" flag = 8752 mod = { 27 27 1 0 0 -1 153 0 0 } all = { 100 100 28 28 38 0 0 0.5003 0.9000 17 3 8 0 -0.0500 -0.1000 1 1 } naval = { 2 4 6 0.9000 4.5000 1 4 8 2 1 0 3800 0 } } } landunit = { id = { type = 4712 id = 490969 } name = "XII. Armeekorps" location = 490 prevprov = 492 home = 490 morale = 0.5000 leader = { id = { type = 6 id = 49 } name = "Dietl" tag = GER picture = "L49" category = general rank = 2 y = 1938 y = 1940 y = 1942 y = 1990 max_skill = 9 ry = 1990 skill = 3 experience = 79.5020 trait = winter_specialist trait = commando } division = { id = { type = 4712 id = 245887 } name = "34. Infanterie-Division" offensive = { year = 1940 month = december day = 25 hour = 3 } flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0466 0 0 0 0 } all = { 99.1422 100 84.3448 89 80 20.4488 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 490971 } name = "XIII. Armeekorps" location = 485 prevprov = 487 home = 485 morale = 0.5000 leader = { id = { type = 6 id = 336 } name = "von Salmuth" tag = GER picture = "L336" category = general y = 1937 y = 1939 y = 1943 y = 1990 max_skill = 8 ry = 1990 skill = 4 trait = fortress_buster } division = { id = { type = 14500 id = 28 } name = "23. Infanterie-Division" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 89 89 62 17.6342 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 504937 } name = "XXI. Armeekorps" location = 483 prevprov = 483 home = 483 morale = 0.5000 leader = { id = { type = 6 id = 497 } name = "Eicke" tag = GER picture = "L497" category = general y = 1930 y = 1939 y = 1942 y = 1990 max_skill = 7 ry = 1990 skill = 4 trait = offensive_doctrine } division = { id = { type = 4712 id = 245888 } name = "27. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.1807 0 0 0 0 } all = { 100 100 89 89 80 16.1901 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 504939 } name = "XXI. Armeekorps" location = 491 prevprov = 491 home = 491 morale = 0.5000 leader = { id = { type = 6 id = 257 } name = "Straube" tag = GER picture = "L257" category = general y = 1939 y = 1941 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 4 trait = trickster } division = { id = { type = 4712 id = 245886 } name = "33. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.1795 0 0 0 0 } all = { 100 100 89 89 80 16.1909 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 509883 } name = "XXII. Armeekorps" location = 216 prevprov = 216 home = 216 morale = 0.5000 leader = { id = { type = 6 id = 533 } name = "von dem Bach-Zelewski" tag = GER picture = "L533" category = general y = 1930 y = 1937 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = logistics_wizard trait = offensive_doctrine } division = { id = { type = 4712 id = 509014 } name = "263. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.3428 0 0 0 0 } all = { 100 100 89 89 62 15.0000 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 511477 } name = "XXIII. 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Infanterie-Division" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 89 89 62 10.0018 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } division = { id = { type = 14500 id = 43 } name = "17. Infanterie-Division" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 89 89 62 10.0012 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 286391 } name = "57. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0150 0 0 0 0 } all = { 100 100 89 89 80 5.0022 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 363052 } name = "3. Armee" flag = 34864 mod = { 10 10 1 0 10 2 0 0 0 } all = { 100 100 59 59 62 10.0101 0 5.0700 1.5000 11 7 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 23 25 90 1 2 0 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 14500 id = 109 } name = "Wehrkreis V" location = 232 prevprov = 232 home = 232 morale = 0.5000 leader = { id = { type = 6 id = 330 } name = "von Pogrell" tag = GER picture = "L330" category = general rank = 1 y = 1930 y = 1930 y = 1940 y = 1990 max_skill = 5 ry = 1990 skill = 1 experience = 10.3617 trait = logistics_wizard trait = old_guard } division = { id = { type = 14500 id = 34 } name = "5. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0267 0 0 0 0 } all = { 100 100 89 89 62 11.0007 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } division = { id = { type = 14500 id = 35 } name = "9. 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Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0267 0 0 0 0 } all = { 100 100 89 89 62 10.9902 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 14500 id = 108 } name = "Wehrkreis IV" location = 232 prevprov = 232 home = 232 morale = 0.5000 leader = { id = { type = 6 id = 267 } name = "Ulex" tag = GER picture = "L267" category = general rank = 0 y = 1930 y = 1930 y = 1937 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 40.0916 trait = logistics_wizard } division = { id = { type = 14500 id = 30 } name = "4. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 89 89 62 10.4337 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 100 2 28 2 10 0 0 0 0 0 0 } } division = { id = { type = 14500 id = 31 } name = "13. Infanterie-Division" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 89 89 62 10.4320 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } division = { id = { type = 14500 id = 32 } name = "14. Infanterie-Division" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 89 89 62 10.4258 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } division = { id = { type = 14500 id = 25 } name = "12. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 89 89 62 10.4268 0 1.1200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 30 100 2 24 9 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 292744 } name = "58. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0150 0 0 0 0 } all = { 100 100 89 89 80 10.4230 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 14500 id = 104 } name = "Oberkommando Heer" location = 232 prevprov = 232 home = 232 morale = 0.5000 leader = { id = { type = 6 id = 314 } name = "von Küchler" tag = GER picture = "L314" category = general rank = 1 y = 1930 y = 1930 y = 1939 y = 1942 max_skill = 9 ry = 1990 skill = 3 experience = 54.7014 trait = offensive_doctrine } division = { id = { type = 14500 id = 20 } name = "OKH" flag = 34864 mod = { 10 10 1 0 10 2 0 0 0 } all = { 100 100 59 59 62 8.4310 0 5.0700 1.5000 11 7 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 23 25 90 1 2 0 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 293189 } name = "69. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0150 0 0 0 0 } all = { 100 100 89 89 80 16.8813 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 278153 } name = "56. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0150 0 0 0 0 } all = { 100 100 89 89 80 12.8949 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 277138 } name = "217. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0150 0 0 0 0 } all = { 100 100 89 89 80 12.8430 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 275569 } name = "206. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0150 0 0 0 0 } all = { 100 100 89 89 80 12.8310 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } division = { id = { type = 14500 id = 22 } name = "11. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 89 89 62 16.9523 0 1.1200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 30 100 2 24 9 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 478322 } name = "VI. Armeekorps" location = 232 prevprov = 232 home = 232 morale = 0.5000 leader = { id = { type = 6 id = 354 } name = "von Witzleben" tag = GER picture = "L354" category = general rank = 0 y = 1930 y = 1930 y = 1939 y = 1940 max_skill = 9 ry = 1990 skill = 4 experience = 84.2737 trait = offensive_doctrine } division = { id = { type = 14500 id = 47 } name = "1. Panzer-Division" flag = 34864 mod = { 5 5 2 0 5 3 0 0 0 } all = { 100 100 59 59 62 30.7732 0 6.3000 6 15 18 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 30 48 41 1 39 20 30 0 0 0 0 0 0 } } division = { id = { type = 14500 id = 422 } name = "3. leichte (Panzer-)Division" flag = 34864 mod = { 5 5 2 0 5 3 0 0 0 } all = { 100 100 59 59 62 14.0437 0 6.3000 6 15 18 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 30 48 41 1 39 20 30 0 0 0 0 0 0 } } division = { id = { type = 14500 id = 414 } name = "4. leichte (Panzer-)Division" flag = 34864 mod = { 5 5 2 0 5 3 0 0 0 } all = { 100 100 59 59 62 11.7238 0 6.3000 6 15 18 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 30 48 41 1 39 20 30 0 0 0 0 0 0 } } division = { id = { type = 14500 id = 415 } name = "4. Panzer-Division" flag = 34864 mod = { 5 5 2 0 5 3 0 0 0 } all = { 100 100 59 59 62 15.8487 0 6.3000 6 15 18 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 30 48 41 1 39 20 30 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 484890 } name = "IV. Armeekorps" location = 232 prevprov = 232 home = 232 morale = 0.5000 leader = { id = { type = 6 id = 324 } name = "von Manstein" tag = GER picture = "L324" category = general rank = 1 y = 1930 y = 1938 y = 1939 y = 1942 max_skill = 9 ry = 1990 skill = 3 experience = 49.0514 trait = offensive_doctrine trait = trickster trait = fortress_buster trait = panzer_leader } division = { id = { type = 4712 id = 484851 } name = "215. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0267 0 0 0 0 } all = { 100 100 89 89 62 18.7241 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 485163 } name = "216. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0267 0 0 0 0 } all = { 100 100 89 89 62 18.6583 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 488207 } name = "218. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0267 0 0 0 0 } all = { 100 100 89 89 62 18.6629 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 488612 } name = "227. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0267 0 0 0 0 } all = { 100 100 89 89 62 18.5313 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 488610 } name = "223. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0267 0 0 0 0 } all = { 100 100 89 89 62 18.6756 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 488611 } name = "225. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0267 0 0 0 0 } all = { 100 100 89 89 62 18.6372 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 488609 } name = "221. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0267 0 0 0 0 } all = { 100 100 89 89 62 18.7160 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 478992 } name = "I. Armeekorps" location = 232 prevprov = 232 home = 232 morale = 0.5000 leader = { id = { type = 6 id = 202 } name = "Model" tag = GER picture = "L202" category = general rank = 1 y = 1938 y = 1940 y = 1942 y = 1944 max_skill = 9 ry = 1990 skill = 3 experience = 54.8070 trait = defensive_doctrine trait = panzer_leader } division = { id = { type = 14500 id = 387 } name = "1. Infanterie-Division (mot)" flag = 34864 mod = { 2 2 1 1 2 2 0 0 0 } brig = { 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 92.9000 92.9000 80 9.0573 0 3.3400 5.3250 12 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 31 30 87 1 24 10 30 0 0 0 0 0 0 } } division = { id = { type = 14500 id = 388 } name = "2. Infanterie-Division (mot)" flag = 34864 mod = { 2 2 1 1 2 2 0 0 0 } brig = { 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 92.9000 92.9000 80 9.1558 0 3.3400 5.3250 12 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 31 30 87 1 24 10 30 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 479587 } name = "8. Panzer-Division" flag = 34864 mod = { 5 5 1 0 5 2 0 0 0 } all = { 100 100 59 59 62 21.4577 0.9416 5.9300 6 15 16 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 27 42 52 1 35 11 30 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 481333 } name = "9. Panzer-Division" flag = 34864 mod = { 5 5 1 0 5 2 0 0 0 } all = { 100 100 59 59 62 21.4418 0.8947 5.9300 6 15 16 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 27 42 52 1 35 11 30 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 494072 } name = "XV. Armeekorps" location = 232 prevprov = 232 home = 232 morale = 0.5000 leader = { id = { type = 6 id = 94 } name = "Guderian" tag = GER picture = "L94" category = general rank = 1 y = 1930 y = 1938 y = 1940 y = 1990 max_skill = 9 ry = 1990 skill = 5 experience = 135.0520 trait = offensive_doctrine trait = trickster trait = panzer_leader } division = { id = { type = 4712 id = 488206 } name = "10. Panzer-Division" flag = 34864 mod = { 5 5 1 0 5 2 0 0 0 } all = { 100 100 59 59 62 21.4161 0.8592 5.9300 6 15 16 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 27 42 52 1 35 11 30 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 500310 } name = "258. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0267 0 0 0 0 } all = { 100 100 89 89 62 21.1310 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 499221 } name = "257. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0267 0 0 0 0 } all = { 100 100 89 89 62 20.8777 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 549264 } name = "XXIX. Armeekorps" location = 38 prevprov = 38 home = 38 morale = 0.5000 leader = { id = { type = 6 id = 260 } name = "Student" tag = GER picture = "L260" category = general y = 1938 y = 1940 y = 1944 y = 1990 max_skill = 8 ry = 1990 skill = 4 trait = defensive_doctrine trait = commando } division = { id = { type = 14500 id = 413 } name = "3. Gebirgs-Division" flag = 34864 mod = { 8 8 0 0 8 1 0 0 0 } all = { 100 100 97.9000 97.9000 62 15.2567 0 1 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 8 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 546201 } name = "III. Armeekorps" location = 232 prevprov = 232 home = 232 morale = 0.5000 leader = { id = { type = 6 id = 114 } name = "Halder" tag = GER picture = "L114" category = general rank = 2 y = 1930 y = 1930 y = 1940 y = 1990 max_skill = 8 ry = 1990 skill = 3 trait = offensive_doctrine } division = { id = { type = 4712 id = 546075 } name = "430. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0150 0 0 0 0 } all = { 100 100 89 89 80 15.0000 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 544408 } name = "526. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0150 0 0 0 0 } all = { 100 100 89 89 80 15.0000 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 544407 } name = "521. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0150 0 0 0 0 } all = { 100 100 89 89 80 15.0000 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 544153 } name = "95. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0150 0 0 0 0 } all = { 100 100 89 89 80 15.0000 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 544152 } name = "96. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0150 0 0 0 0 } all = { 100 100 89 89 80 15.0000 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 547425 } name = "311. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0150 0 0 0 0 } all = { 100 100 89 89 80 15.0000 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 549266 } name = "XXIX. Armeekorps" location = 494 prevprov = 494 home = 494 morale = 0.5000 leader = { id = { type = 6 id = 132 } name = "Hell" tag = GER picture = "L132" category = general y = 1938 y = 1940 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = winter_specialist trait = fortress_buster } division = { id = { type = 14500 id = 26 } name = "3. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0267 0 0 0 0 } all = { 100 100 89 89 62 26.7043 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 551144 } name = "XXXI. Armeekorps" location = 41 prevprov = 41 home = 41 morale = 0.5000 leader = { id = { type = 6 id = 665 } name = "Brämer" tag = GER picture = "L665" category = general y = 1930 y = 1941 y = 1942 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = offensive_doctrine } division = { id = { type = 4712 id = 551042 } name = "81. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0150 0 0 0 0 } all = { 100 100 89 89 80 15.0000 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 551146 } name = "XXXII. Armeekorps" location = 57 prevprov = 57 home = 57 morale = 0.5000 leader = { id = { type = 6 id = 786 } name = "Volkmann" tag = GER picture = "L786" category = general y = 1930 y = 1938 y = 1939 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = offensive_doctrine } division = { id = { type = 4712 id = 551043 } name = "196. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0151 0 0 0 0 } all = { 100 100 89 89 80 15.0000 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 551195 } name = "XXXIII. Armeekorps" location = 40 prevprov = 40 home = 40 morale = 0.5000 leader = { id = { type = 6 id = 833 } name = "von Roques" tag = GER picture = "L833" category = general y = 1930 y = 1938 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = offensive_doctrine } division = { id = { type = 4712 id = 550795 } name = "183. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0150 0 0 0 0 } all = { 100 100 89 89 80 15.0000 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 552005 } name = "XXXIV. Armeekorps" location = 220 prevprov = 220 home = 220 morale = 0.5000 leader = { id = { type = 6 id = 596 } name = "Erfurth" tag = GER picture = "L596" category = general y = 1930 y = 1940 y = 1946 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = offensive_doctrine } division = { id = { type = 4712 id = 551864 } name = "87. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0256 0 0 0 0 } all = { 100 100 89 89 62 15.0000 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 192594 } name = "XVII. Armeekorps" location = 232 prevprov = 232 home = 232 morale = 0.5000 leader = { id = { type = 6 id = 20 } name = "Blaskowitz" tag = GER picture = "L20" category = general rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 9 ry = 1990 skill = 3 experience = 68.8913 trait = offensive_doctrine } division = { id = { type = 14500 id = 412 } name = "2. Gebirgs-Division" flag = 34864 mod = { 8 8 0 0 8 1 0 0 0 } all = { 100 100 97.9000 97.9000 62 15.2196 0 1 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 8 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 245893 } name = "35. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0150 0 0 0 0 } all = { 100 100 89 89 80 18.6919 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 363055 } name = "5. Armee" flag = 34864 mod = { 10 10 1 0 10 2 0 0 0 } all = { 100 100 59 59 62 21.9037 0 5.0700 1.5000 11 7 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 23 25 90 1 2 0 10 0 0 0 0 0 0 } } division = { id = { type = 14500 id = 51 } name = "1. Gebirgs-Division" flag = 34864 mod = { 8 8 0 0 8 1 0 0 0 } all = { 100 100 97.9000 97.9000 62 30.5345 0 1 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 8 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 552824 } name = "XXXV. Armeekorps" location = 218 prevprov = 218 home = 218 morale = 0.5000 leader = { id = { type = 6 id = 273 } name = "von Axthelm" tag = GER picture = "L273" category = general y = 1930 y = 1939 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = defensive_doctrine } division = { id = { type = 4712 id = 552670 } name = "82. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0150 0 0 0 0 } all = { 100 100 89 89 80 15.0000 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 560713 } name = "I. Afrikakorps" location = 766 prevprov = 764 home = 766 morale = 0.5000 leader = { id = { type = 6 id = 230 } name = "Rommel" tag = GER picture = "L230" category = general rank = 1 y = 1939 y = 1940 y = 1941 y = 1942 max_skill = 9 ry = 1990 skill = 3 experience = 66.9675 trait = logistics_wizard trait = trickster trait = panzer_leader } division = { id = { type = 4712 id = 560715 } name = "6. Armee" offensive = { year = 1941 month = january day = 6 hour = 17 } flag = 34864 mod = { 10 10 1 1 10 2 0 0 0 } brig = { 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 86.2748 100 19.4382 59 69 19.0470 0 5.7100 2 11 16 8 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 26 29 90 1 6 2 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 560716 } name = "90. leichte Afrika-Division (mot)" offensive = { year = 1941 month = january day = 6 hour = 17 } flag = 34864 mod = { 2 2 2 1 2 3 0 0 0 } brig = { 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 84.9267 100 21.6219 92.9000 80 19.0548 0 3.5300 5.3250 12 27 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 36 35 87 1 28 10 30 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 560717 } name = "164. leichte Afrika-Division (mot)" offensive = { year = 1941 month = january day = 6 hour = 17 } flag = 34864 mod = { 2 2 2 1 2 3 0 0 0 } brig = { 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 84.5639 100 20.3376 89 69 19.0626 0 3.0600 4.6750 12 27 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 35 37 90 1 32 4 30 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 560718 } name = "22. Panzer-Division" offensive = { year = 1941 month = january day = 6 hour = 17 } flag = 34864 mod = { 5 5 3 1 5 4 0 0 0 } brig = { 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 95.4325 100 35.7514 59 69 19.0647 0 7.5500 6.5500 15 23 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 41 61 38 1 52 29 30 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 560719 } name = "Fallschirm-Pz-Div. 1 'Hermann Göring'" offensive = { year = 1941 month = january day = 6 hour = 17 } flag = 34864 mod = { 5 5 2 1 5 3 0 0 0 } brig = { 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 94.8234 100 31.0494 59 69 19.0630 0 7.1700 6.5500 15 21 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 55 41 1 47 23 30 0 0 0 0 0 0 } } dig_in = 2 } landunit = { id = { type = 4712 id = 562092 } name = "XXXVIII. Armeekorps" location = 115 prevprov = 115 home = 115 morale = 0.5000 leader = { id = { type = 6 id = 773 } name = "Keitel B." tag = GER picture = "L773" category = general y = 1938 y = 1940 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = defensive_doctrine } division = { id = { type = 4712 id = 561758 } name = "167. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0150 0 0 0 0 } all = { 100 100 89 89 80 15.0000 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 478326 } name = "IX. Armeekorps" location = 232 prevprov = 232 home = 232 morale = 0.5000 leader = { id = { type = 6 id = 279 } name = "von Bock" tag = GER picture = "L279" category = general rank = 1 y = 1930 y = 1930 y = 1938 y = 1940 max_skill = 9 ry = 1990 skill = 3 experience = 63.0710 trait = offensive_doctrine } division = { id = { type = 4712 id = 410717 } name = "29. Infanterie-Div. (mot)" flag = 34864 mod = { 2 2 1 0 2 2 0 0 0 } all = { 100 100 89 89 62 20.6471 0 2 4.1250 12 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 90 1 20 1 30 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 405469 } name = "25. Infanterie-Div. (mot)" flag = 34864 mod = { 2 2 1 0 2 2 0 0 0 } all = { 100 100 89 89 62 20.6725 0 2 4.1250 12 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 90 1 20 1 30 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 379109 } name = "18. Infanterie-Div. (mot)" flag = 34864 mod = { 2 2 1 0 2 2 0 0 0 } all = { 100 100 89 89 62 21.8064 0 2 4.1250 12 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 90 1 20 1 30 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 354867 } name = "16. Infanterie-Div. (mot)" flag = 34864 mod = { 2 2 1 0 2 2 0 0 0 } all = { 100 100 89 89 62 21.8724 0 2 4.1250 12 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 90 1 20 1 30 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 14500 id = 105 } name = "Wehrkreis I" location = 232 prevprov = 232 home = 232 morale = 0.5000 leader = { id = { type = 6 id = 503 } name = "Hausser" tag = GER picture = "L503" category = general rank = 0 y = 1930 y = 1930 y = 1944 y = 1946 max_skill = 9 ry = 1990 skill = 3 experience = 49.4831 trait = logistics_wizard trait = offensive_doctrine trait = panzer_leader } division = { id = { type = 14500 id = 21 } name = "1. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0287 0 0 0 0 } all = { 100 100 89 89 62 23.5793 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } division = { id = { type = 14500 id = 23 } name = "21. Infanterie-Division" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 89 89 62 23.6941 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 258708 } name = "61. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0151 0 0 0 0 } all = { 100 100 89 89 80 20.0049 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 262968 } name = "228. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0151 0 0 0 0 } all = { 100 100 89 89 80 19.9777 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 277140 } name = "52. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0169 0 0 0 0 } all = { 100 100 89 89 80 19.9819 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 277139 } name = "50. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0159 0 0 0 0 } all = { 100 100 89 89 80 20.0463 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 363051 } name = "2. Armee" flag = 34864 mod = { 10 10 1 0 10 2 0 0 0 } all = { 100 100 59 59 62 21.4677 0 5.0700 1.5000 11 7 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 23 25 90 1 2 0 10 0 0 0 0 0 0 } } dig_in = 19 } landunit = { id = { type = 4712 id = 478320 } name = "V. Armeekorps" location = 232 prevprov = 232 home = 232 morale = 0.5000 leader = { id = { type = 6 id = 310 } name = "von Kleist" tag = GER picture = "L310" category = general rank = 1 y = 1930 y = 1930 y = 1940 y = 1943 max_skill = 9 ry = 1990 skill = 4 experience = 80.5353 trait = offensive_doctrine trait = panzer_leader } division = { id = { type = 14500 id = 48 } name = "2. Panzer-Division" flag = 34864 mod = { 5 5 1 0 5 2 0 0 0 } all = { 100 100 59 59 62 37.5329 0.7782 5.9300 6 15 16 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 27 42 52 1 35 11 30 0 0 0 0 0 0 } } division = { id = { type = 14500 id = 29 } name = "3. Panzer-Division" flag = 34864 mod = { 5 5 1 0 5 2 0 0 0 } all = { 100 100 59 59 62 37.5598 0.5972 5.9300 6 15 16 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 27 42 52 1 35 11 30 0 0 0 0 0 0 } } division = { id = { type = 14500 id = 420 } name = "1. leichte (Panzer-)Division" flag = 34864 mod = { 5 5 1 0 5 2 0 0 0 } all = { 100 100 59 59 62 21.7539 0.5879 5.9300 6 15 16 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 27 42 52 1 35 11 30 0 0 0 0 0 0 } } division = { id = { type = 14500 id = 421 } name = "2. leichte (Panzer-)Division" flag = 34864 mod = { 5 5 1 0 5 2 0 0 0 } all = { 100 100 59 59 62 21.7984 0.4984 5.9300 6 15 16 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 27 42 52 1 35 11 30 0 0 0 0 0 0 } } dig_in = 19 } landunit = { id = { type = 4712 id = 578335 } name = "XL. Armeekorps" location = 49 prevprov = 49 home = 49 morale = 0.5000 leader = { id = { type = 6 id = 772 } name = "Keiner" tag = GER picture = "L772" category = general y = 1938 y = 1940 y = 1943 y = 1990 max_skill = 7 ry = 1990 skill = 3 experience = 45.8086 trait = defensive_doctrine } division = { id = { type = 4712 id = 578317 } name = "170. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0153 0 0 0 0 } all = { 99.9930 100 53.3496 89 80 15.0000 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } dig_in = 19 } landunit = { id = { type = 4712 id = 576467 } name = "XXXIX. Armeekorps" location = 373 prevprov = 377 home = 373 mission = { type = attack target = 372 percentage = 1 night = yes startdate = { year = 1940 month = december day = 2 hour = 11 } task = 1 location = 372 } morale = 0.5000 leader = { id = { type = 6 id = 227 } name = "Ringel" tag = GER picture = "L227" category = general rank = 2 y = 1940 y = 1942 y = 1944 y = 1990 max_skill = 8 ry = 1990 skill = 3 experience = 46.1658 trait = logistics_wizard trait = commando } movetime = { year = 1940 month = december day = 10 hour = 14 } movement = { 372 } division = { id = { type = 4712 id = 554945 } name = "162. Infanterie-Div. 'Turkestan'" offensive = { year = 1941 month = january day = 2 hour = 11 } flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0183 0 0 0 0 } all = { 100 100 62.3355 89 80 15.5396 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 554256 } name = "291. Infanterie-Division" offensive = { year = 1941 month = january day = 2 hour = 11 } flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0198 0 0 0 0 } all = { 100 100 61.3010 89 80 15.5379 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } attack = { year = 1940 month = december day = 7 hour = 12 } hour = 61 } landunit = { id = { type = 4712 id = 479821 } name = "V. Armeekorps" location = 232 prevprov = 232 home = 232 morale = 0.5000 leader = { id = { type = 6 id = 307 } name = "von Kaupisch" tag = GER picture = "L307" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 24.1192 trait = defensive_doctrine trait = old_guard } division = { id = { type = 4712 id = 479588 } name = "209. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0263 0 0 0 0 } all = { 100 100 48.7563 89 62 16.8962 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 541271 } name = "94. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0145 0 0 0 0 } all = { 100 100 49.2147 89 80 15.5062 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 542766 } name = "98. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0148 0 0 0 0 } all = { 100 100 49.2147 89 80 15.5059 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 363054 } name = "4. Armee" flag = 34864 mod = { 10 10 1 0 10 2 0 0 0 } all = { 100 100 33.6968 59 62 20.6385 0 5.0700 1.5000 11 7 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 23 25 90 1 2 0 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 543289 } name = "72. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0145 0 0 0 0 } all = { 100 100 49.2147 89 80 15.5062 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 582280 } name = "205. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0025 0 0 0 0 } all = { 100 100 7.5435 89 80 15.0000 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 581915 } name = "198. Infanterie-Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0028 0 0 0 0 } all = { 100 100 7.5435 89 80 15.0000 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } dig_in = 1 } convoy = { id = { type = 4712 id = 489572 } transports = 17 rare_materials = no energy = no metal = no supplies = yes path = { 217 2694 485 } } convoy = { id = { type = 4712 id = 489573 } transports = 19 path = { 485 2694 217 } } landdivision = { id = { type = 14500 id = 201 } name = "1. SS-Panz. Div. 'LSSAH'" flag = 34865 mod = { 4 4 3 1 4 4 0 0 0 } brig = { 9 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 70.8000 80 10 0 12.0100 10 11 26 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 44 68 31 0 56 36 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 206 } name = "6. SS-Geb. Div. 'Nord'" flag = 34865 mod = { 47 8 1 1 47 2 0 0 0 } brig = { 13 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 56 110.7000 69 10 0 2.2200 0.6000 9 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 29 100 0 23 1 10 0 0 0 0 0 1 } } landdivision = { id = { type = 14500 id = 207 } name = "7. SS-Freiw. Geb. Div. 'Prinz Eugen'" flag = 34865 mod = { 47 8 1 1 47 2 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 54 106.8000 62 10 0 2.1300 0 8 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 31 100 0 28 3 10 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 208 } name = "8. SS-Kav. Div. 'Florian Geyer'" flag = 34865 mod = { 44 1 5 1 44 6 0 0 0 } brig = { 41 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 49.5000 97.9000 62 0 0 3.5600 3.3450 12 27 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 42 85 0 36 5 12.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 209 } name = "9. SS-Panz. Div. 'Hohenstaufen'" flag = 34865 mod = { 4 4 4 1 4 5 0 0 0 } brig = { 2 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 33 64.9000 69 10 0 11.1800 8.0625 15 26 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 46 69 37 0 60 34 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 210 } name = "10. SS-Panz. Div. 'Frundsberg'" flag = 34865 mod = { 4 4 4 1 4 5 0 0 0 } brig = { 2 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 33 64.9000 69 10 0 11.1800 8.0625 15 26 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 46 69 37 0 60 34 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 211 } name = "11. SS-Freiw. PzGren. Div. 'Nordland'" flag = 34865 mod = { 46 3 2 1 46 3 0 0 0 } brig = { 2 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 53 100 33 64.9000 69 0 0 6.9700 7.5625 15 31 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 66 69 55 0 60 10 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 212 } name = "12. SS-Panz. Div. 'Hitlerjugend'" flag = 34865 mod = { 4 4 4 1 4 5 0 0 0 } brig = { 9 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 70.8000 80 10 0 12.4300 10 11 27 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 46 74 30 0 60 41 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 213 } name = "13. Waffen-Geb. Div. der SS 'Handschar'" flag = 34865 mod = { 47 8 2 1 47 3 0 0 0 } brig = { 5 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 54 106.8000 62 0 0 2.2000 0 8 21 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 34 34 100 0 28 9 10 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 214 } name = "14. Waffen-Gr. Div. der SS 'Galicia'" flag = 34865 mod = { 43 0 2 1 43 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 49.5000 97.9000 62 0 0 1.5900 0 8 25 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 32 34 100 0 30 4 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 215 } name = "15. Waffen-Gr. Div. der SS (lett. Nr.1)" flag = 34865 mod = { 43 0 2 1 43 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 88 100 49.5000 97.9000 62 0 0 1.5900 0 8 25 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 32 34 100 0 30 4 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 216 } name = "16. SS-PzGren. Div. 'Reichsführer SS'" flag = 34865 mod = { 46 3 2 1 46 3 0 0 0 } brig = { 2 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 20 100 33 64.9000 69 0 0 6.9700 7.5625 15 31 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 66 69 55 0 60 10 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 217 } name = "17. SS-PzGren. Div. 'Götz von Berlichingen'" flag = 34865 mod = { 46 3 2 1 46 3 0 0 0 } brig = { 2 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 5 100 33 64.9000 69 10 0 6.9700 7.5625 15 31 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 66 69 55 0 60 10 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 218 } name = "18. SS-Freiw.PzGren. Div. 'Horst Wessel'" flag = 34865 mod = { 46 3 1 1 46 2 0 0 0 } brig = { 2 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 20 100 33 64.9000 69 0 0 6.4600 7.5625 15 27 2 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 56 59 55 0 51 7 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 219 } name = "19. Waffen-Gr. Div. der SS (lett. Nr.2)" flag = 34865 mod = { 43 0 2 1 43 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 50 100 49.5000 97.9000 62 0 0 1.5900 0 8 25 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 32 34 100 0 30 4 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 220 } name = "20. Waffen-Gr. Div. der SS (estn. Nr.1)" flag = 34865 mod = { 43 0 2 1 43 3 0 0 0 } brig = { 5 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 78 100 49.5000 97.9000 62 0 0 1.5100 0 8 26 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 33 32 100 0 26 9 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 221 } name = "21. Waffen-Geb. Div. der SS 'Skanderbeg'" flag = 34865 mod = { 47 8 2 1 47 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 39 100 54 106.8000 62 0 0 2.2800 0 8 20 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 33 36 100 0 32 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 222 } name = "22. SS-Freiw. Kav. Div. 'Maria Theresa'" flag = 34865 mod = { 44 1 5 1 44 6 0 0 0 } brig = { 41 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 45 100 49.5000 97.9000 62 0 0 3.5600 3.3450 12 27 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 42 85 0 36 5 12.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 223 } name = "23. SS-Freiw. PzGren. Div. 'Nederland'" flag = 34865 mod = { 46 3 2 1 46 3 0 0 0 } brig = { 2 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 30 100 33 64.9000 69 0 0 6.9700 7.5625 15 31 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 66 69 55 0 60 10 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 224 } name = "24. Waffen-Geb. Div. der SS 'Karstjager'" flag = 34865 mod = { 47 8 2 1 47 3 0 0 0 } brig = { 13 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 5 100 56 110.7000 69 0 0 2.3700 0.6000 9 20 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 33 34 100 0 27 2 10 0 0 0 0 0 1 } } landdivision = { id = { type = 14500 id = 225 } name = "25. Waffen-Gr. Div. der SS 'Hunyadi'" flag = 34865 mod = { 43 0 2 1 43 3 0 0 0 } brig = { 5 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 75 100 49.5000 97.9000 62 0 0 1.5100 0 8 26 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 33 32 100 0 26 9 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 226 } name = "26. Waffen-Gr. Div. der SS (unga. Nr.2)" flag = 34865 mod = { 43 0 2 1 43 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 65 100 49.5000 97.9000 62 0 0 1.5900 0 8 25 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 32 34 100 0 30 4 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 227 } name = "27. SS-Freiw. Gr. Div. 'Langemarck'" flag = 34865 mod = { 43 0 2 1 43 3 0 0 0 } brig = { 5 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 35 100 49.5000 97.9000 62 0 0 1.5100 0 8 26 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 33 32 100 0 26 9 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 228 } name = "28. SS-Freiw. PzGren. Div. 'Wallonien'" flag = 34865 mod = { 46 3 2 1 46 3 0 0 0 } brig = { 9 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 5 100 36 70.8000 80 0 0 8.1000 9.5000 11 32 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 66 72 48 0 59 15 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 573 } name = "29. Waffen-Gr. Div. der SS (ital. Nr.1)" flag = 34865 mod = { 43 0 4 0 43 5 0 0 0 } all = { 15 100 49.5000 97.9000 62 0 0 1.2800 0 8 30 2 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 34 36 100 0 30 2 12.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 255 } name = "30. Waffen-Gr. Div. der SS" flag = 34865 mod = { 43 0 4 1 43 5 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 25 100 49.5000 97.9000 62 0 0 1.7600 0 8 33 2 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 40 43 100 0 38 5 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 231 } name = "31. SS-Freiwilligen-Grenadier-Division" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 5 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 40 100 49.5000 97.9000 62 0 0 1.6100 0 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 37 100 0 31 10 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 232 } name = "32. SS-Freiw.Gr. Div. '30. Januar'" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 5 100 49.5000 97.9000 62 0 0 1.6900 0 8 30 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 36 39 100 0 35 5 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 233 } name = "33. Waffen-Gr. Div. der SS 'Charlemagne'" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 5 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 22 100 49.5000 97.9000 62 0 0 1.6100 0 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 37 100 0 31 10 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 234 } name = "34. SS-Gr. Div. 'Landstorm Nederland'" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 20 100 51.5000 101.8000 69 0 0 1.7100 0.4800 9 30 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 35 36 100 0 30 3 12.5000 0 0 0 0 0 1 } } landdivision = { id = { type = 14500 id = 235 } name = "35. SS und Polizei-Gr. Div." flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 10 100 49.5000 97.9000 62 0 0 1.6900 0 8 30 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 36 39 100 0 35 5 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 236 } name = "36. Waffen-Gr. Div. der SS" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 13 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 15 100 51.5000 101.8000 69 0 0 1.7800 0.6000 9 30 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 36 37 100 0 30 3 12.5000 0 0 0 0 0 1 } } landdivision = { id = { type = 14500 id = 237 } name = "37. SS-Freiwilligen-Kavallerie-Division" flag = 34865 mod = { 44 1 5 1 44 6 0 0 0 } brig = { 41 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 5 100 49.5000 97.9000 62 0 0 3.5800 3.4725 12 27 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 42 85 0 37 5 12.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 238 } name = "38. SS-Gr. Div. 'Nibelungen'" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 5 100 49.5000 97.9000 62 0 0 1.6900 0 8 30 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 36 39 100 0 35 5 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 253 } name = "Pz-Division Feldherrnhalle 1" flag = 34865 mod = { 4 4 6 1 4 7 0 0 0 } brig = { 9 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 65 100 36 70.8000 80 50 0 13.1300 10.5000 11 30 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 52 82 30 0 66 44 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 254 } name = "Pz-Division Feldherrnhalle 2" flag = 34865 mod = { 4 4 6 1 4 7 0 0 0 } brig = { 2 0 0 0 0 5 0 0 0 0 0 0 0 0 0 } all = { 65 100 33 64.9000 69 50 0 11.9500 8.2500 15 31 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 53 80 37 0 69 38 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 249 } name = "PzGren.Div. 'Großdeutschland'" flag = 34865 mod = { 4 4 4 1 4 5 0 0 0 } brig = { 9 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 70.8000 80 50 0 12.4300 10 11 27 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 46 74 30 0 60 41 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 250 } name = "Panzer-Lehr-Division" flag = 34865 mod = { 4 4 5 1 4 6 0 0 0 } brig = { 6 0 0 0 0 5 0 0 0 0 0 0 0 0 0 } all = { 100 100 35 68.8000 80 50 0 12.1500 8.9500 15 29 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 53 73 34 0 60 44 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 251 } name = "Division Brandenburg" flag = 34865 mod = { 6 6 2 0 6 3 0 0 0 } all = { 100 100 49.5000 100.9000 65 75 0 2.7000 0 8 13 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 25 27 100 2 22 1 10 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 300 } name = "169. Infanterie-Division" flag = 34865 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 41 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 45 89 62 10 0 1.6000 1.2450 8 24 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 30 35 90 2 29 4 10 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 301 } name = "163. Infanterie-Division" flag = 34865 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 45 89 62 10 0 1.2200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 32 100 2 28 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 302 } name = "6. SS-Gebirgs-Division 'Nord'" flag = 34865 mod = { 47 8 1 1 47 2 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 54 106.8000 62 10 0 2.1300 0 8 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 31 100 0 28 3 10 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 303 } name = "2. Gebirgs-Division" flag = 34865 mod = { 8 8 1 1 8 2 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 49.5000 97.9000 62 10 0 1.5800 0 8 16 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 29 100 2 26 3 8 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 304 } name = "3. Gebirgs-Division" flag = 34865 mod = { 8 8 1 1 8 2 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 49.5000 97.9000 62 10 0 1.5800 0 8 16 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 29 100 2 26 3 8 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 305 } name = "7. Gebirgs-Division" flag = 34865 mod = { 8 8 1 1 8 2 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 49.5000 97.9000 62 10 0 1.5800 0 8 16 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 29 100 2 26 3 8 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 306 } name = "AOK Lappland" flag = 34865 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 45 89 62 10 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 307 } name = "169. Infanterie-Division" flag = 34865 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 41 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 70 100 45 89 62 10 0 1.6000 1.2450 8 24 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 30 35 90 2 29 4 10 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 308 } name = "163. Infanterie-Division" flag = 34865 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 70 100 45 89 62 10 0 1.2200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 32 100 2 28 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 309 } name = "6. SS-Gebirgs-Division 'Nord'" flag = 34865 mod = { 47 8 1 1 47 2 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 70 100 54 106.8000 62 10 0 2.1300 0 8 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 31 100 0 28 3 10 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 310 } name = "2. Gebirgs-Division" flag = 34865 mod = { 8 8 1 1 8 2 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 70 100 49.5000 97.9000 62 10 0 1.5800 0 8 16 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 29 100 2 26 3 8 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 311 } name = "3. Gebirgs-Division" flag = 34865 mod = { 8 8 1 1 8 2 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 70 100 49.5000 97.9000 62 10 0 1.5800 0 8 16 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 29 100 2 26 3 8 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 312 } name = "7. Gebirgs-Division" flag = 34865 mod = { 8 8 1 1 8 2 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 70 100 49.5000 97.9000 62 10 0 1.5800 0 8 16 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 29 100 2 26 3 8 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 313 } name = "AOK Lappland" flag = 34865 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 70 100 45 89 62 10 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 314 } name = "169. Infanterie-Division" flag = 34865 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 41 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 85 100 45 89 62 10 0 1.6000 1.2450 8 24 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 30 35 90 2 29 4 10 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 315 } name = "163. Infanterie-Division" flag = 34865 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 85 100 45 89 62 10 0 1.2200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 32 100 2 28 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 316 } name = "6. SS-Gebirgs-Division 'Nord'" flag = 34865 mod = { 47 8 1 1 47 2 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 85 100 54 106.8000 62 10 0 2.1300 0 8 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 31 100 0 28 3 10 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 317 } name = "2. Gebirgs-Division" flag = 34865 mod = { 8 8 1 1 8 2 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 85 100 49.5000 97.9000 62 10 0 1.5800 0 8 16 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 29 100 2 26 3 8 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 318 } name = "3. Gebirgs-Division" flag = 34865 mod = { 8 8 1 1 8 2 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 85 100 49.5000 97.9000 62 10 0 1.5800 0 8 16 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 29 100 2 26 3 8 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 319 } name = "7. Gebirgs-Division" flag = 34865 mod = { 8 8 1 1 8 2 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 85 100 49.5000 97.9000 62 10 0 1.5800 0 8 16 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 29 100 2 26 3 8 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 320 } name = "AOK Lappland" flag = 34865 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 85 100 45 89 62 10 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 326 } name = "250. Infanterie-Division (spanische)" flag = 34865 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 45 89 62 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 321 } name = "369. Infanterie-Division (kroatische)" flag = 34865 mod = { 0 0 3 1 0 4 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 85 100 45 89 62 0 0 1.2800 0 8 27 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 34 37 100 2 32 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 322 } name = "373. Infanterie-Division (kroatische)" flag = 34865 mod = { 8 8 2 1 8 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 85 100 49.5000 97.9000 62 0 0 1.6800 0 8 18 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 31 34 100 2 30 4 8 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 323 } name = "392. Infanterie-Division (kroatische)" flag = 34865 mod = { 0 0 3 1 0 4 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 85 100 45 89 62 0 0 1.2800 0 8 27 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 34 37 100 2 32 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 324 } name = "1. Kosaken-Kavallerie-Division" flag = 34865 mod = { 1 1 4 0 1 5 0 0 0 } all = { 100 100 45 89 62 0 0 1.7000 1 12 19 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 25 27 100 3 22 1 10 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 325 } name = "2. Kosaken-Kavallerie-Division" flag = 34865 mod = { 1 1 4 0 1 5 0 0 0 } all = { 100 100 45 89 62 0 0 1.7000 1 12 19 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 25 27 100 3 22 1 10 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 350 } name = "600. Infanterie-Division (russisch)" flag = 34865 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 45 89 62 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 351 } name = "650. Infanterie-Division (russisch)" flag = 34865 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 70 100 45 89 62 0 0 1.1500 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 100 2 26 3 10 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 352 } name = "700. Infanterie-Division (russisch)" flag = 34865 mod = { 0 0 2 0 0 3 0 0 0 } all = { 10 100 45 89 62 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 370 } name = "1. Volkssturm-Division" flag = 34865 mod = { 11 11 4 0 11 5 0 0 0 } all = { 100 100 45 89 62 0 0 0.1600 0 9 7 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 8 9 100 2 7 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 371 } name = "2. Volkssturm-Division" flag = 34865 mod = { 11 11 4 0 11 5 0 0 0 } all = { 100 100 45 89 62 0 0 0.1600 0 9 7 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 8 9 100 2 7 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 372 } name = "3. Volkssturm-Division" flag = 34865 mod = { 11 11 4 0 11 5 0 0 0 } all = { 100 100 45 89 62 0 0 0.1600 0 9 7 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 8 9 100 2 7 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 373 } name = "4. Volkssturm-Division" flag = 34865 mod = { 11 11 4 0 11 5 0 0 0 } all = { 100 100 45 89 62 0 0 0.1600 0 9 7 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 8 9 100 2 7 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 374 } name = "5. Volkssturm-Division" flag = 34865 mod = { 11 11 4 0 11 5 0 0 0 } all = { 100 100 45 89 62 0 0 0.1600 0 9 7 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 8 9 100 2 7 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 375 } name = "6. Volkssturm-Division" flag = 34865 mod = { 11 11 4 0 11 5 0 0 0 } all = { 100 100 45 89 62 0 0 0.1600 0 9 7 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 8 9 100 2 7 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 376 } name = "7. Volkssturm-Division" flag = 34865 mod = { 11 11 4 0 11 5 0 0 0 } all = { 100 100 45 89 62 0 0 0.1600 0 9 7 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 8 9 100 2 7 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 377 } name = "8. Volkssturm-Division" flag = 34865 mod = { 11 11 4 0 11 5 0 0 0 } all = { 100 100 45 89 62 0 0 0.1600 0 9 7 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 8 9 100 2 7 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 378 } name = "9. Volkssturm-Division" flag = 34865 mod = { 11 11 4 0 11 5 0 0 0 } all = { 100 100 45 89 62 0 0 0.1600 0 9 7 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 8 9 100 2 7 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 379 } name = "10. Volkssturm-Division" flag = 34865 mod = { 11 11 4 0 11 5 0 0 0 } all = { 100 100 45 89 62 0 0 0.1600 0 9 7 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 8 9 100 2 7 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 380 } name = "11. Volkssturm-Division" flag = 34865 mod = { 11 11 4 0 11 5 0 0 0 } all = { 100 100 45 89 62 0 0 0.1600 0 9 7 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 8 9 100 2 7 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 381 } name = "12. Volkssturm-Division" flag = 34865 mod = { 11 11 4 0 11 5 0 0 0 } all = { 100 100 45 89 62 0 0 0.1600 0 9 7 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 8 9 100 2 7 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 382 } name = "13. Volkssturm-Division" flag = 34865 mod = { 11 11 4 0 11 5 0 0 0 } all = { 100 100 45 89 62 0 0 0.1600 0 9 7 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 8 9 100 2 7 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 383 } name = "14. Volkssturm-Division" flag = 34865 mod = { 11 11 4 0 11 5 0 0 0 } all = { 100 100 45 89 62 0 0 0.1600 0 9 7 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 8 9 100 2 7 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 384 } name = "15. Volkssturm-Division" flag = 34865 mod = { 11 11 4 0 11 5 0 0 0 } all = { 100 100 45 89 62 0 0 0.1600 0 9 7 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 8 9 100 2 7 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 385 } name = "1. Hitlerjugend-Division" flag = 34865 mod = { 11 11 4 0 11 5 0 0 0 } all = { 100 100 45 89 62 0 0 0.1600 0 9 7 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 8 9 100 2 7 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 386 } name = "2. Hitlerjugend-Division" flag = 34865 mod = { 11 11 4 0 11 5 0 0 0 } all = { 100 100 45 89 62 0 0 0.1600 0 9 7 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 8 9 100 2 7 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 389 } name = "Küstenschutzgruppe Perpignan" flag = 34867 mod = { 9 9 3 1 9 4 0 0 0 } brig = { 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 45 89 62 0 0 0.5900 0 1 16 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 22 23 100 13 18 1 10 0 0 0 0 11 0 } } landdivision = { id = { type = 14500 id = 390 } name = "Küstenschutzgruppe Beziers" flag = 34867 mod = { 9 9 3 1 9 4 0 0 0 } brig = { 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 45 89 62 0 0 0.5900 0 1 16 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 22 23 100 13 18 1 10 0 0 0 0 11 0 } } landdivision = { id = { type = 14500 id = 391 } name = "Küstenschutzgruppe Montpellier" flag = 34867 mod = { 9 9 3 1 9 4 0 0 0 } brig = { 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 45 89 62 0 0 0.5900 0 1 16 1 0 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14500 id = 603 } name = "UA Rota" flag = 42033 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 30 33 33 0 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 605 0 } } navaldivision = { id = { type = 14500 id = 604 } name = "UA Ran" flag = 42033 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 30 33 33 0 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 605 0 } } navaldivision = { id = { type = 14500 id = 605 } name = "UA Triton" flag = 42033 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 30 33 33 0 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 605 0 } } navaldivision = { id = { type = 14500 id = 606 } name = "UA Bellona" flag = 42033 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 30 33 33 0 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 605 0 } } navaldivision = { id = { type = 14500 id = 607 } name = "UA 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14500 id = 431 } name = "Nachtjagdgeschwader 2" flag = 36913 mod = { 12 12 2 0 12 3 0 0 0 } all = { 25 100 30 44 164 25 0 1.8100 2.7500 500 13 17 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 2 8 10 1 5 1 4 0 500 340282346638528860000000000000000000000.0000 0 } } airdivision = { id = { type = 14500 id = 405 } name = "Jagdgeschwader 7" flag = 36913 mod = { 12 12 5 0 12 6 0 0 0 } all = { 35 100 30 44 164 100 0 2.2000 3 800 18 24 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 10 18 2 7 2 8 0 800 340282346638528860000000000000000000000.0000 0 } } landdivision = { id = { type = 14500 id = 423 } name = "SS-Sturmbrigade R.O.N.A." flag = 34865 mod = { 45 2 3 1 45 4 0 0 0 } brig = { 4 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 20 100 49.5000 97.9000 69 0 0 4.4900 5.9000 12 35 2 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 41 45 90 0 43 5 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 424 } name = "Division Bärewalde" flag = 34867 mod = { 42 0 3 1 42 4 0 0 0 } brig = { 11 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 45 89 62 0 0 0.8300 0 9 26 11 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 21 23 100 2 20 4 5 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 425 } name = "Division Denecke" flag = 34867 mod = { 42 0 3 0 42 4 0 0 0 } all = { 100 100 45 89 62 0 0 0.3600 0 9 14 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 16 18 100 2 14 1 5 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 426 } name = "Division Pommernland" flag = 34867 mod = { 42 0 3 1 42 4 0 0 0 } brig = { 3 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 45 89 62 0 0 0.8700 0 9 18 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 21 24 100 2 25 3 5 0 0 0 0 10 0 } } landdivision = { id = { type = 14500 id = 427 } name = "Division Märkisch-Friedland" flag = 34867 mod = { 42 0 3 0 42 4 0 0 0 } all = { 100 100 45 89 62 0 0 0.3600 0 9 14 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 16 18 100 2 14 1 5 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 428 } name = "Division Matterstock" flag = 34867 mod = { 42 0 3 0 42 4 0 0 0 } all = { 100 100 45 89 62 0 0 0.3600 0 9 14 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 16 18 100 2 14 1 5 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 429 } name = "Division Raegner" flag = 34867 mod = { 42 0 3 0 42 4 0 0 0 } all = { 100 100 45 89 62 0 0 0.3600 0 9 14 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 16 18 100 2 14 1 5 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 433 } name = "78. Sturm-Division" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 41 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 49.5000 97.9000 62 50 0 2.0900 1.3725 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 42 90 0 37 5 12.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 434 } name = "Kalmückisches Kavalleriekorps" flag = 34865 mod = { 1 1 2 0 1 3 0 0 0 } all = { 25 100 45 89 62 25 0 1.4600 0 11 15 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 19 21 100 3 17 0 10 0 0 0 0 0 0 } } landdivision = { id = { type = 4712 id = 554255 } name = "292. Infanterie-Division" date = { year = 1940 month = december day = 9 hour = 14 } country = "GER" redep_unit_leader = { type = 6 id = 140 } redep_unit_name = "XXXVII. Armeekorps" redep_unit_id = { type = 4712 id = 554454 } flag = 34864 mod = { 0 0 2 1 0 3 163 232 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0150 0 0 0 0 } all = { 100 100 89 89 80 15.0000 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } landdivision = { id = { type = 4712 id = 554564 } name = "88. Infanterie-Division" date = { year = 1940 month = december day = 9 hour = 14 } country = "GER" redep_unit_leader = { type = 6 id = 140 } redep_unit_name = "XXXVII. Armeekorps" redep_unit_id = { type = 4712 id = 554454 } flag = 34864 mod = { 0 0 2 1 0 3 163 232 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0150 0 0 0 0 } all = { 100 100 89 89 80 15.0000 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } landdivision = { id = { type = 4712 id = 554565 } name = "164. Infanterie-Division" date = { year = 1940 month = december day = 9 hour = 14 } country = "GER" redep_unit_leader = { type = 6 id = 140 } redep_unit_name = "XXXVII. Armeekorps" redep_unit_id = { type = 4712 id = 554454 } flag = 34864 mod = { 0 0 2 1 0 3 163 232 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0150 0 0 0 0 } all = { 100 100 89 89 80 15.0000 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } landdivision = { id = { type = 4712 id = 557283 } name = "168. Infanterie-Division" date = { year = 1940 month = december day = 9 hour = 14 } country = "GER" redep_unit_leader = { type = 6 id = 140 } redep_unit_name = "XXXVII. Armeekorps" redep_unit_id = { type = 4712 id = 554454 } flag = 34864 mod = { 0 0 2 1 0 3 163 232 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0227 0 0 0 0 } all = { 100 100 80.6748 89 80 16.7309 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } landdivision = { id = { type = 4712 id = 581003 } name = "197. Infanterie-Division" date = { year = 1940 month = december day = 9 hour = 14 } country = "GER" redep_unit_leader = { type = 6 id = 140 } redep_unit_name = "XXXVII. Armeekorps" redep_unit_id = { type = 4712 id = 554454 } flag = 34864 mod = { 0 0 2 1 0 3 163 232 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0033 0 0 0 0 } all = { 100 100 36.3551 89 80 15.0000 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } landdivision = { id = { type = 4712 id = 582281 } name = "297. Infanterie-Division" date = { year = 1940 month = december day = 9 hour = 14 } country = "GER" redep_unit_leader = { type = 6 id = 140 } redep_unit_name = "XXXVII. Armeekorps" redep_unit_id = { type = 4712 id = 554454 } flag = 34864 mod = { 0 0 2 1 0 3 163 232 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0025 0 0 0 0 } all = { 100 100 0 89 80 15.0000 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } landdivision = { id = { type = 4712 id = 581916 } name = "161. Infanterie-Division" date = { year = 1940 month = december day = 9 hour = 14 } country = "GER" redep_unit_leader = { type = 6 id = 140 } redep_unit_name = "XXXVII. Armeekorps" redep_unit_id = { type = 4712 id = 554454 } flag = 34864 mod = { 0 0 2 1 0 3 163 232 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0028 0 0 0 0 } all = { 100 100 0 89 80 15.0000 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } landdivision = { id = { type = 14500 id = 205 } name = "5. SS-Panz. Div. 'Wiking'" date = { year = 1940 month = december day = 9 hour = 14 } country = "GER" redep_unit_leader = { type = 6 id = 508 } redep_unit_name = "XLI. Armeekorps" redep_unit_id = { type = 4712 id = 582950 } flag = 34864 mod = { 4 4 3 1 4 4 163 125 0 } brig = { 9 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 14.4000 70.8000 80 10 0 12.0100 10 11 26 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 44 68 31 0 56 36 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 4712 id = 582277 } name = "13. Panzer-Division" date = { year = 1940 month = december day = 9 hour = 14 } country = "GER" redep_unit_leader = { type = 6 id = 508 } redep_unit_name = "XLI. Armeekorps" redep_unit_id = { type = 4712 id = 582950 } flag = 34864 mod = { 5 5 1 0 5 2 163 125 0 } all = { 100 100 0 59 62 15.0000 0.0773 5.9300 6 15 16 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 27 42 52 1 35 11 30 0 0 0 0 0 0 } } landdivision = { id = { type = 4712 id = 582279 } name = "16. Panzer-Division" date = { year = 1940 month = december day = 9 hour = 14 } country = "GER" redep_unit_leader = { type = 6 id = 508 } redep_unit_name = "XLI. Armeekorps" redep_unit_id = { type = 4712 id = 582950 } flag = 34864 mod = { 5 5 1 0 5 2 163 125 0 } all = { 100 100 0 59 62 15.0000 0.0671 5.9300 6 15 16 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 27 42 52 1 35 11 30 0 0 0 0 0 0 } } landdivision = { id = { type = 4712 id = 582278 } name = "15. Panzer-Division" date = { year = 1940 month = december day = 9 hour = 14 } country = "GER" redep_unit_leader = { type = 6 id = 508 } redep_unit_name = "XLI. Armeekorps" redep_unit_id = { type = 4712 id = 582950 } flag = 34864 mod = { 5 5 1 0 5 2 163 125 0 } all = { 100 100 0 59 62 15.0000 0.0725 5.9300 6 15 16 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 27 42 52 1 35 11 30 0 0 0 0 0 0 } } landdivision = { id = { type = 4712 id = 553885 } name = "83. Infanterie-Division" date = { year = 1940 month = december day = 15 hour = 11 } country = "GER" redep_unit_leader = { type = 6 id = 645 } redep_unit_name = "XXXVI. Armeekorps" redep_unit_id = { type = 4712 id = 554105 } flag = 34864 mod = { 0 0 2 1 0 3 163 377 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0152 0 0 0 0 } all = { 100 100 89 89 80 15.0000 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } landdivision = { id = { type = 4712 id = 579428 } name = "181. Infanterie-Division" date = { year = 1940 month = december day = 15 hour = 11 } country = "GER" redep_unit_leader = { type = 6 id = 775 } redep_unit_name = "XXXIX. Armeekorps" redep_unit_id = { type = 4712 id = 579633 } flag = 34864 mod = { 0 0 2 1 0 3 163 377 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0044 0 0 0 0 } all = { 100 100 55.0526 89 80 15.0000 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } landdivision = { id = { type = 4712 id = 582997 } name = "290. Infanterie-Division" date = { year = 1940 month = december day = 10 hour = 11 } country = "GER" redep_unit_name = "XXXVII. Armeekorps" redep_unit_id = { type = 4712 id = 583135 } flag = 34864 mod = { 0 0 2 1 0 3 163 66 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0019 0 0 0 0 } all = { 100 100 2.1437 89 80 15.0000 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } division_development = { id = { type = 4712 id = 506237 } name = "11. Panzer-Division" progress = 2 location = 163 cost = 16.9100 date = { year = 1941 month = january day = 19 hour = 0 } manpower = 14 total_progress = 0.7768 size = 1 days = 182 days_for_first = 182 type = armor model = 1 } division_development = { id = { type = 4712 id = 506238 } name = "14. Panzer-Division" progress = 2 location = 163 cost = 16.9100 date = { year = 1941 month = january day = 26 hour = 0 } manpower = 14 total_progress = 0.7370 size = 1 days = 182 days_for_first = 182 type = armor model = 1 } division_development = { id = { type = 4712 id = 506239 } name = "12. Panzer-Division" progress = 2 location = 163 cost = 16.9100 date = { year = 1941 month = january day = 29 hour = 0 } manpower = 14 total_progress = 0.7227 size = 1 days = 182 days_for_first = 182 type = armor model = 1 } division_development = { id = { type = 4712 id = 501972 } name = "Jagdgeschwader 52" progress = 2 location = 163 cost = 4.0160 date = { year = 1941 month = february day = 15 hour = 0 } manpower = 0.1800 total_progress = 0.6278 size = 1 days = 180 days_for_first = 180 type = interceptor model = 1 } division_development = { id = { type = 4712 id = 501973 } name = "JG 77 'Herz As'" progress = 2 location = 163 cost = 4.0160 date = { year = 1941 month = february day = 16 hour = 0 } manpower = 0.1800 total_progress = 0.6268 size = 1 days = 180 days_for_first = 180 type = interceptor model = 1 } division_development = { id = { type = 4712 id = 501974 } name = "Jagdgeschwader 27" progress = 2 location = 163 cost = 4.0160 date = { year = 1941 month = february day = 17 hour = 0 } manpower = 0.1800 total_progress = 0.6185 size = 1 days = 180 days_for_first = 180 type = interceptor model = 1 } division_development = { id = { type = 4712 id = 501975 } name = "Jagdgeschwader 433" progress = 2 location = 163 cost = 4.0160 date = { year = 1941 month = february day = 17 hour = 0 } manpower = 0.1800 total_progress = 0.6167 size = 1 days = 180 days_for_first = 180 type = interceptor model = 1 } division_development = { id = { type = 4712 id = 501976 } name = "JG 51 'Mölders'" progress = 2 location = 163 cost = 4.0160 date = { year = 1941 month = february day = 18 hour = 0 } manpower = 0.1800 total_progress = 0.6131 size = 1 days = 180 days_for_first = 180 type = interceptor model = 1 } division_development = { id = { type = 4712 id = 501977 } name = "Kampfgeschwader 28" progress = 2 location = 163 cost = 10.2220 date = { year = 1941 month = march day = 16 hour = 0 } manpower = 0.5000 total_progress = 0.5226 size = 1 days = 205 days_for_first = 205 type = tactical_bomber model = 2 } division_development = { id = { type = 4712 id = 501978 } name = "KG 51 'Edelweiß'" progress = 2 location = 163 cost = 10.2220 date = { year = 1941 month = march day = 19 hour = 0 } manpower = 0.5000 total_progress = 0.5101 size = 1 days = 205 days_for_first = 205 type = tactical_bomber model = 2 } division_development = { id = { type = 4712 id = 501979 } name = "KG 53 'Legion Condor'" progress = 2 location = 163 cost = 10.2220 date = { year = 1941 month = march day = 20 hour = 0 } manpower = 0.5000 total_progress = 0.5073 size = 1 days = 205 days_for_first = 205 type = tactical_bomber model = 2 } division_development = { id = { type = 4712 id = 501980 } name = "KG 54 'Totenkopf'" progress = 2 location = 163 cost = 10.2220 date = { year = 1941 month = march day = 23 hour = 0 } manpower = 0.5000 total_progress = 0.4882 size = 1 days = 205 days_for_first = 205 type = tactical_bomber model = 2 } division_development = { id = { type = 4712 id = 501981 } name = "Kampfgeschwader 60" progress = 2 location = 163 cost = 10.2220 date = { year = 1941 month = march day = 29 hour = 0 } manpower = 0.5000 total_progress = 0.4619 size = 1 days = 205 days_for_first = 205 type = tactical_bomber model = 2 } division_development = { id = { type = 4712 id = 506227 } name = "JG 1 'Oesau'" progress = 2 location = 163 cost = 4.0160 date = { year = 1941 month = march day = 4 hour = 0 } manpower = 0.1800 total_progress = 0.5222 size = 1 days = 180 days_for_first = 180 type = interceptor model = 1 } division_development = { id = { type = 4712 id = 506228 } name = "Jagdgeschwader 28" progress = 2 location = 163 cost = 4.0160 date = { year = 1941 month = march day = 5 hour = 0 } manpower = 0.1800 total_progress = 0.5215 size = 1 days = 180 days_for_first = 180 type = interceptor model = 1 } division_development = { id = { type = 4712 id = 506229 } name = "JG 5 'Eismeer'" progress = 2 location = 163 cost = 4.0160 date = { year = 1941 month = march day = 5 hour = 0 } manpower = 0.1800 total_progress = 0.5167 size = 1 days = 180 days_for_first = 180 type = interceptor model = 1 } division_development = { id = { type = 4712 id = 506230 } name = "Lehrgeschwader 2" progress = 2 location = 163 cost = 4.0160 date = { year = 1941 month = march day = 8 hour = 0 } manpower = 0.1800 total_progress = 0.5032 size = 1 days = 180 days_for_first = 180 type = interceptor model = 1 } division_development = { id = { type = 4712 id = 506231 } name = "Jagdgeschwader 103" progress = 2 location = 163 cost = 4.0160 date = { year = 1941 month = march day = 10 hour = 0 } manpower = 0.1800 total_progress = 0.4889 size = 1 days = 180 days_for_first = 180 type = interceptor model = 1 } division_development = { id = { type = 4712 id = 506232 } name = "Kampfgeschwader 50" progress = 2 location = 163 cost = 10.2220 date = { year = 1941 month = april day = 8 hour = 0 } manpower = 0.5000 total_progress = 0.4174 size = 1 days = 205 days_for_first = 205 type = tactical_bomber model = 2 } division_development = { id = { type = 4712 id = 506233 } name = "Kampfgeschwader 66" progress = 2 location = 163 cost = 10.2220 date = { year = 1941 month = april day = 10 hour = 0 } manpower = 0.5000 total_progress = 0.4067 size = 1 days = 205 days_for_first = 205 type = tactical_bomber model = 2 } division_development = { id = { type = 4712 id = 506234 } name = "Kampfgeschwader 40" progress = 2 location = 163 cost = 10.2220 date = { year = 1941 month = april day = 11 hour = 0 } manpower = 0.5000 total_progress = 0.4038 size = 1 days = 205 days_for_first = 205 type = tactical_bomber model = 2 } division_development = { id = { type = 4712 id = 506235 } name = "Kampfgeschwader 77" progress = 2 location = 163 cost = 10.2220 date = { year = 1941 month = april day = 12 hour = 0 } manpower = 0.5000 total_progress = 0.4000 size = 1 days = 205 days_for_first = 205 type = tactical_bomber model = 2 } division_development = { id = { type = 4712 id = 506236 } name = "Kampfgeschwader 100" progress = 2 location = 163 cost = 10.2220 date = { year = 1941 month = april day = 12 hour = 0 } manpower = 0.5000 total_progress = 0.3970 size = 1 days = 205 days_for_first = 205 type = tactical_bomber model = 2 } division_development = { id = { type = 4712 id = 556839 } name = "Jagdgeschwader 101" progress = 2 location = 163 cost = 4.0160 date = { year = 1941 month = march day = 29 hour = 0 } manpower = 0.1800 total_progress = 0.3845 size = 1 days = 180 days_for_first = 180 type = interceptor model = 1 } division_development = { id = { type = 4712 id = 556840 } name = "Jagdgeschwader 107" progress = 2 location = 163 cost = 4.0160 date = { year = 1941 month = april day = 22 hour = 0 } manpower = 0.1800 total_progress = 0.2596 size = 1 days = 180 days_for_first = 180 type = interceptor model = 1 } division_development = { id = { type = 4712 id = 556841 } name = "Jagdgeschwader 102" progress = 2 location = 163 cost = 4.0160 date = { year = 1941 month = may day = 2 hour = 0 } manpower = 0.1800 total_progress = 0.2035 size = 1 days = 180 days_for_first = 180 type = interceptor model = 1 } division_development = { id = { type = 4712 id = 556842 } name = "Jagdgeschwader 105" progress = 2 location = 163 cost = 4.0160 date = { year = 1941 month = may day = 12 hour = 0 } manpower = 0.1800 total_progress = 0.1489 size = 1 days = 180 days_for_first = 180 type = interceptor model = 1 } division_development = { id = { type = 4712 id = 556843 } name = "Jagdgeschwader 104" progress = 2 location = 163 cost = 4.0160 date = { year = 1941 month = may day = 17 hour = 0 } manpower = 0.1800 total_progress = 0.1180 size = 1 days = 180 days_for_first = 180 type = interceptor model = 1 } division_development = { id = { type = 4712 id = 556844 } name = "Kampfgeschwader 101" progress = 2 location = 163 cost = 10.2220 date = { year = 1941 month = june day = 21 hour = 0 } manpower = 0.5000 total_progress = 0.0612 size = 1 days = 205 days_for_first = 205 type = tactical_bomber model = 2 } division_development = { id = { type = 4712 id = 556845 } name = "Kampfgeschwader 102" progress = 1.6464 location = 163 cost = 10.2220 date = { year = 1941 month = june day = 25 hour = 0 } manpower = 0.5000 total_progress = 0.0433 size = 1 days = 205 days_for_first = 205 type = tactical_bomber model = 2 } division_development = { id = { type = 4712 id = 556846 } name = "Kampfgeschwader 152" progress = 1.6000 location = 163 cost = 10.2220 date = { year = 1941 month = june day = 25 hour = 0 } manpower = 0.5000 total_progress = 0.0390 size = 1 days = 205 days_for_first = 205 type = tactical_bomber model = 2 } division_development = { id = { type = 4712 id = 556847 } name = "Kampfgeschwader 153" progress = 1.6000 location = 163 cost = 10.2220 date = { year = 1941 month = june day = 25 hour = 0 } manpower = 0.5000 total_progress = 0.0390 size = 1 days = 205 days_for_first = 205 type = tactical_bomber model = 2 } division_development = { id = { type = 4712 id = 556848 } name = "KG 154 'Boelcke'" progress = 1.6000 location = 163 cost = 10.2220 date = { year = 1941 month = june day = 25 hour = 0 } manpower = 0.5000 total_progress = 0.0390 size = 1 days = 205 days_for_first = 205 type = tactical_bomber model = 2 } division_development = { id = { type = 4712 id = 556849 } name = "36. Infanterie-Div. (mot)" progress = 1.6000 location = 163 cost = 8 date = { year = 1941 month = april day = 24 hour = 0 } manpower = 17 total_progress = 0.0556 size = 1 days = 144 days_for_first = 144 type = motorized model = 1 } division_development = { id = { type = 4712 id = 556850 } name = "3. Panzergrenadier-Div. (mot)" progress = 1.6000 location = 163 cost = 8 date = { year = 1941 month = april day = 24 hour = 0 } manpower = 17 total_progress = 0.0556 size = 1 days = 144 days_for_first = 144 type = motorized model = 1 } division_development = { id = { type = 4712 id = 556851 } name = "10. Panzergrenadier-Div. (mot)" progress = 1.6000 location = 163 cost = 8 date = { year = 1941 month = april day = 24 hour = 0 } manpower = 17 total_progress = 0.0556 size = 1 days = 144 days_for_first = 144 type = motorized model = 1 } division_development = { id = { type = 4712 id = 556852 } name = "17. Panzer-Division" progress = 1.0323 location = 163 cost = 17.9436 date = { year = 1941 month = june day = 29 hour = 0 } manpower = 14 total_progress = 0.0368 size = 1 days = 182 days_for_first = 182 type = armor model = 2 } division_development = { id = { type = 4712 id = 556853 } name = "18. Panzer-Division" progress = 0.1406 location = 163 cost = 17.9436 date = { year = 1941 month = june day = 10 hour = 0 } manpower = 14 total_progress = 0.0006 size = 1 days = 182 days_for_first = 182 type = armor model = 2 } division_development = { id = { type = 4712 id = 556854 } name = "19. Panzer-Division" location = 163 cost = 17.9436 date = { year = 1941 month = june day = 10 hour = 0 } manpower = 14 size = 1 days = 182 days_for_first = 182 type = armor model = 2 } division_development = { id = { type = 4712 id = 556855 } name = "20. Panzer-Division" location = 163 cost = 17.9436 date = { year = 1941 month = june day = 10 hour = 0 } manpower = 14 size = 1 days = 182 days_for_first = 182 type = armor model = 2 } division_development = { id = { type = 4712 id = 556856 } name = "21. Panzer-Division" location = 163 cost = 17.9436 date = { year = 1941 month = june day = 10 hour = 0 } manpower = 14 size = 1 days = 182 days_for_first = 182 type = armor model = 2 } division_development = { id = { type = 4712 id = 363255 } name = "U-71" progress = 0.4000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 8 hour = 0 } manpower = 0.0240 total_progress = 0.2782 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363256 } name = "U-72" progress = 0.0718 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 8 hour = 0 } manpower = 0.0240 total_progress = 0.2771 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363257 } name = "U-73" progress = 0.2000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 9 hour = 0 } manpower = 0.0240 total_progress = 0.2741 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363258 } name = "U-74" progress = 0.2000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 9 hour = 0 } manpower = 0.0240 total_progress = 0.2741 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363259 } name = "U-75" progress = 0.2000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 9 hour = 0 } manpower = 0.0240 total_progress = 0.2741 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363260 } name = "U-76" progress = 0.1220 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 9 hour = 0 } manpower = 0.0240 total_progress = 0.2705 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363261 } name = "U-77" progress = 0.4938 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 10 hour = 0 } manpower = 0.0240 total_progress = 0.2684 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363262 } name = "U-78" progress = 0.6000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 12 hour = 0 } manpower = 0.0240 total_progress = 0.2620 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363263 } name = "U-79" progress = 0.9720 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 13 hour = 0 } manpower = 0.0240 total_progress = 0.2559 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363264 } name = "U-80" progress = 0.4000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 14 hour = 0 } manpower = 0.0240 total_progress = 0.2540 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363265 } name = "U-81" progress = 0.4000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 14 hour = 0 } manpower = 0.0240 total_progress = 0.2540 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363266 } name = "U-82" progress = 0.4000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 14 hour = 0 } manpower = 0.0240 total_progress = 0.2540 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363267 } name = "U-83" progress = 0.8127 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 14 hour = 0 } manpower = 0.0240 total_progress = 0.2520 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363268 } name = "U-84" progress = 0.2000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 15 hour = 0 } manpower = 0.0240 total_progress = 0.2499 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363269 } name = "U-85" progress = 0.6935 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 15 hour = 0 } manpower = 0.0240 total_progress = 0.2482 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363270 } name = "U-86" progress = 0.0000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 16 hour = 0 } manpower = 0.0240 total_progress = 0.2459 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363271 } name = "U-87" progress = 0.0000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 16 hour = 0 } manpower = 0.0240 total_progress = 0.2459 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363278 } name = "U-94" progress = 0.0000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 16 hour = 0 } manpower = 0.0240 total_progress = 0.2459 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363272 } name = "U-88" progress = 0.6550 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 16 hour = 0 } manpower = 0.0240 total_progress = 0.2448 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363279 } name = "U-95" progress = 0.8000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 18 hour = 0 } manpower = 0.0240 total_progress = 0.2375 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363280 } name = "U-96" progress = 0.8000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 20 hour = 0 } manpower = 0.0240 total_progress = 0.2266 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363224 } name = "U-40" progress = 0.8000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 17 hour = 0 } manpower = 0.0240 total_progress = 0.2419 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363273 } name = "U-89" progress = 0.8000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 17 hour = 0 } manpower = 0.0240 total_progress = 0.2419 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363274 } name = "U-90" progress = 0.8000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 17 hour = 0 } manpower = 0.0240 total_progress = 0.2419 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363275 } name = "U-91" progress = 0.8000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 17 hour = 0 } manpower = 0.0240 total_progress = 0.2419 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363276 } name = "U-92" progress = 0.8000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 17 hour = 0 } manpower = 0.0240 total_progress = 0.2419 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363277 } name = "U-93" progress = 0.7811 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 17 hour = 0 } manpower = 0.0240 total_progress = 0.2411 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363221 } name = "U-37" progress = 0.8000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 18 hour = 0 } manpower = 0.0240 total_progress = 0.2379 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363222 } name = "U-38" progress = 0.1099 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 18 hour = 0 } manpower = 0.0240 total_progress = 0.2355 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363223 } name = "U-39" progress = 0.8000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 23 hour = 0 } manpower = 0.0240 total_progress = 0.2177 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363225 } name = "U-41" progress = 0.7427 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 23 hour = 0 } manpower = 0.0240 total_progress = 0.2175 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363226 } name = "U-42" progress = 0.6000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 24 hour = 0 } manpower = 0.0240 total_progress = 0.2137 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363227 } name = "U-43" progress = 0.6000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 24 hour = 0 } manpower = 0.0240 total_progress = 0.2137 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363228 } name = "U-44" progress = 0.2471 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 25 hour = 0 } manpower = 0.0240 total_progress = 0.2058 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363229 } name = "U-45" progress = 0.2000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 26 hour = 0 } manpower = 0.0240 total_progress = 0.2056 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363230 } name = "U-46" progress = 0.2000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 26 hour = 0 } manpower = 0.0240 total_progress = 0.2056 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363231 } name = "U-47" progress = 0.2000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 26 hour = 0 } manpower = 0.0240 total_progress = 0.2056 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363232 } name = "U-48" progress = 0.2000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 26 hour = 0 } manpower = 0.0240 total_progress = 0.2056 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363233 } name = "U-49" progress = 0.2000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 26 hour = 0 } manpower = 0.0240 total_progress = 0.2056 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363234 } name = "U-50" progress = 0.2000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 26 hour = 0 } manpower = 0.0240 total_progress = 0.2056 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363235 } name = "U-51" progress = 0.2000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 26 hour = 0 } manpower = 0.0240 total_progress = 0.2056 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363236 } name = "U-52" progress = 0.2000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 26 hour = 0 } manpower = 0.0240 total_progress = 0.2056 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363237 } name = "U-53" progress = 0.2000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 26 hour = 0 } manpower = 0.0240 total_progress = 0.2056 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363238 } name = "U-54" progress = 0.2000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 26 hour = 0 } manpower = 0.0240 total_progress = 0.2056 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363239 } name = "U-55" progress = 0.2000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 26 hour = 0 } manpower = 0.0240 total_progress = 0.2056 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363240 } name = "U-56" progress = 0.2000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 26 hour = 0 } manpower = 0.0240 total_progress = 0.2056 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363241 } name = "U-57" progress = 0.2000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 26 hour = 0 } manpower = 0.0240 total_progress = 0.2056 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363242 } name = "U-58" progress = 0.2000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 26 hour = 0 } manpower = 0.0240 total_progress = 0.2056 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363243 } name = "U-59" progress = 0.2000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 26 hour = 0 } manpower = 0.0240 total_progress = 0.2056 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363244 } name = "U-60" progress = 0.2000 location = 163 cost = 0.3120 date = { year = 1941 month = august day = 10 hour = 0 } manpower = 0.0240 total_progress = 0.0242 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363245 } name = "U-61" progress = 0.2000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 26 hour = 0 } manpower = 0.0240 total_progress = 0.2056 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363246 } name = "U-62" progress = 0.2000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 26 hour = 0 } manpower = 0.0240 total_progress = 0.2056 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363247 } name = "U-63" progress = 0.2000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 26 hour = 0 } manpower = 0.0240 total_progress = 0.2056 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363248 } name = "U-64" progress = 0.2000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 26 hour = 0 } manpower = 0.0240 total_progress = 0.2056 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363249 } name = "U-65" progress = 0.2000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 26 hour = 0 } manpower = 0.0240 total_progress = 0.2056 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363250 } name = "U-66" progress = 0.2000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 26 hour = 0 } manpower = 0.0240 total_progress = 0.2056 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363251 } name = "U-67" progress = 0.2000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 26 hour = 0 } manpower = 0.0240 total_progress = 0.2056 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363252 } name = "U-68" progress = 0.2000 location = 163 cost = 0.3120 date = { year = 1941 month = august day = 15 hour = 0 } manpower = 0.0240 total_progress = 0.0056 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363253 } name = "U-69" progress = 0.5096 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 26 hour = 0 } manpower = 0.0240 total_progress = 0.2033 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 363254 } name = "U-70" progress = 0.0000 location = 163 cost = 0.3120 date = { year = 1941 month = june day = 27 hour = 0 } manpower = 0.0240 total_progress = 0.2016 size = 1 days = 248 days_for_first = 248 type = nuclear_submarine model = 2 } division_development = { id = { type = 4712 id = 584973 } name = "D. Uckermark" location = 163 cost = 2.0160 date = { year = 1941 month = september day = 18 hour = 1 } manpower = 0.1000 size = 1 days = 280 days_for_first = 280 type = transport model = 1 } division_development = { id = { type = 4712 id = 584974 } name = "MS. Waldtraut Horn" location = 163 cost = 2.0160 date = { year = 1941 month = september day = 18 hour = 1 } manpower = 0.1000 size = 1 days = 280 days_for_first = 280 type = transport model = 1 } division_development = { id = { type = 4712 id = 584975 } name = "MS. Iller" location = 163 cost = 2.0160 date = { year = 1941 month = september day = 18 hour = 1 } manpower = 0.1000 size = 1 days = 280 days_for_first = 280 type = transport model = 1 } division_development = { id = { type = 4712 id = 584976 } name = "D. Lübeck" location = 163 cost = 2.0160 date = { year = 1941 month = september day = 18 hour = 1 } manpower = 0.1000 size = 1 days = 280 days_for_first = 280 type = transport model = 1 } division_development = { id = { type = 4712 id = 584977 } name = "D. Arucas" location = 163 cost = 2.0160 date = { year = 1941 month = september day = 18 hour = 1 } manpower = 0.1000 size = 1 days = 280 days_for_first = 280 type = transport model = 1 } division_development = { id = { type = 4712 id = 584978 } name = "D. Orinoco" location = 163 cost = 2.0160 date = { year = 1941 month = september day = 18 hour = 1 } manpower = 0.1000 size = 1 days = 280 days_for_first = 280 type = transport model = 1 } division_development = { id = { type = 4712 id = 584979 } name = "D. Arauca" location = 163 cost = 2.0160 date = { year = 1941 month = september day = 18 hour = 1 } manpower = 0.1000 size = 1 days = 280 days_for_first = 280 type = transport model = 1 } division_development = { id = { type = 4712 id = 584980 } name = "D. Columbus" location = 163 cost = 2.0160 date = { year = 1941 month = september day = 18 hour = 1 } manpower = 0.1000 size = 1 days = 280 days_for_first = 280 type = transport model = 1 } division_development = { id = { type = 4712 id = 584981 } name = "D. Sturmfels" location = 163 cost = 2.0160 date = { year = 1941 month = september day = 18 hour = 1 } manpower = 0.1000 size = 1 days = 280 days_for_first = 280 type = transport model = 1 } division_development = { id = { type = 4712 id = 584982 } name = "MS. Duisburg" location = 163 cost = 2.0160 date = { year = 1941 month = september day = 18 hour = 1 } manpower = 0.1000 size = 1 days = 280 days_for_first = 280 type = transport model = 1 } division_development = { id = { type = 4712 id = 584983 } name = "D. Consul Horn" location = 163 cost = 2.0160 date = { year = 1941 month = september day = 18 hour = 1 } manpower = 0.1000 size = 1 days = 280 days_for_first = 280 type = transport model = 1 } division_development = { id = { type = 4712 id = 584984 } name = "MS. Heidelberg" location = 163 cost = 2.0160 date = { year = 1941 month = september day = 18 hour = 1 } manpower = 0.1000 size = 1 days = 280 days_for_first = 280 type = transport model = 1 } division_development = { id = { type = 4712 id = 584985 } name = "MS. Patricia" location = 163 cost = 2.0160 date = { year = 1941 month = september day = 18 hour = 1 } manpower = 0.1000 size = 1 days = 280 days_for_first = 280 type = transport model = 1 } division_development = { id = { type = 4712 id = 584986 } name = "D. Norderney" location = 163 cost = 2.0160 date = { year = 1941 month = september day = 18 hour = 1 } manpower = 0.1000 size = 1 days = 280 days_for_first = 280 type = transport model = 1 } division_development = { id = { type = 4712 id = 584987 } name = "D. Baden" location = 163 cost = 2.0160 date = { year = 1941 month = september day = 18 hour = 1 } manpower = 0.1000 size = 1 days = 280 days_for_first = 280 type = transport model = 1 } division_development = { id = { type = 4712 id = 584988 } name = "D. Odenwald" location = 163 cost = 2.0160 date = { year = 1941 month = september day = 18 hour = 1 } manpower = 0.1000 size = 1 days = 280 days_for_first = 280 type = transport model = 1 } division_development = { id = { type = 4712 id = 584989 } name = "D. Scharnhorst" location = 163 cost = 2.0160 date = { year = 1941 month = september day = 18 hour = 1 } manpower = 0.1000 size = 1 days = 280 days_for_first = 280 type = transport model = 1 } division_development = { id = { type = 4712 id = 584990 } name = "D. Ermland" location = 163 cost = 2.0160 date = { year = 1941 month = september day = 18 hour = 1 } manpower = 0.1000 size = 1 days = 280 days_for_first = 280 type = transport model = 1 } division_development = { id = { type = 4712 id = 584991 } name = "D. Marienfels" location = 163 cost = 2.0160 date = { year = 1941 month = september day = 18 hour = 1 } manpower = 0.1000 size = 1 days = 280 days_for_first = 280 type = transport model = 1 } division_development = { id = { type = 4712 id = 584992 } name = "D. Niederwald" location = 163 cost = 2.0160 date = { year = 1941 month = september day = 18 hour = 1 } manpower = 0.1000 size = 1 days = 280 days_for_first = 280 type = transport model = 1 } tradedates = { IRE = { year = 1940 month = december day = 12 hour = 0 } } wardates = { FRA = { year = 1940 month = july day = 26 hour = 1 } POL = { year = 1939 month = september day = 20 hour = 4 } NOR = { year = 1940 month = july day = 20 hour = 1 } GRE = { year = 1940 month = november day = 0 hour = 23 } YUG = { year = 1940 month = september day = 25 hour = 1 } LUX = { year = 1940 month = september day = 3 hour = 1 } U19 = { year = 1940 month = june day = 1 hour = 1 } } SpyInfo = { country = "GER" NumberOfSpies = 17 } } country = { tag = HOL ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 1 activation_light_infantry = 1 activation_marine = 1 activation_mechanized = 0 activation_militia = 0 activation_motorized = 0 activation_mountain = 0 ai_hq_gift = 1 allies_exp_forces_on = 1 convoy_gift_on_release = 1 guerilla_low_mp = 0 HOL_exile = 1 HOL_low_mp = 0 HOLDDay = 0 Info_CC_LL = 1 Info_Greece = 0 minor_diplo_allies = 0 minor_diplo_axis = 0 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 navysize_100 = 0 navysize_125 = 0 navysize_150 = 0 navysize_175 = 0 navysize_200 = 0 navysize_225 = 0 navysize_25 = 0 navysize_250 = 0 navysize_275 = 0 navysize_300 = 0 navysize_50 = 1 navysize_75 = 0 neutrality_low = 1 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 50 war = 0 ferocity = no reinforcement = 0.2500 upgrading = 0.5000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = HOL } spyprefsdata = { country_priorities = 6 steal_blueprint = 10 smear_campaign = 1 massmedia = 1 country = GER } spyprefsdata = { country_priorities = 6 steal_blueprint = 10 smear_campaign = 1 massmedia = 1 country = JAP } spyprefsdata = { country_priorities = 4 steal_blueprint = 10 smear_campaign = 1 massmedia = 1 country = ITA } spyprefsdata = { country_priorities = 4 steal_blueprint = 10 smear_campaign = 1 massmedia = 1 country = SPA } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { GER = 3 } protect = { BEL = 100 LUX = 100 } befriend = { BEL = 80 LUX = 80 ENG = 80 FRA = 80 USA = 50 } exp_force_ratio = 0.8000 exp_force_ratios = { ENG = 0.2500 USA = 0.7500 } no_exp_forces_to = { NOR POL CZE AUS } admiral = { target = { 2348 = 200 2306 = 100 2304 = 100 2534 = 50 2543 = 50 2533 = 50 2529 = 50 2535 = 50 2540 = 50 2538 = 50 } core = { 2348 2535 2540 } base = { 1762 1999 1647 } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" "West Coast of Central America" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 70 min_core_attack_fleets = 0 num_attack_fleets = 2 } trade = { favored = { JAP = 150 } cancel_deal_threshold = 2 } tech_sharing = { favored = { ENG = 150 USA = 50 FRA = 100 BEL = 100 LUX = 100 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 20 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = no help_allies = yes redirect = nearest } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 5 portstriketolerance = 1 portstrikedesirability = 3 convoyraidtolerance = 1 convoyraiddesirability = 3 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = no key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 0 reserves = 20 capital = 50 human_border = 0 war_target = 10 opposing_alliance = 10 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1.5000 overseas_multiplier = 0.3000 home_peace_cap = 20 country_priorities = { GER = -1 ITA = -1 ENG = -1 FRA = -1 BEL = -1 LUX = -1 POR = -1 } province_priorities = { 1647 = 20 1999 = 20 1762 = 20 } area_multiplier = { } ignore = { 1628 1623 } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 0 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 0 garrison = 5 hq = 0 militia = 0 multi_role = 0 interceptor = 0 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 0 heavy_cruiser = 0 battlecruiser = 0 destroyer = 40 carrier = 0 escort_carrier = 0 submarine = 10 nuclear_submarine = 40 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 30 sp_artillery = 5 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 15 tank_destroyer = 5 light_armor_brigade = 5 heavy_armor = 0 super_heavy_armor = 0 armored_car = 5 anti_air = 5 police = 5 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.5000 transports = -1 escorts = -1 AA_batteries = no max_AA_level = 3 AA_provs = { } coastal_fort = no max_coastal_level = 2 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = atwar max_air_base = 1 air_base_provs = { } naval_base = atwar max_naval_base = 1 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = no force_ic_until = 1935 ic_end_year = 1940 IC_provs = { } } technology = { endgoal = { 1670 11600 2860 11080 11440 11300 15230 15240 3740 42009 4260 4470 5100 5180 5340 6140 6150 6160 6190 6220 8230 8540 81050 8290 8600 9270 9110 9190 } preference = { 1010 1020 1030 1040 1050 1060 10000 10010 11600 6100 6120 6130 6140 6150 6160 6190 6220 9010 9020 9030 } ignore = { 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 4030 4070 4110 4160 4200 4040 4080 4120 4170 4210 4250 4280 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5160 5170 13070 13080 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9600 9610 9620 9630 9640 9650 9660 9670 } armor = 3 infantry = 5 industry = 4 aircraft = 2 naval = 2 land_doctrines = 4 secret_weapons = 1 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 1762 policy = { date = { year = 1941 month = june day = 5 hour = 1 } democratic = 10 political_left = 1 freedom = 10 free_market = 9 professional_army = 7 defense_lobby = 6 interventionism = 9 } belligerence = 0 dissent = 28.1527 war = { year = 1940 month = december day = 8 hour = 18 } lastpeace = { year = 1940 month = june day = 0 hour = 4 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8000 convoy_def_eff = 0.7300 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.1300 money_modifier = 1 supply_modifier = 1.0300 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0500 sce_frequency = 1.7500 counterattack = 0.1100 assault = 0.1350 encirclement = 0.0600 ambush = 0.0350 delay = 0.0850 tactical_withdrawal = 0.1100 breakthrough = 0.0350 leader = { id = { type = 6 id = 7813 } name = "Bischoff van Heemskerk" picture = "L7813" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 7806 } name = "de Bruijne" picture = "L7806" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 7808 } name = "Dijxhoorn" picture = "L7808" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 7816 } name = "Dwars" picture = "L7816" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 7800 } name = "Fabius" picture = "L7800" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = offensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 7801 } name = "Koot" picture = "L7801" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 7822 } name = "Kraak" picture = "L7822" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 7830 } name = "Kruls" picture = "L7830" category = general y = 1944 y = 1945 y = 1949 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 7829 } name = "Noothoven van Goor" picture = "L7829" category = general y = 1940 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1942 skill = 2 trait = old_guard } leader = { id = { type = 6 id = 7804 } name = "Phaff" picture = "L7804" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 7823 } name = "Scharroo" picture = "L7823" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 7828 } name = "van der Bijl" picture = "L7828" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 7802 } name = "van Loon" picture = "L7802" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 7817 } name = "van Munnekrede" picture = "L7817" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = old_guard } leader = { id = { type = 6 id = 7819 } name = "van Voorst Evekink" picture = "L7819" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 7856 } name = "van Steveninck" picture = "L7856" category = general y = 1941 y = 1945 y = 1950 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 7827 } name = "Winkelman" picture = "L7827" category = general rank = 1 y = 1940 y = 1940 y = 1940 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = old_guard } leader = { id = { type = 6 id = 7835 } name = "de Booy" picture = "L7835" category = admiral y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1946 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 7848 } name = "Harmsen" picture = "L7848" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 7834 } name = "Hoeke" picture = "L7834" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 7844 } name = "Ranneft" picture = "L7844" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 7845 } name = "Reijnierse" picture = "L7845" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 7846 } name = "Slot" picture = "L7846" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 7849 } name = "Termijtelen" picture = "L7849" category = admiral y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 7850 } name = "van Asbeck" picture = "L7850" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 7837 } name = "van Dulm" picture = "L7837" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 7842 } name = "van Holthe" picture = "L7842" category = admiral y = 1945 y = 1947 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 3 trait = blockade_runner } leader = { id = { type = 6 id = 7851 } name = "Aler" picture = "L7851" category = commander y = 1946 y = 1948 y = 1990 y = 1990 max_skill = 5 startyear = 1946 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 7853 } name = "Giebel " picture = "L7853" category = commander y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 7854 } name = "Schaper" picture = "L7854" category = commander y = 1946 y = 1949 y = 1990 y = 1990 max_skill = 6 startyear = 1946 ry = 1990 skill = 1 trait = fleet_destroyer } leader = { id = { type = 6 id = 7803 } name = "Carstens" picture = "L7803" category = general rank = 2 y = 1939 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 7821 } name = "van Lawick" tag = HOL picture = "L7821" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 7810 } name = "Harberts" tag = HOL picture = "L7810" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 7811 } name = "Hasselman" picture = "L7811" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard trait = fortress_buster } leader = { id = { type = 6 id = 7824 } name = "van Voorst tot Voorst H." tag = HOL picture = "L7824" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 experience = 10.4788 trait = offensive_doctrine } leader = { id = { type = 6 id = 7812 } name = "van Andel" tag = HOL picture = "L7812" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 20.1441 trait = old_guard } leader = { id = { type = 6 id = 7809 } name = "Hackstroh" tag = HOL picture = "L7809" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 experience = 10.7392 } leader = { id = { type = 6 id = 7818 } name = "van Nijnatten" tag = HOL picture = "L7818" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 20.2352 } leader = { id = { type = 6 id = 7826 } name = "Alting von Geusau" tag = HOL picture = "L7826" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 20.1331 trait = fortress_buster } leader = { id = { type = 6 id = 7807 } name = "Vaillant" picture = "L7807" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 experience = 10.8064 trait = engineer } leader = { id = { type = 6 id = 7825 } name = "van Voorst tot Voorst J." tag = HOL picture = "L7825" category = general rank = 1 y = 1930 y = 1937 y = 1940 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 20.4546 } leader = { id = { type = 6 id = 7820 } name = "van den Bent" tag = HOL picture = "L7820" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 21.4470 } leader = { id = { type = 6 id = 7805 } name = "Sillevis" tag = HOL picture = "L7805" category = general rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 20.4312 trait = fortress_buster } leader = { id = { type = 6 id = 7855 } name = "van Heijst" picture = "L7855" category = commander y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 experience = 15.8800 } minister = { id = { type = 9 id = 8001 } name = "Wilhelmina" picture = "M8001" position = HeadOfState category = social_conservative cabinet = replacement trait = 59 year = 1936 } minister = { id = { type = 9 id = 8002 } name = "Hendricus Colijn" picture = "M8002" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 69 year = 1936 } minister = { id = { type = 9 id = 8003 } name = "Frans B. van Blokland" picture = "M8003" position = ForeignMinister category = social_conservative cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 8004 } name = "Pieter Oud" picture = "M8004" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 14 year = 1936 } minister = { id = { type = 9 id = 8005 } name = "Josephus H.H. van Schaik" picture = "M8005" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 8006 } name = "Johan W. van Oorschot" picture = "M8006" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 30 year = 1936 } minister = { id = { type = 9 id = 8007 } name = "Adriaan Dijxhoorn" picture = "M8007" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 8008 } name = "Izaak Reynders" picture = "M8008" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 8009 } name = "Johannes Furstner" picture = "M8009" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 46 year = 1936 } minister = { id = { type = 9 id = 8010 } name = "Marius Raaijmakers" picture = "M8010" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 8037 } name = "Wilhelmina" picture = "M8001" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 59 year = 1945 } minister = { id = { type = 9 id = 8038 } name = "Anton Mussert" picture = "M8011" position = HeadOfState category = nazi cabinet = replacement trait = 58 year = 1937 } minister = { id = { type = 9 id = 8040 } name = "Benjamin Boers" picture = "M8040" position = HeadOfState category = stalinist cabinet = replacement trait = 65 year = 1937 } minister = { id = { type = 9 id = 8041 } name = "Jan Dieters" picture = "M8041" position = HeadOfState category = stalinist cabinet = replacement trait = 61 year = 1940 } minister = { id = { type = 9 id = 8042 } name = "Saul de Groot" picture = "M8021" position = HeadOfState category = stalinist cabinet = replacement trait = 60 year = 1943 } minister = { id = { type = 9 id = 8043 } name = "Johan Albarda" picture = "M8043" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 72 year = 1939 } minister = { id = { type = 9 id = 8044 } name = "Louis Beel" picture = "M8044" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 74 year = 1946 } minister = { id = { type = 9 id = 8046 } name = "Pieter Gerbrandy" picture = "M8046" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 71 year = 1939 } minister = { id = { type = 9 id = 8047 } name = "Willem Schermerhorn" picture = "M8047" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 70 year = 1945 } minister = { id = { type = 9 id = 8048 } name = "Andries Dirk de Graaf" picture = "M8048" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 72 year = 1937 } minister = { id = { type = 9 id = 8049 } name = "Dirk Jan de Geer" picture = "M8049" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 78 year = 1939 } minister = { id = { type = 9 id = 8050 } name = "Jan de Quay" picture = "M8050" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 72 year = 1940 } minister = { id = { type = 9 id = 8051 } name = "Meinout van Tonningen" picture = "M8012" position = HeadOfGovernment category = nazi cabinet = replacement trait = 73 year = 1937 } minister = { id = { type = 9 id = 8052 } name = "Anton Mussert" picture = "M8011" position = HeadOfGovernment category = nazi cabinet = replacement trait = 79 year = 1940 } minister = { id = { type = 9 id = 8053 } name = "Graaf de Marchant et d'Ansembourg" picture = "M8013" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 71 year = 1940 } minister = { id = { type = 9 id = 8054 } name = "Nicolaas Beuzemaker" picture = "M8054" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 72 year = 1937 } minister = { id = { type = 9 id = 8055 } name = "David Wijnkoop" picture = "M8022" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 70 year = 1943 } minister = { id = { type = 9 id = 8056 } name = "Daniel Goulooze" picture = "M8025" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 74 year = 1945 } minister = { id = { type = 9 id = 8057 } name = "Servatius Baart" picture = "M8057" position = ForeignMinister category = social_democrat cabinet = replacement trait = 5 year = 1937 } minister = { id = { type = 9 id = 8058 } name = "Adrianus Pelt" picture = "M8058" position = ForeignMinister category = social_democrat cabinet = replacement trait = 3 year = 1938 } minister = { id = { type = 9 id = 8059 } name = "George van den Bergh" picture = "M8059" position = ForeignMinister category = social_democrat cabinet = replacement trait = 4 year = 1943 } minister = { id = { type = 9 id = 8060 } name = "Jan van Royen" picture = "M8060" position = ForeignMinister category = social_democrat cabinet = replacement trait = 1 year = 1946 } minister = { id = { type = 9 id = 8061 } name = "Pim van Boetzelaer" picture = "M8061" position = ForeignMinister category = market_liberal cabinet = replacement trait = 6 year = 1946 } minister = { id = { type = 9 id = 8062 } name = "Charles Guillaume Cramer" picture = "M8062" position = ForeignMinister category = social_democrat cabinet = replacement trait = 7 year = 1947 } minister = { id = { type = 9 id = 8063 } name = "Hendricus Colijn" picture = "M8002" position = ForeignMinister category = market_liberal cabinet = replacement trait = 2 year = 1937 } minister = { id = { type = 9 id = 8064 } name = "Jacobus Patijn" picture = "M8064" position = ForeignMinister category = market_liberal cabinet = replacement trait = 3 year = 1937 } minister = { id = { type = 9 id = 8066 } name = "Andries Dirk de Graaf" picture = "M8048" position = ForeignMinister category = social_conservative cabinet = replacement trait = 5 year = 1936 } minister = { id = { type = 9 id = 8067 } name = "Eelco van Kleffens" picture = "M8065" position = ForeignMinister category = social_conservative cabinet = replacement trait = 5 year = 1939 } minister = { id = { type = 9 id = 8068 } name = "Jacobus Patijn" picture = "M8064" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 3 year = 1940 } minister = { id = { type = 9 id = 8069 } name = "Graaf de Marchant et d'Ansembourg" picture = "M8013" position = ForeignMinister category = fascist cabinet = replacement trait = 2 year = 1937 } minister = { id = { type = 9 id = 8070 } name = "Anton Mussert" picture = "M8011" position = ForeignMinister category = fascist cabinet = replacement trait = 7 year = 1943 } minister = { id = { type = 9 id = 8071 } name = "Meinout van Tonningen" picture = "M8012" position = ForeignMinister category = nazi cabinet = replacement trait = 4 year = 1943 } minister = { id = { type = 9 id = 8072 } name = "Benjamin Boers" picture = "M8040" position = ForeignMinister category = stalinist cabinet = replacement trait = 5 year = 1937 } minister = { id = { type = 9 id = 8073 } name = "Nicolaas Beuzemaker" picture = "M8054" position = ForeignMinister category = stalinist cabinet = replacement trait = 7 year = 1939 } minister = { id = { type = 9 id = 8074 } name = "David Wijnkoop" picture = "M8022" position = ForeignMinister category = stalinist cabinet = replacement trait = 1 year = 1940 } minister = { id = { type = 9 id = 8075 } name = "Saul de Groot" picture = "M8021" position = ForeignMinister category = leninist cabinet = replacement trait = 2 year = 1941 } minister = { id = { type = 9 id = 8076 } name = "Willem van Ravesteyn" picture = "M8023" position = ForeignMinister category = leninist cabinet = replacement trait = 3 year = 1943 } minister = { id = { type = 9 id = 8077 } name = "Jacob van Gelderen" picture = "M8077" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 10 year = 1937 } minister = { id = { type = 9 id = 8078 } name = "Lambertus H. Mansholt" picture = "M8078" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 9 year = 1939 } minister = { id = { type = 9 id = 8079 } name = "Charles Welter" picture = "M8079" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 11 year = 1940 } minister = { id = { type = 9 id = 8080 } name = "Johan Albarda" picture = "M8043" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 10 year = 1941 } minister = { id = { type = 9 id = 8081 } name = "Jacques de Kadt" picture = "M8081" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 12 year = 1942 } minister = { id = { type = 9 id = 8082 } name = "Charles Guillaume Cramer" picture = "M8062" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 54 year = 1944 } minister = { id = { type = 9 id = 8083 } name = "Alexander Fiévez" picture = "M8083" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 8 year = 1946 } minister = { id = { type = 9 id = 8084 } name = "Jan Tinbergen" picture = "M8084" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 9 year = 1947 } minister = { id = { type = 9 id = 8086 } name = "Tietse Pieter Sevensma" picture = "M8086" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 10 year = 1939 } minister = { id = { type = 9 id = 8087 } name = "Daniel van der Zee" picture = "M8087" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 18 year = 1940 } minister = { id = { type = 9 id = 8088 } name = "W.G. van Wettum" picture = "M8088" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 15 year = 1941 } minister = { id = { type = 9 id = 8089 } name = "Willem Schermerhorn" picture = "M8047" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 9 year = 1941 } minister = { id = { type = 9 id = 8090 } name = "O. van Lidth de Jeude" picture = "M8090" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 8 year = 1942 } minister = { id = { type = 9 id = 8091 } name = "James de Booy" picture = "M8091" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 13 year = 1945 } minister = { id = { type = 9 id = 8092 } name = "Johannes Meynen" picture = "M8092" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 11 year = 1945 } minister = { id = { type = 9 id = 8093 } name = "Joest van Hamel" picture = "M8093" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 12 year = 1946 } minister = { id = { type = 9 id = 8094 } name = "Dirk Jan de Geer" picture = "M8049" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 16 year = 1939 } minister = { id = { type = 9 id = 8095 } name = "Adriaan Dijxhoorn" picture = "M8007" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 15 year = 1940 } minister = { id = { type = 9 id = 8096 } name = "Maximilien Steenberghe" picture = "M8096" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 17 year = 1942 } minister = { id = { type = 9 id = 8097 } name = "Jan de Quay" picture = "M8050" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1944 } minister = { id = { type = 9 id = 8098 } name = "Jannes van Dijk" picture = "M8098" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 8 year = 1940 } minister = { id = { type = 9 id = 8099 } name = "C.J. Huygens" picture = "M8014" position = ArmamentMinister category = nazi cabinet = replacement trait = 8 year = 1937 } minister = { id = { type = 9 id = 8100 } name = "Gerrit van Burink" picture = "M8100" position = ArmamentMinister category = nazi cabinet = replacement trait = 16 year = 1943 } minister = { id = { type = 9 id = 8101 } name = "Gerrit van Burink" picture = "M8100" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 16 year = 1945 } minister = { id = { type = 9 id = 8102 } name = "Peiter Bergsma" picture = "M8102" position = ArmamentMinister category = stalinist cabinet = replacement trait = 10 year = 1937 } minister = { id = { type = 9 id = 8103 } name = "Jacques de Kadt" picture = "M8081" position = ArmamentMinister category = leninist cabinet = replacement trait = 12 year = 1939 } minister = { id = { type = 9 id = 8104 } name = "Jan Postma" picture = "M8024" position = ArmamentMinister category = leninist cabinet = replacement trait = 11 year = 1940 } minister = { id = { type = 9 id = 8105 } name = "Jacobus Engels" picture = "M8105" position = ArmamentMinister category = leninist cabinet = replacement trait = 19 year = 1944 } minister = { id = { type = 9 id = 8106 } name = "Franc van der Goes" picture = "M8106" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 26 year = 1937 } minister = { id = { type = 9 id = 8107 } name = "Jan Bergmeijer" picture = "M8107" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 21 year = 1939 } minister = { id = { type = 9 id = 8108 } name = "Louis Beel" picture = "M8044" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 22 year = 1940 } minister = { id = { type = 9 id = 8109 } name = "Charles Guillaume Cramer" picture = "M8062" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 20 year = 1941 } minister = { id = { type = 9 id = 8110 } name = "Johan Brautigam" picture = "M8110" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 23 year = 1945 } minister = { id = { type = 9 id = 8112 } name = "Pieter Gerbrandy" picture = "M8046" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 22 year = 1939 } minister = { id = { type = 9 id = 8113 } name = "Fedde Schurer" picture = "M8113" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 21 year = 1946 } minister = { id = { type = 9 id = 8114 } name = "Wilhelmus Andriessen" picture = "M8114" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 23 year = 1940 } minister = { id = { type = 9 id = 8115 } name = "John Loudon" picture = "M8115" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 21 year = 1942 } minister = { id = { type = 9 id = 8116 } name = "Bernard C.J. Loder" picture = "M8116" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 24 year = 1937 } minister = { id = { type = 9 id = 8117 } name = "Louis Einthoven" picture = "M8117" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 22 year = 1939 } minister = { id = { type = 9 id = 8118 } name = "Gerrit van Heuven Goedhart" picture = "M8118" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1943 } minister = { id = { type = 9 id = 8119 } name = "Corneliis van Geelkerken" picture = "M8015" position = MinisterOfSecurity category = nazi cabinet = replacement trait = 23 year = 1937 } minister = { id = { type = 9 id = 8121 } name = "Corneliis van Geelkerken" picture = "M8015" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 23 year = 1945 } minister = { id = { type = 9 id = 8122 } name = "Carel Gooseling" picture = "M8122" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 21 year = 1940 } minister = { id = { type = 9 id = 8123 } name = "Fokke Bosman" picture = "M8123" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 21 year = 1937 } minister = { id = { type = 9 id = 8124 } name = "Hendrickus Sneevliet" picture = "M8124" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 22 year = 1939 } minister = { id = { type = 9 id = 8125 } name = "Daniel Goulooze" picture = "M8025" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 22 year = 1943 } minister = { id = { type = 9 id = 8126 } name = "Emanuel Boekman" picture = "M8126" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 30 year = 1937 } minister = { id = { type = 9 id = 8127 } name = "Harmen de Boer" picture = "M8127" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 29 year = 1939 } minister = { id = { type = 9 id = 8128 } name = "Charles Guillaume Cramer" picture = "M8062" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 27 year = 1940 } minister = { id = { type = 9 id = 8129 } name = "Jan Lambertus Faber" picture = "M8129" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 29 year = 1943 } minister = { id = { type = 9 id = 8130 } name = "Willem Drees" picture = "M8130" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 28 year = 1945 } minister = { id = { type = 9 id = 8131 } name = "H.A. van Kamebeek" picture = "M8131" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 27 year = 1937 } minister = { id = { type = 9 id = 8132 } name = "Jan Slotemaker" picture = "M8132" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 28 year = 1939 } minister = { id = { type = 9 id = 8133 } name = "G.J. Sas" picture = "M8133" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 28 year = 1940 } minister = { id = { type = 9 id = 8134 } name = "Frans Fuykschot" picture = "M8134" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 30 year = 1946 } minister = { id = { type = 9 id = 8136 } name = "Christoffel van Tuinen" picture = "M8136" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 31 year = 1939 } minister = { id = { type = 9 id = 8137 } name = "Simon Spoor" picture = "M8137" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 32 year = 1942 } minister = { id = { type = 9 id = 8138 } name = "Henk Feldmeijer" picture = "M8016" position = MinisterOfIntelligence category = nazi cabinet = replacement trait = 29 year = 1937 } minister = { id = { type = 9 id = 8139 } name = "Michiel de Bruyne" picture = "M8139" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 27 year = 1945 } minister = { id = { type = 9 id = 8140 } name = "Abraham Menist" picture = "M8026" position = MinisterOfIntelligence category = leninist cabinet = replacement trait = 29 year = 1937 } minister = { id = { type = 9 id = 8141 } name = "Ina Willekes-MacDonald" picture = "M8141" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 30 year = 1943 } minister = { id = { type = 9 id = 8142 } name = "Bernhard Coltof" picture = "M8142" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 36 year = 1937 } minister = { id = { type = 9 id = 8147 } name = "Simon Spoor" picture = "M8137" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 36 year = 1943 } minister = { id = { type = 9 id = 8148 } name = "Anton Mussert" picture = "M8148" position = ChiefOfStaff category = fascist cabinet = replacement trait = 36 year = 1937 } minister = { id = { type = 9 id = 8149 } name = "Hendrik Seyffardt" picture = "M8017" position = ChiefOfStaff category = fascist cabinet = replacement trait = 37 year = 1943 } minister = { id = { type = 9 id = 8151 } name = "Thomas Struik" picture = "M8027" position = ChiefOfStaff category = stalinist cabinet = replacement trait = 36 year = 1937 } minister = { id = { type = 9 id = 8152 } name = "Geert Sterringa" picture = "M8152" position = ChiefOfStaff category = stalinist cabinet = replacement trait = 37 year = 1940 } minister = { id = { type = 9 id = 8153 } name = "Jacobus Engels" picture = "M8105" position = ChiefOfStaff category = leninist cabinet = replacement trait = 36 year = 1943 } minister = { id = { type = 9 id = 8155 } name = "Jan van Voorst tot Voorst" picture = "M8155" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 39 year = 1937 } minister = { id = { type = 9 id = 8156 } name = "Henri Winkelman" picture = "M8154" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 38 year = 1940 } minister = { id = { type = 9 id = 8159 } name = "Adrianus Zondervan" picture = "M8018" position = ChiefOfArmy category = nazi cabinet = replacement trait = 40 year = 1937 } minister = { id = { type = 9 id = 8160 } name = "Hendrik Seyffardt" picture = "M8017" position = ChiefOfArmy category = fascist cabinet = replacement trait = 42 year = 1943 } minister = { id = { type = 9 id = 8161 } name = "Herman van Voorst tot Voorst" picture = "M8161" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 38 year = 1945 } minister = { id = { type = 9 id = 8162 } name = "Alexander de Leeuw" picture = "M8162" position = ChiefOfArmy category = stalinist cabinet = replacement trait = 38 year = 1937 } minister = { id = { type = 9 id = 8163 } name = "Nico van Straaten" picture = "M8028" position = ChiefOfArmy category = leninist cabinet = replacement trait = 41 year = 1943 } minister = { id = { type = 9 id = 8164 } name = "Anthon Koejemans" picture = "M8164" position = ChiefOfArmy category = stalinist cabinet = replacement trait = 42 year = 1945 } minister = { id = { type = 9 id = 8168 } name = "Pieter Koenraad" picture = "M8019" position = ChiefOfNavy category = fascist cabinet = replacement trait = 47 year = 1937 } minister = { id = { type = 9 id = 8170 } name = "Christiaan Beekman" picture = "M8170" position = ChiefOfNavy category = leninist cabinet = replacement trait = 47 year = 1937 } minister = { id = { type = 9 id = 8171 } name = "Fokke Bosman" picture = "M8123" position = ChiefOfNavy category = stalinist cabinet = replacement trait = 43 year = 1940 } minister = { id = { type = 9 id = 8172 } name = "Petrus W. Best" picture = "M8172" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 48 year = 1939 } minister = { id = { type = 9 id = 8177 } name = "Claes Douw van der Krap" picture = "M8020" position = ChiefOfAir category = fascist cabinet = replacement trait = 49 year = 1937 } minister = { id = { type = 9 id = 8179 } name = "Jan Dieters" picture = "M8041" position = ChiefOfAir category = stalinist cabinet = replacement trait = 52 year = 1937 } minister = { id = { type = 9 id = 8180 } name = "Julius Zegers" picture = "M8030" position = ChiefOfAir category = leninist cabinet = replacement trait = 48 year = 1943 } minister = { id = { type = 9 id = 8182 } name = "Bernhard Coltof" picture = "M8142" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 38 year = 1939 } minister = { id = { type = 9 id = 8183 } name = "Alexander von Falkenhausen" picture = "M510086" position = HeadOfState category = nazi cabinet = replacement trait = 62 year = 1940 } minister = { id = { type = 9 id = 8184 } name = "Arthur Seyss-Inquart" picture = "M58" position = HeadOfState category = nazi cabinet = replacement trait = 57 year = 1940 } minister = { id = { type = 9 id = 8029 } name = "Karel Doorman" picture = "M8029" position = ChiefOfNavy category = left_wing_radical cabinet = replacement trait = 43 year = 1936 } minister = { id = { type = 9 id = 8185 } name = "Wilhelmina" picture = "M8001" position = HeadOfState category = social_liberal cabinet = replacement trait = 59 year = 1936 } minister = { id = { type = 9 id = 8186 } name = "Juliana" picture = "M8186" position = HeadOfState category = social_democrat cabinet = replacement trait = 68 year = 1948 } minister = { id = { type = 9 id = 8187 } name = "Juliana" picture = "M8186" position = HeadOfState category = social_conservative cabinet = replacement trait = 68 year = 1948 } minister = { id = { type = 9 id = 8188 } name = "Willem Drees" picture = "M8130" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 79 year = 1948 } minister = { id = { type = 9 id = 8189 } name = "Dirk U. Stikker" picture = "M8189" position = ForeignMinister category = social_liberal cabinet = replacement trait = 5 year = 1948 } minister = { id = { type = 9 id = 8190 } name = "Jan Willem Beyen" picture = "M8190" position = ForeignMinister category = social_liberal cabinet = replacement trait = 3 year = 1951 } minister = { id = { type = 9 id = 8191 } name = "Wim Schokking" picture = "M8191" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 17 year = 1948 } minister = { id = { type = 9 id = 8192 } name = "Louis de Visser" picture = "M8192" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 11 year = 1950 } minister = { id = { type = 9 id = 8193 } name = "Kees Staf" picture = "M8193" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 9 year = 1951 } minister = { id = { type = 9 id = 8194 } name = "Johannes van Maarseveen" picture = "M8194" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 20 year = 1946 } minister = { id = { type = 9 id = 8195 } name = "Teun Struiken" picture = "M8195" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 24 year = 1948 } minister = { id = { type = 9 id = 8196 } name = "Henrik Mulderije" picture = "M8196" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 22 year = 1951 } minister = { id = { type = 9 id = 8197 } name = "Leendert A. Donker" picture = "M8197" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 21 year = 1952 } minister = { id = { type = 9 id = 9792220 } name = "Hendrik van Boeijen" picture = "M9592216" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 10 year = 1941 } minister = { id = { type = 9 id = 9792221 } name = "Adriaan Dijxhoorn" picture = "M8007" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 38 year = 1940 } minister = { id = { type = 9 id = 9792222 } name = "Johannes R. M. van Angeren" picture = "M9592218" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 22 year = 1940 } minister = { id = { type = 9 id = 9792223 } name = "Otto C. A. van Lidth de Jeude" picture = "M9592219" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 48 year = 1942 } minister = { id = { type = 9 id = 9792224 } name = "Laurentius Nicolaas Deckers" picture = "M9792224" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 13 year = 1936 } minister = { id = { type = 9 id = 9792225 } name = "Hendrik Colijn" picture = "M9792225a" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 16 year = 1936 } minister = { id = { type = 9 id = 9792226 } name = "Jannes Johannes Cornelis van Dijk" picture = "M9792226a" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 9 year = 1937 } minister = { id = { type = 9 id = 9792227 } name = "Adriaan Dijxhoorn" picture = "M9792227a" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 12 year = 1939 } minister = { id = { type = 9 id = 9792228 } name = "Van Lidth de Jeude" picture = "M9592219" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 54 year = 1941 } minister = { id = { type = 9 id = 9792229 } name = "Jo Meynen" picture = "M8092" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 8 year = 1944 } minister = { id = { type = 9 id = 9792230 } name = "Jim de Booy" picture = "M9792230a" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 45 year = 1945 } minister = { id = { type = 9 id = 8198 } name = "Hendrik van Boeijen" picture = "M9592216" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1939 } HeadOfState = { type = 9 id = 8001 } HeadOfGovernment = { type = 9 id = 8046 } ForeignMinister = { type = 9 id = 8067 } ArmamentMinister = { type = 9 id = 9792220 } MinisterOfSecurity = { type = 9 id = 9792222 } MinisterOfIntelligence = { type = 9 id = 8133 } ChiefOfStaff = { type = 9 id = 8007 } ChiefOfArmy = { type = 9 id = 9792221 } ChiefOfNavy = { type = 9 id = 8009 } ChiefOfAir = { type = 9 id = 9792223 } tech_team = { id = { type = 10 id = 2300 } name = "Artillerie Inrichtingen Hembrug" picture = "T2300" skill = 4 research_types = { artillery chemistry training general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2301 } name = "DAF" picture = "T2301" skill = 5 research_types = { artillery mechanics technical_efficiency rt_user_17 rt_user_18 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2302 } name = "Fokker" picture = "T2302" skill = 6 research_types = { mechanics aeronautics aircraft_testing } startyear = 1930 endyear = 1945 } tech_team = { id = { type = 10 id = 2317 } name = "Fokker" picture = "T2302" skill = 6 research_types = { mechanics rocketry aeronautics aircraft_testing } startyear = 1945 endyear = 1970 } tech_team = { id = { type = 10 id = 2303 } name = "HIH Siderius" picture = "T2303" skill = 5 research_types = { artillery mechanics training } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2304 } name = "Koninklijke Maatschappij" picture = "T2304" skill = 5 research_types = { electronics naval_engineering aeronautics technical_efficiency aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2305 } name = "Koolhoven" picture = "T2305" skill = 5 research_types = { electronics aeronautics technical_efficiency aircraft_testing } startyear = 1930 endyear = 1966 } tech_team = { id = { type = 10 id = 2306 } name = "NSM Amsterdam" picture = "T2306" skill = 6 research_types = { naval_engineering technical_efficiency naval_artillery } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2307 } name = "Shell" picture = "T2307" skill = 7 research_types = { chemistry management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2308 } name = "Wilton-Fijenoord" picture = "T2308" skill = 6 research_types = { electronics naval_engineering technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2309 } name = "Izaak Reynders" picture = "T2309" skill = 4 research_types = { training small_unit_tactics centralized_execution infantry_focus } startyear = 1930 endyear = 1940 } tech_team = { id = { type = 10 id = 2310 } name = "Johannes Furstner" picture = "T2310" skill = 4 research_types = { training centralized_execution large_taskforce_tactics small_taskforce_tactics seamanship } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2311 } name = "Marius Raaijmakers" picture = "T2311" skill = 5 research_types = { training piloting rt_user_6 } startyear = 1930 endyear = 1940 } tech_team = { id = { type = 10 id = 2312 } name = "Petrus Best" picture = "T2312" skill = 4 research_types = { training bomber_tactics piloting } startyear = 1937 endyear = 1970 } tech_team = { id = { type = 10 id = 2313 } name = "Henri Winkelman" picture = "T2313" skill = 4 research_types = { training small_unit_tactics decentralized_execution } startyear = 1936 endyear = 1970 } tech_team = { id = { type = 10 id = 2217 } name = "Korps Mariniers" picture = "T2217" skill = 3 research_types = { naval_training } startyear = 1936 endyear = 1970 } tech_team = { id = { type = 10 id = 2314 } name = "Philips" picture = "T2314" skill = 7 research_types = { electronics nuclear_physics mathematics technical_efficiency } startyear = 1936 endyear = 1970 } tech_team = { id = { type = 10 id = 2316 } name = "Frits Zernike" picture = "T2316" skill = 6 research_types = { electronics chemistry mathematics } startyear = 1930 endyear = 1970 } team_slots = { 2307 0 0 0 0 } manpower = 225.7185 free = { } oil = 3560.8938 supplies = 6.6623 rare_materials = 1650.6444 metal = 8434.6289 energy = 593.1037 money = 21.8268 consumer = 0.0811 supply = 0.9189 production = 0 reinforcement = 0.0000 upgrading = 0 transports = 158 escorts = 12 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 1.1000 tc_occupied_mod = 1.2000 attrition_mod = 1.1900 trickleback_mod = 1.2000 peacetime_ic_mod = 1.0100 upgrade = { infantry = { defaultorganisation = 33 morale = 74 } cavalry = { defaultorganisation = 33 morale = 74 } motorized = { defaultorganisation = 33 morale = 74 } mechanized = { defaultorganisation = 22 morale = 74 } light_armor = { defaultorganisation = 24.2000 morale = 74 } armor = { defaultorganisation = 22 morale = 74 } paratrooper = { defaultorganisation = 36.3000 morale = 74 } marine = { defaultorganisation = 36.3000 morale = 74 } bergsjaeger = { defaultorganisation = 36.3000 morale = 74 } garrison = { defaultorganisation = 33 morale = 74 } hq = { defaultorganisation = 22 morale = 74 } militia = { defaultorganisation = 33 morale = 74 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 33 morale = 74 } d_03 = { defaultorganisation = 36.3000 morale = 74 } d_04 = { defaultorganisation = 36.3000 morale = 74 } d_05 = { defaultorganisation = 36.3000 morale = 74 } d_06 = { defaultorganisation = 24.2000 morale = 74 } d_07 = { defaultorganisation = 39.6000 morale = 74 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 8 } rocket_artillery = { } sp_rct_artillery = { morale = 8 } anti_tank = { } tank_destroyer = { defaultorganisation = 1.5000 morale = 21 } light_armor_brigade = { morale = 21 } heavy_armor = { defaultorganisation = 1.2000 morale = 21 } super_heavy_armor = { defaultorganisation = 2.2000 morale = 21 } armored_car = { defaultorganisation = 2.2000 morale = 21 } anti_air = { } police = { } engineer = { defaultorganisation = 1.5000 morale = 8 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 8 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 3 2 1 } armored_car = { 2 1 } police = { 1 } infantry = { 2 1 } cavalry = { 1 } garrison = { 2 1 } hq = { 1 } militia = { 2 1 } light_cruiser = { 3 2 1 } heavy_cruiser = { 3 2 } battlecruiser = { 1 } destroyer = { 2 1 } submarine = { 2 1 } nuclear_submarine = { 2 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 1 } d_08 = { 1 } d_09 = { 3 2 1 } } obsolete_models = { artillery = { 0 1 2 } armored_car = { 0 1 } police = { 0 } infantry = { 0 1 } cavalry = { 0 } garrison = { 0 1 } hq = { 0 } militia = { 0 1 } light_cruiser = { 0 1 } heavy_cruiser = { 0 } destroyer = { 0 } submarine = { 0 } nuclear_submarine = { 0 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 } d_09 = { 0 1 } } allowed_divisions = { infantry = yes cavalry = yes marine = yes garrison = yes hq = yes interceptor = yes tactical_bomber = yes naval_bomber = yes cas = yes light_cruiser = yes heavy_cruiser = yes battlecruiser = yes destroyer = yes submarine = yes nuclear_submarine = yes transport = yes d_01 = yes d_02 = yes d_08 = yes d_09 = yes } allowed_brigades = { artillery = yes light_armor_brigade = yes armored_car = yes anti_air = yes police = yes engineer = yes escort = yes naval_improved_hull_s = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.8500 land_fort = 0.8500 flak = 0.9500 infrastructure = 0.9500 air_base = 0.8500 naval_base = 0.8500 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.1000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.8200 asw = 0.7500 naval_interdiction = 1.0600 shore_bombardment = 1.0300 amphibious_assault = 0.5250 sea_transport = 1 naval_combat_patrol = 1.0600 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1.0300 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.4300 heavy_cruiser = 0.1300 battlecruiser = 0.1000 destroyer = 0.4400 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.4400 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.1600 heavy_cruiser = 0.0600 battlecruiser = 0.0500 destroyer = 0.1700 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.1700 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -56 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -87 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -41 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -60 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -46 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -60 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -83 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -45 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -70 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -52 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -81 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -37 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -90 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -45 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -56 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = yes support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = yes asw = yes naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 200 trade = yes } relation = { tag = GER value = -200 } relation = { tag = HOL value = 24.8000 } relation = { tag = POR value = -49.5000 } relation = { tag = ITA value = -32.5000 } relation = { tag = SOV value = -180.1000 } relation = { tag = SWE value = 98 } relation = { tag = TUR value = -49.5000 } relation = { tag = JAP value = -80.7000 } relation = { tag = CHI value = -50.2000 } relation = { tag = BEL value = 200 trade = yes } relation = { tag = DEN value = 121.5996 } relation = { tag = SCH value = 25.9000 } relation = { tag = CUB value = 25.7000 } relation = { tag = BUL value = -50.6000 } relation = { tag = HUN value = -50.7000 } relation = { tag = ROM value = -0.3000 frustration = 3 } relation = { tag = IRE value = 200 trade = yes } relation = { tag = FIN value = 98 } relation = { tag = PER value = -49.9000 } relation = { tag = AFG value = -99.1000 } relation = { tag = BRA value = 0.6999 trade = yes } relation = { tag = ARG value = -49.5000 } relation = { tag = MEX value = 25.5000 } relation = { tag = COL value = 0.7000 } relation = { tag = VEN value = -49.5000 } relation = { tag = PRU value = -55.9000 } relation = { tag = ECU value = 0.9000 } relation = { tag = URU value = -49.1000 } relation = { tag = PAR value = 24.5000 } relation = { tag = BOL value = 0.1000 } relation = { tag = CHL value = 0.7000 } relation = { tag = NZL value = -0.3000 frustration = 3 } relation = { tag = CAN value = 80 } relation = { tag = AST value = 36.1000 frustration = 3 trade = yes } relation = { tag = VIC value = 144.0000 } relation = { tag = MAN value = -100.7000 } relation = { tag = USA value = 71.5999 } relation = { tag = CHC value = -100.2000 } relation = { tag = CRO value = -150 } relation = { tag = SIA value = -50.4000 } relation = { tag = SAU value = -49.5000 } relation = { tag = MON value = -99.6000 } relation = { tag = GUA value = -49.7000 } relation = { tag = COS value = 0.7000 } relation = { tag = NIC value = -0.5000 } relation = { tag = DOM value = -49.1000 } relation = { tag = PHI value = 0.9000 } relation = { tag = BHU value = -49.1000 } relation = { tag = EGY value = 123 } relation = { tag = SAL value = -49.5000 } relation = { tag = HAI value = 0.5000 } relation = { tag = HON value = -49.7000 } relation = { tag = IRQ value = -0.1000 frustration = 3 } relation = { tag = LIB value = 0.9000 } relation = { tag = NEP value = -49.3000 } relation = { tag = OMN value = -49.5000 } relation = { tag = PAN value = 25.3000 } relation = { tag = SER value = -150 } relation = { tag = SIK value = -50.2000 } relation = { tag = SAF value = 24.9000 } relation = { tag = TAN value = -149.9000 } relation = { tag = TIB value = -49.1000 } relation = { tag = YEM value = -49.1000 } relation = { tag = BUR value = 25.3000 } relation = { tag = MEN value = -50.5000 frustration = 3 } relation = { tag = U00 value = -50.7000 } relation = { tag = U01 value = 50.0998 trade = yes } relation = { tag = U02 value = 123 } relation = { tag = U14 value = 10.5000 trade = yes } relation = { tag = U18 value = -100.2000 frustration = 3 } relation = { tag = U19 value = 200 trade = yes guaranteed = { year = 1940 month = june day = 1 hour = 1 } } } ownedprovinces = { 1762 1999 1761 } controlledprovinces = { 1762 1999 1761 } nationalprovinces = { 125 122 123 118 119 124 120 121 1762 1999 } claimedprovinces = { 1594 1595 1596 1597 1598 1599 1600 1601 1615 1616 1618 1619 1620 1621 1622 1623 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1761 1762 1999 } techapps = { 4010 4020 4040 4050 4290 4300 4310 4320 4330 9010 9020 9030 2800 2550 2290 2300 2450 2460 2510 1010 1020 1150 1310 1190 5010 5080 5090 5190 5200 5470 6100 6110 8070 8130 8180 8760 3010 3040 3070 3020 3050 3080 3030 15250 3060 3090 3350 3390 3430 3360 3440 3370 3400 3700 15080 3760 3800 6120 14000 2810 2310 5050 1200 6150 2320 1030 14010 5060 6130 2820 } inventions = { } blueprints = { 1110 1210 4030 4370 4570 4520 10110 2630 2560 17000 2400 5310 8010 8370 8610 8660 8710 3900 5550 3850 4060 2520 2470 5410 5480 3100 3480 3450 1340 5070 5100 5020 3380 15090 3810 3600 2900 4340 4090 9400 9040 8300 9500 9800 9120 9600 4080 4350 4360 8810 9200 1070 8430 8490 9300 9700 9900 4380 8770 2330 1320 } deactivate = { 1400 1460 1470 1480 1490 6010 6300 6400 6500 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 578692 } project = { type = 17 id = 5070 } tech_team = { type = 10 id = 2307 } progress = 100 progress = 100 progress = 86.6667 progress = 0 progress = 0 status = "ongoing" } leadertable = { } navalunit = { id = { type = 18500 id = 68 } name = "Onderzeese Vloot" location = 2702 prevprov = 2704 home = 348 base = 348 mission = { type = convoy_raiding target = 2702 percentage = 0.2000 night = yes day = no startdate = { year = 1940 month = august day = 3 hour = 2 } enddate = { year = 9999 month = february day = 1 hour = 1 } task = 1 location = 2703 } morale = 0.0010 leader = { id = { type = 6 id = 7839 } name = "Vreede" tag = HOL picture = "L7839" category = admiral rank = 1 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = seawolf } movetime = { year = 1940 month = december day = 9 hour = 4 } movement = { 2703 } division = { id = { type = 18500 id = 37 } name = "HrMs K XIV" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 18500 id = 39 } name = "HrMs K XV" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 18500 id = 40 } name = "HrMs K XVI" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 18500 id = 59 } name = "HrMs K XVII" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 18500 id = 60 } name = "HrMs K XVIII" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } } navalunit = { id = { type = 18500 id = 50 } name = "1e Transport Smaldeel" location = 1762 prevprov = 2348 home = 1762 base = 1762 morale = 0.0010 leader = { id = { type = 6 id = 7859 } name = "Doorman L." tag = HOL picture = "L7859" category = admiral rank = 0 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = seawolf } division = { id = { type = 4712 id = 146809 } name = "HrMs Zeeland" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 18500 id = 51 } name = "HrMs Dempo" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 18500 id = 52 } name = "HrMs Nieuw Zeeland" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 18500 id = 53 } name = "HrMs Amstelland" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } } navalunit = { id = { type = 18500 id = 65 } name = "Reserve Vloot" location = 1762 prevprov = 2348 home = 1762 base = 1762 mission = { task = 1 location = 2348 } morale = 0.0010 leader = { id = { type = 6 id = 7847 } name = "van den Berg" tag = HOL picture = "L7847" category = admiral rank = 2 y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = seawolf } movetime = { year = 1940 month = december day = 8 hour = 23 } movement = { 2348 } division = { id = { type = 18500 id = 66 } name = "HrMs Jacob van Heemskerck" flag = 41008 mod = { 23 23 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3900 0.5000 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.1200 2.5000 3 4 0.0100 4 4 0 1600 0 } } division = { id = { type = 18500 id = 67 } name = "HrMs Hertog Hendrik" flag = 41008 mod = { 23 23 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3900 0.5000 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.1200 2.5000 3 4 0.0100 4 4 0 1600 0 } } division = { id = { type = 18500 id = 69 } name = "HrMs Gelderland" flag = 41008 mod = { 22 22 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.5500 0.7000 21 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 3 0.1200 3.5000 2 3 0.0100 3 2 0 1600 0 } } division = { id = { type = 18500 id = 23 } name = "HrMs Piet Hein" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 18500 id = 24 } name = "HrMs Van Ghent" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 18500 id = 26 } name = "HrMs Van Galen" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 18500 id = 28 } name = "HrMs Witte de With" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 7606 } name = "8e Koninklijke Vloot" location = 2706 prevprov = 2285 home = 348 base = 348 mission = { type = asw target = 2285 percentage = 0.6000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2706 } morale = 0.5000 leader = { id = { type = 6 id = 7832 } name = "Boreel" tag = HOL picture = "L7832" category = admiral y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = seawolf } division = { id = { type = 18500 id = 42 } name = "HrMs Johan Maurits van Nassau" flag = 41008 mod = { 49 25 2 0 140 -1 0 0 0 } all = { 100 100 22.9513 30 30 0 0 0.2000 0.2500 20 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1400 1.2500 1 2 2 2 1 0 2800 0 } } division = { id = { type = 18500 id = 21 } name = "HrMs Evertsen" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 21.0649 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } } airunit = { id = { type = 4712 id = 59153 } name = "2e Luchtvloot" location = 789 prevprov = 783 home = 789 base = 789 mission = { type = air_scramble target = 789 percentage = 0.8000 night = yes startdate = { year = 1940 month = december day = 5 hour = 16 } enddate = { year = 1941 month = february day = 5 hour = 16 } } morale = 0.5000 leader = { id = { type = 6 id = 7852 } name = "Best" tag = HOL picture = "L7852" category = commander rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 21.6817 } division = { id = { type = 4712 id = 59152 } name = "2e Jachtvliegtuig Groep" flag = 36912 mod = { 13 13 0 0 13 1 0 0 0 } all = { 100 100 21.3926 30 150 3.1651 0 0.9500 2.7500 300 12 15 0 -0.1000 -0.2000 1 0.6000 } air = { 2 2 4 0 0 0 0 0 250 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 36578 } name = "1e Jachtvliegtuig Groep" flag = 36912 mod = { 13 13 0 0 13 1 0 0 0 } all = { 97.9132 100 21.3926 30 150 3.3125 0 0.9500 2.7500 300 12 15 0 -0.1000 -0.2000 1 0.6000 } air = { 2 2 4 0 0 0 0 0 250 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 18500 id = 101 } name = "1e Vechters Eskader" flag = 36912 mod = { 13 13 0 0 13 1 0 0 0 } all = { 96.5012 100 21.3926 30 150 3.3377 0 0.9500 2.7500 300 12 15 0 -0.1000 -0.2000 1 0.6000 } air = { 2 2 4 0 0 0 0 0 250 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 18500 id = 104 } name = "2e Vechters Eskader" flag = 36912 mod = { 41 12 1 0 41 2 0 0 0 } all = { 91.1103 100 25 25 125 3.0680 0 3.0600 5.5000 360 11 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 3 6 6 1 3 0 3 0 750 340282346638528860000000000000000000000.0000 0 } } } navalunit = { id = { type = 4712 id = 376434 } name = "10e Koninklijke Vloot" location = 2706 prevprov = 2284 home = 1762 base = 1762 mission = { type = asw target = 2285 percentage = 0.6000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2706 } morale = 0.5000 leader = { id = { type = 6 id = 7831 } name = "Brouwer" tag = HOL picture = "L7831" category = admiral rank = 2 y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 experience = 13.6960 } division = { id = { type = 4712 id = 237120 } name = "HrMs Tromp" flag = 41008 mod = { 22 22 2 0 140 -1 0 0 0 } all = { 100 100 25.4958 30 30 0 0 0.5100 0.6500 29 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 2 3 1 3 2 0 2400 0 } } division = { id = { type = 4712 id = 147907 } name = "HrMs Noord-Brabant" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 23.6502 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 18500 id = 80 } name = "HrMs De Ruyter" flag = 41008 mod = { 22 22 3 0 140 -1 0 0 0 } all = { 100 100 27.0303 30 30 0 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 4 1 4 3 0 2800 0 } } division = { id = { type = 18500 id = 56 } name = "HrMs Soerabaja" flag = 41008 mod = { 23 23 2 0 140 -1 0 0 0 } all = { 100 100 23.9881 30 30 0 0 0.5500 0.7000 23 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.2100 3.5000 4 6 0.0100 6 6 0 2000 0 } } } navalunit = { id = { type = 4712 id = 387639 } name = "12e Koninklijke Vloot" location = 1999 prevprov = 2304 home = 1999 base = 1999 mission = { startdate = { year = 1940 month = september day = 0 hour = 1 } task = 1 location = 1999 } morale = 0.5000 leader = { id = { type = 6 id = 7858 } name = "Bueninck" tag = HOL picture = "L7858" category = admiral rank = 1 y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 40592 } name = "HrMs O 16" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } } navalunit = { id = { type = 4712 id = 508182 } name = "Koninklijke Vloot" location = 2277 prevprov = 2280 home = 23 base = 23 mission = { type = asw target = 2277 percentage = 0.6000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2280 } morale = 0.5000 leader = { id = { type = 6 id = 7840 } name = "Hellingman" tag = HOL picture = "L7840" category = admiral y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 experience = 8.4000 trait = seawolf } movetime = { year = 1940 month = december day = 8 hour = 19 } movement = { 2280 } division = { id = { type = 18500 id = 20 } name = "HrMs Sumatra" flag = 41008 mod = { 22 22 2 0 140 -1 0 0 0 } all = { 100 100 24.4871 30 30 0 0 0.5100 0.6500 29 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 2 3 1 3 2 0 2400 0 } } division = { id = { type = 4712 id = 274635 } name = "HrMs Jacob van Heemskerck" flag = 41008 mod = { 22 22 2 0 140 -1 0 0 0 } all = { 100 100 24.4871 30 30 1.1250 0 0.5100 0.6500 29 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 2 3 1 3 2 0 2400 0 } } } navalunit = { id = { type = 4712 id = 509425 } name = "13e Koninklijke Vloot" location = 1762 home = 1762 base = 1762 morale = 0.5000 } navalunit = { id = { type = 4712 id = 509427 } name = "15e Koninklijke Vloot" location = 1999 home = 1999 base = 1999 morale = 0.5000 division = { id = { type = 18500 id = 64 } name = "HrMs O 15" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 18500 id = 36 } name = "HrMs O 14" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 18500 id = 35 } name = "HrMs O 13" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 18500 id = 34 } name = "HrMs O 12" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 18500 id = 33 } name = "HrMs O 11" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 18500 id = 32 } name = "HrMs O 10" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 18500 id = 31 } name = "HrMs O 9" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 18500 id = 63 } name = "HrMs O 8" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 18500 id = 62 } name = "HrMs O 7" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 18500 id = 61 } name = "HrMs O 6" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } } navalunit = { id = { type = 4712 id = 509499 } name = "16e Koninklijke Vloot" location = 1762 home = 1762 base = 1762 morale = 0.5000 leader = { id = { type = 6 id = 7836 } name = "van den Donker" tag = HOL picture = "L7836" category = admiral rank = 2 y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = spotter } division = { id = { type = 18500 id = 41 } name = "HrMs Soemba" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } } navalunit = { id = { type = 4712 id = 509501 } name = "17e Koninklijke Vloot" location = 1999 home = 1999 base = 1999 morale = 0.5000 leader = { id = { type = 6 id = 7838 } name = "Furstner" tag = HOL picture = "L7838" category = admiral rank = 0 y = 1930 y = 1938 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 2 } } landunit = { id = { type = 4712 id = 511454 } name = "Curacao Divisie" location = 1762 prevprov = 1762 home = 1762 mission = { type = anti_partisan_duty target = 1762 percentage = 1 night = yes startdate = { year = 1940 month = june day = 9 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 7814 } name = "van der Vijer" tag = HOL picture = "L7814" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 511456 } name = "1e Divisie" flag = 34864 mod = { 9 9 1 1 9 2 0 0 0 } brig = { 12 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0.7854 0.5500 0 1 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 17 100 13 14 0 10 0 0 0 0 11 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 511457 } name = "Guiana Divisie" location = 1762 prevprov = 1762 home = 1762 mission = { type = anti_partisan_duty target = 1762 percentage = 1 night = yes startdate = { year = 1940 month = july day = 23 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 7815 } name = "Reynders" tag = HOL picture = "L7815" category = general rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 40.6487 } division = { id = { type = 4712 id = 511459 } name = "2e Divisie" flag = 34864 mod = { 9 9 1 1 9 2 0 0 0 } brig = { 12 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0.0488 0.5500 0 1 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 17 100 13 14 0 10 0 0 0 0 11 0 } } dig_in = 25 } navalunit = { id = { type = 4712 id = 521991 } name = "4e Koninklijke Vloot" location = 2284 prevprov = 2282 home = 1999 base = 1999 mission = { type = asw target = 2282 percentage = 0.6000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2282 } morale = 0.5000 leader = { id = { type = 6 id = 7833 } name = "Heeris" tag = HOL picture = "L7833" category = admiral y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = old_guard } movetime = { year = 1940 month = december day = 9 hour = 5 } movement = { 2282 } division = { id = { type = 18500 id = 27 } name = "HrMs Van Nes" flag = 41012 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 18.9460 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 18500 id = 25 } name = "HrMs Banckert" flag = 41012 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 18.9460 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 523772 } name = "3e Koninklijke Vloot" location = 2706 prevprov = 2284 home = 1762 base = 1762 mission = { type = asw target = 2285 percentage = 0.6000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2706 } morale = 0.5000 leader = { id = { type = 6 id = 7841 } name = "Jolles" tag = HOL picture = "L7841" category = admiral rank = 2 y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 110411 } name = "HrMs Holland" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 19.4253 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 18500 id = 81 } name = "HrMs Java" flag = 41008 mod = { 22 22 2 0 140 -1 0 0 0 } all = { 100 100 20.6609 30 30 0 0 0.5100 0.6500 29 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 2 3 1 3 2 0 2400 0 } } } navalunit = { id = { type = 4712 id = 524407 } name = "6e Koninklijke Vloot" location = 2277 prevprov = 2280 home = 1762 base = 1762 mission = { type = asw target = 2277 percentage = 0.6000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2280 } morale = 0.5000 leader = { id = { type = 6 id = 7860 } name = "Callenfels" tag = HOL picture = "L7860" category = admiral y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = seawolf } movetime = { year = 1940 month = december day = 8 hour = 22 } movement = { 2280 } division = { id = { type = 18500 id = 22 } name = "HrMs Kortenaer" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 21.3651 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 4712 id = 363056 } name = "HrMs Friesland" flag = 41008 mod = { 22 22 3 1 140 -1 0 0 0 } brig = { 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 23.4828 30 30 0 0 0.6700 0.8500 32 3 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 3 4 1 4 3 0 2800 0 } } } navalunit = { id = { type = 4712 id = 531101 } name = "5e Koninklijke Vloot" location = 1768 prevprov = 2347 home = 1768 base = 1768 morale = 0.5000 division = { id = { type = 18500 id = 54 } name = "HrMs Abbekerk" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } } navalunit = { id = { type = 4712 id = 570647 } name = "7e Koninklijke Vloot" location = 2348 prevprov = 2347 home = 1762 base = 1762 morale = 0.5000 division = { id = { type = 18500 id = 29 } name = "HrMs Flores" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } } convoy = { id = { type = 4712 id = 511957 } transports = 15 rare_materials = no energy = no metal = no supplies = yes path = { 1762 2348 2306 2304 1999 } } convoy = { id = { type = 4712 id = 512469 } transports = 42 path = { 1999 2304 2306 2348 1762 } } landdivision = { id = { type = 18500 id = 13 } name = "Mariniersbrigade" flag = 34865 mod = { 7 7 2 0 7 3 0 0 0 } all = { 10 100 46.2000 69.3000 94 35 0 1.8000 0 8 15 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 25 27 100 2 22 1 10 0 0 0 0 0 0 } } landdivision = { id = { type = 18500 id = 14 } name = "Brigade 'Prinses Irene'" flag = 34865 mod = { 2 2 2 0 2 3 0 0 0 } all = { 20 100 42 63 94 0 0 2.1900 4.1250 12 24 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 28 30 90 1 24 1 30 0 0 0 0 0 0 } } landdivision = { id = { type = 18500 id = 200 } name = "1e '7 December' Divisie" flag = 34865 mod = { 0 0 4 0 0 5 0 0 0 } all = { 15 100 42 63 94 0 0 0.8500 0 8 27 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 31 33 100 2 27 2 10 0 0 0 0 0 0 } } landdivision = { id = { type = 18500 id = 201 } name = "2e 'Palmboom' Divisie" flag = 34865 mod = { 0 0 4 0 0 5 0 0 0 } all = { 15 100 42 63 94 0 0 0.8500 0 8 27 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 31 33 100 2 27 2 10 0 0 0 0 0 0 } } landdivision = { id = { type = 18500 id = 202 } name = "3e 'Drietand' Divisie" flag = 34865 mod = { 0 0 4 0 0 5 0 0 0 } all = { 15 100 42 63 94 0 0 0.8500 0 8 27 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 31 33 100 2 27 2 10 0 0 0 0 0 0 } } landdivision = { id = { type = 18500 id = 203 } name = "4e 'Klaverblad' Divisie" flag = 34865 mod = { 5 5 5 0 5 6 0 0 0 } all = { 15 100 28 42 94 0 0 7.0900 6 15 22 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 38 60 37 1 49 29 30 0 0 0 0 0 0 } } landdivision = { id = { type = 18500 id = 204 } name = "5e 'Kastanjeblad' Divisie" flag = 34865 mod = { 3 3 2 0 3 3 0 0 0 } all = { 15 100 28 42 94 0 0 4.0500 5.6250 15 26 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 54 57 55 1 46 6 30 0 0 0 0 0 0 } } division_development = { id = { type = 4712 id = 37049 } name = "HrMs Noord Brabant" progress = 0.6006 location = 122 cost = 0.8492 date = { year = 1941 month = january day = 4 hour = 0 } manpower = 0.6500 total_progress = 0.9697 size = 1 days = 826 days_for_first = 826 type = light_cruiser model = 3 extra = naval_improved_hull_s } division_development = { id = { type = 4712 id = 275231 } name = "HrMs O 21" progress = 0.0000 location = 122 cost = 0.3128 date = { year = 1941 month = august day = 10 hour = 0 } manpower = 0.0340 total_progress = 0.2251 size = 1 days = 311 days_for_first = 311 type = submarine model = 2 } division_development = { id = { type = 4712 id = 275232 } name = "3e Jachtvliegtuig Groep" progress = 0.4101 location = 122 cost = 2.7527 date = { year = 1941 month = april day = 14 hour = 0 } manpower = 0.1800 total_progress = 0.2322 size = 1 days = 163 days_for_first = 163 type = interceptor } wardates = { CRO = { year = 1940 month = september day = 27 hour = 2 } SER = { year = 1940 month = september day = 27 hour = 2 } } SpyInfo = { country = "HOL" NumberOfSpies = 10 } } country = { tag = POR ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 1 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 0 activation_motorized = 0 activation_mountain = 0 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_low_mp = 0 Info_CC_LL = 0 Info_Greece = 0 minor_diplo_allies = 0 minor_diplo_axis = 0 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 1 NATO_WARSAWPACT = 0 navysize_100 = 0 navysize_125 = 0 navysize_150 = 0 navysize_175 = 0 navysize_200 = 0 navysize_225 = 0 navysize_25 = 1 navysize_250 = 0 navysize_275 = 0 navysize_300 = 0 navysize_50 = 0 navysize_75 = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 150 war = 0 ferocity = no reinforcement = 0.2500 upgrading = 0.5000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = POR } spyprefsdata = { country_priorities = 5 steal_blueprint = 10 massmedia = 1 country = U01 } spyprefsdata = { country_priorities = 5 steal_blueprint = 10 massmedia = 1 country = SPR } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 befriend = { SPR = 100 GER = 80 ITA = 50 ENG = 40 FRA = 40 } exp_force_ratio = 0.7500 exp_force_ratios = { } admiral = { target = { 2281 = 200 2282 = 150 2284 = 200 2286 = 100 2288 = 100 } core = { 2285 2283 2278 } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" "West Coast of Central America" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 60 min_core_attack_fleets = 0 num_attack_fleets = 1 } trade = { favored = { GER = 100 SPR = 100 ITA = 50 } cancel_deal_threshold = 2 } tech_sharing = { favored = { GER = 100 SPR = 100 ITA = 50 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 0.1000 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = nearest } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 15 portstriketolerance = 1 portstrikedesirability = 9 convoyraidtolerance = 1 convoyraiddesirability = 9 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { U01 = -1 SPR = -1 FRA = -1 ENG = -1 HOL = -1 BEL = -1 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 15 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 20 heavy_cruiser = 0 battlecruiser = 0 destroyer = 35 carrier = 0 escort_carrier = 0 submarine = 5 nuclear_submarine = 5 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 6 sp_artillery = 0 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 0 tank_destroyer = 0 light_armor_brigade = 0 heavy_armor = 0 super_heavy_armor = 0 armored_car = 3 anti_air = 5 police = 0 engineer = 0 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.6000 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = yes force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 1670 1300 11600 11670 11300 15230 15240 42009 4280 5100 5180 13010 13050 5340 6140 6150 6170 6200 6220 9110 9190 } preference = { 1010 1020 1030 1040 1050 1060 10000 10010 11600 2290 2300 2310 2320 2330 2340 2350 2360 11290 11300 4010 4020 4050 4060 4090 4100 4140 4150 4190 42009 4230 4270 5080 5090 5100 5050 5060 5070 5110 5120 5130 5180 5310 5320 5330 5340 6100 6120 6130 6140 6150 6170 6200 6220 9010 9020 9030 } ignore = { 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5160 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9400 9410 9420 9430 9440 9450 9460 9470 9600 9610 9620 9630 9640 9650 9660 9670 } armor = 3 infantry = 4 industry = 4 aircraft = 2 naval = 2 land_doctrines = 5 secret_weapons = 1 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 476 policy = { date = { year = 0 month = january day = 0 hour = 0 } democratic = 4 political_left = 5 freedom = 4 free_market = 5 professional_army = 4 defense_lobby = 5 interventionism = 3 } belligerence = 0 dissent = 0.0000 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8000 convoy_def_eff = 0.4500 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.1700 money_modifier = 1 supply_modifier = 1.0200 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0400 sce_frequency = 1.5000 counterattack = 0.1100 assault = 0.1350 encirclement = 0.0350 ambush = 0.0350 delay = 0.1100 tactical_withdrawal = 0.1100 breakthrough = 0.0350 leader = { id = { type = 6 id = 45202 } name = "Barros Rodrigues" picture = "L45202" category = general y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 45203 } name = "Basto Goncalves" picture = "L45203" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 45204 } name = "Borges Júnior" picture = "L45204" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = trickster } leader = { id = { type = 6 id = 45205 } name = "Botelho Moniz" picture = "L45205" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 45206 } name = "Camara Pina" picture = "L45206" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 45209 } name = "Carrilho Xaveir" picture = "L45209" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 45212 } name = "Costa Andrade" picture = "L45212" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 45214 } name = "Costa Oliveira" picture = "L45214" category = general y = 1938 y = 1942 y = 1945 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 45215 } name = "Cotta Morais dos Reis" picture = "L45215" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 45218 } name = "Domingues" picture = "L45218" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = commando trait = old_guard } leader = { id = { type = 6 id = 45219 } name = "Duarte Silva" picture = "L45219" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 45220 } name = "Enes Ferreira" picture = "L45220" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 45221 } name = "Ferreira Silva Couto Júnior" picture = "L45221" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 45222 } name = "Freiria" picture = "L45222" category = general y = 1938 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 45223 } name = "Freitas" picture = "L45223" category = general y = 1937 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 45225 } name = "Ivens Ferraz" picture = "L45225" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 45226 } name = "Kaúlza Arriaga" picture = "L45226" category = general y = 1943 y = 1944 y = 1946 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 45227 } name = "Lima Viera" picture = "L45227" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = defensive_doctrine } leader = { id = { type = 6 id = 45228 } name = "Lobato Guerra" picture = "L45228" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 45229 } name = "Lopes" picture = "L45229" category = general y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 45230 } name = "Magalhães Correia" picture = "L45230" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 45232 } name = "Martins Coimbra" picture = "L45232" category = general y = 1943 y = 1947 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 45234 } name = "Medeiros de Almeida" picture = "L45234" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 45235 } name = "Miranda Cabral" picture = "L45235" category = general y = 1937 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 45236 } name = "Monteiro Barras" picture = "L45236" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 45237 } name = "Morais Sarmento" picture = "L45237" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = trickster trait = old_guard } leader = { id = { type = 6 id = 45238 } name = "Neto" picture = "L45238" category = general y = 1940 y = 1942 y = 1946 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 45240 } name = "Oom" picture = "L45240" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 45241 } name = "Pacheco Quirono Sousa" picture = "L45241" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = engineer } leader = { id = { type = 6 id = 45242 } name = "Paula Pinheiro Machado" picture = "L45242" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 45243 } name = "Peixoto é Cunha" picture = "L45243" category = general y = 1937 y = 1941 y = 1943 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 45244 } name = "Pereira Bastos" picture = "L45244" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = engineer trait = old_guard } leader = { id = { type = 6 id = 45245 } name = "Pereira Coutinho F." picture = "L45245" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = trickster } leader = { id = { type = 6 id = 45246 } name = "Pereira Coutinho M." picture = "L45246" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = trickster } leader = { id = { type = 6 id = 45247 } name = "Quintino Rogado" picture = "L45247" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 trait = engineer } leader = { id = { type = 6 id = 45248 } name = "Rocha Beleza" picture = "L45248" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = fortress_buster } leader = { id = { type = 6 id = 45249 } name = "Rodrigues" picture = "L45249" category = general rank = 2 y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 45250 } name = "Rodrigues Sousa" picture = "L45250" category = general y = 1939 y = 1942 y = 1943 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 45252 } name = "Sã" picture = "L45252" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = fortress_buster trait = old_guard } leader = { id = { type = 6 id = 45253 } name = "Sampaio" picture = "L45253" category = general y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 45254 } name = "Santos Nogueira" picture = "L45254" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 45255 } name = "Silva Bastos" picture = "L45255" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 45256 } name = "Silva Domingues" picture = "L45256" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 45257 } name = "Silveira Malheiro" picture = "L45257" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 45258 } name = "Simas Machados" picture = "L45258" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = panzer_leader trait = old_guard } leader = { id = { type = 6 id = 45259 } name = "Sinel Cordes" picture = "L45259" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = engineer } leader = { id = { type = 6 id = 45260 } name = "Soares" picture = "L45260" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 45261 } name = "Soares Lacerda Machado" picture = "L45261" category = general rank = 1 y = 1930 y = 1930 y = 1939 y = 1943 max_skill = 5 ry = 1990 skill = 1 trait = commando trait = old_guard } leader = { id = { type = 6 id = 45262 } name = "Sousa Schiappa Azevedo" picture = "L45262" category = general y = 1940 y = 1943 y = 1946 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 45263 } name = "Tamagmimi Barbosa" picture = "L45263" category = general y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 45264 } name = "Teotonio Pereira" picture = "L45264" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 trait = trickster } leader = { id = { type = 6 id = 45265 } name = "Trindade" picture = "L45265" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 } leader = { id = { type = 6 id = 45266 } name = "Vale Andrade" picture = "L45266" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 45270 } name = "Cabeza Nuñes" picture = "L45270" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 45272 } name = "Castro Saïs" picture = "L45272" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 45276 } name = "Mendes Cabecadas" picture = "L45276" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 45277 } name = "Sarmento Rodrigues" picture = "L45277" category = admiral y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1946 ry = 1990 } leader = { id = { type = 6 id = 45279 } name = "Taixeira" picture = "L45279" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 45280 } name = "Castro Saïs" picture = "L45280" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 } leader = { id = { type = 6 id = 45281 } name = "Delgado" picture = "L45281" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 45282 } name = "Goia dos Santos" picture = "L45282" category = commander y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 45284 } name = "Lima Viera" picture = "L45284" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 45285 } name = "Moura" picture = "L45285" category = commander y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 45286 } name = "Ortins Bettencourt" picture = "L45286" category = commander rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = fleet_destroyer } leader = { id = { type = 6 id = 45287 } name = "Peixieria Gomes" picture = "L45287" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 } leader = { id = { type = 6 id = 45289 } name = "Sarmento Beires" picture = "L45289" category = commander y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = fleet_destroyer } leader = { id = { type = 6 id = 45290 } name = "Silva Domingues" picture = "L45290" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 } leader = { id = { type = 6 id = 45251 } name = "Rolão Preto" picture = "L45251" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 } leader = { id = { type = 6 id = 45288 } name = "Pequito Rebelo" picture = "L45288" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 45224 } name = "Garcia Rosado" picture = "L45224" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = offensive_doctrine trait = old_guard } minister = { id = { type = 9 id = 9001 } name = "António de Fragosa Carmona" picture = "M9001" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 59 year = 1936 } minister = { id = { type = 9 id = 9002 } name = "A. Oliveira Salazar" picture = "M9002" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 73 year = 1936 } minister = { id = { type = 9 id = 9003 } name = "A. Oliveira Salazar" picture = "M9002" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 9004 } name = "Raul Brandao" picture = "M9004" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 9005 } name = "Mario Pais Sousa" picture = "M9005" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 56 year = 1936 } minister = { id = { type = 9 id = 9006 } name = "Pedro Teotónio Pereira" picture = "M9006" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 30 year = 1936 } minister = { id = { type = 9 id = 9007 } name = "Tasso Miranda Cabral" picture = "M9007" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 34 year = 1936 } minister = { id = { type = 9 id = 9008 } name = "J.A. Lobato Guerra" picture = "M9008" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 9009 } name = "Jaime Afreixo" picture = "M9009" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 47 year = 1936 } minister = { id = { type = 9 id = 9010 } name = "Manuel Gouveia" picture = "M9010" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 9041 } name = "Affonso Costa" picture = "M9041" position = ForeignMinister category = social_conservative cabinet = replacement trait = 7 year = 1937 } minister = { id = { type = 9 id = 9042 } name = "Luis Almeida Braga" picture = "M9042" position = ForeignMinister category = social_conservative cabinet = replacement trait = 4 year = 1938 } minister = { id = { type = 9 id = 9043 } name = "D.Fezas Vital" picture = "M9022" position = ForeignMinister category = social_conservative cabinet = replacement trait = 6 year = 1941 } minister = { id = { type = 9 id = 9044 } name = "Rui Ulrich" picture = "M9023" position = ForeignMinister category = social_liberal cabinet = replacement trait = 5 year = 1942 } minister = { id = { type = 9 id = 9045 } name = "Xavier Cordeiro" picture = "M9045" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 1 year = 1943 } minister = { id = { type = 9 id = 9046 } name = "Francisco Cunha Leal" picture = "M9013" position = ForeignMinister category = social_liberal cabinet = replacement trait = 7 year = 1945 } minister = { id = { type = 9 id = 9047 } name = "Alfredo Pimenta" picture = "M9026" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 2 year = 1945 } minister = { id = { type = 9 id = 9048 } name = "José Caeiro da Mata" picture = "M9048" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 5 year = 1947 } minister = { id = { type = 9 id = 9049 } name = "José H. Vaz Raposo" picture = "M9049" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 16 year = 1936 } minister = { id = { type = 9 id = 9050 } name = "H.M. Paiva Couceiro" picture = "M9028" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 14 year = 1937 } minister = { id = { type = 9 id = 9051 } name = "Joaõ Chagas" picture = "M9051" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 12 year = 1937 } minister = { id = { type = 9 id = 9052 } name = "Vasco Carvalho" picture = "M9052" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 11 year = 1937 } minister = { id = { type = 9 id = 9053 } name = "Joao Nunes Costa" picture = "M9053" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 17 year = 1938 } minister = { id = { type = 9 id = 9054 } name = "Antonio Sardinho" picture = "M9024" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 8 year = 1938 } minister = { id = { type = 9 id = 9055 } name = "Alberto Monsaraz" picture = "M9055" position = ArmamentMinister category = fascist cabinet = replacement trait = 10 year = 1939 } minister = { id = { type = 9 id = 9056 } name = "Antonio M. B. Ferreira" picture = "M9056" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 15 year = 1939 } minister = { id = { type = 9 id = 9057 } name = "Jaime Cortesão" picture = "M9012" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 15 year = 1940 } minister = { id = { type = 9 id = 9058 } name = "Armindo Monteiro" picture = "M9058" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 13 year = 1944 } minister = { id = { type = 9 id = 9059 } name = "F.Salgado Zenha" picture = "M9034" position = ArmamentMinister category = leninist cabinet = replacement trait = 12 year = 1946 } minister = { id = { type = 9 id = 9060 } name = "Afonso Lucas" picture = "M9025" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 9061 } name = "M. Nobre Melo" picture = "M9061" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 26 year = 1936 } minister = { id = { type = 9 id = 9062 } name = "Aquilino Ribeiro" picture = "M9062" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 22 year = 1937 } minister = { id = { type = 9 id = 9063 } name = "J.Costa Leite" picture = "M9063" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 24 year = 1941 } minister = { id = { type = 9 id = 9064 } name = "Alfredo Pimenta" picture = "M9026" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 23 year = 1943 } minister = { id = { type = 9 id = 9065 } name = "J.Botelho Moniz" picture = "M9065" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 21 year = 1944 } minister = { id = { type = 9 id = 9066 } name = "Henrique Galvao" picture = "M9066" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 22 year = 1945 } minister = { id = { type = 9 id = 9067 } name = "Julio Dantas" picture = "M9067" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 31 year = 1938 } minister = { id = { type = 9 id = 9068 } name = "Joao Pereira Bastos" picture = "M9016" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 28 year = 1939 } minister = { id = { type = 9 id = 9069 } name = "Augusto Vasconcellos" picture = "M9069" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 27 year = 1942 } minister = { id = { type = 9 id = 9070 } name = "J.A. Silva Bastos" picture = "M9027" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 33 year = 1938 } minister = { id = { type = 9 id = 9071 } name = "Eduardo A. Marques" picture = "M9071" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 34 year = 1942 } minister = { id = { type = 9 id = 9072 } name = "J.M. Norton Matos" picture = "M9072" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 9073 } name = "Rolao Pretea" picture = "M9073" position = ChiefOfArmy category = fascist cabinet = replacement trait = 41 year = 1942 } minister = { id = { type = 9 id = 9074 } name = "J.Barros Rodrigues" picture = "M9074" position = ChiefOfArmy category = fascist cabinet = replacement trait = 38 year = 1944 } minister = { id = { type = 9 id = 9075 } name = "Quintão Meireles" picture = "M9029" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 43 year = 1939 } minister = { id = { type = 9 id = 9076 } name = "Americo Deus Tomas" picture = "M9076" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 43 year = 1944 } minister = { id = { type = 9 id = 9077 } name = "Ortins Bettencourt" picture = "M9077" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 49 year = 1937 } minister = { id = { type = 9 id = 9078 } name = "J.M. Sarmento Beires" picture = "M9020" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 51 year = 1943 } minister = { id = { type = 9 id = 9079 } name = "Humberto Delgado" picture = "M9079" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 48 year = 1947 } minister = { id = { type = 9 id = 9011 } name = "Raul Brandao" picture = "M9004" position = HeadOfState category = social_liberal cabinet = replacement trait = 65 year = 1936 } minister = { id = { type = 9 id = 9012 } name = "Jaime Cortesão" picture = "M9012" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 74 year = 1936 } minister = { id = { type = 9 id = 9015 } name = "Raul Proenca" picture = "M9015" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 24 year = 1936 } minister = { id = { type = 9 id = 9017 } name = "Raul Brandao" picture = "M9004" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 9018 } name = "Humberto Carmona" picture = "M9018" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 9019 } name = "José Sarmento Pimentel" picture = "M9019" position = ChiefOfNavy category = social_democrat cabinet = replacement trait = 47 year = 1936 } minister = { id = { type = 9 id = 9020 } name = "J.M.Sarmento Beires" picture = "M9020" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 49 year = 1936 } minister = { id = { type = 9 id = 9031 } name = "Bento Gonçalves" picture = "M9031" position = HeadOfState category = leninist cabinet = replacement trait = 64 year = 1936 } minister = { id = { type = 9 id = 9032 } name = "Bento Gonçalves" picture = "M9031" position = HeadOfGovernment category = leninist cabinet = replacement trait = 72 year = 1936 } minister = { id = { type = 9 id = 9033 } name = "H. Barrilao Ruas" picture = "M9033" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 9035 } name = "Álvaro Cunhal" picture = "M9035" position = MinisterOfSecurity category = leninist cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 9036 } name = "Antonio Sergo" picture = "M9036" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 9037 } name = "Jose A.P. Rebelo" picture = "M9037" position = ChiefOfStaff category = leninist cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 9038 } name = "Jose A.P. Rebelo" picture = "M9037" position = ChiefOfArmy category = left_wing_radical cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 9039 } name = "Bento Gonçalves" picture = "M9031" position = ChiefOfNavy category = leninist cabinet = replacement trait = 45 year = 1936 } minister = { id = { type = 9 id = 9040 } name = "Antonio Sergo" picture = "M9036" position = ChiefOfAir category = left_wing_radical cabinet = replacement trait = 51 year = 1936 } minister = { id = { type = 9 id = 9080 } name = "Francisco Craveiro Lopes" picture = "M9080" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 62 year = 1951 } minister = { id = { type = 9 id = 9081 } name = "Paulo Cunha" picture = "M9081" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 3 year = 1950 } HeadOfState = { type = 9 id = 9001 } HeadOfGovernment = { type = 9 id = 9002 } ForeignMinister = { type = 9 id = 9003 } ArmamentMinister = { type = 9 id = 9004 } MinisterOfSecurity = { type = 9 id = 9005 } MinisterOfIntelligence = { type = 9 id = 9006 } ChiefOfStaff = { type = 9 id = 9007 } ChiefOfArmy = { type = 9 id = 9008 } ChiefOfNavy = { type = 9 id = 9009 } ChiefOfAir = { type = 9 id = 9010 } tech_team = { id = { type = 10 id = 2800 } name = "Lisbon Dockyard" picture = "T2800" skill = 4 research_types = { naval_engineering technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2801 } name = "Oficinas Gerais de Material Aeronáutico" picture = "T2801" skill = 3 research_types = { mechanics aeronautics technical_efficiency aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2802 } name = "Arsenal do Alfeite" picture = "T2802" skill = 3 research_types = { naval_engineering management technical_efficiency naval_artillery } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2803 } name = "Caminhos de Ferro Portugueses" picture = "T2803" skill = 5 research_types = { mechanics management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2804 } name = "José Norton de Matos" picture = "T2804" skill = 2 research_types = { training small_unit_tactics centralized_execution infantry_focus } startyear = 1930 endyear = 1938 } tech_team = { id = { type = 10 id = 2805 } name = "Francisco Soares" picture = "T2805" skill = 4 research_types = { small_unit_tactics decentralized_execution combined_arms_focus mountain_training } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2806 } name = "Oficinas Gerais de Material de Engenharia" picture = "T2806" skill = 3 research_types = { mechanics technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2807 } name = "Fábrica Militar de Santa Clara" picture = "T2807" skill = 3 research_types = { artillery general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2808 } name = "Jaime Afreixo" picture = "T2808" skill = 3 research_types = { training small_taskforce_tactics seamanship rt_user_7 rt_user_16 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2809 } name = "Manuel Gouveia" picture = "T2809" skill = 3 research_types = { training piloting rt_user_1 rt_user_6 } startyear = 1930 endyear = 1970 } team_slots = { 2803 0 0 0 0 } manpower = 10.7314 free = { } oil = 1203.4595 supplies = 261.8638 rare_materials = 1264.2639 metal = 3110.2019 energy = 2737.2517 money = 156.0295 consumer = 0.2554 supply = 0.3208 production = 0.0130 reinforcement = 0 upgrading = 0.4109 escorts = 21 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 1.1000 tc_occupied_mod = 1.2000 attrition_mod = 1.1500 research_mod = 1.0500 upgrade = { infantry = { defaultorganisation = 26 morale = 52 } cavalry = { defaultorganisation = 26 morale = 52 } motorized = { defaultorganisation = 26 morale = 52 } mechanized = { defaultorganisation = 17 morale = 52 } light_armor = { defaultorganisation = 18.7000 morale = 52 } armor = { defaultorganisation = 17 morale = 52 } paratrooper = { defaultorganisation = 28.6000 morale = 52 } marine = { defaultorganisation = 28.6000 morale = 52 } bergsjaeger = { defaultorganisation = 28.6000 morale = 52 } garrison = { defaultorganisation = 26 morale = 52 } hq = { defaultorganisation = 17 morale = 52 } militia = { defaultorganisation = 26 morale = 52 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 26 morale = 52 } d_03 = { defaultorganisation = 28.6000 morale = 52 } d_04 = { defaultorganisation = 28.6000 morale = 52 } d_05 = { defaultorganisation = 28.6000 morale = 52 } d_06 = { defaultorganisation = 18.7000 morale = 52 } d_07 = { defaultorganisation = 31.2000 morale = 52 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 8 } rocket_artillery = { } sp_rct_artillery = { morale = 8 } anti_tank = { } tank_destroyer = { defaultorganisation = 1.2000 morale = 19 } light_armor_brigade = { morale = 19 } heavy_armor = { defaultorganisation = 0.9000 morale = 19 } super_heavy_armor = { defaultorganisation = 1.7000 morale = 19 } armored_car = { defaultorganisation = 1.7000 morale = 19 } anti_air = { } police = { } engineer = { defaultorganisation = 1.2000 morale = 8 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 8 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 3 2 1 } police = { 1 } infantry = { 2 1 } garrison = { 2 1 } militia = { 2 1 } destroyer = { 2 1 } submarine = { 1 } nuclear_submarine = { 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_09 = { 3 2 1 } } obsolete_models = { artillery = { 0 1 2 } police = { 0 } infantry = { 0 1 } garrison = { 0 1 } militia = { 0 1 } destroyer = { 0 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 } d_09 = { 0 1 } } allowed_divisions = { infantry = yes cavalry = yes garrison = yes hq = yes interceptor = yes tactical_bomber = yes naval_bomber = yes cas = yes light_cruiser = yes destroyer = yes submarine = yes nuclear_submarine = yes transport = yes d_01 = yes d_08 = yes d_09 = yes } allowed_brigades = { artillery = yes light_armor_brigade = yes armored_car = yes anti_air = yes police = yes engineer = yes escort = yes naval_improved_hull_s = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.8500 land_fort = 0.8500 flak = 0.9500 infrastructure = 0.9500 air_base = 0.8500 naval_base = 0.8500 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.1000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.8000 asw = 0.5000 naval_interdiction = 1.0600 shore_bombardment = 1.0300 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1.0600 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1.0300 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.4300 heavy_cruiser = 0.1300 battlecruiser = 0.1000 destroyer = 0.4400 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.4400 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.1600 heavy_cruiser = 0.0600 battlecruiser = 0.0500 destroyer = 0.1700 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.1700 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -87 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -60 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -46 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -60 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -83 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -70 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -81 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -90 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -56 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = yes support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = yes asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 200 trade = yes } relation = { tag = GER value = -3.7000 frustration = 3 trade = yes } relation = { tag = HOL value = -49.5000 } relation = { tag = POR value = 1.2000 } relation = { tag = ITA value = 54 } relation = { tag = SOV value = -86.9000 } relation = { tag = SWE value = -49 } relation = { tag = TUR value = 26.2000 } relation = { tag = JAP value = 25 } relation = { tag = CHI value = 25.5000 } relation = { tag = BEL value = -19.1000 } relation = { tag = DEN value = -48.8000 } relation = { tag = SCH value = -48.4000 } relation = { tag = CUB value = -48.6000 } relation = { tag = BUL value = 25.1000 } relation = { tag = HUN value = 25 } relation = { tag = ROM value = -46.4001 } relation = { tag = IRE value = 26.4000 } relation = { tag = FIN value = 51 } relation = { tag = PER value = 25.8000 trade = yes } relation = { tag = AFG value = 1.6000 } relation = { tag = BRA value = 73 } relation = { tag = ARG value = 26.2000 } relation = { tag = MEX value = -48.8000 } relation = { tag = COL value = -48.6000 } relation = { tag = VEN value = 26.2000 } relation = { tag = PRU value = 22.8000 } relation = { tag = ECU value = -48.4000 } relation = { tag = URU value = 26.6000 } relation = { tag = PAR value = -49.8000 } relation = { tag = BOL value = -49.2000 } relation = { tag = CHL value = -48.6000 } relation = { tag = NZL value = -49.6000 } relation = { tag = CAN value = -49.7000 } relation = { tag = AST value = -49.4000 } relation = { tag = VIC value = -49.8000 } relation = { tag = MAN value = 0.0000 } relation = { tag = USA value = -48.6000 } relation = { tag = CHC value = -149.5000 } relation = { tag = CRO value = -150 } relation = { tag = SLO value = 24 } relation = { tag = SIA value = 25.3000 } relation = { tag = SAU value = 26.2000 } relation = { tag = MON value = -48.9000 } relation = { tag = GUA value = 26 } relation = { tag = COS value = -48.6000 } relation = { tag = NIC value = -49.8000 } relation = { tag = DOM value = 26.6000 } relation = { tag = PHI value = -48.4000 } relation = { tag = BHU value = 26.6000 } relation = { tag = EGY value = 98 } relation = { tag = SAL value = 26.2000 } relation = { tag = HAI value = -48.8000 } relation = { tag = HON value = 26 } relation = { tag = IRQ value = -49.4000 } relation = { tag = LIB value = -48.4000 } relation = { tag = NEP value = 26.4000 } relation = { tag = OMN value = 26.2000 } relation = { tag = PAN value = -49 } relation = { tag = SER value = -150 } relation = { tag = SIK value = 25.5000 } relation = { tag = SAF value = 123 } relation = { tag = TAN value = -50.6000 } relation = { tag = TIB value = 26.6000 } relation = { tag = YEM value = 26.6000 } relation = { tag = BUR value = -49.3000 frustration = 3 } relation = { tag = MEN value = -50.1000 frustration = 3 } relation = { tag = U00 value = 25 } relation = { tag = U01 value = -14.9007 frustration = 2 trade = yes } relation = { tag = U02 value = -48.8000 } relation = { tag = U18 value = 0.2000 } relation = { tag = U19 value = -49.4000 } relation = { tag = REB value = -50 } } ownedprovinces = { 481 479 482 476 477 480 478 995 992 994 912 895 890 892 887 888 891 963 855 856 857 858 854 853 1617 1372 893 1513 } controlledprovinces = { 481 479 482 476 477 480 478 995 992 994 912 895 890 892 887 888 891 963 855 856 857 858 854 853 1617 1372 893 1513 } nationalprovinces = { 481 479 482 476 477 480 478 995 } claimedprovinces = { } techapps = { 4010 4020 4040 4290 4300 4310 4320 9010 9020 9030 2800 2550 2290 2300 2450 2460 2510 1010 1190 5010 5080 5090 5190 6100 6110 6120 8070 8130 8760 3010 3040 3070 3020 3050 3080 3030 3700 15080 3800 1020 5050 5310 2310 5060 6150 1310 1030 2320 5070 } inventions = { } blueprints = { 3370 3060 3090 3350 3390 } deactivate = { 1400 1460 1470 1480 1490 6010 6300 6400 6500 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 474680 } project = { type = 17 id = 6130 } tech_team = { type = 10 id = 2803 } progress = 100 progress = 100 progress = 100 progress = 100 progress = 44.1000 status = "ongoing" } leadertable = { } landunit = { id = { type = 19600 id = 1020 } name = "Regiao Militar no.1" location = 892 prevprov = 892 home = 892 mission = { type = anti_partisan_duty target = 892 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 45213 } name = "Costa Lopes sa Silva" tag = POR picture = "L45213" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 trait = logistics_wizard } division = { id = { type = 19600 id = 1021 } name = "Divisao no.1" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 56 56 72 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 19600 id = 1022 } name = "Regiao Militar no.2" location = 476 prevprov = 479 home = 476 mission = { type = anti_partisan_duty target = 476 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 45231 } name = "Marques" tag = POR picture = "L45231" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine } division = { id = { type = 19600 id = 1023 } name = "Divisao no.2" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 56 56 72 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 551593 } name = "2o Batalhão de Infantaria" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 56 56 72 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 19600 id = 1024 } name = "Regiao Militar no.3" location = 855 prevprov = 855 home = 855 mission = { type = anti_partisan_duty target = 855 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 45233 } name = "Martins da Costa Soares" tag = POR picture = "L45233" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } division = { id = { type = 19600 id = 1025 } name = "Divisao no.3" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 56 56 72 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 19600 id = 1026 } name = "Regiao Militar no.4" location = 476 prevprov = 477 home = 476 mission = { type = anti_partisan_duty target = 476 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 45200 } name = "Alves Rocadas" tag = POR picture = "L45200" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = fortress_buster trait = old_guard } division = { id = { type = 19600 id = 1027 } name = "Divisao no.4" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 56 56 72 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 19600 id = 1028 } name = " Exército Português" location = 995 prevprov = 995 home = 995 mission = { type = anti_partisan_duty target = 995 percentage = 1 night = yes startdate = { year = 1940 month = september day = 16 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 45201 } name = "Barcineio Pinto" tag = POR picture = "L45201" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } division = { id = { type = 19600 id = 1029 } name = "Exército Português GC" flag = 34864 mod = { 10 10 0 0 10 1 0 0 0 } all = { 100 100 37 37 72 0 0 3.8800 0 8 4 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 15 100 1 1 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 19600 id = 1000 } name = "Regiao Militar India" location = 1513 prevprov = 1513 home = 1513 mission = { type = anti_partisan_duty target = 1513 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 45217 } name = "de Lucena" tag = POR picture = "L45217" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = old_guard } division = { id = { type = 19600 id = 1001 } name = "Batalhão de 'India'" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 56 56 72 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 19600 id = 1002 } name = "Regiao Militar Mozambique" location = 855 prevprov = 855 home = 855 mission = { type = anti_partisan_duty target = 855 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 45210 } name = "Castro Abreu e Mota" tag = POR picture = "L45210" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } division = { id = { type = 19600 id = 1003 } name = "Batalhão de 'Mozambique'" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 56 56 72 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 19600 id = 1004 } name = "Regiao Militar Angola" location = 888 prevprov = 892 home = 888 mission = { type = anti_partisan_duty target = 888 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 45208 } name = "Carrilho" tag = POR picture = "L45208" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = logistics_wizard trait = old_guard } division = { id = { type = 19600 id = 1005 } name = "Batalhão de 'Angola'" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 56 56 72 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 19600 id = 1006 } name = "Regiao Militar Timor" location = 1617 prevprov = 1617 home = 1617 mission = { type = anti_partisan_duty target = 1617 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 45207 } name = "Carmona Fragosa" tag = POR picture = "L45207" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } division = { id = { type = 19600 id = 1007 } name = "Batalhão de 'Timor'" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 56 56 72 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } navalunit = { id = { type = 19600 id = 1050 } name = "Transporte de Navio de Portugal" location = 995 prevprov = 2288 home = 995 base = 995 morale = 0.0010 leader = { id = { type = 6 id = 45269 } name = "Américo Tomas" tag = POR picture = "L45269" category = admiral rank = 2 y = 1939 y = 1941 y = 1943 y = 1946 max_skill = 5 ry = 1990 skill = 3 } division = { id = { type = 19600 id = 1051 } name = "Ganda" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 4712 id = 258039 } name = "Nuno Tristão" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } } navalunit = { id = { type = 19600 id = 1052 } name = "Transporte de Navio de Colonias" location = 476 prevprov = 2283 home = 476 base = 476 morale = 0.0010 leader = { id = { type = 6 id = 45273 } name = "Deus Tomas" tag = POR picture = "L45273" category = admiral rank = 2 y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = spotter } division = { id = { type = 19600 id = 1053 } name = "Cassequel" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 19600 id = 1054 } name = "Tamega" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } } navalunit = { id = { type = 19600 id = 9307 } name = "Flotilha submarino" location = 476 home = 476 base = 476 morale = 0.0010 leader = { id = { type = 6 id = 45271 } name = "Canto e Castro" tag = POR picture = "L45271" category = admiral rank = 0 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = old_guard trait = superior_tactician } division = { id = { type = 19600 id = 9304 } name = "Delfim" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 19600 id = 9305 } name = "Espadarte" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 19600 id = 9306 } name = "Golfinho" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } } landunit = { id = { type = 4712 id = 3418 } name = "1o Corpo do Portugal" location = 476 prevprov = 476 home = 476 mission = { type = anti_partisan_duty target = 476 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 45216 } name = "Cunha Baptista" tag = POR picture = "L45216" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = offensive_doctrine trait = old_guard } division = { id = { type = 19600 id = 1030 } name = "Brigada de cavalaria no.1" flag = 34864 mod = { 1 1 1 0 1 2 0 0 0 } all = { 100 100 56 56 72 0 0 1.4200 0 11 14 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 18 19 100 3 16 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3420 } name = "2o Corpo do Portugal" location = 476 prevprov = 476 home = 476 mission = { type = anti_partisan_duty target = 476 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 45239 } name = "Norton Matos" tag = POR picture = "L45239" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 5 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } division = { id = { type = 19600 id = 1031 } name = "Brigada de cavalaria no.2" flag = 34864 mod = { 1 1 1 0 1 2 0 0 0 } all = { 100 100 56 56 72 0 0 1.4200 0 11 14 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 18 19 100 3 16 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 44864 } name = "Legiao Portuguesa" location = 477 prevprov = 476 home = 477 mission = { type = anti_partisan_duty target = 477 percentage = 1 night = yes startdate = { year = 1940 month = september day = 12 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 45211 } name = "Castro Bilstein Menezes" tag = POR picture = "L45211" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } division = { id = { type = 19600 id = 1099 } name = "Legiao Portuguesa" flag = 34864 mod = { 11 11 2 0 11 3 476 0 0 } all = { 100 100 56 56 72 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } airunit = { id = { type = 4712 id = 61828 } name = "I. Flotilla Avião do Portugal" location = 476 home = 476 base = 476 morale = 0.5000 leader = { id = { type = 6 id = 45283 } name = "Gouveia" tag = POR picture = "L45283" category = commander rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = old_guard } division = { id = { type = 4712 id = 61827 } name = "1o Agrupa de Caças" flag = 36912 mod = { 13 13 0 0 13 1 0 0 0 } all = { 100 100 30 30 150 0 0 0.9500 2.7500 300 12 15 0 -0.1000 -0.2000 1 0.6000 } air = { 2 2 4 0 0 0 0 0 250 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 19600 id = 1071 } name = "Brigada de Bombardeiro Tático" flag = 36912 mod = { 15 15 0 0 15 1 0 0 0 } all = { 100 100 30 30 125 0 0 2.8400 5.5000 180 6 4 0 -0.1000 -0.2000 1 0.6000 } air = { 3 0 3 2 12 1 5 0 400 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 19600 id = 1072 } name = "Brigada de Caça" flag = 36912 mod = { 12 12 0 0 12 1 0 0 0 } all = { 100 100 30 30 150 0 0 1.2200 2.7500 300 9 12 0 -0.1000 -0.2000 1 0.6000 } air = { 2 3 6 0 4 1 2 0 350 340282346638528860000000000000000000000.0000 0 } } } landunit = { id = { type = 4712 id = 202012 } name = "3o Corpo do Portugal" location = 477 prevprov = 476 home = 477 mission = { type = anti_partisan_duty target = 477 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 45267 } name = "Valente Carvalho" tag = POR picture = "L45267" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = logistics_wizard } division = { id = { type = 4712 id = 200444 } name = "1o Batalhão de Infantaria" flag = 34864 mod = { 0 0 1 0 0 2 0 0 0 } all = { 100 100 56 56 72 0 0.9961 0.6700 0 8 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 2 17 0 10 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 264520 } name = "IX Flotilha de Portugal" location = 476 home = 476 base = 476 morale = 0.5000 leader = { id = { type = 6 id = 45274 } name = "Marques Esparteiro" tag = POR picture = "L45274" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } division = { id = { type = 19600 id = 9312 } name = "Afonso du Albuquerque" flag = 41008 mod = { 49 25 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.2000 0.2500 20 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1400 1.2500 1 2 2 2 1 0 2800 0 } } } navalunit = { id = { type = 4712 id = 381670 } name = "I Flotilha de Portugal" location = 476 home = 476 base = 476 morale = 0.5000 leader = { id = { type = 6 id = 45278 } name = "Sarmento Saavedra" tag = POR picture = "L45278" category = admiral y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = superior_tactician } division = { id = { type = 19600 id = 9314 } name = "Goncalo Velho" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } } navalunit = { id = { type = 4712 id = 387643 } name = "IV Flotilha de Portugal" location = 476 home = 476 base = 476 morale = 0.5000 leader = { id = { type = 6 id = 45268 } name = "Afreixo" tag = POR picture = "L45268" category = admiral rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = old_guard trait = blockade_runner } division = { id = { type = 19600 id = 9319 } name = "Guadiana" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } division = { id = { type = 19600 id = 9313 } name = "Bartolomeu Diaz" flag = 41008 mod = { 49 25 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.2000 0.2500 20 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1400 1.2500 1 2 2 2 1 0 2800 0 } } } navalunit = { id = { type = 4712 id = 426003 } name = "XII Flotilha de Portugal" location = 476 home = 476 base = 476 morale = 0.5000 leader = { id = { type = 6 id = 45275 } name = "Meireles" tag = POR picture = "L45275" category = admiral y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 } division = { id = { type = 19600 id = 9316 } name = "Carvalho Araujo" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } } navalunit = { id = { type = 4712 id = 451629 } name = "VIII Flotilha de Portugal" location = 476 home = 476 base = 476 morale = 0.5000 division = { id = { type = 19600 id = 9317 } name = "Republica" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } } navalunit = { id = { type = 4712 id = 531517 } name = "XI Flotilha de Portugal" location = 476 home = 476 base = 476 morale = 0.5000 division = { id = { type = 19600 id = 9318 } name = "Pedro Nunes" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } } navalunit = { id = { type = 4712 id = 538331 } name = "III Flotilha de Portugal" location = 476 home = 476 base = 476 morale = 0.5000 division = { id = { type = 19600 id = 9315 } name = "Goncalves Zarco" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } } navalunit = { id = { type = 4712 id = 543074 } name = "XIII Flotilha de Portugal" location = 476 home = 476 base = 476 morale = 0.5000 division = { id = { type = 19600 id = 9303 } name = "Vouga" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 549422 } name = "VII Flotilha de Portugal" location = 476 home = 476 base = 476 morale = 0.5000 division = { id = { type = 19600 id = 9310 } name = "Lima" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 553359 } name = "V Flotilha de Portugal" location = 476 home = 476 base = 476 morale = 0.5000 division = { id = { type = 4712 id = 66970 } name = "Joao de Lisboa" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } } navalunit = { id = { type = 4712 id = 566121 } name = "VI Flotilha de Portugal" location = 476 home = 476 base = 476 morale = 0.5000 division = { id = { type = 19600 id = 9311 } name = "Douro" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 572490 } name = "X Flotilha de Portugal" location = 476 home = 476 base = 476 morale = 0.5000 division = { id = { type = 19600 id = 9309 } name = "Dão" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 582797 } name = "XIV Flotilha de Portugal" location = 476 home = 476 base = 476 morale = 0.5000 division = { id = { type = 19600 id = 9308 } name = "Tejo" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } } convoy = { id = { type = 4712 id = 1549 } transports = 29 rare_materials = no energy = no metal = no supplies = yes path = { 476 2283 2281 2280 2265 2264 2258 2260 2251 2247 2245 2243 892 } } convoy = { id = { type = 4712 id = 1550 } transports = 35 rare_materials = no energy = no metal = no supplies = yes path = { 476 2283 2278 2279 2277 2264 2258 2260 2248 2240 2239 2241 2236 2233 2224 855 } } convoy = { id = { type = 4712 id = 1551 } transports = 45 rare_materials = no energy = no metal = no supplies = yes path = { 476 2283 2278 2279 2277 2264 2258 2260 2248 2240 2238 2235 2230 2616 2619 2612 2611 2573 2565 2542 1617 } } convoy = { id = { type = 4712 id = 1552 } transports = 43 rare_materials = no energy = no metal = no supplies = yes path = { 477 2283 2278 2430 2195 2194 2193 2181 2738 2740 2176 2453 2197 2198 2200 2210 2207 2215 2216 1513 } } convoy = { id = { type = 4712 id = 1553 } transports = 10 path = { 992 2261 2266 2265 2280 2281 2283 476 } } convoy = { id = { type = 4712 id = 1554 } transports = 8 path = { 892 2243 2244 2250 2251 2260 2259 2264 2277 2279 2278 2283 476 } } convoy = { id = { type = 4712 id = 1555 } path = { 963 2258 2264 2277 2279 2278 2283 476 } } convoy = { id = { type = 4712 id = 1556 } path = { 855 2224 2233 2236 2241 2239 2247 2251 2260 2259 2264 2277 2279 2278 2283 476 } } convoy = { id = { type = 4712 id = 122261 } transports = 15 path = { 893 2243 2244 2250 2251 2260 2259 2264 2277 2279 2278 2283 476 } } convoy = { id = { type = 4712 id = 553889 } transports = 15 rare_materials = no energy = no metal = no supplies = yes path = { 477 2283 2282 2287 2288 995 } } division_development = { id = { type = 4712 id = 4184 } progress = 0.4317 location = 476 cost = 3.5190 date = { year = 1941 month = march day = 24 hour = 0 } manpower = 17 halted = yes size = 3 done = 2 days = 333 days_for_first = 117 gearing_bonus = 0.1000 type = infantry model = 2 } division_development = { id = { type = 4712 id = 231780 } name = "Diogo Gomes" progress = 1.5386 location = 476 cost = 0.2890 date = { year = 1943 month = april day = 4 hour = 0 } manpower = 0.1700 total_progress = 0.3873 size = 1 days = 612 days_for_first = 612 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 233098 } name = "Diogo Cão" progress = 1 location = 476 cost = 0.2890 date = { year = 1942 month = january day = 24 hour = 0 } manpower = 0.1700 total_progress = 0.3378 size = 1 days = 612 days_for_first = 612 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 234191 } name = "2o Agrupa de Caças" progress = 0.2175 location = 476 cost = 3.4290 date = { year = 1941 month = february day = 4 hour = 0 } manpower = 0.1800 total_progress = 0.7253 size = 1 days = 202 days_for_first = 202 type = interceptor } convoy_development = { id = { type = 4712 id = 285171 } progress = 0.1100 cost = 1.8800 date = { year = 1941 month = july day = 28 hour = 0 } manpower = 0.0450 total_progress = 0.0355 size = 2 days = 234 days_for_first = 120 type = transports } convoy_development = { id = { type = 4712 id = 285172 } cost = 1.8800 date = { year = 1941 month = august day = 2 hour = 0 } manpower = 0.0450 size = 2 days = 234 days_for_first = 120 type = transports } convoy_development = { id = { type = 4712 id = 333241 } cost = 1.8800 date = { year = 1941 month = august day = 2 hour = 0 } manpower = 0.0450 size = 2 days = 234 days_for_first = 120 type = transports } SpyInfo = { country = "POR" NumberOfSpies = 10 } SpyInfo = { country = "U01" date = { year = 1940 month = december day = 17 hour = 1 } } } country = { tag = ITA ai = { switch = no flags = { activation_airborne = 0 activation_armor = 1 activation_bb_upgrade = 1 activation_bc_upgrade = 1 activation_cavalry = 1 activation_infantry = 1 activation_light_infantry = 1 activation_marine = 1 activation_mechanized = 0 activation_militia = 0 activation_motorized = 1 activation_mountain = 1 ai_hq_gift = 0 AI_sub_nerf = 1 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_low_mp = 0 Info_CC_LL = 1 Info_Greece = 0 ITA_atwar_ENG_FRA = 1 ITAAirAIGround = 1 ITAAirAINaval = 0 ITABuildLand = 1 ITABuildStandard = 0 ITADefendItaly = 1 ITAInvadeGreece = 0 ITAInvadeRussia = 0 ITANavalAllMed = 0 ITANavalEastMed = 0 ITANavalEthiopia = 0 ITANavalGreece = 0 ITANavalStandard = 1 ITANavalWestMed = 0 minor_diplo_allies = 0 minor_diplo_axis = 0 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 navysize_100 = 0 navysize_125 = 0 navysize_150 = 0 navysize_175 = 0 navysize_200 = 0 navysize_225 = 0 navysize_25 = 0 navysize_250 = 0 navysize_275 = 0 navysize_300 = 1 navysize_50 = 0 navysize_75 = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 TRP_info_IC_Barbarossa = 0 } max_front_ratio = 1.2000 max_front_ratios = { ENG = 0.9500 } max_garrison_prop = 0.7500 min_garrison_prop = 0.6500 evac_islands = no use_offensive_supply = yes neutrality = 40 war = 0 ferocity = no reinforcement = 0.2500 upgrading = 0.1500 desperation = 1 spyprefs = { percentage_on_spies = 0.9000 percentage_foreign_mission = 0.8000 spyprefsdata = { NumberOfSpies = 12 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = ITA } spyprefsdata = { country_priorities = 8 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 4 coup = 1 sabotage_industry = 5 found_partisans = 1 disrupt_techteam = 5 country = ENG } spyprefsdata = { country_priorities = 8 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 4 coup = 1 sabotage_industry = 5 disrupt_techteam = 5 country = FRA } spyprefsdata = { country_priorities = 5 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 4 coup = 1 sabotage_industry = 5 found_partisans = 1 massmedia = 1 disrupt_techteam = 4 country = SOV } spyprefsdata = { country_priorities = 4 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 4 coup = 1 sabotage_industry = 5 disrupt_techteam = 5 country = USA } spyprefsdata = { country_priorities = 4 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 4 coup = 1 sabotage_industry = 5 found_partisans = 1 disrupt_techteam = 5 country = SPR } } strat_redeploy_threshold = 10 max_redeploying = 0.0500 max_fuel_offensive = 100 combat = { GRE = 100 YUG = 20 ENG = 50 } resistance = { ENG = 1 FRA = 1 SOV = 4 } protect = { ROM = 80 BUL = 80 HUN = 80 SWE = 80 SCH = 80 AUS = 80 POL = 80 SLO = 80 NOR = 80 GER = 80 TUR = 80 } befriend = { ROM = 50 SLO = 50 BUL = 40 HUN = 80 U01 = 50 YUG = 50 GER = 80 SWE = 10 FIN = 20 JAP = 20 POR = 10 TUR = 30 } demand_claims = { YUG } liberate = { U18 } exp_force_ratio = 0.1500 exp_force_ratios = { } no_exp_forces_to = { GER ROM HUN BUL FIN VIC JAP SIA MAN } admiral = { target = { } core = { } base = { 400 396 430 422 434 421 406 350 362 377 379 382 750 765 761 815 836 } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "US Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Black Sea" "Aegean Sea" "Egyptian Coast" "North Atlantic" "Western Approaches" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "Pernambuco Plain" "Ascension Fracture Zone" "Argentine Plain" "Angola Plain" "West Gulf of Mexico" "East Gulf of Mexico" "Florida Strait" "Yucatan Strait" "Windward Islands" "Central Carribean" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Brazil" "Coast of Argentina" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" "West Coast of Central America" } min_org = 100 min_dmg = 80 return_org = 60 return_dmg = 70 min_core_attack_fleets = 0 num_attack_fleets = 12 } trade = { favored = { ROM = 150 GER = 100 HUN = 100 YUG = 100 U01 = 80 BUL = 100 U18 = 100 } cancel_deal_threshold = 2 } tech_sharing = { embargo = { ENG FRA AST CAN NZL } favored = { ROM = 120 SLO = 80 BUL = 100 HUN = 100 U01 = 120 YUG = 50 GER = 150 SWE = 50 FIN = 120 JAP = 150 TUR = 100 U18 = 100 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 1110 = 100 1120 = 100 1130 = 100 1140 = 100 4190 = 100 4200 = 100 4210 = 100 1230 = 100 1240 = 100 1250 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 0.1000 max_distance = 65 max_staging_distance = 35 pocket = 20 island = 18.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = priority staging_province = { 523 } target = { 359 = 400 434 = 400 429 = 400 388 = 300 382 = 5000 343 = 3500 350 = 3500 372 = 2500 752 = 220 765 = 220 761 = 220 750 = 220 771 = 220 } } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1.5000 groundattacklosstolerance = 2.5000 groundattackdesirability = 3 interdictionlosstolerance = 2 inderdictiondesirability = 50 logisticalstrikelosstolerance = 2.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 1 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 1.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 2 navalstrikedesirability = 15 portstriketolerance = 1.5000 portstrikedesirability = 15 convoyraidtolerance = 1 convoyraiddesirability = 15 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.3000 rangeweight = 1 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Air Sup. and Ground" desiredratio = 0.1000 rangeweight = 1 airkillpowerweight = 2000 hardkillpowerweight = 500 softkillpowerweight = 500 navalkillpowerweight = 500 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes interdiction = yes ground_attack = yes convoy_air_raiding = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1500 rangeweight = 1 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.2000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = no key_point_prio_mult = 0 revolt_risk_mult = 0.1000 beach = 10 reserves = 10 capital = 20 human_border = 0 war_target = 0 opposing_alliance = 0 claim_threat = 0 unstable_border = 0 war_zone_odds = 1 home_multiplier = 1.5000 overseas_multiplier = 0.1000 home_peace_cap = 40 country_priorities = { VIC = -1 SCH = -1 ENG = 40 FRA = 20 USA = 40 AUS = -1 GER = -1 YUG = 50 SOV = 80 GRE = 100 } province_priorities = { 400 = 10 396 = 10 425 = 10 434 = 30 379 = 30 381 = 30 350 = 10 343 = 10 359 = 10 752 = 10 750 = 10 761 = 10 765 = 10 } area_multiplier = { 434 = 2 379 = 1 381 = 1 752 = 1 750 = 1 761 = 1 765 = 1 } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 720 max_batch_war = 360 max_batch_home_front = 360 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 5 mechanized = 0 light_armor = 0 armor = 6 paratrooper = 0 marine = 0 bergsjaeger = 9 garrison = 10 hq = 5 militia = 0 multi_role = 5 interceptor = 5 strategic_bomber = 0 tactical_bomber = 4 naval_bomber = 6 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 0 heavy_cruiser = 0 battlecruiser = 0 destroyer = 4 carrier = 0 escort_carrier = 0 submarine = 0 nuclear_submarine = 0 transport = 4 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 25 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 2 artillery = 30 sp_artillery = 0 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 15 tank_destroyer = 5 light_armor_brigade = 5 heavy_armor = 0 super_heavy_armor = 0 armored_car = 5 anti_air = 5 police = 5 engineer = 10 cag = 100 escort = 100 naval_asw = 9 naval_anti_air_s = 9 naval_radar_s = 9 naval_fire_controll_s = 9 naval_improved_hull_s = 9 naval_torpedoes_s = 12 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 6 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 5 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0200 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = reactive distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { 382 = 5 377 = 3 } } construction = { max_factor = 0 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 5 AA_provs = { 419 421 415 410 411 404 406 407 398 396 422 } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 3 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = no force_ic_until = 1937 ic_end_year = 1938 IC_provs = { } } technology = { endgoal = { 1670 1300 11600 11690 11670 11570 2860 11080 11440 11300 11390 15230 15240 15150 3740 15260 3960 3950 42009 4470 4480 5100 5180 5140 5150 13010 13050 13080 5340 5640 5400 6440 6480 6490 81000 8120 8420 8170 8480 8900 8230 8540 81050 8290 8600 9770 9370 9110 9190 12000 } preference = { 1310 1320 1330 1620 1630 1670 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 1110 1120 1130 1140 10040 10050 11660 11670 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2290 2300 2310 2320 2330 2340 2350 2360 11290 11300 4010 4020 4050 4060 4090 4100 4140 4150 4190 42009 4230 4270 5080 5090 5100 5050 5060 5070 5110 5120 5130 5180 5010 5020 5030 5040 13000 13010 13070 13080 5310 5320 5330 5340 5410 6400 6410 6440 11160 6430 6450 6460 6480 6490 9010 9020 9030 12000 } ignore = { 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2260 2270 2280 11050 11060 11330 11340 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5170 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7570 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9400 9410 9420 9430 9440 9450 9460 9470 9600 9610 9620 9630 9640 9650 9660 9670 } armor = 3 infantry = 5 industry = 4 aircraft = 3 naval = 2 land_doctrines = 5 secret_weapons = 0 air_doctrines = 2 naval_doctrines = 2 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 419 policy = { date = { year = 1941 month = january day = 7 hour = 1 } democratic = 1 political_left = 2 freedom = 3 free_market = 3 professional_army = 6 defense_lobby = 9 interventionism = 10 } belligerence = 2.2042 dissent = 0.0000 war = { year = 1940 month = december day = 8 hour = 18 } lastpeace = { year = 1940 month = july day = 2 hour = 4 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8000 convoy_def_eff = 0.8000 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.2000 money_modifier = 1 supply_modifier = 1.2000 minisub_bonus = 1 AA_efficiency = 0.7000 dig_in_max = 20 dig_in_daily = 1 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 75 enemy_intelligence = 35 army_detection = 55 enemy_army_detection = 65 land_surprise = 1.3000 naval_surprise = 1.3000 air_surprise = 1.3000 hq_supply_eff = 0.0300 sce_frequency = 1.6000 counterattack = 0.0850 assault = 0.1350 encirclement = 0.0600 ambush = 0.0600 delay = 0.0850 tactical_withdrawal = 0.1100 breakthrough = 0.0350 leader = { id = { type = 6 id = 6031 } name = "Ademollo" picture = "L6031" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1947 skill = 1 trait = old_guard } leader = { id = { type = 6 id = 6001 } name = "Albert" picture = "L6001" category = general y = 1943 y = 1947 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 6008 } name = "Arena" picture = "L6008" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 6016 } name = "Azzi" picture = "L6016" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 6011 } name = "Babini" picture = "L6011" category = general y = 1939 y = 1947 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 6026 } name = "Baudino" picture = "L6026" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = winter_specialist trait = commando } leader = { id = { type = 6 id = 6005 } name = "Bellomo" picture = "L6005" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 6028 } name = "Bignami" picture = "L6028" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 6159 } name = "Buoncompagni" picture = "L6159" category = general y = 1942 y = 1949 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 6377 } name = "Cadorna" picture = "L6377" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 6033 } name = "Calvi di Bergolo" picture = "L6033" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 6038 } name = "Caruso" picture = "L6038" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6039 } name = "Cassino" picture = "L6039" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6040 } name = "Castellano" picture = "L6040" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 6184 } name = "Conticelli" picture = "L6184" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 } leader = { id = { type = 6 id = 6370 } name = "Crivaro" picture = "L6370" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 6053 } name = "Dapino" picture = "L6053" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = winter_specialist } leader = { id = { type = 6 id = 6372 } name = "de Blasio" picture = "L6372" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 6406 } name = "de Simone" picture = "L6406" category = general y = 1937 y = 1945 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 6065 } name = "Esposito" picture = "L6065" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = winter_specialist trait = commando } leader = { id = { type = 6 id = 6413 } name = "Farina" picture = "L6413" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 6045 } name = "Fenulli" picture = "L6045" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 6125 } name = "Filippi" picture = "L6125" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = winter_specialist trait = fortress_buster trait = commando } leader = { id = { type = 6 id = 6408 } name = "Fongoli" picture = "L6408" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6046 } name = "Francisci" picture = "L6046" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6164 } name = "Galbiati" picture = "L6164" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6047 } name = "Gallina" picture = "L6047" category = general rank = 2 y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 4 ry = 1943 skill = 1 trait = old_guard } leader = { id = { type = 6 id = 6075 } name = "Gambelli" picture = "L6075" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1943 skill = 1 trait = old_guard } leader = { id = { type = 6 id = 6076 } name = "Gandin" picture = "L6076" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = winter_specialist } leader = { id = { type = 6 id = 6165 } name = "Gandini" picture = "L6165" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6079 } name = "Gherzi" picture = "L6079" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6381 } name = "Gilardi" picture = "L6381" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6089 } name = "Giorgetti" picture = "L6089" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6382 } name = "Giovanelli" picture = "L6382" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6083 } name = "Hazon" picture = "L6083" category = general y = 1930 y = 1943 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6166 } name = "Infante" picture = "L6166" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6384 } name = "Liuzzi" picture = "L6384" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 1 trait = logistics_wizard trait = panzer_leader } leader = { id = { type = 6 id = 6056 } name = "Lombardi" picture = "L6056" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = winter_specialist trait = commando } leader = { id = { type = 6 id = 6092 } name = "Lorenzelli" picture = "L6092" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6058 } name = "Lupis" picture = "L6058" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6062 } name = "Maccario" picture = "L6062" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = winter_specialist trait = commando } leader = { id = { type = 6 id = 6094 } name = "Magli" picture = "L6094" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 6096 } name = "Mancinelli" picture = "L6096" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 6168 } name = "Mannerini" picture = "L6168" category = general y = 1941 y = 1949 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = trickster } leader = { id = { type = 6 id = 6409 } name = "Maraventano" picture = "L6409" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6063 } name = "Marchesi" picture = "L6063" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6100 } name = "Martinat" picture = "L6100" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = winter_specialist trait = commando } leader = { id = { type = 6 id = 6101 } name = "Masina" picture = "L6101" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6097 } name = "Mentasti" picture = "L6097" category = general y = 1930 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6066 } name = "Micheletti" picture = "L6066" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = winter_specialist trait = commando } leader = { id = { type = 6 id = 6403 } name = "Miglio" picture = "L6403" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 6182 } name = "Mischi" picture = "L6182" category = general y = 1930 y = 1942 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6104 } name = "Molinero" picture = "L6104" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6170 } name = "Montagna" picture = "L6170" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 6106 } name = "Montemurro" picture = "L6106" category = general y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1946 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 6130 } name = "Moro" picture = "L6130" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 trait = winter_specialist trait = fortress_buster trait = commando } leader = { id = { type = 6 id = 6388 } name = "Nicchiarelli" picture = "L6388" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6110 } name = "Nicolini" picture = "L6110" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 6044 } name = "Nuvoloni" picture = "L6044" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = winter_specialist } leader = { id = { type = 6 id = 6389 } name = "Olmi" picture = "L6389" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6173 } name = "Parini" picture = "L6173" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 6390 } name = "Pascolini" picture = "L6390" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6391 } name = "Passerone" picture = "L6391" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 6072 } name = "Perotti" picture = "L6072" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 6115 } name = "Pescatori" picture = "L6115" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6374 } name = "Pesenti" picture = "L6374" category = general rank = 2 y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 4 ry = 1941 skill = 1 trait = winter_specialist } leader = { id = { type = 6 id = 6116 } name = "Princivalle" picture = "L6116" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6366 } name = "Pieche" picture = "L6366" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6185 } name = "Piroli" picture = "L6185" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 6119 } name = "Pittagula" picture = "L6119" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6375 } name = "Pivano" picture = "L6375" category = general y = 1938 y = 1945 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6120 } name = "Porcinari" picture = "L6120" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1946 skill = 1 } leader = { id = { type = 6 id = 6392 } name = "Presti" picture = "L6392" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 6149 } name = "Primieri" picture = "L6149" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 6086 } name = "Puntoni" picture = "L6086" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = winter_specialist } leader = { id = { type = 6 id = 6393 } name = "Quarra Sito" picture = "L6393" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 6121 } name = "Rastrelli" picture = "L6121" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 } leader = { id = { type = 6 id = 6175 } name = "Re" picture = "L6175" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6087 } name = "Rea" picture = "L6087" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 6410 } name = "Rean" picture = "L6410" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = winter_specialist } leader = { id = { type = 6 id = 6123 } name = "Ricagno" picture = "L6123" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = winter_specialist trait = commando } leader = { id = { type = 6 id = 6361 } name = "Riccardi P." picture = "L6361" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6411 } name = "Rizzo" picture = "L6411" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6363 } name = "Romegialli" picture = "L6363" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 6395 } name = "Romero" picture = "L6395" category = general y = 1930 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6128 } name = "Rossi Aldo" picture = "L6128" category = general y = 1944 y = 1949 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 6136 } name = "Rossi Angelo" picture = "L6136" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6090 } name = "Rossi C." picture = "L6090" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6091 } name = "Santovito" picture = "L6091" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = winter_specialist trait = commando } leader = { id = { type = 6 id = 6397 } name = "Scala" picture = "L6397" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6190 } name = "Scandolara" picture = "L6190" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6131 } name = "Scattini" picture = "L6131" category = general y = 1942 y = 1946 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 6176 } name = "Scorza" picture = "L6176" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 6132 } name = "Scotti" picture = "L6132" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6398 } name = "Simoni" picture = "L6398" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6085 } name = "Soleti" picture = "L6085" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6199 } name = "Solinas" picture = "L6199" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 6105 } name = "Spatocco" picture = "L6105" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = winter_specialist } leader = { id = { type = 6 id = 6360 } name = "Steiner" picture = "L6360" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = offensive_doctrine trait = engineer } leader = { id = { type = 6 id = 6407 } name = "Tanucci Nannini" picture = "L6407" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 6127 } name = "Tessitore" picture = "L6127" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1943 skill = 1 trait = old_guard } leader = { id = { type = 6 id = 6109 } name = "Testi" picture = "L6109" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = winter_specialist trait = commando } leader = { id = { type = 6 id = 6139 } name = "Tricoli" picture = "L6139" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 6364 } name = "Trionfi" picture = "L6364" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6141 } name = "Utili" picture = "L6141" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 6402 } name = "Vaccaro" picture = "L6402" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 } leader = { id = { type = 6 id = 6161 } name = "Villa Santa" picture = "L6161" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6147 } name = "Vivalda" picture = "L6147" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = winter_specialist trait = commando } leader = { id = { type = 6 id = 6167 } name = "Volante" picture = "L6167" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6148 } name = "Volpini" picture = "L6148" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6114 } name = "Zannini" picture = "L6114" category = general y = 1938 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6180 } name = "Zauli" picture = "L6180" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 } leader = { id = { type = 6 id = 6202 } name = "Avegno" picture = "L6202" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 } leader = { id = { type = 6 id = 6285 } name = "Bernardini" picture = "L6285" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 6286 } name = "Borghese" picture = "L6286" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 6296 } name = "Caraciotti" picture = "L6296" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6210 } name = "Castrogiovanni" picture = "L6210" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6223 } name = "Catalano Gonzaga di Cirella" picture = "L6223" category = admiral y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 6273 } name = "Cigala Fulgosi" picture = "L6273" category = admiral y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1946 ry = 1990 skill = 2 trait = blockade_runner } leader = { id = { type = 6 id = 6213 } name = "Cocchia" picture = "L6213" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = blockade_runner } leader = { id = { type = 6 id = 6216 } name = "Degli Uberti" picture = "L6216" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6271 } name = "del Cima" picture = "L6271" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 6219 } name = "Fecia di Cossato" picture = "L6219" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 6224 } name = "Forza" picture = "L6224" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 6226 } name = "Fraternale" picture = "L6226" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 6227 } name = "Galati" picture = "L6227" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = blockade_runner } leader = { id = { type = 6 id = 6229 } name = "Gasparri" picture = "L6229" category = admiral y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = blockade_runner } leader = { id = { type = 6 id = 6272 } name = "Giovannini" picture = "L6272" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 6230 } name = "Grossi" picture = "L6230" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 6236 } name = "Iannucci" picture = "L6236" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6239 } name = "Longanesi Cattani" picture = "L6239" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 6242 } name = "Mariano" picture = "L6242" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6243 } name = "Martinengo" picture = "L6243" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 6244 } name = "Mascherpa" picture = "L6244" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6246 } name = "Maugeri" picture = "L6246" category = admiral y = 1941 y = 1945 y = 1947 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 6248 } name = "Mimbelli" picture = "L6248" category = admiral y = 1948 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1948 ry = 1990 skill = 3 trait = blockade_runner trait = spotter } leader = { id = { type = 6 id = 6290 } name = "Pecori Giraldi" picture = "L6290" category = admiral y = 1945 y = 1948 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 6256 } name = "Pelosi" picture = "L6256" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 6252 } name = "Polacchini" picture = "L6252" category = admiral y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 6292 } name = "Spagone" picture = "L6292" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 6262 } name = "Varoli Piazza" picture = "L6262" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6301 } name = "Bacchiani" picture = "L6301" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1949 skill = 1 } leader = { id = { type = 6 id = 6303 } name = "Baistrocchi" picture = "L6303" category = commander y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6304 } name = "Barba" picture = "L6304" category = commander y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = tank_buster } leader = { id = { type = 6 id = 6350 } name = "Bernasconi" picture = "L6350" category = commander rank = 2 y = 1930 y = 1930 y = 1942 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6308 } name = "Biffi" picture = "L6308" category = commander y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6305 } name = "Biseo" picture = "L6305" category = commander y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 6307 } name = "Bonomi" picture = "L6307" category = commander y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = fleet_destroyer } leader = { id = { type = 6 id = 6309 } name = "Boschi" picture = "L6309" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6311 } name = "Cagna" picture = "L6311" category = commander y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = fleet_destroyer } leader = { id = { type = 6 id = 6313 } name = "Cappa" picture = "L6313" category = commander y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6316 } name = "Cassiani Ingoni" picture = "L6316" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = spotter trait = tank_buster } leader = { id = { type = 6 id = 6328 } name = "Cassinelli" picture = "L6328" category = commander y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 6312 } name = "Castaldi" picture = "L6312" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6314 } name = "Cerrutti" picture = "L6314" category = commander y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1946 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 6351 } name = "Collalti" picture = "L6351" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6352 } name = "Coppi" picture = "L6352" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = tank_buster } leader = { id = { type = 6 id = 6353 } name = "d'Aurelio" picture = "L6353" category = commander y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 6315 } name = "da Barberino" picture = "L6315" category = commander y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 6354 } name = "Del Lupo" picture = "L6354" category = commander y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = tank_buster } leader = { id = { type = 6 id = 6355 } name = "Drago" picture = "L6355" category = commander y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = tank_buster } leader = { id = { type = 6 id = 6356 } name = "Faronato" picture = "L6356" category = commander rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6357 } name = "Ferroni" picture = "L6357" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6358 } name = "Fiori" picture = "L6358" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6318 } name = "Francois" picture = "L6318" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 6319 } name = "Gaeta" picture = "L6319" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6320 } name = "Giovine" picture = "L6320" category = commander rank = 2 y = 1930 y = 1939 y = 1942 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6321 } name = "Grandinetti" picture = "L6321" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 6349 } name = "Ilari" picture = "L6349" category = commander rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 6359 } name = "Laghi" picture = "L6359" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6344 } name = "Liotta" picture = "L6344" category = commander rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 5 ry = 1948 skill = 2 } leader = { id = { type = 6 id = 6322 } name = "Lippi" picture = "L6322" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 trait = fleet_destroyer } leader = { id = { type = 6 id = 6450 } name = "Lodi" picture = "L6450" category = commander rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6346 } name = "Longo" picture = "L6346" category = commander y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = fleet_destroyer } leader = { id = { type = 6 id = 6323 } name = "Lordi" picture = "L6323" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6452 } name = "Maceratini" picture = "L6452" category = commander y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6453 } name = "Marchesi" picture = "L6453" category = commander rank = 2 y = 1930 y = 1938 y = 1941 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 6325 } name = "Marini G." picture = "L6325" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 6326 } name = "Mattei" picture = "L6326" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 6456 } name = "Mazzucco" picture = "L6456" category = commander rank = 1 y = 1930 y = 1930 y = 1937 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 6457 } name = "Monti" picture = "L6457" category = commander y = 1938 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = fleet_destroyer } leader = { id = { type = 6 id = 6329 } name = "Napoli" picture = "L6329" category = commander y = 1947 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1947 ry = 1990 skill = 2 trait = tank_buster trait = fleet_destroyer } leader = { id = { type = 6 id = 6458 } name = "Oppizzi" picture = "L6458" category = commander rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6330 } name = "Pezzi E." picture = "L6330" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = spotter trait = tank_buster } leader = { id = { type = 6 id = 6459 } name = "Pezzi M." picture = "L6459" category = commander y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6460 } name = "Piccini" picture = "L6460" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 6461 } name = "Pinna Parpaglia" picture = "L6461" category = commander rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 6462 } name = "Poppi" picture = "L6462" category = commander y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6332 } name = "Porro" picture = "L6332" category = commander rank = 1 y = 1930 y = 1930 y = 1940 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 6334 } name = "Questa" picture = "L6334" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 6335 } name = "Raffaelli" picture = "L6335" category = commander y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 6463 } name = "Rampelli" picture = "L6463" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 trait = tank_buster } leader = { id = { type = 6 id = 6347 } name = "Ranza" picture = "L6347" category = commander rank = 2 y = 1930 y = 1939 y = 1941 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 6336 } name = "Remondino" picture = "L6336" category = commander y = 1947 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1947 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 6464 } name = "Rigolone" picture = "L6464" category = commander y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6465 } name = "Sabatini" picture = "L6465" category = commander rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6466 } name = "Sala" picture = "L6466" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6337 } name = "Sandalli" picture = "L6337" category = commander y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 6467 } name = "Santoro" picture = "L6467" category = commander rank = 2 y = 1930 y = 1938 y = 1945 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6339 } name = "Silvestri" picture = "L6339" category = commander y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6468 } name = "Sozzani" picture = "L6468" category = commander y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6340 } name = "Spadaccino" picture = "L6340" category = commander y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6469 } name = "Tedeschini Lalli" picture = "L6469" category = commander rank = 1 y = 1930 y = 1930 y = 1940 y = 1990 max_skill = 5 ry = 1948 skill = 2 } leader = { id = { type = 6 id = 6341 } name = "Tessari" picture = "L6341" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 6342 } name = "Urbani" picture = "L6342" category = commander rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 6470 } name = "Velardi" picture = "L6470" category = commander rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 6471 } name = "Vespignani" picture = "L6471" category = commander rank = 2 y = 1939 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = tank_buster } leader = { id = { type = 6 id = 6343 } name = "Vosilla" picture = "L6343" category = commander y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1946 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 6474 } name = "Testa" picture = "L6474" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1943 skill = 1 trait = winter_specialist } leader = { id = { type = 6 id = 6324 } name = "Magliocco" picture = "L6324" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 6306 } name = "Bonolla" picture = "L6306" category = commander rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 6455 } name = "Matricardi" picture = "L6455" category = commander rank = 2 y = 1930 y = 1940 y = 1943 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = carpet_bomber } leader = { id = { type = 6 id = 6295 } name = "Po" picture = "L6295" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1943 skill = 1 trait = old_guard } leader = { id = { type = 6 id = 6454 } name = "Marini F." picture = "L6454" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 6006 } name = "Antonelli" picture = "L6006" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 6333 } name = "Pricolo" picture = "L6333" category = commander rank = 0 y = 1930 y = 1930 y = 1938 y = 1939 max_skill = 6 ry = 1990 skill = 3 experience = 41.1116 } leader = { id = { type = 6 id = 6203 } name = "Balsamo" picture = "L6203" category = admiral rank = 2 y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6288 } name = "Marenco di Moriondo" picture = "L6288" category = admiral rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6237 } name = "Lais" picture = "L6237" category = admiral rank = 1 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6267 } name = "Toscano S." picture = "L6267" category = admiral y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 6283 } name = "Paladini" picture = "L6283" category = admiral rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6289 } name = "Matteucci" picture = "L6289" category = admiral rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6245 } name = "Mastrangelo" picture = "L6245" category = admiral y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 6204 } name = "Baroni" picture = "L6204" category = admiral rank = 2 y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6214 } name = "Corsi" picture = "L6214" category = admiral y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 6228 } name = "Galletti" picture = "L6228" category = admiral y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 6250 } name = "Moccagatta" picture = "L6250" category = admiral y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 6284 } name = "Pavesi" picture = "L6284" category = admiral rank = 2 y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6257 } name = "Pugliese S." picture = "L6257" category = admiral y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 6266 } name = "Toscano A." picture = "L6266" category = admiral rank = 2 y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6258 } name = "Pugliese U." picture = "L6258" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 6412 } name = "Diamanti" picture = "L6412" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 6327 } name = "Mecozzi" picture = "L6327" category = commander y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 6107 } name = "Amoroso" picture = "L6107" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 6017 } name = "Bonacorsi" picture = "L6017" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 } leader = { id = { type = 6 id = 6015 } name = "Balbo" picture = "L6015" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 7 ry = 1990 skill = 3 experience = 42.7193 trait = logistics_wizard } leader = { id = { type = 6 id = 6135 } name = "Fontana" picture = "L6135" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1943 skill = 1 trait = winter_specialist trait = fortress_buster trait = old_guard } leader = { id = { type = 6 id = 6281 } name = "Leoni" picture = "L6281" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 6196 } name = "Celi" picture = "L6196" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6191 } name = "Chiminello" picture = "L6191" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6007 } name = "Dupont" picture = "L6007" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 6416 } name = "Fettarappa Sandri" picture = "L6416" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6247 } name = "Meneghini" picture = "L6247" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 6251 } name = "Moschini" picture = "L6251" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 6261 } name = "Rodocanacchi" picture = "L6261" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 6064 } name = "Mercalli" picture = "L6064" category = general rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 experience = 12.1788 } leader = { id = { type = 6 id = 6253 } name = "Novaro" picture = "L6253" category = admiral y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 6268 } name = "Tur" picture = "L6268" category = admiral rank = 2 y = 1930 y = 1939 y = 1942 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6472 } name = "Zanghieri" picture = "L6472" category = general y = 1930 y = 1941 y = 1944 y = 1990 max_skill = 7 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 6405 } name = "Scuero" picture = "L6405" category = general y = 1937 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 6264 } name = "Somigli" picture = "L6264" category = admiral rank = 1 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6255 } name = "Parona" picture = "L6255" category = admiral rank = 2 y = 1937 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 6211 } name = "Cattaneo" picture = "L6211" category = admiral rank = 2 y = 1937 y = 1938 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6233 } name = "Giorgis" picture = "L6233" category = admiral y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 6263 } name = "Salza" picture = "L6263" category = admiral rank = 1 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6207 } name = "Brivonesi Bruno" picture = "L6207" category = admiral rank = 1 y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6034 } name = "Canale" picture = "L6034" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 20.2827 trait = winter_specialist } leader = { id = { type = 6 id = 6238 } name = "Lombardi" picture = "L6238" category = admiral rank = 2 y = 1937 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 experience = 15.9136 } leader = { id = { type = 6 id = 6108 } name = "Nasi" picture = "L6108" category = general rank = 2 y = 1930 y = 1930 y = 1941 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 24.5461 trait = logistics_wizard } leader = { id = { type = 6 id = 6240 } name = "Longobardo" picture = "L6240" category = admiral y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 6414 } name = "Adami-Rossi" picture = "L6414" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6201 } name = "Ascoli" picture = "L6201" category = admiral rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 22.9096 } leader = { id = { type = 6 id = 6265 } name = "Sportiello" picture = "L6265" category = admiral rank = 1 y = 1930 y = 1938 y = 1943 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 20.4412 } leader = { id = { type = 6 id = 6174 } name = "Pignetti" picture = "L6174" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 4 ry = 1941 skill = 1 experience = 17.8337 trait = logistics_wizard trait = engineer } leader = { id = { type = 6 id = 6025 } name = "Gazzera" picture = "L6025" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 1 experience = 11.6651 trait = defensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 6310 } name = "Briganti" picture = "L6310" category = commander rank = 2 y = 1930 y = 1938 y = 1947 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 31.1227 trait = spotter trait = fleet_destroyer } leader = { id = { type = 6 id = 6259 } name = "Riccardi" picture = "L6259" category = admiral rank = 0 y = 1930 y = 1930 y = 1930 y = 1939 max_skill = 5 ry = 1990 skill = 2 experience = 20.9800 trait = blockade_runner } leader = { id = { type = 6 id = 6027 } name = "Cecconi" picture = "L6027" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 experience = 13.4074 } leader = { id = { type = 6 id = 6052 } name = "Dalmazzo" picture = "L6052" category = general rank = 2 y = 1930 y = 1940 y = 1943 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 6036 } name = "Carboni" picture = "L6036" category = general y = 1937 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6055 } name = "de Carolis" picture = "L6055" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 24.6116 trait = offensive_doctrine } leader = { id = { type = 6 id = 6067 } name = "Ferrari Orsi" picture = "L6067" category = general rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 3 experience = 40.8524 trait = offensive_doctrine } minister = { id = { type = 9 id = 3001 } name = "Vittorio Emmanuele III" picture = "M3001" position = HeadOfState category = fascist cabinet = replacement trait = 64 year = 1936 } minister = { id = { type = 9 id = 3002 } name = "Benito Mussolini" picture = "M3002" position = HeadOfGovernment category = fascist cabinet = replacement trait = 71 year = 1936 } minister = { id = { type = 9 id = 3003 } name = "Gian Galeazzo Ciano" picture = "M3003" position = ForeignMinister category = fascist cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 3004 } name = "Benito Mussolini" picture = "M3002" position = ArmamentMinister category = fascist cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 3093 } name = "Benito Mussolini" picture = "M3002" position = MinisterOfSecurity category = nazi cabinet = replacement trait = 25 year = 1922 } minister = { id = { type = 9 id = 3194 } name = "Mario Roatta" picture = "M3194" position = MinisterOfIntelligence category = nazi cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 3195 } name = "Federico Baistrocchi" picture = "M3064" position = ChiefOfStaff category = nazi cabinet = replacement trait = 35 year = 1936 } minister = { id = { type = 9 id = 3203 } name = "Rodolfo Graziani" picture = "L6084" position = ChiefOfStaff category = fascist cabinet = replacement trait = 35 year = 1939 } minister = { id = { type = 9 id = 3007 } name = "Francesco Grazioli" picture = "M3007" position = ChiefOfStaff category = fascist cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 3196 } name = "Pietro Badoglio" picture = "M3125" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 3008 } name = "Alberto Pariani" picture = "M3008" position = ChiefOfArmy category = fascist cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 3009 } name = "Domenico Cavagnari" picture = "M3009" position = ChiefOfNavy category = fascist cabinet = replacement trait = 44 year = 1936 } minister = { id = { type = 9 id = 3010 } name = "Giuseppe Valle" picture = "M3010" position = ChiefOfAir category = fascist cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 3031 } name = "Vittorio Emmanuele III" picture = "M3001" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 64 year = 1936 } minister = { id = { type = 9 id = 3033 } name = "Vittorio Emmanuele III" picture = "M3001" position = HeadOfState category = social_conservative cabinet = replacement trait = 64 year = 1936 } minister = { id = { type = 9 id = 3034 } name = "Benito Mussolini" picture = "M3002" position = HeadOfState category = nazi cabinet = replacement trait = 58 year = 1936 } minister = { id = { type = 9 id = 3035 } name = "Paolo Thaon di Revel" picture = "M3035" position = HeadOfState category = nazi cabinet = replacement trait = 62 year = 1945 } minister = { id = { type = 9 id = 3036 } name = "Umberto II" picture = "M3011" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 61 year = 1944 } minister = { id = { type = 9 id = 3037 } name = "Umberto II" picture = "M3011" position = HeadOfState category = social_conservative cabinet = replacement trait = 61 year = 1945 } minister = { id = { type = 9 id = 3038 } name = "Alcide de Gasperi" picture = "M3038" position = HeadOfState category = social_conservative cabinet = replacement trait = 63 year = 1946 } minister = { id = { type = 9 id = 3039 } name = "Enrico de Nicola" picture = "M3039" position = HeadOfState category = social_conservative cabinet = replacement trait = 63 year = 1946 } minister = { id = { type = 9 id = 3040 } name = "Enrico de Nicola" picture = "M3039" position = HeadOfState category = social_liberal cabinet = replacement trait = 63 year = 1946 } minister = { id = { type = 9 id = 3041 } name = "Palmiro Togliatti" picture = "M3021" position = HeadOfState category = leninist cabinet = replacement trait = 57 year = 1936 } minister = { id = { type = 9 id = 3043 } name = "Benito Mussolini" picture = "M3002" position = HeadOfGovernment category = nazi cabinet = replacement trait = 71 year = 1943 } minister = { id = { type = 9 id = 3044 } name = "Junio Borghese" picture = "M3044" position = HeadOfGovernment category = nazi cabinet = replacement trait = 78 year = 1945 } minister = { id = { type = 9 id = 3045 } name = "Pietro Badoglio" picture = "M3012" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1936 } minister = { id = { type = 9 id = 3046 } name = "Conde Stefano Jacini" picture = "M3046" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 72 year = 1936 } minister = { id = { type = 9 id = 3047 } name = "Alcide de Gasperi" picture = "M3038" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 73 year = 1944 } minister = { id = { type = 9 id = 3048 } name = "Ivanoe Bonomi" picture = "M3048" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 69 year = 1944 } minister = { id = { type = 9 id = 3049 } name = "Ferruccio Parri" picture = "M3049" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 70 year = 1945 } minister = { id = { type = 9 id = 3050 } name = "Luigi Longo" picture = "M3022" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 78 year = 1936 } minister = { id = { type = 9 id = 3052 } name = "Benito Mussolini" picture = "M3052" position = ForeignMinister category = nazi cabinet = replacement trait = 2 year = 1943 } minister = { id = { type = 9 id = 3053 } name = "Giuseppe Bastianini" picture = "M3053" position = ForeignMinister category = nazi cabinet = replacement trait = 4 year = 1945 } minister = { id = { type = 9 id = 3054 } name = "Pietro Conte Acquarone" picture = "M3054" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 7 year = 1943 } minister = { id = { type = 9 id = 3055 } name = "Pietro Badoglio" picture = "M3055" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 6 year = 1944 } minister = { id = { type = 9 id = 3056 } name = "Dino Grandi" picture = "M3056" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 5 year = 1945 } minister = { id = { type = 9 id = 3057 } name = "Pier Federico Martinetti" picture = "M3057" position = ForeignMinister category = social_conservative cabinet = replacement trait = 3 year = 1936 } minister = { id = { type = 9 id = 3058 } name = "Bernardo Attolico" picture = "M3058" position = ForeignMinister category = social_conservative cabinet = replacement trait = 1 year = 1943 } minister = { id = { type = 9 id = 3059 } name = "Alcide de Gasperi" picture = "M3038" position = ForeignMinister category = social_conservative cabinet = replacement trait = 2 year = 1945 } minister = { id = { type = 9 id = 3060 } name = "Carlo Sforza" picture = "M3013" position = ForeignMinister category = social_conservative cabinet = replacement trait = 7 year = 1947 } minister = { id = { type = 9 id = 3061 } name = "Ivanoe Bonomi" picture = "M3048" position = ForeignMinister category = social_liberal cabinet = replacement trait = 3 year = 1939 } minister = { id = { type = 9 id = 3062 } name = "Pietro Nenni" picture = "M3062" position = ForeignMinister category = social_liberal cabinet = replacement trait = 7 year = 1945 } minister = { id = { type = 9 id = 3063 } name = "Palmiro Togliatti" picture = "M3021" position = ForeignMinister category = leninist cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 3064 } name = "Federico Baistrocchi" picture = "M3064" position = ArmamentMinister category = fascist cabinet = replacement trait = 15 year = 1936 } minister = { id = { type = 9 id = 3065 } name = "Alberto Pariani" picture = "M3008" position = ArmamentMinister category = fascist cabinet = replacement trait = 54 year = 1937 } minister = { id = { type = 9 id = 3066 } name = "Ubaldo Soddu" picture = "M3066" position = ArmamentMinister category = fascist cabinet = replacement trait = 16 year = 1939 } minister = { id = { type = 9 id = 3067 } name = "Alfredo Guzzoni" picture = "M3067" position = ArmamentMinister category = fascist cabinet = replacement trait = 14 year = 1940 } minister = { id = { type = 9 id = 3068 } name = "Antonio Sorice" picture = "M3068" position = ArmamentMinister category = fascist cabinet = replacement trait = 55 year = 1943 } minister = { id = { type = 9 id = 3070 } name = "Paolo Thaon di Revel" picture = "M3035" position = ArmamentMinister category = nazi cabinet = replacement trait = 13 year = 1944 } minister = { id = { type = 9 id = 3071 } name = "G. Imperiali de Francarillo" picture = "M3071" position = ArmamentMinister category = nazi cabinet = replacement trait = 8 year = 1945 } minister = { id = { type = 9 id = 3072 } name = "Romulo Paladini" picture = "M3072" position = ArmamentMinister category = nazi cabinet = replacement trait = 15 year = 1947 } minister = { id = { type = 9 id = 3073 } name = "Giacomo Acerbo" picture = "M3073" position = ArmamentMinister category = nazi cabinet = replacement trait = 9 year = 1946 } minister = { id = { type = 9 id = 3075 } name = "Domenico Bartolini" picture = "M3075" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 11 year = 1944 } minister = { id = { type = 9 id = 3076 } name = "Guido Jung" picture = "M3076" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 8 year = 1936 } minister = { id = { type = 9 id = 3077 } name = "Alberto Theodoli" picture = "M3077" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 16 year = 1936 } minister = { id = { type = 9 id = 3078 } name = "Francesco Orestano" picture = "M3078" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 12 year = 1939 } minister = { id = { type = 9 id = 3079 } name = "Fulberto Vivaldi" picture = "M3079" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 17 year = 1941 } minister = { id = { type = 9 id = 3080 } name = "Taddeo Orlando" picture = "M3080" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 11 year = 1944 } minister = { id = { type = 9 id = 3081 } name = "Alessandro Marchese Casati" picture = "M3081" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 15 year = 1939 } minister = { id = { type = 9 id = 3082 } name = "Manlio Brosio" picture = "M3082" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 16 year = 1946 } minister = { id = { type = 9 id = 3083 } name = "Cipriano Facchinetti" picture = "M3083" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1947 } minister = { id = { type = 9 id = 3084 } name = "Giovanni Ciraolo" picture = "M3084" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 8 year = 1944 } minister = { id = { type = 9 id = 3085 } name = "Luigi Einaudi" picture = "M3085" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 19 year = 1945 } minister = { id = { type = 9 id = 3086 } name = "G. Barone Paulucci di Calboli" picture = "M3086" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 10 year = 1947 } minister = { id = { type = 9 id = 3087 } name = "Vittorio Vidali" picture = "M3087" position = ArmamentMinister category = leninist cabinet = replacement trait = 16 year = 1936 } minister = { id = { type = 9 id = 3088 } name = "Mauro Scoccimarro" picture = "M3088" position = ArmamentMinister category = leninist cabinet = replacement trait = 18 year = 1941 } minister = { id = { type = 9 id = 3089 } name = "Antonio Pesenti" picture = "M3024" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 9 year = 1945 } minister = { id = { type = 9 id = 3005 } name = "Guido Buffarini-Guidi" picture = "M3005" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 24 year = 1936 } minister = { id = { type = 9 id = 3092 } name = "Antonio Scuero" picture = "M3092" position = MinisterOfSecurity category = nazi cabinet = replacement trait = 24 year = 1943 } minister = { id = { type = 9 id = 3094 } name = "Piero Brandimarte" picture = "M3094" position = MinisterOfSecurity category = nazi cabinet = replacement trait = 26 year = 1945 } minister = { id = { type = 9 id = 3095 } name = "Umberto Ricci" picture = "M3015" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 20 year = 1943 } minister = { id = { type = 9 id = 3096 } name = "Robert Farinacci" picture = "M3096" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 24 year = 1945 } minister = { id = { type = 9 id = 3097 } name = "Enrico de Nicola" picture = "M3039" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 3098 } name = "Conde Stefano Jacini" picture = "M3046" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1939 } minister = { id = { type = 9 id = 3099 } name = "Alcide de Gasperi" picture = "M3038" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1943 } minister = { id = { type = 9 id = 3100 } name = "Vito Reale" picture = "M3100" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 22 year = 1944 } minister = { id = { type = 9 id = 3101 } name = "Mario Scelba" picture = "M3101" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 24 year = 1947 } minister = { id = { type = 9 id = 3102 } name = "Salvatore Aldisio" picture = "M3102" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 23 year = 1944 } minister = { id = { type = 9 id = 3103 } name = "Ivanoe Bonomi" picture = "M3048" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 26 year = 1939 } minister = { id = { type = 9 id = 3104 } name = "Ferruccio Parri" picture = "M3049" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 21 year = 1947 } minister = { id = { type = 9 id = 3105 } name = "Giuseppe Romita" picture = "M3105" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 21 year = 1936 } minister = { id = { type = 9 id = 3106 } name = "Palmiro Togliatti" picture = "M3021" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 22 year = 1941 } minister = { id = { type = 9 id = 3107 } name = "Julian Zugazagoitia Mendieta" picture = "M3107" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 26 year = 1943 } minister = { id = { type = 9 id = 3108 } name = "Enzo Galbiati" picture = "M3108" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 3109 } name = "Dino Grandi" picture = "M3056" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 28 year = 1939 } minister = { id = { type = 9 id = 3110 } name = "Alfredo de Marschio" picture = "M3110" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 30 year = 1943 } minister = { id = { type = 9 id = 3112 } name = "Giacomo Carboni" picture = "M3112" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 31 year = 1939 } minister = { id = { type = 9 id = 3115 } name = "Maggiorno Ferraris" picture = "M3115" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 3116 } name = "Giuseppe Pella" picture = "M3116" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 28 year = 1945 } minister = { id = { type = 9 id = 3117 } name = "Ezio Vanoni" picture = "M3117" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 32 year = 1946 } minister = { id = { type = 9 id = 3118 } name = "Emilio Pagliano" picture = "M3118" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 31 year = 1944 } minister = { id = { type = 9 id = 3119 } name = "A. de Marinis de Ricia" picture = "M3014" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 27 year = 1946 } minister = { id = { type = 9 id = 3120 } name = "Guiseppe di Vittorio" picture = "M3120" position = MinisterOfIntelligence category = leninist cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 3121 } name = "Palmiro Togliatti" picture = "M3021" position = MinisterOfIntelligence category = leninist cabinet = replacement trait = 27 year = 1941 } minister = { id = { type = 9 id = 3122 } name = "Antonio Pesenti" picture = "M3024" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 27 year = 1944 } minister = { id = { type = 9 id = 3124 } name = "Ugo Cavallero" picture = "M3124" position = ChiefOfStaff category = fascist cabinet = replacement trait = 33 year = 1939 } minister = { id = { type = 9 id = 3125 } name = "Pietro Badoglio" picture = "M3125" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 33 year = 1936 } minister = { id = { type = 9 id = 3126 } name = "Achille Starace" picture = "M3126" position = ChiefOfStaff category = nazi cabinet = replacement trait = 36 year = 1943 } minister = { id = { type = 9 id = 3127 } name = "Vito Catastini" picture = "M3017" position = ChiefOfStaff category = nazi cabinet = replacement trait = 33 year = 1945 } minister = { id = { type = 9 id = 3128 } name = "Vittorio Ambrosio" picture = "M3128" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 36 year = 1943 } minister = { id = { type = 9 id = 3130 } name = "Mario Cingolani" picture = "M3130" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 34 year = 1947 } minister = { id = { type = 9 id = 3132 } name = "Ettore Conti" picture = "M3132" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 33 year = 1945 } minister = { id = { type = 9 id = 3133 } name = "Randolfo Pacciardi" picture = "M3133" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 37 year = 1946 } minister = { id = { type = 9 id = 3134 } name = "Alessandro Casati" picture = "M3134" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 37 year = 1944 } minister = { id = { type = 9 id = 3135 } name = "Cipriano Facchinetti" picture = "M3083" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 37 year = 1945 } minister = { id = { type = 9 id = 3136 } name = "Luigi Gasparotto" picture = "M3136" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 33 year = 1947 } minister = { id = { type = 9 id = 3137 } name = "Luigi Longo" picture = "M3022" position = ChiefOfStaff category = left_wing_radical cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 3139 } name = "Rodolfo Graziani" picture = "L6084" position = ChiefOfArmy category = fascist cabinet = replacement trait = 40 year = 1939 } minister = { id = { type = 9 id = 3140 } name = "Mario Roatta" picture = "M3194" position = ChiefOfArmy category = fascist cabinet = replacement trait = 41 year = 1941 } minister = { id = { type = 9 id = 3141 } name = "Junio Borghese" picture = "M3044" position = ChiefOfArmy category = nazi cabinet = replacement trait = 40 year = 1943 } minister = { id = { type = 9 id = 3143 } name = "Vittorio Ambrosio" picture = "M3128" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 3144 } name = "Dionisio Ancelotti" picture = "M3144" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 42 year = 1944 } minister = { id = { type = 9 id = 3145 } name = "Enrico Mattei" picture = "M3018" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 40 year = 1947 } minister = { id = { type = 9 id = 3146 } name = "A. de Marinis de Ricia" picture = "M3014" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 38 year = 1944 } minister = { id = { type = 9 id = 3147 } name = "Giancarlo Pajetta" picture = "M3028" position = ChiefOfArmy category = left_wing_radical cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 3149 } name = "Arturo Riccardi" picture = "M3149" position = ChiefOfNavy category = fascist cabinet = replacement trait = 46 year = 1940 } minister = { id = { type = 9 id = 3150 } name = "Paolo Thaon di Revel" picture = "M3035" position = ChiefOfNavy category = nazi cabinet = replacement trait = 43 year = 1943 } minister = { id = { type = 9 id = 3151 } name = "Alfredo Rocco" picture = "M3151" position = ChiefOfNavy category = nazi cabinet = replacement trait = 44 year = 1945 } minister = { id = { type = 9 id = 3153 } name = "Dino Grandi" picture = "M3153" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 45 year = 1945 } minister = { id = { type = 9 id = 3154 } name = "Raffaele de Courten" picture = "M3019" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 43 year = 1939 } minister = { id = { type = 9 id = 3155 } name = "Allesandrino Ceresa" picture = "M3155" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 43 year = 1936 } minister = { id = { type = 9 id = 3157 } name = "Vittorio Scialoja" picture = "M3157" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 45 year = 1946 } minister = { id = { type = 9 id = 3158 } name = "Giancarlo Pajetta" picture = "M3028" position = ChiefOfNavy category = left_wing_radical cabinet = replacement trait = 43 year = 1936 } minister = { id = { type = 9 id = 3160 } name = "Francesco Pricolo" picture = "M3160" position = ChiefOfAir category = fascist cabinet = replacement trait = 49 year = 1939 } minister = { id = { type = 9 id = 3161 } name = "Rino Corso Fougier" picture = "M3161" position = ChiefOfAir category = fascist cabinet = replacement trait = 48 year = 1941 } minister = { id = { type = 9 id = 3163 } name = "Renato Sandalli" picture = "M3020" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 50 year = 1939 } minister = { id = { type = 9 id = 3164 } name = "Tomasso Tittoni" picture = "M3164" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 3165 } name = "Pietro Piacentini" picture = "M3165" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 49 year = 1944 } minister = { id = { type = 9 id = 3166 } name = "Antonio Scialoja" picture = "M3166" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 52 year = 1944 } minister = { id = { type = 9 id = 3167 } name = "Luigi Gasparotto" picture = "M3136" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 50 year = 1945 } minister = { id = { type = 9 id = 3014 } name = "A. de Marinis de Ricia" picture = "M3014" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 8 year = 1936 } minister = { id = { type = 9 id = 3016 } name = "Umberto Ricci" picture = "M3015" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 3018 } name = "Enrico Mattei" picture = "M3018" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 40 year = 1936 } minister = { id = { type = 9 id = 3168 } name = "Luigi Einaudi" picture = "M3085" position = HeadOfState category = social_conservative cabinet = replacement trait = 65 year = 1948 } minister = { id = { type = 9 id = 3169 } name = "Luigi Einaudi" picture = "M3085" position = HeadOfState category = social_liberal cabinet = replacement trait = 65 year = 1948 } minister = { id = { type = 9 id = 3170 } name = "Giuseppe Pella" picture = "M3116" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 69 year = 1953 } minister = { id = { type = 9 id = 3171 } name = "Giuseppe Pella" picture = "M3116" position = ForeignMinister category = social_conservative cabinet = replacement trait = 2 year = 1953 } minister = { id = { type = 9 id = 3172 } name = "Randolfo Pacciardi" picture = "M3133" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 12 year = 1948 } minister = { id = { type = 9 id = 3173 } name = "Emilio Paolo Taviani" picture = "M3173" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 11 year = 1953 } minister = { id = { type = 9 id = 3174 } name = "Amintore Fanfani" picture = "M3174" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1953 } minister = { id = { type = 9 id = 9892229 } name = "Ivanoe Bonomi" picture = "M3048" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 31 year = 1939 } minister = { id = { type = 9 id = 9892239 } name = "Umberto Utili" picture = "M9892230" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 39 year = 1939 } minister = { id = { type = 9 id = 9892249 } name = "Giovanni Messe" picture = "M9892237" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 37 year = 1943 } minister = { id = { type = 9 id = 3175 } name = "Claudio Trezzani" picture = "M3175" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 33 year = 1945 } minister = { id = { type = 9 id = 3176 } name = "Luigi E. Marras" picture = "M3176" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 34 year = 1950 } minister = { id = { type = 9 id = 3177 } name = "Giuseppe Mancinelli" picture = "M3177" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 34 year = 1954 } minister = { id = { type = 9 id = 3178 } name = "Aldo Rossi" picture = "M3178" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 36 year = 1959 } minister = { id = { type = 9 id = 3180 } name = "Claudio Trezzani" picture = "M3175" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 38 year = 1945 } minister = { id = { type = 9 id = 3181 } name = "Luigi E. Marras" picture = "M3176" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 40 year = 1950 } minister = { id = { type = 9 id = 3182 } name = "Giuseppe Mancinelli" picture = "M3177" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 40 year = 1954 } minister = { id = { type = 9 id = 3183 } name = "Aldo Rossi" picture = "M3178" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 42 year = 1959 } minister = { id = { type = 9 id = 3184 } name = "Pietro Piacentini" picture = "M3184" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 50 year = 1944 } minister = { id = { type = 9 id = 3185 } name = "Ajmone Cat" picture = "M3185" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 50 year = 1945 } minister = { id = { type = 9 id = 3186 } name = "Aldo Urbani" picture = "M3186" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 49 year = 1951 } minister = { id = { type = 9 id = 3187 } name = "Ferdinando Raffaelli" picture = "M3187" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 48 year = 1954 } minister = { id = { type = 9 id = 3188 } name = "Silvio Napoli" picture = "M3188" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 50 year = 1958 } minister = { id = { type = 9 id = 3190 } name = "Francesco Maugeri" picture = "M3190" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 43 year = 1947 } minister = { id = { type = 9 id = 3191 } name = "Emilio Ferrir" picture = "M3191" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 47 year = 1948 } minister = { id = { type = 9 id = 3192 } name = "Corso P. Giraldi" picture = "M3192" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 46 year = 1955 } minister = { id = { type = 9 id = 3193 } name = "Carlo S. Favagrossa" picture = "M3193" position = ArmamentMinister category = fascist cabinet = replacement trait = 12 year = 1939 } minister = { id = { type = 9 id = 3200 } name = "Manlio Molfese" picture = "M508037" position = ChiefOfAir category = fascist cabinet = replacement trait = 85 year = 1936 } minister = { id = { type = 9 id = 3201 } name = "Italo Balbo" picture = "L6015" position = ChiefOfAir category = fascist cabinet = replacement trait = 49 year = 1936 } minister = { id = { type = 9 id = 3202 } name = "Francesco Pricolo" picture = "M3160" position = ArmamentMinister category = fascist cabinet = replacement trait = 88 year = 1940 } HeadOfState = { type = 9 id = 3001 } HeadOfGovernment = { type = 9 id = 3002 } ForeignMinister = { type = 9 id = 3003 } ArmamentMinister = { type = 9 id = 3076 } MinisterOfSecurity = { type = 9 id = 3093 } MinisterOfIntelligence = { type = 9 id = 3016 } ChiefOfStaff = { type = 9 id = 3195 } ChiefOfArmy = { type = 9 id = 3139 } ChiefOfNavy = { type = 9 id = 3009 } ChiefOfAir = { type = 9 id = 3010 } tech_team = { id = { type = 10 id = 1800 } name = "Arturo Crocco" picture = "T1800" skill = 4 research_types = { rocketry aeronautics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1801 } name = "Beretta" picture = "T1801" skill = 8 research_types = { artillery training general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1802 } name = "Breda" picture = "T1802" skill = 5 research_types = { artillery mechanics training } startyear = 1930 endyear = 1953 } tech_team = { id = { type = 10 id = 1803 } name = "Bruno de Finetti" picture = "T1803" skill = 4 research_types = { mathematics } startyear = 1940 endyear = 1970 } tech_team = { id = { type = 10 id = 1804 } name = "Ansaldo Shipyards" picture = "T1804" skill = 7 research_types = { electronics naval_engineering technical_efficiency naval_artillery } startyear = 1930 endyear = 1959 } tech_team = { id = { type = 10 id = 1805 } name = "Cantieri Navali Riuniti" picture = "T1805" skill = 5 research_types = { naval_engineering technical_efficiency naval_artillery } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1806 } name = "Caproni" picture = "T1806" skill = 4 research_types = { training general_equipment aeronautics aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1807 } name = "Enrico Fermi" picture = "T1807" skill = 6 research_types = { nuclear_physics nuclear_engineering } startyear = 1930 endyear = 1938 } tech_team = { id = { type = 10 id = 1808 } name = "FIAT-Ansaldo" picture = "T1808" skill = 6 research_types = { artillery mechanics electronics technical_efficiency rt_user_18 } startyear = 1936 endyear = 1945 } tech_team = { id = { type = 10 id = 1848 } name = "FIAT S.p.A." picture = "T1848" skill = 5 research_types = { artillery mechanics general_equipment rt_user_17 } startyear = 1936 endyear = 1945 } tech_team = { id = { type = 10 id = 1809 } name = "Guido Fubini" picture = "T1809" skill = 3 research_types = { mathematics } startyear = 1930 endyear = 1939 } tech_team = { id = { type = 10 id = 1851 } name = "Mauro Picone" picture = "T1851" skill = 6 research_types = { management mathematics } startyear = 1939 endyear = 1970 } tech_team = { id = { type = 10 id = 1810 } name = "Macchi" picture = "T1810" skill = 7 research_types = { mechanics general_equipment aeronautics aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1811 } name = "Savoia-Marchetti" picture = "T1811" skill = 6 research_types = { chemistry aeronautics technical_efficiency aircraft_testing } startyear = 1930 endyear = 1951 } tech_team = { id = { type = 10 id = 1812 } name = "Lancia" picture = "T1812" skill = 4 research_types = { mechanics general_equipment management technical_efficiency rt_user_17 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1813 } name = "Arturo Riccardi" picture = "T1813" skill = 3 research_types = { centralized_execution large_taskforce_tactics seamanship rt_user_7 } startyear = 1940 endyear = 1949 } tech_team = { id = { type = 10 id = 1814 } name = "Domenico Cavagnari" picture = "T1814" skill = 4 research_types = { training centralized_execution large_taskforce_tactics rt_user_7 rt_user_14 } startyear = 1930 endyear = 1940 } tech_team = { id = { type = 10 id = 1815 } name = "Italo Balbo" picture = "T1815" skill = 7 research_types = { training centralized_execution rt_user_4 } startyear = 3001 endyear = 3002 } tech_team = { id = { type = 10 id = 1850 } name = "Amedeo Mecozzi" picture = "T1850" skill = 6 research_types = { training rt_user_1 rt_user_3 } startyear = 1930 endyear = 1938 } tech_team = { id = { type = 10 id = 1830 } name = "Francesco Pricolo" picture = "T1830" skill = 5 research_types = { centralized_execution piloting rt_user_5 rt_user_6 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1817 } name = "Pietro Badoglio" picture = "T1817" skill = 6 research_types = { training small_unit_tactics large_unit_tactics infantry_focus } startyear = 1930 endyear = 1941 } tech_team = { id = { type = 10 id = 1832 } name = "Ugo Cavallero" picture = "T1832" skill = 5 research_types = { training small_unit_tactics large_unit_tactics centralized_execution } startyear = 1941 endyear = 1943 } tech_team = { id = { type = 10 id = 1816 } name = "Giovanni Messe" picture = "T1828" skill = 6 research_types = { training small_unit_tactics large_unit_tactics combined_arms_focus blitzkrieg_tactics } startyear = 1943 endyear = 1968 } tech_team = { id = { type = 10 id = 1818 } name = "Rino Corso Fougier" picture = "T1818" skill = 3 research_types = { centralized_execution piloting rt_user_5 rt_user_6 } startyear = 1940 endyear = 1944 } tech_team = { id = { type = 10 id = 1820 } name = "Societá Montecatini" picture = "T1820" skill = 6 research_types = { chemistry industrial_engineering } startyear = 1930 endyear = 1945 } tech_team = { id = { type = 10 id = 1852 } name = "IRI" picture = "T1852" skill = 7 research_types = { management industrial_engineering } startyear = 1933 endyear = 1955 } tech_team = { id = { type = 10 id = 1821 } name = "Giulio Natta" picture = "T1821" skill = 7 research_types = { chemistry } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1822 } name = "Piaggio" picture = "T1822" skill = 4 research_types = { electronics aeronautics technical_efficiency aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1823 } name = "Astaldi" picture = "T1823" skill = 4 research_types = { industrial_engineering } startyear = 1930 endyear = 1945 } tech_team = { id = { type = 10 id = 1824 } name = "Scuola Centrale di Alpinismo" picture = "T1824" skill = 7 research_types = { training small_unit_tactics mountain_training } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1825 } name = "Accademia Aeronautica di Pozzuoli" picture = "T1825" skill = 4 research_types = { training decentralized_execution rt_user_3 rt_user_4 } startyear = 1938 endyear = 1970 } tech_team = { id = { type = 10 id = 1826 } name = "Accademia Navale di Livorno" picture = "T1826" skill = 4 research_types = { training rt_user_7 rt_user_11 rt_user_14 rt_user_16 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1827 } name = "Odero Terni Orlando" picture = "T1827" skill = 3 research_types = { naval_engineering naval_artillery submarine_tactics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1829 } name = "Castel Benito" picture = "T1829" skill = 4 research_types = { training small_unit_tactics airborne_training } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1831 } name = "Regia Scuola Sommergibilisti di Pola" picture = "T1831" skill = 4 research_types = { training small_taskforce_tactics seamanship rt_user_10 rt_user_13 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1833 } name = "Alberto Pariani" picture = "T1847" skill = 3 research_types = { training combined_arms_focus blitzkrieg_tactics } startyear = 1930 endyear = 1938 } tech_team = { id = { type = 10 id = 1845 } name = "Edoardo Quarra Sito" picture = "T1845" skill = 5 research_types = { training combined_arms_focus blitzkrieg_tactics } startyear = 1938 endyear = 1943 } tech_team = { id = { type = 10 id = 1835 } name = "Agip" picture = "T1835" skill = 6 research_types = { chemistry management industrial_engineering mathematics } startyear = 1945 endyear = 1970 } tech_team = { id = { type = 10 id = 1836 } name = "Finmeccanica S.p.A." picture = "T1836" skill = 5 research_types = { mechanics electronics chemistry management mathematics } startyear = 1945 endyear = 1970 } tech_team = { id = { type = 10 id = 1837 } name = "OTO Melara" picture = "T1837" skill = 6 research_types = { artillery mechanics chemistry training rt_user_18 } startyear = 1953 endyear = 1970 } tech_team = { id = { type = 10 id = 1838 } name = "Fiat S.p.A." picture = "T1838" skill = 6 research_types = { artillery mechanics general_equipment rt_user_17 rt_user_18 } startyear = 1945 endyear = 1970 } tech_team = { id = { type = 10 id = 1839 } name = "Fincantieri" picture = "T1839" skill = 5 research_types = { electronics naval_engineering technical_efficiency naval_artillery } startyear = 1959 endyear = 1970 } tech_team = { id = { type = 10 id = 1840 } name = "Fiat Aviazione" picture = "T1838" skill = 7 research_types = { mechanics general_equipment rocketry aeronautics aircraft_testing } startyear = 1952 endyear = 1970 } tech_team = { id = { type = 10 id = 1841 } name = "Aerfer" picture = "T1841" skill = 6 research_types = { mechanics rocketry aeronautics technical_efficiency aircraft_testing } startyear = 1955 endyear = 1970 } tech_team = { id = { type = 10 id = 1842 } name = "Aermacchi" picture = "T1842" skill = 8 research_types = { mechanics general_equipment rocketry aeronautics aircraft_testing } startyear = 1949 endyear = 1952 } tech_team = { id = { type = 10 id = 1843 } name = "Renato Sandalli" picture = "T1843" skill = 5 research_types = { centralized_execution decentralized_execution rt_user_5 rt_user_6 } startyear = 1944 endyear = 1970 } tech_team = { id = { type = 10 id = 1844 } name = "Raffaele de Courten" picture = "T1844" skill = 4 research_types = { training decentralized_execution rt_user_7 rt_user_9 rt_user_11 } startyear = 1944 endyear = 1970 } tech_team = { id = { type = 10 id = 1849 } name = "Giuseppe Fioravanzo" picture = "T1849" skill = 4 research_types = { naval_engineering carrier_tactics rt_user_8 rt_user_15 } startyear = 1930 endyear = 1959 } team_slots = { 1811 1817 1824 1802 1825 } manpower = 1975.3606 free = { } oil = 26426.3965 supplies = 4312.4492 rare_materials = 14060.0576 metal = 11714.2227 energy = 16318.0371 money = 65.6864 consumer = 0.0624 supply = -0.0000 production = 0.5948 reinforcement = 0.1928 upgrading = 0.1500 transports = 532 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 1.2000 tc_occupied_mod = 1.4000 attrition_mod = 1.3400 trickleback_mod = 1.2000 repair_mod = 1.2000 research_mod = 1.1500 upgrade = { infantry = { defaultorganisation = 36 morale = 68 } cavalry = { defaultorganisation = 36 morale = 68 } motorized = { defaultorganisation = 36 morale = 68 } mechanized = { defaultorganisation = 24 morale = 68 } light_armor = { defaultorganisation = 26.4000 morale = 68 } armor = { defaultorganisation = 24 morale = 68 } paratrooper = { defaultorganisation = 42.6000 morale = 71 } marine = { defaultorganisation = 39.6000 morale = 68 } bergsjaeger = { defaultorganisation = 39.6000 morale = 68 } garrison = { defaultorganisation = 36 morale = 68 } hq = { defaultorganisation = 24 morale = 68 } militia = { defaultorganisation = 36 morale = 68 } multi_role = { defaultorganisation = 11 morale = 11 } interceptor = { defaultorganisation = 10 morale = 10 } strategic_bomber = { defaultorganisation = 6 morale = 6 } tactical_bomber = { defaultorganisation = 8 morale = 8 } naval_bomber = { defaultorganisation = 8 morale = 8 } cas = { defaultorganisation = 6 morale = 6 } transport_plane = { defaultorganisation = 3 morale = 3 } flying_bomb = { } flying_rocket = { } battleship = { defaultorganisation = 3 morale = 3 } light_cruiser = { defaultorganisation = 7 morale = 7 } heavy_cruiser = { defaultorganisation = 3 morale = 3 } battlecruiser = { defaultorganisation = 3 morale = 3 } destroyer = { defaultorganisation = 7 morale = 7 } carrier = { } escort_carrier = { defaultorganisation = 7 morale = 7 } submarine = { defaultorganisation = 3 morale = 3 } nuclear_submarine = { defaultorganisation = 3 morale = 3 } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { defaultorganisation = 10 morale = 10 } d_02 = { defaultorganisation = 36 morale = 68 } d_03 = { defaultorganisation = 39.6000 morale = 68 } d_04 = { defaultorganisation = 39.6000 morale = 68 } d_05 = { defaultorganisation = 39.6000 morale = 68 } d_06 = { defaultorganisation = 26.4000 morale = 68 } d_07 = { defaultorganisation = 43.2000 morale = 68 } d_08 = { defaultorganisation = 3 morale = 3 } d_09 = { defaultorganisation = 7 morale = 7 } none = { } artillery = { } sp_artillery = { morale = 7 } rocket_artillery = { } sp_rct_artillery = { morale = 7 } anti_tank = { } tank_destroyer = { defaultorganisation = 1.6000 morale = 20 } light_armor_brigade = { morale = 20 } heavy_armor = { defaultorganisation = 1.3000 morale = 20 } super_heavy_armor = { defaultorganisation = 2.4000 morale = 20 } armored_car = { defaultorganisation = 2.4000 morale = 20 } anti_air = { } police = { } engineer = { defaultorganisation = 1.6000 morale = 7 } cag = { defaultorganisation = 4 morale = 4 } escort = { defaultorganisation = 6 morale = 6 } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 7 } medium_armor = { } floatplane = { } light_cag = { defaultorganisation = 4 morale = 4 } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 4 3 2 1 } rocket_artillery = { 1 } anti_tank = { 1 } light_armor_brigade = { 5 4 3 2 1 } heavy_armor = { 2 1 } armored_car = { 2 1 } anti_air = { 2 1 } police = { 1 } engineer = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } motorized = { 1 } light_armor = { 1 } armor = { 1 } bergsjaeger = { 1 } garrison = { 2 1 } hq = { 1 } militia = { 2 1 } interceptor = { 2 1 } tactical_bomber = { 1 } naval_bomber = { 1 } cas = { 1 } battleship = { 9 8 7 6 5 4 3 2 1 } light_cruiser = { 4 3 2 1 } heavy_cruiser = { 7 5 4 3 2 1 } battlecruiser = { 7 6 } destroyer = { 3 2 1 } escort_carrier = { 1 } submarine = { 3 2 1 } nuclear_submarine = { 3 2 1 } transport = { 1 } light_carrier = { 2 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } d_05 = { 1 } d_07 = { 1 } d_08 = { 1 } d_09 = { 4 3 2 1 } } obsolete_models = { artillery = { 0 1 2 3 } rocket_artillery = { 0 } anti_tank = { 0 } light_armor_brigade = { 0 1 2 3 4 } heavy_armor = { 0 1 } armored_car = { 0 1 } anti_air = { 0 1 } police = { 0 } engineer = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } motorized = { 0 } light_armor = { 0 1 } armor = { 0 } bergsjaeger = { 0 } garrison = { 0 1 } hq = { 0 } militia = { 0 1 } interceptor = { 0 1 } tactical_bomber = { 0 } naval_bomber = { 0 } cas = { 0 } battleship = { 0 1 2 3 4 6 7 8 } light_cruiser = { 0 1 2 } heavy_cruiser = { 0 2 3 4 } battlecruiser = { 6 7 } destroyer = { 0 1 } submarine = { 0 1 } nuclear_submarine = { 0 1 } light_carrier = { 0 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } d_05 = { 0 1 } d_07 = { 0 1 } d_09 = { 0 1 2 } } allowed_divisions = { infantry = yes cavalry = yes motorized = yes armor = yes marine = yes bergsjaeger = yes garrison = yes hq = yes multi_role = yes interceptor = yes tactical_bomber = yes naval_bomber = yes cas = yes transport_plane = yes battleship = yes light_cruiser = yes heavy_cruiser = yes battlecruiser = yes destroyer = yes carrier = yes escort_carrier = yes submarine = yes nuclear_submarine = yes transport = yes light_carrier = yes d_01 = yes d_02 = yes d_08 = yes d_09 = yes } allowed_brigades = { artillery = yes rocket_artillery = yes anti_tank = yes light_armor_brigade = yes heavy_armor = yes armored_car = yes anti_air = yes police = yes engineer = yes escort = yes naval_radar_s = yes naval_fire_controll_s = yes naval_improved_hull_s = yes naval_torpedoes_s = yes naval_radar_l = yes naval_fire_controll_l = yes naval_improved_hull_l = yes floatplane = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes radar_station = yes rocket_test = yes } building_prod_mod = { ic = 1 coastal_fort = 0.5000 land_fort = 0.5000 flak = 0.9000 infrastructure = 0.8000 air_base = 0.5500 naval_base = 0.5500 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.5000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1.0798 ground_attack = 1.0400 interdiction = 1.0400 strategic_bombardment = 1 logistical_strike = 1.0400 runway_cratering = 1 installation_strike = 1.0400 naval_strike = 1.0400 port_strike = 1.0400 convoy_air_raiding = 1.0400 air_supply = 1.0400 airborne_assault = 0.5400 nuke = 1 air_scramble = 1.0798 convoy_raiding = 0.9700 asw = 0.7500 naval_interdiction = 1.1000 shore_bombardment = 1.0700 amphibious_assault = 0.5250 sea_transport = 1.0300 naval_combat_patrol = 1.1000 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1.0700 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.4000 light_cruiser = 0.4300 heavy_cruiser = 0.4800 battlecruiser = 0.4000 destroyer = 0.4400 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.4400 nuclear_submarine = 0.4400 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.4400 d_09 = 0.4400 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.1500 light_cruiser = 0.1600 heavy_cruiser = 0.2100 battlecruiser = 0.1500 destroyer = 0.1700 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.1700 nuclear_submarine = 0.1700 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.1700 d_09 = 0.1700 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -40 forest_attack = -45 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -56 mountain_attack = -67 hill_attack = -40 forest_attack = -41 jungle_attack = -87 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -41 mountain_attack = -77 hill_attack = -43 forest_attack = -48 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -90 hill_attack = -52 forest_attack = -56 jungle_attack = -97 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -90 hill_attack = -48 forest_attack = -52 jungle_attack = -93 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -93 hill_attack = -52 forest_attack = -56 jungle_attack = -97 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -31 forest_attack = -41 jungle_attack = -60 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -36 forest_attack = -37 jungle_attack = -46 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -36 hill_attack = -19 forest_attack = -41 jungle_attack = -60 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -40 forest_attack = -45 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -40 forest_attack = -45 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -63 hill_attack = -36 forest_attack = -41 jungle_attack = -83 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { clear_attack = -50 blizzard_attack = -90 snow_attack = -55 frozen_attack = -50 rain_attack = -47 storm_attack = -75 night_attack = 15 blizzard_defense = -90 snow_defense = -55 frozen_defense = -50 rain_defense = -47 storm_defense = -75 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { clear_attack = -50 blizzard_attack = -90 snow_attack = -55 frozen_attack = -50 rain_attack = -47 storm_attack = -75 night_attack = 15 blizzard_defense = -90 snow_defense = -55 frozen_defense = -50 rain_defense = -47 storm_defense = -75 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -40 forest_attack = -45 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -45 mountain_attack = -60 hill_attack = -36 forest_attack = -41 jungle_attack = -70 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -52 mountain_attack = -60 hill_attack = -36 forest_attack = -37 jungle_attack = -81 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -37 mountain_attack = -70 hill_attack = -40 forest_attack = -45 jungle_attack = -90 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -87 hill_attack = -48 forest_attack = -52 jungle_attack = -93 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -45 mountain_attack = -33 hill_attack = -16 forest_attack = -37 jungle_attack = -56 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { clear_attack = -50 blizzard_attack = -90 snow_attack = -55 frozen_attack = -50 rain_attack = -47 storm_attack = -75 night_attack = 15 blizzard_defense = -90 snow_defense = -55 frozen_defense = -50 rain_defense = -47 storm_defense = -75 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = yes support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes air_supply = yes airborne_assault = yes nuke = no air_scramble = yes convoy_raiding = yes asw = yes naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 25.1493 } relation = { tag = GER value = 200 trade = yes } relation = { tag = HOL value = -32.5000 } relation = { tag = POR value = 54 } relation = { tag = ITA value = 9.2000 } relation = { tag = SOV value = -200 } relation = { tag = SWE value = -118 } relation = { tag = TUR value = 87.2000 frustration = 3 trade = yes } relation = { tag = JAP value = 50.1000 trade = yes } relation = { tag = CHI value = 49.0002 } relation = { tag = BEL value = -14.1000 } relation = { tag = DEN value = -117.8000 } relation = { tag = SCH value = -42.7004 trade = yes } relation = { tag = CUB value = -111.6000 } relation = { tag = BUL value = 200 trade = yes } relation = { tag = HUN value = 200 } relation = { tag = ROM value = 115.1000 trade = yes } relation = { tag = IRE value = 11 } relation = { tag = FIN value = 89 } relation = { tag = PER value = 50.0496 trade = yes } relation = { tag = AFG value = 47.6000 } relation = { tag = BRA value = -120.8000 } relation = { tag = ARG value = 24.2000 } relation = { tag = MEX value = -117.8000 } relation = { tag = COL value = -117.6000 } relation = { tag = VEN value = -11.8000 frustration = 3 } relation = { tag = PRU value = -12.2000 frustration = 3 } relation = { tag = ECU value = -114.4000 } relation = { tag = URU value = -5.4000 frustration = 3 } relation = { tag = PAR value = -112.8000 } relation = { tag = BOL value = -115.2000 } relation = { tag = CHL value = 50.0998 trade = yes } relation = { tag = NZL value = -128.6000 } relation = { tag = CAN value = -112.7000 } relation = { tag = AST value = -119.4000 } relation = { tag = VIC value = 50.0949 trade = yes } relation = { tag = MAN value = 21 } relation = { tag = USA value = -200 } relation = { tag = CHC value = -177.5000 } relation = { tag = CRO value = 25 } relation = { tag = SLO value = -145 frustration = 3 } relation = { tag = SIA value = 50.0997 trade = yes } relation = { tag = SAU value = 50.0998 trade = yes } relation = { tag = MON value = -126.9000 } relation = { tag = GUA value = -6 frustration = 3 } relation = { tag = COS value = -114.6000 } relation = { tag = NIC value = -109.8000 } relation = { tag = DOM value = -5.4000 frustration = 3 } relation = { tag = PHI value = -114.4000 } relation = { tag = BHU value = -5.4000 frustration = 3 } relation = { tag = EGY value = -55.4000 } relation = { tag = SAL value = -5.8000 frustration = 3 } relation = { tag = HAI value = -108.8000 } relation = { tag = HON value = -6 frustration = 3 } relation = { tag = IRQ value = 50.0997 trade = yes } relation = { tag = LIB value = -108.4000 } relation = { tag = NEP value = -5.6000 frustration = 3 } relation = { tag = OMN value = 43.3000 } relation = { tag = PAN value = -112 } relation = { tag = SER value = 25 } relation = { tag = SIK value = -6.5000 frustration = 3 } relation = { tag = SAF value = -112.4000 } relation = { tag = TAN value = -127.2000 } relation = { tag = TIB value = -5.4000 frustration = 3 } relation = { tag = YEM value = 43.5000 } relation = { tag = BUR value = -112 frustration = 3 } relation = { tag = MEN value = -6.8000 frustration = 3 } relation = { tag = U00 value = 50.0998 } relation = { tag = U01 value = -65.3003 frustration = 3 trade = yes } relation = { tag = U02 value = -61.8000 } relation = { tag = U14 value = -150 } relation = { tag = U18 value = 199 access = yes } relation = { tag = U19 value = -32.4000 } relation = { tag = REB value = -109 } } ownedprovinces = { 430 431 432 433 434 435 425 422 424 421 420 416 423 415 414 419 410 412 411 393 408 396 398 407 401 400 403 406 402 413 417 405 404 399 378 379 394 395 418 426 427 428 754 752 750 757 756 762 761 768 760 766 765 771 769 770 773 755 751 774 776 777 758 759 763 775 764 767 772 753 359 362 361 360 350 343 332 335 329 334 349 367 366 369 371 376 368 375 372 373 374 383 381 365 } controlledprovinces = { 430 431 432 433 434 435 425 422 424 421 420 416 423 415 414 419 410 412 411 393 408 396 398 407 401 400 403 406 402 413 417 405 404 399 394 395 418 426 427 428 754 752 750 757 756 762 761 768 760 773 755 751 774 776 777 758 759 763 775 764 753 359 362 360 350 343 361 332 335 329 334 349 367 366 369 371 376 368 375 373 374 383 381 365 766 } nationalprovinces = { 430 431 432 433 434 435 425 422 424 421 420 416 423 415 414 419 410 412 411 393 408 396 398 407 401 400 403 406 402 413 417 405 404 399 378 379 394 395 418 426 427 428 349 350 343 359 360 361 362 } claimedprovinces = { 329 334 335 332 } techapps = { 2800 2810 2550 2560 2570 2290 2300 2450 1010 1020 1190 1200 1110 5010 5080 5090 5190 5310 5320 5470 5480 9010 9020 9030 9600 1310 2510 6400 6410 10110 2010 2630 8070 8130 8180 8240 8610 8660 8760 3010 3040 3070 3100 3020 3050 3080 3110 3030 15250 3060 3090 3120 3350 3390 3430 3480 3510 15100 3360 3440 3490 3520 3370 3380 3410 3420 3470 3500 3530 3550 7550 15090 16030 3190 3200 3700 15080 3760 3800 3850 4010 4020 4030 4040 4050 4290 4300 4310 4320 4330 4350 4370 1210 5050 2310 14000 3810 2460 5410 8370 17000 3540 6440 1150 4080 5550 9040 4060 5060 2520 8550 2400 9500 9800 4340 2640 1340 9200 2580 11160 1030 2650 5100 5070 2020 2320 10120 8430 9120 14010 8490 1230 3710 5020 2590 5110 5120 5360 2820 2470 9300 4090 5200 2410 9700 8080 1120 2600 2330 5130 6430 1320 8620 4100 2530 9130 5330 5350 9050 4380 17010 } inventions = { 8023 8028 } blueprints = { 1070 11750 6640 5490 3400 9400 3220 3600 3900 8810 9900 82500 2660 5560 9210 15000 9810 12000 9510 4390 4420 } deactivate = { 1400 1460 1470 1480 1490 6100 6300 6010 6500 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 6420 } application = { id = { type = 4712 id = 560533 } project = { type = 17 id = 2660 } tech_team = { type = 10 id = 1802 } progress = 100 progress = 100 progress = 100 progress = 100 progress = 169.0278 status = "ongoing" } application = { id = { type = 4712 id = 570594 } project = { type = 17 id = 9210 } tech_team = { type = 10 id = 1825 } progress = 100 progress = 100 progress = 100 progress = 100 progress = 69 status = "ongoing" } application = { id = { type = 4712 id = 574376 } project = { type = 17 id = 9510 } tech_team = { type = 10 id = 1824 } progress = 100 progress = 100 progress = 62.7900 progress = 0 progress = 0 status = "ongoing" } application = { id = { type = 4712 id = 574655 } project = { type = 17 id = 9810 } tech_team = { type = 10 id = 1817 } progress = 100 progress = 100 progress = 33.1200 progress = 0 progress = 0 status = "ongoing" } application = { id = { type = 4712 id = 577581 } project = { type = 17 id = 4390 } tech_team = { type = 10 id = 1811 } progress = 100 progress = 100 progress = 100 progress = 100 progress = 26.9206 status = "ongoing" } leadertable = { } landunit = { id = { type = 23500 id = 1 } name = "Comando Supremo" location = 367 prevprov = 376 home = 367 morale = 0.0010 leader = { id = { type = 6 id = 6118 } name = "Pirzio Biroli" tag = ITA picture = "L6118" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 5 ry = 1990 skill = 1 experience = 14.0637 trait = offensive_doctrine trait = old_guard } division = { id = { type = 23500 id = 2 } name = "Comando Supremo" flag = 34864 mod = { 10 10 1 1 10 2 0 0 0 } brig = { 13 0 0 0 0 0 0 0 0 0 0.0280 0 0 0 0 } all = { 100 100 46.9000 46.9000 95 11.1901 0 5.5700 1.9800 12 10 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 28 29 90 1 5 1 10 0 0 0 0 0 1 } } dig_in = 20 target = 750 } landunit = { id = { type = 23500 id = 9 } name = "Comando 1a Divisione Celere" location = 400 prevprov = 411 home = 400 mission = { type = anti_partisan_duty target = 400 percentage = 1 night = yes startdate = { year = 1940 month = december day = 7 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 6172 } name = "Oxilia" tag = ITA picture = "L6172" category = general y = 1939 y = 1945 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = logistics_wizard trait = fortress_buster } division = { id = { type = 23500 id = 10 } name = "1a Divisione Celere 'Eugenio di Savoia'" flag = 34864 mod = { 1 1 2 1 1 3 0 0 0 } brig = { 7 0 0 0 0 0 0 0 0 0 0.6094 0 0 0 0 } all = { 100 100 66 66 108 0 0.1950 2.2900 0.9000 11 17 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 23 27 88 3 22 5 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 23500 id = 13 } name = "Comando 2a Divisione Celere" location = 415 prevprov = 412 home = 415 mission = { task = 1 location = 350 } morale = 0.0010 leader = { id = { type = 6 id = 6379 } name = "di Giorgio" tag = ITA picture = "L6379" category = general y = 1930 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1944 skill = 1 experience = 16.0732 trait = offensive_doctrine } movetime = { year = 1940 month = december day = 14 hour = 15 } movement = { 423 427 428 425 431 430 } division = { id = { type = 23500 id = 14 } name = "3a Divisione Celere 'Principe Amedeo Duca d'Aosta'" flag = 34864 mod = { 1 1 2 1 1 3 0 0 0 } brig = { 7 0 0 0 0 0 0 0 0 0 0.6227 0 0 0 0 } all = { 100 100 58.8535 66 108 2.6592 0.2066 2.2900 0.9000 11 17 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 23 27 88 3 22 5 10 0 0 0 0 0 0 } } hour = 46 } landunit = { id = { type = 23500 id = 15 } name = "I Corpo d'Armata" location = 768 prevprov = 764 home = 768 mission = { task = 1 location = 764 } morale = 0.0010 leader = { id = { type = 6 id = 6117 } name = "Pintor" tag = ITA picture = "L6117" category = general rank = 1 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 5 ry = 1941 skill = 2 experience = 24.3839 trait = defensive_doctrine } division = { id = { type = 23500 id = 29 } name = "12a Div. di fanteria 'Sassari'" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 46.6926 66 88 6.5524 0.3970 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 23500 id = 17 } name = "2a Div. di fanteria 'Sforzesca'" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 38.9015 66 88 9.6141 0.4541 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 88598 } name = "31a Div. di fanteria 'Calabria'" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 38.9015 66 88 4.4600 0.3244 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 23500 id = 73 } name = "1a Divisione Eritrea" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 39.0017 66 88 13.4693 0.3964 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } dig_in = 5.6000 } landunit = { id = { type = 23500 id = 18 } name = "II Corpo d'Armata" location = 350 prevprov = 343 home = 350 mission = { type = anti_partisan_duty target = 350 percentage = 1 night = yes startdate = { year = 1940 month = december day = 3 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 6160 } name = "de Pignier" tag = ITA picture = "L6160" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1941 skill = 1 trait = defensive_doctrine trait = old_guard } division = { id = { type = 23500 id = 19 } name = "3a Div. di fanteria 'Ravenna'" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 66 66 88 0 0.2375 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } dig_in = 6 } landunit = { id = { type = 23500 id = 21 } name = "III Corpo d'Armata" location = 759 prevprov = 756 home = 759 mission = { task = 1 location = 757 } morale = 0.0010 leader = { id = { type = 6 id = 6003 } name = "Ambrosio" tag = ITA picture = "L6003" category = general rank = 1 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = offensive_doctrine } movetime = { year = 1940 month = december day = 19 hour = 1 } movement = { 762 760 764 } division = { id = { type = 23500 id = 22 } name = "6a Div. di fanteria 'Cuneo'" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 61.4553 66 88 0 0.2375 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } hour = 13 } landunit = { id = { type = 23500 id = 31 } name = "VI Corpo d'Armata" location = 400 prevprov = 405 home = 400 mission = { type = anti_partisan_duty target = 400 percentage = 1 night = yes startdate = { year = 1940 month = december day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 6012 } name = "Aymonino" tag = ITA picture = "L6012" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard trait = offensive_doctrine } division = { id = { type = 23500 id = 32 } name = "16a Div. di fanteria 'Pistoia'" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 66 66 88 0 0.2375 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } dig_in = 9 } landunit = { id = { type = 23500 id = 42 } name = "X Copro d'Armata" location = 359 prevprov = 361 home = 359 mission = { type = anti_partisan_duty target = 359 percentage = 1 night = yes startdate = { year = 1940 month = december day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 6126 } name = "Roatta" tag = ITA picture = "L6126" category = general rank = 2 y = 1930 y = 1939 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 21.0811 trait = logistics_wizard } division = { id = { type = 23500 id = 43 } name = "25a Div. di fanteria 'Bologna'" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 66 66 88 0.4852 0.2393 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } dig_in = 8 } landunit = { id = { type = 23500 id = 44 } name = "XI Corpo d'Armata" location = 418 prevprov = 417 home = 418 morale = 0.0010 leader = { id = { type = 6 id = 6021 } name = "Bastico" tag = ITA picture = "L6021" category = general rank = 1 y = 1930 y = 1930 y = 1940 y = 1942 max_skill = 6 ry = 1990 skill = 2 trait = offensive_doctrine } division = { id = { type = 23500 id = 45 } name = "13a Div. di fanteria 'Re'" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 66 66 88 0 0.2375 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } dig_in = 20 target = 434 } landunit = { id = { type = 23500 id = 52 } name = "Comando FF.AA. 'A.S.I.'" location = 400 prevprov = 405 home = 400 mission = { task = 1 location = 362 } morale = 0.0010 leader = { id = { type = 6 id = 6088 } name = "Guzzoni" tag = ITA picture = "L6088" category = general rank = 0 y = 1930 y = 1937 y = 1939 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 20.0013 trait = logistics_wizard trait = defensive_doctrine } movetime = { year = 1940 month = december day = 10 hour = 16 } movement = { 411 410 414 419 } division = { id = { type = 23500 id = 53 } name = "Comando FF.AA. 'A.S.I.'" flag = 34864 mod = { 10 10 1 1 10 2 0 0 0 } brig = { 13 0 0 0 0 0 0 0 0 0 0.0261 0 0 0 0 } all = { 100 100 39.7535 46.9000 95 0.0038 0 5.5700 1.9800 12 10 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 28 29 90 1 5 1 10 0 0 0 0 0 1 } } hour = 7 } landunit = { id = { type = 23500 id = 700 } name = "Comando Reggimento San Marco" location = 425 prevprov = 431 home = 425 mission = { task = 1 location = 425 } morale = 0.0010 leader = { id = { type = 6 id = 6024 } name = "Bergonzoli" tag = ITA picture = "L6024" category = general rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 21.5708 trait = offensive_doctrine } movetime = { year = 1940 month = december day = 10 hour = 9 } movement = { 428 422 } division = { id = { type = 23500 id = 701 } name = "1a Reggimento San Marco" flag = 34864 mod = { 7 7 0 0 7 1 0 0 0 } all = { 100 100 19.1619 72.6000 88 1.6853 0 1.5100 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 10 0 0 0 0 0 0 } } target = 382 staging_province = 422 hour = 64 } landunit = { id = { type = 23500 id = 60 } name = "Comando Superiore dell'A.O.I." location = 761 prevprov = 761 home = 761 mission = { type = anti_partisan_duty target = 761 percentage = 1 night = yes startdate = { year = 1940 month = december day = 5 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 6194 } name = "Grossi" tag = ITA picture = "L6194" category = general rank = 1 y = 1930 y = 1930 y = 1937 y = 1990 max_skill = 5 ry = 1941 skill = 1 experience = 12.3078 trait = logistics_wizard trait = old_guard } division = { id = { type = 23500 id = 61 } name = "Comando FF.AA. 'A.O.I.'" flag = 34864 mod = { 10 10 1 1 10 2 0 0 0 } brig = { 13 0 0 0 0 0 0 0 0 0 0.0250 0 0 0 0 } all = { 100 100 43.6690 46.9000 95 22.8056 0 5.5700 1.9800 12 10 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 28 29 90 1 5 1 10 0 0 0 0 0 1 } } dig_in = 5 } landunit = { id = { type = 23500 id = 68 } name = "II Corpo d'Armata dell'A.O.I." location = 432 prevprov = 431 home = 432 morale = 0.0010 leader = { id = { type = 6 id = 6158 } name = "Crimi" tag = ITA picture = "L6158" category = general y = 1940 y = 1948 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 23500 id = 69 } name = "19a Div. di fanteria 'Venezia'" flag = 34864 mod = { 42 0 1 1 42 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.2027 0 0 0 0 } all = { 100 100 66 66 88 8.3801 0.2375 0.7300 0 9 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 17 100 2 16 2 5 0 0 0 0 10 0 } } dig_in = 20 target = 434 } landunit = { id = { type = 23500 id = 87 } name = "Schieramento dalla Somalia II" location = 422 prevprov = 422 home = 422 morale = 0.0010 leader = { id = { type = 6 id = 6396 } name = "Rosi" tag = ITA picture = "L6396" category = general rank = 2 y = 1930 y = 1939 y = 1942 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 29.8364 } division = { id = { type = 23500 id = 88 } name = "29a Div. di fanteria 'Peloritana'" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 36.7920 66 88 4.2772 0.2372 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } dig_in = 1 attack = { year = 1940 month = december day = 8 hour = 0 } } airunit = { id = { type = 23500 id = 211 } name = "3a Squadra Aerea" location = 422 prevprov = 2737 home = 422 base = 422 mission = { type = convoy_air_raiding target = 2739 percentage = 0.8000 startdate = { year = 1940 month = december day = 2 hour = 12 } enddate = { year = 1941 month = february day = 2 hour = 12 } task = 1 location = 422 } morale = 0.0010 leader = { id = { type = 6 id = 6317 } name = "Fougier" tag = ITA picture = "L6317" category = commander rank = 1 y = 1930 y = 1930 y = 1939 y = 1941 max_skill = 6 ry = 1990 skill = 2 experience = 35.3846 trait = superior_tactician trait = tank_buster } division = { id = { type = 23500 id = 212 } name = "4a Stormo Caccia" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 37.7635 40 160 12.3798 0.1657 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 23500 id = 213 } name = "6a Stormo Caccia" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 37.7635 40 160 11.2574 0.1606 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 23500 id = 217 } name = "5a Stormo Assalto" flag = 36912 mod = { 17 17 1 0 17 2 0 0 0 } all = { 93.4578 100 35.4883 36 156 9.5442 0 1.9100 2.7500 250 4 4 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 1 4 2 17 10 11 0 300 340282346638528860000000000000000000000.0000 0 } } } navalunit = { id = { type = 4712 id = 2580 } name = "5a Squadra di Marina" location = 396 home = 396 base = 396 morale = 0.5000 leader = { id = { type = 6 id = 6212 } name = "Cavagnari" tag = ITA picture = "L6212" category = admiral rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 5 ry = 1990 skill = 2 trait = old_guard } division = { id = { type = 4712 id = 541274 } name = "R.Smg. Alagi" flag = 42032 mod = { 28 28 3 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1700 0.7500 5 3 2 8 0 0 3200 0 } } division = { id = { type = 4712 id = 565999 } name = "RN Venezia" flag = 41008 mod = { 22 22 4 1 140 -1 0 0 0 } brig = { 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 0 0 0.8700 1.1000 33 4 2 0 -0.0500 -0.1000 1 1 } naval = { 1.1000 0.0130 7.3750 0.2800 5.5000 2 4 2 4 3 0 3200 0 } } division = { id = { type = 23500 id = 1297 } name = "RN Ramb III" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 37 37 37 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } division = { id = { type = 23500 id = 1603 } name = "RN Premuda" flag = 41008 mod = { 49 25 3 0 140 -1 0 0 0 } all = { 80.3868 100 37 37 37 1.0928 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 3 2 3 2 0 2400 0 } } } navalunit = { id = { type = 4712 id = 2586 } name = "8a Squadra di Marina" location = 434 home = 434 base = 434 morale = 0.5000 } navalunit = { id = { type = 4712 id = 2588 } name = "10a Squadra di Marina" location = 421 home = 421 base = 421 morale = 0.5000 } navalunit = { id = { type = 4712 id = 2590 } name = "11a Squadra di Marina" location = 406 home = 406 base = 406 morale = 0.5000 leader = { id = { type = 6 id = 6260 } name = "Rizzo" tag = ITA picture = "L6260" category = admiral rank = 0 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = spotter } } navalunit = { id = { type = 4712 id = 2594 } name = "13a Squadra di Marina" location = 750 home = 750 base = 750 morale = 0.5000 leader = { id = { type = 6 id = 6218 } name = "Denti Amari di Pirajno" tag = ITA picture = "L6218" category = admiral rank = 0 y = 1930 y = 1930 y = 1930 y = 1940 max_skill = 5 ry = 1942 skill = 2 trait = old_guard } } navalunit = { id = { type = 4712 id = 2598 } name = "15a Squadra di Marina" location = 761 home = 761 base = 761 morale = 0.5000 leader = { id = { type = 6 id = 6476 } name = "Di Giamberardino" tag = ITA picture = "L6476" category = admiral rank = 0 y = 1930 y = 1938 y = 1940 y = 1990 max_skill = 7 ry = 1955 skill = 2 trait = superior_tactician } } airunit = { id = { type = 4712 id = 3090 } name = "5a Squadra Aerea" location = 430 prevprov = 2184 home = 430 base = 430 mission = { type = convoy_air_raiding target = 2184 percentage = 0.8000 startdate = { year = 1940 month = december day = 8 hour = 17 } enddate = { year = 1941 month = february day = 8 hour = 17 } } morale = 0.5000 leader = { id = { type = 6 id = 6302 } name = "Balbo" tag = ITA picture = "L6015" category = commander rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 7 ry = 1990 skill = 3 experience = 42.9694 trait = fleet_destroyer } division = { id = { type = 23500 id = 201 } name = "3a Stormo Caccia" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 14.3905 40 160 16.1337 0.0250 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 23500 id = 210 } name = "4a Divisione Bombardieri Notturno" flag = 36912 mod = { 15 15 1 1 15 2 0 0 0 } brig = { 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 19.7395 44 139 17.4557 0 4.5100 6 300 10 10 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 7 3 14 2 7 0 600 400 1 } } division = { id = { type = 23500 id = 202 } name = "1a Divisione Bombardieri Terrestre" flag = 36912 mod = { 15 15 1 1 15 2 0 0 0 } brig = { 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 20.3613 44 139 17.1347 0 4.5100 6 300 10 10 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 7 3 14 2 7 0 600 400 1 } } division = { id = { type = 23500 id = 208 } name = "3a Divisione Bombardieri Terrestre" flag = 36912 mod = { 15 15 1 1 15 2 0 0 0 } brig = { 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 20.2806 44 139 17.3354 0 4.5100 6 300 10 10 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 7 3 14 2 7 0 600 400 1 } } division = { id = { type = 23500 id = 205 } name = "2a Divisione Bombardieri Terrestre" flag = 36912 mod = { 15 15 0 1 15 1 0 0 0 } brig = { 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 19.7669 44 139 16.8816 0.7457 3.6200 6 180 9 9 0 -0.1000 -0.2000 1 0.6000 } air = { 3 0 4 2 12 1 5 0 400 400 1 } } } landunit = { id = { type = 4712 id = 3365 } name = "XXI Corpo d'Armata" location = 405 prevprov = 400 home = 405 mission = { task = 1 location = 423 } morale = 0.5000 leader = { id = { type = 6 id = 6177 } name = "Tellera" tag = ITA picture = "L6177" category = general rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } movetime = { year = 1940 month = december day = 11 hour = 7 } movement = { 403 406 350 343 332 361 359 } division = { id = { type = 23500 id = 20 } name = "4a Div. di fanteria 'Livorno'" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 51.2456 66 88 0 0.2372 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } hour = 9 } landunit = { id = { type = 4712 id = 3369 } name = "XXIII Corpo d'Armata" location = 410 prevprov = 396 home = 410 mission = { type = anti_partisan_duty target = 410 percentage = 1 night = yes startdate = { year = 1940 month = december day = 7 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 6144 } name = "Vercellino" tag = ITA picture = "L6144" category = general rank = 2 y = 1930 y = 1938 y = 1942 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = logistics_wizard trait = defensive_doctrine } division = { id = { type = 23500 id = 23 } name = "7a Div. di fanteria 'Lupi di Toscana'" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 66 66 88 0 0.2375 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } dig_in = 20 } airunit = { id = { type = 4712 id = 3970 } name = "1a Squadra Aerea" location = 419 home = 419 base = 419 morale = 0.5000 leader = { id = { type = 6 id = 6345 } name = "Pellegrini" tag = ITA picture = "L6345" category = commander rank = 1 y = 1930 y = 1930 y = 1940 y = 1990 max_skill = 5 ry = 1941 skill = 2 trait = spotter } division = { id = { type = 23500 id = 215 } name = "Gruppo Autonomo Trasporto del C.S.A.S." flag = 36912 mod = { 18 18 0 0 18 1 0 0 0 } all = { 100 100 33 33 33 0 0 6.0200 5.5000 250 7 0 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 2 0.0100 4 0 0 0 0 1 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 421365 } name = "1a Stormo Caccia 'Aquila'" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 40 40 160 0 0.0217 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } } landunit = { id = { type = 4712 id = 4285 } name = "XVI Corpo d'Armata" location = 432 prevprov = 431 home = 432 mission = { type = anti_partisan_duty target = 432 percentage = 1 night = yes startdate = { year = 1940 month = december day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 6181 } name = "Galamini" tag = ITA picture = "L6181" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1944 trait = defensive_doctrine } division = { id = { type = 23500 id = 30 } name = "15a Div. di fanteria 'Bergamo'" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 60.4614 66 88 0 0.2384 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } dig_in = 9 } navalunit = { id = { type = 4712 id = 5363 } name = "29a Squadra di Marina" location = 362 prevprov = 2736 home = 362 base = 362 morale = 0.5000 leader = { id = { type = 6 id = 6254 } name = "Oliva" tag = ITA picture = "L6254" category = admiral rank = 1 y = 1930 y = 1938 y = 1940 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 23.0284 trait = seawolf } division = { id = { type = 23500 id = 1293 } name = "RN Spica" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 18.0427 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 23500 id = 1024 } name = "RN Armando Diaz" flag = 41008 mod = { 22 22 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 99.4588 100 37 37 37 15.6626 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 5 1 5 3 0 2800 0 } } division = { id = { type = 23500 id = 1025 } name = "RN Freccia" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 15.4521 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 23500 id = 1015 } name = "RN Caio Duilio" flag = 41008 mod = { 21 21 6 3 140 -1 0 0 0 } brig = { 30 25 23 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 3.5518 0 2.3300 3.1250 26 5 3 0 -0.0500 -0.1000 1 1 } naval = { 2.3000 0.3140 1.8000 0.3200 14.5000 11 11 0.0100 11 7 0 3600 0 } } division = { id = { type = 23500 id = 1014 } name = "RN Andrea Doria" flag = 41008 mod = { 21 21 6 3 140 -1 0 0 0 } brig = { 30 25 23 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 5.9385 0 2.3300 3.1250 26 5 3 0 -0.0500 -0.1000 1 1 } naval = { 2.3000 0.3140 1.8000 0.3200 14.5000 11 11 0.0100 11 7 0 3600 0 } } division = { id = { type = 23500 id = 1117 } name = "RN Aquilone" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 37 37 37 17.8320 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 4712 id = 359860 } name = "RN Vittorio Veneto" flag = 41008 mod = { 21 21 9 2 140 -1 0 0 0 } brig = { 30 23 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 72.8324 100 36 36 36 1.6345 0 3.5900 4.6250 30 6 5 0 -0.0500 -0.1000 1 1 } naval = { 2.3000 0.3140 1.8000 0.4400 22.5000 12 18 0.0100 18 12 0 4800 0 } } division = { id = { type = 23500 id = 1001 } name = "RN Espero" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 18.9875 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 23500 id = 1051 } name = "RN Emanuele Filiberto Duca d'Aosta" flag = 41008 mod = { 22 22 4 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 21.2188 0 0.8700 1.1000 33 4 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 7 0.2600 5.5000 2 5 2 5 3 0 3200 0 } } division = { id = { type = 23500 id = 1229 } name = "RN Giovanni Nicotera" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 17.0525 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 5365 } name = "30a Squadra di Marina" location = 430 prevprov = 2184 home = 430 base = 750 morale = 0.5000 leader = { id = { type = 6 id = 6282 } name = "Maraghini" tag = ITA picture = "L6282" category = admiral rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 4 ry = 1990 skill = 1 experience = 14.5276 } division = { id = { type = 23500 id = 1217 } name = "RN Quarto" flag = 41008 mod = { 22 22 1 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 9.6250 0 0.3200 0.4000 24 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 4 0.1200 2 1 3 0.0100 3 1 0 2000 0 } } division = { id = { type = 23500 id = 1115 } name = "RN Libia" flag = 41008 mod = { 22 22 0 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 6.7500 0 0.5500 0.7000 21 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 3 0.1200 3.5000 2 4 0.0100 4 2 0 1600 0 } } division = { id = { type = 23500 id = 1216 } name = "RN Ancona" flag = 41008 mod = { 22 22 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 4.7500 0 0.5100 0.6500 29 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 2 4 1 4 2 0 2400 0 } } division = { id = { type = 23500 id = 1213 } name = "RN Pisa" flag = 41008 mod = { 24 24 0 3 140 -1 0 0 0 } brig = { 30 25 23 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 81.9560 100 36 36 36 2.6619 0 1.2300 1.7250 25 3 0 0 -0.0500 -0.1000 1 1 } naval = { 2.3000 0.3140 1.8000 0.2200 7.5000 7 5 0.0100 5 3 0 2800 0 } } division = { id = { type = 23500 id = 1114 } name = "RN San Giorgio" flag = 41008 mod = { 24 24 0 2 140 -1 0 0 0 } brig = { 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 15 0 1.2300 1.7250 25 3 0 0 -0.0500 -0.1000 1 1 } naval = { 1.3000 0.3100 1.3000 0.2000 7.5000 7 5 0.0100 5 3 0 2800 0 } } division = { id = { type = 23500 id = 1124 } name = "RN Francesco Nullo" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 15.6250 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 23500 id = 1057 } name = "RN Scirocco" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 15.6250 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8 0.1600 1.1250 1 3 5 3 1 0 2400 0 } } } landunit = { id = { type = 4712 id = 10228 } name = "XVIII Corpo d'Armata" location = 347 prevprov = 403 home = 347 mission = { task = 1 location = 426 } morale = 0.5000 leader = { id = { type = 6 id = 6383 } name = "Gloria" tag = ITA picture = "L6383" category = general y = 1930 y = 1943 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = defensive_doctrine } movetime = { year = 1940 month = december day = 12 hour = 5 } movement = { 358 355 335 329 334 } division = { id = { type = 23500 id = 39 } name = "22a Div. di fanteria 'Cacciatori delle Alpi'" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 24.5703 66 88 0 0.2359 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } hour = 429 } landunit = { id = { type = 4712 id = 11704 } name = "XX Corpo d'Armata" location = 759 prevprov = 756 home = 759 mission = { task = 1 location = 756 } morale = 0.5000 leader = { id = { type = 6 id = 6073 } name = "Frusci" tag = ITA picture = "L6073" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1949 skill = 1 trait = logistics_wizard } movetime = { year = 1940 month = december day = 9 hour = 11 } movement = { 762 760 764 } division = { id = { type = 23500 id = 65 } name = "4a Divisione CC.NN. '3 Gennaio'" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 30.3922 66 88 7.0947 0.2359 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } hour = 204 } landunit = { id = { type = 4712 id = 19555 } name = "XXX Corpo d'Armata" location = 411 prevprov = 408 home = 411 morale = 0.5000 leader = { id = { type = 6 id = 6099 } name = "Marras" tag = ITA picture = "L6099" category = general y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = fortress_buster } division = { id = { type = 23500 id = 63 } name = "26a Div. di fanteria 'Assietta'" flag = 34864 mod = { 42 0 1 1 42 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.2027 0 0 0 0 } all = { 100 100 66 66 88 3.9161 0.2375 0.7300 0 9 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 17 100 2 16 2 5 0 0 0 0 10 0 } } dig_in = 20 target = 750 } landunit = { id = { type = 4712 id = 27210 } name = "XXVI Corpo d'Armata" location = 343 prevprov = 332 home = 343 mission = { task = 1 location = 343 } morale = 0.5000 leader = { id = { type = 6 id = 6102 } name = "Messe" tag = ITA picture = "L6102" category = general rank = 0 y = 1930 y = 1938 y = 1942 y = 1943 max_skill = 8 ry = 1990 skill = 3 experience = 42.0995 trait = defensive_doctrine trait = panzer_leader } movetime = { year = 1940 month = december day = 16 hour = 5 } movement = { 350 406 403 405 400 411 412 415 423 426 422 } division = { id = { type = 4712 id = 368856 } name = "2a Div. da montagna 'Sforzesca'" flag = 34864 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 61.6083 72.6000 88 0.4379 0.4428 1.4800 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 27 100 2 24 3 8 0 0 0 0 10 0 } } target = 382 staging_province = 422 hour = 36 } landunit = { id = { type = 4712 id = 27473 } name = "XXVII Corpo d'Armata" location = 751 prevprov = 752 home = 751 mission = { task = 1 location = 751 } morale = 0.5000 leader = { id = { type = 6 id = 6060 } name = "de Vecchi di Val Cismon" tag = ITA picture = "L6060" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = logistics_wizard } movetime = { year = 1940 month = december day = 13 hour = 3 } movement = { 755 754 762 760 764 768 } division = { id = { type = 23500 id = 76 } name = "27a Div. autotrasportabile 'Brescia'" offensive = { year = 1941 month = january day = 4 hour = 5 } flag = 34864 mod = { 2 2 0 1 2 1 0 0 0 } brig = { 7 0 0 0 0 3 0 0 0 0 0.2042 0 0 0 0 } all = { 100 100 65.0911 66 108 7.6610 0.3817 2.8400 5.1350 12 21 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 26 30 78 1 25 6 30 0 0 0 0 0 0 } } hour = 66 } landunit = { id = { type = 4712 id = 27477 } name = "XXIX Corpo d'Armata" location = 759 prevprov = 756 home = 759 mission = { task = 1 location = 756 } morale = 0.5000 leader = { id = { type = 6 id = 6152 } name = "Gamondi" tag = ITA picture = "L6152" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = logistics_wizard } movetime = { year = 1940 month = december day = 9 hour = 11 } movement = { 762 760 } division = { id = { type = 23500 id = 71 } name = "3a Divisione CC.NN. '21 Aprile'" flag = 34864 mod = { 42 0 1 1 42 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.2022 0 0 0 0 } all = { 100 100 30.3922 66 88 6.4597 0.2370 0.7300 0 9 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 17 100 2 16 2 5 0 0 0 0 10 0 } } hour = 204 } landunit = { id = { type = 4712 id = 27487 } name = "XXXVI Corpo d'Armata" location = 343 prevprov = 332 home = 343 mission = { task = 1 location = 350 } morale = 0.5000 leader = { id = { type = 6 id = 6018 } name = "Barbasetti di Prun" tag = ITA picture = "L6018" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = logistics_wizard } movetime = { year = 1940 month = december day = 12 hour = 1 } movement = { 350 406 403 405 400 411 412 415 423 426 422 } division = { id = { type = 23500 id = 67 } name = "5a Divisione Alpina 'Pusteria'" flag = 34864 mod = { 47 8 0 0 47 1 0 0 0 } all = { 100 100 78.4745 79.2000 88 50.5794 0.1265 1.5100 0 8 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 0 18 0 10 0 0 0 0 0 0 } } target = 382 staging_province = 422 hour = 101 } landunit = { id = { type = 23500 id = 40 } name = "IX Copro d'Armata" location = 418 prevprov = 416 home = 418 morale = 0.5000 leader = { id = { type = 6 id = 6077 } name = "Gariboldi" tag = ITA picture = "L6077" category = general rank = 0 y = 1930 y = 1937 y = 1942 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = logistics_wizard } division = { id = { type = 23500 id = 41 } name = "23a Div. di fanteria 'Ferrara'" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 66 66 88 0 0.2375 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } dig_in = 20 target = 750 } landunit = { id = { type = 4712 id = 3359 } name = "X Corpo d'Armata" location = 403 prevprov = 405 home = 403 mission = { task = 1 location = 414 } morale = 0.5000 leader = { id = { type = 6 id = 6129 } name = "Rossi Ca." tag = ITA picture = "L6129" category = general rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 experience = 20.0713 trait = winter_specialist } movetime = { year = 1940 month = december day = 10 hour = 4 } movement = { 347 358 355 335 329 333 366 368 374 } division = { id = { type = 23500 id = 27 } name = "11a Div. di fanteria 'Brennero'" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 29.1653 66 88 0.0224 0.2400 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } hour = 84 } landunit = { id = { type = 4712 id = 33263 } name = "XXXVII Corpo d'Armata" location = 420 prevprov = 415 home = 420 morale = 0.5000 leader = { id = { type = 6 id = 6113 } name = "Pelligra" tag = ITA picture = "L6113" category = general y = 1940 y = 1947 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 23500 id = 77 } name = "1a Divisione CC.NN. '23 Marzo'" flag = 34864 mod = { 42 0 1 1 42 2 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.9591 0 0 0 0 } all = { 100 100 66 66 88 7.4500 0.2372 0.7100 0 9 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 16 17 100 2 16 2 5 0 0 0 0 10 0 } } dig_in = 20 target = 750 } landunit = { id = { type = 4712 id = 35832 } name = "XXXVIII Corpo d'Armata" location = 367 prevprov = 360 home = 367 morale = 0.5000 leader = { id = { type = 6 id = 6193 } name = "Berti" tag = ITA picture = "L6193" category = general rank = 1 y = 1930 y = 1938 y = 1940 y = 1990 max_skill = 4 ry = 1990 skill = 1 experience = 13.3347 } division = { id = { type = 4712 id = 35031 } name = "17a Div. di fanteria 'Pavia'" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 66 66 88 7.0357 0.2793 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } dig_in = 20 target = 750 } landunit = { id = { type = 4712 id = 57528 } name = "Guardia alla Frontiera Trieste" location = 420 prevprov = 420 home = 420 mission = { type = anti_partisan_duty target = 420 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 6078 } name = "Geloso" tag = ITA picture = "L6078" category = general rank = 2 y = 1930 y = 1939 y = 1942 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = defensive_doctrine } division = { id = { type = 23500 id = 2014 } name = "GaF V-Trieste" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 100 100 66 66 88 0 0.2375 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 57534 } name = "Guardia alla Frontiera Genova" location = 426 prevprov = 426 home = 426 mission = { type = anti_partisan_duty target = 426 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 6169 } name = "Agostinucci" tag = ITA picture = "L6169" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } division = { id = { type = 23500 id = 2017 } name = "GaF XV-Genova" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 100 100 66 66 88 0 0.2375 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 57530 } name = "Guardia alla Frontiera Udine" location = 433 prevprov = 433 home = 433 mission = { type = anti_partisan_duty target = 433 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 6000 } name = "Adalberto di Savoia-Genova" tag = ITA picture = "L6000" category = general rank = 1 y = 1930 y = 1938 y = 1940 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 23500 id = 2015 } name = "GaF XI-Udine" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 100 100 66 66 88 0 0.2375 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 124787 } name = "XLIII Corpo d'Armata" location = 359 prevprov = 334 home = 359 mission = { type = anti_partisan_duty target = 359 percentage = 1 night = yes startdate = { year = 1940 month = december day = 7 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 6035 } name = "Caracciolo di Feroleto" tag = ITA picture = "L6035" category = general rank = 2 y = 1930 y = 1937 y = 1942 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = fortress_buster } division = { id = { type = 4712 id = 189768 } name = "103a Div. autotrasportabile 'Piacenza'" flag = 34864 mod = { 2 2 0 1 2 1 0 0 0 } brig = { 13 0 0 0 0 0 0 0 0 0 0.0261 0 0 0 0 } all = { 100 100 65.3590 68.9000 95 0 0.1637 2.3900 4.6050 13 21 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 26 26 90 1 21 1 30 0 0 0 0 0 1 } } dig_in = 9 } landunit = { id = { type = 4712 id = 175135 } name = "Corpo d'Armata Corazzato" location = 410 prevprov = 411 home = 410 mission = { task = 1 location = 400 } morale = 0.5000 leader = { id = { type = 6 id = 6151 } name = "Conti R." tag = ITA picture = "L6151" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 experience = 10.2916 trait = logistics_wizard } movetime = { year = 1940 month = december day = 10 hour = 23 } movement = { 414 419 } division = { id = { type = 4712 id = 175137 } name = "131a Divisione Corazzata 'Centauro'" flag = 34864 mod = { 5 5 0 0 5 1 0 0 0 } all = { 100 100 12.0360 44 88 0.2018 0.2198 5.5900 6 15 14 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 24 38 60 1 31 4 30 0 0 0 0 0 0 } } hour = 175 } landunit = { id = { type = 4712 id = 280881 } name = "XLV Corpo d'Armata" location = 411 prevprov = 400 home = 411 mission = { task = 1 location = 403 } morale = 0.5000 leader = { id = { type = 6 id = 6369 } name = "Forgiero" tag = ITA picture = "L6369" category = general y = 1938 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = engineer } movetime = { year = 1940 month = december day = 9 hour = 3 } movement = { 410 414 419 } division = { id = { type = 4712 id = 279309 } name = "105a Div. autotrasportabile 'Rovigo'" flag = 34864 mod = { 2 2 0 1 2 1 0 0 0 } brig = { 13 0 0 0 0 0 0 0 0 0 0.0261 0 0 0 0 } all = { 100 100 37.8614 68.9000 95 0 0.1594 2.3900 4.6050 13 21 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 26 26 90 1 21 1 30 0 0 0 0 0 1 } } hour = 162 } navalunit = { id = { type = 4712 id = 315540 } name = "20a Squadra di Marina" location = 430 prevprov = 2184 home = 430 base = 422 morale = 0.5000 leader = { id = { type = 6 id = 6215 } name = "da Zara" tag = ITA picture = "L6215" category = admiral rank = 0 y = 1939 y = 1941 y = 1944 y = 1990 max_skill = 7 ry = 1990 skill = 3 experience = 48.3160 trait = superior_tactician trait = spotter } division = { id = { type = 23500 id = 1055 } name = "RN Grecale" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 18.5000 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8 0.1600 1.1250 1 3 5 3 1 0 2400 0 } } division = { id = { type = 4712 id = 63709 } name = "RN Vega" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 0.7875 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 23500 id = 1274 } name = "RN Faà di Bruno" flag = 41008 mod = { 23 23 1 2 140 -1 0 0 0 } brig = { 21 30 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 14.0956 0 0.6800 0.9250 12 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3100 4 3 6 0.0100 6 7 0 1600 0 } } division = { id = { type = 23500 id = 1052 } name = "RN Muzio Attendolo" flag = 41008 mod = { 22 22 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 84.7113 100 37 37 37 16.8268 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 5 1 5 3 0 2800 0 } } division = { id = { type = 23500 id = 1016 } name = "RN Giulio Cesare" flag = 41008 mod = { 21 21 6 2 140 -1 0 0 0 } brig = { 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 91.8536 100 36 36 36 6.6796 0 2.3300 3.1250 26 5 3 0 -0.0500 -0.1000 1 1 } naval = { 1.3000 0.3100 1.3000 0.3000 14.5000 11 11 0.0100 11 7 0 3600 0 } } division = { id = { type = 23500 id = 1123 } name = "RN Tigre" flag = 41008 mod = { 49 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 80.5682 100 37 37 37 14.5591 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 4 2 4 2 0 2400 0 } } division = { id = { type = 4712 id = 34643 } name = "RN Climene" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 3.8750 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } } airunit = { id = { type = 4712 id = 332075 } name = "4a Squadra Aerea" location = 430 prevprov = 2181 home = 430 base = 430 mission = { type = convoy_air_raiding target = 2180 percentage = 0.8000 startdate = { year = 1940 month = december day = 6 hour = 16 } enddate = { year = 1941 month = february day = 6 hour = 16 } } morale = 0.5000 leader = { id = { type = 6 id = 6300 } name = "Ajmone Cat" tag = ITA picture = "L6300" category = commander rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 25.2945 trait = spotter } division = { id = { type = 4712 id = 332047 } name = "7a Stormo Bomba. Notturno" flag = 36912 mod = { 15 15 1 1 15 2 0 0 0 } brig = { 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 95.2442 100 33.8072 44 139 6.6986 0 4.5100 6 300 10 10 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 7 3 14 2 7 0 600 400 1 } } division = { id = { type = 23500 id = 204 } name = "1a Stormo Caccia" flag = 36912 mod = { 13 13 0 0 13 1 0 0 0 } all = { 100 100 30.4701 40 160 20.1203 0.4206 0.9500 2.7500 300 12 15 0 -0.1000 -0.2000 1 0.6000 } air = { 2 2 4 0 0 0 0 0 250 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 102556 } name = "30a Stormo Bomba. Marittimo" flag = 36912 mod = { 16 16 1 1 16 2 0 0 0 } brig = { 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 44 44 139 14.3976 0 4.5100 6 300 10 10 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 4 1 7 1 6 0 9 0 1000 400 1 } } division = { id = { type = 4712 id = 188692 } name = "31a Stormo Bomba. Marittimo" flag = 36912 mod = { 16 16 1 1 16 2 0 0 0 } brig = { 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 98.4037 100 41.0590 44 139 13.4622 0 4.5100 6 300 10 10 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 4 1 7 1 6 0 9 0 1000 400 1 } } division = { id = { type = 23500 id = 216 } name = "30a Divisione Bombardieri Marittimo " flag = 36912 mod = { 16 16 1 1 16 2 0 0 0 } brig = { 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 97.3037 100 37.7802 44 139 11.0608 0 4.5100 6 300 10 10 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 4 1 7 1 6 0 9 0 1000 400 1 } } } navalunit = { id = { type = 4712 id = 332936 } name = "2a Squadra di Marina" location = 362 home = 362 base = 362 morale = 0.5000 leader = { id = { type = 6 id = 6222 } name = "Ferreri" tag = ITA picture = "L6222" category = admiral rank = 1 y = 1940 y = 1942 y = 1947 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 38.8496 } division = { id = { type = 4712 id = 193290 } name = "RN Giuseppe Garibaldi" flag = 41008 mod = { 22 22 4 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 0 0 0.8700 1.1000 33 4 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 7 0.2600 5.5000 2 5 2 5 3 0 3200 0 } } } navalunit = { id = { type = 4712 id = 376442 } name = "19a Squadra di Marina" location = 430 home = 430 base = 430 morale = 0.5000 leader = { id = { type = 6 id = 6276 } name = "Pini" tag = ITA picture = "L6276" category = admiral rank = 0 y = 1930 y = 1930 y = 1930 y = 1939 max_skill = 4 ry = 1990 skill = 1 experience = 10.4200 } division = { id = { type = 23500 id = 1027 } name = "RN Saetta" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 12.1875 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 23500 id = 1032 } name = "RN Lampo" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 11.5313 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 23500 id = 1021 } name = "RN Alberico da Barbiano" flag = 41008 mod = { 22 22 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 82.0752 100 37 37 37 7.9282 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 5 1 5 3 0 2800 0 } } division = { id = { type = 23500 id = 1049 } name = "RN Giovanni delle Bande Nere" flag = 41008 mod = { 22 22 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 99.0601 100 37 37 37 12.7847 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 5 1 5 3 0 2800 0 } } } landunit = { id = { type = 4712 id = 387397 } name = "Piazzaforte di Tripoli" location = 750 prevprov = 750 home = 750 morale = 0.5000 leader = { id = { type = 6 id = 6037 } name = "Carta" tag = ITA picture = "L6037" category = general y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 23500 id = 93 } name = "Piazzaforte di Tripoli" flag = 34866 mod = { 9 9 2 1 9 3 750 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 66 66 88 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 387399 } name = "Piazzaforte di Bengazi" location = 761 prevprov = 761 home = 761 morale = 0.5000 leader = { id = { type = 6 id = 6032 } name = "Conti E." tag = ITA picture = "L6032" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 experience = 10.7644 } division = { id = { type = 23500 id = 94 } name = "Piazzaforte di Bengazi" flag = 34866 mod = { 11 11 2 0 11 3 761 0 0 } all = { 100 100 66 66 88 0.3411 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 387401 } name = "Piazzaforte di Zawijah" location = 752 prevprov = 752 home = 752 morale = 0.5000 leader = { id = { type = 6 id = 6378 } name = "Coselschi" tag = ITA picture = "L6378" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } division = { id = { type = 23500 id = 95 } name = "Piazzaforte di Zawijah" flag = 34866 mod = { 11 11 2 0 11 3 752 0 0 } all = { 100 100 66 66 88 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 387405 } name = "Piazzaforte di Sassari" location = 435 prevprov = 435 home = 435 morale = 0.5000 leader = { id = { type = 6 id = 6061 } name = "d'Havet" tag = ITA picture = "L6061" category = general y = 1939 y = 1947 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 33.4509 trait = winter_specialist } division = { id = { type = 23500 id = 98 } name = "Piazzaforte di Sassari" flag = 34866 mod = { 11 11 2 0 11 3 435 0 0 } all = { 100 100 66 66 88 13.2383 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 387407 } name = "Piazzaforte di Tirana" location = 359 prevprov = 359 home = 359 morale = 0.5000 leader = { id = { type = 6 id = 6029 } name = "Cerica" tag = ITA picture = "L6029" category = general y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 experience = 15.1408 } division = { id = { type = 23500 id = 2001 } name = "Piazzaforte di Tirana" flag = 34866 mod = { 9 9 2 1 9 3 359 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 66 66 88 2.2883 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } dig_in = 20 } navalunit = { id = { type = 4712 id = 387645 } name = "1a Squadra di Marina" location = 400 home = 400 base = 400 morale = 0.5000 leader = { id = { type = 6 id = 6275 } name = "Legnani" tag = ITA picture = "L6275" category = admiral rank = 1 y = 1930 y = 1930 y = 1939 y = 1943 max_skill = 4 ry = 1990 skill = 1 trait = seawolf } } navalunit = { id = { type = 4712 id = 387647 } name = "4a Squadra di Marina" location = 422 home = 422 base = 422 morale = 0.5000 leader = { id = { type = 6 id = 6280 } name = "Fioravanzo" tag = ITA picture = "L6280" category = admiral rank = 0 y = 1939 y = 1940 y = 1943 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = superior_tactician } division = { id = { type = 23500 id = 1204 } name = "R.Smg. H 3" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 23500 id = 1203 } name = "R.Smg. H 2" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 23500 id = 1202 } name = "R.Smg. H 1" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 23500 id = 1148 } name = "R.Smg. Tito Speri" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 23500 id = 1147 } name = "R.Smg. Goffredo Mameli" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 23500 id = 1146 } name = "R.Smg. Giovanni da Procida" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 23500 id = 1145 } name = "R.Smg. Pier Capponi" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 23500 id = 1144 } name = "R.Smg. Santorre Santarosa" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 23500 id = 1143 } name = "R.Smg. Ciro Menotti" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 23500 id = 1142 } name = "R.Smg. Luciano Manara" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 23500 id = 1141 } name = "R.Smg. Fratelli Bandiera" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 23500 id = 1140 } name = "R.Smg. Marcantonio Colonna" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 23500 id = 1139 } name = "R.Smg. Giovanni Bausan" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 23500 id = 1270 } name = "R.Smg. Des Geneys" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 23500 id = 1138 } name = "R.Smg. Vettor Pisani" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 23500 id = 1136 } name = "R.Smg. Pietro Micca" flag = 42032 mod = { 48 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1560 0.2000 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 1 5 2 2 7 2 0 3500 0 } } division = { id = { type = 23500 id = 1135 } name = "R.Smg. Otaria" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 23500 id = 1134 } name = "R.Smg. Glauco" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 23500 id = 1133 } name = "R.Smg. Ettore Fieramosca" flag = 42032 mod = { 48 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1560 0.2000 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 1 5 2 2 7 2 0 3500 0 } } division = { id = { type = 23500 id = 1132 } name = "R.Smg. Pietro Calvi" flag = 42032 mod = { 48 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1560 0.2000 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 1 5 2 2 7 2 0 3500 0 } } division = { id = { type = 23500 id = 1079 } name = "R.Smg. Galatea" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 23500 id = 1078 } name = "R.Smg. Naiade" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 23500 id = 1077 } name = "R.Smg. Topazio" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 23500 id = 1076 } name = "R.Smg. Diamante" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 23500 id = 1075 } name = "R.Smg. Nereide" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 23500 id = 1074 } name = "R.Smg. Smeraldo" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 23500 id = 1073 } name = "R.Smg. Fisalia" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 23500 id = 1072 } name = "R.Smg. Argonauta" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 23500 id = 1071 } name = "R.Smg. Sirena" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 23500 id = 1062 } name = "R.Smg. Delfino" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 23500 id = 1063 } name = "R.Smg. Narvalo" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 23500 id = 1064 } name = "R.Smg. Squalo" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 23500 id = 1065 } name = "R.Smg. Tricheco" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 23500 id = 1066 } name = "R.Smg. Jalea" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 23500 id = 1067 } name = "R.Smg. Jantina" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 23500 id = 1068 } name = "R.Smg. Ametista" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 23500 id = 1069 } name = "R.Smg. Zaffiro" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 23500 id = 1153 } name = "R.Smg. Enrico Toti" flag = 42032 mod = { 48 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1560 0.2000 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 1 5 2 2 7 2 0 3500 0 } } division = { id = { type = 23500 id = 1154 } name = "R.Smg. Luigi Settembrini" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 23500 id = 1155 } name = "R.Smg. Ruggiero Settimo" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 23500 id = 1156 } name = "R.Smg. Anfitrite" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 23500 id = 1157 } name = "R.Smg. Salpa" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 23500 id = 1158 } name = "R.Smg. Serpente" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 23500 id = 1159 } name = "R.Smg. Ondina" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 23500 id = 1187 } name = "R.Smg. Rubino" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 23500 id = 1160 } name = "R.Smg. Filippo Corridoni" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 23500 id = 1188 } name = "R.Smg. Marcantonio Bragadin" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 4712 id = 64865 } name = "R.Smg. Giuseppe Finzi" flag = 42032 mod = { 48 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.1560 0.2000 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 1 5 2 2 7 2 0 3500 0 } } division = { id = { type = 4712 id = 63585 } name = "R.Smg. Corallo" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 4712 id = 62901 } name = "R.Smg. Turchese" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 4712 id = 56564 } name = "R.Smg. Onice" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 4712 id = 55437 } name = "R.Smg. Diaspro" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 4712 id = 52999 } name = "R.Smg. Gemma" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 4712 id = 52998 } name = "R.Smg. Berillo" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 4712 id = 52473 } name = "R.Smg. Ambra" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 4712 id = 49242 } name = "R.Smg. Perla" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 4712 id = 36940 } name = "R.Smg. Enrico Tazzoli" flag = 42032 mod = { 48 28 0 1 140 -1 0 0 0 } brig = { 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 0 0 0.2060 0.3250 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.4500 0.3000 1.3000 0.1900 1 5 2 2 7 2 0 3500 0 } } division = { id = { type = 23500 id = 1232 } name = "RN Calatafimi" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 15 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 3 3 3 1 0 1500 0 } } division = { id = { type = 23500 id = 1023 } name = "RN Alberto da Guissano" flag = 41008 mod = { 22 22 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 15 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 5 1 5 3 0 2800 0 } } division = { id = { type = 23500 id = 1125 } name = "RN Nazario Sauro" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 15 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 23500 id = 1053 } name = "RN Raimondo Montecuccoli" flag = 41008 mod = { 22 22 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 15 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 5 1 5 3 0 2800 0 } } division = { id = { type = 23500 id = 1233 } name = "RN Castelfidardo" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 15 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 3 3 3 1 0 1500 0 } } division = { id = { type = 23500 id = 1234 } name = "RN Curtatone" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 15 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 3 3 3 1 0 1500 0 } } division = { id = { type = 23500 id = 1235 } name = "RN Monzambano" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 15 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 3 3 3 1 0 1500 0 } } division = { id = { type = 23500 id = 1236 } name = "RN Augusto Riboty" flag = 41008 mod = { 49 25 1 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 15 0 0.1000 0.1300 33 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.6250 1 3 2 3 1 0 2000 0 } } division = { id = { type = 23500 id = 1237 } name = "RN Carlo Mirabello" flag = 41008 mod = { 49 25 1 0 140 -1 0 0 0 } all = { 100 100 37 37 37 15 0 0.1000 0.1300 33 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.6250 1 2 2 2 1 0 2000 0 } } division = { id = { type = 23500 id = 1238 } name = "RN Achille Papa" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 37 37 15 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 23500 id = 1239 } name = "RN Antonio Cantore" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 37 37 15 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 23500 id = 1240 } name = "RN Carlo Montanari" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 37 37 15 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 23500 id = 1241 } name = "RN Marcello Prestinari" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 37 37 15 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 23500 id = 1242 } name = "RN Antonio Cascino" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 37 37 15 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 23500 id = 1243 } name = "RN Antonio Chinotto" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 37 37 15 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 23500 id = 1244 } name = "RN Indomito" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 37 37 37 6 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } division = { id = { type = 23500 id = 1245 } name = "RN Insidioso" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 37 37 37 15 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } division = { id = { type = 23500 id = 1246 } name = "RN Confienza" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 37 37 15 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 23500 id = 1247 } name = "RN Palestro" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 37 37 15 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 23500 id = 1248 } name = "RN San Martino" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 37 37 15 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 23500 id = 1249 } name = "RN Solferino" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 37 37 15 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 23500 id = 1250 } name = "RN Antonio Mosto" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 37 37 37 15 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } division = { id = { type = 23500 id = 1251 } name = "RN Francesco Nullo" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 37 37 37 15 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } division = { id = { type = 23500 id = 1252 } name = "RN Giuseppe Cesare Abba" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 37 37 37 15 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } division = { id = { type = 23500 id = 1253 } name = "RN Giuseppe Missori" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 37 37 37 15 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } division = { id = { type = 23500 id = 1254 } name = "RN Ippolito Nievo" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 37 37 37 15 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } division = { id = { type = 23500 id = 1255 } name = "RN Pilade Bronzetti" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 37 37 37 15 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } division = { id = { type = 23500 id = 1256 } name = "RN Rosolino Pilo" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 37 37 37 15 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } division = { id = { type = 23500 id = 1257 } name = "RN Simone Schiaffino" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 37 37 37 15 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } division = { id = { type = 23500 id = 1258 } name = "RN Francesco Stocco" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 37 37 15 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 23500 id = 1259 } name = "RN Giovanni Acerbi" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 37 37 15 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 23500 id = 1260 } name = "RN Giuseppe Sirtori" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 37 37 15 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 23500 id = 1261 } name = "RN Vivenzo Giordano Orsini" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 37 37 15 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 23500 id = 1262 } name = "RN Giuseppe La Masa" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 37 37 15 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 23500 id = 1263 } name = "RN Nicola Fabrizi" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 37 37 15 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 23500 id = 1264 } name = "RN Giacinto Carini" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 37 37 15 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 23500 id = 1265 } name = "RN Angelo Bassini" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 37 37 15 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 23500 id = 1266 } name = "RN Enrico Cosenz" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 37 37 15 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 23500 id = 1267 } name = "RN Giuseppe La Farina" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 37 37 15 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 23500 id = 1268 } name = "RN Giacomo Medici" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 37 37 37 15 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 23500 id = 1275 } name = "RN Impavido" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 37 37 37 6 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } division = { id = { type = 23500 id = 1276 } name = "RN Irrequito" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 37 37 37 6 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } division = { id = { type = 23500 id = 1277 } name = "RN Ardente" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 37 37 37 6 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } division = { id = { type = 23500 id = 1278 } name = "RN Alessandro Poerio" flag = 41008 mod = { 49 25 1 0 140 -1 0 0 0 } all = { 100 100 37 37 37 15 0 0.1000 0.1300 33 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.6250 1 2 2 2 1 0 2000 0 } } division = { id = { type = 23500 id = 1279 } name = "RN Guglielmo Pepe" flag = 41008 mod = { 49 25 1 0 140 -1 0 0 0 } all = { 100 100 37 37 37 15 0 0.1000 0.1300 33 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.6250 1 2 2 2 1 0 2000 0 } } division = { id = { type = 23500 id = 1044 } name = "RN Lanzerrotto Malocello" flag = 41008 mod = { 49 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 15 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 4 2 4 2 0 2400 0 } } division = { id = { type = 23500 id = 1043 } name = "RN Giovanni da Verrazzano" flag = 41008 mod = { 49 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 15 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 4 2 4 2 0 2400 0 } } division = { id = { type = 23500 id = 1042 } name = "RN Alvise da Mosto" flag = 41008 mod = { 49 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 15 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 4 2 4 2 0 2400 0 } } division = { id = { type = 23500 id = 1041 } name = "RN Nicolo Zeno" flag = 41008 mod = { 49 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 15 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 4 2 4 2 0 2400 0 } } division = { id = { type = 23500 id = 1040 } name = "RN Antonio Pigafetta" flag = 41008 mod = { 49 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 15 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 4 2 4 2 0 2400 0 } } division = { id = { type = 23500 id = 1039 } name = "RN Leone Pancaldo" flag = 41008 mod = { 49 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 15 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 4 2 4 2 0 2400 0 } } division = { id = { type = 23500 id = 1038 } name = "RN Antonio da Noli" flag = 41008 mod = { 49 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 15 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 4 2 4 2 0 2400 0 } } division = { id = { type = 23500 id = 1037 } name = "RN Ugolino Vivaldi" flag = 41008 mod = { 49 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 15 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 4 2 4 2 0 2400 0 } } division = { id = { type = 23500 id = 1036 } name = "RN Emanuele Pessagno" flag = 41008 mod = { 49 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 15 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 4 2 4 2 0 2400 0 } } division = { id = { type = 23500 id = 1035 } name = "RN Luca Tarigo" flag = 41008 mod = { 49 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 15 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 4 2 4 2 0 2400 0 } } division = { id = { type = 23500 id = 1034 } name = "RN Antoniotto Usodimare" flag = 41008 mod = { 49 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 15 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 4 2 4 2 0 2400 0 } } division = { id = { type = 23500 id = 1031 } name = "RN Fulmine" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 15 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 23500 id = 1050 } name = "RN Bartolomeo Colleoni" flag = 41008 mod = { 22 22 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 15 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 5 1 5 3 0 2800 0 } } division = { id = { type = 23500 id = 1056 } name = "RN Libeccio" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 15 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8 0.1600 1.1250 1 3 5 3 1 0 2400 0 } } division = { id = { type = 4712 id = 72563 } name = "RN Altair" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 95.9027 100 37 37 37 0.5292 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 4712 id = 9040 } name = "RN Eugenio di Savoia" flag = 41008 mod = { 22 22 4 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 0 0 0.8700 1.1000 33 4 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 7 0.2600 5.5000 2 5 2 5 3 0 3200 0 } } division = { id = { type = 23500 id = 1004 } name = "RN Ostro" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 10.8038 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 23500 id = 1215 } name = "RN Campania" flag = 41008 mod = { 22 22 0 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 41.9885 100 37 37 37 4.3464 0 0.5500 0.7000 21 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 3 0.1200 3.5000 2 4 0.0100 4 2 0 1600 0 } } division = { id = { type = 23500 id = 1129 } name = "RN Francesco Crispi" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 15 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 23500 id = 1030 } name = "RN Baleno" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 84.0398 100 37 37 37 9.5945 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 4712 id = 31078 } name = "RN Sirio" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 0.7674 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } } landunit = { id = { type = 4712 id = 407444 } name = "LII Corpo d'Armata" location = 422 prevprov = 422 home = 422 mission = { type = anti_partisan_duty target = 422 percentage = 1 night = yes startdate = { year = 1940 month = december day = 5 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 6048 } name = "Cona" tag = ITA picture = "L6048" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 experience = 10.6653 } division = { id = { type = 23500 id = 70 } name = "24a Div. di fanteria 'Pinerolo'" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 65.6913 66 88 8.7217 0.2384 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } dig_in = 9 } airunit = { id = { type = 4712 id = 422591 } name = "6a Squadra Aerea" location = 761 prevprov = 764 home = 761 base = 761 mission = { type = interdiction target = 765 percentage = 0.8000 startdate = { year = 1940 month = november day = 8 hour = 5 } enddate = { year = 1941 month = january day = 8 hour = 5 } } morale = 0.5000 leader = { id = { type = 6 id = 6338 } name = "Scaroni" tag = ITA picture = "L6338" category = commander rank = 2 y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 59.8799 trait = superior_tactician } division = { id = { type = 4712 id = 434862 } name = "8a Stormo Bomba. Notturno" flag = 36912 mod = { 15 15 1 1 15 2 0 0 0 } brig = { 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 69.7644 100 23.8999 44 139 16.5073 0 4.5100 6 300 10 10 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 7 3 14 2 7 0 600 400 1 } } division = { id = { type = 4712 id = 520748 } name = "9a Stormo Bomba. Notturno" flag = 36912 mod = { 15 15 1 1 15 2 0 0 0 } brig = { 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 76.1407 100 28.4836 44 139 16.2534 0 4.5100 6 300 10 10 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 7 3 14 2 7 0 600 400 1 } } } landunit = { id = { type = 4712 id = 433587 } name = "LIV Corpo d'Armata" location = 406 prevprov = 406 home = 406 mission = { task = 1 location = 350 } morale = 0.5000 leader = { id = { type = 6 id = 6122 } name = "Reverberi" tag = ITA picture = "L6122" category = general y = 1939 y = 1947 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = winter_specialist trait = commando } movetime = { year = 1940 month = december day = 18 hour = 7 } movement = { 350 343 } division = { id = { type = 4712 id = 433057 } name = "3a Div. da montagna 'Ravenna'" flag = 34864 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0450 0 0 0 0 } all = { 100 100 72.2581 72.6000 88 0 0.0586 1.4600 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 23 2 8 0 0 0 0 10 0 } } hour = 42 } landunit = { id = { type = 4712 id = 480640 } name = "LVII Corpo d'Armata" location = 415 prevprov = 412 home = 415 mission = { task = 1 location = 423 } morale = 0.5000 leader = { id = { type = 6 id = 6022 } name = "Battisti" tag = ITA picture = "L6022" category = general y = 1939 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = winter_specialist trait = commando } movetime = { year = 1940 month = december day = 14 hour = 11 } movement = { 423 426 } division = { id = { type = 4712 id = 479589 } name = "4a Div. da montagna 'Livorno'" flag = 34864 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0450 0 0 0 0 } all = { 100 100 52.0228 72.6000 88 0 0.0586 1.4600 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 23 2 8 0 0 0 0 10 0 } } hour = 40 } navalunit = { id = { type = 4712 id = 520917 } name = "21a Squadra di Marina" location = 422 prevprov = 2186 home = 422 base = 422 morale = 0.5000 leader = { id = { type = 6 id = 6205 } name = "Bergamini" tag = ITA picture = "L6205" category = admiral rank = 1 y = 1938 y = 1939 y = 1941 y = 1943 max_skill = 5 ry = 1990 skill = 2 experience = 28.3160 trait = superior_tactician } division = { id = { type = 23500 id = 1130 } name = "RN Quintino Sella" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 37 37 37 13.0687 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 23500 id = 1116 } name = "RN Turbine" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 37 37 37 14.5035 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 23500 id = 1017 } name = "RN Conte di Cavour" flag = 41008 mod = { 21 21 6 2 140 -1 0 0 0 } brig = { 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 83.8777 100 36 36 36 3.9343 0 2.3300 3.1250 26 5 3 0 -0.0500 -0.1000 1 1 } naval = { 1.3000 0.3100 1.3000 0.3000 14.5000 11 11 0.0100 11 7 0 3600 0 } } division = { id = { type = 23500 id = 1118 } name = "RN Euro" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 37 37 37 15.5000 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 23500 id = 1018 } name = "RN Zara" flag = 41008 mod = { 23 23 5 2 140 -1 0 0 0 } brig = { 21 30 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 14.4540 0 1 1.3250 34 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3300 6 5 8 0.0100 8 5 0 4000 0 } } division = { id = { type = 23500 id = 1127 } name = "RN Daniele Manin" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 15.3750 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 4712 id = 72565 } name = "RN Antares" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 0.5000 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 521457 } name = "22a Squadra di Marina" location = 422 prevprov = 2186 home = 422 base = 422 morale = 0.5000 leader = { id = { type = 6 id = 6217 } name = "de Courten" tag = ITA picture = "L6217" category = admiral rank = 1 y = 1938 y = 1941 y = 1943 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 37.7408 trait = spotter } division = { id = { type = 23500 id = 1122 } name = "RN Leone" flag = 41008 mod = { 49 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 17.8750 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 4 2 4 2 0 2400 0 } } division = { id = { type = 23500 id = 1028 } name = "RN Strale" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 18.3750 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 23500 id = 1046 } name = "RN Trento" flag = 41008 mod = { 23 23 4 2 140 -1 0 0 0 } brig = { 21 30 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 18.0441 0 0.9100 1.2250 32 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3100 5.5000 4 7 0.0100 7 4 0 3600 0 } } division = { id = { type = 23500 id = 1121 } name = "RN Pantera" flag = 41008 mod = { 49 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 89.3288 100 37 37 37 11.0631 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 4 2 4 2 0 2400 0 } } division = { id = { type = 23500 id = 1000 } name = "RN Pola" flag = 41008 mod = { 23 23 5 2 140 -1 0 0 0 } brig = { 21 30 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 13.3944 0 1 1.3250 34 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3300 6 5 8 0.0100 8 5 0 4000 0 } } division = { id = { type = 23500 id = 1002 } name = "RN Borea" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 16.8000 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 23500 id = 1022 } name = "RN Luigi Cadorna" flag = 41008 mod = { 22 22 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 16.7825 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 5 1 5 3 0 2800 0 } } } navalunit = { id = { type = 4712 id = 522530 } name = "23a Squadra di Marina" location = 422 prevprov = 2186 home = 422 base = 422 morale = 0.5000 leader = { id = { type = 6 id = 6221 } name = "Ferdinando di Savoia-Genova" tag = ITA picture = "L6221" category = admiral rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 1 experience = 15.8212 } division = { id = { type = 4712 id = 144809 } name = "RN Alfredo Oriani" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 2.1828 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8 0.1600 1.1250 1 3 5 3 1 0 2400 0 } } division = { id = { type = 23500 id = 1054 } name = "RN Maestrale" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 15.5741 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8 0.1600 1.1250 1 3 5 3 1 0 2400 0 } } division = { id = { type = 4712 id = 359053 } name = "RN Littorio" flag = 41008 mod = { 21 21 9 2 140 -1 0 0 0 } brig = { 30 23 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 94.9058 100 36 36 36 1.8135 0 3.5900 4.6250 30 6 5 0 -0.0500 -0.1000 1 1 } naval = { 2.3000 0.3140 1.8000 0.4400 22.5000 12 18 0.0100 18 12 0 4800 0 } } division = { id = { type = 4712 id = 63584 } name = "RN Sagittario" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 0.3712 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 23500 id = 1210 } name = "RN Giuseppe Miraglia" flag = 41520 mod = { 27 27 1 0 140 -1 0 0 0 } all = { 100 100 35 35 45 13.6365 0 0.5003 0.9000 17 3 8 0 -0.0500 -0.1000 1 1 } naval = { 2 4 6 0.9000 4.5000 1 4 8 2 1 0 3500 0 } } division = { id = { type = 23500 id = 1119 } name = "RN Nembo" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 14.8500 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 23500 id = 1006 } name = "RN Bari" flag = 41008 mod = { 22 22 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 17.3750 0 0.5100 0.6500 29 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 2 4 1 4 2 0 2400 0 } } } navalunit = { id = { type = 4712 id = 523717 } name = "24a Squadra di Marina" location = 422 prevprov = 2186 home = 422 base = 422 mission = { task = 1 location = 422 } morale = 0.5000 leader = { id = { type = 6 id = 6209 } name = "Campioni " tag = ITA picture = "L6209" category = admiral rank = 0 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 42.3800 } division = { id = { type = 4712 id = 72564 } name = "RN Andromeda" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 37 37 37 1.1200 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 23500 id = 1003 } name = "RN Zeffiro" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 37 37 37 14.8500 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 23500 id = 1048 } name = "RN Trieste" flag = 41008 mod = { 23 23 4 2 140 -1 0 0 0 } brig = { 21 30 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 98.3129 100 36 36 36 12.5136 0 0.9100 1.2250 32 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3100 5.5000 4 7 0.0100 7 4 0 3600 0 } } division = { id = { type = 4712 id = 72562 } name = "RN Aldebaran" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 37 37 37 1.1250 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 23500 id = 1047 } name = "RN Bolzano" flag = 41008 mod = { 23 23 4 2 140 -1 0 0 0 } brig = { 21 30 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 59.3129 100 36 36 36 9.7365 0 0.9100 1.2250 32 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3100 5.5000 4 7 0.0100 7 4 0 3600 0 } } division = { id = { type = 23500 id = 1292 } name = "RN Astore" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 15.5000 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 23500 id = 1005 } name = "RN Taranto" flag = 41008 mod = { 22 22 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 16.3750 0 0.5100 0.6500 29 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 2 4 1 4 2 0 2400 0 } } } navalunit = { id = { type = 4712 id = 525010 } name = "25a Squadra di Marina" location = 422 prevprov = 2186 home = 422 base = 422 morale = 0.5000 leader = { id = { type = 6 id = 6206 } name = "Biancheri" tag = ITA picture = "L6206" category = admiral rank = 1 y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 27.8540 } division = { id = { type = 4712 id = 42634 } name = "RN Centauro" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 37 37 37 0.8137 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 4712 id = 18890 } name = "RN Perseo" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 37 37 37 0.6187 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 23500 id = 1019 } name = "RN Gorizia" flag = 41008 mod = { 23 23 5 2 140 -1 0 0 0 } brig = { 21 30 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 17.7528 0 1 1.3250 34 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3300 6 5 8 0.0100 8 5 0 4000 0 } } division = { id = { type = 23500 id = 1026 } name = "RN Dardo" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 37 37 37 16.7500 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 23500 id = 1020 } name = "RN Fiume" flag = 41008 mod = { 23 23 5 2 140 -1 0 0 0 } brig = { 21 30 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 96.5997 100 36 36 36 12.7578 0 1 1.3250 34 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3300 6 5 8 0.0100 8 5 0 4000 0 } } division = { id = { type = 23500 id = 1033 } name = "RN Nicoloso da Recco" flag = 41008 mod = { 49 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 15.6800 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 4 2 4 2 0 2400 0 } } division = { id = { type = 23500 id = 1230 } name = "RN Bettino Ricasoli" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 17.1250 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 525634 } name = "3a Squadra di Marina" location = 434 prevprov = 2192 home = 434 base = 434 mission = { type = convoy_raiding target = 2329 percentage = 0.2000 night = yes day = no startdate = { year = 1940 month = november day = 25 hour = 1 } enddate = { year = 9999 month = february day = 1 hour = 1 } task = 1 location = 2333 } morale = 0.5000 leader = { id = { type = 6 id = 6232 } name = "Giorgini" tag = ITA picture = "L6232" category = admiral rank = 2 y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = seawolf } division = { id = { type = 4712 id = 67162 } name = "R.Smg. Velella" flag = 42032 mod = { 29 28 3 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0790 0.1000 13 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1700 0.5000 3 2 2 5 0 0 1900 0 } } division = { id = { type = 4712 id = 67161 } name = "R.Smg. Argo" flag = 42032 mod = { 29 28 3 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0790 0.1000 13 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1700 0.5000 3 2 2 5 0 0 1900 0 } } division = { id = { type = 4712 id = 67160 } name = "R.Smg. Malachite" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 4712 id = 67159 } name = "R.Smg. Iride" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } } navalunit = { id = { type = 4712 id = 525636 } name = "7a Squadra di Marina" location = 2181 prevprov = 2180 home = 362 base = 434 mission = { task = 1 location = 2192 } morale = 0.5000 leader = { id = { type = 6 id = 6225 } name = "Foscari" tag = ITA picture = "L6225" category = admiral rank = 2 y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 experience = 13.0200 trait = seawolf } movetime = { year = 1940 month = december day = 9 hour = 7 } movement = { 2180 2179 2192 } division = { id = { type = 4712 id = 493797 } name = "R.Smg. Adua" flag = 42032 mod = { 28 28 3 0 140 -1 0 0 0 } all = { 94.0974 100 33 33 33 0 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1700 0.7500 5 3 2 8 0 0 3200 0 } } } navalunit = { id = { type = 4712 id = 525638 } name = "14a Squadra di Marina" location = 430 home = 430 base = 430 morale = 0.5000 } navalunit = { id = { type = 4712 id = 525640 } name = "26a Squadra di Marina" location = 430 prevprov = 2184 home = 430 base = 434 morale = 0.5000 leader = { id = { type = 6 id = 6274 } name = "Falangola" tag = ITA picture = "L6274" category = admiral rank = 0 y = 1930 y = 1930 y = 1939 y = 1940 max_skill = 5 ry = 1990 skill = 2 experience = 20.4200 trait = seawolf } division = { id = { type = 23500 id = 1152 } name = "R.Smg. Antonio Sciesa" flag = 42032 mod = { 48 28 0 1 140 -1 0 0 0 } brig = { 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 5.6250 0 0.2060 0.3250 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.4500 0.3000 1.3000 0.1900 1 5 2 2 7 2 0 3500 0 } } division = { id = { type = 23500 id = 1151 } name = "R.Smg. Domenico Millelire" flag = 42032 mod = { 48 28 0 1 140 -1 0 0 0 } brig = { 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 5.9800 0 0.2060 0.3250 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.4500 0.3000 1.3000 0.1900 1 5 2 2 7 2 0 3500 0 } } division = { id = { type = 23500 id = 1150 } name = "R.Smg. Balilla" flag = 42032 mod = { 48 28 0 1 140 -1 0 0 0 } brig = { 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 6.5000 0 0.2060 0.3250 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.4500 0.3000 1.3000 0.1900 1 5 2 2 7 2 0 3500 0 } } division = { id = { type = 23500 id = 1272 } name = "R.Smg. Luigi Galvani" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 3.2500 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 23500 id = 1271 } name = "R.Smg. Lazzaro Mocenigo" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 1.2500 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 23500 id = 1209 } name = "R.Smg. X 3" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 6.0025 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 23500 id = 1208 } name = "R.Smg. X 2" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5.6250 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 23500 id = 1207 } name = "R.Smg. H 8" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 1.3000 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 23500 id = 1206 } name = "R.Smg. H 6" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 6.5000 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 23500 id = 1205 } name = "R.Smg. H 4" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 6.5000 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } } navalunit = { id = { type = 4712 id = 525642 } name = "27a Squadra di Marina" location = 434 home = 434 base = 434 morale = 0.5000 } navalunit = { id = { type = 4712 id = 525644 } name = "28a Squadra di Marina" location = 421 home = 421 base = 421 morale = 0.5000 } navalunit = { id = { type = 4712 id = 525646 } name = "31a Squadra di Marina" location = 430 prevprov = 2184 home = 430 base = 406 mission = { task = 1 location = 2180 } morale = 0.5000 leader = { id = { type = 6 id = 6294 } name = "Aloisi" tag = ITA picture = "L6294" category = admiral y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 experience = 4.7600 trait = seawolf } division = { id = { type = 23500 id = 1605 } name = "R.Smg. N2 Antonio Bajamonti" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 87.4418 100 21.3083 33 33 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 23500 id = 1604 } name = "R.Smg. N1 Francesco Rismondo" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 58.4418 100 21.3083 33 33 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } } navalunit = { id = { type = 4712 id = 525648 } name = "32a Squadra di Marina" location = 362 home = 362 base = 362 morale = 0.5000 } navalunit = { id = { type = 4712 id = 525652 } name = "35a Squadra di Marina" location = 750 home = 750 base = 750 morale = 0.5000 } navalunit = { id = { type = 4712 id = 525654 } name = "36a Squadra di Marina" location = 434 prevprov = 2192 home = 434 base = 434 mission = { type = convoy_raiding target = 2275 percentage = 0.2000 night = yes day = no startdate = { year = 1940 month = july day = 7 hour = 23 } enddate = { year = 9999 month = february day = 1 hour = 1 } task = 1 location = 2276 } morale = 0.5000 leader = { id = { type = 6 id = 6200 } name = "Aimone di Savoia-Aosta" tag = ITA picture = "L6200" category = admiral rank = 2 y = 1930 y = 1940 y = 1945 y = 1990 max_skill = 4 ry = 1948 skill = 1 trait = seawolf } division = { id = { type = 23500 id = 1083 } name = "R.Smg. Galileo Ferraris" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 23500 id = 1084 } name = "R.Smg. Galileo Galilei" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 23500 id = 1085 } name = "R.Smg. Archimede" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 23500 id = 1086 } name = "R.Smg. Evangelista Torricelli" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } } navalunit = { id = { type = 4712 id = 525656 } name = "37a Squadra di Marina" location = 761 home = 761 base = 761 morale = 0.5000 } landunit = { id = { type = 4712 id = 528014 } name = "XVII Corpo d'Armata" location = 427 prevprov = 428 home = 427 morale = 0.5000 leader = { id = { type = 6 id = 6019 } name = "Barbieri" tag = ITA picture = "L6019" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = fortress_buster } division = { id = { type = 4712 id = 527280 } name = "38a Div. di fanteria 'Puglie'" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 66 66 88 0 0 1.2200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 32 100 2 28 4 10 0 0 0 0 10 0 } } dig_in = 20 target = 750 } navalunit = { id = { type = 4712 id = 528590 } name = "Comando navale Africa Orientale Italiana" location = 815 home = 815 base = 815 mission = { type = shore_bombardment target = 356 percentage = 0.2000 night = yes ac = yes startdate = { year = 1940 month = september day = 18 hour = 18 } enddate = { year = 9999 month = february day = 1 hour = 1 } task = 1 location = 2736 } morale = 0.5000 leader = { id = { type = 6 id = 6231 } name = "Ghe" tag = ITA picture = "L6231" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } division = { id = { type = 23500 id = 1295 } name = "RN Ramb I" flag = 41016 mod = { 49 25 0 0 140 -1 815 0 0 } all = { 100 100 37 37 37 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } division = { id = { type = 23500 id = 1296 } name = "RN Ramb II" flag = 41016 mod = { 49 25 0 0 140 -1 815 0 0 } all = { 100 100 37 37 37 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } } landunit = { id = { type = 4712 id = 310179 } name = "II. Slovensko Armáda" location = 419 prevprov = 414 home = 419 mission = { type = anti_partisan_duty target = 419 percentage = 1 night = yes startdate = { year = 1940 month = december day = 7 hour = 1 } } morale = 0.5000 control = "SLO" leader = { id = { type = 6 id = 70012 } name = "Pulanich" tag = SLO picture = "L70012" category = general y = 1930 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 20.3024 } division = { id = { type = 4712 id = 309940 } name = "Slo. Heimat-Division" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 67 67 21 0.2473 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 405695 } name = "III. Slovensko Armáda" location = 422 prevprov = 426 home = 422 mission = { task = 1 location = 426 } morale = 0.5000 control = "SLO" leader = { id = { type = 6 id = 70010 } name = "Malar" tag = SLO picture = "L70010" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = offensive_doctrine } movetime = { year = 1940 month = december day = 11 hour = 2 } movement = { 426 423 415 412 411 400 405 403 406 350 } division = { id = { type = 4712 id = 405473 } name = "1. Pesi divize" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 62.6551 67 21 10.0000 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } hour = 40 } landunit = { id = { type = 4712 id = 536080 } name = "XII Corpo d'Armata" location = 427 prevprov = 423 home = 427 mission = { task = 1 location = 423 } morale = 0.5000 leader = { id = { type = 6 id = 6070 } name = "Nasci" tag = ITA picture = "L6070" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 experience = 25.2380 trait = winter_specialist trait = commando } movetime = { year = 1940 month = december day = 12 hour = 3 } movement = { 423 415 412 411 400 405 403 347 358 355 335 329 333 362 360 371 } division = { id = { type = 4712 id = 535486 } name = "11a Div. da montagna 'Brennero'" flag = 34864 mod = { 8 8 1 1 8 2 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 69.3066 72.6000 88 0 0 1.5800 0 8 16 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 29 100 2 26 3 8 0 0 0 0 10 0 } } hour = 40 } landunit = { id = { type = 4712 id = 539242 } name = "XXIV Corpo d'Armata" location = 343 prevprov = 350 home = 343 mission = { type = anti_partisan_duty target = 343 percentage = 1 night = yes startdate = { year = 1940 month = november day = 29 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 6386 } name = "Marazzani" tag = ITA picture = "L6386" category = general y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = offensive_doctrine } division = { id = { type = 4712 id = 74664 } name = "29a Div. di fanteria 'Piemonte'" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 66 66 88 1.7858 0.2479 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } dig_in = 16 } landunit = { id = { type = 4712 id = 540291 } name = "XXII Corpo d'Armata" location = 419 prevprov = 414 home = 419 mission = { type = anti_partisan_duty target = 419 percentage = 1 night = yes startdate = { year = 1940 month = december day = 7 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 6010 } name = "Arisio" tag = ITA picture = "L6010" category = general y = 1930 y = 1941 y = 1943 y = 1990 max_skill = 5 ry = 1950 skill = 2 experience = 23.8556 } division = { id = { type = 4712 id = 484057 } name = "37a Div. di fanteria 'Modena'" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0450 0 0 0 0 } all = { 100 100 66 66 88 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } dig_in = 17 } landunit = { id = { type = 4712 id = 540293 } name = "XIX Corpo d'Armata" location = 756 prevprov = 757 home = 756 mission = { task = 1 location = 757 } morale = 0.5000 leader = { id = { type = 6 id = 6082 } name = "Gonzaga del Vodice" tag = ITA picture = "L6082" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = fortress_buster } movetime = { year = 1940 month = december day = 10 hour = 18 } movement = { 759 762 760 764 768 } division = { id = { type = 4712 id = 448896 } name = "36a Div. di fanteria 'Forl'" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0433 0 0 0 0 } all = { 100 100 25.7723 66 88 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } hour = 65 } landunit = { id = { type = 4712 id = 544177 } name = "XXXII Corpo d'Armata" location = 347 prevprov = 403 home = 347 mission = { task = 1 location = 426 } morale = 0.5000 leader = { id = { type = 6 id = 6198 } name = "Sardi" tag = ITA picture = "L6198" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = fortress_buster } movetime = { year = 1940 month = december day = 12 hour = 5 } movement = { 358 355 335 329 333 362 } division = { id = { type = 4712 id = 43989 } name = "'M' CC.NN. Divisione" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 51.6257 66 88 2.0928 0.2542 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } hour = 429 } navalunit = { id = { type = 4712 id = 544205 } name = "40a Squadra di Marina" location = 367 prevprov = 2739 home = 367 base = 430 morale = 0.5000 leader = { id = { type = 6 id = 6241 } name = "Margottini" tag = ITA picture = "L6241" category = admiral rank = 2 y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 38.6112 trait = spotter } division = { id = { type = 23500 id = 1126 } name = "RN Cesare Battisti" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 69.9247 100 37 37 37 9.9260 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 23500 id = 1029 } name = "RN Folgore" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 14.8325 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } } landunit = { id = { type = 4712 id = 484957 } name = "LVIII Corpo d'Armata" location = 416 prevprov = 416 home = 416 mission = { type = anti_partisan_duty target = 416 percentage = 1 night = yes startdate = { year = 1940 month = august day = 15 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 6197 } name = "Fiorenzuoli" tag = ITA picture = "L6197" category = general rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 483675 } name = "158a Div. da occupazione 'Zara'" flag = 34864 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 1 0 0 0 0 0.0206 0 0 0 0 } all = { 100 100 66 66 88 0 0 0.7200 0 1 21 8 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 8 18 3 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 548099 } name = "XXXI Corpo d'Armata" location = 350 prevprov = 406 home = 350 mission = { type = anti_partisan_duty target = 350 percentage = 1 night = yes startdate = { year = 1940 month = december day = 5 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 6071 } name = "Frattini" tag = ITA picture = "L6071" category = general y = 1938 y = 1948 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = engineer trait = commando } division = { id = { type = 4712 id = 307049 } name = "1a Div. da montagna 'Superga'" flag = 34864 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0482 0 0 0 0 } all = { 100 100 58.1685 72.6000 88 1.7854 0.0618 1.4600 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 23 2 8 0 0 0 0 10 0 } } dig_in = 4 } landunit = { id = { type = 20500 id = 18 } name = "V Állandó Hadsereg" location = 406 prevprov = 406 home = 406 mission = { task = 1 location = 350 } morale = 0.0010 control = "HUN" leader = { id = { type = 6 id = 31173 } name = "Sztójay" tag = HUN picture = "L31173" category = general rank = 1 y = 1930 y = 1930 y = 1944 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 20.6433 } movetime = { year = 1940 month = december day = 17 hour = 15 } movement = { 350 343 } division = { id = { type = 20500 id = 19 } name = "14. könny Hadosztály" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 65.6581 66 88 1.3392 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } hour = 42 } landunit = { id = { type = 4712 id = 3451 } name = "III. Hadtest" location = 425 prevprov = 428 home = 425 mission = { type = anti_partisan_duty target = 425 percentage = 1 night = yes startdate = { year = 1940 month = december day = 7 hour = 1 } } morale = 0.5000 control = "HUN" leader = { id = { type = 6 id = 31160 } name = "Györffy-Bengyel" tag = HUN picture = "L31160" category = general rank = 2 y = 1930 y = 1937 y = 1941 y = 1990 max_skill = 5 ry = 1942 skill = 2 trait = logistics_wizard } division = { id = { type = 20500 id = 23 } name = "17. könny Hadosztály" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 57.1205 66 88 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } division = { id = { type = 20500 id = 27 } name = "20. könny Hadosztály" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 57.1205 66 88 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } dig_in = 2 } landunit = { id = { type = 4712 id = 3453 } name = "IV. Hadtest" location = 750 prevprov = 750 home = 750 mission = { type = anti_partisan_duty target = 750 percentage = 1 night = yes startdate = { year = 1940 month = november day = 16 hour = 1 } } morale = 0.5000 control = "HUN" leader = { id = { type = 6 id = 31135 } name = "Hennyey" tag = HUN picture = "L31135" category = general y = 1938 y = 1941 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 45.3760 } division = { id = { type = 20500 id = 5 } name = "3. könny Hadosztály" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 66 66 88 2.2766 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 311252 } name = "XVI. Hadtest" location = 422 prevprov = 422 home = 422 morale = 0.5000 control = "HUN" leader = { id = { type = 6 id = 31155 } name = "Miklós" tag = HUN picture = "L31155" category = general y = 1939 y = 1941 y = 1943 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = offensive_doctrine } division = { id = { type = 4712 id = 309945 } name = "1. hegyi Hadosztály" flag = 34864 mod = { 8 8 0 0 8 1 0 0 0 } all = { 100 100 40.6287 72.6000 88 0 0 1 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 8 0 0 0 0 0 0 } } dig_in = 1 attack = { year = 1940 month = december day = 8 hour = 0 } } landunit = { id = { type = 4712 id = 548247 } name = "XXXIII Corpo d'Armata" location = 396 prevprov = 396 home = 396 mission = { type = anti_partisan_duty target = 396 percentage = 1 night = yes startdate = { year = 1940 month = december day = 3 hour = 1 } } morale = 0.5000 control = "HUN" leader = { id = { type = 6 id = 31183 } name = "Veress" tag = HUN picture = "L31183" category = general y = 1940 y = 1942 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 24.3722 trait = offensive_doctrine trait = panzer_leader } division = { id = { type = 20500 id = 30 } name = "2. lovasdandár" flag = 34864 mod = { 1 1 2 0 1 3 0 0 0 } all = { 100 100 66 66 88 1.2655 0.8082 1.4600 0 11 15 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 19 21 100 3 17 0 10 0 0 0 0 0 0 } } dig_in = 12 } landunit = { id = { type = 4712 id = 549328 } name = "XXXIV Corpo d'Armata" location = 766 prevprov = 764 home = 766 mission = { task = 1 location = 766 } morale = 0.5000 leader = { id = { type = 6 id = 6133 } name = "Soddu" tag = ITA picture = "L6133" category = general rank = 1 y = 1930 y = 1938 y = 1940 y = 1990 max_skill = 3 ry = 1949 skill = 1 experience = 11.7410 } division = { id = { type = 23500 id = 33 } name = "18a Div. di fanteria 'Messina'" offensive = { year = 1940 month = december day = 25 hour = 14 } flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 66 66 88 2.1032 0.2501 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } dig_in = 1 } landunit = { id = { type = 4712 id = 549577 } name = "XXXV Corpo d'Armata" location = 412 prevprov = 415 home = 412 mission = { task = 1 location = 426 } morale = 0.5000 leader = { id = { type = 6 id = 6004 } name = "Amedeo di Savoia-Aosta" tag = ITA picture = "L6004" category = general rank = 0 y = 1930 y = 1930 y = 1937 y = 1990 max_skill = 5 ry = 1942 skill = 2 experience = 20.9571 trait = defensive_doctrine } movetime = { year = 1940 month = december day = 16 hour = 16 } movement = { 411 400 405 403 406 350 } division = { id = { type = 23500 id = 6 } name = "2a Divisione Alpina 'Tridentina'" flag = 34864 mod = { 47 8 0 0 47 1 0 0 0 } all = { 100 100 42.7840 79.2000 88 50.4693 0.8051 1.5100 0 8 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 0 18 0 10 0 0 0 0 0 0 } } hour = 15 } navalunit = { id = { type = 4712 id = 551016 } name = "33a Squadra di Marina" location = 2179 prevprov = 2182 home = 396 base = 422 mission = { task = 1 location = 2179 } morale = 0.5000 leader = { id = { type = 6 id = 6235 } name = "Iachino" tag = ITA picture = "L6235" category = admiral rank = 0 y = 1930 y = 1938 y = 1939 y = 1942 max_skill = 6 ry = 1990 skill = 2 experience = 21.3440 trait = superior_tactician } movetime = { year = 1940 month = december day = 9 hour = 6 } movement = { 2180 2186 2737 2734 } division = { id = { type = 4712 id = 94173 } name = "RN Canopo" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 2.3750 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 4712 id = 102253 } name = "RN Cassiopea" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 0.2500 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 23500 id = 1007 } name = "Piemonte" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 4712 id = 88859 } name = "RN Eritrea" flag = 41008 mod = { 49 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 82.1249 100 37 37 37 0.5161 0 0.2000 0.2500 20 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1400 1.2500 1 3 2 3 1 0 2800 0 } } division = { id = { type = 4712 id = 92344 } name = "Ernani" flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 23500 id = 1012 } name = "Cellina" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 92.0143 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 23500 id = 1008 } name = "Napoli" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } } landunit = { id = { type = 4712 id = 555610 } name = "XXVIII Corpo d'Armata" location = 427 prevprov = 423 home = 427 morale = 0.5000 leader = { id = { type = 6 id = 6394 } name = "Quasimodo" tag = ITA picture = "L6394" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 28.5851 trait = offensive_doctrine } division = { id = { type = 23500 id = 66 } name = "3a Divisione Alpina 'Julia'" flag = 34864 mod = { 47 8 0 0 47 1 0 0 0 } all = { 100 100 79.2000 79.2000 88 52.9246 0.0764 1.5100 0 8 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 0 18 0 10 0 0 0 0 0 0 } } dig_in = 20 target = 750 } landunit = { id = { type = 4712 id = 556931 } name = "XLVI Corpo d'Armata" location = 412 prevprov = 411 home = 412 mission = { task = 1 location = 406 } morale = 0.5000 leader = { id = { type = 6 id = 6156 } name = "de Giorgis" tag = ITA picture = "L6156" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = defensive_doctrine } movetime = { year = 1940 month = december day = 12 hour = 8 } movement = { 415 423 427 428 425 431 430 } division = { id = { type = 4712 id = 556195 } name = "14a Div. di fanteria 'Isonzo'" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 22.1143 66 88 0 0 1.2200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 32 100 2 28 4 10 0 0 0 0 10 0 } } hour = 177 } landunit = { id = { type = 4712 id = 57520 } name = "Guardia alla Frontiera Torino" location = 431 prevprov = 431 home = 431 mission = { type = anti_partisan_duty target = 431 percentage = 1 night = yes startdate = { year = 1940 month = september day = 25 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 6080 } name = "Gioda" tag = ITA picture = "L6080" category = general y = 1937 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 23.0744 } division = { id = { type = 23500 id = 2010 } name = "GaF I-Torino" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 100 100 66 66 88 0 0.2375 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } dig_in = 20 } navalunit = { id = { type = 4712 id = 558806 } name = "12a Squadra di Marina" location = 350 home = 350 base = 350 morale = 0.5000 } landunit = { id = { type = 4712 id = 558863 } name = "I. Hrvatska Armija" location = 355 prevprov = 358 home = 355 mission = { task = 1 location = 414 } morale = 0.5000 control = "CRO" leader = { id = { type = 6 id = 44605 } name = "Palcic" tag = CRO picture = "L44605" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } movetime = { year = 1940 month = december day = 11 hour = 2 } movement = { 335 329 333 362 360 } division = { id = { type = 4712 id = 558424 } name = "Konjicka Pukovnija" flag = 34864 mod = { 1 1 3 0 1 4 0 0 0 } all = { 100 100 63.2962 89 62 15.0000 0 1.5500 0 11 16 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 3 18 0 10 0 0 0 0 0 0 } } hour = 83 } landunit = { id = { type = 4712 id = 558865 } name = "II. Hrvatska Armija" location = 396 prevprov = 396 home = 396 mission = { task = 1 location = 410 } morale = 0.5000 control = "CRO" leader = { id = { type = 6 id = 44618 } name = "Opacic" tag = CRO picture = "L44618" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } movetime = { year = 1940 month = december day = 15 hour = 14 } movement = { 410 414 419 } division = { id = { type = 4712 id = 558425 } name = "Ustaska Divizija" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 69.6592 89 62 15.0000 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } hour = 113 } navalunit = { id = { type = 4712 id = 559920 } name = "50a Squadra di Marina" location = 430 prevprov = 2184 home = 430 base = 406 morale = 0.5000 leader = { id = { type = 6 id = 6278 } name = "Casardi" tag = ITA picture = "L6278" category = admiral rank = 2 y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 experience = 16.8376 } division = { id = { type = 23500 id = 1600 } name = "RN Cattaro" flag = 41008 mod = { 22 22 1 0 140 -1 0 0 0 } all = { 76.4409 100 37 37 37 0 0 0.3200 0.4000 24 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 4 0.1200 2 1 2 0.0100 2 1 0 2000 0 } } } navalunit = { id = { type = 4712 id = 560464 } name = "34a Squadra di Marina" location = 422 prevprov = 2186 home = 422 base = 422 morale = 0.5000 leader = { id = { type = 6 id = 6234 } name = "Goiran" tag = ITA picture = "L6234" category = admiral rank = 0 y = 1930 y = 1930 y = 1937 y = 1990 max_skill = 5 ry = 1943 skill = 2 experience = 22.7720 trait = blockade_runner } division = { id = { type = 4712 id = 529024 } name = "RN Costanzo Ciano" flag = 41008 mod = { 22 22 4 2 140 -1 0 0 0 } brig = { 18 21 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 83.8091 100 36.0290 37 37 0.6816 0 0.8700 1.1000 33 4 2 0 -0.0500 -0.1000 1 1 } naval = { 1.1000 0.0130 7.3750 0.2800 5.5000 2 5 2 5 3 0 3200 0 } } division = { id = { type = 4712 id = 193289 } name = "RN Duca degli Abruzzi" flag = 41008 mod = { 22 22 4 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36.0290 37 37 1.4850 0 0.8700 1.1000 33 4 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 7 0.2600 5.5000 2 5 2 5 3 0 3200 0 } } division = { id = { type = 4712 id = 195156 } name = "Scillin" flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 29.5753 30 30 0 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 23500 id = 1009 } name = "Anna Maria Gualdi" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 29.5753 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 23500 id = 1010 } name = "Remo" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 29.5753 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } } landunit = { id = { type = 4712 id = 3377 } name = "XXXIII Corpo d'Armata" location = 760 prevprov = 762 home = 760 mission = { task = 1 location = 755 } morale = 0.5000 leader = { id = { type = 6 id = 6385 } name = "Manzi" tag = ITA picture = "L6385" category = general y = 1938 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 experience = 16.9888 trait = winter_specialist trait = fortress_buster } movetime = { year = 1940 month = december day = 18 hour = 10 } movement = { 766 767 } division = { id = { type = 23500 id = 74 } name = "2a Divisione Eritrea" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 1.7295 66 88 2.8256 0.2842 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } hour = 27 } landunit = { id = { type = 4712 id = 563878 } name = "VII Corpo d'Armata" location = 759 prevprov = 756 home = 759 mission = { task = 1 location = 757 } morale = 0.5000 control = "HUN" leader = { id = { type = 6 id = 31185 } name = "Stomm" tag = HUN picture = "L31185" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = defensive_doctrine } movetime = { year = 1940 month = december day = 19 hour = 1 } movement = { 762 760 764 } division = { id = { type = 20500 id = 9 } name = "7. könny Hadosztály" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 31.7241 66 88 1.3360 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } hour = 13 } landunit = { id = { type = 4712 id = 464957 } name = "LVI Corpo d'Armata" location = 359 prevprov = 359 home = 359 mission = { type = anti_partisan_duty target = 359 percentage = 1 night = yes startdate = { year = 1940 month = october day = 13 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 6371 } name = "Boselli" tag = ITA picture = "L6371" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine } division = { id = { type = 4712 id = 463609 } name = "157a Div. da occupazione 'Novara'" flag = 34864 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 1 0 0 0 0 0.0206 0 0 0 0 } all = { 100 100 66 66 88 0 0 0.7200 0 1 21 8 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 8 18 3 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 3357 } name = "IX Corpo d'Armata" location = 368 prevprov = 369 home = 368 mission = { task = 1 location = 368 } morale = 0.5000 leader = { id = { type = 6 id = 6138 } name = "Trezzani" tag = ITA picture = "L6138" category = general rank = 2 y = 1930 y = 1938 y = 1941 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = offensive_doctrine } movetime = { year = 1940 month = december day = 11 hour = 22 } movement = { 375 377 373 } division = { id = { type = 23500 id = 24 } name = "101a Div. motorizzata 'Trieste'" flag = 34864 mod = { 2 2 0 0 2 1 0 0 0 } all = { 100 100 15.8693 66 88 0 0.2456 1.8900 4.1250 12 18 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 21 22 90 1 18 0 30 0 0 0 0 0 0 } } hour = 124 } airunit = { id = { type = 4712 id = 567254 } name = "7a Squadra Aerea" location = 359 prevprov = 361 home = 359 base = 359 mission = { type = air_superiority target = 2737 percentage = 0.8000 startdate = { year = 1940 month = december day = 8 hour = 18 } enddate = { year = 1941 month = february day = 8 hour = 18 } } morale = 0.5000 leader = { id = { type = 6 id = 6331 } name = "Piacentini" tag = ITA picture = "L6331" category = commander y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 20.4200 trait = spotter } division = { id = { type = 4712 id = 497447 } name = "2a Stormo Caccia 'Borea'" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 15.9691 40 160 1.6924 0.2441 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 23500 id = 207 } name = "2a Stormo Caccia" flag = 36912 mod = { 13 13 0 0 13 1 0 0 0 } all = { 100 100 13.3591 40 160 9.8823 0.4782 0.9500 2.7500 300 12 15 0 -0.1000 -0.2000 1 0.6000 } air = { 2 2 4 0 0 0 0 0 250 340282346638528860000000000000000000000.0000 0 } } } landunit = { id = { type = 4712 id = 443651 } name = "LV Corpo d'Armata" location = 411 prevprov = 411 home = 411 mission = { type = anti_partisan_duty target = 411 percentage = 1 night = yes startdate = { year = 1940 month = october day = 19 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 6373 } name = "Ferrero" tag = ITA picture = "L6373" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 441856 } name = "156a Div. da occupazione 'Vicenza'" flag = 34864 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 1 0 0 0 0 0.0206 0 0 0 0 } all = { 100 100 66 66 88 0 0 0.7200 0 1 21 8 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 8 18 3 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 65154 } name = "XL Corpo d'Armata" location = 362 prevprov = 360 home = 362 morale = 0.5000 leader = { id = { type = 6 id = 6068 } name = "Filiberto di Savoia-Genova" tag = ITA picture = "L6068" category = general rank = 1 y = 1930 y = 1938 y = 1940 y = 1990 max_skill = 4 ry = 1990 skill = 1 experience = 11.5995 trait = winter_specialist } division = { id = { type = 4712 id = 64718 } name = "27a Div. di fanteria 'Brescia'" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 64.2650 66 88 2.1065 0.2497 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } dig_in = 7 target = 750 } landunit = { id = { type = 4712 id = 572884 } name = "V Corpo d'Armata" location = 760 prevprov = 766 home = 760 mission = { task = 1 location = 766 } morale = 0.5000 leader = { id = { type = 6 id = 6140 } name = "Umberto di Savoia" tag = ITA picture = "L6140" category = general rank = 1 y = 1930 y = 1930 y = 1938 y = 1942 max_skill = 5 ry = 1990 skill = 1 experience = 19.2807 } movetime = { year = 1940 month = december day = 15 hour = 2 } movement = { 766 } division = { id = { type = 23500 id = 83 } name = "6a Divisione CC.NN. 'Tevere'" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 27.7544 66 88 12.4392 0.3543 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 23500 id = 16 } name = "1a Div. di fanteria 'Superga'" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 26.6093 66 88 9.2499 0.3410 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 23500 id = 81 } name = "5a Divisione CC.NN. '1 Febbraio'" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 25.8513 66 88 12.7708 0.4107 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } hour = 107 } landunit = { id = { type = 4712 id = 573263 } name = "XLIV Corpo d'Armata" location = 768 prevprov = 766 home = 768 mission = { task = 1 location = 766 } morale = 0.5000 leader = { id = { type = 6 id = 6041 } name = "Cavallero" tag = ITA picture = "L6041" category = general rank = 1 y = 1930 y = 1937 y = 1940 y = 1942 max_skill = 5 ry = 1990 skill = 2 experience = 39.4056 trait = logistics_wizard } movetime = { year = 1940 month = december day = 9 hour = 15 } movement = { 766 } division = { id = { type = 23500 id = 86 } name = "Divisione Libia" offensive = { year = 1940 month = december day = 11 hour = 10 } flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 65.8165 66 88 12.9233 0.3610 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } hour = 22 } landunit = { id = { type = 4712 id = 573265 } name = "XLVIII Corpo d'Armata" location = 764 prevprov = 766 home = 764 mission = { task = 1 location = 768 } morale = 0.5000 leader = { id = { type = 6 id = 6049 } name = "Girotti" tag = ITA picture = "L6049" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 experience = 16.0228 trait = winter_specialist trait = commando } movetime = { year = 1940 month = december day = 9 hour = 10 } movement = { 768 } division = { id = { type = 23500 id = 8 } name = "4a Divisione Alpina 'Cuneense'" flag = 34864 mod = { 47 8 1 0 47 2 0 0 0 } all = { 98.6013 100 44.6983 79.2000 88 37.6883 0 1.6500 0 8 14 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 24 100 0 20 0 10 0 0 0 0 0 0 } } hour = 119 } landunit = { id = { type = 4712 id = 324201 } name = "XLVIII Corpo d'Armata" location = 421 prevprov = 421 home = 421 mission = { type = anti_partisan_duty target = 421 percentage = 1 night = yes startdate = { year = 1940 month = november day = 5 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 6195 } name = "Armellini" tag = ITA picture = "L6195" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 324170 } name = "153a Div. da occupazione 'Macerata'" flag = 34864 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 1 0 0 0 0 0.0206 0 0 0 0 } all = { 100 100 66 66 88 0 0 0.7200 0 1 21 8 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 8 18 3 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 57526 } name = "Guardia alla Frontiera Bolzano" location = 367 prevprov = 367 home = 367 mission = { type = anti_partisan_duty target = 367 percentage = 1 night = yes startdate = { year = 1940 month = november day = 9 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 6111 } name = "Orlando" tag = ITA picture = "L6111" category = general y = 1937 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = defensive_doctrine } division = { id = { type = 23500 id = 2013 } name = "GaF IV-Bolzano" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 100 100 66 66 88 0 0.2375 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } dig_in = 20 } navalunit = { id = { type = 4712 id = 574411 } name = "18a Squadra di Marina" location = 377 home = 377 base = 377 morale = 0.5000 } navalunit = { id = { type = 4712 id = 575958 } name = "39a Squadra di Marina" location = 396 home = 396 base = 396 morale = 0.5000 leader = { id = { type = 6 id = 6269 } name = "Sansonetti" tag = ITA picture = "L6269" category = admiral rank = 2 y = 1930 y = 1939 y = 1942 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 24.4408 trait = spotter } division = { id = { type = 23500 id = 1601 } name = "PN Sebenico" flag = 41008 mod = { 49 25 3 0 140 -1 0 0 0 } all = { 49.3868 100 37 37 37 0.4883 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 3 2 3 2 0 2400 0 } } } navalunit = { id = { type = 4712 id = 575976 } name = "49a Squadra di Marina" location = 761 home = 761 base = 761 morale = 0.5000 leader = { id = { type = 6 id = 6220 } name = "Esposito" tag = ITA picture = "L6220" category = admiral rank = 2 y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 23.9424 } division = { id = { type = 23500 id = 1602 } name = "RN Lubiana" flag = 41008 mod = { 49 25 3 0 140 -1 0 0 0 } all = { 87.1870 100 37 37 37 0 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 3 2 3 2 0 2400 0 } } } landunit = { id = { type = 4712 id = 177978 } name = "XLIV Corpo d'Armata" location = 377 prevprov = 375 home = 377 mission = { task = 1 location = 375 } morale = 0.5000 leader = { id = { type = 6 id = 6020 } name = "Bitossi" tag = ITA picture = "L6020" category = general y = 1938 y = 1943 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = panzer_leader } movetime = { year = 1940 month = december day = 16 hour = 18 } movement = { 373 } division = { id = { type = 4712 id = 175138 } name = "132a Divisione Corazzata 'Ariete'" flag = 34864 mod = { 5 5 0 0 5 1 0 0 0 } all = { 100 100 5.9915 44 88 0 0.2184 5.5900 6 15 14 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 24 38 60 1 31 4 30 0 0 0 0 0 0 } } hour = 9 } landunit = { id = { type = 4712 id = 3363 } name = "XV Corpo d'Armata" location = 366 prevprov = 368 home = 366 mission = { task = 1 location = 366 } morale = 0.5000 leader = { id = { type = 6 id = 6179 } name = "Baldassarre" tag = ITA picture = "L6179" category = general y = 1930 y = 1942 y = 1944 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = defensive_doctrine trait = panzer_leader } movetime = { year = 1940 month = december day = 9 hour = 3 } movement = { 333 329 335 332 343 } division = { id = { type = 23500 id = 47 } name = "10a Div. autotrasportabile 'Piave'" flag = 34864 mod = { 2 2 0 0 2 1 0 0 0 } all = { 100 100 14.2333 66 88 0 0.1741 1.8900 4.1250 12 18 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 21 22 90 1 18 0 30 0 0 0 0 0 0 } } hour = 427 } landunit = { id = { type = 4712 id = 547935 } name = "XLII Corpo d'Armata" location = 419 prevprov = 419 home = 419 mission = { type = anti_partisan_duty target = 419 percentage = 1 night = yes startdate = { year = 1940 month = december day = 7 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 6146 } name = "Visconti Prasca" tag = ITA picture = "L6146" category = general rank = 2 y = 1930 y = 1940 y = 1941 y = 1990 max_skill = 4 ry = 1990 skill = 1 experience = 16.0984 trait = offensive_doctrine } division = { id = { type = 4712 id = 124287 } name = "52a Div. autotrasportabile 'Torino'" flag = 34864 mod = { 2 2 0 1 2 1 0 0 0 } brig = { 13 0 0 0 0 0 0 0 0 0 0.0337 0 0 0 0 } all = { 100 100 68.9000 68.9000 95 2.5241 0.1670 2.3900 4.6050 13 21 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 26 26 90 1 21 1 30 0 0 0 0 0 1 } } dig_in = 13 } landunit = { id = { type = 4712 id = 537638 } name = "XIX Corpo d'Armata" location = 410 prevprov = 410 home = 410 mission = { type = anti_partisan_duty target = 410 percentage = 1 night = yes startdate = { year = 1940 month = november day = 17 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 6095 } name = "Maletti" tag = ITA picture = "L6095" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 30.0297 trait = defensive_doctrine } division = { id = { type = 4712 id = 537478 } name = "151a Divisione 'Perugia'" flag = 34864 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 1 0 0 0 0 0.0206 0 0 0 0 } all = { 100 100 66 66 88 0 0 0.7200 0 1 21 8 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 8 18 3 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 579457 } name = "L Corpo d'Armata" location = 362 prevprov = 360 home = 362 morale = 0.5000 leader = { id = { type = 6 id = 6059 } name = "de Stefanis" tag = ITA picture = "L6059" category = general y = 1930 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 22.9988 trait = fortress_buster trait = panzer_leader } division = { id = { type = 23500 id = 12 } name = "2a Divisione Celere 'Emanuele Filiberto Testa di Ferro'" flag = 34864 mod = { 1 1 2 1 1 3 0 0 0 } brig = { 7 0 0 0 0 0 0 0 0 0 0.6119 0 0 0 0 } all = { 100 100 63.5951 66 108 0 0.1950 2.2900 0.9000 11 17 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 23 27 88 3 22 5 10 0 0 0 0 0 0 } } dig_in = 7 target = 750 } landunit = { id = { type = 4712 id = 57522 } name = "Guardia alla Frontiera Alessandria" location = 381 prevprov = 381 home = 381 mission = { type = anti_partisan_duty target = 381 percentage = 1 night = yes startdate = { year = 1940 month = november day = 25 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 6042 } name = "Piazzoni" tag = ITA picture = "L6042" category = general y = 1937 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 23.1164 } division = { id = { type = 23500 id = 2011 } name = "GaF II-Alessandria" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 100 100 66 66 88 0 0.2375 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } dig_in = 15 } landunit = { id = { type = 4712 id = 508178 } name = "LIX Corpo d'Armata" location = 381 prevprov = 381 home = 381 mission = { type = anti_partisan_duty target = 381 percentage = 1 night = yes startdate = { year = 1940 month = november day = 27 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 6187 } name = "Biscaccianti" tag = ITA picture = "L6187" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 507017 } name = "159a Div. da occupazione 'Veneto'" flag = 34864 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 1 0 0 0 0 0.0206 0 0 0 0 } all = { 100 100 64.9895 66 88 0 0 0.7200 0 1 21 8 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 8 18 3 10 0 0 0 0 10 0 } } dig_in = 13 } landunit = { id = { type = 4712 id = 416821 } name = "LIII Corpo d'Armata" location = 400 prevprov = 400 home = 400 mission = { type = anti_partisan_duty target = 400 percentage = 1 night = yes startdate = { year = 1940 month = november day = 28 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 6162 } name = "Farinacci" tag = ITA picture = "L6162" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1997 } division = { id = { type = 4712 id = 415812 } name = "155a Div. da occupazione 'Emilia'" flag = 34864 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 1 0 0 0 0 0.0206 0 0 0 0 } all = { 100 100 66 66 88 0 0 0.7200 0 1 21 8 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 8 18 3 10 0 0 0 0 10 0 } } dig_in = 12 } landunit = { id = { type = 4712 id = 581368 } name = "VIII Corpo d'Armata" location = 768 prevprov = 764 home = 768 mission = { task = 1 location = 764 } morale = 0.5000 leader = { id = { type = 6 id = 6084 } name = "Graziani" tag = ITA picture = "L6084" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1937 max_skill = 5 ry = 1990 skill = 2 experience = 21.6539 trait = logistics_wizard trait = desert_fox } division = { id = { type = 23500 id = 55 } name = "102a Div. motorizzata 'Trento'" offensive = { year = 1940 month = december day = 12 hour = 9 } flag = 34864 mod = { 2 2 1 0 2 2 0 0 0 } all = { 100 100 35.8300 66 88 6.0515 0 2 4.1250 12 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 90 1 20 1 30 0 0 0 0 0 0 } } division = { id = { type = 23500 id = 26 } name = "9a Div. autotrasportabile 'Pasubio'" offensive = { year = 1940 month = december day = 12 hour = 9 } flag = 34864 mod = { 2 2 1 0 2 2 0 0 0 } all = { 99.9891 100 40.8183 66 88 4.9220 0 2 4.1250 12 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 90 1 20 1 30 0 0 0 0 0 0 } } division = { id = { type = 23500 id = 34 } name = "17a Div. autotrasportabile 'Pavia'" offensive = { year = 1940 month = december day = 15 hour = 6 } flag = 34864 mod = { 2 2 0 0 2 1 0 0 0 } all = { 100 100 39.6350 66 88 3.6208 0.5572 1.8900 4.1250 12 18 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 21 22 90 1 18 0 30 0 0 0 0 0 0 } } dig_in = 1 } landunit = { id = { type = 4712 id = 539244 } name = "XXXIX Corpo d'Armata" location = 371 prevprov = 371 home = 371 mission = { type = anti_partisan_duty target = 371 percentage = 1 night = yes startdate = { year = 1940 month = december day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 6143 } name = "Vecchiarelli" tag = ITA picture = "L6143" category = general rank = 2 y = 1930 y = 1940 y = 1943 y = 1990 max_skill = 7 ry = 1948 skill = 2 trait = winter_specialist } division = { id = { type = 4712 id = 356579 } name = "32a Div. di fanteria 'Marche'" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0490 0 0 0 0 } all = { 100 100 53.0611 66 88 1.7980 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } dig_in = 10 } landunit = { id = { type = 4712 id = 582468 } name = "XIV Corpo d'Armata" location = 764 prevprov = 760 home = 764 mission = { task = 1 location = 764 } morale = 0.5000 leader = { id = { type = 6 id = 6057 } name = "de Cia" tag = ITA picture = "L6057" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = winter_specialist trait = commando } movetime = { year = 1940 month = december day = 11 hour = 21 } movement = { 768 } division = { id = { type = 23500 id = 4 } name = "1a Divisione Alpina 'Taurinense'" flag = 34864 mod = { 47 8 1 0 47 2 0 0 0 } all = { 93.0293 100 14.0957 79.2000 88 47.8184 0 1.6500 0 8 14 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 24 100 0 20 0 10 0 0 0 0 0 0 } } hour = 60 } landunit = { id = { type = 4712 id = 582911 } name = "XXV Corpo d'Armata" location = 764 prevprov = 760 home = 764 mission = { task = 1 location = 764 } morale = 0.5000 leader = { id = { type = 6 id = 6074 } name = "Gambara" tag = ITA picture = "L6074" category = general y = 1938 y = 1941 y = 1944 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 31.1972 } movetime = { year = 1940 month = december day = 9 hour = 14 } movement = { 768 } division = { id = { type = 23500 id = 84 } name = "7a Divisione CC.NN. 'Cirene'" offensive = { year = 1940 month = december day = 15 hour = 6 } flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 34.2087 66 88 4.2035 0.3510 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } hour = 80 } landunit = { id = { type = 4712 id = 319358 } name = "XLVII Corpo d'Armata" location = 374 prevprov = 374 home = 374 mission = { type = anti_partisan_duty target = 374 percentage = 1 night = yes startdate = { year = 1940 month = december day = 3 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 6417 } name = "Vox" tag = ITA picture = "L6417" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 experience = 15.6952 trait = engineer } division = { id = { type = 4712 id = 232415 } name = "104a Div. autotrasportabile 'Mantova'" flag = 34864 mod = { 2 2 0 1 2 1 0 0 0 } brig = { 13 0 0 0 0 0 0 0 0 0 0.0352 0 0 0 0 } all = { 100 100 47.0416 68.9000 95 2.4835 0.1685 2.3900 4.6050 13 21 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 26 26 90 1 21 1 30 0 0 0 0 0 1 } } dig_in = 7 } landunit = { id = { type = 4712 id = 583130 } name = "XLI Corpo d'Armata" location = 764 prevprov = 760 home = 764 mission = { task = 1 location = 764 } morale = 0.5000 leader = { id = { type = 6 id = 6030 } name = "Brunetti" tag = ITA picture = "L6030" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 20.8714 trait = fortress_buster } movetime = { year = 1940 month = december day = 14 hour = 9 } movement = { 768 } division = { id = { type = 23500 id = 80 } name = "2a Divisione CC.NN. '28 Ottobre'" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 27.1983 66 88 13.8529 0.3925 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } hour = 7 } landunit = { id = { type = 4712 id = 583548 } name = "XLIX Corpo d'Armata" location = 764 prevprov = 760 home = 764 mission = { task = 1 location = 764 } morale = 0.5000 leader = { id = { type = 6 id = 6154 } name = "Poli" tag = ITA picture = "L6154" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 experience = 14.3308 trait = logistics_wizard } movetime = { year = 1940 month = december day = 13 hour = 16 } movement = { 768 } division = { id = { type = 23500 id = 79 } name = "5a Div. di fanteria 'Cosseria'" flag = 34864 mod = { 42 0 1 1 42 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.2986 0 0 0 0 } all = { 100 100 30.6825 66 88 13.4103 0.3334 0.7300 0 9 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 17 100 2 16 2 5 0 0 0 0 10 0 } } hour = 3 } landunit = { id = { type = 4712 id = 583838 } name = "LX Corpo d'Armata" location = 766 prevprov = 768 home = 766 mission = { task = 1 location = 766 } morale = 0.5000 leader = { id = { type = 6 id = 6367 } name = "Pentimalli" tag = ITA picture = "L6367" category = general y = 1930 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 experience = 13.5280 trait = fortress_buster } division = { id = { type = 23500 id = 49 } name = "28a Div. di fanteria 'Aosta'" offensive = { year = 1940 month = december day = 24 hour = 2 } flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 66 66 88 4.8835 0.3450 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } dig_in = 2 } landunit = { id = { type = 4712 id = 551032 } name = "L Corpo d'Armata" location = 366 prevprov = 366 home = 366 mission = { type = anti_partisan_duty target = 366 percentage = 1 night = yes startdate = { year = 1940 month = december day = 7 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 6415 } name = "Belleti" tag = ITA picture = "L6415" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 experience = 12.4444 trait = fortress_buster } division = { id = { type = 4712 id = 405951 } name = "33a Div. di fanteria 'Acqui'" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0484 0 0 0 0 } all = { 100 100 40.8780 66 88 1.1635 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } dig_in = 4 } landunit = { id = { type = 4712 id = 584280 } name = "LXI Corpo d'Armata" location = 766 prevprov = 768 home = 766 mission = { task = 1 location = 766 } morale = 0.5000 leader = { id = { type = 6 id = 6093 } name = "Lorenzini" tag = ITA picture = "L6093" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = defensive_doctrine } division = { id = { type = 23500 id = 51 } name = "31a Div. di fanteria 'Calabria' " offensive = { year = 1940 month = december day = 11 hour = 10 } flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 66 66 88 2.5858 0.3117 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } dig_in = 1 } landunit = { id = { type = 4712 id = 584763 } name = "LXII Corpo d'Armata" location = 416 prevprov = 419 home = 416 mission = { task = 1 location = 416 } morale = 0.5000 leader = { id = { type = 6 id = 6171 } name = "Navarini" tag = ITA picture = "L6171" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 43.7467 trait = defensive_doctrine } movetime = { year = 1940 month = december day = 12 hour = 20 } movement = { 418 421 } division = { id = { type = 4712 id = 584103 } name = "20a Div. di fanteria 'Friuli'" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 16.0756 66 88 0 0 1.2200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 32 100 2 28 4 10 0 0 0 0 10 0 } } hour = 7 } navalunit = { id = { type = 4712 id = 584811 } name = "6a Squadra di Marina" location = 2179 prevprov = 2189 home = 396 base = 396 mission = { task = 1 location = 2189 } morale = 0.5000 leader = { id = { type = 6 id = 6208 } name = "Brivonesi Bruto" tag = ITA picture = "L6208" category = admiral rank = 1 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 experience = 17.0686 trait = superior_tactician } movetime = { year = 1940 month = december day = 9 hour = 3 } movement = { 2180 } division = { id = { type = 23500 id = 1011 } name = "Belvedere" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } } landunit = { id = { type = 4712 id = 584927 } name = "IV Corpo d'Armata" location = 768 prevprov = 768 home = 768 mission = { task = 1 location = 766 } morale = 0.5000 leader = { id = { type = 6 id = 6150 } name = "Zingales" tag = ITA picture = "L6150" category = general rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 39.0188 trait = logistics_wizard trait = offensive_doctrine } movetime = { year = 1940 month = december day = 9 hour = 17 } movement = { 766 } division = { id = { type = 23500 id = 38 } name = "21a Div. di fanteria 'Granatieri di Sardegna'" offensive = { year = 1941 month = january day = 7 hour = 22 } flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 55.0957 66 88 6.5920 0.3772 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } hour = 20 } landunit = { id = { type = 4712 id = 585067 } name = "XIII Corpo d'Armata" location = 419 prevprov = 419 home = 419 morale = 0.5000 division = { id = { type = 4712 id = 584942 } name = "153a Divisione 'Macerata'" flag = 34864 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 6.1607 66 88 0 0 0.7500 0 1 22 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 19 4 10 0 0 0 0 10 0 } } } convoy = { id = { type = 4712 id = 1449 } escorts = 2 rare_materials = no energy = no metal = no supplies = yes attack = { year = 1940 month = november day = 17 hour = 6 } path = { 430 2179 2192 434 } } convoy = { id = { type = 4712 id = 1451 } transports = 41 escorts = 3 rare_materials = no energy = no metal = no supplies = yes attack = { year = 1940 month = november day = 24 hour = 6 } path = { 430 2184 2182 2189 2191 2193 2183 750 } } convoy = { id = { type = 4712 id = 1454 } transports = 13 attack = { year = 1940 month = december day = 8 hour = 14 } path = { 434 2192 2179 430 } } landdivision = { id = { type = 23500 id = 99 } name = "Battaglione paracadutisti libico 'Fanti dell'aria'" flag = 34865 mod = { 6 6 0 0 6 1 0 0 0 } all = { 8 100 55.8000 75.6000 91 0 0 2.2600 0 8 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 10 0 0 0 0 0 0 } } landdivision = { id = { type = 23500 id = 1502 } name = "1a Divisione Bersaglieri 'Italia'" flag = 34865 mod = { 45 2 1 1 45 2 0 0 0 } brig = { 41 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 52.8000 72.6000 88 10 0 3.8500 6.3950 12 26 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 33 37 80 0 31 4 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 23500 id = 1503 } name = "2a Divisione Bersaglieri 'Garibaldi'" flag = 34865 mod = { 45 2 1 1 45 2 0 0 0 } brig = { 41 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 52.8000 72.6000 88 10 0 3.8500 6.3950 12 26 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 33 37 80 0 31 4 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 23500 id = 1504 } name = "3a Divisione Bersaglieri 'Goito'" flag = 34865 mod = { 45 2 1 1 45 2 0 0 0 } brig = { 41 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 52.8000 72.6000 88 10 0 3.8500 6.3950 12 26 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 33 37 80 0 31 4 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 23500 id = 1505 } name = "4a Divisione Bersaglieri 'La Marmora'" flag = 34865 mod = { 45 2 1 1 45 2 0 0 0 } brig = { 41 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 52.8000 72.6000 88 10 0 3.8500 6.3950 12 26 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 33 37 80 0 31 4 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 23500 id = 1506 } name = "133a Divisione Corazzata 'Littorio'" flag = 34865 mod = { 5 5 0 0 5 1 0 0 0 } all = { 60 100 32 44 88 75 0 5.5900 6 15 14 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 24 38 60 1 31 4 30 0 0 0 0 0 0 } } landdivision = { id = { type = 23500 id = 1507 } name = "6a Divisione Alpina 'Alpi Graie'" flag = 34865 mod = { 47 8 1 0 47 2 0 0 0 } all = { 70 100 57.6000 79.2000 88 0 0 1.6500 0 8 14 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 24 100 0 20 0 10 0 0 0 0 0 0 } } landdivision = { id = { type = 23500 id = 2016 } name = "GaF XIV-Treviso" date = { year = 1940 month = december day = 8 hour = 1 } country = "ITA" redep_unit_leader = { type = 6 id = 6414 } redep_unit_name = "Guardia alla Frontiera Treviso" redep_unit_id = { type = 4712 id = 57532 } flag = 34864 mod = { 9 9 1 0 9 2 419 427 0 } all = { 100 100 23.0344 66 88 0 0.2375 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } landdivision = { id = { type = 23500 id = 2012 } name = "GaF III-Milano" date = { year = 1940 month = december day = 12 hour = 1 } country = "ITA" redep_unit_leader = { type = 6 id = 6093 } redep_unit_name = "Guardia alla Frontiera Milano" redep_unit_id = { type = 4712 id = 57524 } flag = 34864 mod = { 9 9 1 0 9 2 419 381 0 } all = { 100 100 66 66 88 0 0.2375 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } landdivision = { id = { type = 4712 id = 553886 } name = "152a Divisione 'Piceno'" date = { year = 1940 month = december day = 14 hour = 1 } country = "ITA" redep_unit_leader = { type = 6 id = 6027 } redep_unit_name = "XXVIII Corpo d'Armata" redep_unit_id = { type = 4712 id = 553962 } flag = 34864 mod = { 9 9 2 1 9 3 419 366 0 } brig = { 11 0 0 0 0 1 0 0 0 0 0.0206 0 0 0 0 } all = { 100 100 61.6151 66 88 0 0 0.7200 0 1 21 8 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 8 18 3 10 0 0 0 0 10 0 } } landdivision = { id = { type = 4712 id = 382091 } name = "154a Div. da occupazione 'Murge'" date = { year = 1940 month = december day = 17 hour = 1 } country = "ITA" redep_unit_leader = { type = 6 id = 6036 } redep_unit_name = "LI Corpo d'Armata" redep_unit_id = { type = 4712 id = 382613 } flag = 34864 mod = { 9 9 2 1 9 3 419 400 0 } brig = { 11 0 0 0 0 1 0 0 0 0 0.0206 0 0 0 0 } all = { 100 100 66 66 88 0 0 0.7200 0 1 21 8 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 8 18 3 10 0 0 0 0 10 0 } } division_development = { id = { type = 4712 id = 309156 } progress = 0.8617 location = 419 cost = 3.8939 date = { year = 1941 month = february day = 17 hour = 0 } manpower = 20 total_progress = 0.0240 size = 8 done = 7 days = 695 days_for_first = 99 gearing_bonus = 0.2900 type = infantry model = 2 extra = artillery brigade_model = 4 } convoy_development = { id = { type = 23500 id = 1300 } progress = 0.2000 cost = 0.1000 date = { year = 1961 month = october day = 26 hour = 0 } manpower = 0.0450 total_progress = 0.2861 size = 99 done = 16 days = 1 days_for_first = 128 gearing_bonus = 0.2900 type = transports } division_development = { id = { type = 4712 id = 108799 } name = "RN Marco Polo" progress = 0.2000 location = 419 cost = 1.2410 date = { year = 1941 month = october day = 19 hour = 0 } manpower = 1.2000 total_progress = 0.7105 size = 1 days = 1134 days_for_first = 1071 type = heavy_cruiser model = 7 extra = naval_radar_s } division_development = { id = { type = 4712 id = 189533 } name = "RN Carlo Alberto" progress = 0.2000 location = 419 cost = 1.2410 date = { year = 1942 month = april day = 20 hour = 0 } manpower = 1.2000 total_progress = 0.5411 size = 1 days = 1134 days_for_first = 1071 type = heavy_cruiser model = 7 extra = naval_radar_s extra1 = naval_improved_hull_s } division_development = { id = { type = 4712 id = 189535 } progress = 0.2763 location = 419 cost = 3.0690 date = { year = 1941 month = may day = 3 hour = 0 } manpower = 13 halted = yes size = 13 done = 10 days = 714 days_for_first = 68 gearing_bonus = 0.2900 type = garrison model = 2 extra = anti_air brigade_model = 2 } division_development = { id = { type = 4712 id = 194131 } name = "RN Agostino Bertani" progress = 0.2390 location = 419 cost = 0.3740 date = { year = 1941 month = march day = 3 hour = 0 } manpower = 0.2000 total_progress = 0.8625 size = 1 days = 648 days_for_first = 612 type = destroyer model = 3 extra = naval_torpedoes_s } division_development = { id = { type = 4712 id = 194132 } name = "RN Benedetto Cairoli" progress = 0.9614 location = 419 cost = 0.3740 date = { year = 1941 month = march day = 9 hour = 0 } manpower = 0.2000 total_progress = 0.8526 size = 1 days = 648 days_for_first = 612 type = destroyer model = 3 extra = naval_torpedoes_s } division_development = { id = { type = 4712 id = 195157 } progress = 0.6495 location = 419 cost = 4.2670 date = { year = 1941 month = january day = 24 hour = 0 } manpower = 0.1800 total_progress = 0.7379 size = 3 done = 2 days = 577 days_for_first = 191 gearing_bonus = 0.1000 type = interceptor model = 2 } division_development = { id = { type = 4712 id = 229968 } name = "RN Roma" progress = 1.0641 location = 419 cost = 4.2925 date = { year = 1942 month = september day = 5 hour = 0 } manpower = 1.8000 total_progress = 0.4150 size = 1 days = 1134 days_for_first = 1071 type = battleship model = 9 extra = naval_radar_l } division_development = { id = { type = 4712 id = 262985 } name = "RN Impero" progress = 0.4902 location = 419 cost = 4.2925 date = { year = 1943 month = march day = 17 hour = 0 } manpower = 1.8000 total_progress = 0.2356 size = 1 days = 1134 days_for_first = 1071 type = battleship model = 9 extra = naval_radar_l } division_development = { id = { type = 4712 id = 273525 } progress = 0.7877 location = 419 cost = 2.1420 date = { year = 1941 month = december day = 6 hour = 0 } manpower = 0.1000 total_progress = 0.7515 size = 2 days = 614 days_for_first = 298 type = transport model = 1 } province_development = { id = { type = 4712 id = 279310 } progress = 0.4917 location = 394 cost = 5 date = { year = 1941 month = july day = 17 hour = 0 } total_progress = 0.2871 size = 1 days = 324 days_for_first = 306 type = ic } province_development = { id = { type = 4712 id = 279311 } progress = 0.6162 location = 395 cost = 5 date = { year = 1941 month = july day = 2 hour = 0 } total_progress = 0.3360 size = 1 days = 324 days_for_first = 306 type = ic } province_development = { id = { type = 4712 id = 279312 } progress = 1.1413 location = 418 cost = 5 date = { year = 1941 month = july day = 19 hour = 0 } total_progress = 0.2809 size = 1 days = 324 days_for_first = 306 type = ic } division_development = { id = { type = 4712 id = 319349 } name = "RN Attilio Regolo" progress = 0.2000 location = 419 cost = 1.4705 date = { year = 1942 month = november day = 2 hour = 0 } manpower = 0.8500 total_progress = 0.1059 size = 1 days = 765 days_for_first = 765 type = light_cruiser model = 4 extra = naval_radar_s } division_development = { id = { type = 4712 id = 319350 } name = "35a Stormo Bomba. Marittimo" progress = 0.7577 location = 419 cost = 10.0453 date = { year = 1941 month = may day = 6 hour = 0 } manpower = 0.7200 total_progress = 0.3237 size = 1 days = 230 days_for_first = 218 type = naval_bomber model = 1 extra = escort } division_development = { id = { type = 4712 id = 356789 } name = "RN Sparviero" progress = 0.6000 location = 419 cost = 0.3995 date = { year = 1942 month = november day = 21 hour = 0 } manpower = 0.2300 total_progress = 0.0823 size = 1 days = 765 days_for_first = 765 type = d_09 model = 4 extra = naval_improved_hull_s } division_development = { id = { type = 4712 id = 356790 } name = "RN Nibbio" progress = 1.1016 location = 419 cost = 0.3995 date = { year = 1942 month = november day = 21 hour = 0 } manpower = 0.2300 total_progress = 0.0818 size = 1 days = 765 days_for_first = 765 type = d_09 model = 4 extra = naval_improved_hull_s } division_development = { id = { type = 4712 id = 358676 } progress = 0.8148 location = 419 cost = 10.0453 date = { year = 1942 month = july day = 19 hour = 0 } manpower = 0.7200 total_progress = 0.1863 size = 3 days = 654 days_for_first = 218 type = naval_bomber model = 1 extra = escort } division_development = { id = { type = 4712 id = 462878 } progress = 0.4000 location = 419 cost = 2.8611 date = { year = 1942 month = september day = 15 hour = 0 } manpower = 13 total_progress = 0.5024 size = 14 days = 706 days_for_first = 61 type = d_02 model = 2 extra = anti_air brigade_model = 2 } division_development = { id = { type = 4712 id = 462879 } progress = 0.8935 location = 419 cost = 2.1420 date = { year = 1942 month = june day = 19 hour = 0 } manpower = 0.1000 total_progress = 0.1032 size = 2 days = 580 days_for_first = 298 type = transport model = 1 } division_development = { id = { type = 4712 id = 477094 } progress = 0.2925 location = 419 cost = 10.0453 date = { year = 1942 month = august day = 16 hour = 0 } manpower = 0.7200 total_progress = 0.0612 size = 3 days = 654 days_for_first = 218 type = naval_bomber model = 1 extra = escort } division_development = { id = { type = 4712 id = 551619 } name = "5a Stormo Caccia" progress = 0.7048 location = 419 cost = 4.2670 date = { year = 1941 month = june day = 13 hour = 0 } manpower = 0.1800 total_progress = 0.0336 size = 1 days = 191 days_for_first = 191 type = interceptor model = 2 } brigade_development = { id = { type = 4712 id = 551620 } name = "Torpedoes 1936" progress = 0.6000 location = 419 cost = 0.4250 date = { year = 1941 month = december day = 28 hour = 0 } total_progress = 0.0353 size = 5 days = 382 days_for_first = 85 type = naval_torpedoes_s } division_development = { id = { type = 4712 id = 551621 } name = "RN Nicola Fabrizzi" progress = 0.6000 location = 419 cost = 0.3740 date = { year = 1942 month = august day = 17 hour = 0 } manpower = 0.2000 total_progress = 0.0049 size = 1 days = 612 days_for_first = 612 type = destroyer model = 3 extra = naval_torpedoes_s } division_development = { id = { type = 4712 id = 551622 } progress = 0.8170 location = 419 cost = 3.1705 date = { year = 1943 month = october day = 9 hour = 0 } manpower = 13 total_progress = 0.0345 size = 6 days = 357 days_for_first = 68 type = garrison model = 2 extra = anti_air brigade_model = 2 } division_development = { id = { type = 4712 id = 551623 } name = "17a Stormo Caccia" progress = 0.3302 location = 419 cost = 4.2670 date = { year = 1941 month = june day = 19 hour = 0 } manpower = 0.1800 total_progress = 0.0014 size = 1 days = 191 days_for_first = 191 type = interceptor model = 2 } diplomaticdates = { TUR = { year = 1940 month = december day = 15 hour = 1 } BUL = { year = 1940 month = december day = 12 hour = 1 } } tradedates = { BUL = { year = 1940 month = december day = 15 hour = 1 } U01 = { year = 1940 month = december day = 9 hour = 1 } } wardates = { FRA = { year = 1940 month = july day = 26 hour = 1 } NOR = { year = 1940 month = july day = 20 hour = 1 } GRE = { year = 1940 month = november day = 0 hour = 23 } YUG = { year = 1940 month = september day = 25 hour = 1 } ETH = { year = 1936 month = may day = 15 hour = 0 } ALB = { year = 1939 month = may day = 11 hour = 0 } LUX = { year = 1940 month = september day = 3 hour = 1 } } SpyInfo = { country = "ITA" NumberOfSpies = 12 } } country = { tag = SOV ai = { switch = no flags = { activation_airborne = 1 activation_armor = 1 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 1 activation_light_infantry = 1 activation_marine = 1 activation_mechanized = 1 activation_militia = 0 activation_motorized = 1 activation_mountain = 1 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 gerh_sovai = 1 guerilla_low_mp = 0 Info_CC_LL = 1 Info_Greece = 0 LL_Atlantic_100 = 0 LL_Atlantic_33 = 0 LL_Atlantic_66 = 0 LL_Pacific = 0 LL_Persia = 0 minor_diplo_allies = 0 minor_diplo_axis = 0 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 0 morale_aiai_hh = 0 morale_gerai_sovh = 0 NATO_WARSAWPACT = 0 navysize_100 = 0 navysize_125 = 0 navysize_150 = 0 navysize_175 = 0 navysize_200 = 0 navysize_225 = 0 navysize_25 = 0 navysize_250 = 0 navysize_275 = 0 navysize_300 = 1 navysize_50 = 0 navysize_75 = 0 neutrality_low = 0 PatrioticWar = 0 purges = 1 sleep_flavour = 0 sleep_trp_notes = 0 SOV_AI_IC = 1 SOV_AI_TC = 0 SOV_DOW = 0 SOV_winter_GDE = 0 SOV_winter_GDE_6690 = 0 SOV_winter_GDE_AIAI = 0 SOVBuildLand = 0 SOVBuildLandPanic = 0 SOVBuildStandard = 1 SOVDefensePrepareGER = 0 SOVHandicapGER = 0 SOVInvadeFIN = 0 SOVInvadeGER = 0 SOVLowMP = 0 SOVUpgrading = 1 TRP_info_IC_Barbarossa = 0 } max_front_ratio = 1.5000 max_front_ratios = { JAP = 1 MAN = 1 ROM = 2.5000 GER = 2 } max_garrison_prop = 0.7000 min_garrison_prop = 0.6000 evac_islands = yes use_offensive_supply = no neutrality = 100 war = 0 ferocity = no reinforcement = 0.1000 upgrading = 0.2000 desperation = 1 spyprefs = { percentage_on_spies = 0.9000 percentage_foreign_mission = 0.8000 spyprefsdata = { NumberOfSpies = 12 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = SOV } spyprefsdata = { country_priorities = 10 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 4 coup = 1 sabotage_industry = 5 found_partisans = 2 massmedia = 1 disrupt_techteam = 5 country = GER } spyprefsdata = { country_priorities = 8 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 3 coup = 1 sabotage_industry = 5 found_partisans = 1 massmedia = 1 disrupt_techteam = 5 country = USA } spyprefsdata = { country_priorities = 6 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 3 coup = 1 sabotage_industry = 5 found_partisans = 1 disrupt_techteam = 5 country = ENG } spyprefsdata = { country_priorities = 6 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 3 coup = 1 sabotage_industry = 5 found_partisans = 2 massmedia = 1 disrupt_techteam = 5 country = JAP } spyprefsdata = { country_priorities = 4 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 3 coup = 1 sabotage_industry = 5 disrupt_techteam = 5 country = FRA } spyprefsdata = { country_priorities = 2 steal_blueprint = 1 minister_assassination = 1 smear_campaign = 3 coup = 1 sabotage_industry = 5 found_partisans = 1 massmedia = 1 disrupt_techteam = 5 country = FIN } spyprefsdata = { country_priorities = 2 steal_blueprint = 1 minister_assassination = 1 smear_campaign = 3 coup = 1 sabotage_industry = 5 found_partisans = 1 massmedia = 1 disrupt_techteam = 5 country = TUR } } strat_redeploy_threshold = 60 max_redeploying = 0.1500 max_fuel_offensive = 100 resistance = { GER = 1 ENG = 2 FRA = 2 USA = 2 JAP = 2 } protect = { PER = 80 ROM = 80 TUR = 80 POL = 10 LAT = 50 EST = 50 LIT = 50 FIN = 50 TAN = 50 MON = 50 AFG = 50 } befriend = { ENG = 40 ROM = 50 BUL = 40 TUR = 60 POL = 20 YUG = 40 PER = 60 SPR = 100 MON = 100 TAN = 100 } demand_claims = { EST LAT ROM LIT } claim_acceptance = -49 target = { 1119 = 150 530 = 100 531 = 100 532 = 100 274 = 90 272 = 90 270 = 90 271 = 90 273 = 90 275 = 90 265 = 80 264 = 80 266 = 80 267 = 80 269 = 80 268 = 80 262 = 70 260 = 70 259 = 70 263 = 70 303 = 50 302 = 50 304 = 50 } exp_force_ratio = 0.1000 exp_force_ratios = { } no_exp_forces_to = { FIN JAP SIA MAN VIC } admiral = { target = { } core = { } base = { 553 641 535 542 1191 708 270 264 1186 1541 } ignore = { } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 70 min_core_attack_fleets = 0 num_attack_fleets = 12 } trade = { favored = { GER = 120 SWE = 20 ITA = 50 SPR = 60 BUL = 40 YUG = 40 TUR = 50 ROM = 30 JAP = 40 MON = 60 } cancel_deal_threshold = 1 } tech_sharing = { favored = { GER = 20 SWE = 20 ITA = 50 SPR = 60 BUL = 40 YUG = 40 TUR = 50 ROM = 30 JAP = 20 MON = 50 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 1230 = 100 1240 = 100 1250 = 100 4170 = 100 4280 = 100 4180 = 100 2630 = 100 2640 = 100 2650 = 100 2660 = 100 2670 = 100 2680 = 100 2690 = 100 2550 = 100 2560 = 100 2570 = 100 2580 = 100 2590 = 100 2600 = 100 2610 = 100 2620 = 100 11750 = 100 1260 = 100 1270 = 100 1280 = 100 1290 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 0.1000 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = priority target = { 483 = 4000 485 = 4000 487 = 4000 488 = 4000 495 = 4000 490 = 4000 491 = 3750 493 = 3750 494 = 3750 2153 = 4000 2152 = 4000 2159 = 3750 2158 = 3750 2157 = 3750 2155 = 3750 2162 = 3750 2165 = 4000 2166 = 4000 525 = 2000 524 = 2000 521 = 2000 531 = 2000 } } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 4 interdictionlosstolerance = 2 inderdictiondesirability = 40 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 1 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 4 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 8 portstriketolerance = 1 portstrikedesirability = 3 convoyraidtolerance = 1 convoyraiddesirability = 5 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.3500 rangeweight = 1 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Air Sup. and Ground" desiredratio = 0.1500 rangeweight = 1 airkillpowerweight = 2000 hardkillpowerweight = 500 softkillpowerweight = 500 navalkillpowerweight = 500 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes interdiction = yes ground_attack = yes convoy_air_raiding = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.1500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1500 rangeweight = 1 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.0500 rangeweight = 30 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = no key_point_prio_mult = 0 revolt_risk_mult = 0.3000 beach = 20 reserves = 60 capital = 30 human_border = 0 war_target = 40 opposing_alliance = 20 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0 home_peace_cap = 250 country_priorities = { MON = -1 TAN = -1 SIK = -1 AFG = -1 PER = -1 TUR = -1 CGX = -1 CYN = -1 CHC = -1 CHI = -1 CSX = -1 FIN = 50 ROM = 100 POL = 70 GER = 100 ITA = 50 JAP = 5 MAN = 5 SWE = -1 NOR = 5 HUN = 25 SLO = 15 BUL = 15 LAT = 55 EST = 55 LIT = 55 } province_priorities = { 553 = 120 617 = 50 632 = 30 663 = 50 636 = 50 588 = 30 1191 = 20 535 = 20 641 = 30 589 = 80 604 = 50 582 = 30 623 = 40 630 = 40 629 = 40 608 = 40 601 = 40 590 = 80 593 = 40 603 = 50 586 = 50 576 = 30 644 = 30 607 = 30 633 = 30 572 = 120 571 = 30 676 = 30 570 = 40 558 = 50 264 = 30 560 = 40 563 = 30 562 = 30 539 = 30 542 = 30 645 = 40 } area_multiplier = { 572 = 2 604 = 2.5000 663 = 2.5000 } ignore = { 268 1541 1184 } } military = { relative_build_scheme = no max_batch_peace = 380 max_batch_war = 280 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 52 cavalry = 2 motorized = 4 mechanized = 0 light_armor = 0 armor = 8 paratrooper = 0 marine = 0 bergsjaeger = 4 garrison = 0 hq = 3 militia = 0 multi_role = 0 interceptor = 5 strategic_bomber = 0 tactical_bomber = 3 naval_bomber = 0 cas = 4 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 1 light_cruiser = 2 heavy_cruiser = 1 battlecruiser = 0 destroyer = 2 carrier = 0 escort_carrier = 0 submarine = 3 nuclear_submarine = 1 transport = 2 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 2 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 1 artillery = 20 sp_artillery = 23 rocket_artillery = 11 sp_rct_artillery = 15 anti_tank = 14 tank_destroyer = 30 light_armor_brigade = 8 heavy_armor = 54 super_heavy_armor = 47 armored_car = 4 anti_air = 19 police = 11 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 46 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 0 enemy_reinf_days = 6 reserve_prop = 0.4000 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0200 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = op_defensive distrib_vs_human = op_defensive enemy_handicap = { JAP = 20 MAN = 20 } passivity = { JAP = 70 MAN = 70 } province_priorities = { } } construction = { max_factor = 0 transports = -1 escorts = -1 AA_batteries = no max_AA_level = 3 AA_provs = { 553 572 617 632 663 636 588 1132 1191 } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { 553 } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 1 fort_borders = { } fort_provs = { 560 561 567 568 570 571 617 644 636 604 576 626 678 547 } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = no force_ic_until = 1939 ic_end_year = 1939 IC_provs = { 663 680 572 681 677 553 687 686 1152 1148 1140 1142 498 1138 1156 1147 1130 1131 1113 1128 1151 1132 1137 1133 1115 1136 669 668 666 664 } } technology = { endgoal = { 1670 1680 1300 11600 11690 11670 11500 11570 11080 11440 11300 11390 11320 11370 11420 15230 15240 3740 3950 42009 4200 4260 4280 4470 4510 4640 5100 5180 5140 5160 13010 13050 5340 5640 5400 5540 5570 5590 6690 11590 14040 7320 7520 7330 7340 16020 16000 3780 7100 7110 7120 7130 7230 7240 7260 7270 7280 7290 8230 8540 81050 8290 8600 9270 9110 9190 12000 } preference = { 1310 1320 1330 1620 1630 1670 1340 1350 1360 1650 1660 1680 1190 1200 1210 10120 1220 10150 1300 1010 1020 1030 1040 1050 1060 10000 10010 11600 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2290 2300 2310 2320 2330 2340 2350 2360 11290 11300 17000 17010 2370 2380 2390 11310 11320 4010 4020 4050 4060 4090 4100 4140 4150 4190 42009 4230 4270 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 5080 5090 5100 5050 5060 5070 5110 5120 5130 5180 5140 5160 5010 5020 5030 5040 13000 13010 5190 5200 5210 5220 5230 5240 13020 13030 13040 13050 5310 5320 5330 5340 5350 5370 5390 13060 5640 5360 5380 5400 5410 6600 6610 6620 6630 6640 6650 6660 6670 6680 6690 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 7170 7180 7190 16010 16020 7140 7150 7160 16000 9200 9210 9220 9230 9240 9250 9260 9270 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 9010 9020 9030 12000 } ignore = { 11750 1260 1270 1280 1290 10100 11700 11710 11100 11110 11120 11130 11140 11150 11450 11460 2260 2270 2280 11050 11060 11330 11340 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 4570 4580 4590 4600 4610 5280 5170 13070 13080 7400 7410 7420 7430 7530 7540 7550 7200 7250 7210 7220 7570 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 } armor = 5 infantry = 6 industry = 6 aircraft = 3 naval = 1 land_doctrines = 7 secret_weapons = 1 air_doctrines = 2 naval_doctrines = 1 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 572 regular_id = "RUS" intrinsic_gov_type = leninist policy = { date = { year = 1941 month = january day = 9 hour = 1 } democratic = 1 political_left = 10 freedom = 1 free_market = 1 professional_army = 3 defense_lobby = 9 interventionism = 10 } belligerence = 12.3167 dissent = 0.0000 war = { year = 1940 month = april day = 3 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.7000 convoy_def_eff = 0.4700 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.2000 money_modifier = 1 supply_modifier = 1.2000 minisub_bonus = 1 AA_efficiency = 0.7000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 75 enemy_intelligence = 35 army_detection = 55 enemy_army_detection = 65 land_surprise = 1.3000 naval_surprise = 1.3000 air_surprise = 1.3000 hq_supply_eff = 0.0200 sce_frequency = 1.2500 counterattack = 0.0850 assault = 0.2600 encirclement = 0.0350 ambush = 0.0350 delay = 0.0350 tactical_withdrawal = 0.0850 breakthrough = 0.0350 leader = { id = { type = 6 id = 9809 } name = "Andreev" picture = "L9809" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 9810 } name = "Anisimov" picture = "L9810" category = general y = 1942 y = 1944 y = 1946 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 9811 } name = "Anikushkin" picture = "L9811" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 9813 } name = "Antonov V.S." picture = "L9813" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9815 } name = "Argunov" picture = "L9815" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 7 startyear = 1944 ry = 1990 skill = 2 trait = winter_specialist trait = trickster } leader = { id = { type = 6 id = 9817 } name = "Artijushenko" picture = "L9817" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9819 } name = "Aslanov" picture = "L9819" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 9820 } name = "Babadzhanian" picture = "L9820" category = general y = 1945 y = 1947 y = 1990 y = 1990 max_skill = 7 startyear = 1945 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 9821 } name = "Babayan" picture = "L9821" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9824 } name = "Baharov" picture = "L9824" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9825 } name = "Bahmetiev" picture = "L9825" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 9830 } name = "Batitskij" picture = "L9830" category = general y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 9831 } name = "Batiuk" picture = "L9831" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = winter_specialist } leader = { id = { type = 6 id = 9832 } name = "Batiuna" picture = "L9832" category = general y = 1942 y = 1944 y = 1945 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 3 trait = logistics_wizard } leader = { id = { type = 6 id = 9834 } name = "Beletsko" picture = "L9834" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9835 } name = "Belik" picture = "L9835" category = general y = 1944 y = 1947 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 9836 } name = "Beloborodov" picture = "L9836" category = general y = 1941 y = 1944 y = 1945 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 9838 } name = "Belov E.E." picture = "L9838" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 9839 } name = "Belov I.P." picture = "L9839" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 6 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9842 } name = "Berezin" picture = "L9842" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9848 } name = "Blagodatov" picture = "L9848" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 9852 } name = "Bogdanov S.I." picture = "L9852" category = general y = 1942 y = 1943 y = 1944 y = 1945 max_skill = 9 startyear = 1942 ry = 1990 skill = 4 trait = panzer_leader } leader = { id = { type = 6 id = 9858 } name = "Borzilov" picture = "L9858" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = panzer_leader trait = old_guard } leader = { id = { type = 6 id = 9859 } name = "Brezhnev" picture = "L9859" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9860 } name = "Briukov" picture = "L9860" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 9864 } name = "Bulganin" picture = "L9864" category = general y = 1941 y = 1942 y = 1944 y = 1947 max_skill = 4 startyear = 1941 ry = 1990 skill = 4 } leader = { id = { type = 6 id = 9865 } name = "Bunjashin" picture = "L9865" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9866 } name = "Burkov" picture = "L9866" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 9867 } name = "Butkov" picture = "L9867" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 9868 } name = "Chepurkin" picture = "L9868" category = general y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 9873 } name = "Cherniakhovskij" picture = "L9873" category = general y = 1942 y = 1943 y = 1944 y = 1990 max_skill = 8 startyear = 1942 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 9874 } name = "Chernoburov" picture = "L9874" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 9877 } name = "Cherokmanov" picture = "L9877" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 9882 } name = "Dalmatov" picture = "L9882" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 9884 } name = "Deev" picture = "L9884" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 9886 } name = "Denisenko" picture = "L9886" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 9887 } name = "Denisov" picture = "L9887" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 9888 } name = "Devyatov" picture = "L9888" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 9891 } name = "Dubovoy" picture = "L9891" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9892 } name = "Dudarev" picture = "L9892" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 9893 } name = "Dukhov" picture = "L9893" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 9904 } name = "Eremin" picture = "L9904" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9908 } name = "Fediuninski" picture = "L9908" category = general y = 1941 y = 1943 y = 1945 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 3 trait = logistics_wizard } leader = { id = { type = 6 id = 9909 } name = "Fediunkin" picture = "L9909" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 9912 } name = "Fedorov I.E." picture = "L9912" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 9914 } name = "Fedyun" picture = "L9914" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 9916 } name = "Fesin" picture = "L9916" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9917 } name = "Fetisov" picture = "L9917" category = general y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = winter_specialist } leader = { id = { type = 6 id = 9918 } name = "Fiksel" picture = "L9918" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 9922 } name = "Fogel" picture = "L9922" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9923 } name = "Fokanov" picture = "L9923" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 9924 } name = "Fomenko N.M." picture = "L9924" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 9929 } name = "Gagen" picture = "L9929" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = winter_specialist } leader = { id = { type = 6 id = 9932 } name = "Galanin T.I." picture = "L9932" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard trait = winter_specialist } leader = { id = { type = 6 id = 9936 } name = "Garusski" picture = "L9936" category = general y = 1943 y = 1947 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 9939 } name = "Gerasimov I.A." picture = "L9939" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 9941 } name = "Gerasimov V.A." picture = "L9941" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 9942 } name = "Getman" picture = "L9942" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 2 trait = logistics_wizard trait = winter_specialist } leader = { id = { type = 6 id = 9945 } name = "Glebov A.S." picture = "L9945" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9946 } name = "Glebov P.I." picture = "L9946" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 9947 } name = "Gluzdovskij" picture = "L9947" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 9954 } name = "Gordeev" picture = "L9954" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 9955 } name = "Gordon" picture = "L9955" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9958 } name = "Gorodeckiy" picture = "L9958" category = general y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 9962 } name = "Govorunenko" picture = "L9962" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 9964 } name = "Grechko" picture = "L9964" category = general y = 1941 y = 1942 y = 1943 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 9965 } name = "Gudymenko" picture = "L9965" category = general y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 9966 } name = "Gulyaev" picture = "L9966" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9967 } name = "Gurev" picture = "L9967" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 9971 } name = "Hatckilevich" picture = "L9971" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9977 } name = "Iakubovskij" picture = "L9977" category = general y = 1945 y = 1947 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 9978 } name = "Iakushev" picture = "L9978" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9979 } name = "Iovlev" picture = "L9979" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 9984 } name = "Ivanov V.D." picture = "L9984" category = general y = 1941 y = 1942 y = 1945 y = 1990 max_skill = 8 startyear = 1941 ry = 1990 skill = 3 trait = offensive_doctrine } leader = { id = { type = 6 id = 9985 } name = "Ivanov V.I." picture = "L9985" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9986 } name = "Ivanyuk" picture = "L9986" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9987 } name = "Ivashenko" picture = "L9987" category = general y = 1942 y = 1946 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 9990 } name = "Kachanov" picture = "L9990" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9995 } name = "Karamishev" picture = "L9995" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9999 } name = "Karpon" picture = "L9999" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 10002 } name = "Katukov" picture = "L10002" category = general y = 1941 y = 1943 y = 1945 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 10003 } name = "Kazakov K.P." picture = "L10003" category = general y = 1944 y = 1945 y = 1947 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 3 trait = offensive_doctrine } leader = { id = { type = 6 id = 10006 } name = "Kharitonov" picture = "L10006" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10007 } name = "Khetagurov" picture = "L10007" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 10013 } name = "Kirillov" picture = "L10013" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 10015 } name = "Kiselev" picture = "L10015" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10016 } name = "Klimovskih" picture = "L10016" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10018 } name = "Kniga" picture = "L10018" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 10020 } name = "Kolobov" picture = "L10020" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 10023 } name = "Komarovskij" picture = "L10023" category = general y = 1941 y = 1946 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = engineer } leader = { id = { type = 6 id = 10025 } name = "Kondrusev" picture = "L10025" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10027 } name = "Konovov" picture = "L10027" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 10029 } name = "Koptzov" picture = "L10029" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 10030 } name = "Korchagin" picture = "L10030" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 10032 } name = "Korostelev" picture = "L10032" category = general y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 10035 } name = "Korovnikov" picture = "L10035" category = general y = 1941 y = 1942 y = 1945 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 3 trait = trickster } leader = { id = { type = 6 id = 10037 } name = "Korobkov" picture = "L10037" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10039 } name = "Koshevoi" picture = "L10039" category = general y = 1942 y = 1944 y = 1946 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 10042 } name = "Kotovski" picture = "L10042" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 10044 } name = "Kozukov" picture = "L10044" category = general y = 1944 y = 1947 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 trait = winter_specialist } leader = { id = { type = 6 id = 10046 } name = "Kravchenko" picture = "L10046" category = general y = 1942 y = 1943 y = 1944 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 10047 } name = "Kravtsov" picture = "L10047" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 10048 } name = "Kreizer" picture = "L10048" category = general y = 1941 y = 1943 y = 1945 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 10052 } name = "Krylov" picture = "L10052" category = general y = 1941 y = 1943 y = 1944 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 10056 } name = "Kulikov G.S." picture = "L10056" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10057 } name = "Kulikov K.E." picture = "L10057" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10060 } name = "Kurochkin A.D." picture = "L10060" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 10066 } name = "Kuzn" picture = "L10066" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 10074 } name = "Larionov" picture = "L10074" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10076 } name = "Lavrinovich" picture = "L10076" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 10084 } name = "Lisinov" picture = "L10084" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 10085 } name = "Lisitzyn" picture = "L10085" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10086 } name = "Liudnikov" picture = "L10086" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 10087 } name = "Lizukov" picture = "L10087" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 10088 } name = "Lobachev" picture = "L10088" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10093 } name = "Lyapin" picture = "L10093" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 10095 } name = "Magon" picture = "L10095" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 10096 } name = "Makarov" picture = "L10096" category = general y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 10098 } name = "Malahov" picture = "L10098" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = trickster trait = panzer_leader } leader = { id = { type = 6 id = 10104 } name = "Mamsurov" picture = "L10104" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10107 } name = "Markov A.M." picture = "L10107" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10108 } name = "Markov G.M." picture = "L10108" category = general y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 trait = engineer } leader = { id = { type = 6 id = 10110 } name = "Martirosyan" picture = "L10110" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = engineer } leader = { id = { type = 6 id = 10111 } name = "Martsinkevich" picture = "L10111" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 10114 } name = "Medvedovski" picture = "L10114" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = winter_specialist } leader = { id = { type = 6 id = 10115 } name = "Meklis" picture = "L10115" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10117 } name = "Melnikov" picture = "L10117" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 10119 } name = "Merkulov" picture = "L10119" category = general y = 1941 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 10121 } name = "Mikeladze" picture = "L10121" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 10122 } name = "Mirgorodsko" picture = "L10122" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10124 } name = "Mironov P.A." picture = "L10124" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 10125 } name = "Mishanin" picture = "L10125" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 10126 } name = "Mishulin" picture = "L10126" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 10136 } name = "Naumenko S.E." picture = "L10136" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 10137 } name = "Navrocki" picture = "L10137" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = winter_specialist } leader = { id = { type = 6 id = 10139 } name = "Nedelin" picture = "L10139" category = general y = 1941 y = 1943 y = 1946 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 3 trait = fortress_buster } leader = { id = { type = 6 id = 10140 } name = "Nedvigin" picture = "L10140" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 10141 } name = "Netreba" picture = "L10141" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 1 trait = winter_specialist } leader = { id = { type = 6 id = 10143 } name = "Nikitin A.G." picture = "L10143" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = winter_specialist } leader = { id = { type = 6 id = 10147 } name = "Novikov A.A." picture = "L10147" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = trickster } leader = { id = { type = 6 id = 10148 } name = "Novikov N.A." picture = "L10148" category = general y = 1941 y = 1942 y = 1943 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 10151 } name = "Nozdrunov" picture = "L10151" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10156 } name = "Opadchy" picture = "L10156" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 10157 } name = "Orlov A.I." picture = "L10157" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10158 } name = "Orlov I.A." picture = "L10158" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 10160 } name = "Osipenko" picture = "L10160" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 10161 } name = "Oskalenko" picture = "L10161" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10165 } name = "Panchenko" picture = "L10165" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10167 } name = "Panin" picture = "L10167" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 10168 } name = "Panov" picture = "L10168" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 10170 } name = "Parshikov" picture = "L10170" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 10172 } name = "Pavlov A.V." picture = "L10172" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = winter_specialist trait = panzer_leader } leader = { id = { type = 6 id = 10173 } name = "Pavlov D.G." picture = "L10173" category = general rank = 1 y = 1930 y = 1930 y = 1937 y = 1990 max_skill = 5 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 10175 } name = "Pern" picture = "L10175" category = general y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 10187 } name = "Pogodin" picture = "L10187" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 10189 } name = "Polozkov" picture = "L10189" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 10191 } name = "Poplavski" picture = "L10191" category = general y = 1941 y = 1943 y = 1946 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 3 trait = logistics_wizard } leader = { id = { type = 6 id = 10192 } name = "Popov A.F." picture = "L10192" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 10195 } name = "Pokrovski" picture = "L10195" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 10196 } name = "Polubojarov" picture = "L10196" category = general y = 1943 y = 1945 y = 1947 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 10204 } name = "Prokhorov" picture = "L10204" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10206 } name = "Proskurov" picture = "L10206" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10207 } name = "Provalov" picture = "L10207" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 1 trait = winter_specialist } leader = { id = { type = 6 id = 10208 } name = "Pshenn" picture = "L10208" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 10210 } name = "Puganov" picture = "L10210" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 10215 } name = "Putna" picture = "L10215" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10216 } name = "Radus" picture = "L10216" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 10217 } name = "Rafaelyants" picture = "L10217" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 10218 } name = "Rakutin" picture = "L10218" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 10219 } name = "Rastorguev" picture = "L10219" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 10220 } name = "Ratnikov" picture = "L10220" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10221 } name = "Rechkalov" picture = "L10221" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10226 } name = "Renc" picture = "L10226" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 10227 } name = "Repnikov" picture = "L10227" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 10230 } name = "Rimsha" picture = "L10230" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10232 } name = "Rodimtsev" picture = "L10232" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 10237 } name = "Romanenko A.S." picture = "L10237" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10238 } name = "Romanenko I.G." picture = "L10238" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = logistics_wizard trait = defensive_doctrine } leader = { id = { type = 6 id = 10240 } name = "Romanov G.A." picture = "L10240" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10242 } name = "Romanvoskij" picture = "L10242" category = general y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 10245 } name = "Rubcov" picture = "L10245" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10247 } name = "Ruckoy" picture = "L10247" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 10250 } name = "Ryabchev B.I." picture = "L10250" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 10253 } name = "Ryabyshev" picture = "L10253" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 10256 } name = "Rybalchenko" picture = "L10256" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10258 } name = "Rybko" picture = "L10258" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 10260 } name = "Ryhlov" picture = "L10260" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 10261 } name = "Rykachyov" picture = "L10261" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 10262 } name = "Rykov" picture = "L10262" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 10265 } name = "Sakhno" picture = "L10265" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 10267 } name = "Salminov" picture = "L10267" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 10273 } name = "Semenchenko" picture = "L10273" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 10278 } name = "Shadunts" picture = "L10278" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = winter_specialist } leader = { id = { type = 6 id = 10279 } name = "Shalin" picture = "L10279" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 10282 } name = "Sharaburko" picture = "L10282" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10285 } name = "Shebunin" picture = "L10285" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 10286 } name = "Sheklanov" picture = "L10286" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 10291 } name = "Shevchenko" picture = "L10291" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 10293 } name = "Shishenin" picture = "L10293" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10295 } name = "Shlykov" picture = "L10295" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10296 } name = "Shtemenko" picture = "L10296" category = general y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 10302 } name = "Shvarev" picture = "L10302" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10303 } name = "Shveshnikov" picture = "L10303" category = general y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 10305 } name = "Simoniak" picture = "L10305" category = general y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = trickster } leader = { id = { type = 6 id = 10306 } name = "Sinenko" picture = "L10306" category = general y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 10308 } name = "Skugarev" picture = "L10308" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10310 } name = "Skvortsov" picture = "L10310" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = logistics_wizard trait = panzer_leader } leader = { id = { type = 6 id = 10316 } name = "Solomatin" picture = "L10316" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 10317 } name = "Soloviev" picture = "L10317" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10326 } name = "Tanaschishin" picture = "L10326" category = general y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 10329 } name = "Teremov" picture = "L10329" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10331 } name = "Tikhonov" picture = "L10331" category = general y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 10332 } name = "Timoshenko M.P." picture = "L10332" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 10337 } name = "Trifonov" picture = "L10337" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10341 } name = "Tsinchenko" picture = "L10341" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 10344 } name = "Tutarinov" picture = "L10344" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 10349 } name = "Uspenski" picture = "L10349" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = winter_specialist } leader = { id = { type = 6 id = 10351 } name = "Vashugin" picture = "L10351" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10355 } name = "Vauphasov" picture = "L10355" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = winter_specialist } leader = { id = { type = 6 id = 10356 } name = "Velichko" picture = "L10356" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10358 } name = "Vershinin" picture = "L10358" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 2 trait = winter_specialist } leader = { id = { type = 6 id = 10362 } name = "Vladimirov" picture = "L10362" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 10365 } name = "Vorobiev E.D." picture = "L10365" category = general y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 10366 } name = "Vorobiev M.P." picture = "L10366" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = engineer } leader = { id = { type = 6 id = 10369 } name = "Vorozhejkin" picture = "L10369" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10370 } name = "Vostrechov" picture = "L10370" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10372 } name = "Yeremenko" picture = "L10372" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 10373 } name = "Yushkev" picture = "L10373" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10375 } name = "Zaitsev" picture = "L10375" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10376 } name = "Zakharov F.V." picture = "L10376" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 10379 } name = "Zarako-Zarakovsky" picture = "L10379" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 10381 } name = "Zelencov" picture = "L10381" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 10382 } name = "Zernov" picture = "L10382" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 10387 } name = "Zhidov" picture = "L10387" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 10388 } name = "Zhirkov" picture = "L10388" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10390 } name = "Zholudev" picture = "L10390" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 10392 } name = "Zhukov A.I." picture = "L10392" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 10395 } name = "Zhukov V.N." picture = "L10395" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 10396 } name = "Zhuravlev E.P." picture = "L10396" category = general y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 10397 } name = "Zhuravlev K.I." picture = "L10397" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 10399 } name = "Zhurkina-kiyok" picture = "L10399" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = trickster } leader = { id = { type = 6 id = 10400 } name = "Zimin" picture = "L10400" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10401 } name = "Zonberg" picture = "L10401" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10407 } name = "Alafouzov" picture = "L10407" category = admiral y = 1941 y = 1943 y = 1946 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 10408 } name = "Antolievich" picture = "L10408" category = admiral y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 10415 } name = "Fedorov" picture = "L10415" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 10416 } name = "Fokin" picture = "L10416" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 10420 } name = "Hlopov" picture = "L10420" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 10423 } name = "Kolostyakov" picture = "L10423" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10427 } name = "Mironov" picture = "L10427" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10433 } name = "Petrov" picture = "L10433" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10434 } name = "Pilipenko" picture = "L10434" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10435 } name = "Platonov" picture = "L10435" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10436 } name = "Pukhov" picture = "L10436" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10441 } name = "Rybatchkov" picture = "L10441" category = admiral y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 10442 } name = "Sedelnikov" picture = "L10442" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10446 } name = "Träenine" picture = "L10446" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10451 } name = "Vorobiev" picture = "L10451" category = admiral y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 10452 } name = "Yeliseyev" picture = "L10452" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10456 } name = "Berzarin" picture = "L10456" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = carpet_bomber } leader = { id = { type = 6 id = 10458 } name = "Danschin" picture = "L10458" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = night_flyer } leader = { id = { type = 6 id = 10460 } name = "Eremin" picture = "L10460" category = commander y = 1941 y = 1943 y = 1945 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 10462 } name = "Fedorov" picture = "L10462" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10467 } name = "Gudkov" picture = "L10467" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10471 } name = "Kazachenko" picture = "L10471" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10474 } name = "Klubov" picture = "L10474" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 10478 } name = "Kutakhov" picture = "L10478" category = commander y = 1941 y = 1943 y = 1945 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 3 trait = tank_buster } leader = { id = { type = 6 id = 10479 } name = "Lagutkin" picture = "L10479" category = commander y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 10483 } name = "Maligin" picture = "L10483" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = offensive_doctrine trait = winter_specialist } leader = { id = { type = 6 id = 10484 } name = "Mironov" picture = "L10484" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = fleet_destroyer } leader = { id = { type = 6 id = 10487 } name = "Osipenko" picture = "L10487" category = commander y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 10488 } name = "Ostapenko" picture = "L10488" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 10489 } name = "Polynin" picture = "L10489" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 10490 } name = "Radchikova" picture = "L10490" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10491 } name = "Raskova" picture = "L10491" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = night_flyer } leader = { id = { type = 6 id = 10492 } name = "Reshetnikov" picture = "L10492" category = commander y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 10494 } name = "Romashkin" picture = "L10494" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10495 } name = "Rudenko" picture = "L10495" category = commander y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 10502 } name = "Tususov" picture = "L10502" category = commander rank = 2 y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10504 } name = "Vladimiroch" picture = "L10504" category = commander y = 1944 y = 1947 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 trait = carpet_bomber } leader = { id = { type = 6 id = 10507 } name = "Yakushin" picture = "L10507" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10508 } name = "Yumashev" picture = "L10508" category = commander y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10511 } name = "Zhezlov" picture = "L10511" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10513 } name = "Filippenko" picture = "L10513" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = winter_specialist } leader = { id = { type = 6 id = 10517 } name = "Khalatov" picture = "L10517" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = winter_specialist trait = old_guard } leader = { id = { type = 6 id = 10519 } name = "Goryahov" picture = "L10519" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = old_guard } leader = { id = { type = 6 id = 10522 } name = "Tupikov" picture = "L10522" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10523 } name = "Berling" picture = "L10523pl" category = general y = 1940 y = 1942 y = 1945 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 10524 } name = "Swierczewski" picture = "L10524pl" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 } leader = { id = { type = 6 id = 10525 } name = "Novikov P.G." picture = "L10525" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 10459 } name = "Ekatov" picture = "L10459" category = commander rank = 2 y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10463 } name = "Gerasimov" picture = "L10463" category = commander rank = 2 y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10477 } name = "Krasovskij" picture = "L10477" category = commander rank = 1 y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 10472 } name = "Kharlamov" picture = "L10472" category = commander rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 9875 } name = "Chernov" picture = "L9875" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10516 } name = "Kireev" picture = "L10516" category = admiral rank = 1 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9843 } name = "Berman" picture = "L9843" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 9894 } name = "Dybenko" picture = "L9894" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = logistics_wizard trait = old_guard } leader = { id = { type = 6 id = 9896 } name = "Egorov A.I." picture = "L9896" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 8 ry = 1990 skill = 2 trait = defensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 9900 } name = "Eideman" picture = "L9900" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = logistics_wizard trait = winter_specialist } leader = { id = { type = 6 id = 9907 } name = "Fabricius" picture = "L9907" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 9910 } name = "Fedko" picture = "L9910" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 9926 } name = "Fomin" picture = "L9926" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 9930 } name = "Gaj" picture = "L9930" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 9934 } name = "Gamarnik" picture = "L9934" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard trait = old_guard } leader = { id = { type = 6 id = 9951 } name = "Golubev M.I." picture = "L9951" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9969 } name = "Hahanyan" picture = "L9969" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = logistics_wizard trait = old_guard } leader = { id = { type = 6 id = 9974 } name = "Horoshin" picture = "L9974" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 9991 } name = "Kalinovski" picture = "L9991" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = winter_specialist } leader = { id = { type = 6 id = 9993 } name = "Kaminski" picture = "L9993" category = general rank = 2 y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 10019 } name = "Kolchik" picture = "L10019" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10031 } name = "Kork" picture = "L10031" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 7 ry = 1990 skill = 1 trait = trickster trait = old_guard } leader = { id = { type = 6 id = 10054 } name = "Kuibyshev" picture = "L10054" category = general rank = 1 y = 1930 y = 1930 y = 1937 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 10071 } name = "Lapin" picture = "L10071" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 10138 } name = "Nazarov" picture = "L10138" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard trait = old_guard } leader = { id = { type = 6 id = 10202 } name = "Primakov V.M." picture = "L10202" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 8 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 10271 } name = "Sedyakin" picture = "L10271" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = offensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 10276 } name = "Serdich" picture = "L10276" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 10283 } name = "Sharangovich" picture = "L10283" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = logistics_wizard trait = old_guard } leader = { id = { type = 6 id = 10297 } name = "Shmidt" picture = "L10297" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 10322 } name = "Strepuhov" picture = "L10322" category = general rank = 1 y = 1930 y = 1930 y = 1937 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 10342 } name = "Tukhachevsky" picture = "L10342" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 5 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 10346 } name = "Uborevich" picture = "L10346" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 6 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10371 } name = "Yakir" picture = "L10371" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10417 } name = "Galler" picture = "L10417" category = admiral rank = 0 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10453 } name = "Alksnis" picture = "L10453" category = commander rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10500 } name = "Sudets" picture = "L10500" category = commander rank = 1 y = 1936 y = 1941 y = 1943 y = 1990 max_skill = 5 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 10514 } name = "Vazetis" picture = "L10514" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 10515 } name = "Unzherov" picture = "L10515" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 10518 } name = "Kashirin" picture = "L10518" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 10520 } name = "Dushenov" picture = "L10520" category = admiral rank = 1 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10521 } name = "Bidemann" picture = "L10521" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 10449 } name = "Viktorov" picture = "L10449" category = admiral rank = 0 y = 1936 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 10311 } name = "Smirnov" picture = "L10311" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 9806 } name = "Alekseev" picture = "L9806" category = general y = 1936 y = 1943 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 10075 } name = "Laskin" picture = "L10075" category = general y = 1936 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 10152 } name = "Oborin" picture = "L10152" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 10496 } name = "Rychagov" picture = "L10496" category = commander rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 8 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 10298 } name = "Shtern" picture = "L10298" category = general rank = 1 y = 1930 y = 1937 y = 1938 y = 1990 max_skill = 5 ry = 1990 skill = 3 trait = offensive_doctrine } leader = { id = { type = 6 id = 9803 } name = "Ahlyustin" picture = "L9803" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9807 } name = "Alekseenko" picture = "L9807" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9827 } name = "Baranov S.V." picture = "L9827" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9856 } name = "Borisov" picture = "L9856" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9862 } name = "Budyho" picture = "L9862" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9880 } name = "Chistyakov V.I." picture = "L9880" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9883 } name = "Dedaev" picture = "L9883" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 9889 } name = "Dobroserdov" picture = "L9889" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9897 } name = "Egorov E.A." picture = "L9897" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 9899 } name = "Egorov P.G." picture = "L9899" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9906 } name = "Ershakov" picture = "L9906" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 9919 } name = "Filatov" picture = "L9919" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 9935 } name = "Garnov" picture = "L9935" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 9973 } name = "Horolenko" picture = "L9973" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 9989 } name = "Kachalov" picture = "L9989" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 9997 } name = "Karmanov" picture = "L9997" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 9998 } name = "Karpezo" picture = "L9998" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 10014 } name = "Kirponos" picture = "L10014" category = general rank = 1 y = 1936 y = 1939 y = 1940 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = defensive_doctrine } leader = { id = { type = 6 id = 10041 } name = "Kotlyarov" picture = "L10041" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 10062 } name = "Kurochkin P.S." picture = "L10062" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 10101 } name = "Malinovsk" picture = "L10101" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 10123 } name = "Mironov F.K." picture = "L10123" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = offensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 10144 } name = "Nikitin I.S." picture = "L10144" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 10180 } name = "Petrov M.P." picture = "L10180" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 1 trait = logistics_wizard trait = panzer_leader } leader = { id = { type = 6 id = 10190 } name = "Ponedelin" picture = "L10190" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 10198 } name = "Potaturchev" picture = "L10198" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 10200 } name = "Potapov" picture = "L10200" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = winter_specialist } leader = { id = { type = 6 id = 10241 } name = "Romanov M.T." picture = "L10241" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 10244 } name = "Roze" picture = "L10244" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = fortress_buster trait = old_guard } leader = { id = { type = 6 id = 10246 } name = "Rubtsov" picture = "L10246" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 10290 } name = "Shestopalov" picture = "L10290" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 10320 } name = "Starostin" picture = "L10320" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 10347 } name = "Ugrimov" picture = "L10347" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = offensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 10413 } name = "Drozd" picture = "L10413" category = admiral rank = 1 y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 10457 } name = "Chuvakov" picture = "L10457" category = commander rank = 1 y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 10272 } name = "Selivanov" picture = "L10272" category = general y = 1936 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = logistics_wizard trait = offensive_doctrine } leader = { id = { type = 6 id = 10065 } name = "Kuzmin" picture = "L10065" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 10112 } name = "Maslennikov" picture = "L10112" category = general rank = 2 y = 1930 y = 1939 y = 1941 y = 1990 max_skill = 7 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 10314 } name = "Sokolov" picture = "L10314" category = general y = 1936 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 10327 } name = "Tarasov" picture = "L10327" category = general y = 1936 y = 1944 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 9849 } name = "Blücher" picture = "L9849" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 5 ry = 1990 skill = 1 trait = offensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 10486 } name = "Oborin" picture = "L10486" category = commander rank = 2 y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = night_flyer } leader = { id = { type = 6 id = 10443 } name = "Shapurschenko" picture = "L10443" category = admiral rank = 1 y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10439 } name = "Rassadkin" picture = "L10439" category = admiral rank = 1 y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10432 } name = "Pavlovich" picture = "L10432" category = admiral rank = 0 y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 10411 } name = "Belousov" picture = "L10411" category = admiral rank = 1 y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } minister = { id = { type = 9 id = 4001 } name = "Mikhail Kalinin" picture = "M4001" position = HeadOfState category = stalinist cabinet = replacement trait = 68 year = 1936 } minister = { id = { type = 9 id = 4002 } name = "Iosif V. Stalin" picture = "M4002" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 73 year = 1936 } minister = { id = { type = 9 id = 4003 } name = "Maksim Litvinov" picture = "M4003" position = ForeignMinister category = stalinist cabinet = replacement trait = 1 year = 1936 } minister = { id = { type = 9 id = 4202 } name = "Valery I. Mezhlauk" picture = "M4202" position = ArmamentMinister category = stalinist cabinet = replacement trait = 8 year = 1936 } minister = { id = { type = 9 id = 4005 } name = "Genrikh Yagoda" picture = "M4005" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 24 year = 1936 } minister = { id = { type = 9 id = 4006 } name = "Yan Berzin" picture = "M4006" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 27 year = 1936 } minister = { id = { type = 9 id = 4008 } name = "Kliment Y. Voroshilov" picture = "M4008" position = ChiefOfStaff category = stalinist cabinet = replacement trait = 35 year = 1936 } minister = { id = { type = 9 id = 5400 } name = "Alexander I. Yegorov" picture = "M4095" position = ChiefOfArmy category = stalinist cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 4007 } name = "Michail N. Tuchatjevskij" picture = "M4007" position = ChiefOfArmy category = leninist cabinet = replacement trait = 41 year = 1936 } minister = { id = { type = 9 id = 4009 } name = "Vladimir M. Orlov" picture = "M4009" position = ChiefOfNavy category = leninist cabinet = replacement trait = 46 year = 1936 } minister = { id = { type = 9 id = 4010 } name = "Yakov I. Alksnis" picture = "M4010" position = ChiefOfAir category = leninist cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 4074 } name = "Iosif V. Stalin" picture = "M4002" position = HeadOfState category = stalinist cabinet = replacement trait = 60 year = 1936 } minister = { id = { type = 9 id = 4076 } name = "Vyacheslav Molotov" picture = "M4034" position = HeadOfState category = stalinist cabinet = replacement trait = 61 year = 1936 } minister = { id = { type = 9 id = 4070 } name = "Nikolay Shvernik" picture = "M4070" position = HeadOfState category = stalinist cabinet = replacement trait = 65 year = 1946 } minister = { id = { type = 9 id = 4021 } name = "Alexander Kerensky" picture = "M4021" position = HeadOfState category = social_liberal cabinet = replacement trait = 66 year = 1936 } minister = { id = { type = 9 id = 4031 } name = "Nikolai Yezhov" picture = "M4031" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 58 year = 1936 } minister = { id = { type = 9 id = 4072 } name = "Vyacheslav Molotov" picture = "M4034" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 69 year = 1936 } minister = { id = { type = 9 id = 4075 } name = "Lavrenti P. Beria" picture = "M4041" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 73 year = 1938 } minister = { id = { type = 9 id = 4022 } name = "Alexander Kerensky" picture = "M4021" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 72 year = 1936 } minister = { id = { type = 9 id = 4032 } name = "Nikolai Yezhov" picture = "M4031" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 80 year = 1936 } minister = { id = { type = 9 id = 4033 } name = "Andrey Vyshinsky" picture = "M4033" position = ForeignMinister category = stalinist cabinet = replacement trait = 7 year = 1936 } minister = { id = { type = 9 id = 4034 } name = "Vyacheslav Molotov" picture = "M4034" position = ForeignMinister category = stalinist cabinet = replacement trait = 4 year = 1938 } minister = { id = { type = 9 id = 4035 } name = "Ivan M. Maisky" picture = "M4035" position = ForeignMinister category = stalinist cabinet = replacement trait = 3 year = 1943 } minister = { id = { type = 9 id = 4004 } name = "Lazar Kaganovich" picture = "M4004" position = ArmamentMinister category = stalinist cabinet = replacement trait = 9 year = 1937 } minister = { id = { type = 9 id = 4036 } name = "Georgij D. Bazilevich" picture = "M4036" position = ArmamentMinister category = stalinist cabinet = replacement trait = 16 year = 1938 } minister = { id = { type = 9 id = 4037 } name = "Dimitry F. Ustinov" picture = "M4037" position = ArmamentMinister category = stalinist cabinet = replacement trait = 11 year = 1941 } minister = { id = { type = 9 id = 4038 } name = "Boris L. Vannikov" picture = "M4038" position = ArmamentMinister category = stalinist cabinet = replacement trait = 12 year = 1942 } minister = { id = { type = 9 id = 4039 } name = "Nikolai Yezhov" picture = "M4031" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 24 year = 1936 } minister = { id = { type = 9 id = 4040 } name = "Sergej Uritskiy" picture = "M4040" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 22 year = 1937 } minister = { id = { type = 9 id = 4041 } name = "Lavrenti P. Beria" picture = "M4041" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 23 year = 1938 } minister = { id = { type = 9 id = 4042 } name = "Andriy G. Orlov" picture = "M4042" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 20 year = 1938 } minister = { id = { type = 9 id = 4043 } name = "Sergiy G. Gendin" picture = "M4043" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 26 year = 1938 } minister = { id = { type = 9 id = 4044 } name = "Andriy P. Panfilov" picture = "M4044" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 20 year = 1941 } minister = { id = { type = 9 id = 4045 } name = "Nikolai Yezhov" picture = "M4031" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 27 year = 1936 } minister = { id = { type = 9 id = 4046 } name = "Ivan I.Proskurov" picture = "M4046" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 30 year = 1937 } minister = { id = { type = 9 id = 4047 } name = "Filip I. Golikov" picture = "M4047" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 29 year = 1940 } minister = { id = { type = 9 id = 4048 } name = "Andriy P. Panfilov" picture = "M4044" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 28 year = 1941 } minister = { id = { type = 9 id = 4049 } name = "Igor I. Ilichev" picture = "M4049" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 31 year = 1942 } minister = { id = { type = 9 id = 4050 } name = "Fedor F. Kuznetsov" picture = "M4050" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 27 year = 1945 } minister = { id = { type = 9 id = 4058 } name = "Semen K. Timoshenko" picture = "M4058" position = ChiefOfStaff category = stalinist cabinet = replacement trait = 33 year = 1941 } minister = { id = { type = 9 id = 5405 } name = "Iosif V. Stalin" picture = "M4002" position = ChiefOfStaff category = stalinist cabinet = replacement trait = 35 year = 1941 } minister = { id = { type = 9 id = 5401 } name = "Vasily D. Sokolovsky" picture = "M4096" position = ChiefOfStaff category = stalinist cabinet = replacement trait = 33 year = 1952 } minister = { id = { type = 9 id = 5402 } name = "Matvei V. Zakharov" picture = "M4097" position = ChiefOfStaff category = stalinist cabinet = replacement trait = 36 year = 1960 } minister = { id = { type = 9 id = 4051 } name = "Boris M. Shaposhnikov" picture = "M4051" position = ChiefOfArmy category = stalinist cabinet = replacement trait = 42 year = 1937 } minister = { id = { type = 9 id = 4052 } name = "Kirill A. Meretskov" picture = "M4052" position = ChiefOfArmy category = stalinist cabinet = replacement trait = 40 year = 1940 } minister = { id = { type = 9 id = 4053 } name = "Georgiy K. Zhukov" picture = "M4028" position = ChiefOfArmy category = stalinist cabinet = replacement trait = 41 year = 1941 } minister = { id = { type = 9 id = 4054 } name = "Alesandr M. Vasilevskij" picture = "M4054" position = ChiefOfArmy category = stalinist cabinet = replacement trait = 41 year = 1942 } minister = { id = { type = 9 id = 4055 } name = "Nikolaj Bulganin" picture = "M4055" position = ChiefOfArmy category = stalinist cabinet = replacement trait = 39 year = 1944 } minister = { id = { type = 9 id = 4056 } name = "Aleksei I. Antonov" picture = "M4056" position = ChiefOfArmy category = stalinist cabinet = replacement trait = 42 year = 1945 } minister = { id = { type = 9 id = 4057 } name = "Sergei M. Shtemenko" picture = "M4057" position = ChiefOfArmy category = stalinist cabinet = replacement trait = 40 year = 1946 } minister = { id = { type = 9 id = 4060 } name = "Rodion Malinovskij" picture = "L10102" position = ChiefOfArmy category = stalinist cabinet = replacement trait = 38 year = 1944 } minister = { id = { type = 9 id = 5403 } name = "Vasily D. Sokolovsky" picture = "M4096" position = ChiefOfArmy category = stalinist cabinet = replacement trait = 42 year = 1952 } minister = { id = { type = 9 id = 5404 } name = "Matvei V. Zakharov" picture = "M4097" position = ChiefOfArmy category = stalinist cabinet = replacement trait = 38 year = 1960 } minister = { id = { type = 9 id = 4061 } name = "Mikhail V. Viktorov" picture = "M4061" position = ChiefOfNavy category = stalinist cabinet = replacement trait = 45 year = 1938 } minister = { id = { type = 9 id = 4062 } name = "Nikolai Kuznetsov" picture = "M4029" position = ChiefOfNavy category = stalinist cabinet = replacement trait = 44 year = 1939 } minister = { id = { type = 9 id = 4063 } name = "Ivan. S. Isakov" picture = "M4063" position = ChiefOfNavy category = leninist cabinet = replacement trait = 47 year = 1940 } minister = { id = { type = 9 id = 5406 } name = "Pyotr A. Smirnov" picture = "M5406" position = ChiefOfNavy category = stalinist cabinet = replacement trait = 45 year = 1937 } minister = { id = { type = 9 id = 5407 } name = "Mikhail P. Frinovsky" picture = "M5407" position = ChiefOfNavy category = stalinist cabinet = replacement trait = 47 year = 1938 } minister = { id = { type = 9 id = 5408 } name = "Ivan S. Yumashev" picture = "M5408" position = ChiefOfNavy category = stalinist cabinet = replacement trait = 47 year = 1947 } minister = { id = { type = 9 id = 5409 } name = "Sergey G. Gorshkov" picture = "M5409" position = ChiefOfNavy category = stalinist cabinet = replacement trait = 46 year = 1956 } minister = { id = { type = 9 id = 4064 } name = "Aleksandr D. Loktionov" picture = "M4064" position = ChiefOfAir category = stalinist cabinet = replacement trait = 50 year = 1937 } minister = { id = { type = 9 id = 4065 } name = "Pavel V. Rychagov" picture = "M4030" position = ChiefOfAir category = stalinist cabinet = replacement trait = 48 year = 1938 } minister = { id = { type = 9 id = 4066 } name = "Yakov V. Smushkevich" picture = "M4066" position = ChiefOfAir category = leninist cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 4067 } name = "Aleksandr E. Golovanov" picture = "M4067" position = ChiefOfAir category = stalinist cabinet = replacement trait = 51 year = 1940 } minister = { id = { type = 9 id = 4068 } name = "Alexander A. Novikov" picture = "M4068" position = ChiefOfAir category = stalinist cabinet = replacement trait = 50 year = 1942 } minister = { id = { type = 9 id = 4069 } name = "Y.V. Vladimiroch" picture = "M4069" position = ChiefOfAir category = stalinist cabinet = replacement trait = 51 year = 1943 } minister = { id = { type = 9 id = 5410 } name = "Konstantin A. Vershinin" picture = "M5410" position = ChiefOfAir category = stalinist cabinet = replacement trait = 48 year = 1946 } minister = { id = { type = 9 id = 5411 } name = "Pavel F. Zhigarev" picture = "M5411" position = ChiefOfAir category = stalinist cabinet = replacement trait = 52 year = 1941 } minister = { id = { type = 9 id = 5412 } name = "Fedor Y. Falaleyev" picture = "M5412" position = ChiefOfAir category = stalinist cabinet = replacement trait = 48 year = 1941 } minister = { id = { type = 9 id = 4011 } name = "Andrei Vlasov" picture = "M4011" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 62 year = 1936 } minister = { id = { type = 9 id = 4012 } name = "Gregori Zhilenkov" picture = "M4012" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 78 year = 1936 } minister = { id = { type = 9 id = 4013 } name = "Fyodor Bogatyrchuk" picture = "M4013" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 5 year = 1936 } minister = { id = { type = 9 id = 4014 } name = "Anton Scheglov" picture = "M4014" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 12 year = 1936 } minister = { id = { type = 9 id = 4015 } name = "Vladimir Malyshkin" picture = "M4015" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 24 year = 1936 } minister = { id = { type = 9 id = 4016 } name = "Mikhail Meandrov" picture = "M4016" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 30 year = 1936 } minister = { id = { type = 9 id = 4017 } name = "Vitaly Maltsev" picture = "M4018" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 4018 } name = "Fyodor Trikhin" picture = "M4017" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 40 year = 1936 } minister = { id = { type = 9 id = 4019 } name = "P. Drozd" picture = "M4019" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 45 year = 1936 } minister = { id = { type = 9 id = 4020 } name = "S.A. Chernykh" picture = "M4020" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 4023 } name = "Dmitri Pavlovich" picture = "M4023" position = ForeignMinister category = social_conservative cabinet = replacement trait = 1 year = 1936 } minister = { id = { type = 9 id = 4024 } name = "Vladimir Smirnov" picture = "M4024" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 10 year = 1936 } minister = { id = { type = 9 id = 4025 } name = "Igor Troubetzkoy" picture = "M4025" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 4026 } name = "Igor Troubetzkoy" picture = "M4025" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 27 year = 1936 } minister = { id = { type = 9 id = 4027 } name = "Georgiy K. Zhukov" picture = "M4028" position = ChiefOfStaff category = left_wing_radical cabinet = replacement trait = 33 year = 1940 } minister = { id = { type = 9 id = 4028 } name = "Konstantin K. Rokossovsky" picture = "M4027" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 40 year = 1936 } minister = { id = { type = 9 id = 4029 } name = "Nikolai Kuznetsov" picture = "M4029" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 44 year = 1936 } minister = { id = { type = 9 id = 4030 } name = "Pavel V. Rychagov" picture = "M4030" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 4071 } name = "Nikolay Bulganin" picture = "M4071" position = ArmamentMinister category = stalinist cabinet = replacement trait = 9 year = 1953 } minister = { id = { type = 9 id = 4073 } name = "Iosif V. Stalin" picture = "M4002" position = ArmamentMinister category = stalinist cabinet = replacement trait = 12 year = 1936 } minister = { id = { type = 9 id = 4083 } name = "Kliment Y. Voroshilov" picture = "M4008" position = HeadOfState category = stalinist cabinet = replacement trait = 62 year = 1953 } minister = { id = { type = 9 id = 4081 } name = "Nikita Kruschev" picture = "M4075" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 71 year = 1958 } minister = { id = { type = 9 id = 4082 } name = "Aleksandr Vasilevsky" picture = "M4076" position = ArmamentMinister category = stalinist cabinet = replacement trait = 16 year = 1949 } minister = { id = { type = 9 id = 4077 } name = "Sergey Kruglov" picture = "M4077" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 24 year = 1953 } minister = { id = { type = 9 id = 4078 } name = "Viktor Abakumov" picture = "M4078" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 28 year = 1946 } minister = { id = { type = 9 id = 4079 } name = "Semyon Ignatyev" picture = "M4079" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 29 year = 1951 } minister = { id = { type = 9 id = 4080 } name = "Ivan Serov" picture = "M4080" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 27 year = 1953 } minister = { id = { type = 9 id = 4084 } name = "Leonid Brezhnev" picture = "M4084" position = HeadOfState category = stalinist cabinet = replacement trait = 59 year = 1960 } minister = { id = { type = 9 id = 4085 } name = "Georgy Malenkov" picture = "M4085" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 78 year = 1953 } minister = { id = { type = 9 id = 4086 } name = "Nikolay Bulganin" picture = "M4071" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 75 year = 1955 } minister = { id = { type = 9 id = 4087 } name = "Dimitriy Shepilov" picture = "M4087" position = ForeignMinister category = stalinist cabinet = replacement trait = 3 year = 1956 } minister = { id = { type = 9 id = 4088 } name = "Andreyi Gromyko" picture = "M4088" position = ForeignMinister category = stalinist cabinet = replacement trait = 7 year = 1957 } minister = { id = { type = 9 id = 4089 } name = "Georgiy K. Zhukov" picture = "M4028" position = ArmamentMinister category = stalinist cabinet = replacement trait = 12 year = 1955 } minister = { id = { type = 9 id = 4090 } name = "Rodion Malinovskij" picture = "L10102" position = ArmamentMinister category = stalinist cabinet = replacement trait = 15 year = 1959 } minister = { id = { type = 9 id = 4091 } name = "Nikolay Dudorov" picture = "M4091" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 24 year = 1956 } minister = { id = { type = 9 id = 4092 } name = "Aleksandr Shelepin" picture = "M4092" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 29 year = 1958 } minister = { id = { type = 9 id = 4093 } name = "Vladimir Semichastnyi" picture = "M4093" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 30 year = 1961 } minister = { id = { type = 9 id = 4094 } name = "Iosif V. Stalin" picture = "M4002" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 81 year = 1936 } minister = { id = { type = 9 id = 4198 } name = "Mikhail Gromadin" picture = "M4198" position = ChiefOfAir category = stalinist cabinet = replacement trait = 85 year = 1941 } minister = { id = { type = 9 id = 4199 } name = "Leonid Govorov" picture = "M4199" position = ChiefOfAir category = stalinist cabinet = replacement trait = 85 year = 1950 } minister = { id = { type = 9 id = 4200 } name = "Nikolai K. Baibakov" picture = "M4200" position = ArmamentMinister category = stalinist cabinet = replacement trait = 87 year = 1939 } minister = { id = { type = 9 id = 4201 } name = "Georgy M. Malenkov" picture = "M4085" position = ArmamentMinister category = stalinist cabinet = replacement trait = 88 year = 1940 } minister = { id = { type = 9 id = 4203 } name = "Moissei L. Ruchimowitsch" picture = "M4203" position = ArmamentMinister category = stalinist cabinet = replacement trait = 12 year = 1937 } minister = { id = { type = 9 id = 4204 } name = "Mikhail M. Kaganovich" picture = "M4204" position = ArmamentMinister category = stalinist cabinet = replacement trait = 17 year = 1937 } minister = { id = { type = 9 id = 4205 } name = "Grigory K. Ordzhonikidze" picture = "M4205" position = ArmamentMinister category = stalinist cabinet = replacement trait = 55 year = 1936 } minister = { id = { type = 9 id = 4206 } name = "Josef Y. Kotin" picture = "M4206" position = ArmamentMinister category = stalinist cabinet = replacement trait = 88 year = 1941 } HeadOfState = { type = 9 id = 4001 } HeadOfGovernment = { type = 9 id = 4002 } ForeignMinister = { type = 9 id = 4034 } ArmamentMinister = { type = 9 id = 4004 } MinisterOfSecurity = { type = 9 id = 4040 } MinisterOfIntelligence = { type = 9 id = 4046 } ChiefOfStaff = { type = 9 id = 4008 } ChiefOfArmy = { type = 9 id = 4051 } ChiefOfNavy = { type = 9 id = 4061 } ChiefOfAir = { type = 9 id = 4064 } tech_team = { id = { type = 10 id = 3700 } name = "Kirov Factory Design Bureau" picture = "T3710" skill = 6 research_types = { artillery mechanics management technical_efficiency } startyear = 3001 endyear = 3002 } tech_team = { id = { type = 10 id = 3744 } name = "ChTZ Chelyabinsk Tractor Plant" picture = "T3744" skill = 6 research_types = { artillery mechanics management technical_efficiency rt_user_18 } startyear = 1936 endyear = 3001 } tech_team = { id = { type = 10 id = 3701 } name = "Barrikada Factory Design Bureau" picture = "T3701" skill = 5 research_types = { artillery mechanics electronics training } startyear = 1930 endyear = 1946 } tech_team = { id = { type = 10 id = 3747 } name = "Vasily Degtyaryov" picture = "T3747" skill = 7 research_types = { artillery electronics training general_equipment } startyear = 1930 endyear = 1949 } tech_team = { id = { type = 10 id = 3702 } name = "KhPz Kharkiv Design Bureau" picture = "T3730" skill = 7 research_types = { artillery mechanics technical_efficiency rt_user_18 } startyear = 1930 endyear = 1945 } tech_team = { id = { type = 10 id = 3703 } name = "TsAKB Nizhny Novgorod Plant" picture = "T3708a" skill = 6 research_types = { artillery mechanics electronics training industrial_engineering } startyear = 1930 endyear = 1947 } tech_team = { id = { type = 10 id = 3704 } name = "Uralvagonzavod" picture = "T3704a" skill = 6 research_types = { mechanics chemistry industrial_engineering technical_efficiency rt_user_18 } startyear = 1930 endyear = 1946 } tech_team = { id = { type = 10 id = 3705 } name = "STZ Stalingrad Plant" picture = "T3713a" skill = 5 research_types = { mechanics electronics general_equipment management rt_user_17 } startyear = 1930 endyear = 1946 } tech_team = { id = { type = 10 id = 3706 } name = "Mikhail Tukhachevsky" picture = "T3706" skill = 5 research_types = { training large_unit_tactics combined_arms_focus blitzkrieg_tactics } startyear = 3001 endyear = 3002 } tech_team = { id = { type = 10 id = 3707 } name = "Alexander Vasilevsky" picture = "T3707" skill = 7 research_types = { training large_unit_tactics centralized_execution combined_arms_focus } startyear = 1939 endyear = 1970 } tech_team = { id = { type = 10 id = 3708 } name = "Boris Shaposhnikov" picture = "T3705" skill = 4 research_types = { training large_unit_tactics centralized_execution } startyear = 1930 endyear = 1945 } tech_team = { id = { type = 10 id = 3709 } name = "Ilyushin Design Bureau" picture = "T3709" skill = 7 research_types = { chemistry aeronautics technical_efficiency aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3710 } name = "Yakovlev Design Bureau" picture = "T3718" skill = 6 research_types = { mechanics rocketry aeronautics management aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3711 } name = "Polikarpov Design Bureau" picture = "T3723" skill = 5 research_types = { artillery mechanics aeronautics aircraft_testing } startyear = 1930 endyear = 1944 } tech_team = { id = { type = 10 id = 3712 } name = "Lavochkin Design Bureau" picture = "T3724" skill = 7 research_types = { mechanics general_equipment aeronautics aircraft_testing } startyear = 1939 endyear = 1956 } tech_team = { id = { type = 10 id = 3713 } name = "Tupolev Design Bureau" picture = "T3714" skill = 7 research_types = { electronics rocketry aeronautics technical_efficiency aircraft_testing } startyear = 1940 endyear = 1970 } tech_team = { id = { type = 10 id = 3714 } name = "Mikoyan-Gurevich" picture = "T3722" skill = 8 research_types = { mechanics rocketry aeronautics aircraft_testing } startyear = 1940 endyear = 1970 } tech_team = { id = { type = 10 id = 3715 } name = "Vozdushno-Desantnye Voyska" picture = "T3721" skill = 5 research_types = { artillery training general_equipment centralized_execution airborne_training } startyear = 1930 endyear = 1947 } tech_team = { id = { type = 10 id = 3716 } name = "J.I. Alksnis" picture = "T3716" skill = 6 research_types = { training centralized_execution piloting rt_user_1 rt_user_6 } startyear = 3001 endyear = 3002 } tech_team = { id = { type = 10 id = 3717 } name = "Alexander Novikov" picture = "T3717" skill = 6 research_types = { training management centralized_execution decentralized_execution rt_user_5 } startyear = 1940 endyear = 1946 } tech_team = { id = { type = 10 id = 3745 } name = "Alexander I. Pokryshkin" picture = "T3745" skill = 7 research_types = { training rt_user_5 rt_user_6 } startyear = 1941 endyear = 1972 } tech_team = { id = { type = 10 id = 3746 } name = "Ivan S. Polbin" picture = "T3746" skill = 6 research_types = { training bomber_tactics rt_user_1 rt_user_3 } startyear = 1941 endyear = 1990 } tech_team = { id = { type = 10 id = 3718 } name = "Nikolai Kuznetsov" picture = "T3715" skill = 6 research_types = { training large_taskforce_tactics seamanship rt_user_10 rt_user_16 } startyear = 1930 endyear = 1946 } tech_team = { id = { type = 10 id = 3719 } name = "Igor Tamm" picture = "T3719" skill = 6 research_types = { nuclear_physics nuclear_engineering mathematics } startyear = 1945 endyear = 1970 } tech_team = { id = { type = 10 id = 3720 } name = "Sergei Korolev" picture = "T3720" skill = 7 research_types = { rocketry aeronautics technical_efficiency } startyear = 1946 endyear = 1966 } tech_team = { id = { type = 10 id = 3721 } name = "RNII" picture = "T3703" skill = 5 research_types = { rocketry mathematics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3750 } name = "Joseph Stalin" picture = "T3750" skill = 7 research_types = { management } startyear = 1930 endyear = 1952 } tech_team = { id = { type = 10 id = 3722 } name = "Igor Kurchatov Institute" picture = "T3704" skill = 6 research_types = { nuclear_physics nuclear_engineering mathematics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3723 } name = "Gornostrelkovaya Akademiya" picture = "T3725" skill = 4 research_types = { training small_unit_tactics mountain_training } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3748 } name = "Boris M. Malinin" picture = "T3748" skill = 5 research_types = { naval_engineering submarine_tactics } startyear = 1936 endyear = 1949 } tech_team = { id = { type = 10 id = 3749 } name = "Baltiysky Zavod" picture = "T3749" skill = 4 research_types = { electronics naval_engineering technical_efficiency naval_artillery submarine_tactics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3725 } name = "61 Kommunara Nikolayev Shipyards" picture = "T3700" skill = 3 research_types = { naval_engineering technical_efficiency naval_artillery } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3726 } name = "Rubin Central Design Bureau" picture = "T7209" skill = 6 research_types = { training nuclear_engineering seamanship rt_user_10 rt_user_13 } startyear = 1945 endyear = 1970 } tech_team = { id = { type = 10 id = 3727 } name = "Semyon M. Krivoshein" picture = "T3727" skill = 5 research_types = { training combined_arms_focus blitzkrieg_tactics } startyear = 1941 endyear = 1970 } tech_team = { id = { type = 10 id = 3728 } name = "Krasnaya Vozdushnoy Akademiya" picture = "T3728" skill = 4 research_types = { training centralized_execution bomber_tactics rt_user_1 } startyear = 1940 endyear = 1970 } tech_team = { id = { type = 10 id = 3730 } name = "KhPz Kharkiv Design Bureau" picture = "T3730" skill = 8 research_types = { artillery mechanics industrial_engineering technical_efficiency rt_user_18 } startyear = 1945 endyear = 1970 } tech_team = { id = { type = 10 id = 3731 } name = "Uralvagonzavod" picture = "T3731" skill = 8 research_types = { artillery mechanics technical_efficiency rt_user_17 rt_user_18 } startyear = 1946 endyear = 1970 } tech_team = { id = { type = 10 id = 3732 } name = "Motovilikha Plants" picture = "T3732" skill = 7 research_types = { artillery mechanics electronics chemistry training } startyear = 1941 endyear = 1970 } tech_team = { id = { type = 10 id = 3733 } name = "IZHMASH" picture = "T3733" skill = 6 research_types = { artillery training general_equipment } startyear = 1946 endyear = 1970 } tech_team = { id = { type = 10 id = 3734 } name = "GAZ" picture = "T3734" skill = 7 research_types = { artillery training general_equipment rt_user_17 rt_user_18 } startyear = 1946 endyear = 1970 } tech_team = { id = { type = 10 id = 3735 } name = "Sukhoi Design Bureau" picture = "T3735" skill = 7 research_types = { mechanics general_equipment rocketry aeronautics aircraft_testing } startyear = 1947 endyear = 1970 } tech_team = { id = { type = 10 id = 3736 } name = "Severnaya Verf" picture = "T3736" skill = 5 research_types = { naval_engineering technical_efficiency naval_artillery submarine_tactics } startyear = 1947 endyear = 1970 } tech_team = { id = { type = 10 id = 3737 } name = "Omsk Works No. 174" picture = "T3737" skill = 6 research_types = { artillery mechanics rocketry rt_user_18 } startyear = 1945 endyear = 1970 } tech_team = { id = { type = 10 id = 3738 } name = "Vasily D. Sokolovsky" picture = "T3738" skill = 7 research_types = { training small_unit_tactics large_unit_tactics centralized_execution combined_arms_focus } startyear = 1949 endyear = 1970 } tech_team = { id = { type = 10 id = 3739 } name = "Alexander A. Novikov" picture = "T3717" skill = 6 research_types = { training bomber_tactics rt_user_2 rt_user_5 } startyear = 1953 endyear = 1958 } tech_team = { id = { type = 10 id = 3740 } name = "Nikolai Kuznetsov" picture = "T3715" skill = 6 research_types = { training rt_user_10 rt_user_13 rt_user_16 } startyear = 1951 endyear = 1956 } tech_team = { id = { type = 10 id = 3741 } name = "Ivan S. Yumashev" picture = "T3741" skill = 5 research_types = { training large_taskforce_tactics small_taskforce_tactics rt_user_13 rt_user_16 } startyear = 1947 endyear = 1958 } tech_team = { id = { type = 10 id = 3742 } name = "Sergey G. Gorshkov" picture = "T3742" skill = 5 research_types = { training seamanship rt_user_7 rt_user_9 } startyear = 1956 endyear = 1970 } tech_team = { id = { type = 10 id = 3743 } name = "Bortovoy Akademiya" picture = "T3743" skill = 5 research_types = { training small_unit_tactics airborne_training } startyear = 1947 endyear = 1970 } team_slots = { 3723 3703 3702 3707 3728 } manpower = 916.3419 free = { } oil = 148629.9844 supplies = 17561.9004 rare_materials = 57838.3438 metal = 120846.3672 energy = 253455.2813 money = 363.4662 consumer = 0.1064 supply = 0.3520 production = 0.3416 reinforcement = 0 upgrading = 0.2000 transports = 241 escorts = 53 relative_manpower = 1.8000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 1.2000 tc_occupied_mod = 1.4000 attrition_mod = 1.3400 trickleback_mod = 1.2000 repair_mod = 1.2000 research_mod = 1.1500 upgrade = { infantry = { defaultorganisation = 20 morale = 121 } cavalry = { defaultorganisation = 20 morale = 121 } motorized = { defaultorganisation = 20 morale = 121 } mechanized = { defaultorganisation = 14 morale = 121 } light_armor = { defaultorganisation = 15.4000 morale = 121 } armor = { defaultorganisation = 14 morale = 121 } paratrooper = { defaultorganisation = 25 morale = 124 } marine = { defaultorganisation = 22 morale = 121 } bergsjaeger = { defaultorganisation = 22 morale = 121 } garrison = { defaultorganisation = 20 morale = 121 } hq = { defaultorganisation = 14 morale = 121 } militia = { defaultorganisation = 20 morale = 121 } multi_role = { defaultorganisation = 8 morale = 8 } interceptor = { defaultorganisation = 8 morale = 8 } strategic_bomber = { defaultorganisation = 4 morale = 4 } tactical_bomber = { defaultorganisation = 6 morale = 6 } naval_bomber = { defaultorganisation = 3 morale = 3 } cas = { defaultorganisation = 6 morale = 6 } transport_plane = { defaultorganisation = 3 morale = 3 } flying_bomb = { } flying_rocket = { } battleship = { defaultorganisation = 3 morale = 3 } light_cruiser = { defaultorganisation = 1 morale = 1 } heavy_cruiser = { defaultorganisation = 3 morale = 3 } battlecruiser = { defaultorganisation = 3 morale = 3 } destroyer = { defaultorganisation = 1 morale = 1 } carrier = { } escort_carrier = { } submarine = { defaultorganisation = 3 morale = 3 } nuclear_submarine = { defaultorganisation = 3 morale = 3 } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { defaultorganisation = 7 morale = 7 } d_02 = { defaultorganisation = 20 morale = 121 } d_03 = { defaultorganisation = 22 morale = 121 } d_04 = { defaultorganisation = 22 morale = 121 } d_05 = { defaultorganisation = 22 morale = 121 } d_06 = { defaultorganisation = 15.4000 morale = 121 } d_07 = { defaultorganisation = 24 morale = 121 } d_08 = { defaultorganisation = 3 morale = 3 } d_09 = { defaultorganisation = 1 morale = 1 } none = { } artillery = { } sp_artillery = { morale = 9 } rocket_artillery = { } sp_rct_artillery = { morale = 9 } anti_tank = { } tank_destroyer = { defaultorganisation = 0.9000 morale = 27 } light_armor_brigade = { morale = 27 } heavy_armor = { defaultorganisation = 0.8000 morale = 27 } super_heavy_armor = { defaultorganisation = 1.4000 morale = 27 } armored_car = { defaultorganisation = 1.4000 morale = 27 } anti_air = { } police = { } engineer = { defaultorganisation = 0.9000 morale = 9 } cag = { } escort = { defaultorganisation = 3 morale = 3 } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 9 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 4 3 2 1 } rocket_artillery = { 2 1 } anti_tank = { 1 } light_armor_brigade = { 5 4 3 2 1 } heavy_armor = { 4 3 2 1 } armored_car = { 1 } anti_air = { 2 1 } police = { 1 } engineer = { 1 } escort = { 1 } b_01 = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } motorized = { 1 } light_armor = { 2 1 } armor = { 2 1 } garrison = { 2 1 } hq = { 1 } militia = { 2 1 } multi_role = { 1 } interceptor = { 1 } strategic_bomber = { 1 } tactical_bomber = { 2 1 } cas = { 1 } battleship = { 3 2 1 } light_cruiser = { 2 1 } heavy_cruiser = { 4 3 2 1 } battlecruiser = { 4 2 1 } destroyer = { 2 1 } submarine = { 2 1 } nuclear_submarine = { 2 1 } d_01 = { 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } d_05 = { 1 } d_08 = { 1 } d_09 = { 3 2 1 } } obsolete_models = { artillery = { 0 1 2 3 } rocket_artillery = { 0 1 } anti_tank = { 0 } light_armor_brigade = { 0 1 2 3 4 } heavy_armor = { 0 1 2 3 } armored_car = { 0 } anti_air = { 0 1 } police = { 0 } engineer = { 0 } escort = { 0 } b_01 = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } motorized = { 0 } light_armor = { 0 1 2 } armor = { 0 1 } garrison = { 0 1 } hq = { 0 } militia = { 0 1 } multi_role = { 0 } interceptor = { 0 } strategic_bomber = { 0 } tactical_bomber = { 0 1 } cas = { 0 } battleship = { 0 1 } light_cruiser = { 0 } heavy_cruiser = { 0 2 } battlecruiser = { 0 1 } destroyer = { 0 } submarine = { 0 } nuclear_submarine = { 0 } d_01 = { 0 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } d_05 = { 0 1 } d_06 = { 0 } d_07 = { 0 } d_09 = { 0 1 } } allowed_divisions = { infantry = yes cavalry = yes motorized = yes mechanized = yes armor = yes paratrooper = yes marine = yes bergsjaeger = yes garrison = yes hq = yes multi_role = yes interceptor = yes strategic_bomber = yes tactical_bomber = yes naval_bomber = yes cas = yes transport_plane = yes battleship = yes light_cruiser = yes heavy_cruiser = yes battlecruiser = yes destroyer = yes escort_carrier = yes submarine = yes nuclear_submarine = yes transport = yes light_carrier = yes d_01 = yes d_02 = yes d_08 = yes d_09 = yes } allowed_brigades = { artillery = yes sp_artillery = yes rocket_artillery = yes anti_tank = yes tank_destroyer = yes light_armor_brigade = yes heavy_armor = yes super_heavy_armor = yes armored_car = yes anti_air = yes police = yes engineer = yes escort = yes naval_radar_s = yes naval_fire_controll_s = yes naval_improved_hull_s = yes naval_radar_l = yes naval_fire_controll_l = yes b_01 = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes radar_station = yes rocket_test = yes } building_prod_mod = { ic = 1 coastal_fort = 0.5000 land_fort = 0.5000 flak = 0.9000 infrastructure = 0.8000 air_base = 0.5500 naval_base = 0.5500 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.5000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1.0532 ground_attack = 0.6600 interdiction = 0.6600 strategic_bombardment = 0.6200 logistical_strike = 0.6600 runway_cratering = 0.6200 installation_strike = 0.6600 naval_strike = 0.6200 port_strike = 0.6200 convoy_air_raiding = 0.6200 air_supply = 0.6600 airborne_assault = 0.5400 nuke = 1 air_scramble = 1.0665 convoy_raiding = 0.9000 asw = 0.5000 naval_interdiction = 1.0300 shore_bombardment = 1.0300 amphibious_assault = 0.5250 sea_transport = 1 naval_combat_patrol = 1.0300 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1.0300 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.4000 light_cruiser = 0.4000 heavy_cruiser = 0.4500 battlecruiser = 0.4000 destroyer = 0.4000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.4400 nuclear_submarine = 0.4400 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.4400 d_09 = 0.4000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.1500 light_cruiser = 0.1500 heavy_cruiser = 0.2000 battlecruiser = 0.1500 destroyer = 0.1500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.1700 nuclear_submarine = 0.1700 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.1700 d_09 = 0.1500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -87 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -60 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -46 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -60 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -83 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -70 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -81 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -90 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -56 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = yes support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes air_supply = yes airborne_assault = yes nuke = no air_scramble = yes convoy_raiding = yes asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 50.0995 trade = yes } relation = { tag = GER value = 50.4988 trade = yes } relation = { tag = HOL value = -180.1000 } relation = { tag = POR value = -86.9000 } relation = { tag = ITA value = -200 } relation = { tag = SOV value = 5 } relation = { tag = SWE value = -200 } relation = { tag = TUR value = 200 guaranteed = { year = 1935 month = december day = 29 hour = 0 } } relation = { tag = JAP value = -41.8999 trade = yes } relation = { tag = CHI value = 31.8497 } relation = { tag = BEL value = -185.7000 } relation = { tag = DEN value = -167.4000 } relation = { tag = SCH value = -179 } relation = { tag = CUB value = -129.2000 } relation = { tag = BUL value = 200 trade = yes } relation = { tag = HUN value = -134 } relation = { tag = ROM value = -54.2000 } relation = { tag = IRE value = -185.2000 } relation = { tag = FIN value = -200 frustration = 50 } relation = { tag = PER value = 200 } relation = { tag = AFG value = 200 } relation = { tag = BRA value = -67.4000 } relation = { tag = ARG value = -191.4000 } relation = { tag = MEX value = -123.4000 } relation = { tag = COL value = -117.2000 } relation = { tag = VEN value = -176.4000 } relation = { tag = PRU value = -200 } relation = { tag = ECU value = -123 } relation = { tag = URU value = -141 } relation = { tag = PAR value = -130.4000 } relation = { tag = BOL value = -123.8000 } relation = { tag = CHL value = -123.2000 } relation = { tag = NZL value = -118.2000 } relation = { tag = CAN value = -130.3000 } relation = { tag = AST value = -136 } relation = { tag = VIC value = 50.1000 } relation = { tag = MAN value = -198.6000 } relation = { tag = USA value = 30.0994 } relation = { tag = CHC value = 98 } relation = { tag = CRO value = -150 } relation = { tag = SLO value = -200 frustration = 3 } relation = { tag = SIA value = -192.3000 } relation = { tag = SAU value = -191.4000 } relation = { tag = MON value = 199 guaranteed = { year = 1935 month = december day = 29 hour = 0 } } relation = { tag = GUA value = -191.6000 } relation = { tag = COS value = -123.2000 } relation = { tag = NIC value = -136.4000 } relation = { tag = DOM value = -191 } relation = { tag = PHI value = -123 } relation = { tag = BHU value = -191 } relation = { tag = EGY value = -69 } relation = { tag = SAL value = -191.4000 } relation = { tag = HAI value = -135.4000 } relation = { tag = HON value = -188.6000 } relation = { tag = IRQ value = -142 } relation = { tag = LIB value = -135 } relation = { tag = NEP value = -191.2000 } relation = { tag = OMN value = -191.4000 } relation = { tag = PAN value = -129.6000 } relation = { tag = SER value = -150 } relation = { tag = SIK value = -136 } relation = { tag = SAF value = -130 } relation = { tag = TAN value = 198 access = yes } relation = { tag = TIB value = -191 } relation = { tag = YEM value = -191 } relation = { tag = BUR value = -179.8000 frustration = 3 } relation = { tag = MEN value = -43 frustration = 3 } relation = { tag = U00 value = 50.2000 trade = yes } relation = { tag = U01 value = -191.7000 frustration = 3 } relation = { tag = U02 value = -129.4000 } relation = { tag = U14 value = -165 } relation = { tag = U18 value = -148.3000 frustration = 3 } relation = { tag = U19 value = -130 } relation = { tag = REB value = -136 } } ownedprovinces = { 1191 1193 1192 1196 1195 1190 1187 1188 1175 1174 1541 1189 1176 1180 1181 1182 1183 1184 1194 1179 1178 1168 1177 1169 1164 1163 1162 1167 1166 1186 1165 1150 1154 507 505 498 1153 1152 1145 1146 1147 1158 1156 1157 1144 1143 1129 1142 1140 1148 685 1155 544 546 545 568 615 625 564 621 588 584 500 1138 1139 583 1136 1135 1111 1110 504 1112 1102 1101 1118 502 501 1151 1130 1137 598 1132 1131 1133 1115 1116 503 1117 1114 1113 690 699 632 592 687 689 688 542 686 681 543 547 538 539 537 536 534 535 706 702 704 703 709 708 710 701 696 695 694 691 692 697 698 700 645 659 662 661 660 666 639 1134 665 669 658 668 637 641 640 670 667 675 674 672 664 671 673 684 663 693 618 655 642 651 650 656 638 578 683 682 679 571 680 678 677 676 548 556 554 569 572 570 585 574 540 541 559 561 551 557 549 553 550 552 560 566 599 595 616 611 612 619 620 626 622 624 623 627 628 613 617 608 609 600 596 607 597 601 586 581 587 582 579 657 654 604 580 630 631 634 636 603 602 647 646 644 643 614 633 649 653 648 1097 1098 1105 1104 1099 1103 1106 1109 1108 1107 567 573 565 590 591 589 594 605 629 577 562 558 563 707 1185 506 1100 711 712 713 1149 1141 499 593 714 576 555 705 1126 1127 1128 1069 1070 1161 1170 1171 575 606 635 652 610 240 244 251 256 257 255 245 247 248 249 250 253 254 238 239 241 242 530 531 532 519 304 305 306 302 303 300 262 263 259 260 258 274 270 272 271 273 275 268 269 267 264 266 265 } controlledprovinces = { 1191 1193 1192 1196 1195 1190 1187 1188 1175 1174 1541 1189 1176 1180 1181 1182 1183 1184 1194 1179 1178 1168 1177 1169 1164 1163 1162 1167 1166 1186 1165 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3450 3460 3380 3410 3420 3470 7550 3700 15080 3760 3800 15090 5050 5310 2310 4330 14000 2460 5410 4080 5470 5550 8760 1070 5480 6620 9040 1340 5060 4370 2520 4060 5320 1150 4340 9500 8550 9800 4070 4360 10120 5070 5100 14010 5350 2580 2320 17010 9120 5360 9200 5200 2470 11720 6640 1030 4380 2590 2660 5020 5110 5120 6630 1230 2530 2410 4090 4390 5490 11730 8620 2600 2330 2370 2670 9050 5130 1320 5330 2030 } inventions = { 8023 } blueprints = { 5210 2680 1340 5180 5160 } deactivate = { 1400 1460 1470 1480 1490 6010 6100 6300 6400 6500 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 } application = { id = { type = 4712 id = 556200 } project = { type = 17 id = 9130 } tech_team = { type = 10 id = 3707 } progress = 100 progress = 100 progress = 100 progress = 31.3950 progress = 0 status = "ongoing" } application = { id = { type = 4712 id = 557636 } project = { type = 17 id = 5180 } tech_team = { type = 10 id = 3703 } progress = 100 progress = 100 progress = 100 progress = 100 progress = 15.3333 status = "ongoing" } application = { id = { type = 4712 id = 565631 } project = { type = 17 id = 9210 } tech_team = { type = 10 id = 3728 } progress = 100 progress = 100 progress = 31.0500 progress = 0 progress = 0 status = "ongoing" } application = { id = { type = 4712 id = 577277 } project = { type = 17 id = 1120 } tech_team = { type = 10 id = 3723 } progress = 100 progress = 23 progress = 0 progress = 0 progress = 0 status = "ongoing" } application = { id = { type = 4712 id = 579435 } project = { type = 17 id = 2170 } tech_team = { type = 10 id = 3702 } progress = 100 progress = 78.4875 progress = 0 progress = 0 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 10848 id = 11 } name = "10. Strelkovyi Korpus" location = 270 prevprov = 274 home = 270 mission = { type = anti_partisan_duty target = 270 percentage = 1 night = yes startdate = { year = 1940 month = august day = 3 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 10352 } name = "Vasilev" tag = SOV picture = "L10352" category = general y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = panzer_leader } division = { id = { type = 10848 id = 12 } name = "6. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.5824 0 0 0 0 } all = { 100 100 50 50 168 0 0.1244 1.6000 1.0100 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 29 88 2 23 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 10848 id = 22 } name = "Leningradskii Aviatsionnyyu Brigadu" location = 560 prevprov = 551 home = 560 mission = { task = 1 location = 551 } morale = 0.0010 leader = { id = { type = 6 id = 10266 } name = "Saladze" tag = SOV picture = "L10266" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = commando } division = { id = { type = 10848 id = 23 } name = "3. Aviatsionnyyu Brigadu" flag = 34864 mod = { 6 6 0 0 6 1 0 0 0 } all = { 100 100 58 58 144 0 0 2.2600 0 8 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 10848 id = 34 } name = "Smolenskii Aviatsionnyyu Brigadu" location = 589 prevprov = 589 home = 589 morale = 0.0010 leader = { id = { type = 6 id = 10378 } name = "Zakharov M.V." tag = SOV picture = "L10378" category = general rank = 2 y = 1937 y = 1943 y = 1947 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = fortress_buster } division = { id = { type = 10848 id = 35 } name = "47. Aviatsionnyyu Brigadu" flag = 34864 mod = { 6 6 0 0 6 1 0 0 0 } all = { 100 100 58 58 144 0 0 2.2600 0 8 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 10848 id = 167 } name = "20. Strelkovyi Korpus" location = 624 prevprov = 622 home = 624 mission = { type = anti_partisan_duty target = 624 percentage = 1 night = yes startdate = { year = 1940 month = october day = 25 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 9903 } name = "Eremenko" tag = SOV picture = "L9903" category = general rank = 2 y = 1938 y = 1940 y = 1941 y = 1990 max_skill = 8 ry = 1990 skill = 3 } division = { id = { type = 10848 id = 168 } name = "48. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.6144 0 0 0 0 } all = { 100 100 50 50 168 0 0.1167 1.6000 1.0100 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 29 88 2 23 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 10848 id = 52 } name = "Kievskii Aviatsionnyyu Brigadu" location = 617 prevprov = 617 home = 617 morale = 0.0010 leader = { id = { type = 6 id = 10064 } name = "Kutyakov" tag = SOV picture = "L10064" category = general rank = 2 y = 1937 y = 1938 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = offensive_doctrine } division = { id = { type = 10848 id = 53 } name = "13. Aviatsionnyyu Brigadu" flag = 34864 mod = { 6 6 0 0 6 1 0 0 0 } all = { 100 100 58 58 144 0 0 2.2600 0 8 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 10848 id = 54 } name = "45. mekhanizirovannyi Korpus" location = 306 prevprov = 305 home = 306 mission = { type = anti_partisan_duty target = 306 percentage = 1 night = yes startdate = { year = 1940 month = july day = 8 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 10034 } name = "Korothin" tag = SOV picture = "L10034" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } division = { id = { type = 10848 id = 56 } name = "133. mekhanizirovannyi Brigadu" flag = 34864 mod = { 5 5 1 1 5 2 0 0 0 } brig = { 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 34 34 150 0 0.0042 6.8000 6.5500 15 19 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 34 49 52 1 43 14 30 0 0 0 0 0 0 } } } landunit = { id = { type = 10848 id = 58 } name = "15. Strelkovyi Korpus" location = 538 prevprov = 539 home = 538 mission = { type = anti_partisan_duty target = 538 percentage = 1 night = yes startdate = { year = 1940 month = april day = 3 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 10300 } name = "Shumilov" tag = SOV picture = "L10300" category = general rank = 1 y = 1937 y = 1940 y = 1946 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = fortress_buster } division = { id = { type = 10848 id = 49 } name = "29. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.2381 0 0 0 0 } all = { 100 100 50 50 141 0 0.0902 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 26 100 2 23 2 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 257269 } name = "33. 'Belorusskaya' Strelk. Div." flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.0970 0 0 0 0 } all = { 100 100 50 50 141 2.9995 0.1863 1.0300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 25 100 2 20 7 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 10848 id = 71 } name = "7. Strelkovyi Korpus" location = 632 prevprov = 627 home = 632 mission = { type = anti_partisan_duty target = 632 percentage = 1 night = yes startdate = { year = 1940 month = april day = 18 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 10194 } name = "Popov V.S." tag = SOV picture = "L10194" category = general rank = 2 y = 1938 y = 1942 y = 1944 y = 1990 max_skill = 5 ry = 1990 skill = 3 trait = winter_specialist } division = { id = { type = 10848 id = 72 } name = "23. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.5564 0 0 0 0 } all = { 100 100 50 50 168 0 0.1158 1.6000 1.0100 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 29 88 2 23 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 10848 id = 92 } name = "12. Strelkovyi Korpus" location = 710 prevprov = 696 home = 710 mission = { type = anti_partisan_duty target = 710 percentage = 1 night = yes startdate = { year = 1940 month = october day = 27 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 10333 } name = "Timoshenko S.K." tag = SOV picture = "L10333" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1940 max_skill = 7 ry = 1990 skill = 3 trait = offensive_doctrine } division = { id = { type = 10848 id = 93 } name = "Kavkazskii Front" flag = 34864 mod = { 10 10 1 0 10 2 0 0 0 } all = { 100 100 34 34 141 0 0 5.0700 1.5000 11 7 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 23 25 90 1 2 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 10848 id = 118 } name = "1. Kavkazskiy Korpus" location = 644 prevprov = 692 home = 644 mission = { type = anti_partisan_duty target = 644 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 9833 } name = "Batov" tag = SOV picture = "L9833" category = general rank = 2 y = 1937 y = 1941 y = 1944 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = commando } division = { id = { type = 10848 id = 119 } name = "1. 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Kavaleriyskaya Diviziya" flag = 34864 mod = { 1 1 1 1 1 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.4499 0 0 0 0 } all = { 100 100 50 50 168 0 0.5650 2.3500 1.0100 11 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 27 88 3 22 6 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 12077 id = 610 } name = "2. Kavaleriyskii Korpus" location = 563 prevprov = 569 home = 563 mission = { type = anti_partisan_duty target = 563 percentage = 1 night = yes startdate = { year = 1940 month = april day = 18 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 10181 } name = "Petrovsk" tag = SOV picture = "L10181" category = general rank = 2 y = 1937 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 10848 id = 611 } name = "3. 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Kavaleriyskaya Diviziya" flag = 34864 mod = { 1 1 1 1 1 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.4499 0 0 0 0 } all = { 100 100 50 50 168 0 0.5650 2.3500 1.0100 11 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 27 88 3 22 6 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 12077 id = 679 } name = "17. Kavaleriyskaya Diviziya" location = 630 prevprov = 627 home = 630 mission = { type = anti_partisan_duty target = 630 percentage = 1 night = yes startdate = { year = 1940 month = august day = 20 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 9844 } name = "Berzarin" tag = SOV picture = "L9844" category = general rank = 2 y = 1930 y = 1938 y = 1943 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = offensive_doctrine } division = { id = { type = 12077 id = 680 } name = "17. Kavaleriyskaya Diviziya" flag = 34864 mod = { 1 1 1 1 1 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.4489 0 0 0 0 } all = { 100 100 50 50 168 0 0.5640 2.3500 1.0100 11 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 27 88 3 22 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 12077 id = 304 } name = "Garnizon Sevastopolskoy VMB" location = 623 prevprov = 622 home = 623 mission = { type = anti_partisan_duty target = 623 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 10129 } name = "Morgunov" tag = SOV picture = "L10129" category = general y = 1937 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 10848 id = 305 } name = "Krasnyi Flot Sevastopolskoy VMB" flag = 34864 mod = { 7 7 0 0 7 1 0 0 0 } all = { 100 100 55 55 141 0 0 1.5100 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 10 0 0 0 0 0 0 } } dig_in = 25 } airunit = { id = { type = 10848 id = 400 } name = "Leningrad I. AD" location = 560 prevprov = 551 home = 560 base = 560 morale = 0.0010 leader = { id = { type = 6 id = 10499 } name = "Smuschkevich" tag = SOV picture = "L10499" category = commander rank = 0 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 9 ry = 1990 skill = 2 experience = 33.8348 trait = tank_buster } division = { id = { type = 10848 id = 451 } name = "1. Istrebitel'naya Brigada" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 38 38 158 17.9492 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 10848 id = 447 } name = "4. Istrebitel'naya Brigada" flag = 36912 mod = { 12 12 1 0 12 2 0 0 0 } all = { 100 100 38 38 158 17.2698 0 1.6100 2.7500 450 11 14 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 6 8 1 4 1 3 0 400 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 10848 id = 441 } name = "5. 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0 0 0 0 0 } all = { 100 100 33 33 33 5 0 2.0400 2.7000 21 3 1 0 -0.0500 -0.1000 0.3000 32 } naval = { 1 0.0100 1 0.2100 13 10 10 0.0100 10 7 0 3200 0 } } division = { id = { type = 10848 id = 1727 } name = "Aurora" flag = 41008 mod = { 22 22 0 0 140 -1 0 0 0 } all = { 100 100 31 31 31 5 0 0.5500 0.7000 21 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 3 0.1200 3.5000 2 3 0.0100 3 2 0 1600 0 } } division = { id = { type = 10848 id = 1553 } name = "Stalin" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 5 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 10848 id = 1552 } name = "Uritsky" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 5 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 10848 id = 5115 } name = "Cernoje Flote" location = 641 prevprov = 2733 home = 641 base = 641 mission = { task = 1 location = 641 } morale = 0.0010 leader = { id = { type = 6 id = 10448 } name = "Vekman" tag = SOV picture = "L10448" category = admiral rank = 1 y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 10848 id = 1234 } name = "Parishskaya Kommuna" flag = 41008 mod = { 21 21 1 1 21 6 0 0 0 } brig = { 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 33 33 33 5 0 2.0400 2.7000 21 3 1 0 -0.0500 -0.1000 0.3000 32 } naval = { 1 0.0100 1 0.2100 13 10 10 0.0100 10 7 0 3200 0 } } division = { id = { type = 10848 id = 1217 } name = "Krasni Kavkaz" flag = 41008 mod = { 23 23 3 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.7800 1 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.1900 5 3 5 0.0100 5 3 0 3200 0 } } division = { id = { type = 10848 id = 1214 } name = "Profintern" flag = 41008 mod = { 22 22 2 0 140 -1 0 0 0 } all = { 100 100 31 31 31 5 0 0.5100 0.6500 29 1 1 0 -0.0500 -0.1000 1 1 } naval = 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25 25 2 0 140 -1 0 0 0 } all = { 100 100 31 31 31 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 4712 id = 474369 } name = "Voikov" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 31 31 31 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 4712 id = 552440 } name = "Barzha (No 75)" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 4712 id = 576337 } name = "Ognevoi " flag = 41008 mod = { 49 25 3 1 140 -1 0 0 0 } brig = { 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 0 0 0.2000 0.2500 36 3 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 2 3 2 3 2 0 2400 0 } } division = { id = { type = 4712 id = 582282 } name = "Ozornoi " flag = 41008 mod = { 49 25 3 1 140 -1 0 0 0 } brig = { 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 26.7613 31 31 0 0 0.2000 0.2500 36 3 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 2 3 2 3 2 0 2400 0 } } division = { id = { type = 4712 id = 582999 } name = "Krest’janin" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 22.2737 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } } navalunit = { id = { type = 4712 id = 2739 } name = "CCCP 17ya Flote" location = 1186 home = 1186 base = 1186 morale = 0.5000 } navalunit = { id = { type = 4712 id = 2741 } name = "CCCP 18ya Flote" location = 1541 home = 1541 base = 1541 morale = 0.5000 leader = { id = { type = 6 id = 10418 } name = "Golovko" tag = SOV picture = "L10418" category = admiral rank = 1 y = 1938 y = 1942 y = 1943 y = 1990 max_skill = 4 ry = 1990 skill = 3 trait = spotter } division = { id = { type = 10848 id = 1546 } name = "Karl Liebknecht" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 5 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } landunit = { id = { type = 4712 id = 3586 } name = "22. Strelkovyi Korpus" location = 636 prevprov = 603 home = 636 mission = { type = anti_partisan_duty target = 636 percentage = 1 night = yes startdate = { year = 1939 month = november day = 13 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10325 } name = "Tamruchi" tag = SOV picture = "L10325" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = offensive_doctrine } division = { id = { type = 10848 id = 26 } name = "4. Turkestanskaya Strelk.Div." flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.8156 0 0 0 0 } all = { 100 100 50 50 168 0 0.0631 1.6000 1.0100 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 29 88 2 23 6 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 3592 } name = "25. Strelkovyi Korpus" location = 629 prevprov = 636 home = 629 mission = { type = anti_partisan_duty target = 629 percentage = 1 night = yes startdate = { year = 1939 month = november day = 13 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10043 } name = "Kozlov" tag = SOV picture = "L10043" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = winter_specialist } division = { id = { type = 10848 id = 125 } name = "2. Gruzinskaya Strelk.Div." flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.1877 0 0 0 0 } all = { 100 100 50 50 141 0 0.0631 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 26 100 2 23 2 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 3604 } name = "31. Strelkovyi Korpus" location = 306 prevprov = 305 home = 306 mission = { type = anti_partisan_duty target = 306 percentage = 1 night = yes startdate = { year = 1940 month = july day = 12 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10239 } name = "Romanenko P.L." tag = SOV picture = "L10239" category = general rank = 2 y = 1930 y = 1938 y = 1941 y = 1990 max_skill = 5 ry = 1990 skill = 3 trait = panzer_leader } division = { id = { type = 10848 id = 21 } name = "31. mekhanizirovannyi Brigadu" flag = 34864 mod = { 5 5 1 1 5 2 0 0 0 } brig = { 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37.4000 37.4000 168 0 0.0042 7.7200 8.1200 11 19 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 32 50 45 1 41 18 30 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3612 } name = "35. Strelkovyi Korpus" location = 611 prevprov = 616 home = 611 mission = { task = 1 location = 249 } morale = 0.5000 leader = { id = { type = 6 id = 10359 } name = "Vinogradov" tag = SOV picture = "L10359" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } movetime = { year = 1940 month = december day = 9 hour = 21 } movement = { 613 610 629 636 } division = { id = { type = 10848 id = 61 } name = "46. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.1577 0 0 0 0 } all = { 100 100 33.9562 50 141 0 0.0617 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 26 100 2 23 2 10 0 0 0 0 10 0 } } hour = 298 } landunit = { id = { type = 4712 id = 3616 } name = "37. Strelkovyi Korpus" location = 275 prevprov = 265 home = 275 mission = { type = anti_partisan_duty target = 275 percentage = 1 night = yes startdate = { year = 1940 month = september day = 10 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9940 } name = "Gerasimov M.N." tag = SOV picture = "L9940" category = general rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = engineer } division = { id = { type = 10848 id = 70 } name = "99. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.1285 0 0 0 0 } all = { 100 100 50 50 141 0 0.0611 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 26 100 2 23 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 3644 } name = "51. Strelkovyi Korpus" location = 576 prevprov = 574 home = 576 mission = { type = anti_partisan_duty target = 576 percentage = 1 night = yes startdate = { year = 1939 month = november day = 13 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10319 } name = "Spiridonov" tag = SOV picture = "L10319" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 2 } division = { id = { type = 10848 id = 609 } name = "9. Kavaleriyskaya Diviziya" flag = 34864 mod = { 1 1 1 1 1 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.4469 0 0 0 0 } all = { 100 100 50 50 168 0 0.5620 2.3500 1.0100 11 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 27 88 3 22 6 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 3646 } name = "52. Strelkovyi Korpus" location = 637 prevprov = 639 home = 637 mission = { type = anti_partisan_duty target = 637 percentage = 1 night = yes startdate = { year = 1940 month = november day = 15 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10309 } name = "Skvirskij" tag = SOV picture = "L10309" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = engineer } division = { id = { type = 10848 id = 9 } name = "14. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.7874 0 0 0 0 } all = { 100 100 50 50 168 0 0.0589 1.6000 1.0100 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 29 88 2 23 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3648 } name = "53. Strelkovyi Korpus" location = 563 prevprov = 562 home = 563 mission = { type = anti_partisan_duty target = 563 percentage = 1 night = yes startdate = { year = 1939 month = november day = 13 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10008 } name = "Kholostyakov" tag = SOV picture = "L10008" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = commando } division = { id = { type = 10848 id = 27 } name = "18. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 3 0 0 0 0 0 0 0 0 0 0.6351 0 0 0 0 } all = { 100 100 50 50 141 0 0.0586 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 24 1 10 0 0 0 0 0 0 } } dig_in = 25 } airunit = { id = { type = 4712 id = 4044 } name = "III. Aviatsionnyi Korpus" location = 560 prevprov = 551 home = 560 base = 560 morale = 0.5000 leader = { id = { type = 6 id = 10512 } name = "Zhigarev" tag = SOV picture = "L10512" category = commander rank = 1 y = 1930 y = 1938 y = 1941 y = 1990 max_skill = 7 ry = 1990 skill = 3 experience = 45.9460 trait = tank_buster } division = { id = { type = 10848 id = 457 } name = "8. Istrebitel'naya Brigada" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 38 38 158 9.1018 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 10848 id = 452 } name = "2. Istrebitel'naya Brigada" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 38 38 158 9.2910 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 10848 id = 429 } name = "6. Istrebitel'naya Brigada" flag = 36912 mod = { 12 12 1 0 12 2 0 0 0 } all = { 100 100 38 38 158 9.2255 0 1.6100 2.7500 450 11 14 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 6 8 1 4 1 3 0 400 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 10848 id = 411 } name = "7. Istrebitel'naya Brigada" flag = 36912 mod = { 12 12 1 0 12 2 0 0 0 } all = { 100 100 38 38 158 9.2717 0 1.6100 2.7500 450 11 14 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 6 8 1 4 1 3 0 400 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 10848 id = 435 } name = "3. Istrebitel'naya Brigada" flag = 36912 mod = { 12 12 1 0 12 2 0 0 0 } all = { 100 100 38 38 158 9.2332 0 1.6100 2.7500 450 11 14 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 6 8 1 4 1 3 0 400 340282346638528860000000000000000000000.0000 0 } } } airunit = { id = { type = 4712 id = 4050 } name = "VI. Aviatsionnyi Korpus" location = 535 prevprov = 519 home = 535 base = 535 morale = 0.5000 leader = { id = { type = 6 id = 10470 } name = "Kapitochin" tag = SOV picture = "L10470" category = commander rank = 1 y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 25.0820 } division = { id = { type = 10848 id = 450 } name = "5. Shturmovaya Brigada" flag = 36912 mod = { 17 17 1 0 17 2 0 0 0 } all = { 100 100 36 36 156 10.3710 0 1.9100 2.7500 250 4 4 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 1 4 2 17 10 11 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 10848 id = 439 } name = "22. Shturmovaya Brigada" flag = 36912 mod = { 17 17 1 0 17 2 0 0 0 } all = { 100 100 36 36 156 10.6521 0 1.9100 2.7500 250 4 4 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 1 4 2 17 10 11 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 10848 id = 438 } name = "17. Shturmovaya Brigada" flag = 36912 mod = { 17 17 1 0 17 2 0 0 0 } all = { 100 100 36 36 156 10.5555 0 1.9100 2.7500 250 4 4 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 1 4 2 17 10 11 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 10848 id = 440 } name = "24. Shturmovaya Brigada" flag = 36912 mod = { 17 17 1 0 17 2 0 0 0 } all = { 100 100 36 36 156 10.4133 0 1.9100 2.7500 250 4 4 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 1 4 2 17 10 11 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 10848 id = 443 } name = "16. Shturmovaya Brigada" flag = 36912 mod = { 17 17 1 0 17 2 0 0 0 } all = { 100 100 36 36 156 10.5258 0 1.9100 2.7500 250 4 4 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 1 4 2 17 10 11 0 300 340282346638528860000000000000000000000.0000 0 } } } airunit = { id = { type = 4712 id = 4064 } name = "XIII. Aviatsionnyi Korpus" location = 560 prevprov = 551 home = 560 base = 560 morale = 0.5000 leader = { id = { type = 6 id = 10485 } name = "Novikov" tag = SOV picture = "L10485" category = commander rank = 0 y = 1930 y = 1930 y = 1930 y = 1942 max_skill = 7 ry = 1990 skill = 3 experience = 43.1458 trait = tank_buster } division = { id = { type = 10848 id = 437 } name = "15. Shturmovaya Brigada" flag = 36912 mod = { 17 17 1 0 17 2 0 0 0 } all = { 100 100 36 36 156 12.1442 0 1.9100 2.7500 250 4 4 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 1 4 2 17 10 11 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 10848 id = 431 } name = "3. Shturmovaya Brigada" flag = 36912 mod = { 17 17 1 0 17 2 0 0 0 } all = { 100 100 36 36 156 11.9212 0 1.9100 2.7500 250 4 4 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 1 4 2 17 10 11 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 10848 id = 432 } name = "11. Shturmovaya Brigada" flag = 36912 mod = { 17 17 1 0 17 2 0 0 0 } all = { 100 100 36 36 156 12.3760 0 1.9100 2.7500 250 4 4 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 1 4 2 17 10 11 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 10848 id = 434 } name = "19. Shturmovaya Brigada" flag = 36912 mod = { 17 17 1 0 17 2 0 0 0 } all = { 100 100 36 36 156 12.1184 0 1.9100 2.7500 250 4 4 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 1 4 2 17 10 11 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 10848 id = 433 } name = "14. Shturmovaya Brigada" flag = 36912 mod = { 17 17 1 0 17 2 0 0 0 } all = { 100 100 36 36 156 13.0635 0 1.9100 2.7500 250 4 4 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 1 4 2 17 10 11 0 300 340282346638528860000000000000000000000.0000 0 } } } airunit = { id = { type = 4712 id = 4086 } name = "XXIX. Aviatsionnyi Korpus" location = 553 prevprov = 530 home = 553 base = 553 morale = 0.5000 leader = { id = { type = 6 id = 10506 } name = "Yakovlev" tag = SOV picture = "L10506" category = commander rank = 1 y = 1930 y = 1939 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 50.2286 trait = tank_buster } division = { id = { type = 10848 id = 426 } name = "9. Bombardirovochnaya Brigada" flag = 36912 mod = { 15 15 1 1 15 2 0 0 0 } brig = { 15 0 0 0 0 0 0 0 0 0 0.5897 0 0 0 0 } all = { 100 100 39 39 134 16.1771 0.0200 4.5100 6 300 10 10 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 7 3 14 2 7 0 600 400 1 } } division = { id = { type = 10848 id = 419 } name = "6. Bombardirovochnaya Brigada" flag = 36912 mod = { 15 15 1 1 15 2 0 0 0 } brig = { 15 0 0 0 0 0 0 0 0 0 0.6742 0 0 0 0 } all = { 100 100 39 39 134 14.5072 0.0186 4.5100 6 300 10 10 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 7 3 14 2 7 0 600 400 1 } } division = { id = { type = 10848 id = 420 } name = "10. Bombardirovochnaya Brigada" flag = 36912 mod = { 15 15 1 1 15 2 0 0 0 } brig = { 15 0 0 0 0 0 0 0 0 0 0.6334 0 0 0 0 } all = { 100 100 39 39 134 14.7355 0.0181 4.5100 6 300 10 10 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 7 3 14 2 7 0 600 400 1 } } division = { id = { type = 10848 id = 413 } name = "4. Bombardirovochnaya Brigada" flag = 36912 mod = { 15 15 1 1 15 2 0 0 0 } brig = { 15 0 0 0 0 0 0 0 0 0 0.6128 0 0 0 0 } all = { 100 100 39 39 134 15.4728 0.0139 4.5100 6 300 10 10 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 7 3 14 2 7 0 600 400 1 } } division = { id = { type = 10848 id = 414 } name = "7. Bombardirovochnaya Brigada" flag = 36912 mod = { 15 15 1 1 15 2 0 0 0 } brig = { 15 0 0 0 0 0 0 0 0 0 0.6599 0 0 0 0 } all = { 100 100 39 39 134 14.2376 0.0125 4.5100 6 300 10 10 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 7 3 14 2 7 0 600 400 1 } } } airunit = { id = { type = 4712 id = 4088 } name = "XXX. Aviatsionnyi Korpus" location = 553 prevprov = 532 home = 553 base = 553 morale = 0.5000 leader = { id = { type = 6 id = 10473 } name = "Khudyakov" tag = SOV picture = "L10473" category = commander rank = 0 y = 1930 y = 1939 y = 1941 y = 1946 max_skill = 7 ry = 1990 skill = 4 experience = 83.4944 trait = superior_tactician } division = { id = { type = 10848 id = 427 } name = "4. Shturmovaya Brigada" flag = 36912 mod = { 17 17 1 0 17 2 0 0 0 } all = { 100 100 36 36 156 17.8013 0 1.9100 2.7500 250 4 4 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 1 4 2 17 10 11 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 10848 id = 421 } name = "7. Shturmovaya Brigada" flag = 36912 mod = { 17 17 1 0 17 2 0 0 0 } all = { 100 100 36 36 156 16.7906 0 1.9100 2.7500 250 4 4 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 1 4 2 17 10 11 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 10848 id = 422 } name = "23. Shturmovaya Brigada" flag = 36912 mod = { 17 17 1 0 17 2 0 0 0 } all = { 100 100 36 36 156 15.8996 0 1.9100 2.7500 250 4 4 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 1 4 2 17 10 11 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 10848 id = 415 } name = "6. Shturmovaya Brigada" flag = 36912 mod = { 17 17 1 0 17 2 0 0 0 } all = { 100 100 36 36 156 17.6584 0 1.9100 2.7500 250 4 4 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 1 4 2 17 10 11 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 10848 id = 416 } name = "8. Shturmovaya Brigada" flag = 36912 mod = { 17 17 1 0 17 2 0 0 0 } all = { 100 100 36 36 156 16.2332 0 1.9100 2.7500 250 4 4 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 1 4 2 17 10 11 0 300 340282346638528860000000000000000000000.0000 0 } } } airunit = { id = { type = 4712 id = 4090 } name = "XXXI. Aviatsionnyi Korpus" location = 566 prevprov = 552 home = 566 base = 566 morale = 0.5000 leader = { id = { type = 6 id = 10476 } name = "Kopets" tag = SOV picture = "L10476" category = commander rank = 1 y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 22.6588 } division = { id = { type = 10848 id = 428 } name = "10. Shturmovaya Brigada" flag = 36912 mod = { 17 17 1 0 17 2 0 0 0 } all = { 100 100 36 36 156 13.8494 0 1.9100 2.7500 250 4 4 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 1 4 2 17 10 11 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 10848 id = 404 } name = "12. Shturmovaya Brigada" flag = 36912 mod = { 17 17 1 0 17 2 0 0 0 } all = { 100 100 36 36 156 13.8647 0 1.9100 2.7500 250 4 4 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 1 4 2 17 10 11 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 10848 id = 461 } name = "13. Shturmovaya Brigada" flag = 36912 mod = { 17 17 1 0 17 2 0 0 0 } all = { 100 100 36 36 156 13.7843 0 1.9100 2.7500 250 4 4 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 1 4 2 17 10 11 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 10848 id = 409 } name = "1. Shturmovaya Brigada" flag = 36912 mod = { 17 17 1 0 17 2 0 0 0 } all = { 100 100 36 36 156 14.0899 0 1.9100 2.7500 250 4 4 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 1 4 2 17 10 11 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 10848 id = 410 } name = "9. Shturmovaya Brigada" flag = 36912 mod = { 17 17 1 0 17 2 0 0 0 } all = { 100 100 36 36 156 14.8623 0 1.9100 2.7500 250 4 4 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 1 4 2 17 10 11 0 300 340282346638528860000000000000000000000.0000 0 } } } landunit = { id = { type = 4712 id = 6605 } name = "24. Strelkovyi Korpus" location = 542 prevprov = 545 home = 542 mission = { type = anti_partisan_duty target = 542 percentage = 1 night = yes startdate = { year = 1940 month = november day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10131 } name = "Morozov V.I." tag = SOV picture = "L10131" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = commando } division = { id = { type = 10848 id = 31 } name = "56. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.7338 0 0 0 0 } all = { 100 100 50 50 141 0 0.0153 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 26 100 2 23 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 12077 id = 704 } name = "20. Kavaleriyskaya Diviziya" location = 306 prevprov = 305 home = 306 mission = { type = anti_partisan_duty target = 306 percentage = 1 night = yes startdate = { year = 1940 month = september day = 8 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9808 } name = "Alexandrov" tag = SOV picture = "L9808" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = fortress_buster } division = { id = { type = 12077 id = 705 } name = "7. Turkestanskaya Kav.Div." flag = 34864 mod = { 1 1 1 1 1 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.5200 0 0 0 0 } all = { 100 100 50 50 168 0 0.5854 2.3500 1.0100 11 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 27 88 3 22 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 11054 } name = "58. Strelkovyi Korpus" location = 553 prevprov = 550 home = 553 mission = { type = anti_partisan_duty target = 553 percentage = 1 night = yes startdate = { year = 1940 month = april day = 3 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9963 } name = "Grebionnek" tag = SOV picture = "L9963" category = general rank = 1 y = 1938 y = 1941 y = 1944 y = 1990 max_skill = 5 ry = 1990 skill = 3 trait = offensive_doctrine } division = { id = { type = 10848 id = 613 } name = "14. Kavaleriyskaya Diviziya" flag = 34864 mod = { 1 1 1 1 1 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.4479 0 0 0 0 } all = { 100 100 50 50 168 0 0.5630 2.3500 1.0100 11 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 27 88 3 22 6 10 0 0 0 0 0 0 } } division = { id = { type = 10848 id = 625 } name = "12. Kavaleriyskaya Diviziya" flag = 34864 mod = { 1 1 1 1 1 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.4479 0 0 0 0 } all = { 100 100 50 50 168 0 0.5630 2.3500 1.0100 11 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 27 88 3 22 6 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 20278 } name = "62. Strelkovyi Korpus" location = 241 prevprov = 240 home = 241 mission = { type = anti_partisan_duty target = 241 percentage = 1 night = yes startdate = { year = 1940 month = september day = 22 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10040 } name = "Kostenko" tag = SOV picture = "L10040" category = general rank = 2 y = 1939 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 10848 id = 78 } name = "51. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0.0403 0 0 0 0 } all = { 100 100 50 50 141 0 0.0150 1.1300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 25 1 10 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 43497 } name = "CCCP 10ya Flote" location = 553 prevprov = 2725 home = 553 base = 553 mission = { task = 1 location = 553 } morale = 0.5000 leader = { id = { type = 6 id = 10424 } name = "Kucherov" tag = SOV picture = "L10424" category = admiral rank = 1 y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = old_guard trait = superior_tactician } division = { id = { type = 10848 id = 1710 } name = "Frunze" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 5 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 4712 id = 241945 } name = "Kirov" flag = 41008 mod = { 23 23 4 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.8600 1.1000 32 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.2800 5.5000 4 6 0.0100 6 4 0 3600 0 } } division = { id = { type = 4712 id = 142938 } name = "Rezvyy" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 31 31 31 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 4712 id = 142924 } name = "Bodryy" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 31 31 31 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 4712 id = 322399 } name = "Voroshilov" flag = 41008 mod = { 23 23 4 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.8600 1.1000 32 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.2800 5.5000 4 6 0.0100 6 4 0 3600 0 } } } landunit = { id = { type = 4712 id = 133766 } name = "74. Strelkovyi Korpus" location = 250 prevprov = 253 home = 250 mission = { type = anti_partisan_duty target = 250 percentage = 1 night = yes startdate = { year = 1940 month = january day = 10 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10177 } name = "Petin" tag = SOV picture = "L10177" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = logistics_wizard } division = { id = { type = 10848 id = 3 } name = "14. mekhanizirovannyi Brigadu" flag = 34864 mod = { 5 5 1 1 5 2 0 0 0 } brig = { 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 34 34 150 0 0.0017 6.8000 6.5500 15 19 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 34 49 52 1 43 14 30 0 0 0 0 0 0 } } dig_in = 25 } airunit = { id = { type = 4712 id = 154366 } name = "I. Aviatsionnyi Korpus" location = 589 prevprov = 600 home = 589 base = 589 morale = 0.5000 leader = { id = { type = 6 id = 10455 } name = "Belov" tag = SOV picture = "L10455" category = commander rank = 1 y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 experience = 12.1483 } division = { id = { type = 4712 id = 155391 } name = "6. IAD" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 38 38 158 1.8350 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 269577 } name = "7. IAD" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 38 38 158 1.8981 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 291497 } name = "8. IAD" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 38 38 158 1.7806 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 314893 } name = "24. IAD" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 38 38 158 1.8232 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 351232 } name = "29. IAD" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 38 38 158 1.7390 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } } airunit = { id = { type = 4712 id = 157003 } name = "II. Aviatsionnyi Korpus" location = 553 prevprov = 532 home = 553 base = 553 morale = 0.5000 leader = { id = { type = 6 id = 10480 } name = "Loktionov" tag = SOV picture = "L10480" category = commander rank = 1 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 24.5854 } division = { id = { type = 4712 id = 356929 } name = "32. IAD" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 38 38 158 12.5592 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 278495 } name = "2. BAD" flag = 36912 mod = { 15 15 1 1 15 2 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 134 13.0856 0.1546 4.7500 6.1000 300 11 11 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 8 3 14 2 7 0 600 600 1 } } division = { id = { type = 4712 id = 277524 } name = "1. BAD" flag = 36912 mod = { 15 15 1 1 15 2 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 134 13.0306 0.1553 4.7500 6.1000 300 11 11 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 8 3 14 2 7 0 600 600 1 } } division = { id = { type = 4712 id = 355998 } name = "4. BAD" flag = 36912 mod = { 15 15 1 1 15 2 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 134 14.2219 0.1149 4.7500 6.1000 300 11 11 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 8 3 14 2 7 0 600 600 1 } } division = { id = { type = 4712 id = 307343 } name = "3. BAD" flag = 36912 mod = { 15 15 1 1 15 2 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 134 13.8173 0.1371 4.7500 6.1000 300 11 11 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 8 3 14 2 7 0 600 600 1 } } } landunit = { id = { type = 4712 id = 187723 } name = "77. Strelkovyi Korpus" location = 265 prevprov = 266 home = 265 mission = { type = anti_partisan_duty target = 265 percentage = 1 night = yes startdate = { year = 1940 month = october day = 25 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10169 } name = "Parkhomenko" tag = SOV picture = "L10169" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 165913 } name = "8. 'Minskaya' Strelk. Div." flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 3 0 0 0 0 0 0 0 0 0 0.2111 0 0 0 0 } all = { 100 100 50 50 141 0 0.1675 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 24 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 195995 } name = "81. Strelkovyi Korpus" location = 644 prevprov = 635 home = 644 mission = { type = anti_partisan_duty target = 644 percentage = 1 night = yes startdate = { year = 1940 month = july day = 19 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10224 } name = "Remezov F.N." tag = SOV picture = "L10224" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 69101 } name = "2. 'Belorusskaya' Strelk. Div." flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.0961 0 0 0 0 } all = { 100 100 50 50 141 0 0.1676 1.0300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 25 100 2 20 7 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 204552 } name = "83. Strelkovyi Korpus" location = 629 prevprov = 628 home = 629 mission = { type = anti_partisan_duty target = 629 percentage = 1 night = yes startdate = { year = 1940 month = february day = 20 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10233 } name = "Rodin A.G." tag = SOV picture = "L10233" category = general rank = 2 y = 1939 y = 1942 y = 1943 y = 1990 max_skill = 5 ry = 1990 skill = 3 trait = panzer_leader } division = { id = { type = 4712 id = 203669 } name = "16. 'Ul'yanovskaya' Strelk. Div." flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.2322 0 0 0 0 } all = { 100 100 50 50 168 0 0.1675 1.6000 1.0100 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 29 88 2 23 6 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 246243 } name = "89. Strelkovyi Korpus" location = 302 prevprov = 240 home = 302 mission = { type = anti_partisan_duty target = 302 percentage = 1 night = yes startdate = { year = 1940 month = august day = 3 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10184 } name = "Platonov" tag = SOV picture = "L10184" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = offensive_doctrine } division = { id = { type = 4712 id = 209130 } name = "36. 'Zabajkal'skaya'Motoriz. Div." flag = 34864 mod = { 2 2 0 1 2 1 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.1832 0 0 0 0 } all = { 100 100 50 50 168 0 0.5810 2.8700 5.1350 12 21 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 27 30 78 1 25 6 30 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 252225 } name = "CCCP 20ya Flote" location = 553 prevprov = 2725 home = 553 base = 553 morale = 0.5000 leader = { id = { type = 6 id = 10410 } name = "Arushanyan" tag = SOV picture = "L10410" category = admiral rank = 1 y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = seawolf } division = { id = { type = 4712 id = 363799 } name = "Ashkhabad" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } } landunit = { id = { type = 4712 id = 257499 } name = "92. Strelkovyi Korpus" location = 306 prevprov = 305 home = 306 mission = { type = anti_partisan_duty target = 306 percentage = 1 night = yes startdate = { year = 1940 month = july day = 11 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10294 } name = "Shlemin" tag = SOV picture = "L10294" category = general y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = offensive_doctrine } division = { id = { type = 4712 id = 256731 } name = "57. 'Ural'skaya' Motoriz. Div." flag = 34864 mod = { 2 2 0 1 2 1 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.2612 0 0 0 0 } all = { 100 100 50 50 168 0 0.5487 2.8700 5.1350 12 21 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 27 30 78 1 25 6 30 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 257501 } name = "93. Strelkovyi Korpus" location = 300 prevprov = 240 home = 300 mission = { type = anti_partisan_duty target = 300 percentage = 1 night = yes startdate = { year = 1940 month = july day = 3 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10312 } name = "Sobennikov" tag = SOV picture = "L10312" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = offensive_doctrine } division = { id = { type = 4712 id = 199833 } name = "29. 'Sibirskaya' Motoriz. Div." flag = 34864 mod = { 2 2 0 1 2 1 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0789 0 0 0 0 } all = { 100 100 50 50 168 0 0.4960 2.8700 5.1350 12 21 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 27 30 78 1 25 6 30 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 257509 } name = "97. Strelkovyi Korpus" location = 644 prevprov = 635 home = 644 mission = { type = anti_partisan_duty target = 644 percentage = 1 night = yes startdate = { year = 1940 month = march day = 19 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9863 } name = "Bulatov" tag = SOV picture = "L9863" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 241139 } name = "25. 'Chapaevskaya' Strelk. Div." flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 3 0 0 0 0 0 0 0 0 0 0.2111 0 0 0 0 } all = { 100 100 50 50 141 0 0.1675 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 24 1 10 0 0 0 0 0 0 } } dig_in = 12.8000 } landunit = { id = { type = 4712 id = 262334 } name = "100. Strelkovyi Korpus" location = 645 prevprov = 643 home = 645 mission = { type = anti_partisan_duty target = 645 percentage = 1 night = yes startdate = { year = 1939 month = november day = 13 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9957 } name = "Gorelen" tag = SOV picture = "L9957" category = general rank = 1 y = 1930 y = 1938 y = 1943 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = offensive_doctrine trait = winter_specialist } division = { id = { type = 4712 id = 260608 } name = "3. 'Bessarabskaya' Kav. Div." flag = 34864 mod = { 1 1 3 1 1 4 0 0 0 } brig = { 7 0 0 0 0 3 0 0 0 0 0.1572 0 0 0 0 } all = { 100 100 50 50 168 0 0 2.5000 1.0100 11 19 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 26 30 88 3 25 6 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 274912 } name = "102. Strelkovyi Korpus" location = 623 prevprov = 622 home = 623 mission = { type = anti_partisan_duty target = 623 percentage = 1 night = yes startdate = { year = 1940 month = january day = 0 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10150 } name = "Novoselski" tag = SOV picture = "L10150" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = panzer_leader } division = { id = { type = 4712 id = 273507 } name = "45. 'Volynskaya' Strelk. Div." flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0.0481 0 0 0 0 } all = { 100 100 50 50 141 0 0.1675 1.1300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 25 1 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 274914 } name = "103. Strelkovyi Korpus" location = 306 prevprov = 305 home = 306 mission = { type = anti_partisan_duty target = 306 percentage = 1 night = yes startdate = { year = 1940 month = july day = 11 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9878 } name = "Chibisov" tag = SOV picture = "L9878" category = general rank = 2 y = 1939 y = 1940 y = 1943 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = trickster } division = { id = { type = 4712 id = 258155 } name = "69. Motorizovannaya Diviziya" flag = 34864 mod = { 2 2 0 1 2 1 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.2094 0 0 0 0 } all = { 100 100 50 50 168 0 0.4799 2.8700 5.1350 12 21 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 27 30 78 1 25 6 30 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 274920 } name = "106. Strelkovyi Korpus" location = 263 prevprov = 258 home = 263 mission = { type = anti_partisan_duty target = 263 percentage = 1 night = yes startdate = { year = 1940 month = august day = 12 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10203 } name = "Prohorov" tag = SOV picture = "L10203" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = engineer } division = { id = { type = 4712 id = 273506 } name = "42. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0514 0 0 0 0 } all = { 100 100 50 50 141 0 0.1675 1.1300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 27 100 2 24 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 274922 } name = "107. Strelkovyi Korpus" location = 263 prevprov = 258 home = 263 mission = { type = anti_partisan_duty target = 263 percentage = 1 night = yes startdate = { year = 1940 month = august day = 15 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10288 } name = "Sherbakov" tag = SOV picture = "L10288" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 272643 } name = "40. 'Bogucharskaya' Strelk. Div." flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.0961 0 0 0 0 } all = { 100 100 50 50 141 0 0.1675 1.0300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 25 100 2 20 7 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 282791 } name = "11. Strelkovyi Korpus" location = 259 prevprov = 260 home = 259 mission = { type = anti_partisan_duty target = 259 percentage = 1 night = yes startdate = { year = 1940 month = august day = 0 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10070 } name = "Kuznetsov V.V." tag = SOV picture = "L10070" category = general rank = 2 y = 1939 y = 1942 y = 1946 y = 1990 max_skill = 4 ry = 1990 skill = 3 } division = { id = { type = 4712 id = 280852 } name = "81. Motorizovannaya Diviziya" flag = 34864 mod = { 2 2 0 1 2 1 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.2094 0 0 0 0 } all = { 100 100 50 50 168 0 0.4799 2.8700 5.1350 12 21 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 27 30 78 1 25 6 30 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 282793 } name = "108. Strelkovyi Korpus" location = 593 prevprov = 590 home = 593 mission = { type = anti_partisan_duty target = 593 percentage = 1 night = yes startdate = { year = 1940 month = july day = 29 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10398 } name = "Zhuravlev S.I." tag = SOV picture = "L10398" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 281985 } name = "51. 'Perekopskaya' Strelk. Div." flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.0961 0 0 0 0 } all = { 100 100 50 50 141 0 0.1675 1.0300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 25 100 2 20 7 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 242456 } name = "87. Strelkovyi Korpus" location = 530 prevprov = 531 home = 530 mission = { type = anti_partisan_duty target = 530 percentage = 1 night = yes startdate = { year = 1940 month = may day = 26 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10061 } name = "Kurochkin P.A." tag = SOV picture = "L10061" category = general rank = 1 y = 1939 y = 1940 y = 1943 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = offensive_doctrine } division = { id = { type = 4712 id = 240846 } name = "20. 'Proletar. Donb.' Gornostrelk. Div." flag = 34864 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0.5217 0 0 0 0 } all = { 100 100 55 55 141 0 0 1.4600 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 24 1 8 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 290084 } name = "110. Strelkovyi Korpus" location = 558 prevprov = 559 home = 558 mission = { type = anti_partisan_duty target = 558 percentage = 1 night = yes startdate = { year = 1940 month = october day = 7 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10120 } name = "Mihajlov" tag = SOV picture = "L10120" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = commando } division = { id = { type = 4712 id = 287953 } name = "55. 'Kurskaya' Strelk. Div." flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0.0481 0 0 0 0 } all = { 100 100 50 50 141 0 0.1675 1.1300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 25 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 306611 } name = "115. Strelkovyi Korpus" location = 245 prevprov = 247 home = 245 mission = { task = 1 location = 263 } morale = 0.5000 leader = { id = { type = 6 id = 9959 } name = "Gorodnianskij" tag = SOV picture = "L9959" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } movetime = { year = 1940 month = december day = 9 hour = 4 } movement = { 240 302 303 } division = { id = { type = 4712 id = 306276 } name = "84. Motorizovannaya Diviziya" flag = 34864 mod = { 2 2 0 1 2 1 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.1656 0 0 0 0 } all = { 100 100 42.4533 50 168 0 0.4425 2.8700 5.1350 12 21 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 27 30 78 1 25 6 30 0 0 0 0 0 0 } } hour = 78 } landunit = { id = { type = 4712 id = 312602 } name = "114. Strelkovyi Korpus" location = 624 prevprov = 622 home = 624 mission = { type = anti_partisan_duty target = 624 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10254 } name = "Ryazanov" tag = SOV picture = "L10254" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = fortress_buster } division = { id = { type = 4712 id = 311631 } name = "44. 'Kievskaya' Gornostrelk. Div." flag = 34864 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0.6531 0 0 0 0 } all = { 100 100 55 55 141 0 0 1.4600 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 24 1 8 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 312604 } name = "122. Strelkovyi Korpus" location = 632 prevprov = 627 home = 632 mission = { type = anti_partisan_duty target = 632 percentage = 1 night = yes startdate = { year = 1939 month = november day = 13 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10036 } name = "Korshilov" tag = SOV picture = "L10036" category = general y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = fortress_buster } division = { id = { type = 4712 id = 309477 } name = "89. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 7 0 0 0 0 3 0 0 0 0 0.1572 0 0 0 0 } all = { 100 100 50 50 168 0 0.1675 1.6200 1.0100 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 29 88 2 24 6 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 320541 } name = "127. Strelkovyi Korpus" location = 302 prevprov = 240 home = 302 mission = { type = anti_partisan_duty target = 302 percentage = 1 night = yes startdate = { year = 1940 month = september day = 16 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9975 } name = "Horujenko" tag = SOV picture = "L9975" category = general y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = offensive_doctrine } division = { id = { type = 4712 id = 319705 } name = "97. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.0961 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 29 100 2 23 8 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 333242 } name = "132. Strelkovyi Korpus" location = 259 prevprov = 260 home = 259 mission = { type = anti_partisan_duty target = 259 percentage = 1 night = yes startdate = { year = 1940 month = august day = 3 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10102 } name = "Malinovskij" tag = SOV picture = "L10102" category = general rank = 0 y = 1939 y = 1941 y = 1943 y = 1944 max_skill = 8 ry = 1990 skill = 4 trait = logistics_wizard trait = offensive_doctrine } division = { id = { type = 4712 id = 332048 } name = "Severo-zapadnyi Front" flag = 34864 mod = { 10 10 1 1 10 2 0 0 0 } brig = { 10 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 37.4000 37.4000 168 0 0 5.8100 1.6950 11 10 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 26 30 87 1 6 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 336733 } name = "133. Strelkovyi Korpus" location = 603 prevprov = 636 home = 603 mission = { type = anti_partisan_duty target = 603 percentage = 1 night = yes startdate = { year = 1940 month = january day = 12 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10251 } name = "Ryabchev M.E." tag = SOV picture = "L10251" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = commando } division = { id = { type = 4712 id = 335567 } name = "106. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.0961 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 29 100 2 23 8 10 0 0 0 0 10 0 } } dig_in = 25 } airunit = { id = { type = 4712 id = 345215 } name = "IV. Aviatsionnyi Korpus" location = 553 prevprov = 532 home = 553 base = 553 morale = 0.5000 leader = { id = { type = 6 id = 10510 } name = "Zhavoronkov" tag = SOV picture = "L10510" category = commander rank = 1 y = 1939 y = 1941 y = 1943 y = 1944 max_skill = 6 ry = 1990 skill = 4 experience = 86.2311 trait = fleet_destroyer } division = { id = { type = 4712 id = 345214 } name = "72. ShAD" flag = 36912 mod = { 17 17 1 1 17 2 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 159 11.2140 0 2.9300 3.3500 250 8 10 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 1 6 2 17 10 11 0 300 600 1 } } division = { id = { type = 4712 id = 313467 } name = "25. ShAD" flag = 36912 mod = { 17 17 1 1 17 2 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 159 11.5419 0 2.9300 3.3500 250 8 10 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 1 6 2 17 10 11 0 300 600 1 } } division = { id = { type = 4712 id = 283876 } name = "77. ShAD" flag = 36912 mod = { 17 17 1 1 17 2 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 159 11.6425 0 2.9300 3.3500 250 8 10 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 1 6 2 17 10 11 0 300 600 1 } } division = { id = { type = 4712 id = 249318 } name = "46. ShAD" flag = 36912 mod = { 17 17 1 1 17 2 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 159 11.1157 0 2.9300 3.3500 250 8 10 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 1 6 2 17 10 11 0 300 600 1 } } division = { id = { type = 4712 id = 227389 } name = "23. ShAD" flag = 36912 mod = { 17 17 1 1 17 2 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 159 11.7095 0 2.9300 3.3500 250 8 10 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 1 6 2 17 10 11 0 300 600 1 } } } landunit = { id = { type = 4712 id = 351766 } name = "135. Strelkovyi Korpus" location = 245 prevprov = 247 home = 245 mission = { type = anti_partisan_duty target = 245 percentage = 1 night = yes startdate = { year = 1940 month = november day = 17 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10153 } name = "Obukhov" tag = SOV picture = "L10153" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = panzer_leader } division = { id = { type = 4712 id = 347889 } name = "163. Motorizovannaya Diviziya" flag = 34864 mod = { 2 2 0 1 2 1 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.3945 0 0 0 0 } all = { 100 100 50 50 168 0 0.4399 2.8700 5.1350 12 21 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 27 30 78 1 25 6 30 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 361967 } name = "136. Strelkovyi Korpus" location = 247 prevprov = 251 home = 247 mission = { type = anti_partisan_duty target = 247 percentage = 1 night = yes startdate = { year = 1940 month = september day = 24 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10005 } name = "Kazakov V.I." tag = SOV picture = "L10005" category = general rank = 2 y = 1940 y = 1942 y = 1944 y = 1990 max_skill = 5 ry = 1990 skill = 3 } division = { id = { type = 4712 id = 346569 } name = "112. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0.0481 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 100 2 28 2 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 365019 } name = "141. Strelkovyi Korpus" location = 607 prevprov = 587 home = 607 mission = { type = anti_partisan_duty target = 607 percentage = 1 night = yes startdate = { year = 1940 month = may day = 8 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10145 } name = "Nikitin N.A." tag = SOV picture = "L10145" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = offensive_doctrine } division = { id = { type = 4712 id = 340962 } name = "108. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.0961 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 29 100 2 23 8 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 365021 } name = "142. Strelkovyi Korpus" location = 539 prevprov = 538 home = 539 mission = { task = 1 location = 536 } morale = 0.5000 leader = { id = { type = 6 id = 10179 } name = "Petrov I.I." tag = SOV picture = "L10179" category = general rank = 2 y = 1940 y = 1942 y = 1943 y = 1990 max_skill = 5 ry = 1990 skill = 3 } movetime = { year = 1940 month = december day = 21 hour = 16 } movement = { 557 551 550 } division = { id = { type = 4712 id = 337232 } name = "107. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0514 0 0 0 0 } all = { 100 100 35.2484 50 141 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } hour = 194 } landunit = { id = { type = 4712 id = 365023 } name = "143. Strelkovyi Korpus" location = 603 prevprov = 602 home = 603 mission = { type = anti_partisan_duty target = 603 percentage = 1 night = yes startdate = { year = 1940 month = january day = 28 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10188 } name = "Pokrovski" tag = SOV picture = "L10188" category = general rank = 2 y = 1940 y = 1942 y = 1946 y = 1990 max_skill = 5 ry = 1990 skill = 3 } division = { id = { type = 4712 id = 328675 } name = "105. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0514 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 365029 } name = "146. Strelkovyi Korpus" location = 582 prevprov = 581 home = 582 mission = { type = anti_partisan_duty target = 582 percentage = 1 night = yes startdate = { year = 1939 month = november day = 13 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10284 } name = "Sharokhin" tag = SOV picture = "L10284" category = general rank = 2 y = 1940 y = 1942 y = 1944 y = 1990 max_skill = 5 ry = 1990 skill = 3 } division = { id = { type = 4712 id = 302916 } name = "62. 'Turkestanskaya' Strelk. Div." flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.0961 0 0 0 0 } all = { 100 100 50 50 141 0 0.1675 1.0300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 25 100 2 20 7 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 317338 } name = "126. Strelkovyi Korpus" location = 633 prevprov = 636 home = 633 mission = { type = anti_partisan_duty target = 633 percentage = 1 night = yes startdate = { year = 1939 month = november day = 13 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9925 } name = "Fomenko P.I." tag = SOV picture = "L9925" category = general y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = winter_specialist trait = trickster } division = { id = { type = 4712 id = 315373 } name = "93. 'Vostochno-Sibir.' Strelk. Div." flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.0961 0 0 0 0 } all = { 100 100 50 50 141 0 0.1675 1.0300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 25 100 2 20 7 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 12077 id = 673 } name = "8. Kavaleriyskaya Diviziya" location = 1189 prevprov = 1189 home = 1189 mission = { type = anti_partisan_duty target = 1189 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10127 } name = "Missan" tag = SOV picture = "L10127" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = logistics_wizard } division = { id = { type = 12077 id = 674 } name = "8. Kavaleriyskaya Diviziya" flag = 34864 mod = { 1 1 1 1 1 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.4450 0 0 0 0 } all = { 100 100 50 50 168 0 0.5601 2.3500 1.0100 11 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 27 88 3 22 6 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 284731 } name = "109. Strelkovyi Korpus" location = 1186 prevprov = 1186 home = 1186 mission = { type = anti_partisan_duty target = 1186 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10063 } name = "Kutlin" tag = SOV picture = "L10063" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = commando } division = { id = { type = 4712 id = 284247 } name = "52. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.0961 0 0 0 0 } all = { 100 100 50 50 141 0 0.1675 1.0300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 25 100 2 20 7 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 12077 id = 600 } name = "5. Kavaleriyskii Korpus" location = 1193 prevprov = 1193 home = 1193 mission = { type = anti_partisan_duty target = 1193 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10307 } name = "Sinilov" tag = SOV picture = "L10307" category = general y = 1937 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 10848 id = 601 } name = "16. Kavaleriyskaya Diviziya" flag = 34864 mod = { 1 1 1 1 1 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.4445 0 0 0 0 } all = { 100 100 50 50 168 0 0.5595 2.3500 1.0100 11 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 27 88 3 22 6 10 0 0 0 0 0 0 } } dig_in = 25 } navalunit = { id = { type = 4712 id = 376480 } name = "CCCP 35ya Flote" location = 708 home = 708 base = 708 morale = 0.5000 leader = { id = { type = 6 id = 10412 } name = "Dolinin" tag = SOV picture = "L10412" category = admiral rank = 0 y = 1930 y = 1939 y = 1941 y = 1990 max_skill = 5 ry = 1990 skill = 3 trait = spotter } division = { id = { type = 10848 id = 1608 } name = "M 23" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1609 } name = "M 24" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1610 } name = "M 25" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1611 } name = "M 26" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1612 } name = "M 27" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1613 } name = "M 28" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1631 } name = "M 82" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1632 } name = "M 83" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1633 } name = "M 84" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1634 } name = "M 85" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1635 } name = "M 86" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1670 } name = "SC 201" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1671 } name = "SC 202" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1672 } name = "SC 203" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1673 } name = "SC 204" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1563 } name = "M 9" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1564 } name = "M 10" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1565 } name = "M 11" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1566 } name = "M 12" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1606 } name = "M 21" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1607 } name = "M 22" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } } landunit = { id = { type = 4712 id = 376852 } name = "149. Strelkovyi Korpus" location = 626 prevprov = 625 home = 626 mission = { type = anti_partisan_duty target = 626 percentage = 1 night = yes startdate = { year = 1940 month = april day = 18 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10094 } name = "Lyudnikov" tag = SOV picture = "L10094" category = general y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 368193 } name = "58. Gornostrelkovaya Diviziya" flag = 34864 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0.4313 0 0 0 0 } all = { 100 100 55 55 141 0 0 1.4600 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 24 1 8 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 376860 } name = "153. Strelkovyi Korpus" location = 630 prevprov = 627 home = 630 mission = { type = anti_partisan_duty target = 630 percentage = 1 night = yes startdate = { year = 1940 month = july day = 4 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10012 } name = "Kirichenko" tag = SOV picture = "L10012" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = logistics_wizard trait = winter_specialist } division = { id = { type = 4712 id = 372590 } name = "125. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.0961 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 29 100 2 23 8 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 376864 } name = "155. Strelkovyi Korpus" location = 271 prevprov = 265 home = 271 mission = { type = anti_partisan_duty target = 271 percentage = 1 night = yes startdate = { year = 1940 month = october day = 18 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10081 } name = "Leselidze" tag = SOV picture = "L10081" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = fortress_buster } division = { id = { type = 4712 id = 372588 } name = "123. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0514 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } } airunit = { id = { type = 4712 id = 378283 } name = "VII. Aviatsionnyi Korpus" location = 569 prevprov = 558 home = 569 base = 569 mission = { task = 1 location = 569 } morale = 0.5000 leader = { id = { type = 6 id = 10509 } name = "Zaharkin" tag = SOV picture = "L10509" category = commander rank = 2 y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 154365 } name = "3. IAD" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 38 38 158 0 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 444444 } name = "43. IAD" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 38 38 158 0 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 494677 } name = "44. IAD" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 38 38 158 0 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 499757 } name = "47. IAD" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 38 38 158 0 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 509016 } name = "54. IAD" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 38 38 158 0 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } } airunit = { id = { type = 4712 id = 378299 } name = "VIII. Aviatsionnyi Korpus" location = 553 home = 553 base = 553 morale = 0.5000 leader = { id = { type = 6 id = 10454 } name = "Astakhov" tag = SOV picture = "L10454" category = commander rank = 0 y = 1938 y = 1940 y = 1941 y = 1944 max_skill = 5 ry = 1990 skill = 4 trait = night_flyer } division = { id = { type = 10848 id = 405 } name = "3. Transportnaya Brigada" flag = 36912 mod = { 18 18 0 0 18 1 0 0 0 } all = { 100 100 33 33 33 0 0 6.0200 5.5000 250 7 0 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 2 0.0100 4 0 0 0 0 1 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 10848 id = 417 } name = "2. Transportnaya Brigada" flag = 36912 mod = { 18 18 0 0 18 1 0 0 0 } all = { 100 100 33 33 33 0 0 6.0200 5.5000 250 7 0 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 2 0.0100 4 0 0 0 0 1 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 10848 id = 423 } name = "1. Transportnaya Brigada" flag = 36912 mod = { 18 18 0 0 18 1 0 0 0 } all = { 100 100 33 33 33 0 0 6.0200 5.5000 250 7 0 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 2 0.0100 4 0 0 0 0 1 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 10848 id = 460 } name = "4. Transportnaya Brigada" flag = 36912 mod = { 18 18 0 0 18 1 0 0 0 } all = { 100 100 33 33 33 0 0 6.0200 5.5000 250 7 0 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 2 0.0100 4 0 0 0 0 1 300 340282346638528860000000000000000000000.0000 0 } } } airunit = { id = { type = 4712 id = 378449 } name = "XV. Aviatsionnyi Korpus" location = 553 prevprov = 531 home = 553 base = 553 morale = 0.5000 leader = { id = { type = 6 id = 10481 } name = "Machin" tag = SOV picture = "L10481" category = commander rank = 1 y = 1939 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 29.6373 } division = { id = { type = 10848 id = 446 } name = "21. Shturmovaya Brigada" flag = 36912 mod = { 17 17 0 0 17 1 0 0 0 } all = { 100 100 36 36 156 12.8859 0.6562 1.4500 2.7500 200 3 3 0 -0.1000 -0.2000 1 0.6000 } air = { 2 1 3 1 14 7 8 0 275 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 10848 id = 449 } name = "2. Shturmovaya Brigada" flag = 36912 mod = { 17 17 0 0 17 1 0 0 0 } all = { 100 100 36 36 156 12.9341 0.6291 1.4500 2.7500 200 3 3 0 -0.1000 -0.2000 1 0.6000 } air = { 2 1 3 1 14 7 8 0 275 340282346638528860000000000000000000000.0000 0 } } } airunit = { id = { type = 4712 id = 378451 } name = "XXI. Aviatsionnyi Korpus" location = 553 prevprov = 532 home = 553 base = 553 morale = 0.5000 leader = { id = { type = 6 id = 10482 } name = "Martynov" tag = SOV picture = "L10482" category = commander rank = 1 y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 29.4710 } division = { id = { type = 10848 id = 445 } name = "20. Shturmovaya Brigada" flag = 36912 mod = { 17 17 0 0 17 1 0 0 0 } all = { 100 100 36 36 156 9.8428 0.7938 1.4500 2.7500 200 3 3 0 -0.1000 -0.2000 1 0.6000 } air = { 2 1 3 1 14 7 8 0 275 340282346638528860000000000000000000000.0000 0 } } } airunit = { id = { type = 4712 id = 381218 } name = "XXII. Aviatsionnyi Korpus" location = 566 prevprov = 274 home = 566 base = 566 morale = 0.5000 leader = { id = { type = 6 id = 10461 } name = "Falaleev" tag = SOV picture = "L10461" category = commander rank = 0 y = 1938 y = 1939 y = 1941 y = 1947 max_skill = 6 ry = 1990 skill = 4 experience = 81.2463 } division = { id = { type = 10848 id = 425 } name = "5. Bombardirovochnaya Brigada" flag = 36912 mod = { 15 15 0 1 15 1 0 0 0 } brig = { 15 0 0 0 0 0 0 0 0 0 0.4901 0 0 0 0 } all = { 100 100 39 39 134 9.4679 0.5056 3.6200 6 180 9 9 0 -0.1000 -0.2000 1 0.6000 } air = { 3 0 4 2 12 1 5 0 400 400 1 } } division = { id = { type = 10848 id = 402 } name = "8. Bombardirovochnaya Brigada" flag = 36912 mod = { 15 15 0 1 15 1 0 0 0 } brig = { 15 0 0 0 0 0 0 0 0 0 0.4128 0 0 0 0 } all = { 100 100 39 39 134 10.6232 0.4283 3.6200 6 180 9 9 0 -0.1000 -0.2000 1 0.6000 } air = { 3 0 4 2 12 1 5 0 400 400 1 } } division = { id = { type = 10848 id = 407 } name = "2. Bombardirovochnaya Brigada" flag = 36912 mod = { 15 15 0 1 15 1 0 0 0 } brig = { 15 0 0 0 0 0 0 0 0 0 0.5515 0 0 0 0 } all = { 100 100 39 39 134 8.8320 0.5670 3.6200 6 180 9 9 0 -0.1000 -0.2000 1 0.6000 } air = { 3 0 4 2 12 1 5 0 400 400 1 } } division = { id = { type = 4712 id = 515395 } name = "8. BAD" flag = 36912 mod = { 15 15 2 1 15 3 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 134 0 0 5.0600 6.1000 350 12 11 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 12 5 16 2 7 0 700 600 1 } } } landunit = { id = { type = 10848 id = 149 } name = "Dalnevostochnyy VO" location = 253 prevprov = 255 home = 253 mission = { type = anti_partisan_duty target = 253 percentage = 1 night = yes startdate = { year = 1940 month = july day = 15 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10182 } name = "Petrushevskij" tag = SOV picture = "L10182" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = offensive_doctrine } division = { id = { type = 10848 id = 150 } name = "34. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.5689 0 0 0 0 } all = { 100 100 50 50 141 0 0.5930 0.9700 0 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 100 2 18 2 10 0 0 0 0 10 0 } } } navalunit = { id = { type = 4712 id = 382611 } name = "CCCP 11ya Flote" location = 1541 prevprov = 2507 home = 1541 base = 1541 morale = 0.5000 leader = { id = { type = 6 id = 10428 } name = "Nikolaev" tag = SOV picture = "L10428" category = admiral rank = 1 y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 282411 } name = "Marina Raskova" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } } navalunit = { id = { type = 4712 id = 387675 } name = "CCCP 13ya Flote" location = 553 home = 553 base = 553 morale = 0.5000 leader = { id = { type = 6 id = 10419 } name = "Gorshkov" tag = SOV picture = "L10419" category = admiral rank = 0 y = 1930 y = 1939 y = 1945 y = 1990 max_skill = 6 ry = 1990 skill = 3 } division = { id = { type = 4712 id = 50699 } name = "SC 319" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 4712 id = 50700 } name = "SC 320" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 4712 id = 50701 } name = "SC 421" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 4712 id = 50702 } name = "SC 422" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 4712 id = 49582 } name = "SC 322" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 4712 id = 49583 } name = "SC 323" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 4712 id = 49063 } name = "SC 128" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 4712 id = 49064 } name = "SC 129" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval 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division = { id = { type = 4712 id = 47447 } name = "SC 126" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 4712 id = 47448 } name = "SC 127" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 4712 id = 46386 } name = "M 79" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 4712 id = 44470 } name = "SC 403" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 4712 id = 44471 } name = "SC 404" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 4712 id = 44859 } name = "SC 317" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 4712 id = 44860 } name = "SC 402" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 4712 id = 39711 } name = "SC 309" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 4712 id = 39712 } name = "SC 310" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 4712 id = 39780 } name = "SC 311" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 4712 id = 38708 } name = "SC 318" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 4712 id = 38997 } name = "SC 206" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 4712 id = 36160 } name = "M 80" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 4712 id = 36161 } name = "M 81" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 4712 id = 36300 } name = "SC 401" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 4712 id = 35559 } name = "SC 424" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 4712 id = 32632 } name = "M 77" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = 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division = { id = { type = 4712 id = 11976 } name = "M 19" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 4712 id = 9041 } name = "M 17" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1692 } name = "SC 308" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1691 } name = "SC 307" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1690 } name = "SC 306" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1689 } name = "SC 305" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1688 } name = "SC 304" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1687 } name = "SC 303" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1686 } name = "SC 302" flag = 42032 mod = { 29 28 1 0 140 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0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1604 } name = "Volk" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 1.0000 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1603 } name = "Krasoarmeets" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 1.0000 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1602 } name = "Kommunar" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 1.0000 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1601 } name = "Komissar" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1600 } name = "A 5" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1256 } name = "A 4" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1208 } name = "A 3" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1258 } name = "L 6" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 10848 id = 1257 } name = "L 5" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 10848 id = 1212 } name = "L 4" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 10848 id = 1211 } name = "L 3" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 10848 id = 1210 } name = "D 6" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 10848 id = 1209 } name = "D 5" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 10848 id = 1525 } name = "P 3" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 10848 id = 1524 } name = "P 2" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 10848 id = 1523 } name = "P 1" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 4712 id = 50688 } name = "SC 134" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all 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0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 4712 id = 230766 } name = "S-11" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 4712 id = 230765 } name = "S-10" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 4712 id = 349093 } name = "S-13" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 4712 id = 358374 } name = "S-12" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 4712 id = 365776 } name = "S-14" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 4712 id = 435306 } name = "S-15" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 4712 id = 448897 } name = "S-16" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 4712 id = 454485 } name = "S-17" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 4712 id = 50698 } name = "SC 215" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 4712 id = 50697 } name = "SC 214" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 4712 id = 50696 } name = "SC 213" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 4712 id = 50695 } name = "SC 212" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 4712 id = 50694 } name = "SC 211" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 4712 id = 50693 } name = "SC 210" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 4712 id = 50692 } name = "SC 209" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 4712 id = 50691 } name = "SC 208" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 4712 id = 50690 } name = "SC 207" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 4712 id = 50689 } name = "SC 205" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 4712 id = 522326 } name = "S-18" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 4712 id = 537481 } name = "S-20" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 4712 id = 537480 } name = "S-19" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 4712 id = 581918 } name = "S-21" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 4712 id = 203032 } name = "Baku" flag = 41008 mod = { 49 25 3 0 140 -1 0 0 0 } all = { 100 100 31 31 31 0 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 3 2 3 2 0 2400 0 } } division = { id = { type = 4712 id = 51516 } name = "Leningrad" flag = 41008 mod = { 49 25 3 0 140 -1 0 0 0 } all = { 100 100 31 31 31 0 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 3 2 3 2 0 2400 0 } } division = { id = { type = 4712 id = 142934 } name = "Reshitelnyy" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 31 31 31 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 4712 id = 203039 } name = "Moskva" flag = 41008 mod = { 49 25 3 0 140 -1 0 0 0 } all = { 100 100 31 31 31 0 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 3 2 3 2 0 2400 0 } } } navalunit = { id = { type = 4712 id = 387677 } name = "CCCP 21ya Flote" location = 2733 prevprov = 641 home = 641 base = 641 morale = 0.5000 leader = { id = { type = 6 id = 10429 } name = "Oktyabrskij" tag = SOV picture = "L10429" category = admiral rank = 0 y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } division = { id = { type = 10848 id = 1508 } name = "L 19" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 10848 id = 1507 } name = "L 18" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 10848 id = 1260 } name = "L 8" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 10848 id = 1259 } name = "L 7" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 10848 id = 1223 } name = "D 1" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 10848 id = 1531 } name = "S 6" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 10848 id = 1530 } name = "S 5" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 10848 id = 1528 } name = "S 3" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 10848 id = 1527 } name = "S 2" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 10848 id = 1526 } name = "S 1" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 10848 id = 1550 } name = "Nezamojnik " flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 5 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 10848 id = 1218 } name = "Dzerjinsky" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 5 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 387679 } name = "CCCP 24ya Flote" location = 535 home = 535 base = 535 morale = 0.5000 leader = { id = { type = 6 id = 10421 } name = "Isakov" tag = SOV picture = "L10421" category = admiral rank = 0 y = 1938 y = 1942 y = 1945 y = 1990 max_skill = 5 ry = 1990 skill = 3 } division = { id = { type = 10848 id = 1254 } name = "D 4" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } } navalunit = { id = { type = 4712 id = 387681 } name = "CCCP 28ya Flote" location = 542 home = 542 base = 542 morale = 0.5000 leader = { id = { type = 6 id = 10447 } name = "Tributs" tag = SOV picture = "L10447" category = admiral rank = 0 y = 1930 y = 1939 y = 1941 y = 1990 max_skill = 7 ry = 1990 skill = 3 } division = { id = { type = 10848 id = 1522 } name = "M 5" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1568 } name = "M 13" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1569 } name = "M 14" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1570 } name = "M 15" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1571 } name = "M 16" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1614 } name = "M 51" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1615 } name = "M 52" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1616 } name = "M 53" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1620 } name = "M 71" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1621 } name = "M 72" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1622 } name = "M 73" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1623 } name = "M 74" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1624 } name = "M 75" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1625 } name = "M 76" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1521 } name = "M 4" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1520 } name = "M 6" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1519 } name = "M 7" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1518 } name = "M 8" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1253 } name = "A 2" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1202 } name = "A 1" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 10848 id = 1605 } name = "L 55" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1203 } name = "L 2" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 10848 id = 1255 } name = "L 1" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } } navalunit = { id = { type = 4712 id = 387683 } name = "CCCP 29ya Flote" location = 1191 home = 1191 base = 1191 morale = 0.5000 leader = { id = { type = 6 id = 10425 } name = "Kuznetsov" tag = SOV picture = "L10425" category = admiral rank = 0 y = 1930 y = 1930 y = 1938 y = 1944 max_skill = 8 ry = 1990 skill = 3 trait = superior_tactician } division = { id = { type = 10848 id = 1639 } name = "SC 104" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1638 } name = "SC 103" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1637 } name = "SC 102" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1636 } name = "SC 101" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1505 } name = "L 16" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 10848 id = 1504 } name = "L 15" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 10848 id = 1503 } name = "L 14" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 10848 id = 1502 } name = "L 13" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 10848 id = 1501 } name = "L 12" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 10848 id = 1262 } name = "L 11" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 10848 id = 1231 } name = "D 3" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 10848 id = 1228 } name = "L 9" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 10848 id = 1227 } name = "L 10" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 10848 id = 1226 } name = "D 2" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 10848 id = 1650 } name = "SC 115" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1651 } name = "SC 116" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1652 } name = "SC 117" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1653 } name = "SC 118" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1654 } name = "SC 119" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1655 } name = "SC 120" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1656 } name = "SC 121" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1657 } name = "SC 122" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1658 } name = "SC 123" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1659 } name = "SC 124" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1640 } name = "SC 105" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1641 } name = "SC 106" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1642 } name = "SC 107" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1643 } name = "SC 108" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1644 } name = "SC 109" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1645 } name = "SC 110" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1646 } name = "SC 111" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1647 } name = "SC 112" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1648 } name = "SC 113" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 10848 id = 1649 } name = "SC 114" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 4712 id = 142928 } name = "Gnevnyy" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 31 31 31 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 4712 id = 142925 } name = "Groznyy" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 31 31 31 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 10848 id = 1557 } name = "Voykov" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 5 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 4712 id = 142935 } name = "Ryanyy" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 31 31 31 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 4712 id = 203040 } name = "Tbilisi" flag = 41008 mod = { 49 25 3 0 140 -1 0 0 0 } all = { 100 100 31 31 31 0 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 3 2 3 2 0 2400 0 } } division = { id = { type = 10848 id = 1547 } name = "Kalinin" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 5 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 4712 id = 203036 } name = "Minsk" flag = 41008 mod = { 49 25 3 0 140 -1 0 0 0 } all = { 100 100 31 31 31 0 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 3 2 3 2 0 2400 0 } } } airunit = { id = { type = 4712 id = 388219 } name = "IX. Aviatsionnyi Korpus" location = 566 prevprov = 552 home = 566 base = 566 morale = 0.5000 leader = { id = { type = 6 id = 10464 } name = "Golovanov" tag = SOV picture = "L10464" category = commander rank = 0 y = 1930 y = 1930 y = 1939 y = 1944 max_skill = 7 ry = 1990 skill = 3 experience = 44.8510 trait = carpet_bomber } division = { id = { type = 4712 id = 388218 } name = "9. ShAD" flag = 36912 mod = { 17 17 1 1 17 2 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 159 10.0515 0 2.9300 3.3500 250 8 10 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 1 6 2 17 10 11 0 300 600 1 } } } landunit = { id = { type = 4712 id = 388236 } name = "41. Strelkovyi Korpus" location = 593 prevprov = 257 home = 593 mission = { type = anti_partisan_duty target = 593 percentage = 1 night = yes startdate = { year = 1940 month = august day = 8 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10235 } name = "Rogachev" tag = SOV picture = "L10235" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = trickster } division = { id = { type = 4712 id = 383035 } name = "127. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.0961 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 29 100 2 23 8 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 390649 } name = "18. Strelkovyi Korpus" location = 238 prevprov = 240 home = 238 mission = { type = anti_partisan_duty target = 238 percentage = 1 night = yes startdate = { year = 1940 month = november day = 9 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9822 } name = "Badanov" tag = SOV picture = "L9822" category = general rank = 2 y = 1940 y = 1942 y = 1944 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = panzer_leader } division = { id = { type = 4712 id = 268673 } name = "38. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0514 0 0 0 0 } all = { 100 100 50 50 141 0 0.1675 1.1300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 27 100 2 24 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 12077 id = 675 } name = "13. Kavaleriyskaya Diviziya" location = 586 prevprov = 574 home = 586 mission = { type = anti_partisan_duty target = 586 percentage = 1 night = yes startdate = { year = 1939 month = november day = 13 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9846 } name = "Biriuzov" tag = SOV picture = "L9846" category = general rank = 2 y = 1940 y = 1943 y = 1944 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = defensive_doctrine } division = { id = { type = 12077 id = 676 } name = "13. Kavaleriyskaya Diviziya" flag = 34864 mod = { 1 1 1 1 1 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.4438 0 0 0 0 } all = { 100 100 50 50 168 0 0.5589 2.3500 1.0100 11 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 27 88 3 22 6 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 394091 } name = "154. Strelkovyi Korpus" location = 263 prevprov = 258 home = 263 mission = { type = anti_partisan_duty target = 263 percentage = 1 night = yes startdate = { year = 1940 month = august day = 15 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9826 } name = "Bakunin" tag = SOV picture = "L9826" category = general y = 1940 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = engineer } division = { id = { type = 4712 id = 268288 } name = "35. 'Sibirskaya' Strelk. Div." flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0.0481 0 0 0 0 } all = { 100 100 50 50 141 0 0.1675 1.1300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 25 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 396393 } name = "33. Strelkovyi Korpus" location = 241 prevprov = 240 home = 241 mission = { type = anti_partisan_duty target = 241 percentage = 1 night = yes startdate = { year = 1939 month = november day = 27 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10368 } name = "Voroshilov" tag = SOV picture = "L10368" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 5 ry = 1990 skill = 1 trait = commando trait = old_guard } division = { id = { type = 4712 id = 394055 } name = "Zapadnyi Front" flag = 34864 mod = { 10 10 1 1 10 2 0 0 0 } brig = { 10 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 37.4000 37.4000 168 0 0 5.8100 1.6950 11 10 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 26 30 87 1 6 1 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 365011 } name = "137. Strelkovyi Korpus" location = 571 prevprov = 572 home = 571 mission = { type = anti_partisan_duty target = 571 percentage = 1 night = yes startdate = { year = 1940 month = february day = 10 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10402 } name = "Zuev" tag = SOV picture = "L10402" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 363800 } name = "118. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.0961 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 29 100 2 23 8 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 10848 id = 145 } name = "18. Strelkovyi Korpus" location = 710 prevprov = 710 home = 710 mission = { type = anti_partisan_duty target = 710 percentage = 1 night = yes startdate = { year = 1939 month = september day = 17 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10068 } name = "Kuznetsov A.I." tag = SOV picture = "L10068" category = general rank = 1 y = 1930 y = 1930 y = 1940 y = 1941 max_skill = 5 ry = 1990 skill = 3 trait = commando } division = { id = { type = 10848 id = 146 } name = "Man'chzhurii Front" flag = 34864 mod = { 10 10 0 0 10 1 0 0 0 } all = { 100 100 34 34 141 0 0.1747 3.8800 0 8 4 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 15 100 1 1 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 396979 } name = "46. Strelkovyi Korpus" location = 532 prevprov = 539 home = 532 mission = { type = anti_partisan_duty target = 532 percentage = 1 night = yes startdate = { year = 1940 month = september day = 6 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9845 } name = "Bikzhanov" tag = SOV picture = "L9845" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 267048 } name = "34. 'Srednevolzhskaya' Strelk. Div." flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.0961 0 0 0 0 } all = { 100 100 50 50 141 0 0.1675 1.0300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 25 100 2 20 7 10 0 0 0 0 10 0 } } } airunit = { id = { type = 4712 id = 397844 } name = "V. Aviatsionnyi Korpus" location = 560 prevprov = 551 home = 560 base = 560 morale = 0.5000 leader = { id = { type = 6 id = 10497 } name = "Skripko" tag = SOV picture = "L10497" category = commander rank = 0 y = 1937 y = 1938 y = 1939 y = 1942 max_skill = 5 ry = 1990 skill = 4 experience = 80.6396 } division = { id = { type = 4712 id = 397843 } name = "10. ShAD" flag = 36912 mod = { 17 17 1 1 17 2 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 159 5.2044 0 2.9300 3.3500 250 8 10 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 1 6 2 17 10 11 0 300 600 1 } } } landunit = { id = { type = 4712 id = 397852 } name = "61. Strelkovyi Korpus" location = 306 prevprov = 305 home = 306 mission = { type = anti_partisan_duty target = 306 percentage = 1 night = yes startdate = { year = 1940 month = july day = 6 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9823 } name = "Bagramian" tag = SOV picture = "L9823" category = general rank = 2 y = 1940 y = 1941 y = 1943 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = logistics_wizard trait = offensive_doctrine } division = { id = { type = 10848 id = 55 } name = "12. mekhanizirovannyi Brigadu" flag = 34864 mod = { 5 5 0 1 5 1 0 0 0 } brig = { 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 34 34 150 0 0.5428 6.4600 6.5500 15 17 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 31 45 60 1 39 7 30 0 0 0 0 0 0 } } } airunit = { id = { type = 4712 id = 398177 } name = "XII. Aviatsionnyi Korpus" location = 535 prevprov = 519 home = 535 base = 535 morale = 0.5000 leader = { id = { type = 6 id = 10501 } name = "Thor" tag = SOV picture = "L10501" category = commander rank = 2 y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 34.9388 trait = superior_tactician } division = { id = { type = 10848 id = 444 } name = "18. Shturmovaya Brigada" flag = 36912 mod = { 17 17 0 0 17 1 0 0 0 } all = { 100 100 36 36 156 12.8308 0.7308 1.4500 2.7500 200 3 3 0 -0.1000 -0.2000 1 0.6000 } air = { 2 1 3 1 14 7 8 0 275 340282346638528860000000000000000000000.0000 0 } } } landunit = { id = { type = 4712 id = 398502 } name = "73. Strelkovyi Korpus" location = 608 prevprov = 613 home = 608 mission = { type = anti_partisan_duty target = 608 percentage = 1 night = yes startdate = { year = 1940 month = february day = 3 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9920 } name = "Filippovsky" tag = SOV picture = "L9920" category = general y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 202384 } name = "14. 'Krivorozhskaya' Strelk. Div." flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.2161 0 0 0 0 } all = { 100 100 50 50 141 0 0.1675 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 26 100 2 23 2 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 400187 } name = "95. Strelkovyi Korpus" location = 239 prevprov = 242 home = 239 mission = { type = anti_partisan_duty target = 239 percentage = 1 night = yes startdate = { year = 1939 month = november day = 13 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10134 } name = "Muzich" tag = SOV picture = "L10134" category = general rank = 2 y = 1940 y = 1942 y = 1946 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = defensive_doctrine trait = offensive_doctrine } division = { id = { type = 10848 id = 4 } name = "20. mekhanizirovannyi Brigadu" flag = 34864 mod = { 5 5 0 1 5 1 0 0 0 } brig = { 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37.4000 37.4000 168 0 0.5679 7.3800 8.1200 11 17 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 29 46 53 1 37 11 30 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 400189 } name = "96. Strelkovyi Korpus" location = 239 prevprov = 242 home = 239 mission = { type = anti_partisan_duty target = 239 percentage = 1 night = yes startdate = { year = 1939 month = november day = 13 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10301 } name = "Shurov" tag = SOV picture = "L10301" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = offensive_doctrine trait = panzer_leader } division = { id = { type = 10848 id = 57 } name = "134. mekhanizirovannyi Brigadu" flag = 34864 mod = { 5 5 0 1 5 1 0 0 0 } brig = { 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37.4000 37.4000 168 0 0.5666 7.3800 8.1200 11 17 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 29 46 53 1 37 11 30 0 0 0 0 0 0 } } dig_in = 25 } navalunit = { id = { type = 4712 id = 402014 } name = "CCCP 15ya Flote" location = 641 home = 641 base = 641 morale = 0.5000 leader = { id = { type = 6 id = 10437 } name = "Rakov" tag = SOV picture = "L10437" category = admiral rank = 0 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = spotter } division = { id = { type = 10848 id = 1549 } name = "Lenin" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 5 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 10848 id = 1712 } name = "Krasnoye Znamya" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 31 31 31 5 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } division = { id = { type = 10848 id = 1506 } name = "Engels" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 5 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } landunit = { id = { type = 12077 id = 700 } name = "18. Kavaleriyskaya Diviziya" location = 530 prevprov = 531 home = 530 mission = { type = anti_partisan_duty target = 530 percentage = 1 night = yes startdate = { year = 1940 month = october day = 29 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9948 } name = "Golikov" tag = SOV picture = "L9948" category = general rank = 2 y = 1930 y = 1940 y = 1943 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = offensive_doctrine } division = { id = { type = 12077 id = 701 } name = "4. Turkestanskaya Kav.Div." flag = 34864 mod = { 1 1 1 1 1 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.5145 0 0 0 0 } all = { 100 100 50 50 168 0 0.5799 2.3500 1.0100 11 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 27 88 3 22 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 12077 id = 316 } name = "Garnizon Minsk" location = 251 prevprov = 251 home = 251 mission = { type = anti_partisan_duty target = 251 percentage = 1 night = yes startdate = { year = 1939 month = november day = 13 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10183 } name = "Pisarevskij" tag = SOV picture = "L10183" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = commando } division = { id = { type = 10848 id = 317 } name = "Ukreplennya Raiony Minsk" flag = 34864 mod = { 9 9 0 1 9 1 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0.5738 0 0 0 0 } all = { 100 100 50 50 141 0 0.5907 0.6400 0 1 15 6 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 13 13 100 8 12 2 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 12077 id = 677 } name = "15. Kavaleriyskaya Diviziya" location = 607 prevprov = 609 home = 607 mission = { type = anti_partisan_duty target = 607 percentage = 1 night = yes startdate = { year = 1939 month = november day = 13 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9961 } name = "Govorov" tag = SOV picture = "L9961" category = general rank = 2 y = 1930 y = 1941 y = 1943 y = 1944 max_skill = 8 ry = 1990 skill = 3 trait = defensive_doctrine trait = offensive_doctrine } division = { id = { type = 12077 id = 678 } name = "15. Kavaleriyskaya Diviziya" flag = 34864 mod = { 1 1 1 1 1 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.4472 0 0 0 0 } all = { 100 100 50 50 168 0 0.5623 2.3500 1.0100 11 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 27 88 3 22 6 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 10848 id = 156 } name = "Krasnjyarskiy Korpus" location = 645 prevprov = 644 home = 645 mission = { type = anti_partisan_duty target = 645 percentage = 1 night = yes startdate = { year = 1940 month = september day = 4 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10209 } name = "Ptuhin" tag = SOV picture = "L10209" category = general rank = 2 y = 1930 y = 1939 y = 1941 y = 1990 max_skill = 4 ry = 1990 skill = 3 } division = { id = { type = 10848 id = 157 } name = "94. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.5673 0 0 0 0 } all = { 100 100 50 50 141 0 0.5914 0.9700 0 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 100 2 18 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 361199 } name = "139. Strelkovyi Korpus" location = 603 prevprov = 636 home = 603 mission = { type = anti_partisan_duty target = 603 percentage = 1 night = yes startdate = { year = 1940 month = august day = 26 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9950 } name = "Golubev K.D." tag = SOV picture = "L9950" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 358674 } name = "116. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0.0481 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 100 2 28 2 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 400175 } name = "19. Strelkovyi Korpus" location = 644 prevprov = 631 home = 644 mission = { type = anti_partisan_duty target = 644 percentage = 1 night = yes startdate = { year = 1940 month = october day = 25 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10083 } name = "Levkin" tag = SOV picture = "L10083" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 experience = 15.5692 } division = { id = { type = 10848 id = 301 } name = "Krasnyi Flot Murmanskaya VMB" flag = 34864 mod = { 7 7 0 0 7 1 0 0 0 } all = { 100 100 55 55 141 0 0 1.5100 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 257511 } name = "98. Strelkovyi Korpus" location = 263 prevprov = 258 home = 263 mission = { type = anti_partisan_duty target = 263 percentage = 1 night = yes startdate = { year = 1940 month = august day = 15 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10248 } name = "Rudny" tag = SOV picture = "L10248" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = winter_specialist } division = { id = { type = 4712 id = 219276 } name = "19. 'Voronezhskaya' Strelk. Div." flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 3 0 0 0 0 0 0 0 0 0 0.2111 0 0 0 0 } all = { 100 100 50 50 141 0 0.1675 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 24 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 10848 id = 32 } name = "Severnyy Korpus" location = 608 prevprov = 617 home = 608 mission = { type = anti_partisan_duty target = 608 percentage = 1 night = yes startdate = { year = 1940 month = september day = 6 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9937 } name = "Gastilovich" tag = SOV picture = "L9937" category = general rank = 2 y = 1930 y = 1939 y = 1942 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = winter_specialist } division = { id = { type = 10848 id = 33 } name = "10. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 3 0 0 0 0 0 0 0 0 0 0.3512 0 0 0 0 } all = { 100 100 50 50 141 0 0.0289 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 24 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 407086 } name = "26. Strelkovyi Korpus" location = 263 prevprov = 258 home = 263 mission = { type = anti_partisan_duty target = 263 percentage = 1 night = yes startdate = { year = 1940 month = august day = 12 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9988 } name = "Juravlev" tag = SOV picture = "L9988" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 10848 id = 28 } name = "20. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.5459 0 0 0 0 } all = { 100 100 50 50 141 0 0.5701 0.9700 0 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 100 2 18 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 10848 id = 76 } name = "6. Strelkovyi Korpus" location = 553 prevprov = 530 home = 553 mission = { type = anti_partisan_duty target = 553 percentage = 1 night = yes startdate = { year = 1940 month = june day = 5 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10345 } name = "Tyulen" tag = SOV picture = "L10345" category = general rank = 1 y = 1930 y = 1938 y = 1941 y = 1990 max_skill = 5 ry = 1990 skill = 3 experience = 40.2334 trait = winter_specialist } division = { id = { type = 10848 id = 77 } name = "15. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.2348 0 0 0 0 } all = { 100 100 50 50 168 0.4887 0.6305 1.4900 1.0100 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 19 23 88 2 18 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 12077 id = 314 } name = "Garnizon Polotsk" location = 247 prevprov = 247 home = 247 mission = { type = anti_partisan_duty target = 247 percentage = 1 night = yes startdate = { year = 1939 month = november day = 13 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9850 } name = "Bochenkov" tag = SOV picture = "L9850" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = defensive_doctrine } division = { id = { type = 10848 id = 315 } name = "Ukreplennya Raiony Polotsk" flag = 34864 mod = { 9 9 0 1 9 1 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0.5735 0 0 0 0 } all = { 100 100 50 50 141 0 0.5904 0.6400 0 1 15 6 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 13 13 100 8 12 2 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 12077 id = 308 } name = "Garnizon Kingisepp" location = 247 prevprov = 247 home = 247 mission = { type = anti_partisan_duty target = 247 percentage = 1 night = yes startdate = { year = 1939 month = november day = 13 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10213 } name = "Purkaev M.A." tag = SOV picture = "L10213" category = general rank = 1 y = 1930 y = 1938 y = 1941 y = 1990 max_skill = 7 ry = 1990 skill = 3 } division = { id = { type = 10848 id = 309 } name = "Ukreplennya Raiony Kingisepp" flag = 34864 mod = { 9 9 0 1 9 1 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0.5733 0 0 0 0 } all = { 100 100 50 50 141 0 0.5902 0.6400 0 1 15 6 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 13 13 100 8 12 2 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 10848 id = 104 } name = "Permskiy Korpus" location = 586 prevprov = 587 home = 586 mission = { type = anti_partisan_duty target = 586 percentage = 1 night = yes startdate = { year = 1940 month = september day = 0 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9953 } name = "Gorbatov" tag = SOV picture = "L9953" category = general rank = 1 y = 1930 y = 1943 y = 1945 y = 1990 max_skill = 7 ry = 1990 skill = 3 } division = { id = { type = 10848 id = 105 } name = "82. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.5375 0 0 0 0 } all = { 100 100 50 50 141 0 0.5617 0.9700 0 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 100 2 18 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 26633 } name = "65. Strelkovyi Korpus" location = 617 prevprov = 609 home = 617 mission = { type = anti_partisan_duty target = 617 percentage = 1 night = yes startdate = { year = 1940 month = january day = 28 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10024 } name = "Kondratchev" tag = SOV picture = "L10024" category = general rank = 1 y = 1938 y = 1942 y = 1946 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = offensive_doctrine } division = { id = { type = 10848 id = 608 } name = "2. Kavaleriyskaya Diviziya" flag = 34864 mod = { 1 1 1 1 1 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.4414 0 0 0 0 } all = { 100 100 50 50 168 0 0.5564 2.3500 1.0100 11 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 27 88 3 22 6 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 12077 id = 324 } name = "Garnizon Tiraspol" location = 255 prevprov = 255 home = 255 mission = { type = anti_partisan_duty target = 255 percentage = 1 night = yes startdate = { year = 1939 month = november day = 13 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9885 } name = "Dement'ev" tag = SOV picture = "L9885" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = fortress_buster } division = { id = { type = 10848 id = 325 } name = "Ukreplennya Raiony Tiraspol" flag = 34864 mod = { 9 9 0 1 9 1 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0.5724 0 0 0 0 } all = { 100 100 50 50 141 0 0.5893 0.6400 0 1 15 6 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 13 13 100 8 12 2 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 10848 id = 90 } name = "Dagestanskiy Korpus" location = 553 prevprov = 550 home = 553 mission = { type = anti_partisan_duty target = 553 percentage = 1 night = yes startdate = { year = 1940 month = april day = 3 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10367 } name = "Voronov" tag = SOV picture = "L10367" category = general rank = 0 y = 1930 y = 1938 y = 1943 y = 1944 max_skill = 7 ry = 1990 skill = 4 trait = fortress_buster } division = { id = { type = 10848 id = 91 } name = "13. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.5234 0 0 0 0 } all = { 100 100 50 50 141 0 0.5475 0.9700 0 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 100 2 18 2 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 376799 } name = "126. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0514 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } division = { id = { type = 10848 id = 73 } name = "25. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.5286 0 0 0 0 } all = { 100 100 50 50 141 0 0.5528 0.9700 0 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 100 2 18 2 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 12077 id = 708 } name = "22. Kavaleriyskaya Diviziya" location = 588 prevprov = 586 home = 588 mission = { type = anti_partisan_duty target = 588 percentage = 1 night = yes startdate = { year = 1939 month = november day = 29 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10315 } name = "Sokolovskij" tag = SOV picture = "L10315" category = general rank = 0 y = 1930 y = 1940 y = 1943 y = 1946 max_skill = 7 ry = 1990 skill = 4 } division = { id = { type = 12077 id = 709 } name = "1. Kolhoznaya Kav.Div." flag = 34864 mod = { 1 1 1 1 1 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.5131 0 0 0 0 } all = { 100 100 50 50 168 0 0.5785 2.3500 1.0100 11 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 27 88 3 22 6 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 12077 id = 618 } name = "3. Kavaleriyskii Korpus" location = 244 prevprov = 240 home = 244 mission = { type = anti_partisan_duty target = 244 percentage = 1 night = yes startdate = { year = 1939 month = november day = 13 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10323 } name = "Sudec" tag = SOV picture = "L10323" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 10848 id = 619 } name = "7. Kavaleriyskaya Diviziya" flag = 34864 mod = { 1 1 1 1 1 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.4494 0 0 0 0 } all = { 100 100 50 50 168 0 0.5645 2.3500 1.0100 11 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 27 88 3 22 6 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 376854 } name = "150. Strelkovyi Korpus" location = 608 prevprov = 608 home = 608 mission = { type = anti_partisan_duty target = 608 percentage = 1 night = yes startdate = { year = 1939 month = november day = 13 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9994 } name = "Kamkov" tag = SOV picture = "L9994" category = general y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 370320 } name = "122. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0.0481 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 100 2 28 2 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 408710 } name = "36. Strelkovyi Korpus" location = 601 prevprov = 601 home = 601 mission = { type = anti_partisan_duty target = 601 percentage = 1 night = yes startdate = { year = 1939 month = november day = 13 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10021 } name = "Kolomiyets" tag = SOV picture = "L10021" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 10848 id = 40 } name = "33. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.4423 0 0 0 0 } all = { 100 100 50 50 168 0 0.9130 1.4900 1.0100 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 19 23 88 2 18 6 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 361203 } name = "141. Strelkovyi Korpus" location = 589 prevprov = 575 home = 589 mission = { type = anti_partisan_duty target = 589 percentage = 1 night = yes startdate = { year = 1940 month = april day = 15 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10038 } name = "Korzun" tag = SOV picture = "L10038" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 351231 } name = "113. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0544 0 0 0 0 } all = { 100 100 50 50 168 0 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 253680 } name = "90. Strelkovyi Korpus" location = 1185 prevprov = 1185 home = 1185 mission = { type = anti_partisan_duty target = 1185 percentage = 1 night = yes startdate = { year = 1939 month = november day = 5 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10045 } name = "Krasnopevtsev" tag = SOV picture = "L10045" category = general rank = 2 y = 1939 y = 1941 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = defensive_doctrine trait = fortress_buster } division = { id = { type = 4712 id = 253117 } name = "28. 'Gorskaya' Gornostrelk. Div." flag = 34864 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.0961 0 0 0 0 } all = { 100 100 55 55 141 0 0 1.3600 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 24 100 2 19 7 8 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 12077 id = 670 } name = "4. Kavaleriyskaya Diviziya" location = 590 prevprov = 593 home = 590 mission = { type = anti_partisan_duty target = 590 percentage = 1 night = yes startdate = { year = 1939 month = december day = 14 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10321 } name = "Stepanov" tag = SOV picture = "L10321" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 10848 id = 671 } name = "4. Kavaleriyskaya Diviziya" flag = 34864 mod = { 1 1 1 1 1 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.4433 0 0 0 0 } all = { 100 100 50 50 168 0 0.5584 2.3500 1.0100 11 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 27 88 3 22 6 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 7961 } name = "54. Strelkovyi Korpus" location = 1170 prevprov = 1170 home = 1170 mission = { type = anti_partisan_duty target = 1170 percentage = 1 night = yes startdate = { year = 1939 month = november day = 13 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9802 } name = "Afrosimov" tag = SOV picture = "L9802" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = fortress_buster } division = { id = { type = 10848 id = 79 } name = "91. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.5271 0 0 0 0 } all = { 100 100 50 50 141 0 0.5513 0.9700 0 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 100 2 18 2 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 421958 } name = "44. Strelkovyi Korpus" location = 259 prevprov = 260 home = 259 mission = { type = anti_partisan_duty target = 259 percentage = 1 night = yes startdate = { year = 1940 month = august day = 0 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10058 } name = "Kurasov" tag = SOV picture = "L10058" category = general rank = 2 y = 1938 y = 1942 y = 1944 y = 1990 max_skill = 7 ry = 1990 skill = 3 } division = { id = { type = 4712 id = 406676 } name = "205. Motorizovannaya Diviziya" flag = 34864 mod = { 2 2 0 1 2 1 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0544 0 0 0 0 } all = { 100 100 50 50 168 0 0.1064 2.8700 5.1350 12 21 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 27 30 78 1 25 6 30 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 421964 } name = "63. Strelkovyi Korpus" location = 247 prevprov = 249 home = 247 mission = { type = anti_partisan_duty target = 247 percentage = 1 night = yes startdate = { year = 1940 month = august day = 18 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10059 } name = "Kurkin" tag = SOV picture = "L10059" category = general rank = 2 y = 1940 y = 1943 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = panzer_leader } division = { id = { type = 4712 id = 415380 } name = "135. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.0961 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 29 100 2 23 8 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 3596 } name = "27. Strelkovyi Korpus" location = 250 prevprov = 253 home = 250 mission = { type = anti_partisan_duty target = 250 percentage = 1 night = yes startdate = { year = 1940 month = august day = 8 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10135 } name = "Naumenko N.F." tag = SOV picture = "L10135" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 10848 id = 133 } name = "21. mekhanizirovannyi Brigadu" flag = 34864 mod = { 5 5 0 1 5 1 0 0 0 } brig = { 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37.4000 37.4000 168 0 0.5417 7.3800 8.1200 11 17 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 29 46 53 1 37 11 30 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 307509 } name = "116. Strelkovyi Korpus" location = 588 prevprov = 587 home = 588 mission = { type = anti_partisan_duty target = 588 percentage = 1 night = yes startdate = { year = 1940 month = june day = 7 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9895 } name = "Efremov" tag = SOV picture = "L9895" category = general rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 306608 } name = "86. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0.0481 0 0 0 0 } all = { 100 100 50 50 141 0 0.1675 1.1300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 25 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 10848 id = 108 } name = "1. Turkestanskaya Korpus" location = 625 prevprov = 625 home = 625 mission = { type = anti_partisan_duty target = 625 percentage = 1 night = yes startdate = { year = 1939 month = november day = 16 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10257 } name = "Rybalko" tag = SOV picture = "L10257" category = general rank = 0 y = 1930 y = 1930 y = 1942 y = 1943 max_skill = 8 ry = 1990 skill = 3 trait = panzer_leader } division = { id = { type = 10848 id = 109 } name = "Aziya Front" flag = 34864 mod = { 10 10 0 0 10 1 0 0 0 } all = { 100 100 34 34 141 0 0.1578 3.8800 0 8 4 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 15 100 1 1 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 3636 } name = "47. Strelkovyi Korpus" location = 263 prevprov = 258 home = 263 mission = { type = anti_partisan_duty target = 263 percentage = 1 night = yes startdate = { year = 1940 month = august day = 12 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9921 } name = "Firin" tag = SOV picture = "L9921" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = winter_specialist } division = { id = { type = 10848 id = 115 } name = "73. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.5366 0 0 0 0 } all = { 100 100 50 50 141 0 0.5607 0.9700 0 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 100 2 18 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 10848 id = 100 } name = "Penzenskiy Korpus" location = 617 prevprov = 617 home = 617 mission = { type = anti_partisan_duty target = 617 percentage = 1 night = yes startdate = { year = 1939 month = november day = 25 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10193 } name = "Popov M.M." tag = SOV picture = "L10193" category = general rank = 1 y = 1930 y = 1938 y = 1939 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = defensive_doctrine } division = { id = { type = 10848 id = 101 } name = "61. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.5380 0 0 0 0 } all = { 100 100 50 50 141 0 0.5622 0.9700 0 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 100 2 18 2 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 337852 } name = "134. Strelkovyi Korpus" location = 305 prevprov = 303 home = 305 mission = { type = anti_partisan_duty target = 305 percentage = 1 night = yes startdate = { year = 1940 month = november day = 22 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10197 } name = "Poluektov" tag = SOV picture = "L10197" category = general rank = 2 y = 1938 y = 1940 y = 1942 y = 1990 max_skill = 5 ry = 1990 skill = 3 trait = fortress_buster } division = { id = { type = 4712 id = 334580 } name = "131. Motorizovannaya Diviziya" flag = 34864 mod = { 2 2 0 1 2 1 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0544 0 0 0 0 } all = { 100 100 50 50 168 0 0.1064 2.8700 5.1350 12 21 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 27 30 78 1 25 6 30 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 421954 } name = "28. Strelkovyi Korpus" location = 1174 prevprov = 1175 home = 1174 mission = { type = anti_partisan_duty target = 1174 percentage = 1 night = yes startdate = { year = 1940 month = june day = 8 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9902 } name = "Erastov" tag = SOV picture = "L9902" category = general y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = offensive_doctrine } division = { id = { type = 4712 id = 408248 } name = "17. Gorno-Kavaleriyskaya Diviziya" flag = 34864 mod = { 1 1 3 1 1 4 0 0 0 } brig = { 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 150 0 0 2.4200 0.5500 11 19 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 29 100 3 26 3 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 365031 } name = "147. Strelkovyi Korpus" location = 1170 prevprov = 1170 home = 1170 mission = { type = anti_partisan_duty target = 1170 percentage = 1 night = yes startdate = { year = 1939 month = november day = 29 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10080 } name = "Leonov" tag = SOV picture = "L10080" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 290718 } name = "59. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.0961 0 0 0 0 } all = { 100 100 50 50 141 0 0.1675 1.0300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 25 100 2 20 7 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 393505 } name = "65. Strelkovyi Korpus" location = 264 prevprov = 267 home = 264 mission = { type = anti_partisan_duty target = 264 percentage = 1 night = yes startdate = { year = 1940 month = august day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9905 } name = "Ermakov" tag = SOV picture = "L9905" category = general y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = offensive_doctrine } division = { id = { type = 4712 id = 391749 } name = "9. 'Krymskaya' Kav. Div." flag = 34864 mod = { 1 1 3 1 1 4 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0544 0 0 0 0 } all = { 100 100 50 50 168 0 0 2.5300 1.0100 11 19 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 88 3 25 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 398504 } name = "75. Strelkovyi Korpus" location = 250 prevprov = 253 home = 250 mission = { type = anti_partisan_duty target = 250 percentage = 1 night = yes startdate = { year = 1940 month = june day = 17 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10268 } name = "Samarskiy" tag = SOV picture = "L10268" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 10848 id = 86 } name = "22. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 3 0 0 0 0 0 0 0 0 0 0.3796 0 0 0 0 } all = { 100 100 50 50 141 0 0.5492 0.9900 0 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 100 2 19 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 432086 } name = "2. Strelkovyi Korpus" location = 540 prevprov = 540 home = 540 mission = { type = anti_partisan_duty target = 540 percentage = 1 night = yes startdate = { year = 1940 month = april day = 3 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10330 } name = "Ter Gasparian" tag = SOV picture = "L10330" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 285612 } name = "54. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.0967 0 0 0 0 } all = { 100 100 50 50 141 0 0.1684 1.0300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 25 100 2 20 7 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 365017 } name = "140. Strelkovyi Korpus" location = 274 prevprov = 550 home = 274 mission = { task = 1 location = 550 } morale = 0.5000 leader = { id = { type = 6 id = 9816 } name = "Artemenko" tag = SOV picture = "L9816" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine } movetime = { year = 1940 month = december day = 10 hour = 9 } movement = { 272 265 267 258 263 } division = { id = { type = 4712 id = 342272 } name = "110. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0544 0 0 0 0 } all = { 100 100 47.4566 50 168 0 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } hour = 108 } landunit = { id = { type = 4712 id = 139286 } name = "71. Strelkovyi Korpus" location = 300 prevprov = 240 home = 300 mission = { type = anti_partisan_duty target = 300 percentage = 1 night = yes startdate = { year = 1940 month = july day = 5 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9829 } name = "Barinov" tag = SOV picture = "L9829" category = general rank = 2 y = 1940 y = 1943 y = 1946 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = offensive_doctrine } division = { id = { type = 4712 id = 138258 } name = "7. 'Chernigovskaya' Motoriz. Div." flag = 34864 mod = { 2 2 0 1 2 1 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.2322 0 0 0 0 } all = { 100 100 50 50 168 0 0.1064 2.8200 5.1350 12 21 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 26 30 78 1 24 6 30 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 320934 } name = "129. Strelkovyi Korpus" location = 636 prevprov = 629 home = 636 mission = { type = anti_partisan_duty target = 636 percentage = 1 night = yes startdate = { year = 1940 month = june day = 29 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10328 } name = "Terekhin" tag = SOV picture = "L10328" category = general y = 1937 y = 1941 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = defensive_doctrine trait = offensive_doctrine } division = { id = { type = 4712 id = 320093 } name = "8. 'Dal'nevostochnaya' Kav. Div." flag = 34864 mod = { 1 1 3 1 1 4 0 0 0 } brig = { 7 0 0 0 0 3 0 0 0 0 0.1572 0 0 0 0 } all = { 100 100 50 50 168 0 0 2.5000 1.0100 11 19 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 26 30 88 3 25 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 10848 id = 158 } name = "Kolhznyy Korpus" location = 551 prevprov = 550 home = 551 mission = { task = 1 location = 260 } morale = 0.5000 leader = { id = { type = 6 id = 9853 } name = "Boldin" tag = SOV picture = "L9853" category = general rank = 2 y = 1937 y = 1940 y = 1944 y = 1990 max_skill = 7 ry = 1990 skill = 3 } movetime = { year = 1940 month = december day = 13 hour = 5 } movement = { 557 539 538 540 } division = { id = { type = 10848 id = 159 } name = "1. Kolkhoz Diviziya" flag = 34864 mod = { 42 0 0 1 42 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.6790 0 0 0 0 } all = { 100 100 42.0530 50 141 0 0.6871 0.6700 0 9 10 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 12 14 100 2 13 2 5 0 0 0 0 10 0 } } hour = 214 } landunit = { id = { type = 10848 id = 98 } name = "Privolzhskiy Korpus" location = 254 prevprov = 254 home = 254 mission = { type = anti_partisan_duty target = 254 percentage = 1 night = yes startdate = { year = 1939 month = december day = 9 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10389 } name = "Zhmachenko" tag = SOV picture = "L10389" category = general rank = 1 y = 1938 y = 1941 y = 1942 y = 1990 max_skill = 5 ry = 1990 skill = 3 } division = { id = { type = 10848 id = 99 } name = "53. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.9022 0 0 0 0 } all = { 100 100 50 50 141 0 0.8932 0.9700 0 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 100 2 18 2 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 12077 id = 312 } name = "Garnizon Opochka" location = 241 prevprov = 241 home = 241 mission = { type = anti_partisan_duty target = 241 percentage = 1 night = yes startdate = { year = 1939 month = december day = 12 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10334 } name = "Tiulenev" tag = SOV picture = "L10334" category = general rank = 0 y = 1930 y = 1937 y = 1939 y = 1990 max_skill = 6 ry = 1990 skill = 3 } division = { id = { type = 10848 id = 313 } name = "Ukreplennya Raiony Opochka" flag = 34864 mod = { 9 9 0 1 9 1 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0.5716 0 0 0 0 } all = { 100 100 50 50 141 0 0.5885 0.6400 0 1 15 6 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 13 13 100 8 12 2 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 307984 } name = "118. Strelkovyi Korpus" location = 239 prevprov = 239 home = 239 mission = { type = anti_partisan_duty target = 239 percentage = 1 night = yes startdate = { year = 1939 month = december day = 13 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10130 } name = "Morozov S.I." tag = SOV picture = "L10130" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 307666 } name = "103. Motorizovannaya Diviziya" flag = 34864 mod = { 2 2 0 1 2 1 0 0 0 } brig = { 7 0 0 0 0 3 0 0 0 0 0.1572 0 0 0 0 } all = { 100 100 50 50 168 0 0.1064 2.8400 5.1350 12 21 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 26 30 78 1 25 6 30 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 12077 id = 702 } name = "19. Kavaleriyskaya Diviziya" location = 538 prevprov = 532 home = 538 mission = { type = anti_partisan_duty target = 538 percentage = 1 night = yes startdate = { year = 1940 month = august day = 23 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10099 } name = "Malandin" tag = SOV picture = "L10099" category = general rank = 1 y = 1939 y = 1942 y = 1946 y = 1990 max_skill = 5 ry = 1990 skill = 3 } division = { id = { type = 12077 id = 703 } name = "6. Uzbekskaya Kav.Div." flag = 34864 mod = { 1 1 1 1 1 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.5202 0 0 0 0 } all = { 100 100 50 50 168 0 0.5856 2.3500 1.0100 11 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 27 88 3 22 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 393507 } name = "123. Strelkovyi Korpus" location = 245 prevprov = 240 home = 245 mission = { type = anti_partisan_duty target = 245 percentage = 1 night = yes startdate = { year = 1940 month = june day = 27 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10155 } name = "Ogurtsov" tag = SOV picture = "L10155" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = trickster } division = { id = { type = 4712 id = 391154 } name = "204. Motorizovannaya Diviziya" flag = 34864 mod = { 2 2 0 1 2 1 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0544 0 0 0 0 } all = { 100 100 50 50 168 0 0.1064 2.8700 5.1350 12 21 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 27 30 78 1 25 6 30 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 421966 } name = "86. Strelkovyi Korpus" location = 1190 prevprov = 1190 home = 1190 mission = { type = anti_partisan_duty target = 1190 percentage = 1 night = yes startdate = { year = 1939 month = december day = 17 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10405 } name = "Zyrianov" tag = SOV picture = "L10405" category = general rank = 2 y = 1940 y = 1943 y = 1946 y = 1990 max_skill = 4 ry = 1990 skill = 3 trait = commando } division = { id = { type = 4712 id = 410718 } name = "134. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.0961 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 29 100 2 23 8 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 96571 } name = "70. Strelkovyi Korpus" location = 663 prevprov = 663 home = 663 mission = { type = anti_partisan_duty target = 663 percentage = 1 night = yes startdate = { year = 1939 month = december day = 22 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10097 } name = "Makeev" tag = SOV picture = "L10097" category = general rank = 2 y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 95105 } name = "3. 'Tihookeanskaya' Strelk. Div." flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.0961 0 0 0 0 } all = { 100 100 50 50 141 0 0.1675 1.0300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 25 100 2 20 7 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 443018 } name = "105. Strelkovyi Korpus" location = 532 prevprov = 539 home = 532 mission = { type = anti_partisan_duty target = 532 percentage = 1 night = yes startdate = { year = 1940 month = april day = 3 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9944 } name = "Glazunov" tag = SOV picture = "L9944" category = general y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 22.4948 trait = panzer_leader } division = { id = { type = 10848 id = 41 } name = "43. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.6475 0 0 0 0 } all = { 100 100 50 50 141 5.5012 0.7476 0.9700 0 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 100 2 18 2 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 22427 } name = "63. Strelkovyi Korpus" location = 560 prevprov = 565 home = 560 mission = { type = anti_partisan_duty target = 560 percentage = 1 night = yes startdate = { year = 1940 month = march day = 13 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10069 } name = "Kuznetsov F.F." tag = SOV picture = "L10069" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 2 } division = { id = { type = 10848 id = 44 } name = "8. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.3891 0 0 0 0 } all = { 100 100 50 50 168 0 0.5461 1.4900 1.0100 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 19 23 88 2 18 6 10 0 0 0 0 0 0 } } dig_in = 16.8000 } landunit = { id = { type = 4712 id = 444419 } name = "72. Strelkovyi Korpus" location = 532 prevprov = 532 home = 532 mission = { type = anti_partisan_duty target = 532 percentage = 1 night = yes startdate = { year = 1940 month = april day = 3 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9870 } name = "Cherepanov" tag = SOV picture = "L9870" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 22.4117 } division = { id = { type = 4712 id = 133260 } name = "6. 'Orlovskaya' Strelk. Div." flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.1066 0 0 0 0 } all = { 100 100 50 50 141 3.9877 0.1985 1.0300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 25 100 2 20 7 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 10848 id = 116 } name = "Tomskiy Korpus" location = 593 prevprov = 593 home = 593 mission = { type = anti_partisan_duty target = 593 percentage = 1 night = yes startdate = { year = 1940 month = january day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10164 } name = "Ozeryakin" tag = SOV picture = "L10164" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = commando } division = { id = { type = 10848 id = 117 } name = "78. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.5370 0 0 0 0 } all = { 100 100 50 50 141 0 0.5612 0.9700 0 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 100 2 18 2 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 188505 } name = "79. Strelkovyi Korpus" location = 641 prevprov = 641 home = 641 mission = { type = anti_partisan_duty target = 641 percentage = 1 night = yes startdate = { year = 1940 month = january day = 3 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10205 } name = "Proshkin" tag = SOV picture = "L10205" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = offensive_doctrine } division = { id = { type = 10848 id = 160 } name = "2. Kolkhoz Diviziya" flag = 34864 mod = { 42 0 0 1 42 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.5898 0 0 0 0 } all = { 100 100 50 50 141 0 0.5978 0.6700 0 9 10 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 12 14 100 2 13 2 5 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 382517 } name = "158. Strelkovyi Korpus" location = 582 prevprov = 581 home = 582 mission = { type = anti_partisan_duty target = 582 percentage = 1 night = yes startdate = { year = 1940 month = april day = 15 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10009 } name = "Khorun" tag = SOV picture = "L10009" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } division = { id = { type = 10848 id = 69 } name = "96. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.5972 0 0 0 0 } all = { 100 100 50 50 141 0 0.6214 0.9700 0 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 100 2 18 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 400183 } name = "88. Strelkovyi Korpus" location = 645 prevprov = 645 home = 645 mission = { type = anti_partisan_duty target = 645 percentage = 1 night = yes startdate = { year = 1940 month = january day = 10 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10264 } name = "Safaryan" tag = SOV picture = "L10264" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 118694 } name = "5. 'Vitebskaya' Strelk. Div." flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.2322 0 0 0 0 } all = { 100 100 50 50 168 0 0.1675 1.6000 1.0100 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 29 88 2 23 6 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 449512 } name = "64. Strelkovyi Korpus" location = 271 prevprov = 270 home = 271 mission = { type = anti_partisan_duty target = 271 percentage = 1 night = yes startdate = { year = 1940 month = september day = 22 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9812 } name = "Antonov A.I." tag = SOV picture = "L9812" category = general rank = 2 y = 1940 y = 1942 y = 1943 y = 1990 max_skill = 7 ry = 1990 skill = 3 experience = 40.0756 } division = { id = { type = 4712 id = 354277 } name = "114. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0544 0 0 0 0 } all = { 100 100 50 50 168 3.0057 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } } landunit = { id = { type = 10848 id = 47 } name = "5. Strelkovyi Korpus" location = 1194 prevprov = 1194 home = 1194 mission = { type = anti_partisan_duty target = 1194 percentage = 1 night = yes startdate = { year = 1940 month = january day = 16 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10383 } name = "Zhadov" tag = SOV picture = "L10383" category = general rank = 2 y = 1940 y = 1943 y = 1947 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = commando } division = { id = { type = 10848 id = 48 } name = "5. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.5861 0 0 0 0 } all = { 100 100 50 50 168 0 0.1170 1.6000 1.0100 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 29 88 2 23 6 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 451960 } name = "76. Strelkovyi Korpus" location = 259 prevprov = 260 home = 259 mission = { type = anti_partisan_duty target = 259 percentage = 1 night = yes startdate = { year = 1940 month = august day = 0 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10225 } name = "Remizov" tag = SOV picture = "L10225" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = panzer_leader } division = { id = { type = 4712 id = 448898 } name = "212. Motorizovannaya Diviziya" flag = 34864 mod = { 2 2 1 1 2 2 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0544 0 0 0 0 } all = { 100 100 50 50 168 0 0 2.9800 5.1350 12 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 78 1 27 7 30 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 451966 } name = "157. Strelkovyi Korpus" location = 306 prevprov = 304 home = 306 mission = { type = anti_partisan_duty target = 306 percentage = 1 night = yes startdate = { year = 1940 month = august day = 6 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 439684 } name = "154. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.0961 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 29 100 2 23 8 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 451968 } name = "159. Strelkovyi Korpus" location = 239 prevprov = 242 home = 239 mission = { type = anti_partisan_duty target = 239 percentage = 1 night = yes startdate = { year = 1940 month = august day = 26 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10178 } name = "Petrakovski" tag = SOV picture = "L10178" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 437911 } name = "153. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0.0481 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 100 2 28 2 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 451972 } name = "163. Strelkovyi Korpus" location = 259 prevprov = 260 home = 259 mission = { type = anti_partisan_duty target = 259 percentage = 1 night = yes startdate = { year = 1940 month = august day = 0 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10299 } name = "Shtevnev" tag = SOV picture = "L10299" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = panzer_leader } division = { id = { type = 4712 id = 423545 } name = "209. Motorizovannaya Diviziya" flag = 34864 mod = { 2 2 1 1 2 2 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0544 0 0 0 0 } all = { 100 100 50 50 168 0 0 2.9800 5.1350 12 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 78 1 27 7 30 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 451976 } name = "165. Strelkovyi Korpus" location = 604 prevprov = 602 home = 604 mission = { type = anti_partisan_duty target = 604 percentage = 1 night = yes startdate = { year = 1940 month = september day = 3 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10255 } name = "Rybak" tag = SOV picture = "L10255" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 435742 } name = "151. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.0961 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 29 100 2 23 8 10 0 0 0 0 10 0 } } } airunit = { id = { type = 4712 id = 452722 } name = "X. Aviatsionnyi Korpus" location = 535 prevprov = 517 home = 535 base = 535 morale = 0.5000 leader = { id = { type = 6 id = 10493 } name = "Rog" tag = SOV picture = "L10493" category = commander rank = 1 y = 1939 y = 1941 y = 1943 y = 1990 max_skill = 5 ry = 1990 skill = 3 experience = 47.7814 } division = { id = { type = 4712 id = 452721 } name = "11. ShAD" flag = 36912 mod = { 17 17 1 1 17 2 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 159 6.6677 0 2.9300 3.3500 250 8 10 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 1 6 2 17 10 11 0 300 600 1 } } } landunit = { id = { type = 4712 id = 452755 } name = "162. Strelkovyi Korpus" location = 245 prevprov = 247 home = 245 mission = { type = anti_partisan_duty target = 245 percentage = 1 night = yes startdate = { year = 1940 month = september day = 16 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10270 } name = "Savkin" tag = SOV picture = "L10270" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 434394 } name = "146. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0514 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 452757 } name = "166. Strelkovyi Korpus" location = 590 prevprov = 592 home = 590 mission = { type = anti_partisan_duty target = 590 percentage = 1 night = yes startdate = { year = 1940 month = august day = 26 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10289 } name = "Sherstiuk" tag = SOV picture = "L10289" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 434004 } name = "145. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0514 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 452759 } name = "167. Strelkovyi Korpus" location = 571 prevprov = 567 home = 571 mission = { type = anti_partisan_duty target = 571 percentage = 1 night = yes startdate = { year = 1940 month = april day = 25 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10374 } name = "Zaev" tag = SOV picture = "L10374" category = general y = 1940 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = panzer_leader } division = { id = { type = 4712 id = 433062 } name = "140. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.0961 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 29 100 2 23 8 10 0 0 0 0 10 0 } } } landunit = { id = { type = 12077 id = 706 } name = "21. Kavaleriyskaya Diviziya" location = 303 prevprov = 619 home = 303 mission = { type = anti_partisan_duty target = 303 percentage = 1 night = yes startdate = { year = 1940 month = june day = 29 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10176 } name = "Pervushkin" tag = SOV picture = "L10176" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 12077 id = 707 } name = "8. Turkestanskaya Kav.Div." flag = 34864 mod = { 1 1 1 1 1 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.5178 0 0 0 0 } all = { 100 100 50 50 168 0 0.5832 2.3500 1.0100 11 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 27 88 3 22 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 12077 id = 326 } name = "Garnizon Kiev" location = 255 prevprov = 255 home = 255 mission = { type = anti_partisan_duty target = 255 percentage = 1 night = yes startdate = { year = 1940 month = january day = 28 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10011 } name = "Khryashchev" tag = SOV picture = "L10011" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } division = { id = { type = 10848 id = 327 } name = "Ukreplennya Raiony Kiev" flag = 34864 mod = { 9 9 0 1 9 1 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0.5720 0 0 0 0 } all = { 100 100 50 50 141 0 0.5889 0.6400 0 1 15 6 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 13 13 100 8 12 2 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 455873 } name = "161. Strelkovyi Korpus" location = 535 prevprov = 536 home = 535 mission = { type = anti_partisan_duty target = 535 percentage = 1 night = yes startdate = { year = 1940 month = april day = 20 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9837 } name = "Belous" tag = SOV picture = "L9837" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 experience = 11.8900 trait = winter_specialist } division = { id = { type = 10848 id = 154 } name = "36. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.5983 0 0 0 0 } all = { 100 100 50 50 141 4.0251 0.6225 0.9700 0 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 100 2 18 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 445586 } name = "64. Strelkovyi Korpus" location = 590 prevprov = 590 home = 590 mission = { type = anti_partisan_duty target = 590 percentage = 1 night = yes startdate = { year = 1940 month = february day = 6 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10171 } name = "Pavelkin" tag = SOV picture = "L10171" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = panzer_leader } division = { id = { type = 4712 id = 249763 } name = "27. 'Omskaya' Strelk. Div." flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.0961 0 0 0 0 } all = { 100 100 50 50 141 0 0.1675 1.0300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 25 100 2 20 7 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 458374 } name = "169. Strelkovyi Korpus" location = 303 prevprov = 302 home = 303 mission = { type = anti_partisan_duty target = 303 percentage = 1 night = yes startdate = { year = 1940 month = september day = 12 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10077 } name = "Lazarev" tag = SOV picture = "L10077" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = panzer_leader } division = { id = { type = 4712 id = 399373 } name = "130. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0544 0 0 0 0 } all = { 100 100 50 50 168 0 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 396395 } name = "34. Strelkovyi Korpus" location = 641 prevprov = 638 home = 641 mission = { type = anti_partisan_duty target = 641 percentage = 1 night = yes startdate = { year = 1940 month = october day = 0 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10026 } name = "Konev" tag = SOV picture = "L10026" category = general rank = 0 y = 1930 y = 1940 y = 1941 y = 1944 max_skill = 9 ry = 1990 skill = 5 trait = offensive_doctrine trait = panzer_leader } division = { id = { type = 4712 id = 395816 } name = "Brianskii Front" flag = 34864 mod = { 10 10 1 1 10 2 0 0 0 } brig = { 10 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 37.4000 37.4000 168 0 0 5.8100 1.6950 11 10 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 26 30 87 1 6 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 400181 } name = "78. Strelkovyi Korpus" location = 1168 prevprov = 1168 home = 1168 mission = { type = anti_partisan_duty target = 1168 percentage = 1 night = yes startdate = { year = 1940 month = february day = 12 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10277 } name = "Sergatskov" tag = SOV picture = "L10277" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = winter_specialist } division = { id = { type = 10848 id = 82 } name = "41. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.5412 0 0 0 0 } all = { 100 100 50 50 141 0 0.5653 0.9700 0 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 100 2 18 2 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 461757 } name = "3. Strelkovyi Korpus" location = 519 prevprov = 536 home = 519 mission = { type = anti_partisan_duty target = 519 percentage = 1 night = yes startdate = { year = 1940 month = may day = 8 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10001 } name = "Katkov" tag = SOV picture = "L10001" category = general y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 experience = 25.3460 trait = logistics_wizard trait = panzer_leader } division = { id = { type = 10848 id = 66 } name = "100. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.5530 0 0 0 0 } all = { 100 100 50 50 141 1.0697 0.5772 0.9700 0 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 100 2 18 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 456023 } name = "91. Strelkovyi Korpus" location = 1174 prevprov = 1174 home = 1174 mission = { type = anti_partisan_duty target = 1174 percentage = 1 night = yes startdate = { year = 1940 month = february day = 16 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9983 } name = "Ivanov N.P." tag = SOV picture = "L9983" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = commando } division = { id = { type = 4712 id = 455119 } name = "72. Gornostrelkovaya Diviziya" flag = 34864 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 5 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 55 55 141 0 0 1.3800 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 25 100 2 20 8 8 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 462038 } name = "50. Strelkovyi Korpus" location = 275 prevprov = 265 home = 275 mission = { type = anti_partisan_duty target = 275 percentage = 1 night = yes startdate = { year = 1940 month = november day = 15 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10174 } name = "Pavlov P.P." tag = SOV picture = "L10174" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = panzer_leader } division = { id = { type = 4712 id = 461170 } name = "167. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0.0481 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 100 2 28 2 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 462040 } name = "170. Strelkovyi Korpus" location = 633 prevprov = 636 home = 633 mission = { type = anti_partisan_duty target = 633 percentage = 1 night = yes startdate = { year = 1940 month = may day = 25 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10128 } name = "Mitrofanov" tag = SOV picture = "L10128" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = panzer_leader } division = { id = { type = 4712 id = 422269 } name = "136. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0514 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 400191 } name = "117. Strelkovyi Korpus" location = 263 prevprov = 258 home = 263 mission = { type = anti_partisan_duty target = 263 percentage = 1 night = yes startdate = { year = 1940 month = august day = 15 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9931 } name = "Galanin I.V." tag = SOV picture = "L9931" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 388221 } name = "128. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0514 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 430702 } name = "2. Strelkovyi Korpus" location = 596 prevprov = 594 home = 596 mission = { task = 1 location = 567 } morale = 0.5000 movetime = { year = 1940 month = december day = 12 hour = 3 } movement = { 251 247 245 } division = { id = { type = 10848 id = 103 } name = "65. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.5265 0 0 0 0 } all = { 100 100 39.6514 50 141 0 0.5506 0.9700 0 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 100 2 18 2 10 0 0 0 0 10 0 } } hour = 81 } landunit = { id = { type = 12077 id = 318 } name = "Garnizon Luban" location = 245 prevprov = 245 home = 245 mission = { type = anti_partisan_duty target = 245 percentage = 1 night = yes startdate = { year = 1940 month = february day = 19 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10313 } name = "Sofronov" tag = SOV picture = "L10313" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = defensive_doctrine } division = { id = { type = 10848 id = 319 } name = "Ukreplennya Raiony Luban" flag = 34864 mod = { 9 9 0 1 9 1 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0.5720 0 0 0 0 } all = { 100 100 50 50 141 0 0.5889 0.6400 0 1 15 6 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 13 13 100 8 12 2 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 464039 } name = "171. Strelkovyi Korpus" location = 255 prevprov = 253 home = 255 mission = { type = anti_partisan_duty target = 255 percentage = 1 night = yes startdate = { year = 1940 month = november day = 4 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9857 } name = "Borzikov" tag = SOV picture = "L9857" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = panzer_leader } division = { id = { type = 4712 id = 462844 } name = "169. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 30 100 2 24 9 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 451970 } name = "162. Strelkovyi Korpus" location = 305 prevprov = 303 home = 305 mission = { type = anti_partisan_duty target = 305 percentage = 1 night = yes startdate = { year = 1940 month = september day = 12 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10000 } name = "Kashuba" tag = SOV picture = "L10000" category = general y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = logistics_wizard trait = winter_specialist } division = { id = { type = 4712 id = 443519 } name = "210. Motorizovannaya Diviziya" flag = 34864 mod = { 2 2 1 1 2 2 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0544 0 0 0 0 } all = { 100 100 50 50 168 0 0 2.9800 5.1350 12 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 78 1 27 7 30 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 390647 } name = "17. Strelkovyi Korpus" location = 306 prevprov = 304 home = 306 mission = { type = anti_partisan_duty target = 306 percentage = 1 night = yes startdate = { year = 1940 month = july day = 11 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9804 } name = "Ahmanov" tag = SOV picture = "L9804" category = general y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 271222 } name = "39. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0.0481 0 0 0 0 } all = { 100 100 50 50 141 0 0.1675 1.1300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 25 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 462880 } name = "171. Strelkovyi Korpus" location = 1190 prevprov = 1190 home = 1190 mission = { type = anti_partisan_duty target = 1190 percentage = 1 night = yes startdate = { year = 1940 month = march day = 3 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10249 } name = "Russiyanov" tag = SOV picture = "L10249" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = panzer_leader } division = { id = { type = 4712 id = 462428 } name = "168. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0.0481 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 100 2 28 2 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 34012 } name = "69. Strelkovyi Korpus" location = 264 prevprov = 267 home = 264 mission = { type = anti_partisan_duty target = 264 percentage = 1 night = yes startdate = { year = 1940 month = august day = 14 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10269 } name = "Sandalov" tag = SOV picture = "L10269" category = general rank = 1 y = 1938 y = 1941 y = 1946 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = offensive_doctrine } division = { id = { type = 10848 id = 620 } name = "11. Kavaleriyskaya Diviziya" flag = 34864 mod = { 1 1 1 1 1 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.4462 0 0 0 0 } all = { 100 100 50 50 168 0 0.5613 2.3500 1.0100 11 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 27 88 3 22 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3606 } name = "32. Strelkovyi Korpus" location = 259 prevprov = 260 home = 259 mission = { type = anti_partisan_duty target = 259 percentage = 1 night = yes startdate = { year = 1940 month = july day = 29 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10092 } name = "Lvov" tag = SOV picture = "L10092" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 10848 id = 75 } name = "75. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.5464 0 0 0 0 } all = { 100 100 50 50 141 0 0.5706 0.9700 0 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 100 2 18 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 3594 } name = "26. Strelkovyi Korpus" location = 562 prevprov = 562 home = 562 mission = { type = anti_partisan_duty target = 562 percentage = 1 night = yes startdate = { year = 1940 month = march day = 7 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9956 } name = "Gordov" tag = SOV picture = "L9956" category = general rank = 1 y = 1937 y = 1942 y = 1945 y = 1990 max_skill = 5 ry = 1990 skill = 3 } division = { id = { type = 10848 id = 147 } name = "32. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.3467 0 0 0 0 } all = { 100 100 50 50 168 0 0.5430 1.4900 1.0100 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 19 23 88 2 18 6 10 0 0 0 0 0 0 } } dig_in = 22.4000 } landunit = { id = { type = 4712 id = 473579 } name = "172. Strelkovyi Korpus" location = 601 prevprov = 607 home = 601 mission = { type = anti_partisan_duty target = 601 percentage = 1 night = yes startdate = { year = 1940 month = june day = 21 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 471716 } name = "19. Kavaleriyskaya Diviziya" flag = 34864 mod = { 1 1 3 1 1 4 0 0 0 } brig = { 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 150 0 0 2.4200 0.5500 11 19 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 29 100 3 26 3 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 473581 } name = "173. Strelkovyi Korpus" location = 636 prevprov = 629 home = 636 mission = { type = anti_partisan_duty target = 636 percentage = 1 night = yes startdate = { year = 1940 month = september day = 24 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10079 } name = "Lelyushen" tag = SOV picture = "L10079" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 472408 } name = "175. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0514 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 473585 } name = "175. Strelkovyi Korpus" location = 267 prevprov = 258 home = 267 mission = { task = 1 location = 253 } morale = 0.5000 leader = { id = { type = 6 id = 9890 } name = "Dratvin" tag = SOV picture = "L9890" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = trickster } movetime = { year = 1940 month = december day = 15 hour = 10 } movement = { 265 272 274 550 551 557 539 538 } division = { id = { type = 4712 id = 470476 } name = "173. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0.0481 0 0 0 0 } all = { 100 100 42.0530 50 141 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 100 2 28 2 10 0 0 0 0 0 0 } } hour = 17 } landunit = { id = { type = 4712 id = 473587 } name = "176. Strelkovyi Korpus" location = 255 prevprov = 256 home = 255 mission = { type = anti_partisan_duty target = 255 percentage = 1 night = yes startdate = { year = 1940 month = may day = 25 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10274 } name = "Semenovskij" tag = SOV picture = "L10274" category = general rank = 2 y = 1937 y = 1942 y = 1946 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = commando } division = { id = { type = 4712 id = 467595 } name = "172. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0.0481 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 100 2 28 2 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 475087 } name = "80. Strelkovyi Korpus" location = 238 prevprov = 240 home = 238 mission = { type = anti_partisan_duty target = 238 percentage = 1 night = yes startdate = { year = 1940 month = june day = 2 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10386 } name = "Zherdiy" tag = SOV picture = "L10386" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 experience = 11.1004 trait = commando } division = { id = { type = 4712 id = 474370 } name = "77. 'Azerbajdzhansk.' Gornostrelk. Div." flag = 34864 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0.0481 0 0 0 0 } all = { 100 100 55 55 141 0 0 1.4600 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 24 1 8 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 475089 } name = "178. Strelkovyi Korpus" location = 663 prevprov = 661 home = 663 mission = { type = anti_partisan_duty target = 663 percentage = 1 night = yes startdate = { year = 1940 month = may day = 23 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10348 } name = "Usenko" tag = SOV picture = "L10348" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = commando } division = { id = { type = 4712 id = 474371 } name = "177. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 30 100 2 24 9 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 307511 } name = "117. Strelkovyi Korpus" location = 302 prevprov = 303 home = 302 mission = { type = anti_partisan_duty target = 302 percentage = 1 night = yes startdate = { year = 1940 month = july day = 10 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10234 } name = "Rodin G.S." tag = SOV picture = "L10234" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = defensive_doctrine trait = panzer_leader } division = { id = { type = 4712 id = 306607 } name = "79. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0.0481 0 0 0 0 } all = { 100 100 50 50 141 0 0.1675 1.1300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 25 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 10848 id = 15 } name = "3. Strelkovyi Korpus" location = 550 prevprov = 552 home = 550 mission = { type = anti_partisan_duty target = 550 percentage = 1 night = yes startdate = { year = 1940 month = august day = 5 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9992 } name = "Kamenev" tag = SOV picture = "L9992" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } division = { id = { type = 10848 id = 16 } name = "17. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.5824 0 0 0 0 } all = { 100 100 50 50 168 0 0.1244 1.6000 1.0100 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 29 88 2 23 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3642 } name = "50. Strelkovyi Korpus" location = 626 prevprov = 625 home = 626 mission = { type = anti_partisan_duty target = 626 percentage = 1 night = yes startdate = { year = 1940 month = october day = 17 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10304 } name = "Shvydkoi" tag = SOV picture = "L10304" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = engineer } division = { id = { type = 10848 id = 621 } name = "24. Kavaleriyskaya Diviziya" flag = 34864 mod = { 1 1 1 1 1 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.4459 0 0 0 0 } all = { 100 100 50 50 168 0 0.5610 2.3500 1.0100 11 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 27 88 3 22 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 477097 } name = "124. Strelkovyi Korpus" location = 300 prevprov = 240 home = 300 mission = { type = anti_partisan_duty target = 300 percentage = 1 night = yes startdate = { year = 1940 month = july day = 5 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9980 } name = "Iuchimchuk" tag = SOV picture = "L9980" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 470008 } name = "213. Motorizovannaya Diviziya" flag = 34864 mod = { 2 2 1 1 2 2 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0544 0 0 0 0 } all = { 100 100 50 50 168 0 0 2.9800 5.1350 12 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 78 1 27 7 30 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 477820 } name = "39. Strelkovyi Korpus" location = 250 prevprov = 253 home = 250 mission = { type = anti_partisan_duty target = 250 percentage = 1 night = yes startdate = { year = 1940 month = september day = 0 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 477475 } name = "182. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 30 100 2 24 9 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 478223 } name = "144. Strelkovyi Korpus" location = 305 prevprov = 304 home = 305 mission = { type = anti_partisan_duty target = 305 percentage = 1 night = yes startdate = { year = 1940 month = july day = 17 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9949 } name = "Goltsev" tag = SOV picture = "L9949" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = panzer_leader } division = { id = { type = 4712 id = 476239 } name = "218. Motorizovannaya Diviziya" flag = 34864 mod = { 2 2 1 1 2 2 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0544 0 0 0 0 } all = { 100 100 50 50 168 0 0 2.9800 5.1350 12 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 78 1 27 7 30 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 479356 } name = "152. Strelkovyi Korpus" location = 532 prevprov = 539 home = 532 mission = { type = anti_partisan_duty target = 532 percentage = 1 night = yes startdate = { year = 1940 month = july day = 5 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10343 } name = "Turchinskij" tag = SOV picture = "L10343" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 1 trait = commando } division = { id = { type = 4712 id = 478497 } name = "20. Gorno-Kavaleriyskaya Diviziya" flag = 34864 mod = { 1 1 3 1 1 4 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0544 0 0 0 0 } all = { 100 100 50 50 168 0 0 2.5300 1.0100 11 19 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 88 3 25 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 195993 } name = "80. Strelkovyi Korpus" location = 1174 prevprov = 1174 home = 1174 mission = { type = anti_partisan_duty target = 1174 percentage = 1 night = yes startdate = { year = 1940 month = april day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10078 } name = "Lebedenko" tag = SOV picture = "L10078" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = logistics_wizard trait = winter_specialist } division = { id = { type = 4712 id = 195158 } name = "9. 'Kavkazskaya' Gornostrelk.Div." flag = 34864 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 3 0 0 0 0 0 0 0 0 0 0.2111 0 0 0 0 } all = { 100 100 55 55 141 0 0 1.4300 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 23 1 8 0 0 0 0 0 0 } } dig_in = 3.2000 } landunit = { id = { type = 4712 id = 474403 } name = "178. Strelkovyi Korpus" location = 1185 prevprov = 1188 home = 1185 mission = { type = anti_partisan_duty target = 1185 percentage = 1 night = yes startdate = { year = 1940 month = october day = 22 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10259 } name = "Ryhlin" tag = SOV picture = "L10259" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = winter_specialist trait = commando } division = { id = { type = 4712 id = 473917 } name = "176. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 30 100 2 24 9 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 481013 } name = "55. Strelkovyi Korpus" location = 531 prevprov = 532 home = 531 mission = { type = anti_partisan_duty target = 531 percentage = 1 night = yes startdate = { year = 1940 month = may day = 4 hour = 1 } } morale = 0.5000 division = { id = { type = 10848 id = 155 } name = "57. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.2030 0 0 0 0 } all = { 100 100 50 50 141 0 0.0805 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 26 100 2 23 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 481015 } name = "101. Strelkovyi Korpus" location = 531 prevprov = 532 home = 531 mission = { type = anti_partisan_duty target = 531 percentage = 1 night = yes startdate = { year = 1940 month = june day = 16 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 480009 } name = "184. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0514 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 481017 } name = "112. Strelkovyi Korpus" location = 540 prevprov = 537 home = 540 mission = { type = anti_partisan_duty target = 540 percentage = 1 night = yes startdate = { year = 1940 month = june day = 19 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10162 } name = "Osyka" tag = SOV picture = "L10162" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = commando } division = { id = { type = 4712 id = 477781 } name = "183. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0.0481 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 100 2 28 2 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 481019 } name = "156. Strelkovyi Korpus" location = 540 prevprov = 538 home = 540 mission = { type = anti_partisan_duty target = 540 percentage = 1 night = yes startdate = { year = 1940 month = may day = 5 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 237464 } name = "21. 'Permskaya' Strelk. Div." flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.2291 0 0 0 0 } all = { 100 100 50 50 141 1.7982 0.1805 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 26 100 2 23 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 105522 } name = "71. Strelkovyi Korpus" location = 274 prevprov = 272 home = 274 mission = { type = anti_partisan_duty target = 274 percentage = 1 night = yes startdate = { year = 1940 month = october day = 6 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10292 } name = "Shirobokov" tag = SOV picture = "L10292" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = panzer_leader } division = { id = { type = 10848 id = 45 } name = "27. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 3 0 0 0 0 0 0 0 0 0 0.3765 0 0 0 0 } all = { 100 100 50 50 141 0 0.5461 0.9900 0 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 100 2 19 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 279324 } name = "87. Strelkovyi Korpus" location = 1168 prevprov = 1168 home = 1168 mission = { type = anti_partisan_duty target = 1168 percentage = 1 night = yes startdate = { year = 1940 month = april day = 11 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10394 } name = "Zhukov M.P." tag = SOV picture = "L10394" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 278749 } name = "50. 'Tamanskaya' Strelk. Div." flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 7 0 0 0 0 3 0 0 0 0 0.1572 0 0 0 0 } all = { 100 100 50 50 168 0 0.1675 1.6200 1.0100 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 29 88 2 24 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 376858 } name = "152. Strelkovyi Korpus" location = 560 prevprov = 549 home = 560 mission = { type = anti_partisan_duty target = 560 percentage = 1 night = yes startdate = { year = 1940 month = may day = 4 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10113 } name = "Matykin" tag = SOV picture = "L10113" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 368443 } name = "120. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.0961 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 29 100 2 23 8 10 0 0 0 0 10 0 } } } navalunit = { id = { type = 4712 id = 483327 } name = "CCCP 19ya Flote" location = 1191 home = 1191 base = 1191 morale = 0.5000 leader = { id = { type = 6 id = 10406 } name = "Abankin" tag = SOV picture = "L10406" category = admiral rank = 1 y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 252224 } name = "Argun" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } } landunit = { id = { type = 4712 id = 484112 } name = "9. Strelkovyi Korpus" location = 590 prevprov = 589 home = 590 mission = { type = anti_partisan_duty target = 590 percentage = 1 night = yes startdate = { year = 1940 month = may day = 13 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 458339 } name = "165. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 30 100 2 24 9 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 312606 } name = "123. Strelkovyi Korpus" location = 1192 prevprov = 1194 home = 1192 mission = { type = anti_partisan_duty target = 1192 percentage = 1 night = yes startdate = { year = 1940 month = november day = 19 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9933 } name = "Galitski" tag = SOV picture = "L9933" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 307498 } name = "87. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0.0481 0 0 0 0 } all = { 100 100 50 50 141 0 0.1675 1.1300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 25 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 421960 } name = "47. Strelkovyi Korpus" location = 300 prevprov = 240 home = 300 mission = { type = anti_partisan_duty target = 300 percentage = 1 night = yes startdate = { year = 1940 month = july day = 5 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9851 } name = "Bogdanov I.A." tag = SOV picture = "L9851" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 419277 } name = "208. Motorizovannaya Diviziya" flag = 34864 mod = { 2 2 0 1 2 1 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0544 0 0 0 0 } all = { 100 100 50 50 168 0 0.1064 2.8700 5.1350 12 21 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 27 30 78 1 25 6 30 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 357442 } name = "137. Strelkovyi Korpus" location = 519 prevprov = 519 home = 519 mission = { type = anti_partisan_duty target = 519 percentage = 1 night = yes startdate = { year = 1940 month = april day = 20 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10403 } name = "Zverev" tag = SOV picture = "L10403" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine } division = { id = { type = 4712 id = 356580 } name = "198. Motorizovannaya Diviziya" flag = 34864 mod = { 2 2 0 1 2 1 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0544 0 0 0 0 } all = { 100 100 50 50 168 0 0.1064 2.8700 5.1350 12 21 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 27 30 78 1 25 6 30 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 273879 } name = "101. Strelkovyi Korpus" location = 519 prevprov = 519 home = 519 mission = { type = anti_partisan_duty target = 519 percentage = 1 night = yes startdate = { year = 1940 month = april day = 20 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9881 } name = "Chuikov" tag = SOV picture = "L9881" category = general rank = 0 y = 1938 y = 1940 y = 1943 y = 1990 max_skill = 9 ry = 1990 skill = 4 trait = logistics_wizard trait = defensive_doctrine trait = winter_specialist } division = { id = { type = 4712 id = 272153 } name = "Leningradskii Front" flag = 34864 mod = { 10 10 0 1 10 1 0 0 0 } brig = { 10 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 37.4000 37.4000 168 0 0.1747 4.6200 0.1950 8 7 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 17 20 97 1 5 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 376856 } name = "151. Strelkovyi Korpus" location = 265 prevprov = 266 home = 265 mission = { type = anti_partisan_duty target = 265 percentage = 1 night = yes startdate = { year = 1940 month = august day = 20 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10163 } name = "Ozerov" tag = SOV picture = "L10163" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 368446 } name = "121. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0544 0 0 0 0 } all = { 100 100 50 50 168 0 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } } landunit = { id = { type = 12077 id = 604 } name = "6. Kavaleriyskii Korpus" location = 302 prevprov = 303 home = 302 mission = { type = anti_partisan_duty target = 302 percentage = 1 night = yes startdate = { year = 1940 month = july day = 6 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10091 } name = "Lutchinski" tag = SOV picture = "L10091" category = general rank = 2 y = 1939 y = 1941 y = 1944 y = 1990 max_skill = 7 ry = 1990 skill = 3 } division = { id = { type = 10848 id = 672 } name = "6. Kavaleriyskaya Diviziya" flag = 34864 mod = { 1 1 1 1 1 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.4498 0 0 0 0 } all = { 100 100 50 50 168 0 0.5649 2.3500 1.0100 11 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 27 88 3 22 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 400177 } name = "42. Strelkovyi Korpus" location = 302 prevprov = 303 home = 302 mission = { type = anti_partisan_duty target = 302 percentage = 1 night = yes startdate = { year = 1940 month = july day = 10 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10236 } name = "Rokossovsky" tag = SOV picture = "L10236" category = general rank = 0 y = 1940 y = 1940 y = 1942 y = 1944 max_skill = 9 ry = 1990 skill = 4 trait = offensive_doctrine trait = panzer_leader } division = { id = { type = 4712 id = 297115 } name = "30. 'Irkutskaya' Gornostrelk. Div." flag = 34864 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.0961 0 0 0 0 } all = { 100 100 55 55 141 0 0 1.3600 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 24 100 2 19 7 8 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 440563 } name = "79. Strelkovyi Korpus" location = 245 prevprov = 245 home = 245 mission = { type = anti_partisan_duty target = 245 percentage = 1 night = yes startdate = { year = 1940 month = april day = 20 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9828 } name = "Baranov V.I." tag = SOV picture = "L9828" category = general y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 8 ry = 1990 skill = 2 trait = panzer_leader } division = { id = { type = 4712 id = 256426 } name = "32. 'Saratovskaya' Strelk. Div." flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 3 0 0 0 0 0 0 0 0 0 0.2115 0 0 0 0 } all = { 100 100 50 50 141 0 0.1679 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 24 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 12077 id = 302 } name = "Garnizon Krondshtadskoy VMB" location = 250 prevprov = 250 home = 250 mission = { type = anti_partisan_duty target = 250 percentage = 1 night = yes startdate = { year = 1940 month = april day = 20 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10361 } name = "Vivtorov" tag = SOV picture = "L10361" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = trickster } division = { id = { type = 10848 id = 303 } name = "Krasnyi Flot Krondshtadskoy VMB" flag = 34864 mod = { 7 7 0 0 7 1 0 0 0 } all = { 100 100 55 55 141 0 0 1.5100 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 453396 } name = "168. Strelkovyi Korpus" location = 531 prevprov = 531 home = 531 mission = { type = anti_partisan_duty target = 531 percentage = 1 night = yes startdate = { year = 1940 month = april day = 20 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10391 } name = "Zhuckov" tag = SOV picture = "L10391" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 4712 id = 427672 } name = "139. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0.0481 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 100 2 28 2 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 187972 } name = "78. Strelkovyi Korpus" location = 607 prevprov = 587 home = 607 mission = { task = 1 location = 567 } morale = 0.5000 leader = { id = { type = 6 id = 10199 } name = "Povetkin" tag = SOV picture = "L10199" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } movetime = { year = 1940 month = december day = 13 hour = 14 } movement = { 609 616 244 240 242 239 } division = { id = { type = 4712 id = 112736 } name = "4. 'Smolenskaya' Strelk. Div." flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 3 0 0 0 0 0 0 0 0 0 0.2111 0 0 0 0 } all = { 100 100 39.6514 50 141 0 0.1675 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 24 1 10 0 0 0 0 0 0 } } hour = 255 } landunit = { id = { type = 12077 id = 322 } name = "Garnizon Vinnitsa" location = 256 prevprov = 256 home = 256 mission = { type = anti_partisan_duty target = 256 percentage = 1 night = yes startdate = { year = 1940 month = april day = 20 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9876 } name = "Chernyak" tag = SOV picture = "L9876" category = general rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } division = { id = { type = 10848 id = 323 } name = "Ukreplennya Raiony Vinnitsa" flag = 34864 mod = { 9 9 0 1 9 1 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0.5727 0 0 0 0 } all = { 100 100 50 50 141 0 0.5896 0.6400 0 1 15 6 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 13 13 100 8 12 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 10848 id = 36 } name = "4. Strelkovyi Korpus" location = 676 prevprov = 677 home = 676 mission = { type = anti_partisan_duty target = 676 percentage = 1 night = yes startdate = { year = 1940 month = june day = 25 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10090 } name = "Lukin" tag = SOV picture = "L10090" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } division = { id = { type = 10848 id = 37 } name = "2. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.2322 0 0 0 0 } all = { 100 100 50 50 168 0 0.6422 1.4900 1.0100 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 19 23 88 2 18 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 382525 } name = "162. Strelkovyi Korpus" location = 586 prevprov = 600 home = 586 mission = { type = anti_partisan_duty target = 586 percentage = 1 night = yes startdate = { year = 1940 month = august day = 20 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10049 } name = "Kriuchenkin" tag = SOV picture = "L10049" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = winter_specialist } division = { id = { type = 4712 id = 274908 } name = "46. 'Dnepropetrovskaya' Strelk. Div." flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0.0481 0 0 0 0 } all = { 100 100 50 50 141 0 0.1675 1.1300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 25 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 10848 id = 111 } name = "3. Turkestanskaya Korpus" location = 255 prevprov = 255 home = 255 mission = { type = anti_partisan_duty target = 255 percentage = 1 night = yes startdate = { year = 1940 month = april day = 29 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9879 } name = "Chistyakov M.N." tag = SOV picture = "L9879" category = general rank = 0 y = 1940 y = 1941 y = 1942 y = 1944 max_skill = 8 ry = 1990 skill = 4 } division = { id = { type = 10848 id = 112 } name = "3. Turkestanskaya Gorno.Strelk.Div." flag = 34864 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.5533 0 0 0 0 } all = { 100 100 55 55 141 0 0 1.4100 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 22 2 8 0 0 0 0 10 0 } } } landunit = { id = { type = 10848 id = 123 } name = "Gruzinskiy Korpus" location = 255 prevprov = 255 home = 255 mission = { type = anti_partisan_duty target = 255 percentage = 1 night = yes startdate = { year = 1940 month = april day = 29 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9972 } name = "Homenko" tag = SOV picture = "L9972" category = general y = 1937 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = logistics_wizard trait = winter_specialist } division = { id = { type = 10848 id = 124 } name = "1. Gruzinskaya Gorno.Strelk.Div." flag = 34864 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0514 0 0 0 0 } all = { 100 100 55 55 141 0 0 1.4600 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 23 2 8 0 0 0 0 10 0 } } } landunit = { id = { type = 10848 id = 128 } name = "Armyanskiy Korpus" location = 604 prevprov = 602 home = 604 mission = { type = anti_partisan_duty target = 604 percentage = 1 night = yes startdate = { year = 1940 month = july day = 2 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9913 } name = "Fedorov J.M." tag = SOV picture = "L9913" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = logistics_wizard trait = old_guard } division = { id = { type = 10848 id = 129 } name = "Armyanskaya Gorno.Strelk.Div." flag = 34864 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0514 0 0 0 0 } all = { 100 100 55 55 141 0 0 1.4600 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 23 2 8 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 3590 } name = "24. Strelkovyi Korpus" location = 576 prevprov = 574 home = 576 mission = { type = anti_partisan_duty target = 576 percentage = 1 night = yes startdate = { year = 1940 month = june day = 14 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10105 } name = "Marchenkov" tag = SOV picture = "L10105" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = commando } division = { id = { type = 10848 id = 110 } name = "1. Turkestanskaya Gorno.Strelk.Div." flag = 34864 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.5548 0 0 0 0 } all = { 100 100 55 55 141 0 0 1.4100 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 22 2 8 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 31083 } name = "68. Strelkovyi Korpus" location = 254 prevprov = 254 home = 254 mission = { type = anti_partisan_duty target = 254 percentage = 1 night = yes startdate = { year = 1940 month = april day = 29 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10222 } name = "Reiter" tag = SOV picture = "L10222" category = general rank = 1 y = 1938 y = 1941 y = 1943 y = 1990 max_skill = 8 ry = 1990 skill = 3 trait = offensive_doctrine } division = { id = { type = 10848 id = 612 } name = "5. Kavaleriyskaya Diviziya" flag = 34864 mod = { 1 1 1 1 1 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.4466 0 0 0 0 } all = { 100 100 50 50 168 0 0.5617 2.3500 1.0100 11 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 27 88 3 22 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 320543 } name = "128. Strelkovyi Korpus" location = 562 prevprov = 560 home = 562 mission = { type = anti_partisan_duty target = 562 percentage = 1 night = yes startdate = { year = 1940 month = june day = 17 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9968 } name = "Hadeev" tag = SOV picture = "L9968" category = general y = 1940 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = fortress_buster } division = { id = { type = 4712 id = 319345 } name = "95. 'Moldavskaya' Strelk. Div." flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.0961 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 29 100 2 23 8 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 366692 } name = "109. Strelkovyi Korpus" location = 238 prevprov = 238 home = 238 mission = { type = anti_partisan_duty target = 238 percentage = 1 night = yes startdate = { year = 1940 month = april day = 29 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9818 } name = "Aseichev" tag = SOV picture = "L9818" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 experience = 10.0756 trait = logistics_wizard } division = { id = { type = 4712 id = 365008 } name = "119. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.0961 0 0 0 0 } all = { 100 100 50 50 141 0.5575 0 1.1000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 29 100 2 23 8 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 320936 } name = "130. Strelkovyi Korpus" location = 300 prevprov = 240 home = 300 mission = { type = anti_partisan_duty target = 300 percentage = 1 night = yes startdate = { year = 1940 month = august day = 22 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9996 } name = "Kariofilli" tag = SOV picture = "L9996" category = general y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = fortress_buster } division = { id = { type = 4712 id = 320533 } name = "98. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.0961 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 29 100 2 23 8 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 442500 } name = "88. Strelkovyi Korpus" location = 1192 prevprov = 1193 home = 1192 mission = { type = anti_partisan_duty target = 1192 percentage = 1 night = yes startdate = { year = 1940 month = september day = 20 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9898 } name = "Egorov D.G." tag = SOV picture = "L9898" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 experience = 13.7422 } division = { id = { type = 10848 id = 14 } name = "55. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.5754 0 0 0 0 } all = { 100 100 50 50 141 3.9929 0.5996 0.9700 0 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 100 2 18 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 10848 id = 95 } name = "13. Strelkovyi Korpus" location = 542 prevprov = 542 home = 542 mission = { type = anti_partisan_duty target = 542 percentage = 1 night = yes startdate = { year = 1940 month = april day = 29 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9814 } name = "Apanasenko" tag = SOV picture = "L9814" category = general rank = 2 y = 1930 y = 1930 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 2 } division = { id = { type = 10848 id = 96 } name = "1. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.3917 0 0 0 0 } all = { 100 100 50 50 168 0 0.5487 1.4900 1.0100 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 19 23 88 2 18 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 10848 id = 84 } name = "9. Strelkovyi Korpus" location = 542 prevprov = 542 home = 542 mission = { type = anti_partisan_duty target = 542 percentage = 1 night = yes startdate = { year = 1940 month = april day = 29 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10354 } name = "Vatutin" tag = SOV picture = "L10354" category = general rank = 1 y = 1938 y = 1940 y = 1942 y = 1990 max_skill = 9 ry = 1990 skill = 3 } division = { id = { type = 10848 id = 85 } name = "9. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.6156 0 0 0 0 } all = { 100 100 50 50 168 0 0.1128 1.6000 1.0100 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 29 88 2 23 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 456432 } name = "91. Strelkovyi Korpus" location = 264 prevprov = 265 home = 264 mission = { type = anti_partisan_duty target = 264 percentage = 1 night = yes startdate = { year = 1940 month = october day = 25 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10404 } name = "Zygin" tag = SOV picture = "L10404" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 26.9300 } division = { id = { type = 4712 id = 423546 } name = "137. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0544 0 0 0 0 } all = { 100 100 50 50 168 0 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 365033 } name = "148. Strelkovyi Korpus" location = 572 prevprov = 570 home = 572 mission = { type = anti_partisan_duty target = 572 percentage = 1 night = yes startdate = { year = 1940 month = may day = 16 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 290072 } name = "56. 'Moskovskaya' Strelk. Div." flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.0961 0 0 0 0 } all = { 100 100 50 50 141 0 0.1675 1.0300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 25 100 2 20 7 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 549592 } name = "235. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 5 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 168 0 0 1.7500 1.1200 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 34 88 2 27 8 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 549843 } name = "237. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 3 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.2200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 29 2 10 0 0 0 0 10 0 } } dig_in = 0.0248 } landunit = { id = { type = 4712 id = 3620 } name = "39. Strelkovyi Korpus" location = 558 prevprov = 568 home = 558 mission = { type = anti_partisan_duty target = 558 percentage = 1 night = yes startdate = { year = 1940 month = may day = 10 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9911 } name = "Fedorenko" tag = SOV picture = "L9911" category = general rank = 0 y = 1937 y = 1940 y = 1943 y = 1944 max_skill = 7 ry = 1990 skill = 4 } division = { id = { type = 10848 id = 617 } name = "28. Kavaleriyskaya Diviziya" flag = 34864 mod = { 1 1 1 1 1 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.4470 0 0 0 0 } all = { 100 100 50 50 168 0 0.5621 2.3500 1.0100 11 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 27 88 3 22 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 10848 id = 151 } name = "Chita Korpus" location = 305 prevprov = 304 home = 305 mission = { type = anti_partisan_duty target = 305 percentage = 1 night = yes startdate = { year = 1940 month = july day = 24 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10201 } name = "Primakov T.S." tag = SOV picture = "L10201" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 21.1642 trait = offensive_doctrine } division = { id = { type = 10848 id = 152 } name = "35. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.5698 0 0 0 0 } all = { 100 100 50 50 141 0.7848 0.5939 0.9700 0 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 100 2 18 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 3624 } name = "41. Strelkovyi Korpus" location = 1190 prevprov = 1190 home = 1190 mission = { type = anti_partisan_duty target = 1190 percentage = 1 night = yes startdate = { year = 1940 month = may day = 5 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9943 } name = "Gidov" tag = SOV picture = "L9943" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 10848 id = 161 } name = "3. Kolkhoz Diviziya" flag = 34864 mod = { 42 0 0 1 42 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.6324 0 0 0 0 } all = { 100 100 50 50 141 0 0.6405 0.6700 0 9 10 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 12 14 100 2 13 2 5 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 361201 } name = "140. Strelkovyi Korpus" location = 641 prevprov = 641 home = 641 mission = { type = anti_partisan_duty target = 641 percentage = 1 night = yes startdate = { year = 1940 month = may day = 5 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10243 } name = "Rotmistrov" tag = SOV picture = "L10243" category = general rank = 1 y = 1940 y = 1943 y = 1945 y = 1990 max_skill = 7 ry = 1990 skill = 3 experience = 42.6460 trait = panzer_leader } division = { id = { type = 4712 id = 357812 } name = "115. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.0992 0 0 0 0 } all = { 100 100 50 50 141 0.7817 0 1.1000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 29 100 2 23 8 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 326209 } name = "131. Strelkovyi Korpus" location = 305 prevprov = 303 home = 305 mission = { type = anti_partisan_duty target = 305 percentage = 1 night = yes startdate = { year = 1940 month = august day = 26 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9982 } name = "Ivanov M.M." tag = SOV picture = "L9982" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 324687 } name = "102. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.0961 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 29 100 2 23 8 10 0 0 0 0 10 0 } } } landunit = { id = { type = 12077 id = 606 } name = "1. Kavaleriyskii Korpus" location = 255 prevprov = 251 home = 255 mission = { type = anti_partisan_duty target = 255 percentage = 1 night = yes startdate = { year = 1940 month = august day = 12 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10280 } name = "Shapkin" tag = SOV picture = "L10280" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 8 ry = 1990 skill = 1 trait = offensive_doctrine trait = old_guard } division = { id = { type = 10848 id = 607 } name = "1. Kavaleriyskaya Diviziya" flag = 34864 mod = { 1 1 1 1 1 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.4499 0 0 0 0 } all = { 100 100 50 50 168 0 0.5650 2.3500 1.0100 11 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 27 88 3 22 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 9972 } name = "56. Strelkovyi Korpus" location = 676 prevprov = 676 home = 676 mission = { type = anti_partisan_duty target = 676 percentage = 1 night = yes startdate = { year = 1940 month = may day = 5 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10154 } name = "Odintsov" tag = SOV picture = "L10154" category = general rank = 1 y = 1939 y = 1941 y = 1942 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = fortress_buster } division = { id = { type = 10848 id = 60 } name = "7. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 3 0 0 0 0 0 0 0 0 0 0.3805 0 0 0 0 } all = { 100 100 50 50 141 0 0.5501 0.9900 0 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 100 2 19 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 172882 } name = "76. Strelkovyi Korpus" location = 245 prevprov = 247 home = 245 mission = { type = anti_partisan_duty target = 245 percentage = 1 night = yes startdate = { year = 1940 month = july day = 29 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10142 } name = "Nikishin" tag = SOV picture = "L10142" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 171956 } name = "11. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.2324 0 0 0 0 } all = { 100 100 50 50 168 0 0.1677 1.6000 1.0100 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 29 88 2 23 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 10848 id = 67 } name = "17. Strelkovyi Korpus" location = 539 prevprov = 539 home = 539 mission = { type = anti_partisan_duty target = 539 percentage = 1 night = yes startdate = { year = 1940 month = may day = 5 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10017 } name = "Klyuchko" tag = SOV picture = "L10017" category = general rank = 1 y = 1930 y = 1930 y = 1940 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = defensive_doctrine } division = { id = { type = 10848 id = 68 } name = "24. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.2322 0 0 0 0 } all = { 100 100 50 50 168 0 0.6221 1.4900 1.0100 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 19 23 88 2 18 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 431903 } name = "2. Strelkovyi Korpus" location = 553 prevprov = 550 home = 553 mission = { type = anti_partisan_duty target = 553 percentage = 1 night = yes startdate = { year = 1940 month = august day = 11 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9800 } name = "Absaliamov" tag = SOV picture = "L9800" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 10848 id = 17 } name = "19. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 3 0 0 0 0 0 0 0 0 0 0.4446 0 0 0 0 } all = { 100 100 50 50 141 0 0.1244 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 24 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 361205 } name = "142. Strelkovyi Korpus" location = 239 prevprov = 242 home = 239 mission = { type = anti_partisan_duty target = 239 percentage = 1 night = yes startdate = { year = 1940 month = august day = 3 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10385 } name = "Zherdev" tag = SOV picture = "L10385" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine } division = { id = { type = 4712 id = 353751 } name = "185. Motorizovannaya Diviziya" flag = 34864 mod = { 2 2 0 1 2 1 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0544 0 0 0 0 } all = { 100 100 50 50 168 0 0.1064 2.8700 5.1350 12 21 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 27 30 78 1 25 6 30 0 0 0 0 0 0 } } } landunit = { id = { type = 10848 id = 1 } name = "5. mekhanizirovannyi Korpus" location = 239 prevprov = 242 home = 239 mission = { type = anti_partisan_duty target = 239 percentage = 1 night = yes startdate = { year = 1940 month = july day = 19 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9841 } name = "Belov S.I." tag = SOV picture = "L9841" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = panzer_leader } division = { id = { type = 10848 id = 2 } name = "13. mekhanizirovannyi Brigadu" flag = 34864 mod = { 5 5 1 1 5 2 0 0 0 } brig = { 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 34 34 150 0 0.0042 6.8000 6.5500 15 19 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 34 49 52 1 43 14 30 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 297132 } name = "112. Strelkovyi Korpus" location = 300 prevprov = 240 home = 300 mission = { type = anti_partisan_duty target = 300 percentage = 1 night = yes startdate = { year = 1940 month = july day = 5 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10384 } name = "Zhatkov" tag = SOV picture = "L10384" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = commando } division = { id = { type = 4712 id = 296401 } name = "82. Motorizovannaya Diviziya" flag = 34864 mod = { 2 2 0 1 2 1 0 0 0 } brig = { 7 0 0 0 0 3 0 0 0 0 0.1572 0 0 0 0 } all = { 100 100 50 50 168 0 0.1064 2.8400 5.1350 12 21 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 26 30 78 1 25 6 30 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 451958 } name = "45. Strelkovyi Korpus" location = 617 prevprov = 609 home = 617 mission = { type = anti_partisan_duty target = 617 percentage = 1 night = yes startdate = { year = 1940 month = october day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10393 } name = "Zhukov G.K." tag = SOV picture = "L10393" category = general rank = 0 y = 1930 y = 1938 y = 1940 y = 1943 max_skill = 9 ry = 1990 skill = 5 experience = 120.1235 trait = offensive_doctrine trait = winter_specialist trait = panzer_leader } division = { id = { type = 4712 id = 433554 } name = "2. baltiiskii Front" flag = 34864 mod = { 10 10 1 1 10 2 0 0 0 } brig = { 10 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 37.4000 37.4000 168 0 0 5.8100 1.6950 11 10 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 26 30 87 1 6 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 10848 id = 24 } name = "19. Strelkovyi Korpus" location = 589 prevprov = 589 home = 589 mission = { type = anti_partisan_duty target = 589 percentage = 1 night = yes startdate = { year = 1940 month = may day = 13 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10118 } name = "Meretskov" tag = SOV picture = "L10118" category = general rank = 1 y = 1930 y = 1930 y = 1938 y = 1944 max_skill = 7 ry = 1990 skill = 3 trait = logistics_wizard } division = { id = { type = 10848 id = 25 } name = "Severnyi Front" flag = 34864 mod = { 10 10 0 0 10 1 0 0 0 } all = { 100 100 34 34 141 0 0.2685 3.8800 0 8 4 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 15 100 1 1 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 487094 } name = "48. Strelkovyi Korpus" location = 1176 prevprov = 1176 home = 1176 mission = { type = anti_partisan_duty target = 1176 percentage = 1 night = yes startdate = { year = 1940 month = may day = 13 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 453031 } name = "161. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 30 100 2 24 9 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 6607 } name = "27. Strelkovyi Korpus" location = 1186 prevprov = 1171 home = 1186 mission = { type = anti_partisan_duty target = 1186 percentage = 1 night = yes startdate = { year = 1940 month = november day = 29 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10318 } name = "Solyankin" tag = SOV picture = "L10318" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = panzer_leader } division = { id = { type = 10848 id = 602 } name = "25. Kavaleriyskaya Diviziya" flag = 34864 mod = { 1 1 1 1 1 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.4472 0 0 0 0 } all = { 100 100 50 50 168 0 0.5623 2.3500 1.0100 11 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 27 88 3 22 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 290086 } name = "111. Strelkovyi Korpus" location = 1168 prevprov = 1168 home = 1168 mission = { type = anti_partisan_duty target = 1168 percentage = 1 night = yes startdate = { year = 1940 month = may day = 13 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10228 } name = "Reshetov" tag = SOV picture = "L10228" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 10848 id = 74 } name = "30. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.5431 0 0 0 0 } all = { 100 100 50 50 141 0 0.5672 0.9700 0 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 100 2 18 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 311911 } name = "120. Strelkovyi Korpus" location = 1170 prevprov = 1170 home = 1170 mission = { type = anti_partisan_duty target = 1170 percentage = 1 night = yes startdate = { year = 1940 month = may day = 13 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10146 } name = "Nikolaev" tag = SOV picture = "L10146" category = general y = 1937 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 310831 } name = "6. 'Chongarskaya' Kav. Div." flag = 34864 mod = { 1 1 3 1 1 4 0 0 0 } brig = { 7 0 0 0 0 3 0 0 0 0 0.1572 0 0 0 0 } all = { 100 100 50 50 168 0 0 2.5000 1.0100 11 19 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 26 30 88 3 25 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 10848 id = 50 } name = "Kievskiy Front" location = 1175 prevprov = 1175 home = 1175 mission = { type = anti_partisan_duty target = 1175 percentage = 1 night = yes startdate = { year = 1940 month = may day = 13 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10281 } name = "Shaposhnikov" tag = SOV picture = "L10281" category = general rank = 0 y = 1930 y = 1930 y = 1937 y = 1940 max_skill = 6 ry = 1990 skill = 3 trait = defensive_doctrine } division = { id = { type = 10848 id = 51 } name = "Yuzhnyi Front" flag = 34864 mod = { 10 10 0 0 10 1 0 0 0 } all = { 100 100 34 34 141 0 0.3533 3.8800 0 8 4 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 15 100 1 1 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 487096 } name = "56. Strelkovyi Korpus" location = 250 prevprov = 253 home = 250 mission = { type = anti_partisan_duty target = 250 percentage = 1 night = yes startdate = { year = 1940 month = july day = 15 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 480622 } name = "219. Motorizovannaya Diviziya" flag = 34864 mod = { 2 2 1 1 2 2 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0544 0 0 0 0 } all = { 100 100 50 50 168 0 0 2.9800 5.1350 12 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 78 1 27 7 30 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 400185 } name = "94. Strelkovyi Korpus" location = 303 prevprov = 621 home = 303 mission = { type = anti_partisan_duty target = 303 percentage = 1 night = yes startdate = { year = 1940 month = july day = 2 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9981 } name = "Ivanov I.I." tag = SOV picture = "L9981" category = general y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 22.6460 trait = defensive_doctrine trait = winter_specialist } division = { id = { type = 4712 id = 152156 } name = "15. 'Sivashskaya' Motoriz. Div." flag = 34864 mod = { 2 2 0 1 2 1 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.2337 0 0 0 0 } all = { 100 100 50 50 168 0.7843 0.1079 2.8200 5.1350 12 21 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 26 30 78 1 24 6 30 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 456025 } name = "168. Strelkovyi Korpus" location = 254 prevprov = 253 home = 254 mission = { type = anti_partisan_duty target = 254 percentage = 1 night = yes startdate = { year = 1940 month = august day = 11 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10336 } name = "Tolbukhin" tag = SOV picture = "L10336" category = general rank = 0 y = 1939 y = 1941 y = 1942 y = 1944 max_skill = 8 ry = 1990 skill = 4 experience = 81.2688 trait = offensive_doctrine } division = { id = { type = 4712 id = 455120 } name = "1. baltiiskii Front" flag = 34864 mod = { 10 10 1 1 10 2 0 0 0 } brig = { 10 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 37.4000 37.4000 168 0 0 5.8100 1.6950 11 10 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 26 30 87 1 6 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3640 } name = "49. Strelkovyi Korpus" location = 570 prevprov = 570 home = 570 mission = { type = anti_partisan_duty target = 570 percentage = 1 night = yes startdate = { year = 1940 month = may day = 13 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10106 } name = "Marcinkevich" tag = SOV picture = "L10106" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 10848 id = 10 } name = "84. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 3 0 0 0 0 0 0 0 0 0 0.3950 0 0 0 0 } all = { 100 100 50 50 141 0 0.5647 0.9900 0 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 100 2 19 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 10848 id = 120 } name = "3. Kavkazskiy Korpus" location = 570 prevprov = 570 home = 570 mission = { type = anti_partisan_duty target = 570 percentage = 1 night = yes startdate = { year = 1940 month = may day = 13 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10364 } name = "Volskiy" tag = SOV picture = "L10364" category = general rank = 1 y = 1930 y = 1938 y = 1940 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = logistics_wizard trait = panzer_leader } division = { id = { type = 10848 id = 121 } name = "3. Kavkazskaya Gorno.Strelk.Div." flag = 34864 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0514 0 0 0 0 } all = { 100 100 55 55 141 0 0 1.4600 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 23 2 8 0 0 0 0 10 0 } } } landunit = { id = { type = 10848 id = 42 } name = "11. Strelkovyi Korpus" location = 247 prevprov = 247 home = 247 mission = { type = anti_partisan_duty target = 247 percentage = 1 night = yes startdate = { year = 1940 month = may day = 16 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10100 } name = "Malinin" tag = SOV picture = "L10100" category = general rank = 1 y = 1930 y = 1940 y = 1941 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = logistics_wizard } division = { id = { type = 10848 id = 43 } name = "Tsentral'nyi Front" flag = 34864 mod = { 10 10 0 0 10 1 0 0 0 } all = { 100 100 34 34 141 0 0.1750 3.8800 0 8 4 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 15 100 1 1 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 365015 } name = "139. Strelkovyi Korpus" location = 240 prevprov = 618 home = 240 mission = { type = anti_partisan_duty target = 240 percentage = 1 night = yes startdate = { year = 1940 month = june day = 4 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9952 } name = "Golubovskij" tag = SOV picture = "L9952" category = general rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 342528 } name = "111. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0.0481 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 100 2 28 2 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 448432 } name = "34. Strelkovyi Korpus" location = 302 prevprov = 303 home = 302 mission = { type = anti_partisan_duty target = 302 percentage = 1 night = yes startdate = { year = 1940 month = july day = 10 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9970 } name = "Haritonov" tag = SOV picture = "L9970" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = commando } division = { id = { type = 4712 id = 420237 } name = "63. 'Gruzinskaya' Gornostrelk. Div." flag = 34864 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0.0481 0 0 0 0 } all = { 100 100 55 55 141 0 0 1.4600 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 24 1 8 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 203673 } name = "82. Strelkovyi Korpus" location = 535 prevprov = 535 home = 535 mission = { type = anti_partisan_duty target = 535 percentage = 1 night = yes startdate = { year = 1940 month = may day = 16 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10022 } name = "Kolpakchi" tag = SOV picture = "L10022" category = general rank = 1 y = 1930 y = 1940 y = 1941 y = 1990 max_skill = 8 ry = 1990 skill = 3 trait = offensive_doctrine trait = winter_specialist } division = { id = { type = 4712 id = 199832 } name = "13. 'Dagestanskaya' Strelk. Div." flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 3 0 0 0 0 0 0 0 0 0 0.2111 0 0 0 0 } all = { 100 100 50 50 141 0 0.1675 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 24 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 10848 id = 88 } name = "Sever Kavkazskiy VO" location = 535 prevprov = 535 home = 535 mission = { type = anti_partisan_duty target = 535 percentage = 1 night = yes startdate = { year = 1940 month = may day = 16 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9871 } name = "Cherevichenko" tag = SOV picture = "L9871" category = general rank = 1 y = 1930 y = 1939 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = logistics_wizard } division = { id = { type = 10848 id = 89 } name = "28. Gornostrelkovaya Diviziya" flag = 34864 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0514 0 0 0 0 } all = { 100 100 55 55 141 0 0 1.4600 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 23 2 8 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 365013 } name = "138. Strelkovyi Korpus" location = 535 prevprov = 535 home = 535 mission = { type = anti_partisan_duty target = 535 percentage = 1 night = yes startdate = { year = 1940 month = may day = 16 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10033 } name = "Koroteev" tag = SOV picture = "L10033" category = general rank = 1 y = 1940 y = 1943 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 3 } division = { id = { type = 4712 id = 362715 } name = "117. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.0961 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 29 100 2 23 8 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 365025 } name = "144. Strelkovyi Korpus" location = 535 prevprov = 535 home = 535 mission = { type = anti_partisan_duty target = 535 percentage = 1 night = yes startdate = { year = 1940 month = may day = 16 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 326201 } name = "104. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.0961 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 29 100 2 23 8 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 382521 } name = "160. Strelkovyi Korpus" location = 558 prevprov = 558 home = 558 mission = { type = anti_partisan_duty target = 558 percentage = 1 night = yes startdate = { year = 1940 month = may day = 16 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10051 } name = "Krutikov" tag = SOV picture = "L10051" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = winter_specialist } division = { id = { type = 10848 id = 65 } name = "44. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.5985 0 0 0 0 } all = { 100 100 50 50 141 0 0.6227 0.9700 0 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 100 2 18 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 398500 } name = "72. Strelkovyi Korpus" location = 531 prevprov = 530 home = 531 mission = { type = anti_partisan_duty target = 531 percentage = 1 night = yes startdate = { year = 1940 month = july day = 26 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10380 } name = "Zashibalov" tag = SOV picture = "L10380" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 10848 id = 38 } name = "4. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.5220 0 0 0 0 } all = { 100 100 50 50 141 0 0.5461 0.9700 0 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 100 2 18 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 421956 } name = "43. Strelkovyi Korpus" location = 629 prevprov = 605 home = 629 mission = { type = anti_partisan_duty target = 629 percentage = 1 night = yes startdate = { year = 1940 month = august day = 8 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9869 } name = "Cheremisov" tag = SOV picture = "L9869" category = general y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = offensive_doctrine } division = { id = { type = 4712 id = 417428 } name = "18. Gorno-Kavaleriyskaya Diviziya" flag = 34864 mod = { 1 1 3 1 1 4 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0544 0 0 0 0 } all = { 100 100 50 50 168 0 0 2.5300 1.0100 11 19 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 88 3 25 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 320539 } name = "126. Strelkovyi Korpus" location = 1196 prevprov = 1196 home = 1196 mission = { type = anti_partisan_duty target = 1196 percentage = 1 night = yes startdate = { year = 1940 month = may day = 23 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10186 } name = "Podlas" tag = SOV picture = "L10186" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 319704 } name = "109. Motorizovannaya Diviziya" flag = 34864 mod = { 2 2 0 1 2 1 0 0 0 } brig = { 7 0 0 0 0 3 0 0 0 0 0.1572 0 0 0 0 } all = { 100 100 50 50 168 0 0.1064 2.8400 5.1350 12 21 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 26 30 78 1 25 6 30 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3588 } name = "23. Strelkovyi Korpus" location = 539 prevprov = 539 home = 539 mission = { type = anti_partisan_duty target = 539 percentage = 1 night = yes startdate = { year = 1940 month = may day = 23 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9927 } name = "Frenkel" tag = SOV picture = "L9927" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 10848 id = 94 } name = "31. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.5434 0 0 0 0 } all = { 100 100 50 50 168 0 0.7380 1.4900 1.0100 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 19 23 88 2 18 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 503286 } name = "14. Strelkovyi Korpus" location = 245 prevprov = 247 home = 245 mission = { type = anti_partisan_duty target = 245 percentage = 1 night = yes startdate = { year = 1940 month = august day = 18 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 499759 } name = "190. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0544 0 0 0 0 } all = { 100 100 50 50 168 0 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 503288 } name = "29. Strelkovyi Korpus" location = 269 prevprov = 260 home = 269 mission = { type = anti_partisan_duty target = 269 percentage = 1 night = yes startdate = { year = 1940 month = september day = 16 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 490446 } name = "188. 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Strelkovyi Korpus" location = 601 prevprov = 594 home = 601 mission = { type = anti_partisan_duty target = 601 percentage = 1 night = yes startdate = { year = 1940 month = august day = 5 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 503834 } name = "236. Motorizovannaya Diviziya" flag = 34864 mod = { 2 2 1 1 2 2 0 0 0 } brig = { 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 150 0 0 2.8700 4.6750 12 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 30 32 90 1 28 4 30 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 505081 } name = "99. Strelkovyi Korpus" location = 305 prevprov = 303 home = 305 mission = { type = anti_partisan_duty target = 305 percentage = 1 night = yes startdate = { year = 1940 month = august day = 23 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 485164 } name = "187. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 30 100 2 24 9 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 505083 } name = "104. Strelkovyi Korpus" location = 274 prevprov = 552 home = 274 mission = { type = anti_partisan_duty target = 274 percentage = 1 night = yes startdate = { year = 1940 month = september day = 12 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 503835 } name = "195. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 30 100 2 24 9 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 379154 } name = "156. Strelkovyi Korpus" location = 305 prevprov = 303 home = 305 mission = { type = anti_partisan_duty target = 305 percentage = 1 night = yes startdate = { year = 1940 month = july day = 22 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10103 } name = "Malyshev" tag = SOV picture = "L10103" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 2 trait = panzer_leader } division = { id = { type = 4712 id = 377263 } name = "202. Motorizovannaya Diviziya" flag = 34864 mod = { 2 2 0 1 2 1 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0544 0 0 0 0 } all = { 100 100 50 50 168 0 0.1064 2.8700 5.1350 12 21 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 27 30 78 1 25 6 30 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 380012 } name = "158. Strelkovyi Korpus" location = 247 prevprov = 247 home = 247 mission = { type = anti_partisan_duty target = 247 percentage = 1 night = yes startdate = { year = 1940 month = june day = 2 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10338 } name = "Trofimenko" tag = SOV picture = "L10338" category = general rank = 1 y = 1937 y = 1941 y = 1943 y = 1990 max_skill = 6 ry = 1990 skill = 3 } division = { id = { type = 10848 id = 148 } name = "40. 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Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.5710 0 0 0 0 } all = { 100 100 50 50 141 0 0.5951 0.9700 0 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 100 2 18 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 487092 } name = "23. Strelkovyi Korpus" location = 245 prevprov = 245 home = 245 mission = { type = anti_partisan_duty target = 245 percentage = 1 night = yes startdate = { year = 1940 month = june day = 2 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10185 } name = "Pliev" tag = SOV picture = "L10185" category = general y = 1939 y = 1942 y = 1943 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = panzer_leader } division = { id = { type = 4712 id = 239717 } name = "22. 'Krasnodarskaya' Strelk. 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Kavaleriyskaya Diviziya" flag = 34864 mod = { 1 1 1 1 1 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.4441 0 0 0 0 } all = { 100 100 50 50 168 0 0.5592 2.3500 1.0100 11 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 27 88 3 22 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3622 } name = "40. Strelkovyi Korpus" location = 254 prevprov = 254 home = 254 mission = { type = anti_partisan_duty target = 254 percentage = 1 night = yes startdate = { year = 1940 month = june day = 2 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9805 } name = "Alekhin" tag = SOV picture = "L9805" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 8 ry = 1990 skill = 1 trait = offensive_doctrine trait = winter_specialist trait = old_guard } division = { id = { type = 10848 id = 605 } name = "29. Kavaleriyskaya Diviziya" flag = 34864 mod = { 1 1 1 1 1 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.4469 0 0 0 0 } all = { 100 100 50 50 168 0 0.5620 2.3500 1.0100 11 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 27 88 3 22 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 419591 } name = "5. Strelkovyi Korpus" location = 603 prevprov = 602 home = 603 mission = { type = anti_partisan_duty target = 603 percentage = 1 night = yes startdate = { year = 1940 month = november day = 23 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9872 } name = "Cherniaev" tag = SOV picture = "L9872" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine } division = { id = { type = 10848 id = 62 } name = "58. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.2571 0 0 0 0 } all = { 100 100 50 50 141 0.3640 0.1207 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 26 100 2 23 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 506358 } name = "119. Strelkovyi Korpus" location = 254 prevprov = 253 home = 254 mission = { type = anti_partisan_duty target = 254 percentage = 1 night = yes startdate = { year = 1940 month = november day = 17 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 481335 } name = "186. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 30 100 2 24 9 10 0 0 0 0 10 0 } } } landunit = { id = { type = 10848 id = 80 } name = "14. Strelkovyi Korpus" location = 257 prevprov = 266 home = 257 mission = { type = anti_partisan_duty target = 257 percentage = 1 night = yes startdate = { year = 1940 month = september day = 4 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10335 } name = "Tjernjakovskij" tag = SOV picture = "L10335" category = general rank = 1 y = 1938 y = 1940 y = 1942 y = 1990 max_skill = 3 ry = 1990 skill = 3 } division = { id = { type = 10848 id = 81 } name = "3. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.6259 0 0 0 0 } all = { 100 100 50 50 168 0 0.1136 1.6000 1.0100 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 29 88 2 23 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 311913 } name = "121. 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Strelkovyi Korpus" location = 623 prevprov = 622 home = 623 mission = { type = anti_partisan_duty target = 623 percentage = 1 night = yes startdate = { year = 1940 month = june day = 16 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10353 } name = "Vassilevskij" tag = SOV picture = "L10353" category = general rank = 0 y = 1930 y = 1939 y = 1941 y = 1943 max_skill = 9 ry = 1990 skill = 4 trait = logistics_wizard trait = panzer_leader } division = { id = { type = 4712 id = 231971 } name = "Moskva Front" flag = 34864 mod = { 10 10 0 1 10 1 0 0 0 } brig = { 10 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 37.4000 37.4000 168 0 0.1747 4.6200 0.1950 8 7 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 17 20 97 1 5 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 10848 id = 142 } name = "Iman Korpus" location = 641 prevprov = 638 home = 641 mission = { type = anti_partisan_duty target = 641 percentage = 1 night = yes startdate = { year = 1940 month = july day = 27 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10132 } name = "Moskalenko" tag = SOV picture = "L10132" category = general rank = 1 y = 1930 y = 1939 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 } division = { id = { type = 10848 id = 143 } name = "26. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.5699 0 0 0 0 } all = { 100 100 50 50 141 0 0.5941 0.9700 0 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 100 2 18 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 7241 } name = "54. Strelkovyi Korpus" location = 589 prevprov = 590 home = 589 mission = { type = anti_partisan_duty target = 589 percentage = 1 night = yes startdate = { year = 1940 month = july day = 15 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9855 } name = "Bondarev" tag = SOV picture = "L9855" category = general y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 22.6460 trait = trickster } division = { id = { type = 10848 id = 13 } name = "49. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.5265 0 0 0 0 } all = { 100 100 50 50 141 0.7846 0.5507 0.9700 0 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 100 2 18 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 3600 } name = "29. Strelkovyi Korpus" location = 255 prevprov = 251 home = 255 mission = { type = anti_partisan_duty target = 255 percentage = 1 night = yes startdate = { year = 1940 month = october day = 7 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10089 } name = "Lopatin" tag = SOV picture = "L10089" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 } division = { id = { type = 10848 id = 83 } name = "80. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.1729 0 0 0 0 } all = { 100 100 50 50 141 0 0.0589 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 26 100 2 23 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 509902 } name = "145. Strelkovyi Korpus" location = 617 prevprov = 609 home = 617 mission = { type = anti_partisan_duty target = 617 percentage = 1 night = yes startdate = { year = 1940 month = august day = 26 hour = 1 } } morale = 0.5000 division = { id = { type = 10848 id = 114 } name = "71. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 3 0 0 0 0 0 0 0 0 0 0.3942 0 0 0 0 } all = { 100 100 50 50 141 0.4877 0.5639 0.9900 0 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 100 2 19 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 365027 } name = "145. Strelkovyi Korpus" location = 570 prevprov = 568 home = 570 mission = { type = anti_partisan_duty target = 570 percentage = 1 night = yes startdate = { year = 1940 month = september day = 12 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10231 } name = "Rivkin" tag = SOV picture = "L10231" category = general rank = 2 y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = offensive_doctrine } division = { id = { type = 4712 id = 313930 } name = "92. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0.0481 0 0 0 0 } all = { 100 100 50 50 141 0 0.1675 1.1300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 25 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3628 } name = "43. Strelkovyi Korpus" location = 238 prevprov = 238 home = 238 mission = { type = anti_partisan_duty target = 238 percentage = 1 night = yes startdate = { year = 1940 month = june day = 10 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10275 } name = "Semenyuk" tag = SOV picture = "L10275" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } division = { id = { type = 10848 id = 87 } name = "74. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.5426 0 0 0 0 } all = { 100 100 50 50 141 0 0.5668 0.9700 0 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 100 2 18 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 440561 } name = "4. Strelkovyi Korpus" location = 302 prevprov = 303 home = 302 mission = { type = anti_partisan_duty target = 302 percentage = 1 night = yes startdate = { year = 1940 month = july day = 10 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9801 } name = "Afanasiev" tag = SOV picture = "L9801" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 10848 id = 169 } name = "64. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.5248 0 0 0 0 } all = { 100 100 50 50 141 0 0.5489 0.9700 0 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 100 2 18 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 274916 } name = "104. Strelkovyi Korpus" location = 303 prevprov = 619 home = 303 mission = { type = anti_partisan_duty target = 303 percentage = 1 night = yes startdate = { year = 1940 month = july day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10166 } name = "Panfilov" tag = SOV picture = "L10166" category = general rank = 2 y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = panzer_leader } division = { id = { type = 4712 id = 239718 } name = "23. 'Har'kovskaya' Strelk. Div." flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 3 0 0 0 0 0 0 0 0 0 0.2111 0 0 0 0 } all = { 100 100 50 50 141 0 0.1675 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 24 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3638 } name = "48. Strelkovyi Korpus" location = 259 prevprov = 260 home = 259 mission = { type = anti_partisan_duty target = 259 percentage = 1 night = yes startdate = { year = 1940 month = september day = 0 hour = 1 } } morale = 0.5000 division = { id = { type = 10848 id = 622 } name = "27. Kavaleriyskaya Diviziya" flag = 34864 mod = { 1 1 1 1 1 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.4476 0 0 0 0 } all = { 100 100 50 50 168 0 0.5627 2.3500 1.0100 11 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 27 88 3 22 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 511452 } name = "179. Strelkovyi Korpus" location = 238 prevprov = 240 home = 238 mission = { type = anti_partisan_duty target = 238 percentage = 1 night = yes startdate = { year = 1940 month = july day = 29 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 509015 } name = "199. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0.0481 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 100 2 28 2 10 0 0 0 0 0 0 } } } airunit = { id = { type = 4712 id = 511953 } name = "XIV. Aviatsionnyi Korpus" location = 1191 home = 1191 base = 1191 morale = 0.5000 leader = { id = { type = 6 id = 10469 } name = "Kalinin" tag = SOV picture = "L10469" category = commander rank = 1 y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 511952 } name = "2. ShAD" flag = 36912 mod = { 17 17 1 1 17 2 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 159 0 0 2.9300 3.3500 250 8 10 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 1 6 2 17 10 11 0 300 600 1 } } division = { id = { type = 4712 id = 489565 } name = "1. ShAD" flag = 36912 mod = { 17 17 1 1 17 2 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 159 0 0 2.9300 3.3500 250 8 10 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 1 6 2 17 10 11 0 300 600 1 } } } landunit = { id = { type = 4712 id = 307986 } name = "119. Strelkovyi Korpus" location = 535 prevprov = 536 home = 535 mission = { type = anti_partisan_duty target = 535 percentage = 1 night = yes startdate = { year = 1940 month = september day = 27 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10067 } name = "Kuznec" tag = SOV picture = "L10067" category = general rank = 2 y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = logistics_wizard } division = { id = { type = 4712 id = 307505 } name = "88. 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Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.2200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 32 100 2 28 4 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 556196 } name = "306. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 3 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.2200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 29 2 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 557286 } name = "307. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.2200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 32 100 2 28 4 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 557291 } name = "148. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.2200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 32 100 2 28 4 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 568832 } name = "4. Motorizovannaya Diviziya" flag = 34864 mod = { 2 2 1 1 2 2 0 0 0 } brig = { 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 150 0 0 2.8700 4.6750 12 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 30 32 90 1 28 4 30 0 0 0 0 0 0 } } dig_in = 0.0248 } landunit = { id = { type = 24500 id = 1 } name = "Latvijas Armija" location = 589 prevprov = 590 home = 589 mission = { type = anti_partisan_duty target = 589 percentage = 1 night = yes startdate = { year = 1940 month = august day = 8 hour = 1 } } morale = 0.0010 division = { id = { type = 24500 id = 2 } name = "Kurzemes Divizija" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 50 50 141 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } } airunit = { id = { type = 24500 id = 9 } name = "Latvijas Gaisa speki" location = 264 home = 264 base = 264 morale = 0.0010 leader = { id = { type = 6 id = 10465 } name = "Golovko" tag = SOV picture = "L10465" category = commander rank = 2 y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } division = { id = { type = 24500 id = 10 } name = "1. 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Kajnieku divizija" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 50 50 141 0 0.0789 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 25620 } name = "5ya Latvija Korpus" location = 264 prevprov = 264 home = 264 mission = { type = anti_partisan_duty target = 264 percentage = 1 night = yes startdate = { year = 1940 month = july day = 22 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 25377 } name = "10. 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Strelkovyi Korpus" location = 623 prevprov = 622 home = 623 mission = { type = anti_partisan_duty target = 623 percentage = 1 night = yes startdate = { year = 1940 month = september day = 16 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 451519 } name = "160. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 30 100 2 24 9 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 537499 } name = "38. Strelkovyi Korpus" location = 604 prevprov = 602 home = 604 mission = { type = anti_partisan_duty target = 604 percentage = 1 night = yes startdate = { year = 1940 month = october day = 25 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 448396 } name = "3. Kajnieku divizija" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 50 50 141 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 537501 } name = "184. Strelkovyi Korpus" location = 558 prevprov = 568 home = 558 mission = { type = anti_partisan_duty target = 558 percentage = 1 night = yes startdate = { year = 1940 month = august day = 3 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 464852 } name = "170. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0544 0 0 0 0 } all = { 100 100 50 50 168 0 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3618 } name = "38. Strelkovyi Korpus" location = 1191 prevprov = 1191 home = 1191 mission = { type = anti_partisan_duty target = 1191 percentage = 1 night = yes startdate = { year = 1940 month = august day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10109 } name = "Markov S.T." tag = SOV picture = "L10109" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = winter_specialist trait = old_guard } division = { id = { type = 10848 id = 603 } name = "30. Kavaleriyskaya Diviziya" flag = 34864 mod = { 1 1 1 1 1 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.4471 0 0 0 0 } all = { 100 100 50 50 168 0 0.5622 2.3500 1.0100 11 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 27 88 3 22 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 508497 } name = "145. Strelkovyi Korpus" location = 306 prevprov = 305 home = 306 mission = { type = anti_partisan_duty target = 306 percentage = 1 night = yes startdate = { year = 1940 month = october day = 22 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 505736 } name = "197. 'Kievskaya' Strelk. Div." flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 30 100 2 24 9 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 540663 } name = "8. Strelkovyi Korpus" location = 303 prevprov = 302 home = 303 mission = { type = anti_partisan_duty target = 303 percentage = 1 night = yes startdate = { year = 1940 month = october day = 22 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 505057 } name = "196. 'Dnepropetrov.' Strelk. Div." flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0.0481 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 100 2 28 2 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 540665 } name = "185. Strelkovyi Korpus" location = 238 prevprov = 240 home = 238 mission = { type = anti_partisan_duty target = 238 percentage = 1 night = yes startdate = { year = 1940 month = september day = 22 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 503267 } name = "193. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0.0481 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 100 2 28 2 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 540667 } name = "186. Strelkovyi Korpus" location = 586 prevprov = 587 home = 586 mission = { type = anti_partisan_duty target = 586 percentage = 1 night = yes startdate = { year = 1940 month = november day = 4 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 538301 } name = "228. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 30 100 2 24 9 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 540964 } name = "187. Strelkovyi Korpus" location = 302 prevprov = 240 home = 302 mission = { type = anti_partisan_duty target = 302 percentage = 1 night = yes startdate = { year = 1940 month = november day = 26 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 538605 } name = "83. 'Turkestanskaya' Gornostrelk. Div." flag = 34864 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 3 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 55 55 141 0 0 1.4800 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 25 1 8 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 542233 } name = "188. Strelkovyi Korpus" location = 540 prevprov = 537 home = 540 mission = { type = anti_partisan_duty target = 540 percentage = 1 night = yes startdate = { year = 1940 month = october day = 0 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 499222 } name = "189. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 30 100 2 24 9 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 453046 } name = "V. Eesti Armeija" location = 1191 prevprov = 1191 home = 1191 mission = { type = anti_partisan_duty target = 1191 percentage = 1 night = yes startdate = { year = 1940 month = august day = 11 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 451520 } name = "VI Jalaväediviis" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 50 50 141 0 0.0794 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 10848 id = 63 } name = "8. Strelkovyi Korpus" location = 542 prevprov = 542 home = 542 mission = { type = anti_partisan_duty target = 542 percentage = 1 night = yes startdate = { year = 1940 month = august day = 11 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9928 } name = "Frolov" tag = SOV picture = "L9928" category = general rank = 1 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = defensive_doctrine trait = winter_specialist } division = { id = { type = 10848 id = 64 } name = "2. Turkestanskaya Strelk.Div." flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.6144 0 0 0 0 } all = { 100 100 50 50 168 0 0.1167 1.6000 1.0100 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 29 88 2 23 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 12077 id = 310 } name = "Garnizon Pskov" location = 519 prevprov = 519 home = 519 mission = { type = anti_partisan_duty target = 519 percentage = 1 night = yes startdate = { year = 1940 month = august day = 20 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10324 } name = "Susaikov" tag = SOV picture = "L10324" category = general rank = 1 y = 1930 y = 1940 y = 1942 y = 1990 max_skill = 4 ry = 1990 skill = 3 } division = { id = { type = 10848 id = 311 } name = "Ukreplennya Raiony Pskov" flag = 34864 mod = { 9 9 0 1 9 1 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0.5722 0 0 0 0 } all = { 100 100 50 50 141 0 0.5891 0.6400 0 1 15 6 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 13 13 100 8 12 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 547166 } name = "125. Strelkovyi Korpus" location = 650 prevprov = 657 home = 650 mission = { task = 1 location = 661 } morale = 0.5000 movetime = { year = 1940 month = december day = 11 hour = 8 } movement = { 652 579 584 567 574 575 573 564 266 267 260 259 } division = { id = { type = 4712 id = 546077 } name = "240. Motorizovannaya Diviziya" flag = 34864 mod = { 2 2 1 1 2 2 0 0 0 } brig = { 7 0 0 0 0 5 0 0 0 0 0 0 0 0 0 } all = { 100 100 46.0557 50 168 0 0 3.0100 5.2450 12 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 34 78 1 27 8 30 0 0 0 0 0 0 } } hour = 44 } landunit = { id = { type = 4712 id = 547795 } name = "57. Strelkovyi Korpus" location = 519 prevprov = 536 home = 519 mission = { type = anti_partisan_duty target = 519 percentage = 1 night = yes startdate = { year = 1940 month = november day = 4 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 545655 } name = "141. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 30 100 2 24 9 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 29793 } name = "66. Strelkovyi Korpus" location = 1196 prevprov = 1196 home = 1196 mission = { type = anti_partisan_duty target = 1196 percentage = 1 night = yes startdate = { year = 1940 month = august day = 28 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10377 } name = "Zakharov G.F." tag = SOV picture = "L10377" category = general rank = 1 y = 1937 y = 1939 y = 1943 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = trickster } division = { id = { type = 10848 id = 8 } name = "Dzerzhinskogo Diviziya" flag = 34864 mod = { 3 3 0 0 3 1 0 0 0 } all = { 100 100 34 34 141 15 0 3.3900 5.6250 15 18 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 38 40 55 1 33 2 30 0 0 0 0 0 0 } } } airunit = { id = { type = 4712 id = 548413 } name = "XXIV. Aviatsionnyi Korpus" location = 1191 home = 1191 base = 1191 morale = 0.5000 leader = { id = { type = 6 id = 10468 } name = "Izotov" tag = SOV picture = "L10468" category = commander rank = 2 y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 548412 } name = "5. ShAD" flag = 36912 mod = { 17 17 1 1 17 2 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 159 0 0 2.9300 3.3500 250 8 10 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 1 6 2 17 10 11 0 300 600 1 } } } landunit = { id = { type = 4712 id = 543831 } name = "189. Strelkovyi Korpus" location = 1176 prevprov = 1176 home = 1176 mission = { type = anti_partisan_duty target = 1176 percentage = 1 night = yes startdate = { year = 1940 month = august day = 28 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 541622 } name = "232. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 30 100 2 24 9 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 549072 } name = "174. Strelkovyi Korpus" location = 538 prevprov = 541 home = 538 mission = { type = anti_partisan_duty target = 538 percentage = 1 night = yes startdate = { year = 1940 month = october day = 17 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 547782 } name = "233. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 30 100 2 24 9 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 307678 } name = "5ya Lietuva Korpus" location = 1189 prevprov = 1171 home = 1189 mission = { type = anti_partisan_duty target = 1189 percentage = 1 night = yes startdate = { year = 1940 month = november day = 2 hour = 1 } } morale = 0.5000 division = { id = { type = 26500 id = 4 } name = "III Pestininkai Divizija" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 50 50 141 0 0.1183 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 540669 } name = "187. Strelkovyi Korpus" location = 241 prevprov = 240 home = 241 mission = { type = anti_partisan_duty target = 241 percentage = 1 night = yes startdate = { year = 1940 month = october day = 5 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 537860 } name = "227. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 30 100 2 24 9 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 307348 } name = "4ya Lietuva Korpus" location = 1175 prevprov = 1175 home = 1175 mission = { type = anti_partisan_duty target = 1175 percentage = 1 night = yes startdate = { year = 1940 month = september day = 10 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 28419 } name = "IV Pestininkai Divizija" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 50 50 141 0 0.1183 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 473583 } name = "174. Strelkovyi Korpus" location = 1195 prevprov = 1190 home = 1195 mission = { type = anti_partisan_duty target = 1195 percentage = 1 night = yes startdate = { year = 1940 month = october day = 6 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10287 } name = "Shepetov" tag = SOV picture = "L10287" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = commando } division = { id = { type = 4712 id = 471717 } name = "174. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0514 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 550805 } name = "21. Strelkovyi Korpus" location = 254 prevprov = 253 home = 254 mission = { type = anti_partisan_duty target = 254 percentage = 1 night = yes startdate = { year = 1940 month = october day = 9 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 549848 } name = "2. Motorizovannaya Diviziya" flag = 34864 mod = { 2 2 1 1 2 2 0 0 0 } brig = { 7 0 0 0 0 5 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 168 0 0 3.0100 5.2450 12 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 34 78 1 27 8 30 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 550807 } name = "67. Strelkovyi Korpus" location = 254 prevprov = 253 home = 254 mission = { type = anti_partisan_duty target = 254 percentage = 1 night = yes startdate = { year = 1940 month = october day = 20 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 541275 } name = "229. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.2200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 32 100 2 28 4 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 550809 } name = "182. Strelkovyi Korpus" location = 553 prevprov = 551 home = 553 mission = { type = anti_partisan_duty target = 553 percentage = 1 night = yes startdate = { year = 1940 month = october day = 0 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 550566 } name = "300. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 3 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.2200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 29 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 10226 } name = "57. Strelkovyi Korpus" location = 552 prevprov = 565 home = 552 mission = { task = 1 location = 635 } morale = 0.5000 leader = { id = { type = 6 id = 10028 } name = "Kopec" tag = SOV picture = "L10028" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = winter_specialist } movetime = { year = 1940 month = december day = 11 hour = 12 } movement = { 274 270 } division = { id = { type = 10848 id = 97 } name = "70. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 3 0 0 0 0 0 0 0 0 0 0.3800 0 0 0 0 } all = { 100 100 25.4782 50 141 0 0.5497 0.9900 0 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 100 2 19 1 10 0 0 0 0 0 0 } } hour = 54 } landunit = { id = { type = 10848 id = 130 } name = "11. mekhanizirovannyi Korpus" location = 1196 prevprov = 1196 home = 1196 mission = { type = anti_partisan_duty target = 1196 percentage = 1 night = yes startdate = { year = 1940 month = september day = 10 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10357 } name = "Verkholovich" tag = SOV picture = "L10357" category = general rank = 2 y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 10848 id = 131 } name = "3. mekhanizirovannyi Brigadu" flag = 34864 mod = { 5 5 0 1 5 1 0 0 0 } brig = { 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 34 34 150 0 0.5415 6.4600 6.5500 15 17 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 31 45 60 1 39 7 30 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 552686 } name = "190. Strelkovyi Korpus" location = 259 prevprov = 260 home = 259 mission = { type = anti_partisan_duty target = 259 percentage = 1 night = yes startdate = { year = 1940 month = october day = 29 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 551865 } name = "143. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 30 100 2 24 9 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 552688 } name = "191. Strelkovyi Korpus" location = 250 prevprov = 253 home = 250 mission = { type = anti_partisan_duty target = 250 percentage = 1 night = yes startdate = { year = 1940 month = october day = 29 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 551594 } name = "142. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 5 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 168 0 0 1.7500 1.1200 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 34 88 2 27 8 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 552690 } name = "192. Strelkovyi Korpus" location = 304 prevprov = 626 home = 304 mission = { task = 1 location = 567 } morale = 0.5000 movetime = { year = 1940 month = december day = 10 hour = 3 } movement = { 306 } division = { id = { type = 4712 id = 530092 } name = "224. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 32.2464 50 141 0 0 1.2200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 32 100 2 28 4 10 0 0 0 0 10 0 } } hour = 238 } landunit = { id = { type = 4712 id = 552692 } name = "193. Strelkovyi Korpus" location = 531 prevprov = 532 home = 531 mission = { type = anti_partisan_duty target = 531 percentage = 1 night = yes startdate = { year = 1940 month = november day = 12 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 551288 } name = "304. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 30 100 2 24 9 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 552694 } name = "194. Strelkovyi Korpus" location = 625 prevprov = 615 home = 625 mission = { type = anti_partisan_duty target = 625 percentage = 1 night = yes startdate = { year = 1940 month = november day = 17 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 529551 } name = "222. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 30 100 2 24 9 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 398498 } name = "67. Strelkovyi Korpus" location = 1191 prevprov = 1191 home = 1191 mission = { type = anti_partisan_duty target = 1191 percentage = 1 night = yes startdate = { year = 1940 month = september day = 16 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9915 } name = "Feklenko" tag = SOV picture = "L9915" category = general rank = 2 y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 245894 } name = "26. 'Zlatoustovskaya' Strelk. Div." flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 7 0 0 0 0 3 0 0 0 0 0.1572 0 0 0 0 } all = { 100 100 50 50 168 0 0.1675 1.6200 1.0100 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 29 88 2 24 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3584 } name = "21. Strelkovyi Korpus" location = 1176 prevprov = 1176 home = 1176 mission = { type = anti_partisan_duty target = 1176 percentage = 1 night = yes startdate = { year = 1940 month = september day = 16 hour = 1 } } morale = 0.5000 division = { id = { type = 10848 id = 7 } name = "Moskovskaya Proletarskiy Strelk.Div." flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.2006 0 0 0 0 } all = { 100 100 50 50 141 25 0.1520 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 26 100 2 23 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 433092 } name = "30. Strelkovyi Korpus" location = 1168 prevprov = 1168 home = 1168 mission = { type = anti_partisan_duty target = 1168 percentage = 1 night = yes startdate = { year = 1940 month = september day = 16 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10350 } name = "Varennikov" tag = SOV picture = "L10350" category = general rank = 2 y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 392873 } name = "129. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0544 0 0 0 0 } all = { 100 100 50 50 168 0 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 522360 } name = "182. Strelkovyi Korpus" location = 1170 prevprov = 1170 home = 1170 mission = { type = anti_partisan_duty target = 1170 percentage = 1 night = yes startdate = { year = 1940 month = september day = 16 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 521289 } name = "214. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 30 100 2 24 9 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 3435 } name = "I. Eesti Armeija" location = 1174 prevprov = 1174 home = 1174 mission = { type = anti_partisan_duty target = 1174 percentage = 1 night = yes startdate = { year = 1940 month = september day = 16 hour = 1 } } morale = 0.5000 division = { id = { type = 30000 id = 4 } name = "III Jalaväediviis" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 50 50 141 0 0.0794 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 10848 id = 18 } name = "7. mekhanizirovannyi Korpus" location = 300 prevprov = 240 home = 300 mission = { type = anti_partisan_duty target = 300 percentage = 1 night = yes startdate = { year = 1940 month = october day = 14 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10363 } name = "Vlassov" tag = SOV picture = "L10363" category = general rank = 1 y = 1937 y = 1940 y = 1942 y = 1990 max_skill = 9 ry = 1990 skill = 3 trait = defensive_doctrine trait = offensive_doctrine } division = { id = { type = 10848 id = 19 } name = "1. mekhanizirovannyi Brigadu" flag = 34864 mod = { 5 5 1 1 5 2 0 0 0 } brig = { 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 34 34 150 0 0.0042 6.8000 6.5500 15 19 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 34 49 52 1 43 14 30 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 540671 } name = "188. Strelkovyi Korpus" location = 1175 prevprov = 1175 home = 1175 mission = { type = anti_partisan_duty target = 1175 percentage = 1 night = yes startdate = { year = 1940 month = september day = 20 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 503266 } name = "191. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0.0481 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 100 2 28 2 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 550811 } name = "190. Strelkovyi Korpus" location = 1194 prevprov = 1190 home = 1194 mission = { type = anti_partisan_duty target = 1194 percentage = 1 night = yes startdate = { year = 1940 month = october day = 15 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 549845 } name = "238. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 3 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.2200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 29 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 415833 } name = "59. Strelkovyi Korpus" location = 263 prevprov = 258 home = 263 mission = { type = anti_partisan_duty target = 263 percentage = 1 night = yes startdate = { year = 1940 month = october day = 20 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9976 } name = "Iakovlev" tag = SOV picture = "L9976" category = general rank = 1 y = 1930 y = 1938 y = 1939 y = 1990 max_skill = 3 ry = 1990 skill = 2 experience = 20.8601 } division = { id = { type = 10848 id = 132 } name = "16. mekhanizirovannyi Brigadu" flag = 34864 mod = { 5 5 0 1 5 1 0 0 0 } brig = { 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 34 34 150 0 0.5414 6.4600 6.5500 15 17 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 31 45 60 1 39 7 30 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 473589 } name = "177. Strelkovyi Korpus" location = 554 prevprov = 563 home = 554 mission = { task = 1 location = 553 } morale = 0.5000 leader = { id = { type = 6 id = 10212 } name = "Pushkin" tag = SOV picture = "L10212" category = general rank = 2 y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = panzer_leader } movetime = { year = 1940 month = december day = 11 hour = 10 } movement = { 570 572 } division = { id = { type = 4712 id = 465165 } name = "171. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0.0481 0 0 0 0 } all = { 100 100 42.0530 50 141 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 100 2 28 2 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 572357 } name = "311. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 0 50 141 0 0 1.1200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 30 100 2 24 9 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 572927 } name = "5. Motorizovannaya Diviziya" flag = 34864 mod = { 2 2 1 1 2 2 0 0 0 } brig = { 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 0 50 150 0 0 2.8700 4.6750 12 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 30 32 90 1 28 4 30 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 573456 } name = "312. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 0 50 141 0 0 1.1200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 30 100 2 24 9 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 573970 } name = "155. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 0 50 141 0 0 1.2200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 32 100 2 28 4 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 574367 } name = "157. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 0 50 141 0 0 1.2200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 32 100 2 28 4 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 575272 } name = "158. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 0 50 141 0 0 1.2200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 32 100 2 28 4 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 575940 } name = "313. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 0 50 141 0 0 1.2200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 32 100 2 28 4 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 577958 } name = "159. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 3 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 0 50 141 0 0 1.2200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 29 2 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 579089 } name = "162. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 3 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 0 50 141 0 0 1.2200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 29 2 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 580176 } name = "164. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 0 50 141 0 0 1.2200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 32 100 2 28 4 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 583324 } name = "314. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 5 0 0 0 0 0 0 0 0 0 } all = { 100 100 0 50 168 0 0 1.7500 1.1200 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 34 88 2 27 8 10 0 0 0 0 0 0 } } hour = 74 } landunit = { id = { type = 4712 id = 487090 } name = "13. Strelkovyi Korpus" location = 245 prevprov = 240 home = 245 mission = { type = anti_partisan_duty target = 245 percentage = 1 night = yes startdate = { year = 1940 month = november day = 9 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10360 } name = "Vishnevskij" tag = SOV picture = "L10360" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 486397 } name = "220. Motorizovannaya Diviziya" flag = 34864 mod = { 2 2 1 1 2 2 0 0 0 } brig = { 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 150 0 0 2.8700 4.6750 12 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 30 32 90 1 28 4 30 0 0 0 0 0 0 } } } landunit = { id = { type = 10848 id = 29 } name = "1. Strelkovyi Korpus" location = 1191 prevprov = 1191 home = 1191 mission = { type = anti_partisan_duty target = 1191 percentage = 1 night = yes startdate = { year = 1940 month = september day = 28 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10339 } name = "Trubnikov" tag = SOV picture = "L10339" category = general rank = 1 y = 1938 y = 1941 y = 1943 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = offensive_doctrine trait = winter_specialist } division = { id = { type = 10848 id = 30 } name = "16. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.5696 0 0 0 0 } all = { 100 100 50 50 168 0 0.1213 1.6000 1.0100 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 29 88 2 23 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 298714 } name = "113. Strelkovyi Korpus" location = 1191 prevprov = 1191 home = 1191 mission = { type = anti_partisan_duty target = 1191 percentage = 1 night = yes startdate = { year = 1940 month = september day = 28 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9840 } name = "Belov P.A." tag = SOV picture = "L9840" category = general rank = 1 y = 1940 y = 1942 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = logistics_wizard } division = { id = { type = 10848 id = 170 } name = "81. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.5231 0 0 0 0 } all = { 100 100 50 50 141 0 0.5472 0.9700 0 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 100 2 18 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 10848 id = 39 } name = "16. Strelkovyi Korpus" location = 1193 prevprov = 1196 home = 1193 mission = { type = anti_partisan_duty target = 1193 percentage = 1 night = yes startdate = { year = 1940 month = october day = 4 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9938 } name = "Gerasimov A.V." tag = SOV picture = "L9938" category = general rank = 1 y = 1937 y = 1941 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 3 } division = { id = { type = 4712 id = 306606 } name = "67. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0514 0 0 0 0 } all = { 100 100 50 50 141 0 0.1675 1.1300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 27 100 2 24 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 441834 } name = "99. Strelkovyi Korpus" location = 1176 prevprov = 1176 home = 1176 mission = { type = anti_partisan_duty target = 1176 percentage = 1 night = yes startdate = { year = 1940 month = september day = 28 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9854 } name = "Bolotnikov" tag = SOV picture = "L9854" category = general rank = 2 y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = panzer_leader } division = { id = { type = 4712 id = 240847 } name = "24. 'Samaro-Ul'yanov.' Strelk. Div." flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.0974 0 0 0 0 } all = { 100 100 50 50 141 1.6385 0.1757 1.0300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 25 100 2 20 7 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 301156 } name = "114. Strelkovyi Korpus" location = 250 prevprov = 250 home = 250 mission = { type = anti_partisan_duty target = 250 percentage = 1 night = yes startdate = { year = 1940 month = october day = 15 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9861 } name = "Budennij" tag = SOV picture = "L9861" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 5 ry = 1990 skill = 1 trait = old_guard } division = { id = { type = 4712 id = 299244 } name = "Volchov Front" flag = 34864 mod = { 10 10 0 1 10 1 0 0 0 } brig = { 10 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 37.4000 37.4000 168 0 0.1747 4.6200 0.1950 8 7 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 17 20 97 1 5 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 483311 } name = "30. Strelkovyi Korpus" location = 255 prevprov = 258 home = 255 mission = { task = 1 location = 550 } morale = 0.5000 division = { id = { type = 4712 id = 461169 } name = "166. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0.0481 0 0 0 0 } all = { 100 100 32.2511 50 141 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 100 2 28 2 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 9047 } name = "55. Strelkovyi Korpus" location = 259 prevprov = 259 home = 259 mission = { type = anti_partisan_duty target = 259 percentage = 1 night = yes startdate = { year = 1940 month = october day = 15 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10149 } name = "Novikov V.V." tag = SOV picture = "L10149" category = general rank = 2 y = 1937 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = panzer_leader } division = { id = { type = 10848 id = 20 } name = "19. mekhanizirovannyi Brigadu" flag = 34864 mod = { 5 5 0 1 5 1 0 0 0 } brig = { 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 34 34 150 0 0.5414 6.4600 6.5500 15 17 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 31 45 60 1 39 7 30 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 481011 } name = "45. Strelkovyi Korpus" location = 250 prevprov = 250 home = 250 mission = { type = anti_partisan_duty target = 250 percentage = 1 night = yes startdate = { year = 1940 month = october day = 15 hour = 1 } } morale = 0.5000 division = { id = { type = 10848 id = 59 } name = "2. Kavkazskaya Strel.Div." flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.6302 0 0 0 0 } all = { 100 100 50 50 168 3.2821 0.1325 1.6000 1.0100 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 29 88 2 23 6 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 495872 } name = "82. Strelkovyi Korpus" location = 300 prevprov = 240 home = 300 mission = { type = anti_partisan_duty target = 300 percentage = 1 night = yes startdate = { year = 1940 month = november day = 1 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 372589 } name = "124. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.1063 0 0 0 0 } all = { 100 100 50 50 141 2.1508 0 1.1000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 29 100 2 23 8 10 0 0 0 0 10 0 } } } landunit = { id = { type = 10848 id = 106 } name = "Chelnabinskiy Korpus" location = 1196 prevprov = 1196 home = 1196 mission = { type = anti_partisan_duty target = 1196 percentage = 1 night = yes startdate = { year = 1940 month = october day = 17 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10004 } name = "Kazakov M.I." tag = SOV picture = "L10004" category = general rank = 1 y = 1930 y = 1942 y = 1944 y = 1990 max_skill = 8 ry = 1990 skill = 3 } division = { id = { type = 10848 id = 107 } name = "85. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 0 1 0 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.5226 0 0 0 0 } all = { 100 100 50 50 141 0 0.5467 0.9700 0 8 15 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 18 20 100 2 18 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 567001 } name = "60. Strelkovyi Korpus" location = 596 prevprov = 594 home = 596 mission = { task = 1 location = 567 } morale = 0.5000 movetime = { year = 1940 month = december day = 12 hour = 3 } movement = { 251 253 250 } division = { id = { type = 4712 id = 566540 } name = "310. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 0.2851 50 141 0 0 1.2200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 32 100 2 28 4 10 0 0 0 0 10 0 } } hour = 81 } landunit = { id = { type = 4712 id = 567003 } name = "195. Strelkovyi Korpus" location = 553 prevprov = 551 home = 553 mission = { type = anti_partisan_duty target = 553 percentage = 1 night = yes startdate = { year = 1940 month = november day = 26 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 562801 } name = "150. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 3 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.2200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 29 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 567005 } name = "196. Strelkovyi Korpus" location = 553 prevprov = 551 home = 553 mission = { type = anti_partisan_duty target = 553 percentage = 1 night = yes startdate = { year = 1940 month = november day = 26 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 526755 } name = "178. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 50 141 0 0 1.1200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 30 100 2 24 9 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 567007 } name = "197. Strelkovyi Korpus" location = 617 prevprov = 607 home = 617 mission = { task = 1 location = 567 } morale = 0.5000 movetime = { year = 1940 month = december day = 10 hour = 12 } movement = { 613 615 625 626 304 306 } division = { id = { type = 4712 id = 526754 } name = "179. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 5 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6514 50 168 0 0 1.7500 1.1200 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 34 88 2 27 8 10 0 0 0 0 0 0 } } hour = 127 } landunit = { id = { type = 4712 id = 567009 } name = "198. Strelkovyi Korpus" location = 596 prevprov = 594 home = 596 mission = { task = 1 location = 567 } morale = 0.5000 movetime = { year = 1940 month = december day = 12 hour = 3 } movement = { 251 247 } division = { id = { type = 4712 id = 561759 } name = "149. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 2.7696 50 141 0 0 1.2200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 32 100 2 28 4 10 0 0 0 0 10 0 } } hour = 81 } landunit = { id = { type = 4712 id = 567011 } name = "199. Strelkovyi Korpus" location = 596 prevprov = 594 home = 596 mission = { task = 1 location = 567 } morale = 0.5000 movetime = { year = 1940 month = december day = 12 hour = 3 } movement = { 251 247 } division = { id = { type = 4712 id = 523499 } name = "217. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 3 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6514 50 141 0 0 1.2200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 29 2 10 0 0 0 0 10 0 } } hour = 81 } landunit = { id = { type = 4712 id = 567013 } name = "200. Strelkovyi Korpus" location = 258 prevprov = 257 home = 258 mission = { task = 1 location = 567 } morale = 0.5000 movetime = { year = 1940 month = december day = 11 hour = 2 } movement = { 263 } division = { id = { type = 4712 id = 559772 } name = "308. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 2.7696 50 141 0 0 1.1200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 30 100 2 24 9 10 0 0 0 0 10 0 } } hour = 60 } landunit = { id = { type = 4712 id = 567015 } name = "201. Strelkovyi Korpus" location = 539 prevprov = 557 home = 539 mission = { task = 1 location = 570 } morale = 0.5000 movetime = { year = 1940 month = december day = 11 hour = 22 } movement = { 532 } division = { id = { type = 4712 id = 554258 } name = "3. Motorizovannaya Diviziya" flag = 34864 mod = { 2 2 1 1 2 2 0 0 0 } brig = { 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 3.2077 50 150 0 0 2.8700 4.6750 12 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 30 32 90 1 28 4 30 0 0 0 0 0 0 } } hour = 157 } landunit = { id = { type = 12077 id = 306 } name = "Garnizon Vladivistokskoy VMB" location = 305 prevprov = 305 home = 305 mission = { type = anti_partisan_duty target = 305 percentage = 1 night = yes startdate = { year = 1940 month = october day = 24 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10159 } name = "Osade" tag = SOV picture = "L10159" category = general rank = 2 y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 8 ry = 1990 skill = 2 trait = offensive_doctrine trait = commando } division = { id = { type = 10848 id = 307 } name = "Krasnyi Flot Vladivistokskoy VMB" flag = 34864 mod = { 7 7 0 0 7 1 0 0 0 } all = { 100 100 55 55 141 0 0 1.5100 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 10 0 0 0 0 0 0 } } } airunit = { id = { type = 4712 id = 567478 } name = "XXV. Aviatsionnyi Korpus" location = 1191 home = 1191 base = 1191 morale = 0.5000 leader = { id = { type = 6 id = 10498 } name = "Smirnov" tag = SOV picture = "L10498" category = commander rank = 2 y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = fleet_destroyer } division = { id = { type = 4712 id = 567477 } name = "55. ShAD" flag = 36912 mod = { 17 17 1 1 17 2 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 159 0 0 2.9300 3.3500 250 8 10 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 1 6 2 17 10 11 0 300 600 1 } } } landunit = { id = { type = 4712 id = 209134 } name = "84. Strelkovyi Korpus" location = 1175 prevprov = 1175 home = 1175 mission = { type = anti_partisan_duty target = 1175 percentage = 1 night = yes startdate = { year = 1940 month = october day = 24 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10263 } name = "Ryzhow" tag = SOV picture = "L10263" category = general rank = 2 y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 205971 } name = "17. 'Gor'kovskaya' Strelk. Div." flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0.0961 0 0 0 0 } all = { 100 100 50 50 141 0 0.1675 1.0300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 25 100 2 20 7 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 568322 } name = "202. Strelkovyi Korpus" location = 617 prevprov = 607 home = 617 mission = { task = 1 location = 567 } morale = 0.5000 movetime = { year = 1940 month = december day = 14 hour = 4 } movement = { 613 615 619 303 305 } division = { id = { type = 4712 id = 550798 } name = "302. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 40.2518 50 141 0 0 1.1200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 30 100 2 24 9 10 0 0 0 0 10 0 } } hour = 39 } navalunit = { id = { type = 4712 id = 571694 } name = "CCCP 31ya Flote" location = 535 home = 535 base = 535 morale = 0.5000 leader = { id = { type = 6 id = 10438 } name = "Rall" tag = SOV picture = "L10438" category = admiral rank = 2 y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = superior_tactician } division = { id = { type = 10848 id = 1554 } name = "Volodarsky" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 5 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } landunit = { id = { type = 4712 id = 421962 } name = "60. Strelkovyi Korpus" location = 1190 prevprov = 1190 home = 1190 mission = { type = anti_partisan_duty target = 1190 percentage = 1 night = yes startdate = { year = 1940 month = november day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 10211 } name = "Pukhov" tag = SOV picture = "L10211" category = general rank = 0 y = 1938 y = 1940 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = winter_specialist } division = { id = { type = 4712 id = 401865 } name = "132. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0544 0 0 0 0 } all = { 100 100 50 50 168 0 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } } landunit = { id = { type = 26500 id = 1 } name = "1. Lietuvas Kariuomenes Korpusas" location = 259 prevprov = 259 home = 259 mission = { type = anti_partisan_duty target = 259 percentage = 1 night = yes startdate = { year = 1940 month = november day = 1 hour = 1 } } morale = 0.5000 division = { id = { type = 26500 id = 2 } name = "I Pestininkai Divizija" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.6778 0 0 0 0 } all = { 100 100 50 50 141 0 0 0.7400 0 9 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 18 20 100 2 18 2 5 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 567017 } name = "202. Strelkovyi Korpus" location = 663 prevprov = 663 home = 663 mission = { type = anti_partisan_duty target = 663 percentage = 1 night = yes startdate = { year = 1940 month = november day = 6 hour = 1 } } morale = 0.5000 division = { id = { type = 10848 id = 46 } name = "37. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.2228 0 0 0 0 } all = { 100 100 50 50 141 0 0.0805 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 26 100 2 23 2 10 0 0 0 0 10 0 } } } navalunit = { id = { type = 4712 id = 572690 } name = "CCCP 12ya Flote" location = 553 home = 553 base = 553 morale = 0.5000 leader = { id = { type = 6 id = 10431 } name = "Papanin" tag = SOV picture = "L10431" category = admiral rank = 1 y = 1938 y = 1943 y = 1945 y = 1990 max_skill = 9 ry = 1990 skill = 3 trait = blockade_runner } division = { id = { type = 4712 id = 567476 } name = "Artem" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 31 31 31 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 572692 } name = "CCCP 14ya Flote" location = 641 home = 641 base = 641 morale = 0.5000 leader = { id = { type = 6 id = 10445 } name = "Stepanov" tag = SOV picture = "L10445" category = admiral rank = 1 y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = spotter } division = { id = { type = 10848 id = 1548 } name = "Karl Marx" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 5 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 572694 } name = "CCCP 16ya Flote" location = 535 home = 535 base = 535 morale = 0.5000 leader = { id = { type = 6 id = 10444 } name = "Smirnov" tag = SOV picture = "L10444" category = admiral rank = 1 y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 10848 id = 1200 } name = "Artyom" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 5 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 572708 } name = "CCCP 34ya Flote" location = 1541 home = 1541 base = 1541 morale = 0.5000 leader = { id = { type = 6 id = 10414 } name = "Eliseev" tag = SOV picture = "L10414" category = admiral rank = 1 y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = superior_tactician } division = { id = { type = 4712 id = 142931 } name = "Boykiy" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 31 31 31 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 574731 } name = "CCCP 33ya Flote" location = 1191 home = 1191 base = 1191 morale = 0.5000 leader = { id = { type = 6 id = 10440 } name = "Rogachev" tag = SOV picture = "L10440" category = admiral rank = 1 y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 203033 } name = "Kharkov" flag = 41008 mod = { 49 25 3 0 140 -1 0 0 0 } all = { 100 100 31 31 31 0 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 3 2 3 2 0 2400 0 } } } landunit = { id = { type = 4712 id = 312610 } name = "125. Strelkovyi Korpus" location = 581 prevprov = 585 home = 581 mission = { task = 1 location = 567 } morale = 0.5000 leader = { id = { type = 6 id = 10050 } name = "Krivoshein" tag = SOV picture = "L10050" category = general rank = 0 y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = logistics_wizard } movetime = { year = 1940 month = december day = 10 hour = 19 } movement = { 602 606 629 627 623 } division = { id = { type = 4712 id = 304397 } name = "66. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0.0481 0 0 0 0 } all = { 100 100 27.6597 50 141 0 0.1675 1.1300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 25 1 10 0 0 0 0 0 0 } } hour = 41 } landunit = { id = { type = 10848 id = 5 } name = "2. Strelkovyi Korpus" location = 663 prevprov = 663 home = 663 mission = { type = anti_partisan_duty target = 663 percentage = 1 night = yes startdate = { year = 1940 month = november day = 19 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9960 } name = "Gorodovikov" tag = SOV picture = "L9960" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 8 ry = 1990 skill = 1 trait = logistics_wizard trait = offensive_doctrine trait = old_guard } division = { id = { type = 10848 id = 6 } name = "STAVKA" flag = 34864 mod = { 10 10 0 0 10 1 0 0 0 } all = { 100 100 34 34 141 0 0.5914 3.8800 0 8 4 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 15 100 1 1 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 543829 } name = "66. Strelkovyi Korpus" location = 259 prevprov = 259 home = 259 mission = { type = anti_partisan_duty target = 259 percentage = 1 night = yes startdate = { year = 1940 month = december day = 3 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 542770 } name = "96. 'Vinnickaya' Gornostrelk. Div." flag = 34864 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 55 55 141 0 0 1.4800 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 27 100 2 24 3 8 0 0 0 0 10 0 } } } airunit = { id = { type = 4712 id = 583260 } name = "XI. Aviatsionnyi Korpus" location = 264 home = 264 base = 264 morale = 0.5000 leader = { id = { type = 6 id = 10475 } name = "Knriukni" tag = SOV picture = "L10475" category = commander rank = 1 y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 26500 id = 6 } name = "1. Naikintuvas Aviacijos Grupo" flag = 36912 mod = { 12 12 0 0 12 1 0 0 0 } all = { 100 100 38 38 158 0 0.0383 1.2200 2.7500 300 9 12 0 -0.1000 -0.2000 1 0.6000 } air = { 2 3 6 0 4 1 2 0 350 340282346638528860000000000000000000000.0000 0 } } } landunit = { id = { type = 4712 id = 451974 } name = "164. Strelkovyi Korpus" location = 250 prevprov = 250 home = 250 morale = 0.5000 leader = { id = { type = 6 id = 10252 } name = "Ryabchev P.S." tag = SOV picture = "L10252" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 437910 } name = "152. Strelkovaya Diviziya" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0.0544 0 0 0 0 } all = { 100 100 43.3521 50 168 0 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 584999 } name = "CCCP 23ya Flote" location = 553 home = 553 base = 553 morale = 0.5000 division = { id = { type = 10848 id = 1711 } name = "Petrovskiy" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 5 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 585001 } name = "CCCP 27ya Flote" location = 641 home = 641 base = 641 morale = 0.5000 division = { id = { type = 10848 id = 1551 } name = "Shaumian" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 5 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 585003 } name = "CCCP 30ya Flote" location = 535 home = 535 base = 535 morale = 0.5000 division = { id = { type = 10848 id = 1555 } name = "Rykov" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 5 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 585007 } name = "CCCP 37ya Flote" location = 1191 home = 1191 base = 1191 morale = 0.5000 division = { id = { type = 4712 id = 142921 } name = "Opytnyy" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 31 31 31 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } } convoy = { id = { type = 4712 id = 1700 } transports = 5 path = { 1541 2507 1189 } } convoy = { id = { type = 4712 id = 45133 } transports = 9 rare_materials = no energy = no metal = no supplies = yes path = { 1189 2507 1541 } } navaldivision = { id = { type = 10848 id = 1730 } name = "Frunze" flag = 41009 mod = { 21 21 1 0 21 6 0 0 0 } all = { 45 100 33 33 33 0 0 2.0400 2.6000 21 1 1 0 -0.0500 -0.1000 0.3000 32 } naval = { 1 0.0100 1 0.2100 13 7 10 0.0100 10 7 0 3200 0 } } navaldivision = { id = { type = 10848 id = 1731 } name = "Volia" flag = 41009 mod = { 21 21 1 0 21 6 0 0 0 } all = { 25 100 33 33 33 0 0 2.0400 2.6000 21 1 1 0 -0.0500 -0.1000 0.3000 32 } naval = { 1 0.0100 1 0.2100 13 7 10 0.0100 10 7 0 3200 0 } } landdivision = { id = { type = 10848 id = 800 } name = "1. Gvard. Spetsial'nyy Strel. Korpus" flag = 34865 mod = { 43 0 2 1 43 3 0 0 0 } brig = { 41 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.9400 1.2450 8 25 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 32 36 90 0 31 4 12.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 801 } name = "1. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 2 1 43 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.5900 0 8 25 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 32 34 100 0 30 4 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 802 } name = "2. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 2 1 43 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.5900 0 8 25 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 32 34 100 0 30 4 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 803 } name = "3. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 2 1 43 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.5900 0 8 25 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 32 34 100 0 30 4 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 804 } name = "4. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 5 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.6100 0 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 37 100 0 31 10 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 805 } name = "5. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.6900 0 8 30 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 36 39 100 0 35 5 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 806 } name = "6. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 5 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.6100 0 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 37 100 0 31 10 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 807 } name = "7. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 5 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.6100 0 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 37 100 0 31 10 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 808 } name = "8. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 5 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.6100 0 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 37 100 0 31 10 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 809 } name = "9. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 5 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.6100 0 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 37 100 0 31 10 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 810 } name = "10. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 3 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.7200 0 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 35 38 100 0 38 4 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 811 } name = "11. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.6900 0 8 30 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 36 39 100 0 35 5 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 812 } name = "12. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.6900 0 8 30 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 36 39 100 0 35 5 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 813 } name = "13. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.6900 0 8 30 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 36 39 100 0 35 5 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 814 } name = "14. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.6900 0 8 30 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 36 39 100 0 35 5 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 815 } name = "15. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 5 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.6100 0 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 37 100 0 31 10 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 816 } name = "16. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 5 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.6100 0 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 37 100 0 31 10 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 817 } name = "17. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 5 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.6100 0 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 37 100 0 31 10 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 818 } name = "18. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 5 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.6400 0 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 38 100 0 32 12 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 819 } name = "19. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 5 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.6400 0 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 38 100 0 32 12 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 820 } name = "20. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 5 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.6400 0 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 38 100 0 32 12 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 821 } name = "21. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 5 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.6400 0 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 38 100 0 32 12 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 822 } name = "22. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 5 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.6400 0 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 38 100 0 32 12 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 823 } name = "23. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 5 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.6400 0 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 38 100 0 32 12 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 824 } name = "24. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 1 0 0 0 0 5 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.7400 0 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 40 100 0 37 5 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 825 } name = "25. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 1 0 0 0 0 5 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.7400 0 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 40 100 0 37 5 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 826 } name = "26. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 5 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.6400 0 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 38 100 0 32 12 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 827 } name = "27. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 5 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.6400 0 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 38 100 0 32 12 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 828 } name = "28. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 5 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.6400 0 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 38 100 0 32 12 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 829 } name = "29. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 5 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.6400 0 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 38 100 0 32 12 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 830 } name = "30. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 1 0 0 0 0 5 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.7400 0 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 40 100 0 37 5 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 831 } name = "31. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 1 0 0 0 0 5 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.7400 0 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 40 100 0 37 5 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 832 } name = "32. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 5 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.6400 0 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 38 100 0 32 12 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 833 } name = "33. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 5 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.6400 0 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 38 100 0 32 12 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 834 } name = "34. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 5 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.6400 0 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 38 100 0 32 12 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 835 } name = "35. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 5 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.6400 0 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 38 100 0 32 12 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 836 } name = "36. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 5 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.6400 0 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 38 100 0 32 12 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 837 } name = "37. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 4 1 43 5 0 0 0 } brig = { 1 0 0 0 0 5 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.8100 0 8 34 2 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 41 44 100 0 40 5 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 838 } name = "38. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 4 1 43 5 0 0 0 } brig = { 1 0 0 0 0 5 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.8100 0 8 34 2 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 41 44 100 0 40 5 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 839 } name = "39. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 4 1 43 5 0 0 0 } brig = { 1 0 0 0 0 5 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.8100 0 8 34 2 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 41 44 100 0 40 5 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 840 } name = "40. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 4 1 43 5 0 0 0 } brig = { 3 0 0 0 0 6 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.8200 0 8 34 2 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 40 43 100 0 42 4 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 841 } name = "41. Gvardiya Strelkovyi Korpus" flag = 34865 mod = { 43 0 4 1 43 5 0 0 0 } brig = { 1 0 0 0 0 5 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 141 15 0 1.8100 0 8 34 2 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 41 44 100 0 40 5 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 842 } name = "1. Gvardiya Kavaleriyskii Korpus" flag = 34865 mod = { 44 1 4 1 44 5 0 0 0 } brig = { 7 0 0 0 0 6 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 168 25 0 3.5900 2.1200 12 25 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 34 39 88 0 32 8 12.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 843 } name = "2. Gvardiya Kavaleriyskii Korpus" flag = 34865 mod = { 44 1 4 1 44 5 0 0 0 } brig = { 7 0 0 0 0 7 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 168 25 0 3.6200 2.2400 12 25 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 34 39 88 0 32 9 12.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 844 } name = "3. Gvardiya Kavaleriyskii Korpus" flag = 34865 mod = { 44 1 4 1 44 5 0 0 0 } brig = { 7 0 0 0 0 6 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 168 25 0 3.5900 2.1200 12 25 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 34 39 88 0 32 8 12.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 845 } name = "4. Gvardiya Kavaleriyskii Korpus" flag = 34865 mod = { 44 1 4 1 44 5 0 0 0 } brig = { 7 0 0 0 0 7 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 168 25 0 3.6200 2.2400 12 25 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 34 39 88 0 32 9 12.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 846 } name = "5. Gvardiya Kavaleriyskii Korpus" flag = 34865 mod = { 44 1 4 1 44 5 0 0 0 } brig = { 7 0 0 0 0 7 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 168 25 0 3.6200 2.2400 12 25 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 34 39 88 0 32 9 12.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 847 } name = "6. Gvardiya Kavaleriyskii Korpus" flag = 34865 mod = { 44 1 5 1 44 6 0 0 0 } brig = { 7 0 0 0 0 7 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 168 25 0 3.7700 3.3400 12 27 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 42 83 0 35 10 12.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 848 } name = "7. Gvardiya Kavaleriyskii Korpus" flag = 34865 mod = { 44 1 5 1 44 6 0 0 0 } brig = { 7 0 0 0 0 7 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.6000 55 168 25 0 3.7700 3.3400 12 27 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 42 83 0 35 10 12.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 849 } name = "1. Gvardiya Mekhanizirovannyi Korpus" flag = 34865 mod = { 46 3 1 1 46 2 0 0 0 } brig = { 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 26.4000 37.4000 150 25 0 6.4900 7.6200 15 28 2 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 55 59 55 0 53 6 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 850 } name = "2. Gvardiya Mekhanizirovannyi Korpus" flag = 34865 mod = { 46 3 1 1 46 2 0 0 0 } brig = { 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 26.4000 37.4000 150 25 0 6.4900 7.6200 15 28 2 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 55 59 55 0 53 6 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 851 } name = "3. Gvardiya Mekhanizirovannyi Korpus" flag = 34865 mod = { 46 3 1 1 46 2 0 0 0 } brig = { 9 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 28.8000 40.8000 168 25 0 7.5900 9.5000 11 28 2 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 56 62 48 0 50 12 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 852 } name = "4. Gvardiya Mekhanizirovannyi Korpus" flag = 34865 mod = { 46 3 2 1 46 3 0 0 0 } brig = { 6 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 27.9000 39.6000 168 25 0 7.5900 8.4000 15 32 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 69 69 52 0 57 18 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 853 } name = "5. Gvardiya Mekhanizirovannyi Korpus" flag = 34865 mod = { 46 3 2 1 46 3 0 0 0 } brig = { 6 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 27.9000 39.6000 168 25 0 7.5900 8.4000 15 32 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 69 69 52 0 57 18 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 854 } name = "6. Gvardiya Mekhanizirovannyi Korpus" flag = 34865 mod = { 46 3 2 1 46 3 0 0 0 } brig = { 6 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 27.9000 39.6000 168 25 0 7.5900 8.4000 15 32 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 69 69 52 0 57 18 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 855 } name = "7. Gvardiya Mekhanizirovannyi Korpus" flag = 34865 mod = { 46 3 2 1 46 3 0 0 0 } brig = { 6 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 27.9000 39.6000 168 25 0 7.5900 8.4000 15 32 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 69 69 52 0 57 18 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 856 } name = "8. Gvardiya Mekhanizirovannyi Korpus" flag = 34865 mod = { 46 3 2 1 46 3 0 0 0 } brig = { 6 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 27.9000 39.6000 168 25 0 7.5900 8.4000 15 32 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 69 69 52 0 57 18 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 857 } name = "9. Gvardiya Mekhanizirovannyi Korpus" flag = 34865 mod = { 46 3 2 1 46 3 0 0 0 } brig = { 9 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 28.8000 40.8000 168 25 0 8.2200 9.5000 11 32 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 66 74 48 0 60 17 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 858 } name = "1. Gvardiya Tankovyy Korpus" flag = 34865 mod = { 4 4 4 1 4 5 0 0 0 } brig = { 4 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 26.4000 37.4000 150 25 0 11.2400 8.1900 15 27 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 45 69 37 0 62 33 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 859 } name = "2. Gvardiya Tankovyy Korpus" flag = 34865 mod = { 4 4 4 1 4 5 0 0 0 } brig = { 9 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 28.8000 40.8000 168 25 0 12.4300 10 11 27 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 46 74 30 0 60 41 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 860 } name = "3. Gvardiya Tankovyy Korpus" flag = 34865 mod = { 4 4 4 1 4 5 0 0 0 } brig = { 9 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 28.8000 40.8000 168 25 0 12.4300 10 11 27 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 46 74 30 0 60 41 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 861 } name = "4. Gvardiya Tankovyy Korpus" flag = 34865 mod = { 4 4 4 1 4 5 0 0 0 } brig = { 4 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 26.4000 37.4000 150 25 0 11.2400 8.1900 15 27 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 45 69 37 0 62 33 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 862 } name = "5. Gvardiya Tankovyy Korpus" flag = 34865 mod = { 4 4 4 1 4 5 0 0 0 } brig = { 9 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 28.8000 40.8000 168 25 0 12.4300 10 11 27 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 46 74 30 0 60 41 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 863 } name = "6. Gvardiya Tankovyy Korpus" flag = 34865 mod = { 4 4 4 1 4 5 0 0 0 } brig = { 9 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 28.8000 40.8000 168 25 0 12.4300 10 11 27 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 46 74 30 0 60 41 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 864 } name = "7. Gvardiya Tankovyy Korpus" flag = 34865 mod = { 4 4 4 1 4 5 0 0 0 } brig = { 9 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 28.8000 40.8000 168 25 0 12.4300 10 11 27 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 46 74 30 0 60 41 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 865 } name = "8. Gvardiya Tankovyy Korpus" flag = 34865 mod = { 4 4 4 1 4 5 0 0 0 } brig = { 9 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 28.8000 40.8000 168 25 0 12.4300 10 11 27 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 46 74 30 0 60 41 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 866 } name = "9. Gvardiya Tankovyy Korpus" flag = 34865 mod = { 4 4 5 1 4 6 0 0 0 } brig = { 4 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 26.4000 37.4000 150 25 0 11.5500 8.1900 15 29 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 48 73 37 0 65 34 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 867 } name = "10. Gvardiya Tankovyy Korpus" flag = 34865 mod = { 4 4 4 1 4 5 0 0 0 } brig = { 9 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 28.8000 40.8000 168 25 0 12.4300 10 11 27 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 46 74 30 0 60 41 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 868 } name = "11. Gvardiya Tankovyy Korpus" flag = 34865 mod = { 4 4 4 1 4 5 0 0 0 } brig = { 9 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 28.8000 40.8000 168 25 0 12.4300 10 11 27 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 46 74 30 0 60 41 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 869 } name = "12. Gvardiya Tankovyy Korpus" flag = 34865 mod = { 4 4 5 1 4 6 0 0 0 } brig = { 4 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 26.4000 37.4000 150 25 0 11.5500 8.1900 15 29 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 48 73 37 0 65 34 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 701 } name = "1. Gvardiya Strelkovaya Div." flag = 34865 mod = { 43 0 2 1 43 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 80 100 39.6000 55 141 0 0 1.5900 0 8 25 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 32 34 100 0 30 4 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 702 } name = "2. Gvardiya Strelkovaya Div." flag = 34865 mod = { 43 0 2 1 43 3 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 80 100 39.6000 55 141 0 0 1.5700 0 8 25 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 30 32 100 0 30 2 12.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 703 } name = "39. Gvardiya Strelkovaya Div." flag = 34865 mod = { 43 0 2 1 43 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 80 100 39.6000 55 141 0 0 1.5900 0 8 25 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 32 34 100 0 30 4 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 704 } name = "4. Gvardiya Strelkovaya Div." flag = 34865 mod = { 43 0 2 1 43 3 0 0 0 } brig = { 7 0 0 0 0 6 0 0 0 0 0 0 0 0 0 } all = { 80 100 39.6000 55 168 0 0 2.1500 1.1200 8 26 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 33 37 88 0 30 8 12.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 705 } name = "52. motorizovannyy Gvard. Strel. Div." flag = 34865 mod = { 45 2 1 1 45 2 0 0 0 } brig = { 2 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 80 100 39.6000 55 150 0 0 3.8800 5.7125 12 25 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 33 34 90 0 31 4 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 706 } name = "6. Gvardiya Strelkovaya Div." flag = 34865 mod = { 43 0 2 1 43 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 80 100 39.6000 55 141 0 0 1.5900 0 8 25 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 32 34 100 0 30 4 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 707 } name = "7. Gvardiya Strelkovaya Div." flag = 34865 mod = { 43 0 2 1 43 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 80 100 39.6000 55 141 0 0 1.5900 0 8 25 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 32 34 100 0 30 4 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 708 } name = "89. Gvardiya Strelkovaya Div." flag = 34865 mod = { 43 0 2 1 43 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 80 100 39.6000 55 141 0 0 1.5900 0 8 25 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 32 34 100 0 30 4 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 709 } name = "9. Gvardiya Strelkovaya Div." flag = 34865 mod = { 43 0 2 1 43 3 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 80 100 39.6000 55 141 0 0 1.5700 0 8 25 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 30 32 100 0 30 2 12.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 710 } name = "10. Gvardiya Strelkovaya Div." flag = 34865 mod = { 43 0 2 1 43 3 0 0 0 } brig = { 7 0 0 0 0 6 0 0 0 0 0 0 0 0 0 } all = { 80 100 39.6000 55 168 0 0 2.1500 1.1200 8 26 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 33 37 88 0 30 8 12.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 711 } name = "11. Gvardiya Strelkovaya Div." flag = 34865 mod = { 43 0 2 1 43 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 80 100 39.6000 55 141 0 0 1.5900 0 8 25 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 32 34 100 0 30 4 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 712 } name = "12. Gvardiya Strelkovaya Div." flag = 34865 mod = { 43 0 2 1 43 3 0 0 0 } brig = { 7 0 0 0 0 6 0 0 0 0 0 0 0 0 0 } all = { 80 100 39.6000 55 168 0 0 2.1500 1.1200 8 26 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 33 37 88 0 30 8 12.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 713 } name = "13. Gvardiya Strelkovaya Div." flag = 34865 mod = { 43 0 2 1 43 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 80 100 39.6000 55 141 0 0 1.5900 0 8 25 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 32 34 100 0 30 4 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 714 } name = "14. Gvardiya Strelkovaya Div." flag = 34865 mod = { 43 0 2 1 43 3 0 0 0 } brig = { 7 0 0 0 0 6 0 0 0 0 0 0 0 0 0 } all = { 80 100 39.6000 55 168 0 0 2.1500 1.1200 8 26 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 33 37 88 0 30 8 12.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 715 } name = "15. Gvardiya Strelkovaya Div." flag = 34865 mod = { 43 0 2 1 43 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 80 100 39.6000 55 141 0 0 1.5900 0 8 25 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 32 34 100 0 30 4 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 716 } name = "16. Gvardiya Strelkovaya Div." flag = 34865 mod = { 43 0 2 1 43 3 0 0 0 } brig = { 7 0 0 0 0 6 0 0 0 0 0 0 0 0 0 } all = { 80 100 39.6000 55 168 0 0 2.1500 1.1200 8 26 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 33 37 88 0 30 8 12.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 717 } name = "17. Gvardiya Strelkovaya Div." flag = 34865 mod = { 43 0 2 1 43 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 80 100 39.6000 55 141 0 0 1.5900 0 8 25 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 32 34 100 0 30 4 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 718 } name = "18. Gvardiya Strelkovaya Div." flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 7 0 0 0 0 6 0 0 0 0 0 0 0 0 0 } all = { 80 100 39.6000 55 168 0 0 2.2500 1.1200 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 42 88 0 35 9 12.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 719 } name = "19. Gvardiya Strelkovaya Div." flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 80 100 39.6000 55 141 0 0 1.6700 0 8 30 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 34 37 100 0 35 3 12.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 720 } name = "20. Gvardiya Strelkovaya Div." flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 80 100 39.6000 55 141 0 0 1.6700 0 8 30 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 34 37 100 0 35 3 12.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 721 } name = "21. Gvardiya Strelkovaya Div." flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 7 0 0 0 0 6 0 0 0 0 0 0 0 0 0 } all = { 80 100 39.6000 55 168 0 0 2.2500 1.1200 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 42 88 0 35 9 12.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 722 } name = "22. Gvardiya Strelkovaya Div." flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 3 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 80 100 39.6000 55 141 0 0 1.6700 0 8 30 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 34 37 100 0 35 3 12.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 723 } name = "23. Gvardiya Strelkovaya Div." flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 80 100 39.6000 55 141 0 0 1.6900 0 8 30 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 36 39 100 0 35 5 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 724 } name = "24. Gvardiya Strelkovaya Div." flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 7 0 0 0 0 6 0 0 0 0 0 0 0 0 0 } all = { 80 100 39.6000 55 168 0 0 2.2500 1.1200 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 42 88 0 35 9 12.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 725 } name = "25. Gvardiya Strelkovaya Div." flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 80 100 39.6000 55 141 0 0 1.6900 0 8 30 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 36 39 100 0 35 5 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 726 } name = "26. Gvardiya Strelkovaya Div." flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 7 0 0 0 0 6 0 0 0 0 0 0 0 0 0 } all = { 80 100 39.6000 55 168 0 0 2.2500 1.1200 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 42 88 0 35 9 12.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 727 } name = "27. Gvardiya Strelkovaya Div." flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 80 100 39.6000 55 141 0 0 1.6900 0 8 30 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 36 39 100 0 35 5 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 728 } name = "28. Gvardiya Strelkovaya Div." flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 7 0 0 0 0 6 0 0 0 0 0 0 0 0 0 } all = { 80 100 39.6000 55 168 0 0 2.2500 1.1200 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 42 88 0 35 9 12.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 729 } name = "29. Gvardiya Strelkovaya Div." flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 7 0 0 0 0 6 0 0 0 0 0 0 0 0 0 } all = { 80 100 39.6000 55 168 0 0 2.2500 1.1200 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 42 88 0 35 9 12.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 730 } name = "30. Gvardiya Strelkovaya Div." flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 80 100 39.6000 55 141 0 0 1.6900 0 8 30 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 36 39 100 0 35 5 12.5000 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 731 } name = "31. Gvardiya Strelkovaya Div." flag = 34865 mod = { 43 0 3 1 43 4 0 0 0 } brig = { 7 0 0 0 0 6 0 0 0 0 0 0 0 0 0 } all = { 80 100 39.6000 55 168 0 0 2.2500 1.1200 8 31 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 42 88 0 35 9 12.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 732 } name = "1. Gvardiya Tankovogo Korpus" flag = 34865 mod = { 4 4 3 1 4 4 0 0 0 } brig = { 2 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 80 100 26.4000 37.4000 150 0 0 10.8800 8.0625 15 25 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 44 65 38 0 57 31 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 733 } name = "2. Gvardiya Tankovogo Korpus" flag = 34865 mod = { 4 4 4 1 4 5 0 0 0 } brig = { 4 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 80 100 26.4000 37.4000 150 0 0 11.2400 8.1900 15 27 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 45 69 37 0 62 33 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 734 } name = "3. Gvardiya Tankovogo Korpus" flag = 34865 mod = { 4 4 4 1 4 5 0 0 0 } brig = { 4 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 80 100 26.4000 37.4000 150 0 0 11.2400 8.1900 15 27 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 45 69 37 0 62 33 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 735 } name = "4. Gvardiya Tankovogo Korpus" flag = 34865 mod = { 4 4 4 1 4 5 0 0 0 } brig = { 2 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 80 100 26.4000 37.4000 150 0 0 11.1800 8.0625 15 26 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 46 69 37 0 60 34 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 736 } name = "1. Bortovoy Gvardiya Korpus" flag = 34865 mod = { 6 6 1 0 6 2 0 0 0 } all = { 80 100 42.6000 58 144 0 0 2.4700 0 8 11 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 2 18 0 10 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 737 } name = "2. Bortovoy Gvardiya Korpus" flag = 34865 mod = { 6 6 2 0 6 3 0 0 0 } all = { 80 100 42.6000 58 144 0 0 2.7000 0 8 13 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 25 27 100 2 22 1 10 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 738 } name = "3. Bortovoy Gvardiya Korpus" flag = 34865 mod = { 6 6 3 0 6 4 0 0 0 } all = { 80 100 42.6000 58 144 0 0 2.8700 0 8 14 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 30 100 2 24 1 10 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 739 } name = "5. Gvardiya Tankovogo Korpus" flag = 34865 mod = { 4 4 4 1 4 5 0 0 0 } brig = { 4 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 80 100 26.4000 37.4000 150 0 0 11.2400 8.1900 15 27 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 45 69 37 0 62 33 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 740 } name = "10. Gvard. Dobrovol'tsy Tanko. Korp." flag = 34865 mod = { 4 4 4 1 4 5 0 0 0 } brig = { 2 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 80 100 26.4000 37.4000 150 0 0 11.1800 8.0625 15 26 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 46 69 37 0 60 34 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 775 } name = "1 Polska Dywizja Piechoty" flag = 34865 mod = { 42 0 3 1 42 4 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 50 141 0 0 0.8400 0 9 17 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 22 25 100 2 22 4 5 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 776 } name = "2 Warszawska Dywizja Piechoty" flag = 34865 mod = { 42 0 3 1 42 4 0 0 0 } brig = { 5 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 50 141 0 0 0.7400 0 9 17 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 22 23 100 2 18 9 5 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 777 } name = "3 Polska Dywizja Piechoty" flag = 34865 mod = { 42 0 3 1 42 4 0 0 0 } brig = { 1 0 0 0 0 5 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 50 141 0 0 0.8900 0 9 18 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 23 26 100 2 24 4 5 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 778 } name = "4 Polska Dywizja Piechoty" flag = 34865 mod = { 42 0 3 1 42 4 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 50 141 0 0 0.8000 0 9 25 9 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 20 22 100 2 20 4 5 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 779 } name = "4 Polska Dywizja Piechoty" flag = 34865 mod = { 42 0 3 1 42 4 0 0 0 } brig = { 13 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 37.5000 52.2000 150 0 0 0.9800 0.6900 10 18 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 23 24 100 2 18 3 5 0 0 0 0 0 1 } } landdivision = { id = { type = 10848 id = 780 } name = "1 Brygada Pancerna/Kawaleria" flag = 34865 mod = { 3 3 2 1 3 3 0 0 0 } brig = { 13 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 50 100 25.5000 36.2000 150 0 0 4.6700 6.3150 16 30 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 61 63 55 1 50 8 30 0 0 0 0 0 1 } } landdivision = { id = { type = 10848 id = 781 } name = "5 Polska Dywizja Piechoty" flag = 34865 mod = { 42 0 3 1 42 4 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 50 141 0 0 0.8400 0 9 17 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 22 25 100 2 22 4 5 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 782 } name = "7 Polska Dywizja Piechoty" flag = 34865 mod = { 42 0 3 1 42 4 0 0 0 } brig = { 5 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 50 141 0 0 0.7400 0 9 17 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 22 23 100 2 18 9 5 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 783 } name = "8 Polska Dywizja Piechoty" flag = 34865 mod = { 42 0 3 1 42 4 0 0 0 } brig = { 1 0 0 0 0 5 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 50 141 0 0 0.8900 0 9 18 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 23 26 100 2 24 4 5 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 784 } name = "9 Polska Dywizja Piechoty" flag = 34865 mod = { 42 0 3 1 42 4 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 50 141 0 0 0.8000 0 9 25 9 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 20 22 100 2 20 4 5 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 785 } name = "10 Polska Dywizja Piechoty" flag = 34865 mod = { 42 0 3 1 42 4 0 0 0 } brig = { 5 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 50 141 0 0 0.7400 0 9 17 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 22 23 100 2 18 9 5 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 786 } name = "1 Korpus Pancerny" flag = 34865 mod = { 5 5 5 1 5 6 0 0 0 } brig = { 9 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 26.4000 37.4000 168 0 0 9.3000 9 11 26 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 46 72 30 1 58 39 30 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 787 } name = "16 Brygada Pancerna" flag = 34865 mod = { 5 5 4 0 5 5 0 0 0 } all = { 25 100 24 34 141 0 0 6.8800 6 15 21 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 36 57 37 1 46 28 30 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 788 } name = "11 Dyw. Pie. im. Romualda Traugutta" flag = 34865 mod = { 42 0 3 0 42 4 0 0 0 } all = { 100 100 36 50 141 0 0 0.3600 0 9 14 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 16 18 100 2 14 1 5 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 789 } name = "12 Dyw. Pie. im. Macieja Rataja" flag = 34865 mod = { 42 0 3 0 42 4 0 0 0 } all = { 100 100 36 50 141 0 0 0.3600 0 9 14 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 16 18 100 2 14 1 5 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 790 } name = "28 Dyw. Pie. im. Stefana Okrzei" flag = 34865 mod = { 42 0 3 0 42 4 0 0 0 } all = { 100 100 36 50 141 0 0 0.3600 0 9 14 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 16 18 100 2 14 1 5 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 791 } name = "1. ceskoslovensky armádní sbor" flag = 34865 mod = { 0 0 4 1 0 5 0 0 0 } brig = { 7 0 0 0 0 9 0 0 0 0 0 0 0 0 0 } all = { 80 100 36 50 168 0 0 1.9900 1.3500 8 31 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 39 44 88 2 36 10 10 0 0 0 0 0 0 } } landdivision = { id = { type = 10848 id = 756 } name = "Leninskaya PMD" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 50 141 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 757 } name = "Smolninskaya PMD" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 50 141 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 758 } name = "Oktiabrskaya2 PMD" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 50 141 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 759 } name = "Smolninskaya4 PMD" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 50 141 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 760 } name = "Oktiabrskaya3 PMD" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 50 141 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 761 } name = "1. Sevastopol PMD" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 50 141 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 762 } name = "2. Sevastopol PMD" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 50 141 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 763 } name = "3. Sevastopol PMD" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 50 141 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 764 } name = "1. Stalingrad PMD" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 50 141 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 765 } name = "2. Stalingrad PMD" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 50 141 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 766 } name = "3. Stalingrad PMD" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 50 141 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 767 } name = "4. Stalingrad PMD" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 50 141 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 768 } name = "1. Rostov PMD" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 50 141 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 769 } name = "2. Rostov PMD" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 50 141 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 770 } name = "3. Rostov PMD" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 50 141 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 771 } name = "4. Rostov PMD" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 50 141 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 772 } name = "1. Murmansk PMD" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 50 141 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 10848 id = 773 } name = "2. Murmansk PMD" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 50 141 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } division_development = { id = { type = 4712 id = 530813 } name = "2. belorusskoi Front" progress = 2 location = 572 cost = 16.1585 date = { year = 1941 month = february day = 6 hour = 0 } manpower = 6 total_progress = 0.7157 size = 1 days = 204 days_for_first = 204 type = hq model = 1 extra = armored_car brigade_model = 1 } division_development = { id = { type = 4712 id = 200222 } name = "Chapayev" progress = 2 location = 572 cost = 0.6205 date = { year = 1941 month = april day = 28 hour = 0 } manpower = 0.6000 total_progress = 0.8693 size = 1 days = 1197 days_for_first = 1071 type = light_cruiser model = 2 extra = naval_radar_s } division_development = { id = { type = 4712 id = 204202 } name = "Chkalov" progress = 2 location = 572 cost = 0.6205 date = { year = 1941 month = may day = 7 hour = 0 } manpower = 0.6000 total_progress = 0.8609 size = 1 days = 1197 days_for_first = 1071 type = light_cruiser model = 2 extra = naval_radar_s } division_development = { id = { type = 4712 id = 273103 } name = "Volodarski" progress = 2 location = 572 cost = 0.3179 date = { year = 1940 month = december day = 29 hour = 0 } manpower = 0.1700 total_progress = 0.9694 size = 1 days = 673 days_for_first = 673 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 278499 } name = "Uritski" progress = 2 location = 572 cost = 0.3179 date = { year = 1941 month = february day = 15 hour = 0 } manpower = 0.1700 total_progress = 0.9018 size = 1 days = 673 days_for_first = 673 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 283881 } name = "Zhelezniakov" progress = 2 location = 572 cost = 0.6205 date = { year = 1942 month = april day = 23 hour = 0 } manpower = 0.6000 total_progress = 0.5387 size = 1 days = 1071 days_for_first = 1071 type = light_cruiser model = 2 extra = naval_radar_s } division_development = { id = { type = 4712 id = 299246 } name = "Kuibyshev" progress = 2 location = 572 cost = 0.6205 date = { year = 1942 month = april day = 29 hour = 0 } manpower = 0.6000 total_progress = 0.5331 size = 1 days = 1071 days_for_first = 1071 type = light_cruiser model = 2 extra = naval_radar_s extra1 = naval_improved_hull_s } division_development = { id = { type = 4712 id = 307501 } name = "Otverzhdyonny " progress = 2 location = 572 cost = 0.3647 date = { year = 1941 month = october day = 28 hour = 0 } manpower = 0.2100 total_progress = 0.6211 size = 1 days = 842 days_for_first = 842 type = d_09 model = 3 extra = naval_improved_hull_s } division_development = { id = { type = 4712 id = 309488 } name = "Osmotritelny " progress = 2 location = 572 cost = 0.3647 date = { year = 1942 month = january day = 11 hour = 0 } manpower = 0.2100 total_progress = 0.5344 size = 1 days = 842 days_for_first = 842 type = d_09 model = 3 extra = naval_improved_hull_s } division_development = { id = { type = 4712 id = 332060 } name = "Bodry " progress = 2 location = 572 cost = 0.3179 date = { year = 1941 month = september day = 18 hour = 0 } manpower = 0.1700 total_progress = 0.5854 size = 1 days = 673 days_for_first = 673 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 332064 } name = "Maxim Gorkiy" progress = 2 location = 572 cost = 1.0455 date = { year = 1942 month = november day = 11 hour = 0 } manpower = 0.7000 total_progress = 0.3538 size = 1 days = 1071 days_for_first = 1071 type = heavy_cruiser model = 4 extra = naval_radar_s extra1 = naval_improved_hull_s } division_development = { id = { type = 4712 id = 332068 } name = "Molotov" progress = 2 location = 572 cost = 1.0455 date = { year = 1942 month = november day = 18 hour = 0 } manpower = 0.7000 total_progress = 0.3466 size = 1 days = 1071 days_for_first = 1071 type = heavy_cruiser model = 4 extra = naval_radar_s extra1 = naval_improved_hull_s } division_development = { id = { type = 4712 id = 336136 } name = "S-22" progress = 2 location = 572 cost = 0.3910 date = { year = 1941 month = january day = 3 hour = 0 } manpower = 0.0340 total_progress = 0.9381 size = 1 days = 388 days_for_first = 388 type = submarine model = 2 } division_development = { id = { type = 4712 id = 336137 } progress = 2 location = 572 cost = 4.2670 date = { year = 1940 month = december day = 22 hour = 0 } manpower = 0.1800 total_progress = 0.9259 size = 2 done = 1 days = 373 days_for_first = 191 gearing_bonus = 0.0500 type = interceptor model = 1 } division_development = { id = { type = 4712 id = 344618 } name = "S-23" progress = 2 location = 572 cost = 0.3910 date = { year = 1941 month = january day = 15 hour = 0 } manpower = 0.0340 total_progress = 0.9046 size = 1 days = 388 days_for_first = 388 type = submarine model = 2 } division_development = { id = { type = 4712 id = 365052 } progress = 2 location = 572 cost = 4.1102 date = { year = 1940 month = december day = 10 hour = 0 } manpower = 20 total_progress = 0.9841 size = 3 done = 2 days = 299 days_for_first = 105 gearing_bonus = 0.1000 type = infantry model = 2 extra = anti_tank brigade_model = 1 } division_development = { id = { type = 4712 id = 365053 } name = "Kuznets Lesov" progress = 2 location = 572 cost = 1.8887 date = { year = 1941 month = january day = 17 hour = 0 } manpower = 0.1000 total_progress = 0.8819 size = 1 days = 327 days_for_first = 327 type = transport } division_development = { id = { type = 4712 id = 368444 } progress = 2 location = 572 cost = 4.8025 date = { year = 1940 month = december day = 17 hour = 0 } manpower = 15 total_progress = 0.9365 size = 2 done = 1 days = 265 days_for_first = 136 gearing_bonus = 0.0500 type = bergsjaeger extra = artillery brigade_model = 4 } division_development = { id = { type = 4712 id = 368445 } progress = 2 location = 572 cost = 4.1102 date = { year = 1941 month = february day = 9 hour = 0 } manpower = 20 total_progress = 0.3598 size = 3 done = 2 days = 299 days_for_first = 105 gearing_bonus = 0.1000 type = infantry model = 2 extra = anti_tank brigade_model = 1 } division_development = { id = { type = 4712 id = 382534 } progress = 2 location = 572 cost = 4.1102 date = { year = 1941 month = february day = 18 hour = 0 } manpower = 20 total_progress = 0.2646 size = 3 done = 2 days = 299 days_for_first = 105 gearing_bonus = 0.1000 type = infantry model = 2 extra = artillery brigade_model = 4 } division_development = { id = { type = 4712 id = 382535 } name = "S-24" progress = 2 location = 572 cost = 0.3910 date = { year = 1941 month = may day = 24 hour = 0 } manpower = 0.0340 total_progress = 0.5743 size = 1 days = 388 days_for_first = 388 type = submarine model = 2 } division_development = { id = { type = 4712 id = 433556 } name = "S-25" progress = 2 location = 572 cost = 0.3910 date = { year = 1941 month = june day = 6 hour = 0 } manpower = 0.0340 total_progress = 0.5420 size = 1 days = 388 days_for_first = 388 type = submarine model = 2 } division_development = { id = { type = 4712 id = 435309 } name = "S-26" progress = 2 location = 572 cost = 0.3910 date = { year = 1941 month = july day = 21 hour = 0 } manpower = 0.0340 total_progress = 0.4278 size = 1 days = 388 days_for_first = 388 type = submarine model = 2 } division_development = { id = { type = 4712 id = 435311 } name = "39. IAD" progress = 2 location = 572 cost = 4.2670 date = { year = 1941 month = january day = 9 hour = 0 } manpower = 0.1800 total_progress = 0.8411 size = 1 days = 191 days_for_first = 191 type = interceptor model = 1 } division_development = { id = { type = 4712 id = 435320 } name = "1. Tankovogo Korpus" progress = 2 location = 572 cost = 18.9125 date = { year = 1941 month = february day = 0 hour = 0 } manpower = 17 total_progress = 0.7492 size = 1 days = 204 days_for_first = 204 type = armor model = 2 extra = super_heavy_armor } division_development = { id = { type = 4712 id = 438812 } name = "2. Tankovogo Korpus" progress = 2 location = 572 cost = 18.9125 date = { year = 1941 month = february day = 8 hour = 0 } manpower = 17 total_progress = 0.7089 size = 1 days = 204 days_for_first = 204 type = armor model = 2 extra = super_heavy_armor } division_development = { id = { type = 4712 id = 443976 } name = "Marija Uljanova" progress = 2 location = 572 cost = 1.8887 date = { year = 1941 month = june day = 28 hour = 0 } manpower = 0.1000 total_progress = 0.3884 size = 1 days = 327 days_for_first = 327 type = transport } division_development = { id = { type = 4712 id = 443978 } name = "28. ShAD" progress = 2 location = 572 cost = 5.1438 date = { year = 1941 month = march day = 15 hour = 0 } manpower = 0.3200 total_progress = 0.5588 size = 1 days = 218 days_for_first = 218 type = cas model = 1 extra = escort brigade_model = 1 } division_development = { id = { type = 4712 id = 454484 } name = "68. 'Turkestanskaya' Gornostrelk. Div." progress = 2 location = 572 cost = 4.8025 date = { year = 1941 month = january day = 1 hour = 0 } manpower = 15 total_progress = 0.8337 size = 1 days = 136 days_for_first = 136 type = bergsjaeger extra = anti_tank brigade_model = 1 } division_development = { id = { type = 4712 id = 456417 } name = "76. 'Armyanskaya' Gornostrelk. Div." progress = 2 location = 572 cost = 4.8025 date = { year = 1941 month = january day = 4 hour = 0 } manpower = 15 total_progress = 0.8153 size = 1 days = 136 days_for_first = 136 type = bergsjaeger extra = rocket_artillery brigade_model = 2 } division_development = { id = { type = 4712 id = 456418 } name = "3. Tankovogo Korpus" progress = 2 location = 572 cost = 18.9125 date = { year = 1941 month = march day = 22 hour = 0 } manpower = 17 total_progress = 0.4948 size = 1 days = 204 days_for_first = 204 type = armor model = 2 extra = sp_artillery } division_development = { id = { type = 4712 id = 470957 } name = "Tsiolkovskij" progress = 2 location = 572 cost = 1.8887 date = { year = 1941 month = august day = 7 hour = 0 } manpower = 0.1000 total_progress = 0.2691 size = 1 days = 327 days_for_first = 327 type = transport } division_development = { id = { type = 4712 id = 470958 } name = "215. Motorizovannaya Diviziya" progress = 2 location = 572 cost = 8.5000 date = { year = 1941 month = february day = 13 hour = 0 } manpower = 20 total_progress = 0.5752 size = 1 days = 153 days_for_first = 153 type = motorized model = 1 extra = sp_artillery } division_development = { id = { type = 4712 id = 470959 } name = "37. ShAD" progress = 2 location = 572 cost = 5.1438 date = { year = 1941 month = april day = 23 hour = 0 } manpower = 0.3200 total_progress = 0.3834 size = 1 days = 218 days_for_first = 218 type = cas model = 1 extra = escort brigade_model = 1 } division_development = { id = { type = 4712 id = 473927 } name = "216. Motorizovannaya Diviziya" progress = 2 location = 572 cost = 8.5000 date = { year = 1941 month = march day = 1 hour = 0 } manpower = 20 total_progress = 0.4622 size = 1 days = 153 days_for_first = 153 type = motorized model = 1 extra = sp_artillery } division_development = { id = { type = 4712 id = 477079 } name = "180. Strelkovaya Diviziya" progress = 2 location = 572 cost = 4.1102 date = { year = 1941 month = january day = 19 hour = 0 } manpower = 20 total_progress = 0.6097 size = 1 days = 105 days_for_first = 105 type = infantry model = 2 extra = rocket_artillery brigade_model = 2 } division_development = { id = { type = 4712 id = 477080 } name = "181. Strelkovaya Diviziya" progress = 2 location = 572 cost = 4.1102 date = { year = 1941 month = january day = 26 hour = 0 } manpower = 20 total_progress = 0.5486 size = 1 days = 105 days_for_first = 105 type = infantry model = 2 extra = light_armor_brigade brigade_model = 5 } division_development = { id = { type = 4712 id = 499758 } name = "Bystry " progress = 2 location = 572 cost = 0.3179 date = { year = 1942 month = august day = 26 hour = 0 } manpower = 0.1700 total_progress = 0.0817 size = 1 days = 673 days_for_first = 673 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 500868 } progress = 2 location = 572 cost = 4.1102 date = { year = 1941 month = august day = 14 hour = 0 } manpower = 20 total_progress = 0.5114 size = 3 days = 299 days_for_first = 105 type = infantry model = 2 extra = rocket_artillery brigade_model = 2 } division_development = { id = { type = 4712 id = 503833 } name = "9. BAD" progress = 2 location = 572 cost = 10.8609 date = { year = 1941 month = june day = 2 hour = 0 } manpower = 0.6200 total_progress = 0.2043 size = 1 days = 218 days_for_first = 218 type = tactical_bomber model = 2 extra = escort brigade_model = 1 } division_development = { id = { type = 4712 id = 520383 } name = "1. belorusskoi Front" progress = 0.5898 location = 572 cost = 16.1585 date = { year = 1941 month = june day = 3 hour = 0 } manpower = 6 total_progress = 0.1495 size = 1 days = 204 days_for_first = 204 type = hq model = 1 extra = armored_car brigade_model = 1 } division_development = { id = { type = 4712 id = 4491 } progress = 0.2048 location = 262 cost = 2.8800 date = { year = 1941 month = april day = 24 hour = 0 } manpower = 10 total_progress = 0.5115 size = 5 done = 2 days = 360 days_for_first = 65 gearing_bonus = 0.1000 type = d_02 model = 2 } division_development = { id = { type = 4712 id = 4229 } progress = 0.3875 location = 270 cost = 2.7360 date = { year = 1941 month = march day = 6 hour = 0 } manpower = 10 total_progress = 0.3620 size = 5 done = 3 days = 342 days_for_first = 65 gearing_bonus = 0.1500 type = d_02 model = 2 } division_development = { id = { type = 4712 id = 4489 } progress = 0.0000 location = 264 cost = 2.7360 date = { year = 1941 month = march day = 6 hour = 0 } manpower = 10 total_progress = 0.3620 size = 5 done = 3 days = 342 days_for_first = 65 gearing_bonus = 0.1500 type = d_02 model = 2 } division_development = { id = { type = 4712 id = 4490 } progress = 0.0000 location = 264 cost = 2.8700 date = { year = 1941 month = july day = 16 hour = 0 } manpower = 10 total_progress = 0.3096 size = 5 done = 1 days = 360 days_for_first = 68 gearing_bonus = 0.0500 type = garrison model = 2 } division_development = { id = { type = 4712 id = 540316 } name = "Bezuprechny " progress = 0.0000 location = 572 cost = 0.3179 date = { year = 1942 month = october day = 1 hour = 0 } manpower = 0.1700 total_progress = 0.0297 size = 1 days = 673 days_for_first = 673 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 540317 } name = "4. Tankovogo Korpus" progress = 0.4896 location = 572 cost = 18.9125 date = { year = 1941 month = june day = 14 hour = 0 } manpower = 17 total_progress = 0.0919 size = 1 days = 204 days_for_first = 204 type = armor model = 2 extra = tank_destroyer } division_development = { id = { type = 4712 id = 548094 } progress = 0.4000 location = 572 cost = 4.1102 date = { year = 1941 month = september day = 21 hour = 0 } manpower = 20 total_progress = 0.1619 size = 3 days = 299 days_for_first = 105 type = infantry model = 2 extra = artillery brigade_model = 4 } division_development = { id = { type = 4712 id = 548095 } name = "10. BAD" progress = 0.7632 location = 572 cost = 10.8609 date = { year = 1941 month = july day = 0 hour = 0 } manpower = 0.6200 total_progress = 0.0755 size = 1 days = 218 days_for_first = 218 type = tactical_bomber model = 2 extra = escort brigade_model = 1 } division_development = { id = { type = 4712 id = 549844 } progress = 0.2000 location = 572 cost = 4.1102 date = { year = 1941 month = september day = 22 hour = 0 } manpower = 20 total_progress = 0.1524 size = 3 days = 299 days_for_first = 105 type = infantry model = 2 extra = anti_tank brigade_model = 1 } division_development = { id = { type = 4712 id = 549846 } name = "Ordzhonikidze" progress = 0.2000 location = 572 cost = 0.6205 date = { year = 1943 month = november day = 13 hour = 0 } manpower = 0.6000 total_progress = 0.0149 size = 1 days = 1071 days_for_first = 1071 type = light_cruiser model = 2 extra = naval_radar_s } division_development = { id = { type = 4712 id = 549847 } progress = 0.2000 location = 572 cost = 3.0201 date = { year = 1941 month = november day = 4 hour = 0 } manpower = 13 total_progress = 0.2462 size = 6 days = 339 days_for_first = 65 type = d_02 model = 2 extra = rocket_artillery brigade_model = 2 } division_development = { id = { type = 4712 id = 549849 } progress = 0.2000 location = 572 cost = 4.2670 date = { year = 1941 month = december day = 5 hour = 0 } manpower = 0.1800 total_progress = 0.0838 size = 2 days = 373 days_for_first = 191 type = interceptor model = 1 } division_development = { id = { type = 4712 id = 549850 } name = "Komsomolec" progress = 0.2000 location = 572 cost = 0.6205 date = { year = 1943 month = november day = 13 hour = 0 } manpower = 0.6000 total_progress = 0.0149 size = 1 days = 1071 days_for_first = 1071 type = light_cruiser model = 2 extra = naval_radar_s } division_development = { id = { type = 4712 id = 549851 } progress = 0.7442 location = 572 cost = 4.8025 date = { year = 1941 month = august day = 18 hour = 0 } manpower = 15 total_progress = 0.1149 size = 2 days = 265 days_for_first = 136 type = bergsjaeger extra = artillery brigade_model = 4 } division_development = { id = { type = 4712 id = 551318 } name = "5. Tankovogo Korpus" progress = 0.2058 location = 572 cost = 18.9125 date = { year = 1941 month = june day = 18 hour = 0 } manpower = 17 total_progress = 0.0703 size = 1 days = 204 days_for_first = 204 type = armor model = 2 extra = sp_artillery } division_development = { id = { type = 4712 id = 553327 } progress = 0.0413 location = 572 cost = 8.5000 date = { year = 1941 month = september day = 23 hour = 0 } manpower = 20 total_progress = 0.0874 size = 2 days = 298 days_for_first = 153 type = motorized model = 1 extra = sp_artillery } division_development = { id = { type = 4712 id = 557287 } name = "S-27" progress = 0.4000 location = 572 cost = 0.3910 date = { year = 1941 month = december day = 24 hour = 0 } manpower = 0.0340 total_progress = 0.0309 size = 1 days = 388 days_for_first = 388 type = submarine model = 2 } division_development = { id = { type = 4712 id = 557288 } progress = 0.4000 location = 572 cost = 6.5960 date = { year = 1941 month = september day = 25 hour = 0 } manpower = 18 total_progress = 0.0784 size = 2 days = 298 days_for_first = 153 type = cavalry model = 3 extra = tank_destroyer } division_development = { id = { type = 4712 id = 557289 } progress = 0.4000 location = 572 cost = 4.1102 date = { year = 1941 month = september day = 26 hour = 0 } manpower = 20 total_progress = 0.1143 size = 3 days = 299 days_for_first = 105 type = infantry model = 2 extra = anti_tank brigade_model = 1 } division_development = { id = { type = 4712 id = 557290 } name = "123. ShAD" progress = 0.4000 location = 572 cost = 5.1438 date = { year = 1941 month = july day = 4 hour = 0 } manpower = 0.3200 total_progress = 0.0550 size = 1 days = 218 days_for_first = 218 type = cas model = 1 extra = escort brigade_model = 1 } division_development = { id = { type = 4712 id = 557292 } name = "Otlichny " progress = 0.4000 location = 572 cost = 0.3647 date = { year = 1943 month = march day = 28 hour = 0 } manpower = 0.2100 total_progress = 0.0143 size = 1 days = 842 days_for_first = 842 type = d_09 model = 3 extra = naval_improved_hull_s } division_development = { id = { type = 4712 id = 557293 } progress = 0.6151 location = 572 cost = 4.1102 date = { year = 1941 month = september day = 27 hour = 0 } manpower = 20 total_progress = 0.1001 size = 3 days = 299 days_for_first = 105 type = infantry model = 2 extra = light_armor_brigade brigade_model = 5 } division_development = { id = { type = 4712 id = 564692 } progress = 0.0000 location = 572 cost = 4.1102 date = { year = 1941 month = september day = 28 hour = 0 } manpower = 20 total_progress = 0.0952 size = 3 days = 299 days_for_first = 105 type = infantry model = 2 extra = rocket_artillery brigade_model = 2 } division_development = { id = { type = 4712 id = 564693 } name = "11. BAD" progress = 0.7410 location = 572 cost = 10.8609 date = { year = 1941 month = july day = 8 hour = 0 } manpower = 0.6200 total_progress = 0.0411 size = 1 days = 218 days_for_first = 218 type = tactical_bomber model = 2 extra = escort brigade_model = 1 } division_development = { id = { type = 4712 id = 569328 } name = "Obraztsovy " progress = 0.6000 location = 572 cost = 0.3647 date = { year = 1943 month = april day = 2 hour = 0 } manpower = 0.2100 total_progress = 0.0095 size = 1 days = 842 days_for_first = 842 type = d_09 model = 3 extra = naval_improved_hull_s } division_development = { id = { type = 4712 id = 569329 } name = "6. Tankovogo Korpus" progress = 0.6626 location = 572 cost = 18.9125 date = { year = 1941 month = june day = 25 hour = 0 } manpower = 17 total_progress = 0.0354 size = 1 days = 204 days_for_first = 204 type = armor model = 2 extra = sp_artillery } division_development = { id = { type = 4712 id = 573758 } name = "3. belorusskoi Front" progress = 0.3519 location = 572 cost = 16.1585 date = { year = 1941 month = june day = 27 hour = 0 } manpower = 6 total_progress = 0.0259 size = 1 days = 204 days_for_first = 204 type = hq model = 1 extra = armored_car brigade_model = 1 } division_development = { id = { type = 4712 id = 574986 } progress = 0.1116 location = 572 cost = 4.1102 date = { year = 1941 month = october day = 3 hour = 0 } manpower = 20 total_progress = 0.0406 size = 3 days = 299 days_for_first = 105 type = infantry model = 2 extra = rocket_artillery brigade_model = 2 } division_development = { id = { type = 4712 id = 577591 } name = "146. ShAD" progress = 0.9341 location = 572 cost = 5.1438 date = { year = 1941 month = july day = 13 hour = 0 } manpower = 0.3200 total_progress = 0.0150 size = 1 days = 218 days_for_first = 218 type = cas model = 1 extra = escort brigade_model = 1 } division_development = { id = { type = 4712 id = 579090 } progress = 0.6000 location = 572 cost = 4.1102 date = { year = 1941 month = october day = 5 hour = 0 } manpower = 20 total_progress = 0.0286 size = 3 days = 299 days_for_first = 105 type = infantry model = 2 extra = rocket_artillery brigade_model = 2 } division_development = { id = { type = 4712 id = 579091 } name = "Petrovskij" progress = 0.6531 location = 572 cost = 1.8887 date = { year = 1941 month = november day = 3 hour = 0 } manpower = 0.1000 total_progress = 0.0068 size = 1 days = 327 days_for_first = 327 type = transport } division_development = { id = { type = 4712 id = 581919 } name = "7. Tankovogo Korpus" progress = 0.5060 location = 572 cost = 20.0685 date = { year = 1941 month = july day = 1 hour = 0 } manpower = 17 total_progress = 0.0062 size = 1 days = 204 days_for_first = 204 type = armor model = 2 extra = tank_destroyer } diplomaticdates = { TUR = { year = 1940 month = december day = 16 hour = 1 } BUL = { year = 1940 month = december day = 12 hour = 1 } PER = { year = 1940 month = december day = 10 hour = 1 } AFG = { year = 1940 month = december day = 15 hour = 1 } } wardates = { POL = { year = 1939 month = september day = 20 hour = 4 } FIN = { year = 1940 month = april day = 3 hour = 1 } } SpyInfo = { country = "ENG" date = { year = 1940 month = december day = 9 hour = 1 } } SpyInfo = { country = "GER" date = { year = 1940 month = december day = 14 hour = 1 } } SpyInfo = { country = "SOV" NumberOfSpies = 12 } SpyInfo = { country = "FIN" date = { year = 1940 month = december day = 29 hour = 1 } } } country = { tag = SWE ai = { switch = no flags = { activation_airborne = 0 activation_armor = 1 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 1 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 0 activation_motorized = 1 activation_mountain = 1 ai_hq_gift = 1 allies_exp_forces_on = 0 convoy_gift_on_release = 1 EmbargoAllies = 1 EmbargoGER = 0 guerilla_low_mp = 0 Info_CC_LL = 0 Info_Greece = 0 minor_diplo_allies = 0 minor_diplo_axis = 0 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 navysize_100 = 0 navysize_125 = 0 navysize_150 = 0 navysize_175 = 0 navysize_200 = 0 navysize_225 = 0 navysize_25 = 0 navysize_250 = 0 navysize_275 = 0 navysize_300 = 0 navysize_50 = 0 navysize_75 = 1 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 150 war = 1 ferocity = no reinforcement = 0.2000 upgrading = 0.2500 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = SWE } spyprefsdata = { country_priorities = 4 steal_blueprint = 10 country = NOR } spyprefsdata = { country_priorities = 4 steal_blueprint = 10 massmedia = 1 country = SOV } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { SOV = 6 } befriend = { GER = 100 FIN = 100 ENG = 80 FRA = 80 USA = 50 } exp_force_ratio = 0.7500 exp_force_ratios = { } admiral = { target = { 2723 = 200 2721 = 200 2727 = 100 2728 = 100 2726 = 100 } core = { 2722 2720 2718 290 2695 } base = { } ignore = { "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "North Atlantic" "Western Approaches" "The Seamounts" "Azores" "Central Atlantic" "Central Mid-Atlantic Ridge" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "Pernambuco Plain" "Ascension Fracture Zone" "Argentine Plain" "Angola Plain" "West Gulf of Mexico" "East Gulf of Mexico" "Florida Strait" "Yucatan Strait" "Windward Islands" "Central Carribean" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Brazil" "Coast of Argentina" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" "West Coast of Central America" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 num_attack_fleets = 3 } trade = { embargo = { ENG USA CAN AST NZL SAF U02 BUR SOV HOL BEL } favored = { GER = 150 FIN = 50 USA = 10 FRA = 50 ITA = 50 ENG = 50 SOV = 10 } cancel_deal_threshold = 2 } tech_sharing = { embargo = { SOV } favored = { GER = 150 FIN = 50 USA = 10 FRA = 50 ITA = 50 ENG = 50 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 1110 = 100 1120 = 100 1130 = 100 1140 = 100 2550 = 100 2560 = 100 2570 = 100 2580 = 100 2590 = 100 2600 = 100 2610 = 100 2620 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 0.1000 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = nearest } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 15 portstriketolerance = 1 portstrikedesirability = 9 convoyraidtolerance = 1 convoyraiddesirability = 9 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { SOV = 100 FIN = 50 NOR = -1 GER = 10 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 28 cavalry = 2 motorized = 0 mechanized = 0 light_armor = 0 armor = 6 paratrooper = 0 marine = 0 bergsjaeger = 10 garrison = 0 hq = 3 militia = 0 multi_role = 0 interceptor = 10 strategic_bomber = 0 tactical_bomber = 10 naval_bomber = 0 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 7 heavy_cruiser = 5 battlecruiser = 0 destroyer = 15 carrier = 0 escort_carrier = 0 submarine = 0 nuclear_submarine = 0 transport = 4 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 30 sp_artillery = 5 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 15 tank_destroyer = 5 light_armor_brigade = 5 heavy_armor = 0 super_heavy_armor = 0 armored_car = 5 anti_air = 5 police = 5 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0 transports = -1 escorts = -1 AA_batteries = no max_AA_level = 5 AA_provs = { 2159 2152 2153 2158 2160 2167 } coastal_fort = no max_coastal_level = 2 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = yes max_naval_base = 5 naval_base_provs = { 2152 } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = no force_ic_until = 1935 ic_end_year = 1935 IC_provs = { 2159 2152 2153 2158 2160 } } technology = { endgoal = { 1670 1300 11600 11670 11500 11080 11440 11300 15230 15240 42009 4470 5100 5180 13010 13050 5340 5640 5400 6140 6150 6170 6200 6220 11590 14040 8230 8540 9110 9190 12000 } preference = { 1010 1020 1030 1040 1050 1060 10000 10010 11600 5080 5090 5100 5050 5060 5070 5110 5120 5130 5180 5310 5320 5330 5340 6100 6120 6130 6140 6150 6170 6200 6220 9010 9020 9030 } ignore = { 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 17000 17010 2370 2380 2390 11310 11320 2260 2270 2280 11050 11060 11330 11340 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 4030 4070 4110 4160 4200 4040 4080 4120 4170 4210 4250 4280 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 4240 75002 7500 7510 7520 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7570 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9600 9610 9620 9630 9640 9650 9660 9670 } armor = 2 infantry = 5 industry = 4 aircraft = 2 naval = 2 land_doctrines = 4 secret_weapons = 1 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 2159 policy = { date = { year = 0 month = january day = 0 hour = 0 } democratic = 9 political_left = 9 freedom = 6 free_market = 7 professional_army = 3 defense_lobby = 5 interventionism = 4 } belligerence = 0 dissent = 0.9484 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8000 convoy_def_eff = 0.7200 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.1900 money_modifier = 1 supply_modifier = 1.1900 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0500 sce_frequency = 1.7500 counterattack = 0.1100 assault = 0.1350 encirclement = 0.0600 ambush = 0.0350 delay = 0.0850 tactical_withdrawal = 0.1100 breakthrough = 0.0350 leader = { id = { type = 6 id = 9000 } name = "Aakerhielm" picture = "L9000" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 } leader = { id = { type = 6 id = 9003 } name = "Backlund" picture = "L9003" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 9009 } name = "Gadd H." picture = "L9009" category = general y = 1930 y = 1942 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9010 } name = "Gadd S." picture = "L9010" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 trait = fortress_buster } leader = { id = { type = 6 id = 9014 } name = "Holmquist" picture = "L9014" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = winter_specialist } leader = { id = { type = 6 id = 9015 } name = "Högberg" picture = "L9015" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 9016 } name = "Jung" picture = "L9016" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 trait = offensive_doctrine trait = winter_specialist } leader = { id = { type = 6 id = 9017 } name = "Malmberg" picture = "L9017" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 9020 } name = "Rappe" picture = "L9020" category = general y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 9021 } name = "Rosenblad" picture = "L9021" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = winter_specialist trait = old_guard } leader = { id = { type = 6 id = 9022 } name = "Staalhane" picture = "L9022" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = winter_specialist trait = old_guard } leader = { id = { type = 6 id = 9023 } name = "Sylvan" picture = "L9023" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 9025 } name = "Tottie" picture = "L9025" category = general y = 1938 y = 1943 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9027 } name = "Biörklund" picture = "L9027" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 } leader = { id = { type = 6 id = 9031 } name = "Grefberg" picture = "L9031" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 9037 } name = "Iacobi" picture = "L9037" category = commander y = 1938 y = 1941 y = 1945 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = night_flyer } leader = { id = { type = 6 id = 9038 } name = "Karlsson" picture = "L9038" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 9039 } name = "Ljungdahl" picture = "L9039" category = commander y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 9040 } name = "Nordenskiöld" picture = "L9040" category = commander y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9041 } name = "Salwen" picture = "L9041" category = commander y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = fleet_destroyer } leader = { id = { type = 6 id = 9042 } name = "Tamm" picture = "L9042" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 9043 } name = "Theler" picture = "L9043" category = commander y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = spotter } leader = { id = { type = 6 id = 9045 } name = "Linder" picture = "L9045" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = winter_specialist } leader = { id = { type = 6 id = 9032 } name = "Hamilton" picture = "L9032" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 9034 } name = "Strömbäck" picture = "L9034" category = admiral y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 } leader = { id = { type = 6 id = 9018 } name = "Nygren" picture = "L9018" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = winter_specialist } leader = { id = { type = 6 id = 9005 } name = "Bredberg" picture = "L9005" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } minister = { id = { type = 9 id = 7001 } name = "Gustav V" picture = "M7001" position = HeadOfState category = social_conservative cabinet = replacement trait = 67 year = 1936 } minister = { id = { type = 9 id = 7002 } name = "Axel Pehrsson-Bramstorp" picture = "M7002" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 72 year = 1936 } minister = { id = { type = 9 id = 7003 } name = "Karl G. Westman" picture = "M7003" position = ForeignMinister category = social_liberal cabinet = replacement trait = 3 year = 1936 } minister = { id = { type = 9 id = 7004 } name = "Vilmar Ljungdahl" picture = "M7004" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 15 year = 1936 } minister = { id = { type = 9 id = 7005 } name = "Thorwald Bergquist" picture = "M7005" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 21 year = 1936 } minister = { id = { type = 9 id = 7006 } name = "Carlos Adlercreutz" picture = "M7068" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 7007 } name = "Oscar Nygren" picture = "M7007" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 7008 } name = "Oscar Nygren" picture = "M7007" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 7009 } name = "Charles de Champs" picture = "M7009" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 86 year = 1936 } minister = { id = { type = 9 id = 7010 } name = "Torsten Friis" picture = "M7010" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 7031 } name = "Gustav V" picture = "M7001" position = HeadOfState category = social_democrat cabinet = replacement trait = 67 year = 1936 } minister = { id = { type = 9 id = 7033 } name = "Per Albin Hansson" picture = "M7033" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 79 year = 1936 } minister = { id = { type = 9 id = 7034 } name = "Tage Erlander" picture = "M7034" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 78 year = 1946 } minister = { id = { type = 9 id = 7035 } name = "Gösta Bagge" picture = "M7035" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 74 year = 1942 } minister = { id = { type = 9 id = 7036 } name = "Axel Pehrsson-Bramstorp" picture = "M7002" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 72 year = 1938 } minister = { id = { type = 9 id = 7037 } name = "Bertil Ohlin" picture = "M7037" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 80 year = 1945 } minister = { id = { type = 9 id = 7038 } name = "Richard Sandler" picture = "M7038" position = ForeignMinister category = social_democrat cabinet = replacement trait = 1 year = 1936 } minister = { id = { type = 9 id = 7039 } name = "Christian Günther" picture = "M7039" position = ForeignMinister category = social_conservative cabinet = replacement trait = 3 year = 1940 } minister = { id = { type = 9 id = 7040 } name = "Östen Undén" picture = "M7040" position = ForeignMinister category = social_democrat cabinet = replacement trait = 5 year = 1945 } minister = { id = { type = 9 id = 7041 } name = "Per Edvin Sköld" picture = "M7041" position = ForeignMinister category = social_democrat cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 7042 } name = "Vilhelm Göran Lundvik" picture = "M7042" position = ForeignMinister category = social_liberal cabinet = replacement trait = 1 year = 1937 } minister = { id = { type = 9 id = 7043 } name = "R. Reson Sohlmann" picture = "M7043" position = ForeignMinister category = social_liberal cabinet = replacement trait = 4 year = 1938 } minister = { id = { type = 9 id = 7044 } name = "Per E.G. Insulander" picture = "M7044" position = ForeignMinister category = social_liberal cabinet = replacement trait = 6 year = 1939 } minister = { id = { type = 9 id = 7045 } name = "Georg Andrén" picture = "M7045" position = ForeignMinister category = social_conservative cabinet = replacement trait = 2 year = 1945 } minister = { id = { type = 9 id = 7046 } name = "Axel Pehrsson-Bramstorp" picture = "M7002" position = ForeignMinister category = social_liberal cabinet = replacement trait = 7 year = 1940 } minister = { id = { type = 9 id = 7047 } name = "Ernst Wigforss" picture = "M7047" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 7048 } name = "Gustav Möller" picture = "M7048" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 10 year = 1936 } minister = { id = { type = 9 id = 7049 } name = "Gustav Cassel" picture = "M7049" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 8 year = 1937 } minister = { id = { type = 9 id = 7050 } name = "Erik Palmstierna" picture = "M7050" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 13 year = 1937 } minister = { id = { type = 9 id = 7051 } name = "Ernst Trygger" picture = "M7051" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 11 year = 1938 } minister = { id = { type = 9 id = 7052 } name = "Erik Einar Ekstrand" picture = "M7052" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 14 year = 1939 } minister = { id = { type = 9 id = 7053 } name = "Gösta Bagge" picture = "M7035" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 9 year = 1940 } minister = { id = { type = 9 id = 7054 } name = "Östen Undén" picture = "M7054" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 16 year = 1941 } minister = { id = { type = 9 id = 7055 } name = "Bertil Ohlin" picture = "M7037" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 12 year = 1944 } minister = { id = { type = 9 id = 7056 } name = "Martin Skoglund" picture = "M7056" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 10 year = 1940 } minister = { id = { type = 9 id = 7057 } name = "Fritjof Domö" picture = "M7057" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 8 year = 1945 } minister = { id = { type = 9 id = 7058 } name = "Karl Schlyter" picture = "M7058" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 7059 } name = "Gustav Andersson-Rasjön" picture = "M7059" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 21 year = 1940 } minister = { id = { type = 9 id = 7060 } name = "Axel T. Ädelsvärd" picture = "M7060" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 7061 } name = "Anders Lindstedt" picture = "M7061" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 21 year = 1937 } minister = { id = { type = 9 id = 7063 } name = "Peter G.A. Wijkman" picture = "M7063" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 24 year = 1938 } minister = { id = { type = 9 id = 7064 } name = "Richard J. Sandler" picture = "M7038" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 23 year = 1939 } minister = { id = { type = 9 id = 7065 } name = "K.G. Westman" picture = "M7003" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 22 year = 1940 } minister = { id = { type = 9 id = 7066 } name = "Arvid G. Richert" picture = "M7066" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 20 year = 1940 } minister = { id = { type = 9 id = 7068 } name = "Helge Jung" picture = "M7006" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 29 year = 1942 } minister = { id = { type = 9 id = 7069 } name = "Erik Palmstierna" picture = "M7050" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 32 year = 1939 } minister = { id = { type = 9 id = 7070 } name = "Åke Hammerskiöld" picture = "M7070" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 30 year = 1941 } minister = { id = { type = 9 id = 7072 } name = "Olof Thörnell" picture = "M7072" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 34 year = 1937 } minister = { id = { type = 9 id = 7073 } name = "Axel Rappe" picture = "M7073" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 33 year = 1940 } minister = { id = { type = 9 id = 7074 } name = "Samuel Åkerhielm" picture = "M7074" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 37 year = 1941 } minister = { id = { type = 9 id = 7075 } name = "Axel Bredberg" picture = "M7075" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 36 year = 1942 } minister = { id = { type = 9 id = 7076 } name = "Carl Gustav Ehrensvärd" picture = "M7076" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 33 year = 1944 } minister = { id = { type = 9 id = 7077 } name = "Nils Swedlund" picture = "M7077" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 36 year = 1946 } minister = { id = { type = 9 id = 7079 } name = "Per Sylvan" picture = "M7079" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 39 year = 1937 } minister = { id = { type = 9 id = 7080 } name = "Olof Thörnell" picture = "M7072" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 42 year = 1940 } minister = { id = { type = 9 id = 7081 } name = "Helge Jung" picture = "M7006" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 41 year = 1943 } minister = { id = { type = 9 id = 7082 } name = "Archibald Douglas" picture = "M7017" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 40 year = 1943 } minister = { id = { type = 9 id = 7083 } name = "Axel Rappe" picture = "M7073" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 38 year = 1943 } minister = { id = { type = 9 id = 7084 } name = "Bengt Nordenskiöld" picture = "M7070" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 40 year = 1943 } minister = { id = { type = 9 id = 7085 } name = "Axel Bredberg" picture = "M7075" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 39 year = 1943 } minister = { id = { type = 9 id = 7086 } name = "Erik Palmstierna" picture = "M7050" position = ChiefOfNavy category = social_democrat cabinet = replacement trait = 47 year = 1936 } minister = { id = { type = 9 id = 7087 } name = "Gösta Ehrensvärd" picture = "M7087" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 44 year = 1942 } minister = { id = { type = 9 id = 7088 } name = "Fabian Tamm" picture = "M7088" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 86 year = 1939 } minister = { id = { type = 9 id = 7089 } name = "Helge Strömbäck" picture = "M7089" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 86 year = 1945 } minister = { id = { type = 9 id = 7091 } name = "Bengt Nordenskiöld" picture = "M7070" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 48 year = 1942 } minister = { id = { type = 9 id = 7092 } name = "Axel Ljungdahl" picture = "M7092" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 52 year = 1944 } minister = { id = { type = 9 id = 7011 } name = "Martin Ekström" picture = "M7011" position = HeadOfState category = nazi cabinet = replacement trait = 57 year = 1936 } minister = { id = { type = 9 id = 7012 } name = "Martin Ekström" picture = "M7011" position = HeadOfGovernment category = nazi cabinet = replacement trait = 70 year = 1936 } minister = { id = { type = 9 id = 7013 } name = "Erik von Rosen" picture = "M7013" position = ForeignMinister category = nazi cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 7014 } name = "Arthur Lindén" picture = "M7014" position = ArmamentMinister category = nazi cabinet = replacement trait = 10 year = 1936 } minister = { id = { type = 9 id = 7015 } name = "Sven Hedín" picture = "M7015" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 24 year = 1936 } minister = { id = { type = 9 id = 7016 } name = "Hermann Nilsson-Ehle" picture = "M7016" position = MinisterOfIntelligence category = nazi cabinet = replacement trait = 27 year = 1936 } minister = { id = { type = 9 id = 7017 } name = "Archibald Douglas" picture = "M7017" position = ChiefOfStaff category = nazi cabinet = replacement trait = 33 year = 1936 } minister = { id = { type = 9 id = 7018 } name = "Martin Ekström" picture = "M7011" position = ChiefOfArmy category = nazi cabinet = replacement trait = 40 year = 1936 } minister = { id = { type = 9 id = 7019 } name = "Charles de Champs" picture = "M7009" position = ChiefOfNavy category = fascist cabinet = replacement trait = 44 year = 1936 } minister = { id = { type = 9 id = 7020 } name = "Axel Gyllenkrok" picture = "M7020" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 7021 } name = "Sven Linderot" picture = "M7021" position = HeadOfState category = stalinist cabinet = replacement trait = 65 year = 1936 } minister = { id = { type = 9 id = 7022 } name = "Sven Linderot" picture = "M7021" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 72 year = 1936 } minister = { id = { type = 9 id = 7023 } name = "Hugo Sellén" picture = "M7023" position = ForeignMinister category = stalinist cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 7024 } name = "Hilding Hagberg" picture = "M7024" position = ArmamentMinister category = stalinist cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 7025 } name = "Karl Kilbom" picture = "M7025" position = MinisterOfSecurity category = leninist cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 7026 } name = "C.H. Hermansson" picture = "M7026" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 32 year = 1936 } minister = { id = { type = 9 id = 7027 } name = "Gunnar Johansson" picture = "unknown" position = ChiefOfStaff category = stalinist cabinet = replacement trait = 33 year = 1936 } minister = { id = { type = 9 id = 7028 } name = "Axel Pettersson" picture = "unknown" position = ChiefOfArmy category = stalinist cabinet = replacement trait = 40 year = 1936 } minister = { id = { type = 9 id = 7029 } name = "Per M. Eriksson" picture = "unknown" position = ChiefOfNavy category = stalinist cabinet = replacement trait = 44 year = 1936 } minister = { id = { type = 9 id = 7030 } name = "Krister Reuterswärd" picture = "unknown" position = ChiefOfAir category = left_wing_radical cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 7093 } name = "Gustav VI Adolf" picture = "M7093" position = HeadOfState category = social_democrat cabinet = replacement trait = 63 year = 1950 } minister = { id = { type = 9 id = 7094 } name = "Per Edvin Sköld" picture = "M7041" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 16 year = 1949 } minister = { id = { type = 9 id = 7095 } name = "Gustav VI Adolf" picture = "M7093" position = HeadOfState category = market_liberal cabinet = replacement trait = 63 year = 1950 } minister = { id = { type = 9 id = 9892233 } name = "Ivar Holmquist" picture = "M9892233" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 42 year = 1940 } HeadOfState = { type = 9 id = 7031 } HeadOfGovernment = { type = 9 id = 7033 } ForeignMinister = { type = 9 id = 7038 } ArmamentMinister = { type = 9 id = 7049 } MinisterOfSecurity = { type = 9 id = 7065 } MinisterOfIntelligence = { type = 9 id = 7069 } ChiefOfStaff = { type = 9 id = 7007 } ChiefOfArmy = { type = 9 id = 7008 } ChiefOfNavy = { type = 9 id = 7086 } ChiefOfAir = { type = 9 id = 7010 } tech_team = { id = { type = 10 id = 3200 } name = "Arne Beurling" picture = "T3200" skill = 7 research_types = { mathematics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3201 } name = "Bofors AB" picture = "T3201" skill = 7 research_types = { artillery mechanics chemistry training } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3202 } name = "Götaverken" picture = "T3202" skill = 6 research_types = { electronics naval_engineering naval_artillery } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3203 } name = "Husqvarna" picture = "T3203" skill = 5 research_types = { artillery mechanics general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3204 } name = "Karlskrona Naval Yard" picture = "T3204" skill = 6 research_types = { naval_engineering naval_artillery } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3205 } name = "KaMeVe" picture = "T3205" skill = 5 research_types = { mechanics general_equipment naval_engineering industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3206 } name = "Landsverk AB" picture = "T3206" skill = 6 research_types = { artillery mechanics general_equipment technical_efficiency rt_user_18 } startyear = 1935 endyear = 3001 } tech_team = { id = { type = 10 id = 3207 } name = "LM Ericsson" picture = "T3207" skill = 7 research_types = { electronics industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3208 } name = "SAAB" picture = "T3208" skill = 6 research_types = { mechanics rocketry aeronautics technical_efficiency aircraft_testing } startyear = 1935 endyear = 3001 } tech_team = { id = { type = 10 id = 3223 } name = "ASJA" picture = "T3223" skill = 3 research_types = { mechanics aeronautics aircraft_testing } startyear = 1930 endyear = 1940 } tech_team = { id = { type = 10 id = 3209 } name = "Scania-Vabis" picture = "T3209" skill = 6 research_types = { mechanics management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3210 } name = "Volvo" picture = "T3210" skill = 6 research_types = { mechanics industrial_engineering rt_user_17 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3211 } name = "Bengt Nordenskiöld" picture = "T3211" skill = 5 research_types = { training piloting rt_user_5 rt_user_6 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3212 } name = "Helge Jung" picture = "T3212" skill = 5 research_types = { small_unit_tactics decentralized_execution combined_arms_focus } startyear = 1944 endyear = 1951 } tech_team = { id = { type = 10 id = 3213 } name = "The Svedberg" picture = "T3213" skill = 6 research_types = { nuclear_physics management mathematics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3214 } name = "Olof Thörnell" picture = "T3214" skill = 5 research_types = { training large_unit_tactics centralized_execution infantry_focus } startyear = 1930 endyear = 1944 } tech_team = { id = { type = 10 id = 3215 } name = "Charles de Champs" picture = "T3215" skill = 5 research_types = { training centralized_execution large_taskforce_tactics seamanship rt_user_7 } startyear = 1930 endyear = 1939 } tech_team = { id = { type = 10 id = 3216 } name = "Gösta Ehrensvärd" picture = "T3216" skill = 5 research_types = { training centralized_execution small_taskforce_tactics seamanship rt_user_7 } startyear = 1939 endyear = 1960 } tech_team = { id = { type = 10 id = 3217 } name = "Manne Siegbahn" picture = "T3217" skill = 6 research_types = { electronics nuclear_physics mathematics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3218 } name = "Nils Swedlund" picture = "T3218" skill = 5 research_types = { training large_unit_tactics centralized_execution infantry_focus } startyear = 1951 endyear = 1961 } tech_team = { id = { type = 10 id = 3219 } name = "Torsten Rapp" picture = "T3219" skill = 5 research_types = { training piloting rt_user_1 rt_user_3 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3220 } name = "School for Mountaineers" picture = "T3220" skill = 3 research_types = { training small_unit_tactics mountain_training } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3221 } name = "Pansartrupperna Skola" picture = "T3221" skill = 3 research_types = { training blitzkrieg_tactics } startyear = 1930 endyear = 1946 } tech_team = { id = { type = 10 id = 3222 } name = "Pansartrupperna Skola" picture = "T3221" skill = 5 research_types = { training blitzkrieg_tactics } startyear = 1946 endyear = 1970 } team_slots = { 3220 3208 3209 0 0 } manpower = 195.4167 free = { } oil = 2115.8118 supplies = 1364.5541 rare_materials = 5832.3149 metal = 13331.3164 energy = 8048.2944 money = 5986.3594 consumer = 0.2328 supply = 0.0595 production = 0.4577 reinforcement = 0 upgrading = 0.2500 transports = 50 escorts = 35 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no attrition_mod = 1.0400 trickleback_mod = 1.2000 research_mod = 1.1500 upgrade = { infantry = { defaultorganisation = 33 morale = 74 } cavalry = { defaultorganisation = 33 morale = 74 } motorized = { defaultorganisation = 33 morale = 74 } mechanized = { defaultorganisation = 22 morale = 74 } light_armor = { defaultorganisation = 24.2000 morale = 74 } armor = { defaultorganisation = 22 morale = 74 } paratrooper = { defaultorganisation = 36.3000 morale = 74 } marine = { defaultorganisation = 36.3000 morale = 74 } bergsjaeger = { defaultorganisation = 36.3000 morale = 74 } garrison = { defaultorganisation = 33 morale = 74 } hq = { defaultorganisation = 22 morale = 74 } militia = { defaultorganisation = 33 morale = 74 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 33 morale = 74 } d_03 = { defaultorganisation = 36.3000 morale = 74 } d_04 = { defaultorganisation = 36.3000 morale = 74 } d_05 = { defaultorganisation = 36.3000 morale = 74 } d_06 = { defaultorganisation = 24.2000 morale = 74 } d_07 = { defaultorganisation = 39.6000 morale = 74 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 8 } rocket_artillery = { } sp_rct_artillery = { morale = 8 } anti_tank = { } tank_destroyer = { defaultorganisation = 1.5000 morale = 21 } light_armor_brigade = { morale = 21 } heavy_armor = { defaultorganisation = 1.2000 morale = 21 } super_heavy_armor = { defaultorganisation = 2.2000 morale = 21 } armored_car = { defaultorganisation = 2.2000 morale = 21 } anti_air = { } police = { } engineer = { defaultorganisation = 1.5000 morale = 8 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 8 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 2 1 } light_armor_brigade = { 3 2 1 } heavy_armor = { 2 1 } police = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } motorized = { 1 } light_armor = { 1 } armor = { 1 } garrison = { 2 1 } hq = { 1 } militia = { 2 1 } light_cruiser = { 2 1 } heavy_cruiser = { 3 2 } destroyer = { 2 1 } submarine = { 3 2 1 } nuclear_submarine = { 3 2 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } d_05 = { 1 } d_08 = { 1 } d_09 = { 3 2 1 } } obsolete_models = { artillery = { 0 1 } light_armor_brigade = { 0 1 2 } heavy_armor = { 0 1 } police = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } motorized = { 0 } light_armor = { 0 1 } armor = { 0 } garrison = { 0 1 } hq = { 0 } militia = { 0 1 } light_cruiser = { 0 } heavy_cruiser = { 0 } destroyer = { 0 } submarine = { 0 1 } nuclear_submarine = { 0 1 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } d_05 = { 0 1 } d_07 = { 0 } d_09 = { 0 1 } } allowed_divisions = { infantry = yes cavalry = yes motorized = yes armor = yes bergsjaeger = yes garrison = yes hq = yes interceptor = yes tactical_bomber = yes naval_bomber = yes cas = yes light_cruiser = yes heavy_cruiser = yes battlecruiser = yes destroyer = yes escort_carrier = yes submarine = yes nuclear_submarine = yes transport = yes light_carrier = yes d_01 = yes d_08 = yes d_09 = yes } allowed_brigades = { artillery = yes light_armor_brigade = yes heavy_armor = yes armored_car = yes anti_air = yes police = yes escort = yes naval_fire_controll_s = yes naval_improved_hull_s = yes naval_fire_controll_l = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.5000 land_fort = 0.5000 flak = 0.9500 infrastructure = 0.8000 air_base = 0.7000 naval_base = 0.7000 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.1000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.8500 asw = 0.7500 naval_interdiction = 1.0600 shore_bombardment = 1.0300 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1.0600 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1.0300 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.4300 heavy_cruiser = 0.1300 battlecruiser = 0.1000 destroyer = 0.4400 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.4400 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.1600 heavy_cruiser = 0.0600 battlecruiser = 0.0500 destroyer = 0.1700 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.1700 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -56 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -87 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -41 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -60 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -46 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -60 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -83 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -45 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -70 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -52 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -81 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -37 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -90 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -45 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -56 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = yes asw = yes naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 69 } relation = { tag = GER value = 61.1000 trade = yes } relation = { tag = HOL value = 98 } relation = { tag = POR value = -49 } relation = { tag = ITA value = -118 } relation = { tag = SOV value = -200 } relation = { tag = SWE value = 0.8000 } relation = { tag = TUR value = -49 } relation = { tag = JAP value = -110.2000 } relation = { tag = CHI value = -49.7000 } relation = { tag = BEL value = 98 } relation = { tag = DEN value = 26 } relation = { tag = SCH value = 1.4000 } relation = { tag = CUB value = 1.2000 } relation = { tag = BUL value = -50.1000 } relation = { tag = HUN value = -1 } relation = { tag = ROM value = 50.0495 trade = yes } relation = { tag = IRE value = 1.2000 } relation = { tag = FIN value = 185 trade = yes } relation = { tag = PER value = 48 trade = yes } relation = { tag = AFG value = -98.6000 } relation = { tag = BRA value = -24 } relation = { tag = ARG value = -49 } relation = { tag = MEX value = 26 } relation = { tag = COL value = 26.2000 } relation = { tag = VEN value = -49 } relation = { tag = PRU value = -61.4000 } relation = { tag = ECU value = 1.4000 } relation = { tag = URU value = -48.6000 } relation = { tag = BOL value = 12.2000 trade = yes } relation = { tag = CHL value = 1.2000 } relation = { tag = NZL value = 25.2000 } relation = { tag = CAN value = 0.1000 } relation = { tag = AST value = 0.4000 } relation = { tag = VIC value = 29.5001 trade = yes } relation = { tag = MAN value = -100.2000 } relation = { tag = USA value = 126.5992 } relation = { tag = CHC value = -99.7000 } relation = { tag = CRO value = -150 } relation = { tag = SLO value = -1 frustration = 3 } relation = { tag = SIA value = -49.9000 } relation = { tag = SAU value = -49 } relation = { tag = MON value = -99.1000 } relation = { tag = GUA value = -49.2000 } relation = { tag = COS value = 1.2000 } relation = { tag = DOM value = -48.6000 } relation = { tag = PHI value = 1.4000 } relation = { tag = BHU value = -48.6000 } relation = { tag = EGY value = 78 } relation = { tag = SAL value = -49 } relation = { tag = HAI value = 1 } relation = { tag = HON value = -49.2000 } relation = { tag = IRQ value = -0.8000 frustration = 3 } relation = { tag = LIB value = 1.4000 } relation = { tag = NEP value = -48.8000 } relation = { tag = OMN value = -49 } relation = { tag = PAN value = 0.8000 } relation = { tag = SER value = -150 } relation = { tag = SIK value = -49.7000 } relation = { tag = SAF value = 0.4000 } relation = { tag = TAN value = -149.4000 } relation = { tag = TIB value = -48.6000 } relation = { tag = YEM value = -48.6000 } relation = { tag = BUR value = 0.6000 } relation = { tag = MEN value = -50.2000 frustration = 3 } relation = { tag = U00 value = -50.2000 trade = yes } relation = { tag = U01 value = 24 trade = yes } relation = { tag = U02 value = 1 } relation = { tag = U18 value = -99.9000 frustration = 3 } relation = { tag = U19 value = 200 trade = yes } } ownedprovinces = { 2167 2166 2165 2163 2164 2162 2161 2160 2158 2159 2157 2155 2152 2154 2153 2156 } controlledprovinces = { 2167 2166 2165 2163 2164 2162 2161 2160 2158 2159 2157 2155 2152 2154 2153 2156 } nationalprovinces = { 2167 2166 2165 2163 2164 2162 2161 2160 2158 2159 2157 2155 2152 2154 2153 2156 } claimedprovinces = { } techapps = { 4010 4020 4040 4290 4300 4310 4320 9010 9020 9030 2800 2550 2560 2630 2290 2300 2450 2460 2510 1010 1190 1110 5010 5080 5090 5190 5470 6100 6110 6120 8070 8130 8180 8760 3010 3040 3070 3020 3050 3080 3030 15250 3060 3350 3390 3430 3360 3440 3370 3700 15080 3760 3800 15090 1020 5050 5310 14000 2010 2640 5060 1200 5320 1210 2570 10110 2650 6150 5070 5100 14010 1030 2580 5110 5120 2020 10120 1230 3710 5020 6130 2310 5130 12000 5330 } inventions = { 8028 } blueprints = { } deactivate = { 1400 1460 1470 1480 1490 6010 6300 6400 6500 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 } application = { id = { type = 4712 id = 555924 } project = { type = 17 id = 5180 } tech_team = { type = 10 id = 3209 } progress = 100 progress = 59.8500 progress = 0 progress = 0 progress = 0 status = "ongoing" } application = { id = { type = 4712 id = 581922 } project = { type = 17 id = 1120 } tech_team = { type = 10 id = 3220 } progress = 50.1750 progress = 0 progress = 0 progress = 0 progress = 0 status = "ongoing" } application = { id = { type = 4712 id = 584472 } project = { type = 17 id = 4050 } tech_team = { type = 10 id = 3208 } progress = 31.0500 progress = 0 progress = 0 progress = 0 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 29600 id = 1 } name = "Milo I" location = 2152 prevprov = 2152 home = 2152 mission = { type = anti_partisan_duty target = 2152 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 9004 } name = "Bennedich" tag = SWE picture = "L9004" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = fortress_buster } division = { id = { type = 29600 id = 2 } name = "1. Arméfördelning" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.0239 0 0 0 0 } all = { 100 100 63 63 94 0 0 1.1500 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 100 2 26 3 10 0 0 0 0 10 0 } } } landunit = { id = { type = 29600 id = 7 } name = "Milo II" location = 2164 prevprov = 2161 home = 2164 mission = { type = anti_partisan_duty target = 2164 percentage = 1 night = yes startdate = { year = 1940 month = august day = 23 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 9007 } name = "Douglas" tag = SWE picture = "L9007" category = general y = 1930 y = 1942 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = offensive_doctrine } division = { id = { type = 29600 id = 8 } name = "2. Arméfördelning" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.0239 0 0 0 0 } all = { 100 100 63 63 94 0 0 1.1500 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 100 2 26 3 10 0 0 0 0 10 0 } } } landunit = { id = { type = 29600 id = 3 } name = "Milo III" location = 2167 prevprov = 2163 home = 2167 mission = { type = anti_partisan_duty target = 2167 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 9013 } name = "Hamilton" tag = SWE picture = "L9013" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = offensive_doctrine trait = winter_specialist } division = { id = { type = 29600 id = 4 } name = "3. Arméfördelning" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.0239 0 0 0 0 } all = { 100 100 63 63 94 0 0 1.1500 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 100 2 26 3 10 0 0 0 0 10 0 } } } landunit = { id = { type = 29600 id = 9 } name = "Milo IV" location = 2157 prevprov = 2157 home = 2157 mission = { type = anti_partisan_duty target = 2157 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 9001 } name = "af Klercker" tag = SWE picture = "L9001" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } division = { id = { type = 29600 id = 6 } name = "4. Arméfördelning" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.0239 0 0 0 0 } all = { 100 100 63 63 94 0 0 1.1500 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 100 2 26 3 10 0 0 0 0 10 0 } } } landunit = { id = { type = 29600 id = 5 } name = "3a Armékåren" location = 2159 prevprov = 2159 home = 2159 mission = { type = anti_partisan_duty target = 2159 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 9002 } name = "Andrén" tag = SWE picture = "L9002" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = engineer } division = { id = { type = 29600 id = 13 } name = "Göta livgarde" flag = 34864 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7100 0 1 20 7 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 8 18 3 10 0 0 0 0 10 0 } } } landunit = { id = { type = 29600 id = 11 } name = "Milo IV" location = 2165 prevprov = 2166 home = 2165 mission = { type = anti_partisan_duty target = 2165 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 9026 } name = "von Rosen" tag = SWE picture = "L9026" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = offensive_doctrine trait = winter_specialist } division = { id = { type = 29600 id = 14 } name = "5. Arméfördelning" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.0239 0 0 0 0 } all = { 100 100 63 63 94 0 0 1.1500 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 100 2 26 3 10 0 0 0 0 10 0 } } } airunit = { id = { type = 29600 id = 15 } name = "Svenska Kungliga Flygvapnet" location = 2159 home = 2159 base = 2159 morale = 0.0010 leader = { id = { type = 6 id = 9036 } name = "Friis" tag = SWE picture = "L9036" category = commander rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 3 ry = 1990 skill = 1 } division = { id = { type = 29600 id = 16 } name = "B1 Flygflottilj" flag = 36912 mod = { 15 15 0 0 15 1 0 0 0 } all = { 100 100 30 30 125 0 0 2.8400 5.5000 180 6 4 0 -0.1000 -0.2000 1 0.6000 } air = { 3 0 3 2 12 1 5 0 400 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 29600 id = 17 } name = "F1 Flygflottilj" flag = 36912 mod = { 12 12 0 0 12 1 0 0 0 } all = { 100 100 30 30 150 0 0 1.2200 2.7500 300 9 12 0 -0.1000 -0.2000 1 0.6000 } air = { 2 3 6 0 4 1 2 0 350 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 163143 } name = "B2 Flygflottilj" flag = 36912 mod = { 15 15 1 0 15 2 0 0 0 } all = { 100 100 30 30 125 0 0 3.7300 5.5000 300 7 5 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 6 3 14 2 7 0 600 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 570979 } name = "1. Taktiska Bombflyggruppen" flag = 36912 mod = { 15 15 0 1 15 1 0 0 0 } brig = { 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 30 30 125 0 0 3.6200 6 180 9 9 0 -0.1000 -0.2000 1 0.6000 } air = { 3 0 4 2 12 1 5 0 400 400 1 } } } navalunit = { id = { type = 29600 id = 19 } name = "Karlskronavdelningen" location = 2155 home = 2155 base = 2155 morale = 0.0010 leader = { id = { type = 6 id = 9028 } name = "de Champs" tag = SWE picture = "L9028" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 } division = { id = { type = 29600 id = 28 } name = "HMS Gotland" flag = 41008 mod = { 22 22 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.5100 0.6500 29 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 2 3 1 3 2 0 2400 0 } } division = { id = { type = 29600 id = 53 } name = "M/S Albatross" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } } navalunit = { id = { type = 29600 id = 55 } name = "2:a Ubåtsdivisionen" location = 2155 home = 2155 base = 2155 morale = 0.0010 leader = { id = { type = 6 id = 9030 } name = "Ehrensvärd" tag = SWE picture = "L9030" category = admiral rank = 0 y = 1930 y = 1939 y = 1943 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = superior_tactician } division = { id = { type = 29600 id = 33 } name = "HMS Braxen" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 29600 id = 34 } name = "HMS Abboren" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 29600 id = 37 } name = "HMS Svärdfisken" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 29600 id = 38 } name = "HMS Tumlaren" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 29600 id = 43 } name = "HMS Bävern" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 29600 id = 44 } name = "HMS Illern" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 29600 id = 45 } name = "HMS Uttern" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 29600 id = 51 } name = "HMS Valen" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 29600 id = 48 } name = "HMS Hajen" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 29600 id = 49 } name = "HMS Sälen" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 29600 id = 50 } name = "HMS Valrossen" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } } navalunit = { id = { type = 4712 id = 12164 } name = "3rd Squadron" location = 2159 home = 2159 base = 2159 morale = 0.5000 leader = { id = { type = 6 id = 9035 } name = "Tamm" tag = SWE picture = "L9035" category = admiral rank = 1 y = 1938 y = 1942 y = 1946 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 29600 id = 27 } name = "HMS Clas Fleming" flag = 41008 mod = { 49 25 2 1 140 -1 0 0 0 } brig = { 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 30 30 30 0 0 0.2000 0.2500 20 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1400 1.2500 2 2 2 2 1 0 2800 0 } } division = { id = { type = 29600 id = 29 } name = "HMS Oscar II" flag = 41008 mod = { 23 23 0 1 140 -1 0 0 0 } brig = { 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 30 30 30 0 0 0.3900 0.5000 16 2 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.1200 2.5000 4 4 0.0100 4 4 0 1600 0 } } division = { id = { type = 29600 id = 78 } name = "HMS Mode" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } division = { id = { type = 29600 id = 64 } name = "HMS Thor" flag = 41008 mod = { 23 23 0 1 140 -1 0 0 0 } brig = { 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 30 30 30 0 0 0.3900 0.5000 16 2 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.1200 2.5000 4 4 0.0100 4 4 0 1600 0 } } division = { id = { type = 29600 id = 71 } name = "HMS Klas Uggla" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 24428 } name = "4th Squadron" location = 2159 home = 2159 base = 2159 morale = 0.5000 division = { id = { type = 29600 id = 41 } name = "HMS Wrangel" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } division = { id = { type = 29600 id = 31 } name = "HMS Wachtmeister" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } division = { id = { type = 29600 id = 63 } name = "HMS Oden" flag = 41008 mod = { 23 23 0 1 140 -1 0 0 0 } brig = { 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 30 30 30 0 0 0.3900 0.5000 16 2 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.1200 2.5000 4 4 0.0100 4 4 0 1600 0 } } division = { id = { type = 29600 id = 74 } name = "HMS Hugin" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } division = { id = { type = 29600 id = 61 } name = "HMS Tapperheten" flag = 41008 mod = { 23 23 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3900 0.5000 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.1200 2.5000 3 4 0.0100 4 4 0 1600 0 } } } airunit = { id = { type = 4712 id = 163152 } name = "1. Flygflottiljen" location = 2153 home = 2153 base = 2153 morale = 0.5000 leader = { id = { type = 6 id = 9044 } name = "Örnberg" tag = SWE picture = "L9044" category = commander rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = superior_tactician } division = { id = { type = 4712 id = 163142 } name = "F2 Flygflottilj" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 30 30 150 0 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } } landunit = { id = { type = 4712 id = 316997 } name = "1:a Armékåren" location = 2155 prevprov = 2157 home = 2155 mission = { type = anti_partisan_duty target = 2155 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9008 } name = "Ehrensvärd CA." tag = SWE picture = "L9008" category = general y = 1939 y = 1943 y = 1945 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = offensive_doctrine trait = winter_specialist } division = { id = { type = 4712 id = 314535 } name = "I. Infanterifördelningen" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 115 0 0 1.6900 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 33 88 2 27 7 10 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 387701 } name = "2nd Squadron" location = 2159 home = 2159 base = 2159 morale = 0.5000 leader = { id = { type = 6 id = 9033 } name = "Lindström" tag = SWE picture = "L9033" category = admiral rank = 0 y = 1930 y = 1930 y = 1940 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 48933 } name = "HMS Göteborg" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 29600 id = 42 } name = "HMS Klas Horn" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 29600 id = 52 } name = "HMS Draken" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 29600 id = 46 } name = "HMS Gripen" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 29600 id = 47 } name = "HMS Ulven" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 4712 id = 70658 } name = "HMS Stockholm" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 29600 id = 62 } name = "HMS Dristigheten" flag = 41520 mod = { 27 27 0 0 140 -1 0 0 0 } all = { 100 100 20 20 30 0 0 0.2750 0.7000 16 2 7 0 -0.0500 -0.1000 1 1 } naval = { 2 4 6 0.8000 3.5000 1 3 8 1 1 0 3000 0 } } division = { id = { type = 29600 id = 26 } name = "HMS Gustav V" flag = 41008 mod = { 23 23 2 1 140 -1 0 0 0 } brig = { 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 30 30 30 0 0 0.5500 0.7000 23 3 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.2100 3.5000 5 6 0.0100 6 6 0 2000 0 } } division = { id = { type = 29600 id = 24 } name = "HMS Sverige" flag = 41008 mod = { 23 23 2 1 140 -1 0 0 0 } brig = { 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 30 30 30 0 0 0.5500 0.7000 23 3 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.2100 3.5000 5 6 0.0100 6 6 0 2000 0 } } division = { id = { type = 4712 id = 47445 } name = "HMS Nordkaparen" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 4712 id = 50681 } name = "HMS Sjölejonet" flag = 42032 mod = { 29 28 3 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0790 0.1000 13 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1700 0.5000 3 2 2 5 0 0 1900 0 } } division = { id = { type = 4712 id = 50680 } name = "HMS Springaren" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 4712 id = 23481 } name = "HMS Delfinen" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 29600 id = 30 } name = "HMS Manligheten" flag = 41008 mod = { 23 23 0 1 140 -1 0 0 0 } brig = { 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 30 30 30 0 0 0.3900 0.5000 16 2 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.1200 2.5000 4 4 0.0100 4 4 0 1600 0 } } division = { id = { type = 29600 id = 75 } name = "HMS Munin" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } division = { id = { type = 29600 id = 35 } name = "HMS Jacob Bagge" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } division = { id = { type = 29600 id = 77 } name = "HMS Magne" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } division = { id = { type = 29600 id = 32 } name = "HMS Psilander" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } division = { id = { type = 29600 id = 23 } name = "HMS Fylgia" flag = 41008 mod = { 24 24 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 1.1800 1.5000 25 1 0 0 -0.0500 -0.1000 1 1 } naval = { 1 0.0100 1 0.1700 7.5000 4 5 0.0100 5 3 0 2800 0 } } division = { id = { type = 29600 id = 36 } name = "HMS Örnen" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } division = { id = { type = 29600 id = 76 } name = "HMS Wale" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } division = { id = { type = 29600 id = 25 } name = "HMS Drottning Victoria" flag = 41008 mod = { 23 23 2 1 140 -1 0 0 0 } brig = { 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 30 30 30 0 0 0.5500 0.7000 23 3 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.2100 3.5000 5 6 0.0100 6 6 0 2000 0 } } } landunit = { id = { type = 4712 id = 388238 } name = "2:a Armékåren" location = 2166 prevprov = 2165 home = 2166 mission = { type = anti_partisan_duty target = 2166 percentage = 1 night = yes startdate = { year = 1939 month = september day = 26 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9011 } name = "Gyllenkrok" tag = SWE picture = "L9011" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = defensive_doctrine } division = { id = { type = 4712 id = 382721 } name = "II. Infanterifördelningen" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 115 0 0 1.6900 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 33 88 2 27 7 10 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 389991 } name = "1st Squadron" location = 2159 home = 2159 base = 2159 morale = 0.5000 leader = { id = { type = 6 id = 9029 } name = "Dyrssen" tag = SWE picture = "L9029" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = old_guard trait = superior_tactician } division = { id = { type = 29600 id = 40 } name = "HMS Nordenskjöld" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 29600 id = 39 } name = "HMS Ehrensköld" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } landunit = { id = { type = 4712 id = 485426 } name = "Övre Norrlands Trupper" location = 2158 prevprov = 2162 home = 2158 mission = { type = anti_partisan_duty target = 2158 percentage = 1 night = yes startdate = { year = 1940 month = july day = 26 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9019 } name = "Peyron" tag = SWE picture = "L9019" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = fortress_buster trait = old_guard } division = { id = { type = 4712 id = 484852 } name = "III. Infanterifördelningen" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.0239 0 0 0 0 } all = { 100 100 63 63 94 0 0 1.1500 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 100 2 26 3 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 528024 } name = "Göteborgsgruppen" location = 2162 prevprov = 2160 home = 2162 mission = { type = anti_partisan_duty target = 2162 percentage = 1 night = yes startdate = { year = 1940 month = july day = 29 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9012 } name = "Hagelberg" tag = SWE picture = "L9012" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = winter_specialist trait = trickster } division = { id = { type = 4712 id = 527281 } name = "IV. Infanterifördelningen" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 12 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.9900 0 8 22 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 26 27 100 7 22 1 10 0 0 0 0 11 0 } } } landunit = { id = { type = 4712 id = 539057 } name = "Jämtlandsgruppen" location = 2161 prevprov = 2153 home = 2161 mission = { type = anti_partisan_duty target = 2161 percentage = 1 night = yes startdate = { year = 1940 month = september day = 8 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9024 } name = "Thörnell" tag = SWE picture = "L9024" category = general rank = 1 y = 1930 y = 1936 y = 1940 y = 1990 max_skill = 3 ry = 1990 skill = 3 trait = logistics_wizard trait = winter_specialist } division = { id = { type = 4712 id = 529035 } name = "1. Armén" flag = 34864 mod = { 10 10 0 1 10 1 0 0 0 } brig = { 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 44.8000 44.8000 102 0 0.4375 4.3800 0.4800 9 7 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 19 19 100 1 4 1 10 0 0 0 0 0 1 } } } landunit = { id = { type = 4712 id = 548766 } name = "3:e Armékåren" location = 2153 prevprov = 2160 home = 2153 mission = { type = anti_partisan_duty target = 2153 percentage = 1 night = yes startdate = { year = 1940 month = september day = 3 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9006 } name = "Cederskiöld" tag = SWE picture = "L9006" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } division = { id = { type = 4712 id = 547426 } name = "V. Infanterifördelningen" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.0239 0 0 0 0 } all = { 100 100 63 63 94 0 0 1.1500 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 100 2 26 3 10 0 0 0 0 10 0 } } } navalunit = { id = { type = 4712 id = 584993 } name = "5th Squadron" location = 2159 home = 2159 base = 2159 morale = 0.5000 division = { id = { type = 29600 id = 72 } name = "HMS Ragnar" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } division = { id = { type = 29600 id = 22 } name = "HMS Wasa" flag = 41008 mod = { 23 23 0 1 140 -1 0 0 0 } brig = { 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 30 30 30 0 0 0.3900 0.5000 16 2 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.1200 2.5000 4 4 0.0100 4 4 0 1600 0 } } division = { id = { type = 29600 id = 73 } name = "HMS Sigurd" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } division = { id = { type = 29600 id = 21 } name = "HMS Äran" flag = 41008 mod = { 23 23 0 1 140 -1 0 0 0 } brig = { 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 30 30 30 0 0 0.3900 0.5000 16 2 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.1200 2.5000 4 4 0.0100 4 4 0 1600 0 } } division = { id = { type = 29600 id = 70 } name = "HMS Vidar" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } } division_development = { id = { type = 4712 id = 584132 } progress = 0.6000 location = 2159 cost = 5.0900 date = { year = 1941 month = august day = 19 hour = 0 } manpower = 20 total_progress = 0.0231 size = 2 days = 254 days_for_first = 130 type = infantry model = 2 extra = light_armor_brigade brigade_model = 3 } division_development = { id = { type = 4712 id = 433090 } name = "HMS Malmö" progress = 2 location = 2159 cost = 0.3230 date = { year = 1941 month = november day = 9 hour = 0 } manpower = 0.1700 total_progress = 0.5175 size = 1 days = 684 days_for_first = 684 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 454767 } name = "HMS Karlskrona" progress = 2 location = 2159 cost = 0.3230 date = { year = 1942 month = february day = 20 hour = 0 } manpower = 0.1700 total_progress = 0.3687 size = 1 days = 684 days_for_first = 684 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 454768 } progress = 2 location = 2159 cost = 5.0900 date = { year = 1941 month = january day = 17 hour = 0 } manpower = 20 total_progress = 0.6866 size = 2 done = 1 days = 254 days_for_first = 130 gearing_bonus = 0.0500 type = infantry model = 2 extra = police brigade_model = 1 } division_development = { id = { type = 4712 id = 476284 } name = "4. Taktiska Bombflyggruppen" progress = 2 location = 2159 cost = 8.9775 date = { year = 1941 month = april day = 6 hour = 0 } manpower = 0.5200 total_progress = 0.5422 size = 1 days = 256 days_for_first = 256 type = tactical_bomber extra = escort } division_development = { id = { type = 4712 id = 531394 } name = "HMS Gävle" progress = 2 location = 2159 cost = 0.3230 date = { year = 1942 month = september day = 19 hour = 0 } manpower = 0.1700 total_progress = 0.0637 size = 1 days = 684 days_for_first = 684 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 570980 } progress = 2 location = 2159 cost = 5.6500 date = { year = 1941 month = september day = 8 hour = 0 } manpower = 15 total_progress = 0.2625 size = 2 days = 312 days_for_first = 160 type = bergsjaeger extra = armored_car } division_development = { id = { type = 4712 id = 570981 } name = "HMS Kalmar" progress = 2 location = 2159 cost = 0.7665 date = { year = 1944 month = june day = 29 hour = 0 } manpower = 0.6000 total_progress = 0.0317 size = 1 days = 1323 days_for_first = 1323 type = light_cruiser model = 2 extra = naval_improved_hull_s } division_development = { id = { type = 4712 id = 570982 } name = "1. Jaktflyggruppen" progress = 0.0063 location = 2159 cost = 3.8100 date = { year = 1943 month = may day = 21 hour = 0 } manpower = 0.1800 total_progress = 0.0519 size = 1 days = 225 days_for_first = 225 type = interceptor } SpyInfo = { country = "SWE" NumberOfSpies = 10 } } country = { tag = TUR ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 1 activation_marine = 0 activation_mechanized = 0 activation_militia = 0 activation_motorized = 0 activation_mountain = 1 ai_hq_gift = 1 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_low_mp = 0 Info_CC_LL = 0 Info_Greece = 0 minor_diplo_allies = 0 minor_diplo_axis = 0 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 150 war = 5 ferocity = no reinforcement = 0.2500 upgrading = 0.2500 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = TUR } spyprefsdata = { country_priorities = 5 steal_blueprint = 10 smear_campaign = 4 coup = 1 sabotage_industry = 3 massmedia = 1 disrupt_techteam = 3 country = PER } spyprefsdata = { country_priorities = 5 steal_blueprint = 10 smear_campaign = 4 coup = 1 sabotage_industry = 3 massmedia = 1 disrupt_techteam = 3 country = GRE } spyprefsdata = { country_priorities = 2 steal_blueprint = 10 smear_campaign = 4 coup = 1 sabotage_industry = 3 massmedia = 1 disrupt_techteam = 3 country = BUL } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { SOV = 5 ENG = 4 FRA = 4 ITA = 5 USA = 2 GER = 2 } befriend = { GER = 100 ENG = 100 } target = { 388 = 50 387 = 50 379 = 50 381 = 50 378 = 50 1021 = 50 1014 = 50 1015 = 50 1017 = 50 1018 = 50 1016 = 50 1019 = 50 1020 = 50 } exp_force_ratio = 0.7500 exp_force_ratios = { } admiral = { target = { 2744 = 200 2740 = 200 2738 = 150 2739 = 100 } core = { 2741 2743 2742 397 2729 2733 2731 } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "North Atlantic" "Western Approaches" "The Seamounts" "Azores" "Central Atlantic" "Central Mid-Atlantic Ridge" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "Pernambuco Plain" "Ascension Fracture Zone" "Argentine Plain" "Angola Plain" "West Gulf of Mexico" "East Gulf of Mexico" "Florida Strait" "Yucatan Strait" "Windward Islands" "Central Carribean" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Brazil" "Coast of Argentina" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" "West Coast of Central America" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { embargo = { SLO CZE GRE SOV } favored = { GER = 150 ENG = 80 U39 = 100 } cancel_deal_threshold = 2 } tech_sharing = { embargo = { SLO CZE GRE SOV } favored = { GER = 150 ENG = 80 U39 = 100 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 1110 = 100 1120 = 100 1130 = 100 1140 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 20 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = nearest } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 3 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 2 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 40 country_priorities = { GER = 100 FRA = 50 ENG = 50 SOV = 100 YUG = 20 BUL = 20 ROM = 20 HUN = 20 GRE = 20 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 10 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 10 garrison = 0 hq = 1 militia = 0 multi_role = 0 interceptor = 10 strategic_bomber = 0 tactical_bomber = 5 naval_bomber = 0 cas = 7 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 2 heavy_cruiser = 0 battlecruiser = 0 destroyer = 4 carrier = 0 escort_carrier = 0 submarine = 1 nuclear_submarine = 1 transport = 2 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 37 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 6 sp_artillery = 0 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 0 tank_destroyer = 0 light_armor_brigade = 0 heavy_armor = 0 super_heavy_armor = 0 armored_car = 3 anti_air = 5 police = 0 engineer = 0 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.5000 transports = -1 escorts = -1 AA_batteries = no max_AA_level = 4 AA_provs = { 409 1075 } coastal_fort = no max_coastal_level = 2 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 3 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = no force_ic_until = 1939 ic_end_year = 1941 IC_provs = { 409 1075 } } technology = { endgoal = { 1670 1300 11600 11670 2860 11080 11440 11300 15230 42009 4280 5100 5180 6440 6480 6490 } preference = { 1010 1020 1030 1040 1050 1060 10000 10010 11600 6400 6410 6440 11160 6430 6450 6460 6480 6490 9010 9020 9030 } ignore = { 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 4320 4360 4130 4180 4220 42209 4260 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5160 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9600 9610 9620 9630 9640 9650 9660 9670 } armor = 1 infantry = 4 industry = 2 aircraft = 0 naval = 0 land_doctrines = 4 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 1075 policy = { date = { year = 0 month = january day = 0 hour = 0 } democratic = 8 political_left = 3 freedom = 4 free_market = 6 professional_army = 5 defense_lobby = 6 interventionism = 3 } belligerence = 0 dissent = 0.9891 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8000 convoy_def_eff = 0.7100 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.0600 money_modifier = 1 supply_modifier = 1.0200 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 20 dig_in_daily = 1 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0200 sce_frequency = 1.5000 counterattack = 0.0850 assault = 0.1350 encirclement = 0.0350 ambush = 0.0600 delay = 0.1100 tactical_withdrawal = 0.1100 breakthrough = 0.0350 leader = { id = { type = 6 id = 61003 } name = "Ayguc" picture = "L61003" category = general y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 61004 } name = "Baransel" picture = "L61004" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 61008 } name = "Eldelhun" picture = "L61008" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 61010 } name = "Gürkan" picture = "L61010" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 trait = commando } leader = { id = { type = 6 id = 61012 } name = "Gürman" picture = "L61012" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 61013 } name = "Gürsel" picture = "L61013" category = general y = 1944 y = 1947 y = 1990 y = 1990 max_skill = 7 startyear = 1944 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 61018 } name = "Mengüc" picture = "L61018" category = general y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 61022 } name = "Omurtak" picture = "L61022" category = general y = 1942 y = 1943 y = 1946 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 61024 } name = "Selisik" picture = "L61024" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 trait = engineer } leader = { id = { type = 6 id = 61025 } name = "Seven" picture = "L61025" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 61026 } name = "Tagmac" picture = "L61026" category = general y = 1944 y = 1947 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = trickster } leader = { id = { type = 6 id = 61028 } name = "Tunaboylu" picture = "L61028" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 61029 } name = "Tural" picture = "L61029" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 trait = commando } leader = { id = { type = 6 id = 61033 } name = "Yazici" picture = "L61033" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 trait = commando } leader = { id = { type = 6 id = 61034 } name = "Öktem" picture = "L61034" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 61036 } name = "Özdülek" picture = "L61036" category = general y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 61040 } name = "Görlükan" picture = "L61040" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 61041 } name = "Kotluk" picture = "L61041" category = admiral y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 61045 } name = "Üzendal" picture = "L61045" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 } leader = { id = { type = 6 id = 61046 } name = "Öyarzan" picture = "L61046" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 61047 } name = "Alpay" picture = "L61047" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 61048 } name = "Baransel" picture = "L61048" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 61049 } name = "Berköz" picture = "L61049" category = commander y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 61050 } name = "Ersay" picture = "L61050" category = commander y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 61051 } name = "Gataly" picture = "L61051" category = commander rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 61052 } name = "Gökcen" picture = "L61052" category = commander y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 trait = spotter } leader = { id = { type = 6 id = 61053 } name = "Hitay" picture = "L61053" category = commander rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 61054 } name = "Ilkucan" picture = "L61054" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 trait = fleet_destroyer } leader = { id = { type = 6 id = 61055 } name = "Namut" picture = "L61055" category = commander y = 1938 y = 1941 y = 1944 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 61057 } name = "Örlungat" picture = "L61057" category = commander rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 61058 } name = "Yucal" picture = "L61058" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 61037 } name = "Calak" picture = "L61037" category = admiral y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } minister = { id = { type = 9 id = 12001 } name = "Kemal Atatürk" picture = "M12001" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 62 year = 1936 } minister = { id = { type = 9 id = 12002 } name = "Mustafa Ismet" picture = "M12002" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 78 year = 1936 } minister = { id = { type = 9 id = 12003 } name = "Tewfik Rüstü Aras" picture = "M12003" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 1 year = 1936 } minister = { id = { type = 9 id = 12004 } name = "Zekai Apaydin" picture = "M12004" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 12005 } name = "Sükrü Kaya" picture = "M12005" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 12006 } name = "Sükrü Ali Ogel" picture = "M12006" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 12007 } name = "Fevzi Cakmak" picture = "M12007" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 12008 } name = "Mehmet Nuri Yamut" picture = "M12008" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 12009 } name = "Mehmet Ali Üngen" picture = "M12009" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 47 year = 1936 } minister = { id = { type = 9 id = 12010 } name = "Ali Örlungat" picture = "M12010" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 12031 } name = "Ismet Inönü" picture = "M12031" position = HeadOfState category = social_conservative cabinet = replacement trait = 67 year = 1938 } minister = { id = { type = 9 id = 12032 } name = "Mahmud Celal Bayar" picture = "M12032" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 69 year = 1938 } minister = { id = { type = 9 id = 12033 } name = "Refik Saydam" picture = "M12024" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 74 year = 1939 } minister = { id = { type = 9 id = 12034 } name = "Sükrü Saracoglu" picture = "M12034" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 71 year = 1942 } minister = { id = { type = 9 id = 12035 } name = "Sükrü Saracoglu" picture = "M12034" position = ForeignMinister category = social_conservative cabinet = replacement trait = 1 year = 1938 } minister = { id = { type = 9 id = 12036 } name = "Said Menemencioglu" picture = "M12036" position = ForeignMinister category = market_liberal cabinet = replacement trait = 5 year = 1942 } minister = { id = { type = 9 id = 12038 } name = "Hassan Saka" picture = "M12038" position = ForeignMinister category = social_conservative cabinet = replacement trait = 2 year = 1944 } minister = { id = { type = 9 id = 12039 } name = "Necmettin Sadik Sadak" picture = "M12039" position = ForeignMinister category = social_conservative cabinet = replacement trait = 6 year = 1947 } minister = { id = { type = 9 id = 12040 } name = "Refet Bele" picture = "M12040" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 6 year = 1936 } minister = { id = { type = 9 id = 12041 } name = "Mustafa Ismet" picture = "M12002" position = ForeignMinister category = social_conservative cabinet = replacement trait = 5 year = 1937 } minister = { id = { type = 9 id = 12042 } name = "Ali Fehti Okyar" picture = "M12013" position = ForeignMinister category = market_liberal cabinet = replacement trait = 1 year = 1937 } minister = { id = { type = 9 id = 12043 } name = "Abdülhalik Renda" picture = "M12043" position = ForeignMinister category = market_liberal cabinet = replacement trait = 3 year = 1943 } minister = { id = { type = 9 id = 12045 } name = "Nurullah Esat Sümer" picture = "M12045" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 55 year = 1943 } minister = { id = { type = 9 id = 12046 } name = "Adnan Menderes" picture = "M12046" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 11 year = 1946 } minister = { id = { type = 9 id = 12047 } name = "Ismet Inönü" picture = "M12031" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 8 year = 1936 } minister = { id = { type = 9 id = 12048 } name = "Fuad Calistar" picture = "M12048" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 16 year = 1936 } minister = { id = { type = 9 id = 12049 } name = "Kazim Özalp" picture = "M12049" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 12 year = 1936 } minister = { id = { type = 9 id = 12050 } name = "Tevfik Rüsta Aras" picture = "M12050" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 11 year = 1939 } minister = { id = { type = 9 id = 12051 } name = "Mehmet Günaltay" picture = "M12051" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 15 year = 1940 } minister = { id = { type = 9 id = 12052 } name = "Münir Bürsen" picture = "M12052" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 10 year = 1946 } minister = { id = { type = 9 id = 12054 } name = "Mustafa Renda" picture = "M12054" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 12 year = 1938 } minister = { id = { type = 9 id = 12056 } name = "Hüsnü Cakir" picture = "M12056" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 56 year = 1943 } minister = { id = { type = 9 id = 12057 } name = "Hilmi Uran" picture = "M12057" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 22 year = 1944 } minister = { id = { type = 9 id = 12059 } name = "Memduh Tagmac" picture = "M12059" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 23 year = 1946 } minister = { id = { type = 9 id = 12060 } name = "Adnan Menderes" picture = "M12046" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 24 year = 1947 } minister = { id = { type = 9 id = 12061 } name = "Abdul Naci Tinaz" picture = "M12061" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 20 year = 1938 } minister = { id = { type = 9 id = 12062 } name = "Mahmud Celal Bayar" picture = "M12032" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 24 year = 1936 } minister = { id = { type = 9 id = 12063 } name = "Abbas Cevat" picture = "M12025" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 56 year = 1939 } minister = { id = { type = 9 id = 12064 } name = "Saffet Arikan" picture = "M12058" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 22 year = 1940 } minister = { id = { type = 9 id = 12065 } name = "Ali Riza Türel" picture = "M12065" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 26 year = 1940 } minister = { id = { type = 9 id = 12066 } name = "Orhan Gökay" picture = "M12015" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 20 year = 1941 } minister = { id = { type = 9 id = 12067 } name = "Mehmet Recep Peker" picture = "M12067" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1941 } minister = { id = { type = 9 id = 12068 } name = "Mustafa Renda" picture = "M12054" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 30 year = 1938 } minister = { id = { type = 9 id = 12069 } name = "Ali Rüza Artunkal" picture = "M12069" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 28 year = 1943 } minister = { id = { type = 9 id = 12070 } name = "Mumtaz Ökmen" picture = "M12070" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 31 year = 1946 } minister = { id = { type = 9 id = 12071 } name = "Mehmet Recep Peker" picture = "M12067" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 31 year = 1947 } minister = { id = { type = 9 id = 12072 } name = "Fuad Köprülü" picture = "M12026" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 32 year = 1938 } minister = { id = { type = 9 id = 12073 } name = "Abdul Naci Tinaz" picture = "M12061" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 34 year = 1938 } minister = { id = { type = 9 id = 12074 } name = "Ali Örlungat" picture = "M12010" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 34 year = 1943 } minister = { id = { type = 9 id = 12075 } name = "Abdurrahman Gürman" picture = "M12075" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 33 year = 1946 } minister = { id = { type = 9 id = 12077 } name = "Mustafa Eldelhun" picture = "M12077" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 41 year = 1943 } minister = { id = { type = 9 id = 12078 } name = "Cemil Toüdemür" picture = "M12078" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 40 year = 1946 } minister = { id = { type = 9 id = 12079 } name = "Ali Fuat Cebesoy" picture = "M12079" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 46 year = 1938 } minister = { id = { type = 9 id = 12080 } name = "Vehbi Koc" picture = "M12080" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 44 year = 1943 } minister = { id = { type = 9 id = 12081 } name = "Ahmet Aydam Bölak" picture = "M12081" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 47 year = 1946 } minister = { id = { type = 9 id = 12083 } name = "Erkan Gataly" picture = "M12083" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 50 year = 1943 } minister = { id = { type = 9 id = 12084 } name = "Memduh Tagmac" picture = "M12059" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 48 year = 1946 } minister = { id = { type = 9 id = 12011 } name = "Nihal Atsiz" picture = "M12011" position = HeadOfState category = fascist cabinet = replacement trait = 60 year = 1936 } minister = { id = { type = 9 id = 12012 } name = "Zeki Velidi Togan" picture = "M12012" position = HeadOfGovernment category = fascist cabinet = replacement trait = 75 year = 1936 } minister = { id = { type = 9 id = 12013 } name = "Ali Fethi Okyar" picture = "M12013" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 12014 } name = "Sadi Özbek" picture = "M12014" position = ArmamentMinister category = fascist cabinet = replacement trait = 18 year = 1936 } minister = { id = { type = 9 id = 12016 } name = "Ali Fehti Okyar" picture = "M12013" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 30 year = 1936 } minister = { id = { type = 9 id = 12017 } name = "Mustafa Ismet" picture = "M12002" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 12018 } name = "Alparslan Türkes" picture = "M12018" position = ChiefOfArmy category = fascist cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 12019 } name = "Rauf Orbay" picture = "M12019" position = ChiefOfNavy category = fascist cabinet = replacement trait = 47 year = 1936 } minister = { id = { type = 9 id = 12020 } name = "Sadi Özbek" picture = "M12014" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 49 year = 1936 } minister = { id = { type = 9 id = 12021 } name = "Sefik Hüsnü" picture = "M12021" position = HeadOfState category = stalinist cabinet = replacement trait = 59 year = 1936 } minister = { id = { type = 9 id = 12022 } name = "Pertev Naili Boratav" picture = "M12022" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 70 year = 1936 } minister = { id = { type = 9 id = 12023 } name = "Nazim Hikmet Ran" picture = "M12023" position = ForeignMinister category = stalinist cabinet = replacement trait = 7 year = 1936 } minister = { id = { type = 9 id = 12024 } name = "Refik Saydam" picture = "M12024" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 16 year = 1936 } minister = { id = { type = 9 id = 12027 } name = "Abbas Cevat" picture = "M12025" position = ChiefOfStaff category = left_wing_radical cabinet = replacement trait = 33 year = 1936 } minister = { id = { type = 9 id = 12028 } name = "Pertev Naili Boratav" picture = "M12022" position = ChiefOfArmy category = left_wing_radical cabinet = replacement trait = 38 year = 1936 } minister = { id = { type = 9 id = 12029 } name = "Ismael Erim" picture = "M12029" position = ChiefOfNavy category = leninist cabinet = replacement trait = 44 year = 1936 } minister = { id = { type = 9 id = 12030 } name = "Refik Saydam" picture = "M12024" position = ChiefOfAir category = leninist cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 12085 } name = "Mahmud Celal Bayar" picture = "M12032" position = HeadOfState category = market_liberal cabinet = replacement trait = 58 year = 1950 } minister = { id = { type = 9 id = 12086 } name = "Mehmet Recep Peker" picture = "M12067" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 78 year = 1946 } minister = { id = { type = 9 id = 12087 } name = "Hassan Saka" picture = "M12038" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 72 year = 1947 } minister = { id = { type = 9 id = 12088 } name = "Mehmet Günaltay" picture = "M12051" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 69 year = 1949 } minister = { id = { type = 9 id = 12089 } name = "Adnan Menderes" picture = "M12046" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 79 year = 1950 } minister = { id = { type = 9 id = 12090 } name = "Mehmet Fuat Köprülü" picture = "M12090" position = ForeignMinister category = market_liberal cabinet = replacement trait = 4 year = 1950 } minister = { id = { type = 9 id = 12091 } name = "Faik Ahmet Barutcu" picture = "M12091" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 13 year = 1947 } minister = { id = { type = 9 id = 12092 } name = "Ismael Erim" picture = "M12029" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1949 } minister = { id = { type = 9 id = 12093 } name = "Samet Agaoglu" picture = "M12093" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 11 year = 1950 } minister = { id = { type = 9 id = 12094 } name = "Fatim Rüstü Zorlu" picture = "M12094" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 8 year = 1952 } minister = { id = { type = 9 id = 12095 } name = "Refik Koraltan" picture = "M12095" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 20 year = 1950 } HeadOfState = { type = 9 id = 12031 } HeadOfGovernment = { type = 9 id = 12032 } ForeignMinister = { type = 9 id = 12035 } ArmamentMinister = { type = 9 id = 12047 } MinisterOfSecurity = { type = 9 id = 12061 } MinisterOfIntelligence = { type = 9 id = 12006 } ChiefOfStaff = { type = 9 id = 12017 } ChiefOfArmy = { type = 9 id = 12018 } ChiefOfNavy = { type = 9 id = 12079 } ChiefOfAir = { type = 9 id = 12010 } tech_team = { id = { type = 10 id = 3500 } name = "Golçuk Shipyards" picture = "T3500" skill = 4 research_types = { naval_engineering technical_efficiency naval_artillery } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3501 } name = "Istanbul Valde Shipyard" picture = "T3501" skill = 5 research_types = { naval_engineering technical_efficiency naval_artillery } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3502 } name = "KTF" picture = "T3502" skill = 4 research_types = { mechanics aeronautics aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3503 } name = "MKEK" picture = "T3503" skill = 5 research_types = { chemistry general_equipment mathematics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3504 } name = "THK" picture = "T3504" skill = 4 research_types = { aeronautics technical_efficiency aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3505 } name = "Turkish Petroleum Company" picture = "T3505" skill = 3 research_types = { chemistry management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3506 } name = "Ali Örlungat" picture = "unknown" skill = 4 research_types = { training rt_user_1 rt_user_6 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3507 } name = "Erkan Gataly" picture = "T3507" skill = 3 research_types = { training piloting rt_user_3 } startyear = 1939 endyear = 1970 } tech_team = { id = { type = 10 id = 3508 } name = "Fevzi Cakmak" picture = "T3508" skill = 4 research_types = { training large_unit_tactics centralized_execution infantry_focus } startyear = 1930 endyear = 1945 } tech_team = { id = { type = 10 id = 3509 } name = "Ilmur Koya" picture = "T3509" skill = 4 research_types = { training large_taskforce_tactics seamanship } startyear = 1940 endyear = 1970 } tech_team = { id = { type = 10 id = 3510 } name = "Mehmet Ali Üngen" picture = "T3510" skill = 5 research_types = { training centralized_execution large_taskforce_tactics rt_user_7 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3511 } name = "Mehmet Nuri Yamut" picture = "T3511" skill = 4 research_types = { small_unit_tactics centralized_execution combined_arms_focus } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3512 } name = "Istanbul Military Industries" picture = "T1103" skill = 4 research_types = { artillery mechanics electronics general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3513 } name = "Istanbul University" picture = "T3513" skill = 4 research_types = { mechanics chemistry management } startyear = 1930 endyear = 1970 } team_slots = { 3508 0 0 0 0 } manpower = 615.3305 free = { } oil = 1244.2189 supplies = 209.3757 rare_materials = 2062.1816 metal = 1770.2159 energy = 1101.7668 money = 370.2975 consumer = 0.2979 supply = 0.6983 production = 0 reinforcement = 0.0038 upgrading = 0 transports = 110 escorts = 16 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 1.1000 tc_occupied_mod = 1.2000 attrition_mod = 1.1900 trickleback_mod = 1.2000 upgrade = { infantry = { defaultorganisation = 29 morale = 47 } cavalry = { defaultorganisation = 29 morale = 47 } motorized = { defaultorganisation = 29 morale = 47 } mechanized = { defaultorganisation = 19 morale = 47 } light_armor = { defaultorganisation = 20.9000 morale = 47 } armor = { defaultorganisation = 19 morale = 47 } paratrooper = { defaultorganisation = 31.9000 morale = 47 } marine = { defaultorganisation = 31.9000 morale = 47 } bergsjaeger = { defaultorganisation = 31.9000 morale = 47 } garrison = { defaultorganisation = 29 morale = 47 } hq = { defaultorganisation = 19 morale = 47 } militia = { defaultorganisation = 29 morale = 47 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 29 morale = 47 } d_03 = { defaultorganisation = 31.9000 morale = 47 } d_04 = { defaultorganisation = 31.9000 morale = 47 } d_05 = { defaultorganisation = 31.9000 morale = 47 } d_06 = { defaultorganisation = 20.9000 morale = 47 } d_07 = { defaultorganisation = 34.8000 morale = 47 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 7 } rocket_artillery = { } sp_rct_artillery = { morale = 7 } anti_tank = { } tank_destroyer = { defaultorganisation = 1.3000 morale = 18 } light_armor_brigade = { morale = 18 } heavy_armor = { defaultorganisation = 1 morale = 18 } super_heavy_armor = { defaultorganisation = 1.9000 morale = 18 } armored_car = { defaultorganisation = 1.9000 morale = 18 } anti_air = { } police = { } engineer = { defaultorganisation = 1.3000 morale = 7 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 7 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 1 } police = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } garrison = { 2 1 } hq = { 1 } militia = { 2 1 } battleship = { 1 } light_cruiser = { 1 } battlecruiser = { 1 } destroyer = { 2 1 } submarine = { 2 1 } nuclear_submarine = { 2 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } d_08 = { 1 } d_09 = { 3 2 1 } } obsolete_models = { artillery = { 0 } police = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } garrison = { 0 1 } hq = { 0 } militia = { 0 1 } destroyer = { 0 } submarine = { 0 } nuclear_submarine = { 0 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } d_07 = { 0 } d_09 = { 0 1 } } allowed_divisions = { cavalry = yes bergsjaeger = yes garrison = yes hq = yes interceptor = yes tactical_bomber = yes cas = yes battleship = yes light_cruiser = yes battlecruiser = yes destroyer = yes submarine = yes nuclear_submarine = yes transport = yes d_01 = yes d_02 = yes d_08 = yes d_09 = yes } allowed_brigades = { artillery = yes anti_tank = yes light_armor_brigade = yes armored_car = yes anti_air = yes police = yes engineer = yes escort = yes naval_improved_hull_s = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.8500 land_fort = 0.8500 flak = 0.9500 infrastructure = 0.9500 air_base = 0.8500 naval_base = 0.8500 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.1000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.8200 asw = 0.7500 naval_interdiction = 1.0600 shore_bombardment = 1.0300 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1.0600 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1.0300 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.4300 heavy_cruiser = 0.1300 battlecruiser = 0.1000 destroyer = 0.4400 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.4400 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.1600 heavy_cruiser = 0.0600 battlecruiser = 0.0500 destroyer = 0.1700 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.1700 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -45 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -56 mountain_attack = -67 hill_attack = -45 forest_attack = -46 jungle_attack = -87 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -41 mountain_attack = -77 hill_attack = -48 forest_attack = -53 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -90 hill_attack = -56 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -90 hill_attack = -52 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -93 hill_attack = -56 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -37 forest_attack = -46 jungle_attack = -60 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -41 forest_attack = -43 jungle_attack = -46 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -36 hill_attack = -26 forest_attack = -46 jungle_attack = -60 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -45 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -45 forest_attack = -50 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -63 hill_attack = -41 forest_attack = -46 jungle_attack = -83 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -45 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -45 mountain_attack = -60 hill_attack = -41 forest_attack = -46 jungle_attack = -70 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -52 mountain_attack = -60 hill_attack = -41 forest_attack = -43 jungle_attack = -81 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -37 mountain_attack = -70 hill_attack = -45 forest_attack = -50 jungle_attack = -90 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -87 hill_attack = -52 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -45 mountain_attack = -33 hill_attack = -23 forest_attack = -43 jungle_attack = -56 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = yes support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = yes asw = yes naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 147.7545 trade = yes } relation = { tag = GER value = 7.5000 } relation = { tag = HOL value = -49.5000 } relation = { tag = POR value = 26.2000 } relation = { tag = ITA value = 87.2000 frustration = 3 trade = yes } relation = { tag = SOV value = 200 } relation = { tag = SWE value = -49 } relation = { tag = TUR value = 1.2000 } relation = { tag = JAP value = 25 } relation = { tag = CHI value = 25.5000 } relation = { tag = BEL value = -49.1000 } relation = { tag = DEN value = -48.8000 } relation = { tag = SCH value = -48.4000 } relation = { tag = CUB value = -48.6000 } relation = { tag = BUL value = 54 } relation = { tag = HUN value = 25 } relation = { tag = ROM value = 2.0000 trade = yes } relation = { tag = IRE value = -48.6000 } relation = { tag = FIN value = -49 } relation = { tag = PER value = 6.4001 trade = yes } relation = { tag = AFG value = 74.8000 trade = yes } relation = { tag = BRA value = -48.8000 } relation = { tag = ARG value = 26.2000 } relation = { tag = MEX value = -48.8000 } relation = { tag = COL value = -48.6000 } relation = { tag = VEN value = 26.2000 } relation = { tag = PRU value = 22.8000 } relation = { tag = ECU value = -48.4000 } relation = { tag = URU value = 26.6000 } relation = { tag = PAR value = -49.8000 } relation = { tag = BOL value = -49.2000 } relation = { tag = CHL value = -48.6000 } relation = { tag = NZL value = -49.6000 } relation = { tag = CAN value = -49.7000 } relation = { tag = AST value = -49.4000 } relation = { tag = VIC value = 49.1000 } relation = { tag = MAN value = 0.0000 } relation = { tag = USA value = -48.6000 } relation = { tag = CHC value = -149.5000 } relation = { tag = CRO value = -150 } relation = { tag = SLO value = 24 } relation = { tag = SIA value = 25.3000 } relation = { tag = SAU value = 51.2000 } relation = { tag = MON value = -48.9000 } relation = { tag = GUA value = 26 } relation = { tag = COS value = -48.6000 } relation = { tag = NIC value = -49.8000 } relation = { tag = DOM value = 26.6000 } relation = { tag = PHI value = -48.4000 } relation = { tag = BHU value = 26.6000 } relation = { tag = EGY value = 74.8000 } relation = { tag = SAL value = 26.2000 } relation = { tag = HAI value = -48.8000 } relation = { tag = HON value = 26 } relation = { tag = IRQ value = 25.6000 } relation = { tag = LIB value = -48.4000 } relation = { tag = NEP value = 26.4000 } relation = { tag = OMN value = 36.2000 } relation = { tag = PAN value = -49 } relation = { tag = SER value = -150 } relation = { tag = SIK value = 28.1000 } relation = { tag = SAF value = -49.4000 } relation = { tag = TAN value = -50.6000 } relation = { tag = TIB value = 26.6000 } relation = { tag = YEM value = 36.6000 } relation = { tag = BUR value = -49.3000 frustration = 3 } relation = { tag = MEN value = 24.9000 } relation = { tag = U00 value = 25 } relation = { tag = U01 value = -49.2000 frustration = 3 } relation = { tag = U02 value = -48.8000 } relation = { tag = U18 value = 0.2000 } relation = { tag = U19 value = -49.4000 } relation = { tag = REB value = -50 } } ownedprovinces = { 385 384 409 1076 1078 1077 1079 1071 1068 1065 1075 1074 1057 1058 1055 1073 1072 1066 1059 1061 1056 1060 1064 1067 386 1063 1062 1054 } controlledprovinces = { 385 384 409 1076 1078 1077 1079 1071 1068 1065 1075 1074 1057 1058 1055 1073 1072 1066 1059 1061 1056 1060 1064 1067 386 1063 1062 1054 } nationalprovinces = { 385 384 409 1076 1078 1077 1079 1071 1068 1065 1075 1074 1057 1058 1055 1073 1072 1066 1059 1061 1056 1060 1064 1067 386 1063 1062 1020 1054 } claimedprovinces = { } techapps = { 4010 4020 4040 4290 4300 4320 2800 2550 2290 2300 2450 2460 2400 2510 1010 1190 1110 5010 5080 5090 6400 6410 8070 8130 8180 8760 9010 9020 9030 3010 3040 3070 3020 3050 3080 3030 15250 3350 3390 3370 3400 3380 3410 3700 15080 3760 3800 1020 14000 6440 1310 1200 11160 1210 10120 1030 5050 14010 } inventions = { } blueprints = { 1400 4030 } deactivate = { 1400 1460 1470 1480 1490 6100 6300 6010 6500 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 6420 } application = { id = { type = 4712 id = 482856 } project = { type = 17 id = 6430 } tech_team = { type = 10 id = 3508 } progress = 100 progress = 100 progress = 100 progress = 98.7500 progress = 0 status = "ongoing" } leadertable = { } navalunit = { id = { type = 11700 id = 1 } name = "Türkce Deniz Filosu" location = 1076 home = 1076 base = 1076 morale = 0.0010 leader = { id = { type = 6 id = 61038 } name = "Cebesoy" tag = TUR picture = "L61038" category = admiral rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 11700 id = 2 } name = "TDT Yavuz Sultan Selim" flag = 41008 mod = { 24 24 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 1.9700 2.5000 27 1 1 0 -0.0500 -0.1000 1 1 } naval = { 1 0.0100 1 0.2100 12.5000 5 8 0.0100 8 5 0 3200 0 } } division = { id = { type = 11700 id = 3 } name = "TDT Hamidieh" flag = 41008 mod = { 22 22 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.5500 0.7000 21 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 3 0.1200 3.5000 2 3 0.0100 3 2 0 1600 0 } } division = { id = { type = 11700 id = 4 } name = "TDT Medjidieh" flag = 41008 mod = { 22 22 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.5500 0.7000 21 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 3 0.1200 3.5000 2 3 0.0100 3 2 0 1600 0 } } division = { id = { type = 11700 id = 5 } name = "TDT Berk-i Satvet" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } } navalunit = { id = { type = 11700 id = 11 } name = "Türkce Denizalti Filosu" location = 1076 home = 1076 base = 1076 morale = 0.0010 leader = { id = { type = 6 id = 61039 } name = "Düzan" tag = TUR picture = "L61039" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 } division = { id = { type = 11700 id = 12 } name = "TDT Dumlupinar" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 11700 id = 13 } name = "TDT Birinci Inönü" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 11700 id = 14 } name = "TDT Ikinki Inönü" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 11700 id = 15 } name = "TDT Sakarya" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 4712 id = 253670 } name = "TDT Gür" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } } navalunit = { id = { type = 11700 id = 16 } name = "Türkce Ulastirma Filosu" location = 1076 home = 1076 base = 1076 morale = 0.0010 leader = { id = { type = 6 id = 61044 } name = "Üngen" tag = TUR picture = "L61044" category = admiral y = 1930 y = 1941 y = 1944 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 11700 id = 17 } name = "SS Kurtulus" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } } landunit = { id = { type = 11700 id = 200 } name = "I. Kolordu" location = 409 prevprov = 409 home = 409 mission = { type = anti_partisan_duty target = 409 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 61031 } name = "Wehib Pasha" tag = TUR picture = "L61031" category = general rank = 1 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = defensive_doctrine trait = engineer trait = old_guard } division = { id = { type = 11700 id = 201 } name = "1. Piyade Tümen" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 99.5000 100 59 59 67 0 0.1291 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 11700 id = 204 } name = "II. Kolordu" location = 1076 prevprov = 1076 home = 1076 mission = { type = anti_partisan_duty target = 1076 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 61001 } name = "Arikan" tag = TUR picture = "L61001" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 11700 id = 205 } name = "3. Piyade Tümen" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 59 59 67 0 0.1297 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 11700 id = 211 } name = "IV. Kolordu" location = 1066 prevprov = 1066 home = 1066 mission = { type = anti_partisan_duty target = 1066 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 61009 } name = "Gataly" tag = TUR picture = "L61009" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 11700 id = 212 } name = "7. Piyade Tümen" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 59 59 67 0 0.0639 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } } airunit = { id = { type = 11700 id = 33 } name = "I. Türkce Hava Kolordu" location = 1075 home = 1075 base = 1075 morale = 0.0010 leader = { id = { type = 6 id = 61056 } name = "Sadik" tag = TUR picture = "L61056" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } division = { id = { type = 25635 id = 34 } name = "1. Avci Filo" flag = 36912 mod = { 13 13 0 0 13 1 0 0 0 } all = { 72.9000 100 30 30 150 0 0 0.9500 2.7500 300 12 15 0 -0.1000 -0.2000 1 0.6000 } air = { 2 2 4 0 0 0 0 0 250 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 25635 id = 35 } name = "1. Taktik Bombardiman Filo" flag = 36912 mod = { 15 15 0 0 15 1 0 0 0 } all = { 59.9000 100 30 30 125 0 0 2.8400 5.5000 180 6 4 0 -0.1000 -0.2000 1 0.6000 } air = { 3 0 3 2 12 1 5 0 400 340282346638528860000000000000000000000.0000 0 } } } landunit = { id = { type = 4712 id = 3557 } name = "IX. Topluluk" location = 385 prevprov = 409 home = 385 mission = { type = anti_partisan_duty target = 385 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 61000 } name = "Alankup" tag = TUR picture = "L61000" category = general y = 1939 y = 1945 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } division = { id = { type = 11700 id = 202 } name = "2. Piyade Tümen" flag = 34864 mod = { 42 0 0 0 42 1 0 0 0 } all = { 100 100 59 59 67 0 0.6817 0.2600 0 9 7 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 8 9 100 2 7 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3559 } name = "X. Topluluk" location = 1078 prevprov = 1076 home = 1078 mission = { type = anti_partisan_duty target = 1078 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 61019 } name = "Naci Tinaz" tag = TUR picture = "L61019" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 11700 id = 206 } name = "4. Piyade Tümen" flag = 34864 mod = { 42 0 0 0 42 1 0 0 0 } all = { 100 100 59 59 67 0 0.6448 0.2600 0 9 7 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 8 9 100 2 7 0 5 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 4905 } name = "3. Türkce Deniz Filosu" location = 1076 home = 1076 base = 1076 morale = 0.5000 leader = { id = { type = 6 id = 61042 } name = "Koya" tag = TUR picture = "L61042" category = admiral y = 1939 y = 1943 y = 1944 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 11700 id = 6 } name = "TDT Peyk-i Savket" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } division = { id = { type = 11700 id = 7 } name = "TDT Adetepe" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } } landunit = { id = { type = 4712 id = 90066 } name = "XII. Topluluk" location = 1054 prevprov = 1054 home = 1054 mission = { type = anti_partisan_duty target = 1054 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 61015 } name = "Inönu" tag = TUR picture = "L61015" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1939 max_skill = 4 ry = 1990 skill = 2 trait = offensive_doctrine } division = { id = { type = 4712 id = 88603 } name = "1. Kara Kuvvetleri" flag = 34864 mod = { 10 10 0 1 10 1 0 0 0 } brig = { 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 41.6000 41.6000 74 0 0.2287 4.3800 0.4800 9 7 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 19 19 100 1 4 1 10 0 0 0 0 0 1 } } } landunit = { id = { type = 4712 id = 362750 } name = "XV. Topluluk" location = 1075 prevprov = 1075 home = 1075 mission = { type = anti_partisan_duty target = 1075 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 division = { id = { type = 11700 id = 236 } name = "20. Piyade Tümen" flag = 34864 mod = { 42 0 0 0 42 1 0 0 0 } all = { 100 100 59 59 67 0 0.5733 0.2600 0 9 7 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 8 9 100 2 7 0 5 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 387705 } name = "2. Türkce Deniz Filosu" location = 1076 home = 1076 base = 1076 morale = 0.5000 leader = { id = { type = 6 id = 61043 } name = "Orbay" tag = TUR picture = "L61043" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 } division = { id = { type = 11700 id = 9 } name = "TDT Tinaztepe" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 11700 id = 8 } name = "TDT Kocatepe" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 11700 id = 19 } name = "TDT Muavenet-i Milliye" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } division = { id = { type = 11700 id = 10 } name = "TDT Zafer" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } } landunit = { id = { type = 4712 id = 3555 } name = "VIII. Topluluk" location = 1067 prevprov = 1064 home = 1067 mission = { type = anti_partisan_duty target = 1067 percentage = 1 night = yes startdate = { year = 1939 month = november day = 26 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 61059 } name = "Köldecan" tag = TUR picture = "L61059" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = offensive_doctrine } division = { id = { type = 11700 id = 213 } name = "8. Piyade Tümen" flag = 34864 mod = { 42 0 0 0 42 1 0 0 0 } all = { 100 100 59 59 67 0 0.4891 0.2600 0 9 7 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 8 9 100 2 7 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3551 } name = "VI. Topluluk" location = 1067 prevprov = 1067 home = 1067 mission = { type = anti_partisan_duty target = 1067 percentage = 1 night = yes startdate = { year = 1939 month = september day = 18 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 61014 } name = "Gürzlin" tag = TUR picture = "L61014" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } division = { id = { type = 11700 id = 232 } name = "1. Dagci Tümen" flag = 34864 mod = { 8 8 0 0 8 1 0 0 0 } all = { 81.5784 100 64.9000 64.9000 67 0 0 1 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 8 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3561 } name = "XI. Topluluk" location = 1077 prevprov = 1077 home = 1077 mission = { type = anti_partisan_duty target = 1077 percentage = 1 night = yes startdate = { year = 1939 month = september day = 18 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 61011 } name = "Gürler" tag = TUR picture = "L61011" category = general y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = commando } division = { id = { type = 11700 id = 209 } name = "6. Piyade Tümen" flag = 34864 mod = { 42 0 0 0 42 1 0 0 0 } all = { 100 100 59 59 67 0 0.4727 0.2600 0 9 7 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 8 9 100 2 7 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 11700 id = 234 } name = "X. Kolordu" location = 384 prevprov = 384 home = 384 mission = { type = anti_partisan_duty target = 384 percentage = 1 night = yes startdate = { year = 1939 month = september day = 18 hour = 1 } } morale = 0.5000 division = { id = { type = 11700 id = 235 } name = "19. Piyade Tümen" flag = 34864 mod = { 42 0 0 0 42 1 0 0 0 } all = { 100 100 59 59 67 0 0.5749 0.2600 0 9 7 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 8 9 100 2 7 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3549 } name = "V. Topluluk" location = 386 prevprov = 386 home = 386 mission = { type = anti_partisan_duty target = 386 percentage = 1 night = yes startdate = { year = 1939 month = october day = 11 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 61032 } name = "Yamut" tag = TUR picture = "L61032" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = offensive_doctrine } division = { id = { type = 11700 id = 228 } name = "5. Süvari Tümen" flag = 34864 mod = { 1 1 0 0 1 1 0 0 0 } all = { 61.4055 100 59 59 67 0 0.2723 1.2200 0 11 10 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 14 100 3 12 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 11700 id = 207 } name = "III. Kolordu" location = 386 prevprov = 386 home = 386 mission = { type = anti_partisan_duty target = 386 percentage = 1 night = yes startdate = { year = 1939 month = october day = 11 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 61006 } name = "Cakmak" tag = TUR picture = "L61006" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 6 ry = 1990 skill = 1 trait = defensive_doctrine } division = { id = { type = 11700 id = 208 } name = "5. Piyade Tümen" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 59 59 67 0 0.0633 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 90068 } name = "XIII. Topluluk" location = 386 prevprov = 386 home = 386 mission = { type = anti_partisan_duty target = 386 percentage = 1 night = yes startdate = { year = 1939 month = october day = 19 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 61035 } name = "Özalp" tag = TUR picture = "L61035" category = general rank = 2 y = 1938 y = 1940 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = offensive_doctrine } division = { id = { type = 4712 id = 23482 } name = "1. Piyade Taburu" flag = 34864 mod = { 42 0 0 0 42 1 0 0 0 } all = { 100 100 59 59 67 0 0.4551 0.2600 0 9 7 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 8 9 100 2 7 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 407830 } name = "XIII. Topluluk" location = 1079 prevprov = 1079 home = 1079 mission = { type = anti_partisan_duty target = 1079 percentage = 1 night = yes startdate = { year = 1939 month = november day = 2 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 61021 } name = "Noyan" tag = TUR picture = "L61021" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } division = { id = { type = 11700 id = 238 } name = "3. Dagci Tümen" flag = 34864 mod = { 8 8 0 0 8 1 0 0 0 } all = { 36.7785 100 64.9000 64.9000 67 0 0 1 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 8 0 0 0 0 0 0 } } } landunit = { id = { type = 11700 id = 214 } name = "V. Kolordu" location = 386 prevprov = 386 home = 386 mission = { type = anti_partisan_duty target = 386 percentage = 1 night = yes startdate = { year = 1939 month = december day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 61017 } name = "Karabekir" tag = TUR picture = "L61017" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = defensive_doctrine } division = { id = { type = 11700 id = 215 } name = "9. Piyade Tümen" flag = 34864 mod = { 42 0 0 0 42 1 0 0 0 } all = { 100 100 59 59 67 0 0.4566 0.2600 0 9 7 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 8 9 100 2 7 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 357460 } name = "I. Topluluk" location = 1075 prevprov = 1075 home = 1075 mission = { type = anti_partisan_duty target = 1075 percentage = 1 night = yes startdate = { year = 1939 month = december day = 1 hour = 1 } } morale = 0.5000 division = { id = { type = 11700 id = 223 } name = "14. Piyade Tümen" flag = 34864 mod = { 42 0 0 0 42 1 0 0 0 } all = { 100 100 59 59 67 0 0.4566 0.2600 0 9 7 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 8 9 100 2 7 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 539553 } name = "XXII. Topluluk" location = 1067 prevprov = 1064 home = 1067 mission = { type = anti_partisan_duty target = 1067 percentage = 1 night = yes startdate = { year = 1940 month = september day = 27 hour = 1 } } morale = 0.5000 division = { id = { type = 11700 id = 220 } name = "12. Piyade Tümen" flag = 34864 mod = { 42 0 0 0 42 1 0 0 0 } all = { 100 100 59 59 67 0 0.4573 0.2600 0 9 7 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 8 9 100 2 7 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 318855 } name = "XIV. Topluluk" location = 1067 prevprov = 1067 home = 1067 mission = { type = anti_partisan_duty target = 1067 percentage = 1 night = yes startdate = { year = 1940 month = august day = 14 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 61030 } name = "Türkes" tag = TUR picture = "L61030" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 trait = offensive_doctrine } division = { id = { type = 11700 id = 216 } name = "10. Piyade Tümen" flag = 34864 mod = { 42 0 0 0 42 1 0 0 0 } all = { 100 100 59 59 67 0 0.4566 0.2600 0 9 7 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 8 9 100 2 7 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 539551 } name = "XXI. Topluluk" location = 1067 prevprov = 1067 home = 1067 mission = { type = anti_partisan_duty target = 1067 percentage = 1 night = yes startdate = { year = 1940 month = august day = 14 hour = 1 } } morale = 0.5000 division = { id = { type = 11700 id = 227 } name = "16. Piyade Tümen" flag = 34864 mod = { 42 0 0 0 42 1 0 0 0 } all = { 100 100 59 59 67 0 0.5796 0.2600 0 9 7 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 8 9 100 2 7 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 11700 id = 221 } name = "VII. Kolordu" location = 386 prevprov = 386 home = 386 mission = { type = anti_partisan_duty target = 386 percentage = 1 night = yes startdate = { year = 1940 month = august day = 14 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 61020 } name = "Namut" tag = TUR picture = "L61020" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = defensive_doctrine } division = { id = { type = 11700 id = 222 } name = "13. Piyade Tümen" flag = 34864 mod = { 42 0 0 0 42 1 0 0 0 } all = { 100 100 59 59 67 0 0.4566 0.2600 0 9 7 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 8 9 100 2 7 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3541 } name = "I. Topluluk" location = 1077 prevprov = 1077 home = 1077 mission = { type = anti_partisan_duty target = 1077 percentage = 1 night = yes startdate = { year = 1940 month = august day = 14 hour = 1 } } morale = 0.5000 division = { id = { type = 11700 id = 203 } name = "1. Süvari Tümen" flag = 34864 mod = { 1 1 0 0 1 1 0 0 0 } all = { 100 100 59 59 67 0 0.2883 1.2200 0 11 10 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 14 100 3 12 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 11700 id = 225 } name = "VIII. Kolordu" location = 385 prevprov = 385 home = 385 mission = { type = anti_partisan_duty target = 385 percentage = 1 night = yes startdate = { year = 1940 month = september day = 29 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 61002 } name = "Artunkal" tag = TUR picture = "L61002" category = general rank = 2 y = 1930 y = 1940 y = 1943 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = defensive_doctrine } division = { id = { type = 11700 id = 226 } name = "15. Piyade Tümen" flag = 34864 mod = { 42 0 0 0 42 1 0 0 0 } all = { 100 100 59 59 67 0 0.5531 0.2600 0 9 7 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 8 9 100 2 7 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3543 } name = "II. Topluluk" location = 1077 prevprov = 1077 home = 1077 mission = { type = anti_partisan_duty target = 1077 percentage = 1 night = yes startdate = { year = 1940 month = october day = 17 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 61005 } name = "Bözer" tag = TUR picture = "L61005" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = engineer } division = { id = { type = 11700 id = 210 } name = "2. Süvari Tümen" flag = 34864 mod = { 1 1 0 0 1 1 0 0 0 } all = { 100 100 59 59 67 0 0.2883 1.2200 0 11 10 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 14 100 3 12 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 559153 } name = "XXIII. Topluluk" location = 384 prevprov = 384 home = 384 mission = { type = anti_partisan_duty target = 384 percentage = 1 night = yes startdate = { year = 1940 month = october day = 17 hour = 1 } } morale = 0.5000 division = { id = { type = 11700 id = 231 } name = "18. Piyade Tümen" flag = 34864 mod = { 42 0 0 0 42 1 0 0 0 } all = { 100 100 59 59 67 0 0.6068 0.2600 0 9 7 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 8 9 100 2 7 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 11700 id = 229 } name = "IX. Kolordu" location = 1077 prevprov = 1077 home = 1077 mission = { type = anti_partisan_duty target = 1077 percentage = 1 night = yes startdate = { year = 1940 month = november day = 2 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 61007 } name = "Calistar" tag = TUR picture = "L61007" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = logistics_wizard trait = old_guard } division = { id = { type = 11700 id = 230 } name = "17. Piyade Tümen" flag = 34864 mod = { 42 0 0 0 42 1 0 0 0 } all = { 100 100 59 59 67 0 0.7443 0.2600 0 9 7 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 8 9 100 2 7 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3553 } name = "VII. Topluluk" location = 1067 prevprov = 1067 home = 1067 mission = { type = anti_partisan_duty target = 1067 percentage = 1 night = yes startdate = { year = 1940 month = november day = 24 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 61060 } name = "Muzir" tag = TUR picture = "L61060" category = general rank = 2 y = 1937 y = 1939 y = 1943 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 11700 id = 237 } name = "2. Dagci Tümen" flag = 34864 mod = { 8 8 0 0 8 1 0 0 0 } all = { 50.6640 100 49.5485 64.9000 67 0 0 1 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 8 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3547 } name = "IV. Topluluk" location = 386 prevprov = 386 home = 386 mission = { type = anti_partisan_duty target = 386 percentage = 1 night = yes startdate = { year = 1940 month = november day = 24 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 61027 } name = "Toüdemür" tag = TUR picture = "L61027" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = offensive_doctrine } division = { id = { type = 11700 id = 224 } name = "4. Süvari Tümen" flag = 34864 mod = { 1 1 0 0 1 1 0 0 0 } all = { 100 100 42.3290 59 67 0 0.3612 1.2200 0 11 10 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 14 100 3 12 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3545 } name = "III. Topluluk" location = 1067 prevprov = 1067 home = 1067 morale = 0.5000 leader = { id = { type = 6 id = 61016 } name = "Kanatli" tag = TUR picture = "L61016" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 } division = { id = { type = 11700 id = 217 } name = "3. Süvari Tümen" flag = 34864 mod = { 1 1 0 0 1 1 0 0 0 } all = { 100 100 21.8519 59 67 0 0.3703 1.2200 0 11 10 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 14 100 3 12 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 11700 id = 218 } name = "VI. Kolordu" location = 386 prevprov = 386 home = 386 morale = 0.5000 leader = { id = { type = 6 id = 61023 } name = "Orbay" tag = TUR picture = "L61023" category = general rank = 2 y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = engineer } division = { id = { type = 11700 id = 219 } name = "11. Piyade Tümen" flag = 34864 mod = { 42 0 0 0 42 1 0 0 0 } all = { 100 100 30.5237 59 67 0 0.7895 0.2600 0 9 7 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 8 9 100 2 7 0 5 0 0 0 0 0 0 } } } navaldivision = { id = { type = 11700 id = 21 } name = "TDT Torgud Reis" flag = 41009 mod = { 21 21 0 0 140 -1 0 0 0 } all = { 20 100 30 30 30 0 0 1.1800 1.5000 18 1 1 0 -0.0500 -0.1000 1 1 } naval = { 1 0.0100 1 0.1800 7.5000 6 9 0.0100 9 6 0 2800 0 } } landdivision = { id = { type = 11700 id = 500 } name = "3. Zirhli Tümen" flag = 34865 mod = { 5 5 3 0 5 4 0 0 0 } all = { 100 100 32 39 67 0 0 6.6800 6 15 20 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 34 54 38 1 44 26 30 0 0 0 0 0 0 } } landdivision = { id = { type = 11700 id = 501 } name = "4. Zirhli Tümen" flag = 34865 mod = { 5 5 3 0 5 4 0 0 0 } all = { 100 100 32 39 67 0 0 6.6800 6 15 20 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 34 54 38 1 44 26 30 0 0 0 0 0 0 } } division_development = { id = { type = 4712 id = 4230 } progress = 0.4833 location = 1075 cost = 2.8800 date = { year = 1941 month = august day = 2 hour = 0 } manpower = 10 total_progress = 0.6094 size = 5 done = 1 days = 360 days_for_first = 80 gearing_bonus = 0.0500 type = d_02 model = 2 } division_development = { id = { type = 4712 id = 4231 } name = "2. Avci Filo" progress = 0.1427 location = 1075 cost = 3.8100 date = { year = 1941 month = april day = 20 hour = 0 } manpower = 0.1800 total_progress = 0.4153 size = 1 days = 225 days_for_first = 225 type = interceptor } province_development = { id = { type = 4712 id = 7113 } progress = 0.0260 location = 409 cost = 5 date = { year = 1941 month = december day = 8 hour = 0 } size = 1 days = 360 days_for_first = 360 type = ic } tradedates = { ITA = { year = 1940 month = december day = 14 hour = 1 } } SpyInfo = { country = "TUR" NumberOfSpies = 10 } } country = { tag = JAP ai = { switch = no flags = { activation_airborne = 0 activation_armor = 1 activation_bb_upgrade = 1 activation_bc_upgrade = 1 activation_cavalry = 1 activation_infantry = 1 activation_light_infantry = 1 activation_marine = 1 activation_mechanized = 0 activation_militia = 0 activation_motorized = 0 activation_mountain = 1 ai_hq_gift = 0 AI_sub_nerf = 1 allies_exp_forces_on = 0 AttackCGX = 0 AttackChina = 0 AttackCSX = 0 ChinaBackoff = 0 ChinaBackoffSiam = 1 convoy_gift_on_release = 1 guerilla_low_mp = 0 Info_CC_LL = 1 Info_Greece = 0 JAPAirAIGround = 1 JAPAirAINaval = 0 JAPBuildLand = 0 JAPBuildStandard = 1 JAPHomeland = 0 JAPInvadeNEI = 0 JAPInvadeNEPacific = 0 JAPInvadeNewGuinea = 0 JAPInvadePHI = 0 JAPStandardPacific = 0 minor_diplo_allies = 0 minor_diplo_axis = 0 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 NavalTreaty1930 = 0 NavalTreaty1936 = 0 navysize_100 = 0 navysize_125 = 0 navysize_150 = 0 navysize_175 = 0 navysize_200 = 0 navysize_225 = 0 navysize_25 = 0 navysize_250 = 0 navysize_275 = 0 navysize_300 = 1 navysize_50 = 0 navysize_75 = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 4 max_front_ratios = { CSX = 4 CHC = 4 CHI = 4 CYN = 4 SIK = 4 CGX = 4 CXB = 1 } max_garrison_prop = 0.5000 min_garrison_prop = 0.4000 evac_islands = no use_offensive_supply = no neutrality = 135 war = 5 ferocity = yes reinforcement = 0.2500 upgrading = 0.1500 desperation = 1 spyprefs = { percentage_on_spies = 0.9000 percentage_foreign_mission = 0.8000 spyprefsdata = { NumberOfSpies = 12 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = JAP } spyprefsdata = { country_priorities = 10 steal_blueprint = 1 minister_assassination = 3 smear_campaign = 6 coup = 2 sabotage_industry = 8 found_partisans = 4 massmedia = 3 disrupt_techteam = 6 country = CHI } spyprefsdata = { country_priorities = 6 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 4 coup = 1 sabotage_industry = 5 found_partisans = 2 massmedia = 2 disrupt_techteam = 5 country = SOV } spyprefsdata = { country_priorities = 8 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 4 coup = 1 sabotage_industry = 5 massmedia = 1 disrupt_techteam = 5 country = USA } spyprefsdata = { country_priorities = 6 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 4 coup = 1 sabotage_industry = 6 found_partisans = 1 disrupt_techteam = 5 country = ENG } spyprefsdata = { country_priorities = 4 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 4 coup = 1 sabotage_industry = 6 found_partisans = 1 disrupt_techteam = 5 country = FRA } spyprefsdata = { country_priorities = 2 steal_blueprint = 1 minister_assassination = 1 smear_campaign = 4 coup = 3 sabotage_industry = 6 found_partisans = 1 disrupt_techteam = 5 country = PHI } } strat_redeploy_threshold = 10 max_redeploying = 0.0500 max_fuel_offensive = 100 combat = { CHI = 150 CSX = 150 SIK = 1 CXB = 1 CYN = 10 CGX = 50 CHC = 10 } resistance = { USA = 10 ENG = 10 FRA = 10 CHI = 6 SOV = 6 } protect = { SIA = 100 MAN = 150 U00 = 150 } befriend = { SIA = 100 MAN = 150 U00 = 150 } claim_acceptance = -49 target = { 1328 = 68 1332 = 67 1333 = 57 1334 = 56 1338 = 70 1373 = 99 1241 = 89 1329 = 90 1331 = 68 1358 = 96 1360 = 95 1369 = 92 1375 = 91 1367 = 93 1365 = 94 1299 = 45 1390 = 20 1297 = 40 1305 = 40 1308 = 45 1317 = 45 1352 = 70 1264 = 30 1283 = 15 1281 = 15 1318 = 40 1345 = 50 1337 = 50 1340 = 50 1371 = 10 1372 = 10 } exp_force_ratio = 0.4000 exp_force_ratios = { } no_exp_forces_to = { GER ROM HUN SLO BUL ITA VIC YUG FIN CRO MAN MEN } admiral = { target = { 2516 = 200 2517 = 200 2518 = 200 2514 = 150 2515 = 100 2524 = 100 2523 = 100 } core = { 2489 2490 2491 2492 2494 2497 2498 2499 2501 2512 } base = { 1552 1361 1557 1556 1553 1554 1559 1362 1560 1667 1675 1676 1563 1219 1726 1432 1647 1565 } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "North Atlantic" "Western Approaches" "The Seamounts" "Azores" "Central Atlantic" "Central Mid-Atlantic Ridge" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "Pernambuco Plain" "Ascension Fracture Zone" "Argentine Plain" "Angola Plain" "West Gulf of Mexico" "East Gulf of Mexico" "Florida Strait" "Yucatan Strait" "Windward Islands" "Central Carribean" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Brazil" "Coast of Argentina" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" } min_org = 100 min_dmg = 90 return_org = 60 return_dmg = 70 min_core_attack_fleets = 0 num_attack_fleets = 12 } trade = { favored = { USA = 150 SOV = 150 MAN = 100 SIA = 100 HOL = 200 U00 = 100 GER = 150 ITA = 100 MEN = 100 } cancel_deal_threshold = 2 } tech_sharing = { embargo = { USA ENG FRA AST CAN NZL CHI CSX SIK CXB CYN CGX CHC } favored = { ITA = 50 MAN = 100 SIA = 100 GER = 150 U00 = 100 MEN = 100 } prioritized = { 5010 = 100 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 1150 = 100 1160 = 100 1170 = 100 1180 = 100 3320 = 100 3330 = 100 3340 = 100 3350 = 100 3360 = 100 3370 = 100 3380 = 100 3390 = 100 } } invasion = { base = 0.1000 random = 1 coastal = 1 beach = 1 distance = 0.1000 max_distance = 250 max_staging_distance = 200 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = no redirect = priority staging_province = { 1399 1361 1667 1553 1726 1362 1560 } target = { 1562 = 4000 1564 = 4000 1362 = 4000 1361 = 4000 1662 = 4000 1661 = 4000 1543 = 4000 1542 = 4000 1541 = 4000 1567 = 5750 1566 = 5750 1568 = 3750 1579 = 3750 1577 = 3750 1575 = 3500 1573 = 3500 1574 = 3500 1576 = 3500 1571 = 3500 1572 = 3500 1685 = 3250 1686 = 3250 1684 = 3250 1683 = 3250 1670 = 3250 1672 = 3250 1647 = 3000 1649 = 3000 1653 = 3000 1636 = 2750 1641 = 2750 1635 = 2750 1634 = 2750 1642 = 2750 1625 = 2500 1624 = 2500 1631 = 2500 1632 = 2500 1627 = 2500 1433 = 2500 1435 = 2500 1432 = 2500 1328 = 2000 1332 = 2500 1333 = 2500 1334 = 2500 1338 = 3000 1373 = 4500 1241 = 3500 1329 = 3500 1331 = 3500 1358 = 4400 1360 = 3500 1375 = 3500 1365 = 5000 1673 = 2250 1371 = 2250 1675 = 2250 1674 = 2250 1681 = 2250 1676 = 2250 1677 = 2250 1665 = 2250 1666 = 2250 1669 = 2250 1668 = 2250 1667 = 2250 1659 = 2000 1657 = 2000 1726 = 2000 1620 = 1750 1621 = 1750 1622 = 1750 1618 = 1750 1600 = 1750 1596 = 1750 1234 = 1750 1724 = 1750 1725 = 1750 1587 = 1750 1643 = 1500 1644 = 1500 1615 = 1500 1645 = 1500 1616 = 1500 2174 = 1500 2150 = 1500 1588 = 1250 1591 = 1250 1589 = 1250 1590 = 1250 } } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1.5000 groundattacklosstolerance = 2.5000 groundattackdesirability = 3 interdictionlosstolerance = 2 inderdictiondesirability = 40 logisticalstrikelosstolerance = 2.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 1.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 2 navalstrikedesirability = 15 portstriketolerance = 1.5000 portstrikedesirability = 5 convoyraidtolerance = 1 convoyraiddesirability = 15 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.3000 rangeweight = 1 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Air Sup. and Ground" desiredratio = 0.1000 rangeweight = 1 airkillpowerweight = 2000 hardkillpowerweight = 500 softkillpowerweight = 500 navalkillpowerweight = 500 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes interdiction = yes ground_attack = yes convoy_air_raiding = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1500 rangeweight = 1 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.2000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 0.3000 beach = 30 reserves = 20 capital = 20 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.5000 home_multiplier = 0.5000 overseas_multiplier = 1 home_peace_cap = 10 country_priorities = { CHI = 10 CSX = 10 SIK = 10 CXB = 10 CYN = 10 CGX = 10 CHC = 10 VIC = -1 MAN = -1 MON = -1 SIA = -1 SOV = 10 POR = -1 ENG = 10 FRA = 10 HOL = 10 USA = 10 AST = 10 NZL = 10 } province_priorities = { 1399 = 35 1361 = 35 1647 = 35 1675 = 35 1681 = 35 1726 = 35 } area_multiplier = { 1672 = 1 1684 = 1 1562 = 1 1234 = 1 1662 = 1 } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 320 max_batch_home_front = 180 extra_convoys_war = 0.5000 extra_convoys_peace = 0.5000 infantry = 15 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 9 bergsjaeger = 0 garrison = 7 hq = 0 militia = 0 multi_role = 0 interceptor = 5 strategic_bomber = 0 tactical_bomber = 5 naval_bomber = 4 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 3 light_cruiser = 8 heavy_cruiser = 4 battlecruiser = 0 destroyer = 7 carrier = 7 escort_carrier = 1 submarine = 1 nuclear_submarine = 0 transport = 7 light_carrier = 3 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 4 d_02 = 2 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 2 d_09 = 6 artillery = 50 sp_artillery = 50 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 10 tank_destroyer = 10 light_armor_brigade = 10 heavy_armor = 10 super_heavy_armor = 0 armored_car = 10 anti_air = 70 police = 20 engineer = 100 cag = 100 escort = 100 naval_asw = 9 naval_anti_air_s = 9 naval_radar_s = 9 naval_fire_controll_s = 9 naval_improved_hull_s = 9 naval_torpedoes_s = 12 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 6 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 2 enemy_reinf_days = 6 reserve_prop = 0.1000 panic_ratio_vs_ai = 2.5000 panic_ratio_vs_human = 2.5000 base_attack_odds = 1.2000 min_attack_odds = 0.9000 max_attack_odds = 3 reinforce_odds = 1.2000 withdraw_odds = 0.6000 distrib_vs_ai = reactive distrib_vs_human = reactive enemy_handicap = { } passivity = { CXB = 100 CHI = 50 CGX = 100 CYN = 100 } province_priorities = { 1328 = 5 1332 = 5 1333 = 5 1334 = 10 1338 = 10 1373 = 5 1241 = 5 1329 = 5 1331 = 5 1358 = 10 1360 = 10 1369 = 10 1375 = 5 1367 = 10 1365 = 10 1299 = 10 } } construction = { max_factor = 0.0200 transports = -1 escorts = -1 AA_batteries = no max_AA_level = 4 AA_provs = { 1552 1557 1556 1551 1553 1554 1559 1560 1726 1661 1672 } coastal_fort = yes max_coastal_level = 3 coastal_fort_provs = { 1661 1667 } radar_station = no max_radar = 5 radar_provs = { } air_base = yes max_air_base = 4 air_base_provs = { 1726 1661 1685 1670 1672 } naval_base = no max_naval_base = 10 naval_base_provs = { 1726 } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = no force_ic_until = 1936 ic_end_year = 1939 IC_provs = { 1552 1557 1551 1553 1554 1560 } } technology = { endgoal = { 1670 1680 11600 11650 11570 11080 11440 11300 15230 15240 15150 15070 15060 15040 3740 15260 3650 3960 3950 42009 4200 4260 4280 4470 4480 4610 5100 5180 5140 5150 5280 13010 13050 13080 5340 5640 5400 6420 6470 6490 16000 7540 7570 8060 8350 8950 81000 8120 8420 8170 8480 8900 8860 9770 9370 9270 9110 9190 } preference = { 1310 1320 1330 1620 1630 1670 1010 1020 1030 1040 1050 1060 10000 10010 11600 1150 1160 1170 1180 10060 10070 11640 11650 2290 2300 2310 2320 2330 2340 2350 2360 11290 11300 3010 3020 3040 3050 3070 3080 3100 3110 3130 3140 3160 3170 15160 15170 15190 15200 15220 15230 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 4010 4020 4050 4060 4090 4100 4140 4150 4190 42009 4230 4270 4320 4360 4130 4180 4220 42209 4260 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 5080 5090 5100 5050 5060 5070 5110 5120 5130 5180 5140 5150 5280 5010 5020 5030 5040 13000 13010 5190 5200 5210 5220 5230 5240 13020 13030 13040 13050 13070 13080 5310 5320 5330 5340 5350 5370 5390 13060 5640 5360 5380 5400 5410 6400 6410 6420 11160 6430 6450 6460 6470 6490 15110 7530 9010 9020 9030 8810 8820 8830 8840 8850 8860 7570 } ignore = { 1190 1200 1210 10120 1220 10150 1300 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3370 3400 3450 3460 3550 3570 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 5160 5170 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 7080 7340 7550 7200 7250 7210 7220 7230 12000 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9600 9610 9620 9630 9640 9650 9660 9670 } armor = 3 infantry = 7 industry = 7 aircraft = 5 naval = 6 land_doctrines = 6 secret_weapons = 1 air_doctrines = 2 naval_doctrines = 3 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 1552 policy = { date = { year = 1941 month = january day = 7 hour = 1 } democratic = 3 political_left = 3 freedom = 1 free_market = 1 professional_army = 9 defense_lobby = 10 interventionism = 9 } belligerence = 14.4250 dissent = 0.0000 war = { year = 1940 month = december day = 8 hour = 18 } lastpeace = { year = 1937 month = july day = 5 hour = 23 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8000 convoy_def_eff = 0.9000 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.2000 money_modifier = 1 supply_modifier = 1.2000 minisub_bonus = 1 AA_efficiency = 0.7000 dig_in_max = 20 dig_in_daily = 1 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 75 enemy_intelligence = 35 army_detection = 55 enemy_army_detection = 65 land_surprise = 1.3000 naval_surprise = 1.3000 air_surprise = 1.3000 hq_supply_eff = 0.0300 sce_frequency = 1.7500 counterattack = 0.0850 assault = 0.1100 encirclement = 0.0600 ambush = 0.0850 delay = 0.1100 tactical_withdrawal = 0.0850 breakthrough = 0.0350 leader = { id = { type = 6 id = 101000 } name = "Abe N." picture = "L101000" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101002 } name = "Abe Y." picture = "L101002" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101005 } name = "Akashi" picture = "L101005" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 101009 } name = "Akashiba" picture = "L101009" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101003 } name = "Amakasu" picture = "L101003" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1943 skill = 2 } leader = { id = { type = 6 id = 101006 } name = "Amamiya" picture = "L101006" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101007 } name = "Anami" picture = "L101007" category = general rank = 2 y = 1930 y = 1938 y = 1943 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 101004 } name = "Araki" picture = "L101004" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101012 } name = "Arisue S." picture = "L101012" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101013 } name = "Arisue Y." picture = "L101013" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101014 } name = "Asaka" picture = "L101014" category = general rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 101560 } name = "Banzai" picture = "L101560" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101020 } name = "Cho" picture = "L101020" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 101011 } name = "Doi" picture = "L101011" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101021 } name = "Doihara" picture = "L101021" category = general rank = 2 y = 1930 y = 1930 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 101023 } name = "Fujie" picture = "L101023" category = general rank = 2 y = 1930 y = 1937 y = 1943 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 101031 } name = "Fujimuro" picture = "L101031" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1943 skill = 1 } leader = { id = { type = 6 id = 101025 } name = "Fujioka" picture = "L101025" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 101266 } name = "Fujishige" picture = "L101266" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 101015 } name = "Fujita Sh." picture = "L101015" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 101019 } name = "Fujita Su." picture = "L101019" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101029 } name = "Fujiwara" picture = "L101029" category = general y = 1948 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1948 ry = 1990 skill = 1 trait = trickster } leader = { id = { type = 6 id = 101026 } name = "Fukui" picture = "L101026" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101090 } name = "Fuse" picture = "L101090" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 101032 } name = "Goto" picture = "L101032" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101042 } name = "Hamada" picture = "L101042" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101263 } name = "Hara" picture = "L101263" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 101046 } name = "Hasunuma" picture = "L101046" category = general rank = 1 y = 1930 y = 1930 y = 1940 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 101034 } name = "Hata" picture = "L101034" category = general rank = 1 y = 1930 y = 1930 y = 1937 y = 1944 max_skill = 7 ry = 1990 skill = 3 trait = offensive_doctrine trait = fortress_buster } leader = { id = { type = 6 id = 101138 } name = "Hatori" picture = "L101138" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101035 } name = "Hattori" picture = "L101035" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101018 } name = "Hayashi Y." picture = "L101018" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 101038 } name = "Higashikuni" picture = "L101038" category = general rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = offensive_doctrine } leader = { id = { type = 6 id = 101039 } name = "Higuchi" picture = "L101039" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101027 } name = "Hirabayashi" picture = "L101027" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101040 } name = "Hirata" picture = "L101040" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101043 } name = "Honda M." picture = "L101043" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 101183 } name = "Honda T." picture = "L101183" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 101126 } name = "Hong Sa-Ik" picture = "L101126" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101609 } name = "Hongo" picture = "L101044" category = general y = 1943 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101049 } name = "Horiuchi" picture = "L101049" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 101050 } name = "Hoshino" picture = "L101050" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 101579 } name = "Hosomi" picture = "L101579" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 101144 } name = "Ichida" picture = "L101144" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101052 } name = "Ichiki" picture = "L101052" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101057 } name = "Ihara" picture = "L101057" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 101060 } name = "Iida Sa." picture = "L101060" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1942 skill = 1 trait = logistics_wizard trait = offensive_doctrine } leader = { id = { type = 6 id = 101572 } name = "Ikagura" picture = "L101572" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101559 } name = "Ikeda R." picture = "L101559" category = general y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 101061 } name = "Ikeda Su." picture = "L101061" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 101058 } name = "Imai T." picture = "L101058" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101065 } name = "Inada" picture = "L101065" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 101045 } name = "Inoue" picture = "L101045" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = logistics_wizard trait = defensive_doctrine } leader = { id = { type = 6 id = 101561 } name = "Ishida K." picture = "L101561" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101054 } name = "Ishida M." picture = "L101054" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1941 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 101073 } name = "Ishiguro I." picture = "L101073" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101062 } name = "Ishiguro T." picture = "L101062" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101084 } name = "Ishimoto" picture = "L101084" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = logistics_wizard trait = offensive_doctrine } leader = { id = { type = 6 id = 101064 } name = "Ishiwara" picture = "L101064" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1942 skill = 2 trait = offensive_doctrine trait = trickster } leader = { id = { type = 6 id = 101067 } name = "Isogai" picture = "L101067" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1945 skill = 2 } leader = { id = { type = 6 id = 101070 } name = "Itagaki" picture = "L101070" category = general rank = 2 y = 1930 y = 1930 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 101072 } name = "Iwakuro" picture = "L101072" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101087 } name = "Iwamatsu" picture = "L101087" category = general rank = 2 y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 5 ry = 1943 skill = 2 } leader = { id = { type = 6 id = 101074 } name = "Kajima" picture = "L101074" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101133 } name = "Kamada" picture = "L101133" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 101078 } name = "Kanin Haruhito" picture = "L101078" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 101077 } name = "Kanin Kotohito" picture = "L101077" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 6 ry = 1945 skill = 2 trait = offensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 101271 } name = "Kano" picture = "L101271" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101079 } name = "Kasahara" picture = "L101079" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 101091 } name = "Kashiwa" picture = "L101091" category = general y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 101080 } name = "Katakura" picture = "L101080" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101081 } name = "Kataoka" picture = "L101081" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 101261 } name = "Katayama K." picture = "L101261" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101089 } name = "Katayama S." picture = "L101089" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101272 } name = "Kato" picture = "L101272" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101098 } name = "Kawamura" picture = "L101098" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101095 } name = "Kayashima" picture = "L101095" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1945 skill = 1 } leader = { id = { type = 6 id = 101574 } name = "Kijima" picture = "L101574" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101092 } name = "Kim Suk-won" picture = "L101092" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101575 } name = "Kinoshita I." picture = "L101575" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1944 skill = 1 } leader = { id = { type = 6 id = 101115 } name = "Koba" picture = "L101115" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 101118 } name = "Komiya" picture = "L101118" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101104 } name = "Kondo" picture = "L101104" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101562 } name = "Konuma" picture = "L101562" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101568 } name = "Kume" picture = "L101568" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 101139 } name = "Kuroda Shigeru" picture = "L101139" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = logistics_wizard trait = fortress_buster } leader = { id = { type = 6 id = 101140 } name = "Kusaba" picture = "L101140" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 101088 } name = "Machijiri" picture = "L101088" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1945 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 101130 } name = "Magata" picture = "L101130" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 101158 } name = "Matsui M." picture = "L101158" category = general rank = 2 y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 5 ry = 1941 skill = 2 trait = engineer } leader = { id = { type = 6 id = 101563 } name = "Matsumoto" picture = "L101563" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101162 } name = "Minakami" picture = "L101162" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = logistics_wizard trait = defensive_doctrine } leader = { id = { type = 6 id = 101117 } name = "Minami" picture = "L101117" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 6 ry = 1943 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 101125 } name = "Mineki" picture = "L101125" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 101119 } name = "Miyauchi" picture = "L101119" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 101169 } name = "Miyazaki Shuichi" picture = "L101169" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101550 } name = "Mori Sh." picture = "L101550" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 101551 } name = "Mori Su." picture = "L101551" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101121 } name = "Mori T." picture = "L101121" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 101181 } name = "Motoizumi" picture = "L101181" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 101193 } name = "Murakami" picture = "L101193" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101145 } name = "Nagai" picture = "L101145" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101068 } name = "Nakagawa" picture = "L101068" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 101142 } name = "Nakamura J." picture = "L101142" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101211 } name = "Nakamura K." picture = "L101211" category = general rank = 1 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 6 ry = 1944 skill = 3 } leader = { id = { type = 6 id = 101155 } name = "Nakamura M." picture = "L101155" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101129 } name = "Nashioka" picture = "L101129" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 101213 } name = "Nemoto" picture = "L101213" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101063 } name = "Nishihara" picture = "L101063" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = offensive_doctrine trait = panzer_leader } leader = { id = { type = 6 id = 101134 } name = "Nishio" picture = "L101134" category = general rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 7 ry = 1944 skill = 3 trait = offensive_doctrine } leader = { id = { type = 6 id = 101157 } name = "Nozoe" picture = "L101157" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101214 } name = "Nukada" picture = "L101214" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101257 } name = "Obata N." picture = "L101257" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101171 } name = "Oda" picture = "L101171" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101137 } name = "Ogisu" picture = "L101137" category = general rank = 2 y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101258 } name = "Ohira" picture = "L101258" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101106 } name = "Okabe" picture = "L101106" category = general rank = 2 y = 1930 y = 1937 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 101141 } name = "Okada T." picture = "L101141" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 101198 } name = "Okada U." picture = "L101198" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101218 } name = "Okamura" picture = "L101218" category = general rank = 2 y = 1930 y = 1930 y = 1941 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = offensive_doctrine } leader = { id = { type = 6 id = 101220 } name = "Ono" picture = "L101220" category = general y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101221 } name = "Onodera" picture = "L101221" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101552 } name = "Ouchi" picture = "L101552" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101206 } name = "Saeki" picture = "L101206" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 101222 } name = "Saito Ya." picture = "L101222" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1944 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 101041 } name = "Sakai K." picture = "L101041" category = general rank = 2 y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 5 ry = 1945 skill = 2 } leader = { id = { type = 6 id = 101215 } name = "Sakai N." picture = "L101215" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101223 } name = "Sakamoto" picture = "L101223" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101564 } name = "Sakata" picture = "L101564" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101053 } name = "Sakuma" picture = "L101053" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 101553 } name = "Sakurai T." picture = "L101553" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101151 } name = "Sanada" picture = "L101151" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101154 } name = "Sasaki T." picture = "L101154" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101152 } name = "Sato Ke." picture = "L101152" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101224 } name = "Sawada" picture = "L101224" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 101164 } name = "Sawaki" picture = "L101164" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101225 } name = "Senda" picture = "L101225" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101226 } name = "Shibayama" picture = "L101226" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 101146 } name = "Shidei" picture = "L101146" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101273 } name = "Shimokawa" picture = "L101273" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 101160 } name = "Shimomura" picture = "L101160" category = general rank = 2 y = 1930 y = 1939 y = 1945 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = engineer trait = fortress_buster } leader = { id = { type = 6 id = 101555 } name = "Shimura" picture = "L101555" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101227 } name = "Shinozuka" picture = "L101227" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1943 skill = 2 } leader = { id = { type = 6 id = 101161 } name = "Shoji" picture = "L101161" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101228 } name = "Sogawa" picture = "L101228" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101136 } name = "Sonobe" picture = "L101136" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1942 skill = 2 } leader = { id = { type = 6 id = 101230 } name = "Suetaka" picture = "L101230" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1942 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 101163 } name = "Sugiyama" picture = "L101163" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1943 max_skill = 7 ry = 1990 skill = 3 trait = logistics_wizard trait = defensive_doctrine } leader = { id = { type = 6 id = 101165 } name = "Sumida" picture = "L101165" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 101166 } name = "Suzuki K." picture = "L101166" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 101167 } name = "Suzuki Shigeji" picture = "L101167" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101232 } name = "Suzuki T." picture = "L101232" category = general rank = 2 y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1942 skill = 1 } leader = { id = { type = 6 id = 101066 } name = "Tachibana" picture = "L101066" category = general y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101170 } name = "Tada" picture = "L101170" category = general rank = 2 y = 1930 y = 1930 y = 1941 y = 1990 max_skill = 6 ry = 1942 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 101576 } name = "Taga" picture = "L101576" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101107 } name = "Tajima H." picture = "L101107" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 101233 } name = "Tajima W." picture = "L101233" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101577 } name = "Takada" picture = "L101577" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 101033 } name = "Takahashi" picture = "L101033" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 101234 } name = "Takamori" picture = "L101234" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101556 } name = "Takehara" picture = "L101556" category = general y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101172 } name = "Takumi" picture = "L101172" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101571 } name = "Tamada" picture = "L101571" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 101578 } name = "Tamika" picture = "L101578" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101566 } name = "Tamura" picture = "L101566" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101028 } name = "Tanaka N." picture = "L101028" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101037 } name = "Tanaka R." picture = "L101037" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = logistics_wizard trait = fortress_buster } leader = { id = { type = 6 id = 101176 } name = "Tani" picture = "L101176" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101237 } name = "Tatsumi" picture = "L101237" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101239 } name = "Tomita" picture = "L101239" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101189 } name = "Tsuji" picture = "L101189" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101240 } name = "Tsukada O." picture = "L101240" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = logistics_wizard trait = offensive_doctrine } leader = { id = { type = 6 id = 101274 } name = "Tsukada R." picture = "L101274" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 101127 } name = "Tsutsumi" picture = "L101127" category = general y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101569 } name = "Tsuzuki" picture = "L101569" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 101131 } name = "Uchida" picture = "L101131" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101190 } name = "Uchiyama" picture = "L101190" category = general rank = 2 y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = fortress_buster } leader = { id = { type = 6 id = 101192 } name = "Umezu" picture = "L101192" category = general rank = 1 y = 1930 y = 1930 y = 1940 y = 1944 max_skill = 7 ry = 1949 skill = 3 trait = logistics_wizard } leader = { id = { type = 6 id = 101242 } name = "Ushijima Mitsune" picture = "L101242" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1941 skill = 2 trait = engineer } leader = { id = { type = 6 id = 101251 } name = "Ushiroku" picture = "L101251" category = general rank = 2 y = 1930 y = 1937 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 101557 } name = "Wada K." picture = "L101557" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 101253 } name = "Wada Y." picture = "L101253" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1942 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 101244 } name = "Watanabe" picture = "L101244" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101199 } name = "Yahara" picture = "L101199" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 101200 } name = "Yamada O." picture = "L101200" category = general rank = 1 y = 1930 y = 1930 y = 1940 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = offensive_doctrine } leader = { id = { type = 6 id = 101201 } name = "Yamaguchi" picture = "L101201" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101204 } name = "Yamamoto" picture = "L101204" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 101203 } name = "Yamamura" picture = "L101203" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101245 } name = "Yamamuro" picture = "L101245" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = fortress_buster trait = old_guard } leader = { id = { type = 6 id = 101202 } name = "Yamaoka" picture = "L101202" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1941 skill = 2 } leader = { id = { type = 6 id = 101185 } name = "Yasui" picture = "L101185" category = general rank = 2 y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 5 ry = 1942 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 101558 } name = "Yasuoka" picture = "L101558" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 101212 } name = "Yokoyama I." picture = "L101212" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 101100 } name = "Yokoyama T." picture = "L101100" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101247 } name = "Yoneyama" picture = "L101247" category = general y = 1939 y = 1944 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101248 } name = "Yoshida M." picture = "L101248" category = general y = 1939 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101249 } name = "Yoshida S." picture = "L101249" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = offensive_doctrine trait = panzer_leader } leader = { id = { type = 6 id = 101250 } name = "Yoshimoto" picture = "L101250" category = general rank = 2 y = 1930 y = 1939 y = 1945 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101216 } name = "Yoshioka" picture = "L101216" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101270 } name = "Yoshizawa" picture = "L101270" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1942 skill = 1 } leader = { id = { type = 6 id = 101370 } name = "Abe K." picture = "L101370" category = admiral y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101429 } name = "Abe T." picture = "L101429" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 101371 } name = "Aihara" picture = "L101371" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101352 } name = "Akiyama" picture = "L101352" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101276 } name = "Akiyoshi" picture = "L101276" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101393 } name = "Ankyu" picture = "L101393" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 101417 } name = "Ariizumi" picture = "L101417" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 101430 } name = "Arima" picture = "L101430" category = admiral y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101356 } name = "Aruga" picture = "L101356" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 101503 } name = "Chudo" picture = "L101503" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101444 } name = "Fujiwara" picture = "L101444" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101460 } name = "Fukumura" picture = "L101460" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 101279 } name = "Hamanaka" picture = "L101279" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101353 } name = "Hara Ta." picture = "L101353" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1943 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 101504 } name = "Hara Te." picture = "L101504" category = admiral y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101374 } name = "Hashimoto" picture = "L101374" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 101376 } name = "Hidaka" picture = "L101376" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101452 } name = "Horinouchi" picture = "L101452" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101454 } name = "Hosonoya" picture = "L101454" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101360 } name = "Ijuin" picture = "L101360" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101419 } name = "Inaba" picture = "L101419" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 101431 } name = "Inoguchi" picture = "L101431" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 101362 } name = "Ishikawa" picture = "L101362" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101412 } name = "Jojima" picture = "L101412" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1944 skill = 2 trait = blockade_runner trait = spotter } leader = { id = { type = 6 id = 101496 } name = "Kajioka" picture = "L101496" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101394 } name = "Kamata" picture = "L101394" category = admiral y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101363 } name = "Kami" picture = "L101363" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101385 } name = "Kato K." picture = "L101385" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101406 } name = "Kato R." picture = "L101406" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 101495 } name = "Kimura M." picture = "L101495" category = admiral y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 101377 } name = "Kimura S." picture = "L101377" category = admiral y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101361 } name = "Kinashi" picture = "L101361" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 101369 } name = "Kobayashi K." picture = "L101369" category = admiral y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1948 skill = 2 } leader = { id = { type = 6 id = 101378 } name = "Kobe" picture = "L101378" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101465 } name = "Kogawa" picture = "L101465" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101466 } name = "Kojima" picture = "L101466" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101422 } name = "Komura" picture = "L101422" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 101425 } name = "Kondo Y." picture = "L101425" category = admiral y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101432 } name = "Koyanagi" picture = "L101432" category = admiral y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101298 } name = "Kurihara" picture = "L101298" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101470 } name = "Kuroshima" picture = "L101470" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101294 } name = "Kusaka T." picture = "L101294" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 101423 } name = "Kusakawa" picture = "L101423" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101502 } name = "Kuwabara" picture = "L101502" category = admiral y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 101379 } name = "Maeda T." picture = "L101379" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101433 } name = "Matsuda" picture = "L101433" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 101400 } name = "Matsumura" picture = "L101400" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = seawolf } leader = { id = { type = 6 id = 101474 } name = "Matsunaga" picture = "L101474" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101389 } name = "Mayuzumi" picture = "L101389" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101401 } name = "Miyazaki" picture = "L101401" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 101358 } name = "Miyazato" picture = "L101358" category = admiral y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101435 } name = "Morishita" picture = "L101435" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101478 } name = "Mutsuki" picture = "L101478" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101434 } name = "Nakagawa" picture = "L101434" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101481 } name = "Nakamura Katsuhei" picture = "L101481" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101500 } name = "Nakazawa" picture = "L101500" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1944 skill = 2 } leader = { id = { type = 6 id = 101473 } name = "Narahara" picture = "L101473" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 101383 } name = "Niimi" picture = "L101383" category = admiral rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1945 skill = 3 } leader = { id = { type = 6 id = 101402 } name = "Prince Nobuhito" picture = "L101402" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101491 } name = "Okamura" picture = "L101491" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101426 } name = "Omori" picture = "L101426" category = admiral y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101436 } name = "Onishi S." picture = "L101436" category = admiral y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = blockade_runner } leader = { id = { type = 6 id = 101437 } name = "Otani" picture = "L101437" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101439 } name = "Sakonju" picture = "L101439" category = admiral y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101447 } name = "Sato Y." picture = "L101447" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101364 } name = "Shiga" picture = "L101364" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101282 } name = "Shiraishi" picture = "L101282" category = admiral y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101281 } name = "Suekuni" picture = "L101281" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101388 } name = "Sumikawa" picture = "L101388" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 101355 } name = "Takagi S." picture = "L101355" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101498 } name = "Takayanagi" picture = "L101498" category = admiral y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101415 } name = "Tamura" picture = "L101415" category = admiral y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101409 } name = "Tanabe" picture = "L101409" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 101287 } name = "Tanaka" picture = "L101287" category = admiral y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 8 startyear = 1941 ry = 1990 skill = 3 trait = blockade_runner trait = superior_tactician } leader = { id = { type = 6 id = 101499 } name = "Tanimoto" picture = "L101499" category = admiral rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 6 ry = 1943 skill = 2 } leader = { id = { type = 6 id = 101390 } name = "Tomioka" picture = "L101390" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101285 } name = "Toyoda K." picture = "L101285" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101290 } name = "Triye" picture = "L101290" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101411 } name = "Uchino" picture = "L101411" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 101451 } name = "Uno" picture = "L101451" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 101292 } name = "Usui" picture = "L101292" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101293 } name = "Watana" picture = "L101293" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101501 } name = "Yamada T." picture = "L101501" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = seawolf } leader = { id = { type = 6 id = 101413 } name = "Yamada Y." picture = "L101413" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101505 } name = "Yamamoto Yo." picture = "L101505" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101391 } name = "Yamamoto Yu." picture = "L101391" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101404 } name = "Yamazumi" picture = "L101404" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101414 } name = "Yano" picture = "L101414" category = admiral y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 101416 } name = "Yokota" picture = "L101416" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 101440 } name = "Yokoyama" picture = "L101440" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101392 } name = "Yoshimi" picture = "L101392" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101339 } name = "Aoki" picture = "L101339" category = commander y = 1939 y = 1943 y = 1945 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101302 } name = "Arima" picture = "L101302" category = commander y = 1938 y = 1943 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = fleet_destroyer } leader = { id = { type = 6 id = 101304 } name = "Fuchida" picture = "L101304" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1944 ry = 1990 skill = 2 trait = spotter trait = fleet_destroyer } leader = { id = { type = 6 id = 101305 } name = "Fukudome" picture = "L101305" category = commander y = 1944 y = 1944 y = 1944 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 trait = fleet_destroyer } leader = { id = { type = 6 id = 101307 } name = "Genda" picture = "L101307" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 8 startyear = 1944 ry = 1990 skill = 2 trait = superior_tactician trait = fleet_destroyer } leader = { id = { type = 6 id = 101315 } name = "Habu" picture = "L101315" category = commander y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101301 } name = "Hirata" picture = "L101301" category = commander y = 1939 y = 1941 y = 1945 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101600 } name = "Hongo" picture = "L101044" category = commander rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1943 skill = 2 } leader = { id = { type = 6 id = 101308 } name = "Ichimaru" picture = "L101308" category = commander y = 1937 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = fleet_destroyer } leader = { id = { type = 6 id = 101349 } name = "Irisa" picture = "L101349" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 101309 } name = "Itahana" picture = "L101309" category = commander rank = 2 y = 1937 y = 1939 y = 1941 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 101601 } name = "Jojima" picture = "L101412" category = commander y = 1944 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 101602 } name = "Kakuta" picture = "L101459" category = commander y = 1943 y = 1943 y = 1943 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101348 } name = "Kamei" picture = "L101348" category = commander y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = fleet_destroyer } leader = { id = { type = 6 id = 101324 } name = "Kato T." picture = "L101324" category = commander y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 101603 } name = "Kinoshita I." picture = "L101575" category = commander y = 1944 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101341 } name = "Kitagawa" picture = "L101341" category = commander y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101325 } name = "Kose" picture = "L101325" category = commander y = 1939 y = 1945 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101326 } name = "Kozono" picture = "L101326" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = night_flyer } leader = { id = { type = 6 id = 101604 } name = "Kusaka J." picture = "L101471" category = commander y = 1942 y = 1942 y = 1942 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = superior_tactician trait = fleet_destroyer } leader = { id = { type = 6 id = 101313 } name = "Kusaka R." picture = "L101313" category = commander rank = 2 y = 1930 y = 1940 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = fleet_destroyer } leader = { id = { type = 6 id = 101606 } name = "Maeda M." picture = "L101472" category = commander y = 1942 y = 1942 y = 1943 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 101340 } name = "Matsunaga" picture = "L101340" category = commander rank = 2 y = 1930 y = 1940 y = 1943 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = fleet_destroyer } leader = { id = { type = 6 id = 101327 } name = "Minato" picture = "L101327" category = commander y = 1938 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101607 } name = "Nakazawa" picture = "L101500" category = commander y = 1944 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101322 } name = "Onishi" picture = "L101322" category = commander y = 1941 y = 1941 y = 1943 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 3 trait = fleet_destroyer } leader = { id = { type = 6 id = 101320 } name = "Prince Asaakira" picture = "L101320" category = commander y = 1939 y = 1942 y = 1945 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = night_flyer } leader = { id = { type = 6 id = 101347 } name = "Prince Yi Un" picture = "L101347" category = commander y = 1942 y = 1942 y = 1942 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101350 } name = "Saito" picture = "L101350" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 101328 } name = "Sawa" picture = "L101328" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101343 } name = "Suzuki" picture = "L101343" category = commander rank = 2 y = 1938 y = 1940 y = 1942 y = 1990 max_skill = 5 ry = 1944 skill = 2 } leader = { id = { type = 6 id = 101344 } name = "Tanaka" picture = "L101344" category = commander y = 1939 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101332 } name = "Tanamachi" picture = "L101332" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101334 } name = "Tanigawa" picture = "L101334" category = commander y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101336 } name = "Tominaga" picture = "L101336" category = commander y = 1944 y = 1944 y = 1944 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101346 } name = "Totsuka" picture = "L101346" category = commander rank = 2 y = 1930 y = 1938 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = fleet_destroyer } leader = { id = { type = 6 id = 101306 } name = "Tsuchita" picture = "L101306" category = commander y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101333 } name = "Uchida" picture = "L101333" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 101608 } name = "Ugaki" picture = "L101291" category = commander y = 1945 y = 1945 y = 1945 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101329 } name = "Wada M." picture = "L101329" category = commander rank = 2 y = 1930 y = 1937 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101335 } name = "Yamada M." picture = "L101335" category = commander y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = fleet_destroyer } leader = { id = { type = 6 id = 101312 } name = "Yamagata" picture = "L101312" category = commander rank = 2 y = 1930 y = 1938 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = fleet_destroyer } leader = { id = { type = 6 id = 101318 } name = "Yokoi " picture = "L101318" category = commander y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 101149 } name = "Sakaguchi" picture = "L101149" category = general y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 22.5074 trait = offensive_doctrine } leader = { id = { type = 6 id = 101399 } name = "Senoo" picture = "L101399" category = admiral y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101384 } name = "Nishida" picture = "L101384" category = admiral y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 101428 } name = "Inuzuka" picture = "L101428" category = admiral y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 experience = 13.3600 } leader = { id = { type = 6 id = 101365 } name = "Ugaki K." picture = "L101365" category = admiral y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101441 } name = "Sasaki" picture = "L101441" category = admiral y = 1939 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = seawolf } leader = { id = { type = 6 id = 101418 } name = "Kishimoto" picture = "L101418" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101398 } name = "Suga" picture = "L101398" category = admiral y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101277 } name = "Shima" picture = "L101277" category = admiral y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101396 } name = "Harada" picture = "L101396" category = admiral y = 1937 y = 1942 y = 1945 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = seawolf } leader = { id = { type = 6 id = 101483 } name = "Nakamura T." picture = "L101483" category = admiral y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101420 } name = "Kobayashi M." picture = "L101420" category = admiral y = 1937 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101373 } name = "Fujita R." picture = "L101373" category = admiral y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 101382 } name = "Nakamura Kamezaburo" picture = "L101382" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1943 skill = 2 } leader = { id = { type = 6 id = 101405 } name = "Sugisaka" picture = "L101405" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1943 skill = 2 } leader = { id = { type = 6 id = 101488 } name = "Sato T." picture = "L101488" category = admiral rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 23.5112 trait = seawolf } leader = { id = { type = 6 id = 101357 } name = "Kobayashi So." picture = "L101357" category = admiral rank = 2 y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 6 ry = 1943 skill = 2 } leader = { id = { type = 6 id = 101445 } name = "Fukuda" picture = "L101445" category = admiral rank = 2 y = 1930 y = 1938 y = 1942 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 21.9600 trait = seawolf } leader = { id = { type = 6 id = 101458 } name = "Iwamura" picture = "L101458" category = admiral rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1945 skill = 2 } leader = { id = { type = 6 id = 101407 } name = "Sumiyama" picture = "L101407" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1943 skill = 2 } leader = { id = { type = 6 id = 101366 } name = "Yatsushiro" picture = "L101366" category = admiral rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = seawolf } leader = { id = { type = 6 id = 101476 } name = "Mito" picture = "L101476" category = admiral rank = 2 y = 1930 y = 1942 y = 1945 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = seawolf } leader = { id = { type = 6 id = 101459 } name = "Kakuta" picture = "L101459" category = admiral y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1943 skill = 2 trait = spotter } leader = { id = { type = 6 id = 101381 } name = "Kasuga" picture = "L101381" category = admiral rank = 2 y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 5 ry = 1943 skill = 2 trait = seawolf } leader = { id = { type = 6 id = 101421 } name = "Miwa" picture = "L101421" category = admiral rank = 2 y = 1930 y = 1938 y = 1942 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 24.7600 trait = seawolf } leader = { id = { type = 6 id = 101471 } name = "Kusaka J." picture = "L101471" category = admiral rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 6 ry = 1942 skill = 2 experience = 28.4000 } leader = { id = { type = 6 id = 101375 } name = "Hoshina" picture = "L101375" category = admiral y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 101462 } name = "Nakayama" picture = "L101462" category = admiral rank = 2 y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1941 skill = 2 experience = 36.4472 } leader = { id = { type = 6 id = 101386 } name = "Samejima" picture = "L101386" category = admiral rank = 2 y = 1937 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 25.0400 } leader = { id = { type = 6 id = 101477 } name = "Okada" picture = "L101477" category = admiral rank = 2 y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 101469 } name = "Kurita" picture = "L101469" category = admiral rank = 2 y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 101448 } name = "Goto" picture = "L101448" category = admiral y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 101323 } name = "Kato H." picture = "L101323" category = commander y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 101482 } name = "Nakamura R." picture = "L101482" category = admiral rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 7 ry = 1941 skill = 3 experience = 41.1550 trait = old_guard } leader = { id = { type = 6 id = 101463 } name = "Kobayashi Se." picture = "L101463" category = admiral rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 6 ry = 1941 skill = 3 trait = old_guard } leader = { id = { type = 6 id = 101288 } name = "Yamanashi" picture = "L101288" category = admiral rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 40.1232 trait = old_guard } leader = { id = { type = 6 id = 101410 } name = "Toyoda T." picture = "L101410" category = admiral rank = 2 y = 1930 y = 1930 y = 1941 y = 1990 max_skill = 7 ry = 1990 skill = 3 experience = 42.4948 trait = spotter } leader = { id = { type = 6 id = 101456 } name = "Inoue" picture = "L101456" category = admiral rank = 1 y = 1930 y = 1939 y = 1945 y = 1990 max_skill = 8 ry = 1990 skill = 3 trait = spotter } leader = { id = { type = 6 id = 101321 } name = "Obata" picture = "L101321" category = commander rank = 2 y = 1930 y = 1938 y = 1941 y = 1990 max_skill = 7 ry = 1990 skill = 3 experience = 40.4990 trait = tank_buster } leader = { id = { type = 6 id = 101490 } name = "Oka" picture = "L101490" category = admiral y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = blockade_runner } leader = { id = { type = 6 id = 101443 } name = "Endo" picture = "L101443" category = admiral rank = 1 y = 1937 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 101493 } name = "Osumi" picture = "L101493" category = admiral rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 6 ry = 1941 skill = 3 experience = 41.2320 trait = old_guard } leader = { id = { type = 6 id = 101120 } name = "Miyazaki Shigesaburo" picture = "L101120" category = general y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 24.1202 } leader = { id = { type = 6 id = 101446 } name = "Fukudome" picture = "L101446" category = admiral rank = 1 y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 7 ry = 1944 skill = 3 } minister = { id = { type = 9 id = 5001 } name = "Hirohito" picture = "M5001" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 59 year = 1936 } minister = { id = { type = 9 id = 5002 } name = "Okada Keisuke" picture = "M5002" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 76 year = 1936 } minister = { id = { type = 9 id = 5003 } name = "Hirota Koki" picture = "M5003" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 5 year = 1936 } minister = { id = { type = 9 id = 5004 } name = "Machida Chuji" picture = "M5004" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1936 } minister = { id = { type = 9 id = 5005 } name = "Goto Fumio" picture = "M5005" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 5006 } name = "Okamura Yasuji" picture = "M5006" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 5007 } name = "Kanin Kotohito" picture = "M5007" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 5213 } name = "Kawashima Yoshiuki" picture = "M5213" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 40 year = 1936 } minister = { id = { type = 9 id = 5008 } name = "Kanin Kotohito" picture = "M5007" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 5009 } name = "Osumi Mineo" picture = "M5009" position = ChiefOfNavy category = fascist cabinet = replacement trait = 45 year = 1936 } minister = { id = { type = 9 id = 5225 } name = "Mikasa Takahito" picture = "M5225" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 5010 } name = "Yamamoto Isoroku" picture = "M5010" position = ChiefOfAir category = fascist cabinet = replacement trait = 49 year = 1939 } minister = { id = { type = 9 id = 5211 } name = "Prince Chichibu" picture = "M5207" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 60 year = 1936 } minister = { id = { type = 9 id = 5025 } name = "Nosaka Sanzo" picture = "M5011" position = HeadOfState category = social_democrat cabinet = replacement trait = 58 year = 1936 } minister = { id = { type = 9 id = 5033 } name = "Hayashi Senjuro" picture = "M5033" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 74 year = 1936 } minister = { id = { type = 9 id = 5034 } name = "Konoe Fumimaro" picture = "M5034" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 71 year = 1937 } minister = { id = { type = 9 id = 5035 } name = "Abe Nobuyuki" picture = "M5035" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 78 year = 1938 } minister = { id = { type = 9 id = 5036 } name = "Yonai Mitsumasa" picture = "M5036" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 79 year = 1940 } minister = { id = { type = 9 id = 5037 } name = "Suzuki Kantaro" picture = "M5037" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 80 year = 1945 } minister = { id = { type = 9 id = 5038 } name = "Higashikuni Naruhiko" picture = "M5038" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 69 year = 1945 } minister = { id = { type = 9 id = 5039 } name = "Terauchi Hisaichi" picture = "M5039" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 70 year = 1946 } minister = { id = { type = 9 id = 5040 } name = "Hirota Koki" picture = "M5003" position = HeadOfGovernment category = fascist cabinet = replacement trait = 78 year = 1936 } minister = { id = { type = 9 id = 5041 } name = "Hiranuma Kiichiro" picture = "M5041" position = HeadOfGovernment category = fascist cabinet = replacement trait = 76 year = 1939 } minister = { id = { type = 9 id = 5042 } name = "Tojo Hideki" picture = "M5042" position = HeadOfGovernment category = fascist cabinet = replacement trait = 75 year = 1941 } minister = { id = { type = 9 id = 5043 } name = "Koiso Kuniaki" picture = "M5043" position = HeadOfGovernment category = fascist cabinet = replacement trait = 80 year = 1944 } minister = { id = { type = 9 id = 5026 } name = "Goto Fumio" picture = "M5005" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 70 year = 1937 } minister = { id = { type = 9 id = 5027 } name = "Katayama Tetsu" picture = "M5027" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 78 year = 1945 } minister = { id = { type = 9 id = 5028 } name = "Ugaki Kazushige" picture = "M5028" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 69 year = 1936 } minister = { id = { type = 9 id = 5029 } name = "Suzuki Kisaburo" picture = "M5029" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 72 year = 1941 } minister = { id = { type = 9 id = 5030 } name = "Shidehara Kijuro" picture = "M5030" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 70 year = 1945 } minister = { id = { type = 9 id = 5031 } name = "Yoshida Shigeru" picture = "M5031" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 73 year = 1946 } minister = { id = { type = 9 id = 5032 } name = "Hatoyama Ichiro" picture = "M5032" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 78 year = 1947 } minister = { id = { type = 9 id = 5044 } name = "Miyamoto Kenji" picture = "M5012" position = HeadOfGovernment category = leninist cabinet = replacement trait = 74 year = 1936 } minister = { id = { type = 9 id = 5045 } name = "Nosako Sanzo" picture = "M5011" position = ForeignMinister category = social_democrat cabinet = replacement trait = 7 year = 1937 } minister = { id = { type = 9 id = 5046 } name = "Ashida Hitoshi" picture = "M5046" position = ForeignMinister category = social_liberal cabinet = replacement trait = 3 year = 1945 } minister = { id = { type = 9 id = 5047 } name = "Yoshizawa Kenkichi" picture = "M5047" position = ForeignMinister category = social_conservative cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 5048 } name = "Okada Keisuke" picture = "M5002" position = ForeignMinister category = social_conservative cabinet = replacement trait = 4 year = 1938 } minister = { id = { type = 9 id = 5049 } name = "Suzuki Kisaburo" picture = "M5029" position = ForeignMinister category = social_conservative cabinet = replacement trait = 7 year = 1939 } minister = { id = { type = 9 id = 5050 } name = "Shigemitsu Mamoru" picture = "M5050" position = ForeignMinister category = social_conservative cabinet = replacement trait = 5 year = 1941 } minister = { id = { type = 9 id = 5052 } name = "Yoshida Shigeru" picture = "M5031" position = ForeignMinister category = social_conservative cabinet = replacement trait = 3 year = 1945 } minister = { id = { type = 9 id = 5053 } name = "Sato Naotake" picture = "M5053" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 7 year = 1937 } minister = { id = { type = 9 id = 5055 } name = "Ugaki Kazushige" picture = "M5028" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 1 year = 1938 } minister = { id = { type = 9 id = 5056 } name = "Konoe Fumimaro" picture = "M5034" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 3 year = 1938 } minister = { id = { type = 9 id = 5057 } name = "Arita Hachiro" picture = "M5057" position = ForeignMinister category = fascist cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 5058 } name = "Abe Nobuyuki" picture = "M5035" position = ForeignMinister category = fascist cabinet = replacement trait = 4 year = 1939 } minister = { id = { type = 9 id = 5059 } name = "Nomura Kichisaburo" picture = "M5059" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 6 year = 1939 } minister = { id = { type = 9 id = 5060 } name = "Matsuoka Yosuke" picture = "M5060" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 2 year = 1940 } minister = { id = { type = 9 id = 5061 } name = "Toyoda Teijiro" picture = "M5061" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 4 year = 1941 } minister = { id = { type = 9 id = 5063 } name = "Hayashi Senjuro" picture = "M5033" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 6 year = 1937 } minister = { id = { type = 9 id = 5065 } name = "Togo Shigenori" picture = "M5065" position = ForeignMinister category = fascist cabinet = replacement trait = 1 year = 1941 } minister = { id = { type = 9 id = 5066 } name = "Tani Masayuki" picture = "M5066" position = ForeignMinister category = fascist cabinet = replacement trait = 3 year = 1942 } minister = { id = { type = 9 id = 5067 } name = "Shigemitsu Mamoru" picture = "M5050" position = ForeignMinister category = fascist cabinet = replacement trait = 5 year = 1943 } minister = { id = { type = 9 id = 5068 } name = "Shiga Yoshio" picture = "M5013" position = ForeignMinister category = leninist cabinet = replacement trait = 1 year = 1936 } minister = { id = { type = 9 id = 5069 } name = "Yoshino Shinji" picture = "M5069" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 10 year = 1937 } minister = { id = { type = 9 id = 5070 } name = "Mizutani Chosaburo" picture = "M5070" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 9 year = 1945 } minister = { id = { type = 9 id = 5071 } name = "Hoshijima Jiro" picture = "M5071" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 8 year = 1947 } minister = { id = { type = 9 id = 5072 } name = "Ogawa Gotaro" picture = "M5072" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 5073 } name = "Godo Takuo" picture = "M5073" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 13 year = 1937 } minister = { id = { type = 9 id = 5075 } name = "Yoshida Shigeru" picture = "M5031" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 19 year = 1941 } minister = { id = { type = 9 id = 5076 } name = "Shidehara Kijuro" picture = "M5030" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 15 year = 1943 } minister = { id = { type = 9 id = 5077 } name = "Hatoyama Ichiro" picture = "M5032" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 8 year = 1944 } minister = { id = { type = 9 id = 5078 } name = "Hoshijima Jiro" picture = "M5071" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 12 year = 1945 } minister = { id = { type = 9 id = 5079 } name = "Ogasawara Sankuro" picture = "M5079" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1946 } minister = { id = { type = 9 id = 5080 } name = "Kawasaki Takukichi" picture = "M5080" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 54 year = 1936 } minister = { id = { type = 9 id = 5081 } name = "Ikeda Shigeaki" picture = "M5081" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 9 year = 1938 } minister = { id = { type = 9 id = 5082 } name = "Hatta Yoshiaki" picture = "M5082" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 12 year = 1938 } minister = { id = { type = 9 id = 5083 } name = "Kobayashi Seiichi" picture = "M5083" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 10 year = 1940 } minister = { id = { type = 9 id = 5084 } name = "Fujiwara Ginjiro" picture = "M5084" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 88 year = 1941 } minister = { id = { type = 9 id = 5085 } name = "Kishi Nobusuke" picture = "M5085" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 8 year = 1941 } minister = { id = { type = 9 id = 5086 } name = "Toyoda Teijiro" picture = "M5061" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 17 year = 1943 } minister = { id = { type = 9 id = 5087 } name = "Sakonji Seizo" picture = "M5087" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 14 year = 1944 } minister = { id = { type = 9 id = 5088 } name = "Terauchi Hisaichi" picture = "M5039" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 15 year = 1946 } minister = { id = { type = 9 id = 5089 } name = "Yonai Mitsumasa" picture = "M5036" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 13 year = 1947 } minister = { id = { type = 9 id = 5090 } name = "Shoda Kazue" picture = "M5090" position = ArmamentMinister category = fascist cabinet = replacement trait = 12 year = 1936 } minister = { id = { type = 9 id = 5091 } name = "Kobayashi Ichizo" picture = "M5083" position = ArmamentMinister category = fascist cabinet = replacement trait = 9 year = 1941 } minister = { id = { type = 9 id = 5092 } name = "Tojo Hideki" picture = "M5042" position = ArmamentMinister category = fascist cabinet = replacement trait = 88 year = 1942 } minister = { id = { type = 9 id = 5093 } name = "Nakajima Chikuhei" picture = "M5093" position = ArmamentMinister category = fascist cabinet = replacement trait = 18 year = 1945 } minister = { id = { type = 9 id = 5094 } name = "Kato Sotomatsu" picture = "M5094" position = ArmamentMinister category = fascist cabinet = replacement trait = 15 year = 1943 } minister = { id = { type = 9 id = 5095 } name = "Tokuda Kyuichi" picture = "M5014" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 5226 } name = "Yoshisuke Aikawa" picture = "M5226" position = ArmamentMinister category = fascist cabinet = replacement trait = 83 year = 1936 } minister = { id = { type = 9 id = 5096 } name = "Yamamoto Tatsuo" picture = "M5096" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 21 year = 1936 } minister = { id = { type = 9 id = 5097 } name = "Goto Fumio" picture = "M5005" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 20 year = 1941 } minister = { id = { type = 9 id = 5098 } name = "Kimura Kozaemon" picture = "M5098" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 21 year = 1945 } minister = { id = { type = 9 id = 5099 } name = "Kawarada Kakichi" picture = "M5099" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 23 year = 1936 } minister = { id = { type = 9 id = 5100 } name = "Obara Naoshi" picture = "M5100" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 24 year = 1939 } minister = { id = { type = 9 id = 5101 } name = "Omura Seiichi" picture = "M5101" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1945 } minister = { id = { type = 9 id = 5102 } name = "Horikiri Zenjiro" picture = "M5102" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 22 year = 1945 } minister = { id = { type = 9 id = 5103 } name = "Yamazaki Iwao" picture = "M5103" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 22 year = 1945 } minister = { id = { type = 9 id = 5105 } name = "Ushio Shigenosuke" picture = "M5105" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 5106 } name = "Suetsugu Nobumasa" picture = "M5106" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 20 year = 1937 } minister = { id = { type = 9 id = 5107 } name = "Baba Eiichi" picture = "M5107" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 23 year = 1937 } minister = { id = { type = 9 id = 5108 } name = "Kido Koichi" picture = "M5108" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 22 year = 1938 } minister = { id = { type = 9 id = 5110 } name = "Yasui Eiji" picture = "M5110" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 56 year = 1941 } minister = { id = { type = 9 id = 5111 } name = "Kobayashi Seizo" picture = "M5111" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 23 year = 1942 } minister = { id = { type = 9 id = 5112 } name = "Tanabe Harumichi" picture = "M5112" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 22 year = 1943 } minister = { id = { type = 9 id = 5113 } name = "Yusawa Michio" picture = "M5113" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 20 year = 1944 } minister = { id = { type = 9 id = 5114 } name = "Abe Genki" picture = "M5114" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 20 year = 1946 } minister = { id = { type = 9 id = 5115 } name = "Fujie Keisuke" picture = "M5115" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 23 year = 1936 } minister = { id = { type = 9 id = 5116 } name = "Nakajima Kesago" picture = "M5116" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 23 year = 1937 } minister = { id = { type = 9 id = 5117 } name = "Tanaka Seiichi" picture = "M5117" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 24 year = 1938 } minister = { id = { type = 9 id = 5118 } name = "Hirabayashi Morito" picture = "M5118" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 21 year = 1939 } minister = { id = { type = 9 id = 5119 } name = "Hiranuma Kiichiro" picture = "M5041" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 23 year = 1940 } minister = { id = { type = 9 id = 5120 } name = "Teshima Fusataro" picture = "M5120" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 22 year = 1940 } minister = { id = { type = 9 id = 5121 } name = "Kodama Hideo" picture = "M5109" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 20 year = 1941 } minister = { id = { type = 9 id = 5122 } name = "Nakamura Aketo" picture = "M5122" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 22 year = 1941 } minister = { id = { type = 9 id = 5123 } name = "Tojo Hideki" picture = "M5042" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 23 year = 1942 } minister = { id = { type = 9 id = 5124 } name = "Kato Hakujiro" picture = "M5124" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 23 year = 1943 } minister = { id = { type = 9 id = 5125 } name = "Odachi Shigeo" picture = "M5125" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 23 year = 1944 } minister = { id = { type = 9 id = 5126 } name = "Iimura Jo" picture = "M5126" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 22 year = 1945 } minister = { id = { type = 9 id = 5127 } name = "Nosaka Sanzo" picture = "M5015" position = MinisterOfSecurity category = leninist cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 5128 } name = "Nosako Sanzo" picture = "M5011" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 31 year = 1937 } minister = { id = { type = 9 id = 5129 } name = "Katayama Tetsu" picture = "M5027" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 32 year = 1945 } minister = { id = { type = 9 id = 5130 } name = "Ugaki Kazushige" picture = "M5028" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 5131 } name = "Machida Chuji" picture = "M5004" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 27 year = 1941 } minister = { id = { type = 9 id = 5132 } name = "Ogawa Gotaro" picture = "M5072" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 30 year = 1945 } minister = { id = { type = 9 id = 5133 } name = "Horikiri Zenjiro" picture = "M5102" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 28 year = 1947 } minister = { id = { type = 9 id = 5134 } name = "Takasu Shiro" picture = "M5134" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 5135 } name = "Nomura Naokuni" picture = "M5135" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 32 year = 1937 } minister = { id = { type = 9 id = 5136 } name = "Kano Jigoro" picture = "M5136" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 30 year = 1938 } minister = { id = { type = 9 id = 5137 } name = "Oka Takazumi" picture = "M5137" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 28 year = 1938 } minister = { id = { type = 9 id = 5138 } name = "Maeda Minoru" picture = "M5138" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 27 year = 1940 } minister = { id = { type = 9 id = 5139 } name = "Suzuki Kantaro" picture = "M5037" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 29 year = 1945 } minister = { id = { type = 9 id = 5141 } name = "Honma Masaharu" picture = "M5141" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 30 year = 1937 } minister = { id = { type = 9 id = 5142 } name = "Higuchi Kiichiro" picture = "M5142" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 28 year = 1938 } minister = { id = { type = 9 id = 5143 } name = "Araki Sadao" picture = "M5143" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 32 year = 1939 } minister = { id = { type = 9 id = 5144 } name = "Tsuchihashi Yuitsu" picture = "M5144" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 27 year = 1940 } minister = { id = { type = 9 id = 5145 } name = "Koiso Kuniaki" picture = "M5043" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 31 year = 1943 } minister = { id = { type = 9 id = 5146 } name = "Miyamoto Kenji" picture = "M5012" position = MinisterOfIntelligence category = leninist cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 5147 } name = "Tasuku Nakazawa" picture = "M5147" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 36 year = 1937 } minister = { id = { type = 9 id = 5148 } name = "Osamura Kajika" picture = "M5148" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 34 year = 1947 } minister = { id = { type = 9 id = 5149 } name = "Hirotsugu Hayashida" picture = "M5149" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 34 year = 1936 } minister = { id = { type = 9 id = 5150 } name = "Kanichiro Tashiro" picture = "M5150" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 36 year = 1941 } minister = { id = { type = 9 id = 5151 } name = "Kazuo Tanigawa" picture = "M5151" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 33 year = 1945 } minister = { id = { type = 9 id = 5153 } name = "Abe Nobuyuki" picture = "M5035" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 34 year = 1941 } minister = { id = { type = 9 id = 5154 } name = "Mikawa Gunichi" picture = "M5154" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 36 year = 1945 } minister = { id = { type = 9 id = 5155 } name = "Sugiyama Hajime" picture = "M5155" position = ChiefOfStaff category = fascist cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 5156 } name = "Tojo Hideki" picture = "M5042" position = ChiefOfStaff category = fascist cabinet = replacement trait = 36 year = 1941 } minister = { id = { type = 9 id = 5157 } name = "Umezu Yoshijiro" picture = "M5157" position = ChiefOfStaff category = fascist cabinet = replacement trait = 34 year = 1944 } minister = { id = { type = 9 id = 5158 } name = "Ryonosuke Kusaka" picture = "M5017" position = ChiefOfStaff category = left_wing_radical cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 5159 } name = "Imai Takeo" picture = "M5018" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 38 year = 1937 } minister = { id = { type = 9 id = 5160 } name = "Inanba Satoru" picture = "M5160" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 5161 } name = "Tsuchihashi Yuitsu" picture = "M5144" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 40 year = 1945 } minister = { id = { type = 9 id = 5163 } name = "Fujioka Takeo" picture = "M5163" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 38 year = 1941 } minister = { id = { type = 9 id = 5164 } name = "Aotsu Kikutara" picture = "M5164" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 42 year = 1945 } minister = { id = { type = 9 id = 5165 } name = "Sugiyama Hajime" picture = "M5155" position = ChiefOfArmy category = fascist cabinet = replacement trait = 40 year = 1936 } minister = { id = { type = 9 id = 5166 } name = "Tojo Hideki" picture = "M5042" position = ChiefOfArmy category = fascist cabinet = replacement trait = 38 year = 1941 } minister = { id = { type = 9 id = 5167 } name = "Umezu Yoshijiro" picture = "M5157" position = ChiefOfArmy category = fascist cabinet = replacement trait = 42 year = 1944 } minister = { id = { type = 9 id = 5214 } name = "Terauchi Hisaichi" picture = "M5214" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 5215 } name = "Nakamura Kotaro" picture = "M5215" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 39 year = 1937 } minister = { id = { type = 9 id = 5216 } name = "Itagaki Seishiro" picture = "M5216" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 40 year = 1937 } minister = { id = { type = 9 id = 5217 } name = "Hata Shunroku" picture = "M5217" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 40 year = 1939 } minister = { id = { type = 9 id = 5169 } name = "Kawai Akira" picture = "M5019" position = ChiefOfNavy category = social_democrat cabinet = replacement trait = 43 year = 1937 } minister = { id = { type = 9 id = 5170 } name = "Shimada Shigetaro" picture = "M5170" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 43 year = 1936 } minister = { id = { type = 9 id = 5171 } name = "Toyoda Soemu" picture = "M5171" position = ChiefOfNavy category = fascist cabinet = replacement trait = 44 year = 1944 } minister = { id = { type = 9 id = 5172 } name = "Fujita Hisanori" picture = "M5172" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 44 year = 1936 } minister = { id = { type = 9 id = 5173 } name = "Nagano Osami" picture = "M5173" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 45 year = 1941 } minister = { id = { type = 9 id = 5175 } name = "Oikawa Koshiro" picture = "M5175" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 47 year = 1944 } minister = { id = { type = 9 id = 5218 } name = "Yonai Mitsumasa" picture = "M5218" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 45 year = 1937 } minister = { id = { type = 9 id = 5219 } name = "Yoshida Zengo" picture = "M5219" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 44 year = 1939 } minister = { id = { type = 9 id = 5220 } name = "Oikawa Koshiro" picture = "M5220" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 43 year = 1940 } minister = { id = { type = 9 id = 5221 } name = "Shimada Shigetaro" picture = "M5221" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 44 year = 1941 } minister = { id = { type = 9 id = 5222 } name = "Nomura Naokuni" picture = "M5222" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 44 year = 1944 } minister = { id = { type = 9 id = 5179 } name = "Fukui Yoshi" picture = "M5020" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 5180 } name = "Inoue Shigeyoshi" picture = "M5180" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 49 year = 1936 } minister = { id = { type = 9 id = 5181 } name = "Tsukahara Nishizou" picture = "M5181" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 48 year = 1941 } minister = { id = { type = 9 id = 5183 } name = "Oikawa Koshiro" picture = "M5175" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 49 year = 1936 } minister = { id = { type = 9 id = 5184 } name = "Higashikuni Naruhiko" picture = "M5038" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 51 year = 1937 } minister = { id = { type = 9 id = 5185 } name = "Toyoda Teijiro" picture = "M5061" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 52 year = 1938 } minister = { id = { type = 9 id = 5188 } name = "Wada Misao" picture = "M5182" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 52 year = 1945 } minister = { id = { type = 9 id = 5189 } name = "Hata Shunroku" picture = "M5189" position = ChiefOfAir category = fascist cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 5191 } name = "Tojo Hideki" picture = "M5042" position = ChiefOfAir category = fascist cabinet = replacement trait = 50 year = 1938 } minister = { id = { type = 9 id = 5192 } name = "Yamashita Tomoyuki" picture = "M5192" position = ChiefOfAir category = fascist cabinet = replacement trait = 85 year = 1940 } minister = { id = { type = 9 id = 5193 } name = "Doihara Kenji" picture = "M5193" position = ChiefOfAir category = fascist cabinet = replacement trait = 49 year = 1941 } minister = { id = { type = 9 id = 5194 } name = "Anami Korechika" picture = "M5194" position = ChiefOfAir category = fascist cabinet = replacement trait = 85 year = 1942 } minister = { id = { type = 9 id = 5195 } name = "Ushiroku Jun" picture = "M5195" position = ChiefOfAir category = fascist cabinet = replacement trait = 50 year = 1943 } minister = { id = { type = 9 id = 5196 } name = "Sugawara Michio" picture = "M5196" position = ChiefOfAir category = fascist cabinet = replacement trait = 48 year = 1944 } minister = { id = { type = 9 id = 5197 } name = "Kawabe Masakazu" picture = "M5197" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 50 year = 1945 } minister = { id = { type = 9 id = 5199 } name = "Tojo Hideki" picture = "M5042" position = ForeignMinister category = fascist cabinet = replacement trait = 6 year = 1942 } minister = { id = { type = 9 id = 5200 } name = "Yamamoto Isoroku" picture = "M5010" position = ChiefOfNavy category = fascist cabinet = replacement trait = 45 year = 1938 } minister = { id = { type = 9 id = 5201 } name = "Koga Mineichi" picture = "L101243" position = ChiefOfNavy category = fascist cabinet = replacement trait = 44 year = 1943 } minister = { id = { type = 9 id = 5202 } name = "Ozawa Jisaburo" picture = "L101273" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 43 year = 1937 } minister = { id = { type = 9 id = 5203 } name = "Konoe Fumimaro" picture = "M5034" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 71 year = 1940 } minister = { id = { type = 9 id = 5206 } name = "Suzuki Kantaro" picture = "M5037" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 1 year = 1945 } minister = { id = { type = 9 id = 5207 } name = "Hirohito" picture = "M5001" position = HeadOfState category = social_democrat cabinet = replacement trait = 63 year = 1936 } minister = { id = { type = 9 id = 5208 } name = "Hirohito" picture = "M5001" position = HeadOfState category = market_liberal cabinet = replacement trait = 63 year = 1936 } minister = { id = { type = 9 id = 5209 } name = "Ashida Hitoshi" picture = "M5046" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 74 year = 1948 } minister = { id = { type = 9 id = 5210 } name = "Ishibashi Tanzan" picture = "M5210" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1948 } minister = { id = { type = 9 id = 5212 } name = "Douglas MacArthur" picture = "L60250" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 75 year = 1953 } minister = { id = { type = 9 id = 9892231 } name = "Torashiro Kawabe" picture = "M9892231" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 50 year = 1941 } HeadOfState = { type = 9 id = 5001 } HeadOfGovernment = { type = 9 id = 5034 } ForeignMinister = { type = 9 id = 5003 } ArmamentMinister = { type = 9 id = 5082 } MinisterOfSecurity = { type = 9 id = 5099 } MinisterOfIntelligence = { type = 9 id = 5134 } ChiefOfStaff = { type = 9 id = 5155 } ChiefOfArmy = { type = 9 id = 5165 } ChiefOfNavy = { type = 9 id = 5009 } ChiefOfAir = { type = 9 id = 5191 } tech_team = { id = { type = 10 id = 1900 } name = "Aichi Kokuki" picture = "T1900" skill = 6 research_types = { electronics aeronautics technical_efficiency aircraft_testing } startyear = 1930 endyear = 1947 } tech_team = { id = { type = 10 id = 1901 } name = "Hino Automobile" picture = "T1901" skill = 3 research_types = { artillery mechanics chemistry rt_user_18 } startyear = 1942 endyear = 1970 } tech_team = { id = { type = 10 id = 1945 } name = "Mitsubishi Heavy Industries" picture = "T1935" skill = 5 research_types = { artillery mechanics technical_efficiency rt_user_18 } startyear = 1930 endyear = 1946 } tech_team = { id = { type = 10 id = 1935 } name = "Mitsubishi Heavy Industries" picture = "T1935" skill = 6 research_types = { artillery mechanics technical_efficiency rt_user_18 } startyear = 1946 endyear = 1970 } tech_team = { id = { type = 10 id = 1902 } name = "Kawasaki Jukogyo" picture = "T1902" skill = 8 research_types = { naval_engineering management industrial_engineering technical_efficiency carrier_tactics } startyear = 1930 endyear = 1947 } tech_team = { id = { type = 10 id = 1903 } name = "Kure Naval Yard" picture = "T1903" skill = 8 research_types = { electronics naval_engineering technical_efficiency naval_artillery } startyear = 1930 endyear = 1947 } tech_team = { id = { type = 10 id = 1904 } name = "Mitsubishi Hikoki" picture = "T1904" skill = 8 research_types = { electronics aeronautics management technical_efficiency aircraft_testing } startyear = 1930 endyear = 1947 } tech_team = { id = { type = 10 id = 1905 } name = "Mitsubishi Jukogyo" picture = "T1905" skill = 4 research_types = { artillery mechanics rt_user_17 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1950 } name = "Osaka Hohei Kosho" picture = "T1950" skill = 5 research_types = { artillery mechanics electronics chemistry } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1906 } name = "Mitsubishi Zousensho" picture = "T1906" skill = 6 research_types = { naval_engineering technical_efficiency naval_artillery submarine_tactics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1907 } name = "Yokosuka Kaigun Kosho" picture = "T1922" skill = 7 research_types = { naval_engineering technical_efficiency naval_artillery carrier_tactics } startyear = 1930 endyear = 1947 } tech_team = { id = { type = 10 id = 1908 } name = "Mitsui" picture = "T1907" skill = 6 research_types = { electronics chemistry general_equipment naval_engineering industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1909 } name = "Kawasaki Kokuki Kogyo" picture = "T1902" skill = 7 research_types = { artillery mechanics aeronautics aircraft_testing } startyear = 1930 endyear = 1947 } tech_team = { id = { type = 10 id = 1910 } name = "Kawanishi Hikoki" picture = "T1924" skill = 7 research_types = { electronics aeronautics technical_efficiency naval_artillery aircraft_testing } startyear = 1930 endyear = 1947 } tech_team = { id = { type = 10 id = 1911 } name = "Nakajima Hikoki" picture = "T1908" skill = 7 research_types = { mechanics general_equipment aeronautics management aircraft_testing } startyear = 1930 endyear = 1947 } tech_team = { id = { type = 10 id = 1912 } name = "Nissan" picture = "T1909" skill = 6 research_types = { mechanics electronics industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1913 } name = "Sumimoto" picture = "T1910" skill = 6 research_types = { electronics chemistry general_equipment industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1914 } name = "Teiji Takagi" picture = "T1911" skill = 6 research_types = { mathematics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1922 } name = "Yoshio Nishina" picture = "T1913" skill = 4 research_types = { chemistry nuclear_physics nuclear_engineering mathematics } startyear = 1930 endyear = 1951 } tech_team = { id = { type = 10 id = 1920 } name = "Sin-Itiro Tomonaga" picture = "T1920" skill = 5 research_types = { electronics nuclear_physics mathematics } startyear = 1941 endyear = 1970 } tech_team = { id = { type = 10 id = 1915 } name = "Howa Kogyo" picture = "T1912" skill = 6 research_types = { artillery training general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1919 } name = "Tomoyoki Yamashita" picture = "T1919" skill = 7 research_types = { training small_unit_tactics centralized_execution combined_arms_focus } startyear = 1930 endyear = 1950 } tech_team = { id = { type = 10 id = 1923 } name = "Hideki Tojo" picture = "T1914" skill = 5 research_types = { large_unit_tactics centralized_execution infantry_focus } startyear = 1930 endyear = 1950 } tech_team = { id = { type = 10 id = 1916 } name = "Isoroku Yamamoto" picture = "T1916" skill = 9 research_types = { training centralized_execution small_taskforce_tactics rt_user_8 rt_user_15 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1917 } name = "Mineichi Koga" picture = "T1917" skill = 6 research_types = { training centralized_execution large_taskforce_tactics rt_user_7 rt_user_14 } startyear = 1930 endyear = 1950 } tech_team = { id = { type = 10 id = 1921 } name = "Shigetaro Shimada" picture = "T1921" skill = 2 research_types = { training small_taskforce_tactics seamanship rt_user_10 } startyear = 1930 endyear = 1950 } tech_team = { id = { type = 10 id = 1943 } name = "Soemu Toyoda" picture = "T1943" skill = 6 research_types = { decentralized_execution large_taskforce_tactics rt_user_7 rt_user_11 rt_user_16 } startyear = 1930 endyear = 1950 } tech_team = { id = { type = 10 id = 1926 } name = "Tokubetsu Heigakkô" picture = "T1926" skill = 6 research_types = { training naval_training large_taskforce_tactics mountain_training rt_user_12 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1944 } name = "Tateo Kato" picture = "T1944" skill = 5 research_types = { training rt_user_5 rt_user_6 } startyear = 1930 endyear = 1942 } tech_team = { id = { type = 10 id = 1928 } name = "Minoru Genda" picture = "T1928" skill = 6 research_types = { training piloting rt_user_4 rt_user_5 } startyear = 1930 endyear = 1942 } tech_team = { id = { type = 10 id = 1947 } name = "Minoru Genda" picture = "T1928" skill = 6 research_types = { training piloting rt_user_4 rt_user_5 rt_user_6 } startyear = 1942 endyear = 1950 } tech_team = { id = { type = 10 id = 1918 } name = "Shunroku Hata" picture = "T1918" skill = 6 research_types = { decentralized_execution combined_arms_focus piloting rt_user_3 } startyear = 1930 endyear = 1950 } tech_team = { id = { type = 10 id = 1949 } name = "Kisarazu Kaigun Kokutai" picture = "T1949" skill = 4 research_types = { training rt_user_1 } startyear = 1930 endyear = 1950 } tech_team = { id = { type = 10 id = 1927 } name = "Kaigun Koku Hombu" picture = "T1927" skill = 5 research_types = { training centralized_execution fighter_tactics piloting rt_user_4 } startyear = 1930 endyear = 1950 } tech_team = { id = { type = 10 id = 1924 } name = "Hisaichi Terauchi" picture = "T1915" skill = 6 research_types = { training large_unit_tactics decentralized_execution combined_arms_focus } startyear = 1930 endyear = 1950 } tech_team = { id = { type = 10 id = 1940 } name = "Masaomi Yasuoka" picture = "T1940" skill = 5 research_types = { training blitzkrieg_tactics } startyear = 1930 endyear = 1938 } tech_team = { id = { type = 10 id = 1946 } name = "Moritake Tanabe" picture = "T1946" skill = 5 research_types = { training combined_arms_focus blitzkrieg_tactics } startyear = 1938 endyear = 1939 } tech_team = { id = { type = 10 id = 1948 } name = "Tasuku Okada" picture = "T1947" skill = 4 research_types = { training blitzkrieg_tactics } startyear = 1939 endyear = 1940 } tech_team = { id = { type = 10 id = 1939 } name = "Tomio Hara" picture = "T1939" skill = 4 research_types = { mechanics blitzkrieg_tactics rt_user_18 } startyear = 1940 endyear = 1946 } tech_team = { id = { type = 10 id = 1925 } name = "Nippon Electric Company" picture = "T1925" skill = 6 research_types = { electronics chemistry mathematics } startyear = 1950 endyear = 1970 } tech_team = { id = { type = 10 id = 1930 } name = "Hino Motors" picture = "T1930" skill = 5 research_types = { artillery training general_equipment management rt_user_17 } startyear = 1947 endyear = 1970 } tech_team = { id = { type = 10 id = 1931 } name = "Kawasaki Kokuki K.K." picture = "T1931" skill = 7 research_types = { mechanics general_equipment rocketry aeronautics aircraft_testing } startyear = 1947 endyear = 1970 } tech_team = { id = { type = 10 id = 1932 } name = "Kawasaki Shipbuilding Corp." picture = "T1932" skill = 7 research_types = { electronics naval_engineering technical_efficiency naval_artillery } startyear = 1947 endyear = 1970 } tech_team = { id = { type = 10 id = 1933 } name = "Mitsubishi Electric Corp." picture = "T1933" skill = 8 research_types = { electronics chemistry management industrial_engineering mathematics } startyear = 1947 endyear = 1970 } tech_team = { id = { type = 10 id = 1934 } name = "Mitsubishi Shipbuil. & Eng. Corp." picture = "T1934" skill = 6 research_types = { naval_engineering technical_efficiency naval_artillery carrier_tactics } startyear = 1947 endyear = 1970 } tech_team = { id = { type = 10 id = 1936 } name = "Rikujo Jieitai" picture = "T1936" skill = 7 research_types = { training small_unit_tactics decentralized_execution combined_arms_focus blitzkrieg_tactics } startyear = 1948 endyear = 1970 } tech_team = { id = { type = 10 id = 1937 } name = "Kaijo Jieitai" picture = "T1937" skill = 8 research_types = { training decentralized_execution rt_user_7 rt_user_9 rt_user_11 } startyear = 1948 endyear = 1970 } tech_team = { id = { type = 10 id = 1938 } name = "Koku Jieitai" picture = "T1938" skill = 7 research_types = { centralized_execution decentralized_execution rt_user_4 rt_user_5 rt_user_6 } startyear = 1948 endyear = 1970 } tech_team = { id = { type = 10 id = 1941 } name = "Jisaburo Ozawa" picture = "T1941" skill = 7 research_types = { small_taskforce_tactics seamanship rt_user_8 rt_user_15 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1942 } name = "Chuichi Nagumo" picture = "T1942" skill = 4 research_types = { seamanship rt_user_8 rt_user_15 } startyear = 1930 endyear = 1970 } team_slots = { 1908 1913 1926 1950 1917 } manpower = 1.6078 free = { } oil = 41593.8320 supplies = 8054.0303 rare_materials = 31675.5332 metal = 62336.7734 energy = 48482.6836 money = 42.4852 consumer = 0.0739 supply = 0.1301 production = 0.6459 reinforcement = 0 upgrading = 0.1500 transports = 1783 escorts = 70 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 1.2000 tc_occupied_mod = 1.4000 attrition_mod = 1.3400 trickleback_mod = 1.2000 max_amphib_mod = 4 repair_mod = 1.2000 research_mod = 1.1500 upgrade = { infantry = { defaultorganisation = 31 morale = 80 } cavalry = { defaultorganisation = 31 morale = 80 } motorized = { defaultorganisation = 31 morale = 80 } mechanized = { defaultorganisation = 21 morale = 80 } light_armor = { defaultorganisation = 23.1000 morale = 80 } armor = { defaultorganisation = 21 morale = 80 } paratrooper = { defaultorganisation = 34.1000 morale = 80 } marine = { defaultorganisation = 34.1000 morale = 80 } bergsjaeger = { defaultorganisation = 34.1000 morale = 80 } garrison = { defaultorganisation = 31 morale = 80 } hq = { defaultorganisation = 21 morale = 80 } militia = { defaultorganisation = 31 morale = 80 } multi_role = { defaultorganisation = 6 morale = 6 } interceptor = { defaultorganisation = 5 morale = 5 } strategic_bomber = { defaultorganisation = 3 morale = 3 } tactical_bomber = { defaultorganisation = 4 morale = 4 } naval_bomber = { defaultorganisation = 2 morale = 2 } cas = { defaultorganisation = 3 morale = 3 } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { defaultorganisation = 7 morale = 7 } light_cruiser = { buildtime = -252 defaultorganisation = 6 morale = 6 } heavy_cruiser = { defaultorganisation = 7 morale = 7 } battlecruiser = { defaultorganisation = 7 morale = 7 } destroyer = { buildtime = -90 defaultorganisation = 6 morale = 6 } carrier = { defaultorganisation = 2 morale = 2 } escort_carrier = { defaultorganisation = 10 morale = 6 } submarine = { buildtime = -91 } nuclear_submarine = { buildtime = -62 } transport = { buildtime = -52 } light_carrier = { defaultorganisation = 2 morale = 2 } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { defaultorganisation = 5 morale = 5 } d_02 = { defaultorganisation = 31 morale = 80 } d_03 = { defaultorganisation = 34.1000 morale = 80 } d_04 = { defaultorganisation = 34.1000 morale = 80 } d_05 = { defaultorganisation = 34.1000 morale = 80 } d_06 = { defaultorganisation = 23.1000 morale = 80 } d_07 = { defaultorganisation = 37.2000 morale = 80 } d_08 = { buildtime = -144 } d_09 = { buildtime = -120 defaultorganisation = 6 morale = 6 } none = { } artillery = { } sp_artillery = { morale = 7 } rocket_artillery = { } sp_rct_artillery = { morale = 7 } anti_tank = { } tank_destroyer = { defaultorganisation = 1.4000 morale = 22 } light_armor_brigade = { morale = 22 } heavy_armor = { defaultorganisation = 1.1000 morale = 22 } super_heavy_armor = { defaultorganisation = 2.1000 morale = 22 } armored_car = { defaultorganisation = 2.1000 morale = 22 } anti_air = { } police = { } engineer = { defaultorganisation = 1.4000 morale = 7 } cag = { defaultorganisation = 7 morale = 3 } escort = { defaultorganisation = 3 morale = 3 } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 7 } medium_armor = { } floatplane = { } light_cag = { defaultorganisation = 7 morale = 3 } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 3 2 1 } light_armor_brigade = { 4 3 2 1 } armored_car = { 2 1 } anti_air = { 2 1 } police = { 1 } engineer = { 1 } cag = { 1 } escort = { 1 } naval_improved_hull_l = { 1 } floatplane = { 1 } light_cag = { 1 } infantry = { 2 1 } cavalry = { 1 } marine = { 1 } garrison = { 2 1 } hq = { 1 } militia = { 2 1 } multi_role = { 1 } interceptor = { 1 } tactical_bomber = { 2 1 } naval_bomber = { 2 1 } cas = { 1 } battleship = { 11 9 8 7 6 5 4 3 2 1 } light_cruiser = { 6 4 3 2 1 } heavy_cruiser = { 7 5 4 3 2 } battlecruiser = { 7 6 4 2 1 } destroyer = { 4 3 2 1 } carrier = { 2 1 } escort_carrier = { 3 2 1 } submarine = { 2 1 } nuclear_submarine = { 2 1 } transport = { 1 } light_carrier = { 4 3 2 1 } d_01 = { 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 1 } d_08 = { 1 } d_09 = { 5 4 3 2 1 } } obsolete_models = { artillery = { 0 1 2 } light_armor_brigade = { 0 1 2 3 } armored_car = { 0 1 } anti_air = { 0 1 } police = { 0 } engineer = { 0 } cag = { 0 } escort = { 0 } naval_improved_hull_l = { 0 } floatplane = { 0 } light_cag = { 0 } infantry = { 0 1 } cavalry = { 0 } light_armor = { 0 } marine = { 0 } garrison = { 0 1 } hq = { 0 } militia = { 0 1 } multi_role = { 0 } interceptor = { 0 } tactical_bomber = { 0 1 } naval_bomber = { 0 1 } cas = { 0 } battleship = { 0 1 2 3 4 6 7 8 } light_cruiser = { 0 1 2 3 } heavy_cruiser = { 0 2 3 4 } battlecruiser = { 0 1 6 7 } destroyer = { 0 1 2 } carrier = { 0 } escort_carrier = { 0 1 } submarine = { 0 } nuclear_submarine = { 0 } light_carrier = { 0 1 2 } d_01 = { 0 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 } d_07 = { 0 } d_09 = { 0 1 2 3 } } allowed_divisions = { infantry = yes cavalry = yes armor = yes marine = yes bergsjaeger = yes garrison = yes hq = yes multi_role = yes interceptor = yes tactical_bomber = yes naval_bomber = yes cas = yes battleship = yes light_cruiser = yes heavy_cruiser = yes battlecruiser = yes destroyer = yes carrier = yes escort_carrier = yes submarine = yes nuclear_submarine = yes transport = yes light_carrier = yes d_01 = yes d_02 = yes d_08 = yes d_09 = yes } allowed_brigades = { artillery = yes rocket_artillery = yes anti_tank = yes light_armor_brigade = yes heavy_armor = yes armored_car = yes anti_air = yes police = yes engineer = yes cag = yes escort = yes naval_asw = yes naval_anti_air_s = yes naval_radar_s = yes naval_fire_controll_s = yes naval_improved_hull_s = yes naval_torpedoes_s = yes naval_anti_air_l = yes naval_radar_l = yes naval_fire_controll_l = yes naval_improved_hull_l = yes floatplane = yes light_cag = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes radar_station = yes rocket_test = yes } building_prod_mod = { ic = 1 coastal_fort = 0.5000 land_fort = 0.5000 flak = 0.9000 infrastructure = 0.8000 air_base = 0.5500 naval_base = 0.5500 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 0.8000 escorts = 0.8000 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.5000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1.0399 ground_attack = 1.0400 interdiction = 1.0400 strategic_bombardment = 1.0400 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1.0399 convoy_raiding = 0.9400 asw = 0.7500 naval_interdiction = 1.1000 shore_bombardment = 1.0700 amphibious_assault = 0.5800 sea_transport = 1.0300 naval_combat_patrol = 1.1000 naval_port_strike = 0.6000 naval_airbase_strike = 0.6000 sneak_move = 1 naval_scramble = 1.0700 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.4400 light_cruiser = 0.4300 heavy_cruiser = 0.5300 battlecruiser = 0.4400 destroyer = 0.4400 carrier = 0.3000 escort_carrier = 0.3000 submarine = 0.4000 nuclear_submarine = 0.4000 transport = 0.4000 light_carrier = 0.3000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.4000 d_09 = 0.4400 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.1700 light_cruiser = 0.1600 heavy_cruiser = 0.2400 battlecruiser = 0.1700 destroyer = 0.1700 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.1500 nuclear_submarine = 0.1500 transport = 0.1500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.1500 d_09 = 0.1700 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -45 forest_attack = -45 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -45 forest_attack = -41 jungle_attack = -85 swamp_attack = -74 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -48 forest_attack = -48 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -96 swamp_attack = -81 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -52 forest_attack = -52 jungle_attack = -92 swamp_attack = -78 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -56 forest_attack = -56 jungle_attack = -96 swamp_attack = -81 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -37 forest_attack = -41 jungle_attack = -56 swamp_attack = -67 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -41 forest_attack = -37 jungle_attack = -41 swamp_attack = -41 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -26 forest_attack = -41 jungle_attack = -56 swamp_attack = -63 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -45 forest_attack = -45 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -45 forest_attack = -45 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -41 forest_attack = -41 jungle_attack = -81 swamp_attack = -74 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { clear_attack = -50 blizzard_attack = -90 snow_attack = -55 frozen_attack = -50 rain_attack = -47 storm_attack = -75 night_attack = 15 blizzard_defense = -90 snow_defense = -55 frozen_defense = -50 rain_defense = -47 storm_defense = -75 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { clear_attack = -50 blizzard_attack = -90 snow_attack = -55 frozen_attack = -50 rain_attack = -47 storm_attack = -75 night_attack = 15 blizzard_defense = -90 snow_defense = -55 frozen_defense = -50 rain_defense = -47 storm_defense = -75 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -45 forest_attack = -45 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -41 forest_attack = -41 jungle_attack = -67 swamp_attack = -67 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -41 forest_attack = -37 jungle_attack = -79 swamp_attack = -69 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -45 forest_attack = -45 jungle_attack = -89 swamp_attack = -74 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -52 forest_attack = -52 jungle_attack = -92 swamp_attack = -78 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -23 forest_attack = -37 jungle_attack = -52 swamp_attack = -56 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { clear_attack = -50 blizzard_attack = -90 snow_attack = -55 frozen_attack = -50 rain_attack = -47 storm_attack = -75 night_attack = 15 blizzard_defense = -90 snow_defense = -55 frozen_defense = -50 rain_defense = -47 storm_defense = -75 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = yes support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = yes asw = yes naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = yes naval_airbase_strike = yes sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = -107.1013 trade = yes } relation = { tag = GER value = 161.0001 trade = yes } relation = { tag = HOL value = -80.7000 } relation = { tag = POR value = 25 } relation = { tag = ITA value = 50.1000 trade = yes } relation = { tag = SOV value = -41.8999 trade = yes } relation = { tag = SWE value = -110.2000 } relation = { tag = TUR value = 25 } relation = { tag = JAP value = -1.2000 frustration = 3 } relation = { tag = CHI value = -200 } relation = { tag = BEL value = -40.3000 } relation = { tag = DEN value = -110 } relation = { tag = SCH value = -79.6000 } relation = { tag = CUB value = -79.8000 } relation = { tag = BUL value = 23.9000 } relation = { tag = HUN value = 23.8000 } relation = { tag = ROM value = -95.8000 } relation = { tag = IRE value = -64.8000 } relation = { tag = FIN value = 4.8000 } relation = { tag = PER value = 50.0998 trade = yes } relation = { tag = AFG value = -29.6000 frustration = 3 } relation = { tag = BRA value = -125 } relation = { tag = ARG value = 25 } relation = { tag = MEX value = -125 } relation = { tag = COL value = -109.8000 } relation = { tag = VEN value = 50.0998 trade = yes } relation = { tag = PRU value = 21.6000 } relation = { tag = ECU value = -94.6000 } relation = { tag = URU value = 25.4000 } relation = { tag = PAR value = -81 } relation = { tag = BOL value = -95.4000 } relation = { tag = CHL value = -25 frustration = 3 } relation = { tag = NZL value = -170.8000 } relation = { tag = CAN value = -90.9000 } relation = { tag = AST value = -185.6000 } relation = { tag = VIC value = -45.6008 trade = yes } relation = { tag = MAN value = 183 access = yes } relation = { tag = USA value = -27.6999 trade = yes } relation = { tag = CHC value = -200 } relation = { tag = SLO value = -100.8000 frustration = 3 } relation = { tag = SIA value = 200 trade = yes } relation = { tag = SAU value = 25 } relation = { tag = MON value = -140.1000 } relation = { tag = GUA value = 24.8000 } relation = { tag = COS value = -94.8000 } relation = { tag = NIC value = -66 } relation = { tag = DOM value = 25.4000 } relation = { tag = PHI value = -114.6000 } relation = { tag = BHU value = 50.1997 } relation = { tag = EGY value = 25.4000 } relation = { tag = SAL value = 25 } relation = { tag = HAI value = -65 } relation = { tag = HON value = 24.8000 } relation = { tag = IRQ value = -65.6000 } relation = { tag = LIB value = -64.6000 } relation = { tag = NEP value = 25.2000 } relation = { tag = OMN value = 25 } relation = { tag = PAN value = -80.2000 } relation = { tag = SIK value = -200 frustration = 3 } relation = { tag = SAF value = -80.6000 } relation = { tag = TAN value = -156.3000 } relation = { tag = TIB value = 25.4000 } relation = { tag = YEM value = 25.4000 trade = yes } relation = { tag = BUR value = -80 frustration = 3 } relation = { tag = MEN value = 199 access = yes } relation = { tag = U00 value = 200 trade = yes access = yes } relation = { tag = U01 value = -49.9000 frustration = 3 } relation = { tag = U02 value = -80 } relation = { tag = U14 value = -100 } relation = { tag = U18 value = -15.5000 frustration = 3 } relation = { tag = U19 value = 50.0997 trade = yes } relation = { tag = REB value = -65 } } ownedprovinces = { 1543 1544 1545 1549 1551 1550 1556 1552 1557 1558 1553 1554 1559 1560 1561 1662 1661 1663 1664 1562 1563 1564 1672 1686 1685 1684 1670 1671 1665 1669 1668 1667 1666 1674 1675 1676 1677 1681 1542 1555 1547 1548 1546 1361 1362 1363 1364 1219 1392 } controlledprovinces = { 1543 1544 1545 1549 1551 1550 1556 1552 1557 1558 1553 1554 1559 1560 1561 1662 1661 1663 1664 1562 1563 1564 1672 1686 1685 1684 1668 1670 1671 1665 1669 1667 1666 1674 1675 1676 1677 1681 1364 1542 1555 1361 1547 1548 1546 1362 1363 1219 1392 } nationalprovinces = { 1543 1544 1545 1549 1551 1550 1556 1552 1557 1558 1553 1554 1559 1560 1561 1662 1661 1663 1664 1562 1563 1564 1672 1555 1542 1541 1547 1548 1546 1228 1229 1233 1232 1231 1230 1223 1221 1222 1226 1227 1224 1225 1219 1245 } claimedprovinces = { 1676 1677 1669 1671 1668 1667 1665 1674 1675 1666 1670 1681 1684 1685 1686 1683 1361 1362 1363 1364 } techapps = { 4010 4020 4030 4040 4050 4290 4300 4310 4320 4330 4570 9010 9020 9030 9120 2800 2810 2550 2630 2290 2300 2450 17000 2460 2510 1010 1020 1190 1200 1310 2400 5010 5080 5090 5190 5310 5320 5350 5470 6400 6410 6420 8010 8070 8130 8660 8300 8370 8710 8760 8810 3010 3040 3070 3100 3020 3050 3080 3110 3030 15250 3060 3090 3120 3350 3390 3430 3480 3510 15100 3360 3440 3490 3520 3540 3370 3400 3450 3460 3380 3410 3420 3470 3500 3530 3550 15090 16030 3190 3200 3210 3220 3230 3240 3700 15080 3760 3800 3810 3850 2010 5410 5050 2310 14000 4360 2560 9400 3900 3600 1150 5550 4060 5060 4340 4350 9040 3250 1340 2520 3130 4070 2570 1110 4080 11160 4580 5100 5070 5360 8180 8610 2320 9200 8430 3140 14010 4380 8240 2470 15110 2580 1030 3260 7530 5120 5110 5200 5020 4400 4390 3150 8020 4090 8080 8310 2530 8380 2590 8670 7570 5130 6430 1160 5330 1320 2820 5150 } inventions = { 8022 8023 8027 8028 } blueprints = { 1210 1120 } deactivate = { 1400 1460 1470 1480 1490 6100 6300 6010 6500 6600 6440 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7560 3750 3770 3780 7240 7260 7270 7280 7290 } application = { id = { type = 4712 id = 530099 } project = { type = 17 id = 5280 } tech_team = { type = 10 id = 1908 } progress = 100 progress = 100 progress = 100 progress = 100 progress = 48.3000 status = "ongoing" } application = { id = { type = 4712 id = 550068 } project = { type = 17 id = 5180 } tech_team = { type = 10 id = 1913 } progress = 100 progress = 100 progress = 100 progress = 37.9500 progress = 0 status = "ongoing" } application = { id = { type = 4712 id = 556612 } project = { type = 17 id = 2330 } tech_team = { type = 10 id = 1950 } progress = 100 progress = 100 progress = 100 progress = 100 progress = 2.7107 status = "ongoing" } application = { id = { type = 4712 id = 560905 } project = { type = 17 id = 1120 } tech_team = { type = 10 id = 1926 } progress = 100 progress = 200 progress = 200 progress = 200 progress = 59.1429 status = "ongoing" } application = { id = { type = 4712 id = 584954 } project = { type = 17 id = 8820 } tech_team = { type = 10 id = 1917 } progress = 5.1750 progress = 0 progress = 0 progress = 0 progress = 0 status = "ongoing" } leadertable = { } airunit = { id = { type = 13016 id = 102 } name = "III Kokugun" location = 1317 prevprov = 1316 home = 1378 base = 1317 mission = { type = interdiction target = 1311 percentage = 0.8000 startdate = { year = 1940 month = december day = 7 hour = 2 } enddate = { year = 1941 month = february day = 7 hour = 2 } } morale = 0.0010 leader = { id = { type = 6 id = 101345 } name = "Tokugawa" tag = JAP picture = "L101345" category = commander rank = 0 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 6 ry = 1990 skill = 4 experience = 83.3763 trait = tank_buster } division = { id = { type = 13016 id = 119 } name = "4 Keibakugekiki no Hikodan" flag = 36912 mod = { 15 15 1 0 15 2 0 0 0 } all = { 100 100 19.0512 34 129 98.2112 0.7329 3.7300 5.5000 300 7 5 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 6 3 14 2 7 0 600 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 13016 id = 214 } name = "2 Kaigunkugekiki no Kokutai" flag = 36912 mod = { 16 16 1 0 16 2 0 0 0 } all = { 100 100 29.7183 32 127 91.3817 0.7855 3.7300 5.5000 300 7 5 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 4 1 6 1 6 0 9 0 1000 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 13016 id = 213 } name = "1 Kaigunkugekiki no Kokutai" flag = 36912 mod = { 16 16 1 0 16 2 0 0 0 } all = { 100 100 29.7183 32 127 98.3540 0.6566 3.7300 5.5000 300 7 5 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 4 1 6 1 6 0 9 0 1000 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 57868 } name = "5 Keibakugekiki no Hikodan" flag = 36912 mod = { 15 15 1 1 15 2 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 19.7248 37 132 99.7702 0.6700 4.7500 6.1000 300 11 11 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 8 3 14 2 7 0 600 600 1 } } division = { id = { type = 4712 id = 65137 } name = "6 Keibakugekiki no Hikodan" flag = 36912 mod = { 15 15 1 1 15 2 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 19.6906 37 132 98.2681 0.5093 4.7500 6.1000 300 11 11 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 8 3 14 2 7 0 600 600 1 } } } airunit = { id = { type = 13016 id = 202 } name = "Yokosuka Koku Kantai" location = 1369 prevprov = 2524 home = 1563 base = 1369 mission = { type = interdiction target = 1311 percentage = 0.8000 startdate = { year = 1940 month = december day = 3 hour = 21 } enddate = { year = 1941 month = february day = 3 hour = 21 } } morale = 0.0010 leader = { id = { type = 6 id = 101316 } name = "Kinoshita H." tag = JAP picture = "L101316" category = commander rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 47.0500 } division = { id = { type = 13016 id = 211 } name = "2 Zerosen no Kokutai" flag = 36912 mod = { 41 12 1 0 41 2 0 0 0 } all = { 100 100 30 30 130 19.9071 0 3.0600 5.5000 360 11 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 3 6 6 1 3 0 3 0 750 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 13016 id = 110 } name = "1 Zerosen no Hikodan" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 27.1078 35 155 17.9973 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 13016 id = 111 } name = "2 Zerosen no Hikodan" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 27.1078 35 155 18.0020 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 13016 id = 210 } name = "3 Zerosen no Kokutai" flag = 36912 mod = { 41 12 1 0 41 2 0 0 0 } all = { 100 100 30 30 130 19.8574 0 3.0600 5.5000 360 11 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 3 6 6 1 3 0 3 0 750 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 13016 id = 212 } name = "1 Zerosen no Kokutai" flag = 36912 mod = { 41 12 1 0 41 2 0 0 0 } all = { 100 100 30 30 130 19.9104 0 3.0600 5.5000 360 11 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 3 6 6 1 3 0 3 0 750 340282346638528860000000000000000000000.0000 0 } } } navalunit = { id = { type = 13016 id = 1097 } name = "19. Kaigun" location = 2516 prevprov = 2517 home = 1219 base = 1552 mission = { task = 1 location = 2516 } morale = 0.0010 leader = { id = { type = 6 id = 101278 } name = "Shimada" tag = JAP picture = "L101278" category = admiral rank = 0 y = 1930 y = 1930 y = 1940 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = blockade_runner } division = { id = { type = 13016 id = 1098 } name = "Kamikaze" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 34.2104 36 36 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 13016 id = 1141 } name = "Momo" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 34.2104 36 36 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 3 3 3 1 0 1500 0 } } division = { id = { type = 13016 id = 1070 } name = "Nara" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 34.2104 36 36 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 3 3 3 1 0 1500 0 } } division = { id = { type = 13016 id = 1045 } name = "Haguro" flag = 41008 mod = { 23 23 5 2 140 -1 0 0 0 } brig = { 21 20 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 33.2225 37 37 20 0 0.9500 1.2000 34 4 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.3000 6 6 8 0.0100 8 5 0 4000 0 } } division = { id = { type = 13016 id = 1044 } name = "Nachi" flag = 41008 mod = { 23 23 5 2 140 -1 0 0 0 } brig = { 21 20 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 33.2225 37 37 20 0 0.9500 1.2000 34 4 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.3000 6 6 8 0.0100 8 5 0 4000 0 } } division = { id = { type = 13016 id = 1517 } name = "Aoi" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 34.2104 36 36 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 3 3 3 1 0 1500 0 } } division = { id = { type = 13016 id = 1532 } name = "Matsukaze" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 34.2104 36 36 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 13016 id = 1588 } name = "Hatsuharu" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 34.2104 36 36 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 13016 id = 1007 } name = "Fuso" flag = 41008 mod = { 21 21 7 4 140 -1 0 0 0 } brig = { 30 25 22 23 0 0 0 0 0 0 0.1772 0.1772 0 0 0 } all = { 100 100 36.2257 40 40 4 0 2.8800 3.8250 26 9 7 0 -0.0500 -0.1000 1 1 } naval = { 2.3000 0.3140 1.8000 0.3700 18 12 13 0.0100 13 9 0 4000 0 } } division = { 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0.0100 5 3 0 2800 0 } } division = { id = { type = 4712 id = 214039 } name = "Katori" flag = 41008 mod = { 22 22 4 2 140 -1 0 0 0 } brig = { 20 21 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 34.2104 36 36 0 0 0.8700 1.1000 33 5 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 7 0.2600 5.5000 3 5 2 5 3 0 3200 0 } } division = { id = { type = 4712 id = 472411 } name = "Kashiwara" flag = 41008 mod = { 22 22 6 2 140 -1 0 0 0 } brig = { 17 18 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 15.0000 0 0.9400 1.2000 33 8 5 0 -0.0500 -0.1000 1 1 } naval = { 1.1000 0.0130 8.3750 0.2800 6 3 5 2 5 3 0 4000 0 } } division = { id = { type = 13016 id = 1820 } name = "Sazanami" flag = 41008 mod = { 49 25 3 0 140 -1 0 0 0 } all = { 100 100 36 36 36 20 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 3 2 3 2 0 2400 0 } } division = { id = { type = 13016 id = 1014 } name = "Mutsu" flag = 41008 mod = { 21 21 8 2 140 -1 0 0 0 } brig = { 30 25 0 0 0 0 0 0 0 0 0.1772 0.1772 0 0 0 } all = { 100 100 40 40 40 8 0 3.1100 4.1250 26 7 4 0 -0.0500 -0.1000 1 1 } naval = { 1.3000 0.3100 1.3000 0.3900 19.5000 13 15 0.0100 15 10 0 4400 0 } } division = { id = { type = 13016 id = 1573 } name = "Shikinami" flag = 41008 mod = { 49 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 4 2 4 2 0 2400 0 } } division = { id = { type = 13016 id = 1527 } name = "Asagao" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 3 3 3 1 0 1500 0 } } division = { id = { type = 13016 id = 1064 } name = "Hosho" flag = 41520 mod = { 31 26 1 2 140 -1 0 0 0 } brig = { 31 17 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 47 47 53 15.6250 0 1.6940 2.4000 23 5 9 0 -0.0500 -0.1000 1 1 } naval = { 2.3500 3.5000 3.3500 1.2600 9.5000 2 6 0.0100 4 2 0 3000 1 } } division = { id = { type = 13016 id = 1199 } name = "Ryujo" flag = 41520 mod = { 31 26 2 2 140 -1 0 0 0 } brig = { 31 17 0 0 0 0 0 0 0 0 0.2836 0 0 0 0 } all = { 100 100 51 51 57 22.2500 0 1.6940 2.4000 25 4 6 0 -0.0500 -0.1000 1 1 } naval = { 2.3500 3.5000 1.3500 1.0600 9.5000 3 6 0.0100 4 2 0 3500 1 } } division = { id = { type = 13016 id = 1567 } name = "Isonami" flag = 41008 mod = { 49 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 19.4000 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 4 2 4 2 0 2400 0 } } division = { id = { type = 4712 id = 174691 } name = "Soryu" flag = 41520 mod = { 26 26 1 3 140 -1 0 0 0 } brig = { 14 22 23 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 59 59 65 0 0 2.4980 3.6750 31 12 18 0 -0.0500 -0.1000 1 1 } naval = { 6 6.0040 7.5000 1.3800 13.3750 7 10 0.0100 4 3 0 4000 1 } } } navalunit = { id = { type = 13016 id = 1116 } name = "23. Kaigun" location = 2517 prevprov = 2516 home = 1560 base = 1560 mission = { type = convoy_raiding target = 2516 percentage = 0.2000 night = yes day = no startdate = { year = 1939 month = october day = 27 hour = 0 } enddate = { year = 9999 month = february day = 1 hour = 1 } task = 1 location = 2516 } morale = 0.0010 leader = { id = { type = 6 id = 101480 } name = "Nagumo" tag = JAP picture = "L101480" category = admiral rank = 0 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 41.1200 trait = superior_tactician trait = spotter } movetime = { year = 1940 month = december day = 9 hour = 10 } movement = { 2516 } division = { id = { type = 13016 id = 1117 } name = "I-64" flag = 42032 mod = { 48 28 0 1 140 -1 0 0 0 } brig = { 30 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 33 33 33 5 0 0.2060 0.3250 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.5000 1.5000 0.2100 1 5 2 2 7 2 0 3500 0 } } division = { id = { type = 13016 id = 1118 } name = "I-65" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 13016 id = 1119 } name = "I-66" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 13016 id = 1120 } name = "I-67" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 97 100 18 30 30 5 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 13016 id = 1546 } name = "I-68" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 80 100 24 30 30 5 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 13016 id = 1547 } name = "I-69" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 13016 id = 1548 } name = "I-70" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 13016 id = 1549 } name = "I-71" flag = 42032 mod = { 48 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.1560 0.2000 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 1 5 2 2 7 2 0 3500 0 } } division = { id = { type = 13016 id = 1552 } name = "I-1" flag = 42032 mod = { 48 28 1 1 140 -1 0 0 0 } brig = { 30 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 97 100 21 33 33 5 0 0.3170 0.4750 18 2 0 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.5000 1.5000 0.2300 1.7500 6 4 2 11 3 0 5000 0 } } division = { id = { type = 13016 id = 1553 } name = "I-2" flag = 42032 mod = { 48 28 1 1 140 -1 0 0 0 } brig = { 30 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 33 33 33 5 0 0.3170 0.4750 18 2 0 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.5000 1.5000 0.2300 1.7500 6 4 2 11 3 0 5000 0 } } division = { id = { type = 13016 id = 1554 } name = "I-3" flag = 42032 mod = { 48 28 1 1 140 -1 0 0 0 } brig = { 30 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 33 33 33 5 0 0.3170 0.4750 18 2 0 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.5000 1.5000 0.2300 1.7500 6 4 2 11 3 0 5000 0 } } division = { id = { type = 13016 id = 1555 } name = "I-4" flag = 42032 mod = { 48 28 1 1 140 -1 0 0 0 } brig = { 30 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 33 33 33 5 0 0.3170 0.4750 18 2 0 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.5000 1.5000 0.2300 1.7500 6 4 2 11 3 0 5000 0 } } division = { id = { type = 13016 id = 1556 } name = "I-5" flag = 42032 mod = { 48 28 1 1 140 -1 0 0 0 } brig = { 30 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 33 33 33 5 0 0.3170 0.4750 18 2 0 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.5000 1.5000 0.2300 1.7500 6 4 2 11 3 0 5000 0 } } } navalunit = { id = { type = 4712 id = 2768 } name = "27. Kaigun" location = 1557 home = 1557 base = 1557 morale = 0.5000 leader = { id = { type = 6 id = 101367 } name = "Kawase" tag = JAP picture = "L101367" category = admiral rank = 2 y = 1937 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = spotter } division = { id = { type = 4712 id = 584945 } name = "I 75" flag = 42032 mod = { 48 28 1 0 140 -1 0 0 0 } all = { 100 100 4.9800 30 30 15.0000 0 0.2670 0.3500 18 2 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1800 1.7500 6 4 2 11 3 0 5000 0 } } } navalunit = { id = { type = 4712 id = 2770 } name = "28. Kaigun" location = 1556 home = 1556 base = 1556 morale = 0.5000 leader = { id = { type = 6 id = 101467 } name = "Komatsu" tag = JAP picture = "L101467" category = admiral rank = 1 y = 1930 y = 1930 y = 1940 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = seawolf } } navalunit = { id = { type = 4712 id = 2772 } name = "29. Kaigun" location = 1553 home = 1553 base = 1553 morale = 0.5000 leader = { id = { type = 6 id = 101497 } name = "Sugiyama" tag = JAP picture = "L101497" category = admiral rank = 0 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 6 ry = 1947 skill = 3 } } navalunit = { id = { type = 4712 id = 2774 } name = "30. Kaigun" location = 2512 prevprov = 2511 home = 1554 base = 1554 mission = { type = convoy_raiding target = 2511 percentage = 0.2000 night = yes day = no startdate = { year = 1939 month = october day = 23 hour = 0 } enddate = { year = 9999 month = february day = 1 hour = 1 } task = 1 location = 2513 } morale = 0.5000 leader = { id = { type = 6 id = 101286 } name = "Takasu" tag = JAP picture = "L101286" category = admiral rank = 0 y = 1930 y = 1938 y = 1944 y = 1990 max_skill = 7 ry = 1945 skill = 3 } movetime = { year = 1940 month = december day = 9 hour = 10 } movement = { 2513 } division = { id = { type = 13016 id = 1152 } name = "I-58" flag = 42032 mod = { 48 28 0 1 140 -1 0 0 0 } brig = { 30 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 33 33 33 5 0 0.2060 0.3250 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.5000 1.5000 0.2100 1 5 2 2 7 2 0 3500 0 } } division = { id = { type = 13016 id = 1617 } name = "RO-68" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 13016 id = 1616 } name = "RO-67" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 13016 id = 1615 } name = "RO-66" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 13016 id = 1614 } name = "RO-65" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 13016 id = 1613 } name = "RO-64" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 13016 id = 1612 } name = "RO-63" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 13016 id = 1611 } name = "RO-62" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 13016 id = 1610 } name = "RO-61" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 13016 id = 1609 } name = "RO-60" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 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0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 13016 id = 1161 } name = "RO-28" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 13016 id = 1160 } name = "RO-27" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 13016 id = 1159 } name = "RO-26" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 13016 id = 1158 } name = "RO-25" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 13016 id = 1157 } name = "RO-19" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 13016 id = 1156 } name = "RO-18" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 13016 id = 1114 } name = "I-57" flag = 42032 mod = { 48 28 0 1 140 -1 0 0 0 } brig = { 30 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 33 33 33 5 0 0.2060 0.3250 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.5000 1.5000 0.2100 1 5 2 2 7 2 0 3500 0 } } division = { id = { type = 13016 id = 1155 } name = "RO-17" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } } navalunit = { id = { type = 4712 id = 2776 } name = "31. Kaigun" location = 1559 home = 1559 base = 1559 morale = 0.5000 } navalunit = { id = { type = 4712 id = 2782 } name = "34. Kaigun" location = 1667 home = 1667 base = 1667 morale = 0.5000 } navalunit = { id = { type = 4712 id = 2784 } name = "35. Kaigun" location = 1675 home = 1675 base = 1675 morale = 0.5000 leader = { id = { type = 6 id = 101289 } name = "Toyoda S." tag = JAP picture = "L101289" category = admiral rank = 2 y = 1930 y = 1930 y = 1941 y = 1990 max_skill = 7 ry = 1990 skill = 3 } } navalunit = { id = { type = 4712 id = 2786 } name = "36. Kaigun" location = 1676 home = 1676 base = 1676 morale = 0.5000 } navalunit = { id = { type = 4712 id = 9195 } name = "106. Kaigun" location = 2512 prevprov = 2513 home = 1554 base = 1554 mission = { type = asw target = 2511 percentage = 0.6000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2512 } morale = 0.5000 leader = { id = { type = 6 id = 101484 } name = "Yamazaki" tag = JAP picture = "L101484" category = admiral rank = 2 y = 1930 y = 1940 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = seawolf } division = { id = { type = 13016 id = 1026 } name = "Nagara" flag = 41008 mod = { 22 22 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 36 36 20 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 5 1 5 3 0 2800 0 } } division = { id = { type = 13016 id = 1575 } name = "Ayanami" flag = 41008 mod = { 49 25 3 0 140 -1 0 0 0 } all = { 100 100 31 36 36 20 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 3 2 3 2 0 2400 0 } } } navalunit = { id = { type = 4712 id = 12011 } name = "128. Kaigun" location = 2424 prevprov = 2414 home = 1552 base = 1552 mission = { type = asw target = 2424 percentage = 0.6000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2424 } morale = 0.5000 leader = { id = { type = 6 id = 101397 } name = "Hibino" tag = JAP picture = "L101397" category = admiral rank = 1 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1945 skill = 3 } division = { id = { type = 13016 id = 1570 } name = "Miyuki" flag = 41008 mod = { 49 25 3 0 140 -1 0 0 0 } all = { 100 100 31 36 36 20 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 3 2 3 2 0 2400 0 } } division = { id = { type = 13016 id = 1016 } name = "Tatsuta" flag = 41008 mod = { 22 22 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 36 36 20 0 0.5100 0.6500 29 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 2 4 1 4 2 0 2400 0 } } } navalunit = { id = { type = 4712 id = 13143 } name = "140. Kaigun" location = 2484 prevprov = 2483 home = 1553 base = 1553 mission = { type = asw target = 2483 percentage = 0.6000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2483 } morale = 0.5000 leader = { id = { type = 6 id = 101450 } name = "Hasegawa" tag = JAP picture = "L101450" category = admiral rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 6 ry = 1990 skill = 3 } movetime = { year = 1940 month = december day = 9 hour = 4 } movement = { 2483 } division = { id = { type = 13016 id = 1071 } name = "Tokitsukaze" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 36 36 4 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 13016 id = 1501 } name = "Urakaze" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 36 36 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 81041 } name = "134. Kaigun" location = 2477 prevprov = 2492 home = 1552 base = 1552 mission = { type = asw target = 2420 percentage = 0.6000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2477 } morale = 0.5000 leader = { id = { type = 6 id = 101457 } name = "Ito" tag = JAP picture = "L101457" category = admiral rank = 1 y = 1937 y = 1941 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 3 } division = { id = { type = 4712 id = 81040 } name = "Samidare" flag = 41008 mod = { 25 25 3 0 140 -1 0 0 0 } all = { 100 100 31 36 36 0 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8 0.1600 1.1250 1 2 5 2 1 0 2400 0 } } division = { id = { type = 13016 id = 1533 } name = "Hatakaze" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 31 36 36 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } } landunit = { id = { type = 4712 id = 94468 } name = "Ryojun Kaigan hozen" location = 1219 prevprov = 1219 home = 1219 morale = 0.5000 leader = { id = { type = 6 id = 101196 } name = "Yamauchi" tag = JAP picture = "L101196" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 13016 id = 451150 } name = "51 Kaigan o surutameni-ka" flag = 34866 mod = { 9 9 2 1 9 3 1219 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 61 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } dig_in = 20 } navalunit = { id = { type = 4712 id = 94511 } name = "141. Kaigun" location = 2514 prevprov = 2515 home = 1552 base = 1552 mission = { type = convoy_raiding target = 2514 percentage = 0.2000 night = yes day = no startdate = { year = 1939 month = october day = 23 hour = 0 } enddate = { year = 9999 month = february day = 1 hour = 1 } task = 1 location = 2515 } morale = 0.5000 leader = { id = { type = 6 id = 101487 } name = "Nomura N." tag = JAP picture = "L101487" category = admiral rank = 1 y = 1930 y = 1930 y = 1938 y = 1944 max_skill = 6 ry = 1990 skill = 2 experience = 20.6930 trait = seawolf } movetime = { year = 1940 month = december day = 10 hour = 9 } movement = { 2515 } division = { id = { type = 13016 id = 1541 } name = "I-56" flag = 42032 mod = { 48 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.1560 0.2000 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 1 5 2 2 7 2 0 3500 0 } } division = { id = { type = 13016 id = 1540 } name = "I-55" flag = 42032 mod = { 48 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.1560 0.2000 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 1 5 2 2 7 2 0 3500 0 } } division = { id = { type = 13016 id = 1539 } name = "I-54" flag = 42032 mod = { 48 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.1560 0.2000 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 1 5 2 2 7 2 0 3500 0 } } division = { id = { type = 13016 id = 1538 } name = "I-53" flag = 42032 mod = { 48 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.1560 0.2000 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 1 5 2 2 7 2 0 3500 0 } } division = { id = { type = 13016 id = 1112 } name = "I-52" flag = 42032 mod = { 48 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.1560 0.2000 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 1 5 2 2 7 2 0 3500 0 } } division = { id = { type = 13016 id = 1111 } name = "I-51" flag = 42032 mod = { 48 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.1560 0.2000 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 1 5 2 2 7 2 0 3500 0 } } } navalunit = { id = { type = 4712 id = 94519 } name = "147. Kaigun" location = 2515 prevprov = 2514 home = 1553 base = 1553 mission = { type = convoy_raiding target = 2514 percentage = 0.2000 night = yes day = no startdate = { year = 1939 month = june day = 24 hour = 0 } enddate = { year = 9999 month = february day = 1 hour = 1 } task = 1 location = 2514 } morale = 0.5000 leader = { id = { type = 6 id = 101283 } name = "Takagi T." tag = JAP picture = "L101283" category = admiral rank = 2 y = 1930 y = 1938 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 23.3264 trait = seawolf } movetime = { year = 1940 month = december day = 10 hour = 10 } movement = { 2514 } division = { id = { type = 4712 id = 61314 } name = "RO-34" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 4712 id = 72395 } name = "I-72" flag = 42032 mod = { 48 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1560 0.2000 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 1 5 2 2 7 2 0 3500 0 } } division = { id = { type = 4712 id = 72778 } name = "I-73" flag = 42032 mod = { 48 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1560 0.2000 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 1 5 2 2 7 2 0 3500 0 } } division = { id = { type = 4712 id = 90601 } name = "I-7" flag = 42032 mod = { 48 28 1 1 140 -1 0 0 0 } brig = { 30 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 33 33 33 0 0 0.3170 0.4750 18 2 0 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.5000 1.5000 0.2300 1.7500 6 4 2 11 3 0 5000 0 } } } navalunit = { id = { type = 4712 id = 94521 } name = "148. Kaigun" location = 2498 prevprov = 2493 home = 1554 base = 1554 mission = { type = convoy_raiding target = 2493 percentage = 0.2000 night = yes day = no startdate = { year = 1939 month = may day = 2 hour = 20 } enddate = { year = 9999 month = february day = 1 hour = 1 } task = 1 location = 2496 } morale = 0.5000 leader = { id = { type = 6 id = 101424 } name = "Shimizu" tag = JAP picture = "L101424" category = admiral rank = 1 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = blockade_runner } movetime = { year = 1940 month = december day = 8 hour = 23 } movement = { 2496 } division = { id = { type = 13016 id = 1151 } name = "I-24" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 13016 id = 1605 } name = "I-23" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 13016 id = 1604 } name = "I-22" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 13016 id = 1603 } name = "I-21" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 13016 id = 1600 } name = "I-6" flag = 42032 mod = { 48 28 1 1 140 -1 0 0 0 } brig = { 30 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 33 33 33 5 0 0.3170 0.4750 18 2 0 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.5000 1.5000 0.2300 1.7500 6 4 2 11 3 0 5000 0 } } division = { id = { type = 13016 id = 1543 } name = "I-63" flag = 42032 mod = { 48 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.1560 0.2000 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 1 5 2 2 7 2 0 3500 0 } } division = { id = { type = 13016 id = 1545 } name = "I-62" flag = 42032 mod = { 48 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.1560 0.2000 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 1 5 2 2 7 2 0 3500 0 } } division = { id = { type = 13016 id = 1544 } name = "I-61" flag = 42032 mod = { 48 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.1560 0.2000 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 1 5 2 2 7 2 0 3500 0 } } division = { id = { type = 13016 id = 1542 } name = "I-60" flag = 42032 mod = { 48 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.1560 0.2000 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 1 5 2 2 7 2 0 3500 0 } } division = { id = { type = 13016 id = 1115 } name = "I-59" flag = 42032 mod = { 48 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.1560 0.2000 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 1 5 2 2 7 2 0 3500 0 } } } navalunit = { id = { type = 4712 id = 94525 } name = "150. Kaigun" location = 1362 home = 1362 base = 1361 morale = 0.5000 leader = { id = { type = 6 id = 101296 } name = "Yamamoto I." tag = JAP picture = "L101296" category = admiral rank = 0 y = 1930 y = 1930 y = 1940 y = 1990 max_skill = 8 ry = 1990 skill = 5 experience = 133.6639 trait = superior_tactician trait = spotter } } navalunit = { id = { type = 4712 id = 94527 } name = "151. Kaigun" location = 2491 prevprov = 2492 home = 1560 base = 1560 mission = { type = convoy_raiding target = 2420 percentage = 0.2000 night = yes day = no startdate = { year = 1939 month = may day = 2 hour = 20 } enddate = { year = 9999 month = february day = 1 hour = 1 } task = 1 location = 2420 } morale = 0.5000 leader = { id = { type = 6 id = 101380 } name = "Miyoshi" tag = JAP picture = "L101380" category = admiral rank = 2 y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = seawolf } movetime = { year = 1940 month = december day = 9 hour = 13 } movement = { 2420 } division = { id = { type = 4712 id = 155975 } name = "I-8" flag = 42032 mod = { 48 28 1 1 140 -1 0 0 0 } brig = { 30 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 33 33 33 0 0 0.3170 0.4750 18 2 0 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.5000 1.5000 0.2300 1.7500 6 4 2 11 3 0 5000 0 } } division = { id = { type = 4712 id = 158428 } name = "I-74" flag = 42032 mod = { 48 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1560 0.2000 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 1 5 2 2 7 2 0 3500 0 } } division = { id = { type = 4712 id = 158914 } name = "I-75" flag = 42032 mod = { 48 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1560 0.2000 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 1 5 2 2 7 2 0 3500 0 } } } navalunit = { id = { type = 4712 id = 94860 } name = "6. Kaigun" location = 2518 prevprov = 2517 home = 1552 base = 1552 mission = { type = asw target = 2516 percentage = 0.6000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2517 } morale = 0.5000 leader = { id = { type = 6 id = 101280 } name = "Shiozawa" tag = JAP picture = "L101280" category = admiral rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 6 ry = 1943 skill = 3 } movetime = { year = 1940 month = december day = 8 hour = 19 } movement = { 2517 } division = { id = { type = 13016 id = 1534 } name = "Oite" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 31 36 36 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 13016 id = 1017 } name = "Hirado" flag = 41008 mod = { 22 22 1 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 36 36 20 0 0.3200 0.4000 24 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 4 0.1200 2 1 3 0.0100 3 1 0 2000 0 } } } navalunit = { id = { type = 4712 id = 94868 } name = "15. Kaigun" location = 2481 prevprov = 2480 home = 1553 base = 1553 mission = { type = asw target = 2478 percentage = 0.6000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2481 } morale = 0.5000 leader = { id = { type = 6 id = 101408 } name = "Takahashi I." tag = JAP picture = "L101408" category = admiral rank = 0 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1945 skill = 3 } division = { id = { type = 13016 id = 1503 } name = "Minekaze" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 31 36 36 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 13016 id = 1504 } name = "Sawakaze" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 31 36 36 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 94870 } name = "20. Kaigun" location = 2473 prevprov = 2472 home = 1554 base = 1554 mission = { type = asw target = 2470 percentage = 0.6000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2472 } morale = 0.5000 leader = { id = { type = 6 id = 101351 } name = "Abe H." tag = JAP picture = "L101351" category = admiral rank = 2 y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } movetime = { year = 1940 month = december day = 8 hour = 23 } movement = { 2472 } division = { id = { type = 13016 id = 1583 } name = "Ushio" flag = 41008 mod = { 49 25 3 0 140 -1 0 0 0 } all = { 100 100 31 36 36 20 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 3 2 3 2 0 2400 0 } } division = { id = { type = 13016 id = 1035 } name = "Yubari" flag = 41008 mod = { 22 22 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 36 36 20 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 5 1 5 3 0 2800 0 } } } navalunit = { id = { type = 4712 id = 95186 } name = "7. Kaigun" location = 2495 prevprov = 2497 home = 1552 base = 1552 mission = { type = asw target = 2493 percentage = 0.6000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2495 } morale = 0.5000 leader = { id = { type = 6 id = 101275 } name = "Sawamoto" tag = JAP picture = "L101275" category = admiral rank = 0 y = 1930 y = 1938 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 3 } division = { id = { type = 13016 id = 1018 } name = "Yahagi" flag = 41008 mod = { 22 22 1 0 140 -1 0 0 0 } all = { 100 100 31 36 36 20 0 0.3200 0.4000 24 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 4 0.1200 2 1 2 0.0100 2 1 0 2000 0 } } division = { id = { type = 13016 id = 1019 } name = "Kuma" flag = 41008 mod = { 22 22 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 36 36 20 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 5 1 5 3 0 2800 0 } } } navalunit = { id = { type = 4712 id = 95194 } name = "22. Kaigun" location = 2515 prevprov = 2514 home = 1553 base = 1553 mission = { type = asw target = 2514 percentage = 0.6000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2515 } morale = 0.5000 leader = { id = { type = 6 id = 101455 } name = "Hyakutake" tag = JAP picture = "L101455" category = admiral rank = 1 y = 1930 y = 1930 y = 1937 y = 1990 max_skill = 7 ry = 1943 skill = 3 } division = { id = { type = 13016 id = 1507 } name = "Yakaze " flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 31 36 36 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 13016 id = 1508 } name = "Nadakaze" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 31 36 36 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 95196 } name = "24. Kaigun" location = 2476 prevprov = 2416 home = 1554 base = 1554 mission = { type = asw target = 2474 percentage = 0.6000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2476 } morale = 0.5000 leader = { id = { type = 6 id = 101461 } name = "Kato T." tag = JAP picture = "L101461" category = admiral rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 6 ry = 1946 skill = 3 } division = { id = { type = 13016 id = 1584 } name = "Akatsuki" flag = 41008 mod = { 49 25 3 0 140 -1 0 0 0 } all = { 100 100 31 36 36 20 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 3 2 3 2 0 2400 0 } } division = { id = { type = 13016 id = 1136 } name = "Isonami" flag = 41008 mod = { 49 25 3 0 140 -1 0 0 0 } all = { 100 100 31 36 36 20 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 3 2 3 2 0 2400 0 } } } navalunit = { id = { type = 4712 id = 95785 } name = "8. Kaigun" location = 2499 prevprov = 2491 home = 1552 base = 1552 mission = { type = asw target = 2499 percentage = 0.6000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2499 } morale = 0.5000 leader = { id = { type = 6 id = 101485 } name = "Nishimura" tag = JAP picture = "L101485" category = admiral rank = 2 y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = spotter } division = { id = { type = 13016 id = 1031 } name = "Kinu" flag = 41008 mod = { 22 22 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 36 36 20 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 5 1 5 3 0 2800 0 } } division = { id = { type = 13016 id = 1032 } name = "Yura" flag = 41008 mod = { 22 22 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 36 36 20 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 5 1 5 3 0 2800 0 } } } landunit = { id = { type = 4712 id = 86606 } name = "25 Gundan" location = 1661 prevprov = 1661 home = 1661 mission = { type = anti_partisan_duty target = 1661 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101135 } name = "Numata" tag = JAP picture = "L101135" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 86233 } name = "31 Rusushidan" flag = 34864 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 1 0 0 0 0 0.0828 0 0 0 0 } all = { 100 100 61 61 100 0 0 0.7200 0 1 21 8 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 8 18 3 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 182266 } name = "21 Gundan" location = 1564 prevprov = 1564 home = 1564 mission = { type = anti_partisan_duty target = 1564 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101056 } name = "Iimura" tag = JAP picture = "L101056" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 182166 } name = "30 Rusushidan" flag = 34864 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 1 0 0 0 0 0.0828 0 0 0 0 } all = { 100 100 61 61 100 0 0 0.7200 0 1 21 8 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 8 18 3 10 0 0 0 0 10 0 } } dig_in = 20 } navalunit = { id = { type = 4712 id = 203418 } name = "10. Kaigun" location = 2517 prevprov = 2516 home = 1219 base = 1552 mission = { task = 1 location = 2518 } morale = 0.5000 leader = { id = { type = 6 id = 101464 } name = "Koga" tag = JAP picture = "L101464" category = admiral rank = 0 y = 1930 y = 1930 y = 1942 y = 1990 max_skill = 8 ry = 1990 skill = 4 experience = 80.2520 trait = superior_tactician } movetime = { year = 1940 month = december day = 9 hour = 2 } movement = { 2518 } division = { id = { type = 13016 id = 1020 } name = "Tama" flag = 41008 mod = { 22 22 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31.3682 36 36 20 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 5 1 5 3 0 2800 0 } } division = { id = { type = 13016 id = 1561 } name = "Yayoi" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 31.3682 36 36 21.8750 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 13016 id = 1028 } name = "Tenryu" flag = 41008 mod = { 22 22 2 2 140 -1 0 0 0 } brig = { 21 20 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31.3682 36 36 20 0 0.5100 0.6500 29 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 3 4 1 4 2 0 2400 0 } } division = { id = { type = 13016 id = 1131 } name = "Kasuga" flag = 41008 mod = { 24 24 0 0 140 -1 0 0 0 } all = { 100 100 33.3610 37 37 4 0 1.1800 1.5000 25 1 0 0 -0.0500 -0.1000 1 1 } naval = { 1 0.0100 1 0.1700 7.5000 4 5 0.0100 5 3 0 2800 0 } } division = { id = { type = 13016 id = 1128 } name = "Iwate" flag = 41008 mod = { 24 24 0 0 140 -1 0 0 0 } all = { 100 100 33.3610 37 37 4 0 1.1800 1.5000 25 1 0 0 -0.0500 -0.1000 1 1 } naval = { 1 0.0100 1 0.1700 7.5000 4 5 0.0100 5 3 0 2800 0 } } division = { id = { type = 13016 id = 1082 } name = "Yukaze" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 34.3413 36 36 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 13016 id = 1023 } name = "Kitakami" flag = 41008 mod = { 22 22 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 34.3413 36 36 20 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 5 1 5 3 0 2800 0 } } division = { id = { type = 13016 id = 1091 } name = "Tade" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 34.3413 36 36 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 13016 id = 1041 } name = "Kako" flag = 41008 mod = { 23 23 3 3 140 -1 0 0 0 } brig = { 17 21 30 0 0 0 0 0 0 0 0 0 0.1772 0 0 } all = { 100 100 36.3662 40 40 20 0 0.8300 1.1250 32 4 3 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.2200 5 3 6 0.0100 6 3 0 3200 0 } } division = { id = { type = 13016 id = 1536 } name = "Asanagi" target = { type = 13016 id = 1088 } flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 99.7345 100 26.4132 36 36 20.8317 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 13016 id = 1052 } name = "Chokai" flag = 41008 mod = { 23 23 5 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 33.3610 37 37 20 0 0.9500 1.2000 34 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.3000 6 5 8 0.0100 8 5 0 4000 0 } } division = { id = { type = 13016 id = 1512 } name = "Kaki" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 34.3413 36 36 20.2500 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 13016 id = 1022 } name = "Furutaka" flag = 41008 mod = { 23 23 3 3 140 -1 0 0 0 } brig = { 17 21 30 0 0 0 0 0 0 0 0 0 0.1772 0 0 } all = { 100 100 36.3662 40 40 20 0 0.8300 1.1250 32 4 3 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.2200 5 3 6 0.0100 6 3 0 3200 0 } } division = { id = { type = 13016 id = 1055 } name = "Mikuma" flag = 41008 mod = { 22 22 4 2 140 -1 0 0 0 } brig = { 21 17 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 34.3413 36 36 20 0 0.8700 1.1000 33 6 4 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 7 0.2600 5.5000 2 5 2 5 3 0 3200 0 } } division = { id = { type = 13016 id = 1088 } name = "Kaya" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 34.3413 36 36 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 13016 id = 1537 } name = "Yunagi" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 34.3413 36 36 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 13016 id = 1037 } name = "Sendai" flag = 41008 mod = { 22 22 3 2 140 -1 0 0 0 } brig = { 21 17 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.6700 0.8500 32 4 3 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 5 1 5 3 0 2800 0 } } division = { id = { type = 4712 id = 382330 } name = "Momi" flag = 41008 mod = { 25 25 4 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 0 0 0.2000 0.2500 37 2 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 10.4000 0.1700 1.2500 1 3 7 3 2 0 3000 0 } } division = { id = { type = 4712 id = 480623 } name = "Hiryu" flag = 41520 mod = { 26 26 2 2 140 -1 0 0 0 } brig = { 14 22 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 46.1905 65 71 15.0000 0 3.1460 4.5000 33 15 19 0 -0.0500 -0.1000 1 1 } naval = { 5 6 7 1.3600 17.5000 8 10 0.0100 4 3 0 4800 1 } } division = { id = { type = 13016 id = 1576 } name = "Asagiri" flag = 41008 mod = { 49 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 4 2 4 2 0 2400 0 } } division = { id = { type = 13016 id = 1562 } name = "Uzuki" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 13016 id = 1529 } name = "Fuyo" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 3 3 3 1 0 1500 0 } } division = { id = { type = 13016 id = 1515 } name = "Fuji" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 3 3 3 1 0 1500 0 } } division = { id = { type = 13016 id = 1073 } name = "Zuiho" flag = 41520 mod = { 31 26 4 1 140 -1 0 0 0 } brig = { 31 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 65 65 71 20 0 1.2610 1.8500 29 8 9 0 -0.0500 -0.1000 1 1 } naval = { 2.3500 3.5000 3.3500 1.2800 6.2500 3 6 0.0100 4 2 0 4800 1 } } division = { id = { type = 13016 id = 1399 } name = "Kirishima" flag = 41008 mod = { 24 24 6 3 140 -1 0 0 0 } brig = { 30 25 23 0 0 0 0 0 0 0 0.1772 0.7428 0 0 0 } all = { 100 100 40 40 40 10 0 2.6400 3.5250 30 6 3 0 -0.0500 -0.1000 1 1 } naval = { 2.3000 0.3140 1.8000 0.4100 16.5000 11 10 0.0100 10 7 0 4400 0 } } } navalunit = { id = { type = 4712 id = 324261 } name = "12. Kaigun" location = 2415 prevprov = 2477 home = 1552 base = 1552 mission = { type = asw target = 2411 percentage = 0.6000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2415 } morale = 0.5000 leader = { id = { type = 6 id = 101449 } name = "Hara C." tag = JAP picture = "L101449" category = admiral rank = 2 y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = superior_tactician } division = { id = { type = 13016 id = 1566 } name = "Shirakumo" flag = 41008 mod = { 49 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 34 36 36 20 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 4 2 4 2 0 2400 0 } } division = { id = { type = 4712 id = 148852 } name = "Kumano" flag = 41008 mod = { 22 22 4 2 140 -1 0 0 0 } brig = { 17 21 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 34 36 36 0 0 0.8700 1.1000 33 6 4 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 7 0.2600 5.5000 2 5 2 5 3 0 3200 0 } } } navalunit = { id = { type = 4712 id = 324281 } name = "49. Kaigun" location = 2416 prevprov = 2414 home = 1675 base = 1675 mission = { type = asw target = 2414 percentage = 0.6000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2414 } morale = 0.5000 leader = { id = { type = 6 id = 101492 } name = "Onishi T." tag = JAP picture = "L101492" category = admiral rank = 1 y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 7 ry = 1941 skill = 3 trait = blockade_runner trait = spotter } movetime = { year = 1940 month = december day = 10 hour = 7 } movement = { 2414 } division = { id = { type = 13016 id = 1030 } name = "Natori" flag = 41008 mod = { 22 22 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 34 36 36 20 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 5 1 5 3 0 2800 0 } } division = { id = { type = 4712 id = 57979 } name = "Shigure" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 34 36 36 0 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8 0.1600 1.1250 1 3 5 3 1 0 2400 0 } } } landunit = { id = { type = 4712 id = 330235 } name = "41 Gundan" location = 1670 prevprov = 1670 home = 1670 mission = { type = anti_partisan_duty target = 1670 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101010 } name = "Aoki J." tag = JAP picture = "L101010" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 329520 } name = "3 Bobitai" flag = 34864 mod = { 9 9 2 0 9 3 0 0 0 } all = { 100 100 61 61 100 0 0 0.3300 0 1 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 14 1 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 329771 } name = "6 Gundan" location = 1684 prevprov = 1684 home = 1684 mission = { type = anti_partisan_duty target = 1684 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101076 } name = "Oba" tag = JAP picture = "L101076" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 experience = 11.5498 } division = { id = { type = 4712 id = 329517 } name = "2 Bobitai" flag = 34864 mod = { 9 9 2 0 9 3 0 0 0 } all = { 100 100 61 61 100 0 0 0.3300 0 1 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 14 1 10 0 0 0 0 0 0 } } dig_in = 20 } airunit = { id = { type = 4712 id = 370746 } name = "7. Hikoutai" location = 1560 prevprov = 2497 home = 1560 base = 1560 mission = { type = air_scramble target = 2495 percentage = 0.8000 night = yes startdate = { year = 1940 month = november day = 23 hour = 14 } enddate = { year = 1941 month = january day = 23 hour = 14 } } morale = 0.5000 leader = { id = { type = 6 id = 101342 } name = "Yasuda" tag = JAP picture = "L101342" category = commander rank = 1 y = 1930 y = 1937 y = 1939 y = 1990 max_skill = 6 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 370719 } name = "7 Keibakugekiki no Hikodan" flag = 36912 mod = { 15 15 2 1 15 3 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 132 0 0 5.0600 6.1000 350 12 11 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 12 5 16 2 7 0 700 600 1 } } division = { id = { type = 4712 id = 88599 } name = "13 Kaigunkugekiki no Hikodan" flag = 36912 mod = { 16 16 2 1 16 3 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 35 35 130 8.3987 0 5.0600 6.1000 350 12 11 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 4 1 10 1 7 1 9 0 1300 600 1 } } division = { id = { type = 4712 id = 576857 } name = "8 Keibakugekiki no Hikodan" flag = 36912 mod = { 15 15 2 1 15 3 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 132 15.0000 0 5.0600 6.1000 350 12 11 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 12 5 16 2 7 0 700 600 1 } } division = { id = { type = 4712 id = 517585 } name = "21 Zerosen no Hikodan" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 35 35 155 15.0000 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } } navalunit = { id = { type = 4712 id = 376502 } name = "11. Kaigun" location = 1554 home = 1554 base = 1554 morale = 0.5000 leader = { id = { type = 6 id = 101507 } name = "Shiba" tag = JAP picture = "L101507" category = admiral rank = 2 y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 23.6960 } } navalunit = { id = { type = 4712 id = 376506 } name = "48. Kaigun" location = 1552 home = 1552 base = 1552 morale = 0.5000 leader = { id = { type = 6 id = 101300 } name = "Yoshida" tag = JAP picture = "L101300" category = admiral rank = 1 y = 1930 y = 1930 y = 1940 y = 1990 max_skill = 7 ry = 1990 skill = 3 experience = 44.4352 } } navalunit = { id = { type = 4712 id = 376508 } name = "54. Kaigun" location = 1361 home = 1361 base = 1361 morale = 0.5000 leader = { id = { type = 6 id = 101489 } name = "Oikawa" tag = JAP picture = "L101489" category = admiral rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = spotter } } navalunit = { id = { type = 4712 id = 376522 } name = "64. Kaigun" location = 1560 home = 1560 base = 1560 morale = 0.5000 leader = { id = { type = 6 id = 101295 } name = "Yamaguchi" tag = JAP picture = "L101295" category = admiral rank = 0 y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 8 ry = 1990 skill = 4 trait = blockade_runner trait = spotter } } navalunit = { id = { type = 4712 id = 376530 } name = "68. Kaigun" location = 1563 home = 1563 base = 1563 morale = 0.5000 leader = { id = { type = 6 id = 101494 } name = "Ozawa" tag = JAP picture = "L101494" category = admiral rank = 0 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 8 ry = 1990 skill = 4 trait = blockade_runner trait = superior_tactician } division = { id = { type = 13016 id = 1148 } name = "Satsuki" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 13016 id = 1522 } name = "Hasu" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 3 3 3 1 0 1500 0 } } division = { id = { type = 4712 id = 151606 } name = "Harusame" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 0 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8 0.1600 1.1250 1 3 5 3 1 0 2400 0 } } division = { id = { type = 4712 id = 153252 } name = "Asahio" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 0 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8 0.1600 1.1250 1 3 5 3 1 0 2400 0 } } division = { id = { type = 4712 id = 153251 } name = "Suzukaze" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 0 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8.4000 0.1600 1.1250 1 2 6 2 1 0 2400 0 } } division = { id = { type = 13016 id = 1523 } name = "Hishi" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 3 3 3 1 0 1500 0 } } division = { id = { type = 13016 id = 1530 } name = "Karukaya" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 3 3 3 1 0 1500 0 } } division = { id = { type = 13016 id = 1149 } name = "Yuzuki" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 13016 id = 1140 } name = "Isokaze" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 36 36 36 4 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 13016 id = 1571 } name = "Murakumo" flag = 41008 mod = { 49 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 4 2 4 2 0 2400 0 } } division = { id = { type = 13016 id = 1092 } name = "Wakatake" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 3 3 3 1 0 1500 0 } } division = { id = { type = 13016 id = 1147 } name = "Nagatsuki" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 13016 id = 1577 } name = "Sagiri" flag = 41008 mod = { 49 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 19.8000 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 4 2 4 2 0 2400 0 } } division = { id = { type = 13016 id = 1524 } name = "Sumire" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 3 3 3 1 0 1500 0 } } division = { id = { type = 4712 id = 441862 } name = "Yugumo" flag = 41008 mod = { 49 25 5 1 140 -1 0 0 0 } brig = { 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 10.0000 0 0.2600 0.3300 39 6 5 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 9 0.1700 1.6250 2 4 4 4 3 0 3500 0 } } division = { id = { type = 13016 id = 1559 } name = "Mutsuki" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 13016 id = 1079 } name = "Shimakaze" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 13016 id = 1578 } name = "Yugiri" flag = 41008 mod = { 49 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 4 2 4 2 0 2400 0 } } } navalunit = { id = { type = 4712 id = 376532 } name = "69. Kaigun" location = 1219 home = 1219 base = 1219 morale = 0.5000 leader = { id = { type = 6 id = 101475 } name = "Mikawa" tag = JAP picture = "L101475" category = admiral rank = 0 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 8 ry = 1990 skill = 4 experience = 81.5120 trait = blockade_runner trait = superior_tactician } division = { id = { type = 13016 id = 1132 } name = "Yodo" flag = 41008 mod = { 49 25 0 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 10 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 2 1 2 1 0 2000 0 } } division = { id = { type = 13016 id = 1565 } name = "Usugumo" flag = 41008 mod = { 49 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 4 2 4 2 0 2400 0 } } division = { id = { type = 13016 id = 1519 } name = "Susuki" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 13016 id = 1569 } name = "Hatsuyuki" flag = 41008 mod = { 49 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 4 2 4 2 0 2400 0 } } division = { id = { type = 13016 id = 1518 } name = "Hagi" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 3 3 3 1 0 1500 0 } } division = { id = { type = 13016 id = 1528 } name = "Yugao" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 19.4000 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 3 3 3 1 0 1500 0 } } division = { id = { type = 13016 id = 1563 } name = "Fubuki" flag = 41008 mod = { 49 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20.1250 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 4 2 4 2 0 2400 0 } } division = { id = { type = 13016 id = 1514 } name = "Tsuga" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 36 36 36 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 13016 id = 1590 } name = "Hatsushimo" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 13016 id = 1589 } name = "Nenohi" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 13016 id = 1592 } name = "Yugure" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 13016 id = 1580 } name = "Oboro" flag = 41008 mod = { 49 25 3 0 140 -1 0 0 0 } all = { 100 100 36 36 36 20.3950 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 3 2 3 2 0 2400 0 } } division = { id = { type = 13016 id = 1568 } name = "Shirayuki" flag = 41008 mod = { 49 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 4 2 4 2 0 2400 0 } } division = { id = { type = 4712 id = 115186 } name = "Umikaze" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 0 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8 0.1600 1.1250 1 3 5 3 1 0 2400 0 } } division = { id = { type = 13016 id = 1139 } name = "Hamakaze" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 4 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 3 3 3 1 0 1500 0 } } division = { id = { type = 13016 id = 1039 } name = "Jintsu" flag = 41008 mod = { 22 22 3 2 140 -1 0 0 0 } brig = { 21 20 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.6700 0.8500 32 3 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 3 5 1 5 3 0 2800 0 } } division = { id = { type = 13016 id = 1572 } name = "Uranami" flag = 41008 mod = { 49 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 4 2 4 2 0 2400 0 } } division = { id = { type = 13016 id = 1143 } name = "Kikuzuki" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 13016 id = 1038 } name = "Abukuma" flag = 41008 mod = { 22 22 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 5 1 5 3 0 2800 0 } } division = { id = { type = 13016 id = 1521 } name = "Tsuta" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 3 3 3 1 0 1500 0 } } division = { id = { type = 13016 id = 1525 } name = "Kuretake" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 3 3 3 1 0 1500 0 } } division = { id = { type = 4712 id = 426966 } name = "Agano" flag = 41008 mod = { 22 22 6 2 140 -1 0 0 0 } brig = { 17 21 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 10.0000 0 0.9400 1.2000 33 8 5 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 8 0.2600 6 3 6 2 6 3 0 4000 0 } } division = { id = { type = 13016 id = 1585 } name = "Hibiki" flag = 41008 mod = { 49 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 19.8615 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 4 2 4 2 0 2400 0 } } division = { id = { type = 13016 id = 1511 } name = "Take" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 36 36 36 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 13016 id = 1516 } name = "Kiku" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 3 3 3 1 0 1500 0 } } division = { id = { type = 13016 id = 1535 } name = "Hayate" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 21.3750 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 13016 id = 1036 } name = "Isuzu" flag = 41008 mod = { 22 22 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 5 1 5 3 0 2800 0 } } division = { id = { type = 13016 id = 1083 } name = "Hokaze" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 13016 id = 1084 } name = "Tachikaze" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 4712 id = 453366 } name = "Makigumo" flag = 41008 mod = { 49 25 5 1 140 -1 0 0 0 } brig = { 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 15.0000 0 0.2600 0.3300 39 6 5 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 9 0.1700 1.6250 2 4 4 4 3 0 3500 0 } } division = { id = { type = 4712 id = 413657 } name = "Kashii" flag = 41008 mod = { 22 22 4 1 140 -1 0 0 0 } brig = { 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 10.0000 0 0.8700 1.1000 33 6 4 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 7 0.2600 5.5000 2 4 2 4 3 0 3200 0 } } division = { id = { type = 13016 id = 1146 } name = "Mochizuki" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 13016 id = 1510 } name = "Nashi" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 3 3 3 1 0 1500 0 } } division = { id = { type = 13016 id = 1099 } name = "Asakaze" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 19.6999 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 13016 id = 1100 } name = "Harukaze" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 4712 id = 148851 } name = "Suzuya" flag = 41008 mod = { 22 22 4 2 140 -1 0 0 0 } brig = { 21 20 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 0 0 0.8700 1.1000 33 5 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 7 0.2600 5.5000 3 5 2 5 3 0 3200 0 } } division = { id = { type = 4712 id = 174192 } name = "Arashio" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 0 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8 0.1600 1.1250 1 3 5 3 1 0 2400 0 } } division = { id = { type = 4712 id = 174195 } name = "Michishio" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 0 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8 0.1600 1.1250 1 3 5 3 1 0 2400 0 } } division = { id = { type = 13016 id = 1513 } name = "Kuri" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 3 3 3 1 0 1500 0 } } division = { id = { type = 13016 id = 1593 } name = "Ariake" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 13016 id = 1137 } name = "Shirakumo" flag = 41008 mod = { 49 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 21.8750 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 4 2 4 2 0 2400 0 } } division = { id = { type = 13016 id = 1046 } name = "Naka" flag = 41008 mod = { 22 22 3 2 140 -1 0 0 0 } brig = { 21 20 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.6700 0.8500 32 3 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 3 5 1 5 3 0 2800 0 } } division = { id = { type = 13016 id = 1090 } name = "Yomogi" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 18.4582 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 3 3 3 1 0 1500 0 } } division = { id = { type = 13016 id = 1586 } name = "Ikazuchi" flag = 41008 mod = { 49 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 4 2 4 2 0 2400 0 } } division = { id = { type = 13016 id = 1587 } name = "Inazuma" flag = 41008 mod = { 49 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 4 2 4 2 0 2400 0 } } division = { id = { type = 4712 id = 226806 } name = "Kashiwa" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 4.3336 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8 0.1600 1.1250 1 3 5 3 1 0 2400 0 } } division = { id = { type = 4712 id = 127944 } name = "Yamakaze" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 0 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8 0.1600 1.1250 1 3 5 3 1 0 2400 0 } } division = { id = { type = 13016 id = 1042 } name = "Aoba" flag = 41008 mod = { 23 23 4 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 20 0 0.8600 1.1000 32 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.2800 5.5000 4 7 0.0100 7 4 0 3600 0 } } division = { id = { type = 13016 id = 1145 } name = "Minatsuki" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 19.7584 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 13016 id = 1043 } name = "Kinugasa" flag = 41008 mod = { 23 23 4 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 20 0 0.8600 1.1000 32 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.2800 5.5000 4 7 0.0100 7 4 0 3600 0 } } division = { id = { type = 13016 id = 1056 } name = "Mogami" flag = 41008 mod = { 22 22 4 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.8700 1.1000 33 4 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 7 0.2600 5.5000 2 5 2 5 3 0 3200 0 } } division = { id = { type = 13016 id = 1051 } name = "Takao" flag = 41008 mod = { 23 23 5 2 140 -1 0 0 0 } brig = { 21 17 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 20 0 0.9500 1.2000 34 5 4 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.3000 6 5 8 0.0100 8 5 0 4000 0 } } division = { id = { type = 13016 id = 1080 } name = "Akikaze" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 13016 id = 1050 } name = "Atago" flag = 41008 mod = { 23 23 5 3 140 -1 0 0 0 } brig = { 21 20 17 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 20 0 0.9500 1.2000 34 6 4 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.3000 6 6 8 0.0100 8 5 0 4000 0 } } division = { id = { type = 13016 id = 1087 } name = "Numakaze" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 19.8065 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 4712 id = 277845 } name = "Chikuma" flag = 41008 mod = { 23 23 7 2 140 -1 0 0 0 } brig = { 21 17 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 37 0 0 1.0200 1.3000 33 6 5 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.3200 6.5000 5 9 0.0100 9 5 0 4400 0 } } division = { id = { type = 13016 id = 1085 } name = "Nokaze" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 4712 id = 253671 } name = "Tone" flag = 41008 mod = { 23 23 7 3 140 -1 0 0 0 } brig = { 21 30 17 0 0 0 0 0 0 0 0 0.1772 0 0 0 } all = { 100 100 40 40 40 0 0 1.0700 1.4250 33 6 5 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3500 6.5000 5 9 0.0100 9 5 0 4400 0 } } division = { id = { type = 13016 id = 1086 } name = "Namikaze" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 13016 id = 1302 } name = "Ise" flag = 41008 mod = { 21 21 7 2 140 -1 0 0 0 } brig = { 30 25 0 0 0 0 0 0 0 0 0.1772 0.1772 0 0 0 } all = { 100 100 40 40 40 4 0 2.8800 3.8250 26 6 4 0 -0.0500 -0.1000 1 1 } naval = { 1.3000 0.3100 1.3000 0.3500 18 12 13 0.0100 13 9 0 4000 0 } } division = { id = { type = 4712 id = 509017 } name = "Aio" flag = 41008 mod = { 25 25 4 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 15.0000 0 0.2000 0.2500 37 2 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 10.4000 0.1700 1.2500 1 3 7 3 2 0 3000 0 } } division = { id = { type = 13016 id = 1048 } name = "Myoko" flag = 41008 mod = { 23 23 5 3 140 -1 0 0 0 } brig = { 21 20 30 0 0 0 0 0 0 0 0 0 0.2283 0 0 } all = { 100 100 40 40 40 20 0 1 1.3250 34 4 2 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3300 6 6 8 0.0100 8 5 0 4000 0 } } division = { id = { type = 13016 id = 1506 } name = "Hakaze" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 19.6531 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 13016 id = 1049 } name = "Ashigara" flag = 41008 mod = { 23 23 5 3 140 -1 0 0 0 } brig = { 21 20 30 0 0 0 0 0 0 0 0 0 0.4945 0 0 } all = { 100 100 40 40 40 20 0 1 1.3250 34 4 2 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3300 6 6 8 0.0100 8 5 0 4000 0 } } division = { id = { type = 13016 id = 1142 } name = "Fumizuki" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 4712 id = 229964 } name = "Akagi" flag = 41520 mod = { 26 26 0 3 140 -1 0 0 0 } brig = { 14 22 23 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 53 53 59 0 0 2.6080 3.8000 29 9 17 0 -0.0500 -0.1000 1 1 } naval = { 6 6.0040 7.5000 1.3600 14 8 10 0.0100 4 3 0 3200 1 } } division = { id = { type = 13016 id = 1581 } name = "Akebono" flag = 41008 mod = { 49 25 3 0 140 -1 0 0 0 } all = { 100 100 36 36 36 20 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 3 2 3 2 0 2400 0 } } division = { id = { type = 13016 id = 1062 } name = "Kaga" flag = 41520 mod = { 26 26 0 1 140 -1 0 0 0 } brig = { 14 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 53 53 59 20 0 2.6080 3.8000 29 6 14 0 -0.0500 -0.1000 1 1 } naval = { 5 6 7 1.3400 14 8 10 0.0100 4 3 0 3200 1 } } division = { id = { type = 4712 id = 55723 } name = "Shiratsuyu" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 0 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8 0.1600 1.1250 1 3 5 3 1 0 2400 0 } } division = { id = { type = 13016 id = 1060 } name = "Notoro" flag = 41520 mod = { 27 27 0 0 140 -1 0 0 0 } all = { 100 100 30 30 36 21.1250 0 0.2750 0.7000 16 2 7 0 -0.0500 -0.1000 1 1 } naval = { 2 4 6 0.8000 3.5000 1 3 8 1 1 0 3000 0 } } } navalunit = { id = { type = 4712 id = 376969 } name = "84. Kaigun" location = 1361 prevprov = 2515 home = 1361 base = 1219 mission = { task = 1 location = 2520 } morale = 0.5000 leader = { id = { type = 6 id = 101359 } name = "Kaku" tag = JAP picture = "L101359" category = admiral rank = 2 y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 experience = 17.2000 trait = spotter } division = { id = { type = 13016 id = 1526 } name = "Sanae" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 3 3 3 1 0 1500 0 } } division = { id = { type = 13016 id = 1591 } name = "Wakaba" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 387707 } name = "44. Kaigun" location = 1552 home = 1552 base = 1552 morale = 0.5000 } navalunit = { id = { type = 4712 id = 387709 } name = "70. Kaigun" location = 1361 home = 1361 base = 1361 morale = 0.5000 } navalunit = { id = { type = 4712 id = 387711 } name = "72. Kaigun" location = 1557 home = 1557 base = 1557 morale = 0.5000 leader = { id = { type = 6 id = 101442 } name = "Daigo" tag = JAP picture = "L101442" category = admiral rank = 2 y = 1930 y = 1940 y = 1943 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 25.0400 trait = seawolf } division = { id = { type = 4712 id = 584757 } name = "I 74" flag = 42032 mod = { 48 28 1 0 140 -1 0 0 0 } all = { 100 100 10.6840 30 30 15.0000 0 0.2670 0.3500 18 2 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1800 1.7500 6 4 2 11 3 0 5000 0 } } } navalunit = { id = { type = 4712 id = 387713 } name = "73. Kaigun" location = 1556 home = 1556 base = 1556 morale = 0.5000 } navalunit = { id = { type = 4712 id = 387715 } name = "74. Kaigun" location = 1553 home = 1553 base = 1553 morale = 0.5000 } navalunit = { id = { type = 4712 id = 387717 } name = "75. Kaigun" location = 1554 home = 1554 base = 1554 morale = 0.5000 } navalunit = { id = { type = 4712 id = 387719 } name = "76. Kaigun" location = 1559 home = 1559 base = 1559 morale = 0.5000 } navalunit = { id = { type = 4712 id = 387721 } name = "77. Kaigun" location = 1362 home = 1362 base = 1362 morale = 0.5000 } navalunit = { id = { type = 4712 id = 387723 } name = "78. Kaigun" location = 1560 home = 1560 base = 1560 morale = 0.5000 } navalunit = { id = { type = 4712 id = 387725 } name = "79. Kaigun" location = 1667 home = 1667 base = 1667 morale = 0.5000 } navalunit = { id = { type = 4712 id = 387727 } name = "80. Kaigun" location = 1675 home = 1675 base = 1675 morale = 0.5000 } navalunit = { id = { type = 4712 id = 387729 } name = "82. Kaigun" location = 1676 home = 1676 base = 1676 morale = 0.5000 } navalunit = { id = { type = 4712 id = 387731 } name = "83. Kaigun" location = 1563 home = 1563 base = 1563 morale = 0.5000 } navalunit = { id = { type = 4712 id = 387733 } name = "85. Kaigun" location = 1219 home = 1219 base = 1219 morale = 0.5000 } landunit = { id = { type = 4712 id = 74031 } name = "23 Gundan" location = 1543 prevprov = 1543 home = 1543 mission = { type = anti_partisan_duty target = 1543 percentage = 1 night = yes startdate = { year = 1939 month = september day = 20 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101024 } name = "Akiyama" tag = JAP picture = "L101024" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 4712 id = 72779 } name = "71 Rusushidan" flag = 34864 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 1 0 0 0 0 0.6834 0 0 0 0 } all = { 100 100 61 61 100 0 0 0.7200 0 1 21 8 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 8 18 3 10 0 0 0 0 10 0 } } dig_in = 20 } airunit = { id = { type = 4712 id = 416293 } name = "5. Hikoutai" location = 1219 prevprov = 2518 home = 1219 base = 1219 mission = { type = air_superiority target = 2517 percentage = 0.8000 startdate = { year = 1940 month = december day = 6 hour = 20 } enddate = { year = 1941 month = february day = 6 hour = 20 } } morale = 0.5000 leader = { id = { type = 6 id = 101319 } name = "Teramoto" tag = JAP picture = "L101319" category = commander rank = 1 y = 1930 y = 1937 y = 1940 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = superior_tactician } division = { id = { type = 4712 id = 416292 } name = "17 Kaigunkugekiki no Hikodan" flag = 36912 mod = { 16 16 2 1 16 3 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 17.9115 35 130 10.0000 0 5.0600 6.1000 350 12 11 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 4 1 10 1 7 1 9 0 1300 600 1 } } division = { id = { type = 4712 id = 210109 } name = "14 Kaigunkugekiki no Hikodan" flag = 36912 mod = { 16 16 1 1 16 2 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 17.9115 35 130 3.7580 0.7983 4.7500 6.1000 300 11 11 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 4 1 8 1 6 0 9 0 1000 600 1 } } division = { id = { type = 4712 id = 332911 } name = "16 Kaigunkugekiki no Hikodan" flag = 36912 mod = { 16 16 1 1 16 2 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 17.9115 35 130 2.1907 0.5890 4.7500 6.1000 300 11 11 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 4 1 8 1 6 0 9 0 1000 600 1 } } division = { id = { type = 4712 id = 269067 } name = "15 Kaigunkugekiki no Hikodan" flag = 36912 mod = { 16 16 1 1 16 2 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 17.9115 35 130 1.7354 0.6706 4.7500 6.1000 300 11 11 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 4 1 8 1 6 0 9 0 1000 600 1 } } } landunit = { id = { type = 4712 id = 442300 } name = "66 Gundan" location = 1545 prevprov = 1545 home = 1545 mission = { type = anti_partisan_duty target = 1545 percentage = 1 night = yes startdate = { year = 1940 month = january day = 13 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101030 } name = "Hanaya" tag = JAP picture = "L101030" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 20.5796 } division = { id = { type = 4712 id = 442256 } name = "72 Rusushidan" flag = 34864 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 1 0 0 0 0 0.0828 0 0 0 0 } all = { 100 100 61 61 100 10.0000 0 0.7200 0 1 21 8 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 8 18 3 10 0 0 0 0 10 0 } } dig_in = 20 } airunit = { id = { type = 4712 id = 456009 } name = "2. Hikoutai" location = 1232 prevprov = 2495 home = 1232 base = 1232 mission = { task = 1 location = 1232 } morale = 0.5000 leader = { id = { type = 6 id = 101605 } name = "Kuwabara" tag = JAP picture = "L101502" category = commander rank = 1 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 6 ry = 1941 skill = 2 experience = 21.9404 trait = superior_tactician trait = fleet_destroyer } division = { id = { type = 4712 id = 455555 } name = "20 Zerosen no Hikodan" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 31.5000 35 155 15.0000 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 286820 } name = "5 Zerosen no Hikodan" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 31.5000 35 155 0 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 13016 id = 113 } name = "4 Zerosen no Hikodan" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 31.5000 35 155 14.5478 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 13016 id = 112 } name = "3 Zerosen no Hikodan" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 31.5000 35 155 13.9523 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 389283 } name = "19 Zerosen no Hikodan" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 31.5000 35 155 0 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } } airunit = { id = { type = 4712 id = 458341 } name = "3. Hikoutai" location = 1358 prevprov = 2514 home = 1243 base = 1358 mission = { type = air_superiority target = 2515 percentage = 0.8000 startdate = { year = 1940 month = december day = 2 hour = 23 } enddate = { year = 1941 month = february day = 2 hour = 23 } } morale = 0.5000 leader = { id = { type = 6 id = 101317 } name = "Kira" tag = JAP picture = "L101317" category = commander rank = 2 y = 1930 y = 1940 y = 1943 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 38.0919 trait = superior_tactician trait = fleet_destroyer } division = { id = { type = 4712 id = 458340 } name = "33 Zerosen no Hikodan" flag = 36912 mod = { 41 12 1 0 41 2 0 0 0 } all = { 100 100 26.2341 30 130 17.2659 0 3.0600 5.5000 360 11 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 3 6 6 1 3 0 3 0 750 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 495844 } name = "35 Zerosen no Hikodan" flag = 36912 mod = { 41 12 1 0 41 2 0 0 0 } all = { 100 100 26.2341 30 130 15.0000 0 3.0600 5.5000 360 11 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 3 6 6 1 3 0 3 0 750 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 566000 } name = "37 Zerosen no Hikodan" flag = 36912 mod = { 41 12 1 0 41 2 0 0 0 } all = { 100 100 26.2341 30 130 15.0000 0 3.0600 5.5000 360 11 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 3 6 6 1 3 0 3 0 750 340282346638528860000000000000000000000.0000 0 } } } landunit = { id = { type = 4712 id = 470497 } name = "3 Gundan" location = 1553 prevprov = 1557 home = 1553 mission = { type = anti_partisan_duty target = 1553 percentage = 1 night = yes startdate = { year = 1940 month = june day = 6 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101268 } name = "Kimura M." tag = JAP picture = "L101268" category = general y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 experience = 10.0378 } division = { id = { type = 4712 id = 462429 } name = "2 'Sendai' Hoheishidan" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 61 61 100 15.0000 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 470505 } name = "11 Gundan" location = 1361 prevprov = 1361 home = 1361 mission = { type = anti_partisan_duty target = 1361 percentage = 1 night = yes startdate = { year = 1940 month = july day = 5 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101565 } name = "Sano" tag = JAP picture = "L101565" category = general rank = 1 y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 20.1830 trait = fortress_buster } division = { id = { type = 4712 id = 445557 } name = "44 Hoheishidan" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 61 61 100 10.0000 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } dig_in = 20 } airunit = { id = { type = 4712 id = 477496 } name = "4. Hikoutai" location = 1264 prevprov = 1271 home = 1392 base = 1264 mission = { type = interdiction target = 1260 percentage = 0.8000 startdate = { year = 1940 month = november day = 25 hour = 20 } enddate = { year = 1941 month = january day = 25 hour = 20 } } morale = 0.5000 leader = { id = { type = 6 id = 101310 } name = "Endo" tag = JAP picture = "L101310" category = commander rank = 2 y = 1937 y = 1939 y = 1942 y = 1990 max_skill = 5 ry = 1990 skill = 3 experience = 59.0932 trait = tank_buster } division = { id = { type = 4712 id = 477477 } name = "10 Keibakugekiki no Hikodan" flag = 36912 mod = { 15 15 2 1 15 3 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 79.4117 100 28.6171 37 132 37.2989 0 5.0600 6.1000 350 12 11 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 12 5 16 2 7 0 700 600 1 } } } landunit = { id = { type = 4712 id = 23757 } name = "12 Gundan" location = 1362 prevprov = 1362 home = 1362 mission = { type = anti_partisan_duty target = 1362 percentage = 1 night = yes startdate = { year = 1940 month = april day = 10 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101122 } name = "Mutaguchi" tag = JAP picture = "L101122" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 23118 } name = "68 Rusushidan" flag = 34864 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 1 0 0 0 0 0.1467 0 0 0 0 } all = { 100 100 61 61 100 0 0 0.7200 0 1 21 8 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 8 18 3 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 470511 } name = "18 Gundan" location = 1544 prevprov = 1545 home = 1544 mission = { type = anti_partisan_duty target = 1544 percentage = 1 night = yes startdate = { year = 1940 month = june day = 23 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101110 } name = "Yamazaki" tag = JAP picture = "L101110" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 436203 } name = "41 Hoheishidan" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 61 61 100 10.0000 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 416734 } name = "45 Gundan" location = 1552 prevprov = 1552 home = 1552 mission = { type = anti_partisan_duty target = 1552 percentage = 1 night = yes startdate = { year = 1940 month = july day = 3 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101096 } name = "Kaya" tag = JAP picture = "L101096" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = offensive_doctrine } division = { id = { type = 4712 id = 202682 } name = "13 Hoheishidan" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 61 61 100 0.5195 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 100954 } name = "27 Gundan" location = 1560 prevprov = 1560 home = 1560 mission = { type = anti_partisan_duty target = 1560 percentage = 1 night = yes startdate = { year = 1940 month = april day = 21 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101111 } name = "Kobayashi" tag = JAP picture = "L101111" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 experience = 10.0336 } division = { id = { type = 4712 id = 100939 } name = "61 Rusushidan" flag = 34864 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 1 0 0 0 0 0.6934 0 0 0 0 } all = { 100 100 61 61 100 0 0 0.7200 0 1 21 8 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 8 18 3 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 488669 } name = "4 Gundan" location = 1544 prevprov = 1545 home = 1544 mission = { type = anti_partisan_duty target = 1544 percentage = 1 night = yes startdate = { year = 1940 month = june day = 23 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101252 } name = "Morozumi" tag = JAP picture = "L101252" category = general y = 1939 y = 1944 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 29.2484 trait = logistics_wizard } division = { id = { type = 4712 id = 488208 } name = "8 'Hirosaki' Hoheishidan" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 61 61 100 15.0000 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 329775 } name = "35 Gundan" location = 1560 prevprov = 1560 home = 1560 mission = { type = anti_partisan_duty target = 1560 percentage = 1 night = yes startdate = { year = 1940 month = april day = 28 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101209 } name = "Yanagida" tag = JAP picture = "L101209" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 329521 } name = "4 Bobitai" flag = 34864 mod = { 9 9 2 0 9 3 0 0 0 } all = { 100 100 61 61 100 0 0 0.3300 0 1 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 14 1 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 329518 } name = "4 Kantai Palau" location = 1561 prevprov = 1561 home = 1561 mission = { type = anti_partisan_duty target = 1561 percentage = 1 night = yes startdate = { year = 1940 month = april day = 28 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101105 } name = "Ota" tag = JAP picture = "L101105" category = general rank = 2 y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 39.3409 trait = commando } division = { id = { type = 13016 id = 684 } name = "Peleliu Keibitai" flag = 34864 mod = { 9 9 2 0 9 3 0 0 0 } all = { 100 100 61 61 100 0 0 0.3300 0 1 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 14 1 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 329514 } name = "4 Kantai Saipan" location = 1547 prevprov = 1547 home = 1547 mission = { type = anti_partisan_duty target = 1547 percentage = 1 night = yes startdate = { year = 1940 month = april day = 28 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101580 } name = "Tojo" tag = JAP picture = "L101580" category = general rank = 1 y = 1930 y = 1930 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 69.4221 trait = logistics_wizard trait = hills_fighter } division = { id = { type = 13016 id = 680 } name = "Saipan Bobitai" flag = 34864 mod = { 9 9 2 0 9 3 0 0 0 } all = { 100 100 61 61 100 0 0 0.3300 0 1 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 14 1 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 329773 } name = "19 Gundan" location = 1554 prevprov = 1554 home = 1554 mission = { type = anti_partisan_duty target = 1554 percentage = 1 night = yes startdate = { year = 1940 month = april day = 28 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101219 } name = "Okazaki" tag = JAP picture = "L101219" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 329516 } name = "1 Bobitai" flag = 34864 mod = { 9 9 2 0 9 3 0 0 0 } all = { 100 100 61 61 100 0 0 0.3300 0 1 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 14 1 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 452952 } name = "37th Corps" location = 1557 prevprov = 1546 home = 1557 mission = { type = anti_partisan_duty target = 1557 percentage = 1 night = yes startdate = { year = 1940 month = november day = 25 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101208 } name = "Sakaibara" tag = JAP picture = "L101208" category = general rank = 2 y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 28.7380 trait = commando } division = { id = { type = 4712 id = 264723 } name = "1 Kure Kantai Rikusentai" flag = 34864 mod = { 7 7 1 1 7 2 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 67.1000 67.1000 100 15.3661 0 2.0100 0 8 16 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 26 26 100 2 21 7 10 0 0 0 0 10 0 } } dig_in = 14 } landunit = { id = { type = 4712 id = 325586 } name = "50 Gundan" location = 1557 prevprov = 1553 home = 1557 mission = { type = anti_partisan_duty target = 1557 percentage = 1 night = yes startdate = { year = 1940 month = november day = 19 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101132 } name = "Kunomura" tag = JAP picture = "L101132" category = general y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 25.6028 } division = { id = { type = 13016 id = 71 } name = "Kure Rikusentai" flag = 34864 mod = { 7 7 1 0 7 2 0 0 0 } all = { 100 100 67.1000 67.1000 100 26.4561 0 1.6500 0 8 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 2 18 0 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 440536 } name = "66 Gundan" location = 1218 prevprov = 1216 home = 1218 mission = { task = 1 location = 1216 } morale = 0.5000 leader = { id = { type = 6 id = 101205 } name = "Yamashita" tag = JAP picture = "L101205" category = general rank = 0 y = 1930 y = 1937 y = 1943 y = 1990 max_skill = 8 ry = 1990 skill = 4 experience = 86.9297 trait = offensive_doctrine trait = trickster } movetime = { year = 1940 month = december day = 12 hour = 5 } movement = { 1217 1219 } division = { id = { type = 4712 id = 68321 } name = "11 Konseiryodan" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 29.5187 61 100 7.1858 0 0.7900 0 9 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 21 100 2 19 2 5 0 0 0 0 10 0 } } hour = 19 } landunit = { id = { type = 4712 id = 317020 } name = "36 Gundan" location = 1553 prevprov = 1553 home = 1553 mission = { type = anti_partisan_duty target = 1553 percentage = 1 night = yes startdate = { year = 1940 month = may day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101153 } name = "Sato Ko." tag = JAP picture = "L101153" category = general rank = 2 y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 316987 } name = "3 Konoeshidan" flag = 34864 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 1 0 0 0 0 0.0814 0 0 0 0 } all = { 100 100 61 61 100 0 0 0.7200 0 1 21 8 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 8 18 3 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 289520 } name = "28 Gundan" location = 1545 prevprov = 1545 home = 1545 mission = { type = anti_partisan_duty target = 1545 percentage = 1 night = yes startdate = { year = 1940 month = may day = 2 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101069 } name = "Mugikura" tag = JAP picture = "L101069" category = general rank = 2 y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 289353 } name = "65 Rusushidan" flag = 34864 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 1 0 0 0 0 0.7227 0 0 0 0 } all = { 100 100 61 61 100 0 0 0.7200 0 1 21 8 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 8 18 3 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 493103 } name = "5 Gundan" location = 1547 prevprov = 1549 home = 1547 mission = { type = anti_partisan_duty target = 1547 percentage = 1 night = yes startdate = { year = 1940 month = may day = 23 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101143 } name = "Mano" tag = JAP picture = "L101143" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 experience = 12.3310 trait = logistics_wizard } division = { id = { type = 4712 id = 486398 } name = "7 'Asahigawa' Hoheishidan" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 61 61 100 15.0000 0 1.1000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 29 100 2 23 8 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 493105 } name = "17 Gundan" location = 1561 prevprov = 1560 home = 1561 mission = { type = anti_partisan_duty target = 1561 percentage = 1 night = yes startdate = { year = 1940 month = june day = 25 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101097 } name = "Yamada K." tag = JAP picture = "L101097" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 28.9460 trait = panzer_leader } division = { id = { type = 4712 id = 486030 } name = "Konoe Konseiryodan" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 61 61 100 15.0000 0 0.7900 0 9 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 21 100 2 19 2 5 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 493107 } name = "22 Gundan" location = 1561 prevprov = 1560 home = 1561 mission = { type = anti_partisan_duty target = 1561 percentage = 1 night = yes startdate = { year = 1940 month = june day = 25 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 484466 } name = "1 Konseiryodan" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 61 61 100 15.0000 0 0.6900 0 9 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 19 100 2 15 7 5 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 493109 } name = "30 Gundan" location = 1392 prevprov = 1392 home = 1392 mission = { type = anti_partisan_duty target = 1392 percentage = 1 night = yes startdate = { year = 1940 month = november day = 26 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101094 } name = "Kagesa" tag = JAP picture = "L101094" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 experience = 15.1156 trait = fortress_buster } division = { id = { type = 4712 id = 483290 } name = "6 'Kumamoto' Hoheishidan" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 61 61 100 15.0000 0 1.1000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 29 100 2 23 8 10 0 0 0 0 10 0 } } dig_in = 14 } landunit = { id = { type = 4712 id = 493111 } name = "31 Gundan" location = 1392 prevprov = 1392 home = 1392 mission = { type = anti_partisan_duty target = 1392 percentage = 1 night = yes startdate = { year = 1940 month = november day = 26 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101243 } name = "Wachi" tag = JAP picture = "L101243" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 475384 } name = "5 'Hiroshima' Hoheishidan" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 61 61 100 15.0000 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } dig_in = 14 } landunit = { id = { type = 4712 id = 493113 } name = "32 Gundan" location = 1245 prevprov = 1245 home = 1245 mission = { task = 1 location = 1216 } morale = 0.5000 leader = { id = { type = 6 id = 101570 } name = "Takeda" tag = JAP picture = "L101570" category = general y = 1938 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 26.9847 trait = commando } movetime = { year = 1940 month = december day = 13 hour = 1 } movement = { 1216 1218 1217 1219 } division = { id = { type = 4712 id = 471719 } name = "4 'Osaka' Hoheishidan" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 31.6808 61 100 15.0000 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } hour = 304 } landunit = { id = { type = 4712 id = 494706 } name = "34 Gundan" location = 1216 prevprov = 1245 home = 1216 mission = { task = 1 location = 1216 } morale = 0.5000 leader = { id = { type = 6 id = 101188 } name = "Sonoda" tag = JAP picture = "L101188" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 experience = 19.2232 trait = panzer_leader } movetime = { year = 1940 month = december day = 10 hour = 9 } movement = { 1218 1217 1219 } division = { id = { type = 4712 id = 471718 } name = "3 'Nagoya' Hoheishidan" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 29.5187 61 100 15.0000 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } hour = 63 } landunit = { id = { type = 4712 id = 421699 } name = "32 Gundan" location = 1557 prevprov = 1557 home = 1557 mission = { type = anti_partisan_duty target = 1557 percentage = 1 night = yes startdate = { year = 1940 month = may day = 11 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101114 } name = "Maruyama" tag = JAP picture = "L101114" category = general rank = 2 y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1945 skill = 2 } division = { id = { type = 4712 id = 421655 } name = "49 Rusushidan" flag = 34864 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 1 0 0 0 0 0.0828 0 0 0 0 } all = { 100 100 61 61 100 10.0000 0 0.7200 0 1 21 8 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 8 18 3 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 495480 } name = "38 Gundan" location = 1552 prevprov = 1552 home = 1552 mission = { type = anti_partisan_duty target = 1552 percentage = 1 night = yes startdate = { year = 1940 month = july day = 7 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 460303 } name = "1 'Tokyo' Hoheishidan" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 61 61 100 15.0000 0 1.1000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 29 100 2 23 8 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 477576 } name = "24 Gundan" location = 1557 prevprov = 1557 home = 1557 mission = { type = anti_partisan_duty target = 1557 percentage = 1 night = yes startdate = { year = 1940 month = may day = 11 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101113 } name = "Makino" tag = JAP picture = "L101113" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 experience = 10.7560 } division = { id = { type = 4712 id = 477476 } name = "81 Rusushidan" flag = 34864 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 61 61 100 15.0000 0 0.7500 0 1 22 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 19 4 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 489190 } name = "17 Gundan" location = 1543 prevprov = 1543 home = 1543 mission = { type = anti_partisan_duty target = 1543 percentage = 1 night = yes startdate = { year = 1940 month = may day = 13 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 489130 } name = "86 Rusushidan" flag = 34864 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 61 61 100 15.0000 0 0.7500 0 1 22 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 19 4 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 474380 } name = "18 Gundan" location = 1552 prevprov = 1552 home = 1552 mission = { type = anti_partisan_duty target = 1552 percentage = 1 night = yes startdate = { year = 1940 month = july day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101047 } name = "Homma" tag = JAP picture = "L101047" category = general rank = 1 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 67.8893 trait = offensive_doctrine } division = { id = { type = 4712 id = 435743 } name = "6 Konseiryodan" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 61 61 100 10.0000 0 0.7900 0 9 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 21 100 2 19 2 5 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 211621 } name = "5 Gundan" location = 1545 prevprov = 1545 home = 1545 mission = { type = anti_partisan_duty target = 1545 percentage = 1 night = yes startdate = { year = 1940 month = may day = 15 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101075 } name = "Kanda" tag = JAP picture = "L101075" category = general rank = 1 y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 50.2060 } division = { id = { type = 4712 id = 211458 } name = "46 Rusushidan" flag = 34864 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 1 0 0 0 0 0.0828 0 0 0 0 } all = { 100 100 61 61 100 0 0 0.7200 0 1 21 8 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 8 18 3 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 329522 } name = "4 Kantai Truk" location = 1543 prevprov = 1543 home = 1543 mission = { type = anti_partisan_duty target = 1543 percentage = 1 night = yes startdate = { year = 1940 month = may day = 18 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101174 } name = "Tanaka Shinichi" tag = JAP picture = "L101174" category = general rank = 0 y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 3 experience = 73.3338 trait = logistics_wizard trait = defensive_doctrine } division = { id = { type = 13016 id = 690 } name = "Truk Bobitai" flag = 34864 mod = { 9 9 2 0 9 3 0 0 0 } all = { 100 100 61 61 100 1.4826 0 0.3300 0 1 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 14 1 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 227341 } name = "16 Gundan" location = 1560 prevprov = 1560 home = 1560 mission = { type = anti_partisan_duty target = 1560 percentage = 1 night = yes startdate = { year = 1940 month = may day = 23 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101238 } name = "Tominaga N." tag = JAP picture = "L101238" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 27.4340 } division = { id = { type = 4712 id = 227176 } name = "47 Rusushidan" flag = 34864 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 1 0 0 0 0 0.0828 0 0 0 0 } all = { 100 100 61 61 100 0 0 0.7200 0 1 21 8 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 8 18 3 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 498724 } name = "2 Gundan" location = 1547 prevprov = 1547 home = 1547 mission = { type = anti_partisan_duty target = 1547 percentage = 1 night = yes startdate = { year = 1940 month = may day = 28 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 498633 } name = "91 Rusushidan" flag = 34864 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 61 61 100 15.0000 0 0.7500 0 1 22 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 19 4 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 259618 } name = "22 Gundan" location = 1550 prevprov = 1550 home = 1550 mission = { type = anti_partisan_duty target = 1550 percentage = 1 night = yes startdate = { year = 1940 month = may day = 28 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101001 } name = "Adachi" tag = JAP picture = "L101001" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = trickster } division = { id = { type = 4712 id = 259520 } name = "63 Rusushidan" flag = 34864 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 1 0 0 0 0 0.0828 0 0 0 0 } all = { 100 100 61 61 100 0 0 0.7200 0 1 21 8 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 8 18 3 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 505112 } name = "14 Gundan" location = 1552 prevprov = 1552 home = 1552 mission = { type = anti_partisan_duty target = 1552 percentage = 1 night = yes startdate = { year = 1940 month = august day = 19 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 502725 } name = "9 'Kanazawa' Hoheishidan" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 61 61 100 15.0000 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } dig_in = 20 } airunit = { id = { type = 4712 id = 516880 } name = "6. Hikoutai" location = 1264 prevprov = 1284 home = 1392 base = 1264 mission = { type = interdiction target = 1284 percentage = 0.8000 startdate = { year = 1940 month = november day = 29 hour = 17 } enddate = { year = 1941 month = january day = 29 hour = 17 } } morale = 0.5000 leader = { id = { type = 6 id = 101314 } name = "Kawabe T." tag = JAP picture = "L101314" category = commander rank = 2 y = 1930 y = 1938 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 60.2773 trait = tank_buster } division = { id = { type = 13016 id = 114 } name = "2 Sentougakugekiki no Hikodan" flag = 36912 mod = { 17 17 1 0 17 2 0 0 0 } all = { 99.6448 100 26.6546 33 153 87.4759 0 1.9100 2.7500 250 4 4 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 1 4 2 17 10 11 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 13016 id = 115 } name = "1 Sentougakugekiki no Hikodan" flag = 36912 mod = { 17 17 1 0 17 2 0 0 0 } all = { 99.8564 100 26.6716 33 153 92.4566 0 1.9100 2.7500 250 4 4 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 1 4 2 17 10 11 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 13016 id = 116 } name = "1 Keibakugekiki no Hikodan" flag = 36912 mod = { 15 15 1 0 15 2 0 0 0 } all = { 99.6554 100 29.0543 34 129 93.2073 0.7586 3.7300 5.5000 300 7 5 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 6 3 14 2 7 0 600 340282346638528860000000000000000000000.0000 0 } } } airunit = { id = { type = 4712 id = 516882 } name = "8. Hikoutai" location = 1392 prevprov = 1388 home = 1392 base = 1392 mission = { type = interdiction target = 1388 percentage = 0.8000 startdate = { year = 1940 month = november day = 1 hour = 15 } enddate = { year = 1941 month = january day = 1 hour = 15 } } morale = 0.5000 leader = { id = { type = 6 id = 101330 } name = "Shimoyama" tag = JAP picture = "L101330" category = commander rank = 2 y = 1930 y = 1939 y = 1942 y = 1990 max_skill = 5 ry = 1990 skill = 3 experience = 58.4517 trait = tank_buster } division = { id = { type = 13016 id = 117 } name = "3 Keibakugekiki no Hikodan" flag = 36912 mod = { 15 15 1 0 15 2 0 0 0 } all = { 84.2416 100 34 34 129 97.2404 0.6394 3.7300 5.5000 300 7 5 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 6 3 14 2 7 0 600 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 13016 id = 118 } name = "2 Keibakugekiki no Hikodan" flag = 36912 mod = { 15 15 1 0 15 2 0 0 0 } all = { 89.4235 100 34 34 129 96.8057 0.6120 3.7300 5.5000 300 7 5 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 6 3 14 2 7 0 600 340282346638528860000000000000000000000.0000 0 } } } airunit = { id = { type = 4712 id = 517586 } name = "10. Hikoutai" location = 1232 prevprov = 2495 home = 1232 base = 1232 mission = { type = air_superiority target = 2517 percentage = 0.8000 startdate = { year = 1940 month = december day = 6 hour = 4 } enddate = { year = 1941 month = february day = 6 hour = 4 } } morale = 0.5000 leader = { id = { type = 6 id = 101303 } name = "Katagiri" tag = JAP picture = "L101303" category = commander rank = 0 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 6 ry = 1943 skill = 4 experience = 101.0240 } division = { id = { type = 4712 id = 560890 } name = "36 Zerosen no Hikodan" flag = 36912 mod = { 41 12 1 0 41 2 0 0 0 } all = { 100 100 23.5975 30 130 15.0000 0 3.0600 5.5000 360 11 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 3 6 6 1 3 0 3 0 750 340282346638528860000000000000000000000.0000 0 } } } landunit = { id = { type = 4712 id = 520394 } name = "29 Gundan" location = 1546 prevprov = 1550 home = 1546 mission = { task = 1 location = 1550 } morale = 0.5000 leader = { id = { type = 6 id = 101259 } name = "Sasaki M." tag = JAP picture = "L101259" category = general y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 25.9228 trait = offensive_doctrine trait = panzer_leader } movetime = { year = 1940 month = december day = 12 hour = 15 } movement = { 1557 1553 1559 1560 1561 } division = { id = { type = 4712 id = 519929 } name = "1 Sasebo Kantai Rikusentai" flag = 34864 mod = { 7 7 1 1 7 2 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 65.7574 67.1000 100 15.0000 0 2.0100 0 8 16 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 26 26 100 2 21 7 10 0 0 0 0 10 0 } } hour = 21 } landunit = { id = { type = 4712 id = 486703 } name = "4 Gundan" location = 1550 prevprov = 1550 home = 1550 mission = { type = anti_partisan_duty target = 1550 percentage = 1 night = yes startdate = { year = 1940 month = june day = 29 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 329525 } name = "6 Bobitai" flag = 34864 mod = { 9 9 2 0 9 3 0 0 0 } all = { 100 100 61 61 100 0 0 0.3300 0 1 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 14 1 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 525066 } name = "8 Gundan" location = 1550 prevprov = 1550 home = 1550 mission = { type = anti_partisan_duty target = 1550 percentage = 1 night = yes startdate = { year = 1940 month = july day = 12 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 524815 } name = "100 Rusushidan" flag = 34864 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 61 61 100 15.0000 0 0.7500 0 1 22 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 19 4 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 488222 } name = "4 Gundan" location = 1543 prevprov = 1543 home = 1543 mission = { type = anti_partisan_duty target = 1543 percentage = 1 night = yes startdate = { year = 1940 month = july day = 16 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 329524 } name = "5 Bobitai" flag = 34864 mod = { 9 9 2 0 9 3 0 0 0 } all = { 100 100 61 61 100 0 0 0.3300 0 1 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 14 1 10 0 0 0 0 0 0 } } dig_in = 20 } navalunit = { id = { type = 4712 id = 542787 } name = "5. Kaigun" location = 2518 prevprov = 2516 home = 1219 base = 1361 mission = { task = 1 location = 2517 } morale = 0.5000 leader = { id = { type = 6 id = 101354 } name = "Hiroyasu" tag = JAP picture = "L101354" category = admiral rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 6 ry = 1946 skill = 3 experience = 40.4013 trait = old_guard } movetime = { year = 1940 month = december day = 9 hour = 10 } movement = { 2517 2495 } division = { id = { type = 4712 id = 104684 } name = "Kawakaze" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 0 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8 0.1600 1.1250 1 3 5 3 1 0 2400 0 } } division = { id = { type = 13016 id = 1054 } name = "Maya" flag = 41008 mod = { 23 23 5 2 140 -1 0 0 0 } brig = { 21 30 0 0 0 0 0 0 0 0 0 0.3617 0 0 0 } all = { 100 100 40 40 40 20 0 1 1.3250 34 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3300 6 5 8 0.0100 8 5 0 4000 0 } } division = { id = { type = 13016 id = 1579 } name = "Amagiri" flag = 41008 mod = { 49 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 4 2 4 2 0 2400 0 } } division = { id = { type = 13016 id = 1072 } name = "Kamoi" flag = 41520 mod = { 27 27 1 0 140 -1 0 0 0 } all = { 100 100 38 38 44 20.3750 0 0.5003 0.9000 17 3 8 0 -0.0500 -0.1000 1 1 } naval = { 2 4 6 0.9000 4.5000 1 4 8 2 1 0 3500 0 } } division = { id = { type = 4712 id = 523500 } name = "Warabi" flag = 41008 mod = { 25 25 4 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 15.0000 0 0.2000 0.2500 37 2 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 10.4000 0.1700 1.2500 1 3 7 3 2 0 3000 0 } } division = { id = { type = 13016 id = 1144 } name = "Mikazuki" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 13016 id = 1004 } name = "Haruna" flag = 41008 mod = { 24 24 6 2 140 -1 0 0 0 } brig = { 30 25 0 0 0 0 0 0 0 0 0.1772 0.0986 0 0 0 } all = { 100 100 40 40 40 20 0 2.6400 3.5250 30 6 3 0 -0.0500 -0.1000 1 1 } naval = { 1.3000 0.3100 1.3000 0.3900 16.5000 11 10 0.0100 10 7 0 4400 0 } } division = { id = { type = 13016 id = 1560 } name = "Kisaragi" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 13016 id = 1012 } name = "Nagato" flag = 41008 mod = { 21 21 8 4 140 -1 0 0 0 } brig = { 30 25 22 23 0 0 0 0 0 0 0.1772 0.1772 0 0 0 } all = { 100 100 40 40 40 18 0 3.1100 4.1250 26 10 7 0 -0.0500 -0.1000 1 1 } naval = { 2.3000 0.3140 1.8000 0.4100 19.5000 13 15 0.0100 15 10 0 4400 0 } } division = { id = { type = 13016 id = 1138 } name = "Amatsukaze" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 4 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 3 3 3 1 0 1500 0 } } division = { id = { type = 4712 id = 99272 } name = "Chiyoda" flag = 41520 mod = { 27 27 3 1 140 -1 0 0 0 } brig = { 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 54 54 60 0 0 0.5100 1.3000 18 8 13 0 -0.0500 -0.1000 1 1 } naval = { 2 6 7 1 6.5000 2 5 10 2 2 0 4800 0 } } division = { id = { type = 13016 id = 1069 } name = "Enoki" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 3 3 3 1 0 1500 0 } } division = { id = { type = 13016 id = 1303 } name = "Hyuga" target = { type = 13016 id = 1007 } flag = 41008 mod = { 21 21 7 2 140 -1 0 0 0 } brig = { 30 25 0 0 0 0 0 0 0 0 0.1772 0.1772 0 0 0 } all = { 100 100 40 40 40 10.3750 0 2.8800 3.8250 26 6 4 0 -0.0500 -0.1000 1 1 } naval = { 1.3000 0.3100 1.3000 0.3500 18 12 13 0.0100 13 9 0 4000 0 } } division = { id = { type = 13016 id = 1505 } name = "Okikaze" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 13016 id = 1201 } name = "Tsushima" flag = 41008 mod = { 22 22 0 2 140 -1 0 0 0 } brig = { 21 20 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 4 0 0.5500 0.7000 21 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 3 0.1200 3.5000 3 4 0.0100 4 2 0 1600 0 } } division = { id = { type = 13016 id = 1520 } name = "Ashi" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 36 36 36 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 13016 id = 1564 } name = "Shinonome" flag = 41008 mod = { 49 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 4 2 4 2 0 2400 0 } } division = { id = { type = 4712 id = 217644 } name = "Kashima" flag = 41008 mod = { 22 22 4 2 140 -1 0 0 0 } brig = { 20 21 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 0 0 0.8700 1.1000 33 5 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 7 0.2600 5.5000 3 5 2 5 3 0 3200 0 } } division = { id = { type = 13016 id = 1081 } name = "Shiokaze" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 22.3750 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 3 4 3 1 0 1900 0 } } division = { id = { type = 4712 id = 76391 } name = "Murasame" flag = 41008 mod = { 25 25 3 0 140 -1 0 0 0 } all = { 100 100 36 36 36 0 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8 0.1600 1.1250 1 2 5 2 1 0 2400 0 } } division = { id = { type = 13016 id = 1797 } name = "Hiei" flag = 41008 mod = { 24 24 6 2 140 -1 0 0 0 } brig = { 30 25 0 0 0 0 0 0 0 0 0.1772 0.1600 0 0 0 } all = { 100 100 40 40 40 4 0 2.6400 3.5250 30 6 3 0 -0.0500 -0.1000 1 1 } naval = { 1.3000 0.3100 1.3000 0.3900 16.5000 11 10 0.0100 10 7 0 4400 0 } } division = { id = { type = 4712 id = 76392 } name = "Yudachi" flag = 41008 mod = { 25 25 3 0 140 -1 0 0 0 } all = { 100 100 36 36 36 0 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8 0.1600 1.1250 1 2 5 2 1 0 2400 0 } } division = { id = { type = 4712 id = 66034 } name = "Chitose" flag = 41520 mod = { 27 27 3 0 140 -1 0 0 0 } all = { 100 100 54 54 60 0.8750 0 0.5100 1.3000 18 6 11 0 -0.0500 -0.1000 1 1 } naval = { 2 6 7 1 6.5000 2 5 10 2 2 0 4800 0 } } division = { id = { type = 4712 id = 542771 } name = "Yakaze" flag = 41008 mod = { 25 25 4 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 23.1961 36 36 15.0000 0 0.2000 0.2500 37 2 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 10.4000 0.1700 1.2500 1 3 7 3 2 0 3000 0 } } division = { id = { type = 13016 id = 1150 } name = "Kawakaze" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 3 3 3 1 0 1500 0 } } division = { id = { type = 13016 id = 1398 } name = "Kongo" flag = 41008 mod = { 24 24 6 2 140 -1 0 0 0 } brig = { 30 25 0 0 0 0 0 0 0 0 0.1772 0.4610 0 0 0 } all = { 100 100 40 40 40 4 0 2.6400 3.5250 30 6 3 0 -0.0500 -0.1000 1 1 } naval = { 1.3000 0.3100 1.3000 0.3900 16.5000 11 10 0.0100 10 7 0 4400 0 } } } airunit = { id = { type = 4712 id = 546313 } name = "11. Hikoutai" location = 1361 prevprov = 2515 home = 1361 base = 1361 mission = { type = air_scramble target = 2515 percentage = 0.8000 night = yes startdate = { year = 1940 month = december day = 7 hour = 5 } enddate = { year = 1941 month = february day = 7 hour = 5 } } morale = 0.5000 leader = { id = { type = 6 id = 101331 } name = "Sugawara" tag = JAP picture = "L101331" category = commander rank = 0 y = 1930 y = 1937 y = 1940 y = 1990 max_skill = 7 ry = 1990 skill = 3 experience = 57.6716 trait = superior_tactician trait = tank_buster } division = { id = { type = 4712 id = 466017 } name = "34 Zerosen no Hikodan" flag = 36912 mod = { 41 12 1 0 41 2 0 0 0 } all = { 100 100 26.1115 30 130 15.0000 0 3.0600 5.5000 360 11 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 3 6 6 1 3 0 3 0 750 340282346638528860000000000000000000000.0000 0 } } } landunit = { id = { type = 4712 id = 279991 } name = "3 Gundan" location = 1544 prevprov = 1545 home = 1544 mission = { type = anti_partisan_duty target = 1544 percentage = 1 night = yes startdate = { year = 1940 month = november day = 20 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101102 } name = "Kitano" tag = JAP picture = "L101102" category = general rank = 1 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 3 experience = 44.3321 trait = offensive_doctrine } division = { id = { type = 13016 id = 6 } name = "2 Ryodan" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.6372 0 0 0 0 } all = { 100 100 61 61 122 30.2810 0 1.2600 1.0100 9 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 23 88 2 18 6 5 0 0 0 0 0 0 } } dig_in = 19 } airunit = { id = { type = 4712 id = 552696 } name = "1. Hikoutai" location = 1352 prevprov = 1355 home = 1378 base = 1352 mission = { type = interdiction target = 1312 percentage = 0.8000 startdate = { year = 1940 month = december day = 7 hour = 2 } enddate = { year = 1941 month = february day = 7 hour = 2 } } morale = 0.5000 leader = { id = { type = 6 id = 101337 } name = "Tsukahara" tag = JAP picture = "L101337" category = commander rank = 1 y = 1930 y = 1930 y = 1939 y = 1945 max_skill = 6 ry = 1990 skill = 3 experience = 50.4411 trait = fleet_destroyer } division = { id = { type = 4712 id = 552672 } name = "11 Keibakugekiki no Hikodan" flag = 36912 mod = { 15 15 2 1 15 3 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 79.8421 100 37 37 132 26.5001 0 5.0600 6.1000 350 12 11 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 12 5 16 2 7 0 700 600 1 } } } navalunit = { id = { type = 4712 id = 556774 } name = "2. Kaigun" location = 2524 prevprov = 2514 home = 1219 base = 1552 mission = { task = 1 location = 1373 } morale = 0.5000 leader = { id = { type = 6 id = 101468 } name = "Kondo N." tag = JAP picture = "L101468" category = admiral rank = 0 y = 1930 y = 1937 y = 1943 y = 1990 max_skill = 7 ry = 1990 skill = 4 } movetime = { year = 1940 month = december day = 8 hour = 19 } movement = { 1373 } division = { id = { type = 13016 id = 1068 } name = "Yanagi" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 3 3 3 1 0 1500 0 } } division = { id = { type = 4712 id = 556900 } name = "Sakawa" flag = 41008 mod = { 22 22 6 2 140 -1 0 0 0 } brig = { 17 21 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 15.0000 0 0.9400 1.2000 33 8 5 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 8 0.2600 6 3 6 2 6 3 0 4000 0 } } division = { id = { type = 13016 id = 1106 } name = "Manshu" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 13016 id = 1802 } name = "Nozaki" flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 20 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 4712 id = 303375 } name = "Kashiwa Maru" flag = 41008 mod = { 30 30 1 1 140 -1 0 0 0 } brig = { 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 30 30 30 0 0 0.4900 1.2000 22 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 4712 id = 159736 } name = "Taiko Maru" flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 4712 id = 160984 } name = "Clyde Maru" flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 4712 id = 66291 } name = "Seisho Maru" flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } } landunit = { id = { type = 4712 id = 370766 } name = "72 Gundan" location = 1217 prevprov = 1218 home = 1217 mission = { task = 1 location = 1336 } morale = 0.5000 leader = { id = { type = 6 id = 101055 } name = "Iida Sh." tag = JAP picture = "L101055" category = general rank = 0 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 4 experience = 86.2449 trait = logistics_wizard trait = offensive_doctrine } movetime = { year = 1940 month = december day = 10 hour = 21 } movement = { 1219 } division = { id = { type = 13016 id = 11 } name = "5 Ryodan" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 0 61 100 31.5563 0 0.7900 0 9 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 21 100 2 19 2 5 0 0 0 0 10 0 } } hour = 221 } landunit = { id = { type = 4712 id = 3656 } name = "2 Gundan" location = 1219 prevprov = 1217 home = 1219 mission = { type = anti_partisan_duty target = 1219 percentage = 1 night = yes startdate = { year = 1940 month = november day = 11 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101112 } name = "Maeda" tag = JAP picture = "L101112" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 36.2274 } division = { id = { type = 13016 id = 27 } name = "24 Ryodan" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0.5413 0 0 0 0 } all = { 100 100 61 61 122 22.8661 0 1.2600 1.0100 9 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 23 88 2 18 6 5 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 458942 } name = "43rd Corps" location = 1219 prevprov = 1219 home = 1219 mission = { type = anti_partisan_duty target = 1219 percentage = 1 night = yes startdate = { year = 1940 month = november day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101147 } name = "Saito Yo." tag = JAP picture = "L101147" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 24.1917 trait = offensive_doctrine } division = { id = { type = 4712 id = 335568 } name = "38 Hoheishidan" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 61 61 100 8.3544 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 333092 } name = "13 Gundan" location = 1374 prevprov = 1377 home = 1378 morale = 0.5000 leader = { id = { type = 6 id = 101051 } name = "Hyakutake" tag = JAP picture = "L101051" category = general rank = 0 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 77.6679 trait = trickster trait = hills_fighter } division = { id = { type = 13016 id = 9 } name = "28 Ryodan" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 61 61 100 31.6784 0.2946 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } dig_in = 20 } airunit = { id = { type = 4712 id = 577821 } name = "12. Hikoutai" location = 1232 prevprov = 2495 home = 1232 base = 1232 mission = { type = air_scramble target = 2495 percentage = 0.8000 night = yes startdate = { year = 1940 month = november day = 27 hour = 10 } enddate = { year = 1941 month = january day = 27 hour = 10 } } morale = 0.5000 leader = { id = { type = 6 id = 101311 } name = "Yamamoto C." tag = JAP picture = "L101311" category = commander y = 1939 y = 1944 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = spotter } division = { id = { type = 4712 id = 541276 } name = "22 Zerosen no Hikodan" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 35 35 155 15.0000 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } } landunit = { id = { type = 4712 id = 450803 } name = "39th Corps" location = 1368 prevprov = 1378 home = 1378 mission = { task = 1 location = 1368 } morale = 0.5000 leader = { id = { type = 6 id = 101260 } name = "Tanabe" tag = JAP picture = "L101260" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 38.5781 trait = panzer_leader } movetime = { year = 1940 month = december day = 14 hour = 1 } movement = { 1369 } division = { id = { type = 4712 id = 123736 } name = "10 'Himeji' Hoheishidan" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 57.0640 61 100 29.1282 0.4988 1.1300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 27 100 2 24 2 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 235329 } name = "19 'Ranan' Hoheishidan" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.5721 0 0 0 0 } all = { 100 100 57.0640 61 100 17.9674 0.4232 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 26 100 2 23 2 10 0 0 0 0 10 0 } } target = 1392 hour = 64 } navalunit = { id = { type = 4712 id = 578213 } name = "16. Kaigun" location = 1552 home = 1552 base = 1552 morale = 0.5000 leader = { id = { type = 6 id = 101427 } name = "Yanagimoto" tag = JAP picture = "L101427" category = admiral rank = 2 y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = blockade_runner } division = { id = { type = 4712 id = 160981 } name = "Kozui Maru" flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 4712 id = 66101 } name = "Seiko Maru" flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 4712 id = 584104 } name = "Mikage Maru" flag = 41008 mod = { 30 30 1 1 140 -1 0 0 0 } brig = { 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 22.5175 30 30 15.0000 0 0.4900 1.2000 22 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } } navalunit = { id = { type = 4712 id = 578215 } name = "17. Kaigun" location = 1373 prevprov = 2524 home = 1219 base = 1219 mission = { task = 1 location = 2524 } morale = 0.5000 leader = { id = { type = 6 id = 101395 } name = "Hara G." tag = JAP picture = "L101395" category = admiral rank = 1 y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 6 ry = 1941 skill = 3 experience = 40.7392 } movetime = { year = 1940 month = december day = 8 hour = 23 } movement = { 2524 } division = { id = { type = 4712 id = 559134 } name = "Oyodo" flag = 41008 mod = { 22 22 6 1 140 -1 0 0 0 } brig = { 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 15.0000 0 0.9400 1.2000 33 8 5 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 8 0.2600 6 3 5 2 5 3 0 4000 0 } } division = { id = { type = 4712 id = 516139 } name = "Osaka Maru" flag = 41008 mod = { 30 30 1 1 140 -1 0 0 0 } brig = { 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 30 30 30 15.0000 0 0.4900 1.2000 22 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 4712 id = 368194 } name = "Kembu Maru" flag = 41008 mod = { 30 30 1 1 140 -1 0 0 0 } brig = { 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 30 30 30 0 0 0.4900 1.2000 22 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 13016 id = 1801 } name = "Mamiya" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 20 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 4712 id = 439686 } name = "Tokyo Maru" flag = 41008 mod = { 30 30 1 1 140 -1 0 0 0 } brig = { 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 30 30 30 10.0000 0 0.4900 1.2000 22 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } } landunit = { id = { type = 4712 id = 470509 } name = "14 Gundan" location = 1219 prevprov = 1217 home = 1219 mission = { type = anti_partisan_duty target = 1219 percentage = 1 night = yes startdate = { year = 1940 month = december day = 6 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101567 } name = "Yasuda" tag = JAP picture = "L101567" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = commando } division = { id = { type = 4712 id = 441527 } name = "42 Hoheishidan" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 61 61 100 10.0000 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } dig_in = 4 } landunit = { id = { type = 4712 id = 63986 } name = "20 Gundan" location = 1553 prevprov = 1553 home = 1553 mission = { type = anti_partisan_duty target = 1553 percentage = 1 night = yes startdate = { year = 1940 month = november day = 26 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 63710 } name = "70 Rusushidan" flag = 34864 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 1 0 0 0 0 0.0811 0 0 0 0 } all = { 100 100 61 61 100 0 0 0.7200 0 1 21 8 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 8 18 3 10 0 0 0 0 10 0 } } dig_in = 14 } landunit = { id = { type = 4712 id = 416752 } name = "58 Gundan" location = 1392 prevprov = 1392 home = 1392 mission = { type = anti_partisan_duty target = 1392 percentage = 1 night = yes startdate = { year = 1940 month = november day = 29 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101235 } name = "Takashina" tag = JAP picture = "L101235" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = offensive_doctrine } division = { id = { type = 4712 id = 202007 } name = "12 'Kurume' Hoheishidan" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 60.9589 61 100 0.8520 0.5725 1.0300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 25 100 2 20 7 10 0 0 0 0 10 0 } } dig_in = 11 } landunit = { id = { type = 4712 id = 53570 } name = "17 Gundan" location = 1553 prevprov = 1553 home = 1553 mission = { type = anti_partisan_duty target = 1553 percentage = 1 night = yes startdate = { year = 1940 month = november day = 27 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101186 } name = "Teshima" tag = JAP picture = "L101186" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 26.3535 } division = { id = { type = 4712 id = 53159 } name = "69 Rusushidan" flag = 34864 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 1 0 0 0 0 0.0811 0 0 0 0 } all = { 100 100 61 61 100 0 0 0.7200 0 1 21 8 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 8 18 3 10 0 0 0 0 10 0 } } dig_in = 13 } landunit = { id = { type = 4712 id = 302621 } name = "33 Gundan" location = 1554 prevprov = 1554 home = 1554 mission = { type = anti_partisan_duty target = 1554 percentage = 1 night = yes startdate = { year = 1940 month = november day = 29 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 302563 } name = "1 Konoeshidan" flag = 34864 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 1 0 0 0 0 0.0828 0 0 0 0 } all = { 100 100 61 61 100 0 0 0.7200 0 1 21 8 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 8 18 3 10 0 0 0 0 10 0 } } dig_in = 12 } landunit = { id = { type = 4712 id = 244841 } name = "15 Gundan" location = 1554 prevprov = 1554 home = 1554 mission = { type = anti_partisan_duty target = 1554 percentage = 1 night = yes startdate = { year = 1940 month = december day = 0 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101175 } name = "Tanaka Shizuichi" tag = JAP picture = "L101175" category = general rank = 0 y = 1930 y = 1938 y = 1943 y = 1990 max_skill = 7 ry = 1990 skill = 3 experience = 48.1830 } division = { id = { type = 4712 id = 244717 } name = "62 Rusushidan" flag = 34864 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 1 0 0 0 0 0.7826 0 0 0 0 } all = { 100 100 61 61 100 0 0 0.7200 0 1 21 8 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 8 18 3 10 0 0 0 0 10 0 } } dig_in = 10 } landunit = { id = { type = 4712 id = 274935 } name = "8 Gundan" location = 1554 prevprov = 1554 home = 1554 mission = { type = anti_partisan_duty target = 1554 percentage = 1 night = yes startdate = { year = 1940 month = december day = 2 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101168 } name = "Suzuki Sosaku" tag = JAP picture = "L101168" category = general rank = 2 y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 33.3559 trait = logistics_wizard trait = defensive_doctrine } division = { id = { type = 4712 id = 274909 } name = "64 Rusushidan" flag = 34864 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 1 0 0 0 0 0.0828 0 0 0 0 } all = { 100 100 61 61 100 0 0 0.7200 0 1 21 8 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 8 18 3 10 0 0 0 0 10 0 } } dig_in = 9 } landunit = { id = { type = 4712 id = 474468 } name = "38th Corps" location = 1219 prevprov = 1219 home = 1219 mission = { type = anti_partisan_duty target = 1219 percentage = 1 night = yes startdate = { year = 1940 month = december day = 2 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101108 } name = "Kuribayashi" tag = JAP picture = "L101108" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 3 experience = 55.8129 trait = logistics_wizard trait = defensive_doctrine trait = offensive_doctrine } division = { id = { type = 4712 id = 96268 } name = "21 Konseiryodan" flag = 34864 mod = { 42 0 1 1 42 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.4440 0 0 0 0 } all = { 100 100 57.6820 61 100 39.0136 0.3398 0.7300 0 9 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 17 100 2 16 2 5 0 0 0 0 10 0 } } dig_in = 9 } landunit = { id = { type = 4712 id = 459155 } name = "1 Gundan" location = 1552 prevprov = 1552 home = 1552 mission = { type = anti_partisan_duty target = 1552 percentage = 1 night = yes startdate = { year = 1940 month = december day = 2 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 101086 } name = "Kawaguchi" tag = JAP picture = "L101086" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 459113 } name = "77 Rusushidan" flag = 34864 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 1 0 0 0 0 0.0828 0 0 0 0 } all = { 100 100 61 61 100 15.0000 0 0.7200 0 1 21 8 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 8 18 3 10 0 0 0 0 10 0 } } dig_in = 9 } landunit = { id = { type = 4712 id = 454321 } name = "34th Corps" location = 1392 prevprov = 1392 home = 1392 morale = 0.5000 leader = { id = { type = 6 id = 101254 } name = "Sakai Y." tag = JAP picture = "L101254" category = general rank = 2 y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = fortress_buster } division = { id = { type = 4712 id = 22060 } name = "2 'Sendai' Hoheishidan" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.5445 0 0 0 0 } all = { 100 100 31.8914 61 100 41.7369 0.4021 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 26 100 2 23 2 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 227483 } name = "17 Hoheishidan" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31.8914 61 100 20.2597 0.3624 1.0300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 25 100 2 20 7 10 0 0 0 0 10 0 } } attack = { year = 1940 month = december day = 8 hour = 3 } } landunit = { id = { type = 13016 id = 10 } name = "3 Hoheishidan" location = 1392 prevprov = 1392 home = 1392 morale = 0.0010 leader = { id = { type = 6 id = 101156 } name = "Shibazaki" tag = JAP picture = "L101156" category = general rank = 1 y = 1938 y = 1943 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 55.6431 trait = commando } division = { id = { type = 4712 id = 59799 } name = "1 Konseiryodan" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 27.1910 61 100 34.4471 0 0.7900 0 9 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 21 100 2 19 2 5 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 330625 } name = "36 Hoheishidan" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 25.3433 61 100 11.6830 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } division = { id = { type = 13016 id = 79 } name = "Shanghai Rikusentai" flag = 34864 mod = { 7 7 0 0 7 1 0 0 0 } all = { 100 100 31.4351 67.1000 100 37.4600 0.3488 1.5100 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 10 0 0 0 0 0 0 } } dig_in = 1 attack = { year = 1940 month = december day = 7 hour = 23 } } landunit = { id = { type = 4712 id = 509367 } name = "9th Corps" location = 1222 prevprov = 1228 home = 1222 mission = { task = 1 location = 1222 } morale = 0.5000 leader = { id = { type = 6 id = 101506 } name = "Miyakazi" tag = JAP picture = "L101506" category = general rank = 2 y = 1930 y = 1944 y = 1947 y = 1990 max_skill = 5 ry = 1990 skill = 3 experience = 42.8092 trait = offensive_doctrine } movetime = { year = 1940 month = december day = 10 hour = 17 } movement = { 1221 1224 1220 1219 } division = { id = { type = 13016 id = 14 } name = "7 Ryodan" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 52.2655 54 79 31.4101 0.8993 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } hour = 15 } navalunit = { id = { type = 4712 id = 582462 } name = "1. Kaigun" location = 1392 prevprov = 2523 home = 1392 base = 1392 morale = 0.5000 leader = { id = { type = 6 id = 101479 } name = "Nagano" tag = JAP picture = "L101479" category = admiral rank = 0 y = 1930 y = 1930 y = 1930 y = 1943 max_skill = 7 ry = 1990 skill = 4 experience = 88.0640 trait = superior_tactician } division = { id = { type = 4712 id = 548081 } name = "Noshiro" flag = 41008 mod = { 22 22 6 1 140 -1 0 0 0 } brig = { 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 15.0000 0 0.9400 1.2000 33 8 5 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 8 0.2600 6 3 5 2 5 3 0 4000 0 } } division = { id = { type = 4712 id = 66292 } name = "Shinko Maru" flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 13016 id = 1107 } name = "Hayasui" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 4712 id = 263871 } name = "Ginyo Maru" flag = 41008 mod = { 30 30 1 1 140 -1 0 0 0 } brig = { 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 30 30 30 0 0 0.4900 1.2000 22 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 4712 id = 135131 } name = "Kure Maru" flag = 41008 mod = { 30 30 1 1 140 -1 0 0 0 } brig = { 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 30 30 30 0 0 0.4900 1.2000 22 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 4712 id = 197403 } name = "Kaba" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 0 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8 0.1600 1.1250 1 3 5 3 1 0 2400 0 } } division = { id = { type = 13016 id = 1803 } name = "Kinesaki" flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 20 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 13016 id = 1067 } name = "Hinoki" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 3 3 3 1 0 1500 0 } } division = { id = { type = 4712 id = 72566 } name = "Kogyoku Maru" flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 4712 id = 85301 } name = "Kozan Maru" flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 13016 id = 1804 } name = "Kurasaki" flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 20 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } } landunit = { id = { type = 4712 id = 317745 } name = "43 Gundan" location = 1367 prevprov = 1367 home = 1378 mission = { task = 1 location = 1365 } morale = 0.5000 leader = { id = { type = 6 id = 101184 } name = "Tominaga K." tag = JAP picture = "L101184" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1944 skill = 2 experience = 23.9564 } movetime = { year = 1940 month = december day = 20 hour = 17 } movement = { 1365 } division = { id = { type = 13016 id = 33 } name = "Karafuto Ryodan" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 59.4990 61 100 17.8757 0.2835 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } target = 1392 hour = 315 } navalunit = { id = { type = 4712 id = 583262 } name = "4. Kaigun" location = 1219 home = 1219 base = 1219 morale = 0.5000 leader = { id = { type = 6 id = 101291 } name = "Ugaki M." tag = JAP picture = "L101291" category = admiral rank = 0 y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 7 ry = 1945 skill = 3 } division = { id = { type = 4712 id = 573971 } name = "Kazagumo" flag = 41008 mod = { 49 25 5 1 140 -1 0 0 0 } brig = { 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 15.0000 0 0.2600 0.3300 39 6 5 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 9 0.1700 1.6250 2 4 4 4 3 0 3500 0 } } division = { id = { type = 4712 id = 417819 } name = "Mizuho Maru" flag = 41008 mod = { 30 30 1 1 140 -1 0 0 0 } brig = { 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 30 30 30 10.0000 0 0.4900 1.2000 22 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 13016 id = 1805 } name = "Settsu" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 20 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 4712 id = 160548 } name = "Zuiko Maru" flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 13016 id = 1109 } name = "Ondo" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 4712 id = 159739 } name = "Yoshida Maru" flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 13016 id = 1108 } name = "Kamoi" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 4712 id = 544411 } name = "Nichiryu Maru" flag = 41008 mod = { 30 30 1 1 140 -1 0 0 0 } brig = { 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 30 30 30 15.0000 0 0.4900 1.2000 22 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } } navalunit = { id = { type = 4712 id = 584730 } name = "13. Kaigun" location = 2524 prevprov = 1373 home = 1378 base = 1392 mission = { task = 1 location = 1373 } morale = 0.5000 leader = { id = { type = 6 id = 101453 } name = "Hosogaya" tag = JAP picture = "L101453" category = admiral rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 21.3860 trait = blockade_runner } movetime = { year = 1940 month = december day = 8 hour = 23 } movement = { 1373 } division = { id = { type = 4712 id = 65885 } name = "Magan Maru" flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 13016 id = 1800 } name = "Kashino" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 20 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 13016 id = 1066 } name = "Kashi" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 3 3 3 1 0 1500 0 } } division = { id = { type = 4712 id = 65886 } name = "Saiko Maru" flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 4712 id = 396951 } name = "Manila Maru" flag = 41008 mod = { 30 30 1 1 140 -1 0 0 0 } brig = { 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 30 30 30 0 0 0.4900 1.2000 22 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } } convoy = { id = { type = 4712 id = 1757 } transports = 10 path = { 1667 2473 2472 2416 2476 2477 2492 1550 } } convoy = { id = { type = 4712 id = 1759 } transports = 7 path = { 1542 2499 1543 } } convoy = { id = { type = 4712 id = 1760 } transports = 8 path = { 1219 2518 2517 2495 1560 } } convoy = { id = { type = 4712 id = 5116 } transports = 13 rare_materials = no energy = no metal = no supplies = yes path = { 1550 2492 2477 2476 1661 } } convoy = { id = { type = 4712 id = 6107 } rare_materials = no energy = no metal = no supplies = yes path = { 1561 2512 2511 2515 1361 } } convoy = { id = { type = 4712 id = 6108 } transports = 12 path = { 1361 2515 2513 2497 1561 } } convoy = { id = { type = 4712 id = 7762 } rare_materials = no energy = no metal = no supplies = yes path = { 1561 2512 1563 } } convoy = { id = { type = 4712 id = 25382 } transports = 15 rare_materials = no energy = no metal = no supplies = yes path = { 1561 2490 2481 2484 2483 1670 } } convoy = { id = { type = 4712 id = 91467 } transports = 120 rare_materials = no energy = no metal = no supplies = yes path = { 1560 2495 2517 2518 1219 } } convoy = { id = { type = 4712 id = 204550 } transports = 15 rare_materials = no energy = no metal = no supplies = yes path = { 1550 2492 2477 2476 2475 1685 } } convoy = { id = { type = 4712 id = 323709 } transports = 17 rare_materials = no energy = no metal = no supplies = yes path = { 1550 2492 2477 2415 2414 2424 1675 } } landdivision = { id = { type = 13016 id = 661 } name = "Ponape Bobitai" flag = 34865 mod = { 9 9 1 0 9 2 0 0 0 } all = { 25 100 48 61 100 0 0 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } landdivision = { id = { type = 13016 id = 674 } name = "Eniwetok Bobitai" flag = 34865 mod = { 9 9 1 0 9 2 0 0 0 } all = { 25 100 48 61 100 0 0 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } landdivision = { id = { type = 13016 id = 678 } name = "Kwajalein Bobitai" flag = 34865 mod = { 9 9 1 0 9 2 0 0 0 } all = { 25 100 48 61 100 0 0 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } landdivision = { id = { type = 13016 id = 691 } name = "Wotje Bobitai" flag = 34865 mod = { 9 9 1 0 9 2 0 0 0 } all = { 25 100 48 61 100 0 0 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } navaldivision = { id = { type = 13016 id = 1618 } name = "Asama" flag = 41009 mod = { 24 24 0 0 140 -1 0 0 0 } all = { 25 100 33 37 37 0 0 1.1800 1.5000 25 1 0 0 -0.0500 -0.1000 1 1 } naval = { 1 0.0100 1 0.1700 7.5000 4 5 0.0100 5 3 0 2800 0 } } navaldivision = { id = { type = 13016 id = 1619 } name = "Tokiwa" flag = 41009 mod = { 24 24 0 0 140 -1 0 0 0 } all = { 75 100 33 37 37 0 0 1.1800 1.5000 25 1 0 0 -0.0500 -0.1000 1 1 } naval = { 1 0.0100 1 0.1700 7.5000 4 5 0.0100 5 3 0 2800 0 } } navaldivision = { id = { type = 13016 id = 1620 } name = "Azuma" flag = 41009 mod = { 24 24 0 0 140 -1 0 0 0 } all = { 75 100 33 37 37 0 0 1.1800 1.5000 25 1 0 0 -0.0500 -0.1000 1 1 } naval = { 1 0.0100 1 0.1700 7.5000 4 5 0.0100 5 3 0 2800 0 } } navaldivision = { id = { type = 13016 id = 1621 } name = "Mikasa" flag = 41009 mod = { 21 21 0 0 140 -1 0 0 0 } all = { 75 100 33 37 37 0 0 1.1800 1.5000 18 1 1 0 -0.0500 -0.1000 1 1 } naval = { 1 0.0100 1 0.1800 7.5000 6 9 0.0100 9 6 0 2800 0 } } navaldivision = { id = { type = 13016 id = 1622 } name = "Ioshima" flag = 41009 mod = { 49 25 2 0 140 -1 0 0 0 } all = { 100 100 31 36 36 0 0 0.2000 0.2500 20 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1400 1.2500 1 2 2 2 1 0 2800 0 } } navaldivision = { id = { type = 13016 id = 1623 } name = "Yasoshima" flag = 41009 mod = { 49 25 2 0 140 -1 0 0 0 } all = { 100 100 31 36 36 0 0 0.2000 0.2500 20 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1400 1.2500 1 2 2 2 1 0 2800 0 } } landdivision = { id = { type = 13016 id = 451100 } name = "1 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451101 } name = "2 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451102 } name = "3 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451103 } name = "4 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451104 } name = "5 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451105 } name = "6 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451106 } name = "7 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451107 } name = "8 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451108 } name = "9 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451109 } name = "10 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451110 } name = "11 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451111 } name = "12 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451112 } name = "13 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451113 } name = "14 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451114 } name = "15 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451115 } name = "16 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451116 } name = "17 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451117 } name = "18 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451118 } name = "19 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451119 } name = "20 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451120 } name = "21 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451121 } name = "22 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451122 } name = "23 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451123 } name = "24 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451124 } name = "25 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451125 } name = "26 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451126 } name = "27 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451127 } name = "28 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451128 } name = "29 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451129 } name = "30 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451130 } name = "31 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451131 } name = "32 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451132 } name = "33 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451133 } name = "34 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451134 } name = "35 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451135 } name = "36 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451136 } name = "37 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451137 } name = "38 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451138 } name = "39 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451139 } name = "40 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451140 } name = "41 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451141 } name = "42 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451142 } name = "43 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451143 } name = "44 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451144 } name = "45 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451145 } name = "46 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451146 } name = "47 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451147 } name = "48 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451148 } name = "49 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451149 } name = "50 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451151 } name = "52 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451152 } name = "53 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451153 } name = "54 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451154 } name = "55 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451155 } name = "56 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451156 } name = "57 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451157 } name = "58 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } navaldivision = { id = { type = 13016 id = 1074 } name = "Shoho" flag = 41521 mod = { 31 26 4 1 140 -1 0 0 0 } brig = { 31 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 62 67 73 20 0 1.3610 1.8500 29 9 11 0 -0.0500 -0.1000 1 1 } naval = { 2.3500 4.5000 4.3500 1.4800 6.2500 3 7 1.0100 4 2 0 4800 1 } } navaldivision = { id = { type = 13016 id = 1075 } name = "Ryuho" flag = 41521 mod = { 31 26 3 1 140 -1 0 0 0 } brig = { 31 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 56 61 67 20 0 1.5550 2.1000 27 7 10 0 -0.0500 -0.1000 1 1 } naval = { 2.3500 4.5000 4.3500 1.4700 8 3 7 2 4 2 0 4000 1 } } landdivision = { id = { type = 13016 id = 75 } name = "Sasebo Rikusentai" date = { year = 1940 month = december day = 9 hour = 2 } country = "JAP" redep_unit_leader = { type = 6 id = 101150 } redep_unit_name = "35th Corps" redep_unit_id = { type = 4712 id = 473013 } flag = 34864 mod = { 7 7 1 0 7 2 1341 1219 0 } all = { 100 100 57.6126 67.1000 100 23.9461 0 1.6500 0 8 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 2 18 0 10 0 0 0 0 0 0 } } landdivision = { id = { type = 4712 id = 298707 } name = "2 Sasebo Kantai Rikusentai" date = { year = 1940 month = december day = 9 hour = 2 } country = "JAP" redep_unit_leader = { type = 6 id = 101150 } redep_unit_name = "35th Corps" redep_unit_id = { type = 4712 id = 473013 } flag = 34864 mod = { 7 7 0 1 7 1 1341 1219 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 55.2793 67.1000 100 8.9601 0.6371 1.8700 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 24 100 2 19 7 10 0 0 0 0 10 0 } } landdivision = { id = { type = 4712 id = 553887 } name = "102 Rusushidan" date = { year = 1940 month = december day = 11 hour = 1 } country = "JAP" redep_unit_name = "7 Gundan" redep_unit_id = { type = 4712 id = 553960 } flag = 34864 mod = { 9 9 2 1 9 3 1552 1560 0 } brig = { 11 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 40.1062 61 100 15.0000 0 0.7500 0 1 22 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 19 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 3 } name = "Konoe Shidan" date = { year = 1940 month = december day = 15 hour = 2 } country = "JAP" redep_unit_leader = { type = 6 id = 101048 } redep_unit_name = "39th Corps" redep_unit_id = { type = 4712 id = 448083 } flag = 34864 mod = { 43 0 1 1 43 2 1264 1219 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 23.2753 67.1000 100 47.0335 0.3337 1.4700 0 8 22 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 26 29 100 0 26 2 12.5000 0 0 0 0 10 0 } } division_development = { id = { type = 4712 id = 410182 } location = 1552 cost = 3.4612 date = { year = 1941 month = february day = 28 hour = 0 } manpower = 20 halted = yes size = 3 done = 2 days = 252 days_for_first = 88 gearing_bonus = 0.1000 type = infantry model = 2 extra = anti_tank } convoy_development = { id = { type = 13016 id = 1400 } progress = 2 cost = 0.1000 date = { year = 1961 month = june day = 24 hour = 0 } manpower = 0.0450 total_progress = 0.9101 size = 99 done = 17 days = 1 days_for_first = 96 gearing_bonus = 0.2400 type = transports } division_development = { id = { type = 4712 id = 94805 } progress = 0.6000 location = 1552 cost = 2.4552 date = { year = 1941 month = january day = 20 hour = 0 } manpower = 13 total_progress = 0.0681 size = 17 done = 16 days = 712 days_for_first = 58 gearing_bonus = 0.2400 type = garrison model = 2 extra = anti_air brigade_model = 2 } division_development = { id = { type = 4712 id = 94811 } location = 1552 cost = 3.1688 date = { year = 1941 month = february day = 15 hour = 0 } manpower = 20 halted = yes size = 9 done = 8 days = 678 days_for_first = 88 gearing_bonus = 0.2400 type = infantry model = 2 extra = artillery brigade_model = 3 } division_development = { id = { type = 4712 id = 94815 } location = 1552 cost = 3.1688 date = { year = 1941 month = november day = 16 hour = 0 } manpower = 20 halted = yes size = 9 done = 4 days = 678 days_for_first = 88 gearing_bonus = 0.2000 type = infantry model = 2 extra = artillery brigade_model = 3 } division_development = { id = { type = 4712 id = 94818 } location = 1552 cost = 3.1688 date = { year = 1941 month = november day = 16 hour = 0 } manpower = 20 halted = yes size = 9 done = 4 days = 678 days_for_first = 88 gearing_bonus = 0.2000 type = infantry model = 2 extra = artillery brigade_model = 3 } division_development = { id = { type = 4712 id = 94821 } location = 1552 cost = 3.1688 date = { year = 1941 month = november day = 16 hour = 0 } manpower = 20 halted = yes size = 9 done = 4 days = 678 days_for_first = 88 gearing_bonus = 0.2000 type = infantry model = 2 extra = artillery brigade_model = 3 } division_development = { id = { type = 4712 id = 94824 } location = 1552 cost = 2.3256 date = { year = 1942 month = january day = 29 hour = 0 } manpower = 13 halted = yes size = 17 done = 7 days = 712 days_for_first = 54 gearing_bonus = 0.2400 type = d_02 model = 2 extra = artillery brigade_model = 3 } division_development = { id = { type = 4712 id = 95756 } progress = 2 location = 1552 cost = 8.4592 date = { year = 1941 month = february day = 17 hour = 0 } manpower = 0.6200 total_progress = 0.5627 size = 4 done = 3 days = 679 days_for_first = 184 gearing_bonus = 0.1500 type = tactical_bomber model = 2 extra = escort brigade_model = 1 } division_development = { id = { type = 4712 id = 107487 } name = "Shokaku" progress = 2 location = 1552 cost = 2.0520 date = { year = 1941 month = december day = 25 hour = 0 } manpower = 1.9500 total_progress = 0.6051 size = 1 days = 954 days_for_first = 954 type = carrier model = 2 extra = cag brigade_model = 1 extra1 = naval_anti_air_l } division_development = { id = { type = 4712 id = 110012 } name = "Zuikaku" progress = 2 location = 1552 cost = 2.0520 date = { year = 1942 month = january day = 2 hour = 0 } manpower = 1.9500 total_progress = 0.5980 size = 1 days = 954 days_for_first = 954 type = carrier model = 2 extra = cag brigade_model = 1 extra1 = naval_anti_air_l } division_development = { id = { type = 4712 id = 110013 } name = "Aso" progress = 2 location = 1552 cost = 0.9928 date = { year = 1941 month = october day = 3 hour = 0 } manpower = 1.2000 total_progress = 0.6559 size = 1 days = 907 days_for_first = 857 type = heavy_cruiser model = 7 extra = naval_anti_air_s } division_development = { id = { type = 4712 id = 110014 } name = "Tsugaru" progress = 2 location = 1552 cost = 0.9928 date = { year = 1941 month = october day = 5 hour = 0 } manpower = 1.2000 total_progress = 0.6537 size = 1 days = 907 days_for_first = 857 type = heavy_cruiser model = 7 extra = naval_anti_air_s extra1 = naval_improved_hull_s } division_development = { id = { type = 4712 id = 110015 } name = "Junyo" progress = 2 location = 1552 cost = 2.0520 date = { year = 1942 month = january day = 12 hour = 0 } manpower = 1.9500 total_progress = 0.5873 size = 1 days = 954 days_for_first = 954 type = carrier model = 2 extra = cag brigade_model = 1 extra1 = naval_anti_air_l } division_development = { id = { type = 4712 id = 110016 } name = "Donryu" progress = 2 location = 1552 cost = 1.3752 date = { year = 1941 month = may day = 22 hour = 0 } manpower = 2 total_progress = 0.7726 size = 1 days = 720 days_for_first = 720 type = light_carrier model = 4 extra = naval_anti_air_s extra1 = light_cag brigade_model1 = 1 } division_development = { id = { type = 4712 id = 110017 } name = "Funryu" progress = 2 location = 1552 cost = 1.3752 date = { year = 1941 month = may day = 24 hour = 0 } manpower = 2 total_progress = 0.7697 size = 1 days = 720 days_for_first = 720 type = light_carrier model = 4 extra = naval_anti_air_s extra1 = light_cag brigade_model1 = 1 } division_development = { id = { type = 4712 id = 110020 } name = "Yamato" progress = 2 location = 1552 cost = 3.6360 date = { year = 1941 month = december day = 21 hour = 0 } manpower = 1.8000 total_progress = 0.5890 size = 1 days = 907 days_for_first = 907 type = battleship model = 11 extra = naval_anti_air_l } division_development = { id = { type = 4712 id = 110021 } name = "Musashi" progress = 2 location = 1552 cost = 3.6360 date = { year = 1941 month = december day = 28 hour = 0 } manpower = 1.8000 total_progress = 0.5813 size = 1 days = 907 days_for_first = 907 type = battleship model = 11 extra = naval_anti_air_l extra1 = naval_improved_hull_l brigade_model1 = 1 } division_development = { id = { type = 4712 id = 110022 } name = "Hiyo" progress = 2 location = 1552 cost = 2.0520 date = { year = 1942 month = february day = 20 hour = 0 } manpower = 1.9500 total_progress = 0.5475 size = 1 days = 954 days_for_first = 954 type = carrier model = 2 extra = cag brigade_model = 1 extra1 = naval_anti_air_l } division_development = { id = { type = 4712 id = 199850 } name = "Soya" progress = 2 location = 1552 cost = 0.9928 date = { year = 1942 month = january day = 0 hour = 0 } manpower = 1.2000 total_progress = 0.5544 size = 1 days = 907 days_for_first = 857 type = heavy_cruiser model = 7 extra = naval_anti_air_s } division_development = { id = { type = 4712 id = 199851 } name = "Taiho" progress = 2 location = 1552 cost = 2.0520 date = { year = 1942 month = april day = 5 hour = 0 } manpower = 1.9500 total_progress = 0.5010 size = 1 days = 954 days_for_first = 954 type = carrier model = 2 extra = cag brigade_model = 1 extra1 = naval_anti_air_l } division_development = { id = { type = 4712 id = 199852 } name = "Naganami" progress = 2 location = 1552 cost = 0.3760 date = { year = 1941 month = july day = 8 hour = 0 } manpower = 0.2300 total_progress = 0.6943 size = 1 days = 720 days_for_first = 624 type = d_09 model = 5 extra = naval_anti_air_s } division_development = { id = { type = 4712 id = 199854 } name = "Hayabusa" progress = 2 location = 1552 cost = 1.3752 date = { year = 1941 month = august day = 20 hour = 0 } manpower = 2 total_progress = 0.6508 size = 1 days = 720 days_for_first = 720 type = light_carrier model = 4 extra = naval_anti_air_s extra1 = light_cag brigade_model1 = 1 } division_development = { id = { type = 4712 id = 199855 } name = "Shinano" progress = 2 location = 1552 cost = 3.6360 date = { year = 1942 month = march day = 7 hour = 0 } manpower = 1.8000 total_progress = 0.5052 size = 1 days = 907 days_for_first = 907 type = battleship model = 11 extra = naval_anti_air_l extra1 = naval_radar_l } division_development = { id = { type = 4712 id = 290078 } name = "Unryu" progress = 2 location = 1552 cost = 2.0520 date = { year = 1942 month = august day = 1 hour = 0 } manpower = 1.9500 total_progress = 0.3792 size = 1 days = 954 days_for_first = 954 type = carrier model = 2 extra = cag brigade_model = 1 extra1 = naval_anti_air_l } division_development = { id = { type = 4712 id = 290079 } name = "Ibuki" progress = 2 location = 1552 cost = 0.9928 date = { year = 1942 month = april day = 29 hour = 0 } manpower = 1.2000 total_progress = 0.4165 size = 1 days = 857 days_for_first = 857 type = heavy_cruiser model = 7 extra = naval_anti_air_s } division_development = { id = { type = 4712 id = 290080 } name = "Makinami" progress = 2 location = 1552 cost = 0.3876 date = { year = 1941 month = november day = 12 hour = 0 } manpower = 0.2500 total_progress = 0.5126 size = 1 days = 684 days_for_first = 624 type = d_09 model = 5 extra = naval_anti_air_s } division_development = { id = { type = 4712 id = 298724 } name = "Amagi" progress = 2 location = 1552 cost = 2.0520 date = { year = 1942 month = august day = 21 hour = 0 } manpower = 1.9500 total_progress = 0.3579 size = 1 days = 954 days_for_first = 954 type = carrier model = 2 extra = cag brigade_model = 1 extra1 = naval_anti_air_l } division_development = { id = { type = 4712 id = 410183 } progress = 2 location = 1552 cost = 3.6144 date = { year = 1941 month = january day = 7 hour = 0 } manpower = 0.1800 total_progress = 0.8122 size = 2 done = 1 days = 316 days_for_first = 162 gearing_bonus = 0.0500 type = interceptor model = 1 } division_development = { id = { type = 4712 id = 416297 } location = 1552 cost = 3.4612 date = { year = 1941 month = may day = 21 hour = 0 } manpower = 20 halted = yes size = 3 done = 1 days = 252 days_for_first = 88 gearing_bonus = 0.0500 type = infantry model = 2 extra = artillery brigade_model = 3 } division_development = { id = { type = 4712 id = 416298 } name = "Mitsu Maru" progress = 2 location = 1552 cost = 2.0160 date = { year = 1940 month = december day = 23 hour = 0 } manpower = 0.1000 total_progress = 0.9484 size = 1 days = 280 days_for_first = 238 type = transport model = 1 extra = naval_anti_air_s } division_development = { id = { type = 4712 id = 437512 } progress = 0.0000 location = 1552 cost = 2.5432 date = { year = 1941 month = july day = 29 hour = 0 } manpower = 13 halted = yes size = 6 done = 1 days = 286 days_for_first = 54 gearing_bonus = 0.0500 type = d_02 model = 2 extra = anti_tank } brigade_development = { id = { type = 4712 id = 437514 } name = "ASW 1936" progress = 2 location = 1552 cost = 0.4000 date = { year = 1941 month = march day = 28 hour = 0 } total_progress = 0.3235 size = 5 done = 3 days = 360 days_for_first = 80 gearing_bonus = 0.1500 type = naval_asw } brigade_development = { id = { type = 4712 id = 437515 } name = "Torpedoes 1936" progress = 2 location = 1552 cost = 0.4000 date = { year = 1941 month = march day = 28 hour = 0 } total_progress = 0.3235 size = 5 done = 3 days = 360 days_for_first = 80 gearing_bonus = 0.1500 type = naval_torpedoes_s } division_development = { id = { type = 4712 id = 437516 } name = "Minazuki" progress = 2 location = 1552 cost = 0.3920 date = { year = 1941 month = november day = 4 hour = 0 } manpower = 0.2300 total_progress = 0.4358 size = 1 days = 576 days_for_first = 504 type = destroyer model = 4 extra = naval_asw } division_development = { id = { type = 4712 id = 437518 } progress = 0.5031 location = 1552 cost = 2.6856 date = { year = 1941 month = august day = 16 hour = 0 } manpower = 13 halted = yes size = 6 done = 1 days = 302 days_for_first = 58 gearing_bonus = 0.0500 type = garrison model = 2 extra = anti_air brigade_model = 2 } division_development = { id = { type = 4712 id = 441860 } name = "Asashio" progress = 2 location = 1552 cost = 0.3920 date = { year = 1941 month = november day = 23 hour = 0 } manpower = 0.2300 total_progress = 0.4015 size = 1 days = 576 days_for_first = 504 type = destroyer model = 4 extra = naval_asw } division_development = { id = { type = 4712 id = 458343 } name = "Tana" progress = 1.9166 location = 1552 cost = 1.3536 date = { year = 1942 month = april day = 2 hour = 0 } manpower = 0.9500 total_progress = 0.2688 size = 1 days = 648 days_for_first = 467 type = light_cruiser model = 6 extra = naval_anti_air_s } division_development = { id = { type = 4712 id = 458344 } name = "Kitikami" progress = 1.2000 location = 1552 cost = 1.3536 date = { year = 1942 month = april day = 7 hour = 0 } manpower = 0.9500 total_progress = 0.2619 size = 1 days = 648 days_for_first = 467 type = light_cruiser model = 6 extra = naval_anti_air_s extra1 = naval_radar_s } division_development = { id = { type = 4712 id = 458345 } name = "Katsuragi" progress = 1.7791 location = 1552 cost = 2.6856 date = { year = 1943 month = february day = 19 hour = 0 } manpower = 2.3500 total_progress = 0.1713 size = 1 days = 954 days_for_first = 954 type = carrier model = 2 extra = cag brigade_model = 1 extra1 = naval_anti_air_l extra2 = naval_radar_l } division_development = { id = { type = 4712 id = 462863 } name = "Kasagi" progress = 2 location = 1552 cost = 2.6856 date = { year = 1943 month = february day = 27 hour = 0 } manpower = 2.3500 total_progress = 0.1627 size = 1 days = 954 days_for_first = 954 type = carrier model = 2 extra = cag brigade_model = 1 extra1 = naval_anti_air_l } division_development = { id = { type = 4712 id = 466021 } name = "Takanami" progress = 1.8659 location = 1552 cost = 0.4080 date = { year = 1942 month = july day = 7 hour = 0 } manpower = 0.2500 total_progress = 0.2107 size = 1 days = 720 days_for_first = 624 type = d_09 model = 5 extra = naval_anti_air_s } division_development = { id = { type = 4712 id = 466022 } name = "Onami" progress = 2 location = 1552 cost = 0.4080 date = { year = 1942 month = july day = 7 hour = 0 } manpower = 0.2500 total_progress = 0.2097 size = 1 days = 720 days_for_first = 624 type = d_09 model = 5 extra = naval_anti_air_s } division_development = { id = { type = 4712 id = 466023 } name = "Matsushima" progress = 1.5359 location = 1552 cost = 1.0512 date = { year = 1943 month = january day = 16 hour = 0 } manpower = 1.2000 total_progress = 0.1653 size = 1 days = 907 days_for_first = 907 type = heavy_cruiser model = 7 extra = naval_anti_air_s } division_development = { id = { type = 4712 id = 466024 } name = "Itsukushima" progress = 0.5843 location = 1552 cost = 1.0512 date = { year = 1943 month = march day = 26 hour = 0 } manpower = 1.2000 total_progress = 0.1615 size = 1 days = 907 days_for_first = 907 type = heavy_cruiser model = 7 extra = naval_anti_air_s } division_development = { id = { type = 4712 id = 466025 } name = "Ishikari " progress = 0.4624 location = 1552 cost = 1.3536 date = { year = 1942 month = may day = 4 hour = 0 } manpower = 0.9500 total_progress = 0.2197 size = 1 days = 648 days_for_first = 467 type = light_cruiser model = 6 extra = naval_anti_air_s } division_development = { id = { type = 4712 id = 469572 } name = "Naichi Maru" progress = 0.0000 location = 1552 cost = 2.0160 date = { year = 1941 month = april day = 27 hour = 0 } manpower = 0.1000 total_progress = 0.5071 size = 1 days = 280 days_for_first = 238 type = transport model = 1 extra = naval_anti_air_s } division_development = { id = { type = 4712 id = 469573 } name = "9 Keibakugekiki no Hikodan" progress = 0.0000 location = 1552 cost = 9.1460 date = { year = 1941 month = february day = 0 hour = 0 } manpower = 0.6200 total_progress = 0.7227 size = 1 days = 184 days_for_first = 184 type = tactical_bomber model = 2 extra = escort brigade_model = 1 } division_development = { id = { type = 4712 id = 517588 } name = "Ikoma" progress = 0.4000 location = 1552 cost = 2.6856 date = { year = 1943 month = may day = 1 hour = 0 } manpower = 2.3500 total_progress = 0.0964 size = 1 days = 954 days_for_first = 954 type = carrier model = 2 extra = cag brigade_model = 1 extra1 = naval_anti_air_l extra2 = naval_radar_l } division_development = { id = { type = 4712 id = 517589 } name = "Oshio" progress = 0.4000 location = 1552 cost = 0.3920 date = { year = 1942 month = april day = 13 hour = 0 } manpower = 0.2300 total_progress = 0.1597 size = 1 days = 576 days_for_first = 504 type = destroyer model = 4 extra = naval_asw } division_development = { id = { type = 4712 id = 519946 } name = "Kiyonami" progress = 0.6000 location = 1552 cost = 0.4080 date = { year = 1942 month = september day = 9 hour = 0 } manpower = 0.2500 total_progress = 0.1236 size = 1 days = 720 days_for_first = 624 type = d_09 model = 5 extra = naval_anti_air_s } division_development = { id = { type = 4712 id = 519947 } name = "18 Kaigunkugekiki no Hikodan" progress = 0.4525 location = 1552 cost = 9.6840 date = { year = 1941 month = march day = 24 hour = 0 } manpower = 0.7200 total_progress = 0.4538 size = 1 days = 194 days_for_first = 194 type = naval_bomber model = 2 extra = escort brigade_model = 1 } division_development = { id = { type = 4712 id = 560891 } name = "Ohtori" progress = 0.0000 location = 1552 cost = 1.3752 date = { year = 1942 month = november day = 8 hour = 0 } manpower = 2 total_progress = 0.0417 size = 1 days = 720 days_for_first = 720 type = light_carrier model = 4 extra = naval_anti_air_s extra1 = light_cag brigade_model1 = 1 } division_development = { id = { type = 4712 id = 560892 } name = "Ryusei" progress = 0.0000 location = 1552 cost = 1.3752 date = { year = 1942 month = november day = 9 hour = 0 } manpower = 2 total_progress = 0.0417 size = 1 days = 720 days_for_first = 720 type = light_carrier model = 4 extra = naval_anti_air_s extra1 = naval_radar_s extra2 = light_cag brigade_model2 = 1 } division_development = { id = { type = 4712 id = 561788 } name = "Tosa" progress = 0.6000 location = 1552 cost = 4.8744 date = { year = 1943 month = september day = 28 hour = 0 } manpower = 2.7000 total_progress = 0.0270 size = 1 days = 1037 days_for_first = 1037 type = battleship model = 11 extra = naval_anti_air_l extra1 = naval_radar_l } division_development = { id = { type = 4712 id = 572654 } name = "59 Kaigunkugekiki no Hikodan" progress = 0.8000 location = 1552 cost = 9.6840 date = { year = 1941 month = june day = 3 hour = 0 } manpower = 0.7200 total_progress = 0.0979 size = 1 days = 194 days_for_first = 194 type = naval_bomber model = 2 extra = escort brigade_model = 1 } division_development = { id = { type = 4712 id = 573753 } name = "Kii" progress = 0.4000 location = 1552 cost = 4.8744 date = { year = 1943 month = october day = 9 hour = 0 } manpower = 2.7000 total_progress = 0.0164 size = 1 days = 1037 days_for_first = 1037 type = battleship model = 11 extra = naval_anti_air_l } division_development = { id = { type = 4712 id = 576860 } name = "Teshio" progress = 0.2000 location = 1552 cost = 1.3536 date = { year = 1942 month = september day = 15 hour = 0 } manpower = 0.9500 total_progress = 0.0170 size = 1 days = 648 days_for_first = 467 type = light_cruiser model = 6 extra = naval_anti_air_s extra1 = naval_torpedoes_s } division_development = { id = { type = 4712 id = 576861 } name = "12 Keibakugekiki no Hikodan" progress = 0.0950 location = 1552 cost = 9.1460 date = { year = 1941 month = june day = 2 hour = 0 } manpower = 0.6200 total_progress = 0.0593 size = 1 days = 184 days_for_first = 184 type = tactical_bomber model = 2 extra = escort brigade_model = 1 } province_development = { id = { type = 4712 id = 579853 } progress = 0.6000 location = 1661 cost = 4 date = { year = 1942 month = january day = 11 hour = 0 } total_progress = 0.0200 size = 1 days = 400 days_for_first = 400 type = coastal_fort } brigade_development = { id = { type = 4712 id = 584946 } name = "AA 1936" location = 1552 cost = 0.8000 date = { year = 1941 month = july day = 14 hour = 0 } size = 5 days = 216 days_for_first = 48 type = naval_anti_air_s } division_development = { id = { type = 4712 id = 584947 } name = "Nojima Maru" location = 1552 cost = 2.0160 date = { year = 1941 month = september day = 18 hour = 0 } manpower = 0.1000 size = 1 days = 280 days_for_first = 238 type = transport model = 1 extra = naval_anti_air_s } diplomaticdates = { U00 = { year = 1940 month = december day = 10 hour = 1 } } tradedates = { GER = { year = 1940 month = december day = 14 hour = 1 } ITA = { year = 1940 month = december day = 9 hour = 1 } USA = { year = 1940 month = december day = 9 hour = 1 } } wardates = { CHC = { year = 1937 month = july day = 12 hour = 0 } SIK = { year = 1937 month = july day = 12 hour = 0 } CGX = { year = 1938 month = december day = 6 hour = 0 } CSX = { year = 1937 month = august day = 12 hour = 0 } CXB = { year = 1939 month = september day = 24 hour = 1 } CYN = { year = 1939 month = september day = 24 hour = 1 } } SpyInfo = { country = "JAP" NumberOfSpies = 12 } } country = { tag = CHI ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 1 activation_marine = 0 activation_mechanized = 0 activation_militia = 1 activation_motorized = 0 activation_mountain = 1 ai_hq_gift = 0 allies_exp_forces_on = 0 CHI_low_mp = 0 ChinaBackoff = 1 convoy_gift_on_release = 1 guerilla_diplo_allies = 0 guerilla_diplo_axis = 0 guerilla_diplo_comintern = 0 guerilla_low_mp = 0 Info_CC_LL = 1 Info_Greece = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 1 sleep_flavour = 0 sleep_trp_notes = 0 UPGPeace = 0 } max_front_ratio = 1.1000 max_front_ratios = { JAP = 1 } max_garrison_prop = 0.4500 min_garrison_prop = 0.3500 evac_islands = yes use_offensive_supply = no neutrality = 100 war = 20 ferocity = yes reinforcement = 0.1000 upgrading = 0.3500 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = CHI } spyprefsdata = { country_priorities = 10 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 3 sabotage_industry = 4 found_partisans = 3 massmedia = 2 disrupt_techteam = 5 country = JAP } spyprefsdata = { country_priorities = 5 steal_blueprint = 9 minister_assassination = 2 smear_campaign = 3 coup = 2 sabotage_industry = 5 found_partisans = 2 massmedia = 2 disrupt_techteam = 5 country = CHC } } strat_redeploy_threshold = 10 max_redeploying = 0.0200 max_fuel_offensive = 100 combat = { JAP = 150 } protect = { CSX = 100 SIK = 100 CXB = 100 CYN = 100 CGX = 100 } befriend = { CSX = 100 SIK = 100 CXB = 100 CYN = 100 } demand_claims = { CGX SIK CXB CYN CHC TIB JAP MAN } claim_acceptance = -99 exp_force_ratio = 0 exp_force_ratios = { } admiral = { target = { 2513 = 150 2515 = 100 } core = { 2524 2514 2516 2518 2517 } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "North Atlantic" "Western Approaches" "The Seamounts" "Azores" "Central Atlantic" "Central Mid-Atlantic Ridge" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "Pernambuco Plain" "Ascension Fracture Zone" "Argentine Plain" "Angola Plain" "West Gulf of Mexico" "East Gulf of Mexico" "Florida Strait" "Yucatan Strait" "Windward Islands" "Central Carribean" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Brazil" "Coast of Argentina" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" "West Coast of Central America" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { favored = { GER = 100 ENG = 70 FRA = 50 USA = 100 AST = 90 NZL = 90 SIA = 40 } cancel_deal_threshold = 2 } tech_sharing = { embargo = { JAP MAN } favored = { GER = 100 ENG = 70 FRA = 50 USA = 100 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 1110 = 100 1120 = 100 1130 = 100 1140 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 0.1000 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 4 interdictionlosstolerance = 2 inderdictiondesirability = 40 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 1 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 4 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 8 portstriketolerance = 1 portstrikedesirability = 3 convoyraidtolerance = 1 convoyraiddesirability = 5 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.3500 rangeweight = 1 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Air Sup. and Ground" desiredratio = 0.1500 rangeweight = 1 airkillpowerweight = 2000 hardkillpowerweight = 500 softkillpowerweight = 500 navalkillpowerweight = 500 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes interdiction = yes ground_attack = yes convoy_air_raiding = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.1500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1500 rangeweight = 1 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.0500 rangeweight = 30 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 0.3000 beach = 50 reserves = 40 capital = 30 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 1 home_peace_cap = 10 country_priorities = { SOV = -1 MON = -1 TIB = -1 NEP = -1 AFG = -1 FRA = 40 SIA = 40 ENG = -1 POR = -1 JAP = 80 CHC = -1 MAN = 70 CSX = -1 SIK = -1 CXB = -1 CYN = -1 CGX = -1 } province_priorities = { 1258 = 70 } area_multiplier = { 1258 = 1.5000 } ignore = { 1260 1259 1255 } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 0 garrison = 0 hq = 0 militia = 70 multi_role = 0 interceptor = 0 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 0 heavy_cruiser = 0 battlecruiser = 0 destroyer = 0 carrier = 0 escort_carrier = 0 submarine = 0 nuclear_submarine = 0 transport = 0 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 20 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 6 sp_artillery = 0 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 0 tank_destroyer = 0 light_armor_brigade = 0 heavy_armor = 0 super_heavy_armor = 0 armored_car = 3 anti_air = 5 police = 0 engineer = 0 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 0 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = op_defensive distrib_vs_human = op_defensive enemy_handicap = { SIA = 300 } passivity = { SIA = 100 } province_priorities = { } } construction = { max_factor = 0 transports = -1 escorts = -1 AA_batteries = no max_AA_level = 3 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 4 air_base_provs = { 1307 1299 } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 1 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = no force_ic_until = 1935 ic_end_year = 1935 IC_provs = { } } technology = { endgoal = { 11610 1460 1470 1480 1490 1220 1670 2860 11300 11080 11440 5100 6590 42009 4470 15230 } preference = { 1400 1410 1420 1430 1440 1450 10130 10140 11610 1460 1470 1480 1490 1190 1200 1210 10120 1220 6500 6510 6520 6530 6540 6550 6560 6570 6580 6590 9010 9020 9030 } ignore = { 10150 1300 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 3900 3910 3920 3930 3940 3950 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7290 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8180 8190 8200 8210 8220 8230 8490 8500 8510 8520 8530 8540 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9200 9210 9220 9230 9240 9250 9260 9270 9600 9610 9620 9630 9640 9650 9660 9670 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 } armor = 1 infantry = 6 industry = 1 aircraft = 0 naval = 0 land_doctrines = 6 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 1299 policy = { date = { year = 1941 month = january day = 17 hour = 1 } democratic = 5 political_left = 4 freedom = 6 free_market = 9 professional_army = 5 defense_lobby = 9 interventionism = 9 } belligerence = 0 dissent = 0.9883 war = { year = 1940 month = december day = 8 hour = 18 } lastpeace = { year = 1937 month = july day = 5 hour = 23 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.7250 convoy_def_eff = 0.4300 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1 money_modifier = 1 supply_modifier = 1 minisub_bonus = 1 AA_efficiency = 0.1000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0100 sce_frequency = 1.1000 counterattack = 0.0600 assault = 0.3350 encirclement = 0.0350 ambush = 0.0350 delay = 0.0350 tactical_withdrawal = 0.0350 breakthrough = 0.0350 leader = { id = { type = 6 id = 50001 } name = "Zhang Zhen" picture = "L50001" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50009 } name = "Zhang Xuzi" picture = "L50009" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 50010 } name = "Zhang Xuezhong" picture = "L50010" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50012 } name = "Zhang Gan" picture = "L50012" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50013 } name = "Zhang Kexia" picture = "L50013" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50018 } name = "Zhang Yan" picture = "L50018" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 50019 } name = "Zhang Yaoming" picture = "L50019" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50023 } name = "Zhao Xizhang" picture = "L50023" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50026 } name = "Zhao Shoushan" picture = "L50026" category = general y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 50029 } name = "Chen Changjie" picture = "L50029" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50033 } name = "Chen Gongxia" picture = "L50033" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50034 } name = "Chen Mingren" picture = "L50034" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 50044 } name = "Ji Zhangjian" picture = "L50044" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 50045 } name = "Ji Xingwen" picture = "L50045" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 50046 } name = "Qi Xueqi" picture = "L50046" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50052 } name = "Jie Fang" picture = "L50052" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 50054 } name = "Qin Yizhi" picture = "L50054" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50056 } name = "Zhou Zhidao" picture = "L50056" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50059 } name = "Zhou Fucheng" picture = "L50059" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50062 } name = "Zhu Zhiyi" picture = "L50062" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 50063 } name = "Zhu Chi" picture = "L50063" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50068 } name = "Zhu Qi" picture = "L50068" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50070 } name = "Qiu Kaiji" picture = "L50070" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50071 } name = "Zhong Song" picture = "L50071" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50075 } name = "Fang Jing" picture = "L50075" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 50078 } name = "Fang Tian" picture = "L50078" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50084 } name = "Fu Bingxun" picture = "L50084" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50088 } name = "Han Liancheng" picture = "L50088" category = general y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 50102 } name = "Xiang Fengwu" picture = "L50102" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = winter_specialist trait = trickster } leader = { id = { type = 6 id = 50103 } name = "Xiao Jimian" picture = "L50103" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50104 } name = "Xiao Zhichu" picture = "L50104" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 50105 } name = "Xiao Yisu" picture = "L50105" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 50106 } name = "Xu Jizhang" picture = "L50106" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50109 } name = "Xu Guozhang" picture = "L50109" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 50114 } name = "Xuan Tiewu" picture = "L50114" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50117 } name = "Hu Xianmei" picture = "L50117" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50120 } name = "Hu Lian" picture = "L50120" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 trait = logistics_wizard trait = offensive_doctrine } leader = { id = { type = 6 id = 50124 } name = "Huang Zhenwu" picture = "L50124" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50126 } name = "Huang Qixiang" picture = "L50126" category = general y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 50129 } name = "Huang Meixing" picture = "L50129" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 50130 } name = "Huang Bamei" picture = "L50130" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = trickster } leader = { id = { type = 6 id = 50135 } name = "Huang Wei" picture = "L50135" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 50141 } name = "Rong Youlüe" picture = "L50141" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50146 } name = "Gao Kuiyuan" picture = "L50146" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50149 } name = "Ge Xiancai" picture = "L50149" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50150 } name = "Kim Hak-Keu" picture = "L50150" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = trickster } leader = { id = { type = 6 id = 50153 } name = "Gu Dinghua" picture = "L50153" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50156 } name = "Gui Yongqing" picture = "L50156" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 50157 } name = "Kong Zongzhou" picture = "L50157" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 50160 } name = "Guo Jingyun" picture = "L50160" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 50163 } name = "Guo Lüzhou" picture = "L50163" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 50164 } name = "Guo Zongfen" picture = "L50164" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50166 } name = "Lee Beom Seok" picture = "L50166" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 2 trait = trickster } leader = { id = { type = 6 id = 50167 } name = "Lei Zhong" picture = "L50167" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 50168 } name = "Leng Xin" picture = "L50168" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50170 } name = "Li Zhenqiu" picture = "L50170" category = general y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 50176 } name = "Li Xianzhou" picture = "L50176" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50177 } name = "Li Yikuang" picture = "L50177" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 50185 } name = "Li Zefen" picture = "L50185" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 50187 } name = "Li Wen" picture = "L50187" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50188 } name = "Li Wentian" picture = "L50188" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 50203 } name = "Liu Jiashu" picture = "L50203" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50210 } name = "Liu Kan" picture = "L50210" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 50213 } name = "Liu Lianyi" picture = "L50213" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50217 } name = "Liu Wei" picture = "L50217" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 50221 } name = "Luo Lie" picture = "L50221" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 50223 } name = "Luo Shuren" picture = "L50223" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 50224 } name = "Lobsang Tsewang" picture = "L50224" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50225 } name = "Lü Zhanmeng" picture = "L50225" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 50226 } name = "Lu Junquan" picture = "L50226" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50233 } name = "Ma Zhanshan" picture = "L50233" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = winter_specialist trait = trickster } leader = { id = { type = 6 id = 50234 } name = "Ma Chongliu" picture = "L50234" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = engineer } leader = { id = { type = 6 id = 50238 } name = "Ma Shigong" picture = "L50238" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50239 } name = "Ma Ying" picture = "L50239" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 50245 } name = "Ou Shounian" picture = "L50245" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 50246 } name = "Ba Yunying" picture = "L50246" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50251 } name = "Pei Changhui" picture = "L50251" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50256 } name = "Sheng Zhicai" picture = "L50256" category = general y = 1941 y = 1942 y = 1944 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 3 trait = defensive_doctrine } leader = { id = { type = 6 id = 50261 } name = "Su Bingwen" picture = "L50261" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = winter_specialist } leader = { id = { type = 6 id = 50262 } name = "Su Zuxin" picture = "L50262" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50263 } name = "Sun Zhen" picture = "L50263" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 50265 } name = "Sun Liren" picture = "L50265" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 50267 } name = "Sun Mingjin" picture = "L50267" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50282 } name = "Tao Zhiyue" picture = "L50282" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 50289 } name = "Cai Mengjian" picture = "L50289" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = trickster } leader = { id = { type = 6 id = 50291 } name = "Zeng Zesheng" picture = "L50291" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 50294 } name = "Zou Shaomeng" picture = "L50294" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50295 } name = "Zou Zuohua" picture = "L50295" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 50299 } name = "Duan Yun" picture = "L50299" category = general y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 3 trait = offensive_doctrine } leader = { id = { type = 6 id = 50300 } name = "Dong Qiwu" picture = "L50300" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50306 } name = "Wan Shitong" picture = "L50306" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50309 } name = "Wang Jiaben" picture = "L50309" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 50311 } name = "Wang Zhixi" picture = "L50311" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 50312 } name = "Wang Jingjiu" picture = "L50312" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 50313 } name = "Wang Jingzhi" picture = "L50313" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50316 } name = "Wang Jun" picture = "L50316" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 50317 } name = "Wang Chunhui" picture = "L50317" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 50321 } name = "Wang Lingyun" picture = "L50321" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50328 } name = "Wei Zhen" picture = "L50328" category = general y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 50330 } name = "Wen Qiang" picture = "L50330" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 50339 } name = "Yang Hu" picture = "L50339" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 50342 } name = "Yang Bufei" picture = "L50342" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 50343 } name = "Yang Sen" picture = "L50343" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 50344 } name = "Yang Wei" picture = "L50344" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 50347 } name = "Ye Peigao" picture = "L50347" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50351 } name = "Yu Chengwan" picture = "L50351" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50355 } name = "Chen Jiliang" picture = "L50355" category = admiral rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 50357 } name = "Ji Zhangjian" picture = "L50357" category = admiral y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50359 } name = "Gao Xianshen" picture = "L50359" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50360 } name = "Gui Yongqing" picture = "L50360" category = admiral y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 50362 } name = "Ouyang Ge" picture = "L50362" category = admiral y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 50364 } name = "Shen Honglie" picture = "L50364" category = admiral y = 1940 y = 1941 y = 1943 y = 1990 max_skill = 5 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 50365 } name = "Zeng Yiding" picture = "L50365" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50367 } name = "Zhang Tingmeng" picture = "L50367" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50368 } name = "Chen Qixia" picture = "L50368" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 skill = 1 trait = night_flyer } leader = { id = { type = 6 id = 50369 } name = "Chen Qingyun" picture = "L50369" category = commander y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50371 } name = "Chen Ruitian" picture = "L50371" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50372 } name = "Zhou Zhirou" picture = "L50372" category = commander rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 50373 } name = "Xu Huansheng" picture = "L50373" category = commander rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = carpet_bomber } leader = { id = { type = 6 id = 50374 } name = "Huang Guangrui" picture = "L50374" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50375 } name = "Huang Bingheng" picture = "L50375" category = commander y = 1939 y = 1944 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 50376 } name = "Gao Zhihang" picture = "L50376" category = commander rank = 2 y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 3 trait = superior_tactician } leader = { id = { type = 6 id = 50378 } name = "Li Guidan" picture = "L50378" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50380 } name = "Liu Guoyun" picture = "L50380" category = commander y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50381 } name = "Liu Muqun" picture = "L50381" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50382 } name = "Liu Zhesheng" picture = "L50382" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 50383 } name = "Liu Cuigang" picture = "L50383" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 50384 } name = "Mao Pangchu" picture = "L50384" category = commander y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50385 } name = "Qian Dajun" picture = "L50385" category = commander rank = 2 y = 1937 y = 1938 y = 1941 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 50386 } name = "Wang Guangfu" picture = "L50386" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 50388 } name = "Yue Yiqin" picture = "L50388" category = commander y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = fleet_destroyer } leader = { id = { type = 6 id = 50304 } name = "von Falkenhausen" picture = "L50304" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = offensive_doctrine trait = fortress_buster } leader = { id = { type = 6 id = 50387 } name = "Wang Tianxiang" picture = "L50387" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 50017 } name = "Zhang Dulun" picture = "L50017" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 50379 } name = "Liang Tiancheng" picture = "L50379" category = commander rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 50215 } name = "Liu Shiyi" picture = "L50215" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50222 } name = "Luo Lirong" picture = "L50222" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50240 } name = "Ma Yuren" picture = "L50240" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50230 } name = "Lu Daoyuan" picture = "L50230" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50231 } name = "Long Tianwu" picture = "L50231" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50243 } name = "Mou Zhongheng" picture = "L50243" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50292 } name = "Qin Lin" picture = "L50292" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50257 } name = "Sheng Wen" picture = "L50257" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = trickster } leader = { id = { type = 6 id = 50275 } name = "Tai Zhi" picture = "L50275" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50277 } name = "Tang Juwu" picture = "L50277" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50310 } name = "Wang Jianyue" picture = "L50310" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50297 } name = "Cun Xingqi" picture = "L50297" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50308 } name = "Wang Zhaozhi" picture = "L50308" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50318 } name = "Wang Fengshan" picture = "L50318" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50201 } name = "Liu Zhendong" picture = "L50201" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50336 } name = "Wu Shimin" picture = "L50336" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50325 } name = "Wang Wanling" picture = "L50325" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50331 } name = "Wu Jiguang" picture = "L50331" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50335 } name = "Wu Shaozhou" picture = "L50335" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50346 } name = "Ye Cheng" picture = "L50346" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50349 } name = "Yi Anhua" picture = "L50349" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50053 } name = "Chih Fengcheng" picture = "L50053" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50057 } name = "Zhou Qingxiang" picture = "L50057" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50036 } name = "Chen Tie" picture = "L50036" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50020 } name = "Zhang Yinwu" picture = "L50020" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50039 } name = "Zheng Tingzhen" picture = "L50039" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50051 } name = "Jiang Yuzhen" picture = "L50051" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50338 } name = "Yang Jie" picture = "L50338" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50345 } name = "Yao Zhongying" picture = "L50345" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50047 } name = "Jiang Zhiying" picture = "L50047" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50138 } name = "Rao Guohua" picture = "L50138" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50098 } name = "Hou Jingru" picture = "L50098" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50090 } name = "He Jifeng" picture = "L50090" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50095 } name = "He Wending" picture = "L50095" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50022 } name = "Zhao Jiaxiang" picture = "L50022" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50055 } name = "Zhou Jiabin" picture = "L50055" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50042 } name = "Zheng Zuomin" picture = "L50042" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50086 } name = "Han Jun" picture = "L50086" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50118 } name = "Hu Yibin" picture = "L50118" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50158 } name = "Guo Chan" picture = "L50158" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 50093 } name = "He Shaozhou" picture = "L50093" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50100 } name = "Xia Guozhang" picture = "L50100" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 50116 } name = "Hu Changqing" picture = "L50116" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50072 } name = "Zhong Yi" picture = "L50072" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50181 } name = "Li Bifan" picture = "L50181" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50182 } name = "Li Pinxian" picture = "L50182" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50184 } name = "Li Tianxia" picture = "L50184" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50191 } name = "Liang Jingzhai" picture = "L50191" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50192 } name = "Liang Xixian" picture = "L50192" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50212 } name = "Liu Guiwu" picture = "L50212" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50366 } name = "Wang Shouting" picture = "L50366" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 38.8400 trait = old_guard trait = superior_tactician } leader = { id = { type = 6 id = 50356 } name = "Chen Shaokuan" picture = "L50356" category = admiral rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 3 ry = 1990 skill = 1 experience = 18.2440 } leader = { id = { type = 6 id = 50361 } name = "Liu Yonggao" picture = "L50361" category = admiral rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 66.0488 trait = old_guard trait = seawolf } leader = { id = { type = 6 id = 50123 } name = "Hu Ying" picture = "L50123" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 experience = 12.6460 } leader = { id = { type = 6 id = 50179 } name = "Li Minghao" picture = "L50179" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50002 } name = "Zhang Zhenn" picture = "L50002" category = general y = 1930 y = 1942 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50077 } name = "Fang Shuhong" picture = "L50077" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50363 } name = "Sa Shijun" picture = "L50363" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 3 experience = 40.3600 } leader = { id = { type = 6 id = 50064 } name = "Zhu Huaibing" picture = "L50064" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 experience = 12.2464 } leader = { id = { type = 6 id = 50061 } name = "Zhou Yan" picture = "L50061" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50121 } name = "Hu Su" picture = "L50121" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 experience = 10.7938 } leader = { id = { type = 6 id = 50358 } name = "Xu Zushan" picture = "L50358" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 3 experience = 43.9933 } leader = { id = { type = 6 id = 50202 } name = "Liu Jiaqi" picture = "L50202" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50108 } name = "Xu Rucheng" picture = "L50108" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50038 } name = "Chen Wenqi" picture = "L50038" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 experience = 12.9808 } leader = { id = { type = 6 id = 50119 } name = "Hu Ruoyu" picture = "L50119" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50327 } name = "Wang Yi" picture = "L50327" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 50008 } name = "Zhang Xuxing" picture = "L50008" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 experience = 10.4536 } leader = { id = { type = 6 id = 50025 } name = "Zhao Guoping" picture = "L50025" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 experience = 14.8924 } leader = { id = { type = 6 id = 50196 } name = "Liao Yunzhou" picture = "L50196" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 experience = 14.9086 } leader = { id = { type = 6 id = 50354 } name = "Chen Ce" picture = "L50354" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 2 experience = 39.8188 trait = blockade_runner } leader = { id = { type = 6 id = 50007 } name = "Zhang Fang" picture = "L50007" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 experience = 12.2032 } leader = { id = { type = 6 id = 50067 } name = "Zhu Dingqing" picture = "L50067" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 experience = 10.0324 } leader = { id = { type = 6 id = 50015 } name = "Zhang Shixi" picture = "L50015" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50341 } name = "Yang Botao" picture = "L50341" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 50125 } name = "Huang Jie" picture = "L50125" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 50259 } name = "Shi Zude" picture = "L50259" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 50302 } name = "Dong Zongshan" picture = "L50302" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 50183 } name = "Li Tao" picture = "L50183" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 20.6534 trait = logistics_wizard } leader = { id = { type = 6 id = 50241 } name = "Mao Bingwen" picture = "L50241" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 21.0920 trait = logistics_wizard } leader = { id = { type = 6 id = 50111 } name = "Xu Zuyi" picture = "L50111" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 21.2312 trait = logistics_wizard } leader = { id = { type = 6 id = 50175 } name = "Li Hanhun" picture = "L50175" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 3 experience = 43.8284 } leader = { id = { type = 6 id = 50132 } name = "Huang Shaohong" picture = "L50132" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 22.2680 trait = logistics_wizard } leader = { id = { type = 6 id = 50172 } name = "Li Jue" picture = "L50172" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50206 } name = "Liu Heding" picture = "L50206" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50208 } name = "Liu Xing" picture = "L50208" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50242 } name = "Miao Peinan" picture = "L50242" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50236 } name = "Ma Hongbin" picture = "L50236" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50237 } name = "Ma Bufang" picture = "L50237" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50092 } name = "He Guoguang" picture = "L50092" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 50060 } name = "Zhou Lan" picture = "L50060" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = trickster } leader = { id = { type = 6 id = 50284 } name = "Deng Xihou" picture = "L50284" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 experience = 14.1414 } leader = { id = { type = 6 id = 50024 } name = "Zhao Hong Wenguo" picture = "L50024" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = trickster } leader = { id = { type = 6 id = 50140 } name = "Rong Xiang" picture = "L50140" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 experience = 14.8079 } leader = { id = { type = 6 id = 50065 } name = "Zhu Shaozhou" picture = "L50065" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 experience = 18.3649 } leader = { id = { type = 6 id = 50264 } name = "Sun Chu" picture = "L50264" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50268 } name = "Sun Du" picture = "L50268" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50281 } name = "Tang Shizun" picture = "L50281" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50260 } name = "Shi Yousan" picture = "L50260" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = trickster trait = old_guard } leader = { id = { type = 6 id = 50323 } name = "Wang Zuanxu" picture = "L50323" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50322 } name = "Wang Mingzhang" picture = "L50322" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50324 } name = "Wang Dongyuan" picture = "L50324" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50074 } name = "Fan Hanjie" picture = "L50074" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50082 } name = "Feng Qinzai" picture = "L50082" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50089 } name = "Hao Menglin" picture = "L50089" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50107 } name = "Xu Jingtang" picture = "L50107" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50021 } name = "Zhao Chengshou" picture = "L50021" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50258 } name = "Shi Jingting" picture = "L50258" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 21.2937 trait = logistics_wizard } leader = { id = { type = 6 id = 50293 } name = "Qin Dechun" picture = "L50293" category = general rank = 2 y = 1930 y = 1930 y = 1942 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 28.5037 trait = logistics_wizard } leader = { id = { type = 6 id = 50137 } name = "Huo Kuizhang" picture = "L50137" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 experience = 10.0214 } leader = { id = { type = 6 id = 50193 } name = "Liao Lei" picture = "L50193" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 22.3895 trait = logistics_wizard trait = old_guard } leader = { id = { type = 6 id = 50122 } name = "Hu Zongnan" picture = "L50122" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50142 } name = "Gan Lichu" picture = "L50142" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50235 } name = "Ma Hongkui" picture = "L50235" category = general rank = 2 y = 1937 y = 1939 y = 1941 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 20.4657 trait = logistics_wizard } leader = { id = { type = 6 id = 50151 } name = "Gu Zhenglun" picture = "L50151" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50155 } name = "Gui Zezhun" picture = "L50155" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50028 } name = "Chen Anbao" picture = "L50028" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 22.2279 } leader = { id = { type = 6 id = 50085 } name = "Fu Zuoyi" picture = "L50085" category = general rank = 2 y = 1930 y = 1930 y = 1942 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 23.8254 trait = panzer_leader } leader = { id = { type = 6 id = 50087 } name = "Han Fuqu" picture = "L50087" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 21.3583 trait = winter_specialist trait = old_guard } leader = { id = { type = 6 id = 50159 } name = "Guo Jijiao" picture = "L50159" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50171 } name = "Li Jiayu" picture = "L50171" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50032 } name = "Chen Jihuan" picture = "L50032" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 23.3220 } leader = { id = { type = 6 id = 50216 } name = "Liu Duoquan" picture = "L50216" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50144 } name = "Gao Zhisong" picture = "L50144" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 experience = 15.3352 } leader = { id = { type = 6 id = 50005 } name = "Chang Enduo" picture = "L50005" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 experience = 15.2056 } leader = { id = { type = 6 id = 50073 } name = "Daljaya" picture = "L50073" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 22.5326 trait = trickster } leader = { id = { type = 6 id = 50043 } name = "Zheng Dongguo" picture = "L50043" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 50209 } name = "Liu Ruming" picture = "L50209" category = general rank = 2 y = 1938 y = 1939 y = 1943 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 24.3576 trait = winter_specialist } leader = { id = { type = 6 id = 50040 } name = "Zheng Tingji" picture = "L50040" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 22.4770 trait = trickster } leader = { id = { type = 6 id = 50161 } name = "Guo Xunqi" picture = "L50161" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 25.4618 } leader = { id = { type = 6 id = 50058 } name = "Zhou Fu" picture = "L50058" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 28.6884 } leader = { id = { type = 6 id = 50189 } name = "Li Yannian" picture = "L50189" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 2 experience = 20.1396 } leader = { id = { type = 6 id = 50370 } name = "Chennault" picture = "L50370" category = commander rank = 1 y = 1937 y = 1937 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 3 trait = spotter } leader = { id = { type = 6 id = 50147 } name = "Gao Shuxun" picture = "L50147" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 30.2870 trait = fortress_buster } leader = { id = { type = 6 id = 50148 } name = "Gao Shuangcheng" picture = "L50148" category = general rank = 2 y = 1939 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 35.6785 trait = winter_specialist } leader = { id = { type = 6 id = 50091 } name = "He Zhuguo" picture = "L50091" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 31.3833 } leader = { id = { type = 6 id = 50276 } name = "Tai Li" picture = "L50276" category = general rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 50162 } name = "Guo Rudong" picture = "L50162" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 50286 } name = "Deng Dingyuan" picture = "L50286" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 21.0314 } leader = { id = { type = 6 id = 50248 } name = "Pan Wenhua" picture = "L50248" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 31.6615 trait = trickster } leader = { id = { type = 6 id = 50279 } name = "Tang Huaiyuan" picture = "L50279" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 31.0957 } leader = { id = { type = 6 id = 50080 } name = "Feng Zhian" picture = "L50080" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 50199 } name = "Liu Anqi" picture = "L50199" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 2 experience = 22.1968 trait = offensive_doctrine } leader = { id = { type = 6 id = 50081 } name = "Feng Shengfa" picture = "L50081" category = general y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 50252 } name = "Peng Shiliang" picture = "L50252" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 21.2042 } leader = { id = { type = 6 id = 50315 } name = "Wang Jingwei" picture = "L50315" category = general y = 1939 y = 1941 y = 1943 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 30.8054 trait = logistics_wizard } leader = { id = { type = 6 id = 50274 } name = "Tai Anlan" picture = "L50274" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 experience = 10.1188 trait = offensive_doctrine } leader = { id = { type = 6 id = 50232 } name = "Long Yun" picture = "L50232" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 22.3493 trait = trickster trait = hills_fighter } leader = { id = { type = 6 id = 50333 } name = "Wu Chuikun" picture = "L50333" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 20.6132 } leader = { id = { type = 6 id = 50227 } name = "Lu Zhonglin" picture = "L50227" category = general rank = 1 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 21.9620 trait = logistics_wizard } leader = { id = { type = 6 id = 50097 } name = "He Yingqin" picture = "M52058" category = general rank = 1 y = 1930 y = 1938 y = 1939 y = 1942 max_skill = 5 ry = 1990 skill = 3 experience = 45.9450 trait = logistics_wizard } leader = { id = { type = 6 id = 50301 } name = "Tong Linge" picture = "L50301" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 32.6167 trait = offensive_doctrine } leader = { id = { type = 6 id = 50283 } name = "Tao Guang" picture = "L50283" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 3 experience = 40.9058 } leader = { id = { type = 6 id = 50270 } name = "Sun Weiru" picture = "L50270" category = general rank = 2 y = 1937 y = 1938 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 3 experience = 40.8923 } leader = { id = { type = 6 id = 50110 } name = "Xu Tingyao" picture = "L50110" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 21.4418 trait = engineer } leader = { id = { type = 6 id = 50096 } name = "He Yaozu" picture = "L50096" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 3 experience = 41.4958 } leader = { id = { type = 6 id = 50214 } name = "Liu Mao'en" picture = "L50214" category = general rank = 2 y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 3 experience = 42.7663 } leader = { id = { type = 6 id = 50003 } name = "Zhang Chi" picture = "L50003" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 3 experience = 51.7104 } leader = { id = { type = 6 id = 50016 } name = "Zhang Zizhong" picture = "L50016" category = general y = 1938 y = 1944 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 3 experience = 47.3653 trait = offensive_doctrine } minister = { id = { type = 9 id = 52001 } name = "Lin Sen" picture = "M52001" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 64 year = 1936 } minister = { id = { type = 9 id = 52002 } name = "Chiang Kai-shek" picture = "M52002" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1936 } minister = { id = { type = 9 id = 52003 } name = "Zhang Zun" picture = "M52003" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 5 year = 1936 } minister = { id = { type = 9 id = 52048 } name = "He Yingqin" picture = "M52058" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 12 year = 1936 } minister = { id = { type = 9 id = 52063 } name = "Dai Li" picture = "M52063" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 52078 } name = "Dai Li" picture = "M52063" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 52007 } name = "Chiang Kai-shek" picture = "M52002" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 33 year = 1936 } minister = { id = { type = 9 id = 52099 } name = "He Yingqin" picture = "M52058" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 52009 } name = "Chen Shaokuan" picture = "M52009" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 46 year = 1936 } minister = { id = { type = 9 id = 52010 } name = "Zhou Zhirou" picture = "M52010" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 52022 } name = "Chiang Kai-shek" picture = "M52002" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 62 year = 1943 } minister = { id = { type = 9 id = 52023 } name = "Lin Sen" picture = "M52001" position = HeadOfState category = social_conservative cabinet = replacement trait = 64 year = 1939 } minister = { id = { type = 9 id = 52024 } name = "T. V. Soong" picture = "M52024" position = HeadOfState category = social_conservative cabinet = replacement trait = 61 year = 1943 } minister = { id = { type = 9 id = 52025 } name = "Wang Jingwei" picture = "M52011" position = HeadOfState category = fascist cabinet = replacement trait = 60 year = 1939 } minister = { id = { type = 9 id = 52026 } name = "Wang Chonghui" picture = "M52026" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 71 year = 1937 } minister = { id = { type = 9 id = 52027 } name = "Zhang Zun" picture = "M52003" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 72 year = 1939 } minister = { id = { type = 9 id = 52029 } name = "T. V. Soong" picture = "M52024" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 78 year = 1945 } minister = { id = { type = 9 id = 52030 } name = "Kong Xiangxi" picture = "M52030" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 69 year = 1938 } minister = { id = { type = 9 id = 52031 } name = "Li Zongren" picture = "M52031" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 80 year = 1943 } minister = { id = { type = 9 id = 52032 } name = "Wang Kemin" picture = "M52012" position = HeadOfGovernment category = fascist cabinet = replacement trait = 73 year = 1939 } minister = { id = { type = 9 id = 52033 } name = "Wang Chonghui" picture = "M52026" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 2 year = 1937 } minister = { id = { type = 9 id = 52035 } name = "Lin Wei" picture = "M52035" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 6 year = 1939 } minister = { id = { type = 9 id = 52036 } name = "Shen Zui" picture = "M52036" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 3 year = 1940 } minister = { id = { type = 9 id = 52037 } name = "Chen Guofu" picture = "M52005" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 5 year = 1941 } minister = { id = { type = 9 id = 52038 } name = "Wang Shijie" picture = "M52038" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 4 year = 1945 } minister = { id = { type = 9 id = 52039 } name = "Lin Sen" picture = "M52001" position = ForeignMinister category = social_conservative cabinet = replacement trait = 2 year = 1939 } minister = { id = { type = 9 id = 52040 } name = "T. V. Soong" picture = "M52024" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 7 year = 1941 } minister = { id = { type = 9 id = 52041 } name = "Wang JingWei" picture = "M52041" position = ForeignMinister category = fascist cabinet = replacement trait = 1 year = 1939 } minister = { id = { type = 9 id = 52042 } name = "Chen Lu" picture = "M52013" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 3 year = 1938 } minister = { id = { type = 9 id = 52043 } name = "Yang Luchang" picture = "M52043" position = ForeignMinister category = fascist cabinet = replacement trait = 5 year = 1944 } minister = { id = { type = 9 id = 52004 } name = "Yan Xishan" picture = "M52004" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 55 year = 1936 } minister = { id = { type = 9 id = 52045 } name = "Bai Chongxi" picture = "M52045" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 9 year = 1937 } minister = { id = { type = 9 id = 52046 } name = "Xu Yongchang" picture = "M52046" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 11 year = 1938 } minister = { id = { type = 9 id = 52047 } name = "Huang Chenzuo" picture = "M52047" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 12 year = 1939 } minister = { id = { type = 9 id = 52049 } name = "Chen Guofu" picture = "M52005" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 10 year = 1940 } minister = { id = { type = 9 id = 52050 } name = "Cai Wenzhi" picture = "M52050" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 15 year = 1941 } minister = { id = { type = 9 id = 52051 } name = "He Guoguang" picture = "M52051" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 17 year = 1942 } minister = { id = { type = 9 id = 52052 } name = "Chen Shaokuan" picture = "M52009" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 13 year = 1942 } minister = { id = { type = 9 id = 52053 } name = "Yu Feipeng" picture = "M52053" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 16 year = 1942 } minister = { id = { type = 9 id = 52054 } name = "Wang Shuming" picture = "M52054" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 18 year = 1943 } minister = { id = { type = 9 id = 52055 } name = "Jiang Jingguo" picture = "M52055" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 8 year = 1945 } minister = { id = { type = 9 id = 52056 } name = "Du Jianshi" picture = "M52056" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 19 year = 1946 } minister = { id = { type = 9 id = 52057 } name = "Weng Wenhao" picture = "M52057" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1939 } minister = { id = { type = 9 id = 52058 } name = "He Yingqin" picture = "M52058" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 16 year = 1943 } minister = { id = { type = 9 id = 52059 } name = "Chen Gongbo" picture = "M52014" position = ArmamentMinister category = fascist cabinet = replacement trait = 10 year = 1939 } minister = { id = { type = 9 id = 52060 } name = "Yang Luchang" picture = "M52043" position = ArmamentMinister category = fascist cabinet = replacement trait = 9 year = 1941 } minister = { id = { type = 9 id = 52061 } name = "Chan Chak" picture = "M52061" position = ArmamentMinister category = fascist cabinet = replacement trait = 14 year = 1943 } minister = { id = { type = 9 id = 52005 } name = "Chen Guofu" picture = "M52005" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 56 year = 1936 } minister = { id = { type = 9 id = 52064 } name = "Walther Stennes" picture = "M52064" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 24 year = 1937 } minister = { id = { type = 9 id = 52065 } name = "Wu Zhongxin" picture = "M52065" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 21 year = 1938 } minister = { id = { type = 9 id = 52066 } name = "Huang Musong" picture = "M52066" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 26 year = 1939 } minister = { id = { type = 9 id = 52067 } name = "Gu Zhenglun" picture = "M52067" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 22 year = 1940 } minister = { id = { type = 9 id = 52068 } name = "Liu Fei" picture = "M52068" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 20 year = 1941 } minister = { id = { type = 9 id = 52069 } name = "Jiang Jingguo" picture = "M52055" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 24 year = 1943 } minister = { id = { type = 9 id = 52070 } name = "Chen Lifu" picture = "M52006" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 24 year = 1939 } minister = { id = { type = 9 id = 52071 } name = "Kong Xiangxi" picture = "M52030" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1943 } minister = { id = { type = 9 id = 52072 } name = "Kang Ze" picture = "M52072" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 23 year = 1944 } minister = { id = { type = 9 id = 52073 } name = "Cai Yuanpei" picture = "M52073" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1945 } minister = { id = { type = 9 id = 52074 } name = "Ding Motun" picture = "M52015" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 56 year = 1939 } minister = { id = { type = 9 id = 52075 } name = "Wang Kemin" picture = "M52012" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 22 year = 1941 } minister = { id = { type = 9 id = 52076 } name = "Chan Hon-sam" picture = "M52076" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 23 year = 1943 } minister = { id = { type = 9 id = 52077 } name = "Chen Fake" picture = "M52077" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 26 year = 1944 } minister = { id = { type = 9 id = 52006 } name = "Chen Lifu" picture = "M52006" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 52079 } name = "He Yaozu" picture = "M52079" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 31 year = 1939 } minister = { id = { type = 9 id = 52080 } name = "Mao Renfeng" picture = "M52080" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 28 year = 1940 } minister = { id = { type = 9 id = 52081 } name = "Jiang Yiying" picture = "M52064" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 30 year = 1944 } minister = { id = { type = 9 id = 52082 } name = "Yang Xuancheng" picture = "M52082" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 32 year = 1941 } minister = { id = { type = 9 id = 52083 } name = "Zheng Jiemin" picture = "M52083" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 27 year = 1942 } minister = { id = { type = 9 id = 52084 } name = "Zhang Xueliang" picture = "M52008" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 28 year = 1939 } minister = { id = { type = 9 id = 52085 } name = "Li Shiqun" picture = "M52016" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 29 year = 1939 } minister = { id = { type = 9 id = 52086 } name = "Chen Fake" picture = "M52077" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 28 year = 1943 } minister = { id = { type = 9 id = 52088 } name = "Bai Chongxi" picture = "M52045" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 36 year = 1938 } minister = { id = { type = 9 id = 52089 } name = "Jiang Baili" picture = "M52089" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 36 year = 1939 } minister = { id = { type = 9 id = 52090 } name = "Qian Dajun" picture = "M52090" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 37 year = 1941 } minister = { id = { type = 9 id = 52091 } name = "Lin Wei" picture = "M52035" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 33 year = 1943 } minister = { id = { type = 9 id = 52092 } name = "Xiao Yishu" picture = "M52092" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 34 year = 1945 } minister = { id = { type = 9 id = 52093 } name = "Xu Zuyi" picture = "M52093" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 37 year = 1939 } minister = { id = { type = 9 id = 52094 } name = "Qi Xieyuan" picture = "M52017" position = ChiefOfStaff category = fascist cabinet = replacement trait = 34 year = 1939 } minister = { id = { type = 9 id = 52095 } name = "Li Zongren" picture = "M52031" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 39 year = 1937 } minister = { id = { type = 9 id = 52096 } name = "Jiang Baili" picture = "M52089" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 42 year = 1938 } minister = { id = { type = 9 id = 52097 } name = "Gu Zhutong" picture = "M52097" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 40 year = 1939 } minister = { id = { type = 9 id = 52098 } name = "Xu Tingyao" picture = "M52098" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 41 year = 1944 } minister = { id = { type = 9 id = 52008 } name = "Zhang Xueliang" picture = "M52008" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 52100 } name = "Bao Wenyue" picture = "M52018" position = ChiefOfArmy category = fascist cabinet = replacement trait = 38 year = 1939 } minister = { id = { type = 9 id = 52101 } name = "Ouyang Ge" picture = "M52101" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 43 year = 1937 } minister = { id = { type = 9 id = 52102 } name = "Zeng Yiding" picture = "M52102" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 47 year = 1939 } minister = { id = { type = 9 id = 52103 } name = "Chen Jiliang" picture = "M52103" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 46 year = 1943 } minister = { id = { type = 9 id = 52104 } name = "Gui Yongqing" picture = "M52104" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 44 year = 1945 } minister = { id = { type = 9 id = 52105 } name = "Chen Cheng" picture = "M52105" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 45 year = 1945 } minister = { id = { type = 9 id = 52106 } name = "Ren Shouxu" picture = "M52106" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 43 year = 1939 } minister = { id = { type = 9 id = 52107 } name = "Ren Yuandao" picture = "M52019" position = ChiefOfNavy category = fascist cabinet = replacement trait = 43 year = 1939 } minister = { id = { type = 9 id = 52108 } name = "Huang Chenzuo" picture = "M52047" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 48 year = 1937 } minister = { id = { type = 9 id = 52109 } name = "Shen Honglie" picture = "M52109" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 49 year = 1941 } minister = { id = { type = 9 id = 52111 } name = "Wang Shuming" picture = "M52054" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 52 year = 1945 } minister = { id = { type = 9 id = 52112 } name = "Qian Dajun" picture = "M52090" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 51 year = 1939 } minister = { id = { type = 9 id = 52113 } name = "Chen Changchu" picture = "M52020" position = ChiefOfAir category = fascist cabinet = replacement trait = 50 year = 1939 } minister = { id = { type = 9 id = 52114 } name = "Yen Hsi-shan" picture = "M52114" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1949 } minister = { id = { type = 9 id = 52115 } name = "Ch'en Ch'eng" picture = "M52115" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 78 year = 1950 } minister = { id = { type = 9 id = 52116 } name = "Yan Xishan" picture = "M52004" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 12 year = 1936 } minister = { id = { type = 9 id = 52117 } name = "Chen Guofu" picture = "M52005" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 52118 } name = "Chen Lifu" picture = "M52006" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 31 year = 1936 } HeadOfState = { type = 9 id = 52001 } HeadOfGovernment = { type = 9 id = 52002 } ForeignMinister = { type = 9 id = 52003 } ArmamentMinister = { type = 9 id = 52047 } MinisterOfSecurity = { type = 9 id = 52063 } MinisterOfIntelligence = { type = 9 id = 52079 } ChiefOfStaff = { type = 9 id = 52088 } ChiefOfArmy = { type = 9 id = 52095 } ChiefOfNavy = { type = 9 id = 52009 } ChiefOfAir = { type = 9 id = 52108 } tech_team = { id = { type = 10 id = 1000 } name = "CAMCO" picture = "T1000" skill = 2 research_types = { mechanics general_equipment aeronautics aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1001 } name = "Dading Engine Factory" picture = "T1001" skill = 3 research_types = { electronics aeronautics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1002 } name = "Hanyang Arsenal" picture = "T1002" skill = 2 research_types = { artillery mechanics training general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1004 } name = "Chung Hing Coal Company" picture = "T1004" skill = 2 research_types = { management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1005 } name = "Alexander von Falkenhausen" picture = "T1005" skill = 4 research_types = { training large_unit_tactics centralized_execution infantry_focus } startyear = 3001 endyear = 3002 } tech_team = { id = { type = 10 id = 1006 } name = "Chiang Kai-shek" picture = "T1006" skill = 2 research_types = { training large_unit_tactics infantry_focus mountain_training } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1007 } name = "Claire Chennault" picture = "T1007" skill = 4 research_types = { training centralized_execution rt_user_3 rt_user_6 } startyear = 1936 endyear = 3001 } tech_team = { id = { type = 10 id = 1008 } name = "Huang Chen-tsuo" picture = "T1008" skill = 2 research_types = { training piloting rt_user_5 rt_user_6 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1009 } name = "Chen Shao-kuan" picture = "T1009" skill = 2 research_types = { training decentralized_execution small_taskforce_tactics seamanship rt_user_7 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1010 } name = "Kiangnan Dock and Engineering Works" picture = "T1010" skill = 2 research_types = { naval_engineering naval_artillery } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1011 } name = "Shiing-shen Chern" picture = "T1011" skill = 5 research_types = { mathematics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1012 } name = "Academia Sinica" picture = "T1012" skill = 2 research_types = { mechanics chemistry management mathematics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1013 } name = "Huangpu Military Academy" picture = "T1013" skill = 1 research_types = { training large_unit_tactics infantry_focus mountain_training } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1014 } name = "China National Aviation Corporation" picture = "T1014" skill = 2 research_types = { aeronautics management technical_efficiency aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1015 } name = "Chang'an" picture = "T1015" skill = 3 research_types = { artillery mechanics general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1016 } name = "Yong Li" picture = "T1016" skill = 4 research_types = { chemistry industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1017 } name = "National Machine Works" picture = "T8500" skill = 3 research_types = { mechanics general_equipment management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1018 } name = "China Development & Finance Corp." picture = "T1018" skill = 2 research_types = { management industrial_engineering } startyear = 1930 endyear = 1970 } team_slots = { 1006 0 0 0 0 } manpower = 9988.1123 free = { } oil = 9032.8662 supplies = 1935.0907 rare_materials = 2604.8171 metal = 7791.2485 energy = 8149.4561 money = 65.8800 consumer = 0.0950 supply = 0 production = 0.4550 reinforcement = 0.1000 upgrading = 0.3500 escorts = 49 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 3.1000 tc_occupied_mod = 1.2000 attrition_mod = 1.1900 trickleback_mod = 1.2000 upgrade = { infantry = { defaultorganisation = 7 morale = 150 } cavalry = { defaultorganisation = 7 morale = 150 } motorized = { defaultorganisation = 7 morale = 150 } mechanized = { defaultorganisation = 5 morale = 150 } light_armor = { defaultorganisation = 5.5000 morale = 150 } armor = { defaultorganisation = 5 morale = 150 } paratrooper = { defaultorganisation = 7.7000 morale = 150 } marine = { defaultorganisation = 7.7000 morale = 150 } bergsjaeger = { defaultorganisation = 7.7000 morale = 150 } garrison = { defaultorganisation = 7 morale = 150 } hq = { defaultorganisation = 5 morale = 150 } militia = { defaultorganisation = 7 morale = 150 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 7 morale = 150 } d_03 = { defaultorganisation = 7.7000 morale = 150 } d_04 = { defaultorganisation = 7.7000 morale = 150 } d_05 = { defaultorganisation = 7.7000 morale = 150 } d_06 = { defaultorganisation = 5.5000 morale = 150 } d_07 = { defaultorganisation = 8.4000 morale = 150 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 10 } rocket_artillery = { } sp_rct_artillery = { morale = 10 } anti_tank = { } tank_destroyer = { defaultorganisation = 0.4000 morale = 28 } light_armor_brigade = { morale = 28 } heavy_armor = { defaultorganisation = 0.4000 morale = 28 } super_heavy_armor = { defaultorganisation = 0.5000 morale = 28 } armored_car = { defaultorganisation = 0.5000 morale = 28 } anti_air = { } police = { } engineer = { defaultorganisation = 0.4000 morale = 10 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 10 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 2 1 } armored_car = { 1 } police = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } garrison = { 2 1 } militia = { 2 1 } light_cruiser = { 2 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } } obsolete_models = { artillery = { 0 1 } armored_car = { 0 } police = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } garrison = { 0 1 } militia = { 0 1 } light_cruiser = { 0 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } } allowed_divisions = { cavalry = yes bergsjaeger = yes garrison = yes hq = yes militia = yes interceptor = yes tactical_bomber = yes light_cruiser = yes heavy_cruiser = yes destroyer = yes escort_carrier = yes transport = yes light_carrier = yes d_02 = yes d_09 = yes } allowed_brigades = { artillery = yes armored_car = yes police = yes engineer = yes naval_improved_hull_s = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.7000 land_fort = 0.7000 flak = 1 infrastructure = 0.9000 air_base = 0.7500 naval_base = 0.7500 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.3000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7800 asw = 0.5000 naval_interdiction = 1.0300 shore_bombardment = 1.0300 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1.0300 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1.0300 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.4000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.4000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.4000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.1500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.1500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.1500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -85 swamp_attack = -74 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -56 swamp_attack = -67 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -41 swamp_attack = -41 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -56 swamp_attack = -63 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -81 swamp_attack = -74 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -67 swamp_attack = -67 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -79 swamp_attack = -69 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -89 swamp_attack = -74 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -52 swamp_attack = -56 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = yes support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = yes asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = -50.1000 } relation = { tag = GER value = -1.5000 frustration = 3 } relation = { tag = HOL value = -50.2000 } relation = { tag = POR value = 25.5000 } relation = { tag = ITA value = 49.0002 } relation = { tag = SOV value = 31.8497 } relation = { tag = SWE value = -49.7000 } relation = { tag = TUR value = 25.5000 } relation = { tag = JAP value = -200 } relation = { tag = CHI value = -5.2000 frustration = 3 } relation = { tag = BEL value = -49.8000 } relation = { tag = DEN value = -49.5000 } relation = { tag = SCH value = -49.1000 } relation = { tag = CUB value = -49.3000 } relation = { tag = BUL value = 24.4000 } relation = { tag = HUN value = 24.3000 } relation = { tag = ROM value = -50.3000 } relation = { tag = IRE value = -49.3000 } relation = { tag = FIN value = -49.7000 } relation = { tag = PER value = 49.8997 } relation = { tag = AFG value = 0.9000 } relation = { tag = BRA value = -49.5000 } relation = { tag = ARG value = 50.0997 } relation = { tag = MEX value = -49.5000 } relation = { tag = COL value = -49.3000 } relation = { tag = VEN value = 25.5000 } relation = { tag = PRU value = 22.1000 } relation = { tag = ECU value = -49.1000 } relation = { tag = URU value = 25.9000 } relation = { tag = PAR value = -50.5000 } relation = { tag = BOL value = -49.9000 } relation = { tag = CHL value = -49.3000 } relation = { tag = NZL value = -50.3000 } relation = { tag = CAN value = -50.4000 } relation = { tag = AST value = -50.1000 } relation = { tag = VIC value = -50.5000 } relation = { tag = MAN value = -100.7000 } relation = { tag = USA value = 200 trade = yes } relation = { tag = CHC value = -145.5000 frustration = 197 } relation = { tag = CRO value = -150 } relation = { tag = SLO value = 24 } relation = { tag = SIA value = 19.6000 } relation = { tag = SAU value = 25.5000 } relation = { tag = MON value = -10.7005 trade = yes } relation = { tag = GUA value = 25.3000 } relation = { tag = COS value = -49.3000 } relation = { tag = NIC value = -50.5000 } relation = { tag = DOM value = 25.9000 } relation = { tag = PHI value = -49.1000 } relation = { tag = BHU value = 25.9000 } relation = { tag = EGY value = 25.9000 } relation = { tag = SAL value = 25.5000 } relation = { tag = HAI value = -49.5000 } relation = { tag = HON value = 25.3000 } relation = { tag = IRQ value = -50.1000 } relation = { tag = LIB value = -49.1000 } relation = { tag = NEP value = 25.7000 } relation = { tag = OMN value = 25.5000 } relation = { tag = PAN value = -49.7000 } relation = { tag = SER value = -150 } relation = { tag = SIK value = 129.3000 } relation = { tag = SAF value = -50.1000 } relation = { tag = TAN value = -51.2000 } relation = { tag = TIB value = 25.9000 access = yes } relation = { tag = YEM value = 25.9000 } relation = { tag = BUR value = -49.9000 frustration = 3 } relation = { tag = MEN value = -50.7000 frustration = 3 } relation = { tag = U00 value = -150.7000 } relation = { tag = U01 value = -49.8000 frustration = 3 } relation = { tag = U02 value = -49.5000 } relation = { tag = U18 value = -0.4000 frustration = 3 } relation = { tag = U19 value = 200 trade = yes } relation = { tag = REB value = -50 } } ownedprovinces = { 1333 1261 1303 1339 1334 1336 1340 1341 1319 1322 1324 1325 1326 1316 1317 1344 1342 1337 1338 1345 1346 1347 1348 1357 1358 1359 1360 1354 1353 1318 1355 1309 1311 1312 1310 1304 1302 1296 1297 1298 1305 1306 1313 1307 1308 1356 1349 1335 1314 1315 1267 1320 1299 1343 1301 1350 1351 1352 1327 1328 1329 1331 1332 1321 1257 1258 1263 1264 1375 1368 1369 1370 1373 1367 1365 1377 1323 1251 1242 1254 1252 1253 1248 1249 1244 1330 1380 1383 1381 1379 1374 1376 1382 1269 1268 1270 1271 1272 1265 1266 1283 1284 1262 1285 1389 1390 1384 1385 1386 1387 1388 1300 1291 1292 1293 } controlledprovinces = { 1261 1303 1310 1304 1302 1296 1297 1298 1305 1307 1315 1267 1299 1301 1376 1269 1268 1270 1271 1272 1265 1266 1283 1284 1262 1285 1389 1390 1384 1385 1386 1387 1388 1300 1291 1292 1293 1306 1312 1309 1308 1380 1382 1311 } nationalprovinces = { 1331 1328 1329 1333 1332 1261 1303 1339 1323 1321 1334 1336 1340 1341 1319 1322 1324 1325 1326 1316 1317 1344 1342 1337 1338 1345 1346 1347 1348 1357 1358 1359 1360 1354 1353 1318 1355 1309 1311 1312 1310 1304 1302 1258 1257 1296 1297 1298 1305 1306 1313 1307 1308 1356 1349 1335 1314 1315 1267 1320 1299 1343 1301 1350 1351 1352 1264 1263 1256 1389 1390 1384 1385 1386 1387 1388 1300 1291 1292 1293 1378 1380 1383 1381 1379 1374 1376 1382 1368 1369 1375 1370 1373 1377 1367 1365 1241 1247 1246 1251 1242 1254 1252 1253 1248 1249 1250 1327 1243 1244 1330 1238 1239 1214 1207 1202 1204 1212 1205 1199 1203 1200 1206 1213 1237 1220 1218 1201 1208 1209 1210 1211 1215 1217 1197 1198 1245 1240 1236 1235 1216 1269 1268 1270 1271 1272 1265 1266 1283 1284 1262 1285 1286 1287 1288 1289 1290 1295 1294 1279 1274 1282 1275 1280 1281 1277 1276 1273 1278 1259 1260 1255 1219 1371 1372 1361 1362 1363 1364 1124 1123 1125 1121 1122 1120 } claimedprovinces = { } techapps = { 4010 4020 4290 4300 2800 2290 1400 1460 1190 8070 8760 3010 3040 3020 3030 15250 3060 3350 3360 3800 15090 5080 5090 6500 6510 6540 9010 9020 9030 1410 1200 1310 1210 2810 14000 2300 2310 6520 10120 14010 1420 5100 } inventions = { } blueprints = { 9040 9050 } deactivate = { 1010 1070 1110 1150 10110 6100 6300 6400 6010 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 472416 } project = { type = 17 id = 6530 } tech_team = { type = 10 id = 1006 } progress = 100 progress = 100 progress = 100 progress = 28.0000 progress = 0 status = "ongoing" } leadertable = { } airunit = { id = { type = 22000 id = 400 } name = "1. Kongjun" location = 1259 prevprov = 1260 home = 1259 base = 1259 mission = { type = interdiction target = 1263 percentage = 0.8000 startdate = { year = 1940 month = november day = 10 hour = 10 } enddate = { year = 1941 month = january day = 10 hour = 10 } } morale = 0.0010 leader = { id = { type = 6 id = 50377 } name = "Khryukin" tag = CHI picture = "L50377" category = commander rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 3 experience = 40.1762 trait = tank_buster } division = { id = { type = 22000 id = 401 } name = "1. Kongjun I" flag = 36912 mod = { 15 15 0 1 15 1 0 0 0 } brig = { 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 30 30 125 9.9916 0 3.6200 6 180 9 9 0 -0.1000 -0.2000 1 0.6000 } air = { 3 0 4 2 12 1 5 0 400 400 1 } } division = { id = { type = 22000 id = 409 } name = "1. Kongjun II" flag = 36912 mod = { 15 15 0 1 15 1 0 0 0 } brig = { 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 93.1609 100 30 30 125 8.6995 0 3.6200 6 180 9 9 0 -0.1000 -0.2000 1 0.6000 } air = { 3 0 4 2 12 1 5 0 400 400 1 } } division = { id = { type = 4712 id = 115684 } name = "1. TAC Hongzhaji Dadui" flag = 36912 mod = { 15 15 0 0 15 1 0 0 0 } all = { 79.2222 100 30 30 125 4.6263 0 2.8400 5.5000 180 6 4 0 -0.1000 -0.2000 1 0.6000 } air = { 3 0 3 2 12 1 5 0 400 340282346638528860000000000000000000000.0000 0 } } } landunit = { id = { type = 4712 id = 39714 } name = "Di'1 Jun" location = 1310 prevprov = 1309 home = 1310 mission = { type = support_defense target = 1315 percentage = 1 night = yes startdate = { year = 1940 month = december day = 5 hour = 6 } task = 1 location = 1315 } morale = 0.5000 control = "SIK" leader = { id = { type = 6 id = 160017 } name = "Pappengut" tag = SIK picture = "L160017" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 experience = 18.0021 trait = defensive_doctrine trait = old_guard } movetime = { year = 1940 month = december day = 16 hour = 23 } movement = { 1315 } division = { id = { type = 4712 id = 39439 } name = "Xinjiang Baoan Zongdui" flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 20.2396 37 170 11.3308 0.2621 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } hour = 82 } landunit = { id = { type = 4712 id = 186314 } name = "Di'99 Jun" location = 1262 prevprov = 1264 home = 1262 mission = { task = 1 location = 1262 } morale = 0.5000 control = "SIK" leader = { id = { type = 6 id = 160021 } name = "Seypidin" tag = SIK picture = "L160021" category = general rank = 2 y = 1930 y = 1939 y = 1942 y = 1990 max_skill = 3 ry = 1990 skill = 2 experience = 37.1920 trait = logistics_wizard } division = { id = { type = 4712 id = 65401 } name = "8. Min Shi" flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 99.9995 100 37 37 170 17.5082 0.1564 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 258053 } name = "Di'105 Jun" location = 1260 prevprov = 1254 home = 1260 morale = 0.5000 leader = { id = { type = 6 id = 50320 } name = "Wang Lingji" tag = CHI picture = "L50320" category = general rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 26.1355 } division = { id = { type = 22000 id = 48 } name = "2. Qibing Jituanjun" flag = 34864 mod = { 1 1 2 0 1 3 0 0 0 } all = { 84.5671 100 37 37 170 11.6214 0.0376 1.4600 0 11 15 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 19 21 100 3 17 0 10 0 0 0 0 0 0 } } division = { id = { type = 22000 id = 96 } name = "5. Qibing Jituanjun" flag = 34864 mod = { 1 1 2 0 1 3 0 0 0 } all = { 86.0501 100 37 37 170 12.6648 0.0218 1.4600 0 11 15 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 19 21 100 3 17 0 10 0 0 0 0 0 0 } } division = { id = { type = 22000 id = 72 } name = "29. Jituanjun" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 33.2374 100 37 37 170 23.8309 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 96304 } name = "22. Lùxiàn Jituanjun" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 83.5952 100 37 37 170 11.4600 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 11051 } name = "Fujian Sheng Baoan Zongdui" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 72.1205 100 37 37 170 18.5099 0.8077 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 22000 id = 606 } name = "61. Jituanjun" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 74.8652 100 37 37 170 14.6016 0.7106 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 24746 } name = "Jibei Baoan Zongdui" flag = 34864 mod = { 11 11 1 1 11 2 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.3923 0 0 0 0 } all = { 76.3509 100 37 37 170 13.7662 0.6311 0.5300 0 9 8 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 9 11 100 2 11 2 2.5000 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 326756 } name = "Di'77 Jun" location = 1259 prevprov = 1259 home = 1259 morale = 0.5000 leader = { id = { type = 6 id = 50030 } name = "Chen Cheng" tag = CHI picture = "L50030" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 25.6870 trait = engineer trait = old_guard trait = hills_fighter } division = { id = { type = 4712 id = 13248 } name = "2. Luxian Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 99.9974 100 37 37 170 10.9120 0.2076 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 22000 id = 603 } name = "33. Jituanjun" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 80.6469 100 37 37 170 13.8647 0.2180 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 101583 } name = "Hunan Sheng Baoan Zongdui" flag = 34864 mod = { 11 11 1 1 11 2 0 0 0 } brig = { 1 0 0 0 0 0 0 0 0 0 0.4721 0 0 0 0 } all = { 85.5228 100 37 37 170 10.0988 0.2118 0.4800 0 9 7 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 8 10 100 2 9 1 2.5000 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 10089 } name = "Zhejiang Sheng Baoan Zongdui" flag = 34864 mod = { 11 11 1 1 11 2 0 0 0 } brig = { 1 0 0 0 0 0 0 0 0 0 0.2701 0 0 0 0 } all = { 74.5832 100 37 37 170 16.0162 0.1186 0.4800 0 9 7 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 8 10 100 2 9 1 2.5000 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 96298 } name = "15. Lùxiàn Jituanjun" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 64.4820 100 37 37 170 16.0575 0.0793 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 344485 } name = "Di'2 Jun" location = 1306 prevprov = 1380 home = 1306 mission = { task = 1 location = 1306 } morale = 0.5000 leader = { id = { type = 6 id = 50334 } name = "Wu Peifu" tag = CHI picture = "L50334" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 1 experience = 18.1284 trait = logistics_wizard trait = old_guard trait = mountain_expert } movetime = { year = 1940 month = december day = 24 hour = 7 } movement = { 1307 1301 1315 } division = { id = { type = 22000 id = 154 } name = "48. Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 89.7538 100 32.6554 37 170 13.6013 0.1014 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } hour = 0 } landunit = { id = { type = 4712 id = 355071 } name = "Di'57 Jun" location = 1315 prevprov = 1302 home = 1315 mission = { type = anti_partisan_duty target = 1315 percentage = 1 night = yes startdate = { year = 1940 month = november day = 29 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 50006 } name = "Zhang Fakui" tag = CHI picture = "L50006" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 33.4156 trait = defensive_doctrine } division = { id = { type = 4712 id = 96300 } name = "17. Lùxiàn Jituanjun" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 62.4690 100 30.3836 37 170 12.3863 0.0857 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } dig_in = 8.8000 } landunit = { id = { type = 4712 id = 399762 } name = "Di'67 Jun" location = 1262 prevprov = 1264 home = 1262 mission = { startdate = { year = 1940 month = september day = 22 hour = 3 } task = 1 location = 1264 } morale = 0.5000 leader = { id = { type = 6 id = 50253 } name = "Shang Zhen" tag = CHI picture = "L50253" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 23.2843 trait = hills_fighter } division = { id = { type = 4712 id = 399399 } name = "9. Xin Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 89.6718 100 37 37 170 1.8863 0.0851 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 97149 } name = "3. Luxian Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 55.0825 100 37 37 170 14.3903 0.0622 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } dig_in = 25 time = no } landunit = { id = { type = 4712 id = 95754 } name = "Di'5 Jun" location = 1269 prevprov = 1271 home = 1269 mission = { task = 1 location = 1271 } morale = 0.5000 leader = { id = { type = 6 id = 50207 } name = "Liu Xiang" tag = CHI picture = "L50207" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 25.9098 trait = defensive_doctrine trait = old_guard } movetime = { year = 1940 month = december day = 15 hour = 5 } movement = { 1271 } division = { id = { type = 4712 id = 403629 } name = "15. Luxian Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 90.0294 100 24.0820 37 170 6.0150 0.1029 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 30402 } name = "Qinghai Sheng Baoan Zongdui" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 87.9057 100 20.6927 37 170 5.7675 0.1030 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 64149 } name = "Sichuan Sheng Minfang Zongdui" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 89.0410 100 18.1273 37 170 4.6575 0.0718 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 302278 } name = "Gansu Sheng Minfang Zongdui" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 85.9614 100 18.1273 37 170 6.0338 0.1023 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 399755 } name = "Hánguó guangfù jun" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 87.2125 100 23.0537 37 170 6.0300 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 141021 } name = "Gansu Sheng Jingcai Zongdui" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 86.0126 100 20.3149 37 170 6.0338 0.1025 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 41912 } name = "Gansu Sheng Baoan Zongdui" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 87.4626 100 22.6298 37 170 6.0263 0.1026 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } hour = 198 } landunit = { id = { type = 4712 id = 64154 } name = "Di'4 Jun" location = 1300 prevprov = 1298 home = 1300 mission = { task = 1 location = 1298 } morale = 0.5000 leader = { id = { type = 6 id = 50190 } name = "Li Yutang" tag = CHI picture = "L50190" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 33.8626 } movetime = { year = 1940 month = december day = 18 hour = 6 } movement = { 1303 1381 } division = { id = { type = 4712 id = 63466 } name = "Qinghai Sheng Jingcai Zongdui" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 72.2476 100 27.0505 37 170 1.2338 0.0876 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } hour = 695 } landunit = { id = { type = 4712 id = 416121 } name = "Di'52 Jun" location = 1261 prevprov = 1263 home = 1261 mission = { task = 1 location = 1261 } morale = 0.5000 leader = { id = { type = 6 id = 50348 } name = "Yan Xishan" tag = CHI picture = "L50348" category = general rank = 0 y = 1930 y = 1930 y = 1938 y = 1940 max_skill = 5 ry = 1990 skill = 3 experience = 46.2483 trait = defensive_doctrine } division = { id = { type = 22000 id = 106 } name = "79. Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 71.5134 100 37 37 170 21.6931 0.0939 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 22000 id = 67 } name = "99. Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 99.9990 100 37 37 170 29.7403 0.1561 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 399397 } name = "7. Xin Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 80.2777 100 37 37 170 5.1488 0.0814 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 215837 } name = "11. Luxian Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 71.8812 100 37 37 170 13.6838 0.0808 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 260605 } name = "Guangxi Sheng Baoan Zongdui" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 83.7607 100 37 37 170 6.3113 0.0933 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 357691 } name = "Di'25 Jun" location = 1265 prevprov = 1264 home = 1265 mission = { task = 1 location = 1265 } morale = 0.5000 leader = { id = { type = 6 id = 50352 } name = "Yu Jishi" tag = CHI picture = "L50352" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 4 experience = 100.0311 trait = offensive_doctrine } division = { id = { type = 4712 id = 197813 } name = "8. Luxian Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 79.0076 100 37 37 170 20.1828 0.0700 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 415415 } name = "Di'81 Jun" location = 1384 prevprov = 1389 home = 1384 mission = { type = anti_partisan_duty target = 1384 percentage = 1 night = yes startdate = { year = 1940 month = september day = 0 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 50220 } name = "Luo Guangwen" tag = CHI picture = "L50220" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 experience = 15.6646 trait = defensive_doctrine trait = winter_specialist } division = { id = { type = 4712 id = 174682 } name = "Anhui Sheng Jingcai Zongdui" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 25.9229 100 35.7641 37 170 16.7174 0.0312 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 404866 } name = "Di'27 Jun" location = 1310 prevprov = 1309 home = 1310 mission = { task = 1 location = 1307 } morale = 0.5000 leader = { id = { type = 6 id = 50350 } name = "Yol Bars" tag = CHI picture = "L50350" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 64.6206 trait = trickster } movetime = { year = 1940 month = december day = 21 hour = 13 } movement = { 1307 1306 1380 } division = { id = { type = 22000 id = 36 } name = "90. Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 63.0634 100 28.6905 37 170 16.8600 0.0710 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } hour = 108 } landunit = { id = { type = 4712 id = 421697 } name = "Di'94 Jun" location = 1292 prevprov = 1291 home = 1292 mission = { task = 1 location = 1284 } morale = 0.5000 leader = { id = { type = 6 id = 50272 } name = "Sung Zheyuan" tag = CHI picture = "L50272" category = general rank = 2 y = 1938 y = 1940 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 4 experience = 104.2677 } movetime = { year = 1941 month = january day = 13 hour = 23 } movement = { 1284 } division = { id = { type = 22000 id = 507 } name = "Di Xunlian Shi" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.3834 0 0 0 0 } all = { 100 100 6.5727 37 170 30.1864 0.1114 1.0800 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 23 2 10 0 0 0 0 10 0 } } hour = 2022 } landunit = { id = { type = 4712 id = 479204 } name = "Di'33 Jun" location = 1309 prevprov = 1308 home = 1309 mission = { task = 1 location = 1309 } morale = 0.5000 leader = { id = { type = 6 id = 50250 } name = "Pang Bingxun" tag = CHI picture = "L50250" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 32.6615 trait = logistics_wizard trait = defensive_doctrine trait = urban_fighter } movetime = { year = 1940 month = december day = 10 hour = 23 } movement = { 1307 1301 1299 1297 1292 1284 1265 1268 } division = { id = { type = 22000 id = 57 } name = "85. Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 57.1101 100 11.6708 37 170 20.9594 0.0963 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 22000 id = 62 } name = "8. Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 87.6705 100 7.7399 37 170 12.2748 0.0961 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 22000 id = 506 } name = "Di 88 Shi" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.4343 0 0 0 0 } all = { 99.5410 100 11.0204 37 170 36.2215 0.1439 1.0800 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 23 2 10 0 0 0 0 10 0 } } hour = 493 } landunit = { id = { type = 4712 id = 484095 } name = "Di'78 Jun" location = 1381 prevprov = 1382 home = 1381 mission = { startdate = { year = 1940 month = november day = 2 hour = 11 } task = 1 location = 1381 } morale = 0.5000 leader = { id = { type = 6 id = 50113 } name = "Xu Yongchang" tag = CHI picture = "L50113" category = general rank = 1 y = 1930 y = 1930 y = 1941 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 32.7129 trait = logistics_wizard } movetime = { year = 1941 month = january day = 9 hour = 18 } movement = { 1303 } retreat = yes division = { id = { type = 22000 id = 70 } name = "20. Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 63.0351 100 37 37 170 13.7113 0.0661 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } hour = 890 time = no } landunit = { id = { type = 4712 id = 493493 } name = "Di'15 Jun" location = 1306 prevprov = 1307 home = 1306 mission = { task = 1 location = 1306 } morale = 0.5000 leader = { id = { type = 6 id = 50326 } name = "Wang Yaowu" tag = CHI picture = "L50326" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 4 experience = 86.9723 trait = defensive_doctrine trait = offensive_doctrine } movetime = { year = 1940 month = december day = 21 hour = 7 } movement = { 1382 1381 } division = { id = { type = 4712 id = 175132 } name = "7. Luxian Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 47.2122 100 3.1363 37 170 15.5562 0.0604 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } hour = 319 } landunit = { id = { type = 4712 id = 454516 } name = "Di'23 Jun" location = 1302 prevprov = 1302 home = 1302 mission = { task = 1 location = 1302 } morale = 0.5000 leader = { id = { type = 6 id = 50004 } name = "Zhang Zhizhong" tag = CHI picture = "L50004" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 23.4855 } division = { id = { type = 4712 id = 454156 } name = "1. Luxian Jituanjun" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 96.4387 100 37 37 170 1.7025 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 404607 } name = "Hubei Sheng Minfang Zongdui" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0.1114 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 197818 } name = "31. Xin Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 49.5051 100 37 37 170 18.1050 0.0484 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 22000 id = 89 } name = "86. Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 58.9807 100 37 37 170 21.9142 0.1255 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 22000 id = 98 } name = "6. Jituanjun" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 41.5669 100 37 37 170 29.7482 0.0494 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 22000 id = 108 } name = "24. Jituanjun" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 25.8543 100 37 37 170 4.8638 0.6140 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 511425 } name = "Hunan Sheng Jingcai Zongdui" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 98.2605 100 37 37 170 1.2300 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 507984 } name = "Di'76 Jun" location = 1388 prevprov = 1381 home = 1388 mission = { task = 1 location = 1388 } morale = 0.5000 leader = { id = { type = 6 id = 50340 } name = "Yang Hucheng" tag = CHI picture = "L50340" category = general rank = 1 y = 1938 y = 1939 y = 1940 y = 1990 max_skill = 5 ry = 1990 skill = 3 experience = 53.5878 } division = { id = { type = 22000 id = 56 } name = "74. Jituanjun" flag = 34864 mod = { 43 0 1 0 43 2 0 0 0 } all = { 18.2298 100 40.7000 40.7000 170 20.5172 0.0245 1.0100 0 8 19 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 23 100 0 19 0 12.5000 0 0 0 0 0 0 } } division = { id = { type = 22000 id = 50 } name = "25. Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 25.8767 100 37 37 170 19.2448 0.0411 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } dig_in = 23.6000 } landunit = { id = { type = 4712 id = 518119 } name = "Di'45 Jun" location = 1267 prevprov = 1314 home = 1267 mission = { task = 1 location = 1267 } morale = 0.5000 leader = { id = { type = 6 id = 50011 } name = "Zhang Xueliang" tag = CHI picture = "L50011" category = general rank = 0 y = 1930 y = 1938 y = 1940 y = 1941 max_skill = 5 ry = 1990 skill = 3 experience = 48.9153 trait = offensive_doctrine } division = { id = { type = 22000 id = 502 } name = "Di 9 Shi" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.4927 0 0 0 0 } all = { 100 100 37 37 170 32.5535 0.1799 1.0800 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 23 2 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 552147 } name = "Guizhou Sheng Jingcai Zongdui" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 97.4506 100 37 37 170 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 13647 } name = "Yunnan Sheng Baoan Zongdui" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 79.6173 100 37 37 170 14.8200 0.0552 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 50490 } name = "Sichuan Sheng Jingcai Zongdui" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 93.8895 100 37 37 170 4.9838 0.0874 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } dig_in = 24.5243 } landunit = { id = { type = 4712 id = 518628 } name = "Di'28 Jun" location = 1308 prevprov = 1309 home = 1308 mission = { task = 1 location = 1308 } morale = 0.5000 leader = { id = { type = 6 id = 50048 } name = "Chiang Kai-Shek" tag = CHI picture = "M52002" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 8 ry = 1990 skill = 3 experience = 56.6644 trait = defensive_doctrine trait = offensive_doctrine } division = { id = { type = 22000 id = 68 } name = "2. Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 91.4715 100 5.5028 37 170 26.2411 0.3595 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 31372 } name = "Guangxi Xin Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 88.4355 100 5.3418 37 170 25.5997 0.2064 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 22000 id = 79 } name = "59. Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 89.7797 100 6.0211 37 170 34.6301 0.1170 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 525810 } name = "Di'34 Jun" location = 1307 prevprov = 1304 home = 1307 mission = { task = 1 location = 1390 } morale = 0.5000 leader = { id = { type = 6 id = 50332 } name = "Wu Qiwei" tag = CHI picture = "L50332" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 33.8186 } movetime = { year = 1940 month = december day = 15 hour = 14 } movement = { 1310 1313 } division = { id = { type = 22000 id = 607 } name = "83. Jituanjun" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 6.6269 100 7.7399 37 170 20.8537 0.0108 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } hour = 241 } landunit = { id = { type = 4712 id = 526867 } name = "Di'50 Jun" location = 1301 prevprov = 1299 home = 1301 mission = { task = 1 location = 1301 } morale = 0.5000 leader = { id = { type = 6 id = 50049 } name = "Jiang Guangnai" tag = CHI picture = "L50049" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 3 experience = 56.5419 trait = defensive_doctrine } movetime = { year = 1940 month = december day = 23 hour = 17 } movement = { 1310 } division = { id = { type = 22000 id = 28 } name = "42. Jituanjun" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 10.4980 100 30.4536 37 170 11.9550 0.0159 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } hour = 377 } landunit = { id = { type = 4712 id = 537437 } name = "Di'30 Jun" location = 1261 prevprov = 1297 home = 1261 mission = { type = anti_partisan_duty target = 1261 percentage = 1 night = yes startdate = { year = 1940 month = november day = 26 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 50195 } name = "Liao Yaoxiang" tag = CHI picture = "L50195" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 40.2100 trait = defensive_doctrine trait = offensive_doctrine } division = { id = { type = 22000 id = 91 } name = "63. Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 54.6650 100 35.4895 37 170 22.3246 0.0991 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } dig_in = 10.4000 } landunit = { id = { type = 4712 id = 540558 } name = "Di'14 Jun" location = 1303 prevprov = 1381 home = 1303 morale = 0.5000 leader = { id = { type = 6 id = 50353 } name = "Yuzhi Fenggang" tag = CHI picture = "L50353" category = general y = 1939 y = 1941 y = 1946 y = 1990 max_skill = 6 ry = 1990 skill = 4 experience = 85.0558 trait = trickster } division = { id = { type = 22000 id = 61 } name = "5. Jituanjun" flag = 34864 mod = { 0 0 1 0 0 2 0 0 0 } all = { 95.8528 100 37 37 170 29.3786 0.1355 0.6700 0 8 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 2 17 0 10 0 0 0 0 0 0 } } dig_in = 24.8000 } landunit = { id = { type = 4712 id = 540693 } name = "Di'70 Jun" location = 1301 prevprov = 1299 home = 1301 mission = { task = 1 location = 1310 } morale = 0.5000 leader = { id = { type = 6 id = 50290 } name = "Cai Tingkai" tag = CHI picture = "L50290" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 3 experience = 42.0319 trait = defensive_doctrine } movetime = { year = 1940 month = december day = 9 hour = 12 } movement = { 1310 } division = { id = { type = 22000 id = 500 } name = "Di 3 Shi" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.4127 0 0 0 0 } all = { 100 100 26.9588 37 170 42.0731 0.1296 1.0800 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 23 2 10 0 0 0 0 10 0 } } hour = 831 } landunit = { id = { type = 4712 id = 540973 } name = "Di'74 Jun" location = 1386 prevprov = 1385 home = 1386 mission = { task = 1 location = 1388 } morale = 0.5000 leader = { id = { type = 6 id = 50169 } name = "Li Zhen" tag = CHI picture = "L50169" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 26.1071 trait = defensive_doctrine trait = old_guard } movetime = { year = 1940 month = december day = 11 hour = 0 } movement = { 1388 } division = { id = { type = 4712 id = 96307 } name = "32. Lùxiàn Jituanjun" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 46.7605 100 2.9987 37 170 15.9750 0.0587 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } hour = 839 } landunit = { id = { type = 4712 id = 540977 } name = "Di'82 Jun" location = 1389 prevprov = 1385 home = 1389 mission = { type = anti_partisan_duty target = 1389 percentage = 1 night = yes startdate = { year = 1940 month = october day = 7 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 50128 } name = "Huang Guoliang" tag = CHI picture = "L50128" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 3 experience = 45.1855 } division = { id = { type = 4712 id = 404608 } name = "Jiangxi Sheng Minfang Zongdui" flag = 34864 mod = { 11 11 1 1 11 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 96.5706 100 35.3073 37 170 1.7588 0.1040 0.5500 0 9 8 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 10 11 100 2 11 2 2.5000 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 540985 } name = "Di'89 Jun" location = 1302 prevprov = 1299 home = 1302 mission = { task = 1 location = 1302 } morale = 0.5000 leader = { id = { type = 6 id = 50337 } name = "Yang Aiyuan" tag = CHI picture = "L50337" category = general rank = 1 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 23.9349 trait = offensive_doctrine trait = old_guard } movetime = { year = 1941 month = january day = 8 hour = 16 } movement = { 1315 } division = { id = { type = 4712 id = 23480 } name = "1. Jituanjun " flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 94.4764 100 32.6554 37 170 14.1955 0.1016 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } hour = 3 } landunit = { id = { type = 4712 id = 541379 } name = "Di'48 Jun" location = 1292 prevprov = 1297 home = 1292 mission = { task = 1 location = 1292 } morale = 0.5000 leader = { id = { type = 6 id = 50296 } name = "Xu Yongchang" tag = CHI picture = "L50296" category = general y = 1940 y = 1941 y = 1943 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 31.0592 trait = defensive_doctrine } movetime = { year = 1941 month = march day = 12 hour = 12 } movement = { 1284 1265 1268 1271 } division = { id = { type = 22000 id = 22 } name = "14. Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 80.0452 100 0 37 170 22.1455 0.1939 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } hour = 617 } landunit = { id = { type = 4712 id = 541381 } name = "Di'56 Jun" location = 1267 prevprov = 1302 home = 1267 mission = { task = 1 location = 1302 } morale = 0.5000 leader = { id = { type = 6 id = 50066 } name = "Zhu Shaoliang" tag = CHI picture = "L50066" category = general rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 30.0880 } movetime = { year = 1940 month = december day = 16 hour = 16 } movement = { 1302 1315 } division = { id = { type = 4712 id = 96295 } name = "11. Lùxiàn Jituanjun" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 20.9544 100 32.0314 37 170 34.7242 0.0253 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } hour = 426 } landunit = { id = { type = 4712 id = 540975 } name = "Di'80 Jun" location = 1303 prevprov = 1390 home = 1303 mission = { task = 1 location = 1303 } morale = 0.5000 leader = { id = { type = 6 id = 50197 } name = "Liao Yunze" tag = CHI picture = "L50197" category = general rank = 2 y = 1930 y = 1938 y = 1942 y = 1990 max_skill = 5 ry = 1990 skill = 3 experience = 51.7146 } division = { id = { type = 4712 id = 46247 } name = "3. Jituanjun " flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 93.3024 100 37 37 170 11.7245 0.1005 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 11854 id = 3 } name = "2nd Corps 'Tsunhua'" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 5.6947 100 37 37 170 37.7732 0.0194 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 547800 } name = "Di'75 Jun" location = 1302 prevprov = 1297 home = 1302 mission = { type = anti_partisan_duty target = 1302 percentage = 1 night = yes startdate = { year = 1940 month = december day = 7 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 50200 } name = "Liu Zhaoli" tag = CHI picture = "L50200" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 3 experience = 46.2043 } division = { id = { type = 4712 id = 537483 } name = "16. Luxian Jituanjun" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 96.5064 100 23.1219 37 170 2.5238 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } dig_in = 1.6000 } landunit = { id = { type = 4712 id = 550258 } name = "Di'20 Jun" location = 1303 prevprov = 1305 home = 1303 mission = { task = 1 location = 1303 } morale = 0.5000 leader = { id = { type = 6 id = 50041 } name = "Cheng Qian" tag = CHI picture = "L50041" category = general rank = 1 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 25.4459 trait = fortress_buster trait = old_guard } movetime = { year = 1940 month = december day = 28 hour = 0 } movement = { 1390 1388 } division = { id = { type = 4712 id = 181538 } name = "Guangxi Sheng Baoan Zongdui" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 70.1267 100 27.9478 37 170 33.0212 0.0757 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } hour = 375 } landunit = { id = { type = 4712 id = 555797 } name = "Di'22 Jun" location = 1380 prevprov = 1382 home = 1380 mission = { type = attack target = 1378 percentage = 1 night = yes startdate = { year = 1940 month = december day = 6 hour = 7 } task = 1 location = 1378 } morale = 0.5000 leader = { id = { type = 6 id = 50083 } name = "Feng Yuxiang" tag = CHI picture = "L50083" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1937 max_skill = 3 ry = 1990 skill = 1 experience = 15.2436 trait = logistics_wizard } movetime = { year = 1941 month = january day = 3 hour = 4 } movement = { 1378 } division = { id = { type = 22000 id = 41 } name = "35. Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 79.5038 100 34.5348 37 170 23.1012 0.1553 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 22000 id = 107 } name = "16. Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 99.4033 100 34.2666 37 170 33.6349 0.1487 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } attack = { year = 1940 month = december day = 8 hour = 18 } hour = 59 time = no } landunit = { id = { type = 4712 id = 526871 } name = "Di'55 Jun" location = 1386 prevprov = 1389 home = 1386 mission = { task = 1 location = 1389 } morale = 0.5000 leader = { id = { type = 6 id = 50178 } name = "Li Mi" tag = CHI picture = "L50178" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 3 experience = 56.1115 trait = fortress_buster } movetime = { year = 1940 month = december day = 26 hour = 12 } movement = { 1388 1381 } division = { id = { type = 22000 id = 60 } name = "4. Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 51.7620 100 3.5032 37 170 14.0738 0.0627 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } hour = 467 } landunit = { id = { type = 4712 id = 557502 } name = "Di'16 Jun" location = 1303 prevprov = 1381 home = 1303 morale = 0.5000 leader = { id = { type = 6 id = 50194 } name = "Liao Lingqi" tag = CHI picture = "L50194" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 3 experience = 60.3912 } division = { id = { type = 4712 id = 115685 } name = "5. Xin Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 87.6170 100 37 37 170 20.0170 0.0853 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 273503 } name = "Guangxi Sheng Baoan Zongdui" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 48.5754 100 37 37 170 19.2260 0.0593 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 558633 } name = "Di'12 Jun" location = 1292 prevprov = 1297 home = 1292 mission = { task = 1 location = 1292 } morale = 0.5000 leader = { id = { type = 6 id = 50228 } name = "Lu Han" tag = CHI picture = "L50228" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 3 experience = 40.3223 trait = defensive_doctrine } movetime = { year = 1941 month = march day = 5 hour = 4 } movement = { 1284 1265 1268 1271 } division = { id = { type = 4712 id = 158427 } name = "6. Luxian Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 52.5099 100 24.0472 37 170 17.3871 0.0583 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 197815 } name = "10. Luxian Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 64.8676 100 24.0472 37 170 18.5753 0.0683 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } hour = 793 } landunit = { id = { type = 4712 id = 558933 } name = "Di'88 Jun" location = 1310 prevprov = 1313 home = 1310 mission = { task = 1 location = 1307 } morale = 0.5000 leader = { id = { type = 6 id = 50218 } name = "Liu Wenhui" tag = CHI picture = "L50218" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 3 experience = 59.0441 trait = defensive_doctrine trait = hills_fighter } movetime = { year = 1940 month = december day = 18 hour = 1 } movement = { 1307 1312 1311 } division = { id = { type = 4712 id = 55427 } name = "Yunnan Sheng Minfang Zongdui" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 60.0035 100 16.3788 37 170 24.5584 0.0577 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } hour = 163 } landunit = { id = { type = 4712 id = 559797 } name = "Di'102 Jun" location = 1309 prevprov = 1312 home = 1309 mission = { task = 1 location = 1306 } morale = 0.5000 leader = { id = { type = 6 id = 50134 } name = "Huang Qiaosong" tag = CHI picture = "L50134" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 2 experience = 25.1506 } movetime = { year = 1940 month = december day = 11 hour = 19 } movement = { 1308 1353 } division = { id = { type = 4712 id = 340947 } name = "Anhui Sheng Minfang Zongdui" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 67.4514 100 10.8529 37 170 17.2762 0.0764 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } hour = 18 } landunit = { id = { type = 4712 id = 559799 } name = "Di'103 Jun" location = 1310 prevprov = 1315 home = 1310 mission = { task = 1 location = 1315 } morale = 0.5000 leader = { id = { type = 6 id = 50145 } name = "Gao Guizi" tag = CHI picture = "L50145" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 3 experience = 42.6708 } movetime = { year = 1940 month = december day = 16 hour = 21 } movement = { 1309 1308 } division = { id = { type = 22000 id = 76 } name = "51. Jituanjun" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 5.7755 100 5.0943 37 170 34.1130 0.0212 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } hour = 117 } landunit = { id = { type = 4712 id = 560873 } name = "Di'10 Jun" location = 1292 prevprov = 1297 home = 1292 mission = { task = 1 location = 1292 } morale = 0.5000 leader = { id = { type = 6 id = 50143 } name = "Kan Weiyong" tag = CHI picture = "L50143" category = general y = 1937 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 3 experience = 60.7897 } movetime = { year = 1941 month = march day = 16 hour = 0 } movement = { 1284 1265 1268 1271 } division = { id = { type = 4712 id = 123732 } name = "Guizhou Sheng Baoan Zongdui" flag = 34864 mod = { 11 11 1 1 11 2 0 0 0 } brig = { 1 0 0 0 0 0 0 0 0 0 0.1504 0 0 0 0 } all = { 30.1253 100 26.2437 37 170 24.3822 0.0374 0.4800 0 9 7 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 8 10 100 2 9 1 2.5000 0 0 0 0 10 0 } } hour = 533 } landunit = { id = { type = 4712 id = 559805 } name = "Di'107 Jun" location = 1272 prevprov = 1266 home = 1272 mission = { task = 1 location = 1272 } morale = 0.5000 leader = { id = { type = 6 id = 50165 } name = "Lai Chuanxiang" tag = CHI picture = "L50165" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 3 experience = 43.5553 } movetime = { year = 1941 month = january day = 1 hour = 13 } movement = { 1268 1271 } division = { id = { type = 4712 id = 96294 } name = "7. Lùxiàn Jituanjun" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 31.6274 100 0.4508 37 170 33.2956 0.0326 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } hour = 16 } landunit = { id = { type = 4712 id = 559807 } name = "Di'108 Jun" location = 1265 prevprov = 1265 home = 1265 mission = { type = anti_partisan_duty target = 1265 percentage = 1 night = yes startdate = { year = 1940 month = october day = 19 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 50174 } name = "Li Fuying" tag = CHI picture = "L50174" category = general rank = 2 y = 1938 y = 1940 y = 1942 y = 1990 max_skill = 4 ry = 1990 skill = 3 experience = 45.3537 } division = { id = { type = 4712 id = 96301 } name = "19. Lùxiàn Jituanjun" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 22.5398 100 37 37 170 39.9739 0.0300 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 441197 } name = "Di'43 Jun" location = 1271 prevprov = 1268 home = 1271 mission = { type = attack target = 1269 percentage = 1 night = yes startdate = { year = 1940 month = december day = 8 hour = 4 } task = 1 location = 1269 } morale = 0.5000 leader = { id = { type = 6 id = 50303 } name = "Wu Jingbin" tag = CHI picture = "L50303" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 2 experience = 24.7870 trait = defensive_doctrine } movetime = { year = 1940 month = december day = 12 hour = 11 } movement = { 1269 } retreat = yes division = { id = { type = 4712 id = 96289 } name = "2. Lùxiàn Jituanjun" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 57.9888 100 3.5479 37 170 22.3122 0.0679 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } hour = 14 } landunit = { id = { type = 4712 id = 567741 } name = "Di'38 Jun" location = 1305 prevprov = 1382 home = 1305 mission = { task = 1 location = 1305 } morale = 0.5000 leader = { id = { type = 6 id = 50273 } name = "Sung Xilian" tag = CHI picture = "L50273" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 3 experience = 53.8723 trait = defensive_doctrine } movetime = { year = 1940 month = december day = 27 hour = 22 } movement = { 1303 1390 1388 1376 } division = { id = { type = 22000 id = 103 } name = "49. Jituanjun" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 6.3394 100 26.1194 37 170 31.7056 0.0150 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } hour = 92 } landunit = { id = { type = 4712 id = 414947 } name = "Di'66 Jun" location = 1268 prevprov = 1268 home = 1268 morale = 0.5000 leader = { id = { type = 6 id = 50050 } name = "Jiang Dingwen" tag = CHI picture = "L50050" category = general rank = 1 y = 1930 y = 1938 y = 1940 y = 1990 max_skill = 4 ry = 1990 skill = 3 experience = 48.0636 } division = { id = { type = 22000 id = 901 } name = "11. Jituanjun" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 99.2069 100 37 37 170 1.3388 0.0796 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 101287 } name = "Jiangxi Sheng Baoan Zongdui" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 50.0490 100 37 37 170 28.8857 0.0607 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 527964 } name = "Di'36 Jun" location = 1315 prevprov = 1315 home = 1315 mission = { task = 1 location = 1301 } morale = 0.5000 leader = { id = { type = 6 id = 50244 } name = "Ou Zhen" tag = CHI picture = "L50244" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 34.2451 } movetime = { year = 1941 month = january day = 2 hour = 9 } movement = { 1301 1307 1312 1311 1308 } division = { id = { type = 22000 id = 43 } name = "47. Jituanjun" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 8.4885 100 26.4077 37 170 19.6760 0.0171 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } attack = { year = 1940 month = december day = 8 hour = 18 } hour = 280 } landunit = { id = { type = 4712 id = 570321 } name = "Di'59 Jun" location = 1308 prevprov = 1309 home = 1308 mission = { task = 1 location = 1308 } morale = 0.5000 leader = { id = { type = 6 id = 50319 } name = "Wang Yizhe" tag = CHI picture = "L50319" category = general rank = 1 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 38.2709 trait = defensive_doctrine trait = hills_fighter } division = { id = { type = 4712 id = 212030 } name = "1. Jituanjun " flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 66.3237 100 9.1044 37 170 25.6903 0.1600 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 570323 } name = "Di'7 Jun" location = 1312 prevprov = 1312 home = 1312 mission = { type = attack target = 1378 percentage = 1 night = yes startdate = { year = 1940 month = december day = 6 hour = 7 } task = 1 location = 1378 } morale = 0.5000 leader = { id = { type = 6 id = 50173 } name = "Li Chunnong" tag = CHI picture = "L50173" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 1 experience = 15.2216 trait = logistics_wizard trait = old_guard } movetime = { year = 1941 month = january day = 3 hour = 4 } movement = { 1378 } division = { id = { type = 22000 id = 803 } name = "82. Jituanjun" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 70.0507 100 33.9717 37 170 26.8658 0.0584 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 96305 } name = "26. Lùxiàn Jituanjun" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 24.3515 100 32.7513 37 170 41.2189 0.0218 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } attack = { year = 1940 month = december day = 8 hour = 18 } hour = 59 time = no } landunit = { id = { type = 4712 id = 540981 } name = "Di'86 Jun" location = 1284 prevprov = 1284 home = 1284 morale = 0.5000 leader = { id = { type = 6 id = 50000 } name = "Bai Chongxi" tag = CHI picture = "M52045" category = general rank = 2 y = 1930 y = 1939 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 4 experience = 84.4586 trait = trickster } division = { id = { type = 4712 id = 117285 } name = "5. Luxian Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 86.0423 100 36.1834 37 170 10.5737 0.0933 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 339535 } name = "Ningxia Sheng Minfang Zongdui" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 98.4974 100 37 37 170 1.3388 0.1100 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 96288 } name = "1. Lùxiàn Jituanjun" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 62.0121 100 37 37 170 31.0081 0.0655 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 494778 } name = "Di'8 Jun" location = 1284 prevprov = 1284 home = 1284 mission = { type = anti_partisan_duty target = 1284 percentage = 1 night = yes startdate = { year = 1940 month = november day = 4 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 50271 } name = "Sun Yuanliang" tag = CHI picture = "L50271" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 25.4936 trait = defensive_doctrine } division = { id = { type = 4712 id = 96303 } name = "21. Lùxiàn Jituanjun" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 45.3203 100 37 37 170 16.7700 0.0574 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 572387 } name = "Di'18 Jun" location = 1380 prevprov = 1380 home = 1380 mission = { task = 1 location = 1312 } morale = 0.5000 leader = { id = { type = 6 id = 50076 } name = "Fang Xianjue" tag = CHI picture = "L50076" category = general y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 21.3770 trait = defensive_doctrine } movetime = { year = 1940 month = december day = 18 hour = 11 } movement = { 1312 1309 } division = { id = { type = 22000 id = 94 } name = "91. Jituanjun" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 37.1920 100 30.8539 37 170 24.4309 0.0417 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } hour = 576 } landunit = { id = { type = 4712 id = 572528 } name = "Di'13 Jun" location = 1376 prevprov = 1376 home = 1376 mission = { task = 1 location = 1388 } morale = 0.5000 leader = { id = { type = 6 id = 50079 } name = "Feng Anbang" tag = CHI picture = "L50079" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 3 experience = 43.0036 trait = offensive_doctrine } movetime = { year = 1940 month = december day = 14 hour = 23 } movement = { 1388 } division = { id = { type = 22000 id = 52 } name = "54. Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 39.6191 100 29.2942 37 170 18.0874 0.0465 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 22000 id = 92 } name = "65. Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 80.3932 100 29.2942 37 170 13.7894 0.0890 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 106533 } name = "4. Luxian Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 55.3373 100 29.2942 37 170 17.4430 0.0647 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } hour = 933 } landunit = { id = { type = 4712 id = 567752 } name = "Di'6 Jun" location = 1255 prevprov = 1255 home = 1255 morale = 0.5000 leader = { id = { type = 6 id = 50205 } name = "Liu Zhi" tag = CHI picture = "L50205" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 25.1088 trait = logistics_wizard trait = old_guard } division = { id = { type = 22000 id = 153 } name = "46. Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 74.4931 100 37 37 170 17.6042 0.0587 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 22000 id = 24 } name = "27. Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 23.9820 100 34.1606 37 170 23.8219 0.0384 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 22000 id = 38 } name = "13. Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 99.9995 100 31.9559 37 170 27.7854 0.2260 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 442589 } name = "Zhejiang Sheng Jingcai Zongdui" flag = 34864 mod = { 11 11 2 1 11 3 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 88.1976 100 35.6350 37 170 5.7150 0 0.5600 0 9 8 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 11 12 100 2 11 2 2.5000 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 196813 } name = "Pabing Di'1 Shi" flag = 34864 mod = { 8 8 0 0 8 1 0 0 0 } all = { 82.3774 100 36.3526 40.7000 170 8.1075 0 1 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 8 0 0 0 0 0 0 } } dig_in = 11.4000 } landunit = { id = { type = 4712 id = 567756 } name = "Di'31 Jun" location = 1268 prevprov = 1268 home = 1268 mission = { type = support_defense target = 1271 percentage = 1 night = yes startdate = { year = 1940 month = december day = 7 hour = 22 } task = 1 location = 1271 } morale = 0.5000 leader = { id = { type = 6 id = 50229 } name = "Lu Guangwei" tag = CHI picture = "L50229" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 21.9278 } movetime = { year = 1940 month = december day = 10 hour = 10 } movement = { 1271 } division = { id = { type = 4712 id = 96302 } name = "20. Lùxiàn Jituanjun" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 21.1690 100 36.8332 37 170 46.3525 0.0308 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } hour = 19 } landunit = { id = { type = 4712 id = 574133 } name = "Di'21 Jun" location = 1302 prevprov = 1299 home = 1302 mission = { task = 1 location = 1301 } morale = 0.5000 leader = { id = { type = 6 id = 50278 } name = "Tang Enbo" tag = CHI picture = "L50278" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 3 experience = 65.7505 trait = defensive_doctrine trait = mountain_expert } movetime = { year = 1940 month = december day = 18 hour = 8 } movement = { 1301 1307 1312 } division = { id = { type = 4712 id = 564206 } name = "17. Luxian Jituanjun" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 19.8616 37 170 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } hour = 40 } landunit = { id = { type = 4712 id = 574135 } name = "Di'29 Jun" location = 1303 prevprov = 1303 home = 1303 mission = { task = 1 location = 1390 } morale = 0.5000 leader = { id = { type = 6 id = 50186 } name = "Li Zongren" tag = CHI picture = "M52031" category = general rank = 2 y = 1938 y = 1939 y = 1941 y = 1944 max_skill = 5 ry = 1990 skill = 3 experience = 53.5284 trait = offensive_doctrine } movetime = { year = 1940 month = december day = 11 hour = 11 } movement = { 1390 1388 } division = { id = { type = 22000 id = 27 } name = "40. Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 58.7681 100 28.9973 37 170 22.9133 0.0683 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } hour = 772 } landunit = { id = { type = 4712 id = 575175 } name = "Di'51 Jun" location = 1315 prevprov = 1315 home = 1315 mission = { task = 1 location = 1315 } morale = 0.5000 leader = { id = { type = 6 id = 50031 } name = "Chen Jitang" tag = CHI picture = "L50031" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1938 max_skill = 3 ry = 1990 skill = 1 experience = 11.7238 trait = logistics_wizard trait = old_guard trait = hills_fighter } division = { id = { type = 22000 id = 99 } name = "10. Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 61.9556 100 30.9600 37 170 21.8580 0.0728 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 55553 } name = "Guangdong Sheng Baoan Zongdui" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 55.6477 100 29.0742 37 170 23.5784 0.0630 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 458674 } name = "14. Luxian Jituanjun" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 81.6551 100 27.8469 37 170 7.7700 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 540979 } name = "Di'84 Jun" location = 1268 prevprov = 1269 home = 1268 mission = { task = 1 location = 1268 } morale = 0.5000 leader = { id = { type = 6 id = 50037 } name = "Chen Wanren" tag = CHI picture = "L50037" category = general y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 27.5654 } division = { id = { type = 4712 id = 211811 } name = "Ningxia Sheng Jingcai Zongdui" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 82.6878 100 25.4160 37 170 4.2263 0.0968 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } dig_in = 3.2000 } landunit = { id = { type = 4712 id = 570240 } name = "Di'60 Jun" location = 1268 prevprov = 1269 home = 1268 mission = { task = 1 location = 1268 } morale = 0.5000 leader = { id = { type = 6 id = 50139 } name = "Ji Chong Chon" tag = CHI picture = "L50139" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 3 experience = 56.2212 trait = trickster } division = { id = { type = 4712 id = 197814 } name = "9. Luxian Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 62.0137 100 26.8494 37 170 23.8299 0.0763 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } dig_in = 3.2000 } landunit = { id = { type = 4712 id = 571344 } name = "Di'58 Jun" location = 1268 prevprov = 1269 home = 1268 mission = { task = 1 location = 1268 } morale = 0.5000 leader = { id = { type = 6 id = 50133 } name = "Huang Tao" tag = CHI picture = "L50133" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 3 experience = 42.3309 trait = engineer } division = { id = { type = 4712 id = 473162 } name = "Henan Sheng Jingcai Zongdui" flag = 34864 mod = { 11 11 2 1 11 3 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 81.6971 100 25.6882 37 170 10.4850 0 0.5600 0 9 8 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 11 12 100 2 11 2 2.5000 0 0 0 0 10 0 } } dig_in = 3.2000 } landunit = { id = { type = 4712 id = 572378 } name = "Di'61 Jun" location = 1284 prevprov = 1284 home = 1284 morale = 0.5000 leader = { id = { type = 6 id = 50266 } name = "Sun Lianzhong" tag = CHI picture = "L50266" category = general y = 1940 y = 1941 y = 1943 y = 1990 max_skill = 5 ry = 1990 skill = 3 } division = { id = { type = 4712 id = 187962 } name = "Hubei Sheng Jingcai Zongdui" flag = 34864 mod = { 11 11 1 1 11 2 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.1630 0 0 0 0 } all = { 35.2431 100 37 37 170 22.6648 0.0465 0.5300 0 9 8 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 9 11 100 2 11 2 2.5000 0 0 0 0 10 0 } } dig_in = 19.2000 } landunit = { id = { type = 4712 id = 576756 } name = "Di'3 Jun" location = 1312 prevprov = 1309 home = 1312 mission = { type = support_attack target = 1378 percentage = 1 night = yes startdate = { year = 1940 month = december day = 7 hour = 8 } task = 1 location = 1378 } morale = 0.5000 leader = { id = { type = 6 id = 50314 } name = "Wang Jingguo" tag = CHI picture = "L50314" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 3 experience = 40.7849 trait = defensive_doctrine } movetime = { year = 1941 month = january day = 22 hour = 6 } movement = { 1378 } division = { id = { type = 22000 id = 152 } name = "31. Jituanjun" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 73.3730 100 22.1676 37 170 12.7589 0.0838 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 22000 id = 63 } name = "1. Róngyù Shi" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 99.9310 100 27.8501 37 170 35.7327 0.1635 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } attack = { year = 1940 month = december day = 8 hour = 18 } hour = 33 } landunit = { id = { type = 4712 id = 577052 } name = "Di'37 Jun" location = 1267 prevprov = 1267 home = 1267 mission = { task = 1 location = 1302 } morale = 0.5000 leader = { id = { type = 6 id = 50254 } name = "Shangguan Yunxiang" tag = CHI picture = "L50254" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 35.1524 } movetime = { year = 1940 month = december day = 15 hour = 11 } movement = { 1302 1315 } division = { id = { type = 4712 id = 212168 } name = "Shaanxi Sheng Jingcai Zongdui" flag = 34864 mod = { 11 11 1 1 11 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 55.4370 100 13.5253 37 170 15.3863 0.0649 0.5500 0 9 8 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 10 11 100 2 11 2 2.5000 0 0 0 0 10 0 } } hour = 455 } landunit = { id = { type = 4712 id = 356374 } name = "Di'6 Jun" location = 1268 prevprov = 1269 home = 1268 mission = { task = 1 location = 1268 } morale = 0.5000 leader = { id = { type = 6 id = 50127 } name = "Huang Xiansheng" tag = CHI picture = "L50127" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 2 experience = 23.5136 trait = defensive_doctrine } division = { id = { type = 4712 id = 137685 } name = "Guangxi Sheng Baoan Zongdui" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 87.7820 100 16.1454 37 170 8.9078 0.0994 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 22000 id = 801 } name = "11. Jituanjun" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 62.6755 100 24.8380 37 170 26.7943 0.0496 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 226448 } name = "12. Luxian Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 71.5091 100 28.0391 37 170 10.7138 0.0819 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } dig_in = 2.6667 } landunit = { id = { type = 4712 id = 552170 } name = "Di'98 Jun" location = 1284 prevprov = 1284 home = 1284 morale = 0.5000 leader = { id = { type = 6 id = 50035 } name = "Chen Daqing" tag = CHI picture = "L50035" category = general y = 1937 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 3 experience = 48.2743 } division = { id = { type = 4712 id = 540644 } name = "Pabing Di'2 Shi" flag = 34864 mod = { 8 8 0 0 8 1 0 0 0 } all = { 98.7611 100 40.1758 40.7000 170 0.0525 0 1 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 8 0 0 0 0 0 0 } } dig_in = 17.6000 } landunit = { id = { type = 4712 id = 573471 } name = "Di'51 Jun" location = 1388 prevprov = 1388 home = 1388 morale = 0.5000 leader = { id = { type = 6 id = 50288 } name = "Ding Zhipan" tag = CHI picture = "L50288" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 2 experience = 20.4760 trait = offensive_doctrine } division = { id = { type = 22000 id = 31 } name = "53. Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 37 37 170 27.5553 0.1405 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } dig_in = 16.0000 } landunit = { id = { type = 4712 id = 571308 } name = "Di'54 Jun" location = 1376 prevprov = 1376 home = 1376 morale = 0.5000 leader = { id = { type = 6 id = 50115 } name = "Xue Yue" tag = CHI picture = "L50115" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 24.9978 trait = defensive_doctrine } division = { id = { type = 4712 id = 60102 } name = "Xikang Sheng Minfang Zongdui" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 67.1601 100 37 37 170 14.5200 0.0491 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 557309 } name = "1. Xin Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 99.9436 100 37 37 170 0 0.0156 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 557310 } name = "2. Xin Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 99.9649 100 37 37 170 0 0.0156 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } dig_in = 14.4000 } landunit = { id = { type = 4712 id = 577990 } name = "Di'11 Jun" location = 1380 prevprov = 1382 home = 1380 mission = { task = 1 location = 1380 } morale = 0.5000 leader = { id = { type = 6 id = 50307 } name = "Wan Yaohuang" tag = CHI picture = "L50307" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 3 experience = 58.5933 } movetime = { year = 1941 month = january day = 11 hour = 19 } movement = { 1312 } division = { id = { type = 22000 id = 59 } name = "100. Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 20.8254 100 28.1708 37 170 22.2485 0.0250 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 201064 } name = "Jiangxi Sheng Jingcai Zongdui" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 23.7206 100 28.1708 37 170 37.4691 0.0373 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 15334 } name = "Anhui Sheng Baoan Zongdui" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 20.2057 100 28.1708 37 170 46.6074 0.0351 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } hour = 16 } landunit = { id = { type = 4712 id = 578110 } name = "Di'39 Jun" location = 1376 prevprov = 1376 home = 1376 mission = { task = 1 location = 1388 } morale = 0.5000 leader = { id = { type = 6 id = 50329 } name = "Wei Lihuang" tag = CHI picture = "L50329" category = general rank = 2 y = 1938 y = 1940 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 4 experience = 97.7623 trait = offensive_doctrine } movetime = { year = 1941 month = january day = 3 hour = 20 } movement = { 1388 } division = { id = { type = 22000 id = 21 } name = "9. Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 39.8484 100 25.6917 37 170 18.3541 0.0533 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } hour = 480 } landunit = { id = { type = 4712 id = 573992 } name = "Di'51 Jun" location = 1310 prevprov = 1310 home = 1310 morale = 0.5000 leader = { id = { type = 6 id = 50204 } name = "Liu Jianxu" tag = CHI picture = "L50204" category = general rank = 1 y = 1930 y = 1930 y = 1942 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 35.7708 } division = { id = { type = 22000 id = 802 } name = "81. Jituanjun" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 70.2114 100 37 37 170 19.5523 0.0792 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 10088 } name = "Jiangsu Sheng Baoan Zongdui" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 61.2201 100 37 37 170 16.0987 0.0679 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 197816 } name = "11. Xin Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 52.0576 100 37 37 170 19.1174 0.0408 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 22000 id = 45 } name = "93. Jituanjun" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 16.0150 100 37 37 170 25.4808 0.0313 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 11854 id = 2 } name = "1st Corps 'Tungchow'" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 22.7006 100 37 37 170 45.2626 0.0287 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 246609 } name = "Guangxi Sheng Baoan Zongdui" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 57.1725 100 37 37 170 14.3587 0.0679 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 22000 id = 90 } name = "3. Qibing Jituanjun" flag = 34864 mod = { 1 1 1 0 1 2 0 0 0 } all = { 55.0022 100 37 37 170 24.2313 0.4395 1.4200 0 11 14 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 18 19 100 3 16 0 10 0 0 0 0 0 0 } } division = { id = { type = 22000 id = 66 } name = "98. Jituanjun" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 40.0412 100 37 37 170 19.0386 0.0479 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 22000 id = 84 } name = "89. Jituanjun" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 15.5887 100 37 37 170 37.5929 0.0258 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } dig_in = 14.3111 } landunit = { id = { type = 4712 id = 579067 } name = "Di'62 Jun" location = 1309 prevprov = 1308 home = 1309 mission = { task = 1 location = 1312 } morale = 0.5000 leader = { id = { type = 6 id = 50014 } name = "Zhang Lingfu" tag = CHI picture = "L50014" category = general rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 3 experience = 50.7628 trait = offensive_doctrine } movetime = { year = 1940 month = december day = 12 hour = 18 } movement = { 1312 } division = { id = { type = 22000 id = 32 } name = "64. Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 55.4201 100 9.8598 37 170 21.8026 0.0707 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } hour = 116 } landunit = { id = { type = 4712 id = 579084 } name = "Di'44 Jun" location = 1382 prevprov = 1382 home = 1382 morale = 0.5000 leader = { id = { type = 6 id = 50280 } name = "Tang Shengzhi" tag = CHI picture = "L50280" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 5 ry = 1990 skill = 2 experience = 22.1600 trait = trickster trait = old_guard } division = { id = { type = 22000 id = 33 } name = "71. Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 66.2540 100 37 37 170 23.0528 0.0787 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 296776 } name = "13. Luxian Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 75.2703 100 37 37 170 23.8469 0.1035 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } dig_in = 18.6400 } landunit = { id = { type = 4712 id = 579133 } name = "Di'17 Jun" location = 1376 prevprov = 1376 home = 1376 mission = { task = 1 location = 1388 } morale = 0.5000 leader = { id = { type = 6 id = 50154 } name = "Guan Linzheng" tag = CHI picture = "L50154" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 3 experience = 49.9783 } movetime = { year = 1941 month = january day = 6 hour = 19 } movement = { 1388 } division = { id = { type = 22000 id = 58 } name = "88. Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 86.8097 100 28.8590 37 170 19.0930 0.0958 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 340948 } name = "Henan Sheng Minfang Zongdui" flag = 34864 mod = { 11 11 1 1 11 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 92.9308 100 27.1988 37 170 4.7738 0.1023 0.5500 0 9 8 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 10 11 100 2 11 2 2.5000 0 0 0 0 10 0 } } hour = 409 } landunit = { id = { type = 4712 id = 580093 } name = "Di'49 Jun" location = 1315 prevprov = 1315 home = 1315 mission = { task = 1 location = 1315 } morale = 0.5000 leader = { id = { type = 6 id = 50305 } name = "Wan Fulin" tag = CHI picture = "L50305" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 3 ry = 1990 skill = 1 experience = 18.1937 trait = logistics_wizard trait = mountain_expert trait = hills_fighter } division = { id = { type = 22000 id = 902 } name = "60. Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 81.6311 100 31.8276 37 170 11.1037 0.0901 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 22000 id = 151 } name = "7. Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 98.5917 100 29.1743 37 170 43.0583 0.1598 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 581870 } name = "Di'63 Jun" location = 1311 prevprov = 1311 home = 1311 mission = { type = attack target = 1378 percentage = 1 night = yes startdate = { year = 1940 month = december day = 6 hour = 7 } task = 1 location = 1378 } morale = 0.5000 leader = { id = { type = 6 id = 50152 } name = "Gu Zhutong" tag = CHI picture = "L50152" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 3 ry = 1990 skill = 1 experience = 14.5229 trait = mountain_expert } movetime = { year = 1941 month = january day = 3 hour = 4 } movement = { 1378 } division = { id = { type = 22000 id = 95 } name = "4. Qibing Jituanjun" flag = 34864 mod = { 1 1 1 0 1 2 0 0 0 } all = { 72.4702 100 29.9551 37 170 24.9817 0.5986 1.4200 0 11 14 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 18 19 100 3 16 0 10 0 0 0 0 0 0 } } division = { id = { type = 22000 id = 100 } name = "26. Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 60.5771 100 34.5574 37 170 20.7784 0.0743 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } attack = { year = 1940 month = december day = 8 hour = 18 } hour = 59 time = no } landunit = { id = { type = 4712 id = 582150 } name = "Di'65 Jun" location = 1311 prevprov = 1311 home = 1311 mission = { type = attack target = 1355 percentage = 1 night = yes startdate = { year = 1940 month = november day = 29 hour = 16 } task = 1 location = 1355 } morale = 0.5000 leader = { id = { type = 6 id = 50027 } name = "Zhao Dengyu" tag = CHI picture = "L50027" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 3 experience = 50.0311 trait = offensive_doctrine } movetime = { year = 1941 month = january day = 6 hour = 7 } movement = { 1355 } division = { id = { type = 4712 id = 55863 } name = "4. Jituanjun " flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 84.0008 100 27.3569 37 170 23.9641 0.1653 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } attack = { year = 1940 month = december day = 7 hour = 0 } hour = 203 } landunit = { id = { type = 4712 id = 576681 } name = "Di'11 Jun" location = 1269 prevprov = 1271 home = 1269 mission = { task = 1 location = 1271 } morale = 0.5000 leader = { id = { type = 6 id = 50101 } name = "Xia Wei" tag = CHI picture = "L50101" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 33.0248 } movetime = { year = 1940 month = december day = 18 hour = 22 } movement = { 1271 } division = { id = { type = 4712 id = 122260 } name = "Shaanxi Sheng Baoan Zongdui" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 36.8796 100 15.7901 37 170 30.9068 0.0523 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } hour = 101 } landunit = { id = { type = 4712 id = 577050 } name = "Di'11 Jun" location = 1269 prevprov = 1271 home = 1269 mission = { task = 1 location = 1271 } morale = 0.5000 leader = { id = { type = 6 id = 50298 } name = "Du Yuming" tag = CHI picture = "L50298" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 48.2656 trait = offensive_doctrine } movetime = { year = 1940 month = december day = 20 hour = 2 } movement = { 1271 } division = { id = { type = 22000 id = 101 } name = "37. Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 79.8254 100 16.8310 37 170 28.0339 0.1012 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } hour = 81 } landunit = { id = { type = 4712 id = 408287 } name = "Di'69 Jun" location = 1315 prevprov = 1315 home = 1315 morale = 0.5000 leader = { id = { type = 6 id = 50094 } name = "He Weizhen" tag = CHI picture = "L50094" category = general y = 1939 y = 1944 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 21.5984 } division = { id = { type = 4712 id = 394661 } name = "21. Min Shi" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 98.8695 100 21.2380 37 170 1.1100 0.1106 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } dig_in = 3.2000 } landunit = { id = { type = 4712 id = 567735 } name = "Di'35 Jun" location = 1315 prevprov = 1315 home = 1315 morale = 0.5000 leader = { id = { type = 6 id = 50285 } name = "Deng Baoshan" tag = CHI picture = "L50285" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 35.2334 } division = { id = { type = 22000 id = 71 } name = "22. Jituanjun" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 29.1870 100 20.3016 37 170 16.3425 0.0383 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } dig_in = 3.2000 } landunit = { id = { type = 4712 id = 414129 } name = "Di'35 Jun" location = 1315 prevprov = 1315 home = 1315 morale = 0.5000 leader = { id = { type = 6 id = 50099 } name = "Xia Chuzhong" tag = CHI picture = "L50099" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 3 experience = 42.5125 } division = { id = { type = 22000 id = 44 } name = "66. Jituanjun" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 9.5051 100 20.7399 37 170 20.9660 0.0250 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } dig_in = 3.2000 } landunit = { id = { type = 4712 id = 572393 } name = "Di'31 Jun" location = 1315 prevprov = 1315 home = 1315 morale = 0.5000 leader = { id = { type = 6 id = 50269 } name = "Sun Tongxuan" tag = CHI picture = "L50269" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 24.5198 } division = { id = { type = 22000 id = 77 } name = "55. Jituanjun" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 29.9085 100 22.7166 37 170 17.1224 0.0364 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } dig_in = 3.2000 } landunit = { id = { type = 4712 id = 583350 } name = "Di'53 Jun" location = 1302 prevprov = 1302 home = 1302 mission = { task = 1 location = 1301 } morale = 0.5000 leader = { id = { type = 6 id = 50131 } name = "Huang Botao" tag = CHI picture = "L50131" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 3 experience = 46.7299 trait = defensive_doctrine trait = offensive_doctrine } movetime = { year = 1940 month = december day = 14 hour = 22 } movement = { 1301 1307 1312 1311 } division = { id = { type = 4712 id = 581942 } name = "5. Xin Jituanjun" flag = 34864 mod = { 42 0 0 0 42 1 0 0 0 } all = { 100 100 18.2612 37 170 0 0.3993 0.2600 0 9 7 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 8 9 100 2 7 0 5 0 0 0 0 0 0 } } hour = 129 } landunit = { id = { type = 4712 id = 583352 } name = "Di'64 Jun" location = 1302 prevprov = 1302 home = 1302 mission = { task = 1 location = 1299 } morale = 0.5000 leader = { id = { type = 6 id = 50198 } name = "Lin Wei" tag = CHI picture = "L50198" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 32.5244 trait = defensive_doctrine trait = engineer } movetime = { year = 1940 month = december day = 16 hour = 23 } movement = { 1299 1304 1305 1382 } division = { id = { type = 4712 id = 581941 } name = "4. Xin Jituanjun" flag = 34864 mod = { 42 0 0 0 42 1 0 0 0 } all = { 100 100 18.2612 37 170 0 0.3993 0.2600 0 9 7 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 8 9 100 2 7 0 5 0 0 0 0 0 0 } } hour = 129 } landunit = { id = { type = 4712 id = 578106 } name = "Di'17 Jun" location = 1269 prevprov = 1271 home = 1269 mission = { task = 1 location = 1271 } morale = 0.5000 leader = { id = { type = 6 id = 50180 } name = "Li Mo'an" tag = CHI picture = "L50180" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 3 experience = 43.8273 } movetime = { year = 1940 month = december day = 23 hour = 5 } movement = { 1271 } division = { id = { type = 4712 id = 399398 } name = "8. Xin Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 93.7029 100 22.2367 37 170 5.0663 0.0861 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 22000 id = 604 } name = "34. Jituanjun" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 26.2917 100 21.5291 37 170 42.0106 0.0356 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } hour = 6 } landunit = { id = { type = 4712 id = 578108 } name = "Di'35 Jun" location = 1268 prevprov = 1268 home = 1268 morale = 0.5000 leader = { id = { type = 6 id = 50211 } name = "Liu Guangji" tag = CHI picture = "L50211" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 21.2420 } division = { id = { type = 4712 id = 25076 } name = "Xikang Sheng Baoan Zongdui" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 79.5102 100 27.1099 37 170 14.8200 0.0579 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } dig_in = 4 } landunit = { id = { type = 4712 id = 584189 } name = "Di'47 Jun" location = 1315 prevprov = 1315 home = 1315 morale = 0.5000 leader = { id = { type = 6 id = 50112 } name = "Xu Yuanquan" tag = CHI picture = "L50112" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 5 ry = 1990 skill = 1 experience = 15.4442 trait = commando trait = old_guard } division = { id = { type = 4712 id = 161359 } name = "Guangxi Sheng Baoan Zongdui" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 59.5474 100 30.1142 37 170 16.1857 0.0688 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } dig_in = 12.3521 } landunit = { id = { type = 4712 id = 584691 } name = "Di'32 Jun" location = 1380 prevprov = 1380 home = 1380 mission = { type = attack target = 1378 percentage = 1 night = yes startdate = { year = 1940 month = december day = 6 hour = 19 } task = 1 location = 1378 } morale = 0.5000 leader = { id = { type = 6 id = 50287 } name = "Tian Zhennan" tag = CHI picture = "L50287" category = general rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 3 experience = 47.5843 } movetime = { year = 1940 month = december day = 19 hour = 7 } movement = { 1378 } division = { id = { type = 4712 id = 52850 } name = "Ningxia Sheng Baoan Zongdui" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 83.8168 100 35.9057 37 170 8.3888 0.0920 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 45670 } name = "Guangxi Sheng Baoan Zongdui" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 55.9236 100 34.9144 37 170 20.9411 0.0655 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } attack = { year = 1940 month = december day = 8 hour = 18 } hour = 46 time = no } landunit = { id = { type = 4712 id = 584693 } name = "Di'40 Jun" location = 1311 prevprov = 1311 home = 1311 mission = { type = attack target = 1378 percentage = 1 night = yes startdate = { year = 1940 month = december day = 6 hour = 19 } task = 1 location = 1378 } morale = 0.5000 leader = { id = { type = 6 id = 50069 } name = "Qiu Qingquan" tag = CHI picture = "L50069" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 3 experience = 50.2658 trait = offensive_doctrine } movetime = { year = 1941 month = january day = 4 hour = 9 } movement = { 1378 } division = { id = { type = 22000 id = 83 } name = "84. Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 76.9608 100 34.2344 37 170 24.7994 0.0912 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 22000 id = 54 } name = "70. Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 68.8991 100 36.2793 37 170 24.4132 0.0783 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } attack = { year = 1940 month = december day = 8 hour = 18 } hour = 46 time = no } landunit = { id = { type = 4712 id = 567798 } name = "Di'6 Jun" location = 1308 prevprov = 1308 home = 1308 morale = 0.5000 leader = { id = { type = 6 id = 50249 } name = "Pang Hanzhen" tag = CHI picture = "L50249" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 3 experience = 53.7877 } division = { id = { type = 4712 id = 136736 } name = "Jiangsu Sheng Jingcai Zongdui" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 12.5864 100 7.7713 37 170 24.7458 0.0261 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 540983 } name = "Di'87 Jun" location = 1308 prevprov = 1308 home = 1308 morale = 0.5000 leader = { id = { type = 6 id = 50255 } name = "Shao Baichang" tag = CHI picture = "L50255" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 28.1972 trait = offensive_doctrine } division = { id = { type = 4712 id = 114192 } name = "1. Jituanjun " flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 82.9390 100 6.1127 37 170 14.2958 0.0913 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 560875 } name = "Di'26 Jun" location = 1308 prevprov = 1308 home = 1308 morale = 0.5000 leader = { id = { type = 6 id = 50219 } name = "Luo Zhuoying" tag = CHI picture = "L50219" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 3 experience = 50.4953 trait = defensive_doctrine } division = { id = { type = 4712 id = 96297 } name = "14. Lùxiàn Jituanjun" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 8.6058 100 9.2386 37 170 46.3788 0.0187 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 421687 } name = "Di'85 Jun" location = 1308 prevprov = 1308 home = 1308 morale = 0.5000 leader = { id = { type = 6 id = 50136 } name = "Huang Yongan" tag = CHI picture = "L50136" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 3 experience = 50.0512 trait = offensive_doctrine } division = { id = { type = 4712 id = 244358 } name = "1. Jituanjun " flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 94.4715 100 11.4127 37 170 1.8975 0.1066 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 584961 } name = "Di'19 Jun" location = 1268 prevprov = 1268 home = 1268 mission = { task = 1 location = 1271 } morale = 0.5000 movetime = { year = 1940 month = december day = 13 hour = 0 } movement = { 1271 } division = { id = { type = 4712 id = 96291 } name = "4. Lùxiàn Jituanjun" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 42.2356 100 36.8582 37 170 12.7050 0.0470 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } hour = 17 } landunit = { id = { type = 4712 id = 585226 } name = "Di'24 Jun" location = 1382 home = 1382 morale = 0.5000 division = { id = { type = 4712 id = 254353 } name = "Sichuan Sheng Jingcai Zongdui" flag = 34864 mod = { 11 11 1 1 11 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 68.1400 100 37 37 170 14.5200 0.0761 0.5500 0 9 8 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 10 11 100 2 11 2 2.5000 0 0 0 0 10 0 } } division = { id = { type = 22000 id = 25 } name = "30. Jituanjun" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 37 37 170 29.8705 0.2172 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } dig_in = 18.6400 } landunit = { id = { type = 4712 id = 585228 } name = "Di'41 Jun" location = 1261 home = 1261 morale = 0.5000 division = { id = { type = 4712 id = 96287 } name = "Nanfang Lùxiàn Jituanjun" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 20.0686 100 37 37 170 23.5534 0.0233 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 257746 } name = "Qinghai Sheng Minfang Zongdui" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 75.8790 100 37 37 170 4.1888 0.0970 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 585230 } name = "Di'42 Jun" location = 1267 home = 1267 morale = 0.5000 division = { id = { type = 4712 id = 565622 } name = "Jiangsu Sheng Minfang Zongdui" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 37 37 170 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 39778 } name = "Yunnan Sheng Jingcai Zongdui" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 64.9803 100 37 37 170 35.2266 0.0492 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } dig_in = 24.5243 } landunit = { id = { type = 4712 id = 585232 } name = "Di'46 Jun" location = 1267 home = 1267 morale = 0.5000 division = { id = { type = 4712 id = 442588 } name = "Hubei Sheng Baoan Zongdui" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 37 37 170 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } dig_in = 24.5243 } landunit = { id = { type = 4712 id = 585234 } name = "Di'68 Jun" location = 1382 home = 1382 morale = 0.5000 division = { id = { type = 4712 id = 33255 } name = "Sichuan Sheng Baoan Zongdui" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 97.5857 100 37 37 170 18.6912 0.0848 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 473161 } name = "Fujian Sheng Jingcai Zongdui" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 82.4863 100 37 37 170 4.7325 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 22000 id = 74 } name = "41. Jituanjun" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 21.8111 100 37 37 170 23.2309 0.0281 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } dig_in = 18.6400 } landdivision = { id = { type = 22000 id = 508 } name = "Di 2 Shi" flag = 34865 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 37 170 10 0 1.0300 0 8 19 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 21 1 10 0 0 0 0 10 0 } } landdivision = { id = { type = 22000 id = 509 } name = "Di 4 Shi" flag = 34865 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 37 170 10 0 1.0300 0 8 19 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 21 1 10 0 0 0 0 10 0 } } landdivision = { id = { type = 22000 id = 510 } name = "Di 10 Shi" flag = 34865 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 37 170 10 0 1.0300 0 8 19 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 21 1 10 0 0 0 0 10 0 } } landdivision = { id = { type = 22000 id = 511 } name = "Di 11 Shi" flag = 34865 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 37 170 10 0 1.0300 0 8 19 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 21 1 10 0 0 0 0 10 0 } } landdivision = { id = { type = 22000 id = 512 } name = "Di 25 Shi" flag = 34865 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 37 170 10 0 1.0300 0 8 19 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 21 1 10 0 0 0 0 10 0 } } landdivision = { id = { type = 22000 id = 513 } name = "Di 27 Shi" flag = 34865 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 37 170 10 0 1.0300 0 8 19 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 21 1 10 0 0 0 0 10 0 } } landdivision = { id = { type = 22000 id = 514 } name = "Di 57 Shi" flag = 34865 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 37 170 10 0 1.0300 0 8 19 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 21 1 10 0 0 0 0 10 0 } } landdivision = { id = { type = 22000 id = 515 } name = "Di 67 Shi" flag = 34865 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 37 170 10 0 1.0300 0 8 19 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 21 1 10 0 0 0 0 10 0 } } landdivision = { id = { type = 22000 id = 516 } name = "Di 80 Shi" flag = 34865 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 37 170 10 0 1.0300 0 8 19 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 21 1 10 0 0 0 0 10 0 } } landdivision = { id = { type = 22000 id = 517 } name = "Di 83 Shi" flag = 34865 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 37 170 10 0 1.0300 0 8 19 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 21 1 10 0 0 0 0 10 0 } } landdivision = { id = { type = 22000 id = 518 } name = "Di 89 Shi" flag = 34865 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 37 170 10 0 1.0300 0 8 19 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 21 1 10 0 0 0 0 10 0 } } landdivision = { id = { type = 22000 id = 290 } name = "38. Xin Shi" flag = 34865 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 7 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 37 198 45 0 1.8100 1.2400 8 24 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 30 35 88 2 28 9 10 0 0 0 0 0 0 } } landdivision = { id = { type = 22000 id = 291 } name = "22. Xin Shi" flag = 34865 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 7 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 37 198 45 0 1.8100 1.2400 8 24 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 30 35 88 2 28 9 10 0 0 0 0 0 0 } } landdivision = { id = { type = 22000 id = 292 } name = "14. Shi" flag = 34865 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 7 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 37 198 45 0 1.8100 1.2400 8 24 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 30 35 88 2 28 9 10 0 0 0 0 0 0 } } landdivision = { id = { type = 22000 id = 293 } name = "50. Shi" flag = 34865 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 37 170 25 0 1.2200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 32 100 2 28 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 22000 id = 294 } name = "30. Xin Shi" flag = 34865 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 37 170 25 0 1.2200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 32 100 2 28 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 22000 id = 295 } name = "2. Jituanjun" flag = 34865 mod = { 42 0 3 1 42 4 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 37 170 20 0 0.8200 0 9 17 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 21 24 100 2 21 3 5 0 0 0 0 10 0 } } landdivision = { id = { type = 22000 id = 296 } name = "6. Jituanjun" flag = 34865 mod = { 42 0 3 1 42 4 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 37 170 20 0 0.8200 0 9 17 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 21 24 100 2 21 3 5 0 0 0 0 10 0 } } landdivision = { id = { type = 22000 id = 297 } name = "8. Jituanjun" flag = 34865 mod = { 42 0 3 1 42 4 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 37 170 20 0 0.8200 0 9 17 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 21 24 100 2 21 3 5 0 0 0 0 10 0 } } landdivision = { id = { type = 22000 id = 298 } name = "53. Jituanjun" flag = 34865 mod = { 42 0 3 1 42 4 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 37 170 20 0 0.8200 0 9 17 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 21 24 100 2 21 3 5 0 0 0 0 10 0 } } landdivision = { id = { type = 22000 id = 299 } name = "54. Jituanjun" flag = 34865 mod = { 42 0 3 1 42 4 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 37 170 20 0 0.8200 0 9 17 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 21 24 100 2 21 3 5 0 0 0 0 10 0 } } landdivision = { id = { type = 22000 id = 300 } name = "71. Jituanjun" flag = 34865 mod = { 42 0 3 1 42 4 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 36 37 170 20 0 0.8200 0 9 17 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 21 24 100 2 21 3 5 0 0 0 0 10 0 } } airdivision = { id = { type = 22000 id = 280 } name = "1st American Volunteer Group" flag = 36913 mod = { 13 13 2 0 13 3 0 0 0 } all = { 100 100 30 30 150 20 0 1.4100 2.7500 500 17 21 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 2 6 6 0 0 0 0 0 400 340282346638528860000000000000000000000.0000 0 } } landdivision = { id = { type = 22000 id = 47 } name = "1. Qibing Jituanjun" date = { year = 1940 month = december day = 16 hour = 4 } country = "CHI" redep_unit_name = "Di'19 Jun" redep_unit_id = { type = 4712 id = 583126 } flag = 34864 mod = { 1 1 1 0 1 2 1299 1255 0 } all = { 77.4468 100 37 37 170 15.9788 0.3132 1.4200 0 11 14 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 18 19 100 3 16 0 10 0 0 0 0 0 0 } } landdivision = { id = { type = 4712 id = 15335 } name = "Henan Sheng Baoan Zongdui" date = { year = 1940 month = december day = 16 hour = 4 } country = "CHI" redep_unit_name = "Di'24 Jun" redep_unit_id = { type = 4712 id = 583128 } flag = 34864 mod = { 11 11 1 1 11 2 1299 1260 0 } brig = { 1 0 0 0 0 0 0 0 0 0 0.1854 0 0 0 0 } all = { 45.6993 100 37 37 170 22.8184 0.0515 0.4800 0 9 7 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 8 10 100 2 9 1 2.5000 0 0 0 0 10 0 } } division_development = { id = { type = 4712 id = 4460 } progress = 2 location = 1337 cost = 1.3110 date = { year = 1941 month = february day = 17 hour = 0 } manpower = 6 total_progress = 0.7212 size = 13 done = 9 days = 344 days_for_first = 32 gearing_bonus = 0.3500 type = militia model = 2 } division_development = { id = { type = 4712 id = 30793 } progress = 2 location = 1337 cost = 2.1546 date = { year = 1941 month = february day = 23 hour = 0 } manpower = 10 total_progress = 0.3789 size = 3 done = 1 days = 162 days_for_first = 50 gearing_bonus = 0.0500 type = d_02 model = 2 } division_development = { id = { type = 4712 id = 35962 } progress = 0.3964 location = 1252 cost = 3.7573 date = { year = 1941 month = march day = 23 hour = 0 } manpower = 12 total_progress = 0.3246 size = 2 done = 1 days = 296 days_for_first = 106 gearing_bonus = 0.0500 type = bergsjaeger } division_development = { id = { type = 4712 id = 4421 } progress = 0.7331 location = 1252 cost = 1.1592 date = { year = 1941 month = may day = 25 hour = 0 } manpower = 9 total_progress = 0.1143 size = 9 done = 2 days = 342 days_for_first = 32 gearing_bonus = 0.1000 type = militia model = 2 extra = artillery brigade_model = 2 } division_development = { id = { type = 4712 id = 244359 } location = 1378 cost = 1.3860 date = { year = 1941 month = january day = 8 hour = 0 } manpower = 6 total_progress = 0.9615 size = 3 done = 1 days = 142 days_for_first = 32 gearing_bonus = 0.0500 type = militia model = 2 } division_development = { id = { type = 4712 id = 4160 } progress = 0.4996 location = 1378 cost = 1.3860 date = { year = 1941 month = march day = 29 hour = 0 } manpower = 6 total_progress = 0.1193 size = 9 done = 4 days = 360 days_for_first = 32 gearing_bonus = 0.2000 type = militia model = 2 } division_development = { id = { type = 4712 id = 4415 } progress = 0.0663 location = 1283 cost = 1.3860 date = { year = 1940 month = december day = 26 hour = 0 } manpower = 6 total_progress = 0.1075 size = 11 done = 10 days = 350 days_for_first = 32 gearing_bonus = 0.3900 type = militia model = 2 } division_development = { id = { type = 4712 id = 37241 } progress = 0.1393 location = 1390 cost = 3.7573 date = { year = 1940 month = december day = 15 hour = 0 } manpower = 12 total_progress = 0.9374 size = 2 done = 1 days = 312 days_for_first = 106 gearing_bonus = 0.0500 type = bergsjaeger } wardates = { CHC = { year = 1936 month = january day = 2 hour = 0 } CGX = { year = 1936 month = june day = 15 hour = 0 } U03 = { year = 1937 month = july day = 6 hour = 0 } } SpyInfo = { country = "CHI" NumberOfSpies = 10 } } country = { tag = BEL ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 1 activation_light_infantry = 1 activation_marine = 0 activation_mechanized = 0 activation_militia = 1 activation_motorized = 1 activation_mountain = 1 ai_hq_gift = 1 allies_exp_forces_on = 1 BELDDay = 0 convoy_gift_on_release = 1 guerilla_low_mp = 0 Info_CC_LL = 1 Info_Greece = 0 minor_diplo_allies = 0 minor_diplo_axis = 0 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 navysize_100 = 0 navysize_125 = 0 navysize_150 = 0 navysize_175 = 0 navysize_200 = 0 navysize_225 = 0 navysize_25 = 1 navysize_250 = 0 navysize_275 = 0 navysize_300 = 0 navysize_50 = 0 navysize_75 = 0 neutrality_low = 1 sleep_flavour = 0 sleep_trp_notes = 0 war_weariness = 1 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 50 war = 0 ferocity = yes reinforcement = 0.2000 upgrading = 0.3000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.6000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = BEL } spyprefsdata = { country_priorities = 8 steal_blueprint = 10 smear_campaign = 2 massmedia = 1 country = GER } spyprefsdata = { country_priorities = 8 steal_blueprint = 10 smear_campaign = 2 massmedia = 1 country = ITA } spyprefsdata = { country_priorities = 6 steal_blueprint = 10 smear_campaign = 2 massmedia = 1 country = SOV } spyprefsdata = { country_priorities = 3 steal_blueprint = 10 smear_campaign = 2 massmedia = 1 country = SPR } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { GER = 3 } protect = { HOL = 100 LUX = 100 } befriend = { HOL = 80 LUX = 80 ENG = 80 FRA = 80 USA = 50 } exp_force_ratio = 0.8000 exp_force_ratios = { ENG = 0.2500 USA = 0.7500 } no_exp_forces_to = { NOR POL CZE AUS } admiral = { target = { 2692 = 200 2698 = 200 2682 = 200 2688 = 200 } core = { 2697 } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" "West Coast of Central America" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 num_attack_fleets = 1 } trade = { favored = { ENG = 150 USA = 50 FRA = 100 HOL = 100 LUX = 100 } cancel_deal_threshold = 2 } tech_sharing = { favored = { ENG = 150 USA = 50 FRA = 100 HOL = 100 LUX = 100 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 0.1000 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = no help_allies = yes redirect = nearest } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 15 portstriketolerance = 1 portstrikedesirability = 9 convoyraidtolerance = 1 convoyraiddesirability = 9 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = no key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 10 reserves = 20 capital = 50 human_border = 100 war_target = 10 opposing_alliance = 0 claim_threat = 0 unstable_border = 0 war_zone_odds = 2 home_multiplier = 10 overseas_multiplier = 0.1000 home_peace_cap = 20 country_priorities = { GER = 100 ITA = -1 ENG = -1 FRA = -1 USA = -1 HOL = 10 LUX = 20 } province_priorities = { } area_multiplier = { } ignore = { 846 847 894 897 898 899 901 902 903 904 905 906 } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 40 cavalry = 10 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 5 hq = 5 militia = 0 multi_role = 0 interceptor = 10 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 1 heavy_cruiser = 0 battlecruiser = 0 destroyer = 5 carrier = 0 escort_carrier = 0 submarine = 2 nuclear_submarine = 0 transport = 2 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 15 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 30 sp_artillery = 5 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 15 tank_destroyer = 5 light_armor_brigade = 5 heavy_armor = 0 super_heavy_armor = 0 armored_car = 5 anti_air = 5 police = 5 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0 transports = -1 escorts = -1 AA_batteries = no max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = no force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 1670 1300 11600 11690 11670 11300 2860 11080 11440 15230 3740 42009 4470 5100 5180 5340 6140 6150 6170 6200 6220 8230 8540 9270 9110 9190 } preference = { 1010 1020 1030 1040 1050 1060 10000 10010 11600 2290 2300 2310 2320 2330 2340 2350 2360 11290 11300 6100 6120 6130 6140 6150 6170 6200 6220 4010 4020 4050 4060 4090 4100 4140 4150 4190 42009 4230 4270 5080 5090 5100 5050 5060 5070 5110 5120 5130 5180 9010 9020 9030 } ignore = { 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3800 3810 3820 3830 3840 15260 3600 3610 3620 3630 3640 3650 4030 4070 4110 4160 4200 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5150 5280 5160 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9600 9610 9620 9630 9640 9650 9660 9670 } armor = 2 infantry = 5 industry = 4 aircraft = 2 naval = 1 land_doctrines = 4 secret_weapons = 1 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 899 policy = { date = { year = 1941 month = june day = 5 hour = 1 } democratic = 10 political_left = 3 freedom = 10 free_market = 9 professional_army = 8 defense_lobby = 8 interventionism = 7 } belligerence = 0 dissent = 44.2392 war = { year = 1940 month = december day = 8 hour = 18 } lastpeace = { year = 1940 month = june day = 0 hour = 4 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8000 convoy_def_eff = 0.6800 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.1800 money_modifier = 1 supply_modifier = 1.1800 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0400 sce_frequency = 1.5000 counterattack = 0.1100 assault = 0.1350 encirclement = 0.0350 ambush = 0.0350 delay = 0.1100 tactical_withdrawal = 0.1100 breakthrough = 0.0350 leader = { id = { type = 6 id = 68003 } name = "Baele" picture = "L68003" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 68000 } name = "Bastin" picture = "L68000" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 68006 } name = "Bievez" picture = "L68006" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 68002 } name = "Chardome" picture = "L68002" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = winter_specialist trait = commando } leader = { id = { type = 6 id = 68011 } name = "De Boeck" picture = "L68011" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 68013 } name = "Gerard" picture = "L68013" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 68050 } name = "Goethals" picture = "L68050" category = general y = 1941 y = 1947 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 68032 } name = "Ley" picture = "L68032" category = general rank = 2 y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = winter_specialist trait = commando } leader = { id = { type = 6 id = 68021 } name = "Piron" picture = "L68021" category = general y = 1945 y = 1947 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 68033 } name = "Thomas" picture = "L68033" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 68014 } name = "van der Haeghen" picture = "L68014" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 68030 } name = "van Overstraeten" picture = "L68030" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 68037 } name = "Petitjean" picture = "L68037" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 2 startyear = 1944 ry = 1990 } leader = { id = { type = 6 id = 68040 } name = "Timmermans" picture = "L68040" category = admiral y = 1941 y = 1946 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 trait = blockade_runner } leader = { id = { type = 6 id = 68041 } name = "Daumerie" picture = "L68041" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 68045 } name = "Guillaume" picture = "L68045" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 68047 } name = "Leboutte" picture = "L68047" category = commander y = 1945 y = 1948 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 68048 } name = "Lienart" picture = "L68048" category = commander rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 68049 } name = "Wouters" picture = "L68049" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 68020 } name = "Pire" picture = "L68020" category = general rank = 1 y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = winter_specialist trait = commando } leader = { id = { type = 6 id = 68019 } name = "Nuyten" picture = "L68019" category = general rank = 2 y = 1939 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = old_guard } leader = { id = { type = 6 id = 68009 } name = "Denis" picture = "L68009" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1945 skill = 2 trait = old_guard } leader = { id = { type = 6 id = 68042 } name = "Desmet" picture = "L68042" category = commander y = 1930 y = 1945 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = tank_buster } leader = { id = { type = 6 id = 68052 } name = "Leroy" picture = "L68052" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = winter_specialist } leader = { id = { type = 6 id = 68046 } name = "Iserentant" picture = "L68046" category = commander rank = 2 y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 68044 } name = "Hiernaux" picture = "L68044" category = commander rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 68017 } name = "de Wulf" picture = "L68017" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 68031 } name = "Lebert" tag = BEL picture = "L68031" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 68012 } name = "Duthoy" tag = BEL picture = "L68012" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 68028 } name = "van der Hofstadt" tag = BEL picture = "L68028" category = general rank = 2 y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 21.7749 } leader = { id = { type = 6 id = 68018 } name = "Michiels" tag = BEL picture = "L68018" category = general rank = 2 y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 21.9127 } leader = { id = { type = 6 id = 68010 } name = "Descamps" tag = BEL picture = "L68010" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 23.9732 trait = winter_specialist trait = commando } leader = { id = { type = 6 id = 68022 } name = "de Selliers de Moranville" tag = BEL picture = "L68022" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1946 skill = 1 experience = 10.7558 trait = offensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 68024 } name = "van Strydonck de Burkel" tag = BEL picture = "L68024" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 22.5807 trait = offensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 68051 } name = "Duvivier" tag = BEL picture = "L68051" category = general rank = 2 y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 experience = 11.3860 trait = defensive_doctrine } leader = { id = { type = 6 id = 68007 } name = "Vantrooyen" picture = "L68007" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 21.2474 } leader = { id = { type = 6 id = 68034 } name = "Derousseaux" tag = BEL picture = "L68034" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 21.5646 } leader = { id = { type = 6 id = 68001 } name = "Beernaert" picture = "L68001" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 20.3564 trait = offensive_doctrine } leader = { id = { type = 6 id = 68026 } name = "Van Daele" picture = "L68026" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 experience = 14.7544 } leader = { id = { type = 6 id = 68015 } name = "Keyaerts" tag = BEL picture = "L68015" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 68035 } name = "Coppens" picture = "L68035" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 68016 } name = "de Neve de Roden" tag = BEL picture = "L68016" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 22.5946 trait = offensive_doctrine } leader = { id = { type = 6 id = 68029 } name = "van der Veken" tag = BEL picture = "L68029" category = general rank = 0 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 68005 } name = "de Hennin de Boussu-Walcourt" tag = BEL picture = "L68005" category = general rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 21.5076 } leader = { id = { type = 6 id = 68027 } name = "van den Bergen" tag = BEL picture = "L68027" category = general rank = 1 y = 1930 y = 1930 y = 1937 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 21.6688 trait = defensive_doctrine trait = fortress_buster } leader = { id = { type = 6 id = 68043 } name = "Legros" picture = "L68043" category = commander rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 23.8808 } minister = { id = { type = 9 id = 15001 } name = "Leopold III" picture = "M15001" position = HeadOfState category = market_liberal cabinet = replacement trait = 63 year = 1936 } minister = { id = { type = 9 id = 15002 } name = "Paul Van Zeeland" picture = "M15002" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 69 year = 1936 } minister = { id = { type = 9 id = 15003 } name = "Paul Van Zeeland" picture = "M15002" position = ForeignMinister category = market_liberal cabinet = replacement trait = 1 year = 1936 } minister = { id = { type = 9 id = 15004 } name = "Albert Devèze" picture = "M15004" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 10 year = 1936 } minister = { id = { type = 9 id = 15005 } name = "Eugène Soudan" picture = "M15005" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 15006 } name = "Albert Devèze" picture = "M15004" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 15007 } name = "Oscar Cumont" picture = "M15007" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 15008 } name = "Victor van Strydonck de Burkel" picture = "M15008" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 15009 } name = "G. Timmermans" picture = "M15009" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 46 year = 1936 } minister = { id = { type = 9 id = 15010 } name = "L.F.E. Wouters" picture = "M15010" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 85 year = 1936 } minister = { id = { type = 9 id = 15030 } name = "Leopold III" picture = "M15001" position = HeadOfState category = nazi cabinet = replacement trait = 63 year = 1936 } minister = { id = { type = 9 id = 15031 } name = "Karel" picture = "M15031" position = HeadOfState category = market_liberal cabinet = replacement trait = 63 year = 1944 } minister = { id = { type = 9 id = 15032 } name = "Julien Lahaut" picture = "M15024" position = HeadOfState category = stalinist cabinet = replacement trait = 60 year = 1945 } minister = { id = { type = 9 id = 15034 } name = "Paul-Henri Spaak" picture = "M15034" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 79 year = 1936 } minister = { id = { type = 9 id = 15035 } name = "Leon Degrelle" picture = "M15013" position = HeadOfGovernment category = nazi cabinet = replacement trait = 75 year = 1936 } minister = { id = { type = 9 id = 15036 } name = "Paul-Emile Janson" picture = "M15036" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 69 year = 1937 } minister = { id = { type = 9 id = 15037 } name = "Hubert Pierlot" picture = "M15037" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 70 year = 1938 } minister = { id = { type = 9 id = 15038 } name = "Camille Huysmans" picture = "M15038" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 72 year = 1939 } minister = { id = { type = 9 id = 15040 } name = "Joseph Jacquemotte" picture = "M15020" position = HeadOfGovernment category = leninist cabinet = replacement trait = 78 year = 1944 } minister = { id = { type = 9 id = 15041 } name = "Achille Van Acker" picture = "M15041" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 80 year = 1939 } minister = { id = { type = 9 id = 15042 } name = "Gaston Eyskens" picture = "M15042" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 80 year = 1945 } minister = { id = { type = 9 id = 15043 } name = "Julien Lahaut" picture = "M15024" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 73 year = 1945 } minister = { id = { type = 9 id = 15044 } name = "Paul-Henri Spaak" picture = "M15034" position = ForeignMinister category = social_liberal cabinet = replacement trait = 5 year = 1936 } minister = { id = { type = 9 id = 15046 } name = "Leon Degrelle" picture = "M15013" position = ForeignMinister category = nazi cabinet = replacement trait = 4 year = 1936 } minister = { id = { type = 9 id = 15047 } name = "Louis de Brouckère" picture = "M15047" position = ForeignMinister category = social_democrat cabinet = replacement trait = 2 year = 1937 } minister = { id = { type = 9 id = 15048 } name = "Eugène Soudan" picture = "M15005" position = ForeignMinister category = social_liberal cabinet = replacement trait = 2 year = 1938 } minister = { id = { type = 9 id = 15049 } name = "Hubert Pierlot" picture = "M15037" position = ForeignMinister category = social_conservative cabinet = replacement trait = 5 year = 1939 } minister = { id = { type = 9 id = 15051 } name = "Jules Pire" picture = "M15051" position = ForeignMinister category = social_democrat cabinet = replacement trait = 6 year = 1941 } minister = { id = { type = 9 id = 15052 } name = "Jef van de Wiele" picture = "M15011" position = ForeignMinister category = nazi cabinet = replacement trait = 4 year = 1942 } minister = { id = { type = 9 id = 15053 } name = "Edgar Lalmand" picture = "M15022" position = ForeignMinister category = stalinist cabinet = replacement trait = 1 year = 1943 } minister = { id = { type = 9 id = 15054 } name = "Julien Lahaut" picture = "M15024" position = ForeignMinister category = stalinist cabinet = replacement trait = 2 year = 1945 } minister = { id = { type = 9 id = 15055 } name = "Gaston Eyskens" picture = "M15042" position = ForeignMinister category = social_conservative cabinet = replacement trait = 5 year = 1947 } minister = { id = { type = 9 id = 15056 } name = "Hendrik de Man" picture = "M15056" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 8 year = 1936 } minister = { id = { type = 9 id = 15059 } name = "Camille Gutt" picture = "M15059" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 8 year = 1937 } minister = { id = { type = 9 id = 15060 } name = "Leon Degrelle" picture = "M15013" position = ArmamentMinister category = nazi cabinet = replacement trait = 16 year = 1937 } minister = { id = { type = 9 id = 15061 } name = "Jules Merlot" picture = "M15061" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 9 year = 1938 } minister = { id = { type = 9 id = 15062 } name = "Emmanuel Michez" picture = "M15062" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 15 year = 1939 } minister = { id = { type = 9 id = 15063 } name = "Paul-Henri Spaak" picture = "M15034" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 9 year = 1939 } minister = { id = { type = 9 id = 15064 } name = "Henri Denis" picture = "M15064" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 16 year = 1940 } minister = { id = { type = 9 id = 15065 } name = "Edgar Lalmand" picture = "M15022" position = ArmamentMinister category = leninist cabinet = replacement trait = 9 year = 1944 } minister = { id = { type = 9 id = 15066 } name = "Gaston Eyskens" picture = "M15042" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 8 year = 1940 } minister = { id = { type = 9 id = 15067 } name = "Franz de Voghel" picture = "M15067" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 10 year = 1945 } minister = { id = { type = 9 id = 15068 } name = "Marcel Vauthier" picture = "M15068" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 10 year = 1946 } minister = { id = { type = 9 id = 15069 } name = "Albert de Vleeschauwer" picture = "M15069" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1946 } minister = { id = { type = 9 id = 15070 } name = "Jean Duvieusart" picture = "M15070" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 8 year = 1947 } minister = { id = { type = 9 id = 15071 } name = "Albert Janssen" picture = "M15071" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1936 } minister = { id = { type = 9 id = 15072 } name = "François Bovesse" picture = "M15072" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 15073 } name = "Paul Hymans" picture = "M15073" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 21 year = 1936 } minister = { id = { type = 9 id = 15075 } name = "Paul Ouwerx" picture = "M15075" position = MinisterOfSecurity category = nazi cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 15076 } name = "Paul-Emile Janson" picture = "M15036" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 22 year = 1937 } minister = { id = { type = 9 id = 15077 } name = "Leon Degrelle" picture = "M15013" position = MinisterOfSecurity category = nazi cabinet = replacement trait = 23 year = 1937 } minister = { id = { type = 9 id = 15079 } name = "Joseph Pholien" picture = "M15079" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1938 } minister = { id = { type = 9 id = 15081 } name = "Henri Comte Carton de Wiart" picture = "M15081" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 22 year = 1939 } minister = { id = { type = 9 id = 15083 } name = "Jules Pire" picture = "M15051" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 23 year = 1942 } minister = { id = { type = 9 id = 15084 } name = "Victor de Laveleye" picture = "M15084" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 22 year = 1944 } minister = { id = { type = 9 id = 15085 } name = "Julien Lahaut" picture = "M15024" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 23 year = 1944 } minister = { id = { type = 9 id = 15086 } name = "Adolphe Van Glabbeke" picture = "M15086" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1945 } minister = { id = { type = 9 id = 15087 } name = "Auguste Buisseret" picture = "M15087" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1945 } minister = { id = { type = 9 id = 15088 } name = "Charles du Bus de Warnaffe" picture = "M15088" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 22 year = 1945 } minister = { id = { type = 9 id = 15089 } name = "Albert Lilar" picture = "M15089" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 21 year = 1946 } minister = { id = { type = 9 id = 15090 } name = "Paul Struye" picture = "M15090" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1947 } minister = { id = { type = 9 id = 15091 } name = "Jean Rey" picture = "M15091" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1947 } minister = { id = { type = 9 id = 15092 } name = "Victor de Laveleye" picture = "M15084" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 28 year = 1936 } minister = { id = { type = 9 id = 15093 } name = "Henri Denis" picture = "M15064" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 28 year = 1936 } minister = { id = { type = 9 id = 15095 } name = "Paul Ouwerx" picture = "M15075" position = MinisterOfIntelligence category = nazi cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 15096 } name = "Jules Pire" picture = "M15051" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 28 year = 1940 } minister = { id = { type = 9 id = 15097 } name = "Léon Delsinne" picture = "M15097" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 31 year = 1944 } minister = { id = { type = 9 id = 15098 } name = "Auguste Buisseret" picture = "M15087" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 27 year = 1944 } minister = { id = { type = 9 id = 15099 } name = "Herman Vos" picture = "M15099" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 29 year = 1944 } minister = { id = { type = 9 id = 15100 } name = "Léon Mundeleer" picture = "M15100" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 30 year = 1945 } minister = { id = { type = 9 id = 15101 } name = "B.E.M. de Fraiteur" picture = "M15101" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 30 year = 1946 } minister = { id = { type = 9 id = 15102 } name = "Pierre Vermeylen" picture = "M15102" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 27 year = 1947 } minister = { id = { type = 9 id = 15104 } name = "Leon Degrelle" picture = "M15013" position = ChiefOfStaff category = nazi cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 15105 } name = "Georges Deffontaine" picture = "M15105" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 34 year = 1938 } minister = { id = { type = 9 id = 15106 } name = "Victor van Strydonck de Burkel" picture = "M15008" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 37 year = 1940 } minister = { id = { type = 9 id = 15107 } name = "Oscar Michiels" picture = "M15107" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 37 year = 1940 } minister = { id = { type = 9 id = 15108 } name = "Réné Lagrou" picture = "M15017" position = ChiefOfArmy category = nazi cabinet = replacement trait = 40 year = 1936 } minister = { id = { type = 9 id = 15109 } name = "Leon Degrelle" picture = "M15013" position = ChiefOfArmy category = nazi cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 15110 } name = "Raoul van Overstraeten" picture = "M15110" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 42 year = 1938 } minister = { id = { type = 9 id = 15111 } name = "Yvan Gérard" picture = "M15111" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 38 year = 1940 } minister = { id = { type = 9 id = 15112 } name = "Charles Bastin" picture = "M15112" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 39 year = 1939 } minister = { id = { type = 9 id = 15113 } name = "Jules Pire" picture = "M15051" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 41 year = 1943 } minister = { id = { type = 9 id = 15181 } name = "Oscar Michiels" picture = "M15107" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 39 year = 1939 } minister = { id = { type = 9 id = 15114 } name = "Fritz Conrad" picture = "M15018" position = ChiefOfNavy category = nazi cabinet = replacement trait = 46 year = 1936 } minister = { id = { type = 9 id = 15182 } name = "Henry Decarpentrie" picture = "M15182" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 86 year = 1936 } minister = { id = { type = 9 id = 15115 } name = "Fritz Löb" picture = "M15019" position = ChiefOfAir category = nazi cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 15116 } name = "Jules Iserentant" picture = "M15116" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 48 year = 1937 } minister = { id = { type = 9 id = 15117 } name = "Auguste De Schrijver" picture = "M15117" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1936 } minister = { id = { type = 9 id = 15118 } name = "Leopold III" picture = "M15001" position = HeadOfState category = market_liberal cabinet = replacement trait = 63 year = 1937 } minister = { id = { type = 9 id = 15119 } name = "Guy Bouthillier" picture = "M15119" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 11 year = 1941 } minister = { id = { type = 9 id = 15120 } name = "Emile Francqui" picture = "M15120" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 10 year = 1936 } minister = { id = { type = 9 id = 15121 } name = "Albert-Edouard Janssen" picture = "M15121" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 9 year = 1938 } minister = { id = { type = 9 id = 15122 } name = "Charles Pomaret" picture = "M15122" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 16 year = 1938 } minister = { id = { type = 9 id = 15123 } name = "Charles Régnier" picture = "M15123" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 54 year = 1936 } minister = { id = { type = 9 id = 15124 } name = "Edmond Rubbens" picture = "M15124" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 15125 } name = "Albert Wauters" picture = "M15125" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 12 year = 1939 } minister = { id = { type = 9 id = 15126 } name = "Antoine Delfosse" picture = "M15126" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 21 year = 1942 } minister = { id = { type = 9 id = 15127 } name = "Victor Maistriau" picture = "M15127" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 20 year = 1937 } minister = { id = { type = 9 id = 15128 } name = "Louis Franck" picture = "M15128" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 15129 } name = "Hendrik Heyman" picture = "M15129" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 17 year = 1936 } minister = { id = { type = 9 id = 15130 } name = "Maurice Lippens" picture = "M15130" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 15131 } name = "Philippe Van Isacker" picture = "M15131" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 15132 } name = "Frans Van Cauwelaert" picture = "M15132" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 70 year = 1936 } minister = { id = { type = 9 id = 15133 } name = "Frans Van Cauwelaert" picture = "M15132" position = ForeignMinister category = social_conservative cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 15134 } name = "Leopold III" picture = "M15001" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 63 year = 1936 } minister = { id = { type = 9 id = 15020 } name = "Joseph Jacquemotte" picture = "M15020" position = HeadOfState category = leninist cabinet = replacement trait = 64 year = 1936 } minister = { id = { type = 9 id = 15021 } name = "Joseph Jacquemotte" picture = "M15020" position = HeadOfGovernment category = leninist cabinet = replacement trait = 78 year = 1936 } minister = { id = { type = 9 id = 15022 } name = "War van Overstraeten" picture = "M15118" position = ForeignMinister category = leninist cabinet = replacement trait = 1 year = 1936 } minister = { id = { type = 9 id = 15023 } name = "Abraham Leon" picture = "M15023" position = ArmamentMinister category = leninist cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 15024 } name = "Adhemar Henneaut" picture = "unknown" position = MinisterOfSecurity category = leninist cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 15025 } name = "Julien Lahaut" picture = "M15024" position = MinisterOfIntelligence category = leninist cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 15026 } name = "Georges Vereecken" picture = "unknown" position = ChiefOfStaff category = leninist cabinet = replacement trait = 34 year = 1936 } minister = { id = { type = 9 id = 15027 } name = "Georges Vereecken" picture = "unknown" position = ChiefOfArmy category = leninist cabinet = replacement trait = 38 year = 1936 } minister = { id = { type = 9 id = 15028 } name = "Georges Vereecken" picture = "unknown" position = ChiefOfNavy category = leninist cabinet = replacement trait = 53 year = 1936 } minister = { id = { type = 9 id = 15029 } name = "Georges Vereecken" picture = "unknown" position = ChiefOfAir category = leninist cabinet = replacement trait = 53 year = 1936 } minister = { id = { type = 9 id = 15135 } name = "Leopold III" picture = "M15001" position = HeadOfState category = social_liberal cabinet = replacement trait = 63 year = 1936 } minister = { id = { type = 9 id = 15136 } name = "Karel" picture = "M15031" position = HeadOfState category = social_liberal cabinet = replacement trait = 63 year = 1936 } minister = { id = { type = 9 id = 15137 } name = "Cyriel Van Overbergh" picture = "M15137" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 11 year = 1937 } minister = { id = { type = 9 id = 15138 } name = "Georges Theunis" picture = "M15138" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 70 year = 1936 } minister = { id = { type = 9 id = 15139 } name = "Georges Theunis" picture = "M15138" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1936 } minister = { id = { type = 9 id = 15140 } name = "Gustaaf Sap" picture = "M15140" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 12 year = 1936 } minister = { id = { type = 9 id = 15141 } name = "Joris Van Severen" picture = "M15141" position = HeadOfGovernment category = fascist cabinet = replacement trait = 71 year = 1936 } minister = { id = { type = 9 id = 15142 } name = "Charles Somville" picture = "M15142" position = HeadOfGovernment category = fascist cabinet = replacement trait = 71 year = 1936 } minister = { id = { type = 9 id = 15143 } name = "Emiel Thiers" picture = "M15143" position = ForeignMinister category = fascist cabinet = replacement trait = 5 year = 1936 } minister = { id = { type = 9 id = 15144 } name = "Ward Hermans" picture = "M15144" position = ForeignMinister category = fascist cabinet = replacement trait = 1 year = 1936 } minister = { id = { type = 9 id = 15145 } name = "Pol Le Roy" picture = "M15145" position = ForeignMinister category = fascist cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 15146 } name = "René Lambrichts" picture = "M15146" position = ArmamentMinister category = fascist cabinet = replacement trait = 8 year = 1937 } minister = { id = { type = 9 id = 15147 } name = "Joris Van Severen" picture = "M15141" position = ArmamentMinister category = fascist cabinet = replacement trait = 12 year = 1936 } minister = { id = { type = 9 id = 15148 } name = "Charles Somville" picture = "M15142" position = ArmamentMinister category = fascist cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 15149 } name = "René Lambrichts" picture = "M15146" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 26 year = 1937 } minister = { id = { type = 9 id = 15150 } name = "Emiel Thiers" picture = "M15143" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 21 year = 1936 } minister = { id = { type = 9 id = 15151 } name = "Jan Rijckoort" picture = "M15151" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 26 year = 1936 } minister = { id = { type = 9 id = 15152 } name = "Ward Hermans" picture = "M15144" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 15153 } name = "Joris Van Severen" picture = "M15141" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 28 year = 1936 } minister = { id = { type = 9 id = 15154 } name = "Jan Rijckoort" picture = "M15151" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 15155 } name = "Joris Van Severen" picture = "M15141" position = ChiefOfStaff category = fascist cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 15156 } name = "Alexandre Galopin" picture = "M15156" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 8 year = 1936 } minister = { id = { type = 9 id = 15158 } name = "Boudewijn I" picture = "M15158" position = HeadOfState category = social_liberal cabinet = replacement trait = 61 year = 1950 } minister = { id = { type = 9 id = 15159 } name = "Boudewijn I" picture = "M15158" position = HeadOfState category = market_liberal cabinet = replacement trait = 61 year = 1950 } minister = { id = { type = 9 id = 15160 } name = "Jean Duvieusart" picture = "M15070" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 78 year = 1950 } minister = { id = { type = 9 id = 15161 } name = "Joseph Pholien" picture = "M15079" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 73 year = 1950 } minister = { id = { type = 9 id = 15162 } name = "Jean van Houtte" picture = "M15162" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 70 year = 1953 } minister = { id = { type = 9 id = 15163 } name = "B.E.M. de Fraiteur" picture = "M15101" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 12 year = 1946 } minister = { id = { type = 9 id = 15165 } name = "Etienne de Greef" picture = "M15165" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 9 year = 1950 } minister = { id = { type = 9 id = 15167 } name = "Albert de Vleeschauwer" picture = "M15069" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1949 } minister = { id = { type = 9 id = 15168 } name = "Maurice Brasseur" picture = "M15168" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 26 year = 1950 } minister = { id = { type = 9 id = 15169 } name = "Ludovic Moyersoen" picture = "M15169" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 23 year = 1952 } minister = { id = { type = 9 id = 15170 } name = "Auguste Buisseret" picture = "M15087" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1949 } minister = { id = { type = 9 id = 15171 } name = "Oscar Behogne" picture = "M15171" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 9 year = 1949 } minister = { id = { type = 9 id = 15172 } name = "Léon-Eli Troclet" picture = "M15172" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 9 year = 1947 } minister = { id = { type = 9 id = 15173 } name = "B.E.M. de Fraiteur" picture = "M15101" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 16 year = 1947 } minister = { id = { type = 9 id = 15174 } name = "Pierre Vermeylen" picture = "M15102" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 20 year = 1947 } minister = { id = { type = 9 id = 15175 } name = "Jean van Houtte" picture = "M15162" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1950 } minister = { id = { type = 9 id = 15176 } name = "Hubert Pierlot" picture = "M15037" position = HeadOfState category = social_conservative cabinet = replacement trait = 68 year = 1940 } minister = { id = { type = 9 id = 15177 } name = "E.F.L. Duvivier" picture = "L68051" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 85 year = 1940 } minister = { id = { type = 9 id = 15178 } name = "Albert Devèze" picture = "M15178" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1940 } minister = { id = { type = 9 id = 15179 } name = "Eugène Soudan" picture = "M15179" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 28 year = 1940 } minister = { id = { type = 9 id = 15180 } name = "Leopold III" picture = "M15001" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 37 year = 1936 } HeadOfState = { type = 9 id = 15001 } HeadOfGovernment = { type = 9 id = 15037 } ForeignMinister = { type = 9 id = 15044 } ArmamentMinister = { type = 9 id = 15056 } MinisterOfSecurity = { type = 9 id = 15131 } MinisterOfIntelligence = { type = 9 id = 15093 } ChiefOfStaff = { type = 9 id = 15106 } ChiefOfArmy = { type = 9 id = 15008 } ChiefOfNavy = { type = 9 id = 15009 } ChiefOfAir = { type = 9 id = 15116 } tech_team = { id = { type = 10 id = 700 } name = "Cockerill" picture = "T700" skill = 6 research_types = { mechanics general_equipment naval_engineering technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 701 } name = "Fairey" picture = "T701" skill = 6 research_types = { mechanics aeronautics technical_efficiency aircraft_testing } startyear = 1930 endyear = 1945 } tech_team = { id = { type = 10 id = 702 } name = "FN Herstal" picture = "T702" skill = 5 research_types = { artillery mechanics training general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 703 } name = "Gevaert & Cie" picture = "T703" skill = 6 research_types = { chemistry general_equipment management industrial_engineering technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 715 } name = "Familleheureux Usine" picture = "T1050005" skill = 5 research_types = { artillery training general_equipment rt_user_17 rt_user_18 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 716 } name = "Fonderie Royale des Canons" picture = "T1050007" skill = 6 research_types = { artillery mechanics electronics chemistry training } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 704 } name = "Renard" picture = "T704" skill = 4 research_types = { electronics aeronautics technical_efficiency aircraft_testing } startyear = 1930 endyear = 1945 } tech_team = { id = { type = 10 id = 705 } name = "Renault" picture = "T705" skill = 5 research_types = { mechanics general_equipment management industrial_engineering technical_efficiency } startyear = 1930 endyear = 1941 } tech_team = { id = { type = 10 id = 706 } name = "Solvay" picture = "T706" skill = 7 research_types = { chemistry management industrial_engineering mathematics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 708 } name = "Jean-Baptiste Piron" picture = "T708" skill = 5 research_types = { training small_unit_tactics decentralized_execution combined_arms_focus } startyear = 1939 endyear = 1957 } tech_team = { id = { type = 10 id = 709 } name = "Jules Iserentant" picture = "T709" skill = 3 research_types = { training centralized_execution piloting rt_user_5 rt_user_6 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 710 } name = "Victor Strydonck de Burkel" picture = "T710" skill = 4 research_types = { training general_equipment small_unit_tactics centralized_execution infantry_focus } startyear = 1930 endyear = 1945 } tech_team = { id = { type = 10 id = 711 } name = "Fonderie Royale de Cannons" picture = "T711" skill = 5 research_types = { artillery mechanics chemistry training } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 712 } name = "Forges de Clabecq" picture = "T712" skill = 6 research_types = { chemistry management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 713 } name = "La Brugeoise" picture = "T713" skill = 5 research_types = { mechanics electronics technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 714 } name = "Union Minière" picture = "T714" skill = 7 research_types = { chemistry nuclear_engineering management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 717 } name = "ACEC" picture = "T717" skill = 4 research_types = { artillery mechanics electronics } startyear = 1930 endyear = 1946 } tech_team = { id = { type = 10 id = 718 } name = "ACEC" picture = "T717" skill = 6 research_types = { artillery mechanics electronics nuclear_engineering rt_user_18 } startyear = 1946 endyear = 1970 } team_slots = { 710 0 0 0 0 } manpower = 458.9595 free = { } oil = 1859.3925 supplies = 206.5510 rare_materials = 2614.5024 metal = 2286.8718 energy = 2508.7878 money = 4517.7114 consumer = 0.5480 supply = 0 production = 0.4520 reinforcement = 0 upgrading = 0 transports = 85 escorts = 21 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 1.1000 tc_occupied_mod = 1.2000 attrition_mod = 1.1900 trickleback_mod = 1.2000 repair_mod = 1.2000 research_mod = 1.1000 upgrade = { infantry = { defaultorganisation = 26 morale = 52 } cavalry = { defaultorganisation = 26 morale = 52 } motorized = { defaultorganisation = 26 morale = 52 } mechanized = { defaultorganisation = 17 morale = 52 } light_armor = { defaultorganisation = 18.7000 morale = 52 } armor = { defaultorganisation = 17 morale = 52 } paratrooper = { defaultorganisation = 28.6000 morale = 52 } marine = { defaultorganisation = 28.6000 morale = 52 } bergsjaeger = { defaultorganisation = 28.6000 morale = 52 } garrison = { defaultorganisation = 26 morale = 52 } hq = { defaultorganisation = 17 morale = 52 } militia = { defaultorganisation = 26 morale = 52 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 26 morale = 52 } d_03 = { defaultorganisation = 28.6000 morale = 52 } d_04 = { defaultorganisation = 28.6000 morale = 52 } d_05 = { defaultorganisation = 28.6000 morale = 52 } d_06 = { defaultorganisation = 18.7000 morale = 52 } d_07 = { defaultorganisation = 31.2000 morale = 52 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 8 } rocket_artillery = { } sp_rct_artillery = { morale = 8 } anti_tank = { } tank_destroyer = { defaultorganisation = 1.2000 morale = 19 } light_armor_brigade = { morale = 19 } heavy_armor = { defaultorganisation = 0.9000 morale = 19 } super_heavy_armor = { defaultorganisation = 1.7000 morale = 19 } armored_car = { defaultorganisation = 1.7000 morale = 19 } anti_air = { } police = { } engineer = { defaultorganisation = 1.2000 morale = 8 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 8 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 3 2 1 } tank_destroyer = { 1 } armored_car = { 1 } anti_air = { 1 } police = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } motorized = { 1 } garrison = { 2 1 } militia = { 2 1 } interceptor = { 1 } tactical_bomber = { 1 } destroyer = { 1 } submarine = { 1 } nuclear_submarine = { 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } d_05 = { 1 } d_09 = { 1 } } obsolete_models = { artillery = { 0 1 2 } tank_destroyer = { 0 } armored_car = { 0 } anti_air = { 0 } police = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } motorized = { 0 } garrison = { 0 1 } militia = { 0 1 } interceptor = { 0 } tactical_bomber = { 0 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } d_05 = { 0 1 } d_07 = { 0 } } allowed_divisions = { infantry = yes cavalry = yes motorized = yes bergsjaeger = yes garrison = yes hq = yes militia = yes multi_role = yes interceptor = yes tactical_bomber = yes naval_bomber = yes cas = yes destroyer = yes submarine = yes nuclear_submarine = yes transport = yes d_01 = yes d_02 = yes d_08 = yes d_09 = yes } allowed_brigades = { artillery = yes anti_tank = yes tank_destroyer = yes light_armor_brigade = yes armored_car = yes anti_air = yes police = yes engineer = yes escort = yes naval_asw = yes naval_improved_hull_s = yes naval_torpedoes_s = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes rocket_test = yes } building_prod_mod = { ic = 1 coastal_fort = 0.5000 land_fort = 0.5000 flak = 0.9500 infrastructure = 0.8000 air_base = 0.6000 naval_base = 0.6000 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.3000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7700 asw = 0.7500 naval_interdiction = 1 shore_bombardment = 1 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.1000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.1000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.1000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.0500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.0500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.0500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -87 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -60 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -46 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -60 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -83 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -70 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -81 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -90 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -56 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = yes support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = no asw = yes naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 200 trade = yes } relation = { tag = GER value = -86.5003 frustration = 3 } relation = { tag = HOL value = 200 trade = yes } relation = { tag = POR value = -19.1000 } relation = { tag = ITA value = -14.1000 } relation = { tag = SOV value = -185.7000 } relation = { tag = SWE value = 98 } relation = { tag = TUR value = -49.1000 } relation = { tag = JAP value = -40.3000 } relation = { tag = CHI value = -49.8000 } relation = { tag = BEL value = 25.6000 } relation = { tag = DEN value = 98 } relation = { tag = SCH value = 1.3000 } relation = { tag = CUB value = 1.1000 } relation = { tag = BUL value = -50.2000 } relation = { tag = HUN value = -50.3000 } relation = { tag = ROM value = 0.1000 } relation = { tag = IRE value = 74.9000 } relation = { tag = FIN value = 98 } relation = { tag = PER value = -49.5000 } relation = { tag = AFG value = -98.7000 } relation = { tag = BRA value = -24.1000 } relation = { tag = ARG value = -49.1000 } relation = { tag = MEX value = 0.9000 } relation = { tag = COL value = 1.1000 } relation = { tag = VEN value = -49.1000 } relation = { tag = PRU value = -52.5000 } relation = { tag = ECU value = 1.3000 } relation = { tag = URU value = -48.7000 } relation = { tag = PAR value = -0.1000 } relation = { tag = BOL value = 0.5000 } relation = { tag = CHL value = 1.1000 } relation = { tag = NZL value = 20 } relation = { tag = CAN value = 200 } relation = { tag = AST value = 127.7999 } relation = { tag = VIC value = 200 } relation = { tag = MAN value = -100.3000 } relation = { tag = USA value = 73 } relation = { tag = CHC value = -99.8000 } relation = { tag = CRO value = -150 } relation = { tag = SLO value = 24 } relation = { tag = SIA value = -50 } relation = { tag = SAU value = -49.1000 } relation = { tag = MON value = -99.2000 } relation = { tag = GUA value = -49.3000 } relation = { tag = COS value = 1.1000 } relation = { tag = NIC value = 24.9000 } relation = { tag = DOM value = -48.7000 } relation = { tag = PHI value = 1.3000 } relation = { tag = BHU value = -48.7000 } relation = { tag = EGY value = 148 } relation = { tag = SAL value = -49.1000 } relation = { tag = HAI value = 25.9000 } relation = { tag = HON value = -49.3000 } relation = { tag = IRQ value = 150.2000 trade = yes } relation = { tag = LIB value = 26.3000 } relation = { tag = NEP value = -48.9000 } relation = { tag = OMN value = -49.1000 } relation = { tag = PAN value = 0.7000 } relation = { tag = SER value = -150 } relation = { tag = SIK value = -49.8000 } relation = { tag = SAF value = 35.3000 } relation = { tag = TAN value = -149.5000 } relation = { tag = TIB value = -48.7000 } relation = { tag = YEM value = -48.7000 } relation = { tag = BUR value = 0.9000 } relation = { tag = MEN value = -49.9000 frustration = 3 } relation = { tag = U00 value = -25.3000 } relation = { tag = U01 value = 50.0998 trade = yes } relation = { tag = U02 value = 0.9000 } relation = { tag = U14 value = 25 } relation = { tag = U18 value = -99.6000 frustration = 3 } relation = { tag = U19 value = 148 } relation = { tag = REB value = 25 } } ownedprovinces = { 894 901 904 903 905 906 902 898 897 899 846 847 } controlledprovinces = { 894 901 904 903 905 906 902 898 897 899 846 847 } nationalprovinces = { 114 115 116 112 113 108 117 111 110 } claimedprovinces = { 894 901 904 903 905 906 902 898 897 899 846 847 } techapps = { 4010 4020 4030 4040 4050 4290 4300 4310 4330 9010 9020 9030 2800 2550 2290 2300 2400 11730 2170 2450 2460 2510 1010 1020 10110 1310 1190 1200 1110 5010 5080 5090 5190 3010 3020 3800 8180 6100 6110 6120 1210 5050 3040 5310 3700 2310 3050 2810 14000 3070 15080 3900 4320 5550 5320 3850 5060 4060 2520 1340 4340 6150 5070 5100 10120 2320 14010 1030 5200 5110 5120 1230 4090 5130 } inventions = { } blueprints = { 4370 4570 2630 4520 2560 17000 1150 8070 8760 11750 5470 8010 8370 8610 8660 3030 3350 5410 8710 15090 9400 3810 3600 9040 2900 8130 3080 3760 3100 9500 9800 9120 4070 2470 2820 8300 9600 4080 4350 4360 5350 5020 5360 9200 8490 9900 9300 9700 8810 1070 4380 5560 2410 6130 2330 1320 1120 } deactivate = { 1400 1460 1470 1480 1490 6010 6300 6400 6500 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 556903 } project = { type = 17 id = 6130 } tech_team = { type = 10 id = 710 } progress = 100 progress = 100 progress = 100 progress = 21 progress = 0 status = "ongoing" } leadertable = { } navalunit = { id = { type = 4712 id = 235421 } name = "2ème Flotte de Belgique" location = 2697 prevprov = 2698 home = 348 base = 348 mission = { task = 1 location = 2692 } morale = 0.5000 leader = { id = { type = 6 id = 68036 } name = "Van Vaerenbergh" tag = BEL picture = "L68036" category = admiral y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 experience = 9.0000 } movetime = { year = 1940 month = december day = 8 hour = 19 } movement = { 2692 } division = { id = { type = 4712 id = 234165 } name = "Luitenant Ter Zee Victor Billet" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 25.1576 30 30 0.6250 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 390921 } name = "3ème Flotte de Belgique" location = 894 prevprov = 2243 home = 894 base = 894 morale = 0.5000 leader = { id = { type = 6 id = 68038 } name = "Paret" tag = BEL picture = "L68038" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 trait = old_guard } division = { id = { type = 11500 id = 28 } name = "Zinnia" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } division = { id = { type = 4712 id = 493476 } name = "Belgian Airman" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } } navalunit = { id = { type = 4712 id = 479875 } name = "4ème Flotte de Belgique" location = 348 prevprov = 2195 home = 348 base = 348 morale = 0.5000 leader = { id = { type = 6 id = 68039 } name = "Billet" tag = BEL picture = "L68039" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 experience = 5.0400 } division = { id = { type = 4712 id = 318831 } name = "Alex van Opstal" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 4712 id = 67815 } name = "Artevelde" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0.3750 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 11500 id = 26 } name = "Emile Francqui" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 11500 id = 27 } name = "Jan Breydel" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } } navalunit = { id = { type = 4712 id = 510510 } name = "5ème Flotte de Belgique" location = 894 home = 894 base = 894 morale = 0.5000 } navalunit = { id = { type = 4712 id = 510512 } name = "6ème Flotte de Belgique" location = 894 home = 894 base = 894 morale = 0.5000 } landunit = { id = { type = 4712 id = 519952 } name = "Garnison de Banana" location = 894 prevprov = 894 home = 894 mission = { type = anti_partisan_duty target = 894 percentage = 1 night = yes startdate = { year = 1940 month = june day = 23 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 68023 } name = "Fromont" tag = BEL picture = "L68023" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 33.4819 } division = { id = { type = 4712 id = 519954 } name = "1ère Division de Garnison" flag = 34864 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 12 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 56 56 72 0 0 0.5800 0 1 14 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 20 100 13 16 1 10 0 0 0 0 11 0 } } dig_in = 25 } landdivision = { id = { type = 11500 id = 50 } name = "Brigade Piron" flag = 34865 mod = { 2 2 2 0 2 3 0 0 0 } all = { 20 100 50 56 72 0 0 2.1900 4.1250 12 24 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 28 30 90 1 24 1 30 0 0 0 0 0 0 } } landdivision = { id = { type = 11500 id = 540 } name = "1ère Div. de Fusiliers" flag = 34865 mod = { 42 0 3 0 42 4 0 0 0 } all = { 100 100 50 56 72 0 0 0.3600 0 9 14 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 16 18 100 2 14 1 5 0 0 0 0 0 0 } } landdivision = { id = { type = 11500 id = 541 } name = "2ème Div. de Fusiliers" flag = 34865 mod = { 42 0 3 0 42 4 0 0 0 } all = { 100 100 50 56 72 0 0 0.3600 0 9 14 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 16 18 100 2 14 1 5 0 0 0 0 0 0 } } landdivision = { id = { type = 11500 id = 542 } name = "3ème Div. de Fusiliers" flag = 34865 mod = { 42 0 3 0 42 4 0 0 0 } all = { 100 100 50 56 72 0 0 0.3600 0 9 14 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 16 18 100 2 14 1 5 0 0 0 0 0 0 } } landdivision = { id = { type = 11500 id = 543 } name = "4ème Div. de Fusiliers" flag = 34865 mod = { 42 0 3 0 42 4 0 0 0 } all = { 100 100 50 56 72 0 0 0.3600 0 9 14 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 16 18 100 2 14 1 5 0 0 0 0 0 0 } } division_development = { id = { type = 4712 id = 509035 } name = "1ère Division d'Infanterie" progress = 0.5385 location = 116 cost = 3.6266 date = { year = 1941 month = march day = 19 hour = 0 } manpower = 20 total_progress = 0.4646 size = 1 days = 99 days_for_first = 93 type = infantry model = 2 extra = light_armor_brigade } division_development = { id = { type = 4712 id = 102565 } progress = 0.2000 location = 116 cost = 3.5416 date = { year = 1941 month = april day = 14 hour = 0 } manpower = 20 total_progress = 0.5316 size = 3 done = 1 days = 282 days_for_first = 93 gearing_bonus = 0.0500 type = infantry model = 2 extra = artillery brigade_model = 3 } division_development = { id = { type = 4712 id = 497452 } name = "Adrien de Gerlache " progress = 0.0654 location = 116 cost = 0.2209 date = { year = 1941 month = october day = 24 hour = 0 } manpower = 0.1200 total_progress = 0.0172 size = 1 days = 342 days_for_first = 321 type = destroyer model = 1 extra = naval_asw } wardates = { CRO = { year = 1940 month = september day = 27 hour = 2 } SER = { year = 1940 month = september day = 27 hour = 2 } } SpyInfo = { country = "BEL" NumberOfSpies = 10 } } country = { tag = DEN ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 1 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 0 activation_motorized = 0 activation_mountain = 0 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_low_mp = 0 Info_CC_LL = 1 Info_Greece = 0 minor_diplo_allies = 0 minor_diplo_axis = 1 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 navysize_100 = 0 navysize_125 = 0 navysize_150 = 0 navysize_175 = 0 navysize_200 = 0 navysize_225 = 0 navysize_25 = 1 navysize_250 = 0 navysize_275 = 0 navysize_300 = 0 navysize_50 = 0 navysize_75 = 0 neutrality_low = 1 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 50 war = 0 ferocity = no reinforcement = 0.2000 upgrading = 0.3000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = DEN } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { USA = 8 ENG = 8 FRA = 8 CAN = 8 AST = 8 SAF = 8 NZL = 8 BEL = 8 HOL = 8 NOR = 8 GRE = 8 LUX = 8 PHI = 8 LIB = 8 EGY = 8 U02 = 8 BUR = 8 U14 = 8 U19 = 8 SOV = 8 CHC = 8 MON = 8 TAN = 8 } protect = { GER = 150 ITA = 150 JAP = 150 HUN = 40 ROM = 40 BUL = 40 FIN = 40 MAN = 20 MEN = 20 U00 = 20 U01 = 20 } befriend = { GER = 100 ITA = 100 JAP = 100 HUN = 40 ROM = 40 BUL = 40 FIN = 40 MAN = 20 MEN = 20 U00 = 20 U01 = 20 } exp_force_ratio = 0.5000 exp_force_ratios = { GER = 0.6000 ITA = 0.2000 JAP = 0.2000 } admiral = { target = { 2718 = 200 } core = { 2693 2694 2695 2696 290 } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "Central Atlantic" "Central Mid-Atlantic Ridge" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "Pernambuco Plain" "Ascension Fracture Zone" "Argentine Plain" "Angola Plain" "West Gulf of Mexico" "East Gulf of Mexico" "Florida Strait" "Yucatan Strait" "Windward Islands" "Central Carribean" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Brazil" "Coast of Argentina" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" "West Coast of Central America" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 num_attack_fleets = 1 } trade = { favored = { GER = 100 ITA = 100 JAP = 100 HUN = 40 ROM = 40 BUL = 40 FIN = 40 MAN = 20 MEN = 20 U00 = 20 U01 = 20 } cancel_deal_threshold = 2 } tech_sharing = { favored = { GER = 100 ITA = 100 JAP = 100 HUN = 40 ROM = 40 BUL = 40 FIN = 40 MAN = 20 MEN = 20 U00 = 20 U01 = 20 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 6440 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 20 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = no help_allies = yes redirect = nearest } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 3 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 2 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { USA = 20 ENG = 20 FRA = 20 CAN = 20 AST = 20 SAF = 20 NZL = 20 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 POL = 20 SOV = 20 CHC = 20 MON = 20 TAN = 20 GER = -1 ITA = -1 JAP = -1 HUN = -1 ROM = -1 BUL = -1 FIN = -1 MAN = -1 MEN = -1 U00 = -1 U01 = -1 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 40 cavalry = 10 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 5 hq = 5 militia = 0 multi_role = 0 interceptor = 10 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 1 heavy_cruiser = 0 battlecruiser = 0 destroyer = 5 carrier = 0 escort_carrier = 0 submarine = 2 nuclear_submarine = 0 transport = 2 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 15 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 30 sp_artillery = 5 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 15 tank_destroyer = 5 light_armor_brigade = 5 heavy_armor = 0 super_heavy_armor = 0 armored_car = 5 anti_air = 5 police = 5 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 0 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0 transports = -1 escorts = -1 AA_batteries = no max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = no force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 1670 11600 11080 11440 11300 15230 15240 42009 4280 5100 5180 13010 13050 5340 5640 5400 6140 6150 6170 6200 6220 8230 8540 9270 9110 9190 } preference = { 1010 1020 1030 1040 1050 1060 10000 10010 11600 5080 5090 5100 5050 5060 5070 5110 5120 5130 5180 5310 5320 5330 5340 6100 6120 6130 6140 6150 6170 6200 6220 9010 9020 9030 } ignore = { 1190 1200 1210 10120 1220 10150 1300 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 17000 17010 2370 2380 2390 11310 11320 2260 2270 2280 11050 11060 11330 11340 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 4030 4070 4110 4160 4200 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 4240 75002 7500 7510 7520 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9600 9610 9620 9630 9640 9650 9660 9670 } armor = 2 infantry = 5 industry = 4 aircraft = 3 naval = 3 land_doctrines = 4 secret_weapons = 1 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 294 policy = { date = { year = 1941 month = april day = 9 hour = 1 } democratic = 6 political_left = 3 freedom = 6 free_market = 6 professional_army = 1 defense_lobby = 2 interventionism = 3 } belligerence = 70.0542 dissent = 7.5536 war = { year = 1940 month = december day = 8 hour = 18 } lastpeace = { year = 1940 month = april day = 3 hour = 1 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8000 convoy_def_eff = 0.6600 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.1700 money_modifier = 1 supply_modifier = 1.0700 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0500 sce_frequency = 1.7500 counterattack = 0.1100 assault = 0.1350 encirclement = 0.0600 ambush = 0.0350 delay = 0.0850 tactical_withdrawal = 0.1100 breakthrough = 0.0350 puppet = "GER" leader = { id = { type = 6 id = 9501 } name = "Albrechtsen" picture = "L9501" category = general rank = 2 y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 9502 } name = "Benniken" picture = "L9502" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 trait = trickster } leader = { id = { type = 6 id = 9504 } name = "Esseman" picture = "L9504" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = offensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 9505 } name = "Gørtz" picture = "L9505" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9508 } name = "Knutzon" picture = "L9508" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 9510 } name = "Lassen" picture = "L9510" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 trait = offensive_doctrine trait = commando } leader = { id = { type = 6 id = 9511 } name = "Mertz" picture = "L9511" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 9512 } name = "Prior" picture = "L9512" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 9513 } name = "Rolsted" picture = "L9513" category = general y = 1939 y = 1944 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9514 } name = "Sommerfeldt" picture = "L9514" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = fortress_buster trait = old_guard } leader = { id = { type = 6 id = 9515 } name = "von Harbou" picture = "L9515" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = engineer trait = old_guard } leader = { id = { type = 6 id = 9516 } name = "von Schalburg" picture = "L9516" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 9517 } name = "Wieth" picture = "L9517" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 9525 } name = "Birksted" picture = "L9525" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 trait = superior_tactician } leader = { id = { type = 6 id = 9528 } name = "Kalmberg" picture = "L9528" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 trait = carpet_bomber } leader = { id = { type = 6 id = 9529 } name = "Ulrich" picture = "L9529" category = commander y = 1938 y = 1944 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9530 } name = "Ørum" picture = "L9530" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 } leader = { id = { type = 6 id = 9531 } name = "Hjalf" picture = "L9531" category = general y = 1939 y = 1943 y = 1945 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 9532 } name = "Schjødt-Eriksen" picture = "L9532" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 9503 } name = "Engelhardt" picture = "L9503" category = general y = 1938 y = 1945 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 9509 } name = "Kryssing" picture = "L9509" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 9507 } name = "Jørgensen" picture = "L9507" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 9527 } name = "Jacobsen" picture = "L9527" category = commander rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = old_guard trait = tank_buster } leader = { id = { type = 6 id = 9526 } name = "Esseman" picture = "L9526" category = commander rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = old_guard trait = spotter } leader = { id = { type = 6 id = 9524 } name = "Andersen" picture = "L9524" category = commander y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = fleet_destroyer } leader = { id = { type = 6 id = 9520 } name = "Pontoppidan" picture = "L9520" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } minister = { id = { type = 9 id = 16001 } name = "Christian X" picture = "M16001" position = HeadOfState category = social_democrat cabinet = replacement trait = 64 year = 1936 } minister = { id = { type = 9 id = 16002 } name = "Thorvald Stauning" picture = "M16002" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 79 year = 1936 } minister = { id = { type = 9 id = 16003 } name = "Peter Munch" picture = "M16003" position = ForeignMinister category = social_liberal cabinet = replacement trait = 3 year = 1936 } minister = { id = { type = 9 id = 16004 } name = "Alsing Andersen" picture = "M16004" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 10 year = 1936 } minister = { id = { type = 9 id = 16005 } name = "Karl Kristian Steincke" picture = "M16005" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 16006 } name = "Erik Mertz" picture = "M16006" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 28 year = 1936 } minister = { id = { type = 9 id = 16007 } name = "Wilhelm W. Prior" picture = "M16007" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 16008 } name = "Erik With" picture = "M16008" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 16009 } name = "Hjalmar Rechnitzer" picture = "M16009" position = ChiefOfNavy category = social_democrat cabinet = replacement trait = 86 year = 1936 } minister = { id = { type = 9 id = 16152 } name = "Wilhelm W. Prior" picture = "M16007" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 85 year = 1936 } minister = { id = { type = 9 id = 16034 } name = "Christian X" picture = "M16001" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 64 year = 1943 } minister = { id = { type = 9 id = 16036 } name = "Fritz Clausen" picture = "M16011" position = HeadOfState category = fascist cabinet = replacement trait = 65 year = 1938 } minister = { id = { type = 9 id = 16037 } name = "Aksel Larsen" picture = "M16021" position = HeadOfState category = stalinist cabinet = replacement trait = 57 year = 1938 } minister = { id = { type = 9 id = 16039 } name = "Vilhelm Buhl" picture = "M16039" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 71 year = 1942 } minister = { id = { type = 9 id = 16040 } name = "Erik Scavenius" picture = "M16040" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 69 year = 1942 } minister = { id = { type = 9 id = 16041 } name = "Christmas Møller" picture = "M16041" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 72 year = 1936 } minister = { id = { type = 9 id = 16042 } name = "Ole Bjørn Kraft" picture = "M16042" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 74 year = 1942 } minister = { id = { type = 9 id = 16043 } name = "Knud Kristensen" picture = "M16043" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 78 year = 1945 } minister = { id = { type = 9 id = 16044 } name = "Fritz Clausen" picture = "M16011" position = HeadOfGovernment category = nazi cabinet = replacement trait = 70 year = 1938 } minister = { id = { type = 9 id = 16045 } name = "Otto Bovensiepen" picture = "M16045" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1943 } minister = { id = { type = 9 id = 16046 } name = "Aksel Larsen" picture = "M16021" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 73 year = 1938 } minister = { id = { type = 9 id = 16048 } name = "Erik Scavenius" picture = "M16040" position = ForeignMinister category = social_liberal cabinet = replacement trait = 1 year = 1940 } minister = { id = { type = 9 id = 16049 } name = "Hans Hedtoft" picture = "M16049" position = ForeignMinister category = social_democrat cabinet = replacement trait = 5 year = 1945 } minister = { id = { type = 9 id = 16050 } name = "Ole Bjørn Kraft" picture = "M16042" position = ForeignMinister category = social_conservative cabinet = replacement trait = 5 year = 1938 } minister = { id = { type = 9 id = 16051 } name = "Otto Carl Mohr" picture = "M16051" position = ForeignMinister category = market_liberal cabinet = replacement trait = 2 year = 1942 } minister = { id = { type = 9 id = 16052 } name = "Christmas Møller" picture = "M16041" position = ForeignMinister category = social_conservative cabinet = replacement trait = 1 year = 1945 } minister = { id = { type = 9 id = 16053 } name = "Gustav Rasmussen" picture = "M16053" position = ForeignMinister category = market_liberal cabinet = replacement trait = 7 year = 1945 } minister = { id = { type = 9 id = 16054 } name = "Axel Christian Hartel" picture = "M16013" position = ForeignMinister category = nazi cabinet = replacement trait = 2 year = 1938 } minister = { id = { type = 9 id = 16055 } name = "Albert Olsen" picture = "M16023" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 6 year = 1938 } minister = { id = { type = 9 id = 16056 } name = "Ib Nørlund" picture = "M16056" position = ForeignMinister category = stalinist cabinet = replacement trait = 4 year = 1945 } minister = { id = { type = 9 id = 16057 } name = "Henrik Hauch" picture = "M16057" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 3 year = 1943 } minister = { id = { type = 9 id = 16059 } name = "Vilhelm Buhl" picture = "M16039" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 13 year = 1940 } minister = { id = { type = 9 id = 16060 } name = "Hans Hedtoft" picture = "M16049" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 9 year = 1942 } minister = { id = { type = 9 id = 16061 } name = "Gunnar Larsen" picture = "M16061" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 8 year = 1942 } minister = { id = { type = 9 id = 16062 } name = "Viggo Kampmann" picture = "M16062" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 8 year = 1953 } minister = { id = { type = 9 id = 16063 } name = "Søren Brorsen" picture = "M16063" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 11 year = 1938 } minister = { id = { type = 9 id = 16064 } name = "Knud Kristensen" picture = "M16043" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 16 year = 1941 } minister = { id = { type = 9 id = 16065 } name = "Halfdan Henriksen" picture = "M16065" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 17 year = 1942 } minister = { id = { type = 9 id = 16066 } name = "Ole Bjørn Kraft" picture = "M16042" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1945 } minister = { id = { type = 9 id = 16067 } name = "Christen Nielsen Hauge" picture = "M16067" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 10 year = 1945 } minister = { id = { type = 9 id = 16068 } name = "Jørgen Sehested" picture = "M16014" position = ArmamentMinister category = nazi cabinet = replacement trait = 16 year = 1938 } minister = { id = { type = 9 id = 16069 } name = "C.V. Bramsnæs" picture = "M16069" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 10 year = 1943 } minister = { id = { type = 9 id = 16070 } name = "Alfred Jensen" picture = "M16024" position = ArmamentMinister category = stalinist cabinet = replacement trait = 15 year = 1938 } minister = { id = { type = 9 id = 16071 } name = "Niels Bohr" picture = "M16071" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 11 year = 1945 } minister = { id = { type = 9 id = 16072 } name = "Thorvald Stauning" picture = "M16002" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 22 year = 1937 } minister = { id = { type = 9 id = 16074 } name = "Peter Christian Schou" picture = "M16074" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 24 year = 1940 } minister = { id = { type = 9 id = 16076 } name = "Eigil Thune Jacobsen" picture = "M16076" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 21 year = 1941 } minister = { id = { type = 9 id = 16077 } name = "J.C. Jørgensen" picture = "M16077" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 23 year = 1945 } minister = { id = { type = 9 id = 16078 } name = "Harald Petersen" picture = "M16078" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 22 year = 1938 } minister = { id = { type = 9 id = 16079 } name = "Didrik G. Nyholm" picture = "M16079" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 21 year = 1942 } minister = { id = { type = 9 id = 16080 } name = "Ivar Stamm" picture = "M16080" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 22 year = 1945 } minister = { id = { type = 9 id = 16081 } name = "Svend Asbjørn Holten" picture = "M16081" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 23 year = 1946 } minister = { id = { type = 9 id = 16082 } name = "Knud Bach" picture = "M16015" position = MinisterOfSecurity category = nazi cabinet = replacement trait = 23 year = 1938 } minister = { id = { type = 9 id = 16083 } name = "Otto Bovensiepen" picture = "M16045" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 23 year = 1943 } minister = { id = { type = 9 id = 16084 } name = "Arthur Dahl" picture = "M16084" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 22 year = 1944 } minister = { id = { type = 9 id = 16085 } name = "Børge Houmann" picture = "M16025" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 26 year = 1938 } minister = { id = { type = 9 id = 16086 } name = "Knud Jespersen" picture = "M16086" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 23 year = 1945 } minister = { id = { type = 9 id = 16087 } name = "Laust Jensen Moltesen" picture = "M16087" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 31 year = 1938 } minister = { id = { type = 9 id = 16088 } name = "Ejnar Wærum" picture = "M16088" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 30 year = 1942 } minister = { id = { type = 9 id = 16089 } name = "Halvor Peitersen" picture = "M16089" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 29 year = 1942 } minister = { id = { type = 9 id = 16090 } name = "H.M. Lunding" picture = "M16090" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 28 year = 1945 } minister = { id = { type = 9 id = 16091 } name = "H.C. Hansen" picture = "M16091" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 27 year = 1945 } minister = { id = { type = 9 id = 16092 } name = "Niels Frederiksen" picture = "M16092" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 29 year = 1938 } minister = { id = { type = 9 id = 16093 } name = "Axel Linvald" picture = "M16093" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 30 year = 1942 } minister = { id = { type = 9 id = 16095 } name = "Poul Sommer" picture = "M16016" position = MinisterOfIntelligence category = nazi cabinet = replacement trait = 30 year = 1938 } minister = { id = { type = 9 id = 16096 } name = "Georg Frederiksen" picture = "M16096" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 31 year = 1943 } minister = { id = { type = 9 id = 16097 } name = "Eigil Larsen" picture = "M16026" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 32 year = 1938 } minister = { id = { type = 9 id = 16098 } name = "Niels Bohr" picture = "M16071" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 27 year = 1945 } minister = { id = { type = 9 id = 16100 } name = "Hans A. Rolsted" picture = "M16100" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 37 year = 1942 } minister = { id = { type = 9 id = 16101 } name = "William Nebendahl" picture = "M16101" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 33 year = 1942 } minister = { id = { type = 9 id = 16102 } name = "Vilhelm La Cour" picture = "M16102" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 36 year = 1945 } minister = { id = { type = 9 id = 16103 } name = "Ebbe Gørtz" picture = "M16103" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 36 year = 1938 } minister = { id = { type = 9 id = 16105 } name = "C.P. Kryssing" picture = "M16017" position = ChiefOfStaff category = nazi cabinet = replacement trait = 34 year = 1938 } minister = { id = { type = 9 id = 16106 } name = "William Nebendahl" picture = "M16101" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 33 year = 1944 } minister = { id = { type = 9 id = 16107 } name = "Svend Wagner" picture = "M16027" position = ChiefOfStaff category = left_wing_radical cabinet = replacement trait = 36 year = 1938 } minister = { id = { type = 9 id = 16109 } name = "Wilhelm W. Prior" picture = "M16007" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 38 year = 1939 } minister = { id = { type = 9 id = 16110 } name = "Christian X" picture = "M16001" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 40 year = 1942 } minister = { id = { type = 9 id = 16111 } name = "Peter Christian Schou" picture = "M16074" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 42 year = 1945 } minister = { id = { type = 9 id = 16112 } name = "Ebbe Gørtz" picture = "M16103" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 39 year = 1938 } minister = { id = { type = 9 id = 16114 } name = "Henrik Kauffmann" picture = "M16114" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 42 year = 1945 } minister = { id = { type = 9 id = 16115 } name = "F. von Schalburg" picture = "M16018" position = ChiefOfArmy category = nazi cabinet = replacement trait = 42 year = 1938 } minister = { id = { type = 9 id = 16116 } name = "Arthur Dahl" picture = "M16084" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 42 year = 1943 } minister = { id = { type = 9 id = 16117 } name = "Børge Thing" picture = "M16028" position = ChiefOfArmy category = left_wing_radical cabinet = replacement trait = 38 year = 1938 } minister = { id = { type = 9 id = 16119 } name = "Aage H. Vedel" picture = "M16119" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 43 year = 1942 } minister = { id = { type = 9 id = 16120 } name = "E.B. de Crèvecoeur" picture = "M16120" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 89 year = 1943 } minister = { id = { type = 9 id = 16121 } name = "Carl Hammerich" picture = "M16121" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 44 year = 1938 } minister = { id = { type = 9 id = 16123 } name = "Hjalmar Rechnitzer" picture = "M16009" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 86 year = 1938 } minister = { id = { type = 9 id = 16124 } name = "Søren Brorsen" picture = "M16063" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 43 year = 1943 } minister = { id = { type = 9 id = 16126 } name = "Knud Jespersen" picture = "M16086" position = ChiefOfNavy category = stalinist cabinet = replacement trait = 45 year = 1945 } minister = { id = { type = 9 id = 16010 } name = "K.W. Essemann" picture = "M16010" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 85 year = 1936 } minister = { id = { type = 9 id = 16128 } name = "Jens Otto Krag" picture = "M16128" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 52 year = 1942 } minister = { id = { type = 9 id = 16129 } name = "Kaj Birksted" picture = "M16129" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 48 year = 1945 } minister = { id = { type = 9 id = 16131 } name = "Svend Asbjørn Holten" picture = "M16081" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 51 year = 1942 } minister = { id = { type = 9 id = 16134 } name = "Fritz Clausen" picture = "M16011" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 49 year = 1943 } minister = { id = { type = 9 id = 16135 } name = "Aksel Larsen" picture = "M16021" position = ChiefOfAir category = stalinist cabinet = replacement trait = 48 year = 1938 } minister = { id = { type = 9 id = 16137 } name = "Christian X" picture = "M16001" position = HeadOfState category = market_liberal cabinet = replacement trait = 64 year = 1936 } minister = { id = { type = 9 id = 16138 } name = "Frederik IX" picture = "M16138" position = HeadOfState category = social_democrat cabinet = replacement trait = 61 year = 1947 } minister = { id = { type = 9 id = 16139 } name = "Frederik IX" picture = "M16138" position = HeadOfState category = market_liberal cabinet = replacement trait = 61 year = 1947 } minister = { id = { type = 9 id = 16140 } name = "Knud Bach" picture = "M16015" position = HeadOfState category = fascist cabinet = replacement trait = 67 year = 1945 } minister = { id = { type = 9 id = 16141 } name = "Knud Bach" picture = "M16015" position = HeadOfGovernment category = fascist cabinet = replacement trait = 74 year = 1945 } minister = { id = { type = 9 id = 16142 } name = "Poul Sommer" picture = "M16016" position = ChiefOfAir category = fascist cabinet = replacement trait = 50 year = 1945 } minister = { id = { type = 9 id = 16143 } name = "Hans Hedtoft" picture = "M16049" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 72 year = 1947 } minister = { id = { type = 9 id = 16144 } name = "Gustav Rasmussen" picture = "M16053" position = ForeignMinister category = social_democrat cabinet = replacement trait = 1 year = 1947 } minister = { id = { type = 9 id = 16145 } name = "H.C. Hansen" picture = "M16091" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 14 year = 1947 } minister = { id = { type = 9 id = 16146 } name = "Alsing Andersen" picture = "M16004" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 21 year = 1947 } minister = { id = { type = 9 id = 16147 } name = "Erik Eriksen" picture = "M16147" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 70 year = 1950 } minister = { id = { type = 9 id = 16148 } name = "Thorkild Kristensen" picture = "M16148" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 8 year = 1950 } minister = { id = { type = 9 id = 16149 } name = "Aksel Møller" picture = "M16149" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1950 } minister = { id = { type = 9 id = 16150 } name = "H.C. Hansen" picture = "M16091" position = ForeignMinister category = social_democrat cabinet = replacement trait = 2 year = 1953 } minister = { id = { type = 9 id = 16151 } name = "Johannes Kjærbøll" picture = "M16151" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 12 year = 1953 } HeadOfState = { type = 9 id = 16036 } HeadOfGovernment = { type = 9 id = 16041 } ForeignMinister = { type = 9 id = 16003 } ArmamentMinister = { type = 9 id = 16063 } MinisterOfSecurity = { type = 9 id = 16074 } MinisterOfIntelligence = { type = 9 id = 16006 } ChiefOfStaff = { type = 9 id = 16007 } ChiefOfArmy = { type = 9 id = 16109 } ChiefOfNavy = { type = 9 id = 16121 } ChiefOfAir = { type = 9 id = 16010 } tech_team = { id = { type = 10 id = 200 } name = "Absalon" picture = "T200" skill = 3 research_types = { mechanics electronics technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 201 } name = "Atlas A/S" picture = "T201" skill = 3 research_types = { mechanics electronics aeronautics technical_efficiency aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 202 } name = "Burmeister & Wain" picture = "T202" skill = 6 research_types = { mechanics electronics naval_engineering technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 203 } name = "Niels Bohr" picture = "T203" skill = 8 research_types = { nuclear_physics nuclear_engineering mathematics } startyear = 1930 endyear = 1943 } tech_team = { id = { type = 10 id = 204 } name = "F.L. Smidt" picture = "T204" skill = 6 research_types = { mechanics electronics management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 205 } name = "HF Vaerkstader" picture = "T205" skill = 3 research_types = { electronics aeronautics technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 206 } name = "Dansk Industri Syndikat" picture = "T206" skill = 4 research_types = { artillery mechanics chemistry general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 207 } name = "Sadolin & Holmblad A/S" picture = "T207" skill = 3 research_types = { chemistry management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 208 } name = "Vølund" picture = "T208" skill = 4 research_types = { mechanics electronics naval_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 209 } name = "Royal Danish Army" picture = "T209" skill = 4 research_types = { training small_unit_tactics centralized_execution infantry_focus } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 210 } name = "Royal Danish Air Force" picture = "T210" skill = 3 research_types = { training piloting rt_user_6 } startyear = 1945 endyear = 1970 } tech_team = { id = { type = 10 id = 211 } name = "Karl W. Essemann" picture = "T211" skill = 3 research_types = { training bomber_tactics piloting rt_user_1 rt_user_3 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 212 } name = "E. V. Grandjean" picture = "T212" skill = 3 research_types = { training bomber_tactics piloting } startyear = 1930 endyear = 1948 } tech_team = { id = { type = 10 id = 213 } name = "Aage Vedel" picture = "T213" skill = 4 research_types = { centralized_execution large_taskforce_tactics seamanship rt_user_7 } startyear = 1941 endyear = 1958 } tech_team = { id = { type = 10 id = 214 } name = "Hjalmar Rechnitzer" picture = "T214" skill = 3 research_types = { small_taskforce_tactics seamanship rt_user_10 } startyear = 1930 endyear = 1942 } tech_team = { id = { type = 10 id = 215 } name = "Novo Nordisk" picture = "T215" skill = 6 research_types = { chemistry management } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 216 } name = "Svend Pontoppidan" picture = "T216" skill = 4 research_types = { centralized_execution small_taskforce_tactics seamanship } startyear = 1958 endyear = 1966 } team_slots = { 204 0 0 0 0 } manpower = 36.9022 free = { } oil = 339.2485 supplies = 0 rare_materials = 0.2391 metal = 810 energy = 1620 money = 1263.5474 consumer = 0.1613 supply = 0.8387 production = -0.0000 reinforcement = 0 upgrading = 0 transports = 200 escorts = 34 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no research_mod = 1.1000 upgrade = { infantry = { defaultorganisation = 33 morale = 74 } cavalry = { defaultorganisation = 33 morale = 74 } motorized = { defaultorganisation = 33 morale = 74 } mechanized = { defaultorganisation = 22 morale = 74 } light_armor = { defaultorganisation = 24.2000 morale = 74 } armor = { defaultorganisation = 22 morale = 74 } paratrooper = { defaultorganisation = 36.3000 morale = 74 } marine = { defaultorganisation = 36.3000 morale = 74 } bergsjaeger = { defaultorganisation = 36.3000 morale = 74 } garrison = { defaultorganisation = 33 morale = 74 } hq = { defaultorganisation = 22 morale = 74 } militia = { defaultorganisation = 33 morale = 74 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 33 morale = 74 } d_03 = { defaultorganisation = 36.3000 morale = 74 } d_04 = { defaultorganisation = 36.3000 morale = 74 } d_05 = { defaultorganisation = 36.3000 morale = 74 } d_06 = { defaultorganisation = 24.2000 morale = 74 } d_07 = { defaultorganisation = 39.6000 morale = 74 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 8 } rocket_artillery = { } sp_rct_artillery = { morale = 8 } anti_tank = { } tank_destroyer = { defaultorganisation = 1.5000 morale = 21 } light_armor_brigade = { morale = 21 } heavy_armor = { defaultorganisation = 1.2000 morale = 21 } super_heavy_armor = { defaultorganisation = 2.2000 morale = 21 } armored_car = { defaultorganisation = 2.2000 morale = 21 } anti_air = { } police = { } engineer = { defaultorganisation = 1.5000 morale = 8 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 8 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 1 } police = { 1 } infantry = { 2 1 } garrison = { 2 1 } hq = { 1 } militia = { 2 1 } heavy_cruiser = { 3 2 } submarine = { 1 } nuclear_submarine = { 1 } d_02 = { 2 1 } d_03 = { 2 1 } } obsolete_models = { artillery = { 0 } police = { 0 } infantry = { 0 1 } garrison = { 0 1 } hq = { 0 } militia = { 0 1 } heavy_cruiser = { 0 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 } } allowed_divisions = { infantry = yes cavalry = yes garrison = yes hq = yes interceptor = yes tactical_bomber = yes cas = yes heavy_cruiser = yes destroyer = yes submarine = yes nuclear_submarine = yes transport = yes d_08 = yes d_09 = yes } allowed_brigades = { artillery = yes light_armor_brigade = yes anti_air = yes police = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.6000 land_fort = 0.6000 flak = 0.9500 infrastructure = 0.8500 air_base = 0.7500 naval_base = 0.7500 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.1000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.8000 asw = 0.7500 naval_interdiction = 1.0600 shore_bombardment = 1.0300 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1.0600 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1.0300 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.4300 heavy_cruiser = 0.1300 battlecruiser = 0.1000 destroyer = 0.4400 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.4400 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.1600 heavy_cruiser = 0.0600 battlecruiser = 0.0500 destroyer = 0.1700 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.1700 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -56 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -87 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -41 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -60 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -46 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -60 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -83 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -45 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -70 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -52 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -81 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -37 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -90 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -45 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -56 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = yes asw = yes naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 159.8013 } relation = { tag = GER value = 75 } relation = { tag = HOL value = 121.5996 } relation = { tag = POR value = -48.8000 } relation = { tag = ITA value = -117.8000 } relation = { tag = SOV value = -167.4000 } relation = { tag = SWE value = 26 } relation = { tag = TUR value = -48.8000 } relation = { tag = JAP value = -110 } relation = { tag = CHI value = -49.5000 } relation = { tag = BEL value = 98 } relation = { tag = DEN value = -8.8000 frustration = 3 } relation = { tag = SCH value = 1.6000 } relation = { tag = CUB value = 1.4000 } relation = { tag = BUL value = -49.9000 } relation = { tag = HUN value = -50 } relation = { tag = ROM value = -0.7000 frustration = 3 } relation = { tag = IRE value = 1.4000 } relation = { tag = FIN value = 23 } relation = { tag = PER value = 48 } relation = { tag = AFG value = -98.4000 } relation = { tag = BRA value = -23.8000 } relation = { tag = ARG value = -48.8000 } relation = { tag = MEX value = 26.2000 } relation = { tag = COL value = 26.4000 } relation = { tag = VEN value = -48.8000 } relation = { tag = PRU value = -61.2000 } relation = { tag = ECU value = 1.6000 } relation = { tag = URU value = -48.4000 } relation = { tag = PAR value = 0.2000 } relation = { tag = BOL value = 0.8000 } relation = { tag = CHL value = 1.4000 } relation = { tag = NZL value = 25.4000 } relation = { tag = CAN value = 0.3000 } relation = { tag = AST value = 0.6000 } relation = { tag = VIC value = 0.2000 } relation = { tag = MAN value = -100 } relation = { tag = USA value = 73 } relation = { tag = CHC value = -99.5000 } relation = { tag = CRO value = -150 } relation = { tag = SLO value = -1 frustration = 3 } relation = { tag = SIA value = -49.7000 } relation = { tag = SAU value = -48.8000 } relation = { tag = MON value = -98.9000 } relation = { tag = GUA value = -49 } relation = { tag = COS value = 1.4000 } relation = { tag = NIC value = 0.2000 } relation = { tag = DOM value = -48.4000 } relation = { tag = PHI value = 1.6000 } relation = { tag = BHU value = -48.4000 } relation = { tag = EGY value = 98 } relation = { tag = SAL value = -48.8000 } relation = { tag = HAI value = 1.2000 } relation = { tag = HON value = -49 } relation = { tag = IRQ value = -0.7000 frustration = 3 } relation = { tag = LIB value = 1.6000 } relation = { tag = NEP value = -48.6000 } relation = { tag = OMN value = -48.8000 } relation = { tag = PAN value = 1 } relation = { tag = SER value = -150 } relation = { tag = SIK value = -49.5000 } relation = { tag = SAF value = 0.6000 } relation = { tag = TAN value = -149.2000 } relation = { tag = TIB value = -48.4000 } relation = { tag = YEM value = -48.4000 } relation = { tag = BUR value = 0.7000 } relation = { tag = MEN value = -50.1000 frustration = 3 } relation = { tag = U00 value = -50 } relation = { tag = U01 value = 24 } relation = { tag = U02 value = 1.2000 } relation = { tag = U18 value = -99.8000 frustration = 3 } relation = { tag = U19 value = 98 } } ownedprovinces = { 219 294 } controlledprovinces = { 219 294 } nationalprovinces = { 219 294 1783 1 2 3 } claimedprovinces = { } techapps = { 4010 4020 4040 4290 4300 9010 9020 9030 2550 2290 2300 2450 2460 2510 1010 1190 5010 5080 5090 5190 5470 6100 6110 6120 8070 8130 8180 8760 3010 3020 3350 3390 3430 3360 3440 3700 15080 3800 1020 5050 5310 5060 5320 6150 1030 5070 5100 6130 5110 } inventions = { 8028 } blueprints = { 4030 4050 4310 4320 4330 2800 2560 2630 17000 1200 10110 1110 1310 5480 5550 8610 8660 3040 3030 3480 3370 3380 15090 3760 3850 9400 2310 14000 9040 9500 3810 2520 9800 3600 3900 2470 8810 9120 9200 5360 9900 5350 5120 5020 1070 5330 12000 9600 } deactivate = { 1400 1460 1470 1480 1490 6010 6300 6400 6500 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 } application = { id = { type = 4712 id = 578320 } project = { type = 17 id = 5120 } tech_team = { type = 10 id = 204 } progress = 100 progress = 100 progress = 28.5949 progress = 0 progress = 0 status = "ongoing" } leadertable = { } navalunit = { id = { type = 27000 id = 44 } name = "Den Danske Flåde" location = 294 prevprov = 290 home = 294 base = 294 mission = { task = 1 location = 2688 } morale = 0.0010 leader = { id = { type = 6 id = 9518 } name = "de Crèvecoeur" tag = DEN picture = "L9518" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 experience = 5.4208 trait = old_guard trait = blockade_runner } division = { id = { type = 27000 id = 45 } name = "KDM Niels Juel" flag = 41012 mod = { 23 23 2 0 140 -1 0 0 0 } all = { 74 100 30 30 30 0 0 0.5500 0.7000 23 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.2100 3.5000 4 6 0.0100 6 6 0 2000 0 } } division = { id = { type = 27000 id = 46 } name = "KDM Peder Skram" flag = 41012 mod = { 23 23 0 0 140 -1 0 0 0 } all = { 97.3968 100 30 30 30 0 0 0.3900 0.5000 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.1200 2.5000 3 4 0.0100 4 4 0 1600 0 } } division = { id = { type = 27000 id = 49 } name = "KDM Olfert Fischer" flag = 41012 mod = { 23 23 0 0 140 -1 0 0 0 } all = { 95.3968 100 30 30 30 0 0 0.3900 0.5000 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.1200 2.5000 3 4 0.0100 4 4 0 1600 0 } } division = { id = { type = 27000 id = 56 } name = "KDM Hekla" flag = 41012 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } division = { id = { type = 4712 id = 182161 } name = "HAVKATTEN" flag = 41012 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } division = { id = { type = 4712 id = 416302 } name = "Per Wessel-Tolvig" flag = 41012 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 98.1111 100 30 30 30 0 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } } navalunit = { id = { type = 4712 id = 2422 } name = "I. KDM Flaadestyrke" location = 294 prevprov = 290 home = 294 base = 294 mission = { task = 1 location = 2684 } morale = 0.5000 leader = { id = { type = 6 id = 9523 } name = "Vedel" tag = DEN picture = "L9523" category = admiral rank = 0 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 experience = 19.2400 trait = superior_tactician } division = { id = { type = 27000 id = 55 } name = "KDM DRYADEN" flag = 42036 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 94 100 30 30 30 0.7919 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 27000 id = 54 } name = "KDM DAPHNE" flag = 42036 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 94 100 30 30 30 2.6250 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 27000 id = 53 } name = "KDM FLORA" flag = 42036 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 99 100 30 30 30 0.3750 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 27000 id = 52 } name = "KDM BELLONA" flag = 42036 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 97 100 30 30 30 0.9550 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 27000 id = 51 } name = "KDM TRITON" flag = 42036 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 77.9677 100 30 30 30 1.0095 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 27000 id = 50 } name = "KDM RAN" flag = 42036 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 97.3064 100 30 30 30 3.3504 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 27000 id = 48 } name = "KDM ROTA" flag = 42036 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 1.7500 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 4712 id = 51010 } name = "HAVKALEN" flag = 42036 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 1.5000 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 27000 id = 47 } name = "KDM GALATHEA" flag = 42036 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 99 100 30 30 30 1.7266 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 4712 id = 183563 } name = "HAVHESTEN" flag = 42036 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 97 100 30 30 30 0.3750 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 4712 id = 183234 } name = "HAVFRUEN" flag = 42036 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 2.6032 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 4712 id = 226962 } name = "NAJADEN" flag = 42036 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 1.1319 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 4712 id = 276241 } name = "NEPTUN" flag = 42036 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 89.1994 100 30 30 30 0.8181 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 4712 id = 350376 } name = "NYMFEN" flag = 42036 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 94 100 30 30 30 1.1250 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 4712 id = 361600 } name = "DYKKEREN" flag = 42036 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 4.0575 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } } navalunit = { id = { type = 4712 id = 362264 } name = "IV. KDM Flaadestyrke" location = 151 prevprov = 2696 home = 151 base = 151 morale = 0.5000 leader = { id = { type = 6 id = 9519 } name = "Hammerich" tag = DEN picture = "L9519" category = admiral rank = 1 y = 1930 y = 1939 y = 1945 y = 1990 max_skill = 3 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 362263 } name = "SLEIPNER" flag = 41012 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 4712 id = 240127 } name = "KONGEDYBET" flag = 41012 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 4712 id = 213033 } name = "SVANEN" flag = 41012 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } } navalunit = { id = { type = 4712 id = 376549 } name = "III. KDM Flaadestyrke" location = 294 home = 294 base = 294 morale = 0.5000 leader = { id = { type = 6 id = 9522 } name = "Ulrich" tag = DEN picture = "L9522" category = admiral rank = 2 y = 1938 y = 1944 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = seawolf } division = { id = { type = 4712 id = 426411 } name = "GIR" flag = 42036 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } } navalunit = { id = { type = 4712 id = 434496 } name = "VI. KDM Flaadestyrke" location = 2694 prevprov = 2695 home = 294 base = 294 mission = { type = asw target = 290 percentage = 0.6000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2694 } morale = 0.5000 leader = { id = { type = 6 id = 9521 } name = "Rechnitzer" tag = DEN picture = "L9521" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 experience = 15.3000 } division = { id = { type = 4712 id = 432445 } name = "HEKLA" flag = 41012 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 2.2500 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } division = { id = { type = 4712 id = 244712 } name = "TUMLEREN" flag = 41012 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 82.5986 100 18.1958 30 30 1.8750 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } } landunit = { id = { type = 4712 id = 480962 } name = "I. Armékorps" location = 294 prevprov = 294 home = 294 mission = { type = anti_partisan_duty target = 294 percentage = 1 night = yes startdate = { year = 1940 month = april day = 4 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9500 } name = "Albertsen" tag = DEN picture = "L9500" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = defensive_doctrine } division = { id = { type = 4712 id = 480964 } name = "1. Jydske Division" flag = 34868 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 39 100 63 63 94 0 0 0.7100 0 1 20 7 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 8 18 3 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 521955 } name = "II. Armékorps" location = 294 prevprov = 294 home = 294 mission = { type = anti_partisan_duty target = 294 percentage = 1 night = yes startdate = { year = 1940 month = june day = 27 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9506 } name = "Iuel-Brockdorff" tag = DEN picture = "L9506" category = general y = 1939 y = 1946 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 521880 } name = "2. Sjællandske Division" flag = 34868 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 39 100 63 63 94 0 0 0.7100 0 1 20 7 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 8 18 3 10 0 0 0 0 10 0 } } dig_in = 25 } division_development = { id = { type = 4712 id = 4477 } progress = 0.3314 location = 294 cost = 2.8700 date = { year = 1941 month = january day = 22 hour = 0 } manpower = 13 total_progress = 0.1572 size = 5 done = 4 days = 360 days_for_first = 64 gearing_bonus = 0.2000 type = garrison model = 2 extra = anti_air } division_development = { id = { type = 4712 id = 276242 } name = "NARHVALEN" progress = 0.4000 location = 294 cost = 0.3680 date = { year = 1940 month = december day = 17 hour = 0 } manpower = 0.0320 total_progress = 0.9773 size = 1 days = 457 days_for_first = 366 type = submarine model = 1 } division_development = { id = { type = 4712 id = 313927 } name = "FALSTER" progress = 0.4000 location = 294 cost = 0.1600 date = { year = 1941 month = april day = 18 hour = 0 } manpower = 0.0700 total_progress = 0.6399 size = 1 days = 450 days_for_first = 360 type = destroyer } division_development = { id = { type = 4712 id = 313928 } name = "Eduard Haack" progress = 0.4000 location = 294 cost = 0.1600 date = { year = 1941 month = may day = 2 hour = 0 } manpower = 0.0700 total_progress = 0.6007 size = 1 days = 450 days_for_first = 360 type = destroyer } division_development = { id = { type = 4712 id = 313929 } name = "3. Jagerafdeling" progress = 0.6124 location = 294 cost = 3.0480 date = { year = 1940 month = december day = 10 hour = 0 } manpower = 0.1800 total_progress = 0.9912 size = 1 days = 225 days_for_first = 180 type = interceptor } wardates = { FRA = { year = 1940 month = july day = 26 hour = 1 } NOR = { year = 1940 month = july day = 20 hour = 1 } GRE = { year = 1940 month = november day = 0 hour = 23 } YUG = { year = 1940 month = september day = 25 hour = 1 } LUX = { year = 1940 month = september day = 3 hour = 1 } U19 = { year = 1940 month = june day = 1 hour = 1 } } SpyInfo = { country = "DEN" NumberOfSpies = 10 } } country = { tag = SCH ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 1 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 0 activation_motorized = 1 activation_mountain = 1 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_low_mp = 0 Info_CC_LL = 0 Info_Greece = 0 minor_diplo_allies = 0 minor_diplo_axis = 0 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 150 war = 0 ferocity = no reinforcement = 0.2000 upgrading = 0.3500 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = SCH } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 exp_force_ratio = 0.7500 exp_force_ratios = { } admiral = { target = { } core = { } base = { } ignore = { } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { favored = { GER = 150 USA = 50 FRA = 100 ENG = 100 ITA = 100 } cancel_deal_threshold = 2 } tech_sharing = { favored = { GER = 150 USA = 50 FRA = 100 ENG = 100 ITA = 100 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 1110 = 100 1120 = 100 1130 = 100 1140 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 20 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = nearest } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 1 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 1 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 50 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { GER = 50 ITA = 50 FRA = 50 AUS = 50 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 60 garrison = 8 hq = 0 militia = 0 multi_role = 0 interceptor = 15 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 7 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 0 heavy_cruiser = 0 battlecruiser = 0 destroyer = 0 carrier = 0 escort_carrier = 0 submarine = 0 nuclear_submarine = 0 transport = 0 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 30 sp_artillery = 5 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 15 tank_destroyer = 5 light_armor_brigade = 5 heavy_armor = 0 super_heavy_armor = 0 armored_car = 5 anti_air = 5 police = 5 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0 transports = -1 escorts = -1 AA_batteries = no max_AA_level = 4 AA_provs = { 392 389 } coastal_fort = no max_coastal_level = 2 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 2 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { GER FRA ITA AUS } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = no force_ic_until = 1935 ic_end_year = 1941 IC_provs = { 392 389 } } technology = { endgoal = { 1670 1300 11600 11690 11670 11500 11300 2860 11080 11440 42009 4280 5100 5180 5340 6140 6150 6170 6200 6220 11590 9270 9110 9190 } preference = { 1010 1020 1030 1040 1050 1060 10000 10010 11600 2290 2300 2310 2320 2330 2340 2350 2360 11290 11300 6100 6120 6130 6140 6150 6170 6200 6220 4010 4020 4050 4060 4090 4100 4140 4150 4190 42009 4230 4270 5080 5090 5100 5050 5060 5070 5110 5120 5130 5180 9010 9020 9030 } ignore = { 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3010 3020 3040 3050 3070 3080 3100 3110 3130 3140 3160 3170 15160 15170 15190 15200 15220 15230 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3800 3810 3820 3830 3840 15260 3600 3610 3620 3630 3640 3650 3900 3910 3920 3930 3940 3950 4030 4070 4110 4160 4200 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5150 5280 5160 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8180 8190 8200 8210 8220 8230 8490 8500 8510 8520 8530 8540 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9600 9610 9620 9630 9640 9650 9660 9670 } armor = 2 infantry = 5 industry = 4 aircraft = 2 naval = 0 land_doctrines = 4 secret_weapons = 1 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 392 policy = { date = { year = 0 month = january day = 0 hour = 0 } democratic = 10 political_left = 2 freedom = 7 free_market = 9 professional_army = 2 defense_lobby = 8 interventionism = 1 } belligerence = 0 dissent = 0 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8000 convoy_def_eff = 0.4000 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.1700 money_modifier = 1 supply_modifier = 1.1200 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0500 sce_frequency = 1.7500 counterattack = 0.1100 assault = 0.1350 encirclement = 0.0600 ambush = 0.0350 delay = 0.0850 tactical_withdrawal = 0.1100 breakthrough = 0.0350 leader = { id = { type = 6 id = 129002 } name = "Brunner" picture = "L129002" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 129003 } name = "Castelli" picture = "L129003" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 129007 } name = "Gugger" picture = "L129007" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 } leader = { id = { type = 6 id = 129012 } name = "Jahn" picture = "L129012" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 } leader = { id = { type = 6 id = 129013 } name = "Jenne" picture = "L129013" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 trait = trickster } leader = { id = { type = 6 id = 129015 } name = "Kammel" picture = "L129015" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = fortress_buster } leader = { id = { type = 6 id = 129016 } name = "Labhart" picture = "L129016" category = general y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 129018 } name = "Le Pierre" picture = "L129018" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 129021 } name = "Masson" picture = "L129021" category = general y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1946 ry = 1990 } leader = { id = { type = 6 id = 129022 } name = "Matille" picture = "L129022" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 } leader = { id = { type = 6 id = 129023 } name = "Mosimann" picture = "L129023" category = general y = 1941 y = 1946 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 129025 } name = "Nicola" picture = "L129025" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 129027 } name = "Roost" picture = "L129027" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 129028 } name = "Rünzi" picture = "L129028" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 trait = commando } leader = { id = { type = 6 id = 129030 } name = "Scherrer" picture = "L129030" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = commando } leader = { id = { type = 6 id = 129033 } name = "Strickler" picture = "L129033" category = general y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 129034 } name = "von Graffenried" picture = "L129034" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 129035 } name = "Waibel" picture = "L129035" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 129037 } name = "Flückiger" picture = "L129037" category = admiral y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 129038 } name = "Prisi" picture = "L129038" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 129039 } name = "von Graffenried" picture = "L129039" category = admiral y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 129040 } name = "Bandi" picture = "L129040" category = commander y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 129041 } name = "Bardet" picture = "L129041" category = commander y = 1941 y = 1946 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 129043 } name = "Leemann" picture = "L129043" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 129044 } name = "Primault" picture = "L129044" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 trait = spotter } leader = { id = { type = 6 id = 129045 } name = "Real" picture = "L129045" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 trait = tank_buster } leader = { id = { type = 6 id = 129046 } name = "Rihner" picture = "L129046" category = commander y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 129047 } name = "Schleppy" picture = "L129047" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 129048 } name = "van Baelen" picture = "L129048" category = commander y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1946 ry = 1990 } minister = { id = { type = 9 id = 17129 } name = "Bundesrat" picture = "M17129" position = HeadOfState category = market_liberal cabinet = replacement trait = 63 year = 1936 } minister = { id = { type = 9 id = 17130 } name = "Bundesrat" picture = "M17129" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 69 year = 1936 } minister = { id = { type = 9 id = 17003 } name = "Giuseppe Motta" picture = "M17003" position = ForeignMinister category = market_liberal cabinet = replacement trait = 3 year = 1936 } minister = { id = { type = 9 id = 17079 } name = "Rudolf Minger" picture = "M17079" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 8 year = 1936 } minister = { id = { type = 9 id = 17005 } name = "Johannes Baumann" picture = "M17005" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 17006 } name = "Roger Masson" picture = "M17006" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 28 year = 1936 } minister = { id = { type = 9 id = 17120 } name = "Rudolf Minger" picture = "M17079" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 35 year = 1936 } minister = { id = { type = 9 id = 17121 } name = "Heinrich Roost" picture = "M17121" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 40 year = 1936 } minister = { id = { type = 9 id = 17009 } name = "Rene von Graffenried" picture = "M17009" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 89 year = 1936 } minister = { id = { type = 9 id = 17122 } name = "Philippe Bardet" picture = "M17122" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 17001 } name = "Albert Meyer" picture = "M17001" position = HeadOfState category = market_liberal cabinet = replacement trait = 60 year = 1936 } minister = { id = { type = 9 id = 17031 } name = "Giuseppe Motta" picture = "M17003" position = HeadOfState category = social_liberal cabinet = replacement trait = 59 year = 1937 } minister = { id = { type = 9 id = 17032 } name = "Johannes Baumann" picture = "M17005" position = HeadOfState category = market_liberal cabinet = replacement trait = 62 year = 1938 } minister = { id = { type = 9 id = 17033 } name = "Philipp Etter" picture = "M17033" position = HeadOfState category = social_liberal cabinet = replacement trait = 61 year = 1939 } minister = { id = { type = 9 id = 17034 } name = "Marcel Pilet-Golaz" picture = "M17034" position = HeadOfState category = social_democrat cabinet = replacement trait = 68 year = 1940 } minister = { id = { type = 9 id = 17035 } name = "Ernst Wetter" picture = "M17035" position = HeadOfState category = market_liberal cabinet = replacement trait = 57 year = 1941 } minister = { id = { type = 9 id = 17037 } name = "Enrico Celio" picture = "M17037" position = HeadOfState category = social_democrat cabinet = replacement trait = 66 year = 1943 } minister = { id = { type = 9 id = 17038 } name = "Walter Stampfli" picture = "M17038" position = HeadOfState category = market_liberal cabinet = replacement trait = 58 year = 1944 } minister = { id = { type = 9 id = 17039 } name = "Eduard von Steiger" picture = "M17039" position = HeadOfState category = social_conservative cabinet = replacement trait = 63 year = 1945 } minister = { id = { type = 9 id = 17040 } name = "Karl Kobelt" picture = "M17040" position = HeadOfState category = market_liberal cabinet = replacement trait = 67 year = 1946 } minister = { id = { type = 9 id = 17002 } name = "Albert Meyer" picture = "M17001" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 69 year = 1936 } minister = { id = { type = 9 id = 17042 } name = "Giuseppe Motta" picture = "M17003" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 69 year = 1937 } minister = { id = { type = 9 id = 17043 } name = "Johannes Baumann" picture = "M17005" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 79 year = 1938 } minister = { id = { type = 9 id = 17044 } name = "Philipp Etter" picture = "M17033" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 71 year = 1939 } minister = { id = { type = 9 id = 17045 } name = "Marcel Pilet-Golaz" picture = "M17034" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 78 year = 1940 } minister = { id = { type = 9 id = 17046 } name = "Ernst Wetter" picture = "M17035" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 73 year = 1941 } minister = { id = { type = 9 id = 17048 } name = "Enrico Celio" picture = "M17037" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 80 year = 1943 } minister = { id = { type = 9 id = 17049 } name = "Walter Stampfli" picture = "M17038" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 70 year = 1944 } minister = { id = { type = 9 id = 17050 } name = "Eduard von Steiger" picture = "M17039" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 74 year = 1945 } minister = { id = { type = 9 id = 17051 } name = "Karl Kobelt" picture = "M17040" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 72 year = 1946 } minister = { id = { type = 9 id = 17053 } name = "Marcel Pilet-Golaz" picture = "M17034" position = ForeignMinister category = market_liberal cabinet = replacement trait = 5 year = 1940 } minister = { id = { type = 9 id = 17054 } name = "Max Petitpierre" picture = "M17054" position = ForeignMinister category = social_liberal cabinet = replacement trait = 4 year = 1945 } minister = { id = { type = 9 id = 17055 } name = "Rudolf Gelpke" picture = "M17055" position = ForeignMinister category = leninist cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 17056 } name = "Paul Usteri" picture = "M17056" position = ForeignMinister category = market_liberal cabinet = replacement trait = 2 year = 1937 } minister = { id = { type = 9 id = 17057 } name = "Jakob I. Huber" picture = "M17007" position = ForeignMinister category = social_liberal cabinet = replacement trait = 6 year = 1939 } minister = { id = { type = 9 id = 17058 } name = "Nicolas Lejeune" picture = "M17058" position = ForeignMinister category = social_liberal cabinet = replacement trait = 3 year = 1940 } minister = { id = { type = 9 id = 17059 } name = "Otto Buess" picture = "M17059" position = ForeignMinister category = social_democrat cabinet = replacement trait = 4 year = 1941 } minister = { id = { type = 9 id = 17060 } name = "Karl Zeltner" picture = "M17060" position = ForeignMinister category = social_liberal cabinet = replacement trait = 7 year = 1941 } minister = { id = { type = 9 id = 17061 } name = "Justus Stöcklin" picture = "M17061" position = ForeignMinister category = market_liberal cabinet = replacement trait = 5 year = 1938 } minister = { id = { type = 9 id = 17062 } name = "Enrico Celio" picture = "M17037" position = ForeignMinister category = social_democrat cabinet = replacement trait = 2 year = 1942 } minister = { id = { type = 9 id = 17063 } name = "Walter Stampfli" picture = "M17038" position = ForeignMinister category = market_liberal cabinet = replacement trait = 4 year = 1943 } minister = { id = { type = 9 id = 17064 } name = "Max Kauffmann" picture = "M17064" position = ForeignMinister category = social_liberal cabinet = replacement trait = 1 year = 1944 } minister = { id = { type = 9 id = 17065 } name = "Paul Manz" picture = "M17065" position = ForeignMinister category = social_liberal cabinet = replacement trait = 5 year = 1945 } minister = { id = { type = 9 id = 17004 } name = "Albert Meyer" picture = "M17001" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 10 year = 1936 } minister = { id = { type = 9 id = 17066 } name = "Friedrich Traugott-Wahlen" picture = "M17066" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 9 year = 1940 } minister = { id = { type = 9 id = 17067 } name = "Albert Einstein" picture = "M17067" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 11 year = 1936 } minister = { id = { type = 9 id = 17068 } name = "Heinrich Handschein" picture = "M17068" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 10 year = 1937 } minister = { id = { type = 9 id = 17069 } name = "Jakob Mosimann" picture = "M17069" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 12 year = 1937 } minister = { id = { type = 9 id = 17070 } name = "Jakob I. Huber" picture = "M17007" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 16 year = 1938 } minister = { id = { type = 9 id = 17071 } name = "Ernst Wetter" picture = "M17035" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 9 year = 1939 } minister = { id = { type = 9 id = 17072 } name = "Ernst Weber" picture = "M17072" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 8 year = 1941 } minister = { id = { type = 9 id = 17073 } name = "Leonardo Castelli" picture = "M17073" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 15 year = 1942 } minister = { id = { type = 9 id = 17074 } name = "Ernst Nobs" picture = "M17074" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 9 year = 1944 } minister = { id = { type = 9 id = 17075 } name = "Otto Gass" picture = "M17075" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 17 year = 1938 } minister = { id = { type = 9 id = 17076 } name = "John Gignoux" picture = "M17076" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 9 year = 1942 } minister = { id = { type = 9 id = 17077 } name = "Werner Jenni" picture = "M17077" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 15 year = 1940 } minister = { id = { type = 9 id = 17078 } name = "Leo Schweizer" picture = "M17078" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 8 year = 1944 } minister = { id = { type = 9 id = 17080 } name = "Clemens Stöckli" picture = "M17080" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 20 year = 1944 } minister = { id = { type = 9 id = 17081 } name = "Ernst Lolliger" picture = "M17081" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 20 year = 1944 } minister = { id = { type = 9 id = 17082 } name = "Heinrich Rothmund" picture = "M17082" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 22 year = 1940 } minister = { id = { type = 9 id = 17083 } name = "Hans Leupin" picture = "M17083" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 24 year = 1940 } minister = { id = { type = 9 id = 17084 } name = "Paul Frutig" picture = "M17084" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 20 year = 1942 } minister = { id = { type = 9 id = 17085 } name = "Guido Miescher" picture = "M17085" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 23 year = 1938 } minister = { id = { type = 9 id = 17086 } name = "Heinrich Abbegg" picture = "M17086" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 17087 } name = "Gustave Adoor" picture = "M17087" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 17088 } name = "Felic Calonder" picture = "M17088" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 24 year = 1936 } minister = { id = { type = 9 id = 17089 } name = "Edmond Schulthess" picture = "M17089" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 23 year = 1938 } minister = { id = { type = 9 id = 17090 } name = "Gonzague de Reynold" picture = "M17090" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 21 year = 1937 } minister = { id = { type = 9 id = 17091 } name = "Hugo Gschwind" picture = "M17091" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 22 year = 1939 } minister = { id = { type = 9 id = 17092 } name = "Eduard von Steiger" picture = "M17039" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 20 year = 1941 } minister = { id = { type = 9 id = 17093 } name = "Max Waibel" picture = "M17093" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 26 year = 1942 } minister = { id = { type = 9 id = 17094 } name = "Traugott Meyer" picture = "M17025" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 26 year = 1943 } minister = { id = { type = 9 id = 17095 } name = "Albert Einstein" picture = "M17067" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 27 year = 1937 } minister = { id = { type = 9 id = 17096 } name = "William Rappard" picture = "M17096" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 31 year = 1938 } minister = { id = { type = 9 id = 17097 } name = "Gilles Le Pierre" picture = "M17097" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 28 year = 1939 } minister = { id = { type = 9 id = 17098 } name = "Hans Konrad Sonderegger" picture = "M17098" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 31 year = 1940 } minister = { id = { type = 9 id = 17099 } name = "Max Waibel" picture = "M17093" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 30 year = 1943 } minister = { id = { type = 9 id = 17007 } name = "Jakob I. Huber" picture = "M17007" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 34 year = 1936 } minister = { id = { type = 9 id = 17100 } name = "Hans Max Huber" picture = "M17100" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 36 year = 1937 } minister = { id = { type = 9 id = 17101 } name = "Henri Guisan" picture = "M17101" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 36 year = 1938 } minister = { id = { type = 9 id = 17102 } name = "Paul Gürtler" picture = "M17102" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 36 year = 1942 } minister = { id = { type = 9 id = 17008 } name = "Johann August Sutter" picture = "M17008" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 17103 } name = "Ernst Laur" picture = "M17103" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 17104 } name = "Henri Guisan" picture = "M17101" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 38 year = 1938 } minister = { id = { type = 9 id = 17105 } name = "Paul Rossy" picture = "M17105" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 42 year = 1941 } minister = { id = { type = 9 id = 17106 } name = "Hans Peter Bichsel-Sohn" picture = "M17106" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 43 year = 1938 } minister = { id = { type = 9 id = 17010 } name = "Oskar Bider" picture = "M17010" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 17107 } name = "J.D. de Montenach" picture = "M17107" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 52 year = 1937 } minister = { id = { type = 9 id = 17108 } name = "Fritz Rihner" picture = "M17108" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 50 year = 1938 } minister = { id = { type = 9 id = 17109 } name = "Carl Burckhardt de Reynold" picture = "M17109" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 52 year = 1941 } minister = { id = { type = 9 id = 17110 } name = "Etienne Primault" picture = "M17110" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 48 year = 1944 } minister = { id = { type = 9 id = 17011 } name = "Franz Burri" picture = "M17011" position = HeadOfState category = fascist cabinet = replacement trait = 65 year = 1936 } minister = { id = { type = 9 id = 17012 } name = "Franz Burri" picture = "M17011" position = HeadOfGovernment category = fascist cabinet = replacement trait = 76 year = 1936 } minister = { id = { type = 9 id = 17013 } name = "Jacob Lorenz" picture = "M17013" position = ForeignMinister category = fascist cabinet = replacement trait = 4 year = 1936 } minister = { id = { type = 9 id = 17014 } name = "Hans Oehler" picture = "M17014" position = ArmamentMinister category = fascist cabinet = replacement trait = 12 year = 1936 } minister = { id = { type = 9 id = 17015 } name = "Franz Burri" picture = "M17011" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 56 year = 1936 } minister = { id = { type = 9 id = 17016 } name = "Alfred Sarasin" picture = "M17016" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 30 year = 1936 } minister = { id = { type = 9 id = 17017 } name = "Eugen Bircher" picture = "M17017" position = ChiefOfStaff category = fascist cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 17018 } name = "Eugen Bircher" picture = "M17017" position = ChiefOfArmy category = fascist cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 17019 } name = "Hans Oehler" picture = "M17014" position = ChiefOfNavy category = fascist cabinet = replacement trait = 44 year = 1936 } minister = { id = { type = 9 id = 17020 } name = "Alfred Sarasin" picture = "M17016" position = ChiefOfAir category = fascist cabinet = replacement trait = 49 year = 1936 } minister = { id = { type = 9 id = 17021 } name = "Josef Wiktor Widmann" picture = "M17021" position = HeadOfState category = left_wing_radical cabinet = replacement trait = 64 year = 1936 } minister = { id = { type = 9 id = 17022 } name = "Josef Wiktor Widmann" picture = "M17021" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 79 year = 1936 } minister = { id = { type = 9 id = 17023 } name = "Hermann Hessel-Lorenz" picture = "M17023" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 7 year = 1936 } minister = { id = { type = 9 id = 17024 } name = "Emil Frey" picture = "M17024" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 16 year = 1936 } minister = { id = { type = 9 id = 17026 } name = "Theo Maier" picture = "M17026" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 27 year = 1936 } minister = { id = { type = 9 id = 17027 } name = "Traugott Meyer" picture = "M17025" position = ChiefOfStaff category = left_wing_radical cabinet = replacement trait = 34 year = 1936 } minister = { id = { type = 9 id = 17028 } name = "Emil Frey" picture = "M17024" position = ChiefOfArmy category = left_wing_radical cabinet = replacement trait = 41 year = 1936 } minister = { id = { type = 9 id = 17029 } name = "Hermann Hessel-Lorenz" picture = "M17023" position = ChiefOfNavy category = left_wing_radical cabinet = replacement trait = 46 year = 1936 } minister = { id = { type = 9 id = 17030 } name = "Josef Wiktor Widmann" picture = "M17021" position = ChiefOfAir category = left_wing_radical cabinet = replacement trait = 49 year = 1936 } minister = { id = { type = 9 id = 17111 } name = "Ernst Nobs" picture = "M17074" position = HeadOfState category = social_democrat cabinet = replacement trait = 63 year = 1949 } minister = { id = { type = 9 id = 17112 } name = "Max Petitpierre" picture = "M17054" position = HeadOfState category = social_liberal cabinet = replacement trait = 68 year = 1950 } minister = { id = { type = 9 id = 17113 } name = "Oskar Leimgruber" picture = "M17113" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 74 year = 1944 } minister = { id = { type = 9 id = 17114 } name = "Charles Oser" picture = "M17114" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 80 year = 1951 } minister = { id = { type = 9 id = 17115 } name = "Karl Kobelt" picture = "M17040" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 16 year = 1944 } minister = { id = { type = 9 id = 17116 } name = "Philipp Etter" picture = "M17033" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 22 year = 1939 } minister = { id = { type = 9 id = 17117 } name = "Ernst Nobs" picture = "M17074" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 72 year = 1949 } minister = { id = { type = 9 id = 17118 } name = "Max Petitpierre" picture = "M17054" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 78 year = 1950 } minister = { id = { type = 9 id = 17119 } name = "Eduard von Steiger" picture = "M17039" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 80 year = 1951 } minister = { id = { type = 9 id = 17123 } name = "Jakob Labhart" picture = "L129016" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 33 year = 1936 } minister = { id = { type = 9 id = 17124 } name = "Eduard Jordi" picture = "L129049" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 17125 } name = "Jakob Labhart" picture = "L129016" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 38 year = 1936 } minister = { id = { type = 9 id = 17126 } name = "Jakob I. Huber" picture = "M17007" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 17127 } name = "Henri Guisan" picture = "M17101" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 12 year = 1938 } minister = { id = { type = 9 id = 17128 } name = "Hans Bandi" picture = "L129040" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 48 year = 1936 } HeadOfState = { type = 9 id = 17129 } HeadOfGovernment = { type = 9 id = 17130 } ForeignMinister = { type = 9 id = 17053 } ArmamentMinister = { type = 9 id = 17127 } MinisterOfSecurity = { type = 9 id = 17091 } MinisterOfIntelligence = { type = 9 id = 17006 } ChiefOfStaff = { type = 9 id = 17101 } ChiefOfArmy = { type = 9 id = 17125 } ChiefOfNavy = { type = 9 id = 17009 } ChiefOfAir = { type = 9 id = 17128 } tech_team = { id = { type = 10 id = 3300 } name = "Brown-Bovery" picture = "T3300" skill = 5 research_types = { electronics industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3301 } name = "Dornier Werke Schweiz" picture = "T3301" skill = 6 research_types = { electronics aeronautics technical_efficiency aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3302 } name = "EFW" picture = "T3302" skill = 5 research_types = { mechanics aeronautics aircraft_testing } startyear = 1930 endyear = 1945 } tech_team = { id = { type = 10 id = 3318 } name = "EFW" picture = "T3302" skill = 6 research_types = { mechanics rocketry aeronautics aircraft_testing } startyear = 1945 endyear = 1970 } tech_team = { id = { type = 10 id = 3319 } name = "EKW" picture = "T3319" skill = 6 research_types = { artillery mechanics technical_efficiency rt_user_17 rt_user_18 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3303 } name = "Waffenfabrik Bern" picture = "T3303" skill = 5 research_types = { artillery mechanics general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3304 } name = "La Roche" picture = "T3304" skill = 5 research_types = { chemistry management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3305 } name = "Maschinenfabrik Oerlikon" picture = "T3305" skill = 6 research_types = { artillery mechanics general_equipment technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3306 } name = "Oederlin Metallwaren" picture = "T3306" skill = 5 research_types = { artillery mechanics general_equipment management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3307 } name = "Sandoz" picture = "T3307" skill = 6 research_types = { chemistry industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3308 } name = "SIG" picture = "T3308" skill = 6 research_types = { mechanics general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3309 } name = "Sulzer" picture = "T3309" skill = 7 research_types = { mechanics management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3310 } name = "Etienne Primault" picture = "T3310" skill = 6 research_types = { training decentralized_execution piloting rt_user_6 } startyear = 1942 endyear = 1960 } tech_team = { id = { type = 10 id = 3311 } name = "Fritz Rihner" picture = "T3311" skill = 5 research_types = { training combined_arms_focus piloting rt_user_1 } startyear = 1930 endyear = 1960 } tech_team = { id = { type = 10 id = 3312 } name = "Henri Guisan" picture = "T3312" skill = 5 research_types = { training management large_unit_tactics centralized_execution infantry_focus } startyear = 1930 endyear = 1954 } tech_team = { id = { type = 10 id = 3313 } name = "Wolfgang Pauli" picture = "T609" skill = 8 research_types = { nuclear_physics } startyear = 1937 endyear = 1941 } tech_team = { id = { type = 10 id = 3314 } name = "Paul Chaudet" picture = "T3314" skill = 4 research_types = { small_unit_tactics decentralized_execution combined_arms_focus piloting } startyear = 1955 endyear = 1967 } tech_team = { id = { type = 10 id = 3315 } name = "Paul Scherrer" picture = "T3315" skill = 6 research_types = { nuclear_physics nuclear_engineering mathematics } startyear = 1930 endyear = 1969 } tech_team = { id = { type = 10 id = 3316 } name = "Académie de Chasseurs Alpins" picture = "T3316" skill = 5 research_types = { training small_unit_tactics mountain_training } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3317 } name = "Mowag" picture = "T3317" skill = 6 research_types = { artillery training general_equipment rt_user_17 rt_user_18 } startyear = 1950 endyear = 1970 } tech_team = { id = { type = 10 id = 3320 } name = "Panzerschule" picture = "T3123" skill = 4 research_types = { training blitzkrieg_tactics } startyear = 1944 endyear = 1970 } team_slots = { 3309 0 0 0 0 } manpower = 65.5131 free = { } oil = 2101.7649 supplies = 523.8619 rare_materials = 1668.7542 metal = 2497.6460 energy = 5726.5801 money = 2838.5735 consumer = 0.3210 supply = 0.6603 production = 0 reinforcement = 0 upgrading = 0.0187 relative_manpower = 0.9000 allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 1.1000 tc_occupied_mod = 1.2000 attrition_mod = 1.1700 trickleback_mod = 1.1000 upgrade = { infantry = { defaultorganisation = 33 morale = 74 } cavalry = { defaultorganisation = 33 morale = 74 } motorized = { defaultorganisation = 33 morale = 74 } mechanized = { defaultorganisation = 22 morale = 74 } light_armor = { defaultorganisation = 24.2000 morale = 74 } armor = { defaultorganisation = 22 morale = 74 } paratrooper = { defaultorganisation = 36.3000 morale = 74 } marine = { defaultorganisation = 36.3000 morale = 74 } bergsjaeger = { defaultorganisation = 36.3000 morale = 74 } garrison = { defaultorganisation = 33 morale = 74 } hq = { defaultorganisation = 22 morale = 74 } militia = { defaultorganisation = 33 morale = 74 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 33 morale = 74 } d_03 = { defaultorganisation = 36.3000 morale = 74 } d_04 = { defaultorganisation = 36.3000 morale = 74 } d_05 = { defaultorganisation = 36.3000 morale = 74 } d_06 = { defaultorganisation = 24.2000 morale = 74 } d_07 = { defaultorganisation = 39.6000 morale = 74 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 8 } rocket_artillery = { } sp_rct_artillery = { morale = 8 } anti_tank = { } tank_destroyer = { defaultorganisation = 1.5000 morale = 21 } light_armor_brigade = { morale = 21 } heavy_armor = { defaultorganisation = 1.2000 morale = 21 } super_heavy_armor = { defaultorganisation = 2.2000 morale = 21 } armored_car = { defaultorganisation = 2.2000 morale = 21 } anti_air = { } police = { } engineer = { defaultorganisation = 1.5000 morale = 8 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 8 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 2 1 } police = { 1 } infantry = { 2 1 } cavalry = { 2 1 } garrison = { 2 1 } hq = { 1 } militia = { 2 1 } interceptor = { 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 2 1 } } obsolete_models = { artillery = { 0 1 } police = { 0 } infantry = { 0 1 } cavalry = { 0 1 } garrison = { 0 1 } hq = { 0 } militia = { 0 1 } interceptor = { 0 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 } d_05 = { 0 } d_07 = { 0 } } allowed_divisions = { infantry = yes cavalry = yes motorized = yes bergsjaeger = yes garrison = yes hq = yes multi_role = yes interceptor = yes cas = yes transport = yes d_01 = yes } allowed_brigades = { artillery = yes anti_tank = yes light_armor_brigade = yes armored_car = yes anti_air = yes police = yes engineer = yes escort = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.5000 land_fort = 0.5000 flak = 0.9500 infrastructure = 0.8000 air_base = 0.6500 naval_base = 0.6500 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.3000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7500 asw = 0.5000 naval_interdiction = 1 shore_bombardment = 1 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.1000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.1000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.1000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.0500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.0500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.0500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -56 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -87 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -41 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -60 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -46 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -60 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -83 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -45 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -70 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -52 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -81 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -37 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -90 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -45 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -56 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = yes support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = no port_strike = no convoy_air_raiding = no air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = no asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 48 } relation = { tag = GER value = 75.0498 trade = yes } relation = { tag = HOL value = 25.9000 } relation = { tag = POR value = -48.4000 } relation = { tag = ITA value = -42.7004 trade = yes } relation = { tag = SOV value = -179 } relation = { tag = SWE value = 1.4000 } relation = { tag = TUR value = -48.4000 } relation = { tag = JAP value = -79.6000 } relation = { tag = CHI value = -49.1000 } relation = { tag = BEL value = 1.3000 } relation = { tag = DEN value = 1.6000 } relation = { tag = SCH value = -8 frustration = 3 } relation = { tag = CUB value = 26.8000 } relation = { tag = BUL value = -49.5000 } relation = { tag = HUN value = -49.6000 } relation = { tag = ROM value = 0.8000 } relation = { tag = IRE value = 26.8000 } relation = { tag = FIN value = 1.4000 } relation = { tag = PER value = -48.8000 } relation = { tag = AFG value = -98 } relation = { tag = BRA value = -16.3001 trade = yes } relation = { tag = ARG value = -48.4000 } relation = { tag = MEX value = 1.6000 } relation = { tag = COL value = 1.8000 } relation = { tag = VEN value = -48.4000 } relation = { tag = PRU value = -54.8000 } relation = { tag = ECU value = 2 } relation = { tag = URU value = -48 } relation = { tag = PAR value = 25.6000 } relation = { tag = BOL value = 1.2000 } relation = { tag = CHL value = 1.8000 } relation = { tag = NZL value = 0.8000 } relation = { tag = CAN value = 25.7000 } relation = { tag = AST value = 101.4990 } relation = { tag = VIC value = 200 trade = yes } relation = { tag = MAN value = -99.6000 } relation = { tag = USA value = 1.8000 } relation = { tag = CHC value = -99.1000 } relation = { tag = CRO value = -150 } relation = { tag = SIA value = -49.3000 } relation = { tag = SAU value = -48.4000 } relation = { tag = MON value = -98.5000 } relation = { tag = GUA value = -48.6000 } relation = { tag = COS value = 1.8000 } relation = { tag = NIC value = 0.6000 } relation = { tag = DOM value = -48 } relation = { tag = PHI value = 2 } relation = { tag = BHU value = -48 } relation = { tag = EGY value = 48 } relation = { tag = SAL value = -48.4000 } relation = { tag = HAI value = 1.6000 } relation = { tag = HON value = -48.6000 } relation = { tag = IRQ value = 1 } relation = { tag = LIB value = 2 } relation = { tag = NEP value = -48.2000 } relation = { tag = OMN value = -48.4000 } relation = { tag = PAN value = 26.4000 } relation = { tag = SER value = -150 } relation = { tag = SIK value = -49.1000 } relation = { tag = SAF value = 26 } relation = { tag = TAN value = -148.8000 } relation = { tag = TIB value = -48 } relation = { tag = YEM value = -48 } relation = { tag = BUR value = 25.9000 } relation = { tag = MEN value = -49.9000 frustration = 3 } relation = { tag = U00 value = -49.6000 } relation = { tag = U01 value = 50.0998 trade = yes } relation = { tag = U02 value = 26.6000 } relation = { tag = U18 value = -99.6000 frustration = 3 } relation = { tag = U19 value = 26 } } ownedprovinces = { 392 391 389 390 } controlledprovinces = { 392 391 389 390 } nationalprovinces = { 392 391 389 390 } claimedprovinces = { } techapps = { 4010 4020 4030 4040 4050 4060 4290 4320 9010 9030 2400 2800 2550 2290 2300 2450 2460 2510 1310 5010 5080 5090 5190 1190 1010 1020 1110 10110 6100 6110 6120 5050 1200 2310 5060 1210 14000 6150 5070 1030 5100 5110 6130 5120 } inventions = { 8028 } blueprints = { } deactivate = { 1400 1460 1470 1480 1490 6010 6300 6400 6500 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 } application = { id = { type = 4712 id = 582766 } project = { type = 17 id = 5130 } tech_team = { type = 10 id = 3309 } progress = 27.3000 progress = 0 progress = 0 progress = 0 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 30600 id = 1 } name = "1. Armeekorps" location = 391 prevprov = 391 home = 391 mission = { type = anti_partisan_duty target = 391 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 129049 } name = "Jordi" tag = SCH picture = "L129049" category = general rank = 1 y = 1936 y = 1936 y = 1939 y = 1990 max_skill = 5 ry = 1946 skill = 1 trait = offensive_doctrine trait = panzer_leader } division = { id = { type = 30600 id = 2 } name = "Gebirgsbrigade 10" flag = 34864 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 69.3000 69.3000 94 0 0 1.4300 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 25 100 2 22 2 8 0 0 0 0 10 0 } } division = { id = { type = 30600 id = 3 } name = "Gebirgsbrigade 11" flag = 34864 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 69.3000 69.3000 94 0 0 1.4300 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 25 100 2 22 2 8 0 0 0 0 10 0 } } } landunit = { id = { type = 30600 id = 4 } name = "2. Armeekorps" location = 392 prevprov = 392 home = 392 mission = { type = anti_partisan_duty target = 392 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 129008 } name = "Guisan" tag = SCH picture = "L129008" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 8 ry = 1990 skill = 2 trait = defensive_doctrine trait = offensive_doctrine } division = { id = { type = 30600 id = 5 } name = "3. Division" flag = 34864 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 69.3000 69.3000 94 0 0 1.4300 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 25 100 2 22 2 8 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 284245 } name = "1. Alpenjägerdivision" flag = 34864 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 69.3000 69.3000 94 0 0 1.4300 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 25 100 2 22 2 8 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 387444 } name = "8. Division" flag = 34864 mod = { 8 8 0 0 8 1 0 0 0 } all = { 100 100 69.3000 69.3000 94 0 0 1 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 8 0 0 0 0 0 0 } } } landunit = { id = { type = 30600 id = 10 } name = "3. Armeekorps" location = 389 prevprov = 389 home = 389 mission = { type = anti_partisan_duty target = 389 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 129029 } name = "Scheibli" tag = SCH picture = "L129029" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = logistics_wizard trait = old_guard } division = { id = { type = 30600 id = 11 } name = "1. Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.6007 0 0 0 0 } all = { 100 100 63 63 94 0 0 1.1500 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 100 2 26 3 10 0 0 0 0 10 0 } } division = { id = { type = 30600 id = 12 } name = "6. Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.6166 0 0 0 0 } all = { 100 100 63 63 94 0 0 1.1500 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 100 2 26 3 10 0 0 0 0 10 0 } } } landunit = { id = { type = 30600 id = 15 } name = "4. Armeekorps" location = 390 prevprov = 390 home = 390 mission = { type = anti_partisan_duty target = 390 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 129004 } name = "Constam" tag = SCH picture = "L129004" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 1 } division = { id = { type = 30600 id = 16 } name = "Gebirgsbrigade 12" flag = 34864 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 69.3000 69.3000 94 0 0 1.4300 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 25 100 2 22 2 8 0 0 0 0 10 0 } } } landunit = { id = { type = 30600 id = 20 } name = "Armeetruppenreserve" location = 389 prevprov = 389 home = 389 mission = { type = anti_partisan_duty target = 389 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 129036 } name = "Wille" tag = SCH picture = "L129036" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } division = { id = { type = 30600 id = 21 } name = "Kommandant Heer" flag = 34864 mod = { 10 10 0 1 10 1 0 0 0 } brig = { 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 44.8000 44.8000 102 0 0.0569 4.3800 0.4800 9 7 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 19 19 100 1 4 1 10 0 0 0 0 0 1 } } } landunit = { id = { type = 30600 id = 23 } name = "Division Murten" location = 391 prevprov = 391 home = 391 mission = { type = anti_partisan_duty target = 391 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 129014 } name = "Furrer" tag = SCH picture = "L129014" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } division = { id = { type = 30600 id = 24 } name = "Grenzbrigade 1" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 100 100 63 63 94 0 0.4668 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } } airunit = { id = { type = 30600 id = 60 } name = "Schweizer Luftwaffe" location = 392 home = 392 base = 392 morale = 0.0010 leader = { id = { type = 6 id = 129042 } name = "Bider" tag = SCH picture = "L129042" category = commander rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 trait = superior_tactician } division = { id = { type = 30600 id = 61 } name = "Jagdgeschwader 1" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 30 30 150 0 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 30600 id = 62 } name = "Jagdgeschwader 2" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 30 30 150 0 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 30600 id = 63 } name = "Kampfgeschwader" flag = 36912 mod = { 17 17 0 1 17 1 0 0 0 } brig = { 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 30 30 150 0 0 2.2300 3.2500 200 6 8 0 -0.1000 -0.2000 1 0.6000 } air = { 2 1 4 1 14 7 8 0 275 400 1 } } } landunit = { id = { type = 4712 id = 3379 } name = "I. Schweiz Feldkorps" location = 392 prevprov = 392 home = 392 mission = { type = anti_partisan_duty target = 392 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 129032 } name = "Sonderegger" tag = SCH picture = "L129032" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = offensive_doctrine trait = old_guard } division = { id = { type = 30600 id = 6 } name = "4. Division" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.4190 0 0 0 0 } all = { 100 100 63 63 94 0 0.2115 1.0800 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 23 2 10 0 0 0 0 10 0 } } division = { id = { type = 30600 id = 7 } name = "5. Division" flag = 34864 mod = { 0 0 1 0 0 2 0 0 0 } all = { 100 100 63 63 94 0 0.1461 0.6700 0 8 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 2 17 0 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 387443 } name = "7. Division" flag = 34864 mod = { 0 0 1 0 0 2 0 0 0 } all = { 100 100 63 63 94 0 0.1347 0.6700 0 8 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 2 17 0 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 387445 } name = "9. Division" flag = 34864 mod = { 0 0 1 0 0 2 0 0 0 } all = { 100 100 63 63 94 0 0.1347 0.6700 0 8 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 2 17 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3381 } name = "II. Suisse Corps d'Armée" location = 392 prevprov = 392 home = 392 mission = { type = anti_partisan_duty target = 392 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 129026 } name = "Prisi" tag = SCH picture = "L129026" category = general rank = 1 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 30600 id = 8 } name = "Grenzbrigade 4" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 100 100 63 63 94 0 0.1461 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3383 } name = "III. Svizzera Corpo d'Armata" location = 389 prevprov = 389 home = 389 mission = { type = anti_partisan_duty target = 389 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 129011 } name = "Isler" tag = SCH picture = "L129011" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 } division = { id = { type = 30600 id = 14 } name = "Leichte Brigade 2" flag = 34864 mod = { 2 2 0 0 2 1 0 0 0 } all = { 100 100 63 63 94 0 0 1.8900 4.1250 12 18 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 21 22 90 1 18 0 30 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3385 } name = "IV. Schweiz Feldkorps" location = 390 prevprov = 390 home = 390 mission = { type = anti_partisan_duty target = 390 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 129017 } name = "Lardelli" tag = SCH picture = "L129017" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 30600 id = 17 } name = "Grenzbrigade 7" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 100 100 63 63 94 0 0.1455 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3387 } name = "V. Suisse Corps d'Armée" location = 390 prevprov = 390 home = 390 mission = { type = anti_partisan_duty target = 390 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 129020 } name = "Marcaud" tag = SCH picture = "L129020" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } division = { id = { type = 30600 id = 19 } name = "Leichte Brigade 1" flag = 34864 mod = { 2 2 0 0 2 1 0 0 0 } all = { 100 100 63 63 94 0 0 1.8900 4.1250 12 18 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 21 22 90 1 18 0 30 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3389 } name = "VI. Schweiz Feldkorps" location = 392 prevprov = 391 home = 392 mission = { type = anti_partisan_duty target = 392 percentage = 1 night = yes startdate = { year = 1939 month = november day = 7 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 129001 } name = "Borel" tag = SCH picture = "L129001" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } division = { id = { type = 30600 id = 22 } name = "2. Division" flag = 34864 mod = { 0 0 1 0 0 2 0 0 0 } all = { 100 100 63 63 94 0 0.1402 0.6700 0 8 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 2 17 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 6843 } name = "VIII. Suisse Corps d'Armée" location = 390 prevprov = 390 home = 390 mission = { type = anti_partisan_duty target = 390 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 129024 } name = "Müller" tag = SCH picture = "L129024" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 trait = winter_specialist } division = { id = { type = 30600 id = 13 } name = "Grenzbrigade 6" flag = 34864 mod = { 9 9 1 1 9 2 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0.1330 0.6800 0 1 18 7 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 16 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 387447 } name = "Festung Mittelland" location = 389 prevprov = 389 home = 389 morale = 0.5000 leader = { id = { type = 6 id = 129010 } name = "Huber J.I." tag = SCH picture = "L129010" category = general y = 1938 y = 1941 y = 1943 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = logistics_wizard trait = defensive_doctrine } division = { id = { type = 30600 id = 46 } name = "Stadtkommando Zürich" flag = 34866 mod = { 9 9 1 1 9 2 389 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0.1272 0.6800 0 1 18 7 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 16 2 10 0 0 0 0 10 0 } } division = { id = { type = 30600 id = 47 } name = "Festung Sargans" flag = 34866 mod = { 9 9 1 1 9 2 389 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0.1272 0.6800 0 1 18 7 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 16 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 387451 } name = "X. Schweiz Feldkorps" location = 389 prevprov = 389 home = 389 morale = 0.5000 leader = { id = { type = 6 id = 129031 } name = "Schwarz" tag = SCH picture = "L129031" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = defensive_doctrine } division = { id = { type = 30600 id = 48 } name = "Stadtkommando Basel" flag = 34866 mod = { 9 9 1 1 9 2 389 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0.1272 0.6800 0 1 18 7 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 16 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 387753 } name = "XI. Suisse Corps d'Armée" location = 389 prevprov = 389 home = 389 mission = { type = anti_partisan_duty target = 389 percentage = 1 night = yes startdate = { year = 1939 month = september day = 18 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 129000 } name = "Bircher" tag = SCH picture = "L129000" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } division = { id = { type = 4712 id = 387446 } name = "Grenzbrigade 9" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 100 100 63 63 94 0 0.1272 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 30600 id = 26 } name = "Division Gempen" location = 391 prevprov = 391 home = 391 mission = { type = anti_partisan_duty target = 391 percentage = 1 night = yes startdate = { year = 1939 month = september day = 21 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 129019 } name = "Mamin" tag = SCH picture = "L129019" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = defensive_doctrine } division = { id = { type = 30600 id = 27 } name = "Grenzbrigade 3" flag = 34864 mod = { 9 9 1 1 9 2 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0.1366 0.6800 0 1 18 7 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 16 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 404229 } name = "XII. Schweiz Feldkorps" location = 390 prevprov = 390 home = 390 mission = { type = anti_partisan_duty target = 390 percentage = 1 night = yes startdate = { year = 1939 month = october day = 2 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 129006 } name = "Flückiger" tag = SCH picture = "L129006" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } division = { id = { type = 30600 id = 18 } name = "Grenzbrigade 8" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 100 100 63 63 94 0 0.1439 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 4225 } name = "VII. Schweiz Feldkorps" location = 391 prevprov = 391 home = 391 mission = { type = anti_partisan_duty target = 391 percentage = 1 night = yes startdate = { year = 1939 month = october day = 20 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 129009 } name = "Huber J." tag = SCH picture = "L129009" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 } division = { id = { type = 30600 id = 9 } name = "Grenzbrigade 5" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 100 100 63 63 94 0 0.1386 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 7421 } name = "IX. Svizzera Corpo d'Armata" location = 390 prevprov = 390 home = 390 mission = { type = anti_partisan_duty target = 390 percentage = 1 night = yes startdate = { year = 1939 month = november day = 3 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 129005 } name = "de Crousaz" tag = SCH picture = "L129005" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 trait = commando } division = { id = { type = 30600 id = 25 } name = "Grenzbrigade 2" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 100 100 63 63 94 0 0.1350 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } } landdivision = { id = { type = 30600 id = 30 } name = "1. Festungsdivision" flag = 34867 mod = { 9 9 1 1 9 2 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 63 94 0 0 0.6800 0 1 18 7 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 16 2 10 0 0 0 0 10 0 } } landdivision = { id = { type = 30600 id = 31 } name = "2. Festungsdivision" flag = 34867 mod = { 9 9 1 1 9 2 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 63 94 0 0 0.6800 0 1 18 7 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 16 2 10 0 0 0 0 10 0 } } landdivision = { id = { type = 30600 id = 32 } name = "3. Festungsdivision" flag = 34867 mod = { 9 9 1 1 9 2 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 63 94 0 0 0.6800 0 1 18 7 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 16 2 10 0 0 0 0 10 0 } } landdivision = { id = { type = 30600 id = 33 } name = "4. Festungsdivision" flag = 34867 mod = { 9 9 1 1 9 2 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 63 94 0 0 0.6800 0 1 18 7 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 16 2 10 0 0 0 0 10 0 } } landdivision = { id = { type = 30600 id = 34 } name = "5. Festungsdivision" flag = 34867 mod = { 9 9 1 1 9 2 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 63 94 0 0 0.6800 0 1 18 7 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 16 2 10 0 0 0 0 10 0 } } landdivision = { id = { type = 30600 id = 35 } name = "6. Festungsdivision" flag = 34867 mod = { 9 9 1 1 9 2 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 63 94 0 0 0.6800 0 1 18 7 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 16 2 10 0 0 0 0 10 0 } } landdivision = { id = { type = 30600 id = 36 } name = "7. Festungsdivision" flag = 34867 mod = { 9 9 1 1 9 2 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 63 94 0 0 0.6800 0 1 18 7 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 16 2 10 0 0 0 0 10 0 } } landdivision = { id = { type = 30600 id = 37 } name = "8. Festungsdivision" flag = 34867 mod = { 9 9 1 1 9 2 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 63 94 0 0 0.6800 0 1 18 7 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 16 2 10 0 0 0 0 10 0 } } landdivision = { id = { type = 30600 id = 38 } name = "9. Festungsdivision" flag = 34867 mod = { 9 9 1 1 9 2 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 63 94 0 0 0.6800 0 1 18 7 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 16 2 10 0 0 0 0 10 0 } } landdivision = { id = { type = 30600 id = 39 } name = "10. Festungsdivision" flag = 34867 mod = { 9 9 1 1 9 2 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 63 94 0 0 0.6800 0 1 18 7 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 16 2 10 0 0 0 0 10 0 } } landdivision = { id = { type = 30600 id = 40 } name = "11. Festungsdivision" flag = 34867 mod = { 9 9 1 1 9 2 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 63 94 0 0 0.6800 0 1 18 7 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 16 2 10 0 0 0 0 10 0 } } landdivision = { id = { type = 30600 id = 41 } name = "12. Festungsdivision" flag = 34867 mod = { 9 9 1 1 9 2 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 63 94 0 0 0.6800 0 1 18 7 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 16 2 10 0 0 0 0 10 0 } } landdivision = { id = { type = 30600 id = 42 } name = "13. Festungsdivision" flag = 34867 mod = { 9 9 1 1 9 2 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 63 94 0 0 0.6800 0 1 18 7 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 16 2 10 0 0 0 0 10 0 } } landdivision = { id = { type = 30600 id = 43 } name = "14. Festungsdivision" flag = 34867 mod = { 9 9 1 1 9 2 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 63 94 0 0 0.6800 0 1 18 7 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 16 2 10 0 0 0 0 10 0 } } landdivision = { id = { type = 30600 id = 44 } name = "15. Festungsdivision" flag = 34867 mod = { 9 9 1 1 9 2 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 63 94 0 0 0.6800 0 1 18 7 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 16 2 10 0 0 0 0 10 0 } } landdivision = { id = { type = 30600 id = 45 } name = "16. Festungsdivision" flag = 34867 mod = { 9 9 1 1 9 2 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 63 94 0 0 0.6800 0 1 18 7 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 16 2 10 0 0 0 0 10 0 } } division_development = { id = { type = 4712 id = 4181 } progress = 0.5840 location = 392 cost = 4.2375 date = { year = 1941 month = april day = 13 hour = 0 } manpower = 15 total_progress = 0.8509 size = 3 done = 1 days = 342 days_for_first = 120 gearing_bonus = 0.0500 type = bergsjaeger extra = artillery brigade_model = 2 } division_development = { id = { type = 4712 id = 197426 } name = "Groupe de Chasse 2" progress = 0.5908 location = 392 cost = 3.5768 date = { year = 1941 month = april day = 21 hour = 0 } manpower = 0.1800 total_progress = 0.1698 size = 1 days = 160 days_for_first = 160 type = interceptor model = 1 } tradedates = { ITA = { year = 1940 month = december day = 11 hour = 1 } } SpyInfo = { country = "SCH" NumberOfSpies = 10 } } country = { tag = CUB ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 1 activation_marine = 0 activation_mechanized = 0 activation_militia = 1 activation_motorized = 0 activation_mountain = 1 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_diplo_allies = 0 guerilla_diplo_axis = 0 guerilla_diplo_comintern = 0 guerilla_low_mp = 1 Info_CC_LL = 0 Info_Greece = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 150 war = 0 ferocity = no reinforcement = 0.2500 upgrading = 0.5000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = CUB } spyprefsdata = { country_priorities = 3 steal_blueprint = 10 country = USA } spyprefsdata = { country_priorities = 3 steal_blueprint = 10 country = MEX } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { GER = 2 JAP = 1 ITA = 1 } protect = { USA = 100 } befriend = { USA = 100 ENG = 100 } exp_force_ratio = 0.7500 exp_force_ratios = { } admiral = { target = { 2347 = 200 2317 = 150 2307 = 100 2345 = 50 } core = { 2343 2337 2346 2320 } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "North Atlantic" "Western Approaches" "The Seamounts" "Azores" "Central Atlantic" "Central Mid-Atlantic Ridge" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "Pernambuco Plain" "Ascension Fracture Zone" "Argentine Plain" "Angola Plain" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Brazil" "Coast of Argentina" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" "West Coast of Central America" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { cancel_deal_threshold = 2 } tech_sharing = { prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 10 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 3 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 2 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 10 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 5 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 20 heavy_cruiser = 0 battlecruiser = 0 destroyer = 35 carrier = 0 escort_carrier = 0 submarine = 5 nuclear_submarine = 5 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 20 sp_artillery = 23 rocket_artillery = 11 sp_rct_artillery = 15 anti_tank = 14 tank_destroyer = 30 light_armor_brigade = 8 heavy_armor = 54 super_heavy_armor = 47 armored_car = 4 anti_air = 19 police = 11 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 46 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.8000 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = yes force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 11610 1460 1470 1480 1490 1220 1670 2860 11300 11080 11440 5100 6590 15230 } preference = { 1400 1410 1420 1430 1440 1450 10130 10140 11610 1460 1470 1480 1490 1190 1200 1210 10120 1220 6500 6510 6520 6530 6540 6550 6560 6570 6580 6590 } ignore = { 10150 1300 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 3900 3910 3920 3930 3940 3950 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7290 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8180 8190 8200 8210 8220 8230 8490 8500 8510 8520 8530 8540 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9200 9210 9220 9230 9240 9250 9260 9270 9600 9610 9620 9630 9640 9650 9660 9670 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 } armor = 1 infantry = 6 industry = 0 aircraft = 0 naval = 0 land_doctrines = 6 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 1776 policy = { date = { year = 1941 month = september day = 6 hour = 1 } democratic = 10 political_left = 6 freedom = 6 free_market = 10 professional_army = 7 defense_lobby = 5 interventionism = 4 } belligerence = 0 dissent = 0 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.7250 convoy_def_eff = 0.4100 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.0200 money_modifier = 1 supply_modifier = 1.0200 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0100 sce_frequency = 1.1000 counterattack = 0.0600 assault = 0.3350 encirclement = 0.0350 ambush = 0.0350 delay = 0.0350 tactical_withdrawal = 0.0350 breakthrough = 0.0350 leader = { id = { type = 6 id = 128000 } name = "Acevedo Aléman" picture = "L128000" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 128005 } name = "Castaneda Castro" picture = "L128005" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 128008 } name = "Gonzalez Cruz" picture = "L128008" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 128011 } name = "Pérez y Pérez" picture = "L128011" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 128012 } name = "Raimundo Ferrer" picture = "L128012" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 128013 } name = "Rodda y Lenquita" picture = "L128013" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 128014 } name = "Sanguily" picture = "L128014" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 128015 } name = "Tabernillas" picture = "L128015" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 128016 } name = "Valdéz Castro" picture = "L128016" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 128019 } name = "Gonzalez" picture = "L128019" category = admiral y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 128022 } name = "Menendez" picture = "L128022" category = commander y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 128023 } name = "Prendes Quintana" picture = "L128023" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 } leader = { id = { type = 6 id = 128024 } name = "Rolas Carreras" picture = "L128024" category = commander y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = fleet_destroyer } leader = { id = { type = 6 id = 128025 } name = "Tableda Silva" picture = "L128025" category = commander y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } minister = { id = { type = 9 id = 33001 } name = "José Barnet y Vinageras" picture = "M33001" position = HeadOfState category = market_liberal cabinet = replacement trait = 65 year = 1936 } minister = { id = { type = 9 id = 33002 } name = "Miguel Gómez y Arias" picture = "M33002" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 70 year = 1936 } minister = { id = { type = 9 id = 33003 } name = "José Barnet y Vinageras" picture = "M33001" position = ForeignMinister category = market_liberal cabinet = replacement trait = 4 year = 1936 } minister = { id = { type = 9 id = 33004 } name = "Carlos Prio" picture = "M33004" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 8 year = 1936 } minister = { id = { type = 9 id = 33005 } name = "Sergio Carbo" picture = "M33005" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 21 year = 1936 } minister = { id = { type = 9 id = 33006 } name = "Manuel Ferrara" picture = "M33006" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 30 year = 1936 } minister = { id = { type = 9 id = 33007 } name = "Julio Sanguily" picture = "M33007" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 33008 } name = "Salvador Castaneda Castro" picture = "M33008" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 38 year = 1936 } minister = { id = { type = 9 id = 33009 } name = "Rodrigo A. Fuentes" picture = "M33009" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 43 year = 1936 } minister = { id = { type = 9 id = 33010 } name = "Domingo R. del Toro" picture = "M33010" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 85 year = 1936 } minister = { id = { type = 9 id = 33031 } name = "Miguel Gómez y Arias" picture = "M33002" position = HeadOfState category = market_liberal cabinet = replacement trait = 63 year = 1936 } minister = { id = { type = 9 id = 33032 } name = "Gerardo Machado" picture = "M33032" position = HeadOfState category = market_liberal cabinet = replacement trait = 66 year = 1940 } minister = { id = { type = 9 id = 33033 } name = "Federico Laredo Brú" picture = "M33014" position = HeadOfState category = social_democrat cabinet = replacement trait = 65 year = 1936 } minister = { id = { type = 9 id = 33034 } name = "Fulgencio Batista" picture = "M33034" position = HeadOfState category = social_conservative cabinet = replacement trait = 62 year = 1940 } minister = { id = { type = 9 id = 33035 } name = "Ramón Grau San Martín" picture = "M33011" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 68 year = 1944 } minister = { id = { type = 9 id = 33036 } name = "Juan Martines-Villera" picture = "M33021" position = HeadOfState category = left_wing_radical cabinet = replacement trait = 57 year = 1936 } minister = { id = { type = 9 id = 33037 } name = "Carlos Prio" picture = "M33004" position = HeadOfState category = left_wing_radical cabinet = replacement trait = 68 year = 1944 } minister = { id = { type = 9 id = 33038 } name = "Gerardo Machado" picture = "M33032" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 69 year = 1936 } minister = { id = { type = 9 id = 33039 } name = "Eduardo Chibas" picture = "M33013" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 78 year = 1940 } minister = { id = { type = 9 id = 33040 } name = "Eugenio Molinet Castro" picture = "M33040" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 80 year = 1944 } minister = { id = { type = 9 id = 33041 } name = "Fulgencio Batista" picture = "M33034" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 75 year = 1936 } minister = { id = { type = 9 id = 33042 } name = "Carlos Mendieta" picture = "M33042" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 71 year = 1940 } minister = { id = { type = 9 id = 33043 } name = "Fulgencio Batista" picture = "M33034" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1944 } minister = { id = { type = 9 id = 33044 } name = "Antonio G. Holmes" picture = "M33022" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 70 year = 1936 } minister = { id = { type = 9 id = 33045 } name = "José Irrisari" picture = "M33023" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 78 year = 1941 } minister = { id = { type = 9 id = 33046 } name = "Jorge Luis Echarte" picture = "M33046" position = ForeignMinister category = market_liberal cabinet = replacement trait = 7 year = 1936 } minister = { id = { type = 9 id = 33047 } name = "Eduardo Chibas" picture = "M33013" position = ForeignMinister category = market_liberal cabinet = replacement trait = 1 year = 1940 } minister = { id = { type = 9 id = 33048 } name = "Carlos Mendieta" picture = "M33042" position = ForeignMinister category = market_liberal cabinet = replacement trait = 4 year = 1944 } minister = { id = { type = 9 id = 33049 } name = "José Manuel Cortina" picture = "M33049" position = ForeignMinister category = social_democrat cabinet = replacement trait = 7 year = 1936 } minister = { id = { type = 9 id = 33050 } name = "Juan Remos y Rubio" picture = "M33050" position = ForeignMinister category = social_democrat cabinet = replacement trait = 6 year = 1937 } minister = { id = { type = 9 id = 33051 } name = "Miguel Campa y Caraveda" picture = "M33051" position = ForeignMinister category = social_democrat cabinet = replacement trait = 2 year = 1939 } minister = { id = { type = 9 id = 33052 } name = "José Manuel Cortina" picture = "M33049" position = ForeignMinister category = social_conservative cabinet = replacement trait = 7 year = 1940 } minister = { id = { type = 9 id = 33053 } name = "José Agustín Martínez" picture = "M33053" position = ForeignMinister category = social_conservative cabinet = replacement trait = 1 year = 1942 } minister = { id = { type = 9 id = 33054 } name = "E. Santiago Santovenio" picture = "M33054" position = ForeignMinister category = social_conservative cabinet = replacement trait = 4 year = 1943 } minister = { id = { type = 9 id = 33055 } name = "Jorge Mañach" picture = "M33055" position = ForeignMinister category = social_conservative cabinet = replacement trait = 3 year = 1944 } minister = { id = { type = 9 id = 33057 } name = "Gustavo Cuervo Rubio" picture = "M33057" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 4 year = 1945 } minister = { id = { type = 9 id = 33058 } name = "Alberto Inocente Álvarez" picture = "M33058" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 5 year = 1946 } minister = { id = { type = 9 id = 33059 } name = "José Irrisari" picture = "M33023" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 1 year = 1936 } minister = { id = { type = 9 id = 33060 } name = "Carlos Prio" picture = "M33004" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 5 year = 1944 } minister = { id = { type = 9 id = 33061 } name = "Ezequiel Garcia Ensenat" picture = "M33061" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 8 year = 1936 } minister = { id = { type = 9 id = 33062 } name = "Miguel Gómez y Arias" picture = "M33002" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 10 year = 1940 } minister = { id = { type = 9 id = 33063 } name = "Eduardo Chibas" picture = "M33013" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 11 year = 1944 } minister = { id = { type = 9 id = 33064 } name = "Fulgencio Batista" picture = "M33034" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 55 year = 1936 } minister = { id = { type = 9 id = 33065 } name = "José Orlando Ferrer" picture = "M33065" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 13 year = 1937 } minister = { id = { type = 9 id = 33066 } name = "Porfirio Franca" picture = "M33066" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 55 year = 1940 } minister = { id = { type = 9 id = 33067 } name = "Federico L. Bru" picture = "M33014" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 16 year = 1941 } minister = { id = { type = 9 id = 33068 } name = "A. de Aguero y Bethancourt" picture = "M33068" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 17 year = 1943 } minister = { id = { type = 9 id = 33069 } name = "Manuel Ferrara" picture = "M33006" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 55 year = 1944 } minister = { id = { type = 9 id = 33070 } name = "Alberto O'Farrill" picture = "M33070" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 8 year = 1946 } minister = { id = { type = 9 id = 33071 } name = "Carlos Prio" picture = "M33004" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 8 year = 1936 } minister = { id = { type = 9 id = 33072 } name = "Juan Martines Villera" picture = "M33021" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 14 year = 1940 } minister = { id = { type = 9 id = 33073 } name = "Miguel Campa y Caraveda" picture = "M33051" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 17 year = 1944 } minister = { id = { type = 9 id = 33074 } name = "Eugenio Molinet Castro" picture = "M33040" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 56 year = 1936 } minister = { id = { type = 9 id = 33075 } name = "Gerardo Machado" picture = "M33032" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 26 year = 1940 } minister = { id = { type = 9 id = 33076 } name = "Carlos Hevia" picture = "M33015" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 22 year = 1944 } minister = { id = { type = 9 id = 33077 } name = "P. de Jesús Candelier" picture = "M33077" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 24 year = 1936 } minister = { id = { type = 9 id = 33078 } name = "A. Odero y Garcia" picture = "M33078" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 21 year = 1939 } minister = { id = { type = 9 id = 33079 } name = "Porfirio Franca" picture = "M33066" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 56 year = 1940 } minister = { id = { type = 9 id = 33080 } name = "C. de la Torriente y Peraza" picture = "M33080" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1942 } minister = { id = { type = 9 id = 33081 } name = "Guillermo Portela" picture = "M33081" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 24 year = 1943 } minister = { id = { type = 9 id = 33082 } name = "Fulgencio Batista" picture = "M33034" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 56 year = 1944 } minister = { id = { type = 9 id = 33083 } name = "Antonio S. de Bustamente" picture = "M33083" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 22 year = 1946 } minister = { id = { type = 9 id = 33084 } name = "Sandalio Junco" picture = "M33025" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 23 year = 1936 } minister = { id = { type = 9 id = 33085 } name = "Gabriel de la Campa y Cuffi" picture = "M33085" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 26 year = 1944 } minister = { id = { type = 9 id = 33086 } name = "José Barnet y Vinageras" picture = "M33001" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 33087 } name = "Juan Valdéz Hilario" picture = "M33016" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 28 year = 1940 } minister = { id = { type = 9 id = 33088 } name = "Rafael Martinez Ortiz" picture = "M33088" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 30 year = 1944 } minister = { id = { type = 9 id = 33089 } name = "Ramon Grau San Martín" picture = "M33011" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 33090 } name = "Carlos Hevia" picture = "M33015" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 31 year = 1938 } minister = { id = { type = 9 id = 33091 } name = "Porfirio Franca" picture = "M33066" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 30 year = 1940 } minister = { id = { type = 9 id = 33092 } name = "Federico Laredo Brú" picture = "M33014" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 27 year = 1944 } minister = { id = { type = 9 id = 33093 } name = "Juan Valdéz Hilario" picture = "M33016" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 28 year = 1946 } minister = { id = { type = 9 id = 33094 } name = "Antonio G. Holmes" picture = "M33022" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 30 year = 1936 } minister = { id = { type = 9 id = 33095 } name = "Fidél Castro" picture = "M33095" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 29 year = 1944 } minister = { id = { type = 9 id = 33097 } name = "Fulgencio Batista" picture = "M33097" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 34 year = 1936 } minister = { id = { type = 9 id = 33100 } name = "Juan Blas Hernandez" picture = "M33027" position = ChiefOfStaff category = left_wing_radical cabinet = replacement trait = 33 year = 1936 } minister = { id = { type = 9 id = 33101 } name = "Fidél Castro" picture = "M33095" position = ChiefOfStaff category = left_wing_radical cabinet = replacement trait = 34 year = 1944 } minister = { id = { type = 9 id = 33103 } name = "Fulgencio Batista" picture = "M33097" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 40 year = 1936 } minister = { id = { type = 9 id = 33106 } name = "Juan Blas Hernandez" picture = "M33027" position = ChiefOfArmy category = left_wing_radical cabinet = replacement trait = 38 year = 1936 } minister = { id = { type = 9 id = 33107 } name = "Raúl Castro" picture = "M33107" position = ChiefOfArmy category = left_wing_radical cabinet = replacement trait = 39 year = 1944 } minister = { id = { type = 9 id = 33109 } name = "Angel Gonzalez" picture = "M33109" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 43 year = 1936 } minister = { id = { type = 9 id = 33112 } name = "Sandalio Junco" picture = "M33025" position = ChiefOfNavy category = left_wing_radical cabinet = replacement trait = 43 year = 1936 } minister = { id = { type = 9 id = 33114 } name = "Enrique C. Rolas" picture = "M33020" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 49 year = 1936 } minister = { id = { type = 9 id = 33115 } name = "Sergio Carbo" picture = "M33005" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 85 year = 1944 } minister = { id = { type = 9 id = 33118 } name = "Palaez Menendez" picture = "M33118" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 48 year = 1944 } minister = { id = { type = 9 id = 33119 } name = "Alvaro P. Quintana" picture = "M33030" position = ChiefOfAir category = left_wing_radical cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 33120 } name = "Gabriel de la Campa y Cuffi" picture = "M33085" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 27 year = 1941 } minister = { id = { type = 9 id = 33121 } name = "Raul Lopez y Castillo" picture = "M33121" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 72 year = 1947 } minister = { id = { type = 9 id = 33122 } name = "Manuel de Varona Loredo" picture = "M33122" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 71 year = 1948 } minister = { id = { type = 9 id = 33123 } name = "Felix Lanchis Sanchez" picture = "M33123" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 78 year = 1950 } minister = { id = { type = 9 id = 33124 } name = "Oscar y Lopez-Martinez" picture = "M33124" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 70 year = 1951 } minister = { id = { type = 9 id = 33125 } name = "Carlos Prio Soccares" picture = "M33125" position = ForeignMinister category = social_conservative cabinet = replacement trait = 2 year = 1947 } minister = { id = { type = 9 id = 33126 } name = "Andres Perez Chaumont" picture = "M33126" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 23 year = 1951 } HeadOfState = { type = 9 id = 33001 } HeadOfGovernment = { type = 9 id = 33002 } ForeignMinister = { type = 9 id = 33003 } ArmamentMinister = { type = 9 id = 33004 } MinisterOfSecurity = { type = 9 id = 33078 } MinisterOfIntelligence = { type = 9 id = 33090 } ChiefOfStaff = { type = 9 id = 33097 } ChiefOfArmy = { type = 9 id = 33103 } ChiefOfNavy = { type = 9 id = 33009 } ChiefOfAir = { type = 9 id = 33010 } tech_team = { id = { type = 10 id = 6300 } name = "United Railways" picture = "T6300" skill = 4 research_types = { general_equipment management industrial_engineering } startyear = 1930 endyear = 1959 } tech_team = { id = { type = 10 id = 6301 } name = "Arechalaba Industries" picture = "T6301" skill = 5 research_types = { mechanics general_equipment industrial_engineering } startyear = 1930 endyear = 1959 } tech_team = { id = { type = 10 id = 6302 } name = "Compañia Transatlantica" picture = "T6302" skill = 3 research_types = { naval_engineering technical_efficiency naval_artillery } startyear = 1930 endyear = 1959 } tech_team = { id = { type = 10 id = 6303 } name = "Fulgencio Batista" picture = "T6303" skill = 3 research_types = { training large_unit_tactics centralized_execution infantry_focus } startyear = 1930 endyear = 1958 } tech_team = { id = { type = 10 id = 6304 } name = "United Fruit Company" picture = "T5209" skill = 2 research_types = { mechanics chemistry management } startyear = 1930 endyear = 1959 } tech_team = { id = { type = 10 id = 6305 } name = "Fidel Castro" picture = "T6305" skill = 5 research_types = { training small_unit_tactics centralized_execution infantry_focus } startyear = 1959 endyear = 1970 } tech_team = { id = { type = 10 id = 6306 } name = "Transportation Ministry" picture = "T6306" skill = 3 research_types = { general_equipment naval_engineering management industrial_engineering } startyear = 1959 endyear = 1970 } tech_team = { id = { type = 10 id = 6307 } name = "MINFAR" picture = "T6307" skill = 4 research_types = { artillery mechanics general_equipment technical_efficiency } startyear = 1959 endyear = 1970 } team_slots = { 6303 0 0 0 0 } manpower = 7.5585 free = { } oil = 498.9506 supplies = 520.6669 rare_materials = 1380.8610 metal = 1259.2283 energy = 1474.5916 money = 1766.3062 consumer = 0.9855 supply = 0 production = 0.0145 reinforcement = 0 upgrading = 0 transports = 10 escorts = 9 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 3 upgrade = { infantry = { defaultorganisation = 7 morale = 150 } cavalry = { defaultorganisation = 7 morale = 150 } motorized = { defaultorganisation = 7 morale = 150 } mechanized = { defaultorganisation = 5 morale = 150 } light_armor = { defaultorganisation = 5.5000 morale = 150 } armor = { defaultorganisation = 5 morale = 150 } paratrooper = { defaultorganisation = 7.7000 morale = 150 } marine = { defaultorganisation = 7.7000 morale = 150 } bergsjaeger = { defaultorganisation = 7.7000 morale = 150 } garrison = { defaultorganisation = 7 morale = 150 } hq = { defaultorganisation = 5 morale = 150 } militia = { defaultorganisation = 7 morale = 150 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 7 morale = 150 } d_03 = { defaultorganisation = 7.7000 morale = 150 } d_04 = { defaultorganisation = 7.7000 morale = 150 } d_05 = { defaultorganisation = 7.7000 morale = 150 } d_06 = { defaultorganisation = 5.5000 morale = 150 } d_07 = { defaultorganisation = 8.4000 morale = 150 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 10 } rocket_artillery = { } sp_rct_artillery = { morale = 10 } anti_tank = { } tank_destroyer = { defaultorganisation = 0.4000 morale = 28 } light_armor_brigade = { morale = 28 } heavy_armor = { defaultorganisation = 0.4000 morale = 28 } super_heavy_armor = { defaultorganisation = 0.5000 morale = 28 } armored_car = { defaultorganisation = 0.5000 morale = 28 } anti_air = { } police = { } engineer = { defaultorganisation = 0.4000 morale = 10 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 10 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 1 } police = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } garrison = { 2 1 } militia = { 2 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } } obsolete_models = { artillery = { 0 } police = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } garrison = { 0 1 } militia = { 0 1 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } } allowed_divisions = { cavalry = yes bergsjaeger = yes garrison = yes hq = yes militia = yes destroyer = yes transport = yes d_02 = yes d_09 = yes } allowed_brigades = { artillery = yes armored_car = yes anti_air = yes police = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.8500 land_fort = 0.8500 flak = 0.9500 infrastructure = 0.9500 air_base = 0.9000 naval_base = 0.9000 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 0.9000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7500 asw = 0.5000 naval_interdiction = 1 shore_bombardment = 1 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.1000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.1000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.1000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.0500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.0500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.0500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -85 swamp_attack = -74 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -56 swamp_attack = -67 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -41 swamp_attack = -41 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -56 swamp_attack = -63 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -81 swamp_attack = -74 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -67 swamp_attack = -67 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -79 swamp_attack = -69 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -89 swamp_attack = -74 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -52 swamp_attack = -56 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = no port_strike = no convoy_air_raiding = no air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = no asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 27.8000 } relation = { tag = GER value = -161.6000 } relation = { tag = HOL value = 25.7000 } relation = { tag = POR value = -48.6000 } relation = { tag = ITA value = -111.6000 } relation = { tag = SOV value = -129.2000 } relation = { tag = SWE value = 1.2000 } relation = { tag = TUR value = -48.6000 } relation = { tag = JAP value = -79.8000 } relation = { tag = CHI value = -49.3000 } relation = { tag = BEL value = 1.1000 } relation = { tag = DEN value = 1.4000 } relation = { tag = SCH value = 26.8000 } relation = { tag = CUB value = -13.4000 frustration = 3 } relation = { tag = BUL value = -49.7000 } relation = { tag = HUN value = -49.8000 } relation = { tag = ROM value = 0.6000 } relation = { tag = IRE value = 26.6000 } relation = { tag = FIN value = 1.2000 } relation = { tag = PER value = -49 } relation = { tag = AFG value = -98.2000 } relation = { tag = BRA value = -23.6000 } relation = { tag = ARG value = -48.2000 } relation = { tag = MEX value = -13.6000 } relation = { tag = COL value = 1.6000 } relation = { tag = VEN value = -48.6000 } relation = { tag = PRU value = -55 } relation = { tag = ECU value = 1.8000 } relation = { tag = URU value = -48.2000 } relation = { tag = PAR value = 25.4000 } relation = { tag = BOL value = 158.2007 trade = yes } relation = { tag = CHL value = 1.6000 } relation = { tag = NZL value = 0.6000 } relation = { tag = CAN value = 25.5000 } relation = { tag = AST value = 0.8000 } relation = { tag = VIC value = 0.4000 } relation = { tag = MAN value = -99.8000 } relation = { tag = USA value = 200 trade = yes } relation = { tag = CHC value = -99.3000 } relation = { tag = CRO value = -150 } relation = { tag = SIA value = -49.5000 } relation = { tag = SAU value = -48.6000 } relation = { tag = MON value = -98.7000 } relation = { tag = GUA value = -48.8000 } relation = { tag = COS value = 1.6000 } relation = { tag = NIC value = 0.4000 } relation = { tag = DOM value = 48 } relation = { tag = PHI value = 1.8000 } relation = { tag = BHU value = -48.2000 } relation = { tag = EGY value = 31.8000 } relation = { tag = SAL value = -48.6000 } relation = { tag = HAI value = 31.4000 trade = yes } relation = { tag = HON value = -48.8000 } relation = { tag = IRQ value = 0.8000 } relation = { tag = LIB value = 1.8000 } relation = { tag = NEP value = -48.4000 } relation = { tag = OMN value = -48.6000 } relation = { tag = PAN value = 26.2000 } relation = { tag = SER value = -150 } relation = { tag = SIK value = -49.3000 } relation = { tag = SAF value = 25.8000 } relation = { tag = TAN value = -149 } relation = { tag = TIB value = -48.2000 } relation = { tag = YEM value = -48.2000 } relation = { tag = BUR value = 25.8000 } relation = { tag = MEN value = -50 frustration = 3 } relation = { tag = U00 value = -49.8000 } relation = { tag = U01 value = 0.9000 } relation = { tag = U02 value = 26.4000 } relation = { tag = U14 value = 25 } relation = { tag = U18 value = -99.7000 frustration = 3 } relation = { tag = U19 value = 25.8000 } } ownedprovinces = { 1776 1779 1775 1777 } controlledprovinces = { 1776 1779 1775 1777 } nationalprovinces = { 1776 1779 1775 1777 1778 } claimedprovinces = { } techapps = { 9010 9030 2800 2290 2300 1400 1460 1190 2450 2460 2510 5010 5080 5090 5190 6500 3010 3020 6510 1200 6520 6540 1210 10120 1410 1420 } inventions = { } blueprints = { 5320 } deactivate = { 1010 1070 1110 1150 10110 6100 6300 6400 6010 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 480956 } project = { type = 17 id = 6530 } tech_team = { type = 10 id = 6303 } progress = 100 progress = 100 progress = 100 progress = 23.6250 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 26000 id = 40 } name = "Ejercito de Cuba" location = 1775 prevprov = 1779 home = 1775 mission = { type = anti_partisan_duty target = 1775 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 128002 } name = "Batista y Zaldivár" tag = CUB picture = "L128002" category = general rank = 1 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 26000 id = 4000 } name = "1a Brigada de Ejercito" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 37 37 170 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } navalunit = { id = { type = 26000 id = 35 } name = "Armada de Cuba" location = 1776 home = 1776 base = 1776 morale = 0.0010 leader = { id = { type = 6 id = 128018 } name = "Fuentes Alaverda" tag = CUB picture = "L128018" category = admiral rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = old_guard trait = spotter } division = { id = { type = 26000 id = 3500 } name = "Cuba" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } } navalunit = { id = { type = 4712 id = 2913 } name = "I Flotilla de la Armada" location = 1776 home = 1776 base = 1776 morale = 0.5000 leader = { id = { type = 6 id = 128020 } name = "Lopez Migoya" tag = CUB picture = "L128020" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } } landunit = { id = { type = 4712 id = 3695 } name = "I Cuerpo del Ejército" location = 1775 prevprov = 1779 home = 1775 mission = { type = anti_partisan_duty target = 1775 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 128006 } name = "Costa Gomez" tag = CUB picture = "L128006" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = logistics_wizard } division = { id = { type = 26000 id = 4002 } name = "3a Brigada de Ejercito" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 37 37 170 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3697 } name = "II Cuerpo del Ejército" location = 1779 prevprov = 1776 home = 1779 mission = { type = anti_partisan_duty target = 1779 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 128010 } name = "Perez Dameda" tag = CUB picture = "L128010" category = general rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 26000 id = 4001 } name = "2a Brigada de Ejercito" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 37 37 170 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 5463 } name = "II Flotilla de la Armada" location = 1776 home = 1776 base = 1776 morale = 0.5000 leader = { id = { type = 6 id = 128021 } name = "Videla Carozé" tag = CUB picture = "L128021" category = admiral y = 1938 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = seawolf } division = { id = { type = 26000 id = 3501 } name = "Patria" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } } landunit = { id = { type = 4712 id = 289362 } name = "III Cuerpo del Ejército" location = 1776 prevprov = 1776 home = 1776 mission = { type = anti_partisan_duty target = 1776 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 128003 } name = "Blas Hernandez" tag = CUB picture = "L128003" category = general rank = 1 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = trickster } division = { id = { type = 4712 id = 288727 } name = "1a División del Ejército" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 37 37 170 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 365035 } name = "IV Cuerpo del Ejército" location = 1779 prevprov = 1776 home = 1779 mission = { type = anti_partisan_duty target = 1779 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 128017 } name = "Valdéz Hilario" tag = CUB picture = "L128017" category = general rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 4712 id = 363059 } name = "4a División del Ejército" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 37 37 170 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 365037 } name = "V Cuerpo del Ejército" location = 1776 prevprov = 1776 home = 1776 mission = { type = anti_partisan_duty target = 1776 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 128004 } name = "Cancio Bello" tag = CUB picture = "L128004" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = fortress_buster } division = { id = { type = 4712 id = 335111 } name = "3a División del Ejército" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 37 37 170 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 365781 } name = "VI Cuerpo del Ejército" location = 1776 prevprov = 1776 home = 1776 mission = { type = anti_partisan_duty target = 1776 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 128009 } name = "Masferrer" tag = CUB picture = "L128009" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = offensive_doctrine } division = { id = { type = 4712 id = 310451 } name = "2a División del Ejército" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 37 37 170 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 504488 } name = "VII Cuerpo del Ejército" location = 1776 prevprov = 1776 home = 1776 mission = { type = anti_partisan_duty target = 1776 percentage = 1 night = yes startdate = { year = 1940 month = may day = 25 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 128007 } name = "Del Castillo" tag = CUB picture = "L128007" category = general y = 1938 y = 1943 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 499223 } name = "6a División del Ejército" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 37 37 170 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 505085 } name = "VIII Cuerpo del Ejército" location = 1776 prevprov = 1776 home = 1776 mission = { type = anti_partisan_duty target = 1776 percentage = 1 night = yes startdate = { year = 1940 month = may day = 26 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 128001 } name = "Barquin" tag = CUB picture = "L128001" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } division = { id = { type = 4712 id = 393462 } name = "5a División del Ejército" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 37 37 170 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } } division_development = { id = { type = 4712 id = 555940 } name = "Mantua" progress = 2 location = 1776 cost = 0.1600 date = { year = 1941 month = september day = 21 hour = 0 } manpower = 0.0700 total_progress = 0.2160 size = 1 days = 382 days_for_first = 360 type = destroyer } SpyInfo = { country = "CUB" NumberOfSpies = 10 } SpyInfo = { country = "USA" date = { year = 1940 month = december day = 14 hour = 1 } } } country = { tag = BUL ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 1 activation_marine = 0 activation_mechanized = 0 activation_militia = 0 activation_motorized = 0 activation_mountain = 1 ai_hq_gift = 0 allies_exp_forces_on = 0 BUL_low_mp = 1 BULInvadeYUG = 0 convoy_gift_on_release = 1 guerilla_low_mp = 0 Info_CC_LL = 0 Info_Greece = 0 minor_diplo_allies = 0 minor_diplo_axis = 0 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 50 war = 1 ferocity = no reinforcement = 0.1500 upgrading = 0.5000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = BUL } spyprefsdata = { country_priorities = 4 steal_blueprint = 10 smear_campaign = 4 sabotage_industry = 3 massmedia = 1 disrupt_techteam = 3 country = YUG } spyprefsdata = { country_priorities = 5 steal_blueprint = 10 smear_campaign = 4 sabotage_industry = 3 massmedia = 1 disrupt_techteam = 3 country = GRE } spyprefsdata = { country_priorities = 2 steal_blueprint = 10 smear_campaign = 4 sabotage_industry = 3 massmedia = 1 disrupt_techteam = 3 country = ROM } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { YUG = 3 ROM = 6 TUR = 6 ENG = 1 FRA = 1 } protect = { GER = 50 ITA = 15 } befriend = { GER = 100 U01 = 20 ITA = 80 TUR = 10 } demand_claims = { ITA GER HUN } target = { 307 = 100 364 = 100 366 = 50 333 = 50 328 = 50 } exp_force_ratio = 0.2500 exp_force_ratios = { GER = 1 } no_exp_forces_to = { JAP SIA MAN VIC ITA ROM SLO HUN YUG FIN } admiral = { target = { 2730 = 200 2733 = 200 } core = { 2729 } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Aegean Sea" "Egyptian Coast" "North Atlantic" "Western Approaches" "The Seamounts" "Azores" "Central Atlantic" "Central Mid-Atlantic Ridge" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "Pernambuco Plain" "Ascension Fracture Zone" "Argentine Plain" "Angola Plain" "West Gulf of Mexico" "East Gulf of Mexico" "Florida Strait" "Yucatan Strait" "Windward Islands" "Central Carribean" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Brazil" "Coast of Argentina" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" "West Coast of Central America" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { embargo = { ROM YUG HUN SLO TUR CZE GRE } favored = { GER = 150 ITA = 100 SOV = 20 } cancel_deal_threshold = 2 } tech_sharing = { embargo = { ROM YUG HUN SLO TUR CZE GRE } favored = { GER = 120 ITA = 80 SOV = 40 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 1110 = 100 1120 = 100 1130 = 100 1140 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 20 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = no help_allies = yes redirect = nearest } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 3 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 2 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.5000 rangeweight = 1 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.1500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1500 rangeweight = 1 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.0500 rangeweight = 30 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { GER = -1 ITA = -1 ROM = 20 YUG = 20 HUN = 20 SOV = 100 SLO = -1 POL = 50 TUR = 20 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 10 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 20 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 10 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 0 heavy_cruiser = 0 battlecruiser = 0 destroyer = 15 carrier = 0 escort_carrier = 0 submarine = 10 nuclear_submarine = 15 transport = 10 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 6 sp_artillery = 0 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 0 tank_destroyer = 0 light_armor_brigade = 0 heavy_armor = 0 super_heavy_armor = 0 armored_car = 3 anti_air = 5 police = 0 engineer = 0 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.6000 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 4 AA_provs = { 321 } coastal_fort = no max_coastal_level = 2 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 1 air_base_provs = { } naval_base = no max_naval_base = 3 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = no force_ic_until = 1935 ic_end_year = 1941 IC_provs = { 321 } } technology = { endgoal = { 1670 1300 11600 11670 2860 11080 11440 11300 15230 42009 4280 5100 5180 6440 6480 6490 } preference = { 1010 1020 1030 1040 1050 1060 10000 10010 11600 6400 6410 6440 11160 6430 6450 6460 6480 6490 9010 9020 9030 } ignore = { 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 4320 4360 4130 4180 4220 42209 4260 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5160 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9600 9610 9620 9630 9640 9650 9660 9670 } armor = 1 infantry = 4 industry = 2 aircraft = 0 naval = 0 land_doctrines = 4 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 321 policy = { date = { year = 0 month = january day = 0 hour = 0 } democratic = 3 political_left = 4 freedom = 6 free_market = 1 professional_army = 7 defense_lobby = 5 interventionism = 10 } belligerence = 0 dissent = 0 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8000 convoy_def_eff = 0.4000 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.0200 money_modifier = 1 supply_modifier = 1.0700 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 20 dig_in_daily = 1 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0300 sce_frequency = 1.6000 counterattack = 0.0850 assault = 0.1350 encirclement = 0.0600 ambush = 0.0600 delay = 0.0850 tactical_withdrawal = 0.1100 breakthrough = 0.0350 leader = { id = { type = 6 id = 34000 } name = "Antonov" picture = "L34000" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 34001 } name = "Balarev" picture = "L34001" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 34002 } name = "Bedzhev" picture = "L34002" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 34003 } name = "Bekyarov" picture = "L34003" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = logistics_wizard trait = engineer } leader = { id = { type = 6 id = 34044 } name = "Boyadzhiev" picture = "L34044" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 trait = logistics_wizard trait = fortress_buster } leader = { id = { type = 6 id = 34004 } name = "Boydev" picture = "L34004" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 34008 } name = "Dotsev" picture = "L34008" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 34018 } name = "Genev" picture = "L34018" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 34007 } name = "Genov" picture = "L34007" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 34013 } name = "Gochev" picture = "L34013" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 34015 } name = "Grozdanov" picture = "L34015" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 34014 } name = "Harzianov" picture = "L34014" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 34017 } name = "Karov" picture = "L34017" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 34019 } name = "Kozarov" picture = "L34019" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 34025 } name = "Krstev A.I." picture = "L34025" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 34022 } name = "Krstev S.V." picture = "L34022" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 34030 } name = "Marinov" picture = "L34030" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 34035 } name = "Minchov" picture = "L34035" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 34032 } name = "Mirchev " picture = "L34032" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 34029 } name = "Penev" picture = "L34029" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 34041 } name = "Pironkov" picture = "L34041" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 34033 } name = "Popdimitrov" picture = "L34033" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 34010 } name = "Sapundzhiev" picture = "L34010" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 34042 } name = "Serafimov" picture = "L34042" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 34049 } name = "Simov" picture = "L34049" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 34050 } name = "Sirakov" picture = "L34050" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 34045 } name = "Stefanov" picture = "L34045" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 34055 } name = "Taralezhkov" picture = "L34055" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 34048 } name = "Yordanov" picture = "L34048" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 34053 } name = "Zhechev" picture = "L34053" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 34056 } name = "Zlatoustov" picture = "L34056" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 34071 } name = "Ivanov" picture = "L34071" category = admiral y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 34073 } name = "Petsov" picture = "L34073" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 34072 } name = "Rogev" picture = "L34072" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 } leader = { id = { type = 6 id = 34074 } name = "Shalapatov" picture = "L34074" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 34078 } name = "Slavianov" picture = "L34078" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = blockade_runner } leader = { id = { type = 6 id = 34075 } name = "Toshev" picture = "L34075" category = admiral y = 1930 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 34076 } name = "Tsanev" picture = "L34076" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 34077 } name = "Variklechkov" picture = "L34077" category = admiral rank = 2 y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = blockade_runner } leader = { id = { type = 6 id = 34080 } name = "Ayryanov " picture = "L34080" category = commander y = 1942 y = 1942 y = 1944 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 34083 } name = "Drenikov" picture = "L34083" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = tank_buster } leader = { id = { type = 6 id = 34081 } name = "Georgiev" picture = "L34081" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 34084 } name = "Nozharov" picture = "L34084" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 34085 } name = "Rogev" picture = "L34085" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 34086 } name = "Uzunski" picture = "L34086" category = commander y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 34087 } name = "Valkov" picture = "L34087" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 34021 } name = "Preslavski" picture = "L34021" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } minister = { id = { type = 9 id = 19001 } name = "Boris III" picture = "M19001" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 61 year = 1936 } minister = { id = { type = 9 id = 19002 } name = "Georgi Kioseivanov" picture = "M19002" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 73 year = 1936 } minister = { id = { type = 9 id = 19003 } name = "Georgi Kioseivanov" picture = "M19002" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 1 year = 1936 } minister = { id = { type = 9 id = 19004 } name = "Kiril Gounev" picture = "M19004" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 8 year = 1936 } minister = { id = { type = 9 id = 19005 } name = "Georgi Sapov" picture = "M19005" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 19006 } name = "Dimitar Peshev" picture = "M19006" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 30 year = 1936 } minister = { id = { type = 9 id = 19007 } name = "Hristo Lukov" picture = "M19007" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 19008 } name = "Todor Georgiev" picture = "M19008" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 19009 } name = "Sava Ivanov" picture = "M19009" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 43 year = 1936 } minister = { id = { type = 9 id = 19010 } name = "Vasil Boydev" picture = "M19010" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 19042 } name = "Kiril de Preslav" picture = "M19042" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 59 year = 1943 } minister = { id = { type = 9 id = 19043 } name = "Boris III" picture = "M19001" position = HeadOfState category = nazi cabinet = replacement trait = 61 year = 1939 } minister = { id = { type = 9 id = 19044 } name = "Aleksandur Tsankov" picture = "M19021" position = HeadOfState category = nazi cabinet = replacement trait = 58 year = 1943 } minister = { id = { type = 9 id = 19045 } name = "Boris III" picture = "M19001" position = HeadOfState category = social_conservative cabinet = replacement trait = 61 year = 1939 } minister = { id = { type = 9 id = 19046 } name = "Kiril de Preslav" picture = "M19042" position = HeadOfState category = social_conservative cabinet = replacement trait = 59 year = 1943 } minister = { id = { type = 9 id = 19047 } name = "Nikola Petkov" picture = "M19047" position = HeadOfState category = social_conservative cabinet = replacement trait = 66 year = 1945 } minister = { id = { type = 9 id = 19048 } name = "Kiril de Preslav" picture = "M19042" position = HeadOfState category = left_wing_radical cabinet = replacement trait = 59 year = 1944 } minister = { id = { type = 9 id = 19049 } name = "Comrade Boris Coburg" picture = "M19001" position = HeadOfState category = stalinist cabinet = replacement trait = 61 year = 1939 } minister = { id = { type = 9 id = 19050 } name = "Georgi Dimitrov" picture = "M19032" position = HeadOfState category = stalinist cabinet = replacement trait = 57 year = 1943 } minister = { id = { type = 9 id = 19051 } name = "Vasil Kolarov" picture = "M19031" position = HeadOfState category = stalinist cabinet = replacement trait = 64 year = 1945 } minister = { id = { type = 9 id = 19052 } name = "Bogdan Filov" picture = "M19024" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 78 year = 1939 } minister = { id = { type = 9 id = 19053 } name = "Dobri Bojilov" picture = "M19053" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 80 year = 1943 } minister = { id = { type = 9 id = 19054 } name = "Ivan Bagrianov" picture = "M19054" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1944 } minister = { id = { type = 9 id = 19055 } name = "Aleksandur Tsankov" picture = "M19021" position = HeadOfGovernment category = nazi cabinet = replacement trait = 73 year = 1939 } minister = { id = { type = 9 id = 19056 } name = "Petur Gabrovski" picture = "M19022" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 70 year = 1943 } minister = { id = { type = 9 id = 19057 } name = "Konstantin Muraviev" picture = "M19012" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 72 year = 1939 } minister = { id = { type = 9 id = 19058 } name = "Nikola Petkov" picture = "M19047" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 71 year = 1944 } minister = { id = { type = 9 id = 19059 } name = "Kimon Georgiev" picture = "M19059" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 70 year = 1944 } minister = { id = { type = 9 id = 19060 } name = "Georgi Dimitrov" picture = "M19032" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 78 year = 1939 } minister = { id = { type = 9 id = 19061 } name = "Ivan Popov" picture = "M19061" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 1 year = 1939 } minister = { id = { type = 9 id = 19062 } name = "Aleksander Nikolaiev" picture = "M19062" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 2 year = 1939 } minister = { id = { type = 9 id = 19063 } name = "Bogdan Filov" picture = "M19024" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 1 year = 1942 } minister = { id = { type = 9 id = 19064 } name = "Dimitar Shishmanov" picture = "M19064" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 7 year = 1943 } minister = { id = { type = 9 id = 19065 } name = "Ivan Bagrianov" picture = "M19054" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 4 year = 1944 } minister = { id = { type = 9 id = 19066 } name = "Pyrvan Draganov" picture = "M19066" position = ForeignMinister category = fascist cabinet = replacement trait = 6 year = 1944 } minister = { id = { type = 9 id = 19067 } name = "Aleksandur Tsankov" picture = "M19021" position = ForeignMinister category = fascist cabinet = replacement trait = 2 year = 1939 } minister = { id = { type = 9 id = 19068 } name = "Atanas Burov" picture = "M19068" position = ForeignMinister category = social_conservative cabinet = replacement trait = 5 year = 1939 } minister = { id = { type = 9 id = 19069 } name = "Georgi Brasov" picture = "M19069" position = ForeignMinister category = social_conservative cabinet = replacement trait = 1 year = 1943 } minister = { id = { type = 9 id = 19070 } name = "Konstantin Muraviev" picture = "M19012" position = ForeignMinister category = social_conservative cabinet = replacement trait = 3 year = 1944 } minister = { id = { type = 9 id = 19071 } name = "Nikola Petkov" picture = "M19047" position = ForeignMinister category = social_conservative cabinet = replacement trait = 7 year = 1945 } minister = { id = { type = 9 id = 19072 } name = "Petko Stainov" picture = "M19072" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 1 year = 1944 } minister = { id = { type = 9 id = 19073 } name = "Georgi Kulichev" picture = "M19073" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 7 year = 1945 } minister = { id = { type = 9 id = 19074 } name = "Vasil Kolarov" picture = "M19031" position = ForeignMinister category = stalinist cabinet = replacement trait = 2 year = 1939 } minister = { id = { type = 9 id = 19075 } name = "Georgi Damianov" picture = "M19075" position = ForeignMinister category = stalinist cabinet = replacement trait = 4 year = 1944 } minister = { id = { type = 9 id = 19076 } name = "Kimon Georgiev" picture = "M19059" position = ForeignMinister category = leninist cabinet = replacement trait = 6 year = 1945 } minister = { id = { type = 9 id = 19077 } name = "Dobri Bojilov" picture = "M19053" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 16 year = 1938 } minister = { id = { type = 9 id = 19078 } name = "Georgi Sapov" picture = "M19005" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 55 year = 1939 } minister = { id = { type = 9 id = 19079 } name = "Sava Kirov" picture = "M19079" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 10 year = 1941 } minister = { id = { type = 9 id = 19080 } name = "Stanko Nikoladorov" picture = "M19080" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 55 year = 1944 } minister = { id = { type = 9 id = 19081 } name = "Bogdan Filov" picture = "M19024" position = ArmamentMinister category = fascist cabinet = replacement trait = 16 year = 1939 } minister = { id = { type = 9 id = 19082 } name = "Aleksandar Gerginov" picture = "M19014" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1939 } minister = { id = { type = 9 id = 19083 } name = "Atanas Burov" picture = "M19083" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1943 } minister = { id = { type = 9 id = 19084 } name = "Dimitar Savov" picture = "M19084" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 15 year = 1944 } minister = { id = { type = 9 id = 19085 } name = "Ivan Gaidimitriv" picture = "M19085" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 19 year = 1945 } minister = { id = { type = 9 id = 19086 } name = "Petko Stoyanov" picture = "M19086" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 11 year = 1944 } minister = { id = { type = 9 id = 19087 } name = "Stancho Cholakov" picture = "M19087" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 8 year = 1945 } minister = { id = { type = 9 id = 19088 } name = "Georgi Dimitrov" picture = "M19032" position = ArmamentMinister category = stalinist cabinet = replacement trait = 12 year = 1939 } minister = { id = { type = 9 id = 19089 } name = "Ivan Stefanov" picture = "M19034" position = ArmamentMinister category = leninist cabinet = replacement trait = 13 year = 1944 } minister = { id = { type = 9 id = 19090 } name = "Petko Kounin" picture = "M19090" position = ArmamentMinister category = stalinist cabinet = replacement trait = 17 year = 1945 } minister = { id = { type = 9 id = 19091 } name = "Ivan Krasnovski" picture = "M19091" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 26 year = 1937 } minister = { id = { type = 9 id = 19092 } name = "Nikolay Nikolaev" picture = "M19092" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 22 year = 1938 } minister = { id = { type = 9 id = 19093 } name = "Nikola Nedev" picture = "M19093" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 20 year = 1939 } minister = { id = { type = 9 id = 19094 } name = "Docho Hristov" picture = "M19094" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 56 year = 1943 } minister = { id = { type = 9 id = 19095 } name = "Aleksandyr Stanishev" picture = "M19095" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 23 year = 1944 } minister = { id = { type = 9 id = 19096 } name = "Dimitar Peshev" picture = "M19006" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 21 year = 1939 } minister = { id = { type = 9 id = 19097 } name = "Petur Gabrovski" picture = "M19022" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 24 year = 1944 } minister = { id = { type = 9 id = 19098 } name = "Aleksandar Gerginov" picture = "M19014" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1939 } minister = { id = { type = 9 id = 19099 } name = "Rajcho Pekimov" picture = "M19099" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 26 year = 1943 } minister = { id = { type = 9 id = 19100 } name = "Vergil Dimov" picture = "M19100" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1944 } minister = { id = { type = 9 id = 19101 } name = "Nikola Mushanov" picture = "M19015" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1945 } minister = { id = { type = 9 id = 19102 } name = "Georgi Kulichev" picture = "M19073" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 22 year = 1944 } minister = { id = { type = 9 id = 19103 } name = "Vulko Chervenkov" picture = "M19103" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 23 year = 1939 } minister = { id = { type = 9 id = 19104 } name = "Anton Yugov" picture = "M19035" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 23 year = 1944 } minister = { id = { type = 9 id = 19105 } name = "Kiril Gounev" picture = "M19004" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 32 year = 1939 } minister = { id = { type = 9 id = 19106 } name = "Stefan Noikov" picture = "M19106" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 29 year = 1943 } minister = { id = { type = 9 id = 19107 } name = "Sava Kirov" picture = "M19079" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 31 year = 1944 } minister = { id = { type = 9 id = 19108 } name = "Kiril Stanchev" picture = "M19026" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 30 year = 1939 } minister = { id = { type = 9 id = 19109 } name = "Ivan Rogosarski" picture = "M19109" position = MinisterOfIntelligence category = nazi cabinet = replacement trait = 28 year = 1944 } minister = { id = { type = 9 id = 19110 } name = "Boris Botan" picture = "M19110" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 32 year = 1939 } minister = { id = { type = 9 id = 19111 } name = "Atanas Burov" picture = "M19016" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 31 year = 1943 } minister = { id = { type = 9 id = 19112 } name = "Georgi Kulichev" picture = "M19073" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 32 year = 1944 } minister = { id = { type = 9 id = 19113 } name = "Traicho Kostov" picture = "M19036" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 28 year = 1939 } minister = { id = { type = 9 id = 19114 } name = "Mincho Neychev" picture = "M19114" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 29 year = 1945 } minister = { id = { type = 9 id = 19115 } name = "Teodosi Daskalov" picture = "M19115" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 37 year = 1939 } minister = { id = { type = 9 id = 19116 } name = "Nikola Mihov" picture = "M19116" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 34 year = 1942 } minister = { id = { type = 9 id = 19117 } name = "Russi Russev" picture = "M19117" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 33 year = 1943 } minister = { id = { type = 9 id = 19118 } name = "Todor Georgiev" picture = "M19008" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 33 year = 1944 } minister = { id = { type = 9 id = 19119 } name = "Ivan Vulkov" picture = "M19027" position = ChiefOfStaff category = fascist cabinet = replacement trait = 37 year = 1939 } minister = { id = { type = 9 id = 19120 } name = "Ivan Marinov" picture = "M19017" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 33 year = 1939 } minister = { id = { type = 9 id = 19121 } name = "Georgi Petsov" picture = "M19019" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 37 year = 1943 } minister = { id = { type = 9 id = 19122 } name = "Damjan Velchev" picture = "M19122" position = ChiefOfStaff category = left_wing_radical cabinet = replacement trait = 36 year = 1944 } minister = { id = { type = 9 id = 19123 } name = "Hristo Mikhailov" picture = "M19037" position = ChiefOfStaff category = stalinist cabinet = replacement trait = 37 year = 1939 } minister = { id = { type = 9 id = 19124 } name = "Assen Grekov" picture = "M19124" position = ChiefOfStaff category = stalinist cabinet = replacement trait = 33 year = 1945 } minister = { id = { type = 9 id = 19125 } name = "Iordan Peev" picture = "M19125" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 40 year = 1937 } minister = { id = { type = 9 id = 19126 } name = "Nikola Hadjipetkov" picture = "M19126" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 39 year = 1939 } minister = { id = { type = 9 id = 19127 } name = "Vasil Boydev" picture = "M19127" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 38 year = 1941 } minister = { id = { type = 9 id = 19128 } name = "Konstantin Lukash" picture = "M19128" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 42 year = 1943 } minister = { id = { type = 9 id = 19129 } name = "Kiril Stanchev" picture = "M19026" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 41 year = 1944 } minister = { id = { type = 9 id = 19130 } name = "Hristo Lukov" picture = "M19007" position = ChiefOfArmy category = fascist cabinet = replacement trait = 39 year = 1939 } minister = { id = { type = 9 id = 19131 } name = "Trifon Trifonov" picture = "M19131" position = ChiefOfArmy category = fascist cabinet = replacement trait = 38 year = 1944 } minister = { id = { type = 9 id = 19132 } name = "Ivan Marinov" picture = "M19017" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 39 year = 1939 } minister = { id = { type = 9 id = 19133 } name = "Rajcho Slavkov" picture = "M19018" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 42 year = 1944 } minister = { id = { type = 9 id = 19134 } name = "Mikhail Mintchev" picture = "M19134" position = ChiefOfArmy category = left_wing_radical cabinet = replacement trait = 42 year = 1944 } minister = { id = { type = 9 id = 19135 } name = "Tsvjatko Radojnov" picture = "M19038" position = ChiefOfArmy category = stalinist cabinet = replacement trait = 40 year = 1939 } minister = { id = { type = 9 id = 19136 } name = "Ivan Kinov" picture = "M19136" position = ChiefOfArmy category = stalinist cabinet = replacement trait = 41 year = 1944 } minister = { id = { type = 9 id = 19137 } name = "Ivan Variclechkov" picture = "M19137" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 47 year = 1938 } minister = { id = { type = 9 id = 19138 } name = "Asen Toshev" picture = "M19138" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 43 year = 1939 } minister = { id = { type = 9 id = 19139 } name = "Atanas Shalapatov" picture = "M19029" position = ChiefOfNavy category = fascist cabinet = replacement trait = 44 year = 1939 } minister = { id = { type = 9 id = 19141 } name = "Racho Batanov" picture = "M19141" position = ChiefOfNavy category = left_wing_radical cabinet = replacement trait = 43 year = 1944 } minister = { id = { type = 9 id = 19142 } name = "Kiril Khalatchev" picture = "M19039" position = ChiefOfNavy category = stalinist cabinet = replacement trait = 46 year = 1939 } minister = { id = { type = 9 id = 19143 } name = "Stefan Tzanev" picture = "M19143" position = ChiefOfNavy category = stalinist cabinet = replacement trait = 44 year = 1945 } minister = { id = { type = 9 id = 19145 } name = "Dimitar Ayrjanov" picture = "M19145" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 48 year = 1941 } minister = { id = { type = 9 id = 19146 } name = "Chudomir Toplodolski" picture = "M19030" position = ChiefOfAir category = fascist cabinet = replacement trait = 52 year = 1939 } minister = { id = { type = 9 id = 19147 } name = "Stoyan Stoyanov" picture = "M19020" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 48 year = 1939 } minister = { id = { type = 9 id = 19148 } name = "Georgi Drenikov" picture = "M19148" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 51 year = 1944 } minister = { id = { type = 9 id = 19149 } name = "Vasil Vylkov" picture = "M19149" position = ChiefOfAir category = left_wing_radical cabinet = replacement trait = 52 year = 1944 } minister = { id = { type = 9 id = 19150 } name = "Zakhari Zakhariev" picture = "M19150" position = ChiefOfAir category = stalinist cabinet = replacement trait = 52 year = 1939 } minister = { id = { type = 9 id = 19151 } name = "Vergil Dimov" picture = "M19100" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 65 year = 1945 } minister = { id = { type = 9 id = 19152 } name = "Vergil Dimov" picture = "M19100" position = HeadOfState category = social_conservative cabinet = replacement trait = 65 year = 1947 } minister = { id = { type = 9 id = 19153 } name = "Georgi Kulichev" picture = "M19073" position = HeadOfState category = left_wing_radical cabinet = replacement trait = 68 year = 1945 } minister = { id = { type = 9 id = 19154 } name = "Vergil Dimov" picture = "M19100" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 69 year = 1945 } minister = { id = { type = 9 id = 19155 } name = "Vergil Dimov" picture = "M19100" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 69 year = 1947 } minister = { id = { type = 9 id = 19156 } name = "Georgi Kulichev" picture = "M19073" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 72 year = 1946 } minister = { id = { type = 9 id = 19019 } name = "Georgi Petsov" picture = "M19019" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 47 year = 1936 } minister = { id = { type = 9 id = 19033 } name = "Vasil Kolarov" picture = "M19031" position = ForeignMinister category = stalinist cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 19038 } name = "Tsvjatko Radojnov" picture = "M19038" position = ChiefOfArmy category = stalinist cabinet = replacement trait = 40 year = 1936 } minister = { id = { type = 9 id = 19157 } name = "Vulko Chervenkov" picture = "M19103" position = HeadOfState category = stalinist cabinet = replacement trait = 59 year = 1949 } minister = { id = { type = 9 id = 19158 } name = "Vasil Kolarov" picture = "M19031" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 71 year = 1949 } minister = { id = { type = 9 id = 19166 } name = "Vulko Chervenkov" picture = "M19103" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 72 year = 1950 } minister = { id = { type = 9 id = 19159 } name = "Vladimir Poptomov" picture = "M19159" position = ForeignMinister category = stalinist cabinet = replacement trait = 4 year = 1949 } minister = { id = { type = 9 id = 19160 } name = "Mincho Neychev" picture = "M19114" position = ForeignMinister category = stalinist cabinet = replacement trait = 7 year = 1950 } minister = { id = { type = 9 id = 19161 } name = "Georgi Damyanov" picture = "M19161" position = ArmamentMinister category = stalinist cabinet = replacement trait = 15 year = 1946 } minister = { id = { type = 9 id = 19162 } name = "Petur Panchevski" picture = "M19162" position = ArmamentMinister category = stalinist cabinet = replacement trait = 12 year = 1949 } minister = { id = { type = 9 id = 19163 } name = "Rusi Hristozov" picture = "M19163" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 24 year = 1949 } minister = { id = { type = 9 id = 19164 } name = "Georgi Chankov" picture = "M19164" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 56 year = 1951 } minister = { id = { type = 9 id = 19165 } name = "Petko Kunin" picture = "M19165" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 31 year = 1950 } minister = { id = { type = 9 id = 19167 } name = "Dimitar M. Stanchev" picture = "L34053" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 85 year = 1940 } minister = { id = { type = 9 id = 19168 } name = "Gancho Manchev" picture = "L19168" position = ChiefOfAir category = stalinist cabinet = replacement trait = 85 year = 1936 } HeadOfState = { type = 9 id = 19001 } HeadOfGovernment = { type = 9 id = 19002 } ForeignMinister = { type = 9 id = 19003 } ArmamentMinister = { type = 9 id = 19004 } MinisterOfSecurity = { type = 9 id = 19092 } MinisterOfIntelligence = { type = 9 id = 19006 } ChiefOfStaff = { type = 9 id = 19007 } ChiefOfArmy = { type = 9 id = 19125 } ChiefOfNavy = { type = 9 id = 19009 } ChiefOfAir = { type = 9 id = 19010 } tech_team = { id = { type = 10 id = 815 } name = "Pernik State Mines" picture = "T815" skill = 3 research_types = { chemistry management industrial_engineering technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 810 } name = "Kazanlak State Military Factory" picture = "T810" skill = 3 research_types = { artillery mechanics chemistry general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 814 } name = "Darzhavna Voenna Fabrika" picture = "T814" skill = 3 research_types = { artillery chemistry training general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 816 } name = "VMZ Sopot" picture = "T816" skill = 4 research_types = { artillery mechanics general_equipment technical_efficiency } startyear = 1935 endyear = 3001 } tech_team = { id = { type = 10 id = 800 } name = "Caproni Bulgaria SA" picture = "T800" skill = 3 research_types = { electronics aeronautics management technical_efficiency aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 801 } name = "Darjavna Aeroplanna Rabotilnitza" picture = "T801" skill = 4 research_types = { mechanics chemistry aeronautics aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 817 } name = "Fleet Arsenal Varna" picture = "T817" skill = 1 research_types = { naval_engineering naval_artillery } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 802 } name = "Atanas Burov" picture = "T802" skill = 5 research_types = { management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 803 } name = "Ivan Vulkov" picture = "T803" skill = 3 research_types = { training large_unit_tactics centralized_execution infantry_focus } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 804 } name = "Nikola Bakyrdjiev" picture = "T804" skill = 3 research_types = { training large_unit_tactics decentralized_execution infantry_focus } startyear = 1930 endyear = 1944 } tech_team = { id = { type = 10 id = 805 } name = "Sava Ivanov" picture = "T805" skill = 2 research_types = { naval_training large_taskforce_tactics } startyear = 1930 endyear = 1944 } tech_team = { id = { type = 10 id = 806 } name = "Atanas Shalapatov" picture = "T806" skill = 2 research_types = { training centralized_execution submarine_tactics rt_user_10 } startyear = 1940 endyear = 1970 } tech_team = { id = { type = 10 id = 807 } name = "Zakhari Zakhariev" picture = "T807" skill = 4 research_types = { training combined_arms_focus bomber_tactics rt_user_1 rt_user_3 } startyear = 1944 endyear = 1970 } tech_team = { id = { type = 10 id = 808 } name = "Stoyan Stoyanov" picture = "T808" skill = 4 research_types = { centralized_execution piloting rt_user_5 } startyear = 1942 endyear = 1956 } tech_team = { id = { type = 10 id = 809 } name = "Vasil Boydev" picture = "T809" skill = 3 research_types = { training decentralized_execution rt_user_6 } startyear = 1930 endyear = 1944 } tech_team = { id = { type = 10 id = 811 } name = "Ministry of Defence" picture = "T811" skill = 4 research_types = { large_unit_tactics centralized_execution bomber_tactics small_taskforce_tactics piloting } startyear = 1945 endyear = 1970 } tech_team = { id = { type = 10 id = 812 } name = "Bulgarian Academy of Sciences" picture = "T812" skill = 3 research_types = { mechanics chemistry mathematics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 813 } name = "G.S. Rakovski Military Academy" picture = "T813" skill = 3 research_types = { training small_unit_tactics infantry_focus mountain_training } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 818 } name = "Kriegsgeräte GmbH" picture = "T818" skill = 5 research_types = { artillery mechanics technical_efficiency rt_user_18 } startyear = 1940 endyear = 1970 } team_slots = { 814 0 0 0 0 } manpower = 29.3297 free = { } oil = 464.5163 supplies = 242.0742 rare_materials = 977.2026 metal = 703.6338 energy = 1462.0135 money = 25.8884 consumer = 0.1061 supply = 0.6771 production = 0 reinforcement = 0.1500 upgrading = 0.0669 transports = 10 escorts = 7 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 1.1000 tc_occupied_mod = 1.2000 attrition_mod = 1.1700 trickleback_mod = 1.1000 upgrade = { infantry = { defaultorganisation = 36 morale = 68 } cavalry = { defaultorganisation = 36 morale = 68 } motorized = { defaultorganisation = 36 morale = 68 } mechanized = { defaultorganisation = 24 morale = 68 } light_armor = { defaultorganisation = 26.4000 morale = 68 } armor = { defaultorganisation = 24 morale = 68 } paratrooper = { defaultorganisation = 39.6000 morale = 68 } marine = { defaultorganisation = 39.6000 morale = 68 } bergsjaeger = { defaultorganisation = 39.6000 morale = 68 } garrison = { defaultorganisation = 36 morale = 68 } hq = { defaultorganisation = 24 morale = 68 } militia = { defaultorganisation = 36 morale = 68 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 36 morale = 68 } d_03 = { defaultorganisation = 39.6000 morale = 68 } d_04 = { defaultorganisation = 39.6000 morale = 68 } d_05 = { defaultorganisation = 39.6000 morale = 68 } d_06 = { defaultorganisation = 26.4000 morale = 68 } d_07 = { defaultorganisation = 43.2000 morale = 68 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 7 } rocket_artillery = { } sp_rct_artillery = { morale = 7 } anti_tank = { } tank_destroyer = { defaultorganisation = 1.6000 morale = 20 } light_armor_brigade = { morale = 20 } heavy_armor = { defaultorganisation = 1.3000 morale = 20 } super_heavy_armor = { defaultorganisation = 2.4000 morale = 20 } armored_car = { defaultorganisation = 2.4000 morale = 20 } anti_air = { } police = { } engineer = { defaultorganisation = 1.6000 morale = 7 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 7 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 1 } police = { 1 } infantry = { 2 1 } cavalry = { 2 1 } garrison = { 2 1 } hq = { 1 } militia = { 2 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 2 1 } } obsolete_models = { artillery = { 0 } police = { 0 } infantry = { 0 1 } cavalry = { 0 1 } garrison = { 0 1 } hq = { 0 } militia = { 0 1 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 } d_07 = { 0 } } allowed_divisions = { cavalry = yes bergsjaeger = yes garrison = yes hq = yes multi_role = yes interceptor = yes tactical_bomber = yes cas = yes transport = yes d_02 = yes } allowed_brigades = { artillery = yes armored_car = yes anti_air = yes police = yes engineer = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.8500 land_fort = 0.8500 flak = 0.9500 infrastructure = 0.9500 air_base = 0.8500 naval_base = 0.8500 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.1000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7500 asw = 0.5000 naval_interdiction = 1 shore_bombardment = 1 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.1000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.1000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.1000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.0500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.0500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.0500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -40 forest_attack = -45 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -56 mountain_attack = -67 hill_attack = -40 forest_attack = -41 jungle_attack = -87 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -41 mountain_attack = -77 hill_attack = -43 forest_attack = -48 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -90 hill_attack = -52 forest_attack = -56 jungle_attack = -97 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -90 hill_attack = -48 forest_attack = -52 jungle_attack = -93 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -93 hill_attack = -52 forest_attack = -56 jungle_attack = -97 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -31 forest_attack = -41 jungle_attack = -60 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -36 forest_attack = -37 jungle_attack = -46 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -36 hill_attack = -19 forest_attack = -41 jungle_attack = -60 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -40 forest_attack = -45 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -40 forest_attack = -45 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -63 hill_attack = -36 forest_attack = -41 jungle_attack = -83 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -40 forest_attack = -45 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -45 mountain_attack = -60 hill_attack = -36 forest_attack = -41 jungle_attack = -70 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -52 mountain_attack = -60 hill_attack = -36 forest_attack = -37 jungle_attack = -81 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -37 mountain_attack = -70 hill_attack = -40 forest_attack = -45 jungle_attack = -90 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -87 hill_attack = -48 forest_attack = -52 jungle_attack = -93 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -45 mountain_attack = -33 hill_attack = -16 forest_attack = -37 jungle_attack = -56 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = yes support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = no asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 96.0998 } relation = { tag = GER value = 57.7000 } relation = { tag = HOL value = -50.6000 } relation = { tag = POR value = 25.1000 } relation = { tag = ITA value = 200 trade = yes } relation = { tag = SOV value = 200 trade = yes } relation = { tag = SWE value = -50.1000 } relation = { tag = TUR value = 54 } relation = { tag = JAP value = 23.9000 } relation = { tag = CHI value = 24.4000 } relation = { tag = BEL value = -50.2000 } relation = { tag = DEN value = -49.9000 } relation = { tag = SCH value = -49.5000 } relation = { tag = CUB value = -49.7000 } relation = { tag = BUL value = -1 frustration = 3 } relation = { tag = HUN value = 23.9000 } relation = { tag = ROM value = -86.4000 frustration = 3 } relation = { tag = IRE value = -49.7000 } relation = { tag = FIN value = 34.9000 } relation = { tag = PER value = 50.0998 trade = yes } relation = { tag = AFG value = 0.5000 } relation = { tag = BRA value = -49.9000 } relation = { tag = ARG value = 25.1000 } relation = { tag = MEX value = -49.9000 } relation = { tag = COL value = -49.7000 } relation = { tag = VEN value = 25.1000 } relation = { tag = PRU value = 24.7000 } relation = { tag = ECU value = -49.5000 } relation = { tag = URU value = 25.5000 } relation = { tag = PAR value = -50.9000 } relation = { tag = BOL value = -50.3000 } relation = { tag = CHL value = -49.7000 } relation = { tag = NZL value = -50.7000 } relation = { tag = CAN value = -50.8000 } relation = { tag = AST value = -50.5000 } relation = { tag = VIC value = 69 } relation = { tag = MAN value = -1.1000 } relation = { tag = USA value = -49.7000 } relation = { tag = CHC value = -150.6000 } relation = { tag = SLO value = -50.6000 frustration = 3 } relation = { tag = SIA value = 24.2000 } relation = { tag = SAU value = 25.1000 } relation = { tag = MON value = -50.8000 } relation = { tag = GUA value = 24.9000 } relation = { tag = COS value = -49.7000 } relation = { tag = NIC value = -50.9000 } relation = { tag = DOM value = 25.5000 } relation = { tag = PHI value = -49.5000 } relation = { tag = BHU value = 25.5000 } relation = { tag = EGY value = 20.5000 } relation = { tag = SAL value = 25.1000 } relation = { tag = HAI value = -49.9000 } relation = { tag = HON value = 24.9000 } relation = { tag = IRQ value = -50.5000 } relation = { tag = LIB value = -49.5000 } relation = { tag = NEP value = 25.3000 } relation = { tag = OMN value = 25.1000 } relation = { tag = PAN value = -50.1000 } relation = { tag = SIK value = 24.4000 } relation = { tag = SAF value = -50.5000 } relation = { tag = TAN value = -52 } relation = { tag = TIB value = 25.5000 } relation = { tag = YEM value = 25.5000 } relation = { tag = BUR value = -49.8000 frustration = 3 } relation = { tag = MEN value = 24.4000 } relation = { tag = U00 value = 23.9000 } relation = { tag = U01 value = -49.7000 frustration = 3 } relation = { tag = U02 value = -49.9000 } relation = { tag = U14 value = -50 } relation = { tag = U18 value = -0.3000 frustration = 3 } relation = { tag = U19 value = -50.5000 } relation = { tag = REB value = -50 } } ownedprovinces = { 318 323 325 324 321 320 319 326 317 322 307 364 363 370 } controlledprovinces = { 318 323 325 324 321 320 319 326 317 322 307 364 363 370 } nationalprovinces = { 318 323 325 324 321 320 319 326 317 322 307 } claimedprovinces = { } techapps = { 4010 4020 4030 4040 4290 4300 2800 2290 2300 2450 2460 2510 5010 5080 5090 5190 1190 1010 1310 9010 9020 9030 6400 6410 3010 1020 1200 14000 6440 11160 1110 1030 1210 6430 } inventions = { } blueprints = { 3380 3030 10120 } deactivate = { 1400 1460 1470 1480 1490 6100 6300 6010 6500 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 6420 } application = { id = { type = 4712 id = 583704 } project = { type = 17 id = 10120 } tech_team = { type = 10 id = 814 } progress = 61.7143 progress = 0 progress = 0 progress = 0 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 19000 id = 3012 } name = "3-ta Armija" location = 326 prevprov = 326 home = 326 mission = { type = anti_partisan_duty target = 326 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 34024 } name = "Markov I.H." tag = BUL picture = "L34024" category = general rank = 2 y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = offensive_doctrine } division = { id = { type = 19000 id = 3013 } name = "4-ta Preslavska pekhotna divizija" flag = 34864 mod = { 42 0 1 1 42 2 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 66 66 88 0 0.1094 0.7800 0 9 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 18 19 100 2 18 3 5 0 0 0 0 10 0 } } } airunit = { id = { type = 19000 id = 3040 } name = "Vuzdushnite na Negovo Velichestvo Voiski" location = 326 home = 326 base = 326 morale = 0.0010 leader = { id = { type = 6 id = 34082 } name = "Boydev" tag = BUL picture = "L34082" category = commander rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1942 skill = 1 } division = { id = { type = 19000 id = 3041 } name = "1-ta Orlyaks" flag = 36912 mod = { 13 13 0 0 13 1 0 0 0 } all = { 100 100 30 30 150 0 0 0.9500 2.7500 300 12 15 0 -0.1000 -0.2000 1 0.6000 } air = { 2 2 4 0 0 0 0 0 250 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 19000 id = 3042 } name = "2-ta Orlyaks" flag = 36912 mod = { 12 12 0 0 12 1 0 0 0 } all = { 100 100 30 30 150 0 0 1.2200 2.7500 300 9 12 0 -0.1000 -0.2000 1 0.6000 } air = { 2 3 6 0 4 1 2 0 350 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 19000 id = 3043 } name = "3-ta Orlyaks" flag = 36912 mod = { 15 15 0 0 15 1 0 0 0 } all = { 35.2676 100 30 30 125 1.9581 0 2.8400 5.5000 180 6 4 0 -0.1000 -0.2000 1 0.6000 } air = { 3 0 3 2 12 1 5 0 400 340282346638528860000000000000000000000.0000 0 } } } navalunit = { id = { type = 4712 id = 2717 } name = "2-ra Bulgarska Flota" location = 326 home = 326 base = 326 morale = 0.5000 } landunit = { id = { type = 4712 id = 3527 } name = "4-ta Armija" location = 318 prevprov = 321 home = 318 mission = { type = anti_partisan_duty target = 318 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 34027 } name = "Lukov" tag = BUL picture = "L34027" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = fortress_buster } division = { id = { type = 19000 id = 3003 } name = "1-va Sofiiska pekhotna divizija" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 66 66 88 0 0.1094 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3531 } name = "6-ta Armija" location = 370 prevprov = 324 home = 370 mission = { type = anti_partisan_duty target = 370 percentage = 1 night = yes startdate = { year = 1940 month = november day = 24 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 34047 } name = "Rusev" tag = BUL picture = "L34047" category = general rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard trait = fortress_buster } division = { id = { type = 19000 id = 3011 } name = "2-ra Burza divizija" flag = 34864 mod = { 1 1 1 0 1 2 0 0 0 } all = { 100 100 66 66 88 0 0.0883 1.4200 0 11 14 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 18 19 100 3 16 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3537 } name = "10-ta Armija" location = 307 prevprov = 326 home = 307 mission = { type = anti_partisan_duty target = 307 percentage = 1 night = yes startdate = { year = 1940 month = november day = 21 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 34031 } name = "Markov N.T." tag = BUL picture = "L34031" category = general rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 19000 id = 3009 } name = "3-ta Balkanska pekhotna divizija" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 66 66 88 0 0.1094 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3539 } name = "11-va Armija" location = 323 prevprov = 326 home = 323 mission = { type = anti_partisan_duty target = 323 percentage = 1 night = yes startdate = { year = 1939 month = september day = 9 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 34009 } name = "Ganev" tag = BUL picture = "L34009" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = engineer } division = { id = { type = 19000 id = 3015 } name = "9-ta Plevenska pekhotna divizija" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 66 66 88 0 0.1094 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3533 } name = "7-ma Armija" location = 307 prevprov = 326 home = 307 mission = { task = 1 location = 317 } morale = 0.5000 leader = { id = { type = 6 id = 34023 } name = "Markov G.M." tag = BUL picture = "L34023" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = logistics_wizard } movetime = { year = 1940 month = december day = 13 hour = 21 } movement = { 317 } division = { id = { type = 19000 id = 3010 } name = "8-a Tundzhanska pekhotna divizija" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 65.4606 66 88 0 0.1094 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } hour = 41 } landunit = { id = { type = 4712 id = 3535 } name = "8-a Armija" location = 318 prevprov = 321 home = 318 mission = { type = anti_partisan_duty target = 318 percentage = 1 night = yes startdate = { year = 1940 month = november day = 24 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 34036 } name = "Popov S.N." tag = BUL picture = "L34036" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 19000 id = 3005 } name = "7-ma Rilska pekhotna divizija" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 66 66 88 0 0.1094 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 5779 } name = "12-ra Armija" location = 319 prevprov = 324 home = 319 mission = { task = 1 location = 326 } morale = 0.5000 leader = { id = { type = 6 id = 34043 } name = "Popov G.N." tag = BUL picture = "L34043" category = general rank = 1 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } movetime = { year = 1940 month = december day = 20 hour = 18 } movement = { 364 } division = { id = { type = 19000 id = 3014 } name = "5-ta Dunavska pekhotna divizija" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 52.8542 66 88 0 0.1094 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } hour = 215 } landunit = { id = { type = 4712 id = 99561 } name = "15-ta Armija" location = 323 prevprov = 322 home = 323 mission = { type = anti_partisan_duty target = 323 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 34016 } name = "Hadzhipetkov" tag = BUL picture = "L34016" category = general rank = 2 y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 98137 } name = "12-ra Dobrudjanska pekhotna divizija" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 66 66 88 0 0.1094 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 196634 } name = "16-ta Armija" location = 324 prevprov = 321 home = 324 mission = { type = anti_partisan_duty target = 324 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 34034 } name = "Mihov" tag = BUL picture = "L34034" category = general rank = 2 y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = fortress_buster } division = { id = { type = 4712 id = 195991 } name = "14-ta Skopska pekhotna divizija" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 66 66 88 0 0.1094 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 234173 } name = "17-ma Armija" location = 370 prevprov = 324 home = 370 mission = { type = anti_partisan_duty target = 370 percentage = 1 night = yes startdate = { year = 1940 month = november day = 26 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 34026 } name = "Lukash" tag = BUL picture = "L34026" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 233107 } name = "20-ta zapasna pekhotna divizija" flag = 34864 mod = { 42 0 1 1 42 2 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 65.0568 66 88 0 0.1094 0.7100 0 9 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 16 17 100 2 16 2 5 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 234177 } name = "19-ta Armija" location = 325 prevprov = 322 home = 325 mission = { type = anti_partisan_duty target = 325 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 34005 } name = "Daskalov A.K." tag = BUL picture = "L34005" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = fortress_buster } division = { id = { type = 4712 id = 233105 } name = "16-ta Belomorska pekhotna divizija" flag = 34864 mod = { 42 0 1 1 42 2 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 66 66 88 0 0.1094 0.7100 0 9 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 16 17 100 2 16 2 5 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 388259 } name = "20-ta Armija" location = 321 prevprov = 322 home = 321 mission = { type = anti_partisan_duty target = 321 percentage = 1 night = yes startdate = { year = 1940 month = september day = 4 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 34028 } name = "Nakov" tag = BUL picture = "L34028" category = general y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 257913 } name = "21-va zapasna pekhotna divizija" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 66 66 88 0 0.1094 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 388261 } name = "21-va Armija" location = 318 prevprov = 321 home = 318 mission = { type = anti_partisan_duty target = 318 percentage = 1 night = yes startdate = { year = 1939 month = september day = 9 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 34039 } name = "Ayryanov " tag = BUL picture = "L34039" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1942 skill = 2 trait = engineer } division = { id = { type = 4712 id = 233104 } name = "15-ta Ohridska pekhotna divizija" flag = 34864 mod = { 42 0 1 1 42 2 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 66 66 88 0 0.1094 0.7100 0 9 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 16 17 100 2 16 2 5 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 392922 } name = "22-ra Armija" location = 370 prevprov = 324 home = 370 mission = { type = anti_partisan_duty target = 370 percentage = 1 night = yes startdate = { year = 1940 month = november day = 29 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 34037 } name = "Nikolov A.D." tag = BUL picture = "L34037" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = defensive_doctrine trait = fortress_buster } division = { id = { type = 4712 id = 39959 } name = "11-va zapasna pekhotna divizija" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 65.0568 66 88 0 0.1094 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 21418 } name = "14-ta Armija" location = 307 prevprov = 326 home = 307 mission = { type = anti_partisan_duty target = 307 percentage = 1 night = yes startdate = { year = 1940 month = november day = 21 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 34046 } name = "Stoychev" tag = BUL picture = "L34046" category = general rank = 1 y = 1937 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = fortress_buster } division = { id = { type = 4712 id = 17935 } name = "10-ta Rodopska pekhotna divizija" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 66 66 88 0 0.1094 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 19000 id = 3007 } name = "2-ra Armija" location = 317 prevprov = 317 home = 317 mission = { type = anti_partisan_duty target = 317 percentage = 1 night = yes startdate = { year = 1940 month = november day = 18 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 34011 } name = "Tsanev" tag = BUL picture = "L34011" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1941 skill = 2 trait = old_guard } division = { id = { type = 19000 id = 3008 } name = "2-ra Trakiiska pekhotna divizija" flag = 34864 mod = { 42 0 1 1 42 2 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 66 66 108 0 0.1094 1.2800 1.0100 9 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 18 20 88 2 17 6 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 234175 } name = "18-a Armija" location = 317 prevprov = 317 home = 317 mission = { type = anti_partisan_duty target = 317 percentage = 1 night = yes startdate = { year = 1940 month = november day = 18 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 34054 } name = "Zhilkov" tag = BUL picture = "L34054" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = offensive_doctrine } division = { id = { type = 4712 id = 233106 } name = "17-ma Bitolska pekhotna divizija" flag = 34864 mod = { 42 0 1 1 42 2 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 66 66 88 0 0.1094 0.7100 0 9 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 16 17 100 2 16 2 5 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 3529 } name = "5-ta Armija" location = 307 prevprov = 326 home = 307 mission = { type = anti_partisan_duty target = 307 percentage = 1 night = yes startdate = { year = 1940 month = december day = 7 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 34020 } name = "Kraev" tag = BUL picture = "L34020" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = offensive_doctrine } division = { id = { type = 19000 id = 3006 } name = "1-ta Burza divizija" flag = 34864 mod = { 1 1 1 0 1 2 0 0 0 } all = { 100 100 52.9458 66 88 0 0.0883 1.4200 0 11 14 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 18 19 100 3 16 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 19000 id = 3001 } name = "1-va Armija" location = 321 prevprov = 321 home = 321 mission = { type = anti_partisan_duty target = 321 percentage = 1 night = yes startdate = { year = 1940 month = december day = 4 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 34006 } name = "Daskalov T.P." tag = BUL picture = "L34006" category = general rank = 0 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 19000 id = 3002 } name = "Bylgarska Armija" flag = 34864 mod = { 10 10 0 0 10 1 0 0 0 } all = { 100 100 37.9944 44 88 20 0.5225 3.8800 0 8 4 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 15 100 1 1 0 10 0 0 0 0 0 0 } } } landdivision = { id = { type = 19000 id = 3020 } name = "Bronirana brigada" flag = 34865 mod = { 5 5 4 0 5 5 0 0 0 } all = { 75 100 32 44 88 0 0 6.8800 6 15 21 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 36 57 37 1 46 28 30 0 0 0 0 0 0 } } landdivision = { id = { type = 19000 id = 3021 } name = "Broniran Polk" flag = 34865 mod = { 5 5 2 0 5 3 0 0 0 } all = { 35 50 32 44 88 0 0 6.3000 6 15 18 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 30 48 41 1 39 20 30 0 0 0 0 0 0 } } landdivision = { id = { type = 19000 id = 3004 } name = "6-ta Bdinska pekhotna divizija" date = { year = 1940 month = december day = 15 hour = 1 } country = "BUL" redep_unit_leader = { type = 6 id = 34021 } redep_unit_name = "13-ta Armija" redep_unit_id = { type = 4712 id = 5781 } flag = 34864 mod = { 42 0 1 0 42 2 321 321 0 } all = { 100 100 59 66 88 0 0.1094 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division_development = { id = { type = 4712 id = 4408 } name = "6-ti Iztrebitelen polk" progress = 0.8349 location = 321 cost = 3.6195 date = { year = 1940 month = december day = 29 hour = 0 } manpower = 0.1800 total_progress = 0.9028 size = 1 days = 214 days_for_first = 214 type = interceptor } SpyInfo = { country = "BUL" NumberOfSpies = 10 } } country = { tag = HUN ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 1 activation_light_infantry = 1 activation_marine = 0 activation_mechanized = 0 activation_militia = 0 activation_motorized = 0 activation_mountain = 1 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_low_mp = 0 gyor = 1 HUN_low_mp = 1 HUN_low_mp_aggressive = 0 HUNAggressive = 0 HUNInvadeYUG = 0 Info_CC_LL = 1 Info_Greece = 0 minor_diplo_allies = 0 minor_diplo_axis = 0 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 1 sleep_flavour = 0 sleep_trp_notes = 0 TRP_info_IC_Barbarossa = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 50 war = 1 ferocity = no reinforcement = 0.2500 upgrading = 0.5000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = HUN } spyprefsdata = { country_priorities = 5 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 3 coup = 1 sabotage_industry = 2 disrupt_techteam = 2 country = CZE } spyprefsdata = { country_priorities = 5 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 3 coup = 1 sabotage_industry = 2 disrupt_techteam = 2 country = YUG } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { YUG = 3 ROM = 6 CZE = 6 SOV = 6 ENG = 1 FRA = 1 } protect = { GER = 50 ITA = 15 } befriend = { GER = 100 U01 = 20 ITA = 80 TUR = 10 } demand_claims = { YUG } exp_force_ratio = 0.3000 exp_force_ratios = { GER = 1 } no_exp_forces_to = { FIN ROM HUN BUL YUG GRE SLO TUR POL JAP SIA MAN VIC } admiral = { target = { } core = { } base = { } ignore = { } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { embargo = { ROM YUG BUL SLO TUR CZE GRE } favored = { GER = 150 ITA = 100 SOV = 20 } cancel_deal_threshold = 2 } tech_sharing = { embargo = { ROM YUG BUL SLO TUR CZE GRE } favored = { GER = 120 ITA = 80 SOV = 40 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 1230 = 100 1240 = 100 1250 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 20 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = no help_allies = yes redirect = nearest } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 4 interdictionlosstolerance = 2 inderdictiondesirability = 40 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 1 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 4 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 8 portstriketolerance = 1 portstrikedesirability = 3 convoyraidtolerance = 1 convoyraiddesirability = 5 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.3500 rangeweight = 1 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Air Sup. and Ground" desiredratio = 0.1500 rangeweight = 1 airkillpowerweight = 2000 hardkillpowerweight = 500 softkillpowerweight = 500 navalkillpowerweight = 500 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes interdiction = yes ground_attack = yes convoy_air_raiding = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.1500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1500 rangeweight = 1 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.0500 rangeweight = 30 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { GER = -1 ITA = -1 ROM = 20 YUG = 20 BUL = 10 SOV = 100 SLO = -1 POL = 50 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 210 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 50 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 15 paratrooper = 0 marine = 0 bergsjaeger = 0 garrison = 0 hq = 3 militia = 0 multi_role = 0 interceptor = 32 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 0 heavy_cruiser = 0 battlecruiser = 0 destroyer = 0 carrier = 0 escort_carrier = 0 submarine = 0 nuclear_submarine = 0 transport = 0 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 30 sp_artillery = 5 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 15 tank_destroyer = 5 light_armor_brigade = 5 heavy_armor = 0 super_heavy_armor = 0 armored_car = 5 anti_air = 5 police = 5 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = op_defensive distrib_vs_human = op_defensive enemy_handicap = { } passivity = { POL = 100 } province_priorities = { } } construction = { max_factor = 0.3000 transports = -1 escorts = -1 AA_batteries = no max_AA_level = 2 AA_provs = { 284 279 } coastal_fort = no max_coastal_level = 2 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 3 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = no force_ic_until = 1938 ic_end_year = 1941 IC_provs = { 284 279 } } technology = { endgoal = { 1670 1300 11600 2860 11080 11440 11300 42009 4470 5100 5180 6440 6480 6490 11590 } preference = { 1010 1020 1030 1040 1050 1060 10000 10010 11600 6400 6410 6440 11160 6430 6450 6460 6480 6490 9010 9020 9030 } ignore = { 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 4320 4360 4130 4180 4220 42209 4260 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5160 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9600 9610 9620 9630 9640 9650 9660 9670 } armor = 1 infantry = 4 industry = 2 aircraft = 1 naval = 0 land_doctrines = 4 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 284 policy = { date = { year = 0 month = january day = 0 hour = 0 } democratic = 1 political_left = 3 freedom = 3 free_market = 3 professional_army = 3 defense_lobby = 7 interventionism = 10 } belligerence = 15.2667 dissent = 0 war = { year = 1940 month = december day = 8 hour = 18 } lastpeace = { year = 1940 month = june day = 28 hour = 2 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8000 convoy_def_eff = 0.4400 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.1700 money_modifier = 1 supply_modifier = 1.0200 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 20 dig_in_daily = 1 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0300 sce_frequency = 1.6000 counterattack = 0.0850 assault = 0.1350 encirclement = 0.0600 ambush = 0.0600 delay = 0.0850 tactical_withdrawal = 0.1100 breakthrough = 0.0350 leader = { id = { type = 6 id = 31293 } name = "Abt" picture = "L31293" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31289 } name = "Akay" picture = "L31289" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 31101 } name = "Algya-Pap" picture = "L31101" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31102 } name = "Baitz" picture = "L31102" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 31104 } name = "Bakay" picture = "L31104" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 31280 } name = "Bardóczy" picture = "L31280" category = general y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31319 } name = "Beleznay" picture = "L31319" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31111 } name = "Billnitzer" picture = "L31111" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 31263 } name = "Bisza" picture = "L31263" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 31302 } name = "Bittó" picture = "L31302" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31112 } name = "Bor" picture = "L31112" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 31113 } name = "Brunswik" picture = "L31113" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31105 } name = "Budaházy" picture = "L31105" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31107 } name = "Cziegler" picture = "L31107" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 31118 } name = "Decleva" picture = "L31118" category = general rank = 2 y = 1938 y = 1940 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 31110 } name = "Deseö" picture = "L31110" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 31124 } name = "Faragho" picture = "L31124" category = general y = 1940 y = 1943 y = 1944 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31125 } name = "Farkas" picture = "L31125" category = general y = 1941 y = 1943 y = 1945 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 31126 } name = "Feketehalmy-Czeydner" picture = "L31126" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1943 skill = 2 } leader = { id = { type = 6 id = 31153 } name = "Felkl" picture = "L31153" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = winter_specialist trait = commando } leader = { id = { type = 6 id = 31145 } name = "Finta" picture = "L31145" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31129 } name = "Gálocsy" picture = "L31129" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 31365 } name = "Gerlóczy" picture = "L31365" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 31132 } name = "Grassy" picture = "L31132" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1944 skill = 2 } leader = { id = { type = 6 id = 31303 } name = "Hager" picture = "L31303" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1942 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 31266 } name = "Harmos" picture = "L31266" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 31426 } name = "Haynal" picture = "L31426" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 31322 } name = "Heim" picture = "L31322" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31262 } name = "Hindy" picture = "L31262" category = general y = 1943 y = 1944 y = 1945 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 31137 } name = "Hollósy-Kuthy" picture = "L31137" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = engineer } leader = { id = { type = 6 id = 31141 } name = "Ibrányi" picture = "L31141" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 31398 } name = "Jordán" picture = "L31398" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 31115 } name = "Karlóczy" picture = "L31115" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31260 } name = "Kassay-Farkas" picture = "L31260" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = engineer trait = fortress_buster } leader = { id = { type = 6 id = 31430 } name = "Kisfaludy" picture = "L31430" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31325 } name = "Kiskéry" picture = "L31325" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31116 } name = "Kolossváry" picture = "L31116" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 31246 } name = "Koós" picture = "L31246" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31168 } name = "Koszorus" picture = "L31168" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 31270 } name = "Kovács" picture = "L31270" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 31271 } name = "Kozma" picture = "L31271" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 31285 } name = "Kudriczy" picture = "L31285" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 31148 } name = "László" picture = "L31148" category = general y = 1941 y = 1943 y = 1944 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 31149 } name = "Lázár" picture = "L31149" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 31329 } name = "Legeza" picture = "L31329" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 31144 } name = "Lengyel" picture = "L31144" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 31161 } name = "Magyar" picture = "L31161" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31151 } name = "Magyarossy" picture = "L31151" category = general y = 1940 y = 1942 y = 1944 y = 1990 max_skill = 5 ry = 1942 skill = 2 } leader = { id = { type = 6 id = 31274 } name = "Makay" picture = "L31274" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 31275 } name = "Markóczy" picture = "L31275" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 31257 } name = "Marschalkó" picture = "L31257" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31117 } name = "Matlary" picture = "L31117" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31154 } name = "Mezö" picture = "L31154" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31370 } name = "Mindszenty" picture = "L31370" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31234 } name = "Nagy G." picture = "L31234" category = general rank = 2 y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 31120 } name = "Náray" picture = "L31120" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 31334 } name = "Németh" picture = "L31334" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31158 } name = "Oszlányi" picture = "L31158" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 31159 } name = "Osztovics" picture = "L31159" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = logistics_wizard trait = panzer_leader } leader = { id = { type = 6 id = 31307 } name = "Paksy" picture = "L31307" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31146 } name = "Péchy" picture = "L31146" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31122 } name = "Pintér" picture = "L31122" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = winter_specialist trait = commando } leader = { id = { type = 6 id = 31123 } name = "Rakovszky" picture = "L31123" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 31166 } name = "Selkey" picture = "L31166" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31128 } name = "Silley" picture = "L31128" category = general rank = 2 y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 31150 } name = "Szabó" picture = "L31150" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 31130 } name = "Szombathy" picture = "L31130" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31133 } name = "Szurmay" picture = "L31133" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31174 } name = "Szügyi" picture = "L31174" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = defensive_doctrine trait = commando } leader = { id = { type = 6 id = 31177 } name = "Tarnay" picture = "L31177" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31165 } name = "Ternegg" picture = "L31165" category = general y = 1940 y = 1943 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 31134 } name = "Tolnay" picture = "L31134" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31138 } name = "Ujszászy" picture = "L31138" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31139 } name = "Ungár" picture = "L31139" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 31182 } name = "Vattay" picture = "L31182" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 31184 } name = "Világhi" picture = "L31184" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31167 } name = "Vörös G." picture = "L31167" category = general y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 31186 } name = "Vörös J." picture = "M21017" category = general y = 1941 y = 1943 y = 1944 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 31187 } name = "Werth" picture = "M21142" category = general rank = 1 y = 1938 y = 1938 y = 1938 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = old_guard } leader = { id = { type = 6 id = 31140 } name = "Zách" picture = "L31140" category = general rank = 2 y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31143 } name = "Zákó" picture = "L31143" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 31188 } name = "Hardy" picture = "L31188" category = admiral y = 1930 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 31189 } name = "Horthy" picture = "L31189" category = admiral rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = old_guard } leader = { id = { type = 6 id = 31191 } name = "András" picture = "L31191" category = commander y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31456 } name = "Bánfalvy" picture = "L31456" category = commander y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 31458 } name = "Fráter" picture = "L31458" category = commander y = 1938 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = tank_buster } leader = { id = { type = 6 id = 31193 } name = "Hellebronth" picture = "L31193" category = commander y = 1939 y = 1942 y = 1944 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31192 } name = "Incze" picture = "L31192" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31471 } name = "Magyarosy" picture = "L31471" category = commander y = 1942 y = 1942 y = 1943 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31464 } name = "Orosz" picture = "L31464" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = tank_buster } leader = { id = { type = 6 id = 31194 } name = "Podhradszky" picture = "L31194" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = tank_buster } leader = { id = { type = 6 id = 31198 } name = "Rákosi" picture = "L31198" category = commander y = 1939 y = 1941 y = 1942 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 31465 } name = "Szentnémedy" picture = "L31465" category = commander y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = carpet_bomber } leader = { id = { type = 6 id = 31466 } name = "Szirmay" picture = "L31466" category = commander y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31195 } name = "Torontály" picture = "L31195" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31131 } name = "Gorondy-Novák" picture = "L31131" category = general rank = 2 y = 1930 y = 1938 y = 1941 y = 1990 max_skill = 5 ry = 1942 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 31103 } name = "Bajnóczy" picture = "L31103" category = general rank = 2 y = 1937 y = 1940 y = 1943 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 31163 } name = "Ruszkiczay-Rüdiger" picture = "L31163" category = general y = 1938 y = 1942 y = 1943 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 31476 } name = "Kornél" picture = "L31476" category = general y = 1930 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 experience = 11.9026 trait = defensive_doctrine } minister = { id = { type = 9 id = 21001 } name = "Miklós Horthy de Nagybánya" picture = "M21001" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 62 year = 1936 } minister = { id = { type = 9 id = 21002 } name = "Gyula Gömbös de Jakfa" picture = "M21002" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 69 year = 1936 } minister = { id = { type = 9 id = 21003 } name = "Kálmán Kánya" picture = "M21003" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 5 year = 1936 } minister = { id = { type = 9 id = 21004 } name = "Tihamér Fabinyi" picture = "M21004" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 12 year = 1936 } minister = { id = { type = 9 id = 21005 } name = "Miklós Kozma" picture = "M21005" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 22195 } name = "Gusztáv Hennyey" picture = "M22195" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 28 year = 1936 } minister = { id = { type = 9 id = 21007 } name = "József Somkuthy" picture = "M21007" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 21008 } name = "József Somkuthy" picture = "M21007" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 39 year = 1930 } minister = { id = { type = 9 id = 21009 } name = "Miklós Horthy de Nagybánya" picture = "M21001" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 44 year = 1936 } minister = { id = { type = 9 id = 21184 } name = "Valdemár Kenese" picture = "M21184" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 85 year = 1936 } minister = { id = { type = 9 id = 21041 } name = "Ferenc Szálasi" picture = "M21021" position = HeadOfState category = nazi cabinet = replacement trait = 57 year = 1944 } minister = { id = { type = 9 id = 21042 } name = "Miklós Horthy de Nagybánya" picture = "M21001" position = HeadOfState category = nazi cabinet = replacement trait = 62 year = 1944 } minister = { id = { type = 9 id = 21044 } name = "Otto I Habsburg" picture = "M21044" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 63 year = 1945 } minister = { id = { type = 9 id = 21045 } name = "Károly Peyer" picture = "M21045" position = HeadOfState category = social_democrat cabinet = replacement trait = 65 year = 1945 } minister = { id = { type = 9 id = 21046 } name = "Zoltán Tildy" picture = "M21011" position = HeadOfState category = social_conservative cabinet = replacement trait = 61 year = 1945 } minister = { id = { type = 9 id = 21047 } name = "Zoltán Tildy" picture = "M21011" position = HeadOfState category = stalinist cabinet = replacement trait = 61 year = 1947 } minister = { id = { type = 9 id = 21048 } name = "Béla Zsedényi" picture = "M21031" position = HeadOfState category = stalinist cabinet = replacement trait = 59 year = 1936 } minister = { id = { type = 9 id = 21049 } name = "Lászó Rajk" picture = "M21035" position = HeadOfState category = stalinist cabinet = replacement trait = 61 year = 1939 } minister = { id = { type = 9 id = 21050 } name = "Mátyás Rákosi" picture = "M21032" position = HeadOfState category = stalinist cabinet = replacement trait = 57 year = 1944 } minister = { id = { type = 9 id = 21051 } name = "Döme Sztójay" picture = "M21051" position = HeadOfGovernment category = nazi cabinet = replacement trait = 72 year = 1939 } minister = { id = { type = 9 id = 21052 } name = "Jenö Rácz" picture = "M21022" position = HeadOfGovernment category = nazi cabinet = replacement trait = 78 year = 1944 } minister = { id = { type = 9 id = 21053 } name = "Kálmán Darányi" picture = "M21053" position = HeadOfGovernment category = fascist cabinet = replacement trait = 79 year = 1936 } minister = { id = { type = 9 id = 21054 } name = "Béla Imrédy de Omoravia" picture = "M21024" position = HeadOfGovernment category = fascist cabinet = replacement trait = 80 year = 1938 } minister = { id = { type = 9 id = 21055 } name = "Pál Teleki de Szek" picture = "M21055" position = HeadOfGovernment category = fascist cabinet = replacement trait = 70 year = 1939 } minister = { id = { type = 9 id = 21056 } name = "László Bárdossy" picture = "M21056" position = HeadOfGovernment category = fascist cabinet = replacement trait = 69 year = 1941 } minister = { id = { type = 9 id = 21057 } name = "M. Kállay de Nagy-Kalló" picture = "M21057" position = HeadOfGovernment category = fascist cabinet = replacement trait = 72 year = 1942 } minister = { id = { type = 9 id = 21058 } name = "Géza Lakatos" picture = "M21058" position = HeadOfGovernment category = fascist cabinet = replacement trait = 75 year = 1944 } minister = { id = { type = 9 id = 21059 } name = "Béla Miklós de Dalnók" picture = "M21059" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 80 year = 1944 } minister = { id = { type = 9 id = 21060 } name = "Karoly Barthá von Dálnokfalva" picture = "M21060" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1945 } minister = { id = { type = 9 id = 21061 } name = "Arpád Szakasits" picture = "M21061" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 72 year = 1945 } minister = { id = { type = 9 id = 21062 } name = "Zoltán Tildy" picture = "M21011" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 69 year = 1936 } minister = { id = { type = 9 id = 21063 } name = "Ferenc Nagy" picture = "M21012" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 72 year = 1946 } minister = { id = { type = 9 id = 21064 } name = "László Rajk" picture = "M21035" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 71 year = 1936 } minister = { id = { type = 9 id = 21065 } name = "Mátyas Rákosi" picture = "M21032" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 73 year = 1944 } minister = { id = { type = 9 id = 21186 } name = "Ferenc Szálasi" picture = "M21021" position = HeadOfGovernment category = nazi cabinet = replacement trait = 70 year = 1944 } minister = { id = { type = 9 id = 21066 } name = "Döme Sztójay" picture = "M21051" position = ForeignMinister category = nazi cabinet = replacement trait = 2 year = 1944 } minister = { id = { type = 9 id = 21067 } name = "Gábor Kemény" picture = "M21067" position = ForeignMinister category = nazi cabinet = replacement trait = 5 year = 1944 } minister = { id = { type = 9 id = 21069 } name = "Béla Imrédy de Omoravia" picture = "M21024" position = ForeignMinister category = fascist cabinet = replacement trait = 2 year = 1938 } minister = { id = { type = 9 id = 21070 } name = "István Csáky" picture = "M21070" position = ForeignMinister category = fascist cabinet = replacement trait = 7 year = 1939 } minister = { id = { type = 9 id = 21071 } name = "László Bárdossy" picture = "M21056" position = ForeignMinister category = fascist cabinet = replacement trait = 4 year = 1941 } minister = { id = { type = 9 id = 21072 } name = "Gustáv Henneyey" picture = "M21007" position = ForeignMinister category = fascist cabinet = replacement trait = 6 year = 1944 } minister = { id = { type = 9 id = 21073 } name = "Edgar Keksz" picture = "M21073" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 4 year = 1944 } minister = { id = { type = 9 id = 21074 } name = "Endre Bajcsy-Zsilinszky" picture = "M21074" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 6 year = 1945 } minister = { id = { type = 9 id = 21075 } name = "Arpád Szakasits" picture = "M21061" position = ForeignMinister category = social_democrat cabinet = replacement trait = 1 year = 1945 } minister = { id = { type = 9 id = 21076 } name = "Francois Deak" picture = "M21076" position = ForeignMinister category = social_conservative cabinet = replacement trait = 3 year = 1936 } minister = { id = { type = 9 id = 21077 } name = "Ferenc Nagy" picture = "M21012" position = ForeignMinister category = social_conservative cabinet = replacement trait = 5 year = 1939 } minister = { id = { type = 9 id = 21078 } name = "János Gyöngyösi" picture = "M21013" position = ForeignMinister category = social_conservative cabinet = replacement trait = 5 year = 1944 } minister = { id = { type = 9 id = 21079 } name = "Erik Molnár" picture = "M21079" position = ForeignMinister category = stalinist cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 21080 } name = "Matta Zalka" picture = "M21037" position = ForeignMinister category = stalinist cabinet = replacement trait = 6 year = 1944 } minister = { id = { type = 9 id = 21081 } name = "László Rajk" picture = "M21035" position = ForeignMinister category = stalinist cabinet = replacement trait = 4 year = 1947 } minister = { id = { type = 9 id = 21185 } name = "Kálmán Darányi" picture = "M21053" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 21082 } name = "Jenö Rácz" picture = "M21022" position = ArmamentMinister category = nazi cabinet = replacement trait = 10 year = 1939 } minister = { id = { type = 9 id = 21083 } name = "Bela Imrédy de Omoravia" picture = "M21024" position = ArmamentMinister category = fascist cabinet = replacement trait = 16 year = 1936 } minister = { id = { type = 9 id = 21084 } name = "Lajos Reményi-Schneller" picture = "M21084" position = ArmamentMinister category = fascist cabinet = replacement trait = 8 year = 1938 } minister = { id = { type = 9 id = 21085 } name = "Laszlo Endre" picture = "M21085" position = ArmamentMinister category = fascist cabinet = replacement trait = 19 year = 1944 } minister = { id = { type = 9 id = 21086 } name = "Imre Oltványi" picture = "M21086" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 8 year = 1944 } minister = { id = { type = 9 id = 21087 } name = "Edgar Keksz" picture = "M21073" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 55 year = 1945 } minister = { id = { type = 9 id = 21088 } name = "Etienne de Winchkler" picture = "M21088" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 9 year = 1946 } minister = { id = { type = 9 id = 21089 } name = "Reszö Kastner" picture = "M21089" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 8 year = 1945 } minister = { id = { type = 9 id = 21090 } name = "Albert Apponyi" picture = "M21090" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 19 year = 1936 } minister = { id = { type = 9 id = 21091 } name = "Miklos Olgyay" picture = "M21014" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1939 } minister = { id = { type = 9 id = 21092 } name = "Béla Zsedényi" picture = "M21031" position = ArmamentMinister category = stalinist cabinet = replacement trait = 16 year = 1936 } minister = { id = { type = 9 id = 21093 } name = "Ernö Gerö" picture = "M21093" position = ArmamentMinister category = stalinist cabinet = replacement trait = 9 year = 1939 } minister = { id = { type = 9 id = 21094 } name = "Zoltán Vas" picture = "M21034" position = ArmamentMinister category = stalinist cabinet = replacement trait = 12 year = 1946 } minister = { id = { type = 9 id = 21095 } name = "Andor Jaross" picture = "M21025" position = MinisterOfSecurity category = nazi cabinet = replacement trait = 23 year = 1939 } minister = { id = { type = 9 id = 21096 } name = "Gábor Vajna" picture = "M21096" position = MinisterOfSecurity category = nazi cabinet = replacement trait = 20 year = 1944 } minister = { id = { type = 9 id = 21098 } name = "K. Darányi de Pusztaszentgyörgyi" picture = "M21053" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 24 year = 1938 } minister = { id = { type = 9 id = 21099 } name = "Pál Teleki de Szek" picture = "M21055" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 21 year = 1939 } minister = { id = { type = 9 id = 21100 } name = "Ferenc Keresztes-Fischer" picture = "M21100" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 20 year = 1941 } minister = { id = { type = 9 id = 21102 } name = "M. Kállay de Nagy-Kalló" picture = "M21057" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 22 year = 1942 } minister = { id = { type = 9 id = 21103 } name = "Kalmán Szell" picture = "M21103" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 22 year = 1944 } minister = { id = { type = 9 id = 21104 } name = "Edgar Keksz" picture = "M21073" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 56 year = 1944 } minister = { id = { type = 9 id = 21105 } name = "Laszlo Baky" picture = "M21105" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 22 year = 1945 } minister = { id = { type = 9 id = 21107 } name = "Jozsef Revay" picture = "M21107" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 22 year = 1945 } minister = { id = { type = 9 id = 21108 } name = "József Széll" picture = "M21108" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 26 year = 1936 } minister = { id = { type = 9 id = 21109 } name = "Miklós Bonczos" picture = "M21109" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1944 } minister = { id = { type = 9 id = 21110 } name = "Mihaly Farkas" picture = "M21110" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 23 year = 1936 } minister = { id = { type = 9 id = 21111 } name = "László Rajk" picture = "M21035" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 22 year = 1939 } minister = { id = { type = 9 id = 21112 } name = "Mátyás Rákosi" picture = "M21032" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 56 year = 1944 } minister = { id = { type = 9 id = 21113 } name = "Imre Nagy" picture = "M21113" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 24 year = 1945 } minister = { id = { type = 9 id = 21114 } name = "Ferenc Erdei" picture = "M21114" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 21 year = 1947 } minister = { id = { type = 9 id = 21006 } name = "Gyula Gömbös de Jakfa" picture = "M21002" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 21115 } name = "Ferenc Rajniss" picture = "M21115" position = MinisterOfIntelligence category = nazi cabinet = replacement trait = 30 year = 1944 } minister = { id = { type = 9 id = 21116 } name = "Andor Jaross" picture = "M21025" position = MinisterOfIntelligence category = nazi cabinet = replacement trait = 29 year = 1944 } minister = { id = { type = 9 id = 21117 } name = "Rezsö Andorka" picture = "M21117" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 27 year = 1936 } minister = { id = { type = 9 id = 21118 } name = "Mihaly Ujvári" picture = "M21118" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 28 year = 1939 } minister = { id = { type = 9 id = 21119 } name = "András Zákó" picture = "M21119" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 29 year = 1941 } minister = { id = { type = 9 id = 21120 } name = "Kádár Gyula" picture = "M21120" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 30 year = 1943 } minister = { id = { type = 9 id = 21121 } name = "Edgar Keksz" picture = "M21073" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 32 year = 1944 } minister = { id = { type = 9 id = 21122 } name = "Ferenc Keresztes-Fischer" picture = "M21100" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 31 year = 1945 } minister = { id = { type = 9 id = 21123 } name = "Károly Peyer" picture = "M21045" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 31 year = 1945 } minister = { id = { type = 9 id = 21124 } name = "Zoltán Tildy" picture = "M21011" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 30 year = 1936 } minister = { id = { type = 9 id = 21125 } name = "József Széll" picture = "M21108" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 29 year = 1944 } minister = { id = { type = 9 id = 21126 } name = "Ernö Gerö" picture = "M21093" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 28 year = 1936 } minister = { id = { type = 9 id = 21127 } name = "László Rajk" picture = "M21035" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 29 year = 1946 } minister = { id = { type = 9 id = 21135 } name = "Vilmos Röder" picture = "M21135" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 21131 } name = "Jenö Rátz" picture = "M21131" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 35 year = 1938 } minister = { id = { type = 9 id = 21133 } name = "Károly Bartha" picture = "L31106" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 36 year = 1938 } minister = { id = { type = 9 id = 21132 } name = "Vilmos Nagy" picture = "M21132" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 35 year = 1942 } minister = { id = { type = 9 id = 21183 } name = "Lajos Veress" picture = "L31183" position = ChiefOfStaff category = fascist cabinet = replacement trait = 33 year = 1942 } minister = { id = { type = 9 id = 21128 } name = "Lajos Csatay von Csatai" picture = "M21128" position = ChiefOfStaff category = fascist cabinet = replacement trait = 34 year = 1943 } minister = { id = { type = 9 id = 21138 } name = "Károly Beregffy" picture = "L31109" position = ChiefOfStaff category = fascist cabinet = replacement trait = 37 year = 1944 } minister = { id = { type = 9 id = 21137 } name = "János Vörös" picture = "M21017" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 36 year = 1944 } minister = { id = { type = 9 id = 21174 } name = "Jeno Tombor" picture = "M21174" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 37 year = 1945 } minister = { id = { type = 9 id = 21182 } name = "Ferenc Nagy" picture = "M21182" position = ChiefOfStaff category = stalinist cabinet = replacement trait = 37 year = 1946 } minister = { id = { type = 9 id = 21139 } name = "Jenö Rátz" picture = "M21131" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 21143 } name = "Lajos Keresztes-Fischer" picture = "M21100" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 38 year = 1938 } minister = { id = { type = 9 id = 21142 } name = "Heinrich Werth" picture = "M21142" position = ChiefOfArmy category = fascist cabinet = replacement trait = 38 year = 1938 } minister = { id = { type = 9 id = 21148 } name = "Ferenc Szombathelyi" picture = "L31172" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 42 year = 1941 } minister = { id = { type = 9 id = 21149 } name = "János Vörös" picture = "M21017" position = ChiefOfArmy category = fascist cabinet = replacement trait = 38 year = 1944 } minister = { id = { type = 9 id = 21140 } name = "Károlyi Beregffy" picture = "L31109" position = ChiefOfArmy category = nazi cabinet = replacement trait = 42 year = 1944 } minister = { id = { type = 9 id = 21147 } name = "Lajos Veress" picture = "L31183" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 41 year = 1942 } minister = { id = { type = 9 id = 21150 } name = "Nikolaj Berzin" picture = "M21038" position = ChiefOfArmy category = stalinist cabinet = replacement trait = 40 year = 1936 } minister = { id = { type = 9 id = 21171 } name = "Ferenc Feketehalmy-Czeydner" picture = "M21161" position = ChiefOfArmy category = nazi cabinet = replacement trait = 38 year = 1939 } minister = { id = { type = 9 id = 21151 } name = "Sandor Csia" picture = "M21151" position = ChiefOfNavy category = nazi cabinet = replacement trait = 47 year = 1939 } minister = { id = { type = 9 id = 21153 } name = "Edgar Keksz" picture = "M21073" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 47 year = 1944 } minister = { id = { type = 9 id = 21154 } name = "Otto I Habsburg" picture = "M21044" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 46 year = 1945 } minister = { id = { type = 9 id = 21155 } name = "Reszö Kastner" picture = "M21089" position = ChiefOfNavy category = social_democrat cabinet = replacement trait = 47 year = 1945 } minister = { id = { type = 9 id = 21156 } name = "Francois Deak" picture = "M21076" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 89 year = 1936 } minister = { id = { type = 9 id = 21157 } name = "Kálmán Hardy" picture = "M21039" position = ChiefOfNavy category = stalinist cabinet = replacement trait = 44 year = 1936 } minister = { id = { type = 9 id = 21010 } name = "László Tomor" picture = "M21010" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 48 year = 1937 } minister = { id = { type = 9 id = 21158 } name = "Sandor Magyarossy" picture = "M21030" position = ChiefOfAir category = nazi cabinet = replacement trait = 50 year = 1939 } minister = { id = { type = 9 id = 21159 } name = "Ferenc Szálasi" picture = "M21021" position = ChiefOfAir category = nazi cabinet = replacement trait = 49 year = 1944 } minister = { id = { type = 9 id = 21161 } name = "Ferenc Feketehalmy-Czeydner" picture = "M21161" position = ChiefOfAir category = fascist cabinet = replacement trait = 50 year = 1938 } minister = { id = { type = 9 id = 21162 } name = "Györghyi De Brody" picture = "M21040" position = ChiefOfAir category = fascist cabinet = replacement trait = 52 year = 1941 } minister = { id = { type = 9 id = 21163 } name = "Kálmán Ternegg-Ratz" picture = "M21163" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 50 year = 1944 } minister = { id = { type = 9 id = 21164 } name = "Ferenc Keresztes-Fischer" picture = "M21100" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 48 year = 1946 } minister = { id = { type = 9 id = 21165 } name = "Edgar Keksz" picture = "M21073" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 48 year = 1945 } minister = { id = { type = 9 id = 21166 } name = "Béla Rákosi" picture = "M21020" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 52 year = 1936 } minister = { id = { type = 9 id = 21167 } name = "Györghyi De Brody" picture = "M21040" position = ChiefOfAir category = stalinist cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 21168 } name = "Miklós Horthy de Nagybánya" picture = "M21001" position = HeadOfState category = social_conservative cabinet = replacement trait = 62 year = 1936 } minister = { id = { type = 9 id = 21169 } name = "Ferenc Szálasi" picture = "M21021" position = ForeignMinister category = nazi cabinet = replacement trait = 4 year = 1939 } minister = { id = { type = 9 id = 21170 } name = "Sandor Csia" picture = "M21151" position = MinisterOfIntelligence category = nazi cabinet = replacement trait = 31 year = 1939 } minister = { id = { type = 9 id = 21172 } name = "Géza Lakatos" picture = "M21058" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 62 year = 1944 } minister = { id = { type = 9 id = 21175 } name = "Ferenc Keresztes-Fischer" picture = "M21100" position = HeadOfGovernment category = fascist cabinet = replacement trait = 72 year = 1942 } minister = { id = { type = 9 id = 21176 } name = "Pál Teleki de Szek" picture = "M21055" position = ForeignMinister category = fascist cabinet = replacement trait = 5 year = 1941 } minister = { id = { type = 9 id = 21177 } name = "Ferenc Keresztes-Fischer" picture = "M21100" position = ForeignMinister category = fascist cabinet = replacement trait = 3 year = 1942 } minister = { id = { type = 9 id = 21178 } name = "M. Kállay de Nagy-Kalló" picture = "M21057" position = ForeignMinister category = fascist cabinet = replacement trait = 6 year = 1942 } minister = { id = { type = 9 id = 21179 } name = "Jenö Ghyczy" picture = "M21179" position = ForeignMinister category = fascist cabinet = replacement trait = 3 year = 1943 } minister = { id = { type = 9 id = 21180 } name = "Jenö Ruszkay" picture = "M21180" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 85 year = 1936 } minister = { id = { type = 9 id = 21181 } name = "Emil N. Justy" picture = "L31194" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 85 year = 1941 } minister = { id = { type = 9 id = 21187 } name = "Kálmán Darányi" picture = "M21053" position = ArmamentMinister category = fascist cabinet = replacement trait = 88 year = 1938 } HeadOfState = { type = 9 id = 21001 } HeadOfGovernment = { type = 9 id = 21051 } ForeignMinister = { type = 9 id = 21003 } ArmamentMinister = { type = 9 id = 21004 } MinisterOfSecurity = { type = 9 id = 21098 } MinisterOfIntelligence = { type = 9 id = 21170 } ChiefOfStaff = { type = 9 id = 21133 } ChiefOfArmy = { type = 9 id = 21142 } ChiefOfNavy = { type = 9 id = 21009 } ChiefOfAir = { type = 9 id = 21010 } tech_team = { id = { type = 10 id = 1604 } name = "Manfred Weiss" picture = "T1604" skill = 4 research_types = { mechanics chemistry management industrial_engineering technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1601 } name = "FÉG" picture = "T1601" skill = 5 research_types = { artillery training general_equipment mountain_training } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1602 } name = "Ganz-MÁVAG" picture = "T1602a" skill = 5 research_types = { artillery mechanics technical_efficiency rt_user_18 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1627 } name = "Ganz-MÁVAG" picture = "T1602a" skill = 6 research_types = { artillery mechanics technical_efficiency rt_user_18 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1606 } name = "MOLAJ" picture = "T1606" skill = 6 research_types = { chemistry industrial_engineering } startyear = 1944 endyear = 1970 } tech_team = { id = { type = 10 id = 1617 } name = "MÁVAG Fegyvergyár" picture = "T1602" skill = 4 research_types = { artillery mechanics electronics training } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1618 } name = "MÁVAG Repülogép" picture = "T1602" skill = 4 research_types = { mechanics general_equipment aeronautics aircraft_testing } startyear = 1937 endyear = 3001 } tech_team = { id = { type = 10 id = 1625 } name = "MÁVAG Repülogép" picture = "T1602" skill = 5 research_types = { mechanics general_equipment rocketry aeronautics aircraft_testing } startyear = 1946 endyear = 1970 } tech_team = { id = { type = 10 id = 1620 } name = "Rába" picture = "T1620" skill = 3 research_types = { artillery mechanics general_equipment rt_user_17 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1619 } name = "Ganz-Fiume" picture = "T1602" skill = 1 research_types = { naval_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1621 } name = "Videoton" picture = "T1621" skill = 4 research_types = { mechanics electronics general_equipment rocketry aeronautics } startyear = 1955 endyear = 1970 } tech_team = { id = { type = 10 id = 1623 } name = "Gedeon Richter" picture = "T1623" skill = 2 research_types = { mechanics chemistry training industrial_engineering centralized_execution } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1624 } name = "MVM Grou" picture = "T1624" skill = 6 research_types = { chemistry management mathematics } startyear = 1948 endyear = 1970 } tech_team = { id = { type = 10 id = 1616 } name = "Tungsram" picture = "T1603" skill = 5 research_types = { electronics management mathematics } startyear = 1949 endyear = 1970 } tech_team = { id = { type = 10 id = 1607 } name = "Ferenc Szombathelyi" picture = "T1607" skill = 4 research_types = { training small_unit_tactics centralized_execution combined_arms_focus } startyear = 1930 endyear = 1960 } tech_team = { id = { type = 10 id = 1608 } name = "Gyorgy de Brody" picture = "T1608" skill = 5 research_types = { training centralized_execution piloting rt_user_5 rt_user_6 } startyear = 1940 endyear = 1960 } tech_team = { id = { type = 10 id = 1609 } name = "F. Littay" picture = "T1609" skill = 3 research_types = { training centralized_execution bomber_tactics piloting rt_user_1 } startyear = 1937 endyear = 3001 } tech_team = { id = { type = 10 id = 1610 } name = "Roland Eötvös University" picture = "T1610" skill = 4 research_types = { chemistry nuclear_physics nuclear_engineering mathematics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1611 } name = "János Vörös" picture = "T1611" skill = 4 research_types = { training large_unit_tactics centralized_execution combined_arms_focus } startyear = 1930 endyear = 1960 } tech_team = { id = { type = 10 id = 1626 } name = "Jëno Major" picture = "T1626" skill = 4 research_types = { training combined_arms_focus blitzkrieg_tactics } startyear = 1936 endyear = 1970 } tech_team = { id = { type = 10 id = 1612 } name = "Lajos Csatay von Csatai" picture = "T1612" skill = 4 research_types = { training large_unit_tactics centralized_execution infantry_focus } startyear = 1930 endyear = 1944 } tech_team = { id = { type = 10 id = 1613 } name = "Miklós Horthy de Nagybánya" picture = "T1613" skill = 5 research_types = { management centralized_execution large_taskforce_tactics small_taskforce_tactics seamanship } startyear = 1930 endyear = 1944 } tech_team = { id = { type = 10 id = 1614 } name = "Zoltán Bay" picture = "T1614" skill = 5 research_types = { electronics management mathematics } startyear = 1930 endyear = 1948 } team_slots = { 1613 1601 0 0 0 } manpower = 246.2206 free = { } oil = 3184.9856 supplies = 1048.6558 rare_materials = 3568.2148 metal = 12217.7393 energy = 11887.1973 money = 382.1534 consumer = 0.0655 supply = 0.0731 production = 0.3326 reinforcement = 0.1727 upgrading = 0.3560 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 1.1000 tc_occupied_mod = 1.2000 attrition_mod = 1.1900 trickleback_mod = 1.2000 peacetime_ic_mod = 1.2000 upgrade = { infantry = { defaultorganisation = 36 morale = 68 } cavalry = { defaultorganisation = 36 morale = 68 } motorized = { defaultorganisation = 36 morale = 68 } mechanized = { defaultorganisation = 24 morale = 68 } light_armor = { defaultorganisation = 26.4000 morale = 68 } armor = { defaultorganisation = 24 morale = 68 } paratrooper = { defaultorganisation = 39.6000 morale = 68 } marine = { defaultorganisation = 39.6000 morale = 68 } bergsjaeger = { defaultorganisation = 39.6000 morale = 68 } garrison = { defaultorganisation = 36 morale = 68 } hq = { defaultorganisation = 24 morale = 68 } militia = { defaultorganisation = 36 morale = 68 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 36 morale = 68 } d_03 = { defaultorganisation = 39.6000 morale = 68 } d_04 = { defaultorganisation = 39.6000 morale = 68 } d_05 = { defaultorganisation = 39.6000 morale = 68 } d_06 = { defaultorganisation = 26.4000 morale = 68 } d_07 = { defaultorganisation = 43.2000 morale = 68 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 7 } rocket_artillery = { } sp_rct_artillery = { morale = 7 } anti_tank = { } tank_destroyer = { defaultorganisation = 1.6000 morale = 20 } light_armor_brigade = { morale = 20 } heavy_armor = { defaultorganisation = 1.3000 morale = 20 } super_heavy_armor = { defaultorganisation = 2.4000 morale = 20 } armored_car = { defaultorganisation = 2.4000 morale = 20 } anti_air = { } police = { } engineer = { defaultorganisation = 1.6000 morale = 7 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 7 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 1 } police = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } garrison = { 2 1 } hq = { 1 } militia = { 2 1 } interceptor = { 1 } tactical_bomber = { 1 } battleship = { 2 1 } light_cruiser = { 1 } destroyer = { 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } d_09 = { 1 } } obsolete_models = { artillery = { 0 } police = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } garrison = { 0 1 } hq = { 0 } militia = { 0 1 } interceptor = { 0 } tactical_bomber = { 0 } battleship = { 0 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } d_07 = { 0 } } allowed_divisions = { infantry = yes cavalry = yes bergsjaeger = yes garrison = yes hq = yes interceptor = yes tactical_bomber = yes cas = yes battleship = yes light_cruiser = yes heavy_cruiser = yes battlecruiser = yes destroyer = yes submarine = yes nuclear_submarine = yes transport = yes d_01 = yes d_02 = yes d_09 = yes } allowed_brigades = { artillery = yes anti_tank = yes light_armor_brigade = yes armored_car = yes anti_air = yes police = yes engineer = yes escort = yes naval_improved_hull_s = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.7000 land_fort = 0.7000 flak = 0.9500 infrastructure = 0.9000 air_base = 0.7500 naval_base = 0.7500 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.3000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7500 asw = 0.5000 naval_interdiction = 1 shore_bombardment = 1 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.1000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.1000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.1000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.0500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.0500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.0500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -40 forest_attack = -45 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -56 mountain_attack = -67 hill_attack = -40 forest_attack = -41 jungle_attack = -87 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -41 mountain_attack = -77 hill_attack = -43 forest_attack = -48 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -90 hill_attack = -52 forest_attack = -56 jungle_attack = -97 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -90 hill_attack = -48 forest_attack = -52 jungle_attack = -93 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -93 hill_attack = -52 forest_attack = -56 jungle_attack = -97 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -31 forest_attack = -41 jungle_attack = -60 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -36 forest_attack = -37 jungle_attack = -46 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -36 hill_attack = -19 forest_attack = -41 jungle_attack = -60 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -40 forest_attack = -45 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -40 forest_attack = -45 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -63 hill_attack = -36 forest_attack = -41 jungle_attack = -83 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -40 forest_attack = -45 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -45 mountain_attack = -60 hill_attack = -36 forest_attack = -41 jungle_attack = -70 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -52 mountain_attack = -60 hill_attack = -36 forest_attack = -37 jungle_attack = -81 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -37 mountain_attack = -70 hill_attack = -40 forest_attack = -45 jungle_attack = -90 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -87 hill_attack = -48 forest_attack = -52 jungle_attack = -93 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -45 mountain_attack = -33 hill_attack = -16 forest_attack = -37 jungle_attack = -56 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = yes support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = no asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = -111.6000 } relation = { tag = GER value = 200 trade = yes } relation = { tag = HOL value = -50.7000 } relation = { tag = POR value = 25 } relation = { tag = ITA value = 200 } relation = { tag = SOV value = -134 } relation = { tag = SWE value = -1 } relation = { tag = TUR value = 25 } relation = { tag = JAP value = 23.8000 } relation = { tag = CHI value = 24.3000 } relation = { tag = BEL value = -50.3000 } relation = { tag = DEN value = -50 } relation = { tag = SCH value = -49.6000 } relation = { tag = CUB value = -49.8000 } relation = { tag = BUL value = 23.9000 } relation = { tag = HUN value = 3.8000 } relation = { tag = ROM value = 9.2000 } relation = { tag = IRE value = 25.2000 } relation = { tag = FIN value = 73 } relation = { tag = PER value = 50.0998 } relation = { tag = AFG value = 0.4000 } relation = { tag = BRA value = -50 } relation = { tag = ARG value = 25 } relation = { tag = MEX value = -50 } relation = { tag = COL value = -49.8000 } relation = { tag = VEN value = 24.1000 } relation = { tag = PRU value = 21.6000 } relation = { tag = ECU value = -49.6000 } relation = { tag = URU value = 25.4000 } relation = { tag = PAR value = -51 } relation = { tag = BOL value = -50.4000 } relation = { tag = CHL value = -49.8000 } relation = { tag = NZL value = -60.8000 } relation = { tag = CAN value = -50.9000 } relation = { tag = AST value = -60.6000 } relation = { tag = VIC value = -71 } relation = { tag = MAN value = -1.2000 } relation = { tag = USA value = -59.8000 } relation = { tag = CHC value = -150.7000 } relation = { tag = SLO value = 34.2000 } relation = { tag = SIA value = 24.1000 } relation = { tag = SAU value = 25 } relation = { tag = MON value = -50.7000 } relation = { tag = GUA value = 24.8000 } relation = { tag = COS value = -49.8000 } relation = { tag = NIC value = -51 } relation = { tag = DOM value = 25.4000 } relation = { tag = PHI value = -49.6000 } relation = { tag = BHU value = 25.4000 } relation = { tag = EGY value = -49.6000 } relation = { tag = SAL value = 25 } relation = { tag = HAI value = -50 } relation = { tag = HON value = 24.8000 } relation = { tag = IRQ value = -50.6000 } relation = { tag = LIB value = -49.6000 } relation = { tag = NEP value = 25.2000 } relation = { tag = OMN value = 25 } relation = { tag = PAN value = -50.2000 } relation = { tag = SIK value = 24.3000 } relation = { tag = SAF value = -50.6000 } relation = { tag = TAN value = -52 } relation = { tag = TIB value = 50.1997 } relation = { tag = YEM value = 25.4000 } relation = { tag = BUR value = -50 frustration = 3 } relation = { tag = MEN value = 24.2000 } relation = { tag = U00 value = 23.8000 } relation = { tag = U01 value = -49.9000 frustration = 3 } relation = { tag = U02 value = -50 } relation = { tag = U14 value = -100 } relation = { tag = U18 value = -0.5000 frustration = 3 } relation = { tag = U19 value = -50.6000 } relation = { tag = REB value = -50 } } ownedprovinces = { 276 277 278 279 280 281 282 283 284 209 210 215 213 296 293 288 292 341 } controlledprovinces = { 276 277 278 279 280 281 282 283 284 209 210 215 213 341 296 293 288 292 } nationalprovinces = { 276 277 278 279 280 281 282 283 284 296 293 210 209 215 341 213 292 288 } claimedprovinces = { 188 208 212 211 214 213 292 287 288 291 289 286 285 295 } techapps = { 4010 4020 4040 4290 4300 4320 4050 4060 4330 4340 2800 2550 2290 2300 2450 2460 2400 2510 1010 1190 1110 1310 5010 5080 5090 5190 6400 6410 9010 9020 9030 3010 3040 3020 3050 3030 15250 3350 3390 3430 3360 3370 3380 3410 3420 3700 3800 1020 14000 1200 6440 1210 5050 11160 10120 1030 14010 5060 5070 6430 5100 } inventions = { } blueprints = { 6310 6300 11750 2590 2660 8130 9130 4030 4310 2810 2560 2630 5310 5470 9600 10110 4370 17000 5550 9400 2310 1340 9040 9500 2520 9800 2470 5410 1150 4080 9200 4380 9120 9900 5110 4090 2410 5020 1070 1320 9300 5200 9700 1120 5120 } deactivate = { 1400 1460 1470 1480 1490 6100 6300 6010 6500 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 6420 } application = { id = { type = 4712 id = 568302 } project = { type = 17 id = 5110 } tech_team = { type = 10 id = 1613 } progress = 100 progress = 100 progress = 100 progress = 100 progress = 42.8435 status = "ongoing" } application = { id = { type = 4712 id = 570595 } project = { type = 17 id = 1120 } tech_team = { type = 10 id = 1601 } progress = 100 progress = 200 progress = 66 progress = 0 progress = 0 status = "ongoing" } leadertable = { } airunit = { id = { type = 20500 id = 50 } name = "I Légí Hadsereg" location = 52 prevprov = 101 home = 52 base = 52 morale = 0.0010 leader = { id = { type = 6 id = 31461 } name = "Kenese" tag = HUN picture = "L31461" category = commander rank = 1 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 5 ry = 1942 skill = 2 experience = 21.6817 } division = { id = { type = 20500 id = 52 } name = "102. Vadászosztály" flag = 36912 mod = { 15 15 1 0 15 2 0 0 0 } all = { 85.2529 100 30 30 125 0.8028 0 3.7300 5.5000 300 7 5 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 6 3 14 2 7 0 600 340282346638528860000000000000000000000.0000 0 } } } airunit = { id = { type = 4712 id = 3958 } name = "II Légí Hadsereg" location = 146 prevprov = 144 home = 146 base = 146 mission = { type = air_scramble target = 144 percentage = 0.8000 night = yes startdate = { year = 1940 month = december day = 7 hour = 8 } enddate = { year = 1941 month = february day = 7 hour = 8 } } morale = 0.5000 leader = { id = { type = 6 id = 31459 } name = "Háry" tag = HUN picture = "L31459" category = commander y = 1937 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 3 experience = 41.9200 trait = superior_tactician } division = { id = { type = 20500 id = 51 } name = "101. Vadászosztály" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 69.1764 100 30 30 150 5.5653 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } } landunit = { id = { type = 20500 id = 6 } name = "II Állandó Hadsereg" location = 292 prevprov = 293 home = 292 mission = { type = anti_partisan_duty target = 292 percentage = 1 night = yes startdate = { year = 1940 month = october day = 5 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 31106 } name = "Bartha" tag = HUN picture = "L31106" category = general rank = 1 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 5 ry = 1943 skill = 2 trait = logistics_wizard } division = { id = { type = 20500 id = 7 } name = "4. könny Hadosztály" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 66 66 88 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 3459 } name = "VII. Hadtest" location = 292 prevprov = 288 home = 292 mission = { type = anti_partisan_duty target = 292 percentage = 1 night = yes startdate = { year = 1940 month = october day = 3 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 31127 } name = "Schweitzer" tag = HUN picture = "L31127" category = general rank = 1 y = 1930 y = 1939 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 2 } division = { id = { type = 20500 id = 13 } name = "10. könny Hadosztály" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 66 66 88 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 196377 } name = "XIV. Hadtest" location = 213 prevprov = 214 home = 213 mission = { type = anti_partisan_duty target = 213 percentage = 1 night = yes startdate = { year = 1940 month = september day = 29 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 31114 } name = "Csatay" tag = HUN picture = "L31114" category = general y = 1938 y = 1941 y = 1943 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = defensive_doctrine trait = fortress_buster } division = { id = { type = 20500 id = 20 } name = "18. könny Hadosztály" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 66 66 88 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 310125 } name = "XV. Hadtest" location = 213 prevprov = 214 home = 213 mission = { type = anti_partisan_duty target = 213 percentage = 1 night = yes startdate = { year = 1940 month = september day = 29 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 31147 } name = "Lakatos" tag = HUN picture = "L31147" category = general y = 1939 y = 1941 y = 1943 y = 1990 max_skill = 6 ry = 1990 skill = 3 } division = { id = { type = 20500 id = 8 } name = "5. könny Hadosztály" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 66 66 88 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 3457 } name = "VI. Hadtest" location = 284 prevprov = 277 home = 284 mission = { type = anti_partisan_duty target = 284 percentage = 1 night = yes startdate = { year = 1940 month = october day = 3 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 31121 } name = "Perczel" tag = HUN picture = "L31121" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1942 skill = 1 trait = offensive_doctrine } division = { id = { type = 20500 id = 24 } name = "22. könny Hadosztály" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 66 66 88 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 20500 id = 10 } name = "III Állandó Hadsereg" location = 284 prevprov = 282 home = 284 mission = { type = anti_partisan_duty target = 284 percentage = 1 night = yes startdate = { year = 1940 month = august day = 4 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 31119 } name = "Denk" tag = HUN picture = "L31119" category = general rank = 1 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 5 ry = 1941 skill = 2 trait = offensive_doctrine } division = { id = { type = 20500 id = 11 } name = "8. könny Hadosztály" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 66 66 88 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 20500 id = 1 } name = "I Állandó Hadsereg" location = 213 prevprov = 215 home = 213 mission = { type = anti_partisan_duty target = 213 percentage = 1 night = yes startdate = { year = 1940 month = september day = 29 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 31157 } name = "Nagy V." tag = HUN picture = "L31157" category = general rank = 0 y = 1930 y = 1937 y = 1940 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = logistics_wizard } division = { id = { type = 20500 id = 2 } name = "Magyar királyi honvédség" flag = 34864 mod = { 10 10 1 0 10 2 0 0 0 } all = { 100 100 44 44 88 19.5448 0 5.0700 1.5000 11 7 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 23 25 90 1 2 0 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 20500 id = 21 } name = "VI Állandó Hadsereg" location = 292 prevprov = 296 home = 292 mission = { type = anti_partisan_duty target = 292 percentage = 1 night = yes startdate = { year = 1940 month = september day = 29 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 31156 } name = "Náday" tag = HUN picture = "L31156" category = general rank = 2 y = 1937 y = 1940 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = logistics_wizard } division = { id = { type = 20500 id = 22 } name = "15. könny Hadosztály" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 66 66 88 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 388263 } name = "XVII. Hadtest" location = 292 prevprov = 296 home = 292 mission = { type = anti_partisan_duty target = 292 percentage = 1 night = yes startdate = { year = 1940 month = september day = 29 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 31108 } name = "Béldy" tag = HUN picture = "L31108" category = general y = 1939 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = offensive_doctrine } division = { id = { type = 4712 id = 309944 } name = "1. Gyaloghadosztály" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 66 66 88 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 3447 } name = "I. Hadtest" location = 213 prevprov = 296 home = 213 mission = { type = anti_partisan_duty target = 213 percentage = 1 night = yes startdate = { year = 1940 month = october day = 16 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 31475 } name = "György" tag = HUN picture = "L31475" category = general rank = 2 y = 1930 y = 1937 y = 1941 y = 1943 max_skill = 5 ry = 1990 skill = 2 trait = defensive_doctrine trait = mountain_expert } division = { id = { type = 20500 id = 3 } name = "1. könny Hadosztály" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 66 66 88 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 3449 } name = "II. Hadtest" location = 213 prevprov = 296 home = 213 mission = { type = anti_partisan_duty target = 213 percentage = 1 night = yes startdate = { year = 1940 month = october day = 10 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 31142 } name = "Jány" tag = HUN picture = "L31142" category = general rank = 2 y = 1930 y = 1937 y = 1941 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = logistics_wizard trait = defensive_doctrine } division = { id = { type = 20500 id = 29 } name = "1. lovasdandár" flag = 34864 mod = { 1 1 2 0 1 3 0 0 0 } all = { 100 100 66 66 88 0 0.8955 1.4600 0 11 15 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 19 21 100 3 17 0 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 20500 id = 25 } name = "VII Állandó Hadsereg" location = 213 prevprov = 296 home = 213 mission = { type = anti_partisan_duty target = 213 percentage = 1 night = yes startdate = { year = 1940 month = october day = 10 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 31136 } name = "Heszlényi" tag = HUN picture = "L31136" category = general y = 1940 y = 1942 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = logistics_wizard trait = offensive_doctrine } division = { id = { type = 20500 id = 26 } name = "19. könny Hadosztály" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 66 66 88 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 20500 id = 14 } name = "IV Állandó Hadsereg" location = 284 prevprov = 282 home = 284 mission = { type = anti_partisan_duty target = 284 percentage = 1 night = yes startdate = { year = 1940 month = october day = 18 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 31109 } name = "Beregfy" tag = HUN picture = "L31109" category = general y = 1939 y = 1941 y = 1944 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = logistics_wizard } division = { id = { type = 20500 id = 15 } name = "11. könny Hadosztály" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 66 66 88 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 3461 } name = "VIII. Hadtest" location = 292 prevprov = 296 home = 292 mission = { type = anti_partisan_duty target = 292 percentage = 1 night = yes startdate = { year = 1940 month = october day = 16 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 31162 } name = "Ruszkay" tag = HUN picture = "L31162" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1941 skill = 1 trait = defensive_doctrine } division = { id = { type = 20500 id = 17 } name = "13. könny Hadosztály" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 66 66 88 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 3455 } name = "V. Hadtest" location = 292 prevprov = 213 home = 292 mission = { type = anti_partisan_duty target = 292 percentage = 1 night = yes startdate = { year = 1940 month = october day = 24 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 31152 } name = "Littay" tag = HUN picture = "L31152" category = general rank = 1 y = 1930 y = 1937 y = 1940 y = 1990 max_skill = 6 ry = 1944 skill = 2 } division = { id = { type = 20500 id = 4 } name = "2. könny Hadosztály" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 66 66 88 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 5340 } name = "XI. Hadtest" location = 213 prevprov = 296 home = 213 mission = { type = anti_partisan_duty target = 213 percentage = 1 night = yes startdate = { year = 1940 month = october day = 7 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 31172 } name = "Szombathelyi" tag = HUN picture = "L31172" category = general rank = 2 y = 1937 y = 1939 y = 1941 y = 1990 max_skill = 7 ry = 1990 skill = 3 } division = { id = { type = 20500 id = 12 } name = "9. könny Hadosztály" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 66 66 88 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 3465 } name = "X. Hadtest" location = 292 prevprov = 292 home = 292 mission = { type = anti_partisan_duty target = 292 percentage = 1 night = yes startdate = { year = 1940 month = october day = 9 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 31255 } name = "Major" tag = HUN picture = "L31255" category = general y = 1940 y = 1942 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = offensive_doctrine } division = { id = { type = 20500 id = 16 } name = "12. könny Hadosztály" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 66 66 88 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } dig_in = 20 } landdivision = { id = { type = 20500 id = 100 } name = "Szent László hadosztály" flag = 34865 mod = { 43 0 4 1 43 5 0 0 0 } brig = { 41 0 0 0 0 5 0 0 0 0 0 0 0 0 0 } all = { 75 100 52.8000 72.6000 88 50 0 2.2100 1.5000 8 34 2 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 42 47 90 0 41 5 12.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 20500 id = 101 } name = "1. 'Hunyadi' Páncéloshadosztály" flag = 34865 mod = { 5 5 2 1 5 3 0 0 0 } brig = { 9 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 35 100 35.2000 48.4000 108 0 0 8.3200 8.5000 11 22 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 37 58 34 1 47 28 30 0 0 0 0 0 0 } } landdivision = { id = { type = 20500 id = 102 } name = "2. Páncéloshadosztály" flag = 34865 mod = { 5 5 4 0 5 5 0 0 0 } all = { 75 100 32 44 88 0 0 6.8800 6 15 21 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 36 57 37 1 46 28 30 0 0 0 0 0 0 } } division_development = { id = { type = 4712 id = 523533 } name = "2. Gyaloghadosztály" progress = 2 location = 284 cost = 4.8355 date = { year = 1940 month = december day = 18 hour = 0 } manpower = 20 total_progress = 0.9227 size = 1 days = 124 days_for_first = 124 type = infantry model = 2 extra = artillery brigade_model = 1 } province_development = { id = { type = 20500 id = 600 } progress = 2 location = 284 cost = 5 date = { year = 1941 month = december day = 27 hour = 0 } total_progress = 0.9344 size = 3 done = 1 days = 1 days_for_first = 342 type = ic } province_development = { id = { type = 20500 id = 601 } progress = 0.5743 location = 279 cost = 5 date = { year = 1942 month = september day = 23 hour = 0 } total_progress = 0.1167 size = 2 days = 1 days_for_first = 342 type = ic } wardates = { FRA = { year = 1940 month = july day = 26 hour = 1 } NOR = { year = 1940 month = july day = 20 hour = 1 } GRE = { year = 1940 month = november day = 0 hour = 23 } YUG = { year = 1940 month = september day = 25 hour = 1 } LUX = { year = 1940 month = september day = 3 hour = 1 } } SpyInfo = { country = "HUN" NumberOfSpies = 10 } } country = { tag = ROM ai = { switch = no flags = { activation_airborne = 0 activation_armor = 1 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 1 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 0 activation_motorized = 1 activation_mountain = 1 ai_hq_gift = 0 allies_exp_forces_on = 0 codreanu = 1 convoy_gift_on_release = 1 guerilla_low_mp = 0 Info_CC_LL = 1 Info_Greece = 0 minor_diplo_allies = 0 minor_diplo_axis = 0 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 navysize_100 = 0 navysize_125 = 0 navysize_150 = 0 navysize_175 = 0 navysize_200 = 0 navysize_225 = 0 navysize_25 = 0 navysize_250 = 0 navysize_275 = 0 navysize_300 = 0 navysize_50 = 1 navysize_75 = 0 neutrality_low = 1 ROM_low_mp = 0 ROMInvadeYUG = 0 sleep_flavour = 0 sleep_trp_notes = 0 TRP_info_IC_Barbarossa = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 50 war = 1 ferocity = no reinforcement = 0.2500 upgrading = 0.1000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = ROM } spyprefsdata = { country_priorities = 6 steal_blueprint = 10 smear_campaign = 1 massmedia = 2 country = SOV } spyprefsdata = { country_priorities = 3 steal_blueprint = 10 smear_campaign = 3 sabotage_industry = 4 found_partisans = 1 massmedia = 1 disrupt_techteam = 4 country = BUL } spyprefsdata = { country_priorities = 3 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 3 coup = 1 sabotage_industry = 4 found_partisans = 1 massmedia = 1 disrupt_techteam = 4 country = TUR } spyprefsdata = { country_priorities = 2 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 3 coup = 1 sabotage_industry = 4 found_partisans = 1 massmedia = 1 disrupt_techteam = 4 country = GRE } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { YUG = 3 BUL = 6 HUN = 6 SOV = 6 ENG = 1 FRA = 1 } protect = { GER = 5 ITA = 5 } befriend = { GER = 100 U01 = 20 ITA = 80 TUR = 10 } claim_acceptance = -49 exp_force_ratio = 0 exp_force_ratios = { GER = 1 } no_exp_forces_to = { JAP SIA MAN VIC ITA HUN SLO BUL YUG FIN } admiral = { target = { 2733 = 200 2732 = 50 2731 = 50 } core = { 2729 2730 } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Aegean Sea" "Egyptian Coast" "North Atlantic" "Western Approaches" "The Seamounts" "Azores" "Central Atlantic" "Central Mid-Atlantic Ridge" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "Pernambuco Plain" "Ascension Fracture Zone" "Argentine Plain" "Angola Plain" "West Gulf of Mexico" "East Gulf of Mexico" "Florida Strait" "Yucatan Strait" "Windward Islands" "Central Carribean" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Brazil" "Coast of Argentina" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" "West Coast of Central America" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 60 min_core_attack_fleets = 0 num_attack_fleets = 2 } trade = { embargo = { SLO CZE } favored = { GER = 150 ITA = 100 SOV = 20 } cancel_deal_threshold = 2 } tech_sharing = { embargo = { SLO CZE } favored = { GER = 120 ITA = 80 SOV = 40 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 1110 = 100 1120 = 100 1130 = 100 1140 = 100 1230 = 100 1240 = 100 1250 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 20 max_distance = 10 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = no help_allies = yes redirect = nearest } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 3 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 2 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.5000 rangeweight = 1 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.1500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1500 rangeweight = 1 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.0500 rangeweight = 30 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { GER = -1 ITA = -1 HUN = 20 YUG = 20 BUL = 10 SOV = 100 SLO = -1 POL = 50 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 250 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 45 cavalry = 5 motorized = 0 mechanized = 0 light_armor = 0 armor = 8 paratrooper = 0 marine = 0 bergsjaeger = 7 garrison = 0 hq = 4 militia = 0 multi_role = 0 interceptor = 10 strategic_bomber = 0 tactical_bomber = 6 naval_bomber = 5 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 0 heavy_cruiser = 0 battlecruiser = 0 destroyer = 5 carrier = 0 escort_carrier = 0 submarine = 2 nuclear_submarine = 1 transport = 2 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 30 sp_artillery = 5 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 15 tank_destroyer = 5 light_armor_brigade = 5 heavy_armor = 0 super_heavy_armor = 0 armored_car = 5 anti_air = 5 police = 5 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = op_defensive distrib_vs_human = op_defensive enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.0500 transports = -1 escorts = -1 AA_batteries = no max_AA_level = 4 AA_provs = { 316 314 311 308 309 285 } coastal_fort = no max_coastal_level = 2 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { 297 } naval_base = no max_naval_base = 3 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = no force_ic_until = 1939 ic_end_year = 1940 IC_provs = { 316 314 311 308 309 285 } } technology = { endgoal = { 1670 1300 11600 11690 11670 11500 11300 2860 11080 11440 15230 3740 42009 4470 4480 5100 5180 5340 6140 6150 6170 6200 6220 11590 8230 8540 9270 9110 9190 } preference = { 1010 1020 1030 1040 1050 1060 10000 10010 11600 2290 2300 2310 2320 2330 2340 2350 2360 11290 11300 6100 6120 6130 6140 6150 6170 6200 6220 4010 4020 4050 4060 4090 4100 4140 4150 4190 42009 4230 4270 5080 5090 5100 5050 5060 5070 5110 5120 5130 5180 9010 9020 9030 } ignore = { 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3800 3810 3820 3830 3840 15260 3600 3610 3620 3630 3640 3650 4030 4070 4110 4160 4200 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5150 5280 5160 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9600 9610 9620 9630 9640 9650 9660 9670 } armor = 2 infantry = 5 industry = 4 aircraft = 3 naval = 1 land_doctrines = 4 secret_weapons = 1 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 316 policy = { date = { year = 1941 month = october day = 4 hour = 1 } democratic = 4 political_left = 2 freedom = 2 free_market = 4 professional_army = 3 defense_lobby = 5 interventionism = 10 } belligerence = 0 dissent = 11.8766 war = { year = 1940 month = december day = 8 hour = 18 } lastpeace = { year = 1940 month = september day = 27 hour = 2 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8000 convoy_def_eff = 0.4500 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.1700 money_modifier = 1 supply_modifier = 1.1700 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0500 sce_frequency = 1.7500 counterattack = 0.1100 assault = 0.1350 encirclement = 0.0600 ambush = 0.0350 delay = 0.0850 tactical_withdrawal = 0.1100 breakthrough = 0.0350 leader = { id = { type = 6 id = 4301 } name = "Alexiu" picture = "L4301" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 4302 } name = "Alinescu" picture = "L4302" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 4364 } name = "Balan" picture = "L4364" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 trait = winter_specialist trait = commando } leader = { id = { type = 6 id = 4310 } name = "Bardan" picture = "L4310" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 4312 } name = "Bratescu" picture = "L4312" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 4313 } name = "Beldiceanu" picture = "L4313" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = winter_specialist trait = commando } leader = { id = { type = 6 id = 4316 } name = "Carlaont" picture = "L4316" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 4318 } name = "Chirnoaga" picture = "L4318" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 4338 } name = "Corbuleanu" picture = "L4338" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 4323 } name = "Cosma" picture = "L4323" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 4317 } name = "Cretulescu" picture = "L4317" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 trait = winter_specialist } leader = { id = { type = 6 id = 4321 } name = "Damaceanu" picture = "L4321" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 4325 } name = "Dimitriu" picture = "L4325" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = winter_specialist } leader = { id = { type = 6 id = 4328 } name = "Dragomir" picture = "L4328" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 4329 } name = "Dumitrache" picture = "L4329" category = general y = 1941 y = 1947 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = winter_specialist trait = commando } leader = { id = { type = 6 id = 4331 } name = "Eftimiu" picture = "L4331" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 4335 } name = "Georgescu G." picture = "L4335" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 4333 } name = "Georgescu P." picture = "L4333" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 4337 } name = "Ghineraru" picture = "L4337" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 4339 } name = "Glogojanu" picture = "L4339" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 4342 } name = "Iliescu" picture = "L4342" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 4344 } name = "Ioanitiu" picture = "L4344" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1942 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 4345 } name = "Ionascu" picture = "L4345" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 4347 } name = "Ionescu-Sinaia" picture = "L4347" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 4348 } name = "Korne" picture = "L4348" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = offensive_doctrine trait = panzer_leader } leader = { id = { type = 6 id = 4349 } name = "Lacatuscu" picture = "L4349" category = general y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = winter_specialist trait = fortress_buster } leader = { id = { type = 6 id = 4350 } name = "Lascar" picture = "L4350" category = general y = 1941 y = 1945 y = 1947 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 3 trait = winter_specialist } leader = { id = { type = 6 id = 4355 } name = "Manafu" picture = "L4355" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 4319 } name = "Marinescu" picture = "L4319" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 4357 } name = "Mazarini" picture = "L4357" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 4360 } name = "Mociulschi" picture = "L4360" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = winter_specialist trait = commando } leader = { id = { type = 6 id = 4361 } name = "Mosiu" picture = "L4361" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 4363 } name = "Nedelea" picture = "L4363" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 4365 } name = "Opris" picture = "L4365" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 4366 } name = "Palangeanu" picture = "L4366" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 4362 } name = "Paraschivescu" picture = "L4362" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 4369 } name = "Petrescu" picture = "L4369" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 4371 } name = "Popescu D." picture = "L4371" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 4373 } name = "Potopeanu" picture = "L4373" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 4376 } name = "Radulescu" picture = "L4376" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 4379 } name = "Rozin" picture = "L4379" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 4380 } name = "Saidac" picture = "L4380" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 4385 } name = "Serb" picture = "L4385" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 4386 } name = "Sion" picture = "L4386" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 4304 } name = "Stanculescu" picture = "L4304" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = logistics_wizard trait = fortress_buster } leader = { id = { type = 6 id = 4390 } name = "Steflea" picture = "L4390" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 4391 } name = "Stoenescu" picture = "L4391" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 4393 } name = "Tataranu" picture = "L4393" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 3 trait = winter_specialist } leader = { id = { type = 6 id = 4382 } name = "Teodorini" picture = "L4382" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 4351 } name = "Trestioreanu" picture = "L4351" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 4377 } name = "Trincu" picture = "L4377" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 4378 } name = "Vasiliu" picture = "L4378" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 4326 } name = "Vasiliu-Rascanu" picture = "L4326" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = winter_specialist trait = commando } leader = { id = { type = 6 id = 4368 } name = "Visarion" picture = "L4368" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 4405 } name = "Costachescu" picture = "L4405" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 4407 } name = "Grecescu" picture = "L4407" category = admiral y = 1949 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1949 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 4406 } name = "Macellariu" picture = "L4406" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = blockade_runner } leader = { id = { type = 6 id = 4426 } name = "Pelimon " picture = "L4426" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 4425 } name = "Roman" picture = "L4425" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 4409 } name = "Savulescu" picture = "L4409" category = admiral y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1946 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 4424 } name = "Stoianovici" picture = "L4424" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 4411 } name = "Balotescu" picture = "L4411" category = commander y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1946 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 4412 } name = "Davidescu" picture = "L4412" category = commander y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 4415 } name = "Diculescu" picture = "L4415" category = commander rank = 2 y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 4416 } name = "Gheorghiu" picture = "L4416" category = commander y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 4417 } name = "Ionescu" picture = "L4417" category = commander y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 4418 } name = "Jienescu" picture = "L4418" category = commander y = 1940 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 4420 } name = "Macarescu" picture = "L4420" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 4419 } name = "Romanescu" picture = "L4419" category = commander y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 4306 } name = "Atanasiu" picture = "L4306" category = general y = 1940 y = 1942 y = 1945 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 4334 } name = "Barzotescu" picture = "L4334" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 4389 } name = "Stavrescu" picture = "L4389" category = general y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 4356 } name = "Manoliu" picture = "L4356" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = winter_specialist trait = commando } leader = { id = { type = 6 id = 4314 } name = "Coroama" picture = "L4314" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 4336 } name = "Gherghe" picture = "L4336" category = general y = 1938 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 4300 } name = "Aldea" picture = "L4300" category = general y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1949 skill = 2 trait = fortress_buster } minister = { id = { type = 9 id = 22001 } name = "Carol II" picture = "M22001" position = HeadOfState category = social_conservative cabinet = replacement trait = 63 year = 1936 } minister = { id = { type = 9 id = 22002 } name = "Gheorghe Tatarescu" picture = "M22002" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 69 year = 1936 } minister = { id = { type = 9 id = 22003 } name = "Nicolae Titulescu" picture = "M22003" position = ForeignMinister category = social_conservative cabinet = replacement trait = 5 year = 1936 } minister = { id = { type = 9 id = 22004 } name = "Constantin Bratianu" picture = "M22004" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 22005 } name = "Istrate Micescu" picture = "M22005" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 22006 } name = "Mihail Moruzov" picture = "M22006" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 28 year = 1936 } minister = { id = { type = 9 id = 22164 } name = "Paul Anghelescu" picture = "M22164" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 34 year = 1936 } minister = { id = { type = 9 id = 22175 } name = "Nicolae Samsonovicii" picture = "M22175" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 40 year = 1936 } minister = { id = { type = 9 id = 22182 } name = "Ioan Balanescu" picture = "M22182" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 86 year = 1936 } minister = { id = { type = 9 id = 22189 } name = "Nicolae Caranfil" picture = "M22189" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 85 year = 1936 } minister = { id = { type = 9 id = 22031 } name = "Carol II" picture = "M22001" position = HeadOfState category = social_liberal cabinet = replacement trait = 63 year = 1936 } minister = { id = { type = 9 id = 22032 } name = "Carol II" picture = "M22001" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 63 year = 1936 } minister = { id = { type = 9 id = 22034 } name = "Mihai I" picture = "M22011" position = HeadOfState category = social_conservative cabinet = replacement trait = 65 year = 1939 } minister = { id = { type = 9 id = 22035 } name = "Mihai I" picture = "M22011" position = HeadOfState category = fascist cabinet = replacement trait = 65 year = 1939 } minister = { id = { type = 9 id = 22037 } name = "Mihai I" picture = "M22011" position = HeadOfState category = stalinist cabinet = replacement trait = 65 year = 1945 } minister = { id = { type = 9 id = 22038 } name = "Constantin I. Parhon" picture = "M22038" position = HeadOfState category = stalinist cabinet = replacement trait = 57 year = 1936 } minister = { id = { type = 9 id = 22039 } name = "Carol II" picture = "M22001" position = HeadOfState category = nazi cabinet = replacement trait = 63 year = 1936 } minister = { id = { type = 9 id = 22040 } name = "Mihai I" picture = "M22011" position = HeadOfState category = nazi cabinet = replacement trait = 65 year = 1940 } minister = { id = { type = 9 id = 22041 } name = "Octavian Goga" picture = "M22041" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 72 year = 1938 } minister = { id = { type = 9 id = 22042 } name = "Miron Cristea" picture = "M22042" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 78 year = 1938 } minister = { id = { type = 9 id = 22043 } name = "Armand Calinescu" picture = "M22043" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 74 year = 1939 } minister = { id = { type = 9 id = 22044 } name = "Gheorghe Argeseanu" picture = "M22044" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 69 year = 1939 } minister = { id = { type = 9 id = 22045 } name = "Constantin Argetoianu" picture = "M22045" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 78 year = 1939 } minister = { id = { type = 9 id = 22047 } name = "Ion Gigurtu" picture = "M22047" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 80 year = 1940 } minister = { id = { type = 9 id = 22048 } name = "Ion Antonescu" picture = "M22007" position = HeadOfGovernment category = fascist cabinet = replacement trait = 75 year = 1939 } minister = { id = { type = 9 id = 22049 } name = "Constantin Sanatescu" picture = "M22049" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1944 } minister = { id = { type = 9 id = 22050 } name = "Nicolae Radescu" picture = "M22050" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 72 year = 1944 } minister = { id = { type = 9 id = 22051 } name = "Petru Groza" picture = "M22022" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 73 year = 1945 } minister = { id = { type = 9 id = 22052 } name = "Gheorghe Gheorghiu-Dej" picture = "M22052" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 78 year = 1947 } minister = { id = { type = 9 id = 22053 } name = "Corneliu Codreanu" picture = "M22053" position = HeadOfGovernment category = nazi cabinet = replacement trait = 71 year = 1936 } minister = { id = { type = 9 id = 22054 } name = "Horia Sima" picture = "M22054" position = HeadOfGovernment category = nazi cabinet = replacement trait = 72 year = 1938 } minister = { id = { type = 9 id = 22055 } name = "Iuliu Maniu" picture = "M22055" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 70 year = 1938 } minister = { id = { type = 9 id = 22056 } name = "Constantin Bratianu" picture = "M22004" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 80 year = 1945 } minister = { id = { type = 9 id = 22057 } name = "Ion Antonescu" picture = "M22007" position = ForeignMinister category = social_conservative cabinet = replacement trait = 6 year = 1936 } minister = { id = { type = 9 id = 22058 } name = "Istrate Micescu" picture = "M22005" position = ForeignMinister category = social_liberal cabinet = replacement trait = 5 year = 1938 } minister = { id = { type = 9 id = 22059 } name = "Gheorghe Tatarescu" picture = "M22002" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 4 year = 1938 } minister = { id = { type = 9 id = 22070 } name = "Nicolae Petrescu-Comnen" picture = "M22070" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 3 year = 1938 } minister = { id = { type = 9 id = 22071 } name = "Grigore Gafencu" picture = "M22071" position = ForeignMinister category = social_liberal cabinet = replacement trait = 1 year = 1939 } minister = { id = { type = 9 id = 22072 } name = "Ion Gigurtu" picture = "M22047" position = ForeignMinister category = social_conservative cabinet = replacement trait = 2 year = 1940 } minister = { id = { type = 9 id = 22073 } name = "Constantin Argetoianu" picture = "M22045" position = ForeignMinister category = social_conservative cabinet = replacement trait = 6 year = 1939 } minister = { id = { type = 9 id = 22074 } name = "Mihail Manoilescu" picture = "M22074" position = ForeignMinister category = social_liberal cabinet = replacement trait = 3 year = 1940 } minister = { id = { type = 9 id = 22075 } name = "Mihail Sturdza" picture = "M22013" position = ForeignMinister category = fascist cabinet = replacement trait = 2 year = 1940 } minister = { id = { type = 9 id = 22076 } name = "Ion Antonescu" picture = "M22007" position = ForeignMinister category = fascist cabinet = replacement trait = 6 year = 1940 } minister = { id = { type = 9 id = 22077 } name = "Mihai Antonescu" picture = "M22077" position = ForeignMinister category = fascist cabinet = replacement trait = 7 year = 1940 } minister = { id = { type = 9 id = 22078 } name = "Grigore Niculesco-Buzesti" picture = "M22078" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 3 year = 1944 } minister = { id = { type = 9 id = 22079 } name = "Constantin Visoianu" picture = "M22079" position = ForeignMinister category = social_conservative cabinet = replacement trait = 7 year = 1944 } minister = { id = { type = 9 id = 22080 } name = "Gheorghe Tatarescu" picture = "M22002" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 4 year = 1945 } minister = { id = { type = 9 id = 22081 } name = "Ana Pauker" picture = "M22023" position = ForeignMinister category = stalinist cabinet = replacement trait = 2 year = 1947 } minister = { id = { type = 9 id = 22082 } name = "Corneliu Codreanu" picture = "M22053" position = ForeignMinister category = nazi cabinet = replacement trait = 2 year = 1937 } minister = { id = { type = 9 id = 22083 } name = "Constantin I. Parhon" picture = "M22038" position = ForeignMinister category = stalinist cabinet = replacement trait = 5 year = 1937 } minister = { id = { type = 9 id = 22084 } name = "Iuliu Hossu" picture = "M22084" position = ForeignMinister category = social_democrat cabinet = replacement trait = 5 year = 1938 } minister = { id = { type = 9 id = 22085 } name = "Ion Antonescu" picture = "M22007" position = ForeignMinister category = nazi cabinet = replacement trait = 6 year = 1940 } minister = { id = { type = 9 id = 22086 } name = "Georges Oprescu" picture = "M22086" position = ForeignMinister category = social_democrat cabinet = replacement trait = 1 year = 1938 } minister = { id = { type = 9 id = 22087 } name = "Virgil Madgearu" picture = "M22087" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 8 year = 1938 } minister = { id = { type = 9 id = 22088 } name = "Caius Brediceanu" picture = "M22088" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 10 year = 1938 } minister = { id = { type = 9 id = 22089 } name = "Constantin Bratianu" picture = "M22004" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 9 year = 1939 } minister = { id = { type = 9 id = 22091 } name = "Iuliu Maniu" picture = "M22055" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 8 year = 1939 } minister = { id = { type = 9 id = 22092 } name = "Constantin Antoniade" picture = "M22092" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 10 year = 1940 } minister = { id = { type = 9 id = 22093 } name = "Gheorghe Potopeanu" picture = "M22093" position = ArmamentMinister category = fascist cabinet = replacement trait = 12 year = 1940 } minister = { id = { type = 9 id = 22094 } name = "Gheorghe Dobre" picture = "M22094" position = ArmamentMinister category = fascist cabinet = replacement trait = 16 year = 1942 } minister = { id = { type = 9 id = 22095 } name = "Nicolae Stoenescu" picture = "M22095" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 15 year = 1944 } minister = { id = { type = 9 id = 22096 } name = "Mihail Racovitza" picture = "M22096" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 16 year = 1944 } minister = { id = { type = 9 id = 22097 } name = "Constantin Papanace" picture = "M22014" position = ArmamentMinister category = nazi cabinet = replacement trait = 8 year = 1943 } minister = { id = { type = 9 id = 22098 } name = "Vasile Luca" picture = "M22024" position = ArmamentMinister category = stalinist cabinet = replacement trait = 8 year = 1945 } minister = { id = { type = 9 id = 22099 } name = "Armand Calinescu" picture = "M22043" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 23 year = 1938 } minister = { id = { type = 9 id = 22100 } name = "Cesare Vaida-Voievod" picture = "M22100" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 22 year = 1938 } minister = { id = { type = 9 id = 22101 } name = "Ion Mihalache" picture = "M22101" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 24 year = 1939 } minister = { id = { type = 9 id = 22102 } name = "Alexander Cuza" picture = "M22102" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 23 year = 1939 } minister = { id = { type = 9 id = 22104 } name = "Vasile Goldis" picture = "M22104" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 26 year = 1940 } minister = { id = { type = 9 id = 22105 } name = "Istrate Micescu" picture = "M22005" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 22 year = 1940 } minister = { id = { type = 9 id = 22106 } name = "David Popescu" picture = "M22106" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 23 year = 1941 } minister = { id = { type = 9 id = 22107 } name = "Ion Boiteanu" picture = "M22107" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 20 year = 1944 } minister = { id = { type = 9 id = 22108 } name = "Nicolae Radescu" picture = "M22050" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1944 } minister = { id = { type = 9 id = 22109 } name = "Aurel Aldea" picture = "M22109" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 24 year = 1945 } minister = { id = { type = 9 id = 22110 } name = "Horia Sima" picture = "M22054" position = MinisterOfSecurity category = nazi cabinet = replacement trait = 26 year = 1940 } minister = { id = { type = 9 id = 22111 } name = "Ion Petrovicescu" picture = "M22015" position = MinisterOfSecurity category = nazi cabinet = replacement trait = 26 year = 1943 } minister = { id = { type = 9 id = 22112 } name = "Teohari Georgescu" picture = "M22025" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 24 year = 1945 } minister = { id = { type = 9 id = 22113 } name = "Helene Vacaresco" picture = "M22113" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 30 year = 1938 } minister = { id = { type = 9 id = 22114 } name = "Nicolae Stoenescu" picture = "M22095" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 29 year = 1938 } minister = { id = { type = 9 id = 22115 } name = "Nicolas Titulesco" picture = "M22115" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 31 year = 1939 } minister = { id = { type = 9 id = 22117 } name = "Gheorghe Savoia" picture = "M22117" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 28 year = 1939 } minister = { id = { type = 9 id = 22118 } name = "Iosif Iacobici" picture = "M22118" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 28 year = 1940 } minister = { id = { type = 9 id = 22119 } name = "Petre Antonescu" picture = "M22119" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 30 year = 1941 } minister = { id = { type = 9 id = 22120 } name = "Eugen Cristescu" picture = "M22016" position = MinisterOfIntelligence category = nazi cabinet = replacement trait = 30 year = 1943 } minister = { id = { type = 9 id = 22121 } name = "Demetre Jancovici" picture = "M22026" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 29 year = 1945 } minister = { id = { type = 9 id = 22122 } name = "Serghei Nicolau" picture = "M22122" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 27 year = 1946 } minister = { id = { type = 9 id = 22007 } name = "Ion Antonescu" picture = "M22007" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 22123 } name = "Mihail Racovita" picture = "M22096" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 33 year = 1938 } minister = { id = { type = 9 id = 22125 } name = "Ioan Ilcusu" picture = "M22125" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 37 year = 1939 } minister = { id = { type = 9 id = 22126 } name = "Constantin Pantazi" picture = "M22126" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 37 year = 1939 } minister = { id = { type = 9 id = 22127 } name = "Ion Antonescu" picture = "M22007" position = ChiefOfStaff category = fascist cabinet = replacement trait = 36 year = 1940 } minister = { id = { type = 9 id = 22129 } name = "Constantin Sanatescu" picture = "M22049" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 34 year = 1944 } minister = { id = { type = 9 id = 22131 } name = "Mihail Lascar" picture = "M22027" position = ChiefOfStaff category = stalinist cabinet = replacement trait = 34 year = 1945 } minister = { id = { type = 9 id = 22134 } name = "Ion Antonescu" picture = "M22007" position = ChiefOfStaff category = nazi cabinet = replacement trait = 36 year = 1943 } minister = { id = { type = 9 id = 22165 } name = "Radu Irimescu" picture = "M22165" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 36 year = 1937 } minister = { id = { type = 9 id = 22166 } name = "Constantin Ilasievici" picture = "M22166" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 33 year = 1937 } minister = { id = { type = 9 id = 22167 } name = "Gheorghe Argesanu" picture = "M22167" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 33 year = 1938 } minister = { id = { type = 9 id = 22168 } name = "Nicolae Ciuperca" picture = "M22168" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 37 year = 1938 } minister = { id = { type = 9 id = 22169 } name = "Armand Calinescu" picture = "M22169" position = ChiefOfStaff category = fascist cabinet = replacement trait = 37 year = 1939 } minister = { id = { type = 9 id = 22170 } name = "Constantin Nicolescu" picture = "M22170" position = ChiefOfStaff category = fascist cabinet = replacement trait = 33 year = 1940 } minister = { id = { type = 9 id = 22171 } name = "Iosif Iacobici" picture = "M22171" position = ChiefOfStaff category = fascist cabinet = replacement trait = 35 year = 1941 } minister = { id = { type = 9 id = 22172 } name = "Ion Negulescu" picture = "M22172" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 37 year = 1944 } minister = { id = { type = 9 id = 22173 } name = "Constantin Vasiliu-Rascanu" picture = "M22173" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 36 year = 1945 } minister = { id = { type = 9 id = 22174 } name = "Emil Bodnaras" picture = "M22174" position = ChiefOfStaff category = stalinist cabinet = replacement trait = 35 year = 1947 } minister = { id = { type = 9 id = 22124 } name = "Florea Tenescu" picture = "M22124" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 37 year = 1938 } minister = { id = { type = 9 id = 22128 } name = "Radu Korne" picture = "M22128" position = ChiefOfStaff category = fascist cabinet = replacement trait = 33 year = 1943 } minister = { id = { type = 9 id = 22130 } name = "Gheorghe-Sinaia Ionescu" picture = "M22130" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 37 year = 1944 } minister = { id = { type = 9 id = 22132 } name = "Platon Chirnoaga" picture = "M22132" position = ChiefOfStaff category = nazi cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 22133 } name = "Gheorghe Argeseanu" picture = "M22133" position = ChiefOfStaff category = nazi cabinet = replacement trait = 34 year = 1940 } minister = { id = { type = 9 id = 22008 } name = "Marin Ceausu" picture = "M22008" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 22135 } name = "Costin Ionascu" picture = "M22135" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 39 year = 1938 } minister = { id = { type = 9 id = 22136 } name = "Gheorghe Mihail" picture = "M22136" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 40 year = 1938 } minister = { id = { type = 9 id = 22138 } name = "Gheorghe Tatarescu" picture = "M22138" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 42 year = 1939 } minister = { id = { type = 9 id = 22139 } name = "Ilie Steflea" picture = "M22139" position = ChiefOfArmy category = fascist cabinet = replacement trait = 42 year = 1940 } minister = { id = { type = 9 id = 22142 } name = "Constantin Sanatescu" picture = "M22049" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 38 year = 1944 } minister = { id = { type = 9 id = 22143 } name = "Nicolae Radescu" picture = "M22050" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 40 year = 1944 } minister = { id = { type = 9 id = 22144 } name = "Damian Rascu" picture = "M22028" position = ChiefOfArmy category = stalinist cabinet = replacement trait = 41 year = 1945 } minister = { id = { type = 9 id = 22145 } name = "Alexandru Ioanitiu" picture = "M22018" position = ChiefOfArmy category = nazi cabinet = replacement trait = 41 year = 1940 } minister = { id = { type = 9 id = 22176 } name = "Ion Sichitiu" picture = "M22176" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 40 year = 1937 } minister = { id = { type = 9 id = 22177 } name = "Stefan Ionescu" picture = "M22177" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 39 year = 1937 } minister = { id = { type = 9 id = 22178 } name = "Florea Tenescu" picture = "M22124" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 41 year = 1939 } minister = { id = { type = 9 id = 22179 } name = "Iosif Iacobici" picture = "M22171" position = ChiefOfArmy category = fascist cabinet = replacement trait = 42 year = 1941 } minister = { id = { type = 9 id = 22180 } name = "Constantin Gh. Popescu" picture = "M22180" position = ChiefOfArmy category = stalinist cabinet = replacement trait = 39 year = 1948 } minister = { id = { type = 9 id = 22181 } name = "Leontin Salajan" picture = "M22181" position = ChiefOfArmy category = stalinist cabinet = replacement trait = 38 year = 1950 } minister = { id = { type = 9 id = 22183 } name = "Petre Barbuneanu" picture = "M22183" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 43 year = 1937 } minister = { id = { type = 9 id = 22184 } name = "Eugeniu Rosca" picture = "M22184" position = ChiefOfNavy category = fascist cabinet = replacement trait = 86 year = 1940 } minister = { id = { type = 9 id = 22185 } name = "Eugeniu Savulescu" picture = "M22185" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 43 year = 1946 } minister = { id = { type = 9 id = 22186 } name = "Ioan Cristescu" picture = "M22186" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 43 year = 1948 } minister = { id = { type = 9 id = 22187 } name = "Emil Grecescu" picture = "M22187" position = ChiefOfNavy category = stalinist cabinet = replacement trait = 86 year = 1949 } minister = { id = { type = 9 id = 22147 } name = "Horia Macellariu" picture = "M22019" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 46 year = 1938 } minister = { id = { type = 9 id = 22150 } name = "Ioan Georgescu" picture = "M22150" position = ChiefOfNavy category = fascist cabinet = replacement trait = 46 year = 1943 } minister = { id = { type = 9 id = 22151 } name = "Nicolae Sova" picture = "M22151" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 47 year = 1944 } minister = { id = { type = 9 id = 22152 } name = "Nicolai Duca di Silvania" picture = "M22152" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 43 year = 1944 } minister = { id = { type = 9 id = 22153 } name = "Gheorghe Iliesca" picture = "M22029" position = ChiefOfNavy category = stalinist cabinet = replacement trait = 45 year = 1945 } minister = { id = { type = 9 id = 22188 } name = "Radu Irimescu" picture = "M22188" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 85 year = 1936 } minister = { id = { type = 9 id = 22190 } name = "Mihail Romanescu" picture = "M22190" position = ChiefOfAir category = stalinist cabinet = replacement trait = 48 year = 1950 } minister = { id = { type = 9 id = 22010 } name = "Dante Vizante" picture = "M22010" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 48 year = 1941 } minister = { id = { type = 9 id = 22155 } name = "Gheorghe Jienescu" picture = "M22020" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 50 year = 1938 } minister = { id = { type = 9 id = 22158 } name = "Ermil Gheorghiu" picture = "M22158" position = ChiefOfAir category = fascist cabinet = replacement trait = 48 year = 1940 } minister = { id = { type = 9 id = 22159 } name = "Paul Teodorescu" picture = "M22159" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 85 year = 1938 } minister = { id = { type = 9 id = 22160 } name = "Gheorghe Vasiliu" picture = "M22160" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 49 year = 1944 } minister = { id = { type = 9 id = 22161 } name = "Emanoil Ionescu" picture = "M22030" position = ChiefOfAir category = stalinist cabinet = replacement trait = 50 year = 1945 } minister = { id = { type = 9 id = 22162 } name = "Gheorghe D. Marinescu" picture = "M22162" position = ChiefOfAir category = fascist cabinet = replacement trait = 85 year = 1939 } minister = { id = { type = 9 id = 22163 } name = "Ion Antonescu" picture = "M22007" position = ArmamentMinister category = fascist cabinet = replacement trait = 88 year = 1940 } minister = { id = { type = 9 id = 22191 } name = "Gheorghe Dobre" picture = "M22191" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 88 year = 1940 } minister = { id = { type = 9 id = 22192 } name = "Mihai Antonescu" picture = "M22077" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 87 year = 1938 } HeadOfState = { type = 9 id = 22035 } HeadOfGovernment = { type = 9 id = 22048 } ForeignMinister = { type = 9 id = 22075 } ArmamentMinister = { type = 9 id = 22093 } MinisterOfSecurity = { type = 9 id = 22100 } MinisterOfIntelligence = { type = 9 id = 22006 } ChiefOfStaff = { type = 9 id = 22164 } ChiefOfArmy = { type = 9 id = 22145 } ChiefOfNavy = { type = 9 id = 22184 } ChiefOfAir = { type = 9 id = 22155 } tech_team = { id = { type = 10 id = 2901 } name = "Steaua Romana Rafinariile" picture = "T2901" skill = 4 research_types = { chemistry } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2920 } name = "Combinatul Siderurgic Resita" picture = "T2920" skill = 5 research_types = { chemistry management industrial_engineering technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2921 } name = "Uzina Const. de Masini Resita" picture = "T2921" skill = 4 research_types = { artillery mechanics electronics training } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2903 } name = "IAR" picture = "T2903" skill = 6 research_types = { mechanics general_equipment aeronautics aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2904 } name = "Malaxa Fabrica" picture = "T2904" skill = 4 research_types = { chemistry management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2922 } name = "SC Uzina Mecanica Cugir" picture = "T2922" skill = 5 research_types = { artillery training general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2917 } name = "Leonida Fabrica" picture = "T2917" skill = 3 research_types = { artillery mechanics chemistry rt_user_18 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2923 } name = "Rogifer Fabrica" picture = "T2923" skill = 4 research_types = { artillery mechanics technical_efficiency rt_user_18 } startyear = 1943 endyear = 1970 } tech_team = { id = { type = 10 id = 2924 } name = "ARO Auto Romania" picture = "T2924" skill = 5 research_types = { artillery mechanics general_equipment rt_user_17 } startyear = 1957 endyear = 1970 } tech_team = { id = { type = 10 id = 2925 } name = "ROMLOC" picture = "T2925" skill = 3 research_types = { artillery mechanics general_equipment rt_user_17 } startyear = 1930 endyear = 1954 } tech_team = { id = { type = 10 id = 2933 } name = "Steagul Rosu" picture = "T2933" skill = 4 research_types = { artillery mechanics general_equipment rt_user_17 rt_user_18 } startyear = 1954 endyear = 1970 } tech_team = { id = { type = 10 id = 2914 } name = "Universitate Bucharest" picture = "T2914" skill = 3 research_types = { mechanics electronics chemistry mathematics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2944 } name = "Constanta Shipyards" picture = "T2919" skill = 2 research_types = { electronics naval_engineering naval_artillery } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2945 } name = "Galati Shipyards" picture = "T2945" skill = 3 research_types = { naval_engineering naval_artillery submarine_tactics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2908 } name = "Emanoil Ionescu" picture = "T2908" skill = 6 research_types = { training combined_arms_focus piloting rt_user_3 rt_user_5 } startyear = 1944 endyear = 1949 } tech_team = { id = { type = 10 id = 2909 } name = "Gheorghe Jienescu" picture = "T2909" skill = 4 research_types = { training piloting rt_user_1 rt_user_4 rt_user_6 } startyear = 1930 endyear = 1954 } tech_team = { id = { type = 10 id = 2910 } name = "Horia Macellariu" picture = "T2910" skill = 2 research_types = { training decentralized_execution small_taskforce_tactics seamanship rt_user_10 } startyear = 1930 endyear = 1945 } tech_team = { id = { type = 10 id = 2911 } name = "Ion Antonescu" picture = "T2911" skill = 5 research_types = { training large_unit_tactics centralized_execution combined_arms_focus } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2932 } name = "Constantin Ghiulai" picture = "T2932" skill = 2 research_types = { blitzkrieg_tactics } startyear = 1930 endyear = 1946 } tech_team = { id = { type = 10 id = 2912 } name = "Mihail Lascar" picture = "T2912" skill = 5 research_types = { training small_unit_tactics decentralized_execution infantry_focus } startyear = 1945 endyear = 1950 } tech_team = { id = { type = 10 id = 2913 } name = "Henri Coanda" picture = "T2913" skill = 7 research_types = { rocketry aeronautics technical_efficiency } startyear = 1930 endyear = 1944 } tech_team = { id = { type = 10 id = 2915 } name = "Ministry of National Defence" picture = "T2915" skill = 4 research_types = { large_unit_tactics centralized_execution small_taskforce_tactics piloting rt_user_6 } startyear = 1945 endyear = 1970 } tech_team = { id = { type = 10 id = 2916 } name = "Vanatori de Munte" picture = "T2916" skill = 4 research_types = { training small_unit_tactics mountain_training } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2926 } name = "SovRomBanc" picture = "T2930" skill = 2 research_types = { mathematics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2927 } name = "SovRomChim" picture = "T2930" skill = 2 research_types = { chemistry } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2928 } name = "SovRom Utilaj Petrolier" picture = "T2930" skill = 4 research_types = { chemistry industrial_engineering mathematics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2929 } name = "SovRomtTactor" picture = "T2930" skill = 5 research_types = { artillery mechanics chemistry rt_user_18 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2930 } name = "SovRomNaval" picture = "T2930" skill = 4 research_types = { naval_engineering naval_artillery submarine_tactics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2931 } name = "SovRomCuart" picture = "T2930" skill = 5 research_types = { chemistry nuclear_physics nuclear_engineering mathematics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2942 } name = "OTO Romania" picture = "T1827" skill = 5 research_types = { naval_engineering technical_efficiency naval_artillery submarine_tactics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2941 } name = "Renault Romania" picture = "T1410" skill = 5 research_types = { mechanics technical_efficiency rt_user_18 } startyear = 1930 endyear = 1945 } tech_team = { id = { type = 10 id = 2943 } name = "Kriegsgeräte GmbH" picture = "T818" skill = 6 research_types = { artillery mechanics technical_efficiency rt_user_18 } startyear = 1940 endyear = 1970 } team_slots = { 2916 2921 0 0 0 } manpower = 406.8163 free = { } oil = 8882.7158 supplies = 1430.7446 rare_materials = 948.6995 metal = 4562.9302 energy = 19877.7832 money = 2254.4224 consumer = 0.1864 supply = 0 production = 0.7136 reinforcement = 0 upgrading = 0.1000 transports = 25 escorts = 20 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 1.1000 tc_occupied_mod = 1.2000 attrition_mod = 1.1700 trickleback_mod = 1.1000 research_mod = 1.0500 upgrade = { infantry = { defaultorganisation = 33 morale = 74 } cavalry = { defaultorganisation = 33 morale = 74 } motorized = { defaultorganisation = 33 morale = 74 } mechanized = { defaultorganisation = 22 morale = 74 } light_armor = { defaultorganisation = 24.2000 morale = 74 } armor = { defaultorganisation = 22 morale = 74 } paratrooper = { defaultorganisation = 36.3000 morale = 74 } marine = { defaultorganisation = 36.3000 morale = 74 } bergsjaeger = { defaultorganisation = 36.3000 morale = 74 } garrison = { defaultorganisation = 33 morale = 74 } hq = { defaultorganisation = 22 morale = 74 } militia = { defaultorganisation = 33 morale = 74 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 33 morale = 74 } d_03 = { defaultorganisation = 36.3000 morale = 74 } d_04 = { defaultorganisation = 36.3000 morale = 74 } d_05 = { defaultorganisation = 36.3000 morale = 74 } d_06 = { defaultorganisation = 24.2000 morale = 74 } d_07 = { defaultorganisation = 39.6000 morale = 74 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 8 } rocket_artillery = { } sp_rct_artillery = { morale = 8 } anti_tank = { } tank_destroyer = { defaultorganisation = 1.5000 morale = 21 } light_armor_brigade = { morale = 21 } heavy_armor = { defaultorganisation = 1.2000 morale = 21 } super_heavy_armor = { defaultorganisation = 2.2000 morale = 21 } armored_car = { defaultorganisation = 2.2000 morale = 21 } anti_air = { } police = { } engineer = { defaultorganisation = 1.5000 morale = 8 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 8 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 3 2 1 } anti_air = { 1 } police = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } garrison = { 2 1 } hq = { 1 } militia = { 2 1 } interceptor = { 2 1 } destroyer = { 2 1 } submarine = { 1 } nuclear_submarine = { 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } d_09 = { 3 2 1 } } obsolete_models = { artillery = { 0 1 2 } anti_air = { 0 } police = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } light_armor = { 0 } garrison = { 0 1 } hq = { 0 } militia = { 0 1 } interceptor = { 0 1 } destroyer = { 0 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } d_05 = { 0 } d_07 = { 0 } d_09 = { 0 1 } } allowed_divisions = { infantry = yes cavalry = yes motorized = yes armor = yes bergsjaeger = yes garrison = yes hq = yes interceptor = yes tactical_bomber = yes naval_bomber = yes cas = yes destroyer = yes submarine = yes nuclear_submarine = yes transport = yes d_01 = yes d_08 = yes d_09 = yes } allowed_brigades = { artillery = yes anti_tank = yes light_armor_brigade = yes heavy_armor = yes armored_car = yes anti_air = yes police = yes engineer = yes escort = yes naval_improved_hull_s = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.5000 land_fort = 0.5000 flak = 0.9500 infrastructure = 0.8000 air_base = 0.6500 naval_base = 0.6500 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.3000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.8000 asw = 0.5000 naval_interdiction = 1.0600 shore_bombardment = 1.0300 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1.0600 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1.0300 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.4300 heavy_cruiser = 0.1300 battlecruiser = 0.1000 destroyer = 0.4400 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.4400 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.1600 heavy_cruiser = 0.0600 battlecruiser = 0.0500 destroyer = 0.1700 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.1700 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -56 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -87 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -41 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -60 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -46 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -60 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -83 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -45 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -70 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -52 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -81 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -37 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -90 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -45 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -56 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = yes support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = yes asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 40.0497 } relation = { tag = GER value = 200 trade = yes } relation = { tag = HOL value = -0.3000 frustration = 3 } relation = { tag = POR value = -46.4001 } relation = { tag = ITA value = 115.1000 trade = yes } relation = { tag = SOV value = -54.2000 } relation = { tag = SWE value = 50.0495 trade = yes } relation = { tag = TUR value = 2.0000 trade = yes } relation = { tag = JAP value = -95.8000 } relation = { tag = CHI value = -50.3000 } relation = { tag = BEL value = 0.1000 } relation = { tag = DEN value = -0.7000 frustration = 3 } relation = { tag = SCH value = 0.8000 } relation = { tag = CUB value = 0.6000 } relation = { tag = BUL value = -86.4000 frustration = 3 } relation = { tag = HUN value = 9.2000 } relation = { tag = ROM value = -0.4000 frustration = 3 } relation = { tag = IRE value = 0.6000 } relation = { tag = FIN value = 40 } relation = { tag = PER value = -50 } relation = { tag = AFG value = -99.2000 } relation = { tag = BRA value = -24.6000 } relation = { tag = ARG value = -49.6000 } relation = { tag = MEX value = 0.4000 } relation = { tag = COL value = -0.6000 frustration = 3 } relation = { tag = VEN value = -49.6000 } relation = { tag = PRU value = -50 } relation = { tag = ECU value = 24.5000 } relation = { tag = URU value = -49.2000 } relation = { tag = PAR value = -0.6000 } relation = { tag = BOL value = 24.1000 } relation = { tag = CHL value = 24.4000 } relation = { tag = NZL value = -10 } relation = { tag = CAN value = -0.5000 } relation = { tag = AST value = -10.2000 frustration = 3 } relation = { tag = VIC value = 199 } relation = { tag = MAN value = -100.8000 } relation = { tag = USA value = 169.1017 } relation = { tag = CHC value = -100.3000 } relation = { tag = SLO value = -50.6000 frustration = 3 } relation = { tag = SIA value = -50.5000 } relation = { tag = SAU value = -49.6000 } relation = { tag = MON value = -99.7000 } relation = { tag = GUA value = -49.8000 } relation = { tag = COS value = 24.4000 } relation = { tag = NIC value = -0.6000 } relation = { tag = DOM value = -49.2000 } relation = { tag = PHI value = 24.5000 } relation = { tag = BHU value = -49.2000 } relation = { tag = EGY value = 49.3000 } relation = { tag = SAL value = -49.6000 } relation = { tag = HAI value = 0.4000 } relation = { tag = HON value = -49.8000 } relation = { tag = IRQ value = -0.2000 frustration = 3 } relation = { tag = LIB value = 0.8000 } relation = { tag = NEP value = -49.4000 } relation = { tag = OMN value = -49.6000 } relation = { tag = PAN value = 0.2000 } relation = { tag = SIK value = -50.3000 } relation = { tag = SAF value = -0.2000 frustration = 3 } relation = { tag = TAN value = -150 } relation = { tag = TIB value = -49.2000 } relation = { tag = YEM value = -49.2000 } relation = { tag = BUR value = 0.2000 } relation = { tag = MEN value = -50.6000 frustration = 3 } relation = { tag = U00 value = -50.8000 } relation = { tag = U01 value = 50.0998 trade = yes } relation = { tag = U02 value = 0.4000 } relation = { tag = U14 value = -50 } relation = { tag = U18 value = -100.3000 frustration = 3 } relation = { tag = U19 value = -0.2000 frustration = 3 } } ownedprovinces = { 313 310 298 309 314 316 308 315 311 291 299 297 301 286 287 289 295 285 312 } controlledprovinces = { 313 310 298 309 314 316 308 315 311 291 299 297 301 286 287 289 295 285 312 } nationalprovinces = { 306 313 310 307 304 305 298 309 314 316 308 315 311 291 293 299 297 303 302 300 301 292 288 296 286 287 289 295 285 312 } claimedprovinces = { } techapps = { 4010 4020 4040 4290 4300 4310 4320 2800 2550 2290 2300 2400 2450 2460 2510 1010 1190 1110 1310 5010 5080 5090 5190 6100 6110 6120 8070 8130 8760 9010 9020 9030 3010 3040 3070 3020 3050 3080 3700 15080 3800 1020 5050 1200 2310 1210 4050 14000 5060 10110 4060 5310 2630 2010 6150 5070 5100 10120 2320 2520 1030 5110 5120 4090 6130 5130 4100 } inventions = { 8028 } blueprints = { 6410 1210 11160 5550 1320 2330 4030 4330 2810 2560 17000 5320 5470 9600 8610 8660 11750 3100 3030 3350 15090 3760 3850 12000 9400 1340 3810 5410 8370 1150 4080 2640 9040 9500 9800 3600 3900 2470 14010 8810 9120 9200 9900 82500 1230 2410 5020 1070 8430 9300 5200 9700 1120 } deactivate = { 1400 1460 1470 1480 1490 6010 6300 6400 6500 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 } application = { id = { type = 4712 id = 580181 } project = { type = 17 id = 2330 } tech_team = { type = 10 id = 2921 } progress = 100 progress = 28.4210 progress = 0 progress = 0 progress = 0 status = "ongoing" } application = { id = { type = 4712 id = 581452 } project = { type = 17 id = 1120 } tech_team = { type = 10 id = 2916 } progress = 100 progress = 10.5000 progress = 0 progress = 0 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 20600 id = 1 } name = "I. Corpuri de armata" location = 315 prevprov = 315 home = 315 mission = { type = anti_partisan_duty target = 315 percentage = 1 night = yes startdate = { year = 1940 month = september day = 28 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 4327 } name = "Dragalina" tag = ROM picture = "L4327" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1949 skill = 2 trait = offensive_doctrine } division = { id = { type = 20600 id = 10 } name = "Divizie 2 Infanterie" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 20600 id = 4 } name = "IV. 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Corpuri de armata" location = 297 prevprov = 299 home = 297 mission = { type = anti_partisan_duty target = 297 percentage = 1 night = yes startdate = { year = 1940 month = october day = 23 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 4311 } name = "Boiteanu" tag = ROM picture = "L4311" category = general y = 1930 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 20600 id = 32 } name = "Divizie 1 Infanterie" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 20600 id = 8 } name = "Corpul de Cavalerie " location = 301 prevprov = 292 home = 301 mission = { type = anti_partisan_duty target = 301 percentage = 1 night = yes startdate = { year = 1940 month = october day = 4 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 4308 } name = "Ilasievici" tag = ROM picture = 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1940 month = october day = 18 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 4322 } name = "Constantinescu-Claps" tag = ROM picture = "L4322" category = general y = 1937 y = 1942 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = defensive_doctrine } division = { id = { type = 20600 id = 33 } name = "Divizie 18 Infanterie" flag = 34864 mod = { 0 0 1 0 0 2 0 0 0 } all = { 100 100 63 63 94 0 0.6735 0.6700 0 8 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 2 17 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 3489 } name = "Corp 12 Armata" location = 313 prevprov = 310 home = 313 mission = { type = anti_partisan_duty target = 313 percentage = 1 night = yes startdate = { year = 1940 month = september day = 28 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 4332 } name = "Papadopol" tag = ROM picture = "L4332" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1942 skill = 1 trait = 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anti_partisan_duty target = 298 percentage = 1 night = yes startdate = { year = 1940 month = september day = 28 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 4394 } name = "Teodorescu" tag = ROM picture = "L4394" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 20600 id = 30 } name = "Divizie 17 Infanterie" flag = 34864 mod = { 0 0 1 0 0 2 0 0 0 } all = { 100 100 63 63 94 0 0.2820 0.6700 0 8 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 2 17 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 315820 } name = "Corp 19 Armata" location = 297 prevprov = 299 home = 297 mission = { type = anti_partisan_duty target = 297 percentage = 1 night = yes startdate = { year = 1940 month = october day = 13 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 4367 } name = "Pantazi" tag = ROM picture = "L4367" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 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10 0 0 0 0 0 0 } } dig_in = 25 } navalunit = { id = { type = 4712 id = 376555 } name = "4 Flota Romania de Mare" location = 2733 prevprov = 2729 home = 310 base = 310 morale = 0.5000 leader = { id = { type = 6 id = 4408 } name = "Rosca" tag = ROM picture = "L4408" category = admiral rank = 2 y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1943 skill = 2 } division = { id = { type = 20600 id = 39 } name = "NMS Regina Maria" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 387759 } name = "3 Flota Romania de Mare" location = 310 home = 310 base = 310 morale = 0.5000 leader = { id = { type = 6 id = 4423 } name = "Koslinski" tag = ROM picture = "L4423" category = admiral y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = spotter } division = { id = { type = 20600 id = 38 } name = "NMS 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location = 2733 prevprov = 2729 home = 310 base = 310 morale = 0.5000 leader = { id = { type = 6 id = 4404 } name = "Georgescu" tag = ROM picture = "L4404" category = admiral y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } division = { id = { type = 20600 id = 111 } name = "NMS Amiral Murgescu" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } } landunit = { id = { type = 20600 id = 5 } name = "V. Corpuri de armata" location = 298 prevprov = 309 home = 298 mission = { type = anti_partisan_duty target = 298 percentage = 1 night = yes startdate = { year = 1940 month = october day = 13 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 4303 } name = "Antonescu I." tag = ROM picture = "L4303" category = general rank = 1 y = 1930 y = 1940 y = 1941 y = 1942 max_skill = 7 ry = 1990 skill = 4 } division = { id = { type = 20600 id = 23 } name = "Divizie 1 Munte" flag = 34864 mod = { 8 8 0 0 8 1 0 0 0 } all = { 100 100 69.3000 69.3000 94 0 0 1 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 8 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 20600 id = 2 } name = "II. Corpuri de armata" location = 310 prevprov = 309 home = 310 mission = { type = anti_partisan_duty target = 310 percentage = 1 night = yes startdate = { year = 1940 month = october day = 2 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 4470 } name = "Phleps" tag = ROM picture = "L4370" category = general rank = 0 y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 8 ry = 1941 skill = 4 trait = offensive_doctrine } division = { id = { type = 20600 id = 47 } name = "Fortele Terestre Române" flag = 34864 mod = { 10 10 0 0 10 1 0 0 0 } all = { 100 100 42 42 94 20 0.2444 3.8800 0 8 4 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 15 100 1 1 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 20600 id = 3 } name = "III. Corpuri de armata" location = 310 prevprov = 309 home = 310 mission = { type = anti_partisan_duty target = 310 percentage = 1 night = yes startdate = { year = 1940 month = october day = 2 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 4384 } name = "Schwab" tag = ROM picture = "L4384" category = general rank = 2 y = 1930 y = 1943 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = winter_specialist } division = { id = { type = 20600 id = 18 } name = "Divizie 12 Infanterie" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 3477 } name = "Corp 5 Armata" location = 316 prevprov = 314 home = 316 mission = { type = anti_partisan_duty target = 316 percentage = 1 night = yes startdate = { year = 1940 month = october day = 6 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 4346 } name = "Ionescu" tag = ROM picture = "L4346" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 20600 id = 12 } name = "Divizie 11 Infanterie" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 3479 } name = "Corp 6 Armata" location = 308 prevprov = 316 home = 308 mission = { type = anti_partisan_duty target = 308 percentage = 1 night = yes startdate = { year = 1940 month = september day = 28 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 4372 } name = "Popescu I.D." tag = ROM picture = "L4372" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 20600 id = 22 } name = "Divizie 8 Infanterie" flag = 34864 mod = { 0 0 1 0 0 2 0 0 0 } all = { 100 100 63 63 94 0 0.7914 0.6700 0 8 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 2 17 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 3485 } name = "Corp 10 Armata" location = 313 prevprov = 310 home = 313 mission = { type = anti_partisan_duty target = 313 percentage = 1 night = yes startdate = { year = 1940 month = october day = 21 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 4354 } name = "Macici" tag = ROM picture = "L4354" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } division = { id = { type = 20600 id = 26 } name = "Divizie 10 Infanterie" flag = 34864 mod = { 0 0 1 0 0 2 0 0 0 } all = { 100 100 63 63 94 0 0.3321 0.6700 0 8 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 2 17 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 5737 } name = "Corp 13 Armata" location = 298 prevprov = 309 home = 298 mission = { type = anti_partisan_duty target = 298 percentage = 1 night = yes startdate = { year = 1940 month = october day = 17 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 4359 } name = "Mitranescu" tag = ROM picture = "L4359" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 20600 id = 20 } name = "Divizie 15 Infanterie" flag = 34864 mod = { 0 0 1 0 0 2 0 0 0 } all = { 100 100 63 63 94 0 0.1692 0.6700 0 8 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 2 17 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 23936 } name = "Corp 16 Armata" location = 301 prevprov = 299 home = 301 mission = { type = anti_partisan_duty target = 301 percentage = 1 night = yes startdate = { year = 1940 month = october day = 2 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 4330 } name = "Dumitrescu" tag = ROM picture = "L4330" category = general y = 1937 y = 1941 y = 1942 y = 1990 max_skill = 7 ry = 1990 skill = 3 } division = { id = { type = 20600 id = 37 } name = "Divizie 4 Cavalerie" flag = 34864 mod = { 1 1 1 0 1 2 0 0 0 } all = { 100 100 63 63 94 0 0.1267 1.4200 0 11 14 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 18 19 100 3 16 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 315377 } name = "Corp 18 Armata" location = 313 prevprov = 310 home = 313 mission = { type = anti_partisan_duty target = 313 percentage = 1 night = yes startdate = { year = 1940 month = september day = 28 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 4352 } name = "Leventi" tag = ROM picture = "L4352" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 20600 id = 120 } name = "Divizie 6 Cavalerie" flag = 34864 mod = { 1 1 3 0 1 4 0 0 0 } all = { 100 100 63 63 94 0 0 1.5500 0 11 16 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 3 18 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 529565 } name = "Corp 22 Armata" location = 297 prevprov = 299 home = 297 mission = { type = anti_partisan_duty target = 297 percentage = 1 night = yes startdate = { year = 1940 month = september day = 28 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 4307 } name = "Avramescu" tag = ROM picture = "L4307" category = general y = 1940 y = 1942 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = winter_specialist trait = commando } division = { id = { type = 20600 id = 35 } name = "Divizie 2 Cavalerie" flag = 34864 mod = { 1 1 1 0 1 2 0 0 0 } all = { 100 100 63 63 94 0 0.1194 1.4200 0 11 14 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 18 19 100 3 16 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 539982 } name = "Corp 23 Armata" location = 310 prevprov = 309 home = 310 mission = { type = anti_partisan_duty target = 310 percentage = 1 night = yes startdate = { year = 1940 month = october day = 15 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 4374 } name = "Racovita" tag = ROM picture = "L4374" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = offensive_doctrine } division = { id = { type = 20600 id = 36 } name = "Divizie 3 Cavalerie" flag = 34864 mod = { 1 1 1 0 1 2 0 0 0 } all = { 100 100 63 63 94 0 0.1233 1.4200 0 11 14 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 18 19 100 3 16 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 3473 } name = "Corp 3 Armata" location = 313 prevprov = 310 home = 313 mission = { type = anti_partisan_duty target = 313 percentage = 1 night = yes startdate = { year = 1940 month = october day = 13 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 4309 } name = "Baldescu" tag = ROM picture = "L4309" category = general y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 } division = { id = { type = 20600 id = 29 } name = "Divizie 16 Infanterie" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 3483 } name = "Corp 8 Armata" location = 301 prevprov = 299 home = 301 mission = { type = anti_partisan_duty target = 301 percentage = 1 night = yes startdate = { year = 1940 month = october day = 15 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 4315 } name = "Cornicioiu" tag = ROM picture = "L4315" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1941 skill = 2 } division = { id = { type = 20600 id = 31 } name = "Divizie 20 Infanterie" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 3469 } name = "Corp 1 Armata" location = 298 prevprov = 309 home = 298 mission = { type = anti_partisan_duty target = 298 percentage = 1 night = yes startdate = { year = 1940 month = september day = 28 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 4320 } name = "Ciuperca" tag = ROM picture = "L4320" category = general rank = 1 y = 1930 y = 1938 y = 1939 y = 1990 max_skill = 6 ry = 1942 skill = 2 } division = { id = { type = 20600 id = 14 } name = "Divizie 1 Garda" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } division = { id = { type = 20600 id = 15 } name = "Divizie 4 Infanterie" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 8318 } name = "Corp 15 Armata" location = 313 prevprov = 310 home = 313 mission = { type = anti_partisan_duty target = 313 percentage = 1 night = yes startdate = { year = 1940 month = october day = 17 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 4387 } name = "Sova" tag = ROM picture = "L4387" category = general y = 1938 y = 1944 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } division = { id = { type = 20600 id = 19 } name = "Divizie 14 Infanterie" flag = 34864 mod = { 0 0 1 0 0 2 0 0 0 } all = { 100 100 63 63 94 0 0.1527 0.6700 0 8 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 2 17 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 3475 } name = "Corp 4 Armata" location = 316 prevprov = 316 home = 316 mission = { type = anti_partisan_duty target = 316 percentage = 1 night = yes startdate = { year = 1940 month = september day = 21 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 4343 } name = "Ilcusu" tag = ROM picture = "L4343" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1941 skill = 2 } division = { id = { type = 20600 id = 13 } name = "Divizie 19 Infanterie" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } dig_in = 25 } navalunit = { id = { type = 4712 id = 559004 } name = "6 Flota Romania de Mare" location = 310 home = 310 base = 310 morale = 0.5000 division = { id = { type = 4712 id = 25378 } name = "NMS Delfinul" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } } navaldivision = { id = { type = 20600 id = 100 } name = "NMS Mihai Viteazul" flag = 41009 mod = { 23 23 6 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 1.0200 1.3000 28 4 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.3700 6.5000 5 9 0.0100 9 6 0 4800 0 } } navaldivision = { id = { type = 20600 id = 101 } name = "NMS Stefan cel Mare" flag = 41009 mod = { 23 23 6 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 1.0200 1.3000 28 4 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.3700 6.5000 5 9 0.0100 9 6 0 4800 0 } } navaldivision = { id = { type = 20600 id = 102 } name = "NMS Calugareni" flag = 41009 mod = { 22 22 4 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.8700 1.1000 33 4 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 7 0.2600 5.5000 2 4 2 4 3 0 3200 0 } } navaldivision = { id = { type = 20600 id = 103 } name = "NMS Selimbar" flag = 41009 mod = { 22 22 4 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.8700 1.1000 33 4 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 7 0.2600 5.5000 2 4 2 4 3 0 3200 0 } } navaldivision = { id = { type = 20600 id = 104 } name = "NMS Eugeniu Rosca" flag = 41009 mod = { 25 25 3 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8 0.1600 1.1250 1 2 5 2 1 0 2400 0 } } navaldivision = { id = { type = 20600 id = 105 } name = "NMS Petre Barbuneanu" flag = 41009 mod = { 25 25 3 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8 0.1600 1.1250 1 2 5 2 1 0 2400 0 } } navaldivision = { id = { type = 20600 id = 106 } name = "NMS Eustatiu Sebastian" flag = 41009 mod = { 25 25 3 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8 0.1600 1.1250 1 2 5 2 1 0 2400 0 } } navaldivision = { id = { type = 20600 id = 107 } name = "NMS Horia Macellariu" flag = 41009 mod = { 25 25 3 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8 0.1600 1.1250 1 2 5 2 1 0 2400 0 } } navaldivision = { id = { type = 20600 id = 108 } name = "NMS Requinul" flag = 42033 mod = { 29 28 3 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0790 0.1000 13 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1700 0.5000 3 2 2 5 0 0 1900 0 } } navaldivision = { id = { type = 20600 id = 109 } name = "NMS Marsuinul" flag = 42033 mod = { 29 28 3 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0790 0.1000 13 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1700 0.5000 3 2 2 5 0 0 1900 0 } } navaldivision = { id = { type = 20600 id = 110 } name = "NMS Delfinul" flag = 42033 mod = { 29 28 3 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0790 0.1000 13 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1700 0.5000 3 2 2 5 0 0 1900 0 } } landdivision = { id = { type = 20600 id = 122 } name = "Divizia 1 Blindata" flag = 34865 mod = { 5 5 2 0 5 3 0 0 0 } all = { 75 100 33 42 94 0 0 6.3000 6 15 18 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 30 48 41 1 39 20 30 0 0 0 0 0 0 } } landdivision = { id = { type = 20600 id = 123 } name = "Divizia 2 Blindata" flag = 34865 mod = { 5 5 4 0 5 5 0 0 0 } all = { 75 100 33 42 94 0 0 6.8800 6 15 21 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 36 57 37 1 46 28 30 0 0 0 0 0 0 } } landdivision = { id = { type = 20600 id = 124 } name = "Divizia 1 Graniceri" flag = 34865 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 50 63 94 40 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } province_development = { id = { type = 4712 id = 244360 } progress = 2 location = 311 cost = 5 date = { year = 1941 month = january day = 29 hour = 0 } total_progress = 0.8592 size = 1 days = 360 days_for_first = 360 type = ic } province_development = { id = { type = 4712 id = 277855 } progress = 2 location = 285 cost = 5 date = { year = 1941 month = september day = 9 hour = 0 } total_progress = 0.2478 size = 1 days = 360 days_for_first = 360 type = ic } division_development = { id = { type = 4712 id = 495868 } progress = 2 location = 316 cost = 4.8355 date = { year = 1941 month = october day = 1 hour = 0 } manpower = 17 total_progress = 0.4894 size = 3 days = 352 days_for_first = 124 type = infantry model = 2 } division_development = { id = { type = 4712 id = 495869 } name = "Grup 1 Avion de Vanatoare" progress = 0.0212 location = 316 cost = 5.0200 date = { year = 1942 month = june day = 13 hour = 0 } manpower = 0.1800 total_progress = 0.0779 size = 1 days = 225 days_for_first = 225 type = interceptor model = 2 } division_development = { id = { type = 4712 id = 495870 } name = "NMS Marasti Floti " progress = 0.4000 location = 316 cost = 0.3400 date = { year = 1942 month = november day = 26 hour = 0 } manpower = 0.1700 total_progress = 0.0167 size = 1 days = 720 days_for_first = 720 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 495871 } progress = 0.2986 location = 316 cost = 4.8355 date = { year = 1941 month = november day = 22 hour = 0 } manpower = 20 total_progress = 0.0827 size = 3 days = 352 days_for_first = 124 type = infantry model = 2 extra = police brigade_model = 1 } division_development = { id = { type = 4712 id = 560916 } name = "Grup 2 Avion de Vanatoare" progress = 0.3359 location = 316 cost = 5.0200 date = { year = 1941 month = july day = 22 hour = 0 } manpower = 0.1800 total_progress = 0.0049 size = 1 days = 225 days_for_first = 225 type = interceptor model = 2 } wardates = { GRE = { year = 1940 month = november day = 0 hour = 23 } } SpyInfo = { country = "TUR" date = { year = 1940 month = december day = 26 hour = 1 } } SpyInfo = { country = "ROM" NumberOfSpies = 10 } } country = { tag = IRE ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 1 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 0 activation_motorized = 0 activation_mountain = 0 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_low_mp = 0 Info_CC_LL = 0 Info_Greece = 0 minor_diplo_allies = 0 minor_diplo_axis = 0 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 1 NATO_WARSAWPACT = 0 navysize_100 = 0 navysize_125 = 0 navysize_150 = 0 navysize_175 = 0 navysize_200 = 0 navysize_225 = 0 navysize_25 = 1 navysize_250 = 0 navysize_275 = 0 navysize_300 = 0 navysize_50 = 0 navysize_75 = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 150 war = 1 ferocity = no reinforcement = 0.2500 upgrading = 0.5000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = IRE } spyprefsdata = { country_priorities = 6 steal_blueprint = 10 smear_campaign = 2 massmedia = 1 country = ENG } spyprefsdata = { country_priorities = 6 steal_blueprint = 10 country = USA } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { ENG = 6 } befriend = { GER = 80 ITA = 50 USA = 50 } target = { 29 = 100 28 = 100 } exp_force_ratio = 0.7500 exp_force_ratios = { } admiral = { target = { 2714 = 200 2710 = 150 2715 = 100 2713 = 100 2717 = 100 } core = { 2708 2712 } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "Portugese Coast" "Cap St Vincent" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "Central Atlantic" "Central Mid-Atlantic Ridge" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "Pernambuco Plain" "Ascension Fracture Zone" "Argentine Plain" "Angola Plain" "West Gulf of Mexico" "East Gulf of Mexico" "Florida Strait" "Yucatan Strait" "Windward Islands" "Central Carribean" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Brazil" "Coast of Argentina" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" "West Coast of Central America" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 num_attack_fleets = 1 } trade = { embargo = { ENG } cancel_deal_threshold = 2 } tech_sharing = { embargo = { ENG } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 0.1000 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = nearest } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 3 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 2 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { ENG = 50 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 15 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 20 heavy_cruiser = 0 battlecruiser = 0 destroyer = 35 carrier = 0 escort_carrier = 0 submarine = 5 nuclear_submarine = 5 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 6 sp_artillery = 0 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 0 tank_destroyer = 0 light_armor_brigade = 0 heavy_armor = 0 super_heavy_armor = 0 armored_car = 3 anti_air = 5 police = 0 engineer = 0 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.6000 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = yes force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 1670 11600 11080 11440 11300 15230 3950 42009 5100 5180 13010 13050 5340 6140 6150 6170 6200 6220 14040 8170 8480 8900 8230 8540 9110 9190 } preference = { 1010 1020 1030 1040 1050 1060 10000 10010 11600 3010 3020 3040 3050 3070 3080 3100 3110 3130 3140 3160 3170 15160 15170 15190 15200 15220 15230 4010 4020 4050 4060 4090 4100 4140 4150 4190 42009 4230 4270 5080 5090 5100 5050 5060 5070 5110 5120 5130 5180 6100 6120 6130 6140 6150 6170 6200 6220 9010 9020 9030 } ignore = { 1190 1200 1210 10120 1220 10150 1300 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5160 5170 13070 13080 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9200 9210 9220 9230 9240 9250 9260 9270 9600 9610 9620 9630 9640 9650 9660 9670 } armor = 1 infantry = 6 industry = 3 aircraft = 2 naval = 2 land_doctrines = 8 secret_weapons = 1 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 34 policy = { date = { year = 0 month = january day = 0 hour = 0 } democratic = 8 political_left = 3 freedom = 8 free_market = 7 professional_army = 3 defense_lobby = 4 interventionism = 2 } belligerence = 0 dissent = 0.0000 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8000 convoy_def_eff = 0.6700 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.1200 money_modifier = 1 supply_modifier = 1.0200 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0400 sce_frequency = 1.5000 counterattack = 0.1100 assault = 0.1350 encirclement = 0.0350 ambush = 0.0350 delay = 0.1100 tactical_withdrawal = 0.1100 breakthrough = 0.0350 leader = { id = { type = 6 id = 77000 } name = "Archer" picture = "L77000" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 77001 } name = "Brennan" picture = "L77001" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = offensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 77002 } name = "Bryan" picture = "L77002" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 77003 } name = "Collins-Powell" picture = "L77003" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 77005 } name = "Fitzemmett" picture = "L77005" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 77006 } name = "Fitzroy" picture = "L77006" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 77007 } name = "Flynn" picture = "L77007" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 77008 } name = "Hanrahan" picture = "L77008" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 77009 } name = "Kelly" picture = "L77009" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = fortress_buster } leader = { id = { type = 6 id = 77010 } name = "Killane" picture = "L77010" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 77011 } name = "Kinnane" picture = "L77011" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 77012 } name = "MacNeill" picture = "L77012" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 77013 } name = "McCabe" picture = "L77013" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 77014 } name = "McKenna" picture = "L77014" category = general y = 1930 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = trickster } leader = { id = { type = 6 id = 77015 } name = "McLaughlin" picture = "L77015" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 77016 } name = "McNally" picture = "L77016" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 77017 } name = "Moore" picture = "L77017" category = general y = 1937 y = 1943 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 77020 } name = "O'Duffy" picture = "L77020" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = engineer } leader = { id = { type = 6 id = 77021 } name = "O'Sullivan" picture = "L77021" category = general y = 1940 y = 1946 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 77022 } name = "Selia" picture = "L77022" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 77023 } name = "Staines" picture = "L77023" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 77024 } name = "Green" picture = "L77024" category = admiral rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 77025 } name = "Jerome" picture = "L77025" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 } leader = { id = { type = 6 id = 77026 } name = "Lawlor" picture = "L77026" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 trait = spotter } leader = { id = { type = 6 id = 77027 } name = "McSweeney" picture = "L77027" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 trait = superior_tactician } leader = { id = { type = 6 id = 77028 } name = "O'Muiris" picture = "L77028" category = admiral y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 77030 } name = "Delamere" picture = "L77030" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 77031 } name = "McNally" picture = "L77031" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 } leader = { id = { type = 6 id = 77032 } name = "Mulcahy" picture = "L77032" category = commander y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 77033 } name = "O'Hara" picture = "L77033" category = commander y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 77034 } name = "O'Sullivan" picture = "L77034" category = commander y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 77035 } name = "Quinn" picture = "L77035" category = commander y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = tank_buster } leader = { id = { type = 6 id = 77036 } name = "Russell" picture = "L77036" category = commander y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } minister = { id = { type = 9 id = 25001 } name = "Donal Buckley" picture = "M25001" position = HeadOfState category = market_liberal cabinet = replacement trait = 65 year = 1936 } minister = { id = { type = 9 id = 25002 } name = "Eamon de Valera" picture = "M25002" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 71 year = 1936 } minister = { id = { type = 9 id = 25003 } name = "Eamon de Valera" picture = "M25002" position = ForeignMinister category = market_liberal cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 25004 } name = "Seán MacEntee" picture = "M25004" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 10 year = 1936 } minister = { id = { type = 9 id = 25005 } name = "Patrick J. Ruttledge" picture = "M25005" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 25006 } name = "Gerald Boland" picture = "M25006" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 25007 } name = "M.J. Costello" picture = "M25007" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 25008 } name = "Donal Buckley" picture = "M25001" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 38 year = 1936 } minister = { id = { type = 9 id = 25009 } name = "H.T. Green" picture = "M25009" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 47 year = 1936 } minister = { id = { type = 9 id = 25010 } name = "P.A. Mulcahy" picture = "M25010" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 25032 } name = "Alasdair McCabe" picture = "M25032" position = HeadOfState category = social_democrat cabinet = replacement trait = 63 year = 1936 } minister = { id = { type = 9 id = 25033 } name = "Seán Lemass" picture = "M25033" position = HeadOfState category = social_democrat cabinet = replacement trait = 67 year = 1945 } minister = { id = { type = 9 id = 25034 } name = "Frank Fahy" picture = "M25031" position = HeadOfState category = market_liberal cabinet = replacement trait = 65 year = 1936 } minister = { id = { type = 9 id = 25035 } name = "Douglas Hyde" picture = "M25035" position = HeadOfState category = market_liberal cabinet = replacement trait = 68 year = 1937 } minister = { id = { type = 9 id = 25036 } name = "Seán T. O'Ceallaigh" picture = "M25036" position = HeadOfState category = market_liberal cabinet = replacement trait = 61 year = 1944 } minister = { id = { type = 9 id = 25037 } name = "Frank Fahy" picture = "M25031" position = HeadOfState category = social_conservative cabinet = replacement trait = 65 year = 1936 } minister = { id = { type = 9 id = 25038 } name = "Eoin MacNeill" picture = "M25038" position = HeadOfState category = social_conservative cabinet = replacement trait = 59 year = 1937 } minister = { id = { type = 9 id = 25039 } name = "Richard Mulcahy" picture = "M25039" position = HeadOfState category = social_conservative cabinet = replacement trait = 58 year = 1944 } minister = { id = { type = 9 id = 25040 } name = "Oliver J. Flanagan" picture = "M25011" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 64 year = 1936 } minister = { id = { type = 9 id = 25041 } name = "Jim Larkin sr." picture = "M25021" position = HeadOfState category = left_wing_radical cabinet = replacement trait = 58 year = 1936 } minister = { id = { type = 9 id = 25042 } name = "Thomas Johnson" picture = "M25042" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 79 year = 1936 } minister = { id = { type = 9 id = 25043 } name = "Seán Lemass" picture = "M25033" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 74 year = 1941 } minister = { id = { type = 9 id = 25044 } name = "William Norton" picture = "M25044" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 72 year = 1944 } minister = { id = { type = 9 id = 25046 } name = "W.T. Cosgrave" picture = "M25046" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 69 year = 1936 } minister = { id = { type = 9 id = 25047 } name = "Richard Mulcahy" picture = "M25039" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 80 year = 1944 } minister = { id = { type = 9 id = 25048 } name = "John A. Costello" picture = "M25048" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 73 year = 1947 } minister = { id = { type = 9 id = 25049 } name = "Patrick Sweeney" picture = "M25012" position = HeadOfGovernment category = fascist cabinet = replacement trait = 72 year = 1936 } minister = { id = { type = 9 id = 25050 } name = "James Larkin jr." picture = "M25022" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 78 year = 1936 } minister = { id = { type = 9 id = 25051 } name = "Liam O'Monahan" picture = "M25051" position = ForeignMinister category = social_democrat cabinet = replacement trait = 5 year = 1936 } minister = { id = { type = 9 id = 25052 } name = "Michael O'Rafferty" picture = "M25052" position = ForeignMinister category = social_democrat cabinet = replacement trait = 7 year = 1937 } minister = { id = { type = 9 id = 25053 } name = "Thomas Johnson" picture = "M25042" position = ForeignMinister category = social_democrat cabinet = replacement trait = 2 year = 1941 } minister = { id = { type = 9 id = 25054 } name = "William Norton" picture = "M25044" position = ForeignMinister category = social_democrat cabinet = replacement trait = 3 year = 1944 } minister = { id = { type = 9 id = 25056 } name = "P.A. Mulcahy" picture = "M25010" position = ForeignMinister category = market_liberal cabinet = replacement trait = 6 year = 1947 } minister = { id = { type = 9 id = 25057 } name = "W.T. Cosgrave" picture = "M25046" position = ForeignMinister category = social_conservative cabinet = replacement trait = 1 year = 1936 } minister = { id = { type = 9 id = 25058 } name = "Kevin O'Higgins" picture = "M25058" position = ForeignMinister category = social_conservative cabinet = replacement trait = 2 year = 1937 } minister = { id = { type = 9 id = 25059 } name = "Richard Mulcahy" picture = "M25039" position = ForeignMinister category = social_conservative cabinet = replacement trait = 3 year = 1941 } minister = { id = { type = 9 id = 25060 } name = "John A. Costello" picture = "M25048" position = ForeignMinister category = social_conservative cabinet = replacement trait = 5 year = 1944 } minister = { id = { type = 9 id = 25061 } name = "Sean MacBride" picture = "M25061" position = ForeignMinister category = social_conservative cabinet = replacement trait = 4 year = 1947 } minister = { id = { type = 9 id = 25062 } name = "Oliver J. Flanagan" picture = "M25011" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 1 year = 1936 } minister = { id = { type = 9 id = 25063 } name = "Jim Larkin sr." picture = "M25021" position = ForeignMinister category = leninist cabinet = replacement trait = 4 year = 1936 } minister = { id = { type = 9 id = 25064 } name = "Bill Gannon" picture = "M25023" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 2 year = 1941 } minister = { id = { type = 9 id = 25065 } name = "Seán Lemass" picture = "M25033" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 25066 } name = "William Gallacher" picture = "M25066" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 54 year = 1937 } minister = { id = { type = 9 id = 25067 } name = "Sean Murray" picture = "M25026" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 17 year = 1939 } minister = { id = { type = 9 id = 25068 } name = "Sean Lester" picture = "M25068" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 13 year = 1943 } minister = { id = { type = 9 id = 25069 } name = "Cecil Lavery" picture = "M25069" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 8 year = 1944 } minister = { id = { type = 9 id = 25070 } name = "Patrick O'Brien" picture = "M25070" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 15 year = 1947 } minister = { id = { type = 9 id = 25072 } name = "Douglas Hyde" picture = "M25035" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 12 year = 1936 } minister = { id = { type = 9 id = 25073 } name = "Seán T. O'Ceallaigh" picture = "M25036" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 12 year = 1939 } minister = { id = { type = 9 id = 25074 } name = "Frank Aiken" picture = "M25074" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 9 year = 1944 } minister = { id = { type = 9 id = 25075 } name = "Edmund Noel Mulcahy" picture = "M25075" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 11 year = 1947 } minister = { id = { type = 9 id = 25076 } name = "Frank McDermott" picture = "M25076" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 19 year = 1936 } minister = { id = { type = 9 id = 25077 } name = "John A. Costello" picture = "M25077" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 17 year = 1937 } minister = { id = { type = 9 id = 25078 } name = "Richard Mulcahy" picture = "M25039" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 12 year = 1939 } minister = { id = { type = 9 id = 25079 } name = "Seán Moylan" picture = "M25079" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 16 year = 1941 } minister = { id = { type = 9 id = 25080 } name = "Patrick Lynch" picture = "M25080" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 14 year = 1942 } minister = { id = { type = 9 id = 25081 } name = "John O'Byrne" picture = "M25081" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1944 } minister = { id = { type = 9 id = 25082 } name = "Patrick McGilligan" picture = "M25082" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1947 } minister = { id = { type = 9 id = 25083 } name = "Donal Brackley" picture = "M25014" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 13 year = 1936 } minister = { id = { type = 9 id = 25084 } name = "Eoin O'Duffy" picture = "M25018" position = ArmamentMinister category = fascist cabinet = replacement trait = 16 year = 1941 } minister = { id = { type = 9 id = 25085 } name = "James Conolly" picture = "M25024" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 8 year = 1936 } minister = { id = { type = 9 id = 25086 } name = "James Larkin jr." picture = "M25022" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 54 year = 1941 } minister = { id = { type = 9 id = 25087 } name = "Bill Gannon" picture = "M25023" position = ArmamentMinister category = leninist cabinet = replacement trait = 15 year = 1942 } minister = { id = { type = 9 id = 25088 } name = "Alasdair McCabe" picture = "M25032" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 24 year = 1936 } minister = { id = { type = 9 id = 25089 } name = "Jack Thomas" picture = "M25089" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 26 year = 1937 } minister = { id = { type = 9 id = 25090 } name = "James Geoghegan" picture = "M25090" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 20 year = 1941 } minister = { id = { type = 9 id = 25091 } name = "Edward J. Phelan" picture = "M25091" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 23 year = 1942 } minister = { id = { type = 9 id = 25092 } name = "Cearbhall O'Dalaigh" picture = "M25092" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 21 year = 1944 } minister = { id = { type = 9 id = 25093 } name = "Kevin Dixon" picture = "M25093" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 26 year = 1947 } minister = { id = { type = 9 id = 25095 } name = "Gerald Boland" picture = "M25006" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 22 year = 1939 } minister = { id = { type = 9 id = 25096 } name = "Eoin MacNeill" picture = "M25038" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 26 year = 1936 } minister = { id = { type = 9 id = 25097 } name = "John W. Dulanty" picture = "M25097" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 22 year = 1937 } minister = { id = { type = 9 id = 25098 } name = "Frank McDermott" picture = "M25076" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 23 year = 1938 } minister = { id = { type = 9 id = 25099 } name = "Ludwig Bieler" picture = "M25099" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 23 year = 1941 } minister = { id = { type = 9 id = 25100 } name = "Kevin Haugh" picture = "M25100" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1944 } minister = { id = { type = 9 id = 25101 } name = "Sean MacEoin" picture = "M25028" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1947 } minister = { id = { type = 9 id = 25102 } name = "Eamonn Broy" picture = "M25015" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 25103 } name = "Bill Scott" picture = "M25025" position = MinisterOfSecurity category = leninist cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 25104 } name = "Betty Sinclair" picture = "M25104" position = MinisterOfSecurity category = leninist cabinet = replacement trait = 24 year = 1939 } minister = { id = { type = 9 id = 25105 } name = "Denis McCullough" picture = "M25105" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 32 year = 1936 } minister = { id = { type = 9 id = 25106 } name = "Joseph Conolly" picture = "M25106" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 29 year = 1937 } minister = { id = { type = 9 id = 25107 } name = "Padraig O'Connor" picture = "M25107" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 31 year = 1941 } minister = { id = { type = 9 id = 25108 } name = "Hugh Kennedy" picture = "M25108" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 27 year = 1947 } minister = { id = { type = 9 id = 25109 } name = "Frank Aiken" picture = "M25074" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 25110 } name = "Dan McKenna" picture = "M25110" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 27 year = 1938 } minister = { id = { type = 9 id = 25111 } name = "Oscar Traynor" picture = "M25111" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 28 year = 1939 } minister = { id = { type = 9 id = 25112 } name = "Jack Lynch" picture = "M25112" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 29 year = 1947 } minister = { id = { type = 9 id = 25113 } name = "Liam Archer" picture = "M25113" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 30 year = 1936 } minister = { id = { type = 9 id = 25114 } name = "Joseph Walshe" picture = "M25114" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 31 year = 1941 } minister = { id = { type = 9 id = 25115 } name = "Thomas Teevan" picture = "M25115" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 32 year = 1944 } minister = { id = { type = 9 id = 25116 } name = "Sean MacEoin" picture = "M25028" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 29 year = 1947 } minister = { id = { type = 9 id = 25117 } name = "Donal Brackley" picture = "M25014" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 25118 } name = "Patrick Sweeney" picture = "M25012" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 30 year = 1939 } minister = { id = { type = 9 id = 25119 } name = "Sean Murray" picture = "M25026" position = MinisterOfIntelligence category = leninist cabinet = replacement trait = 32 year = 1936 } minister = { id = { type = 9 id = 25120 } name = "Betty Sinclair" picture = "M25104" position = MinisterOfIntelligence category = leninist cabinet = replacement trait = 27 year = 1939 } minister = { id = { type = 9 id = 25121 } name = "Norman Devlin" picture = "M25121" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 33 year = 1936 } minister = { id = { type = 9 id = 25122 } name = "Seán O'Grady" picture = "M25122" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 36 year = 1944 } minister = { id = { type = 9 id = 25123 } name = "Michael Brennan" picture = "M25123" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 25124 } name = "Dan Bryan" picture = "M25124" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 34 year = 1939 } minister = { id = { type = 9 id = 25125 } name = "Dan McKenna" picture = "M25125" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 36 year = 1942 } minister = { id = { type = 9 id = 25126 } name = "Richard Mulcahy" picture = "M25126" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 25127 } name = "Conor Maguire" picture = "M25127" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 33 year = 1941 } minister = { id = { type = 9 id = 25128 } name = "Liam Archer" picture = "M25113" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 34 year = 1947 } minister = { id = { type = 9 id = 25129 } name = "Hubert de la Poer Gough" picture = "M25017" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 25130 } name = "Padraig O'Connor" picture = "M25027" position = ChiefOfStaff category = leninist cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 25131 } name = "Frank Lynch" picture = "M25131" position = ChiefOfStaff category = left_wing_radical cabinet = replacement trait = 34 year = 1941 } minister = { id = { type = 9 id = 25132 } name = "Cecil Lavery" picture = "M25069" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 40 year = 1936 } minister = { id = { type = 9 id = 25133 } name = "William Norton" picture = "M25044" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 42 year = 1941 } minister = { id = { type = 9 id = 25134 } name = "Emmett Dalton" picture = "M25134" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 38 year = 1947 } minister = { id = { type = 9 id = 25135 } name = "Frank Fahy" picture = "M25031" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 25136 } name = "M.J. Costello" picture = "M25007" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 38 year = 1937 } minister = { id = { type = 9 id = 25137 } name = "Liam Archer" picture = "M25113" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 41 year = 1936 } minister = { id = { type = 9 id = 25138 } name = "Eoin O'Duffy" picture = "M25138" position = ChiefOfArmy category = fascist cabinet = replacement trait = 38 year = 1936 } minister = { id = { type = 9 id = 25139 } name = "Seán MacEoin" picture = "M25028" position = ChiefOfArmy category = left_wing_radical cabinet = replacement trait = 40 year = 1936 } minister = { id = { type = 9 id = 25140 } name = "A.T. Lawlor" picture = "M25140" position = ChiefOfNavy category = social_democrat cabinet = replacement trait = 43 year = 1936 } minister = { id = { type = 9 id = 25141 } name = "S. O'Muiris" picture = "M25141" position = ChiefOfNavy category = social_democrat cabinet = replacement trait = 44 year = 1941 } minister = { id = { type = 9 id = 25142 } name = "Seán MacEntee" picture = "M25004" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 43 year = 1936 } minister = { id = { type = 9 id = 25143 } name = "Thomas Derrig" picture = "M25143" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 89 year = 1941 } minister = { id = { type = 9 id = 25144 } name = "Seán T. O'Ceallaigh" picture = "M25036" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 47 year = 1944 } minister = { id = { type = 9 id = 25145 } name = "A.H.J. Jerome" picture = "M25145" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 46 year = 1947 } minister = { id = { type = 9 id = 25146 } name = "John O'Byrne" picture = "M25081" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 89 year = 1936 } minister = { id = { type = 9 id = 25148 } name = "Eamonn Broy" picture = "M25015" position = ChiefOfNavy category = fascist cabinet = replacement trait = 45 year = 1936 } minister = { id = { type = 9 id = 25149 } name = "William McCullough" picture = "M25029" position = ChiefOfNavy category = left_wing_radical cabinet = replacement trait = 44 year = 1936 } minister = { id = { type = 9 id = 25150 } name = "Cearbhall O'Dalaigh" picture = "M25092" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 52 year = 1936 } minister = { id = { type = 9 id = 25151 } name = "M.J. Costello" picture = "M25007" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 25152 } name = "Oscar Traynor" picture = "M25152" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 52 year = 1939 } minister = { id = { type = 9 id = 25153 } name = "Charles Casey" picture = "M25153" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 48 year = 1941 } minister = { id = { type = 9 id = 25154 } name = "W. Delamere" picture = "M25154" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 49 year = 1944 } minister = { id = { type = 9 id = 25155 } name = "H.T. Green" picture = "M25009" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 49 year = 1936 } minister = { id = { type = 9 id = 25156 } name = "P. Quinn" picture = "M25156" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 51 year = 1944 } minister = { id = { type = 9 id = 25157 } name = "Jack White" picture = "M25020" position = ChiefOfAir category = fascist cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 25158 } name = "Pieras Beaslai" picture = "M25030" position = ChiefOfAir category = left_wing_radical cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 25159 } name = "Seán T. O'Ceallaigh" picture = "M25036" position = HeadOfState category = social_conservative cabinet = replacement trait = 61 year = 1947 } minister = { id = { type = 9 id = 25160 } name = "Frank Aiken" picture = "M25074" position = ForeignMinister category = market_liberal cabinet = replacement trait = 5 year = 1951 } minister = { id = { type = 9 id = 25161 } name = "Oscar Traynor" picture = "M25111" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 16 year = 1939 } minister = { id = { type = 9 id = 25162 } name = "Kevin O'Higgins" picture = "M25058" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 12 year = 1948 } HeadOfState = { type = 9 id = 25001 } HeadOfGovernment = { type = 9 id = 25002 } ForeignMinister = { type = 9 id = 25003 } ArmamentMinister = { type = 9 id = 25004 } MinisterOfSecurity = { type = 9 id = 25098 } MinisterOfIntelligence = { type = 9 id = 25109 } ChiefOfStaff = { type = 9 id = 25129 } ChiefOfArmy = { type = 9 id = 25132 } ChiefOfNavy = { type = 9 id = 25009 } ChiefOfAir = { type = 9 id = 25010 } tech_team = { id = { type = 10 id = 4000 } name = "Leyland" picture = "T4000" skill = 4 research_types = { mechanics training technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 4001 } name = "Goulding Chemicals" picture = "T4001" skill = 4 research_types = { chemistry industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 4002 } name = "Lennox Chemicals" picture = "T4002" skill = 4 research_types = { chemistry general_equipment management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 4003 } name = "M.J. Costello" picture = "T4003" skill = 4 research_types = { training large_unit_tactics infantry_focus } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 4004 } name = "H.T. Green" picture = "T4004" skill = 3 research_types = { training centralized_execution small_taskforce_tactics seamanship rt_user_7 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 4005 } name = "P.A. Mulcahy " picture = "T4005" skill = 3 research_types = { training piloting rt_user_6 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 4006 } name = "Ernest T.S. Walton" picture = "T4006" skill = 4 research_types = { training nuclear_physics management mathematics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 4007 } name = "Aer Lingus" picture = "T4007" skill = 4 research_types = { mechanics electronics aeronautics technical_efficiency aircraft_testing } startyear = 1935 endyear = 3001 } tech_team = { id = { type = 10 id = 4008 } name = "Dublin Shipbuilding Yards" picture = "T4008" skill = 4 research_types = { electronics naval_engineering technical_efficiency naval_artillery } startyear = 1930 endyear = 1970 } team_slots = { 4003 0 0 0 0 } manpower = 11.1657 free = { } oil = 436.9620 supplies = 139.2422 rare_materials = 210.8937 metal = 505.6903 energy = 658.5912 money = 51.2008 consumer = 0.3024 supply = 0.3173 production = 0 reinforcement = 0 upgrading = 0.3803 transports = 25 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no attrition_mod = 1.0400 trickleback_mod = 1.2000 upgrade = { infantry = { defaultorganisation = 26 morale = 52 } cavalry = { defaultorganisation = 26 morale = 52 } motorized = { defaultorganisation = 26 morale = 52 } mechanized = { defaultorganisation = 17 morale = 52 } light_armor = { defaultorganisation = 18.7000 morale = 52 } armor = { defaultorganisation = 17 morale = 52 } paratrooper = { defaultorganisation = 28.6000 morale = 52 } marine = { defaultorganisation = 28.6000 morale = 52 } bergsjaeger = { defaultorganisation = 28.6000 morale = 52 } garrison = { defaultorganisation = 26 morale = 52 } hq = { defaultorganisation = 17 morale = 52 } militia = { defaultorganisation = 26 morale = 52 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 26 morale = 52 } d_03 = { defaultorganisation = 28.6000 morale = 52 } d_04 = { defaultorganisation = 28.6000 morale = 52 } d_05 = { defaultorganisation = 28.6000 morale = 52 } d_06 = { defaultorganisation = 18.7000 morale = 52 } d_07 = { defaultorganisation = 31.2000 morale = 52 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 8 } rocket_artillery = { } sp_rct_artillery = { morale = 8 } anti_tank = { } tank_destroyer = { defaultorganisation = 1.2000 morale = 19 } light_armor_brigade = { morale = 19 } heavy_armor = { defaultorganisation = 0.9000 morale = 19 } super_heavy_armor = { defaultorganisation = 1.7000 morale = 19 } armored_car = { defaultorganisation = 1.7000 morale = 19 } anti_air = { } police = { } engineer = { defaultorganisation = 1.2000 morale = 8 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 8 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 1 } police = { 1 } infantry = { 2 1 } garrison = { 2 1 } militia = { 2 1 } light_cruiser = { 1 } d_02 = { 2 1 } d_03 = { 2 1 } } obsolete_models = { artillery = { 0 } police = { 0 } infantry = { 0 1 } garrison = { 0 1 } militia = { 0 1 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 } } allowed_divisions = { infantry = yes cavalry = yes garrison = yes hq = yes interceptor = yes tactical_bomber = yes cas = yes light_cruiser = yes destroyer = yes transport = yes d_09 = yes } allowed_brigades = { artillery = yes armored_car = yes anti_air = yes police = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.7000 land_fort = 0.7000 flak = 0.9500 infrastructure = 0.9000 air_base = 0.8000 naval_base = 0.8000 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.1000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7800 asw = 0.7500 naval_interdiction = 1.0600 shore_bombardment = 1.0300 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1.0600 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1.0300 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.4300 heavy_cruiser = 0.1300 battlecruiser = 0.1000 destroyer = 0.4400 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.4400 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.1600 heavy_cruiser = 0.0600 battlecruiser = 0.0500 destroyer = 0.1700 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.1700 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -87 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -60 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -46 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -60 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -83 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -70 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -81 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -90 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -56 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = no port_strike = no convoy_air_raiding = no air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = yes asw = yes naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 10.8000 } relation = { tag = GER value = 5 } relation = { tag = HOL value = 200 trade = yes } relation = { tag = POR value = 26.4000 } relation = { tag = ITA value = 11 } relation = { tag = SOV value = -185.2000 } relation = { tag = SWE value = 1.2000 } relation = { tag = TUR value = -48.6000 } relation = { tag = JAP value = -64.8000 } relation = { tag = CHI value = -49.3000 } relation = { tag = BEL value = 74.9000 } relation = { tag = DEN value = 1.4000 } relation = { tag = SCH value = 26.8000 } relation = { tag = CUB value = 26.6000 } relation = { tag = BUL value = -49.7000 } relation = { tag = HUN value = 25.2000 } relation = { tag = ROM value = 0.6000 } relation = { tag = IRE value = -3.4000 frustration = 3 } relation = { tag = FIN value = 51.2000 } relation = { tag = PER value = -49 } relation = { tag = AFG value = -98.2000 } relation = { tag = BRA value = 20 } relation = { tag = ARG value = 21.4000 } relation = { tag = MEX value = 31.4000 } relation = { tag = COL value = 1.6000 } relation = { tag = VEN value = -48.6000 } relation = { tag = PRU value = -52 } relation = { tag = ECU value = 1.8000 } relation = { tag = URU value = -48.2000 } relation = { tag = PAR value = 25.4000 } relation = { tag = BOL value = 116.2987 } relation = { tag = CHL value = 1.6000 } relation = { tag = NZL value = 73 } relation = { tag = CAN value = 74.2000 } relation = { tag = AST value = 200 trade = yes } relation = { tag = VIC value = 25.4000 } relation = { tag = MAN value = -99.8000 } relation = { tag = USA value = 73 } relation = { tag = CHC value = -99.3000 } relation = { tag = CRO value = -150 } relation = { tag = SLO value = 24 } relation = { tag = SIA value = -49.5000 } relation = { tag = SAU value = -48.6000 } relation = { tag = MON value = -98.7000 } relation = { tag = GUA value = -48.8000 } relation = { tag = COS value = 1.6000 } relation = { tag = NIC value = 0.4000 } relation = { tag = DOM value = -48.2000 } relation = { tag = PHI value = 1.8000 } relation = { tag = BHU value = -48.2000 } relation = { tag = EGY value = 26.8000 } relation = { tag = SAL value = -48.6000 } relation = { tag = HAI value = 1.4000 } relation = { tag = HON value = -48.8000 } relation = { tag = IRQ value = 50.4998 trade = yes } relation = { tag = LIB value = 1.8000 } relation = { tag = NEP value = -48.4000 } relation = { tag = OMN value = -48.6000 } relation = { tag = PAN value = 26.2000 } relation = { tag = SER value = -150 } relation = { tag = SIK value = -49.3000 } relation = { tag = SAF value = 79 } relation = { tag = TAN value = -149 } relation = { tag = TIB value = -48.2000 } relation = { tag = YEM value = -48.2000 } relation = { tag = BUR value = 0.8000 } relation = { tag = MEN value = -50 frustration = 3 } relation = { tag = U00 value = -49.8000 } relation = { tag = U01 value = 0.9000 } relation = { tag = U02 value = 26.4000 } relation = { tag = U18 value = -99.7000 frustration = 3 } relation = { tag = U19 value = 74.4000 } } ownedprovinces = { 33 32 31 30 34 } controlledprovinces = { 33 32 31 30 34 } nationalprovinces = { 33 32 31 30 34 35 36 } claimedprovinces = { } techapps = { 4010 4020 4040 4290 4300 9010 9030 2800 2290 2300 2450 2460 2510 5010 5080 5090 5190 1190 1010 6100 6110 6120 8070 8130 8180 8760 3010 3020 3030 15250 3800 1020 14000 5050 5060 6150 14010 5100 1030 } inventions = { } blueprints = { 2320 } deactivate = { 1400 1460 1470 1480 1490 6010 6300 6400 6500 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 484060 } project = { type = 17 id = 6130 } tech_team = { type = 10 id = 4003 } progress = 100 progress = 100 progress = 100 progress = 100 progress = 38.1818 status = "ongoing" } leadertable = { } landunit = { id = { type = 21500 id = 1 } name = "Irish Army" location = 34 prevprov = 34 home = 34 mission = { type = anti_partisan_duty target = 34 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 77018 } name = "Murphy" tag = IRE picture = "L77018" category = general rank = 1 y = 1930 y = 1930 y = 1940 y = 1990 max_skill = 3 ry = 1990 skill = 2 trait = defensive_doctrine } division = { id = { type = 21500 id = 2 } name = "1. Irish Division" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 56 56 72 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } } navalunit = { id = { type = 21500 id = 5 } name = "Irish Republic Navy" location = 34 home = 34 base = 34 morale = 0.0010 leader = { id = { type = 6 id = 77029 } name = "Preston" tag = IRE picture = "L77029" category = admiral rank = 2 y = 1930 y = 1939 y = 1946 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 21500 id = 7 } name = "Irish Oak" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } } navalunit = { id = { type = 4712 id = 2500 } name = "1st Squadron" location = 34 home = 34 base = 34 morale = 0.5000 } landunit = { id = { type = 4712 id = 3260 } name = "I Irish Corps" location = 33 prevprov = 32 home = 33 mission = { type = anti_partisan_duty target = 33 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 77019 } name = "O'Connor" tag = IRE picture = "L77019" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = logistics_wizard } division = { id = { type = 21500 id = 3 } name = "2. Irish Division" flag = 34864 mod = { 0 0 1 0 0 2 0 0 0 } all = { 100 100 56 56 72 0 0.3635 0.6700 0 8 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 2 17 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 32636 } name = "II Irish Corps" location = 32 prevprov = 34 home = 32 mission = { type = anti_partisan_duty target = 32 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 77004 } name = "Costello" tag = IRE picture = "L77004" category = general rank = 2 y = 1930 y = 1939 y = 1942 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 32481 } name = "1st 'Thunderbolt' Division" flag = 34864 mod = { 0 0 1 0 0 2 0 0 0 } all = { 100 100 56 56 72 0 0.0658 0.6700 0 8 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 2 17 0 10 0 0 0 0 0 0 } } } division_development = { id = { type = 4712 id = 4224 } progress = 0.6751 location = 34 cost = 3.7145 date = { year = 1940 month = december day = 24 hour = 0 } manpower = 17 total_progress = 0.8654 size = 2 done = 1 days = 254 days_for_first = 124 gearing_bonus = 0.0500 type = infantry model = 2 } division_development = { id = { type = 4712 id = 447260 } progress = 0.2078 location = 34 cost = 4.4270 date = { year = 1941 month = december day = 2 hour = 0 } manpower = 20 total_progress = 0.0014 size = 3 days = 352 days_for_first = 124 type = infantry model = 2 extra = artillery brigade_model = 1 } SpyInfo = { country = "IRE" NumberOfSpies = 10 } } country = { tag = FIN ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 1 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 0 activation_motorized = 0 activation_mountain = 1 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 FIN_low_mp = 0 FINHomeland = 0 FINNormal = 1 guerilla_low_mp = 0 Info_CC_LL = 0 Info_Greece = 0 minor_diplo_allies = 0 minor_diplo_axis = 0 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 navysize_100 = 0 navysize_125 = 0 navysize_150 = 0 navysize_175 = 0 navysize_200 = 0 navysize_225 = 0 navysize_25 = 1 navysize_250 = 0 navysize_275 = 0 navysize_300 = 0 navysize_50 = 0 navysize_75 = 0 neutrality_low = 1 sleep_flavour = 0 sleep_trp_notes = 0 TRP_info_IC_Barbarossa = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.0500 min_garrison_prop = 0 evac_islands = yes use_offensive_supply = no neutrality = 50 war = 20 ferocity = yes reinforcement = 0.1000 upgrading = 0.2500 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = FIN } spyprefsdata = { country_priorities = 8 steal_blueprint = 10 smear_campaign = 2 massmedia = 1 country = SOV } spyprefsdata = { country_priorities = 2 steal_blueprint = 10 country = SWE } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 combat = { SOV = 100 } resistance = { SOV = 9 } protect = { SWE = 10 } befriend = { GER = 100 SWE = 100 ENG = 50 FRA = 50 NOR = 50 } claim_acceptance = -69 exp_force_ratio = 0 exp_force_ratios = { } no_exp_forces_to = { JAP SIA MAN GER HUN ROM ITA BUL SLO YUG VIC CRO } admiral = { target = { 2724 = 100 2721 = 150 2722 = 150 2726 = 150 2728 = 50 } core = { 2725 2723 2727 } base = { } ignore = { "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "North Atlantic" "Western Approaches" "The Seamounts" "Azores" "Central Atlantic" "Central Mid-Atlantic Ridge" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "Pernambuco Plain" "Ascension Fracture Zone" "Argentine Plain" "Angola Plain" "West Gulf of Mexico" "East Gulf of Mexico" "Florida Strait" "Yucatan Strait" "Windward Islands" "Central Carribean" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Brazil" "Coast of Argentina" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" "West Coast of Central America" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 70 min_core_attack_fleets = 0 num_attack_fleets = 1 } trade = { embargo = { SOV } favored = { GER = 150 SWE = 100 ENG = 50 FRA = 50 ARG = 50 NOR = 50 DEN = 50 } cancel_deal_threshold = 2 } tech_sharing = { embargo = { SOV } favored = { GER = 150 SWE = 100 ENG = 50 FRA = 50 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 20 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = nearest } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 1 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 1 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.5000 rangeweight = 1 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.1500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1500 rangeweight = 1 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.0500 rangeweight = 30 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = no key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 0 reserves = 20 capital = 20 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { SOV = 75 SWE = -1 NOR = -1 GER = -1 } province_priorities = { 525 = 50 523 = 80 } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 60 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 18 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 10 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 0 heavy_cruiser = 0 battlecruiser = 0 destroyer = 7 carrier = 0 escort_carrier = 0 submarine = 5 nuclear_submarine = 0 transport = 0 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 30 sp_artillery = 5 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 15 tank_destroyer = 5 light_armor_brigade = 5 heavy_armor = 0 super_heavy_armor = 0 armored_car = 5 anti_air = 5 police = 5 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.0500 transports = -1 escorts = -1 AA_batteries = no max_AA_level = 4 AA_provs = { 525 } coastal_fort = no max_coastal_level = 2 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 2 naval_base_provs = { } land_fort = no max_land_level = 1 fort_borders = { SOV } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = no force_ic_until = 1937 ic_end_year = 1940 IC_provs = { 525 } } technology = { endgoal = { 1670 11600 11670 11080 11440 11300 15230 3740 42009 4280 5100 5180 13010 13050 5340 5640 5400 6140 6150 6170 6200 6220 8230 8540 9270 9110 9190 } preference = { 1010 1020 1030 1040 1050 1060 10000 10010 11600 1110 1120 1130 1140 10040 10050 11660 11670 5080 5090 5100 5050 5060 5070 5110 5120 5130 5180 5310 5320 5330 5340 6100 6120 6130 6140 6150 6170 6200 6220 9010 9020 9030 } ignore = { 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 17000 17010 2370 2380 2390 11310 11320 2260 2270 2280 11050 11060 11330 11340 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 4030 4070 4110 4160 4200 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 4240 75002 7500 7510 7520 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9600 9610 9620 9630 9640 9650 9660 9670 } armor = 3 infantry = 4 industry = 3 aircraft = 1 naval = 1 land_doctrines = 4 secret_weapons = 1 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 525 policy = { date = { year = 1940 month = november day = 19 hour = 1 } democratic = 9 political_left = 1 freedom = 6 free_market = 9 professional_army = 5 defense_lobby = 9 interventionism = 3 } belligerence = 0 dissent = 0.0000 war = { year = 1940 month = april day = 3 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8000 convoy_def_eff = 0.6600 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.1700 money_modifier = 1 supply_modifier = 1.0200 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0500 sce_frequency = 1.7500 counterattack = 0.1100 assault = 0.1350 encirclement = 0.0600 ambush = 0.0350 delay = 0.0850 tactical_withdrawal = 0.1100 breakthrough = 0.0350 leader = { id = { type = 6 id = 9701 } name = "Alfthan" picture = "L9701" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 9702 } name = "Arajuuri" picture = "L9702" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = winter_specialist } leader = { id = { type = 6 id = 9703 } name = "Autti" picture = "L9703" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 3 trait = winter_specialist } leader = { id = { type = 6 id = 9705 } name = "Ekberg" picture = "L9705" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9781 } name = "Gustafsson" picture = "L9781" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard trait = winter_specialist } leader = { id = { type = 6 id = 9712 } name = "Heiskanen K.A." picture = "L9712" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 2 trait = offensive_doctrine trait = winter_specialist } leader = { id = { type = 6 id = 9717 } name = "Järvinen" picture = "L9717" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 9719 } name = "Kääriäinen" picture = "L9719" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = winter_specialist } leader = { id = { type = 6 id = 9721 } name = "Lagus" picture = "L9721" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 2 trait = winter_specialist trait = panzer_leader trait = commando } leader = { id = { type = 6 id = 9726 } name = "Melander" picture = "L9726" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = offensive_doctrine trait = winter_specialist } leader = { id = { type = 6 id = 9727 } name = "Mäkinen" picture = "L9727" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = logistics_wizard trait = winter_specialist } leader = { id = { type = 6 id = 9734 } name = "Palojärvi" picture = "L9734" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = logistics_wizard trait = winter_specialist } leader = { id = { type = 6 id = 9736 } name = "Roos" picture = "L9736" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 9740 } name = "Snellman" picture = "L9740" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = winter_specialist trait = fortress_buster } leader = { id = { type = 6 id = 9741 } name = "Sundman" picture = "L9741" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = winter_specialist trait = commando } leader = { id = { type = 6 id = 9745 } name = "Tapola" picture = "L9745" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = defensive_doctrine trait = winter_specialist } leader = { id = { type = 6 id = 9733 } name = "Viikla" picture = "L9733" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = winter_specialist } leader = { id = { type = 6 id = 9749 } name = "Viljanen" picture = "L9749" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = winter_specialist } leader = { id = { type = 6 id = 9758 } name = "Enkiö" picture = "L9758" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 9757 } name = "Huttunen" picture = "L9757" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9763 } name = "Koivisto" picture = "L9763" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 9764 } name = "Pakkala" picture = "L9764" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 9765 } name = "Pukkila" picture = "L9765" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 9762 } name = "Saukkonen" picture = "L9762" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 9768 } name = "Willberg" picture = "L9768" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 trait = spotter } leader = { id = { type = 6 id = 9770 } name = "Gabrielsson" picture = "L9770" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 } leader = { id = { type = 6 id = 9771 } name = "Harju-Jeanty" picture = "L9771" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 9776 } name = "Helminen" picture = "L9776" category = commander y = 1937 y = 1946 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9778 } name = "Karikoski" picture = "L9778" category = commander y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 9772 } name = "Lorentz" picture = "L9772" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 9774 } name = "Magnusson" picture = "L9774" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1944 ry = 1990 skill = 2 trait = superior_tactician trait = spotter } leader = { id = { type = 6 id = 9777 } name = "Sarko" picture = "L9777" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = tank_buster } leader = { id = { type = 6 id = 9775 } name = "Schalin" picture = "L9775" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 9761 } name = "Sundman" picture = "L9761" category = admiral y = 1938 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 9724 } name = "Tiainen" picture = "L9724" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = winter_specialist } leader = { id = { type = 6 id = 9754 } name = "Winell" picture = "L9754" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = winter_specialist trait = trickster } leader = { id = { type = 6 id = 9742 } name = "Svanström" picture = "L9742" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 9706 } name = "Fagernäs" picture = "L9706" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = winter_specialist } leader = { id = { type = 6 id = 9713 } name = "Hersalo" picture = "L9713" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = winter_specialist } leader = { id = { type = 6 id = 9718 } name = "Kaila" picture = "L9718" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = winter_specialist } leader = { id = { type = 6 id = 9722 } name = "Linder" picture = "L9722" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1941 skill = 2 trait = old_guard } leader = { id = { type = 6 id = 9731 } name = "Paalu" picture = "L9731" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = winter_specialist } leader = { id = { type = 6 id = 9738 } name = "Sihvo J." picture = "L9738" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1949 skill = 2 trait = winter_specialist } leader = { id = { type = 6 id = 9743 } name = "Svensson" picture = "L9743" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = winter_specialist } leader = { id = { type = 6 id = 9746 } name = "Tuompo" picture = "L9746" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = winter_specialist } leader = { id = { type = 6 id = 9748 } name = "Vihma" picture = "L9748" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = winter_specialist } leader = { id = { type = 6 id = 9782 } name = "Kekoni" picture = "L9782" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = winter_specialist } leader = { id = { type = 6 id = 9747 } name = "Sarlin" picture = "L9747" category = general y = 1930 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = winter_specialist trait = engineer } leader = { id = { type = 6 id = 9752 } name = "Wallenius" picture = "L9752" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = winter_specialist } leader = { id = { type = 6 id = 9711 } name = "Heiskanen J.H." picture = "L9711" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1945 skill = 1 trait = winter_specialist trait = commando } leader = { id = { type = 6 id = 9715 } name = "Koskimies" picture = "L9715" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = winter_specialist } leader = { id = { type = 6 id = 9709 } name = "Hannuksela" picture = "L9709" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 22.0034 trait = winter_specialist trait = fortress_buster } minister = { id = { type = 9 id = 29001 } name = "Pehr E. Svinhufvud" picture = "M29001" position = HeadOfState category = social_conservative cabinet = replacement trait = 67 year = 1936 } minister = { id = { type = 9 id = 29002 } name = "Toivo M. Kivimäki" picture = "M29002" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 69 year = 1936 } minister = { id = { type = 9 id = 29003 } name = "Antti V. Hackzell" picture = "M29003" position = ForeignMinister category = social_conservative cabinet = replacement trait = 1 year = 1936 } minister = { id = { type = 9 id = 29004 } name = "Arvi A. Oksala" picture = "M29004" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 29005 } name = "Yrjö W. Puhakka" picture = "M29005" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 29006 } name = "Esko Riekki" picture = "M29006" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 30 year = 1936 } minister = { id = { type = 9 id = 29007 } name = "K.L. Oesch" picture = "M29007" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 33 year = 1936 } minister = { id = { type = 9 id = 29008 } name = "Hugo Österman" picture = "M29008" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 38 year = 1936 } minister = { id = { type = 9 id = 29009 } name = "Väinö Valve" picture = "M29009" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 86 year = 1936 } minister = { id = { type = 9 id = 29010 } name = "Jarl Lundqvist" picture = "M29010" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 29034 } name = "Carl G. Mannerheim" picture = "M29034" position = HeadOfState category = social_conservative cabinet = replacement trait = 62 year = 1944 } minister = { id = { type = 9 id = 29035 } name = "Juho K. Paasikivi" picture = "M29035" position = HeadOfState category = social_democrat cabinet = replacement trait = 61 year = 1945 } minister = { id = { type = 9 id = 29036 } name = "Pehr E. Svinhufvud" picture = "M29001" position = HeadOfState category = market_liberal cabinet = replacement trait = 67 year = 1936 } minister = { id = { type = 9 id = 29039 } name = "Risto Ryti" picture = "M29033" position = HeadOfState category = market_liberal cabinet = replacement trait = 64 year = 1940 } minister = { id = { type = 9 id = 29043 } name = "Kyösti Kallio" picture = "M29032" position = HeadOfState category = social_conservative cabinet = replacement trait = 59 year = 1937 } minister = { id = { type = 9 id = 29044 } name = "Risto Ryti" picture = "M29033" position = HeadOfState category = social_conservative cabinet = replacement trait = 64 year = 1939 } minister = { id = { type = 9 id = 29045 } name = "Risto Ryti" picture = "M29033" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 64 year = 1943 } minister = { id = { type = 9 id = 29047 } name = "Juho K. Paasikivi" picture = "M29035" position = HeadOfState category = social_conservative cabinet = replacement trait = 61 year = 1946 } minister = { id = { type = 9 id = 29048 } name = "Bruno Salmiala" picture = "M29011" position = HeadOfState category = fascist cabinet = replacement trait = 60 year = 1936 } minister = { id = { type = 9 id = 29049 } name = "Otto Ville Kuusinen" picture = "M29021" position = HeadOfState category = stalinist cabinet = replacement trait = 60 year = 1936 } minister = { id = { type = 9 id = 29050 } name = "Väinö Kivisalo" picture = "M29050" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 70 year = 1936 } minister = { id = { type = 9 id = 29051 } name = "Urho K. Kekkonen" picture = "M29051" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 73 year = 1943 } minister = { id = { type = 9 id = 29052 } name = "Mauno Pekkala" picture = "M29052" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 78 year = 1945 } minister = { id = { type = 9 id = 29053 } name = "Kyösti Kallio" picture = "M29032" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 80 year = 1936 } minister = { id = { type = 9 id = 29054 } name = "Aimo Cajander" picture = "M29054" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 72 year = 1937 } minister = { id = { type = 9 id = 29055 } name = "Jarl Lundqvist" picture = "M29010" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 74 year = 1943 } minister = { id = { type = 9 id = 29056 } name = "Yrjö K. Leino" picture = "M29025" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 70 year = 1946 } minister = { id = { type = 9 id = 29058 } name = "Risto Ryti" picture = "M29033" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 69 year = 1939 } minister = { id = { type = 9 id = 29059 } name = "Johan W. Rangell" picture = "M29059" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 71 year = 1941 } minister = { id = { type = 9 id = 29060 } name = "Antti V. Hackzell" picture = "M29003" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 69 year = 1944 } minister = { id = { type = 9 id = 29061 } name = "Juho K. Paasikivi" picture = "M29035" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 71 year = 1944 } minister = { id = { type = 9 id = 29062 } name = "Kyosti Järvinen" picture = "M29062" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 69 year = 1946 } minister = { id = { type = 9 id = 29063 } name = "Edwin H. Linkomies" picture = "M29063" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 70 year = 1943 } minister = { id = { type = 9 id = 29064 } name = "Urho J. Castrén" picture = "M29064" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 80 year = 1944 } minister = { id = { type = 9 id = 29065 } name = "Vihtori Kosola" picture = "M29012" position = HeadOfGovernment category = fascist cabinet = replacement trait = 69 year = 1936 } minister = { id = { type = 9 id = 29066 } name = "Otto Ville Kuusinen" picture = "M29021" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 71 year = 1939 } minister = { id = { type = 9 id = 29067 } name = "Anselmi Pitkäsilta" picture = "M29067" position = ForeignMinister category = social_democrat cabinet = replacement trait = 3 year = 1936 } minister = { id = { type = 9 id = 29068 } name = "Väinö A. Tanner" picture = "M29068" position = ForeignMinister category = social_conservative cabinet = replacement trait = 2 year = 1939 } minister = { id = { type = 9 id = 29069 } name = "Väinö Kivisalo" picture = "M29050" position = ForeignMinister category = social_democrat cabinet = replacement trait = 4 year = 1943 } minister = { id = { type = 9 id = 29071 } name = "Eino R. Holsti" picture = "M29071" position = ForeignMinister category = market_liberal cabinet = replacement trait = 5 year = 1936 } minister = { id = { type = 9 id = 29072 } name = "Kaarle V. Voionmaa" picture = "M29072" position = ForeignMinister category = market_liberal cabinet = replacement trait = 3 year = 1938 } minister = { id = { type = 9 id = 29073 } name = "Juho E. Erkko" picture = "M29073" position = ForeignMinister category = market_liberal cabinet = replacement trait = 1 year = 1938 } minister = { id = { type = 9 id = 29074 } name = "Rolf J. Witting" picture = "M29074" position = ForeignMinister category = social_conservative cabinet = replacement trait = 7 year = 1940 } minister = { id = { type = 9 id = 29075 } name = "Carl J. Enckell" picture = "M29070" position = ForeignMinister category = social_democrat cabinet = replacement trait = 5 year = 1944 } minister = { id = { type = 9 id = 29076 } name = "Arvi A. Oksala" picture = "M29004" position = ForeignMinister category = social_conservative cabinet = replacement trait = 6 year = 1936 } minister = { id = { type = 9 id = 29077 } name = "Carl Ramsay" picture = "M29077" position = ForeignMinister category = social_conservative cabinet = replacement trait = 4 year = 1943 } minister = { id = { type = 9 id = 29078 } name = "Johan W. Rangell" picture = "M29059" position = ForeignMinister category = social_conservative cabinet = replacement trait = 1 year = 1946 } minister = { id = { type = 9 id = 29079 } name = "Hilja Riipinen" picture = "M29013" position = ForeignMinister category = fascist cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 29080 } name = "Otto Ville Kuusinen" picture = "M29021" position = ForeignMinister category = stalinist cabinet = replacement trait = 3 year = 1939 } minister = { id = { type = 9 id = 29081 } name = "Hella Wuolijoki" picture = "M29081" position = ForeignMinister category = stalinist cabinet = replacement trait = 5 year = 1942 } minister = { id = { type = 9 id = 29082 } name = "Viljam Sinisalo" picture = "M29082" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 19 year = 1936 } minister = { id = { type = 9 id = 29083 } name = "Karl A. Fagerholm" picture = "M29083" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 10 year = 1943 } minister = { id = { type = 9 id = 29084 } name = "Mauno Pekkala" picture = "M29052" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 11 year = 1944 } minister = { id = { type = 9 id = 29085 } name = "Otto Toivonen" picture = "M29085" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 12 year = 1946 } minister = { id = { type = 9 id = 29086 } name = "Juho Niukkanen" picture = "M29014" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 8 year = 1936 } minister = { id = { type = 9 id = 29087 } name = "Aimo Cajander" picture = "M29054" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 9 year = 1939 } minister = { id = { type = 9 id = 29088 } name = "Kyösti Kallio" picture = "M29032" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 10 year = 1941 } minister = { id = { type = 9 id = 29089 } name = "Väinö L. Valve" picture = "M29009" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 12 year = 1944 } minister = { id = { type = 9 id = 29090 } name = "Jarl Lundqvist" picture = "M29010" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 18 year = 1946 } minister = { id = { type = 9 id = 29091 } name = "Antti V. Hackzell" picture = "M29003" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 13 year = 1936 } minister = { id = { type = 9 id = 29092 } name = "Pehr E. Svinhufvud" picture = "M29001" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 15 year = 1936 } minister = { id = { type = 9 id = 29093 } name = "Leonard Grandell" picture = "M29093" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1939 } minister = { id = { type = 9 id = 29094 } name = "Juho K. Paasikivi" picture = "M29035" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1941 } minister = { id = { type = 9 id = 29095 } name = "Urho J. Castrén" picture = "M29064" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 16 year = 1943 } minister = { id = { type = 9 id = 29096 } name = "Edwin H. Linkomies" picture = "M29063" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 8 year = 1944 } minister = { id = { type = 9 id = 29097 } name = "Georg A. de Gripenberg" picture = "M29097" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 19 year = 1946 } minister = { id = { type = 9 id = 29098 } name = "Karl R. Waldén" picture = "M29098" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 9 year = 1944 } minister = { id = { type = 9 id = 29099 } name = "Juho Niukkanen" picture = "M29014" position = ArmamentMinister category = fascist cabinet = replacement trait = 15 year = 1936 } minister = { id = { type = 9 id = 29100 } name = "Vihtori Kosola" picture = "M29012" position = ArmamentMinister category = fascist cabinet = replacement trait = 16 year = 1941 } minister = { id = { type = 9 id = 29101 } name = "Mauritz Rosenberg" picture = "M29024" position = ArmamentMinister category = stalinist cabinet = replacement trait = 9 year = 1939 } minister = { id = { type = 9 id = 29102 } name = "Urho K. Kekkonen" picture = "M29051" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 21 year = 1936 } minister = { id = { type = 9 id = 29103 } name = "Hugo Emil Aattela" picture = "M29103" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 23 year = 1943 } minister = { id = { type = 9 id = 29104 } name = "Valfrid Eskola" picture = "M29104" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 24 year = 1944 } minister = { id = { type = 9 id = 29105 } name = "Olavi I. Kojala" picture = "M29105" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 22 year = 1946 } minister = { id = { type = 9 id = 29106 } name = "Richard Lorentz" picture = "M29106" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 29107 } name = "Ernst V.L. von Born" picture = "M29107" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 20 year = 1941 } minister = { id = { type = 9 id = 29108 } name = "Väinö L. Valve" picture = "M29009" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 21 year = 1943 } minister = { id = { type = 9 id = 29109 } name = "Leo R. Ehrnrooth" picture = "M29109" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 20 year = 1944 } minister = { id = { type = 9 id = 29110 } name = "Yrjö K. Leino" picture = "M29025" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 26 year = 1945 } minister = { id = { type = 9 id = 29111 } name = "Kaarlo H. Hillilä" picture = "M29111" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 23 year = 1946 } minister = { id = { type = 9 id = 29112 } name = "Toivo J. Horelli" picture = "M29112" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1936 } minister = { id = { type = 9 id = 29113 } name = "Esko Riekki" picture = "M29006" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 22 year = 1937 } minister = { id = { type = 9 id = 29114 } name = "Johan W. Rangell" picture = "M29059" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 22 year = 1939 } minister = { id = { type = 9 id = 29115 } name = "Kyosti Järvinen" picture = "M29062" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1943 } minister = { id = { type = 9 id = 29116 } name = "Risto Ryti" picture = "M29033" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 24 year = 1946 } minister = { id = { type = 9 id = 29117 } name = "Jouko Itälä" picture = "M29015" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 23 year = 1936 } minister = { id = { type = 9 id = 29118 } name = "Bruno Salmiala" picture = "M29011" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 24 year = 1943 } minister = { id = { type = 9 id = 29119 } name = "Yrjö Leino" picture = "M29025" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 20 year = 1939 } minister = { id = { type = 9 id = 29120 } name = "Edvard Kajala" picture = "M29120" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 32 year = 1936 } minister = { id = { type = 9 id = 29121 } name = "Bruno Suviranta" picture = "M29121" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 30 year = 1944 } minister = { id = { type = 9 id = 29123 } name = "Hjalmar F. Procope" picture = "M29123" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 29 year = 1941 } minister = { id = { type = 9 id = 29124 } name = "Berndt R. von Fieandt" picture = "M29124" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 27 year = 1943 } minister = { id = { type = 9 id = 29125 } name = "Yrjö W. Puhakka" picture = "M29005" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 30 year = 1936 } minister = { id = { type = 9 id = 29126 } name = "Väinö Valve" picture = "M29009" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 32 year = 1939 } minister = { id = { type = 9 id = 29127 } name = "Toivo M. Kivimäki" picture = "M29002" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 28 year = 1943 } minister = { id = { type = 9 id = 29128 } name = "Georg A. de Gripenberg" picture = "M29097" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 31 year = 1944 } minister = { id = { type = 9 id = 29129 } name = "Vilho Annala" picture = "M29016" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 30 year = 1936 } minister = { id = { type = 9 id = 29130 } name = "Vihtori Kosola" picture = "M29012" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 31 year = 1944 } minister = { id = { type = 9 id = 29131 } name = "Tuure Lehen" picture = "M29026" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 29 year = 1939 } minister = { id = { type = 9 id = 29132 } name = "Leonard Grandell" picture = "M29093" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 34 year = 1936 } minister = { id = { type = 9 id = 29136 } name = "Hugo Österman" picture = "M29008" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 34 year = 1936 } minister = { id = { type = 9 id = 29137 } name = "Carl G. Mannerheim" picture = "M29034" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 37 year = 1940 } minister = { id = { type = 9 id = 29138 } name = "Kurt Wallenius" picture = "M29017" position = ChiefOfStaff category = fascist cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 29139 } name = "Akseli Anttila" picture = "M29027" position = ChiefOfStaff category = stalinist cabinet = replacement trait = 33 year = 1939 } minister = { id = { type = 9 id = 29140 } name = "Kaarle Voinonmaa" picture = "M29140" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 29144 } name = "K.L. Oesch" picture = "M29007" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 38 year = 1936 } minister = { id = { type = 9 id = 29145 } name = "Carl G. Mannerheim" picture = "M29034" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 40 year = 1940 } minister = { id = { type = 9 id = 29146 } name = "Vilho Helanen" picture = "M29018" position = ChiefOfArmy category = fascist cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 29147 } name = "Akseli Anttila" picture = "M29027" position = ChiefOfArmy category = stalinist cabinet = replacement trait = 42 year = 1939 } minister = { id = { type = 9 id = 29148 } name = "Claes Horola" picture = "M29148" position = ChiefOfNavy category = social_democrat cabinet = replacement trait = 43 year = 1936 } minister = { id = { type = 9 id = 29150 } name = "Eero Rahola" picture = "M29150" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 89 year = 1936 } minister = { id = { type = 9 id = 29151 } name = "Lauri Tiainen" picture = "M29019" position = ChiefOfNavy category = fascist cabinet = replacement trait = 44 year = 1936 } minister = { id = { type = 9 id = 29152 } name = "Eero Rahola" picture = "M29029" position = ChiefOfNavy category = stalinist cabinet = replacement trait = 46 year = 1939 } minister = { id = { type = 9 id = 29153 } name = "Valio Porvari" picture = "M29153" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 29155 } name = "Toivo Somerto" picture = "M29155" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 29156 } name = "Tauno Viljanen" picture = "M29020" position = ChiefOfAir category = fascist cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 29157 } name = "Akseli Anttila" picture = "M29027" position = ChiefOfAir category = stalinist cabinet = replacement trait = 50 year = 1939 } minister = { id = { type = 9 id = 29158 } name = "Carl J. Enckell" picture = "M29070" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 1 year = 1944 } minister = { id = { type = 9 id = 29160 } name = "Karl R. Waldén" picture = "M29098" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 72 year = 1940 } minister = { id = { type = 9 id = 29161 } name = "Edwin H. Linkomies" picture = "M29063" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 70 year = 1943 } minister = { id = { type = 9 id = 29162 } name = "Kyösti Kallio" picture = "M29032" position = HeadOfState category = market_liberal cabinet = replacement trait = 59 year = 1937 } minister = { id = { type = 9 id = 29163 } name = "Carl G. Mannerheim" picture = "M29034" position = HeadOfState category = market_liberal cabinet = replacement trait = 62 year = 1944 } minister = { id = { type = 9 id = 29164 } name = "Karl A. Fagerholm" picture = "M29083" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 79 year = 1948 } minister = { id = { type = 9 id = 29165 } name = "Ralf Johan Törngren" picture = "M29165" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 12 year = 1948 } minister = { id = { type = 9 id = 29166 } name = "Karl A. Fagerholm" picture = "M29083" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 21 year = 1948 } minister = { id = { type = 9 id = 29167 } name = "Åke Henrik Gartz" picture = "M29167" position = ForeignMinister category = market_liberal cabinet = replacement trait = 3 year = 1950 } minister = { id = { type = 9 id = 29168 } name = "Sakari S. Tuomioja" picture = "M29168" position = ForeignMinister category = market_liberal cabinet = replacement trait = 1 year = 1951 } minister = { id = { type = 9 id = 29169 } name = "Urho K. Kekkonen" picture = "M29051" position = ForeignMinister category = market_liberal cabinet = replacement trait = 4 year = 1952 } minister = { id = { type = 9 id = 29170 } name = "Onni A. Hiltunen" picture = "M29170" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 16 year = 1950 } minister = { id = { type = 9 id = 29171 } name = "Vaino J. Sukselainen" picture = "M29171" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 8 year = 1951 } minister = { id = { type = 9 id = 29172 } name = "Viljo Rantala" picture = "M29172" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 10 year = 1952 } minister = { id = { type = 9 id = 29173 } name = "Johannes Sihvo" picture = "L9738" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 36 year = 1948 } minister = { id = { type = 9 id = 29174 } name = "Kaarlo Malmberg" picture = "L9723" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 41 year = 1947 } minister = { id = { type = 9 id = 29175 } name = "Olavi Arho" picture = "L9757" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 46 year = 1948 } minister = { id = { type = 9 id = 29176 } name = "Olavi Sarko" picture = "L9777" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 52 year = 1948 } minister = { id = { type = 9 id = 29177 } name = "Carl G. Mannerheim" picture = "M29034" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 71 year = 1942 } minister = { id = { type = 9 id = 29178 } name = "Aarne Sihvo" picture = "M29178" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 85 year = 1941 } minister = { id = { type = 9 id = 29179 } name = "Eino I. Jarvinen" picture = "M29179" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 85 year = 1936 } minister = { id = { type = 9 id = 29180 } name = "Svante Sundman" picture = "M29180" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 86 year = 1946 } minister = { id = { type = 9 id = 29181 } name = "Arvi Oksala" picture = "M29181" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 13 year = 1936 } HeadOfState = { type = 9 id = 29039 } HeadOfGovernment = { type = 9 id = 29058 } ForeignMinister = { type = 9 id = 29074 } ArmamentMinister = { type = 9 id = 29086 } MinisterOfSecurity = { type = 9 id = 29114 } MinisterOfIntelligence = { type = 9 id = 29006 } ChiefOfStaff = { type = 9 id = 29136 } ChiefOfArmy = { type = 9 id = 29140 } ChiefOfNavy = { type = 9 id = 29009 } ChiefOfAir = { type = 9 id = 29155 } tech_team = { id = { type = 10 id = 1302 } name = "Kymmene" picture = "T1302" skill = 5 research_types = { mechanics chemistry management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1303 } name = "Tikkakoski" picture = "T1303" skill = 5 research_types = { artillery training general_equipment } startyear = 1930 endyear = 1951 } tech_team = { id = { type = 10 id = 1320 } name = "Valtion Tykkitehdas" picture = "T1320" skill = 3 research_types = { artillery mechanics electronics training } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1314 } name = "Aimo Johannes Lahti" picture = "T1314" skill = 6 research_types = { artillery mechanics training general_equipment } startyear = 1940 endyear = 1969 } tech_team = { id = { type = 10 id = 1316 } name = "Valmet Oy" picture = "T1316" skill = 6 research_types = { artillery training general_equipment } startyear = 1951 endyear = 1970 } tech_team = { id = { type = 10 id = 1315 } name = "Sisu Auto" picture = "T1315" skill = 2 research_types = { artillery general_equipment rt_user_17 rt_user_18 } startyear = 1930 endyear = 1944 } tech_team = { id = { type = 10 id = 1317 } name = "Vanajan Autotehdas Oy" picture = "T1317" skill = 4 research_types = { artillery general_equipment rt_user_17 rt_user_18 } startyear = 1944 endyear = 1970 } tech_team = { id = { type = 10 id = 1300 } name = "Valtion Lentokonetehdas" picture = "T1300" skill = 5 research_types = { mechanics aeronautics technical_efficiency aircraft_testing } startyear = 1930 endyear = 1951 } tech_team = { id = { type = 10 id = 1318 } name = "Valmet Oy Lentokonetehdas" picture = "T1304" skill = 5 research_types = { mechanics rocketry aeronautics technical_efficiency aircraft_testing } startyear = 1951 endyear = 1970 } tech_team = { id = { type = 10 id = 1319 } name = "Wärtsilä" picture = "T1319" skill = 5 research_types = { electronics naval_engineering industrial_engineering technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1305 } name = "Carl Mannerheim" picture = "T1305" skill = 7 research_types = { training large_unit_tactics centralized_execution infantry_focus combined_arms_focus } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1306 } name = "Richard Lorentz" picture = "T1306" skill = 6 research_types = { training piloting rt_user_6 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1307 } name = "Vilho Nenonen" picture = "T1307" skill = 6 research_types = { artillery electronics training centralized_execution } startyear = 1937 endyear = 1947 } tech_team = { id = { type = 10 id = 1308 } name = "K. Lennart Oesch" picture = "T1308" skill = 6 research_types = { training small_unit_tactics centralized_execution combined_arms_focus } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1309 } name = "Väinö Valve" picture = "T1309" skill = 4 research_types = { centralized_execution naval_training seamanship rt_user_7 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1310 } name = "Artturi Virtanen" picture = "T1310" skill = 6 research_types = { chemistry management } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1311 } name = "Rolf Herman Nevanlinna" picture = "T1311" skill = 4 research_types = { mathematics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 1312 } name = "Aarne Lakomaa" picture = "T1312" skill = 5 research_types = { mechanics rocketry aeronautics aircraft_testing } startyear = 1944 endyear = 1970 } tech_team = { id = { type = 10 id = 1313 } name = "Jaeger Training School" picture = "T1313" skill = 3 research_types = { training small_unit_tactics mountain_training } startyear = 1930 endyear = 1970 } team_slots = { 1313 0 0 0 0 } manpower = 54.0652 free = { } oil = 739.1023 supplies = 418.1289 rare_materials = 561.9039 metal = 2583.2908 energy = 2481.3289 money = 754.2332 consumer = 0.3053 supply = 0.6633 production = 0 reinforcement = 0 upgrading = 0.0315 transports = 25 escorts = 8 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no attrition_mod = 1.0200 trickleback_mod = 1.1000 research_mod = 1.1000 upgrade = { infantry = { defaultorganisation = 33 morale = 74 } cavalry = { defaultorganisation = 33 morale = 74 } motorized = { defaultorganisation = 33 morale = 74 } mechanized = { defaultorganisation = 22 morale = 74 } light_armor = { defaultorganisation = 24.2000 morale = 74 } armor = { defaultorganisation = 22 morale = 74 } paratrooper = { defaultorganisation = 36.3000 morale = 74 } marine = { defaultorganisation = 36.3000 morale = 74 } bergsjaeger = { defaultorganisation = 36.3000 morale = 74 } garrison = { defaultorganisation = 33 morale = 74 } hq = { defaultorganisation = 22 morale = 74 } militia = { defaultorganisation = 33 morale = 74 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 33 morale = 74 } d_03 = { defaultorganisation = 36.3000 morale = 74 } d_04 = { defaultorganisation = 36.3000 morale = 74 } d_05 = { defaultorganisation = 36.3000 morale = 74 } d_06 = { defaultorganisation = 24.2000 morale = 74 } d_07 = { defaultorganisation = 39.6000 morale = 74 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 8 } rocket_artillery = { } sp_rct_artillery = { morale = 8 } anti_tank = { } tank_destroyer = { defaultorganisation = 1.5000 morale = 21 } light_armor_brigade = { morale = 21 } heavy_armor = { defaultorganisation = 1.2000 morale = 21 } super_heavy_armor = { defaultorganisation = 2.2000 morale = 21 } armored_car = { defaultorganisation = 2.2000 morale = 21 } anti_air = { } police = { } engineer = { defaultorganisation = 1.5000 morale = 8 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 8 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 1 } armored_car = { 1 } police = { 1 } infantry = { 2 1 } cavalry = { 2 1 } garrison = { 2 1 } hq = { 1 } militia = { 2 1 } heavy_cruiser = { 3 2 } submarine = { 1 } nuclear_submarine = { 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 2 1 } } obsolete_models = { artillery = { 0 } armored_car = { 0 } police = { 0 } infantry = { 0 1 } cavalry = { 0 1 } garrison = { 0 1 } hq = { 0 } militia = { 0 1 } heavy_cruiser = { 0 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 } d_07 = { 0 } } allowed_divisions = { infantry = yes cavalry = yes bergsjaeger = yes garrison = yes hq = yes multi_role = yes interceptor = yes tactical_bomber = yes cas = yes heavy_cruiser = yes destroyer = yes submarine = yes nuclear_submarine = yes transport = yes d_08 = yes d_09 = yes } allowed_brigades = { artillery = yes rocket_artillery = yes anti_tank = yes light_armor_brigade = yes armored_car = yes anti_air = yes police = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.7000 land_fort = 0.7000 flak = 0.9500 infrastructure = 0.9000 air_base = 0.8000 naval_base = 0.8000 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.1000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.8000 asw = 0.7500 naval_interdiction = 1.0600 shore_bombardment = 1.0300 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1.0600 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1.0300 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.4300 heavy_cruiser = 0.1300 battlecruiser = 0.1000 destroyer = 0.4400 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.4400 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.1600 heavy_cruiser = 0.0600 battlecruiser = 0.0500 destroyer = 0.1700 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.1700 } modifiers = { infantry = { blizzard_attack = -70 snow_attack = -35 frozen_attack = -15 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -55 snow_defense = -20 frozen_defense = -5 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -65 snow_move = -30 frozen_move = -10 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -70 snow_attack = -35 frozen_attack = -15 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -56 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -87 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -55 snow_defense = -20 frozen_defense = -5 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -55 snow_move = -30 frozen_move = -5 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -70 snow_attack = -35 frozen_attack = -15 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -41 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -55 snow_defense = -20 frozen_defense = -5 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -70 snow_move = -30 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -70 snow_attack = -35 frozen_attack = -10 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -55 snow_defense = -20 frozen_defense = -5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -70 snow_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -70 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -50 snow_defense = -15 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -65 snow_move = -30 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -70 snow_attack = -35 frozen_attack = -10 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -55 snow_defense = -20 frozen_defense = -5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -70 snow_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -65 snow_attack = -30 frozen_attack = -10 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -60 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -50 snow_defense = -15 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -55 snow_move = -30 frozen_move = -10 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -65 snow_attack = -30 frozen_attack = -10 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -46 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -50 snow_defense = -15 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -55 snow_move = -30 frozen_move = -10 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -55 snow_attack = -20 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -60 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -45 snow_defense = -10 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -50 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -70 snow_attack = -35 frozen_attack = -15 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -55 snow_defense = -20 frozen_defense = -5 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -65 snow_move = -30 frozen_move = -10 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -70 snow_attack = -35 frozen_attack = -15 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -55 snow_defense = -20 frozen_defense = -5 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -65 snow_move = -30 frozen_move = -10 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -70 snow_attack = -35 frozen_attack = -15 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -83 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -55 snow_defense = -20 frozen_defense = -5 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -65 snow_move = -30 frozen_move = -10 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -70 snow_attack = -35 frozen_attack = -15 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -55 snow_defense = -20 frozen_defense = -5 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -65 snow_move = -30 frozen_move = -10 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -65 snow_attack = -30 frozen_attack = -10 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -45 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -70 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -50 snow_defense = -15 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -55 snow_move = -30 frozen_move = -10 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -65 snow_attack = -30 frozen_attack = -10 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -52 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -81 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -50 snow_defense = -15 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -50 snow_move = -30 frozen_move = -5 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -65 snow_attack = -30 frozen_attack = -10 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -37 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -90 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -50 snow_defense = -15 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -65 snow_move = -30 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -70 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -50 snow_defense = -15 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -65 snow_move = -30 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -55 snow_attack = -15 frozen_attack = 5 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -45 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -56 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -40 snow_defense = -5 frozen_defense = 15 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -45 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = yes asw = yes naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 113.2995 trade = yes } relation = { tag = GER value = 33.9998 trade = yes } relation = { tag = HOL value = 98 } relation = { tag = POR value = 51 } relation = { tag = ITA value = 89 } relation = { tag = SOV value = -200 frustration = 50 } relation = { tag = SWE value = 185 trade = yes } relation = { tag = TUR value = -49 } relation = { tag = JAP value = 4.8000 } relation = { tag = CHI value = -49.7000 } relation = { tag = BEL value = 98 } relation = { tag = DEN value = 23 } relation = { tag = SCH value = 1.4000 } relation = { tag = CUB value = 1.2000 } relation = { tag = BUL value = 34.9000 } relation = { tag = HUN value = 73 } relation = { tag = ROM value = 40 } relation = { tag = IRE value = 51.2000 } relation = { tag = FIN value = -4.2000 frustration = 3 } relation = { tag = PER value = -49.4000 } relation = { tag = AFG value = -98.6000 } relation = { tag = BRA value = -24 } relation = { tag = ARG value = -49 } relation = { tag = MEX value = 1 } relation = { tag = COL value = 1.2000 } relation = { tag = VEN value = -49 } relation = { tag = PRU value = -52.4000 } relation = { tag = ECU value = 1.4000 } relation = { tag = URU value = -48.6000 } relation = { tag = BOL value = 0.6000 } relation = { tag = CHL value = 1.2000 } relation = { tag = NZL value = 48 } relation = { tag = CAN value = 0.1000 } relation = { tag = AST value = 130.3992 } relation = { tag = VIC value = 83 trade = yes } relation = { tag = MAN value = -100.2000 } relation = { tag = USA value = 98 } relation = { tag = CHC value = -99.7000 } relation = { tag = CRO value = -150 } relation = { tag = SLO value = 24 } relation = { tag = SIA value = -49.9000 } relation = { tag = SAU value = -49 } relation = { tag = MON value = -99.1000 } relation = { tag = GUA value = -49.2000 } relation = { tag = COS value = 1.2000 } relation = { tag = NIC value = 25 } relation = { tag = DOM value = -48.6000 } relation = { tag = PHI value = 1.4000 } relation = { tag = BHU value = -48.6000 } relation = { tag = EGY value = 83 } relation = { tag = SAL value = -49 } relation = { tag = HAI value = 26 } relation = { tag = HON value = -49.2000 } relation = { tag = IRQ value = 25.4000 } relation = { tag = LIB value = 26.4000 } relation = { tag = NEP value = -48.8000 } relation = { tag = OMN value = -49 } relation = { tag = PAN value = 0.8000 } relation = { tag = SER value = -150 } relation = { tag = SIK value = -49.7000 } relation = { tag = SAF value = 50.4000 } relation = { tag = TAN value = -149.4000 } relation = { tag = TIB value = -48.6000 } relation = { tag = YEM value = -48.6000 } relation = { tag = BUR value = 0.6000 } relation = { tag = MEN value = -50.2000 frustration = 3 } relation = { tag = U00 value = 19.8000 trade = yes } relation = { tag = U01 value = 0.7000 } relation = { tag = U02 value = 1 } relation = { tag = U18 value = -99.9000 frustration = 3 } relation = { tag = U19 value = 98 } relation = { tag = REB value = 25 } } ownedprovinces = { 512 513 511 526 524 525 518 521 527 520 516 515 517 523 529 522 528 533 514 } controlledprovinces = { 512 513 511 526 524 525 518 521 527 520 516 515 517 523 529 522 528 533 514 } nationalprovinces = { 512 513 511 526 524 525 518 519 521 527 520 516 515 517 523 529 522 528 531 532 533 514 530 537 539 540 538 536 } claimedprovinces = { } techapps = { 4010 4020 4030 4040 4290 4300 9010 9020 9030 2800 2550 2290 2300 2450 2460 2510 2400 17000 1010 1020 1190 1200 1110 5010 5080 5090 5190 6100 6110 6120 8070 8130 8180 8760 3010 3020 3350 3390 3430 3360 3440 3700 15080 3800 5050 5310 14000 5060 5320 6150 4050 5070 1210 1030 5100 6130 2810 } inventions = { 8028 } blueprints = { 1150 3050 2560 4060 4330 4340 2630 4320 4100 } deactivate = { 1400 1460 1470 1480 1490 6010 6300 6400 6500 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 } application = { id = { type = 4712 id = 523504 } project = { type = 17 id = 1120 } tech_team = { type = 10 id = 1313 } progress = 100 progress = 200 progress = 200 progress = 200 progress = 29.7000 status = "ongoing" } leadertable = { } landunit = { id = { type = 32000 id = 3 } name = "II Armeijakunta" location = 514 prevprov = 517 home = 514 mission = { type = anti_partisan_duty target = 514 percentage = 1 night = yes startdate = { year = 1940 month = may day = 12 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 9750 } name = "Mannerheim" tag = FIN picture = "L9750" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 8 ry = 1990 skill = 4 experience = 80.0881 trait = defensive_doctrine trait = winter_specialist trait = old_guard } division = { id = { type = 32000 id = 4 } name = "Päämaja" flag = 34864 mod = { 10 10 0 0 10 1 0 0 0 } all = { 100 100 42 42 94 0.7757 0.2354 3.8800 0 8 4 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 15 100 1 1 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 32000 id = 11 } name = "IV Armeijakunta" location = 525 prevprov = 525 home = 525 morale = 0.0010 leader = { id = { type = 6 id = 9737 } name = "Sihvo A." tag = FIN picture = "L9737" category = general rank = 2 y = 1930 y = 1930 y = 1946 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = defensive_doctrine trait = winter_specialist } division = { id = { type = 32000 id = 12 } name = "4. Divisioona" flag = 34866 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } division = { id = { type = 32000 id = 8 } name = "Merivoimat Divisioona" flag = 34864 mod = { 9 9 2 0 9 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.3300 0 1 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 14 1 10 0 0 0 0 0 0 } } dig_in = 25 } navalunit = { id = { type = 32000 id = 28 } name = "Suomen Laivasto" location = 525 prevprov = 2725 home = 525 base = 525 mission = { task = 1 location = 2723 } morale = 0.0010 leader = { id = { type = 6 id = 9767 } name = "Valve" tag = FIN picture = "L9767" category = admiral rank = 1 y = 1930 y = 1937 y = 1941 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 32000 id = 29 } name = "Ilmarinen" flag = 41008 mod = { 23 23 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.5500 0.7000 23 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.2100 3.5000 4 6 0.0100 6 6 0 2000 0 } } division = { id = { type = 32000 id = 30 } name = "Väinämöinen" flag = 41008 mod = { 23 23 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.5500 0.7000 23 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.2100 3.5000 4 6 0.0100 6 6 0 2000 0 } } division = { id = { type = 4712 id = 160190 } name = "Louhi" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } division = { id = { type = 4712 id = 202003 } name = "Ruotsinsalmi" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } division = { id = { type = 4712 id = 202004 } name = "Riilahti" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } } airunit = { id = { type = 32000 id = 100 } name = "Ilmavoimat" location = 527 prevprov = 524 home = 527 base = 527 mission = { task = 1 location = 527 } morale = 0.0010 leader = { id = { type = 6 id = 9773 } name = "Lundqvist" tag = FIN picture = "L9773" category = commander rank = 2 y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 47.2996 } division = { id = { type = 32000 id = 101 } name = "Lentorykmentti 1" flag = 36912 mod = { 12 12 0 0 12 1 0 0 0 } all = { 100 100 30 30 150 4.1290 0 1.2200 2.7500 300 9 12 0 -0.1000 -0.2000 1 0.6000 } air = { 2 3 6 0 4 1 2 0 350 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 156984 } name = "Lentorykmentti 2" flag = 36912 mod = { 13 13 0 0 13 1 0 0 0 } all = { 100 100 30 30 150 3.4729 0 0.9500 2.7500 300 12 15 0 -0.1000 -0.2000 1 0.6000 } air = { 2 2 4 0 0 0 0 0 250 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 407818 } name = "Lentorykmentti 3" flag = 36912 mod = { 13 13 0 0 13 1 0 0 0 } all = { 100 100 30 30 150 3.8835 0 0.9500 2.7500 300 12 15 0 -0.1000 -0.2000 1 0.6000 } air = { 2 2 4 0 0 0 0 0 250 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 457217 } name = "Lentorykmentti 3" flag = 36912 mod = { 13 13 2 0 13 3 0 0 0 } all = { 100 100 30 30 150 2.5245 0 1.4100 2.7500 500 17 21 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 2 6 6 0 0 0 0 0 400 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 459119 } name = "Karjalan lennosto" flag = 36912 mod = { 13 13 2 0 13 3 0 0 0 } all = { 100 100 30 30 150 2.5736 0 1.4100 2.7500 500 17 21 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 2 6 6 0 0 0 0 0 400 340282346638528860000000000000000000000.0000 0 } } } navalunit = { id = { type = 4712 id = 2684 } name = "I. Laivasto" location = 525 home = 525 base = 525 morale = 0.5000 leader = { id = { type = 6 id = 9760 } name = "Göransson" tag = FIN picture = "L9760" category = admiral rank = 2 y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = blockade_runner } division = { id = { type = 32000 id = 35 } name = "Vesihiisi" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 32000 id = 34 } name = "Vetehinen" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 32000 id = 33 } name = "Iku-Turso" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 4712 id = 177519 } name = "Uisko" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 4712 id = 181823 } name = "Silmä" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 32000 id = 32 } name = "Vesikko" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 32000 id = 31 } name = "Saukko" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 4712 id = 209128 } name = "Valpas" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 4712 id = 253669 } name = "Turva" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 4712 id = 555305 } name = "Tursus" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } } landunit = { id = { type = 4712 id = 3427 } name = "Karjalan armeija" location = 533 prevprov = 523 home = 533 mission = { type = anti_partisan_duty target = 533 percentage = 1 night = yes startdate = { year = 1940 month = april day = 3 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9720 } name = "Laatikainen" tag = FIN picture = "L9720" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 40.0504 trait = defensive_doctrine trait = winter_specialist } division = { id = { type = 4712 id = 440154 } name = "15. Divisioona" flag = 34864 mod = { 0 0 1 0 0 2 0 0 0 } all = { 100 100 63 63 94 1.0693 0.6155 0.6700 0 8 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 2 17 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 3429 } name = "I. Armeijakunta" location = 518 prevprov = 523 home = 518 mission = { type = anti_partisan_duty target = 518 percentage = 1 night = yes startdate = { year = 1940 month = april day = 3 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9755 } name = "Öhquist" tag = FIN picture = "L9755" category = general rank = 2 y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 22.4033 trait = defensive_doctrine trait = winter_specialist } division = { id = { type = 32000 id = 6 } name = "Ratsuvakiprikaati" flag = 34864 mod = { 1 1 2 0 1 3 0 0 0 } all = { 100 100 63 63 94 0 0 1.4600 0 11 15 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 19 21 100 3 17 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 32876 } name = "III. Armeijakunta" location = 523 prevprov = 522 home = 523 mission = { type = anti_partisan_duty target = 523 percentage = 1 night = yes startdate = { year = 1940 month = april day = 3 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9723 } name = "Malmberg" tag = FIN picture = "L9723" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1948 skill = 1 experience = 15.8711 trait = winter_specialist trait = fortress_buster } division = { id = { type = 4712 id = 32631 } name = "5. Divisioona" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 1.5429 0 1.1500 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 100 2 26 3 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 54876 } name = "6. Divisioona" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 1.5372 0 1.1500 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 100 2 26 3 10 0 0 0 0 10 0 } } dig_in = 25 } airunit = { id = { type = 4712 id = 84460 } name = "I. Lennosto" location = 525 prevprov = 529 home = 525 base = 525 morale = 0.5000 leader = { id = { type = 6 id = 9779 } name = "Somerto" tag = FIN picture = "L9779" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 experience = 15.9600 trait = tank_buster } division = { id = { type = 4712 id = 84459 } name = "Syöksypommituslennosto" flag = 36912 mod = { 17 17 0 0 17 1 0 0 0 } all = { 100 100 30 30 150 2.4284 0 1.4500 2.7500 200 3 3 0 -0.1000 -0.2000 1 0.6000 } air = { 2 1 3 1 14 7 8 0 275 340282346638528860000000000000000000000.0000 0 } } } landunit = { id = { type = 4712 id = 216097 } name = "VI. Armeijakunta" location = 517 prevprov = 514 home = 517 mission = { type = anti_partisan_duty target = 517 percentage = 1 night = yes startdate = { year = 1940 month = april day = 3 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9707 } name = "Grandell" tag = FIN picture = "L9707" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 experience = 12.6460 trait = logistics_wizard trait = winter_specialist } division = { id = { type = 4712 id = 215266 } name = "3. Sissidivisioona" flag = 34864 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 69.3000 69.3000 94 0.7792 0 1.4100 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 22 2 8 0 0 0 0 10 0 } } dig_in = 25 } navalunit = { id = { type = 4712 id = 254809 } name = "II. Laivasto" location = 525 home = 525 base = 525 morale = 0.5000 leader = { id = { type = 6 id = 9766 } name = "Rahola" tag = FIN picture = "L9766" category = admiral y = 1938 y = 1943 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = blockade_runner } division = { id = { type = 4712 id = 252222 } name = "Karjala" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } division = { id = { type = 4712 id = 252223 } name = "Turunmaa" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } } navalunit = { id = { type = 4712 id = 376565 } name = "III. Laivasto" location = 525 home = 525 base = 525 morale = 0.5000 leader = { id = { type = 6 id = 9759 } name = "Hakola" tag = FIN picture = "L9759" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } } landunit = { id = { type = 4712 id = 423152 } name = "II. Armeijakunta" location = 525 prevprov = 525 home = 525 mission = { type = anti_partisan_duty target = 525 percentage = 1 night = yes startdate = { year = 1939 month = november day = 17 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9714 } name = "Hägglund" tag = FIN picture = "L9714" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = defensive_doctrine trait = winter_specialist } division = { id = { type = 4712 id = 423113 } name = "Hanhik. Komennuskunta" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 100 100 63 63 94 0 0.6366 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 423154 } name = "IV. Armeijakunta" location = 525 prevprov = 525 home = 525 mission = { type = anti_partisan_duty target = 525 percentage = 1 night = yes startdate = { year = 1939 month = november day = 17 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9716 } name = "Isakson" tag = FIN picture = "L9716" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = winter_specialist } division = { id = { type = 4712 id = 423114 } name = "Lemin Komennuskunta" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 100 100 63 63 94 0 0.4335 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 423565 } name = "XI. Armeijakunta" location = 523 prevprov = 533 home = 523 mission = { type = anti_partisan_duty target = 523 percentage = 1 night = yes startdate = { year = 1940 month = april day = 29 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9708 } name = "Hanell" tag = FIN picture = "L9708" category = general rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1945 skill = 1 trait = defensive_doctrine trait = winter_specialist } division = { id = { type = 4712 id = 423112 } name = "14. Divisioona" flag = 34864 mod = { 0 0 1 0 0 2 0 0 0 } all = { 100 100 63 63 94 0 0.1978 0.6700 0 8 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 2 17 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 461877 } name = "XIV. Armeijakunta" location = 514 prevprov = 518 home = 514 mission = { type = anti_partisan_duty target = 514 percentage = 1 night = yes startdate = { year = 1940 month = april day = 29 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9730 } name = "Oinonen" tag = FIN picture = "L9730" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = logistics_wizard trait = offensive_doctrine trait = winter_specialist } division = { id = { type = 32000 id = 10 } name = "3. Divisioona" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0.4879 0 1.1500 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 100 2 26 3 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 480976 } name = "VII. Armeijakunta" location = 528 prevprov = 533 home = 528 mission = { type = anti_partisan_duty target = 528 percentage = 1 night = yes startdate = { year = 1940 month = april day = 27 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9753 } name = "Olenius" tag = FIN picture = "L9753" category = general y = 1940 y = 1947 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = logistics_wizard trait = winter_specialist } division = { id = { type = 4712 id = 422678 } name = "13. Divisioona" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 63 63 94 1.0720 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 480978 } name = "IX. Armeijakunta" location = 529 prevprov = 528 home = 529 mission = { type = anti_partisan_duty target = 529 percentage = 1 night = yes startdate = { year = 1940 month = may day = 3 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9700 } name = "Airo" tag = FIN picture = "L9700" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = logistics_wizard } division = { id = { type = 32000 id = 5 } name = "1. Divisioona" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 1.0753 0 1.1500 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 100 2 26 3 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 480980 } name = "XXII. Armeijakunta" location = 529 prevprov = 528 home = 529 mission = { type = anti_partisan_duty target = 529 percentage = 1 night = yes startdate = { year = 1940 month = may day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9751 } name = "Walden" tag = FIN picture = "L9751" category = general y = 1939 y = 1941 y = 1942 y = 1990 max_skill = 5 ry = 1946 skill = 2 trait = logistics_wizard trait = old_guard } division = { id = { type = 4712 id = 422677 } name = "12. Divisioona" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 63 63 94 0.5440 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 32000 id = 1 } name = "I Armeijakunta" location = 529 prevprov = 525 home = 529 mission = { type = anti_partisan_duty target = 529 percentage = 1 night = yes startdate = { year = 1940 month = april day = 25 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9729 } name = "Oesch" tag = FIN picture = "L9729" category = general rank = 2 y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = defensive_doctrine trait = offensive_doctrine trait = winter_specialist } division = { id = { type = 4712 id = 102922 } name = "Sissidivisioona" flag = 34864 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 69.3000 69.3000 94 0 0 1.4100 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 22 2 8 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 332694 } name = "VIII. Armeijakunta" location = 518 prevprov = 523 home = 518 mission = { type = anti_partisan_duty target = 518 percentage = 1 night = yes startdate = { year = 1940 month = august day = 25 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9728 } name = "Nenonen" tag = FIN picture = "L9728" category = general rank = 1 y = 1930 y = 1930 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 40.3659 trait = fortress_buster } division = { id = { type = 4712 id = 422672 } name = "8. Divisioona" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 422674 } name = "10. Divisioona" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 423158 } name = "X. Armeijakunta" location = 523 prevprov = 522 home = 523 mission = { type = anti_partisan_duty target = 523 percentage = 1 night = yes startdate = { year = 1940 month = august day = 21 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9756 } name = "Österman" tag = FIN picture = "L9756" category = general rank = 1 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 41.9598 trait = winter_specialist } division = { id = { type = 4712 id = 194123 } name = "2. Sissidivisioona" flag = 34864 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 69.3000 69.3000 94 3.4723 0 1.4100 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 22 2 8 0 0 0 0 10 0 } } division = { id = { type = 32000 id = 7 } name = "Jaakari" flag = 34864 mod = { 8 8 0 0 8 1 0 0 0 } all = { 100 100 69.3000 69.3000 94 3.4663 0 1 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 8 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 527283 } name = "5. Sissidivisioona" flag = 34864 mod = { 8 8 0 0 8 1 0 0 0 } all = { 100 100 69.3000 69.3000 94 0 0 1 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 8 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 455568 } name = "XII. Armeijakunta" location = 528 prevprov = 529 home = 528 mission = { type = anti_partisan_duty target = 528 percentage = 1 night = yes startdate = { year = 1940 month = july day = 28 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9710 } name = "Heinrichs" tag = FIN picture = "L9710" category = general rank = 2 y = 1930 y = 1940 y = 1941 y = 1990 max_skill = 7 ry = 1990 skill = 3 experience = 40.8981 trait = defensive_doctrine trait = winter_specialist } division = { id = { type = 4712 id = 455121 } name = "16. Divisioona" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 1.1500 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 100 2 26 3 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 465529 } name = "V. Armeijakunta" location = 528 prevprov = 529 home = 528 mission = { type = anti_partisan_duty target = 528 percentage = 1 night = yes startdate = { year = 1940 month = july day = 28 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9732 } name = "Pajari" tag = FIN picture = "L9732" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = offensive_doctrine trait = winter_specialist trait = trickster } division = { id = { type = 4712 id = 422675 } name = "1. Polkupyörädivisoona" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 63 63 94 1.4437 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 467855 } name = "XIII. Armeijakunta" location = 517 prevprov = 515 home = 517 mission = { type = anti_partisan_duty target = 517 percentage = 1 night = yes startdate = { year = 1940 month = september day = 19 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9725 } name = "Martola" tag = FIN picture = "L9725" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = offensive_doctrine trait = winter_specialist } division = { id = { type = 4712 id = 422673 } name = "9. Divisioona" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 467857 } name = "XV. Armeijakunta" location = 517 prevprov = 515 home = 517 mission = { type = anti_partisan_duty target = 517 percentage = 1 night = yes startdate = { year = 1940 month = september day = 19 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9704 } name = "Blick" tag = FIN picture = "L9704" category = general y = 1940 y = 1948 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = offensive_doctrine trait = winter_specialist } division = { id = { type = 4712 id = 340950 } name = "4. Sissidivisioona" flag = 34864 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 69.3000 69.3000 94 0 0 1.4100 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 22 2 8 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 470955 } name = "XXI. Armeijakunta" location = 525 prevprov = 525 home = 525 mission = { type = anti_partisan_duty target = 525 percentage = 1 night = yes startdate = { year = 1940 month = april day = 21 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9735 } name = "Raappana" tag = FIN picture = "L9735" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = defensive_doctrine trait = winter_specialist } division = { id = { type = 4712 id = 456398 } name = "17. Divisioona" flag = 34864 mod = { 0 0 1 0 0 2 0 0 0 } all = { 100 100 63 63 94 0 0.0765 0.6700 0 8 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 2 17 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 487452 } name = "XXIII. Armeijakunta" location = 514 prevprov = 518 home = 514 mission = { type = anti_partisan_duty target = 514 percentage = 1 night = yes startdate = { year = 1940 month = june day = 22 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9780 } name = "Enckell" tag = FIN picture = "L9780" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard trait = old_guard } division = { id = { type = 4712 id = 422676 } name = "11. Divisioona" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 487454 } name = "XXIV. Armeijakunta" location = 533 prevprov = 522 home = 533 mission = { type = anti_partisan_duty target = 533 percentage = 1 night = yes startdate = { year = 1940 month = june day = 2 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9739 } name = "Siilasvuo" tag = FIN picture = "L9739" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 8 ry = 1990 skill = 3 trait = defensive_doctrine trait = offensive_doctrine trait = winter_specialist } division = { id = { type = 32000 id = 2 } name = "2. Divisioona" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 517612 } name = "XXV. Armeijakunta" location = 533 prevprov = 533 home = 533 mission = { type = anti_partisan_duty target = 533 percentage = 1 night = yes startdate = { year = 1940 month = june day = 17 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 9744 } name = "Talvela" tag = FIN picture = "L9744" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = offensive_doctrine trait = winter_specialist } division = { id = { type = 4712 id = 332365 } name = "7. Divisioona" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0.4853 0.8680 1.0800 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 23 2 10 0 0 0 0 10 0 } } } landdivision = { id = { type = 32000 id = 13 } name = "169. Infanterie-Division" flag = 34865 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 6 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 63 115 0 0 1.7800 1.1200 8 24 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 30 35 88 2 28 8 10 0 0 0 0 0 0 } } landdivision = { id = { type = 32000 id = 14 } name = "163. Infanterie-Division" flag = 34865 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 63 94 0 0 1.2200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 32 100 2 28 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 32000 id = 15 } name = "6. SS-Gebirgs-Division 'Nord'" flag = 34865 mod = { 47 8 1 1 47 2 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 60 75.6000 94 0 0 2.1300 0 8 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 31 100 0 28 3 10 0 0 0 0 10 0 } } landdivision = { id = { type = 32000 id = 16 } name = "2. Gebirgsjäger-Division" flag = 34865 mod = { 8 8 1 1 8 2 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 55 69.3000 94 0 0 1.5800 0 8 16 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 29 100 2 26 3 8 0 0 0 0 10 0 } } landdivision = { id = { type = 32000 id = 17 } name = "3. Gebirgsjäger-Division" flag = 34865 mod = { 8 8 1 1 8 2 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 55 69.3000 94 0 0 1.5800 0 8 16 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 29 100 2 26 3 8 0 0 0 0 10 0 } } landdivision = { id = { type = 32000 id = 18 } name = "7. Gebirgsjäger-Division" flag = 34865 mod = { 8 8 1 1 8 2 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 55 69.3000 94 0 0 1.5800 0 8 16 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 29 100 2 26 3 8 0 0 0 0 10 0 } } landdivision = { id = { type = 32000 id = 19 } name = "AOK Lappland" flag = 34865 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 32000 id = 20 } name = "Vaasa Rannikon Suojelemiseksi" flag = 34865 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 32000 id = 21 } name = "Turku Rannikon Suojelemiseksi" flag = 34865 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 32000 id = 22 } name = "Viipuri Rannikon Suojelemiseksi" flag = 34865 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 50 63 94 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 32000 id = 23 } name = "Panssaridivisioona" flag = 34865 mod = { 5 5 3 1 5 4 0 0 0 } brig = { 2 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 33 42 102 45 0 7.6500 6.6900 15 24 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 42 63 38 1 54 30 30 0 0 0 0 0 0 } } division_development = { id = { type = 4712 id = 158442 } progress = 1.0000 location = 525 cost = 3.5595 date = { year = 1941 month = february day = 2 hour = 0 } manpower = 12 total_progress = 0.4070 size = 3 done = 2 days = 287 days_for_first = 101 gearing_bonus = 0.1000 type = bergsjaeger } division_development = { id = { type = 4712 id = 340951 } name = "Hämeenmaa" progress = 1.0000 location = 525 cost = 0.1260 date = { year = 1941 month = february day = 14 hour = 0 } manpower = 0.0700 total_progress = 0.7682 size = 1 days = 284 days_for_first = 284 type = destroyer } division_development = { id = { type = 4712 id = 340954 } name = "Merikarhu" progress = 1.0000 location = 525 cost = 0.2898 date = { year = 1941 month = february day = 21 hour = 0 } manpower = 0.0320 total_progress = 0.7496 size = 1 days = 288 days_for_first = 288 type = submarine model = 1 } division_development = { id = { type = 4712 id = 340955 } name = "Uusimaa" progress = 1.0000 location = 525 cost = 0.1260 date = { year = 1941 month = february day = 22 hour = 0 } manpower = 0.0700 total_progress = 0.7413 size = 1 days = 284 days_for_first = 284 type = destroyer } province_development = { id = { type = 4712 id = 421970 } progress = 1.0000 location = 525 cost = 1.5000 date = { year = 1940 month = december day = 16 hour = 0 } manpower = 0.5000 total_progress = 0.9119 size = 1 days = 80 days_for_first = 80 type = flak } province_development = { id = { type = 4712 id = 423111 } progress = 0.0670 location = 514 cost = 5 date = { year = 1946 month = february day = 27 hour = 0 } total_progress = 0.0325 size = 1 days = 714 days_for_first = 588 type = land_fort } wardates = { SOV = { year = 1940 month = april day = 3 hour = 1 } TAN = { year = 1940 month = april day = 3 hour = 1 } } SpyInfo = { country = "SWE" date = { year = 1940 month = december day = 27 hour = 1 } } SpyInfo = { country = "FIN" NumberOfSpies = 10 } } country = { tag = PER ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 1 activation_marine = 0 activation_mechanized = 0 activation_militia = 1 activation_motorized = 0 activation_mountain = 1 ai_hq_gift = 1 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_diplo_allies = 0 guerilla_diplo_axis = 0 guerilla_diplo_comintern = 0 guerilla_low_mp = 0 Info_CC_LL = 0 Info_Greece = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 149 war = 1 ferocity = no reinforcement = 0.2000 upgrading = 0.3500 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = PER } spyprefsdata = { country_priorities = 3 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 3 coup = 1 sabotage_industry = 5 found_partisans = 1 massmedia = 1 disrupt_techteam = 5 country = IRQ } spyprefsdata = { country_priorities = 3 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 3 coup = 1 sabotage_industry = 5 found_partisans = 1 massmedia = 1 disrupt_techteam = 5 country = AFG } spyprefsdata = { country_priorities = 5 steal_blueprint = 10 massmedia = 1 country = SOV } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { SOV = 5 ENG = 2 } befriend = { GER = 50 ITA = 40 ENG = 30 } exp_force_ratio = 0 exp_force_ratios = { } admiral = { target = { 2210 = 100 2207 = 100 2208 = 100 } core = { 2212 2211 } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "North Atlantic" "Western Approaches" "The Seamounts" "Azores" "Central Atlantic" "Central Mid-Atlantic Ridge" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "Pernambuco Plain" "Ascension Fracture Zone" "Argentine Plain" "Angola Plain" "West Gulf of Mexico" "East Gulf of Mexico" "Florida Strait" "Yucatan Strait" "Windward Islands" "Central Carribean" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Brazil" "Coast of Argentina" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" "West Coast of Central America" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { cancel_deal_threshold = 2 } tech_sharing = { prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 1110 = 100 1120 = 100 1130 = 100 1140 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 10 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 3 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 2 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { SOV = -1 TUR = -1 IRQ = -1 AFG = -1 ENG = -1 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 15 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 10 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 10 strategic_bomber = 0 tactical_bomber = 5 naval_bomber = 0 cas = 7 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 5 heavy_cruiser = 0 battlecruiser = 0 destroyer = 10 carrier = 0 escort_carrier = 0 submarine = 0 nuclear_submarine = 0 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 23 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 6 sp_artillery = 0 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 0 tank_destroyer = 0 light_armor_brigade = 0 heavy_armor = 0 super_heavy_armor = 0 armored_car = 3 anti_air = 5 police = 0 engineer = 0 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 1 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 3 AA_provs = { 1085 1084 1089 } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 3 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = no force_ic_until = 1940 ic_end_year = 1941 IC_provs = { 1085 1084 1089 } } technology = { endgoal = { 11610 1460 1470 1480 1490 1220 1670 2860 11300 11080 11440 5100 6590 15230 } preference = { 1400 1410 1420 1430 1440 1450 10130 10140 11610 1460 1470 1480 1490 1190 1200 1210 10120 1220 6500 6510 6520 6530 6540 6550 6560 6570 6580 6590 9010 9020 9030 } ignore = { 10150 1300 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 3900 3910 3920 3930 3940 3950 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7290 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8180 8190 8200 8210 8220 8230 8490 8500 8510 8520 8530 8540 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9200 9210 9220 9230 9240 9250 9260 9270 9600 9610 9620 9630 9640 9650 9660 9670 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 } armor = 1 infantry = 6 industry = 0 aircraft = 0 naval = 0 land_doctrines = 6 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 1085 policy = { date = { year = 0 month = january day = 0 hour = 0 } democratic = 3 political_left = 4 freedom = 3 free_market = 5 professional_army = 3 defense_lobby = 5 interventionism = 5 } belligerence = 0 dissent = 0 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.7375 convoy_def_eff = 0.4100 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1 money_modifier = 1 supply_modifier = 1 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0200 sce_frequency = 1.1500 counterattack = 0.0600 assault = 0.3100 encirclement = 0.0350 ambush = 0.0475 delay = 0.0475 tactical_withdrawal = 0.0350 breakthrough = 0.0350 leader = { id = { type = 6 id = 440001 } name = "Afkhami H." picture = "L440001" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = defensive_doctrine } leader = { id = { type = 6 id = 440003 } name = "Gharamani" picture = "L440003" category = general y = 1942 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 440005 } name = "Gilanshah" picture = "L440005" category = general y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 440009 } name = "Khan Koopal" picture = "L440009" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 440010 } name = "Khan Nakziam" picture = "L440010" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 trait = commando } leader = { id = { type = 6 id = 440012 } name = "Mizani" picture = "L440012" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 } leader = { id = { type = 6 id = 440013 } name = "Nakhjavani" picture = "L440013" category = general rank = 2 y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 440015 } name = "Quaranshah" picture = "L440015" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 440017 } name = "Sepahbodi Qajar" picture = "L440017" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 440020 } name = "Akbarpour" picture = "L440020" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 440023 } name = "Khosravani" picture = "L440023" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 trait = superior_tactician } leader = { id = { type = 6 id = 440024 } name = "Mizani" picture = "L440024" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 } leader = { id = { type = 6 id = 440025 } name = "Mohanna" picture = "L440025" category = admiral y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 440026 } name = "Quaranshah" picture = "L440026" category = admiral y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 440027 } name = "Gilanshah" picture = "L440027" category = commander y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = carpet_bomber } leader = { id = { type = 6 id = 440028 } name = "Khan Koopal" picture = "L440028" category = commander y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 440029 } name = "Khan Nakhjavan" picture = "L440029" category = commander rank = 2 y = 1930 y = 1930 y = 1942 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 440030 } name = "Khosravani" picture = "L440030" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 trait = superior_tactician } leader = { id = { type = 6 id = 440031 } name = "Mohanna" picture = "L440031" category = commander y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 440032 } name = "Moini" picture = "L440032" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 440033 } name = "Nakhjavani" picture = "L440033" category = commander rank = 2 y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 440034 } name = "Sepahpour" picture = "L440034" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 440037 } name = "Baypour" picture = "L440037" category = general rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 440018 } name = "Zahedi" picture = "L440018" category = general y = 1939 y = 1942 y = 1944 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = logistics_wizard } minister = { id = { type = 9 id = 53001 } name = "Reza Pahlavi" picture = "M53001" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 62 year = 1936 } minister = { id = { type = 9 id = 53002 } name = "Mahmud Jam" picture = "M53002" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 69 year = 1936 } minister = { id = { type = 9 id = 53003 } name = "Inoyatullah Khan Sami" picture = "M53003" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 5 year = 1936 } minister = { id = { type = 9 id = 53004 } name = "Ahmad Khan Nakhjaavan" picture = "M53004" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 13 year = 1936 } minister = { id = { type = 9 id = 53005 } name = "Ali Akbar Deiva" picture = "M53005" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 24 year = 1936 } minister = { id = { type = 9 id = 53006 } name = "Reza Mizani" picture = "M53006" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 32 year = 1936 } minister = { id = { type = 9 id = 53007 } name = "Reza Pahlavi" picture = "M53001" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 53008 } name = "Abdolreza Afkhami" picture = "M53008" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 53009 } name = "Ahmad Mira Khosravani" picture = "M53009" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 46 year = 1936 } minister = { id = { type = 9 id = 53010 } name = "Ahmad Khan Nakhjavan" picture = "M53004" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 85 year = 1936 } minister = { id = { type = 9 id = 53031 } name = "Mohammed Reza Pahlavi" picture = "M53011" position = HeadOfState category = social_conservative cabinet = replacement trait = 63 year = 1941 } minister = { id = { type = 9 id = 53032 } name = "Mohammed Reza Pahlavi" picture = "M53011" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 61 year = 1941 } minister = { id = { type = 9 id = 53033 } name = "Ahmad Matin-Daftary" picture = "M53033" position = HeadOfGovernment category = fascist cabinet = replacement trait = 70 year = 1939 } minister = { id = { type = 9 id = 53034 } name = "Ali Khan Mansour" picture = "M53034" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1940 } minister = { id = { type = 9 id = 53035 } name = "Mohammed Ali Foroughi" picture = "M53015" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 78 year = 1941 } minister = { id = { type = 9 id = 53036 } name = "Ali Zohayli" picture = "M53036" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 74 year = 1943 } minister = { id = { type = 9 id = 53037 } name = "Ahmeed Qawan as Saltana" picture = "M53037" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 72 year = 1942 } minister = { id = { type = 9 id = 53038 } name = "Mohammed Said Maraghei" picture = "M53038" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 69 year = 1944 } minister = { id = { type = 9 id = 53039 } name = "Sayed Morteza Khan Bayat" picture = "M53039" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 71 year = 1944 } minister = { id = { type = 9 id = 53040 } name = "Ibrahim Hakimi al Mulk" picture = "M53040" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 73 year = 1945 } minister = { id = { type = 9 id = 53041 } name = "Muhsin Sadr al Araf" picture = "M53041" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 80 year = 1945 } minister = { id = { type = 9 id = 53042 } name = "Mustafa Adil" picture = "M53042" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 1 year = 1937 } minister = { id = { type = 9 id = 53043 } name = "Miria Muhsin Khan" picture = "M53043" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 2 year = 1938 } minister = { id = { type = 9 id = 53044 } name = "Ali Zohayli" picture = "M53036" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 4 year = 1939 } minister = { id = { type = 9 id = 53045 } name = "Muzzafar Alam" picture = "M53045" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 3 year = 1939 } minister = { id = { type = 9 id = 53046 } name = "Ibrahim Alam" picture = "M53046" position = ForeignMinister category = fascist cabinet = replacement trait = 7 year = 1940 } minister = { id = { type = 9 id = 53047 } name = "Amari Jawad" picture = "M53047" position = ForeignMinister category = fascist cabinet = replacement trait = 1 year = 1940 } minister = { id = { type = 9 id = 53048 } name = "Ali Zohayli" picture = "M53036" position = ForeignMinister category = social_liberal cabinet = replacement trait = 7 year = 1941 } minister = { id = { type = 9 id = 53049 } name = "Mohammed Said Maraghei" picture = "M53038" position = ForeignMinister category = social_conservative cabinet = replacement trait = 5 year = 1942 } minister = { id = { type = 9 id = 53051 } name = "Nusrullah Intizam" picture = "M53051" position = ForeignMinister category = social_liberal cabinet = replacement trait = 1 year = 1944 } minister = { id = { type = 9 id = 53052 } name = "Anushirvan Sepahbody" picture = "M53052" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 3 year = 1945 } minister = { id = { type = 9 id = 53053 } name = "Abul Qasim Najm" picture = "M53053" position = ForeignMinister category = social_conservative cabinet = replacement trait = 7 year = 1945 } minister = { id = { type = 9 id = 53054 } name = "Ahmeed Qawan as Saltana" picture = "M53037" position = ForeignMinister category = social_conservative cabinet = replacement trait = 2 year = 1946 } minister = { id = { type = 9 id = 53055 } name = "Mohammed Mossadeq" picture = "M53013" position = ForeignMinister category = social_liberal cabinet = replacement trait = 7 year = 1946 } minister = { id = { type = 9 id = 53056 } name = "Reza Mizani" picture = "M53006" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 9 year = 1937 } minister = { id = { type = 9 id = 53057 } name = "Mirza Riza Arfa Dowleh" picture = "M53057" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 16 year = 1937 } minister = { id = { type = 9 id = 53058 } name = "Alfred Rudolph Zimmermann" picture = "M53014" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1938 } minister = { id = { type = 9 id = 53059 } name = "Ahmad Khan Nakhjavan" picture = "M53004" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 18 year = 1938 } minister = { id = { type = 9 id = 53060 } name = "Ahmad Mira Khosravani" picture = "M53009" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 14 year = 1939 } minister = { id = { type = 9 id = 53061 } name = "Abdolreza Afkhami" picture = "M53008" position = ArmamentMinister category = fascist cabinet = replacement trait = 12 year = 1939 } minister = { id = { type = 9 id = 53062 } name = "Mohammed Nakhjavani" picture = "M53062" position = ArmamentMinister category = fascist cabinet = replacement trait = 15 year = 1940 } minister = { id = { type = 9 id = 53063 } name = "Morteza Yazdi" picture = "M53024" position = ArmamentMinister category = fascist cabinet = replacement trait = 54 year = 1940 } minister = { id = { type = 9 id = 53064 } name = "Sayyid al-Din Tabataba'i" picture = "M53012" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 13 year = 1941 } minister = { id = { type = 9 id = 53065 } name = "Zoka Dowleh" picture = "M53065" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 11 year = 1943 } minister = { id = { type = 9 id = 53066 } name = "Mohammed Bahrami" picture = "M53026" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 19 year = 1944 } minister = { id = { type = 9 id = 53067 } name = "Zoka Dowleh" picture = "M53065" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 15 year = 1945 } minister = { id = { type = 9 id = 53068 } name = "Ja'fer Pishevari" picture = "M53023" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1945 } minister = { id = { type = 9 id = 53069 } name = "Anushirvan Sepahbody" picture = "M53052" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 8 year = 1946 } minister = { id = { type = 9 id = 53070 } name = "Soleiman Mirza" picture = "M53022" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 53071 } name = "Mirza Riza Arfa Dowleh" picture = "M53057" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 24 year = 1936 } minister = { id = { type = 9 id = 53072 } name = "Ali Mansour" picture = "M53034" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 26 year = 1938 } minister = { id = { type = 9 id = 53073 } name = "Hussein Khan Ala" picture = "M53073" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 20 year = 1939 } minister = { id = { type = 9 id = 53074 } name = "Mohammed Bahrami" picture = "M53026" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1941 } minister = { id = { type = 9 id = 53075 } name = "Eraj Eskandari" picture = "M53025" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 23 year = 1942 } minister = { id = { type = 9 id = 53076 } name = "Edward G.V.S. Lord Derby" picture = "M53076" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 26 year = 1941 } minister = { id = { type = 9 id = 53077 } name = "Mehdi Manjarani" picture = "M53077" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 23 year = 1945 } minister = { id = { type = 9 id = 53078 } name = "Abolhassan Hakimi" picture = "M53078" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 24 year = 1945 } minister = { id = { type = 9 id = 53079 } name = "Hossein Arfazni" picture = "M53079" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1946 } minister = { id = { type = 9 id = 53080 } name = "Muhammed Reza Pahlavi" picture = "M53011" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 29 year = 1937 } minister = { id = { type = 9 id = 53081 } name = "Dinshah Irani" picture = "M53021" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 27 year = 1938 } minister = { id = { type = 9 id = 53082 } name = "Alfred Rudolph Zimmermann" picture = "M53014" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 31 year = 1939 } minister = { id = { type = 9 id = 53083 } name = "Ahmad Matin-Daftary" picture = "M53033" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 32 year = 1941 } minister = { id = { type = 9 id = 53084 } name = "Ali Sepahbodi Qajar" picture = "M53084" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 30 year = 1941 } minister = { id = { type = 9 id = 53085 } name = "Sir Neville Grantleigh" picture = "M53085" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 31 year = 1941 } minister = { id = { type = 9 id = 53086 } name = "Abdol Hossein Sardarie" picture = "M53086" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 30 year = 1945 } minister = { id = { type = 9 id = 53087 } name = "Abdollah Entezam" picture = "M53087" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 27 year = 1945 } minister = { id = { type = 9 id = 53088 } name = "Ovassaq al-Doleh Noorie" picture = "M53088" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 32 year = 1945 } minister = { id = { type = 9 id = 53089 } name = "Mohammed Mossadeq" picture = "M53013" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 28 year = 1946 } minister = { id = { type = 9 id = 53090 } name = "Ali Akbar Deiva" picture = "M53005" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 36 year = 1939 } minister = { id = { type = 9 id = 53091 } name = "Hassan Majid Firooz" picture = "M53028" position = ChiefOfStaff category = fascist cabinet = replacement trait = 37 year = 1939 } minister = { id = { type = 9 id = 53092 } name = "Reza Mizani" picture = "M53006" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 37 year = 1941 } minister = { id = { type = 9 id = 53093 } name = "Ali Khan Nakziam" picture = "M53027" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 33 year = 1943 } minister = { id = { type = 9 id = 53094 } name = "Mohammed Reza Pahlavi" picture = "M53011" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 37 year = 1945 } minister = { id = { type = 9 id = 53095 } name = "Hossein Afkhami" picture = "M53017" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 34 year = 1945 } minister = { id = { type = 9 id = 53096 } name = "Mir Afkhami" picture = "M53018" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 42 year = 1938 } minister = { id = { type = 9 id = 53097 } name = "Hassan Majid Firooz" picture = "M53028" position = ChiefOfArmy category = fascist cabinet = replacement trait = 39 year = 1939 } minister = { id = { type = 9 id = 53098 } name = "Azram Mir Ghani" picture = "M53098" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 38 year = 1941 } minister = { id = { type = 9 id = 53099 } name = "Mohammed Nakhjavani" picture = "M53062" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 41 year = 1945 } minister = { id = { type = 9 id = 53100 } name = "Hedayat Gilanshah" picture = "M53100" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 40 year = 1945 } minister = { id = { type = 9 id = 53101 } name = "Reza Mizani" picture = "M53006" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 47 year = 1938 } minister = { id = { type = 9 id = 53102 } name = "Schapur Khisrabadi" picture = "M53102" position = ChiefOfNavy category = fascist cabinet = replacement trait = 43 year = 1939 } minister = { id = { type = 9 id = 53103 } name = "Mohammed Mir Mohanna" picture = "M53029" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 45 year = 1941 } minister = { id = { type = 9 id = 53104 } name = "Ahmad Khan Nakhjaavan" picture = "M53004" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 44 year = 1945 } minister = { id = { type = 9 id = 53105 } name = "Mohammed Moini" picture = "M53020" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 46 year = 1945 } minister = { id = { type = 9 id = 53106 } name = "Sadegh Khan Koopal" picture = "M53106" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 50 year = 1937 } minister = { id = { type = 9 id = 53107 } name = "Mohammed Nakhjavani" picture = "M53062" position = ChiefOfAir category = fascist cabinet = replacement trait = 48 year = 1939 } minister = { id = { type = 9 id = 53108 } name = "Mohammed Moini" picture = "M53020" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 85 year = 1941 } minister = { id = { type = 9 id = 53109 } name = "Mohammed Mir Mohanna" picture = "M53029" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 49 year = 1945 } minister = { id = { type = 9 id = 53110 } name = "Hedayat Gilanshah" picture = "M53100" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 85 year = 1946 } minister = { id = { type = 9 id = 53015 } name = "Mohammed Ali Foroughi" picture = "M53015" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 53021 } name = "Dinshah Irani" picture = "M53021" position = HeadOfState category = stalinist cabinet = replacement trait = 59 year = 1936 } minister = { id = { type = 9 id = 53022 } name = "Soleiman Mirza" picture = "M53022" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 72 year = 1936 } minister = { id = { type = 9 id = 53023 } name = "Ja'fer Pishevari" picture = "M53023" position = ForeignMinister category = stalinist cabinet = replacement trait = 4 year = 1936 } minister = { id = { type = 9 id = 53026 } name = "Mohammed Bahrami" picture = "M53026" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 53111 } name = "Abdol Hossein Hajir" picture = "M53111" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 72 year = 1948 } minister = { id = { type = 9 id = 53112 } name = "Mohammed Said Maraghei" picture = "M53038" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 71 year = 1948 } minister = { id = { type = 9 id = 53113 } name = "Ali Mansour" picture = "M53034" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 78 year = 1950 } minister = { id = { type = 9 id = 53114 } name = "Ali Razmara" picture = "M53114" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 77 year = 1950 } minister = { id = { type = 9 id = 53115 } name = "Hussein Khan Ala" picture = "M53073" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 73 year = 1951 } minister = { id = { type = 9 id = 53116 } name = "Mohammed Mossadeq" picture = "M53013" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 74 year = 1951 } minister = { id = { type = 9 id = 53117 } name = "Fazlollah Zahedi" picture = "M53117" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1953 } minister = { id = { type = 9 id = 53118 } name = "Abdol Hossein Hajir" picture = "M53111" position = ForeignMinister category = market_liberal cabinet = replacement trait = 2 year = 1951 } minister = { id = { type = 9 id = 53119 } name = "Ali Razmara" picture = "M53114" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 36 year = 1953 } minister = { id = { type = 9 id = 53120 } name = "Ali Razmara" picture = "M53114" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 50 year = 1949 } minister = { id = { type = 9 id = 53121 } name = "Fazlollah Zahedi" picture = "M53117" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 42 year = 1951 } HeadOfState = { type = 9 id = 53001 } HeadOfGovernment = { type = 9 id = 53002 } ForeignMinister = { type = 9 id = 53003 } ArmamentMinister = { type = 9 id = 53056 } MinisterOfSecurity = { type = 9 id = 53015 } MinisterOfIntelligence = { type = 9 id = 53081 } ChiefOfStaff = { type = 9 id = 53007 } ChiefOfArmy = { type = 9 id = 53008 } ChiefOfNavy = { type = 9 id = 53009 } ChiefOfAir = { type = 9 id = 53106 } tech_team = { id = { type = 10 id = 6100 } name = "Anglo-Iranian Oil" picture = "T6100" skill = 5 research_types = { chemistry management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6101 } name = "Douglas Aircraft Company" picture = "T103" skill = 5 research_types = { electronics aeronautics technical_efficiency aircraft_testing } startyear = 1970 endyear = 1970 } tech_team = { id = { type = 10 id = 6102 } name = "Jahanbin Constructing" picture = "T6102" skill = 3 research_types = { mechanics general_equipment management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6103 } name = "Sarcheshmeh Copper Mines" picture = "T6103" skill = 3 research_types = { mechanics management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6104 } name = "Siemens Iran" picture = "T14" skill = 5 research_types = { electronics management industrial_engineering technical_efficiency } startyear = 1937 endyear = 1970 } tech_team = { id = { type = 10 id = 6105 } name = "State Aircraft Company" picture = "T6105" skill = 3 research_types = { mechanics electronics aeronautics technical_efficiency aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6106 } name = "Trans-Iranian Railway Co." picture = "T6106" skill = 4 research_types = { mechanics general_equipment management technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6107 } name = "Gholam Reza Pahlavi" picture = "T6107" skill = 2 research_types = { training large_unit_tactics centralized_execution infantry_focus } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6108 } name = "Reza Pahlavi" picture = "T6108" skill = 5 research_types = { training small_unit_tactics large_unit_tactics centralized_execution infantry_focus } startyear = 1930 endyear = 1945 } tech_team = { id = { type = 10 id = 6109 } name = "Teheran University" picture = "T6109" skill = 3 research_types = { mechanics chemistry management } startyear = 1930 endyear = 1970 } team_slots = { 6108 0 0 0 0 } manpower = 75.9900 free = { } oil = 4056.6345 supplies = 674.6080 rare_materials = 509.2578 metal = 660.5431 energy = 5992.8242 money = 26.2390 consumer = 0.2074 supply = 0.0000 production = 0.4426 reinforcement = 0 upgrading = 0.3500 transports = 10 escorts = 7 relative_manpower = 0.9000 allow_convoy_escorts = yes missile_carrier = no nuclear_carrier = no tc_mod = 3 attrition_mod = 1.0400 trickleback_mod = 1.2000 upgrade = { infantry = { defaultorganisation = 12 morale = 182 } cavalry = { defaultorganisation = 12 morale = 182 } motorized = { defaultorganisation = 12 morale = 182 } mechanized = { defaultorganisation = 8 morale = 182 } light_armor = { defaultorganisation = 8.8000 morale = 182 } armor = { defaultorganisation = 8 morale = 182 } paratrooper = { defaultorganisation = 13.2000 morale = 182 } marine = { defaultorganisation = 13.2000 morale = 182 } bergsjaeger = { defaultorganisation = 13.2000 morale = 182 } garrison = { defaultorganisation = 12 morale = 182 } hq = { defaultorganisation = 8 morale = 182 } militia = { defaultorganisation = 12 morale = 182 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 12 morale = 182 } d_03 = { defaultorganisation = 13.2000 morale = 182 } d_04 = { defaultorganisation = 13.2000 morale = 182 } d_05 = { defaultorganisation = 13.2000 morale = 182 } d_06 = { defaultorganisation = 8.8000 morale = 182 } d_07 = { defaultorganisation = 14.4000 morale = 182 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 12 } rocket_artillery = { } sp_rct_artillery = { morale = 12 } anti_tank = { } tank_destroyer = { defaultorganisation = 0.6000 morale = 31 } light_armor_brigade = { morale = 31 } heavy_armor = { defaultorganisation = 0.6000 morale = 31 } super_heavy_armor = { defaultorganisation = 0.8000 morale = 31 } armored_car = { defaultorganisation = 0.8000 morale = 31 } anti_air = { } police = { } engineer = { defaultorganisation = 0.6000 morale = 12 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 12 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 1 } armored_car = { 1 } police = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } garrison = { 2 1 } hq = { 1 } militia = { 2 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } } obsolete_models = { artillery = { 0 } armored_car = { 0 } police = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } garrison = { 0 1 } hq = { 0 } militia = { 0 1 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } } allowed_divisions = { cavalry = yes bergsjaeger = yes garrison = yes hq = yes militia = yes multi_role = yes interceptor = yes destroyer = yes transport = yes d_02 = yes d_09 = yes } allowed_brigades = { artillery = yes light_armor_brigade = yes armored_car = yes anti_air = yes police = yes } allowed_buildings = { flak = yes } building_prod_mod = { ic = 1 coastal_fort = 1 land_fort = 1 flak = 0.9500 infrastructure = 1 air_base = 1 naval_base = 1 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 0.5000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7800 asw = 0.5000 naval_interdiction = 1.0600 shore_bombardment = 1.0300 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1.0600 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1.0300 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.4300 heavy_cruiser = 0.1300 battlecruiser = 0.1000 destroyer = 0.4400 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.4400 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.1600 heavy_cruiser = 0.0600 battlecruiser = 0.0500 destroyer = 0.1700 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.1700 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -63 hill_attack = -50 forest_attack = -46 jungle_attack = -85 swamp_attack = -74 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -74 hill_attack = -53 forest_attack = -53 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -89 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -89 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -92 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -56 hill_attack = -43 forest_attack = -46 jungle_attack = -56 swamp_attack = -67 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -56 hill_attack = -46 forest_attack = -43 jungle_attack = -41 swamp_attack = -41 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -30 hill_attack = -33 forest_attack = -46 jungle_attack = -56 swamp_attack = -63 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -50 forest_attack = -50 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -59 hill_attack = -46 forest_attack = -46 jungle_attack = -81 swamp_attack = -74 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -56 hill_attack = -46 forest_attack = -46 jungle_attack = -67 swamp_attack = -67 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -56 hill_attack = -46 forest_attack = -43 jungle_attack = -79 swamp_attack = -69 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -89 swamp_attack = -74 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -85 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -26 hill_attack = -30 forest_attack = -43 jungle_attack = -52 swamp_attack = -56 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = no port_strike = no convoy_air_raiding = no air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = yes asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 50.0497 trade = yes } relation = { tag = GER value = -6.2000 frustration = 3 } relation = { tag = HOL value = -49.9000 } relation = { tag = POR value = 25.8000 trade = yes } relation = { tag = ITA value = 50.0496 trade = yes } relation = { tag = SOV value = 200 } relation = { tag = SWE value = 48 trade = yes } relation = { tag = TUR value = 6.4001 trade = yes } relation = { tag = JAP value = 50.0998 trade = yes } relation = { tag = CHI value = 49.8997 } relation = { tag = BEL value = -49.5000 } relation = { tag = DEN value = 48 } relation = { tag = SCH value = -48.8000 } relation = { tag = CUB value = -49 } relation = { tag = BUL value = 50.0998 trade = yes } relation = { tag = HUN value = 50.0998 } relation = { tag = ROM value = -50 } relation = { tag = IRE value = -49 } relation = { tag = FIN value = -49.4000 } relation = { tag = PER value = -4.6000 frustration = 3 } relation = { tag = AFG value = 50.6998 } relation = { tag = BRA value = -49.2000 } relation = { tag = ARG value = 25.8000 } relation = { tag = MEX value = -49.2000 } relation = { tag = COL value = -49 } relation = { tag = VEN value = 25.8000 trade = yes } relation = { tag = PRU value = 25.4000 } relation = { tag = ECU value = -48.8000 } relation = { tag = URU value = 26.2000 } relation = { tag = PAR value = -50.2000 } relation = { tag = BOL value = -49.6000 } relation = { tag = CHL value = -49 } relation = { tag = NZL value = -50 } relation = { tag = CAN value = -50.1000 } relation = { tag = AST value = -49.8000 } relation = { tag = VIC value = -50.2000 } relation = { tag = MAN value = -0.4000 } relation = { tag = USA value = -49 } relation = { tag = CHC value = -149.9000 } relation = { tag = SLO value = -50.3000 frustration = 3 } relation = { tag = SIA value = 24.9000 } relation = { tag = SAU value = 98 } relation = { tag = MON value = -50.4000 } relation = { tag = GUA value = 25.6000 } relation = { tag = COS value = -49 } relation = { tag = NIC value = -50.2000 } relation = { tag = DOM value = 26.2000 } relation = { tag = PHI value = -48.8000 } relation = { tag = BHU value = 26.2000 } relation = { tag = EGY value = 26.2000 } relation = { tag = SAL value = 25.8000 } relation = { tag = HAI value = -49.2000 } relation = { tag = HON value = 25.6000 } relation = { tag = IRQ value = 93 } relation = { tag = LIB value = -48.8000 } relation = { tag = NEP value = 26 } relation = { tag = OMN value = 25.8000 } relation = { tag = PAN value = -49.4000 } relation = { tag = SIK value = 25.1000 } relation = { tag = SAF value = -49.8000 } relation = { tag = TAN value = -52 } relation = { tag = TIB value = 26.2000 } relation = { tag = YEM value = 26.2000 } relation = { tag = BUR value = -49.5000 frustration = 3 } relation = { tag = MEN value = 24.7000 } relation = { tag = U00 value = 50.1497 trade = yes } relation = { tag = U01 value = -49.4000 frustration = 3 } relation = { tag = U02 value = 25.8000 } relation = { tag = U14 value = -50 } relation = { tag = U19 value = -49.8000 } relation = { tag = REB value = -50 } } ownedprovinces = { 1081 1083 1082 1084 1087 1089 1086 1085 1080 1092 1095 1094 1088 1090 1091 1093 } controlledprovinces = { 1081 1083 1082 1084 1087 1089 1086 1085 1080 1092 1095 1094 1088 1090 1091 1093 } nationalprovinces = { 1081 1083 1082 1084 1087 1089 1086 1085 1080 1092 1095 1094 1088 1090 1091 1093 } claimedprovinces = { } techapps = { 4010 4020 4030 9010 9030 2800 2290 2300 2550 2510 2450 2460 1190 1400 1460 6500 6510 8070 8130 8760 3010 3020 3800 1200 1210 1410 6520 6540 10120 14000 1420 14010 2810 6530 } inventions = { } blueprints = { } deactivate = { 1010 1070 1110 1150 10110 6100 6300 6400 6010 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 566008 } project = { type = 17 id = 6550 } tech_team = { type = 10 id = 6108 } progress = 76.7105 progress = 0 progress = 0 progress = 0 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 16600 id = 1 } name = "I Lasgar Parsi" location = 1093 prevprov = 1095 home = 1093 mission = { type = anti_partisan_duty target = 1093 percentage = 1 night = yes startdate = { year = 1940 month = august day = 6 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 440011 } name = "Mir Ghani" tag = PER picture = "L440011" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = engineer } division = { id = { type = 16600 id = 2 } name = "1. Dastebandi Sarbaze Piyade" flag = 34864 mod = { 11 11 2 1 11 3 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 42 42 202 0 0 0.5400 0 9 8 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 10 12 100 2 11 2 2.5000 0 0 0 0 10 0 } } } landunit = { id = { type = 16600 id = 11 } name = "II Lasgar Parsi" location = 1093 prevprov = 1095 home = 1093 mission = { type = anti_partisan_duty target = 1093 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 440014 } name = "Nizamshah" tag = PER picture = "L440014" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } division = { id = { type = 16600 id = 4 } name = "3. Dastebandi Sarbaze Piyade" flag = 34864 mod = { 11 11 2 1 11 3 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 42 42 202 0 0 0.5100 0 9 13 6 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 9 10 100 2 9 2 2.5000 0 0 0 0 10 0 } } } landunit = { id = { type = 16600 id = 12 } name = "III Lasgar Parsi" location = 1090 prevprov = 1089 home = 1090 mission = { type = anti_partisan_duty target = 1090 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 440008 } name = "Majid Firooz" tag = PER picture = "L440008" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine } division = { id = { type = 16600 id = 6 } name = "5. Dastebandi Sarbaze Piyade" flag = 34864 mod = { 11 11 2 1 11 3 0 0 0 } brig = { 10 0 0 0 0 0 0 0 0 0 0.1195 0 0 0 0 } all = { 100 100 44.8000 44.8000 233 0 0 0.7500 0 9 7 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 8 10 97 2 8 1 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 16600 id = 13 } name = "IV Lasgar Parsi" location = 1089 prevprov = 1089 home = 1089 mission = { type = anti_partisan_duty target = 1089 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 440006 } name = "Hadi Atabay" tag = PER picture = "L440006" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } division = { id = { type = 16600 id = 7 } name = "6. Dastebandi Sarbaze Piyade" flag = 34864 mod = { 11 11 2 1 11 3 0 0 0 } brig = { 10 0 0 0 0 0 0 0 0 0 0.0831 0 0 0 0 } all = { 100 100 44.8000 44.8000 233 0 0 0.7500 0 9 7 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 8 10 97 2 8 1 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 16600 id = 14 } name = "V Lasgar Parsi" location = 1093 prevprov = 1094 home = 1093 mission = { type = anti_partisan_duty target = 1093 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 440039 } name = "Mirghoolam" tag = PER picture = "L440039" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = fortress_buster trait = old_guard } division = { id = { type = 16600 id = 8 } name = "7. Dastebandi Sarbaze Piyade" flag = 34864 mod = { 11 11 2 1 11 3 0 0 0 } brig = { 10 0 0 0 0 0 0 0 0 0 0.0831 0 0 0 0 } all = { 100 100 44.8000 44.8000 233 0 0 0.7500 0 9 7 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 8 10 97 2 8 1 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 16600 id = 15 } name = "VI Lasgar Parsi" location = 1093 prevprov = 1093 home = 1093 mission = { type = anti_partisan_duty target = 1093 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 440035 } name = "Noodin" tag = PER picture = "L440035" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } division = { id = { type = 16600 id = 9 } name = "8. Dastebandi Sarbaze Piyade" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 42 42 202 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 16600 id = 16 } name = "VII Lasgar Parsi" location = 1093 prevprov = 1095 home = 1093 mission = { type = anti_partisan_duty target = 1093 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 440038 } name = "Nizampour" tag = PER picture = "L440038" category = general rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } division = { id = { type = 16600 id = 10 } name = "9. Dastebandi Sarbaze Piyade" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 42 42 202 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } airunit = { id = { type = 16600 id = 18 } name = "Nyrwy Hwâyy" location = 1085 home = 1085 base = 1085 morale = 0.0010 leader = { id = { type = 6 id = 440040 } name = "Tahakhami" tag = PER picture = "L440040" category = commander rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = fleet_destroyer } division = { id = { type = 16600 id = 19 } name = "1. Chlbân Hng" flag = 36912 mod = { 12 12 0 0 12 1 0 0 0 } all = { 100 100 30 30 150 0 0 1.2200 2.7500 300 9 12 0 -0.1000 -0.2000 1 0.6000 } air = { 2 3 6 0 4 1 2 0 350 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 16600 id = 20 } name = "2. Chlbân Hng" flag = 36912 mod = { 12 12 0 0 12 1 0 0 0 } all = { 100 100 30 30 150 0 0 1.2200 2.7500 300 9 12 0 -0.1000 -0.2000 1 0.6000 } air = { 2 3 6 0 4 1 2 0 350 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 451521 } name = "1. Daste Barangixtan" flag = 36912 mod = { 13 13 0 0 13 1 0 0 0 } all = { 100 100 30 30 150 0 0 0.9500 2.7500 300 12 15 0 -0.1000 -0.2000 1 0.6000 } air = { 2 2 4 0 0 0 0 0 250 340282346638528860000000000000000000000.0000 0 } } } navalunit = { id = { type = 16600 id = 21 } name = "Sormeyi Parsi" location = 1090 home = 1090 base = 1090 morale = 0.0010 leader = { id = { type = 6 id = 440021 } name = "Khan Nakhjavan" tag = PER picture = "L440021" category = admiral rank = 2 y = 1930 y = 1930 y = 1942 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 16600 id = 22 } name = "Babr" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } } navalunit = { id = { type = 4712 id = 2969 } name = "1st Squadron" location = 1090 home = 1090 base = 1090 morale = 0.5000 leader = { id = { type = 6 id = 440022 } name = "Khisrabadi" tag = PER picture = "L440022" category = admiral rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } } landunit = { id = { type = 4712 id = 3757 } name = "I Artes-ye Iran" location = 1093 prevprov = 1095 home = 1093 mission = { type = anti_partisan_duty target = 1093 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 440000 } name = "Afkhami A." tag = PER picture = "L440000" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } division = { id = { type = 16600 id = 5 } name = "4. Dastebandi Sarbaze Piyade" flag = 34864 mod = { 11 11 2 1 11 3 0 0 0 } brig = { 10 0 0 0 0 0 0 0 0 0 0.0831 0 0 0 0 } all = { 100 100 44.8000 44.8000 233 0 0 0.7500 0 9 7 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 8 10 97 2 8 1 2.5000 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 4869 } name = "2nd Squadron" location = 1090 home = 1090 base = 1090 morale = 0.5000 leader = { id = { type = 6 id = 440019 } name = "Ahmanpur" tag = PER picture = "L440019" category = admiral y = 1939 y = 1942 y = 1945 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 16600 id = 23 } name = "Palang" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } } landunit = { id = { type = 4712 id = 170591 } name = "II Artes-ye Iran" location = 1090 prevprov = 1089 home = 1090 mission = { type = anti_partisan_duty target = 1090 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 440004 } name = "Gholam Reza Pahlavi" tag = PER picture = "L440004" category = general rank = 1 y = 1930 y = 1939 y = 1940 y = 1941 max_skill = 3 ry = 1990 skill = 2 trait = offensive_doctrine } division = { id = { type = 4712 id = 168522 } name = "1. Dastebandi Savareh" flag = 34864 mod = { 1 1 2 0 1 3 0 0 0 } all = { 100 100 42 42 202 0 0.7882 1.4600 0 11 15 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 19 21 100 3 17 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 170593 } name = "III Artes-ye Iran" location = 1085 prevprov = 1086 home = 1085 mission = { type = anti_partisan_duty target = 1085 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 440016 } name = "Reza Pahlavi" tag = PER picture = "L440016" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 6 ry = 1990 skill = 3 trait = defensive_doctrine trait = old_guard } division = { id = { type = 4712 id = 169093 } name = "1. Artes" flag = 34864 mod = { 10 10 0 1 10 1 0 0 0 } brig = { 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 29.9000 29.9000 214 0 0.0362 4.3800 0.4800 9 7 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 19 19 100 1 4 1 10 0 0 0 0 0 1 } } } landunit = { id = { type = 4712 id = 282433 } name = "IV Artes-ye Iran" location = 1085 prevprov = 1085 home = 1085 mission = { type = anti_partisan_duty target = 1085 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 440002 } name = "Afkhami M." tag = PER picture = "L440002" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = offensive_doctrine } division = { id = { type = 4712 id = 280861 } name = "2. Dastebandi Savareh" flag = 34864 mod = { 1 1 3 0 1 4 0 0 0 } all = { 100 100 42 42 202 0 0 1.5500 0 11 16 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 3 18 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 282435 } name = "V Artes-ye Iran" location = 1089 prevprov = 1086 home = 1089 mission = { type = anti_partisan_duty target = 1089 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 440007 } name = "Hossein Firooz" tag = PER picture = "L440007" category = general y = 1938 y = 1941 y = 1943 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = engineer } division = { id = { type = 16600 id = 3 } name = "2. Dastebandi Sarbaze Piyade" flag = 34864 mod = { 11 11 2 1 11 3 0 0 0 } brig = { 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 42 42 233 0 0 0.9600 0.9000 9 7 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 10 13 88 2 10 5 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 505759 } name = "VI Artes-ye Iran" location = 1085 prevprov = 1085 home = 1085 mission = { type = anti_partisan_duty target = 1085 percentage = 1 night = yes startdate = { year = 1940 month = may day = 27 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 440036 } name = "Ghoolam Firooz" tag = PER picture = "L440036" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 2 ry = 1990 } division = { id = { type = 4712 id = 502099 } name = "1st L.Inf.. Division" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 42 42 202 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 555921 } name = "2nd L.Inf.. Division" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 42 42 202 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } } division_development = { id = { type = 4712 id = 451522 } progress = 0.4601 location = 1085 cost = 3.5530 date = { year = 1941 month = august day = 4 hour = 0 } manpower = 10 total_progress = 0.6921 size = 5 done = 2 days = 342 days_for_first = 76 gearing_bonus = 0.1000 type = d_02 model = 2 } SpyInfo = { country = "PER" NumberOfSpies = 10 } } country = { tag = AFG ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 1 activation_motorized = 0 activation_mountain = 1 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_diplo_allies = 0 guerilla_diplo_axis = 0 guerilla_diplo_comintern = 0 guerilla_low_mp = 1 Info_CC_LL = 0 Info_Greece = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 150 war = 0 ferocity = no reinforcement = 0.2500 upgrading = 0.5000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = AFG } spyprefsdata = { country_priorities = 3 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 3 coup = 1 sabotage_industry = 4 found_partisans = 1 massmedia = 1 disrupt_techteam = 4 country = PER } spyprefsdata = { country_priorities = 3 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 3 coup = 1 sabotage_industry = 4 found_partisans = 1 massmedia = 1 disrupt_techteam = 4 country = SIK } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 befriend = { GER = 10 SOV = 10 } exp_force_ratio = 0.7500 exp_force_ratios = { } admiral = { target = { } core = { } base = { } ignore = { } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { cancel_deal_threshold = 2 } tech_sharing = { prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 1110 = 100 1120 = 100 1130 = 100 1140 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 10 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 1 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 1 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { FRA = -1 ENG = -1 PER = -1 TUR = -1 SOV = -1 SAU = -1 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 10 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 5 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 20 heavy_cruiser = 0 battlecruiser = 0 destroyer = 35 carrier = 0 escort_carrier = 0 submarine = 5 nuclear_submarine = 5 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 20 sp_artillery = 23 rocket_artillery = 11 sp_rct_artillery = 15 anti_tank = 14 tank_destroyer = 30 light_armor_brigade = 8 heavy_armor = 54 super_heavy_armor = 47 armored_car = 4 anti_air = 19 police = 11 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 46 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.8000 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = yes force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 11610 1460 1470 1480 1490 1220 1670 2860 11300 11080 11440 5100 6590 } preference = { 1400 1410 1420 1430 1440 1450 10130 10140 11610 1460 1470 1480 1490 1190 1200 1210 10120 1220 6500 6510 6520 6530 6540 6550 6560 6570 6580 6590 } ignore = { 10150 1300 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 3900 3910 3920 3930 3940 3950 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7290 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8180 8190 8200 8210 8220 8230 8490 8500 8510 8520 8530 8540 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9200 9210 9220 9230 9240 9250 9260 9270 9600 9610 9620 9630 9640 9650 9660 9670 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 } armor = 1 infantry = 6 industry = 0 aircraft = 0 naval = 0 land_doctrines = 6 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 2171 policy = { date = { year = 0 month = january day = 0 hour = 0 } democratic = 3 political_left = 2 freedom = 6 free_market = 1 professional_army = 2 defense_lobby = 4 interventionism = 2 } belligerence = 0 dissent = 0.0000 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.7250 convoy_def_eff = 0.4000 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1 money_modifier = 1 supply_modifier = 1 minisub_bonus = 1 AA_efficiency = 0.1000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0100 sce_frequency = 1.1000 counterattack = 0.0600 assault = 0.3350 encirclement = 0.0350 ambush = 0.0350 delay = 0.0350 tactical_withdrawal = 0.0350 breakthrough = 0.0350 leader = { id = { type = 6 id = 280001 } name = "Bardolucci" picture = "L280001" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 280002 } name = "Daoud" picture = "L280002" category = general y = 1939 y = 1941 y = 1945 y = 1990 max_skill = 5 ry = 1990 skill = 3 trait = defensive_doctrine } leader = { id = { type = 6 id = 280003 } name = "Etemadi Khan" picture = "L280003" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 trait = trickster } leader = { id = { type = 6 id = 280004 } name = "Ghani Khan" picture = "L280004" category = general y = 1942 y = 1944 y = 1947 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 280005 } name = "Gholam Wali" picture = "L280005" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 trait = commando } leader = { id = { type = 6 id = 280008 } name = "Husain" picture = "L280008" category = general y = 1944 y = 1947 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 280009 } name = "Mazharam Khan" picture = "L280009" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 trait = trickster } leader = { id = { type = 6 id = 280010 } name = "Seraj Khan" picture = "L280010" category = general y = 1938 y = 1943 y = 1946 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = trickster } leader = { id = { type = 6 id = 280011 } name = "Sergente" picture = "L280011" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 280014 } name = "Tarzi Khan" picture = "L280014" category = general y = 1943 y = 1947 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 skill = 1 trait = trickster } leader = { id = { type = 6 id = 280015 } name = "Wali Khan" picture = "L280015" category = general rank = 1 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 280018 } name = "Husain" picture = "L280018" category = admiral y = 1944 y = 1947 y = 1990 y = 1990 max_skill = 2 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 280019 } name = "Wali Khan" picture = "L280019" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 2 ry = 1990 skill = 1 trait = old_guard } leader = { id = { type = 6 id = 280020 } name = "Zahir" picture = "L280020" category = admiral rank = 1 y = 1930 y = 1930 y = 1939 y = 1944 max_skill = 2 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 280021 } name = "Daoud" picture = "L280021" category = commander y = 1939 y = 1941 y = 1945 y = 1990 max_skill = 2 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 280022 } name = "Federico" picture = "L280022" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 280023 } name = "Schenck" picture = "L280023" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = tank_buster } leader = { id = { type = 6 id = 280024 } name = "Serafini" picture = "L280024" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 trait = superior_tactician } leader = { id = { type = 6 id = 280025 } name = "Zahir" picture = "L280025" category = commander rank = 1 y = 1930 y = 1930 y = 1939 y = 1944 max_skill = 3 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 280012 } name = "Shah Ghazi" picture = "L280012" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1940 max_skill = 3 ry = 1990 skill = 2 } minister = { id = { type = 9 id = 54001 } name = "Muhammed Zahir" picture = "M54001" position = HeadOfState category = fascist cabinet = replacement trait = 61 year = 1936 } minister = { id = { type = 9 id = 54002 } name = "Muhammed Hashim" picture = "M54002" position = HeadOfGovernment category = fascist cabinet = replacement trait = 72 year = 1936 } minister = { id = { type = 9 id = 54003 } name = "Haji Faiz Muhammed Zikeria" picture = "M54003" position = ForeignMinister category = fascist cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 54004 } name = "Abdul Majid Zabuli" picture = "M54004" position = ArmamentMinister category = fascist cabinet = replacement trait = 10 year = 1936 } minister = { id = { type = 9 id = 54005 } name = "Muhammed Hashim" picture = "M54002" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 56 year = 1936 } minister = { id = { type = 9 id = 54006 } name = "Shah Mahmud Ghazi" picture = "M54006" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 30 year = 1936 } minister = { id = { type = 9 id = 54007 } name = "Mohammed Daoud" picture = "M54007" position = ChiefOfStaff category = fascist cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 54008 } name = "Mohammed Daoud" picture = "M54007" position = ChiefOfArmy category = fascist cabinet = replacement trait = 38 year = 1936 } minister = { id = { type = 9 id = 54009 } name = "Muhammed Zahir" picture = "M54009" position = ChiefOfNavy category = fascist cabinet = replacement trait = 89 year = 1936 } minister = { id = { type = 9 id = 54010 } name = "Mohammed Daoud" picture = "M54007" position = ChiefOfAir category = fascist cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 54021 } name = "Muhammed Zahir" picture = "M54001" position = HeadOfState category = social_conservative cabinet = replacement trait = 63 year = 1939 } minister = { id = { type = 9 id = 54022 } name = "Muhammed Zahir" picture = "M54001" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 61 year = 1946 } minister = { id = { type = 9 id = 54023 } name = "Muhammed Hashim" picture = "M54002" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 72 year = 1939 } minister = { id = { type = 9 id = 54024 } name = "Shah Mahmud Ghazi" picture = "M54006" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1946 } minister = { id = { type = 9 id = 54025 } name = "Abdul Hadi Dawai" picture = "M54013" position = ForeignMinister category = fascist cabinet = replacement trait = 3 year = 1937 } minister = { id = { type = 9 id = 54026 } name = "Amanullah" picture = "M54011" position = ForeignMinister category = fascist cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 54027 } name = "Mohammed Daoud" picture = "M54007" position = ForeignMinister category = social_conservative cabinet = replacement trait = 5 year = 1939 } minister = { id = { type = 9 id = 54028 } name = "Wazir Akbar Khan" picture = "M54018" position = ForeignMinister category = social_conservative cabinet = replacement trait = 6 year = 1942 } minister = { id = { type = 9 id = 54029 } name = "Ali Muhammed Khan" picture = "M54020" position = ForeignMinister category = social_conservative cabinet = replacement trait = 1 year = 1939 } minister = { id = { type = 9 id = 54030 } name = "Mohammed Etemadi Khan" picture = "M54016" position = ForeignMinister category = social_conservative cabinet = replacement trait = 7 year = 1944 } minister = { id = { type = 9 id = 54031 } name = "Asadullah Seraj Khan" picture = "M54031" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 4 year = 1945 } minister = { id = { type = 9 id = 54032 } name = "Mohammed Daoud" picture = "M54007" position = ArmamentMinister category = fascist cabinet = replacement trait = 17 year = 1937 } minister = { id = { type = 9 id = 54033 } name = "Italo Sergente" picture = "M54033" position = ArmamentMinister category = fascist cabinet = replacement trait = 15 year = 1938 } minister = { id = { type = 9 id = 54034 } name = "Bortolo Berlotti" picture = "M54034" position = ArmamentMinister category = fascist cabinet = replacement trait = 8 year = 1939 } minister = { id = { type = 9 id = 54035 } name = "Asadullah Seraj Khan" picture = "M54031" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 16 year = 1939 } minister = { id = { type = 9 id = 54036 } name = "Haji Faiz Muhammed Zikeria" picture = "M54003" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1940 } minister = { id = { type = 9 id = 54037 } name = "Nasirullah Husain" picture = "M54019" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 13 year = 1940 } minister = { id = { type = 9 id = 54038 } name = "Feruccio Serafini" picture = "M54038" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 54 year = 1940 } minister = { id = { type = 9 id = 54039 } name = "Amanullah" picture = "M54011" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 55 year = 1936 } minister = { id = { type = 9 id = 54040 } name = "Massimo Pilotti" picture = "M54040" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 11 year = 1941 } minister = { id = { type = 9 id = 54041 } name = "Pompeo Aloisi" picture = "M54041" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 12 year = 1943 } minister = { id = { type = 9 id = 54042 } name = "Shah Wali Khan" picture = "M54042" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 19 year = 1944 } minister = { id = { type = 9 id = 54043 } name = "Mohammed Etemadi Khan" picture = "M54016" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 14 year = 1945 } minister = { id = { type = 9 id = 54044 } name = "Muhammed Nowroz" picture = "M54044" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 9 year = 1946 } minister = { id = { type = 9 id = 54045 } name = "Ali Muhammed Khan" picture = "M54020" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 18 year = 1947 } minister = { id = { type = 9 id = 54046 } name = "Carlo Garbasso" picture = "M54046" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 23 year = 1938 } minister = { id = { type = 9 id = 54047 } name = "Ghulam Faruq Usman" picture = "M54047" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 22 year = 1939 } minister = { id = { type = 9 id = 54048 } name = "Ali Muhammed Khan" picture = "M54020" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 26 year = 1939 } minister = { id = { type = 9 id = 54049 } name = "Muhammed Zahir" picture = "M54009" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 23 year = 1941 } minister = { id = { type = 9 id = 54050 } name = "Ricci A. Busatti" picture = "M54050" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1943 } minister = { id = { type = 9 id = 54051 } name = "Abdul Majid Zabuli" picture = "M54004" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 56 year = 1945 } minister = { id = { type = 9 id = 54052 } name = "Muhammed Ghobar" picture = "M54015" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 24 year = 1946 } minister = { id = { type = 9 id = 54053 } name = "Asadullah Seraj Khan" picture = "M54031" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 21 year = 1947 } minister = { id = { type = 9 id = 54054 } name = "Pietro Stoppani" picture = "M54054" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 31 year = 1937 } minister = { id = { type = 9 id = 54055 } name = "Carlo Schanzer" picture = "M54055" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 27 year = 1938 } minister = { id = { type = 9 id = 54056 } name = "Carlo Enrico Barduzzi" picture = "M54056" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 29 year = 1939 } minister = { id = { type = 9 id = 54057 } name = "Ali Muhammed Khan" picture = "M54020" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 32 year = 1940 } minister = { id = { type = 9 id = 54058 } name = "Abdul Majid Zabuli" picture = "M54004" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 30 year = 1943 } minister = { id = { type = 9 id = 54059 } name = "Mohammed Etemadi Khan" picture = "M54016" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 28 year = 1945 } minister = { id = { type = 9 id = 54060 } name = "Shah Mahmud Ghazi" picture = "M54006" position = ChiefOfStaff category = fascist cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 54061 } name = "Wazir Akbar Khan" picture = "M54018" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 37 year = 1939 } minister = { id = { type = 9 id = 54062 } name = "Nasirullah Husain" picture = "M54019" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 34 year = 1943 } minister = { id = { type = 9 id = 54063 } name = "Gholam Wali" picture = "M54063" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 33 year = 1944 } minister = { id = { type = 9 id = 54065 } name = "Renato Bardolucci" picture = "M54065" position = ChiefOfArmy category = fascist cabinet = replacement trait = 41 year = 1937 } minister = { id = { type = 9 id = 54066 } name = "Asadullah Seraj Khan" picture = "M54031" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 38 year = 1939 } minister = { id = { type = 9 id = 54067 } name = "Wazir Akbar Khan" picture = "M54018" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 39 year = 1942 } minister = { id = { type = 9 id = 54068 } name = "Gholam Wali" picture = "M54063" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 42 year = 1943 } minister = { id = { type = 9 id = 54069 } name = "Nasirullah Husain" picture = "M54019" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 40 year = 1945 } minister = { id = { type = 9 id = 54070 } name = "Muhammed Hashim" picture = "M54002" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 47 year = 1939 } minister = { id = { type = 9 id = 54071 } name = "Mohammed Etemadi Khan" picture = "M54016" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 46 year = 1943 } minister = { id = { type = 9 id = 54072 } name = "Ali Muhammed Khan" picture = "M54020" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 89 year = 1944 } minister = { id = { type = 9 id = 54073 } name = "Nasirullah Husain" picture = "M54019" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 44 year = 1945 } minister = { id = { type = 9 id = 54074 } name = "Shah Wali Khan" picture = "M54042" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 43 year = 1946 } minister = { id = { type = 9 id = 54075 } name = "Gholam Wali" picture = "M54063" position = ChiefOfAir category = fascist cabinet = replacement trait = 52 year = 1937 } minister = { id = { type = 9 id = 54076 } name = "Shah Wali Khan" picture = "M54042" position = ChiefOfAir category = fascist cabinet = replacement trait = 51 year = 1938 } minister = { id = { type = 9 id = 54077 } name = "Feruccio Serafini" picture = "M54038" position = ChiefOfAir category = fascist cabinet = replacement trait = 48 year = 1939 } minister = { id = { type = 9 id = 54078 } name = "Muhammed Zahir" picture = "M54009" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 50 year = 1939 } minister = { id = { type = 9 id = 54079 } name = "Ali Muhammed Khan" picture = "M54020" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 49 year = 1945 } minister = { id = { type = 9 id = 54011 } name = "Amanullah" picture = "M54011" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 62 year = 1936 } minister = { id = { type = 9 id = 54012 } name = "Muhammed Ghobar" picture = "M54012" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 73 year = 1936 } minister = { id = { type = 9 id = 54014 } name = "Abdul Hadi Dawai" picture = "M54014" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 10 year = 1936 } minister = { id = { type = 9 id = 54080 } name = "Mohammed Maiwandwal" picture = "M54080" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 2 year = 1951 } HeadOfState = { type = 9 id = 54001 } HeadOfGovernment = { type = 9 id = 54002 } ForeignMinister = { type = 9 id = 54003 } ArmamentMinister = { type = 9 id = 54004 } MinisterOfSecurity = { type = 9 id = 54005 } MinisterOfIntelligence = { type = 9 id = 54006 } ChiefOfStaff = { type = 9 id = 54007 } ChiefOfArmy = { type = 9 id = 54008 } ChiefOfNavy = { type = 9 id = 54009 } ChiefOfAir = { type = 9 id = 54010 } tech_team = { id = { type = 10 id = 7600 } name = "Khurd Zabitan Staff College" picture = "T7600" skill = 1 research_types = { training small_unit_tactics decentralized_execution infantry_focus mountain_training } startyear = 1930 endyear = 1970 } team_slots = { 7600 0 0 0 0 } manpower = 0 free = { } oil = 500 supplies = 246.3918 rare_materials = 337.7879 metal = 567.0745 energy = 927.1902 money = 186.6798 consumer = 0.1896 supply = 0.2756 production = 0 reinforcement = 0.0348 upgrading = 0.5000 relative_manpower = 0.9000 missile_carrier = no nuclear_carrier = no tc_mod = 3 upgrade = { infantry = { defaultorganisation = 7 morale = 150 } cavalry = { defaultorganisation = 7 morale = 150 } motorized = { defaultorganisation = 7 morale = 150 } mechanized = { defaultorganisation = 5 morale = 150 } light_armor = { defaultorganisation = 5.5000 morale = 150 } armor = { defaultorganisation = 5 morale = 150 } paratrooper = { defaultorganisation = 7.7000 morale = 150 } marine = { defaultorganisation = 7.7000 morale = 150 } bergsjaeger = { defaultorganisation = 7.7000 morale = 150 } garrison = { defaultorganisation = 7 morale = 150 } hq = { defaultorganisation = 5 morale = 150 } militia = { defaultorganisation = 7 morale = 150 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 7 morale = 150 } d_03 = { defaultorganisation = 7.7000 morale = 150 } d_04 = { defaultorganisation = 7.7000 morale = 150 } d_05 = { defaultorganisation = 7.7000 morale = 150 } d_06 = { defaultorganisation = 5.5000 morale = 150 } d_07 = { defaultorganisation = 8.4000 morale = 150 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 10 } rocket_artillery = { } sp_rct_artillery = { morale = 10 } anti_tank = { } tank_destroyer = { defaultorganisation = 0.4000 morale = 28 } light_armor_brigade = { morale = 28 } heavy_armor = { defaultorganisation = 0.4000 morale = 28 } super_heavy_armor = { defaultorganisation = 0.5000 morale = 28 } armored_car = { defaultorganisation = 0.5000 morale = 28 } anti_air = { } police = { } engineer = { defaultorganisation = 0.4000 morale = 10 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 10 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { infantry = { 1 } cavalry = { 3 2 1 } garrison = { 1 } militia = { 1 } d_02 = { 1 } d_03 = { 1 } d_04 = { 3 2 1 } } obsolete_models = { infantry = { 0 } cavalry = { 0 1 2 } garrison = { 0 } militia = { 0 } d_02 = { 0 } d_03 = { 0 1 } d_04 = { 0 1 2 3 } } allowed_divisions = { cavalry = yes bergsjaeger = yes garrison = yes hq = yes militia = yes transport = yes } allowed_brigades = { artillery = yes armored_car = yes police = yes } allowed_buildings = { } building_prod_mod = { ic = 1 coastal_fort = 1 land_fort = 1 flak = 1 infrastructure = 1 air_base = 1 naval_base = 1 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 0.5000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7500 asw = 0.5000 naval_interdiction = 1 shore_bombardment = 1 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.1000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.1000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.1000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.0500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.0500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.0500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -85 swamp_attack = -74 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -56 swamp_attack = -67 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -41 swamp_attack = -41 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -56 swamp_attack = -63 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -81 swamp_attack = -74 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -67 swamp_attack = -67 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -79 swamp_attack = -69 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -89 swamp_attack = -74 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -52 swamp_attack = -56 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = no ground_attack = no interdiction = no strategic_bombardment = no logistical_strike = no runway_cratering = no installation_strike = no naval_strike = no port_strike = no convoy_air_raiding = no air_supply = no airborne_assault = no nuke = no air_scramble = no convoy_raiding = no asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = -80 } relation = { tag = GER value = 47.6000 } relation = { tag = HOL value = -99.1000 } relation = { tag = POR value = 1.6000 } relation = { tag = ITA value = 47.6000 } relation = { tag = SOV value = 200 } relation = { tag = SWE value = -98.6000 } relation = { tag = TUR value = 74.8000 trade = yes } relation = { tag = JAP value = -29.6000 frustration = 3 } relation = { tag = CHI value = 0.9000 } relation = { tag = BEL value = -98.7000 } relation = { tag = DEN value = -98.4000 } relation = { tag = SCH value = -98 } relation = { tag = CUB value = -98.2000 } relation = { tag = BUL value = 0.5000 } relation = { tag = HUN value = 0.4000 } relation = { tag = ROM value = -99.2000 } relation = { tag = IRE value = -98.2000 } relation = { tag = FIN value = -98.6000 } relation = { tag = PER value = 50.6998 } relation = { tag = AFG value = 2 } relation = { tag = BRA value = -48.4000 } relation = { tag = ARG value = 1.6000 } relation = { tag = MEX value = -98.4000 } relation = { tag = COL value = -98.2000 } relation = { tag = VEN value = 1.6000 } relation = { tag = PRU value = -1.8000 } relation = { tag = ECU value = -98 } relation = { tag = URU value = 2 } relation = { tag = PAR value = -99.4000 } relation = { tag = BOL value = -98.8000 } relation = { tag = CHL value = -98.2000 } relation = { tag = NZL value = -99.2000 } relation = { tag = CAN value = -99.3000 } relation = { tag = AST value = -99 } relation = { tag = VIC value = -99.4000 } relation = { tag = MAN value = 25.4000 } relation = { tag = USA value = -98.2000 } relation = { tag = CHC value = -149.1000 } relation = { tag = SLO value = -99.9000 frustration = 3 } relation = { tag = SIA value = 0.7000 } relation = { tag = SAU value = 51.6000 } relation = { tag = MON value = -98.5000 } relation = { tag = GUA value = 1.4000 } relation = { tag = COS value = -98.2000 } relation = { tag = NIC value = -99.4000 } relation = { tag = DOM value = 2 } relation = { tag = PHI value = -98 } relation = { tag = BHU value = 2 } relation = { tag = EGY value = -73 } relation = { tag = SAL value = 1.6000 } relation = { tag = HAI value = -98.4000 } relation = { tag = HON value = 1.4000 } relation = { tag = IRQ value = -99 } relation = { tag = LIB value = -98 } relation = { tag = NEP value = 1.8000 } relation = { tag = OMN value = 1.6000 } relation = { tag = PAN value = -98.6000 } relation = { tag = SIK value = -14.1000 frustration = 3 } relation = { tag = SAF value = -99 } relation = { tag = TAN value = -98.8000 } relation = { tag = TIB value = 2 } relation = { tag = YEM value = 2 } relation = { tag = BUR value = -149.1000 frustration = 3 } relation = { tag = MEN value = 0.1000 } relation = { tag = U00 value = 0.4000 } relation = { tag = U01 value = -149 frustration = 3 } relation = { tag = U02 value = -98.4000 } relation = { tag = U14 value = -100 } relation = { tag = U18 value = 0.4000 } relation = { tag = U19 value = -99 } relation = { tag = REB value = -100 } } ownedprovinces = { 2171 2169 2172 2168 2170 2173 } controlledprovinces = { 2171 2169 2172 2168 2170 2173 } nationalprovinces = { 2171 2169 2172 2168 2170 2173 } claimedprovinces = { } techapps = { 2800 2290 1190 1400 1460 6500 6510 1200 6520 6540 1210 10120 1410 } inventions = { } blueprints = { } deactivate = { 1010 1070 1110 1150 10110 6100 6300 6400 6010 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 470934 } project = { type = 17 id = 6530 } tech_team = { type = 10 id = 7600 } progress = 100 progress = 100 progress = 100 progress = 100 progress = 68.2500 status = "ongoing" } leadertable = { } landunit = { id = { type = 10000 id = 3004 } name = "Herat Army" location = 2173 prevprov = 2170 home = 2173 mission = { type = anti_partisan_duty target = 2173 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 280007 } name = "Hashim Khan" tag = AFG picture = "L280007" category = general rank = 2 y = 1930 y = 1937 y = 1943 y = 1990 max_skill = 4 ry = 1990 skill = 3 trait = defensive_doctrine } division = { id = { type = 10000 id = 3005 } name = "Herat Division" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3780 } name = "I. Corps al-Afghanestani" location = 2170 prevprov = 2171 home = 2170 mission = { type = anti_partisan_duty target = 2170 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 280016 } name = "Yunus Khan" tag = AFG picture = "L280016" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard trait = trickster } division = { id = { type = 10000 id = 3006 } name = "Royal Cavalry" flag = 34864 mod = { 1 1 2 0 1 3 0 0 0 } all = { 73.0091 100 37 37 170 0 0.0150 1.4600 0 11 15 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 19 21 100 3 17 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 6598 } name = "IV. Corps al-Afghanestani" location = 2169 prevprov = 2169 home = 2169 mission = { type = anti_partisan_duty target = 2169 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 280013 } name = "Suleiman Khan" tag = AFG picture = "L280013" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = trickster } division = { id = { type = 10000 id = 3009 } name = "Kandahar Division" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 28879 } name = "II. Corps al-Afghanestani" location = 2173 prevprov = 2170 home = 2173 mission = { type = anti_partisan_duty target = 2173 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 280000 } name = "Akbar Khan" tag = AFG picture = "L280000" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 4712 id = 25042 } name = "Faizabad Division" flag = 34864 mod = { 0 0 0 0 0 1 0 0 0 } all = { 100 100 37 37 170 0 0.1868 0.5600 0 8 12 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 15 100 2 12 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 28881 } name = "III. Corps al-Afghanestani" location = 2171 prevprov = 2171 home = 2171 mission = { type = anti_partisan_duty target = 2171 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 280017 } name = "Zahir" tag = AFG picture = "L280017" category = general rank = 1 y = 1930 y = 1930 y = 1939 y = 1944 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 28206 } name = "Faizabad Militia" flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 37 37 170 0 0.0756 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 45132 } name = "Ghazni Militia" flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 37 37 170 0 0.0756 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 62383 } name = "V. Corps al-Afghanestani" location = 2169 prevprov = 2171 home = 2169 mission = { type = anti_partisan_duty target = 2169 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 280006 } name = "Ghozham Khan" tag = AFG picture = "L280006" category = general rank = 2 y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 2 trait = defensive_doctrine trait = old_guard } division = { id = { type = 4712 id = 62231 } name = "Herat Militia" flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 37 37 170 0 0.0756 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } } division_development = { id = { type = 4712 id = 4511 } progress = 0.5963 location = 2171 cost = 1.8400 date = { year = 1941 month = july day = 16 hour = 0 } manpower = 6 halted = yes size = 9 done = 3 days = 360 days_for_first = 50 gearing_bonus = 0.1500 type = militia model = 1 } SpyInfo = { country = "AFG" NumberOfSpies = 10 } } country = { tag = BRA ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 1 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 0 activation_motorized = 0 activation_mountain = 1 ai_hq_gift = 1 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_low_mp = 0 Info_CC_LL = 0 Info_Greece = 0 minor_diplo_allies = 0 minor_diplo_axis = 0 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 navysize_100 = 0 navysize_125 = 0 navysize_150 = 0 navysize_175 = 0 navysize_200 = 0 navysize_225 = 0 navysize_25 = 1 navysize_250 = 0 navysize_275 = 0 navysize_300 = 0 navysize_50 = 0 navysize_75 = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = yes neutrality = 150 war = 5 ferocity = no reinforcement = 0.2500 upgrading = 0.1500 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = BRA } spyprefsdata = { country_priorities = 6 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 3 coup = 1 sabotage_industry = 5 found_partisans = 1 massmedia = 2 disrupt_techteam = 5 country = ARG } spyprefsdata = { country_priorities = 3 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 3 coup = 1 sabotage_industry = 5 found_partisans = 1 massmedia = 2 disrupt_techteam = 5 country = CHL } spyprefsdata = { country_priorities = 3 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 3 coup = 1 sabotage_industry = 4 found_partisans = 1 massmedia = 1 disrupt_techteam = 4 country = BOL } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { GER = 2 JAP = 1 ITA = 1 } protect = { USA = 100 } befriend = { USA = 100 ENG = 100 } exp_force_ratio = 0.7500 exp_force_ratios = { USA = 1 } admiral = { target = { 2301 = 200 2289 = 200 2293 = 200 2294 = 200 2254 = 200 2256 = 200 2273 = 200 2305 = 200 } core = { 2299 2300 2302 2303 2304 } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "North Atlantic" "Western Approaches" "The Seamounts" "Azores" "West Gulf of Mexico" "East Gulf of Mexico" "Florida Strait" "Yucatan Strait" "Windward Islands" "Central Carribean" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" "West Coast of Central America" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 num_attack_fleets = 1 } trade = { favored = { USA = 100 } cancel_deal_threshold = 2 } tech_sharing = { favored = { USA = 100 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 2550 = 100 2560 = 100 2570 = 100 2580 = 100 2590 = 100 1230 = 100 1240 = 100 1250 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 0.1000 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 15 portstriketolerance = 1 portstrikedesirability = 9 convoyraidtolerance = 1 convoyraiddesirability = 9 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { FRA = -1 HOL = -1 ENG = -1 VEN = -1 COL = -1 ECU = -1 PRU = -1 BOL = -1 PAR = -1 ARG = -1 URU = -1 GER = 100 ITA = 100 JAP = 100 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 250 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 19 cavalry = 1 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 0 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 15 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 7 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 15 heavy_cruiser = 0 battlecruiser = 0 destroyer = 38 carrier = 0 escort_carrier = 0 submarine = 0 nuclear_submarine = 0 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 30 sp_artillery = 5 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 15 tank_destroyer = 5 light_armor_brigade = 5 heavy_armor = 0 super_heavy_armor = 0 armored_car = 5 anti_air = 5 police = 5 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0 transports = -1 escorts = -1 AA_batteries = no max_AA_level = 4 AA_provs = { 2071 2074 2075 2059 } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 3 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = no force_ic_until = 1935 ic_end_year = 1935 IC_provs = { 2071 2074 2075 2059 2058 2057 } } technology = { endgoal = { 1670 1300 11600 11670 11300 15230 15240 42009 4280 5100 5180 13010 13050 5340 6140 6150 6170 6200 6220 9110 9190 } preference = { 1010 1020 1030 1040 1050 1060 10000 10010 11600 2290 2300 2310 2320 2330 2340 2350 2360 11290 11300 4010 4020 4050 4060 4090 4100 4140 4150 4190 42009 4230 4270 5080 5090 5100 5050 5060 5070 5110 5120 5130 5180 5310 5320 5330 5340 6100 6120 6130 6140 6150 6170 6200 6220 9010 9020 9030 } ignore = { 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5160 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9400 9410 9420 9430 9440 9450 9460 9470 9600 9610 9620 9630 9640 9650 9660 9670 } armor = 3 infantry = 4 industry = 4 aircraft = 2 naval = 2 land_doctrines = 5 secret_weapons = 1 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 2075 policy = { date = { year = 1941 month = september day = 6 hour = 1 } democratic = 10 political_left = 6 freedom = 9 free_market = 9 professional_army = 6 defense_lobby = 5 interventionism = 5 } belligerence = 0 dissent = 0.0150 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8000 convoy_def_eff = 0.6900 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.1700 money_modifier = 1 supply_modifier = 1.0200 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0500 sce_frequency = 1.7500 counterattack = 0.1100 assault = 0.1350 encirclement = 0.0600 ambush = 0.0350 delay = 0.0850 tactical_withdrawal = 0.1100 breakthrough = 0.0350 leader = { id = { type = 6 id = 31000 } name = "Alberto Venâncio" picture = "L31000" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 31001 } name = "Alvés Marinho" picture = "L31001" category = general rank = 2 y = 1930 y = 1930 y = 1941 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31004 } name = "Barbosa" picture = "L31004" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 trait = commando } leader = { id = { type = 6 id = 31005 } name = "Borges da Fonseca Neto" picture = "L31005" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 31007 } name = "Cassiano" picture = "L31007" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 31008 } name = "Castello Branca" picture = "L31008" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 31009 } name = "Chadavec de Lavalade" picture = "L31009" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 31010 } name = "Coelho Neto" picture = "L31010" category = general y = 1937 y = 1944 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 31012 } name = "Costa é Silva" picture = "L31012" category = general y = 1942 y = 1947 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 31014 } name = "da Gama Leirós" picture = "L31014" category = general y = 1937 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 31016 } name = "de Assis" picture = "L31016" category = general y = 1938 y = 1941 y = 1943 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 31017 } name = "de Souza Dantas de Melo" picture = "L31017" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 31018 } name = "Dilermando de Assis" picture = "L31018" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31019 } name = "do Nascimento" picture = "L31019" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 trait = trickster } leader = { id = { type = 6 id = 31020 } name = "do Nascimento Lins" picture = "L31020" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 31021 } name = "dos Santos" picture = "L31021" category = general y = 1938 y = 1945 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 31022 } name = "Falconeiro da Cunha" picture = "L31022" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 } leader = { id = { type = 6 id = 31023 } name = "Fernandes da Silva" picture = "L31023" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 31024 } name = "Figueiredo" picture = "L31024" category = general y = 1937 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 } leader = { id = { type = 6 id = 31025 } name = "Fiuza de Castro" picture = "L31025" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 31026 } name = "Floriano de Lima Brayner" picture = "L31026" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 31027 } name = "Gaspar Dutra" picture = "L31027" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 31028 } name = "Gleuber Viera" picture = "L31028" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 trait = fortress_buster } leader = { id = { type = 6 id = 31029 } name = "Góes Depóe" picture = "L31029" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = commando } leader = { id = { type = 6 id = 31030 } name = "Góes Monteiro" picture = "L31030" category = general rank = 2 y = 1930 y = 1930 y = 1942 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31031 } name = "Guimarés" picture = "L31031" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 trait = engineer } leader = { id = { type = 6 id = 31033 } name = "Kopp" picture = "L31033" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 31035 } name = "Lopes Veira" picture = "L31035" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31037 } name = "Napoleão Poeta" picture = "L31037" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = fortress_buster trait = old_guard } leader = { id = { type = 6 id = 31038 } name = "Neves da Fontoura" picture = "L31038" category = general rank = 2 y = 1930 y = 1930 y = 1941 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31039 } name = "Newton Cavalcanti" picture = "L31039" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31040 } name = "Perdra Pires" picture = "L31040" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 31041 } name = "Pereira da Costa" picture = "L31041" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31043 } name = "Ramos de Andrade" picture = "L31043" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = fortress_buster } leader = { id = { type = 6 id = 31044 } name = "Ruschel Vasconcelos" picture = "L31044" category = general y = 1939 y = 1944 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 31045 } name = "Se Sá Serrão" picture = "L31045" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = engineer } leader = { id = { type = 6 id = 31046 } name = "Solon Ribeiro" picture = "L31046" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 trait = commando } leader = { id = { type = 6 id = 31047 } name = "Tavares da Silva" picture = "L31047" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31049 } name = "Valgas Neves" picture = "L31049" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 trait = engineer } leader = { id = { type = 6 id = 31050 } name = "Zenóbio da Costa" picture = "L31050" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 31051 } name = "Álvaro Alberto" picture = "L31051" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 31052 } name = "Álvaro do Cabo" picture = "L31052" category = admiral y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31053 } name = "Cantanero da Silva" picture = "L31053" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = old_guard trait = seawolf } leader = { id = { type = 6 id = 31054 } name = "Chagnaud de Andrade" picture = "L31054" category = admiral y = 1939 y = 1945 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31055 } name = "do Gusmao Camara" picture = "L31055" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 31057 } name = "Fernandes Pereira" picture = "L31057" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 31059 } name = "Loesch Soares" picture = "L31059" category = admiral y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 31060 } name = "Macedo Corrêa Pinto" picture = "L31060" category = admiral y = 1940 y = 1946 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 31061 } name = "Moraes Rego" picture = "L31061" category = admiral rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31064 } name = "Pinhas" picture = "L31064" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 31066 } name = "Tavares da Cunhã" picture = "L31066" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 31067 } name = "Vidigál" picture = "L31067" category = admiral y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31068 } name = "Agliberto Vieira" picture = "L31068" category = commander y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 31069 } name = "Aurélio Sampaio" picture = "L31069" category = commander y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 } leader = { id = { type = 6 id = 31070 } name = "Belloc" picture = "L31070" category = commander y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 trait = superior_tactician } leader = { id = { type = 6 id = 31071 } name = "de Ameida" picture = "L31071" category = commander y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = old_guard trait = carpet_bomber } leader = { id = { type = 6 id = 31072 } name = "de Medeiros" picture = "L31072" category = commander y = 1939 y = 1945 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31074 } name = "Figueira de Almeida" picture = "L31074" category = commander y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 31075 } name = "Filhõ" picture = "L31075" category = commander y = 1938 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = old_guard trait = night_flyer } leader = { id = { type = 6 id = 31076 } name = "Gomés" picture = "L31076" category = commander rank = 2 y = 1937 y = 1940 y = 1942 y = 1944 max_skill = 6 ry = 1990 skill = 3 trait = tank_buster } leader = { id = { type = 6 id = 31077 } name = "Lavenére Wanderley" picture = "L31077" category = commander y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = fleet_destroyer } leader = { id = { type = 6 id = 31078 } name = "Motta Paes" picture = "L31078" category = commander y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31079 } name = "Montenegro Filho" picture = "L31079" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 } leader = { id = { type = 6 id = 31080 } name = "Moura" picture = "L31080" category = commander y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 31081 } name = "Nero Moura" picture = "L31081" category = commander y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31082 } name = "Oliveira Gomes" picture = "L31082" category = commander rank = 2 y = 1930 y = 1938 y = 1941 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 31083 } name = "Olsen Sapucaia" picture = "L31083" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 trait = night_flyer } leader = { id = { type = 6 id = 31084 } name = "Richardson Cordeiro" picture = "L31084" category = commander y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 } leader = { id = { type = 6 id = 31085 } name = "Agostinho dos Santos" picture = "L31085" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 31086 } name = "da Veiga Cabral" picture = "L31086" category = general rank = 2 y = 1930 y = 1930 y = 1941 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31089 } name = "Espirito Santo Cardoso" picture = "L31089" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 31090 } name = "Estillac Leal" picture = "L31090" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 31091 } name = "Kruel" picture = "L31091" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 31092 } name = "Leite de Castro" picture = "L31092" category = general rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 3 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 31093 } name = "Sezefredo Passos" picture = "L31093" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = engineer trait = old_guard } leader = { id = { type = 6 id = 31094 } name = "de Noronha" picture = "L31094" category = admiral rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 31062 } name = "Padilha" picture = "L31062" category = admiral rank = 2 y = 1930 y = 1937 y = 1941 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 31065 } name = "Simoes da Silva" picture = "L31065" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = old_guard trait = superior_tactician } minister = { id = { type = 9 id = 34001 } name = "Getulio Vargas" picture = "M34001" position = HeadOfState category = left_wing_radical cabinet = replacement trait = 61 year = 1936 } minister = { id = { type = 9 id = 34002 } name = "Getulio Vargas" picture = "M34001" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 70 year = 1936 } minister = { id = { type = 9 id = 34003 } name = "José de Macedo Soares" picture = "M34003" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 4 year = 1936 } minister = { id = { type = 9 id = 34004 } name = "Café Filho" picture = "M34004" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 12 year = 1936 } minister = { id = { type = 9 id = 34005 } name = "Marcondes Filho" picture = "M34005" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 34006 } name = "Filinto Muller" picture = "M34006" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 34007 } name = "Gaspar Dutra" picture = "M34007" position = ChiefOfStaff category = left_wing_radical cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 34008 } name = "Joao Neves da Fontoura" picture = "M34008" position = ChiefOfArmy category = left_wing_radical cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 34009 } name = "Aristides Guilhem" picture = "M34009" position = ChiefOfNavy category = social_democrat cabinet = replacement trait = 43 year = 1936 } minister = { id = { type = 9 id = 34010 } name = "Salgado Filho" picture = "M34010" position = ChiefOfAir category = left_wing_radical cabinet = replacement trait = 85 year = 1936 } minister = { id = { type = 9 id = 34063 } name = "Luis Carlos Prestes" picture = "M34051" position = HeadOfState category = stalinist cabinet = replacement trait = 66 year = 1936 } minister = { id = { type = 9 id = 34064 } name = "Nero Fiuza de Castro" picture = "M34031" position = HeadOfState category = social_democrat cabinet = replacement trait = 63 year = 1945 } minister = { id = { type = 9 id = 34065 } name = "Eduardo Gomes" picture = "M34021" position = HeadOfState category = market_liberal cabinet = replacement trait = 59 year = 1937 } minister = { id = { type = 9 id = 34066 } name = "Washington Luis Pereira" picture = "M34066" position = HeadOfState category = social_conservative cabinet = replacement trait = 65 year = 1943 } minister = { id = { type = 9 id = 34067 } name = "Gaspar Dutra" picture = "M34011" position = HeadOfState category = social_conservative cabinet = replacement trait = 64 year = 1945 } minister = { id = { type = 9 id = 34068 } name = "Plinio Salgado" picture = "M34041" position = HeadOfState category = fascist cabinet = replacement trait = 57 year = 1936 } minister = { id = { type = 9 id = 34070 } name = "Luis Carlos Prestes" picture = "M34051" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 74 year = 1936 } minister = { id = { type = 9 id = 34071 } name = "Nero Fiuza de Castro" picture = "M34031" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 70 year = 1945 } minister = { id = { type = 9 id = 34072 } name = "Eduardo Gomes" picture = "M34021" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 71 year = 1937 } minister = { id = { type = 9 id = 34073 } name = "Washington Luis Pereira" picture = "M34066" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 70 year = 1943 } minister = { id = { type = 9 id = 34074 } name = "Gaspar Dutra" picture = "M34011" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1945 } minister = { id = { type = 9 id = 34075 } name = "Plinio Salgado" picture = "M34041" position = HeadOfGovernment category = fascist cabinet = replacement trait = 73 year = 1936 } minister = { id = { type = 9 id = 34076 } name = "Oswaldo Aranha" picture = "M34076" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 1 year = 1938 } minister = { id = { type = 9 id = 34077 } name = "Pedro Leão Veloso" picture = "M34077" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 5 year = 1944 } minister = { id = { type = 9 id = 34078 } name = "Henry Berger" picture = "M34053" position = ForeignMinister category = stalinist cabinet = replacement trait = 2 year = 1939 } minister = { id = { type = 9 id = 34079 } name = "Oscar Weinschenck" picture = "M34079" position = ForeignMinister category = leninist cabinet = replacement trait = 7 year = 1942 } minister = { id = { type = 9 id = 34080 } name = "Mario Pimentel Brandão" picture = "M34080" position = ForeignMinister category = social_democrat cabinet = replacement trait = 7 year = 1937 } minister = { id = { type = 9 id = 34081 } name = "Otavio Mangabeira" picture = "M34033" position = ForeignMinister category = social_democrat cabinet = replacement trait = 5 year = 1945 } minister = { id = { type = 9 id = 34082 } name = "Otavio Mangabeira" picture = "M34033" position = ForeignMinister category = market_liberal cabinet = replacement trait = 7 year = 1937 } minister = { id = { type = 9 id = 34083 } name = "Afranio de Mello Franco" picture = "M34083" position = ForeignMinister category = market_liberal cabinet = replacement trait = 5 year = 1939 } minister = { id = { type = 9 id = 34084 } name = "Acyr de Nascimento Paes" picture = "M34084" position = ForeignMinister category = market_liberal cabinet = replacement trait = 1 year = 1943 } minister = { id = { type = 9 id = 34086 } name = "Paso Fernandes Morã" picture = "M34086" position = ForeignMinister category = social_conservative cabinet = replacement trait = 2 year = 1943 } minister = { id = { type = 9 id = 34087 } name = "S. de Sousa Leão Gracíe" picture = "M34087" position = ForeignMinister category = social_conservative cabinet = replacement trait = 1 year = 1946 } minister = { id = { type = 9 id = 34088 } name = "Raul Fernandes" picture = "M34013" position = ForeignMinister category = social_conservative cabinet = replacement trait = 5 year = 1947 } minister = { id = { type = 9 id = 34089 } name = "Joao Neves da Fontoura" picture = "M34008" position = ForeignMinister category = social_conservative cabinet = replacement trait = 6 year = 1945 } minister = { id = { type = 9 id = 34090 } name = "Miguel Costas" picture = "M34043" position = ForeignMinister category = fascist cabinet = replacement trait = 4 year = 1937 } minister = { id = { type = 9 id = 34091 } name = "Plinio Salgado" picture = "M34041" position = ForeignMinister category = fascist cabinet = replacement trait = 3 year = 1942 } minister = { id = { type = 9 id = 34092 } name = "Newton Cavalcanti" picture = "M34047" position = ForeignMinister category = fascist cabinet = replacement trait = 6 year = 1944 } minister = { id = { type = 9 id = 34093 } name = "Januario Coelho Neto" picture = "M34093" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 15 year = 1937 } minister = { id = { type = 9 id = 34094 } name = "José de Macedo Soares" picture = "M34003" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 10 year = 1939 } minister = { id = { type = 9 id = 34095 } name = "Getulio Vargas" picture = "M34001" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 8 year = 1941 } minister = { id = { type = 9 id = 34096 } name = "Agustin Juarez Folhã" picture = "M34096" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 55 year = 1943 } minister = { id = { type = 9 id = 34098 } name = "Henry Berger" picture = "M34053" position = ArmamentMinister category = stalinist cabinet = replacement trait = 54 year = 1941 } minister = { id = { type = 9 id = 34099 } name = "Luis Carlos Prestes" picture = "M34051" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 19 year = 1945 } minister = { id = { type = 9 id = 34101 } name = "Americo de Almeida" picture = "M34024" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 9 year = 1937 } minister = { id = { type = 9 id = 34103 } name = "Gastão da Cunha Bahiana" picture = "M34103" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 11 year = 1939 } minister = { id = { type = 9 id = 34104 } name = "José Linhares Filho" picture = "M34104" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 10 year = 1940 } minister = { id = { type = 9 id = 34105 } name = "Eduardo Gomes" picture = "M34021" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 17 year = 1943 } minister = { id = { type = 9 id = 34106 } name = "Elyseu F. de Montarroyos" picture = "M34106" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 54 year = 1945 } minister = { id = { type = 9 id = 34107 } name = "Washington Luis Pereira" picture = "M34066" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 8 year = 1943 } minister = { id = { type = 9 id = 34108 } name = "Afranio de Mello Franco" picture = "M34083" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 13 year = 1942 } minister = { id = { type = 9 id = 34109 } name = "Gastão Vidigal" picture = "M34014" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1945 } minister = { id = { type = 9 id = 34110 } name = "Gustavo Barroso" picture = "M34044" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 14 year = 1946 } minister = { id = { type = 9 id = 34111 } name = "Gustavo Barroso" picture = "M34044" position = ArmamentMinister category = fascist cabinet = replacement trait = 12 year = 1937 } minister = { id = { type = 9 id = 34112 } name = "Waldemar Costa Neto" picture = "M34112" position = ArmamentMinister category = fascist cabinet = replacement trait = 16 year = 1941 } minister = { id = { type = 9 id = 34113 } name = "Carlos Ferreira de Camargo" picture = "M34113" position = ArmamentMinister category = fascist cabinet = replacement trait = 10 year = 1943 } minister = { id = { type = 9 id = 34114 } name = "Pedro Leão Veloso" picture = "M34077" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 21 year = 1937 } minister = { id = { type = 9 id = 34115 } name = "Manuel A. Venâncio" picture = "M34035" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 24 year = 1940 } minister = { id = { type = 9 id = 34116 } name = "Mario Pimentel Brandão" picture = "M34080" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 56 year = 1943 } minister = { id = { type = 9 id = 34117 } name = "Carlos Abguar Bastos" picture = "M34055" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 23 year = 1939 } minister = { id = { type = 9 id = 34119 } name = "Ademar de Carvalho Gomes" picture = "M34119" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 23 year = 1944 } minister = { id = { type = 9 id = 34120 } name = "Guilherme Guinlé de Silvio" picture = "M34118" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 26 year = 1939 } minister = { id = { type = 9 id = 34121 } name = "Oscar Weinschenck" picture = "M34079" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 20 year = 1941 } minister = { id = { type = 9 id = 34122 } name = "Carlos Abguar Bastos" picture = "M34055" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 24 year = 1945 } minister = { id = { type = 9 id = 34124 } name = "Costa Neto" picture = "M34015" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 21 year = 1937 } minister = { id = { type = 9 id = 34125 } name = "Mesquito da Costa" picture = "M34025" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 20 year = 1939 } minister = { id = { type = 9 id = 34126 } name = "Teotonio da Fonseca" picture = "M34126" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 23 year = 1943 } minister = { id = { type = 9 id = 34127 } name = "Raul Fernandes" picture = "M34013" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 24 year = 1943 } minister = { id = { type = 9 id = 34128 } name = "Epitacio da Silva Pessoa" picture = "M34128" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 22 year = 1945 } minister = { id = { type = 9 id = 34129 } name = "Teotonio da Fonseca" picture = "M34126" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 23 year = 1946 } minister = { id = { type = 9 id = 34130 } name = "Carlos Almeida Neto" picture = "M34130" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 26 year = 1947 } minister = { id = { type = 9 id = 34131 } name = "Riccardo Cassiano" picture = "M34045" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 26 year = 1937 } minister = { id = { type = 9 id = 34132 } name = "Carlos Ferreira de Camargo" picture = "M34113" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 23 year = 1940 } minister = { id = { type = 9 id = 34133 } name = "Carlos Almeida Neto" picture = "M34130" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 24 year = 1943 } minister = { id = { type = 9 id = 34134 } name = "Raulinho Volta Redondo" picture = "M34134" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 28 year = 1939 } minister = { id = { type = 9 id = 34135 } name = "Ahusto de Souza e Silva" picture = "M34056" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 29 year = 1943 } minister = { id = { type = 9 id = 34137 } name = "Ademar de Carvalho Gomes" picture = "M34119" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 32 year = 1943 } minister = { id = { type = 9 id = 34139 } name = "Manuel A. Venâncio" picture = "M34035" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 27 year = 1945 } minister = { id = { type = 9 id = 34140 } name = "Costa Neto" picture = "M34015" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 32 year = 1937 } minister = { id = { type = 9 id = 34141 } name = "Mesquito da Costa" picture = "M34025" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 30 year = 1939 } minister = { id = { type = 9 id = 34143 } name = "Rodrigo Octavio" picture = "M34143" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 29 year = 1945 } minister = { id = { type = 9 id = 34144 } name = "Pedro Perotti" picture = "M34144" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 30 year = 1943 } minister = { id = { type = 9 id = 34146 } name = "Riccardo Cassiano" picture = "M34045" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 29 year = 1937 } minister = { id = { type = 9 id = 34148 } name = "Carlos Almeida Neto" picture = "M34130" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 28 year = 1944 } minister = { id = { type = 9 id = 34149 } name = "Magalhães Barata de Azevedo" picture = "M34037" position = ChiefOfStaff category = left_wing_radical cabinet = replacement trait = 33 year = 1943 } minister = { id = { type = 9 id = 34150 } name = "Luis Carlos Prestes" picture = "M34051" position = ChiefOfStaff category = stalinist cabinet = replacement trait = 34 year = 1939 } minister = { id = { type = 9 id = 34152 } name = "Nero Fiuza de Castro" picture = "M34031" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 34 year = 1945 } minister = { id = { type = 9 id = 34153 } name = "Henrique Teixeira Lott" picture = "M34027" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 34 year = 1937 } minister = { id = { type = 9 id = 34154 } name = "Argemiro Assis" picture = "M34154" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 37 year = 1939 } minister = { id = { type = 9 id = 34155 } name = "Augusto da Gama Leiros" picture = "M34155" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 33 year = 1943 } minister = { id = { type = 9 id = 34156 } name = "Mesquito da Costa" picture = "M34025" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 36 year = 1945 } minister = { id = { type = 9 id = 34157 } name = "Gaspar Dutra" picture = "M34011" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 37 year = 1943 } minister = { id = { type = 9 id = 34158 } name = "Joao Neves da Fontoura" picture = "M34008" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 37 year = 1945 } minister = { id = { type = 9 id = 34160 } name = "Newton Cavalcanti" picture = "M34047" position = ChiefOfStaff category = fascist cabinet = replacement trait = 36 year = 1937 } minister = { id = { type = 9 id = 34161 } name = "Tomas Sebistao de Mendonca" picture = "M34161" position = ChiefOfStaff category = fascist cabinet = replacement trait = 37 year = 1943 } minister = { id = { type = 9 id = 34162 } name = "Gaspar Dutra" picture = "M34011" position = ChiefOfArmy category = left_wing_radical cabinet = replacement trait = 39 year = 1937 } minister = { id = { type = 9 id = 34163 } name = "Silo Meireles" picture = "M34058" position = ChiefOfArmy category = left_wing_radical cabinet = replacement trait = 38 year = 1943 } minister = { id = { type = 9 id = 34165 } name = "Mario da Silva Camargo" picture = "M34165" position = ChiefOfArmy category = stalinist cabinet = replacement trait = 42 year = 1941 } minister = { id = { type = 9 id = 34166 } name = "Magalhães Barata de Azevedo" picture = "M34037" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 41 year = 1939 } minister = { id = { type = 9 id = 34167 } name = "Nero Fiuza de Castro" picture = "M34031" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 38 year = 1945 } minister = { id = { type = 9 id = 34168 } name = "Henrique Teixeira Lott" picture = "M34027" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 40 year = 1937 } minister = { id = { type = 9 id = 34169 } name = "Argemiro Assis" picture = "M34154" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 39 year = 1939 } minister = { id = { type = 9 id = 34170 } name = "Augusto da Gama Leiros" picture = "M34155" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 41 year = 1943 } minister = { id = { type = 9 id = 34171 } name = "Mesquito da Costa" picture = "M34025" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 38 year = 1945 } minister = { id = { type = 9 id = 34172 } name = "Goes Monteiro" picture = "M34018" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 42 year = 1943 } minister = { id = { type = 9 id = 34173 } name = "Gaspar Dutra" picture = "M34011" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 39 year = 1945 } minister = { id = { type = 9 id = 34174 } name = "Tomas Sebistao de Mendonca" picture = "M34161" position = ChiefOfArmy category = fascist cabinet = replacement trait = 42 year = 1937 } minister = { id = { type = 9 id = 34175 } name = "Newton Cavalcanti" picture = "M34047" position = ChiefOfArmy category = fascist cabinet = replacement trait = 40 year = 1943 } minister = { id = { type = 9 id = 34176 } name = "Alvaro de Souza" picture = "M34059" position = ChiefOfNavy category = left_wing_radical cabinet = replacement trait = 46 year = 1937 } minister = { id = { type = 9 id = 34179 } name = "Moreira Lima" picture = "M34039" position = ChiefOfNavy category = social_democrat cabinet = replacement trait = 45 year = 1939 } minister = { id = { type = 9 id = 34180 } name = "Jorge Martins" picture = "M34029" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 47 year = 1937 } minister = { id = { type = 9 id = 34181 } name = "Sylvio de Noronha" picture = "M34019" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 43 year = 1943 } minister = { id = { type = 9 id = 34182 } name = "Floriano Peixoto" picture = "M34182" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 44 year = 1945 } minister = { id = { type = 9 id = 34183 } name = "Tarcisio Padilha" picture = "M34049" position = ChiefOfNavy category = fascist cabinet = replacement trait = 44 year = 1937 } minister = { id = { type = 9 id = 34185 } name = "Epaminondas dos Santos" picture = "M34040" position = ChiefOfAir category = left_wing_radical cabinet = replacement trait = 48 year = 1943 } minister = { id = { type = 9 id = 34186 } name = "Agliberto Vieira" picture = "M34060" position = ChiefOfAir category = stalinist cabinet = replacement trait = 49 year = 1939 } minister = { id = { type = 9 id = 34187 } name = "Leonel Benevides de Rezende" picture = "M34187" position = ChiefOfAir category = stalinist cabinet = replacement trait = 52 year = 1944 } minister = { id = { type = 9 id = 34190 } name = "Nero Moura" picture = "M34030" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 52 year = 1937 } minister = { id = { type = 9 id = 34191 } name = "Figueira de Almeida" picture = "M34020" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 50 year = 1943 } minister = { id = { type = 9 id = 34192 } name = "Eduardo Gomés" picture = "M34021" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 50 year = 1945 } minister = { id = { type = 9 id = 34193 } name = "Mourão Filho" picture = "M34050" position = ChiefOfAir category = fascist cabinet = replacement trait = 51 year = 1937 } minister = { id = { type = 9 id = 34194 } name = "José Linhares Filho" picture = "M34104" position = HeadOfState category = social_conservative cabinet = replacement trait = 68 year = 1945 } minister = { id = { type = 9 id = 34013 } name = "Raoul Fernandes" picture = "M34013" position = ForeignMinister category = social_conservative cabinet = replacement trait = 5 year = 1936 } minister = { id = { type = 9 id = 34195 } name = "Getulio Vargas" picture = "M34001" position = HeadOfState category = social_conservative cabinet = replacement trait = 66 year = 1951 } minister = { id = { type = 9 id = 34196 } name = "Afranio de Mello Franco" picture = "M34083" position = HeadOfState category = social_democrat cabinet = replacement trait = 63 year = 1951 } minister = { id = { type = 9 id = 34197 } name = "Café Filho" picture = "M34004" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 69 year = 1951 } minister = { id = { type = 9 id = 34198 } name = "Afranio de Mello Franco" picture = "M34083" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 70 year = 1951 } minister = { id = { type = 9 id = 34199 } name = "Manuel A. Venâncio" picture = "M34035" position = ForeignMinister category = social_democrat cabinet = replacement trait = 1 year = 1951 } minister = { id = { type = 9 id = 34200 } name = "Vicente Raõ" picture = "M34200" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1951 } minister = { id = { type = 9 id = 34201 } name = "S. Rauliono de Oliviera" picture = "M34201" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 9 year = 1951 } minister = { id = { type = 9 id = 34202 } name = "José de Macedo Soares" picture = "M34202" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1951 } minister = { id = { type = 9 id = 34203 } name = "Horacio Lafér" picture = "M34203" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 22 year = 1951 } minister = { id = { type = 9 id = 34204 } name = "Raoul Fernandes" picture = "M34013" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 29 year = 1951 } minister = { id = { type = 9 id = 34205 } name = "Horacio Lafér" picture = "M34203" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 30 year = 1951 } minister = { id = { type = 9 id = 34206 } name = "Amaury Kruel" picture = "L31091" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 33 year = 1951 } minister = { id = { type = 9 id = 34207 } name = "Artur da Costa é Silva" picture = "L31012" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 40 year = 1951 } minister = { id = { type = 9 id = 34208 } name = "Ismael Motta Paes" picture = "L31078" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 48 year = 1945 } HeadOfState = { type = 9 id = 34001 } HeadOfGovernment = { type = 9 id = 34002 } ForeignMinister = { type = 9 id = 34003 } ArmamentMinister = { type = 9 id = 34004 } MinisterOfSecurity = { type = 9 id = 34005 } MinisterOfIntelligence = { type = 9 id = 34006 } ChiefOfStaff = { type = 9 id = 34153 } ChiefOfArmy = { type = 9 id = 34168 } ChiefOfNavy = { type = 9 id = 34009 } ChiefOfAir = { type = 9 id = 34010 } tech_team = { id = { type = 10 id = 4400 } name = "Cassio Muniz" picture = "T4400" skill = 4 research_types = { aeronautics technical_efficiency aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 4401 } name = "CCNA" picture = "T4401" skill = 5 research_types = { mechanics aeronautics aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 4402 } name = "CCNC" picture = "T4402" skill = 5 research_types = { electronics chemistry aeronautics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 4403 } name = "Companhia Siderúrgica Nacional" picture = "T4403" skill = 5 research_types = { mechanics general_equipment industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 4404 } name = "Departamento Nacional da Produção Mineral" picture = "T4404" skill = 4 research_types = { mechanics management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 4405 } name = "Ilha das Cobras" picture = "T4405" skill = 5 research_types = { naval_engineering technical_efficiency naval_artillery } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 4406 } name = "IPT" picture = "T4406" skill = 6 research_types = { electronics aeronautics management industrial_engineering technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 4407 } name = "Organizacão Henrique Lage" picture = "T4407" skill = 6 research_types = { chemistry naval_engineering management industrial_engineering naval_artillery } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 4408 } name = "Eurico Gaspar Dutra" picture = "T4408" skill = 4 research_types = { training large_unit_tactics centralized_execution infantry_focus combined_arms_focus } startyear = 1940 endyear = 1952 } tech_team = { id = { type = 10 id = 4409 } name = "João Mascarenhas de Morais" picture = "T4409" skill = 4 research_types = { training small_unit_tactics decentralized_execution combined_arms_focus } startyear = 1937 endyear = 1954 } tech_team = { id = { type = 10 id = 4410 } name = "Aristides Guilhem" picture = "T4410" skill = 4 research_types = { training decentralized_execution small_taskforce_tactics rt_user_9 } startyear = 1930 endyear = 1938 } tech_team = { id = { type = 10 id = 4411 } name = "Brazilian Navy" picture = "T4411" skill = 3 research_types = { training centralized_execution large_taskforce_tactics seamanship rt_user_7 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 4412 } name = "Salgado Filhõ" picture = "T4412" skill = 4 research_types = { training bomber_tactics rt_user_1 rt_user_3 rt_user_4 } startyear = 1930 endyear = 1947 } tech_team = { id = { type = 10 id = 4413 } name = "Epaminondas dos Santos" picture = "T4413" skill = 4 research_types = { training decentralized_execution piloting rt_user_5 rt_user_6 } startyear = 1930 endyear = 1945 } tech_team = { id = { type = 10 id = 4414 } name = "NMC" picture = "T4414" skill = 5 research_types = { mechanics electronics technical_efficiency } startyear = 1945 endyear = 1970 } tech_team = { id = { type = 10 id = 4415 } name = "Cordeiro de Farias " picture = "T4415" skill = 6 research_types = { artillery training general_equipment management } startyear = 1940 endyear = 1964 } tech_team = { id = { type = 10 id = 4416 } name = "Nero Moura" picture = "T4416" skill = 6 research_types = { training centralized_execution bomber_tactics piloting rt_user_2 } startyear = 1943 endyear = 1964 } team_slots = { 4406 4407 0 0 0 } manpower = 389.5343 free = { } oil = 1680.0212 supplies = 824.7866 rare_materials = 3852.6692 metal = 3962.1233 energy = 3253.4084 money = 1338.3615 consumer = 0.2352 supply = 0.0750 production = 0.5398 reinforcement = 0 upgrading = 0.1500 transports = 25 escorts = 7 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no upgrade = { infantry = { defaultorganisation = 33 morale = 74 } cavalry = { defaultorganisation = 33 morale = 74 } motorized = { defaultorganisation = 33 morale = 74 } mechanized = { defaultorganisation = 22 morale = 74 } light_armor = { defaultorganisation = 24.2000 morale = 74 } armor = { defaultorganisation = 22 morale = 74 } paratrooper = { defaultorganisation = 36.3000 morale = 74 } marine = { defaultorganisation = 36.3000 morale = 74 } bergsjaeger = { defaultorganisation = 36.3000 morale = 74 } garrison = { defaultorganisation = 33 morale = 74 } hq = { defaultorganisation = 22 morale = 74 } militia = { defaultorganisation = 33 morale = 74 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 33 morale = 74 } d_03 = { defaultorganisation = 36.3000 morale = 74 } d_04 = { defaultorganisation = 36.3000 morale = 74 } d_05 = { defaultorganisation = 36.3000 morale = 74 } d_06 = { defaultorganisation = 24.2000 morale = 74 } d_07 = { defaultorganisation = 39.6000 morale = 74 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 8 } rocket_artillery = { } sp_rct_artillery = { morale = 8 } anti_tank = { } tank_destroyer = { defaultorganisation = 1.5000 morale = 21 } light_armor_brigade = { morale = 21 } heavy_armor = { defaultorganisation = 1.2000 morale = 21 } super_heavy_armor = { defaultorganisation = 2.2000 morale = 21 } armored_car = { defaultorganisation = 2.2000 morale = 21 } anti_air = { } police = { } engineer = { defaultorganisation = 1.5000 morale = 8 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 8 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 4 3 2 1 } police = { 1 } infantry = { 2 1 } garrison = { 2 1 } hq = { 1 } militia = { 2 1 } battleship = { 2 1 } light_cruiser = { 1 } destroyer = { 1 } submarine = { 1 } nuclear_submarine = { 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_09 = { 1 } } obsolete_models = { artillery = { 0 1 2 3 } police = { 0 } infantry = { 0 1 } garrison = { 0 1 } hq = { 0 } militia = { 0 1 } battleship = { 0 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 } d_07 = { 0 } } allowed_divisions = { infantry = yes cavalry = yes bergsjaeger = yes garrison = yes hq = yes interceptor = yes cas = yes battleship = yes light_cruiser = yes heavy_cruiser = yes destroyer = yes submarine = yes nuclear_submarine = yes transport = yes d_08 = yes d_09 = yes } allowed_brigades = { artillery = yes light_armor_brigade = yes armored_car = yes anti_air = yes police = yes naval_improved_hull_s = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.7000 land_fort = 0.7000 flak = 0.9500 infrastructure = 0.9000 air_base = 0.8000 naval_base = 0.8000 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.1000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.8000 asw = 0.7500 naval_interdiction = 1.0600 shore_bombardment = 1.0300 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1.0600 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1.0300 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.4300 heavy_cruiser = 0.1300 battlecruiser = 0.1000 destroyer = 0.4400 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.4400 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.1600 heavy_cruiser = 0.0600 battlecruiser = 0.0500 destroyer = 0.1700 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.1700 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -56 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -87 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -41 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -60 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -46 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -60 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -83 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -45 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -70 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -52 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -81 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -37 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -90 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -45 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -56 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = yes asw = yes naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = -7.4000 } relation = { tag = GER value = 50.0997 trade = yes } relation = { tag = HOL value = 0.6999 trade = yes } relation = { tag = POR value = 73 } relation = { tag = ITA value = -120.8000 } relation = { tag = SOV value = -67.4000 } relation = { tag = SWE value = -24 } relation = { tag = TUR value = -48.8000 } relation = { tag = JAP value = -125 } relation = { tag = CHI value = -49.5000 } relation = { tag = BEL value = -24.1000 } relation = { tag = DEN value = -23.8000 } relation = { tag = SCH value = -16.3001 trade = yes } relation = { tag = CUB value = -23.6000 } relation = { tag = BUL value = -49.9000 } relation = { tag = HUN value = -50 } relation = { tag = ROM value = -24.6000 } relation = { tag = IRE value = 20 } relation = { tag = FIN value = -24 } relation = { tag = PER value = -49.2000 } relation = { tag = AFG value = -48.4000 } relation = { tag = BRA value = 6.2000 } relation = { tag = ARG value = 200 trade = yes } relation = { tag = MEX value = -23.8000 } relation = { tag = COL value = 19.0000 trade = yes } relation = { tag = VEN value = 15.0000 trade = yes } relation = { tag = PRU value = -73.2000 } relation = { tag = ECU value = 11.6000 } relation = { tag = URU value = 123 } relation = { tag = PAR value = 33.1998 trade = yes } relation = { tag = BOL value = 147.3996 trade = yes } relation = { tag = CHL value = 11.4000 } relation = { tag = NZL value = -24.6000 } relation = { tag = CAN value = -18.5000 trade = yes } relation = { tag = AST value = -24.4000 } relation = { tag = VIC value = -24.4000 } relation = { tag = MAN value = -50 } relation = { tag = USA value = 200 trade = yes } relation = { tag = CHC value = 0.5000 } relation = { tag = CRO value = -150 } relation = { tag = SLO value = -26 frustration = 3 } relation = { tag = SIA value = -49.7000 } relation = { tag = SAU value = -48.8000 } relation = { tag = MON value = 1.1000 } relation = { tag = GUA value = -49 } relation = { tag = COS value = -23.6000 } relation = { tag = NIC value = -24.8000 } relation = { tag = DOM value = -48.4000 } relation = { tag = PHI value = -23.4000 } relation = { tag = BHU value = -48.4000 } relation = { tag = EGY value = -48.4000 } relation = { tag = SAL value = -48.8000 } relation = { tag = HAI value = -23.8000 } relation = { tag = HON value = -49 } relation = { tag = IRQ value = -24.4000 } relation = { tag = LIB value = -23.4000 } relation = { tag = NEP value = -48.6000 } relation = { tag = OMN value = -48.8000 } relation = { tag = PAN value = -24 } relation = { tag = SER value = -150 } relation = { tag = SIK value = -49.5000 } relation = { tag = SAF value = -24.4000 } relation = { tag = TAN value = 0.8000 } relation = { tag = TIB value = -48.4000 } relation = { tag = YEM value = -48.4000 } relation = { tag = BUR value = -24.3000 frustration = 3 } relation = { tag = MEN value = -50.1000 frustration = 3 } relation = { tag = U00 value = -27.0004 trade = yes } relation = { tag = U01 value = -24.2000 frustration = 3 } relation = { tag = U02 value = -23.8000 } relation = { tag = U14 value = 36.5998 trade = yes } relation = { tag = U18 value = -99.8000 frustration = 3 } relation = { tag = U19 value = -24.4000 } relation = { tag = REB value = -25 } } ownedprovinces = { 2058 2057 2060 2061 2004 2003 2002 2001 2005 2062 2071 2066 2065 2068 2069 2067 2076 2059 2075 2074 2073 2072 2070 2006 } controlledprovinces = { 2058 2057 2060 2061 2004 2003 2002 2001 2005 2062 2071 2066 2065 2068 2069 2067 2076 2059 2075 2074 2073 2072 2070 2006 } nationalprovinces = { 2058 2057 2060 2061 2004 2003 2002 2001 2005 2062 2071 2066 2065 2068 2069 2067 2076 2059 2075 2074 2073 2072 2070 2006 } claimedprovinces = { } techapps = { 4010 4020 4040 4290 9010 9020 9030 2800 2550 2290 2300 2450 2460 2510 1010 1190 1110 5010 5080 5090 5190 6100 6110 3010 3040 3020 3050 3030 15250 3350 3390 3430 3360 3380 3410 3420 3700 15080 3800 8070 8130 8180 8760 6120 1020 5050 5060 6150 2310 1030 5070 5100 2320 6130 2330 } inventions = { 8028 } blueprints = { } deactivate = { 1400 1460 1470 1480 1490 6010 6300 6400 6500 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 } application = { id = { type = 4712 id = 549063 } project = { type = 17 id = 5110 } tech_team = { type = 10 id = 4406 } progress = 100 progress = 100 progress = 100 progress = 100 progress = 195.2398 status = "ongoing" } application = { id = { type = 4712 id = 572016 } project = { type = 17 id = 5120 } tech_team = { type = 10 id = 4407 } progress = 100 progress = 100 progress = 51.8131 progress = 0 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 18000 id = 3005 } name = "1o Exército do Brasil" location = 2006 prevprov = 2005 home = 2006 mission = { type = anti_partisan_duty target = 2006 percentage = 1 night = yes startdate = { year = 1940 month = july day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 31002 } name = "Aurélio de Monteiro" tag = BRA picture = "L31002" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } division = { id = { type = 18000 id = 3006 } name = "I Divisão de Infantaria" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 18000 id = 3008 } name = "2o Exército do Brasil" location = 2073 prevprov = 2076 home = 2073 mission = { type = anti_partisan_duty target = 2073 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 31032 } name = "Kroner" tag = BRA picture = "L31032" category = general rank = 1 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = trickster trait = old_guard } division = { id = { type = 18000 id = 3009 } name = "II Divisão de Infantaria" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 18000 id = 3011 } name = "3o Exército do Brasil" location = 2058 prevprov = 2058 home = 2058 mission = { type = anti_partisan_duty target = 2058 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 31013 } name = "d'Alincourt Fonseca" tag = BRA picture = "L31013" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 trait = defensive_doctrine } division = { id = { type = 18000 id = 3012 } name = "III Divisão de Infantaria" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 18000 id = 3014 } name = "4o Exército do Brasil" location = 2074 prevprov = 2076 home = 2074 mission = { type = anti_partisan_duty target = 2074 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 31011 } name = "Cordeiro de Farias" tag = BRA picture = "L31011" category = general rank = 2 y = 1930 y = 1940 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = logistics_wizard } division = { id = { type = 18000 id = 3015 } name = "IV Divisão de Infantaria" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 18000 id = 3016 } name = "5o Exército do Brasil" location = 2065 prevprov = 2065 home = 2065 mission = { type = anti_partisan_duty target = 2065 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 31003 } name = "Barata de Azevedo" tag = BRA picture = "L31003" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 18000 id = 3017 } name = "V Divisão de Infantaria" flag = 34864 mod = { 0 0 1 0 0 2 0 0 0 } all = { 100 100 63 63 94 0 0.6676 0.6700 0 8 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 2 17 0 10 0 0 0 0 0 0 } } } airunit = { id = { type = 18000 id = 2001 } name = "Aereo do Brésil" location = 2075 home = 2075 base = 2075 morale = 0.0010 leader = { id = { type = 6 id = 31073 } name = "dos Santos" tag = BRA picture = "L31073" category = commander rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = superior_tactician } division = { id = { type = 18000 id = 2002 } name = "1. Grupo de Caças" flag = 36912 mod = { 13 13 0 0 13 1 0 0 0 } all = { 100 100 30 30 150 0 0 0.9500 2.7500 300 12 15 0 -0.1000 -0.2000 1 0.6000 } air = { 2 2 4 0 0 0 0 0 250 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 140160 } name = "2. Grupo de Caças" flag = 36912 mod = { 13 13 0 0 13 1 0 0 0 } all = { 100 100 30 30 150 0 0 0.9500 2.7500 300 12 15 0 -0.1000 -0.2000 1 0.6000 } air = { 2 2 4 0 0 0 0 0 250 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 558706 } name = "3. Grupo de Caças" flag = 36912 mod = { 13 13 0 0 13 1 0 0 0 } all = { 100 100 30 30 150 0 0 0.9500 2.7500 300 12 15 0 -0.1000 -0.2000 1 0.6000 } air = { 2 2 4 0 0 0 0 0 250 340282346638528860000000000000000000000.0000 0 } } } navalunit = { id = { type = 18000 id = 1001 } name = "Navais do Transporte" location = 2075 home = 2075 base = 2075 morale = 0.0010 leader = { id = { type = 6 id = 31056 } name = "do Henrique Vieja" tag = BRA picture = "L31056" category = admiral rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = old_guard trait = blockade_runner } division = { id = { type = 18000 id = 1002 } name = "Arabutan" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 18000 id = 1003 } name = "Brasiloide" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 4712 id = 174198 } name = "Babitonga" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } landunit = { id = { type = 4712 id = 3700 } name = "1o Corpo do Brasil" location = 2070 prevprov = 2071 home = 2070 mission = { type = anti_partisan_duty target = 2070 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 31088 } name = "Dennys" tag = BRA picture = "L31088" category = general rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 18000 id = 3007 } name = "I Divisão de Cavalaria" flag = 34864 mod = { 1 1 0 0 1 1 0 0 0 } all = { 100 100 63 63 94 0 0 1.2200 0 11 10 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 14 100 3 12 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3702 } name = "2o Corpo do Brasil" location = 2075 prevprov = 2059 home = 2075 mission = { type = anti_partisan_duty target = 2075 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 31087 } name = "de Segadas Viana" tag = BRA picture = "L31087" category = general rank = 2 y = 1930 y = 1939 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 2 } division = { id = { type = 18000 id = 3010 } name = "II Divisão de Cavalaria" flag = 34864 mod = { 1 1 0 0 1 1 0 0 0 } all = { 100 100 63 63 94 0 0 1.2200 0 11 10 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 14 100 3 12 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3704 } name = "3o Corpo do Brasil" location = 2072 prevprov = 2065 home = 2072 mission = { type = anti_partisan_duty target = 2072 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 31015 } name = "da Silva" tag = BRA picture = "L31015" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = engineer trait = old_guard } division = { id = { type = 18000 id = 3013 } name = "III Divisão de Cavalaria" flag = 34864 mod = { 1 1 0 0 1 1 0 0 0 } all = { 100 100 63 63 94 0 0 1.2200 0 11 10 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 14 100 3 12 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 267938 } name = "4o Corpo do Brasil" location = 2071 prevprov = 2073 home = 2071 mission = { type = anti_partisan_duty target = 2071 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 31006 } name = "Cardoso" tag = BRA picture = "L31006" category = general y = 1938 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 4712 id = 267428 } name = "VI Divisão de Infantaria" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.0525 0 0 0 0 } all = { 100 100 63 63 94 0 0.1883 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 26 100 2 23 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 307350 } name = "5o Corpo do Brasil" location = 2068 prevprov = 2066 home = 2068 mission = { type = anti_partisan_duty target = 2068 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 31036 } name = "Mascarenhas de Morais" tag = BRA picture = "L31036" category = general rank = 1 y = 1930 y = 1930 y = 1939 y = 1944 max_skill = 6 ry = 1990 skill = 3 trait = logistics_wizard } division = { id = { type = 4712 id = 306451 } name = "1o Exército do Brasil" flag = 34864 mod = { 10 10 0 1 10 1 0 0 0 } brig = { 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 44.8000 44.8000 102 0 0.1876 4.3800 0.4800 9 7 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 19 19 100 1 4 1 10 0 0 0 0 0 1 } } } landunit = { id = { type = 4712 id = 307352 } name = "6o Corpo do Brasil" location = 2069 prevprov = 2066 home = 2069 mission = { type = anti_partisan_duty target = 2069 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 31034 } name = "Leitão de Carvalho" tag = BRA picture = "L31034" category = general rank = 2 y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 4712 id = 306277 } name = "VII Divisão de Infantaria" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.0525 0 0 0 0 } all = { 100 100 63 63 94 0 0.1192 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 26 100 2 23 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 350833 } name = "7o Corpo do Brasil" location = 2059 prevprov = 2075 home = 2059 mission = { type = anti_partisan_duty target = 2059 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 31042 } name = "Plinio Pitaluga" tag = BRA picture = "L31042" category = general y = 1939 y = 1941 y = 1946 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = logistics_wizard } division = { id = { type = 4712 id = 348582 } name = "VIII Divisão de Infantaria" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.0525 0 0 0 0 } all = { 100 100 63 63 94 5 0.1192 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 26 100 2 23 2 10 0 0 0 0 10 0 } } } navalunit = { id = { type = 4712 id = 376567 } name = "III Flotilha do Brasil" location = 2058 home = 2058 base = 2058 morale = 0.5000 leader = { id = { type = 6 id = 31063 } name = "Peixoto" tag = BRA picture = "L31063" category = admiral rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 6 ry = 1990 skill = 1 trait = old_guard trait = spotter } division = { id = { type = 18000 id = 1017 } name = "NRB Piauhy" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } division = { id = { type = 18000 id = 1018 } name = "NRB Mato Grosso" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } division = { id = { type = 18000 id = 1012 } name = "NRB Bahia" flag = 41008 mod = { 22 22 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3200 0.4000 24 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 4 0.1200 2 1 2 0.0100 2 1 0 2000 0 } } division = { id = { type = 18000 id = 1010 } name = "NRB São Paulo" flag = 41008 mod = { 21 21 1 0 21 6 0 0 0 } all = { 100 100 30 30 30 0 0 2.0400 2.6000 21 1 1 0 -0.0500 -0.1000 0.3000 32 } naval = { 1 0.0100 1 0.2100 13 7 10 0.0100 10 7 0 3200 0 } } division = { id = { type = 18000 id = 1011 } name = "NRB Minas Geraes" flag = 41008 mod = { 21 21 1 1 21 6 0 0 0 } brig = { 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 30 30 30 0 0 2.0400 2.6000 21 4 4 0 -0.0500 -0.1000 0.3000 32 } naval = { 1 0.0100 1 0.2100 13 7 10 0.0100 10 7 0 3200 0 } } } navalunit = { id = { type = 4712 id = 387767 } name = "IV Flotilha do Brasil" location = 2058 home = 2058 base = 2058 morale = 0.5000 leader = { id = { type = 6 id = 31095 } name = "Faria de Alencar" tag = BRA picture = "L31095" category = admiral rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = old_guard trait = spotter } division = { id = { type = 18000 id = 1024 } name = "NRB Humaytá" flag = 42032 mod = { 48 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1560 0.2000 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 1 5 2 2 7 2 0 3500 0 } } division = { id = { type = 18000 id = 1020 } name = "NRB Paraiba" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } division = { id = { type = 18000 id = 1019 } name = "NRB Rio Grande do Norte" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } division = { id = { type = 18000 id = 1023 } name = "NRB Sergipe" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } division = { id = { type = 18000 id = 1022 } name = "NRB Santa Catharina" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } division = { id = { type = 18000 id = 1021 } name = "NRB Alagoas" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } } navalunit = { id = { type = 4712 id = 391933 } name = "I Flotilha do Brasil" location = 2058 home = 2058 base = 2058 morale = 0.5000 leader = { id = { type = 6 id = 31058 } name = "Guilhem do Marais" tag = BRA picture = "L31058" category = admiral y = 1938 y = 1941 y = 1942 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = superior_tactician } division = { id = { type = 18000 id = 1013 } name = "NRB Rio Grande do Sul" flag = 41008 mod = { 22 22 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3200 0.4000 24 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 4 0.1200 2 1 2 0.0100 2 1 0 2000 0 } } division = { id = { type = 18000 id = 1014 } name = "NRB Maranhao" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } landunit = { id = { type = 4712 id = 549074 } name = "8o Corpo do Brasil" location = 2061 prevprov = 2060 home = 2061 mission = { task = 1 location = 2059 } morale = 0.5000 leader = { id = { type = 6 id = 31048 } name = "Teixeira Lott" tag = BRA picture = "L31048" category = general y = 1939 y = 1942 y = 1946 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = offensive_doctrine } movetime = { year = 1941 month = february day = 8 hour = 16 } movement = { 2004 2005 2006 } division = { id = { type = 4712 id = 548743 } name = "IX Divisão de Infantaria" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 0 67.2000 115 5.0000 0 1.3600 0 8 22 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 28 97 2 23 2 10 0 0 0 0 0 0 } } hour = 208 } division_development = { id = { type = 4712 id = 367949 } name = "Bauru" progress = 2 location = 2075 cost = 0.2635 date = { year = 1941 month = march day = 7 hour = 0 } manpower = 0.1200 total_progress = 0.7673 size = 1 days = 405 days_for_first = 382 type = destroyer model = 1 } division_development = { id = { type = 4712 id = 367950 } name = "Beberibe" progress = 2 location = 2075 cost = 0.2635 date = { year = 1941 month = march day = 11 hour = 0 } manpower = 0.1200 total_progress = 0.7576 size = 1 days = 405 days_for_first = 382 type = destroyer model = 1 } division_development = { id = { type = 4712 id = 442279 } name = "Benevente" progress = 2 location = 2075 cost = 0.2635 date = { year = 1941 month = march day = 15 hour = 0 } manpower = 0.1200 total_progress = 0.7477 size = 1 days = 405 days_for_first = 382 type = destroyer model = 1 } division_development = { id = { type = 4712 id = 477498 } progress = 2 location = 2075 cost = 4.1102 date = { year = 1941 month = march day = 21 hour = 0 } manpower = 20 total_progress = 0.9148 size = 3 done = 1 days = 317 days_for_first = 105 gearing_bonus = 0.0500 type = infantry model = 2 extra = armored_car } division_development = { id = { type = 4712 id = 496838 } name = "Bertioga" progress = 2 location = 2075 cost = 0.2635 date = { year = 1941 month = october day = 3 hour = 0 } manpower = 0.1200 total_progress = 0.2292 size = 1 days = 405 days_for_first = 382 type = destroyer model = 1 } division_development = { id = { type = 4712 id = 496839 } name = "Bocaina" progress = 2 location = 2075 cost = 0.2635 date = { year = 1941 month = october day = 3 hour = 0 } manpower = 0.1200 total_progress = 0.2292 size = 1 days = 405 days_for_first = 382 type = destroyer model = 1 } division_development = { id = { type = 4712 id = 496840 } name = "4. Grupo de Caças" progress = 2 location = 2075 cost = 3.2385 date = { year = 1941 month = april day = 12 hour = 0 } manpower = 0.1800 total_progress = 0.3513 size = 1 days = 202 days_for_first = 191 type = interceptor } division_development = { id = { type = 4712 id = 562315 } name = "NRB Paraná" progress = 2 location = 2075 cost = 0.5355 date = { year = 1942 month = november day = 24 hour = 0 } manpower = 0.4000 total_progress = 0.0775 size = 1 days = 810 days_for_first = 765 type = light_cruiser model = 1 extra = naval_improved_hull_s } division_development = { id = { type = 4712 id = 562316 } name = "NRB Acre" progress = 2 location = 2075 cost = 0.5355 date = { year = 1942 month = november day = 25 hour = 0 } manpower = 0.4000 total_progress = 0.0761 size = 1 days = 810 days_for_first = 765 type = light_cruiser model = 1 extra = naval_improved_hull_s } division_development = { id = { type = 4712 id = 564234 } name = "Baependi" progress = 2 location = 2075 cost = 0.2635 date = { year = 1941 month = november day = 5 hour = 0 } manpower = 0.1200 total_progress = 0.1452 size = 1 days = 405 days_for_first = 382 type = destroyer model = 1 } division_development = { id = { type = 4712 id = 564235 } name = "5. Grupo de Caças" progress = 2 location = 2075 cost = 3.2385 date = { year = 1941 month = april day = 25 hour = 0 } manpower = 0.1800 total_progress = 0.2838 size = 1 days = 202 days_for_first = 191 type = interceptor } division_development = { id = { type = 4712 id = 564236 } name = "Bracui" progress = 1.1767 location = 2075 cost = 0.2635 date = { year = 1942 month = november day = 3 hour = 0 } manpower = 0.1200 total_progress = 0.0793 size = 1 days = 405 days_for_first = 382 type = destroyer model = 1 } division_development = { id = { type = 4712 id = 566549 } name = "Greenhalgh" progress = 0.3790 location = 2075 cost = 0.2635 date = { year = 1941 month = december day = 22 hour = 0 } manpower = 0.1200 total_progress = 0.0220 size = 1 days = 405 days_for_first = 382 type = destroyer model = 1 } division_development = { id = { type = 4712 id = 566550 } name = "1. Grupo de Bomb. de Mergulho" progress = 0.8548 location = 2075 cost = 4.1140 date = { year = 1941 month = july day = 27 hour = 0 } manpower = 0.3000 total_progress = 0.0066 size = 1 days = 243 days_for_first = 230 type = cas } SpyInfo = { country = "BRA" NumberOfSpies = 10 } } country = { tag = ARG ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 1 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 0 activation_motorized = 0 activation_mountain = 0 ai_hq_gift = 1 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_low_mp = 0 Info_CC_LL = 0 Info_Greece = 0 minor_diplo_allies = 0 minor_diplo_axis = 0 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 1 NATO_WARSAWPACT = 0 navysize_100 = 0 navysize_125 = 0 navysize_150 = 0 navysize_175 = 0 navysize_200 = 0 navysize_225 = 0 navysize_25 = 1 navysize_250 = 0 navysize_275 = 0 navysize_300 = 0 navysize_50 = 0 navysize_75 = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = yes neutrality = 150 war = 1 ferocity = no reinforcement = 0.2500 upgrading = 0.5000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = ARG } spyprefsdata = { country_priorities = 6 steal_blueprint = 10 smear_campaign = 3 sabotage_industry = 5 found_partisans = 1 massmedia = 1 disrupt_techteam = 5 country = BRA } spyprefsdata = { country_priorities = 3 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 3 coup = 1 sabotage_industry = 4 found_partisans = 1 massmedia = 1 disrupt_techteam = 4 country = URU } spyprefsdata = { country_priorities = 3 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 3 coup = 1 sabotage_industry = 4 found_partisans = 1 massmedia = 1 disrupt_techteam = 4 country = CHL } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { USA = 5 ENG = 5 FRA = 4 JAP = 7 ITA = 3 GER = 3 SOV = 10 } befriend = { GER = 10 } exp_force_ratio = 0.7500 exp_force_ratios = { } admiral = { target = { 2297 = 200 2298 = 200 2299 = 200 2301 = 200 2300 = 200 2289 = 200 2357 = 200 2359 = 200 } core = { 2295 2296 } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Adriatic Sea" "Tyrrhenian Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "North Atlantic" "Western Approaches" "The Seamounts" "Azores" "Central Atlantic" "Central Mid-Atlantic Ridge" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "Pernambuco Plain" "Ascension Fracture Zone" "Angola Plain" "West Gulf of Mexico" "East Gulf of Mexico" "Florida Strait" "Yucatan Strait" "Windward Islands" "Central Carribean" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" "West Coast of Central America" "Caspian Sea" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 num_attack_fleets = 1 } trade = { favored = { GER = 100 } cancel_deal_threshold = 2 } tech_sharing = { favored = { GER = 100 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 1110 = 100 1120 = 100 1130 = 100 1140 = 100 1230 = 100 1240 = 100 1250 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 0.1000 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 3 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 2 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { URU = -1 BRA = -1 PAR = -1 BOL = -1 CHL = -1 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 15 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 20 heavy_cruiser = 0 battlecruiser = 0 destroyer = 35 carrier = 0 escort_carrier = 0 submarine = 5 nuclear_submarine = 5 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 30 sp_artillery = 5 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 15 tank_destroyer = 5 light_armor_brigade = 5 heavy_armor = 0 super_heavy_armor = 0 armored_car = 5 anti_air = 5 police = 5 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.6000 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = yes force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 1670 1300 11600 11670 11300 15230 15240 42009 4280 5100 5180 13010 13050 5340 6140 6150 6170 6200 6220 9110 9190 } preference = { 1010 1020 1030 1040 1050 1060 10000 10010 11600 2290 2300 2310 2320 2330 2340 2350 2360 11290 11300 4010 4020 4050 4060 4090 4100 4140 4150 4190 42009 4230 4270 5080 5090 5100 5050 5060 5070 5110 5120 5130 5180 5310 5320 5330 5340 6100 6120 6130 6140 6150 6170 6200 6220 9010 9020 9030 } ignore = { 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5160 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9400 9410 9420 9430 9440 9450 9460 9470 9600 9610 9620 9630 9640 9650 9660 9670 } armor = 3 infantry = 4 industry = 4 aircraft = 2 naval = 2 land_doctrines = 5 secret_weapons = 1 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 2050 policy = { date = { year = 0 month = january day = 0 hour = 0 } democratic = 7 political_left = 3 freedom = 6 free_market = 8 professional_army = 6 defense_lobby = 7 interventionism = 3 } belligerence = 0 dissent = 0.0066 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8000 convoy_def_eff = 0.7300 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.1700 money_modifier = 1 supply_modifier = 1.0200 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0500 sce_frequency = 1.7500 counterattack = 0.1100 assault = 0.1350 encirclement = 0.0600 ambush = 0.0350 delay = 0.0850 tactical_withdrawal = 0.1100 breakthrough = 0.0350 leader = { id = { type = 6 id = 120000 } name = "Kane" picture = "L120000" category = general y = 1930 y = 1945 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = old_guard } leader = { id = { type = 6 id = 120001 } name = "Anaya" picture = "L120001" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 120002 } name = "Aramburu" picture = "L120002" category = general y = 1941 y = 1944 y = 1946 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = winter_specialist } leader = { id = { type = 6 id = 120003 } name = "Linde" picture = "L120003" category = general y = 1930 y = 1945 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = old_guard } leader = { id = { type = 6 id = 120004 } name = "Brinzoni" picture = "L120004" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 120005 } name = "Dellepiane" picture = "L120005" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 120006 } name = "de Olano" picture = "L120006" category = general y = 1939 y = 1944 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 120008 } name = "Fasola Castano" picture = "L120008" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 trait = engineer } leader = { id = { type = 6 id = 120009 } name = "Florit" picture = "L120009" category = general y = 1938 y = 1942 y = 1945 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 120010 } name = "Giovanelli" picture = "L120010" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 trait = trickster } leader = { id = { type = 6 id = 120011 } name = "Guido y Lavalle" picture = "L120011" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 120013 } name = "Justo" picture = "L120013" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 120015 } name = "Lonardi" picture = "L120015" category = general y = 1938 y = 1944 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = trickster } leader = { id = { type = 6 id = 120017 } name = "Marquez" picture = "L120017" category = general y = 1939 y = 1941 y = 1945 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 120019 } name = "Menendez" picture = "L120019" category = general y = 1944 y = 1947 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 120020 } name = "Molina" picture = "L120020" category = general y = 1937 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 120022 } name = "Peron" picture = "L120022" category = general y = 1942 y = 1944 y = 1946 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 120023 } name = "Pistarini" picture = "L120023" category = general y = 1939 y = 1945 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 120026 } name = "Rodriguez" picture = "L120026" category = general y = 1938 y = 1941 y = 1945 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 120027 } name = "Samiento" picture = "L120027" category = general y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 120028 } name = "San Martín" picture = "L120028" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 120029 } name = "Sanquiña" picture = "L120029" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 120030 } name = "Sarobe" picture = "L120030" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 120231 } name = "Savio" picture = "L120031" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 120032 } name = "Urdapilleta" picture = "L120032" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 120034 } name = "Vacca" picture = "L120034" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 120035 } name = "Vaccarezza" picture = "L120035" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 120037 } name = "Vieyra Spangenberg" picture = "L120037" category = general y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 120038 } name = "von der Becke" picture = "L120038" category = general y = 1939 y = 1945 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 120040 } name = "Aguirre Renaldo" picture = "L120040" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 120041 } name = "Blanco Carrera" picture = "L120041" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 120042 } name = "Casal" picture = "L120042" category = admiral y = 1939 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 120044 } name = "Galindez" picture = "L120044" category = admiral y = 1937 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 120047 } name = "La Galíne" picture = "L120047" category = admiral y = 1942 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 120048 } name = "Ojeda" picture = "L120048" category = admiral y = 1945 y = 1947 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 120049 } name = "Parodi" picture = "L120049" category = admiral y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 120051 } name = "Pertine" picture = "L120051" category = admiral y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = blockade_runner } leader = { id = { type = 6 id = 120052 } name = "Putalla Vignolo" picture = "L120052" category = admiral y = 1945 y = 1990 y = 1990 y = 19900 max_skill = 5 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 120054 } name = "Sanchez Scasso" picture = "L120054" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 120055 } name = "Silva Carrasco" picture = "L120055" category = admiral y = 1943 y = 1947 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 120057 } name = "Videla" picture = "L120057" category = admiral y = 1942 y = 1946 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 120058 } name = "Ahrens" picture = "L120058" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 trait = night_flyer } leader = { id = { type = 6 id = 120060 } name = "Castex Lainford" picture = "L120060" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 trait = carpet_bomber } leader = { id = { type = 6 id = 120061 } name = "de la Colina" picture = "L120061" category = commander y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1946 ry = 1990 } leader = { id = { type = 6 id = 120062 } name = "del Riva" picture = "L120062" category = commander y = 1939 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 120063 } name = "Fabri" picture = "L120063" category = commander y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = tank_buster } leader = { id = { type = 6 id = 120064 } name = "Hermansson" picture = "L120064" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 120065 } name = "Manni" picture = "L120065" category = commander y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 120066 } name = "Maurino" picture = "L120066" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 } leader = { id = { type = 6 id = 120067 } name = "Muratorio" picture = "L120067" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 120068 } name = "Ojeda" picture = "L120068" category = commander y = 1943 y = 1945 y = 1947 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = carpet_bomber } leader = { id = { type = 6 id = 120070 } name = "Peluffo" picture = "L120070" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 } leader = { id = { type = 6 id = 120071 } name = "Sustaita" picture = "L120071" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 120072 } name = "Vedoya" picture = "L120072" category = commander y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1946 ry = 1990 } leader = { id = { type = 6 id = 120073 } name = "Verdaguer" picture = "L120073" category = commander y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 120074 } name = "Zanni" picture = "L120074" category = commander y = 1940 y = 1946 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 120075 } name = "Zinny" picture = "L120075" category = commander y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1946 ry = 1990 } leader = { id = { type = 6 id = 120016 } name = "Lugones" picture = "L120016" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = defensive_doctrine } leader = { id = { type = 6 id = 120045 } name = "Grosso Soto" picture = "L120045" category = admiral rank = 1 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = old_guard trait = seawolf } leader = { id = { type = 6 id = 120021 } name = "Mosconi" picture = "L120021" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 trait = defensive_doctrine } leader = { id = { type = 6 id = 120039 } name = "Zuloaga" picture = "L120039" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 120050 } name = "Pedemonte" picture = "L120050" category = admiral rank = 2 y = 1930 y = 1937 y = 1941 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 120056 } name = "Storni" picture = "L120056" category = admiral rank = 1 y = 1930 y = 1937 y = 1940 y = 1990 max_skill = 4 ry = 1990 skill = 2 } minister = { id = { type = 9 id = 35001 } name = "Agustín P. Justo" picture = "M35001" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 62 year = 1936 } minister = { id = { type = 9 id = 35002 } name = "Agustín P. Justo" picture = "M35001" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1936 } minister = { id = { type = 9 id = 35003 } name = "Carlos Saavedra Lamas" picture = "M35003" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 7 year = 1936 } minister = { id = { type = 9 id = 35004 } name = "Alberto Hueyo" picture = "M35004" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 10 year = 1936 } minister = { id = { type = 9 id = 35005 } name = "Ramon Castillo" picture = "M35005" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 23 year = 1936 } minister = { id = { type = 9 id = 35006 } name = "Jorge de la Torre" picture = "M35006" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 35007 } name = "Manuel A. Rodriguez" picture = "M35007" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 35008 } name = "Manuel A. Rodriguez" picture = "M35007" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 40 year = 1936 } minister = { id = { type = 9 id = 35009 } name = "Pedro S. Casal" picture = "M35009" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 47 year = 1936 } minister = { id = { type = 9 id = 35010 } name = "Antonio Parodi" picture = "M35010" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 85 year = 1936 } minister = { id = { type = 9 id = 35031 } name = "Agustín P. Justo" picture = "M35001" position = HeadOfState category = social_conservative cabinet = replacement trait = 62 year = 1936 } minister = { id = { type = 9 id = 35032 } name = "Luis Podesta Costa" picture = "M35014" position = HeadOfState category = social_conservative cabinet = replacement trait = 63 year = 1938 } minister = { id = { type = 9 id = 35033 } name = "Ramon Castillo" picture = "M35005" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 59 year = 1942 } minister = { id = { type = 9 id = 35034 } name = "Manuel Maria de Iriondo" picture = "M35034" position = HeadOfState category = social_conservative cabinet = replacement trait = 65 year = 1946 } minister = { id = { type = 9 id = 35035 } name = "Marcelo T. Alvear" picture = "M35035" position = HeadOfState category = social_liberal cabinet = replacement trait = 66 year = 1936 } minister = { id = { type = 9 id = 35036 } name = "Robustiano Patrón Costas" picture = "M35036" position = HeadOfState category = social_liberal cabinet = replacement trait = 68 year = 1942 } minister = { id = { type = 9 id = 35037 } name = "Baldassare Baldí Jímenez" picture = "M35037" position = HeadOfState category = social_democrat cabinet = replacement trait = 64 year = 1936 } minister = { id = { type = 9 id = 35038 } name = "Gustavo Mendoza Curtín" picture = "M35038" position = HeadOfState category = social_democrat cabinet = replacement trait = 68 year = 1940 } minister = { id = { type = 9 id = 35039 } name = "Roberto M. Ortiz" picture = "M35039" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 67 year = 1936 } minister = { id = { type = 9 id = 35040 } name = "Julio A. Roca" picture = "M35040" position = HeadOfState category = social_conservative cabinet = replacement trait = 61 year = 1940 } minister = { id = { type = 9 id = 35041 } name = "Edelmiro Farrell" picture = "M35041" position = HeadOfState category = social_conservative cabinet = replacement trait = 62 year = 1944 } minister = { id = { type = 9 id = 35042 } name = "Cesar Armeghino" picture = "M35042" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 61 year = 1944 } minister = { id = { type = 9 id = 35043 } name = "Carlos Alberto Pueyrredon" picture = "M35011" position = HeadOfState category = fascist cabinet = replacement trait = 60 year = 1936 } minister = { id = { type = 9 id = 35044 } name = "Juan Domingo Peron" picture = "M35021" position = HeadOfState category = left_wing_radical cabinet = replacement trait = 61 year = 1945 } minister = { id = { type = 9 id = 35045 } name = "Agustín P. Justo" picture = "M35001" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 75 year = 1936 } minister = { id = { type = 9 id = 35046 } name = "Luis Podesta Costa" picture = "M35014" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 73 year = 1938 } minister = { id = { type = 9 id = 35047 } name = "Ramon Castillo" picture = "M35005" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1940 } minister = { id = { type = 9 id = 35048 } name = "Manuel Maria de Iriondo" picture = "M35034" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 69 year = 1946 } minister = { id = { type = 9 id = 35049 } name = "Marcelo T. Alvear" picture = "M35035" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 70 year = 1936 } minister = { id = { type = 9 id = 35050 } name = "Robustiano Patrón Costas" picture = "M35036" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 74 year = 1942 } minister = { id = { type = 9 id = 35051 } name = "Baldassare Baldí Jímenez" picture = "M35037" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 78 year = 1936 } minister = { id = { type = 9 id = 35052 } name = "Gustavo Mendoza Curtín" picture = "M35038" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 80 year = 1940 } minister = { id = { type = 9 id = 35053 } name = "Roberto M. Ortiz" picture = "M35039" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 71 year = 1936 } minister = { id = { type = 9 id = 35054 } name = "Julio A. Roca" picture = "M35040" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 72 year = 1940 } minister = { id = { type = 9 id = 35055 } name = "Pedro Pablo Ramirez" picture = "M35055" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1943 } minister = { id = { type = 9 id = 35056 } name = "Cesar Armeghino" picture = "M35042" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 79 year = 1944 } minister = { id = { type = 9 id = 35057 } name = "Carlos Alberto Pueyrredon" picture = "M35011" position = HeadOfGovernment category = fascist cabinet = replacement trait = 71 year = 1936 } minister = { id = { type = 9 id = 35058 } name = "Juan Domingo Peron" picture = "M35021" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 70 year = 1945 } minister = { id = { type = 9 id = 35060 } name = "Alberto Hueyo" picture = "M35004" position = ForeignMinister category = social_conservative cabinet = replacement trait = 3 year = 1938 } minister = { id = { type = 9 id = 35061 } name = "Alberto Gilbert" picture = "M35061" position = ForeignMinister category = social_conservative cabinet = replacement trait = 2 year = 1940 } minister = { id = { type = 9 id = 35062 } name = "Pedro Aramburu" picture = "M35062" position = ForeignMinister category = social_conservative cabinet = replacement trait = 6 year = 1944 } minister = { id = { type = 9 id = 35063 } name = "Daniel Capo Rodriguez" picture = "M35063" position = ForeignMinister category = social_conservative cabinet = replacement trait = 7 year = 1946 } minister = { id = { type = 9 id = 35064 } name = "Horacio Hoya San Arte" picture = "M35064" position = ForeignMinister category = social_liberal cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 35065 } name = "Manuel Ramon Alvarado" picture = "M35065" position = ForeignMinister category = social_liberal cabinet = replacement trait = 4 year = 1938 } minister = { id = { type = 9 id = 35066 } name = "Marcelo T. Alvear" picture = "M35035" position = ForeignMinister category = social_liberal cabinet = replacement trait = 5 year = 1940 } minister = { id = { type = 9 id = 35067 } name = "Robustiano Patrón Costas" picture = "M35036" position = ForeignMinister category = social_liberal cabinet = replacement trait = 4 year = 1944 } minister = { id = { type = 9 id = 35068 } name = "Gilbert A. Paez" picture = "M35068" position = ForeignMinister category = social_liberal cabinet = replacement trait = 1 year = 1946 } minister = { id = { type = 9 id = 35069 } name = "Raul Vicencio Guzmán" picture = "M35069" position = ForeignMinister category = social_democrat cabinet = replacement trait = 5 year = 1936 } minister = { id = { type = 9 id = 35070 } name = "Eduardo Miya Bermudez" picture = "M35070" position = ForeignMinister category = social_democrat cabinet = replacement trait = 3 year = 1938 } minister = { id = { type = 9 id = 35071 } name = "Daniel Capo Rodriguez" picture = "M35063" position = ForeignMinister category = social_democrat cabinet = replacement trait = 7 year = 1940 } minister = { id = { type = 9 id = 35072 } name = "José Maria Cantilo" picture = "M35072" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 1 year = 1938 } minister = { id = { type = 9 id = 35073 } name = "Julio A. Roca" picture = "M35040" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 3 year = 1940 } minister = { id = { type = 9 id = 35074 } name = "Guillermo Rothe" picture = "M35074" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 4 year = 1941 } minister = { id = { type = 9 id = 35075 } name = "Alfonso Ruiz Guiñazu" picture = "M35075" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 7 year = 1940 } minister = { id = { type = 9 id = 35076 } name = "Orlando Peluffo" picture = "M35076" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 6 year = 1944 } minister = { id = { type = 9 id = 35077 } name = "Hector Vernengo Lima" picture = "M35023" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 2 year = 1945 } minister = { id = { type = 9 id = 35078 } name = "Cesar Armeghino" picture = "M35042" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 5 year = 1946 } minister = { id = { type = 9 id = 35079 } name = "Carlos Alberto Pueyrredon" picture = "M35011" position = ForeignMinister category = fascist cabinet = replacement trait = 3 year = 1936 } minister = { id = { type = 9 id = 35081 } name = "Juan Bramuglia" picture = "M35081" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 5 year = 1945 } minister = { id = { type = 9 id = 35082 } name = "Juan Isaac Cooke" picture = "M35082" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 4 year = 1947 } minister = { id = { type = 9 id = 35084 } name = "Lisandro de la Torre" picture = "M35084" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1937 } minister = { id = { type = 9 id = 35085 } name = "Luis Podesta Costa" picture = "M35014" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 17 year = 1938 } minister = { id = { type = 9 id = 35086 } name = "Pedro Aramburu" picture = "M35062" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 15 year = 1940 } minister = { id = { type = 9 id = 35087 } name = "Agustin Rodriguez" picture = "M35087" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 8 year = 1944 } minister = { id = { type = 9 id = 35088 } name = "Elpidio Gonzalez" picture = "M35088" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 35089 } name = "Jose Tamborni" picture = "M35089" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 8 year = 1938 } minister = { id = { type = 9 id = 35090 } name = "Hortensio Quijano" picture = "M35015" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 19 year = 1939 } minister = { id = { type = 9 id = 35091 } name = "Enrique Martinez" picture = "M35091" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 12 year = 1941 } minister = { id = { type = 9 id = 35092 } name = "Jorge de la Torre" picture = "M35006" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 14 year = 1940 } minister = { id = { type = 9 id = 35093 } name = "Manuel A. Rodriguez" picture = "M35007" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 16 year = 1943 } minister = { id = { type = 9 id = 35094 } name = "Juan Domingo Peron" picture = "M35021" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 15 year = 1944 } minister = { id = { type = 9 id = 35095 } name = "Bartolomeo de la Colina" picture = "M35095" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 18 year = 1946 } minister = { id = { type = 9 id = 35096 } name = "Humberto de Cejas Verda" picture = "M35096" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 11 year = 1936 } minister = { id = { type = 9 id = 35097 } name = "Juan Oztero Medina" picture = "M35097" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 9 year = 1940 } minister = { id = { type = 9 id = 35098 } name = "Guillermo Rothe" picture = "M35074" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 55 year = 1938 } minister = { id = { type = 9 id = 35099 } name = "Federico Pinedo" picture = "M35099" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 10 year = 1939 } minister = { id = { type = 9 id = 35100 } name = "Julio A. Roca" picture = "M35040" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 13 year = 1940 } minister = { id = { type = 9 id = 35101 } name = "Augusto Díaz Bustan" picture = "M35101" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 12 year = 1941 } minister = { id = { type = 9 id = 35102 } name = "Antonio Parodi" picture = "M35010" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 54 year = 1940 } minister = { id = { type = 9 id = 35103 } name = "Edelmiro Farrell" picture = "M35041" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 16 year = 1943 } minister = { id = { type = 9 id = 35104 } name = "José Maria Cantilo" picture = "M35072" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 14 year = 1944 } minister = { id = { type = 9 id = 35105 } name = "Juan Oztero Medina" picture = "M35097" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 9 year = 1946 } minister = { id = { type = 9 id = 35108 } name = "Hortensio Quijano" picture = "M35015" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 19 year = 1945 } minister = { id = { type = 9 id = 35109 } name = "Francisco López Martín" picture = "M35109" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 18 year = 1947 } minister = { id = { type = 9 id = 35110 } name = "Alberto Valle" picture = "M35110" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 11 year = 1947 } minister = { id = { type = 9 id = 35111 } name = "Manuel Maria de Iriondo" picture = "M35034" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 23 year = 1936 } minister = { id = { type = 9 id = 35112 } name = "Leopoldo Melo" picture = "M35112" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1938 } minister = { id = { type = 9 id = 35113 } name = "Jorge Escobar Coll" picture = "M35113" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 23 year = 1940 } minister = { id = { type = 9 id = 35114 } name = "Alberto Gilbert" picture = "M35061" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 56 year = 1944 } minister = { id = { type = 9 id = 35116 } name = "Enrique Martinez" picture = "M35091" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 26 year = 1936 } minister = { id = { type = 9 id = 35117 } name = "Horacio Hoya San Arte" picture = "M35064" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 20 year = 1937 } minister = { id = { type = 9 id = 35118 } name = "Agustin Rodriguez" picture = "M35087" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 21 year = 1938 } minister = { id = { type = 9 id = 35119 } name = "Jose Tamborni" picture = "M35089" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 22 year = 1941 } minister = { id = { type = 9 id = 35120 } name = "Guillermo Rothe" picture = "M35074" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 56 year = 1940 } minister = { id = { type = 9 id = 35121 } name = "Hortensio Quijano" picture = "M35015" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 26 year = 1944 } minister = { id = { type = 9 id = 35122 } name = "Alberto Gilbert" picture = "M35061" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 56 year = 1946 } minister = { id = { type = 9 id = 35123 } name = "Roberto Tito Schiavezza" picture = "M35123" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 21 year = 1936 } minister = { id = { type = 9 id = 35124 } name = "Gustavo Mendoza Curtín" picture = "M35038" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 20 year = 1940 } minister = { id = { type = 9 id = 35125 } name = "Tomas Alberto Le Breton" picture = "M35125" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 26 year = 1938 } minister = { id = { type = 9 id = 35126 } name = "Pedro Pablo Ramirez" picture = "M35126" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 26 year = 1939 } minister = { id = { type = 9 id = 35127 } name = "Guillermo Rothe" picture = "M35074" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 56 year = 1944 } minister = { id = { type = 9 id = 35129 } name = "Eduardo Miya Bermudez" picture = "M35070" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 26 year = 1947 } minister = { id = { type = 9 id = 35130 } name = "Roberto M. Ortiz" picture = "M35039" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 24 year = 1936 } minister = { id = { type = 9 id = 35131 } name = "Hortensio Quijano" picture = "M35015" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 26 year = 1938 } minister = { id = { type = 9 id = 35132 } name = "Augusto Díaz Bustan" picture = "M35101" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 20 year = 1940 } minister = { id = { type = 9 id = 35133 } name = "Antonio Ruis Díaz" picture = "M35025" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 56 year = 1945 } minister = { id = { type = 9 id = 35134 } name = "Eva Peron" picture = "M35134" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 22 year = 1947 } minister = { id = { type = 9 id = 35135 } name = "Diogenes Taboada" picture = "M35135" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 35136 } name = "Manuel Maria de Iriondo" picture = "M35034" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 29 year = 1940 } minister = { id = { type = 9 id = 35137 } name = "Ramon Castillo" picture = "M35005" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 30 year = 1942 } minister = { id = { type = 9 id = 35139 } name = "Agustin Rodriguez" picture = "M35087" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 35140 } name = "Jorge de la Torre" picture = "M35006" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 30 year = 1938 } minister = { id = { type = 9 id = 35141 } name = "Elpidio Gonzalez" picture = "M35088" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 27 year = 1940 } minister = { id = { type = 9 id = 35142 } name = "Alberto Gilbert" picture = "M35061" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 28 year = 1944 } minister = { id = { type = 9 id = 35143 } name = "Bartolomeo de la Colina" picture = "M35095" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 31 year = 1946 } minister = { id = { type = 9 id = 35144 } name = "Baldassare Baldí Jímenez" picture = "M35037" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 28 year = 1936 } minister = { id = { type = 9 id = 35145 } name = "Oscar Benavides Perez" picture = "M35145" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 30 year = 1938 } minister = { id = { type = 9 id = 35146 } name = "Humberto Jacinto Vasquez" picture = "M35138" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 31 year = 1940 } minister = { id = { type = 9 id = 35147 } name = "Uribaldi Díaz Brittenberg" picture = "M35147" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 27 year = 1940 } minister = { id = { type = 9 id = 35148 } name = "Felipe Urdapilleta" picture = "M35148" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 28 year = 1938 } minister = { id = { type = 9 id = 35149 } name = "Roberto M. Ortiz" picture = "M35039" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 31 year = 1939 } minister = { id = { type = 9 id = 35150 } name = "Adolfo Rawson Bustamante" picture = "M35150" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 32 year = 1940 } minister = { id = { type = 9 id = 35151 } name = "Humberto Jacinto Vasquez" picture = "M35138" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 31 year = 1943 } minister = { id = { type = 9 id = 35152 } name = "Pedro Grosso Soto" picture = "M35016" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 30 year = 1936 } minister = { id = { type = 9 id = 35153 } name = "Pedro S. Casal" picture = "M35009" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 32 year = 1945 } minister = { id = { type = 9 id = 35154 } name = "Jorge di Pascuale" picture = "M35154" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 30 year = 1947 } minister = { id = { type = 9 id = 35155 } name = "Gustavo Mendoza Curtín" picture = "M35038" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 31 year = 1947 } minister = { id = { type = 9 id = 35156 } name = "Jose Maria Sarobe" picture = "M35156" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 34 year = 1936 } minister = { id = { type = 9 id = 35157 } name = "Felipe Urdapilleta" picture = "M35148" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 36 year = 1940 } minister = { id = { type = 9 id = 35158 } name = "Pedro Pablo Ramirez" picture = "M35055" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 33 year = 1943 } minister = { id = { type = 9 id = 35160 } name = "Francisco M. Velez" picture = "M35160" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 34 year = 1936 } minister = { id = { type = 9 id = 35161 } name = "Thomas Martínez" picture = "M35161" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 33 year = 1938 } minister = { id = { type = 9 id = 35164 } name = "Juan Blanco Carrera" picture = "M35164" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 37 year = 1946 } minister = { id = { type = 9 id = 35165 } name = "Juan Domingo Peron" picture = "M35162" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 35166 } name = "Jorge Manni" picture = "M35159" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 34 year = 1940 } minister = { id = { type = 9 id = 35167 } name = "Carlos O. Marquez" picture = "M35017" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 33 year = 1938 } minister = { id = { type = 9 id = 35168 } name = "Edelmiro Farrell" picture = "M35041" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 36 year = 1943 } minister = { id = { type = 9 id = 35169 } name = "Carlos von der Becke" picture = "M35169" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 37 year = 1946 } minister = { id = { type = 9 id = 35171 } name = "Pablo San Martín" picture = "M35027" position = ChiefOfStaff category = left_wing_radical cabinet = replacement trait = 37 year = 1945 } minister = { id = { type = 9 id = 35172 } name = "Paul Castex Lainford" picture = "M35172" position = ChiefOfStaff category = left_wing_radical cabinet = replacement trait = 36 year = 1947 } minister = { id = { type = 9 id = 35173 } name = "Agustín P. Justo" picture = "M35001" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 38 year = 1936 } minister = { id = { type = 9 id = 35174 } name = "Laureano Anaya" picture = "M35174" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 41 year = 1938 } minister = { id = { type = 9 id = 35178 } name = "Thomas Martínez" picture = "M35161" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 42 year = 1938 } minister = { id = { type = 9 id = 35179 } name = "Juan Domingo Peron" picture = "M35028" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 40 year = 1940 } minister = { id = { type = 9 id = 35180 } name = "Juan Blanco Carrera" picture = "M35164" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 39 year = 1944 } minister = { id = { type = 9 id = 35182 } name = "Heriberto La Galíne" picture = "M35029" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 35183 } name = "Francisco M. Velez" picture = "M35160" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 38 year = 1940 } minister = { id = { type = 9 id = 35184 } name = "Manuel Savio" picture = "M35176" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 39 year = 1938 } minister = { id = { type = 9 id = 35185 } name = "Carlos O. Marquez" picture = "M35017" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 40 year = 1940 } minister = { id = { type = 9 id = 35186 } name = "Pedro Pablo Ramirez" picture = "M35055" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 42 year = 1942 } minister = { id = { type = 9 id = 35187 } name = "Enrique Mosconi" picture = "M35187" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 41 year = 1944 } minister = { id = { type = 9 id = 35189 } name = "Juan Domingo Peron" picture = "M35028" position = ChiefOfArmy category = left_wing_radical cabinet = replacement trait = 41 year = 1945 } minister = { id = { type = 9 id = 35190 } name = "Eleazar Videla" picture = "M35190" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 44 year = 1936 } minister = { id = { type = 9 id = 35192 } name = "Luis Silva Carrasco" picture = "M35192" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 45 year = 1944 } minister = { id = { type = 9 id = 35193 } name = "Elpidio Gonzalez" picture = "M35088" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 47 year = 1936 } minister = { id = { type = 9 id = 35195 } name = "Heriberto La Galíne" picture = "M35029" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 46 year = 1940 } minister = { id = { type = 9 id = 35196 } name = "Juan P. Pedemonte" picture = "M35196" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 89 year = 1944 } minister = { id = { type = 9 id = 35197 } name = "Carlos Putalla Vignolo" picture = "M35197" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 43 year = 1946 } minister = { id = { type = 9 id = 35198 } name = "Luogo Cavalieri" picture = "M35198" position = ChiefOfNavy category = social_democrat cabinet = replacement trait = 47 year = 1936 } minister = { id = { type = 9 id = 35200 } name = "Leon Sanchez Scasso" picture = "M35200" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 43 year = 1938 } minister = { id = { type = 9 id = 35201 } name = "Pedro Pablo Ramirez" picture = "M35126" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 47 year = 1940 } minister = { id = { type = 9 id = 35202 } name = "Pedro Grosso Soto" picture = "M35016" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 46 year = 1944 } minister = { id = { type = 9 id = 35207 } name = "Leopoldo Melo" picture = "M35112" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 49 year = 1938 } minister = { id = { type = 9 id = 35208 } name = "Oscar Muratorio" picture = "M35208" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 52 year = 1940 } minister = { id = { type = 9 id = 35210 } name = "Jose Tamborni" picture = "M35089" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 35211 } name = "Jorge Manni" picture = "M35159" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 48 year = 1938 } minister = { id = { type = 9 id = 35212 } name = "Hector del Riva" picture = "M35030" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 49 year = 1940 } minister = { id = { type = 9 id = 35214 } name = "Bartolomeo de la Colina" picture = "M35095" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 52 year = 1946 } minister = { id = { type = 9 id = 35215 } name = "Oscar Benavides Perez" picture = "M35145" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 49 year = 1936 } minister = { id = { type = 9 id = 35216 } name = "Uribaldi Díaz Brittenberg" picture = "M35147" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 50 year = 1940 } minister = { id = { type = 9 id = 35217 } name = "Alberto Verdaquer" picture = "M35213" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 51 year = 1938 } minister = { id = { type = 9 id = 35218 } name = "Carlos O. Marquez" picture = "M35017" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 52 year = 1940 } minister = { id = { type = 9 id = 35219 } name = "Carlos Maurino" picture = "M35020" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 50 year = 1944 } minister = { id = { type = 9 id = 35220 } name = "Gabriel A. Hermansson" picture = "M35220" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 48 year = 1946 } minister = { id = { type = 9 id = 35223 } name = "Adolfo Rawson Bustamante" picture = "M35150" position = HeadOfState category = social_conservative cabinet = replacement trait = 58 year = 1943 } minister = { id = { type = 9 id = 35224 } name = "Adolfo Rawson Bustamante" picture = "M35150" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 76 year = 1943 } minister = { id = { type = 9 id = 35225 } name = "Segundo R. Storni" picture = "M35225" position = ForeignMinister category = social_conservative cabinet = replacement trait = 4 year = 1943 } minister = { id = { type = 9 id = 35226 } name = "Benito Sueyro" picture = "M35226" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1943 } minister = { id = { type = 9 id = 35227 } name = "Diego Isidro Mason" picture = "M35227" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1943 } minister = { id = { type = 9 id = 35228 } name = "Vicente Huidrabra Urribe" picture = "M35228" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 27 year = 1943 } minister = { id = { type = 9 id = 35229 } name = "Adolfo Rawson Bustamante" picture = "M35150" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 40 year = 1941 } minister = { id = { type = 9 id = 35230 } name = "Segundo R. Storni" picture = "M35225" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 43 year = 1943 } minister = { id = { type = 9 id = 35231 } name = "Pedro Pablo Ramirez" picture = "M35055" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 59 year = 1943 } minister = { id = { type = 9 id = 35232 } name = "Hipolíto Jesús Paz" picture = "M35232" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 3 year = 1949 } minister = { id = { type = 9 id = 35233 } name = "Jeronimo Remorino" picture = "M35233" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 7 year = 1951 } minister = { id = { type = 9 id = 35234 } name = "Jeronimo Remorino" picture = "M35233" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 29 year = 1949 } minister = { id = { type = 9 id = 35235 } name = "Alberto Podesta Castro" picture = "M35235" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 80 year = 1949 } minister = { id = { type = 9 id = 35236 } name = "Alberto Podesta Castro" picture = "M35235" position = ForeignMinister category = social_conservative cabinet = replacement trait = 1 year = 1949 } minister = { id = { type = 9 id = 35237 } name = "Jose Molina Gomez" picture = "L120020" position = ChiefOfArmy category = left_wing_radical cabinet = replacement trait = 40 year = 1950 } HeadOfState = { type = 9 id = 35001 } HeadOfGovernment = { type = 9 id = 35002 } ForeignMinister = { type = 9 id = 35003 } ArmamentMinister = { type = 9 id = 35084 } MinisterOfSecurity = { type = 9 id = 35132 } MinisterOfIntelligence = { type = 9 id = 35135 } ChiefOfStaff = { type = 9 id = 35167 } ChiefOfArmy = { type = 9 id = 35178 } ChiefOfNavy = { type = 9 id = 35009 } ChiefOfAir = { type = 9 id = 35010 } tech_team = { id = { type = 10 id = 400 } name = "AFNE" picture = "T400" skill = 3 research_types = { electronics naval_engineering technical_efficiency naval_artillery } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 401 } name = "Astilleros Alianza S.A." picture = "T401" skill = 3 research_types = { electronics naval_engineering technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 402 } name = "Buenos Aires Railway Company" picture = "T402" skill = 4 research_types = { mechanics electronics general_equipment management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 403 } name = "CAC" picture = "T403" skill = 4 research_types = { electronics aeronautics technical_efficiency aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 404 } name = "Esteban de Luca" picture = "T404" skill = 5 research_types = { artillery mechanics general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 405 } name = "Fabricaciones Militares" picture = "T405" skill = 5 research_types = { artillery mechanics chemistry general_equipment } startyear = 1941 endyear = 1970 } tech_team = { id = { type = 10 id = 406 } name = "FMA" picture = "T406" skill = 3 research_types = { mechanics general_equipment aeronautics aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 407 } name = "YPF" picture = "T407" skill = 5 research_types = { chemistry management industrial_engineering technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 408 } name = "Antonio Parodi" picture = "T408" skill = 4 research_types = { training piloting rt_user_1 rt_user_5 rt_user_6 } startyear = 1930 endyear = 1945 } tech_team = { id = { type = 10 id = 409 } name = "Augustín Justo" picture = "T409" skill = 2 research_types = { training large_unit_tactics centralized_execution infantry_focus } startyear = 1930 endyear = 1938 } tech_team = { id = { type = 10 id = 410 } name = "Eleazar Videla" picture = "T410" skill = 5 research_types = { training centralized_execution large_taskforce_tactics rt_user_7 rt_user_14 } startyear = 1942 endyear = 1960 } tech_team = { id = { type = 10 id = 411 } name = "Francisco Velez" picture = "T411" skill = 4 research_types = { training small_unit_tactics decentralized_execution infantry_focus } startyear = 1930 endyear = 1941 } tech_team = { id = { type = 10 id = 412 } name = "Hector del Riva" picture = "T412" skill = 4 research_types = { training bomber_tactics rt_user_1 rt_user_3 rt_user_4 } startyear = 1939 endyear = 1970 } tech_team = { id = { type = 10 id = 413 } name = "Juan Peron" picture = "T413" skill = 4 research_types = { training large_unit_tactics centralized_execution combined_arms_focus } startyear = 1941 endyear = 1960 } tech_team = { id = { type = 10 id = 414 } name = "Pedro Casal" picture = "T414" skill = 4 research_types = { training centralized_execution large_taskforce_tactics seamanship rt_user_7 } startyear = 1930 endyear = 1946 } tech_team = { id = { type = 10 id = 415 } name = "Luis F. Leloir" picture = "T415" skill = 7 research_types = { chemistry } startyear = 1938 endyear = 1944 } tech_team = { id = { type = 10 id = 416 } name = "SOMISA" picture = "T416" skill = 6 research_types = { artillery mechanics general_equipment } startyear = 1947 endyear = 1970 } tech_team = { id = { type = 10 id = 417 } name = "Fábrica Militar de Pólvoras y Explosivos Villa María" picture = "T417" skill = 5 research_types = { artillery chemistry general_equipment } startyear = 1937 endyear = 1970 } tech_team = { id = { type = 10 id = 418 } name = "Manuel Savio" picture = "T418" skill = 4 research_types = { mechanics chemistry training management technical_efficiency } startyear = 1937 endyear = 1970 } tech_team = { id = { type = 10 id = 419 } name = "Alfredo Baisi" picture = "T419" skill = 6 research_types = { artillery mechanics } startyear = 1943 endyear = 1948 } tech_team = { id = { type = 10 id = 420 } name = "Kurt Tank" picture = "T420" skill = 6 research_types = { electronics rocketry aeronautics technical_efficiency aircraft_testing } startyear = 1945 endyear = 1955 } tech_team = { id = { type = 10 id = 421 } name = "National University of Córdoba" picture = "T421" skill = 3 research_types = { mechanics chemistry management mathematics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 422 } name = "Escuela Militar" picture = "T422" skill = 3 research_types = { training small_unit_tactics mountain_training } startyear = 1930 endyear = 1970 } team_slots = { 404 0 0 0 0 } manpower = 6.1170 free = { } oil = 6385.9360 supplies = 703.8583 rare_materials = 723.7042 metal = 1842.3746 energy = 5443.9766 money = 1999.6038 consumer = 0.3040 supply = 0 production = 0.1960 reinforcement = 0 upgrading = 0.5000 transports = 25 escorts = 9 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no upgrade = { infantry = { defaultorganisation = 33 morale = 74 } cavalry = { defaultorganisation = 33 morale = 74 } motorized = { defaultorganisation = 33 morale = 74 } mechanized = { defaultorganisation = 22 morale = 74 } light_armor = { defaultorganisation = 24.2000 morale = 74 } armor = { defaultorganisation = 22 morale = 74 } paratrooper = { defaultorganisation = 36.3000 morale = 74 } marine = { defaultorganisation = 36.3000 morale = 74 } bergsjaeger = { defaultorganisation = 36.3000 morale = 74 } garrison = { defaultorganisation = 33 morale = 74 } hq = { defaultorganisation = 22 morale = 74 } militia = { defaultorganisation = 33 morale = 74 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 33 morale = 74 } d_03 = { defaultorganisation = 36.3000 morale = 74 } d_04 = { defaultorganisation = 36.3000 morale = 74 } d_05 = { defaultorganisation = 36.3000 morale = 74 } d_06 = { defaultorganisation = 24.2000 morale = 74 } d_07 = { defaultorganisation = 39.6000 morale = 74 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 8 } rocket_artillery = { } sp_rct_artillery = { morale = 8 } anti_tank = { } tank_destroyer = { defaultorganisation = 1.5000 morale = 21 } light_armor_brigade = { morale = 21 } heavy_armor = { defaultorganisation = 1.2000 morale = 21 } super_heavy_armor = { defaultorganisation = 2.2000 morale = 21 } armored_car = { defaultorganisation = 2.2000 morale = 21 } anti_air = { } police = { } engineer = { defaultorganisation = 1.5000 morale = 8 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 8 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 3 2 1 } police = { 1 } infantry = { 2 1 } garrison = { 2 1 } hq = { 1 } militia = { 2 1 } battleship = { 1 } light_cruiser = { 3 2 1 } heavy_cruiser = { 4 3 2 } destroyer = { 2 1 } submarine = { 1 } nuclear_submarine = { 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_09 = { 3 2 1 } } obsolete_models = { artillery = { 0 1 2 } police = { 0 } infantry = { 0 1 } garrison = { 0 1 } hq = { 0 } militia = { 0 1 } light_cruiser = { 0 1 } heavy_cruiser = { 0 2 } destroyer = { 0 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 } d_09 = { 0 1 } } allowed_divisions = { infantry = yes cavalry = yes garrison = yes hq = yes multi_role = yes interceptor = yes tactical_bomber = yes naval_bomber = yes cas = yes battleship = yes light_cruiser = yes heavy_cruiser = yes battlecruiser = yes destroyer = yes submarine = yes nuclear_submarine = yes transport = yes d_08 = yes d_09 = yes } allowed_brigades = { artillery = yes light_armor_brigade = yes armored_car = yes anti_air = yes police = yes naval_improved_hull_s = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.8500 land_fort = 0.8500 flak = 0.9500 infrastructure = 0.9500 air_base = 0.9000 naval_base = 0.9000 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 0.9000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.8000 asw = 0.7500 naval_interdiction = 1.0600 shore_bombardment = 1.0300 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1.0600 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1.0300 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.4300 heavy_cruiser = 0.1300 battlecruiser = 0.1000 destroyer = 0.4400 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.4400 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.1600 heavy_cruiser = 0.0600 battlecruiser = 0.0500 destroyer = 0.1700 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.1700 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -56 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -87 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -41 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -60 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -46 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -60 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -83 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -45 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -70 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -52 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -81 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -37 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -90 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -45 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -56 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = yes asw = yes naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 146.7003 trade = yes } relation = { tag = GER value = 67 trade = yes } relation = { tag = HOL value = -49.5000 } relation = { tag = POR value = 26.2000 } relation = { tag = ITA value = 24.2000 } relation = { tag = SOV value = -191.4000 } relation = { tag = SWE value = -49 } relation = { tag = TUR value = 26.2000 } relation = { tag = JAP value = 25 } relation = { tag = CHI value = 50.0997 } relation = { tag = BEL value = -49.1000 } relation = { tag = DEN value = -48.8000 } relation = { tag = SCH value = -48.4000 } relation = { tag = CUB value = -48.2000 } relation = { tag = BUL value = 25.1000 } relation = { tag = HUN value = 25 } relation = { tag = ROM value = -49.6000 } relation = { tag = IRE value = 21.4000 } relation = { tag = FIN value = -49 } relation = { tag = PER value = 25.8000 } relation = { tag = AFG value = 1.6000 } relation = { tag = BRA value = 200 trade = yes } relation = { tag = ARG value = 6.2000 } relation = { tag = MEX value = -48.8000 } relation = { tag = COL value = 126.6986 trade = yes } relation = { tag = VEN value = 11.2000 } relation = { tag = PRU value = 87.6508 trade = yes } relation = { tag = ECU value = 11.6000 } relation = { tag = URU value = -88.4000 } relation = { tag = PAR value = 48 } relation = { tag = BOL value = 126.6988 trade = yes } relation = { tag = CHL value = 136.3981 trade = yes } relation = { tag = NZL value = -49.6000 } relation = { tag = CAN value = -49.7000 } relation = { tag = AST value = -49.4000 } relation = { tag = VIC value = -49.8000 } relation = { tag = MAN value = 0.0000 } relation = { tag = USA value = 152.0001 frustration = 2 trade = yes } relation = { tag = CHC value = -149.5000 } relation = { tag = CRO value = -150 } relation = { tag = SLO value = -50.1000 frustration = 3 } relation = { tag = SIA value = 25.3000 } relation = { tag = SAU value = 26.2000 } relation = { tag = MON value = -50.2000 } relation = { tag = GUA value = 26 } relation = { tag = COS value = -48.6000 } relation = { tag = NIC value = -49.8000 } relation = { tag = DOM value = 26.6000 } relation = { tag = PHI value = -48.4000 } relation = { tag = BHU value = 26.6000 } relation = { tag = EGY value = 76.6000 } relation = { tag = SAL value = 26.2000 } relation = { tag = HAI value = -48.8000 } relation = { tag = HON value = 88.8509 trade = yes } relation = { tag = IRQ value = -49.4000 } relation = { tag = LIB value = -48.4000 } relation = { tag = NEP value = 26.4000 } relation = { tag = OMN value = 26.2000 } relation = { tag = PAN value = -49 } relation = { tag = SER value = -150 } relation = { tag = SIK value = 25.5000 } relation = { tag = SAF value = -49.4000 } relation = { tag = TAN value = -52 } relation = { tag = TIB value = 26.6000 } relation = { tag = YEM value = 26.6000 } relation = { tag = BUR value = -49.3000 frustration = 3 } relation = { tag = MEN value = 24.9000 } relation = { tag = U00 value = 25 } relation = { tag = U01 value = 23.7999 frustration = 3 trade = yes } relation = { tag = U02 value = -48.8000 } relation = { tag = U18 value = 0.2000 } relation = { tag = U19 value = -49.4000 } relation = { tag = REB value = -50 } } ownedprovinces = { 2048 2027 2054 2026 2056 2055 2050 2028 2029 2053 2036 2037 2035 2038 2039 2034 2044 2049 } controlledprovinces = { 2048 2027 2054 2026 2056 2055 2050 2028 2029 2053 2036 2037 2035 2038 2039 2034 2044 2049 } nationalprovinces = { 2050 2048 2027 2054 2045 2026 2056 2055 2028 2029 2053 2036 2037 2035 2038 2039 2034 2044 2043 2049 } claimedprovinces = { } techapps = { 4010 4020 4030 4040 4290 4300 4310 9010 9020 9030 2800 2550 2290 2300 2450 2460 2510 1010 1190 5010 5080 5090 5190 6100 6110 3010 3040 3070 3020 3050 3080 3030 15250 3060 3090 3350 3390 3430 3480 3360 3440 3490 3370 3380 3410 3700 15080 3800 8070 8130 8180 8760 6120 1020 5050 5060 2310 6150 1030 5070 2320 6130 } inventions = { 8028 } blueprints = { 6400 6520 1200 } deactivate = { 1400 1460 1470 1480 1490 6010 6300 6400 6500 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 } application = { id = { type = 4712 id = 576867 } project = { type = 17 id = 1200 } tech_team = { type = 10 id = 404 } progress = 100 progress = 100 progress = 100 progress = 88 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 12000 id = 1 } name = "II Cuerpo de Ejército" location = 2053 prevprov = 2039 home = 2053 mission = { type = anti_partisan_duty target = 2053 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 120007 } name = "Farrell Plaul" tag = ARG picture = "L120007" category = general rank = 2 y = 1937 y = 1939 y = 1941 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 12000 id = 2 } name = "II División 'San Martín'" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 12000 id = 4 } name = "IV Cuerpo de Ejército" location = 2048 prevprov = 2050 home = 2048 mission = { type = anti_partisan_duty target = 2048 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 120018 } name = "Martinez" tag = ARG picture = "L120018" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 12000 id = 5 } name = "IV División de Infantería" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 12000 id = 6 } name = "V Cuerpo de Ejército" location = 2037 prevprov = 2034 home = 2037 mission = { type = anti_partisan_duty target = 2037 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 120014 } name = "Leiva" tag = ARG picture = "L120014" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = logistics_wizard trait = old_guard } division = { id = { type = 12000 id = 7 } name = "V División de Infantería" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 12000 id = 8 } name = "III Cuerpo de Ejército" location = 2036 prevprov = 2035 home = 2036 mission = { type = anti_partisan_duty target = 2036 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 120024 } name = "Ramirez" tag = ARG picture = "L120024" category = general rank = 1 y = 1930 y = 1938 y = 1940 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 12000 id = 9 } name = "III División 'Pellegrini'" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 12000 id = 10 } name = "I Cuerpo de Ejército" location = 2050 prevprov = 2050 home = 2050 mission = { type = anti_partisan_duty target = 2050 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 120033 } name = "Uriburo" tag = ARG picture = "L120033" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 trait = fortress_buster } division = { id = { type = 12000 id = 11 } name = "I División 'Ing. Krausse'" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 22062 } name = "XIII División de Infantería" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 115 0 0 1.5700 0.9000 8 22 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 31 88 2 25 6 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 104091 } name = "XIV División de Infantería" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 115 0 0 1.5700 0.9000 8 22 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 31 88 2 25 6 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 208238 } name = "XV División de Infantería" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 115 0 0 1.5700 0.9000 8 22 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 31 88 2 25 6 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 498051 } name = "XVI División de Infantería" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 548744 } name = "XVII División de Infantería" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } } airunit = { id = { type = 12000 id = 50 } name = "Aviación del Ejército" location = 2053 prevprov = 2048 home = 2053 base = 2053 mission = { task = 1 location = 2053 } morale = 0.0010 leader = { id = { type = 6 id = 120059 } name = "Cassinelli" tag = ARG picture = "L120059" category = commander rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = old_guard trait = spotter } division = { id = { type = 12000 id = 51 } name = "Grupo Aérea Nro. 1" flag = 36912 mod = { 13 13 0 0 13 1 0 0 0 } all = { 100 100 30 30 150 0 0 0.9500 2.7500 300 12 15 0 -0.1000 -0.2000 1 0.6000 } air = { 2 2 4 0 0 0 0 0 250 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 12000 id = 52 } name = "Grupo Aérea Nro. 2" flag = 36912 mod = { 13 13 0 0 13 1 0 0 0 } all = { 100 100 30 30 150 0 0 0.9500 2.7500 300 12 15 0 -0.1000 -0.2000 1 0.6000 } air = { 2 2 4 0 0 0 0 0 250 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 59540 } name = "Grupo Aéreo Nro. 1" flag = 36912 mod = { 13 13 0 0 13 1 0 0 0 } all = { 100 100 30 30 150 0 0 0.9500 2.7500 300 12 15 0 -0.1000 -0.2000 1 0.6000 } air = { 2 2 4 0 0 0 0 0 250 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 216555 } name = "Grupo Aéreo Nro. 2" flag = 36912 mod = { 13 13 0 0 13 1 0 0 0 } all = { 100 100 30 30 150 0 0 0.9500 2.7500 300 12 15 0 -0.1000 -0.2000 1 0.6000 } air = { 2 2 4 0 0 0 0 0 250 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 12000 id = 61 } name = "Fuerza Aeronaval Nro. 1" flag = 36912 mod = { 16 16 0 0 16 1 0 0 0 } all = { 100 100 30 30 125 0 0 2.8400 5.5000 200 6 4 0 -0.1000 -0.2000 1 0.6000 } air = { 4 0 5 0 5 0 6 0 800 340282346638528860000000000000000000000.0000 0 } } } airunit = { id = { type = 12000 id = 60 } name = "Aviación Naval" location = 2053 prevprov = 2048 home = 2053 base = 2053 mission = { task = 1 location = 2053 } morale = 0.0010 leader = { id = { type = 6 id = 120069 } name = "Parodi" tag = ARG picture = "L120069" category = commander y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = fleet_destroyer } division = { id = { type = 12000 id = 62 } name = "Fuerza Aeronaval Nro. 2" flag = 36912 mod = { 16 16 0 0 16 1 0 0 0 } all = { 100 100 30 30 125 0 0 2.8400 5.5000 200 6 4 0 -0.1000 -0.2000 1 0.6000 } air = { 4 0 5 0 5 0 6 0 800 340282346638528860000000000000000000000.0000 0 } } } landunit = { id = { type = 4712 id = 3707 } name = "VII Cuerpo del Ejército" location = 2039 prevprov = 2034 home = 2039 mission = { type = anti_partisan_duty target = 2039 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 120025 } name = "Rivarola" tag = ARG picture = "L120025" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = defensive_doctrine } division = { id = { type = 12000 id = 3 } name = "I División de Caballería" flag = 34864 mod = { 1 1 0 0 1 1 0 0 0 } all = { 100 100 63 63 94 0 0 1.2200 0 11 10 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 14 100 3 12 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3709 } name = "VIII Cuerpo del Ejército" location = 2038 prevprov = 2034 home = 2038 mission = { type = anti_partisan_duty target = 2038 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 120012 } name = "Ibarra" tag = ARG picture = "L120012" category = general y = 1930 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = commando } division = { id = { type = 12000 id = 12 } name = "Grupo de Infanteria de Monte" flag = 34864 mod = { 8 8 0 0 8 1 0 0 0 } all = { 100 100 69.3000 69.3000 94 12.5000 0 1 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 8 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 6093 } name = "II Flotilla de la Armada" location = 2050 home = 2050 base = 2050 morale = 0.5000 leader = { id = { type = 6 id = 120053 } name = "Rawson Bustamante" tag = ARG picture = "L120053" category = admiral rank = 1 y = 1930 y = 1930 y = 1940 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = old_guard trait = superior_tactician } division = { id = { type = 12000 id = 46 } name = "ARA Paraná" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } division = { id = { type = 12000 id = 38 } name = "ARA Cervantes" flag = 41008 mod = { 49 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1000 0.1300 33 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.6250 1 2 2 2 1 0 2000 0 } } } navalunit = { id = { type = 4712 id = 6789 } name = "III Flotilla de la Armada" location = 2050 home = 2050 base = 2050 morale = 0.5000 leader = { id = { type = 6 id = 120043 } name = "Cavalieri" tag = ARG picture = "L120043" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 } division = { id = { type = 12000 id = 30 } name = "ARA Catamarca" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12000 id = 117 } name = "ARA Veinticinco De Mayo" flag = 41008 mod = { 23 23 4 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.8600 1.1000 32 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.2800 5.5000 4 6 0.0100 6 4 0 3600 0 } } division = { id = { type = 12000 id = 31 } name = "ARA Jujuy" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12000 id = 22 } name = "ARA Independencia" flag = 41008 mod = { 23 23 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3900 0.5000 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.1200 2.5000 3 4 0.0100 4 4 0 1600 0 } } division = { id = { type = 12000 id = 32 } name = "ARA Córdoba" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12000 id = 43 } name = "ARA La Rioja" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 12000 id = 116 } name = "ARA Almirante Brown" flag = 41008 mod = { 23 23 4 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.8600 1.1000 32 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.2800 5.5000 4 6 0.0100 6 4 0 3600 0 } } division = { id = { type = 12000 id = 40 } name = "ARA Mendoza" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 12000 id = 24 } name = "ARA La Libertad" flag = 41008 mod = { 23 23 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3900 0.5000 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.1200 2.5000 3 4 0.0100 4 4 0 1600 0 } } division = { id = { type = 12000 id = 33 } name = "ARA La Plata" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12000 id = 44 } name = "ARA Tucumán" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 12000 id = 28 } name = "ARA Generale Pueyrredon" flag = 41008 mod = { 24 24 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 1.1800 1.5000 25 1 0 0 -0.0500 -0.1000 1 1 } naval = { 1 0.0100 1 0.1700 7.5000 4 5 0.0100 5 3 0 2800 0 } } division = { id = { type = 12000 id = 45 } name = "ARA Rosario" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } division = { id = { type = 12000 id = 26 } name = "ARA Generale Belgrano" flag = 41008 mod = { 24 24 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 1.1800 1.5000 25 1 0 0 -0.0500 -0.1000 1 1 } naval = { 1 0.0100 1 0.1700 7.5000 4 5 0.0100 5 3 0 2800 0 } } division = { id = { type = 12000 id = 39 } name = "ARA Garay" flag = 41008 mod = { 49 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1000 0.1300 33 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.6250 1 2 2 2 1 0 2000 0 } } division = { id = { type = 12000 id = 20 } name = "ARA Rivadavia" flag = 41008 mod = { 21 21 1 0 21 6 0 0 0 } all = { 100 100 30 30 30 0 0 2.0400 2.6000 21 1 1 0 -0.0500 -0.1000 0.3000 32 } naval = { 1 0.0100 1 0.2100 13 7 10 0.0100 10 7 0 3200 0 } } } landunit = { id = { type = 4712 id = 208897 } name = "IX Cuerpo del Ejército" location = 2050 prevprov = 2050 home = 2050 mission = { type = anti_partisan_duty target = 2050 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 120036 } name = "Velez" tag = ARG picture = "L120036" category = general rank = 1 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = logistics_wizard trait = old_guard } division = { id = { type = 4712 id = 208564 } name = "Cuartel General 1er Ejército" flag = 34864 mod = { 10 10 0 1 10 1 0 0 0 } brig = { 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 44.8000 44.8000 102 0 0.0877 4.3800 0.4800 9 7 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 19 19 100 1 4 1 10 0 0 0 0 0 1 } } } navalunit = { id = { type = 4712 id = 387771 } name = "I Flotilla de la Armada" location = 2050 home = 2050 base = 2050 morale = 0.5000 leader = { id = { type = 6 id = 120046 } name = "Irizar" tag = ARG picture = "L120046" category = admiral rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 5 ry = 1990 skill = 1 trait = old_guard trait = spotter } division = { id = { type = 12000 id = 36 } name = "ARA Santiago del Estero" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 12000 id = 35 } name = "ARA Salta" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 12000 id = 34 } name = "ARA Santa Fe" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 12000 id = 18 } name = "ARA Moreno" flag = 41008 mod = { 21 21 1 0 21 6 0 0 0 } all = { 100 100 30 30 30 0 0 2.0400 2.6000 21 1 1 0 -0.0500 -0.1000 0.3000 32 } naval = { 1 0.0100 1 0.2100 13 7 10 0.0100 10 7 0 3200 0 } } division = { id = { type = 4712 id = 156467 } name = "ARA Buenos Aires" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 4712 id = 324171 } name = "ARA Entre Ríos" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 4712 id = 338299 } name = "ARA Corrientes" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } } division_development = { id = { type = 4712 id = 455572 } progress = 0.2000 location = 2050 cost = 4.1102 date = { year = 1941 month = january day = 8 hour = 0 } manpower = 20 total_progress = 0.6878 size = 3 done = 2 days = 299 days_for_first = 105 gearing_bonus = 0.1000 type = infantry model = 2 extra = artillery brigade_model = 3 } division_development = { id = { type = 4712 id = 212052 } name = "ARA Guerrico" progress = 0.3800 location = 2050 cost = 1.0378 date = { year = 1942 month = july day = 16 hour = 0 } manpower = 0.6500 total_progress = 0.4284 size = 1 days = 1010 days_for_first = 1010 type = light_cruiser model = 3 extra = naval_improved_hull_s } division_development = { id = { type = 4712 id = 214364 } name = "ARA Granville" progress = -0.0000 location = 2050 cost = 1.0378 date = { year = 1942 month = september day = 14 hour = 0 } manpower = 0.6500 total_progress = 0.3706 size = 1 days = 1010 days_for_first = 1010 type = light_cruiser model = 3 extra = naval_improved_hull_s } division_development = { id = { type = 4712 id = 218379 } name = "ARA San Juan" location = 2050 cost = 0.2890 date = { year = 1941 month = august day = 24 hour = 0 } manpower = 0.1700 total_progress = 0.5833 size = 1 days = 612 days_for_first = 612 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 218380 } name = "Grupo Aéreo de Asalto Nro. 1" progress = 0.9353 location = 2050 cost = 4.1140 date = { year = 1941 month = january day = 29 hour = 0 } manpower = 0.3000 total_progress = 0.7810 size = 1 days = 230 days_for_first = 230 type = cas } division_development = { id = { type = 4712 id = 281617 } name = "ARA San Luis" progress = 0.8000 location = 2050 cost = 0.2890 date = { year = 1942 month = june day = 7 hour = 0 } manpower = 0.1700 total_progress = 0.1196 size = 1 days = 612 days_for_first = 612 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 281618 } name = "ARA Misiones" progress = 0.8000 location = 2050 cost = 0.2890 date = { year = 1942 month = june day = 11 hour = 0 } manpower = 0.1700 total_progress = 0.1143 size = 1 days = 612 days_for_first = 612 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 281619 } name = "Grupo Aéreo de Asalto Nro. 2" progress = 0.0683 location = 2050 cost = 4.1140 date = { year = 1941 month = june day = 13 hour = 0 } manpower = 0.3000 total_progress = 0.1995 size = 1 days = 230 days_for_first = 230 type = cas } division_development = { id = { type = 4712 id = 466412 } name = "ARA Santa Cruz" progress = 0.4000 location = 2050 cost = 0.2890 date = { year = 1942 month = july day = 13 hour = 0 } manpower = 0.1700 total_progress = 0.0605 size = 1 days = 612 days_for_first = 612 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 466413 } name = "Grupo Aéreo Nro. 3" progress = 0.1209 location = 2050 cost = 3.2385 date = { year = 1941 month = june day = 12 hour = 0 } manpower = 0.1800 total_progress = 0.0398 size = 1 days = 191 days_for_first = 191 type = interceptor } SpyInfo = { country = "ARG" NumberOfSpies = 10 } SpyInfo = { country = "CHL" date = { year = 1940 month = december day = 21 hour = 1 } } } country = { tag = MEX ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 1 activation_marine = 0 activation_mechanized = 0 activation_militia = 0 activation_motorized = 0 activation_mountain = 1 ai_hq_gift = 1 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_low_mp = 0 Info_CC_LL = 0 Info_Greece = 0 minor_diplo_allies = 0 minor_diplo_axis = 0 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 150 war = 0 ferocity = no reinforcement = 0.2000 upgrading = 0.2500 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = MEX } spyprefsdata = { country_priorities = 10 steal_blueprint = 10 country = USA } spyprefsdata = { country_priorities = 8 steal_blueprint = 10 country = COL } spyprefsdata = { country_priorities = 5 steal_blueprint = 10 smear_campaign = 2 coup = 1 country = CUB } spyprefsdata = { country_priorities = 8 steal_blueprint = 10 country = VEN } spyprefsdata = { country_priorities = 10 steal_blueprint = 10 country = CAN } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { GER = 2 ITA = 1 } protect = { USA = 100 } befriend = { USA = 100 ENG = 100 } exp_force_ratio = 0.7500 exp_force_ratios = { } admiral = { target = { 2343 = 100 2337 = 200 2338 = 100 2340 = 200 2351 = 100 2387 = 100 2386 = 100 } core = { 2342 2339 2341 2350 2385 2384 } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "North Atlantic" "Western Approaches" "The Seamounts" "Azores" "Central Atlantic" "Central Mid-Atlantic Ridge" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "Pernambuco Plain" "Ascension Fracture Zone" "Argentine Plain" "Angola Plain" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Brazil" "Coast of Argentina" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { favored = { USA = 100 } cancel_deal_threshold = 2 } tech_sharing = { favored = { USA = 100 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 2550 = 100 2560 = 100 2570 = 100 2580 = 100 2590 = 100 2600 = 100 2610 = 100 2620 = 100 1110 = 100 1120 = 100 1130 = 100 1140 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 0.1000 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 3 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 2 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { USA = -1 GER = 100 ITA = 100 JAP = 100 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 5 cavalry = 5 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 0 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 10 strategic_bomber = 0 tactical_bomber = 5 naval_bomber = 0 cas = 7 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 15 heavy_cruiser = 0 battlecruiser = 0 destroyer = 38 carrier = 0 escort_carrier = 0 submarine = 0 nuclear_submarine = 0 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 10 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 6 sp_artillery = 0 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 0 tank_destroyer = 0 light_armor_brigade = 0 heavy_armor = 0 super_heavy_armor = 0 armored_car = 3 anti_air = 5 police = 0 engineer = 0 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0 transports = -1 escorts = -1 AA_batteries = no max_AA_level = 3 AA_provs = { 1974 1969 1976 1977 } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { 1969 } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = no force_ic_until = 1935 ic_end_year = 1935 IC_provs = { 1974 1969 1976 1977 } } technology = { endgoal = { 1670 1300 11600 2860 11080 11440 11300 15230 42009 5100 5180 6440 6480 6490 } preference = { 1010 1020 1030 1040 1050 1060 10000 10010 11600 6400 6410 6440 11160 6430 6450 6460 6480 6490 9010 9020 9030 } ignore = { 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 4320 4360 4130 4180 4220 42209 4260 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5160 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9600 9610 9620 9630 9640 9650 9660 9670 } armor = 1 infantry = 4 industry = 2 aircraft = 0 naval = 0 land_doctrines = 4 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 1974 policy = { date = { year = 1941 month = september day = 6 hour = 1 } democratic = 10 political_left = 5 freedom = 10 free_market = 9 professional_army = 8 defense_lobby = 5 interventionism = 7 } belligerence = 0 dissent = 0 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8000 convoy_def_eff = 0.4500 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.1700 money_modifier = 1 supply_modifier = 1.0200 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 20 dig_in_daily = 1 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0200 sce_frequency = 1.5000 counterattack = 0.0850 assault = 0.1350 encirclement = 0.0350 ambush = 0.0600 delay = 0.1100 tactical_withdrawal = 0.1100 breakthrough = 0.0350 leader = { id = { type = 6 id = 4500 } name = "Almazan" picture = "L4500" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 4501 } name = "Alvarez Algrea" picture = "L4501" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 4502 } name = "Amaro Dominguez" picture = "L4502" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = trickster } leader = { id = { type = 6 id = 4503 } name = "Ávila Camacho" picture = "L4503" category = general rank = 1 y = 1930 y = 1930 y = 1940 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 4505 } name = "Calles del Rio" picture = "L4505" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 4506 } name = "Calles Plutarco" picture = "L4506" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 4508 } name = "Cardenas Rodriguez" picture = "L4508" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 4512 } name = "Garcia Barragan" picture = "L4512" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 4515 } name = "Hernandéz Krumm" picture = "L4515" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 4516 } name = "Hill" picture = "L4516" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = offensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 4520 } name = "Macias Valenzuela" picture = "L4520" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 4521 } name = "Mugica Valdéz" picture = "L4521" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = trickster trait = old_guard } leader = { id = { type = 6 id = 4522 } name = "Olachea Aviles" picture = "L4522" category = general y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 7 startyear = 1943 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 4526 } name = "Ramos Santos" picture = "L4526" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 4527 } name = "Rojas Razo" picture = "L4527" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 4528 } name = "Salgado Cordero" picture = "L4528" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 4531 } name = "Zapata Vera" picture = "L4531" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = engineer } leader = { id = { type = 6 id = 4532 } name = "Ángel Castillo" picture = "L4532" category = admiral y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 4534 } name = "Corona" picture = "L4534" category = admiral rank = 2 y = 1937 y = 1939 y = 1942 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 4535 } name = "Del Mercado" picture = "L4535" category = admiral y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 4536 } name = "Gomez Maqueo" picture = "L4536" category = admiral y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 4538 } name = "Meixueiro Alejandre" picture = "L4538" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 4539 } name = "Niembro Almazán" picture = "L4539" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 trait = superior_tactician } leader = { id = { type = 6 id = 4541 } name = "Schaufelberger" picture = "L4541" category = admiral y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 4542 } name = "Sildar" picture = "L4542" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 4544 } name = "Zermenao Araico" picture = "L4544" category = admiral y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 4545 } name = "Cardenas Rodriguez" picture = "L4545" category = commander y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 4546 } name = "Carranza Rodriguez" picture = "L4546" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 trait = superior_tactician } leader = { id = { type = 6 id = 4547 } name = "Espinosa Fuentes" picture = "L4547" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 } leader = { id = { type = 6 id = 4548 } name = "Espinoza Galván" picture = "L4548" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 trait = night_flyer } leader = { id = { type = 6 id = 4549 } name = "Fernandez Lopez Portillo" picture = "L4549" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 } leader = { id = { type = 6 id = 4550 } name = "Fiero Villalobos" picture = "L4550" category = commander y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 4552 } name = "Guillermo Villasina" picture = "L4552" category = commander rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 4553 } name = "Macias Alvarez" picture = "L4553" category = commander rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = old_guard trait = fleet_destroyer } leader = { id = { type = 6 id = 4554 } name = "Olachea Aviles" picture = "L4554" category = commander y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 4555 } name = "Rojas Razo" picture = "L4555" category = commander y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = tank_buster } leader = { id = { type = 6 id = 4556 } name = "Ruiz Gavino" picture = "L4556" category = commander rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = carpet_bomber } leader = { id = { type = 6 id = 4558 } name = "Salinas Carraza" picture = "L4558" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 } leader = { id = { type = 6 id = 4559 } name = "Sildar" picture = "L4559" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 trait = fleet_destroyer } leader = { id = { type = 6 id = 4560 } name = "Vega Santander" picture = "L4560" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 } leader = { id = { type = 6 id = 4533 } name = "Coello Ochoa" picture = "L4533" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 4507 } name = "Cardenas del Rio" picture = "L4507" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 4523 } name = "Palafox" picture = "L4523" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 4518 } name = "Lara Viejo" picture = "L4518" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 4551 } name = "Gorriz" picture = "L4551" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } minister = { id = { type = 9 id = 36001 } name = "Lázaro Cárdenas" picture = "M36001" position = HeadOfState category = social_democrat cabinet = replacement trait = 61 year = 1936 } minister = { id = { type = 9 id = 36002 } name = "Lázaro Cárdenas" picture = "M36001" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 71 year = 1936 } minister = { id = { type = 9 id = 36003 } name = "Eduardo Hay" picture = "M36003" position = ForeignMinister category = social_democrat cabinet = replacement trait = 5 year = 1936 } minister = { id = { type = 9 id = 36004 } name = "Enrique Estrada Reynoso" picture = "M36004" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 16 year = 1936 } minister = { id = { type = 9 id = 36005 } name = "Francisco U. Benavides" picture = "M36005" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 21 year = 1936 } minister = { id = { type = 9 id = 36006 } name = "Plutarco E.Calles" picture = "M36006" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 36007 } name = "Benjamin G. Hill" picture = "M36007" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 36008 } name = "Pablo Quiroga Escamillo" picture = "M36008" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 36009 } name = "Hector Meixueiro" picture = "M36009" position = ChiefOfNavy category = social_democrat cabinet = replacement trait = 43 year = 1936 } minister = { id = { type = 9 id = 36010 } name = "Gustavo Salinas Camina" picture = "M36010" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 36032 } name = "Manuel Avila Camacho" picture = "M36032" position = HeadOfState category = social_democrat cabinet = replacement trait = 59 year = 1940 } minister = { id = { type = 9 id = 36033 } name = "Miguel Aleman Valdes" picture = "M36033" position = HeadOfState category = social_democrat cabinet = replacement trait = 63 year = 1946 } minister = { id = { type = 9 id = 36034 } name = "Manuel M. Marquez" picture = "M36034" position = HeadOfState category = social_conservative cabinet = replacement trait = 65 year = 1940 } minister = { id = { type = 9 id = 36035 } name = "Luis Bustamanté Benítez" picture = "M36035" position = HeadOfState category = social_conservative cabinet = replacement trait = 57 year = 1946 } minister = { id = { type = 9 id = 36036 } name = "Pino G. Calles" picture = "M36011" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 62 year = 1940 } minister = { id = { type = 9 id = 36037 } name = "Juan Andrew Almazan" picture = "M36014" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 68 year = 1946 } minister = { id = { type = 9 id = 36038 } name = "Vicente Lombardo Toledano" picture = "M36021" position = HeadOfState category = leninist cabinet = replacement trait = 58 year = 1940 } minister = { id = { type = 9 id = 36039 } name = "Procopio Herrera" picture = "M36025" position = HeadOfState category = leninist cabinet = replacement trait = 66 year = 1946 } minister = { id = { type = 9 id = 36041 } name = "Manuel Avila Camacho" picture = "M36032" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 80 year = 1940 } minister = { id = { type = 9 id = 36042 } name = "Miguel Aleman Valdes" picture = "M36033" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 74 year = 1946 } minister = { id = { type = 9 id = 36043 } name = "Manuel M. Marquez" picture = "M36034" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 75 year = 1940 } minister = { id = { type = 9 id = 36044 } name = "Luis Bustamanté Benítez" picture = "M36035" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 69 year = 1946 } minister = { id = { type = 9 id = 36045 } name = "Luis G. Quintana" picture = "M36012" position = HeadOfGovernment category = fascist cabinet = replacement trait = 78 year = 1940 } minister = { id = { type = 9 id = 36046 } name = "Juan Andrew Almazan" picture = "M36014" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 72 year = 1946 } minister = { id = { type = 9 id = 36047 } name = "Vicente Lombardo Toledano" picture = "M36021" position = HeadOfGovernment category = leninist cabinet = replacement trait = 72 year = 1940 } minister = { id = { type = 9 id = 36048 } name = "Procopio Herrera" picture = "M36025" position = HeadOfGovernment category = leninist cabinet = replacement trait = 70 year = 1946 } minister = { id = { type = 9 id = 36050 } name = "Ezequiel Padilla Peñaloza" picture = "M36050" position = ForeignMinister category = social_democrat cabinet = replacement trait = 4 year = 1940 } minister = { id = { type = 9 id = 36051 } name = "Francisco Castillo Najera" picture = "M36051" position = ForeignMinister category = social_democrat cabinet = replacement trait = 6 year = 1945 } minister = { id = { type = 9 id = 36052 } name = "Jaime Torres Bodet" picture = "M36052" position = ForeignMinister category = social_democrat cabinet = replacement trait = 3 year = 1946 } minister = { id = { type = 9 id = 36053 } name = "Alesso Melecio" picture = "M36053" position = ForeignMinister category = social_conservative cabinet = replacement trait = 1 year = 1940 } minister = { id = { type = 9 id = 36054 } name = "Juan Andreu Alamaza" picture = "M36054" position = ForeignMinister category = social_conservative cabinet = replacement trait = 5 year = 1944 } minister = { id = { type = 9 id = 36055 } name = "Juan G. Lascaran" picture = "M36055" position = ForeignMinister category = social_conservative cabinet = replacement trait = 3 year = 1946 } minister = { id = { type = 9 id = 36056 } name = "Pino G. Calles" picture = "M36011" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 1 year = 1940 } minister = { id = { type = 9 id = 36057 } name = "Francisco R. Serrano" picture = "M36057" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 6 year = 1946 } minister = { id = { type = 9 id = 36058 } name = "Mariano Ponton" picture = "M36023" position = ForeignMinister category = leninist cabinet = replacement trait = 7 year = 1940 } minister = { id = { type = 9 id = 36059 } name = "Vicente Lombardo Toledano" picture = "M36021" position = ForeignMinister category = leninist cabinet = replacement trait = 1 year = 1943 } minister = { id = { type = 9 id = 36060 } name = "Manuel C. Tellez" picture = "M36060" position = ForeignMinister category = leninist cabinet = replacement trait = 3 year = 1946 } minister = { id = { type = 9 id = 36061 } name = "Emilio Portes Gil" picture = "M36061" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 14 year = 1938 } minister = { id = { type = 9 id = 36062 } name = "Rioberto G. Maqueo" picture = "M36062" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 13 year = 1940 } minister = { id = { type = 9 id = 36063 } name = "Jose Manuel Puig" picture = "M36063" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 11 year = 1942 } minister = { id = { type = 9 id = 36064 } name = "Antonio Castro Leal" picture = "M36064" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 15 year = 1944 } minister = { id = { type = 9 id = 36065 } name = "Adolfo Ruiz Cortines" picture = "M36065" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 8 year = 1946 } minister = { id = { type = 9 id = 36066 } name = "Francisco R. Serrano" picture = "M36057" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1940 } minister = { id = { type = 9 id = 36067 } name = "Florentino Santana" picture = "M36067" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1946 } minister = { id = { type = 9 id = 36068 } name = "Juan Andrew Almazan" picture = "M36014" position = ArmamentMinister category = fascist cabinet = replacement trait = 55 year = 1940 } minister = { id = { type = 9 id = 36069 } name = "Manuel M. Marquez" picture = "M36034" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 10 year = 1943 } minister = { id = { type = 9 id = 36070 } name = "Luis G. Quintana" picture = "M36012" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 12 year = 1946 } minister = { id = { type = 9 id = 36071 } name = "Dolores Santapiavo" picture = "M36071" position = ArmamentMinister category = leninist cabinet = replacement trait = 17 year = 1940 } minister = { id = { type = 9 id = 36072 } name = "Francisco I. Casian" picture = "M36024" position = ArmamentMinister category = leninist cabinet = replacement trait = 8 year = 1943 } minister = { id = { type = 9 id = 36073 } name = "Andres F. Figueroa" picture = "M36073" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 22 year = 1938 } minister = { id = { type = 9 id = 36074 } name = "Genaro Estrada" picture = "M36074" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 23 year = 1940 } minister = { id = { type = 9 id = 36075 } name = "Joaquin Amaro Dominguez" picture = "M36075" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 24 year = 1942 } minister = { id = { type = 9 id = 36076 } name = "Miguel Aleman Valdes" picture = "M36033" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 23 year = 1943 } minister = { id = { type = 9 id = 36077 } name = "Adolfo Ruiz Cortines" picture = "M36065" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 20 year = 1945 } minister = { id = { type = 9 id = 36078 } name = "Manuel Tello Baurraud" picture = "M36078" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 21 year = 1946 } minister = { id = { type = 9 id = 36079 } name = "Enrique C. del Rio" picture = "M36017" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1940 } minister = { id = { type = 9 id = 36080 } name = "Manuel Gomez Marin" picture = "M36080" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1946 } minister = { id = { type = 9 id = 36081 } name = "Juan Andrew Almazan" picture = "M36014" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 56 year = 1940 } minister = { id = { type = 9 id = 36082 } name = "Felix Maragaño Flores" picture = "M36082" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 24 year = 1943 } minister = { id = { type = 9 id = 36083 } name = "Pedro Peña Cavazos" picture = "M36083" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 21 year = 1946 } minister = { id = { type = 9 id = 36084 } name = "Procopio Herrera" picture = "M36025" position = MinisterOfSecurity category = leninist cabinet = replacement trait = 26 year = 1940 } minister = { id = { type = 9 id = 36085 } name = "Mariano Ponton" picture = "M36023" position = MinisterOfSecurity category = leninist cabinet = replacement trait = 24 year = 1946 } minister = { id = { type = 9 id = 36086 } name = "Lázaro Cárdenas" picture = "M36001" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 32 year = 1938 } minister = { id = { type = 9 id = 36087 } name = "Manuel Avila Camacho" picture = "M36087" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 29 year = 1940 } minister = { id = { type = 9 id = 36088 } name = "Enrique Estrada Reynoso" picture = "M36004" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 30 year = 1946 } minister = { id = { type = 9 id = 36089 } name = "Juan Andreu Alamaza" picture = "M36054" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 28 year = 1940 } minister = { id = { type = 9 id = 36090 } name = "Luis Bustamanté Benítez" picture = "M36035" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 32 year = 1946 } minister = { id = { type = 9 id = 36091 } name = "Victor Muñoz Cardenas" picture = "M36091" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 31 year = 1940 } minister = { id = { type = 9 id = 36092 } name = "Jesus Garza Siller" picture = "M36016" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 28 year = 1946 } minister = { id = { type = 9 id = 36093 } name = "Manuel Palafox" picture = "M36026" position = MinisterOfIntelligence category = leninist cabinet = replacement trait = 30 year = 1940 } minister = { id = { type = 9 id = 36094 } name = "Miguel Colazzo" picture = "M36094" position = MinisterOfIntelligence category = leninist cabinet = replacement trait = 29 year = 1946 } minister = { id = { type = 9 id = 36095 } name = "Pablo Quiroga Escamillo" picture = "M36008" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 36096 } name = "Gustavo Salinas Camina" picture = "M36010" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 37 year = 1940 } minister = { id = { type = 9 id = 36098 } name = "Hector Meixueiro" picture = "M36009" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 33 year = 1940 } minister = { id = { type = 9 id = 36100 } name = "Jesús Ballestreros Miranda" picture = "M36100" position = ChiefOfStaff category = fascist cabinet = replacement trait = 33 year = 1940 } minister = { id = { type = 9 id = 36101 } name = "Enrique C. del Rio" picture = "M36017" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 36 year = 1946 } minister = { id = { type = 9 id = 36102 } name = "Augustín Mendoza Caïs" picture = "M36102" position = ChiefOfStaff category = leninist cabinet = replacement trait = 37 year = 1940 } minister = { id = { type = 9 id = 36103 } name = "Manuel Palafox" picture = "M36026" position = ChiefOfStaff category = leninist cabinet = replacement trait = 34 year = 1946 } minister = { id = { type = 9 id = 36104 } name = "Pablo M. Valenzuela" picture = "M36104" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 38 year = 1938 } minister = { id = { type = 9 id = 36105 } name = "Francisco U. Benavides" picture = "M36005" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 41 year = 1940 } minister = { id = { type = 9 id = 36107 } name = "Gilberto Limon Marquez" picture = "M36106" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 39 year = 1940 } minister = { id = { type = 9 id = 36109 } name = "Plutarco E. Calles" picture = "M36006" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 39 year = 1940 } minister = { id = { type = 9 id = 36110 } name = "Cesar Parada Henriques" picture = "M36110" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 38 year = 1946 } minister = { id = { type = 9 id = 36111 } name = "Matias Santos Ramos" picture = "M36028" position = ChiefOfArmy category = leninist cabinet = replacement trait = 42 year = 1940 } minister = { id = { type = 9 id = 36112 } name = "Miguel Colazzo" picture = "M36094" position = ChiefOfArmy category = leninist cabinet = replacement trait = 41 year = 1946 } minister = { id = { type = 9 id = 36113 } name = "Heriberto Jara Corona" picture = "M36029" position = ChiefOfNavy category = social_democrat cabinet = replacement trait = 47 year = 1938 } minister = { id = { type = 9 id = 36114 } name = "Vazquez del Mercado" picture = "M36114" position = ChiefOfNavy category = social_democrat cabinet = replacement trait = 45 year = 1946 } minister = { id = { type = 9 id = 36115 } name = "Enrique Panizio Vargas" picture = "M36115" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 43 year = 1940 } minister = { id = { type = 9 id = 36116 } name = "Victor Tapia Briones" picture = "M36116" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 43 year = 1940 } minister = { id = { type = 9 id = 36117 } name = "Luis Hiram Toledo" picture = "M36019" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 43 year = 1946 } minister = { id = { type = 9 id = 36119 } name = "Alberto Salinas Carraza" picture = "M36119" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 50 year = 1938 } minister = { id = { type = 9 id = 36121 } name = "Enrique Panizio Vargas" picture = "M36115" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 52 year = 1940 } minister = { id = { type = 9 id = 36122 } name = "Efrain Rodriguez Berrios" picture = "M36122" position = ChiefOfAir category = fascist cabinet = replacement trait = 48 year = 1940 } minister = { id = { type = 9 id = 36123 } name = "Julio Hernandez Garcia" picture = "M36123" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 51 year = 1946 } minister = { id = { type = 9 id = 36124 } name = "Agustin Olachea Aviles" picture = "M36030" position = ChiefOfAir category = leninist cabinet = replacement trait = 52 year = 1940 } minister = { id = { type = 9 id = 36020 } name = "Jesus Garza Siller" picture = "M36016" position = ChiefOfAir category = fascist cabinet = replacement trait = 51 year = 1936 } minister = { id = { type = 9 id = 36125 } name = "Adolfo Ruiz Cortines" picture = "M36065" position = HeadOfState category = social_democrat cabinet = replacement trait = 65 year = 1952 } minister = { id = { type = 9 id = 36126 } name = "Florentino Santana" picture = "M36067" position = HeadOfState category = social_conservative cabinet = replacement trait = 58 year = 1952 } minister = { id = { type = 9 id = 36127 } name = "Adolfo Ruiz Cortines" picture = "M36065" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 78 year = 1952 } minister = { id = { type = 9 id = 36128 } name = "Florentino Santana" picture = "M36067" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 74 year = 1952 } minister = { id = { type = 9 id = 36129 } name = "Luis Padilla Nervo" picture = "M36129" position = ForeignMinister category = social_democrat cabinet = replacement trait = 4 year = 1952 } minister = { id = { type = 9 id = 36130 } name = "Luis Bustamanté Benítez" picture = "M36035" position = ForeignMinister category = social_conservative cabinet = replacement trait = 6 year = 1952 } minister = { id = { type = 9 id = 36131 } name = "Manuel Tello Baurraud" picture = "M36131" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 12 year = 1952 } minister = { id = { type = 9 id = 36132 } name = "Antonio Gomez Robledo" picture = "M36132" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 13 year = 1952 } minister = { id = { type = 9 id = 36133 } name = "Orson Juarez Brown" picture = "M36133" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 22 year = 1952 } HeadOfState = { type = 9 id = 36032 } HeadOfGovernment = { type = 9 id = 36041 } ForeignMinister = { type = 9 id = 36050 } ArmamentMinister = { type = 9 id = 36004 } MinisterOfSecurity = { type = 9 id = 36005 } MinisterOfIntelligence = { type = 9 id = 36091 } ChiefOfStaff = { type = 9 id = 36095 } ChiefOfArmy = { type = 9 id = 36111 } ChiefOfNavy = { type = 9 id = 36009 } ChiefOfAir = { type = 9 id = 36010 } tech_team = { id = { type = 10 id = 2200 } name = "TNCA" picture = "T2200" skill = 4 research_types = { mechanics electronics aeronautics technical_efficiency aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2201 } name = "COMESA" picture = "T2201" skill = 3 research_types = { artillery mechanics general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2202 } name = "PEMEX" picture = "T2202" skill = 4 research_types = { chemistry management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2203 } name = "Manuel Avila Camacho" picture = "T2203" skill = 5 research_types = { training management large_unit_tactics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2204 } name = "Compañía Metalúrgica Mexicana" picture = "T2204" skill = 5 research_types = { mechanics industrial_engineering technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2205 } name = "Alberto Salinas Carraza" picture = "T2205" skill = 4 research_types = { training centralized_execution rt_user_1 } startyear = 1940 endyear = 1947 } tech_team = { id = { type = 10 id = 2206 } name = "Enrique Estrada Reynoso" picture = "T2206" skill = 3 research_types = { training small_unit_tactics decentralized_execution } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2207 } name = "Gustavo Salinas Camina" picture = "T2207" skill = 4 research_types = { training piloting rt_user_6 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2208 } name = "Heriberto Jara Corona" picture = "T2208" skill = 4 research_types = { training centralized_execution large_taskforce_tactics rt_user_7 } startyear = 1930 endyear = 1943 } tech_team = { id = { type = 10 id = 2209 } name = "Luis Hiram Toledo" picture = "T2209" skill = 2 research_types = { training large_taskforce_tactics seamanship rt_user_9 } startyear = 1930 endyear = 1943 } tech_team = { id = { type = 10 id = 2210 } name = "Miguel Alemán González" picture = "T2210" skill = 3 research_types = { training large_unit_tactics centralized_execution infantry_focus } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2211 } name = "National Autonomous University of Mexico" picture = "T2211" skill = 3 research_types = { mechanics chemistry management } startyear = 1930 endyear = 1970 } team_slots = { 2210 2206 0 0 0 } manpower = 109.4040 free = { } oil = 6229.6958 supplies = 854.0641 rare_materials = 13591.0098 metal = 7207.6284 energy = 10977.7314 money = 5280.1685 consumer = 0.2675 supply = 0.1119 production = 0.4322 reinforcement = 0 upgrading = 0.1884 transports = 25 escorts = 4 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 1.1000 tc_occupied_mod = 1.2000 attrition_mod = 1.1900 trickleback_mod = 1.2000 upgrade = { infantry = { defaultorganisation = 29 morale = 47 } cavalry = { defaultorganisation = 29 morale = 47 } motorized = { defaultorganisation = 29 morale = 47 } mechanized = { defaultorganisation = 19 morale = 47 } light_armor = { defaultorganisation = 20.9000 morale = 47 } armor = { defaultorganisation = 19 morale = 47 } paratrooper = { defaultorganisation = 31.9000 morale = 47 } marine = { defaultorganisation = 31.9000 morale = 47 } bergsjaeger = { defaultorganisation = 31.9000 morale = 47 } garrison = { defaultorganisation = 29 morale = 47 } hq = { defaultorganisation = 19 morale = 47 } militia = { defaultorganisation = 29 morale = 47 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 29 morale = 47 } d_03 = { defaultorganisation = 31.9000 morale = 47 } d_04 = { defaultorganisation = 31.9000 morale = 47 } d_05 = { defaultorganisation = 31.9000 morale = 47 } d_06 = { defaultorganisation = 20.9000 morale = 47 } d_07 = { defaultorganisation = 34.8000 morale = 47 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 7 } rocket_artillery = { } sp_rct_artillery = { morale = 7 } anti_tank = { } tank_destroyer = { defaultorganisation = 1.3000 morale = 18 } light_armor_brigade = { morale = 18 } heavy_armor = { defaultorganisation = 1 morale = 18 } super_heavy_armor = { defaultorganisation = 1.9000 morale = 18 } armored_car = { defaultorganisation = 1.9000 morale = 18 } anti_air = { } police = { } engineer = { defaultorganisation = 1.3000 morale = 7 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 7 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 2 1 } armored_car = { 2 1 } police = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } garrison = { 2 1 } hq = { 1 } militia = { 2 1 } destroyer = { 2 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } d_09 = { 3 2 1 } } obsolete_models = { artillery = { 0 1 } armored_car = { 0 1 } police = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } garrison = { 0 1 } hq = { 0 } militia = { 0 1 } destroyer = { 0 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } d_07 = { 0 } d_09 = { 0 1 } } allowed_divisions = { cavalry = yes bergsjaeger = yes garrison = yes hq = yes interceptor = yes cas = yes heavy_cruiser = yes destroyer = yes transport = yes d_02 = yes d_09 = yes } allowed_brigades = { artillery = yes armored_car = yes anti_air = yes police = yes engineer = yes naval_improved_hull_s = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.7000 land_fort = 0.7000 flak = 0.9500 infrastructure = 0.9000 air_base = 0.7500 naval_base = 0.7500 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.3000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7800 asw = 0.5000 naval_interdiction = 1.0600 shore_bombardment = 1.0300 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1.0600 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1.0300 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.4300 heavy_cruiser = 0.1300 battlecruiser = 0.1000 destroyer = 0.4400 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.4400 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.1600 heavy_cruiser = 0.0600 battlecruiser = 0.0500 destroyer = 0.1700 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.1700 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -45 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -56 mountain_attack = -67 hill_attack = -45 forest_attack = -46 jungle_attack = -87 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -41 mountain_attack = -77 hill_attack = -48 forest_attack = -53 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -90 hill_attack = -56 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -90 hill_attack = -52 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -93 hill_attack = -56 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -37 forest_attack = -46 jungle_attack = -60 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -41 forest_attack = -43 jungle_attack = -46 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -36 hill_attack = -26 forest_attack = -46 jungle_attack = -60 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -45 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -45 forest_attack = -50 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -63 hill_attack = -41 forest_attack = -46 jungle_attack = -83 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -45 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -45 mountain_attack = -60 hill_attack = -41 forest_attack = -46 jungle_attack = -70 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -52 mountain_attack = -60 hill_attack = -41 forest_attack = -43 jungle_attack = -81 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -37 mountain_attack = -70 hill_attack = -45 forest_attack = -50 jungle_attack = -90 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -87 hill_attack = -52 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -45 mountain_attack = -33 hill_attack = -23 forest_attack = -43 jungle_attack = -56 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = yes support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = no port_strike = no convoy_air_raiding = no air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = yes asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 200 trade = yes } relation = { tag = GER value = -164.8000 } relation = { tag = HOL value = 25.5000 } relation = { tag = POR value = -48.8000 } relation = { tag = ITA value = -117.8000 } relation = { tag = SOV value = -123.4000 } relation = { tag = SWE value = 26 } relation = { tag = TUR value = -48.8000 } relation = { tag = JAP value = -125 } relation = { tag = CHI value = -49.5000 } relation = { tag = BEL value = 0.9000 } relation = { tag = DEN value = 26.2000 } relation = { tag = SCH value = 1.6000 } relation = { tag = CUB value = -13.6000 } relation = { tag = BUL value = -49.9000 } relation = { tag = HUN value = -50 } relation = { tag = ROM value = 0.4000 } relation = { tag = IRE value = 31.4000 } relation = { tag = FIN value = 1 } relation = { tag = PER value = -49.2000 } relation = { tag = AFG value = -98.4000 } relation = { tag = BRA value = -23.8000 } relation = { tag = ARG value = -48.8000 } relation = { tag = MEX value = 1.2000 } relation = { tag = COL value = 26.4000 } relation = { tag = VEN value = -48.8000 } relation = { tag = PRU value = -58.2000 } relation = { tag = ECU value = 1.6000 } relation = { tag = URU value = -48.4000 } relation = { tag = PAR value = 0.2000 } relation = { tag = BOL value = 0.8000 } relation = { tag = CHL value = 1.4000 } relation = { tag = NZL value = 25.4000 } relation = { tag = CAN value = 11.7000 trade = yes } relation = { tag = AST value = 0.6000 } relation = { tag = VIC value = 0.2000 } relation = { tag = MAN value = -100 } relation = { tag = USA value = 200 } relation = { tag = CHC value = -99.5000 } relation = { tag = CRO value = -150 } relation = { tag = SLO value = -1 frustration = 3 } relation = { tag = SIA value = -49.7000 } relation = { tag = SAU value = -48.8000 } relation = { tag = MON value = -98.9000 } relation = { tag = GUA value = -49 } relation = { tag = COS value = 1.4000 } relation = { tag = NIC value = 0.2000 } relation = { tag = DOM value = -48.4000 } relation = { tag = PHI value = 1.6000 } relation = { tag = BHU value = -48.4000 } relation = { tag = EGY value = 48 } relation = { tag = SAL value = -48.8000 } relation = { tag = HAI value = 1.2000 } relation = { tag = HON value = -49 } relation = { tag = IRQ value = 0.6000 } relation = { tag = LIB value = 1.6000 } relation = { tag = NEP value = -48.6000 } relation = { tag = OMN value = -48.8000 } relation = { tag = PAN value = 1 } relation = { tag = SER value = -150 } relation = { tag = SIK value = -49.5000 } relation = { tag = SAF value = 0.6000 } relation = { tag = TAN value = -149.2000 } relation = { tag = TIB value = -48.4000 } relation = { tag = YEM value = -48.4000 } relation = { tag = BUR value = -24.3000 frustration = 3 } relation = { tag = MEN value = -50.1000 frustration = 3 } relation = { tag = U00 value = -50 } relation = { tag = U01 value = -24.2000 frustration = 3 } relation = { tag = U02 value = 1.2000 } relation = { tag = U14 value = 25 } relation = { tag = U18 value = -99.8000 frustration = 3 } relation = { tag = U19 value = 28.4000 } } ownedprovinces = { 1966 1965 1970 1968 1974 1972 1971 1973 1967 1975 1976 1969 1978 1980 1977 1979 1981 1982 } controlledprovinces = { 1966 1965 1970 1968 1974 1972 1971 1973 1967 1975 1976 1969 1978 1980 1977 1979 1981 1982 } nationalprovinces = { 1966 1965 1970 1968 1974 1972 1971 1973 1967 1975 1976 1969 1978 1980 1977 1979 1981 1982 } claimedprovinces = { } techapps = { 4010 4020 4040 9010 9030 2800 2290 2300 1010 1190 1110 2450 2460 2510 5010 5080 5090 5190 6400 6410 8070 8130 8760 3010 3040 3070 3020 3050 3080 3800 3350 3360 1020 14000 1200 1210 6440 5050 1310 10120 11160 5060 14010 1030 5070 5100 2810 2820 2310 } inventions = { } blueprints = { 2470 } deactivate = { 1400 1460 1470 1480 1490 6100 6300 6010 6500 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 6420 } application = { id = { type = 4712 id = 474375 } project = { type = 17 id = 6430 } tech_team = { type = 10 id = 2210 } progress = 100 progress = 100 progress = 100 progress = 93.3750 progress = 0 status = "ongoing" } application = { id = { type = 4712 id = 477784 } project = { type = 17 id = 1120 } tech_team = { type = 10 id = 2206 } progress = 100 progress = 200 progress = 200 progress = 185.0000 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 29500 id = 1 } name = "Ejercito de Mexico" location = 1979 prevprov = 1980 home = 1979 mission = { type = anti_partisan_duty target = 1979 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 4524 } name = "Pro Díaz" tag = MEX picture = "L4524" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = defensive_doctrine } division = { id = { type = 29500 id = 2 } name = "Guardia del Presidente" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 59 59 67 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 29500 id = 6 } name = "Caballería de Mexico" location = 1980 prevprov = 1977 home = 1980 mission = { type = anti_partisan_duty target = 1980 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 4529 } name = "Serrano" tag = MEX picture = "L4529" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = logistics_wizard trait = old_guard } division = { id = { type = 29500 id = 7 } name = "I División de Caballería" flag = 34864 mod = { 1 1 3 0 1 4 0 0 0 } all = { 100 100 59 59 67 0 0 1.5500 0 11 16 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 3 18 0 10 0 0 0 0 0 0 } } } airunit = { id = { type = 29500 id = 9 } name = "Fuerza Aérea Mexicana" location = 1972 home = 1972 base = 1972 morale = 0.0010 leader = { id = { type = 6 id = 4557 } name = "Salinas Camina" tag = MEX picture = "L4557" category = commander rank = 2 y = 1937 y = 1940 y = 1941 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = superior_tactician } division = { id = { type = 29500 id = 10 } name = "1a Grupo Aéreo de Caza" flag = 36912 mod = { 13 13 0 0 13 1 0 0 0 } all = { 100 100 30 30 150 0 0 0.9500 2.7500 300 12 15 0 -0.1000 -0.2000 1 0.6000 } air = { 2 2 4 0 0 0 0 0 250 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 72162 } name = "1. Grupo Aéreo de Caza" flag = 36912 mod = { 13 13 0 0 13 1 0 0 0 } all = { 100 100 30 30 150 0 0 0.9500 2.7500 300 12 15 0 -0.1000 -0.2000 1 0.6000 } air = { 2 2 4 0 0 0 0 0 250 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 562290 } name = "2. Grupo Aéreo de Caza" flag = 36912 mod = { 13 13 0 0 13 1 0 0 0 } all = { 100 100 30 30 150 10.0000 0 0.9500 2.7500 300 12 15 0 -0.1000 -0.2000 1 0.6000 } air = { 2 2 4 0 0 0 0 0 250 340282346638528860000000000000000000000.0000 0 } } } navalunit = { id = { type = 29500 id = 11 } name = "Armada de Mexico" location = 1972 home = 1972 base = 1972 morale = 0.0010 leader = { id = { type = 6 id = 4543 } name = "Toledo Hiram" tag = MEX picture = "L4543" category = admiral rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = old_guard trait = superior_tactician } division = { id = { type = 29500 id = 12 } name = "ARM Anahuac" flag = 41008 mod = { 23 23 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3900 0.5000 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.1200 2.5000 3 4 0.0100 4 4 0 1600 0 } } division = { id = { type = 29500 id = 13 } name = "ARM Progreso" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } division = { id = { type = 29500 id = 14 } name = "ARM Nicholas Bravo" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } division = { id = { type = 4712 id = 18899 } name = "ARM Querétaro" flag = 41008 mod = { 49 25 2 1 140 -1 0 0 0 } brig = { 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 30 30 30 0 0 0.2000 0.2500 20 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1400 1.2500 2 2 2 2 1 0 2800 0 } } } landunit = { id = { type = 4712 id = 3692 } name = "III Cuerpo del Ejército" location = 1981 prevprov = 1979 home = 1981 mission = { type = anti_partisan_duty target = 1981 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 4509 } name = "Díaz Ovalle" tag = MEX picture = "L4509" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 29500 id = 8 } name = "II División de Caballería" flag = 34864 mod = { 1 1 3 0 1 4 0 0 0 } all = { 100 100 59 59 67 0 0 1.5500 0 11 16 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 3 18 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 320545 } name = "IV Cuerpo del Ejército" location = 1982 prevprov = 1982 home = 1982 mission = { type = anti_partisan_duty target = 1982 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 4514 } name = "Guillermo Villasina" tag = MEX picture = "L4514" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 4712 id = 319346 } name = "III División de Infantería" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 10 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 62.9000 62.9000 85 10 0 1.1400 0.4500 9 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 18 20 97 2 17 1 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3690 } name = "II Cuerpo del Ejército" location = 1971 prevprov = 1971 home = 1971 mission = { type = anti_partisan_duty target = 1971 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 4525 } name = "Quiroga Escamilla" tag = MEX picture = "L4525" category = general rank = 2 y = 1930 y = 1939 y = 1942 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 29500 id = 4 } name = "II División de Infantería" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 59 59 67 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 376573 } name = "II Flotilla de la Armada" location = 1972 home = 1972 base = 1972 morale = 0.5000 leader = { id = { type = 6 id = 4537 } name = "Macias Alvarez" tag = MEX picture = "L4537" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = old_guard trait = spotter } division = { id = { type = 4712 id = 168521 } name = "ARM Durango" flag = 41008 mod = { 49 25 2 1 140 -1 0 0 0 } brig = { 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 30 30 30 0 0 0.2000 0.2500 20 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1400 1.2500 2 2 2 2 1 0 2800 0 } } division = { id = { type = 4712 id = 214040 } name = "ARM Ponciano Arriaga" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 387773 } name = "I Flotilla de la Armada" location = 1972 home = 1972 base = 1972 morale = 0.5000 leader = { id = { type = 6 id = 4540 } name = "Othon Blanco" tag = MEX picture = "L4540" category = admiral rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = old_guard trait = blockade_runner } division = { id = { type = 4712 id = 18902 } name = "ARM Potosi" flag = 41008 mod = { 49 25 2 1 140 -1 0 0 0 } brig = { 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 30 30 30 0 0 0.2000 0.2500 20 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1400 1.2500 2 2 2 2 1 0 2800 0 } } division = { id = { type = 4712 id = 24747 } name = "ARM Guanajuato" flag = 41008 mod = { 49 25 2 1 140 -1 0 0 0 } brig = { 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 30 30 30 0 0 0.2000 0.2500 20 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1400 1.2500 2 2 2 2 1 0 2800 0 } } } landunit = { id = { type = 4712 id = 371665 } name = "VI Cuerpo del Ejército" location = 1972 prevprov = 1972 home = 1972 mission = { type = anti_partisan_duty target = 1972 percentage = 1 night = yes startdate = { year = 1939 month = september day = 11 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 4519 } name = "Limon Marquez" tag = MEX picture = "L4519" category = general y = 1939 y = 1942 y = 1945 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = offensive_doctrine } division = { id = { type = 4712 id = 369849 } name = "V División de Infantería" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 10 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 62.9000 62.9000 85 10 0 1.1400 0.4500 9 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 18 20 97 2 17 1 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 349123 } name = "V Cuerpo del Ejército" location = 1970 prevprov = 1970 home = 1970 mission = { type = anti_partisan_duty target = 1970 percentage = 1 night = yes startdate = { year = 1939 month = october day = 27 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 4513 } name = "Garza Siller" tag = MEX picture = "L4513" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = logistics_wizard } division = { id = { type = 4712 id = 346571 } name = "IV División de Infantería" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 10 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 62.9000 62.9000 85 10 0 1.1400 0.4500 9 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 18 20 97 2 17 1 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 422278 } name = "VIII Cuerpo del Ejército" location = 1966 prevprov = 1966 home = 1966 mission = { type = anti_partisan_duty target = 1966 percentage = 1 night = yes startdate = { year = 1939 month = december day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 4504 } name = "Ballestreros Miranda" tag = MEX picture = "L4504" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = engineer } division = { id = { type = 4712 id = 421931 } name = "VII División de Infantería" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 10 0 0 0 0 1 0 0 0 0 0.6809 0 0 0 0 } all = { 100 100 62.9000 62.9000 85 10.0000 0 1.0700 0.1950 9 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 20 97 2 16 1 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3688 } name = "I Cuerpo del Ejército" location = 1967 prevprov = 1967 home = 1967 mission = { type = anti_partisan_duty target = 1967 percentage = 1 night = yes startdate = { year = 1939 month = december day = 8 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 4517 } name = "Jara Corona" tag = MEX picture = "L4517" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 29500 id = 3 } name = "I División de Infantería" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 59 59 67 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 400843 } name = "VII Cuerpo del Ejército" location = 1968 prevprov = 1968 home = 1968 mission = { type = anti_partisan_duty target = 1968 percentage = 1 night = yes startdate = { year = 1939 month = december day = 15 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 4511 } name = "Figueroa Figueroa" tag = MEX picture = "L4511" category = general y = 1939 y = 1943 y = 1946 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = defensive_doctrine } division = { id = { type = 4712 id = 400386 } name = "VI División de Infantería" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 10 0 0 0 0 1 0 0 0 0 0.4289 0 0 0 0 } all = { 100 100 62.9000 62.9000 85 10.0000 0 1.0700 0.1950 9 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 20 97 2 16 1 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 530811 } name = "IX Cuerpo del Ejército" location = 1974 prevprov = 1974 home = 1974 mission = { type = anti_partisan_duty target = 1974 percentage = 1 night = yes startdate = { year = 1940 month = july day = 11 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 4530 } name = "Urquizo Benavides" tag = MEX picture = "L4530" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = offensive_doctrine } division = { id = { type = 4712 id = 528532 } name = "VIII División de Infantería" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 59 59 67 10.0000 0 0.7100 0 9 20 7 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 2 16 2 5 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 552989 } name = "IX División de Infantería" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 59 59 67 10.0000 0 0.7100 0 9 20 7 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 2 16 2 5 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 573972 } name = "X División de Infantería" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 59 59 67 10.0000 0 0.7100 0 9 20 7 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 2 16 2 5 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 426434 } name = "VIII Cuerpo del Ejército" location = 1965 prevprov = 1965 home = 1965 mission = { type = anti_partisan_duty target = 1965 percentage = 1 night = yes startdate = { year = 1940 month = august day = 7 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 4510 } name = "Estrada Reynoso" tag = MEX picture = "L4510" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = logistics_wizard trait = old_guard } division = { id = { type = 4712 id = 423574 } name = "Cuartel General 1er Ejército" flag = 34864 mod = { 10 10 1 1 10 2 0 0 0 } brig = { 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 41.6000 41.6000 74 10.0000 0 5.5700 1.9800 12 10 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 28 29 90 1 5 1 10 0 0 0 0 0 1 } } } division_development = { id = { type = 4712 id = 421932 } name = "ARM Mariano Matamoros" progress = 2 location = 1974 cost = 0.2746 date = { year = 1941 month = november day = 5 hour = 0 } manpower = 0.1700 total_progress = 0.4382 size = 1 days = 612 days_for_first = 581 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 484867 } progress = 2 location = 1974 cost = 2.8611 date = { year = 1941 month = april day = 3 hour = 0 } manpower = 13 total_progress = 0.6172 size = 6 done = 3 days = 357 days_for_first = 61 gearing_bonus = 0.1500 type = d_02 model = 2 extra = anti_air } division_development = { id = { type = 4712 id = 535504 } name = "ARM Felipe Xicoténcatl" progress = 2 location = 1974 cost = 0.2746 date = { year = 1942 month = march day = 23 hour = 0 } manpower = 0.1700 total_progress = 0.2011 size = 1 days = 581 days_for_first = 581 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 535505 } name = "ARM Ignacio Altamirano" progress = 2 location = 1974 cost = 0.2746 date = { year = 1942 month = march day = 28 hour = 0 } manpower = 0.1700 total_progress = 0.1913 size = 1 days = 581 days_for_first = 581 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 546431 } name = "3. Grupo Aéreo de Caza" progress = 2 location = 1974 cost = 2.9146 date = { year = 1941 month = february day = 10 hour = 0 } manpower = 0.1800 total_progress = 0.6395 size = 1 days = 172 days_for_first = 172 type = interceptor } division_development = { id = { type = 4712 id = 546432 } name = "ARM Ignacio de la Llave" progress = 2 location = 1974 cost = 0.2746 date = { year = 1942 month = march day = 29 hour = 0 } manpower = 0.1700 total_progress = 0.1893 size = 1 days = 581 days_for_first = 581 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 546433 } name = "ARM Juan Aldama" progress = 2 location = 1974 cost = 0.2746 date = { year = 1942 month = march day = 29 hour = 0 } manpower = 0.1700 total_progress = 0.1893 size = 1 days = 581 days_for_first = 581 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 546434 } name = "ARM Leandro Valle" progress = 2 location = 1974 cost = 0.2746 date = { year = 1942 month = april day = 0 hour = 0 } manpower = 0.1700 total_progress = 0.1888 size = 1 days = 581 days_for_first = 581 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 546435 } name = "4. Grupo Aéreo de Caza" progress = 2 location = 1974 cost = 2.9146 date = { year = 1941 month = march day = 8 hour = 0 } manpower = 0.1800 total_progress = 0.4778 size = 1 days = 172 days_for_first = 172 type = interceptor } division_development = { id = { type = 4712 id = 562291 } name = "ARM Sebastián Lerdo de Tejada" progress = 2 location = 1974 cost = 0.2746 date = { year = 1942 month = may day = 18 hour = 0 } manpower = 0.1700 total_progress = 0.1050 size = 1 days = 581 days_for_first = 581 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 562292 } name = "ARM Juarez" progress = 2 location = 1974 cost = 0.2746 date = { year = 1942 month = may day = 18 hour = 0 } manpower = 0.1700 total_progress = 0.1050 size = 1 days = 581 days_for_first = 581 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 562293 } name = "1. Grupo Aéreo de Asalto" progress = 0.6080 location = 1974 cost = 3.9083 date = { year = 1941 month = july day = 17 hour = 0 } manpower = 0.3000 total_progress = 0.1361 size = 1 days = 218 days_for_first = 218 type = cas } SpyInfo = { country = "MEX" NumberOfSpies = 10 } } country = { tag = COL ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 1 activation_marine = 0 activation_mechanized = 0 activation_militia = 1 activation_motorized = 0 activation_mountain = 1 ai_hq_gift = 1 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_diplo_allies = 0 guerilla_diplo_axis = 0 guerilla_diplo_comintern = 0 guerilla_low_mp = 0 Info_CC_LL = 0 Info_Greece = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 150 war = 1 ferocity = no reinforcement = 0.2000 upgrading = 0.3000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = COL } spyprefsdata = { country_priorities = 3 steal_blueprint = 10 smear_campaign = 4 coup = 1 sabotage_industry = 3 massmedia = 1 disrupt_techteam = 3 country = VEN } spyprefsdata = { country_priorities = 3 steal_blueprint = 10 smear_campaign = 4 coup = 1 sabotage_industry = 3 massmedia = 1 disrupt_techteam = 3 country = PRU } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { GER = 2 JAP = 1 ITA = 1 } protect = { USA = 100 } befriend = { USA = 100 ENG = 100 } exp_force_ratio = 0.7500 exp_force_ratios = { USA = 1 } admiral = { target = { } core = { 2348 2349 2354 } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "North Atlantic" "Western Approaches" "The Seamounts" "Azores" "Central Atlantic" "Central Mid-Atlantic Ridge" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "Pernambuco Plain" "Ascension Fracture Zone" "Argentine Plain" "Angola Plain" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Brazil" "Coast of Argentina" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { favored = { USA = 100 } cancel_deal_threshold = 2 } tech_sharing = { favored = { USA = 100 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 10 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 3 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 1 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { USA = -1 BRA = -1 ECU = -1 PRU = -1 VEN = -1 GER = 100 ITA = 100 JAP = 100 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 10 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 10 hq = 0 militia = 25 multi_role = 0 interceptor = 10 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 1 heavy_cruiser = 0 battlecruiser = 0 destroyer = 5 carrier = 0 escort_carrier = 0 submarine = 2 nuclear_submarine = 0 transport = 2 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 20 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 6 sp_artillery = 0 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 0 tank_destroyer = 0 light_armor_brigade = 0 heavy_armor = 0 super_heavy_armor = 0 armored_car = 3 anti_air = 5 police = 0 engineer = 0 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0 transports = -1 escorts = -1 AA_batteries = no max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = no force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 11610 1460 1470 1480 1490 1220 1670 2860 11300 11080 11440 5100 6590 15230 } preference = { 1400 1410 1420 1430 1440 1450 10130 10140 11610 1460 1470 1480 1490 1190 1200 1210 10120 1220 6500 6510 6520 6530 6540 6550 6560 6570 6580 6590 } ignore = { 10150 1300 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 3900 3910 3920 3930 3940 3950 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7290 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8180 8190 8200 8210 8220 8230 8490 8500 8510 8520 8530 8540 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9200 9210 9220 9230 9240 9250 9260 9270 9600 9610 9620 9630 9640 9650 9660 9670 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 } armor = 1 infantry = 6 industry = 0 aircraft = 0 naval = 0 land_doctrines = 6 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 1991 policy = { date = { year = 1941 month = september day = 6 hour = 1 } democratic = 8 political_left = 7 freedom = 7 free_market = 8 professional_army = 4 defense_lobby = 5 interventionism = 4 } belligerence = 0 dissent = 0.6661 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.7250 convoy_def_eff = 0.4500 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.0200 money_modifier = 1 supply_modifier = 1.0200 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0100 sce_frequency = 1.1000 counterattack = 0.0600 assault = 0.3350 encirclement = 0.0350 ambush = 0.0350 delay = 0.0350 tactical_withdrawal = 0.0350 breakthrough = 0.0350 leader = { id = { type = 6 id = 180000 } name = "Cardenas Roa" picture = "L180000" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 trait = commando } leader = { id = { type = 6 id = 180003 } name = "Gaitan Vargas" picture = "L180003" category = general y = 1942 y = 1944 y = 1946 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 180005 } name = "German Ocampo" picture = "L180005" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 180006 } name = "Londoño y Londoño" picture = "L180006" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 180007 } name = "Martinéz Pérez" picture = "L180007" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 180012 } name = "Padilla Manrique" picture = "L180012" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 180017 } name = "Ramos Vasquez" picture = "L180017" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 180019 } name = "Romero Albeiro" picture = "L180019" category = general y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 180021 } name = "Sanchez Vargas" picture = "L180021" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 180022 } name = "Tamayo" picture = "L180022" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 trait = commando } leader = { id = { type = 6 id = 180023 } name = "Villamil Cespedes" picture = "L180023" category = general y = 1938 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 180025 } name = "Balancá Morales" picture = "L180025" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 180026 } name = "Benitez Moreno" picture = "L180026" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 trait = spotter } leader = { id = { type = 6 id = 180029 } name = "Monsado Urribe" picture = "L180029" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 trait = blockade_runner } leader = { id = { type = 6 id = 180030 } name = "Porto Anzuela" picture = "L180030" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 180031 } name = "Rojas Mercado" picture = "L180031" category = admiral y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 180032 } name = "Soto Gomez" picture = "L180032" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 } leader = { id = { type = 6 id = 180033 } name = "Trevisor Mendez" picture = "L180033" category = admiral y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 180035 } name = "Fuentes Sebastían" picture = "L180035" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 trait = night_flyer } leader = { id = { type = 6 id = 180036 } name = "Lema Pasada" picture = "L180036" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 } leader = { id = { type = 6 id = 180037 } name = "Mendéz" picture = "L180037" category = commander y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = old_guard trait = superior_tactician } leader = { id = { type = 6 id = 180038 } name = "Mercado Diaz" picture = "L180038" category = commander rank = 2 y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 180039 } name = "Nahuel Díaz" picture = "L180039" category = commander y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 180040 } name = "Olano" picture = "L180040" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 180041 } name = "Rodriguez" picture = "L180041" category = commander y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = fleet_destroyer } leader = { id = { type = 6 id = 180042 } name = "Rodriguez Galvez" picture = "L180042" category = commander y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 180043 } name = "Romero Albeiro" picture = "L180043" category = commander y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 180044 } name = "Santamaria" picture = "L180044" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = superior_tactician } leader = { id = { type = 6 id = 180045 } name = "Silva Amiante" picture = "L180045" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 trait = tank_buster } leader = { id = { type = 6 id = 180004 } name = "Galves Serrano" picture = "L180004" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 180010 } name = "Mercado Sanchez" picture = "L180010" category = general rank = 2 y = 1930 y = 1939 y = 1943 y = 1990 max_skill = 3 ry = 1990 skill = 2 trait = panzer_leader } minister = { id = { type = 9 id = 37001 } name = "Alfonso López Pumarejo" picture = "M37001" position = HeadOfState category = social_democrat cabinet = replacement trait = 64 year = 1936 } minister = { id = { type = 9 id = 37002 } name = "Alfonso López Pumarejo" picture = "M37001" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 69 year = 1936 } minister = { id = { type = 9 id = 37003 } name = "Ernesto Gonzalez Piedrahita" picture = "M37003" position = ForeignMinister category = social_democrat cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 37004 } name = "Benito Hernandez" picture = "M37004" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 55 year = 1936 } minister = { id = { type = 9 id = 37005 } name = "Jorge Roa Martinez" picture = "M37005" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 21 year = 1936 } minister = { id = { type = 9 id = 37006 } name = "Fernando Londono y Londono" picture = "M37006" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 37007 } name = "Jorge Mercado Sanchez" picture = "M37007" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 37008 } name = "Eduardo Poirier Escobar" picture = "M37008" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 38 year = 1936 } minister = { id = { type = 9 id = 37009 } name = "Luis Acevedo" picture = "M37009" position = ChiefOfNavy category = social_democrat cabinet = replacement trait = 44 year = 1936 } minister = { id = { type = 9 id = 37010 } name = "German Olano" picture = "M37010" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 37032 } name = "Eduardo Santos Montejo" picture = "M37032" position = HeadOfState category = social_liberal cabinet = replacement trait = 61 year = 1938 } minister = { id = { type = 9 id = 37033 } name = "Alberto Lleras Camargo" picture = "M37033" position = HeadOfState category = social_liberal cabinet = replacement trait = 65 year = 1942 } minister = { id = { type = 9 id = 37034 } name = "Gabriel Turbay Ayala" picture = "M37034" position = HeadOfState category = social_liberal cabinet = replacement trait = 63 year = 1946 } minister = { id = { type = 9 id = 37035 } name = "Joaquin Fernandez" picture = "M37035" position = HeadOfState category = social_conservative cabinet = replacement trait = 68 year = 1938 } minister = { id = { type = 9 id = 37036 } name = "Carlos Arango Vélez" picture = "M37036" position = HeadOfState category = social_conservative cabinet = replacement trait = 59 year = 1942 } minister = { id = { type = 9 id = 37037 } name = "Jorge Eliecer Gaitan" picture = "M37037" position = HeadOfState category = social_conservative cabinet = replacement trait = 68 year = 1945 } minister = { id = { type = 9 id = 37038 } name = "Mariano Ospina Pérez" picture = "M37038" position = HeadOfState category = market_liberal cabinet = replacement trait = 58 year = 1946 } minister = { id = { type = 9 id = 37039 } name = "Julio Valdez" picture = "M37011" position = HeadOfState category = fascist cabinet = replacement trait = 62 year = 1938 } minister = { id = { type = 9 id = 37040 } name = "Gustavo Rojas Pinilla" picture = "M37040" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 62 year = 1945 } minister = { id = { type = 9 id = 37041 } name = "Querista Sellor" picture = "M37021" position = HeadOfState category = leninist cabinet = replacement trait = 67 year = 1938 } minister = { id = { type = 9 id = 37042 } name = "Jorge Eliecer Gaitan" picture = "M37037" position = HeadOfState category = left_wing_radical cabinet = replacement trait = 68 year = 1946 } minister = { id = { type = 9 id = 37044 } name = "Carlos Lozano y Lozano" picture = "M37044" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 74 year = 1938 } minister = { id = { type = 9 id = 37045 } name = "Darío Echandía" picture = "M37045" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 72 year = 1943 } minister = { id = { type = 9 id = 37046 } name = "Eduardo Santos Montejo" picture = "M37032" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 71 year = 1938 } minister = { id = { type = 9 id = 37047 } name = "Alberto Lleras Camargo" picture = "M37033" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 78 year = 1942 } minister = { id = { type = 9 id = 37048 } name = "Gabriel Turbay Ayala" picture = "M37034" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 79 year = 1946 } minister = { id = { type = 9 id = 37049 } name = "Joaquin Fernandez" picture = "M37035" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 80 year = 1938 } minister = { id = { type = 9 id = 37050 } name = "Carlos Arango Vélez" picture = "M37036" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 69 year = 1942 } minister = { id = { type = 9 id = 37051 } name = "Jorge Eliecer Gaitan" picture = "M37037" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 70 year = 1945 } minister = { id = { type = 9 id = 37052 } name = "Mariano Ospina Pérez" picture = "M37038" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 72 year = 1946 } minister = { id = { type = 9 id = 37053 } name = "Julio Valdez" picture = "M37011" position = HeadOfGovernment category = fascist cabinet = replacement trait = 75 year = 1938 } minister = { id = { type = 9 id = 37054 } name = "Ruben Piedrahita Arango" picture = "M37017" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1945 } minister = { id = { type = 9 id = 37055 } name = "Querista Sellor" picture = "M37021" position = HeadOfGovernment category = leninist cabinet = replacement trait = 73 year = 1938 } minister = { id = { type = 9 id = 37056 } name = "Jorge Eliecer Gaitan" picture = "M37037" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 70 year = 1946 } minister = { id = { type = 9 id = 37057 } name = "Jorge Soto del Corral" picture = "M37057" position = ForeignMinister category = social_democrat cabinet = replacement trait = 7 year = 1936 } minister = { id = { type = 9 id = 37058 } name = "Gabriel Turbay Ayala" picture = "M37034" position = ForeignMinister category = social_democrat cabinet = replacement trait = 4 year = 1937 } minister = { id = { type = 9 id = 37059 } name = "Carlos Lozano y Lozano" picture = "M37044" position = ForeignMinister category = social_democrat cabinet = replacement trait = 5 year = 1942 } minister = { id = { type = 9 id = 37060 } name = "Alberto Lleras Camargo" picture = "M37033" position = ForeignMinister category = social_democrat cabinet = replacement trait = 1 year = 1944 } minister = { id = { type = 9 id = 37061 } name = "Luis López de Mesa" picture = "M37061" position = ForeignMinister category = social_liberal cabinet = replacement trait = 2 year = 1938 } minister = { id = { type = 9 id = 37062 } name = "Enrique Olaya Herrera" picture = "M37062" position = ForeignMinister category = social_liberal cabinet = replacement trait = 3 year = 1940 } minister = { id = { type = 9 id = 37063 } name = "Fernando Londono y Londono" picture = "M37006" position = ForeignMinister category = social_liberal cabinet = replacement trait = 6 year = 1943 } minister = { id = { type = 9 id = 37064 } name = "Eduardo Zuleta Castillo" picture = "M37064" position = ForeignMinister category = social_liberal cabinet = replacement trait = 5 year = 1946 } minister = { id = { type = 9 id = 37065 } name = "Antonio José Restrepo" picture = "M37065" position = ForeignMinister category = social_conservative cabinet = replacement trait = 6 year = 1938 } minister = { id = { type = 9 id = 37066 } name = "Roberto Urdaneta Arbeláez" picture = "M37066" position = ForeignMinister category = social_conservative cabinet = replacement trait = 3 year = 1942 } minister = { id = { type = 9 id = 37067 } name = "Laureano Gómez Castro" picture = "M37067" position = ForeignMinister category = social_conservative cabinet = replacement trait = 7 year = 1944 } minister = { id = { type = 9 id = 37068 } name = "Francisco Umana Bernal" picture = "M37068" position = ForeignMinister category = social_conservative cabinet = replacement trait = 1 year = 1946 } minister = { id = { type = 9 id = 37069 } name = "Melitón Rodriguez Roldan" picture = "M37013" position = ForeignMinister category = fascist cabinet = replacement trait = 1 year = 1938 } minister = { id = { type = 9 id = 37070 } name = "Eduardo Porier Escobar" picture = "M37008" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 6 year = 1939 } minister = { id = { type = 9 id = 37071 } name = "Baldomero Sanin Caño" picture = "M37071" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 4 year = 1945 } minister = { id = { type = 9 id = 37073 } name = "Gregorio Obregon" picture = "M37073" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 15 year = 1937 } minister = { id = { type = 9 id = 37074 } name = "Alain Adair Arriaga" picture = "M37074" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 9 year = 1942 } minister = { id = { type = 9 id = 37075 } name = "Alfonso Lopéz Pumarejo" picture = "M37001" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 16 year = 1937 } minister = { id = { type = 9 id = 37076 } name = "Francisco Barberi Zamorano" picture = "M37076" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 10 year = 1944 } minister = { id = { type = 9 id = 37077 } name = "Humberto Chica Pinzon" picture = "M37077" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 11 year = 1938 } minister = { id = { type = 9 id = 37078 } name = "Camilo Daza Alvarez" picture = "M37078" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 54 year = 1940 } minister = { id = { type = 9 id = 37079 } name = "Alejandro Galvis" picture = "M37079" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 55 year = 1942 } minister = { id = { type = 9 id = 37080 } name = "Plinio Mendoza" picture = "M37080" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 55 year = 1945 } minister = { id = { type = 9 id = 37081 } name = "Mauricio Soto Gomez" picture = "M37081" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 14 year = 1946 } minister = { id = { type = 9 id = 37082 } name = "Alberto Nariño Cheyne" picture = "M37082" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 18 year = 1938 } minister = { id = { type = 9 id = 37083 } name = "William Martinéz Pérez" picture = "M37083" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 15 year = 1939 } minister = { id = { type = 9 id = 37084 } name = "Joaquin Fernandez" picture = "M37035" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1942 } minister = { id = { type = 9 id = 37085 } name = "Mariano Ospina Pérez" picture = "M37038" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 12 year = 1944 } minister = { id = { type = 9 id = 37086 } name = "Carlos Arango Vélez" picture = "M37036" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 13 year = 1943 } minister = { id = { type = 9 id = 37087 } name = "Camilo Ospina Bernal" picture = "M37087" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1946 } minister = { id = { type = 9 id = 37088 } name = "Antonio Acevedo Escobar" picture = "M37014" position = ArmamentMinister category = fascist cabinet = replacement trait = 55 year = 1938 } minister = { id = { type = 9 id = 37089 } name = "Julio Valdez" picture = "M37011" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 11 year = 1947 } minister = { id = { type = 9 id = 37090 } name = "Jorge Roa Martinez" picture = "M37005" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 16 year = 1938 } minister = { id = { type = 9 id = 37091 } name = "Gabriel Quintanilla Morales" picture = "M37029" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 13 year = 1946 } minister = { id = { type = 9 id = 37092 } name = "Carlos Lozano y Lozano" picture = "M37044" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 10 year = 1947 } minister = { id = { type = 9 id = 37093 } name = "Rafael Giraldo Vargas" picture = "M37093" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 56 year = 1942 } minister = { id = { type = 9 id = 37094 } name = "Raphael Hollmann" picture = "M37094" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 21 year = 1943 } minister = { id = { type = 9 id = 37095 } name = "Alberto Lleras Camargo" picture = "M37033" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 20 year = 1939 } minister = { id = { type = 9 id = 37096 } name = "Francesco José Urrutia" picture = "M37096" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 21 year = 1938 } minister = { id = { type = 9 id = 37098 } name = "Benito Hernandez" picture = "M37004" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 24 year = 1942 } minister = { id = { type = 9 id = 37099 } name = "Enrique Gomez Hurtado" picture = "M37099" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 22 year = 1945 } minister = { id = { type = 9 id = 37100 } name = "Eduardo Zuleta Castillo" picture = "M37064" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 56 year = 1946 } minister = { id = { type = 9 id = 37101 } name = "Caesare Bernal Gustaves" picture = "M37101" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 56 year = 1938 } minister = { id = { type = 9 id = 37102 } name = "José Ellis Quinsado" picture = "M37016" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 24 year = 1942 } minister = { id = { type = 9 id = 37103 } name = "Ulpiano Rengifo Cárdenas" picture = "M37103" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 26 year = 1945 } minister = { id = { type = 9 id = 37104 } name = "Francesco José Urrutia" picture = "M37096" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1947 } minister = { id = { type = 9 id = 37105 } name = "Melitón Rodriguez Roldan" picture = "M37013" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 26 year = 1938 } minister = { id = { type = 9 id = 37106 } name = "Gustavo Rojas Pinilla" picture = "M37040" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 23 year = 1945 } minister = { id = { type = 9 id = 37107 } name = "M.E. Rojas de Moreno" picture = "M37107" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 21 year = 1947 } minister = { id = { type = 9 id = 37108 } name = "Leon de Greiff" picture = "M37025" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 26 year = 1938 } minister = { id = { type = 9 id = 37109 } name = "Jorge Lopez Suyo" picture = "M37109" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 23 year = 1941 } minister = { id = { type = 9 id = 37110 } name = "Darío Echandía" picture = "M37045" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 21 year = 1946 } minister = { id = { type = 9 id = 37111 } name = "Jorge Lopez Suyo" picture = "M37109" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 29 year = 1942 } minister = { id = { type = 9 id = 37112 } name = "Manuel Arizan Lopez" picture = "M37112" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 27 year = 1944 } minister = { id = { type = 9 id = 37113 } name = "Eduardo Santos Montejo" picture = "M37032" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 27 year = 1938 } minister = { id = { type = 9 id = 37114 } name = "Mauricio Soto Gomez" picture = "M37081" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 32 year = 1942 } minister = { id = { type = 9 id = 37116 } name = "Enrico Díaz Carias" picture = "M37116" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 29 year = 1946 } minister = { id = { type = 9 id = 37117 } name = "Eduardo Porier Escobar" picture = "M37008" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 28 year = 1938 } minister = { id = { type = 9 id = 37118 } name = "Antonio Acevedo Escobar" picture = "M37014" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 30 year = 1942 } minister = { id = { type = 9 id = 37119 } name = "Guillermo Padilla Manrique" picture = "M37119" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 30 year = 1945 } minister = { id = { type = 9 id = 37120 } name = "José Ellis Quinsado" picture = "M37016" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 28 year = 1938 } minister = { id = { type = 9 id = 37121 } name = "Melitón Rodriguez Roldan" picture = "M37013" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 29 year = 1946 } minister = { id = { type = 9 id = 37122 } name = "Enrico Díaz Carias" picture = "M37116" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 30 year = 1947 } minister = { id = { type = 9 id = 37123 } name = "Querista Sellor" picture = "M37021" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 30 year = 1938 } minister = { id = { type = 9 id = 37124 } name = "Leon de Greiff" picture = "M37025" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 27 year = 1946 } minister = { id = { type = 9 id = 37126 } name = "Luis Acevedo" picture = "M37009" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 33 year = 1942 } minister = { id = { type = 9 id = 37127 } name = "José Guisa y Escalar" picture = "M37127" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 37 year = 1943 } minister = { id = { type = 9 id = 37128 } name = "Camilo Daza Alvarez" picture = "M37078" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 36 year = 1938 } minister = { id = { type = 9 id = 37130 } name = "Eduardo Porier Escobar" picture = "M37008" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 34 year = 1938 } minister = { id = { type = 9 id = 37131 } name = "Salvador Tiaga Gonzalez" picture = "M37131" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 36 year = 1942 } minister = { id = { type = 9 id = 37132 } name = "Ruben Piedrahita Arango" picture = "M37017" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 33 year = 1938 } minister = { id = { type = 9 id = 37133 } name = "Gustavo Rojas Pinilla" picture = "M37133" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 36 year = 1946 } minister = { id = { type = 9 id = 37134 } name = "Luis Bernardo Andrade" picture = "M37027" position = ChiefOfStaff category = stalinist cabinet = replacement trait = 36 year = 1938 } minister = { id = { type = 9 id = 37135 } name = "Jorge Lopez Suyo" picture = "M37109" position = ChiefOfStaff category = left_wing_radical cabinet = replacement trait = 33 year = 1946 } minister = { id = { type = 9 id = 37136 } name = "Luis Acevedo" picture = "M37009" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 41 year = 1938 } minister = { id = { type = 9 id = 37137 } name = "Gustavo Rojas Pinilla" picture = "M37133" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 39 year = 1944 } minister = { id = { type = 9 id = 37138 } name = "Manuel Quinones" picture = "M37138" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 39 year = 1938 } minister = { id = { type = 9 id = 37139 } name = "José Guisa y Escalar" picture = "M37127" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 38 year = 1942 } minister = { id = { type = 9 id = 37140 } name = "Ruben Piedrahita Arango" picture = "M37017" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 40 year = 1938 } minister = { id = { type = 9 id = 37141 } name = "Guillermo Padilla Manrique" picture = "M37119" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 42 year = 1946 } minister = { id = { type = 9 id = 37143 } name = "Querista Sellor" picture = "M37021" position = ChiefOfArmy category = stalinist cabinet = replacement trait = 42 year = 1938 } minister = { id = { type = 9 id = 37145 } name = "Mario Espinoza Gacitua" picture = "M37019" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 44 year = 1938 } minister = { id = { type = 9 id = 37146 } name = "Mauricio Soto Gomez" picture = "M37081" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 43 year = 1945 } minister = { id = { type = 9 id = 37147 } name = "Salvador Tiaga Gonzalez" picture = "M37131" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 47 year = 1938 } minister = { id = { type = 9 id = 37149 } name = "Gabriel Quintanilla Morales" picture = "M37029" position = ChiefOfNavy category = left_wing_radical cabinet = replacement trait = 45 year = 1938 } minister = { id = { type = 9 id = 37150 } name = "Luis Acevedo" picture = "M37009" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 49 year = 1942 } minister = { id = { type = 9 id = 37151 } name = "Salvador Tiaga Gonzalez" picture = "M37131" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 52 year = 1943 } minister = { id = { type = 9 id = 37152 } name = "Manuel Quinones" picture = "M37138" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 51 year = 1938 } minister = { id = { type = 9 id = 37153 } name = "Camilo Daza Alvarez" picture = "M37078" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 48 year = 1942 } minister = { id = { type = 9 id = 37154 } name = "Arturo Lema Pasada" picture = "M37154" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 52 year = 1945 } minister = { id = { type = 9 id = 37156 } name = "Felix Mercado" picture = "M37156" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 50 year = 1938 } minister = { id = { type = 9 id = 37157 } name = "Enrico Díaz Carias" picture = "M37116" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 49 year = 1942 } minister = { id = { type = 9 id = 37158 } name = "Luis Rodriguez" picture = "M37020" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 51 year = 1938 } minister = { id = { type = 9 id = 37159 } name = "German Olano" picture = "M37010" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 48 year = 1945 } minister = { id = { type = 9 id = 37160 } name = "Luis Bernardo Andrade" picture = "M37027" position = ChiefOfAir category = stalinist cabinet = replacement trait = 49 year = 1938 } minister = { id = { type = 9 id = 37161 } name = "Raphael Hollmann" picture = "M37094" position = ChiefOfAir category = left_wing_radical cabinet = replacement trait = 52 year = 1946 } minister = { id = { type = 9 id = 37166 } name = "Alfonso López Pumarejo" picture = "M37001" position = HeadOfState category = social_democrat cabinet = replacement trait = 64 year = 1942 } minister = { id = { type = 9 id = 37167 } name = "Gustavo Rojas Pinilla" picture = "M37040" position = HeadOfState category = social_democrat cabinet = replacement trait = 62 year = 1945 } minister = { id = { type = 9 id = 37168 } name = "Laureano Gómez Castro" picture = "M37067" position = HeadOfState category = social_conservative cabinet = replacement trait = 58 year = 1950 } minister = { id = { type = 9 id = 37169 } name = "Gabriel Paris Gordillo" picture = "M37169" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 38 year = 1952 } HeadOfState = { type = 9 id = 37001 } HeadOfGovernment = { type = 9 id = 37002 } ForeignMinister = { type = 9 id = 37003 } ArmamentMinister = { type = 9 id = 37004 } MinisterOfSecurity = { type = 9 id = 37095 } MinisterOfIntelligence = { type = 9 id = 37006 } ChiefOfStaff = { type = 9 id = 37007 } ChiefOfArmy = { type = 9 id = 37140 } ChiefOfNavy = { type = 9 id = 37009 } ChiefOfAir = { type = 9 id = 37010 } tech_team = { id = { type = 10 id = 5200 } name = "IFI" picture = "T5200" skill = 3 research_types = { general_equipment management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5201 } name = "SCADTA" picture = "T5201" skill = 2 research_types = { electronics aeronautics technical_efficiency aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5202 } name = "FNC" picture = "T5202" skill = 3 research_types = { mechanics general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5203 } name = "Colombia Railways Company" picture = "T5203" skill = 4 research_types = { mechanics electronics management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5204 } name = "ANDI" picture = "T5204" skill = 3 research_types = { general_equipment management industrial_engineering } startyear = 1944 endyear = 1970 } tech_team = { id = { type = 10 id = 5205 } name = "Gustavo Rojas Pinilla" picture = "T5205" skill = 3 research_types = { training small_unit_tactics centralized_execution combined_arms_focus mountain_training } startyear = 1944 endyear = 1957 } tech_team = { id = { type = 10 id = 5206 } name = "National Army" picture = "T5206" skill = 2 research_types = { training large_unit_tactics decentralized_execution infantry_focus } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5207 } name = "National Armada" picture = "T5207" skill = 2 research_types = { centralized_execution large_taskforce_tactics small_taskforce_tactics seamanship rt_user_7 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5208 } name = "Escuela de Aviación Militar" picture = "T5208" skill = 2 research_types = { training bomber_tactics piloting rt_user_6 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5209 } name = "United Fruit Company" picture = "T5209" skill = 2 research_types = { mechanics chemistry management } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5210 } name = "Universidad Nacional de Colombia" picture = "T5210" skill = 2 research_types = { chemistry management mathematics } startyear = 1930 endyear = 1970 } team_slots = { 5206 0 0 0 0 } manpower = 44.0045 free = { } oil = 1829.7749 supplies = 121.5233 rare_materials = 3095.4551 metal = 536.9975 energy = 1824.2128 money = 59.3683 consumer = 0.2949 supply = 0 production = 0.4051 reinforcement = 0 upgrading = 0.3000 transports = 10 escorts = 13 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 3 upgrade = { infantry = { defaultorganisation = 7 morale = 150 } cavalry = { defaultorganisation = 7 morale = 150 } motorized = { defaultorganisation = 7 morale = 150 } mechanized = { defaultorganisation = 5 morale = 150 } light_armor = { defaultorganisation = 5.5000 morale = 150 } armor = { defaultorganisation = 5 morale = 150 } paratrooper = { defaultorganisation = 7.7000 morale = 150 } marine = { defaultorganisation = 7.7000 morale = 150 } bergsjaeger = { defaultorganisation = 7.7000 morale = 150 } garrison = { defaultorganisation = 7 morale = 150 } hq = { defaultorganisation = 5 morale = 150 } militia = { defaultorganisation = 7 morale = 150 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 7 morale = 150 } d_03 = { defaultorganisation = 7.7000 morale = 150 } d_04 = { defaultorganisation = 7.7000 morale = 150 } d_05 = { defaultorganisation = 7.7000 morale = 150 } d_06 = { defaultorganisation = 5.5000 morale = 150 } d_07 = { defaultorganisation = 8.4000 morale = 150 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 10 } rocket_artillery = { } sp_rct_artillery = { morale = 10 } anti_tank = { } tank_destroyer = { defaultorganisation = 0.4000 morale = 28 } light_armor_brigade = { morale = 28 } heavy_armor = { defaultorganisation = 0.4000 morale = 28 } super_heavy_armor = { defaultorganisation = 0.5000 morale = 28 } armored_car = { defaultorganisation = 0.5000 morale = 28 } anti_air = { } police = { } engineer = { defaultorganisation = 0.4000 morale = 10 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 10 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 1 } police = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } garrison = { 2 1 } militia = { 2 1 } destroyer = { 2 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } d_09 = { 3 2 1 } } obsolete_models = { artillery = { 0 } police = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } garrison = { 0 1 } militia = { 0 1 } destroyer = { 0 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } d_09 = { 0 1 } } allowed_divisions = { cavalry = yes bergsjaeger = yes garrison = yes hq = yes militia = yes interceptor = yes destroyer = yes transport = yes d_02 = yes d_09 = yes } allowed_brigades = { artillery = yes armored_car = yes anti_air = yes police = yes naval_improved_hull_s = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.8500 land_fort = 0.8500 flak = 0.9500 infrastructure = 0.9500 air_base = 0.9000 naval_base = 0.9000 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 0.9000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7500 asw = 0.5000 naval_interdiction = 1 shore_bombardment = 1 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.4000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.4000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.4000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.1500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.1500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.1500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -85 swamp_attack = -74 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -56 swamp_attack = -67 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -41 swamp_attack = -41 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -56 swamp_attack = -63 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -81 swamp_attack = -74 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -67 swamp_attack = -67 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -79 swamp_attack = -69 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -89 swamp_attack = -74 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -52 swamp_attack = -56 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = no port_strike = no convoy_air_raiding = no air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = no asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 191.7475 trade = yes } relation = { tag = GER value = -40 } relation = { tag = HOL value = 0.7000 } relation = { tag = POR value = -48.6000 } relation = { tag = ITA value = -117.6000 } relation = { tag = SOV value = -117.2000 } relation = { tag = SWE value = 26.2000 } relation = { tag = TUR value = -48.6000 } relation = { tag = JAP value = -109.8000 } relation = { tag = CHI value = -49.3000 } relation = { tag = BEL value = 1.1000 } relation = { tag = DEN value = 26.4000 } relation = { tag = SCH value = 1.8000 } relation = { tag = CUB value = 1.6000 } relation = { tag = BUL value = -49.7000 } relation = { tag = HUN value = -49.8000 } relation = { tag = ROM value = -0.6000 frustration = 3 } relation = { tag = IRE value = 1.6000 } relation = { tag = FIN value = 1.2000 } relation = { tag = PER value = -49 } relation = { tag = AFG value = -98.2000 } relation = { tag = BRA value = 19.0000 trade = yes } relation = { tag = ARG value = 126.6986 trade = yes } relation = { tag = MEX value = 26.4000 } relation = { tag = COL value = -8.4000 frustration = 3 } relation = { tag = VEN value = -70.3000 frustration = 3 trade = yes } relation = { tag = PRU value = -73 } relation = { tag = ECU value = 21.8000 } relation = { tag = URU value = 8 } relation = { tag = PAR value = 10.4000 } relation = { tag = BOL value = 1 } relation = { tag = CHL value = 16.6000 } relation = { tag = NZL value = 25.6000 } relation = { tag = CAN value = 0.5000 } relation = { tag = AST value = 0.8000 } relation = { tag = VIC value = 129.0986 trade = yes } relation = { tag = MAN value = -99.8000 } relation = { tag = USA value = 200 trade = yes } relation = { tag = CHC value = -99.3000 } relation = { tag = CRO value = -150 } relation = { tag = SLO value = -1 frustration = 3 } relation = { tag = SIA value = -49.5000 } relation = { tag = SAU value = -48.6000 } relation = { tag = MON value = -98.7000 } relation = { tag = GUA value = -48.8000 } relation = { tag = COS value = 1.6000 } relation = { tag = NIC value = 0.4000 } relation = { tag = DOM value = -48.2000 } relation = { tag = PHI value = 1.8000 } relation = { tag = BHU value = -48.2000 } relation = { tag = EGY value = -48.2000 } relation = { tag = SAL value = -48.6000 } relation = { tag = HAI value = 1.4000 } relation = { tag = HON value = -48.8000 } relation = { tag = IRQ value = -0.6000 frustration = 3 } relation = { tag = LIB value = 1.8000 } relation = { tag = NEP value = -48.4000 } relation = { tag = OMN value = -48.6000 } relation = { tag = PAN value = 1.2000 } relation = { tag = SER value = -150 } relation = { tag = SIK value = -49.3000 } relation = { tag = SAF value = 0.8000 } relation = { tag = TAN value = -149 } relation = { tag = TIB value = -48.2000 } relation = { tag = YEM value = -48.2000 } relation = { tag = BUR value = 0.8000 } relation = { tag = MEN value = -50 frustration = 3 } relation = { tag = U00 value = -49.8000 } relation = { tag = U01 value = 24 } relation = { tag = U02 value = 1.4000 } relation = { tag = U18 value = -99.7000 frustration = 3 } relation = { tag = U19 value = 0.8000 } } ownedprovinces = { 1990 1991 1987 1986 1994 2009 1985 1756 } controlledprovinces = { 1990 1991 1987 1986 1994 2009 1985 1756 } nationalprovinces = { 1990 1991 1987 1986 1994 2009 1985 1756 } claimedprovinces = { } techapps = { 4010 4020 9010 9030 2800 2290 2300 1400 1460 1190 2450 2460 2510 5010 5080 5090 5190 6500 8760 3010 3040 3070 3020 3050 3080 6510 1200 6520 6540 1210 10120 1410 1420 } inventions = { } blueprints = { 3800 2400 14010 14000 } deactivate = { 1010 1070 1110 1150 10110 6100 6300 6400 6010 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 482229 } project = { type = 17 id = 6530 } tech_team = { type = 10 id = 5206 } progress = 100 progress = 100 progress = 100 progress = 38.0000 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 23000 id = 40 } name = "Ejercito de Colombia" location = 1990 prevprov = 1991 home = 1990 mission = { type = anti_partisan_duty target = 1990 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 180014 } name = "Piedrahita Escobar" tag = COL picture = "L180014" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 } division = { id = { type = 23000 id = 4000 } name = "1a Brigada" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 37 37 170 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } navalunit = { id = { type = 23000 id = 4005 } name = "Armada de Colombia" location = 1990 home = 1990 base = 1990 morale = 0.0010 leader = { id = { type = 6 id = 180024 } name = "Acevedo" tag = COL picture = "L180024" category = admiral rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = old_guard trait = spotter } division = { id = { type = 23000 id = 4006 } name = "ARC Antioquia" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 2929 } name = "1st Squadron" location = 1990 home = 1990 base = 1990 morale = 0.5000 leader = { id = { type = 6 id = 180027 } name = "Espinoza Gacitua" tag = COL picture = "L180027" category = admiral y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 556901 } name = "1a Flotilla de Torpederos" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 4712 id = 575273 } name = "2a Flotilla de Torpederos" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } } landunit = { id = { type = 4712 id = 3711 } name = "I Cuerpo del Ejército" location = 1985 prevprov = 1987 home = 1985 mission = { type = anti_partisan_duty target = 1985 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 180018 } name = "Rojas Pinilla" tag = COL picture = "L180018" category = general rank = 2 y = 1930 y = 1939 y = 1942 y = 1946 max_skill = 5 ry = 1990 skill = 4 trait = logistics_wizard } division = { id = { type = 23000 id = 4004 } name = "5a Brigada" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 37 37 170 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3713 } name = "II Cuerpo del Ejército" location = 1986 prevprov = 1990 home = 1986 mission = { type = anti_partisan_duty target = 1986 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 180013 } name = "Piedrahita Arango" tag = COL picture = "L180013" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 23000 id = 4003 } name = "4a Brigada" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0.7193 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3715 } name = "III Cuerpo del Ejército" location = 1990 prevprov = 1991 home = 1990 mission = { type = anti_partisan_duty target = 1990 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 180002 } name = "Folio Lozano" tag = COL picture = "L180002" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = engineer } division = { id = { type = 23000 id = 4002 } name = "3a Brigada" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0.0656 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 5280 } name = "2nd Squadron" location = 1990 home = 1990 base = 1990 morale = 0.5000 leader = { id = { type = 6 id = 180028 } name = "Mantilla Duarte" tag = COL picture = "L180028" category = admiral y = 1938 y = 1943 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } division = { id = { type = 23000 id = 4007 } name = "ARC Caldas" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 23000 id = 4008 } name = "ARC Antiquois" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } } landunit = { id = { type = 4712 id = 41785 } name = "IV Cuerpo del Ejército" location = 1991 prevprov = 1991 home = 1991 mission = { type = anti_partisan_duty target = 1991 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 180009 } name = "Mercado" tag = COL picture = "L180009" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = logistics_wizard } division = { id = { type = 4712 id = 41377 } name = "1a División de Montaña" flag = 34864 mod = { 8 8 0 0 8 1 0 0 0 } all = { 100 100 40.7000 40.7000 170 0 0 1 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 8 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 75098 } name = "2a División de Montaña" flag = 34864 mod = { 8 8 0 0 8 1 0 0 0 } all = { 100 100 40.7000 40.7000 170 0 0 1 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 8 0 0 0 0 0 0 } } } airunit = { id = { type = 4712 id = 145818 } name = "1st Squadron" location = 1990 home = 1990 base = 1990 morale = 0.5000 leader = { id = { type = 6 id = 180034 } name = "Daza Alvarez" tag = COL picture = "L180034" category = commander rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 145817 } name = "1. Grupo Aéreo de Caza" flag = 36912 mod = { 13 13 0 0 13 1 0 0 0 } all = { 100 100 30 30 150 0 0 0.9500 2.7500 300 12 15 0 -0.1000 -0.2000 1 0.6000 } air = { 2 2 4 0 0 0 0 0 250 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 261847 } name = "2. Grupo Aéreo de Caza" flag = 36912 mod = { 13 13 0 0 13 1 0 0 0 } all = { 100 100 30 30 150 0 0 0.9500 2.7500 300 12 15 0 -0.1000 -0.2000 1 0.6000 } air = { 2 2 4 0 0 0 0 0 250 340282346638528860000000000000000000000.0000 0 } } } landunit = { id = { type = 4712 id = 180337 } name = "V Cuerpo del Ejército" location = 1985 prevprov = 1987 home = 1985 mission = { type = anti_partisan_duty target = 1985 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 180011 } name = "Moutis Harquer" tag = COL picture = "L180011" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = offensive_doctrine } division = { id = { type = 4712 id = 179717 } name = "1a División" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 37 37 170 0 0.0583 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 180339 } name = "VI Cuerpo del Ejército" location = 1986 prevprov = 1990 home = 1986 mission = { type = anti_partisan_duty target = 1986 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 180020 } name = "Ruiz Mares" tag = COL picture = "L180020" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = defensive_doctrine } division = { id = { type = 23000 id = 4001 } name = "2a Brigada" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0.0553 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 211109 } name = "VII Cuerpo del Ejército" location = 1991 prevprov = 1991 home = 1991 mission = { type = anti_partisan_duty target = 1991 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 180001 } name = "Castaneda Sanchez" tag = COL picture = "L180001" category = general rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 4712 id = 210408 } name = "2a División" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 37 37 170 0 0.0483 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 260279 } name = "3a División" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 37 37 170 0 0.0414 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 277536 } name = "VIII Cuerpo del Ejército" location = 1985 prevprov = 1987 home = 1985 mission = { type = anti_partisan_duty target = 1985 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 180015 } name = "Poirier Escobar" tag = COL picture = "L180015" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 5 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } division = { id = { type = 4712 id = 276838 } name = "Cuartel General 1er Ejército" flag = 34864 mod = { 10 10 0 1 10 1 0 0 0 } brig = { 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 26.7000 26.7000 180 0 0 4.3800 0.4800 9 7 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 19 19 100 1 4 1 10 0 0 0 0 0 1 } } } landunit = { id = { type = 4712 id = 332686 } name = "IX Cuerpo del Ejército" location = 1986 prevprov = 1990 home = 1986 mission = { type = anti_partisan_duty target = 1986 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 180016 } name = "Quinones" tag = COL picture = "L180016" category = general rank = 2 y = 1930 y = 1938 y = 1943 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = fortress_buster } division = { id = { type = 4712 id = 331272 } name = "5a División" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 37 37 170 0 0.0344 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 332688 } name = "X Cuerpo del Ejército" location = 1990 prevprov = 1991 home = 1990 mission = { type = anti_partisan_duty target = 1990 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 180008 } name = "Mendieta Leon" tag = COL picture = "L180008" category = general y = 1939 y = 1945 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 309478 } name = "4a División" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 37 37 170 0 0.0275 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } } division_development = { id = { type = 4712 id = 261850 } name = "3a Flotilla de Torpederos" progress = 2 location = 1991 cost = 0.3060 date = { year = 1941 month = june day = 1 hour = 0 } manpower = 0.1700 total_progress = 0.7408 size = 1 days = 648 days_for_first = 648 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 331273 } name = "4a Flotilla de Torpederos" progress = 0.9724 location = 1991 cost = 0.3060 date = { year = 1942 month = march day = 13 hour = 0 } manpower = 0.1700 total_progress = 0.2980 size = 1 days = 648 days_for_first = 648 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 331274 } name = "5a Flotilla de Torpederos" progress = 0.4000 location = 1991 cost = 0.3060 date = { year = 1942 month = april day = 12 hour = 0 } manpower = 0.1700 total_progress = 0.2531 size = 1 days = 648 days_for_first = 648 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 331275 } name = "1st DD. Division" progress = 0.5529 location = 1991 cost = 0.3060 date = { year = 1942 month = april day = 13 hour = 0 } manpower = 0.1700 total_progress = 0.2518 size = 1 days = 648 days_for_first = 648 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 331276 } name = "2nd DD. Division" progress = 0.8048 location = 1991 cost = 0.3060 date = { year = 1942 month = june day = 4 hour = 0 } manpower = 0.1700 total_progress = 0.1739 size = 1 days = 648 days_for_first = 648 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 331277 } name = "3rd DD. Division" progress = 0.7224 location = 1991 cost = 0.3060 date = { year = 1942 month = july day = 18 hour = 0 } manpower = 0.1700 total_progress = 0.1056 size = 1 days = 648 days_for_first = 648 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 331278 } name = "4th DD. Division" progress = 0.6047 location = 1991 cost = 0.3060 date = { year = 1942 month = july day = 28 hour = 0 } manpower = 0.1700 total_progress = 0.0901 size = 1 days = 648 days_for_first = 648 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 331279 } name = "5th DD. Division" progress = 0.4000 location = 1991 cost = 0.3060 date = { year = 1942 month = august day = 2 hour = 0 } manpower = 0.1700 total_progress = 0.0834 size = 1 days = 648 days_for_first = 648 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 331280 } name = "3. Grupo Aéreo de Caza" progress = 0.2899 location = 1991 cost = 3.2575 date = { year = 1941 month = june day = 16 hour = 0 } manpower = 0.1800 total_progress = 0.0230 size = 1 days = 192 days_for_first = 192 type = interceptor } SpyInfo = { country = "COL" NumberOfSpies = 10 } SpyInfo = { country = "VEN" date = { year = 1940 month = december day = 19 hour = 1 } } } country = { tag = VEN ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 1 activation_marine = 0 activation_mechanized = 0 activation_militia = 1 activation_motorized = 0 activation_mountain = 1 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_diplo_allies = 0 guerilla_diplo_axis = 0 guerilla_diplo_comintern = 0 guerilla_low_mp = 0 Info_CC_LL = 0 Info_Greece = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 150 war = 5 ferocity = no reinforcement = 0.2000 upgrading = 0.2500 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = VEN } spyprefsdata = { country_priorities = 3 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 3 coup = 1 sabotage_industry = 2 found_partisans = 1 massmedia = 1 disrupt_techteam = 1 country = COL } spyprefsdata = { country_priorities = 3 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 3 coup = 1 sabotage_industry = 2 found_partisans = 1 massmedia = 1 disrupt_techteam = 1 country = BRA } spyprefsdata = { country_priorities = 3 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 3 coup = 1 sabotage_industry = 2 massmedia = 1 disrupt_techteam = 2 country = ECU } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { GER = 2 ITA = 1 JAP = 1 } protect = { USA = 100 } befriend = { USA = 100 ENG = 100 } exp_force_ratio = 0.7500 exp_force_ratios = { USA = 1 } admiral = { target = { 2347 = 200 2346 = 50 2307 = 150 } core = { 2348 2306 } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "North Atlantic" "Western Approaches" "The Seamounts" "Azores" "Pernambuco Plain" "Ascension Fracture Zone" "Argentine Plain" "Angola Plain" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" "West Coast of Central America" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { favored = { USA = 100 ENG = 100 } cancel_deal_threshold = 2 } tech_sharing = { favored = { USA = 100 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 10 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 3 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 2 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { USA = -1 BRA = -1 COL = -1 ENG = -1 GER = 100 ITA = 100 JAP = 100 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 5 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 0 garrison = 0 hq = 0 militia = 10 multi_role = 0 interceptor = 10 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 7 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 15 heavy_cruiser = 0 battlecruiser = 0 destroyer = 38 carrier = 0 escort_carrier = 0 submarine = 0 nuclear_submarine = 0 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 10 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 6 sp_artillery = 0 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 0 tank_destroyer = 0 light_armor_brigade = 0 heavy_armor = 0 super_heavy_armor = 0 armored_car = 3 anti_air = 5 police = 0 engineer = 0 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 1 transports = -1 escorts = -1 AA_batteries = no max_AA_level = 4 AA_provs = { 1993 1995 1988 } coastal_fort = yes max_coastal_level = 3 coastal_fort_provs = { 1988 1995 } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = yes force_ic_until = 1945 ic_end_year = 1941 IC_provs = { 1993 1995 1988 } } technology = { endgoal = { 11610 1460 1470 1480 1490 1220 1670 2860 11300 11080 11440 5100 6590 15230 } preference = { 1400 1410 1420 1430 1440 1450 10130 10140 11610 1460 1470 1480 1490 1190 1200 1210 10120 1220 6500 6510 6520 6530 6540 6550 6560 6570 6580 6590 } ignore = { 10150 1300 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 3900 3910 3920 3930 3940 3950 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7290 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8180 8190 8200 8210 8220 8230 8490 8500 8510 8520 8530 8540 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9200 9210 9220 9230 9240 9250 9260 9270 9600 9610 9620 9630 9640 9650 9660 9670 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 } armor = 1 infantry = 6 industry = 0 aircraft = 0 naval = 0 land_doctrines = 6 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 1993 policy = { date = { year = 1941 month = september day = 6 hour = 1 } democratic = 10 political_left = 5 freedom = 10 free_market = 9 professional_army = 8 defense_lobby = 5 interventionism = 7 } belligerence = 0 dissent = 0.0068 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.7250 convoy_def_eff = 0.4000 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.0200 money_modifier = 1 supply_modifier = 1.0200 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0100 sce_frequency = 1.1000 counterattack = 0.0600 assault = 0.3350 encirclement = 0.0350 ambush = 0.0350 delay = 0.0350 tactical_withdrawal = 0.0350 breakthrough = 0.0350 leader = { id = { type = 6 id = 270000 } name = "Auuro Beujon" picture = "L270000" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 trait = engineer trait = commando } leader = { id = { type = 6 id = 270001 } name = "Betancourt Bello" picture = "L270001" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 270002 } name = "Cardenas Arias" picture = "L270002" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 } leader = { id = { type = 6 id = 270003 } name = "Contreras Villalobos" picture = "L270003" category = general y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 270004 } name = "Delgado Chalbaud" picture = "L270004" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 270006 } name = "Elías Guiterrez" picture = "L270006" category = general rank = 2 y = 1930 y = 1930 y = 1941 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 270007 } name = "Fernandez Ortiz" picture = "L270007" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = commando } leader = { id = { type = 6 id = 270008 } name = "Garcia Mendoza" picture = "L270008" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 270009 } name = "Gonzalez Lopez" picture = "L270009" category = general y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 270010 } name = "Guilarte Figueroa" picture = "L270010" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 270011 } name = "Larrazabal Ugueto" picture = "L270011" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 270012 } name = "Leoni Otero" picture = "L270012" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 270013 } name = "Lopez Contreras" picture = "L270013" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = logistics_wizard trait = old_guard } leader = { id = { type = 6 id = 270014 } name = "Lopez Henriques" picture = "L270014" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = fortress_buster } leader = { id = { type = 6 id = 270015 } name = "Lopez Marino" picture = "L270015" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 270016 } name = "Lopez Pérez" picture = "L270016" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 trait = commando } leader = { id = { type = 6 id = 270017 } name = "Marchello Lopez" picture = "L270017" category = general y = 1944 y = 1947 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 270018 } name = "Medina Angarita" picture = "L270018" category = general rank = 1 y = 1930 y = 1930 y = 1939 y = 1941 max_skill = 4 ry = 1990 skill = 3 trait = defensive_doctrine } leader = { id = { type = 6 id = 270019 } name = "Monsalvo Mareno" picture = "L270019" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 } leader = { id = { type = 6 id = 270020 } name = "Montilla" picture = "L270020" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 270021 } name = "Perez Jimenez" picture = "L270021" category = general y = 1942 y = 1944 y = 1945 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 270022 } name = "Reyes Chamorra" picture = "L270022" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 270023 } name = "Ruiz Tuerro" picture = "L270023" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 270024 } name = "Sanabria Arcia" picture = "L270024" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 270025 } name = "Sanchez Croes" picture = "L270025" category = general y = 1945 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 270026 } name = "Segundo Díaz" picture = "L270026" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 270027 } name = "Simon Rios" picture = "L270027" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 270028 } name = "Toro Key" picture = "L270028" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 270029 } name = "Vicente Gomez" picture = "L270029" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 270030 } name = "Alvaréz Santiago" picture = "L270030" category = admiral y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 270031 } name = "Molina Talavayo" picture = "L270031" category = admiral y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 270032 } name = "Montez Macusandrí" picture = "L270032" category = admiral y = 1937 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 270033 } name = "Ramos Díaz" picture = "L270033" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 270034 } name = "Rosa Sanchez" picture = "L270034" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = old_guard trait = superior_tactician } leader = { id = { type = 6 id = 270035 } name = "Santabria Villa" picture = "L270035" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 270036 } name = "Tagueva Mireílles" picture = "L270036" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 270037 } name = "Toro Key" picture = "L270037" category = admiral rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 270038 } name = "Villa Lobos" picture = "L270038" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 trait = superior_tactician } leader = { id = { type = 6 id = 270039 } name = "Boniface Benitez" picture = "L270039" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 270040 } name = "Contreras Villalobos" picture = "L270040" category = commander y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 270041 } name = "de Luca Varesano" picture = "L270041" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 trait = superior_tactician } leader = { id = { type = 6 id = 270042 } name = "Díaz Fraile" picture = "L270042" category = commander y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = carpet_bomber } leader = { id = { type = 6 id = 270043 } name = "Lopez Henriques" picture = "L270043" category = commander rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 270044 } name = "Meyer Baldo" picture = "L270044" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = superior_tactician } leader = { id = { type = 6 id = 270045 } name = "Petit" picture = "L270045" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 270046 } name = "Reynoso Rucker" picture = "L270046" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 270047 } name = "Serrano Pérez" picture = "L270047" category = commander y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 270048 } name = "Torres Vilera" picture = "L270048" category = commander y = 1939 y = 1943 y = 1945 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = fleet_destroyer } leader = { id = { type = 6 id = 270049 } name = "Monedro Zarza" picture = "L270049" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = commando } minister = { id = { type = 9 id = 38001 } name = "Eleazar Contreras" picture = "M38001" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 58 year = 1936 } minister = { id = { type = 9 id = 38002 } name = "Eleazar Contreras" picture = "M38001" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 72 year = 1936 } minister = { id = { type = 9 id = 38003 } name = "Esteban Gíl Borges" picture = "M38003" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 5 year = 1936 } minister = { id = { type = 9 id = 38004 } name = "Pedro Beauperthuy Urich" picture = "M38004" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 87 year = 1936 } minister = { id = { type = 9 id = 38005 } name = "Santiago Key Ayala" picture = "M38005" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 38006 } name = "Floriavaldo de Vasquez Linhares" picture = "M38006" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 38007 } name = "Isaias Medina Angarita" picture = "M38007" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 38008 } name = "Isaias Medina Angarita" picture = "M38007" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 38009 } name = "Humberto Santabria Villa" picture = "M38009" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 47 year = 1936 } minister = { id = { type = 9 id = 38010 } name = "David Lopez Henriques" picture = "M38010" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 85 year = 1936 } minister = { id = { type = 9 id = 38031 } name = "Isaias Medina Angarita" picture = "M38007" position = HeadOfState category = social_conservative cabinet = replacement trait = 62 year = 1941 } minister = { id = { type = 9 id = 38032 } name = "Romulo Betancourt" picture = "L270001" position = HeadOfState category = social_democrat cabinet = replacement trait = 61 year = 1945 } minister = { id = { type = 9 id = 38033 } name = "Isaias Medina Angarita" picture = "M38007" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 75 year = 1941 } minister = { id = { type = 9 id = 38034 } name = "Romulo Betancourt" picture = "L270001" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 71 year = 1945 } minister = { id = { type = 9 id = 38035 } name = "Carracciola Parra Peréz" picture = "M38035" position = ForeignMinister category = social_conservative cabinet = replacement trait = 3 year = 1941 } minister = { id = { type = 9 id = 38036 } name = "Gustavo Herrera Grau" picture = "M38036" position = ForeignMinister category = market_liberal cabinet = replacement trait = 4 year = 1945 } minister = { id = { type = 9 id = 38037 } name = "Carlos Morales Acorzia" picture = "M38037" position = ForeignMinister category = social_democrat cabinet = replacement trait = 4 year = 1945 } minister = { id = { type = 9 id = 38038 } name = "Gonzalo Barrios" picture = "M38038" position = ForeignMinister category = market_liberal cabinet = replacement trait = 6 year = 1947 } minister = { id = { type = 9 id = 38039 } name = "Don Pedro Grases" picture = "M38039" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 10 year = 1938 } minister = { id = { type = 9 id = 38040 } name = "Carlos Ramos Díaz" picture = "M38040" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 14 year = 1941 } minister = { id = { type = 9 id = 38041 } name = "Miguel Díaz Fraile" picture = "M38041" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 87 year = 1942 } minister = { id = { type = 9 id = 38042 } name = "Carlos Molina Talavayo" picture = "M38042" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 13 year = 1942 } minister = { id = { type = 9 id = 38043 } name = "Eloy Lares Martinez" picture = "M38043" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 10 year = 1943 } minister = { id = { type = 9 id = 38044 } name = "Julio Garcia Jarpa" picture = "M38044" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 12 year = 1945 } minister = { id = { type = 9 id = 38045 } name = "Jose Vicente Rangel" picture = "M38045" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 9 year = 1946 } minister = { id = { type = 9 id = 38046 } name = "Jose Aguerre Vere" picture = "M38046" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 26 year = 1936 } minister = { id = { type = 9 id = 38047 } name = "Antonio Jose Villegas" picture = "M38047" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1938 } minister = { id = { type = 9 id = 38048 } name = "Cesar Zumeta" picture = "M38048" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 21 year = 1939 } minister = { id = { type = 9 id = 38049 } name = "Alejandro Armas" picture = "M38049" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 23 year = 1941 } minister = { id = { type = 9 id = 38050 } name = "Antonio J. Diaz Martinez" picture = "M38050" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 22 year = 1943 } minister = { id = { type = 9 id = 38051 } name = "Romulo Gallegos Freire" picture = "M38051" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 22 year = 1945 } minister = { id = { type = 9 id = 38052 } name = "José Sanguino Cárdenas" picture = "M38052" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 21 year = 1946 } minister = { id = { type = 9 id = 38053 } name = "Concepcion Quijada Gonzalez" picture = "M38053" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 20 year = 1946 } minister = { id = { type = 9 id = 38054 } name = "Adolfo Gonzalez Aquilar" picture = "M38054" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 26 year = 1947 } minister = { id = { type = 9 id = 38055 } name = "Isidoro Ruiz Tuerro" picture = "M38011" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 23 year = 1947 } minister = { id = { type = 9 id = 38056 } name = "Diogenes Escalante" picture = "M38056" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 38057 } name = "Antonio Casas Gonzalez" picture = "M38057" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 32 year = 1939 } minister = { id = { type = 9 id = 38058 } name = "Pedro Alcántara Laya" picture = "M38058" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 31 year = 1941 } minister = { id = { type = 9 id = 38059 } name = "Pedro P. Azpurua" picture = "M38059" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 27 year = 1942 } minister = { id = { type = 9 id = 38060 } name = "Luis Monsalvo Mareno" picture = "M38060" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 28 year = 1945 } minister = { id = { type = 9 id = 38061 } name = "Robert Letts Sanchez" picture = "M38061" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 27 year = 1946 } minister = { id = { type = 9 id = 38062 } name = "Jovito Villalba" picture = "M38021" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 29 year = 1947 } minister = { id = { type = 9 id = 38063 } name = "Antonio Casas Gonzalez" picture = "M38057" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 36 year = 1938 } minister = { id = { type = 9 id = 38064 } name = "Carlos Garcia Mendoza" picture = "M38064" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 34 year = 1941 } minister = { id = { type = 9 id = 38065 } name = "Gustavo Gonzalez Lopez" picture = "M38065" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 33 year = 1943 } minister = { id = { type = 9 id = 38066 } name = "Raúl Leoni Otero" picture = "M38027" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 36 year = 1945 } minister = { id = { type = 9 id = 38067 } name = "Victor Sanchez Croes" picture = "M38028" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 41 year = 1940 } minister = { id = { type = 9 id = 38068 } name = "Tomas Contreras Villalobos" picture = "M38019" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 40 year = 1941 } minister = { id = { type = 9 id = 38069 } name = "Carlos Delgado Chalbaud" picture = "L270004" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 42 year = 1945 } minister = { id = { type = 9 id = 38070 } name = "Nelson Verde Graterol" picture = "M38070" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 41 year = 1947 } minister = { id = { type = 9 id = 38071 } name = "Pedro Beauperthuy Urich" picture = "M38004" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 45 year = 1939 } minister = { id = { type = 9 id = 38072 } name = "Carlos Molina Talavayo" picture = "M38042" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 44 year = 1941 } minister = { id = { type = 9 id = 38073 } name = "Luis Alvárez Santiago" picture = "M38073" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 43 year = 1942 } minister = { id = { type = 9 id = 38074 } name = "Carlos Ramos Díaz" picture = "M38040" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 46 year = 1945 } minister = { id = { type = 9 id = 38075 } name = "Antonio Casas Gonzalez" picture = "M38057" position = ChiefOfNavy category = social_democrat cabinet = replacement trait = 47 year = 1947 } minister = { id = { type = 9 id = 38076 } name = "Roberto de Luca Varesano" picture = "M38020" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 48 year = 1939 } minister = { id = { type = 9 id = 38077 } name = "Guillermo Griffiths Escardo" picture = "M38077" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 50 year = 1941 } minister = { id = { type = 9 id = 38078 } name = "Miguel Díaz Fraile" picture = "M38041" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 85 year = 1945 } minister = { id = { type = 9 id = 38079 } name = "Tomas Contreras Villalobos" picture = "M38019" position = ChiefOfAir category = left_wing_radical cabinet = replacement trait = 49 year = 1946 } minister = { id = { type = 9 id = 38080 } name = "José Polares Pavon" picture = "M38080" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 48 year = 1947 } minister = { id = { type = 9 id = 38081 } name = "Pedro Itriago Chacín" picture = "M38081" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 1 year = 1936 } minister = { id = { type = 9 id = 38011 } name = "Isidoro Ruiz Tuerro" picture = "M38011" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 62 year = 1936 } minister = { id = { type = 9 id = 38012 } name = "Isidoro Ruiz Tuerro" picture = "M38011" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1936 } minister = { id = { type = 9 id = 38013 } name = "Ernesto Mayz Villanella" picture = "M38013" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 7 year = 1936 } minister = { id = { type = 9 id = 38014 } name = "Ricardo Mendez Moreno" picture = "M38014" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 16 year = 1936 } minister = { id = { type = 9 id = 38015 } name = "Jesús Alcantara Borrego" picture = "M38015" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 24 year = 1936 } minister = { id = { type = 9 id = 38016 } name = "Carlos Casanova Leal" picture = "M38016" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 32 year = 1936 } minister = { id = { type = 9 id = 38017 } name = "Bernardo Jose Montilla" picture = "M38017" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 34 year = 1936 } minister = { id = { type = 9 id = 38018 } name = "Pedro Elías Guiterrez" picture = "M38018" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 38 year = 1936 } minister = { id = { type = 9 id = 38019 } name = "Tomas Contreras Villalobos" picture = "M38019" position = ChiefOfNavy category = fascist cabinet = replacement trait = 46 year = 1936 } minister = { id = { type = 9 id = 38021 } name = "Jovito Villalba" picture = "M38021" position = HeadOfState category = left_wing_radical cabinet = replacement trait = 57 year = 1936 } minister = { id = { type = 9 id = 38022 } name = "Manuel Diaz Rodriguez" picture = "M38022" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 70 year = 1936 } minister = { id = { type = 9 id = 38023 } name = "Pedro Leon Castro" picture = "M38023" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 1 year = 1936 } minister = { id = { type = 9 id = 38024 } name = "Manuel Diaz Rodriguez" picture = "M38022" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 18 year = 1936 } minister = { id = { type = 9 id = 38025 } name = "Francisco Pelliser" picture = "M38025" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 38026 } name = "Pedro Leon Castro" picture = "M38023" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 30 year = 1936 } minister = { id = { type = 9 id = 38030 } name = "Humberto S. Torres Vilera" picture = "M38030" position = ChiefOfAir category = left_wing_radical cabinet = replacement trait = 49 year = 1936 } minister = { id = { type = 9 id = 38082 } name = "Romulo Gallegos Freire" picture = "M38051" position = HeadOfState category = social_democrat cabinet = replacement trait = 68 year = 1948 } minister = { id = { type = 9 id = 38083 } name = "Carlos Delgado Chalbaud" picture = "L270004" position = HeadOfState category = social_conservative cabinet = replacement trait = 62 year = 1948 } minister = { id = { type = 9 id = 38084 } name = "German Suarez Flamerich" picture = "M38084" position = HeadOfState category = social_conservative cabinet = replacement trait = 65 year = 1950 } minister = { id = { type = 9 id = 38085 } name = "Marcos Perez Jimenez" picture = "L270021" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 58 year = 1952 } minister = { id = { type = 9 id = 38086 } name = "Luis Felipe Llovera Paez" picture = "M38086" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 77 year = 1948 } minister = { id = { type = 9 id = 38087 } name = "Marcos Perez Jimenez" picture = "L270021" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1948 } minister = { id = { type = 9 id = 38088 } name = "German Suarez Flamerich" picture = "M38084" position = ForeignMinister category = social_conservative cabinet = replacement trait = 1 year = 1948 } minister = { id = { type = 9 id = 38089 } name = "Antonio Casas Gonzalez" picture = "M38057" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 6 year = 1952 } minister = { id = { type = 9 id = 38090 } name = "Marcos Perez Jimenez" picture = "L270021" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 38 year = 1948 } minister = { id = { type = 9 id = 38091 } name = "Wolfgang Larrazabal Ugueto" picture = "L270011" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 41 year = 1952 } HeadOfState = { type = 9 id = 38021 } HeadOfGovernment = { type = 9 id = 38022 } ForeignMinister = { type = 9 id = 38023 } ArmamentMinister = { type = 9 id = 38039 } MinisterOfSecurity = { type = 9 id = 38005 } MinisterOfIntelligence = { type = 9 id = 38056 } ChiefOfStaff = { type = 9 id = 38007 } ChiefOfArmy = { type = 9 id = 38008 } ChiefOfNavy = { type = 9 id = 38071 } ChiefOfAir = { type = 9 id = 38030 } tech_team = { id = { type = 10 id = 5500 } name = "JFPN" picture = "T5500" skill = 5 research_types = { general_equipment management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5501 } name = "Venezuelan Oil" picture = "T5501" skill = 6 research_types = { chemistry management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5502 } name = "Instituto Autónomo Ferrocarriles del Estado" picture = "T5502" skill = 4 research_types = { electronics management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5503 } name = "Delgado Chabaud" picture = "T5503" skill = 3 research_types = { training centralized_execution combined_arms_focus bomber_tactics piloting } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5504 } name = "Escuela de Aviación Militar" picture = "T5504" skill = 2 research_types = { training piloting rt_user_1 rt_user_6 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5505 } name = "Escuela Naval de Venezuela" picture = "T5505" skill = 2 research_types = { training large_taskforce_tactics seamanship rt_user_7 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5506 } name = "Isaías Medina Angarita" picture = "T5506" skill = 4 research_types = { training small_unit_tactics centralized_execution infantry_focus } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5507 } name = "Caracas Military Arsenal" picture = "T9800" skill = 4 research_types = { artillery mechanics electronics general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5508 } name = "Venezuelan Aircraft Company" picture = "T11403" skill = 4 research_types = { mechanics electronics aeronautics technical_efficiency aircraft_testing } startyear = 1930 endyear = 1970 } team_slots = { 5506 0 0 0 0 } manpower = 62.6763 free = { } oil = 6168.0425 supplies = 1505.3759 rare_materials = 570.4203 metal = 570.9286 energy = 12208.8213 money = 42.3000 consumer = 0.1830 supply = 0 production = 0.8170 reinforcement = 0 upgrading = 0 transports = 10 escorts = 3 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 3 attrition_mod = 1.0400 trickleback_mod = 1.2000 upgrade = { infantry = { defaultorganisation = 7 morale = 150 } cavalry = { defaultorganisation = 7 morale = 150 } motorized = { defaultorganisation = 7 morale = 150 } mechanized = { defaultorganisation = 5 morale = 150 } light_armor = { defaultorganisation = 5.5000 morale = 150 } armor = { defaultorganisation = 5 morale = 150 } paratrooper = { defaultorganisation = 7.7000 morale = 150 } marine = { defaultorganisation = 7.7000 morale = 150 } bergsjaeger = { defaultorganisation = 7.7000 morale = 150 } garrison = { defaultorganisation = 7 morale = 150 } hq = { defaultorganisation = 5 morale = 150 } militia = { defaultorganisation = 7 morale = 150 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 7 morale = 150 } d_03 = { defaultorganisation = 7.7000 morale = 150 } d_04 = { defaultorganisation = 7.7000 morale = 150 } d_05 = { defaultorganisation = 7.7000 morale = 150 } d_06 = { defaultorganisation = 5.5000 morale = 150 } d_07 = { defaultorganisation = 8.4000 morale = 150 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 10 } rocket_artillery = { } sp_rct_artillery = { morale = 10 } anti_tank = { } tank_destroyer = { defaultorganisation = 0.4000 morale = 28 } light_armor_brigade = { morale = 28 } heavy_armor = { defaultorganisation = 0.4000 morale = 28 } super_heavy_armor = { defaultorganisation = 0.5000 morale = 28 } armored_car = { defaultorganisation = 0.5000 morale = 28 } anti_air = { } police = { } engineer = { defaultorganisation = 0.4000 morale = 10 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 10 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 1 } police = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } garrison = { 2 1 } militia = { 2 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } } obsolete_models = { artillery = { 0 } police = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } garrison = { 0 1 } militia = { 0 1 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } } allowed_divisions = { cavalry = yes bergsjaeger = yes garrison = yes hq = yes militia = yes interceptor = yes transport = yes d_02 = yes } allowed_brigades = { artillery = yes anti_tank = yes armored_car = yes anti_air = yes police = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.8500 land_fort = 0.8500 flak = 0.9500 infrastructure = 0.9500 air_base = 0.9000 naval_base = 0.9000 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 0.9000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7500 asw = 0.5000 naval_interdiction = 1 shore_bombardment = 1 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.4000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.4000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.4000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.1500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.1500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.1500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -85 swamp_attack = -74 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -56 swamp_attack = -67 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -41 swamp_attack = -41 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -56 swamp_attack = -63 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -81 swamp_attack = -74 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -67 swamp_attack = -67 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -79 swamp_attack = -69 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -89 swamp_attack = -74 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -52 swamp_attack = -56 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = no port_strike = no convoy_air_raiding = no air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = no asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 184.1015 trade = yes } relation = { tag = GER value = -11.8000 frustration = 3 } relation = { tag = HOL value = -49.5000 } relation = { tag = POR value = 26.2000 } relation = { tag = ITA value = -11.8000 frustration = 3 } relation = { tag = SOV value = -176.4000 } relation = { tag = SWE value = -49 } relation = { tag = TUR value = 26.2000 } relation = { tag = JAP value = 50.0998 trade = yes } relation = { tag = CHI value = 25.5000 } relation = { tag = BEL value = -49.1000 } relation = { tag = DEN value = -48.8000 } relation = { tag = SCH value = -48.4000 } relation = { tag = CUB value = -48.6000 } relation = { tag = BUL value = 25.1000 } relation = { tag = HUN value = 24.1000 } relation = { tag = ROM value = -49.6000 } relation = { tag = IRE value = -48.6000 } relation = { tag = FIN value = -49 } relation = { tag = PER value = 25.8000 trade = yes } relation = { tag = AFG value = 1.6000 } relation = { tag = BRA value = 15.0000 trade = yes } relation = { tag = ARG value = 11.2000 } relation = { tag = MEX value = -48.8000 } relation = { tag = COL value = -70.3000 frustration = 3 trade = yes } relation = { tag = VEN value = -8.8000 frustration = 3 } relation = { tag = PRU value = 19.8000 } relation = { tag = ECU value = 5.8000 } relation = { tag = URU value = 11.6000 } relation = { tag = PAR value = 10.2000 } relation = { tag = BOL value = -14.2000 } relation = { tag = CHL value = 50.7998 trade = yes } relation = { tag = NZL value = -49.6000 } relation = { tag = CAN value = -49.7000 } relation = { tag = AST value = -49.4000 } relation = { tag = VIC value = 200 trade = yes } relation = { tag = MAN value = 0.0000 } relation = { tag = USA value = 200 trade = yes } relation = { tag = CHC value = -149.5000 } relation = { tag = CRO value = -150 } relation = { tag = SIA value = 25.3000 } relation = { tag = SAU value = 26.2000 } relation = { tag = MON value = -48.9000 } relation = { tag = GUA value = 26 } relation = { tag = COS value = -48.6000 } relation = { tag = NIC value = -49.8000 } relation = { tag = DOM value = 26.6000 } relation = { tag = PHI value = -48.4000 } relation = { tag = BHU value = 26.6000 } relation = { tag = EGY value = -8.4000 } relation = { tag = SAL value = 26.2000 } relation = { tag = HAI value = -48.8000 } relation = { tag = HON value = 26 } relation = { tag = IRQ value = -49.4000 } relation = { tag = LIB value = -48.4000 } relation = { tag = NEP value = 26.4000 } relation = { tag = OMN value = 26.2000 } relation = { tag = PAN value = -49 } relation = { tag = SER value = -150 } relation = { tag = SIK value = 25.5000 } relation = { tag = SAF value = -49.4000 } relation = { tag = TAN value = -50.6000 } relation = { tag = TIB value = 26.6000 } relation = { tag = YEM value = 26.6000 } relation = { tag = BUR value = -49.3000 frustration = 3 } relation = { tag = MEN value = 24.9000 } relation = { tag = U00 value = 25 } relation = { tag = U01 value = -49.2000 frustration = 3 } relation = { tag = U02 value = -48.8000 } relation = { tag = U14 value = 25 } relation = { tag = U18 value = 0.2000 } relation = { tag = U19 value = -49.4000 } relation = { tag = REB value = -50 } } ownedprovinces = { 1988 1989 1993 1996 1995 1992 } controlledprovinces = { 1988 1989 1993 1996 1995 1992 } nationalprovinces = { 1988 1989 1993 1996 1995 1992 } claimedprovinces = { } techapps = { 4010 4020 9010 9030 2800 2290 2300 2400 1400 1190 1460 2450 2460 2510 5010 5080 5090 5190 8760 3010 3800 6500 6510 1200 1210 6520 6540 10120 1410 1420 14000 14010 } inventions = { } blueprints = { 3080 3020 3070 } deactivate = { 1010 1070 1110 1150 10110 6100 6300 6400 6010 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 469547 } project = { type = 17 id = 6530 } tech_team = { type = 10 id = 5506 } progress = 100 progress = 100 progress = 100 progress = 100 progress = 85 status = "ongoing" } leadertable = { } landunit = { id = { type = 15800 id = 45 } name = "Ejercito de Venezuela" location = 1993 prevprov = 1993 home = 1993 mission = { type = anti_partisan_duty target = 1993 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 270005 } name = "de la Piríe" tag = VEN picture = "L270005" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = logistics_wizard } division = { id = { type = 15800 id = 4500 } name = "1a Div. de Inf. 'Eduardo Blanco'" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 37 37 170 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 2972 } name = "I Flotilla de la Armada" location = 1988 home = 1988 base = 1988 morale = 0.5000 } province_development = { id = { type = 4712 id = 171564 } progress = 2 location = 1995 cost = 4 date = { year = 1945 month = july day = 4 hour = 0 } total_progress = 0.5741 size = 3 days = 2180 days_for_first = 723 type = coastal_fort } province_development = { id = { type = 4712 id = 405492 } progress = 0.6398 location = 1988 cost = 4 date = { year = 2035 month = may day = 19 hour = 0 } total_progress = 0.0030 size = 1 days = 765 days_for_first = 723 type = coastal_fort } SpyInfo = { country = "COL" date = { year = 1940 month = december day = 16 hour = 1 } } SpyInfo = { country = "VEN" NumberOfSpies = 10 } } country = { tag = PRU ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 1 activation_marine = 0 activation_mechanized = 0 activation_militia = 1 activation_motorized = 0 activation_mountain = 1 ai_hq_gift = 1 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_diplo_allies = 0 guerilla_diplo_axis = 0 guerilla_diplo_comintern = 0 guerilla_low_mp = 0 Info_CC_LL = 0 Info_Greece = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 150 war = 1 ferocity = no reinforcement = 0.2000 upgrading = 0.3000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = PRU } spyprefsdata = { country_priorities = 4 steal_blueprint = 10 smear_campaign = 3 coup = 1 sabotage_industry = 2 massmedia = 1 disrupt_techteam = 2 country = ECU } spyprefsdata = { country_priorities = 4 steal_blueprint = 10 smear_campaign = 3 coup = 1 sabotage_industry = 2 massmedia = 1 disrupt_techteam = 2 country = ARG } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { GER = 2 ITA = 1 JAP = 1 } protect = { USA = 100 } befriend = { USA = 100 ENG = 100 } exp_force_ratio = 0.7500 exp_force_ratios = { USA = 1 } admiral = { target = { 2358 = 100 2360 = 200 2356 = 200 2354 = 100 } core = { 2355 } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "North Atlantic" "Western Approaches" "The Seamounts" "Azores" "Central Atlantic" "Central Mid-Atlantic Ridge" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "Pernambuco Plain" "Ascension Fracture Zone" "Argentine Plain" "Angola Plain" "West Gulf of Mexico" "East Gulf of Mexico" "Florida Strait" "Yucatan Strait" "Windward Islands" "Central Carribean" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Brazil" "Coast of Argentina" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" "West Coast of Central America" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { favored = { USA = 100 } cancel_deal_threshold = 2 } tech_sharing = { favored = { USA = 100 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 10 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 3 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 2 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { USA = -1 BRA = -1 ECU = -1 COL = -1 BOL = -1 CHL = -1 GER = 100 ITA = 100 JAP = 100 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 10 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 10 hq = 0 militia = 25 multi_role = 0 interceptor = 10 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 1 heavy_cruiser = 0 battlecruiser = 0 destroyer = 5 carrier = 0 escort_carrier = 0 submarine = 2 nuclear_submarine = 0 transport = 2 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 20 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 6 sp_artillery = 0 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 0 tank_destroyer = 0 light_armor_brigade = 0 heavy_armor = 0 super_heavy_armor = 0 armored_car = 3 anti_air = 5 police = 0 engineer = 0 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0 transports = -1 escorts = -1 AA_batteries = no max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = no force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 11610 1460 1470 1480 1490 1220 1670 2860 11300 11080 11440 5100 6590 15230 } preference = { 1400 1410 1420 1430 1440 1450 10130 10140 11610 1460 1470 1480 1490 1190 1200 1210 10120 1220 6500 6510 6520 6530 6540 6550 6560 6570 6580 6590 9010 9020 9030 } ignore = { 10150 1300 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 3900 3910 3920 3930 3940 3950 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7290 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8180 8190 8200 8210 8220 8230 8490 8500 8510 8520 8530 8540 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9200 9210 9220 9230 9240 9250 9260 9270 9600 9610 9620 9630 9640 9650 9660 9670 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 } armor = 1 infantry = 6 industry = 0 aircraft = 0 naval = 0 land_doctrines = 6 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 2016 policy = { date = { year = 1941 month = september day = 6 hour = 1 } democratic = 7 political_left = 2 freedom = 4 free_market = 4 professional_army = 4 defense_lobby = 5 interventionism = 7 } belligerence = 0 dissent = 0.1500 war = { year = 1939 month = november day = 13 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.7375 convoy_def_eff = 0.4400 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.0100 money_modifier = 1 supply_modifier = 1.0200 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0200 sce_frequency = 1.1500 counterattack = 0.0600 assault = 0.3100 encirclement = 0.0350 ambush = 0.0475 delay = 0.0475 tactical_withdrawal = 0.0350 breakthrough = 0.0350 leader = { id = { type = 6 id = 260001 } name = "Caro Constantini" picture = "L260001" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 trait = engineer } leader = { id = { type = 6 id = 260002 } name = "Chiabra León" picture = "L260002" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 trait = commando } leader = { id = { type = 6 id = 260007 } name = "Guabloche Rodrígues" picture = "L260007" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 260010 } name = "Iglesias" picture = "L260010" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 260011 } name = "Jimenez Torribané" picture = "L260011" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 260012 } name = "Lopéz Trigoso" picture = "L260012" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 trait = commando } leader = { id = { type = 6 id = 260014 } name = "Montero Rojas" picture = "L260014" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 260015 } name = "Muñoz Díaz" picture = "L260015" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 260017 } name = "Odria Amoretti" picture = "L260017" category = general y = 1940 y = 1941 y = 1943 y = 1946 max_skill = 6 ry = 1990 skill = 3 trait = logistics_wizard } leader = { id = { type = 6 id = 260019 } name = "Peréz Documetis" picture = "L260019" category = general y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 260020 } name = "Perez Godoy" picture = "L260020" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 trait = commando } leader = { id = { type = 6 id = 260021 } name = "Quesada Larrea" picture = "L260021" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = defensive_doctrine } leader = { id = { type = 6 id = 260022 } name = "Ramirez Ortiz" picture = "L260022" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 } leader = { id = { type = 6 id = 260024 } name = "Rodriguez Zabalbeascoa" picture = "L260024" category = general y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1946 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 260025 } name = "Reyes Tavera" picture = "L260025" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 260028 } name = "Tamayo de la Flor" picture = "L260028" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 260029 } name = "Torres Gonzalez" picture = "L260029" category = general y = 1945 y = 1947 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 260031 } name = "Velasco Astete" picture = "L260031" category = general y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 260034 } name = "Carbayal Martinez" picture = "L260034" category = admiral y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 260036 } name = "Lindley Lopez" picture = "L260036" category = admiral y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1946 ry = 1990 } leader = { id = { type = 6 id = 260037 } name = "Mendoza Urribe" picture = "L260037" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 260038 } name = "Navarreté la Prúel" picture = "L260038" category = admiral y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 260041 } name = "Poncé Diaz" picture = "L260041" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 260043 } name = "Scroth" picture = "L260043" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 260044 } name = "Abelardo Quiñonés" picture = "L260044" category = commander y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 } leader = { id = { type = 6 id = 260045 } name = "Benites Luna" picture = "L260045" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 260046 } name = "Campodonico" picture = "L260046" category = commander y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 260048 } name = "Lopez Flores" picture = "L260048" category = commander y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 } leader = { id = { type = 6 id = 260049 } name = "Navarreté la Prúel" picture = "L260049" category = commander y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = fleet_destroyer } leader = { id = { type = 6 id = 260050 } name = "Polo Jimenez" picture = "L260050" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 trait = night_flyer } leader = { id = { type = 6 id = 260051 } name = "Quesada Blanco" picture = "L260051" category = commander y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = carpet_bomber } leader = { id = { type = 6 id = 260053 } name = "Solano Ermendíaz" picture = "L260053" category = commander y = 1938 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = tank_buster } leader = { id = { type = 6 id = 260052 } name = "Secada Vigneta" picture = "L260052" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = superior_tactician } leader = { id = { type = 6 id = 260013 } name = "Montagne Sanchez" picture = "L260013" category = general y = 1937 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 260032 } name = "Vinatea Ruiz" picture = "L260032" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 trait = engineer } leader = { id = { type = 6 id = 260033 } name = "Zubazoigoichea" picture = "L260033" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = fortress_buster } minister = { id = { type = 9 id = 39001 } name = "Oscar Benavides Larrea" picture = "M39001" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 62 year = 1936 } minister = { id = { type = 9 id = 39002 } name = "Manuel Esteban Rodríguez" picture = "M39002" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1936 } minister = { id = { type = 9 id = 39003 } name = "Alberto Ulloa Sotomayor" picture = "M39003" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 4 year = 1936 } minister = { id = { type = 9 id = 39004 } name = "Ernesto Scroth" picture = "M39004" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 13 year = 1936 } minister = { id = { type = 9 id = 39005 } name = "Luis Sanchez Cerro" picture = "M39005" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 24 year = 1936 } minister = { id = { type = 9 id = 39006 } name = "Oscar Gilardi" picture = "M39006" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 27 year = 1936 } minister = { id = { type = 9 id = 39007 } name = "Gustavo Jimenez" picture = "M39007" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 39008 } name = "Oscar Benavides Larrea" picture = "M39001" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 39009 } name = "Ernesto Scroth" picture = "M39004" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 89 year = 1936 } minister = { id = { type = 9 id = 39010 } name = "Paul de Beaudiez" picture = "M39010" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 39031 } name = "Oscar Benavides Larrea" picture = "M39001" position = HeadOfState category = social_conservative cabinet = replacement trait = 62 year = 1936 } minister = { id = { type = 9 id = 39032 } name = "Manuel Prado y Ugarteche" picture = "M39032" position = HeadOfState category = social_conservative cabinet = replacement trait = 61 year = 1939 } minister = { id = { type = 9 id = 39033 } name = "José Bustamante y Rivero" picture = "M39033" position = HeadOfState category = market_liberal cabinet = replacement trait = 63 year = 1945 } minister = { id = { type = 9 id = 39034 } name = "Augusto Leguia Swayne" picture = "M39034" position = HeadOfState category = left_wing_radical cabinet = replacement trait = 57 year = 1936 } minister = { id = { type = 9 id = 39035 } name = "Reynaldo Vinatea" picture = "M39035" position = HeadOfState category = social_democrat cabinet = replacement trait = 58 year = 1939 } minister = { id = { type = 9 id = 39036 } name = "Eloy G. Ureta" picture = "M39036" position = HeadOfState category = social_democrat cabinet = replacement trait = 62 year = 1945 } minister = { id = { type = 9 id = 39037 } name = "Ernesto Montagne Sanchez" picture = "M39037" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 74 year = 1936 } minister = { id = { type = 9 id = 39038 } name = "Augusto Leguia Swayne" picture = "M39034" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 72 year = 1936 } minister = { id = { type = 9 id = 39039 } name = "Adolfo Solf y Muro" picture = "M39039" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 70 year = 1939 } minister = { id = { type = 9 id = 39040 } name = "Oscar Miro Quesada" picture = "M39040" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 69 year = 1939 } minister = { id = { type = 9 id = 39041 } name = "Manuel Cisneros Sanchez" picture = "M39041" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 78 year = 1944 } minister = { id = { type = 9 id = 39042 } name = "Julio Tello East" picture = "M39042" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 74 year = 1945 } minister = { id = { type = 9 id = 39043 } name = "Enrique García Sayan" picture = "M39043" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 71 year = 1945 } minister = { id = { type = 9 id = 39044 } name = "David S. Ocampo" picture = "M39044" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 79 year = 1945 } minister = { id = { type = 9 id = 39045 } name = "Rafel Belaunde Díez" picture = "M39045" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 70 year = 1946 } minister = { id = { type = 9 id = 39046 } name = "Julio Portugal Montero" picture = "M39046" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 69 year = 1947 } minister = { id = { type = 9 id = 39047 } name = "Carlos Concha" picture = "M39047" position = ForeignMinister category = social_conservative cabinet = replacement trait = 3 year = 1936 } minister = { id = { type = 9 id = 39048 } name = "Rafael Escardo" picture = "M39048" position = ForeignMinister category = social_democrat cabinet = replacement trait = 6 year = 1936 } minister = { id = { type = 9 id = 39049 } name = "Enrique Goytisola Bolognesi" picture = "M39049" position = ForeignMinister category = social_conservative cabinet = replacement trait = 4 year = 1939 } minister = { id = { type = 9 id = 39050 } name = "Reynaldo Vinatea" picture = "M39035" position = ForeignMinister category = social_democrat cabinet = replacement trait = 2 year = 1939 } minister = { id = { type = 9 id = 39051 } name = "Adolfo Solf y Muro" picture = "M39039" position = ForeignMinister category = social_conservative cabinet = replacement trait = 7 year = 1940 } minister = { id = { type = 9 id = 39052 } name = "Manuel Gallagher" picture = "M39052" position = ForeignMinister category = social_conservative cabinet = replacement trait = 6 year = 1944 } minister = { id = { type = 9 id = 39053 } name = "Manuel Gallagher" picture = "M39052" position = ForeignMinister category = social_liberal cabinet = replacement trait = 1 year = 1945 } minister = { id = { type = 9 id = 39054 } name = "Javier Correa Elías" picture = "M39054" position = ForeignMinister category = market_liberal cabinet = replacement trait = 4 year = 1945 } minister = { id = { type = 9 id = 39055 } name = "Oscar Miro Quesada" picture = "M39040" position = ForeignMinister category = social_democrat cabinet = replacement trait = 7 year = 1945 } minister = { id = { type = 9 id = 39056 } name = "Enrique García Sayan" picture = "M39043" position = ForeignMinister category = market_liberal cabinet = replacement trait = 7 year = 1946 } minister = { id = { type = 9 id = 39057 } name = "Manuel Prado y Ugarteche" picture = "M39032" position = ForeignMinister category = social_democrat cabinet = replacement trait = 3 year = 1947 } minister = { id = { type = 9 id = 39058 } name = "José Julio Bravo" picture = "M39058" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 14 year = 1936 } minister = { id = { type = 9 id = 39059 } name = "Luis Sanchez Cerro" picture = "M39005" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 16 year = 1938 } minister = { id = { type = 9 id = 39060 } name = "Teófilo Iglesias" picture = "M39060" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 15 year = 1936 } minister = { id = { type = 9 id = 39061 } name = "Augusto Leguia Swayne" picture = "M39034" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 8 year = 1939 } minister = { id = { type = 9 id = 39062 } name = "Manuel Vásquez Díaz" picture = "M39062" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 17 year = 1939 } minister = { id = { type = 9 id = 39063 } name = "David S. Ocampo" picture = "M39044" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 12 year = 1939 } minister = { id = { type = 9 id = 39064 } name = "Eduardo Rebagliati Martins" picture = "M39064" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 12 year = 1941 } minister = { id = { type = 9 id = 39065 } name = "David Dasso" picture = "M39065" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1942 } minister = { id = { type = 9 id = 39066 } name = "Oscar Trelles Montés" picture = "M39066" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 14 year = 1943 } minister = { id = { type = 9 id = 39067 } name = "Julio Portugal Montero" picture = "M39046" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 11 year = 1944 } minister = { id = { type = 9 id = 39068 } name = "Benjamín Roca" picture = "M39068" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 11 year = 1944 } minister = { id = { type = 9 id = 39069 } name = "Alberto Roque Saldías" picture = "M39069" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 13 year = 1945 } minister = { id = { type = 9 id = 39070 } name = "Guillermo Almenara Irigoyen" picture = "M39070" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 8 year = 1945 } minister = { id = { type = 9 id = 39071 } name = "Luis Ramírez Ortiz" picture = "M39071" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 16 year = 1946 } minister = { id = { type = 9 id = 39072 } name = "Rómulo Ferrero" picture = "M39072" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 10 year = 1946 } minister = { id = { type = 9 id = 39073 } name = "Constantino Carvallo" picture = "M39024" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 19 year = 1947 } minister = { id = { type = 9 id = 39074 } name = "Ernesto Scroth" picture = "M39004" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 13 year = 1947 } minister = { id = { type = 9 id = 39075 } name = "Benigno Ballón Farfán" picture = "M39075" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 56 year = 1936 } minister = { id = { type = 9 id = 39076 } name = "Eleodoro Romero" picture = "M39076" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1937 } minister = { id = { type = 9 id = 39077 } name = "Victor N. Benavente" picture = "M39077" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 39079 } name = "Antonio Rodríguez Ramírez" picture = "M39079" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 21 year = 1939 } minister = { id = { type = 9 id = 39080 } name = "Luis A. Flores" picture = "M39015" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 23 year = 1940 } minister = { id = { type = 9 id = 39081 } name = "Carlos Berninzon" picture = "M39081" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1942 } minister = { id = { type = 9 id = 39082 } name = "Guillermo Landa Arisueño" picture = "M39082" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 21 year = 1944 } minister = { id = { type = 9 id = 39083 } name = "Augusto Leguia Swayne" picture = "M39034" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 21 year = 1945 } minister = { id = { type = 9 id = 39084 } name = "Juan Cortés Azar" picture = "M39025" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 24 year = 1945 } minister = { id = { type = 9 id = 39085 } name = "Maximó Silva" picture = "M39085" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 22 year = 1945 } minister = { id = { type = 9 id = 39086 } name = "Juan F. Guabloche Rodrígues" picture = "M39086" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 23 year = 1946 } minister = { id = { type = 9 id = 39087 } name = "Ildefonso Ballón Beltrán" picture = "M39087" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 26 year = 1947 } minister = { id = { type = 9 id = 39088 } name = "Horacio Patiño Cruzatti" picture = "M39088" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 32 year = 1936 } minister = { id = { type = 9 id = 39089 } name = "Alberto Ayala y Lacroix" picture = "M39089" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 30 year = 1936 } minister = { id = { type = 9 id = 39090 } name = "Benigno Ballón Farfán" picture = "M39075" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 30 year = 1939 } minister = { id = { type = 9 id = 39091 } name = "Juan Bautista de Lavalle" picture = "M39091" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 31 year = 1942 } minister = { id = { type = 9 id = 39092 } name = "Alfredo Alvarez Calderón" picture = "M39092" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 27 year = 1943 } minister = { id = { type = 9 id = 39093 } name = "Miguel Montero y Tirado" picture = "M39093" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 29 year = 1939 } minister = { id = { type = 9 id = 39094 } name = "Jorge T. de la Flor" picture = "M39094" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 31 year = 1944 } minister = { id = { type = 9 id = 39095 } name = "Enrique Torres Gonzalez" picture = "M39095" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 29 year = 1945 } minister = { id = { type = 9 id = 39096 } name = "Juan F. Guabloche Rodrígues" picture = "M39086" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 30 year = 1945 } minister = { id = { type = 9 id = 39097 } name = "Riccardo Barrea Laos" picture = "M39097" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 27 year = 1945 } minister = { id = { type = 9 id = 39098 } name = "Armando Montes de Peralta" picture = "M39026" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 28 year = 1946 } minister = { id = { type = 9 id = 39099 } name = "Bernardo Palacios y Montecinos" picture = "M39016" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 27 year = 1947 } minister = { id = { type = 9 id = 39102 } name = "Luis Sánchez Cerro" picture = "M39102" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 37 year = 1939 } minister = { id = { type = 9 id = 39103 } name = "Bernardo Palacios y Montecinos" picture = "M39016" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 34 year = 1939 } minister = { id = { type = 9 id = 39104 } name = "Riccardo P. Godoy" picture = "M39104" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 33 year = 1944 } minister = { id = { type = 9 id = 39106 } name = "Fortunato Quesada Larrea" picture = "M39106" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 37 year = 1945 } minister = { id = { type = 9 id = 39107 } name = "Juan Poncé Diaz" picture = "M39027" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 36 year = 1945 } minister = { id = { type = 9 id = 39108 } name = "Alberto Hurtado Abadia" picture = "M39108" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 37 year = 1947 } minister = { id = { type = 9 id = 39110 } name = "Oscar Gilardi" picture = "M39006" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 39111 } name = "Luis Saenz Diaz" picture = "M39111" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 38 year = 1939 } minister = { id = { type = 9 id = 39112 } name = "Eloy G. Ureta" picture = "M39036" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 42 year = 1939 } minister = { id = { type = 9 id = 39113 } name = "Eduardo Montero Rojas" picture = "M39113" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 41 year = 1944 } minister = { id = { type = 9 id = 39115 } name = "Vladimiro Lopéz Trigoso" picture = "M39028" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 40 year = 1945 } minister = { id = { type = 9 id = 39116 } name = "Rafael Escardo" picture = "M39048" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 38 year = 1947 } minister = { id = { type = 9 id = 39119 } name = "Alberto Roque Saldías" picture = "M39069" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 46 year = 1939 } minister = { id = { type = 9 id = 39120 } name = "Manuel R. Nieto" picture = "M39120" position = ChiefOfNavy category = social_democrat cabinet = replacement trait = 43 year = 1939 } minister = { id = { type = 9 id = 39121 } name = "José de la Riva Agüero" picture = "M39011" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 47 year = 1941 } minister = { id = { type = 9 id = 39122 } name = "Nicolas Lindley Lopez" picture = "M39019" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 44 year = 1944 } minister = { id = { type = 9 id = 39124 } name = "Luis Navarreté" picture = "M39124" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 89 year = 1945 } minister = { id = { type = 9 id = 39125 } name = "Juan Poncé Diaz" picture = "M39027" position = ChiefOfNavy category = social_democrat cabinet = replacement trait = 47 year = 1945 } minister = { id = { type = 9 id = 39126 } name = "Felipe Tudela" picture = "M39013" position = ChiefOfNavy category = social_democrat cabinet = replacement trait = 43 year = 1947 } minister = { id = { type = 9 id = 39129 } name = "Victor Solano" picture = "M39129" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 50 year = 1939 } minister = { id = { type = 9 id = 39130 } name = "Romulo Frias" picture = "M39130" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 48 year = 1939 } minister = { id = { type = 9 id = 39131 } name = "Manuel Montero y Tirada" picture = "M39131" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 49 year = 1943 } minister = { id = { type = 9 id = 39132 } name = "Fernando M. Quesada Blanco" picture = "M39020" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 51 year = 1944 } minister = { id = { type = 9 id = 39134 } name = "Luis Navarreté" picture = "M39124" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 49 year = 1945 } minister = { id = { type = 9 id = 39135 } name = "Alberto Lopez Flores" picture = "M39030" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 52 year = 1945 } minister = { id = { type = 9 id = 39136 } name = "Eduardo Cantabria Gomez" picture = "M39023" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 50 year = 1947 } minister = { id = { type = 9 id = 39137 } name = "Alberto Rey de Castro" picture = "M39137" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 75 year = 1939 } minister = { id = { type = 9 id = 39138 } name = "José Alcamora" picture = "M39138" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 80 year = 1947 } minister = { id = { type = 9 id = 39139 } name = "Cesar de la Fuente" picture = "L260004" position = ForeignMinister category = social_conservative cabinet = replacement trait = 6 year = 1936 } minister = { id = { type = 9 id = 39011 } name = "José de la Riva Agüero" picture = "M39011" position = HeadOfState category = fascist cabinet = replacement trait = 59 year = 1936 } minister = { id = { type = 9 id = 39012 } name = "José de la Riva Agüero" picture = "M39011" position = HeadOfGovernment category = fascist cabinet = replacement trait = 76 year = 1936 } minister = { id = { type = 9 id = 39013 } name = "Felipe Tudela" picture = "M39013" position = ForeignMinister category = fascist cabinet = replacement trait = 7 year = 1936 } minister = { id = { type = 9 id = 39021 } name = "Lodovico Rovino Morales" picture = "M39021" position = HeadOfState category = stalinist cabinet = replacement trait = 63 year = 1936 } minister = { id = { type = 9 id = 39022 } name = "Lodovico Rovino Morales" picture = "M39021" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 77 year = 1936 } minister = { id = { type = 9 id = 39023 } name = "Eduardo Cantabria Gomez" picture = "M39023" position = ForeignMinister category = leninist cabinet = replacement trait = 5 year = 1936 } minister = { id = { type = 9 id = 39140 } name = "Manuel Odria Amoretti" picture = "L260017" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 62 year = 1948 } minister = { id = { type = 9 id = 39141 } name = "Alberto Roque Saldías" picture = "M39069" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 76 year = 1947 } minister = { id = { type = 9 id = 39142 } name = "Armando Reveredo Iglesias" picture = "M39142" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 77 year = 1948 } minister = { id = { type = 9 id = 39143 } name = "Alberto Zenon Agüero" picture = "L260016" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1948 } minister = { id = { type = 9 id = 39144 } name = "Alberto Zenon Agüero" picture = "L260016" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 36 year = 1948 } minister = { id = { type = 9 id = 39145 } name = "Nicolas Lindley Lopez" picture = "L260036" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 33 year = 1950 } minister = { id = { type = 9 id = 39146 } name = "Manuel Odria Amoretti" picture = "L260017" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 38 year = 1948 } minister = { id = { type = 9 id = 39147 } name = "Riccardo Perez Godoy" picture = "L260020" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 41 year = 1950 } minister = { id = { type = 9 id = 39148 } name = "Armando Reveredo Iglesias" picture = "M39142" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 12 year = 1950 } minister = { id = { type = 9 id = 39149 } name = "Rocas Sanchez Mapás" picture = "M39149" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 26 year = 1951 } HeadOfState = { type = 9 id = 39001 } HeadOfGovernment = { type = 9 id = 39002 } ForeignMinister = { type = 9 id = 39003 } ArmamentMinister = { type = 9 id = 39004 } MinisterOfSecurity = { type = 9 id = 39005 } MinisterOfIntelligence = { type = 9 id = 39006 } ChiefOfStaff = { type = 9 id = 39007 } ChiefOfArmy = { type = 9 id = 39008 } ChiefOfNavy = { type = 9 id = 39009 } ChiefOfAir = { type = 9 id = 39010 } tech_team = { id = { type = 10 id = 2600 } name = "El Callao" picture = "T2600" skill = 4 research_types = { mechanics training naval_engineering industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2601 } name = "FNA" picture = "T2601" skill = 3 research_types = { mechanics electronics aeronautics technical_efficiency aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2602 } name = "Cooperación del Peru" picture = "T2602" skill = 4 research_types = { mechanics general_equipment management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2603 } name = "Transporte de Picos SA" picture = "T2603" skill = 4 research_types = { mechanics management } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 2604 } name = "Manuel Odria Amoretti" picture = "T2604" skill = 4 research_types = { training small_unit_tactics decentralized_execution infantry_focus } startyear = 1940 endyear = 1970 } tech_team = { id = { type = 10 id = 2605 } name = "Ramón Castillo" picture = "T2605" skill = 3 research_types = { training large_unit_tactics centralized_execution combined_arms_focus } startyear = 1930 endyear = 1940 } tech_team = { id = { type = 10 id = 2606 } name = "Ernesto Scroth" picture = "T2606" skill = 5 research_types = { training centralized_execution large_taskforce_tactics seamanship } startyear = 1930 endyear = 1960 } tech_team = { id = { type = 10 id = 2607 } name = "Luis Navarreté" picture = "T2607" skill = 4 research_types = { training decentralized_execution large_taskforce_tactics seamanship rt_user_7 } startyear = 1942 endyear = 1960 } tech_team = { id = { type = 10 id = 2608 } name = "Paul de Beaudiez" picture = "T2608" skill = 5 research_types = { training general_equipment decentralized_execution piloting rt_user_6 } startyear = 1930 endyear = 1939 } tech_team = { id = { type = 10 id = 2609 } name = "Fernando M. Quesada Blanco" picture = "T2609" skill = 4 research_types = { training centralized_execution piloting rt_user_5 } startyear = 1941 endyear = 1960 } tech_team = { id = { type = 10 id = 2610 } name = "Pedro Paulet" picture = "T2610" skill = 5 research_types = { rocketry aeronautics } startyear = 1930 endyear = 1945 } team_slots = { 2604 0 0 0 0 } manpower = 70.6848 free = { } oil = 4455.9238 supplies = 208.6742 rare_materials = 8356.6133 metal = 1703.0144 energy = 2710.2415 money = 32.7008 consumer = 0.2352 supply = 0.3528 production = 0.1120 reinforcement = 0 upgrading = 0.3000 transports = 10 escorts = 3 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 3 attrition_mod = 1.0200 trickleback_mod = 1.1000 upgrade = { infantry = { defaultorganisation = 12 morale = 182 } cavalry = { defaultorganisation = 12 morale = 182 } motorized = { defaultorganisation = 12 morale = 182 } mechanized = { defaultorganisation = 8 morale = 182 } light_armor = { defaultorganisation = 8.8000 morale = 182 } armor = { defaultorganisation = 8 morale = 182 } paratrooper = { defaultorganisation = 13.2000 morale = 182 } marine = { defaultorganisation = 13.2000 morale = 182 } bergsjaeger = { defaultorganisation = 13.2000 morale = 182 } garrison = { defaultorganisation = 12 morale = 182 } hq = { defaultorganisation = 8 morale = 182 } militia = { defaultorganisation = 12 morale = 182 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 12 morale = 182 } d_03 = { defaultorganisation = 13.2000 morale = 182 } d_04 = { defaultorganisation = 13.2000 morale = 182 } d_05 = { defaultorganisation = 13.2000 morale = 182 } d_06 = { defaultorganisation = 8.8000 morale = 182 } d_07 = { defaultorganisation = 14.4000 morale = 182 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 12 } rocket_artillery = { } sp_rct_artillery = { morale = 12 } anti_tank = { } tank_destroyer = { defaultorganisation = 0.6000 morale = 31 } light_armor_brigade = { morale = 31 } heavy_armor = { defaultorganisation = 0.6000 morale = 31 } super_heavy_armor = { defaultorganisation = 0.8000 morale = 31 } armored_car = { defaultorganisation = 0.8000 morale = 31 } anti_air = { } police = { } engineer = { defaultorganisation = 0.6000 morale = 12 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 12 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 1 } police = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } garrison = { 2 1 } hq = { 1 } militia = { 2 1 } light_cruiser = { 1 } destroyer = { 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } d_09 = { 1 } } obsolete_models = { artillery = { 0 } police = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } garrison = { 0 1 } hq = { 0 } militia = { 0 1 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } } allowed_divisions = { cavalry = yes bergsjaeger = yes garrison = yes hq = yes militia = yes interceptor = yes light_cruiser = yes destroyer = yes submarine = yes nuclear_submarine = yes transport = yes d_02 = yes d_09 = yes } allowed_brigades = { artillery = yes armored_car = yes anti_air = yes police = yes naval_improved_hull_s = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.8500 land_fort = 0.8500 flak = 0.9500 infrastructure = 0.9500 air_base = 0.9000 naval_base = 0.9000 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 0.9000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7800 asw = 0.5000 naval_interdiction = 1.0600 shore_bombardment = 1.0300 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1.0600 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1.0300 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.4300 heavy_cruiser = 0.1300 battlecruiser = 0.1000 destroyer = 0.4400 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.4400 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.1600 heavy_cruiser = 0.0600 battlecruiser = 0.0500 destroyer = 0.1700 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.1700 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -63 hill_attack = -50 forest_attack = -46 jungle_attack = -85 swamp_attack = -74 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -74 hill_attack = -53 forest_attack = -53 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -89 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -89 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -92 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -56 hill_attack = -43 forest_attack = -46 jungle_attack = -56 swamp_attack = -67 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -56 hill_attack = -46 forest_attack = -43 jungle_attack = -41 swamp_attack = -41 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -30 hill_attack = -33 forest_attack = -46 jungle_attack = -56 swamp_attack = -63 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -50 forest_attack = -50 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -59 hill_attack = -46 forest_attack = -46 jungle_attack = -81 swamp_attack = -74 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -56 hill_attack = -46 forest_attack = -46 jungle_attack = -67 swamp_attack = -67 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -56 hill_attack = -46 forest_attack = -43 jungle_attack = -79 swamp_attack = -69 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -89 swamp_attack = -74 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -85 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -26 hill_attack = -30 forest_attack = -43 jungle_attack = -52 swamp_attack = -56 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = no port_strike = no convoy_air_raiding = no air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = yes asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = -55.8000 } relation = { tag = GER value = -12.2000 frustration = 3 } relation = { tag = HOL value = -55.9000 } relation = { tag = POR value = 22.8000 } relation = { tag = ITA value = -12.2000 frustration = 3 } relation = { tag = SOV value = -200 } relation = { tag = SWE value = -61.4000 } relation = { tag = TUR value = 22.8000 } relation = { tag = JAP value = 21.6000 } relation = { tag = CHI value = 22.1000 } relation = { tag = BEL value = -52.5000 } relation = { tag = DEN value = -61.2000 } relation = { tag = SCH value = -54.8000 } relation = { tag = CUB value = -55 } relation = { tag = BUL value = 24.7000 } relation = { tag = HUN value = 21.6000 } relation = { tag = ROM value = -50 } relation = { tag = IRE value = -52 } relation = { tag = FIN value = -52.4000 } relation = { tag = PER value = 25.4000 } relation = { tag = AFG value = -1.8000 } relation = { tag = BRA value = -73.2000 } relation = { tag = ARG value = 87.6508 trade = yes } relation = { tag = MEX value = -58.2000 } relation = { tag = COL value = -73 } relation = { tag = VEN value = 19.8000 } relation = { tag = PRU value = -4.6000 frustration = 3 } relation = { tag = ECU value = -200 } relation = { tag = URU value = 26.2000 } relation = { tag = PAR value = 18.8000 } relation = { tag = BOL value = 10 } relation = { tag = CHL value = -42 } relation = { tag = NZL value = -62 } relation = { tag = CAN value = -56.1000 } relation = { tag = AST value = -52.8000 } relation = { tag = VIC value = -59.2000 } relation = { tag = MAN value = -3.4000 } relation = { tag = USA value = 200 } relation = { tag = CHC value = -170.9000 } relation = { tag = CRO value = -150 } relation = { tag = SLO value = -56.3000 frustration = 3 } relation = { tag = SIA value = 24.9000 } relation = { tag = SAU value = 25.8000 } relation = { tag = MON value = -71.4000 } relation = { tag = GUA value = 25.6000 } relation = { tag = COS value = -58 } relation = { tag = NIC value = -53.2000 } relation = { tag = DOM value = 26.2000 } relation = { tag = PHI value = -57.8000 } relation = { tag = BHU value = 26.2000 } relation = { tag = EGY value = 26.2000 } relation = { tag = SAL value = 25.8000 } relation = { tag = HAI value = -52.2000 } relation = { tag = HON value = 25.6000 } relation = { tag = IRQ value = -49.8000 } relation = { tag = LIB value = -51.8000 } relation = { tag = NEP value = 26 } relation = { tag = OMN value = 25.8000 } relation = { tag = PAN value = -55.4000 } relation = { tag = SER value = -150 } relation = { tag = SIK value = 25.1000 } relation = { tag = SAF value = -55.8000 } relation = { tag = TAN value = -73 } relation = { tag = TIB value = 26.2000 } relation = { tag = YEM value = 26.2000 } relation = { tag = BUR value = -55.5000 frustration = 3 } relation = { tag = MEN value = 24.7000 } relation = { tag = U00 value = 50.0998 trade = yes } relation = { tag = U01 value = -49.4000 frustration = 3 } relation = { tag = U02 value = -55.2000 } relation = { tag = U18 value = -3 } relation = { tag = U19 value = -55.2000 } relation = { tag = REB value = -53 } } ownedprovinces = { 2017 2015 2016 2011 2014 2018 2012 2013 2008 2010 2033 } controlledprovinces = { 2017 2015 2016 2011 2014 2018 2013 2033 2010 2008 2012 } nationalprovinces = { 2017 2015 2016 2011 2014 2018 2012 2013 2008 2010 2033 } claimedprovinces = { } techapps = { 4010 4020 9010 9030 2800 2290 2300 1400 1460 1190 2450 2460 2510 5010 5080 5090 6500 8070 8130 8760 3010 3040 3020 3050 3030 15250 3700 3800 6510 1200 1210 6520 6540 10120 1410 1420 14000 6530 } inventions = { } blueprints = { } deactivate = { 1010 1070 1110 1150 10110 6100 6300 6400 6010 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 571656 } project = { type = 17 id = 6550 } tech_team = { type = 10 id = 2604 } progress = 52.6316 progress = 0 progress = 0 progress = 0 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 17600 id = 1 } name = "Ejercito del Peru" location = 2017 prevprov = 2016 home = 2017 mission = { type = anti_partisan_duty target = 2017 percentage = 1 night = yes startdate = { year = 1940 month = january day = 14 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 260006 } name = "Gonzalez y Leon" tag = PRU picture = "L260006" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 20.3645 trait = defensive_doctrine } division = { id = { type = 4712 id = 314536 } name = "División de Policia Militar nro. 5" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 42 42 202 1.2046 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } navalunit = { id = { type = 17600 id = 16 } name = "Flottilla submarino del Peru" location = 2016 home = 2016 base = 2016 morale = 0.0010 leader = { id = { type = 6 id = 260042 } name = "Roque Saldias" tag = PRU picture = "L260042" category = admiral rank = 2 y = 1930 y = 1930 y = 1941 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 17600 id = 10 } name = "BAP R-1" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 17600 id = 12 } name = "BAP R-2" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 17600 id = 13 } name = "BAP R-4" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 17600 id = 14 } name = "BAP R-3" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } } navalunit = { id = { type = 4712 id = 2932 } name = "I Flotilla de la Armada" location = 2016 home = 2016 base = 2016 morale = 0.5000 leader = { id = { type = 6 id = 260035 } name = "Jimenéz Pacheco" tag = PRU picture = "L260035" category = admiral y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } division = { id = { type = 17600 id = 15 } name = "BAP Almirante Villar" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 17600 id = 7 } name = "BAP Teniente Rodriguez" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } } landunit = { id = { type = 4712 id = 3717 } name = "I Cuerpo del Ejército" location = 2014 prevprov = 2016 home = 2014 mission = { type = anti_partisan_duty target = 2014 percentage = 1 night = yes startdate = { year = 1939 month = november day = 14 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 260030 } name = "Ureta Montehermoso" tag = PRU picture = "L260030" category = general rank = 1 y = 1930 y = 1930 y = 1937 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 21.4001 trait = offensive_doctrine } division = { id = { type = 17600 id = 5 } name = "1a Brigada Fuerzas Especiales" flag = 34864 mod = { 8 8 0 0 8 1 0 0 0 } all = { 100 100 46.2000 46.2000 202 7.2619 0 1 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 8 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3719 } name = "II Cuerpo del Ejército" location = 2014 prevprov = 2016 home = 2014 mission = { type = anti_partisan_duty target = 2014 percentage = 1 night = yes startdate = { year = 1940 month = january day = 23 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 260009 } name = "Huerta Pacheco" tag = PRU picture = "L260009" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = logistics_wizard } division = { id = { type = 17600 id = 4 } name = "3a Div. de Militia del Peru" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 42 42 202 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 15959 } name = "III Cuerpo del Ejército" location = 2016 prevprov = 2016 home = 2016 mission = { type = anti_partisan_duty target = 2016 percentage = 1 night = yes startdate = { year = 1939 month = september day = 7 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 260018 } name = "Palacios y Montecinos" tag = PRU picture = "L260018" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = offensive_doctrine } division = { id = { type = 4712 id = 15340 } name = "1a Div. de Inf. del Peru 'Bolognesi'" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 42 42 202 0 0 0.7100 0 9 20 7 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 2 16 2 5 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 477782 } name = "3a Div. de Infantería del Peru" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 42 42 202 0 0 0.7100 0 9 20 7 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 2 16 2 5 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 546423 } name = "4a Div. de Infantería del Peru" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 42 42 202 0 0 0.7100 0 9 20 7 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 2 16 2 5 0 0 0 0 10 0 } } dig_in = 8.3333 } airunit = { id = { type = 4712 id = 47241 } name = "I Flotilla Aérea" location = 2016 home = 2016 base = 2016 morale = 0.5000 leader = { id = { type = 6 id = 260047 } name = "de Beaudiez" tag = PRU picture = "L260047" category = commander rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 47240 } name = "1. Grupo PFA de Caza" flag = 36912 mod = { 13 13 0 0 13 1 0 0 0 } all = { 100 100 30 30 150 0 0 0.9500 2.7500 300 12 15 0 -0.1000 -0.2000 1 0.6000 } air = { 2 2 4 0 0 0 0 0 250 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 90937 } name = "2. Grupo PFA de Caza" flag = 36912 mod = { 13 13 0 0 13 1 0 0 0 } all = { 100 100 30 30 150 0 0 0.9500 2.7500 300 12 15 0 -0.1000 -0.2000 1 0.6000 } air = { 2 2 4 0 0 0 0 0 250 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 185793 } name = "3. Grupo PFA de Caza" flag = 36912 mod = { 13 13 0 0 13 1 0 0 0 } all = { 100 100 30 30 150 0 0 0.9500 2.7500 300 12 15 0 -0.1000 -0.2000 1 0.6000 } air = { 2 2 4 0 0 0 0 0 250 340282346638528860000000000000000000000.0000 0 } } } landunit = { id = { type = 4712 id = 164080 } name = "V Cuerpo del Ejército" location = 2017 prevprov = 2016 home = 2017 mission = { type = anti_partisan_duty target = 2017 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 260008 } name = "Heredia Montagne" tag = PRU picture = "L260008" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } division = { id = { type = 4712 id = 161794 } name = "División de Policia Militar nro. 2" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 42 42 202 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } dig_in = 25 } navalunit = { id = { type = 4712 id = 376577 } name = "III Flotilla de la Armada" location = 2016 prevprov = 2355 home = 2016 base = 2016 mission = { task = 1 location = 2355 } morale = 0.5000 leader = { id = { type = 6 id = 260040 } name = "Patiño Cruzatti" tag = PRU picture = "L260040" category = admiral y = 1938 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = spotter } division = { id = { type = 17600 id = 9 } name = "BAP Coronel Bolognesi" flag = 41008 mod = { 22 22 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3200 0.4000 24 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 4 0.1200 2 1 2 0.0100 2 1 0 2000 0 } } } navalunit = { id = { type = 4712 id = 387777 } name = "II Flotilla de la Armada" location = 2016 home = 2016 base = 2016 morale = 0.5000 leader = { id = { type = 6 id = 260039 } name = "Nieto" tag = PRU picture = "L260039" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } division = { id = { type = 17600 id = 8 } name = "BAP Almirante Grau" flag = 41008 mod = { 22 22 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3200 0.4000 24 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 4 0.1200 2 1 2 0.0100 2 1 0 2000 0 } } division = { id = { type = 17600 id = 11 } name = "BAP Almirante Guise" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 4712 id = 349561 } name = "BAP Palacios" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 4712 id = 349562 } name = "BAP Ferré" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } landunit = { id = { type = 4712 id = 404781 } name = "VI Cuerpo del Ejército" location = 2017 prevprov = 2015 home = 2017 mission = { type = anti_partisan_duty target = 2017 percentage = 1 night = yes startdate = { year = 1940 month = february day = 0 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 260003 } name = "Davíla Zumaeta" tag = PRU picture = "L260003" category = general y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } division = { id = { type = 17600 id = 2 } name = "1a Div. de Militia del Peru 'Bolognesi'" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 42 42 202 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 404783 } name = "VII Cuerpo del Ejército" location = 2016 prevprov = 2015 home = 2016 mission = { type = anti_partisan_duty target = 2016 percentage = 1 night = yes startdate = { year = 1940 month = january day = 5 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 260027 } name = "Sánchez Cerro" tag = PRU picture = "L260027" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 experience = 10.0166 trait = defensive_doctrine } division = { id = { type = 17600 id = 3 } name = "2a Div. de Militia del Peru" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 42 42 202 0.0113 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 404785 } name = "VIII Cuerpo del Ejército" location = 2016 prevprov = 2015 home = 2016 mission = { type = anti_partisan_duty target = 2016 percentage = 1 night = yes startdate = { year = 1940 month = january day = 5 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 260000 } name = "Benavides Larrea" tag = PRU picture = "L260000" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 4 ry = 1990 skill = 1 experience = 10.2780 trait = defensive_doctrine } division = { id = { type = 4712 id = 214693 } name = "División de Policia Militar nro. 3" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 42 42 202 0.0338 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 419491 } name = "IV Cuerpo del Ejército" location = 2016 prevprov = 2015 home = 2016 mission = { type = anti_partisan_duty target = 2016 percentage = 1 night = yes startdate = { year = 1940 month = january day = 5 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 260016 } name = "Noriega Agüero" tag = PRU picture = "L260016" category = general rank = 2 y = 1939 y = 1941 y = 1944 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 103832 } name = "División de Policia Militar nro. 1" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 42 42 202 0.0113 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 421934 } name = "IX Cuerpo del Ejército" location = 2016 prevprov = 2015 home = 2016 mission = { type = anti_partisan_duty target = 2016 percentage = 1 night = yes startdate = { year = 1939 month = december day = 28 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 260004 } name = "de la Fuente" tag = PRU picture = "L260004" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = logistics_wizard } division = { id = { type = 4712 id = 262971 } name = "División de Policia Militar nro. 4" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 42 42 202 0.0337 0.7615 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 422286 } name = "X Cuerpo del Ejército" location = 2014 prevprov = 2014 home = 2014 mission = { type = anti_partisan_duty target = 2014 percentage = 1 night = yes startdate = { year = 1939 month = november day = 14 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 260026 } name = "Saenz Diaz" tag = PRU picture = "L260026" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = offensive_doctrine } division = { id = { type = 4712 id = 66832 } name = "2a Div. de Infantería del Peru" flag = 34864 mod = { 42 0 1 1 42 2 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 42 42 202 7.0714 0.1275 0.6800 0 9 18 7 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 15 15 100 2 14 2 5 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 422288 } name = "XI Cuerpo del Ejército" location = 2016 prevprov = 2014 home = 2016 mission = { type = anti_partisan_duty target = 2016 percentage = 1 night = yes startdate = { year = 1939 month = december day = 16 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 260005 } name = "Gilardi" tag = PRU picture = "L260005" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } division = { id = { type = 4712 id = 382094 } name = "División de Policia Militar nro. 6" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 42 42 202 1.2005 0.1186 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 438836 } name = "XII Cuerpo del Ejército" location = 2016 prevprov = 2016 home = 2016 mission = { type = anti_partisan_duty target = 2016 percentage = 1 night = yes startdate = { year = 1939 month = december day = 16 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 260023 } name = "Ramón Castillo" tag = PRU picture = "L260023" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = logistics_wizard trait = old_guard } division = { id = { type = 4712 id = 423573 } name = "Cuartel General 1er Ejército" flag = 34864 mod = { 10 10 0 1 10 1 0 0 0 } brig = { 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 29.9000 29.9000 214 0 0.0319 4.3800 0.4800 9 7 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 19 19 100 1 4 1 10 0 0 0 0 0 1 } } } division_development = { id = { type = 4712 id = 4193 } progress = 0.7982 location = 2016 cost = 2.5920 date = { year = 1941 month = january day = 19 hour = 0 } manpower = 13 total_progress = 0.7857 size = 5 done = 4 days = 324 days_for_first = 72 gearing_bonus = 0.2000 type = d_02 model = 2 extra = anti_air } division_development = { id = { type = 4712 id = 90938 } progress = 0.3031 location = 2016 cost = 1.6560 date = { year = 1941 month = march day = 10 hour = 0 } manpower = 6 total_progress = 0.8810 size = 10 done = 6 days = 354 days_for_first = 45 gearing_bonus = 0.3000 type = militia model = 2 } division_development = { id = { type = 4712 id = 185796 } name = "BAP Chimbote" location = 2016 cost = 0.6615 date = { year = 1941 month = december day = 3 hour = 0 } manpower = 0.4000 total_progress = 0.6247 size = 1 days = 945 days_for_first = 945 type = light_cruiser model = 1 extra = naval_improved_hull_s } diplomaticdates = { USA = { year = 1940 month = december day = 14 hour = 1 } } wardates = { ECU = { year = 1939 month = november day = 13 hour = 1 } } SpyInfo = { country = "PRU" NumberOfSpies = 10 } } country = { tag = ECU ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 1 activation_motorized = 0 activation_mountain = 1 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_diplo_allies = 0 guerilla_diplo_axis = 0 guerilla_diplo_comintern = 0 guerilla_low_mp = 0 Info_CC_LL = 0 Info_Greece = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 150 war = 1 ferocity = no reinforcement = 0.2000 upgrading = 0.3000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = ECU } spyprefsdata = { country_priorities = 6 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 4 coup = 1 sabotage_industry = 3 massmedia = 1 disrupt_techteam = 3 country = PRU } spyprefsdata = { country_priorities = 6 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 4 coup = 1 sabotage_industry = 3 massmedia = 1 disrupt_techteam = 3 country = BOL } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { GER = 2 JAP = 1 ITA = 1 } protect = { USA = 100 } befriend = { USA = 100 ENG = 100 } exp_force_ratio = 0.7500 exp_force_ratios = { USA = 1 } admiral = { target = { 2356 = 200 2355 = 125 2353 = 100 2352 = 50 } core = { 2354 } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "North Atlantic" "Western Approaches" "The Seamounts" "Azores" "Central Atlantic" "Central Mid-Atlantic Ridge" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "Pernambuco Plain" "Ascension Fracture Zone" "Argentine Plain" "Angola Plain" "West Gulf of Mexico" "East Gulf of Mexico" "Florida Strait" "Yucatan Strait" "Windward Islands" "Central Carribean" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Brazil" "Coast of Argentina" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { favored = { USA = 100 } cancel_deal_threshold = 2 } tech_sharing = { favored = { USA = 100 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 10 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 1 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 1 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { USA = -1 COL = -1 ECU = -1 GER = 100 ITA = 100 JAP = 100 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 10 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 10 hq = 0 militia = 25 multi_role = 0 interceptor = 10 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 1 heavy_cruiser = 0 battlecruiser = 0 destroyer = 5 carrier = 0 escort_carrier = 0 submarine = 2 nuclear_submarine = 0 transport = 2 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 20 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 6 sp_artillery = 0 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 0 tank_destroyer = 0 light_armor_brigade = 0 heavy_armor = 0 super_heavy_armor = 0 armored_car = 3 anti_air = 5 police = 0 engineer = 0 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0 transports = -1 escorts = -1 AA_batteries = no max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = no force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 11610 1460 1470 1480 1490 1220 1670 2860 11300 11080 11440 5100 6590 15230 } preference = { 1400 1410 1420 1430 1440 1450 10130 10140 11610 1460 1470 1480 1490 1190 1200 1210 10120 1220 6500 6510 6520 6530 6540 6550 6560 6570 6580 6590 } ignore = { 10150 1300 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 3900 3910 3920 3930 3940 3950 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7290 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8180 8190 8200 8210 8220 8230 8490 8500 8510 8520 8530 8540 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9200 9210 9220 9230 9240 9250 9260 9270 9600 9610 9620 9630 9640 9650 9660 9670 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 } armor = 1 infantry = 6 industry = 0 aircraft = 0 naval = 0 land_doctrines = 6 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 2042 policy = { date = { year = 1941 month = september day = 6 hour = 1 } democratic = 8 political_left = 6 freedom = 5 free_market = 8 professional_army = 3 defense_lobby = 5 interventionism = 3 } belligerence = 0 dissent = 0.9836 war = { year = 1939 month = november day = 13 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.7250 convoy_def_eff = 0.4000 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.0100 money_modifier = 1 supply_modifier = 1.0200 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0100 sce_frequency = 1.1000 counterattack = 0.0600 assault = 0.3350 encirclement = 0.0350 ambush = 0.0350 delay = 0.0350 tactical_withdrawal = 0.0350 breakthrough = 0.0350 leader = { id = { type = 6 id = 200002 } name = "Branco Guevera" picture = "L200002" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 200003 } name = "Cabrera Sevilla y Marco" picture = "L200003" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 200004 } name = "Endara Pachos" picture = "L200004" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = trickster } leader = { id = { type = 6 id = 200006 } name = "Estrella Sanchéz" picture = "L200006" category = general y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 200007 } name = "Fanquil del Ponte" picture = "L200007" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = offensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 200009 } name = "Gandara Enriquez" picture = "L200009" category = general y = 1941 y = 1944 y = 1947 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 200010 } name = "Gonzalez Bravo" picture = "L200010" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 200011 } name = "Hidalgo Garcia" picture = "L200011" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 trait = winter_specialist } leader = { id = { type = 6 id = 200013 } name = "Larrea Alba" picture = "L200013" category = general rank = 2 y = 1930 y = 1930 y = 1941 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 200015 } name = "Mancheno Cajas" picture = "L200015" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 200018 } name = "Renella Barbatto" picture = "L200018" category = general y = 1940 y = 1942 y = 1946 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 200019 } name = "Castro Cortes" picture = "L200019" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 200020 } name = "Endara Peñaherrera" picture = "L200020" category = admiral y = 1938 y = 1941 y = 1944 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 200021 } name = "Escobedo Duarté" picture = "L200021" category = admiral y = 1941 y = 1947 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 200022 } name = "Guíllez Salvían" picture = "L200022" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 } leader = { id = { type = 6 id = 200023 } name = "Marques Steffanell" picture = "L200023" category = admiral rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = old_guard trait = blockade_runner } leader = { id = { type = 6 id = 200024 } name = "Moran Valverde" picture = "L200024" category = admiral rank = 2 y = 1930 y = 1939 y = 1942 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 200025 } name = "Pérez Guillaume" picture = "L200025" category = admiral rank = 1 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = old_guard trait = superior_tactician } leader = { id = { type = 6 id = 200026 } name = "Paquilla y Santos" picture = "L200026" category = admiral y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 200027 } name = "Quintanilla Ojeda" picture = "L200027" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 200028 } name = "Ramon Castro" picture = "L200028" category = admiral y = 1941 y = 1943 y = 1947 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 200029 } name = "Bayardo Tobar" picture = "L200029" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 200030 } name = "Castro Jíjon" picture = "L200030" category = commander y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 200031 } name = "Gandara Enriquez" picture = "L200031" category = commander y = 1941 y = 1944 y = 1947 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 200032 } name = "Hidalgo Garcia" picture = "L200032" category = commander y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = carpet_bomber } leader = { id = { type = 6 id = 200033 } name = "Ponce Trujillo" picture = "L200033" category = commander y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 200034 } name = "Renella Barbatto" picture = "L200034" category = commander y = 1940 y = 1942 y = 1946 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 200035 } name = "Saavedra Cruz" picture = "L200035" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 200036 } name = "Salem Gallegos" picture = "L200036" category = commander y = 1941 y = 1943 y = 1945 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 200037 } name = "Valdez Quintanilla" picture = "L200037" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 trait = night_flyer } leader = { id = { type = 6 id = 200014 } name = "Maldonado Alvaréz" picture = "L200014" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 experience = 10.2646 trait = logistics_wizard trait = old_guard } minister = { id = { type = 9 id = 40001 } name = "Federico Páez Chiriboaga" picture = "M40001" position = HeadOfState category = social_liberal cabinet = replacement trait = 59 year = 1936 } minister = { id = { type = 9 id = 40002 } name = "Federico Páez Chiriboaga" picture = "M40001" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 71 year = 1936 } minister = { id = { type = 9 id = 40003 } name = "Alberto Larrea Chiriboaga" picture = "M40003" position = ForeignMinister category = social_liberal cabinet = replacement trait = 3 year = 1936 } minister = { id = { type = 9 id = 40004 } name = "Fabian Del Castello" picture = "M40004" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 10 year = 1936 } minister = { id = { type = 9 id = 40005 } name = "Davide Flores" picture = "M40005" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 40006 } name = "Aurelio Mosquera Narváez" picture = "M40006" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 28 year = 1936 } minister = { id = { type = 9 id = 40007 } name = "Benigno Andrade Flores" picture = "M40007" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 40008 } name = "Gilberto Enriquez Gallo" picture = "M40008" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 40 year = 1936 } minister = { id = { type = 9 id = 40009 } name = "Juan Ramon Castro" picture = "M40009" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 89 year = 1936 } minister = { id = { type = 9 id = 40010 } name = "Cosme Renella Barbatto" picture = "M40010" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 40031 } name = "Gustavo Becerra Páz" picture = "M40021" position = HeadOfState category = left_wing_radical cabinet = replacement trait = 65 year = 1936 } minister = { id = { type = 9 id = 40032 } name = "Enrique Gil Gilbert" picture = "M40023" position = HeadOfState category = left_wing_radical cabinet = replacement trait = 61 year = 1940 } minister = { id = { type = 9 id = 40033 } name = "José María Velasco Ibarra" picture = "M40033" position = HeadOfState category = social_democrat cabinet = replacement trait = 63 year = 1941 } minister = { id = { type = 9 id = 40034 } name = "Camillo Ponce Enríquez" picture = "M40034" position = HeadOfState category = social_democrat cabinet = replacement trait = 68 year = 1947 } minister = { id = { type = 9 id = 40035 } name = "Aurelio Mosquera Narváez" picture = "M40006" position = HeadOfState category = social_liberal cabinet = replacement trait = 66 year = 1938 } minister = { id = { type = 9 id = 40036 } name = "Andrés de Córdova Nieto" picture = "M40036" position = HeadOfState category = social_liberal cabinet = replacement trait = 64 year = 1939 } minister = { id = { type = 9 id = 40037 } name = "Antonio Pons Campuzano" picture = "M40037" position = HeadOfState category = social_liberal cabinet = replacement trait = 61 year = 1944 } minister = { id = { type = 9 id = 40038 } name = "Carlos Arosemena Tola" picture = "M40038" position = HeadOfState category = social_liberal cabinet = replacement trait = 62 year = 1947 } minister = { id = { type = 9 id = 40039 } name = "Juan de Diaz Mera" picture = "M40015" position = HeadOfState category = social_conservative cabinet = replacement trait = 68 year = 1937 } minister = { id = { type = 9 id = 40040 } name = "Carlos Arroyo del Río" picture = "M40040" position = HeadOfState category = social_conservative cabinet = replacement trait = 57 year = 1941 } minister = { id = { type = 9 id = 40041 } name = "Isidro Ayora Cueva" picture = "M40041" position = HeadOfState category = social_conservative cabinet = replacement trait = 58 year = 1945 } minister = { id = { type = 9 id = 40042 } name = "Carlos M. Larrea" picture = "M40042" position = HeadOfState category = social_conservative cabinet = replacement trait = 65 year = 1946 } minister = { id = { type = 9 id = 40043 } name = "Gilberto Enríquez Gallo" picture = "M40008" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 62 year = 1937 } minister = { id = { type = 9 id = 40044 } name = "Manuel Borrero Gonzalez" picture = "M40044" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 59 year = 1938 } minister = { id = { type = 9 id = 40045 } name = "Julio Moreno Peñaherrera" picture = "M40045" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 61 year = 1940 } minister = { id = { type = 9 id = 40046 } name = "Benigno Andrade Flores" picture = "M40007" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 62 year = 1941 } minister = { id = { type = 9 id = 40047 } name = "Julio Salém Gallegos" picture = "M40047" position = HeadOfState category = social_democrat cabinet = replacement trait = 62 year = 1944 } minister = { id = { type = 9 id = 40048 } name = "Carlos Mancheno Cajas" picture = "M40048" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 67 year = 1947 } minister = { id = { type = 9 id = 40049 } name = "Gustavo Becerra Páz" picture = "M40021" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 79 year = 1937 } minister = { id = { type = 9 id = 40050 } name = "Enrique Gil Gilbert" picture = "M40023" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 78 year = 1940 } minister = { id = { type = 9 id = 40051 } name = "José María Velasco Ibarra" picture = "M40033" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 79 year = 1941 } minister = { id = { type = 9 id = 40052 } name = "Camillo Ponce Enríquez" picture = "M40034" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 80 year = 1947 } minister = { id = { type = 9 id = 40053 } name = "Aurelio Mosquera Narváez" picture = "M40006" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 73 year = 1938 } minister = { id = { type = 9 id = 40054 } name = "Andrés de Córdova Nieto" picture = "M40036" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 72 year = 1939 } minister = { id = { type = 9 id = 40055 } name = "Antonio Pons Campuzano" picture = "M40037" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 70 year = 1944 } minister = { id = { type = 9 id = 40056 } name = "Carlos Arosemena Tola" picture = "M40038" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 77 year = 1947 } minister = { id = { type = 9 id = 40057 } name = "Juan de Diaz Mera" picture = "M40015" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 80 year = 1937 } minister = { id = { type = 9 id = 40058 } name = "Carlos Arroyo del Río" picture = "M40040" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 71 year = 1941 } minister = { id = { type = 9 id = 40059 } name = "Isidro Ayora Cueva" picture = "M40041" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 78 year = 1944 } minister = { id = { type = 9 id = 40060 } name = "Carlos M. Larrea" picture = "M40042" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 70 year = 1946 } minister = { id = { type = 9 id = 40061 } name = "Gilberto Enríquez Gallo" picture = "M40008" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1937 } minister = { id = { type = 9 id = 40062 } name = "Manuel Borrero Gonzalez" picture = "M40044" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 78 year = 1938 } minister = { id = { type = 9 id = 40063 } name = "Julio Moreno Peñaherrera" picture = "M40045" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 76 year = 1940 } minister = { id = { type = 9 id = 40064 } name = "Benigno Andrade Flores" picture = "M40007" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1941 } minister = { id = { type = 9 id = 40065 } name = "Julio Salém Gallegos" picture = "M40047" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 75 year = 1944 } minister = { id = { type = 9 id = 40066 } name = "Carlos Mancheno Cajas" picture = "M40048" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 74 year = 1947 } minister = { id = { type = 9 id = 40067 } name = "Enrique Gil Gilbert" picture = "M40023" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 5 year = 1937 } minister = { id = { type = 9 id = 40068 } name = "José María Velasco Ibarra" picture = "M40068" position = ForeignMinister category = social_democrat cabinet = replacement trait = 3 year = 1940 } minister = { id = { type = 9 id = 40069 } name = "Camillo Ponce Enríquez" picture = "M40034" position = ForeignMinister category = social_democrat cabinet = replacement trait = 4 year = 1944 } minister = { id = { type = 9 id = 40070 } name = "Juan Vicente Trujillo" picture = "M40070" position = ForeignMinister category = social_democrat cabinet = replacement trait = 7 year = 1945 } minister = { id = { type = 9 id = 40071 } name = "Gustavo Becerra Páz" picture = "M40021" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 2 year = 1947 } minister = { id = { type = 9 id = 40072 } name = "José Benitez Aparacio" picture = "M40072" position = ForeignMinister category = social_liberal cabinet = replacement trait = 4 year = 1939 } minister = { id = { type = 9 id = 40074 } name = "Miquel Andramonte" picture = "M40074" position = ForeignMinister category = social_liberal cabinet = replacement trait = 3 year = 1940 } minister = { id = { type = 9 id = 40075 } name = "Antonio Pons Campuzano" picture = "M40037" position = ForeignMinister category = social_liberal cabinet = replacement trait = 7 year = 1947 } minister = { id = { type = 9 id = 40077 } name = "Rafael Vascoñez" picture = "M40077" position = ForeignMinister category = social_conservative cabinet = replacement trait = 4 year = 1941 } minister = { id = { type = 9 id = 40078 } name = "Riccardo Orespo Ordoñez" picture = "M40078" position = ForeignMinister category = social_conservative cabinet = replacement trait = 5 year = 1942 } minister = { id = { type = 9 id = 40079 } name = "Francisco Guarderas Pérez" picture = "M40079" position = ForeignMinister category = social_conservative cabinet = replacement trait = 2 year = 1943 } minister = { id = { type = 9 id = 40080 } name = "Juan de Diaz Mera" picture = "M40015" position = ForeignMinister category = social_conservative cabinet = replacement trait = 7 year = 1944 } minister = { id = { type = 9 id = 40081 } name = "Luis Bossano" picture = "M40081" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 2 year = 1937 } minister = { id = { type = 9 id = 40083 } name = "Benigno Andrade Flores" picture = "M40007" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 6 year = 1941 } minister = { id = { type = 9 id = 40084 } name = "José María Velasco Ibarra" picture = "M40068" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 16 year = 1937 } minister = { id = { type = 9 id = 40085 } name = "Neptali Bonofaz Ascázubi" picture = "M40028" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 8 year = 1940 } minister = { id = { type = 9 id = 40086 } name = "Carlos Arosemena Tola" picture = "M40038" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 10 year = 1941 } minister = { id = { type = 9 id = 40087 } name = "Nicolas Delgado" picture = "M40024" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 15 year = 1947 } minister = { id = { type = 9 id = 40088 } name = "Aurelio Mosquera Narváez" picture = "M40006" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 13 year = 1938 } minister = { id = { type = 9 id = 40089 } name = "Antonio Pons Campuzano" picture = "M40037" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 55 year = 1939 } minister = { id = { type = 9 id = 40090 } name = "Federico Páez Chiriboaga" picture = "M40001" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 18 year = 1936 } minister = { id = { type = 9 id = 40091 } name = "Miquel Andramonte" picture = "M40074" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 54 year = 1944 } minister = { id = { type = 9 id = 40092 } name = "Fabian Del Castello" picture = "M40004" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1937 } minister = { id = { type = 9 id = 40093 } name = "Juan de Diaz Mera" picture = "M40015" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 55 year = 1938 } minister = { id = { type = 9 id = 40094 } name = "Galo Plaza Lasso" picture = "M40094" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1940 } minister = { id = { type = 9 id = 40095 } name = "Julio Moreno Peñaherrera" picture = "M40045" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 11 year = 1943 } minister = { id = { type = 9 id = 40096 } name = "Isidro Ayora Cueva" picture = "M40041" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 14 year = 1945 } minister = { id = { type = 9 id = 40097 } name = "Carlos Arroyo del Río" picture = "M40040" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 17 year = 1947 } minister = { id = { type = 9 id = 40098 } name = "Gustave Uriarte" picture = "M40014" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 55 year = 1937 } minister = { id = { type = 9 id = 40099 } name = "Carlos M. Larrea" picture = "M40042" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 8 year = 1940 } minister = { id = { type = 9 id = 40100 } name = "Carlos Guevara" picture = "M40100" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 22 year = 1937 } minister = { id = { type = 9 id = 40101 } name = "Juan Vicente Trujillo" picture = "M40070" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 26 year = 1941 } minister = { id = { type = 9 id = 40102 } name = "José María Velasco Ibarra" picture = "M40068" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 24 year = 1945 } minister = { id = { type = 9 id = 40103 } name = "Alberto Montalvo Pérez" picture = "M40103" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 24 year = 1937 } minister = { id = { type = 9 id = 40104 } name = "Gustavo Las Salas" picture = "M40104" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 22 year = 1941 } minister = { id = { type = 9 id = 40105 } name = "Antonio Pons Machado" picture = "M40105" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1937 } minister = { id = { type = 9 id = 40106 } name = "Carlos Arosemena Tola" picture = "M40038" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1941 } minister = { id = { type = 9 id = 40107 } name = "Rafael Vascoñez" picture = "M40077" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 22 year = 1942 } minister = { id = { type = 9 id = 40108 } name = "Isidro Ayora Cueva" picture = "M40041" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 23 year = 1944 } minister = { id = { type = 9 id = 40109 } name = "Juan de Diaz Mera" picture = "M40015" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 56 year = 1947 } minister = { id = { type = 9 id = 40110 } name = "Manuel Borrero Gonzalez" picture = "M40044" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 21 year = 1937 } minister = { id = { type = 9 id = 40111 } name = "Julio Moreno Peñaherrera" picture = "M40045" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 22 year = 1938 } minister = { id = { type = 9 id = 40112 } name = "Camillo Ponce Enríquez" picture = "M40034" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 56 year = 1947 } minister = { id = { type = 9 id = 40113 } name = "Gustavo Becerra Páz" picture = "M40021" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 27 year = 1937 } minister = { id = { type = 9 id = 40114 } name = "Nicolas Delgado" picture = "M40024" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 32 year = 1941 } minister = { id = { type = 9 id = 40115 } name = "Carlos Mancheno Cajas" picture = "M40048" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 30 year = 1945 } minister = { id = { type = 9 id = 40116 } name = "Alberto Larrea Chiriboaga" picture = "M40003" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 28 year = 1938 } minister = { id = { type = 9 id = 40117 } name = "Davide Flores" picture = "M40005" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 31 year = 1939 } minister = { id = { type = 9 id = 40118 } name = "Antonio de Quevado" picture = "M40118" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 27 year = 1941 } minister = { id = { type = 9 id = 40119 } name = "Ramon Baquerizo Davila" picture = "M40119" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 30 year = 1947 } minister = { id = { type = 9 id = 40120 } name = "Carlos M. Larrea" picture = "M40042" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 32 year = 1937 } minister = { id = { type = 9 id = 40121 } name = "Rafael Vascoñez" picture = "M40077" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 27 year = 1940 } minister = { id = { type = 9 id = 40122 } name = "Francisco Guarderas Pérez" picture = "M40079" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 29 year = 1945 } minister = { id = { type = 9 id = 40123 } name = "Aurelio Mosquera Narváez" picture = "M40006" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 28 year = 1938 } minister = { id = { type = 9 id = 40124 } name = "Guillermo Freire Posso" picture = "M40016" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 31 year = 1944 } minister = { id = { type = 9 id = 40125 } name = "Carlos Mancheno Cajas" picture = "M40048" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 30 year = 1947 } minister = { id = { type = 9 id = 40126 } name = "Luis Larrea Alba" picture = "M40027" position = ChiefOfStaff category = left_wing_radical cabinet = replacement trait = 36 year = 1937 } minister = { id = { type = 9 id = 40127 } name = "Julio Salém Gallegos" picture = "M40047" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 34 year = 1944 } minister = { id = { type = 9 id = 40129 } name = "Gilberto Enriquez Gallo" picture = "M40008" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 33 year = 1938 } minister = { id = { type = 9 id = 40130 } name = "Ramon Baquerizo Davila" picture = "M40119" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 34 year = 1939 } minister = { id = { type = 9 id = 40131 } name = "Juan de Diaz Mera" picture = "M40015" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 36 year = 1937 } minister = { id = { type = 9 id = 40133 } name = "Carlos M. Larrea" picture = "M40042" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 34 year = 1945 } minister = { id = { type = 9 id = 40135 } name = "Hugo Endara Peñaherrera" picture = "M40019" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 33 year = 1940 } minister = { id = { type = 9 id = 40136 } name = "Guillermo Freire Posso" picture = "M40016" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 33 year = 1944 } minister = { id = { type = 9 id = 40137 } name = "Carlos Mancheno Cajas" picture = "M40048" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 34 year = 1947 } minister = { id = { type = 9 id = 40138 } name = "Neptali Bonofaz Ascázubi" picture = "M40028" position = ChiefOfArmy category = left_wing_radical cabinet = replacement trait = 42 year = 1937 } minister = { id = { type = 9 id = 40139 } name = "Ramon Baquerizo Davila" picture = "M40139" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 39 year = 1941 } minister = { id = { type = 9 id = 40140 } name = "Carlos Hidalgo Garcia" picture = "M40140" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 41 year = 1945 } minister = { id = { type = 9 id = 40143 } name = "Rodolfo Larrea Alba" picture = "M40027" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 39 year = 1947 } minister = { id = { type = 9 id = 40148 } name = "Luis Cabrera Sevilla" picture = "M40018" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 41 year = 1940 } minister = { id = { type = 9 id = 40149 } name = "Juan Pablo Martinez Iguarte" picture = "M40149" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 38 year = 1947 } minister = { id = { type = 9 id = 40150 } name = "Gustavo Becerra Páz" picture = "M40021" position = ChiefOfNavy category = left_wing_radical cabinet = replacement trait = 47 year = 1937 } minister = { id = { type = 9 id = 40151 } name = "Jorge Escobedo Duarte" picture = "M40151" position = ChiefOfNavy category = social_democrat cabinet = replacement trait = 43 year = 1945 } minister = { id = { type = 9 id = 40153 } name = "Hugo Endara Peñaherrera" picture = "M40019" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 46 year = 1941 } minister = { id = { type = 9 id = 40155 } name = "Ramon Moran Valverde" picture = "M40155" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 47 year = 1943 } minister = { id = { type = 9 id = 40156 } name = "Hugo Endara Peñaherrera" picture = "M40019" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 46 year = 1937 } minister = { id = { type = 9 id = 40157 } name = "Jorge Escobedo Duarte" picture = "M40151" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 43 year = 1944 } minister = { id = { type = 9 id = 40158 } name = "Juan Bayardo Tobar" picture = "M40030" position = ChiefOfAir category = left_wing_radical cabinet = replacement trait = 51 year = 1937 } minister = { id = { type = 9 id = 40162 } name = "Julio Salém Gallegos" picture = "M40047" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 48 year = 1937 } minister = { id = { type = 9 id = 40163 } name = "Ramon Castro Jíjon" picture = "M40020" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 48 year = 1937 } minister = { id = { type = 9 id = 40165 } name = "Uriarte Fanquil del Ponte" picture = "M40142" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 38 year = 1939 } minister = { id = { type = 9 id = 40168 } name = "Carlos Arroyo del Río" picture = "M40040" position = HeadOfState category = social_liberal cabinet = replacement trait = 57 year = 1939 } minister = { id = { type = 9 id = 40169 } name = "Carlos Arroyo del Río" picture = "M40040" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 71 year = 1939 } minister = { id = { type = 9 id = 40170 } name = "Mariano Suárez Veintimilla" picture = "M40168" position = HeadOfState category = social_conservative cabinet = replacement trait = 63 year = 1947 } minister = { id = { type = 9 id = 40171 } name = "Mariano Suárez Veintimilla" picture = "M40168" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 72 year = 1939 } minister = { id = { type = 9 id = 40172 } name = "Alberto Larrea Chiriboaga" picture = "M40003" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 7 year = 1936 } minister = { id = { type = 9 id = 40174 } name = "Julio Topar Donoso" picture = "M40082" position = ForeignMinister category = social_conservative cabinet = replacement trait = 6 year = 1941 } minister = { id = { type = 9 id = 40175 } name = "Francisco Guarderas Pérez" picture = "M40079" position = ForeignMinister category = social_democrat cabinet = replacement trait = 5 year = 1944 } minister = { id = { type = 9 id = 40015 } name = "Juan de Diaz Mera" picture = "M40015" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 56 year = 1936 } minister = { id = { type = 9 id = 40176 } name = "Galo Plaza Lasso" picture = "M40094" position = HeadOfState category = social_conservative cabinet = replacement trait = 65 year = 1948 } minister = { id = { type = 9 id = 40177 } name = "Galo Plaza Lasso" picture = "M40094" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 69 year = 1948 } HeadOfState = { type = 9 id = 40001 } HeadOfGovernment = { type = 9 id = 40002 } ForeignMinister = { type = 9 id = 40003 } ArmamentMinister = { type = 9 id = 40099 } MinisterOfSecurity = { type = 9 id = 40105 } MinisterOfIntelligence = { type = 9 id = 40117 } ChiefOfStaff = { type = 9 id = 40007 } ChiefOfArmy = { type = 9 id = 40008 } ChiefOfNavy = { type = 9 id = 40009 } ChiefOfAir = { type = 9 id = 40010 } tech_team = { id = { type = 10 id = 5300 } name = "IDEAL" picture = "T5300" skill = 3 research_types = { mechanics general_equipment management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5301 } name = "Guyaquil Puerto Maritimo" picture = "T5301" skill = 3 research_types = { naval_engineering technical_efficiency naval_artillery } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5302 } name = "Anglo-Ecuadorian Oilfields" picture = "T5302" skill = 3 research_types = { chemistry management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5303 } name = "Alberto Enriquez Gallo" picture = "T5303" skill = 2 research_types = { training large_unit_tactics decentralized_execution infantry_focus } startyear = 1930 endyear = 1941 } tech_team = { id = { type = 10 id = 5304 } name = "Cosme Renella Barbatto" picture = "T5304" skill = 2 research_types = { training small_unit_tactics decentralized_execution combined_arms_focus } startyear = 1940 endyear = 1960 } tech_team = { id = { type = 10 id = 5305 } name = "Escuela de Aviación Militar" picture = "T5305" skill = 2 research_types = { training bomber_tactics piloting rt_user_6 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5306 } name = "Escuela Militar Naval" picture = "T5306" skill = 2 research_types = { training large_taskforce_tactics seamanship rt_user_7 } startyear = 1930 endyear = 1970 } team_slots = { 5303 0 0 0 0 } manpower = 114.3427 free = { } oil = 501.7426 supplies = 0 rare_materials = 200.1445 metal = 0.7039 energy = 263.1075 money = 183.0198 consumer = 0.2938 supply = 0.2918 production = 0.4144 reinforcement = 0 upgrading = 0 transports = 10 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 3 upgrade = { infantry = { defaultorganisation = 7 morale = 150 } cavalry = { defaultorganisation = 7 morale = 150 } motorized = { defaultorganisation = 7 morale = 150 } mechanized = { defaultorganisation = 5 morale = 150 } light_armor = { defaultorganisation = 5.5000 morale = 150 } armor = { defaultorganisation = 5 morale = 150 } paratrooper = { defaultorganisation = 7.7000 morale = 150 } marine = { defaultorganisation = 7.7000 morale = 150 } bergsjaeger = { defaultorganisation = 7.7000 morale = 150 } garrison = { defaultorganisation = 7 morale = 150 } hq = { defaultorganisation = 5 morale = 150 } militia = { defaultorganisation = 7 morale = 150 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 7 morale = 150 } d_03 = { defaultorganisation = 7.7000 morale = 150 } d_04 = { defaultorganisation = 7.7000 morale = 150 } d_05 = { defaultorganisation = 7.7000 morale = 150 } d_06 = { defaultorganisation = 5.5000 morale = 150 } d_07 = { defaultorganisation = 8.4000 morale = 150 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 10 } rocket_artillery = { } sp_rct_artillery = { morale = 10 } anti_tank = { } tank_destroyer = { defaultorganisation = 0.4000 morale = 28 } light_armor_brigade = { morale = 28 } heavy_armor = { defaultorganisation = 0.4000 morale = 28 } super_heavy_armor = { defaultorganisation = 0.5000 morale = 28 } armored_car = { defaultorganisation = 0.5000 morale = 28 } anti_air = { } police = { } engineer = { defaultorganisation = 0.4000 morale = 10 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 10 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 1 } infantry = { 1 } cavalry = { 3 2 1 } garrison = { 1 } militia = { 1 } d_02 = { 1 } d_03 = { 1 } d_04 = { 3 2 1 } } obsolete_models = { artillery = { 0 } infantry = { 0 } cavalry = { 0 1 2 } garrison = { 0 } militia = { 0 } d_02 = { 0 } d_03 = { 0 1 } d_04 = { 0 1 2 3 } } allowed_divisions = { cavalry = yes bergsjaeger = yes garrison = yes hq = yes militia = yes interceptor = yes transport = yes } allowed_brigades = { artillery = yes armored_car = yes anti_air = yes police = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.8500 land_fort = 0.8500 flak = 0.9500 infrastructure = 0.9500 air_base = 0.9000 naval_base = 0.9000 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 0.9000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7500 asw = 0.5000 naval_interdiction = 1 shore_bombardment = 1 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.1000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.1000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.1000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.0500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.0500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.0500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -85 swamp_attack = -74 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -56 swamp_attack = -67 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -41 swamp_attack = -41 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -56 swamp_attack = -63 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -81 swamp_attack = -74 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -67 swamp_attack = -67 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -79 swamp_attack = -69 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -89 swamp_attack = -74 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -52 swamp_attack = -56 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = no port_strike = no convoy_air_raiding = no air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = no asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = -5 frustration = 3 } relation = { tag = GER value = -164.4000 } relation = { tag = HOL value = 0.9000 } relation = { tag = POR value = -48.4000 } relation = { tag = ITA value = -114.4000 } relation = { tag = SOV value = -123 } relation = { tag = SWE value = 1.4000 } relation = { tag = TUR value = -48.4000 } relation = { tag = JAP value = -94.6000 } relation = { tag = CHI value = -49.1000 } relation = { tag = BEL value = 1.3000 } relation = { tag = DEN value = 1.6000 } relation = { tag = SCH value = 2 } relation = { tag = CUB value = 1.8000 } relation = { tag = BUL value = -49.5000 } relation = { tag = HUN value = -49.6000 } relation = { tag = ROM value = 24.5000 } relation = { tag = IRE value = 1.8000 } relation = { tag = FIN value = 1.4000 } relation = { tag = PER value = -48.8000 } relation = { tag = AFG value = -98 } relation = { tag = BRA value = 11.6000 } relation = { tag = ARG value = 11.6000 } relation = { tag = MEX value = 1.6000 } relation = { tag = COL value = 21.8000 } relation = { tag = VEN value = 5.8000 } relation = { tag = PRU value = -200 } relation = { tag = ECU value = -8 frustration = 3 } relation = { tag = URU value = 12 } relation = { tag = PAR value = 25.6000 } relation = { tag = BOL value = -18.8000 } relation = { tag = CHL value = 21.8000 } relation = { tag = NZL value = 0.8000 } relation = { tag = CAN value = 0.7000 } relation = { tag = AST value = 1 } relation = { tag = VIC value = 25.6000 } relation = { tag = MAN value = -99.6000 } relation = { tag = USA value = 104.5007 trade = yes } relation = { tag = CHC value = -99.1000 } relation = { tag = CRO value = -150 } relation = { tag = SLO value = -1 frustration = 3 } relation = { tag = SIA value = -49.3000 } relation = { tag = SAU value = -48.4000 } relation = { tag = MON value = -98.5000 } relation = { tag = GUA value = -48.6000 } relation = { tag = COS value = 26.8000 } relation = { tag = NIC value = 0.6000 } relation = { tag = DOM value = -48 } relation = { tag = PHI value = 27 } relation = { tag = BHU value = -48 } relation = { tag = EGY value = -48 } relation = { tag = SAL value = -48.4000 } relation = { tag = HAI value = 1.6000 } relation = { tag = HON value = -48.6000 } relation = { tag = IRQ value = 1 } relation = { tag = LIB value = 2 } relation = { tag = NEP value = -48.2000 } relation = { tag = OMN value = -48.4000 } relation = { tag = PAN value = 1.4000 } relation = { tag = SER value = -150 } relation = { tag = SIK value = -49.1000 } relation = { tag = SAF value = 1 } relation = { tag = TAN value = -148.8000 } relation = { tag = TIB value = -48 } relation = { tag = YEM value = -48 } relation = { tag = BUR value = 0.9000 } relation = { tag = MEN value = -49.9000 frustration = 3 } relation = { tag = U00 value = -49.6000 } relation = { tag = U01 value = 1 } relation = { tag = U02 value = 1.6000 } relation = { tag = U14 value = 25 } relation = { tag = U18 value = -99.6000 frustration = 3 } relation = { tag = U19 value = 1 } } ownedprovinces = { 2040 2042 2007 2041 } controlledprovinces = { 2040 2042 2007 2041 } nationalprovinces = { 2040 2042 2007 2008 2041 2033 2010 } claimedprovinces = { } techapps = { 4010 4020 9010 9030 2800 2290 2300 1190 1400 1460 6500 2450 2460 2510 5010 5080 5090 3010 6510 1200 6520 6540 1210 10120 1410 } inventions = { } blueprints = { 14000 } deactivate = { 1010 1070 1110 1150 10110 6100 6300 6400 6010 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 448901 } project = { type = 17 id = 6530 } tech_team = { type = 10 id = 5303 } progress = 100 progress = 100 progress = 100 progress = 100 progress = 44.0000 status = "ongoing" } leadertable = { } navalunit = { id = { type = 4712 id = 2941 } name = "I Flotilla de la Armada" location = 2040 home = 2040 base = 2040 morale = 0.5000 } landunit = { id = { type = 4712 id = 15961 } name = "I Cuerpo del Ejército" location = 2040 prevprov = 2042 home = 2040 mission = { type = anti_partisan_duty target = 2040 percentage = 1 night = yes startdate = { year = 1939 month = november day = 14 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 200017 } name = "Oliva Ojeda" tag = ECU picture = "L200017" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 20.4990 trait = logistics_wizard trait = old_guard trait = hills_fighter } division = { id = { type = 4712 id = 15057 } name = "I División de Policia Nacional" flag = 34868 mod = { 11 11 1 0 11 2 0 0 0 } all = { 52 100 37 37 170 1.4681 0 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } dig_in = 6.8000 } landunit = { id = { type = 4712 id = 391221 } name = "III Cuerpo del Ejército" location = 2042 prevprov = 2040 home = 2042 mission = { type = anti_partisan_duty target = 2042 percentage = 1 night = yes startdate = { year = 1939 month = november day = 29 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 200000 } name = "Andrade Flores" tag = ECU picture = "L200000" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 3 ry = 1990 skill = 1 experience = 10.3659 trait = defensive_doctrine trait = old_guard } division = { id = { type = 4712 id = 127570 } name = "IV División de Policia Nacional" flag = 34868 mod = { 11 11 0 0 11 1 0 0 0 } all = { 52 100 37 37 170 2.3839 0.1065 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 391225 } name = "V Cuerpo del Ejército" location = 2040 prevprov = 2042 home = 2040 mission = { type = anti_partisan_duty target = 2040 percentage = 1 night = yes startdate = { year = 1939 month = november day = 14 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 200008 } name = "Freire Posso" tag = ECU picture = "L200008" category = general y = 1939 y = 1943 y = 1946 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 20.0252 trait = panzer_leader } division = { id = { type = 4712 id = 42953 } name = "III División de Policia Nacional" flag = 34868 mod = { 11 11 0 0 11 1 0 0 0 } all = { 52 100 37 37 170 0.2136 0.0642 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 391273 } name = "II Flotilla de la Armada" location = 2040 home = 2040 base = 2040 morale = 0.5000 } landunit = { id = { type = 4712 id = 420412 } name = "II Cuerpo del Ejército" location = 2040 prevprov = 2042 home = 2040 mission = { type = anti_partisan_duty target = 2040 percentage = 1 night = yes startdate = { year = 1940 month = march day = 10 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 200012 } name = "Ibañez y Ydigaras" tag = ECU picture = "L200012" category = general y = 1938 y = 1942 y = 1944 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 28.1564 trait = fortress_buster } division = { id = { type = 4712 id = 420238 } name = "VI División de Policia Nacional" flag = 34868 mod = { 11 11 0 0 11 1 0 0 0 } all = { 52 100 37 37 170 0.0412 0.0642 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 422299 } name = "IV Cuerpo del Ejército" location = 2042 prevprov = 2040 home = 2042 mission = { type = anti_partisan_duty target = 2042 percentage = 1 night = yes startdate = { year = 1939 month = november day = 27 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 200016 } name = "Martinez Iguarte" tag = ECU picture = "L200016" category = general y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 29000 id = 5000 } name = "1a Brigada" flag = 34868 mod = { 11 11 0 1 11 1 0 0 0 } brig = { 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 52 100 37 37 170 5.3469 0.0642 0.4800 0 9 11 6 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 7 7 100 2 7 2 2.5000 0 0 0 0 10 0 } } } landunit = { id = { type = 29000 id = 50 } name = "Ejercito de Ecuador" location = 2042 prevprov = 2042 home = 2042 mission = { type = anti_partisan_duty target = 2042 percentage = 1 night = yes startdate = { year = 1939 month = december day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 200005 } name = "Enriquez Gallo" tag = ECU picture = "L200005" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1938 max_skill = 5 ry = 1990 skill = 1 experience = 11.0155 trait = defensive_doctrine } division = { id = { type = 4712 id = 260609 } name = "V División de Policia Nacional" flag = 34868 mod = { 11 11 0 0 11 1 0 0 0 } all = { 52 100 37 37 170 2.8214 0.0642 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 466399 } name = "VII División de Policia Nacional" flag = 34868 mod = { 11 11 1 0 11 2 0 0 0 } all = { 52 100 37 37 170 0 0 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 543816 } name = "VIII División de Policia Nacional" flag = 34868 mod = { 11 11 1 0 11 2 0 0 0 } all = { 52 100 37 37 170 0 0 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 391223 } name = "IV Cuerpo del Ejército" location = 2042 prevprov = 2042 home = 2042 mission = { type = anti_partisan_duty target = 2042 percentage = 1 night = yes startdate = { year = 1939 month = december day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 200001 } name = "Baquerizo Davila" tag = ECU picture = "L200001" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 experience = 0.0924 } division = { id = { type = 4712 id = 27750 } name = "II División de Policia Nacional" flag = 34868 mod = { 11 11 0 0 11 1 0 0 0 } all = { 52 100 37 37 170 0.2423 0.0642 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } } division_development = { id = { type = 4712 id = 4277 } progress = 0.1037 location = 2042 cost = 1.4076 date = { year = 1941 month = march day = 7 hour = 0 } manpower = 6 total_progress = 0.0244 size = 12 done = 8 days = 342 days_for_first = 38 gearing_bonus = 0.4000 type = militia model = 1 } tradedates = { COL = { year = 1940 month = december day = 9 hour = 1 } } wardates = { PRU = { year = 1939 month = november day = 13 hour = 1 } } SpyInfo = { country = "ECU" NumberOfSpies = 10 } } country = { tag = URU ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 1 activation_motorized = 0 activation_mountain = 0 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_diplo_allies = 0 guerilla_diplo_axis = 0 guerilla_diplo_comintern = 0 guerilla_low_mp = 1 Info_CC_LL = 0 Info_Greece = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 150 war = 1 ferocity = no reinforcement = 0.2500 upgrading = 0.5000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = URU } spyprefsdata = { country_priorities = 3 steal_blueprint = 10 smear_campaign = 4 sabotage_industry = 2 massmedia = 1 disrupt_techteam = 2 country = ARG } spyprefsdata = { country_priorities = 3 steal_blueprint = 10 smear_campaign = 4 sabotage_industry = 2 massmedia = 1 disrupt_techteam = 2 country = BRA } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { GER = 2 ITA = 1 JAP = 1 } protect = { USA = 100 } befriend = { USA = 100 ENG = 100 } exp_force_ratio = 0.7500 exp_force_ratios = { } admiral = { target = { 2299 = 50 2301 = 50 2298 = 50 } core = { 2295 } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "North Atlantic" "Western Approaches" "The Seamounts" "Azores" "Central Atlantic" "Central Mid-Atlantic Ridge" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "Pernambuco Plain" "Ascension Fracture Zone" "Argentine Plain" "Angola Plain" "West Gulf of Mexico" "East Gulf of Mexico" "Florida Strait" "Yucatan Strait" "Windward Islands" "Central Carribean" "Coast of Guyana" "Coast of Recife" "Coast of Brazil" "Coast of Argentina" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" "West Coast of Central America" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { favored = { USA = 100 } cancel_deal_threshold = 2 } tech_sharing = { favored = { USA = 100 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 10 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 3 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 2 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { BRA = -1 ARG = -1 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 10 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 5 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 20 heavy_cruiser = 0 battlecruiser = 0 destroyer = 35 carrier = 0 escort_carrier = 0 submarine = 5 nuclear_submarine = 5 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 20 sp_artillery = 23 rocket_artillery = 11 sp_rct_artillery = 15 anti_tank = 14 tank_destroyer = 30 light_armor_brigade = 8 heavy_armor = 54 super_heavy_armor = 47 armored_car = 4 anti_air = 19 police = 11 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 46 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.8000 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = yes force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 11610 1460 1470 1480 1490 1220 1670 2860 11300 11080 11440 5100 6590 15230 } preference = { 1400 1410 1420 1430 1440 1450 10130 10140 11610 1460 1470 1480 1490 1190 1200 1210 10120 1220 6500 6510 6520 6530 6540 6550 6560 6570 6580 6590 } ignore = { 10150 1300 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 3900 3910 3920 3930 3940 3950 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7290 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8180 8190 8200 8210 8220 8230 8490 8500 8510 8520 8530 8540 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9200 9210 9220 9230 9240 9250 9260 9270 9600 9610 9620 9630 9640 9650 9660 9670 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 } armor = 1 infantry = 6 industry = 0 aircraft = 0 naval = 0 land_doctrines = 6 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 2052 policy = { date = { year = 1941 month = september day = 6 hour = 1 } democratic = 6 political_left = 2 freedom = 5 free_market = 5 professional_army = 2 defense_lobby = 4 interventionism = 3 } belligerence = 0 dissent = 0.0000 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.7250 convoy_def_eff = 0.4200 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.0200 money_modifier = 1 supply_modifier = 1.0200 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0100 sce_frequency = 1.1000 counterattack = 0.0600 assault = 0.3350 encirclement = 0.0350 ambush = 0.0350 delay = 0.0350 tactical_withdrawal = 0.0350 breakthrough = 0.0350 leader = { id = { type = 6 id = 470000 } name = "Abelardo Schmitt" picture = "L470000" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 trait = commando } leader = { id = { type = 6 id = 470001 } name = "Amancias Rodriguez" picture = "L470001" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 470002 } name = "Amato Masso" picture = "L470002" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 470004 } name = "Beñavides" picture = "L470004" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 470005 } name = "Cacares" picture = "L470005" category = general y = 1940 y = 1942 y = 1945 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 470006 } name = "Daners Isasmendi" picture = "L470006" category = general y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 470007 } name = "de Lara Rivas" picture = "L470007" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = fortress_buster } leader = { id = { type = 6 id = 470008 } name = "Díaz Caminate" picture = "L470008" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 470010 } name = "Escalona Vasquez" picture = "L470010" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 470011 } name = "Franki Franque" picture = "L470011" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 trait = trickster } leader = { id = { type = 6 id = 470012 } name = "Glockenberger" picture = "L470012" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 470013 } name = "Heinz Azpurua" picture = "L470013" category = general y = 1940 y = 1942 y = 1943 y = 1990 max_skill = 3 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 470016 } name = "Moutisch" picture = "L470016" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 470017 } name = "Ojeto Varela" picture = "L470017" category = general y = 1943 y = 1947 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 470018 } name = "Peres-Canizarés Saez" picture = "L470018" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 trait = commando } leader = { id = { type = 6 id = 470019 } name = "Piraguy Trellés" picture = "L470019" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 470020 } name = "Quintero Salas" picture = "L470020" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 470021 } name = "Ronso Rodriguez" picture = "L470021" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 470022 } name = "Segundo Díaz" picture = "L470022" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 470024 } name = "Vio Valdéz" picture = "L470024" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 470025 } name = "Buzeta Miranda" picture = "L470025" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 } leader = { id = { type = 6 id = 470026 } name = "Coso da Roch" picture = "L470026" category = admiral y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 470028 } name = "Jansson Castañeta" picture = "L470028" category = admiral y = 1940 y = 1945 y = 1947 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 470029 } name = "Martín de la Flores" picture = "L470029" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 470030 } name = "Neves Ochoa" picture = "L470030" category = admiral y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 470032 } name = "Santibanéz Carreras" picture = "L470032" category = admiral y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 470033 } name = "Suaréz Villablanco" picture = "L470033" category = admiral y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 skill = 1 trait = blockade_runner } leader = { id = { type = 6 id = 470034 } name = "Vio Valdéz" picture = "L470034" category = admiral y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 470035 } name = "Abelardo Schmitt" picture = "L470035" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 } leader = { id = { type = 6 id = 470036 } name = "Alvaréz Berisso" picture = "L470036" category = commander rank = 1 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 470037 } name = "de la Fuente del Quillar" picture = "L470037" category = commander y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 470038 } name = "Garcia Sanchéz" picture = "L470038" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 trait = tank_buster } leader = { id = { type = 6 id = 470039 } name = "Gomez Villaverde" picture = "L470039" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = carpet_bomber } leader = { id = { type = 6 id = 470040 } name = "Martín de la Flores" picture = "L470040" category = commander y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = fleet_destroyer } leader = { id = { type = 6 id = 470041 } name = "Ojeto Varela" picture = "L470041" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 trait = tank_buster } leader = { id = { type = 6 id = 470042 } name = "Peres-Canizarés Saez" picture = "L470042" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 470043 } name = "Redondo Galván" picture = "L470043" category = commander y = 1940 y = 1943 y = 1945 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 470044 } name = "Sanchez Elizondo" picture = "L470044" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = superior_tactician } leader = { id = { type = 6 id = 470045 } name = "Zuluega Diáz" picture = "L470045" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 470023 } name = "Vadora" picture = "L470023" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = logistics_wizard trait = old_guard } minister = { id = { type = 9 id = 41001 } name = "Gabriel Terra" picture = "M41001" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 57 year = 1936 } minister = { id = { type = 9 id = 41002 } name = "Gabriel Terra" picture = "M41001" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 74 year = 1936 } minister = { id = { type = 9 id = 41003 } name = "José Espalter" picture = "M41003" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 4 year = 1936 } minister = { id = { type = 9 id = 41004 } name = "Alfredo Baldomir" picture = "M41004" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 12 year = 1936 } minister = { id = { type = 9 id = 41005 } name = "Heinz Glockenberger" picture = "M41005" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 23 year = 1936 } minister = { id = { type = 9 id = 41006 } name = "Cristiano Piraguy Trellés" picture = "M41006" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 28 year = 1936 } minister = { id = { type = 9 id = 41007 } name = "Manuel Heinz Azpurua" picture = "M41007" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 34 year = 1936 } minister = { id = { type = 9 id = 41008 } name = "Jorge Eloi Mendoza" picture = "M41008" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 41009 } name = "Carlos Jackson Urribé" picture = "M41009" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 44 year = 1936 } minister = { id = { type = 9 id = 41010 } name = "Cosme Alvaréz Berisso" picture = "M41010" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 41031 } name = "Alfredo Baldomir" picture = "M41004" position = HeadOfState category = social_conservative cabinet = replacement trait = 62 year = 1938 } minister = { id = { type = 9 id = 41032 } name = "A. Dres Gustavo" picture = "M41032" position = HeadOfState category = social_democrat cabinet = replacement trait = 65 year = 1938 } minister = { id = { type = 9 id = 41033 } name = "Juan de Amezaga" picture = "M41033" position = HeadOfState category = market_liberal cabinet = replacement trait = 63 year = 1943 } minister = { id = { type = 9 id = 41034 } name = "Baltasar Brun" picture = "M41034" position = HeadOfState category = social_democrat cabinet = replacement trait = 64 year = 1943 } minister = { id = { type = 9 id = 41035 } name = "Tomas Beretta Gandolfo" picture = "M41035" position = HeadOfState category = social_liberal cabinet = replacement trait = 66 year = 1947 } minister = { id = { type = 9 id = 41036 } name = "Luis Conrado Batlle Beres" picture = "M41036" position = HeadOfState category = left_wing_radical cabinet = replacement trait = 68 year = 1947 } minister = { id = { type = 9 id = 41037 } name = "Alfredo Baldomir" picture = "M41004" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 75 year = 1938 } minister = { id = { type = 9 id = 41038 } name = "A. Dres Gustavo" picture = "M41032" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 72 year = 1938 } minister = { id = { type = 9 id = 41039 } name = "Juan de Amezaga" picture = "M41033" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 80 year = 1943 } minister = { id = { type = 9 id = 41040 } name = "Baltasar Brun" picture = "M41034" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 76 year = 1943 } minister = { id = { type = 9 id = 41041 } name = "Tomas Beretta Gandolfo" picture = "M41035" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 71 year = 1947 } minister = { id = { type = 9 id = 41042 } name = "Luis Conrado Batlle Beres" picture = "M41036" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 70 year = 1947 } minister = { id = { type = 9 id = 41043 } name = "Alberto Guani" picture = "M41043" position = ForeignMinister category = social_conservative cabinet = replacement trait = 7 year = 1938 } minister = { id = { type = 9 id = 41044 } name = "Baltasar Brun" picture = "M41034" position = ForeignMinister category = social_democrat cabinet = replacement trait = 1 year = 1938 } minister = { id = { type = 9 id = 41045 } name = "Hector Alberto Gerona" picture = "M41045" position = ForeignMinister category = market_liberal cabinet = replacement trait = 4 year = 1943 } minister = { id = { type = 9 id = 41046 } name = "Washington Beltran" picture = "M41046" position = ForeignMinister category = social_democrat cabinet = replacement trait = 2 year = 1943 } minister = { id = { type = 9 id = 41047 } name = "José Serrato" picture = "M41047" position = ForeignMinister category = social_liberal cabinet = replacement trait = 3 year = 1947 } minister = { id = { type = 9 id = 41048 } name = "Eduardo Rodriguez Larreta" picture = "M41048" position = ForeignMinister category = social_democrat cabinet = replacement trait = 5 year = 1947 } minister = { id = { type = 9 id = 41049 } name = "Emilio Frugoni" picture = "M41021" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 7 year = 1947 } minister = { id = { type = 9 id = 41050 } name = "Ignacio Justé Morales" picture = "M41050" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 10 year = 1937 } minister = { id = { type = 9 id = 41051 } name = "Valentín Gomez" picture = "M41051" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 19 year = 1938 } minister = { id = { type = 9 id = 41052 } name = "Leopoldo C. Agorio" picture = "M41052" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 11 year = 1938 } minister = { id = { type = 9 id = 41053 } name = "Vittorio Amato Masso" picture = "M41053" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 15 year = 1939 } minister = { id = { type = 9 id = 41054 } name = "Jorge Elio Mendoza" picture = "M41008" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 16 year = 1942 } minister = { id = { type = 9 id = 41055 } name = "Joaquin Garcia Sanchéz" picture = "M41055" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 17 year = 1943 } minister = { id = { type = 9 id = 41056 } name = "Carlos Jackson Urribé" picture = "M41009" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 13 year = 1943 } minister = { id = { type = 9 id = 41057 } name = "Ernesto Sanchez Elizondo" picture = "M41057" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 54 year = 1944 } minister = { id = { type = 9 id = 41058 } name = "Julio Cesar Grauer" picture = "M41058" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 9 year = 1947 } minister = { id = { type = 9 id = 41059 } name = "Carlos Neves Ochoa" picture = "M41059" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 14 year = 1937 } minister = { id = { type = 9 id = 41060 } name = "Paulo Ortega Fruscí" picture = "M41060" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 24 year = 1937 } minister = { id = { type = 9 id = 41061 } name = "Horacio Arredondo" picture = "M41061" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1938 } minister = { id = { type = 9 id = 41062 } name = "A. Dres Gustavo" picture = "M41032" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 23 year = 1938 } minister = { id = { type = 9 id = 41063 } name = "Mario Cassinoni" picture = "M41063" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 20 year = 1943 } minister = { id = { type = 9 id = 41064 } name = "Juan Carlos Blanco" picture = "M41064" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 21 year = 1943 } minister = { id = { type = 9 id = 41065 } name = "Alberto Dominguez Campora" picture = "M41065" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 23 year = 1944 } minister = { id = { type = 9 id = 41066 } name = "Andres Pacheco" picture = "M41066" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 26 year = 1947 } minister = { id = { type = 9 id = 41067 } name = "Jose Pedro Varela" picture = "M41067" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 22 year = 1947 } minister = { id = { type = 9 id = 41068 } name = "Antonio de Lara Rivas" picture = "M41068" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 41069 } name = "Julio T. Fernandéz" picture = "M41069" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 27 year = 1937 } minister = { id = { type = 9 id = 41070 } name = "Enrique Moutisch" picture = "M41070" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 31 year = 1938 } minister = { id = { type = 9 id = 41071 } name = "Enrique Isoba Álvarez" picture = "M41026" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 27 year = 1938 } minister = { id = { type = 9 id = 41072 } name = "Julio Escalona Vasquez" picture = "M41072" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 30 year = 1943 } minister = { id = { type = 9 id = 41073 } name = "Hippolito Gallinal" picture = "M41073" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 28 year = 1943 } minister = { id = { type = 9 id = 41074 } name = "Andres Trueba Martínez" picture = "M41074" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 27 year = 1947 } minister = { id = { type = 9 id = 41075 } name = "James McFarlane Rubio" picture = "M41075" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 31 year = 1947 } minister = { id = { type = 9 id = 41077 } name = "Cantido Quintio Reyes" picture = "M41077" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 37 year = 1938 } minister = { id = { type = 9 id = 41078 } name = "Juan Franki Franque" picture = "M41078" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 33 year = 1943 } minister = { id = { type = 9 id = 41079 } name = "Julio Cesar Vadora" picture = "M41027" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 36 year = 1947 } minister = { id = { type = 9 id = 41081 } name = "Enrico Amancias Rodriguez" picture = "M41081" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 38 year = 1938 } minister = { id = { type = 9 id = 41082 } name = "Cantido Quintio Reyes" picture = "M41077" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 39 year = 1938 } minister = { id = { type = 9 id = 41083 } name = "Hector Lopez Camara" picture = "M41083" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 42 year = 1943 } minister = { id = { type = 9 id = 41085 } name = "Eleazar Díaz Caminate" picture = "M41085" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 40 year = 1947 } minister = { id = { type = 9 id = 41088 } name = "Rafael Marques Ayala" picture = "M41029" position = ChiefOfNavy category = social_democrat cabinet = replacement trait = 47 year = 1938 } minister = { id = { type = 9 id = 41089 } name = "Francisco Suaréz Villablanco" picture = "M41089" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 43 year = 1943 } minister = { id = { type = 9 id = 41090 } name = "Carlos Neves Ochoa" picture = "M41059" position = ChiefOfNavy category = social_democrat cabinet = replacement trait = 46 year = 1943 } minister = { id = { type = 9 id = 41091 } name = "A. Martín de la Flores" picture = "M41091" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 89 year = 1947 } minister = { id = { type = 9 id = 41092 } name = "Claudio Vio Valdéz" picture = "M41092" position = ChiefOfNavy category = social_democrat cabinet = replacement trait = 43 year = 1947 } minister = { id = { type = 9 id = 41093 } name = "Valentín Gomez" picture = "M41051" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 51 year = 1938 } minister = { id = { type = 9 id = 41094 } name = "Alvaro Ledon Gutierrez" picture = "M41030" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 48 year = 1938 } minister = { id = { type = 9 id = 41095 } name = "Olindo Ojeto Varela" picture = "M41095" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 50 year = 1943 } minister = { id = { type = 9 id = 41096 } name = "Ernesto Sanchez Elizondo" picture = "M41057" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 50 year = 1943 } minister = { id = { type = 9 id = 41097 } name = "A. Martín de la Flores" picture = "M41091" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 49 year = 1947 } minister = { id = { type = 9 id = 41098 } name = "Manuel Redondo Galván" picture = "M41098" position = ChiefOfAir category = left_wing_radical cabinet = replacement trait = 52 year = 1947 } minister = { id = { type = 9 id = 41011 } name = "Abelardo Martínez" picture = "M41011" position = HeadOfState category = fascist cabinet = replacement trait = 59 year = 1936 } minister = { id = { type = 9 id = 41012 } name = "Abelardo Martínez" picture = "M41011" position = HeadOfGovernment category = fascist cabinet = replacement trait = 76 year = 1936 } minister = { id = { type = 9 id = 41013 } name = "Luís Santiago Reguera" picture = "M41013" position = ForeignMinister category = fascist cabinet = replacement trait = 7 year = 1936 } minister = { id = { type = 9 id = 41014 } name = "Abelardo Díaz Alvarez" picture = "M41014" position = ArmamentMinister category = fascist cabinet = replacement trait = 16 year = 1936 } minister = { id = { type = 9 id = 41015 } name = "Roberto Acosta Díez" picture = "M41015" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 41016 } name = "Lui Soro Contioni" picture = "M41016" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 41017 } name = "Teo Bucardí Ramos" picture = "M41017" position = ChiefOfStaff category = fascist cabinet = replacement trait = 33 year = 1936 } minister = { id = { type = 9 id = 41018 } name = "Teo Bucardí Ramos" picture = "M41017" position = ChiefOfArmy category = fascist cabinet = replacement trait = 38 year = 1936 } minister = { id = { type = 9 id = 41019 } name = "Hector Bonilla Gomez" picture = "M41019" position = ChiefOfNavy category = fascist cabinet = replacement trait = 47 year = 1936 } minister = { id = { type = 9 id = 41020 } name = "Francisco Castilla Paredes" picture = "M41020" position = ChiefOfAir category = fascist cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 41021 } name = "Emilio Frugoni" picture = "M41021" position = HeadOfState category = left_wing_radical cabinet = replacement trait = 61 year = 1936 } minister = { id = { type = 9 id = 41022 } name = "Emilio Frugoni" picture = "M41021" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 79 year = 1936 } minister = { id = { type = 9 id = 41023 } name = "Calixto Aroyo Tabaorda" picture = "M41023" position = ForeignMinister category = leninist cabinet = replacement trait = 5 year = 1936 } minister = { id = { type = 9 id = 41024 } name = "Ramón Menendez Súris" picture = "M41024" position = ArmamentMinister category = leninist cabinet = replacement trait = 16 year = 1936 } minister = { id = { type = 9 id = 41025 } name = "Jesús Menendez Súris" picture = "M41025" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 24 year = 1936 } minister = { id = { type = 9 id = 41099 } name = "Andres Trueba Martínez" picture = "M41074" position = HeadOfState category = social_liberal cabinet = replacement trait = 67 year = 1952 } HeadOfState = { type = 9 id = 41001 } HeadOfGovernment = { type = 9 id = 41002 } ForeignMinister = { type = 9 id = 41003 } ArmamentMinister = { type = 9 id = 41004 } MinisterOfSecurity = { type = 9 id = 41061 } MinisterOfIntelligence = { type = 9 id = 41016 } ChiefOfStaff = { type = 9 id = 41007 } ChiefOfArmy = { type = 9 id = 41008 } ChiefOfNavy = { type = 9 id = 41009 } ChiefOfAir = { type = 9 id = 41010 } tech_team = { id = { type = 10 id = 3600 } name = "ANCAP" picture = "T3600" skill = 2 research_types = { mechanics chemistry industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3601 } name = "EMW" picture = "T3601" skill = 3 research_types = { mechanics aeronautics technical_efficiency aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3602 } name = "Ferrocarriles y Tranvías del Estado" picture = "T3602" skill = 3 research_types = { electronics training general_equipment management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3603 } name = "Alfredo Baldomir" picture = "T3603" skill = 2 research_types = { large_unit_tactics centralized_execution infantry_focus } startyear = 1930 endyear = 1943 } tech_team = { id = { type = 10 id = 3604 } name = "Luis Battle Berres" picture = "T3604" skill = 3 research_types = { large_unit_tactics centralized_execution infantry_focus fighter_tactics } startyear = 1944 endyear = 1964 } tech_team = { id = { type = 10 id = 3605 } name = "Montevideo Dockyard" picture = "T3802" skill = 4 research_types = { electronics naval_engineering technical_efficiency naval_artillery } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3606 } name = "Universidad de la República" picture = "T3606" skill = 2 research_types = { mechanics chemistry management mathematics } startyear = 1930 endyear = 1970 } team_slots = { 3602 0 0 0 0 } manpower = 4.7555 free = { } oil = 480.4567 supplies = 284.4202 rare_materials = 253.2531 metal = 306.5099 energy = 477.4937 money = 23.8387 consumer = 0.2736 supply = 0 production = 0 reinforcement = 0 upgrading = 0.7264 transports = 10 escorts = 3 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 3 upgrade = { infantry = { defaultorganisation = 7 morale = 150 } cavalry = { defaultorganisation = 7 morale = 150 } motorized = { defaultorganisation = 7 morale = 150 } mechanized = { defaultorganisation = 5 morale = 150 } light_armor = { defaultorganisation = 5.5000 morale = 150 } armor = { defaultorganisation = 5 morale = 150 } paratrooper = { defaultorganisation = 7.7000 morale = 150 } marine = { defaultorganisation = 7.7000 morale = 150 } bergsjaeger = { defaultorganisation = 7.7000 morale = 150 } garrison = { defaultorganisation = 7 morale = 150 } hq = { defaultorganisation = 5 morale = 150 } militia = { defaultorganisation = 7 morale = 150 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 7 morale = 150 } d_03 = { defaultorganisation = 7.7000 morale = 150 } d_04 = { defaultorganisation = 7.7000 morale = 150 } d_05 = { defaultorganisation = 7.7000 morale = 150 } d_06 = { defaultorganisation = 5.5000 morale = 150 } d_07 = { defaultorganisation = 8.4000 morale = 150 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 10 } rocket_artillery = { } sp_rct_artillery = { morale = 10 } anti_tank = { } tank_destroyer = { defaultorganisation = 0.4000 morale = 28 } light_armor_brigade = { morale = 28 } heavy_armor = { defaultorganisation = 0.4000 morale = 28 } super_heavy_armor = { defaultorganisation = 0.5000 morale = 28 } armored_car = { defaultorganisation = 0.5000 morale = 28 } anti_air = { } police = { } engineer = { defaultorganisation = 0.4000 morale = 10 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 10 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 1 } police = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } garrison = { 2 1 } militia = { 2 1 } light_cruiser = { 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } } obsolete_models = { artillery = { 0 } police = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } garrison = { 0 1 } militia = { 0 1 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } } allowed_divisions = { cavalry = yes garrison = yes hq = yes militia = yes interceptor = yes light_cruiser = yes destroyer = yes transport = yes d_09 = yes } allowed_brigades = { artillery = yes armored_car = yes anti_air = yes police = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.8500 land_fort = 0.8500 flak = 0.9500 infrastructure = 0.9500 air_base = 0.9000 naval_base = 0.9000 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 0.9000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7500 asw = 0.5000 naval_interdiction = 1 shore_bombardment = 1 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.1000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.1000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.1000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.0500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.0500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.0500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -85 swamp_attack = -74 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -56 swamp_attack = -67 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -41 swamp_attack = -41 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -56 swamp_attack = -63 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -81 swamp_attack = -74 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -67 swamp_attack = -67 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -79 swamp_attack = -69 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -89 swamp_attack = -74 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -52 swamp_attack = -56 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = no ground_attack = no interdiction = no strategic_bombardment = no logistical_strike = no runway_cratering = no installation_strike = no naval_strike = no port_strike = no convoy_air_raiding = no air_supply = no airborne_assault = no nuke = no air_scramble = no convoy_raiding = no asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = -52 } relation = { tag = GER value = -5.4000 frustration = 3 } relation = { tag = HOL value = -49.1000 } relation = { tag = POR value = 26.6000 } relation = { tag = ITA value = -5.4000 frustration = 3 } relation = { tag = SOV value = -141 } relation = { tag = SWE value = -48.6000 } relation = { tag = TUR value = 26.6000 } relation = { tag = JAP value = 25.4000 } relation = { tag = CHI value = 25.9000 } relation = { tag = BEL value = -48.7000 } relation = { tag = DEN value = -48.4000 } relation = { tag = SCH value = -48 } relation = { tag = CUB value = -48.2000 } relation = { tag = BUL value = 25.5000 } relation = { tag = HUN value = 25.4000 } relation = { tag = ROM value = -49.2000 } relation = { tag = IRE value = -48.2000 } relation = { tag = FIN value = -48.6000 } relation = { tag = PER value = 26.2000 } relation = { tag = AFG value = 2 } relation = { tag = BRA value = 123 } relation = { tag = ARG value = -88.4000 } relation = { tag = MEX value = -48.4000 } relation = { tag = COL value = 8 } relation = { tag = VEN value = 11.6000 } relation = { tag = PRU value = 26.2000 } relation = { tag = ECU value = 12 } relation = { tag = URU value = -3 frustration = 3 } relation = { tag = PAR value = 20.6000 } relation = { tag = BOL value = -8.8000 } relation = { tag = CHL value = 20 } relation = { tag = NZL value = -49.2000 } relation = { tag = CAN value = -49.3000 } relation = { tag = AST value = -49 } relation = { tag = VIC value = -49.4000 } relation = { tag = MAN value = 0.4000 } relation = { tag = USA value = 158 } relation = { tag = CHC value = -149.1000 } relation = { tag = SLO value = -49.9000 frustration = 3 } relation = { tag = SIA value = 25.7000 } relation = { tag = SAU value = 26.6000 } relation = { tag = MON value = -50 } relation = { tag = GUA value = 26.4000 } relation = { tag = COS value = -48.2000 } relation = { tag = NIC value = -49.4000 } relation = { tag = DOM value = 27 } relation = { tag = PHI value = -48 } relation = { tag = BHU value = 27 } relation = { tag = EGY value = 27 } relation = { tag = SAL value = 26.6000 } relation = { tag = HAI value = -48.4000 } relation = { tag = HON value = 26.4000 } relation = { tag = IRQ value = -49 } relation = { tag = LIB value = -48 } relation = { tag = NEP value = 26.8000 } relation = { tag = OMN value = 26.6000 } relation = { tag = PAN value = -48.6000 } relation = { tag = SIK value = 25.9000 } relation = { tag = SAF value = -49 } relation = { tag = TAN value = -52 } relation = { tag = TIB value = 27 } relation = { tag = YEM value = 27 } relation = { tag = BUR value = -49.1000 frustration = 3 } relation = { tag = MEN value = 25.1000 } relation = { tag = U00 value = 25.4000 } relation = { tag = U01 value = -49 frustration = 3 } relation = { tag = U02 value = -48.4000 } relation = { tag = U14 value = -50 } relation = { tag = U18 value = 0.4000 } relation = { tag = U19 value = -49 } relation = { tag = REB value = -50 } } ownedprovinces = { 2052 2051 } controlledprovinces = { 2052 2051 } nationalprovinces = { 2052 2051 } claimedprovinces = { } techapps = { 4010 4020 2800 2290 2300 2450 2460 2510 5010 5080 5090 5190 1190 3010 3020 3030 15250 1400 6500 6510 6520 1200 6540 1210 10120 1410 1420 } inventions = { } blueprints = { 4310 } deactivate = { 1010 1070 1110 1150 10110 6100 6300 6400 6010 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 495847 } project = { type = 17 id = 6530 } tech_team = { type = 10 id = 3602 } progress = 100 progress = 100 progress = 32.6250 progress = 0 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 13700 id = 40 } name = "Ejercito de Uruguay" location = 2052 prevprov = 2052 home = 2052 mission = { type = anti_partisan_duty target = 2052 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 470009 } name = "Eloi Mendoza" tag = URU picture = "L470009" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = defensive_doctrine } division = { id = { type = 13700 id = 4000 } name = "Brigada de Inf. 'Don Claudio'" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0.7149 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } navalunit = { id = { type = 13700 id = 20 } name = "Armada de Uruguay" location = 2052 home = 2052 base = 2052 morale = 0.0010 leader = { id = { type = 6 id = 470031 } name = "Quintio Reyes" tag = URU picture = "L470031" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = old_guard trait = superior_tactician } division = { id = { type = 13700 id = 2000 } name = "ARO Uruguay" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } } navalunit = { id = { type = 4712 id = 2926 } name = "I Flotilla de la Armada" location = 2052 home = 2052 base = 2052 morale = 0.5000 } navalunit = { id = { type = 4712 id = 5527 } name = "II Flotilla de la Armada" location = 2052 home = 2052 base = 2052 morale = 0.5000 leader = { id = { type = 6 id = 470027 } name = "Jackson Urribé" tag = URU picture = "L470027" category = admiral rank = 2 y = 1937 y = 1940 y = 1941 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 13700 id = 2001 } name = "ARO Dieciocho de Julio" flag = 41008 mod = { 25 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0500 0.0700 30 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.3250 1 1 2 1 1 0 1200 0 } } } landunit = { id = { type = 4712 id = 28324 } name = "I Cuerpo del Ejército" location = 2052 prevprov = 2052 home = 2052 mission = { type = anti_partisan_duty target = 2052 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 470015 } name = "Macías Alonso" tag = URU picture = "L470015" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } division = { id = { type = 4712 id = 27904 } name = "1a División de Policia Militár" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0.0492 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 29416 } name = "II Cuerpo del Ejército" location = 2052 prevprov = 2052 home = 2052 mission = { type = anti_partisan_duty target = 2052 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 470014 } name = "Lopez Camara" tag = URU picture = "L470014" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 trait = engineer } division = { id = { type = 13700 id = 4001 } name = "Brigada de Milicia" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0.0400 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 231762 } name = "III Cuerpo del Ejército" location = 2052 prevprov = 2052 home = 2052 mission = { type = anti_partisan_duty target = 2052 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 470003 } name = "Baldomir Ferrari" tag = URU picture = "L470003" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 3 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 229965 } name = "3a División de Policia Militár" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0.0308 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 42635 } name = "2a División de Policia Militár" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0.0219 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } division_development = { id = { type = 4712 id = 4280 } progress = 0.0483 location = 2052 cost = 1.7480 date = { year = 1941 month = july day = 8 hour = 0 } manpower = 6 halted = yes size = 9 done = 3 days = 342 days_for_first = 48 gearing_bonus = 0.1500 type = militia model = 2 } SpyInfo = { country = "URU" NumberOfSpies = 10 } } country = { tag = PAR ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 1 activation_motorized = 0 activation_mountain = 0 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_diplo_allies = 0 guerilla_diplo_axis = 0 guerilla_diplo_comintern = 0 guerilla_low_mp = 1 Info_CC_LL = 0 Info_Greece = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 150 war = 1 ferocity = no reinforcement = 0.2500 upgrading = 0.5000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = PAR } spyprefsdata = { country_priorities = 4 steal_blueprint = 10 smear_campaign = 2 coup = 1 sabotage_industry = 3 massmedia = 1 disrupt_techteam = 3 country = BOL } spyprefsdata = { country_priorities = 4 steal_blueprint = 10 smear_campaign = 2 coup = 1 sabotage_industry = 3 massmedia = 1 disrupt_techteam = 3 country = CHL } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { GER = 2 ITA = 1 JAP = 1 } protect = { USA = 100 } befriend = { USA = 100 ENG = 100 } exp_force_ratio = 0.7500 exp_force_ratios = { } admiral = { target = { } core = { } base = { } ignore = { } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { favored = { USA = 100 } cancel_deal_threshold = 2 } tech_sharing = { favored = { USA = 100 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 10 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 3 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 2 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { ARG = -1 BOL = -1 BRA = -1 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 10 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 5 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 20 heavy_cruiser = 0 battlecruiser = 0 destroyer = 35 carrier = 0 escort_carrier = 0 submarine = 5 nuclear_submarine = 5 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 20 sp_artillery = 23 rocket_artillery = 11 sp_rct_artillery = 15 anti_tank = 14 tank_destroyer = 30 light_armor_brigade = 8 heavy_armor = 54 super_heavy_armor = 47 armored_car = 4 anti_air = 19 police = 11 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 46 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.8000 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = yes force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 11610 1460 1470 1480 1490 1220 1670 2860 11300 11080 11440 5100 6590 42009 } preference = { 1400 1410 1420 1430 1440 1450 10130 10140 11610 1460 1470 1480 1490 1190 1200 1210 10120 1220 6500 6510 6520 6530 6540 6550 6560 6570 6580 6590 } ignore = { 10150 1300 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 3900 3910 3920 3930 3940 3950 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7290 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8180 8190 8200 8210 8220 8230 8490 8500 8510 8520 8530 8540 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9200 9210 9220 9230 9240 9250 9260 9270 9600 9610 9620 9630 9640 9650 9660 9670 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 } armor = 1 infantry = 6 industry = 0 aircraft = 0 naval = 0 land_doctrines = 6 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 2047 policy = { date = { year = 1941 month = september day = 6 hour = 1 } democratic = 8 political_left = 5 freedom = 3 free_market = 5 professional_army = 5 defense_lobby = 8 interventionism = 10 } belligerence = 0 dissent = 0.0000 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.7250 convoy_def_eff = 0.4000 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.0100 money_modifier = 1 supply_modifier = 1.0200 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0100 sce_frequency = 1.1000 counterattack = 0.0600 assault = 0.3350 encirclement = 0.0350 ambush = 0.0350 delay = 0.0350 tactical_withdrawal = 0.0350 breakthrough = 0.0350 leader = { id = { type = 6 id = 240000 } name = "Aponte" picture = "L240000" category = general y = 1943 y = 1945 y = 1946 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 240001 } name = "Ayala Queirolo" picture = "L240001" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = commando } leader = { id = { type = 6 id = 240002 } name = "Baez Allende" picture = "L240002" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 240004 } name = "Caballero Ayala" picture = "L240004" category = general y = 1941 y = 1946 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 240005 } name = "Cabrera Leia" picture = "L240005" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 } leader = { id = { type = 6 id = 240007 } name = "Ern" picture = "L240007" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = logistics_wizard trait = old_guard } leader = { id = { type = 6 id = 240009 } name = "Franco" picture = "L240009" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 2 ry = 1990 trait = logistics_wizard trait = defensive_doctrine } leader = { id = { type = 6 id = 240010 } name = "Frutos Escuerra" picture = "L240010" category = general y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 240012 } name = "Gonzalez Paredes" picture = "L240012" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 240013 } name = "Irrazábal" picture = "L240013" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 trait = trickster } leader = { id = { type = 6 id = 240014 } name = "Lezcano" picture = "L240014" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 240015 } name = "Machuca" picture = "L240015" category = general y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 240016 } name = "Mena Rojas" picture = "L240016" category = general y = 1945 y = 1947 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 240017 } name = "Molas Lopez" picture = "L240017" category = general rank = 1 y = 1930 y = 1930 y = 1940 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 240018 } name = "Morinigo Martinez" picture = "L240018" category = general rank = 1 y = 1930 y = 1930 y = 1940 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 240020 } name = "Pampliega" picture = "L240020" category = general y = 1943 y = 1947 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 trait = logistics_wizard trait = offensive_doctrine } leader = { id = { type = 6 id = 240021 } name = "Rojas Rolon" picture = "L240021" category = general y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1946 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 240022 } name = "Rolon Vilasanti" picture = "L240022" category = general y = 1940 y = 1946 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 240023 } name = "Sosa Valdez" picture = "L240023" category = general y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 240024 } name = "Stroessner Matiauda" picture = "L240024" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 240025 } name = "Aponte" picture = "L240000" category = admiral y = 1943 y = 1945 y = 1946 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 240026 } name = "Chamorro Barcovich" picture = "L240026" category = admiral y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 240027 } name = "Marin Ybarrola" picture = "L240027" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 240028 } name = "Acosta Araujo" picture = "L240028" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 240029 } name = "Almonacid" picture = "L240029" category = commander rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 240030 } name = "Balbuena Dure" picture = "L240030" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 240031 } name = "Boston" picture = "L240031" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 240032 } name = "Nuñes Agüero" picture = "L240032" category = commander y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1946 ry = 1990 } leader = { id = { type = 6 id = 240033 } name = "Palacios Franco" picture = "L240033" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 240034 } name = "Porfenenko" picture = "L240034" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 240035 } name = "Rojas Baltassare" picture = "L240035" category = commander y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 240019 } name = "Paiva" picture = "L240019" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = logistics_wizard } minister = { id = { type = 9 id = 42001 } name = "Eusebio Ayala" picture = "M42001" position = HeadOfState category = market_liberal cabinet = replacement trait = 63 year = 1936 } minister = { id = { type = 9 id = 42002 } name = "Eusebio Ayala" picture = "M42001" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 80 year = 1936 } minister = { id = { type = 9 id = 42003 } name = "Luís Alberto Riart" picture = "M42003" position = ForeignMinister category = market_liberal cabinet = replacement trait = 7 year = 1936 } minister = { id = { type = 9 id = 42004 } name = "Federico Chaves" picture = "M42004" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 16 year = 1936 } minister = { id = { type = 9 id = 42005 } name = "Nicolas Delgado" picture = "M42005" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 23 year = 1936 } minister = { id = { type = 9 id = 42006 } name = "Juan Manuel Frutos" picture = "M42006" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 28 year = 1936 } minister = { id = { type = 9 id = 42007 } name = "Igor Ern" picture = "M42007" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 42008 } name = "Manuel T. Aponte" picture = "M42008" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 42009 } name = "Manuel T. Aponte" picture = "M42008" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 46 year = 1936 } minister = { id = { type = 9 id = 42010 } name = "Vicente Almonacid" picture = "M42010" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 85 year = 1936 } minister = { id = { type = 9 id = 42061 } name = "Rafael Franco" picture = "M42047" position = HeadOfState category = social_democrat cabinet = replacement trait = 62 year = 1936 } minister = { id = { type = 9 id = 42062 } name = "Felix Paiva" picture = "M42062" position = HeadOfState category = social_conservative cabinet = replacement trait = 65 year = 1937 } minister = { id = { type = 9 id = 42063 } name = "José Estigarribia Insaurralde" picture = "M42063" position = HeadOfState category = social_democrat cabinet = replacement trait = 61 year = 1939 } minister = { id = { type = 9 id = 42064 } name = "Higenio Morinigo Martinez" picture = "M42064" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 58 year = 1940 } minister = { id = { type = 9 id = 42065 } name = "Eugenio Garay" picture = "M42065" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 79 year = 1936 } minister = { id = { type = 9 id = 42066 } name = "Felix Paiva" picture = "M42062" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 74 year = 1937 } minister = { id = { type = 9 id = 42067 } name = "José Estigarribia Insaurralde" picture = "M42063" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 72 year = 1939 } minister = { id = { type = 9 id = 42068 } name = "Higenio Morinigo Martinez" picture = "M42064" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1940 } minister = { id = { type = 9 id = 42069 } name = "Raimundo Rolon Villasanti" picture = "M42069" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 78 year = 1944 } minister = { id = { type = 9 id = 42070 } name = "Juan Stefanich" picture = "M42049" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 42072 } name = "Cecilio Báez" picture = "M42072" position = ForeignMinister category = social_democrat cabinet = replacement trait = 4 year = 1937 } minister = { id = { type = 9 id = 42073 } name = "Luís Avelino Argaña" picture = "M42041" position = ForeignMinister category = social_liberal cabinet = replacement trait = 5 year = 1937 } minister = { id = { type = 9 id = 42074 } name = "Justo Pastór Prieto" picture = "M42074" position = ForeignMinister category = social_conservative cabinet = replacement trait = 2 year = 1939 } minister = { id = { type = 9 id = 42075 } name = "Elías Ayala" picture = "M42043" position = ForeignMinister category = social_conservative cabinet = replacement trait = 1 year = 1939 } minister = { id = { type = 9 id = 42076 } name = "Tomas A. Salomoni" picture = "M42076" position = ForeignMinister category = social_democrat cabinet = replacement trait = 2 year = 1939 } minister = { id = { type = 9 id = 42078 } name = "Luís Avelino Argaña" picture = "M42041" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 5 year = 1940 } minister = { id = { type = 9 id = 42079 } name = "Juan Manuel Alvarté" picture = "M42079" position = ForeignMinister category = social_conservative cabinet = replacement trait = 3 year = 1944 } minister = { id = { type = 9 id = 42080 } name = "Horacío Chiriani Cotor" picture = "M42080" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 2 year = 1945 } minister = { id = { type = 9 id = 42081 } name = "Antonio Alberto Taboada" picture = "M42081" position = ForeignMinister category = social_conservative cabinet = replacement trait = 7 year = 1946 } minister = { id = { type = 9 id = 42082 } name = "Cesar Augusto Vasconcellos" picture = "M42082" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 6 year = 1947 } minister = { id = { type = 9 id = 42083 } name = "Riccardo Odriosola" picture = "M42051" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 42084 } name = "José Estigarribia Insaurralde" picture = "M42063" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 12 year = 1937 } minister = { id = { type = 9 id = 42085 } name = "Julio Manuel Morales" picture = "M42085" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 10 year = 1939 } minister = { id = { type = 9 id = 42086 } name = "Alejandro Marin" picture = "M42086" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 16 year = 1939 } minister = { id = { type = 9 id = 42087 } name = "Pablo Max Ynsfrán" picture = "M42044" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 10 year = 1940 } minister = { id = { type = 9 id = 42088 } name = "Salvador Villagrán Maffiodo" picture = "M42054" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 8 year = 1942 } minister = { id = { type = 9 id = 42089 } name = "Juan Natalicio Gonzalez" picture = "M42089" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 15 year = 1944 } minister = { id = { type = 9 id = 42090 } name = "Alírio Ugarte Díaz" picture = "M42090" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 11 year = 1946 } minister = { id = { type = 9 id = 42091 } name = "Urribe Chilandro" picture = "M42091" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 42092 } name = "Efraim Cardozo" picture = "M42045" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 22 year = 1937 } minister = { id = { type = 9 id = 42093 } name = "Francisco Esculies" picture = "M42055" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 22 year = 1939 } minister = { id = { type = 9 id = 42094 } name = "Vicente Machuca" picture = "M42094" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 23 year = 1940 } minister = { id = { type = 9 id = 42095 } name = "Justo P. Benitez" picture = "M42095" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1944 } minister = { id = { type = 9 id = 42096 } name = "Luis de Gasperi" picture = "M42096" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1946 } minister = { id = { type = 9 id = 42097 } name = "Rafael Nieto" picture = "M42056" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 30 year = 1936 } minister = { id = { type = 9 id = 42098 } name = "Carlos Sosa" picture = "M42098" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 32 year = 1937 } minister = { id = { type = 9 id = 42099 } name = "Juan Teodoro Decoud" picture = "M42099" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 29 year = 1939 } minister = { id = { type = 9 id = 42100 } name = "Augusto Saldívar" picture = "M42100" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 31 year = 1940 } minister = { id = { type = 9 id = 42101 } name = "Hugo Estigarribua Elízeche" picture = "M42046" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 27 year = 1944 } minister = { id = { type = 9 id = 42102 } name = "Raúl Sapeña Pastor" picture = "M42102" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 30 year = 1946 } minister = { id = { type = 9 id = 42103 } name = "Rafael Franco" picture = "M42047" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 33 year = 1936 } minister = { id = { type = 9 id = 42104 } name = "Manuel T. Aponte" picture = "M42008" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 34 year = 1937 } minister = { id = { type = 9 id = 42105 } name = "Higenio Morinigo Martinez" picture = "M42105" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 33 year = 1939 } minister = { id = { type = 9 id = 42107 } name = "José Lezcano" picture = "M42107" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 33 year = 1944 } minister = { id = { type = 9 id = 42108 } name = "Juan Manuel Frutos" picture = "M42006" position = ChiefOfArmy category = left_wing_radical cabinet = replacement trait = 38 year = 1936 } minister = { id = { type = 9 id = 42110 } name = "Higenio Morinigo Martinez" picture = "M42064" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 40 year = 1939 } minister = { id = { type = 9 id = 42112 } name = "Isaias Baez Allende" picture = "M42112" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 38 year = 1942 } minister = { id = { type = 9 id = 42113 } name = "Amancio Pampliega" picture = "M42048" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 42 year = 1944 } minister = { id = { type = 9 id = 42114 } name = "Alfred Stroessner Matiauda" picture = "M42114" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 41 year = 1946 } minister = { id = { type = 9 id = 42117 } name = "Juan Stefanich" picture = "M42049" position = ChiefOfNavy category = social_democrat cabinet = replacement trait = 89 year = 1939 } minister = { id = { type = 9 id = 42118 } name = "Enrico T. Rizzo" picture = "M42118" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 46 year = 1940 } minister = { id = { type = 9 id = 42119 } name = "Jesus G. Arraza" picture = "M42119" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 47 year = 1944 } minister = { id = { type = 9 id = 42122 } name = "Hernan Rojas Baltassare" picture = "M42050" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 85 year = 1939 } minister = { id = { type = 9 id = 42124 } name = "Héctor Velasquez" picture = "M42124" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 50 year = 1944 } minister = { id = { type = 9 id = 42041 } name = "Luís Avelino Argaña" picture = "M42041" position = HeadOfState category = fascist cabinet = replacement trait = 57 year = 1936 } minister = { id = { type = 9 id = 42042 } name = "Luís Avelino Argaña" picture = "M42041" position = HeadOfGovernment category = fascist cabinet = replacement trait = 77 year = 1936 } minister = { id = { type = 9 id = 42051 } name = "Riccardo Odriosola" picture = "M42051" position = HeadOfState category = leninist cabinet = replacement trait = 64 year = 1936 } minister = { id = { type = 9 id = 42052 } name = "Riccardo Odriosola" picture = "M42051" position = HeadOfGovernment category = leninist cabinet = replacement trait = 73 year = 1936 } minister = { id = { type = 9 id = 42125 } name = "Juan Manuel Frutos" picture = "M42006" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 62 year = 1948 } minister = { id = { type = 9 id = 42126 } name = "Juan Natalicio Gonzalez" picture = "M42089" position = HeadOfState category = social_conservative cabinet = replacement trait = 63 year = 1948 } minister = { id = { type = 9 id = 42127 } name = "Raimundo Rolon Villasanti" picture = "M42069" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 63 year = 1949 } minister = { id = { type = 9 id = 42128 } name = "Felipe Molas Lopez" picture = "M42128" position = HeadOfState category = market_liberal cabinet = replacement trait = 63 year = 1949 } minister = { id = { type = 9 id = 42129 } name = "Federico Chaves" picture = "M42004" position = HeadOfState category = social_conservative cabinet = replacement trait = 68 year = 1949 } minister = { id = { type = 9 id = 42130 } name = "Alfred Stroessner Matiauda" picture = "M42114" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 75 year = 1949 } minister = { id = { type = 9 id = 42131 } name = "Raimundo Rolon Villasanti" picture = "L240022" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 37 year = 1944 } minister = { id = { type = 9 id = 42132 } name = "Felipe Molas Lopez" picture = "M42128" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 27 year = 1946 } minister = { id = { type = 9 id = 42133 } name = "Remigio Bastia Martín" picture = "M42133" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1948 } minister = { id = { type = 9 id = 42134 } name = "Tomas Romero Pereira" picture = "M42134" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 23 year = 1950 } HeadOfState = { type = 9 id = 42001 } HeadOfGovernment = { type = 9 id = 42002 } ForeignMinister = { type = 9 id = 42003 } ArmamentMinister = { type = 9 id = 42004 } MinisterOfSecurity = { type = 9 id = 42005 } MinisterOfIntelligence = { type = 9 id = 42006 } ChiefOfStaff = { type = 9 id = 42007 } ChiefOfArmy = { type = 9 id = 42008 } ChiefOfNavy = { type = 9 id = 42009 } ChiefOfAir = { type = 9 id = 42010 } tech_team = { id = { type = 10 id = 5400 } name = "BCP" picture = "T5400" skill = 2 research_types = { management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5401 } name = "Tannin Industry" picture = "T5401" skill = 3 research_types = { chemistry general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5402 } name = "José Estigarribia" picture = "T5402" skill = 6 research_types = { training large_unit_tactics centralized_execution infantry_focus combined_arms_focus } startyear = 1930 endyear = 1941 } tech_team = { id = { type = 10 id = 5403 } name = "Higinio Morinigo Martinez" picture = "T5403" skill = 3 research_types = { training small_unit_tactics centralized_execution infantry_focus } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5404 } name = "Compañía Bloom S.A." picture = "T5404" skill = 4 research_types = { mechanics general_equipment management } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5405 } name = "Asunción Arsenal" picture = "T9800" skill = 3 research_types = { artillery mechanics electronics general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5406 } name = "Paraguay Aeroplane Company" picture = "T2601" skill = 2 research_types = { electronics aeronautics technical_efficiency } startyear = 1930 endyear = 1970 } team_slots = { 5403 0 0 0 0 } manpower = 0.6760 free = { } oil = 500 supplies = 190.9926 rare_materials = 149.7588 metal = 304.5551 energy = 377.2198 money = 30.3255 consumer = 0.1982 supply = 0 production = 0.3018 reinforcement = 0 upgrading = 0.5000 relative_manpower = 0.9000 allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 3 attrition_mod = 1.0400 trickleback_mod = 1.2000 upgrade = { infantry = { defaultorganisation = 7 morale = 150 } cavalry = { defaultorganisation = 7 morale = 150 } motorized = { defaultorganisation = 7 morale = 150 } mechanized = { defaultorganisation = 5 morale = 150 } light_armor = { defaultorganisation = 5.5000 morale = 150 } armor = { defaultorganisation = 5 morale = 150 } paratrooper = { defaultorganisation = 7.7000 morale = 150 } marine = { defaultorganisation = 7.7000 morale = 150 } bergsjaeger = { defaultorganisation = 7.7000 morale = 150 } garrison = { defaultorganisation = 7 morale = 150 } hq = { defaultorganisation = 5 morale = 150 } militia = { defaultorganisation = 7 morale = 150 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 7 morale = 150 } d_03 = { defaultorganisation = 7.7000 morale = 150 } d_04 = { defaultorganisation = 7.7000 morale = 150 } d_05 = { defaultorganisation = 7.7000 morale = 150 } d_06 = { defaultorganisation = 5.5000 morale = 150 } d_07 = { defaultorganisation = 8.4000 morale = 150 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 10 } rocket_artillery = { } sp_rct_artillery = { morale = 10 } anti_tank = { } tank_destroyer = { defaultorganisation = 0.4000 morale = 28 } light_armor_brigade = { morale = 28 } heavy_armor = { defaultorganisation = 0.4000 morale = 28 } super_heavy_armor = { defaultorganisation = 0.5000 morale = 28 } armored_car = { defaultorganisation = 0.5000 morale = 28 } anti_air = { } police = { } engineer = { defaultorganisation = 0.4000 morale = 10 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 10 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 1 } police = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } garrison = { 2 1 } militia = { 2 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } } obsolete_models = { artillery = { 0 } police = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } garrison = { 0 1 } militia = { 0 1 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } } allowed_divisions = { cavalry = yes garrison = yes hq = yes militia = yes transport = yes } allowed_brigades = { artillery = yes armored_car = yes anti_air = yes police = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.8500 land_fort = 0.8500 flak = 0.9500 infrastructure = 0.9500 air_base = 0.9000 naval_base = 0.9000 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 0.9000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7500 asw = 0.5000 naval_interdiction = 1 shore_bombardment = 1 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.1000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.1000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.1000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.0500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.0500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.0500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -85 swamp_attack = -74 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -56 swamp_attack = -67 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -41 swamp_attack = -41 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -56 swamp_attack = -63 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -81 swamp_attack = -74 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -67 swamp_attack = -67 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -79 swamp_attack = -69 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -89 swamp_attack = -74 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -52 swamp_attack = -56 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = no port_strike = no convoy_air_raiding = no air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = no asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 21.6000 } relation = { tag = GER value = -162.8000 } relation = { tag = HOL value = 24.5000 } relation = { tag = POR value = -49.8000 } relation = { tag = ITA value = -112.8000 } relation = { tag = SOV value = -130.4000 } relation = { tag = TUR value = -49.8000 } relation = { tag = JAP value = -81 } relation = { tag = CHI value = -50.5000 } relation = { tag = BEL value = -0.1000 } relation = { tag = DEN value = 0.2000 } relation = { tag = SCH value = 25.6000 } relation = { tag = CUB value = 25.4000 } relation = { tag = BUL value = -50.9000 } relation = { tag = HUN value = -51 } relation = { tag = ROM value = -0.6000 } relation = { tag = IRE value = 25.4000 } relation = { tag = PER value = -50.2000 } relation = { tag = AFG value = -99.4000 } relation = { tag = BRA value = 33.1998 trade = yes } relation = { tag = ARG value = 48 } relation = { tag = MEX value = 0.2000 } relation = { tag = COL value = 10.4000 } relation = { tag = VEN value = 10.2000 } relation = { tag = PRU value = 18.8000 } relation = { tag = ECU value = 25.6000 } relation = { tag = URU value = 20.6000 } relation = { tag = PAR value = -10.8000 frustration = 3 } relation = { tag = BOL value = -110.2000 } relation = { tag = CHL value = 30.4000 } relation = { tag = NZL value = -0.6000 } relation = { tag = CAN value = 24.3000 } relation = { tag = AST value = -0.4000 } relation = { tag = VIC value = -0.8000 } relation = { tag = MAN value = -101 } relation = { tag = USA value = 200 trade = yes } relation = { tag = CHC value = -100.5000 } relation = { tag = CRO value = -150 } relation = { tag = SIA value = -50.7000 } relation = { tag = SAU value = -49.8000 } relation = { tag = MON value = -99.9000 } relation = { tag = GUA value = -50 } relation = { tag = COS value = 0.4000 } relation = { tag = NIC value = -0.8000 } relation = { tag = DOM value = -49.4000 } relation = { tag = PHI value = 0.6000 } relation = { tag = BHU value = -49.4000 } relation = { tag = EGY value = -49.4000 } relation = { tag = SAL value = -49.8000 } relation = { tag = HAI value = 0.2000 } relation = { tag = HON value = -50 } relation = { tag = IRQ value = -0.4000 } relation = { tag = LIB value = 0.6000 } relation = { tag = NEP value = -49.6000 } relation = { tag = OMN value = -49.8000 } relation = { tag = PAN value = 25 } relation = { tag = SER value = -150 } relation = { tag = SIK value = -50.5000 } relation = { tag = SAF value = 24.6000 } relation = { tag = TAN value = -150.2000 } relation = { tag = TIB value = -49.4000 } relation = { tag = YEM value = -49.4000 } relation = { tag = BUR value = 25.2000 } relation = { tag = MEN value = -50.6000 frustration = 3 } relation = { tag = U00 value = -51 } relation = { tag = U01 value = 0.3000 } relation = { tag = U02 value = 25.2000 } relation = { tag = U18 value = -100.3000 frustration = 3 } relation = { tag = U19 value = 24.6000 } } ownedprovinces = { 2046 2047 } controlledprovinces = { 2046 2047 } nationalprovinces = { 2046 2047 } claimedprovinces = { } techapps = { 9010 9030 2800 2290 2300 2450 2460 2510 5010 5080 5090 1190 1400 6500 6510 1200 1210 6520 6540 10120 1410 1420 14000 14010 } inventions = { } blueprints = { 4020 4010 1460 } deactivate = { 1010 1070 1110 1150 10110 6100 6300 6400 6010 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 487048 } project = { type = 17 id = 6530 } tech_team = { type = 10 id = 5403 } progress = 100 progress = 100 progress = 100 progress = 54 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 15600 id = 60 } name = "Ejercito de Paraguay" location = 2047 prevprov = 2046 home = 2047 mission = { type = anti_partisan_duty target = 2047 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 240003 } name = "Belaieff" tag = PAR picture = "L240003" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = defensive_doctrine } division = { id = { type = 15600 id = 6000 } name = "I División" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 37 37 170 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 38999 } name = "I Cuerpo del Ejército" location = 2047 prevprov = 2047 home = 2047 mission = { type = anti_partisan_duty target = 2047 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 240008 } name = "Estigarribia" tag = PAR picture = "L240008" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1937 max_skill = 9 ry = 1990 skill = 5 trait = offensive_doctrine trait = trickster } division = { id = { type = 4712 id = 38294 } name = "CVII División de Policia Nacional" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 37 37 170 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 39960 } name = "II Cuerpo del Ejército" location = 2047 prevprov = 2047 home = 2047 mission = { type = anti_partisan_duty target = 2047 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 240006 } name = "Delgado" tag = PAR picture = "L240006" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = engineer } division = { id = { type = 4712 id = 25774 } name = "CVI División de Policia Nacional" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 37 37 170 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 290726 } name = "III Cuerpo del Ejército" location = 2047 prevprov = 2047 home = 2047 mission = { type = anti_partisan_duty target = 2047 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 240011 } name = "Garay" tag = PAR picture = "L240011" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = defensive_doctrine } division = { id = { type = 4712 id = 290073 } name = "CIX División de Policia Nacional" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 37 37 170 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 64390 } name = "CVIII División de Policia Nacional" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0.1500 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } division_development = { id = { type = 4712 id = 4503 } progress = 0.3100 location = 2047 cost = 1.6560 date = { year = 1943 month = august day = 5 hour = 0 } manpower = 6 total_progress = 0.3847 size = 10 done = 4 days = 355 days_for_first = 45 gearing_bonus = 0.2000 type = militia model = 2 } SpyInfo = { country = "PAR" NumberOfSpies = 10 } } country = { tag = BOL ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 1 activation_marine = 0 activation_mechanized = 0 activation_militia = 1 activation_motorized = 0 activation_mountain = 1 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_diplo_allies = 0 guerilla_diplo_axis = 0 guerilla_diplo_comintern = 0 guerilla_low_mp = 1 Info_CC_LL = 0 Info_Greece = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 149 war = 1 ferocity = no reinforcement = 0.2500 upgrading = 0.5000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = BOL } spyprefsdata = { country_priorities = 4 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 3 coup = 1 sabotage_industry = 4 massmedia = 1 disrupt_techteam = 4 country = PAR } spyprefsdata = { country_priorities = 3 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 3 coup = 1 sabotage_industry = 4 found_partisans = 1 massmedia = 1 disrupt_techteam = 4 country = URU } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { GER = 2 JAP = 1 ITA = 1 } befriend = { USA = 100 ENG = 100 } exp_force_ratio = 0.7500 exp_force_ratios = { } admiral = { target = { } core = { } base = { } ignore = { } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { favored = { USA = 100 } cancel_deal_threshold = 2 } tech_sharing = { favored = { USA = 100 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 1110 = 100 1120 = 100 1130 = 100 1140 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 0.1000 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 1 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 1 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { PRU = -1 BRA = -1 PAR = -1 CHL = -1 ARG = -1 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 10 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 5 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 20 heavy_cruiser = 0 battlecruiser = 0 destroyer = 35 carrier = 0 escort_carrier = 0 submarine = 5 nuclear_submarine = 5 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 20 sp_artillery = 23 rocket_artillery = 11 sp_rct_artillery = 15 anti_tank = 14 tank_destroyer = 30 light_armor_brigade = 8 heavy_armor = 54 super_heavy_armor = 47 armored_car = 4 anti_air = 19 police = 11 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 46 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = yes force_ic_until = 1935 ic_end_year = 1935 IC_provs = { } } technology = { endgoal = { 11610 1460 1470 1480 1490 1220 1670 2860 11300 11080 11440 5100 6590 42009 } preference = { 1400 1410 1420 1430 1440 1450 10130 10140 11610 1460 1470 1480 1490 1190 1200 1210 10120 1220 6500 6510 6520 6530 6540 6550 6560 6570 6580 6590 9010 9020 9030 } ignore = { 10150 1300 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 3900 3910 3920 3930 3940 3950 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7290 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8180 8190 8200 8210 8220 8230 8490 8500 8510 8520 8530 8540 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9200 9210 9220 9230 9240 9250 9260 9270 9600 9610 9620 9630 9640 9650 9660 9670 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 } armor = 1 infantry = 6 industry = 1 aircraft = 0 naval = 0 land_doctrines = 6 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 2020 policy = { date = { year = 1941 month = september day = 6 hour = 1 } democratic = 9 political_left = 6 freedom = 8 free_market = 8 professional_army = 7 defense_lobby = 8 interventionism = 7 } belligerence = 0 dissent = 0.0000 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.7250 convoy_def_eff = 0.4000 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.0100 money_modifier = 1 supply_modifier = 1.0200 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0100 sce_frequency = 1.1000 counterattack = 0.0600 assault = 0.3350 encirclement = 0.0350 ambush = 0.0350 delay = 0.0350 tactical_withdrawal = 0.0350 breakthrough = 0.0350 leader = { id = { type = 6 id = 170000 } name = "Arandos Villa" picture = "L170000" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 2 startyear = 1945 ry = 1990 trait = commando } leader = { id = { type = 6 id = 170002 } name = "Bilbao Roja" picture = "L170002" category = general y = 1939 y = 1944 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 170003 } name = "Blanco Galindo" picture = "L170003" category = general rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 170005 } name = "Chacón Morales" picture = "L170005" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 trait = commando } leader = { id = { type = 6 id = 170006 } name = "Eduardo Sanchéz" picture = "L170006" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 170010 } name = "Lopez y Lopez" picture = "L170010" category = general y = 1943 y = 1947 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 170011 } name = "Marzana Reyés" picture = "L170011" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = engineer trait = old_guard } leader = { id = { type = 6 id = 170012 } name = "Monje Guiterrez" picture = "L170012" category = general y = 1942 y = 1945 y = 1947 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 170014 } name = "Morales Jauregi" picture = "L170014" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 170015 } name = "Ovando Candia" picture = "L170015" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 170016 } name = "Pastor Baldiviseo" picture = "L170016" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 } leader = { id = { type = 6 id = 170017 } name = "Peñaranda del Castillo" picture = "L170017" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1940 max_skill = 3 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 170018 } name = "Pinto Sanchez" picture = "L170018" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 170022 } name = "Villa Gutierrez" picture = "L170022" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = commando } leader = { id = { type = 6 id = 170023 } name = "Villarroel Lopez" picture = "L170023" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 170024 } name = "Arancha Basutto" picture = "L170024" category = admiral y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 170025 } name = "Arandos Villa" picture = "L170025" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 170026 } name = "Ibarra Juarez" picture = "L170026" category = admiral y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 170027 } name = "Marzana Reyés" picture = "L170027" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = old_guard } leader = { id = { type = 6 id = 170028 } name = "Arancha Basutto" picture = "L170028" category = commander y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 skill = 1 trait = fleet_destroyer } leader = { id = { type = 6 id = 170029 } name = "Bilbao Roja" picture = "L170029" category = commander y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = tank_buster } leader = { id = { type = 6 id = 170030 } name = "Gravelvíz García" picture = "L170030" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 trait = tank_buster } leader = { id = { type = 6 id = 170031 } name = "Ibarra Juarez" picture = "L170031" category = commander y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 skill = 1 trait = fleet_destroyer } leader = { id = { type = 6 id = 170032 } name = "Jordán Amero" picture = "L170032" category = commander y = 1941 y = 1946 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 skill = 1 trait = carpet_bomber } leader = { id = { type = 6 id = 170033 } name = "Pavon Ochoa" picture = "L170033" category = commander rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 170034 } name = "Saralegui Sanchéz" picture = "L170034" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 170035 } name = "Villa Gutierrez" picture = "L170035" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 170007 } name = "Franco Rafél" picture = "L170007" category = general y = 1930 y = 1941 y = 1946 y = 1990 max_skill = 3 ry = 1990 skill = 2 } minister = { id = { type = 9 id = 43001 } name = "Jose Tejada Sorzano" picture = "M43001" position = HeadOfState category = social_liberal cabinet = replacement trait = 64 year = 1936 } minister = { id = { type = 9 id = 43002 } name = "Jose Tejada Sorzano" picture = "M43001" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 74 year = 1936 } minister = { id = { type = 9 id = 43003 } name = "José Maria Gutierrez" picture = "M43003" position = ForeignMinister category = social_liberal cabinet = replacement trait = 4 year = 1936 } minister = { id = { type = 9 id = 43004 } name = "Moritz Hochschild" picture = "M43004" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 10 year = 1936 } minister = { id = { type = 9 id = 43005 } name = "José Santos Quinteros" picture = "M43005" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 21 year = 1936 } minister = { id = { type = 9 id = 43006 } name = "Carlos Altamirano" picture = "M43006" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 30 year = 1936 } minister = { id = { type = 9 id = 43007 } name = "Gualberto Villarroel Lopez" picture = "M43007" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 34 year = 1936 } minister = { id = { type = 9 id = 43008 } name = "Hans Kundt" picture = "M43008" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 40 year = 1936 } minister = { id = { type = 9 id = 43009 } name = "Gil Ibarra Juarez" picture = "M43009" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 46 year = 1936 } minister = { id = { type = 9 id = 43010 } name = "Hector Bilbao Roja" picture = "M43010" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 43031 } name = "Enrique Finot" picture = "M43031" position = HeadOfState category = social_democrat cabinet = replacement trait = 67 year = 1936 } minister = { id = { type = 9 id = 43032 } name = "German Busch Beccera" picture = "M43032" position = HeadOfState category = social_democrat cabinet = replacement trait = 68 year = 1937 } minister = { id = { type = 9 id = 43033 } name = "Rafael Franco Rafél" picture = "M43033" position = HeadOfState category = social_liberal cabinet = replacement trait = 63 year = 1936 } minister = { id = { type = 9 id = 43034 } name = "Waldo Belmonte Pool" picture = "M43034" position = HeadOfState category = social_liberal cabinet = replacement trait = 65 year = 1938 } minister = { id = { type = 9 id = 43035 } name = "Néstor Guillén Olmos" picture = "M43035" position = HeadOfState category = social_liberal cabinet = replacement trait = 61 year = 1944 } minister = { id = { type = 9 id = 43036 } name = "Abadon Saavedra Mallea" picture = "M43036" position = HeadOfState category = social_conservative cabinet = replacement trait = 59 year = 1936 } minister = { id = { type = 9 id = 43037 } name = "Carlos Quintanilla Quiroga" picture = "M43037" position = HeadOfState category = social_conservative cabinet = replacement trait = 62 year = 1938 } minister = { id = { type = 9 id = 43038 } name = "Simon I. Patino" picture = "M43038" position = HeadOfState category = social_conservative cabinet = replacement trait = 57 year = 1940 } minister = { id = { type = 9 id = 43039 } name = "Tomas Monje Gutierrez" picture = "M43039" position = HeadOfState category = social_conservative cabinet = replacement trait = 60 year = 1945 } minister = { id = { type = 9 id = 43040 } name = "Eusebio Ayala" picture = "M43040" position = HeadOfState category = left_wing_radical cabinet = replacement trait = 58 year = 1943 } minister = { id = { type = 9 id = 43041 } name = "Gualberto Villarroel Lopez" picture = "M43007" position = HeadOfState category = left_wing_radical cabinet = replacement trait = 62 year = 1944 } minister = { id = { type = 9 id = 43042 } name = "Victor Paz Estenssorro" picture = "M43042" position = HeadOfState category = social_democrat cabinet = replacement trait = 57 year = 1946 } minister = { id = { type = 9 id = 43043 } name = "Guillermo Lora" picture = "M43021" position = HeadOfState category = leninist cabinet = replacement trait = 65 year = 1936 } minister = { id = { type = 9 id = 43044 } name = "Daniel Sanchez Bustamante" picture = "M43023" position = HeadOfState category = stalinist cabinet = replacement trait = 61 year = 1944 } minister = { id = { type = 9 id = 43045 } name = "Enrique Penaranda Castillo" picture = "M43045" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 59 year = 1939 } minister = { id = { type = 9 id = 43046 } name = "German Butron" picture = "M43011" position = HeadOfState category = fascist cabinet = replacement trait = 62 year = 1936 } minister = { id = { type = 9 id = 43047 } name = "Edwin Möller" picture = "M43015" position = HeadOfState category = fascist cabinet = replacement trait = 68 year = 1944 } minister = { id = { type = 9 id = 43048 } name = "David Toro Ruilova" picture = "M43048" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 75 year = 1936 } minister = { id = { type = 9 id = 43049 } name = "German Busch Beccera" picture = "M43032" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 70 year = 1937 } minister = { id = { type = 9 id = 43050 } name = "Abadon Saavedra Mallea" picture = "M43036" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 71 year = 1936 } minister = { id = { type = 9 id = 43051 } name = "Carlos Quintanilla Quiroga" picture = "M43037" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 75 year = 1938 } minister = { id = { type = 9 id = 43052 } name = "Simon I. Patino" picture = "M43038" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 80 year = 1940 } minister = { id = { type = 9 id = 43053 } name = "Enrique Hertzog Garaizabal" picture = "M43053" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 69 year = 1945 } minister = { id = { type = 9 id = 43054 } name = "Rafael Franco Rafél" picture = "M43033" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 70 year = 1936 } minister = { id = { type = 9 id = 43055 } name = "Waldo Belmonte Pool" picture = "M43034" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 72 year = 1939 } minister = { id = { type = 9 id = 43056 } name = "Julian Montellano Carrasco" picture = "M43056" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 78 year = 1944 } minister = { id = { type = 9 id = 43057 } name = "Eusebio Ayala" picture = "M43040" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 79 year = 1943 } minister = { id = { type = 9 id = 43058 } name = "Gualberto Villarroel Lopez" picture = "M43007" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 75 year = 1944 } minister = { id = { type = 9 id = 43059 } name = "Victor Paz Estenssorro" picture = "M43042" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 80 year = 1946 } minister = { id = { type = 9 id = 43060 } name = "Guillermo Lora" picture = "M43021" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 72 year = 1936 } minister = { id = { type = 9 id = 43061 } name = "Daniel Sanchez Bustamante" picture = "M43023" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 78 year = 1944 } minister = { id = { type = 9 id = 43062 } name = "Enrique Penaranda Castillo" picture = "M43045" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 71 year = 1939 } minister = { id = { type = 9 id = 43063 } name = "Jorge Patinos" picture = "M43063" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 80 year = 1943 } minister = { id = { type = 9 id = 43064 } name = "German Butron" picture = "M43011" position = HeadOfGovernment category = fascist cabinet = replacement trait = 75 year = 1936 } minister = { id = { type = 9 id = 43065 } name = "Edwin Möller" picture = "M43015" position = HeadOfGovernment category = fascist cabinet = replacement trait = 80 year = 1944 } minister = { id = { type = 9 id = 43066 } name = "Luis Guachalla Solares" picture = "M43066" position = ForeignMinister category = social_democrat cabinet = replacement trait = 5 year = 1936 } minister = { id = { type = 9 id = 43067 } name = "Enrique Baldivieso Aparicio" picture = "M43067" position = ForeignMinister category = social_democrat cabinet = replacement trait = 6 year = 1937 } minister = { id = { type = 9 id = 43068 } name = "Carlos Salinas Aramayo" picture = "M43068" position = ForeignMinister category = social_democrat cabinet = replacement trait = 7 year = 1938 } minister = { id = { type = 9 id = 43069 } name = "Jose Tejada Sorzano" picture = "M43001" position = ForeignMinister category = social_liberal cabinet = replacement trait = 5 year = 1936 } minister = { id = { type = 9 id = 43070 } name = "Rafael Franco Rafél" picture = "M43033" position = ForeignMinister category = social_liberal cabinet = replacement trait = 6 year = 1936 } minister = { id = { type = 9 id = 43071 } name = "Francesco Pierini" picture = "M43071" position = ForeignMinister category = social_liberal cabinet = replacement trait = 1 year = 1938 } minister = { id = { type = 9 id = 43072 } name = "Tomas Manuel Elío" picture = "M43072" position = ForeignMinister category = social_liberal cabinet = replacement trait = 5 year = 1943 } minister = { id = { type = 9 id = 43073 } name = "Enrique Hertzog Garaizabal" picture = "M43053" position = ForeignMinister category = social_liberal cabinet = replacement trait = 3 year = 1946 } minister = { id = { type = 9 id = 43074 } name = "Abadon Saavedra Mallea" picture = "M43036" position = ForeignMinister category = social_conservative cabinet = replacement trait = 3 year = 1936 } minister = { id = { type = 9 id = 43077 } name = "Hugo Ballivián Rojas" picture = "M43077" position = ForeignMinister category = social_conservative cabinet = replacement trait = 6 year = 1947 } minister = { id = { type = 9 id = 43078 } name = "Alberto Ostria Gutierrez" picture = "M43075" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 3 year = 1939 } minister = { id = { type = 9 id = 43079 } name = "Eduardo Anze Matienzo" picture = "M43076" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 7 year = 1942 } minister = { id = { type = 9 id = 43080 } name = "Tomas Manuel Elío" picture = "M43072" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 5 year = 1943 } minister = { id = { type = 9 id = 43081 } name = "Juan Mechin" picture = "M43013" position = ForeignMinister category = fascist cabinet = replacement trait = 7 year = 1936 } minister = { id = { type = 9 id = 43083 } name = "Fabian Vaca Chavez" picture = "M43082" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 1 year = 1940 } minister = { id = { type = 9 id = 43084 } name = "Simon I. Patino" picture = "M43038" position = ForeignMinister category = fascist cabinet = replacement trait = 7 year = 1943 } minister = { id = { type = 9 id = 43085 } name = "German Butron" picture = "M43011" position = ForeignMinister category = fascist cabinet = replacement trait = 2 year = 1944 } minister = { id = { type = 9 id = 43086 } name = "Alberto Diez de Medina" picture = "M43086" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 1 year = 1938 } minister = { id = { type = 9 id = 43087 } name = "Victor Paz Estenssorro" picture = "M43042" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 1 year = 1943 } minister = { id = { type = 9 id = 43088 } name = "José Franz Tamayo" picture = "M43088" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 2 year = 1944 } minister = { id = { type = 9 id = 43089 } name = "Enrique Baldivieso Aparicio" picture = "M43067" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 6 year = 1944 } minister = { id = { type = 9 id = 43090 } name = "Gustavo Chacón Morales" picture = "M43090" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 7 year = 1944 } minister = { id = { type = 9 id = 43091 } name = "José Pinto Sanchez" picture = "M43091" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 4 year = 1945 } minister = { id = { type = 9 id = 43092 } name = "Aniceto Solares" picture = "M43092" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 5 year = 1945 } minister = { id = { type = 9 id = 43093 } name = "Daniel Sanchez Bustamante" picture = "M43023" position = ForeignMinister category = leninist cabinet = replacement trait = 4 year = 1936 } minister = { id = { type = 9 id = 43094 } name = "Roberto Hinojosa" picture = "M43024" position = ForeignMinister category = leninist cabinet = replacement trait = 3 year = 1944 } minister = { id = { type = 9 id = 43095 } name = "Enrique Finot" picture = "M43031" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 54 year = 1936 } minister = { id = { type = 9 id = 43098 } name = "Francesco Pierini" picture = "M43071" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 15 year = 1938 } minister = { id = { type = 9 id = 43099 } name = "Hector Bilbao Roja" picture = "M43010" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 17 year = 1939 } minister = { id = { type = 9 id = 43100 } name = "Abadon Saavedra Mallea" picture = "M43036" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 18 year = 1940 } minister = { id = { type = 9 id = 43101 } name = "Adolfo Costa du Reis" picture = "M43101" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 12 year = 1941 } minister = { id = { type = 9 id = 43102 } name = "Néstor Guillén Olmos" picture = "M43035" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 9 year = 1943 } minister = { id = { type = 9 id = 43103 } name = "Julian Montellano Carrasco" picture = "M43056" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 8 year = 1946 } minister = { id = { type = 9 id = 43105 } name = "Abadon Saavedra Mallea" picture = "M43036" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 11 year = 1939 } minister = { id = { type = 9 id = 43106 } name = "Simon I. Patino" picture = "M43038" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1940 } minister = { id = { type = 9 id = 43107 } name = "Mario Torres" picture = "M43014" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 55 year = 1945 } minister = { id = { type = 9 id = 43108 } name = "David Toro Ruilova" picture = "M43048" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 55 year = 1940 } minister = { id = { type = 9 id = 43109 } name = "Carlos Salinas Aramayo" picture = "M43068" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 12 year = 1941 } minister = { id = { type = 9 id = 43110 } name = "Fabian Vaca Chavez" picture = "M43082" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 18 year = 1942 } minister = { id = { type = 9 id = 43111 } name = "Hugo Ballivián Rojas" picture = "M43077" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 16 year = 1943 } minister = { id = { type = 9 id = 43112 } name = "Mario Torres" picture = "M43014" position = ArmamentMinister category = fascist cabinet = replacement trait = 55 year = 1936 } minister = { id = { type = 9 id = 43113 } name = "Alberto Ostria Gutierrez" picture = "M43075" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 17 year = 1938 } minister = { id = { type = 9 id = 43114 } name = "Jorge Patinos" picture = "M43063" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 9 year = 1940 } minister = { id = { type = 9 id = 43115 } name = "Gil Ibarra Juarez" picture = "M43009" position = ArmamentMinister category = fascist cabinet = replacement trait = 14 year = 1943 } minister = { id = { type = 9 id = 43116 } name = "Eusebio Ayala" picture = "M43040" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 13 year = 1943 } minister = { id = { type = 9 id = 43117 } name = "Walter Guevera" picture = "M43096" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 11 year = 1943 } minister = { id = { type = 9 id = 43118 } name = "Enrique Baldivieso Aparicio" picture = "M43067" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 9 year = 1944 } minister = { id = { type = 9 id = 43119 } name = "Julian Montellano Carrasco" picture = "M43056" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 8 year = 1945 } minister = { id = { type = 9 id = 43120 } name = "Alberto Diez de Medina" picture = "M43086" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 55 year = 1946 } minister = { id = { type = 9 id = 43121 } name = "Victor Paz Estenssorro" picture = "M43042" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 9 year = 1947 } minister = { id = { type = 9 id = 43122 } name = "Roberto Hinojosa" picture = "M43024" position = ArmamentMinister category = leninist cabinet = replacement trait = 16 year = 1936 } minister = { id = { type = 9 id = 43123 } name = "Werner Guttenberg" picture = "M43123" position = ArmamentMinister category = stalinist cabinet = replacement trait = 19 year = 1944 } minister = { id = { type = 9 id = 43124 } name = "José Franz Tamayo" picture = "M43088" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 43125 } name = "Florian Zambrana" picture = "M43125" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 26 year = 1938 } minister = { id = { type = 9 id = 43126 } name = "Salvator Morales Jauregi" picture = "M43126" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 43127 } name = "Felix A. Arromayo" picture = "M43127" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 20 year = 1939 } minister = { id = { type = 9 id = 43128 } name = "Carlos Salinas Aramayo" picture = "M43068" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 24 year = 1943 } minister = { id = { type = 9 id = 43129 } name = "Mamerto Urriolagitea Harriaque" picture = "M43129" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 23 year = 1946 } minister = { id = { type = 9 id = 43130 } name = "Felix A. Arromayo" picture = "M43127" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 43131 } name = "José Santos Quinteros" picture = "M43005" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1939 } minister = { id = { type = 9 id = 43132 } name = "Eduardo Anze Matienzo" picture = "M43076" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 56 year = 1944 } minister = { id = { type = 9 id = 43133 } name = "Fabian Vaca Chavez" picture = "M43082" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 23 year = 1945 } minister = { id = { type = 9 id = 43134 } name = "Carlos Blanco Galindo" picture = "M43134" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 56 year = 1947 } minister = { id = { type = 9 id = 43135 } name = "Moritz Hochschild" picture = "M43004" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 21 year = 1939 } minister = { id = { type = 9 id = 43136 } name = "Simon I. Patino" picture = "M43038" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 22 year = 1940 } minister = { id = { type = 9 id = 43137 } name = "Alberto Ostria Gutierrez" picture = "M43075" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 24 year = 1942 } minister = { id = { type = 9 id = 43138 } name = "Carlos Salinas Aramayo" picture = "M43068" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 23 year = 1943 } minister = { id = { type = 9 id = 43139 } name = "Edwin Möller" picture = "M43015" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 23 year = 1936 } minister = { id = { type = 9 id = 43141 } name = "Victor Paz Estenssorro" picture = "M43042" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 21 year = 1937 } minister = { id = { type = 9 id = 43142 } name = "Luis Guachalla Solares" picture = "M43066" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 24 year = 1943 } minister = { id = { type = 9 id = 43143 } name = "Walter Guevera" picture = "M43096" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 23 year = 1943 } minister = { id = { type = 9 id = 43144 } name = "Alberto Diez de Medina" picture = "M43086" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 56 year = 1944 } minister = { id = { type = 9 id = 43145 } name = "Enrique Baldivieso Aparicio" picture = "M43067" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 26 year = 1946 } minister = { id = { type = 9 id = 43146 } name = "Gunnar Mendoza Loza" picture = "M43146" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 21 year = 1947 } minister = { id = { type = 9 id = 43147 } name = "Juan Lechin Oquendo" picture = "M43025" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 24 year = 1936 } minister = { id = { type = 9 id = 43149 } name = "Victor Paz Estenssorro" picture = "M43042" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 43150 } name = "José Maria Gutierrez" picture = "M43003" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 43151 } name = "Francesco Pierini" picture = "M43071" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 29 year = 1943 } minister = { id = { type = 9 id = 43152 } name = "Aniceto Solares" picture = "M43092" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 30 year = 1946 } minister = { id = { type = 9 id = 43153 } name = "Carlos Victor Arramayo" picture = "M43068" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 27 year = 1936 } minister = { id = { type = 9 id = 43154 } name = "Eduardo Anze Matienzo" picture = "M43076" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 29 year = 1939 } minister = { id = { type = 9 id = 43155 } name = "Simon I. Patino" picture = "M43038" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 31 year = 1944 } minister = { id = { type = 9 id = 43156 } name = "Juan Lopez y Lopez" picture = "M43156" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 28 year = 1945 } minister = { id = { type = 9 id = 43157 } name = "José Santos Quinteros" picture = "M43005" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 30 year = 1940 } minister = { id = { type = 9 id = 43158 } name = "Juan Sanjines" picture = "M43016" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 43159 } name = "Alberto Ostria Gutierrez" picture = "M43075" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 30 year = 1943 } minister = { id = { type = 9 id = 43160 } name = "Fabian Vaca Chavez" picture = "M43082" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 32 year = 1943 } minister = { id = { type = 9 id = 43161 } name = "Alberto Diez de Medina" picture = "M43086" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 27 year = 1943 } minister = { id = { type = 9 id = 43162 } name = "Walter Guevera" picture = "M43096" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 27 year = 1946 } minister = { id = { type = 9 id = 43163 } name = "Guillermo Lora" picture = "M43021" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 28 year = 1936 } minister = { id = { type = 9 id = 43164 } name = "Werner Guttenberg" picture = "M43123" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 28 year = 1944 } minister = { id = { type = 9 id = 43165 } name = "Luis Guachalla Solares" picture = "M43066" position = MinisterOfIntelligence category = leninist cabinet = replacement trait = 29 year = 1946 } minister = { id = { type = 9 id = 43166 } name = "German Busch Beccera" picture = "M43032" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 33 year = 1936 } minister = { id = { type = 9 id = 43168 } name = "Waldo Belmonte Pool" picture = "M43034" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 43170 } name = "Carlos Quintanilla Quiroga" picture = "M43037" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 43171 } name = "Rafael Franco Rafél" picture = "M43033" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 34 year = 1940 } minister = { id = { type = 9 id = 43172 } name = "Tomas Monje Gutierrez" picture = "M43039" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 33 year = 1947 } minister = { id = { type = 9 id = 43173 } name = "Enrique Penaranda Castillo" picture = "M43045" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 34 year = 1940 } minister = { id = { type = 9 id = 43174 } name = "Carlos Blanco Galindo" picture = "M43134" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 36 year = 1942 } minister = { id = { type = 9 id = 43175 } name = "Carlos Altamirano" picture = "M43006" position = ChiefOfStaff category = fascist cabinet = replacement trait = 34 year = 1936 } minister = { id = { type = 9 id = 43176 } name = "José Pastor Baldiviseo" picture = "M43167" position = ChiefOfStaff category = left_wing_radical cabinet = replacement trait = 36 year = 1943 } minister = { id = { type = 9 id = 43177 } name = "Gustavo Chacón Morales" picture = "M43090" position = ChiefOfStaff category = left_wing_radical cabinet = replacement trait = 37 year = 1945 } minister = { id = { type = 9 id = 43178 } name = "Roberto Hinojosa" picture = "M43024" position = ChiefOfStaff category = leninist cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 43179 } name = "Gunnar Mendoza Loza" picture = "M43146" position = ChiefOfStaff category = stalinist cabinet = replacement trait = 36 year = 1944 } minister = { id = { type = 9 id = 43180 } name = "David Toro Ruilova" picture = "M43048" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 40 year = 1936 } minister = { id = { type = 9 id = 43181 } name = "Mamerto Urriolagitea Harriaque" picture = "M43129" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 42 year = 1937 } minister = { id = { type = 9 id = 43182 } name = "Rodolfo Montalvo Ruiz" picture = "M43182" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 38 year = 1937 } minister = { id = { type = 9 id = 43185 } name = "Carlos Blanco Galindo" picture = "M43134" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 40 year = 1944 } minister = { id = { type = 9 id = 43187 } name = "Enrique Penaranda Castillo" picture = "M43045" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 39 year = 1939 } minister = { id = { type = 9 id = 43188 } name = "Gualberto Villarroel Lopez" picture = "M43188" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 38 year = 1943 } minister = { id = { type = 9 id = 43189 } name = "Mariano Baptista" picture = "M43018" position = ChiefOfArmy category = fascist cabinet = replacement trait = 41 year = 1936 } minister = { id = { type = 9 id = 43190 } name = "Gualberto Villarroel Lopez" picture = "M43188" position = ChiefOfArmy category = left_wing_radical cabinet = replacement trait = 39 year = 1943 } minister = { id = { type = 9 id = 43191 } name = "Tomas Monje Gutierrez" picture = "M43039" position = ChiefOfArmy category = left_wing_radical cabinet = replacement trait = 41 year = 1945 } minister = { id = { type = 9 id = 43192 } name = "Enrique Baldivieso Aparicio" picture = "M43067" position = ChiefOfArmy category = left_wing_radical cabinet = replacement trait = 42 year = 1946 } minister = { id = { type = 9 id = 43193 } name = "Roberto Hinojosa" picture = "M43024" position = ChiefOfArmy category = leninist cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 43195 } name = "Eusebio Ayala" picture = "M43040" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 44 year = 1936 } minister = { id = { type = 9 id = 43197 } name = "Felix A. Arromayo" picture = "M43127" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 46 year = 1946 } minister = { id = { type = 9 id = 43198 } name = "Alberto Ostria Gutierrez" picture = "M43075" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 89 year = 1936 } minister = { id = { type = 9 id = 43199 } name = "Aniceto Solares" picture = "M43092" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 43 year = 1942 } minister = { id = { type = 9 id = 43200 } name = "Guillermo Arancha Basutto" picture = "M43200" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 46 year = 1947 } minister = { id = { type = 9 id = 43201 } name = "Luis Arandos Villa" picture = "M43019" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 89 year = 1940 } minister = { id = { type = 9 id = 43202 } name = "Juan Mechin" picture = "M43013" position = ChiefOfNavy category = fascist cabinet = replacement trait = 47 year = 1936 } minister = { id = { type = 9 id = 43203 } name = "Julian Montellano Carrasco" picture = "M43056" position = ChiefOfNavy category = left_wing_radical cabinet = replacement trait = 47 year = 1943 } minister = { id = { type = 9 id = 43204 } name = "Alberto Diez de Medina" picture = "M43086" position = ChiefOfNavy category = left_wing_radical cabinet = replacement trait = 43 year = 1946 } minister = { id = { type = 9 id = 43205 } name = "Daniel Sanchez Bustamante" picture = "M43023" position = ChiefOfNavy category = leninist cabinet = replacement trait = 47 year = 1936 } minister = { id = { type = 9 id = 43206 } name = "Roberto Hinojosa" picture = "M43024" position = ChiefOfNavy category = leninist cabinet = replacement trait = 43 year = 1944 } minister = { id = { type = 9 id = 43207 } name = "David Toro Ruilova" picture = "M43048" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 43208 } name = "Walter Guevera" picture = "M43096" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 49 year = 1937 } minister = { id = { type = 9 id = 43209 } name = "José Maria Gutierrez" picture = "M43003" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 43210 } name = "Francesco Pierini" picture = "M43071" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 49 year = 1943 } minister = { id = { type = 9 id = 43211 } name = "Julian Montellano Carrasco" picture = "M43056" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 48 year = 1946 } minister = { id = { type = 9 id = 43212 } name = "José Santos Quinteros" picture = "M43005" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 43213 } name = "Mario Torres" picture = "M43014" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 52 year = 1944 } minister = { id = { type = 9 id = 43214 } name = "Alberto Ostria Gutierrez" picture = "M43075" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 48 year = 1947 } minister = { id = { type = 9 id = 43215 } name = "Jorge Jordan" picture = "M43020" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 51 year = 1940 } minister = { id = { type = 9 id = 43216 } name = "Fabian Vaca Chavez" picture = "M43082" position = ChiefOfAir category = fascist cabinet = replacement trait = 49 year = 1936 } minister = { id = { type = 9 id = 43217 } name = "Enrique Baldivieso Aparicio" picture = "M43067" position = ChiefOfAir category = left_wing_radical cabinet = replacement trait = 50 year = 1943 } minister = { id = { type = 9 id = 43218 } name = "Hector Bilbao Roja" picture = "M43010" position = ChiefOfAir category = left_wing_radical cabinet = replacement trait = 50 year = 1944 } minister = { id = { type = 9 id = 43219 } name = "Alberto Saralegui Sanchéz" picture = "M43030" position = ChiefOfAir category = leninist cabinet = replacement trait = 52 year = 1936 } minister = { id = { type = 9 id = 43220 } name = "Edwin Möller" picture = "M43015" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 68 year = 1944 } minister = { id = { type = 9 id = 43221 } name = "Tomas Monje Gutierrez" picture = "M43039" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 41 year = 1944 } minister = { id = { type = 9 id = 43222 } name = "Enrique Hertzog Garaizabal" picture = "M43053" position = HeadOfState category = social_conservative cabinet = replacement trait = 58 year = 1947 } minister = { id = { type = 9 id = 43223 } name = "Mamerto Urriolagitea Harriaque" picture = "M43129" position = HeadOfState category = market_liberal cabinet = replacement trait = 61 year = 1949 } minister = { id = { type = 9 id = 43224 } name = "Hugo Ballivián Rojas" picture = "M43077" position = HeadOfState category = social_liberal cabinet = replacement trait = 62 year = 1951 } minister = { id = { type = 9 id = 43225 } name = "Hernan Silas Zuazo" picture = "M43225" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 79 year = 1952 } minister = { id = { type = 9 id = 43226 } name = "Nuflo Chavez Ortíz" picture = "M42226" position = ForeignMinister category = social_democrat cabinet = replacement trait = 4 year = 1952 } minister = { id = { type = 9 id = 43227 } name = "Hugo Ballivián Rojas" picture = "M43077" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 75 year = 1951 } HeadOfState = { type = 9 id = 43001 } HeadOfGovernment = { type = 9 id = 43002 } ForeignMinister = { type = 9 id = 43003 } ArmamentMinister = { type = 9 id = 43004 } MinisterOfSecurity = { type = 9 id = 43124 } MinisterOfIntelligence = { type = 9 id = 43150 } ChiefOfStaff = { type = 9 id = 43007 } ChiefOfArmy = { type = 9 id = 43008 } ChiefOfNavy = { type = 9 id = 43009 } ChiefOfAir = { type = 9 id = 43010 } tech_team = { id = { type = 10 id = 5000 } name = "Bolivian Oil" picture = "T5000" skill = 2 research_types = { chemistry management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5001 } name = "Corporación Minera de Bolivia" picture = "T5001" skill = 3 research_types = { mechanics management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5002 } name = "Empresa Nacional de Ferrocarriles" picture = "T5002" skill = 3 research_types = { electronics general_equipment management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5003 } name = "Hochschild" picture = "T5003" skill = 4 research_types = { mechanics general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5004 } name = "Patinos" picture = "T5004" skill = 4 research_types = { management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5005 } name = "David Toro Ruilova" picture = "T5005" skill = 3 research_types = { training small_unit_tactics centralized_execution mountain_training } startyear = 1930 endyear = 1938 } tech_team = { id = { type = 10 id = 5006 } name = "Enrique Peñaranda" picture = "T5006" skill = 2 research_types = { large_unit_tactics centralized_execution infantry_focus } startyear = 1930 endyear = 1944 } tech_team = { id = { type = 10 id = 5007 } name = "Eusebio Ayala" picture = "T5007" skill = 2 research_types = { centralized_execution large_taskforce_tactics small_taskforce_tactics seamanship } startyear = 1930 endyear = 1942 } tech_team = { id = { type = 10 id = 5008 } name = "David Toro Ruilova" picture = "T5005" skill = 3 research_types = { training piloting rt_user_1 rt_user_5 rt_user_6 } startyear = 1930 endyear = 1938 } tech_team = { id = { type = 10 id = 5010 } name = "Ministry of Defence" picture = "T5010" skill = 3 research_types = { small_unit_tactics centralized_execution infantry_focus piloting rt_user_6 } startyear = 1930 endyear = 1970 } team_slots = { 5010 0 0 0 0 } manpower = 0 free = { } oil = 516.6306 supplies = 537.6370 rare_materials = 3455.2805 metal = 486.3772 energy = 1194.9045 money = 495.0866 consumer = 0.9869 supply = 0 production = 0 reinforcement = 0.0131 upgrading = 0 relative_manpower = 0.9000 allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 3 attrition_mod = 1.0200 trickleback_mod = 1.1000 upgrade = { infantry = { defaultorganisation = 7 morale = 150 } cavalry = { defaultorganisation = 7 morale = 150 } motorized = { defaultorganisation = 7 morale = 150 } mechanized = { defaultorganisation = 5 morale = 150 } light_armor = { defaultorganisation = 5.5000 morale = 150 } armor = { defaultorganisation = 5 morale = 150 } paratrooper = { defaultorganisation = 7.7000 morale = 150 } marine = { defaultorganisation = 7.7000 morale = 150 } bergsjaeger = { defaultorganisation = 7.7000 morale = 150 } garrison = { defaultorganisation = 7 morale = 150 } hq = { defaultorganisation = 5 morale = 150 } militia = { defaultorganisation = 7 morale = 150 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 7 morale = 150 } d_03 = { defaultorganisation = 7.7000 morale = 150 } d_04 = { defaultorganisation = 7.7000 morale = 150 } d_05 = { defaultorganisation = 7.7000 morale = 150 } d_06 = { defaultorganisation = 5.5000 morale = 150 } d_07 = { defaultorganisation = 8.4000 morale = 150 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 10 } rocket_artillery = { } sp_rct_artillery = { morale = 10 } anti_tank = { } tank_destroyer = { defaultorganisation = 0.4000 morale = 28 } light_armor_brigade = { morale = 28 } heavy_armor = { defaultorganisation = 0.4000 morale = 28 } super_heavy_armor = { defaultorganisation = 0.5000 morale = 28 } armored_car = { defaultorganisation = 0.5000 morale = 28 } anti_air = { } police = { } engineer = { defaultorganisation = 0.4000 morale = 10 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 10 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 1 } police = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } garrison = { 2 1 } militia = { 2 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } } obsolete_models = { artillery = { 0 } police = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } garrison = { 0 1 } militia = { 0 1 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } } allowed_divisions = { cavalry = yes bergsjaeger = yes garrison = yes hq = yes militia = yes interceptor = yes transport = yes d_02 = yes } allowed_brigades = { artillery = yes armored_car = yes anti_air = yes police = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.8500 land_fort = 0.8500 flak = 0.9500 infrastructure = 0.9500 air_base = 0.9000 naval_base = 0.9000 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 0.9000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7500 asw = 0.5000 naval_interdiction = 1 shore_bombardment = 1 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.1000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.1000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.1000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.0500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.0500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.0500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -85 swamp_attack = -74 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -56 swamp_attack = -67 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -41 swamp_attack = -41 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -56 swamp_attack = -63 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -81 swamp_attack = -74 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -67 swamp_attack = -67 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -79 swamp_attack = -69 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -89 swamp_attack = -74 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -52 swamp_attack = -56 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = no port_strike = no convoy_air_raiding = no air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = no asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = -5.8000 frustration = 3 } relation = { tag = GER value = 30.7996 } relation = { tag = HOL value = 0.1000 } relation = { tag = POR value = -49.2000 } relation = { tag = ITA value = -115.2000 } relation = { tag = SOV value = -123.8000 } relation = { tag = SWE value = 12.2000 trade = yes } relation = { tag = TUR value = -49.2000 } relation = { tag = JAP value = -95.4000 } relation = { tag = CHI value = -49.9000 } relation = { tag = BEL value = 0.5000 } relation = { tag = DEN value = 0.8000 } relation = { tag = SCH value = 1.2000 } relation = { tag = CUB value = 158.2007 trade = yes } relation = { tag = BUL value = -50.3000 } relation = { tag = HUN value = -50.4000 } relation = { tag = ROM value = 24.1000 } relation = { tag = IRE value = 116.2987 } relation = { tag = FIN value = 0.6000 } relation = { tag = PER value = -49.6000 } relation = { tag = AFG value = -98.8000 } relation = { tag = BRA value = 147.3996 trade = yes } relation = { tag = ARG value = 126.6988 trade = yes } relation = { tag = MEX value = 0.8000 } relation = { tag = COL value = 1 } relation = { tag = VEN value = -14.2000 } relation = { tag = PRU value = 10 } relation = { tag = ECU value = -18.8000 } relation = { tag = URU value = -8.8000 } relation = { tag = PAR value = -110.2000 } relation = { tag = BOL value = -9.6000 frustration = 3 } relation = { tag = CHL value = -54 } relation = { tag = CAN value = -0.1000 } relation = { tag = AST value = 0.2000 } relation = { tag = VIC value = 24.8000 } relation = { tag = MAN value = -100.4000 } relation = { tag = USA value = 200 trade = yes } relation = { tag = CHC value = -99.9000 } relation = { tag = CRO value = -150 } relation = { tag = SLO value = -1 frustration = 3 } relation = { tag = SIA value = -50.1000 } relation = { tag = SAU value = -49.2000 } relation = { tag = MON value = -99.3000 } relation = { tag = GUA value = -49.4000 } relation = { tag = COS value = 114.0024 trade = yes } relation = { tag = NIC value = -0.2000 } relation = { tag = DOM value = -48.8000 } relation = { tag = PHI value = 26.2000 } relation = { tag = BHU value = -48.8000 } relation = { tag = EGY value = -48.8000 } relation = { tag = SAL value = -49.2000 } relation = { tag = HAI value = 0.8000 trade = yes } relation = { tag = HON value = -49.4000 } relation = { tag = IRQ value = 0.2000 } relation = { tag = LIB value = 1.2000 } relation = { tag = NEP value = -49 } relation = { tag = OMN value = -49.2000 } relation = { tag = PAN value = 0.6000 } relation = { tag = SER value = -150 } relation = { tag = SIK value = -49.9000 } relation = { tag = SAF value = 0.2000 } relation = { tag = TAN value = -149.6000 } relation = { tag = TIB value = -48.8000 } relation = { tag = YEM value = -48.8000 } relation = { tag = BUR value = 0.5000 } relation = { tag = MEN value = -50.3000 frustration = 3 } relation = { tag = U00 value = -50.4000 } relation = { tag = U01 value = 0.6000 } relation = { tag = U02 value = 0.8000 } relation = { tag = U14 value = 25 } relation = { tag = U18 value = -100 frustration = 3 } relation = { tag = U19 value = 0.2000 } } ownedprovinces = { 2064 2021 2020 2019 2063 } controlledprovinces = { 2064 2021 2020 2019 2063 } nationalprovinces = { 2064 2021 2020 2019 2063 2046 2002 2024 } claimedprovinces = { } techapps = { 4010 4020 9010 9030 2800 2290 2300 1190 1400 1460 2450 2460 2510 5010 5080 5090 6500 6510 1200 6520 1210 6540 10120 1410 1420 14000 } inventions = { } blueprints = { 3010 } deactivate = { 1010 1070 1110 1150 10110 6100 6300 6400 6010 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 493477 } project = { type = 17 id = 6530 } tech_team = { type = 10 id = 5010 } progress = 100 progress = 100 progress = 100 progress = 38.2500 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 17000 id = 3001 } name = "Ejercito de Bolivia" location = 2020 prevprov = 2020 home = 2020 mission = { type = anti_partisan_duty target = 2020 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 170021 } name = "Toro Ruilova" tag = BOL picture = "L170021" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 3 ry = 1990 } division = { id = { type = 17000 id = 3004 } name = "1. División de Inf. 'Bolívar'" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 37 37 170 5 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3724 } name = "I Cuerpo del Ejército" location = 2020 prevprov = 2020 home = 2020 mission = { type = anti_partisan_duty target = 2020 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 170019 } name = "Quintanilla Quiroga" tag = BOL picture = "L170019" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = logistics_wizard } division = { id = { type = 17000 id = 3010 } name = "1. División de Caballería 'Chaco'" flag = 34864 mod = { 1 1 3 0 1 4 0 0 0 } all = { 100 100 37 37 170 5 0 1.5500 0 11 16 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 3 18 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3726 } name = "II Cuerpo del Ejército" location = 2020 prevprov = 2020 home = 2020 mission = { type = anti_partisan_duty target = 2020 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 170008 } name = "Kundt" tag = BOL picture = "L170008" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 3 ry = 1990 } division = { id = { type = 17000 id = 3009 } name = "6. División de Infantería" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 37 37 170 5 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 4260 } name = "III Cuerpo del Ejército" location = 2020 prevprov = 2020 home = 2020 mission = { type = anti_partisan_duty target = 2020 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 170009 } name = "Limár Lanza" tag = BOL picture = "L170009" category = general rank = 2 y = 1930 y = 1930 y = 1941 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = defensive_doctrine } division = { id = { type = 17000 id = 3006 } name = "3. División de Infantería" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 37 37 170 5 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 27489 } name = "IV Cuerpo del Ejército" location = 2020 prevprov = 2020 home = 2020 mission = { type = anti_partisan_duty target = 2020 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 170001 } name = "Ballivián Rojas" tag = BOL picture = "L170001" category = general y = 1930 y = 1942 y = 1946 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = fortress_buster } division = { id = { type = 17000 id = 3007 } name = "4. División de Infantería" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 37 37 170 5.0000 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 304881 } name = "V Cuerpo del Ejército" location = 2020 prevprov = 2020 home = 2020 mission = { type = anti_partisan_duty target = 2020 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 170020 } name = "Salinas Arromayo" tag = BOL picture = "L170020" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = defensive_doctrine } division = { id = { type = 17000 id = 3005 } name = "2. División de Infantería" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 65.3567 100 37 37 170 5 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 311653 } name = "VI Cuerpo del Ejército" location = 2020 prevprov = 2020 home = 2020 mission = { type = anti_partisan_duty target = 2020 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 170013 } name = "Montalvo Ruiz" tag = BOL picture = "L170013" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 4712 id = 310849 } name = "7. División de Infantería" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 37 37 170 5 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 447976 } name = "8. División de Infantería" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 37 37 170 5.0000 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 388861 } name = "VII Cuerpo del Ejército" location = 2020 prevprov = 2020 home = 2020 mission = { type = anti_partisan_duty target = 2020 percentage = 1 night = yes startdate = { year = 1939 month = september day = 2 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 170004 } name = "Busch Beccera" tag = BOL picture = "L170004" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = trickster } division = { id = { type = 17000 id = 3008 } name = "5. División de Infantería" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 37 37 170 5 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } division_development = { id = { type = 4712 id = 261304 } progress = 0.4405 location = 2020 cost = 2.1888 date = { year = 1941 month = august day = 28 hour = 0 } manpower = 10 halted = yes size = 6 done = 1 days = 319 days_for_first = 61 gearing_bonus = 0.0500 type = d_02 model = 2 } SpyInfo = { country = "BOL" NumberOfSpies = 10 } } country = { tag = CHL ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 1 activation_marine = 0 activation_mechanized = 0 activation_militia = 0 activation_motorized = 0 activation_mountain = 1 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_low_mp = 0 Info_CC_LL = 0 Info_Greece = 0 minor_diplo_allies = 0 minor_diplo_axis = 0 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 1 NATO_WARSAWPACT = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 150 war = 5 ferocity = no reinforcement = 0.2500 upgrading = 0.5000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = CHL } spyprefsdata = { country_priorities = 3 steal_blueprint = 10 smear_campaign = 3 sabotage_industry = 2 massmedia = 1 disrupt_techteam = 2 country = BOL } spyprefsdata = { country_priorities = 3 steal_blueprint = 10 smear_campaign = 4 sabotage_industry = 2 massmedia = 1 disrupt_techteam = 2 country = PAR } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { GER = 2 JAP = 1 ITA = 1 } befriend = { USA = 100 } exp_force_ratio = 0.7500 exp_force_ratios = { USA = 1 } admiral = { target = { 2355 = 200 2360 = 200 2361 = 200 2357 = 150 } core = { 2358 2359 } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "North Atlantic" "Western Approaches" "The Seamounts" "Azores" "Central Atlantic" "Central Mid-Atlantic Ridge" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "Pernambuco Plain" "Ascension Fracture Zone" "Argentine Plain" "Angola Plain" "West Gulf of Mexico" "East Gulf of Mexico" "Florida Strait" "Yucatan Strait" "Windward Islands" "Central Carribean" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Brazil" "Coast of Argentina" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" "West Coast of Central America" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { favored = { USA = 100 } cancel_deal_threshold = 2 } tech_sharing = { favored = { USA = 100 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 1110 = 100 1120 = 100 1130 = 100 1140 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 10 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 3 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 1 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { ARG = -1 PRU = -1 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 15 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 20 heavy_cruiser = 0 battlecruiser = 0 destroyer = 35 carrier = 0 escort_carrier = 0 submarine = 5 nuclear_submarine = 5 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 6 sp_artillery = 0 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 0 tank_destroyer = 0 light_armor_brigade = 0 heavy_armor = 0 super_heavy_armor = 0 armored_car = 3 anti_air = 5 police = 0 engineer = 0 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.6000 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = yes force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 1670 1300 11600 2860 11080 11440 11300 15230 42009 5100 5180 6440 6480 6490 } preference = { 1010 1020 1030 1040 1050 1060 10000 10010 11600 6400 6410 6440 11160 6430 6450 6460 6480 6490 } ignore = { 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 4320 4360 4130 4180 4220 42209 4260 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5160 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9600 9610 9620 9630 9640 9650 9660 9670 } armor = 1 infantry = 4 industry = 2 aircraft = 0 naval = 0 land_doctrines = 4 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 2023 policy = { date = { year = 0 month = january day = 0 hour = 0 } democratic = 8 political_left = 6 freedom = 7 free_market = 8 professional_army = 3 defense_lobby = 5 interventionism = 2 } belligerence = 0 dissent = 0.0061 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8000 convoy_def_eff = 0.6900 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.0700 money_modifier = 1 supply_modifier = 1.0200 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 20 dig_in_daily = 1 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0200 sce_frequency = 1.5000 counterattack = 0.0850 assault = 0.1350 encirclement = 0.0350 ambush = 0.0600 delay = 0.1100 tactical_withdrawal = 0.1100 breakthrough = 0.0350 leader = { id = { type = 6 id = 140000 } name = "Ariosto Herrera" picture = "L140000" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 140001 } name = "Ariosto Otarés" picture = "L140001" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 140002 } name = "Arraya Stiglich" picture = "L140002" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 140003 } name = "Barrios Tirado" picture = "L140003" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 140004 } name = "Blanché" picture = "L140004" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = trickster trait = old_guard } leader = { id = { type = 6 id = 140005 } name = "Canas Montalva" picture = "L140005" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 140006 } name = "Castillo Arabquiz" picture = "L140006" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 } leader = { id = { type = 6 id = 140008 } name = "Danus Peña" picture = "L140008" category = general y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 140014 } name = "Fuentes Pantoja" picture = "L140014" category = general y = 1937 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 140015 } name = "Fuentes Rabe" picture = "L140015" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 140016 } name = "Izurieta Molina" picture = "L140016" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 trait = commando } leader = { id = { type = 6 id = 140017 } name = "Martinez Pitta" picture = "L140017" category = general y = 1939 y = 1941 y = 1944 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 140018 } name = "Mezzana" picture = "L140018" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 trait = engineer } leader = { id = { type = 6 id = 140019 } name = "Migueles Caridi" picture = "L140019" category = general y = 1938 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 140020 } name = "Moreno" picture = "L140020" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = fortress_buster } leader = { id = { type = 6 id = 140021 } name = "Novoa Fuentes" picture = "L140021" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 140022 } name = "Osuña Marcando" picture = "L140022" category = general y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 140024 } name = "Parada Moreno" picture = "L140024" category = general y = 1938 y = 1945 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 140025 } name = "Pastore Sanchez" picture = "L140025" category = general y = 1942 y = 1946 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 140026 } name = "Ponce Arellano" picture = "L140026" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 140027 } name = "Portales Mourgues" picture = "L140027" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = panzer_leader trait = old_guard } leader = { id = { type = 6 id = 140028 } name = "Quezada Calvo" picture = "L140028" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 trait = fortress_buster } leader = { id = { type = 6 id = 140029 } name = "Schwarzenberg" picture = "L140029" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 trait = commando } leader = { id = { type = 6 id = 140030 } name = "Telléz Castro" picture = "L140030" category = general rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 140031 } name = "Urcullu de la Vega" picture = "L140031" category = general y = 1938 y = 1942 y = 1945 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 140032 } name = "Urrutía" picture = "L140032" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 140033 } name = "Vidal Merino" picture = "L140033" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 140034 } name = "Vidal Otero" picture = "L140034" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 140035 } name = "Vidal Vargas" picture = "L140035" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 140038 } name = "Alvarez Jaramillo" picture = "L140038" category = admiral y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 140039 } name = "Consiglio Rebora" picture = "L140039" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 140042 } name = "Garcia Castelblanco" picture = "L140042" category = admiral y = 1938 y = 1943 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 140043 } name = "Gerken Mahn" picture = "L140043" category = admiral y = 1938 y = 1942 y = 1944 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 140045 } name = "Gustavo Silva" picture = "L140045" category = admiral y = 1938 y = 1943 y = 1944 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = seawolf } leader = { id = { type = 6 id = 140046 } name = "Kulzcewski Garcia" picture = "L140046" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 140047 } name = "Laréns Quijada" picture = "L140047" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 140049 } name = "O'Ryan Orrego" picture = "L140049" category = admiral rank = 2 y = 1938 y = 1939 y = 1942 y = 1990 max_skill = 3 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 140050 } name = "Reyes del Rio" picture = "L140050" category = admiral y = 1941 y = 1943 y = 1945 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 140051 } name = "Rodriguez Sepulveda" picture = "L140051" category = admiral y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 140052 } name = "von Schröders Sarratea" picture = "L140052" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 140053 } name = "Aracena Aguilar" picture = "L140053" category = commander y = 1939 y = 1941 y = 1942 y = 1946 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 140054 } name = "Barros Ortiz" picture = "L140054" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 } leader = { id = { type = 6 id = 140055 } name = "Castro Lopez" picture = "L140055" category = commander rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 140056 } name = "Celedon Palma" picture = "L140056" category = commander y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 140057 } name = "Cellejas Rojas" picture = "L140057" category = commander y = 1937 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = fleet_destroyer } leader = { id = { type = 6 id = 140058 } name = "Francke Mariotti" picture = "L140058" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 trait = carpet_bomber } leader = { id = { type = 6 id = 140059 } name = "Gonzalez Nolle" picture = "L140059" category = commander y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = night_flyer } leader = { id = { type = 6 id = 140060 } name = "Grove Vallejo" picture = "L140060" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 140061 } name = "Herreros Walker" picture = "L140061" category = commander y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = fleet_destroyer } leader = { id = { type = 6 id = 140062 } name = "Merino Benitez" picture = "L140062" category = commander y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 140063 } name = "Mujica Gamboa" picture = "L140063" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 trait = superior_tactician } leader = { id = { type = 6 id = 140064 } name = "Nuñez Morgado" picture = "L140064" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 } leader = { id = { type = 6 id = 140065 } name = "Puga Monsalve" picture = "L140065" category = commander y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 140066 } name = "Sarazua Téran" picture = "L140066" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 trait = tank_buster } leader = { id = { type = 6 id = 140067 } name = "Tovarias Arroyo" picture = "L140067" category = commander y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 140068 } name = "Vergara Montero" picture = "L140068" category = commander rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 140069 } name = "Yuself Urrea" picture = "L140069" category = commander y = 1938 y = 1941 y = 1945 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 140007 } name = "Charpin Rival" picture = "L140007" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 140037 } name = "Allard Pinto" picture = "L140037" category = admiral rank = 2 y = 1930 y = 1939 y = 1943 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 140044 } name = "Gomez Carreño" picture = "L140044" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = old_guard trait = superior_tactician } minister = { id = { type = 9 id = 44001 } name = "Arturo Alessandri Palma" picture = "M44001" position = HeadOfState category = social_liberal cabinet = replacement trait = 59 year = 1936 } minister = { id = { type = 9 id = 44002 } name = "Gustavo Ross Santa Maria" picture = "M44002" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 70 year = 1936 } minister = { id = { type = 9 id = 44003 } name = "Miguel Cruchaga Tacomal" picture = "M44003" position = ForeignMinister category = social_liberal cabinet = replacement trait = 4 year = 1936 } minister = { id = { type = 9 id = 44004 } name = "Eduardo Hillman" picture = "M44004" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 44005 } name = "Arturo Alessandri Palma" picture = "M44001" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 21 year = 1936 } minister = { id = { type = 9 id = 44006 } name = "Julio Allard Pinto" picture = "M44006" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 32 year = 1936 } minister = { id = { type = 9 id = 44007 } name = "C.J. de la Motte" picture = "M44007" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 34 year = 1936 } minister = { id = { type = 9 id = 44008 } name = "E. Novoa Fuentes" picture = "M44008" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 44009 } name = "C.J. de la Motte" picture = "M44007" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 86 year = 1936 } minister = { id = { type = 9 id = 44010 } name = "Dario Mujica Gamboa" picture = "M44010" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 85 year = 1936 } minister = { id = { type = 9 id = 44031 } name = "Pedro Aguirre Cerda" picture = "M44031" position = HeadOfState category = social_democrat cabinet = replacement trait = 63 year = 1938 } minister = { id = { type = 9 id = 44032 } name = "Antonio J. Rios Morales" picture = "M44032" position = HeadOfState category = social_democrat cabinet = replacement trait = 64 year = 1942 } minister = { id = { type = 9 id = 44033 } name = "Gabriel Gonzalez Videla" picture = "M44033" position = HeadOfState category = social_democrat cabinet = replacement trait = 68 year = 1946 } minister = { id = { type = 9 id = 44035 } name = "Carlos Ibanez del Campo" picture = "M44035" position = HeadOfState category = social_conservative cabinet = replacement trait = 62 year = 1946 } minister = { id = { type = 9 id = 44036 } name = "Carlos Ibanez del Campo" picture = "M44035" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 62 year = 1942 } minister = { id = { type = 9 id = 44037 } name = "J.G. von Mareés" picture = "M44011" position = HeadOfState category = fascist cabinet = replacement trait = 61 year = 1938 } minister = { id = { type = 9 id = 44038 } name = "Marmaduke Grove" picture = "M44021" position = HeadOfState category = leninist cabinet = replacement trait = 58 year = 1938 } minister = { id = { type = 9 id = 44039 } name = "Salvador Allende" picture = "M44039" position = HeadOfState category = left_wing_radical cabinet = replacement trait = 66 year = 1945 } minister = { id = { type = 9 id = 44040 } name = "Pedro Aguirre Cerda" picture = "M44031" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 78 year = 1938 } minister = { id = { type = 9 id = 44041 } name = "Antonio J. Rios Morales" picture = "M44032" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 71 year = 1942 } minister = { id = { type = 9 id = 44042 } name = "Gabriel Gonzalez Videla" picture = "M44033" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 73 year = 1946 } minister = { id = { type = 9 id = 44043 } name = "Arturo Alessandri Palma" picture = "M44001" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 74 year = 1937 } minister = { id = { type = 9 id = 44044 } name = "Gustavo Ross Santa Maria" picture = "M44002" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 70 year = 1938 } minister = { id = { type = 9 id = 44045 } name = "Manuel Mora Miranda" picture = "M44045" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 72 year = 1942 } minister = { id = { type = 9 id = 44046 } name = "Carlos Ibanez del Campo" picture = "M44035" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1942 } minister = { id = { type = 9 id = 44047 } name = "Misael Galleguillos" picture = "M44012" position = HeadOfGovernment category = fascist cabinet = replacement trait = 79 year = 1938 } minister = { id = { type = 9 id = 44048 } name = "C.L. Blest Riffo" picture = "M44022" position = HeadOfGovernment category = leninist cabinet = replacement trait = 76 year = 1938 } minister = { id = { type = 9 id = 44049 } name = "Marmaduke Grove" picture = "M44021" position = HeadOfGovernment category = leninist cabinet = replacement trait = 77 year = 1942 } minister = { id = { type = 9 id = 44050 } name = "Salvador Allende" picture = "M44039" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 70 year = 1945 } minister = { id = { type = 9 id = 44051 } name = "Abraham Ortega Aguayo" picture = "M44051" position = ForeignMinister category = social_democrat cabinet = replacement trait = 4 year = 1938 } minister = { id = { type = 9 id = 44052 } name = "Cristobál Saénz Cerda" picture = "M44052" position = ForeignMinister category = social_democrat cabinet = replacement trait = 3 year = 1940 } minister = { id = { type = 9 id = 44053 } name = "Manuel Mora Miranda" picture = "M44045" position = ForeignMinister category = social_democrat cabinet = replacement trait = 5 year = 1940 } minister = { id = { type = 9 id = 44054 } name = "Manuel Bianchi Gúndian" picture = "M44054" position = ForeignMinister category = social_democrat cabinet = replacement trait = 4 year = 1940 } minister = { id = { type = 9 id = 44055 } name = "Luis Alamos Barros" picture = "M44055" position = ForeignMinister category = social_democrat cabinet = replacement trait = 2 year = 1941 } minister = { id = { type = 9 id = 44056 } name = "Ernesto Barras Jarpa" picture = "M44056" position = ForeignMinister category = social_democrat cabinet = replacement trait = 6 year = 1942 } minister = { id = { type = 9 id = 44057 } name = "J. Fernandez y Fernandéz" picture = "M44057" position = ForeignMinister category = social_democrat cabinet = replacement trait = 7 year = 1942 } minister = { id = { type = 9 id = 44058 } name = "Raúl Juliet Gómez" picture = "M44058" position = ForeignMinister category = social_democrat cabinet = replacement trait = 3 year = 1945 } minister = { id = { type = 9 id = 44059 } name = "J.R.Guiterréz Allende" picture = "M44059" position = ForeignMinister category = social_liberal cabinet = replacement trait = 1 year = 1938 } minister = { id = { type = 9 id = 44060 } name = "Luis Arteaga Garcia" picture = "M44023" position = ForeignMinister category = social_liberal cabinet = replacement trait = 7 year = 1938 } minister = { id = { type = 9 id = 44061 } name = "Miguel Cruchaga Tacomal" picture = "M44003" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 4 year = 1942 } minister = { id = { type = 9 id = 44062 } name = "Francisco O'Ryan Orrego" picture = "M44062" position = ForeignMinister category = social_conservative cabinet = replacement trait = 6 year = 1942 } minister = { id = { type = 9 id = 44063 } name = "Carlos D. Soto" picture = "M44063" position = ForeignMinister category = social_conservative cabinet = replacement trait = 7 year = 1943 } minister = { id = { type = 9 id = 44064 } name = "Luis Renard Valenzuela" picture = "M44064" position = ForeignMinister category = social_conservative cabinet = replacement trait = 3 year = 1946 } minister = { id = { type = 9 id = 44065 } name = "J.G. von Mareés" picture = "M44011" position = ForeignMinister category = fascist cabinet = replacement trait = 2 year = 1938 } minister = { id = { type = 9 id = 44066 } name = "Luis Arteaga Garcia" picture = "M44023" position = ForeignMinister category = leninist cabinet = replacement trait = 7 year = 1938 } minister = { id = { type = 9 id = 44067 } name = "Fernando Brown Morales" picture = "M44067" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 3 year = 1946 } minister = { id = { type = 9 id = 44068 } name = "Carlos Garcia Palacios" picture = "M44068" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 11 year = 1938 } minister = { id = { type = 9 id = 44069 } name = "Juan Rios Morales" picture = "M44069" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 9 year = 1938 } minister = { id = { type = 9 id = 44070 } name = "Luis Alamos Barros" picture = "M44055" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 16 year = 1939 } minister = { id = { type = 9 id = 44071 } name = "Pedro Aguirre Cerda" picture = "M44031" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 10 year = 1940 } minister = { id = { type = 9 id = 44072 } name = "Carlos Fuentes Rabe" picture = "M44072" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 12 year = 1941 } minister = { id = { type = 9 id = 44073 } name = "Francisco Walker Linares" picture = "M44073" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 15 year = 1942 } minister = { id = { type = 9 id = 44074 } name = "Dario Mujica Gamboa" picture = "M44010" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 54 year = 1944 } minister = { id = { type = 9 id = 44075 } name = "Manuel C. Pereira" picture = "M44075" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 9 year = 1946 } minister = { id = { type = 9 id = 44076 } name = "José Luis Sánchez Besa" picture = "M44076" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 17 year = 1937 } minister = { id = { type = 9 id = 44077 } name = "Cristobál Saénz Cerda" picture = "M44052" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 8 year = 1938 } minister = { id = { type = 9 id = 44078 } name = "Enrique Villegas" picture = "M44078" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1938 } minister = { id = { type = 9 id = 44079 } name = "Victor Larens Quijada" picture = "M44079" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 14 year = 1939 } minister = { id = { type = 9 id = 44080 } name = "Francisco O'Ryan Orrego" picture = "M44062" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 13 year = 1943 } minister = { id = { type = 9 id = 44081 } name = "Misael Galleguillos" picture = "M44012" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 55 year = 1946 } minister = { id = { type = 9 id = 44082 } name = "Gustavo Ross Santa Maria" picture = "M44002" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 8 year = 1946 } minister = { id = { type = 9 id = 44083 } name = "Ernesto Barras Jarpa" picture = "M44056" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 55 year = 1942 } minister = { id = { type = 9 id = 44084 } name = "Manuel Bianchi Gúndian" picture = "M44054" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 16 year = 1942 } minister = { id = { type = 9 id = 44086 } name = "Ramón Callís" picture = "M44014" position = ArmamentMinister category = fascist cabinet = replacement trait = 16 year = 1938 } minister = { id = { type = 9 id = 44087 } name = "Carlos Puga Monsalve" picture = "M44087" position = ArmamentMinister category = fascist cabinet = replacement trait = 18 year = 1944 } minister = { id = { type = 9 id = 44088 } name = "C.L. Blest Riffo" picture = "M44022" position = ArmamentMinister category = leninist cabinet = replacement trait = 11 year = 1938 } minister = { id = { type = 9 id = 44089 } name = "Augustin Edwards" picture = "M44089" position = ArmamentMinister category = leninist cabinet = replacement trait = 54 year = 1942 } minister = { id = { type = 9 id = 44090 } name = "Aurelio Celedon Palma" picture = "M44090" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 19 year = 1946 } minister = { id = { type = 9 id = 44091 } name = "Manuel Salinas" picture = "M44091" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 20 year = 1938 } minister = { id = { type = 9 id = 44092 } name = "Manuel Mora Miranda" picture = "M44045" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 24 year = 1941 } minister = { id = { type = 9 id = 44093 } name = "Dario Mujica Gamboa" picture = "M44010" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 26 year = 1942 } minister = { id = { type = 9 id = 44094 } name = "Antonio J. Rios" picture = "M44032" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 23 year = 1945 } minister = { id = { type = 9 id = 44095 } name = "Antonio Huneeus" picture = "M44095" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 22 year = 1937 } minister = { id = { type = 9 id = 44096 } name = "Miguel Gonzalez Rios" picture = "M44096" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 56 year = 1938 } minister = { id = { type = 9 id = 44097 } name = "Abraham Ortega Aguayo" picture = "M44051" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 22 year = 1938 } minister = { id = { type = 9 id = 44098 } name = "J.R.Guiterréz Allende" picture = "M44059" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 22 year = 1942 } minister = { id = { type = 9 id = 44099 } name = "Manuel Rivas Vicuna" picture = "M44099" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 23 year = 1943 } minister = { id = { type = 9 id = 44100 } name = "Ernesto Barras Jarpa" picture = "M44056" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 56 year = 1946 } minister = { id = { type = 9 id = 44101 } name = "Carlos Ibanez del Campo" picture = "M44035" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 20 year = 1939 } minister = { id = { type = 9 id = 44102 } name = "Vicente Merino Bielich" picture = "M44102" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 23 year = 1942 } minister = { id = { type = 9 id = 44103 } name = "Carlos Keller" picture = "M44015" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 24 year = 1938 } minister = { id = { type = 9 id = 44104 } name = "Marmaduke Grove" picture = "M44021" position = MinisterOfSecurity category = leninist cabinet = replacement trait = 24 year = 1938 } minister = { id = { type = 9 id = 44105 } name = "Cristobál Saénz Cerda" picture = "M44052" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 23 year = 1945 } minister = { id = { type = 9 id = 44106 } name = "Federico Escamante" picture = "M44106" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 28 year = 1938 } minister = { id = { type = 9 id = 44108 } name = "Juan Rios Morales" picture = "M44069" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 30 year = 1941 } minister = { id = { type = 9 id = 44109 } name = "Eduardo Hillman" picture = "M44004" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 32 year = 1942 } minister = { id = { type = 9 id = 44110 } name = "Salvador Allende" picture = "M44039" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 31 year = 1943 } minister = { id = { type = 9 id = 44111 } name = "Dario Mujica Gamboa" picture = "M44010" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 27 year = 1946 } minister = { id = { type = 9 id = 44112 } name = "Carlos Fuentes Rabe" picture = "M44072" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 31 year = 1938 } minister = { id = { type = 9 id = 44113 } name = "Carlos Puga Monsalve" picture = "M44087" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 27 year = 1940 } minister = { id = { type = 9 id = 44114 } name = "Victor Larens Quijada" picture = "M44079" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 32 year = 1942 } minister = { id = { type = 9 id = 44115 } name = "Federico Claude" picture = "M44115" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 31 year = 1943 } minister = { id = { type = 9 id = 44116 } name = "Dario Cellejas Rojas" picture = "M44116" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 28 year = 1946 } minister = { id = { type = 9 id = 44117 } name = "Ariosto Herrera" picture = "M44016" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 28 year = 1938 } minister = { id = { type = 9 id = 44118 } name = "Pietro Campos Valenzana" picture = "M44118" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 31 year = 1944 } minister = { id = { type = 9 id = 44119 } name = "Julio Allard Pinto" picture = "M44006" position = MinisterOfIntelligence category = leninist cabinet = replacement trait = 29 year = 1938 } minister = { id = { type = 9 id = 44121 } name = "Ernesto M. Orlando" picture = "M44121" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 34 year = 1938 } minister = { id = { type = 9 id = 44122 } name = "Arturo Espinoza Mujica" picture = "M44122" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 34 year = 1945 } minister = { id = { type = 9 id = 44123 } name = "Carlos Puga Monsalve" picture = "M44087" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 37 year = 1938 } minister = { id = { type = 9 id = 44124 } name = "Dario Cellejas Rojas" picture = "M44116" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 36 year = 1942 } minister = { id = { type = 9 id = 44125 } name = "Raul Array Stiglich" picture = "M44125" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 33 year = 1944 } minister = { id = { type = 9 id = 44126 } name = "Luis Vidal Vargas" picture = "M44126" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 34 year = 1946 } minister = { id = { type = 9 id = 44127 } name = "E. Novoa Fuentes" picture = "M44008" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 39 year = 1942 } minister = { id = { type = 9 id = 44128 } name = "Diaz Valderrama" picture = "M44017" position = ChiefOfStaff category = fascist cabinet = replacement trait = 37 year = 1938 } minister = { id = { type = 9 id = 44129 } name = "Gustavo Silva" picture = "M44027" position = ChiefOfStaff category = leninist cabinet = replacement trait = 33 year = 1938 } minister = { id = { type = 9 id = 44130 } name = "Luis Otero Mujica" picture = "M44130" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 41 year = 1938 } minister = { id = { type = 9 id = 44131 } name = "Salvador Arron Galvéz" picture = "M44131" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 42 year = 1944 } minister = { id = { type = 9 id = 44132 } name = "Carlos Fuentes Rabe" picture = "M44072" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 40 year = 1938 } minister = { id = { type = 9 id = 44133 } name = "Arturo Espinoza Mujica" picture = "M44122" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 39 year = 1943 } minister = { id = { type = 9 id = 44134 } name = "Oscar Izurieta Molina" picture = "M44134" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 42 year = 1946 } minister = { id = { type = 9 id = 44135 } name = "Rafael Fernandez Reyes" picture = "M44135" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 38 year = 1942 } minister = { id = { type = 9 id = 44136 } name = "Diaz Valderrama" picture = "M44017" position = ChiefOfArmy category = fascist cabinet = replacement trait = 39 year = 1938 } minister = { id = { type = 9 id = 44137 } name = "Julio Allard Pinto" picture = "M44006" position = ChiefOfArmy category = leninist cabinet = replacement trait = 38 year = 1938 } minister = { id = { type = 9 id = 44138 } name = "Juan Rodriguez" picture = "M44138" position = ChiefOfNavy category = social_democrat cabinet = replacement trait = 43 year = 1938 } minister = { id = { type = 9 id = 44139 } name = "Julio Gerken Mahn" picture = "M44139" position = ChiefOfNavy category = social_democrat cabinet = replacement trait = 45 year = 1944 } minister = { id = { type = 9 id = 44140 } name = "Francisco O'Ryan Orrego" picture = "M44062" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 44 year = 1938 } minister = { id = { type = 9 id = 44142 } name = "Gaston Kulzcewski Garcia" picture = "M44142" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 47 year = 1946 } minister = { id = { type = 9 id = 44144 } name = "Hernan Sarratea" picture = "M44019" position = ChiefOfNavy category = fascist cabinet = replacement trait = 44 year = 1938 } minister = { id = { type = 9 id = 44145 } name = "Gustavo Silva" picture = "M44027" position = ChiefOfNavy category = leninist cabinet = replacement trait = 46 year = 1938 } minister = { id = { type = 9 id = 44146 } name = "Diego Aracena" picture = "M44146" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 48 year = 1938 } minister = { id = { type = 9 id = 44147 } name = "Raúl Gonzalez Nolle" picture = "M44147" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 50 year = 1946 } minister = { id = { type = 9 id = 44148 } name = "José Luis Sánchez Besa" picture = "M44076" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 51 year = 1937 } minister = { id = { type = 9 id = 44149 } name = "Ismael Sarazua Teran" picture = "M44149" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 52 year = 1942 } minister = { id = { type = 9 id = 44150 } name = "Manuel Tovarias" picture = "M44150" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 50 year = 1946 } minister = { id = { type = 9 id = 44151 } name = "Ariosto Herrera" picture = "M44016" position = ChiefOfAir category = fascist cabinet = replacement trait = 48 year = 1938 } minister = { id = { type = 9 id = 44152 } name = "Marmaduke Grove" picture = "M44021" position = ChiefOfAir category = leninist cabinet = replacement trait = 49 year = 1938 } minister = { id = { type = 9 id = 44153 } name = "Gustavo Silva" picture = "M44027" position = ChiefOfAir category = left_wing_radical cabinet = replacement trait = 50 year = 1945 } minister = { id = { type = 9 id = 44154 } name = "Gustavo Ross Santa Maria" picture = "M44002" position = HeadOfState category = social_conservative cabinet = replacement trait = 68 year = 1938 } minister = { id = { type = 9 id = 44155 } name = "Manuel Mora Miranda" picture = "M44045" position = HeadOfState category = social_conservative cabinet = replacement trait = 65 year = 1942 } minister = { id = { type = 9 id = 44156 } name = "Carlos Ibanez del Campo" picture = "M44035" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 75 year = 1946 } minister = { id = { type = 9 id = 44157 } name = "Jeronimo Mendez Arancíbia" picture = "M44157" position = HeadOfState category = social_democrat cabinet = replacement trait = 59 year = 1941 } minister = { id = { type = 9 id = 44158 } name = "Jeronimo Mendez Arancíbia" picture = "M44157" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 69 year = 1941 } minister = { id = { type = 9 id = 44159 } name = "Alfredo Duhalde Vasquez" picture = "M44159" position = HeadOfState category = social_democrat cabinet = replacement trait = 67 year = 1946 } minister = { id = { type = 9 id = 44160 } name = "Alfredo Duhalde Vasquez" picture = "M44159" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 70 year = 1946 } minister = { id = { type = 9 id = 44161 } name = "Misael Galleguillos" picture = "M44012" position = HeadOfState category = fascist cabinet = replacement trait = 65 year = 1944 } minister = { id = { type = 9 id = 44162 } name = "Miguel Cruchaga Tacomal" picture = "M44003" position = HeadOfState category = social_liberal cabinet = replacement trait = 61 year = 1938 } minister = { id = { type = 9 id = 44163 } name = "Miguel Cruchaga Tacomal" picture = "M44003" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 70 year = 1938 } minister = { id = { type = 9 id = 44164 } name = "Jorge Alessandri Rodriguez" picture = "M44164" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 80 year = 1952 } HeadOfState = { type = 9 id = 44001 } HeadOfGovernment = { type = 9 id = 44002 } ForeignMinister = { type = 9 id = 44003 } ArmamentMinister = { type = 9 id = 44077 } MinisterOfSecurity = { type = 9 id = 44095 } MinisterOfIntelligence = { type = 9 id = 44112 } ChiefOfStaff = { type = 9 id = 44121 } ChiefOfArmy = { type = 9 id = 44132 } ChiefOfNavy = { type = 9 id = 44009 } ChiefOfAir = { type = 9 id = 44010 } tech_team = { id = { type = 10 id = 5100 } name = "Agua Santa Nitrate Railways" picture = "T5100" skill = 3 research_types = { mechanics electronics management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5101 } name = "Balfour, Williamson & Co." picture = "T5101" skill = 3 research_types = { general_equipment industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5102 } name = "Campbell Outram y Cie." picture = "T5102" skill = 3 research_types = { artillery chemistry general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5103 } name = "Compañia Minera e Industrial de Chile" picture = "T5103" skill = 4 research_types = { industrial_engineering technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5104 } name = "CORFO" picture = "T5104" skill = 4 research_types = { electronics general_equipment management industrial_engineering technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5105 } name = "ENDESA" picture = "T5105" skill = 2 research_types = { mechanics electronics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5106 } name = "Escuela Militar" picture = "T5106" skill = 4 research_types = { artillery training general_equipment small_unit_tactics combined_arms_focus } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5107 } name = "Transandine Construction Company" picture = "T5107" skill = 4 research_types = { mechanics electronics management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5109 } name = "C.J. de la Motte du Portail" picture = "T5109" skill = 3 research_types = { training centralized_execution large_taskforce_tactics seamanship rt_user_7 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5110 } name = "Francisco O'Ryan Orrego" picture = "T5110" skill = 4 research_types = { training centralized_execution large_taskforce_tactics } startyear = 1938 endyear = 1946 } tech_team = { id = { type = 10 id = 5111 } name = "Diego Aracena" picture = "T5111" skill = 3 research_types = { training piloting rt_user_5 } startyear = 1938 endyear = 1960 } tech_team = { id = { type = 10 id = 5112 } name = "Marmaduke Grove" picture = "T5112" skill = 5 research_types = { training bomber_tactics piloting rt_user_6 } startyear = 1937 endyear = 1960 } tech_team = { id = { type = 10 id = 5113 } name = "E. Novoa Fuentes" picture = "T5113" skill = 3 research_types = { training large_unit_tactics centralized_execution infantry_focus } startyear = 1930 endyear = 1942 } tech_team = { id = { type = 10 id = 5114 } name = "Carlos Fuentes Rabe" picture = "T5114" skill = 4 research_types = { training small_unit_tactics decentralized_execution combined_arms_focus mountain_training } startyear = 1938 endyear = 1960 } team_slots = { 5106 0 0 0 0 } manpower = 6.5668 free = { } oil = 2870.6455 supplies = 570.9740 rare_materials = 793.4102 metal = 1384.4769 energy = 1955.5164 money = 521.5714 consumer = 0.2568 supply = 0.1876 production = 0.5556 reinforcement = 0 upgrading = 0 transports = 25 escorts = 5 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no attrition_mod = 1.0400 trickleback_mod = 1.2000 upgrade = { infantry = { defaultorganisation = 29 morale = 47 } cavalry = { defaultorganisation = 29 morale = 47 } motorized = { defaultorganisation = 29 morale = 47 } mechanized = { defaultorganisation = 19 morale = 47 } light_armor = { defaultorganisation = 20.9000 morale = 47 } armor = { defaultorganisation = 19 morale = 47 } paratrooper = { defaultorganisation = 31.9000 morale = 47 } marine = { defaultorganisation = 31.9000 morale = 47 } bergsjaeger = { defaultorganisation = 31.9000 morale = 47 } garrison = { defaultorganisation = 29 morale = 47 } hq = { defaultorganisation = 19 morale = 47 } militia = { defaultorganisation = 29 morale = 47 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 29 morale = 47 } d_03 = { defaultorganisation = 31.9000 morale = 47 } d_04 = { defaultorganisation = 31.9000 morale = 47 } d_05 = { defaultorganisation = 31.9000 morale = 47 } d_06 = { defaultorganisation = 20.9000 morale = 47 } d_07 = { defaultorganisation = 34.8000 morale = 47 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 7 } rocket_artillery = { } sp_rct_artillery = { morale = 7 } anti_tank = { } tank_destroyer = { defaultorganisation = 1.3000 morale = 18 } light_armor_brigade = { morale = 18 } heavy_armor = { defaultorganisation = 1 morale = 18 } super_heavy_armor = { defaultorganisation = 1.9000 morale = 18 } armored_car = { defaultorganisation = 1.9000 morale = 18 } anti_air = { } police = { } engineer = { defaultorganisation = 1.3000 morale = 7 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 7 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 1 } police = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } garrison = { 2 1 } hq = { 1 } militia = { 2 1 } battleship = { 2 1 } light_cruiser = { 1 } destroyer = { 1 } submarine = { 1 } nuclear_submarine = { 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } d_09 = { 1 } } obsolete_models = { artillery = { 0 } police = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } garrison = { 0 1 } hq = { 0 } militia = { 0 1 } battleship = { 0 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } d_07 = { 0 } } allowed_divisions = { cavalry = yes bergsjaeger = yes garrison = yes hq = yes interceptor = yes battleship = yes light_cruiser = yes heavy_cruiser = yes battlecruiser = yes destroyer = yes submarine = yes nuclear_submarine = yes transport = yes d_02 = yes d_08 = yes d_09 = yes } allowed_brigades = { artillery = yes armored_car = yes anti_air = yes police = yes naval_improved_hull_s = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.8500 land_fort = 0.8500 flak = 0.9500 infrastructure = 0.9500 air_base = 0.9000 naval_base = 0.9000 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 0.9000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.8000 asw = 0.7500 naval_interdiction = 1.0600 shore_bombardment = 1.0300 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1.0600 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1.0300 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.4300 heavy_cruiser = 0.1300 battlecruiser = 0.1000 destroyer = 0.4400 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.4400 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.1600 heavy_cruiser = 0.0600 battlecruiser = 0.0500 destroyer = 0.1700 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.1700 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -45 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -56 mountain_attack = -67 hill_attack = -45 forest_attack = -46 jungle_attack = -87 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -41 mountain_attack = -77 hill_attack = -48 forest_attack = -53 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -90 hill_attack = -56 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -90 hill_attack = -52 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -93 hill_attack = -56 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -37 forest_attack = -46 jungle_attack = -60 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -41 forest_attack = -43 jungle_attack = -46 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -36 hill_attack = -26 forest_attack = -46 jungle_attack = -60 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -45 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -45 forest_attack = -50 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -63 hill_attack = -41 forest_attack = -46 jungle_attack = -83 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -45 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -45 mountain_attack = -60 hill_attack = -41 forest_attack = -46 jungle_attack = -70 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -52 mountain_attack = -60 hill_attack = -41 forest_attack = -43 jungle_attack = -81 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -37 mountain_attack = -70 hill_attack = -45 forest_attack = -50 jungle_attack = -90 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -87 hill_attack = -52 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -45 mountain_attack = -33 hill_attack = -23 forest_attack = -43 jungle_attack = -56 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = no port_strike = no convoy_air_raiding = no air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = yes asw = yes naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = -5.2000 frustration = 3 } relation = { tag = GER value = 33 } relation = { tag = HOL value = 0.7000 } relation = { tag = POR value = -48.6000 } relation = { tag = ITA value = 50.0998 trade = yes } relation = { tag = SOV value = -123.2000 } relation = { tag = SWE value = 1.2000 } relation = { tag = TUR value = -48.6000 } relation = { tag = JAP value = -25 frustration = 3 } relation = { tag = CHI value = -49.3000 } relation = { tag = BEL value = 1.1000 } relation = { tag = DEN value = 1.4000 } relation = { tag = SCH value = 1.8000 } relation = { tag = CUB value = 1.6000 } relation = { tag = BUL value = -49.7000 } relation = { tag = HUN value = -49.8000 } relation = { tag = ROM value = 24.4000 } relation = { tag = IRE value = 1.6000 } relation = { tag = FIN value = 1.2000 } relation = { tag = PER value = -49 } relation = { tag = AFG value = -98.2000 } relation = { tag = BRA value = 11.4000 } relation = { tag = ARG value = 136.3981 trade = yes } relation = { tag = MEX value = 1.4000 } relation = { tag = COL value = 16.6000 } relation = { tag = VEN value = 50.7998 trade = yes } relation = { tag = PRU value = -42 } relation = { tag = ECU value = 21.8000 } relation = { tag = URU value = 20 } relation = { tag = PAR value = 30.4000 } relation = { tag = BOL value = -54 } relation = { tag = CHL value = -3.4000 frustration = 3 } relation = { tag = NZL value = 200 trade = yes } relation = { tag = CAN value = 0.5000 } relation = { tag = AST value = 0.8000 } relation = { tag = VIC value = 44.0497 trade = yes } relation = { tag = MAN value = -99.8000 } relation = { tag = USA value = 200 trade = yes } relation = { tag = CHC value = -99.3000 } relation = { tag = CRO value = -150 } relation = { tag = SLO value = -1 frustration = 3 } relation = { tag = SIA value = -49.5000 } relation = { tag = SAU value = -48.6000 } relation = { tag = MON value = -98.7000 } relation = { tag = GUA value = -48.8000 } relation = { tag = COS value = 26.6000 } relation = { tag = NIC value = 0.4000 } relation = { tag = DOM value = -48.2000 } relation = { tag = PHI value = 26.8000 } relation = { tag = BHU value = -48.2000 } relation = { tag = EGY value = -48.2000 } relation = { tag = SAL value = -48.6000 } relation = { tag = HAI value = 1.4000 } relation = { tag = HON value = -48.8000 } relation = { tag = IRQ value = 0.8000 } relation = { tag = LIB value = 1.8000 } relation = { tag = NEP value = -48.4000 } relation = { tag = OMN value = -48.6000 } relation = { tag = PAN value = 1.2000 } relation = { tag = SER value = -150 } relation = { tag = SIK value = -49.3000 } relation = { tag = SAF value = 0.8000 } relation = { tag = TAN value = -149 } relation = { tag = TIB value = -48.2000 } relation = { tag = YEM value = -48.2000 } relation = { tag = BUR value = 0.8000 } relation = { tag = MEN value = -50 frustration = 3 } relation = { tag = U00 value = 20 } relation = { tag = U01 value = 0.9000 } relation = { tag = U02 value = 1.4000 } relation = { tag = U14 value = 25 } relation = { tag = U18 value = -99.7000 frustration = 3 } relation = { tag = U19 value = 0.8000 } } ownedprovinces = { 2031 2032 2023 2022 2025 2024 2030 2043 } controlledprovinces = { 2031 2032 2023 2022 2025 2024 2030 2043 } nationalprovinces = { 2025 2022 2023 2032 2031 2024 2030 } claimedprovinces = { } techapps = { 4010 4020 9010 9030 2800 2290 2300 1010 1190 1110 2450 2460 2510 5010 5080 5090 5190 6400 6410 8070 8130 8180 8760 3010 3040 3020 3050 3030 15250 3350 3390 3430 3360 3370 3380 3410 3420 3700 15080 3800 1020 14000 6440 1200 1210 11160 10120 1030 5050 14010 } inventions = { } blueprints = { 1460 1400 6500 } deactivate = { 1400 1460 1470 1480 1490 6100 6300 6010 6500 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 6420 } application = { id = { type = 4712 id = 487049 } project = { type = 17 id = 6430 } tech_team = { type = 10 id = 5106 } progress = 100 progress = 100 progress = 100 progress = 67.5000 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 12500 id = 1 } name = "Ejercito de Chile" location = 2024 prevprov = 2025 home = 2024 mission = { type = anti_partisan_duty target = 2024 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 140009 } name = "Escudero Otarola" tag = CHL picture = "L140009" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = logistics_wizard } division = { id = { type = 12500 id = 2 } name = "1. División de Infantería" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 59 59 67 0 0 1.1500 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 30 100 2 26 3 10 0 0 0 0 10 0 } } } landunit = { id = { type = 12500 id = 4 } name = "Ejercito de Chile" location = 2030 prevprov = 2030 home = 2030 mission = { type = anti_partisan_duty target = 2030 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 140011 } name = "Fernandez Reyes" tag = CHL picture = "L140011" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = logistics_wizard } division = { id = { type = 12500 id = 5 } name = "2. División de Infantería" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 59 59 67 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 12500 id = 6 } name = "Ejercito de Chile" location = 2025 prevprov = 2025 home = 2025 mission = { type = anti_partisan_duty target = 2025 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 140023 } name = "Otero Mujica" tag = CHL picture = "L140023" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = logistics_wizard } division = { id = { type = 12500 id = 7 } name = "3. División de Infantería" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 59 59 67 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3721 } name = "I Cuerpo del Ejército" location = 2022 prevprov = 2023 home = 2022 mission = { type = anti_partisan_duty target = 2022 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 140036 } name = "Vignola Cortes" tag = CHL picture = "L140036" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = offensive_doctrine trait = old_guard } division = { id = { type = 12500 id = 3 } name = "División Caballería nro. 1" flag = 34864 mod = { 1 1 3 0 1 4 0 0 0 } all = { 100 100 59 59 67 0 0 1.5500 0 11 16 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 3 18 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 16221 } name = "II Cuerpo del Ejército" location = 2023 prevprov = 2023 home = 2023 mission = { type = anti_partisan_duty target = 2023 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 140010 } name = "Espinoza Mujica" tag = CHL picture = "L140010" category = general rank = 2 y = 1930 y = 1939 y = 1941 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 15780 } name = "4. División de Infantería" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 59 59 67 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 376581 } name = "III Flotilla de la Armada" location = 2023 home = 2023 base = 2023 morale = 0.5000 leader = { id = { type = 6 id = 140040 } name = "de la Motte du Portail" tag = CHL picture = "L140040" category = admiral rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 4 ry = 1990 skill = 1 trait = old_guard trait = spotter } division = { id = { type = 12500 id = 10 } name = "ARC Blanco Encalada" flag = 41008 mod = { 22 22 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.5500 0.7000 21 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 3 0.1200 3.5000 2 3 0.0100 3 2 0 1600 0 } } division = { id = { type = 12500 id = 11 } name = "ARC Chacabuco" flag = 41008 mod = { 22 22 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.5500 0.7000 21 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 3 0.1200 3.5000 2 3 0.0100 3 2 0 1600 0 } } division = { id = { type = 12500 id = 15 } name = "ARC Orella" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12500 id = 9 } name = "ARC Almirante Latorre" flag = 41008 mod = { 21 21 2 0 21 7 0 0 0 } all = { 100 100 30 30 30 0 0 2.5100 3.2000 23 2 2 0 -0.0500 -0.1000 0.3000 24.5000 } naval = { 1 0.0100 1 0.2700 16 8 12 0.0100 12 8 0 3600 0 } } } navalunit = { id = { type = 4712 id = 387781 } name = "IV Flotilla de la Armada" location = 2023 home = 2023 base = 2023 morale = 0.5000 leader = { id = { type = 6 id = 140048 } name = "Meriño Bielich" tag = CHL picture = "L140048" category = admiral rank = 1 y = 1930 y = 1939 y = 1943 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 12500 id = 21 } name = "ARC Riquelme" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12500 id = 20 } name = "ARC Videla" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12500 id = 29 } name = "ARC Serrano" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12500 id = 28 } name = "ARC Almirante Condell" flag = 41008 mod = { 49 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1000 0.1300 33 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.6250 1 2 2 2 1 0 2000 0 } } division = { id = { type = 12500 id = 27 } name = "ARC Almirante Lynch" flag = 41008 mod = { 49 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1000 0.1300 33 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.6250 1 2 2 2 1 0 2000 0 } } division = { id = { type = 12500 id = 30 } name = "ARC Capitán Prat" flag = 41008 mod = { 23 23 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3900 0.5000 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.1200 2.5000 3 4 0.0100 4 4 0 1600 0 } } division = { id = { type = 12500 id = 14 } name = "ARC Almirante O'Higgins" flag = 41008 mod = { 24 24 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 1.1800 1.5000 25 1 0 0 -0.0500 -0.1000 1 1 } naval = { 1 0.0100 1 0.1700 7.5000 4 5 0.0100 5 3 0 2800 0 } } division = { id = { type = 12500 id = 26 } name = "ARC Fresia" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 12500 id = 25 } name = "ARC Quidora" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 12500 id = 24 } name = "ARC Guale" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 12500 id = 23 } name = "ARC Rucumilla" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 12500 id = 22 } name = "ARC Tegualda" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 12500 id = 17 } name = "ARC Guacolda" flag = 42032 mod = { 29 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0360 0.0450 9 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1300 0.2250 2 1 1 2 0 0 550 0 } } division = { id = { type = 12500 id = 16 } name = "ARC Capitan Thompson" flag = 42032 mod = { 48 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1560 0.2000 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 1 5 2 2 7 2 0 3500 0 } } division = { id = { type = 12500 id = 13 } name = "ARC Capitan O'Brien" flag = 42032 mod = { 48 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1560 0.2000 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 1 5 2 2 7 2 0 3500 0 } } division = { id = { type = 12500 id = 12 } name = "ARC Almirante Simpson" flag = 42032 mod = { 48 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1560 0.2000 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 1 5 2 2 7 2 0 3500 0 } } division = { id = { type = 12500 id = 18 } name = "ARC Hyatt" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 390709 } name = "I Flotilla de la Armada" location = 2023 home = 2023 base = 2023 morale = 0.5000 leader = { id = { type = 6 id = 140041 } name = "Gallego Fernandez" tag = CHL picture = "L140041" category = admiral y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 trait = superior_tactician } division = { id = { type = 4712 id = 68881 } name = "BACH Iquique " flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 12500 id = 19 } name = "ARC Aldea" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } landunit = { id = { type = 4712 id = 509365 } name = "III Cuerpo del Ejército" location = 2032 prevprov = 2023 home = 2032 mission = { type = anti_partisan_duty target = 2032 percentage = 1 night = yes startdate = { year = 1940 month = june day = 21 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 140012 } name = "Franco Hidalgo" tag = CHL picture = "L140012" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = logistics_wizard } division = { id = { type = 4712 id = 509018 } name = "5. División de Infantería" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 59 59 67 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } } division_development = { id = { type = 4712 id = 4279 } location = 2023 cost = 2.2032 date = { year = 1941 month = july day = 0 hour = 0 } manpower = 10 halted = yes size = 6 done = 2 days = 321 days_for_first = 61 gearing_bonus = 0.1000 type = d_02 model = 2 } province_development = { id = { type = 4712 id = 558750 } progress = 2 location = 2023 cost = 5 date = { year = 1941 month = august day = 23 hour = 0 } total_progress = 0.2160 size = 1 days = 324 days_for_first = 324 type = ic } SpyInfo = { country = "CHL" NumberOfSpies = 10 } } country = { tag = NZL ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 1 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 0 activation_motorized = 1 activation_mountain = 1 ai_hq_gift = 0 allies_exp_forces_on = 1 convoy_gift_on_release = 1 guerilla_low_mp = 0 Info_CC_LL = 1 Info_Greece = 0 minor_diplo_allies = 1 minor_diplo_axis = 0 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 1 NATO_WARSAWPACT = 0 navysize_100 = 0 navysize_125 = 0 navysize_150 = 0 navysize_175 = 0 navysize_200 = 0 navysize_225 = 0 navysize_25 = 1 navysize_250 = 0 navysize_275 = 0 navysize_300 = 0 navysize_50 = 0 navysize_75 = 0 neutrality_low = 1 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 50 war = 1 ferocity = no reinforcement = 0.2500 upgrading = 0.5000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = NZL } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { SOV = 8 CHC = 8 MON = 8 TAN = 8 GER = 8 ITA = 8 JAP = 8 HUN = 8 ROM = 8 BUL = 8 FIN = 8 MAN = 8 MEN = 8 U00 = 8 U01 = 8 } protect = { USA = 100 ENG = 100 FRA = 100 CAN = 50 AST = 50 SAF = 50 NZL = 50 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 } befriend = { USA = 100 ENG = 100 FRA = 100 CAN = 50 AST = 50 SAF = 50 NZL = 50 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 } exp_force_ratio = 0.8000 exp_force_ratios = { ENG = 0.2500 USA = 0.7500 } admiral = { target = { 2421 = 100 2596 = 200 2591 = 200 2585 = 150 2592 = 150 } core = { 2595 2590 } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "North Atlantic" "Western Approaches" "The Seamounts" "Azores" "Central Atlantic" "Central Mid-Atlantic Ridge" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "Pernambuco Plain" "Ascension Fracture Zone" "Argentine Plain" "Angola Plain" "West Gulf of Mexico" "East Gulf of Mexico" "Florida Strait" "Yucatan Strait" "Windward Islands" "Central Carribean" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Brazil" "Coast of Argentina" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" "West Coast of Central America" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 60 min_core_attack_fleets = 0 num_attack_fleets = 1 } trade = { favored = { USA = 100 ENG = 100 FRA = 100 CAN = 50 AST = 50 SAF = 50 NZL = 50 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 } cancel_deal_threshold = 2 } tech_sharing = { favored = { USA = 100 ENG = 100 FRA = 100 CAN = 50 AST = 50 SAF = 50 NZL = 50 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 6440 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 0.1000 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = no help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 15 portstriketolerance = 1 portstrikedesirability = 9 convoyraidtolerance = 1 convoyraiddesirability = 9 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { USA = -1 ENG = -1 FRA = -1 CAN = -1 AST = -1 SAF = -1 NZL = -1 BEL = -1 HOL = -1 NOR = -1 GRE = -1 LUX = -1 PHI = -1 LIB = -1 EGY = -1 U02 = -1 BUR = -1 U14 = -1 U19 = -1 SOV = 5 CHC = 5 MON = 5 TAN = 5 GER = 20 ITA = 20 JAP = 20 HUN = 20 ROM = 20 BUL = 20 FIN = 20 MAN = 20 MEN = 20 U00 = 20 U01 = 20 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 15 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 20 heavy_cruiser = 0 battlecruiser = 0 destroyer = 35 carrier = 0 escort_carrier = 0 submarine = 5 nuclear_submarine = 5 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 6 sp_artillery = 0 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 0 tank_destroyer = 0 light_armor_brigade = 0 heavy_armor = 0 super_heavy_armor = 0 armored_car = 3 anti_air = 5 police = 0 engineer = 0 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.6000 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = yes force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 1670 11600 2860 11080 11440 11300 15230 15240 42009 5100 5180 5340 6140 6150 6180 6210 6220 8230 8540 9110 9190 } preference = { 1010 1020 1030 1040 1050 1060 10000 10010 11600 6140 6150 6180 6210 6220 5050 5060 5070 5110 5120 5130 5180 5310 5320 5330 5340 9010 9020 9030 } ignore = { 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 4030 4070 4110 4160 4200 4040 4080 4120 4170 4210 4250 4280 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 13070 13080 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9400 9410 9420 9430 9440 9450 9460 9470 9600 9610 9620 9630 9640 9650 9660 9670 } armor = 3 infantry = 5 industry = 4 aircraft = 1 naval = 2 land_doctrines = 4 secret_weapons = 1 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 1721 policy = { date = { year = 1941 month = september day = 6 hour = 1 } democratic = 10 political_left = 10 freedom = 10 free_market = 10 professional_army = 5 defense_lobby = 5 interventionism = 10 } belligerence = 14.4000 dissent = 0 war = { year = 1940 month = december day = 8 hour = 18 } lastpeace = { year = 1939 month = september day = 0 hour = 1 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8000 convoy_def_eff = 0.7600 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.1700 money_modifier = 1 supply_modifier = 1.1200 minisub_bonus = 1 AA_efficiency = 0.7000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0400 sce_frequency = 1.5000 counterattack = 0.1100 assault = 0.1350 encirclement = 0.0350 ambush = 0.0350 delay = 0.1100 tactical_withdrawal = 0.1100 breakthrough = 0.0350 leader = { id = { type = 6 id = 58000 } name = "Andrew" picture = "L58000" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 58002 } name = "Barrowclough" picture = "L58002" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 58003 } name = "Burrows" picture = "L58003" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 58004 } name = "Clifton" picture = "L58004" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 58005 } name = "Cunningham" picture = "L58005" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 58007 } name = "Falconer" picture = "L58007" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 58011 } name = "Gentry" picture = "L58011" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 58013 } name = "Hanson" picture = "L58013" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 58009 } name = "Harding" picture = "L58009" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 58014 } name = "Hargest" picture = "L58014" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 58012 } name = "Hartnell" picture = "L58012" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 58015 } name = "Hunt" picture = "L58015" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 58016 } name = "Inglis" picture = "L58016" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 58019 } name = "Kippenberger" picture = "L58019" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 58022 } name = "Mead" picture = "L58022" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 58024 } name = "Mitchell" picture = "L58024" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 58026 } name = "Park" picture = "L58026" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 58027 } name = "Parkinson" picture = "L58027" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = fortress_buster trait = panzer_leader } leader = { id = { type = 6 id = 58028 } name = "Peren" picture = "L58028" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 58029 } name = "Pleasants" picture = "L58029" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 58030 } name = "Potter" picture = "L58030" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 58031 } name = "Puttick" picture = "L58031" category = general y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = logistics_wizard trait = defensive_doctrine } leader = { id = { type = 6 id = 58032 } name = "Queree" picture = "L58032" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = logistics_wizard trait = fortress_buster } leader = { id = { type = 6 id = 58038 } name = "Stevens" picture = "L58038" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 2 trait = logistics_wizard trait = fortress_buster } leader = { id = { type = 6 id = 58039 } name = "Stewart" picture = "L58039" category = general y = 1943 y = 1949 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 58001 } name = "Thornton" picture = "L58001" category = general y = 1948 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1948 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 58033 } name = "Varnham" picture = "L58033" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 58040 } name = "Weir N.W.M." picture = "L58040" category = general y = 1942 y = 1946 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 58041 } name = "Weir S.C.E." picture = "L58041" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 58017 } name = "Wilder" picture = "L58017" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 58072 } name = "Boyle" picture = "L58072" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = old_guard } leader = { id = { type = 6 id = 58045 } name = "Hilliard" picture = "L58045" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 trait = spotter } leader = { id = { type = 6 id = 58074 } name = "Julian" picture = "L58074" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 } leader = { id = { type = 6 id = 58047 } name = "Lake" picture = "L58047" category = admiral y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 58070 } name = "Mansergh C.A.L." picture = "L58070" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1944 skill = 1 trait = spotter } leader = { id = { type = 6 id = 58048 } name = "Miller" picture = "L58048" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 58049 } name = "Newman" picture = "L58049" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 59053 } name = "Palmer" picture = "L58053" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 } leader = { id = { type = 6 id = 58054 } name = "Parry" picture = "L58054" category = admiral rank = 2 y = 1939 y = 1940 y = 1990 y = 1990 max_skill = 6 ry = 1943 skill = 2 trait = spotter } leader = { id = { type = 6 id = 58050 } name = "Phipps" picture = "L58050" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 trait = spotter } leader = { id = { type = 6 id = 58073 } name = "Swanson" picture = "L58073" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 58055 } name = "Washbourn" picture = "L58055" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 58063 } name = "Cohen" picture = "L58063" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 58057 } name = "Goddard" picture = "L58057" category = commander y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1944 skill = 2 } leader = { id = { type = 6 id = 58064 } name = "Hewlett" picture = "L58064" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 58065 } name = "Hodson" picture = "L58065" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1944 skill = 1 trait = carpet_bomber } leader = { id = { type = 6 id = 58058 } name = "Issit" picture = "L58058" category = commander y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 58060 } name = "Kay" picture = "L58060" category = commander y = 1947 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1947 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 58059 } name = "Nevill" picture = "L58059" category = commander y = 1942 y = 1946 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 58061 } name = "Olson" picture = "L58061" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 58062 } name = "Seabrook" picture = "L58062" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 58068 } name = "Wallingford" picture = "L58068" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 58008 } name = "Falla" picture = "L58008" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1945 skill = 1 experience = 15.9388 trait = logistics_wizard trait = fortress_buster } leader = { id = { type = 6 id = 58067 } name = "Saunders" picture = "L58067" category = commander rank = 2 y = 1939 y = 1940 y = 1990 y = 1990 max_skill = 6 ry = 1942 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 58006 } name = "Duigan" picture = "L58006" category = general rank = 2 y = 1937 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1942 skill = 2 experience = 29.8795 trait = logistics_wizard } leader = { id = { type = 6 id = 58023 } name = "Miles" tag = NZL picture = "L58023" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 experience = 11.2348 trait = logistics_wizard trait = fortress_buster } minister = { id = { type = 9 id = 55001 } name = "George de Vere Viscount Galway" picture = "M55001" position = HeadOfState category = social_democrat cabinet = replacement trait = 59 year = 1936 } minister = { id = { type = 9 id = 55002 } name = "Michael Joseph Savage" picture = "M55002" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 69 year = 1936 } minister = { id = { type = 9 id = 55003 } name = "Michael Joseph Savage" picture = "M55002" position = ForeignMinister category = social_democrat cabinet = replacement trait = 5 year = 1936 } minister = { id = { type = 9 id = 55004 } name = "Walter Nash" picture = "M55004" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 55005 } name = "William Parry" picture = "M55005" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 21 year = 1936 } minister = { id = { type = 9 id = 55006 } name = "Kenneth Folkes" picture = "M55006" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 30 year = 1936 } minister = { id = { type = 9 id = 55007 } name = "William Sinclair-Burgess" picture = "M55007" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 34 year = 1936 } minister = { id = { type = 9 id = 55008 } name = "William Sinclair-Burgess" picture = "M55007" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 38 year = 1936 } minister = { id = { type = 9 id = 55009 } name = "E.R. Drummond" picture = "M55009" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 47 year = 1936 } minister = { id = { type = 9 id = 55010 } name = "R.A. Cochrane" picture = "M55010" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 55032 } name = "George de Vere Viscount Galway" picture = "M55001" position = HeadOfState category = social_conservative cabinet = replacement trait = 59 year = 1936 } minister = { id = { type = 9 id = 55033 } name = "Norton Louis Baron Newall" picture = "M55033" position = HeadOfState category = social_democrat cabinet = replacement trait = 61 year = 1941 } minister = { id = { type = 9 id = 55034 } name = "Norton Louis Baron Newall" picture = "M55033" position = HeadOfState category = market_liberal cabinet = replacement trait = 61 year = 1941 } minister = { id = { type = 9 id = 55035 } name = "Bernhard Baron Freyberg" picture = "M55035" position = HeadOfState category = social_democrat cabinet = replacement trait = 62 year = 1946 } minister = { id = { type = 9 id = 55036 } name = "Bernhard Baron Freyberg" picture = "M55035" position = HeadOfState category = market_liberal cabinet = replacement trait = 62 year = 1946 } minister = { id = { type = 9 id = 55037 } name = "Adam Hamilton" picture = "M55037" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 80 year = 1938 } minister = { id = { type = 9 id = 55038 } name = "Peter Fraser" picture = "M55038" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 78 year = 1940 } minister = { id = { type = 9 id = 55039 } name = "Sydney Holland" picture = "M55039" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 74 year = 1943 } minister = { id = { type = 9 id = 55040 } name = "Frank Langstone" picture = "M55040" position = ForeignMinister category = social_democrat cabinet = replacement trait = 2 year = 1938 } minister = { id = { type = 9 id = 55041 } name = "Peter Fraser" picture = "M55038" position = ForeignMinister category = social_democrat cabinet = replacement trait = 1 year = 1940 } minister = { id = { type = 9 id = 55042 } name = "Walter Nash" picture = "M55004" position = ForeignMinister category = social_democrat cabinet = replacement trait = 3 year = 1945 } minister = { id = { type = 9 id = 55043 } name = "James Allen" picture = "M55043" position = ForeignMinister category = market_liberal cabinet = replacement trait = 5 year = 1938 } minister = { id = { type = 9 id = 55044 } name = "Adam Hamilton" picture = "M55037" position = ForeignMinister category = social_conservative cabinet = replacement trait = 3 year = 1938 } minister = { id = { type = 9 id = 55045 } name = "William Sinclair-Burgess" picture = "M55007" position = ForeignMinister category = social_conservative cabinet = replacement trait = 6 year = 1940 } minister = { id = { type = 9 id = 55046 } name = "Gordon Coates" picture = "M55046" position = ForeignMinister category = social_conservative cabinet = replacement trait = 7 year = 1942 } minister = { id = { type = 9 id = 55047 } name = "Sydney Holland" picture = "M55039" position = ForeignMinister category = social_conservative cabinet = replacement trait = 5 year = 1943 } minister = { id = { type = 9 id = 55048 } name = "Dan Sullivan" picture = "M55048" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 55049 } name = "William J. Jordan" picture = "M55049" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 10 year = 1939 } minister = { id = { type = 9 id = 55050 } name = "L.M. Isitt" picture = "M55050" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 18 year = 1939 } minister = { id = { type = 9 id = 55051 } name = "Keith J. Holyoake" picture = "M55051" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 12 year = 1944 } minister = { id = { type = 9 id = 55052 } name = "W.E. Parry" picture = "M55052" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 14 year = 1942 } minister = { id = { type = 9 id = 55053 } name = "R.A. Cochrane" picture = "M55010" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 54 year = 1936 } minister = { id = { type = 9 id = 55054 } name = "Sydney Holland" picture = "M55039" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1938 } minister = { id = { type = 9 id = 55055 } name = "A. de Terrotte Neville" picture = "M55055" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 19 year = 1939 } minister = { id = { type = 9 id = 55056 } name = "W.H. Stratton" picture = "M55056" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 17 year = 1939 } minister = { id = { type = 9 id = 55057 } name = "Sir Frederick Field" picture = "M55057" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 13 year = 1942 } minister = { id = { type = 9 id = 55058 } name = "Ken MacKenzie" picture = "M55058" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 11 year = 1943 } minister = { id = { type = 9 id = 55059 } name = "Edward Puttick" picture = "M55059" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 16 year = 1944 } minister = { id = { type = 9 id = 55060 } name = "J.E. Duigan" picture = "M55060" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 15 year = 1945 } minister = { id = { type = 9 id = 55061 } name = "Edward Blundell" picture = "M55061" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 20 year = 1938 } minister = { id = { type = 9 id = 55062 } name = "Robert Semple" picture = "M55062" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 20 year = 1940 } minister = { id = { type = 9 id = 55063 } name = "James Allen" picture = "M55043" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 24 year = 1936 } minister = { id = { type = 9 id = 55064 } name = "E.R. Drummond" picture = "M55009" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 26 year = 1943 } minister = { id = { type = 9 id = 55065 } name = "Gordon Coates" picture = "M55046" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1938 } minister = { id = { type = 9 id = 55066 } name = "Adam Hamilton" picture = "M55037" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 22 year = 1939 } minister = { id = { type = 9 id = 55067 } name = "Sydney Holland" picture = "M55039" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 23 year = 1942 } minister = { id = { type = 9 id = 55068 } name = "Kenneth Folkes" picture = "M55006" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1945 } minister = { id = { type = 9 id = 55069 } name = "Hugo Philpott" picture = "M55069" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 28 year = 1938 } minister = { id = { type = 9 id = 55070 } name = "Tom Stanley" picture = "M55021" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 29 year = 1943 } minister = { id = { type = 9 id = 55071 } name = "Adam Hamilton" picture = "M55037" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 30 year = 1937 } minister = { id = { type = 9 id = 55072 } name = "Ken MacKenzie" picture = "M55058" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 31 year = 1939 } minister = { id = { type = 9 id = 55073 } name = "E.R. Drummond" picture = "M55009" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 32 year = 1942 } minister = { id = { type = 9 id = 55074 } name = "J.E. Duigan" picture = "M55060" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 27 year = 1942 } minister = { id = { type = 9 id = 55075 } name = "J.E. Duigan" picture = "M55060" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 33 year = 1937 } minister = { id = { type = 9 id = 55076 } name = "Ronald Park" picture = "M55076" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 36 year = 1940 } minister = { id = { type = 9 id = 55077 } name = "Edward Puttick" picture = "M55059" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 37 year = 1941 } minister = { id = { type = 9 id = 55078 } name = "William Stevens" picture = "M55078" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 34 year = 1942 } minister = { id = { type = 9 id = 55079 } name = "N. Weir" picture = "M55079" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 36 year = 1946 } minister = { id = { type = 9 id = 55080 } name = "Norris Stephen Falla" picture = "M55080" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 38 year = 1937 } minister = { id = { type = 9 id = 55081 } name = "J.E. Duigan" picture = "M55060" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 41 year = 1937 } minister = { id = { type = 9 id = 55082 } name = "J.C. Nichols" picture = "M55082" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 39 year = 1940 } minister = { id = { type = 9 id = 55083 } name = "Edward Puttick" picture = "M55059" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 40 year = 1941 } minister = { id = { type = 9 id = 55084 } name = "N. Weir" picture = "M55079" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 42 year = 1946 } minister = { id = { type = 9 id = 55085 } name = "H.E. Horan" picture = "M55085" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 43 year = 1938 } minister = { id = { type = 9 id = 55086 } name = "W.E. Parry" picture = "M55052" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 46 year = 1940 } minister = { id = { type = 9 id = 55087 } name = "Sir Frederick Field" picture = "M55057" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 44 year = 1942 } minister = { id = { type = 9 id = 55088 } name = "W.H.Stratton" picture = "M55056" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 45 year = 1945 } minister = { id = { type = 9 id = 55089 } name = "G.W.G. Simpson" picture = "M55089" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 47 year = 1945 } minister = { id = { type = 9 id = 55090 } name = "W.H. Stratton" picture = "M55056" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 50 year = 1939 } minister = { id = { type = 9 id = 55091 } name = "H.D. McGregor" picture = "M55091" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 52 year = 1941 } minister = { id = { type = 9 id = 55092 } name = "L.M. Isitt" picture = "M55050" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 49 year = 1943 } minister = { id = { type = 9 id = 55093 } name = "Gordon H. Steege" picture = "M55093" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 48 year = 1944 } minister = { id = { type = 9 id = 55094 } name = "A. de Terrotte Neville" picture = "M55055" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 51 year = 1945 } minister = { id = { type = 9 id = 55011 } name = "T.C.A. Hislop" picture = "M55011" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 63 year = 1936 } minister = { id = { type = 9 id = 55012 } name = "A.E. Davy" picture = "M55012" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 72 year = 1936 } minister = { id = { type = 9 id = 55013 } name = "A.E. Davy" picture = "M55012" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 55014 } name = "A.J. Stallworthy" picture = "M55014" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 18 year = 1936 } minister = { id = { type = 9 id = 55015 } name = "W.A. Veitch-Milne" picture = "M55015" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 23 year = 1936 } minister = { id = { type = 9 id = 55016 } name = "Arthur Dawes" picture = "M55016" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 32 year = 1936 } minister = { id = { type = 9 id = 55017 } name = "Seymour DeWitt" picture = "M55017" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 33 year = 1936 } minister = { id = { type = 9 id = 55018 } name = "Seymour DeWitt" picture = "M55017" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 38 year = 1936 } minister = { id = { type = 9 id = 55019 } name = "Trevor Handley" picture = "M55019" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 47 year = 1936 } minister = { id = { type = 9 id = 55020 } name = "Margaret Whittington" picture = "M55020" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 52 year = 1936 } minister = { id = { type = 9 id = 55021 } name = "Tom Stanley" picture = "M55021" position = HeadOfState category = leninist cabinet = replacement trait = 57 year = 1936 } minister = { id = { type = 9 id = 55022 } name = "Victor Wilcox" picture = "M55022" position = HeadOfGovernment category = leninist cabinet = replacement trait = 72 year = 1936 } minister = { id = { type = 9 id = 55023 } name = "Victor Wilcox" picture = "M55022" position = ForeignMinister category = leninist cabinet = replacement trait = 1 year = 1936 } minister = { id = { type = 9 id = 55024 } name = "Sid Scott" picture = "M55024" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 11 year = 1936 } minister = { id = { type = 9 id = 55025 } name = "Gordon Watson" picture = "M55025" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 26 year = 1936 } minister = { id = { type = 9 id = 55026 } name = "Frederick Freeman" picture = "M55026" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 27 year = 1936 } minister = { id = { type = 9 id = 55027 } name = "Henry Colthorpe" picture = "M55027" position = ChiefOfStaff category = stalinist cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 55028 } name = "Gordon Watson" picture = "M55025" position = ChiefOfArmy category = stalinist cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 55029 } name = "Eric Prendergast" picture = "M55029" position = ChiefOfNavy category = leninist cabinet = replacement trait = 44 year = 1936 } minister = { id = { type = 9 id = 55030 } name = "L.P. Peterson" picture = "M55030" position = ChiefOfAir category = stalinist cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 55095 } name = "Willoughby Baron Norrie" picture = "M55095" position = HeadOfState category = market_liberal cabinet = replacement trait = 64 year = 1952 } minister = { id = { type = 9 id = 55096 } name = "Willoughby Baron Norrie" picture = "M55095" position = HeadOfState category = social_democrat cabinet = replacement trait = 64 year = 1952 } minister = { id = { type = 9 id = 55097 } name = "Walter Nash" picture = "M55004" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 72 year = 1947 } minister = { id = { type = 9 id = 55098 } name = "Frederick W. Doidge" picture = "M55098" position = ForeignMinister category = social_conservative cabinet = replacement trait = 1 year = 1949 } minister = { id = { type = 9 id = 55099 } name = "Thomas C. Webb" picture = "M55099" position = ForeignMinister category = social_conservative cabinet = replacement trait = 4 year = 1951 } minister = { id = { type = 9 id = 55100 } name = "Arnold H. Nordmeyer" picture = "M55100" position = ForeignMinister category = social_democrat cabinet = replacement trait = 7 year = 1950 } minister = { id = { type = 9 id = 55101 } name = "Thomas L. MacDonald" picture = "M55101" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 26 year = 1951 } HeadOfState = { type = 9 id = 55001 } HeadOfGovernment = { type = 9 id = 55002 } ForeignMinister = { type = 9 id = 55003 } ArmamentMinister = { type = 9 id = 55004 } MinisterOfSecurity = { type = 9 id = 55066 } MinisterOfIntelligence = { type = 9 id = 55072 } ChiefOfStaff = { type = 9 id = 55007 } ChiefOfArmy = { type = 9 id = 55082 } ChiefOfNavy = { type = 9 id = 55085 } ChiefOfAir = { type = 9 id = 55010 } tech_team = { id = { type = 10 id = 9000 } name = "Bernard Freyberg" picture = "T9000" skill = 7 research_types = { training small_unit_tactics centralized_execution technical_efficiency combined_arms_focus } startyear = 1930 endyear = 1960 } tech_team = { id = { type = 10 id = 9001 } name = "William Sinclair-Burgess" picture = "T9001" skill = 5 research_types = { training large_unit_tactics centralized_execution infantry_focus } startyear = 1930 endyear = 1938 } tech_team = { id = { type = 10 id = 9002 } name = "Francis Tuker" picture = "T9002" skill = 5 research_types = { artillery mechanics training small_unit_tactics combined_arms_focus } startyear = 1941 endyear = 1960 } tech_team = { id = { type = 10 id = 9003 } name = "W.H. Stratton" picture = "T9003" skill = 5 research_types = { training centralized_execution large_taskforce_tactics small_taskforce_tactics seamanship } startyear = 1930 endyear = 1960 } tech_team = { id = { type = 10 id = 9004 } name = "Roderick Carr" picture = "T9004" skill = 6 research_types = { training centralized_execution combined_arms_focus piloting rt_user_1 } startyear = 1938 endyear = 1960 } tech_team = { id = { type = 10 id = 9005 } name = "L.M. Isitt" picture = "T9005" skill = 5 research_types = { training centralized_execution piloting rt_user_6 } startyear = 1930 endyear = 1942 } tech_team = { id = { type = 10 id = 9006 } name = "Wellington Arsenal" picture = "T313" skill = 5 research_types = { artillery mechanics training general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 9007 } name = "New Zealand Dockyard" picture = "T6" skill = 4 research_types = { electronics general_equipment naval_engineering technical_efficiency naval_artillery } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 9008 } name = "General Motors Wellington" picture = "T9008" skill = 4 research_types = { artillery mechanics electronics technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 9012 } name = "E.J.Schofield" picture = "T9012" skill = 1 research_types = { artillery rt_user_18 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 9009 } name = "de Havilland" picture = "T903" skill = 8 research_types = { rocketry aeronautics technical_efficiency aircraft_testing piloting } startyear = 1941 endyear = 1970 } tech_team = { id = { type = 10 id = 9010 } name = "University of Otago" picture = "T9010" skill = 3 research_types = { mechanics chemistry management mathematics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 9011 } name = "Vickers-Armstrong Ltd." picture = "T3003" skill = 8 research_types = { artillery mechanics naval_engineering aeronautics technical_efficiency } startyear = 1930 endyear = 1970 } team_slots = { 9000 0 0 0 0 } manpower = 11.6762 free = { } oil = 1795.5693 supplies = 467.8091 rare_materials = 575.0659 metal = 1471.0498 energy = 3323.6272 money = 33.5333 consumer = 0.1020 supply = 0.1231 production = 0.7672 reinforcement = 0.0077 upgrading = 0 transports = 185 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 1.2000 tc_occupied_mod = 1.4000 attrition_mod = 1.3400 trickleback_mod = 1.2000 research_mod = 1.1000 upgrade = { infantry = { defaultorganisation = 26 morale = 52 } cavalry = { defaultorganisation = 26 morale = 52 } motorized = { defaultorganisation = 26 morale = 52 } mechanized = { defaultorganisation = 17 morale = 52 } light_armor = { defaultorganisation = 18.7000 morale = 52 } armor = { defaultorganisation = 17 morale = 52 } paratrooper = { defaultorganisation = 28.6000 morale = 52 } marine = { defaultorganisation = 28.6000 morale = 52 } bergsjaeger = { defaultorganisation = 28.6000 morale = 52 } garrison = { defaultorganisation = 26 morale = 52 } hq = { defaultorganisation = 17 morale = 52 } militia = { defaultorganisation = 26 morale = 52 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 26 morale = 52 } d_03 = { defaultorganisation = 28.6000 morale = 52 } d_04 = { defaultorganisation = 28.6000 morale = 52 } d_05 = { defaultorganisation = 28.6000 morale = 52 } d_06 = { defaultorganisation = 18.7000 morale = 52 } d_07 = { defaultorganisation = 31.2000 morale = 52 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 8 } rocket_artillery = { } sp_rct_artillery = { morale = 8 } anti_tank = { } tank_destroyer = { defaultorganisation = 1.2000 morale = 19 } light_armor_brigade = { morale = 19 } heavy_armor = { defaultorganisation = 0.9000 morale = 19 } super_heavy_armor = { defaultorganisation = 1.7000 morale = 19 } armored_car = { defaultorganisation = 1.7000 morale = 19 } anti_air = { } police = { } engineer = { defaultorganisation = 1.2000 morale = 8 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 8 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 3 2 1 } armored_car = { 2 1 } anti_air = { 2 1 } police = { 1 } engineer = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } garrison = { 2 1 } militia = { 2 1 } light_cruiser = { 4 3 2 1 } destroyer = { 2 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } d_09 = { 3 2 1 } } obsolete_models = { artillery = { 0 1 2 } armored_car = { 0 1 } anti_air = { 0 1 } police = { 0 } engineer = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } garrison = { 0 1 } militia = { 0 1 } light_cruiser = { 0 1 2 } destroyer = { 0 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } d_05 = { 0 } d_07 = { 0 } d_09 = { 0 1 } } allowed_divisions = { infantry = yes cavalry = yes motorized = yes bergsjaeger = yes garrison = yes hq = yes interceptor = yes cas = yes light_cruiser = yes destroyer = yes transport = yes d_09 = yes } allowed_brigades = { artillery = yes rocket_artillery = yes light_armor_brigade = yes armored_car = yes anti_air = yes police = yes engineer = yes naval_radar_s = yes naval_improved_hull_s = yes naval_radar_l = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes radar_station = yes } building_prod_mod = { ic = 1 coastal_fort = 0.5000 land_fort = 0.5000 flak = 0.9000 infrastructure = 0.8000 air_base = 0.6000 naval_base = 0.6000 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.5000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7800 asw = 0.7500 naval_interdiction = 1.0600 shore_bombardment = 1.0300 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1.0600 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1.0300 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.4300 heavy_cruiser = 0.1300 battlecruiser = 0.1000 destroyer = 0.4400 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.4400 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.1600 heavy_cruiser = 0.0600 battlecruiser = 0.0500 destroyer = 0.1700 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.1700 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -87 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -60 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -46 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -60 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -83 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -70 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -81 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -90 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -56 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = yes support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = yes asw = yes naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 200 trade = yes access = yes } relation = { tag = GER value = -168.6000 } relation = { tag = HOL value = -0.3000 frustration = 3 } relation = { tag = POR value = -49.6000 } relation = { tag = ITA value = -128.6000 } relation = { tag = SOV value = -118.2000 } relation = { tag = SWE value = 25.2000 } relation = { tag = TUR value = -49.6000 } relation = { tag = JAP value = -170.8000 } relation = { tag = CHI value = -50.3000 } relation = { tag = BEL value = 20 } relation = { tag = DEN value = 25.4000 } relation = { tag = SCH value = 0.8000 } relation = { tag = CUB value = 0.6000 } relation = { tag = BUL value = -50.7000 } relation = { tag = HUN value = -60.8000 } relation = { tag = ROM value = -10 } relation = { tag = IRE value = 73 } relation = { tag = FIN value = 48 } relation = { tag = PER value = -50 } relation = { tag = AFG value = -99.2000 } relation = { tag = BRA value = -24.6000 } relation = { tag = ARG value = -49.6000 } relation = { tag = MEX value = 25.4000 } relation = { tag = COL value = 25.6000 } relation = { tag = VEN value = -49.6000 } relation = { tag = PRU value = -62 } relation = { tag = ECU value = 0.8000 } relation = { tag = URU value = -49.2000 } relation = { tag = PAR value = -0.6000 } relation = { tag = CHL value = 200 trade = yes } relation = { tag = NZL value = -0.4000 frustration = 3 } relation = { tag = CAN value = 200 access = yes } relation = { tag = AST value = 200 trade = yes access = yes } relation = { tag = VIC value = 200 } relation = { tag = MAN value = -100.8000 } relation = { tag = USA value = 200 trade = yes } relation = { tag = CHC value = -100.3000 } relation = { tag = CRO value = -150 } relation = { tag = SLO value = -1 frustration = 3 } relation = { tag = SIA value = -50.5000 } relation = { tag = SAU value = -49.6000 } relation = { tag = MON value = -99.7000 } relation = { tag = GUA value = -49.8000 } relation = { tag = COS value = 0.6000 } relation = { tag = NIC value = -0.6000 } relation = { tag = DOM value = -49.2000 } relation = { tag = PHI value = 25.8000 } relation = { tag = BHU value = 198 } relation = { tag = EGY value = 198 } relation = { tag = SAL value = -49.6000 } relation = { tag = HAI value = 89.0008 trade = yes } relation = { tag = HON value = -49.8000 } relation = { tag = IRQ value = 98 } relation = { tag = LIB value = 0.8000 } relation = { tag = NEP value = 198 } relation = { tag = OMN value = 148 } relation = { tag = PAN value = 0.2000 } relation = { tag = SER value = -150 } relation = { tag = SIK value = -50.3000 } relation = { tag = SAF value = 198 access = yes } relation = { tag = TAN value = -150 } relation = { tag = TIB value = -49.2000 } relation = { tag = YEM value = -49.2000 } relation = { tag = BUR value = 0.2000 } relation = { tag = MEN value = -50.6000 frustration = 3 } relation = { tag = U00 value = -50.8000 } relation = { tag = U01 value = 24 } relation = { tag = U02 value = 198 } relation = { tag = U18 value = -100.3000 frustration = 3 } relation = { tag = U19 value = 200 trade = yes } } ownedprovinces = { 1720 1718 1719 1721 1722 1723 1742 1741 1731 1732 1748 } controlledprovinces = { 1720 1718 1719 1721 1722 1723 1742 1741 1731 1732 1748 } nationalprovinces = { 1720 1718 1719 1721 1722 1723 } claimedprovinces = { } techapps = { 4010 4020 4040 4050 4290 2550 2290 2300 2450 2460 2510 17000 1010 1020 1190 1200 1210 1110 1310 5010 5080 5090 5190 5310 6100 6110 6120 8070 8130 8180 8760 9010 9020 9030 3010 3040 3070 3100 3020 3050 3080 3030 15250 3060 3090 3120 3800 5050 2800 2310 14000 2810 5410 5060 5320 2520 10110 6150 2320 14010 5070 2470 1030 5110 2820 5100 2530 5120 10120 1320 } inventions = { } blueprints = { 4030 4300 4310 4320 4330 3350 4570 4520 2560 2630 15090 8010 8370 8610 8660 8710 5200 5470 3110 3700 1150 3850 3900 9400 3810 3600 5550 2400 2900 9040 4060 9500 9800 1340 8300 9120 3130 4080 11750 9600 8810 9200 8430 1070 8490 5350 17010 5360 9300 9700 9900 5020 1230 8770 4090 1120 6130 2330 5130 } deactivate = { 1400 1460 1470 1480 1490 6010 6300 6400 6500 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 566547 } project = { type = 17 id = 6130 } tech_team = { type = 10 id = 9000 } progress = 100 progress = 100 progress = 0 progress = 0 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 10600 id = 3 } name = "Northern Military District" location = 1720 prevprov = 1720 home = 1720 mission = { type = anti_partisan_duty target = 1720 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 58010 } name = "Freyberg" tag = NZL picture = "L58010" category = general rank = 2 y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 8 ry = 1990 skill = 4 trait = logistics_wizard trait = offensive_doctrine } division = { id = { type = 10600 id = 4 } name = "Fortress Troops North" flag = 34864 mod = { 9 9 2 0 9 3 0 0 0 } all = { 100 100 56 56 72 0 0 0.3300 0 1 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 14 1 10 0 0 0 0 0 0 } } dig_in = 25 } navalunit = { id = { type = 10600 id = 12 } name = "HM New Zealand Navy" location = 1731 prevprov = 2598 home = 1731 base = 1731 morale = 0.0010 leader = { id = { type = 6 id = 58046 } name = "Horan" tag = NZL picture = "L58046" category = admiral rank = 2 y = 1938 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1941 skill = 1 trait = superior_tactician } division = { id = { type = 10600 id = 23 } name = "SS Cherry Chepat" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 4712 id = 97922 } name = "HMNZS Achilles" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 10600 id = 15 } name = "SS Kopara" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 10600 id = 20 } name = "Pamir" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } } navalunit = { id = { type = 4712 id = 2961 } name = "RNZN Fleet 1" location = 1720 home = 1720 base = 1720 morale = 0.5000 } landunit = { id = { type = 10600 id = 9 } name = "Southern Military District" location = 1722 prevprov = 1722 home = 1722 mission = { type = anti_partisan_duty target = 1722 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 58035 } name = "Russell" tag = NZL picture = "L58035" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1942 skill = 2 trait = old_guard } division = { id = { type = 10600 id = 11 } name = "Fortress Troops South" flag = 34864 mod = { 9 9 2 0 9 3 0 0 0 } all = { 100 100 56 56 72 0 0 0.3300 0 1 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 14 1 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 10600 id = 6 } name = "Central Military District" location = 1719 prevprov = 1719 home = 1719 mission = { type = anti_partisan_duty target = 1719 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 58036 } name = "Young" tag = NZL picture = "L58036" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1944 skill = 2 trait = old_guard } division = { id = { type = 10600 id = 8 } name = "Fortress Troops Central" flag = 34864 mod = { 9 9 2 0 9 3 0 0 0 } all = { 100 100 56 56 72 0 0 0.3300 0 1 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 14 1 10 0 0 0 0 0 0 } } dig_in = 25 } navalunit = { id = { type = 4712 id = 387785 } name = "RNZN Fleet 2" location = 1720 home = 1720 base = 1720 morale = 0.5000 } navalunit = { id = { type = 4712 id = 481973 } name = "RNZN Fleet 3" location = 789 prevprov = 2176 home = 789 base = 789 morale = 0.5000 leader = { id = { type = 6 id = 58043 } name = "Fraser" tag = NZL picture = "L58043" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } division = { id = { type = 10600 id = 21 } name = "MS Rangitane" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 18.3333 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 10600 id = 22 } name = "MV Nottingham" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 18.3333 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } } airunit = { id = { type = 4712 id = 524131 } name = "No.2 RNZAF Air Command" location = 765 prevprov = 767 home = 779 base = 765 mission = { type = air_superiority target = 766 percentage = 0.8000 startdate = { year = 1940 month = november day = 21 hour = 13 } enddate = { year = 1941 month = january day = 21 hour = 13 } } morale = 0.5000 leader = { id = { type = 6 id = 58056 } name = "Caldwell" tag = NZL picture = "L58056" category = commander y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 22.4600 trait = superior_tactician } division = { id = { type = 4712 id = 524130 } name = "No.2 RNZAF Fighter Wing" flag = 36912 mod = { 13 13 0 0 13 1 0 0 0 } all = { 98.3242 100 29.6285 30 150 3.4184 0 0.9500 2.7500 300 12 15 0 -0.1000 -0.2000 1 0.6000 } air = { 2 2 4 0 0 0 0 0 250 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 43157 } name = "No.1 RNZAF Fighter Wing" flag = 36912 mod = { 13 13 0 0 13 1 0 0 0 } all = { 100 100 30 30 150 3.1868 0 0.9500 2.7500 300 12 15 0 -0.1000 -0.2000 1 0.6000 } air = { 2 2 4 0 0 0 0 0 250 340282346638528860000000000000000000000.0000 0 } } } convoy = { id = { type = 4712 id = 574129 } transports = 15 rare_materials = no energy = no metal = no supplies = yes path = { 1720 2592 2596 2600 2598 1731 } } division_development = { id = { type = 4712 id = 389339 } name = "HMNZS Arabis" progress = 2 location = 1721 cost = 0.2448 date = { year = 1941 month = may day = 12 hour = 0 } manpower = 0.1700 total_progress = 0.7046 size = 1 days = 518 days_for_first = 518 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 464854 } name = "HMNZS Arbutus" progress = 2 location = 1721 cost = 0.2448 date = { year = 1941 month = august day = 2 hour = 0 } manpower = 0.1700 total_progress = 0.5502 size = 1 days = 518 days_for_first = 518 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 464855 } name = "HMNZS Aroha" progress = 2 location = 1721 cost = 0.2448 date = { year = 1941 month = august day = 2 hour = 0 } manpower = 0.1700 total_progress = 0.5502 size = 1 days = 518 days_for_first = 518 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 464856 } name = "HMNZS Leander" progress = 2 location = 1721 cost = 1.2456 date = { year = 1941 month = december day = 11 hour = 0 } manpower = 0.8500 total_progress = 0.4398 size = 1 days = 648 days_for_first = 648 type = light_cruiser model = 4 extra = naval_radar_s } division_development = { id = { type = 4712 id = 464857 } name = "HMNZS Gambia" progress = 2 location = 1721 cost = 1.2456 date = { year = 1941 month = december day = 27 hour = 0 } manpower = 0.8500 total_progress = 0.4163 size = 1 days = 648 days_for_first = 648 type = light_cruiser model = 4 extra = naval_radar_s } province_development = { id = { type = 4712 id = 524133 } progress = 2 location = 1721 cost = 5 date = { year = 1941 month = april day = 20 hour = 0 } total_progress = 0.5451 size = 1 days = 288 days_for_first = 288 type = ic } province_development = { id = { type = 4712 id = 524134 } progress = 0.6130 location = 1720 cost = 5 date = { year = 1941 month = july day = 12 hour = 0 } total_progress = 0.4127 size = 1 days = 288 days_for_first = 288 type = ic } diplomaticdates = { ENG = { year = 1940 month = december day = 11 hour = 1 } } wardates = { CRO = { year = 1940 month = september day = 27 hour = 2 } SER = { year = 1940 month = september day = 27 hour = 2 } U04 = { year = 1939 month = september day = 21 hour = 2 } } SpyInfo = { country = "NZL" NumberOfSpies = 10 } } country = { tag = CAN ai = { switch = no flags = { activation_airborne = 0 activation_armor = 1 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 1 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 0 activation_motorized = 1 activation_mountain = 1 ai_hq_gift = 0 allies_exp_forces_on = 1 CAN_low_mp = 0 CANGroundAir = 0 CANStrategicAir = 1 convoy_gift_on_release = 1 guerilla_low_mp = 0 Info_CC_LL = 1 Info_Greece = 0 minor_diplo_allies = 0 minor_diplo_axis = 0 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 navysize_100 = 0 navysize_125 = 0 navysize_150 = 0 navysize_175 = 0 navysize_200 = 0 navysize_225 = 0 navysize_25 = 1 navysize_250 = 0 navysize_275 = 0 navysize_300 = 0 navysize_50 = 0 navysize_75 = 0 neutrality_low = 1 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = yes neutrality = 50 war = 1 ferocity = no reinforcement = 0.2500 upgrading = 0.1000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = CAN } spyprefsdata = { country_priorities = 6 steal_blueprint = 10 smear_campaign = 2 massmedia = 1 country = SOV } spyprefsdata = { country_priorities = 6 steal_blueprint = 10 smear_campaign = 2 massmedia = 1 country = JAP } } strat_redeploy_threshold = 10 max_redeploying = 0.0500 max_fuel_offensive = 100 resistance = { GER = 2 JAP = 1 ITA = 1 } protect = { USA = 100 ENG = 100 FRA = 80 NZL = 80 AST = 80 SAF = 80 HOL = 50 BEL = 50 } befriend = { USA = 100 ENG = 100 FRA = 80 NZL = 80 AST = 80 SAF = 80 HOL = 50 BEL = 50 } liberate = { ENG } exp_force_ratio = 0.8000 exp_force_ratios = { ENG = 0.2500 USA = 0.7500 } no_exp_forces_to = { FRA BEL HOL NOR DEN POL LUX U01 SPR GRE YUG } admiral = { target = { 2648 = 200 2650 = 200 } core = { 2649 2651 2335 2334 2324 2326 2325 2327 2313 2329 2333 2332 2653 2652 } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Brazil" "Coast of Argentina" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" "West Coast of Central America" } min_org = 100 min_dmg = 90 return_org = 60 return_dmg = 50 min_core_attack_fleets = 0 num_attack_fleets = 1 } trade = { favored = { USA = 100 ENG = 100 FRA = 80 NZL = 80 AST = 80 SAF = 80 } cancel_deal_threshold = 2 } tech_sharing = { favored = { USA = 100 ENG = 100 FRA = 80 NZL = 80 AST = 80 SAF = 80 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 1230 = 100 1240 = 100 1250 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 0.1000 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = no help_allies = yes redirect = priority staging_province = { 2132 } } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 20 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 1 interdictionlosstolerance = 1.5000 inderdictiondesirability = 8 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 1 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 50 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 20 portstriketolerance = 1 portstrikedesirability = 10 convoyraidtolerance = 1 convoyraiddesirability = 10 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.3000 rangeweight = 1 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Air Sup. and Ground" desiredratio = 0.1500 rangeweight = 1 airkillpowerweight = 2000 hardkillpowerweight = 500 softkillpowerweight = 500 navalkillpowerweight = 500 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes interdiction = yes ground_attack = yes convoy_air_raiding = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes runway_cratering = yes installation_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 1 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes convoy_air_raiding = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.2500 rangeweight = 30 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes strategic_bombardment = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { USA = -1 GER = 100 ITA = 100 JAP = 100 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 380 max_batch_war = 280 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 15 cavalry = 0 motorized = 11 mechanized = 0 light_armor = 0 armor = 8 paratrooper = 0 marine = 0 bergsjaeger = 0 garrison = 0 hq = 3 militia = 0 multi_role = 5 interceptor = 12 strategic_bomber = 0 tactical_bomber = 3 naval_bomber = 5 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 8 heavy_cruiser = 3 battlecruiser = 0 destroyer = 18 carrier = 0 escort_carrier = 1 submarine = 0 nuclear_submarine = 0 transport = 7 light_carrier = 1 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 30 sp_artillery = 5 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 15 tank_destroyer = 5 light_armor_brigade = 5 heavy_armor = 0 super_heavy_armor = 0 armored_car = 5 anti_air = 5 police = 5 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0 transports = -1 escorts = -1 AA_batteries = no max_AA_level = 2 AA_provs = { 2113 2117 } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = yes force_ic_until = 1935 ic_end_year = 1935 IC_provs = { 2113 2117 2111 2119 2106 2104 2089 } } technology = { endgoal = { 1670 11600 11690 11500 11300 11370 15230 15240 3950 42009 4200 4470 4480 5100 5180 5140 5150 5160 13010 13050 5340 5640 5400 6140 6150 6180 6210 6220 11590 14040 8170 8480 8900 8230 8540 9110 9190 } preference = { 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 3010 3020 3040 3050 3070 3080 3100 3110 3130 3140 3160 3170 15160 15170 15190 15200 15220 15230 4010 4020 4050 4060 4090 4100 4140 4150 4190 42009 4230 4270 5080 5090 5100 5050 5060 5070 5110 5120 5130 5180 5310 5320 5330 5340 6100 6120 6130 6140 6150 6180 6210 6220 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 9010 9020 9030 } ignore = { 1190 1200 1210 10120 1220 10150 1300 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 4040 4080 4120 4170 4210 4250 4280 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 13070 13080 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9400 9410 9420 9430 9440 9450 9460 9470 9600 9610 9620 9630 9640 9650 9660 9670 } armor = 3 infantry = 5 industry = 4 aircraft = 3 naval = 3 land_doctrines = 4 secret_weapons = 1 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 2108 policy = { date = { year = 1941 month = september day = 6 hour = 1 } democratic = 10 political_left = 2 freedom = 10 free_market = 9 professional_army = 6 defense_lobby = 7 interventionism = 9 } belligerence = 14.2500 dissent = 4.7387 war = { year = 1940 month = december day = 8 hour = 18 } lastpeace = { year = 1939 month = september day = 0 hour = 1 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8000 convoy_def_eff = 0.8500 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.2200 money_modifier = 1 supply_modifier = 1.2000 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 75 enemy_intelligence = 35 army_detection = 55 enemy_army_detection = 65 land_surprise = 1.3000 naval_surprise = 1.3000 air_surprise = 1.3000 hq_supply_eff = 0.0500 sce_frequency = 1.7500 counterattack = 0.1100 assault = 0.1350 encirclement = 0.0600 ambush = 0.0350 delay = 0.0850 tactical_withdrawal = 0.1100 breakthrough = 0.0350 leader = { id = { type = 6 id = 52001 } name = "Allard" picture = "L52001" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1945 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 52005 } name = "Bernatchez" picture = "L52005" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 52009 } name = "Blackader" picture = "L52009" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 52041 } name = "Bostock" picture = "L52041" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 trait = logistics_wizard trait = engineer } leader = { id = { type = 6 id = 52033 } name = "Bradbrooke G.F.P." picture = "L52033" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 trait = commando } leader = { id = { type = 6 id = 52006 } name = "Bradbrooke G.R." picture = "L52006" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 52007 } name = "Brownfield" picture = "L52007" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 52010 } name = "Burns" picture = "L52010" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = engineer trait = panzer_leader } leader = { id = { type = 6 id = 52011 } name = "Calder" picture = "L52011" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 52014 } name = "Cunningham" picture = "L52014" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 52071 } name = "Eadie" picture = "L52071" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 trait = commando } leader = { id = { type = 6 id = 52018 } name = "Foster" picture = "L52018" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 52019 } name = "Foulkes" picture = "L52019" category = general y = 1944 y = 1945 y = 1946 y = 1990 max_skill = 7 startyear = 1944 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 52020 } name = "Francoeur" picture = "L52020" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 52017 } name = "Ganong H.N." picture = "L52017" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 52047 } name = "Ganong J.E." picture = "L52047" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 52079 } name = "Gibson" picture = "L52079" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 52023 } name = "Gostling" picture = "L52023" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 trait = logistics_wizard trait = offensive_doctrine } leader = { id = { type = 6 id = 52024 } name = "Harvey" picture = "L52024" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 52025 } name = "Hertzberg" picture = "L52025" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1944 skill = 2 trait = engineer } leader = { id = { type = 6 id = 52026 } name = "Hoffmeister" picture = "L52026" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1944 ry = 1990 skill = 2 trait = offensive_doctrine trait = panzer_leader } leader = { id = { type = 6 id = 52028 } name = "Hyde" picture = "L52028" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 52029 } name = "Jefferson" picture = "L52029" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 52027 } name = "Johnston" picture = "L52027" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 52030 } name = "Keefler" picture = "L52030" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = offensive_doctrine trait = fortress_buster } leader = { id = { type = 6 id = 52031 } name = "Keller" picture = "L52031" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 52032 } name = "Kitching" picture = "L52032" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 52034 } name = "Lawson" picture = "L52034" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 52042 } name = "Leach" picture = "L52042" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 52035 } name = "Leclerc" picture = "L52035" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 52015 } name = "Lett" picture = "L52015" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 52038 } name = "MacLean" picture = "L52038" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 52036 } name = "Mann" picture = "L52036" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 52037 } name = "Martin" picture = "L52037" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 52039 } name = "Matthews" picture = "L52039" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = offensive_doctrine trait = fortress_buster } leader = { id = { type = 6 id = 52040 } name = "McCarter" picture = "L52040" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 52045 } name = "Melville" picture = "L52045" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 52048 } name = "Murchie" picture = "L52048" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 52050 } name = "Nicklin" picture = "L52050" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 trait = commando } leader = { id = { type = 6 id = 52074 } name = "Pope" picture = "L52074" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 52055 } name = "Price" picture = "L52055" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 52056 } name = "Roaf" picture = "L52056" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 52057 } name = "Roberts" picture = "L52057" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 52058 } name = "Rockingham" picture = "L52058" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1945 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 52052 } name = "Rodger" picture = "L52052" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 52004 } name = "Sager" picture = "L52004" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 52061 } name = "Salmon" picture = "L52061" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 52063 } name = "Sharp" picture = "L52063" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 52064 } name = "Shields" picture = "L52064" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 52065 } name = "Simonds" picture = "L52065" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 8 startyear = 1943 ry = 1990 skill = 3 trait = offensive_doctrine trait = panzer_leader } leader = { id = { type = 6 id = 52059 } name = "Smith" picture = "L52059" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 52002 } name = "Southam" picture = "L52002" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 52066 } name = "Spragee" picture = "L52066" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 52067 } name = "Spry" picture = "L52067" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 52060 } name = "Stein" picture = "L52060" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = logistics_wizard trait = engineer } leader = { id = { type = 6 id = 52070 } name = "Stuart" picture = "L52070" category = general y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 3 trait = logistics_wizard trait = engineer } leader = { id = { type = 6 id = 52021 } name = "Thackray" picture = "L52021" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 52075 } name = "Todd" picture = "L52075" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 52068 } name = "Topp" picture = "L52068" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 52069 } name = "Tremain" picture = "L52069" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 52072 } name = "Vanier" picture = "L52072" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 52073 } name = "Vokes" picture = "L52073" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = logistics_wizard trait = panzer_leader } leader = { id = { type = 6 id = 52078 } name = "Worthington" picture = "L52078" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 52012 } name = "Wyman" picture = "L52012" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = fortress_buster trait = panzer_leader } leader = { id = { type = 6 id = 52077 } name = "Young" picture = "L52077" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 52076 } name = "Ziegler" picture = "L52076" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 52080 } name = "Agnew" picture = "L52080" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 52086 } name = "Bidwell" picture = "L52086" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 52088 } name = "Creery" picture = "L52088" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 52122 } name = "Cross" picture = "L52122" category = admiral y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1946 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 52084 } name = "DeWolf" picture = "L52084" category = admiral y = 1944 y = 1948 y = 1990 y = 1990 max_skill = 7 startyear = 1944 ry = 1990 skill = 2 trait = superior_tactician trait = spotter } leader = { id = { type = 6 id = 52090 } name = "Godfrey" picture = "L52090" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 52091 } name = "Hart" picture = "L52091" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 52092 } name = "Hope" picture = "L52092" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 52098 } name = "Houghton" picture = "L52098" category = admiral y = 1943 y = 1949 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 52094 } name = "Lay" picture = "L52094" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 52095 } name = "Mainguy" picture = "L52095" category = admiral y = 1941 y = 1947 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 52121 } name = "Miles" picture = "L52121" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 52087 } name = "Murray" picture = "L52087" category = admiral y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 3 trait = blockade_runner } leader = { id = { type = 6 id = 52083 } name = "Prentice" picture = "L52083" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 52081 } name = "Price" picture = "L52081" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 52123 } name = "Pullen" picture = "L52123" category = admiral y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1946 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 52093 } name = "Reid" picture = "L52093" category = admiral y = 1941 y = 1944 y = 1946 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 52096 } name = "Stuart" picture = "L52096" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1945 skill = 1 trait = old_guard } leader = { id = { type = 6 id = 52100 } name = "Brookes" picture = "L52100" category = commander y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = carpet_bomber } leader = { id = { type = 6 id = 52111 } name = "Brown" picture = "L52111" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 52105 } name = "Campbell" picture = "L52105" category = commander y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 52102 } name = "Cuffe" picture = "L52102" category = commander y = 1930 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 52114 } name = "Dunlap" picture = "L52114" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = tank_buster } leader = { id = { type = 6 id = 52104 } name = "Edwards" picture = "L52104" category = commander y = 1940 y = 1941 y = 1942 y = 1990 max_skill = 7 ry = 1944 skill = 3 } leader = { id = { type = 6 id = 52119 } name = "Fauquier" picture = "L52119" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = carpet_bomber } leader = { id = { type = 6 id = 52106 } name = "Hurley" picture = "L52106" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 52108 } name = "Johnson" picture = "L52108" category = commander y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 52109 } name = "MacBurney" picture = "L52109" category = commander y = 1944 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = carpet_bomber } leader = { id = { type = 6 id = 52110 } name = "McEwen" picture = "L52110" category = commander y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 3 trait = spotter trait = carpet_bomber } leader = { id = { type = 6 id = 52117 } name = "Nairn" picture = "L52117" category = commander y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1945 skill = 1 } leader = { id = { type = 6 id = 52112 } name = "Ross" picture = "L52112" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = carpet_bomber } leader = { id = { type = 6 id = 52113 } name = "Slemon" picture = "L52113" category = commander y = 1944 y = 1948 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = carpet_bomber } leader = { id = { type = 6 id = 52116 } name = "Wait" picture = "L52116" category = commander y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 52118 } name = "Wray" picture = "L52118" category = commander y = 1947 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1947 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 52103 } name = "Breadner" picture = "L52103" category = commander rank = 2 y = 1938 y = 1940 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 52107 } name = "Curtis" picture = "L52107" category = commander y = 1940 y = 1943 y = 1947 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 52115 } name = "Leckie" picture = "L52115" category = commander y = 1937 y = 1941 y = 1944 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = spotter } minister = { id = { type = 9 id = 45001 } name = "John Baron Tweedsmuir" picture = "M45001" position = HeadOfState category = market_liberal cabinet = replacement trait = 63 year = 1936 } minister = { id = { type = 9 id = 45002 } name = "Mackenzie King" picture = "M45002" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 71 year = 1936 } minister = { id = { type = 9 id = 45003 } name = "Mackenzie King" picture = "M45002" position = ForeignMinister category = market_liberal cabinet = replacement trait = 5 year = 1936 } minister = { id = { type = 9 id = 45004 } name = "Ian A. MacKenzie" picture = "M45004" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 8 year = 1936 } minister = { id = { type = 9 id = 45005 } name = "Ernest Lapointe" picture = "M45005" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 45006 } name = "Henry Crerar" picture = "M45006" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 27 year = 1936 } minister = { id = { type = 9 id = 45007 } name = "Ernest Ashton" picture = "M45007" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 34 year = 1936 } minister = { id = { type = 9 id = 45008 } name = "Ernest Ashton" picture = "M45007" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 45009 } name = "Percy Nelles" picture = "M45009" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 43 year = 1936 } minister = { id = { type = 9 id = 45010 } name = "George Croil" picture = "M45010" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 51 year = 1936 } minister = { id = { type = 9 id = 45033 } name = "Adrien Arcand" picture = "M45011" position = HeadOfState category = fascist cabinet = replacement trait = 58 year = 1936 } minister = { id = { type = 9 id = 45034 } name = "Tim Buck" picture = "M45021" position = HeadOfState category = stalinist cabinet = replacement trait = 65 year = 1936 } minister = { id = { type = 9 id = 45036 } name = "R.B. Bennett" picture = "M45036" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 69 year = 1936 } minister = { id = { type = 9 id = 45037 } name = "Robert Manion" picture = "M45037" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 70 year = 1940 } minister = { id = { type = 9 id = 45038 } name = "John Bracken" picture = "M45038" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 74 year = 1944 } minister = { id = { type = 9 id = 45039 } name = "Adrien Arcand" picture = "M45011" position = HeadOfGovernment category = fascist cabinet = replacement trait = 72 year = 1936 } minister = { id = { type = 9 id = 45040 } name = "Tim Buck" picture = "M45021" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 79 year = 1936 } minister = { id = { type = 9 id = 45042 } name = "Louis St-Laurent" picture = "M45042" position = ForeignMinister category = market_liberal cabinet = replacement trait = 6 year = 1946 } minister = { id = { type = 9 id = 45043 } name = "R.B. Bennett" picture = "M45036" position = ForeignMinister category = social_conservative cabinet = replacement trait = 4 year = 1936 } minister = { id = { type = 9 id = 45044 } name = "Newton Wesley Rowell" picture = "M45044" position = ForeignMinister category = social_conservative cabinet = replacement trait = 2 year = 1938 } minister = { id = { type = 9 id = 45045 } name = "Robert Manion" picture = "M45037" position = ForeignMinister category = social_conservative cabinet = replacement trait = 3 year = 1940 } minister = { id = { type = 9 id = 45046 } name = "John Bracken" picture = "M45038" position = ForeignMinister category = social_conservative cabinet = replacement trait = 1 year = 1944 } minister = { id = { type = 9 id = 45047 } name = "Adrien Arcand" picture = "M45011" position = ForeignMinister category = fascist cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 45048 } name = "Andrew Greene Carnell" picture = "M45016" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 4 year = 1944 } minister = { id = { type = 9 id = 45049 } name = "Tim Buck" picture = "M45021" position = ForeignMinister category = stalinist cabinet = replacement trait = 7 year = 1936 } minister = { id = { type = 9 id = 45050 } name = "Armand Lavassieux" picture = "M45050" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 1 year = 1942 } minister = { id = { type = 9 id = 45051 } name = "John Lethbridge" picture = "M45028" position = ForeignMinister category = leninist cabinet = replacement trait = 2 year = 1945 } minister = { id = { type = 9 id = 45053 } name = "James Ralston" picture = "M45053" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 12 year = 1939 } minister = { id = { type = 9 id = 45054 } name = "Douglas S. Abbott" picture = "M45054" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 14 year = 1944 } minister = { id = { type = 9 id = 45055 } name = "Raoul Dandurand" picture = "M45055" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 10 year = 1936 } minister = { id = { type = 9 id = 45056 } name = "Arthur Meighen" picture = "M45056" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1940 } minister = { id = { type = 9 id = 45057 } name = "C.D. Howe" picture = "M45057" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 8 year = 1940 } minister = { id = { type = 9 id = 45058 } name = "John Ross Taylor" picture = "M45014" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 55 year = 1936 } minister = { id = { type = 9 id = 45059 } name = "Tasker Cook" picture = "M45059" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 17 year = 1939 } minister = { id = { type = 9 id = 45060 } name = "Charles J. Howlett" picture = "M45060" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 16 year = 1942 } minister = { id = { type = 9 id = 45061 } name = "René St. Pierre" picture = "M45061" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 13 year = 1944 } minister = { id = { type = 9 id = 45062 } name = "Pierre Gagnon" picture = "M45062" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 9 year = 1945 } minister = { id = { type = 9 id = 45063 } name = "Matthew Popovich" picture = "M45024" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 15 year = 1936 } minister = { id = { type = 9 id = 45064 } name = "William Kashtan" picture = "M45064" position = ArmamentMinister category = leninist cabinet = replacement trait = 9 year = 1938 } minister = { id = { type = 9 id = 45065 } name = "Robert M. Edwards" picture = "M45065" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 16 year = 1941 } minister = { id = { type = 9 id = 45066 } name = "Bob Mann" picture = "M45030" position = ArmamentMinister category = leninist cabinet = replacement trait = 54 year = 1943 } minister = { id = { type = 9 id = 45069 } name = "George W. Stephens" picture = "M45069" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 21 year = 1944 } minister = { id = { type = 9 id = 45070 } name = "Thomas A. Crerar" picture = "M45070" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 45071 } name = "Gordon Graydon" picture = "M45071" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1940 } minister = { id = { type = 9 id = 45072 } name = "Louis St. Laurent" picture = "M45042" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 22 year = 1941 } minister = { id = { type = 9 id = 45073 } name = "John Diefenbaker" picture = "M45073" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 24 year = 1944 } minister = { id = { type = 9 id = 45074 } name = "Chuck Crate" picture = "M45015" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 23 year = 1936 } minister = { id = { type = 9 id = 45075 } name = "Pierre St. Pierre" picture = "M45075" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 20 year = 1937 } minister = { id = { type = 9 id = 45076 } name = "Thomas Adams" picture = "M45076" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 21 year = 1941 } minister = { id = { type = 9 id = 45077 } name = "Pierre Gagnon" picture = "M45062" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 22 year = 1942 } minister = { id = { type = 9 id = 45078 } name = "Jean Couillard" picture = "M45078" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 20 year = 1943 } minister = { id = { type = 9 id = 45079 } name = "William G. Adams" picture = "M45079" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 24 year = 1945 } minister = { id = { type = 9 id = 45080 } name = "Tom McEwan" picture = "M45025" position = MinisterOfSecurity category = leninist cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 45081 } name = "Robert Blackhawk" picture = "M45081" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 22 year = 1940 } minister = { id = { type = 9 id = 45082 } name = "Gino Verchiella" picture = "M45082" position = MinisterOfSecurity category = leninist cabinet = replacement trait = 26 year = 1941 } minister = { id = { type = 9 id = 45083 } name = "Quentin Piggott" picture = "M45083" position = MinisterOfSecurity category = leninist cabinet = replacement trait = 21 year = 1943 } minister = { id = { type = 9 id = 45085 } name = "Herbert Brown Ames" picture = "M45085" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 30 year = 1937 } minister = { id = { type = 9 id = 45086 } name = "Kenneth Stuart" picture = "M45086" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 27 year = 1940 } minister = { id = { type = 9 id = 45087 } name = "Ralph Gibson" picture = "M45087" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 31 year = 1944 } minister = { id = { type = 9 id = 45088 } name = "Maurice Pope" picture = "M45088" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 45089 } name = "William G. Adams" picture = "M45079" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 32 year = 1944 } minister = { id = { type = 9 id = 45090 } name = "Andrew Greene Carnell" picture = "M45016" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 45091 } name = "Pierre Berton" picture = "M45091" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 30 year = 1938 } minister = { id = { type = 9 id = 45092 } name = "René St. Pierre" picture = "M45061" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 31 year = 1941 } minister = { id = { type = 9 id = 45093 } name = "Jean Couillard" picture = "M45078" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 32 year = 1943 } minister = { id = { type = 9 id = 45094 } name = "Jacques Robert" picture = "M45094" position = MinisterOfIntelligence category = leninist cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 45095 } name = "John Lethbridge" picture = "M45028" position = MinisterOfIntelligence category = leninist cabinet = replacement trait = 28 year = 1942 } minister = { id = { type = 9 id = 45096 } name = "Jacques Richard" picture = "M45096" position = MinisterOfIntelligence category = leninist cabinet = replacement trait = 32 year = 1943 } minister = { id = { type = 9 id = 45097 } name = "William Dees" picture = "M45026" position = MinisterOfIntelligence category = leninist cabinet = replacement trait = 27 year = 1945 } minister = { id = { type = 9 id = 45099 } name = "Thomas Anderson" picture = "M45099" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 37 year = 1940 } minister = { id = { type = 9 id = 45100 } name = "Henry Crerar" picture = "M45006" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 36 year = 1942 } minister = { id = { type = 9 id = 45101 } name = "Kenneth Stuart" picture = "M45086" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 34 year = 1936 } minister = { id = { type = 9 id = 45102 } name = "John Murchie" picture = "M45102" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 34 year = 1940 } minister = { id = { type = 9 id = 45103 } name = "Charles Foulkes" picture = "M45103" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 33 year = 1944 } minister = { id = { type = 9 id = 45104 } name = "Frederick M.W. Harvey" picture = "M45017" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 45105 } name = "Robert M. Edwards" picture = "M45065" position = ChiefOfStaff category = left_wing_radical cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 45106 } name = "Samuel Cino" picture = "M45027" position = ChiefOfStaff category = leninist cabinet = replacement trait = 34 year = 1943 } minister = { id = { type = 9 id = 45108 } name = "Thomas Anderson" picture = "M45099" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 39 year = 1940 } minister = { id = { type = 9 id = 45109 } name = "Henry Crerar" picture = "M45006" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 41 year = 1944 } minister = { id = { type = 9 id = 45110 } name = "Kenneth Stuart" picture = "M45086" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 40 year = 1936 } minister = { id = { type = 9 id = 45111 } name = "John Murchie" picture = "M45102" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 41 year = 1940 } minister = { id = { type = 9 id = 45112 } name = "Charles Foulkes" picture = "M45103" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 38 year = 1944 } minister = { id = { type = 9 id = 45113 } name = "Frederick M.W. Harvey" picture = "M45017" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 42 year = 1944 } minister = { id = { type = 9 id = 45114 } name = "Jacques Robert" picture = "M45094" position = ChiefOfArmy category = leninist cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 45115 } name = "John Lethbridge" picture = "M45028" position = ChiefOfArmy category = leninist cabinet = replacement trait = 38 year = 1942 } minister = { id = { type = 9 id = 45118 } name = "Alasdair Murray" picture = "M45019" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 47 year = 1936 } minister = { id = { type = 9 id = 45119 } name = "Jean Couillard" picture = "M45078" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 46 year = 1938 } minister = { id = { type = 9 id = 45120 } name = "John F. King" picture = "M45029" position = ChiefOfNavy category = left_wing_radical cabinet = replacement trait = 46 year = 1936 } minister = { id = { type = 9 id = 45121 } name = "Jacques Richard" picture = "M45096" position = ChiefOfNavy category = leninist cabinet = replacement trait = 45 year = 1939 } minister = { id = { type = 9 id = 45123 } name = "Joseph Roméo Vachon" picture = "M45123" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 45124 } name = "P.W. Oland" picture = "M45020" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 45126 } name = "Gino Verchiella" picture = "M45082" position = ChiefOfAir category = leninist cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 45127 } name = "Bob Mann" picture = "M45030" position = ChiefOfAir category = leninist cabinet = replacement trait = 50 year = 1943 } minister = { id = { type = 9 id = 45128 } name = "John Baron Tweedsmuir" picture = "M45001" position = HeadOfState category = social_conservative cabinet = replacement trait = 63 year = 1936 } minister = { id = { type = 9 id = 45129 } name = "Sir Lyman Poore Duff" picture = "M45129" position = HeadOfState category = social_conservative cabinet = replacement trait = 68 year = 1940 } minister = { id = { type = 9 id = 45130 } name = "Sir Lyman Poore Duff" picture = "M45129" position = HeadOfState category = market_liberal cabinet = replacement trait = 68 year = 1940 } minister = { id = { type = 9 id = 45131 } name = "Augustus Earl of Athlone" picture = "M45131" position = HeadOfState category = market_liberal cabinet = replacement trait = 59 year = 1940 } minister = { id = { type = 9 id = 45132 } name = "Augustus Earl of Athlone" picture = "M45131" position = HeadOfState category = social_conservative cabinet = replacement trait = 59 year = 1940 } minister = { id = { type = 9 id = 45133 } name = "Harold Viscount of Tunis" picture = "M45133" position = HeadOfState category = social_conservative cabinet = replacement trait = 62 year = 1946 } minister = { id = { type = 9 id = 45134 } name = "Harold Viscount of Tunis" picture = "M45133" position = HeadOfState category = market_liberal cabinet = replacement trait = 62 year = 1946 } minister = { id = { type = 9 id = 45135 } name = "Louis St-Laurent" picture = "M45042" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 75 year = 1948 } minister = { id = { type = 9 id = 45136 } name = "Gordon Graydon" picture = "M45071" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 69 year = 1948 } minister = { id = { type = 9 id = 45137 } name = "J.L. Ilsey" picture = "M45137" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 69 year = 1952 } minister = { id = { type = 9 id = 45138 } name = "Lester B. Pearson" picture = "M45138" position = ForeignMinister category = market_liberal cabinet = replacement trait = 2 year = 1948 } minister = { id = { type = 9 id = 45139 } name = "Robert Stanfield" picture = "M45139" position = ForeignMinister category = social_conservative cabinet = replacement trait = 1 year = 1948 } minister = { id = { type = 9 id = 45140 } name = "Brooke Claxton" picture = "M45140" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 54 year = 1948 } minister = { id = { type = 9 id = 45141 } name = "Ralph Osbourne Campney" picture = "M45141" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1948 } minister = { id = { type = 9 id = 45142 } name = "Stuart Sinclair Garson" picture = "M45142" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 23 year = 1948 } minister = { id = { type = 9 id = 45143 } name = "Edmond David Futton" picture = "M45143" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1948 } minister = { id = { type = 9 id = 45144 } name = "Walter Edward Harris" picture = "M45144" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 30 year = 1948 } minister = { id = { type = 9 id = 45145 } name = "Bill Newson" picture = "M45145" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 28 year = 1951 } minister = { id = { type = 9 id = 45146 } name = "George A. McCarter" picture = "M45146" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 85 year = 1941 } minister = { id = { type = 9 id = 45147 } name = "Donald R. Agnew" picture = "M45147" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 85 year = 1942 } minister = { id = { type = 9 id = 45148 } name = "Andrew McNaughton" picture = "L52044" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 88 year = 1940 } HeadOfState = { type = 9 id = 45001 } HeadOfGovernment = { type = 9 id = 45002 } ForeignMinister = { type = 9 id = 45003 } ArmamentMinister = { type = 9 id = 45004 } MinisterOfSecurity = { type = 9 id = 45070 } MinisterOfIntelligence = { type = 9 id = 45006 } ChiefOfStaff = { type = 9 id = 45104 } ChiefOfArmy = { type = 9 id = 45110 } ChiefOfNavy = { type = 9 id = 45009 } ChiefOfAir = { type = 9 id = 45123 } tech_team = { id = { type = 10 id = 921 } name = "National Steel Car" picture = "T921" skill = 6 research_types = { mechanics chemistry management industrial_engineering technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 900 } name = "Long Branch Arsenal" picture = "T900a" skill = 7 research_types = { artillery electronics training general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 922 } name = "Savage Arms Company" picture = "T922" skill = 4 research_types = { artillery mechanics chemistry training } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 925 } name = "Canada Cycle & Motor Ltd" picture = "T925" skill = 6 research_types = { artillery electronics training general_equipment rt_user_17 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 923 } name = "GM of Canada Ltd" picture = "T923" skill = 5 research_types = { artillery electronics training general_equipment rt_user_18 } startyear = 1940 endyear = 1970 } tech_team = { id = { type = 10 id = 901 } name = "Canadian Pacific Railway" picture = "T901" skill = 4 research_types = { artillery mechanics general_equipment rt_user_18 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 906 } name = "Montreal Locomotive Works" picture = "T906" skill = 6 research_types = { artillery mechanics chemistry technical_efficiency rt_user_18 } startyear = 1940 endyear = 1970 } tech_team = { id = { type = 10 id = 924 } name = "Canadair" picture = "T920" skill = 7 research_types = { mechanics general_equipment rocketry aeronautics aircraft_testing } startyear = 1944 endyear = 1970 } tech_team = { id = { type = 10 id = 903 } name = "de Havilland Canada" picture = "T903" skill = 7 research_types = { aeronautics technical_efficiency aircraft_testing piloting } startyear = 1940 endyear = 1970 } tech_team = { id = { type = 10 id = 920 } name = "Victory Aircraft Limited" picture = "T924" skill = 5 research_types = { mechanics general_equipment aeronautics aircraft_testing } startyear = 1930 endyear = 1946 } tech_team = { id = { type = 10 id = 915 } name = "Avro Canada" picture = "T302" skill = 6 research_types = { electronics general_equipment rocketry aeronautics aircraft_testing } startyear = 1945 endyear = 1962 } tech_team = { id = { type = 10 id = 907 } name = "Canadian Vickers Ltd." picture = "T907" skill = 7 research_types = { artillery mechanics naval_engineering aeronautics technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 904 } name = "Kingston Shipbuilding Co." picture = "T904" skill = 5 research_types = { electronics general_equipment naval_engineering technical_efficiency } startyear = 1930 endyear = 1969 } tech_team = { id = { type = 10 id = 926 } name = "Davie Shipbuilding" picture = "T926" skill = 6 research_types = { electronics naval_engineering technical_efficiency naval_artillery } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 908 } name = "Andrew McNaughton" picture = "T908" skill = 6 research_types = { training large_unit_tactics centralized_execution infantry_focus } startyear = 1939 endyear = 1945 } tech_team = { id = { type = 10 id = 909 } name = "C.N. Cuffe" picture = "T909" skill = 6 research_types = { training decentralized_execution piloting rt_user_5 rt_user_6 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 910 } name = "Frank-Robert Miller" picture = "T910" skill = 6 research_types = { training bomber_tactics piloting rt_user_2 rt_user_3 } startyear = 1942 endyear = 1970 } tech_team = { id = { type = 10 id = 911 } name = "George Croil" picture = "T911" skill = 4 research_types = { training centralized_execution bomber_tactics rt_user_1 rt_user_4 } startyear = 1930 endyear = 1944 } tech_team = { id = { type = 10 id = 912 } name = "Harold Baillie-Grohman" picture = "T912" skill = 5 research_types = { training centralized_execution small_taskforce_tactics seamanship } startyear = 1938 endyear = 1946 } tech_team = { id = { type = 10 id = 913 } name = "Henry Crerar" picture = "T913" skill = 5 research_types = { large_unit_tactics centralized_execution infantry_focus } startyear = 1940 endyear = 1960 } tech_team = { id = { type = 10 id = 914 } name = "Percy Nelles" picture = "T914" skill = 6 research_types = { training large_taskforce_tactics seamanship rt_user_9 rt_user_16 } startyear = 1930 endyear = 1945 } tech_team = { id = { type = 10 id = 916 } name = "University of Toronto" picture = "T916" skill = 4 research_types = { mechanics chemistry management mathematics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 917 } name = "Chalk River Laboratories" picture = "T917" skill = 5 research_types = { chemistry nuclear_physics nuclear_engineering mathematics } startyear = 1943 endyear = 1970 } tech_team = { id = { type = 10 id = 918 } name = "Harry DeWolf" picture = "T918" skill = 5 research_types = { training large_taskforce_tactics small_taskforce_tactics seamanship rt_user_8 } startyear = 1947 endyear = 1964 } tech_team = { id = { type = 10 id = 919 } name = "RCAC" picture = "T919" skill = 6 research_types = { training combined_arms_focus blitzkrieg_tactics } startyear = 1940 endyear = 1970 } team_slots = { 906 922 0 0 0 } manpower = 470.9117 free = { } oil = 3724.3684 supplies = 1415.2551 rare_materials = 42434.5547 metal = 15708.9639 energy = 36590.0078 money = 42.5609 consumer = 0.2061 supply = 0.2017 production = 0.4892 reinforcement = 0.0030 upgrading = 0.1000 transports = 300 escorts = 6 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 1.2100 tc_occupied_mod = 1.4000 attrition_mod = 1.3400 trickleback_mod = 1.2000 repair_mod = 1.2000 research_mod = 1.1000 peacetime_ic_mod = 0.8000 upgrade = { infantry = { defaultorganisation = 33 morale = 74 } cavalry = { defaultorganisation = 33 morale = 74 } motorized = { defaultorganisation = 33 morale = 74 } mechanized = { defaultorganisation = 22 morale = 74 } light_armor = { defaultorganisation = 24.2000 morale = 74 } armor = { defaultorganisation = 22 morale = 74 } paratrooper = { defaultorganisation = 36.3000 morale = 74 } marine = { defaultorganisation = 36.3000 morale = 74 } bergsjaeger = { defaultorganisation = 36.3000 morale = 74 } garrison = { defaultorganisation = 33 morale = 74 } hq = { defaultorganisation = 22 morale = 74 } militia = { defaultorganisation = 33 morale = 74 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 33 morale = 74 } d_03 = { defaultorganisation = 36.3000 morale = 74 } d_04 = { defaultorganisation = 36.3000 morale = 74 } d_05 = { defaultorganisation = 36.3000 morale = 74 } d_06 = { defaultorganisation = 24.2000 morale = 74 } d_07 = { defaultorganisation = 39.6000 morale = 74 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 8 } rocket_artillery = { } sp_rct_artillery = { morale = 8 } anti_tank = { } tank_destroyer = { defaultorganisation = 1.5000 morale = 21 } light_armor_brigade = { morale = 21 } heavy_armor = { defaultorganisation = 1.2000 morale = 21 } super_heavy_armor = { defaultorganisation = 2.2000 morale = 21 } armored_car = { defaultorganisation = 2.2000 morale = 21 } anti_air = { } police = { } engineer = { defaultorganisation = 1.5000 morale = 8 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 8 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 3 2 1 } light_armor_brigade = { 4 3 2 1 } heavy_armor = { 4 3 2 1 } armored_car = { 1 } anti_air = { 1 } police = { 1 } engineer = { 1 } infantry = { 2 1 } cavalry = { 2 1 } motorized = { 1 } light_armor = { 1 } armor = { 1 } garrison = { 2 1 } hq = { 1 } militia = { 2 1 } multi_role = { 1 } interceptor = { 1 } tactical_bomber = { 1 } naval_bomber = { 1 } battleship = { 4 3 2 1 } light_cruiser = { 5 4 3 2 1 } heavy_cruiser = { 4 3 2 } battlecruiser = { 4 2 1 } destroyer = { 4 3 2 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 2 1 } d_05 = { 1 } d_09 = { 5 4 3 2 1 } } obsolete_models = { artillery = { 0 1 2 } light_armor_brigade = { 0 1 2 3 } heavy_armor = { 0 1 2 3 } armored_car = { 0 } anti_air = { 0 } police = { 0 } engineer = { 0 } infantry = { 0 1 } cavalry = { 0 1 } motorized = { 0 } light_armor = { 0 1 } armor = { 0 } garrison = { 0 1 } hq = { 0 } militia = { 0 1 } multi_role = { 0 } interceptor = { 0 } tactical_bomber = { 0 } naval_bomber = { 0 } battleship = { 0 1 2 } light_cruiser = { 0 1 2 } heavy_cruiser = { 0 2 } battlecruiser = { 0 1 } destroyer = { 0 1 2 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 } d_05 = { 0 1 } d_07 = { 0 } d_09 = { 0 1 2 3 } } allowed_divisions = { infantry = yes cavalry = yes motorized = yes armor = yes bergsjaeger = yes garrison = yes hq = yes multi_role = yes interceptor = yes tactical_bomber = yes naval_bomber = yes cas = yes battleship = yes light_cruiser = yes heavy_cruiser = yes battlecruiser = yes destroyer = yes transport = yes d_01 = yes d_09 = yes } allowed_brigades = { artillery = yes sp_artillery = yes rocket_artillery = yes light_armor_brigade = yes heavy_armor = yes armored_car = yes anti_air = yes police = yes engineer = yes escort = yes naval_asw = yes naval_radar_s = yes naval_improved_hull_s = yes naval_radar_l = yes naval_improved_hull_l = yes floatplane = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes radar_station = yes rocket_test = yes } building_prod_mod = { ic = 1 coastal_fort = 0.5000 land_fort = 0.5000 flak = 0.9500 infrastructure = 0.8000 air_base = 0.5500 naval_base = 0.5500 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.5000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7800 asw = 0.7500 naval_interdiction = 1.0600 shore_bombardment = 1.0300 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1.0600 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1.0300 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.4300 heavy_cruiser = 0.1300 battlecruiser = 0.1000 destroyer = 0.4400 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.4400 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.1600 heavy_cruiser = 0.0600 battlecruiser = 0.0500 destroyer = 0.1700 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.1700 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -56 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -87 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -41 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -60 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -46 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -60 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -83 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -45 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -70 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -52 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -81 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -37 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -90 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -45 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -56 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = yes support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = yes asw = yes naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 200 trade = yes access = yes } relation = { tag = GER value = -132.7000 } relation = { tag = HOL value = 80 } relation = { tag = POR value = -49.7000 } relation = { tag = ITA value = -112.7000 } relation = { tag = SOV value = -130.3000 } relation = { tag = SWE value = 0.1000 } relation = { tag = TUR value = -49.7000 } relation = { tag = JAP value = -90.9000 } relation = { tag = CHI value = -50.4000 } relation = { tag = BEL value = 200 } relation = { tag = DEN value = 0.3000 } relation = { tag = SCH value = 25.7000 } relation = { tag = CUB value = 25.5000 } relation = { tag = BUL value = -50.8000 } relation = { tag = HUN value = -50.9000 } relation = { tag = ROM value = -0.5000 } relation = { tag = IRE value = 74.2000 } relation = { tag = FIN value = 0.1000 } relation = { tag = PER value = -50.1000 } relation = { tag = AFG value = -99.3000 } relation = { tag = BRA value = -18.5000 trade = yes } relation = { tag = ARG value = -49.7000 } relation = { tag = MEX value = 11.7000 trade = yes } relation = { tag = COL value = 0.5000 } relation = { tag = VEN value = -49.7000 } relation = { tag = PRU value = -56.1000 } relation = { tag = ECU value = 0.7000 } relation = { tag = URU value = -49.3000 } relation = { tag = PAR value = 24.3000 } relation = { tag = BOL value = -0.1000 } relation = { tag = CHL value = 0.5000 } relation = { tag = NZL value = 200 access = yes } relation = { tag = CAN value = 4.4000 } relation = { tag = AST value = 200 trade = yes access = yes } relation = { tag = VIC value = 200 trade = yes } relation = { tag = MAN value = -100.9000 } relation = { tag = USA value = 200 } relation = { tag = CHC value = -100.4000 } relation = { tag = CRO value = -150 } relation = { tag = SIA value = -50.6000 } relation = { tag = SAU value = -49.7000 } relation = { tag = MON value = -99.8000 } relation = { tag = GUA value = -49.9000 } relation = { tag = COS value = 0.5000 } relation = { tag = NIC value = -0.7000 } relation = { tag = DOM value = -49.3000 } relation = { tag = PHI value = 0.7000 } relation = { tag = BHU value = 198 } relation = { tag = EGY value = 198 } relation = { tag = SAL value = -49.7000 } relation = { tag = HAI value = 0.3000 } relation = { tag = HON value = -49.9000 } relation = { tag = IRQ value = 98 } relation = { tag = LIB value = 0.7000 } relation = { tag = NEP value = 198 } relation = { tag = OMN value = 148 } relation = { tag = PAN value = 25.1000 } relation = { tag = SER value = -150 } relation = { tag = SIK value = -50.4000 } relation = { tag = SAF value = 198 access = yes } relation = { tag = TAN value = -150.1000 } relation = { tag = TIB value = -49.3000 } relation = { tag = YEM value = -49.3000 } relation = { tag = BUR value = 25.3000 } relation = { tag = MEN value = -50.5000 frustration = 3 } relation = { tag = U00 value = -50.9000 trade = yes } relation = { tag = U01 value = 0.4000 } relation = { tag = U02 value = 198 } relation = { tag = U18 value = -100.2000 frustration = 3 } relation = { tag = U19 value = 200 trade = yes } } ownedprovinces = { 2090 2089 2092 2105 2102 2099 2093 2091 2095 2094 2096 2103 2104 2101 2100 2097 2098 2107 2115 2106 2110 2129 2113 2114 2148 2149 2112 2127 2130 2108 2111 2109 2119 2117 2116 2123 2122 2121 2120 2125 2124 2128 2132 2131 2134 2126 2133 2118 } controlledprovinces = { 2090 2089 2092 2105 2102 2099 2093 2091 2095 2094 2096 2103 2104 2101 2100 2097 2098 2107 2115 2106 2110 2129 2113 2114 2148 2149 2112 2127 2130 2108 2111 2109 2119 2117 2116 2123 2122 2121 2120 2125 2124 2128 2132 2131 2134 2126 2133 2118 } nationalprovinces = { 2089 2092 2090 2093 2095 2103 2104 2105 2102 2099 2091 2096 2097 2098 2094 2100 2101 2106 2107 2115 2108 2109 2110 2129 2113 2114 2148 2149 2112 2127 2130 2111 2116 2123 2122 2121 2120 2125 2124 2117 2118 2119 2128 2132 2131 2134 2126 2133 } claimedprovinces = { } techapps = { 4010 4020 4040 4050 4290 4300 2800 2550 2290 2300 2450 2460 2510 17000 1010 1020 1190 1200 1210 1110 1310 5010 5080 5090 5190 5310 6100 6110 6120 8070 8130 8180 8760 9010 9020 9030 3010 3040 3070 3100 3020 3050 3080 3030 15250 3060 3090 3120 3350 3390 3430 3480 3510 3360 3440 3490 3370 3400 3450 3460 3380 3410 3420 3470 3500 3800 5050 2630 2010 14000 2560 4030 2310 4310 3110 4330 5410 10110 5060 5320 2640 4060 2570 2810 2520 1340 3900 4320 4340 3130 4070 5550 6150 14010 2580 2320 4350 2650 5070 2020 5100 5200 5350 1030 3140 2590 5110 2660 1230 5120 11720 5020 5360 4090 4380 6130 1320 2670 5130 } inventions = { 8023 8028 } blueprints = { 15090 4570 4520 8010 8370 8610 8660 8710 5470 15100 3520 3530 1150 7550 3700 3850 9400 3810 3600 2900 2400 9040 4370 11750 9500 9800 8300 10120 9120 4080 4360 9600 8810 9200 8430 1070 8490 2470 17010 9300 9700 9900 2820 5560 8770 1120 4390 2330 12000 2600 2030 } deactivate = { 1400 1460 1470 1480 1490 6010 6300 6400 6500 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 } application = { id = { type = 4712 id = 564668 } project = { type = 17 id = 2330 } tech_team = { type = 10 id = 922 } progress = 100 progress = 100 progress = 100 progress = 100 progress = 29.7744 status = "ongoing" } application = { id = { type = 4712 id = 579839 } project = { type = 17 id = 2600 } tech_team = { type = 10 id = 906 } progress = 100 progress = 71.4587 progress = 0 progress = 0 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 30053 id = 1 } name = "Royal Canadian Army" location = 2132 prevprov = 2131 home = 2132 mission = { type = anti_partisan_duty target = 2132 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 52003 } name = "Anderson T.V." tag = CAN picture = "L52003" category = general rank = 1 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 6 ry = 1943 skill = 3 trait = logistics_wizard } division = { id = { type = 30053 id = 2 } name = "Royal Canadian Army" flag = 34864 mod = { 10 10 0 0 10 1 0 0 0 } all = { 100 100 42 42 94 20 0.3443 3.8800 0 8 4 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 15 100 1 1 0 10 0 0 0 0 0 0 } } dig_in = 25 } navalunit = { id = { type = 30053 id = 500 } name = "'Empress of Britain' Flotilla" location = 2132 home = 2132 base = 2132 morale = 0.0010 leader = { id = { type = 6 id = 52089 } name = "Nelles" tag = CAN picture = "L52089" category = admiral rank = 0 y = 1930 y = 1938 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = superior_tactician } division = { id = { type = 30053 id = 501 } name = "M/S Troisdoc" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 30053 id = 502 } name = "M/S Mona Marie" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 30053 id = 503 } name = "M/S Bic Island" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 30053 id = 504 } name = "M/S Salt Lake Park" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 30053 id = 505 } name = "M/S Chr. J. Kampmann" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 30053 id = 506 } name = "M/S Fort Bellingham" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 4712 id = 93725 } name = "HMCS Assiniboine" flag = 41008 mod = { 25 25 3 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8 0.1600 1.1250 1 2 5 2 1 0 2400 0 } } division = { id = { type = 4712 id = 96557 } name = "HMCS Fraser" flag = 41008 mod = { 25 25 3 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8 0.1600 1.1250 1 2 5 2 1 0 2400 0 } } division = { id = { type = 4712 id = 144810 } name = "HMCS Restigouche" flag = 41008 mod = { 25 25 3 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8 0.1600 1.1250 1 2 5 2 1 0 2400 0 } } division = { id = { type = 4712 id = 437079 } name = "M/S Beacon Hill" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 4712 id = 446791 } name = "M/S Elk Island Park" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } } navalunit = { id = { type = 30053 id = 7 } name = "Royal Canadian Navy" location = 2282 prevprov = 2284 home = 2117 base = 2132 mission = { type = asw target = 2282 percentage = 0.6000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2284 } morale = 0.0010 movetime = { year = 1940 month = december day = 9 hour = 4 } movement = { 2284 } division = { id = { type = 30053 id = 508 } name = "HMCS Saguenay" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 4712 id = 209475 } name = "HMCS Ontario" flag = 41008 mod = { 22 22 5 1 140 -1 0 0 0 } brig = { 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 30 30 30 0 0 0.5900 0.7500 33 9 5 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 9 0.1800 3.7500 3 4 3 4 3 0 3600 0 } } } navalunit = { id = { type = 4712 id = 2906 } name = "RCN Fleet 1" location = 2701 prevprov = 2700 home = 2117 base = 2117 mission = { type = asw target = 2697 percentage = 0.6000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2700 } morale = 0.5000 leader = { id = { type = 6 id = 52085 } name = "Jones" tag = CAN picture = "L52085" category = admiral rank = 2 y = 1940 y = 1942 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 23.8808 trait = superior_tactician } movetime = { year = 1940 month = december day = 8 hour = 23 } movement = { 2700 } division = { id = { type = 4712 id = 212034 } name = "HMCS Québec" flag = 41008 mod = { 22 22 5 1 140 -1 0 0 0 } brig = { 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 30 30 30 0 0 0.5900 0.7500 33 9 5 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 9 0.1800 3.7500 3 4 3 4 3 0 3600 0 } } division = { id = { type = 30053 id = 507 } name = "HMCS Skeena" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } } landunit = { id = { type = 4712 id = 3684 } name = "I Canadian Corps" location = 2134 prevprov = 2134 home = 2134 mission = { type = anti_partisan_duty target = 2134 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 52044 } name = "McNaughton" tag = CAN picture = "L52044" category = general rank = 2 y = 1930 y = 1940 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = logistics_wizard trait = defensive_doctrine } division = { id = { type = 30053 id = 3 } name = "Canadian Active Service Forces" flag = 34864 mod = { 9 9 2 0 9 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.3300 0 1 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 14 1 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 24383 } name = "II Canadian Corps" location = 2124 prevprov = 2126 home = 2124 mission = { type = anti_partisan_duty target = 2124 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 52016 } name = "Elkins" tag = CAN picture = "L52016" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1944 skill = 2 trait = logistics_wizard } division = { id = { type = 4712 id = 23298 } name = "1st Canadian Infantry Div." flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } dig_in = 25 } airunit = { id = { type = 4712 id = 32312 } name = "No.1 RCAF Air Command" location = 29 prevprov = 2698 home = 29 base = 29 mission = { type = interdiction target = 114 percentage = 0.8000 startdate = { year = 1940 month = december day = 8 hour = 18 } enddate = { year = 1941 month = february day = 8 hour = 18 } } morale = 0.5000 leader = { id = { type = 6 id = 52099 } name = "Bishop" tag = CAN picture = "L52099" category = commander rank = 1 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 6 ry = 1944 skill = 3 experience = 41.0534 trait = superior_tactician } division = { id = { type = 4712 id = 32311 } name = "No.1 RCAF Fighter Wing" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 30 30 150 16.9542 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 33421 } name = "No.2 RCAF Fighter Wing" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 30 30 150 16.3724 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 53821 } name = "No.3 RCAF Fighter Wing" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 30 30 150 15.7105 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 359456 } name = "No.1 RCAF Navy Bomber Wing" flag = 36912 mod = { 16 16 1 1 16 2 0 0 0 } brig = { 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 30 30 125 15.9887 0 4.5100 6 300 10 10 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 4 1 7 1 6 0 9 0 1000 400 1 } } division = { id = { type = 4712 id = 493815 } name = "No.2 RCAF Navy Bomber Wing" flag = 36912 mod = { 16 16 1 1 16 2 0 0 0 } brig = { 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 30 30 125 17.2509 0 4.5100 6 300 10 10 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 4 1 7 1 6 0 9 0 1000 400 1 } } } landunit = { id = { type = 4712 id = 67311 } name = "III Canadian Corps" location = 2131 prevprov = 2128 home = 2131 mission = { type = anti_partisan_duty target = 2131 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 52008 } name = "Archambault" tag = CAN picture = "L52008" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 4712 id = 66831 } name = "2nd Canadian Infantry Div." flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 133746 } name = "IV Canadian Corps" location = 2130 prevprov = 2128 home = 2130 mission = { type = anti_partisan_duty target = 2130 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 52046 } name = "Griesbach" tag = CAN picture = "L52046" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1943 skill = 2 trait = old_guard } division = { id = { type = 4712 id = 131021 } name = "3rd Canadian Infantry Div." flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 212815 } name = "V Canadian Corps" location = 2128 prevprov = 2126 home = 2128 mission = { type = anti_partisan_duty target = 2128 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 52022 } name = "Odlum" tag = CAN picture = "L52022" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = old_guard } division = { id = { type = 4712 id = 212033 } name = "6th Canadian Infantry Div." flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 303857 } name = "VI Canadian Corps" location = 2108 prevprov = 2108 home = 2108 mission = { type = anti_partisan_duty target = 2108 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 52013 } name = "Crerar" tag = CAN picture = "L52013" category = general y = 1940 y = 1942 y = 1944 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = logistics_wizard trait = offensive_doctrine } division = { id = { type = 4712 id = 302564 } name = "7th Canadian Infantry Div." flag = 34864 mod = { 2 2 1 0 2 2 0 0 0 } all = { 100 100 63 63 94 0 0 2 4.1250 12 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 90 1 20 1 30 0 0 0 0 0 0 } } dig_in = 25 } navalunit = { id = { type = 4712 id = 387789 } name = "RCN Fleet 6" location = 2117 home = 2117 base = 2117 morale = 0.5000 leader = { id = { type = 6 id = 52097 } name = "Grant" tag = CAN picture = "L52097" category = admiral rank = 2 y = 1940 y = 1946 y = 1947 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = superior_tactician } } navalunit = { id = { type = 4712 id = 387791 } name = "RCN Fleet 7" location = 2117 home = 2117 base = 2117 morale = 0.5000 } navalunit = { id = { type = 4712 id = 390001 } name = "RCN Fleet 2" location = 2282 prevprov = 2284 home = 2117 base = 2117 mission = { type = asw target = 2282 percentage = 0.6000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2284 } morale = 0.5000 leader = { id = { type = 6 id = 52082 } name = "Brodeur" tag = CAN picture = "L52082" category = admiral rank = 1 y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } movetime = { year = 1940 month = december day = 9 hour = 7 } movement = { 2284 } division = { id = { type = 30053 id = 510 } name = "HMCS Vancouver" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 30053 id = 509 } name = "HMCS Champlain" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } landunit = { id = { type = 4712 id = 409691 } name = "VII Canadian Corps" location = 2126 prevprov = 2118 home = 2126 mission = { type = anti_partisan_duty target = 2126 percentage = 1 night = yes startdate = { year = 1939 month = october day = 25 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 52062 } name = "Sansom" tag = CAN picture = "L52062" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = logistics_wizard trait = panzer_leader } division = { id = { type = 4712 id = 409243 } name = "8th Canadian Infantry Div." flag = 34864 mod = { 2 2 1 0 2 2 0 0 0 } all = { 100 100 63 63 94 0 0 2 4.1250 12 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 90 1 20 1 30 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 454183 } name = "VIII Canadian Corps" location = 2120 prevprov = 2121 home = 2120 mission = { type = anti_partisan_duty target = 2120 percentage = 1 night = yes startdate = { year = 1940 month = march day = 8 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 52053 } name = "Pearkes" tag = CAN picture = "L52053" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = offensive_doctrine } division = { id = { type = 4712 id = 453370 } name = "12th Canadian Infantry Div." flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 491020 } name = "IX Canadian Corps" location = 2123 prevprov = 2116 home = 2123 mission = { type = anti_partisan_duty target = 2123 percentage = 1 night = yes startdate = { year = 1940 month = june day = 7 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 52000 } name = "Alexander" tag = CAN picture = "L52000" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 4712 id = 490448 } name = "14th Canadian Infantry Div." flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } dig_in = 25 } airunit = { id = { type = 4712 id = 542209 } name = "No.2 RCAF Air Command" location = 765 prevprov = 767 home = 26 base = 765 mission = { type = air_superiority target = 764 percentage = 0.8000 startdate = { year = 1940 month = november day = 29 hour = 3 } enddate = { year = 1941 month = january day = 29 hour = 3 } } morale = 0.5000 leader = { id = { type = 6 id = 52101 } name = "Croil" tag = CAN picture = "L52101" category = commander rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 6 ry = 1944 skill = 3 } division = { id = { type = 4712 id = 542208 } name = "No.4 RCAF Fighter Wing" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 30 30 150 0 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 552148 } name = "No.5 RCAF Fighter Wing" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 30 30 150 0 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 571650 } name = "No.7 RCAF Fighter Wing" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 99.1228 100 24.2927 30 150 0 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } } navalunit = { id = { type = 4712 id = 551072 } name = "RCN Fleet 4" location = 2715 prevprov = 2711 home = 2122 base = 2132 mission = { task = 1 location = 2652 } morale = 0.5000 movetime = { year = 1940 month = december day = 9 hour = 3 } movement = { 2710 2701 2699 2698 2697 } division = { id = { type = 30053 id = 511 } name = "HMCS St. Francis" flag = 41008 mod = { 25 25 1 0 140 -1 2132 0 0 } all = { 86.8648 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 30053 id = 512 } name = "HMCS St. Croix" flag = 41008 mod = { 25 25 1 0 140 -1 2132 0 0 } all = { 84.8839 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 30053 id = 513 } name = "HMCS Hamilton" flag = 41008 mod = { 25 25 1 0 140 -1 2132 0 0 } all = { 83.3334 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 30053 id = 514 } name = "HMCS Annapolis" flag = 41008 mod = { 25 25 1 0 140 -1 2132 0 0 } all = { 83.3334 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 30053 id = 515 } name = "HMCS Niagara" flag = 41008 mod = { 25 25 1 0 140 -1 2132 0 0 } all = { 82.6040 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 30053 id = 516 } name = "HMCS St. Clair" flag = 41008 mod = { 25 25 1 0 140 -1 2132 0 0 } all = { 80.2714 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } landunit = { id = { type = 4712 id = 557885 } name = "X Canadian Corps" location = 2122 prevprov = 2116 home = 2122 mission = { type = anti_partisan_duty target = 2122 percentage = 1 night = yes startdate = { year = 1940 month = november day = 6 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 52051 } name = "Phelan" tag = CAN picture = "L52051" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 4712 id = 557294 } name = "15th Canadian Infantry Div." flag = 34864 mod = { 2 2 1 1 2 2 0 0 0 } brig = { 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 102 0 0 2.8700 4.6750 12 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 30 32 90 1 28 4 30 0 0 0 0 0 0 } } dig_in = 25 } convoy_development = { id = { type = 30053 id = 600 } progress = 2 cost = 0.1000 date = { year = 1958 month = march day = 14 hour = 0 } manpower = 0.0450 total_progress = 0.8426 size = 99 done = 20 days = 1 days_for_first = 112 gearing_bonus = 0.2900 type = transports } division_development = { id = { type = 4712 id = 389341 } name = "HMCS St. Laurent" progress = 2 location = 2108 cost = 0.3920 date = { year = 1941 month = september day = 3 hour = 0 } manpower = 0.2300 total_progress = 0.5403 size = 1 days = 576 days_for_first = 576 type = destroyer model = 4 extra = naval_asw } division_development = { id = { type = 4712 id = 461687 } name = "HMCS Athabaskan" progress = 2 location = 2108 cost = 0.3920 date = { year = 1941 month = september day = 26 hour = 0 } manpower = 0.2300 total_progress = 0.5001 size = 1 days = 576 days_for_first = 576 type = destroyer model = 4 extra = naval_asw } division_development = { id = { type = 4712 id = 485739 } name = "HMCS Cayuga" progress = 2 location = 2108 cost = 0.3920 date = { year = 1941 month = december day = 11 hour = 0 } manpower = 0.2300 total_progress = 0.3712 size = 1 days = 576 days_for_first = 576 type = destroyer model = 4 extra = naval_asw } division_development = { id = { type = 4712 id = 493816 } name = "HMCS British Columbia" progress = 2 location = 2108 cost = 0.9440 date = { year = 1942 month = may day = 6 hour = 0 } manpower = 0.6000 total_progress = 0.2944 size = 1 days = 720 days_for_first = 720 type = light_cruiser model = 5 extra = naval_radar_s extra1 = naval_improved_hull_s } division_development = { id = { type = 4712 id = 493818 } name = "18th Canadian Infantry Div." progress = 2 location = 2108 cost = 8 date = { year = 1940 month = december day = 9 hour = 0 } manpower = 20 total_progress = 0.9946 size = 1 days = 144 days_for_first = 144 type = motorized model = 1 extra = engineer brigade_model = 1 } division_development = { id = { type = 4712 id = 542211 } name = "HMCS Nova Scotia" progress = 2 location = 2108 cost = 0.9440 date = { year = 1942 month = september day = 12 hour = 0 } manpower = 0.6000 total_progress = 0.1206 size = 1 days = 720 days_for_first = 720 type = light_cruiser model = 5 extra = naval_radar_s } division_development = { id = { type = 4712 id = 542212 } name = "4th Canadian Armoured Division" progress = 0.4109 location = 2108 cost = 17.8000 date = { year = 1941 month = september day = 2 hour = 0 } manpower = 17 total_progress = 0.2101 size = 1 days = 192 days_for_first = 192 type = armor model = 1 extra = engineer brigade_model = 1 } division_development = { id = { type = 4712 id = 572947 } name = "No.3 RCAF Navy Bomber Wing" progress = 0.2509 location = 2108 cost = 10.9472 date = { year = 1941 month = august day = 5 hour = 0 } manpower = 0.7200 total_progress = 0.0044 size = 1 days = 238 days_for_first = 238 type = naval_bomber model = 1 extra = escort } diplomaticdates = { ENG = { year = 1940 month = december day = 11 hour = 1 } } wardates = { CRO = { year = 1940 month = september day = 27 hour = 2 } SER = { year = 1940 month = september day = 27 hour = 2 } U04 = { year = 1939 month = september day = 21 hour = 2 } } SpyInfo = { country = "CAN" NumberOfSpies = 10 } } country = { tag = AST ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 1 activation_light_infantry = 0 activation_marine = 1 activation_mechanized = 0 activation_militia = 0 activation_motorized = 1 activation_mountain = 0 ai_hq_gift = 0 allies_exp_forces_on = 1 AST_low_mp = 0 ASTGroundAir = 0 ASTNavalAir = 1 convoy_gift_on_release = 1 guerilla_low_mp = 0 Info_CC_LL = 1 Info_Greece = 0 minor_diplo_allies = 0 minor_diplo_axis = 0 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 navysize_100 = 0 navysize_125 = 0 navysize_150 = 0 navysize_175 = 0 navysize_200 = 0 navysize_225 = 0 navysize_25 = 1 navysize_250 = 0 navysize_275 = 0 navysize_300 = 0 navysize_50 = 0 navysize_75 = 0 neutrality_low = 1 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = no use_offensive_supply = yes neutrality = 50 war = 1 ferocity = no reinforcement = 0.0500 upgrading = 0.2500 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = AST } spyprefsdata = { country_priorities = 6 steal_blueprint = 10 smear_campaign = 2 massmedia = 1 country = JAP } spyprefsdata = { country_priorities = 3 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 3 coup = 1 sabotage_industry = 4 found_partisans = 1 massmedia = 1 disrupt_techteam = 4 country = SIA } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 protect = { USA = 100 ENG = 100 FRA = 80 NZL = 80 SAF = 80 CAN = 80 HOL = 50 BEL = 50 } befriend = { USA = 100 ENG = 100 FRA = 80 NZL = 80 SAF = 80 CAN = 80 HOL = 50 BEL = 50 } exp_force_ratio = 0.8000 exp_force_ratios = { ENG = 0.2500 USA = 0.7500 } no_exp_forces_to = { FRA BEL HOL NOR DEN POL LUX U01 SPR GRE YUG } admiral = { target = { 2573 = 200 2565 = 200 2567 = 200 2563 = 200 2562 = 200 2450 = 200 2452 = 200 2447 = 200 2460 = 200 2446 = 200 2451 = 200 2445 = 200 2593 = 200 2594 = 200 2584 = 200 } core = { 2587 2588 2444 2448 2449 2454 2561 2564 2566 2577 2576 2574 } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "North Atlantic" "Western Approaches" "The Seamounts" "Azores" "Central Atlantic" "Central Mid-Atlantic Ridge" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "Pernambuco Plain" "Ascension Fracture Zone" "Argentine Plain" "Angola Plain" "West Gulf of Mexico" "East Gulf of Mexico" "Florida Strait" "Yucatan Strait" "Windward Islands" "Central Carribean" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Brazil" "Coast of Argentina" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" "West Coast of Central America" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 60 min_core_attack_fleets = 0 num_attack_fleets = 1 } trade = { favored = { USA = 100 ENG = 100 FRA = 80 NZL = 80 SAF = 80 CAN = 80 } cancel_deal_threshold = 2 } tech_sharing = { favored = { USA = 100 ENG = 100 FRA = 80 NZL = 80 SAF = 80 CAN = 80 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 4190 = 100 4200 = 100 4210 = 100 1150 = 100 1160 = 100 1170 = 100 1180 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 0.1000 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = no help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 20 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 1 interdictionlosstolerance = 1.5000 inderdictiondesirability = 8 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 1 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 3 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 60 portstriketolerance = 1 portstrikedesirability = 20 convoyraidtolerance = 1 convoyraiddesirability = 20 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.3000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = -1000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = -1000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = -1000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = -1000 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.2000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = -1000 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { GER = 100 ITA = 100 JAP = 100 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 210 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 22 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 0 garrison = 0 hq = 3 militia = 0 multi_role = 0 interceptor = 5 strategic_bomber = 0 tactical_bomber = 10 naval_bomber = 5 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 8 heavy_cruiser = 5 battlecruiser = 0 destroyer = 30 carrier = 0 escort_carrier = 0 submarine = 0 nuclear_submarine = 0 transport = 7 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 5 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 30 sp_artillery = 5 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 15 tank_destroyer = 5 light_armor_brigade = 5 heavy_armor = 0 super_heavy_armor = 0 armored_car = 5 anti_air = 5 police = 5 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.0500 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 4 AA_provs = { 1708 1707 1705 } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = yes max_air_base = 4 air_base_provs = { 1699 1726 } naval_base = yes max_naval_base = 10 naval_base_provs = { 1726 } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = yes force_ic_until = 1938 ic_end_year = 1940 IC_provs = { 1708 1707 1705 } } technology = { endgoal = { 1670 11600 11650 2860 11080 11440 11300 15230 15240 42009 4260 4470 4480 5100 5180 5340 6140 6150 6180 6210 6220 8230 8540 9270 9110 9190 } preference = { 1010 1020 1030 1040 1050 1060 10000 10010 11600 6140 6150 6180 6210 6220 5050 5060 5070 5110 5120 5130 5180 5310 5320 5330 5340 9010 9020 9030 } ignore = { 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 4030 4070 4110 4160 4200 4040 4080 4120 4170 4210 4250 4280 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 13070 13080 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9400 9410 9420 9430 9440 9450 9460 9470 9600 9610 9620 9630 9640 9650 9660 9670 } armor = 3 infantry = 5 industry = 4 aircraft = 2 naval = 2 land_doctrines = 4 secret_weapons = 1 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 1707 policy = { date = { year = 1941 month = september day = 6 hour = 1 } democratic = 10 political_left = 1 freedom = 10 free_market = 8 professional_army = 5 defense_lobby = 5 interventionism = 8 } belligerence = 14.2500 dissent = 0 war = { year = 1940 month = december day = 8 hour = 18 } lastpeace = { year = 1939 month = september day = 0 hour = 1 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8000 convoy_def_eff = 0.8000 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.2000 money_modifier = 1 supply_modifier = 1.2000 minisub_bonus = 1 AA_efficiency = 0.7000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 35 army_detection = 40 enemy_army_detection = 65 land_surprise = 1.1500 naval_surprise = 1.1500 air_surprise = 1.1500 hq_supply_eff = 0.0500 sce_frequency = 1.7500 counterattack = 0.1100 assault = 0.1350 encirclement = 0.0600 ambush = 0.0350 delay = 0.0850 tactical_withdrawal = 0.1100 breakthrough = 0.0350 leader = { id = { type = 6 id = 54000 } name = "Allen" picture = "L54000" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 54001 } name = "Anderson" picture = "L54001" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 54002 } name = "Barker" picture = "L54002" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 54003 } name = "Beavis" picture = "L54003" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 54005 } name = "Berryman" picture = "L54005" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 3 trait = logistics_wizard } leader = { id = { type = 6 id = 54116 } name = "Bierwirth" picture = "L54116" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 54007 } name = "Blackburn" picture = "L54007" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 54009 } name = "Boase" picture = "L54009" category = general y = 1942 y = 1949 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 54010 } name = "Bridgeford" picture = "L54010" category = general y = 1942 y = 1950 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 54117 } name = "Bundock" picture = "L54117" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 54011 } name = "Burrows" picture = "L54011" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 54012 } name = "Callaghan" picture = "L54012" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 54013 } name = "Cameron" picture = "L54013" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 54118 } name = "Chapman" picture = "L54118" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 54119 } name = "Chilton" picture = "L54119" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 54015 } name = "Clowes" picture = "L54015" category = general y = 1942 y = 1946 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 54016 } name = "Cremor" picture = "L54016" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 54017 } name = "Dougherty" picture = "L54017" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 54121 } name = "Drake-Brockman G." picture = "L54121" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1945 skill = 1 trait = engineer } leader = { id = { type = 6 id = 54123 } name = "Dyke" picture = "L54123" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 54018 } name = "Eastick" picture = "L54018" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 54019 } name = "Eather" picture = "L54019" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 54020 } name = "Evans" picture = "L54020" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 54021 } name = "Fergusson" picture = "L54021" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 54124 } name = "Fewtrell" picture = "L54124" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1945 skill = 1 trait = engineer } leader = { id = { type = 6 id = 54022 } name = "Field" picture = "L54022" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 54125 } name = "Fullarton" picture = "L54125" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 54126 } name = "Garrett" picture = "L54126" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 54023 } name = "Godfrey" picture = "L54023" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 54127 } name = "Hammer" picture = "L54127" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 54024 } name = "Herring" picture = "L54024" category = general y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 54129 } name = "Hinton" picture = "L54129" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1943 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 54029 } name = "Hopkins" picture = "L54029" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 54025 } name = "Keatinge" picture = "L54025" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 54026 } name = "King" picture = "L54026" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 54027 } name = "Langley" picture = "L54027" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 54130 } name = "Lawrence" picture = "L54130" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1945 skill = 1 trait = engineer } leader = { id = { type = 6 id = 54030 } name = "Lloyd C.E.M." picture = "L54030" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 54032 } name = "Lloyd J.E." picture = "L54032" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 54131 } name = "Main" picture = "L54131" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1945 skill = 1 trait = engineer } leader = { id = { type = 6 id = 54132 } name = "Mann" picture = "L54132" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 54133 } name = "Martin" picture = "L54133" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 54034 } name = "McKenzie E.G.H." picture = "L54034" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 54134 } name = "McKenzie K.A." picture = "L54134" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 54035 } name = "Milford" picture = "L54035" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = logistics_wizard trait = fortress_buster } leader = { id = { type = 6 id = 54136 } name = "Monaghan" picture = "L54136" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 54137 } name = "Morris" picture = "L54137" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 54036 } name = "Morshead" picture = "L54036" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 3 trait = defensive_doctrine } leader = { id = { type = 6 id = 54138 } name = "Moten" picture = "L54138" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 54037 } name = "Murray" picture = "L54037" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 54139 } name = "Nimmo" picture = "L54139" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 54140 } name = "Pascoe" picture = "L54140" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard trait = offensive_doctrine } leader = { id = { type = 6 id = 54041 } name = "Plant" picture = "L54041" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 54042 } name = "Porter" picture = "L54042" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 54043 } name = "Potts" picture = "L54043" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 54044 } name = "Ramsay" picture = "L54044" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 54142 } name = "Risson" picture = "L54142" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 54045 } name = "Robertson" picture = "L54045" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 54046 } name = "Rowell" picture = "L54046" category = general y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 54047 } name = "Sandover" picture = "L54047" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 54048 } name = "Savige" picture = "L54048" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 54143 } name = "Secombe" picture = "L54143" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard trait = engineer } leader = { id = { type = 6 id = 54144 } name = "Sheehan" picture = "L54144" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 54145 } name = "Simpson" picture = "L54145" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 54049 } name = "Smart" picture = "L54049" category = general rank = 2 y = 1939 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 54146 } name = "Stantke" picture = "L54146" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 54051 } name = "Steele W.A.B." picture = "L54051" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard trait = panzer_leader } leader = { id = { type = 6 id = 54052 } name = "Steele C.S." picture = "L54052" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = engineer } leader = { id = { type = 6 id = 54053 } name = "Stevens" picture = "L54053" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 54038 } name = "Stevenson" picture = "L54038" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 54054 } name = "Strutt" picture = "L54054" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1945 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 54055 } name = "Sturdee" picture = "L54055" category = general rank = 2 y = 1939 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 54056 } name = "Sutherland" picture = "L54056" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 54147 } name = "Taylor" picture = "L54147" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 54148 } name = "Torr" picture = "L54148" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 54149 } name = "Tovell" picture = "L54149" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 54057 } name = "Varley" picture = "L54057" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 54058 } name = "Vasey" picture = "L54058" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = logistics_wizard trait = offensive_doctrine } leader = { id = { type = 6 id = 54150 } name = "Veale" picture = "L54150" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 54151 } name = "Wells" picture = "L54151" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 54152 } name = "Whitehead" picture = "L54152" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 54153 } name = "Whitelaw" picture = "L54153" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 54059 } name = "Windeyer" picture = "L54059" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 54040 } name = "Woodward" picture = "L54040" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 54061 } name = "Wooten" picture = "L54061" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 54106 } name = "Armstrong" picture = "L54106" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 54107 } name = "Becher" picture = "L54107" category = admiral y = 1950 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1950 ry = 1990 skill = 2 trait = blockade_runner } leader = { id = { type = 6 id = 54108 } name = "Buchanan" picture = "L54108" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 54067 } name = "Crutchley" picture = "L54067" category = admiral y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1945 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 54069 } name = "Dechaineux" picture = "L54069" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 54110 } name = "Dowling" picture = "L54110" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 54155 } name = "Drew" picture = "L54155" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 54105 } name = "Esdaile" picture = "L54105" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 54111 } name = "Garsia" picture = "L54111" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = old_guard trait = blockade_runner } leader = { id = { type = 6 id = 54071 } name = "Getting" picture = "L54071" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 54157 } name = "Hamilton" picture = "L54157" category = admiral y = 1945 y = 1945 y = 1945 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 3 trait = spotter } leader = { id = { type = 6 id = 54113 } name = "McNicoll" picture = "L54113" category = admiral y = 1949 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1949 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 54109 } name = "Moyes" picture = "L54109" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = old_guard } leader = { id = { type = 6 id = 54156 } name = "Muirhead-Gould" picture = "L54156" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1945 skill = 1 } leader = { id = { type = 6 id = 54115 } name = "Newcomb" picture = "L54115" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 54063 } name = "Nichols" picture = "L54063" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 54074 } name = "Royle" picture = "L54074" category = admiral y = 1941 y = 1941 y = 1942 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = blockade_runner trait = superior_tactician } leader = { id = { type = 6 id = 54077 } name = "Quick" picture = "L54077" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = old_guard } leader = { id = { type = 6 id = 54075 } name = "Showers" picture = "L54075" category = admiral y = 1940 y = 1949 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 54076 } name = "Waller" picture = "L54076" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 54094 } name = "Anderson" picture = "L54094" category = commander y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 54095 } name = "Bladin" picture = "L54095" category = commander y = 1941 y = 1946 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 54096 } name = "Brownell" picture = "L54096" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 54079 } name = "Burnett" picture = "L54079" category = commander rank = 0 y = 1940 y = 1940 y = 1940 y = 1940 max_skill = 6 ry = 1942 skill = 3 } leader = { id = { type = 6 id = 54081 } name = "Charlesworth" picture = "L54081" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 54082 } name = "Cobby" picture = "L54082" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 54097 } name = "Cole" picture = "L54097" category = commander y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 54086 } name = "De La Rue" picture = "L54086" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 54084 } name = "Goble" picture = "L54084" category = commander rank = 2 y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 5 ry = 1948 skill = 2 } leader = { id = { type = 6 id = 54098 } name = "Hancock" picture = "L54098" category = commander y = 1947 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1947 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 54099 } name = "Hely" picture = "L54099" category = commander y = 1948 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1948 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 54085 } name = "Hewitt" picture = "L54085" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = fleet_destroyer } leader = { id = { type = 6 id = 54087 } name = "Jones" picture = "L54087" category = commander y = 1941 y = 1942 y = 1948 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 54083 } name = "Lachal" picture = "L54083" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 54089 } name = "Lukis" picture = "L54089" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 54090 } name = "MacKinolty" picture = "L54090" category = commander y = 1942 y = 1948 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 54091 } name = "McCauley" picture = "L54091" category = commander y = 1943 y = 1947 y = 1990 y = 1990 max_skill = 7 startyear = 1943 ry = 1990 skill = 3 trait = tank_buster } leader = { id = { type = 6 id = 54100 } name = "McLachlan" picture = "L54100" category = commander y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1946 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 54101 } name = "McNamara" picture = "L54101" category = commander y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 54092 } name = "Scherger" picture = "L54092" category = commander y = 1944 y = 1950 y = 1990 y = 1990 max_skill = 7 startyear = 1944 ry = 1990 skill = 2 trait = superior_tactician trait = tank_buster } leader = { id = { type = 6 id = 54080 } name = "Summers" picture = "L54080" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 54103 } name = "Walters" picture = "L54103" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 54104 } name = "Wringley" picture = "L54104" category = commander y = 1940 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 54120 } name = "Drake-Brockman E.A." picture = "L54120" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1942 skill = 2 } minister = { id = { type = 9 id = 56001 } name = "Isaac Alfred Isaacs" picture = "M56001" position = HeadOfState category = social_conservative cabinet = replacement trait = 59 year = 1936 } minister = { id = { type = 9 id = 56002 } name = "Joseph A. Lyons" picture = "M56002" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 71 year = 1936 } minister = { id = { type = 9 id = 56003 } name = "George F. Pearce" picture = "M56003" position = ForeignMinister category = social_conservative cabinet = replacement trait = 5 year = 1936 } minister = { id = { type = 9 id = 56004 } name = "Robert A. Parkhill" picture = "M56004" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 56005 } name = "Thomas Paterson" picture = "M56005" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 56006 } name = "Alexander McLachlan" picture = "M56006" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 27 year = 1936 } minister = { id = { type = 9 id = 56007 } name = "Joseph A. Lyons" picture = "M56002" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 33 year = 1936 } minister = { id = { type = 9 id = 56008 } name = "John Lavarack" picture = "M56008" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 56009 } name = "Ragnar M. Colvin" picture = "M56009" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 43 year = 1936 } minister = { id = { type = 9 id = 56010 } name = "Richard Williams" picture = "M56010" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 56031 } name = "Alexander G. Arkwright" picture = "M56031" position = HeadOfState category = social_conservative cabinet = replacement trait = 59 year = 1936 } minister = { id = { type = 9 id = 56032 } name = "Henry Duke of Gloucester" picture = "M56032" position = HeadOfState category = social_conservative cabinet = replacement trait = 61 year = 1945 } minister = { id = { type = 9 id = 56035 } name = "Paul Roseville" picture = "M56011" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 63 year = 1936 } minister = { id = { type = 9 id = 56036 } name = "Lance Sharkey" picture = "M56021" position = HeadOfState category = leninist cabinet = replacement trait = 58 year = 1936 } minister = { id = { type = 9 id = 56037 } name = "Robert G. Menzies" picture = "M56037" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 73 year = 1937 } minister = { id = { type = 9 id = 56038 } name = "John J. Curtin" picture = "M56038" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 69 year = 1936 } minister = { id = { type = 9 id = 56039 } name = "Ben Chifley" picture = "M56039" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 78 year = 1945 } minister = { id = { type = 9 id = 56040 } name = "J.H.A. Durant" picture = "M56012" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 72 year = 1936 } minister = { id = { type = 9 id = 56041 } name = "Lance Sharkey" picture = "M56021" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 79 year = 1936 } minister = { id = { type = 9 id = 56042 } name = "Palmer A. McBride" picture = "M56042" position = ForeignMinister category = social_conservative cabinet = replacement trait = 4 year = 1936 } minister = { id = { type = 9 id = 56043 } name = "Henry S. Gullett" picture = "M56043" position = ForeignMinister category = social_conservative cabinet = replacement trait = 5 year = 1937 } minister = { id = { type = 9 id = 56044 } name = "William M. Hughes" picture = "M56044" position = ForeignMinister category = social_conservative cabinet = replacement trait = 1 year = 1937 } minister = { id = { type = 9 id = 56045 } name = "Robert G. Menzies" picture = "M56037" position = ForeignMinister category = social_conservative cabinet = replacement trait = 3 year = 1938 } minister = { id = { type = 9 id = 56046 } name = "Frederick Stewart" picture = "M56046" position = ForeignMinister category = social_conservative cabinet = replacement trait = 2 year = 1939 } minister = { id = { type = 9 id = 56047 } name = "Thomas Paterson" picture = "M56005" position = ForeignMinister category = social_conservative cabinet = replacement trait = 1 year = 1941 } minister = { id = { type = 9 id = 56048 } name = "Earle Page" picture = "M56048" position = ForeignMinister category = social_conservative cabinet = replacement trait = 3 year = 1944 } minister = { id = { type = 9 id = 56049 } name = "Vernon Sturdee" picture = "M56049" position = ForeignMinister category = social_democrat cabinet = replacement trait = 6 year = 1936 } minister = { id = { type = 9 id = 56050 } name = "Herbert V. Evatt" picture = "M56050" position = ForeignMinister category = social_democrat cabinet = replacement trait = 1 year = 1941 } minister = { id = { type = 9 id = 56051 } name = "Peter Spearitt" picture = "M56013" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 6 year = 1936 } minister = { id = { type = 9 id = 56052 } name = "Francesco Piscitelli" picture = "M56052" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 7 year = 1940 } minister = { id = { type = 9 id = 56053 } name = "Hugh Moxon" picture = "M56023" position = ForeignMinister category = stalinist cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 56054 } name = "George Bateman" picture = "M56054" position = ForeignMinister category = leninist cabinet = replacement trait = 1 year = 1942 } minister = { id = { type = 9 id = 56055 } name = "John McAuley" picture = "M56055" position = ForeignMinister category = stalinist cabinet = replacement trait = 5 year = 1944 } minister = { id = { type = 9 id = 56056 } name = "Edward Davis Millen" picture = "M56056" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 56057 } name = "G.A. Street" picture = "M56046" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 8 year = 1937 } minister = { id = { type = 9 id = 56058 } name = "Hattil S. Foll" picture = "M56058" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 8 year = 1940 } minister = { id = { type = 9 id = 56059 } name = "W.D. Bostock" picture = "M56059" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 18 year = 1943 } minister = { id = { type = 9 id = 56060 } name = "Palmer A. McBride" picture = "M56042" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 16 year = 1950 } minister = { id = { type = 9 id = 56061 } name = "Norman J. Makin" picture = "M56061" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 12 year = 1937 } minister = { id = { type = 9 id = 56062 } name = "Stanley Melbourne Bruce" picture = "M56062" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 10 year = 1938 } minister = { id = { type = 9 id = 56063 } name = "A.M.G. Jones" picture = "M56063" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 19 year = 1939 } minister = { id = { type = 9 id = 56064 } name = "Henry Showers" picture = "M56064" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 13 year = 1941 } minister = { id = { type = 9 id = 56065 } name = "Horace William Strutt" picture = "M56065" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 16 year = 1943 } minister = { id = { type = 9 id = 56066 } name = "Sydney Rowell" picture = "M56066" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 15 year = 1943 } minister = { id = { type = 9 id = 56067 } name = "Stanley J. Goble" picture = "M56067" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 17 year = 1944 } minister = { id = { type = 9 id = 56068 } name = "Guy C.C. Royle" picture = "M56068" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 14 year = 1944 } minister = { id = { type = 9 id = 56069 } name = "John Lavarack" picture = "M56008" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 12 year = 1944 } minister = { id = { type = 9 id = 56070 } name = "Richard Williams" picture = "M56010" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 54 year = 1944 } minister = { id = { type = 9 id = 56071 } name = "Francesco Fantin" picture = "M56014" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 13 year = 1936 } minister = { id = { type = 9 id = 56072 } name = "Frank Carmagnolo" picture = "M56072" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 19 year = 1939 } minister = { id = { type = 9 id = 56073 } name = "Paul Roseville" picture = "M56011" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 54 year = 1942 } minister = { id = { type = 9 id = 56074 } name = "Richard Overell" picture = "M56074" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 8 year = 1944 } minister = { id = { type = 9 id = 56075 } name = "Jack Henry" picture = "M56024" position = ArmamentMinister category = leninist cabinet = replacement trait = 12 year = 1936 } minister = { id = { type = 9 id = 56076 } name = "Jim Henderson" picture = "M56076" position = ArmamentMinister category = stalinist cabinet = replacement trait = 16 year = 1939 } minister = { id = { type = 9 id = 56077 } name = "Tony McGillick" picture = "M56077" position = ArmamentMinister category = stalinist cabinet = replacement trait = 11 year = 1944 } minister = { id = { type = 9 id = 56078 } name = "Kenneth Eather" picture = "M56078" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 26 year = 1936 } minister = { id = { type = 9 id = 56079 } name = "Alexander McLachlan" picture = "M56006" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 22 year = 1937 } minister = { id = { type = 9 id = 56080 } name = "Earle Page" picture = "M56048" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1937 } minister = { id = { type = 9 id = 56081 } name = "Henry S. Gullett" picture = "M56043" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 23 year = 1939 } minister = { id = { type = 9 id = 56082 } name = "Hattil S. Foll" picture = "M56058" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1941 } minister = { id = { type = 9 id = 56083 } name = "George F. Pearce" picture = "M56003" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 56084 } name = "Robert A. Parkhill" picture = "M56004" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1944 } minister = { id = { type = 9 id = 56085 } name = "Hubert P. Lazzarini" picture = "M56085" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 20 year = 1937 } minister = { id = { type = 9 id = 56086 } name = "Herbert V. Evatt" picture = "M56050" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 24 year = 1941 } minister = { id = { type = 9 id = 56087 } name = "James McCarthy" picture = "M56015" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 56088 } name = "J.H.A. Durant" picture = "M56012" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 21 year = 1939 } minister = { id = { type = 9 id = 56089 } name = "James Culliton" picture = "M56089" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 24 year = 1943 } minister = { id = { type = 9 id = 56090 } name = "John B. Miles" picture = "M56025" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 23 year = 1936 } minister = { id = { type = 9 id = 56091 } name = "Guido Barracchi" picture = "M56091" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 20 year = 1939 } minister = { id = { type = 9 id = 56092 } name = "Philip Adams" picture = "M56092" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 22 year = 1942 } minister = { id = { type = 9 id = 56093 } name = "Cyril Bingham-White" picture = "M56093" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 28 year = 1937 } minister = { id = { type = 9 id = 56094 } name = "Ragnar M. Colvin" picture = "M56009" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 32 year = 1936 } minister = { id = { type = 9 id = 56095 } name = "Ben Chifley" picture = "M56039" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 29 year = 1941 } minister = { id = { type = 9 id = 56096 } name = "Norman J. Makin" picture = "M56061" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 31 year = 1940 } minister = { id = { type = 9 id = 56097 } name = "Hubert P. Lazzarini" picture = "M56085" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 30 year = 1942 } minister = { id = { type = 9 id = 56098 } name = "John J. Dedman" picture = "M56098" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 27 year = 1944 } minister = { id = { type = 9 id = 56099 } name = "Ron Law" picture = "M56016" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 56100 } name = "Tom Dale" picture = "M56026" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 30 year = 1936 } minister = { id = { type = 9 id = 56101 } name = "Alf Bradley" picture = "M56101" position = MinisterOfIntelligence category = leninist cabinet = replacement trait = 28 year = 1941 } minister = { id = { type = 9 id = 56102 } name = "Tony McGillick" picture = "M56077" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 27 year = 1945 } minister = { id = { type = 9 id = 56103 } name = "James V. Fairbairn" picture = "M56103" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 34 year = 1939 } minister = { id = { type = 9 id = 56104 } name = "Cyril Bingham-White" picture = "M56093" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 36 year = 1939 } minister = { id = { type = 9 id = 56105 } name = "E.K. Squires" picture = "M56105" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 37 year = 1938 } minister = { id = { type = 9 id = 56106 } name = "John J. Curtin" picture = "M56038" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 36 year = 1940 } minister = { id = { type = 9 id = 56107 } name = "Leslie Beavis" picture = "M56107" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 33 year = 1944 } minister = { id = { type = 9 id = 56108 } name = "George F. Langley" picture = "M56017" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 56109 } name = "James Cannan" picture = "M56027" position = ChiefOfStaff category = stalinist cabinet = replacement trait = 33 year = 1936 } minister = { id = { type = 9 id = 56110 } name = "Cyril Bingham-White" picture = "M56093" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 40 year = 1937 } minister = { id = { type = 9 id = 56111 } name = "Leslie Morshead" picture = "M56066" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 42 year = 1940 } minister = { id = { type = 9 id = 56112 } name = "Horace William Strutt" picture = "M56065" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 39 year = 1944 } minister = { id = { type = 9 id = 56113 } name = "Vernon Sturdee" picture = "M56049" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 38 year = 1937 } minister = { id = { type = 9 id = 56114 } name = "Sydney Rowell" picture = "M56066" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 42 year = 1941 } minister = { id = { type = 9 id = 56115 } name = "Alan Ramsay" picture = "M56018" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 56116 } name = "John Northcott" picture = "M56028" position = ChiefOfArmy category = stalinist cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 56117 } name = "Hector Waller" picture = "M56117" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 47 year = 1937 } minister = { id = { type = 9 id = 56118 } name = "Victor Crutchley" picture = "M56019" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 43 year = 1941 } minister = { id = { type = 9 id = 56119 } name = "Guy C.C. Royle" picture = "M56068" position = ChiefOfNavy category = social_democrat cabinet = replacement trait = 46 year = 1937 } minister = { id = { type = 9 id = 56120 } name = "John Collins" picture = "M56068" position = ChiefOfNavy category = social_democrat cabinet = replacement trait = 45 year = 1941 } minister = { id = { type = 9 id = 56121 } name = "Henry Showers" picture = "M56064" position = ChiefOfNavy category = social_democrat cabinet = replacement trait = 44 year = 1944 } minister = { id = { type = 9 id = 56123 } name = "F.E. Getting" picture = "M56029" position = ChiefOfNavy category = stalinist cabinet = replacement trait = 44 year = 1936 } minister = { id = { type = 9 id = 56124 } name = "A.M. Charlesworth" picture = "M56124" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 52 year = 1937 } minister = { id = { type = 9 id = 56125 } name = "W.D. Bostock" picture = "M56059" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 49 year = 1944 } minister = { id = { type = 9 id = 56126 } name = "Stanley J. Goble" picture = "M56067" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 50 year = 1937 } minister = { id = { type = 9 id = 56127 } name = "Charles Burnett" picture = "M56127" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 48 year = 1941 } minister = { id = { type = 9 id = 56128 } name = "A.M.G. Jones" picture = "M56063" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 51 year = 1944 } minister = { id = { type = 9 id = 56129 } name = "John Lerew" picture = "M56020" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 56130 } name = "G.J.W. MacKinolty" picture = "M56030" position = ChiefOfAir category = stalinist cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 56131 } name = "Lance Sharkey" picture = "M56021" position = ChiefOfAir category = stalinist cabinet = replacement trait = 50 year = 1941 } minister = { id = { type = 9 id = 56132 } name = "Alexander G. Arkwright" picture = "M56031" position = HeadOfState category = social_democrat cabinet = replacement trait = 59 year = 1936 } minister = { id = { type = 9 id = 56133 } name = "Henry Duke of Gloucester" picture = "M56032" position = HeadOfState category = social_democrat cabinet = replacement trait = 61 year = 1945 } minister = { id = { type = 9 id = 56134 } name = "William John McKell" picture = "M56134" position = HeadOfState category = social_democrat cabinet = replacement trait = 65 year = 1947 } minister = { id = { type = 9 id = 56135 } name = "William John McKell" picture = "M56134" position = HeadOfState category = social_conservative cabinet = replacement trait = 65 year = 1947 } minister = { id = { type = 9 id = 56136 } name = "Alexander G. Arkwright" picture = "M56031" position = HeadOfState category = market_liberal cabinet = replacement trait = 59 year = 1936 } minister = { id = { type = 9 id = 56137 } name = "Henry Duke of Gloucester" picture = "M56032" position = HeadOfState category = market_liberal cabinet = replacement trait = 61 year = 1945 } minister = { id = { type = 9 id = 56138 } name = "William John McKell" picture = "M56134" position = HeadOfState category = market_liberal cabinet = replacement trait = 65 year = 1947 } minister = { id = { type = 9 id = 56139 } name = "Earle Page" picture = "M56139" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 70 year = 1936 } minister = { id = { type = 9 id = 56140 } name = "Arthur W. Fadden" picture = "M56140" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 72 year = 1940 } minister = { id = { type = 9 id = 56141 } name = "Francis M. Forde" picture = "M56141" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 69 year = 1945 } minister = { id = { type = 9 id = 56147 } name = "Ragnar M. Colvin" picture = "M56009" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 33 year = 1940 } minister = { id = { type = 9 id = 56148 } name = "John McEwen" picture = "M56148" position = ForeignMinister category = market_liberal cabinet = replacement trait = 1 year = 1940 } minister = { id = { type = 9 id = 56149 } name = "Earle Page" picture = "M56139" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 10 year = 1942 } minister = { id = { type = 9 id = 56150 } name = "Percy C. Spender" picture = "M56150" position = ForeignMinister category = social_conservative cabinet = replacement trait = 3 year = 1949 } minister = { id = { type = 9 id = 56151 } name = "John J. Dedman" picture = "M56098" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 11 year = 1946 } minister = { id = { type = 9 id = 56152 } name = "Eric John Harrison" picture = "M56152" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 12 year = 1949 } minister = { id = { type = 9 id = 56153 } name = "Herbert V. Johnson" picture = "M56153" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 23 year = 1945 } minister = { id = { type = 9 id = 56154 } name = "Palmer A. McBride" picture = "M56042" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1949 } minister = { id = { type = 9 id = 56155 } name = "Eric John Harrison" picture = "M56152" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1950 } minister = { id = { type = 9 id = 56156 } name = "W.S.K. Hughes" picture = "M56156" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 23 year = 1951 } minister = { id = { type = 9 id = 56157 } name = "Herbert V. Evatt" picture = "M56050" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 29 year = 1941 } minister = { id = { type = 9 id = 56158 } name = "John A. Spicer" picture = "M56158" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 30 year = 1949 } minister = { id = { type = 9 id = 56159 } name = "Owen Forbes Phillips" picture = "M56159" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 85 year = 1939 } minister = { id = { type = 9 id = 56160 } name = "Jack Beasley" picture = "M56160" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 8 year = 1941 } minister = { id = { type = 9 id = 56161 } name = "Vernon Sturdee" picture = "M56049" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 88 year = 1940 } HeadOfState = { type = 9 id = 56001 } HeadOfGovernment = { type = 9 id = 56037 } ForeignMinister = { type = 9 id = 56003 } ArmamentMinister = { type = 9 id = 56057 } MinisterOfSecurity = { type = 9 id = 56079 } MinisterOfIntelligence = { type = 9 id = 56096 } ChiefOfStaff = { type = 9 id = 56108 } ChiefOfArmy = { type = 9 id = 56110 } ChiefOfNavy = { type = 9 id = 56009 } ChiefOfAir = { type = 9 id = 56010 } tech_team = { id = { type = 10 id = 0 } name = "Army Inventions Directorate" picture = "T500" skill = 5 research_types = { artillery training general_equipment technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 504 } name = "New South Wales State Railways" picture = "T504" skill = 6 research_types = { mechanics general_equipment management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 520 } name = "Lithgow Small Arms Factory" picture = "T520" skill = 5 research_types = { artillery training general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 521 } name = "Australian Defence Industry" picture = "T521" skill = 5 research_types = { artillery mechanics electronics training rt_user_17 } startyear = 1940 endyear = 1970 } tech_team = { id = { type = 10 id = 522 } name = "Charles Ruwolt Pty Ltd." picture = "T522" skill = 4 research_types = { artillery mechanics training management } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 523 } name = "NSW Government Railways" picture = "T523" skill = 4 research_types = { artillery mechanics technical_efficiency rt_user_18 } startyear = 1939 endyear = 1970 } tech_team = { id = { type = 10 id = 524 } name = "Ordnance Factory" picture = "T524" skill = 3 research_types = { artillery mechanics chemistry } startyear = 1940 endyear = 1970 } tech_team = { id = { type = 10 id = 502 } name = "de Havilland Australia" picture = "T502" skill = 8 research_types = { chemistry rocketry aeronautics technical_efficiency aircraft_testing } startyear = 1941 endyear = 1970 } tech_team = { id = { type = 10 id = 525 } name = "Commonwealth Aircraft Corp." picture = "T525" skill = 6 research_types = { mechanics general_equipment aeronautics aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 526 } name = "Government Aircraft Factories" picture = "T526" skill = 5 research_types = { electronics chemistry aeronautics technical_efficiency aircraft_testing } startyear = 1940 endyear = 1970 } tech_team = { id = { type = 10 id = 513 } name = "Cockatoo Island Shipyard" picture = "T513" skill = 4 research_types = { electronics naval_engineering technical_efficiency naval_artillery rt_user_12 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 527 } name = "Williamstown Dockyard" picture = "T527" skill = 4 research_types = { electronics naval_engineering technical_efficiency naval_artillery } startyear = 1941 endyear = 1970 } tech_team = { id = { type = 10 id = 506 } name = "Dudley Lavarack" picture = "T506" skill = 6 research_types = { training small_unit_tactics decentralized_execution combined_arms_focus } startyear = 1930 endyear = 1957 } tech_team = { id = { type = 10 id = 507 } name = "Guy Royle" picture = "T507" skill = 5 research_types = { centralized_execution naval_training submarine_tactics seamanship rt_user_10 } startyear = 1930 endyear = 1945 } tech_team = { id = { type = 10 id = 508 } name = "John Collins" picture = "T508" skill = 6 research_types = { training centralized_execution large_taskforce_tactics small_taskforce_tactics seamanship } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 509 } name = "Ragnar Colvin" picture = "T509" skill = 4 research_types = { training centralized_execution large_taskforce_tactics rt_user_7 rt_user_16 } startyear = 1930 endyear = 1954 } tech_team = { id = { type = 10 id = 510 } name = "Richard Williams" picture = "T510" skill = 6 research_types = { training decentralized_execution piloting rt_user_5 rt_user_6 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 511 } name = "Thomas Blamey" picture = "T511" skill = 4 research_types = { training large_unit_tactics centralized_execution combined_arms_focus } startyear = 1938 endyear = 1951 } tech_team = { id = { type = 10 id = 512 } name = "William Bostock" picture = "T512" skill = 5 research_types = { training centralized_execution bomber_tactics rt_user_3 rt_user_4 } startyear = 1930 endyear = 1958 } tech_team = { id = { type = 10 id = 514 } name = "CSIRO" picture = "T514" skill = 5 research_types = { mechanics electronics chemistry mathematics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 515 } name = "Wilfred Harrington" picture = "T515" skill = 4 research_types = { training centralized_execution small_taskforce_tactics } startyear = 1954 endyear = 1965 } tech_team = { id = { type = 10 id = 516 } name = "Sir Sydney Fairbairn Rowell" picture = "T516" skill = 6 research_types = { training small_unit_tactics decentralized_execution combined_arms_focus } startyear = 1950 endyear = 1968 } tech_team = { id = { type = 10 id = 517 } name = "Sir Colin Thomas Hannah" picture = "T517" skill = 4 research_types = { training centralized_execution piloting rt_user_5 rt_user_6 } startyear = 1959 endyear = 1970 } tech_team = { id = { type = 10 id = 518 } name = "Horace R. Campbell" picture = "T13607" skill = 4 research_types = { training management centralized_execution combined_arms_focus } startyear = 1945 endyear = 1954 } tech_team = { id = { type = 10 id = 528 } name = "RAAC" picture = "T528" skill = 3 research_types = { training combined_arms_focus blitzkrieg_tactics } startyear = 1941 endyear = 1970 } tech_team = { id = { type = 10 id = 529 } name = "Australian Imperial Force" picture = "T529" skill = 7 research_types = { training small_unit_tactics decentralized_execution naval_training rt_user_12 } startyear = 1943 endyear = 1970 } team_slots = { 523 514 0 0 0 } manpower = 131.8320 free = { } oil = 3794.9355 supplies = 1140.9370 rare_materials = 24872.8320 metal = 12609.3721 energy = 5199.3389 money = 53.3185 consumer = 0.1102 supply = 0.3593 production = 0.2306 reinforcement = 0.0500 upgrading = 0.2500 transports = 323 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 1.2000 tc_occupied_mod = 1.4000 attrition_mod = 1.3400 trickleback_mod = 1.2000 repair_mod = 1.2000 research_mod = 1.1000 peacetime_ic_mod = 1.4000 upgrade = { infantry = { defaultorganisation = 33 morale = 74 } cavalry = { defaultorganisation = 33 morale = 74 } motorized = { defaultorganisation = 33 morale = 74 } mechanized = { defaultorganisation = 22 morale = 74 } light_armor = { defaultorganisation = 24.2000 morale = 74 } armor = { defaultorganisation = 22 morale = 74 } paratrooper = { defaultorganisation = 36.3000 morale = 74 } marine = { defaultorganisation = 36.3000 morale = 74 } bergsjaeger = { defaultorganisation = 36.3000 morale = 74 } garrison = { defaultorganisation = 33 morale = 74 } hq = { defaultorganisation = 22 morale = 74 } militia = { defaultorganisation = 33 morale = 74 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 33 morale = 74 } d_03 = { defaultorganisation = 36.3000 morale = 74 } d_04 = { defaultorganisation = 36.3000 morale = 74 } d_05 = { defaultorganisation = 36.3000 morale = 74 } d_06 = { defaultorganisation = 24.2000 morale = 74 } d_07 = { defaultorganisation = 39.6000 morale = 74 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 8 } rocket_artillery = { } sp_rct_artillery = { morale = 8 } anti_tank = { } tank_destroyer = { defaultorganisation = 1.5000 morale = 21 } light_armor_brigade = { morale = 21 } heavy_armor = { defaultorganisation = 1.2000 morale = 21 } super_heavy_armor = { defaultorganisation = 2.2000 morale = 21 } armored_car = { defaultorganisation = 2.2000 morale = 21 } anti_air = { } police = { } engineer = { defaultorganisation = 1.5000 morale = 8 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 8 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 4 3 2 1 } light_armor_brigade = { 4 3 2 1 } armored_car = { 2 1 } anti_air = { 2 1 } police = { 1 } engineer = { 1 } escort = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } motorized = { 1 } garrison = { 2 1 } hq = { 1 } militia = { 2 1 } interceptor = { 1 } tactical_bomber = { 2 1 } naval_bomber = { 1 } battleship = { 4 3 2 1 } light_cruiser = { 5 4 3 2 1 } heavy_cruiser = { 4 3 2 } battlecruiser = { 4 2 1 } destroyer = { 3 2 1 } d_01 = { 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } d_05 = { 1 } d_09 = { 4 3 2 1 } } obsolete_models = { artillery = { 0 1 2 3 } light_armor_brigade = { 0 1 2 3 } armored_car = { 0 1 } anti_air = { 0 1 } police = { 0 } engineer = { 0 } escort = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } motorized = { 0 } garrison = { 0 1 } hq = { 0 } militia = { 0 1 } interceptor = { 0 } tactical_bomber = { 0 1 } naval_bomber = { 0 } battleship = { 0 1 2 } light_cruiser = { 0 1 2 } heavy_cruiser = { 0 2 } battlecruiser = { 0 1 } destroyer = { 0 1 } d_01 = { 0 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } d_05 = { 0 1 } d_09 = { 0 1 2 } } allowed_divisions = { infantry = yes cavalry = yes motorized = yes marine = yes garrison = yes hq = yes interceptor = yes tactical_bomber = yes naval_bomber = yes cas = yes battleship = yes light_cruiser = yes heavy_cruiser = yes battlecruiser = yes destroyer = yes escort_carrier = yes transport = yes light_carrier = yes d_01 = yes d_09 = yes } allowed_brigades = { artillery = yes sp_artillery = yes rocket_artillery = yes light_armor_brigade = yes armored_car = yes anti_air = yes police = yes engineer = yes escort = yes naval_radar_s = yes naval_improved_hull_s = yes naval_radar_l = yes naval_improved_hull_l = yes floatplane = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes radar_station = yes rocket_test = yes } building_prod_mod = { ic = 1 coastal_fort = 0.5000 land_fort = 0.5000 flak = 0.9000 infrastructure = 0.8000 air_base = 0.5500 naval_base = 0.5500 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.5000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7800 asw = 0.7500 naval_interdiction = 1.0600 shore_bombardment = 1.0300 amphibious_assault = 0.5250 sea_transport = 1 naval_combat_patrol = 1.0600 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1.0300 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.4300 heavy_cruiser = 0.1300 battlecruiser = 0.1000 destroyer = 0.4400 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.4400 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.1600 heavy_cruiser = 0.0600 battlecruiser = 0.0500 destroyer = 0.1700 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.1700 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -56 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -87 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -41 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -60 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -46 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -60 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -83 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -45 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -70 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -52 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -81 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -37 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -90 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -45 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -56 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = yes support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = yes asw = yes naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 200 trade = yes access = yes } relation = { tag = GER value = -159.4000 } relation = { tag = HOL value = 36.1000 frustration = 3 trade = yes } relation = { tag = POR value = -49.4000 } relation = { tag = ITA value = -119.4000 } relation = { tag = SOV value = -136 } relation = { tag = SWE value = 0.4000 } relation = { tag = TUR value = -49.4000 } relation = { tag = JAP value = -185.6000 } relation = { tag = CHI value = -50.1000 } relation = { tag = BEL value = 127.7999 } relation = { tag = DEN value = 0.6000 } relation = { tag = SCH value = 101.4990 } relation = { tag = CUB value = 0.8000 } relation = { tag = BUL value = -50.5000 } relation = { tag = HUN value = -60.6000 } relation = { tag = ROM value = -10.2000 frustration = 3 } relation = { tag = IRE value = 200 trade = yes } relation = { tag = FIN value = 130.3992 } relation = { tag = PER value = -49.8000 } relation = { tag = AFG value = -99 } relation = { tag = BRA value = -24.4000 } relation = { tag = ARG value = -49.4000 } relation = { tag = MEX value = 0.6000 } relation = { tag = COL value = 0.8000 } relation = { tag = VEN value = -49.4000 } relation = { tag = PRU value = -52.8000 } relation = { tag = ECU value = 1 } relation = { tag = URU value = -49 } relation = { tag = PAR value = -0.4000 } relation = { tag = BOL value = 0.2000 } relation = { tag = CHL value = 0.8000 } relation = { tag = NZL value = 200 trade = yes access = yes } relation = { tag = CAN value = 200 trade = yes access = yes } relation = { tag = AST value = 5 } relation = { tag = VIC value = 200 } relation = { tag = MAN value = -100.6000 } relation = { tag = USA value = 200 trade = yes } relation = { tag = CHC value = -100.1000 } relation = { tag = CRO value = -150 } relation = { tag = SLO value = 24 } relation = { tag = SIA value = -50.3000 } relation = { tag = SAU value = -49.4000 } relation = { tag = MON value = -99.5000 } relation = { tag = GUA value = -49.6000 } relation = { tag = COS value = 0.8000 } relation = { tag = NIC value = 24.6000 } relation = { tag = DOM value = -49 } relation = { tag = PHI value = 40 } relation = { tag = BHU value = 198 } relation = { tag = EGY value = 198 } relation = { tag = SAL value = -49.4000 } relation = { tag = HAI value = 25.6000 } relation = { tag = HON value = -49.6000 } relation = { tag = IRQ value = 98 trade = yes } relation = { tag = LIB value = 26 } relation = { tag = NEP value = 198 } relation = { tag = OMN value = 148 } relation = { tag = PAN value = 0.4000 } relation = { tag = SER value = -150 } relation = { tag = SIK value = -50.1000 } relation = { tag = SAF value = 200 access = yes } relation = { tag = TAN value = -149.8000 } relation = { tag = TIB value = -49 } relation = { tag = YEM value = -49 } relation = { tag = BUR value = 0.4000 } relation = { tag = MEN value = -50.4000 frustration = 3 } relation = { tag = U00 value = -50.4000 } relation = { tag = U01 value = 0.5000 } relation = { tag = U02 value = 198 } relation = { tag = U18 value = -100.1000 frustration = 3 } relation = { tag = U19 value = 200 trade = yes } relation = { tag = REB value = 25 } } ownedprovinces = { 1697 1716 1698 1695 1688 1692 1689 1690 1694 1691 1703 1693 1711 1712 1715 1704 1705 1706 1717 1707 1710 1708 1709 1713 1701 1699 1714 1700 1702 1696 1724 1725 1726 1727 1605 1587 1602 1234 1603 1604 1606 1607 1610 1608 1609 } controlledprovinces = { 1697 1716 1698 1695 1688 1692 1689 1690 1694 1691 1703 1693 1711 1712 1715 1704 1705 1706 1717 1707 1710 1708 1709 1713 1701 1699 1714 1700 1702 1696 1724 1725 1726 1727 1605 1587 1602 1234 1603 1604 1606 1607 1610 1608 1609 } nationalprovinces = { 1697 1716 1698 1695 1688 1692 1689 1690 1694 1691 1703 1693 1711 1712 1715 1704 1705 1706 1717 1707 1710 1708 1709 1713 1701 1699 1714 1700 1702 1696 } claimedprovinces = { } techapps = { 4010 4020 4040 4290 4300 4310 2800 2550 2290 2300 2450 2460 2510 17000 1010 1020 1310 1190 1200 1210 5010 5080 5090 5190 5310 5320 6100 6110 6120 8070 8130 8180 8760 9010 9020 9030 3010 3040 3070 3100 3020 3050 3080 3030 15250 3060 3090 3120 3350 3390 3430 3480 3510 3360 3440 3490 3370 3400 3450 3460 3380 3410 3420 3470 3500 3800 15090 5050 2810 14000 4050 2310 4320 2560 5410 4330 5550 5060 1150 10110 2520 1340 2570 4060 3110 4340 3130 6150 14010 10120 2320 4350 2580 5070 5350 5100 2470 1030 5200 2590 4360 5110 1230 4380 5120 2820 11720 2530 4090 5020 6130 1320 2330 4390 5130 } inventions = { 8023 8028 } blueprints = { 1110 4030 8010 8370 4570 2630 8610 8660 8710 5470 15100 3520 4520 3530 7550 3700 16030 3850 3900 9400 3810 3600 2400 2900 9040 4370 9500 9800 11750 8300 9120 4080 9600 9200 8810 8430 1070 8490 3140 17010 9300 5360 9700 9900 8770 5560 12000 2600 } deactivate = { 1400 1460 1470 1480 1490 6010 6300 6400 6500 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 } application = { id = { type = 4712 id = 572017 } project = { type = 17 id = 2600 } tech_team = { type = 10 id = 523 } progress = 100 progress = 100 progress = 100 progress = 56.5714 progress = 0 status = "ongoing" } application = { id = { type = 4712 id = 584473 } project = { type = 17 id = 5360 } tech_team = { type = 10 id = 514 } progress = 43.5600 progress = 0 progress = 0 progress = 0 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 30001 id = 301 } name = "Military District Brisbane" location = 1704 prevprov = 1704 home = 1704 morale = 0.0010 leader = { id = { type = 6 id = 54135 } name = "Miles" tag = AST picture = "L54135" category = general rank = 2 y = 1939 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1942 skill = 2 trait = logistics_wizard } division = { id = { type = 30001 id = 302 } name = "5th Division" flag = 34866 mod = { 7 7 0 0 7 1 0 0 0 } all = { 100 100 69.3000 69.3000 94 0 0 1.5100 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 30001 id = 303 } name = "2nd Military District" location = 1711 prevprov = 1715 home = 1711 mission = { type = anti_partisan_duty target = 1711 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 54028 } name = "Lavarack" tag = AST picture = "L54028" category = general rank = 1 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = logistics_wizard } division = { id = { type = 30001 id = 314 } name = "Royal Australian Army" flag = 34864 mod = { 10 10 0 0 10 1 0 0 0 } all = { 100 100 42 42 94 20 0.5930 3.8800 0 8 4 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 15 100 1 1 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 30001 id = 307 } name = "3rd Division" location = 1707 prevprov = 1707 home = 1707 morale = 0.0010 leader = { id = { type = 6 id = 54031 } name = "Lloyd H.W." tag = AST picture = "L54031" category = general y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = defensive_doctrine trait = fortress_buster } division = { id = { type = 30001 id = 308 } name = "3rd Division" flag = 34866 mod = { 7 7 0 0 7 1 0 0 0 } all = { 100 100 69.3000 69.3000 94 0 0 1.5100 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 10 0 0 0 0 0 0 } } dig_in = 25 } airunit = { id = { type = 10500 id = 311 } name = "Point Cook Training Establishment" location = 1708 prevprov = 1709 home = 1708 base = 1708 mission = { type = naval_strike target = 2583 percentage = 0.8000 startdate = { year = 1940 month = november day = 14 hour = 3 } enddate = { year = 1941 month = january day = 14 hour = 3 } } morale = 0.0010 leader = { id = { type = 6 id = 54093 } name = "Williams" tag = AST picture = "L54093" category = commander rank = 2 y = 1930 y = 1930 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 40.9425 trait = fleet_destroyer } division = { id = { type = 10500 id = 312 } name = "No.1 RAAF Naval Bomber Wing" flag = 36912 mod = { 16 16 1 0 16 2 0 0 0 } all = { 100 100 30 30 125 0.5665 0 3.7300 5.5000 300 7 5 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 4 1 6 1 6 0 9 0 1000 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 10500 id = 313 } name = "No.2 RAAF Naval Bomber Wing" flag = 36912 mod = { 16 16 1 0 16 2 0 0 0 } all = { 100 100 30 30 125 0.6160 0 3.7300 5.5000 300 7 5 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 4 1 6 1 6 0 9 0 1000 340282346638528860000000000000000000000.0000 0 } } } navalunit = { id = { type = 10500 id = 25 } name = "HM Australian Fleet" location = 2583 prevprov = 2587 home = 1705 base = 1705 mission = { task = 1 location = 2584 } morale = 0.0010 leader = { id = { type = 6 id = 54114 } name = "Moore" tag = AST picture = "L54114" category = admiral rank = 0 y = 1930 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } movetime = { year = 1940 month = december day = 9 hour = 4 } movement = { 2584 } division = { id = { type = 10500 id = 26 } name = "HMAS Australia" flag = 41008 mod = { 23 23 4 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.8600 1.1000 32 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.2800 5.5000 4 6 0.0100 6 4 0 3600 0 } } division = { id = { type = 10500 id = 27 } name = "HMAS Canberra" flag = 41008 mod = { 23 23 4 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.8600 1.1000 32 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.2800 5.5000 4 6 0.0100 6 4 0 3600 0 } } division = { id = { type = 10500 id = 28 } name = "HMAS Sydney" flag = 41008 mod = { 22 22 3 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 4 1 4 3 0 2800 0 } } division = { id = { type = 10500 id = 100 } name = "HMAS Stuart" flag = 41008 mod = { 49 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1000 0.1300 33 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.6250 1 2 2 2 1 0 2000 0 } } division = { id = { type = 10500 id = 101 } name = "HMAS Vampire" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 10500 id = 46 } name = "HMAS Tasmania" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 10500 id = 104 } name = "HMAS Waterhen " flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 10500 id = 35 } name = "HMAS Kanimbla Flotilla" location = 1705 home = 1705 base = 1705 morale = 0.0010 leader = { id = { type = 6 id = 54064 } name = "Collins" tag = AST picture = "L54064" category = admiral rank = 2 y = 1938 y = 1947 y = 1950 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = superior_tactician trait = spotter } division = { id = { type = 10500 id = 36 } name = "M/S Rona" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 10500 id = 37 } name = "M/S Salamaua" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 10500 id = 38 } name = "M/S William Macarthur" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 10500 id = 39 } name = "M/S Iron Warrior" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 10500 id = 40 } name = "M/S Iron Baron" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 10500 id = 41 } name = "M/S Iron Master" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 10500 id = 42 } name = "M/S Iron Knob" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } } landunit = { id = { type = 4712 id = 3741 } name = "I Australian Corps" location = 1705 prevprov = 1705 home = 1705 mission = { type = anti_partisan_duty target = 1705 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 54154 } name = "Whitham" tag = AST picture = "L54154" category = general rank = 2 y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1944 skill = 2 } division = { id = { type = 30001 id = 304 } name = "1st Division" flag = 34864 mod = { 9 9 2 0 9 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.3300 0 1 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 14 1 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 3743 } name = "II Australian Corps" location = 1688 prevprov = 1688 home = 1688 mission = { type = anti_partisan_duty target = 1688 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 54033 } name = "Mackay" tag = AST picture = "L54033" category = general y = 1937 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 } division = { id = { type = 30001 id = 306 } name = "1st Cavalry Division" flag = 34864 mod = { 1 1 3 0 1 4 0 0 0 } all = { 100 100 63 63 94 0 0 1.5500 0 11 16 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 3 18 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 3747 } name = "IV Australian Corps" location = 1692 prevprov = 1692 home = 1692 mission = { type = anti_partisan_duty target = 1692 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 54141 } name = "Rankin" tag = AST picture = "L54141" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1942 skill = 1 trait = offensive_doctrine } division = { id = { type = 30001 id = 305 } name = "2nd Division" flag = 34864 mod = { 9 9 2 0 9 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.3300 0 1 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 14 1 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 30001 id = 309 } name = "3rd Military District" location = 1691 prevprov = 1691 home = 1691 mission = { type = anti_partisan_duty target = 1691 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 54128 } name = "Henderson" tag = AST picture = "L54128" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1944 skill = 1 trait = engineer } division = { id = { type = 30001 id = 310 } name = "4th Division" flag = 34864 mod = { 9 9 2 0 9 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.3300 0 1 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 14 1 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 45806 } name = "V Australian Corps" location = 1712 prevprov = 1715 home = 1712 mission = { type = anti_partisan_duty target = 1712 percentage = 1 night = yes startdate = { year = 1940 month = june day = 6 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 54008 } name = "Blamey" tag = AST picture = "L54008" category = general rank = 2 y = 1930 y = 1939 y = 1941 y = 1950 max_skill = 6 ry = 1990 skill = 3 trait = logistics_wizard trait = offensive_doctrine } division = { id = { type = 4712 id = 45674 } name = "6th Australian Infantry Div." flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 11 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 1.1600 0 8 30 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 29 100 2 25 4 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 3745 } name = "III Australian Corps" location = 1694 prevprov = 1694 home = 1694 mission = { type = anti_partisan_duty target = 1694 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 54060 } name = "Richardson" tag = AST picture = "L54060" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1943 skill = 1 trait = offensive_doctrine trait = old_guard } division = { id = { type = 30001 id = 311 } name = "2nd Cavalry Division" flag = 34864 mod = { 1 1 3 0 1 4 0 0 0 } all = { 100 100 63 63 94 0 0 1.5500 0 11 16 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 3 18 0 10 0 0 0 0 0 0 } } dig_in = 25 } navalunit = { id = { type = 4712 id = 353840 } name = "RAN Fleet 2" location = 2438 prevprov = 2441 home = 1705 base = 1705 mission = { type = asw target = 2438 percentage = 0.6000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2438 } morale = 0.5000 leader = { id = { type = 6 id = 54072 } name = "Howden" tag = AST picture = "L54072" category = admiral y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = blockade_runner } division = { id = { type = 10500 id = 44 } name = "HMAS Success" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 10500 id = 33 } name = "HMAS Adelaide" flag = 41008 mod = { 22 22 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.5100 0.6500 29 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 2 3 1 3 2 0 2400 0 } } } navalunit = { id = { type = 4712 id = 359989 } name = "RAN Fleet 7" location = 2587 prevprov = 2583 home = 1705 base = 1705 mission = { type = asw target = 2583 percentage = 0.6000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2583 } morale = 0.5000 leader = { id = { type = 6 id = 54070 } name = "Farncomb" tag = AST picture = "L54070" category = admiral y = 1938 y = 1947 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = superior_tactician } movetime = { year = 1940 month = december day = 8 hour = 19 } movement = { 2583 } division = { id = { type = 10500 id = 45 } name = "HMAS Swordsman" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 10500 id = 103 } name = "HMAS Voyager" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 383375 } name = "RAN Fleet 4" location = 2450 prevprov = 2452 home = 1705 base = 1705 mission = { type = asw target = 2444 percentage = 0.6000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2450 } morale = 0.5000 leader = { id = { type = 6 id = 54066 } name = "Crace" tag = AST picture = "L54066" category = admiral rank = 2 y = 1939 y = 1940 y = 1990 y = 1990 max_skill = 6 ry = 1942 skill = 2 trait = superior_tactician trait = spotter } division = { id = { type = 10500 id = 47 } name = "HMAS Tattoo" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 4712 id = 111251 } name = "HMAS Napier" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 10500 id = 43 } name = "HMAS Stalwart" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 10500 id = 48 } name = "HMAS Albatross" flag = 41520 mod = { 27 27 0 0 140 -1 0 0 0 } all = { 100 100 20 20 30 0 0 0.2750 0.7000 16 2 7 0 -0.0500 -0.1000 1 1 } naval = { 2 4 6 0.8000 3.5000 1 3 8 1 1 0 3000 0 } } } navalunit = { id = { type = 4712 id = 387793 } name = "RAN Fleet 1" location = 1705 home = 1705 base = 1705 morale = 0.5000 leader = { id = { type = 6 id = 54065 } name = "Colvin" tag = AST picture = "L54065" category = admiral rank = 1 y = 1937 y = 1937 y = 1939 y = 1990 max_skill = 6 ry = 1942 skill = 3 } } navalunit = { id = { type = 4712 id = 387795 } name = "RAN Fleet 5" location = 1705 home = 1705 base = 1705 morale = 0.5000 } navalunit = { id = { type = 4712 id = 388284 } name = "RAN Fleet 3" location = 1705 home = 1705 base = 1705 morale = 0.5000 leader = { id = { type = 6 id = 54112 } name = "Burnett" tag = AST picture = "L54112" category = admiral y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } division = { id = { type = 10500 id = 102 } name = "HMAS Vendetta " flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } landunit = { id = { type = 4712 id = 437507 } name = "VI Australian Corps" location = 1690 prevprov = 1690 home = 1690 mission = { type = anti_partisan_duty target = 1690 percentage = 1 night = yes startdate = { year = 1940 month = january day = 0 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 54004 } name = "Bennett" tag = AST picture = "L54004" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 } division = { id = { type = 4712 id = 436640 } name = "7th Australian Infantry Div." flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 11 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 1.1600 0 8 30 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 29 100 2 25 4 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 438834 } name = "VI Australian Corps" location = 1689 prevprov = 1689 home = 1689 mission = { type = anti_partisan_duty target = 1689 percentage = 1 night = yes startdate = { year = 1940 month = january day = 2 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 54014 } name = "Cannan" tag = AST picture = "L54014" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = logistics_wizard } division = { id = { type = 4712 id = 438330 } name = "9th Australian Infantry Div." flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 115 0 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 476654 } name = "VII Australian Corps" location = 1707 prevprov = 1717 home = 1707 mission = { type = anti_partisan_duty target = 1707 percentage = 1 night = yes startdate = { year = 1940 month = april day = 15 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 54006 } name = "White" tag = AST picture = "L54006" category = general rank = 1 y = 1940 y = 1940 y = 1940 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = logistics_wizard trait = defensive_doctrine trait = old_guard } division = { id = { type = 4712 id = 476243 } name = "23rd Australian Infantry Div." flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 115 0 0 1.7200 1.0100 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 33 88 2 27 7 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 473172 } name = "VII Australian Corps" location = 1693 prevprov = 1693 home = 1693 mission = { type = anti_partisan_duty target = 1693 percentage = 1 night = yes startdate = { year = 1940 month = march day = 29 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 54039 } name = "Northcott" tag = AST picture = "L54039" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = logistics_wizard } division = { id = { type = 4712 id = 472811 } name = "8th Australian Infantry Div." flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 11 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 1.1600 0 8 30 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 27 29 100 2 25 4 10 0 0 0 0 10 0 } } dig_in = 25 } airunit = { id = { type = 4712 id = 514761 } name = "No.1 RAAF Air Command" location = 382 prevprov = 2743 home = 382 base = 382 mission = { type = interdiction target = 368 percentage = 0.8000 startdate = { year = 1940 month = november day = 21 hour = 20 } enddate = { year = 1941 month = january day = 21 hour = 20 } } morale = 0.5000 leader = { id = { type = 6 id = 54078 } name = "Bostock" tag = AST picture = "L54078" category = commander y = 1940 y = 1941 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 5 experience = 127.1596 trait = superior_tactician trait = fleet_destroyer } division = { id = { type = 4712 id = 514760 } name = "No.1 RAAF Tactical Group" flag = 36912 mod = { 15 15 1 1 15 2 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 79.0582 100 30 30 125 19.1440 0.1053 4.7500 6.1000 300 11 11 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 8 3 14 2 7 0 600 600 1 } } } landunit = { id = { type = 4712 id = 525397 } name = "VIII Australian Corps" location = 1713 prevprov = 1709 home = 1713 mission = { type = anti_partisan_duty target = 1713 percentage = 1 night = yes startdate = { year = 1940 month = august day = 5 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 54062 } name = "Wynter" tag = AST picture = "L54062" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1945 skill = 2 trait = logistics_wizard } division = { id = { type = 4712 id = 524816 } name = "1st Australian Infantry Div." flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.0186 0 0 0 0 } all = { 100 100 63 63 94 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 563334 } name = "IX Australian Corps" location = 1709 prevprov = 1708 home = 1709 mission = { type = anti_partisan_duty target = 1709 percentage = 1 night = yes startdate = { year = 1940 month = november day = 0 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 54122 } name = "Durrant" tag = AST picture = "L54122" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = logistics_wizard } division = { id = { type = 4712 id = 562294 } name = "2nd Australian Infantry Div." flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 1.2200 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 32 100 2 28 4 10 0 0 0 0 10 0 } } dig_in = 25 } convoy = { id = { type = 4712 id = 1984 } transports = 12 path = { 1710 2583 2587 1708 } } convoy = { id = { type = 4712 id = 59394 } transports = 5 path = { 1607 2450 1701 } } landdivision = { id = { type = 30001 id = 315 } name = "10th Division" flag = 34865 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } landdivision = { id = { type = 30001 id = 316 } name = "11th Division" flag = 34865 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } landdivision = { id = { type = 30001 id = 317 } name = "12th Division" flag = 34865 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 50 63 94 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } convoy_development = { id = { type = 10500 id = 200 } progress = 2 cost = 0.1000 date = { year = 1960 month = april day = 23 hour = 0 } manpower = 0.0450 total_progress = 0.2309 size = 99 done = 14 days = 1 days_for_first = 121 gearing_bonus = 0.3200 type = transports } division_development = { id = { type = 4712 id = 391209 } name = "HMAS Nepal" progress = 2 location = 1707 cost = 0.3564 date = { year = 1941 month = april day = 22 hour = 0 } manpower = 0.2000 total_progress = 0.7719 size = 1 days = 583 days_for_first = 583 type = destroyer model = 3 } division_development = { id = { type = 4712 id = 391212 } name = "HMAS Nestor" progress = 2 location = 1707 cost = 0.3564 date = { year = 1941 month = august day = 28 hour = 0 } manpower = 0.2000 total_progress = 0.5541 size = 1 days = 583 days_for_first = 583 type = destroyer model = 3 } division_development = { id = { type = 4712 id = 391213 } name = "HMAS Nizam" progress = 2 location = 1707 cost = 0.3564 date = { year = 1941 month = september day = 1 hour = 0 } manpower = 0.2000 total_progress = 0.5496 size = 1 days = 583 days_for_first = 583 type = destroyer model = 3 } division_development = { id = { type = 4712 id = 391214 } name = "No.2 RAAF Tactical Group" progress = 0.4400 location = 1707 cost = 10.0764 date = { year = 1941 month = february day = 13 hour = 0 } manpower = 0.6200 total_progress = 0.7998 size = 1 days = 219 days_for_first = 219 type = tactical_bomber model = 2 extra = escort brigade_model = 1 } province_development = { id = { type = 4712 id = 450852 } progress = -0.0000 location = 1707 cost = 1.5000 date = { year = 1941 month = august day = 29 hour = 0 } manpower = 0.5000 total_progress = 0.0109 size = 4 done = 1 days = 360 days_for_first = 97 gearing_bonus = 0.0500 type = flak } division_development = { id = { type = 4712 id = 477095 } name = "HMAS Norman" progress = 0.0000 location = 1707 cost = 0.3564 date = { year = 1942 month = april day = 20 hour = 0 } manpower = 0.2000 total_progress = 0.1561 size = 1 days = 583 days_for_first = 583 type = destroyer model = 3 } division_development = { id = { type = 4712 id = 491570 } name = "HMAS Perth" progress = 0.2718 location = 1707 cost = 0.9558 date = { year = 1942 month = september day = 28 hour = 0 } manpower = 0.6000 total_progress = 0.1091 size = 1 days = 729 days_for_first = 729 type = light_cruiser model = 5 extra = naval_radar_s } division_development = { id = { type = 4712 id = 514763 } name = "HMAS Hobart" progress = 0.0000 location = 1707 cost = 0.9558 date = { year = 1942 month = october day = 9 hour = 0 } manpower = 0.6000 total_progress = 0.0940 size = 1 days = 729 days_for_first = 729 type = light_cruiser model = 5 extra = naval_radar_s } division_development = { id = { type = 4712 id = 514764 } name = "No.1 RAAF Naval Bomber Group" progress = 0.8117 location = 1707 cost = 11.1960 date = { year = 1941 month = july day = 16 hour = 0 } manpower = 0.7200 total_progress = 0.1057 size = 1 days = 243 days_for_first = 243 type = naval_bomber model = 1 extra = escort brigade_model = 1 } division_development = { id = { type = 4712 id = 516209 } name = "HMAS Quiberon" progress = 0.6000 location = 1707 cost = 0.3564 date = { year = 1942 month = july day = 13 hour = 0 } manpower = 0.2000 total_progress = 0.0137 size = 1 days = 583 days_for_first = 583 type = destroyer model = 3 } division_development = { id = { type = 4712 id = 516210 } progress = 0.1009 location = 1707 cost = 3.8938 date = { year = 1941 month = june day = 21 hour = 0 } manpower = 20 total_progress = 0.0093 size = 2 days = 194 days_for_first = 99 type = infantry model = 2 extra = light_armor_brigade brigade_model = 4 } province_development = { id = { type = 4712 id = 519090 } location = 1726 cost = 5 date = { year = 1941 month = march day = 22 hour = 0 } manpower = 0.2100 size = 1 days = 113 days_for_first = 104 type = naval_base } wardates = { CRO = { year = 1940 month = september day = 27 hour = 2 } SER = { year = 1940 month = september day = 27 hour = 2 } U04 = { year = 1939 month = september day = 21 hour = 2 } } SpyInfo = { country = "AST" NumberOfSpies = 10 } } country = { tag = VIC ai = { switch = no flags = { activation_airborne = 0 activation_armor = 1 activation_bb_upgrade = 1 activation_bc_upgrade = 1 activation_cavalry = 1 activation_infantry = 1 activation_light_infantry = 1 activation_marine = 0 activation_mechanized = 1 activation_militia = 0 activation_motorized = 1 activation_mountain = 1 ai_hq_gift = 1 allies_exp_forces_on = 0 CC_England = 0 CC_France = 1 CC_France_redirected = 0 convoy_gift_on_release = 1 FRABuildLand = 1 FRABuildStandard = 0 FRAHomeland = 1 france_full_mechanization = 0 france_partial_mechanization = 1 FRASpanishFront = 0 guerilla_low_mp = 0 Info_CC_LL = 1 Info_Greece = 0 minor_diplo_allies = 0 minor_diplo_axis = 0 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 navysize_100 = 0 navysize_125 = 0 navysize_150 = 0 navysize_175 = 0 navysize_200 = 0 navysize_225 = 0 navysize_25 = 0 navysize_250 = 0 navysize_275 = 0 navysize_300 = 1 navysize_50 = 0 navysize_75 = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1 max_front_ratios = { USA = 0 ENG = 0 } max_garrison_prop = 1 min_garrison_prop = 1 evac_islands = yes use_offensive_supply = no neutrality = 150 war = 0 ferocity = no reinforcement = 0.2000 upgrading = 0.3500 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = VIC } spyprefsdata = { country_priorities = 10 steal_blueprint = 10 minister_assassination = 3 smear_campaign = 3 coup = 4 sabotage_industry = 5 found_partisans = 1 massmedia = 3 disrupt_techteam = 5 country = FRA } } strat_redeploy_threshold = 0 max_redeploying = 0 max_fuel_offensive = 100 befriend = { GER = 50 ITA = 20 } claim_acceptance = -49 exp_force_ratio = 0.1500 exp_force_ratios = { } no_exp_forces_to = { GER ITA ROM HUN SLO BUL YUG FIN JAP SIA MAN U01 POR CRO } admiral = { target = { 2189 = 200 2191 = 200 2187 = 200 2183 = 100 2193 = 150 2194 = 150 2190 = 50 } core = { 2188 2189 } base = { 89 747 718 727 728 978 962 } ignore = { "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "North Atlantic" "Western Approaches" "The Seamounts" "Azores" "Central Atlantic" "Central Mid-Atlantic Ridge" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "Pernambuco Plain" "Ascension Fracture Zone" "Argentine Plain" "Angola Plain" "West Gulf of Mexico" "East Gulf of Mexico" "Florida Strait" "Yucatan Strait" "Windward Islands" "Central Carribean" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Brazil" "Coast of Argentina" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" "West Coast of Central America" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 num_attack_fleets = 12 } trade = { embargo = { ENG FRA USA SOV } favored = { GER = 100 ITA = 20 } cancel_deal_threshold = 2 } tech_sharing = { embargo = { ENG FRA USA SOV } favored = { GER = 100 ITA = 20 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 1110 = 100 1120 = 100 1130 = 100 1140 = 100 1230 = 100 1240 = 100 1250 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 50 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = no help_allies = no redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 3 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 2 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 30 reserves = 30 capital = 20 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1.5000 overseas_multiplier = 0.2500 home_peace_cap = 35 country_priorities = { ITA = -1 GER = -1 U01 = -1 SPR = -1 SCH = -1 FRA = -1 ENG = -1 USA = -1 BEL = -1 LIB = -1 } province_priorities = { 747 = 15 727 = 15 728 = 15 718 = 15 978 = 10 1794 = 15 1395 = 10 1396 = 10 1399 = 10 } area_multiplier = { 747 = 0.3000 727 = 0.3000 978 = 0.3000 1794 = 0.3000 1395 = 0.3000 1396 = 0.3000 1399 = 0.3000 } ignore = { 769 770 775 754 773 777 774 776 753 751 755 758 779 799 801 802 800 798 804 808 806 809 812 807 805 811 814 843 839 817 821 823 822 824 829 830 826 819 820 818 827 837 904 903 905 906 897 899 901 } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.1000 extra_convoys_peace = 0.1000 infantry = 20 cavalry = 10 motorized = 0 mechanized = 0 light_armor = 0 armor = 6 paratrooper = 0 marine = 0 bergsjaeger = 10 garrison = 0 hq = 3 militia = 0 multi_role = 0 interceptor = 8 strategic_bomber = 0 tactical_bomber = 5 naval_bomber = 0 cas = 7 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 7 heavy_cruiser = 5 battlecruiser = 0 destroyer = 10 carrier = 0 escort_carrier = 0 submarine = 0 nuclear_submarine = 0 transport = 3 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 6 artillery = 30 sp_artillery = 5 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 15 tank_destroyer = 5 light_armor_brigade = 5 heavy_armor = 0 super_heavy_armor = 0 armored_car = 5 anti_air = 5 police = 5 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 0 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { 105 = 0.3000 104 = 0.3000 96 = 0.3000 107 = 0.5000 } } construction = { max_factor = 0 transports = -1 escorts = -1 AA_batteries = no max_AA_level = 4 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 5 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 10 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = no force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 1670 1680 1300 11600 11690 11670 11500 11570 2970 2860 11080 11440 11300 11390 11320 11370 15230 15240 3740 3650 3960 3950 42009 4200 4260 4280 4470 5100 5180 5140 5150 5160 13010 13050 5340 5640 5400 5570 5590 6140 6150 6170 6200 6220 11590 14040 7320 7330 3780 81000 8120 8420 8170 8480 8900 8230 8540 81050 8290 8600 9570 9870 9970 9270 9110 9190 } preference = { 1190 1200 1210 10120 1220 10150 1300 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2290 2300 2310 2320 2330 2340 2350 2360 11290 11300 4010 4020 4050 4060 4090 4100 4140 4150 4190 42009 4230 4270 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 5080 5090 5100 5050 5060 5070 5110 5120 5130 5180 5010 5020 5030 5040 13000 13010 5190 5200 5210 5220 5230 5240 13020 13030 13040 13050 5310 5320 5330 5340 6100 6120 6130 6140 6150 6170 6200 6220 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 9200 9210 9220 9230 9240 9250 9260 9270 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 9010 9020 9030 } ignore = { 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 11100 11110 11120 11130 11140 11150 11450 11460 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 4310 4350 4400 4440 4480 4520 4530 4540 4560 4630 4640 5280 5170 13070 13080 7080 7340 7530 7540 7550 7200 7250 7210 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9400 9410 9420 9430 9440 9450 9460 9470 9600 9610 9620 9630 9640 9650 9660 9670 } armor = 3 infantry = 5 industry = 4 aircraft = 1 naval = 1 land_doctrines = 5 secret_weapons = 1 air_doctrines = 1 naval_doctrines = 1 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 74 regular_id = "FRA" intrinsic_gov_type = fascist policy = { date = { year = 1941 month = january day = 7 hour = 1 } democratic = 4 political_left = 3 freedom = 3 free_market = 8 professional_army = 6 defense_lobby = 9 interventionism = 1 } belligerence = 1.6292 dissent = 0.8915 war = { year = 1940 month = july day = 26 hour = 1 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8000 convoy_def_eff = 0.8500 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.2700 money_modifier = 1 supply_modifier = 1.1700 minisub_bonus = 1 AA_efficiency = 0.7000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 75 enemy_intelligence = 35 army_detection = 55 enemy_army_detection = 65 land_surprise = 1.3000 naval_surprise = 1.3000 air_surprise = 1.3000 hq_supply_eff = 0.0400 sce_frequency = 1.5000 counterattack = 0.1100 assault = 0.1350 encirclement = 0.0350 ambush = 0.0350 delay = 0.1100 tactical_withdrawal = 0.1100 breakthrough = 0.0350 leader = { id = { type = 6 id = 380002 } name = "Barrau" picture = "L380002" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 380003 } name = "Barthélémy" picture = "L380003" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 380004 } name = "Bridoux" picture = "L380004" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 380005 } name = "Brocard" picture = "L380005" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 380011 } name = "de Griffolet de Laurimont" picture = "L380011" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 380013 } name = "Dentz" picture = "L380013" category = general rank = 1 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 4 ry = 1990 skill = 3 trait = commando } leader = { id = { type = 6 id = 380016 } name = "Doumenc" picture = "L380016" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 380020 } name = "Finot" picture = "L380020" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 380021 } name = "Francois" picture = "L380021" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = logistics_wizard trait = commando } leader = { id = { type = 6 id = 380023 } name = "Hupel" picture = "L380023" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 380030 } name = "Puaud" picture = "L380030" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard trait = defensive_doctrine } leader = { id = { type = 6 id = 380031 } name = "Sabattier" picture = "L380031" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 380036 } name = "de Geffrier" picture = "L380036" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 380042 } name = "Ibbert" picture = "L380042" category = admiral y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 380044 } name = "Baltus" picture = "L380044" category = commander y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 380047 } name = "Clostermann" picture = "L380047" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 380049 } name = "de Goys de Mezeyrac" picture = "L380049" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 380050 } name = "Garde" picture = "L380050" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 380053 } name = "Paskewicz" picture = "L380053" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 380054 } name = "Pinsard" picture = "L380054" category = commander rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = old_guard trait = superior_tactician } leader = { id = { type = 6 id = 380055 } name = "Rousselot de Saint-Ceran" picture = "L380055" category = commander y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 380056 } name = "Royer de Marancour" picture = "L380056" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 380046 } name = "Bouscat" picture = "L380046" category = commander y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 380045 } name = "Bergeret" picture = "L380045" category = commander y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 380048 } name = "d'Arnaud de Vitrolles" picture = "L380048" category = commander rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } minister = { id = { type = 9 id = 57001 } name = "Phillipe Petain" picture = "M57001" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 62 year = 1936 } minister = { id = { type = 9 id = 57002 } name = "Jean-Francois Darlan" picture = "M57002" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 76 year = 1936 } minister = { id = { type = 9 id = 57003 } name = "Paul Baudouin" picture = "M57003" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 4 year = 1936 } minister = { id = { type = 9 id = 57004 } name = "Marius Berliet" picture = "M57004" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 10 year = 1936 } minister = { id = { type = 9 id = 57005 } name = "Joseph Barthélemy" picture = "M57005" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 57006 } name = "Rene Bousquet" picture = "M57006" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 27 year = 1936 } minister = { id = { type = 9 id = 57007 } name = "Charles Huntziger" picture = "M57007" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 57008 } name = "Maxime Weygand" picture = "M57008" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 38 year = 1936 } minister = { id = { type = 9 id = 57009 } name = "Jean-Francois Darlan" picture = "M57002" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 44 year = 1936 } minister = { id = { type = 9 id = 57010 } name = "Jean Marie Bergeret" picture = "M57010" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 57011 } name = "Pierre Laval" picture = "M57011" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 71 year = 1942 } minister = { id = { type = 9 id = 57012 } name = "Jean-Francois Darlan" picture = "M57002" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 6 year = 1941 } minister = { id = { type = 9 id = 57013 } name = "Charles André Weiss" picture = "M57013" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 4 year = 1941 } minister = { id = { type = 9 id = 57014 } name = "Albert Thomas" picture = "M57014" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 7 year = 1941 } minister = { id = { type = 9 id = 57015 } name = "Pierre Laval" picture = "M57011" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 3 year = 1942 } minister = { id = { type = 9 id = 57016 } name = "Gabriel Hanoteaux" picture = "M57016" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 2 year = 1942 } minister = { id = { type = 9 id = 57017 } name = "Henri de Jouvenel" picture = "M57017" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 1 year = 1943 } minister = { id = { type = 9 id = 57018 } name = "Arne Leroy" picture = "M57018" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 5 year = 1943 } minister = { id = { type = 9 id = 57019 } name = "Tulio Franco Franco" picture = "M57019" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 9 year = 1941 } minister = { id = { type = 9 id = 57020 } name = "Lucien Lacaze" picture = "M57020" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 12 year = 1941 } minister = { id = { type = 9 id = 57021 } name = "Robert Haas" picture = "M57021" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 10 year = 1942 } minister = { id = { type = 9 id = 57022 } name = "Stephane Auphan" picture = "M57022" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 18 year = 1942 } minister = { id = { type = 9 id = 57023 } name = "Paul Painleve" picture = "M57023" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 8 year = 1943 } minister = { id = { type = 9 id = 57024 } name = "Paul Mantoux" picture = "M57024" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 11 year = 1943 } minister = { id = { type = 9 id = 57025 } name = "Jean-Francois Darlan" picture = "M57002" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 24 year = 1940 } minister = { id = { type = 9 id = 57026 } name = "Eduard Herriot" picture = "M57026" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 20 year = 1941 } minister = { id = { type = 9 id = 57027 } name = "Pierre Laval" picture = "M57011" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 23 year = 1942 } minister = { id = { type = 9 id = 57028 } name = "Marius Viple" picture = "M57028" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 20 year = 1942 } minister = { id = { type = 9 id = 57029 } name = "René Bousquet" picture = "M57006" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 21 year = 1942 } minister = { id = { type = 9 id = 57030 } name = "Raphael Alibert" picture = "M57030" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 22 year = 1943 } minister = { id = { type = 9 id = 57031 } name = "Gouffre de Lapradelle" picture = "M57031" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 26 year = 1943 } minister = { id = { type = 9 id = 57032 } name = "Pierre Laval" picture = "M57011" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 29 year = 1942 } minister = { id = { type = 9 id = 57033 } name = "Jean-Francois Darlan" picture = "M57002" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 36 year = 1941 } minister = { id = { type = 9 id = 57034 } name = "Eugene Bridoux" picture = "M57034" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 34 year = 1939 } minister = { id = { type = 9 id = 57035 } name = "Eugene Bridoux" picture = "M57034" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 40 year = 1939 } minister = { id = { type = 9 id = 57036 } name = "Jean Esteva" picture = "M57036" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 46 year = 1939 } minister = { id = { type = 9 id = 57037 } name = "Jean Marie Abrial" picture = "M57037" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 43 year = 1943 } minister = { id = { type = 9 id = 57038 } name = "Maurice Jannekeyn" picture = "M57038" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 51 year = 1939 } minister = { id = { type = 9 id = 57039 } name = "Henri de Jouvenel" picture = "M57017" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 70 year = 1945 } minister = { id = { type = 9 id = 57040 } name = "Gouffre de Lapradelle" picture = "M57031" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 31 year = 1945 } minister = { id = { type = 9 id = 57041 } name = "Louis Rivet" picture = "M57041" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 28 year = 1940 } minister = { id = { type = 9 id = 57042 } name = "Bertrand Pujo" picture = "M57042" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 57043 } name = "Marcel Peyrouton" picture = "M57043" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 20 year = 1941 } minister = { id = { type = 9 id = 57044 } name = "Louis-Antoine Colson" picture = "M57044" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 57045 } name = "Louis-Antoine Colson" picture = "M57044" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 12 year = 1936 } HeadOfState = { type = 9 id = 57001 } HeadOfGovernment = { type = 9 id = 57002 } ForeignMinister = { type = 9 id = 57003 } ArmamentMinister = { type = 9 id = 57004 } MinisterOfSecurity = { type = 9 id = 57005 } MinisterOfIntelligence = { type = 9 id = 57041 } ChiefOfStaff = { type = 9 id = 57007 } ChiefOfArmy = { type = 9 id = 57008 } ChiefOfNavy = { type = 9 id = 57009 } ChiefOfAir = { type = 9 id = 57042 } tech_team = { id = { type = 10 id = 6601 } name = "Amiot" picture = "T1401" skill = 6 research_types = { chemistry aeronautics technical_efficiency aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6603 } name = "Dewoitine" picture = "T1403" skill = 4 research_types = { mechanics general_equipment aeronautics management aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6604 } name = "FAMH" picture = "T1404" skill = 4 research_types = { artillery mechanics electronics training general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6607 } name = "Kuhlmann" picture = "T1407" skill = 3 research_types = { chemistry management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6608 } name = "Manufacture d'Armes St.Etienne" picture = "T1408" skill = 5 research_types = { artillery mechanics training general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6611 } name = "Rhône-Poulenc" picture = "T1411" skill = 3 research_types = { chemistry general_equipment management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6613 } name = "Schneider" picture = "T1413" skill = 4 research_types = { artillery mechanics electronics chemistry technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6614 } name = "SNPA" picture = "T1414" skill = 4 research_types = { chemistry management industrial_engineering technical_efficiency } startyear = 1941 endyear = 1970 } tech_team = { id = { type = 10 id = 6615 } name = "SOMUA" picture = "T1415" skill = 5 research_types = { artillery mechanics electronics industrial_engineering technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6617 } name = "François Darlan" picture = "T1418" skill = 3 research_types = { training centralized_execution large_taskforce_tactics rt_user_7 } startyear = 1930 endyear = 1951 } tech_team = { id = { type = 10 id = 6619 } name = "Marcel Gensoul" picture = "T1420" skill = 4 research_types = { training large_taskforce_tactics seamanship rt_user_7 } startyear = 1930 endyear = 1942 } tech_team = { id = { type = 10 id = 6621 } name = "Maurice Gamelin" picture = "T1422" skill = 1 research_types = { training large_unit_tactics centralized_execution infantry_focus } startyear = 1930 endyear = 1958 } tech_team = { id = { type = 10 id = 6622 } name = "Maxime Weygand" picture = "T1423" skill = 2 research_types = { training large_unit_tactics centralized_execution infantry_focus combined_arms_focus } startyear = 1940 endyear = 1942 } tech_team = { id = { type = 10 id = 6623 } name = "Charles Nogues" picture = "T6623" skill = 2 research_types = { training large_unit_tactics centralized_execution infantry_focus combined_arms_focus } startyear = 1941 endyear = 1970 } team_slots = { 6622 6607 6615 0 0 } manpower = 1820.4091 free = { } oil = 29482.8418 supplies = 2439.0510 rare_materials = 7422.2446 metal = 21917.0840 energy = 17039.2090 money = 1187.5210 consumer = 0.2448 supply = 0 production = 0.7221 reinforcement = 0 upgrading = 0.0332 transports = 234 escorts = 88 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 1.2000 tc_occupied_mod = 1.4000 attrition_mod = 1.3400 trickleback_mod = 1.2000 repair_mod = 1.2000 research_mod = 1.1000 upgrade = { infantry = { defaultorganisation = 26 morale = 52 } cavalry = { defaultorganisation = 26 morale = 52 } motorized = { defaultorganisation = 26 morale = 52 } mechanized = { defaultorganisation = 17 morale = 52 } light_armor = { defaultorganisation = 18.7000 morale = 52 } armor = { defaultorganisation = 17 morale = 52 } paratrooper = { defaultorganisation = 28.6000 morale = 52 } marine = { defaultorganisation = 28.6000 morale = 52 } bergsjaeger = { defaultorganisation = 28.6000 morale = 52 } garrison = { defaultorganisation = 26 morale = 52 } hq = { defaultorganisation = 17 morale = 52 } militia = { defaultorganisation = 26 morale = 52 } multi_role = { defaultorganisation = 7 morale = 7 } interceptor = { defaultorganisation = 5 morale = 5 } strategic_bomber = { defaultorganisation = 7 morale = 7 } tactical_bomber = { defaultorganisation = 10 morale = 10 } naval_bomber = { defaultorganisation = 9 morale = 9 } cas = { defaultorganisation = 9 morale = 9 } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { defaultorganisation = 7 morale = 7 } light_cruiser = { defaultorganisation = 9 morale = 9 } heavy_cruiser = { defaultorganisation = 7 morale = 7 } battlecruiser = { defaultorganisation = 7 morale = 7 } destroyer = { defaultorganisation = 9 morale = 9 } carrier = { defaultorganisation = 1 morale = 1 } escort_carrier = { defaultorganisation = 8 morale = 8 } submarine = { defaultorganisation = 3 morale = 3 } nuclear_submarine = { defaultorganisation = 3 morale = 3 } transport = { } light_carrier = { defaultorganisation = 1 morale = 1 } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { defaultorganisation = 5 morale = 5 } d_02 = { defaultorganisation = 26 morale = 52 } d_03 = { defaultorganisation = 28.6000 morale = 52 } d_04 = { defaultorganisation = 28.6000 morale = 52 } d_05 = { defaultorganisation = 28.6000 morale = 52 } d_06 = { defaultorganisation = 18.7000 morale = 52 } d_07 = { defaultorganisation = 31.2000 morale = 52 } d_08 = { defaultorganisation = 3 morale = 3 } d_09 = { defaultorganisation = 9 morale = 9 } none = { } artillery = { } sp_artillery = { morale = 8 } rocket_artillery = { } sp_rct_artillery = { morale = 8 } anti_tank = { } tank_destroyer = { defaultorganisation = 1.2000 morale = 19 } light_armor_brigade = { morale = 19 } heavy_armor = { defaultorganisation = 0.9000 morale = 19 } super_heavy_armor = { defaultorganisation = 1.7000 morale = 19 } armored_car = { defaultorganisation = 1.7000 morale = 19 } anti_air = { } police = { } engineer = { defaultorganisation = 1.2000 morale = 8 } cag = { defaultorganisation = 4 morale = 4 } escort = { defaultorganisation = 3 morale = 3 } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 8 } medium_armor = { } floatplane = { } light_cag = { defaultorganisation = 4 morale = 4 } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 3 2 1 } rocket_artillery = { 1 } anti_tank = { 1 } light_armor_brigade = { 4 3 2 1 } heavy_armor = { 3 2 1 } super_heavy_armor = { 1 } armored_car = { 2 1 } anti_air = { 2 1 } police = { 1 } engineer = { 1 } cag = { 1 } escort = { 1 } light_cag = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } motorized = { 1 } light_armor = { 1 } armor = { 1 } bergsjaeger = { 1 } garrison = { 2 1 } militia = { 2 1 } multi_role = { 1 } interceptor = { 1 } tactical_bomber = { 2 1 } cas = { 1 } battleship = { 9 8 7 6 5 4 3 2 1 } light_cruiser = { 4 3 2 1 } heavy_cruiser = { 7 5 4 3 2 } destroyer = { 4 3 2 1 } escort_carrier = { 2 1 } submarine = { 3 2 1 } nuclear_submarine = { 3 2 1 } transport = { 1 } light_carrier = { 2 1 } d_01 = { 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } d_05 = { 1 } d_07 = { 1 } d_08 = { 1 } d_09 = { 5 4 3 2 1 } } obsolete_models = { artillery = { 0 1 2 } rocket_artillery = { 0 } anti_tank = { 0 } light_armor_brigade = { 0 1 2 3 } heavy_armor = { 0 1 2 } super_heavy_armor = { 0 } armored_car = { 0 1 } anti_air = { 0 1 } police = { 0 } engineer = { 0 } cag = { 0 } escort = { 0 } light_cag = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } motorized = { 0 } light_armor = { 0 1 } armor = { 0 } bergsjaeger = { 0 } garrison = { 0 1 } militia = { 0 1 } multi_role = { 0 } interceptor = { 0 } tactical_bomber = { 0 1 } cas = { 0 } battleship = { 0 1 2 3 4 6 7 8 } light_cruiser = { 0 1 2 } heavy_cruiser = { 0 2 3 4 } destroyer = { 0 1 2 } escort_carrier = { 0 } submarine = { 0 1 } nuclear_submarine = { 0 1 } light_carrier = { 0 } d_01 = { 0 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } d_05 = { 0 1 } d_06 = { 0 } d_07 = { 0 1 } d_09 = { 0 1 2 3 } } allowed_divisions = { infantry = yes cavalry = yes motorized = yes mechanized = yes armor = yes bergsjaeger = yes garrison = yes hq = yes multi_role = yes interceptor = yes tactical_bomber = yes naval_bomber = yes cas = yes transport_plane = yes battleship = yes light_cruiser = yes heavy_cruiser = yes battlecruiser = yes destroyer = yes carrier = yes escort_carrier = yes submarine = yes nuclear_submarine = yes transport = yes light_carrier = yes d_01 = yes d_02 = yes d_08 = yes d_09 = yes } allowed_brigades = { artillery = yes sp_artillery = yes rocket_artillery = yes anti_tank = yes light_armor_brigade = yes heavy_armor = yes super_heavy_armor = yes armored_car = yes anti_air = yes police = yes engineer = yes cag = yes escort = yes naval_asw = yes naval_anti_air_s = yes naval_radar_s = yes naval_improved_hull_s = yes naval_torpedoes_s = yes naval_anti_air_l = yes naval_radar_l = yes naval_improved_hull_l = yes floatplane = yes light_cag = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes radar_station = yes rocket_test = yes } building_prod_mod = { ic = 1 coastal_fort = 0.5000 land_fort = 0.5000 flak = 0.9000 infrastructure = 0.8000 air_base = 0.5500 naval_base = 0.5500 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.5000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1.0399 ground_attack = 1.0400 interdiction = 1.0400 strategic_bombardment = 1 logistical_strike = 1.0400 runway_cratering = 1.0400 installation_strike = 1.0400 naval_strike = 1.0400 port_strike = 1.0400 convoy_air_raiding = 1.0400 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1.0399 convoy_raiding = 0.9700 asw = 0.7500 naval_interdiction = 1.1000 shore_bombardment = 1.0700 amphibious_assault = 0.5000 sea_transport = 1.0300 naval_combat_patrol = 1.1000 naval_port_strike = 0.5500 naval_airbase_strike = 0.5500 sneak_move = 1 naval_scramble = 1.0700 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.4000 light_cruiser = 0.4800 heavy_cruiser = 0.4800 battlecruiser = 0.4000 destroyer = 0.4900 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.4000 nuclear_submarine = 0.4000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.4000 d_09 = 0.4900 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.1500 light_cruiser = 0.1900 heavy_cruiser = 0.2100 battlecruiser = 0.1500 destroyer = 0.2000 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.1500 nuclear_submarine = 0.1500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.1500 d_09 = 0.2000 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -68 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -87 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -70 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -68 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -77 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -77 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -78 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -60 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = -63 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -46 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 urban_defense = -67 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -60 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 urban_defense = -67 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 urban_defense = -67 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -68 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -83 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 urban_defense = -67 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -68 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -70 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = -62 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -81 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -68 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -90 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = -65 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -75 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -56 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = -65 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = yes support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = yes asw = yes naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = yes sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 50 } relation = { tag = GER value = 50.0993 trade = yes } relation = { tag = HOL value = 144.0000 } relation = { tag = POR value = -49.8000 } relation = { tag = ITA value = 50.0949 trade = yes } relation = { tag = SOV value = 50.1000 guaranteed = { year = 1936 month = february day = 26 hour = 0 } } relation = { tag = SWE value = 29.5001 trade = yes } relation = { tag = TUR value = 49.1000 } relation = { tag = JAP value = -45.6008 trade = yes } relation = { tag = CHI value = -50.5000 } relation = { tag = BEL value = 200 } relation = { tag = DEN value = 0.2000 } relation = { tag = SCH value = 200 trade = yes } relation = { tag = CUB value = 0.4000 } relation = { tag = BUL value = 69 } relation = { tag = HUN value = -71 } relation = { tag = ROM value = 199 } relation = { tag = IRE value = 25.4000 } relation = { tag = FIN value = 83 trade = yes } relation = { tag = PER value = -50.2000 } relation = { tag = AFG value = -99.4000 } relation = { tag = BRA value = -24.4000 } relation = { tag = ARG value = -49.8000 } relation = { tag = MEX value = 0.2000 } relation = { tag = COL value = 129.0986 trade = yes } relation = { tag = VEN value = 200 trade = yes } relation = { tag = PRU value = -59.2000 } relation = { tag = ECU value = 25.6000 } relation = { tag = URU value = -49.4000 } relation = { tag = PAR value = -0.8000 } relation = { tag = BOL value = 24.8000 } relation = { tag = CHL value = 44.0497 trade = yes } relation = { tag = NZL value = 200 } relation = { tag = CAN value = 200 trade = yes } relation = { tag = AST value = 200 } relation = { tag = MAN value = -101 } relation = { tag = USA value = 200 } relation = { tag = CHC value = -100.5000 } relation = { tag = SLO value = -16 frustration = 3 } relation = { tag = SIA value = -100.7000 } relation = { tag = SAU value = 10.2000 } relation = { tag = MON value = -24.9000 } relation = { tag = GUA value = -50 } relation = { tag = COS value = 25.4000 } relation = { tag = NIC value = -0.8000 } relation = { tag = DOM value = -49.4000 } relation = { tag = PHI value = 25.6000 } relation = { tag = BHU value = 148 } relation = { tag = EGY value = 148 } relation = { tag = SAL value = -49.8000 } relation = { tag = HAI value = 0.2000 } relation = { tag = HON value = -50 } relation = { tag = IRQ value = 106.3999 trade = yes } relation = { tag = LIB value = 0.6000 } relation = { tag = NEP value = 148 } relation = { tag = OMN value = 148 } relation = { tag = SIK value = -50.5000 } relation = { tag = SAF value = 200 } relation = { tag = TAN value = -150.2000 } relation = { tag = TIB value = -49.4000 } relation = { tag = YEM value = 23 } relation = { tag = MEN value = -50.8000 frustration = 3 } relation = { tag = U00 value = 41.7000 trade = yes } relation = { tag = U01 value = 50.0996 trade = yes } relation = { tag = U02 value = 148 } relation = { tag = U14 value = 34.7999 trade = yes } relation = { tag = U18 value = -100.5000 frustration = 3 } relation = { tag = U19 value = 73 } } ownedprovinces = { 73 72 74 88 85 75 76 71 78 92 91 90 93 81 77 84 83 80 79 82 89 86 87 94 724 726 725 721 717 718 722 723 720 719 738 737 739 743 734 735 731 732 736 733 727 730 728 729 741 744 740 742 745 746 747 748 749 1019 1020 1016 1018 1017 1021 1014 1015 1393 1395 1404 1391 1405 1396 1394 1397 1399 1398 1401 1402 1400 1403 833 981 982 943 944 942 984 985 974 978 980 966 965 975 971 972 973 976 959 957 949 951 967 960 962 1001 1002 1003 996 950 948 946 947 945 958 961 968 970 977 983 986 999 1000 1740 1744 1730 1752 2135 } controlledprovinces = { 73 72 74 88 85 75 76 71 78 92 91 93 81 77 84 83 80 79 82 89 86 87 94 724 726 725 722 720 719 738 737 739 743 734 735 731 732 736 733 727 730 728 729 741 744 740 742 745 746 747 748 749 1019 1020 1016 1018 1017 1021 1014 1015 1393 1395 1404 1391 1405 1396 1394 1397 1399 1398 1401 1402 1400 1403 833 981 982 943 944 942 984 985 974 978 980 966 965 975 971 972 973 976 959 957 949 951 967 960 962 1001 1002 1003 996 950 948 946 947 945 958 961 968 970 977 983 986 999 1000 1740 1744 1730 1752 2135 717 718 723 721 90 } nationalprovinces = { 80 88 92 74 72 73 75 84 83 77 71 76 78 81 79 82 89 93 85 91 94 86 87 90 } claimedprovinces = { } techapps = { 4010 4020 4030 4040 4050 4290 4300 4310 4320 4330 4370 4570 9010 9020 9030 2800 2810 2630 2550 2560 2010 2290 2300 17000 2450 2460 2510 1010 1020 1190 1200 1110 2400 1310 10110 11750 5010 5050 5080 5090 5190 5200 5310 5320 5470 5480 6100 6110 6120 8010 8070 8130 8180 8240 8370 8610 8660 8760 3010 3040 3070 3100 3020 3050 3080 3110 3030 15250 3060 3090 3120 3350 3390 3430 3480 3510 15100 3360 3440 3490 3520 3370 3380 3410 3420 3470 3500 3530 3550 15090 16030 3190 3200 3210 3700 15080 3760 3800 1210 5410 3850 3900 2310 3810 14000 3540 5550 3600 2900 9040 2570 5060 2640 9500 9800 2520 4060 8550 10120 9120 4340 1340 3130 4070 4080 4360 6150 4580 2320 14010 2580 2650 9200 8430 5070 5100 2020 3140 5350 17010 2470 5360 8490 9900 9300 1030 9700 4380 2590 2660 1230 5020 5120 5110 3710 8770 4390 2820 11720 4090 2530 2910 2410 5560 1120 1320 8080 8380 } inventions = { 8023 8017 } blueprints = { 4520 1150 8710 3400 7550 3220 9400 8300 9600 4350 8810 1070 3450 6600 3460 11160 5570 11730 } deactivate = { 1400 1460 1470 1480 1490 6010 6300 6400 6500 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7560 3750 3770 3780 7240 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 539226 } project = { type = 17 id = 6130 } tech_team = { type = 10 id = 6622 } progress = 100 progress = 100 progress = 100 progress = 7.2000 progress = 0 status = "ongoing" } application = { id = { type = 4712 id = 539227 } project = { type = 17 id = 5130 } tech_team = { type = 10 id = 6607 } progress = 100 progress = 100 progress = 100 progress = 89.1000 progress = 0 status = "ongoing" } application = { id = { type = 4712 id = 539228 } project = { type = 17 id = 2600 } tech_team = { type = 10 id = 6615 } progress = 100 progress = 100 progress = 100 progress = 100 progress = 171.1286 status = "ongoing" } leadertable = { } navalunit = { id = { type = 4712 id = 36155 } name = "23ème Flotte de la France" location = 747 prevprov = 2193 home = 747 base = 1399 mission = { task = 1 location = 2179 } morale = 0.5000 leader = { id = { type = 6 id = 380037 } name = "de Laborde" tag = VIC picture = "L380037" category = admiral rank = 0 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 36154 } name = "Le Malin" flag = 41008 mod = { 49 25 4 1 140 -1 0 0 0 } brig = { 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 5.9412 0 0.2400 0.3000 38 4 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1600 1.5000 2 3 3 3 2 0 2800 0 } } division = { id = { type = 13500 id = 118 } name = "Suffren" flag = 41008 mod = { 23 23 4 3 140 -1 0 0 0 } brig = { 20 30 17 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 40 40 40 15 0 0.9100 1.2250 32 6 4 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3100 5.5000 5 6 0.0100 6 4 0 3600 0 } } division = { id = { type = 13500 id = 473 } name = "Epervier" flag = 41008 mod = { 49 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 16 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 4 2 4 2 0 2400 0 } } division = { id = { type = 13500 id = 165 } name = "Sirocco" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 21.0919 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 13500 id = 99 } name = "Béarn" flag = 41520 mod = { 26 26 0 1 140 -1 0 0 0 } brig = { 14 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 49 49 59 20.2500 0 2.6080 3.8000 29 6 14 0 -0.0500 -0.1000 1 1 } naval = { 5 6 7 1.3400 14 8 10 0.0100 4 3 0 3200 1 } } } navalunit = { id = { type = 4712 id = 258194 } name = "10ème Flotte de la France" location = 747 prevprov = 2193 home = 747 base = 833 mission = { 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} naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 4712 id = 70919 } name = "Ouessant" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 4712 id = 70918 } name = "Le Tonnant" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 4712 id = 72922 } name = "Sidi Ferruch" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 4712 id = 77568 } name = "Casabianca" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 0 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 13500 id = 131 } name = "La Galissonnière" flag = 41008 mod = { 22 22 4 1 140 -1 0 0 0 } brig = { 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 17.8750 0 0.8700 1.1000 33 5 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 7 0.2600 5.5000 3 4 2 4 3 0 3200 0 } } division = { id = { type = 13500 id = 524 } name = "Fortuné" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 39 39 39 17.0962 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 4712 id = 137206 } name = "Georges Leygues" flag = 41008 mod = { 22 22 4 2 140 -1 0 0 0 } brig = { 20 17 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 0 0 0.8700 1.1000 33 7 4 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 7 0.2600 5.5000 3 4 2 4 3 0 3200 0 } } division = { id = { type = 13500 id = 491 } name = "Bison" flag = 41008 mod = { 49 25 3 0 140 -1 0 0 0 } all = { 100 100 39 39 39 15 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 3 2 3 2 0 2400 0 } } division = { id = { type = 13500 id = 468 } name = "Jaguar" flag = 41008 mod = { 49 25 3 0 140 -1 0 0 0 } all = { 100 100 39 39 39 15.1250 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 3 2 3 2 0 2400 0 } } division = { id = { type = 4712 id = 365007 } name = "Guépard" flag = 41008 mod = { 49 25 5 1 140 -1 0 0 0 } brig = { 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 2.8750 0 0.2600 0.3300 39 5 3 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 9 0.1700 1.6250 3 4 4 4 3 0 3500 0 } } division = { id = { type = 13500 id = 470 } name = "Lynx" flag = 41008 mod = { 49 25 3 0 140 -1 0 0 0 } all = { 100 100 39 39 39 15 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 3 2 3 2 0 2400 0 } } } navalunit = { id = { type = 4712 id = 400949 } name = "39ème Flotte de la France" location = 747 prevprov = 2193 home = 747 base = 962 mission = { startdate = { year = 1940 month = august day = 0 hour = 1 } task = 1 location = 2279 } morale = 0.5000 leader = { id = { type = 6 id = 380035 } name = "Decoux" tag = VIC picture = "L380035" category = admiral rank = 0 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = old_guard trait = seawolf } division = { id = { type = 13500 id = 515 } name = "Tartu" flag = 41008 mod = { 49 25 3 0 140 -1 0 0 0 } all = { 100 100 39 39 39 15 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 3 2 3 2 0 2400 0 } } division = { id = { type = 13500 id = 492 } name = "Guepard" flag = 41008 mod = { 49 25 3 0 140 -1 0 0 0 } all = { 100 100 39 39 39 21.3750 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 3 2 3 2 0 2400 0 } } division = { id = { type = 4712 id = 31653 } name = "Le Terrible" flag = 41008 mod = { 49 25 4 1 140 -1 0 0 0 } brig = { 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 7.0000 0 0.2400 0.3000 38 4 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1600 1.5000 2 3 3 3 2 0 2800 0 } } division = { id = { type = 13500 id = 124 } name = "Dupleix" flag = 41008 mod = { 23 23 4 3 140 -1 0 0 0 } brig = { 20 30 21 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 40 40 40 15 0 0.9100 1.2250 32 4 2 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3100 5.5000 5 7 0.0100 7 4 0 3600 0 } } division = { id = { type = 4712 id = 258151 } name = "Richelieu" flag = 41008 mod = { 21 21 9 0 140 -1 0 0 0 } all = { 100 100 37 37 37 0.7500 0 3.5400 4.5000 30 6 5 0 -0.0500 -0.1000 1 1 } naval = { 1 0.0100 1 0.3900 22.5000 12 18 0.0100 18 12 0 4800 0 } } } navalunit = { id = { type = 4712 id = 513027 } name = "49ème Flotte de la France" location = 962 prevprov = 2253 home = 962 base = 962 mission = { startdate = { year = 1940 month = september day = 0 hour = 1 } task = 1 location = 962 } morale = 0.5000 leader = { id = { type = 6 id = 380033 } name = "Abrial" tag = VIC picture = "L380033" category = admiral rank = 0 y = 1930 y = 1939 y = 1940 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = superior_tactician } division = { id = { type = 13500 id = 204 } name = "Baoulé" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 13500 id = 199 } name = "Marie José" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 13500 id = 201 } name = "Saint Louis" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 13500 id = 200 } name = "Mont Viso" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } } landunit = { id = { type = 4712 id = 539249 } name = "1ère Groupe de Division Militaires" location = 74 prevprov = 71 home = 74 mission = { type = anti_partisan_duty target = 74 percentage = 1 night = yes startdate = { year = 1940 month = august day = 19 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 380019 } name = "Falvy" tag = VIC picture = "L380019" category = general rank = 2 y = 1938 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = logistics_wizard } division = { id = { type = 4712 id = 539251 } name = "Brigade du Reserve Gen. du 1ère GDM" flag = 34864 mod = { 1 1 3 0 1 4 0 0 0 } all = { 100 100 56 56 72 0 0 1.5500 0 11 16 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 3 18 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 539256 } name = "2éme Groupe de Division Militaires" location = 87 prevprov = 86 home = 87 mission = { type = anti_partisan_duty target = 87 percentage = 1 night = yes startdate = { year = 1940 month = august day = 19 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 380025 } name = "Laure" tag = VIC picture = "L380025" category = general rank = 1 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = defensive_doctrine } division = { id = { type = 4712 id = 539258 } name = "Brigade du Reserve Gen. du 2éme GDM" flag = 34864 mod = { 1 1 3 0 1 4 0 0 0 } all = { 100 100 56 56 72 0 0 1.5500 0 11 16 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 3 18 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 539263 } name = "Commandement des Troupes du Maroc" location = 87 prevprov = 86 home = 87 mission = { type = anti_partisan_duty target = 87 percentage = 1 night = yes startdate = { year = 1940 month = october day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 380008 } name = "Colson" tag = VIC picture = "L380008" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = defensive_doctrine } division = { id = { type = 4712 id = 539265 } name = "Division de Casablanca" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 56 56 91 0 0 1.3100 1.0100 9 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 23 88 2 19 6 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 539269 } name = "XIXe Région Militaire" location = 80 prevprov = 79 home = 80 mission = { type = anti_partisan_duty target = 80 percentage = 1 night = yes startdate = { year = 1940 month = september day = 21 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 380001 } name = "Audet" tag = VIC picture = "L380001" category = general rank = 2 y = 1930 y = 1938 y = 1943 y = 1990 max_skill = 5 ry = 1990 skill = 3 trait = logistics_wizard } division = { id = { type = 4712 id = 539271 } name = "Division de Oran" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 56 56 91 0 0 1.3100 1.0100 9 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 23 88 2 19 6 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 539274 } name = "Commandement Supérieur des Troupes de la Tunisie" location = 82 prevprov = 82 home = 82 mission = { type = anti_partisan_duty target = 82 percentage = 1 night = yes startdate = { year = 1940 month = september day = 14 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 380026 } name = "Lemonnier" tag = VIC picture = "L380026" category = general y = 1937 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = logistics_wizard } division = { id = { type = 4712 id = 539276 } name = "Division de Tunis" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 56 56 72 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 539277 } name = "Commandement Supérieur des Troupes du Liban" location = 82 prevprov = 82 home = 82 mission = { type = anti_partisan_duty target = 82 percentage = 1 night = yes startdate = { year = 1940 month = august day = 24 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 380015 } name = "de Verdillac" tag = VIC picture = "L380015" category = general rank = 2 y = 1930 y = 1938 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = logistics_wizard } division = { id = { type = 4712 id = 539279 } name = "1ère Armée du Levant" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 56 56 91 0 0 1.3100 1.0100 9 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 23 88 2 19 6 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 539280 } name = "Commandement Supérieur des Troupes de la Syrie" location = 82 prevprov = 82 home = 82 mission = { type = anti_partisan_duty target = 82 percentage = 1 night = yes startdate = { year = 1940 month = august day = 24 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 380006 } name = "Carlès" tag = VIC picture = "L380006" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = logistics_wizard } division = { id = { type = 4712 id = 539282 } name = "2éme Armée du Levant" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 56 56 72 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } } airunit = { id = { type = 4712 id = 539283 } name = "Armée de l'Air de France" location = 89 home = 89 base = 89 morale = 0.5000 leader = { id = { type = 6 id = 380052 } name = "Jauneaud" tag = VIC picture = "L380052" category = commander rank = 1 y = 1930 y = 1939 y = 1940 y = 1990 max_skill = 5 ry = 1990 skill = 3 trait = superior_tactician } division = { id = { type = 4712 id = 539286 } name = "Groupement de Bombardement 6" flag = 36912 mod = { 15 15 2 0 15 3 0 0 0 } all = { 100 100 40 40 135 0 0 4.0400 5.5000 350 8 5 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 10 5 16 2 7 0 700 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 539290 } name = "Groupement de Bombardement 11" flag = 36912 mod = { 15 15 2 0 15 3 0 0 0 } all = { 100 100 40 40 135 0 0 4.0400 5.5000 350 8 5 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 10 5 16 2 7 0 700 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 552438 } name = "Groupe de Bombardement 1" flag = 36912 mod = { 15 15 2 1 15 3 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 43 43 138 0 0 5.0600 6.1000 350 12 11 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 12 5 16 2 7 0 700 600 1 } } division = { id = { type = 4712 id = 577270 } name = "Groupe de Bombardement 2" flag = 36912 mod = { 15 15 2 1 15 3 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 43 43 138 0 0 5.0600 6.1000 350 12 11 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 12 5 16 2 7 0 700 600 1 } } } navalunit = { id = { type = 4712 id = 539655 } name = "12ème Flotte de la France" location = 89 home = 89 base = 89 morale = 0.5000 } navalunit = { id = { type = 4712 id = 539657 } name = "13ème Flotte de la France" location = 747 home = 747 base = 747 morale = 0.5000 leader = { id = { type = 6 id = 380041 } name = "Godfroy" tag = VIC picture = "L380041" category = admiral rank = 0 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = old_guard trait = spotter } division = { id = { type = 13500 id = 459 } name = "Sirène" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 13500 id = 458 } name = "Naiade" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 13500 id = 457 } name = "Galatée" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 13500 id = 443 } name = "Poncelet" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 13500 id = 442 } name = "Persée" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 13500 id = 441 } name = "Pégase" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 13500 id = 440 } name = "Pasteur" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 13500 id = 439 } name = "Pascal" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 13500 id = 438 } name = "Monge" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 13500 id = 434 } name = "Argo" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 13500 id = 435 } name = "Fresnel" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 13500 id = 436 } name = "Henri Poincaré" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 13500 id = 444 } name = "Protée" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 13500 id = 430 } name = "Actéon" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 13500 id = 431 } name = "Ajax" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 13500 id = 432 } name = "Archimede" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 13500 id = 445 } name = "Redoutable" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 13500 id = 249 } name = "Argonaute" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 13500 id = 250 } name = "Atalante" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 13500 id = 251 } name = "La Sultane" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 13500 id = 182 } name = "La Vestale" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 13500 id = 187 } name = "Ariane" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 13500 id = 402 } name = "Circé" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 13500 id = 419 } name = "Le Glorieux" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 13500 id = 421 } name = "Le Héros" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 13500 id = 679 } name = "Phénix" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 16 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.7500 5 2 2 6 0 0 2400 0 } } division = { id = { type = 13500 id = 447 } name = "Caiman" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 13500 id = 254 } name = "Danaé" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 13500 id = 252 } name = "Eurycide" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 13500 id = 403 } name = "Doris" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 13500 id = 452 } name = "Narval" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 13500 id = 453 } name = "Phoque" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 13500 id = 454 } name = "Requin" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 13500 id = 455 } name = "Souffleur" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 13500 id = 451 } name = "Morse" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 13500 id = 450 } name = "Espadon" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 13500 id = 449 } name = "Marsouin" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 13500 id = 448 } name = "Dauphin" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 13500 id = 401 } name = "Calypso" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 13500 id = 247 } name = "Aréthuse" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 13500 id = 676 } name = "Orion" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 13500 id = 675 } name = "Ondine" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 13500 id = 674 } name = "Nymphe" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 13500 id = 463 } name = "Perlé" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 13500 id = 465 } name = "Rubis" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 13500 id = 466 } name = "Saphir" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 13500 id = 467 } name = "Turquoise" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 33 33 33 5 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 13500 id = 488 } name = "Panthere" flag = 41008 mod = { 49 25 3 0 140 -1 0 0 0 } all = { 100 100 39 39 39 15 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 3 2 3 2 0 2400 0 } } division = { id = { type = 4712 id = 187963 } name = "Volta" flag = 41008 mod = { 49 25 5 1 140 -1 0 0 0 } brig = { 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 1.7000 0 0.2600 0.3300 39 5 3 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 9 0.1700 1.6250 3 4 4 4 3 0 3500 0 } } division = { id = { type = 13500 id = 259 } name = "Pluton" flag = 41008 mod = { 22 22 2 1 140 -1 0 0 0 } brig = { 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 15 0 0.5100 0.6500 29 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 3 3 1 3 2 0 2400 0 } } division = { id = { type = 4712 id = 34566 } name = "Le Triomphant" flag = 41008 mod = { 49 25 4 1 140 -1 0 0 0 } brig = { 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 0 0 0.2400 0.3000 38 4 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1600 1.5000 2 3 3 3 2 0 2800 0 } } division = { id = { type = 13500 id = 532 } name = "Sakalave" flag = 41008 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name = "Marseillaise" flag = 41008 mod = { 22 22 4 2 140 -1 0 0 0 } brig = { 20 21 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 7.5000 0 0.8700 1.1000 33 5 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 7 0.2600 5.5000 3 5 2 5 3 0 3200 0 } } division = { id = { type = 13500 id = 490 } name = "Mars" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 20.5000 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 13500 id = 518 } name = "Frondeur" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 39 39 39 15 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 13500 id = 512 } name = "Chevalier Paul" flag = 41008 mod = { 49 25 3 0 140 -1 0 0 0 } all = { 100 100 39 39 39 15 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 3 2 3 2 0 2400 0 } } division = { id = { type = 13500 id = 489 } name = "Tigre" flag = 41008 mod = { 49 25 3 0 140 -1 0 0 0 } all = { 100 100 39 39 39 15 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 3 2 3 2 0 2400 0 } } division = { id = { type = 4712 id = 187139 } name = "Mogador" flag = 41008 mod = { 49 25 5 1 140 -1 0 0 0 } brig = { 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 0 0 0.2600 0.3300 39 5 3 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 9 0.1700 1.6250 3 4 4 4 3 0 3500 0 } } division = { id = { type = 4712 id = 150455 } name = "Montcalm" flag = 41008 mod = { 22 22 4 1 140 -1 0 0 0 } brig = { 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 0 0 0.8700 1.1000 33 5 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 7 0.2600 5.5000 3 4 2 4 3 0 3200 0 } } division = { id = { type = 13500 id = 536 } name = "Mécanicien Principal Lestin" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 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0.3500 0.0100 5 0.1800 3.2500 3 3 1 3 2 0 2400 0 } } division = { id = { type = 13500 id = 209 } name = "Amiral Charner" flag = 41008 mod = { 49 25 2 0 140 -1 0 0 0 } all = { 100 100 39 39 39 15 0 0.2000 0.2500 20 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1400 1.2500 1 2 2 2 1 0 2800 0 } } division = { id = { type = 13500 id = 522 } name = "Palme" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 39 39 39 15 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 13500 id = 482 } name = "Brestois" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 39 39 39 15 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 13500 id = 212 } name = "Rigault de Genouilly" flag = 41008 mod = { 49 25 2 0 140 -1 0 0 0 } all = { 100 100 39 39 39 15 0 0.2000 0.2500 20 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1400 1.2500 1 2 2 2 1 0 2800 0 } } division = { id = { type = 13500 id = 211 } name = "D'Entracasteaux" flag = 41008 mod = { 49 25 2 0 140 -1 0 0 0 } all = { 100 100 39 39 39 15 0 0.2000 0.2500 20 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1400 1.2500 1 2 2 2 1 0 2800 0 } } division = { id = { type = 13500 id = 208 } name = "Bougainville" flag = 41008 mod = { 49 25 2 0 140 -1 0 0 0 } all = { 100 100 39 39 39 12.8000 0 0.2000 0.2500 20 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1400 1.2500 1 2 2 2 1 0 2800 0 } } division = { id = { type = 13500 id = 210 } name = "Dumont d'Urville" flag = 41008 mod = { 49 25 2 0 140 -1 0 0 0 } all = { 100 100 39 39 39 15.3750 0 0.2000 0.2500 20 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1400 1.2500 1 2 2 2 1 0 2800 0 } } division = { id = { type = 13500 id = 519 } name = "Adroit" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 39 39 39 15 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 13500 id = 484 } name = "Forbin" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 39 39 39 15 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 13500 id = 246 } name = "Simoun" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 39 39 39 15 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 13500 id = 533 } name = "Sénégalais" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 39 39 39 3.0000 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 13500 id = 485 } name = "Fougueux" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 39 39 39 15 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 13500 id = 137 } name = "Emile Bertin" flag = 41008 mod = { 22 22 3 1 140 -1 0 0 0 } brig = { 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 15.3750 0 0.6700 0.8500 32 3 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 3 4 1 4 3 0 2800 0 } } division = { id = { type = 13500 id = 534 } name = "Tonkinois" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 39 39 39 3.0000 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 13500 id = 516 } name = "Vauquelin" flag = 41008 mod = { 49 25 3 0 140 -1 0 0 0 } all = { 100 100 39 39 39 15 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 3 2 3 2 0 2400 0 } } division = { id = { type = 13500 id = 476 } name = "Tramontane" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 39 39 39 18.1250 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 13500 id = 495 } name = "Vauban" flag = 41008 mod = { 49 25 3 0 140 -1 0 0 0 } all = { 100 100 39 39 39 15 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 3 2 3 2 0 2400 0 } } division = { id = { type = 13500 id = 478 } name = "Typhon" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 39 39 39 15 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 539659 } name = "14ème Flotte de la France" location = 718 home = 718 base = 718 morale = 0.5000 leader = { id = { type = 6 id = 380039 } name = "Esteva" tag = VIC picture = "L380039" category = admiral rank = 0 y = 1930 y = 1930 y = 1940 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = seawolf } division = { id = { type = 4712 id = 139268 } name = "Gloire" flag = 41008 mod = { 22 22 4 1 140 -1 0 0 0 } brig = { 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 4.0000 0 0.8700 1.1000 33 5 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 7 0.2600 5.5000 3 4 2 4 3 0 3200 0 } } division = { id = { type = 13500 id = 477 } name = "Trombe" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 39 39 39 17.8750 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 13500 id = 214 } name = "Savorgnan de Brazza" flag = 41008 mod = { 49 25 2 0 140 -1 0 0 0 } all = { 100 100 39 39 39 18.5000 0 0.2000 0.2500 20 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1400 1.2500 1 2 2 2 1 0 2800 0 } } division = { id = { type = 4712 id = 203932 } name = "Panthère" flag = 41008 mod = { 49 25 4 1 140 -1 0 0 0 } brig = { 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 2.2500 0 0.2400 0.3000 38 4 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1600 1.5000 2 3 3 3 2 0 2800 0 } } division = { id = { type = 4712 id = 31652 } name = "Le Fantasque" flag = 41008 mod = { 49 25 4 1 140 -1 0 0 0 } brig = { 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 3.0000 0 0.2400 0.3000 38 4 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1600 1.5000 2 3 3 3 2 0 2800 0 } } } navalunit = { id = { type = 4712 id = 539661 } name = "15ème Flotte de la France" location = 727 home = 727 base = 727 morale = 0.5000 } navalunit = { id = { type = 4712 id = 539663 } name = "16ème Flotte de la France" location = 728 home = 728 base = 728 morale = 0.5000 } navalunit = { id = { type = 4712 id = 539665 } name = "17ème Flotte de la France" location = 978 home = 978 base = 978 morale = 0.5000 leader = { id = { type = 6 id = 380038 } name = "Escudier" tag = VIC picture = "L380038" category = admiral rank = 0 y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 36157 } name = "L'Indomptable" flag = 41008 mod = { 49 25 4 1 140 -1 0 0 0 } brig = { 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39 39 39 0 0 0.2400 0.3000 38 4 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1600 1.5000 2 3 3 3 2 0 2800 0 } } } navalunit = { id = { type = 4712 id = 539667 } name = "18ème Flotte de la France" location = 962 home = 962 base = 962 morale = 0.5000 division = { id = { type = 13500 id = 513 } name = "Kersaint" flag = 41008 mod = { 49 25 3 0 140 -1 0 0 0 } all = { 100 100 39 39 39 15 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 3 2 3 2 0 2400 0 } } } landunit = { id = { type = 4712 id = 541304 } name = "1ère Corps d'Armée" location = 728 prevprov = 729 home = 728 mission = { type = anti_partisan_duty target = 728 percentage = 1 night = yes startdate = { year = 1940 month = september day = 10 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 380010 } name = "de Cyvoct" tag = VIC picture = "L380010" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = defensive_doctrine trait = old_guard } division = { id = { type = 4712 id = 539268 } name = "Division de Meknès" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 56 56 72 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 541308 } name = "3ème Corps d'Armée" location = 748 prevprov = 749 home = 748 mission = { type = anti_partisan_duty target = 748 percentage = 1 night = yes startdate = { year = 1940 month = august day = 24 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 380012 } name = "Debeney" tag = VIC picture = "L380012" category = general y = 1937 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = defensive_doctrine trait = old_guard } division = { id = { type = 4712 id = 539273 } name = "Division de Constantine" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 56 56 72 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 541310 } name = "4ème Corps d'Armée" location = 745 prevprov = 746 home = 745 mission = { type = anti_partisan_duty target = 745 percentage = 1 night = yes startdate = { year = 1940 month = august day = 26 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 380024 } name = "Keime" tag = VIC picture = "L380024" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 4712 id = 539272 } name = "Division de Algiers" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 7 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 56 56 91 0 0 1.3100 1.0100 9 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 23 88 2 19 6 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 541314 } name = "6ème Corps d'Armée" location = 87 prevprov = 86 home = 87 mission = { type = anti_partisan_duty target = 87 percentage = 1 night = yes startdate = { year = 1940 month = august day = 12 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 380000 } name = "Arnaud" tag = VIC picture = "L380000" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = defensive_doctrine } division = { id = { type = 4712 id = 539252 } name = "7éme Division Militaire" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 11 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 56 56 72 0 0 0.7500 0 9 22 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 18 19 100 2 17 3 5 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 541316 } name = "7ème Corps d'Armée" location = 86 prevprov = 93 home = 86 mission = { type = anti_partisan_duty target = 86 percentage = 1 night = yes startdate = { year = 1940 month = august day = 17 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 380032 } name = "Weygand" tag = VIC picture = "L380032" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 7 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } division = { id = { type = 4712 id = 539259 } name = "9éme Division Militaire" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 11 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 56 56 72 0 0 0.7500 0 9 22 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 18 19 100 2 17 3 5 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 539260 } name = "12éme Division Militaire" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 56 56 72 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 541318 } name = "8ème Corps d'Armée" location = 79 prevprov = 82 home = 79 mission = { type = anti_partisan_duty target = 79 percentage = 1 night = yes startdate = { year = 1940 month = september day = 20 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 380022 } name = "Huntziger" tag = VIC picture = "L380022" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 8 ry = 1990 skill = 2 trait = logistics_wizard trait = defensive_doctrine } division = { id = { type = 4712 id = 540295 } name = "1ère Armée" flag = 34864 mod = { 10 10 0 1 10 1 0 0 0 } brig = { 13 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.5000 39.5000 80 0 0 4.4500 0.6000 9 7 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 20 20 100 1 4 1 10 0 0 0 0 0 1 } } } landunit = { id = { type = 4712 id = 541320 } name = "9ème Corps d'Armée" location = 80 prevprov = 79 home = 80 mission = { type = anti_partisan_duty target = 80 percentage = 1 night = yes startdate = { year = 1940 month = august day = 8 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 380029 } name = "Pétain" tag = VIC picture = "L380029" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 6 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } division = { id = { type = 4712 id = 539255 } name = "16éme Division Militaire" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 56 56 72 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 539254 } name = "15éme Division Militaire" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 56 56 72 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 541322 } name = "10ème Corps d'Armée" location = 79 prevprov = 82 home = 79 mission = { type = anti_partisan_duty target = 79 percentage = 1 night = yes startdate = { year = 1940 month = august day = 6 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 380009 } name = "de Boissieu de Lugne" tag = VIC picture = "L380009" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = offensive_doctrine } division = { id = { type = 4712 id = 539253 } name = "14éme Division Militaire" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 56 56 72 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 541324 } name = "11ème Corps d'Armée" location = 89 prevprov = 93 home = 89 mission = { type = anti_partisan_duty target = 89 percentage = 1 night = yes startdate = { year = 1940 month = august day = 14 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 380028 } name = "Nogues" tag = VIC picture = "L380028" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } division = { id = { type = 4712 id = 539262 } name = "17éme Division Militaire" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 56 56 72 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 539261 } name = "13éme Division Militaire" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 56 56 72 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } } airunit = { id = { type = 4712 id = 541389 } name = "2ème Groupe" location = 747 home = 747 base = 747 morale = 0.5000 leader = { id = { type = 6 id = 380051 } name = "Jannekeyn" tag = VIC picture = "L380051" category = commander rank = 2 y = 1930 y = 1939 y = 1942 y = 1990 max_skill = 5 ry = 1990 skill = 3 } division = { id = { type = 4712 id = 539289 } name = "Groupement de Chasse 25" flag = 36912 mod = { 13 13 2 0 13 3 0 0 0 } all = { 100 100 35 35 155 0 0 1.4100 2.7500 500 17 21 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 2 6 6 0 0 0 0 0 400 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 539285 } name = "Groupement de Chasse 22" flag = 36912 mod = { 13 13 2 0 13 3 0 0 0 } all = { 100 100 35 35 155 0 0 1.4100 2.7500 500 17 21 0 -0.1000 -0.2000 0.5000 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-0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 546797 } name = "12ème Corps d'Armée" location = 79 prevprov = 81 home = 79 mission = { type = anti_partisan_duty target = 79 percentage = 1 night = yes startdate = { year = 1940 month = september day = 3 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 380017 } name = "Dubuisson" tag = VIC picture = "L380017" category = general rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 541615 } name = "1ére Division Militaire" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 56 56 72 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 541312 } name = "5ème Corps d'Armée" location = 74 prevprov = 74 home = 74 mission = { type = anti_partisan_duty target = 74 percentage = 1 night = yes startdate = { year = 1940 month = september day = 12 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 380014 } name = "Desmazes" tag = VIC picture = "L380014" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 539266 } name = "Division de Fez" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 56 56 72 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 575744 } name = "2ème Flotte de la France" location = 747 home = 747 base = 747 morale = 0.5000 division = { id = { type = 13500 id = 537 } name = "Enseigne Gabolde" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 39 39 39 9 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 13500 id = 116 } name = "Duquesne" flag = 41008 mod = { 23 23 4 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140 -1 0 0 0 } all = { 100 100 39 39 39 15.7625 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 579151 } name = "9ème Flotte de la France" location = 747 home = 747 base = 747 morale = 0.5000 division = { id = { type = 4712 id = 43521 } name = "L'Audacieux" flag = 41008 mod = { 49 25 4 0 140 -1 0 0 0 } all = { 100 100 39 39 39 0 0 0.2400 0.3000 38 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1600 1.5000 1 3 3 3 2 0 2800 0 } } division = { id = { type = 13500 id = 535 } name = "Enseigne Roux" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 39 39 39 3.0000 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 13500 id = 472 } name = "Albatros" flag = 41008 mod = { 49 25 3 0 140 -1 0 0 0 } all = { 100 100 39 39 39 15 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 3 2 3 2 0 2400 0 } } division = { id = { type = 13500 id = 120 } name = "Foch" flag = 41008 mod = { 23 23 4 3 140 -1 0 0 0 } brig = { 20 30 17 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 40 40 40 15 0 0.9100 1.2250 32 6 4 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3100 5.5000 5 6 0.0100 6 4 0 3600 0 } } } navalunit = { id = { type = 4712 id = 579153 } name = "11ème Flotte de la France" location = 718 home = 718 base = 718 morale = 0.5000 division = { id = { type = 13500 id = 528 } name = "Algérien" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 39 39 39 3.0000 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } convoy = { id = { type = 4712 id = 1406 } transports = 59 rare_materials = no energy = no metal = no supplies = yes attack = { year = 1940 month = july day = 8 hour = 6 } path = { 87 2189 2191 2194 2195 2430 2279 2277 2264 2258 2260 2248 2240 2238 2235 2230 2616 2618 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0 0 0 0 0 } } landdivision = { id = { type = 13500 id = 1524 } name = "3ème Division Légère de Cavalerie" flag = 34865 mod = { 3 3 0 0 3 1 0 0 0 } all = { 100 100 33 37 72 15 0 3.3900 5.6250 15 18 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 38 40 55 1 33 2 30 0 0 0 0 0 0 } } landdivision = { id = { type = 13500 id = 1525 } name = "4ème Division Légère de Cavalerie" flag = 34865 mod = { 3 3 0 0 3 1 0 0 0 } all = { 100 100 33 37 72 15 0 3.3900 5.6250 15 18 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 38 40 55 1 33 2 30 0 0 0 0 0 0 } } landdivision = { id = { type = 13500 id = 1526 } name = "5ème Division Légère de Cavalerie" flag = 34865 mod = { 3 3 0 0 3 1 0 0 0 } all = { 100 100 33 37 72 15 0 3.3900 5.6250 15 18 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 38 40 55 1 33 2 30 0 0 0 0 0 0 } } landdivision = { id = { type = 13500 id = 1527 } name = "1ère Division Cuirassée de Réserve" flag = 34865 mod = { 5 5 1 1 5 2 0 0 0 } brig = { 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36.3000 40.7000 91 15 0 7.7200 8.1200 11 19 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 32 50 45 1 41 18 30 0 0 0 0 0 0 } } landdivision = { id = { type = 13500 id = 1528 } name = "2ème Division Cuirassée de Réserve" flag = 34865 mod = { 5 5 1 1 5 2 0 0 0 } brig = { 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36.3000 40.7000 91 15 0 7.7200 8.1200 11 19 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 32 50 45 1 41 18 30 0 0 0 0 0 0 } } landdivision = { id = { type = 13500 id = 1529 } name = "3ème Division Cuirassée de Réserve" flag = 34865 mod = { 5 5 1 1 5 2 0 0 0 } brig = { 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36.3000 40.7000 91 15 0 7.7200 8.1200 11 19 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 32 50 45 1 41 18 30 0 0 0 0 0 0 } } landdivision = { id = { type = 13500 id = 1530 } name = "4ème Division Cuirassée de Réserve" flag = 34865 mod = { 5 5 1 1 5 2 0 0 0 } brig = { 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36.3000 40.7000 91 15 0 7.7200 8.1200 11 19 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 32 50 45 1 41 18 30 0 0 0 0 0 0 } } division_development = { id = { type = 4712 id = 255656 } progress = 2 location = 55 cost = 9.3300 date = { year = 1941 month = march day = 27 hour = 0 } manpower = 0.6200 total_progress = 0.4039 size = 3 done = 2 days = 577 days_for_first = 202 gearing_bonus = 0.1000 type = tactical_bomber model = 2 extra = escort brigade_model = 1 } division_development = { id = { type = 4712 id = 255657 } name = "Hoche" progress = 2 location = 55 cost = 0.3300 date = { year = 1941 month = april day = 16 hour = 0 } manpower = 0.2000 total_progress = 0.7511 size = 1 days = 540 days_for_first = 513 type = destroyer model = 4 extra = naval_asw } division_development = { id = { type = 4712 id = 255658 } progress = 2 location = 55 cost = 3.5768 date = { year = 1941 month = july day = 5 hour = 0 } manpower = 0.1800 total_progress = 0.5135 size = 4 done = 2 days = 593 days_for_first = 160 gearing_bonus = 0.1000 type = interceptor model = 1 } division_development = { id = { type = 4712 id = 255659 } name = "Kléber" progress = 2 location = 55 cost = 0.3300 date = { year = 1941 month = may day = 28 hour = 0 } manpower = 0.2000 total_progress = 0.6704 size = 1 days = 540 days_for_first = 513 type = destroyer model = 4 extra = naval_asw } division_development = { id = { type = 4712 id = 255660 } progress = 2 location = 55 cost = 4.5386 date = { year = 1941 month = august day = 25 hour = 0 } manpower = 0.3200 total_progress = 0.5392 size = 3 done = 1 days = 577 days_for_first = 192 gearing_bonus = 0.0500 type = cas model = 1 extra = escort brigade_model = 1 } division_development = { id = { type = 4712 id = 255661 } progress = 2 location = 55 cost = 0.3450 date = { year = 1942 month = january day = 21 hour = 0 } manpower = 0.0340 total_progress = 0.7767 size = 2 days = 668 days_for_first = 343 type = submarine model = 3 } division_development = { id = { type = 4712 id = 255662 } progress = 1.1070 location = 55 cost = 9.3300 date = { year = 1941 month = december day = 6 hour = 0 } manpower = 0.6200 total_progress = 0.0843 size = 3 done = 1 days = 577 days_for_first = 202 gearing_bonus = 0.0500 type = tactical_bomber model = 2 extra = escort brigade_model = 1 } division_development = { id = { type = 4712 id = 256993 } progress = 0.5596 location = 55 cost = 3.5768 date = { year = 1942 month = february day = 5 hour = 0 } manpower = 0.1800 total_progress = 0.0987 size = 4 done = 1 days = 593 days_for_first = 160 gearing_bonus = 0.0500 type = interceptor model = 1 } division_development = { id = { type = 4712 id = 257923 } name = "Marceau" progress = 0.6000 location = 55 cost = 0.3300 date = { year = 1941 month = november day = 28 hour = 0 } manpower = 0.2000 total_progress = 0.3190 size = 1 days = 540 days_for_first = 513 type = destroyer model = 4 extra = naval_asw } division_development = { id = { type = 4712 id = 257924 } name = "De Grasse" progress = 0.4726 location = 55 cost = 1.2326 date = { year = 1942 month = april day = 16 hour = 0 } manpower = 0.8500 total_progress = 0.2402 size = 1 days = 675 days_for_first = 641 type = light_cruiser model = 4 extra = naval_anti_air_s extra1 = naval_radar_s } division_development = { id = { type = 4712 id = 257925 } progress = 0.7888 location = 55 cost = 3.5768 date = { year = 1942 month = march day = 15 hour = 0 } manpower = 0.1800 total_progress = 0.8465 size = 4 days = 593 days_for_first = 160 type = interceptor model = 1 } division_development = { id = { type = 4712 id = 258152 } name = "Chateaurenault" progress = 1.0000 location = 55 cost = 1.2326 date = { year = 1942 month = june day = 7 hour = 0 } manpower = 0.8500 total_progress = 0.1601 size = 1 days = 675 days_for_first = 641 type = light_cruiser model = 4 extra = naval_anti_air_s extra1 = naval_improved_hull_s } division_development = { id = { type = 4712 id = 258153 } progress = 1.0000 location = 55 cost = 4.5386 date = { year = 1942 month = march day = 7 hour = 0 } manpower = 0.3200 total_progress = 0.5154 size = 3 days = 577 days_for_first = 192 type = cas model = 1 extra = escort brigade_model = 1 } division_development = { id = { type = 4712 id = 307680 } name = "Épervier" progress = 1.0000 location = 55 cost = 0.3634 date = { year = 1942 month = june day = 18 hour = 0 } manpower = 0.2500 total_progress = 0.1424 size = 1 days = 675 days_for_first = 641 type = d_09 model = 5 extra = naval_anti_air_s } division_development = { id = { type = 4712 id = 307681 } progress = 0.2697 location = 55 cost = 9.3300 date = { year = 1942 month = april day = 14 hour = 0 } manpower = 0.6200 total_progress = 0.4466 size = 3 days = 577 days_for_first = 202 type = tactical_bomber model = 2 extra = escort brigade_model = 1 } division_development = { id = { type = 4712 id = 382358 } progress = 0.6613 location = 55 cost = 3.6266 date = { year = 2173 month = may day = 3 hour = 0 } manpower = 20 total_progress = 0.7838 size = 9 days = 703 days_for_first = 93 type = infantry model = 2 extra = anti_tank brigade_model = 1 } division_development = { id = { type = 4712 id = 382359 } progress = 0.9129 location = 55 cost = 9.3300 date = { year = 1942 month = may day = 2 hour = 0 } manpower = 0.6200 total_progress = 0.3586 size = 3 days = 577 days_for_first = 202 type = tactical_bomber model = 2 extra = escort brigade_model = 1 } division_development = { id = { type = 4712 id = 405000 } progress = 0.0000 location = 55 cost = 3.6266 date = { year = 1941 month = september day = 13 hour = 0 } manpower = 20 total_progress = 0.7527 size = 4 days = 343 days_for_first = 93 type = infantry model = 2 extra = anti_tank brigade_model = 1 } division_development = { id = { type = 4712 id = 405001 } name = "1ère Escadre de Bombardement Tactique" progress = 0.3268 location = 55 cost = 9.3300 date = { year = 1941 month = april day = 21 hour = 0 } manpower = 0.6200 total_progress = 0.3438 size = 1 days = 202 days_for_first = 202 type = tactical_bomber model = 2 extra = escort brigade_model = 1 } division_development = { id = { type = 4712 id = 405002 } progress = 0.2000 location = 55 cost = 3.6266 date = { year = 1941 month = september day = 17 hour = 0 } manpower = 20 total_progress = 0.7097 size = 4 days = 343 days_for_first = 93 type = infantry model = 2 extra = anti_tank brigade_model = 1 } division_development = { id = { type = 4712 id = 405003 } progress = 0.2000 location = 55 cost = 3.6266 date = { year = 1941 month = september day = 17 hour = 0 } manpower = 20 total_progress = 0.7097 size = 4 days = 343 days_for_first = 93 type = infantry model = 2 extra = anti_tank brigade_model = 1 } division_development = { id = { type = 4712 id = 405004 } name = "2ème Escadre de Bombardement Tactique" progress = 0.3516 location = 55 cost = 9.3300 date = { year = 1941 month = april day = 25 hour = 0 } manpower = 0.6200 total_progress = 0.3232 size = 1 days = 202 days_for_first = 202 type = tactical_bomber model = 2 extra = escort brigade_model = 1 } division_development = { id = { type = 4712 id = 405005 } progress = 0.0000 location = 55 cost = 3.6266 date = { year = 1941 month = september day = 18 hour = 0 } manpower = 20 total_progress = 0.6989 size = 4 days = 343 days_for_first = 93 type = infantry model = 2 extra = police brigade_model = 1 } division_development = { id = { type = 4712 id = 405006 } progress = 0.6685 location = 55 cost = 3.6266 date = { year = 1941 month = september day = 18 hour = 0 } manpower = 20 total_progress = 0.6960 size = 4 days = 343 days_for_first = 93 type = infantry model = 2 extra = anti_air brigade_model = 2 } division_development = { id = { type = 4712 id = 405007 } progress = 0.8000 location = 55 cost = 3.5768 date = { year = 1941 month = august day = 17 hour = 0 } manpower = 0.1800 total_progress = 0.4000 size = 2 days = 313 days_for_first = 160 type = interceptor model = 1 } division_development = { id = { type = 4712 id = 405008 } progress = 0.4512 location = 55 cost = 16.6875 date = { year = 1941 month = october day = 5 hour = 0 } manpower = 17 total_progress = 0.3030 size = 2 days = 351 days_for_first = 180 type = armor model = 1 extra = engineer brigade_model = 1 } brigade_development = { id = { type = 4712 id = 445567 } name = "AA 1936" progress = 0.7605 location = 55 cost = 0.7500 date = { year = 1941 month = may day = 21 hour = 0 } total_progress = 0.8845 size = 5 days = 202 days_for_first = 45 type = naval_anti_air_s } division_development = { id = { type = 4712 id = 445568 } name = "Bayard" progress = 0.0628 location = 55 cost = 0.3491 date = { year = 1942 month = april day = 5 hour = 0 } manpower = 0.2300 total_progress = 0.0711 size = 1 days = 540 days_for_first = 513 type = destroyer model = 4 extra = naval_asw } division_development = { id = { type = 4712 id = 449252 } name = "Bruix" progress = 0.6000 location = 55 cost = 0.3491 date = { year = 1942 month = april day = 5 hour = 0 } manpower = 0.2300 total_progress = 0.0704 size = 1 days = 540 days_for_first = 513 type = destroyer model = 4 extra = naval_asw } division_development = { id = { type = 4712 id = 449253 } progress = 0.5286 location = 55 cost = 3.5768 date = { year = 1941 month = september day = 13 hour = 0 } manpower = 0.1800 total_progress = 0.2319 size = 2 days = 313 days_for_first = 160 type = interceptor model = 1 } division_development = { id = { type = 4712 id = 449254 } name = "Bouvet" progress = 0.0000 location = 55 cost = 0.3634 date = { year = 1942 month = august day = 16 hour = 0 } manpower = 0.2500 total_progress = 0.0519 size = 1 days = 675 days_for_first = 641 type = d_09 model = 5 extra = naval_anti_air_s } division_development = { id = { type = 4712 id = 449255 } name = "4ème Escadre de Bombardement d'Assaut" progress = 0.6718 location = 55 cost = 4.5386 date = { year = 1941 month = may day = 18 hour = 0 } manpower = 0.3200 total_progress = 0.1678 size = 1 days = 202 days_for_first = 192 type = cas model = 1 extra = escort brigade_model = 1 } division_development = { id = { type = 4712 id = 454170 } name = "5ème Escadre de Bombardement d'Assaut" progress = 0.9873 location = 55 cost = 4.5386 date = { year = 1941 month = may day = 24 hour = 0 } manpower = 0.3200 total_progress = 0.1361 size = 1 days = 202 days_for_first = 192 type = cas model = 1 extra = escort brigade_model = 1 } division_development = { id = { type = 4712 id = 466398 } progress = 0.3774 location = 55 cost = 3.5768 date = { year = 1941 month = october day = 9 hour = 0 } manpower = 0.1800 total_progress = 0.0697 size = 2 days = 313 days_for_first = 160 type = interceptor model = 1 } division_development = { id = { type = 4712 id = 498657 } name = "Dupetit-Thouars" progress = 0.6000 location = 55 cost = 0.3634 date = { year = 1942 month = september day = 12 hour = 0 } manpower = 0.2500 total_progress = 0.0119 size = 1 days = 675 days_for_first = 641 type = d_09 model = 5 extra = naval_anti_air_s } division_development = { id = { type = 4712 id = 498658 } name = "7ème Escadre de Bombardement d'Assaut" progress = 0.0288 location = 55 cost = 4.5386 date = { year = 1941 month = june day = 13 hour = 0 } manpower = 0.3200 total_progress = 0.0372 size = 1 days = 202 days_for_first = 192 type = cas model = 1 extra = escort brigade_model = 1 } division_development = { id = { type = 4712 id = 498659 } name = "4ème Escadre de Bombardement Tactique" progress = 0.5354 location = 55 cost = 10.0875 date = { year = 1941 month = june day = 27 hour = 0 } manpower = 0.6200 total_progress = 0.0187 size = 1 days = 202 days_for_first = 202 type = tactical_bomber model = 2 extra = escort brigade_model = 1 } convoy_development = { id = { type = 4712 id = 521312 } cost = 2.3500 date = { year = 1941 month = october day = 28 hour = 0 } manpower = 0.0450 size = 3 days = 321 days_for_first = 112 type = transports } wardates = { GER = { year = 1940 month = july day = 26 hour = 1 } ITA = { year = 1940 month = july day = 26 hour = 1 } DEN = { year = 1940 month = july day = 26 hour = 1 } HUN = { year = 1940 month = july day = 26 hour = 1 } SLO = { year = 1940 month = july day = 26 hour = 1 } U04 = { year = 1939 month = september day = 21 hour = 2 } U18 = { year = 1940 month = july day = 26 hour = 1 } } SpyInfo = { country = "VIC" NumberOfSpies = 15 } } country = { tag = MAN ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 1 activation_marine = 0 activation_mechanized = 0 activation_militia = 0 activation_motorized = 0 activation_mountain = 1 ai_hq_gift = 1 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_low_mp = 0 Info_CC_LL = 1 Info_Greece = 0 minor_diplo_allies = 0 minor_diplo_axis = 1 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 1 NATO_WARSAWPACT = 0 neutrality_low = 1 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 50 war = 1 ferocity = yes reinforcement = 0.2500 upgrading = 0.5000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = MAN } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { USA = 8 ENG = 8 FRA = 8 CAN = 8 AST = 8 SAF = 8 NZL = 8 BEL = 8 HOL = 8 NOR = 8 GRE = 8 LUX = 8 PHI = 8 LIB = 8 EGY = 8 U02 = 8 BUR = 8 U14 = 8 U19 = 8 SOV = 8 CHC = 8 MON = 8 TAN = 8 } protect = { GER = 150 ITA = 150 JAP = 150 HUN = 40 ROM = 40 BUL = 40 FIN = 40 MAN = 20 MEN = 20 U00 = 20 U01 = 20 } befriend = { GER = 100 ITA = 100 JAP = 100 HUN = 40 ROM = 40 BUL = 40 FIN = 40 MAN = 20 MEN = 20 U00 = 20 U01 = 20 } exp_force_ratio = 0.5000 exp_force_ratios = { GER = 0.6000 ITA = 0.2000 JAP = 0.2000 } admiral = { target = { } core = { } base = { } ignore = { } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { favored = { GER = 100 ITA = 100 JAP = 100 HUN = 40 ROM = 40 BUL = 40 FIN = 40 MAN = 20 MEN = 20 U00 = 20 U01 = 20 } cancel_deal_threshold = 2 } tech_sharing = { favored = { GER = 100 ITA = 100 JAP = 100 HUN = 40 ROM = 40 BUL = 40 FIN = 40 MAN = 20 MEN = 20 U00 = 20 U01 = 20 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 6440 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 0.1000 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = no help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 1 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 1 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { USA = 20 ENG = 20 FRA = 20 CAN = 20 AST = 20 SAF = 20 NZL = 20 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 POL = 20 SOV = 20 CHC = 20 MON = 20 TAN = 20 GER = -1 ITA = -1 JAP = -1 HUN = -1 ROM = -1 BUL = -1 FIN = -1 MAN = -1 MEN = -1 U00 = -1 U01 = -1 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 15 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 20 heavy_cruiser = 0 battlecruiser = 0 destroyer = 35 carrier = 0 escort_carrier = 0 submarine = 5 nuclear_submarine = 5 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 6 sp_artillery = 0 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 0 tank_destroyer = 0 light_armor_brigade = 0 heavy_armor = 0 super_heavy_armor = 0 armored_car = 3 anti_air = 5 police = 0 engineer = 0 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 0 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = op_defensive distrib_vs_human = op_defensive enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.6000 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = yes force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 1670 1300 11600 11670 2860 11080 11440 11300 5100 5180 6440 6480 6490 } preference = { 1010 1020 1030 1040 1050 1060 10000 10010 11600 6400 6410 6440 11160 6430 6450 6460 6480 6490 } ignore = { 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 4320 4360 4130 4180 4220 42209 4260 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5160 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9600 9610 9620 9630 9640 9650 9660 9670 } armor = 1 infantry = 4 industry = 2 aircraft = 0 naval = 0 land_doctrines = 4 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 1207 policy = { date = { year = 1940 month = july day = 18 hour = 0 } democratic = 1 political_left = 4 freedom = 3 free_market = 2 professional_army = 3 defense_lobby = 8 interventionism = 10 } belligerence = 57.2917 dissent = 0.0000 war = { year = 1940 month = december day = 8 hour = 18 } lastpeace = { year = 1937 month = july day = 5 hour = 23 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8000 convoy_def_eff = 0.4000 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.1500 money_modifier = 1 supply_modifier = 1.0500 minisub_bonus = 1 AA_efficiency = 0.1000 dig_in_max = 20 dig_in_daily = 1 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0300 sce_frequency = 1.7500 counterattack = 0.0850 assault = 0.1100 encirclement = 0.0600 ambush = 0.0850 delay = 0.1100 tactical_withdrawal = 0.0850 breakthrough = 0.0350 puppet = "U00" leader = { id = { type = 6 id = 250003 } name = "Zhang Wenzhu" picture = "L250003" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 trait = winter_specialist } leader = { id = { type = 6 id = 250004 } name = "Zhang Yisan" picture = "L250004" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 250005 } name = "Zhao Qiuhang" picture = "L250005" category = general y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 250006 } name = "Chernokoff" picture = "L250006" category = general y = 1938 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = winter_specialist } leader = { id = { type = 6 id = 250008 } name = "Hayashi" picture = "L250008" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 250010 } name = "Isogai" picture = "L250010" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 250012 } name = "Kawashima" picture = "L250012" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = trickster } leader = { id = { type = 6 id = 250015 } name = "Kuligin" picture = "L250015" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 250017 } name = "Lü Heng" picture = "L250017" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 } leader = { id = { type = 6 id = 250021 } name = "Wang Zhiyou" picture = "L250021" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 250023 } name = "Wu Yuanmin" picture = "L250023" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 } leader = { id = { type = 6 id = 250025 } name = "Yu Zhigong" picture = "L250025" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 250026 } name = "Hosonoya" picture = "L250026" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 250027 } name = "Guo Wenlin" picture = "L250027" category = admiral y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 250028 } name = "Li Wenlong" picture = "L250028" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 250029 } name = "Oka" picture = "L250029" category = admiral rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 250030 } name = "Ramilcheff" picture = "L250030" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = spotter } leader = { id = { type = 6 id = 250031 } name = "Strijnoff" picture = "L250031" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 250032 } name = "Yin Zuoqian" picture = "L250032" category = admiral rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 250033 } name = "Arkibaladzhe" picture = "L250033" category = commander rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 250034 } name = "Kawahara" picture = "L250034" category = commander y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 250035 } name = "Park" picture = "L250035" category = commander y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 250037 } name = "Shekhovaladze" picture = "L250037" category = commander y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 250038 } name = "Tanigawa" picture = "L250038" category = commander y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 } leader = { id = { type = 6 id = 250039 } name = "Cao Bingsen" picture = "L250039" category = commander y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } minister = { id = { type = 9 id = 58001 } name = "Pu-Yi" picture = "M58001" position = HeadOfState category = fascist cabinet = replacement trait = 68 year = 1936 } minister = { id = { type = 9 id = 58002 } name = "Chang Ching-hui" picture = "M58002" position = HeadOfGovernment category = fascist cabinet = replacement trait = 72 year = 1936 } minister = { id = { type = 9 id = 58003 } name = "Chang Ching-hui" picture = "M58002" position = ForeignMinister category = fascist cabinet = replacement trait = 4 year = 1936 } minister = { id = { type = 9 id = 58004 } name = "Li Shao-keng" picture = "M58004" position = ArmamentMinister category = fascist cabinet = replacement trait = 12 year = 1936 } minister = { id = { type = 9 id = 58005 } name = "Chin Chu-han" picture = "M58005" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 24 year = 1936 } minister = { id = { type = 9 id = 58006 } name = "Kawashima Yoshiko" picture = "M58006" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 58007 } name = "Chi Hsing" picture = "M58007" position = ChiefOfStaff category = fascist cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 58008 } name = "Chi Hsing" picture = "M58007" position = ChiefOfArmy category = fascist cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 58009 } name = "Sergei Ramilcheff" picture = "M58009" position = ChiefOfNavy category = fascist cabinet = replacement trait = 46 year = 1936 } minister = { id = { type = 9 id = 58010 } name = "Yokoyama Masayuki" picture = "M58010" position = ChiefOfAir category = fascist cabinet = replacement trait = 85 year = 1936 } minister = { id = { type = 9 id = 58012 } name = "Pu-Yi" picture = "M58001" position = HeadOfState category = nazi cabinet = replacement trait = 68 year = 1941 } minister = { id = { type = 9 id = 58013 } name = "Pu-Yi" picture = "M58001" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 68 year = 1945 } minister = { id = { type = 9 id = 58014 } name = "Liou Tcheng-fou" picture = "M58014" position = HeadOfGovernment category = fascist cabinet = replacement trait = 70 year = 1937 } minister = { id = { type = 9 id = 58015 } name = "Wei Cheng-chen" picture = "M58015" position = HeadOfGovernment category = fascist cabinet = replacement trait = 75 year = 1938 } minister = { id = { type = 9 id = 58016 } name = "Adatchi Mineichiro" picture = "M58016" position = HeadOfGovernment category = nazi cabinet = replacement trait = 69 year = 1941 } minister = { id = { type = 9 id = 58017 } name = "Matsuyama Shinjiro" picture = "M58017" position = HeadOfGovernment category = nazi cabinet = replacement trait = 72 year = 1943 } minister = { id = { type = 9 id = 58018 } name = "Nitobe Inazo" picture = "M58018" position = HeadOfGovernment category = nazi cabinet = replacement trait = 77 year = 1944 } minister = { id = { type = 9 id = 58019 } name = "Loh Tcheng" picture = "M58019" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 72 year = 1945 } minister = { id = { type = 9 id = 58020 } name = "Chao Hsin-chu" picture = "M58020" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 78 year = 1946 } minister = { id = { type = 9 id = 58021 } name = "Tsai Yun-sheng" picture = "M58021" position = ForeignMinister category = fascist cabinet = replacement trait = 2 year = 1937 } minister = { id = { type = 9 id = 58022 } name = "Pei Tsu-yee" picture = "M58022" position = ForeignMinister category = fascist cabinet = replacement trait = 5 year = 1938 } minister = { id = { type = 9 id = 58023 } name = "Iida Kusuo" picture = "M58023" position = ForeignMinister category = nazi cabinet = replacement trait = 4 year = 1941 } minister = { id = { type = 9 id = 58024 } name = "Nagai Matsuzo" picture = "M58024" position = ForeignMinister category = nazi cabinet = replacement trait = 2 year = 1943 } minister = { id = { type = 9 id = 58025 } name = "Li Shao-keng" picture = "M58004" position = ForeignMinister category = nazi cabinet = replacement trait = 1 year = 1944 } minister = { id = { type = 9 id = 58026 } name = "Oei Hui-lan" picture = "M58026" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 7 year = 1945 } minister = { id = { type = 9 id = 58027 } name = "Pu-Yi" picture = "M58001" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 5 year = 1946 } minister = { id = { type = 9 id = 58028 } name = "Liou Tcheng-fou" picture = "M58014" position = ArmamentMinister category = fascist cabinet = replacement trait = 13 year = 1937 } minister = { id = { type = 9 id = 58029 } name = "Ishiguro Shiro" picture = "M58029" position = ArmamentMinister category = fascist cabinet = replacement trait = 14 year = 1938 } minister = { id = { type = 9 id = 58030 } name = "Tsushima Juichi" picture = "M58030" position = ArmamentMinister category = nazi cabinet = replacement trait = 10 year = 1941 } minister = { id = { type = 9 id = 58031 } name = "Ishii Kikijuro" picture = "M58031" position = ArmamentMinister category = nazi cabinet = replacement trait = 19 year = 1943 } minister = { id = { type = 9 id = 58032 } name = "Megata Toshiro" picture = "M58032" position = ArmamentMinister category = nazi cabinet = replacement trait = 17 year = 1944 } minister = { id = { type = 9 id = 58033 } name = "Kyuin Wellington Koo" picture = "M58033" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 55 year = 1945 } minister = { id = { type = 9 id = 58034 } name = "Lo Tsang-yin" picture = "M58034" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 8 year = 1946 } minister = { id = { type = 9 id = 58036 } name = "Soume Tcheng" picture = "M58036" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 22 year = 1938 } minister = { id = { type = 9 id = 58037 } name = "Adatchi Mineichiro" picture = "M58016" position = MinisterOfSecurity category = nazi cabinet = replacement trait = 23 year = 1941 } minister = { id = { type = 9 id = 58038 } name = "Hayashi Gonsuke" picture = "M58038" position = MinisterOfSecurity category = nazi cabinet = replacement trait = 22 year = 1943 } minister = { id = { type = 9 id = 58039 } name = "Nitobe Inazo" picture = "M58018" position = MinisterOfSecurity category = nazi cabinet = replacement trait = 26 year = 1944 } minister = { id = { type = 9 id = 58040 } name = "Tang Tsai-fou" picture = "M58040" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 56 year = 1945 } minister = { id = { type = 9 id = 58041 } name = "Chao Chu-wu" picture = "M58041" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 20 year = 1946 } minister = { id = { type = 9 id = 58042 } name = "Wang Chung-hui" picture = "M58042" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 32 year = 1937 } minister = { id = { type = 9 id = 58043 } name = "Wei Cheng-chen" picture = "M58015" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 30 year = 1938 } minister = { id = { type = 9 id = 58044 } name = "Saito Hiroshi" picture = "M58044" position = MinisterOfIntelligence category = nazi cabinet = replacement trait = 28 year = 1941 } minister = { id = { type = 9 id = 58045 } name = "Matsuyama Shinjiro" picture = "M58017" position = MinisterOfIntelligence category = nazi cabinet = replacement trait = 31 year = 1943 } minister = { id = { type = 9 id = 58046 } name = "Fukai Eigo" picture = "M58046" position = MinisterOfIntelligence category = nazi cabinet = replacement trait = 30 year = 1944 } minister = { id = { type = 9 id = 58047 } name = "Lan Fang-mei" picture = "M58047" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 32 year = 1945 } minister = { id = { type = 9 id = 58048 } name = "Chang Su-lee" picture = "M58048" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 31 year = 1946 } minister = { id = { type = 9 id = 58049 } name = "Hsing Shi-lien" picture = "M58049" position = ChiefOfStaff category = fascist cabinet = replacement trait = 36 year = 1937 } minister = { id = { type = 9 id = 58050 } name = "Kawashima Yoshiko" picture = "M58006" position = ChiefOfStaff category = fascist cabinet = replacement trait = 33 year = 1938 } minister = { id = { type = 9 id = 58051 } name = "Nakajima Kesago" picture = "M58051" position = ChiefOfStaff category = nazi cabinet = replacement trait = 37 year = 1941 } minister = { id = { type = 9 id = 58052 } name = "Isogai Ryozhi" picture = "M58052" position = ChiefOfStaff category = nazi cabinet = replacement trait = 36 year = 1943 } minister = { id = { type = 9 id = 58053 } name = "Igor Chernokoff" picture = "M58053" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 37 year = 1945 } minister = { id = { type = 9 id = 58054 } name = "Chao Chiu-hang" picture = "M58054" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 37 year = 1946 } minister = { id = { type = 9 id = 58055 } name = "Hsing Shi-lien" picture = "M58049" position = ChiefOfArmy category = fascist cabinet = replacement trait = 38 year = 1937 } minister = { id = { type = 9 id = 58056 } name = "Kawashima Yoshiko" picture = "M58006" position = ChiefOfArmy category = fascist cabinet = replacement trait = 42 year = 1938 } minister = { id = { type = 9 id = 58057 } name = "Nakajima Kesago" picture = "M58051" position = ChiefOfArmy category = nazi cabinet = replacement trait = 38 year = 1941 } minister = { id = { type = 9 id = 58058 } name = "Isogai Ryozhi" picture = "M58052" position = ChiefOfArmy category = nazi cabinet = replacement trait = 42 year = 1943 } minister = { id = { type = 9 id = 58059 } name = "Manfred von Tscherwelen" picture = "M58059" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 41 year = 1945 } minister = { id = { type = 9 id = 58060 } name = "Pu-Yi" picture = "M58001" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 42 year = 1946 } minister = { id = { type = 9 id = 58061 } name = "Jizu Hosonoya" picture = "M58061" position = ChiefOfNavy category = fascist cabinet = replacement trait = 44 year = 1937 } minister = { id = { type = 9 id = 58062 } name = "Yin Tsuo-chien" picture = "M58062" position = ChiefOfNavy category = fascist cabinet = replacement trait = 47 year = 1938 } minister = { id = { type = 9 id = 58063 } name = "Oka Keijun" picture = "M58063" position = ChiefOfNavy category = nazi cabinet = replacement trait = 46 year = 1941 } minister = { id = { type = 9 id = 58064 } name = "Oda Yurozu" picture = "M58064" position = ChiefOfNavy category = nazi cabinet = replacement trait = 47 year = 1943 } minister = { id = { type = 9 id = 58065 } name = "Kadono Chokuro" picture = "M58065" position = ChiefOfNavy category = nazi cabinet = replacement trait = 45 year = 1944 } minister = { id = { type = 9 id = 58066 } name = "Tai Chi-Quo" picture = "M58066" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 89 year = 1945 } minister = { id = { type = 9 id = 58067 } name = "Chao Hsin-chu" picture = "M58020" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 43 year = 1946 } minister = { id = { type = 9 id = 58068 } name = "Isono Yuzo" picture = "M58068" position = ChiefOfAir category = fascist cabinet = replacement trait = 48 year = 1937 } minister = { id = { type = 9 id = 58069 } name = "Nakajima Shinji" picture = "M58069" position = ChiefOfAir category = fascist cabinet = replacement trait = 49 year = 1938 } minister = { id = { type = 9 id = 58070 } name = "Miyazaki Akira" picture = "M58070" position = ChiefOfAir category = nazi cabinet = replacement trait = 50 year = 1941 } minister = { id = { type = 9 id = 58071 } name = "Ito Nobumi" picture = "M58071" position = ChiefOfAir category = nazi cabinet = replacement trait = 85 year = 1943 } minister = { id = { type = 9 id = 58072 } name = "Kadono Chokuro" picture = "M58065" position = ChiefOfAir category = nazi cabinet = replacement trait = 48 year = 1944 } minister = { id = { type = 9 id = 58073 } name = "Loh Tcheng" picture = "M58019" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 49 year = 1945 } minister = { id = { type = 9 id = 58074 } name = "Tsao Ping-sen" picture = "M58074" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 50 year = 1946 } HeadOfState = { type = 9 id = 58001 } HeadOfGovernment = { type = 9 id = 58002 } ForeignMinister = { type = 9 id = 58003 } ArmamentMinister = { type = 9 id = 58004 } MinisterOfSecurity = { type = 9 id = 58036 } MinisterOfIntelligence = { type = 9 id = 58006 } ChiefOfStaff = { type = 9 id = 58050 } ChiefOfArmy = { type = 9 id = 58008 } ChiefOfNavy = { type = 9 id = 58062 } ChiefOfAir = { type = 9 id = 58068 } tech_team = { id = { type = 10 id = 6400 } name = "South Manchuria Railway Co." picture = "T6400" skill = 4 research_types = { mechanics electronics general_equipment management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6401 } name = "Mansyu Hikoki Seizo" picture = "T6401" skill = 4 research_types = { mechanics electronics aeronautics technical_efficiency aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6402 } name = "Manchuria Colonial Development Organization" picture = "T6402" skill = 4 research_types = { mechanics chemistry management } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6403 } name = "Heitaro Kimura" picture = "T6403" skill = 5 research_types = { training small_unit_tactics decentralized_execution combined_arms_focus } startyear = 1940 endyear = 1970 } tech_team = { id = { type = 10 id = 6404 } name = "Seishiro Itagaki" picture = "T6404" skill = 4 research_types = { training centralized_execution infantry_focus } startyear = 1930 endyear = 1938 } tech_team = { id = { type = 10 id = 6405 } name = "Yoshijiro Umezu" picture = "T6405" skill = 6 research_types = { training large_unit_tactics centralized_execution infantry_focus combined_arms_focus } startyear = 1939 endyear = 1970 } tech_team = { id = { type = 10 id = 6406 } name = "Oka Keijun" picture = "T6406" skill = 4 research_types = { training decentralized_execution large_taskforce_tactics seamanship rt_user_7 } startyear = 1939 endyear = 1970 } tech_team = { id = { type = 10 id = 6407 } name = "Yoshijiro Umezu" picture = "T6405" skill = 3 research_types = { training piloting rt_user_1 rt_user_6 } startyear = 1939 endyear = 1970 } tech_team = { id = { type = 10 id = 6408 } name = "Dowa Automobile Company" picture = "T1909" skill = 5 research_types = { artillery mechanics electronics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6409 } name = "Manchukwo Zaibatsu Empire" picture = "T1902" skill = 4 research_types = { mechanics management industrial_engineering mathematics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6410 } name = "Mukden Arsenal" picture = "T1003" skill = 4 research_types = { artillery chemistry training general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6411 } name = "Showa Steel Works" picture = "T13" skill = 5 research_types = { mechanics industrial_engineering technical_efficiency } startyear = 1930 endyear = 1970 } team_slots = { 6403 0 0 0 0 } manpower = 0.0014 free = { } oil = 299.8203 supplies = 289.9298 rare_materials = 298.8746 metal = 457.3645 energy = 715.4986 money = 216.7908 consumer = 0.0562 supply = 0.4373 production = 0 reinforcement = 0.0064 upgrading = 0.5000 relative_manpower = 0.9000 allow_dig_in = yes missile_carrier = no nuclear_carrier = no attrition_mod = 1.0400 trickleback_mod = 1.2000 upgrade = { infantry = { defaultorganisation = 31 morale = 80 } cavalry = { defaultorganisation = 31 morale = 80 } motorized = { defaultorganisation = 31 morale = 80 } mechanized = { defaultorganisation = 21 morale = 80 } light_armor = { defaultorganisation = 23.1000 morale = 80 } armor = { defaultorganisation = 21 morale = 80 } paratrooper = { defaultorganisation = 34.1000 morale = 80 } marine = { defaultorganisation = 34.1000 morale = 80 } bergsjaeger = { defaultorganisation = 34.1000 morale = 80 } garrison = { defaultorganisation = 31 morale = 80 } hq = { defaultorganisation = 21 morale = 80 } militia = { defaultorganisation = 31 morale = 80 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 31 morale = 80 } d_03 = { defaultorganisation = 34.1000 morale = 80 } d_04 = { defaultorganisation = 34.1000 morale = 80 } d_05 = { defaultorganisation = 34.1000 morale = 80 } d_06 = { defaultorganisation = 23.1000 morale = 80 } d_07 = { defaultorganisation = 37.2000 morale = 80 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 7 } rocket_artillery = { } sp_rct_artillery = { morale = 7 } anti_tank = { } tank_destroyer = { defaultorganisation = 1.4000 morale = 22 } light_armor_brigade = { morale = 22 } heavy_armor = { defaultorganisation = 1.1000 morale = 22 } super_heavy_armor = { defaultorganisation = 2.1000 morale = 22 } armored_car = { defaultorganisation = 2.1000 morale = 22 } anti_air = { } police = { } engineer = { defaultorganisation = 1.4000 morale = 7 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 7 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 2 1 } armored_car = { 1 } police = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } garrison = { 2 1 } hq = { 1 } militia = { 2 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } } obsolete_models = { artillery = { 0 1 } armored_car = { 0 } police = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } garrison = { 0 1 } hq = { 0 } militia = { 0 1 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } d_07 = { 0 } } allowed_divisions = { infantry = yes cavalry = yes bergsjaeger = yes garrison = yes hq = yes transport = yes d_02 = yes } allowed_brigades = { artillery = yes armored_car = yes police = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.6000 land_fort = 0.6000 flak = 1 infrastructure = 0.8500 air_base = 0.7500 naval_base = 0.7500 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.1000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7500 asw = 0.5000 naval_interdiction = 1 shore_bombardment = 1 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.1000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.1000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.1000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.0500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.0500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.0500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -45 forest_attack = -45 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -45 forest_attack = -41 jungle_attack = -85 swamp_attack = -74 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -48 forest_attack = -48 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -96 swamp_attack = -81 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -52 forest_attack = -52 jungle_attack = -92 swamp_attack = -78 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -56 forest_attack = -56 jungle_attack = -96 swamp_attack = -81 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -37 forest_attack = -41 jungle_attack = -56 swamp_attack = -67 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -41 forest_attack = -37 jungle_attack = -41 swamp_attack = -41 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -26 forest_attack = -41 jungle_attack = -56 swamp_attack = -63 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -45 forest_attack = -45 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -45 forest_attack = -45 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -41 forest_attack = -41 jungle_attack = -81 swamp_attack = -74 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -45 forest_attack = -45 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -41 forest_attack = -41 jungle_attack = -67 swamp_attack = -67 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -41 forest_attack = -37 jungle_attack = -79 swamp_attack = -69 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -45 forest_attack = -45 jungle_attack = -89 swamp_attack = -74 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -52 forest_attack = -52 jungle_attack = -92 swamp_attack = -78 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -23 forest_attack = -37 jungle_attack = -52 swamp_attack = -56 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = no port_strike = no convoy_air_raiding = no air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = no asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = -106.6000 } relation = { tag = GER value = 16.0000 } relation = { tag = HOL value = -100.7000 } relation = { tag = POR value = 0.0000 } relation = { tag = ITA value = 21 } relation = { tag = SOV value = -198.6000 } relation = { tag = SWE value = -100.2000 } relation = { tag = TUR value = 0.0000 } relation = { tag = JAP value = 183 access = yes } relation = { tag = CHI value = -100.7000 } relation = { tag = BEL value = -100.3000 } relation = { tag = DEN value = -100 } relation = { tag = SCH value = -99.6000 } relation = { tag = CUB value = -99.8000 } relation = { tag = BUL value = -1.1000 } relation = { tag = HUN value = -1.2000 } relation = { tag = ROM value = -100.8000 } relation = { tag = IRE value = -99.8000 } relation = { tag = FIN value = -100.2000 } relation = { tag = PER value = -0.4000 } relation = { tag = AFG value = 25.4000 } relation = { tag = BRA value = -50 } relation = { tag = ARG value = 0.0000 } relation = { tag = MEX value = -100 } relation = { tag = COL value = -99.8000 } relation = { tag = VEN value = 0.0000 } relation = { tag = PRU value = -3.4000 } relation = { tag = ECU value = -99.6000 } relation = { tag = URU value = 0.4000 } relation = { tag = PAR value = -101 } relation = { tag = BOL value = -100.4000 } relation = { tag = CHL value = -99.8000 } relation = { tag = NZL value = -100.8000 } relation = { tag = CAN value = -100.9000 } relation = { tag = AST value = -100.6000 } relation = { tag = VIC value = -101 } relation = { tag = MAN value = -21.2000 frustration = 3 } relation = { tag = USA value = -99.8000 } relation = { tag = CHC value = -100.7000 } relation = { tag = SLO value = -100.8000 frustration = 3 } relation = { tag = SIA value = 73 } relation = { tag = SAU value = 0.0000 } relation = { tag = MON value = -100.1000 } relation = { tag = GUA value = -0.2000 frustration = 3 } relation = { tag = COS value = -99.8000 } relation = { tag = NIC value = -101 } relation = { tag = DOM value = 0.4000 } relation = { tag = PHI value = -99.6000 } relation = { tag = BHU value = 0.4000 } relation = { tag = EGY value = 0.4000 } relation = { tag = SAL value = 0.0000 } relation = { tag = HAI value = -100 } relation = { tag = HON value = -0.2000 frustration = 3 } relation = { tag = IRQ value = -100.6000 } relation = { tag = LIB value = -99.6000 } relation = { tag = NEP value = 0.2000 } relation = { tag = OMN value = 0.0000 } relation = { tag = PAN value = -100.2000 } relation = { tag = SIK value = -0.7000 } relation = { tag = SAF value = -100.6000 } relation = { tag = TAN value = -100.4000 } relation = { tag = TIB value = 0.4000 } relation = { tag = YEM value = 0.4000 } relation = { tag = BUR value = -100 frustration = 3 } relation = { tag = MEN value = -0.8000 frustration = 3 } relation = { tag = U00 value = 198 access = yes } relation = { tag = U01 value = -99.9000 frustration = 3 } relation = { tag = U02 value = -100 } relation = { tag = U14 value = -100 } relation = { tag = U18 value = 24.5000 } relation = { tag = U19 value = -100.6000 } relation = { tag = REB value = -100 } } ownedprovinces = { 1207 1214 } controlledprovinces = { 1207 1214 } nationalprovinces = { 1214 1207 1202 1204 1212 1205 1199 1203 1200 1206 1213 1237 1220 1218 1201 1208 1209 1210 1211 1215 1217 1197 1198 1240 1236 1235 1216 } claimedprovinces = { } techapps = { 9010 9030 2800 2290 1010 1190 1200 5080 6400 6410 1020 5050 14000 6420 5060 1210 2810 11160 1110 5070 1030 2300 10120 5090 14010 2310 5100 5110 6430 } inventions = { 8028 } blueprints = { 4010 4290 9020 2550 9120 2450 1310 5190 5310 5470 5410 9400 5010 1150 5550 9040 9200 17000 2400 2320 5120 2820 1120 } deactivate = { 1400 1460 1470 1480 1490 6100 6300 6010 6500 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 6440 } application = { id = { type = 4712 id = 580182 } project = { type = 17 id = 1120 } tech_team = { type = 10 id = 6403 } progress = 100 progress = 16.5000 progress = 0 progress = 0 progress = 0 status = "ongoing" } leadertable = { } airunit = { id = { type = 28500 id = 15 } name = "Man'chu Kokutai" location = 1236 prevprov = 1247 home = 1236 base = 1236 morale = 0.0010 leader = { id = { type = 6 id = 250036 } name = "Semenovskij" tag = MAN picture = "L250036" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 experience = 12.3200 trait = spotter } division = { id = { type = 28500 id = 16 } name = "Man'chu Kokugun" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 77.6723 100 30 30 150 3.7490 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } } landunit = { id = { type = 4712 id = 3788 } name = "Di'2 Man'chu Jun" location = 1207 prevprov = 1207 home = 1207 mission = { type = anti_partisan_duty target = 1207 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 250018 } name = "Nakajima" tag = MAN picture = "L250018" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } division = { id = { type = 28500 id = 8 } name = "Azuma Hingganling Shubitai Gun" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 75.5312 100 61 61 100 0 0.1045 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 3790 } name = "Di'3 Man'chu Jun" location = 1207 prevprov = 1207 home = 1207 mission = { type = anti_partisan_duty target = 1207 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 250022 } name = "Wang Dianzhong" tag = MAN picture = "L250022" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 } division = { id = { type = 28500 id = 12 } name = "Seian Shubitai Gun" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 10.3974 100 61 61 100 0 0.0143 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 4211 } name = "Di'4 Man'chu Jun" location = 1207 prevprov = 1207 home = 1207 mission = { type = anti_partisan_duty target = 1207 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 250011 } name = "Kanjorjab" tag = MAN picture = "L250011" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } division = { id = { type = 28500 id = 10 } name = "Kita Hingganling Shubitai Gun" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 10 100 61 61 100 0 0.0138 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 4741 } name = "Di'5 Man'chu Jun" location = 1207 prevprov = 1207 home = 1207 mission = { type = anti_partisan_duty target = 1207 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 250007 } name = "Ji Xing" tag = MAN picture = "L250007" category = general rank = 2 y = 1930 y = 1930 y = 1942 y = 1990 max_skill = 7 ry = 1990 skill = 1 trait = logistics_wizard trait = old_guard } division = { id = { type = 28500 id = 11 } name = "Minami Hingganling Shubitai Gun" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 10 100 61 61 100 0 0.0125 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 49735 } name = "Di'6 Man'chu Jun" location = 1207 prevprov = 1207 home = 1207 mission = { type = anti_partisan_duty target = 1207 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 250002 } name = "Zhang Haipeng" tag = MAN picture = "L250002" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine } division = { id = { type = 4712 id = 49251 } name = "1. Zhanqu" flag = 34864 mod = { 10 10 0 1 10 1 0 0 0 } brig = { 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 43.7000 43.7000 107 0 0.4195 4.3800 0.4800 9 7 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 19 19 100 1 4 1 10 0 0 0 0 0 1 } } dig_in = 20 } landunit = { id = { type = 4712 id = 61574 } name = "Di'7 Man'chu Jun" location = 1207 prevprov = 1207 home = 1207 mission = { type = anti_partisan_duty target = 1207 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 250001 } name = "Zhang Jinghui" tag = MAN picture = "L250001" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard trait = old_guard } division = { id = { type = 28500 id = 9 } name = "Nishi Hingganling Shubitai Gun" flag = 34864 mod = { 9 9 0 0 9 1 0 0 0 } all = { 10 100 61 61 100 0 0.0432 0.2600 0 1 7 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 10 10 100 8 8 0 10 0 0 0 0 0 0 } } dig_in = 20 } division_development = { id = { type = 4712 id = 4262 } progress = 0.4176 location = 1207 cost = 6.3900 date = { year = 1941 month = may day = 12 hour = 0 } manpower = 15 halted = yes size = 2 done = 1 days = 316 days_for_first = 162 gearing_bonus = 0.0500 type = cavalry model = 3 } wardates = { CHC = { year = 1937 month = july day = 12 hour = 0 } SIK = { year = 1937 month = july day = 12 hour = 0 } CGX = { year = 1938 month = december day = 6 hour = 0 } CSX = { year = 1937 month = august day = 12 hour = 0 } CXB = { year = 1939 month = september day = 24 hour = 1 } CYN = { year = 1939 month = september day = 24 hour = 1 } } SpyInfo = { country = "MAN" NumberOfSpies = 10 } } country = { tag = USA ai = { switch = no flags = { activation_airborne = 1 activation_armor = 1 activation_bb_upgrade = 1 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 1 activation_light_infantry = 0 activation_marine = 1 activation_mechanized = 0 activation_militia = 0 activation_motorized = 1 activation_mountain = 1 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_low_mp = 0 Info_CC_LL = 0 Info_Greece = 0 minor_diplo_allies = 0 minor_diplo_axis = 0 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 NavalTreaty1930 = 0 NavalTreaty1936 = 0 navysize_100 = 0 navysize_125 = 0 navysize_150 = 0 navysize_175 = 0 navysize_200 = 0 navysize_225 = 0 navysize_25 = 0 navysize_250 = 0 navysize_275 = 0 navysize_300 = 1 navysize_50 = 0 navysize_75 = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 USA1936 = 0 USA1937 = 0 USA1938 = 0 USA1939 = 0 USA1940 = 0 USA1941 = 0 USA_warmongering = 0 USABuildAir = 0 USABuildLand = 0 USABuildStandard = 1 USADDay = 0 USADefendAustralia = 0 USADefense = 0 USAEmbargoGER = 1 USAEmbargoGER_ITA = 1 USAEmbargoGER_ITA_JAP = 0 USAEmbargoGER_JAP = 0 USAEmbargoITA = 1 USAEmbargoITA_JAP = 0 USAEmbargoJAP = 0 USAexpENG = 0 USAFrance = 0 USAGroundAir = 0 USAInvadeUK = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = no use_offensive_supply = no neutrality = 80 war = 0 ferocity = no reinforcement = 0.1000 upgrading = 0.1000 desperation = 1 spyprefs = { percentage_on_spies = 0.9000 percentage_foreign_mission = 1 spyprefsdata = { NumberOfSpies = 15 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = USA } spyprefsdata = { country_priorities = 9 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 4 coup = 1 sabotage_industry = 5 found_partisans = 2 massmedia = 3 disrupt_techteam = 5 country = GER } spyprefsdata = { country_priorities = 10 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 4 coup = 1 sabotage_industry = 5 found_partisans = 3 massmedia = 3 disrupt_techteam = 5 country = JAP } spyprefsdata = { country_priorities = 8 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 4 coup = 1 sabotage_industry = 5 found_partisans = 2 massmedia = 2 disrupt_techteam = 5 country = SOV } spyprefsdata = { country_priorities = 6 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 4 coup = 1 sabotage_industry = 5 found_partisans = 1 massmedia = 3 disrupt_techteam = 5 country = ITA } spyprefsdata = { country_priorities = 2 steal_blueprint = 1 minister_assassination = 1 smear_campaign = 4 coup = 1 sabotage_industry = 5 found_partisans = 1 massmedia = 1 disrupt_techteam = 5 country = U01 } spyprefsdata = { country_priorities = 2 steal_blueprint = 1 minister_assassination = 1 smear_campaign = 4 coup = 2 sabotage_industry = 5 found_partisans = 1 massmedia = 1 disrupt_techteam = 5 country = SIA } spyprefsdata = { country_priorities = 4 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 4 coup = 1 sabotage_industry = 5 found_partisans = 1 massmedia = 1 disrupt_techteam = 5 country = ARG } } strat_redeploy_threshold = 10 max_redeploying = 0.1000 max_fuel_offensive = 100 resistance = { GER = 8 JAP = 8 SOV = 4 ITA = 3 } protect = { ARG = 300 BOL = 300 BRA = 300 CHL = 300 COL = 300 ECU = 300 GUI = 300 GUY = 300 PAR = 300 PRU = 300 URU = 300 VEN = 300 COS = 300 CUB = 300 DOM = 300 GUA = 300 HAI = 300 HON = 300 MEX = 300 PAN = 300 SAL = 300 CAL = 300 CSA = 300 QUE = 300 TEX = 300 } befriend = { BOL = 20 BRA = 40 COL = 20 COS = 10 CUB = 10 DOM = 10 ECU = 15 SAL = 10 GUA = 10 HAI = 10 HON = 10 MEX = 40 NIC = 10 PRU = 10 URU = 5 PAR = 5 VEN = 50 ENG = 50 BEL = 70 HOL = 70 SPR = 40 POL = 80 AUS = 30 CZE = 40 TUR = 10 IRQ = 20 PER = 20 POR = 20 CHI = 20 } liberate = { ENG NOR NZL AST SAF } target = { 1552 = 100 163 = 100 } exp_force_ratio = 0.1500 exp_force_ratios = { ENG = 1 } no_exp_forces_to = { PHI AST NZL LIB U02 BUR CAN BRA ARG COL VEN ECU CHL PRU NIC CUB GUA COS DOM SAL HAI HON URU PAR BOL PAN } admiral = { target = { } core = { 2388 2389 2339 2338 2336 2316 2315 2321 2323 2325 2346 2575 2637 } base = { 1734 1789 1795 1808 1805 1812 1953 1928 1886 1887 1889 1874 1667 1726 1399 1432 1647 1565 2174 2142 1673 1683 889 1778 1 1809 } ignore = { } min_org = 100 min_dmg = 90 return_org = 70 return_dmg = 70 min_core_attack_fleets = 0 num_attack_fleets = 12 } trade = { embargo = { GER ITA } favored = { JAP = 100 FRA = 100 CAN = 100 AST = 100 NZL = 100 ENG = 100 BEL = 90 HOL = 90 SPR = 30 POL = 20 CZE = 20 TUR = 10 IRQ = 100 PER = 100 POR = 10 CHI = 10 } cancel_deal_threshold = 2 } tech_sharing = { embargo = { GER ITA } favored = { FRA = 100 CAN = 100 AST = 100 NZL = 100 ENG = 100 BEL = 90 HOL = 90 SPR = 30 POL = 20 CZE = 20 TUR = 10 IRQ = 100 PER = 100 POR = 10 CHI = 10 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 1230 = 100 1240 = 100 1250 = 100 11750 = 100 1260 = 100 1270 = 100 1280 = 100 1290 = 100 2630 = 100 2640 = 100 2650 = 100 2660 = 100 2670 = 100 2680 = 100 2690 = 100 2550 = 100 2560 = 100 2570 = 100 2580 = 100 2590 = 100 2600 = 100 1150 = 100 1160 = 100 1170 = 100 1180 = 100 5130 = 100 5140 = 100 5150 = 100 5160 = 100 5180 = 100 4220 = 100 4230 = 100 4240 = 100 4040 = 100 4050 = 100 4070 = 100 4080 = 100 4100 = 100 4110 = 100 4190 = 100 4200 = 100 4210 = 100 4140 = 100 4150 = 100 4160 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 0.1000 max_distance = 250 max_staging_distance = 20 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = priority staging_province = { 1734 1889 1812 1953 1795 1667 1726 1399 1432 1647 1565 1683 } } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 5 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 15 portstriketolerance = 1 portstrikedesirability = 9 convoyraidtolerance = 1 convoyraiddesirability = 9 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 0.3000 beach = 30 reserves = 30 capital = 30 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 0 overseas_multiplier = 1 home_peace_cap = 0 country_priorities = { CAN = -1 MEX = -1 } province_priorities = { 1734 = 50 } area_multiplier = { 1734 = 2.5000 } ignore = { 769 770 775 754 773 777 774 776 753 751 755 758 779 799 801 802 800 798 804 806 808 809 812 807 805 811 814 839 843 817 821 823 822 824 829 830 826 819 820 818 827 837 904 903 905 906 897 899 901 } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 360 max_batch_home_front = 360 extra_convoys_war = 0.5000 extra_convoys_peace = 0.5000 infantry = 6 cavalry = 0 motorized = 5 mechanized = 5 light_armor = 0 armor = 5 paratrooper = 0 marine = 5 bergsjaeger = 0 garrison = 3 hq = 0 militia = 0 multi_role = 0 interceptor = 6 strategic_bomber = 5 tactical_bomber = 6 naval_bomber = 0 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 2 light_cruiser = 9 heavy_cruiser = 2 battlecruiser = 0 destroyer = 10 carrier = 8 escort_carrier = 1 submarine = 4 nuclear_submarine = 0 transport = 8 light_carrier = 2 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 3 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 5 artillery = 30 sp_artillery = 5 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 10 tank_destroyer = 10 light_armor_brigade = 5 heavy_armor = 5 super_heavy_armor = 0 armored_car = 5 anti_air = 5 police = 5 engineer = 15 cag = 100 escort = 100 naval_asw = 9 naval_anti_air_s = 12 naval_radar_s = 9 naval_fire_controll_s = 9 naval_improved_hull_s = 9 naval_torpedoes_s = 6 naval_anti_air_l = 12 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 6 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 5 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.1500 transports = -1 escorts = -1 AA_batteries = no max_AA_level = 4 AA_provs = { 1736 1739 1889 1887 1886 1874 1789 1795 1809 1953 } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = yes max_radar = 2 radar_provs = { 1734 1736 1739 1889 1886 1874 2142 1789 1795 1809 1953 } air_base = yes max_air_base = 4 air_base_provs = { 1736 1739 1738 } naval_base = yes max_naval_base = 10 naval_base_provs = { } land_fort = no max_land_level = 10 fort_borders = { } fort_provs = { } nuclear_reactor = yes max_nuclear = 10 nuclear_reactor_prov = 1904 rocket_test = no max_rocket = 10 ic_at_war = no force_ic_until = 1936 ic_end_year = 1936 IC_provs = { 1886 1874 1889 1887 1878 1789 1795 1809 1953 1845 1832 1806 1797 1805 1924 1928 1908 1896 } } technology = { endgoal = { 1670 1680 1300 11600 11690 11650 11500 2860 11080 11440 11300 11390 11370 15230 15240 15150 3570 15120 15070 15060 15040 3740 15260 3650 3960 3950 42009 4200 4260 4470 4480 4510 4640 4610 5100 5180 5140 5150 5280 5160 13010 13050 5340 5640 5400 5270 5540 5570 5590 6700 11590 14040 7320 7520 7330 7340 7430 16020 16000 3780 7200 7250 7210 7220 7230 7240 7260 7270 7280 7290 7570 8060 8350 8950 81000 8120 8420 8170 8480 8900 8230 8540 8860 9470 9570 9870 9970 9270 9670 9110 9190 12000 } preference = { 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 1150 1160 1170 1180 10060 10070 11640 11650 1310 1320 1330 1620 1630 1670 1340 1350 1360 1650 1660 1680 2290 2300 2310 2320 2330 2340 2350 2360 11290 11300 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3010 3020 3040 3050 3070 3080 3100 3110 3130 3140 3160 3170 15160 15170 15190 15200 15220 15230 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 4010 4020 4050 4060 4090 4100 4140 4150 4190 42009 4230 4270 4570 4580 4590 4600 4610 5080 5090 5100 5050 5060 5070 5110 5120 5130 5180 5140 5150 5280 5160 5010 5020 5030 5040 13000 13010 5190 5200 5210 5220 5230 5240 13020 13030 13040 13050 5310 5320 5330 5340 5350 5370 5390 13060 5640 5360 5380 5400 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 6010 6020 6030 6040 6050 6060 6070 6080 6090 6700 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 14000 14010 14020 14030 14040 9010 9020 9030 15120 3240 3270 7570 } ignore = { 11750 1260 1270 1280 1290 10100 11700 11710 11100 11110 11120 11130 11140 11150 11450 11460 2260 2270 2280 11050 11060 11330 11340 4040 4080 4120 4170 4210 4250 4280 5170 13070 13080 7530 7540 82500 82510 82520 82530 82540 82550 } armor = 2 infantry = 3 industry = 5 aircraft = 4 naval = 5 land_doctrines = 4 secret_weapons = 1 air_doctrines = 1 naval_doctrines = 1 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 1809 policy = { date = { year = 1941 month = january day = 22 hour = 1 } democratic = 10 political_left = 5 freedom = 10 free_market = 10 professional_army = 6 defense_lobby = 5 interventionism = 4 } belligerence = 0 dissent = 0.0000 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8000 convoy_def_eff = 0.9500 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.0200 money_modifier = 1 supply_modifier = 1.2000 minisub_bonus = 1 AA_efficiency = 0.7000 dig_in_max = 20 dig_in_daily = 1 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 75 enemy_intelligence = 35 army_detection = 55 enemy_army_detection = 65 land_surprise = 1.3000 naval_surprise = 1.3000 air_surprise = 1.3000 hq_supply_eff = 0.0500 sce_frequency = 1.7500 counterattack = 0.1350 assault = 0.0600 encirclement = 0.0600 ambush = 0.0600 delay = 0.1100 tactical_withdrawal = 0.1100 breakthrough = 0.0350 leader = { id = { type = 6 id = 60000 } name = "Adler" picture = "L60000" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60001 } name = "Alexander" picture = "L60001" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60002 } name = "Alfonte" picture = "L60002" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 60005 } name = "Allen F.A." picture = "L60005" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 60006 } name = "Allen R.R." picture = "L60006" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 60125 } name = "Allen T." picture = "L60125" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 3 trait = offensive_doctrine } leader = { id = { type = 6 id = 60007 } name = "Almond" picture = "L60007" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60008 } name = "Althaus" picture = "L60008" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 60009 } name = "Andersen" picture = "L60009" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60010 } name = "Anderson J.B." picture = "L60010" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 60011 } name = "Anderson J.W." picture = "L60011" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 60012 } name = "Andrus" picture = "L60012" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 3 trait = fortress_buster } leader = { id = { type = 6 id = 60013 } name = "Ankcorn" picture = "L60013" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60014 } name = "Arms" picture = "L60014" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60016 } name = "Arnold A.V." picture = "L60016" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 60003 } name = "Arnold W.H." picture = "L60003" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60017 } name = "Arrowsmith" picture = "L60017" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 60004 } name = "Aurand" picture = "L60004" category = general y = 1942 y = 1948 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 60018 } name = "Baade" picture = "L60018" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 60019 } name = "Baehr" picture = "L60019" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 60021 } name = "Baker" picture = "L60021" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60022 } name = "Barker" picture = "L60022" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 60024 } name = "Barnett" picture = "L60024" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60025 } name = "Barr" picture = "L60025" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60026 } name = "Barrett" picture = "L60026" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 60027 } name = "Barton" picture = "L60027" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 60029 } name = "Beasly" picture = "L60029" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 60032 } name = "Beiderlinden" picture = "L60032" category = general y = 1947 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1947 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 60037 } name = "Bixby" picture = "L60037" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 60038 } name = "Blackmore" picture = "L60038" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 60039 } name = "Blakeley" picture = "L60039" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = fortress_buster trait = panzer_leader } leader = { id = { type = 6 id = 60042 } name = "Boatner" picture = "L60042" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 trait = trickster } leader = { id = { type = 6 id = 60045 } name = "Bolling" picture = "L60045" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60046 } name = "Bolte" picture = "L60046" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 60047 } name = "Bonesteel Jr." picture = "L60047" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 60049 } name = "Boudinot" picture = "L60049" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 60034 } name = "Bourke" picture = "L60034" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 trait = fortress_buster trait = commando } leader = { id = { type = 6 id = 60050 } name = "Bowen" picture = "L60050" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 1 trait = panzer_leader trait = commando } leader = { id = { type = 6 id = 60052 } name = "Bowman" picture = "L60052" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 60056 } name = "Bradley J.L." picture = "L60056" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60057 } name = "Bradley O.N." picture = "L60057" category = general y = 1942 y = 1943 y = 1945 y = 1950 max_skill = 9 startyear = 1942 ry = 1990 skill = 5 trait = logistics_wizard trait = defensive_doctrine trait = engineer } leader = { id = { type = 6 id = 60058 } name = "Bradshaw" picture = "L60058" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 60015 } name = "Bragdon" picture = "L60015" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 60059 } name = "Brann" picture = "L60059" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60062 } name = "Brett" picture = "L60062" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1944 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 60065 } name = "Brooks" picture = "L60065" category = general y = 1942 y = 1949 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 3 trait = offensive_doctrine trait = panzer_leader } leader = { id = { type = 6 id = 60067 } name = "Brown A.E." picture = "L60067" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 60043 } name = "Brown T.K." picture = "L60043" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 60068 } name = "Bruce" picture = "L60068" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 60069 } name = "Brush" picture = "L60069" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60044 } name = "Bryan" picture = "L60044" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60070 } name = "Bryden" picture = "L60070" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 60073 } name = "Buckner" picture = "L60073" category = general y = 1941 y = 1943 y = 1944 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 60074 } name = "Buechler" picture = "L60074" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 60075 } name = "Bull" picture = "L60075" category = general y = 1942 y = 1949 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60078 } name = "Burress" picture = "L60078" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60079 } name = "Busbee" picture = "L60079" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 60081 } name = "Byers" picture = "L60081" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1945 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 60086 } name = "Campbell" picture = "L60086" category = general y = 1942 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 60087 } name = "Canham" picture = "L60087" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 60090 } name = "Casey" picture = "L60090" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 60091 } name = "Cates" picture = "L60091" category = general y = 1944 y = 1946 y = 1948 y = 1990 max_skill = 7 startyear = 1944 ry = 1990 skill = 3 trait = commando } leader = { id = { type = 6 id = 60093 } name = "Chamberlin" picture = "L60093" category = general y = 1943 y = 1948 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 60094 } name = "Chapman" picture = "L60094" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 60095 } name = "Chase" picture = "L60095" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 60096 } name = "Christiansen" picture = "L60096" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 60098 } name = "Clark" picture = "L60098" category = general y = 1942 y = 1943 y = 1945 y = 1990 max_skill = 8 startyear = 1942 ry = 1990 skill = 3 trait = offensive_doctrine } leader = { id = { type = 6 id = 60100 } name = "Clarkson" picture = "L60100" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60101 } name = "Clay" picture = "L60101" category = general y = 1943 y = 1945 y = 1947 y = 1990 max_skill = 7 startyear = 1943 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 60103 } name = "Collier" picture = "L60103" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 60104 } name = "Collins H.J." picture = "L60104" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60105 } name = "Collins J.L." picture = "L60105" category = general y = 1942 y = 1945 y = 1948 y = 1949 max_skill = 9 startyear = 1942 ry = 1990 skill = 4 trait = offensive_doctrine trait = trickster } leader = { id = { type = 6 id = 60106 } name = "Colson" picture = "L60106" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 60107 } name = "Conklin" picture = "L60107" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 60109 } name = "Corlett" picture = "L60109" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 3 trait = offensive_doctrine } leader = { id = { type = 6 id = 60040 } name = "Cota" picture = "L60040" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 60110 } name = "Coulter" picture = "L60110" category = general y = 1942 y = 1948 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = offensive_doctrine trait = winter_specialist } leader = { id = { type = 6 id = 60031 } name = "Craig E.A." picture = "L60031" category = general y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1946 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 60114 } name = "Crittenberger" picture = "L60114" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = offensive_doctrine trait = panzer_leader } leader = { id = { type = 6 id = 60116 } name = "Culin" picture = "L60116" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60117 } name = "Cummins" picture = "L60117" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1942 skill = 1 } leader = { id = { type = 6 id = 60102 } name = "Cutler" picture = "L60102" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 60118 } name = "Dager" picture = "L60118" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 60119 } name = "Dahlquist" picture = "L60119" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60124 } name = "Davis J.F." picture = "L60124" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60053 } name = "Dawley" picture = "L60053" category = general y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 60126 } name = "Dean" picture = "L60126" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 60064 } name = "del Valle" picture = "L60064" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = fortress_buster trait = commando } leader = { id = { type = 6 id = 60129 } name = "Devine" picture = "L60129" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 60131 } name = "Dillon" picture = "L60131" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 60132 } name = "Doe" picture = "L60132" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1944 ry = 1990 skill = 3 trait = offensive_doctrine } leader = { id = { type = 6 id = 60134 } name = "Donovan" picture = "L60134" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 60080 } name = "Dorn" picture = "L60080" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = trickster trait = fortress_buster } leader = { id = { type = 6 id = 60071 } name = "Duff" picture = "L60071" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = winter_specialist trait = commando } leader = { id = { type = 6 id = 60140 } name = "Eagles" picture = "L60140" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 60141 } name = "Earnest" picture = "L60141" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = defensive_doctrine trait = panzer_leader } leader = { id = { type = 6 id = 60142 } name = "Eddy" picture = "L60142" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 60085 } name = "Edson" picture = "L60085" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 60144 } name = "Eichelberger" picture = "L60144" category = general y = 1941 y = 1942 y = 1944 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 3 trait = offensive_doctrine } leader = { id = { type = 6 id = 60145 } name = "Eisenhower" picture = "L60145" category = general y = 1942 y = 1942 y = 1943 y = 1944 max_skill = 8 startyear = 1942 ry = 1990 skill = 4 trait = logistics_wizard } leader = { id = { type = 6 id = 60088 } name = "Emmons" picture = "L60088" category = general y = 1942 y = 1942 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 60150 } name = "Erskine" picture = "L60150" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1944 ry = 1990 skill = 3 trait = commando } leader = { id = { type = 6 id = 60151 } name = "Evans" picture = "L60151" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 60153 } name = "Farrell" picture = "L60153" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = logistics_wizard trait = engineer } leader = { id = { type = 6 id = 60154 } name = "Ferenbaugh" picture = "L60154" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60155 } name = "Finley" picture = "L60155" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60157 } name = "Fortier" picture = "L60157" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 60158 } name = "Franke" picture = "L60158" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1944 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 60160 } name = "Frederick" picture = "L60160" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 8 startyear = 1944 ry = 1990 skill = 2 trait = offensive_doctrine trait = trickster trait = commando } leader = { id = { type = 6 id = 60162 } name = "Fry" picture = "L60162" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60163 } name = "Fuller" picture = "L60163" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 60164 } name = "Futch" picture = "L60164" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 60165 } name = "Gaffey" picture = "L60165" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = offensive_doctrine trait = panzer_leader } leader = { id = { type = 6 id = 60097 } name = "Gaither" picture = "L60097" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 60166 } name = "Gallagher" picture = "L60166" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60167 } name = "Gavin" picture = "L60167" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 8 startyear = 1944 ry = 1990 skill = 3 trait = offensive_doctrine trait = commando } leader = { id = { type = 6 id = 60168 } name = "Gay" picture = "L60168" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1943 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 60169 } name = "Geiger" picture = "L60169" category = general y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 7 startyear = 1943 ry = 1947 skill = 3 trait = offensive_doctrine trait = commando } leader = { id = { type = 6 id = 60170 } name = "Gerhardt" picture = "L60170" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 60171 } name = "Gerow L.S." picture = "L60171" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60172 } name = "Gerow L.T." picture = "L60172" category = general y = 1942 y = 1945 y = 1948 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 60174 } name = "Gill" picture = "L60174" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60175 } name = "Gillem" picture = "L60175" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = offensive_doctrine trait = panzer_leader } leader = { id = { type = 6 id = 60178 } name = "Greene" picture = "L60178" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 60181 } name = "Griner" picture = "L60181" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60182 } name = "Griswold" picture = "L60182" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 60183 } name = "Groves" picture = "L60183" category = general y = 1944 y = 1948 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 60184 } name = "Grow" picture = "L60184" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 60185 } name = "Gruenther" picture = "L60185" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 8 startyear = 1943 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 60188 } name = "Haffner" picture = "L60188" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 60189 } name = "Haines" picture = "L60189" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60190 } name = "Haislip" picture = "L60190" category = general y = 1942 y = 1945 y = 1949 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 3 trait = logistics_wizard trait = offensive_doctrine } leader = { id = { type = 6 id = 60191 } name = "Hall" picture = "L60191" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 60192 } name = "Handy" picture = "L60192" category = general y = 1942 y = 1944 y = 1945 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 60194 } name = "Harding" picture = "L60194" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60196 } name = "Harmon" picture = "L60196" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 3 trait = offensive_doctrine trait = panzer_leader } leader = { id = { type = 6 id = 60200 } name = "Harrold" picture = "L60200" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 1 trait = offensive_doctrine trait = panzer_leader } leader = { id = { type = 6 id = 60201 } name = "Hart" picture = "L60201" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1944 ry = 1990 skill = 2 trait = offensive_doctrine trait = commando } leader = { id = { type = 6 id = 60202 } name = "Hartness" picture = "L60202" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60205 } name = "Hayden" picture = "L60205" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60206 } name = "Hays" picture = "L60206" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 trait = winter_specialist trait = commando } leader = { id = { type = 6 id = 60113 } name = "Heard" picture = "L60113" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = offensive_doctrine trait = panzer_leader } leader = { id = { type = 6 id = 60115 } name = "Henry" picture = "L60115" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 60208 } name = "Herren" picture = "L60208" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 60209 } name = "Hess" picture = "L60209" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 60210 } name = "Hibbs" picture = "L60210" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 60211 } name = "Hickey D.O." picture = "L60211" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 60212 } name = "Hickey T.F." picture = "L60212" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = fortress_buster trait = commando } leader = { id = { type = 6 id = 60176 } name = "Higgins" picture = "L60176" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 60173 } name = "Hill" picture = "L60173" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = commando trait = old_guard } leader = { id = { type = 6 id = 60214 } name = "Hobbs" picture = "L60214" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 60215 } name = "Hodes" picture = "L60215" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1945 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60216 } name = "Hodge" picture = "L60216" category = general y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 7 startyear = 1943 ry = 1990 skill = 3 trait = offensive_doctrine } leader = { id = { type = 6 id = 60217 } name = "Hodges" picture = "L60217" category = general y = 1941 y = 1943 y = 1945 y = 1990 max_skill = 8 startyear = 1941 ry = 1990 skill = 4 } leader = { id = { type = 6 id = 60138 } name = "Holbrook" picture = "L60138" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 60219 } name = "Hoge" picture = "L60219" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1945 ry = 1990 skill = 2 trait = engineer trait = panzer_leader } leader = { id = { type = 6 id = 60220 } name = "Huebner" picture = "L60220" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1943 ry = 1990 skill = 3 trait = offensive_doctrine } leader = { id = { type = 6 id = 60139 } name = "Hull" picture = "L60139" category = general y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 60221 } name = "Hunt" picture = "L60221" category = general y = 1944 y = 1949 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 60055 } name = "Irwin" picture = "L60055" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 60223 } name = "Jarman" picture = "L60223" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 60224 } name = "Johnson" picture = "L60224" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 60226 } name = "Jones" picture = "L60226" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60099 } name = "Karlstad" picture = "L60099" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 60230 } name = "Kendall" picture = "L60230" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1944 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 60231 } name = "Keyes" picture = "L60231" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 3 trait = offensive_doctrine trait = panzer_leader } leader = { id = { type = 6 id = 60237 } name = "Larkin" picture = "L60237" category = general y = 1943 y = 1949 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 60238 } name = "Lauer" picture = "L60238" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60193 } name = "Lee J.C.H." picture = "L60193" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard trait = engineer } leader = { id = { type = 6 id = 60241 } name = "Lee W.C." picture = "L60241" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1944 skill = 3 trait = commando } leader = { id = { type = 6 id = 60244 } name = "Lemnitzer" picture = "L60244" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1944 ry = 1990 skill = 2 trait = logistics_wizard trait = defensive_doctrine } leader = { id = { type = 6 id = 60245 } name = "Leonard" picture = "L60245" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 60246 } name = "Lewis" picture = "L60246" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 60199 } name = "Liversedge" picture = "L60199" category = general y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1946 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 60247 } name = "Livesay" picture = "L60247" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60248 } name = "Lockwood" picture = "L60248" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60249 } name = "Lucas" picture = "L60249" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1950 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 60197 } name = "Lutes" picture = "L60197" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 60250 } name = "MacArthur" picture = "L60250" category = general y = 1941 y = 1941 y = 1942 y = 1945 max_skill = 9 startyear = 1941 ry = 1990 skill = 4 trait = logistics_wizard trait = offensive_doctrine } leader = { id = { type = 6 id = 60251 } name = "Macon" picture = "L60251" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60180 } name = "MacKelvie" picture = "L60180" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 60213 } name = "Maddocks" picture = "L60213" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 60252 } name = "Magruder" picture = "L60252" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 60234 } name = "Malony" picture = "L60234" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60054 } name = "Maraist" picture = "L60054" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 60255 } name = "Marston" picture = "L60255" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 60260 } name = "McAuliffe" picture = "L60260" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1945 ry = 1990 skill = 2 trait = defensive_doctrine trait = commando } leader = { id = { type = 6 id = 60261 } name = "McBride" picture = "L60261" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 60262 } name = "McClure" picture = "L60262" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60267 } name = "McLain" picture = "L60267" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 60269 } name = "Merrill" picture = "L60269" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = offensive_doctrine trait = trickster } leader = { id = { type = 6 id = 60270 } name = "Meyer" picture = "L60270" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 60271 } name = "Middleton" picture = "L60271" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 3 trait = defensive_doctrine } leader = { id = { type = 6 id = 60083 } name = "Milburn" picture = "L60083" category = general y = 1942 y = 1949 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 60227 } name = "Miles" picture = "L60227" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1946 skill = 1 trait = fortress_buster trait = old_guard } leader = { id = { type = 6 id = 60272 } name = "Miley" picture = "L60272" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 60235 } name = "Miller" picture = "L60235" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60273 } name = "Millikin" picture = "L60273" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 60278 } name = "Moore B.E." picture = "L60278" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 60279 } name = "Moore R.C." picture = "L60279" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1945 skill = 1 trait = engineer } leader = { id = { type = 6 id = 60280 } name = "Morris" picture = "L60280" category = general y = 1942 y = 1949 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 60281 } name = "Mueller" picture = "L60281" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60282 } name = "Murray" picture = "L60282" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1948 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 60048 } name = "Nevins" picture = "L60048" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60284 } name = "Newgarden" picture = "L60284" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 60232 } name = "Noce" picture = "L60232" category = general y = 1942 y = 1948 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard trait = engineer } leader = { id = { type = 6 id = 60286 } name = "O'Daniel" picture = "L60286" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1944 ry = 1990 skill = 3 trait = offensive_doctrine } leader = { id = { type = 6 id = 60242 } name = "Ogden" picture = "L60242" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = offensive_doctrine trait = engineer } leader = { id = { type = 6 id = 60287 } name = "Oliver" picture = "L60287" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = engineer trait = panzer_leader } leader = { id = { type = 6 id = 60289 } name = "Parker C." picture = "L60289" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 60060 } name = "Parker E.P." picture = "L60060" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 60290 } name = "Parks" picture = "L60290" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 60291 } name = "Patch" picture = "L60291" category = general y = 1942 y = 1944 y = 1945 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 3 trait = offensive_doctrine } leader = { id = { type = 6 id = 60292 } name = "Patrick" picture = "L60292" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 60294 } name = "Patton" picture = "L60294" category = general y = 1941 y = 1943 y = 1945 y = 1990 max_skill = 9 startyear = 1941 ry = 1990 skill = 5 trait = offensive_doctrine trait = trickster trait = panzer_leader } leader = { id = { type = 6 id = 60295 } name = "Paul" picture = "L60295" category = general y = 1942 y = 1947 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 60283 } name = "Peck" picture = "L60283" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 60297 } name = "Peek" picture = "L60297" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1943 skill = 1 trait = engineer trait = old_guard } leader = { id = { type = 6 id = 60309 } name = "Pick" picture = "L60309" category = general y = 1945 y = 1949 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 60298 } name = "Pierce" picture = "L60298" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 60036 } name = "Pierson" picture = "L60036" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 60084 } name = "Pratt D.F." picture = "L60084" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 60108 } name = "Price" picture = "L60108" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 60300 } name = "Prichard" picture = "L60300" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 60305 } name = "Read" picture = "L60305" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 60307 } name = "Reinhardt" picture = "L60307" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60063 } name = "Reinhart" picture = "L60063" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 60311 } name = "Ridgway" picture = "L60311" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 8 startyear = 1942 ry = 1990 skill = 3 trait = offensive_doctrine trait = commando } leader = { id = { type = 6 id = 60312 } name = "Riley" picture = "L60312" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 60030 } name = "Roberts" picture = "L60030" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 60313 } name = "Robertson" picture = "L60313" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = logistics_wizard trait = defensive_doctrine } leader = { id = { type = 6 id = 60314 } name = "Rockey" picture = "L60314" category = general y = 1943 y = 1947 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 3 trait = commando } leader = { id = { type = 6 id = 60315 } name = "Roosevelt Jr." picture = "L60315" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 60316 } name = "Rose" picture = "L60316" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 8 startyear = 1944 ry = 1990 skill = 3 trait = offensive_doctrine trait = panzer_leader } leader = { id = { type = 6 id = 60317 } name = "Ruffner" picture = "L60317" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 60318 } name = "Rupertus" picture = "L60318" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 60319 } name = "Ryder" picture = "L60319" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 60323 } name = "Schmidt H." picture = "L60323" category = general y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 7 startyear = 1943 ry = 1990 skill = 3 trait = offensive_doctrine trait = commando } leader = { id = { type = 6 id = 60133 } name = "Schmidt W.R." picture = "L60133" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 60324 } name = "Scott S.L." picture = "L60324" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 60325 } name = "Sebree" picture = "L60325" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 60326 } name = "Sheetz" picture = "L60326" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 60327 } name = "Shepherd" picture = "L60327" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1944 ry = 1990 skill = 3 trait = offensive_doctrine trait = commando } leader = { id = { type = 6 id = 60328 } name = "Sherman" picture = "L60328" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60329 } name = "Short" picture = "L60329" category = general y = 1940 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1949 skill = 1 } leader = { id = { type = 6 id = 60136 } name = "Silverthorn" picture = "L60136" category = general y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1946 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 60330 } name = "Silvester" picture = "L60330" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 60331 } name = "Simpson" picture = "L60331" category = general y = 1941 y = 1943 y = 1944 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 3 trait = offensive_doctrine } leader = { id = { type = 6 id = 60146 } name = "Sink" picture = "L60146" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 60332 } name = "Sloan" picture = "L60332" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 60147 } name = "Smith A.C." picture = "L60147" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 60333 } name = "Smith H.M." picture = "L60333" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 3 trait = offensive_doctrine trait = commando } leader = { id = { type = 6 id = 60334 } name = "Smith J.C." picture = "L60334" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 3 trait = commando } leader = { id = { type = 6 id = 60148 } name = "Smith O.P." picture = "L60148" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1944 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 60072 } name = "Smith R.C." picture = "L60072" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60335 } name = "Smith W.B." picture = "L60335" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 60336 } name = "Somervell" picture = "L60336" category = general y = 1942 y = 1943 y = 1945 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = logistics_wizard trait = engineer } leader = { id = { type = 6 id = 60338 } name = "Soule" picture = "L60338" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 60339 } name = "Spragins" picture = "L60339" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60342 } name = "Stroh" picture = "L60342" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60161 } name = "Styer" picture = "L60161" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard trait = engineer } leader = { id = { type = 6 id = 60344 } name = "Sultan" picture = "L60344" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1947 skill = 3 trait = logistics_wizard trait = engineer } leader = { id = { type = 6 id = 60066 } name = "Surles" picture = "L60066" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1946 skill = 1 } leader = { id = { type = 6 id = 60345 } name = "Sutherland" picture = "L60345" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60346 } name = "Swift In.P." picture = "L60346" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 60187 } name = "Swift Ir.P." picture = "L60187" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 60347 } name = "Swing" picture = "L60347" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1943 ry = 1990 skill = 2 trait = fortress_buster trait = commando } leader = { id = { type = 6 id = 60348 } name = "Taylor" picture = "L60348" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 8 startyear = 1944 ry = 1990 skill = 3 trait = commando } leader = { id = { type = 6 id = 60349 } name = "Thomas" picture = "L60349" category = general y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1946 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 60351 } name = "Thorson" picture = "L60351" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60352 } name = "Truscott" picture = "L60352" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 8 startyear = 1942 ry = 1990 skill = 3 trait = defensive_doctrine trait = offensive_doctrine trait = trickster } leader = { id = { type = 6 id = 60353 } name = "Turnage" picture = "L60353" category = general y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 60354 } name = "Twaddle" picture = "L60354" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 60143 } name = "Tychsen" picture = "L60143" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60076 } name = "Uhl" picture = "L60076" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 60137 } name = "Underhill" picture = "L60137" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 60355 } name = "Van Fleet" picture = "L60355" category = general y = 1944 y = 1948 y = 1990 y = 1990 max_skill = 8 startyear = 1944 ry = 1990 skill = 3 trait = offensive_doctrine } leader = { id = { type = 6 id = 60357 } name = "Vandegrift" picture = "L60357" category = general y = 1942 y = 1943 y = 1945 y = 1990 max_skill = 8 startyear = 1942 ry = 1990 skill = 3 trait = offensive_doctrine trait = commando } leader = { id = { type = 6 id = 60360 } name = "Walker F.L." picture = "L60360" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60361 } name = "Walker W.H." picture = "L60361" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 60363 } name = "Ward" picture = "L60363" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = fortress_buster trait = panzer_leader } leader = { id = { type = 6 id = 60364 } name = "Watson L.H." picture = "L60364" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 60156 } name = "Watson T.E." picture = "L60156" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = offensive_doctrine trait = commando } leader = { id = { type = 6 id = 60365 } name = "Weaver" picture = "L60365" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = defensive_doctrine trait = panzer_leader } leader = { id = { type = 6 id = 60366 } name = "Wedemeyer" picture = "L60366" category = general y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 60207 } name = "Weible" picture = "L60207" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 60368 } name = "Wheeler" picture = "L60368" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = logistics_wizard trait = engineer } leader = { id = { type = 6 id = 60370 } name = "White" picture = "L60370" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1945 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 60041 } name = "Whitelaw" picture = "L60041" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 60089 } name = "Wicks" picture = "L60089" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 60371 } name = "Williams" picture = "L60371" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 60372 } name = "Willoughby" picture = "L60372" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = trickster } leader = { id = { type = 6 id = 60373 } name = "Wing" picture = "L60373" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1946 skill = 2 } leader = { id = { type = 6 id = 60236 } name = "Wogan" picture = "L60236" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = fortress_buster trait = panzer_leader } leader = { id = { type = 6 id = 60375 } name = "Wood" picture = "L60375" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 3 trait = fortress_buster trait = panzer_leader } leader = { id = { type = 6 id = 60275 } name = "Woodruff" picture = "L60275" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 60239 } name = "Woodward" picture = "L60239" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 60296 } name = "Wyche" picture = "L60296" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = fortress_buster } leader = { id = { type = 6 id = 60302 } name = "Wyman" picture = "L60302" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1944 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 60263 } name = "Young" picture = "L60263" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60631 } name = "Ainsworth" picture = "L60631" category = admiral y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 60632 } name = "Badger" picture = "L60632" category = admiral y = 1942 y = 1948 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60396 } name = "Baker" picture = "L60396" category = admiral y = 1943 y = 1949 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 60381 } name = "Barbey" picture = "L60381" category = admiral y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 3 trait = blockade_runner } leader = { id = { type = 6 id = 60382 } name = "Beary" picture = "L60382" category = admiral y = 1943 y = 1948 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = blockade_runner } leader = { id = { type = 6 id = 60383 } name = "Benson" picture = "L60383" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = seawolf } leader = { id = { type = 6 id = 60634 } name = "Bieri" picture = "L60634" category = admiral y = 1942 y = 1946 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60635 } name = "Blandy" picture = "L60635" category = admiral y = 1941 y = 1945 y = 1947 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60384 } name = "Bogan" picture = "L60384" category = admiral y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 7 startyear = 1944 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 60637 } name = "Boone" picture = "L60637" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60640 } name = "Brockman" picture = "L60640" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 60652 } name = "Browning" picture = "L60652" category = admiral y = 1947 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1947 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 60642 } name = "Bryant" picture = "L60642" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60380 } name = "Buckmaster" picture = "L60380" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 60386 } name = "Burke" picture = "L60386" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 60453 } name = "Burlingame" picture = "L60453" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 2 trait = seawolf } leader = { id = { type = 6 id = 60388 } name = "Callaghan D.J." picture = "L60388" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60643 } name = "Callaghan W.M." picture = "L60643" category = admiral y = 1946 y = 1949 y = 1990 y = 1990 max_skill = 5 startyear = 1946 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60644 } name = "Carney" picture = "L60644" category = admiral y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 7 startyear = 1943 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 60645 } name = "Carpender" picture = "L60645" category = admiral y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 60390 } name = "Cassady" picture = "L60390" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 60392 } name = "Clark" picture = "L60392" category = admiral y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 7 startyear = 1944 ry = 1990 skill = 3 trait = blockade_runner trait = spotter } leader = { id = { type = 6 id = 60393 } name = "Comstock" picture = "L60393" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 60454 } name = "Connolly" picture = "L60454" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 60647 } name = "Conolly" picture = "L60647" category = admiral y = 1942 y = 1946 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60394 } name = "Cooke" picture = "L60394" category = admiral y = 1942 y = 1944 y = 1946 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = blockade_runner } leader = { id = { type = 6 id = 60395 } name = "Cooley" picture = "L60395" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60478 } name = "Cromwell" picture = "L60478" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 60398 } name = "Denfeld" picture = "L60398" category = admiral y = 1942 y = 1945 y = 1947 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = blockade_runner } leader = { id = { type = 6 id = 60705 } name = "Downes" picture = "L60705" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 60433 } name = "DuBose" picture = "L60433" category = admiral y = 1943 y = 1948 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60399 } name = "Durgin" picture = "L60399" category = admiral y = 1944 y = 1949 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 trait = blockade_runner } leader = { id = { type = 6 id = 60402 } name = "Fechteler" picture = "L60402" category = admiral y = 1944 y = 1947 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60706 } name = "Fenno" picture = "L60706" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = seawolf } leader = { id = { type = 6 id = 60403 } name = "Fife" picture = "L60403" category = admiral y = 1942 y = 1943 y = 1947 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 3 trait = seawolf } leader = { id = { type = 6 id = 60695 } name = "Foster" picture = "L60695" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60707 } name = "Freeman C.L." picture = "L60707" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 60653 } name = "Freeman J.S." picture = "L60653" category = admiral y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1946 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60377 } name = "Gardner" picture = "L60377" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 60407 } name = "Giffen" picture = "L60407" category = admiral y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60408 } name = "Ginder" picture = "L60408" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 60410 } name = "Glover" picture = "L60410" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 60654 } name = "Good" picture = "L60654" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60709 } name = "Grenfell" picture = "L60709" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 60655 } name = "Griffin" picture = "L60655" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60710 } name = "Guthrie" picture = "L60710" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 60476 } name = "Gurley" picture = "L60476" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 60711 } name = "Haines" picture = "L60711" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 60413 } name = "Hall" picture = "L60413" category = admiral y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60445 } name = "Hannon" picture = "L60445" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 60656 } name = "Hanson" picture = "L60656" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60415 } name = "Hardison" picture = "L60415" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 60416 } name = "Harrill" picture = "L60416" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 60657 } name = "Hartigan" picture = "L60657" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1944 skill = 2 } leader = { id = { type = 6 id = 60418 } name = "Henderson" picture = "L60418" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1944 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 60712 } name = "Hensel" picture = "L60712" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 60420 } name = "Hill" picture = "L60420" category = admiral y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60713 } name = "Hillenkoetter" picture = "L60713" category = admiral y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1946 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60421 } name = "Holloway" picture = "L60421" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1945 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 60659 } name = "Hoover" picture = "L60659" category = admiral y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60661 } name = "Hoskins" picture = "L60661" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 60714 } name = "Hull" picture = "L60714" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 60461 } name = "Hussey" picture = "L60461" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60662 } name = "Hustvedt" picture = "L60662" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 60422 } name = "Ingram" picture = "L60422" category = admiral y = 1941 y = 1942 y = 1944 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 60664 } name = "Jacobs" picture = "L60664" category = admiral y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60694 } name = "James" picture = "L60694" category = admiral y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60666 } name = "Jones" picture = "L60666" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60667 } name = "Joy" picture = "L60667" category = admiral y = 1944 y = 1949 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 60426 } name = "Kinkaid" picture = "L60426" category = admiral y = 1941 y = 1943 y = 1945 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 3 trait = blockade_runner trait = superior_tactician } leader = { id = { type = 6 id = 60427 } name = "Kirk" picture = "L60427" category = admiral y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = blockade_runner } leader = { id = { type = 6 id = 60715 } name = "Klakring" picture = "L60715" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 2 trait = seawolf } leader = { id = { type = 6 id = 60430 } name = "Lee" picture = "L60430" category = admiral y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 60716 } name = "Lent" picture = "L60716" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 60397 } name = "Lowry" picture = "L60397" category = admiral y = 1942 y = 1948 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60669 } name = "Lyle" picture = "L60669" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60451 } name = "Lynch" picture = "L60451" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 60717 } name = "MacMillan" picture = "L60717" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 60434 } name = "Martin" picture = "L60434" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 60435 } name = "Mason" picture = "L60435" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 60436 } name = "McCain" picture = "L60436" category = admiral y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 3 trait = spotter } leader = { id = { type = 6 id = 60437 } name = "McCann" picture = "L60437" category = admiral y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = seawolf } leader = { id = { type = 6 id = 60439 } name = "McCormick" picture = "L60439" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60670 } name = "McDonnell" picture = "L60670" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60696 } name = "McInerney" picture = "L60696" category = admiral y = 1949 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1949 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60440 } name = "McKee" picture = "L60440" category = admiral y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1946 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60441 } name = "McMorris" picture = "L60441" category = admiral y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 60701 } name = "Michael" picture = "L60701" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 60442 } name = "Mills" picture = "L60442" category = admiral y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1946 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60443 } name = "Mitscher" picture = "L60443" category = admiral y = 1942 y = 1944 y = 1946 y = 1990 max_skill = 8 startyear = 1942 ry = 1990 skill = 3 trait = superior_tactician trait = spotter } leader = { id = { type = 6 id = 60444 } name = "Momsen" picture = "L60444" category = admiral y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = seawolf } leader = { id = { type = 6 id = 60671 } name = "Montgomery" picture = "L60671" category = admiral y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 3 trait = blockade_runner trait = spotter } leader = { id = { type = 6 id = 60673 } name = "Moon" picture = "L60673" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = blockade_runner } leader = { id = { type = 6 id = 60672 } name = "Moran" picture = "L60672" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60447 } name = "Mullinix" picture = "L60447" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 60674 } name = "Munroe" picture = "L60674" category = admiral y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60675 } name = "Murray G.D." picture = "L60675" category = admiral y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 60699 } name = "Murray S.S." picture = "L60699" category = admiral y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = seawolf } leader = { id = { type = 6 id = 60450 } name = "Ofstie" picture = "L60450" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 60452 } name = "Oldendorf" picture = "L60452" category = admiral y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 3 trait = superior_tactician } leader = { id = { type = 6 id = 60676 } name = "Overesch" picture = "L60676" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60718 } name = "Parks" picture = "L60718" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 60719 } name = "Patterson" picture = "L60719" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 60455 } name = "Powell" picture = "L60455" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60577 } name = "Pownall" picture = "L60577" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60466 } name = "Purnell" picture = "L60466" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60677 } name = "Radford" picture = "L60677" category = admiral y = 1943 y = 1946 y = 1948 y = 1990 max_skill = 8 startyear = 1943 ry = 1990 skill = 3 trait = superior_tactician trait = spotter } leader = { id = { type = 6 id = 60678 } name = "Ramsey" picture = "L60678" category = admiral y = 1942 y = 1945 y = 1948 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 3 trait = spotter } leader = { id = { type = 6 id = 60456 } name = "Ramsbotham" picture = "L60456" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 60648 } name = "Ray" picture = "L60648" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60726 } name = "Read" picture = "L60726" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 60698 } name = "Rhea" picture = "L60698" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60459 } name = "Robbins" picture = "L60459" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 60460 } name = "Rodgers" picture = "L60460" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 trait = blockade_runner } leader = { id = { type = 6 id = 60680 } name = "Rosendahl" picture = "L60680" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60720 } name = "Ross" picture = "L60720" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60681 } name = "Rowe" picture = "L60681" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60682 } name = "Royal" picture = "L60682" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = blockade_runner } leader = { id = { type = 6 id = 60378 } name = "Sallada" picture = "L60378" category = admiral y = 1944 y = 1948 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 60462 } name = "Scott" picture = "L60462" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 60683 } name = "Schonland" picture = "L60683" category = admiral y = 1947 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1947 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60463 } name = "Sherman F.C." picture = "L60463" category = admiral y = 1942 y = 1946 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 3 trait = blockade_runner trait = spotter } leader = { id = { type = 6 id = 60464 } name = "Sherman F.P." picture = "L60464" category = admiral y = 1943 y = 1945 y = 1949 y = 1990 max_skill = 7 startyear = 1943 ry = 1990 skill = 2 trait = superior_tactician trait = spotter } leader = { id = { type = 6 id = 60702 } name = "Smith" picture = "L60702" category = admiral y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60467 } name = "Sprague C.A.F." picture = "L60467" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 3 trait = spotter } leader = { id = { type = 6 id = 60468 } name = "Sprague T.L." picture = "L60468" category = admiral y = 1944 y = 1949 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 60685 } name = "Struble" picture = "L60685" category = admiral y = 1944 y = 1948 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = blockade_runner } leader = { id = { type = 6 id = 60471 } name = "Stump" picture = "L60471" category = admiral y = 1944 y = 1948 y = 1990 y = 1990 max_skill = 7 startyear = 1944 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 60431 } name = "Styer" picture = "L60431" category = admiral y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = seawolf } leader = { id = { type = 6 id = 60473 } name = "Theobald" picture = "L60473" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 60472 } name = "Tisdale" picture = "L60472" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60475 } name = "Turner" picture = "L60475" category = admiral y = 1941 y = 1944 y = 1945 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 3 trait = blockade_runner } leader = { id = { type = 6 id = 60686 } name = "Wallin" picture = "L60686" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60724 } name = "Watkins" picture = "L60724" category = admiral y = 1942 y = 1948 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 60688 } name = "Wilkes" picture = "L60688" category = admiral y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 2 trait = seawolf } leader = { id = { type = 6 id = 60725 } name = "Wilkinson" picture = "L60725" category = admiral y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 3 trait = spotter } leader = { id = { type = 6 id = 60727 } name = "Williamson" picture = "L60727" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 60376 } name = "Wright" picture = "L60376" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60690 } name = "Wood" picture = "L60690" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 60723 } name = "Young" picture = "L60723" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 60492 } name = "Anderson E.W." picture = "L60492" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 60493 } name = "Anderson F.L." picture = "L60493" category = commander y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 trait = carpet_bomber } leader = { id = { type = 6 id = 60575 } name = "Anderson S.E." picture = "L60575" category = commander y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 7 startyear = 1943 ry = 1990 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 60482 } name = "Andrews" picture = "L60482" category = commander rank = 2 y = 1939 y = 1940 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = superior_tactician trait = carpet_bomber } leader = { id = { type = 6 id = 60494 } name = "Armstrong" picture = "L60494" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1943 ry = 1990 skill = 2 trait = carpet_bomber } leader = { id = { type = 6 id = 60483 } name = "Arnold M.W." picture = "L60483" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = carpet_bomber } leader = { id = { type = 6 id = 60498 } name = "Barcus" picture = "L60498" category = commander y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 60507 } name = "Barnes" picture = "L60507" category = commander y = 1944 y = 1947 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 60509 } name = "Blackburn" picture = "L60509" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 60488 } name = "Bradley" picture = "L60488" category = commander y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 60489 } name = "Brereton" picture = "L60489" category = commander y = 1939 y = 1941 y = 1944 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = tank_buster trait = carpet_bomber } leader = { id = { type = 6 id = 60490 } name = "Brett" picture = "L60490" category = commander rank = 2 y = 1938 y = 1940 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60491 } name = "Brooks" picture = "L60491" category = commander y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 60481 } name = "Cabell" picture = "L60481" category = commander y = 1944 y = 1947 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 60495 } name = "Cannon" picture = "L60495" category = commander y = 1942 y = 1943 y = 1945 y = 1990 max_skill = 8 startyear = 1942 ry = 1990 skill = 3 trait = superior_tactician trait = tank_buster } leader = { id = { type = 6 id = 60497 } name = "Chennault" picture = "L60497" category = commander y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 60499 } name = "Chidlaw" picture = "L60499" category = commander y = 1942 y = 1945 y = 1947 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 60529 } name = "Craig" picture = "L60529" category = commander y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = tank_buster } leader = { id = { type = 6 id = 60502 } name = "Craigee" picture = "L60502" category = commander y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 60629 } name = "Davidson" picture = "L60629" category = commander y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = superior_tactician trait = tank_buster } leader = { id = { type = 6 id = 60533 } name = "DeFord" picture = "L60533" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60505 } name = "Doolittle" picture = "L60505" category = commander y = 1942 y = 1943 y = 1944 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 3 trait = superior_tactician trait = carpet_bomber } leader = { id = { type = 6 id = 60501 } name = "Douglass" picture = "L60501" category = commander y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 60506 } name = "Eaker" picture = "L60506" category = commander y = 1942 y = 1943 y = 1947 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 3 trait = carpet_bomber } leader = { id = { type = 6 id = 60513 } name = "Edwards" picture = "L60513" category = commander y = 1941 y = 1942 y = 1947 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60518 } name = "Ent" picture = "L60518" category = commander y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = carpet_bomber } leader = { id = { type = 6 id = 60519 } name = "Eubank" picture = "L60519" category = commander y = 1942 y = 1946 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = fleet_destroyer } leader = { id = { type = 6 id = 60515 } name = "Fairchild" picture = "L60515" category = commander y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60536 } name = "Fitch" picture = "L60536" category = commander y = 1943 y = 1943 y = 1943 y = 1990 max_skill = 7 startyear = 1943 ry = 1990 skill = 3 trait = spotter } leader = { id = { type = 6 id = 60510 } name = "Forrest III" picture = "L60510" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60511 } name = "Frank" picture = "L60511" category = commander y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 60516 } name = "Geiger" picture = "L60516" category = commander y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1943 skill = 2 trait = superior_tactician trait = fleet_destroyer } leader = { id = { type = 6 id = 60539 } name = "George" picture = "L60539" category = commander y = 1942 y = 1942 y = 1945 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = carpet_bomber } leader = { id = { type = 6 id = 60544 } name = "Giles B.F." picture = "L60544" category = commander y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60517 } name = "Giles B.M." picture = "L60517" category = commander y = 1942 y = 1942 y = 1944 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 3 trait = spotter trait = carpet_bomber } leader = { id = { type = 6 id = 60547 } name = "Griswold" picture = "L60547" category = commander y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 60549 } name = "Hale" picture = "L60549" category = commander y = 1942 y = 1942 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = fleet_destroyer } leader = { id = { type = 6 id = 60521 } name = "Harmon H.R." picture = "L60521" category = commander y = 1940 y = 1942 y = 1943 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 60522 } name = "Harmon M.F." picture = "L60522" category = commander y = 1940 y = 1941 y = 1943 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 60520 } name = "Haynes" picture = "L60520" category = commander y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = fleet_destroyer } leader = { id = { type = 6 id = 60523 } name = "House" picture = "L60523" category = commander y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 60551 } name = "Hunter" picture = "L60551" category = commander y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 60562 } name = "Johnson L.W." picture = "L60562" category = commander y = 1943 y = 1947 y = 1990 y = 1990 max_skill = 7 startyear = 1943 ry = 1990 skill = 2 trait = carpet_bomber } leader = { id = { type = 6 id = 60527 } name = "Kenney" picture = "L60527" category = commander y = 1941 y = 1941 y = 1942 y = 1945 max_skill = 7 startyear = 1941 ry = 1990 skill = 3 trait = fleet_destroyer } leader = { id = { type = 6 id = 60528 } name = "Kepner" picture = "L60528" category = commander y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 60530 } name = "Krogstad" picture = "L60530" category = commander y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1944 skill = 2 } leader = { id = { type = 6 id = 60531 } name = "Kuter" picture = "L60531" category = commander y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 60602 } name = "Landon" picture = "L60602" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 60503 } name = "Larkin" picture = "L60503" category = commander y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 60601 } name = "Larson" picture = "L60601" category = commander y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 60532 } name = "LeMay" picture = "L60532" category = commander y = 1943 y = 1944 y = 1948 y = 1990 max_skill = 8 startyear = 1943 ry = 1990 skill = 2 trait = carpet_bomber } leader = { id = { type = 6 id = 60604 } name = "Longfellow" picture = "L60604" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = carpet_bomber } leader = { id = { type = 6 id = 60605 } name = "Martin" picture = "L60605" category = commander rank = 2 y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60607 } name = "McKee" picture = "L60607" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60537 } name = "McNarney" picture = "L60537" category = commander y = 1941 y = 1942 y = 1942 y = 1945 max_skill = 6 startyear = 1941 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 60485 } name = "Merritt" picture = "L60485" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 60508 } name = "Mitchell" picture = "L60508" category = commander y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = fleet_destroyer } leader = { id = { type = 6 id = 60541 } name = "Mulcahy" picture = "L60541" category = commander y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 60543 } name = "Norstad" picture = "L60543" category = commander y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60630 } name = "Nugent" picture = "L60630" category = commander y = 1943 y = 1948 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = tank_buster } leader = { id = { type = 6 id = 60608 } name = "O'Donnell" picture = "L60608" category = commander y = 1944 y = 1947 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = carpet_bomber } leader = { id = { type = 6 id = 60609 } name = "Old" picture = "L60609" category = commander y = 1944 y = 1948 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = carpet_bomber } leader = { id = { type = 6 id = 60610 } name = "Olds" picture = "L60610" category = commander y = 1942 y = 1942 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = carpet_bomber } leader = { id = { type = 6 id = 60545 } name = "Partridge" picture = "L60545" category = commander y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 7 startyear = 1943 ry = 1990 skill = 2 trait = tank_buster trait = carpet_bomber } leader = { id = { type = 6 id = 60546 } name = "Peabody" picture = "L60546" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60500 } name = "Price" picture = "L60500" category = commander y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 60548 } name = "Quesada" picture = "L60548" category = commander y = 1942 y = 1944 y = 1947 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 2 trait = superior_tactician trait = tank_buster } leader = { id = { type = 6 id = 60524 } name = "Ramey H.K." picture = "L60524" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60611 } name = "Ramey R.M." picture = "L60611" category = commander y = 1943 y = 1948 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = spotter trait = carpet_bomber } leader = { id = { type = 6 id = 60496 } name = "Rowell" picture = "L60496" category = commander y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1947 skill = 3 } leader = { id = { type = 6 id = 60550 } name = "Royce" picture = "L60550" category = commander y = 1941 y = 1942 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60554 } name = "Sanders" picture = "L60554" category = commander y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 60512 } name = "Sanderson" picture = "L60512" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 60614 } name = "Saunders" picture = "L60614" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = carpet_bomber } leader = { id = { type = 6 id = 60525 } name = "Saville" picture = "L60525" category = commander y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = superior_tactician trait = tank_buster } leader = { id = { type = 6 id = 60514 } name = "Scanlon" picture = "L60514" category = commander y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60583 } name = "Schilt" picture = "L60583" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 60555 } name = "Schlatter" picture = "L60555" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60615 } name = "Schramm" picture = "L60615" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 60619 } name = "Stratemeyer" picture = "L60619" category = commander y = 1941 y = 1942 y = 1945 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 60620 } name = "Strother" picture = "L60620" category = commander y = 1943 y = 1948 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 60526 } name = "Taylor" picture = "L60526" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 60558 } name = "Timberlake" picture = "L60558" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = carpet_bomber } leader = { id = { type = 6 id = 60621 } name = "Tunner" picture = "L60621" category = commander y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60534 } name = "Turner" picture = "L60534" category = commander y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = carpet_bomber } leader = { id = { type = 6 id = 60560 } name = "Twining" picture = "L60560" category = commander y = 1943 y = 1943 y = 1944 y = 1990 max_skill = 7 startyear = 1943 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 60628 } name = "Upthergrove" picture = "L60628" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = tank_buster } leader = { id = { type = 6 id = 60627 } name = "Vandenberg" picture = "L60627" category = commander y = 1943 y = 1944 y = 1945 y = 1947 max_skill = 7 startyear = 1943 ry = 1990 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 60563 } name = "Walker" picture = "L60563" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 2 trait = carpet_bomber } leader = { id = { type = 6 id = 60564 } name = "Walton" picture = "L60564" category = commander y = 1940 y = 1946 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60565 } name = "Walsh" picture = "L60565" category = commander y = 1942 y = 1946 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60535 } name = "Wash" picture = "L60535" category = commander y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = tank_buster } leader = { id = { type = 6 id = 60487 } name = "Weikert" picture = "L60487" category = commander y = 1945 y = 1948 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 60566 } name = "Weyland" picture = "L60566" category = commander y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 7 startyear = 1943 ry = 1990 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 60568 } name = "Whitehead" picture = "L60568" category = commander y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 60569 } name = "Williams P.L." picture = "L60569" category = commander y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 60623 } name = "Williams R.B." picture = "L60623" category = commander y = 1942 y = 1946 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = carpet_bomber } leader = { id = { type = 6 id = 60624 } name = "Wolfe" picture = "L60624" category = commander y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = carpet_bomber } leader = { id = { type = 6 id = 60625 } name = "Woodbury" picture = "L60625" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 60570 } name = "Woods" picture = "L60570" category = commander y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = superior_tactician trait = fleet_destroyer } leader = { id = { type = 6 id = 60538 } name = "Wurtsmith" picture = "L60538" category = commander y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 60626 } name = "Yount" picture = "L60626" category = commander rank = 2 y = 1930 y = 1940 y = 1943 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60486 } name = "Bellinger" picture = "L60486" category = commander rank = 2 y = 1930 y = 1940 y = 1943 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 60665 } name = "Johnston" picture = "L60665" category = admiral rank = 1 y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60651 } name = "Farber" picture = "L60651" category = admiral rank = 1 y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60438 } name = "McCollum" picture = "L60438" category = admiral rank = 1 y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60387 } name = "Calhoun" picture = "L60387" category = admiral rank = 2 y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 60691 } name = "Woodward" picture = "L60691" category = admiral rank = 1 y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = old_guard } leader = { id = { type = 6 id = 60650 } name = "Draemel" picture = "L60650" category = admiral rank = 1 y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60646 } name = "Christie" picture = "L60646" category = admiral rank = 2 y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = seawolf } leader = { id = { type = 6 id = 60636 } name = "Bloch" picture = "L60636" category = admiral rank = 0 y = 1930 y = 1940 y = 1942 y = 1990 max_skill = 5 ry = 1945 skill = 2 } leader = { id = { type = 6 id = 60668 } name = "Leary" picture = "L60668" category = admiral rank = 2 y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60400 } name = "Edwards" picture = "L60400" category = admiral rank = 0 y = 1930 y = 1941 y = 1942 y = 1945 max_skill = 5 ry = 1990 skill = 2 trait = seawolf } leader = { id = { type = 6 id = 60633 } name = "Bagley" picture = "L60633" category = admiral rank = 1 y = 1938 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60343 } name = "Strong" picture = "L60343" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1946 skill = 2 } leader = { id = { type = 6 id = 60082 } name = "Wilson" picture = "L60082" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1945 skill = 2 } leader = { id = { type = 6 id = 60341 } name = "Stillwell" picture = "L60341" category = general y = 1940 y = 1942 y = 1944 y = 1990 max_skill = 8 ry = 1990 skill = 4 trait = offensive_doctrine trait = trickster } leader = { id = { type = 6 id = 60033 } name = "Beightler" picture = "L60033" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 60406 } name = "Ghormley" picture = "L60406" category = admiral rank = 2 y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 60419 } name = "Hewitt" picture = "L60419" category = admiral rank = 1 y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 } minister = { id = { type = 9 id = 6001 } name = "Franklin D. Roosevelt" picture = "M6001" position = HeadOfState category = social_liberal cabinet = replacement trait = 63 year = 1936 } minister = { id = { type = 9 id = 6002 } name = "John Nance Garner" picture = "M6002" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 80 year = 1936 } minister = { id = { type = 9 id = 6003 } name = "Cordell Hull" picture = "M6003" position = ForeignMinister category = social_liberal cabinet = replacement trait = 5 year = 1936 } minister = { id = { type = 9 id = 6077 } name = "Henry Morgenthau" picture = "M6077" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 6005 } name = "J. Edgar Hoover" picture = "M6005" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 6006 } name = "William F. Friedman" picture = "M6006" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 28 year = 1936 } minister = { id = { type = 9 id = 6007 } name = "Malin Craig" picture = "M6007" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 6008 } name = "Malin Craig" picture = "M6007" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 41 year = 1936 } minister = { id = { type = 9 id = 6009 } name = "Claude A. Swanson" picture = "M6009" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 44 year = 1936 } minister = { id = { type = 9 id = 6010 } name = "Oscar Westover" picture = "M6010" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 6032 } name = "Henry A. Wallace" picture = "M6032" position = HeadOfState category = social_liberal cabinet = replacement trait = 63 year = 1940 } minister = { id = { type = 9 id = 6033 } name = "Warren G. Hooper" picture = "M6033" position = HeadOfState category = social_liberal cabinet = replacement trait = 60 year = 1944 } minister = { id = { type = 9 id = 6034 } name = "Harry S. Truman" picture = "M6034" position = HeadOfState category = social_liberal cabinet = replacement trait = 66 year = 1945 } minister = { id = { type = 9 id = 6035 } name = "Alf M. Landon" picture = "M6035" position = HeadOfState category = market_liberal cabinet = replacement trait = 67 year = 1936 } minister = { id = { type = 9 id = 6036 } name = "Wendell Willkie" picture = "M6036" position = HeadOfState category = market_liberal cabinet = replacement trait = 61 year = 1940 } minister = { id = { type = 9 id = 6037 } name = "Charles McNary" picture = "M6037" position = HeadOfState category = market_liberal cabinet = replacement trait = 65 year = 1944 } minister = { id = { type = 9 id = 6038 } name = "Thomas E. Dewey" picture = "M6038" position = HeadOfState category = market_liberal cabinet = replacement trait = 68 year = 1944 } minister = { id = { type = 9 id = 6039 } name = "Fritz Kuhn" picture = "M6011" position = HeadOfState category = fascist cabinet = replacement trait = 58 year = 1936 } minister = { id = { type = 9 id = 6040 } name = "Gerald K. Smith" picture = "M6040" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 57 year = 1936 } minister = { id = { type = 9 id = 6041 } name = "Earl Browder" picture = "M6041" position = HeadOfState category = stalinist cabinet = replacement trait = 60 year = 1936 } minister = { id = { type = 9 id = 6042 } name = "Norman Thomas" picture = "M6021" position = HeadOfState category = left_wing_radical cabinet = replacement trait = 65 year = 1940 } minister = { id = { type = 9 id = 6044 } name = "Henry A. Wallace" picture = "M6032" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 69 year = 1940 } minister = { id = { type = 9 id = 6045 } name = "Joel B. Clark" picture = "M6045" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 73 year = 1940 } minister = { id = { type = 9 id = 6046 } name = "Harry S. Truman" picture = "M6034" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 71 year = 1944 } minister = { id = { type = 9 id = 6047 } name = "Alben W. Barkley" picture = "M6047" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 69 year = 1945 } minister = { id = { type = 9 id = 6048 } name = "Frank Knox" picture = "M6048" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 70 year = 1936 } minister = { id = { type = 9 id = 6049 } name = "Charles McNary" picture = "M6037" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 78 year = 1940 } minister = { id = { type = 9 id = 6050 } name = "John Bricker" picture = "M6050" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 80 year = 1944 } minister = { id = { type = 9 id = 6051 } name = "Strom Thurmond" picture = "M6051" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 75 year = 1945 } minister = { id = { type = 9 id = 6052 } name = "H.R. Mengert" picture = "M6052" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 77 year = 1936 } minister = { id = { type = 9 id = 6053 } name = "Gerald K. Smith" picture = "M6040" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 72 year = 1936 } minister = { id = { type = 9 id = 6054 } name = "Dr. Samuel Green" picture = "M6054" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 76 year = 1944 } minister = { id = { type = 9 id = 6055 } name = "William Z. Foster" picture = "M6055" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 78 year = 1936 } minister = { id = { type = 9 id = 6056 } name = "James Cannon" picture = "M6056" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 74 year = 1940 } minister = { id = { type = 9 id = 6057 } name = "Joseph P. Lash" picture = "M6024" position = HeadOfGovernment category = leninist cabinet = replacement trait = 70 year = 1944 } minister = { id = { type = 9 id = 6060 } name = "Edward Stettinius" picture = "M6060" position = ForeignMinister category = social_liberal cabinet = replacement trait = 7 year = 1944 } minister = { id = { type = 9 id = 6061 } name = "Henry L. Stimson" picture = "M6061" position = ForeignMinister category = social_liberal cabinet = replacement trait = 3 year = 1944 } minister = { id = { type = 9 id = 6062 } name = "Walker Lyerly" picture = "M6062" position = ForeignMinister category = social_liberal cabinet = replacement trait = 7 year = 1944 } minister = { id = { type = 9 id = 6063 } name = "James Byrnes" picture = "M6063" position = ForeignMinister category = social_democrat cabinet = replacement trait = 5 year = 1945 } minister = { id = { type = 9 id = 6064 } name = "George C. Marshall" picture = "M6064" position = ForeignMinister category = social_liberal cabinet = replacement trait = 2 year = 1947 } minister = { id = { type = 9 id = 6066 } name = "Arthur Vandenberg" picture = "M6066" position = ForeignMinister category = market_liberal cabinet = replacement trait = 4 year = 1936 } minister = { id = { type = 9 id = 6067 } name = "Alfred E. Smith" picture = "M6067" position = ForeignMinister category = market_liberal cabinet = replacement trait = 3 year = 1940 } minister = { id = { type = 9 id = 6068 } name = "Gerald Nye" picture = "M6068" position = ForeignMinister category = market_liberal cabinet = replacement trait = 1 year = 1944 } minister = { id = { type = 9 id = 6069 } name = "Ezra Pound" picture = "M6069" position = ForeignMinister category = fascist cabinet = replacement trait = 1 year = 1936 } minister = { id = { type = 9 id = 6070 } name = "Charles Coughlin" picture = "M6013" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 2 year = 1940 } minister = { id = { type = 9 id = 6071 } name = "Lawrence Dennis" picture = "M6071" position = ForeignMinister category = fascist cabinet = replacement trait = 3 year = 1944 } minister = { id = { type = 9 id = 6072 } name = "Floyd B. Olson" picture = "M6072" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 6073 } name = "Sam Darcy" picture = "M6073" position = ForeignMinister category = stalinist cabinet = replacement trait = 2 year = 1937 } minister = { id = { type = 9 id = 6074 } name = "James Paul Warburg" picture = "M6023" position = ForeignMinister category = leninist cabinet = replacement trait = 2 year = 1940 } minister = { id = { type = 9 id = 6075 } name = "Robert Minor" picture = "M6075" position = ForeignMinister category = stalinist cabinet = replacement trait = 6 year = 1942 } minister = { id = { type = 9 id = 6076 } name = "Eugene Dennis" picture = "M6076" position = ForeignMinister category = leninist cabinet = replacement trait = 1 year = 1944 } minister = { id = { type = 9 id = 6004 } name = "George H. Dern" picture = "M6004" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 12 year = 1936 } minister = { id = { type = 9 id = 6078 } name = "Harry I. Hopkins" picture = "M6078" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 10 year = 1938 } minister = { id = { type = 9 id = 6079 } name = "Jesse H. Jones" picture = "M6079" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 10 year = 1940 } minister = { id = { type = 9 id = 6080 } name = "Leroy Grumman" picture = "M6080" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 54 year = 1940 } minister = { id = { type = 9 id = 6081 } name = "Preston T. Tucker" picture = "M6081" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 19 year = 1944 } minister = { id = { type = 9 id = 6082 } name = "Henry J. Kaiser" picture = "M6082" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 8 year = 1944 } minister = { id = { type = 9 id = 6083 } name = "Robert P. Patterson" picture = "M6083" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 15 year = 1945 } minister = { id = { type = 9 id = 6084 } name = "Kenneth C. Royall" picture = "M6084" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 10 year = 1947 } minister = { id = { type = 9 id = 6085 } name = "Daniel C. Roper" picture = "M6085" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 54 year = 1936 } minister = { id = { type = 9 id = 6086 } name = "James M. Cox" picture = "M6086" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 12 year = 1939 } minister = { id = { type = 9 id = 6088 } name = "Warren G. Hooper" picture = "M6033" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 55 year = 1940 } minister = { id = { type = 9 id = 6089 } name = "Harry H. Woodring" picture = "M6089" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 19 year = 1936 } minister = { id = { type = 9 id = 6090 } name = "John D. Rockefeller Jr." picture = "M6090" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 10 year = 1944 } minister = { id = { type = 9 id = 6091 } name = "Frederick Vinson" picture = "M6091" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 9 year = 1945 } minister = { id = { type = 9 id = 6092 } name = "Louis Johnson" picture = "M6092" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 13 year = 1945 } minister = { id = { type = 9 id = 6093 } name = "Norman H. Davis" picture = "M6093" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 10 year = 1946 } minister = { id = { type = 9 id = 6094 } name = "William D. Pelley" picture = "M6094" position = ArmamentMinister category = fascist cabinet = replacement trait = 18 year = 1936 } minister = { id = { type = 9 id = 6095 } name = "Francis Townsend" picture = "M6095" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 9 year = 1940 } minister = { id = { type = 9 id = 6096 } name = "Henry Ford" picture = "M6014" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 8 year = 1940 } minister = { id = { type = 9 id = 6097 } name = "William F. Lemke" picture = "M6097" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 11 year = 1944 } minister = { id = { type = 9 id = 6098 } name = "Wyndham Mortimer" picture = "M6098" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 6099 } name = "Elizabeth Gurley Flynn" picture = "M6099" position = ArmamentMinister category = stalinist cabinet = replacement trait = 13 year = 1938 } minister = { id = { type = 9 id = 6100 } name = "Upton Sinclair" picture = "M6100" position = ArmamentMinister category = stalinist cabinet = replacement trait = 17 year = 1940 } minister = { id = { type = 9 id = 6101 } name = "Lemart Harris" picture = "M6101" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 9 year = 1944 } minister = { id = { type = 9 id = 6102 } name = "Walther Reuther" picture = "M6102" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 9 year = 1946 } minister = { id = { type = 9 id = 6104 } name = "Victor Selden Clark" picture = "M6104" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 21 year = 1940 } minister = { id = { type = 9 id = 6105 } name = "Henry Chalmers" picture = "M6105" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 20 year = 1944 } minister = { id = { type = 9 id = 6106 } name = "Francis B. Biddle" picture = "M6106" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 23 year = 1944 } minister = { id = { type = 9 id = 6107 } name = "Frank Murphy" picture = "M6107" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 6108 } name = "Robert H. Jackson" picture = "M6108" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 20 year = 1939 } minister = { id = { type = 9 id = 6110 } name = "Hugh Simons Gibson" picture = "M6110" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 21 year = 1944 } minister = { id = { type = 9 id = 6111 } name = "Fritz Kuhn" picture = "M6011" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 23 year = 1936 } minister = { id = { type = 9 id = 6112 } name = "Dr. Samuel Green" picture = "M6054" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 20 year = 1940 } minister = { id = { type = 9 id = 6113 } name = "Samuel Roper" picture = "M6113" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 24 year = 1944 } minister = { id = { type = 9 id = 6114 } name = "William Aalto" picture = "M6114" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 24 year = 1936 } minister = { id = { type = 9 id = 6115 } name = "Charles Chaplin" picture = "M6115" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 21 year = 1937 } minister = { id = { type = 9 id = 6116 } name = "Raymond Charles Moley" picture = "M6116" position = MinisterOfSecurity category = leninist cabinet = replacement trait = 23 year = 1939 } minister = { id = { type = 9 id = 6117 } name = "John Abt" picture = "M6029" position = MinisterOfSecurity category = leninist cabinet = replacement trait = 26 year = 1940 } minister = { id = { type = 9 id = 6118 } name = "Daniel Hoan" picture = "M6025" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 20 year = 1942 } minister = { id = { type = 9 id = 6119 } name = "Jessica Smith" picture = "M6119" position = MinisterOfSecurity category = leninist cabinet = replacement trait = 21 year = 1944 } minister = { id = { type = 9 id = 6120 } name = "Henry J. Kaiser" picture = "M6082" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 31 year = 1942 } minister = { id = { type = 9 id = 6123 } name = "Adolf Berle" picture = "M6123" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 29 year = 1939 } minister = { id = { type = 9 id = 6124 } name = "Vincent Astor" picture = "M6124" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 30 year = 1937 } minister = { id = { type = 9 id = 6125 } name = "J. Edgar Hoover" picture = "M6005" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 29 year = 1944 } minister = { id = { type = 9 id = 6126 } name = "Sidney Souers" picture = "M6126" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 32 year = 1945 } minister = { id = { type = 9 id = 6127 } name = "Roscoe H. Hillenkoetter" picture = "M6127" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 30 year = 1947 } minister = { id = { type = 9 id = 6128 } name = "William J. Donovan" picture = "M6128" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 29 year = 1940 } minister = { id = { type = 9 id = 6130 } name = "Hoyt S. Vandenberg" picture = "M6130" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 27 year = 1942 } minister = { id = { type = 9 id = 6131 } name = "Henry Cabot Lodge" picture = "M6131" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 30 year = 1944 } minister = { id = { type = 9 id = 6132 } name = "Dr. Hiram W. Evans" picture = "M6132" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 6133 } name = "Dr. James A. Colescott" picture = "M6016" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 29 year = 1940 } minister = { id = { type = 9 id = 6134 } name = "Harry Haywood" picture = "M6026" position = MinisterOfIntelligence category = leninist cabinet = replacement trait = 30 year = 1936 } minister = { id = { type = 9 id = 6136 } name = "George C. Marshall" picture = "M6064" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 34 year = 1939 } minister = { id = { type = 9 id = 6137 } name = "Dwight D. Eisenhower" picture = "M6137" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 33 year = 1942 } minister = { id = { type = 9 id = 6140 } name = "Parker Sage" picture = "M6017" position = ChiefOfStaff category = fascist cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 6141 } name = "Hans Amlie" picture = "M6027" position = ChiefOfStaff category = stalinist cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 6240 } name = "Matthew B. Ridgway" picture = "M6240" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 36 year = 1953 } minister = { id = { type = 9 id = 6241 } name = "Maxwell D. Taylor" picture = "M6241" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 36 year = 1955 } minister = { id = { type = 9 id = 6242 } name = "Lyman L. Lemnitzer" picture = "M6242" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 34 year = 1959 } minister = { id = { type = 9 id = 6143 } name = "David McKenzie Key" picture = "M6143" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 39 year = 1940 } minister = { id = { type = 9 id = 6144 } name = "George C. Marshall" picture = "M6064" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 40 year = 1939 } minister = { id = { type = 9 id = 6145 } name = "Omar N. Bradley" picture = "M6145" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 41 year = 1944 } minister = { id = { type = 9 id = 6147 } name = "Dwight D. Eisenhower" picture = "M6137" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 42 year = 1942 } minister = { id = { type = 9 id = 6148 } name = "Kenneth Althaus" picture = "M6018" position = ChiefOfArmy category = nazi cabinet = replacement trait = 41 year = 1936 } minister = { id = { type = 9 id = 6149 } name = "Oliver Law" picture = "M6149" position = ChiefOfArmy category = stalinist cabinet = replacement trait = 40 year = 1936 } minister = { id = { type = 9 id = 6150 } name = "Steve Nelson" picture = "M6150" position = ChiefOfArmy category = stalinist cabinet = replacement trait = 39 year = 1940 } minister = { id = { type = 9 id = 6151 } name = "Robert Merriman" picture = "M6028" position = ChiefOfArmy category = stalinist cabinet = replacement trait = 41 year = 1944 } minister = { id = { type = 9 id = 6243 } name = "Matthew B. Ridgway" picture = "M6240" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 38 year = 1953 } minister = { id = { type = 9 id = 6244 } name = "Maxwell D. Taylor" picture = "M6241" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 42 year = 1955 } minister = { id = { type = 9 id = 6245 } name = "Lyman L. Lemnitzer" picture = "M6242" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 40 year = 1959 } minister = { id = { type = 9 id = 6153 } name = "Frank Knox" picture = "M6048" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 47 year = 1940 } minister = { id = { type = 9 id = 6154 } name = "Charles Edison" picture = "M6154" position = ChiefOfNavy category = social_democrat cabinet = replacement trait = 43 year = 1940 } minister = { id = { type = 9 id = 6155 } name = "James V. Forrestal" picture = "M6155" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 44 year = 1944 } minister = { id = { type = 9 id = 6156 } name = "Chester W. Nimitz" picture = "M6156" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 45 year = 1941 } minister = { id = { type = 9 id = 6157 } name = "William C. Bullitt" picture = "M6157" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 47 year = 1947 } minister = { id = { type = 9 id = 6158 } name = "William H. Standley" picture = "M6158" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 47 year = 1936 } minister = { id = { type = 9 id = 6159 } name = "Harold R. Stark" picture = "M6159" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 43 year = 1939 } minister = { id = { type = 9 id = 6160 } name = "Andrew J. Higgins" picture = "M6160" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 47 year = 1943 } minister = { id = { type = 9 id = 6161 } name = "Henry J. Kaiser" picture = "M6082" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 43 year = 1940 } minister = { id = { type = 9 id = 6162 } name = "William D. Leahy" picture = "M6162" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 44 year = 1936 } minister = { id = { type = 9 id = 6163 } name = "Ernest J. King" picture = "M6163" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 45 year = 1941 } minister = { id = { type = 9 id = 6164 } name = "Dr. James A. Colescott" picture = "M6016" position = ChiefOfNavy category = nazi cabinet = replacement trait = 43 year = 1936 } minister = { id = { type = 9 id = 6165 } name = "John Abt" picture = "M6029" position = ChiefOfNavy category = stalinist cabinet = replacement trait = 47 year = 1936 } minister = { id = { type = 9 id = 6246 } name = "Louis E. Denfeld" picture = "M6246" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 46 year = 1947 } minister = { id = { type = 9 id = 6247 } name = "Forrest P. Sherman" picture = "M6247" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 43 year = 1949 } minister = { id = { type = 9 id = 6248 } name = "William M. Fechteler" picture = "M6248" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 45 year = 1951 } minister = { id = { type = 9 id = 6249 } name = "Robert B. Carney" picture = "M6249" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 44 year = 1953 } minister = { id = { type = 9 id = 6250 } name = "Arleigh A. Burke" picture = "M6250" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 45 year = 1955 } minister = { id = { type = 9 id = 6167 } name = "Henry H. Arnold" picture = "M6167" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 51 year = 1938 } minister = { id = { type = 9 id = 6171 } name = "Leroy Grumman" picture = "M6080" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 49 year = 1944 } minister = { id = { type = 9 id = 6172 } name = "Charles Lindbergh" picture = "M6020" position = ChiefOfAir category = fascist cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 6173 } name = "Nathan B. Forrest III" picture = "M6173" position = ChiefOfAir category = nazi cabinet = replacement trait = 50 year = 1940 } minister = { id = { type = 9 id = 6174 } name = "Martin J. Monti" picture = "M6174" position = ChiefOfAir category = fascist cabinet = replacement trait = 49 year = 1943 } minister = { id = { type = 9 id = 6175 } name = "John Abt" picture = "M6029" position = ChiefOfAir category = stalinist cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 6251 } name = "Hoyt S. Vandenberg" picture = "M6251" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 48 year = 1948 } minister = { id = { type = 9 id = 6252 } name = "Nathan F. Twining" picture = "M6252" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 50 year = 1953 } minister = { id = { type = 9 id = 6253 } name = "Thomas D. White" picture = "M6253" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 51 year = 1957 } minister = { id = { type = 9 id = 6176 } name = "William D. Leahy" picture = "M6162" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 33 year = 1941 } minister = { id = { type = 9 id = 6177 } name = "Averell H. Harriman" picture = "M6177" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 9 year = 1946 } minister = { id = { type = 9 id = 6178 } name = "Thomas C. Hart" picture = "L60417" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 44 year = 1940 } minister = { id = { type = 9 id = 6179 } name = "Carl A. Spaatz" picture = "L60557" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 50 year = 1942 } minister = { id = { type = 9 id = 6180 } name = "Ira C. Eaker" picture = "L60506" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 51 year = 1944 } minister = { id = { type = 9 id = 6181 } name = "Douglas MacArthur" picture = "L60250" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 6182 } name = "Douglas MacArthur" picture = "L60250" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 38 year = 1936 } minister = { id = { type = 9 id = 6183 } name = "Robert L. Ghormley" picture = "L60406" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 43 year = 1936 } minister = { id = { type = 9 id = 6184 } name = "Frank B. Rowlett" picture = "M6184" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 32 year = 1936 } minister = { id = { type = 9 id = 6024 } name = "Joseph P. Lash" picture = "M6024" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 6185 } name = "Fritz Kuhn" picture = "M6011" position = HeadOfGovernment category = fascist cabinet = replacement trait = 70 year = 1936 } minister = { id = { type = 9 id = 6186 } name = "William F. Lemke" picture = "M6097" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 58 year = 1936 } minister = { id = { type = 9 id = 6187 } name = "Dennis Lawrence" picture = "M6187" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 72 year = 1936 } minister = { id = { type = 9 id = 6188 } name = "Gerald K. Smith" picture = "M6040" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 24 year = 1936 } minister = { id = { type = 9 id = 6189 } name = "Charles Lindbergh" picture = "M6020" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 67 year = 1940 } minister = { id = { type = 9 id = 6190 } name = "Robert E. Wood" picture = "M6190" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 69 year = 1940 } minister = { id = { type = 9 id = 6191 } name = "Gerald B. Winrod" picture = "M6191" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 26 year = 1940 } minister = { id = { type = 9 id = 6192 } name = "Robert E. Wood" picture = "M6190" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 6193 } name = "Walter Bedell-Smith" picture = "L60031" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 34 year = 1942 } minister = { id = { type = 9 id = 6194 } name = "Mark Clark" picture = "L60098" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 40 year = 1945 } minister = { id = { type = 9 id = 6195 } name = "Joe L. Collins" picture = "L60105" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 33 year = 1949 } minister = { id = { type = 9 id = 6196 } name = "Joseph Stilwell" picture = "L60341" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 40 year = 1944 } minister = { id = { type = 9 id = 6197 } name = "William Halsey" picture = "L60414" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 45 year = 1944 } minister = { id = { type = 9 id = 6198 } name = "Dean Acheson" picture = "M6198" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 10 year = 1944 } minister = { id = { type = 9 id = 6199 } name = "Harold Ickes" picture = "M6199" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 6200 } name = "Archibald MacLeish" picture = "M6200" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 21 year = 1939 } minister = { id = { type = 9 id = 6201 } name = "Archibald MacLeish" picture = "M6200" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 1 year = 1939 } minister = { id = { type = 9 id = 6202 } name = "Burton K. Wheeler" picture = "M6202" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 26 year = 1936 } minister = { id = { type = 9 id = 6203 } name = "Thomas Connally" picture = "M6203" position = ForeignMinister category = social_liberal cabinet = replacement trait = 2 year = 1941 } minister = { id = { type = 9 id = 6204 } name = "Charles E. Hughes" picture = "M6204" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 26 year = 1936 } minister = { id = { type = 9 id = 6205 } name = "Hugo Black" picture = "M6205" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 21 year = 1937 } minister = { id = { type = 9 id = 6206 } name = "Robert F. Wagner" picture = "M6206" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 10 year = 1936 } minister = { id = { type = 9 id = 6207 } name = "Henry L. Stimson" picture = "M6061" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 16 year = 1940 } minister = { id = { type = 9 id = 6208 } name = "Dwight D. Eisenhower" picture = "M6208" position = HeadOfState category = market_liberal cabinet = replacement trait = 62 year = 1952 } minister = { id = { type = 9 id = 6209 } name = "Adlai Stevenson" picture = "M6209" position = HeadOfState category = social_liberal cabinet = replacement trait = 63 year = 1952 } minister = { id = { type = 9 id = 6210 } name = "Earl Warren" picture = "M6210" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 70 year = 1948 } minister = { id = { type = 9 id = 6211 } name = "Richard M. Nixon" picture = "M6211" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 73 year = 1952 } minister = { id = { type = 9 id = 6212 } name = "John Sparkman" picture = "M6212" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 80 year = 1952 } minister = { id = { type = 9 id = 6213 } name = "Dean Acheson" picture = "M6072" position = ForeignMinister category = social_liberal cabinet = replacement trait = 1 year = 1949 } minister = { id = { type = 9 id = 6214 } name = "Allen Tate" picture = "M6214" position = ForeignMinister category = market_liberal cabinet = replacement trait = 3 year = 1948 } minister = { id = { type = 9 id = 6215 } name = "John Foster Dulles" picture = "M6215" position = ForeignMinister category = market_liberal cabinet = replacement trait = 4 year = 1952 } minister = { id = { type = 9 id = 6216 } name = "Culbert Levy Olson" picture = "M6216" position = ForeignMinister category = social_liberal cabinet = replacement trait = 5 year = 1952 } minister = { id = { type = 9 id = 6217 } name = "John W. Snyder" picture = "M6217" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 11 year = 1948 } minister = { id = { type = 9 id = 6218 } name = "Joseph Bracken Lee" picture = "M6218" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 16 year = 1948 } minister = { id = { type = 9 id = 6219 } name = "George M. Humphrey" picture = "M6219" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 8 year = 1952 } minister = { id = { type = 9 id = 6220 } name = "Herbert R. O'Connor" picture = "M6220" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 14 year = 1952 } minister = { id = { type = 9 id = 6221 } name = "Julius A. Krug" picture = "M6221" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 20 year = 1948 } minister = { id = { type = 9 id = 6222 } name = "Oscar L. Chapman" picture = "M6222" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 22 year = 1951 } minister = { id = { type = 9 id = 6223 } name = "Gordon J. Knight" picture = "M6223" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 24 year = 1948 } minister = { id = { type = 9 id = 6224 } name = "Douglas McKay" picture = "M6224" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 23 year = 1952 } minister = { id = { type = 9 id = 6225 } name = "Frank J. Lausche" picture = "M6225" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 21 year = 1952 } minister = { id = { type = 9 id = 6226 } name = "Walter Bedell-Smith" picture = "L60031" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 28 year = 1950 } minister = { id = { type = 9 id = 6227 } name = "John Howard Pyle" picture = "M6227" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 31 year = 1948 } minister = { id = { type = 9 id = 6228 } name = "Allen W. Dulles" picture = "M6228" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 30 year = 1952 } minister = { id = { type = 9 id = 6229 } name = "William Preston Lane" picture = "M6229" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 31 year = 1952 } minister = { id = { type = 9 id = 6230 } name = "Omar N. Bradley" picture = "M6145" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 34 year = 1948 } minister = { id = { type = 9 id = 6231 } name = "J. Lawton Collins" picture = "L60105" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 40 year = 1948 } minister = { id = { type = 9 id = 6232 } name = "Louis E.Denfeld" picture = "M6232" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 43 year = 1948 } minister = { id = { type = 9 id = 6233 } name = "Forrest P. Sherman" picture = "L60464" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 46 year = 1949 } minister = { id = { type = 9 id = 6234 } name = "William R. Fechteler" picture = "L60402" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 45 year = 1951 } minister = { id = { type = 9 id = 6235 } name = "Hoyt Vandenberg" picture = "M6235" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 52 year = 1948 } minister = { id = { type = 9 id = 6236 } name = "Douglas MacArthur" picture = "L60250" position = HeadOfState category = social_conservative cabinet = replacement trait = 62 year = 1952 } minister = { id = { type = 9 id = 6237 } name = "Charles Willoughby" picture = "M6237" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 30 year = 1952 } minister = { id = { type = 9 id = 6238 } name = "Joseph McCarthy" picture = "M6238" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 26 year = 1952 } minister = { id = { type = 9 id = 6239 } name = "Joseph McCarthy" picture = "M6238" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 78 year = 1952 } minister = { id = { type = 9 id = 6254 } name = "Joseph A. Green" picture = "M6254" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 85 year = 1942 } minister = { id = { type = 9 id = 6255 } name = "George R. Meyer" picture = "M6255" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 85 year = 1945 } minister = { id = { type = 9 id = 6256 } name = "Ernest W. Marland" picture = "M6256" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 87 year = 1936 } minister = { id = { type = 9 id = 6257 } name = "Alf Landon" picture = "M6035" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 87 year = 1939 } minister = { id = { type = 9 id = 6258 } name = "George C. Marshall" picture = "M6064" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 88 year = 1940 } minister = { id = { type = 9 id = 6259 } name = "Henry Morgenthau" picture = "M6077" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 8 year = 1940 } minister = { id = { type = 9 id = 6260 } name = "Donald M. Nelson" picture = "M6260" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 12 year = 1940 } minister = { id = { type = 9 id = 6261 } name = "Julius A. Krug" picture = "M6221" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 84 year = 1942 } HeadOfState = { type = 9 id = 6001 } HeadOfGovernment = { type = 9 id = 6044 } ForeignMinister = { type = 9 id = 6003 } ArmamentMinister = { type = 9 id = 6259 } MinisterOfSecurity = { type = 9 id = 6005 } MinisterOfIntelligence = { type = 9 id = 6128 } ChiefOfStaff = { type = 9 id = 6136 } ChiefOfArmy = { type = 9 id = 6182 } ChiefOfNavy = { type = 9 id = 6159 } ChiefOfAir = { type = 9 id = 6172 } tech_team = { id = { type = 10 id = 100 } name = "Boeing" picture = "T100" skill = 8 research_types = { electronics aeronautics management technical_efficiency aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 140 } name = "Detroit Arsenal Tank Plant" picture = "T140" skill = 7 research_types = { artillery mechanics chemistry technical_efficiency rt_user_18 } startyear = 1940 endyear = 1970 } tech_team = { id = { type = 10 id = 102 } name = "Curtiss-Wright" picture = "T102" skill = 6 research_types = { mechanics general_equipment aeronautics aircraft_testing } startyear = 1930 endyear = 1944 } tech_team = { id = { type = 10 id = 103 } name = "Douglas Aircraft Company" picture = "T103" skill = 7 research_types = { electronics chemistry training aeronautics aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 104 } name = "Grumman Aircraft Company" picture = "T133" skill = 8 research_types = { electronics aeronautics technical_efficiency naval_artillery aircraft_testing } startyear = 1941 endyear = 1970 } tech_team = { id = { type = 10 id = 105 } name = "Boeing Turbojet Department" picture = "T100" skill = 9 research_types = { electronics general_equipment rocketry aeronautics aircraft_testing } startyear = 1945 endyear = 1970 } tech_team = { id = { type = 10 id = 106 } name = "North American Aviation" picture = "T135" skill = 8 research_types = { mechanics general_equipment aeronautics management aircraft_testing } startyear = 1941 endyear = 1970 } tech_team = { id = { type = 10 id = 107 } name = "Kelly Johnson's Skunk Works" picture = "T107" skill = 9 research_types = { mechanics electronics rocketry aeronautics aircraft_testing } startyear = 1943 endyear = 1970 } tech_team = { id = { type = 10 id = 108 } name = "Ford Motor Company" picture = "T104" skill = 8 research_types = { mechanics management industrial_engineering technical_efficiency rt_user_17 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 109 } name = "Higgins Industries Inc." picture = "T105" skill = 7 research_types = { naval_engineering management industrial_engineering technical_efficiency } startyear = 1940 endyear = 1946 } tech_team = { id = { type = 10 id = 142 } name = "Studebaker" picture = "T142" skill = 6 research_types = { artillery training general_equipment management rt_user_17 } startyear = 1939 endyear = 1958 } tech_team = { id = { type = 10 id = 110 } name = "John von Neumann" picture = "T106" skill = 8 research_types = { electronics chemistry mathematics } startyear = 1930 endyear = 1957 } tech_team = { id = { type = 10 id = 111 } name = "Marmon-Herrington" picture = "T108" skill = 6 research_types = { artillery mechanics chemistry technical_efficiency rt_user_18 } startyear = 1930 endyear = 1946 } tech_team = { id = { type = 10 id = 141 } name = "Food Machinery Corporation" picture = "T141" skill = 7 research_types = { artillery training general_equipment rt_user_18 } startyear = 1942 endyear = 1970 } tech_team = { id = { type = 10 id = 112 } name = "Newport News Shipbuilding" picture = "T109" skill = 7 research_types = { electronics naval_engineering technical_efficiency carrier_tactics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 113 } name = "New York Naval Yard" picture = "T110" skill = 7 research_types = { electronics naval_engineering technical_efficiency naval_artillery carrier_tactics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 114 } name = "Electric Boat Company" picture = "T134" skill = 7 research_types = { naval_engineering technical_efficiency submarine_tactics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 115 } name = "Norfolk Naval Yard" picture = "T112" skill = 8 research_types = { electronics naval_engineering technical_efficiency naval_artillery } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 116 } name = "General Electric" picture = "T128" skill = 7 research_types = { electronics management technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 117 } name = "Raytheon" picture = "T113" skill = 8 research_types = { mechanics electronics technical_efficiency } startyear = 1940 endyear = 1970 } tech_team = { id = { type = 10 id = 118 } name = "Edward Teller" picture = "T111" skill = 8 research_types = { nuclear_physics nuclear_engineering mathematics } startyear = 1951 endyear = 1970 } tech_team = { id = { type = 10 id = 119 } name = "Robert Oppenheimer" picture = "T114" skill = 9 research_types = { nuclear_physics nuclear_engineering mathematics } startyear = 1940 endyear = 1953 } tech_team = { id = { type = 10 id = 120 } name = "Robert Truax" picture = "T115" skill = 7 research_types = { rocketry technical_efficiency } startyear = 1941 endyear = 1967 } tech_team = { id = { type = 10 id = 143 } name = "Rock Island Arsenal" picture = "T143" skill = 8 research_types = { artillery mechanics electronics training } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 121 } name = "Springfield Armory" picture = "T116" skill = 7 research_types = { artillery mechanics training general_equipment rt_user_17 } startyear = 1939 endyear = 1970 } tech_team = { id = { type = 10 id = 122 } name = "Standard Oil of California" picture = "T117" skill = 8 research_types = { chemistry management industrial_engineering technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 123 } name = "Texas Oil Company" picture = "T118" skill = 9 research_types = { chemistry industrial_engineering technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 124 } name = "Winchester Repeating Arms Co." picture = "T119" skill = 5 research_types = { artillery mechanics general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 125 } name = "Carl Spaatz" picture = "T120" skill = 7 research_types = { training decentralized_execution piloting rt_user_2 rt_user_5 } startyear = 1939 endyear = 1955 } tech_team = { id = { type = 10 id = 126 } name = "Chester Nimitz" picture = "T121" skill = 8 research_types = { training large_taskforce_tactics small_taskforce_tactics seamanship rt_user_10 } startyear = 1939 endyear = 1950 } tech_team = { id = { type = 10 id = 127 } name = "Curtis LeMay" picture = "T122" skill = 7 research_types = { training centralized_execution piloting rt_user_3 rt_user_4 } startyear = 1938 endyear = 1965 } tech_team = { id = { type = 10 id = 128 } name = "Dwight Eisenhower" picture = "T123" skill = 7 research_types = { training small_unit_tactics centralized_execution combined_arms_focus } startyear = 1940 endyear = 1952 } tech_team = { id = { type = 10 id = 144 } name = "Adna R. Chaffee Jr." picture = "T144" skill = 7 research_types = { training combined_arms_focus blitzkrieg_tactics } startyear = 1930 endyear = 1942 } tech_team = { id = { type = 10 id = 145 } name = "George S. Patton" picture = "T145" skill = 7 research_types = { training combined_arms_focus blitzkrieg_tactics } startyear = 1936 endyear = 1945 } tech_team = { id = { type = 10 id = 146 } name = "Creighton W. Abrams Jr." picture = "T146" skill = 6 research_types = { training combined_arms_focus blitzkrieg_tactics } startyear = 1945 endyear = 1970 } tech_team = { id = { type = 10 id = 129 } name = "Ernest King" picture = "T124" skill = 7 research_types = { training large_taskforce_tactics seamanship rt_user_7 rt_user_14 } startyear = 1930 endyear = 1946 } tech_team = { id = { type = 10 id = 130 } name = "William F. Halsey" picture = "T139" skill = 7 research_types = { training small_taskforce_tactics seamanship rt_user_8 rt_user_15 } startyear = 1940 endyear = 1947 } tech_team = { id = { type = 10 id = 131 } name = "Henry Arnold" picture = "T125" skill = 7 research_types = { training piloting rt_user_1 rt_user_6 } startyear = 1930 endyear = 1948 } tech_team = { id = { type = 10 id = 132 } name = "Hyman Rickover" picture = "T126" skill = 7 research_types = { chemistry training naval_engineering nuclear_engineering } startyear = 1947 endyear = 1970 } tech_team = { id = { type = 10 id = 133 } name = "Omar Bradley" picture = "T127" skill = 7 research_types = { training small_unit_tactics decentralized_execution combined_arms_focus } startyear = 1940 endyear = 1954 } tech_team = { id = { type = 10 id = 134 } name = "Maxwell Taylor" picture = "T130" skill = 6 research_types = { training small_unit_tactics centralized_execution combined_arms_focus } startyear = 1953 endyear = 1965 } tech_team = { id = { type = 10 id = 135 } name = "Arthur Radford" picture = "T131" skill = 6 research_types = { training small_taskforce_tactics seamanship rt_user_8 rt_user_15 } startyear = 1953 endyear = 1959 } tech_team = { id = { type = 10 id = 136 } name = "IBM" picture = "T132" skill = 8 research_types = { mechanics electronics chemistry mathematics } startyear = 1941 endyear = 1970 } tech_team = { id = { type = 10 id = 137 } name = "US Army Airborne School" picture = "T136" skill = 7 research_types = { training small_unit_tactics centralized_execution airborne_training } startyear = 1940 endyear = 1970 } tech_team = { id = { type = 10 id = 138 } name = "HQ Marine Corps" picture = "T137" skill = 7 research_types = { training small_unit_tactics naval_training large_taskforce_tactics rt_user_12 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 139 } name = "Royal E. Ingersoll" picture = "T131" skill = 6 research_types = { training decentralized_execution seamanship rt_user_9 rt_user_16 } startyear = 1938 endyear = 1946 } tech_team = { id = { type = 10 id = 147 } name = "US Army Ranger School" picture = "T147" skill = 6 research_types = { training management mountain_training } startyear = 1936 endyear = 1970 } team_slots = { 100 109 108 122 142 } manpower = 164.8887 free = { } oil = 43593.3828 supplies = 1396.7506 rare_materials = 19792.5566 metal = 27377.7227 energy = 70851.3828 money = 48648.0781 consumer = 0.2856 supply = 0.1851 production = 0.4293 reinforcement = 0 upgrading = 0.1000 transports = 1477 escorts = 164 relative_manpower = 0.0900 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 1.1000 tc_occupied_mod = 1.2000 attrition_mod = 1.1900 trickleback_mod = 1.2000 repair_mod = 1.2000 research_mod = 1.1500 peacetime_ic_mod = 0.2100 upgrade = { infantry = { defaultorganisation = 48 morale = 60 } cavalry = { defaultorganisation = 48 morale = 60 } motorized = { defaultorganisation = 48 morale = 60 } mechanized = { defaultorganisation = 32 morale = 60 } light_armor = { defaultorganisation = 35.2000 morale = 60 } armor = { defaultorganisation = 32 morale = 60 } paratrooper = { defaultorganisation = 52.8000 morale = 60 } marine = { defaultorganisation = 52.8000 morale = 60 } bergsjaeger = { defaultorganisation = 52.8000 morale = 60 } garrison = { defaultorganisation = 48 morale = 60 } hq = { defaultorganisation = 32 morale = 60 } militia = { defaultorganisation = 48 morale = 60 } multi_role = { defaultorganisation = 6 morale = 6 } interceptor = { defaultorganisation = 5 morale = 5 } strategic_bomber = { defaultorganisation = 7 morale = 7 } tactical_bomber = { defaultorganisation = 8 morale = 8 } naval_bomber = { defaultorganisation = 4 morale = 4 } cas = { defaultorganisation = 6 morale = 6 } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { buildtime = -63 defaultorganisation = 3 morale = 3 } light_cruiser = { buildtime = -63 defaultorganisation = 1 morale = 1 } heavy_cruiser = { buildtime = -63 defaultorganisation = 3 morale = 3 } battlecruiser = { buildtime = -63 defaultorganisation = 3 morale = 3 } destroyer = { buildtime = -22 defaultorganisation = 1 morale = 1 } carrier = { buildtime = -66 defaultorganisation = 1 morale = 1 } escort_carrier = { buildtime = -27 defaultorganisation = 4 morale = 2 } submarine = { buildtime = -23 } nuclear_submarine = { buildtime = -16 } transport = { buildtime = -18 } light_carrier = { buildtime = -50 defaultorganisation = 1 morale = 1 } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { defaultorganisation = 5 morale = 5 } d_02 = { defaultorganisation = 48 morale = 60 } d_03 = { defaultorganisation = 52.8000 morale = 60 } d_04 = { defaultorganisation = 52.8000 morale = 60 } d_05 = { defaultorganisation = 52.8000 morale = 60 } d_06 = { defaultorganisation = 35.2000 morale = 60 } d_07 = { defaultorganisation = 57.6000 morale = 60 } d_08 = { buildtime = -36 } d_09 = { buildtime = -30 defaultorganisation = 1 morale = 1 } none = { } artillery = { } sp_artillery = { morale = 10 } rocket_artillery = { } sp_rct_artillery = { morale = 10 } anti_tank = { } tank_destroyer = { defaultorganisation = 2.2000 morale = 21 } light_armor_brigade = { morale = 21 } heavy_armor = { defaultorganisation = 1.7000 morale = 21 } super_heavy_armor = { defaultorganisation = 3.2000 morale = 21 } armored_car = { defaultorganisation = 3.2000 morale = 21 } anti_air = { } police = { } engineer = { defaultorganisation = 2.2000 morale = 10 } cag = { defaultorganisation = 3 morale = 1 } escort = { defaultorganisation = 3 morale = 3 } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 10 } medium_armor = { } floatplane = { } light_cag = { defaultorganisation = 3 morale = 1 } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 3 2 1 } light_armor_brigade = { 3 2 1 } heavy_armor = { 3 2 1 } armored_car = { 1 } anti_air = { 1 } police = { 1 } cag = { 1 } escort = { 1 } naval_improved_hull_l = { 1 } floatplane = { 1 } light_cag = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } motorized = { 1 } light_armor = { 1 } armor = { 1 } marine = { 1 } garrison = { 2 1 } hq = { 1 } militia = { 2 1 } multi_role = { 1 } interceptor = { 1 } strategic_bomber = { 2 1 } tactical_bomber = { 2 1 } naval_bomber = { 2 1 } transport_plane = { 1 } battleship = { 10 9 8 7 6 5 4 3 2 1 } light_cruiser = { 6 5 4 3 2 1 } heavy_cruiser = { 8 7 5 4 3 2 1 } battlecruiser = { 4 2 1 } destroyer = { 4 3 2 1 } carrier = { 2 1 } escort_carrier = { 4 3 2 1 } submarine = { 2 1 } nuclear_submarine = { 2 1 } transport = { 2 1 } light_carrier = { 4 3 2 1 } d_01 = { 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } d_05 = { 1 } d_08 = { 1 } d_09 = { 5 4 3 2 1 } } obsolete_models = { artillery = { 0 1 2 } light_armor_brigade = { 0 1 2 } heavy_armor = { 0 1 2 } armored_car = { 0 } anti_air = { 0 } police = { 0 } cag = { 0 } escort = { 0 } naval_improved_hull_l = { 0 } floatplane = { 0 } light_cag = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } motorized = { 0 } light_armor = { 0 1 } armor = { 0 } marine = { 0 } garrison = { 0 1 } hq = { 0 } militia = { 0 1 } multi_role = { 0 } interceptor = { 0 } strategic_bomber = { 0 1 } tactical_bomber = { 0 1 } naval_bomber = { 0 1 } transport_plane = { 0 } battleship = { 0 1 2 3 4 6 7 8 5 } light_cruiser = { 0 1 2 3 } heavy_cruiser = { 0 2 3 4 5 } battlecruiser = { 0 1 } destroyer = { 0 1 2 } carrier = { 0 } escort_carrier = { 0 1 2 } submarine = { 0 } nuclear_submarine = { 0 } transport = { 0 } light_carrier = { 0 1 2 } d_01 = { 0 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } d_05 = { 0 1 } d_07 = { 0 } d_09 = { 0 1 2 3 } } allowed_divisions = { infantry = yes cavalry = yes motorized = yes armor = yes paratrooper = yes marine = yes bergsjaeger = yes garrison = yes hq = yes multi_role = yes interceptor = yes strategic_bomber = yes tactical_bomber = yes naval_bomber = yes cas = yes transport_plane = yes battleship = yes light_cruiser = yes heavy_cruiser = yes battlecruiser = yes destroyer = yes carrier = yes escort_carrier = yes submarine = yes nuclear_submarine = yes transport = yes light_carrier = yes d_01 = yes d_08 = yes d_09 = yes } allowed_brigades = { artillery = yes sp_artillery = yes rocket_artillery = yes anti_tank = yes light_armor_brigade = yes heavy_armor = yes armored_car = yes anti_air = yes police = yes engineer = yes cag = yes escort = yes naval_asw = yes naval_anti_air_s = yes naval_radar_s = yes naval_fire_controll_s = yes naval_improved_hull_s = yes naval_torpedoes_s = yes naval_anti_air_l = yes naval_radar_l = yes naval_fire_controll_l = yes naval_improved_hull_l = yes floatplane = yes light_cag = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes radar_station = yes rocket_test = yes } building_prod_mod = { ic = 1 coastal_fort = 0.5000 land_fort = 0.5000 flak = 0.9000 infrastructure = 0.8000 air_base = 0.6000 naval_base = 0.6000 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.3000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1.0399 ground_attack = 1.0400 interdiction = 1.0400 strategic_bombardment = 1.0400 logistical_strike = 1.0400 runway_cratering = 1 installation_strike = 1.0400 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1.0399 convoy_raiding = 0.9000 asw = 0.7500 naval_interdiction = 1.0600 shore_bombardment = 1.0300 amphibious_assault = 0.5500 sea_transport = 1.0700 naval_combat_patrol = 1.0600 naval_port_strike = 0.5500 naval_airbase_strike = 0.5500 sneak_move = 1 naval_scramble = 1.0300 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.4000 light_cruiser = 0.4300 heavy_cruiser = 0.4800 battlecruiser = 0.4000 destroyer = 0.4400 carrier = 0.3000 escort_carrier = 0.3000 submarine = 0.4000 nuclear_submarine = 0.4000 transport = 0.1000 light_carrier = 0.3000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.4000 d_09 = 0.4400 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.1500 light_cruiser = 0.1600 heavy_cruiser = 0.2100 battlecruiser = 0.1500 destroyer = 0.1700 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.1500 nuclear_submarine = 0.1500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.1500 d_09 = 0.1700 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -87 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -60 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -46 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -60 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -83 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -70 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -81 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -90 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -56 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = yes support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = yes asw = yes naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = yes sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 200 trade = yes } relation = { tag = GER value = -60.9003 } relation = { tag = HOL value = 71.5999 } relation = { tag = POR value = -48.6000 } relation = { tag = ITA value = -200 } relation = { tag = SOV value = 30.0994 } relation = { tag = SWE value = 126.5992 } relation = { tag = TUR value = -48.6000 } relation = { tag = JAP value = -27.6999 trade = yes } relation = { tag = CHI value = 200 trade = yes } relation = { tag = BEL value = 73 } relation = { tag = DEN value = 73 } relation = { tag = SCH value = 1.8000 guaranteed = { year = 1935 month = december day = 29 hour = 0 } } relation = { tag = CUB value = 200 trade = yes access = yes guaranteed = { year = 1936 month = december day = 22 hour = 0 } } relation = { tag = BUL value = -49.7000 } relation = { tag = HUN value = -59.8000 } relation = { tag = ROM value = 169.1017 } relation = { tag = IRE value = 73 } relation = { tag = FIN value = 98 } relation = { tag = PER value = -49 } relation = { tag = AFG value = -98.2000 } relation = { tag = BRA value = 200 trade = yes guaranteed = { year = 1936 month = december day = 22 hour = 0 } } relation = { tag = ARG value = 152.0001 frustration = 2 trade = yes guaranteed = { year = 1936 month = december day = 22 hour = 0 } } relation = { tag = MEX value = 200 guaranteed = { year = 1936 month = december day = 22 hour = 0 } } relation = { tag = COL value = 200 trade = yes guaranteed = { year = 1936 month = december day = 22 hour = 0 } } relation = { tag = VEN value = 200 trade = yes guaranteed = { year = 1936 month = december day = 22 hour = 0 } } relation = { tag = PRU value = 200 guaranteed = { year = 1936 month = december day = 22 hour = 0 } } relation = { tag = ECU value = 104.5007 trade = yes guaranteed = { year = 1936 month = december day = 22 hour = 0 } } relation = { tag = URU value = 158 guaranteed = { year = 1936 month = december day = 22 hour = 0 } } relation = { tag = PAR value = 200 trade = yes guaranteed = { year = 1936 month = december day = 22 hour = 0 } } relation = { tag = BOL value = 200 trade = yes guaranteed = { year = 1936 month = december day = 22 hour = 0 } } relation = { tag = CHL value = 200 trade = yes guaranteed = { year = 1936 month = december day = 22 hour = 0 } } relation = { tag = NZL value = 200 trade = yes } relation = { tag = CAN value = 200 guaranteed = { year = 1938 month = august day = 17 hour = 0 } } relation = { tag = AST value = 200 trade = yes } relation = { tag = VIC value = 200 } relation = { tag = MAN value = -99.8000 } relation = { tag = USA value = 6.6000 } relation = { tag = CHC value = -99.3000 } relation = { tag = CRO value = -150 } relation = { tag = SLO value = -1 frustration = 3 } relation = { tag = SIA value = -49.5000 } relation = { tag = SAU value = -48.6000 } relation = { tag = MON value = -23.7000 } relation = { tag = GUA value = 200 guaranteed = { year = 1936 month = december day = 22 hour = 0 } } relation = { tag = COS value = 163 guaranteed = { year = 1936 month = december day = 22 hour = 0 } } relation = { tag = NIC value = 200 guaranteed = { year = 1936 month = december day = 22 hour = 0 } } relation = { tag = DOM value = 200 trade = yes guaranteed = { year = 1936 month = december day = 22 hour = 0 } } relation = { tag = PHI value = 200 trade = yes access = yes } relation = { tag = BHU value = 98 } relation = { tag = EGY value = 148 } relation = { tag = SAL value = 200 trade = yes guaranteed = { year = 1936 month = december day = 22 hour = 0 } } relation = { tag = HAI value = 163 guaranteed = { year = 1936 month = december day = 22 hour = 0 } } relation = { tag = HON value = 200 guaranteed = { year = 1936 month = december day = 22 hour = 0 } } relation = { tag = IRQ value = 199 trade = yes } relation = { tag = LIB value = 198 access = yes } relation = { tag = NEP value = 98 } relation = { tag = OMN value = 98 } relation = { tag = PAN value = 200 guaranteed = { year = 1936 month = december day = 22 hour = 0 } } relation = { tag = SER value = -150 } relation = { tag = SIK value = -49.3000 } relation = { tag = SAF value = 200 trade = yes } relation = { tag = TAN value = -149 } relation = { tag = TIB value = -48.2000 } relation = { tag = YEM value = 98 } relation = { tag = BUR value = 0.7000 } relation = { tag = MEN value = -50.1000 frustration = 3 } relation = { tag = U00 value = 15.2000 trade = yes } relation = { tag = U01 value = 50.0997 trade = yes } relation = { tag = U02 value = 1.4000 } relation = { tag = U14 value = 30 } relation = { tag = U18 value = -99.8000 frustration = 3 } relation = { tag = U19 value = 200 trade = yes guaranteed = { year = 1940 month = april day = 18 hour = 0 } } } ownedprovinces = { 1786 1784 1787 1785 1790 1794 1844 1843 1849 1854 1852 1853 1864 1865 1861 1875 1874 1877 1873 1872 1876 1871 1863 1862 1867 1856 1855 1847 1850 1848 1840 1841 1842 1845 1791 1792 1793 1788 1789 1796 1799 1800 1797 1804 1795 1803 1801 1805 1807 1809 1808 1802 1798 1824 1825 1821 1806 1810 1814 1813 1812 1815 1816 1818 1817 1811 1822 1823 1820 1819 1827 1828 1826 1832 1839 1829 1830 1831 1833 1835 1837 1846 1838 1834 1836 1912 1914 1859 1860 1857 1851 1858 1908 1910 1909 1907 1866 1868 1898 1897 1899 1896 1869 1870 1881 1894 1893 1895 1880 1882 1878 1879 1890 1884 1885 1888 1889 1891 1883 1887 1886 1892 1901 1900 1902 1904 1906 1905 1903 1923 1927 1920 1921 1913 1911 1924 1925 1926 1922 1928 1919 1916 1917 1918 1930 1932 1934 1929 1933 1915 1938 1937 1931 1944 1939 1935 1940 1943 1941 1946 1950 1947 1945 1942 1964 1955 1959 1954 1951 1948 1936 1953 1949 1952 1956 1960 1958 1957 1962 1963 1961 2141 2147 2140 2142 2146 2145 2144 2139 2143 2150 2151 2174 1683 1673 1751 1733 1745 1747 1738 1739 1765 1735 1734 1737 1736 889 1778 2086 1774 1782 1758 1769 1764 1763 1755 1770 1757 1759 1760 1753 1754 1766 1771 1772 1773 1997 1998 } controlledprovinces = { 1786 1784 1787 1785 1790 1794 1844 1843 1849 1854 1852 1853 1864 1865 1861 1875 1874 1877 1873 1872 1876 1871 1863 1862 1867 1856 1855 1847 1850 1848 1840 1841 1842 1845 1791 1792 1793 1788 1789 1796 1799 1800 1797 1804 1795 1803 1801 1805 1807 1809 1808 1802 1798 1824 1825 1821 1806 1810 1814 1813 1812 1815 1816 1818 1817 1811 1822 1823 1820 1819 1827 1828 1826 1832 1839 1829 1830 1831 1833 1835 1837 1846 1838 1834 1836 1912 1914 1859 1860 1857 1851 1858 1908 1910 1909 1907 1866 1868 1898 1897 1899 1896 1869 1870 1881 1894 1893 1895 1880 1882 1878 1879 1890 1884 1885 1888 1889 1891 1883 1887 1886 1892 1901 1900 1902 1904 1906 1905 1903 1923 1927 1920 1921 1913 1911 1924 1925 1926 1922 1928 1919 1916 1917 1918 1930 1932 1934 1929 1933 1915 1938 1937 1931 1944 1939 1935 1940 1943 1941 1946 1950 1947 1945 1942 1964 1955 1959 1954 1951 1948 1936 1953 1949 1952 1956 1960 1958 1957 1962 1963 1961 2141 2147 2140 2142 2146 2145 2144 2139 2143 2150 2151 2174 1683 1673 1751 1733 1745 1747 1738 1739 1765 1735 1734 1737 1736 889 1778 2086 1774 1782 1758 1769 1764 1763 1755 1770 1757 1759 1760 1753 1754 1766 1771 1772 1773 1997 1998 } nationalprovinces = { 1786 1784 1787 1785 1790 1794 1844 1843 1849 1854 1852 1853 1864 1865 1861 1875 1874 1877 1873 1872 1876 1871 1863 1862 1867 1856 1855 1847 1850 1848 1840 1841 1842 1845 1791 1792 1793 1788 1789 1796 1799 1800 1797 1804 1795 1803 1801 1805 1807 1809 1808 1802 1798 1824 1825 1821 1806 1810 1814 1813 1812 1815 1816 1818 1817 1811 1822 1823 1820 1819 1827 1828 1826 1832 1839 1829 1830 1831 1833 1835 1837 1846 1838 1834 1836 1912 1914 1859 1860 1857 1851 1858 1908 1910 1909 1907 1866 1868 1898 1897 1899 1896 1869 1870 1881 1894 1893 1895 1880 1882 1878 1879 1890 1884 1885 1888 1889 1891 1883 1887 1886 1892 1901 1900 1902 1904 1906 1905 1903 1923 1927 1920 1921 1913 1911 1924 1925 1926 1922 1928 1919 1916 1917 1918 1930 1932 1934 1929 1933 1915 1938 1937 1931 1944 1939 1935 1940 1943 1941 1946 1950 1947 1945 1942 1964 1955 1959 1954 1951 1948 1936 1953 1949 1952 1956 1960 1958 1957 1962 1963 1961 2141 2147 2140 2142 2146 2145 2144 2139 2143 2150 2151 2174 1683 1673 1751 1733 1745 1747 1738 1739 1765 1735 1734 1737 1736 889 1778 } claimedprovinces = { } techapps = { 4010 4020 4030 4040 4050 4290 4300 4310 4320 4330 4370 4570 4520 9010 9020 9030 2800 2810 2290 2300 2450 2460 2510 17000 1010 1150 1110 1190 1200 1310 5010 5050 5060 5080 5090 5310 5320 5470 5480 6010 6020 8010 8070 8130 8180 8240 8610 8660 8710 8760 3010 3040 3070 3100 3020 3050 3080 3110 3030 15250 3060 3090 3120 3350 3390 3430 3480 3510 15100 3360 3440 3490 3520 3540 3370 3400 3450 3460 3380 3410 3420 3470 3500 3530 3550 7550 15090 16030 3190 3200 3210 3220 3230 3700 15080 3760 3800 3850 3900 5190 5200 2010 2550 2630 3810 5410 2310 1020 4530 1210 14000 9400 4060 2560 3600 8370 5550 1340 10110 6030 4580 2640 3130 9040 3240 9500 9800 2520 2570 2400 4070 4340 4350 14010 4360 8300 5070 5100 6050 5350 3140 5360 1070 2650 3250 2320 15110 2020 10120 2580 2470 9200 9120 3150 4380 3260 3270 4540 3560 15120 5020 5110 5120 1030 6040 11720 5490 2660 1230 4390 4090 4400 4410 3820 5560 5130 6060 1160 5330 15000 } inventions = { 8023 8022 8017 8028 } blueprints = { 6110 3240 3130 15010 15020 3160 } deactivate = { 1400 1460 1470 1480 1490 6100 6300 6400 6500 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7560 3750 3770 3780 7240 7270 7280 7290 7570 } application = { id = { type = 4712 id = 540282 } project = { type = 17 id = 5150 } tech_team = { type = 10 id = 109 } progress = 100 progress = 100 progress = 100 progress = 100 progress = 104.6500 status = "ongoing" } application = { id = { type = 4712 id = 540953 } project = { type = 17 id = 5280 } tech_team = { type = 10 id = 108 } progress = 100 progress = 100 progress = 100 progress = 36.2250 progress = 0 status = "ongoing" } application = { id = { type = 4712 id = 550294 } project = { type = 17 id = 5180 } tech_team = { type = 10 id = 122 } progress = 100 progress = 100 progress = 100 progress = 16.1000 progress = 0 status = "ongoing" } application = { id = { type = 4712 id = 552443 } project = { type = 17 id = 5420 } tech_team = { type = 10 id = 100 } progress = 100 progress = 100 progress = 100 progress = 100 progress = 10.7333 status = "ongoing" } application = { id = { type = 4712 id = 552675 } project = { type = 17 id = 1320 } tech_team = { type = 10 id = 142 } progress = 100 progress = 100 progress = 100 progress = 87.9750 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 14800 id = 1 } name = "1st US Army Corps" location = 2142 prevprov = 2147 home = 2142 mission = { type = anti_partisan_duty target = 2142 percentage = 1 night = yes startdate = { year = 1940 month = october day = 14 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 60195 } name = "Ford" tag = USA picture = "L60195" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1941 skill = 2 } division = { id = { type = 14800 id = 2 } name = "1st 'Big Red One' Division" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 78 78 80 15 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } } airunit = { id = { type = 14800 id = 27 } name = "1st USAAF Fighter Group" location = 1886 home = 1886 base = 1886 morale = 0.0010 leader = { id = { type = 6 id = 60504 } name = "Emmons" tag = USA picture = "L60504" category = commander rank = 1 y = 1930 y = 1939 y = 1940 y = 1990 max_skill = 6 ry = 1942 skill = 3 } division = { id = { type = 14800 id = 28 } name = "1st USAAF Fighter Wing" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 35 35 155 10 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 14800 id = 36 } name = "1st USAAF Tactical Bomb. Wing" flag = 36912 mod = { 15 15 2 1 15 3 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 41 41 136 10 0 5.0600 6.1000 350 12 11 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 12 5 16 2 7 0 700 600 1 } } division = { id = { type = 14800 id = 32 } name = "2nd USAAF Tactical Bomb. Wing" flag = 36912 mod = { 15 15 2 1 15 3 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 41 41 136 10 0 5.0600 6.1000 350 12 11 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 12 5 16 2 7 0 700 600 1 } } division = { id = { type = 14800 id = 38 } name = "9th USAAF Fighter Wing" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 35 35 155 10 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 14800 id = 34 } name = "5th USAAF Tactical Bomb. Wing" flag = 36912 mod = { 15 15 1 1 15 2 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 41 41 136 10 0.9814 4.7500 6.1000 300 11 11 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 8 3 14 2 7 0 600 600 1 } } } airunit = { id = { type = 14800 id = 37 } name = "US Army Airforce" location = 1886 prevprov = 1901 home = 1886 base = 1886 mission = { task = 1 location = 1886 } morale = 0.0010 leader = { id = { type = 6 id = 60484 } name = "Arnold H.H." tag = USA picture = "L60484" category = commander rank = 0 y = 1930 y = 1938 y = 1942 y = 1943 max_skill = 9 ry = 1990 skill = 4 trait = carpet_bomber } division = { id = { type = 14800 id = 39 } name = "12th USAAF Tactical Bomb. Wing" flag = 36912 mod = { 15 15 1 1 15 2 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 41 41 136 10 0.5662 4.7500 6.1000 300 11 11 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 8 3 14 2 7 0 600 600 1 } } division = { id = { type = 14800 id = 30 } name = "2nd USAAF Strategic Bomb. Wing" flag = 36912 mod = { 14 14 2 1 14 3 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 40 40 110 10.2912 0 7.5900 8.6000 300 15 13 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 3 18 13 7 1 4 0 3000 600 1 } } division = { id = { type = 4712 id = 475385 } name = "13th USAAF Tactical Bomb. Wing" flag = 36912 mod = { 15 15 2 1 15 3 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 41 41 136 10.0000 0 5.0600 6.1000 350 12 11 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 12 5 16 2 7 0 700 600 1 } } division = { id = { type = 4712 id = 536058 } name = "4th USAAF Tactical Bomb. Wing" flag = 36912 mod = { 15 15 2 1 15 3 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 41 41 136 5.0000 0 5.0600 6.1000 350 12 11 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 12 5 16 2 7 0 700 600 1 } } division = { id = { type = 4712 id = 544815 } name = "47th USAAF Tactical Bomb. Wing" flag = 36912 mod = { 15 15 2 1 15 3 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 41 41 136 5.0000 0 5.0600 6.1000 350 12 11 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 12 5 16 2 7 0 700 600 1 } } } navalunit = { id = { type = 4712 id = 2829 } name = "USN Fleet 12" location = 1795 home = 1795 base = 1795 morale = 0.5000 } navalunit = { id = { type = 4712 id = 2831 } name = "USN Fleet 13" location = 1808 home = 1808 base = 1812 morale = 0.5000 } navalunit = { id = { type = 4712 id = 2835 } name = "USN Fleet 15" location = 1812 home = 1812 base = 1812 morale = 0.5000 leader = { id = { type = 6 id = 60417 } name = "Hart" tag = USA picture = "L60417" category = admiral rank = 0 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 8 ry = 1945 skill = 4 trait = spotter } } navalunit = { id = { type = 4712 id = 2837 } name = "USN Fleet 16" location = 1953 home = 1953 base = 1953 morale = 0.5000 leader = { id = { type = 6 id = 60423 } name = "Kalbfus" tag = USA picture = "L60423" category = admiral rank = 0 y = 1930 y = 1937 y = 1938 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = superior_tactician } } navalunit = { id = { type = 4712 id = 2839 } name = "USN Fleet 17" location = 1928 home = 1928 base = 1922 morale = 0.5000 } navalunit = { id = { type = 4712 id = 2843 } name = "USN Fleet 19" location = 1887 home = 1887 base = 1887 morale = 0.5000 } navalunit = { id = { type = 4712 id = 2845 } name = "USN Fleet 20" location = 1889 home = 1889 base = 1889 morale = 0.5000 leader = { id = { type = 6 id = 60660 } name = "Horne" tag = USA picture = "L60660" category = admiral rank = 0 y = 1930 y = 1930 y = 1945 y = 1990 max_skill = 6 ry = 1990 skill = 3 } } navalunit = { id = { type = 4712 id = 2847 } name = "USN Fleet 21" location = 1874 home = 1874 base = 1874 morale = 0.5000 leader = { id = { type = 6 id = 60465 } name = "Blakely" tag = USA picture = "L60465" category = admiral rank = 0 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1942 skill = 3 trait = blockade_runner trait = spotter } } navalunit = { id = { type = 4712 id = 2849 } name = "USN Fleet 22" location = 2174 home = 2174 base = 2174 morale = 0.5000 } navalunit = { id = { type = 4712 id = 2851 } name = "USN Fleet 23" location = 2142 home = 2142 base = 2142 morale = 0.5000 } navalunit = { id = { type = 4712 id = 2853 } name = "USN Fleet 24" location = 1673 home = 1673 base = 1673 morale = 0.5000 } navalunit = { id = { type = 4712 id = 2855 } name = "USN Fleet 25" location = 1683 home = 1683 base = 1683 morale = 0.5000 } navalunit = { id = { type = 4712 id = 2859 } name = "USN Fleet 27" location = 1778 home = 1778 base = 1778 morale = 0.5000 } navalunit = { id = { type = 4712 id = 2861 } name = "USN Fleet 28" location = 1809 home = 1809 base = 1809 morale = 0.5000 } navalunit = { id = { type = 4712 id = 102019 } name = "USN Fleet 78" location = 1886 prevprov = 2389 home = 1886 base = 1953 mission = { task = 1 location = 2316 } morale = 0.5000 leader = { id = { type = 6 id = 60721 } name = "Scanland" tag = USA picture = "L60721" category = admiral rank = 1 y = 1937 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = seawolf } division = { id = { type = 14800 id = 324 } name = "USS Walker" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 322 } name = "USS Palmer" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 332 } name = "USS John D. Edwards" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 138 } name = "USS Salt Lake City" flag = 41008 mod = { 23 23 4 2 140 -1 0 0 0 } brig = { 30 21 0 0 0 0 0 0 0 0 0.2097 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.9100 1.2250 32 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3100 5.5000 4 7 0.0100 7 4 0 3600 0 } } } navalunit = { id = { type = 4712 id = 117877 } name = "USN Fleet 44" location = 1886 home = 1886 base = 1886 morale = 0.5000 leader = { id = { type = 6 id = 60414 } name = "Halsey" tag = USA picture = "L60414" category = admiral rank = 1 y = 1938 y = 1940 y = 1942 y = 1945 max_skill = 9 ry = 1990 skill = 4 trait = superior_tactician trait = spotter } division = { id = { type = 14800 id = 377 } name = "USS Dickerson" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 341 } name = "USS Pillsbury" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 108 } name = "USS West Virginia" flag = 41008 mod = { 21 21 3 2 21 8 0 0 0 } brig = { 30 25 0 0 0 0 0 0 0 0 0.2097 0.2097 0 0 0 } all = { 100 100 36 36 36 20 0.1939 2.6400 3.5250 25 5 2 0 -0.0500 -0.1000 0.3000 18 } naval = { 1.3000 0.3100 1.3000 0.3300 16.5000 12 14 0.0100 14 9 0 4000 0 } } division = { id = { type = 14800 id = 150 } name = "USS Raleigh" flag = 41008 mod = { 22 22 3 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 4 1 4 3 0 2800 0 } } } landunit = { id = { type = 4712 id = 3662 } name = "US II Corps" location = 1734 prevprov = 1734 home = 1734 mission = { type = anti_partisan_duty target = 1734 percentage = 1 night = yes startdate = { year = 1940 month = december day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 60035 } name = "Birkhead" tag = USA picture = "L60035" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1942 skill = 1 trait = fortress_buster } division = { id = { type = 14800 id = 26 } name = "66th Cavalry Division" flag = 34864 mod = { 1 1 2 0 1 3 0 0 0 } all = { 100 100 78 78 80 20 0.0564 1.4600 0 11 15 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 19 21 100 3 17 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 14800 id = 60 } name = "Camp Quantico" location = 2142 prevprov = 2147 home = 2142 mission = { type = anti_partisan_duty target = 2142 percentage = 1 night = yes startdate = { year = 1940 month = october day = 2 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 60306 } name = "Reckford" tag = USA picture = "L60306" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = logistics_wizard trait = old_guard } division = { id = { type = 14800 id = 61 } name = "1st Marine 'The Old Breed' Div." flag = 34864 mod = { 7 7 1 0 7 2 0 0 0 } all = { 100 100 85.8000 85.8000 80 20 0 1.6500 0 8 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 2 18 0 10 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 304927 } name = "USN Fleet 82" location = 1886 home = 1886 base = 1886 morale = 0.5000 leader = { id = { type = 6 id = 60663 } name = "Ingersoll" tag = USA picture = "L60663" category = admiral rank = 1 y = 1938 y = 1942 y = 1943 y = 1990 max_skill = 8 ry = 1990 skill = 3 trait = superior_tactician trait = spotter } division = { id = { type = 14800 id = 386 } name = "USS Jacob Jones" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 268 } name = "USS Monaghan" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 14800 id = 122 } name = "USS Langley" flag = 41520 mod = { 27 27 2 0 140 -1 0 0 0 } all = { 100 100 40 40 48 20 0 0.5100 1.3000 18 4 9 0 -0.0500 -0.1000 1 1 } naval = { 2 5 7 1 6.5000 1 5 9 2 2 0 4000 0 } } division = { id = { type = 14800 id = 286 } name = "USS Abbot" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } } landunit = { id = { type = 4712 id = 3682 } name = "US XII Corps" location = 1758 prevprov = 1758 home = 1758 mission = { type = anti_partisan_duty target = 1758 percentage = 1 night = yes startdate = { year = 1940 month = november day = 5 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 60356 } name = "Van Voorhis" tag = USA picture = "L60356" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1942 skill = 2 trait = panzer_leader trait = old_guard } division = { id = { type = 14800 id = 17 } name = "21st Cavalry Division" flag = 34864 mod = { 1 1 2 0 1 3 0 0 0 } all = { 100 100 78 78 80 12.4038 0.0025 1.4600 0 11 15 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 19 21 100 3 17 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 14800 id = 62 } name = "Fleet Marine Force" location = 1782 prevprov = 1782 home = 1782 mission = { type = anti_partisan_duty target = 1782 percentage = 1 night = yes startdate = { year = 1940 month = november day = 21 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 60177 } name = "Keyser" tag = USA picture = "L60177" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1942 skill = 2 trait = commando } division = { id = { type = 14800 id = 63 } name = "2nd Marine 'Follow Me' Division" flag = 34864 mod = { 7 7 0 0 7 1 0 0 0 } all = { 100 100 85.8000 85.8000 80 20 0.5597 1.5100 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 361230 } name = "US XIII Corps" location = 1766 prevprov = 1766 home = 1766 mission = { type = anti_partisan_duty target = 1766 percentage = 1 night = yes startdate = { year = 1940 month = november day = 7 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 60228 } name = "Joyce" tag = USA picture = "L60228" category = general rank = 2 y = 1939 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1944 skill = 1 trait = offensive_doctrine trait = old_guard } division = { id = { type = 4712 id = 359455 } name = "45th 'Thunderbird' NG Division" flag = 34864 mod = { 2 2 1 1 2 2 0 0 0 } brig = { 10 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 83.2000 83.2000 101 10 0 2.7400 4.3200 12 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 26 30 87 1 24 2 30 0 0 0 0 0 0 } } } landunit = { id = { type = 14800 id = 5 } name = "3rd US Army Corps" location = 1759 prevprov = 1759 home = 1759 morale = 0.0010 leader = { id = { type = 6 id = 60023 } name = "Whiteaker" tag = USA picture = "L60023" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = fortress_buster } division = { id = { type = 14800 id = 6 } name = "3rd 'Rock of the Marne' Division" flag = 34864 mod = { 0 0 1 0 0 2 0 0 0 } all = { 100 100 51.9599 78 80 15 0.4710 0.6700 0 8 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 2 17 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 14800 id = 13 } name = "Phillippine Force" location = 2150 prevprov = 2150 home = 2150 mission = { type = anti_partisan_duty target = 2150 percentage = 1 night = yes startdate = { year = 1940 month = september day = 19 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 60149 } name = "Embick" tag = USA picture = "L60149" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1941 skill = 2 trait = defensive_doctrine } division = { id = { type = 14800 id = 14 } name = "Phillippine Division" flag = 34864 mod = { 42 0 1 1 42 2 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 78 78 80 35 0.6637 0.7600 0 9 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 2 17 2 5 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 3678 } name = "US X Corps" location = 1758 prevprov = 1758 home = 1758 mission = { type = anti_partisan_duty target = 1758 percentage = 1 night = yes startdate = { year = 1940 month = december day = 8 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 60240 } name = "Lear" tag = USA picture = "L60240" category = general rank = 2 y = 1938 y = 1940 y = 1941 y = 1990 max_skill = 5 ry = 1945 skill = 2 trait = offensive_doctrine } division = { id = { type = 14800 id = 9 } name = "2nd Cavalry Division" flag = 34864 mod = { 1 1 1 0 1 2 0 0 0 } all = { 100 100 78 78 80 14.1516 0.2353 1.4200 0 11 14 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 18 19 100 3 16 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 14800 id = 7 } name = "United States Cavalry" location = 1758 prevprov = 1758 home = 1758 mission = { type = anti_partisan_duty target = 1758 percentage = 1 night = yes startdate = { year = 1940 month = december day = 8 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 60061 } name = "Brees" tag = USA picture = "L60061" category = general rank = 1 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1942 skill = 2 trait = offensive_doctrine trait = old_guard } division = { id = { type = 14800 id = 8 } name = "1st Cavalry 'The 1st Team' Div." flag = 34864 mod = { 1 1 2 0 1 3 0 0 0 } all = { 100 100 78 78 80 12.5000 0.0969 1.4600 0 11 15 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 19 21 100 3 17 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3664 } name = "US III Corps" location = 1758 prevprov = 1758 home = 1758 morale = 0.5000 leader = { id = { type = 6 id = 60233 } name = "Krueger" tag = USA picture = "L60233" category = general y = 1939 y = 1941 y = 1945 y = 1990 max_skill = 7 ry = 1990 skill = 3 } division = { id = { type = 14800 id = 25 } name = "65th Cavalry Division" flag = 34864 mod = { 1 1 1 0 1 2 0 0 0 } all = { 100 100 48.5968 78 80 18.5706 0.3407 1.4200 0 11 14 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 18 19 100 3 16 0 10 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 376594 } name = "USN Fleet 38" location = 1805 home = 1805 base = 1805 morale = 0.5000 leader = { id = { type = 6 id = 60425 } name = "King" tag = USA picture = "L60425" category = admiral rank = 0 y = 1930 y = 1938 y = 1941 y = 1944 max_skill = 9 ry = 1990 skill = 5 trait = blockade_runner trait = superior_tactician } division = { id = { type = 14800 id = 153 } name = "USS S-14" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 154 } name = "USS S-15" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 155 } name = "USS S-16" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 156 } name = "USS S-17" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 157 } name = "USS S-48" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 158 } name = "USS R-1" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 559 } name = "USS R-8" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 159 } name = "USS R-12" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 160 } name = "USS R-15" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 161 } name = "USS R-16" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 162 } name = "USS R-17" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 163 } name = "USS R-18" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 164 } name = "USS R-19" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 558 } name = "USS R-20" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 165 } name = "USS R-3" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 167 } name = "USS R-6" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 168 } name = "USS R-7" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 417 } name = "USS R-9" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 418 } name = "USS O-2" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 419 } name = "USS O-3" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 420 } name = "USS O-4" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 421 } name = "USS O-6" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 422 } name = "USS O-7" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 423 } name = "USS O-8" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 424 } name = "USS O-9" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 425 } name = "USS O-10" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } } navalunit = { id = { type = 4712 id = 376598 } name = "USN Fleet 40" location = 889 home = 889 base = 889 morale = 0.5000 leader = { id = { type = 6 id = 60457 } name = "Pye" tag = USA picture = "L60457" category = admiral rank = 1 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 14800 id = 174 } name = "USS S-42" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 173 } name = "USS S-13" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 172 } name = "USS S-12" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 171 } name = "USS S-11" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 170 } name = "USS S-10" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } } landunit = { id = { type = 4712 id = 3680 } name = "US XI Corps" location = 1734 prevprov = 1734 home = 1734 mission = { type = anti_partisan_duty target = 1734 percentage = 1 night = yes startdate = { year = 1940 month = november day = 25 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 60127 } name = "Grant" tag = USA picture = "L60127" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1942 skill = 2 trait = offensive_doctrine trait = old_guard } division = { id = { type = 14800 id = 18 } name = "22nd Cavalry Division" flag = 34864 mod = { 1 1 1 0 1 2 0 0 0 } all = { 100 100 78 78 80 12.4138 0.0941 1.4200 0 11 14 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 18 19 100 3 16 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 14800 id = 11 } name = "Hawaii Force" location = 1760 prevprov = 1760 home = 1760 mission = { type = anti_partisan_duty target = 1760 percentage = 1 night = yes startdate = { year = 1940 month = november day = 14 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 60186 } name = "Grunert" tag = USA picture = "L60186" category = general y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = logistics_wizard } division = { id = { type = 14800 id = 12 } name = "Hawaiian Division" flag = 34864 mod = { 0 0 1 0 0 2 0 0 0 } all = { 100 100 78 78 80 15 0.0697 0.6700 0 8 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 2 17 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3670 } name = "US VI Corps" location = 1734 prevprov = 1734 home = 1734 mission = { type = anti_partisan_duty target = 1734 percentage = 1 night = yes startdate = { year = 1940 month = november day = 25 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 60299 } name = "Polin" tag = USA picture = "L60299" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 14800 id = 22 } name = "62nd Cavalry Division" flag = 34864 mod = { 1 1 1 0 1 2 0 0 0 } all = { 100 100 78 78 80 11.7632 0.5582 1.4200 0 11 14 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 18 19 100 3 16 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 14800 id = 15 } name = "United States National Guard Cavalry" location = 1948 prevprov = 1951 home = 1948 mission = { task = 1 location = 1814 } morale = 0.0010 leader = { id = { type = 6 id = 60130 } name = "DeWitt" tag = USA picture = "L60130" category = general rank = 2 y = 1930 y = 1940 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = logistics_wizard } movetime = { year = 1940 month = december day = 13 hour = 7 } movement = { 1953 } division = { id = { type = 14800 id = 16 } name = "3rd Cavalry Division" flag = 34864 mod = { 1 1 2 0 1 3 0 0 0 } all = { 100 100 50.5007 78 80 18.2973 0.0719 1.4600 0 11 15 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 19 21 100 3 17 0 10 0 0 0 0 0 0 } } hour = 178 } landunit = { id = { type = 4712 id = 3672 } name = "US VII Corps" location = 2151 prevprov = 2151 home = 2151 mission = { type = anti_partisan_duty target = 2151 percentage = 1 night = yes startdate = { year = 1940 month = september day = 25 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 60203 } name = "Haskell" tag = USA picture = "L60203" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1942 skill = 1 trait = old_guard } division = { id = { type = 14800 id = 21 } name = "61st Cavalry Division" flag = 34864 mod = { 1 1 1 0 1 2 0 0 0 } all = { 100 100 78 78 80 14.0197 0.4296 1.4200 0 11 14 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 18 19 100 3 16 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 14800 id = 3 } name = "2nd US Army Corps" location = 1963 prevprov = 1961 home = 1963 morale = 0.0010 leader = { id = { type = 6 id = 60135 } name = "Drum" tag = USA picture = "L60135" category = general rank = 1 y = 1930 y = 1939 y = 1941 y = 1990 max_skill = 6 ry = 1943 skill = 3 } division = { id = { type = 14800 id = 4 } name = "2nd 'Indianhead' Division" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 78 78 80 15 0.0719 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 24 1 10 0 0 0 0 0 0 } } target = 1759 } landunit = { id = { type = 4712 id = 3666 } name = "US IV Corps" location = 1683 prevprov = 1683 home = 1683 mission = { type = anti_partisan_duty target = 1683 percentage = 1 night = yes startdate = { year = 1940 month = october day = 18 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 60128 } name = "Devers" tag = USA picture = "L60128" category = general y = 1940 y = 1942 y = 1945 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = logistics_wizard trait = fortress_buster trait = panzer_leader } division = { id = { type = 14800 id = 24 } name = "64th Cavalry Division" flag = 34864 mod = { 1 1 1 0 1 2 0 0 0 } all = { 100 100 78 78 80 14.3852 0.4583 1.4200 0 11 14 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 18 19 100 3 16 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3668 } name = "US V Corps" location = 1734 prevprov = 1734 home = 1734 mission = { type = anti_partisan_duty target = 1734 percentage = 1 night = yes startdate = { year = 1940 month = december day = 8 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 60218 } name = "Holcomb" tag = USA picture = "L60218" category = general rank = 1 y = 1930 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1944 skill = 3 trait = commando } division = { id = { type = 14800 id = 23 } name = "63rd Cavalry Division" flag = 34864 mod = { 1 1 1 0 1 2 0 0 0 } all = { 100 100 78 78 80 12.7465 0.5646 1.4200 0 11 14 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 18 19 100 3 16 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 14800 id = 50 } name = "United States Army" location = 1734 prevprov = 1734 home = 1734 mission = { type = anti_partisan_duty target = 1734 percentage = 1 night = yes startdate = { year = 1940 month = november day = 27 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 60254 } name = "Marshall" tag = USA picture = "L60254" category = general rank = 0 y = 1939 y = 1939 y = 1939 y = 1945 max_skill = 9 ry = 1990 skill = 4 trait = logistics_wizard trait = offensive_doctrine } division = { id = { type = 14800 id = 51 } name = "US Army HQ" flag = 34864 mod = { 10 10 1 0 10 2 0 0 0 } all = { 100 100 52 52 80 25 0 5.0700 1.5000 11 7 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 23 25 90 1 2 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3660 } name = "US I Corps" location = 1758 prevprov = 1758 home = 1758 mission = { type = anti_partisan_duty target = 1758 percentage = 1 night = yes startdate = { year = 1940 month = december day = 8 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 60092 } name = "Chaffee" tag = USA picture = "L60092" category = general rank = 2 y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1942 skill = 2 trait = panzer_leader } division = { id = { type = 14800 id = 10 } name = "1st Armored 'Old Ironsides' Div." flag = 34864 mod = { 5 5 1 0 5 2 0 0 0 } all = { 100 100 52 52 80 20 0 5.9300 6 15 16 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 27 42 52 1 35 11 30 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3676 } name = "US IX Corps" location = 1734 prevprov = 1734 home = 1734 mission = { type = anti_partisan_duty target = 1734 percentage = 1 night = yes startdate = { year = 1940 month = december day = 8 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 60121 } name = "Herron" tag = USA picture = "L60121" category = general rank = 2 y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1941 skill = 1 trait = defensive_doctrine trait = old_guard } division = { id = { type = 14800 id = 19 } name = "23rd Cavalry Division" flag = 34864 mod = { 1 1 1 0 1 2 0 0 0 } all = { 100 100 78 78 80 13.3704 0.1037 1.4200 0 11 14 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 18 19 100 3 16 0 10 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 387801 } name = "USN Fleet 70" location = 1734 home = 1734 base = 1734 morale = 0.5000 leader = { id = { type = 6 id = 60385 } name = "Hepburn" tag = USA picture = "L60385" category = admiral rank = 0 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 6 ry = 1946 skill = 3 } division = { id = { type = 14800 id = 181 } name = "USS S-30" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 182 } name = "USS S-31" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 183 } name = "USS S-32" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 184 } name = "USS S-34" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 185 } name = "USS S-35" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 186 } name = "USS S-36" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 187 } name = "USS S-38" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 188 } name = "USS S-39" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 189 } name = "USS S-40" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 190 } name = "USS S-41" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 433 } name = "USS S-47" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 432 } name = "USS S-45" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 429 } name = "USS S-25" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 428 } name = "USS S-24" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 427 } name = "USS S-21" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 426 } name = "USS S-37" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 212 } name = "USS S-43" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 211 } name = "USS S-33" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 210 } name = "USS S-46" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 209 } name = "USS S-18" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 208 } name = "USS S-44" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 430 } name = "USS S-1" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 218 } name = "USS S-29" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 217 } name = "USS S-28" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 216 } name = "USS S-27" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 215 } name = "USS S-26" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 214 } name = "USS S-23" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } } navalunit = { id = { type = 4712 id = 387803 } name = "USN Fleet 71" location = 1789 home = 1789 base = 1789 morale = 0.5000 leader = { id = { type = 6 id = 60379 } name = "Anderson" tag = USA picture = "L60379" category = admiral rank = 0 y = 1930 y = 1945 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 14800 id = 435 } name = "USS S-20" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 436 } name = "USS S-22" flag = 42032 mod = { 28 28 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0790 0.1000 14 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.5000 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 437 } name = "USS R-10" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 438 } name = "USS R-11" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 439 } name = "USS R-13" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 440 } name = "USS R-14" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 441 } name = "USS R-2" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 442 } name = "USS R-4" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 14800 id = 443 } name = "USS R-5" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } } navalunit = { id = { type = 4712 id = 387805 } name = "USN Fleet 73" location = 1805 home = 1805 base = 1805 morale = 0.5000 } navalunit = { id = { type = 4712 id = 387807 } name = "USN Fleet 74" location = 1886 home = 1886 base = 1886 morale = 0.5000 leader = { id = { type = 6 id = 60470 } name = "Stark" tag = USA picture = "L60470" category = admiral rank = 0 y = 1930 y = 1938 y = 1939 y = 1990 max_skill = 6 ry = 1990 skill = 3 } division = { id = { type = 14800 id = 224 } name = "USS Narwhal" flag = 42032 mod = { 48 28 1 1 140 -1 0 0 0 } brig = { 30 0 0 0 0 0 0 0 0 0 0.1675 0 0 0 0 } all = { 100 100 33 33 33 5 0 0.3170 0.4750 18 2 0 0 -0.0500 -0.1000 1 1 } naval = { 0.4500 0.3000 1.3000 0.2100 1.7500 6 4 2 11 3 0 5000 0 } } division = { id = { type = 4712 id = 8315 } name = "USS Shark" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = 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division = { id = { type = 14800 id = 227 } name = "USS Cuttlefish" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 14800 id = 229 } name = "USS Nautilus" flag = 42032 mod = { 48 28 1 1 140 -1 0 0 0 } brig = { 30 0 0 0 0 0 0 0 0 0 0.2278 0 0 0 0 } all = { 100 100 33 33 33 5 0 0.3170 0.4750 18 2 0 0 -0.0500 -0.1000 1 1 } naval = { 0.4500 0.3000 1.3000 0.2100 1.7500 6 4 2 11 3 0 5000 0 } } division = { id = { type = 14800 id = 231 } name = "USS Argonaut" flag = 42032 mod = { 48 28 1 1 140 -1 0 0 0 } brig = { 30 0 0 0 0 0 0 0 0 0 0.2278 0 0 0 0 } all = { 100 100 33 33 33 5 0 0.3170 0.4750 18 2 0 0 -0.0500 -0.1000 1 1 } naval = { 0.4500 0.3000 1.3000 0.2100 1.7500 6 4 2 11 3 0 5000 0 } } division = { id = { type = 14800 id = 550 } name = "USS Pike" flag = 42032 mod = { 28 28 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 5 0 0.1170 0.1500 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"USS Dahlgren" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 331 } name = "USS Humphreys" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 4712 id = 27903 } name = "USS Clark" flag = 41008 mod = { 49 25 3 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 4 2 4 2 0 2400 0 } } division = { id = { type = 14800 id = 588 } name = "USS Hovey" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 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0 1500 0 } } division = { id = { type = 14800 id = 636 } name = "USS Tulsa" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } division = { id = { type = 14800 id = 260 } name = "USS Dent" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 583 } name = "USS Gillis" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 4712 id = 46842 } name = "USS Flusser" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8.4000 0.1600 1.1250 1 2 6 2 1 0 2400 0 } } division = { id = { type = 14800 id = 290 } name = "USS Dorsey" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 600 } name = "USS Preble" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 630 } name = "USS Chandler" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 585 } name = "USS Greene" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 635 } name = "USS Asheville" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } division = { id = { type = 14800 id = 340 } name = "USS Peary" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 619 } name = "USS Zane" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 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0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 126 } name = "USS Marblehead" flag = 41008 mod = { 22 22 3 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 4 1 4 3 0 2800 0 } } division = { id = { type = 14800 id = 333 } name = "USS John D. Ford" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 380 } name = "USS Gamble" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 609 } name = "USS Sturtevant" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 4712 id = 41507 } name = "USS Cassin" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 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29535 } name = "USS Dunlap" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8.4000 0.1600 1.1250 1 2 6 2 1 0 2400 0 } } division = { id = { type = 14800 id = 291 } name = "USS Lea" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 282 } name = "USS Brooks" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 4712 id = 54363 } name = "USS Selfridge" flag = 41008 mod = { 49 25 3 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 3 2 3 2 0 2400 0 } } division = { id = { type = 14800 id = 283 } name = "USS Broome" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 618 } name = "USS Williamson" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 4712 id = 41913 } name = "USS Porter" flag = 41008 mod = { 49 25 3 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 3 2 3 2 0 2400 0 } } division = { id = { type = 4712 id = 63711 } name = "USS McDougal" flag = 41008 mod = { 49 25 3 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 3 2 3 2 0 2400 0 } } division = { id = { type = 14800 id = 344 } name = "USS Worden" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 14800 id = 293 } name = "USS Montgomery" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 336 } name = "USS Noa" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 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{ 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 353 } name = "USS Breckinridge" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 288 } name = "USS Alden" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 149 } name = "USS Trenton" flag = 41008 mod = { 22 22 3 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = 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0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 346 } name = "USS Little" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 379 } name = "USS Breese" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 614 } name = "USS Wasmuth" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 367 } name = "USS Litchfield" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 357 } name = "USS Du Pont" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 608 } name = "USS Stewart" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 343 } name = "USS Reuben James" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 297 } name = "USS Colhoun" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 355 } name = "USS Blakeley" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 296 } name = "USS Stringham" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 14800 id = 261 } name = "USS Whipple" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 14800 id = 257 } name = "USS Rathburne" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 4712 id = 75368 } name = "USS Winslow" flag = 41008 mod = { 49 25 3 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 3 2 3 2 0 2400 0 } } division = { id = { type = 14800 id = 266 } name = "USS Hull" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 14800 id = 372 } name = "USS Simpson" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 14800 id = 610 } name = "USS Thornton" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 14800 id = 601 } name = "USS Pruitt" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 14800 id = 304 } name = "USS Boggs" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 14800 id = 574 } name = "USS Ballard" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 14800 id = 335 } name = "USS King" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 14800 id = 358 } name = "USS Bernadou" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 14800 id = 334 } name = "USS Kane" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 14800 id = 347 } name = "USS Kimberly" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 14800 id = 249 } name = "USS Stansbury" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 14800 id = 265 } name = "USS Farragut" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 14800 id = 368 } name = "USS McCormick" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 4712 id = 42476 } name = "USS Cushing" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8.4000 0.1600 1.1250 1 2 6 2 1 0 2400 0 } } division = { id = { type = 14800 id = 328 } name = "USS Gilmer" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 14800 id = 376 } name = "USS J Fred Talbott" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 14800 id = 382 } name = "USS Tattnall" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 4712 id = 44622 } name = "USS Case" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8.4000 0.1600 1.1250 1 2 6 2 1 0 2400 0 } } division = { id = { type = 14800 id = 366 } name = "USS Lawrence" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 14800 id = 371 } name = "USS Sands" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 14800 id = 383 } name = "USS Badger" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 14800 id = 637 } name = "USS Sacramento" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } division = { id = { type = 4712 id = 50905 } name = "USS Reid" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8.4000 0.1600 1.1250 1 2 6 2 1 0 2400 0 } } division = { id = { type = 14800 id = 305 } name = "USS Kilty" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 4712 id = 45017 } name = "USS Shaw" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8.4000 0.1600 1.1250 1 2 6 2 1 0 2400 0 } } division = { id = { type = 4712 id = 184087 } name = "USS Somers" flag = 41008 mod = { 49 25 4 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.2400 0.3000 38 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1600 1.5000 1 3 3 3 2 0 2800 0 } } division = { id = { type = 14800 id = 342 } name = "USS Pope" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 133 } name = "USS Cincinnati" flag = 41008 mod = { 22 22 3 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 4 1 4 3 0 2800 0 } } division = { id = { type = 14800 id = 577 } name = "USS Borie" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 14800 id = 270 } name = "USS Tucker" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 4712 id = 190760 } name = "USS Honolulu" flag = 41008 mod = { 22 22 4 0 140 -1 0 0 0 } all = { 100 100 31 31 31 15 0 0.8700 1.1000 33 4 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 7 0.2600 5.5000 2 4 2 4 3 0 3200 0 } } division = { id = { type = 4712 id = 45015 } name = "USS Mahan" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8.4000 0.1600 1.1250 1 2 6 2 1 0 2400 0 } } division = { id = { type = 4712 id = 132794 } name = "USS Patterson" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8.4000 0.1600 1.1250 1 2 6 2 1 0 2400 0 } } division = { id = { type = 14800 id = 118 } name = "USS Lexington" flag = 41520 mod = { 26 26 0 1 140 -1 0 0 0 } brig = { 14 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 48 56 20 0 2.6080 3.8000 29 6 14 0 -0.0500 -0.1000 1 1 } naval = { 5 6 7 1.3400 14 8 10 0.0100 4 3 0 3200 1 } } division = { id = { type = 4712 id = 189524 } name = "USS Phoenix" flag = 41008 mod = { 22 22 4 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.8700 1.1000 33 4 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 7 0.2600 5.5000 2 4 2 4 3 0 3200 0 } } division = { id = { type = 14800 id = 104 } name = "USS Oklahoma" flag = 41008 mod = { 21 21 1 2 21 6 0 0 0 } brig = { 30 25 0 0 0 0 0 0 0 0 0.2792 0.1266 0 0 0 } all = { 100 100 36 36 36 20 0.2051 2.0900 2.8250 21 3 1 0 -0.0500 -0.1000 0.3000 32 } naval = { 1.3000 0.3100 1.3000 0.2400 13 10 10 0.0100 10 7 0 3200 0 } } division = { id = { type = 14800 id = 248 } name = "USS Howard" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 447 } name = "USS Cheyenne" flag = 41008 mod = { 23 23 1 2 140 -1 0 0 0 } brig = { 30 21 0 0 0 0 0 0 0 0 0.3397 0 0 0 0 } all = { 100 100 36 36 36 12 0 0.6800 0.9250 12 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3100 4 3 6 0.0100 6 7 0 1600 0 } } division = { id = { type = 14800 id = 134 } name = "USS Milwaukee" flag = 41008 mod = { 22 22 3 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 4 1 4 3 0 2800 0 } } } landunit = { id = { type = 4712 id = 408258 } name = "US XIV Corps" location = 2174 prevprov = 2174 home = 2174 mission = { type = anti_partisan_duty target = 2174 percentage = 1 night = yes startdate = { year = 1940 month = october day = 2 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 60111 } name = "Cox" tag = USA picture = "L60111" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1942 skill = 1 trait = fortress_buster } division = { id = { type = 14800 id = 80 } name = "5th 'Red Diamond' Division" flag = 34864 mod = { 0 0 2 0 0 3 1809 0 0 } all = { 100 100 78 78 80 20 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 409679 } name = "US XV Corps" location = 1734 prevprov = 1734 home = 1734 mission = { type = anti_partisan_duty target = 1734 percentage = 1 night = yes startdate = { year = 1940 month = december day = 8 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 60123 } name = "Davis B.O." tag = USA picture = "L60123" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = old_guard } division = { id = { type = 14800 id = 81 } name = "6th 'Red Star' Division" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 68.7091 78 80 20 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 537153 } name = "27th 'Orion' NG Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 72.0222 81.5000 90 5.0000 0 1.2400 0.4800 9 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 29 100 2 23 2 10 0 0 0 0 0 1 } } } landunit = { id = { type = 4712 id = 432034 } name = "US XXI Corps" location = 1757 prevprov = 1757 home = 1757 mission = { type = anti_partisan_duty target = 1757 percentage = 1 night = yes startdate = { year = 1940 month = december day = 2 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 60179 } name = "Gregory" tag = USA picture = "L60179" category = general y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 4712 id = 431243 } name = "30th 'Old Hickory' NG Division" flag = 34864 mod = { 2 2 1 1 2 2 0 0 0 } brig = { 10 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 80.3607 83.2000 101 5.0000 0 2.7400 4.3200 12 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 26 30 87 1 24 2 30 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 456551 } name = "USN Fleet 57" location = 1886 home = 1886 base = 1886 morale = 0.5000 leader = { id = { type = 6 id = 60658 } name = "Fitch" tag = USA picture = "L60658" category = admiral rank = 2 y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 7 ry = 1943 skill = 3 trait = spotter } division = { id = { type = 14800 id = 388 } name = "USS Aron Ward" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 14800 id = 313 } name = "USS Bell" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 14800 id = 620 } name = "USS Allen" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 14800 id = 116 } name = "USS Texas" flag = 41008 mod = { 21 21 1 2 21 6 0 0 0 } brig = { 25 30 0 0 0 0 0 0 0 0 0.2097 0.1969 0 0 0 } all = { 100 100 36 36 36 20 0.1939 2.0900 2.8250 21 3 1 0 -0.0500 -0.1000 0.3000 32 } naval = { 1.3000 0.3100 1.3000 0.2400 13 10 10 0.0100 10 7 0 3200 0 } } } landunit = { id = { type = 4712 id = 483329 } name = "US XXII Corps" location = 2147 prevprov = 2142 home = 2147 mission = { task = 1 location = 2147 } morale = 0.5000 leader = { id = { type = 6 id = 60268 } name = "McNair" tag = USA picture = "L60268" category = general y = 1940 y = 1941 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = defensive_doctrine } movetime = { year = 1940 month = december day = 11 hour = 10 } movement = { 2141 } division = { id = { type = 4712 id = 482583 } name = "41st 'Sunset' NG Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 38.3081 81.5000 90 10.0000 0 1.2400 0.4800 9 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 29 100 2 23 2 10 0 0 0 0 0 1 } } hour = 1245 } landunit = { id = { type = 4712 id = 485871 } name = "US XXIII Corps" location = 1958 prevprov = 1962 home = 1958 mission = { task = 1 location = 1814 } morale = 0.5000 leader = { id = { type = 6 id = 60310 } name = "Richardson" tag = USA picture = "L60310" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = offensive_doctrine } movetime = { year = 1940 month = december day = 10 hour = 7 } movement = { 1959 1954 1951 1948 1949 } division = { id = { type = 4712 id = 485397 } name = "44th Infantry NG Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 60.5161 78 80 10.0000 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } hour = 103 } navalunit = { id = { type = 4712 id = 488788 } name = "USN Fleet 53" location = 1886 home = 1886 base = 1886 morale = 0.5000 leader = { id = { type = 6 id = 60684 } name = "Snyder" tag = USA picture = "L60684" category = admiral rank = 0 y = 1930 y = 1939 y = 1940 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = superior_tactician } division = { id = { type = 14800 id = 356 } name = "USS Biddle" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 14800 id = 325 } name = "USS Crosby" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 140 } name = "USS Northampton" flag = 41008 mod = { 23 23 4 2 140 -1 0 0 0 } brig = { 30 21 0 0 0 0 0 0 0 0 0.2097 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.9100 1.2250 32 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3100 5.5000 4 7 0.0100 7 4 0 3600 0 } } division = { id = { type = 14800 id = 307 } name = "USS Ward" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 502226 } name = "USN Fleet 29" location = 1683 prevprov = 2475 home = 1683 base = 1683 morale = 0.5000 leader = { id = { type = 6 id = 60638 } name = "Brainard" tag = USA picture = "L60638" category = admiral rank = 1 y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } division = { id = { type = 14800 id = 416 } name = "M/S J. E. B. Stuart" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 20 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } } navalunit = { id = { type = 4712 id = 511617 } name = "USN Fleet 45" location = 1886 home = 1886 base = 1886 morale = 0.5000 leader = { id = { type = 6 id = 60429 } name = "Leahy" tag = USA picture = "L60429" category = admiral rank = 1 y = 1930 y = 1930 y = 1937 y = 1944 max_skill = 6 ry = 1990 skill = 3 trait = old_guard } division = { id = { type = 14800 id = 262 } name = "USS Aylwin" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 4712 id = 43731 } name = "USS Smith" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8.4000 0.1600 1.1250 1 2 6 2 1 0 2400 0 } } division = { id = { type = 14800 id = 135 } name = "USS Omaha" flag = 41008 mod = { 22 22 3 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 4 1 4 3 0 2800 0 } } division = { id = { type = 14800 id = 144 } name = "USS New Orleans" flag = 41008 mod = { 23 23 5 2 140 -1 0 0 0 } brig = { 30 21 0 0 0 0 0 0 0 0 0.2097 0 0 0 0 } all = { 100 100 36 36 36 20 0 1 1.3250 34 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3300 6 5 8 0.0100 8 5 0 4000 0 } } } navalunit = { id = { type = 4712 id = 520965 } name = "USN Fleet 84" location = 1886 home = 1886 base = 1886 morale = 0.5000 leader = { id = { type = 6 id = 60409 } name = "Glassford" tag = USA picture = "L60409" category = admiral rank = 2 y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } division = { id = { type = 14800 id = 256 } name = "USS Crane" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 4712 id = 36301 } name = "USS Tucker" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8.4000 0.1600 1.1250 1 2 6 2 1 0 2400 0 } } division = { id = { type = 14800 id = 354 } name = "USS Barney" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 14800 id = 112 } name = "USS Mississippi" flag = 41008 mod = { 21 21 2 2 21 7 0 0 0 } brig = { 30 25 0 0 0 0 0 0 0 0 0.2097 0.1816 0 0 0 } all = { 100 100 36 36 36 20 0.1939 2.5600 3.4250 23 4 2 0 -0.0500 -0.1000 0.3000 24.5000 } naval = { 1.3000 0.3100 1.3000 0.3000 16 11 12 0.0100 12 8 0 3600 0 } } } navalunit = { id = { type = 4712 id = 541706 } name = "USN Fleet 66" location = 1886 home = 1886 base = 1886 morale = 0.5000 leader = { id = { type = 6 id = 60404 } name = "Fletcher" tag = USA picture = "L60404" category = admiral rank = 1 y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = superior_tactician trait = spotter } division = { id = { type = 14800 id = 359 } name = "USS Ellis" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 4712 id = 152703 } name = "USS Brooklyn" flag = 41008 mod = { 22 22 4 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.8700 1.1000 33 4 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 7 0.2600 5.5000 2 4 2 4 3 0 3200 0 } } division = { id = { type = 14800 id = 593 } name = "USS MacLeish" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 4712 id = 30701 } name = "USS Quincy" flag = 41008 mod = { 23 23 5 3 140 -1 0 0 0 } brig = { 30 21 17 0 0 0 0 0 0 0 0.2097 0 0 0 0 } all = { 100 100 36 36 36 20 0 1 1.3250 34 5 4 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3300 6 5 8 0.0100 8 5 0 4000 0 } } } navalunit = { id = { type = 4712 id = 542610 } name = "USN Fleet 59" location = 1886 home = 1886 base = 1886 morale = 0.5000 leader = { id = { type = 6 id = 60700 } name = "Friedell" tag = USA picture = "L60700" category = admiral rank = 0 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = seawolf } division = { id = { type = 14800 id = 264 } name = "USS Dewey" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 14800 id = 132 } name = "USS Concord" flag = 41008 mod = { 22 22 3 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 4 1 4 3 0 2800 0 } } division = { id = { type = 14800 id = 351 } name = "USS Edsall" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 14800 id = 109 } name = "USS Maryland" flag = 41008 mod = { 21 21 3 2 21 8 0 0 0 } brig = { 30 25 0 0 0 0 0 0 0 0 0.2097 0.2097 0 0 0 } all = { 100 100 36 36 36 20 0.1939 2.6400 3.5250 25 5 2 0 -0.0500 -0.1000 0.3000 18 } naval = { 1.3000 0.3100 1.3000 0.3300 16.5000 12 14 0.0100 14 9 0 4000 0 } } division = { id = { type = 14800 id = 124 } name = "USS Houston" flag = 41008 mod = { 23 23 4 2 140 -1 0 0 0 } brig = { 30 21 0 0 0 0 0 0 0 0 0.2097 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.9100 1.2250 32 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3100 5.5000 4 7 0.0100 7 4 0 3600 0 } } } navalunit = { id = { type = 4712 id = 544961 } name = "USN Fleet 67" location = 1886 home = 1886 base = 1886 morale = 0.5000 leader = { id = { type = 6 id = 60401 } name = "English" tag = USA picture = "L60401" category = admiral rank = 2 y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = seawolf } division = { id = { type = 4712 id = 68322 } name = "USS Downes" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8.4000 0.1600 1.1250 1 2 6 2 1 0 2400 0 } } division = { id = { type = 4712 id = 132790 } name = "USS Helm" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8.4000 0.1600 1.1250 1 2 6 2 1 0 2400 0 } } division = { id = { type = 14800 id = 259 } name = "USS Waters" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 14800 id = 102 } name = "USS Arizona" flag = 41008 mod = { 21 21 2 2 21 7 0 0 0 } brig = { 25 30 0 0 0 0 0 0 0 0 0.2097 0.2097 0 0 0 } all = { 100 100 36 36 36 20 0.1939 2.5600 3.4250 23 4 2 0 -0.0500 -0.1000 0.3000 24.5000 } naval = { 1.3000 0.3100 1.3000 0.3000 16 11 12 0.0100 12 8 0 3600 0 } } } navalunit = { id = { type = 4712 id = 545808 } name = "USN Fleet 56" location = 1886 home = 1886 base = 1886 morale = 0.5000 leader = { id = { type = 6 id = 60428 } name = "Land" tag = USA picture = "L60428" category = admiral rank = 1 y = 1938 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } division = { id = { type = 14800 id = 374 } name = "USS Truxtun" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 14800 id = 319 } name = "USS Leary" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 14800 id = 275 } name = "USS Manley" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 115 } name = "USS New York" flag = 41008 mod = { 21 21 1 2 21 6 0 0 0 } brig = { 25 30 0 0 0 0 0 0 0 0 0.2097 0.1811 0 0 0 } all = { 100 100 36 36 36 20 0.1996 2.0900 2.8250 21 3 1 0 -0.0500 -0.1000 0.3000 32 } naval = { 1.3000 0.3100 1.3000 0.2400 13 10 10 0.0100 10 7 0 3200 0 } } } navalunit = { id = { type = 4712 id = 546283 } name = "USN Fleet 35" location = 2174 prevprov = 2405 home = 2174 base = 1812 morale = 0.5000 leader = { id = { type = 6 id = 60412 } name = "Gygax" tag = USA picture = "L60412" category = admiral rank = 1 y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } division = { id = { type = 14800 id = 406 } name = "M/S Anthony Wayne" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 20 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } } navalunit = { id = { type = 4712 id = 546544 } name = "USN Fleet 80" location = 1886 home = 1886 base = 1886 morale = 0.5000 leader = { id = { type = 6 id = 60432 } name = "Lockwood" tag = USA picture = "L60432" category = admiral rank = 1 y = 1939 y = 1942 y = 1943 y = 1990 max_skill = 8 ry = 1990 skill = 3 trait = seawolf } division = { id = { type = 14800 id = 365 } name = "USS Anthony" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 338 } name = "USS Parrot" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 321 } name = "USS Herbert" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 14800 id = 137 } name = "USS Pensacola" flag = 41008 mod = { 23 23 4 2 140 -1 0 0 0 } brig = { 30 21 0 0 0 0 0 0 0 0 0.2097 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.9100 1.2250 32 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3100 5.5000 4 7 0.0100 7 4 0 3600 0 } } } landunit = { id = { type = 4712 id = 550569 } name = "US XXIV Corps" location = 1747 prevprov = 1747 home = 1747 mission = { type = anti_partisan_duty target = 1747 percentage = 1 night = yes startdate = { year = 1940 month = october day = 5 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 60229 } name = "Pratt H.C." tag = USA picture = "L60229" category = general y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 550067 } name = "37th 'Buckeye' NG Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 78 78 80 5.0000 0 1.2000 0 8 23 1 0 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Wing" flag = 36912 mod = { 15 15 2 1 15 3 0 0 0 } brig = { 15 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 41 41 136 0 0 5.0600 6.1000 350 12 11 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 3 1 12 5 16 2 7 0 700 600 1 } } } navalunit = { id = { type = 4712 id = 559756 } name = "USN Fleet 51" location = 1734 prevprov = 2637 home = 1734 base = 1734 morale = 0.5000 leader = { id = { type = 6 id = 60424 } name = "Kimmel" tag = USA picture = "L60424" category = admiral rank = 0 y = 1937 y = 1939 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 3 } division = { id = { type = 14800 id = 398 } name = "M/S Sam Houston" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 20 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 14800 id = 409 } name = "M/S Stephen C. 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Benning" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 20 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 4712 id = 190297 } name = "USS Boise" flag = 41008 mod = { 22 22 4 0 140 -1 0 0 0 } all = { 100 100 31 31 31 15 0 0.8700 1.1000 33 4 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 7 0.2600 5.5000 2 4 2 4 3 0 3200 0 } } division = { id = { type = 14800 id = 414 } name = "M/S Molly Pitcher" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 20 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } } navalunit = { id = { type = 4712 id = 565628 } name = "USN Fleet 55" location = 2389 prevprov = 2384 home = 1812 base = 1812 mission = { task = 1 location = 2321 } morale = 0.5000 leader = { id = { type = 6 id = 60458 } name = "Reeves" tag = USA picture = "L60458" category = admiral rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 6 ry = 1946 skill = 3 trait = old_guard } movetime = { year = 1940 month = december day = 9 hour = 21 } movement = { 2390 2392 } division = { id = { type = 4712 id = 560895 } name = "M/S William B. Travis " flag = 41008 mod = { 30 30 2 1 140 -1 0 0 0 } brig = { 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 30 30 30 0 0 0.5870 1.2000 24 4 3 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 1 0.3500 0.1500 12 2 0 0 0 1 40 2800 0 } } landunit = { id = { type = 4712 id = 3674 } name = "US VIII Corps" location = 0 home = 1796 morale = 0.5000 leader = { id = { type = 6 id = 60350 } name = "Thompson" tag = USA picture = "L60350" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 14800 id = 20 } name = "24th Cavalry Division" flag = 34864 mod = { 1 1 1 0 1 2 0 0 0 } all = { 100 100 72.3959 78 80 14.0986 0.2387 1.4200 0 11 14 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 18 19 100 3 16 0 10 0 0 0 0 0 0 } } target = 2141 } } navalunit = { id = { type = 4712 id = 566387 } name = "USN Fleet 37" location = 2384 prevprov = 2389 home = 2142 base = 1734 mission = { task = 1 location = 2394 } morale = 0.5000 leader = { id = { type = 6 id = 60389 } name = "Kidd" tag = USA picture = "L60389" category = admiral rank = 2 y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } movetime = { year = 1940 month = december day = 9 hour = 22 } movement = { 2385 2350 2353 2575 2345 2346 2320 2316 2315 } division = { id = { type = 14800 id = 402 } name = "M/S Frederick Douglas" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 20 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } } navalunit = { id = { type = 4712 id = 570708 } name = "USN Fleet 75" location = 1886 home = 1886 base = 1886 morale = 0.5000 leader = { id = { type = 6 id = 60474 } name = "Towers" tag = USA picture = "L60474" category = admiral rank = 2 y = 1939 y = 1942 y = 1946 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = superior_tactician trait = spotter } division = { id = { type = 4712 id = 42280 } name = "USS Moffett" flag = 41008 mod = { 49 25 3 0 140 -1 0 0 0 } 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= { type = 14800 id = 121 } name = "USS Saratoga" flag = 41520 mod = { 26 26 0 1 140 -1 0 0 0 } brig = { 14 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 48 56 20 0 2.6080 3.8000 29 6 14 0 -0.0500 -0.1000 1 1 } naval = { 5 6 7 1.3400 14 8 10 0.0100 4 3 0 3200 1 } } } navalunit = { id = { type = 4712 id = 571033 } name = "USN Fleet 61" location = 1886 home = 1886 base = 1886 morale = 0.5000 leader = { id = { type = 6 id = 60469 } name = "Spruance" tag = USA picture = "L60469" category = admiral rank = 2 y = 1940 y = 1943 y = 1944 y = 1990 max_skill = 9 ry = 1990 skill = 4 trait = superior_tactician } division = { id = { type = 14800 id = 317 } name = "USS Upshur" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 4712 id = 132791 } name = "USS Henley" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 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category = admiral rank = 2 y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = spotter } division = { id = { type = 14800 id = 309 } name = "USS Hamilton" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 4712 id = 33548 } name = "USS Charleston" flag = 41008 mod = { 49 25 2 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.2000 0.2500 20 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1400 1.2500 1 2 2 2 1 0 2800 0 } } division = { id = { type = 14800 id = 611 } name = "USS Tracy" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 14800 id = 145 } name = "USS Astoria" flag = 41008 mod = { 23 23 5 2 140 -1 0 0 0 } brig = { 30 21 0 0 0 0 0 0 0 0 0.2097 0 0 0 0 } all = { 100 100 36 36 36 20 0 1 1.3250 34 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3300 6 5 8 0.0100 8 5 0 4000 0 } } division = { id = { type = 14800 id = 103 } name = "USS Pennsylvania" flag = 41008 mod = { 21 21 2 2 21 7 0 0 0 } brig = { 25 30 0 0 0 0 0 0 0 0 0.2097 0.2097 0 0 0 } all = { 100 100 36 36 36 20 0.1939 2.5600 3.4250 23 4 2 0 -0.0500 -0.1000 0.3000 24.5000 } naval = { 1.3000 0.3100 1.3000 0.3000 16 11 12 0.0100 12 8 0 3600 0 } } } navalunit = { id = { type = 4712 id = 572423 } name = "USN Fleet 60" location = 1886 home = 1886 base = 1886 morale = 0.5000 leader = { id = { type = 6 id = 60391 } name = "Andrews" tag = USA picture = "L60391" category = admiral rank = 1 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1944 skill = 2 trait = old_guard trait = spotter } division = { id = { type = 14800 id = 361 } name = "USS Elliot" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 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0.0100 7 4 0 3600 0 } } division = { id = { type = 14800 id = 129 } name = "USS Louisville" flag = 41008 mod = { 23 23 4 2 140 -1 0 0 0 } brig = { 30 21 0 0 0 0 0 0 0 0 0.2097 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.9100 1.2250 32 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3100 5.5000 4 7 0.0100 7 4 0 3600 0 } } } navalunit = { id = { type = 4712 id = 573103 } name = "USN Fleet 58" location = 1886 home = 1886 base = 1886 morale = 0.5000 leader = { id = { type = 6 id = 60449 } name = "Noyes" tag = USA picture = "L60449" category = admiral rank = 2 y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = blockade_runner } division = { id = { type = 4712 id = 130606 } name = "USS Craven" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8.4000 0.1600 1.1250 1 2 6 2 1 0 2400 0 } } division = { id = { type = 14800 id = 314 } name = "USS Stribling" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 12 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 4712 id = 45016 } name = "USS Perkins" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8.4000 0.1600 1.1250 1 2 6 2 1 0 2400 0 } } division = { id = { type = 14800 id = 130 } name = "USS Tuscaloosa" flag = 41008 mod = { 23 23 5 2 140 -1 0 0 0 } brig = { 30 21 0 0 0 0 0 0 0 0 0.2097 0 0 0 0 } all = { 100 100 36 36 36 20 0 1 1.3250 34 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3300 6 5 8 0.0100 8 5 0 4000 0 } } division = { id = { type = 14800 id = 561 } name = "USS Wright" flag = 41520 mod = { 27 27 1 0 140 -1 0 0 0 } all = { 100 100 32 32 40 20 0 0.5003 0.9000 17 3 8 0 -0.0500 -0.1000 1 1 } naval = { 2 4 6 0.9000 4.5000 1 4 8 2 1 0 3500 0 } } } landunit = { id = { type = 4712 id = 573259 } name = "US XXVII Corps" location = 1758 prevprov = 1758 home = 1758 mission = { type = anti_partisan_duty target = 1758 percentage = 1 night = yes startdate = { year = 1940 month = december day = 8 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 60322 } name = "Schley" tag = USA picture = "L60322" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1942 skill = 2 trait = engineer } division = { id = { type = 4712 id = 572641 } name = "32nd 'Red Arrow' NG Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 81.5000 81.5000 90 0 0 1.2400 0.4800 9 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 29 100 2 23 2 10 0 0 0 0 0 1 } } } navalunit = { id = { type = 4712 id = 573316 } name = "USN Fleet 63" location = 1886 home = 1886 base = 1886 morale = 0.5000 leader = { id = { type = 6 id = 60679 } name = "Richardson" tag = USA picture = "L60679" category = admiral rank = 0 y = 1930 y = 1937 y = 1939 y = 1990 max_skill = 6 ry = 1990 skill = 3 } division = { id = { type = 4712 id = 132789 } name = "USS Blue" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8.4000 0.1600 1.1250 1 2 6 2 1 0 2400 0 } } division = { id = { type = 14800 id = 339 } name = "USS Paul Jones" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 4712 id = 51227 } name = "USS Conyngham" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8.4000 0.1600 1.1250 1 2 6 2 1 0 2400 0 } } division = { id = { type = 14800 id = 147 } name = "USS San Francisco" flag = 41008 mod = { 23 23 5 2 140 -1 0 0 0 } brig = { 30 21 0 0 0 0 0 0 0 0 0.2097 0 0 0 0 } all = { 100 100 36 36 36 20 0 1 1.3250 34 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3300 6 5 8 0.0100 8 5 0 4000 0 } } division = { id = { type = 14800 id = 101 } name = "USS Nevada" flag = 41008 mod = { 21 21 1 2 21 6 0 0 0 } brig = { 30 25 0 0 0 0 0 0 0 0 0.2444 0.1600 0 0 0 } all = { 100 100 36 36 36 20 0.1995 2.0900 2.8250 21 3 1 0 -0.0500 -0.1000 0.3000 32 } naval = { 1.3000 0.3100 1.3000 0.2400 13 10 10 0.0100 10 7 0 3200 0 } } } navalunit = { id = { type = 4712 id = 573867 } name = "USN Fleet 54" location = 1886 home = 1886 base = 1886 morale = 0.5000 leader = { id = { type = 6 id = 60708 } name = "Freeman C.S." tag = USA picture = "L60708" category = admiral rank = 1 y = 1937 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1943 skill = 2 } division = { id = { 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5 8 0.0100 8 5 0 4000 0 } } division = { id = { type = 14800 id = 562 } name = "USS Jason" flag = 41520 mod = { 27 27 0 0 140 -1 0 0 0 } all = { 100 100 24 24 32 20 0 0.2750 0.7000 16 2 7 0 -0.0500 -0.1000 1 1 } naval = { 2 4 6 0.8000 3.5000 1 3 8 1 1 0 3000 0 } } } navalunit = { id = { type = 4712 id = 574281 } name = "USN Fleet 64" location = 1886 home = 1886 base = 1886 morale = 0.5000 leader = { id = { type = 6 id = 60479 } name = "Withers" tag = USA picture = "L60479" category = admiral rank = 1 y = 1930 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = seawolf } division = { id = { type = 14800 id = 385 } name = "USS Babbit" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 2 2 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 4712 id = 148855 } name = "USS Philadelphia" flag = 41008 mod = { 22 22 4 1 140 -1 0 0 0 } brig = { 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.8700 1.1000 33 4 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 7 0.2600 5.5000 2 5 2 5 3 0 3200 0 } } division = { id = { type = 14800 id = 330 } name = "USS Hatfield" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 142 } name = "USS Portland" flag = 41008 mod = { 23 23 4 2 140 -1 0 0 0 } brig = { 30 21 0 0 0 0 0 0 0 0 0.2097 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.9100 1.2250 32 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3100 5.5000 4 7 0.0100 7 4 0 3600 0 } } division = { id = { type = 4712 id = 75097 } name = "USS Vincennes" flag = 41008 mod = { 23 23 5 2 140 -1 0 0 0 } brig = { 30 21 0 0 0 0 0 0 0 0 0.2097 0 0 0 0 } all = { 100 100 36 36 36 20 0 1 1.3250 34 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3300 6 5 8 0.0100 8 5 0 4000 0 } } } navalunit = { id = { type = 4712 id = 574453 } name = "USN Fleet 52" location = 1886 home = 1886 base = 1886 morale = 0.5000 leader = { id = { type = 6 id = 60728 } name = "LeBreton" tag = USA picture = "L60728" category = admiral rank = 2 y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 14800 id = 125 } name = "USS Memphis" flag = 41008 mod = { 22 22 3 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 4 1 4 3 0 2800 0 } } division = { id = { type = 14800 id = 312 } name = "USS Taylor" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 310 } name = "USS Tarbell" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 106 } name = "USS California" flag = 41008 mod = { 21 21 2 2 21 7 0 0 0 } brig = { 30 25 0 0 0 0 0 0 0 0 0.2097 0.2097 0 0 0 } all = { 100 100 36 36 36 20 0.1939 2.5600 3.4250 23 4 2 0 -0.0500 -0.1000 0.3000 24.5000 } naval = { 1.3000 0.3100 1.3000 0.3000 16 11 12 0.0100 12 8 0 3600 0 } } division = { id = { type = 14800 id = 131 } name = "USS Indianapolis" flag = 41008 mod = { 23 23 4 2 140 -1 0 0 0 } brig = { 30 21 0 0 0 0 0 0 0 0 0.2097 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.9100 1.2250 32 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3100 5.5000 4 7 0.0100 7 4 0 3600 0 } } } navalunit = { id = { type = 4712 id = 575128 } name = "USN Fleet 50" location = 1886 home = 1886 base = 1886 morale = 0.5000 leader = { id = { type = 6 id = 60689 } name = "Willson" tag = USA picture = "L60689" category = admiral rank = 1 y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 } division = { id = { type = 14800 id = 320 } name = "USS Schenck" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 279 } name = "USS Barry" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 14800 id = 329 } name = "USS Goff" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 107 } name = "USS Colorado" flag = 41008 mod = { 21 21 3 2 21 8 0 0 0 } brig = { 30 25 0 0 0 0 0 0 0 0 0.2097 0.2097 0 0 0 } all = { 100 100 36 36 36 20 0.1939 2.6400 3.5250 25 5 2 0 -0.0500 -0.1000 0.3000 18 } naval = { 1.3000 0.3100 1.3000 0.3300 16.5000 12 14 0.0100 14 9 0 4000 0 } } } navalunit = { id = { type = 4712 id = 575772 } name = "USN Fleet 65" location = 1886 home = 1886 base = 1886 morale = 0.5000 leader = { id = { type = 6 id = 60687 } name = "Wilcox" tag = USA picture = "L60687" category = admiral rank = 2 y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 132792 } name = "USS Jarvis" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8.4000 0.1600 1.1250 1 2 6 2 1 0 2400 0 } } division = { id = { type = 14800 id = 318 } name = "USS Greer" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 14800 id = 337 } name = "USS Overton" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 14800 id = 105 } name = "USS Tennessee" flag = 41008 mod = { 21 21 2 2 21 7 0 0 0 } brig = { 25 30 0 0 0 0 0 0 0 0 0.2097 0.2097 0 0 0 } all = { 100 100 36 36 36 20 0.1939 2.5600 3.4250 23 4 2 0 -0.0500 -0.1000 0.3000 24.5000 } naval = { 1.3000 0.3100 1.3000 0.3000 16 11 12 0.0100 12 8 0 3600 0 } } division = { id = { type = 14800 id = 111 } name = "USS New Mexico" flag = 41008 mod = { 21 21 2 2 21 7 0 0 0 } brig = { 30 25 0 0 0 0 0 0 0 0 0.2097 0.2097 0 0 0 } all = { 100 100 36 36 36 20 0.1939 2.5600 3.4250 23 4 2 0 -0.0500 -0.1000 0.3000 24.5000 } naval = { 1.3000 0.3100 1.3000 0.3000 16 11 12 0.0100 12 8 0 3600 0 } } } navalunit = { id = { type = 4712 id = 576918 } name = "USN Fleet 69" location = 1886 home = 1886 base = 1886 morale = 0.5000 leader = { id = { type = 6 id = 60641 } name = "Brown" tag = USA picture = "L60641" category = admiral rank = 0 y = 1930 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1945 skill = 2 trait = spotter } division = { id = { type = 14800 id = 599 } name = "USS Perry" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 14800 id = 258 } name = "USS Talbot" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 4712 id = 152702 } name = "USS Yorktown" flag = 41520 mod = { 26 26 1 1 140 -1 0 0 0 } brig = { 14 0 0 0 0 0 0 0 0 0 0.4301 0 0 0 0 } all = { 100 100 52 52 60 20 0 2.4980 3.6750 31 8 9 0 -0.0500 -0.1000 1 1 } naval = { 5 5 2 1.1600 13.3750 7 9 0.0100 4 2 0 4000 1 } } division = { id = { type = 14800 id = 246 } name = "USS Hogan" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } division = { id = { type = 14800 id = 119 } name = "USS Ranger" flag = 41520 mod = { 31 26 2 2 140 -1 0 0 0 } brig = { 31 17 0 0 0 0 0 0 0 0 0.3683 0 0 0 0 } all = { 100 100 46 46 54 20 0 1.6940 2.4000 25 4 6 0 -0.0500 -0.1000 1 1 } naval = { 2.3500 3.5000 1.3500 1.0600 9.5000 3 6 0.0100 4 2 0 3500 1 } } } landunit = { id = { type = 4712 id = 578706 } name = "US XXVIII Corps" location = 2141 prevprov = 2141 home = 2141 mission = { task = 1 location = 2147 } morale = 0.5000 leader = { id = { type = 6 id = 60077 } name = "Truesdell" tag = USA picture = "L60077" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } movetime = { year = 1941 month = january day = 22 hour = 14 } movement = { 2147 2142 } division = { id = { type = 14800 id = 85 } name = "9th 'Varsity' Division" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 58.3251 78 80 20 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } hour = 420 } landunit = { id = { type = 4712 id = 578708 } name = "US XXIX Corps" location = 2141 prevprov = 2141 home = 2141 mission = { task = 1 location = 2147 } morale = 0.5000 leader = { id = { type = 6 id = 60308 } name = "Reybold" tag = USA picture = "L60308" category = general y = 1940 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = engineer } movetime = { year = 1941 month = january day = 22 hour = 14 } movement = { 2147 2142 } division = { id = { type = 14800 id = 84 } name = "8th 'Pathfinder' Division" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 58.3251 78 80 20 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } hour = 420 } navalunit = { id = { type = 4712 id = 578805 } name = "USN Fleet 18" location = 1758 prevprov = 2306 home = 1758 base = 2142 morale = 0.5000 leader = { id = { type = 6 id = 60448 } name = "Nimitz" tag = USA picture = "L60448" category = admiral rank = 0 y = 1938 y = 1938 y = 1941 y = 1944 max_skill = 9 ry = 1990 skill = 5 trait = superior_tactician trait = spotter } division = { id = { type = 4712 id = 565623 } name = "M/S Henry L. Benning " flag = 41008 mod = { 30 30 2 1 140 -1 0 0 0 } brig = { 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 30 30 30 0 0 0.5870 1.2000 24 4 3 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 1 0.3500 0.1500 12 2 0 0 0 1 40 2800 0 } } division = { id = { type = 4712 id = 50331 } name = "USS Preston" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8.4000 0.1600 1.1250 1 2 6 2 1 0 2400 0 } } division = { id = { type = 14800 id = 415 } name = "M/S Antonin Dvorak" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 20 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 4712 id = 564208 } name = "M/S Peter Stuyvesant " flag = 41008 mod = { 30 30 2 1 140 -1 0 0 0 } brig = { 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 30 30 30 0 0 0.5870 1.2000 24 4 3 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 1 0.3500 0.1500 12 2 0 0 0 1 40 2800 0 } } division = { id = { type = 14800 id = 412 } name = "M/S August Belmont" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 20 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 14800 id = 413 } name = "M/S Emily Dickinson" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 20 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 4712 id = 54364 } name = "USS Cummings" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8.4000 0.1600 1.1250 1 2 6 2 1 0 2400 0 } } division = { id = { type = 14800 id = 395 } name = "M/S Peter Stuyvesant" flag = 41008 mod = { 30 30 0 0 140 -1 0 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0 140 -1 0 0 0 } all = { 100 100 31 31 31 15 0 0.2400 0.3000 38 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1600 1.5000 1 3 3 3 2 0 2800 0 } } division = { id = { type = 4712 id = 228050 } name = "USS Wasp" flag = 41520 mod = { 31 26 3 2 140 -1 0 0 0 } brig = { 31 17 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 54 54 62 10 0 1.4550 2.1000 27 8 10 0 -0.0500 -0.1000 1 1 } naval = { 2.3500 3.5000 3.3500 1.2700 8 3 6 1 4 2 0 4000 1 } } division = { id = { type = 4712 id = 132793 } name = "USS Mugford" flag = 41008 mod = { 25 25 3 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8.4000 0.1600 1.1250 1 2 6 2 1 0 2400 0 } } division = { id = { type = 4712 id = 226965 } name = "USS Enterprise" flag = 41520 mod = { 26 26 1 1 140 -1 0 0 0 } brig = { 14 0 0 0 0 0 0 0 0 0 0.2509 0 0 0 0 } all = { 100 100 52 52 60 10 0 2.4980 3.6750 31 8 9 0 -0.0500 -0.1000 1 1 } naval = { 5 5 2 1.1600 13.3750 7 9 0.0100 4 2 0 4000 1 } } } navalunit = { id = { type = 4712 id = 581063 } name = "USN Fleet 11" location = 2142 home = 2142 base = 2142 morale = 0.5000 leader = { id = { type = 6 id = 60703 } name = "Daubin" tag = USA picture = "L60703" category = admiral rank = 1 y = 1937 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = seawolf } division = { id = { type = 14800 id = 397 } name = "M/S Casimir Pulaski" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 20 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 14800 id = 394 } name = "M/S William B. Travis" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 20 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 14800 id = 407 } name = "M/S John Hancock" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 20 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 4712 id = 519422 } name = "M/S Brigham Young " flag = 41008 mod = { 30 30 2 1 140 -1 0 0 0 } brig = { 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 30 30 30 5.0000 0 0.5870 1.2000 24 4 3 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 1 0.3500 0.1500 12 2 0 0 0 1 40 2800 0 } } } navalunit = { id = { type = 4712 id = 582368 } name = "USN Fleet 39" location = 1886 home = 1886 base = 1886 morale = 0.5000 leader = { id = { type = 6 id = 60446 } name = "Moore" tag = USA picture = "L60446" category = admiral rank = 2 y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 14800 id = 350 } name = "USS Decatur" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 14800 id = 284 } name = "USS Bulmer" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 14800 id = 114 } name = "USS Arkansas" flag = 41008 mod = { 21 21 1 2 21 6 0 0 0 } brig = { 25 30 0 0 0 0 0 0 0 0 0.2568 0.2444 0 0 0 } all = { 100 100 36 36 36 20 0.2240 2.0900 2.8250 21 3 1 0 -0.0500 -0.1000 0.3000 32 } naval = { 1.3000 0.3100 1.3000 0.2400 13 10 10 0.0100 10 7 0 3200 0 } } division = { id = { type = 14800 id = 278 } name = "USS Barker" flag = 41008 mod = { 25 25 1 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5.4000 0.1400 0.5000 1 2 4 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 585035 } name = "USN Fleet 36" location = 1886 home = 1886 base = 1886 morale = 0.5000 division = { id = { type = 14800 id = 289 } name = "USS Bainbridge" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 14800 id = 267 } name = "USS Macdonough" flag = 41008 mod = { 25 25 2 1 140 -1 0 0 0 } brig = { 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 31 31 20 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7.4000 0.1500 0.8750 1 2 5 2 1 0 1900 0 } } division = { id = { type = 14800 id = 141 } name = "USS Chester" flag = 41008 mod = { 23 23 4 2 140 -1 0 0 0 } brig = { 30 21 0 0 0 0 0 0 0 0 0.2097 0 0 0 0 } all = { 100 100 36 36 36 20 0 0.9100 1.2250 32 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3100 5.5000 4 7 0.0100 7 4 0 3600 0 } } division = { id = { type = 14800 id = 306 } name = "USS Kennison" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 31 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 4712 id = 279882 } name = "USS Wichita" flag = 41008 mod = { 23 23 7 3 140 -1 0 0 0 } brig = { 30 21 17 0 0 0 0 0 0 0 0.1977 0 0 0 0 } all = { 100 100 36 36 36 10 0 1.0700 1.4250 33 6 5 0 -0.0500 -0.1000 1 1 } naval = { 0.6500 0.3100 0.6500 0.3500 6.5000 5 9 0.0100 9 5 0 4400 0 } } } convoy = { id = { type = 4712 id = 1805 } transports = 23 rare_materials = no energy = no metal = no supplies = yes path = { 1891 2389 2391 2382 2380 2383 1734 } } convoy = { id = { type = 4712 id = 1806 } transports = 17 rare_materials = no energy = no metal = no supplies = yes path = { 1948 2336 2320 2346 2349 2575 889 } } convoy = { id = { type = 4712 id = 1807 } transports = 6 path = { 2141 2392 2388 1874 } } convoy = { id = { type = 4712 id = 1809 } transports = 9 path = { 1735 2634 2633 2382 2391 2389 1891 } } convoy = { id = { type = 4712 id = 1810 } transports = 18 from = PHI path = { 1565 2486 2487 2490 2480 2477 2420 2413 2412 2405 2396 2394 2392 2388 1874 } } convoy = { id = { type = 4712 id = 1811 } transports = 14 from = LIB path = { 969 2257 2258 2259 2266 2269 2276 2328 2313 2327 2325 1784 } } convoy = { id = { type = 4712 id = 5730 } transports = 52 rare_materials = no energy = no metal = no supplies = yes path = { 1874 2388 2392 2141 } } convoy = { id = { type = 4712 id = 551290 } transports = 7 path = { 1782 2343 2337 2336 1948 } } convoy = { id = { type = 4712 id = 551291 } transports = 12 path = { 1758 2306 2348 2346 2320 2316 1949 } } convoy = { id = { type = 4712 id = 551292 } transports = 7 path = { 1773 2312 2322 2321 1807 } } convoy = { id = { type = 4712 id = 551293 } transports = 12 path = { 1997 2306 2348 2346 2320 2316 1953 } } convoy = { id = { type = 4712 id = 554261 } transports = 15 rare_materials = no energy = no metal = no supplies = yes path = { 1874 2388 2392 2394 2396 2150 } } convoy = { id = { type = 4712 id = 554262 } transports = 22 rare_materials = no energy = no metal = no supplies = yes path = { 1949 2316 2320 2317 2347 2306 1758 } } convoy = { id = { type = 4712 id = 555922 } transports = 15 rare_materials = no energy = no metal = no supplies = yes path = { 1874 2388 2392 2394 2396 2151 } } convoy = { id = { type = 4712 id = 557880 } transports = 17 rare_materials = no energy = no metal = no supplies = yes path = { 1874 2388 2392 2394 2404 2405 2174 } } convoy = { id = { type = 4712 id = 560904 } transports = 21 rare_materials = no energy = no metal = no supplies = yes path = { 1891 2389 2386 2375 2374 2638 2608 2602 1747 } } convoy = { id = { type = 4712 id = 566968 } transports = 27 rare_materials = no energy = no metal = no supplies = yes path = { 1874 2388 2392 2394 2396 2405 2410 2417 2414 2416 2475 1683 } } convoy = { id = { type = 4712 id = 576567 } transports = 13 rare_materials = no energy = no metal = no supplies = yes path = { 1948 2336 2320 2346 1782 } } convoy = { id = { type = 4712 id = 582293 } transports = 16 rare_materials = no energy = no metal = no supplies = yes path = { 1953 2316 2320 2317 2347 1757 } } convoy = { id = { type = 4712 id = 582294 } transports = 8 path = { 1757 2347 2346 2320 2316 1953 } } convoy = { id = { type = 4712 id = 584758 } transports = 15 rare_materials = no energy = no metal = no supplies = yes path = { 1953 2316 2320 2317 2347 1759 } } landdivision = { id = { type = 14800 id = 87 } name = "3rd Armored 'Spearhead' Div." flag = 34865 mod = { 4 4 2 1 4 3 0 0 0 } brig = { 9 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 38.4000 62.4000 101 20 0 11.3200 9.7500 11 22 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 39 61 34 0 49 30 37.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 14800 id = 88 } name = "4th Armored 'Breakthrough' Div." flag = 34865 mod = { 5 5 2 0 5 3 0 0 0 } all = { 100 100 32 52 80 20 0 6.3000 6 15 18 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 30 48 41 1 39 20 30 0 0 0 0 0 0 } } landdivision = { id = { type = 14800 id = 89 } name = "5th Armored 'Victory' Div." flag = 34865 mod = { 5 5 2 0 5 3 0 0 0 } all = { 100 100 32 52 80 20 0 6.3000 6 15 18 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 30 48 41 1 39 20 30 0 0 0 0 0 0 } } landdivision = { id = { type = 14800 id = 90 } name = "1st Special Service Force" flag = 34865 mod = { 47 8 2 0 47 3 0 0 0 } all = { 10 100 57.6000 93.6000 80 20 0 1.8000 0 8 17 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 27 29 100 0 24 1 10 0 0 0 0 0 0 } } landdivision = { id = { type = 14800 id = 91 } name = "1st US Army Rangers" flag = 34865 mod = { 47 8 2 0 47 3 0 0 0 } all = { 25 100 57.6000 93.6000 80 20 0 1.8000 0 8 17 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 27 29 100 0 24 1 10 0 0 0 0 0 0 } } landdivision = { id = { type = 14800 id = 92 } name = "USAFFE Command" flag = 34865 mod = { 10 10 1 0 10 2 0 0 0 } all = { 100 100 32 52 80 20 0 5.0700 1.5000 11 7 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 23 25 90 1 2 0 10 0 0 0 0 0 0 } } landdivision = { id = { type = 14800 id = 93 } name = "Americal Division" flag = 34865 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 7 0 0 0 0 5 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 78 101 20 0 1.7500 1.1200 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 29 34 88 2 27 8 10 0 0 0 0 0 0 } } landdivision = { id = { type = 14800 id = 95 } name = "Poppy Force" flag = 34865 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 78 80 20 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 14800 id = 94 } name = "New Hebrides Defense Force" flag = 34865 mod = { 11 11 2 0 11 3 0 0 0 } all = { 25 100 48 78 80 20 0 0.1300 0 9 5 0 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id = { type = 14800 id = 445 } name = "USS Rochester" flag = 41009 mod = { 24 24 0 0 140 -1 0 0 0 } all = { 20 100 30 33 33 20 0 1.1800 1.5000 25 1 0 0 -0.0500 -0.1000 1 1 } naval = { 1 0.0100 1 0.1700 7.5000 4 5 0.0100 5 3 0 2800 0 } } navaldivision = { id = { type = 14800 id = 631 } name = "USS Langley" flag = 41521 mod = { 31 26 0 1 140 -1 0 0 0 } brig = { 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 31 34 42 20 0 1.6940 2.4000 21 2 4 0 -0.0500 -0.1000 1 1 } naval = { 2.3500 3.5000 1.3500 1.0600 9.5000 2 6 0.0100 4 2 0 2800 1 } } navaldivision = { id = { type = 14800 id = 273 } name = "USS Conner" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 271 } name = "USS Craven" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 274 } name = "USS Stockton" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 571 } name = "USS Abel P. Upshur" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 572 } name = "USS Aulick" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 573 } name = "USS Bailey" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 575 } name = "USS Bancroft" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 578 } name = "USS Branch" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 581 } name = "USS Edwards" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 586 } name = "USS Herndon" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 590 } name = "USS Hunt" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 591 } name = "USS Laub" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 594 } name = "USS Mason" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 595 } name = "USS McCalla" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 596 } name = "USS McCook" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 597 } name = "USS McLanahan" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 370 } name = "USS Meade" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 602 } name = "USS Rodgers" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 603 } name = "USS Satterlee" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 605 } name = "USS Shubrick" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 373 } name = "USS Swasey" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 615 } name = "USS Welborn C. Wood" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 616 } name = "USS Welles" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 626 } name = "USS Aaron Ward" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 627 } name = "USS Abbot" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 387 } name = "USS Buchanan" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 308 } name = "USS Claxton" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 326 } name = "USS Cowell" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 390 } name = "USS Crowninshield" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 629 } name = "USS Doran" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 345 } name = "USS Evans" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 302 } name = "USS Fairfax" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 363 } name = "USS Foote" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 389 } name = "USS Hale" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 252 } name = "USS Haraden" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 250 } name = "USS Hopewell" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 364 } name = "USS Kalk" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 247 } name = "USS MacKenzie" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 362 } name = "USS Maddox" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 277 } name = "USS Philip" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 299 } name = "USS Ringgold" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 298 } name = "USS Robinson" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 348 } name = "USS Sigourney" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 323 } name = "USS Thatcher" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 251 } name = "USS Thomas" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 303 } name = "USS Tillman" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 384 } name = "USS Twiggs" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 276 } name = "USS Wickes" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 255 } name = "USS Williams" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 14800 id = 316 } name = "USS Yarnall" flag = 41009 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 70 100 30 31 31 20 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } navaldivision = { id = { type = 4712 id = 476630 } flag = 24624 mod = { 140 140 0 1 140 -1 0 0 0 } brig = { 30 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 3 3 30 10.0000 0 0.0500 0.1250 0 0 0 0 0 0 1 1 } naval = { 0.5000 0.5000 0.5000 0.0500 0 0 0 0 0 0 0 0 0 } } navaldivision = { id = { type = 4712 id = 500323 } flag = 24624 mod = { 140 140 0 1 140 -1 0 0 0 } brig = { 30 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 3 3 30 10.0000 0 0.0500 0.1250 0 0 0 0 0 0 1 1 } naval = { 0.5000 0.5000 0.5000 0.0500 0 0 0 0 0 0 0 0 0 } } navaldivision = { id = { type = 4712 id = 533612 } flag = 24624 mod = { 140 140 0 1 140 -1 0 0 0 } brig = { 30 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 3 3 30 5.0000 0 0.0500 0.1250 0 0 0 0 0 0 1 1 } naval = { 0.5000 0.5000 0.5000 0.0500 0 0 0 0 0 0 0 0 0 } } navaldivision = { id = { type = 4712 id = 552994 } flag = 24624 mod = { 140 140 0 1 140 -1 0 0 0 } brig = { 30 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 3 3 30 5.0000 0 0.0500 0.1250 0 0 0 0 0 0 1 1 } naval = { 0.5000 0.5000 0.5000 0.0500 0 0 0 0 0 0 0 0 0 } } navaldivision = { id = { type = 4712 id = 574375 } flag = 24624 mod = { 140 140 0 1 140 -1 0 0 0 } brig = { 30 0 0 0 0 0 0 0 0 0 0.5253 0 0 0 0 } all = { 100 100 0 3 30 0 0 0.0500 0.1250 0 0 0 0 0 0 1 1 } naval = { 0.3000 0.3000 0.3000 0.0300 0 0 0 0 0 0 0 0 0 } } landdivision = { id = { type = 4712 id = 584466 } name = "31st 'Dixie' NG Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 0 78 80 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } convoy_development = { id = { type = 14800 id = 1400 } progress = 2 cost = 0.1000 date = { year = 1959 month = february day = 6 hour = 0 } manpower = 0.0450 total_progress = 0.8824 size = 99 done = 18 days = 1 days_for_first = 120 gearing_bonus = 0.3200 type = transports } brigade_development = { id = { type = 14800 id = 1401 } name = "ASW 1936" progress = 2 cost = 0.0400 date = { year = 1941 month = february day = 27 hour = 0 } total_progress = 0.5515 size = 30 done = 28 days = 1 days_for_first = 80 gearing_bonus = 0.3200 type = naval_asw } brigade_development = { id = { type = 14800 id = 1402 } name = "ASW 1936" progress = 2 cost = 0.0400 date = { year = 1941 month = february day = 27 hour = 0 } total_progress = 0.5515 size = 30 done = 28 days = 1 days_for_first = 80 gearing_bonus = 0.3200 type = naval_asw } brigade_development = { id = { type = 14800 id = 1403 } name = "ASW 1936" progress = 2 cost = 0.0400 date = { year = 1941 month = february day = 27 hour = 0 } total_progress = 0.5515 size = 30 done = 28 days = 1 days_for_first = 80 gearing_bonus = 0.3200 type = naval_asw } brigade_development = { id = { type = 14800 id = 1404 } name = "ASW 1936" progress = 2 cost = 0.0400 date = { year = 1941 month = february day = 27 hour = 0 } total_progress = 0.5515 size = 30 done = 28 days = 1 days_for_first = 80 gearing_bonus = 0.3200 type = naval_asw } brigade_development = { id = { type = 14800 id = 1408 } name = "Floatplane 1930" progress = 2 cost = 0.0200 date = { year = 1941 month = february day = 27 hour = 0 } manpower = 0.0150 total_progress = 0.5515 size = 30 done = 28 days = 1 days_for_first = 80 gearing_bonus = 0.3200 type = floatplane } division_development = { id = { type = 4712 id = 317735 } name = "USS Benham" progress = 2 location = 1809 cost = 0.3920 date = { year = 1941 month = april day = 21 hour = 0 } manpower = 0.2300 total_progress = 0.7625 size = 1 days = 605 days_for_first = 558 type = destroyer model = 4 extra = naval_asw } division_development = { id = { type = 4712 id = 330970 } name = "USS Ellet" progress = 2 location = 1809 cost = 0.3920 date = { year = 1941 month = april day = 24 hour = 0 } manpower = 0.2300 total_progress = 0.7566 size = 1 days = 605 days_for_first = 558 type = destroyer model = 4 extra = naval_asw } division_development = { id = { type = 4712 id = 330971 } name = "USS Baltimore" progress = 2 location = 1809 cost = 2.0080 date = { year = 1941 month = september day = 15 hour = 0 } manpower = 1.2000 total_progress = 0.5879 size = 1 days = 756 days_for_first = 670 type = heavy_cruiser model = 8 extra = naval_anti_air_s extra1 = naval_radar_s extra2 = naval_improved_hull_s } division_development = { id = { type = 4712 id = 330972 } name = "USS Boston" progress = 2 location = 1809 cost = 2.0080 date = { year = 1941 month = october day = 8 hour = 0 } manpower = 1.2000 total_progress = 0.5533 size = 1 days = 756 days_for_first = 670 type = heavy_cruiser model = 8 extra = naval_anti_air_s extra1 = naval_torpedoes_s } division_development = { id = { type = 4712 id = 364196 } name = "USS St Louis" progress = 2 location = 1809 cost = 1.5040 date = { year = 1941 month = november day = 23 hour = 0 } manpower = 0.9500 total_progress = 0.4864 size = 1 days = 756 days_for_first = 670 type = light_cruiser model = 6 extra = naval_anti_air_s } division_development = { id = { type = 4712 id = 364197 } name = "USS Helena" progress = 2 location = 1809 cost = 1.5040 date = { year = 1941 month = november day = 23 hour = 0 } manpower = 0.9500 total_progress = 0.4864 size = 1 days = 756 days_for_first = 670 type = light_cruiser model = 6 extra = naval_anti_air_s extra1 = naval_radar_s } division_development = { id = { type = 4712 id = 364199 } name = "USS Lang" progress = 2 location = 1809 cost = 0.3920 date = { year = 1941 month = july day = 25 hour = 0 } manpower = 0.2300 total_progress = 0.5946 size = 1 days = 605 days_for_first = 558 type = destroyer model = 4 extra = naval_asw } division_development = { id = { type = 4712 id = 364200 } name = "USS Jouett" progress = 2 location = 1809 cost = 0.4080 date = { year = 1941 month = december day = 13 hour = 0 } manpower = 0.2500 total_progress = 0.4762 size = 1 days = 756 days_for_first = 696 type = d_09 model = 5 extra = naval_anti_air_s } brigade_development = { id = { type = 4712 id = 442273 } name = "Torpedoes 1936" progress = 2 location = 1809 cost = 0.4000 date = { year = 1940 month = december day = 27 hour = 0 } total_progress = 0.7031 size = 5 done = 4 days = 360 days_for_first = 80 gearing_bonus = 0.2000 type = naval_torpedoes_s } division_development = { id = { type = 4712 id = 442274 } name = "USS Mayrant" progress = 2 location = 1809 cost = 0.3920 date = { year = 1941 month = august day = 4 hour = 0 } manpower = 0.2300 total_progress = 0.5780 size = 1 days = 605 days_for_first = 558 type = destroyer model = 4 extra = naval_asw } division_development = { id = { type = 4712 id = 442275 } name = "USS Trippe" progress = 2 location = 1809 cost = 0.3920 date = { year = 1941 month = august day = 4 hour = 0 } manpower = 0.2300 total_progress = 0.5780 size = 1 days = 605 days_for_first = 558 type = destroyer model = 4 extra = naval_asw } division_development = { id = { type = 4712 id = 442276 } name = "USS Canberra" progress = 2 location = 1809 cost = 2.0080 date = { year = 1941 month = december day = 2 hour = 0 } manpower = 1.2000 total_progress = 0.4731 size = 1 days = 756 days_for_first = 670 type = heavy_cruiser model = 8 extra = naval_anti_air_s } division_development = { id = { type = 4712 id = 442277 } name = "USS Pittsburgh" progress = 2 location = 1809 cost = 2.0080 date = { year = 1941 month = december day = 17 hour = 0 } manpower = 1.2000 total_progress = 0.4497 size = 1 days = 756 days_for_first = 670 type = heavy_cruiser model = 8 extra = naval_anti_air_s extra1 = naval_torpedoes_s } province_development = { id = { type = 4712 id = 443537 } progress = 2 location = 1736 cost = 1 date = { year = 1941 month = march day = 26 hour = 0 } manpower = 0.2100 total_progress = 0.7591 size = 4 done = 2 days = 373 days_for_first = 101 gearing_bonus = 0.1000 type = air_base } province_development = { id = { type = 4712 id = 443538 } progress = 2 location = 1738 cost = 1 date = { year = 1941 month = january day = 0 hour = 0 } manpower = 0.2100 total_progress = 0.7591 size = 3 done = 2 days = 287 days_for_first = 101 gearing_bonus = 0.1000 type = air_base } province_development = { id = { type = 4712 id = 443539 } progress = 2 location = 1739 cost = 1 date = { year = 1941 month = january day = 4 hour = 0 } manpower = 0.2100 total_progress = 0.7151 size = 3 done = 2 days = 287 days_for_first = 101 gearing_bonus = 0.1000 type = air_base } division_development = { id = { type = 4712 id = 443540 } name = "USS Atlanta" progress = 2 location = 1809 cost = 1.5040 date = { year = 1942 month = february day = 13 hour = 0 } manpower = 0.9500 total_progress = 0.3660 size = 1 days = 756 days_for_first = 670 type = light_cruiser model = 6 extra = naval_anti_air_s extra1 = naval_improved_hull_s } division_development = { id = { type = 4712 id = 443541 } name = "USS Juneau" progress = 2 location = 1809 cost = 1.5040 date = { year = 1942 month = february day = 13 hour = 0 } manpower = 0.9500 total_progress = 0.3660 size = 1 days = 756 days_for_first = 670 type = light_cruiser model = 6 extra = naval_anti_air_s extra1 = naval_radar_s } division_development = { id = { type = 4712 id = 443542 } name = "M/S Casimir Pulaski " progress = 2 location = 1809 cost = 2.1168 date = { year = 1941 month = january day = 1 hour = 0 } manpower = 0.1000 total_progress = 0.9143 size = 1 days = 294 days_for_first = 266 type = transport model = 2 extra = naval_anti_air_s } division_development = { id = { type = 4712 id = 443543 } name = "USS Rhind" progress = 2 location = 1809 cost = 0.3920 date = { year = 1941 month = october day = 28 hour = 0 } manpower = 0.2300 total_progress = 0.4276 size = 1 days = 605 days_for_first = 558 type = destroyer model = 4 extra = naval_asw } division_development = { id = { type = 4712 id = 443544 } name = "USS Fletcher" progress = 2 location = 1809 cost = 0.4080 date = { year = 1942 month = march day = 16 hour = 0 } manpower = 0.2500 total_progress = 0.3426 size = 1 days = 756 days_for_first = 696 type = d_09 model = 5 extra = naval_anti_air_s } division_development = { id = { type = 4712 id = 443545 } name = "USS Radford" progress = 2 location = 1809 cost = 0.4080 date = { year = 1942 month = march day = 16 hour = 0 } manpower = 0.2500 total_progress = 0.3426 size = 1 days = 756 days_for_first = 696 type = d_09 model = 5 extra = naval_anti_air_s } division_development = { id = { type = 4712 id = 443546 } name = "1st USAAF Strategic Bomb. Wing" progress = 2 location = 1809 cost = 12.3480 date = { year = 1941 month = february day = 12 hour = 0 } manpower = 1.4200 total_progress = 0.7421 size = 1 days = 317 days_for_first = 248 type = strategic_bomber model = 2 extra = escort brigade_model = 1 } division_development = { id = { type = 4712 id = 446797 } name = "M/S Sam Houston " progress = 2 location = 1809 cost = 2.1168 date = { year = 1941 month = april day = 4 hour = 0 } manpower = 0.1000 total_progress = 0.5652 size = 1 days = 294 days_for_first = 266 type = transport model = 2 } division_development = { id = { type = 4712 id = 449641 } name = "M/S Francis Scott Key " progress = 2 location = 1809 cost = 2.1168 date = { year = 1941 month = april day = 20 hour = 0 } manpower = 0.1000 total_progress = 0.5051 size = 1 days = 294 days_for_first = 266 type = transport model = 2 } division_development = { id = { type = 4712 id = 452369 } name = "M/S Frederick Douglass " progress = 2 location = 1809 cost = 2.1168 date = { year = 1941 month = april day = 21 hour = 0 } manpower = 0.1000 total_progress = 0.5004 size = 1 days = 294 days_for_first = 266 type = transport model = 2 } division_development = { id = { type = 4712 id = 454764 } name = "M/S Walter Reed " progress = 2 location = 1809 cost = 2.1168 date = { year = 1941 month = april day = 25 hour = 0 } manpower = 0.1000 total_progress = 0.4852 size = 1 days = 294 days_for_first = 266 type = transport model = 2 } division_development = { id = { type = 4712 id = 457662 } name = "M/S Dolly Madison " progress = 2 location = 1809 cost = 2.1168 date = { year = 1941 month = may day = 3 hour = 0 } manpower = 0.1000 total_progress = 0.4554 size = 1 days = 294 days_for_first = 266 type = transport model = 2 } division_development = { id = { type = 4712 id = 460311 } name = "M/S Clara Barton " progress = 2 location = 1809 cost = 2.1168 date = { year = 1941 month = may day = 8 hour = 0 } manpower = 0.1000 total_progress = 0.4374 size = 1 days = 294 days_for_first = 266 type = transport model = 2 } division_development = { id = { type = 4712 id = 463200 } name = "M/S Charles Goodyear " progress = 2 location = 1809 cost = 2.1168 date = { year = 1941 month = may day = 13 hour = 0 } manpower = 0.1000 total_progress = 0.4175 size = 1 days = 294 days_for_first = 266 type = transport model = 2 } province_development = { id = { type = 4712 id = 463652 } progress = 2 location = 1874 cost = 5 date = { year = 1941 month = june day = 13 hour = 0 } total_progress = 0.3592 size = 1 days = 288 days_for_first = 288 type = ic } division_development = { id = { type = 4712 id = 466045 } name = "M/S Anthony Wayne " progress = 2 location = 1809 cost = 2.1168 date = { year = 1941 month = june day = 22 hour = 0 } manpower = 0.1000 total_progress = 0.2726 size = 1 days = 294 days_for_first = 266 type = transport model = 2 } division_development = { id = { type = 4712 id = 469037 } name = "M/S John Hancock " progress = 2 location = 1809 cost = 2.1168 date = { year = 1941 month = june day = 26 hour = 0 } manpower = 0.1000 total_progress = 0.2567 size = 1 days = 294 days_for_first = 266 type = transport model = 2 } division_development = { id = { type = 4712 id = 472032 } name = "M/S Samuel Dexter " progress = 2 location = 1809 cost = 2.1168 date = { year = 1941 month = july day = 2 hour = 0 } manpower = 0.1000 total_progress = 0.2345 size = 1 days = 294 days_for_first = 266 type = transport model = 2 } province_development = { id = { type = 4712 id = 473578 } progress = 2 location = 1908 cost = 5 date = { year = 1941 month = august day = 3 hour = 0 } total_progress = 0.1866 size = 1 days = 288 days_for_first = 288 type = ic } province_development = { id = { type = 4712 id = 537871 } progress = 2 location = 1889 cost = 3 date = { year = 1941 month = august day = 2 hour = 0 } manpower = 0.0100 total_progress = 0.3264 size = 2 days = 281 days_for_first = 144 type = radar_station } division_development = { id = { type = 4712 id = 568871 } progress = 2 location = 1809 cost = 7.6000 date = { year = 1941 month = august day = 0 hour = 0 } manpower = 20 total_progress = 0.2598 size = 2 days = 295 days_for_first = 137 type = motorized model = 1 extra = light_armor_brigade brigade_model = 3 } province_development = { id = { type = 4712 id = 574145 } progress = 2 location = 1734 cost = 3 date = { year = 1941 month = august day = 18 hour = 0 } manpower = 0.0100 total_progress = 0.2153 size = 2 days = 281 days_for_first = 144 type = radar_station } province_development = { id = { type = 4712 id = 574146 } progress = 2 location = 2142 cost = 3 date = { year = 1941 month = august day = 18 hour = 0 } manpower = 0.0100 total_progress = 0.2153 size = 2 days = 281 days_for_first = 144 type = radar_station } division_development = { id = { type = 4712 id = 574147 } progress = 2 location = 1809 cost = 3.8152 date = { year = 1941 month = october day = 11 hour = 0 } manpower = 0.1800 total_progress = 0.1813 size = 2 days = 333 days_for_first = 171 type = interceptor model = 1 } division_development = { id = { type = 4712 id = 574148 } progress = 2 location = 1809 cost = 7.4160 date = { year = 1941 month = july day = 17 hour = 0 } manpower = 15 total_progress = 0.2422 size = 2 days = 250 days_for_first = 128 type = marine model = 1 extra = anti_tank } division_development = { id = { type = 4712 id = 574149 } name = "USS Hornet" progress = 2 location = 1809 cost = 2.9840 date = { year = 1943 month = august day = 24 hour = 0 } manpower = 2.3500 total_progress = 0.0308 size = 1 days = 1007 days_for_first = 1007 type = carrier model = 2 extra = cag brigade_model = 1 extra1 = naval_anti_air_l extra2 = naval_radar_l } division_development = { id = { type = 4712 id = 574150 } name = "6th Armored 'Super Sixth' Div." progress = 0.1965 location = 1809 cost = 17.8000 date = { year = 1941 month = august day = 1 hour = 0 } manpower = 17 total_progress = 0.1311 size = 1 days = 192 days_for_first = 192 type = armor model = 1 extra = sp_artillery } division_development = { id = { type = 4712 id = 574151 } name = "13th USAAF Strategic Bomb. Wing" progress = 0.2498 location = 1809 cost = 15.0920 date = { year = 1941 month = october day = 12 hour = 0 } manpower = 1.4200 total_progress = 0.0007 size = 1 days = 304 days_for_first = 304 type = strategic_bomber model = 2 extra = escort brigade_model = 1 } diplomaticdates = { BRA = { year = 1940 month = december day = 13 hour = 1 } BOL = { year = 1940 month = december day = 10 hour = 1 } } SpyInfo = { country = "GER" date = { year = 1940 month = december day = 10 hour = 1 } } SpyInfo = { country = "ITA" date = { year = 1940 month = december day = 23 hour = 1 } } SpyInfo = { country = "JAP" date = { year = 1940 month = december day = 11 hour = 1 } } SpyInfo = { country = "ARG" date = { year = 1940 month = december day = 19 hour = 1 } } SpyInfo = { country = "USA" NumberOfSpies = 15 } SpyInfo = { country = "U01" date = { year = 1940 month = december day = 13 hour = 1 } } } country = { tag = CHC ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 1 activation_motorized = 0 activation_mountain = 1 ai_hq_gift = 0 allies_exp_forces_on = 0 CHCAttackJAP = 1 CHCExpForces = 0 convoy_gift_on_release = 1 guerilla_diplo_allies = 0 guerilla_diplo_axis = 0 guerilla_diplo_comintern = 0 guerilla_low_mp = 0 Info_CC_LL = 1 Info_Greece = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 1 sleep_flavour = 0 sleep_trp_notes = 0 UPGPeace = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 50 war = 50 ferocity = yes reinforcement = 0.2000 upgrading = 0.3500 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = CHC } spyprefsdata = { country_priorities = 6 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 4 coup = 1 sabotage_industry = 5 found_partisans = 2 massmedia = 1 disrupt_techteam = 5 country = CHI } spyprefsdata = { country_priorities = 4 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 3 sabotage_industry = 5 found_partisans = 2 massmedia = 1 disrupt_techteam = 5 country = JAP } spyprefsdata = { country_priorities = 2 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 4 coup = 1 sabotage_industry = 4 found_partisans = 1 massmedia = 1 disrupt_techteam = 4 country = CXB } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 combat = { JAP = 200 } resistance = { SOV = 5 JAP = 6 ENG = 6 FRA = 6 USA = 6 ITA = 5 } protect = { CSX = 100 SIK = 100 CXB = 100 CYN = 100 CGX = 100 CHI = 100 } befriend = { CSX = 100 SIK = 100 CXB = 100 CYN = 100 CGX = 100 CHI = 100 } demand_claims = { CGX SIK CXB CYN CHI JAP MAN } claim_acceptance = -99 target = { 1552 = 100 1381 = 10 1380 = 10 1378 = 10 1383 = 10 1368 = 10 1375 = 10 1370 = 10 1369 = 10 1373 = 10 1367 = 10 1365 = 10 1374 = 10 1379 = 10 1292 = 10 1291 = 10 1296 = 10 1293 = 10 1388 = 10 1387 = 10 1386 = 10 1390 = 10 1300 = 10 1385 = 10 1389 = 10 1245 = 10 1241 = 10 1247 = 10 1246 = 10 1323 = 10 1243 = 10 1250 = 10 1242 = 10 1249 = 10 1244 = 10 1331 = 10 1329 = 10 1328 = 10 1330 = 10 1239 = 10 1238 = 10 1251 = 10 1252 = 10 1254 = 10 1248 = 10 1269 = 10 1272 = 10 1270 = 10 1265 = 10 1266 = 10 1283 = 10 1284 = 10 1268 = 10 1271 = 10 1255 = 10 1259 = 10 1279 = 10 1275 = 10 1280 = 10 1281 = 10 1277 = 10 1273 = 10 1276 = 10 1282 = 10 1274 = 10 1371 = 10 1372 = 10 } exp_force_ratio = 0 exp_force_ratios = { } no_exp_forces_to = { CHI } admiral = { target = { } core = { } base = { } ignore = { } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { favored = { CHI = 100 } cancel_deal_threshold = 2 } tech_sharing = { embargo = { JAP } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 1110 = 100 1120 = 100 1130 = 100 1140 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 20 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = no help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 1 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 1 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { SOV = -1 MON = -1 TIB = -1 NEP = -1 AFG = -1 FRA = -1 ENG = -1 POR = -1 JAP = 150 CHI = -1 MAN = 70 CSX = 10 SIK = -1 CXB = -1 CYN = -1 CGX = -1 } province_priorities = { 1255 = 30 } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 50 garrison = 0 hq = 0 militia = 30 multi_role = 0 interceptor = 0 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 0 heavy_cruiser = 0 battlecruiser = 0 destroyer = 0 carrier = 0 escort_carrier = 0 submarine = 0 nuclear_submarine = 0 transport = 0 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 10 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 6 sp_artillery = 0 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 0 tank_destroyer = 0 light_armor_brigade = 0 heavy_armor = 0 super_heavy_armor = 0 armored_car = 3 anti_air = 5 police = 0 engineer = 0 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = reactive distrib_vs_human = defensive enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.0500 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 3 AA_provs = { 1259 } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = yes max_air_base = 2 air_base_provs = { 1259 } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = no force_ic_until = 1935 ic_end_year = 1937 IC_provs = { 1259 } } technology = { endgoal = { 11610 1460 1470 1480 1490 1220 1670 2860 11300 11080 11440 5100 6590 } preference = { 1400 1410 1420 1430 1440 1450 10130 10140 11610 1460 1470 1480 1490 1190 1200 1210 10120 1220 6500 6510 6520 6530 6540 6550 6560 6570 6580 6590 } ignore = { 10150 1300 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 3900 3910 3920 3930 3940 3950 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7290 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8180 8190 8200 8210 8220 8230 8490 8500 8510 8520 8530 8540 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9200 9210 9220 9230 9240 9250 9260 9270 9600 9610 9620 9630 9640 9650 9660 9670 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 } armor = 1 infantry = 6 industry = 0 aircraft = 0 naval = 0 land_doctrines = 6 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 1259 intrinsic_gov_type = leninist policy = { date = { year = 1941 month = july day = 24 hour = 1 } democratic = 1 political_left = 10 freedom = 2 free_market = 1 professional_army = 3 defense_lobby = 10 interventionism = 9 } belligerence = 0 dissent = 0.9495 war = { year = 1940 month = december day = 8 hour = 18 } lastpeace = { year = 1937 month = july day = 5 hour = 23 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.7250 convoy_def_eff = 0.4300 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1 money_modifier = 1 supply_modifier = 1 minisub_bonus = 1 AA_efficiency = 0.1000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0100 sce_frequency = 1.1000 counterattack = 0.0600 assault = 0.3350 encirclement = 0.0350 ambush = 0.0350 delay = 0.0350 tactical_withdrawal = 0.0350 breakthrough = 0.0350 leader = { id = { type = 6 id = 76302 } name = "Zhang Guotao" picture = "L76302" category = general rank = 2 y = 1938 y = 1940 y = 1942 y = 1944 max_skill = 4 ry = 1990 skill = 4 } leader = { id = { type = 6 id = 76303 } name = "Chang Dingcheng" picture = "L76303" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 76304 } name = "Chang Yunyi" picture = "L76304" category = general y = 1938 y = 1943 y = 1946 y = 1990 max_skill = 4 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 76306 } name = "Zhao Yiman" picture = "L76306" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 76308 } name = "Chen Geng" picture = "L76308" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 76309 } name = "Chen Guang" picture = "L76309" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 76313 } name = "He Long" picture = "L76313" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 76315 } name = "Xu Haidong" picture = "L76315" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 76316 } name = "Xu Xiangqian" picture = "L76316" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 76317 } name = "Xu Guangda" picture = "L76317" category = general y = 1939 y = 1942 y = 1947 y = 1990 max_skill = 5 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 76318 } name = "Huang Kecheng" picture = "L76318" category = general y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 76320 } name = "Kim Weon-bong" picture = "L76320" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 76321 } name = "Li Chen" picture = "L76321" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 trait = trickster } leader = { id = { type = 6 id = 76323 } name = "Li Youbang" picture = "L76323" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 76324 } name = "Lin Biao" picture = "L76324" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = defensive_doctrine trait = trickster } leader = { id = { type = 6 id = 76326 } name = "Liu Bocheng" picture = "L76326" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard trait = offensive_doctrine } leader = { id = { type = 6 id = 76327 } name = "Luo Ruijing" picture = "L76327" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 76328 } name = "Luo Ronghuan" picture = "L76328" category = general y = 1938 y = 1944 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 76333 } name = "Nie Rongzhen" picture = "L76333" category = general y = 1941 y = 1946 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = logistics_wizard trait = offensive_doctrine } leader = { id = { type = 6 id = 76336 } name = "Peng Dehuai" picture = "L76336" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 76337 } name = "Su Yu" picture = "L76337" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 76338 } name = "Sun Yup Paik" picture = "L76338" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = trickster } leader = { id = { type = 6 id = 76340 } name = "Deng Xiaoping" picture = "L76340" category = general rank = 2 y = 1938 y = 1940 y = 1942 y = 1990 max_skill = 4 ry = 1990 skill = 3 trait = trickster } leader = { id = { type = 6 id = 76341 } name = "Teng Daiyuan" picture = "L76341" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 76342 } name = "Ding Ling" picture = "L76342" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 76345 } name = "Wang Jiaxiang" picture = "L76345" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 76346 } name = "Wang Shusheng" picture = "L76346" category = general y = 1942 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 76347 } name = "Wei Guoqing" picture = "L76347" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 76350 } name = "Ye Jianying" picture = "L76350" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 76352 } name = "Zhang Aiping" picture = "L76352" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 76353 } name = "Zhang Xuesi" picture = "L76353" category = admiral y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 76354 } name = "Zheng Daoji" picture = "L76354" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 76355 } name = "Xiao Jinguang" picture = "L76355" category = admiral rank = 2 y = 1938 y = 1940 y = 1945 y = 1990 max_skill = 3 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 76356 } name = "Luo Xiangtao" picture = "L76356" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 76357 } name = "Tao Yong" picture = "L76357" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 76358 } name = "Tan Zhenlin" picture = "L76358" category = admiral y = 1937 y = 1941 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 76359 } name = "Deng Zihui" picture = "L76359" category = admiral y = 1943 y = 1944 y = 1945 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 3 trait = superior_tactician } leader = { id = { type = 6 id = 76360 } name = "Ye Fei" picture = "L76360" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 76361 } name = "An Zhimin" picture = "L76361" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 76362 } name = "Chang Qiankun" picture = "L76362" category = commander y = 1937 y = 1944 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 76363 } name = "Chen Xi" picture = "L76363" category = commander y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 76364 } name = "Fang Huai" picture = "L76364" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 76365 } name = "Fang Ziyi" picture = "L76365" category = commander rank = 2 y = 1930 y = 1940 y = 1942 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 76366 } name = "Xia Boxun" picture = "L76366" category = commander y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 76367 } name = "Liu Zhen" picture = "L76367" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 76368 } name = "Liu Yalou" picture = "L76368" category = commander y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1946 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 76369 } name = "Lü Liping" picture = "L76369" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 76370 } name = "Yuan Bin" picture = "L76370" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 76371 } name = "Tsu Yue" picture = "L76371" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 1 trait = trickster } leader = { id = { type = 6 id = 76372 } name = "Li Chong-ren" picture = "L76372" category = general y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = winter_specialist } minister = { id = { type = 9 id = 51001 } name = "Mao Zedong" picture = "M51001" position = HeadOfState category = stalinist cabinet = replacement trait = 57 year = 1936 } minister = { id = { type = 9 id = 51002 } name = "Mao Zedong" picture = "M51001" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 73 year = 1936 } minister = { id = { type = 9 id = 51003 } name = "Wang Jiaxiang" picture = "M51003" position = ForeignMinister category = stalinist cabinet = replacement trait = 6 year = 1936 } minister = { id = { type = 9 id = 51004 } name = "Lin Bojiu" picture = "M51004" position = ArmamentMinister category = stalinist cabinet = replacement trait = 12 year = 1936 } minister = { id = { type = 9 id = 51005 } name = "Xie Juezai" picture = "M51005" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 26 year = 1936 } minister = { id = { type = 9 id = 51006 } name = "Li Kenong" picture = "M51006" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 28 year = 1936 } minister = { id = { type = 9 id = 51007 } name = "Zhu De" picture = "M51007" position = ChiefOfStaff category = stalinist cabinet = replacement trait = 34 year = 1936 } minister = { id = { type = 9 id = 51008 } name = "Zhu De" picture = "M51007" position = ChiefOfArmy category = stalinist cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 51009 } name = "Ziao Jingguang" picture = "M51009" position = ChiefOfNavy category = stalinist cabinet = replacement trait = 89 year = 1936 } minister = { id = { type = 9 id = 51010 } name = "Fang Zeyi" picture = "M51010" position = ChiefOfAir category = stalinist cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 51012 } name = "Zhang Guotao" picture = "M51012" position = HeadOfState category = leninist cabinet = replacement trait = 60 year = 1937 } minister = { id = { type = 9 id = 51013 } name = "Lin Bojiu" picture = "M51004" position = HeadOfState category = left_wing_radical cabinet = replacement trait = 66 year = 1937 } minister = { id = { type = 9 id = 51015 } name = "Zhang Guotao" picture = "M51012" position = HeadOfGovernment category = leninist cabinet = replacement trait = 79 year = 1937 } minister = { id = { type = 9 id = 51016 } name = "Lin Bojiu" picture = "M51004" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 71 year = 1937 } minister = { id = { type = 9 id = 51018 } name = "Zhang Guotao" picture = "M51012" position = ForeignMinister category = stalinist cabinet = replacement trait = 2 year = 1942 } minister = { id = { type = 9 id = 51019 } name = "Li Kenong" picture = "M51006" position = ForeignMinister category = stalinist cabinet = replacement trait = 5 year = 1944 } minister = { id = { type = 9 id = 51023 } name = "Cao Qiuru" picture = "M51023" position = ArmamentMinister category = stalinist cabinet = replacement trait = 8 year = 1939 } minister = { id = { type = 9 id = 51024 } name = "Guo Yunshen" picture = "M51024" position = ArmamentMinister category = stalinist cabinet = replacement trait = 17 year = 1941 } minister = { id = { type = 9 id = 51025 } name = "Wang Fengbo" picture = "M51025" position = ArmamentMinister category = stalinist cabinet = replacement trait = 10 year = 1943 } minister = { id = { type = 9 id = 51028 } name = "He Yuandang" picture = "M51026" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 9 year = 1937 } minister = { id = { type = 9 id = 51030 } name = "Zhou Xing" picture = "M51030" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 22 year = 1939 } minister = { id = { type = 9 id = 51031 } name = "Mao Zedong" picture = "M51001" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 24 year = 1941 } minister = { id = { type = 9 id = 51032 } name = "Lin Bojiu" picture = "M51004" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 21 year = 1942 } minister = { id = { type = 9 id = 51033 } name = "Gao Xue" picture = "M51033" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 21 year = 1944 } minister = { id = { type = 9 id = 51037 } name = "Zhou Enlai" picture = "M51037" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 27 year = 1939 } minister = { id = { type = 9 id = 51038 } name = "Deng Xiaoping" picture = "M51038" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 31 year = 1940 } minister = { id = { type = 9 id = 51039 } name = "Wang Jiaxiang" picture = "M51003" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 30 year = 1942 } minister = { id = { type = 9 id = 51040 } name = "Xie Juezai" picture = "M51005" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 29 year = 1945 } minister = { id = { type = 9 id = 51044 } name = "Xu Xiangqian" picture = "M51044" position = ChiefOfStaff category = stalinist cabinet = replacement trait = 33 year = 1941 } minister = { id = { type = 9 id = 51045 } name = "Chen Yi" picture = "M51045" position = ChiefOfStaff category = stalinist cabinet = replacement trait = 36 year = 1944 } minister = { id = { type = 9 id = 51049 } name = "Gao Gang" picture = "M51049" position = ChiefOfArmy category = stalinist cabinet = replacement trait = 38 year = 1940 } minister = { id = { type = 9 id = 51050 } name = "Chen Yi" picture = "M51045" position = ChiefOfArmy category = stalinist cabinet = replacement trait = 41 year = 1943 } minister = { id = { type = 9 id = 51051 } name = "Zhou Enlai" picture = "M51051" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 79 year = 1949 } minister = { id = { type = 9 id = 51052 } name = "Zhou Enlai" picture = "M51051" position = ForeignMinister category = stalinist cabinet = replacement trait = 2 year = 1949 } minister = { id = { type = 9 id = 51053 } name = "Peng Dehuai" picture = "M51053" position = ArmamentMinister category = stalinist cabinet = replacement trait = 11 year = 1949 } minister = { id = { type = 9 id = 51054 } name = "Ren Bishi" picture = "M51054" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 26 year = 1949 } minister = { id = { type = 9 id = 51055 } name = "Peng Zhen" picture = "M51055" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 31 year = 1949 } HeadOfState = { type = 9 id = 51001 } HeadOfGovernment = { type = 9 id = 51002 } ForeignMinister = { type = 9 id = 51003 } ArmamentMinister = { type = 9 id = 51004 } MinisterOfSecurity = { type = 9 id = 51005 } MinisterOfIntelligence = { type = 9 id = 51006 } ChiefOfStaff = { type = 9 id = 51007 } ChiefOfArmy = { type = 9 id = 51008 } ChiefOfNavy = { type = 9 id = 51009 } ChiefOfAir = { type = 9 id = 51010 } tech_team = { id = { type = 10 id = 8300 } name = "Deng Xiaoping" picture = "T8300" skill = 5 research_types = { management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 8301 } name = "Lin Pao" picture = "T8301" skill = 3 research_types = { training large_unit_tactics centralized_execution infantry_focus } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 8302 } name = "Mao Zedong" picture = "T8302" skill = 2 research_types = { small_unit_tactics decentralized_execution infantry_focus mountain_training } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 8303 } name = "Aviation Industries of China" picture = "T8303" skill = 4 research_types = { mechanics chemistry aeronautics technical_efficiency aircraft_testing } startyear = 1945 endyear = 1970 } tech_team = { id = { type = 10 id = 8304 } name = "China North Industries Group" picture = "T8304" skill = 4 research_types = { chemistry industrial_engineering technical_efficiency } startyear = 1939 endyear = 1970 } tech_team = { id = { type = 10 id = 8305 } name = "China State Shipbuilding Corporation" picture = "T8305" skill = 3 research_types = { electronics naval_engineering naval_artillery } startyear = 1945 endyear = 1970 } tech_team = { id = { type = 10 id = 8306 } name = "General Armament Department" picture = "T8306" skill = 4 research_types = { artillery mechanics training general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 8307 } name = "Fang Tse-Yi" picture = "T8307" skill = 4 research_types = { bomber_tactics piloting rt_user_1 rt_user_5 rt_user_6 } startyear = 1945 endyear = 1970 } tech_team = { id = { type = 10 id = 8308 } name = "School of Oriental Munich" picture = "T8805" skill = 3 research_types = { training general_equipment centralized_execution infantry_focus } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 8309 } name = "Shaanxi Kiln" picture = "T13507" skill = 3 research_types = { mechanics chemistry general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 8310 } name = "Fudan University" picture = "T8310" skill = 3 research_types = { rocketry nuclear_physics nuclear_engineering mathematics } startyear = 1950 endyear = 1970 } tech_team = { id = { type = 10 id = 8311 } name = "Li Kenong" picture = "T8311" skill = 2 research_types = { training mathematics } startyear = 1930 endyear = 1959 } tech_team = { id = { type = 10 id = 8312 } name = "People's Liberation Army" picture = "T8312" skill = 5 research_types = { training large_unit_tactics centralized_execution combined_arms_focus } startyear = 1949 endyear = 1970 } tech_team = { id = { type = 10 id = 8313 } name = "Chengdu Aircraft Industry Corp." picture = "T8313" skill = 5 research_types = { mechanics rocketry aeronautics technical_efficiency aircraft_testing } startyear = 1950 endyear = 1970 } tech_team = { id = { type = 10 id = 8314 } name = "People's Liberation Army Navy" picture = "T8314" skill = 6 research_types = { training centralized_execution small_taskforce_tactics seamanship rt_user_7 } startyear = 1950 endyear = 1970 } tech_team = { id = { type = 10 id = 8315 } name = "Baotou Tank Plant" picture = "T8315" skill = 5 research_types = { artillery mechanics technical_efficiency rt_user_18 } startyear = 1945 endyear = 1970 } tech_team = { id = { type = 10 id = 8316 } name = "Shaanxi Weiyang Diesel Engine Plant" picture = "T8316" skill = 5 research_types = { artillery training general_equipment rt_user_17 } startyear = 1945 endyear = 1970 } team_slots = { 8302 0 0 0 0 } manpower = 371.2873 free = { } oil = 100 supplies = 0 rare_materials = 789.4154 metal = 1575.9745 energy = 2071.4041 money = 29.0743 consumer = 0.0640 supply = 0.9360 production = 0 reinforcement = 0.0000 upgrading = 0 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no extra_tc = 7 tc_mod = 3 attrition_mod = 1.0200 trickleback_mod = 1.1000 upgrade = { infantry = { defaultorganisation = 7 morale = 150 } cavalry = { defaultorganisation = 7 morale = 150 } motorized = { defaultorganisation = 7 morale = 150 } mechanized = { defaultorganisation = 5 morale = 150 } light_armor = { defaultorganisation = 5.5000 morale = 150 } armor = { defaultorganisation = 5 morale = 150 } paratrooper = { defaultorganisation = 7.7000 morale = 150 } marine = { defaultorganisation = 7.7000 morale = 150 } bergsjaeger = { defaultorganisation = 7.7000 morale = 150 } garrison = { defaultorganisation = 7 morale = 150 } hq = { defaultorganisation = 5 morale = 150 } militia = { defaultorganisation = 7 morale = 150 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 7 morale = 150 } d_03 = { defaultorganisation = 7.7000 morale = 150 } d_04 = { defaultorganisation = 7.7000 morale = 150 } d_05 = { defaultorganisation = 7.7000 morale = 150 } d_06 = { defaultorganisation = 5.5000 morale = 150 } d_07 = { defaultorganisation = 8.4000 morale = 150 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 10 } rocket_artillery = { } sp_rct_artillery = { morale = 10 } anti_tank = { } tank_destroyer = { defaultorganisation = 0.4000 morale = 28 } light_armor_brigade = { morale = 28 } heavy_armor = { defaultorganisation = 0.4000 morale = 28 } super_heavy_armor = { defaultorganisation = 0.5000 morale = 28 } armored_car = { defaultorganisation = 0.5000 morale = 28 } anti_air = { } police = { } engineer = { defaultorganisation = 0.4000 morale = 10 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 10 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { armored_car = { 1 } police = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } garrison = { 2 1 } militia = { 2 1 } light_cruiser = { 2 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } } obsolete_models = { armored_car = { 0 } police = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } garrison = { 0 1 } militia = { 0 1 } light_cruiser = { 0 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } } allowed_divisions = { cavalry = yes bergsjaeger = yes garrison = yes hq = yes militia = yes interceptor = yes light_cruiser = yes heavy_cruiser = yes destroyer = yes transport = yes d_02 = yes d_09 = yes } allowed_brigades = { artillery = yes armored_car = yes police = yes naval_improved_hull_s = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 1 land_fort = 1 flak = 1 infrastructure = 1 air_base = 1 naval_base = 1 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 0.7000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7800 asw = 0.5000 naval_interdiction = 1.0300 shore_bombardment = 1.0300 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1.0300 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1.0300 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.4000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.4000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.4000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.1500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.1500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.1500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -85 swamp_attack = -74 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -56 swamp_attack = -67 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -41 swamp_attack = -41 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -56 swamp_attack = -63 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -81 swamp_attack = -74 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -67 swamp_attack = -67 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -79 swamp_attack = -69 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -89 swamp_attack = -74 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -52 swamp_attack = -56 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = no port_strike = no convoy_air_raiding = no air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = yes asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = -118.1000 } relation = { tag = GER value = -177.5000 } relation = { tag = HOL value = -100.2000 } relation = { tag = POR value = -149.5000 } relation = { tag = ITA value = -177.5000 } relation = { tag = SOV value = 98 } relation = { tag = SWE value = -99.7000 } relation = { tag = TUR value = -149.5000 } relation = { tag = JAP value = -200 } relation = { tag = CHI value = -145.5000 frustration = 197 } relation = { tag = BEL value = -99.8000 } relation = { tag = DEN value = -99.5000 } relation = { tag = SCH value = -99.1000 } relation = { tag = CUB value = -99.3000 } relation = { tag = BUL value = -150.6000 } relation = { tag = HUN value = -150.7000 } relation = { tag = ROM value = -100.3000 } relation = { tag = IRE value = -99.3000 } relation = { tag = FIN value = -99.7000 } relation = { tag = PER value = -149.9000 } relation = { tag = AFG value = -149.1000 } relation = { tag = BRA value = 0.5000 } relation = { tag = ARG value = -149.5000 } relation = { tag = MEX value = -99.5000 } relation = { tag = COL value = -99.3000 } relation = { tag = VEN value = -149.5000 } relation = { tag = PRU value = -170.9000 } relation = { tag = ECU value = -99.1000 } relation = { tag = URU value = -149.1000 } relation = { tag = PAR value = -100.5000 } relation = { tag = BOL value = -99.9000 } relation = { tag = CHL value = -99.3000 } relation = { tag = NZL value = -100.3000 } relation = { tag = CAN value = -100.4000 } relation = { tag = AST value = -100.1000 } relation = { tag = VIC value = -100.5000 } relation = { tag = MAN value = -100.7000 } relation = { tag = USA value = -99.3000 } relation = { tag = CHC value = -10.2000 frustration = 3 } relation = { tag = CRO value = -150 } relation = { tag = SLO value = -150.6000 frustration = 3 } relation = { tag = SIA value = -150.4000 } relation = { tag = SAU value = -149.5000 } relation = { tag = MON value = 73.8000 } relation = { tag = GUA value = -149.7000 } relation = { tag = COS value = -99.3000 } relation = { tag = NIC value = -100.5000 } relation = { tag = DOM value = -149.1000 } relation = { tag = PHI value = -99.1000 } relation = { tag = BHU value = -149.1000 } relation = { tag = EGY value = -149.1000 } relation = { tag = SAL value = -149.5000 } relation = { tag = HAI value = -99.5000 } relation = { tag = HON value = -149.7000 } relation = { tag = IRQ value = -100.1000 } relation = { tag = LIB value = -99.1000 } relation = { tag = NEP value = -149.3000 } relation = { tag = OMN value = -149.5000 } relation = { tag = PAN value = -99.7000 } relation = { tag = SER value = -150 } relation = { tag = SIK value = -170 frustration = 197 } relation = { tag = SAF value = -100.1000 } relation = { tag = TAN value = 25.1000 } relation = { tag = TIB value = -149.1000 } relation = { tag = YEM value = -149.1000 } relation = { tag = BUR value = -149.8000 frustration = 3 } relation = { tag = MEN value = -51 frustration = 3 } relation = { tag = U00 value = -200 } relation = { tag = U01 value = -149.7000 frustration = 3 } relation = { tag = U02 value = -99.5000 } relation = { tag = U14 value = -150 } relation = { tag = U18 value = -100.3000 frustration = 3 } relation = { tag = U19 value = -100.1000 } relation = { tag = REB value = -100 } } ownedprovinces = { 1259 1260 1255 1256 } controlledprovinces = { 1259 1260 1255 } nationalprovinces = { 1331 1328 1329 1333 1332 1261 1303 1339 1323 1321 1334 1336 1340 1341 1319 1322 1324 1325 1326 1316 1317 1344 1342 1337 1338 1345 1346 1347 1348 1357 1358 1359 1360 1354 1353 1318 1355 1309 1311 1312 1310 1304 1302 1258 1262 1257 1296 1297 1298 1305 1306 1313 1307 1308 1356 1349 1335 1314 1315 1267 1320 1299 1343 1301 1350 1351 1352 1264 1263 1256 1389 1390 1384 1385 1386 1387 1388 1300 1291 1292 1293 1378 1380 1383 1381 1379 1374 1376 1382 1368 1369 1375 1370 1373 1377 1367 1365 1241 1247 1246 1251 1242 1254 1252 1253 1248 1249 1250 1327 1243 1244 1330 1238 1239 1214 1207 1202 1204 1212 1205 1199 1203 1200 1206 1213 1237 1220 1218 1201 1208 1209 1210 1211 1215 1217 1197 1198 1245 1240 1236 1235 1216 1269 1268 1270 1271 1272 1265 1266 1283 1284 1285 1286 1287 1288 1289 1290 1295 1294 1279 1274 1282 1275 1280 1281 1277 1276 1273 1278 1259 1260 1255 1219 1371 1372 1361 1362 1363 1364 } claimedprovinces = { } techapps = { 4010 4020 9010 9030 2800 2290 1190 1400 1460 6500 5080 8070 8760 3010 3040 3020 3030 15250 3060 3350 3360 3800 1410 6510 6520 6540 1200 1210 10120 1420 2810 14000 } inventions = { } blueprints = { 1310 } deactivate = { 1010 1070 1110 1150 10110 6100 6300 6400 6010 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 477785 } project = { type = 17 id = 6530 } tech_team = { type = 10 id = 8302 } progress = 100 progress = 100 progress = 100 progress = 100 progress = 49.0000 status = "ongoing" } leadertable = { } landunit = { id = { type = 24000 id = 1 } name = "1. Hóng Fangmianjun" location = 1255 prevprov = 1255 home = 1255 mission = { type = anti_partisan_duty target = 1255 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 76312 } name = "Zhu De" tag = CHC picture = "L76312" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1946 max_skill = 8 ry = 1990 skill = 4 } division = { id = { type = 24000 id = 11 } name = "15. Hóng Zu Jituanjun" flag = 34868 mod = { 8 8 0 0 8 1 0 0 0 } all = { 99.2659 100 40.7000 40.7000 170 0 0 1 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 8 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 24000 id = 2 } name = "2. Hóng Fangmianjun" location = 1255 prevprov = 1256 home = 1255 mission = { type = anti_partisan_duty target = 1255 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 76310 } name = "Chen Yi" tag = CHC picture = "L76310" category = general rank = 2 y = 1930 y = 1930 y = 1942 y = 1990 max_skill = 7 ry = 1990 skill = 3 experience = 41.0728 trait = offensive_doctrine trait = fortress_buster } division = { id = { type = 24000 id = 14 } name = "2. Hóng Zu Jituanjun" flag = 34868 mod = { 8 8 0 0 8 1 0 0 0 } all = { 99.2691 100 40.7000 40.7000 170 0.0800 0 1 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 8 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 24000 id = 3 } name = "4. Fangmianjun" location = 1255 prevprov = 1259 home = 1255 mission = { type = anti_partisan_duty target = 1255 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 76331 } name = "Mao Zedong" tag = CHC picture = "M51001" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 5 ry = 1990 skill = 3 trait = trickster } division = { id = { type = 24000 id = 23 } name = "32. Hóng Jituanjun" flag = 34868 mod = { 8 8 0 0 8 1 0 0 0 } all = { 99.2659 100 40.7000 40.7000 170 0 0 1 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 8 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 2371 } name = "Di'1 Jun" location = 1255 prevprov = 1255 home = 1255 mission = { type = anti_partisan_duty target = 1255 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 76334 } name = "Nguyen Ai Quoc" tag = CHC picture = "L76334" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = trickster } division = { id = { type = 24000 id = 10 } name = "1. Hóng Zu Jituanjun" flag = 34868 mod = { 8 8 0 0 8 1 0 0 0 } all = { 99.2659 100 40.7000 40.7000 170 0 0 1 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 8 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 2373 } name = "Di'2 Jun" location = 1259 prevprov = 1260 home = 1259 mission = { type = anti_partisan_duty target = 1259 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 76311 } name = "Zhou Enlai" tag = CHC picture = "L76311" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = logistics_wizard } division = { id = { type = 24000 id = 16 } name = "4. Hóng Jituanjun" flag = 34868 mod = { 8 8 0 0 8 1 0 0 0 } all = { 99.4979 100 40.7000 40.7000 170 0 0 1 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 8 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 3082 } name = "Di'3 Jun" location = 1255 prevprov = 1259 home = 1255 mission = { type = anti_partisan_duty target = 1255 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 76339 } name = "Tan Zheng" tag = CHC picture = "L76339" category = general y = 1930 y = 1941 y = 1947 y = 1990 max_skill = 4 ry = 1990 skill = 3 } division = { id = { type = 24000 id = 22 } name = "31. Hóng Jituanjun" flag = 34868 mod = { 8 8 0 0 8 1 0 0 0 } all = { 99.2659 100 40.7000 40.7000 170 0 0 1 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 8 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 3204 } name = "Di'4 Jun" location = 1259 prevprov = 1260 home = 1259 mission = { type = anti_partisan_duty target = 1259 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 76332 } name = "Mu Jong" tag = CHC picture = "L76332" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = fortress_buster } division = { id = { type = 24000 id = 13 } name = "29. Hóng Jituanjun" flag = 34868 mod = { 8 8 0 0 8 1 0 0 0 } all = { 99.5000 100 40.7000 40.7000 170 0 0 1 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 8 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 3206 } name = "Di'5 Jun" location = 1255 prevprov = 1256 home = 1255 mission = { type = anti_partisan_duty target = 1255 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 76343 } name = "Zuo Quan" tag = CHC picture = "L76343" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 24000 id = 12 } name = "28. Hóng Jituanjun" flag = 34868 mod = { 8 8 0 0 8 1 0 0 0 } all = { 99.2659 100 40.7000 40.7000 170 0 0 1 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 8 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 4465 } name = "Di'6 Jun" location = 1255 prevprov = 1259 home = 1255 mission = { type = anti_partisan_duty target = 1255 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 76344 } name = "Wulanfu" tag = CHC picture = "L76344" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = offensive_doctrine } division = { id = { type = 24000 id = 21 } name = "30. Hóng Jituanjun" flag = 34868 mod = { 8 8 0 0 8 1 0 0 0 } all = { 99.2659 100 40.7000 40.7000 170 0 0 1 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 8 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 4467 } name = "Di'7 Jun" location = 1259 prevprov = 1260 home = 1259 mission = { type = anti_partisan_duty target = 1259 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 76307 } name = "Chen Changhao" tag = CHC picture = "L76307" category = general rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 6 ry = 1990 skill = 2 } division = { id = { type = 24000 id = 20 } name = "16. Hóng Jituanjun" flag = 34868 mod = { 8 8 0 0 8 1 0 0 0 } all = { 99.5000 100 40.7000 40.7000 170 0 0 1 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 8 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 4469 } name = "Di'8 Jun" location = 1255 prevprov = 1259 home = 1255 mission = { type = anti_partisan_duty target = 1255 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 76325 } name = "Liu Zhidan" tag = CHC picture = "L76325" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 24000 id = 19 } name = "9. Hóng Jituanjun" flag = 34868 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 99.3826 100 40.7000 40.7000 170 0 0 1.4300 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 25 100 2 22 2 8 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 4471 } name = "Di'10 Jun" location = 1255 prevprov = 1260 home = 1255 mission = { type = anti_partisan_duty target = 1255 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 76351 } name = "Ye Ting" tag = CHC picture = "L76351" category = general y = 1930 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 24000 id = 18 } name = "6. Hóng Jituanjun" flag = 34868 mod = { 8 8 0 0 8 1 0 0 0 } all = { 99.2659 100 40.7000 40.7000 170 0 0 1 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 8 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 96575 } name = "Di'11 Jun" location = 1259 prevprov = 1255 home = 1259 mission = { type = anti_partisan_duty target = 1259 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 76349 } name = "Yang Shangkun" tag = CHC picture = "L76349" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 24000 id = 15 } name = "6. Hóng Zu Jituanjun" flag = 34868 mod = { 8 8 0 0 8 1 0 0 0 } all = { 99.5000 100 40.7000 40.7000 170 0.0805 0 1 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 8 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 99989 } name = "Di'12 Jun" location = 1259 prevprov = 1259 home = 1259 mission = { type = anti_partisan_duty target = 1259 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 76335 } name = "Peng Xuefeng" tag = CHC picture = "L76335" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine } division = { id = { type = 4712 id = 99902 } name = "Di'137 Fangwei Tuan" flag = 34868 mod = { 9 9 1 0 9 2 0 0 0 } all = { 99.4996 100 37 37 170 0 0.1148 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 99991 } name = "Di'13 Jun" location = 1259 prevprov = 1259 home = 1259 mission = { type = anti_partisan_duty target = 1259 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 76300 } name = "Braun" tag = CHC picture = "L76300" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = fortress_buster } division = { id = { type = 4712 id = 99903 } name = "Di'139 Fangwei Tuan" flag = 34868 mod = { 9 9 0 0 9 1 0 0 0 } all = { 99.4991 100 37 37 170 0 0.3637 0.2600 0 1 7 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 10 10 100 8 8 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 99993 } name = "Di'14 Jun" location = 1259 prevprov = 1259 home = 1259 mission = { type = anti_partisan_duty target = 1259 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 76301 } name = "Zhang Qinqiu" tag = CHC picture = "L76301" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 99904 } name = "Di'141 Fangwei Tuan" flag = 34868 mod = { 9 9 0 0 9 1 0 0 0 } all = { 99.5000 100 37 37 170 0 0.3365 0.2600 0 1 7 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 10 10 100 8 8 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 99995 } name = "Di'15 Jun" location = 1259 prevprov = 1259 home = 1259 mission = { type = anti_partisan_duty target = 1259 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 76305 } name = "Zhao Shangzhi" tag = CHC picture = "L76305" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 99905 } name = "Di'143 Fangwei Tuan" flag = 34868 mod = { 9 9 0 0 9 1 0 0 0 } all = { 99.4983 100 37 37 170 0 0.3365 0.2600 0 1 7 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 10 10 100 8 8 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 99997 } name = "Di'16 Jun" location = 1259 prevprov = 1259 home = 1259 mission = { type = anti_partisan_duty target = 1259 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 76314 } name = "Xiang Ying" tag = CHC picture = "L76314" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 99906 } name = "Di'144 Fangwei Tuan" flag = 34868 mod = { 9 9 0 0 9 1 0 0 0 } all = { 99.5000 100 37 37 170 0 0.3365 0.2600 0 1 7 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 10 10 100 8 8 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 99999 } name = "Di'17 Jun" location = 1259 prevprov = 1259 home = 1259 mission = { type = anti_partisan_duty target = 1259 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 76319 } name = "Gao Gang" tag = CHC picture = "L76319" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = trickster } division = { id = { type = 4712 id = 99907 } name = "Di'145 Fangwei Tuan" flag = 34868 mod = { 9 9 0 0 9 1 0 0 0 } all = { 99.4975 100 36.8229 37 170 0 0.3365 0.2600 0 1 7 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 10 10 100 8 8 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 100001 } name = "Di'18 Jun" location = 1259 prevprov = 1259 home = 1259 mission = { type = anti_partisan_duty target = 1259 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 76322 } name = "Li Xiannian" tag = CHC picture = "L76322" category = general rank = 1 y = 1930 y = 1930 y = 1940 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 99908 } name = "Di'148 Fangwei Tuan" flag = 34868 mod = { 9 9 0 0 9 1 0 0 0 } all = { 99.4987 100 37 37 170 0 0.3365 0.2600 0 1 7 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 10 10 100 8 8 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 100003 } name = "Di'19 Jun" location = 1259 prevprov = 1259 home = 1259 mission = { type = anti_partisan_duty target = 1259 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 76329 } name = "Luo Binghui" tag = CHC picture = "L76329" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 99909 } name = "Di'152 Fangwei Tuan" flag = 34868 mod = { 9 9 0 0 9 1 0 0 0 } all = { 99.5000 100 37 37 170 0 0.3365 0.2600 0 1 7 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 10 10 100 8 8 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 102941 } name = "Di'20 Jun" location = 1255 prevprov = 1259 home = 1255 mission = { type = anti_partisan_duty target = 1255 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 76330 } name = "Ma Benzhai" tag = CHC picture = "L76330" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 49240 } name = "Pabing Di'1 Shi" flag = 34868 mod = { 8 8 0 0 8 1 0 0 0 } all = { 99.2659 100 40.7000 40.7000 170 0 0 1 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 8 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 105226 } name = "Di'21 Jun" location = 1259 prevprov = 1259 home = 1259 mission = { type = anti_partisan_duty target = 1259 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 76348 } name = "Yang Jingyu" tag = CHC picture = "L76348" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 24000 id = 17 } name = "5. Hóng Jituanjun" flag = 34868 mod = { 8 8 0 0 8 1 0 0 0 } all = { 99.5000 100 40.7000 40.7000 170 0 0 1 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 8 0 0 0 0 0 0 } } dig_in = 25 } division_development = { id = { type = 4712 id = 49241 } progress = 0.5230 location = 1259 cost = 4.5200 date = { year = 1941 month = may day = 23 hour = 0 } manpower = 12 total_progress = 0.6675 size = 2 days = 250 days_for_first = 128 type = bergsjaeger } province_development = { id = { type = 4712 id = 82485 } location = 1259 cost = 1 date = { year = 1941 month = may day = 26 hour = 0 } manpower = 0.2100 size = 1 days = 168 days_for_first = 168 type = air_base } wardates = { JAP = { year = 1937 month = july day = 12 hour = 0 } CHI = { year = 1936 month = january day = 2 hour = 0 } MAN = { year = 1937 month = july day = 12 hour = 0 } CXB = { year = 1936 month = january day = 2 hour = 0 } U00 = { year = 1937 month = july day = 12 hour = 0 } U03 = { year = 1937 month = july day = 6 hour = 0 } } SpyInfo = { country = "CHC" NumberOfSpies = 10 } } country = { tag = CRO ai = { switch = no flags = { activation_airborne = 1 activation_armor = 1 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 1 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 1 activation_militia = 0 activation_motorized = 1 activation_mountain = 1 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_low_mp = 0 Info_CC_LL = 1 Info_Greece = 0 minor_diplo_allies = 0 minor_diplo_axis = 1 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 1 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 50 war = 0 ferocity = no reinforcement = 0.2000 upgrading = 0.3500 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = CRO } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { USA = 8 ENG = 8 FRA = 8 CAN = 8 AST = 8 SAF = 8 NZL = 8 BEL = 8 HOL = 8 NOR = 8 GRE = 8 LUX = 8 PHI = 8 LIB = 8 EGY = 8 U02 = 8 BUR = 8 U14 = 8 U19 = 8 SOV = 8 CHC = 8 MON = 8 TAN = 8 } protect = { GER = 150 ITA = 150 JAP = 150 HUN = 40 ROM = 40 BUL = 40 FIN = 40 MAN = 20 MEN = 20 U00 = 20 U01 = 20 } befriend = { GER = 100 ITA = 100 JAP = 100 HUN = 40 ROM = 40 BUL = 40 FIN = 40 MAN = 20 MEN = 20 U00 = 20 U01 = 20 } exp_force_ratio = 0.5000 exp_force_ratios = { GER = 0.6000 ITA = 0.2000 JAP = 0.2000 } admiral = { target = { } core = { } base = { } ignore = { } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { favored = { GER = 100 ITA = 100 JAP = 100 HUN = 40 ROM = 40 BUL = 40 FIN = 40 MAN = 20 MEN = 20 U00 = 20 U01 = 20 } cancel_deal_threshold = 2 } tech_sharing = { favored = { GER = 100 ITA = 100 JAP = 100 HUN = 40 ROM = 40 BUL = 40 FIN = 40 MAN = 20 MEN = 20 U00 = 20 U01 = 20 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 6440 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 10 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = no help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 1 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 1 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { USA = 20 ENG = 20 FRA = 20 CAN = 20 AST = 20 SAF = 20 NZL = 20 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 POL = 20 SOV = 20 CHC = 20 MON = 20 TAN = 20 GER = -1 ITA = -1 JAP = -1 HUN = -1 ROM = -1 BUL = -1 FIN = -1 MAN = -1 MEN = -1 U00 = -1 U01 = -1 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 20 hq = 0 militia = 40 multi_role = 0 interceptor = 0 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 0 heavy_cruiser = 0 battlecruiser = 0 destroyer = 5 carrier = 0 escort_carrier = 0 submarine = 0 nuclear_submarine = 0 transport = 0 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 20 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 6 sp_artillery = 0 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 0 tank_destroyer = 0 light_armor_brigade = 0 heavy_armor = 0 super_heavy_armor = 0 armored_car = 3 anti_air = 5 police = 0 engineer = 0 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0 transports = -1 escorts = -1 AA_batteries = no max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = no force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 1670 11600 11670 2860 11080 11440 11300 15230 5100 5180 6390 } preference = { 1010 1020 1030 1040 1050 1060 10000 10010 11600 1110 1120 1130 1140 10040 10050 11660 11670 6300 6310 6320 6330 6340 6350 6360 6370 6380 6390 } ignore = { 1190 1200 1210 10120 1220 10150 1300 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3800 3810 3820 3830 3840 15260 4010 4020 4050 4060 4090 4100 4140 4150 4190 42009 4230 4270 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5140 5280 5160 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 5550 5560 5570 5580 5590 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7260 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9200 9210 9220 9230 9240 9250 9260 9270 9600 9610 9620 9630 9640 9650 9660 9670 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 } armor = 1 infantry = 6 industry = 3 aircraft = 0 naval = 1 land_doctrines = 8 secret_weapons = 1 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 352 policy = { date = { year = 0 month = january day = 0 hour = 0 } democratic = 1 political_left = 1 freedom = 1 free_market = 1 professional_army = 9 defense_lobby = 10 interventionism = 10 } belligerence = 70.0542 dissent = 0.0000 war = { year = 1940 month = december day = 8 hour = 18 } lastpeace = { year = 1940 month = september day = 27 hour = 2 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8200 convoy_def_eff = 0.6500 energy_to_oil = 0.4000 oil_to_rare_materials = 0 industrial_modifier = 1.1900 money_modifier = 1 supply_modifier = 1.1900 minisub_bonus = 1 AA_efficiency = 0.7000 dig_in_max = 20 dig_in_daily = 1 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 75 enemy_intelligence = 35 army_detection = 55 enemy_army_detection = 65 land_surprise = 1.3000 naval_surprise = 1.3000 air_surprise = 1.3000 hq_supply_eff = 0.0600 sce_frequency = 2.3500 counterattack = 0.0350 assault = 0.0350 encirclement = 0.1850 ambush = 0.0350 delay = 0.1100 tactical_withdrawal = 0.0350 breakthrough = 0.1350 puppet = "GER" leader = { id = { type = 6 id = 44600 } name = "Begic" picture = "L44600" category = general y = 1941 y = 1944 y = 1945 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = logistics_wizard trait = old_guard } leader = { id = { type = 6 id = 44601 } name = "Boban" picture = "L44601" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 } leader = { id = { type = 6 id = 44602 } name = "Canic" picture = "L44602" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 44604 } name = "Dragojlov" picture = "L44604" category = general y = 1943 y = 1944 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 trait = old_guard } leader = { id = { type = 6 id = 44609 } name = "Laxa" picture = "L44609" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1943 skill = 2 trait = old_guard } leader = { id = { type = 6 id = 44611 } name = "Luburic" picture = "L44611" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 2 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 44612 } name = "Lukic" picture = "L44612" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = winter_specialist trait = commando } leader = { id = { type = 6 id = 44614 } name = "Markulj" picture = "L44614" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = winter_specialist } leader = { id = { type = 6 id = 44616 } name = "Moskov" picture = "L44616" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 2 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 44603 } name = "Murkovic" picture = "L44603" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 44621 } name = "Percevic" picture = "L44621" category = general y = 1930 y = 1944 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 44606 } name = "Prohaska" picture = "L44606" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 44617 } name = "Rolf" picture = "L44617" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 2 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 44607 } name = "Sabljak" picture = "L44607" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 44610 } name = "Sertic" picture = "L44610" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 } leader = { id = { type = 6 id = 44613 } name = "Servatzy" picture = "L44613" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 2 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 44615 } name = "Simic" picture = "L44615" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 44622 } name = "Solc" picture = "L44622" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 44619 } name = "Stancer" picture = "L44619" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = old_guard } leader = { id = { type = 6 id = 44623 } name = "Stimakovic" picture = "L44623" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 44620 } name = "Vokic" picture = "L44620" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 2 startyear = 1944 ry = 1990 } leader = { id = { type = 6 id = 44624 } name = "Vuckovic" picture = "L44624" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 44625 } name = "Angeli" picture = "L44625" category = admiral y = 1930 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 44626 } name = "Jakcin" picture = "L44626" category = admiral y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 44628 } name = "Kacic-Dimitri" picture = "L44628" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 44627 } name = "Vrkljan" picture = "L44627" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 44632 } name = "Dzal" picture = "L44632" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 trait = superior_tactician } leader = { id = { type = 6 id = 44630 } name = "Kren" picture = "L44630" category = commander rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 44631 } name = "Navratil" picture = "L44631" category = commander y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 44629 } name = "Rogulja" picture = "L44629" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 trait = spotter } minister = { id = { type = 9 id = 30001 } name = "Tomislav II" picture = "M30001" position = HeadOfState category = fascist cabinet = replacement trait = 57 year = 1936 } minister = { id = { type = 9 id = 30002 } name = "Ante Pavelic" picture = "M30002" position = HeadOfGovernment category = fascist cabinet = replacement trait = 79 year = 1936 } minister = { id = { type = 9 id = 30003 } name = "Milan Budak" picture = "M30003" position = ForeignMinister category = nazi cabinet = replacement trait = 4 year = 1936 } minister = { id = { type = 9 id = 30004 } name = "Vilko Begic" picture = "M30004" position = ArmamentMinister category = fascist cabinet = replacement trait = 15 year = 1936 } minister = { id = { type = 9 id = 30005 } name = "Mladen Lorkovic" picture = "M30005" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 56 year = 1936 } minister = { id = { type = 9 id = 30006 } name = "Adalbert Rogulja" picture = "M30006" position = MinisterOfIntelligence category = nazi cabinet = replacement trait = 30 year = 1936 } minister = { id = { type = 9 id = 30007 } name = "Slavko Kvaternik" picture = "M30007" position = ChiefOfStaff category = nazi cabinet = replacement trait = 33 year = 1936 } minister = { id = { type = 9 id = 30008 } name = "Vilko Begic" picture = "M30004" position = ChiefOfArmy category = nazi cabinet = replacement trait = 41 year = 1936 } minister = { id = { type = 9 id = 30009 } name = "Djuro Jakcin" picture = "M30009" position = ChiefOfNavy category = nazi cabinet = replacement trait = 47 year = 1936 } minister = { id = { type = 9 id = 30010 } name = "Vladimir Kren" picture = "M30010" position = ChiefOfAir category = nazi cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 30021 } name = "Tomislav II" picture = "M30001" position = HeadOfState category = nazi cabinet = replacement trait = 57 year = 1938 } minister = { id = { type = 9 id = 30022 } name = "Alojzije Stepinac" picture = "M30022" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 64 year = 1945 } minister = { id = { type = 9 id = 30023 } name = "Vladko Macek" picture = "M30011" position = HeadOfState category = social_conservative cabinet = replacement trait = 65 year = 1938 } minister = { id = { type = 9 id = 30024 } name = "Ante Pavelic" picture = "M30002" position = HeadOfGovernment category = nazi cabinet = replacement trait = 79 year = 1938 } minister = { id = { type = 9 id = 30025 } name = "Vladimir Laxa" picture = "M30017" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1945 } minister = { id = { type = 9 id = 30026 } name = "Ivan Subasic" picture = "M30012" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 73 year = 1938 } minister = { id = { type = 9 id = 30028 } name = "Mladen Lorkovic" picture = "M30005" position = ForeignMinister category = nazi cabinet = replacement trait = 6 year = 1944 } minister = { id = { type = 9 id = 30029 } name = "Alojzije Stepinac" picture = "M30022" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 1 year = 1945 } minister = { id = { type = 9 id = 30030 } name = "Ivan Saric" picture = "M30030" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 7 year = 1946 } minister = { id = { type = 9 id = 30031 } name = "Vladko Macek" picture = "M30011" position = ForeignMinister category = social_democrat cabinet = replacement trait = 1 year = 1938 } minister = { id = { type = 9 id = 30033 } name = "Dido Kvaternik" picture = "M30033" position = ArmamentMinister category = nazi cabinet = replacement trait = 16 year = 1938 } minister = { id = { type = 9 id = 30035 } name = "Ivan Subasic" picture = "M30012" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 11 year = 1938 } minister = { id = { type = 9 id = 30036 } name = "Viktor Vida" picture = "M30015" position = MinisterOfSecurity category = nazi cabinet = replacement trait = 20 year = 1938 } minister = { id = { type = 9 id = 30037 } name = "Eugen Kvaternik" picture = "M30037" position = MinisterOfSecurity category = nazi cabinet = replacement trait = 23 year = 1940 } minister = { id = { type = 9 id = 30038 } name = "Andrija Artukovic" picture = "M30038" position = MinisterOfSecurity category = nazi cabinet = replacement trait = 26 year = 1941 } minister = { id = { type = 9 id = 30039 } name = "Krunoslav Draganovic" picture = "M30039" position = MinisterOfSecurity category = nazi cabinet = replacement trait = 24 year = 1943 } minister = { id = { type = 9 id = 30040 } name = "Vilko Pecnikar" picture = "M30040" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 56 year = 1945 } minister = { id = { type = 9 id = 30041 } name = "Vilko Begic" picture = "M30004" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 20 year = 1938 } minister = { id = { type = 9 id = 30044 } name = "Mladen Lorkovic" picture = "M30005" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 28 year = 1945 } minister = { id = { type = 9 id = 30045 } name = "Vilko Pecnikar" picture = "M30040" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 30 year = 1938 } minister = { id = { type = 9 id = 30047 } name = "Vladimir Laxa" picture = "M30017" position = ChiefOfStaff category = nazi cabinet = replacement trait = 37 year = 1941 } minister = { id = { type = 9 id = 30048 } name = "Fedor Dragojlov" picture = "M30048" position = ChiefOfStaff category = nazi cabinet = replacement trait = 36 year = 1943 } minister = { id = { type = 9 id = 30049 } name = "Ante Pavelic" picture = "M30002" position = ChiefOfStaff category = nazi cabinet = replacement trait = 36 year = 1944 } minister = { id = { type = 9 id = 30053 } name = "Slavko Kvaternik" picture = "M30007" position = ChiefOfArmy category = nazi cabinet = replacement trait = 42 year = 1941 } minister = { id = { type = 9 id = 30054 } name = "Slavko Stancer" picture = "M30054" position = ChiefOfArmy category = nazi cabinet = replacement trait = 39 year = 1942 } minister = { id = { type = 9 id = 30055 } name = "Friedrich Navratil" picture = "M30020" position = ChiefOfArmy category = nazi cabinet = replacement trait = 40 year = 1943 } minister = { id = { type = 9 id = 30056 } name = "Vladimir Laxa" picture = "M30017" position = ChiefOfArmy category = nazi cabinet = replacement trait = 38 year = 1944 } minister = { id = { type = 9 id = 30061 } name = "Edgar Angeli" picture = "M30019" position = ChiefOfNavy category = nazi cabinet = replacement trait = 43 year = 1943 } minister = { id = { type = 9 id = 30062 } name = "Nikola Steinfl" picture = "M30062" position = ChiefOfNavy category = nazi cabinet = replacement trait = 44 year = 1944 } minister = { id = { type = 9 id = 30066 } name = "Adalbert Rogulja" picture = "M30006" position = ChiefOfAir category = nazi cabinet = replacement trait = 50 year = 1943 } minister = { id = { type = 9 id = 30068 } name = "Friedrich Navratil" picture = "M30020" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 52 year = 1945 } HeadOfState = { type = 9 id = 30001 } HeadOfGovernment = { type = 9 id = 30002 } ForeignMinister = { type = 9 id = 30003 } ArmamentMinister = { type = 9 id = 30004 } MinisterOfSecurity = { type = 9 id = 30005 } MinisterOfIntelligence = { type = 9 id = 30006 } ChiefOfStaff = { type = 9 id = 30007 } ChiefOfArmy = { type = 9 id = 30008 } ChiefOfNavy = { type = 9 id = 30009 } ChiefOfAir = { type = 9 id = 30010 } tech_team = { id = { type = 10 id = 31000 } name = "Croatian State Railroads" picture = "T3805" skill = 5 research_types = { mechanics electronics management } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 31001 } name = "Ikarus Hrvatska" picture = "T3800" skill = 4 research_types = { general_equipment aeronautics technical_efficiency aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 31002 } name = "Industrija Aeroplanskih Motora" picture = "T3801" skill = 3 research_types = { mechanics aeronautics industrial_engineering technical_efficiency aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 31003 } name = "Osijek Industrial Combine" picture = "T13" skill = 4 research_types = { mechanics electronics management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 31004 } name = "Split Naval Yard" picture = "T3802" skill = 3 research_types = { naval_engineering technical_efficiency naval_artillery } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 31005 } name = "Zagreb Military Arsenal" picture = "T3812" skill = 5 research_types = { artillery mechanics general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 31006 } name = "Slavko Kvaternik" picture = "T31006" skill = 3 research_types = { large_unit_tactics centralized_execution combined_arms_focus } startyear = 1930 endyear = 1948 } tech_team = { id = { type = 10 id = 31007 } name = "Vladimir Laxa" picture = "T31007" skill = 4 research_types = { training small_unit_tactics centralized_execution infantry_focus } startyear = 1930 endyear = 1945 } tech_team = { id = { type = 10 id = 31008 } name = "Ministry of Defence" picture = "T31008" skill = 3 research_types = { centralized_execution infantry_focus small_taskforce_tactics piloting rt_user_6 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 31010 } name = "Vladimir Kren" picture = "T31010" skill = 4 research_types = { bomber_tactics piloting rt_user_6 } startyear = 1930 endyear = 1945 } tech_team = { id = { type = 10 id = 31011 } name = "University of Zagreb" picture = "T31011" skill = 3 research_types = { mechanics chemistry management } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 31012 } name = "Kriegsgeräte GmbH" picture = "T818" skill = 5 research_types = { artillery mechanics technical_efficiency rt_user_18 } startyear = 1939 endyear = 3001 } team_slots = { 31004 0 0 0 0 } manpower = 171.0686 free = { } oil = 7.7744 supplies = 48.8410 rare_materials = 136.7613 metal = 456.7828 energy = 0.7370 money = 101.5009 consumer = 0.0476 supply = 0.1193 production = 0.8331 reinforcement = 0 upgrading = 0 transports = 85 escorts = 11 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 1.2000 tc_occupied_mod = 1.4000 attrition_mod = 1.3400 trickleback_mod = 1.2000 max_amphib_mod = 5 repair_mod = 1.2000 research_mod = 1.1500 upgrade = { infantry = { defaultorganisation = 59 morale = 42 } cavalry = { defaultorganisation = 59 morale = 42 } motorized = { defaultorganisation = 59 morale = 42 } mechanized = { defaultorganisation = 39 morale = 42 } light_armor = { defaultorganisation = 42.9000 morale = 42 } armor = { defaultorganisation = 39 morale = 42 } paratrooper = { defaultorganisation = 64.9000 morale = 42 } marine = { defaultorganisation = 64.9000 morale = 42 } bergsjaeger = { defaultorganisation = 64.9000 morale = 42 } garrison = { defaultorganisation = 59 morale = 42 } hq = { defaultorganisation = 39 morale = 42 } militia = { defaultorganisation = 59 morale = 42 } multi_role = { defaultorganisation = 14 morale = 14 } interceptor = { defaultorganisation = 10 morale = 10 } strategic_bomber = { defaultorganisation = 9 morale = 9 } tactical_bomber = { defaultorganisation = 14 morale = 14 } naval_bomber = { defaultorganisation = 7 morale = 7 } cas = { defaultorganisation = 15 morale = 15 } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { range = 400 } light_cruiser = { range = 240 } heavy_cruiser = { range = 400 } battlecruiser = { range = 400 } destroyer = { range = 190 } carrier = { range = 320 } escort_carrier = { range = 300 } submarine = { range = 100 defaultorganisation = 3 morale = 3 } nuclear_submarine = { range = 55 defaultorganisation = 3 morale = 3 } transport = { range = 160 } light_carrier = { range = 320 } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { defaultorganisation = 10 morale = 10 } d_02 = { defaultorganisation = 59 morale = 42 } d_03 = { defaultorganisation = 64.9000 morale = 42 } d_04 = { defaultorganisation = 64.9000 morale = 42 } d_05 = { defaultorganisation = 64.9000 morale = 42 } d_06 = { defaultorganisation = 42.9000 morale = 42 } d_07 = { defaultorganisation = 70.8000 morale = 42 } d_08 = { range = 350 defaultorganisation = 3 morale = 3 } d_09 = { range = 200 } none = { } artillery = { } sp_artillery = { morale = 7 } rocket_artillery = { } sp_rct_artillery = { morale = 7 } anti_tank = { } tank_destroyer = { defaultorganisation = 2.6000 morale = 18 } light_armor_brigade = { morale = 18 } heavy_armor = { defaultorganisation = 2.1000 morale = 18 } super_heavy_armor = { defaultorganisation = 3.9000 morale = 18 } armored_car = { defaultorganisation = 3.9000 morale = 18 } anti_air = { } police = { } engineer = { defaultorganisation = 2.6000 morale = 7 } cag = { } escort = { defaultorganisation = 6 morale = 6 } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 7 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 4 3 2 1 } rocket_artillery = { 1 } anti_tank = { 1 } light_armor_brigade = { 4 3 2 1 } heavy_armor = { 4 3 2 1 } armored_car = { 2 1 } anti_air = { 2 1 } police = { 1 } engineer = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } motorized = { 1 } light_armor = { 2 1 } armor = { 2 1 } garrison = { 2 1 } hq = { 1 } militia = { 2 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } d_05 = { 1 } } obsolete_models = { artillery = { 0 1 2 3 } rocket_artillery = { 0 } anti_tank = { 0 } light_armor_brigade = { 0 1 2 3 } heavy_armor = { 0 1 2 3 } armored_car = { 0 1 } anti_air = { 0 1 } police = { 0 } engineer = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } motorized = { 0 } light_armor = { 0 1 2 } armor = { 0 1 } garrison = { 0 1 } hq = { 0 } militia = { 0 1 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } d_05 = { 0 1 } d_06 = { 0 } d_07 = { 0 } } allowed_divisions = { infantry = yes cavalry = yes motorized = yes mechanized = yes armor = yes paratrooper = yes bergsjaeger = yes garrison = yes hq = yes transport = yes } allowed_brigades = { artillery = yes rocket_artillery = yes anti_tank = yes light_armor_brigade = yes heavy_armor = yes armored_car = yes anti_air = yes police = yes engineer = yes naval_fire_controll_s = yes naval_torpedoes_s = yes naval_fire_controll_l = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.5000 land_fort = 0.5000 flak = 0.9000 infrastructure = 0.8000 air_base = 0.5500 naval_base = 0.5500 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.5000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1.0798 ground_attack = 1.0800 interdiction = 1.0800 strategic_bombardment = 1.0400 logistical_strike = 1.0400 runway_cratering = 1.0800 installation_strike = 1.0400 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1.0798 convoy_raiding = 0.8600 asw = 0.7500 naval_interdiction = 1.0600 shore_bombardment = 1.0300 amphibious_assault = 0.5650 sea_transport = 1 naval_combat_patrol = 1.0600 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1.0300 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.4000 light_cruiser = 0.4300 heavy_cruiser = 0.4800 battlecruiser = 0.4000 destroyer = 0.4400 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.4400 nuclear_submarine = 0.4400 transport = 0.4500 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.4400 d_09 = 0.4400 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.1500 light_cruiser = 0.1600 heavy_cruiser = 0.2100 battlecruiser = 0.1500 destroyer = 0.1700 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.1700 nuclear_submarine = 0.1700 transport = 0.1800 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.1700 d_09 = 0.1700 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -19 desert_attack = -53 mountain_attack = -67 hill_attack = -40 forest_attack = -40 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -19 desert_attack = -60 mountain_attack = -67 hill_attack = -40 forest_attack = -36 jungle_attack = -87 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -19 desert_attack = -46 mountain_attack = -77 hill_attack = -43 forest_attack = -43 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -19 desert_attack = -43 mountain_attack = -90 hill_attack = -52 forest_attack = -52 jungle_attack = -97 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -19 desert_attack = -40 mountain_attack = -90 hill_attack = -48 forest_attack = -48 jungle_attack = -93 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -19 desert_attack = -43 mountain_attack = -93 hill_attack = -52 forest_attack = -52 jungle_attack = -97 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -19 desert_attack = -53 mountain_attack = -60 hill_attack = -31 forest_attack = -36 jungle_attack = -60 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -19 desert_attack = -53 mountain_attack = -60 hill_attack = -36 forest_attack = -31 jungle_attack = -46 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -19 desert_attack = -53 mountain_attack = -36 hill_attack = -19 forest_attack = -36 jungle_attack = -60 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -19 desert_attack = -53 mountain_attack = -67 hill_attack = -40 forest_attack = -40 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -19 desert_attack = -53 mountain_attack = -67 hill_attack = -40 forest_attack = -40 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -19 desert_attack = -53 mountain_attack = -63 hill_attack = -36 forest_attack = -36 jungle_attack = -83 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -19 desert_attack = -53 mountain_attack = -67 hill_attack = -40 forest_attack = -40 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -19 desert_attack = -50 mountain_attack = -60 hill_attack = -36 forest_attack = -36 jungle_attack = -70 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -19 desert_attack = -56 mountain_attack = -60 hill_attack = -36 forest_attack = -31 jungle_attack = -81 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -19 desert_attack = -43 mountain_attack = -70 hill_attack = -40 forest_attack = -40 jungle_attack = -90 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -19 desert_attack = -40 mountain_attack = -87 hill_attack = -48 forest_attack = -48 jungle_attack = -93 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -19 desert_attack = -50 mountain_attack = -33 hill_attack = -16 forest_attack = -31 jungle_attack = -56 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = yes support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = yes asw = yes naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = -150 } relation = { tag = GER value = 200 } relation = { tag = HOL value = -150 } relation = { tag = POR value = -150 } relation = { tag = ITA value = 25 } relation = { tag = SOV value = -150 } relation = { tag = SWE value = -150 } relation = { tag = TUR value = -150 } relation = { tag = CHI value = -150 } relation = { tag = BEL value = -150 } relation = { tag = DEN value = -150 } relation = { tag = SCH value = -150 } relation = { tag = CUB value = -150 } relation = { tag = IRE value = -150 } relation = { tag = FIN value = -150 } relation = { tag = BRA value = -150 } relation = { tag = ARG value = -150 } relation = { tag = MEX value = -150 } relation = { tag = COL value = -150 } relation = { tag = VEN value = -150 } relation = { tag = PRU value = -150 } relation = { tag = ECU value = -150 } relation = { tag = PAR value = -150 } relation = { tag = BOL value = -150 } relation = { tag = CHL value = -150 } relation = { tag = NZL value = -150 } relation = { tag = CAN value = -150 } relation = { tag = AST value = -150 } relation = { tag = USA value = -150 } relation = { tag = CHC value = -150 } relation = { tag = CRO value = 25 } relation = { tag = SLO value = 25 } relation = { tag = MON value = -150 } relation = { tag = GUA value = -150 } relation = { tag = COS value = -150 } relation = { tag = NIC value = -150 } relation = { tag = DOM value = -150 } relation = { tag = PHI value = -150 } relation = { tag = SAL value = -150 } relation = { tag = HAI value = -150 } relation = { tag = HON value = -150 } relation = { tag = LIB value = -150 } relation = { tag = PAN value = -150 } relation = { tag = SER value = 25 } relation = { tag = SAF value = -150 } relation = { tag = TAN value = -150 } relation = { tag = BUR value = -150 } relation = { tag = U02 value = -150 } relation = { tag = U14 value = -150 } relation = { tag = U19 value = -150 } relation = { tag = REB value = -150 } } ownedprovinces = { 347 345 352 351 344 337 357 353 358 354 355 356 } controlledprovinces = { 347 345 352 351 344 337 357 353 358 354 355 356 } nationalprovinces = { 347 345 352 350 351 343 344 } claimedprovinces = { 337 357 353 358 354 355 356 351 } techapps = { 9010 9020 9030 2800 2810 2010 2550 2560 2630 2290 2300 2400 2450 2460 2510 17000 1010 1020 1190 1200 1210 10110 11750 1110 1310 5010 5080 5090 5190 5310 6300 8070 8130 8180 8240 8610 8660 8760 13070 9400 5050 2310 14000 8550 5060 1340 2640 6310 5320 9040 9500 2520 9800 6340 2570 10120 17010 6350 2470 14010 8810 9120 2320 2650 9200 5360 9900 2020 2580 5070 5350 1030 82500 6320 1230 5110 2820 2590 5100 2660 2530 8620 5120 2410 5020 1070 6330 1320 5130 2670 5330 2030 9130 9210 8820 9910 2330 9050 3010 3850 } inventions = { 8028 } blueprints = { 4010 4290 5470 5550 3350 3700 3800 12000 3600 3900 2600 9810 3040 3020 3030 9510 9600 } deactivate = { 1400 1460 1470 1480 1490 6010 6100 6400 6500 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 } application = { id = { type = 4712 id = 580183 } project = { type = 17 id = 3020 } tech_team = { type = 10 id = 31004 } progress = 100 progress = 100 progress = 74.5200 progress = 0 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 4712 id = 558421 } name = "Hrvatsko Domobranstvo" location = 352 prevprov = 352 home = 352 mission = { type = anti_partisan_duty target = 352 percentage = 1 night = yes startdate = { year = 1940 month = september day = 28 hour = 2 } } morale = 0.5000 leader = { id = { type = 6 id = 44608 } name = "Kvaternik" tag = CRO picture = "L44608" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 6 ry = 1943 skill = 2 trait = defensive_doctrine trait = old_guard } division = { id = { type = 4712 id = 558423 } name = "Hrvatsko Domobranstvo Divizija" flag = 34864 mod = { 9 9 2 0 9 3 0 0 0 } all = { 100 100 89 89 62 15.0000 0 0.3300 0 1 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 14 1 10 0 0 0 0 0 0 } } dig_in = 20 } division_development = { id = { type = 4712 id = 560953 } progress = 1.2167 location = 352 cost = 2.9840 date = { year = 1941 month = march day = 8 hour = 0 } manpower = 10 total_progress = 0.7059 size = 2 days = 125 days_for_first = 64 type = garrison model = 2 } division_development = { id = { type = 4712 id = 558426 } progress = 0.7545 location = 352 cost = 2.9920 date = { year = 1941 month = august day = 1 hour = 0 } manpower = 10 total_progress = 0.0749 size = 4 days = 237 days_for_first = 64 type = d_02 model = 2 } wardates = { ENG = { year = 1940 month = september day = 27 hour = 2 } HOL = { year = 1940 month = september day = 27 hour = 2 } BEL = { year = 1940 month = september day = 27 hour = 2 } GRE = { year = 1940 month = november day = 0 hour = 23 } NZL = { year = 1940 month = september day = 27 hour = 2 } CAN = { year = 1940 month = september day = 27 hour = 2 } AST = { year = 1940 month = september day = 27 hour = 2 } EGY = { year = 1940 month = september day = 27 hour = 2 } OMN = { year = 1940 month = september day = 27 hour = 2 } SAF = { year = 1940 month = september day = 27 hour = 2 } BUR = { year = 1940 month = september day = 27 hour = 2 } U02 = { year = 1940 month = september day = 27 hour = 2 } U14 = { year = 1940 month = september day = 27 hour = 2 } } SpyInfo = { country = "CRO" NumberOfSpies = 10 } } country = { tag = SLO ai = { switch = no flags = { activation_airborne = 0 activation_armor = 1 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 1 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 1 activation_militia = 0 activation_motorized = 1 activation_mountain = 1 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_low_mp = 0 Info_CC_LL = 1 Info_Greece = 0 minor_diplo_allies = 0 minor_diplo_axis = 1 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 1 NATO_WARSAWPACT = 0 neutrality_low = 1 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 50 war = 0 ferocity = no reinforcement = 0.2500 upgrading = 0.5000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = SLO } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { USA = 8 ENG = 8 FRA = 8 CAN = 8 AST = 8 SAF = 8 NZL = 8 BEL = 8 HOL = 8 NOR = 8 GRE = 8 LUX = 8 PHI = 8 LIB = 8 EGY = 8 U02 = 8 BUR = 8 U14 = 8 U19 = 8 SOV = 8 CHC = 8 MON = 8 TAN = 8 } protect = { GER = 150 ITA = 150 JAP = 150 HUN = 40 ROM = 40 BUL = 40 FIN = 40 MAN = 20 MEN = 20 U00 = 20 U01 = 20 } befriend = { GER = 100 ITA = 100 JAP = 100 HUN = 40 ROM = 40 BUL = 40 FIN = 40 MAN = 20 MEN = 20 U00 = 20 U01 = 20 } exp_force_ratio = 0.5000 exp_force_ratios = { GER = 0.6000 ITA = 0.2000 JAP = 0.2000 } admiral = { target = { } core = { } base = { } ignore = { } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { favored = { GER = 100 ITA = 100 JAP = 100 HUN = 40 ROM = 40 BUL = 40 FIN = 40 MAN = 20 MEN = 20 U00 = 20 U01 = 20 } cancel_deal_threshold = 2 } tech_sharing = { favored = { GER = 100 ITA = 100 JAP = 100 HUN = 40 ROM = 40 BUL = 40 FIN = 40 MAN = 20 MEN = 20 U00 = 20 U01 = 20 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 6440 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 20 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = no help_allies = yes redirect = nearest } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 1 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 1 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { USA = 20 ENG = 20 FRA = 20 CAN = 20 AST = 20 SAF = 20 NZL = 20 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 POL = 20 SOV = 20 CHC = 20 MON = 20 TAN = 20 GER = -1 ITA = -1 JAP = -1 HUN = -1 ROM = -1 BUL = -1 FIN = -1 MAN = -1 MEN = -1 U00 = -1 U01 = -1 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 15 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 20 heavy_cruiser = 0 battlecruiser = 0 destroyer = 35 carrier = 0 escort_carrier = 0 submarine = 5 nuclear_submarine = 5 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 6 sp_artillery = 0 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 0 tank_destroyer = 0 light_armor_brigade = 0 heavy_armor = 0 super_heavy_armor = 0 armored_car = 3 anti_air = 5 police = 0 engineer = 0 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.6000 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = yes force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 1670 1300 11600 11690 11670 11500 11300 2860 11080 11440 42009 4470 5100 5180 5340 6140 6150 6170 6200 6220 11590 9270 9110 9190 } preference = { 1010 1020 1030 1040 1050 1060 10000 10010 11600 2290 2300 2310 2320 2330 2340 2350 2360 11290 11300 6100 6120 6130 6140 6150 6170 6200 6220 4010 4020 4050 4060 4090 4100 4140 4150 4190 42009 4230 4270 5080 5090 5100 5050 5060 5070 5110 5120 5130 5180 9010 9020 9030 } ignore = { 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3010 3020 3040 3050 3070 3080 3100 3110 3130 3140 3160 3170 15160 15170 15190 15200 15220 15230 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3800 3810 3820 3830 3840 15260 3600 3610 3620 3630 3640 3650 3900 3910 3920 3930 3940 3950 4030 4070 4110 4160 4200 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5150 5280 5160 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8180 8190 8200 8210 8220 8230 8490 8500 8510 8520 8530 8540 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9600 9610 9620 9630 9640 9650 9660 9670 } armor = 2 infantry = 5 industry = 4 aircraft = 2 naval = 0 land_doctrines = 4 secret_weapons = 1 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 208 policy = { date = { year = 0 month = january day = 0 hour = 0 } democratic = 1 political_left = 1 freedom = 1 free_market = 2 professional_army = 8 defense_lobby = 10 interventionism = 10 } belligerence = 70.0542 dissent = 0.0000 war = { year = 1940 month = december day = 8 hour = 18 } lastpeace = { year = 1939 month = september day = 0 hour = 1 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8200 convoy_def_eff = 0.4000 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.1700 money_modifier = 1 supply_modifier = 1.1700 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 20 dig_in_daily = 1 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0400 sce_frequency = 1.7500 counterattack = 0.0600 assault = 0.0850 encirclement = 0.0850 ambush = 0.0350 delay = 0.1600 tactical_withdrawal = 0.0600 breakthrough = 0.0850 puppet = "GER" leader = { id = { type = 6 id = 70000 } name = "Bodicky" picture = "L70000" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 70001 } name = "Cernek" picture = "L70001" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 70006 } name = "Jurech" picture = "L70006" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 70009 } name = "Kanak" picture = "L70009" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 70008 } name = "Kuna" picture = "L70008" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 70007 } name = "Markus" picture = "L70007" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 70004 } name = "Peknik" picture = "L70004" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 70011 } name = "Pilfousek" picture = "L70011" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 70005 } name = "Tatarko" picture = "L70005" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 70013 } name = "Turanec" picture = "L70013" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 1 trait = offensive_doctrine trait = fortress_buster } leader = { id = { type = 6 id = 70014 } name = "Sirica" picture = "L70014" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 70015 } name = "Catlos" picture = "L70002" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 } leader = { id = { type = 6 id = 70016 } name = "Ballay" picture = "L70016" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 70017 } name = "Jurech" picture = "L70006" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 70018 } name = "Pilfousek" picture = "L70011" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 70002 } name = "Catlos" tag = SLO picture = "L70002" category = general rank = 1 y = 1930 y = 1930 y = 1940 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = winter_specialist } leader = { id = { type = 6 id = 70012 } name = "Pulanich" tag = SLO picture = "L70012" category = general y = 1930 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 20.3024 } minister = { id = { type = 9 id = 31001 } name = "Andrej Hlinka" picture = "M31001" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 58 year = 1936 } minister = { id = { type = 9 id = 31002 } name = "Jozef Tiso" picture = "M31002" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 72 year = 1936 } minister = { id = { type = 9 id = 31003 } name = "Vojtech Tuka" picture = "M31003" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 7 year = 1936 } minister = { id = { type = 9 id = 31004 } name = "Pavol Teplansky" picture = "M31004" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 11 year = 1936 } minister = { id = { type = 9 id = 31005 } name = "Ferdinand Durcansky" picture = "M31005" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 21 year = 1936 } minister = { id = { type = 9 id = 31006 } name = "Jaroslav Kratochvil" picture = "M31006" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 31007 } name = "Ferdinand Catlos" picture = "M31007" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 33 year = 1936 } minister = { id = { type = 9 id = 31008 } name = "Gustav Malar" picture = "L70010" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 41 year = 1936 } minister = { id = { type = 9 id = 31009 } name = "Jozef Hora" picture = "M31009" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 44 year = 1936 } minister = { id = { type = 9 id = 31010 } name = "Fritz Gejza" picture = "M31010" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 51 year = 1936 } minister = { id = { type = 9 id = 31031 } name = "Jozef Tiso" picture = "M31002" position = HeadOfState category = fascist cabinet = replacement trait = 67 year = 1938 } minister = { id = { type = 9 id = 31032 } name = "Jozef Tiso" picture = "M31002" position = HeadOfState category = nazi cabinet = replacement trait = 67 year = 1944 } minister = { id = { type = 9 id = 31033 } name = "Karol Sidor" picture = "M31033" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 68 year = 1945 } minister = { id = { type = 9 id = 31034 } name = "Vojtech Tuka" picture = "M31003" position = HeadOfGovernment category = fascist cabinet = replacement trait = 70 year = 1938 } minister = { id = { type = 9 id = 31035 } name = "Stefan Tiso" picture = "M31035" position = HeadOfGovernment category = nazi cabinet = replacement trait = 73 year = 1944 } minister = { id = { type = 9 id = 31036 } name = "Karol Sidor" picture = "M31033" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 69 year = 1945 } minister = { id = { type = 9 id = 31037 } name = "Ferdinand Durcansky" picture = "M31005" position = ForeignMinister category = fascist cabinet = replacement trait = 5 year = 1938 } minister = { id = { type = 9 id = 31039 } name = "Stefan Tiso" picture = "M31035" position = ForeignMinister category = nazi cabinet = replacement trait = 1 year = 1944 } minister = { id = { type = 9 id = 31040 } name = "Petar Jilemnicky" picture = "M31040" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 3 year = 1945 } minister = { id = { type = 9 id = 31041 } name = "Jozef Kubin" picture = "M31019" position = ForeignMinister category = social_conservative cabinet = replacement trait = 3 year = 1946 } minister = { id = { type = 9 id = 31042 } name = "Mikulás Pruzinský" picture = "M31042" position = ArmamentMinister category = fascist cabinet = replacement trait = 9 year = 1938 } minister = { id = { type = 9 id = 31043 } name = "Jaroslav Kratochvil" picture = "M31006" position = ArmamentMinister category = nazi cabinet = replacement trait = 12 year = 1944 } minister = { id = { type = 9 id = 31045 } name = "Emil Lendvay" picture = "M31045" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 15 year = 1945 } minister = { id = { type = 9 id = 31046 } name = "Eduard Bass-Schmidt" picture = "M31046" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 10 year = 1946 } minister = { id = { type = 9 id = 31047 } name = "Jindrich Honzl" picture = "M31029" position = ArmamentMinister category = stalinist cabinet = replacement trait = 12 year = 1946 } minister = { id = { type = 9 id = 31048 } name = "Janko Jesensky" picture = "M31048" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 21 year = 1938 } minister = { id = { type = 9 id = 31049 } name = "Fritz Gejza" picture = "M31010" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 21 year = 1939 } minister = { id = { type = 9 id = 31050 } name = "Alexander Mach" picture = "M31050" position = MinisterOfSecurity category = nazi cabinet = replacement trait = 26 year = 1940 } minister = { id = { type = 9 id = 31051 } name = "Tido Gaspar" picture = "M31051" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 23 year = 1941 } minister = { id = { type = 9 id = 31052 } name = "Karol Sidor" picture = "M31033" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 24 year = 1943 } minister = { id = { type = 9 id = 31053 } name = "Vtislav Hrubec" picture = "M31053" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 20 year = 1945 } minister = { id = { type = 9 id = 31054 } name = "Gustav Malar" picture = "L70010" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 32 year = 1938 } minister = { id = { type = 9 id = 31055 } name = "Hans Bernard" picture = "M31055" position = MinisterOfIntelligence category = nazi cabinet = replacement trait = 31 year = 1939 } minister = { id = { type = 9 id = 31056 } name = "Manfred von Killinger" picture = "M31056" position = MinisterOfIntelligence category = nazi cabinet = replacement trait = 28 year = 1940 } minister = { id = { type = 9 id = 31057 } name = "Hans Elard Ludin" picture = "M31057" position = MinisterOfIntelligence category = nazi cabinet = replacement trait = 29 year = 1941 } minister = { id = { type = 9 id = 31058 } name = "Vilmos Nejedly" picture = "M31058" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 27 year = 1945 } minister = { id = { type = 9 id = 31059 } name = "Jaroslav Mellan" picture = "M31059" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 31 year = 1946 } minister = { id = { type = 9 id = 31060 } name = "Gustav Malar" picture = "L70010" position = ChiefOfStaff category = fascist cabinet = replacement trait = 34 year = 1938 } minister = { id = { type = 9 id = 31061 } name = "Otomar Kubela" picture = "M31061" position = ChiefOfStaff category = nazi cabinet = replacement trait = 33 year = 1944 } minister = { id = { type = 9 id = 31063 } name = "Ferdinand Catlos" picture = "M31007" position = ChiefOfArmy category = fascist cabinet = replacement trait = 42 year = 1938 } minister = { id = { type = 9 id = 31064 } name = "Jozef Snejdarek" picture = "M31064" position = ChiefOfArmy category = nazi cabinet = replacement trait = 40 year = 1944 } minister = { id = { type = 9 id = 31065 } name = "Emil Lendvay" picture = "M31045" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 41 year = 1945 } minister = { id = { type = 9 id = 31066 } name = "Jozef Turanec" picture = "L70016" position = ChiefOfNavy category = fascist cabinet = replacement trait = 43 year = 1938 } minister = { id = { type = 9 id = 31068 } name = "Vojtech Daubner" picture = "M31068" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 46 year = 1945 } minister = { id = { type = 9 id = 31069 } name = "Anton Pulanick" picture = "M31069" position = ChiefOfAir category = fascist cabinet = replacement trait = 50 year = 1938 } minister = { id = { type = 9 id = 31070 } name = "Frantisek Straka" picture = "M31070" position = ChiefOfAir category = nazi cabinet = replacement trait = 52 year = 1944 } minister = { id = { type = 9 id = 31071 } name = "Vojtech Daubner" picture = "M31068" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 48 year = 1945 } minister = { id = { type = 9 id = 31011 } name = "Jan Srobar Vavro" picture = "M31011" position = HeadOfState category = social_conservative cabinet = replacement trait = 65 year = 1936 } minister = { id = { type = 9 id = 31012 } name = "Daniel Ertl" picture = "M31012" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 79 year = 1936 } minister = { id = { type = 9 id = 31013 } name = "Ladislav Skovira" picture = "M31013" position = ForeignMinister category = social_conservative cabinet = replacement trait = 5 year = 1936 } minister = { id = { type = 9 id = 31014 } name = "Frantisek Halas" picture = "M31014" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 16 year = 1936 } minister = { id = { type = 9 id = 31015 } name = "Ulian Pauliny" picture = "M31015" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 24 year = 1936 } minister = { id = { type = 9 id = 31016 } name = "Edouard Urx" picture = "M31016" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 30 year = 1936 } minister = { id = { type = 9 id = 31017 } name = "Rudolf Viest" picture = "M31017" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 34 year = 1936 } minister = { id = { type = 9 id = 31018 } name = "Rudolf Viest" picture = "M31017" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 40 year = 1936 } minister = { id = { type = 9 id = 31019 } name = "Jozef Kubin" picture = "M31019" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 89 year = 1936 } minister = { id = { type = 9 id = 31020 } name = "Jozef Kubin" picture = "M31019" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 31021 } name = "Rudolf Slansky" picture = "M31021" position = HeadOfState category = stalinist cabinet = replacement trait = 57 year = 1936 } minister = { id = { type = 9 id = 31022 } name = "Michael Knosko" picture = "M31022" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 72 year = 1936 } minister = { id = { type = 9 id = 31023 } name = "Gustaf Husak" picture = "M31023" position = ForeignMinister category = stalinist cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 31024 } name = "Karel Konrad" picture = "M31024" position = ArmamentMinister category = leninist cabinet = replacement trait = 15 year = 1936 } minister = { id = { type = 9 id = 31025 } name = "Frano Kral" picture = "M31025" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 31026 } name = "Frantisek Kralina" picture = "M31026" position = MinisterOfIntelligence category = leninist cabinet = replacement trait = 27 year = 1936 } minister = { id = { type = 9 id = 31027 } name = "Julius Nosko" picture = "M31027" position = ChiefOfStaff category = stalinist cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 31028 } name = "Frantisek Sadek" picture = "M31028" position = ChiefOfArmy category = stalinist cabinet = replacement trait = 41 year = 1936 } minister = { id = { type = 9 id = 31029 } name = "Jindrich Honzl" picture = "M31029" position = ChiefOfNavy category = stalinist cabinet = replacement trait = 43 year = 1936 } minister = { id = { type = 9 id = 31030 } name = "Cyril Kuchta" picture = "M31030" position = ChiefOfAir category = stalinist cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 31072 } name = "Pozesky" picture = "M31072" position = ChiefOfAir category = fascist cabinet = replacement trait = 85 year = 1936 } HeadOfState = { type = 9 id = 31031 } HeadOfGovernment = { type = 9 id = 31034 } ForeignMinister = { type = 9 id = 31037 } ArmamentMinister = { type = 9 id = 31042 } MinisterOfSecurity = { type = 9 id = 31048 } MinisterOfIntelligence = { type = 9 id = 31055 } ChiefOfStaff = { type = 9 id = 31060 } ChiefOfArmy = { type = 9 id = 31063 } ChiefOfNavy = { type = 9 id = 31066 } ChiefOfAir = { type = 9 id = 31069 } tech_team = { id = { type = 10 id = 4100 } name = "C-K-D" picture = "T1103" skill = 7 research_types = { mechanics electronics training } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 4102 } name = "Jan Golian" picture = "T4102" skill = 5 research_types = { large_unit_tactics centralized_execution combined_arms_focus } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 4103 } name = "Comenius University" picture = "T4103" skill = 3 research_types = { mechanics chemistry management } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 4104 } name = "Ministry of Defence" picture = "T4104" skill = 4 research_types = { artillery mechanics training general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 4105 } name = "Bratislava Industries" picture = "T1600" skill = 4 research_types = { mechanics chemistry management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 4106 } name = "Slovakian Airforce Factory" picture = "T1604" skill = 5 research_types = { mechanics electronics aeronautics technical_efficiency aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 4107 } name = "Ferdinand Catloš" picture = "T4107" skill = 3 research_types = { small_unit_tactics decentralized_execution combined_arms_focus } startyear = 1936 endyear = 1944 } tech_team = { id = { type = 10 id = 4108 } name = "Kriegsgeräte GmbH" picture = "T818" skill = 6 research_types = { artillery mechanics technical_efficiency rt_user_18 } startyear = 3001 endyear = 3002 } team_slots = { 4100 0 0 0 0 } manpower = 12.0660 free = { } oil = 0 supplies = 167.9876 rare_materials = 449.8135 metal = 868.2786 energy = 13.9237 money = 170.2484 consumer = 0.0533 supply = 0.9467 production = 0 reinforcement = 0 upgrading = 0 transports = 50 relative_manpower = 0.9000 allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 1.1000 tc_occupied_mod = 1.2000 attrition_mod = 1.1900 trickleback_mod = 1.2000 research_mod = 1.1000 upgrade = { infantry = { defaultorganisation = 37 morale = 1 } cavalry = { defaultorganisation = 37 morale = 1 } motorized = { defaultorganisation = 37 morale = 1 } mechanized = { defaultorganisation = 25 morale = 1 } light_armor = { defaultorganisation = 27.5000 morale = 1 } armor = { defaultorganisation = 25 morale = 1 } paratrooper = { defaultorganisation = 40.7000 morale = 1 } marine = { defaultorganisation = 40.7000 morale = 1 } bergsjaeger = { defaultorganisation = 40.7000 morale = 1 } garrison = { defaultorganisation = 37 morale = 1 } hq = { defaultorganisation = 25 morale = 1 } militia = { defaultorganisation = 37 morale = 1 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 37 morale = 1 } d_03 = { defaultorganisation = 40.7000 morale = 1 } d_04 = { defaultorganisation = 40.7000 morale = 1 } d_05 = { defaultorganisation = 40.7000 morale = 1 } d_06 = { defaultorganisation = 27.5000 morale = 1 } d_07 = { defaultorganisation = 44.4000 morale = 1 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 5 } rocket_artillery = { } sp_rct_artillery = { morale = 5 } anti_tank = { } tank_destroyer = { defaultorganisation = 1.7000 morale = 14 } light_armor_brigade = { morale = 14 } heavy_armor = { defaultorganisation = 1.3000 morale = 14 } super_heavy_armor = { defaultorganisation = 2.5000 morale = 14 } armored_car = { defaultorganisation = 2.5000 morale = 14 } anti_air = { } police = { } engineer = { defaultorganisation = 1.7000 morale = 5 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 5 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 3 2 1 } police = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } motorized = { 1 } garrison = { 2 1 } militia = { 2 1 } interceptor = { 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } d_05 = { 1 } } obsolete_models = { artillery = { 0 1 2 } police = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } motorized = { 0 } light_armor = { 0 } garrison = { 0 1 } militia = { 0 1 } interceptor = { 0 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } d_05 = { 0 1 } d_06 = { 0 } d_07 = { 0 } } allowed_divisions = { infantry = yes cavalry = yes motorized = yes mechanized = yes armor = yes bergsjaeger = yes garrison = yes hq = yes interceptor = yes tactical_bomber = yes cas = yes transport = yes } allowed_brigades = { artillery = yes light_armor_brigade = yes heavy_armor = yes armored_car = yes anti_air = yes police = yes engineer = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.5000 land_fort = 0.5000 flak = 0.9500 infrastructure = 0.8000 air_base = 0.6500 naval_base = 0.6500 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.3000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7500 asw = 0.5000 naval_interdiction = 1 shore_bombardment = 1 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.1000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.1000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.1000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.0500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.0500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.0500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -26 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -26 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -87 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -26 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -26 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -26 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -26 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -26 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -60 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -26 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -46 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -26 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -60 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -26 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -26 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -26 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -83 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -26 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -26 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -70 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -26 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -81 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -26 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -90 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -26 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -26 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -56 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = yes support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = no asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 0.3000 } relation = { tag = GER value = 199 } relation = { tag = POR value = 24 } relation = { tag = ITA value = -145 frustration = 3 } relation = { tag = SOV value = -200 frustration = 3 } relation = { tag = SWE value = -1 frustration = 3 } relation = { tag = TUR value = 24 } relation = { tag = JAP value = -100.8000 frustration = 3 } relation = { tag = CHI value = 24 } relation = { tag = BEL value = 24 } relation = { tag = DEN value = -1 frustration = 3 } relation = { tag = BUL value = -50.6000 frustration = 3 } relation = { tag = HUN value = 34.2000 } relation = { tag = ROM value = -50.6000 frustration = 3 } relation = { tag = IRE value = 24 } relation = { tag = FIN value = 24 } relation = { tag = PER value = -50.3000 frustration = 3 } relation = { tag = AFG value = -99.9000 frustration = 3 } relation = { tag = BRA value = -26 frustration = 3 } relation = { tag = ARG value = -50.1000 frustration = 3 } relation = { tag = MEX value = -1 frustration = 3 } relation = { tag = COL value = -1 frustration = 3 } relation = { tag = PRU value = -56.3000 frustration = 3 } relation = { tag = ECU value = -1 frustration = 3 } relation = { tag = URU value = -49.9000 frustration = 3 } relation = { tag = BOL value = -1 frustration = 3 } relation = { tag = CHL value = -1 frustration = 3 } relation = { tag = NZL value = -1 frustration = 3 } relation = { tag = AST value = 24 } relation = { tag = VIC value = -16 frustration = 3 } relation = { tag = MAN value = -100.8000 frustration = 3 } relation = { tag = USA value = -1 frustration = 3 } relation = { tag = CHC value = -150.6000 frustration = 3 } relation = { tag = CRO value = 25 } relation = { tag = SLO value = 19.2000 } relation = { tag = SIA value = -50.8000 frustration = 3 } relation = { tag = SAU value = -50.1000 frustration = 3 } relation = { tag = MON value = -150.4000 frustration = 3 } relation = { tag = GUA value = -50.2000 frustration = 3 } relation = { tag = COS value = -1 frustration = 3 } relation = { tag = NIC value = 24 } relation = { tag = DOM value = -49.9000 frustration = 3 } relation = { tag = PHI value = -1 frustration = 3 } relation = { tag = BHU value = -49.9000 frustration = 3 } relation = { tag = EGY value = -49.9000 frustration = 3 } relation = { tag = SAL value = -50.1000 frustration = 3 } relation = { tag = HAI value = 24 } relation = { tag = HON value = -50.2000 frustration = 3 } relation = { tag = IRQ value = 24.6000 } relation = { tag = LIB value = 24 } relation = { tag = NEP value = -50 frustration = 3 } relation = { tag = OMN value = -50.1000 frustration = 3 } relation = { tag = SER value = 25 } relation = { tag = SIK value = -50.6000 frustration = 3 } relation = { tag = TAN value = -150.3000 frustration = 3 } relation = { tag = TIB value = -49.9000 frustration = 3 } relation = { tag = YEM value = -49.9000 frustration = 3 } relation = { tag = MEN value = -50.8000 frustration = 3 } relation = { tag = U00 value = -50.8000 frustration = 3 } relation = { tag = U01 value = -49.9000 frustration = 3 } relation = { tag = U14 value = -150 } relation = { tag = U18 value = -100.5000 frustration = 3 } relation = { tag = REB value = 25 } } ownedprovinces = { 208 211 212 214 } controlledprovinces = { 208 211 212 214 } nationalprovinces = { 208 209 210 211 212 213 214 215 } claimedprovinces = { } techapps = { 4010 4020 4040 4050 4290 4300 4330 2800 2550 2290 2300 2450 2460 2510 1010 1020 1310 1190 10110 11750 1110 5010 5080 5090 5190 6300 6310 9010 9020 9030 5050 14000 2310 1200 5310 1210 5060 6340 4060 5320 2630 2010 5070 2320 5100 14010 1030 5110 5120 10120 1230 5130 4090 } inventions = { 8028 } blueprints = { 2560 2470 4030 4310 4320 2810 2400 17000 5470 5550 9400 1340 2640 4340 9040 9500 2520 9800 6350 4380 9120 9200 5360 9900 5350 6320 12000 5020 1070 1320 5330 2330 9600 } deactivate = { 1400 1460 1470 1480 1490 6010 6100 6400 6500 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 } application = { id = { type = 4712 id = 565051 } project = { type = 17 id = 2330 } tech_team = { type = 10 id = 4100 } progress = 100 progress = 100 progress = 100 progress = 100 progress = 90.3158 status = "ongoing" } leadertable = { } landunit = { id = { type = 4712 id = 310177 } name = "I. Slovensko Armáda" location = 208 prevprov = 208 home = 208 mission = { type = anti_partisan_duty target = 208 percentage = 1 night = yes startdate = { year = 1939 month = october day = 3 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 70003 } name = "Cunderlik" tag = SLO picture = "L70003" category = general y = 1930 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1947 skill = 2 trait = fortress_buster trait = old_guard } division = { id = { type = 4712 id = 309939 } name = "Slo. Sicherungs-Division" flag = 34864 mod = { 9 9 2 0 9 3 0 0 0 } all = { 100 100 67 67 21 0.0500 0 0.3300 0 1 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 14 1 10 0 0 0 0 0 0 } } dig_in = 20 } airunit = { id = { type = 4712 id = 476245 } name = "I. Slovensko Vzdusné Síly Armády" location = 138 prevprov = 139 home = 138 base = 138 mission = { type = air_scramble target = 144 percentage = 0.8000 night = yes startdate = { year = 1940 month = november day = 27 hour = 16 } enddate = { year = 1941 month = january day = 27 hour = 16 } } morale = 0.5000 leader = { id = { type = 6 id = 70019 } name = "Pulanich" tag = SLO picture = "L70012" category = commander y = 1930 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 476244 } name = "1. Stihaci letecky pluk" flag = 36920 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 30 30 150 10.0000 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 309943 } name = "1. Letecky Pluk" flag = 36920 mod = { 12 12 2 0 12 3 0 0 0 } all = { 100 100 30 30 150 0.0200 0 1.8100 2.7500 500 13 17 0 -0.1000 -0.2000 0.5000 0.6000 } air = { 2 8 10 1 5 1 4 0 500 340282346638528860000000000000000000000.0000 0 } } } landunit = { id = { type = 4712 id = 309936 } name = "Armáda Slovenskej" location = 208 prevprov = 208 home = 208 mission = { type = anti_partisan_duty target = 208 percentage = 1 night = yes startdate = { year = 1940 month = july day = 11 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 70002 } name = "Catlos" tag = SLO picture = "L70002" category = general rank = 1 y = 1930 y = 1930 y = 1940 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = winter_specialist } division = { id = { type = 4712 id = 309938 } name = "Slo. schnelle Division" flag = 34872 mod = { 3 3 0 0 3 1 0 0 0 } all = { 100 100 45 45 21 0.2739 0 3.3900 5.6250 15 18 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 38 40 55 1 33 2 30 0 0 0 0 0 0 } } dig_in = 20 } division_development = { id = { type = 4712 id = 352896 } location = 208 cost = 3.7280 date = { year = 1941 month = june day = 21 hour = 0 } manpower = 17 halted = yes size = 3 done = 1 days = 296 days_for_first = 104 gearing_bonus = 0.0500 type = infantry model = 2 } wardates = { FRA = { year = 1940 month = july day = 26 hour = 1 } POL = { year = 1939 month = september day = 20 hour = 4 } NOR = { year = 1940 month = july day = 20 hour = 1 } GRE = { year = 1940 month = november day = 0 hour = 23 } YUG = { year = 1940 month = september day = 25 hour = 1 } LUX = { year = 1940 month = september day = 3 hour = 1 } U19 = { year = 1940 month = june day = 1 hour = 1 } } SpyInfo = { country = "SLO" NumberOfSpies = 10 } } country = { tag = SIA ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 1 activation_marine = 0 activation_mechanized = 0 activation_militia = 1 activation_motorized = 0 activation_mountain = 1 ai_hq_gift = 1 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_diplo_allies = 0 guerilla_diplo_axis = 0 guerilla_diplo_comintern = 0 guerilla_low_mp = 0 Info_CC_LL = 0 Info_Greece = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 150 war = 0 ferocity = no reinforcement = 0.2000 upgrading = 0.3500 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = SIA } spyprefsdata = { country_priorities = 5 steal_blueprint = 10 smear_campaign = 1 massmedia = 1 country = CHI } spyprefsdata = { country_priorities = 3 steal_blueprint = 10 smear_campaign = 1 sabotage_industry = 1 massmedia = 1 disrupt_techteam = 1 country = CYN } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { ENG = 4 CHI = 2 } befriend = { JAP = 100 } exp_force_ratio = 0.7500 exp_force_ratios = { } no_exp_forces_to = { GER ROM HUN SLO BUL ITA VIC YUG FIN CRO } admiral = { target = { } core = { 2525 2526 } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "North Atlantic" "Western Approaches" "The Seamounts" "Azores" "Central Atlantic" "Central Mid-Atlantic Ridge" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "Pernambuco Plain" "Ascension Fracture Zone" "Argentine Plain" "Angola Plain" "West Gulf of Mexico" "East Gulf of Mexico" "Florida Strait" "Yucatan Strait" "Windward Islands" "Central Carribean" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Brazil" "Coast of Argentina" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" "West Coast of Central America" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 60 min_core_attack_fleets = 0 } trade = { favored = { JAP = 50 } cancel_deal_threshold = 2 } tech_sharing = { favored = { JAP = 50 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 0.1000 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 3 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 2 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { ENG = 100 JAP = -1 FRA = -1 CHI = -1 CSX = -1 SIK = -1 CXB = -1 CYN = -1 CGX = -1 NEP = -1 BHU = -1 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 20 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 25 garrison = 0 hq = 0 militia = 20 multi_role = 0 interceptor = 0 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 0 heavy_cruiser = 0 battlecruiser = 0 destroyer = 5 carrier = 0 escort_carrier = 0 submarine = 0 nuclear_submarine = 0 transport = 0 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 30 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 6 sp_artillery = 0 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 0 tank_destroyer = 0 light_armor_brigade = 0 heavy_armor = 0 super_heavy_armor = 0 armored_car = 3 anti_air = 5 police = 0 engineer = 0 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 0 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = op_defensive distrib_vs_human = op_defensive enemy_handicap = { CYN = 300 CHI = 300 } passivity = { CYN = 300 CHI = 300 } province_priorities = { } } construction = { max_factor = 0.2000 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 2 AA_provs = { 1423 } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = atwar max_naval_base = 5 naval_base_provs = { 1423 } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = no force_ic_until = 1935 ic_end_year = 1941 IC_provs = { 1423 } } technology = { endgoal = { 11610 1460 1470 1480 1490 1220 1670 2860 11300 11080 11440 5100 6590 15230 } preference = { 1400 1410 1420 1430 1440 1450 10130 10140 11610 1460 1470 1480 1490 1190 1200 1210 10120 1220 6500 6510 6520 6530 6540 6550 6560 6570 6580 6590 9010 9020 9030 } ignore = { 10150 1300 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 3900 3910 3920 3930 3940 3950 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7290 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8180 8190 8200 8210 8220 8230 8490 8500 8510 8520 8530 8540 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9200 9210 9220 9230 9240 9250 9260 9270 9600 9610 9620 9630 9640 9650 9660 9670 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 } armor = 1 infantry = 6 industry = 0 aircraft = 0 naval = 0 land_doctrines = 6 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 1423 policy = { date = { year = 0 month = january day = 0 hour = 0 } democratic = 4 political_left = 3 freedom = 3 free_market = 1 professional_army = 2 defense_lobby = 5 interventionism = 9 } belligerence = 0 dissent = 0.0000 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.7375 convoy_def_eff = 0.4500 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1 money_modifier = 1 supply_modifier = 1 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0200 sce_frequency = 1.1500 counterattack = 0.0600 assault = 0.3100 encirclement = 0.0350 ambush = 0.0475 delay = 0.0475 tactical_withdrawal = 0.0350 breakthrough = 0.0350 leader = { id = { type = 6 id = 100001 } name = "Banomyong" picture = "L100001" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 100002 } name = "Bunyaket" picture = "L100002" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 trait = trickster } leader = { id = { type = 6 id = 100004 } name = "Huntrakool" picture = "L100004" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 trait = commando } leader = { id = { type = 6 id = 100008 } name = "Munsilpa Sinadyodharaksa" picture = "L100008" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 100010 } name = "Phaholphonphayuhasena" picture = "L100010" category = general y = 1938 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 100011 } name = "Phamonmontri" picture = "L100011" category = general y = 1937 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 100012 } name = "Phanomyong" picture = "L100012" category = general y = 1942 y = 1944 y = 1946 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 100014 } name = "Phromyothi" picture = "L100014" category = general y = 1944 y = 1945 y = 1946 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 2 trait = engineer } leader = { id = { type = 6 id = 100016 } name = "Punyaketu" picture = "L100016" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 100017 } name = "Rama Prichulangkorn" picture = "L100017" category = general y = 1943 y = 1945 y = 1946 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 100021 } name = "Sawatronnachai Sawatdikiat" picture = "L100021" category = general y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = trickster } leader = { id = { type = 6 id = 100023 } name = "Suebong" picture = "L100023" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 100024 } name = "Thishampula" picture = "L100024" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 100025 } name = "Vechayanrangsarit" picture = "L100025" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 100026 } name = "Wichitsongkram" picture = "L100026" category = general y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1946 ry = 1990 trait = engineer } leader = { id = { type = 6 id = 100027 } name = "Wichitwathakarn" picture = "L100027" category = general y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 100028 } name = "Chamnanarthayutha" picture = "L100028" category = admiral y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 100031 } name = "Pholasinthanawat" picture = "L100031" category = admiral y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 100032 } name = "Phunawasawat" picture = "L100032" category = admiral y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 100033 } name = "Phutianands" picture = "L100033" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 100034 } name = "Preechacholayudha" picture = "L100034" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 100035 } name = "Thamrongnawasawat" picture = "L100035" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 100036 } name = "Wichanworajak" picture = "L100036" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 trait = spotter } leader = { id = { type = 6 id = 100037 } name = "Wichcitcholathai" picture = "L100037" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 } leader = { id = { type = 6 id = 100039 } name = "Aminothraykorn" picture = "L100039" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 } leader = { id = { type = 6 id = 100040 } name = "Arvudsikikorn" picture = "L100040" category = commander y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 100041 } name = "Chalermarkas" picture = "L100041" category = commander y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 100042 } name = "Chalermarkiart" picture = "L100042" category = commander rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 100043 } name = "Kajsongkram" picture = "L100043" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 } leader = { id = { type = 6 id = 100044 } name = "Phuketsamlee" picture = "L100044" category = commander y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 100045 } name = "Prawasjamshee" picture = "L100045" category = commander y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 100046 } name = "Silpasakrakorn" picture = "L100046" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 } leader = { id = { type = 6 id = 100047 } name = "Sinthusongkhramchai" picture = "L100047" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 trait = fleet_destroyer } leader = { id = { type = 6 id = 100049 } name = "Vechayanrangsarit" picture = "L100049" category = commander rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = night_flyer } leader = { id = { type = 6 id = 100050 } name = "Vehasayarn" picture = "L100050" category = commander rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 } minister = { id = { type = 9 id = 62001 } name = "Rama VIII" picture = "M62001" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 68 year = 1936 } minister = { id = { type = 9 id = 62002 } name = "Phot Bhahalyodin" picture = "M62002" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 72 year = 1936 } minister = { id = { type = 9 id = 62003 } name = "Ha Samptasiri" picture = "M62003" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 3 year = 1936 } minister = { id = { type = 9 id = 62004 } name = "Phot Bhahalyodin" picture = "M62002" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 55 year = 1936 } minister = { id = { type = 9 id = 62005 } name = "Pridi Phanomyong" picture = "M62005" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 24 year = 1936 } minister = { id = { type = 9 id = 62006 } name = "Pridi Phanomyong" picture = "M62005" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 62007 } name = "Luang Phibunsongkhram" picture = "M62007" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 33 year = 1936 } minister = { id = { type = 9 id = 62008 } name = "Luang Phibunsongkhram" picture = "M62007" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 62009 } name = "Pridi Phanomyong" picture = "M62005" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 47 year = 1936 } minister = { id = { type = 9 id = 62010 } name = "Phra Vechayanrangsarit" picture = "M62010" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 62031 } name = "H.R.H. Prince Rangsit of Chainand" picture = "M62031" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 61 year = 1942 } minister = { id = { type = 9 id = 62032 } name = "Rama VIII" picture = "M62001" position = HeadOfState category = social_conservative cabinet = replacement trait = 68 year = 1945 } minister = { id = { type = 9 id = 62033 } name = "Rama IX" picture = "M62011" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 63 year = 1946 } minister = { id = { type = 9 id = 62035 } name = "Luang Phibunsongkhram" picture = "M62007" position = HeadOfGovernment category = fascist cabinet = replacement trait = 75 year = 1938 } minister = { id = { type = 9 id = 62036 } name = "Kuang Abhayavongsa" picture = "M62036" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 69 year = 1944 } minister = { id = { type = 9 id = 62037 } name = "Thawee Punyaketu" picture = "M62015" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 74 year = 1945 } minister = { id = { type = 9 id = 62038 } name = "Seni Pramoja" picture = "M62012" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 80 year = 1946 } minister = { id = { type = 9 id = 62039 } name = "Kuang Abhayavongsa" picture = "M62036" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 69 year = 1946 } minister = { id = { type = 9 id = 62040 } name = "Pridi Phanomyong" picture = "M62005" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 76 year = 1946 } minister = { id = { type = 9 id = 62041 } name = "Thawon Thamrongnawasawat" picture = "M62029" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 78 year = 1946 } minister = { id = { type = 9 id = 62042 } name = "Phot Bhahalyodin" picture = "M62002" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 72 year = 1939 } minister = { id = { type = 9 id = 62043 } name = "Phraya Chitnasongkhla" picture = "M62026" position = ForeignMinister category = fascist cabinet = replacement trait = 3 year = 1938 } minister = { id = { type = 9 id = 62044 } name = "Wichit Wichitwathakarn" picture = "M62044" position = ForeignMinister category = fascist cabinet = replacement trait = 2 year = 1942 } minister = { id = { type = 9 id = 62045 } name = "Luang Phibunsongkhram" picture = "M62007" position = ForeignMinister category = fascist cabinet = replacement trait = 6 year = 1943 } minister = { id = { type = 9 id = 62046 } name = "Pridi Phanomyong" picture = "M62005" position = ForeignMinister category = fascist cabinet = replacement trait = 4 year = 1943 } minister = { id = { type = 9 id = 62047 } name = "Atthakitti Banomyong" picture = "M62047" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 1 year = 1944 } minister = { id = { type = 9 id = 62048 } name = "Thawee Punyaketu" picture = "M62015" position = ForeignMinister category = social_conservative cabinet = replacement trait = 6 year = 1945 } minister = { id = { type = 9 id = 62049 } name = "Seni Pramoja" picture = "M62012" position = ForeignMinister category = social_conservative cabinet = replacement trait = 2 year = 1945 } minister = { id = { type = 9 id = 62050 } name = "Direk Phajayanama" picture = "M62014" position = ForeignMinister category = market_liberal cabinet = replacement trait = 5 year = 1945 } minister = { id = { type = 9 id = 62051 } name = "Tianliang Huntrakool" picture = "M62051" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 3 year = 1946 } minister = { id = { type = 9 id = 62052 } name = "Thawon Thamrongnawasawat" picture = "M62029" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 7 year = 1946 } minister = { id = { type = 9 id = 62054 } name = "Phya Bidadhkosha" picture = "M62054" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 8 year = 1937 } minister = { id = { type = 9 id = 62055 } name = "Phraya Wichcitcholathai" picture = "M62055" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 13 year = 1937 } minister = { id = { type = 9 id = 62056 } name = "Pridi Phanomyong" picture = "M62005" position = ArmamentMinister category = fascist cabinet = replacement trait = 15 year = 1938 } minister = { id = { type = 9 id = 62057 } name = "Serm Khrishnamra" picture = "M62057" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 54 year = 1939 } minister = { id = { type = 9 id = 62058 } name = "Phra Vechayanrangsarit" picture = "M62010" position = ArmamentMinister category = fascist cabinet = replacement trait = 17 year = 1941 } minister = { id = { type = 9 id = 62059 } name = "Phya Burinavarasth" picture = "M62059" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1941 } minister = { id = { type = 9 id = 62060 } name = "H.R.H. Prince Charoon" picture = "M62060" position = ArmamentMinister category = fascist cabinet = replacement trait = 12 year = 1943 } minister = { id = { type = 9 id = 62061 } name = "Phraya Chalermarkiart" picture = "M62061" position = ArmamentMinister category = fascist cabinet = replacement trait = 19 year = 1943 } minister = { id = { type = 9 id = 62062 } name = "Phraya Preechacholayudha" picture = "M62019" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 14 year = 1944 } minister = { id = { type = 9 id = 62063 } name = "Phraya Thayarnpikart" picture = "M62063" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 54 year = 1944 } minister = { id = { type = 9 id = 62064 } name = "Direk Phajayanama" picture = "M62014" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1945 } minister = { id = { type = 9 id = 62065 } name = "Pridi Phanomyong" picture = "M62005" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 17 year = 1945 } minister = { id = { type = 9 id = 62066 } name = "Kuang Abhayavongsa" picture = "M62036" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 16 year = 1946 } minister = { id = { type = 9 id = 62067 } name = "A.G. Ellis" picture = "M62016" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 11 year = 1939 } minister = { id = { type = 9 id = 62068 } name = "Tianliang Huntrakool" picture = "M62051" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 15 year = 1946 } minister = { id = { type = 9 id = 62069 } name = "Luang Sinthusongkhramchai" picture = "M62069" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 18 year = 1946 } minister = { id = { type = 9 id = 62070 } name = "Phao Peeralert" picture = "M62024" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 10 year = 1946 } minister = { id = { type = 9 id = 62072 } name = "Chuei Maghaviphulaya" picture = "M62072" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 26 year = 1936 } minister = { id = { type = 9 id = 62073 } name = "Luang Phibunsongkhram" picture = "M62007" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 26 year = 1938 } minister = { id = { type = 9 id = 62074 } name = "Phot Bhahalyodin" picture = "M62002" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 22 year = 1939 } minister = { id = { type = 9 id = 62075 } name = "Srisena Sampatisiri" picture = "M62075" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 20 year = 1943 } minister = { id = { type = 9 id = 62076 } name = "Ha Samptasiri" picture = "M62003" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 24 year = 1944 } minister = { id = { type = 9 id = 62077 } name = "Seni Pramoja" picture = "M62012" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1944 } minister = { id = { type = 9 id = 62078 } name = "Thawee Punyaketu" picture = "M62015" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 24 year = 1945 } minister = { id = { type = 9 id = 62079 } name = "Chit Munsilpa Sinadyodharaksa" picture = "M62079" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 23 year = 1945 } minister = { id = { type = 9 id = 62081 } name = "Chuang Chawengsangsongkram" picture = "M62081" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 20 year = 1946 } minister = { id = { type = 9 id = 62082 } name = "Thawon Thamrongnawasawat" picture = "M62029" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 22 year = 1946 } minister = { id = { type = 9 id = 62083 } name = "Bung Suphachahlasai" picture = "M62083" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 21 year = 1946 } minister = { id = { type = 9 id = 62084 } name = "A.G. Ellis" picture = "M62016" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 27 year = 1937 } minister = { id = { type = 9 id = 62085 } name = "Luang Phibunsongkhram" picture = "M62007" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 28 year = 1938 } minister = { id = { type = 9 id = 62086 } name = "Sawat Phutianands" picture = "M62086" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 32 year = 1943 } minister = { id = { type = 9 id = 62087 } name = "Serm Khrishnamra" picture = "M62057" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 31 year = 1944 } minister = { id = { type = 9 id = 62088 } name = "Phraya Chitnasongkhla" picture = "M62026" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 29 year = 1945 } minister = { id = { type = 9 id = 62089 } name = "Chuang Chawengsangsongkram" picture = "M62081" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 30 year = 1945 } minister = { id = { type = 9 id = 62091 } name = "Mangkon Phromyothi" picture = "M62025" position = ChiefOfStaff category = fascist cabinet = replacement trait = 37 year = 1938 } minister = { id = { type = 9 id = 62092 } name = "Sindhu Kamalanavin" picture = "M62017" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 36 year = 1944 } minister = { id = { type = 9 id = 62093 } name = "Chit Munsilpa Sinadyodharaksa" picture = "M62079" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 37 year = 1945 } minister = { id = { type = 9 id = 62094 } name = "Jiri Wichitsongkram" picture = "M62094" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 33 year = 1945 } minister = { id = { type = 9 id = 62095 } name = "Suk Nakrob" picture = "M62095" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 34 year = 1946 } minister = { id = { type = 9 id = 62096 } name = "Thawon Thamrongnawasawat" picture = "M62029" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 33 year = 1946 } minister = { id = { type = 9 id = 62097 } name = "Manphya Khanphialong" picture = "M62097" position = ChiefOfArmy category = fascist cabinet = replacement trait = 39 year = 1938 } minister = { id = { type = 9 id = 62098 } name = "Thawi Bunyaket" picture = "M62098" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 42 year = 1944 } minister = { id = { type = 9 id = 62099 } name = "Sindhu Kamalanavin" picture = "M62017" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 38 year = 1945 } minister = { id = { type = 9 id = 62100 } name = "Phraya Chitnasongkhla" picture = "M62026" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 40 year = 1945 } minister = { id = { type = 9 id = 62101 } name = "Tianliang Huntrakool" picture = "M62051" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 41 year = 1946 } minister = { id = { type = 9 id = 62102 } name = "Sawat Phutianands" picture = "M62086" position = ChiefOfNavy category = fascist cabinet = replacement trait = 89 year = 1938 } minister = { id = { type = 9 id = 62103 } name = "Phraya Wichcitcholathai" picture = "M62055" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 44 year = 1944 } minister = { id = { type = 9 id = 62104 } name = "Phraya Preechacholayudha" picture = "M62019" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 46 year = 1945 } minister = { id = { type = 9 id = 62105 } name = "Luang Chamnanarthayutha" picture = "M62105" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 47 year = 1945 } minister = { id = { type = 9 id = 62106 } name = "Thawon Thamrongnawasawat" picture = "M62029" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 43 year = 1946 } minister = { id = { type = 9 id = 62107 } name = "Luang Sinthusongkhramchai" picture = "M62069" position = ChiefOfAir category = fascist cabinet = replacement trait = 49 year = 1938 } minister = { id = { type = 9 id = 62108 } name = "Phraya Chalermarkiart" picture = "M62061" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 51 year = 1944 } minister = { id = { type = 9 id = 62109 } name = "Phraya Thayarnpikart" picture = "M62063" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 48 year = 1945 } minister = { id = { type = 9 id = 62110 } name = "Phra Silpasakrakorn" picture = "M62110" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 52 year = 1945 } minister = { id = { type = 9 id = 62111 } name = "Luang Kajsongkram" picture = "M62111" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 50 year = 1946 } minister = { id = { type = 9 id = 62112 } name = "Rama VIII" picture = "M62001" position = HeadOfState category = fascist cabinet = replacement trait = 68 year = 1936 } minister = { id = { type = 9 id = 62113 } name = "Luang Phibunsongkhram" picture = "M62007" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 73 year = 1948 } minister = { id = { type = 9 id = 62114 } name = "Pote Sarasin" picture = "M62114" position = ForeignMinister category = social_conservative cabinet = replacement trait = 5 year = 1948 } HeadOfState = { type = 9 id = 62001 } HeadOfGovernment = { type = 9 id = 62002 } ForeignMinister = { type = 9 id = 62003 } ArmamentMinister = { type = 9 id = 62054 } MinisterOfSecurity = { type = 9 id = 62005 } MinisterOfIntelligence = { type = 9 id = 62006 } ChiefOfStaff = { type = 9 id = 62007 } ChiefOfArmy = { type = 9 id = 62008 } ChiefOfNavy = { type = 9 id = 62009 } ChiefOfAir = { type = 9 id = 62010 } tech_team = { id = { type = 10 id = 9100 } name = "Luang Phibunsongkhram" picture = "T9100" skill = 3 research_types = { training small_unit_tactics centralized_execution infantry_focus } startyear = 1930 endyear = 1957 } tech_team = { id = { type = 10 id = 9101 } name = "Marshal of the Navy" picture = "T9101" skill = 3 research_types = { training centralized_execution large_taskforce_tactics small_taskforce_tactics rt_user_7 } startyear = 1930 endyear = 1960 } tech_team = { id = { type = 10 id = 9102 } name = "Luang Kajsongkram" picture = "T9102" skill = 4 research_types = { training centralized_execution piloting rt_user_1 } startyear = 1942 endyear = 1960 } tech_team = { id = { type = 10 id = 9103 } name = "Luang Sinthusongkhramchai" picture = "T9103" skill = 2 research_types = { training centralized_execution piloting rt_user_6 } startyear = 1930 endyear = 1944 } tech_team = { id = { type = 10 id = 9104 } name = "Bangkok Dockyard" picture = "T6" skill = 3 research_types = { electronics naval_engineering technical_efficiency naval_artillery } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 9105 } name = "Bangkok Arsenal" picture = "T13" skill = 4 research_types = { artillery mechanics electronics training general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 9106 } name = "Royal Aeronautical Services" picture = "T6401" skill = 4 research_types = { artillery mechanics aeronautics technical_efficiency aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 9107 } name = "Siam Cement" picture = "T10504" skill = 5 research_types = { mechanics chemistry industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 9108 } name = "Siam Electricity Company" picture = "T2704" skill = 5 research_types = { electronics industrial_engineering technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 9109 } name = "Thammasat University" picture = "T9109" skill = 3 research_types = { mechanics chemistry management } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 9110 } name = "Sarit Dhanarajata" picture = "T9110" skill = 4 research_types = { training small_unit_tactics centralized_execution infantry_focus piloting } startyear = 1957 endyear = 1970 } tech_team = { id = { type = 10 id = 9111 } name = "Bank of Thailand" picture = "T9111" skill = 2 research_types = { management industrial_engineering } startyear = 1943 endyear = 1970 } team_slots = { 9100 0 0 0 0 } manpower = 68.1042 free = { } oil = 652.6131 supplies = 184.3698 rare_materials = 808.2356 metal = 1222.0314 energy = 1575.2750 money = 27.0153 consumer = 0.1619 supply = 0.6955 production = 0 reinforcement = 0 upgrading = 0.1426 transports = 10 escorts = 6 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 3 attrition_mod = 1.0400 trickleback_mod = 1.2000 upgrade = { infantry = { defaultorganisation = 12 morale = 182 } cavalry = { defaultorganisation = 12 morale = 182 } motorized = { defaultorganisation = 12 morale = 182 } mechanized = { defaultorganisation = 8 morale = 182 } light_armor = { defaultorganisation = 8.8000 morale = 182 } armor = { defaultorganisation = 8 morale = 182 } paratrooper = { defaultorganisation = 13.2000 morale = 182 } marine = { defaultorganisation = 13.2000 morale = 182 } bergsjaeger = { defaultorganisation = 13.2000 morale = 182 } garrison = { defaultorganisation = 12 morale = 182 } hq = { defaultorganisation = 8 morale = 182 } militia = { defaultorganisation = 12 morale = 182 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 12 morale = 182 } d_03 = { defaultorganisation = 13.2000 morale = 182 } d_04 = { defaultorganisation = 13.2000 morale = 182 } d_05 = { defaultorganisation = 13.2000 morale = 182 } d_06 = { defaultorganisation = 8.8000 morale = 182 } d_07 = { defaultorganisation = 14.4000 morale = 182 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 12 } rocket_artillery = { } sp_rct_artillery = { morale = 12 } anti_tank = { } tank_destroyer = { defaultorganisation = 0.6000 morale = 31 } light_armor_brigade = { morale = 31 } heavy_armor = { defaultorganisation = 0.6000 morale = 31 } super_heavy_armor = { defaultorganisation = 0.8000 morale = 31 } armored_car = { defaultorganisation = 0.8000 morale = 31 } anti_air = { } police = { } engineer = { defaultorganisation = 0.6000 morale = 12 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 12 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 1 } police = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } garrison = { 2 1 } hq = { 1 } militia = { 2 1 } destroyer = { 2 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } d_09 = { 3 2 1 } } obsolete_models = { artillery = { 0 } police = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } garrison = { 0 1 } hq = { 0 } militia = { 0 1 } destroyer = { 0 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } d_09 = { 0 1 } } allowed_divisions = { cavalry = yes bergsjaeger = yes garrison = yes hq = yes militia = yes interceptor = yes tactical_bomber = yes cas = yes destroyer = yes submarine = yes nuclear_submarine = yes transport = yes d_01 = yes d_02 = yes d_09 = yes } allowed_brigades = { artillery = yes armored_car = yes anti_air = yes police = yes escort = yes naval_improved_hull_s = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.7000 land_fort = 0.7000 flak = 0.9500 infrastructure = 0.9000 air_base = 0.8000 naval_base = 0.8000 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.1000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7800 asw = 0.5000 naval_interdiction = 1.0600 shore_bombardment = 1.0300 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1.0600 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1.0300 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.4300 heavy_cruiser = 0.1300 battlecruiser = 0.1000 destroyer = 0.4400 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.4400 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.1600 heavy_cruiser = 0.0600 battlecruiser = 0.0500 destroyer = 0.1700 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.1700 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -63 hill_attack = -50 forest_attack = -46 jungle_attack = -85 swamp_attack = -74 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -74 hill_attack = -53 forest_attack = -53 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -89 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -89 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -92 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -56 hill_attack = -43 forest_attack = -46 jungle_attack = -56 swamp_attack = -67 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -56 hill_attack = -46 forest_attack = -43 jungle_attack = -41 swamp_attack = -41 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -30 hill_attack = -33 forest_attack = -46 jungle_attack = -56 swamp_attack = -63 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -50 forest_attack = -50 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -59 hill_attack = -46 forest_attack = -46 jungle_attack = -81 swamp_attack = -74 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -56 hill_attack = -46 forest_attack = -46 jungle_attack = -67 swamp_attack = -67 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -56 hill_attack = -46 forest_attack = -43 jungle_attack = -79 swamp_attack = -69 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -89 swamp_attack = -74 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -85 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -26 hill_attack = -30 forest_attack = -43 jungle_attack = -52 swamp_attack = -56 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = yes asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 62 trade = yes } relation = { tag = GER value = 5.5000 frustration = 3 trade = yes } relation = { tag = HOL value = -50.4000 } relation = { tag = POR value = 25.3000 } relation = { tag = ITA value = 50.0997 trade = yes } relation = { tag = SOV value = -192.3000 } relation = { tag = SWE value = -49.9000 } relation = { tag = TUR value = 25.3000 } relation = { tag = JAP value = 200 trade = yes } relation = { tag = CHI value = 19.6000 } relation = { tag = BEL value = -50 } relation = { tag = DEN value = -49.7000 } relation = { tag = SCH value = -49.3000 } relation = { tag = CUB value = -49.5000 } relation = { tag = BUL value = 24.2000 } relation = { tag = HUN value = 24.1000 } relation = { tag = ROM value = -50.5000 } relation = { tag = IRE value = -49.5000 } relation = { tag = FIN value = -49.9000 } relation = { tag = PER value = 24.9000 } relation = { tag = AFG value = 0.7000 } relation = { tag = BRA value = -49.7000 } relation = { tag = ARG value = 25.3000 } relation = { tag = MEX value = -49.7000 } relation = { tag = COL value = -49.5000 } relation = { tag = VEN value = 25.3000 } relation = { tag = PRU value = 24.9000 } relation = { tag = ECU value = -49.3000 } relation = { tag = URU value = 25.7000 } relation = { tag = PAR value = -50.7000 } relation = { tag = BOL value = -50.1000 } relation = { tag = CHL value = -49.5000 } relation = { tag = NZL value = -50.5000 } relation = { tag = CAN value = -50.6000 } relation = { tag = AST value = -50.3000 } relation = { tag = VIC value = -100.7000 } relation = { tag = MAN value = 73 } relation = { tag = USA value = -49.5000 } relation = { tag = CHC value = -150.4000 } relation = { tag = SLO value = -50.8000 frustration = 3 } relation = { tag = SIA value = -5.6000 frustration = 3 } relation = { tag = SAU value = 25.3000 } relation = { tag = MON value = -50.4000 } relation = { tag = GUA value = 25.1000 } relation = { tag = COS value = -49.5000 } relation = { tag = NIC value = -50.7000 } relation = { tag = DOM value = 25.7000 } relation = { tag = PHI value = -49.3000 } relation = { tag = BHU value = 25.7000 } relation = { tag = EGY value = 70.7000 } relation = { tag = SAL value = 25.3000 } relation = { tag = HAI value = -49.7000 } relation = { tag = HON value = 25.1000 } relation = { tag = IRQ value = -50.3000 } relation = { tag = LIB value = -49.3000 } relation = { tag = NEP value = 25.5000 } relation = { tag = OMN value = 25.3000 } relation = { tag = PAN value = -49.9000 } relation = { tag = SIK value = 24.6000 } relation = { tag = SAF value = -50.3000 } relation = { tag = TAN value = -52 } relation = { tag = TIB value = 25.7000 } relation = { tag = YEM value = 25.7000 } relation = { tag = BUR value = -50 frustration = 3 } relation = { tag = MEN value = 24.2000 } relation = { tag = U00 value = 74.1000 } relation = { tag = U01 value = -49.9000 frustration = 3 } relation = { tag = U02 value = -49.7000 } relation = { tag = U14 value = -50 } relation = { tag = U18 value = -0.5000 frustration = 3 } relation = { tag = U19 value = -50.3000 } relation = { tag = REB value = -50 } } ownedprovinces = { 1431 1430 1429 1424 1425 1426 1428 1427 1422 1423 } controlledprovinces = { 1431 1430 1429 1424 1425 1426 1428 1427 1422 1423 } nationalprovinces = { 1431 1430 1429 1424 1425 1426 1428 1427 1422 1423 1402 1401 1400 } claimedprovinces = { } techapps = { 4010 4020 4040 4290 4300 4320 9010 9020 9030 2800 2290 2300 2450 2460 2510 5080 5090 5100 8070 8130 8760 3010 3040 3070 3020 3050 3080 3700 3800 1190 1400 1460 6500 6510 1200 1210 6520 6540 10120 1410 1420 14000 14010 6530 } inventions = { } blueprints = { } deactivate = { 1010 1070 1110 1150 10110 6100 6300 6400 6010 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 581008 } project = { type = 17 id = 6550 } tech_team = { type = 10 id = 9100 } progress = 12.3750 progress = 0 progress = 0 progress = 0 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 23600 id = 1 } name = "Royal Thai Army" location = 1423 prevprov = 1423 home = 1423 mission = { type = anti_partisan_duty target = 1423 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 100013 } name = "Phibunsongkhram" tag = SIA picture = "L100013" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 5 ry = 1990 skill = 1 } division = { id = { type = 23600 id = 30 } name = "Phayap Hoheishidan" flag = 34864 mod = { 0 0 1 0 0 2 0 0 0 } all = { 100 100 42 42 202 0 0.1280 0.6700 0 8 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 2 17 0 10 0 0 0 0 0 0 } } } airunit = { id = { type = 23600 id = 6 } name = "Royal Thai Airforce" location = 1423 home = 1423 base = 1423 morale = 0.0010 leader = { id = { type = 6 id = 100048 } name = "Thayarnpikart" tag = SIA picture = "L100048" category = commander rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = superior_tactician } division = { id = { type = 23600 id = 7 } name = "1. RTAF Fighter Group" flag = 36912 mod = { 13 13 0 0 13 1 0 0 0 } all = { 100 100 30 30 150 0 0 0.9500 2.7500 300 12 15 0 -0.1000 -0.2000 1 0.6000 } air = { 2 2 4 0 0 0 0 0 250 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 23600 id = 8 } name = "1. RTAF Tactic Bomb Group" flag = 36912 mod = { 15 15 0 1 15 1 0 0 0 } brig = { 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 30 30 125 0 0 3.6200 6 180 9 9 0 -0.1000 -0.2000 1 0.6000 } air = { 3 0 4 2 12 1 5 0 400 400 1 } } } navalunit = { id = { type = 23600 id = 9 } name = "Royal Thai Navy" location = 1423 home = 1423 base = 1423 morale = 0.0010 leader = { id = { type = 6 id = 100038 } name = "Yuthasatkoson" tag = SIA picture = "L100038" category = admiral rank = 2 y = 1930 y = 1938 y = 1942 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 23600 id = 10 } name = "Phra Ruang" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 2966 } name = "2. Royal Thai Navy" location = 1423 home = 1423 base = 1423 morale = 0.5000 leader = { id = { type = 6 id = 100029 } name = "Kamonawin" tag = SIA picture = "L100029" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 } } landunit = { id = { type = 4712 id = 3749 } name = "1 Thai Corps" location = 1431 prevprov = 1430 home = 1431 mission = { type = anti_partisan_duty target = 1431 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 100000 } name = "Aphaiwong" tag = SIA picture = "L100000" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = logistics_wizard } division = { id = { type = 23600 id = 34 } name = "Kiheishidan" flag = 34864 mod = { 1 1 2 0 1 3 0 0 0 } all = { 100 100 42 42 202 0 0.1555 1.4600 0 11 15 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 19 21 100 3 17 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3751 } name = "2 Thai Corps" location = 1430 prevprov = 1429 home = 1430 mission = { type = anti_partisan_duty target = 1430 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 100022 } name = "Shilalongkorn" tag = SIA picture = "L100022" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = logistics_wizard trait = old_guard } division = { id = { type = 23600 id = 33 } name = "Surin Hoheishidan" flag = 34864 mod = { 0 0 1 0 0 2 0 0 0 } all = { 100 100 42 42 202 0 0.1014 0.6700 0 8 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 2 17 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3753 } name = "3 Thai Corps" location = 1425 prevprov = 1424 home = 1425 mission = { type = anti_partisan_duty target = 1425 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 100006 } name = "Khanphialong" tag = SIA picture = "L100006" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } division = { id = { type = 23600 id = 32 } name = "Shima Hoheishidan" flag = 34864 mod = { 0 0 1 0 0 2 0 0 0 } all = { 100 100 42 42 202 0 0.0753 0.6700 0 8 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 2 17 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3755 } name = "4 Thai Corps" location = 1426 prevprov = 1423 home = 1426 mission = { type = anti_partisan_duty target = 1426 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 100020 } name = "Sampatisiri" tag = SIA picture = "L100020" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = fortress_buster } division = { id = { type = 23600 id = 31 } name = "Bangkok Hoheishidan" flag = 34864 mod = { 0 0 1 0 0 2 0 0 0 } all = { 100 100 42 42 202 0 0.0492 0.6700 0 8 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 2 17 0 10 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 4690 } name = "3. Royal Thai Navy" location = 1423 home = 1423 base = 1423 morale = 0.5000 leader = { id = { type = 6 id = 100030 } name = "Luansonburano" tag = SIA picture = "L100030" category = admiral rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 23600 id = 11 } name = "Ratanakosindra" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } division = { id = { type = 23600 id = 12 } name = "Sukhothai" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } } landunit = { id = { type = 4712 id = 18546 } name = "5 Thai Corps" location = 1424 prevprov = 1429 home = 1424 mission = { type = anti_partisan_duty target = 1424 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 100003 } name = "Chitnasongkhla" tag = SIA picture = "L100003" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 17291 } name = "1 Hoheishidan" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 42 42 202 0 0.0367 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 30974 } name = "6 Thai Corps" location = 1429 prevprov = 1430 home = 1429 mission = { type = anti_partisan_duty target = 1429 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 100007 } name = "Maghaviphulaya" tag = SIA picture = "L100007" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 } division = { id = { type = 4712 id = 30702 } name = "2 Hoheishidan" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 42 42 202 0 0.0217 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 40619 } name = "7 Thai Corps" location = 1431 prevprov = 1430 home = 1431 mission = { type = anti_partisan_duty target = 1431 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 100009 } name = "Nakrob" tag = SIA picture = "L100009" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 trait = panzer_leader } division = { id = { type = 4712 id = 40105 } name = "3 Hoheishidan" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 42 42 202 0 0.0078 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 52302 } name = "8 Thai Corps" location = 1430 prevprov = 1429 home = 1430 mission = { type = anti_partisan_duty target = 1430 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 100019 } name = "Rangsit" tag = SIA picture = "L100019" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 } division = { id = { type = 4712 id = 51880 } name = "4 Hoheishidan" flag = 34864 mod = { 42 0 0 0 42 1 0 0 0 } all = { 100 100 42 42 202 0 0.6835 0.2600 0 9 7 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 8 9 100 2 7 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 65152 } name = "10 Thai Corps" location = 1431 prevprov = 1430 home = 1431 mission = { type = anti_partisan_duty target = 1431 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 100018 } name = "Rama VIII" tag = SIA picture = "L100018" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 3 ry = 1990 } division = { id = { type = 4712 id = 64867 } name = "1 Saiamu Gun" flag = 34864 mod = { 10 10 0 1 10 1 0 0 0 } brig = { 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 29.9000 29.9000 214 0 0.0031 4.3800 0.4800 9 7 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 19 19 100 1 4 1 10 0 0 0 0 0 1 } } } landunit = { id = { type = 4712 id = 65502 } name = "11 Thai Corps" location = 1423 prevprov = 1423 home = 1423 mission = { type = anti_partisan_duty target = 1423 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 100005 } name = "Kamlanavin" tag = SIA picture = "L100005" category = general rank = 2 y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 64391 } name = "5 Hoheishidan" flag = 34864 mod = { 42 0 0 0 42 1 0 0 0 } all = { 100 100 42 42 202 0 0.1802 0.2600 0 9 7 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 8 9 100 2 7 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 548436 } name = "12 Thai Corps" location = 1423 prevprov = 1423 home = 1423 mission = { type = anti_partisan_duty target = 1423 percentage = 1 night = yes startdate = { year = 1940 month = august day = 24 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 100015 } name = "Phronalanathai" tag = SIA picture = "L100015" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = logistics_wizard } division = { id = { type = 4712 id = 546078 } name = "1 Gokujin no Hoheishidan" flag = 34864 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 46.2000 46.2000 202 0 0 1.4100 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 22 2 8 0 0 0 0 10 0 } } } division_development = { id = { type = 4712 id = 64392 } progress = 0.7077 location = 1423 cost = 5.6500 date = { year = 1941 month = april day = 22 hour = 0 } manpower = 15 total_progress = 0.1214 size = 2 done = 1 days = 312 days_for_first = 160 gearing_bonus = 0.0500 type = bergsjaeger extra = artillery brigade_model = 1 } division_development = { id = { type = 23600 id = 13 } name = "RTNS Thonburi" cost = 0.1000 date = { year = 1942 month = april day = 16 hour = 0 } manpower = 0.3500 total_progress = 0.6127 size = 1 days = 1 days_for_first = 1260 new_model = no type = heavy_cruiser } division_development = { id = { type = 23600 id = 14 } name = "RTNS Sri Ayuthia" cost = 0.1000 date = { year = 1942 month = august day = 2 hour = 0 } manpower = 0.3500 total_progress = 0.5286 size = 1 days = 1 days_for_first = 1260 new_model = no type = heavy_cruiser } division_development = { id = { type = 23600 id = 15 } name = "RTNS Maeklong" cost = 0.0400 date = { year = 1941 month = july day = 22 hour = 0 } manpower = 0.1800 total_progress = 0.6732 size = 1 days = 1 days_for_first = 684 new_model = no type = d_09 model = 2 } division_development = { id = { type = 23600 id = 16 } name = "RTNS Tachin" cost = 0.0400 date = { year = 1941 month = july day = 22 hour = 0 } manpower = 0.1800 total_progress = 0.6732 size = 1 days = 1 days_for_first = 684 new_model = no type = d_09 model = 2 } division_development = { id = { type = 23600 id = 17 } name = "RTNS Matchanu" cost = 0.0200 date = { year = 1941 month = january day = 28 hour = 0 } manpower = 0.0220 total_progress = 0.8419 size = 1 days = 1 days_for_first = 310 new_model = no type = nuclear_submarine } division_development = { id = { type = 23600 id = 18 } name = "RTNS Phlai" cost = 0.0200 date = { year = 1941 month = january day = 28 hour = 0 } manpower = 0.0220 total_progress = 0.8419 size = 1 days = 1 days_for_first = 310 new_model = no type = nuclear_submarine } division_development = { id = { type = 23600 id = 19 } name = "RTNS Sinsamut" cost = 0.0200 date = { year = 1941 month = january day = 28 hour = 0 } manpower = 0.0220 total_progress = 0.8419 size = 1 days = 1 days_for_first = 310 new_model = no type = nuclear_submarine } division_development = { id = { type = 23600 id = 20 } name = "RTNS Wirun" cost = 0.0200 date = { year = 1941 month = january day = 28 hour = 0 } manpower = 0.0220 total_progress = 0.8419 size = 1 days = 1 days_for_first = 310 new_model = no type = nuclear_submarine } division_development = { id = { type = 23600 id = 21 } name = "RTNS Phuket" cost = 0.0200 date = { year = 1941 month = may day = 26 hour = 0 } manpower = 0.0700 total_progress = 0.6098 size = 1 days = 1 days_for_first = 428 new_model = no type = destroyer } division_development = { id = { type = 23600 id = 22 } name = "RTNS Trad" cost = 0.0200 date = { year = 1941 month = may day = 26 hour = 0 } manpower = 0.0700 total_progress = 0.6098 size = 1 days = 1 days_for_first = 428 new_model = no type = destroyer } division_development = { id = { type = 4712 id = 4276 } name = "RTNS Phra Ruang" progress = 0.0286 location = 1423 cost = 0.3230 date = { year = 1942 month = september day = 29 hour = 0 } manpower = 0.1700 total_progress = 0.0488 size = 1 days = 684 days_for_first = 684 type = destroyer model = 2 } SpyInfo = { country = "SIA" NumberOfSpies = 10 } } country = { tag = SAU ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 1 activation_motorized = 0 activation_mountain = 1 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_diplo_allies = 0 guerilla_diplo_axis = 0 guerilla_diplo_comintern = 0 guerilla_low_mp = 1 Info_CC_LL = 0 Info_Greece = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 150 war = 1 ferocity = no reinforcement = 0.2500 upgrading = 0.5000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = SAU } spyprefsdata = { country_priorities = 5 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 3 coup = 1 sabotage_industry = 5 massmedia = 1 disrupt_techteam = 5 country = PER } spyprefsdata = { country_priorities = 3 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 3 coup = 1 sabotage_industry = 5 massmedia = 1 disrupt_techteam = 5 country = IRQ } spyprefsdata = { country_priorities = 3 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 3 coup = 1 sabotage_industry = 5 massmedia = 1 disrupt_techteam = 5 country = OMN } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 befriend = { USA = 50 ENG = 40 FRA = 30 } exp_force_ratio = 0 exp_force_ratios = { } admiral = { target = { } core = { 2197 } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "North Atlantic" "Western Approaches" "The Seamounts" "Azores" "Central Atlantic" "Central Mid-Atlantic Ridge" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "Pernambuco Plain" "Ascension Fracture Zone" "Argentine Plain" "Angola Plain" "West Gulf of Mexico" "East Gulf of Mexico" "Florida Strait" "Yucatan Strait" "Windward Islands" "Central Carribean" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Brazil" "Coast of Argentina" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" "West Coast of Central America" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { cancel_deal_threshold = 2 } tech_sharing = { prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 10 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 3 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 2 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { ENG = -1 IRQ = -1 YEM = -1 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 10 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 5 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 20 heavy_cruiser = 0 battlecruiser = 0 destroyer = 35 carrier = 0 escort_carrier = 0 submarine = 5 nuclear_submarine = 5 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 20 sp_artillery = 23 rocket_artillery = 11 sp_rct_artillery = 15 anti_tank = 14 tank_destroyer = 30 light_armor_brigade = 8 heavy_armor = 54 super_heavy_armor = 47 armored_car = 4 anti_air = 19 police = 11 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 46 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.8000 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = yes force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 11610 1460 1470 1480 1490 1220 1670 2860 11300 11080 11440 5100 6590 15230 } preference = { 1400 1410 1420 1430 1440 1450 10130 10140 11610 1460 1470 1480 1490 1190 1200 1210 10120 1220 6500 6510 6520 6530 6540 6550 6560 6570 6580 6590 } ignore = { 10150 1300 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 3900 3910 3920 3930 3940 3950 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7290 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8180 8190 8200 8210 8220 8230 8490 8500 8510 8520 8530 8540 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9200 9210 9220 9230 9240 9250 9260 9270 9600 9610 9620 9630 9640 9650 9660 9670 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 } armor = 1 infantry = 6 industry = 0 aircraft = 0 naval = 0 land_doctrines = 6 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 1045 policy = { date = { year = 0 month = january day = 0 hour = 0 } democratic = 3 political_left = 4 freedom = 3 free_market = 3 professional_army = 2 defense_lobby = 5 interventionism = 3 } belligerence = 0 dissent = 0 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.7250 convoy_def_eff = 0.4000 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1 money_modifier = 1 supply_modifier = 1 minisub_bonus = 1 AA_efficiency = 0.1000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0100 sce_frequency = 1.1000 counterattack = 0.0600 assault = 0.3350 encirclement = 0.0350 ambush = 0.0350 delay = 0.0350 tactical_withdrawal = 0.0350 breakthrough = 0.0350 leader = { id = { type = 6 id = 290001 } name = "al Jaballah" picture = "L290001" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = trickster } leader = { id = { type = 6 id = 290002 } name = "Blimp-Worthington" picture = "L290002" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 290003 } name = "Campbell-Rice" picture = "L290003" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = fortress_buster trait = old_guard } leader = { id = { type = 6 id = 290004 } name = "Cole" picture = "L290004" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 290005 } name = "Cromwell" picture = "L290005" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 290007 } name = "Hamdi" picture = "L290007" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 290008 } name = "Jameel" picture = "L290008" category = general y = 1939 y = 1942 y = 1945 y = 1990 max_skill = 3 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 290009 } name = "Kemal" picture = "L290009" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 290010 } name = "Khalid al Saud" picture = "L290010" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 2 startyear = 1944 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 290011 } name = "Lethbridge-Stewart" picture = "L290011" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 290012 } name = "Lidsey" picture = "L290012" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 trait = trickster } leader = { id = { type = 6 id = 290013 } name = "McCrae" picture = "L290013" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = defensive_doctrine } leader = { id = { type = 6 id = 290014 } name = "McNicoll" picture = "L290014" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 290015 } name = "Power-Carne" picture = "L290015" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = engineer } leader = { id = { type = 6 id = 290016 } name = "Rafi Reiss" picture = "L290016" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 trait = commando } leader = { id = { type = 6 id = 290017 } name = "Saleem" picture = "L290017" category = general y = 1930 y = 1941 y = 1944 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 290019 } name = "Shaikh" picture = "L290019" category = general y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 290021 } name = "Smythe-Cooper" picture = "L290021" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 290023 } name = "Coste" picture = "L290023" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 290024 } name = "Dowling" picture = "L290024" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 } leader = { id = { type = 6 id = 290025 } name = "Fuller-Humphreys" picture = "L290025" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 290026 } name = "Fullerton" picture = "L290026" category = admiral rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 290027 } name = "Gordon-Lee" picture = "L290027" category = admiral y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 290028 } name = "Jameel" picture = "L290028" category = admiral y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 2 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 290029 } name = "Abu Khadar" picture = "L290029" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 } leader = { id = { type = 6 id = 290030 } name = "Dawkins" picture = "L290030" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 290031 } name = "Eaton" picture = "L290031" category = commander y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = tank_buster } leader = { id = { type = 6 id = 290032 } name = "Fullerton" picture = "L290032" category = commander rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = fleet_destroyer } leader = { id = { type = 6 id = 290033 } name = "Shaikh" picture = "L290033" category = commander y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 skill = 1 } minister = { id = { type = 9 id = 63001 } name = "Abdul Aziz al Saud" picture = "M63001" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 60 year = 1936 } minister = { id = { type = 9 id = 63002 } name = "Saud al Saud" picture = "M63002" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 73 year = 1936 } minister = { id = { type = 9 id = 63003 } name = "Faisal al Saud" picture = "M63003" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 3 year = 1936 } minister = { id = { type = 9 id = 63004 } name = "Faisal al Saud" picture = "M63003" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 63005 } name = "Khalid al Saud" picture = "M63005" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 56 year = 1936 } minister = { id = { type = 9 id = 63006 } name = "Khalid al Saud" picture = "M63005" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 28 year = 1936 } minister = { id = { type = 9 id = 63007 } name = "Saud al Saud" picture = "M63002" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 33 year = 1936 } minister = { id = { type = 9 id = 63008 } name = "Faisal al Saud" picture = "M63003" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 63009 } name = "Faisal al Saud" picture = "M63003" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 89 year = 1936 } minister = { id = { type = 9 id = 63010 } name = "Ibrahim bin Saleh Al Tassan" picture = "M63010" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 63066 } name = "Faisal Saud" picture = "M63003" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 63031 } name = "Hubert Scott-Paine" picture = "M63031" position = ForeignMinister category = social_conservative cabinet = replacement trait = 6 year = 1939 } minister = { id = { type = 9 id = 63032 } name = "Charles Lord Parmoor" picture = "M63032" position = ForeignMinister category = social_conservative cabinet = replacement trait = 3 year = 1941 } minister = { id = { type = 9 id = 63033 } name = "Harry St.John Philby" picture = "M63033" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 2 year = 1944 } minister = { id = { type = 9 id = 63034 } name = "Saud al Saud" picture = "M63002" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 1 year = 1945 } minister = { id = { type = 9 id = 63035 } name = "G.G. Aime-Murray" picture = "M63035" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 8 year = 1937 } minister = { id = { type = 9 id = 63036 } name = "Harry St.John Philby" picture = "M63033" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 16 year = 1938 } minister = { id = { type = 9 id = 63037 } name = "Arthur J. Salter" picture = "M63037" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 11 year = 1939 } minister = { id = { type = 9 id = 63038 } name = "Malcolm de le Vingne" picture = "M63038" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1940 } minister = { id = { type = 9 id = 63039 } name = "Geoffrey George Knox" picture = "M63039" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 15 year = 1941 } minister = { id = { type = 9 id = 63040 } name = "Salih al Rajihi" picture = "M63040" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 10 year = 1945 } minister = { id = { type = 9 id = 63041 } name = "Hubert Scott-Paine" picture = "M63031" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1938 } minister = { id = { type = 9 id = 63042 } name = "Harry St.John Philby" picture = "M63033" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 21 year = 1941 } minister = { id = { type = 9 id = 63043 } name = "James Power Carne" picture = "M63043" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 26 year = 1942 } minister = { id = { type = 9 id = 63044 } name = "Alwyn Parker" picture = "M63044" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1943 } minister = { id = { type = 9 id = 63045 } name = "Suleiman al Olyan" picture = "M63045" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 24 year = 1945 } minister = { id = { type = 9 id = 63046 } name = "Sir Eric Fullerton" picture = "M63046" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 32 year = 1937 } minister = { id = { type = 9 id = 63047 } name = "Harry St.John Philby" picture = "M63033" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 30 year = 1939 } minister = { id = { type = 9 id = 63048 } name = "Hubert Scott-Paine" picture = "M63031" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 29 year = 1941 } minister = { id = { type = 9 id = 63049 } name = "Faisal al Saud" picture = "M63003" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 31 year = 1945 } minister = { id = { type = 9 id = 63050 } name = "Sir Eric Fullerton" picture = "M63046" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 63051 } name = "William Campbell-Rice" picture = "M63051" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 37 year = 1937 } minister = { id = { type = 9 id = 63052 } name = "T.E. Shaw" picture = "M63052" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 34 year = 1938 } minister = { id = { type = 9 id = 63053 } name = "T.R.S. Smythe-Cooper" picture = "M63053" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 37 year = 1940 } minister = { id = { type = 9 id = 63054 } name = "Faisal al Saud" picture = "M63003" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 33 year = 1945 } minister = { id = { type = 9 id = 63055 } name = "William Campbell-Rice" picture = "M63051" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 39 year = 1938 } minister = { id = { type = 9 id = 63056 } name = "T.E. Shaw" picture = "M63052" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 38 year = 1939 } minister = { id = { type = 9 id = 63057 } name = "T.R.S. Smythe-Cooper" picture = "M63053" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 40 year = 1941 } minister = { id = { type = 9 id = 63059 } name = "Sir Eric Fullerton" picture = "M63046" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 46 year = 1937 } minister = { id = { type = 9 id = 63060 } name = "Philip Gordon-Lee" picture = "M63060" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 43 year = 1941 } minister = { id = { type = 9 id = 63062 } name = "Sir Eric Fullerton" picture = "M63046" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 49 year = 1938 } minister = { id = { type = 9 id = 63063 } name = "T.E. Shaw" picture = "M63052" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 50 year = 1939 } minister = { id = { type = 9 id = 63064 } name = "Arthur Dawkins" picture = "M63064" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 48 year = 1941 } minister = { id = { type = 9 id = 63065 } name = "Bassam Abu Khadar" picture = "M63065" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 52 year = 1945 } HeadOfState = { type = 9 id = 63001 } HeadOfGovernment = { type = 9 id = 63002 } ForeignMinister = { type = 9 id = 63003 } ArmamentMinister = { type = 9 id = 63035 } MinisterOfSecurity = { type = 9 id = 63041 } MinisterOfIntelligence = { type = 9 id = 63006 } ChiefOfStaff = { type = 9 id = 63053 } ChiefOfArmy = { type = 9 id = 63008 } ChiefOfNavy = { type = 9 id = 63009 } ChiefOfAir = { type = 9 id = 63010 } tech_team = { id = { type = 10 id = 8601 } name = "Standard Oil of California" picture = "T117" skill = 5 research_types = { chemistry management industrial_engineering technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 8602 } name = "King Saud University" picture = "T8602" skill = 3 research_types = { mechanics chemistry management } startyear = 1940 endyear = 1970 } team_slots = { 8601 0 0 0 0 } manpower = 2.9495 free = { } oil = 3050.7263 supplies = 255.3855 rare_materials = 359.8332 metal = 81.3689 energy = 3064.0049 money = 82.7314 consumer = 0.2371 supply = 0.0000 production = 0 reinforcement = 0 upgrading = 0.7629 transports = 10 relative_manpower = 0.9000 allow_convoy_escorts = yes missile_carrier = no nuclear_carrier = no tc_mod = 3 upgrade = { infantry = { defaultorganisation = 7 morale = 150 } cavalry = { defaultorganisation = 7 morale = 150 } motorized = { defaultorganisation = 7 morale = 150 } mechanized = { defaultorganisation = 5 morale = 150 } light_armor = { defaultorganisation = 5.5000 morale = 150 } armor = { defaultorganisation = 5 morale = 150 } paratrooper = { defaultorganisation = 7.7000 morale = 150 } marine = { defaultorganisation = 7.7000 morale = 150 } bergsjaeger = { defaultorganisation = 7.7000 morale = 150 } garrison = { defaultorganisation = 7 morale = 150 } hq = { defaultorganisation = 5 morale = 150 } militia = { defaultorganisation = 7 morale = 150 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 7 morale = 150 } d_03 = { defaultorganisation = 7.7000 morale = 150 } d_04 = { defaultorganisation = 7.7000 morale = 150 } d_05 = { defaultorganisation = 7.7000 morale = 150 } d_06 = { defaultorganisation = 5.5000 morale = 150 } d_07 = { defaultorganisation = 8.4000 morale = 150 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 10 } rocket_artillery = { } sp_rct_artillery = { morale = 10 } anti_tank = { } tank_destroyer = { defaultorganisation = 0.4000 morale = 28 } light_armor_brigade = { morale = 28 } heavy_armor = { defaultorganisation = 0.4000 morale = 28 } super_heavy_armor = { defaultorganisation = 0.5000 morale = 28 } armored_car = { defaultorganisation = 0.5000 morale = 28 } anti_air = { } police = { } engineer = { defaultorganisation = 0.4000 morale = 10 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 10 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { infantry = { 1 } cavalry = { 3 2 1 } garrison = { 1 } militia = { 1 } d_02 = { 1 } d_03 = { 1 } d_04 = { 3 2 1 } } obsolete_models = { infantry = { 0 } cavalry = { 0 1 2 } garrison = { 0 } militia = { 0 } d_02 = { 0 } d_03 = { 0 1 } d_04 = { 0 1 2 3 } } allowed_divisions = { cavalry = yes bergsjaeger = yes garrison = yes hq = yes militia = yes transport = yes } allowed_brigades = { artillery = yes armored_car = yes police = yes } allowed_buildings = { } building_prod_mod = { ic = 1 coastal_fort = 1 land_fort = 1 flak = 1 infrastructure = 1 air_base = 1 naval_base = 1 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 0.5000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7500 asw = 0.5000 naval_interdiction = 1 shore_bombardment = 1 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.1000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.1000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.1000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.0500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.0500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.0500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -85 swamp_attack = -74 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -56 swamp_attack = -67 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -41 swamp_attack = -41 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -56 swamp_attack = -63 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -81 swamp_attack = -74 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -67 swamp_attack = -67 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -79 swamp_attack = -69 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -89 swamp_attack = -74 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -52 swamp_attack = -56 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = no ground_attack = no interdiction = no strategic_bombardment = no logistical_strike = no runway_cratering = no installation_strike = no naval_strike = no port_strike = no convoy_air_raiding = no air_supply = no airborne_assault = no nuke = no air_scramble = no convoy_raiding = no asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 92 trade = yes } relation = { tag = GER value = -5.8000 frustration = 3 } relation = { tag = HOL value = -49.5000 } relation = { tag = POR value = 26.2000 } relation = { tag = ITA value = 50.0998 trade = yes } relation = { tag = SOV value = -191.4000 } relation = { tag = SWE value = -49 } relation = { tag = TUR value = 51.2000 } relation = { tag = JAP value = 25 } relation = { tag = CHI value = 25.5000 } relation = { tag = BEL value = -49.1000 } relation = { tag = DEN value = -48.8000 } relation = { tag = SCH value = -48.4000 } relation = { tag = CUB value = -48.6000 } relation = { tag = BUL value = 25.1000 } relation = { tag = HUN value = 25 } relation = { tag = ROM value = -49.6000 } relation = { tag = IRE value = -48.6000 } relation = { tag = FIN value = -49 } relation = { tag = PER value = 98 } relation = { tag = AFG value = 51.6000 } relation = { tag = BRA value = -48.8000 } relation = { tag = ARG value = 26.2000 } relation = { tag = MEX value = -48.8000 } relation = { tag = COL value = -48.6000 } relation = { tag = VEN value = 26.2000 } relation = { tag = PRU value = 25.8000 } relation = { tag = ECU value = -48.4000 } relation = { tag = URU value = 26.6000 } relation = { tag = PAR value = -49.8000 } relation = { tag = BOL value = -49.2000 } relation = { tag = CHL value = -48.6000 } relation = { tag = NZL value = -49.6000 } relation = { tag = CAN value = -49.7000 } relation = { tag = AST value = -49.4000 } relation = { tag = VIC value = 10.2000 } relation = { tag = MAN value = 0.0000 } relation = { tag = USA value = -48.6000 } relation = { tag = CHC value = -149.5000 } relation = { tag = SLO value = -50.1000 frustration = 3 } relation = { tag = SIA value = 25.3000 } relation = { tag = SAU value = -8.8000 frustration = 3 } relation = { tag = MON value = -50.2000 } relation = { tag = GUA value = 26 } relation = { tag = COS value = -48.6000 } relation = { tag = NIC value = -49.8000 } relation = { tag = DOM value = 26.6000 } relation = { tag = PHI value = -48.4000 } relation = { tag = BHU value = 26.6000 } relation = { tag = EGY value = 98 } relation = { tag = SAL value = 26.2000 } relation = { tag = HAI value = -48.8000 } relation = { tag = HON value = 26 } relation = { tag = IRQ value = 113 } relation = { tag = LIB value = -48.4000 } relation = { tag = NEP value = 26.4000 } relation = { tag = OMN value = 123 } relation = { tag = PAN value = -49 } relation = { tag = SIK value = 25.5000 } relation = { tag = SAF value = -49.4000 } relation = { tag = TAN value = -52 } relation = { tag = TIB value = 26.6000 } relation = { tag = YEM value = 123 } relation = { tag = BUR value = -49.3000 frustration = 3 } relation = { tag = MEN value = 24.9000 } relation = { tag = U00 value = 28.0000 trade = yes } relation = { tag = U01 value = -49.2000 frustration = 3 } relation = { tag = U02 value = -48.8000 } relation = { tag = U14 value = -50 } relation = { tag = U18 value = 0.2000 } relation = { tag = U19 value = -49.4000 } relation = { tag = REB value = -50 } } ownedprovinces = { 1048 1046 1044 1045 1040 1047 1049 } controlledprovinces = { 1048 1046 1044 1045 1040 1047 1049 } nationalprovinces = { 1048 1046 1044 1045 1040 1047 1049 } claimedprovinces = { } techapps = { 2800 2290 1190 1400 1460 6500 3010 6510 6520 6540 1200 1210 10120 1410 } inventions = { } blueprints = { } deactivate = { 1010 1070 1110 1150 10110 6100 6300 6400 6010 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 454751 } project = { type = 17 id = 6530 } tech_team = { type = 10 id = 8601 } progress = 100 progress = 100 progress = 100 progress = 100 progress = 24.7500 status = "ongoing" } leadertable = { } landunit = { id = { type = 22600 id = 1 } name = "Royal Saudi Army" location = 1045 prevprov = 1045 home = 1045 mission = { type = anti_partisan_duty target = 1045 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 290020 } name = "Shaw" tag = SAU picture = "L290020" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine } division = { id = { type = 22600 id = 2 } name = "al-Mushati al-1i" flag = 34864 mod = { 9 9 0 0 9 1 0 0 0 } all = { 100 100 33.3000 37 170 0 0.8830 0.2600 0 1 7 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 10 10 100 8 8 0 10 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 2977 } name = "1st Squadron" location = 1048 home = 1048 base = 1048 morale = 0.5000 } landunit = { id = { type = 4712 id = 3760 } name = "I Saudi Corps" location = 1049 prevprov = 1045 home = 1049 mission = { type = anti_partisan_duty target = 1049 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 290006 } name = "Faisal al Saud" tag = SAU picture = "L290006" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 2 ry = 1990 trait = logistics_wizard } division = { id = { type = 22600 id = 4 } name = "Royal Saudi Cav. 'Medina'" flag = 34864 mod = { 1 1 1 0 1 2 0 0 0 } all = { 100 100 33.3000 37 170 0 0.1009 1.4200 0 11 14 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 18 19 100 3 16 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3762 } name = "II Saudi Corps" location = 1045 prevprov = 1045 home = 1045 mission = { type = anti_partisan_duty target = 1045 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 290000 } name = "Abdul al Saud" tag = SAU picture = "L290000" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 2 ry = 1990 trait = logistics_wizard } division = { id = { type = 22600 id = 3 } name = "Royal Lifeguard" flag = 34864 mod = { 9 9 0 0 9 1 0 0 0 } all = { 100 100 33.3000 37 170 0 0.0864 0.2600 0 1 7 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 10 10 100 8 8 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 15783 } name = "III Saudi Corps" location = 1040 prevprov = 1045 home = 1040 mission = { type = anti_partisan_duty target = 1040 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 290018 } name = "Saud al Saud" tag = SAU picture = "L290018" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 2 ry = 1990 trait = logistics_wizard } division = { id = { type = 4712 id = 15058 } name = "al-Milishiya al-1i" flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 33.3000 37 170 0 0.0864 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 36609 } name = "al-Milishiya al-3i" flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 33.3000 37 170 0 0.0864 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 28992 } name = "IV Saudi Corps" location = 1048 prevprov = 1045 home = 1048 mission = { type = anti_partisan_duty target = 1048 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 290022 } name = "Waterhouse" tag = SAU picture = "L290022" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = defensive_doctrine } division = { id = { type = 4712 id = 28205 } name = "al-Milishiya al-2i" flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 33.3000 37 170 0 0.0864 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } } division_development = { id = { type = 4712 id = 4203 } progress = 0.5043 location = 1045 cost = 1.3800 date = { year = 1941 month = august day = 23 hour = 0 } manpower = 6 halted = yes size = 13 done = 3 days = 358 days_for_first = 38 gearing_bonus = 0.1500 type = militia model = 1 } SpyInfo = { country = "SAU" NumberOfSpies = 10 } } country = { tag = MON ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 1 activation_motorized = 0 activation_mountain = 1 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_diplo_allies = 0 guerilla_diplo_axis = 0 guerilla_diplo_comintern = 0 guerilla_low_mp = 1 Info_CC_LL = 0 Info_Greece = 0 minor_low_mp = 0 MONReleaseEXP = 0 NATO_WARSAWPACT = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 TANReleaseEXP = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 150 war = 0 ferocity = no reinforcement = 0.2500 upgrading = 0.5000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = MON } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 protect = { SOV = 150 } befriend = { SOV = 150 } claim_acceptance = -49 exp_force_ratio = 0 exp_force_ratios = { } admiral = { target = { } core = { } base = { } ignore = { } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { favored = { SOV = 150 } cancel_deal_threshold = 2 } tech_sharing = { favored = { SOV = 150 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 0.1000 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 1 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 1 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 0.5000 overseas_multiplier = 0.5000 home_peace_cap = 10 country_priorities = { TAN = -1 CHI = -1 CSX = -1 SIK = -1 CXB = -1 CYN = -1 CGX = -1 CHC = -1 VIC = -1 JAP = 50 SIA = 10 SOV = -1 POR = -1 ENG = 50 FRA = 50 USA = 50 AST = 10 NZL = 10 MAN = 10 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 10 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 5 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 20 heavy_cruiser = 0 battlecruiser = 0 destroyer = 35 carrier = 0 escort_carrier = 0 submarine = 5 nuclear_submarine = 5 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 20 sp_artillery = 23 rocket_artillery = 11 sp_rct_artillery = 15 anti_tank = 14 tank_destroyer = 30 light_armor_brigade = 8 heavy_armor = 54 super_heavy_armor = 47 armored_car = 4 anti_air = 19 police = 11 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 46 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.8000 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = yes force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 11610 1460 1470 1480 1490 1220 1670 2860 11300 11080 11440 5100 6590 } preference = { 1190 1200 1210 10120 1220 6500 6510 6520 6530 6540 6550 6560 6570 6580 6590 } ignore = { 10150 1300 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 3900 3910 3920 3930 3940 3950 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7290 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8180 8190 8200 8210 8220 8230 8490 8500 8510 8520 8530 8540 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9200 9210 9220 9230 9240 9250 9260 9270 9600 9610 9620 9630 9640 9650 9660 9670 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 } armor = 1 infantry = 6 industry = 0 aircraft = 0 naval = 0 land_doctrines = 6 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 1124 policy = { date = { year = 0 month = january day = 0 hour = 0 } democratic = 1 political_left = 8 freedom = 1 free_market = 1 professional_army = 3 defense_lobby = 7 interventionism = 6 } belligerence = 0 dissent = 0 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.7250 convoy_def_eff = 0.4000 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1 money_modifier = 1 supply_modifier = 1 minisub_bonus = 1 AA_efficiency = 0.1000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0100 sce_frequency = 1.1000 counterattack = 0.0600 assault = 0.3350 encirclement = 0.0350 ambush = 0.0350 delay = 0.0350 tactical_withdrawal = 0.0350 breakthrough = 0.0350 leader = { id = { type = 6 id = 330005 } name = "Feklenko" picture = "L330005" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 330006 } name = "Irgel" picture = "L330006" category = general y = 1939 y = 1945 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 330007 } name = "Ivanyuk" picture = "L330007" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 trait = defensive_doctrine } leader = { id = { type = 6 id = 330008 } name = "Kryuchenkin" picture = "L330008" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 330010 } name = "Lee Shou-hsin" picture = "L330010" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 330012 } name = "Lyibangryyan" picture = "L330012" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 330013 } name = "Mahbarid" picture = "L330013" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 330014 } name = "Mindro" picture = "L330014" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 330015 } name = "Missan" picture = "L330015" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 trait = engineer } leader = { id = { type = 6 id = 330016 } name = "Nikolenko" picture = "L330016" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 trait = winter_specialist } leader = { id = { type = 6 id = 330018 } name = "Luvsan" picture = "L330018" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 330019 } name = "Pyrselov" picture = "L330019" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 330020 } name = "Luvsan" picture = "L330020" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 } leader = { id = { type = 6 id = 330021 } name = "Smushkevich" picture = "L330021" category = commander rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 330022 } name = "Stepanov" picture = "L330022" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 } leader = { id = { type = 6 id = 330023 } name = "Ulanhu" picture = "L330023" category = commander y = 1941 y = 1944 y = 1947 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 330024 } name = "Zhalnin" picture = "L330024" category = commander rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = superior_tactician } minister = { id = { type = 9 id = 94001 } name = "Agdanbuugiyn Amar" picture = "M94001" position = HeadOfState category = leninist cabinet = replacement trait = 64 year = 1936 } minister = { id = { type = 9 id = 94002 } name = "Dogijavyn Luvsanshara" picture = "M94002" position = HeadOfGovernment category = leninist cabinet = replacement trait = 72 year = 1936 } minister = { id = { type = 9 id = 94003 } name = "Peljidiyn Genden" picture = "M94003" position = ForeignMinister category = leninist cabinet = replacement trait = 5 year = 1936 } minister = { id = { type = 9 id = 94004 } name = "Jambyn Lhümbe" picture = "M94004" position = ArmamentMinister category = leninist cabinet = replacement trait = 12 year = 1936 } minister = { id = { type = 9 id = 94005 } name = "Jamtsangryin Damdinsüren" picture = "M94005" position = MinisterOfSecurity category = leninist cabinet = replacement trait = 26 year = 1936 } minister = { id = { type = 9 id = 94006 } name = "Horloogiyn Choybalsan" picture = "M94006" position = MinisterOfIntelligence category = leninist cabinet = replacement trait = 28 year = 1936 } minister = { id = { type = 9 id = 94007 } name = "Chimid" picture = "M94007" position = ChiefOfStaff category = leninist cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 94008 } name = "Chimid" picture = "M94007" position = ChiefOfArmy category = leninist cabinet = replacement trait = 38 year = 1936 } minister = { id = { type = 9 id = 94009 } name = "V.G. Pyrselov" picture = "M94009" position = ChiefOfNavy category = leninist cabinet = replacement trait = 89 year = 1936 } minister = { id = { type = 9 id = 94010 } name = "Ulanhu" picture = "M94010" position = ChiefOfAir category = leninist cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 94031 } name = "Yundunwangcug" picture = "M94011" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 62 year = 1937 } minister = { id = { type = 9 id = 94032 } name = "Pai Yun-ti" picture = "M94021" position = HeadOfState category = social_democrat cabinet = replacement trait = 63 year = 1937 } minister = { id = { type = 9 id = 94033 } name = "Dansrabilegyin Dogsam" picture = "M94025" position = HeadOfState category = left_wing_radical cabinet = replacement trait = 65 year = 1937 } minister = { id = { type = 9 id = 94034 } name = "Gomgchigryn Bumtsend" picture = "M94034" position = HeadOfState category = stalinist cabinet = replacement trait = 57 year = 1940 } minister = { id = { type = 9 id = 94035 } name = "Buma Tsende" picture = "M94035" position = HeadOfState category = stalinist cabinet = replacement trait = 60 year = 1946 } minister = { id = { type = 9 id = 94036 } name = "Demcuydungrub" picture = "M94012" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 78 year = 1937 } minister = { id = { type = 9 id = 94037 } name = "Pai Yun-ti" picture = "M94021" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 72 year = 1937 } minister = { id = { type = 9 id = 94038 } name = "Dashiyin Damba" picture = "M94038" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 74 year = 1937 } minister = { id = { type = 9 id = 94039 } name = "Horloogiyn Choybalsan" picture = "M94006" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 75 year = 1938 } minister = { id = { type = 9 id = 94040 } name = "Horloogiyn Choybalsan" picture = "M94006" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 75 year = 1940 } minister = { id = { type = 9 id = 94041 } name = "Jumdjaagijn Tsedenbal" picture = "M94041" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 80 year = 1942 } minister = { id = { type = 9 id = 94042 } name = "Demcuydungrub" picture = "M94012" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 6 year = 1937 } minister = { id = { type = 9 id = 94043 } name = "Tsengubal Badrach" picture = "M94023" position = ForeignMinister category = social_democrat cabinet = replacement trait = 3 year = 1937 } minister = { id = { type = 9 id = 94044 } name = "Dogijavyn Luvsanshara" picture = "M94002" position = ForeignMinister category = leninist cabinet = replacement trait = 4 year = 1937 } minister = { id = { type = 9 id = 94045 } name = "Banzarjavyn Baasanjav" picture = "M94045" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 1 year = 1937 } minister = { id = { type = 9 id = 94046 } name = "Dashiyin Damba" picture = "M94038" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 7 year = 1938 } minister = { id = { type = 9 id = 94047 } name = "Marcel Rosenberg" picture = "M94047" position = ForeignMinister category = stalinist cabinet = replacement trait = 1 year = 1940 } minister = { id = { type = 9 id = 94048 } name = "Jumdjaagijn Tsedenbal" picture = "M94041" position = ForeignMinister category = stalinist cabinet = replacement trait = 4 year = 1941 } minister = { id = { type = 9 id = 94049 } name = "Horloogiyn Choybalsan" picture = "M94049" position = ForeignMinister category = stalinist cabinet = replacement trait = 6 year = 1944 } minister = { id = { type = 9 id = 94050 } name = "Tsevelsodnom" picture = "M94014" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 12 year = 1937 } minister = { id = { type = 9 id = 94052 } name = "Tsengubal Badrach" picture = "M94023" position = ArmamentMinister category = leninist cabinet = replacement trait = 17 year = 1937 } minister = { id = { type = 9 id = 94053 } name = "Tsevelsodnom" picture = "M94014" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 12 year = 1937 } minister = { id = { type = 9 id = 94054 } name = "Zalbengryin Sereeter" picture = "M94024" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 11 year = 1938 } minister = { id = { type = 9 id = 94055 } name = "Battur" picture = "M94055" position = ArmamentMinister category = stalinist cabinet = replacement trait = 18 year = 1940 } minister = { id = { type = 9 id = 94056 } name = "Horloogiyn Choybalsan" picture = "M94006" position = ArmamentMinister category = stalinist cabinet = replacement trait = 9 year = 1942 } minister = { id = { type = 9 id = 94057 } name = "Jamsrangyin Sambuu" picture = "M94057" position = ArmamentMinister category = stalinist cabinet = replacement trait = 10 year = 1944 } minister = { id = { type = 9 id = 94058 } name = "Gomgchigryn Bumtsend" picture = "M94034" position = ArmamentMinister category = stalinist cabinet = replacement trait = 12 year = 1946 } minister = { id = { type = 9 id = 94059 } name = "Sükhbaataryn Yanjmaa" picture = "M94020" position = ArmamentMinister category = stalinist cabinet = replacement trait = 8 year = 1947 } minister = { id = { type = 9 id = 94060 } name = "Buyanmandu" picture = "M94015" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 23 year = 1937 } minister = { id = { type = 9 id = 94062 } name = "Dagva" picture = "M94028" position = MinisterOfSecurity category = leninist cabinet = replacement trait = 23 year = 1937 } minister = { id = { type = 9 id = 94063 } name = "Dansrabilegyin Dogsam" picture = "M94025" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 21 year = 1937 } minister = { id = { type = 9 id = 94064 } name = "Buyannmeh" picture = "M94064" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 20 year = 1938 } minister = { id = { type = 9 id = 94065 } name = "Dashdoorov" picture = "M94065" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 56 year = 1940 } minister = { id = { type = 9 id = 94066 } name = "Jamsrangyin Sambuu" picture = "M94057" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 24 year = 1942 } minister = { id = { type = 9 id = 94067 } name = "Mikhailovna Kollontay" picture = "M94067" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 21 year = 1944 } minister = { id = { type = 9 id = 94068 } name = "Nyambuu" picture = "M94068" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 22 year = 1946 } minister = { id = { type = 9 id = 94069 } name = "Ichinhorloo" picture = "M94016" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 28 year = 1937 } minister = { id = { type = 9 id = 94070 } name = "Dogijavyn Luvsanshara" picture = "M94002" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 28 year = 1937 } minister = { id = { type = 9 id = 94071 } name = "Dorgijavyn Luvsansambuu" picture = "M94071" position = MinisterOfIntelligence category = leninist cabinet = replacement trait = 29 year = 1937 } minister = { id = { type = 9 id = 94072 } name = "Ichinhorloo" picture = "M94016" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 28 year = 1937 } minister = { id = { type = 9 id = 94073 } name = "Dashnyam" picture = "M94073" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 28 year = 1938 } minister = { id = { type = 9 id = 94074 } name = "Nyambuu" picture = "M94068" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 31 year = 1940 } minister = { id = { type = 9 id = 94075 } name = "Dashdorj" picture = "M94075" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 29 year = 1942 } minister = { id = { type = 9 id = 94076 } name = "Dashzegve" picture = "M94076" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 28 year = 1944 } minister = { id = { type = 9 id = 94077 } name = "Buyannmeh" picture = "M94064" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 32 year = 1946 } minister = { id = { type = 9 id = 94078 } name = "Lee Shou-hsin" picture = "M94017" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 36 year = 1937 } minister = { id = { type = 9 id = 94079 } name = "Pai Yun-ti" picture = "M94021" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 37 year = 1937 } minister = { id = { type = 9 id = 94081 } name = "Horloogiyn Choybalsan" picture = "M94081" position = ChiefOfStaff category = left_wing_radical cabinet = replacement trait = 33 year = 1937 } minister = { id = { type = 9 id = 94082 } name = "Ölziytrygyn Badrak" picture = "M94082" position = ChiefOfStaff category = left_wing_radical cabinet = replacement trait = 37 year = 1938 } minister = { id = { type = 9 id = 94083 } name = "Buma Tsende" picture = "M94035" position = ChiefOfStaff category = stalinist cabinet = replacement trait = 37 year = 1940 } minister = { id = { type = 9 id = 94085 } name = "Lee Shou-hsin" picture = "M94017" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 42 year = 1937 } minister = { id = { type = 9 id = 94086 } name = "Dagva" picture = "M94028" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 42 year = 1937 } minister = { id = { type = 9 id = 94088 } name = "Ölziytrygyn Badrak" picture = "M94082" position = ChiefOfArmy category = left_wing_radical cabinet = replacement trait = 39 year = 1937 } minister = { id = { type = 9 id = 94089 } name = "Horloogiyn Choybalsan" picture = "M94049" position = ChiefOfArmy category = left_wing_radical cabinet = replacement trait = 42 year = 1938 } minister = { id = { type = 9 id = 94091 } name = "Yundunwangcug" picture = "M94011" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 43 year = 1937 } minister = { id = { type = 9 id = 94093 } name = "Haidav" picture = "M94093" position = ChiefOfNavy category = leninist cabinet = replacement trait = 89 year = 1937 } minister = { id = { type = 9 id = 94094 } name = "Ganbaatar" picture = "M94029" position = ChiefOfNavy category = left_wing_radical cabinet = replacement trait = 47 year = 1937 } minister = { id = { type = 9 id = 94095 } name = "Gomgchigryn Bumtsend" picture = "M94034" position = ChiefOfNavy category = stalinist cabinet = replacement trait = 47 year = 1940 } minister = { id = { type = 9 id = 94096 } name = "Dashdorj" picture = "M94075" position = ChiefOfNavy category = stalinist cabinet = replacement trait = 46 year = 1942 } minister = { id = { type = 9 id = 94098 } name = "Sükhbaataryn Yanjmaa" picture = "M94020" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 49 year = 1937 } minister = { id = { type = 9 id = 94100 } name = "Haidav" picture = "M94093" position = ChiefOfAir category = leninist cabinet = replacement trait = 49 year = 1937 } minister = { id = { type = 9 id = 94101 } name = "Ganbaatar" picture = "M94029" position = ChiefOfAir category = left_wing_radical cabinet = replacement trait = 52 year = 1937 } minister = { id = { type = 9 id = 94102 } name = "Sükhbaataryn Yanjmaa" picture = "M94020" position = ChiefOfAir category = stalinist cabinet = replacement trait = 49 year = 1940 } minister = { id = { type = 9 id = 94103 } name = "Gomgchigryn Bumtsend" picture = "M94034" position = ChiefOfAir category = stalinist cabinet = replacement trait = 52 year = 1942 } minister = { id = { type = 9 id = 94104 } name = "Buyannmeh" picture = "M94064" position = ChiefOfAir category = stalinist cabinet = replacement trait = 51 year = 1944 } HeadOfState = { type = 9 id = 94001 } HeadOfGovernment = { type = 9 id = 94002 } ForeignMinister = { type = 9 id = 94003 } ArmamentMinister = { type = 9 id = 94004 } MinisterOfSecurity = { type = 9 id = 94005 } MinisterOfIntelligence = { type = 9 id = 94006 } ChiefOfStaff = { type = 9 id = 94007 } ChiefOfArmy = { type = 9 id = 94008 } ChiefOfNavy = { type = 9 id = 94009 } ChiefOfAir = { type = 9 id = 94010 } tech_team = { id = { type = 10 id = 6800 } name = "Nalayh Coal Mine" picture = "T6800" skill = 2 research_types = { mechanics general_equipment industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6801 } name = "Choybalsan Industrial Combine" picture = "T6801" skill = 2 research_types = { general_equipment management industrial_engineering technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6802 } name = "Sukhe Bator Military Academy" picture = "T6802" skill = 2 research_types = { small_unit_tactics centralized_execution combined_arms_focus } startyear = 1930 endyear = 1970 } team_slots = { 6802 0 0 0 0 } manpower = 0.0080 free = { } oil = 184.6322 supplies = 66.2439 rare_materials = 137.8848 metal = 475.5915 energy = 263.8094 money = 198.4097 consumer = 0.1760 supply = 0 production = 0.0740 reinforcement = 0.2500 upgrading = 0.5000 relative_manpower = 0.9000 missile_carrier = no nuclear_carrier = no tc_mod = 3 upgrade = { infantry = { defaultorganisation = 7 morale = 150 } cavalry = { defaultorganisation = 7 morale = 150 } motorized = { defaultorganisation = 7 morale = 150 } mechanized = { defaultorganisation = 5 morale = 150 } light_armor = { defaultorganisation = 5.5000 morale = 150 } armor = { defaultorganisation = 5 morale = 150 } paratrooper = { defaultorganisation = 7.7000 morale = 150 } marine = { defaultorganisation = 7.7000 morale = 150 } bergsjaeger = { defaultorganisation = 7.7000 morale = 150 } garrison = { defaultorganisation = 7 morale = 150 } hq = { defaultorganisation = 5 morale = 150 } militia = { defaultorganisation = 7 morale = 150 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 7 morale = 150 } d_03 = { defaultorganisation = 7.7000 morale = 150 } d_04 = { defaultorganisation = 7.7000 morale = 150 } d_05 = { defaultorganisation = 7.7000 morale = 150 } d_06 = { defaultorganisation = 5.5000 morale = 150 } d_07 = { defaultorganisation = 8.4000 morale = 150 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 10 } rocket_artillery = { } sp_rct_artillery = { morale = 10 } anti_tank = { } tank_destroyer = { defaultorganisation = 0.4000 morale = 28 } light_armor_brigade = { morale = 28 } heavy_armor = { defaultorganisation = 0.4000 morale = 28 } super_heavy_armor = { defaultorganisation = 0.5000 morale = 28 } armored_car = { defaultorganisation = 0.5000 morale = 28 } anti_air = { } police = { } engineer = { defaultorganisation = 0.4000 morale = 10 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 10 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { cavalry = { 3 2 1 } d_04 = { 3 2 1 } } obsolete_models = { cavalry = { 0 1 2 } d_03 = { 0 } d_04 = { 0 1 2 3 } } allowed_divisions = { cavalry = yes bergsjaeger = yes garrison = yes hq = yes militia = yes transport = yes } allowed_brigades = { artillery = yes armored_car = yes } allowed_buildings = { } building_prod_mod = { ic = 1 coastal_fort = 1 land_fort = 1 flak = 1 infrastructure = 1 air_base = 1 naval_base = 1 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 0.5000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7500 asw = 0.5000 naval_interdiction = 1 shore_bombardment = 1 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.1000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.1000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.1000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.0500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.0500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.0500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -85 swamp_attack = -74 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -56 swamp_attack = -67 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -41 swamp_attack = -41 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -56 swamp_attack = -63 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -81 swamp_attack = -74 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -67 swamp_attack = -67 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -79 swamp_attack = -69 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -89 swamp_attack = -74 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -52 swamp_attack = -56 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = no ground_attack = no interdiction = no strategic_bombardment = no logistical_strike = no runway_cratering = no installation_strike = no naval_strike = no port_strike = no convoy_air_raiding = no air_supply = no airborne_assault = no nuke = no air_scramble = no convoy_raiding = no asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = -42.5000 } relation = { tag = GER value = -79 } relation = { tag = HOL value = -99.6000 } relation = { tag = POR value = -48.9000 } relation = { tag = ITA value = -126.9000 } relation = { tag = SOV value = 199 } relation = { tag = SWE value = -99.1000 } relation = { tag = TUR value = -48.9000 } relation = { tag = JAP value = -140.1000 } relation = { tag = CHI value = -10.7005 trade = yes } relation = { tag = BEL value = -99.2000 } relation = { tag = DEN value = -98.9000 } relation = { tag = SCH value = -98.5000 } relation = { tag = CUB value = -98.7000 } relation = { tag = BUL value = -50.8000 } relation = { tag = HUN value = -50.7000 } relation = { tag = ROM value = -99.7000 } relation = { tag = IRE value = -98.7000 } relation = { tag = FIN value = -99.1000 } relation = { tag = PER value = -50.4000 } relation = { tag = AFG value = -98.5000 } relation = { tag = BRA value = 1.1000 } relation = { tag = ARG value = -50.2000 } relation = { tag = MEX value = -98.9000 } relation = { tag = COL value = -98.7000 } relation = { tag = VEN value = -48.9000 } relation = { tag = PRU value = -71.4000 } relation = { tag = ECU value = -98.5000 } relation = { tag = URU value = -50 } relation = { tag = PAR value = -99.9000 } relation = { tag = BOL value = -99.3000 } relation = { tag = CHL value = -98.7000 } relation = { tag = NZL value = -99.7000 } relation = { tag = CAN value = -99.8000 } relation = { tag = AST value = -99.5000 } relation = { tag = VIC value = -24.9000 } relation = { tag = MAN value = -100.1000 } relation = { tag = USA value = -23.7000 } relation = { tag = CHC value = 73.8000 } relation = { tag = CRO value = -150 } relation = { tag = SLO value = -150.4000 frustration = 3 } relation = { tag = SIA value = -50.4000 } relation = { tag = SAU value = -50.2000 } relation = { tag = MON value = -4 frustration = 3 } relation = { tag = GUA value = -99.1000 } relation = { tag = COS value = -48.7000 } relation = { tag = NIC value = -49.9000 } relation = { tag = DOM value = -98.5000 } relation = { tag = PHI value = -48.5000 } relation = { tag = BHU value = -98.5000 } relation = { tag = EGY value = -98.5000 } relation = { tag = SAL value = -98.9000 } relation = { tag = HAI value = -48.9000 } relation = { tag = HON value = -99.1000 } relation = { tag = IRQ value = -50.5000 } relation = { tag = LIB value = -48.5000 } relation = { tag = NEP value = -98.7000 } relation = { tag = OMN value = -98.9000 } relation = { tag = PAN value = -49.1000 } relation = { tag = SER value = -150 } relation = { tag = SIK value = -47.4000 trade = yes } relation = { tag = SAF value = -99.5000 } relation = { tag = TAN value = 198 } relation = { tag = TIB value = -98.5000 } relation = { tag = YEM value = -98.5000 } relation = { tag = BUR value = -99.6000 frustration = 3 } relation = { tag = MEN value = -51 frustration = 3 } relation = { tag = U00 value = -100.1000 } relation = { tag = U01 value = -99.5000 frustration = 3 } relation = { tag = U02 value = -48.9000 } relation = { tag = U14 value = -150 } relation = { tag = U18 value = -100.1000 frustration = 3 } relation = { tag = U19 value = -49.5000 } relation = { tag = REB value = -50 } } ownedprovinces = { 1124 1123 1125 1121 1122 1120 } controlledprovinces = { 1124 1123 1125 1121 1122 1120 } nationalprovinces = { 1124 1123 1125 1121 1122 1120 1206 1213 1209 1200 1198 1240 1272 1270 1269 1238 1239 } claimedprovinces = { } techapps = { 2800 2290 1190 1400 1460 6500 6510 6520 6540 1200 1210 10120 } inventions = { } blueprints = { } deactivate = { 1010 1070 1110 1150 10110 6100 6300 6400 6010 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 450406 } project = { type = 17 id = 6530 } tech_team = { type = 10 id = 6802 } progress = 100 progress = 100 progress = 100 progress = 69.0000 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 30500 id = 1 } name = "Armija Mongol Nayramdakh" location = 1124 prevprov = 1124 home = 1124 mission = { type = anti_partisan_duty target = 1124 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 330001 } name = "Chimid" tag = MON picture = "L330001" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1938 max_skill = 3 ry = 1990 skill = 1 } division = { id = { type = 30500 id = 2 } name = "1. Nayramdakh Kavaleriyskaya Div." flag = 34864 mod = { 1 1 0 0 1 1 0 0 0 } all = { 100 100 37 37 170 0 0.9702 1.2200 0 11 10 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 14 100 3 12 0 10 0 0 0 0 0 0 } } division = { id = { type = 30500 id = 3 } name = "2. Nayramdakh Kavaleriyskaya Div." flag = 34864 mod = { 1 1 0 0 1 1 0 0 0 } all = { 42.2374 100 37 37 170 0 0.2016 1.2200 0 11 10 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 14 100 3 12 0 10 0 0 0 0 0 0 } } division = { id = { type = 30500 id = 4 } name = "3. Nayramdakh Kavaleriyskaya Div." flag = 34864 mod = { 1 1 0 0 1 1 0 0 0 } all = { 10 100 37 37 170 0 0.0170 1.2200 0 11 10 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 14 100 3 12 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3764 } name = "1ya Mongol Korpus" location = 1122 prevprov = 1120 home = 1122 mission = { type = anti_partisan_duty target = 1122 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 330002 } name = "Choibalsan" tag = MON picture = "L330002" category = general rank = 1 y = 1930 y = 1930 y = 1938 y = 1941 max_skill = 4 ry = 1990 skill = 2 trait = trickster } division = { id = { type = 30500 id = 11 } name = "10. Nayramdakh Kavaleriyskaya Div." flag = 34864 mod = { 1 1 0 0 1 1 0 0 0 } all = { 10 100 37 37 170 0 0.0170 1.2200 0 11 10 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 14 100 3 12 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3766 } name = "2ya Mongol Korpus" location = 1122 prevprov = 1120 home = 1122 mission = { type = anti_partisan_duty target = 1122 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 330003 } name = "Demchegdongrov" tag = MON picture = "L330003" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } division = { id = { type = 30500 id = 10 } name = "9. Nayramdakh Kavaleriyskaya Div." flag = 34864 mod = { 1 1 0 0 1 1 0 0 0 } all = { 10 100 37 37 170 0 0.0170 1.2200 0 11 10 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 14 100 3 12 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3768 } name = "3ya Mongol Korpus" location = 1120 prevprov = 1124 home = 1120 mission = { type = anti_partisan_duty target = 1120 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 330009 } name = "Kuliev" tag = MON picture = "L330009" category = general rank = 2 y = 1930 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = fortress_buster } division = { id = { type = 30500 id = 9 } name = "8. Nayramdakh Kavaleriyskaya Div." flag = 34864 mod = { 1 1 1 0 1 2 0 0 0 } all = { 10 100 37 37 170 0 0.0134 1.4200 0 11 14 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 18 19 100 3 16 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3770 } name = "4ya Mongol Korpus" location = 1120 prevprov = 1124 home = 1120 mission = { type = anti_partisan_duty target = 1120 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 330011 } name = "Luvsan" tag = MON picture = "L330011" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 3 ry = 1990 skill = 1 } division = { id = { type = 30500 id = 8 } name = "7. Nayramdakh Kavaleriyskaya Div." flag = 34864 mod = { 1 1 0 0 1 1 0 0 0 } all = { 10 100 37 37 170 0 0.0170 1.2200 0 11 10 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 14 100 3 12 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3772 } name = "5ya Mongol Korpus" location = 1120 prevprov = 1124 home = 1120 mission = { type = anti_partisan_duty target = 1120 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 330000 } name = "Badrak" tag = MON picture = "L330000" category = general rank = 1 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard trait = winter_specialist } division = { id = { type = 30500 id = 7 } name = "6. Nayramdakh Kavaleriyskaya Div." flag = 34864 mod = { 1 1 1 1 1 2 0 0 0 } brig = { 10 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 10 100 39.5000 39.5000 198 0 0.0134 2.2300 0.4500 11 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 22 24 97 3 21 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3774 } name = "6ya Mongol Korpus" location = 1122 prevprov = 1120 home = 1122 mission = { type = anti_partisan_duty target = 1122 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 330017 } name = "Tsendenbal" tag = MON picture = "L330017" category = general y = 1938 y = 1941 y = 1946 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 30500 id = 6 } name = "5. Nayramdakh Kavaleriyskaya Div." flag = 34864 mod = { 1 1 0 0 1 1 0 0 0 } all = { 10 100 37 37 170 0 0.0170 1.2200 0 11 10 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 14 100 3 12 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 99910 } name = "7ya Mongol Korpus" location = 1122 prevprov = 1124 home = 1122 mission = { type = anti_partisan_duty target = 1122 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 330004 } name = "Duudei" tag = MON picture = "L330004" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 30500 id = 5 } name = "4. Nayramdakh Kavaleriyskaya Div." flag = 34864 mod = { 1 1 0 0 1 1 0 0 0 } all = { 10 100 37 37 170 0 0.0170 1.2200 0 11 10 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 14 100 3 12 0 10 0 0 0 0 0 0 } } } division_development = { id = { type = 4712 id = 4504 } progress = 0.0281 location = 1124 cost = 5.8140 date = { year = 1941 month = june day = 29 hour = 0 } manpower = 15 total_progress = 0.7771 size = 2 days = 351 days_for_first = 171 type = cavalry model = 3 } SpyInfo = { country = "MON" NumberOfSpies = 10 } } country = { tag = GUA ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 1 activation_motorized = 0 activation_mountain = 0 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_diplo_allies = 0 guerilla_diplo_axis = 0 guerilla_diplo_comintern = 0 guerilla_low_mp = 1 Info_CC_LL = 0 Info_Greece = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 150 war = 1 ferocity = no reinforcement = 0.2500 upgrading = 0.5000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = GUA } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { GER = 2 JAP = 1 ITA = 1 } protect = { USA = 100 } befriend = { USA = 100 ENG = 100 } exp_force_ratio = 0.7500 exp_force_ratios = { USA = 1 } admiral = { target = { } core = { 2372 2350 } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "North Atlantic" "Western Approaches" "The Seamounts" "Azores" "Central Atlantic" "Central Mid-Atlantic Ridge" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "Pernambuco Plain" "Ascension Fracture Zone" "Argentine Plain" "Angola Plain" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Brazil" "Coast of Argentina" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { favored = { USA = 100 } cancel_deal_threshold = 2 } tech_sharing = { favored = { USA = 100 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 10 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 3 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 2 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { USA = -1 GER = 100 ITA = 100 JAP = 100 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 10 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 5 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 20 heavy_cruiser = 0 battlecruiser = 0 destroyer = 35 carrier = 0 escort_carrier = 0 submarine = 5 nuclear_submarine = 5 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 20 sp_artillery = 23 rocket_artillery = 11 sp_rct_artillery = 15 anti_tank = 14 tank_destroyer = 30 light_armor_brigade = 8 heavy_armor = 54 super_heavy_armor = 47 armored_car = 4 anti_air = 19 police = 11 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 46 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.8000 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = yes force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 11610 1460 1470 1480 1490 1220 1670 2860 11300 11080 11440 5100 6590 15230 } preference = { 1400 1410 1420 1430 1440 1450 10130 10140 11610 1460 1470 1480 1490 1190 1200 1210 10120 1220 6500 6510 6520 6530 6540 6550 6560 6570 6580 6590 } ignore = { 10150 1300 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 3900 3910 3920 3930 3940 3950 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7290 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8180 8190 8200 8210 8220 8230 8490 8500 8510 8520 8530 8540 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9200 9210 9220 9230 9240 9250 9260 9270 9600 9610 9620 9630 9640 9650 9660 9670 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 } armor = 1 infantry = 6 industry = 0 aircraft = 0 naval = 0 land_doctrines = 6 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 2088 policy = { date = { year = 1941 month = september day = 6 hour = 1 } democratic = 6 political_left = 4 freedom = 4 free_market = 8 professional_army = 2 defense_lobby = 5 interventionism = 6 } belligerence = 0 dissent = 0.0147 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.7250 convoy_def_eff = 0.4000 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.0100 money_modifier = 1 supply_modifier = 1.0200 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0100 sce_frequency = 1.1000 counterattack = 0.0600 assault = 0.3350 encirclement = 0.0350 ambush = 0.0350 delay = 0.0350 tactical_withdrawal = 0.0350 breakthrough = 0.0350 leader = { id = { type = 6 id = 210000 } name = "Arana" picture = "L210000" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 210001 } name = "Arbenz Guzman" picture = "L210001" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 } leader = { id = { type = 6 id = 210003 } name = "Castillo Armas" picture = "L210003" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 210005 } name = "Diaz de Leon" picture = "L210005" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 210006 } name = "Flores Avendano" picture = "L210006" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 210008 } name = "Ortiz Escaranté" picture = "L210008" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = commando } leader = { id = { type = 6 id = 210009 } name = "Ponce Vaides" picture = "L210009" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 210013 } name = "Ydigoras Fuentes" picture = "L210013" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 210015 } name = "Mendoza Arauja" picture = "L210015" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 210016 } name = "Mendoza Urribe" picture = "L210016" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 210017 } name = "Torriello Garrido" picture = "L210017" category = admiral y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 210018 } name = "Buenaventure Pineda" picture = "L210018" category = commander rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 210019 } name = "Garcia Granados" picture = "L210019" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 } leader = { id = { type = 6 id = 210020 } name = "Martinez Castro" picture = "L210020" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 } leader = { id = { type = 6 id = 210021 } name = "Peralta Azurdia" picture = "L210021" category = commander y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 210022 } name = "Tesch Orlando" picture = "L210022" category = commander y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } minister = { id = { type = 9 id = 46001 } name = "Jorge Ubico Castaneda" picture = "M46001" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 67 year = 1936 } minister = { id = { type = 9 id = 46002 } name = "Jorge Ubico Castaneda" picture = "M46001" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 69 year = 1936 } minister = { id = { type = 9 id = 46003 } name = "Alfredo Skinner Klee" picture = "M46003" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 7 year = 1936 } minister = { id = { type = 9 id = 46004 } name = "Guillermo Flores Arendano" picture = "M46004" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 16 year = 1936 } minister = { id = { type = 9 id = 46005 } name = "T. Castro Dominguez" picture = "M46005" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 56 year = 1936 } minister = { id = { type = 9 id = 46006 } name = "Eduardo Villagran Ariza" picture = "M46006" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 28 year = 1936 } minister = { id = { type = 9 id = 46007 } name = "Federico Ponce Vaides" picture = "M46007" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 33 year = 1936 } minister = { id = { type = 9 id = 46008 } name = "Jorge Ubico Castaneda" picture = "M46001" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 46009 } name = "Tomas Mendoza Urribe" picture = "M46009" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 46 year = 1936 } minister = { id = { type = 9 id = 46010 } name = "R. Buenaventure Pineda" picture = "M46010" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 46021 } name = "Jacopo Arbenz Guzman" picture = "M46021" position = HeadOfState category = left_wing_radical cabinet = replacement trait = 68 year = 1944 } minister = { id = { type = 9 id = 46022 } name = "Juan Arevalo Bermejo" picture = "M46022" position = HeadOfState category = social_democrat cabinet = replacement trait = 66 year = 1945 } minister = { id = { type = 9 id = 46023 } name = "Jorge Torriello Garrido" picture = "M46011" position = HeadOfState category = social_liberal cabinet = replacement trait = 62 year = 1945 } minister = { id = { type = 9 id = 46024 } name = "R. Buenaventure Pineda" picture = "M46010" position = HeadOfState category = social_conservative cabinet = replacement trait = 62 year = 1945 } minister = { id = { type = 9 id = 46026 } name = "Federico Ponce Vaides" picture = "M46007" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 58 year = 1944 } minister = { id = { type = 9 id = 46027 } name = "Francisco Javier Arana" picture = "M46027" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 70 year = 1944 } minister = { id = { type = 9 id = 46028 } name = "Juan Arevalo Bermejo" picture = "M46022" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 73 year = 1945 } minister = { id = { type = 9 id = 46029 } name = "Manuel Orellana" picture = "M46012" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 74 year = 1945 } minister = { id = { type = 9 id = 46030 } name = "Eduardo Villagran Ariza" picture = "M46006" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 78 year = 1945 } minister = { id = { type = 9 id = 46031 } name = "Manuel Arroyo" picture = "M46031" position = HeadOfGovernment category = fascist cabinet = replacement trait = 76 year = 1937 } minister = { id = { type = 9 id = 46033 } name = "R. Buenaventure Pineda" picture = "M46010" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 77 year = 1944 } minister = { id = { type = 9 id = 46034 } name = "Eduardo Villagran Ariza" picture = "M46006" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 72 year = 1944 } minister = { id = { type = 9 id = 46035 } name = "Carlos Argumedo Salazar" picture = "M46035" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 7 year = 1944 } minister = { id = { type = 9 id = 46036 } name = "Jorge Torriello Garrido" picture = "M46011" position = ForeignMinister category = social_democrat cabinet = replacement trait = 6 year = 1945 } minister = { id = { type = 9 id = 46037 } name = "Enrique Muñoz Meany" picture = "M46037" position = ForeignMinister category = social_democrat cabinet = replacement trait = 1 year = 1946 } minister = { id = { type = 9 id = 46039 } name = "Francisco Javier Arana" picture = "M46027" position = ForeignMinister category = social_conservative cabinet = replacement trait = 4 year = 1945 } minister = { id = { type = 9 id = 46041 } name = "Carlos Argumedo Salazar" picture = "M46035" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 5 year = 1937 } minister = { id = { type = 9 id = 46042 } name = "Juan Arevalo Bermejo" picture = "M46022" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 9 year = 1944 } minister = { id = { type = 9 id = 46043 } name = "Jacopo Arbenz Guzman" picture = "M46021" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 16 year = 1945 } minister = { id = { type = 9 id = 46044 } name = "Diego A. Castro Arigon" picture = "M46044" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 8 year = 1946 } minister = { id = { type = 9 id = 46045 } name = "Julio Herrera" picture = "M46045" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 9 year = 1945 } minister = { id = { type = 9 id = 46046 } name = "José Matos" picture = "M46014" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1945 } minister = { id = { type = 9 id = 46047 } name = "T. Castro Dominguez" picture = "M46005" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 55 year = 1937 } minister = { id = { type = 9 id = 46048 } name = "Manuel Arroyo" picture = "M46031" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 11 year = 1940 } minister = { id = { type = 9 id = 46049 } name = "Federico Ponce Vaides" picture = "M46007" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 15 year = 1944 } minister = { id = { type = 9 id = 46050 } name = "Manuel Orellana" picture = "M46012" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 22 year = 1944 } minister = { id = { type = 9 id = 46051 } name = "Manuel Valladares" picture = "M46015" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 20 year = 1945 } minister = { id = { type = 9 id = 46052 } name = "Tomas Mendoza Urribe" picture = "M46009" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 20 year = 1945 } minister = { id = { type = 9 id = 46053 } name = "Carlos Castillo Armas" picture = "M46053" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1945 } minister = { id = { type = 9 id = 46054 } name = "Alfredo Skinner Klee" picture = "M46003" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 21 year = 1937 } minister = { id = { type = 9 id = 46055 } name = "Federico Ponce Vaides" picture = "M46007" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 26 year = 1940 } minister = { id = { type = 9 id = 46056 } name = "R. Buenaventure Pineda" picture = "M46010" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 23 year = 1944 } minister = { id = { type = 9 id = 46057 } name = "Adrian Recinos" picture = "M46016" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 27 year = 1944 } minister = { id = { type = 9 id = 46058 } name = "Jacopo Arbenz Guzman" picture = "M46021" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 29 year = 1947 } minister = { id = { type = 9 id = 46059 } name = "Tomas Mendoza Urribe" picture = "M46009" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 32 year = 1945 } minister = { id = { type = 9 id = 46060 } name = "Felipé Uriarte Tómas" picture = "M46060" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 28 year = 1945 } minister = { id = { type = 9 id = 46061 } name = "Guillermo Flores Arendano" picture = "M46004" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 30 year = 1937 } minister = { id = { type = 9 id = 46062 } name = "Manuel Arroyo" picture = "M46031" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 32 year = 1944 } minister = { id = { type = 9 id = 46063 } name = "Carlos Diaz de Leon" picture = "M46063" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 33 year = 1945 } minister = { id = { type = 9 id = 46064 } name = "Manuel Orellana" picture = "M46012" position = ChiefOfStaff category = left_wing_radical cabinet = replacement trait = 37 year = 1944 } minister = { id = { type = 9 id = 46066 } name = "Jorge Ubico Castaneda" picture = "M46001" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 33 year = 1937 } minister = { id = { type = 9 id = 46067 } name = "Jacopo Arbenz Guzman" picture = "M46021" position = ChiefOfArmy category = left_wing_radical cabinet = replacement trait = 40 year = 1944 } minister = { id = { type = 9 id = 46068 } name = "Carlos Diaz de Leon" picture = "M46063" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 41 year = 1945 } minister = { id = { type = 9 id = 46069 } name = "Manuel Orellana" picture = "M46012" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 39 year = 1945 } minister = { id = { type = 9 id = 46070 } name = "R. Buenaventure Pineda" picture = "M46010" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 42 year = 1945 } minister = { id = { type = 9 id = 46071 } name = "Federico Ponce Vaides" picture = "M46007" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 40 year = 1937 } minister = { id = { type = 9 id = 46072 } name = "Tomas Mendoza Urribe" picture = "M46009" position = ChiefOfNavy category = social_democrat cabinet = replacement trait = 46 year = 1945 } minister = { id = { type = 9 id = 46073 } name = "Jorge Torriello Garrido" picture = "M46011" position = ChiefOfNavy category = left_wing_radical cabinet = replacement trait = 89 year = 1944 } minister = { id = { type = 9 id = 46074 } name = "José Ezuira Abel" picture = "M46019" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 43 year = 1945 } minister = { id = { type = 9 id = 46076 } name = "Francisco Javier Arana" picture = "M46027" position = ChiefOfAir category = left_wing_radical cabinet = replacement trait = 52 year = 1944 } minister = { id = { type = 9 id = 46077 } name = "W. Tesch Orlando" picture = "M46077" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 48 year = 1945 } minister = { id = { type = 9 id = 46079 } name = "Miguel Garcia Granados" picture = "M46079" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 51 year = 1945 } minister = { id = { type = 9 id = 46081 } name = "M. Ydigaras Fuentes" picture = "M46018" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 36 year = 1944 } minister = { id = { type = 9 id = 46082 } name = "Federico Ponce Vaides" picture = "M46007" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1944 } HeadOfState = { type = 9 id = 46001 } HeadOfGovernment = { type = 9 id = 46002 } ForeignMinister = { type = 9 id = 46003 } ArmamentMinister = { type = 9 id = 46048 } MinisterOfSecurity = { type = 9 id = 46054 } MinisterOfIntelligence = { type = 9 id = 46006 } ChiefOfStaff = { type = 9 id = 46066 } ChiefOfArmy = { type = 9 id = 46071 } ChiefOfNavy = { type = 9 id = 46009 } ChiefOfAir = { type = 9 id = 46010 } tech_team = { id = { type = 10 id = 7900 } name = "Caucho Semillero S.A." picture = "T7900" skill = 2 research_types = { chemistry management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 7901 } name = "Mahler Fruta S.A." picture = "T7901" skill = 1 research_types = { management } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 7902 } name = "Ministry of Defense" picture = "T7902" skill = 2 research_types = { training small_unit_tactics centralized_execution infantry_focus seamanship } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 7903 } name = "Universidad de San Carlos de Guatemala" picture = "T7903" skill = 2 research_types = { mechanics chemistry mathematics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 7904 } name = "United Fruit Company" picture = "T5209" skill = 2 research_types = { mechanics chemistry management } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 7905 } name = "Central American Common Market" picture = "T5906" skill = 1 research_types = { management } startyear = 1961 endyear = 1969 } team_slots = { 7902 0 0 0 0 } manpower = 6.8544 free = { } oil = 445.9547 supplies = 31.0013 rare_materials = 260.2526 metal = 202.1606 energy = 463.5173 money = 68.1213 consumer = 0.2656 supply = 0 production = 0.2344 reinforcement = 0 upgrading = 0.5000 transports = 10 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 3 upgrade = { infantry = { defaultorganisation = 7 morale = 150 } cavalry = { defaultorganisation = 7 morale = 150 } motorized = { defaultorganisation = 7 morale = 150 } mechanized = { defaultorganisation = 5 morale = 150 } light_armor = { defaultorganisation = 5.5000 morale = 150 } armor = { defaultorganisation = 5 morale = 150 } paratrooper = { defaultorganisation = 7.7000 morale = 150 } marine = { defaultorganisation = 7.7000 morale = 150 } bergsjaeger = { defaultorganisation = 7.7000 morale = 150 } garrison = { defaultorganisation = 7 morale = 150 } hq = { defaultorganisation = 5 morale = 150 } militia = { defaultorganisation = 7 morale = 150 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 7 morale = 150 } d_03 = { defaultorganisation = 7.7000 morale = 150 } d_04 = { defaultorganisation = 7.7000 morale = 150 } d_05 = { defaultorganisation = 7.7000 morale = 150 } d_06 = { defaultorganisation = 5.5000 morale = 150 } d_07 = { defaultorganisation = 8.4000 morale = 150 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 10 } rocket_artillery = { } sp_rct_artillery = { morale = 10 } anti_tank = { } tank_destroyer = { defaultorganisation = 0.4000 morale = 28 } light_armor_brigade = { morale = 28 } heavy_armor = { defaultorganisation = 0.4000 morale = 28 } super_heavy_armor = { defaultorganisation = 0.5000 morale = 28 } armored_car = { defaultorganisation = 0.5000 morale = 28 } anti_air = { } police = { } engineer = { defaultorganisation = 0.4000 morale = 10 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 10 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 1 } police = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } garrison = { 2 1 } militia = { 2 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } } obsolete_models = { artillery = { 0 } police = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } garrison = { 0 1 } militia = { 0 1 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } } allowed_divisions = { cavalry = yes garrison = yes hq = yes militia = yes transport = yes } allowed_brigades = { artillery = yes armored_car = yes anti_air = yes police = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.8500 land_fort = 0.8500 flak = 0.9500 infrastructure = 0.9500 air_base = 0.9000 naval_base = 0.9000 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 0.9000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7500 asw = 0.5000 naval_interdiction = 1 shore_bombardment = 1 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.1000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.1000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.1000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.0500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.0500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.0500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -85 swamp_attack = -74 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -56 swamp_attack = -67 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -41 swamp_attack = -41 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -56 swamp_attack = -63 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -81 swamp_attack = -74 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -67 swamp_attack = -67 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -79 swamp_attack = -69 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -89 swamp_attack = -74 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -52 swamp_attack = -56 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = no ground_attack = no interdiction = no strategic_bombardment = no logistical_strike = no runway_cratering = no installation_strike = no naval_strike = no port_strike = no convoy_air_raiding = no air_supply = no airborne_assault = no nuke = no air_scramble = no convoy_raiding = no asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = -55.6000 } relation = { tag = GER value = -6 frustration = 3 } relation = { tag = HOL value = -49.7000 } relation = { tag = POR value = 26 } relation = { tag = ITA value = -6 frustration = 3 } relation = { tag = SOV value = -191.6000 } relation = { tag = SWE value = -49.2000 } relation = { tag = TUR value = 26 } relation = { tag = JAP value = 24.8000 } relation = { tag = CHI value = 25.3000 } relation = { tag = BEL value = -49.3000 } relation = { tag = DEN value = -49 } relation = { tag = SCH value = -48.6000 } relation = { tag = CUB value = -48.8000 } relation = { tag = BUL value = 24.9000 } relation = { tag = HUN value = 24.8000 } relation = { tag = ROM value = -49.8000 } relation = { tag = IRE value = -48.8000 } relation = { tag = FIN value = -49.2000 } relation = { tag = PER value = 25.6000 } relation = { tag = AFG value = 1.4000 } relation = { tag = BRA value = -49 } relation = { tag = ARG value = 26 } relation = { tag = MEX value = -49 } relation = { tag = COL value = -48.8000 } relation = { tag = VEN value = 26 } relation = { tag = PRU value = 25.6000 } relation = { tag = ECU value = -48.6000 } relation = { tag = URU value = 26.4000 } relation = { tag = PAR value = -50 } relation = { tag = BOL value = -49.4000 } relation = { tag = CHL value = -48.8000 } relation = { tag = NZL value = -49.8000 } relation = { tag = CAN value = -49.9000 } relation = { tag = AST value = -49.6000 } relation = { tag = VIC value = -50 } relation = { tag = MAN value = -0.2000 frustration = 3 } relation = { tag = USA value = 200 } relation = { tag = CHC value = -149.7000 } relation = { tag = CRO value = -150 } relation = { tag = SLO value = -50.2000 frustration = 3 } relation = { tag = SIA value = 25.1000 } relation = { tag = SAU value = 26 } relation = { tag = MON value = -99.1000 } relation = { tag = GUA value = -19.2000 frustration = 3 } relation = { tag = COS value = -48.8000 } relation = { tag = NIC value = -50 } relation = { tag = DOM value = 66.5496 trade = yes } relation = { tag = PHI value = -48.6000 } relation = { tag = BHU value = 26.4000 } relation = { tag = EGY value = 51.4000 } relation = { tag = SAL value = 26 } relation = { tag = HAI value = -49 } relation = { tag = HON value = 98 } relation = { tag = IRQ value = -49.6000 } relation = { tag = LIB value = -48.6000 } relation = { tag = NEP value = 26.2000 } relation = { tag = OMN value = 26 } relation = { tag = PAN value = -49.2000 } relation = { tag = SER value = -150 } relation = { tag = SIK value = 25.3000 } relation = { tag = SAF value = -49.6000 } relation = { tag = TAN value = -52 } relation = { tag = TIB value = 26.4000 } relation = { tag = YEM value = 26.4000 } relation = { tag = BUR value = -49.4000 frustration = 3 } relation = { tag = MEN value = 24.8000 } relation = { tag = U00 value = 24.8000 } relation = { tag = U01 value = -49.3000 frustration = 3 } relation = { tag = U02 value = -49 } relation = { tag = U18 value = 0.1000 } relation = { tag = U19 value = -49.6000 } relation = { tag = REB value = -50 } } ownedprovinces = { 2088 2087 } controlledprovinces = { 2088 2087 } nationalprovinces = { 2088 2087 2079 } claimedprovinces = { } techapps = { 2800 2290 2300 1190 1400 6500 2450 2460 2510 5010 5080 5090 3010 6510 1200 6520 6540 1210 10120 1410 1420 } inventions = { } blueprints = { } deactivate = { 1010 1070 1110 1150 10110 6100 6300 6400 6010 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 536510 } project = { type = 17 id = 6530 } tech_team = { type = 10 id = 7902 } progress = 100 progress = 100 progress = 35.0000 progress = 0 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 16500 id = 65 } name = "Ejercito de Guatemala" location = 2088 prevprov = 2088 home = 2088 mission = { type = anti_partisan_duty target = 2088 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 210002 } name = "Buenaventure Pineda" tag = GUA picture = "L210002" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = logistics_wizard } division = { id = { type = 16500 id = 6500 } name = "Brigada 'Adolfo V. Hall'" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0.0383 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 2993 } name = "I Flotilla de la Armada" location = 2088 home = 2088 base = 2088 morale = 0.5000 } navalunit = { id = { type = 4712 id = 217112 } name = "II Flotilla de la Armada" location = 2088 home = 2088 base = 2088 morale = 0.5000 leader = { id = { type = 6 id = 210014 } name = "Ezuira Abel" tag = GUA picture = "L210014" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } division = { id = { type = 4712 id = 217111 } name = "Flotilla 'Morales'" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } } landunit = { id = { type = 4712 id = 257921 } name = "I Cuerpo del Ejército" location = 2087 prevprov = 2088 home = 2087 mission = { type = anti_partisan_duty target = 2087 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 210010 } name = "Ubico Castaneda" tag = GUA picture = "L210010" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 4712 id = 256979 } name = "1a División de Policia Militar" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0.0322 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 297799 } name = "II Cuerpo del Ejército" location = 2087 prevprov = 2088 home = 2087 mission = { type = anti_partisan_duty target = 2087 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 210004 } name = "Chacon de Leon" tag = GUA picture = "L210004" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = trickster } division = { id = { type = 4712 id = 295136 } name = "2a División de Policia Militar" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0.0231 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 381324 } name = "III Cuerpo del Ejército" location = 2088 prevprov = 2087 home = 2088 mission = { type = anti_partisan_duty target = 2088 percentage = 1 night = yes startdate = { year = 1940 month = september day = 15 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 210011 } name = "Villafranco Mendoza" tag = GUA picture = "L210011" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } division = { id = { type = 4712 id = 380849 } name = "4a División de Policia Militar" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0.0139 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 428878 } name = "IV Cuerpo del Ejército" location = 2088 prevprov = 2088 home = 2088 mission = { type = anti_partisan_duty target = 2088 percentage = 1 night = yes startdate = { year = 1939 month = november day = 26 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 210007 } name = "Orellana" tag = GUA picture = "L210007" category = general rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = defensive_doctrine } division = { id = { type = 4712 id = 426971 } name = "5a División de Policia Militar" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0.0050 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 332671 } name = "3a División de Policia Militar" flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 37 37 170 0 0.6113 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 528002 } name = "V Cuerpo del Ejército" location = 2088 prevprov = 2087 home = 2088 mission = { type = anti_partisan_duty target = 2088 percentage = 1 night = yes startdate = { year = 1940 month = september day = 15 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 210012 } name = "Villagrán Ariza" tag = GUA picture = "L210012" category = general y = 1938 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = fortress_buster } division = { id = { type = 4712 id = 525388 } name = "6a División de Policia Militar" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0.0383 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } division_development = { id = { type = 4712 id = 217114 } progress = 0.4146 location = 2088 cost = 1.7480 date = { year = 1942 month = april day = 4 hour = 0 } manpower = 6 total_progress = 0.6669 size = 9 done = 6 days = 342 days_for_first = 43 gearing_bonus = 0.3000 type = militia model = 2 } SpyInfo = { country = "GUA" NumberOfSpies = 10 } } country = { tag = COS ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 1 activation_motorized = 0 activation_mountain = 0 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_diplo_allies = 0 guerilla_diplo_axis = 0 guerilla_diplo_comintern = 0 guerilla_low_mp = 1 Info_CC_LL = 0 Info_Greece = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 150 war = 1 ferocity = no reinforcement = 0.2500 upgrading = 0.5000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = COS } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { GER = 2 JAP = 1 ITA = 1 } protect = { USA = 100 } befriend = { USA = 100 ENG = 100 } exp_force_ratio = 0.7500 exp_force_ratios = { USA = 1 } admiral = { target = { 2352 = 200 2351 = 100 } core = { 2353 } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "North Atlantic" "Western Approaches" "The Seamounts" "Azores" "Central Atlantic" "Central Mid-Atlantic Ridge" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "Pernambuco Plain" "Ascension Fracture Zone" "Argentine Plain" "Angola Plain" "West Gulf of Mexico" "East Gulf of Mexico" "Florida Strait" "Yucatan Strait" "Windward Islands" "Central Carribean" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Brazil" "Coast of Argentina" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { favored = { USA = 100 } cancel_deal_threshold = 2 } tech_sharing = { favored = { USA = 100 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 10 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 1 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 1 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { USA = -1 GER = 100 ITA = 100 JAP = 100 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 10 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 5 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 20 heavy_cruiser = 0 battlecruiser = 0 destroyer = 35 carrier = 0 escort_carrier = 0 submarine = 5 nuclear_submarine = 5 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 20 sp_artillery = 23 rocket_artillery = 11 sp_rct_artillery = 15 anti_tank = 14 tank_destroyer = 30 light_armor_brigade = 8 heavy_armor = 54 super_heavy_armor = 47 armored_car = 4 anti_air = 19 police = 11 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 46 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.8000 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = yes force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 11610 1460 1470 1480 1490 1220 1670 2860 11300 11080 11440 5100 6590 15230 } preference = { 1400 1410 1420 1430 1440 1450 10130 10140 11610 1460 1470 1480 1490 1190 1200 1210 10120 1220 6500 6510 6520 6530 6540 6550 6560 6570 6580 6590 } ignore = { 10150 1300 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 3900 3910 3920 3930 3940 3950 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7290 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8180 8190 8200 8210 8220 8230 8490 8500 8510 8520 8530 8540 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9200 9210 9220 9230 9240 9250 9260 9270 9600 9610 9620 9630 9640 9650 9660 9670 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 } armor = 1 infantry = 6 industry = 0 aircraft = 0 naval = 0 land_doctrines = 6 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 2081 policy = { date = { year = 1941 month = september day = 6 hour = 1 } democratic = 7 political_left = 6 freedom = 5 free_market = 8 professional_army = 3 defense_lobby = 5 interventionism = 4 } belligerence = 0 dissent = 0 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.7250 convoy_def_eff = 0.4000 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.0200 money_modifier = 1 supply_modifier = 1.0200 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0100 sce_frequency = 1.1000 counterattack = 0.0600 assault = 0.3350 encirclement = 0.0350 ambush = 0.0350 delay = 0.0350 tactical_withdrawal = 0.0350 breakthrough = 0.0350 leader = { id = { type = 6 id = 350000 } name = "de la Espriella" picture = "L350000" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 350002 } name = "Lorenzo Brenes" picture = "L350002" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 350003 } name = "Marshall Jimenéz" picture = "L350003" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 trait = commando } leader = { id = { type = 6 id = 350005 } name = "Narvaez Guell" picture = "L350005" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 trait = trickster } leader = { id = { type = 6 id = 350006 } name = "Orlich Bolmarich" picture = "L350006" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 350007 } name = "Ortuno Sabrado" picture = "L350007" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 350008 } name = "Ramirez Alcantara" picture = "L350008" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 350010 } name = "Rosendo Arguello" picture = "L350010" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 350011 } name = "Ross Cardono E." picture = "L350011" category = general y = 1939 y = 1945 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 350012 } name = "Ross Cardono S." picture = "L350012" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 350013 } name = "Santa Reynaldo" picture = "L350013" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 350014 } name = "Sinaja Calufa" picture = "L350014" category = general y = 1945 y = 1945 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 350016 } name = "Volio Jimenéz" picture = "L350016" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 350018 } name = "Zamora E." picture = "L350018" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 350019 } name = "Abreu Castro" picture = "L350019" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 350020 } name = "Juarez Camposino" picture = "L350020" category = admiral y = 1939 y = 1945 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 350021 } name = "Siedler Mendoza" picture = "L350021" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 350023 } name = "Macho Nuñez" picture = "L350023" category = commander y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = spotter } leader = { id = { type = 6 id = 350024 } name = "Padilla Sellean" picture = "L350024" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 350025 } name = "Uribé Alpoveda" picture = "L350025" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 350026 } name = "Zamora" picture = "L350026" category = commander rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 350004 } name = "Marten Chavarria" picture = "L350004" category = general y = 1930 y = 1942 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = defensive_doctrine } minister = { id = { type = 9 id = 47001 } name = "Romualdo Jímenez Oreamurio" picture = "M47001" position = HeadOfState category = social_liberal cabinet = replacement trait = 60 year = 1936 } minister = { id = { type = 9 id = 47002 } name = "Leon Cortes Castro" picture = "M47002" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 78 year = 1936 } minister = { id = { type = 9 id = 47003 } name = "Raúl Gundían" picture = "M47003" position = ForeignMinister category = social_liberal cabinet = replacement trait = 6 year = 1936 } minister = { id = { type = 9 id = 47004 } name = "Julio Acosta Garcia" picture = "M47004" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 12 year = 1936 } minister = { id = { type = 9 id = 47005 } name = "Victor Sanabria Martinéz" picture = "M47005" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 26 year = 1936 } minister = { id = { type = 9 id = 47006 } name = "Federico Tinoco" picture = "M47006" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 47007 } name = "Federico Tinoco" picture = "M47006" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 47008 } name = "Federico Tinoco" picture = "M47006" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 47009 } name = "Roberto Juarez Camposino" picture = "M47009" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 89 year = 1936 } minister = { id = { type = 9 id = 47010 } name = "Don Arnaldo Zamora" picture = "M47010" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 85 year = 1936 } minister = { id = { type = 9 id = 47031 } name = "Otilio Ulate" picture = "M47031" position = HeadOfState category = social_democrat cabinet = replacement trait = 63 year = 1944 } minister = { id = { type = 9 id = 47032 } name = "Leon Cortes Castro" picture = "M47002" position = HeadOfState category = social_liberal cabinet = replacement trait = 61 year = 1936 } minister = { id = { type = 9 id = 47033 } name = "Tobias Zúñiaga Montúfar" picture = "M47033" position = HeadOfState category = social_liberal cabinet = replacement trait = 59 year = 1940 } minister = { id = { type = 9 id = 47034 } name = "Alejandro de Castro Lopez" picture = "M47034" position = HeadOfState category = social_liberal cabinet = replacement trait = 58 year = 1944 } minister = { id = { type = 9 id = 47035 } name = "Otto Cortes Fernandez" picture = "M47035" position = HeadOfState category = social_conservative cabinet = replacement trait = 65 year = 1936 } minister = { id = { type = 9 id = 47036 } name = "Rafael Calderon Guardia" picture = "M47036" position = HeadOfState category = social_conservative cabinet = replacement trait = 58 year = 1940 } minister = { id = { type = 9 id = 47037 } name = "Teodoro Picado Michalski" picture = "M47037" position = HeadOfState category = social_conservative cabinet = replacement trait = 62 year = 1944 } minister = { id = { type = 9 id = 47038 } name = "Romualdo Pino Roja" picture = "M47011" position = HeadOfState category = fascist cabinet = replacement trait = 62 year = 1936 } minister = { id = { type = 9 id = 47039 } name = "Manuel Mora Valverde" picture = "M47021" position = HeadOfState category = leninist cabinet = replacement trait = 65 year = 1940 } minister = { id = { type = 9 id = 47040 } name = "Isalino de Silva Londres" picture = "M47040" position = HeadOfState category = left_wing_radical cabinet = replacement trait = 61 year = 1947 } minister = { id = { type = 9 id = 47041 } name = "Jose Figueres Ferrer" picture = "M47041" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 78 year = 1944 } minister = { id = { type = 9 id = 47042 } name = "Tobias Zúñiaga Montúfar" picture = "M47033" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 79 year = 1936 } minister = { id = { type = 9 id = 47043 } name = "Alejandro de Castro Lopez" picture = "M47034" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 72 year = 1944 } minister = { id = { type = 9 id = 47044 } name = "Adolfo Urribe Castro" picture = "M47044" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 74 year = 1936 } minister = { id = { type = 9 id = 47045 } name = "Teodoro Picado Michalski" picture = "M47037" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 75 year = 1940 } minister = { id = { type = 9 id = 47046 } name = "Rafael Calderon Guardia" picture = "M47046" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 71 year = 1944 } minister = { id = { type = 9 id = 47047 } name = "Otto Cortes Fernandez" picture = "M47035" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 69 year = 1944 } minister = { id = { type = 9 id = 47048 } name = "Romualdo Pino Roja" picture = "M47011" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1936 } minister = { id = { type = 9 id = 47049 } name = "Manuel Mora Valverde" picture = "M47021" position = HeadOfGovernment category = leninist cabinet = replacement trait = 72 year = 1940 } minister = { id = { type = 9 id = 47050 } name = "Isalino de Silva Londres" picture = "M47040" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 78 year = 1947 } minister = { id = { type = 9 id = 47051 } name = "Otilio Ulate" picture = "M47031" position = ForeignMinister category = social_democrat cabinet = replacement trait = 7 year = 1944 } minister = { id = { type = 9 id = 47052 } name = "Luís Fernandéz Rodríguez" picture = "M47024" position = ForeignMinister category = social_democrat cabinet = replacement trait = 2 year = 1947 } minister = { id = { type = 9 id = 47053 } name = "Leon Cortes Castro" picture = "M47002" position = ForeignMinister category = social_liberal cabinet = replacement trait = 7 year = 1936 } minister = { id = { type = 9 id = 47054 } name = "Manuel F. Jímenez" picture = "M47054" position = ForeignMinister category = social_liberal cabinet = replacement trait = 6 year = 1938 } minister = { id = { type = 9 id = 47055 } name = "Albert Echandi Montero" picture = "M47055" position = ForeignMinister category = social_liberal cabinet = replacement trait = 4 year = 1939 } minister = { id = { type = 9 id = 47056 } name = "Roberto Brenes Mesen" picture = "M47056" position = ForeignMinister category = social_liberal cabinet = replacement trait = 3 year = 1940 } minister = { id = { type = 9 id = 47057 } name = "Tobias Zúñiaga Montúfar" picture = "M47033" position = ForeignMinister category = social_liberal cabinet = replacement trait = 1 year = 1942 } minister = { id = { type = 9 id = 47058 } name = "Chico Orlich Bolmarich" picture = "M47058" position = ForeignMinister category = social_liberal cabinet = replacement trait = 2 year = 1944 } minister = { id = { type = 9 id = 47059 } name = "Adolfo Urribe Castro" picture = "M47044" position = ForeignMinister category = social_conservative cabinet = replacement trait = 3 year = 1936 } minister = { id = { type = 9 id = 47060 } name = "Rafael Calderon Guardia" picture = "M47036" position = ForeignMinister category = social_conservative cabinet = replacement trait = 1 year = 1940 } minister = { id = { type = 9 id = 47061 } name = "Julio Acosta Garcia" picture = "M47004" position = ForeignMinister category = social_conservative cabinet = replacement trait = 5 year = 1942 } minister = { id = { type = 9 id = 47062 } name = "Teodoro Picado Michalski" picture = "M47037" position = ForeignMinister category = social_conservative cabinet = replacement trait = 2 year = 1943 } minister = { id = { type = 9 id = 47063 } name = "Manuel de Peralta" picture = "M47063" position = ForeignMinister category = social_conservative cabinet = replacement trait = 4 year = 1944 } minister = { id = { type = 9 id = 47064 } name = "Raúl Gundían" picture = "M47003" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 6 year = 1936 } minister = { id = { type = 9 id = 47065 } name = "Manuel Mora Valverde" picture = "M47021" position = ForeignMinister category = leninist cabinet = replacement trait = 7 year = 1940 } minister = { id = { type = 9 id = 47066 } name = "Enrique Díaz Toledo" picture = "M47066" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 3 year = 1947 } minister = { id = { type = 9 id = 47067 } name = "Jose Figueres Ferrer" picture = "M47041" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 8 year = 1944 } minister = { id = { type = 9 id = 47068 } name = "Calufa Fallas Sinaja" picture = "M47068" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 14 year = 1947 } minister = { id = { type = 9 id = 47070 } name = "Chico Orlich Bolmarich" picture = "M47058" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 15 year = 1940 } minister = { id = { type = 9 id = 47071 } name = "Roberto Brenes Mesen" picture = "M47056" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 16 year = 1944 } minister = { id = { type = 9 id = 47072 } name = "Tobias Zúñiaga Montúfar" picture = "M47033" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 17 year = 1947 } minister = { id = { type = 9 id = 47073 } name = "Juan Cortes Castro" picture = "M47073" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1936 } minister = { id = { type = 9 id = 47074 } name = "Otto Cortes Fernandez" picture = "M47035" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 8 year = 1938 } minister = { id = { type = 9 id = 47075 } name = "Tobias Picado Cortes" picture = "M47075" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 13 year = 1941 } minister = { id = { type = 9 id = 47076 } name = "Ignacio Mendéz Alino" picture = "M47014" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 55 year = 1936 } minister = { id = { type = 9 id = 47077 } name = "Luís Fernandéz Rodríguez" picture = "M47024" position = ArmamentMinister category = leninist cabinet = replacement trait = 17 year = 1940 } minister = { id = { type = 9 id = 47078 } name = "Ignacio Mendéz Alino" picture = "M47014" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 55 year = 1947 } minister = { id = { type = 9 id = 47079 } name = "Calufa Fallas Sinaja" picture = "M47068" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 20 year = 1944 } minister = { id = { type = 9 id = 47080 } name = "Jose Figueres Ferrer" picture = "M47041" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 22 year = 1947 } minister = { id = { type = 9 id = 47082 } name = "Isalino de Silva Londres" picture = "M47040" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 22 year = 1940 } minister = { id = { type = 9 id = 47083 } name = "Tobias Zúñiaga Montúfar" picture = "M47033" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 20 year = 1944 } minister = { id = { type = 9 id = 47084 } name = "Alejandro de Castro Lopez" picture = "M47034" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 21 year = 1947 } minister = { id = { type = 9 id = 47085 } name = "Adolfo Urribe Castro" picture = "M47044" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1936 } minister = { id = { type = 9 id = 47087 } name = "Tobias Picado Cortes" picture = "M47075" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 23 year = 1946 } minister = { id = { type = 9 id = 47088 } name = "Alberto Marten Chavarria" picture = "M47015" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 56 year = 1936 } minister = { id = { type = 9 id = 47089 } name = "Isalino de Silva Londres" picture = "M47040" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 22 year = 1940 } minister = { id = { type = 9 id = 47090 } name = "Carmen Lyra" picture = "M47025" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 23 year = 1947 } minister = { id = { type = 9 id = 47091 } name = "Jose Figueres Ferrer" picture = "M47041" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 29 year = 1944 } minister = { id = { type = 9 id = 47092 } name = "Romualdo Jímenez Oreamurio" picture = "M47001" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 27 year = 1936 } minister = { id = { type = 9 id = 47093 } name = "Raúl Gundían" picture = "M47003" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 30 year = 1936 } minister = { id = { type = 9 id = 47094 } name = "Enrique Díaz Toledo" picture = "M47066" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 28 year = 1944 } minister = { id = { type = 9 id = 47095 } name = "Tobias Zúñiaga Montúfar" picture = "M47033" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 29 year = 1947 } minister = { id = { type = 9 id = 47096 } name = "Benjamin Nuñez Vargas" picture = "M47096" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 28 year = 1936 } minister = { id = { type = 9 id = 47098 } name = "Romualdo Pino Roja" picture = "M47011" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 30 year = 1946 } minister = { id = { type = 9 id = 47099 } name = "José Mendéz Alino" picture = "M47016" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 47100 } name = "Hugo Montés Ramirez" picture = "M47100" position = MinisterOfIntelligence category = leninist cabinet = replacement trait = 28 year = 1940 } minister = { id = { type = 9 id = 47101 } name = "Miguel Ramirez Alcantara" picture = "M47026" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 30 year = 1947 } minister = { id = { type = 9 id = 47102 } name = "Felipe Abreu Castro" picture = "M47102" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 34 year = 1945 } minister = { id = { type = 9 id = 47103 } name = "Jose Figueres Ferrer" picture = "M47103" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 33 year = 1947 } minister = { id = { type = 9 id = 47105 } name = "Alejandro de Castro Lopez" picture = "M47034" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 34 year = 1947 } minister = { id = { type = 9 id = 47107 } name = "Jorge Volio Jimenéz" picture = "M47107" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 33 year = 1944 } minister = { id = { type = 9 id = 47109 } name = "Hugo Montés Ramirez" picture = "M47100" position = ChiefOfStaff category = leninist cabinet = replacement trait = 36 year = 1940 } minister = { id = { type = 9 id = 47110 } name = "Miguel Ramirez Alcantara" picture = "M47026" position = ChiefOfStaff category = left_wing_radical cabinet = replacement trait = 34 year = 1947 } minister = { id = { type = 9 id = 47112 } name = "Jose Figueres Ferrer" picture = "M47103" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 40 year = 1947 } minister = { id = { type = 9 id = 47114 } name = "Tobias Zúñiaga Montúfar" picture = "M47033" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 38 year = 1947 } minister = { id = { type = 9 id = 47116 } name = "Don Arnaldo Zamora" picture = "M47111" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 42 year = 1940 } minister = { id = { type = 9 id = 47117 } name = "Jorge Volio Jimenéz" picture = "M47107" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 41 year = 1944 } minister = { id = { type = 9 id = 47118 } name = "Baptista E. Gutierrez" picture = "M47018" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 38 year = 1936 } minister = { id = { type = 9 id = 47119 } name = "Hugo Montés Ramirez" picture = "M47100" position = ChiefOfArmy category = leninist cabinet = replacement trait = 40 year = 1940 } minister = { id = { type = 9 id = 47120 } name = "Francisco Rosendo Arguello" picture = "M47028" position = ChiefOfArmy category = left_wing_radical cabinet = replacement trait = 42 year = 1947 } minister = { id = { type = 9 id = 47121 } name = "Felipe Abreu Castro" picture = "M47102" position = ChiefOfNavy category = social_democrat cabinet = replacement trait = 89 year = 1944 } minister = { id = { type = 9 id = 47125 } name = "Manuel Mora Valverde" picture = "M47021" position = ChiefOfNavy category = leninist cabinet = replacement trait = 47 year = 1940 } minister = { id = { type = 9 id = 47126 } name = "Hugo Siedler Mendoza" picture = "M47029" position = ChiefOfNavy category = left_wing_radical cabinet = replacement trait = 46 year = 1947 } minister = { id = { type = 9 id = 47127 } name = "Guillermo Macho Nuñez" picture = "M47127" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 48 year = 1944 } minister = { id = { type = 9 id = 47129 } name = "Carlos Uribé Alpoveda" picture = "M47129" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 85 year = 1936 } minister = { id = { type = 9 id = 47131 } name = "Manuel Mora Valverde" picture = "M47021" position = ChiefOfAir category = leninist cabinet = replacement trait = 50 year = 1940 } minister = { id = { type = 9 id = 47132 } name = "Oscar Padilla Sellean" picture = "M47030" position = ChiefOfAir category = left_wing_radical cabinet = replacement trait = 49 year = 1947 } minister = { id = { type = 9 id = 47133 } name = "Santos León Herrera" picture = "M47133" position = HeadOfState category = social_conservative cabinet = replacement trait = 67 year = 1947 } minister = { id = { type = 9 id = 47134 } name = "Santos León Herrera" picture = "M47133" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 80 year = 1947 } minister = { id = { type = 9 id = 47030 } name = "Oscar Padilla Sellean" picture = "M47030" position = ChiefOfAir category = left_wing_radical cabinet = replacement trait = 49 year = 1936 } HeadOfState = { type = 9 id = 47001 } HeadOfGovernment = { type = 9 id = 47002 } ForeignMinister = { type = 9 id = 47003 } ArmamentMinister = { type = 9 id = 47074 } MinisterOfSecurity = { type = 9 id = 47082 } MinisterOfIntelligence = { type = 9 id = 47099 } ChiefOfStaff = { type = 9 id = 47007 } ChiefOfArmy = { type = 9 id = 47116 } ChiefOfNavy = { type = 9 id = 47009 } ChiefOfAir = { type = 9 id = 47010 } tech_team = { id = { type = 10 id = 5900 } name = "Costa Rican Oil" picture = "T5900" skill = 2 research_types = { mechanics chemistry management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5901 } name = "IDC" picture = "T5901" skill = 3 research_types = { mechanics training general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5902 } name = "Minas d'Oro de CDC" picture = "T5902" skill = 3 research_types = { management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5903 } name = "Ministry of Defense" picture = "T5903" skill = 4 research_types = { training small_unit_tactics centralized_execution combined_arms_focus } startyear = 1930 endyear = 1949 } tech_team = { id = { type = 10 id = 5904 } name = "United Fruit Company" picture = "T5209" skill = 2 research_types = { mechanics chemistry management } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5905 } name = "Police Guard" picture = "T5905" skill = 1 research_types = { training small_unit_tactics decentralized_execution piloting } startyear = 1949 endyear = 1970 } tech_team = { id = { type = 10 id = 5906 } name = "Central American Common Market" picture = "T5906" skill = 1 research_types = { management } startyear = 1961 endyear = 1969 } team_slots = { 5903 0 0 0 0 } manpower = 2.4054 free = { } oil = 445.9547 supplies = 498.8285 rare_materials = 245.2187 metal = 199.0127 energy = 493.9747 money = 211.4293 consumer = 1 supply = 0 production = 0 reinforcement = 0 upgrading = 0 transports = 10 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 3 attrition_mod = 1.0200 trickleback_mod = 1.1000 upgrade = { infantry = { defaultorganisation = 7 morale = 150 } cavalry = { defaultorganisation = 7 morale = 150 } motorized = { defaultorganisation = 7 morale = 150 } mechanized = { defaultorganisation = 5 morale = 150 } light_armor = { defaultorganisation = 5.5000 morale = 150 } armor = { defaultorganisation = 5 morale = 150 } paratrooper = { defaultorganisation = 7.7000 morale = 150 } marine = { defaultorganisation = 7.7000 morale = 150 } bergsjaeger = { defaultorganisation = 7.7000 morale = 150 } garrison = { defaultorganisation = 7 morale = 150 } hq = { defaultorganisation = 5 morale = 150 } militia = { defaultorganisation = 7 morale = 150 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 7 morale = 150 } d_03 = { defaultorganisation = 7.7000 morale = 150 } d_04 = { defaultorganisation = 7.7000 morale = 150 } d_05 = { defaultorganisation = 7.7000 morale = 150 } d_06 = { defaultorganisation = 5.5000 morale = 150 } d_07 = { defaultorganisation = 8.4000 morale = 150 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 10 } rocket_artillery = { } sp_rct_artillery = { morale = 10 } anti_tank = { } tank_destroyer = { defaultorganisation = 0.4000 morale = 28 } light_armor_brigade = { morale = 28 } heavy_armor = { defaultorganisation = 0.4000 morale = 28 } super_heavy_armor = { defaultorganisation = 0.5000 morale = 28 } armored_car = { defaultorganisation = 0.5000 morale = 28 } anti_air = { } police = { } engineer = { defaultorganisation = 0.4000 morale = 10 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 10 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 1 } police = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } garrison = { 2 1 } militia = { 2 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } } obsolete_models = { artillery = { 0 } police = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } garrison = { 0 1 } militia = { 0 1 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } } allowed_divisions = { cavalry = yes garrison = yes hq = yes militia = yes transport = yes } allowed_brigades = { artillery = yes armored_car = yes anti_air = yes police = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.8500 land_fort = 0.8500 flak = 0.9500 infrastructure = 0.9500 air_base = 0.9000 naval_base = 0.9000 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 0.9000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7500 asw = 0.5000 naval_interdiction = 1 shore_bombardment = 1 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.1000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.1000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.1000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.0500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.0500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.0500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -85 swamp_attack = -74 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -56 swamp_attack = -67 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -41 swamp_attack = -41 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -56 swamp_attack = -63 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -81 swamp_attack = -74 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -67 swamp_attack = -67 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -79 swamp_attack = -69 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -89 swamp_attack = -74 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -52 swamp_attack = -56 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = no ground_attack = no interdiction = no strategic_bombardment = no logistical_strike = no runway_cratering = no installation_strike = no naval_strike = no port_strike = no convoy_air_raiding = no air_supply = no airborne_assault = no nuke = no air_scramble = no convoy_raiding = no asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = -5.2000 frustration = 3 } relation = { tag = GER value = -164.6000 } relation = { tag = HOL value = 0.7000 } relation = { tag = POR value = -48.6000 } relation = { tag = ITA value = -114.6000 } relation = { tag = SOV value = -123.2000 } relation = { tag = SWE value = 1.2000 } relation = { tag = TUR value = -48.6000 } relation = { tag = JAP value = -94.8000 } relation = { tag = CHI value = -49.3000 } relation = { tag = BEL value = 1.1000 } relation = { tag = DEN value = 1.4000 } relation = { tag = SCH value = 1.8000 } relation = { tag = CUB value = 1.6000 } relation = { tag = BUL value = -49.7000 } relation = { tag = HUN value = -49.8000 } relation = { tag = ROM value = 24.4000 } relation = { tag = IRE value = 1.6000 } relation = { tag = FIN value = 1.2000 } relation = { tag = PER value = -49 } relation = { tag = AFG value = -98.2000 } relation = { tag = BRA value = -23.6000 } relation = { tag = ARG value = -48.6000 } relation = { tag = MEX value = 1.4000 } relation = { tag = COL value = 1.6000 } relation = { tag = VEN value = -48.6000 } relation = { tag = PRU value = -58 } relation = { tag = ECU value = 26.8000 } relation = { tag = URU value = -48.2000 } relation = { tag = PAR value = 0.4000 } relation = { tag = BOL value = 114.0024 trade = yes } relation = { tag = CHL value = 26.6000 } relation = { tag = NZL value = 0.6000 } relation = { tag = CAN value = 0.5000 } relation = { tag = AST value = 0.8000 } relation = { tag = VIC value = 25.4000 } relation = { tag = MAN value = -99.8000 } relation = { tag = USA value = 163 } relation = { tag = CHC value = -99.3000 } relation = { tag = CRO value = -150 } relation = { tag = SLO value = -1 frustration = 3 } relation = { tag = SIA value = -49.5000 } relation = { tag = SAU value = -48.6000 } relation = { tag = MON value = -48.7000 } relation = { tag = GUA value = -48.8000 } relation = { tag = COS value = -18.4000 frustration = 3 } relation = { tag = NIC value = 0.4000 } relation = { tag = DOM value = -48.2000 } relation = { tag = PHI value = 26.8000 } relation = { tag = BHU value = -48.2000 } relation = { tag = EGY value = -48.2000 } relation = { tag = SAL value = -48.6000 } relation = { tag = HAI value = 1.4000 } relation = { tag = HON value = -48.8000 } relation = { tag = IRQ value = 0.8000 } relation = { tag = LIB value = 1.8000 } relation = { tag = NEP value = -48.4000 } relation = { tag = OMN value = -48.6000 } relation = { tag = PAN value = 1.2000 } relation = { tag = SER value = -150 } relation = { tag = SIK value = -49.3000 } relation = { tag = SAF value = 0.8000 } relation = { tag = TAN value = -149 } relation = { tag = TIB value = -48.2000 } relation = { tag = YEM value = -48.2000 } relation = { tag = BUR value = 0.8000 } relation = { tag = MEN value = -50 frustration = 3 } relation = { tag = U00 value = -49.8000 } relation = { tag = U01 value = 0.9000 } relation = { tag = U02 value = 1.4000 } relation = { tag = U14 value = 25 } relation = { tag = U18 value = -99.7000 frustration = 3 } relation = { tag = U19 value = 0.8000 } } ownedprovinces = { 2081 2083 } controlledprovinces = { 2081 2083 } nationalprovinces = { 2081 2083 } claimedprovinces = { } techapps = { 2800 2290 2300 1190 1400 6500 2450 2460 2510 5010 5080 5090 5190 3010 6510 1200 6520 6540 1210 10120 1410 1420 14000 } inventions = { } blueprints = { } deactivate = { 1010 1070 1110 1150 10110 6100 6300 6400 6010 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 467153 } project = { type = 17 id = 6530 } tech_team = { type = 10 id = 5903 } progress = 100 progress = 100 progress = 100 progress = 98.7500 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 25000 id = 60 } name = "Ejercito de Costa Rica" location = 2081 prevprov = 2081 home = 2081 mission = { type = anti_partisan_duty target = 2081 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 350015 } name = "Tinoco" tag = COS picture = "L350015" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = defensive_doctrine } division = { id = { type = 25000 id = 6000 } name = "Brigada Nro. 1" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 33.3000 37 170 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 2998 } name = "I Flotilla de la Armada" location = 2081 home = 2081 base = 2081 morale = 0.5000 } navalunit = { id = { type = 4712 id = 217116 } name = "II Flotilla de la Armada" location = 2081 home = 2081 base = 2081 morale = 0.5000 leader = { id = { type = 6 id = 350022 } name = "Vaqueza Cortes" tag = COS picture = "L350022" category = admiral y = 1930 y = 1943 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = seawolf } division = { id = { type = 4712 id = 217115 } name = "I Transporte Naval" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 27 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } } landunit = { id = { type = 4712 id = 257525 } name = "I Cuerpo del Ejército" location = 2083 prevprov = 2081 home = 2083 mission = { type = anti_partisan_duty target = 2083 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 350017 } name = "Zamora A." tag = COS picture = "L350017" category = general y = 1930 y = 1942 y = 1945 y = 1990 max_skill = 3 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 255918 } name = "II División de Infantería Popular" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 33.3000 37 170 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 257527 } name = "II Cuerpo del Ejército" location = 2081 prevprov = 2081 home = 2081 mission = { type = anti_partisan_duty target = 2081 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 350009 } name = "Ramirez y Ramirez" tag = COS picture = "L350009" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = fortress_buster trait = old_guard } division = { id = { type = 4712 id = 235330 } name = "I División de Infantería Popular" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 33.3000 37 170 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 274925 } name = "III Cuerpo del Ejército" location = 2081 prevprov = 2081 home = 2081 mission = { type = anti_partisan_duty target = 2081 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 350001 } name = "Figueres Ferrer" tag = COS picture = "L350001" category = general y = 1939 y = 1942 y = 1945 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = offensive_doctrine } division = { id = { type = 4712 id = 271715 } name = "III División de Infantería Popular" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 33.3000 37 170 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 326202 } name = "IV División de Infantería Popular" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 33.3000 37 170 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } division_development = { id = { type = 4712 id = 217118 } progress = 0.5104 location = 2081 cost = 1.1592 date = { year = 1941 month = august day = 10 hour = 0 } manpower = 6 halted = yes size = 16 done = 4 days = 355 days_for_first = 32 gearing_bonus = 0.2000 type = militia model = 2 } SpyInfo = { country = "COS" NumberOfSpies = 10 } } country = { tag = NIC ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 1 activation_motorized = 0 activation_mountain = 1 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_diplo_allies = 0 guerilla_diplo_axis = 0 guerilla_diplo_comintern = 0 guerilla_low_mp = 1 Info_CC_LL = 0 Info_Greece = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 150 war = 1 ferocity = no reinforcement = 0.2500 upgrading = 0.5000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = NIC } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { GER = 2 ITA = 1 JAP = 1 } protect = { USA = 100 } befriend = { USA = 100 ENG = 100 } exp_force_ratio = 0.7500 exp_force_ratios = { USA = 1 } admiral = { target = { 2353 = 200 2350 = 200 } core = { 2344 } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "North Atlantic" "Western Approaches" "The Seamounts" "Azores" "Central Atlantic" "Central Mid-Atlantic Ridge" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "Pernambuco Plain" "Ascension Fracture Zone" "Argentine Plain" "Angola Plain" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Brazil" "Coast of Argentina" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { favored = { USA = 100 } cancel_deal_threshold = 2 } tech_sharing = { favored = { USA = 100 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 10 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 3 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 2 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { USA = -1 GER = 100 ITA = 100 JAP = 100 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 10 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 5 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 20 heavy_cruiser = 0 battlecruiser = 0 destroyer = 35 carrier = 0 escort_carrier = 0 submarine = 5 nuclear_submarine = 5 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 20 sp_artillery = 23 rocket_artillery = 11 sp_rct_artillery = 15 anti_tank = 14 tank_destroyer = 30 light_armor_brigade = 8 heavy_armor = 54 super_heavy_armor = 47 armored_car = 4 anti_air = 19 police = 11 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 46 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.8000 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = yes force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 11610 1460 1470 1480 1490 1220 1670 2860 11300 11080 11440 5100 6590 15230 } preference = { 1400 1410 1420 1430 1440 1450 10130 10140 11610 1460 1470 1480 1490 1190 1200 1210 10120 1220 6500 6510 6520 6530 6540 6550 6560 6570 6580 6590 } ignore = { 10150 1300 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 3900 3910 3920 3930 3940 3950 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7290 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8180 8190 8200 8210 8220 8230 8490 8500 8510 8520 8530 8540 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9200 9210 9220 9230 9240 9250 9260 9270 9600 9610 9620 9630 9640 9650 9660 9670 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 } armor = 1 infantry = 6 industry = 0 aircraft = 0 naval = 0 land_doctrines = 6 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 2080 policy = { date = { year = 1941 month = september day = 6 hour = 1 } democratic = 7 political_left = 2 freedom = 4 free_market = 7 professional_army = 4 defense_lobby = 8 interventionism = 10 } belligerence = 0 dissent = 0.0000 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.7250 convoy_def_eff = 0.4000 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.0100 money_modifier = 1 supply_modifier = 1.0200 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0100 sce_frequency = 1.1000 counterattack = 0.0600 assault = 0.3350 encirclement = 0.0350 ambush = 0.0350 delay = 0.0350 tactical_withdrawal = 0.0350 breakthrough = 0.0350 leader = { id = { type = 6 id = 230002 } name = "Carrión McDonough" picture = "L230002" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 trait = engineer } leader = { id = { type = 6 id = 230003 } name = "Corovél Kirsch" picture = "L230003" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 230004 } name = "Estrasa y Juan" picture = "L230004" category = general y = 1939 y = 1943 y = 1946 y = 1990 max_skill = 4 ry = 1990 skill = 3 trait = trickster } leader = { id = { type = 6 id = 230005 } name = "Garcia Zaldana" picture = "L230005" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 230006 } name = "Halleslevens Acevedo" picture = "L230006" category = general y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 230007 } name = "Monterrey" picture = "L230007" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 230008 } name = "Niño Miranda" picture = "L230008" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 trait = commando } leader = { id = { type = 6 id = 230010 } name = "Rivas Cuadra" picture = "L230010" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 230011 } name = "Roque Garcia" picture = "L230011" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 } leader = { id = { type = 6 id = 230012 } name = "Salvatierra Rivera" picture = "L230012" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 trait = fortress_buster } leader = { id = { type = 6 id = 230013 } name = "Solar y Hermansillo" picture = "L230013" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = offensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 230014 } name = "Somoza" picture = "L230014" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 2 ry = 1990 } leader = { id = { type = 6 id = 230015 } name = "Flores Mendienta" picture = "L230015" category = admiral y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 230016 } name = "Niño Miranda" picture = "L230016" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 230018 } name = "Espinoza Altamirano" picture = "L230018" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 230019 } name = "Garcia Zaldana" picture = "L230019" category = commander y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 230020 } name = "Marenco" picture = "L230020" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 230021 } name = "Pereda Quintas" picture = "L230021" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 230022 } name = "Rivas Cuadra" picture = "L230022" category = commander y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 skill = 1 } minister = { id = { type = 9 id = 48001 } name = "Juan Bautista Sacasa" picture = "M48001" position = HeadOfState category = social_conservative cabinet = replacement trait = 63 year = 1936 } minister = { id = { type = 9 id = 48002 } name = "Julían Irias Navarro" picture = "M48002" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 72 year = 1936 } minister = { id = { type = 9 id = 48003 } name = "Leonardo Argüello Vargas" picture = "M48003" position = ForeignMinister category = social_conservative cabinet = replacement trait = 4 year = 1936 } minister = { id = { type = 9 id = 48004 } name = "Anastacio G. Somoza" picture = "M48004" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 55 year = 1936 } minister = { id = { type = 9 id = 48005 } name = "Alcacio Trelles Mendoza" picture = "M48005" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 56 year = 1936 } minister = { id = { type = 9 id = 48006 } name = "Leonardo Argüello Vargas" picture = "M48003" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 27 year = 1936 } minister = { id = { type = 9 id = 48007 } name = "Anastacio G. Somoza" picture = "M48004" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 48008 } name = "Augusto Caraval Antonio" picture = "M48008" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 38 year = 1936 } minister = { id = { type = 9 id = 48009 } name = "Gustavo Flores Mendienta" picture = "M48009" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 47 year = 1936 } minister = { id = { type = 9 id = 48010 } name = "Guillermo R. Cuadra" picture = "M48010" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 85 year = 1936 } minister = { id = { type = 9 id = 48031 } name = "Julían Irias Navarro" picture = "M48002" position = HeadOfState category = social_conservative cabinet = replacement trait = 65 year = 1936 } minister = { id = { type = 9 id = 48032 } name = "Carlos Brenes Jarquin" picture = "M48032" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 61 year = 1936 } minister = { id = { type = 9 id = 48033 } name = "Anastacio G. Somoza" picture = "M48004" position = HeadOfState category = social_conservative cabinet = replacement trait = 62 year = 1937 } minister = { id = { type = 9 id = 48034 } name = "Benjamin Lacayo Sacasa" picture = "M48034" position = HeadOfState category = social_conservative cabinet = replacement trait = 68 year = 1947 } minister = { id = { type = 9 id = 48035 } name = "Victor Roman y Reyes" picture = "M48035" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 67 year = 1947 } minister = { id = { type = 9 id = 48036 } name = "Leon Cabrales" picture = "M48011" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 72 year = 1936 } minister = { id = { type = 9 id = 48037 } name = "Anastacio G. Somoza" picture = "M48004" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 71 year = 1936 } minister = { id = { type = 9 id = 48038 } name = "Vicente Morales" picture = "M48038" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 70 year = 1937 } minister = { id = { type = 9 id = 48039 } name = "Carlos A. Villanueva" picture = "M48039" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 78 year = 1939 } minister = { id = { type = 9 id = 48040 } name = "Alcacio Trelles Mendoza" picture = "M48005" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 80 year = 1941 } minister = { id = { type = 9 id = 48041 } name = "Carlos Brenes Jarquin" picture = "M48032" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 69 year = 1944 } minister = { id = { type = 9 id = 48042 } name = "Guillermo Cuadra" picture = "M48012" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 79 year = 1947 } minister = { id = { type = 9 id = 48043 } name = "Dario Darío y Debayle" picture = "M48043" position = ForeignMinister category = social_conservative cabinet = replacement trait = 6 year = 1936 } minister = { id = { type = 9 id = 48044 } name = "Manuel Cordero Reyes" picture = "M48044" position = ForeignMinister category = social_conservative cabinet = replacement trait = 5 year = 1937 } minister = { id = { type = 9 id = 48045 } name = "Mariano Argüello Vargas" picture = "M48044" position = ForeignMinister category = social_conservative cabinet = replacement trait = 1 year = 1939 } minister = { id = { type = 9 id = 48046 } name = "Victor Roman y Reyes" picture = "M48035" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 6 year = 1944 } minister = { id = { type = 9 id = 48047 } name = "Silvio Argüello Cardenal" picture = "M48047" position = ForeignMinister category = social_conservative cabinet = replacement trait = 5 year = 1947 } minister = { id = { type = 9 id = 48048 } name = "Anastacio G. Somoza" picture = "M48004" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 7 year = 1947 } minister = { id = { type = 9 id = 48049 } name = "Nicolas Juarez Cejudo" picture = "M48049" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 17 year = 1936 } minister = { id = { type = 9 id = 48050 } name = "Tomas Francisco Medina" picture = "M48050" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 55 year = 1936 } minister = { id = { type = 9 id = 48051 } name = "Carlos Brenes Jarquin" picture = "M48032" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1937 } minister = { id = { type = 9 id = 48052 } name = "Salvador Buenrostrí Cardeñas" picture = "M48052" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 54 year = 1939 } minister = { id = { type = 9 id = 48053 } name = "Leonardo Argüello Vargas" picture = "M48003" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 16 year = 1941 } minister = { id = { type = 9 id = 48054 } name = "Benjamin Lacayo Sacasa" picture = "M48034" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 8 year = 1943 } minister = { id = { type = 9 id = 48055 } name = "Benjamin Casal Cohen" picture = "M48055" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 12 year = 1944 } minister = { id = { type = 9 id = 48056 } name = "Juan Estrada Ayala" picture = "M48056" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 17 year = 1947 } minister = { id = { type = 9 id = 48057 } name = "José Clemón Sacasa" picture = "M48016" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 15 year = 1947 } minister = { id = { type = 9 id = 48058 } name = "Anastacio G. Somoza" picture = "M48004" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 26 year = 1936 } minister = { id = { type = 9 id = 48059 } name = "Victor Roman y Reyes" picture = "M48035" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 23 year = 1939 } minister = { id = { type = 9 id = 48060 } name = "Leon Cabrales" picture = "M48011" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 24 year = 1941 } minister = { id = { type = 9 id = 48061 } name = "Gustavo Pavon Ochoa" picture = "M48061" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 20 year = 1944 } minister = { id = { type = 9 id = 48062 } name = "Nicolas Eden Jímenez" picture = "M48062" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1947 } minister = { id = { type = 9 id = 48064 } name = "Francisco Estrasa" picture = "M48064" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 48065 } name = "Leonardo Argüello Vincés" picture = "M48065" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 30 year = 1937 } minister = { id = { type = 9 id = 48066 } name = "Victor Roman y Reyes" picture = "M48035" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 27 year = 1941 } minister = { id = { type = 9 id = 48067 } name = "José Luís Pavon Vinales" picture = "M48067" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 28 year = 1944 } minister = { id = { type = 9 id = 48068 } name = "Juan Pablo Esquerra" picture = "M48026" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 30 year = 1947 } minister = { id = { type = 9 id = 48069 } name = "José Clemón Sacasa" picture = "M48016" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 30 year = 1947 } minister = { id = { type = 9 id = 48071 } name = "Augusto Caraval Antonio" picture = "M48008" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 34 year = 1936 } minister = { id = { type = 9 id = 48072 } name = "Manuel Roque Garcia" picture = "M48017" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 33 year = 1947 } minister = { id = { type = 9 id = 48074 } name = "Anastacio G. Somoza" picture = "M48004" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 39 year = 1937 } minister = { id = { type = 9 id = 48075 } name = "Victor Roman y Reyes" picture = "M48035" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 40 year = 1941 } minister = { id = { type = 9 id = 48076 } name = "Manuel Corovél Kirsch" picture = "M48018" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 41 year = 1944 } minister = { id = { type = 9 id = 48077 } name = "Manuel Roque Garcia" picture = "M48017" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 42 year = 1947 } minister = { id = { type = 9 id = 48079 } name = "Noel Esto Niño Miranda" picture = "M48019" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 43 year = 1944 } minister = { id = { type = 9 id = 48082 } name = "Joel Garcia Zaldana" picture = "M48020" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 50 year = 1944 } minister = { id = { type = 9 id = 48084 } name = "Leonardo Argüello Vargas" picture = "M48003" position = HeadOfState category = social_conservative cabinet = replacement trait = 66 year = 1947 } minister = { id = { type = 9 id = 48085 } name = "Anastacio G. Somoza" picture = "M48004" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1947 } minister = { id = { type = 9 id = 48011 } name = "Leon Cabrales" picture = "M48011" position = HeadOfState category = social_liberal cabinet = replacement trait = 65 year = 1936 } minister = { id = { type = 9 id = 48012 } name = "Guillermo Cuadra" picture = "M48012" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 79 year = 1936 } minister = { id = { type = 9 id = 48013 } name = "Leon Cabrales" picture = "M48011" position = ForeignMinister category = social_liberal cabinet = replacement trait = 1 year = 1936 } minister = { id = { type = 9 id = 48015 } name = "Guillermo Cuadra" picture = "M48012" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 48021 } name = "Luis Cardenal" picture = "M48021" position = HeadOfState category = leninist cabinet = replacement trait = 64 year = 1936 } minister = { id = { type = 9 id = 48022 } name = "Luis Cardenal" picture = "M48021" position = HeadOfGovernment category = leninist cabinet = replacement trait = 71 year = 1936 } minister = { id = { type = 9 id = 48023 } name = "Luis Cardenal" picture = "M48021" position = ForeignMinister category = leninist cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 48024 } name = "Teophilo S. Grálles" picture = "M48024" position = ArmamentMinister category = stalinist cabinet = replacement trait = 19 year = 1936 } minister = { id = { type = 9 id = 48025 } name = "Juan Y. Masquez" picture = "M48025" position = MinisterOfSecurity category = leninist cabinet = replacement trait = 26 year = 1936 } minister = { id = { type = 9 id = 48026 } name = "Juan Pablo Esquerra" picture = "M48026" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 30 year = 1936 } minister = { id = { type = 9 id = 48027 } name = "Juan Pablo Esquerra" picture = "M48026" position = ChiefOfStaff category = left_wing_radical cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 48028 } name = "Manuel Corovél Kirsch" picture = "M48018" position = ChiefOfArmy category = left_wing_radical cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 48029 } name = "Noel Esto Niño Miranda" picture = "M48019" position = ChiefOfNavy category = left_wing_radical cabinet = replacement trait = 43 year = 1936 } minister = { id = { type = 9 id = 48030 } name = "Joel Garcia Zaldana" picture = "M48020" position = ChiefOfAir category = left_wing_radical cabinet = replacement trait = 50 year = 1936 } HeadOfState = { type = 9 id = 48001 } HeadOfGovernment = { type = 9 id = 48002 } ForeignMinister = { type = 9 id = 48003 } ArmamentMinister = { type = 9 id = 48051 } MinisterOfSecurity = { type = 9 id = 48005 } MinisterOfIntelligence = { type = 9 id = 48064 } ChiefOfStaff = { type = 9 id = 48007 } ChiefOfArmy = { type = 9 id = 48008 } ChiefOfNavy = { type = 9 id = 48009 } ChiefOfAir = { type = 9 id = 48010 } tech_team = { id = { type = 10 id = 5800 } name = "Nicaraguan Oil" picture = "T5800" skill = 2 research_types = { mechanics chemistry industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5801 } name = "NSSL" picture = "T5801" skill = 3 research_types = { mechanics training general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5802 } name = "Anastacio Somoza" picture = "T5802" skill = 2 research_types = { training large_unit_tactics centralized_execution infantry_focus } startyear = 1936 endyear = 1956 } tech_team = { id = { type = 10 id = 5803 } name = "United Fruit Company" picture = "T5209" skill = 2 research_types = { mechanics chemistry management } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5804 } name = "Luis Somoza" picture = "T5804" skill = 3 research_types = { training small_unit_tactics centralized_execution infantry_focus piloting } startyear = 1957 endyear = 1962 } tech_team = { id = { type = 10 id = 5805 } name = "Central American Common Market" picture = "T5906" skill = 1 research_types = { management } startyear = 1961 endyear = 1969 } team_slots = { 5802 0 0 0 0 } manpower = 0.7187 free = { } oil = 429.5587 supplies = 79.9193 rare_materials = 250.6320 metal = 301.2667 energy = 448.4143 money = 115.5524 consumer = 0.1512 supply = 0 production = 0.8488 reinforcement = 0 upgrading = 0 transports = 10 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 3 upgrade = { infantry = { defaultorganisation = 7 morale = 150 } cavalry = { defaultorganisation = 7 morale = 150 } motorized = { defaultorganisation = 7 morale = 150 } mechanized = { defaultorganisation = 5 morale = 150 } light_armor = { defaultorganisation = 5.5000 morale = 150 } armor = { defaultorganisation = 5 morale = 150 } paratrooper = { defaultorganisation = 7.7000 morale = 150 } marine = { defaultorganisation = 7.7000 morale = 150 } bergsjaeger = { defaultorganisation = 7.7000 morale = 150 } garrison = { defaultorganisation = 7 morale = 150 } hq = { defaultorganisation = 5 morale = 150 } militia = { defaultorganisation = 7 morale = 150 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 7 morale = 150 } d_03 = { defaultorganisation = 7.7000 morale = 150 } d_04 = { defaultorganisation = 7.7000 morale = 150 } d_05 = { defaultorganisation = 7.7000 morale = 150 } d_06 = { defaultorganisation = 5.5000 morale = 150 } d_07 = { defaultorganisation = 8.4000 morale = 150 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 10 } rocket_artillery = { } sp_rct_artillery = { morale = 10 } anti_tank = { } tank_destroyer = { defaultorganisation = 0.4000 morale = 28 } light_armor_brigade = { morale = 28 } heavy_armor = { defaultorganisation = 0.4000 morale = 28 } super_heavy_armor = { defaultorganisation = 0.5000 morale = 28 } armored_car = { defaultorganisation = 0.5000 morale = 28 } anti_air = { } police = { } engineer = { defaultorganisation = 0.4000 morale = 10 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 10 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 1 } infantry = { 1 } cavalry = { 3 2 1 } garrison = { 1 } militia = { 1 } d_02 = { 1 } d_03 = { 1 } d_04 = { 3 2 1 } } obsolete_models = { artillery = { 0 } infantry = { 0 } cavalry = { 0 1 2 } garrison = { 0 } militia = { 0 } d_02 = { 0 } d_03 = { 0 1 } d_04 = { 0 1 2 3 } } allowed_divisions = { cavalry = yes bergsjaeger = yes garrison = yes hq = yes militia = yes transport = yes } allowed_brigades = { artillery = yes armored_car = yes anti_air = yes police = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.8500 land_fort = 0.8500 flak = 0.9500 infrastructure = 0.9500 air_base = 0.9000 naval_base = 0.9000 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 0.9000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7500 asw = 0.5000 naval_interdiction = 1 shore_bombardment = 1 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.1000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.1000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.1000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.0500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.0500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.0500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -85 swamp_attack = -74 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -56 swamp_attack = -67 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -41 swamp_attack = -41 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -56 swamp_attack = -63 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -81 swamp_attack = -74 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -67 swamp_attack = -67 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -79 swamp_attack = -69 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -89 swamp_attack = -74 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -52 swamp_attack = -56 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = no ground_attack = no interdiction = no strategic_bombardment = no logistical_strike = no runway_cratering = no installation_strike = no naval_strike = no port_strike = no convoy_air_raiding = no air_supply = no airborne_assault = no nuke = no air_scramble = no convoy_raiding = no asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = -0.4000 frustration = 3 } relation = { tag = GER value = -159.8000 } relation = { tag = HOL value = -0.5000 } relation = { tag = POR value = -49.8000 } relation = { tag = ITA value = -109.8000 } relation = { tag = SOV value = -136.4000 } relation = { tag = TUR value = -49.8000 } relation = { tag = JAP value = -66 } relation = { tag = CHI value = -50.5000 } relation = { tag = BEL value = 24.9000 } relation = { tag = DEN value = 0.2000 } relation = { tag = SCH value = 0.6000 } relation = { tag = CUB value = 0.4000 } relation = { tag = BUL value = -50.9000 } relation = { tag = HUN value = -51 } relation = { tag = ROM value = -0.6000 } relation = { tag = IRE value = 0.4000 } relation = { tag = FIN value = 25 } relation = { tag = PER value = -50.2000 } relation = { tag = AFG value = -99.4000 } relation = { tag = BRA value = -24.8000 } relation = { tag = ARG value = -49.8000 } relation = { tag = MEX value = 0.2000 } relation = { tag = COL value = 0.4000 } relation = { tag = VEN value = -49.8000 } relation = { tag = PRU value = -53.2000 } relation = { tag = ECU value = 0.6000 } relation = { tag = URU value = -49.4000 } relation = { tag = PAR value = -0.8000 } relation = { tag = BOL value = -0.2000 } relation = { tag = CHL value = 0.4000 } relation = { tag = NZL value = -0.6000 } relation = { tag = CAN value = -0.7000 } relation = { tag = AST value = 24.6000 } relation = { tag = VIC value = -0.8000 } relation = { tag = MAN value = -101 } relation = { tag = USA value = 200 } relation = { tag = CHC value = -100.5000 } relation = { tag = CRO value = -150 } relation = { tag = SLO value = 24 } relation = { tag = SIA value = -50.7000 } relation = { tag = SAU value = -49.8000 } relation = { tag = MON value = -49.9000 } relation = { tag = GUA value = -50 } relation = { tag = COS value = 0.4000 } relation = { tag = NIC value = -15.8000 frustration = 3 } relation = { tag = DOM value = -49.4000 } relation = { tag = PHI value = 0.6000 } relation = { tag = BHU value = -49.4000 } relation = { tag = EGY value = -49.4000 } relation = { tag = SAL value = -49.8000 } relation = { tag = HAI value = 25.2000 } relation = { tag = HON value = 98 } relation = { tag = IRQ value = 24.6000 } relation = { tag = LIB value = 25.6000 } relation = { tag = NEP value = -49.6000 } relation = { tag = OMN value = -49.8000 } relation = { tag = SER value = -150 } relation = { tag = SIK value = -50.5000 } relation = { tag = SAF value = -0.4000 } relation = { tag = TAN value = -150.2000 } relation = { tag = TIB value = -49.4000 } relation = { tag = YEM value = -49.4000 } relation = { tag = BUR value = 0.2000 } relation = { tag = MEN value = -50.6000 frustration = 3 } relation = { tag = U00 value = -51 } relation = { tag = U01 value = 0.3000 } relation = { tag = U02 value = 0.2000 } relation = { tag = U18 value = -100.3000 frustration = 3 } relation = { tag = U19 value = -0.4000 } relation = { tag = REB value = 25 } } ownedprovinces = { 2080 2082 } controlledprovinces = { 2080 2082 } nationalprovinces = { 2080 2082 } claimedprovinces = { } techapps = { 2800 2290 2300 1460 2450 2460 2510 5010 5080 5090 1190 1400 6500 3010 6510 6520 6540 1200 1210 10120 1410 } inventions = { } blueprints = { } deactivate = { 1010 1070 1110 1150 10110 6100 6300 6400 6010 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 461670 } project = { type = 17 id = 6530 } tech_team = { type = 10 id = 5802 } progress = 100 progress = 100 progress = 100 progress = 40.0000 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 11600 id = 45 } name = "Ejercito de Nicaragua" location = 2080 prevprov = 2080 home = 2080 mission = { type = anti_partisan_duty target = 2080 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 230001 } name = "Caraval Antonio" tag = NIC picture = "L230001" category = general rank = 1 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 11600 id = 4500 } name = "Agrupacion SM nro. 1" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 3003 } name = "I Flotilla de la Armada" location = 2080 home = 2080 base = 2080 morale = 0.5000 } navalunit = { id = { type = 4712 id = 114197 } name = "II Flotilla de la Armada" location = 2080 home = 2080 base = 2080 morale = 0.5000 leader = { id = { type = 6 id = 230017 } name = "Somoza" tag = NIC picture = "L230017" category = admiral rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 2 ry = 1990 } division = { id = { type = 4712 id = 114196 } name = "1. Transporte Marino" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } } landunit = { id = { type = 4712 id = 191509 } name = "I Cuerpo del Ejército" location = 2082 prevprov = 2080 home = 2082 mission = { type = anti_partisan_duty target = 2082 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 230000 } name = "Barquesentó Ramos" tag = NIC picture = "L230000" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = logistics_wizard trait = old_guard } division = { id = { type = 4712 id = 190761 } name = "Agrupacion SM nro. 3" flag = 34864 mod = { 11 11 1 1 11 2 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 170 0 0 0.5300 0 9 8 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 9 11 100 2 11 2 2.5000 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 191511 } name = "II Cuerpo del Ejército" location = 2080 prevprov = 2080 home = 2080 mission = { type = anti_partisan_duty target = 2080 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 230009 } name = "Reyes Palomino" tag = NIC picture = "L230009" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = defensive_doctrine } division = { id = { type = 4712 id = 157994 } name = "Agrupacion SM nro. 2" flag = 34864 mod = { 11 11 1 1 11 2 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 37 37 170 0 0 0.5300 0 9 8 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 9 11 100 2 11 2 2.5000 0 0 0 0 10 0 } } } division_development = { id = { type = 4712 id = 114199 } progress = 0.0510 location = 2080 cost = 1.6560 date = { year = 1942 month = march day = 25 hour = 0 } manpower = 9 total_progress = 0.7050 size = 10 done = 2 days = 356 days_for_first = 45 gearing_bonus = 0.1000 type = militia model = 1 extra = artillery brigade_model = 1 } diplomaticdates = { USA = { year = 1940 month = december day = 14 hour = 1 } } SpyInfo = { country = "NIC" NumberOfSpies = 10 } } country = { tag = DOM ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 1 activation_motorized = 0 activation_mountain = 1 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_diplo_allies = 0 guerilla_diplo_axis = 0 guerilla_diplo_comintern = 0 guerilla_low_mp = 1 Info_CC_LL = 0 Info_Greece = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 150 war = 1 ferocity = no reinforcement = 0.2500 upgrading = 0.5000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = DOM } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 combat = { HAI = 40 } resistance = { GER = 2 JAP = 1 ITA = 1 } protect = { USA = 100 } befriend = { USA = 100 ENG = 100 } exp_force_ratio = 0.7500 exp_force_ratios = { } admiral = { target = { 2346 = 200 } core = { 2347 2317 } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "North Atlantic" "Western Approaches" "The Seamounts" "Azores" "Central Atlantic" "Central Mid-Atlantic Ridge" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "Pernambuco Plain" "Ascension Fracture Zone" "Argentine Plain" "Angola Plain" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Brazil" "Coast of Argentina" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" "West Coast of Central America" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { cancel_deal_threshold = 2 } tech_sharing = { prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 10 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 3 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 2 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 10 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 5 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 20 heavy_cruiser = 0 battlecruiser = 0 destroyer = 35 carrier = 0 escort_carrier = 0 submarine = 5 nuclear_submarine = 5 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 20 sp_artillery = 23 rocket_artillery = 11 sp_rct_artillery = 15 anti_tank = 14 tank_destroyer = 30 light_armor_brigade = 8 heavy_armor = 54 super_heavy_armor = 47 armored_car = 4 anti_air = 19 police = 11 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 46 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.8000 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = yes force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 11610 1460 1470 1480 1490 1220 1670 2860 11300 11080 11440 5100 6590 15230 } preference = { 1400 1410 1420 1430 1440 1450 10130 10140 11610 1460 1470 1480 1490 1190 1200 1210 10120 1220 6500 6510 6520 6530 6540 6550 6560 6570 6580 6590 } ignore = { 10150 1300 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 3900 3910 3920 3930 3940 3950 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7290 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8180 8190 8200 8210 8220 8230 8490 8500 8510 8520 8530 8540 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9200 9210 9220 9230 9240 9250 9260 9270 9600 9610 9620 9630 9640 9650 9660 9670 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 } armor = 1 infantry = 6 industry = 0 aircraft = 0 naval = 0 land_doctrines = 6 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 1780 policy = { date = { year = 1941 month = september day = 6 hour = 1 } democratic = 5 political_left = 5 freedom = 5 free_market = 8 professional_army = 5 defense_lobby = 5 interventionism = 3 } belligerence = 0 dissent = 0.0000 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.7250 convoy_def_eff = 0.4000 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.0100 money_modifier = 1 supply_modifier = 1.0200 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0100 sce_frequency = 1.1000 counterattack = 0.0600 assault = 0.3350 encirclement = 0.0350 ambush = 0.0350 delay = 0.0350 tactical_withdrawal = 0.0350 breakthrough = 0.0350 leader = { id = { type = 6 id = 190000 } name = "Barreras Ruíz" picture = "L190000" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 190001 } name = "Calixte" picture = "L190001" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = trickster } leader = { id = { type = 6 id = 190003 } name = "de los Santos Ortiz" picture = "L190003" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 190005 } name = "Frías Gómez" picture = "L190005" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 190006 } name = "Leyba Pou" picture = "L190006" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 trait = commando } leader = { id = { type = 6 id = 190008 } name = "Rodriguez Garcia" picture = "L190008" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 190010 } name = "Trujillo Molinas H." picture = "L190010" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 190012 } name = "Viñas Roman" picture = "L190012" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 190013 } name = "Martinez" picture = "L190013" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 190014 } name = "Javier Rivera" picture = "L190014" category = admiral y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 190016 } name = "Trujillo Molinas" picture = "L190016" category = admiral rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 2 ry = 1990 } leader = { id = { type = 6 id = 190017 } name = "Yuna Robles" picture = "L190017" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 190018 } name = "Humeau Hidalgo" picture = "L190018" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 } leader = { id = { type = 6 id = 190019 } name = "Imbert McGregor" picture = "L190019" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 190020 } name = "Feliz Miranda" picture = "L190020" category = commander y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = fleet_destroyer } leader = { id = { type = 6 id = 190021 } name = "Ortega Frier" picture = "L190021" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 2 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 190022 } name = "Vallejo Sosa" picture = "L190022" category = commander y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = night_flyer } minister = { id = { type = 9 id = 49001 } name = "Rafél Trujillo" picture = "M49001" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 58 year = 1936 } minister = { id = { type = 9 id = 49002 } name = "Jacinto Bienvenido Peynado" picture = "M49002" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 70 year = 1936 } minister = { id = { type = 9 id = 49003 } name = "Elias Brache" picture = "M49003" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 5 year = 1936 } minister = { id = { type = 9 id = 49004 } name = "Manuel de Jesús Troncoso" picture = "M49004" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 16 year = 1936 } minister = { id = { type = 9 id = 49005 } name = "Rafél Trujillo" picture = "M49001" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 23 year = 1936 } minister = { id = { type = 9 id = 49006 } name = "Jesus da Costa Ruiz" picture = "M49006" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 27 year = 1936 } minister = { id = { type = 9 id = 49007 } name = "Rafél Trujillo" picture = "M49001" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 49008 } name = "Rafél Trujillo" picture = "M49008" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 49009 } name = "Humberto Rojas" picture = "M49009" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 46 year = 1936 } minister = { id = { type = 9 id = 49010 } name = "Anibal Vallejo Sosa" picture = "M49010" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 85 year = 1936 } minister = { id = { type = 9 id = 49031 } name = "Jacinto Bienvenido Peynado" picture = "M49002" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 65 year = 1938 } minister = { id = { type = 9 id = 49032 } name = "Manuel de Jesús Troncoso" picture = "M49004" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 63 year = 1940 } minister = { id = { type = 9 id = 49034 } name = "Elias Brache" picture = "M49003" position = HeadOfState category = social_conservative cabinet = replacement trait = 64 year = 1938 } minister = { id = { type = 9 id = 49035 } name = "Rafael Espaillat" picture = "M49035" position = HeadOfState category = social_conservative cabinet = replacement trait = 68 year = 1946 } minister = { id = { type = 9 id = 49036 } name = "Frank Feliz Miranda" picture = "M49030" position = HeadOfState category = left_wing_radical cabinet = replacement trait = 68 year = 1938 } minister = { id = { type = 9 id = 49037 } name = "Francisco Prats Ramirez" picture = "M49037" position = HeadOfState category = left_wing_radical cabinet = replacement trait = 61 year = 1942 } minister = { id = { type = 9 id = 49038 } name = "Manuel de Jesús Troncoso" picture = "M49004" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 69 year = 1938 } minister = { id = { type = 9 id = 49039 } name = "Rafél Trujillo" picture = "M49001" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 73 year = 1940 } minister = { id = { type = 9 id = 49040 } name = "Alberto Garcia Vienda" picture = "M49015" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 72 year = 1938 } minister = { id = { type = 9 id = 49041 } name = "Rafael Espaillat" picture = "M49035" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 78 year = 1942 } minister = { id = { type = 9 id = 49042 } name = "Rafael Bonelly Fondeur" picture = "M49042" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 74 year = 1946 } minister = { id = { type = 9 id = 49043 } name = "Francisco Prats Ramirez" picture = "M49037" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 72 year = 1938 } minister = { id = { type = 9 id = 49044 } name = "Mario Imbert McGregor" picture = "M49026" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 80 year = 1942 } minister = { id = { type = 9 id = 49045 } name = "Juan Bosch" picture = "M49021" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 75 year = 1946 } minister = { id = { type = 9 id = 49046 } name = "Ernesto Bonetti-Burgos" picture = "M49046" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 3 year = 1936 } minister = { id = { type = 9 id = 49047 } name = "Julio Ortega Frier" picture = "M49047" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 7 year = 1937 } minister = { id = { type = 9 id = 49048 } name = "Arturo Despradel" picture = "M49048" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 5 year = 1938 } minister = { id = { type = 9 id = 49049 } name = "Manuel Peña Battle" picture = "M49049" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 6 year = 1943 } minister = { id = { type = 9 id = 49051 } name = "Jesus de Galindez" picture = "M49013" position = ForeignMinister category = social_conservative cabinet = replacement trait = 2 year = 1942 } minister = { id = { type = 9 id = 49052 } name = "Emilio de los Santos" picture = "M49052" position = ForeignMinister category = social_conservative cabinet = replacement trait = 4 year = 1946 } minister = { id = { type = 9 id = 49053 } name = "Antonio Leyba Pou" picture = "M49025" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 2 year = 1938 } minister = { id = { type = 9 id = 49054 } name = "Juan Bosch" picture = "M49021" position = ForeignMinister category = social_democrat cabinet = replacement trait = 4 year = 1946 } minister = { id = { type = 9 id = 49056 } name = "Ignacio Bajordo" picture = "M49056" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 8 year = 1940 } minister = { id = { type = 9 id = 49057 } name = "Rafél Trujillo" picture = "M49001" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 55 year = 1942 } minister = { id = { type = 9 id = 49058 } name = "Luis Amiamo Tio" picture = "M49058" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 55 year = 1946 } minister = { id = { type = 9 id = 49059 } name = "Jesus de Galindez" picture = "M49013" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1938 } minister = { id = { type = 9 id = 49060 } name = "Rafael Bonelly Fondeur" picture = "M49042" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 16 year = 1942 } minister = { id = { type = 9 id = 49061 } name = "Jorge Balaguer" picture = "M49014" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 8 year = 1946 } minister = { id = { type = 9 id = 49062 } name = "Francisco Cutricos" picture = "M49024" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 55 year = 1938 } minister = { id = { type = 9 id = 49063 } name = "Mario Imbert McGregor" picture = "M49026" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 9 year = 1946 } minister = { id = { type = 9 id = 49064 } name = "Jacinto Bienvenido Peynado" picture = "M49002" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 56 year = 1938 } minister = { id = { type = 9 id = 49066 } name = "Donald Reid Cabral" picture = "M49066" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 21 year = 1944 } minister = { id = { type = 9 id = 49067 } name = "Hector Trujillo" picture = "M49067" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 56 year = 1946 } minister = { id = { type = 9 id = 49068 } name = "Rafael Espaillat" picture = "M49035" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 26 year = 1938 } minister = { id = { type = 9 id = 49069 } name = "Alberto Garcia Vienda" picture = "M49015" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1942 } minister = { id = { type = 9 id = 49071 } name = "Antonio Leyba Pou" picture = "M49025" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 24 year = 1938 } minister = { id = { type = 9 id = 49073 } name = "Manuel de Jesús Troncoso" picture = "M49004" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 32 year = 1940 } minister = { id = { type = 9 id = 49074 } name = "Jorge Balaguer" picture = "M49014" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 28 year = 1942 } minister = { id = { type = 9 id = 49075 } name = "Hector Trujillo" picture = "M49067" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 29 year = 1946 } minister = { id = { type = 9 id = 49076 } name = "Alberto Garcia Vienda" picture = "M49015" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 28 year = 1938 } minister = { id = { type = 9 id = 49077 } name = "Francisco Prats Ramirez" picture = "M49037" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 31 year = 1938 } minister = { id = { type = 9 id = 49078 } name = "Mario Imbert McGregor" picture = "M49026" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 30 year = 1946 } minister = { id = { type = 9 id = 49080 } name = "Manuel Peña Battle" picture = "M49049" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 37 year = 1946 } minister = { id = { type = 9 id = 49081 } name = "Jesus da Costa-Ruiz" picture = "M49006" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 36 year = 1938 } minister = { id = { type = 9 id = 49082 } name = "Victor Viñas Roman" picture = "M49027" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 34 year = 1938 } minister = { id = { type = 9 id = 49084 } name = "Domingo de los Santos Ortiz" picture = "M49018" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 41 year = 1938 } minister = { id = { type = 9 id = 49085 } name = "Victor Viñas Roman" picture = "M49027" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 40 year = 1938 } minister = { id = { type = 9 id = 49087 } name = "Honoracio Yuna Robles" picture = "M49087" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 43 year = 1940 } minister = { id = { type = 9 id = 49088 } name = "Rafél Trujillo" picture = "M49088" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 47 year = 1942 } minister = { id = { type = 9 id = 49090 } name = "Edgar Martinez" picture = "M49029" position = ChiefOfNavy category = left_wing_radical cabinet = replacement trait = 46 year = 1938 } minister = { id = { type = 9 id = 49092 } name = "Julio Ortega Frier" picture = "M49047" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 50 year = 1942 } minister = { id = { type = 9 id = 49094 } name = "Diego Trabajo Rúiz" picture = "M49094" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 85 year = 1942 } minister = { id = { type = 9 id = 49095 } name = "Frank Feliz Miranda" picture = "M49030" position = ChiefOfAir category = left_wing_radical cabinet = replacement trait = 49 year = 1936 } minister = { id = { type = 9 id = 49096 } name = "Rafél Trujillo" picture = "M49001" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 58 year = 1942 } minister = { id = { type = 9 id = 49097 } name = "Edgar Martinez" picture = "M49029" position = ChiefOfAir category = left_wing_radical cabinet = replacement trait = 48 year = 1941 } minister = { id = { type = 9 id = 49021 } name = "Juan Bosch" picture = "M49021" position = HeadOfState category = left_wing_radical cabinet = replacement trait = 66 year = 1936 } minister = { id = { type = 9 id = 49022 } name = "Jesus de Galindez" picture = "M49013" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 71 year = 1936 } minister = { id = { type = 9 id = 49098 } name = "Hector Trujillo" picture = "M49067" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 65 year = 1952 } HeadOfState = { type = 9 id = 49001 } HeadOfGovernment = { type = 9 id = 49002 } ForeignMinister = { type = 9 id = 49003 } ArmamentMinister = { type = 9 id = 49056 } MinisterOfSecurity = { type = 9 id = 49005 } MinisterOfIntelligence = { type = 9 id = 49077 } ChiefOfStaff = { type = 9 id = 49081 } ChiefOfArmy = { type = 9 id = 49008 } ChiefOfNavy = { type = 9 id = 49009 } ChiefOfAir = { type = 9 id = 49010 } tech_team = { id = { type = 10 id = 6700 } name = "CORDE" picture = "T6700" skill = 2 research_types = { chemistry general_equipment management industrial_engineering technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6701 } name = "Rafael Trujillo" picture = "T6701" skill = 2 research_types = { training large_unit_tactics infantry_focus } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6702 } name = "Universidad Autónoma de Santo Domingo" picture = "T6702" skill = 2 research_types = { mechanics chemistry management } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6703 } name = "Santo Domingo Military Arsenal" picture = "T9800" skill = 3 research_types = { artillery mechanics general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6704 } name = "Barahona Dockyard" picture = "T3802" skill = 2 research_types = { naval_engineering technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6705 } name = "Rafael Trujillo" picture = "T6701" skill = 1 research_types = { training seamanship } startyear = 1930 endyear = 1970 } team_slots = { 6701 0 0 0 0 } manpower = 0.6653 free = { } oil = 1094.5170 supplies = 187.4575 rare_materials = 3080.7500 metal = 206.7335 energy = 346.4433 money = 881.5714 consumer = 0.3008 supply = 0 production = 0.1992 reinforcement = 0 upgrading = 0.5000 transports = 10 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 3 upgrade = { infantry = { defaultorganisation = 7 morale = 150 } cavalry = { defaultorganisation = 7 morale = 150 } motorized = { defaultorganisation = 7 morale = 150 } mechanized = { defaultorganisation = 5 morale = 150 } light_armor = { defaultorganisation = 5.5000 morale = 150 } armor = { defaultorganisation = 5 morale = 150 } paratrooper = { defaultorganisation = 7.7000 morale = 150 } marine = { defaultorganisation = 7.7000 morale = 150 } bergsjaeger = { defaultorganisation = 7.7000 morale = 150 } garrison = { defaultorganisation = 7 morale = 150 } hq = { defaultorganisation = 5 morale = 150 } militia = { defaultorganisation = 7 morale = 150 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 7 morale = 150 } d_03 = { defaultorganisation = 7.7000 morale = 150 } d_04 = { defaultorganisation = 7.7000 morale = 150 } d_05 = { defaultorganisation = 7.7000 morale = 150 } d_06 = { defaultorganisation = 5.5000 morale = 150 } d_07 = { defaultorganisation = 8.4000 morale = 150 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 10 } rocket_artillery = { } sp_rct_artillery = { morale = 10 } anti_tank = { } tank_destroyer = { defaultorganisation = 0.4000 morale = 28 } light_armor_brigade = { morale = 28 } heavy_armor = { defaultorganisation = 0.4000 morale = 28 } super_heavy_armor = { defaultorganisation = 0.5000 morale = 28 } armored_car = { defaultorganisation = 0.5000 morale = 28 } anti_air = { } police = { } engineer = { defaultorganisation = 0.4000 morale = 10 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 10 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 1 } police = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } garrison = { 2 1 } militia = { 2 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } } obsolete_models = { artillery = { 0 } police = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } garrison = { 0 1 } militia = { 0 1 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } } allowed_divisions = { cavalry = yes bergsjaeger = yes garrison = yes hq = yes militia = yes transport = yes } allowed_brigades = { artillery = yes armored_car = yes anti_air = yes police = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.8500 land_fort = 0.8500 flak = 0.9500 infrastructure = 0.9500 air_base = 0.9000 naval_base = 0.9000 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 0.9000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7500 asw = 0.5000 naval_interdiction = 1 shore_bombardment = 1 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.1000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.1000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.1000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.0500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.0500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.0500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -85 swamp_attack = -74 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -56 swamp_attack = -67 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -41 swamp_attack = -41 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -56 swamp_attack = -63 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -81 swamp_attack = -74 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -67 swamp_attack = -67 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -79 swamp_attack = -69 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -89 swamp_attack = -74 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -52 swamp_attack = -56 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = no ground_attack = no interdiction = no strategic_bombardment = no logistical_strike = no runway_cratering = no installation_strike = no naval_strike = no port_strike = no convoy_air_raiding = no air_supply = no airborne_assault = no nuke = no air_scramble = no convoy_raiding = no asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = -52 } relation = { tag = GER value = -3.6000 frustration = 3 } relation = { tag = HOL value = -49.1000 } relation = { tag = POR value = 26.6000 } relation = { tag = ITA value = -5.4000 frustration = 3 } relation = { tag = SOV value = -191 } relation = { tag = SWE value = -48.6000 } relation = { tag = TUR value = 26.6000 } relation = { tag = JAP value = 25.4000 } relation = { tag = CHI value = 25.9000 } relation = { tag = BEL value = -48.7000 } relation = { tag = DEN value = -48.4000 } relation = { tag = SCH value = -48 } relation = { tag = CUB value = 48 } relation = { tag = BUL value = 25.5000 } relation = { tag = HUN value = 25.4000 } relation = { tag = ROM value = -49.2000 } relation = { tag = IRE value = -48.2000 } relation = { tag = FIN value = -48.6000 } relation = { tag = PER value = 26.2000 } relation = { tag = AFG value = 2 } relation = { tag = BRA value = -48.4000 } relation = { tag = ARG value = 26.6000 } relation = { tag = MEX value = -48.4000 } relation = { tag = COL value = -48.2000 } relation = { tag = VEN value = 26.6000 } relation = { tag = PRU value = 26.2000 } relation = { tag = ECU value = -48 } relation = { tag = URU value = 27 } relation = { tag = PAR value = -49.4000 } relation = { tag = BOL value = -48.8000 } relation = { tag = CHL value = -48.2000 } relation = { tag = NZL value = -49.2000 } relation = { tag = CAN value = -49.3000 } relation = { tag = AST value = -49 } relation = { tag = VIC value = -49.4000 } relation = { tag = MAN value = 0.4000 } relation = { tag = USA value = 200 trade = yes } relation = { tag = CHC value = -149.1000 } relation = { tag = CRO value = -150 } relation = { tag = SLO value = -49.9000 frustration = 3 } relation = { tag = SIA value = 25.7000 } relation = { tag = SAU value = 26.6000 } relation = { tag = MON value = -98.5000 } relation = { tag = GUA value = 66.5496 trade = yes } relation = { tag = COS value = -48.2000 } relation = { tag = NIC value = -49.4000 } relation = { tag = DOM value = -18 frustration = 3 } relation = { tag = PHI value = -48 } relation = { tag = BHU value = 27 } relation = { tag = EGY value = 27 } relation = { tag = SAL value = 26.6000 } relation = { tag = HAI value = -28.4000 } relation = { tag = HON value = 26.4000 } relation = { tag = IRQ value = -49 } relation = { tag = LIB value = -48 } relation = { tag = NEP value = 26.8000 } relation = { tag = OMN value = 26.6000 } relation = { tag = PAN value = -48.6000 } relation = { tag = SER value = -150 } relation = { tag = SIK value = 25.9000 } relation = { tag = SAF value = -49 } relation = { tag = TAN value = -52 } relation = { tag = TIB value = 27 } relation = { tag = YEM value = 27 } relation = { tag = BUR value = -49.1000 frustration = 3 } relation = { tag = MEN value = 25.1000 } relation = { tag = U00 value = 46.3998 trade = yes } relation = { tag = U01 value = -49 frustration = 3 } relation = { tag = U02 value = -48.4000 } relation = { tag = U18 value = 0.4000 } relation = { tag = U19 value = -49 } relation = { tag = REB value = -50 } } ownedprovinces = { 1780 } controlledprovinces = { 1780 } nationalprovinces = { 1780 } claimedprovinces = { } techapps = { 2800 2290 2300 1190 1400 1460 6500 2450 2460 2510 5010 5080 5090 3010 6510 6520 6540 1200 1210 10120 1410 1420 } inventions = { } blueprints = { } deactivate = { 1010 1070 1110 1150 10110 6100 6300 6400 6010 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 493069 } project = { type = 17 id = 6530 } tech_team = { type = 10 id = 6701 } progress = 100 progress = 100 progress = 62.0000 progress = 0 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 28000 id = 75 } name = "Ejercito de Rep. Dominicana" location = 1780 prevprov = 1780 home = 1780 mission = { type = anti_partisan_duty target = 1780 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 190007 } name = "Peña Battle" tag = DOM picture = "L190007" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } division = { id = { type = 28000 id = 7500 } name = "I Brigada" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 37 37 170 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 2988 } name = "I Flotilla de la Armada" location = 1780 home = 1780 base = 1780 morale = 0.5000 } navalunit = { id = { type = 4712 id = 62903 } name = "II Flotilla de la Armada" location = 1780 home = 1780 base = 1780 morale = 0.5000 leader = { id = { type = 6 id = 190015 } name = "Rojas" tag = DOM picture = "L190015" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } division = { id = { type = 4712 id = 62902 } name = "Presidente Trujillo" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } } landunit = { id = { type = 4712 id = 71282 } name = "I Cuerpo del Ejército" location = 1780 prevprov = 1780 home = 1780 mission = { type = anti_partisan_duty target = 1780 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 190011 } name = "Trujillo Molinas R." tag = DOM picture = "L190011" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 2 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 70659 } name = "1a División de Milicía PTDR" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 37 37 170 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 81983 } name = "II Cuerpo del Ejército" location = 1780 prevprov = 1780 home = 1780 mission = { type = anti_partisan_duty target = 1780 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 190009 } name = "Roman Fernandez" tag = DOM picture = "L190009" category = general rank = 2 y = 1930 y = 1939 y = 1943 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 81678 } name = "2a División de Milicía PTDR" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 37 37 170 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 95757 } name = "III Cuerpo del Ejército" location = 1780 prevprov = 1780 home = 1780 mission = { type = anti_partisan_duty target = 1780 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 190002 } name = "da Costa-Ruiz" tag = DOM picture = "L190002" category = general rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard trait = old_guard } division = { id = { type = 4712 id = 94791 } name = "3a División de Milicía PTDR" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 37 37 170 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 262339 } name = "IV Cuerpo del Ejército" location = 1780 prevprov = 1780 home = 1780 mission = { type = anti_partisan_duty target = 1780 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 190004 } name = "Eliezer Caamaño" tag = DOM picture = "L190004" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine } division = { id = { type = 4712 id = 261851 } name = "4a División de Milicía PTDR" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0.1541 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } division_development = { id = { type = 4712 id = 62905 } progress = 0.7043 location = 1780 cost = 1.5732 date = { year = 1942 month = september day = 6 hour = 0 } manpower = 6 total_progress = 0.6037 size = 10 done = 4 days = 336 days_for_first = 43 gearing_bonus = 0.2000 type = militia model = 2 } SpyInfo = { country = "DOM" NumberOfSpies = 10 } } country = { tag = PHI ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 1 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 0 activation_motorized = 0 activation_mountain = 0 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_low_mp = 0 Info_CC_LL = 0 Info_Greece = 0 minor_diplo_allies = 1 minor_diplo_axis = 0 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 navysize_100 = 0 navysize_125 = 0 navysize_150 = 0 navysize_175 = 0 navysize_200 = 0 navysize_225 = 0 navysize_25 = 1 navysize_250 = 0 navysize_275 = 0 navysize_300 = 0 navysize_50 = 0 navysize_75 = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 95 war = 1 ferocity = no reinforcement = 0.2000 upgrading = 0.3500 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = PHI } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { SOV = 8 CHC = 8 MON = 8 TAN = 8 GER = 8 ITA = 8 JAP = 8 HUN = 8 ROM = 8 BUL = 8 FIN = 8 MAN = 8 MEN = 8 U00 = 8 U01 = 8 } protect = { USA = 100 ENG = 100 FRA = 100 CAN = 50 AST = 50 SAF = 50 NZL = 50 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 } befriend = { USA = 100 ENG = 100 FRA = 100 CAN = 50 AST = 50 SAF = 50 NZL = 50 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 } exp_force_ratio = 0.5000 exp_force_ratios = { ENG = 0.5000 USA = 0.5000 } admiral = { target = { 2555 = 150 2557 = 150 2556 = 100 } core = { 2485 2486 2558 } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "North Atlantic" "Western Approaches" "The Seamounts" "Azores" "Central Atlantic" "Central Mid-Atlantic Ridge" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "Pernambuco Plain" "Ascension Fracture Zone" "Argentine Plain" "Angola Plain" "West Gulf of Mexico" "East Gulf of Mexico" "Florida Strait" "Yucatan Strait" "Windward Islands" "Central Carribean" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Brazil" "Coast of Argentina" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" "West Coast of Central America" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 60 min_core_attack_fleets = 0 num_attack_fleets = 1 } trade = { favored = { USA = 100 ENG = 100 FRA = 100 CAN = 50 AST = 50 SAF = 50 NZL = 50 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 } cancel_deal_threshold = 2 } tech_sharing = { favored = { USA = 100 ENG = 100 FRA = 100 CAN = 50 AST = 50 SAF = 50 NZL = 50 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 6440 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 0.1000 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 3 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 2 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { USA = -1 ENG = -1 FRA = -1 CAN = -1 AST = -1 SAF = -1 NZL = -1 BEL = -1 HOL = -1 NOR = -1 GRE = -1 LUX = -1 PHI = -1 LIB = -1 EGY = -1 U02 = -1 BUR = -1 U14 = -1 U19 = -1 SOV = 5 CHC = 5 MON = 5 TAN = 5 GER = 20 ITA = 20 JAP = 20 HUN = 20 ROM = 20 BUL = 20 FIN = 20 MAN = 20 MEN = 20 U00 = 20 U01 = 20 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 20 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 0 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 12 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 10 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 15 heavy_cruiser = 0 battlecruiser = 0 destroyer = 38 carrier = 0 escort_carrier = 0 submarine = 0 nuclear_submarine = 0 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 6 sp_artillery = 0 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 0 tank_destroyer = 0 light_armor_brigade = 0 heavy_armor = 0 super_heavy_armor = 0 armored_car = 3 anti_air = 5 police = 0 engineer = 0 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0 transports = -1 escorts = -1 AA_batteries = no max_AA_level = 3 AA_provs = { 1565 } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = no force_ic_until = 1935 ic_end_year = 1940 IC_provs = { 1565 } } technology = { endgoal = { 1670 11600 2860 11080 11440 11300 15230 15240 15260 3950 42009 4280 5100 5180 6700 } preference = { 1010 1020 1030 1040 1050 1060 10000 10010 11600 2290 2300 2310 2320 2330 2340 2350 2360 11290 11300 3010 3020 3040 3050 3070 3080 3100 3110 3130 3140 3160 3170 15160 15170 15190 15200 15220 15230 4010 4020 4050 4060 4090 4100 4140 4150 4190 42009 4230 4270 4040 4080 4120 4170 4210 4250 4280 5080 5090 5100 5050 5060 5070 5110 5120 5130 5180 6010 6020 6030 6040 6050 6060 6070 6080 6090 6700 9010 9020 9030 } ignore = { 1190 1200 1210 10120 1220 10150 1300 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5160 5170 13070 13080 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9600 9610 9620 9630 9640 9650 9660 9670 } armor = 2 infantry = 5 industry = 1 aircraft = 1 naval = 1 land_doctrines = 5 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 1565 policy = { date = { year = 0 month = january day = 0 hour = 0 } democratic = 7 political_left = 6 freedom = 4 free_market = 5 professional_army = 1 defense_lobby = 3 interventionism = 1 } belligerence = 0 dissent = 0.0000 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8000 convoy_def_eff = 0.4500 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.1500 money_modifier = 1 supply_modifier = 1 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 20 dig_in_daily = 1 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0400 sce_frequency = 1.6500 counterattack = 0.1100 assault = 0.0850 encirclement = 0.0600 ambush = 0.0600 delay = 0.1100 tactical_withdrawal = 0.1100 breakthrough = 0.0350 puppet = "USA" control = "USA" leader = { id = { type = 6 id = 430001 } name = "Arellano" picture = "L430001" category = general y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 430002 } name = "Capinpin" picture = "L430002" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 430003 } name = "Castañeda" picture = "L430003" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 trait = engineer } leader = { id = { type = 6 id = 430005 } name = "Delos Reyes" picture = "L430005" category = general y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 430006 } name = "Dizon" picture = "L430006" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 430007 } name = "Duque" picture = "L430007" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = defensive_doctrine } leader = { id = { type = 6 id = 430008 } name = "Ebuen" picture = "L430008" category = general y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 skill = 1 trait = trickster } leader = { id = { type = 6 id = 430009 } name = "Evangelista" picture = "L430009" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 430011 } name = "Jalandoni" picture = "L430011" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 430012 } name = "Jurado" picture = "L430012" category = general y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1946 ry = 1990 } leader = { id = { type = 6 id = 430014 } name = "Molina" picture = "L430014" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 430015 } name = "Montemayor" picture = "L430015" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 430016 } name = "Picar" picture = "L430016" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 430017 } name = "Quezon" picture = "L430017" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 430018 } name = "Santos" picture = "L430018" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 } leader = { id = { type = 6 id = 430019 } name = "Segundo" picture = "L430019" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = commando } leader = { id = { type = 6 id = 430020 } name = "Tan" picture = "L430020" category = general y = 1943 y = 1945 y = 1946 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 430022 } name = "Vargas" picture = "L430022" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 430023 } name = "Victoria" picture = "L430023" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 430027 } name = "Garcia" picture = "L430027" category = admiral y = 1943 y = 1947 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 430029 } name = "Mata" picture = "L430029" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 } leader = { id = { type = 6 id = 430032 } name = "Papa" picture = "L430032" category = admiral y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 430033 } name = "Andrews" picture = "L430033" category = commander y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 430035 } name = "Cruz" picture = "L430035" category = commander y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 430036 } name = "Garcia" picture = "L430036" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 trait = spotter } leader = { id = { type = 6 id = 430038 } name = "Mata" picture = "L430038" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 } leader = { id = { type = 6 id = 430039 } name = "Pestana" picture = "L430039" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 430040 } name = "Rancudi" picture = "L430040" category = commander y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 430041 } name = "Rogers" picture = "L430041" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 430042 } name = "Villamor" picture = "L430042" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = fleet_destroyer } leader = { id = { type = 6 id = 430025 } name = "Andrada" picture = "L430025" category = admiral y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 430028 } name = "Jurado" picture = "L430028" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } minister = { id = { type = 9 id = 50001 } name = "Manuel Quezon" picture = "M50001" position = HeadOfState category = social_liberal cabinet = replacement trait = 66 year = 1936 } minister = { id = { type = 9 id = 50002 } name = "Sergio Osmeña" picture = "M50002" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 69 year = 1936 } minister = { id = { type = 9 id = 50003 } name = "Quintin Paredes" picture = "M50003" position = ForeignMinister category = social_liberal cabinet = replacement trait = 3 year = 1936 } minister = { id = { type = 9 id = 50004 } name = "Elpidio Quirino" picture = "M50004" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 10 year = 1936 } minister = { id = { type = 9 id = 50005 } name = "Jose Yulo" picture = "M50005" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 21 year = 1936 } minister = { id = { type = 9 id = 50006 } name = "Benito N. Ebuen" picture = "M50006" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 28 year = 1936 } minister = { id = { type = 9 id = 50007 } name = "Paulino Santos" picture = "M50007" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 50008 } name = "Leoncio S. Tan" picture = "M50008" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 50009 } name = "Santiago Nuval" picture = "M50009" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 43 year = 1936 } minister = { id = { type = 9 id = 50010 } name = "Pelagio Cruz" picture = "M50010" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 50031 } name = "Elpidio Quirino" picture = "M50004" position = HeadOfState category = social_conservative cabinet = replacement trait = 67 year = 1936 } minister = { id = { type = 9 id = 50032 } name = "Emilio Aguinaldo" picture = "M50032" position = HeadOfState category = social_democrat cabinet = replacement trait = 68 year = 1936 } minister = { id = { type = 9 id = 50033 } name = "Juan Sumulong" picture = "M50033" position = HeadOfState category = social_democrat cabinet = replacement trait = 58 year = 1941 } minister = { id = { type = 9 id = 50034 } name = "Sergio Osmeña" picture = "M50002" position = HeadOfState category = social_liberal cabinet = replacement trait = 59 year = 1944 } minister = { id = { type = 9 id = 50035 } name = "Manuel Roxas" picture = "M50035" position = HeadOfState category = social_liberal cabinet = replacement trait = 62 year = 1945 } minister = { id = { type = 9 id = 50036 } name = "Elpidio Quirino" picture = "M50004" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 69 year = 1936 } minister = { id = { type = 9 id = 50037 } name = "Rafel Liwanag" picture = "M50037" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 78 year = 1936 } minister = { id = { type = 9 id = 50038 } name = "Juan Sumulong" picture = "M50033" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 72 year = 1941 } minister = { id = { type = 9 id = 50039 } name = "Manuel Quezon" picture = "M50001" position = ForeignMinister category = social_liberal cabinet = replacement trait = 7 year = 1937 } minister = { id = { type = 9 id = 50040 } name = "Joaquin Elizalde" picture = "M50040" position = ForeignMinister category = social_liberal cabinet = replacement trait = 5 year = 1938 } minister = { id = { type = 9 id = 50041 } name = "Sergio Osmeña" picture = "M50002" position = ForeignMinister category = social_liberal cabinet = replacement trait = 4 year = 1939 } minister = { id = { type = 9 id = 50042 } name = "Manuel Quadrino" picture = "M50042" position = ForeignMinister category = social_liberal cabinet = replacement trait = 1 year = 1940 } minister = { id = { type = 9 id = 50043 } name = "Juan Sumulong" picture = "M50033" position = ForeignMinister category = social_democrat cabinet = replacement trait = 1 year = 1941 } minister = { id = { type = 9 id = 50044 } name = "Elpidio Quirino" picture = "M50004" position = ForeignMinister category = social_conservative cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 50045 } name = "Ferdinand Marcos" picture = "M50013" position = ForeignMinister category = social_conservative cabinet = replacement trait = 4 year = 1945 } minister = { id = { type = 9 id = 50046 } name = "Emilio Aguinaldo" picture = "M50032" position = ForeignMinister category = social_democrat cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 50047 } name = "Antonio de las Alas" picture = "M50014" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 10 year = 1936 } minister = { id = { type = 9 id = 50048 } name = "Rafel Liwanag" picture = "M50037" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 14 year = 1936 } minister = { id = { type = 9 id = 50049 } name = "Manuel Roxas" picture = "M50035" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 18 year = 1938 } minister = { id = { type = 9 id = 50050 } name = "Manuel Quadrino" picture = "M50042" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 55 year = 1941 } minister = { id = { type = 9 id = 50051 } name = "Serafin Fausto" picture = "M50051" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 8 year = 1941 } minister = { id = { type = 9 id = 50052 } name = "Carlos P. Garcia" picture = "M50052" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 13 year = 1941 } minister = { id = { type = 9 id = 50053 } name = "José G. David" picture = "M50053" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1942 } minister = { id = { type = 9 id = 50054 } name = "Ramon Magsaysay" picture = "M50054" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 15 year = 1945 } minister = { id = { type = 9 id = 50055 } name = "Diosdado P. Macapagal" picture = "M50055" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 12 year = 1945 } minister = { id = { type = 9 id = 50056 } name = "Pardo de Tavera" picture = "M50056" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 23 year = 1936 } minister = { id = { type = 9 id = 50057 } name = "Leoncio S. Tan" picture = "M50008" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 24 year = 1938 } minister = { id = { type = 9 id = 50058 } name = "Roman Apolinario" picture = "M50058" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 20 year = 1939 } minister = { id = { type = 9 id = 50059 } name = "Tiranó Craveza" picture = "M50059" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 26 year = 1940 } minister = { id = { type = 9 id = 50060 } name = "Teofilo Sison" picture = "M50060" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1941 } minister = { id = { type = 9 id = 50061 } name = "Jose P. Laurel" picture = "M50061" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1941 } minister = { id = { type = 9 id = 50062 } name = "José M.Crisol" picture = "M50062" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 56 year = 1942 } minister = { id = { type = 9 id = 50064 } name = "Alberto Ramos" picture = "M50064" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 20 year = 1944 } minister = { id = { type = 9 id = 50065 } name = "Serafin Fausto" picture = "M50051" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1945 } minister = { id = { type = 9 id = 50066 } name = "José G. Lukban" picture = "M50066" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 26 year = 1945 } minister = { id = { type = 9 id = 50067 } name = "Ramon Quisumbing" picture = "M50067" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 22 year = 1945 } minister = { id = { type = 9 id = 50068 } name = "Basilio J. Valdez" picture = "M50017" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 37 year = 1939 } minister = { id = { type = 9 id = 50069 } name = "Augusto Jurado" picture = "M50069" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 37 year = 1944 } minister = { id = { type = 9 id = 50070 } name = "Quirinto P. Evangelista" picture = "M50070" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 33 year = 1945 } minister = { id = { type = 9 id = 50072 } name = "Benito N. Ebuen" picture = "M50006" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 40 year = 1937 } minister = { id = { type = 9 id = 50073 } name = "Vicente P. Lim" picture = "M50073" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 38 year = 1939 } minister = { id = { type = 9 id = 50074 } name = "Heraclio Alano" picture = "M50074" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 41 year = 1944 } minister = { id = { type = 9 id = 50075 } name = "Mateo M. Capinpin" picture = "M50075" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 42 year = 1945 } minister = { id = { type = 9 id = 50076 } name = "Rafael Jalandoni" picture = "M50076" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 42 year = 1946 } minister = { id = { type = 9 id = 50077 } name = "James Wilson" picture = "M50077" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 32 year = 1936 } minister = { id = { type = 9 id = 50078 } name = "Leslie Ailen Wheeler" picture = "M50078" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 27 year = 1938 } minister = { id = { type = 9 id = 50079 } name = "Fidel Segundo" picture = "M50079" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 28 year = 1939 } minister = { id = { type = 9 id = 50080 } name = "Benigno Ramos" picture = "M50016" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 29 year = 1942 } minister = { id = { type = 9 id = 50081 } name = "John Gilbert Winant" picture = "M50081" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 31 year = 1943 } minister = { id = { type = 9 id = 50082 } name = "Eustacio Orobia" picture = "M50019" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 46 year = 1938 } minister = { id = { type = 9 id = 50083 } name = "Jose V. Andrada" picture = "M50083" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 43 year = 1938 } minister = { id = { type = 9 id = 50084 } name = "Ramon A. Alcaraz" picture = "M50084" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 44 year = 1942 } minister = { id = { type = 9 id = 50085 } name = "Basilio Fernando" picture = "M50085" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 50 year = 1940 } minister = { id = { type = 9 id = 50086 } name = "Edwin Andrews" picture = "M50086" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 52 year = 1944 } minister = { id = { type = 9 id = 50087 } name = "Victor H. Dizon" picture = "M50087" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 49 year = 1946 } minister = { id = { type = 9 id = 50088 } name = "Manuel Roxas" picture = "M50035" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 75 year = 1945 } minister = { id = { type = 9 id = 50011 } name = "José P. Laurel" picture = "M50011" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 57 year = 1936 } minister = { id = { type = 9 id = 50012 } name = "José P. Laurel" picture = "M50011" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 74 year = 1936 } minister = { id = { type = 9 id = 50015 } name = "Benigno Aquino sr." picture = "M50015" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 56 year = 1936 } minister = { id = { type = 9 id = 50018 } name = "Basilio J. Valdez" picture = "M50017" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 50020 } name = "Felix Pestana" picture = "M50020" position = ChiefOfAir category = fascist cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 50021 } name = "Crisanto Evangelista" picture = "M50021" position = HeadOfState category = leninist cabinet = replacement trait = 64 year = 1936 } minister = { id = { type = 9 id = 50022 } name = "Pedro Abad Santos" picture = "M50022" position = HeadOfGovernment category = leninist cabinet = replacement trait = 80 year = 1936 } minister = { id = { type = 9 id = 50023 } name = "Casto Alejandrino" picture = "M50023" position = ForeignMinister category = leninist cabinet = replacement trait = 3 year = 1936 } minister = { id = { type = 9 id = 50024 } name = "Crisanto Evangelista" picture = "M50021" position = ArmamentMinister category = leninist cabinet = replacement trait = 8 year = 1936 } minister = { id = { type = 9 id = 50025 } name = "Mariano Balgos" picture = "M50025" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 50026 } name = "Luis Taruc" picture = "M50026" position = MinisterOfIntelligence category = leninist cabinet = replacement trait = 30 year = 1936 } minister = { id = { type = 9 id = 50027 } name = "Luis Taruc" picture = "M50026" position = ChiefOfStaff category = leninist cabinet = replacement trait = 33 year = 1936 } minister = { id = { type = 9 id = 50028 } name = "Jesus Lava" picture = "M50028" position = ChiefOfArmy category = leninist cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 50029 } name = "Jesus Lava" picture = "M50028" position = ChiefOfNavy category = leninist cabinet = replacement trait = 47 year = 1936 } minister = { id = { type = 9 id = 50030 } name = "Joe Rogers" picture = "M50030" position = ChiefOfAir category = left_wing_radical cabinet = replacement trait = 51 year = 1936 } HeadOfState = { type = 9 id = 50001 } HeadOfGovernment = { type = 9 id = 50002 } ForeignMinister = { type = 9 id = 50003 } ArmamentMinister = { type = 9 id = 50004 } MinisterOfSecurity = { type = 9 id = 50005 } MinisterOfIntelligence = { type = 9 id = 50006 } ChiefOfStaff = { type = 9 id = 50007 } ChiefOfArmy = { type = 9 id = 50008 } ChiefOfNavy = { type = 9 id = 50009 } ChiefOfAir = { type = 9 id = 50010 } tech_team = { id = { type = 10 id = 6900 } name = "Benguet Consolidated Mining Company" picture = "T6900" skill = 3 research_types = { mechanics chemistry industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6901 } name = "Elizalde & Co." picture = "T6901" skill = 6 research_types = { chemistry general_equipment naval_engineering industrial_engineering technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6902 } name = "Manila Electric Company" picture = "T6902" skill = 5 research_types = { mechanics electronics management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6903 } name = "Manila Railway Company" picture = "T6903" skill = 3 research_types = { mechanics management technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6904 } name = "Douglas MacArthur" picture = "T6904" skill = 7 research_types = { training small_unit_tactics decentralized_execution combined_arms_focus } startyear = 1930 endyear = 1942 } tech_team = { id = { type = 10 id = 6905 } name = "Philippine Army Academy" picture = "T6905" skill = 3 research_types = { training small_unit_tactics decentralized_execution infantry_focus } startyear = 1939 endyear = 1970 } tech_team = { id = { type = 10 id = 6906 } name = "University of Santo Tomas" picture = "T6906" skill = 3 research_types = { mechanics chemistry management } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6907 } name = "Phillippine Air Force" picture = "T6907" skill = 5 research_types = { training centralized_execution piloting rt_user_1 rt_user_6 } startyear = 1946 endyear = 1970 } team_slots = { 6905 0 0 0 0 } manpower = 84.9448 free = { } oil = 463.5412 supplies = 173.8105 rare_materials = 448.2500 metal = 896.5000 energy = 697.5102 money = 1227.7626 consumer = 0.2285 supply = 0.2220 production = 0.1996 reinforcement = 0 upgrading = 0.3500 transports = 50 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no attrition_mod = 1.0400 trickleback_mod = 1.2000 upgrade = { infantry = { defaultorganisation = 43 morale = 50 } cavalry = { defaultorganisation = 43 morale = 50 } motorized = { defaultorganisation = 43 morale = 50 } mechanized = { defaultorganisation = 29 morale = 50 } light_armor = { defaultorganisation = 31.9000 morale = 50 } armor = { defaultorganisation = 29 morale = 50 } paratrooper = { defaultorganisation = 47.3000 morale = 50 } marine = { defaultorganisation = 47.3000 morale = 50 } bergsjaeger = { defaultorganisation = 47.3000 morale = 50 } garrison = { defaultorganisation = 43 morale = 50 } hq = { defaultorganisation = 29 morale = 50 } militia = { defaultorganisation = 43 morale = 50 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 43 morale = 50 } d_03 = { defaultorganisation = 47.3000 morale = 50 } d_04 = { defaultorganisation = 47.3000 morale = 50 } d_05 = { defaultorganisation = 47.3000 morale = 50 } d_06 = { defaultorganisation = 31.9000 morale = 50 } d_07 = { defaultorganisation = 51.6000 morale = 50 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 9 } rocket_artillery = { } sp_rct_artillery = { morale = 9 } anti_tank = { } tank_destroyer = { defaultorganisation = 2 morale = 20 } light_armor_brigade = { morale = 20 } heavy_armor = { defaultorganisation = 1.5000 morale = 20 } super_heavy_armor = { defaultorganisation = 2.9000 morale = 20 } armored_car = { defaultorganisation = 2.9000 morale = 20 } anti_air = { } police = { } engineer = { defaultorganisation = 2 morale = 9 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 9 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 3 2 1 } armored_car = { 1 } police = { 1 } infantry = { 2 1 } garrison = { 2 1 } hq = { 1 } militia = { 2 1 } interceptor = { 1 } destroyer = { 2 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_09 = { 3 2 1 } } obsolete_models = { artillery = { 0 1 2 } armored_car = { 0 } police = { 0 } infantry = { 0 1 } garrison = { 0 1 } hq = { 0 } militia = { 0 1 } interceptor = { 0 } destroyer = { 0 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 } d_09 = { 0 1 } } allowed_divisions = { infantry = yes cavalry = yes garrison = yes hq = yes interceptor = yes cas = yes destroyer = yes transport = yes d_02 = yes d_09 = yes } allowed_brigades = { artillery = yes armored_car = yes police = yes naval_improved_hull_s = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.8500 land_fort = 0.8500 flak = 0.9500 infrastructure = 0.9500 air_base = 0.9000 naval_base = 0.9000 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 0.9000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7500 asw = 0.5000 naval_interdiction = 1 shore_bombardment = 1 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.1000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.1000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.1000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.0500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.0500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.0500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -87 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -60 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -46 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -60 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -83 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -70 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -81 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -90 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -56 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = no asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = -5 frustration = 3 } relation = { tag = GER value = -164.4000 } relation = { tag = HOL value = 0.9000 } relation = { tag = POR value = -48.4000 } relation = { tag = ITA value = -114.4000 } relation = { tag = SOV value = -123 } relation = { tag = SWE value = 1.4000 } relation = { tag = TUR value = -48.4000 } relation = { tag = JAP value = -114.6000 } relation = { tag = CHI value = -49.1000 } relation = { tag = BEL value = 1.3000 } relation = { tag = DEN value = 1.6000 } relation = { tag = SCH value = 2 } relation = { tag = CUB value = 1.8000 } relation = { tag = BUL value = -49.5000 } relation = { tag = HUN value = -49.6000 } relation = { tag = ROM value = 24.5000 } relation = { tag = IRE value = 1.8000 } relation = { tag = FIN value = 1.4000 } relation = { tag = PER value = -48.8000 } relation = { tag = AFG value = -98 } relation = { tag = BRA value = -23.4000 } relation = { tag = ARG value = -48.4000 } relation = { tag = MEX value = 1.6000 } relation = { tag = COL value = 1.8000 } relation = { tag = VEN value = -48.4000 } relation = { tag = PRU value = -57.8000 } relation = { tag = ECU value = 27 } relation = { tag = URU value = -48 } relation = { tag = PAR value = 0.6000 } relation = { tag = BOL value = 26.2000 } relation = { tag = CHL value = 26.8000 } relation = { tag = NZL value = 25.8000 } relation = { tag = CAN value = 0.7000 } relation = { tag = AST value = 40 } relation = { tag = VIC value = 25.6000 } relation = { tag = MAN value = -99.6000 } relation = { tag = USA value = 200 trade = yes } relation = { tag = CHC value = -99.1000 } relation = { tag = CRO value = -150 } relation = { tag = SLO value = -1 frustration = 3 } relation = { tag = SIA value = -49.3000 } relation = { tag = SAU value = -48.4000 } relation = { tag = MON value = -48.5000 } relation = { tag = GUA value = -48.6000 } relation = { tag = COS value = 26.8000 } relation = { tag = NIC value = 0.6000 } relation = { tag = DOM value = -48 } relation = { tag = PHI value = -18 frustration = 3 } relation = { tag = BHU value = -48 } relation = { tag = EGY value = -48 } relation = { tag = SAL value = -48.4000 } relation = { tag = HAI value = 1.6000 } relation = { tag = HON value = -48.6000 } relation = { tag = IRQ value = 1 } relation = { tag = LIB value = 198 } relation = { tag = NEP value = -48.2000 } relation = { tag = OMN value = -48.4000 } relation = { tag = PAN value = 1.4000 } relation = { tag = SER value = -150 } relation = { tag = SIK value = -49.1000 } relation = { tag = SAF value = 1 } relation = { tag = TAN value = -148.8000 } relation = { tag = TIB value = -48 } relation = { tag = YEM value = -48 } relation = { tag = BUR value = 0.9000 } relation = { tag = MEN value = -49.9000 frustration = 3 } relation = { tag = U00 value = -49.6000 } relation = { tag = U01 value = 1 } relation = { tag = U02 value = 1.6000 } relation = { tag = U14 value = 25 } relation = { tag = U18 value = -99.6000 frustration = 3 } relation = { tag = U19 value = 1 } } ownedprovinces = { 1567 1570 1569 1566 1565 1568 1571 1576 1575 1573 1574 1580 1578 1579 1572 1577 } controlledprovinces = { 1567 1570 1569 1566 1565 1568 1571 1576 1575 1573 1574 1580 1578 1579 1572 1577 } nationalprovinces = { 1567 1570 1569 1566 1565 1568 1571 1576 1575 1573 1574 1580 1578 1579 1572 1577 } claimedprovinces = { } techapps = { 4010 4020 9010 9020 9030 2800 2290 5080 5090 1190 1010 6010 6020 3010 1020 2300 3020 2310 3040 14000 6030 5050 3050 4040 2810 3070 5060 14010 6050 2320 4050 1030 3080 6040 2450 5070 3100 2460 4060 } inventions = { } blueprints = { 4030 4290 4570 1200 1310 5310 5470 8010 8070 8610 8660 8710 8760 3030 3350 3700 3800 3850 3900 5190 2550 5410 1150 1110 17000 9400 8370 5550 10110 9040 9500 9800 2400 5010 8300 5100 1070 9200 9120 4090 2510 5110 3110 3130 3600 2470 6060 } deactivate = { 1400 1460 1470 1480 1490 6100 6300 6400 6500 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 544414 } project = { type = 17 id = 6060 } tech_team = { type = 10 id = 6905 } progress = 100 progress = 100 progress = 100 progress = 100 progress = 4.5000 status = "ongoing" } leadertable = { } landunit = { id = { type = 11804 id = 1 } name = "Philippine Commonwealth Army" location = 1565 prevprov = 1565 home = 1565 mission = { type = anti_partisan_duty target = 1565 percentage = 1 night = yes startdate = { year = 1940 month = december day = 8 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 430044 } name = "Wainwright" tag = PHI picture = "L60359" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 11804 id = 2 } name = "1st Philippine Division" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 75 75 73 73 70 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 2983 } name = "1st Squadron" location = 1565 home = 1565 base = 1565 morale = 0.5000 leader = { id = { type = 6 id = 430031 } name = "Orobia" tag = PHI picture = "L430031" category = admiral rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = seawolf } division = { id = { type = 4712 id = 314263 } name = "Tarlac" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 4712 id = 314259 } name = "San Fernando" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 4712 id = 505738 } name = "Olongapo" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } } landunit = { id = { type = 4712 id = 3776 } name = "I. Phillipine Corps" location = 1565 prevprov = 1565 home = 1565 mission = { type = anti_partisan_duty target = 1565 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 430021 } name = "Valdez" tag = PHI picture = "L430021" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = defensive_doctrine } division = { id = { type = 11804 id = 4 } name = "Philippine Constabulary" flag = 34864 mod = { 9 9 2 0 9 3 0 0 0 } all = { 100 100 73 73 70 0 0 0.3300 0 1 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 14 1 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3778 } name = "II. Phillipine Corps" location = 1565 prevprov = 1565 home = 1565 mission = { type = anti_partisan_duty target = 1565 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 430043 } name = "MacArthur" tag = PHI picture = "L60250" category = general rank = 2 y = 1930 y = 1930 y = 1941 y = 1990 max_skill = 8 ry = 1990 skill = 3 trait = logistics_wizard trait = defensive_doctrine trait = offensive_doctrine } division = { id = { type = 11804 id = 3 } name = "2nd Philippine Division" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 75 75 73 73 70 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 56417 } name = "2nd Squadron" location = 1567 home = 1567 base = 1565 morale = 0.5000 leader = { id = { type = 6 id = 430024 } name = "Alcaraz" tag = PHI picture = "L430024" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } division = { id = { type = 4712 id = 56416 } name = "M/S Beaconlight" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } } airunit = { id = { type = 4712 id = 75600 } name = "First Phillipine Air Force" location = 1566 home = 1566 base = 1566 morale = 0.5000 leader = { id = { type = 6 id = 430034 } name = "Basa" tag = PHI picture = "L430034" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } division = { id = { type = 4712 id = 75599 } name = "1st PAF Fighter Wing" flag = 36912 mod = { 13 13 0 0 13 1 0 0 0 } all = { 100 100 30 30 150 0 0.2841 0.9500 2.7500 300 12 15 0 -0.1000 -0.2000 1 0.6000 } air = { 2 2 4 0 0 0 0 0 250 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 218622 } name = "2nd PAF Fighter Wing" flag = 36912 mod = { 13 13 0 0 13 1 0 0 0 } all = { 100 100 30 30 150 0 0.0319 0.9500 2.7500 300 12 15 0 -0.1000 -0.2000 1 0.6000 } air = { 2 2 4 0 0 0 0 0 250 340282346638528860000000000000000000000.0000 0 } } } landunit = { id = { type = 4712 id = 108528 } name = "III. Phillipine Corps" location = 1565 prevprov = 1565 home = 1565 mission = { type = anti_partisan_duty target = 1565 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 430004 } name = "de Jesús" tag = PHI picture = "L430004" category = general rank = 1 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = offensive_doctrine trait = trickster } division = { id = { type = 4712 id = 107827 } name = "11th Philipine Infantry Div." flag = 34864 mod = { 0 0 1 0 0 2 0 0 0 } all = { 100 100 73 73 70 0 0.8358 0.6700 0 8 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 2 17 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 166987 } name = "IV. Phillipine Corps" location = 1565 prevprov = 1565 home = 1565 mission = { type = anti_partisan_duty target = 1565 percentage = 1 night = yes startdate = { year = 1939 month = october day = 12 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 430010 } name = "Francisco" tag = PHI picture = "L430010" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 } division = { id = { type = 4712 id = 165914 } name = "21st Philipine Infantry Div." flag = 34864 mod = { 0 0 1 0 0 2 0 0 0 } all = { 100 100 73 73 70 0 0.1194 0.6700 0 8 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 2 17 0 10 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 232234 } name = "3rd Squadron" location = 1565 prevprov = 2558 home = 1565 base = 1565 mission = { task = 1 location = 2485 } morale = 0.5000 leader = { id = { type = 6 id = 430026 } name = "Apolinario" tag = PHI picture = "L430026" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } division = { id = { type = 4712 id = 232233 } name = "Tuguegarao" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } airunit = { id = { type = 4712 id = 300914 } name = "Second Phillipine Air Force" location = 1566 home = 1566 base = 1566 morale = 0.5000 leader = { id = { type = 6 id = 430037 } name = "Gil" tag = PHI picture = "L430037" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } division = { id = { type = 4712 id = 300913 } name = "1st PAF Dive Bomb Wing" flag = 36912 mod = { 17 17 0 0 17 1 0 0 0 } all = { 100 100 30 30 150 0 0 1.4500 2.7500 200 3 3 0 -0.1000 -0.2000 1 0.6000 } air = { 2 1 3 1 14 7 8 0 275 340282346638528860000000000000000000000.0000 0 } } } landunit = { id = { type = 4712 id = 343378 } name = "V. Phillipine Corps" location = 1565 prevprov = 1565 home = 1565 mission = { type = anti_partisan_duty target = 1565 percentage = 1 night = yes startdate = { year = 1940 month = december day = 8 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 430000 } name = "Alano" tag = PHI picture = "L430000" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = logistics_wizard } division = { id = { type = 4712 id = 342888 } name = "31st Philipine Infantry Div." flag = 34864 mod = { 0 0 1 0 0 2 0 0 0 } all = { 100 100 73 73 70 0 0.1194 0.6700 0 8 17 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 20 21 100 2 17 0 10 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 387857 } name = "4th Squadron" location = 1565 home = 1565 base = 1565 morale = 0.5000 leader = { id = { type = 6 id = 430030 } name = "Nuval" tag = PHI picture = "L430030" category = admiral y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 232236 } name = "Dagupan" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 4712 id = 314264 } name = "Angeles" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 4712 id = 512466 } name = "Boac" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } } landunit = { id = { type = 4712 id = 409263 } name = "VI. Phillipine Corps" location = 1565 prevprov = 1565 home = 1565 mission = { type = anti_partisan_duty target = 1565 percentage = 1 night = yes startdate = { year = 1940 month = december day = 8 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 430013 } name = "Lim" tag = PHI picture = "L430013" category = general y = 1930 y = 1943 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 4712 id = 408255 } name = "41st Philipine Infantry Div." flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 73 73 70 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } } landdivision = { id = { type = 11804 id = 10 } name = "11th (PA) Reserve Division" flag = 34865 mod = { 11 11 1 0 11 2 0 0 0 } all = { 65 80 48 73 70 0 0 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 11804 id = 11 } name = "21st (PA) Reserve Division" flag = 34865 mod = { 11 11 1 0 11 2 0 0 0 } all = { 65 80 48 73 70 0 0 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 11804 id = 12 } name = "31st (PA) Reserve Division" flag = 34865 mod = { 11 11 1 0 11 2 0 0 0 } all = { 65 80 48 73 70 0 0 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 11804 id = 13 } name = "41st (PA) Reserve Division" flag = 34865 mod = { 11 11 1 0 11 2 0 0 0 } all = { 65 80 48 73 70 0 0 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 11804 id = 14 } name = "51st (PA) Reserve Division" flag = 34865 mod = { 11 11 1 0 11 2 0 0 0 } all = { 65 80 48 73 70 0 0 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 11804 id = 15 } name = "71st (PA) Reserve Division" flag = 34865 mod = { 11 11 1 0 11 2 0 0 0 } all = { 65 80 48 73 70 0 0 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 11804 id = 16 } name = "61st (PA) Reserve Division" flag = 34865 mod = { 11 11 1 0 11 2 0 0 0 } all = { 65 80 48 73 70 0 0 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 11804 id = 17 } name = "81st (PA) Reserve Division" flag = 34865 mod = { 11 11 1 0 11 2 0 0 0 } all = { 65 80 48 73 70 0 0 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 11804 id = 18 } name = "101st (PA) Reserve Division" flag = 34865 mod = { 11 11 1 0 11 2 0 0 0 } all = { 65 80 48 73 70 0 0 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 11804 id = 19 } name = "91st (PA) Reserve Division" flag = 34865 mod = { 11 11 1 0 11 2 0 0 0 } all = { 65 80 48 73 70 0 0 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } division_development = { id = { type = 4712 id = 314262 } name = "2nd PAF Dive Bomb Wing" progress = 0.6245 location = 1565 cost = 4.5980 date = { year = 1941 month = july day = 17 hour = 0 } manpower = 0.3000 total_progress = 0.6303 size = 1 days = 256 days_for_first = 256 type = cas } SpyInfo = { country = "PHI" NumberOfSpies = 10 } } country = { tag = BHU ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 1 activation_motorized = 0 activation_mountain = 1 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_diplo_allies = 0 guerilla_diplo_axis = 0 guerilla_diplo_comintern = 0 guerilla_low_mp = 1 Info_CC_LL = 0 Info_Greece = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 150 war = 0 ferocity = no reinforcement = 0.2500 upgrading = 0.5000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = BHU } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 befriend = { USA = 10 } exp_force_ratio = 0.7500 exp_force_ratios = { } admiral = { target = { } core = { } base = { } ignore = { } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { cancel_deal_threshold = 2 } tech_sharing = { prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 1110 = 100 1120 = 100 1130 = 100 1140 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 10 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 1 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 1 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { CSX = -1 SIK = -1 CXB = -1 CYN = -1 CGX = -1 NEP = -1 ENG = -1 CHI = 50 CHC = 50 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 10 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 5 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 20 heavy_cruiser = 0 battlecruiser = 0 destroyer = 35 carrier = 0 escort_carrier = 0 submarine = 5 nuclear_submarine = 5 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 20 sp_artillery = 23 rocket_artillery = 11 sp_rct_artillery = 15 anti_tank = 14 tank_destroyer = 30 light_armor_brigade = 8 heavy_armor = 54 super_heavy_armor = 47 armored_car = 4 anti_air = 19 police = 11 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 46 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.8000 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = yes force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 11610 1460 1470 1480 1490 1220 1670 2860 11300 11080 11440 5100 6590 } preference = { 1400 1410 1420 1430 1440 1450 10130 10140 11610 1460 1470 1480 1490 1190 1200 1210 10120 1220 6500 6510 6520 6530 6540 6550 6560 6570 6580 6590 } ignore = { 10150 1300 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 3900 3910 3920 3930 3940 3950 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7290 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8180 8190 8200 8210 8220 8230 8490 8500 8510 8520 8530 8540 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9200 9210 9220 9230 9240 9250 9260 9270 9600 9610 9620 9630 9640 9650 9660 9670 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 } armor = 1 infantry = 6 industry = 0 aircraft = 0 naval = 0 land_doctrines = 6 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 1456 policy = { date = { year = 0 month = january day = 0 hour = 0 } democratic = 3 political_left = 4 freedom = 9 free_market = 8 professional_army = 1 defense_lobby = 1 interventionism = 1 } belligerence = 0 dissent = 0 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.7250 convoy_def_eff = 0.4000 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1 money_modifier = 1 supply_modifier = 1 minisub_bonus = 1 AA_efficiency = 0.1000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0100 sce_frequency = 1.1000 counterattack = 0.0600 assault = 0.3350 encirclement = 0.0350 ambush = 0.0350 delay = 0.0350 tactical_withdrawal = 0.0350 breakthrough = 0.0350 leader = { id = { type = 6 id = 460001 } name = "Jigme Dorji" picture = "L460001" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 2 startyear = 1942 ry = 1990 trait = trickster } leader = { id = { type = 6 id = 460002 } name = "Jigme Wangchuk" picture = "L460002" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1942 max_skill = 1 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 460003 } name = "Karma Dorji" picture = "L460003" category = general y = 1938 y = 1945 y = 1990 y = 1990 max_skill = 2 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 460004 } name = "Namgay Wangchuk" picture = "L460004" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 2 startyear = 1944 ry = 1990 } leader = { id = { type = 6 id = 460005 } name = "Namgyal Bahadur" picture = "L460005" category = general y = 1938 y = 1944 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 460007 } name = "Stevens" picture = "L460007" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 460009 } name = "Suk Bahadur" picture = "L460009" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 2 startyear = 1942 ry = 1990 } leader = { id = { type = 6 id = 460010 } name = "Toozey" picture = "L460010" category = general rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 460011 } name = "Weedon-Gould" picture = "L460011" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 460012 } name = "Akhaz" picture = "L460012" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 1 ry = 1990 } leader = { id = { type = 6 id = 460013 } name = "Gould" picture = "L460013" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 460014 } name = "Akhaz" picture = "L460014" category = commander y = 1930 y = 1943 y = 1990 y = 1990 max_skill = 1 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 460015 } name = "Gould" picture = "L460015" category = commander y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = fleet_destroyer } leader = { id = { type = 6 id = 460016 } name = "Namgyal Bahadur" picture = "L460016" category = commander rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 1 ry = 1990 } leader = { id = { type = 6 id = 460017 } name = "Barr" picture = "L460017" category = commander y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 460018 } name = "Collett" picture = "L460018" category = commander y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = tank_buster } minister = { id = { type = 9 id = 74001 } name = "Jigme Wangchuk" picture = "M74001" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 60 year = 1936 } minister = { id = { type = 9 id = 74002 } name = "Sonam Tobgay Dorji" picture = "M74002" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 73 year = 1936 } minister = { id = { type = 9 id = 74003 } name = "Sonam Tobgay Dorji" picture = "M74002" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 1 year = 1936 } minister = { id = { type = 9 id = 74004 } name = "Ahmad Akhaz" picture = "M74004" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 16 year = 1936 } minister = { id = { type = 9 id = 74005 } name = "Mang-pos Bhur-ba'i Rgyalpo" picture = "M74005" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 21 year = 1936 } minister = { id = { type = 9 id = 74006 } name = "Reginald B. Stevens" picture = "M74006" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 30 year = 1936 } minister = { id = { type = 9 id = 74007 } name = "Namgyal Bahadur" picture = "M74007" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 33 year = 1936 } minister = { id = { type = 9 id = 74008 } name = "Philip Toozey" picture = "M74008" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 74009 } name = "Tommy Gould" picture = "M74009" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 46 year = 1936 } minister = { id = { type = 9 id = 74010 } name = "Nicky Barr" picture = "M74010" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 74011 } name = "Sir Basil Gould" picture = "M74011" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 4 year = 1937 } minister = { id = { type = 9 id = 74012 } name = "Namgyal Bahadur" picture = "M74007" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 6 year = 1938 } minister = { id = { type = 9 id = 74013 } name = "Mang-pos Bhur-ba'i Rgyalpo" picture = "M74005" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 2 year = 1939 } minister = { id = { type = 9 id = 74014 } name = "Ahmad Akhaz" picture = "M74004" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 7 year = 1940 } minister = { id = { type = 9 id = 74015 } name = "William Stevenson Meyer" picture = "M74015" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 3 year = 1941 } minister = { id = { type = 9 id = 74016 } name = "Arthur John Hopkinson" picture = "M74016" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 5 year = 1945 } minister = { id = { type = 9 id = 74017 } name = "Edward Cook" picture = "M74017" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 1 year = 1945 } minister = { id = { type = 9 id = 74018 } name = "William Stevenson Meyer" picture = "M74015" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 9 year = 1937 } minister = { id = { type = 9 id = 74019 } name = "Karma S. Bahadur" picture = "M74019" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 12 year = 1938 } minister = { id = { type = 9 id = 74020 } name = "Sonam Tobgay Dorji" picture = "M74002" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 10 year = 1939 } minister = { id = { type = 9 id = 74021 } name = "Edward Cook" picture = "M74017" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 8 year = 1939 } minister = { id = { type = 9 id = 74022 } name = "Nicky Barr" picture = "M74010" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 54 year = 1940 } minister = { id = { type = 9 id = 74023 } name = "Tommy Gould" picture = "M74009" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 14 year = 1941 } minister = { id = { type = 9 id = 74024 } name = "Jigme Wangchuk" picture = "M74001" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 16 year = 1942 } minister = { id = { type = 9 id = 74026 } name = "Bill Collett" picture = "M74026" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 17 year = 1944 } minister = { id = { type = 9 id = 74027 } name = "Namgyal Bahadur" picture = "M74007" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 19 year = 1944 } minister = { id = { type = 9 id = 74028 } name = "Arthur John Hopkinson" picture = "M74016" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 11 year = 1944 } minister = { id = { type = 9 id = 74029 } name = "Sonam Pradukha" picture = "M74029" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 15 year = 1945 } minister = { id = { type = 9 id = 74030 } name = "Ahmad Akhaz" picture = "M74004" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 23 year = 1939 } minister = { id = { type = 9 id = 74031 } name = "sir Basil Gould" picture = "M74011" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 20 year = 1940 } minister = { id = { type = 9 id = 74032 } name = "Sonam Tobgay Dorji" picture = "M74002" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 22 year = 1940 } minister = { id = { type = 9 id = 74033 } name = "Namgyal Bahadur" picture = "M74007" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 21 year = 1942 } minister = { id = { type = 9 id = 74034 } name = "Karma S. Bahadur" picture = "M74019" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 24 year = 1944 } minister = { id = { type = 9 id = 74035 } name = "Edward Cook" picture = "M74017" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 26 year = 1944 } minister = { id = { type = 9 id = 74036 } name = "William Stevenson Meyer" picture = "M74015" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 22 year = 1945 } minister = { id = { type = 9 id = 74037 } name = "Arthur John Hopkinson" picture = "M74016" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 27 year = 1936 } minister = { id = { type = 9 id = 74038 } name = "Edward Cook" picture = "M74017" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 29 year = 1938 } minister = { id = { type = 9 id = 74039 } name = "Namgyal Bahadur" picture = "M74007" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 31 year = 1941 } minister = { id = { type = 9 id = 74040 } name = "Henry Weedon-Gould" picture = "M74040" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 28 year = 1943 } minister = { id = { type = 9 id = 74041 } name = "Karma S. Bahadur" picture = "M74019" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 30 year = 1943 } minister = { id = { type = 9 id = 74042 } name = "Tommy Gould" picture = "M74009" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 32 year = 1943 } minister = { id = { type = 9 id = 74043 } name = "Philip Toozey" picture = "M74008" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 37 year = 1939 } minister = { id = { type = 9 id = 74044 } name = "Tommy Gould" picture = "M74009" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 36 year = 1943 } minister = { id = { type = 9 id = 74045 } name = "Reginald B. Stevens" picture = "M74006" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 33 year = 1941 } minister = { id = { type = 9 id = 74046 } name = "Henry Weedon-Gould" picture = "M74040" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 37 year = 1942 } minister = { id = { type = 9 id = 74047 } name = "Sonam Pradukha" picture = "M74029" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 34 year = 1944 } minister = { id = { type = 9 id = 74049 } name = "Jigme Wangchuk" picture = "M74001" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 39 year = 1940 } minister = { id = { type = 9 id = 74050 } name = "Reginald B. Stevens" picture = "M74006" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 40 year = 1943 } minister = { id = { type = 9 id = 74051 } name = "Sonam Pradukha" picture = "M74029" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 41 year = 1945 } minister = { id = { type = 9 id = 74052 } name = "Henry Weedon-Gould" picture = "M74040" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 42 year = 1945 } minister = { id = { type = 9 id = 74053 } name = "Ahmad Akhaz" picture = "M74004" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 44 year = 1944 } minister = { id = { type = 9 id = 74054 } name = "Bill Collett" picture = "M74026" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 50 year = 1943 } minister = { id = { type = 9 id = 74055 } name = "Namgyal Bahadur" picture = "M74007" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 51 year = 1945 } minister = { id = { type = 9 id = 74056 } name = "Jigme Dorji Wangchuk" picture = "M74056" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 64 year = 1952 } minister = { id = { type = 9 id = 74057 } name = "Jigme Palden Dorji" picture = "M74057" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 80 year = 1952 } HeadOfState = { type = 9 id = 74001 } HeadOfGovernment = { type = 9 id = 74002 } ForeignMinister = { type = 9 id = 74003 } ArmamentMinister = { type = 9 id = 74004 } MinisterOfSecurity = { type = 9 id = 74005 } MinisterOfIntelligence = { type = 9 id = 74006 } ChiefOfStaff = { type = 9 id = 74007 } ChiefOfArmy = { type = 9 id = 74008 } ChiefOfNavy = { type = 9 id = 74009 } ChiefOfAir = { type = 9 id = 74010 } tech_team = { id = { type = 10 id = 8400 } name = "Bhutan War College" picture = "T8400" skill = 1 research_types = { training general_equipment centralized_execution infantry_focus mountain_training } startyear = 1930 endyear = 1970 } team_slots = { 8400 0 0 0 0 } manpower = 9.6571 free = { } oil = 200 supplies = 498.8453 rare_materials = 258.7692 metal = 318.3800 energy = 465.4244 money = 380.8928 consumer = 0.3200 supply = 0.6800 production = 0 reinforcement = 0 upgrading = 0 relative_manpower = 0.9000 missile_carrier = no nuclear_carrier = no tc_mod = 3 upgrade = { infantry = { defaultorganisation = 7 morale = 150 } cavalry = { defaultorganisation = 7 morale = 150 } motorized = { defaultorganisation = 7 morale = 150 } mechanized = { defaultorganisation = 5 morale = 150 } light_armor = { defaultorganisation = 5.5000 morale = 150 } armor = { defaultorganisation = 5 morale = 150 } paratrooper = { defaultorganisation = 7.7000 morale = 150 } marine = { defaultorganisation = 7.7000 morale = 150 } bergsjaeger = { defaultorganisation = 7.7000 morale = 150 } garrison = { defaultorganisation = 7 morale = 150 } hq = { defaultorganisation = 5 morale = 150 } militia = { defaultorganisation = 7 morale = 150 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 7 morale = 150 } d_03 = { defaultorganisation = 7.7000 morale = 150 } d_04 = { defaultorganisation = 7.7000 morale = 150 } d_05 = { defaultorganisation = 7.7000 morale = 150 } d_06 = { defaultorganisation = 5.5000 morale = 150 } d_07 = { defaultorganisation = 8.4000 morale = 150 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 10 } rocket_artillery = { } sp_rct_artillery = { morale = 10 } anti_tank = { } tank_destroyer = { defaultorganisation = 0.4000 morale = 28 } light_armor_brigade = { morale = 28 } heavy_armor = { defaultorganisation = 0.4000 morale = 28 } super_heavy_armor = { defaultorganisation = 0.5000 morale = 28 } armored_car = { defaultorganisation = 0.5000 morale = 28 } anti_air = { } police = { } engineer = { defaultorganisation = 0.4000 morale = 10 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 10 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { cavalry = { 3 2 1 } d_04 = { 3 2 1 } } obsolete_models = { cavalry = { 0 1 2 } d_03 = { 0 } d_04 = { 0 1 2 3 } } allowed_divisions = { cavalry = yes bergsjaeger = yes garrison = yes hq = yes militia = yes interceptor = yes transport = yes } allowed_brigades = { artillery = yes armored_car = yes } allowed_buildings = { } building_prod_mod = { ic = 1 coastal_fort = 1 land_fort = 1 flak = 1 infrastructure = 1 air_base = 1 naval_base = 1 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 0.5000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7500 asw = 0.5000 naval_interdiction = 1 shore_bombardment = 1 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.1000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.1000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.1000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.0500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.0500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.0500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -85 swamp_attack = -74 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -56 swamp_attack = -67 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -41 swamp_attack = -41 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -56 swamp_attack = -63 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -81 swamp_attack = -74 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -67 swamp_attack = -67 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -79 swamp_attack = -69 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -89 swamp_attack = -74 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -52 swamp_attack = -56 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = no ground_attack = no interdiction = no strategic_bombardment = no logistical_strike = no runway_cratering = no installation_strike = no naval_strike = no port_strike = no convoy_air_raiding = no air_supply = no airborne_assault = no nuke = no air_scramble = no convoy_raiding = no asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 195 } relation = { tag = GER value = -5.4000 frustration = 3 } relation = { tag = HOL value = -49.1000 } relation = { tag = POR value = 26.6000 } relation = { tag = ITA value = -5.4000 frustration = 3 } relation = { tag = SOV value = -191 } relation = { tag = SWE value = -48.6000 } relation = { tag = TUR value = 26.6000 } relation = { tag = JAP value = 50.1997 } relation = { tag = CHI value = 25.9000 } relation = { tag = BEL value = -48.7000 } relation = { tag = DEN value = -48.4000 } relation = { tag = SCH value = -48 } relation = { tag = CUB value = -48.2000 } relation = { tag = BUL value = 25.5000 } relation = { tag = HUN value = 25.4000 } relation = { tag = ROM value = -49.2000 } relation = { tag = IRE value = -48.2000 } relation = { tag = FIN value = -48.6000 } relation = { tag = PER value = 26.2000 } relation = { tag = AFG value = 2 } relation = { tag = BRA value = -48.4000 } relation = { tag = ARG value = 26.6000 } relation = { tag = MEX value = -48.4000 } relation = { tag = COL value = -48.2000 } relation = { tag = VEN value = 26.6000 } relation = { tag = PRU value = 26.2000 } relation = { tag = ECU value = -48 } relation = { tag = URU value = 27 } relation = { tag = PAR value = -49.4000 } relation = { tag = BOL value = -48.8000 } relation = { tag = CHL value = -48.2000 } relation = { tag = NZL value = 198 } relation = { tag = CAN value = 198 } relation = { tag = AST value = 198 } relation = { tag = VIC value = 148 } relation = { tag = MAN value = 0.4000 } relation = { tag = USA value = 98 } relation = { tag = CHC value = -149.1000 } relation = { tag = SLO value = -49.9000 frustration = 3 } relation = { tag = SIA value = 25.7000 } relation = { tag = SAU value = 26.6000 } relation = { tag = MON value = -98.5000 } relation = { tag = GUA value = 26.4000 } relation = { tag = COS value = -48.2000 } relation = { tag = NIC value = -49.4000 } relation = { tag = DOM value = 27 } relation = { tag = PHI value = -48 } relation = { tag = BHU value = -13 frustration = 3 } relation = { tag = EGY value = 198 } relation = { tag = SAL value = 26.6000 } relation = { tag = HAI value = -48.4000 } relation = { tag = HON value = 26.4000 } relation = { tag = IRQ value = 98 } relation = { tag = LIB value = -48 } relation = { tag = NEP value = 198 } relation = { tag = OMN value = 148 } relation = { tag = PAN value = -48.6000 } relation = { tag = SIK value = 25.9000 } relation = { tag = SAF value = 198 } relation = { tag = TAN value = -148.8000 } relation = { tag = TIB value = 27 } relation = { tag = YEM value = 27 } relation = { tag = BUR value = -49.1000 frustration = 3 } relation = { tag = MEN value = 25.1000 } relation = { tag = U00 value = 25.4000 } relation = { tag = U01 value = -49 frustration = 3 } relation = { tag = U02 value = 198 } relation = { tag = U14 value = -50 } relation = { tag = U18 value = 0.4000 } relation = { tag = U19 value = -49 } relation = { tag = REB value = -50 } } ownedprovinces = { 1456 } controlledprovinces = { 1456 } nationalprovinces = { 1456 } claimedprovinces = { } techapps = { 4010 4020 2800 2290 1190 1400 1460 6500 6510 6520 6540 1200 1210 10120 } inventions = { } blueprints = { } deactivate = { 1010 1070 1110 1150 10110 6100 6300 6400 6010 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 488211 } project = { type = 17 id = 6530 } tech_team = { type = 10 id = 8400 } progress = 100 progress = 100 progress = 44.6250 progress = 0 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 16000 id = 3001 } name = "Royal Bhutanese Army" location = 1456 prevprov = 1456 home = 1456 mission = { type = anti_partisan_duty target = 1456 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 460008 } name = "Suhal Bahadur" tag = BHU picture = "L460008" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = winter_specialist trait = old_guard } division = { id = { type = 16000 id = 3002 } name = "Household Division" flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 33.3000 37 170 0 0 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3803 } name = "I. Bhutanese Corps" location = 1456 prevprov = 1456 home = 1456 mission = { type = anti_partisan_duty target = 1456 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 460000 } name = "Bhur-ba'i Rgyalpo" tag = BHU picture = "L460000" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 2 ry = 1990 trait = trickster } division = { id = { type = 16000 id = 3003 } name = "Royal Division" flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 33.3000 37 170 0 0 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 371245 } name = "II. Bhutanese Corps" location = 1456 prevprov = 1456 home = 1456 mission = { type = anti_partisan_duty target = 1456 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 460006 } name = "Sonam Pradukha" tag = BHU picture = "L460006" category = general rank = 2 y = 1930 y = 1930 y = 1942 y = 1990 max_skill = 2 ry = 1990 skill = 2 trait = offensive_doctrine } division = { id = { type = 4712 id = 369850 } name = "1st Gurkha Division" flag = 34864 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 36.6300 40.7000 170 0 0 1.3600 0 8 14 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 22 24 100 2 20 1 8 0 0 0 0 10 0 } } } division_development = { id = { type = 4712 id = 4223 } progress = 0.9275 location = 1456 cost = 5.0850 date = { year = 1941 month = april day = 25 hour = 0 } manpower = 15 halted = yes size = 2 done = 1 days = 281 days_for_first = 144 gearing_bonus = 0.0500 type = bergsjaeger extra = artillery } SpyInfo = { country = "BHU" NumberOfSpies = 10 } } country = { tag = EGY ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 1 activation_marine = 0 activation_mechanized = 0 activation_militia = 1 activation_motorized = 0 activation_mountain = 0 ai_hq_gift = 0 allies_exp_forces_on = 1 convoy_gift_on_release = 1 guerilla_diplo_allies = 1 guerilla_diplo_axis = 0 guerilla_diplo_comintern = 0 guerilla_diplo_neutral = 0 guerilla_low_mp = 1 Info_CC_LL = 1 Info_Greece = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 1 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.4500 min_garrison_prop = 0.3500 evac_islands = yes use_offensive_supply = yes neutrality = 50 war = 1 ferocity = yes reinforcement = 0.2500 upgrading = 0.5000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { SOV = 8 CHC = 8 MON = 8 TAN = 8 GER = 8 ITA = 8 JAP = 8 HUN = 8 ROM = 8 BUL = 8 FIN = 8 MAN = 8 MEN = 8 U00 = 8 U01 = 8 } protect = { USA = 100 ENG = 100 FRA = 100 CAN = 50 AST = 50 SAF = 50 NZL = 50 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 } befriend = { USA = 100 ENG = 100 FRA = 100 CAN = 50 AST = 50 SAF = 50 NZL = 50 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 } exp_force_ratio = 0.8000 exp_force_ratios = { ENG = 0.2500 USA = 0.7500 } admiral = { target = { } core = { } base = { } ignore = { } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 60 min_core_attack_fleets = 0 } trade = { favored = { USA = 100 ENG = 100 FRA = 100 CAN = 50 AST = 50 SAF = 50 NZL = 50 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 } cancel_deal_threshold = 2 } tech_sharing = { favored = { USA = 100 ENG = 100 FRA = 100 CAN = 50 AST = 50 SAF = 50 NZL = 50 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 6440 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 0.1000 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = no help_allies = yes redirect = nearest } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 3 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 2 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { USA = -1 ENG = -1 FRA = -1 CAN = -1 AST = -1 SAF = -1 NZL = -1 BEL = -1 HOL = -1 NOR = -1 GRE = -1 LUX = -1 PHI = -1 LIB = -1 EGY = -1 U02 = -1 BUR = -1 U14 = -1 U19 = -1 SOV = 5 CHC = 5 MON = 5 TAN = 5 GER = 20 ITA = 20 JAP = 20 HUN = 20 ROM = 20 BUL = 20 FIN = 20 MAN = 20 MEN = 20 U00 = 20 U01 = 20 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 10 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 5 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 20 heavy_cruiser = 0 battlecruiser = 0 destroyer = 35 carrier = 0 escort_carrier = 0 submarine = 5 nuclear_submarine = 5 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 20 sp_artillery = 23 rocket_artillery = 11 sp_rct_artillery = 15 anti_tank = 14 tank_destroyer = 30 light_armor_brigade = 8 heavy_armor = 54 super_heavy_armor = 47 armored_car = 4 anti_air = 19 police = 11 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 46 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.8000 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = yes force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 11610 1460 1470 1480 1490 1220 1670 2860 11300 11080 11440 5100 6590 15230 } preference = { 1400 1410 1420 1430 1440 1450 10130 10140 11610 1460 1470 1480 1490 1190 1200 1210 10120 1220 6500 6510 6520 6530 6540 6550 6560 6570 6580 6590 } ignore = { 10150 1300 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 3900 3910 3920 3930 3940 3950 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7290 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8180 8190 8200 8210 8220 8230 8490 8500 8510 8520 8530 8540 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9200 9210 9220 9230 9240 9250 9260 9270 9600 9610 9620 9630 9640 9650 9660 9670 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 } armor = 1 infantry = 6 industry = 0 aircraft = 0 naval = 0 land_doctrines = 6 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 787 policy = { date = { year = 1941 month = september day = 6 hour = 1 } democratic = 3 political_left = 4 freedom = 4 free_market = 4 professional_army = 1 defense_lobby = 5 interventionism = 3 } belligerence = 5.5375 dissent = 0.0000 war = { year = 1940 month = december day = 8 hour = 18 } lastpeace = { year = 1939 month = september day = 0 hour = 1 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.7375 convoy_def_eff = 0.6600 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.0700 money_modifier = 1 supply_modifier = 1.0200 minisub_bonus = 1 AA_efficiency = 0.7000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0200 sce_frequency = 1.1500 counterattack = 0.0600 assault = 0.3100 encirclement = 0.0350 ambush = 0.0475 delay = 0.0475 tactical_withdrawal = 0.0350 breakthrough = 0.0350 puppet = "ENG" control = "ENG" leader = { id = { type = 6 id = 512000 } name = "Aflatan Pasha" picture = "M512083" category = general rank = 2 y = 1930 y = 1930 y = 1941 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 512001 } name = "al-Nasser" picture = "L512001" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 512002 } name = "Amer" picture = "L512002" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 512004 } name = "as-Sadat" picture = "L512004" category = general y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 512005 } name = "Beyran Pasha" picture = "L512005" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 512007 } name = "el-Hamza Makkawi" picture = "L512007" category = general y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1946 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 512010 } name = "Ghayib" picture = "L512010" category = general y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 512015 } name = "Nashran" picture = "M512080" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 512016 } name = "Refey Pasha" picture = "L512016" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 512017 } name = "Sabry Pasha" picture = "M512007" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 512019 } name = "Salim Pasha" picture = "L512019" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 512020 } name = "Sirry Pasha" picture = "L512020" category = general rank = 2 y = 1930 y = 1930 y = 1941 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 512021 } name = "Soliman" picture = "M512048" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 512022 } name = "Tabril Pasha" picture = "L512022" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = old_guard } leader = { id = { type = 6 id = 512023 } name = "Tawfik" picture = "L512023" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 trait = commando } leader = { id = { type = 6 id = 512025 } name = "Ziwar Pasha" picture = "M512009" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 2 ry = 1990 } leader = { id = { type = 6 id = 512026 } name = "Aflatan Pasha" picture = "M512083" category = admiral rank = 2 y = 1930 y = 1930 y = 1941 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 512027 } name = "Azmy Pasha" picture = "M512096" category = admiral y = 1938 y = 1943 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 512028 } name = "Fouad Pasha" picture = "L512009" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 2 ry = 1990 } leader = { id = { type = 6 id = 512029 } name = "Hamid Pasha" picture = "L512029" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 512030 } name = "Ziwar Pasha" picture = "M512009" category = admiral rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 512031 } name = "al-Nasser" picture = "L512001" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 512032 } name = "Azmy Pasha" picture = "M512096" category = commander y = 1938 y = 1943 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = fleet_destroyer } leader = { id = { type = 6 id = 512033 } name = "el-Hamza Makkawi" picture = "L512012" category = commander y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1946 ry = 1990 } leader = { id = { type = 6 id = 512034 } name = "Soliman" picture = "M512048" category = commander rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 512035 } name = "Tawfik" picture = "L512023" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 512003 } name = "an-Nukraishi" tag = EGY picture = "M512016" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 experience = 12.3808 trait = logistics_wizard trait = old_guard } leader = { id = { type = 6 id = 512009 } name = "Fouad Pasha" tag = EGY picture = "L512009" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = logistics_wizard trait = old_guard } minister = { id = { type = 9 id = 512001 } name = "Fuad I" picture = "M512001" position = HeadOfState category = social_conservative cabinet = replacement trait = 61 year = 1936 } minister = { id = { type = 9 id = 512002 } name = "Ali Mahir Pasha" picture = "M512002" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 69 year = 1936 } minister = { id = { type = 9 id = 512003 } name = "Ali Mahir Pasha" picture = "M512002" position = ForeignMinister category = social_conservative cabinet = replacement trait = 5 year = 1936 } minister = { id = { type = 9 id = 512004 } name = "Mohammed al Fransawi" picture = "M512004" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 13 year = 1936 } minister = { id = { type = 9 id = 512005 } name = "Mustafa an-Nahhas Pasha" picture = "M512005" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 512006 } name = "Mohammed Hilmi Issa" picture = "M512006" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 30 year = 1936 } minister = { id = { type = 9 id = 512007 } name = "Hassan Sabry Pasha" picture = "M512007" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 512008 } name = "Hassan Sabry Pasha" picture = "M512007" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 512009 } name = "Abdallah Ziwar Pasha" picture = "M512009" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 46 year = 1936 } minister = { id = { type = 9 id = 512010 } name = "Fuad I" picture = "M512010" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 85 year = 1936 } minister = { id = { type = 9 id = 512011 } name = "Faruq I" picture = "M512011" position = HeadOfState category = social_conservative cabinet = replacement trait = 65 year = 1936 } minister = { id = { type = 9 id = 512012 } name = "Faruq I" picture = "M512011" position = HeadOfState category = social_liberal cabinet = replacement trait = 67 year = 1936 } minister = { id = { type = 9 id = 512013 } name = "Aga I Khan" picture = "M512013" position = HeadOfState category = social_democrat cabinet = replacement trait = 63 year = 1945 } minister = { id = { type = 9 id = 512014 } name = "Mustafa an-Nahhas Pasha" picture = "M512005" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 71 year = 1936 } minister = { id = { type = 9 id = 512015 } name = "Hassan Sabry Pasha" picture = "M512007" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 75 year = 1940 } minister = { id = { type = 9 id = 512016 } name = "Mahmoud an Nukraishi Pasha" picture = "M512016" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 73 year = 1940 } minister = { id = { type = 9 id = 512017 } name = "Muhammad Mahmoud Pasha" picture = "M512017" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 72 year = 1936 } minister = { id = { type = 9 id = 512018 } name = "Ali Mahir Pasha" picture = "M512002" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 74 year = 1939 } minister = { id = { type = 9 id = 512019 } name = "Hassan Sirry Pasha" picture = "M512019" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 78 year = 1940 } minister = { id = { type = 9 id = 512020 } name = "Mahmoud an Nukraishi Pasha" picture = "M512016" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 69 year = 1945 } minister = { id = { type = 9 id = 512021 } name = "Ismail Sidqi Pasha" picture = "M512021" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 70 year = 1946 } minister = { id = { type = 9 id = 512022 } name = "Abdelhamid Badawi Pasha" picture = "M512022" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 79 year = 1936 } minister = { id = { type = 9 id = 512023 } name = "Wasef Boutros Ghali" picture = "M512023" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 78 year = 1938 } minister = { id = { type = 9 id = 512024 } name = "Mustafa an-Nahhas Pasha" picture = "M512005" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 73 year = 1942 } minister = { id = { type = 9 id = 512025 } name = "Ali Mahir Pasha" picture = "M512025" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 70 year = 1945 } minister = { id = { type = 9 id = 512026 } name = "Abdallah Ziwar Pasha" picture = "M512009" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 76 year = 1936 } minister = { id = { type = 9 id = 512027 } name = "Aly Chamsy Pasha" picture = "M512027" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 80 year = 1940 } minister = { id = { type = 9 id = 512028 } name = "Wasef Boutros Ghali" picture = "M512023" position = ForeignMinister category = social_conservative cabinet = replacement trait = 7 year = 1936 } minister = { id = { type = 9 id = 512029 } name = "Abdelfattah Yahya Pasha" picture = "M512029" position = ForeignMinister category = social_conservative cabinet = replacement trait = 3 year = 1937 } minister = { id = { type = 9 id = 512030 } name = "Hassan Sabry Pasha" picture = "M512007" position = ForeignMinister category = social_conservative cabinet = replacement trait = 6 year = 1939 } minister = { id = { type = 9 id = 512031 } name = "Salib Sami Bey" picture = "M512031" position = ForeignMinister category = social_conservative cabinet = replacement trait = 4 year = 1940 } minister = { id = { type = 9 id = 512032 } name = "Muhammad Mahmoud Pasha" picture = "M512017" position = ForeignMinister category = social_conservative cabinet = replacement trait = 1 year = 1945 } minister = { id = { type = 9 id = 512033 } name = "Ibrahim Abdel Hadi" picture = "M512033" position = ForeignMinister category = social_conservative cabinet = replacement trait = 7 year = 1946 } minister = { id = { type = 9 id = 512034 } name = "Ahmed Khashaba Pasha" picture = "M512034" position = ForeignMinister category = social_conservative cabinet = replacement trait = 3 year = 1947 } minister = { id = { type = 9 id = 512035 } name = "Abdullah Nahawi" picture = "M512035" position = ForeignMinister category = market_liberal cabinet = replacement trait = 1 year = 1936 } minister = { id = { type = 9 id = 512036 } name = "Hassan Sirry Pasha" picture = "M512019" position = ForeignMinister category = market_liberal cabinet = replacement trait = 5 year = 1940 } minister = { id = { type = 9 id = 512037 } name = "Mahmoud an Nukraishi Pasha" picture = "M512016" position = ForeignMinister category = market_liberal cabinet = replacement trait = 3 year = 1944 } minister = { id = { type = 9 id = 512038 } name = "Abdelhamid Badawi Pasha" picture = "M512038" position = ForeignMinister category = market_liberal cabinet = replacement trait = 7 year = 1946 } minister = { id = { type = 9 id = 512039 } name = "Ahmed Lofti al Sayed" picture = "M512039" position = ForeignMinister category = market_liberal cabinet = replacement trait = 1 year = 1946 } minister = { id = { type = 9 id = 512040 } name = "Elie Nessim Mosseri" picture = "M512040" position = ForeignMinister category = social_liberal cabinet = replacement trait = 5 year = 1936 } minister = { id = { type = 9 id = 512041 } name = "Ali Mahir Pasha" picture = "M512002" position = ForeignMinister category = social_liberal cabinet = replacement trait = 7 year = 1942 } minister = { id = { type = 9 id = 512042 } name = "Aly Chamsy Pasha" picture = "M512042" position = ForeignMinister category = social_democrat cabinet = replacement trait = 7 year = 1936 } minister = { id = { type = 9 id = 512043 } name = "Wasef Boutros Ghali" picture = "M512023" position = ForeignMinister category = social_democrat cabinet = replacement trait = 5 year = 1940 } minister = { id = { type = 9 id = 512044 } name = "Mustafa an-Nahhas Pasha" picture = "M512005" position = ForeignMinister category = social_democrat cabinet = replacement trait = 6 year = 1942 } minister = { id = { type = 9 id = 512045 } name = "Faruq I" picture = "M512045" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 55 year = 1936 } minister = { id = { type = 9 id = 512046 } name = "Aly Tahal" picture = "M512046" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1941 } minister = { id = { type = 9 id = 512047 } name = "Muhammad Mahmoud Pasha" picture = "M512017" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1943 } minister = { id = { type = 9 id = 512048 } name = "Abdelhamid Soliman" picture = "M512048" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 54 year = 1945 } minister = { id = { type = 9 id = 512049 } name = "Wahid Ghaylam Pasha" picture = "M512049" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 10 year = 1936 } minister = { id = { type = 9 id = 512050 } name = "Taalat Harb" picture = "M512050" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 8 year = 1938 } minister = { id = { type = 9 id = 512051 } name = "Talal al-Quros" picture = "M512051" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 17 year = 1941 } minister = { id = { type = 9 id = 512052 } name = "Salib Sami Bey" picture = "M512031" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 15 year = 1945 } minister = { id = { type = 9 id = 512053 } name = "Mohammed Salah al Din" picture = "M512053" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 18 year = 1936 } minister = { id = { type = 9 id = 512054 } name = "Ali Hassouna Pasha" picture = "M512054" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 16 year = 1941 } minister = { id = { type = 9 id = 512055 } name = "Aly Amir Pasha" picture = "M512055" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 8 year = 1945 } minister = { id = { type = 9 id = 512056 } name = "Mohammed Fahmy al-Kaiss" picture = "M512056" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 19 year = 1936 } minister = { id = { type = 9 id = 512057 } name = "Abd el-Azim" picture = "M512057" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 16 year = 1942 } minister = { id = { type = 9 id = 512058 } name = "Aga I Khan" picture = "M512058" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 9 year = 1944 } minister = { id = { type = 9 id = 512059 } name = "Amil al-Husseini" picture = "M512059" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 26 year = 1938 } minister = { id = { type = 9 id = 512060 } name = "Muhammad Mahmoud Pasha" picture = "M512017" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1940 } minister = { id = { type = 9 id = 512061 } name = "H.R.H. Nawal Zaki" picture = "M512061" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 26 year = 1943 } minister = { id = { type = 9 id = 512062 } name = "Kamel Nabih Pasha" picture = "M512062" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 21 year = 1936 } minister = { id = { type = 9 id = 512063 } name = "Sir Ralph Stevenson" picture = "M512063" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 23 year = 1942 } minister = { id = { type = 9 id = 512064 } name = "Romarcos Hanna Pasha" picture = "M512064" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 22 year = 1944 } minister = { id = { type = 9 id = 512065 } name = "Salib Samir Pasha" picture = "M512065" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 24 year = 1936 } minister = { id = { type = 9 id = 512066 } name = "Mohammed Najib Pasha" picture = "M512066" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 21 year = 1942 } minister = { id = { type = 9 id = 512067 } name = "Mohammed Hilmi Issa" picture = "M512006" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 22 year = 1945 } minister = { id = { type = 9 id = 512068 } name = "Gaafaar Waly Pasha" picture = "M512068" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 24 year = 1936 } minister = { id = { type = 9 id = 512069 } name = "Makran Ebeid Pasha" picture = "M512069" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 26 year = 1940 } minister = { id = { type = 9 id = 512070 } name = "Ali Hilali Pasha" picture = "M512070" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 22 year = 1946 } minister = { id = { type = 9 id = 512071 } name = "Mohammed al Fransawi" picture = "M512004" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 27 year = 1936 } minister = { id = { type = 9 id = 512072 } name = "Pierre Lacau" picture = "M512072" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 31 year = 1941 } minister = { id = { type = 9 id = 512073 } name = "Solima Sami" picture = "M512073" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 32 year = 1936 } minister = { id = { type = 9 id = 512075 } name = "Aly Chamsy Pasha" picture = "M512027" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 512076 } name = "George Cresswell" picture = "M512076" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 30 year = 1942 } minister = { id = { type = 9 id = 512077 } name = "Aga I Khan" picture = "M512077" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 512078 } name = "Wahid Raafat" picture = "M512078" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 27 year = 1944 } minister = { id = { type = 9 id = 512079 } name = "Abdelhamid Soliman" picture = "M512048" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 36 year = 1938 } minister = { id = { type = 9 id = 512081 } name = "Hassan Sirry Pasha" picture = "M512019" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 512082 } name = "Abil Nashran" picture = "M512080" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 33 year = 1941 } minister = { id = { type = 9 id = 512083 } name = "Mohammed Aflatan" picture = "M512083" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 512085 } name = "Abdallah Ziwar Pasha" picture = "M512009" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 33 year = 1936 } minister = { id = { type = 9 id = 512088 } name = "Mohammed Naguib" picture = "M512088" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 40 year = 1943 } minister = { id = { type = 9 id = 512089 } name = "Hassan Sirry Pasha" picture = "M512019" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 38 year = 1936 } minister = { id = { type = 9 id = 512091 } name = "Mustafa Kamel" picture = "M512087" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 40 year = 1936 } minister = { id = { type = 9 id = 512093 } name = "Wasef Boutros Ghali" picture = "M512023" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 512096 } name = "Mohammed Azmy Pasha" picture = "M512096" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 47 year = 1943 } minister = { id = { type = 9 id = 512097 } name = "Talal al-Quros" picture = "M512051" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 46 year = 1936 } minister = { id = { type = 9 id = 512099 } name = "Pierre Lacau" picture = "M512072" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 89 year = 1936 } minister = { id = { type = 9 id = 512100 } name = "Aly Hamid Pasha" picture = "M512072" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 47 year = 1942 } minister = { id = { type = 9 id = 512102 } name = "Wahid Raafat" picture = "M512078" position = ChiefOfNavy category = social_democrat cabinet = replacement trait = 45 year = 1944 } minister = { id = { type = 9 id = 512103 } name = "Abdelhamid Soliman" picture = "M512048" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 512104 } name = "Mohammed Azmy Pasha" picture = "M512096" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 50 year = 1943 } minister = { id = { type = 9 id = 512105 } name = "Mohammed Nasheed" picture = "M512105" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 512107 } name = "Ali Mahir Pasha" picture = "M512002" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 49 year = 1936 } minister = { id = { type = 9 id = 512108 } name = "Aly Chamsy Pasha" picture = "M512027" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 85 year = 1941 } minister = { id = { type = 9 id = 512109 } name = "Aga I Khan" picture = "M512077" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 512110 } name = "Solima Sami" picture = "M512073" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 49 year = 1942 } minister = { id = { type = 9 id = 512111 } name = "Mohammed Naguib" picture = "M512088" position = HeadOfState category = social_democrat cabinet = replacement trait = 62 year = 1952 } minister = { id = { type = 9 id = 512112 } name = "Ibrahim Abdel Hadi" picture = "M512033" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 78 year = 1949 } minister = { id = { type = 9 id = 512113 } name = "Mohammed Naguib" picture = "M512088" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 75 year = 1952 } minister = { id = { type = 9 id = 512114 } name = "Noureddin Arraf" picture = "M512114" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 11 year = 1952 } minister = { id = { type = 9 id = 512115 } name = "Kamaleddin Hussein" picture = "M512115" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 23 year = 1952 } minister = { id = { type = 9 id = 512116 } name = "Mohammed Naguib" picture = "M512088" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 33 year = 1952 } minister = { id = { type = 9 id = 512117 } name = "Gamal Abdel Nasser" picture = "L512001" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 41 year = 1952 } minister = { id = { type = 9 id = 512118 } name = "Gamal Abdel Nasser" picture = "L512001" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 51 year = 1952 } HeadOfState = { type = 9 id = 512012 } HeadOfGovernment = { type = 9 id = 512002 } ForeignMinister = { type = 9 id = 512003 } ArmamentMinister = { type = 9 id = 512004 } MinisterOfSecurity = { type = 9 id = 512005 } MinisterOfIntelligence = { type = 9 id = 512006 } ChiefOfStaff = { type = 9 id = 512007 } ChiefOfArmy = { type = 9 id = 512008 } ChiefOfNavy = { type = 9 id = 512009 } ChiefOfAir = { type = 9 id = 512010 } tech_team = { id = { type = 10 id = 10800 } name = "Ayoub Co." picture = "T9401" skill = 4 research_types = { mechanics general_equipment industrial_engineering technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 10801 } name = "Cairo University" picture = "T9402" skill = 3 research_types = { chemistry management industrial_engineering mathematics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 10802 } name = "Egyptian Railways" picture = "T9404" skill = 4 research_types = { mechanics management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 10803 } name = "Ministry of Military Production" picture = "T9405" skill = 5 research_types = { artillery mechanics general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 10804 } name = "Abdelhamid Soliman" picture = "T9408" skill = 3 research_types = { small_unit_tactics decentralized_execution infantry_focus combined_arms_focus } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 10807 } name = "Hassan Sabry Pasha" picture = "T9406" skill = 3 research_types = { training centralized_execution small_taskforce_tactics seamanship } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 10808 } name = "Mohammed Naguib" picture = "T9407" skill = 4 research_types = { training centralized_execution bomber_tactics piloting } startyear = 1942 endyear = 1970 } tech_team = { id = { type = 10 id = 10809 } name = "Suez Canal Company" picture = "T10809" skill = 5 research_types = { general_equipment management technical_efficiency } startyear = 1930 endyear = 1970 } team_slots = { 10804 0 0 0 0 } manpower = 0.7580 free = { } oil = 300 supplies = 149.5608 rare_materials = 314.2467 metal = 1.2734 energy = 2.5469 money = 948.4149 consumer = 0.1216 supply = 0.1284 production = 0 reinforcement = 0.2500 upgrading = 0.5000 transports = 10 escorts = 4 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 3.1000 tc_occupied_mod = 1.2000 attrition_mod = 1.1900 trickleback_mod = 1.2000 research_mod = 1.1000 upgrade = { infantry = { defaultorganisation = 12 morale = 182 } cavalry = { defaultorganisation = 12 morale = 182 } motorized = { defaultorganisation = 12 morale = 182 } mechanized = { defaultorganisation = 8 morale = 182 } light_armor = { defaultorganisation = 8.8000 morale = 182 } armor = { defaultorganisation = 8 morale = 182 } paratrooper = { defaultorganisation = 13.2000 morale = 182 } marine = { defaultorganisation = 13.2000 morale = 182 } bergsjaeger = { defaultorganisation = 13.2000 morale = 182 } garrison = { defaultorganisation = 12 morale = 182 } hq = { defaultorganisation = 8 morale = 182 } militia = { defaultorganisation = 12 morale = 182 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 12 morale = 182 } d_03 = { defaultorganisation = 13.2000 morale = 182 } d_04 = { defaultorganisation = 13.2000 morale = 182 } d_05 = { defaultorganisation = 13.2000 morale = 182 } d_06 = { defaultorganisation = 8.8000 morale = 182 } d_07 = { defaultorganisation = 14.4000 morale = 182 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 12 } rocket_artillery = { } sp_rct_artillery = { morale = 12 } anti_tank = { } tank_destroyer = { defaultorganisation = 0.6000 morale = 31 } light_armor_brigade = { morale = 31 } heavy_armor = { defaultorganisation = 0.6000 morale = 31 } super_heavy_armor = { defaultorganisation = 0.8000 morale = 31 } armored_car = { defaultorganisation = 0.8000 morale = 31 } anti_air = { } police = { } engineer = { defaultorganisation = 0.6000 morale = 12 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 12 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 3 2 1 } armored_car = { 2 1 } police = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } garrison = { 2 1 } hq = { 1 } militia = { 2 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } } obsolete_models = { artillery = { 0 1 2 } armored_car = { 0 1 } police = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } garrison = { 0 1 } hq = { 0 } militia = { 0 1 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } } allowed_divisions = { cavalry = yes garrison = yes hq = yes militia = yes interceptor = yes tactical_bomber = yes cas = yes destroyer = yes transport = yes d_02 = yes d_09 = yes } allowed_brigades = { artillery = yes anti_tank = yes armored_car = yes anti_air = yes police = yes engineer = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.8500 land_fort = 0.8500 flak = 0.9000 infrastructure = 0.9500 air_base = 0.8500 naval_base = 0.8500 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.1000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7800 asw = 0.7500 naval_interdiction = 1.0600 shore_bombardment = 1.0300 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1.0600 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1.0300 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.4300 heavy_cruiser = 0.1300 battlecruiser = 0.1000 destroyer = 0.4400 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.4400 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.1600 heavy_cruiser = 0.0600 battlecruiser = 0.0500 destroyer = 0.1700 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.1700 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -63 hill_attack = -50 forest_attack = -46 jungle_attack = -85 swamp_attack = -74 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -74 hill_attack = -53 forest_attack = -53 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -89 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -89 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -92 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -56 hill_attack = -43 forest_attack = -46 jungle_attack = -56 swamp_attack = -67 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -56 hill_attack = -46 forest_attack = -43 jungle_attack = -41 swamp_attack = -41 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -30 hill_attack = -33 forest_attack = -46 jungle_attack = -56 swamp_attack = -63 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -50 forest_attack = -50 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -59 hill_attack = -46 forest_attack = -46 jungle_attack = -81 swamp_attack = -74 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -56 hill_attack = -46 forest_attack = -46 jungle_attack = -67 swamp_attack = -67 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -56 hill_attack = -46 forest_attack = -43 jungle_attack = -79 swamp_attack = -69 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -89 swamp_attack = -74 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -85 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -26 hill_attack = -30 forest_attack = -43 jungle_attack = -52 swamp_attack = -56 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = yes support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = no ground_attack = no interdiction = no strategic_bombardment = no logistical_strike = no runway_cratering = no installation_strike = no naval_strike = no port_strike = no convoy_air_raiding = no air_supply = no airborne_assault = no nuke = no air_scramble = no convoy_raiding = yes asw = yes naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 192 access = yes } relation = { tag = GER value = -5.4000 frustration = 3 } relation = { tag = HOL value = 123 } relation = { tag = POR value = 98 } relation = { tag = ITA value = -55.4000 } relation = { tag = SOV value = -69 } relation = { tag = SWE value = 78 } relation = { tag = TUR value = 74.8000 } relation = { tag = JAP value = 25.4000 } relation = { tag = CHI value = 25.9000 } relation = { tag = BEL value = 148 } relation = { tag = DEN value = 98 } relation = { tag = SCH value = 48 } relation = { tag = CUB value = 31.8000 } relation = { tag = BUL value = 20.5000 } relation = { tag = HUN value = -49.6000 } relation = { tag = ROM value = 49.3000 } relation = { tag = IRE value = 26.8000 } relation = { tag = FIN value = 83 } relation = { tag = PER value = 26.2000 } relation = { tag = AFG value = -73 } relation = { tag = BRA value = -48.4000 } relation = { tag = ARG value = 76.6000 } relation = { tag = MEX value = 48 } relation = { tag = COL value = -48.2000 } relation = { tag = VEN value = -8.4000 } relation = { tag = PRU value = 26.2000 } relation = { tag = ECU value = -48 } relation = { tag = URU value = 27 } relation = { tag = PAR value = -49.4000 } relation = { tag = BOL value = -48.8000 } relation = { tag = CHL value = -48.2000 } relation = { tag = NZL value = 198 } relation = { tag = CAN value = 198 } relation = { tag = AST value = 198 } relation = { tag = VIC value = 148 } relation = { tag = MAN value = 0.4000 } relation = { tag = USA value = 148 } relation = { tag = CHC value = -149.1000 } relation = { tag = SLO value = -49.9000 frustration = 3 } relation = { tag = SIA value = 70.7000 } relation = { tag = SAU value = 98 } relation = { tag = MON value = -98.5000 } relation = { tag = GUA value = 51.4000 } relation = { tag = COS value = -48.2000 } relation = { tag = NIC value = -49.4000 } relation = { tag = DOM value = 27 } relation = { tag = PHI value = -48 } relation = { tag = BHU value = 198 } relation = { tag = EGY value = -8 frustration = 3 } relation = { tag = SAL value = 26.6000 } relation = { tag = HAI value = -48.4000 } relation = { tag = HON value = 26.4000 } relation = { tag = IRQ value = -49 } relation = { tag = LIB value = -48 } relation = { tag = NEP value = 26.8000 } relation = { tag = OMN value = 26.6000 } relation = { tag = PAN value = -48.6000 } relation = { tag = SIK value = 25.9000 } relation = { tag = SAF value = -49 } relation = { tag = TAN value = -148.8000 } relation = { tag = TIB value = 27 } relation = { tag = YEM value = 27 } relation = { tag = BUR value = -49.1000 frustration = 3 } relation = { tag = MEN value = 25.1000 } relation = { tag = U00 value = 25.4000 } relation = { tag = U01 value = -49 frustration = 3 } relation = { tag = U02 value = 198 } relation = { tag = U14 value = -50 } relation = { tag = U18 value = 0.4000 } relation = { tag = U19 value = -49 } relation = { tag = REB value = -50 } } ownedprovinces = { 795 794 793 798 802 801 792 788 787 800 } controlledprovinces = { 795 794 793 798 802 801 792 788 787 800 } nationalprovinces = { 795 794 793 798 802 801 792 788 787 800 799 779 789 783 784 785 780 781 778 782 791 786 900 796 797 790 } claimedprovinces = { } techapps = { 4010 4020 4040 4290 4300 2800 2290 2300 2450 2460 2510 1400 1190 1200 1210 2400 1310 5010 5050 5080 5090 5190 5310 5320 6500 8070 8130 8180 8760 3010 3020 3800 6510 14000 6520 6540 10120 14010 1410 1420 2810 2310 2470 2820 2320 6530 } inventions = { } blueprints = { 4050 2550 17000 9010 9020 4030 4310 4320 4330 9030 3040 3030 3350 15090 8010 8370 8610 8660 8710 4570 4520 5200 5410 5470 3700 3850 3900 3810 3600 5550 5060 2520 1340 8300 8810 8430 5100 8490 5350 5360 2410 8770 2330 1320 } deactivate = { 1010 1070 1110 1150 10110 6100 6300 6400 6010 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 572928 } project = { type = 17 id = 6550 } tech_team = { type = 10 id = 10804 } progress = 89.1000 progress = 0 progress = 0 progress = 0 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 4712 id = 91470 } name = "III. Corps al-Misr" location = 787 prevprov = 796 home = 787 mission = { type = anti_partisan_duty target = 787 percentage = 1 night = yes startdate = { year = 1940 month = september day = 14 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 512024 } name = "Yahya Pasha" tag = EGY picture = "M512029" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard trait = old_guard } division = { id = { type = 4712 id = 64393 } name = "al-Almshah al-3r" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 42 42 202 0 0.7420 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 3821 } name = "I. Corps al-Misr" location = 787 prevprov = 796 home = 787 mission = { type = anti_partisan_duty target = 787 percentage = 1 night = yes startdate = { year = 1940 month = september day = 20 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 512008 } name = "Fathy Pasha" tag = EGY picture = "L512008" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 2 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } division = { id = { type = 12700 id = 8002 } name = "Egyptian Division" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 42 42 202 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } dig_in = 25 } division_development = { id = { type = 4712 id = 4263 } location = 787 cost = 2.7360 date = { year = 1941 month = april day = 14 hour = 0 } manpower = 10 halted = yes size = 5 done = 3 days = 342 days_for_first = 76 gearing_bonus = 0.1500 type = d_02 model = 2 } division_development = { id = { type = 4712 id = 54592 } progress = 0.5811 location = 787 cost = 1.7480 date = { year = 1941 month = may day = 26 hour = 0 } manpower = 6 halted = yes size = 9 done = 4 days = 342 days_for_first = 48 gearing_bonus = 0.2000 type = militia model = 2 } wardates = { CRO = { year = 1940 month = september day = 27 hour = 2 } SER = { year = 1940 month = september day = 27 hour = 2 } U04 = { year = 1939 month = september day = 21 hour = 2 } } SpyInfo = { country = "EGY" NumberOfSpies = 10 } } country = { tag = SAL ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 1 activation_motorized = 0 activation_mountain = 0 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_diplo_allies = 0 guerilla_diplo_axis = 0 guerilla_diplo_comintern = 0 guerilla_low_mp = 1 Info_CC_LL = 0 Info_Greece = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 150 war = 1 ferocity = no reinforcement = 0.2500 upgrading = 0.5000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = SAL } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { GER = 2 ITA = 1 JAP = 1 } protect = { USA = 100 } befriend = { USA = 100 ENG = 100 } exp_force_ratio = 0.7500 exp_force_ratios = { USA = 1 } admiral = { target = { } core = { 2350 } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "North Atlantic" "Western Approaches" "The Seamounts" "Azores" "Central Atlantic" "Central Mid-Atlantic Ridge" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "Pernambuco Plain" "Ascension Fracture Zone" "Argentine Plain" "Angola Plain" "West Gulf of Mexico" "East Gulf of Mexico" "Florida Strait" "Yucatan Strait" "Windward Islands" "Central Carribean" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Brazil" "Coast of Argentina" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { favored = { USA = 100 } cancel_deal_threshold = 2 } tech_sharing = { favored = { USA = 100 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 10 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 3 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 2 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { USA = -1 GER = 100 ITA = 100 JAP = 100 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 10 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 5 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 20 heavy_cruiser = 0 battlecruiser = 0 destroyer = 35 carrier = 0 escort_carrier = 0 submarine = 5 nuclear_submarine = 5 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 20 sp_artillery = 23 rocket_artillery = 11 sp_rct_artillery = 15 anti_tank = 14 tank_destroyer = 30 light_armor_brigade = 8 heavy_armor = 54 super_heavy_armor = 47 armored_car = 4 anti_air = 19 police = 11 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 46 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.8000 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = yes force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 11610 1460 1470 1480 1490 1220 1670 2860 11300 11080 11440 5100 6590 15230 } preference = { 1400 1410 1420 1430 1440 1450 10130 10140 11610 1460 1470 1480 1490 1190 1200 1210 10120 1220 6500 6510 6520 6530 6540 6550 6560 6570 6580 6590 } ignore = { 10150 1300 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 3900 3910 3920 3930 3940 3950 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7290 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8180 8190 8200 8210 8220 8230 8490 8500 8510 8520 8530 8540 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9200 9210 9220 9230 9240 9250 9260 9270 9600 9610 9620 9630 9640 9650 9660 9670 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 } armor = 1 infantry = 6 industry = 0 aircraft = 0 naval = 0 land_doctrines = 6 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 2079 policy = { date = { year = 1941 month = september day = 6 hour = 1 } democratic = 7 political_left = 3 freedom = 5 free_market = 5 professional_army = 5 defense_lobby = 5 interventionism = 5 } belligerence = 0 dissent = 0.0034 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.7250 convoy_def_eff = 0.4000 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.0200 money_modifier = 1 supply_modifier = 1.0200 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0100 sce_frequency = 1.1000 counterattack = 0.0600 assault = 0.3350 encirclement = 0.0350 ambush = 0.0350 delay = 0.0350 tactical_withdrawal = 0.0350 breakthrough = 0.0350 leader = { id = { type = 6 id = 360001 } name = "Aguirre y Salinas" picture = "L360001" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 trait = commando } leader = { id = { type = 6 id = 360002 } name = "Angél Castillo" picture = "L360002" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 360003 } name = "Bolaños" picture = "L360003" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 360005 } name = "Cristino Garay" picture = "L360005" category = general y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 360006 } name = "Curbelo Hernandez" picture = "L360006" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 360007 } name = "Díaz Liévano" picture = "L360007" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 360008 } name = "Espínola Castro" picture = "L360008" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 360011 } name = "Molina" picture = "L360011" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 trait = defensive_doctrine } leader = { id = { type = 6 id = 360012 } name = "Molina Meña" picture = "L360012" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 360013 } name = "Peña Trejo" picture = "L360013" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 trait = engineer } leader = { id = { type = 6 id = 360014 } name = "Rodríguez Quintanilla" picture = "L360014" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 360016 } name = "Zacapa" picture = "L360016" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 360017 } name = "Blanco Alaño" picture = "L360017" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 } leader = { id = { type = 6 id = 360019 } name = "Fuentes Gíanos" picture = "L360019" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 360020 } name = "Rodolfí Sanchez" picture = "L360020" category = admiral y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 360021 } name = "Aberle" picture = "L360021" category = commander y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = tank_buster } leader = { id = { type = 6 id = 360022 } name = "Abrego Abrego" picture = "L360022" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 360023 } name = "Andrade Cabrera" picture = "L360023" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 trait = superior_tactician } leader = { id = { type = 6 id = 360024 } name = "Curbelo Hernandez" picture = "L360024" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 2 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 360025 } name = "Hernandez Mansilla" picture = "L360025" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 360026 } name = "Zazuaga Mendez" picture = "L360026" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = superior_tactician } minister = { id = { type = 9 id = 77001 } name = "Maximilliano Hernandez Martínez" picture = "M77001" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 62 year = 1936 } minister = { id = { type = 9 id = 77002 } name = "Maximilliano Hernandez Martínez" picture = "M77001" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1936 } minister = { id = { type = 9 id = 77003 } name = "Miguel Ángel Araujo" picture = "M77003" position = ForeignMinister category = social_conservative cabinet = replacement trait = 1 year = 1936 } minister = { id = { type = 9 id = 77004 } name = "Alberto Goméz Zarate" picture = "M77004" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 16 year = 1936 } minister = { id = { type = 9 id = 77005 } name = "Fidel Cristino Garay" picture = "M77005" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 24 year = 1936 } minister = { id = { type = 9 id = 77006 } name = "Oscar A. Bolaños" picture = "M77006" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 77007 } name = "Marco A. Molina" picture = "M77007" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 33 year = 1936 } minister = { id = { type = 9 id = 77008 } name = "Maximilliano Hernandez Martínez" picture = "M77001" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 38 year = 1936 } minister = { id = { type = 9 id = 77009 } name = "Raul Rodolfí Sanchez" picture = "M77009" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 89 year = 1936 } minister = { id = { type = 9 id = 77010 } name = "Humbert Aberle" picture = "M77010" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 77031 } name = "Andrés Ignacio Menéndez" picture = "M77011" position = HeadOfState category = social_liberal cabinet = replacement trait = 63 year = 1944 } minister = { id = { type = 9 id = 77032 } name = "Osmín Aguirre y Salinas" picture = "M77032" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 57 year = 1944 } minister = { id = { type = 9 id = 77033 } name = "Salvador Castañeda Castro" picture = "M77033" position = HeadOfState category = social_conservative cabinet = replacement trait = 66 year = 1945 } minister = { id = { type = 9 id = 77034 } name = "Andrés Ignacio Menéndez" picture = "M77011" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 70 year = 1944 } minister = { id = { type = 9 id = 77035 } name = "Osmín Aguirre y Salinas" picture = "M77032" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1944 } minister = { id = { type = 9 id = 77036 } name = "Salvador Castañeda Castro" picture = "M77033" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 74 year = 1945 } minister = { id = { type = 9 id = 77037 } name = "Arturo Ramón Avila" picture = "M77013" position = ForeignMinister category = social_conservative cabinet = replacement trait = 7 year = 1942 } minister = { id = { type = 9 id = 77038 } name = "Julio Enrique Ávila" picture = "M77038" position = ForeignMinister category = social_democrat cabinet = replacement trait = 4 year = 1944 } minister = { id = { type = 9 id = 77039 } name = "Alberto Argüello Loucel" picture = "M77039" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 5 year = 1944 } minister = { id = { type = 9 id = 77040 } name = "Hector Escobar Serraño" picture = "M77040" position = ForeignMinister category = social_conservative cabinet = replacement trait = 6 year = 1945 } minister = { id = { type = 9 id = 77041 } name = "Joaquin Leiva y Lleida" picture = "M77041" position = ForeignMinister category = market_liberal cabinet = replacement trait = 1 year = 1946 } minister = { id = { type = 9 id = 77042 } name = "Pio Romero Bosque" picture = "M77012" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 8 year = 1938 } minister = { id = { type = 9 id = 77043 } name = "Pedro Jaime de Matheu" picture = "M77043" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1938 } minister = { id = { type = 9 id = 77044 } name = "Jose Maria Cuellar" picture = "M77022" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 15 year = 1945 } minister = { id = { type = 9 id = 77045 } name = "José Gustavo Guerrero" picture = "M77045" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 9 year = 1944 } minister = { id = { type = 9 id = 77046 } name = "Pedro Jaime de Matheu" picture = "M77043" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 24 year = 1937 } minister = { id = { type = 9 id = 77047 } name = "José Adán Parada" picture = "M77015" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 21 year = 1939 } minister = { id = { type = 9 id = 77048 } name = "Pedro Jaime de Matheu" picture = "M77043" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 22 year = 1941 } minister = { id = { type = 9 id = 77049 } name = "Armando Molina Meña" picture = "M77016" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 30 year = 1941 } minister = { id = { type = 9 id = 77050 } name = "Salvador Peña Trejo" picture = "M77026" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 28 year = 1944 } minister = { id = { type = 9 id = 77051 } name = "Laura H. de Salazar" picture = "M77023" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 27 year = 1944 } minister = { id = { type = 9 id = 77052 } name = "Andrés Ignacio Menéndez" picture = "M77011" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 37 year = 1938 } minister = { id = { type = 9 id = 77054 } name = "Mauro Espínola Castro" picture = "M77018" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 40 year = 1943 } minister = { id = { type = 9 id = 77055 } name = "José Angél Castillo" picture = "M77028" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 42 year = 1944 } minister = { id = { type = 9 id = 77056 } name = "Horacio Carnejo Ibanéz" picture = "M77019" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 46 year = 1940 } minister = { id = { type = 9 id = 77058 } name = "Ricardo Abrego Abrego" picture = "M77020" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 52 year = 1943 } minister = { id = { type = 9 id = 77059 } name = "Milton Andrade Cabrera" picture = "M77030" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 50 year = 1944 } minister = { id = { type = 9 id = 77060 } name = "Osmín Aguirre y Salinas" picture = "M77032" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 33 year = 1944 } minister = { id = { type = 9 id = 77061 } name = "Osmín Aguirre y Salinas" picture = "M77032" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 38 year = 1944 } minister = { id = { type = 9 id = 77062 } name = "José Gustavo Guerrero" picture = "M77045" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1944 } minister = { id = { type = 9 id = 77063 } name = "Salvador Castañeda Castro" picture = "M77033" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 33 year = 1945 } minister = { id = { type = 9 id = 77064 } name = "Hector Escobar Serraño" picture = "M77040" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 41 year = 1945 } minister = { id = { type = 9 id = 77021 } name = "Augustín Farabundo Martí" picture = "M77021" position = HeadOfState category = leninist cabinet = replacement trait = 64 year = 1936 } minister = { id = { type = 9 id = 77022 } name = "Jose Maria Cuellar" picture = "M77022" position = HeadOfGovernment category = leninist cabinet = replacement trait = 70 year = 1936 } minister = { id = { type = 9 id = 77023 } name = "Laura H. de Salazar" picture = "M77023" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 4 year = 1936 } minister = { id = { type = 9 id = 77025 } name = "Franco Hernandez Ávila" picture = "M77025" position = MinisterOfSecurity category = leninist cabinet = replacement trait = 21 year = 1936 } minister = { id = { type = 9 id = 77027 } name = "Augustín Farabundo Martí" picture = "M77021" position = ChiefOfStaff category = leninist cabinet = replacement trait = 34 year = 1936 } minister = { id = { type = 9 id = 77065 } name = "Oscar A. Osorio" picture = "M77065" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 62 year = 1948 } minister = { id = { type = 9 id = 77066 } name = "Oscar A. Osorio" picture = "M77065" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1948 } minister = { id = { type = 9 id = 77067 } name = "Franco Amerigo Paz" picture = "M77067" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 4 year = 1948 } minister = { id = { type = 9 id = 77068 } name = "Humberto Costa" picture = "M77068" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 54 year = 1948 } minister = { id = { type = 9 id = 77069 } name = "Manuel de Jesús Cordova" picture = "M77069" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 23 year = 1948 } minister = { id = { type = 9 id = 77070 } name = "Reinaldo Galindo Pohl" picture = "M77070" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 32 year = 1948 } minister = { id = { type = 9 id = 77071 } name = "Oscar A. Bolaños" picture = "L360003" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 37 year = 1948 } minister = { id = { type = 9 id = 77072 } name = "Oscar A. Osorio" picture = "M77065" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 40 year = 1948 } minister = { id = { type = 9 id = 77073 } name = "Reinaldo Galindo Pohl" picture = "M77070" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 43 year = 1948 } minister = { id = { type = 9 id = 77074 } name = "Humberto Costa" picture = "M77068" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 48 year = 1948 } minister = { id = { type = 9 id = 77075 } name = "Manuel de Jesús Cordova" picture = "M77069" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 42 year = 1950 } minister = { id = { type = 9 id = 77076 } name = "Manuel Jose Maria Lemus Lopez" picture = "M77076" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 41 year = 1951 } minister = { id = { type = 9 id = 77077 } name = "Manuel de Jesús Cordova" picture = "M77069" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 34 year = 1951 } HeadOfState = { type = 9 id = 77001 } HeadOfGovernment = { type = 9 id = 77002 } ForeignMinister = { type = 9 id = 77003 } ArmamentMinister = { type = 9 id = 77042 } MinisterOfSecurity = { type = 9 id = 77047 } MinisterOfIntelligence = { type = 9 id = 77006 } ChiefOfStaff = { type = 9 id = 77007 } ChiefOfArmy = { type = 9 id = 77008 } ChiefOfNavy = { type = 9 id = 77009 } ChiefOfAir = { type = 9 id = 77010 } tech_team = { id = { type = 10 id = 8000 } name = "Compañía d'Oro de Divisadero" picture = "T8000" skill = 3 research_types = { mechanics chemistry management } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 8001 } name = "Compañía Imberton" picture = "T8001" skill = 3 research_types = { general_equipment management } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 8002 } name = "Ferretería Ferrominera" picture = "T8002" skill = 4 research_types = { mechanics general_equipment management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 8003 } name = "Lido Industrias" picture = "T8003" skill = 5 research_types = { artillery mechanics general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 8004 } name = "Puerto de Acajutla" picture = "T8004" skill = 3 research_types = { naval_engineering naval_artillery } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 8005 } name = "Hernandez Martinez" picture = "T8005" skill = 4 research_types = { training management large_unit_tactics infantry_focus } startyear = 1931 endyear = 1944 } tech_team = { id = { type = 10 id = 8006 } name = "Fuerza Armada de El Salvador" picture = "T8006" skill = 2 research_types = { large_unit_tactics centralized_execution infantry_focus piloting } startyear = 1930 endyear = 1970 } team_slots = { 8005 0 0 0 0 } manpower = 5.1584 free = { } oil = 462.4709 supplies = 30.4973 rare_materials = 478.1180 metal = 159.7076 energy = 325.6230 money = 110.8449 consumer = 0.2624 supply = 0.4000 production = 0 reinforcement = 0 upgrading = 0.3376 transports = 10 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 3 attrition_mod = 1.0200 trickleback_mod = 1.1000 upgrade = { infantry = { defaultorganisation = 7 morale = 150 } cavalry = { defaultorganisation = 7 morale = 150 } motorized = { defaultorganisation = 7 morale = 150 } mechanized = { defaultorganisation = 5 morale = 150 } light_armor = { defaultorganisation = 5.5000 morale = 150 } armor = { defaultorganisation = 5 morale = 150 } paratrooper = { defaultorganisation = 7.7000 morale = 150 } marine = { defaultorganisation = 7.7000 morale = 150 } bergsjaeger = { defaultorganisation = 7.7000 morale = 150 } garrison = { defaultorganisation = 7 morale = 150 } hq = { defaultorganisation = 5 morale = 150 } militia = { defaultorganisation = 7 morale = 150 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 7 morale = 150 } d_03 = { defaultorganisation = 7.7000 morale = 150 } d_04 = { defaultorganisation = 7.7000 morale = 150 } d_05 = { defaultorganisation = 7.7000 morale = 150 } d_06 = { defaultorganisation = 5.5000 morale = 150 } d_07 = { defaultorganisation = 8.4000 morale = 150 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 10 } rocket_artillery = { } sp_rct_artillery = { morale = 10 } anti_tank = { } tank_destroyer = { defaultorganisation = 0.4000 morale = 28 } light_armor_brigade = { morale = 28 } heavy_armor = { defaultorganisation = 0.4000 morale = 28 } super_heavy_armor = { defaultorganisation = 0.5000 morale = 28 } armored_car = { defaultorganisation = 0.5000 morale = 28 } anti_air = { } police = { } engineer = { defaultorganisation = 0.4000 morale = 10 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 10 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 1 } police = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } garrison = { 2 1 } militia = { 2 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } } obsolete_models = { artillery = { 0 } police = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } garrison = { 0 1 } militia = { 0 1 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } } allowed_divisions = { cavalry = yes garrison = yes hq = yes militia = yes transport = yes } allowed_brigades = { artillery = yes armored_car = yes anti_air = yes police = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 1 land_fort = 1 flak = 0.9500 infrastructure = 1 air_base = 1 naval_base = 1 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 0.7000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7500 asw = 0.5000 naval_interdiction = 1 shore_bombardment = 1 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.1000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.1000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.1000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.0500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.0500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.0500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -85 swamp_attack = -74 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -56 swamp_attack = -67 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -41 swamp_attack = -41 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -56 swamp_attack = -63 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -81 swamp_attack = -74 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -67 swamp_attack = -67 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -79 swamp_attack = -69 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -89 swamp_attack = -74 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -52 swamp_attack = -56 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = no ground_attack = no interdiction = no strategic_bombardment = no logistical_strike = no runway_cratering = no installation_strike = no naval_strike = no port_strike = no convoy_air_raiding = no air_supply = no airborne_assault = no nuke = no air_scramble = no convoy_raiding = no asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = -52.4000 } relation = { tag = GER value = -5.8000 frustration = 3 } relation = { tag = HOL value = -49.5000 } relation = { tag = POR value = 26.2000 } relation = { tag = ITA value = -5.8000 frustration = 3 } relation = { tag = SOV value = -191.4000 } relation = { tag = SWE value = -49 } relation = { tag = TUR value = 26.2000 } relation = { tag = JAP value = 25 } relation = { tag = CHI value = 25.5000 } relation = { tag = BEL value = -49.1000 } relation = { tag = DEN value = -48.8000 } relation = { tag = SCH value = -48.4000 } relation = { tag = CUB value = -48.6000 } relation = { tag = BUL value = 25.1000 } relation = { tag = HUN value = 25 } relation = { tag = ROM value = -49.6000 } relation = { tag = IRE value = -48.6000 } relation = { tag = FIN value = -49 } relation = { tag = PER value = 25.8000 } relation = { tag = AFG value = 1.6000 } relation = { tag = BRA value = -48.8000 } relation = { tag = ARG value = 26.2000 } relation = { tag = MEX value = -48.8000 } relation = { tag = COL value = -48.6000 } relation = { tag = VEN value = 26.2000 } relation = { tag = PRU value = 25.8000 } relation = { tag = ECU value = -48.4000 } relation = { tag = URU value = 26.6000 } relation = { tag = PAR value = -49.8000 } relation = { tag = BOL value = -49.2000 } relation = { tag = CHL value = -48.6000 } relation = { tag = NZL value = -49.6000 } relation = { tag = CAN value = -49.7000 } relation = { tag = AST value = -49.4000 } relation = { tag = VIC value = -49.8000 } relation = { tag = MAN value = 0.0000 } relation = { tag = USA value = 200 trade = yes } relation = { tag = CHC value = -149.5000 } relation = { tag = CRO value = -150 } relation = { tag = SLO value = -50.1000 frustration = 3 } relation = { tag = SIA value = 25.3000 } relation = { tag = SAU value = 26.2000 } relation = { tag = MON value = -98.9000 } relation = { tag = GUA value = 26 } relation = { tag = COS value = -48.6000 } relation = { tag = NIC value = -49.8000 } relation = { tag = DOM value = 26.6000 } relation = { tag = PHI value = -48.4000 } relation = { tag = BHU value = 26.6000 } relation = { tag = EGY value = 26.6000 } relation = { tag = SAL value = -18.8000 frustration = 3 } relation = { tag = HAI value = -48.8000 } relation = { tag = HON value = 98 } relation = { tag = IRQ value = -49.4000 } relation = { tag = LIB value = -48.4000 } relation = { tag = NEP value = 26.4000 } relation = { tag = OMN value = 26.2000 } relation = { tag = PAN value = -49 } relation = { tag = SER value = -150 } relation = { tag = SIK value = 25.5000 } relation = { tag = SAF value = -49.4000 } relation = { tag = TAN value = -149.2000 } relation = { tag = TIB value = 26.6000 } relation = { tag = YEM value = 26.6000 } relation = { tag = BUR value = -49.3000 frustration = 3 } relation = { tag = MEN value = 24.9000 } relation = { tag = U00 value = 25 } relation = { tag = U01 value = -49.2000 frustration = 3 } relation = { tag = U02 value = -48.8000 } relation = { tag = U18 value = 0.2000 } relation = { tag = U19 value = -49.4000 } relation = { tag = REB value = -50 } } ownedprovinces = { 2079 } controlledprovinces = { 2079 } nationalprovinces = { 2079 } claimedprovinces = { } techapps = { 2800 2290 2300 1190 1400 6500 2450 2460 2510 5010 5080 5190 3010 6510 1200 6520 6540 1210 10120 1410 1420 14000 } inventions = { } blueprints = { } deactivate = { 1010 1070 1110 1150 10110 6100 6300 6400 6010 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 480626 } project = { type = 17 id = 6530 } tech_team = { type = 10 id = 8005 } progress = 100 progress = 100 progress = 100 progress = 56.2500 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 21600 id = 70 } name = "Ejercito del Salvador" location = 2079 prevprov = 2079 home = 2079 mission = { type = anti_partisan_duty target = 2079 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 360009 } name = "Hernandez Martinez" tag = SAL picture = "L360009" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine } division = { id = { type = 21600 id = 7000 } name = "I División" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 37 37 170 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 3038 } name = "I Flotilla de la Armada" location = 2079 home = 2079 base = 2079 morale = 0.5000 } landunit = { id = { type = 4712 id = 3792 } name = "I Cuerpo del Ejército" location = 2079 prevprov = 2079 home = 2079 mission = { type = anti_partisan_duty target = 2079 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 360015 } name = "Terriente Morales" tag = SAL picture = "L360015" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } division = { id = { type = 21600 id = 7004 } name = "V División" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0.2344 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 34448 } name = "II Cuerpo del Ejército" location = 2079 prevprov = 2079 home = 2079 mission = { type = anti_partisan_duty target = 2079 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 360010 } name = "Menéndez" tag = SAL picture = "L360010" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } division = { id = { type = 21600 id = 7003 } name = "IV División" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0.0844 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 34647 } name = "III Cuerpo del Ejército" location = 2079 prevprov = 2079 home = 2079 mission = { type = anti_partisan_duty target = 2079 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 360000 } name = "Adán Parada" tag = SAL picture = "L360000" category = general rank = 2 y = 1938 y = 1941 y = 1944 y = 1990 max_skill = 3 ry = 1990 skill = 2 } division = { id = { type = 21600 id = 7002 } name = "III División" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0.0742 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 34793 } name = "IV Cuerpo del Ejército" location = 2079 prevprov = 2079 home = 2079 mission = { type = anti_partisan_duty target = 2079 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 360004 } name = "Castillo Navarrete" tag = SAL picture = "L360004" category = general y = 1938 y = 1944 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = commando } division = { id = { type = 21600 id = 7001 } name = "II División" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0.0633 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 310085 } name = "II Flotilla de la Armada" location = 2079 home = 2079 base = 2079 morale = 0.5000 leader = { id = { type = 6 id = 360018 } name = "Carnejo Ibanéz" tag = SAL picture = "L360018" category = admiral rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = seawolf } division = { id = { type = 4712 id = 310084 } name = "Flotilla de Transporte Naval nro. 1" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } } division_development = { id = { type = 4712 id = 310087 } name = "Flotilla de Transporte Naval nro. 2" progress = 0.8164 location = 2079 cost = 2.0200 date = { year = 1941 month = september day = 12 hour = 0 } manpower = 0.1000 total_progress = 0.2186 size = 1 days = 350 days_for_first = 350 type = transport } SpyInfo = { country = "SAL" NumberOfSpies = 10 } } country = { tag = HAI ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 1 activation_motorized = 0 activation_mountain = 0 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_diplo_allies = 0 guerilla_diplo_axis = 0 guerilla_diplo_comintern = 0 guerilla_low_mp = 0 Info_CC_LL = 0 Info_Greece = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 150 war = 1 ferocity = no reinforcement = 0.2000 upgrading = 0.3500 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = HAI } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 combat = { DOM = 40 } resistance = { GER = 2 JAP = 1 ITA = 1 } protect = { USA = 100 } befriend = { USA = 100 ENG = 100 } exp_force_ratio = 0.7500 exp_force_ratios = { } admiral = { target = { 2320 = 200 2317 = 100 } core = { 2346 } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "North Atlantic" "Western Approaches" "The Seamounts" "Azores" "Central Atlantic" "Central Mid-Atlantic Ridge" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "Pernambuco Plain" "Ascension Fracture Zone" "Argentine Plain" "Angola Plain" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Brazil" "Coast of Argentina" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" "West Coast of Central America" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { cancel_deal_threshold = 2 } tech_sharing = { prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 10 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 3 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 2 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 0 garrison = 0 hq = 0 militia = 24 multi_role = 0 interceptor = 0 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 13 heavy_cruiser = 0 battlecruiser = 0 destroyer = 38 carrier = 0 escort_carrier = 0 submarine = 0 nuclear_submarine = 0 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 10 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 6 sp_artillery = 0 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 0 tank_destroyer = 0 light_armor_brigade = 0 heavy_armor = 0 super_heavy_armor = 0 armored_car = 3 anti_air = 5 police = 0 engineer = 0 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0 transports = -1 escorts = -1 AA_batteries = no max_AA_level = 2 AA_provs = { 1781 } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 1 air_base_provs = { } naval_base = no max_naval_base = 2 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = no force_ic_until = 1935 ic_end_year = 1941 IC_provs = { 1781 } } technology = { endgoal = { 11610 1460 1470 1480 1490 1220 1670 2860 11300 11080 11440 5100 6590 15230 } preference = { 1400 1410 1420 1430 1440 1450 10130 10140 11610 1460 1470 1480 1490 1190 1200 1210 10120 1220 6500 6510 6520 6530 6540 6550 6560 6570 6580 6590 } ignore = { 10150 1300 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 3900 3910 3920 3930 3940 3950 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7290 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8180 8190 8200 8210 8220 8230 8490 8500 8510 8520 8530 8540 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9200 9210 9220 9230 9240 9250 9260 9270 9600 9610 9620 9630 9640 9650 9660 9670 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 } armor = 1 infantry = 6 industry = 0 aircraft = 0 naval = 0 land_doctrines = 6 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 1781 policy = { date = { year = 1941 month = september day = 6 hour = 1 } democratic = 5 political_left = 5 freedom = 2 free_market = 4 professional_army = 1 defense_lobby = 5 interventionism = 5 } belligerence = 0 dissent = 0.0094 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.7250 convoy_def_eff = 0.4000 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1 money_modifier = 1 supply_modifier = 1 minisub_bonus = 1 AA_efficiency = 0.1000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0100 sce_frequency = 1.1000 counterattack = 0.0600 assault = 0.3350 encirclement = 0.0350 ambush = 0.0350 delay = 0.0350 tactical_withdrawal = 0.0350 breakthrough = 0.0350 leader = { id = { type = 6 id = 220000 } name = "Charles" picture = "L220000" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 220002 } name = "Garrauld" picture = "L220002" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 trait = commando } leader = { id = { type = 6 id = 220005 } name = "Levelt" picture = "L220005" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 220007 } name = "Nuirées" picture = "L220007" category = general y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 220008 } name = "Roi Emilé" picture = "L220008" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 220009 } name = "Vuil" picture = "L220009" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 220010 } name = "Garrauld" picture = "L220010" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 220012 } name = "Nemours" picture = "L220012" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 220013 } name = "Sainté Frederic" picture = "L220013" category = admiral y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 220014 } name = "Barreaux" picture = "L220014" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 220015 } name = "Echarmanté" picture = "L220015" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 220016 } name = "Forbin" picture = "L220016" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 220017 } name = "Guillaumé" picture = "L220017" category = commander y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 220018 } name = "Roy" picture = "L220018" category = commander rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 220019 } name = "Sainté Frederic" picture = "L220019" category = commander y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = fleet_destroyer } minister = { id = { type = 9 id = 78001 } name = "Stenio Vincent" picture = "M78001" position = HeadOfState category = social_conservative cabinet = replacement trait = 67 year = 1936 } minister = { id = { type = 9 id = 78002 } name = "Stenio Vincent" picture = "M78001" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 80 year = 1936 } minister = { id = { type = 9 id = 78003 } name = "Albert Blanchet" picture = "M78003" position = ForeignMinister category = social_conservative cabinet = replacement trait = 3 year = 1936 } minister = { id = { type = 9 id = 78004 } name = "Emilie Lescot" picture = "M78004" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 16 year = 1936 } minister = { id = { type = 9 id = 78005 } name = "Luis Dabtes Bellegarde" picture = "M78005" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 56 year = 1936 } minister = { id = { type = 9 id = 78006 } name = "Sebastien de Arrondé" picture = "M78006" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 78007 } name = "Emilie Lescot" picture = "M78004" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 34 year = 1936 } minister = { id = { type = 9 id = 78008 } name = "Emilie Lescot" picture = "M78004" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 78009 } name = "Alfred Nemours" picture = "M78009" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 43 year = 1936 } minister = { id = { type = 9 id = 78010 } name = "G.Edouard Roy" picture = "M78010" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 85 year = 1936 } minister = { id = { type = 9 id = 78032 } name = "Emilie Lescot" picture = "M78004" position = HeadOfState category = social_conservative cabinet = replacement trait = 62 year = 1941 } minister = { id = { type = 9 id = 78033 } name = "Louis Dejoie" picture = "M78033" position = HeadOfState category = social_conservative cabinet = replacement trait = 66 year = 1946 } minister = { id = { type = 9 id = 78034 } name = "Dumarsais Estimé" picture = "M78034" position = HeadOfState category = social_liberal cabinet = replacement trait = 68 year = 1937 } minister = { id = { type = 9 id = 78035 } name = "Franck Lavaud" picture = "M78035" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 62 year = 1946 } minister = { id = { type = 9 id = 78036 } name = "F. d'Orleans Juste Constant" picture = "M78021" position = HeadOfState category = left_wing_radical cabinet = replacement trait = 65 year = 1937 } minister = { id = { type = 9 id = 78037 } name = "Demosthenes Calixte" picture = "M78037" position = HeadOfState category = left_wing_radical cabinet = replacement trait = 68 year = 1946 } minister = { id = { type = 9 id = 78039 } name = "Emilie Lescot" picture = "M78004" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 75 year = 1941 } minister = { id = { type = 9 id = 78040 } name = "Louis Dejoie" picture = "M78033" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 73 year = 1946 } minister = { id = { type = 9 id = 78041 } name = "Albert Blanchet" picture = "M78003" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 72 year = 1937 } minister = { id = { type = 9 id = 78042 } name = "Dumarsais Estimé" picture = "M78034" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 71 year = 1941 } minister = { id = { type = 9 id = 78043 } name = "Paul Magloire" picture = "M78043" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1946 } minister = { id = { type = 9 id = 78044 } name = "F. d'Orleans Juste Constant" picture = "M78021" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 72 year = 1937 } minister = { id = { type = 9 id = 78045 } name = "Daniel Fignole" picture = "M78045" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 78 year = 1946 } minister = { id = { type = 9 id = 78046 } name = "Georges Léger" picture = "M78046" position = ForeignMinister category = social_conservative cabinet = replacement trait = 7 year = 1936 } minister = { id = { type = 9 id = 78047 } name = "Marcel Fombrun" picture = "M78013" position = ForeignMinister category = social_conservative cabinet = replacement trait = 4 year = 1941 } minister = { id = { type = 9 id = 78048 } name = "Emilie Lescot" picture = "M78004" position = ForeignMinister category = social_conservative cabinet = replacement trait = 6 year = 1943 } minister = { id = { type = 9 id = 78049 } name = "dr. Georges Rigaud" picture = "M78049" position = ForeignMinister category = social_conservative cabinet = replacement trait = 1 year = 1946 } minister = { id = { type = 9 id = 78050 } name = "Albert Blanchet" picture = "M78003" position = ForeignMinister category = social_liberal cabinet = replacement trait = 3 year = 1937 } minister = { id = { type = 9 id = 78051 } name = "Jacques Wadestrand" picture = "M78051" position = ForeignMinister category = social_liberal cabinet = replacement trait = 5 year = 1941 } minister = { id = { type = 9 id = 78052 } name = "Andre Dumont" picture = "M78052" position = ForeignMinister category = social_liberal cabinet = replacement trait = 4 year = 1943 } minister = { id = { type = 9 id = 78053 } name = "Timoléon Cesar Brutus" picture = "M78053" position = ForeignMinister category = social_liberal cabinet = replacement trait = 2 year = 1946 } minister = { id = { type = 9 id = 78054 } name = "Timoléon Cesar Brutus" picture = "M78053" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 2 year = 1946 } minister = { id = { type = 9 id = 78055 } name = "Mirko Chandler" picture = "M78023" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 7 year = 1937 } minister = { id = { type = 9 id = 78056 } name = "F. d'Orleans Juste Constant" picture = "M78021" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 1 year = 1941 } minister = { id = { type = 9 id = 78057 } name = "Clement Jumelle" picture = "M78057" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 3 year = 1946 } minister = { id = { type = 9 id = 78058 } name = "Luis Dabtes Bellegarde" picture = "M78005" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 55 year = 1937 } minister = { id = { type = 9 id = 78059 } name = "Luc Dominique" picture = "M78014" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 15 year = 1941 } minister = { id = { type = 9 id = 78060 } name = "Jean Francois Duvalier" picture = "M78015" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 8 year = 1945 } minister = { id = { type = 9 id = 78061 } name = "Louis Dejoie" picture = "M78033" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1946 } minister = { id = { type = 9 id = 78062 } name = "Max Charlmes" picture = "M78062" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 19 year = 1937 } minister = { id = { type = 9 id = 78063 } name = "Frederic Doret" picture = "M78063" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 9 year = 1941 } minister = { id = { type = 9 id = 78064 } name = "Armand Ouellet" picture = "M78064" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 8 year = 1946 } minister = { id = { type = 9 id = 78065 } name = "F. d'Orleans Juste Constant" picture = "M78021" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 10 year = 1946 } minister = { id = { type = 9 id = 78066 } name = "Clement Jumelle" picture = "M78057" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 54 year = 1937 } minister = { id = { type = 9 id = 78067 } name = "Michel Corvington Raymond" picture = "M78024" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 11 year = 1941 } minister = { id = { type = 9 id = 78068 } name = "Stenio Vincent" picture = "M78001" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 56 year = 1937 } minister = { id = { type = 9 id = 78069 } name = "Auguste Bonamy" picture = "M78069" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1941 } minister = { id = { type = 9 id = 78070 } name = "Emilie Lescot" picture = "M78004" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1945 } minister = { id = { type = 9 id = 78071 } name = "Gusley Vildrouin" picture = "M78071" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 24 year = 1946 } minister = { id = { type = 9 id = 78072 } name = "Dumarsais Estimé" picture = "M78034" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 24 year = 1937 } minister = { id = { type = 9 id = 78073 } name = "Max Charlmes" picture = "M78062" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 56 year = 1941 } minister = { id = { type = 9 id = 78074 } name = "Jean Francois Duvalier" picture = "M78015" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 26 year = 1946 } minister = { id = { type = 9 id = 78075 } name = "Antoine Levelt" picture = "M78075" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 20 year = 1946 } minister = { id = { type = 9 id = 78076 } name = "Belmeau Max-Pierre" picture = "M78076" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 24 year = 1937 } minister = { id = { type = 9 id = 78077 } name = "Victor Vivian" picture = "M78025" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 26 year = 1941 } minister = { id = { type = 9 id = 78078 } name = "Daniel Fignole" picture = "M78045" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 20 year = 1946 } minister = { id = { type = 9 id = 78079 } name = "Joseph Louis Borno" picture = "M78079" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 27 year = 1937 } minister = { id = { type = 9 id = 78080 } name = "Luis Dabtes Bellegarde" picture = "M78005" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 31 year = 1941 } minister = { id = { type = 9 id = 78081 } name = "dr. Georges Rigaud" picture = "M78049" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 28 year = 1945 } minister = { id = { type = 9 id = 78082 } name = "Gusley Vildrouin" picture = "M78071" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 28 year = 1937 } minister = { id = { type = 9 id = 78083 } name = "Andre Dumont" picture = "M78052" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 32 year = 1941 } minister = { id = { type = 9 id = 78084 } name = "Max Charlmes" picture = "M78062" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 27 year = 1946 } minister = { id = { type = 9 id = 78085 } name = "Antoine Levelt" picture = "M78075" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 28 year = 1946 } minister = { id = { type = 9 id = 78086 } name = "Rock Desroses" picture = "M78026" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 27 year = 1937 } minister = { id = { type = 9 id = 78087 } name = "Belmeau Max-Pierre" picture = "M78076" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 28 year = 1941 } minister = { id = { type = 9 id = 78088 } name = "Demosthenes Calixte" picture = "M78037" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 29 year = 1946 } minister = { id = { type = 9 id = 78090 } name = "Sebastien de Arrondé" picture = "M78006" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 33 year = 1939 } minister = { id = { type = 9 id = 78091 } name = "Franck Lavaud" picture = "M78035" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 36 year = 1941 } minister = { id = { type = 9 id = 78092 } name = "Antoine Levelt" picture = "M78075" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 33 year = 1946 } minister = { id = { type = 9 id = 78093 } name = "Andre Dumont" picture = "M78052" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 33 year = 1937 } minister = { id = { type = 9 id = 78094 } name = "Paul Magloire" picture = "M78043" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 36 year = 1946 } minister = { id = { type = 9 id = 78096 } name = "Antioche Benot" picture = "M78027" position = ChiefOfStaff category = left_wing_radical cabinet = replacement trait = 37 year = 1937 } minister = { id = { type = 9 id = 78098 } name = "Franck Lavaud" picture = "M78035" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 38 year = 1941 } minister = { id = { type = 9 id = 78099 } name = "Antoine Levelt" picture = "M78075" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 41 year = 1946 } minister = { id = { type = 9 id = 78100 } name = "Andre Dumont" picture = "M78052" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 40 year = 1937 } minister = { id = { type = 9 id = 78101 } name = "Paul Magloire" picture = "M78043" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 42 year = 1946 } minister = { id = { type = 9 id = 78102 } name = "Franck Lavaud" picture = "M78035" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 38 year = 1946 } minister = { id = { type = 9 id = 78103 } name = "Ernst Severe" picture = "M78028" position = ChiefOfArmy category = left_wing_radical cabinet = replacement trait = 42 year = 1937 } minister = { id = { type = 9 id = 78104 } name = "Georges Léger" picture = "M78046" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 47 year = 1937 } minister = { id = { type = 9 id = 78106 } name = "André Sainté Frederic" picture = "M78106" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 89 year = 1937 } minister = { id = { type = 9 id = 78107 } name = "Raymond Gassner" picture = "M78029" position = ChiefOfNavy category = left_wing_radical cabinet = replacement trait = 89 year = 1937 } minister = { id = { type = 9 id = 78109 } name = "André Sainté Frederic" picture = "M78106" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 49 year = 1941 } minister = { id = { type = 9 id = 78110 } name = "Pascalé B.G. Guillaume" picture = "M78020" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 85 year = 1937 } minister = { id = { type = 9 id = 78111 } name = "Antoine Levelt" picture = "M78075" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 85 year = 1946 } minister = { id = { type = 9 id = 78112 } name = "Belmeau Max-Pierre" picture = "M78076" position = ChiefOfAir category = left_wing_radical cabinet = replacement trait = 85 year = 1937 } minister = { id = { type = 9 id = 78113 } name = "Charles H. Forbin" picture = "M78030" position = ChiefOfAir category = left_wing_radical cabinet = replacement trait = 48 year = 1946 } minister = { id = { type = 9 id = 78115 } name = "Leon Laleau" picture = "M78115" position = ForeignMinister category = social_conservative cabinet = replacement trait = 2 year = 1938 } minister = { id = { type = 9 id = 78114 } name = "Paul Magloire" picture = "M78043" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 60 year = 1950 } HeadOfState = { type = 9 id = 78001 } HeadOfGovernment = { type = 9 id = 78002 } ForeignMinister = { type = 9 id = 78003 } ArmamentMinister = { type = 9 id = 78004 } MinisterOfSecurity = { type = 9 id = 78005 } MinisterOfIntelligence = { type = 9 id = 78006 } ChiefOfStaff = { type = 9 id = 78007 } ChiefOfArmy = { type = 9 id = 78100 } ChiefOfNavy = { type = 9 id = 78009 } ChiefOfAir = { type = 9 id = 78010 } tech_team = { id = { type = 10 id = 8100 } name = "Companie Cement de Varrieux" picture = "T8100" skill = 2 research_types = { mechanics chemistry industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 8101 } name = "Huilerié Nationale S.A." picture = "T8101" skill = 2 research_types = { mechanics general_equipment industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 8102 } name = "Societé Nationale d'Investissement" picture = "T8102" skill = 2 research_types = { management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 8103 } name = "Elie Lescot" picture = "T8103" skill = 1 research_types = { training large_unit_tactics decentralized_execution infantry_focus } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 8104 } name = "Industries Navales de Port-au-Prince" picture = "T3802" skill = 2 research_types = { naval_engineering technical_efficiency naval_artillery } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 8105 } name = "Industries Militaires de Port-au-Prince" picture = "T6301" skill = 1 research_types = { artillery mechanics general_equipment aeronautics } startyear = 1930 endyear = 1970 } team_slots = { 8103 0 0 0 0 } manpower = 13.5739 free = { } oil = 457.6662 supplies = 172.4869 rare_materials = 238.9133 metal = 217.1635 energy = 372.6243 money = 246.4748 consumer = 0.2368 supply = 0 production = 0.4132 reinforcement = 0 upgrading = 0.3500 transports = 10 relative_manpower = 0.9000 allow_convoy_escorts = yes missile_carrier = no nuclear_carrier = no tc_mod = 3 upgrade = { infantry = { defaultorganisation = 7 morale = 150 } cavalry = { defaultorganisation = 7 morale = 150 } motorized = { defaultorganisation = 7 morale = 150 } mechanized = { defaultorganisation = 5 morale = 150 } light_armor = { defaultorganisation = 5.5000 morale = 150 } armor = { defaultorganisation = 5 morale = 150 } paratrooper = { defaultorganisation = 7.7000 morale = 150 } marine = { defaultorganisation = 7.7000 morale = 150 } bergsjaeger = { defaultorganisation = 7.7000 morale = 150 } garrison = { defaultorganisation = 7 morale = 150 } hq = { defaultorganisation = 5 morale = 150 } militia = { defaultorganisation = 7 morale = 150 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 7 morale = 150 } d_03 = { defaultorganisation = 7.7000 morale = 150 } d_04 = { defaultorganisation = 7.7000 morale = 150 } d_05 = { defaultorganisation = 7.7000 morale = 150 } d_06 = { defaultorganisation = 5.5000 morale = 150 } d_07 = { defaultorganisation = 8.4000 morale = 150 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 10 } rocket_artillery = { } sp_rct_artillery = { morale = 10 } anti_tank = { } tank_destroyer = { defaultorganisation = 0.4000 morale = 28 } light_armor_brigade = { morale = 28 } heavy_armor = { defaultorganisation = 0.4000 morale = 28 } super_heavy_armor = { defaultorganisation = 0.5000 morale = 28 } armored_car = { defaultorganisation = 0.5000 morale = 28 } anti_air = { } police = { } engineer = { defaultorganisation = 0.4000 morale = 10 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 10 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { infantry = { 1 } cavalry = { 3 2 1 } garrison = { 1 } militia = { 1 } d_02 = { 1 } d_03 = { 1 } d_04 = { 3 2 1 } } obsolete_models = { infantry = { 0 } cavalry = { 0 1 2 } garrison = { 0 } militia = { 0 } d_02 = { 0 } d_03 = { 0 1 } d_04 = { 0 1 2 3 } } allowed_divisions = { cavalry = yes garrison = yes hq = yes militia = yes transport = yes } allowed_brigades = { artillery = yes armored_car = yes police = yes } allowed_buildings = { } building_prod_mod = { ic = 1 coastal_fort = 1 land_fort = 1 flak = 1 infrastructure = 1 air_base = 1 naval_base = 1 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 0.5000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7500 asw = 0.5000 naval_interdiction = 1 shore_bombardment = 1 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.1000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.1000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.1000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.0500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.0500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.0500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -85 swamp_attack = -74 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -56 swamp_attack = -67 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -41 swamp_attack = -41 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -56 swamp_attack = -63 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -81 swamp_attack = -74 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -67 swamp_attack = -67 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -79 swamp_attack = -69 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -89 swamp_attack = -74 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -52 swamp_attack = -56 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = no ground_attack = no interdiction = no strategic_bombardment = no logistical_strike = no runway_cratering = no installation_strike = no naval_strike = no port_strike = no convoy_air_raiding = no air_supply = no airborne_assault = no nuke = no air_scramble = no convoy_raiding = no asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 0.6000 } relation = { tag = GER value = -158.8000 } relation = { tag = HOL value = 0.5000 } relation = { tag = POR value = -48.8000 } relation = { tag = ITA value = -108.8000 } relation = { tag = SOV value = -135.4000 } relation = { tag = SWE value = 1 } relation = { tag = TUR value = -48.8000 } relation = { tag = JAP value = -65 } relation = { tag = CHI value = -49.5000 } relation = { tag = BEL value = 25.9000 } relation = { tag = DEN value = 1.2000 } relation = { tag = SCH value = 1.6000 } relation = { tag = CUB value = 31.4000 trade = yes } relation = { tag = BUL value = -49.9000 } relation = { tag = HUN value = -50 } relation = { tag = ROM value = 0.4000 } relation = { tag = IRE value = 1.4000 } relation = { tag = FIN value = 26 } relation = { tag = PER value = -49.2000 } relation = { tag = AFG value = -98.4000 } relation = { tag = BRA value = -23.8000 } relation = { tag = ARG value = -48.8000 } relation = { tag = MEX value = 1.2000 } relation = { tag = COL value = 1.4000 } relation = { tag = VEN value = -48.8000 } relation = { tag = PRU value = -52.2000 } relation = { tag = ECU value = 1.6000 } relation = { tag = URU value = -48.4000 } relation = { tag = PAR value = 0.2000 } relation = { tag = BOL value = 0.8000 trade = yes } relation = { tag = CHL value = 1.4000 } relation = { tag = NZL value = 89.0008 trade = yes } relation = { tag = CAN value = 0.3000 } relation = { tag = AST value = 25.6000 } relation = { tag = VIC value = 0.2000 } relation = { tag = MAN value = -100 } relation = { tag = USA value = 163 } relation = { tag = CHC value = -99.5000 } relation = { tag = CRO value = -150 } relation = { tag = SLO value = 24 } relation = { tag = SIA value = -49.7000 } relation = { tag = SAU value = -48.8000 } relation = { tag = MON value = -48.9000 } relation = { tag = GUA value = -49 } relation = { tag = COS value = 1.4000 } relation = { tag = NIC value = 25.2000 } relation = { tag = DOM value = -28.4000 } relation = { tag = PHI value = 1.6000 } relation = { tag = BHU value = -48.4000 } relation = { tag = EGY value = -48.4000 } relation = { tag = SAL value = -48.8000 } relation = { tag = HAI value = -18.8000 frustration = 3 } relation = { tag = HON value = -49 } relation = { tag = IRQ value = 25.6000 } relation = { tag = LIB value = 26.6000 } relation = { tag = NEP value = -48.6000 } relation = { tag = OMN value = -48.8000 } relation = { tag = PAN value = 1 } relation = { tag = SER value = -150 } relation = { tag = SIK value = -49.5000 } relation = { tag = SAF value = 0.6000 } relation = { tag = TAN value = -99.2000 } relation = { tag = TIB value = -48.4000 } relation = { tag = YEM value = -48.4000 } relation = { tag = BUR value = 0.7000 } relation = { tag = MEN value = -50.1000 frustration = 3 } relation = { tag = U00 value = -50 } relation = { tag = U01 value = 0.8000 } relation = { tag = U02 value = 1.2000 } relation = { tag = U18 value = -99.8000 frustration = 3 } relation = { tag = U19 value = 0.6000 } relation = { tag = REB value = 25 } } ownedprovinces = { 1781 } controlledprovinces = { 1781 } nationalprovinces = { 1781 1780 } claimedprovinces = { } techapps = { 2800 2290 1190 1400 6500 3010 6510 6520 1200 6540 1210 10120 1410 } inventions = { } blueprints = { } deactivate = { 1010 1070 1110 1150 10110 6100 6300 6400 6010 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 471380 } project = { type = 17 id = 6530 } tech_team = { type = 10 id = 8103 } progress = 100 progress = 100 progress = 100 progress = 34.1250 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 17500 id = 53 } name = "La Grandé Armée du Haiti" location = 1781 prevprov = 1781 home = 1781 mission = { type = anti_partisan_duty target = 1781 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 220001 } name = "de Arrondé" tag = HAI picture = "L220001" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } division = { id = { type = 17500 id = 5301 } name = "Brigade de Haitien" flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 37 37 170 0 0.8336 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 3033 } name = "1st Squadron" location = 1781 home = 1781 base = 1781 morale = 0.5000 } navalunit = { id = { type = 4712 id = 282415 } name = "2nd Squadron" location = 1781 home = 1781 base = 1781 morale = 0.5000 leader = { id = { type = 6 id = 220011 } name = "Léger" tag = HAI picture = "L220011" category = admiral rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 3 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 282414 } name = "1ère Flottille de Transport" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } } landunit = { id = { type = 4712 id = 329510 } name = "1ère Corps d'Armée Haitien" location = 1781 prevprov = 1781 home = 1781 mission = { type = anti_partisan_duty target = 1781 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 220003 } name = "Lavaud" tag = HAI picture = "L220003" category = general rank = 2 y = 1930 y = 1940 y = 1944 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 328677 } name = "1ère Division de Citoyens du Haiti" flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 37 37 170 0 0.0753 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 388267 } name = "2ème Corps d'Armée Haitien" location = 1781 prevprov = 1781 home = 1781 mission = { type = anti_partisan_duty target = 1781 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 220004 } name = "Lescot" tag = HAI picture = "L220004" category = general rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 3 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 383679 } name = "2ème Division de Citoyens du Haiti" flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 37 37 170 0 0.0753 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 441882 } name = "3ème Corps d'Armée Haitien" location = 1781 prevprov = 1781 home = 1781 mission = { type = anti_partisan_duty target = 1781 percentage = 1 night = yes startdate = { year = 1939 month = december day = 24 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 220006 } name = "Magloire" tag = HAI picture = "L220006" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 440984 } name = "3ème Division de Citoyens du Haiti" flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 37 37 170 0 0.0753 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 492524 } name = "4ème Corps d'Armée Haitien" location = 1781 prevprov = 1781 home = 1781 mission = { type = anti_partisan_duty target = 1781 percentage = 1 night = yes startdate = { year = 1940 month = may day = 2 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 492028 } name = "4ème Division de Citoyens du Haiti" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 575003 } name = "5ème Corps d'Armée Haitien" location = 1781 prevprov = 1781 home = 1781 mission = { type = anti_partisan_duty target = 1781 percentage = 1 night = yes startdate = { year = 1940 month = november day = 10 hour = 1 } } morale = 0.5000 division = { id = { type = 4712 id = 573973 } name = "5ème Division de Citoyens du Haiti" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } division_development = { id = { type = 4712 id = 282417 } progress = 0.1081 location = 1781 cost = 1.8400 date = { year = 1942 month = july day = 10 hour = 0 } manpower = 6 total_progress = 0.1797 size = 9 done = 5 days = 360 days_for_first = 50 gearing_bonus = 0.2500 type = militia model = 1 } SpyInfo = { country = "HAI" NumberOfSpies = 10 } } country = { tag = HON ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 1 activation_motorized = 0 activation_mountain = 1 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_diplo_allies = 0 guerilla_diplo_axis = 0 guerilla_diplo_comintern = 0 guerilla_low_mp = 1 Info_CC_LL = 0 Info_Greece = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 150 war = 1 ferocity = no reinforcement = 0.2500 upgrading = 0.5000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = HON } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { GER = 2 JAP = 1 ITA = 1 } protect = { USA = 100 } befriend = { USA = 100 ENG = 100 } exp_force_ratio = 0.7500 exp_force_ratios = { USA = 1 } admiral = { target = { } core = { 2350 2342 2344 } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "North Atlantic" "Western Approaches" "The Seamounts" "Azores" "Central Atlantic" "Central Mid-Atlantic Ridge" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "Pernambuco Plain" "Ascension Fracture Zone" "Argentine Plain" "Angola Plain" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Brazil" "Coast of Argentina" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" "West Coast of Central America" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { favored = { USA = 100 } cancel_deal_threshold = 2 } tech_sharing = { favored = { USA = 100 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 10 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 3 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 2 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { USA = -1 GER = 100 ITA = 100 JAP = 100 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 10 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 5 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 20 heavy_cruiser = 0 battlecruiser = 0 destroyer = 35 carrier = 0 escort_carrier = 0 submarine = 5 nuclear_submarine = 5 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 20 sp_artillery = 23 rocket_artillery = 11 sp_rct_artillery = 15 anti_tank = 14 tank_destroyer = 30 light_armor_brigade = 8 heavy_armor = 54 super_heavy_armor = 47 armored_car = 4 anti_air = 19 police = 11 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 46 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.8000 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = yes force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 11610 1460 1470 1480 1490 1220 1670 2860 11300 11080 11440 5100 6590 15230 } preference = { 1400 1410 1420 1430 1440 1450 10130 10140 11610 1460 1470 1480 1490 1190 1200 1210 10120 1220 6500 6510 6520 6530 6540 6550 6560 6570 6580 6590 } ignore = { 10150 1300 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 3900 3910 3920 3930 3940 3950 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7290 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8180 8190 8200 8210 8220 8230 8490 8500 8510 8520 8530 8540 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9200 9210 9220 9230 9240 9250 9260 9270 9600 9610 9620 9630 9640 9650 9660 9670 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 } armor = 1 infantry = 6 industry = 0 aircraft = 0 naval = 0 land_doctrines = 6 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 2085 policy = { date = { year = 1941 month = september day = 6 hour = 1 } democratic = 6 political_left = 3 freedom = 4 free_market = 6 professional_army = 1 defense_lobby = 5 interventionism = 6 } belligerence = 0 dissent = 0.0000 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.7250 convoy_def_eff = 0.4000 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.0100 money_modifier = 1 supply_modifier = 1.0200 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0100 sce_frequency = 1.1000 counterattack = 0.0600 assault = 0.3350 encirclement = 0.0350 ambush = 0.0350 delay = 0.0350 tactical_withdrawal = 0.0350 breakthrough = 0.0350 leader = { id = { type = 6 id = 370000 } name = "Abél Mendez" picture = "L370000" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 370001 } name = "Alcerro Prudoth" picture = "L370001" category = general y = 1944 y = 1947 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 370003 } name = "Arria Tachi" picture = "L370003" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 370004 } name = "Caceres Pinzón" picture = "L370004" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 370006 } name = "Díaz Garcia" picture = "L370006" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 trait = defensive_doctrine } leader = { id = { type = 6 id = 370007 } name = "Garcia Velpuveda" picture = "L370007" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = defensive_doctrine } leader = { id = { type = 6 id = 370008 } name = "Nuñez Salés" picture = "L370008" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 370009 } name = "Ortiz Pinel" picture = "L370009" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 trait = commando } leader = { id = { type = 6 id = 370010 } name = "Pérez Matamoros" picture = "L370010" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 370011 } name = "Rodriguez Alvarado" picture = "L370011" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 370012 } name = "Sanabria Oyuela" picture = "L370012" category = general y = 1939 y = 1942 y = 1946 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 370015 } name = "Williams Calderon" picture = "L370015" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 370016 } name = "Andina Rojas" picture = "L370016" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 370018 } name = "Marquez Nuñez" picture = "L370018" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 370019 } name = "Vaupel Comeza" picture = "L370019" category = admiral y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 370020 } name = "Abél Mendez" picture = "L370020" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 370021 } name = "Ángel Sevilla" picture = "L370021" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 } leader = { id = { type = 6 id = 370022 } name = "Fernandez" picture = "L370022" category = commander y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 370023 } name = "Masson" picture = "L370023" category = commander rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 7 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 370024 } name = "Pérez Matamoros" picture = "L370024" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 } leader = { id = { type = 6 id = 370025 } name = "Schmidt" picture = "L370025" category = commander y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = tank_buster } minister = { id = { type = 9 id = 79001 } name = "Tiburcio Carias Andina" picture = "M79001" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 68 year = 1936 } minister = { id = { type = 9 id = 79002 } name = "Carlos Alberto Ucles" picture = "M79002" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 69 year = 1936 } minister = { id = { type = 9 id = 79003 } name = "Tiburcio Carias Andina" picture = "M79001" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 4 year = 1936 } minister = { id = { type = 9 id = 79004 } name = "Roberto Michelleti Bain" picture = "M79004" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1936 } minister = { id = { type = 9 id = 79005 } name = "Carlos Alberto Ucles" picture = "M79002" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 79006 } name = "Raimundo Stochler Garcia" picture = "M79006" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 28 year = 1936 } minister = { id = { type = 9 id = 79007 } name = "Tiburcio Carias Andina" picture = "M79001" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 79008 } name = "Raimundo Stochler Garcia" picture = "M79006" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 79009 } name = "Carlos Vaupel Comeza" picture = "M79009" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 46 year = 1936 } minister = { id = { type = 9 id = 79010 } name = "Gustavo Schmidt" picture = "M79010" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 79031 } name = "Tiburcio Carias Andina" picture = "M79001" position = HeadOfState category = social_conservative cabinet = replacement trait = 68 year = 1937 } minister = { id = { type = 9 id = 79032 } name = "José Zuñiga Huete" picture = "M79032" position = HeadOfState category = social_liberal cabinet = replacement trait = 58 year = 1937 } minister = { id = { type = 9 id = 79033 } name = "Juan B. Valladares" picture = "M79011" position = HeadOfState category = social_liberal cabinet = replacement trait = 65 year = 1939 } minister = { id = { type = 9 id = 79034 } name = "Raul Sanchez Banados" picture = "M79021" position = HeadOfState category = left_wing_radical cabinet = replacement trait = 61 year = 1937 } minister = { id = { type = 9 id = 79036 } name = "Orlando Rodriguez Jimino" picture = "M79036" position = HeadOfState category = social_democrat cabinet = replacement trait = 66 year = 1945 } minister = { id = { type = 9 id = 79037 } name = "Carlos Alberto Ucles" picture = "M79002" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 69 year = 1937 } minister = { id = { type = 9 id = 79038 } name = "Tiburcio Carias Andina" picture = "M79001" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 75 year = 1941 } minister = { id = { type = 9 id = 79039 } name = "Abraham Williams Calderon" picture = "M79039" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 78 year = 1943 } minister = { id = { type = 9 id = 79040 } name = "Juan Manuel Galvez" picture = "M79017" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 75 year = 1945 } minister = { id = { type = 9 id = 79041 } name = "Juan B. Valladares" picture = "M79011" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 74 year = 1937 } minister = { id = { type = 9 id = 79042 } name = "Julio Lozano Díaz" picture = "M79042" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 79 year = 1945 } minister = { id = { type = 9 id = 79043 } name = "Hernan Fernandez Silva" picture = "M79043" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 69 year = 1937 } minister = { id = { type = 9 id = 79044 } name = "Juan Codigo Ramirez" picture = "M79022" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 72 year = 1941 } minister = { id = { type = 9 id = 79045 } name = "Francisco S. Tapio Toro" picture = "M79045" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 71 year = 1945 } minister = { id = { type = 9 id = 79046 } name = "Laureano Laínez Espinoza" picture = "M79046" position = ForeignMinister category = social_conservative cabinet = replacement trait = 5 year = 1937 } minister = { id = { type = 9 id = 79047 } name = "Julio Lozano Díaz" picture = "M79042" position = ForeignMinister category = social_conservative cabinet = replacement trait = 2 year = 1937 } minister = { id = { type = 9 id = 79048 } name = "Salvador Aguirre" picture = "M79048" position = ForeignMinister category = social_conservative cabinet = replacement trait = 7 year = 1938 } minister = { id = { type = 9 id = 79049 } name = "Silverio Laínez Villamin" picture = "M79049" position = ForeignMinister category = social_conservative cabinet = replacement trait = 3 year = 1944 } minister = { id = { type = 9 id = 79050 } name = "Juan Manuel Galvez" picture = "M79017" position = ForeignMinister category = social_conservative cabinet = replacement trait = 6 year = 1946 } minister = { id = { type = 9 id = 79051 } name = "Salvador Aguirre Osana" picture = "M79051" position = ForeignMinister category = social_liberal cabinet = replacement trait = 7 year = 1937 } minister = { id = { type = 9 id = 79052 } name = "Roberto Michelleti Bain" picture = "M79004" position = ForeignMinister category = social_liberal cabinet = replacement trait = 5 year = 1945 } minister = { id = { type = 9 id = 79053 } name = "Jacinto Escudero Oycandadel" picture = "M79023" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 4 year = 1937 } minister = { id = { type = 9 id = 79054 } name = "Hernan Fernandez Silva" picture = "M79043" position = ForeignMinister category = social_democrat cabinet = replacement trait = 5 year = 1941 } minister = { id = { type = 9 id = 79055 } name = "Orlando Rodriguez Jimino" picture = "M79036" position = ForeignMinister category = social_democrat cabinet = replacement trait = 2 year = 1945 } minister = { id = { type = 9 id = 79056 } name = "Miguel A. Navarro" picture = "M79056" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 16 year = 1937 } minister = { id = { type = 9 id = 79057 } name = "Carlos Alberto Ucles" picture = "M79002" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 12 year = 1939 } minister = { id = { type = 9 id = 79058 } name = "Rafael Alvarado Guerrero" picture = "M79058" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 55 year = 1941 } minister = { id = { type = 9 id = 79059 } name = "Didier Masson" picture = "M79059" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 54 year = 1942 } minister = { id = { type = 9 id = 79060 } name = "Fausto Davilá" picture = "M79014" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1945 } minister = { id = { type = 9 id = 79061 } name = "Roberto Ortíz Almendares" picture = "M79015" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 8 year = 1946 } minister = { id = { type = 9 id = 79062 } name = "Juan Manuel Galvez" picture = "M79017" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 11 year = 1947 } minister = { id = { type = 9 id = 79063 } name = "Roberto Michelleti Bain" picture = "M79004" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 9 year = 1937 } minister = { id = { type = 9 id = 79064 } name = "Oswaldo López Arellano" picture = "M79064" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 13 year = 1939 } minister = { id = { type = 9 id = 79065 } name = "Juan B. Valladares" picture = "M79011" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 15 year = 1941 } minister = { id = { type = 9 id = 79066 } name = "dr. Ramon Villeda Morales" picture = "M79066" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 10 year = 1945 } minister = { id = { type = 9 id = 79067 } name = "Augustin Espinoza Reyes" picture = "M79024" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 8 year = 1937 } minister = { id = { type = 9 id = 79068 } name = "Misael Becker Villarroel" picture = "M79068" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 12 year = 1941 } minister = { id = { type = 9 id = 79069 } name = "Carlos Molina Dejonje" picture = "M79069" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 14 year = 1945 } minister = { id = { type = 9 id = 79070 } name = "Jaime Herda Garcia" picture = "M79070" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 10 year = 1946 } minister = { id = { type = 9 id = 79071 } name = "Miguel A. Navarro" picture = "M79056" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 56 year = 1937 } minister = { id = { type = 9 id = 79072 } name = "Rafael Alvarado Guerrero" picture = "M79058" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 24 year = 1938 } minister = { id = { type = 9 id = 79073 } name = "Abraham Williams Calderon" picture = "M79039" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 23 year = 1941 } minister = { id = { type = 9 id = 79074 } name = "Roberto Ortíz Almendares" picture = "M79015" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 21 year = 1937 } minister = { id = { type = 9 id = 79075 } name = "Juan Codigo Ramirez" picture = "M79022" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 23 year = 1937 } minister = { id = { type = 9 id = 79076 } name = "Augustin Espinoza Reyes" picture = "M79024" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 24 year = 1941 } minister = { id = { type = 9 id = 79077 } name = "Jaime Herda Garcia" picture = "M79070" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 26 year = 1945 } minister = { id = { type = 9 id = 79078 } name = "Carlos Molina Dejonje" picture = "M79069" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 22 year = 1946 } minister = { id = { type = 9 id = 79079 } name = "Roberto Ortíz Almendares" picture = "M79015" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 30 year = 1937 } minister = { id = { type = 9 id = 79080 } name = "Tiburcio Carias Andina" picture = "M79001" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 29 year = 1941 } minister = { id = { type = 9 id = 79081 } name = "José Zuñiga Huete" picture = "M79032" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 32 year = 1937 } minister = { id = { type = 9 id = 79082 } name = "Julio Lozano Díaz" picture = "M79042" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 30 year = 1941 } minister = { id = { type = 9 id = 79083 } name = "Hernan Fernandez Silva" picture = "M79043" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 31 year = 1945 } minister = { id = { type = 9 id = 79084 } name = "Vicente Tapia Lobo" picture = "M79026" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 32 year = 1937 } minister = { id = { type = 9 id = 79085 } name = "Enrique Doll Rojas" picture = "M79027" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 27 year = 1941 } minister = { id = { type = 9 id = 79086 } name = "Raul Sanchez Banados" picture = "M79021" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 31 year = 1945 } minister = { id = { type = 9 id = 79088 } name = "Raimundo Stochler Garcia" picture = "M79006" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 37 year = 1941 } minister = { id = { type = 9 id = 79089 } name = "Oswaldo López Arellano" picture = "M79064" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 33 year = 1937 } minister = { id = { type = 9 id = 79090 } name = "Enrique Ortiz Pinel" picture = "M79090" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 34 year = 1945 } minister = { id = { type = 9 id = 79091 } name = "Enrique Doll Rojas" picture = "M79027" position = ChiefOfStaff category = left_wing_radical cabinet = replacement trait = 36 year = 1937 } minister = { id = { type = 9 id = 79092 } name = "Vicente Tapia Lobo" picture = "M79026" position = ChiefOfStaff category = left_wing_radical cabinet = replacement trait = 33 year = 1941 } minister = { id = { type = 9 id = 79094 } name = "Juan Manuel Galvez" picture = "M79017" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 41 year = 1937 } minister = { id = { type = 9 id = 79095 } name = "José Zuñiga Huete" picture = "M79032" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 40 year = 1937 } minister = { id = { type = 9 id = 79096 } name = "Enrique Ortiz Pinel" picture = "M79090" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 41 year = 1941 } minister = { id = { type = 9 id = 79097 } name = "Enrique Doll Rojas" picture = "M79027" position = ChiefOfArmy category = left_wing_radical cabinet = replacement trait = 39 year = 1937 } minister = { id = { type = 9 id = 79098 } name = "Francisco S. Tapio Toro" picture = "M79045" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 41 year = 1945 } minister = { id = { type = 9 id = 79100 } name = "Oswaldo López Arellano" picture = "M79064" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 44 year = 1937 } minister = { id = { type = 9 id = 79101 } name = "Vicente Tapia Lobo" picture = "M79026" position = ChiefOfNavy category = left_wing_radical cabinet = replacement trait = 44 year = 1937 } minister = { id = { type = 9 id = 79102 } name = "Didier Masson" picture = "M79059" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 48 year = 1937 } minister = { id = { type = 9 id = 79106 } name = "Miguel Ángel Sevilla" picture = "M79106" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 49 year = 1945 } minister = { id = { type = 9 id = 79107 } name = "Francisco S. Tapio Toro" picture = "M79045" position = ChiefOfNavy category = social_democrat cabinet = replacement trait = 47 year = 1945 } minister = { id = { type = 9 id = 79108 } name = "Antonio Bermúdez Meza" picture = "M79108" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 79017 } name = "Juan Manuel Galvez" picture = "M79017" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 33 year = 1936 } minister = { id = { type = 9 id = 79019 } name = "Carlos Vaupel Comeza" picture = "M79009" position = ChiefOfNavy category = social_democrat cabinet = replacement trait = 46 year = 1936 } minister = { id = { type = 9 id = 79029 } name = "Carlos Vaupel Comeza" picture = "M79009" position = ChiefOfNavy category = left_wing_radical cabinet = replacement trait = 46 year = 1936 } minister = { id = { type = 9 id = 79109 } name = "Juan Manuel Galvez" picture = "M79017" position = HeadOfState category = social_conservative cabinet = replacement trait = 62 year = 1949 } minister = { id = { type = 9 id = 79110 } name = "Hernan Fernandez Silva" picture = "M79043" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 80 year = 1949 } HeadOfState = { type = 9 id = 79001 } HeadOfGovernment = { type = 9 id = 79002 } ForeignMinister = { type = 9 id = 79003 } ArmamentMinister = { type = 9 id = 79057 } MinisterOfSecurity = { type = 9 id = 79005 } MinisterOfIntelligence = { type = 9 id = 79006 } ChiefOfStaff = { type = 9 id = 79007 } ChiefOfArmy = { type = 9 id = 79095 } ChiefOfNavy = { type = 9 id = 79009 } ChiefOfAir = { type = 9 id = 79010 } tech_team = { id = { type = 10 id = 7800 } name = "Banco Honduras S.A." picture = "T7800" skill = 2 research_types = { management } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 7801 } name = "Penitenciaria Central S.A." picture = "T7801" skill = 2 research_types = { mechanics chemistry general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 7803 } name = "Escuela de Aviación Militar" picture = "T7803" skill = 5 research_types = { training bomber_tactics piloting rt_user_6 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 7805 } name = "United Fruit Company" picture = "T5209" skill = 2 research_types = { mechanics chemistry management } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 7806 } name = "Ministry of Defense" picture = "T7806" skill = 2 research_types = { training small_unit_tactics centralized_execution infantry_focus seamanship } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 7807 } name = "Central American Common Market" picture = "T5906" skill = 1 research_types = { management } startyear = 1961 endyear = 1969 } team_slots = { 7806 0 0 0 0 } manpower = 3.1812 free = { } oil = 444.4533 supplies = 250.3793 rare_materials = 250.2456 metal = 300.4990 energy = 350.3207 money = 55.6326 consumer = 0.2528 supply = 0 production = 0 reinforcement = 0 upgrading = 0.7472 transports = 10 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 3 upgrade = { infantry = { defaultorganisation = 7 morale = 150 } cavalry = { defaultorganisation = 7 morale = 150 } motorized = { defaultorganisation = 7 morale = 150 } mechanized = { defaultorganisation = 5 morale = 150 } light_armor = { defaultorganisation = 5.5000 morale = 150 } armor = { defaultorganisation = 5 morale = 150 } paratrooper = { defaultorganisation = 7.7000 morale = 150 } marine = { defaultorganisation = 7.7000 morale = 150 } bergsjaeger = { defaultorganisation = 7.7000 morale = 150 } garrison = { defaultorganisation = 7 morale = 150 } hq = { defaultorganisation = 5 morale = 150 } militia = { defaultorganisation = 7 morale = 150 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 7 morale = 150 } d_03 = { defaultorganisation = 7.7000 morale = 150 } d_04 = { defaultorganisation = 7.7000 morale = 150 } d_05 = { defaultorganisation = 7.7000 morale = 150 } d_06 = { defaultorganisation = 5.5000 morale = 150 } d_07 = { defaultorganisation = 8.4000 morale = 150 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 10 } rocket_artillery = { } sp_rct_artillery = { morale = 10 } anti_tank = { } tank_destroyer = { defaultorganisation = 0.4000 morale = 28 } light_armor_brigade = { morale = 28 } heavy_armor = { defaultorganisation = 0.4000 morale = 28 } super_heavy_armor = { defaultorganisation = 0.5000 morale = 28 } armored_car = { defaultorganisation = 0.5000 morale = 28 } anti_air = { } police = { } engineer = { defaultorganisation = 0.4000 morale = 10 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 10 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 1 } police = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } garrison = { 2 1 } militia = { 2 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } } obsolete_models = { artillery = { 0 } police = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } garrison = { 0 1 } militia = { 0 1 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } } allowed_divisions = { cavalry = yes bergsjaeger = yes garrison = yes hq = yes militia = yes transport = yes } allowed_brigades = { artillery = yes armored_car = yes anti_air = yes police = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.8500 land_fort = 0.8500 flak = 0.9500 infrastructure = 0.9500 air_base = 0.9000 naval_base = 0.9000 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 0.9000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7500 asw = 0.5000 naval_interdiction = 1 shore_bombardment = 1 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.1000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.1000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.1000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.0500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.0500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.0500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -85 swamp_attack = -74 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -56 swamp_attack = -67 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -41 swamp_attack = -41 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -56 swamp_attack = -63 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -81 swamp_attack = -74 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -67 swamp_attack = -67 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -79 swamp_attack = -69 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -89 swamp_attack = -74 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -52 swamp_attack = -56 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = no ground_attack = no interdiction = no strategic_bombardment = no logistical_strike = no runway_cratering = no installation_strike = no naval_strike = no port_strike = no convoy_air_raiding = no air_supply = no airborne_assault = no nuke = no air_scramble = no convoy_raiding = no asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 45.9000 } relation = { tag = GER value = -6 frustration = 3 } relation = { tag = HOL value = -49.7000 } relation = { tag = POR value = 26 } relation = { tag = ITA value = -6 frustration = 3 } relation = { tag = SOV value = -188.6000 } relation = { tag = SWE value = -49.2000 } relation = { tag = TUR value = 26 } relation = { tag = JAP value = 24.8000 } relation = { tag = CHI value = 25.3000 } relation = { tag = BEL value = -49.3000 } relation = { tag = DEN value = -49 } relation = { tag = SCH value = -48.6000 } relation = { tag = CUB value = -48.8000 } relation = { tag = BUL value = 24.9000 } relation = { tag = HUN value = 24.8000 } relation = { tag = ROM value = -49.8000 } relation = { tag = IRE value = -48.8000 } relation = { tag = FIN value = -49.2000 } relation = { tag = PER value = 25.6000 } relation = { tag = AFG value = 1.4000 } relation = { tag = BRA value = -49 } relation = { tag = ARG value = 88.8509 trade = yes } relation = { tag = MEX value = -49 } relation = { tag = COL value = -48.8000 } relation = { tag = VEN value = 26 } relation = { tag = PRU value = 25.6000 } relation = { tag = ECU value = -48.6000 } relation = { tag = URU value = 26.4000 } relation = { tag = PAR value = -50 } relation = { tag = BOL value = -49.4000 } relation = { tag = CHL value = -48.8000 } relation = { tag = NZL value = -49.8000 } relation = { tag = CAN value = -49.9000 } relation = { tag = AST value = -49.6000 } relation = { tag = VIC value = -50 } relation = { tag = MAN value = -0.2000 frustration = 3 } relation = { tag = USA value = 200 } relation = { tag = CHC value = -149.7000 } relation = { tag = CRO value = -150 } relation = { tag = SLO value = -50.2000 frustration = 3 } relation = { tag = SIA value = 25.1000 } relation = { tag = SAU value = 26 } relation = { tag = MON value = -99.1000 } relation = { tag = GUA value = 98 } relation = { tag = COS value = -48.8000 } relation = { tag = NIC value = 98 } relation = { tag = DOM value = 26.4000 } relation = { tag = PHI value = -48.6000 } relation = { tag = BHU value = 26.4000 } relation = { tag = EGY value = 26.4000 } relation = { tag = SAL value = 98 } relation = { tag = HAI value = -49 } relation = { tag = HON value = -14.2000 frustration = 3 } relation = { tag = IRQ value = -49.6000 } relation = { tag = LIB value = -48.6000 } relation = { tag = NEP value = 26.2000 } relation = { tag = OMN value = 26 } relation = { tag = PAN value = -49.2000 } relation = { tag = SER value = -150 } relation = { tag = SIK value = 25.3000 } relation = { tag = SAF value = -49.6000 } relation = { tag = TAN value = -149.4000 } relation = { tag = TIB value = 26.4000 } relation = { tag = YEM value = 26.4000 } relation = { tag = BUR value = -49.4000 frustration = 3 } relation = { tag = MEN value = 24.8000 } relation = { tag = U00 value = 24.8000 } relation = { tag = U01 value = -49.3000 frustration = 3 } relation = { tag = U02 value = -49 } relation = { tag = U18 value = 0.1000 } relation = { tag = U19 value = -49.6000 } relation = { tag = REB value = -50 } } ownedprovinces = { 2085 2084 } controlledprovinces = { 2085 2084 } nationalprovinces = { 2085 2084 } claimedprovinces = { } techapps = { 2800 2290 2300 1190 1400 1460 6500 2450 2460 2510 5010 5080 5090 3010 6510 1200 6520 6540 1210 10120 1410 1420 } inventions = { } blueprints = { } deactivate = { 1010 1070 1110 1150 10110 6100 6300 6400 6010 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 484061 } project = { type = 17 id = 6530 } tech_team = { type = 10 id = 7806 } progress = 100 progress = 100 progress = 100 progress = 33.0000 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 19500 id = 55 } name = "Ejercito de Honduras" location = 2085 prevprov = 2085 home = 2085 mission = { type = anti_partisan_duty target = 2085 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 370005 } name = "Carias Andina" tag = HON picture = "L370005" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 2 ry = 1990 } division = { id = { type = 19500 id = 5500 } name = "Brigada 'Francesco Marazán'" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 37 37 170 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 501530 } name = "4a Fuerza de Seguridad Publica" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 37 37 170 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 3043 } name = "I Flotilla de la Armada" location = 2085 home = 2085 base = 2085 morale = 0.5000 } navalunit = { id = { type = 4712 id = 210707 } name = "II Flotilla de la Armada" location = 2085 home = 2085 base = 2085 morale = 0.5000 leader = { id = { type = 6 id = 370017 } name = "López Arellano" tag = HON picture = "L370017" category = admiral rank = 2 y = 1938 y = 1940 y = 1944 y = 1990 max_skill = 3 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 210706 } name = "Halcyon" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } } landunit = { id = { type = 4712 id = 281258 } name = "VII Cuerpo del Ejército" location = 2084 prevprov = 2085 home = 2084 mission = { type = anti_partisan_duty target = 2084 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 370002 } name = "Almas Albornoz" tag = HON picture = "L370002" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 4712 id = 280237 } name = "2a Fuerza de Seguridad Publica" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0.1555 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 281260 } name = "VIII Cuerpo del Ejército" location = 2085 prevprov = 2085 home = 2085 mission = { type = anti_partisan_duty target = 2085 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 370014 } name = "Stochler Garcia" tag = HON picture = "L370014" category = general rank = 2 y = 1930 y = 1939 y = 1942 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = defensive_doctrine } division = { id = { type = 4712 id = 245895 } name = "1a Fuerza de Seguridad Publica" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0.0450 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 320928 } name = "IX Cuerpo del Ejército" location = 2085 prevprov = 2085 home = 2085 mission = { type = anti_partisan_duty target = 2085 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 370013 } name = "St.Clair Meñdoza" tag = HON picture = "L370013" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = logistics_wizard trait = old_guard } division = { id = { type = 4712 id = 318080 } name = "3a Fuerza de Seguridad Publica" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0.0361 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } division_development = { id = { type = 4712 id = 210709 } progress = 0.0313 location = 2085 cost = 1.7480 date = { year = 1941 month = may day = 26 hour = 0 } manpower = 6 halted = yes size = 9 done = 4 days = 342 days_for_first = 48 gearing_bonus = 0.2000 type = militia model = 2 } SpyInfo = { country = "HON" NumberOfSpies = 10 } } country = { tag = IRQ ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 1 activation_motorized = 0 activation_mountain = 0 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_diplo_allies = 0 guerilla_diplo_axis = 0 guerilla_diplo_comintern = 0 guerilla_low_mp = 1 Info_CC_LL = 0 Info_Greece = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 150 war = 0 ferocity = no reinforcement = 0.2500 upgrading = 0.5000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = IRQ } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 befriend = { GER = 50 ITA = 40 ENG = 30 } exp_force_ratio = 0.5000 exp_force_ratios = { ENG = 1 } no_exp_forces_to = { FRA CAN AST NZL SAF NEP BHU } admiral = { target = { 2211 = 200 2210 = 100 2207 = 100 2208 = 100 } core = { 2212 } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "North Atlantic" "Western Approaches" "The Seamounts" "Azores" "Central Atlantic" "Central Mid-Atlantic Ridge" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "Pernambuco Plain" "Ascension Fracture Zone" "Argentine Plain" "Angola Plain" "West Gulf of Mexico" "East Gulf of Mexico" "Florida Strait" "Yucatan Strait" "Windward Islands" "Central Carribean" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Brazil" "Coast of Argentina" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" "West Coast of Central America" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { cancel_deal_threshold = 2 } tech_sharing = { prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 10 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = no help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 1 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 1 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { FRA = -1 ENG = -1 PER = -1 TUR = -1 SOV = -1 SAU = -1 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 10 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 5 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 20 heavy_cruiser = 0 battlecruiser = 0 destroyer = 35 carrier = 0 escort_carrier = 0 submarine = 5 nuclear_submarine = 5 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 20 sp_artillery = 23 rocket_artillery = 11 sp_rct_artillery = 15 anti_tank = 14 tank_destroyer = 30 light_armor_brigade = 8 heavy_armor = 54 super_heavy_armor = 47 armored_car = 4 anti_air = 19 police = 11 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 46 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.8000 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = yes force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 11610 1460 1470 1480 1490 1220 1670 2860 11300 11080 11440 5100 6590 15230 } preference = { 1400 1410 1420 1430 1440 1450 10130 10140 11610 1460 1470 1480 1490 1190 1200 1210 10120 1220 6500 6510 6520 6530 6540 6550 6560 6570 6580 6590 } ignore = { 10150 1300 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 3900 3910 3920 3930 3940 3950 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7290 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8180 8190 8200 8210 8220 8230 8490 8500 8510 8520 8530 8540 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9200 9210 9220 9230 9240 9250 9260 9270 9600 9610 9620 9630 9640 9650 9660 9670 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 } armor = 1 infantry = 6 industry = 0 aircraft = 0 naval = 0 land_doctrines = 6 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 1034 policy = { date = { year = 0 month = january day = 0 hour = 0 } democratic = 3 political_left = 4 freedom = 4 free_market = 6 professional_army = 3 defense_lobby = 7 interventionism = 6 } belligerence = 0 dissent = 0.0000 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.7250 convoy_def_eff = 0.4000 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1 money_modifier = 1 supply_modifier = 1 minisub_bonus = 1 AA_efficiency = 0.1000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0100 sce_frequency = 1.1000 counterattack = 0.0600 assault = 0.3350 encirclement = 0.0350 ambush = 0.0350 delay = 0.0350 tactical_withdrawal = 0.0350 breakthrough = 0.0350 leader = { id = { type = 6 id = 300001 } name = "al Arshat" picture = "L300001" category = general y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 300002 } name = "al Hassan" picture = "L300002" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 300004 } name = "al Umari" picture = "L300004" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 300005 } name = "as Sabbagh" picture = "L300005" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 300006 } name = "as Said" picture = "L300006" category = general rank = 2 y = 1930 y = 1930 y = 1942 y = 1945 max_skill = 3 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 300007 } name = "Bakr Sidqi" picture = "L300007" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 300008 } name = "Dafni" picture = "L300008" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 trait = commando } leader = { id = { type = 6 id = 300009 } name = "Davis" picture = "L300009" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 300010 } name = "Erekat" picture = "L300010" category = general y = 1938 y = 1943 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 300011 } name = "Fawzi" picture = "L300011" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = commando } leader = { id = { type = 6 id = 300014 } name = "Ishakat" picture = "L300014" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 300015 } name = "Osborne-Wilkinson" picture = "L300015" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 300016 } name = "Peake" picture = "L300016" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 300017 } name = "Sha'alan" picture = "L300017" category = general rank = 2 y = 1930 y = 1930 y = 1941 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 300018 } name = "Shaker ben Zaid" picture = "L300018" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 } leader = { id = { type = 6 id = 300020 } name = "Thornhill" picture = "L300020" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 trait = engineer } leader = { id = { type = 6 id = 300021 } name = "as Sabbagh" picture = "L300021" category = admiral rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = old_guard } leader = { id = { type = 6 id = 300022 } name = "Nye" picture = "L300022" category = admiral y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 300023 } name = "Tatton-Sykes" picture = "L300023" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 300024 } name = "Timms" picture = "L300024" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 } leader = { id = { type = 6 id = 300025 } name = "al Tell" picture = "L300025" category = commander y = 1942 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 300027 } name = "Fischer" picture = "L300027" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 } leader = { id = { type = 6 id = 300028 } name = "Grant" picture = "L300028" category = commander y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 300029 } name = "Rawlinson" picture = "L300029" category = commander y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = tank_buster } minister = { id = { type = 9 id = 91001 } name = "Ghazi I ibn Faysal" picture = "M91001" position = HeadOfState category = social_conservative cabinet = replacement trait = 61 year = 1936 } minister = { id = { type = 9 id = 91002 } name = "Yasin Pasha al Hashimi" picture = "M91002" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 70 year = 1936 } minister = { id = { type = 9 id = 91003 } name = "Nuri as Said" picture = "M91003" position = ForeignMinister category = social_conservative cabinet = replacement trait = 6 year = 1936 } minister = { id = { type = 9 id = 91004 } name = "Ghazi I ibn Faysal" picture = "M91001" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1936 } minister = { id = { type = 9 id = 91005 } name = "Ali Abn Hussein" picture = "M91005" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 24 year = 1936 } minister = { id = { type = 9 id = 91006 } name = "Yasin Pasha al Hashimi" picture = "M91002" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 32 year = 1936 } minister = { id = { type = 9 id = 91007 } name = "Bakr Sidqi" picture = "M91007" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 91008 } name = "Frederic G.Peake" picture = "M91008" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 38 year = 1936 } minister = { id = { type = 9 id = 91009 } name = "A.R.H. Nye" picture = "M91009" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 89 year = 1936 } minister = { id = { type = 9 id = 91010 } name = "Ali ben Jawad" picture = "M91010" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 91031 } name = "Ghazi I ibn Faysal" picture = "M91001" position = HeadOfState category = left_wing_radical cabinet = replacement trait = 61 year = 1936 } minister = { id = { type = 9 id = 91033 } name = "Ghazi I ibn Faysal" picture = "M91001" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 61 year = 1936 } minister = { id = { type = 9 id = 91034 } name = "Ghazi I ibn Faysal" picture = "M91001" position = HeadOfState category = fascist cabinet = replacement trait = 61 year = 1936 } minister = { id = { type = 9 id = 91035 } name = "Amir al Illah" picture = "M91035" position = HeadOfState category = left_wing_radical cabinet = replacement trait = 59 year = 1939 } minister = { id = { type = 9 id = 91036 } name = "Amir al Illah" picture = "M91035" position = HeadOfState category = social_conservative cabinet = replacement trait = 59 year = 1939 } minister = { id = { type = 9 id = 91037 } name = "Amir al Illah" picture = "M91035" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 59 year = 1939 } minister = { id = { type = 9 id = 91038 } name = "Amir al Illah" picture = "M91035" position = HeadOfState category = fascist cabinet = replacement trait = 59 year = 1939 } minister = { id = { type = 9 id = 91039 } name = "Faysal II ibn Ghazi" picture = "M91039" position = HeadOfState category = left_wing_radical cabinet = replacement trait = 63 year = 1946 } minister = { id = { type = 9 id = 91041 } name = "Faysal II ibn Ghazi" picture = "M91039" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 63 year = 1946 } minister = { id = { type = 9 id = 91042 } name = "Faysal II ibn Ghazi" picture = "M91039" position = HeadOfState category = fascist cabinet = replacement trait = 63 year = 1946 } minister = { id = { type = 9 id = 91043 } name = "Moussa al Alami" picture = "M91043" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 69 year = 1936 } minister = { id = { type = 9 id = 91044 } name = "Taha Pasha al Hashimi" picture = "M91044" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 72 year = 1941 } minister = { id = { type = 9 id = 91045 } name = "Ragheb Nashashibi" picture = "M91045" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 71 year = 1946 } minister = { id = { type = 9 id = 91046 } name = "Azam Pasha" picture = "M91046" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1936 } minister = { id = { type = 9 id = 91047 } name = "Jamil al Midfai" picture = "M91047" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 74 year = 1937 } minister = { id = { type = 9 id = 91048 } name = "Nuri as Said" picture = "M91003" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1938 } minister = { id = { type = 9 id = 91049 } name = "Hamdi al Pachachi" picture = "M91049" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 69 year = 1944 } minister = { id = { type = 9 id = 91050 } name = "Salih Jabr" picture = "M91050" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 78 year = 1947 } minister = { id = { type = 9 id = 91051 } name = "Fawsi al Kaukji" picture = "M91014" position = HeadOfGovernment category = fascist cabinet = replacement trait = 71 year = 1936 } minister = { id = { type = 9 id = 91052 } name = "Rashid Ali al Gaylani" picture = "M91011" position = HeadOfGovernment category = fascist cabinet = replacement trait = 74 year = 1940 } minister = { id = { type = 9 id = 91053 } name = "Haj Amini al Husseini" picture = "M91013" position = HeadOfGovernment category = fascist cabinet = replacement trait = 73 year = 1941 } minister = { id = { type = 9 id = 91054 } name = "Hikmet Suleyman" picture = "M91054" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 70 year = 1936 } minister = { id = { type = 9 id = 91055 } name = "Yahya Hamudeh" picture = "M91021" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 73 year = 1940 } minister = { id = { type = 9 id = 91056 } name = "Tawfiq al Suweidi" picture = "M91056" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 79 year = 1946 } minister = { id = { type = 9 id = 91057 } name = "Arshad al Umari" picture = "M91027" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 72 year = 1946 } minister = { id = { type = 9 id = 91058 } name = "Ragheb Nashashibi" picture = "M91045" position = ForeignMinister category = social_conservative cabinet = replacement trait = 1 year = 1936 } minister = { id = { type = 9 id = 91059 } name = "Taha Pasha al Hashimi" picture = "M91044" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 2 year = 1940 } minister = { id = { type = 9 id = 91060 } name = "Moussa al Alami" picture = "M91043" position = ForeignMinister category = social_conservative cabinet = replacement trait = 5 year = 1941 } minister = { id = { type = 9 id = 91061 } name = "Azam Pasha" picture = "M91046" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 3 year = 1936 } minister = { id = { type = 9 id = 91062 } name = "Tawfiq al Suweidi" picture = "M91056" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 3 year = 1937 } minister = { id = { type = 9 id = 91064 } name = "Ali Jawdat" picture = "M91064" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 7 year = 1939 } minister = { id = { type = 9 id = 91065 } name = "Jamil al Midfai" picture = "M91047" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 3 year = 1940 } minister = { id = { type = 9 id = 91066 } name = "Salih Jabr" picture = "M91050" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 2 year = 1941 } minister = { id = { type = 9 id = 91067 } name = "Abdallah al Damluji" picture = "M91067" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 4 year = 1942 } minister = { id = { type = 9 id = 91068 } name = "Abd al Illah al Hafiz" picture = "M91068" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 5 year = 1942 } minister = { id = { type = 9 id = 91069 } name = "Nasrat al Farisi" picture = "M91069" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 4 year = 1943 } minister = { id = { type = 9 id = 91070 } name = "Tahsin al Askari" picture = "M91070" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 2 year = 1943 } minister = { id = { type = 9 id = 91071 } name = "Mahmud Subhi al Daftari" picture = "M91071" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 3 year = 1943 } minister = { id = { type = 9 id = 91072 } name = "Arshad al Umari" picture = "M91027" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 6 year = 1944 } minister = { id = { type = 9 id = 91073 } name = "Ahmad Abdul Baqi" picture = "M91073" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 7 year = 1946 } minister = { id = { type = 9 id = 91074 } name = "Muhammed Fadelfomali" picture = "M91074" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 1 year = 1946 } minister = { id = { type = 9 id = 91075 } name = "Rashid Ali al Gaylani" picture = "M91011" position = ForeignMinister category = fascist cabinet = replacement trait = 7 year = 1936 } minister = { id = { type = 9 id = 91076 } name = "Ali Mahmud al Shaykh" picture = "M91019" position = ForeignMinister category = fascist cabinet = replacement trait = 5 year = 1940 } minister = { id = { type = 9 id = 91077 } name = "Haj Amini al Husseini" picture = "M91013" position = ForeignMinister category = fascist cabinet = replacement trait = 2 year = 1940 } minister = { id = { type = 9 id = 91078 } name = "Musa Bey al Shahbandar" picture = "M91078" position = ForeignMinister category = fascist cabinet = replacement trait = 1 year = 1941 } minister = { id = { type = 9 id = 91080 } name = "Naji al Asil" picture = "M91080" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 91081 } name = "Hikmet Suleyman" picture = "M91054" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 5 year = 1936 } minister = { id = { type = 9 id = 91082 } name = "Tawfiq al Suweidi" picture = "M91056" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 3 year = 1946 } minister = { id = { type = 9 id = 91083 } name = "Ali Mumtaz" picture = "M91083" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 6 year = 1946 } minister = { id = { type = 9 id = 91084 } name = "Muhammed Fadelfomali" picture = "M91074" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 1 year = 1946 } minister = { id = { type = 9 id = 91085 } name = "Yahya Hamudeh" picture = "M91021" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 4 year = 1947 } minister = { id = { type = 9 id = 91086 } name = "Abdel Latif Salah" picture = "M91086" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 91087 } name = "Moussa al Alami" picture = "M91043" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1941 } minister = { id = { type = 9 id = 91088 } name = "Elie Mosseri" picture = "M91088" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 8 year = 1946 } minister = { id = { type = 9 id = 91089 } name = "Nuri as Said" picture = "M91003" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 16 year = 1936 } minister = { id = { type = 9 id = 91090 } name = "Ya'goub Farraj" picture = "M91090" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 10 year = 1938 } minister = { id = { type = 9 id = 91091 } name = "Jamil al Midfai" picture = "M91047" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 11 year = 1941 } minister = { id = { type = 9 id = 91092 } name = "Robert H. Brand" picture = "M91092" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 17 year = 1942 } minister = { id = { type = 9 id = 91093 } name = "Jamal Husseini" picture = "M91093" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 54 year = 1943 } minister = { id = { type = 9 id = 91094 } name = "Tawfiq al Suweidi" picture = "M91056" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 14 year = 1944 } minister = { id = { type = 9 id = 91095 } name = "Ali Abn Hussein" picture = "M91005" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 55 year = 1946 } minister = { id = { type = 9 id = 91096 } name = "Abdullah" picture = "M91028" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 12 year = 1946 } minister = { id = { type = 9 id = 91097 } name = "Amir al Jahed" picture = "M91097" position = ArmamentMinister category = fascist cabinet = replacement trait = 12 year = 1936 } minister = { id = { type = 9 id = 91098 } name = "Yahya al Najif" picture = "M91098" position = ArmamentMinister category = fascist cabinet = replacement trait = 14 year = 1937 } minister = { id = { type = 9 id = 91099 } name = "Azam Pasha" picture = "M91046" position = ArmamentMinister category = fascist cabinet = replacement trait = 16 year = 1941 } minister = { id = { type = 9 id = 91100 } name = "Fawsi al Kaukji" picture = "M91014" position = ArmamentMinister category = fascist cabinet = replacement trait = 55 year = 1940 } minister = { id = { type = 9 id = 91101 } name = "Khaled al Dalabeeh" picture = "M91030" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 11 year = 1936 } minister = { id = { type = 9 id = 91102 } name = "Anwar Khatib" picture = "M91024" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 19 year = 1946 } minister = { id = { type = 9 id = 91104 } name = "Ghulam Ali Allana" picture = "M91104" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1940 } minister = { id = { type = 9 id = 91105 } name = "Ragheb Nashashibi" picture = "M91045" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 22 year = 1946 } minister = { id = { type = 9 id = 91106 } name = "Kamel Erekat" picture = "M91106" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 56 year = 1936 } minister = { id = { type = 9 id = 91107 } name = "Ahmad Abdul Baqi" picture = "M91073" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 21 year = 1937 } minister = { id = { type = 9 id = 91108 } name = "Suleiman al Taji" picture = "M91108" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 23 year = 1939 } minister = { id = { type = 9 id = 91109 } name = "Robert H. Brand" picture = "M91092" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 20 year = 1941 } minister = { id = { type = 9 id = 91110 } name = "John Sanderson-Haldane" picture = "M91110" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 22 year = 1944 } minister = { id = { type = 9 id = 91111 } name = "Nuri as Said" picture = "M91003" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 26 year = 1946 } minister = { id = { type = 9 id = 91112 } name = "Jamil al Midfai" picture = "M91047" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 56 year = 1936 } minister = { id = { type = 9 id = 91113 } name = "Ali Rassakh" picture = "M91113" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 26 year = 1937 } minister = { id = { type = 9 id = 91114 } name = "Ahmed Amir Badi" picture = "M91114" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 26 year = 1940 } minister = { id = { type = 9 id = 91115 } name = "Rashid Ali al Gaylani" picture = "M91011" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 23 year = 1941 } minister = { id = { type = 9 id = 91116 } name = "Haj Amini al Husseini" picture = "M91013" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 26 year = 1941 } minister = { id = { type = 9 id = 91117 } name = "Anwar Khatib" picture = "M91024" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 91118 } name = "Hikmet Suleyman" picture = "M91054" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 21 year = 1941 } minister = { id = { type = 9 id = 91120 } name = "Mohammed al Azir" picture = "M91120" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 28 year = 1941 } minister = { id = { type = 9 id = 91121 } name = "Taha Pasha al Hashimi" picture = "M91044" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 30 year = 1946 } minister = { id = { type = 9 id = 91122 } name = "Emil Ghoury" picture = "M91122" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 27 year = 1936 } minister = { id = { type = 9 id = 91123 } name = "Jamil al Midfai" picture = "M91047" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 29 year = 1938 } minister = { id = { type = 9 id = 91124 } name = "John Bagot Glubb" picture = "M91124" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 28 year = 1941 } minister = { id = { type = 9 id = 91125 } name = "John Sanderson-Haldane" picture = "M91110" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 30 year = 1941 } minister = { id = { type = 9 id = 91126 } name = "Francis P. Walters" picture = "M91126" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 31 year = 1944 } minister = { id = { type = 9 id = 91127 } name = "Abdullah" picture = "M91028" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 29 year = 1945 } minister = { id = { type = 9 id = 91128 } name = "Nuri as Said" picture = "M91003" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 28 year = 1947 } minister = { id = { type = 9 id = 91129 } name = "Rifai al Fadel" picture = "M91129" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 91130 } name = "Rashid Ali al-Gaylani" picture = "M91011" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 30 year = 1940 } minister = { id = { type = 9 id = 91131 } name = "Azam Pasha" picture = "M91046" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 28 year = 1940 } minister = { id = { type = 9 id = 91132 } name = "Fawsi al Kaukji" picture = "M91014" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 31 year = 1946 } minister = { id = { type = 9 id = 91133 } name = "Taha al Ahmani" picture = "M91029" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 91134 } name = "Abdallah Mumtaz" picture = "M91026" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 27 year = 1940 } minister = { id = { type = 9 id = 91135 } name = "Suleiman al Taji" picture = "M91108" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 29 year = 1941 } minister = { id = { type = 9 id = 91136 } name = "Rifai al Fadel" picture = "M91129" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 30 year = 1946 } minister = { id = { type = 9 id = 91137 } name = "Frederic Peake" picture = "M91008" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 34 year = 1936 } minister = { id = { type = 9 id = 91138 } name = "John Bagot Glubb" picture = "M91124" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 36 year = 1941 } minister = { id = { type = 9 id = 91140 } name = "Nuri as-Said" picture = "M91003" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 36 year = 1937 } minister = { id = { type = 9 id = 91143 } name = "Fawsi al Kaukji" picture = "M91014" position = ChiefOfStaff category = fascist cabinet = replacement trait = 34 year = 1936 } minister = { id = { type = 9 id = 91144 } name = "Bakr Sidqi" picture = "M91007" position = ChiefOfStaff category = left_wing_radical cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 91145 } name = "Arshad al Umari" picture = "M91027" position = ChiefOfStaff category = left_wing_radical cabinet = replacement trait = 34 year = 1939 } minister = { id = { type = 9 id = 91147 } name = "John Bagot Glubb" picture = "M91124" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 40 year = 1946 } minister = { id = { type = 9 id = 91148 } name = "Ghazi I ibn Faysal" picture = "M91001" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 91149 } name = "Nuri as Said" picture = "M91003" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 41 year = 1939 } minister = { id = { type = 9 id = 91151 } name = "Amir al Illah" picture = "M91035" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 39 year = 1944 } minister = { id = { type = 9 id = 91152 } name = "Faysal II ibn Ghazi" picture = "M91039" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 39 year = 1945 } minister = { id = { type = 9 id = 91153 } name = "Fawsi al Kaukji" picture = "M91014" position = ChiefOfArmy category = fascist cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 91154 } name = "Abdullah" picture = "M91028" position = ChiefOfArmy category = fascist cabinet = replacement trait = 38 year = 1941 } minister = { id = { type = 9 id = 91155 } name = "Arshad al Umari" picture = "M91027" position = ChiefOfArmy category = left_wing_radical cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 91157 } name = "Hamdi al Pachachi" picture = "M91049" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 44 year = 1936 } minister = { id = { type = 9 id = 91159 } name = "Jamil al Midfai" picture = "M91047" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 46 year = 1946 } minister = { id = { type = 9 id = 91160 } name = "Ali Mahmud al Shaykh" picture = "M91019" position = ChiefOfNavy category = fascist cabinet = replacement trait = 46 year = 1936 } minister = { id = { type = 9 id = 91162 } name = "Taha al Ahmani" picture = "M91029" position = ChiefOfNavy category = left_wing_radical cabinet = replacement trait = 44 year = 1936 } minister = { id = { type = 9 id = 91164 } name = "Alan Rawlinson" picture = "M91164" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 50 year = 1941 } minister = { id = { type = 9 id = 91165 } name = "Amir al Illah" picture = "M91035" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 91166 } name = "Abdullah al-Tell" picture = "M91166" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 49 year = 1940 } minister = { id = { type = 9 id = 91168 } name = "Jamil al Midfai" picture = "M91047" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 51 year = 1944 } minister = { id = { type = 9 id = 91169 } name = "Faysal II ibn Ghazi" picture = "M91039" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 52 year = 1946 } minister = { id = { type = 9 id = 91170 } name = "Fahmi Sa'id" picture = "M91020" position = ChiefOfAir category = fascist cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 91171 } name = "Khaled al Dalabeeh" picture = "M91030" position = ChiefOfAir category = left_wing_radical cabinet = replacement trait = 52 year = 1936 } minister = { id = { type = 9 id = 91172 } name = "Rashid Ali al-Gaylani" picture = "M91011" position = HeadOfState category = fascist cabinet = replacement trait = 57 year = 1941 } minister = { id = { type = 9 id = 91173 } name = "Rashid Ali al-Gaylani" picture = "M91011" position = ChiefOfNavy category = fascist cabinet = replacement trait = 45 year = 1946 } minister = { id = { type = 9 id = 91174 } name = "Hikmet Suleyman" picture = "M91054" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 70 year = 1936 } minister = { id = { type = 9 id = 91175 } name = "Rashid Ali al Gaylani" picture = "M91011" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 74 year = 1940 } minister = { id = { type = 9 id = 91176 } name = "Jamil al Midfai" picture = "M91047" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 74 year = 1941 } minister = { id = { type = 9 id = 91177 } name = "Nuri as Said" picture = "M91003" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 79 year = 1941 } minister = { id = { type = 9 id = 91178 } name = "Nuri as Said" picture = "M91003" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 71 year = 1946 } minister = { id = { type = 9 id = 91011 } name = "Rashid Ali al-Gaylani" picture = "M91011" position = HeadOfState category = fascist cabinet = replacement trait = 57 year = 1936 } minister = { id = { type = 9 id = 91012 } name = "Rashid Ali al-Gaylani" picture = "M91011" position = HeadOfGovernment category = fascist cabinet = replacement trait = 74 year = 1936 } minister = { id = { type = 9 id = 91021 } name = "Yahya Hamudeh" picture = "M91021" position = HeadOfState category = stalinist cabinet = replacement trait = 58 year = 1936 } minister = { id = { type = 9 id = 91022 } name = "Yahya Hamudeh" picture = "M91021" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 73 year = 1936 } minister = { id = { type = 9 id = 91179 } name = "Muhammad as Sadr" picture = "M91179" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 70 year = 1948 } minister = { id = { type = 9 id = 91180 } name = "Muzahim al Bayyaji" picture = "M91180" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 80 year = 1948 } minister = { id = { type = 9 id = 91181 } name = "Ali Jawdat" picture = "M91064" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 73 year = 1949 } minister = { id = { type = 9 id = 91182 } name = "Tawfiq al Suweidi" picture = "M91056" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 79 year = 1950 } minister = { id = { type = 9 id = 91183 } name = "Nurreddin Mahmud" picture = "M91183" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1952 } minister = { id = { type = 9 id = 91184 } name = "Mustafa al Umari" picture = "M91184" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 69 year = 1952 } minister = { id = { type = 9 id = 91185 } name = "Muhamed Fadhel al-Jamali" picture = "M91185" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 72 year = 1953 } minister = { id = { type = 9 id = 91186 } name = "Nurreddin Mahmud" picture = "M91183" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 28 year = 1945 } minister = { id = { type = 9 id = 91187 } name = "Faysal II ibn Ghazi" picture = "M91039" position = HeadOfState category = social_conservative cabinet = replacement trait = 63 year = 1946 } minister = { id = { type = 9 id = 91188 } name = "Mahmud Salman" picture = "M91188" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 85 year = 1936 } HeadOfState = { type = 9 id = 91037 } HeadOfGovernment = { type = 9 id = 91002 } ForeignMinister = { type = 9 id = 91003 } ArmamentMinister = { type = 9 id = 91004 } MinisterOfSecurity = { type = 9 id = 91005 } MinisterOfIntelligence = { type = 9 id = 91006 } ChiefOfStaff = { type = 9 id = 91007 } ChiefOfArmy = { type = 9 id = 91008 } ChiefOfNavy = { type = 9 id = 91009 } ChiefOfAir = { type = 9 id = 91010 } tech_team = { id = { type = 10 id = 6000 } name = "Iraq Petroleum Company" picture = "T6000" skill = 6 research_types = { mechanics chemistry management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6001 } name = "General Staff" picture = "T6001" skill = 2 research_types = { training large_unit_tactics decentralized_execution infantry_focus } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6002 } name = "Iraqi Airforce" picture = "T6002" skill = 2 research_types = { bomber_tactics piloting rt_user_6 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6003 } name = "Baghdad Arsenal" picture = "T1410" skill = 4 research_types = { artillery mechanics electronics general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6004 } name = "Iraq Aeroplane Company" picture = "T6105" skill = 3 research_types = { mechanics aeronautics technical_efficiency aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6005 } name = "John Bagot Glubb" picture = "T6005" skill = 4 research_types = { training large_unit_tactics centralized_execution combined_arms_focus } startyear = 1942 endyear = 1970 } tech_team = { id = { type = 10 id = 6006 } name = "Alan Rawlinson" picture = "T6006" skill = 4 research_types = { training combined_arms_focus piloting rt_user_5 rt_user_6 } startyear = 1930 endyear = 1970 } team_slots = { 6001 0 0 0 0 } manpower = 5.3513 free = { } oil = 1809.2063 supplies = 252.3214 rare_materials = 135.0302 metal = 128.2579 energy = 1875.1521 money = 419.2248 consumer = 0.1590 supply = -0.0000 production = 0 reinforcement = 0 upgrading = 0.8410 transports = 10 relative_manpower = 0.9000 allow_convoy_escorts = yes missile_carrier = no nuclear_carrier = no tc_mod = 3 upgrade = { infantry = { defaultorganisation = 7 morale = 150 } cavalry = { defaultorganisation = 7 morale = 150 } motorized = { defaultorganisation = 7 morale = 150 } mechanized = { defaultorganisation = 5 morale = 150 } light_armor = { defaultorganisation = 5.5000 morale = 150 } armor = { defaultorganisation = 5 morale = 150 } paratrooper = { defaultorganisation = 7.7000 morale = 150 } marine = { defaultorganisation = 7.7000 morale = 150 } bergsjaeger = { defaultorganisation = 7.7000 morale = 150 } garrison = { defaultorganisation = 7 morale = 150 } hq = { defaultorganisation = 5 morale = 150 } militia = { defaultorganisation = 7 morale = 150 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 7 morale = 150 } d_03 = { defaultorganisation = 7.7000 morale = 150 } d_04 = { defaultorganisation = 7.7000 morale = 150 } d_05 = { defaultorganisation = 7.7000 morale = 150 } d_06 = { defaultorganisation = 5.5000 morale = 150 } d_07 = { defaultorganisation = 8.4000 morale = 150 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 10 } rocket_artillery = { } sp_rct_artillery = { morale = 10 } anti_tank = { } tank_destroyer = { defaultorganisation = 0.4000 morale = 28 } light_armor_brigade = { morale = 28 } heavy_armor = { defaultorganisation = 0.4000 morale = 28 } super_heavy_armor = { defaultorganisation = 0.5000 morale = 28 } armored_car = { defaultorganisation = 0.5000 morale = 28 } anti_air = { } police = { } engineer = { defaultorganisation = 0.4000 morale = 10 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 10 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { armored_car = { 1 } police = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } garrison = { 2 1 } militia = { 2 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } } obsolete_models = { armored_car = { 0 } police = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } garrison = { 0 1 } militia = { 0 1 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } } allowed_divisions = { cavalry = yes garrison = yes hq = yes militia = yes interceptor = yes transport = yes } allowed_brigades = { artillery = yes armored_car = yes police = yes } allowed_buildings = { } building_prod_mod = { ic = 1 coastal_fort = 1 land_fort = 1 flak = 1 infrastructure = 1 air_base = 1 naval_base = 1 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 0.5000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7500 asw = 0.5000 naval_interdiction = 1 shore_bombardment = 1 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.1000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.1000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.1000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.0500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.0500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.0500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -85 swamp_attack = -74 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -56 swamp_attack = -67 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -41 swamp_attack = -41 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -56 swamp_attack = -63 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -81 swamp_attack = -74 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -67 swamp_attack = -67 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -79 swamp_attack = -69 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -89 swamp_attack = -74 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -52 swamp_attack = -56 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = no port_strike = no convoy_air_raiding = no air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = no asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 193 trade = yes } relation = { tag = GER value = 17.6000 } relation = { tag = HOL value = -0.1000 frustration = 3 } relation = { tag = POR value = -49.4000 } relation = { tag = ITA value = 50.0997 trade = yes } relation = { tag = SOV value = -142 } relation = { tag = SWE value = -0.8000 frustration = 3 } relation = { tag = TUR value = 25.6000 } relation = { tag = JAP value = -65.6000 } relation = { tag = CHI value = -50.1000 } relation = { tag = BEL value = 150.2000 trade = yes } relation = { tag = DEN value = -0.7000 frustration = 3 } relation = { tag = SCH value = 1 } relation = { tag = CUB value = 0.8000 } relation = { tag = BUL value = -50.5000 } relation = { tag = HUN value = -50.6000 } relation = { tag = ROM value = -0.2000 frustration = 3 } relation = { tag = IRE value = 50.4998 trade = yes } relation = { tag = FIN value = 25.4000 } relation = { tag = PER value = 93 } relation = { tag = AFG value = -99 } relation = { tag = BRA value = -24.4000 } relation = { tag = ARG value = -49.4000 } relation = { tag = MEX value = 0.6000 } relation = { tag = COL value = -0.6000 frustration = 3 } relation = { tag = VEN value = -49.4000 } relation = { tag = PRU value = -49.8000 } relation = { tag = ECU value = 1 } relation = { tag = URU value = -49 } relation = { tag = PAR value = -0.4000 } relation = { tag = BOL value = 0.2000 } relation = { tag = CHL value = 0.8000 } relation = { tag = NZL value = 98 } relation = { tag = CAN value = 98 } relation = { tag = AST value = 98 trade = yes } relation = { tag = VIC value = 106.3999 trade = yes } relation = { tag = MAN value = -100.6000 } relation = { tag = USA value = 199 trade = yes } relation = { tag = CHC value = -100.1000 } relation = { tag = SLO value = 24.6000 } relation = { tag = SIA value = -50.3000 } relation = { tag = SAU value = 113 } relation = { tag = MON value = -50.5000 } relation = { tag = GUA value = -49.6000 } relation = { tag = COS value = 0.8000 } relation = { tag = NIC value = 24.6000 } relation = { tag = DOM value = -49 } relation = { tag = PHI value = 1 } relation = { tag = BHU value = 98 } relation = { tag = EGY value = -49 } relation = { tag = SAL value = -49.4000 } relation = { tag = HAI value = 25.6000 } relation = { tag = HON value = -49.6000 } relation = { tag = IRQ value = -15 frustration = 3 } relation = { tag = LIB value = 26 } relation = { tag = NEP value = 98 } relation = { tag = OMN value = 123 } relation = { tag = PAN value = 0.4000 } relation = { tag = SIK value = -50.1000 } relation = { tag = SAF value = 98 trade = yes } relation = { tag = TAN value = -99.8000 } relation = { tag = TIB value = -49 } relation = { tag = YEM value = 123 } relation = { tag = BUR value = 0.4000 } relation = { tag = MEN value = -50.4000 frustration = 3 } relation = { tag = U00 value = -50.6000 } relation = { tag = U01 value = 0.5000 } relation = { tag = U02 value = 0.6000 } relation = { tag = U14 value = -50 } relation = { tag = U18 value = -100.1000 frustration = 3 } relation = { tag = REB value = 25 } } ownedprovinces = { 1036 1033 1034 1035 1037 1028 1032 1031 1030 1027 1029 } controlledprovinces = { 1036 1033 1034 1035 1037 1028 1032 1031 1030 1027 1029 } nationalprovinces = { 1036 1033 1034 1035 1037 1028 1032 1031 1030 1027 1029 1089 1041 } claimedprovinces = { } techapps = { 4010 4020 9010 9030 2800 2290 1190 1400 6500 3010 3800 6510 1200 6520 6540 1210 10120 1410 1420 2810 } inventions = { } blueprints = { } deactivate = { 1010 1070 1110 1150 10110 6100 6300 6400 6010 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 466030 } project = { type = 17 id = 6530 } tech_team = { type = 10 id = 6001 } progress = 100 progress = 100 progress = 100 progress = 79.0000 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 22500 id = 1 } name = "Royal Iraqi Army" location = 1034 prevprov = 1034 home = 1034 mission = { type = anti_partisan_duty target = 1034 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 300012 } name = "Ghazi I" tag = IRQ picture = "L300012" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 2 ry = 1990 } division = { id = { type = 22500 id = 2 } name = "1. Iraqi Militia Division" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 37 37 170 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 433563 } name = "Iraqi al-Milishiya al-2i" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 37 37 170 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 545657 } name = "Iraqi al-Milishiya al-3i" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 37 37 170 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } } airunit = { id = { type = 22500 id = 5 } name = "Royal Army Air Force" location = 1034 home = 1034 base = 1034 morale = 0.0010 leader = { id = { type = 6 id = 300026 } name = "ben Jawad" tag = IRQ picture = "L300026" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } division = { id = { type = 22500 id = 6 } name = "1. RIAF Fighter Group" flag = 36912 mod = { 13 13 0 0 13 1 0 0 0 } all = { 100 100 30 30 150 0 0 0.9500 2.7500 300 12 15 0 -0.1000 -0.2000 1 0.6000 } air = { 2 2 4 0 0 0 0 0 250 340282346638528860000000000000000000000.0000 0 } } } navalunit = { id = { type = 4712 id = 3047 } name = "1st Squadron" location = 1032 home = 1032 base = 1032 morale = 0.5000 } landunit = { id = { type = 4712 id = 3797 } name = "I Iraqi Corps" location = 1034 prevprov = 1034 home = 1034 mission = { type = anti_partisan_duty target = 1034 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 300000 } name = "abn Hussein" tag = IRQ picture = "L300000" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = logistics_wizard trait = old_guard } division = { id = { type = 22500 id = 4 } name = "Iraqi Cavalry Brigade" flag = 34864 mod = { 1 1 2 0 1 3 0 0 0 } all = { 100 100 37 37 170 0 0.0019 1.4600 0 11 15 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 19 21 100 3 17 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3799 } name = "II Iraqi Corps" location = 1034 prevprov = 1034 home = 1034 mission = { type = anti_partisan_duty target = 1034 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 300003 } name = "al Rawi" tag = IRQ picture = "L300003" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } division = { id = { type = 22500 id = 8 } name = "Iraqi Frontier Guards Brigade" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 100 100 37 37 170 0 0.1863 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3801 } name = "III Iraqi Corps" location = 1032 prevprov = 1037 home = 1032 mission = { type = anti_partisan_duty target = 1032 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 300019 } name = "Shawkat" tag = IRQ picture = "L300019" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } division = { id = { type = 22500 id = 3 } name = "2. Iraqi Militia Division" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0.0683 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 376889 } name = "IV Iraqi Corps" location = 1032 prevprov = 1037 home = 1032 mission = { type = anti_partisan_duty target = 1032 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 300013 } name = "Glubb" tag = IRQ picture = "L300013" category = general y = 1939 y = 1942 y = 1945 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = logistics_wizard trait = offensive_doctrine } division = { id = { type = 4712 id = 99018 } name = "Iraqi al-Milishiya al-1i" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0.0592 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } division_development = { id = { type = 4712 id = 56123 } progress = 0.0295 location = 1034 cost = 1.5732 date = { year = 1941 month = june day = 16 hour = 0 } manpower = 6 halted = yes size = 9 done = 3 days = 342 days_for_first = 43 gearing_bonus = 0.1500 type = militia model = 2 } SpyInfo = { country = "IRQ" NumberOfSpies = 10 } } country = { tag = LIB ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 1 activation_motorized = 0 activation_mountain = 0 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_diplo_allies = 1 guerilla_diplo_axis = 0 guerilla_diplo_comintern = 0 guerilla_diplo_neutral = 0 guerilla_low_mp = 1 Info_CC_LL = 0 Info_Greece = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 95 war = 0 ferocity = no reinforcement = 0.2500 upgrading = 0.5000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = LIB } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { SOV = 8 CHC = 8 MON = 8 TAN = 8 GER = 8 ITA = 8 JAP = 8 HUN = 8 ROM = 8 BUL = 8 FIN = 8 MAN = 8 MEN = 8 U00 = 8 U01 = 8 } protect = { USA = 100 ENG = 100 FRA = 100 CAN = 50 AST = 50 SAF = 50 NZL = 50 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 } befriend = { USA = 100 ENG = 100 FRA = 100 CAN = 50 AST = 50 SAF = 50 NZL = 50 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 } exp_force_ratio = 0.5000 exp_force_ratios = { ENG = 0.5000 USA = 0.5000 } admiral = { target = { 2257 = 150 } core = { 2253 } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "North Atlantic" "Western Approaches" "The Seamounts" "Azores" "Central Atlantic" "Central Mid-Atlantic Ridge" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "Pernambuco Plain" "Ascension Fracture Zone" "Argentine Plain" "Angola Plain" "West Gulf of Mexico" "East Gulf of Mexico" "Florida Strait" "Yucatan Strait" "Windward Islands" "Central Carribean" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Brazil" "Coast of Argentina" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" "West Coast of Central America" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { favored = { USA = 100 ENG = 100 FRA = 100 CAN = 50 AST = 50 SAF = 50 NZL = 50 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 } cancel_deal_threshold = 2 } tech_sharing = { favored = { USA = 100 ENG = 100 FRA = 100 CAN = 50 AST = 50 SAF = 50 NZL = 50 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 6440 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 10 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = no help_allies = no redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 3 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 2 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { USA = -1 ENG = -1 FRA = -1 CAN = -1 AST = -1 SAF = -1 NZL = -1 BEL = -1 HOL = -1 NOR = -1 GRE = -1 LUX = -1 PHI = -1 LIB = -1 EGY = -1 U02 = -1 BUR = -1 U14 = -1 U19 = -1 SOV = 5 CHC = 5 MON = 5 TAN = 5 GER = 20 ITA = 20 JAP = 20 HUN = 20 ROM = 20 BUL = 20 FIN = 20 MAN = 20 MEN = 20 U00 = 20 U01 = 20 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 10 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 5 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 20 heavy_cruiser = 0 battlecruiser = 0 destroyer = 35 carrier = 0 escort_carrier = 0 submarine = 5 nuclear_submarine = 5 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 20 sp_artillery = 23 rocket_artillery = 11 sp_rct_artillery = 15 anti_tank = 14 tank_destroyer = 30 light_armor_brigade = 8 heavy_armor = 54 super_heavy_armor = 47 armored_car = 4 anti_air = 19 police = 11 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 46 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.8000 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = yes force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 11610 1460 1470 1480 1490 1220 1670 2860 11300 11080 11440 5100 6590 15230 } preference = { 1400 1410 1420 1430 1440 1450 10130 10140 11610 1460 1470 1480 1490 1190 1200 1210 10120 1220 6500 6510 6520 6530 6540 6550 6560 6570 6580 6590 } ignore = { 10150 1300 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 3900 3910 3920 3930 3940 3950 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7290 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8180 8190 8200 8210 8220 8230 8490 8500 8510 8520 8530 8540 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9200 9210 9220 9230 9240 9250 9260 9270 9600 9610 9620 9630 9640 9650 9660 9670 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 } armor = 1 infantry = 6 industry = 0 aircraft = 0 naval = 0 land_doctrines = 6 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 969 policy = { date = { year = 0 month = january day = 0 hour = 0 } democratic = 4 political_left = 5 freedom = 3 free_market = 4 professional_army = 1 defense_lobby = 3 interventionism = 1 } belligerence = 0 dissent = 0 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.7250 convoy_def_eff = 0.4000 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1 money_modifier = 1 supply_modifier = 1 minisub_bonus = 1 AA_efficiency = 0.1000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0100 sce_frequency = 1.1000 counterattack = 0.0600 assault = 0.3350 encirclement = 0.0350 ambush = 0.0350 delay = 0.0350 tactical_withdrawal = 0.0350 breakthrough = 0.0350 puppet = "USA" control = "USA" leader = { id = { type = 6 id = 390000 } name = "Allen" picture = "L390000" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 trait = engineer } leader = { id = { type = 6 id = 390002 } name = "Briggs" picture = "L390002" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = fortress_buster } leader = { id = { type = 6 id = 390003 } name = "Cornelius" picture = "L390003" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 390004 } name = "Davis" picture = "L390004" category = general y = 1939 y = 1941 y = 1943 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 390006 } name = "Perry" picture = "L390006" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 trait = commando } leader = { id = { type = 6 id = 390009 } name = "Wills" picture = "L390009" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 390010 } name = "Banks Williams" picture = "L390010" category = admiral y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 trait = blockade_runner } leader = { id = { type = 6 id = 390011 } name = "Brandon" picture = "L390011" category = admiral rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 390012 } name = "Gittens" picture = "L390012" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 390013 } name = "Mulzac" picture = "L390013" category = admiral y = 1939 y = 1944 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 390014 } name = "Archer" picture = "L390014" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 390015 } name = "Brandon" picture = "L390015" category = commander rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = fleet_destroyer } leader = { id = { type = 6 id = 390016 } name = "Chan" picture = "L390016" category = commander rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 2 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 390017 } name = "Cornelius" picture = "L390017" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 2 startyear = 1943 ry = 1990 trait = tank_buster } leader = { id = { type = 6 id = 390018 } name = "Gee" picture = "L390018" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 2 startyear = 1942 ry = 1990 } minister = { id = { type = 9 id = 69001 } name = "Edwin J. Barclay" picture = "M69001" position = HeadOfState category = social_conservative cabinet = replacement trait = 58 year = 1936 } minister = { id = { type = 9 id = 69002 } name = "Edwin J. Barclay" picture = "M69001" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 72 year = 1936 } minister = { id = { type = 9 id = 69003 } name = "Clarence L. Simpson" picture = "M69003" position = ForeignMinister category = social_conservative cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 69004 } name = "Frederic K. Nielsen" picture = "M69004" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 16 year = 1936 } minister = { id = { type = 9 id = 69005 } name = "Henry R. Grimes" picture = "M69005" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 56 year = 1936 } minister = { id = { type = 9 id = 69006 } name = "Henry M. Robinson" picture = "M69006" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 69007 } name = "Benjamin O. Davis" picture = "M69007" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 69008 } name = "Iver Virgin" picture = "M69008" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 69009 } name = "Reginald Brandon" picture = "M69009" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 89 year = 1936 } minister = { id = { type = 9 id = 69010 } name = "Won Loy Chan" picture = "M69010" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 85 year = 1936 } minister = { id = { type = 9 id = 69032 } name = "William S. Tubman" picture = "M69032" position = HeadOfState category = social_conservative cabinet = replacement trait = 60 year = 1944 } minister = { id = { type = 9 id = 69033 } name = "Albert Porte" picture = "M69033" position = HeadOfState category = social_liberal cabinet = replacement trait = 63 year = 1936 } minister = { id = { type = 9 id = 69034 } name = "Arthur Sweetser" picture = "M69034" position = HeadOfState category = social_liberal cabinet = replacement trait = 65 year = 1944 } minister = { id = { type = 9 id = 69036 } name = "William S. Tubman" picture = "M69032" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 69 year = 1944 } minister = { id = { type = 9 id = 69037 } name = "Albert Porte" picture = "M69033" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 79 year = 1936 } minister = { id = { type = 9 id = 69038 } name = "Arthur Sweetser" picture = "M69034" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 80 year = 1944 } minister = { id = { type = 9 id = 69040 } name = "Gabriel L. Dennis" picture = "M69040" position = ForeignMinister category = social_conservative cabinet = replacement trait = 4 year = 1944 } minister = { id = { type = 9 id = 69041 } name = "Albert Porte" picture = "M69033" position = ForeignMinister category = social_liberal cabinet = replacement trait = 5 year = 1936 } minister = { id = { type = 9 id = 69042 } name = "Mac DeShield" picture = "M69042" position = ForeignMinister category = social_liberal cabinet = replacement trait = 6 year = 1944 } minister = { id = { type = 9 id = 69043 } name = "Henry R. Grimes" picture = "M69005" position = ForeignMinister category = social_liberal cabinet = replacement trait = 1 year = 1946 } minister = { id = { type = 9 id = 69045 } name = "William S. Tubman" picture = "M69032" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 55 year = 1940 } minister = { id = { type = 9 id = 69046 } name = "Cornelius van Oudkarspel" picture = "M69046" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 8 year = 1942 } minister = { id = { type = 9 id = 69047 } name = "Momolo Duhuty" picture = "M69047" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1944 } minister = { id = { type = 9 id = 69048 } name = "Mac DeShield" picture = "M69042" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 55 year = 1936 } minister = { id = { type = 9 id = 69049 } name = "Arthur Sweetser" picture = "M69034" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 15 year = 1940 } minister = { id = { type = 9 id = 69050 } name = "Henry M. Robinson" picture = "M69006" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 18 year = 1944 } minister = { id = { type = 9 id = 69052 } name = "Fretus Africanus Russell" picture = "M69052" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 26 year = 1937 } minister = { id = { type = 9 id = 69053 } name = "Key Pittman" picture = "M69053" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1938 } minister = { id = { type = 9 id = 69054 } name = "Benjamin B. Wallace" picture = "M69054" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 24 year = 1940 } minister = { id = { type = 9 id = 69055 } name = "Edwin J. Barclay" picture = "M69001" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 24 year = 1941 } minister = { id = { type = 9 id = 69056 } name = "Ralph W. Morrison" picture = "M69056" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 22 year = 1944 } minister = { id = { type = 9 id = 69057 } name = "Cornelius van Oudkarspel" picture = "M69046" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1946 } minister = { id = { type = 9 id = 69058 } name = "Key Pittman" picture = "M69053" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 69059 } name = "Elliott Thurston" picture = "M69059" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 56 year = 1940 } minister = { id = { type = 9 id = 69060 } name = "Fretus Africanus Russell" picture = "M69052" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 26 year = 1944 } minister = { id = { type = 9 id = 69062 } name = "Elliott Thurston" picture = "M69059" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 29 year = 1940 } minister = { id = { type = 9 id = 69063 } name = "Benjamin O'Davis" picture = "M69007" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 28 year = 1942 } minister = { id = { type = 9 id = 69064 } name = "William Tolbert" picture = "M69064" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 27 year = 1946 } minister = { id = { type = 9 id = 69065 } name = "Cornelius van Oudkarspel" picture = "M69046" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 30 year = 1936 } minister = { id = { type = 9 id = 69066 } name = "Benjamin O'Davis" picture = "M69007" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 28 year = 1942 } minister = { id = { type = 9 id = 69067 } name = "Frederic E. Murphy" picture = "M69067" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 27 year = 1946 } minister = { id = { type = 9 id = 69071 } name = "Benjamin O. Davis" picture = "M69007" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 41 year = 1942 } minister = { id = { type = 9 id = 69072 } name = "John R. Fox" picture = "M69072" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 38 year = 1936 } HeadOfState = { type = 9 id = 69001 } HeadOfGovernment = { type = 9 id = 69002 } ForeignMinister = { type = 9 id = 69003 } ArmamentMinister = { type = 9 id = 69004 } MinisterOfSecurity = { type = 9 id = 69053 } MinisterOfIntelligence = { type = 9 id = 69006 } ChiefOfStaff = { type = 9 id = 69007 } ChiefOfArmy = { type = 9 id = 69008 } ChiefOfNavy = { type = 9 id = 69009 } ChiefOfAir = { type = 9 id = 69010 } tech_team = { id = { type = 10 id = 26000 } name = "Blue Sea Shipping Company" picture = "T3802" skill = 2 research_types = { mechanics electronics general_equipment naval_engineering seamanship } startyear = 1930 endyear = 1960 } tech_team = { id = { type = 10 id = 26001 } name = "Firestone Tire & Rubber Company" picture = "T26001" skill = 3 research_types = { mechanics general_equipment management industrial_engineering technical_efficiency } startyear = 1930 endyear = 1960 } tech_team = { id = { type = 10 id = 26002 } name = "University of Liberia" picture = "T26002" skill = 2 research_types = { mechanics chemistry management mathematics } startyear = 1951 endyear = 1970 } team_slots = { 26001 0 0 0 0 } manpower = 1.6588 free = { } oil = 150 supplies = 149.6846 rare_materials = 299.7500 metal = 299.5000 energy = 299 money = 273.9621 consumer = 0.2797 supply = 0.2203 production = 0 reinforcement = 0 upgrading = 0.5000 transports = 10 relative_manpower = 0.9000 allow_convoy_escorts = yes missile_carrier = no nuclear_carrier = no tc_mod = 3 attrition_mod = 1.0400 trickleback_mod = 1.2000 upgrade = { infantry = { defaultorganisation = 7 morale = 150 } cavalry = { defaultorganisation = 7 morale = 150 } motorized = { defaultorganisation = 7 morale = 150 } mechanized = { defaultorganisation = 5 morale = 150 } light_armor = { defaultorganisation = 5.5000 morale = 150 } armor = { defaultorganisation = 5 morale = 150 } paratrooper = { defaultorganisation = 7.7000 morale = 150 } marine = { defaultorganisation = 7.7000 morale = 150 } bergsjaeger = { defaultorganisation = 7.7000 morale = 150 } garrison = { defaultorganisation = 7 morale = 150 } hq = { defaultorganisation = 5 morale = 150 } militia = { defaultorganisation = 7 morale = 150 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 7 morale = 150 } d_03 = { defaultorganisation = 7.7000 morale = 150 } d_04 = { defaultorganisation = 7.7000 morale = 150 } d_05 = { defaultorganisation = 7.7000 morale = 150 } d_06 = { defaultorganisation = 5.5000 morale = 150 } d_07 = { defaultorganisation = 8.4000 morale = 150 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 10 } rocket_artillery = { } sp_rct_artillery = { morale = 10 } anti_tank = { } tank_destroyer = { defaultorganisation = 0.4000 morale = 28 } light_armor_brigade = { morale = 28 } heavy_armor = { defaultorganisation = 0.4000 morale = 28 } super_heavy_armor = { defaultorganisation = 0.5000 morale = 28 } armored_car = { defaultorganisation = 0.5000 morale = 28 } anti_air = { } police = { } engineer = { defaultorganisation = 0.4000 morale = 10 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 10 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 1 } armored_car = { 1 } infantry = { 1 } cavalry = { 3 2 1 } garrison = { 1 } militia = { 1 } d_02 = { 1 } d_03 = { 1 } d_04 = { 3 2 1 } } obsolete_models = { artillery = { 0 } armored_car = { 0 } infantry = { 0 } cavalry = { 0 1 2 } garrison = { 0 } militia = { 0 } d_02 = { 0 } d_03 = { 0 1 } d_04 = { 0 1 2 3 } } allowed_divisions = { cavalry = yes garrison = yes hq = yes militia = yes transport = yes } allowed_brigades = { artillery = yes armored_car = yes police = yes } allowed_buildings = { } building_prod_mod = { ic = 1 coastal_fort = 1 land_fort = 1 flak = 1 infrastructure = 1 air_base = 1 naval_base = 1 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 0.5000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7500 asw = 0.5000 naval_interdiction = 1 shore_bombardment = 1 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.1000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.1000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.1000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.0500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.0500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.0500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -85 swamp_attack = -74 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -56 swamp_attack = -67 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -41 swamp_attack = -41 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -56 swamp_attack = -63 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -81 swamp_attack = -74 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -67 swamp_attack = -67 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -79 swamp_attack = -69 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -89 swamp_attack = -74 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -52 swamp_attack = -56 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = no ground_attack = no interdiction = no strategic_bombardment = no logistical_strike = no runway_cratering = no installation_strike = no naval_strike = no port_strike = no convoy_air_raiding = no air_supply = no airborne_assault = no nuke = no air_scramble = no convoy_raiding = no asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 1 } relation = { tag = GER value = -158.4000 } relation = { tag = HOL value = 0.9000 } relation = { tag = POR value = -48.4000 } relation = { tag = ITA value = -108.4000 } relation = { tag = SOV value = -135 } relation = { tag = SWE value = 1.4000 } relation = { tag = TUR value = -48.4000 } relation = { tag = JAP value = -64.6000 } relation = { tag = CHI value = -49.1000 } relation = { tag = BEL value = 26.3000 } relation = { tag = DEN value = 1.6000 } relation = { tag = SCH value = 2 } relation = { tag = CUB value = 1.8000 } relation = { tag = BUL value = -49.5000 } relation = { tag = HUN value = -49.6000 } relation = { tag = ROM value = 0.8000 } relation = { tag = IRE value = 1.8000 } relation = { tag = FIN value = 26.4000 } relation = { tag = PER value = -48.8000 } relation = { tag = AFG value = -98 } relation = { tag = BRA value = -23.4000 } relation = { tag = ARG value = -48.4000 } relation = { tag = MEX value = 1.6000 } relation = { tag = COL value = 1.8000 } relation = { tag = VEN value = -48.4000 } relation = { tag = PRU value = -51.8000 } relation = { tag = ECU value = 2 } relation = { tag = URU value = -48 } relation = { tag = PAR value = 0.6000 } relation = { tag = BOL value = 1.2000 } relation = { tag = CHL value = 1.8000 } relation = { tag = NZL value = 0.8000 } relation = { tag = CAN value = 0.7000 } relation = { tag = AST value = 26 } relation = { tag = VIC value = 0.6000 } relation = { tag = MAN value = -99.6000 } relation = { tag = USA value = 198 } relation = { tag = CHC value = -99.1000 } relation = { tag = CRO value = -150 } relation = { tag = SLO value = 24 } relation = { tag = SIA value = -49.3000 } relation = { tag = SAU value = -48.4000 } relation = { tag = MON value = -48.5000 } relation = { tag = GUA value = -48.6000 } relation = { tag = COS value = 1.8000 } relation = { tag = NIC value = 25.6000 } relation = { tag = DOM value = -48 } relation = { tag = PHI value = 198 } relation = { tag = BHU value = -48 } relation = { tag = EGY value = -48 } relation = { tag = SAL value = -48.4000 } relation = { tag = HAI value = 26.6000 } relation = { tag = HON value = -48.6000 } relation = { tag = IRQ value = 26 } relation = { tag = LIB value = -18 frustration = 3 } relation = { tag = NEP value = -48.2000 } relation = { tag = OMN value = -48.4000 } relation = { tag = PAN value = 1.4000 } relation = { tag = SER value = -150 } relation = { tag = SIK value = -49.1000 } relation = { tag = SAF value = 1 } relation = { tag = TAN value = -148.8000 } relation = { tag = TIB value = -48 } relation = { tag = YEM value = -48 } relation = { tag = BUR value = 0.9000 } relation = { tag = MEN value = -49.9000 frustration = 3 } relation = { tag = U00 value = -49.6000 } relation = { tag = U01 value = 1 } relation = { tag = U02 value = 1.6000 } relation = { tag = U18 value = -99.6000 frustration = 3 } relation = { tag = U19 value = 1 } relation = { tag = REB value = 25 } } ownedprovinces = { 969 } controlledprovinces = { 969 } nationalprovinces = { 969 } claimedprovinces = { } techapps = { 2800 2290 1190 1400 6500 3010 6510 1200 14000 1210 6520 2810 10120 14010 2300 6540 1410 } inventions = { } blueprints = { 4010 4290 9010 9020 9030 2450 1310 5050 5080 5310 5470 8010 8070 8610 8660 8710 8760 3040 3020 3030 3350 3700 3800 3850 3900 5190 2550 5410 8370 5550 8300 17000 2310 } deactivate = { 1010 1070 1110 1150 10110 6100 6300 6400 6010 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 550069 } project = { type = 17 id = 6530 } tech_team = { type = 10 id = 26001 } progress = 100 progress = 10.1250 progress = 0 progress = 0 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 25500 id = 1 } name = "Army of Liberia" location = 969 prevprov = 969 home = 969 mission = { type = anti_partisan_duty target = 969 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 390008 } name = "Virgin" tag = LIB picture = "L390008" category = general rank = 1 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 2 ry = 1990 skill = 1 trait = defensive_doctrine } division = { id = { type = 25000 id = 2 } name = "1st Republican Guards Div." flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 37 37 170 0 0.4148 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 3016 } name = "I. Liberian Fleet" location = 969 home = 969 base = 969 morale = 0.5000 } landunit = { id = { type = 4712 id = 27907 } name = "I. Liberian Corps" location = 969 prevprov = 969 home = 969 mission = { type = anti_partisan_duty target = 969 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 390005 } name = "Fox" tag = LIB picture = "L390005" category = general rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 4712 id = 27038 } name = "1st Police Guards Division" flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 37 37 170 0 0.0272 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 43991 } name = "II. Liberian Corps" location = 969 prevprov = 969 home = 969 mission = { type = anti_partisan_duty target = 969 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 390007 } name = "Ross" tag = LIB picture = "L390007" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = trickster } division = { id = { type = 4712 id = 43630 } name = "2nd Police Guards Division" flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 37 37 170 0 0.0272 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 60684 } name = "III. Liberian Corps" location = 969 prevprov = 969 home = 969 mission = { type = anti_partisan_duty target = 969 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 390001 } name = "Baker" tag = LIB picture = "L390001" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } division = { id = { type = 4712 id = 60103 } name = "3rd Police Guards Division" flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 37 37 170 0 0.0272 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } } division_development = { id = { type = 4712 id = 4209 } progress = 0.7137 location = 969 cost = 1.8400 date = { year = 1941 month = july day = 16 hour = 0 } manpower = 6 halted = yes size = 9 done = 3 days = 360 days_for_first = 50 gearing_bonus = 0.1500 type = militia model = 1 } SpyInfo = { country = "LIB" NumberOfSpies = 10 } } country = { tag = NEP ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 1 activation_motorized = 0 activation_mountain = 1 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_diplo_allies = 0 guerilla_diplo_axis = 0 guerilla_diplo_comintern = 0 guerilla_low_mp = 1 Info_CC_LL = 0 Info_Greece = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 150 war = 0 ferocity = no reinforcement = 0.2500 upgrading = 0.5000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = NEP } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 befriend = { USA = 10 } exp_force_ratio = 0.7500 exp_force_ratios = { } admiral = { target = { } core = { } base = { } ignore = { } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { cancel_deal_threshold = 2 } tech_sharing = { prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 1110 = 100 1120 = 100 1130 = 100 1140 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 10 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 1 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 1 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { CSX = -1 SIK = -1 CXB = -1 CYN = -1 CGX = -1 NEP = -1 ENG = -1 BHU = -1 CHI = 50 CHC = 50 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 10 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 5 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 20 heavy_cruiser = 0 battlecruiser = 0 destroyer = 35 carrier = 0 escort_carrier = 0 submarine = 5 nuclear_submarine = 5 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 20 sp_artillery = 23 rocket_artillery = 11 sp_rct_artillery = 15 anti_tank = 14 tank_destroyer = 30 light_armor_brigade = 8 heavy_armor = 54 super_heavy_armor = 47 armored_car = 4 anti_air = 19 police = 11 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 46 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.8000 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = yes force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 11610 1460 1470 1480 1490 1220 1670 2860 11300 11080 11440 5100 6590 } preference = { 1400 1410 1420 1430 1440 1450 10130 10140 11610 1460 1470 1480 1490 1190 1200 1210 10120 1220 6500 6510 6520 6530 6540 6550 6560 6570 6580 6590 } ignore = { 10150 1300 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 3900 3910 3920 3930 3940 3950 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7290 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8180 8190 8200 8210 8220 8230 8490 8500 8510 8520 8530 8540 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9200 9210 9220 9230 9240 9250 9260 9270 9600 9610 9620 9630 9640 9650 9660 9670 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 } armor = 1 infantry = 6 industry = 0 aircraft = 0 naval = 0 land_doctrines = 6 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 1457 policy = { date = { year = 0 month = january day = 0 hour = 0 } democratic = 4 political_left = 3 freedom = 6 free_market = 5 professional_army = 9 defense_lobby = 2 interventionism = 2 } belligerence = 0 dissent = 0.0000 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.7250 convoy_def_eff = 0.4000 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1 money_modifier = 1 supply_modifier = 1 minisub_bonus = 1 AA_efficiency = 0.1000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0100 sce_frequency = 1.1000 counterattack = 0.0600 assault = 0.3350 encirclement = 0.0350 ambush = 0.0350 delay = 0.0350 tactical_withdrawal = 0.0350 breakthrough = 0.0350 leader = { id = { type = 6 id = 410002 } name = "Dhir Rana" picture = "L410002" category = general y = 1941 y = 1946 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 410003 } name = "Gehendra Rana" picture = "L410003" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 2 startyear = 1942 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 410005 } name = "Mainwaring" picture = "L410005" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 410010 } name = "Potter" picture = "L410010" category = general rank = 2 y = 1939 y = 1939 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 410012 } name = "Thapa" picture = "L410012" category = general y = 1940 y = 1942 y = 1990 y = 1990 max_skill = 2 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 410013 } name = "Collins" picture = "L410013" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 410014 } name = "Rudra Rana" picture = "L410014" category = admiral y = 1937 y = 1941 y = 1990 y = 1990 max_skill = 2 ry = 1990 } leader = { id = { type = 6 id = 410015 } name = "Collins" picture = "L410015" category = commander y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 trait = fleet_destroyer } leader = { id = { type = 6 id = 410016 } name = "Gehendra Rana" picture = "L410016" category = commander y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 2 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 410017 } name = "Kiran Rana" picture = "L410017" category = commander rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 2 ry = 1990 skill = 1 } minister = { id = { type = 9 id = 75001 } name = "Tribhuvana" picture = "M75001" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 60 year = 1936 } minister = { id = { type = 9 id = 75002 } name = "Juddha Rana" picture = "M75002" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 73 year = 1936 } minister = { id = { type = 9 id = 75003 } name = "Keshar Rana" picture = "M75003" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 1 year = 1936 } minister = { id = { type = 9 id = 75004 } name = "Mohan Rana" picture = "M75004" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 8 year = 1936 } minister = { id = { type = 9 id = 75005 } name = "Juddha Rana" picture = "M75002" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 75006 } name = "Baber Rana" picture = "M75006" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 75007 } name = "Juddha Rana" picture = "M75002" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 75008 } name = "Padma Rana" picture = "M75008" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 75009 } name = "Rudra Rana" picture = "M75009" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 47 year = 1936 } minister = { id = { type = 9 id = 75010 } name = "Kiran Rana" picture = "M75010" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 75011 } name = "Gyanendra Deva" picture = "M75011" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 80 year = 1944 } minister = { id = { type = 9 id = 75012 } name = "Padma Rana" picture = "M75008" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 78 year = 1945 } minister = { id = { type = 9 id = 75013 } name = "Mohan Rana" picture = "M75004" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 70 year = 1945 } minister = { id = { type = 9 id = 75014 } name = "Dhir Rana" picture = "M75014" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 1 year = 1937 } minister = { id = { type = 9 id = 75015 } name = "W.R. Parker-Gill" picture = "M75015" position = ForeignMinister category = social_conservative cabinet = replacement trait = 4 year = 1938 } minister = { id = { type = 9 id = 75016 } name = "Krishna Rana" picture = "M75016" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 3 year = 1940 } minister = { id = { type = 9 id = 75017 } name = "Mohan Rana" picture = "M75004" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 6 year = 1943 } minister = { id = { type = 9 id = 75018 } name = "William Stevenson Meyer" picture = "M75018" position = ForeignMinister category = social_conservative cabinet = replacement trait = 2 year = 1943 } minister = { id = { type = 9 id = 75019 } name = "Edward Cook" picture = "M75019" position = ForeignMinister category = social_conservative cabinet = replacement trait = 7 year = 1944 } minister = { id = { type = 9 id = 75020 } name = "Kiran Rana" picture = "M75010" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 5 year = 1945 } minister = { id = { type = 9 id = 75021 } name = "William Stevenson Meyer" picture = "M75018" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 8 year = 1937 } minister = { id = { type = 9 id = 75022 } name = "Gehendra Rana" picture = "M75022" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 54 year = 1938 } minister = { id = { type = 9 id = 75023 } name = "H.T.S Collins" picture = "M75023" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 14 year = 1938 } minister = { id = { type = 9 id = 75024 } name = "W.R. Parker-Gill" picture = "M75015" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1938 } minister = { id = { type = 9 id = 75025 } name = "Dhir Rana" picture = "M75014" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 11 year = 1939 } minister = { id = { type = 9 id = 75026 } name = "Padma Rana" picture = "M75008" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 12 year = 1941 } minister = { id = { type = 9 id = 75027 } name = "Kiran Rana" picture = "M75010" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 17 year = 1941 } minister = { id = { type = 9 id = 75028 } name = "Sidney R. Planter" picture = "M75028" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1942 } minister = { id = { type = 9 id = 75029 } name = "Robert Mainwaring" picture = "M75029" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 15 year = 1943 } minister = { id = { type = 9 id = 75031 } name = "W.R. Parker-Gill" picture = "M75015" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 24 year = 1939 } minister = { id = { type = 9 id = 75032 } name = "Edward Cook" picture = "M75019" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 26 year = 1937 } minister = { id = { type = 9 id = 75033 } name = "H.T.S Collins" picture = "M75023" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 23 year = 1938 } minister = { id = { type = 9 id = 75034 } name = "Sidney R. Planter" picture = "M75028" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 24 year = 1942 } minister = { id = { type = 9 id = 75035 } name = "Mohan Rana" picture = "M75004" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 20 year = 1942 } minister = { id = { type = 9 id = 75036 } name = "William Stevenson Meyer" picture = "M75018" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 22 year = 1944 } minister = { id = { type = 9 id = 75037 } name = "Padma Rana" picture = "M75008" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 21 year = 1945 } minister = { id = { type = 9 id = 75038 } name = "H.T.S Collins" picture = "M75023" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 32 year = 1936 } minister = { id = { type = 9 id = 75039 } name = "Sidney R. Planter" picture = "M75028" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 31 year = 1938 } minister = { id = { type = 9 id = 75040 } name = "Robert Mainwaring" picture = "M75029" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 28 year = 1940 } minister = { id = { type = 9 id = 75041 } name = "Mohan Rana" picture = "M75004" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 30 year = 1941 } minister = { id = { type = 9 id = 75042 } name = "Edward Cook" picture = "M75019" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 29 year = 1942 } minister = { id = { type = 9 id = 75043 } name = "Dhir Rana" picture = "M75014" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 27 year = 1944 } minister = { id = { type = 9 id = 75044 } name = "Baber Rana" picture = "M75044" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 33 year = 1941 } minister = { id = { type = 9 id = 75045 } name = "Mohan Rana" picture = "M75004" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 37 year = 1942 } minister = { id = { type = 9 id = 75046 } name = "H.T.S Collins" picture = "M75023" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 34 year = 1943 } minister = { id = { type = 9 id = 75047 } name = "L.M. Potter" picture = "M75047" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 34 year = 1944 } minister = { id = { type = 9 id = 75048 } name = "Padma Rana" picture = "M75008" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 36 year = 1945 } minister = { id = { type = 9 id = 75050 } name = "Robert Mainwaring" picture = "M75029" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 41 year = 1940 } minister = { id = { type = 9 id = 75051 } name = "L.M. Potter" picture = "M75047" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 40 year = 1941 } minister = { id = { type = 9 id = 75052 } name = "Baber Rana" picture = "M75044" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 38 year = 1941 } minister = { id = { type = 9 id = 75053 } name = "Mohan Rana" picture = "M75004" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 39 year = 1945 } minister = { id = { type = 9 id = 75054 } name = "H.T.S Collins" picture = "M75023" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 46 year = 1938 } minister = { id = { type = 9 id = 75055 } name = "H.T.S Collins" picture = "M75023" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 51 year = 1937 } minister = { id = { type = 9 id = 75056 } name = "Gehendra Rana" picture = "M75022" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 48 year = 1945 } minister = { id = { type = 9 id = 75057 } name = "Pyar Jung Thapa" picture = "M75057" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 36 year = 1946 } minister = { id = { type = 9 id = 75058 } name = "Matrika Koirala" picture = "M75058" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 79 year = 1951 } HeadOfState = { type = 9 id = 75001 } HeadOfGovernment = { type = 9 id = 75002 } ForeignMinister = { type = 9 id = 75003 } ArmamentMinister = { type = 9 id = 75004 } MinisterOfSecurity = { type = 9 id = 75005 } MinisterOfIntelligence = { type = 9 id = 75006 } ChiefOfStaff = { type = 9 id = 75007 } ChiefOfArmy = { type = 9 id = 75008 } ChiefOfNavy = { type = 9 id = 75009 } ChiefOfAir = { type = 9 id = 75010 } tech_team = { id = { type = 10 id = 6200 } name = "Khetan Group" picture = "T6200" skill = 2 research_types = { general_equipment management industrial_engineering } startyear = 1937 endyear = 1970 } tech_team = { id = { type = 10 id = 6201 } name = "Golcha Organisations" picture = "T6201" skill = 1 research_types = { general_equipment industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 6202 } name = "Biratnagar" picture = "T6202" skill = 2 research_types = { electronics management industrial_engineering } startyear = 1930 endyear = 1970 } team_slots = { 6200 0 0 0 0 } manpower = 1.0322 free = { } oil = 200 supplies = 471.7081 rare_materials = 352.0879 metal = 302.7583 energy = 572.7148 money = 513.0824 consumer = 0.2706 supply = 0.0000 production = 0.7294 reinforcement = 0 upgrading = 0 relative_manpower = 0.9000 missile_carrier = no nuclear_carrier = no tc_mod = 3 upgrade = { infantry = { defaultorganisation = 7 morale = 150 } cavalry = { defaultorganisation = 7 morale = 150 } motorized = { defaultorganisation = 7 morale = 150 } mechanized = { defaultorganisation = 5 morale = 150 } light_armor = { defaultorganisation = 5.5000 morale = 150 } armor = { defaultorganisation = 5 morale = 150 } paratrooper = { defaultorganisation = 7.7000 morale = 150 } marine = { defaultorganisation = 7.7000 morale = 150 } bergsjaeger = { defaultorganisation = 7.7000 morale = 150 } garrison = { defaultorganisation = 7 morale = 150 } hq = { defaultorganisation = 5 morale = 150 } militia = { defaultorganisation = 7 morale = 150 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 7 morale = 150 } d_03 = { defaultorganisation = 7.7000 morale = 150 } d_04 = { defaultorganisation = 7.7000 morale = 150 } d_05 = { defaultorganisation = 7.7000 morale = 150 } d_06 = { defaultorganisation = 5.5000 morale = 150 } d_07 = { defaultorganisation = 8.4000 morale = 150 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 10 } rocket_artillery = { } sp_rct_artillery = { morale = 10 } anti_tank = { } tank_destroyer = { defaultorganisation = 0.4000 morale = 28 } light_armor_brigade = { morale = 28 } heavy_armor = { defaultorganisation = 0.4000 morale = 28 } super_heavy_armor = { defaultorganisation = 0.5000 morale = 28 } armored_car = { defaultorganisation = 0.5000 morale = 28 } anti_air = { } police = { } engineer = { defaultorganisation = 0.4000 morale = 10 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 10 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { cavalry = { 2 1 } d_04 = { 2 1 } } obsolete_models = { cavalry = { 0 1 } d_03 = { 0 } d_04 = { 0 1 2 } } allowed_divisions = { cavalry = yes bergsjaeger = yes garrison = yes hq = yes militia = yes transport = yes } allowed_brigades = { artillery = yes armored_car = yes } allowed_buildings = { } building_prod_mod = { ic = 1 coastal_fort = 1 land_fort = 1 flak = 1 infrastructure = 1 air_base = 1 naval_base = 1 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 0.5000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7500 asw = 0.5000 naval_interdiction = 1 shore_bombardment = 1 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.1000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.1000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.1000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.0500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.0500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.0500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -85 swamp_attack = -74 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -56 swamp_attack = -67 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -41 swamp_attack = -41 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -56 swamp_attack = -63 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -81 swamp_attack = -74 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -67 swamp_attack = -67 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -79 swamp_attack = -69 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -89 swamp_attack = -74 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -52 swamp_attack = -56 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = no ground_attack = no interdiction = no strategic_bombardment = no logistical_strike = no runway_cratering = no installation_strike = no naval_strike = no port_strike = no convoy_air_raiding = no air_supply = no airborne_assault = no nuke = no air_scramble = no convoy_raiding = no asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 195 } relation = { tag = GER value = -5.6000 frustration = 3 } relation = { tag = HOL value = -49.3000 } relation = { tag = POR value = 26.4000 } relation = { tag = ITA value = -5.6000 frustration = 3 } relation = { tag = SOV value = -191.2000 } relation = { tag = SWE value = -48.8000 } relation = { tag = TUR value = 26.4000 } relation = { tag = JAP value = 25.2000 } relation = { tag = CHI value = 25.7000 } relation = { tag = BEL value = -48.9000 } relation = { tag = DEN value = -48.6000 } relation = { tag = SCH value = -48.2000 } relation = { tag = CUB value = -48.4000 } relation = { tag = BUL value = 25.3000 } relation = { tag = HUN value = 25.2000 } relation = { tag = ROM value = -49.4000 } relation = { tag = IRE value = -48.4000 } relation = { tag = FIN value = -48.8000 } relation = { tag = PER value = 26 } relation = { tag = AFG value = 1.8000 } relation = { tag = BRA value = -48.6000 } relation = { tag = ARG value = 26.4000 } relation = { tag = MEX value = -48.6000 } relation = { tag = COL value = -48.4000 } relation = { tag = VEN value = 26.4000 } relation = { tag = PRU value = 26 } relation = { tag = ECU value = -48.2000 } relation = { tag = URU value = 26.8000 } relation = { tag = PAR value = -49.6000 } relation = { tag = BOL value = -49 } relation = { tag = CHL value = -48.4000 } relation = { tag = NZL value = 198 } relation = { tag = CAN value = 198 } relation = { tag = AST value = 198 } relation = { tag = VIC value = 148 } relation = { tag = MAN value = 0.2000 } relation = { tag = USA value = 98 } relation = { tag = CHC value = -149.3000 } relation = { tag = SLO value = -50 frustration = 3 } relation = { tag = SIA value = 25.5000 } relation = { tag = SAU value = 26.4000 } relation = { tag = MON value = -98.7000 } relation = { tag = GUA value = 26.2000 } relation = { tag = COS value = -48.4000 } relation = { tag = NIC value = -49.6000 } relation = { tag = DOM value = 26.8000 } relation = { tag = PHI value = -48.2000 } relation = { tag = BHU value = 198 } relation = { tag = EGY value = 26.8000 } relation = { tag = SAL value = 26.4000 } relation = { tag = HAI value = -48.6000 } relation = { tag = HON value = 26.2000 } relation = { tag = IRQ value = 98 } relation = { tag = LIB value = -48.2000 } relation = { tag = NEP value = -18.4000 frustration = 3 } relation = { tag = OMN value = 148 } relation = { tag = PAN value = -48.8000 } relation = { tag = SIK value = 25.7000 } relation = { tag = SAF value = 198 } relation = { tag = TAN value = -149 } relation = { tag = TIB value = 26.8000 } relation = { tag = YEM value = 26.8000 } relation = { tag = BUR value = -49.2000 frustration = 3 } relation = { tag = MEN value = 25 } relation = { tag = U00 value = 25.2000 } relation = { tag = U01 value = -49.1000 frustration = 3 } relation = { tag = U02 value = 198 } relation = { tag = U14 value = -50 } relation = { tag = U18 value = 0.3000 } relation = { tag = U19 value = -49.2000 } relation = { tag = REB value = -50 } } ownedprovinces = { 1457 } controlledprovinces = { 1457 } nationalprovinces = { 1457 } claimedprovinces = { } techapps = { 2800 2290 1190 1400 1460 6500 6510 6520 6540 1200 1210 } inventions = { } blueprints = { } deactivate = { 1010 1070 1110 1150 10110 6100 6300 6400 6010 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 459472 } project = { type = 17 id = 6530 } tech_team = { type = 10 id = 6200 } progress = 100 progress = 100 progress = 96.0000 progress = 0 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 31500 id = 1 } name = "Royal Nepalese Army" location = 1457 prevprov = 1457 home = 1457 mission = { type = anti_partisan_duty target = 1457 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 410008 } name = "Ojasuni Rana" tag = NEP picture = "L410008" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 2 ry = 1990 skill = 1 trait = old_guard } division = { id = { type = 31500 id = 2 } name = "Royal Nepalese Lifeguard Div." flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 33.3000 37 170 15 0 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 3805 } name = "I Nepalese Corps" location = 1457 prevprov = 1457 home = 1457 mission = { type = anti_partisan_duty target = 1457 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 410009 } name = "Padma Rana" tag = NEP picture = "L410009" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 2 ry = 1990 skill = 1 trait = old_guard } division = { id = { type = 31500 id = 3 } name = "Royal Household Division" flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 33.3000 37 170 15 0 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 52298 } name = "II Nepalese Corps" location = 1457 prevprov = 1457 home = 1457 mission = { type = anti_partisan_duty target = 1457 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 410011 } name = "Rudra Rana" tag = NEP picture = "L410011" category = general rank = 2 y = 1937 y = 1941 y = 1943 y = 1990 max_skill = 3 ry = 1990 skill = 2 trait = defensive_doctrine } division = { id = { type = 4712 id = 51881 } name = "1st Nepalese Citizen Div." flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 33.3000 37 170 15 0 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 101296 } name = "III Nepalese Corps" location = 1457 prevprov = 1457 home = 1457 mission = { type = anti_partisan_duty target = 1457 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 410004 } name = "Kiran Rana" tag = NEP picture = "L410004" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 2 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 4712 id = 100146 } name = "2nd Nepalese Citizen Div." flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 33.3000 37 170 15 0 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 196375 } name = "IV Nepalese Corps" location = 1457 prevprov = 1457 home = 1457 mission = { type = anti_partisan_duty target = 1457 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 410006 } name = "Mohan Rana" tag = NEP picture = "L410006" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 trait = defensive_doctrine } division = { id = { type = 4712 id = 195992 } name = "3rd Nepalese Citizen Div." flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 33.3000 37 170 15 0 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 277846 } name = "V Nepalese Corps" location = 1457 prevprov = 1457 home = 1457 mission = { type = anti_partisan_duty target = 1457 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 410000 } name = "Baber Rana" tag = NEP picture = "L410000" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 2 ry = 1990 skill = 1 trait = trickster } division = { id = { type = 4712 id = 275883 } name = "4th Nepalese Citizen Div." flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 33.3000 37 170 15 0 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 376891 } name = "VI Nepalese Corps" location = 1457 prevprov = 1457 home = 1457 mission = { type = anti_partisan_duty target = 1457 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 410001 } name = "Bond" tag = NEP picture = "L410001" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = fortress_buster } division = { id = { type = 4712 id = 372599 } name = "5th Nepalese Citizen Div." flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 33.3000 37 170 15 0 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 485763 } name = "VII Nepalese Corps" location = 1457 prevprov = 1457 home = 1457 mission = { type = anti_partisan_duty target = 1457 percentage = 1 night = yes startdate = { year = 1940 month = april day = 16 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 410007 } name = "Nara Rana" tag = NEP picture = "L410007" category = general y = 1940 y = 1945 y = 1947 y = 1990 max_skill = 3 ry = 1990 skill = 2 trait = trickster } division = { id = { type = 4712 id = 484467 } name = "6th Nepalese Citizen Div." flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 33.3000 37 170 15.0000 0 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } } division_development = { id = { type = 4712 id = 42194 } progress = 0.3071 location = 1457 cost = 1.3800 date = { year = 1941 month = august day = 0 hour = 0 } manpower = 6 total_progress = 0.7687 size = 11 done = 6 days = 340 days_for_first = 38 gearing_bonus = 0.2400 type = militia } SpyInfo = { country = "NEP" NumberOfSpies = 10 } } country = { tag = OMN ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 1 activation_motorized = 0 activation_mountain = 1 ai_hq_gift = 0 allies_exp_forces_on = 1 convoy_gift_on_release = 1 guerilla_diplo_allies = 1 guerilla_diplo_axis = 0 guerilla_diplo_comintern = 0 guerilla_diplo_neutral = 0 guerilla_low_mp = 1 Info_CC_LL = 1 Info_Greece = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 1 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 50 war = 1 ferocity = no reinforcement = 0.2500 upgrading = 0.5000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = OMN } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { SOV = 8 CHC = 8 MON = 8 TAN = 8 GER = 8 ITA = 8 JAP = 8 HUN = 8 ROM = 8 BUL = 8 FIN = 8 MAN = 8 MEN = 8 U00 = 8 U01 = 8 } protect = { USA = 100 ENG = 100 FRA = 100 CAN = 50 AST = 50 SAF = 50 NZL = 50 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 } befriend = { USA = 100 ENG = 100 FRA = 100 CAN = 50 AST = 50 SAF = 50 NZL = 50 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 } exp_force_ratio = 0.8000 exp_force_ratios = { ENG = 0.2500 USA = 0.7500 } admiral = { target = { } core = { } base = { } ignore = { } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { favored = { USA = 100 ENG = 100 FRA = 100 CAN = 50 AST = 50 SAF = 50 NZL = 50 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 } cancel_deal_threshold = 2 } tech_sharing = { favored = { USA = 100 ENG = 100 FRA = 100 CAN = 50 AST = 50 SAF = 50 NZL = 50 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 6440 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 10 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = no help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 3 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 2 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { USA = -1 ENG = -1 FRA = -1 CAN = -1 AST = -1 SAF = -1 NZL = -1 BEL = -1 HOL = -1 NOR = -1 GRE = -1 LUX = -1 PHI = -1 LIB = -1 EGY = -1 U02 = -1 BUR = -1 U14 = -1 U19 = -1 SOV = 5 CHC = 5 MON = 5 TAN = 5 GER = 20 ITA = 20 JAP = 20 HUN = 20 ROM = 20 BUL = 20 FIN = 20 MAN = 20 MEN = 20 U00 = 20 U01 = 20 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 10 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 5 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 20 heavy_cruiser = 0 battlecruiser = 0 destroyer = 35 carrier = 0 escort_carrier = 0 submarine = 5 nuclear_submarine = 5 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 20 sp_artillery = 23 rocket_artillery = 11 sp_rct_artillery = 15 anti_tank = 14 tank_destroyer = 30 light_armor_brigade = 8 heavy_armor = 54 super_heavy_armor = 47 armored_car = 4 anti_air = 19 police = 11 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 46 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.8000 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = yes force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 11610 1460 1470 1480 1490 1220 1670 2860 11300 11080 11440 5100 6590 15230 } preference = { 1400 1410 1420 1430 1440 1450 10130 10140 11610 1460 1470 1480 1490 1190 1200 1210 10120 1220 6500 6510 6520 6530 6540 6550 6560 6570 6580 6590 } ignore = { 10150 1300 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 3900 3910 3920 3930 3940 3950 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7290 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8180 8190 8200 8210 8220 8230 8490 8500 8510 8520 8530 8540 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9200 9210 9220 9230 9240 9250 9260 9270 9600 9610 9620 9630 9640 9650 9660 9670 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 } armor = 1 infantry = 6 industry = 0 aircraft = 0 naval = 0 land_doctrines = 6 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 1052 policy = { date = { year = 1941 month = september day = 6 hour = 1 } democratic = 3 political_left = 4 freedom = 4 free_market = 5 professional_army = 3 defense_lobby = 4 interventionism = 5 } belligerence = 5.5375 dissent = 0.0000 war = { year = 1940 month = december day = 8 hour = 18 } lastpeace = { year = 1939 month = september day = 0 hour = 1 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.7125 convoy_def_eff = 0.4000 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1 money_modifier = 1 supply_modifier = 1 minisub_bonus = 1 AA_efficiency = 0.1000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0100 sce_frequency = 1.0750 counterattack = 0.0600 assault = 0.3350 encirclement = 0.0350 ambush = 0.0350 delay = 0.0350 tactical_withdrawal = 0.0350 breakthrough = 0.0350 puppet = "ENG" control = "ENG" leader = { id = { type = 6 id = 310000 } name = "Abdul Qaader" picture = "L310000" category = general rank = 2 y = 1930 y = 1930 y = 1941 y = 1990 max_skill = 2 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 310002 } name = "Dugdale" picture = "L310002" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = defensive_doctrine } leader = { id = { type = 6 id = 310003 } name = "Hassan ibn Timur" picture = "L310003" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 2 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 310005 } name = "Jones" picture = "L310005" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 310006 } name = "Khalil ibn Timur" picture = "L310006" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 trait = trickster } leader = { id = { type = 6 id = 310007 } name = "Linsden" picture = "L310007" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 310008 } name = "Mann" picture = "L310008" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 trait = fortress_buster } leader = { id = { type = 6 id = 310010 } name = "Mohammad ibn Timur" picture = "L310010" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 } leader = { id = { type = 6 id = 310012 } name = "Wright" picture = "L310012" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 310013 } name = "Berthon" picture = "L310013" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 } leader = { id = { type = 6 id = 310014 } name = "Claydon" picture = "L310014" category = admiral rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 2 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 310015 } name = "Leaf" picture = "L310015" category = admiral y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 310016 } name = "Abdallah ibn Timur" picture = "L310016" category = commander y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 2 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 310017 } name = "Hassan ibn Zayed" picture = "L310017" category = commander rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 1 ry = 1990 } leader = { id = { type = 6 id = 310018 } name = "Leaf" picture = "L310018" category = commander y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 skill = 1 trait = fleet_destroyer } leader = { id = { type = 6 id = 310019 } name = "Martin" picture = "L310019" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 } minister = { id = { type = 9 id = 92001 } name = "Said ibn Timur" picture = "M92001" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 60 year = 1936 } minister = { id = { type = 9 id = 92002 } name = "Said ibn Timur" picture = "M92001" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 73 year = 1936 } minister = { id = { type = 9 id = 92003 } name = "Said ibn Timur" picture = "M92001" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 6 year = 1936 } minister = { id = { type = 9 id = 92004 } name = "James E. Drummond" picture = "M92004" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 92005 } name = "Henry L.W.L. Burnham" picture = "M92005" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1936 } minister = { id = { type = 9 id = 92006 } name = "Geoffrey Dennis" picture = "M92006" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 27 year = 1936 } minister = { id = { type = 9 id = 92007 } name = "Said ibn Timur" picture = "M92001" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 92008 } name = "Said ibn Timur" picture = "M92001" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 92009 } name = "Geoffrey Claydon" picture = "M92009" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 89 year = 1936 } minister = { id = { type = 9 id = 92010 } name = "Abdallah ibn Timur" picture = "M92010" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 92011 } name = "Herbert A. Laurens-Fisher" picture = "M92011" position = ForeignMinister category = social_conservative cabinet = replacement trait = 5 year = 1939 } minister = { id = { type = 9 id = 92012 } name = "Ibrahim ibn Timur" picture = "M92012" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 4 year = 1944 } minister = { id = { type = 9 id = 92013 } name = "Arthur Henderson" picture = "M92013" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 16 year = 1941 } minister = { id = { type = 9 id = 92014 } name = "James H. Thomas" picture = "M92014" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1943 } minister = { id = { type = 9 id = 92015 } name = "Ali ibn Timur" picture = "M92015" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 55 year = 1945 } minister = { id = { type = 9 id = 92016 } name = "Robert Bannatyne Finlay" picture = "M92016" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1940 } minister = { id = { type = 9 id = 92017 } name = "Said ibn Timur" picture = "M92001" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 26 year = 1945 } minister = { id = { type = 9 id = 92018 } name = "Harold Beresford-Butler" picture = "M92018" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 31 year = 1942 } minister = { id = { type = 9 id = 92019 } name = "P.A. Mann" picture = "M92019" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 34 year = 1938 } minister = { id = { type = 9 id = 92020 } name = "Angus Douglas-Hamilton" picture = "M92020" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 36 year = 1941 } minister = { id = { type = 9 id = 92021 } name = "Jamil ibn Timur" picture = "M92021" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 33 year = 1945 } minister = { id = { type = 9 id = 92022 } name = "Eric Wright" picture = "M92022" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 42 year = 1938 } minister = { id = { type = 9 id = 92023 } name = "Angus Douglas-Hamilton" picture = "M92020" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 40 year = 1941 } minister = { id = { type = 9 id = 92024 } name = "Zahir ibn Timur" picture = "M92024" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 38 year = 1945 } minister = { id = { type = 9 id = 92025 } name = "Derek Leaf" picture = "M92025" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 46 year = 1943 } minister = { id = { type = 9 id = 92026 } name = "Derek Leaf" picture = "M92025" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 49 year = 1940 } minister = { id = { type = 9 id = 92027 } name = "R.E. Martin" picture = "M92027" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 50 year = 1941 } minister = { id = { type = 9 id = 92028 } name = "Fawzi ibn Timur" picture = "M92028" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 51 year = 1945 } HeadOfState = { type = 9 id = 92001 } HeadOfGovernment = { type = 9 id = 92002 } ForeignMinister = { type = 9 id = 92003 } ArmamentMinister = { type = 9 id = 92004 } MinisterOfSecurity = { type = 9 id = 92005 } MinisterOfIntelligence = { type = 9 id = 92006 } ChiefOfStaff = { type = 9 id = 92007 } ChiefOfArmy = { type = 9 id = 92008 } ChiefOfNavy = { type = 9 id = 92009 } ChiefOfAir = { type = 9 id = 92010 } tech_team = { id = { type = 10 id = 11100 } name = "Oman International Transport Company" picture = "T10201" skill = 1 research_types = { mechanics electronics general_equipment management industrial_engineering } startyear = 1930 endyear = 1960 } team_slots = { 11100 0 0 0 0 } manpower = 0 free = { } oil = 200 supplies = 149.3648 rare_materials = 299.6821 metal = 299.3641 energy = 298.7282 money = 215.4148 consumer = 0.1152 supply = 0.3641 production = 0 reinforcement = 0.0207 upgrading = 0.5000 transports = 10 relative_manpower = 0.9000 allow_convoy_escorts = yes missile_carrier = no nuclear_carrier = no tc_mod = 3 attrition_mod = 1.0400 trickleback_mod = 1.2000 upgrade = { infantry = { defaultorganisation = 3 morale = 120 } cavalry = { defaultorganisation = 3 morale = 120 } motorized = { defaultorganisation = 3 morale = 120 } mechanized = { defaultorganisation = 2 morale = 120 } light_armor = { defaultorganisation = 2.2000 morale = 120 } armor = { defaultorganisation = 2 morale = 120 } paratrooper = { defaultorganisation = 3.3000 morale = 120 } marine = { defaultorganisation = 3.3000 morale = 120 } bergsjaeger = { defaultorganisation = 3.3000 morale = 120 } garrison = { defaultorganisation = 3 morale = 120 } hq = { defaultorganisation = 2 morale = 120 } militia = { defaultorganisation = 3 morale = 120 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 3 morale = 120 } d_03 = { defaultorganisation = 3.3000 morale = 120 } d_04 = { defaultorganisation = 3.3000 morale = 120 } d_05 = { defaultorganisation = 3.3000 morale = 120 } d_06 = { defaultorganisation = 2.2000 morale = 120 } d_07 = { defaultorganisation = 3.6000 morale = 120 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 9 } rocket_artillery = { } sp_rct_artillery = { morale = 9 } anti_tank = { } tank_destroyer = { defaultorganisation = 0.2000 morale = 25 } light_armor_brigade = { morale = 25 } heavy_armor = { defaultorganisation = 0.2000 morale = 25 } super_heavy_armor = { defaultorganisation = 0.2000 morale = 25 } armored_car = { defaultorganisation = 0.2000 morale = 25 } anti_air = { } police = { } engineer = { defaultorganisation = 0.2000 morale = 9 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 9 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { armored_car = { 2 1 } cavalry = { 3 2 1 } d_04 = { 3 2 1 } } obsolete_models = { armored_car = { 0 1 } cavalry = { 0 1 2 } d_03 = { 0 } d_04 = { 0 1 2 3 } } allowed_divisions = { cavalry = yes bergsjaeger = yes garrison = yes hq = yes militia = yes transport = yes } allowed_brigades = { artillery = yes armored_car = yes } allowed_buildings = { } building_prod_mod = { ic = 1 coastal_fort = 1 land_fort = 1 flak = 1 infrastructure = 1 air_base = 1 naval_base = 1 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 0.5000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7500 asw = 0.5000 naval_interdiction = 1 shore_bombardment = 1 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.1000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.1000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.1000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.0500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.0500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.0500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -85 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -92 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -56 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -41 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -56 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -92 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -81 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -67 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -79 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -89 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -52 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = no ground_attack = no interdiction = no strategic_bombardment = no logistical_strike = no runway_cratering = no installation_strike = no naval_strike = no port_strike = no convoy_air_raiding = no air_supply = no airborne_assault = no nuke = no air_scramble = no convoy_raiding = no asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 142 } relation = { tag = GER value = -5.8000 frustration = 3 } relation = { tag = HOL value = -49.5000 } relation = { tag = POR value = 26.2000 } relation = { tag = ITA value = 43.3000 } relation = { tag = SOV value = -191.4000 } relation = { tag = SWE value = -49 } relation = { tag = TUR value = 36.2000 } relation = { tag = JAP value = 25 } relation = { tag = CHI value = 25.5000 } relation = { tag = BEL value = -49.1000 } relation = { tag = DEN value = -48.8000 } relation = { tag = SCH value = -48.4000 } relation = { tag = CUB value = -48.6000 } relation = { tag = BUL value = 25.1000 } relation = { tag = HUN value = 25 } relation = { tag = ROM value = -49.6000 } relation = { tag = IRE value = -48.6000 } relation = { tag = FIN value = -49 } relation = { tag = PER value = 25.8000 } relation = { tag = AFG value = 1.6000 } relation = { tag = BRA value = -48.8000 } relation = { tag = ARG value = 26.2000 } relation = { tag = MEX value = -48.8000 } relation = { tag = COL value = -48.6000 } relation = { tag = VEN value = 26.2000 } relation = { tag = PRU value = 25.8000 } relation = { tag = ECU value = -48.4000 } relation = { tag = URU value = 26.6000 } relation = { tag = PAR value = -49.8000 } relation = { tag = BOL value = -49.2000 } relation = { tag = CHL value = -48.6000 } relation = { tag = NZL value = 148 } relation = { tag = CAN value = 148 } relation = { tag = AST value = 148 } relation = { tag = VIC value = 148 } relation = { tag = MAN value = 0.0000 } relation = { tag = USA value = 98 } relation = { tag = CHC value = -149.5000 } relation = { tag = SLO value = -50.1000 frustration = 3 } relation = { tag = SIA value = 25.3000 } relation = { tag = SAU value = 123 } relation = { tag = MON value = -98.9000 } relation = { tag = GUA value = 26 } relation = { tag = COS value = -48.6000 } relation = { tag = NIC value = -49.8000 } relation = { tag = DOM value = 26.6000 } relation = { tag = PHI value = -48.4000 } relation = { tag = BHU value = 148 } relation = { tag = EGY value = 26.6000 } relation = { tag = SAL value = 26.2000 } relation = { tag = HAI value = -48.8000 } relation = { tag = HON value = 26 } relation = { tag = IRQ value = 123 } relation = { tag = LIB value = -48.4000 } relation = { tag = NEP value = 148 } relation = { tag = OMN value = -18.8000 frustration = 3 } relation = { tag = PAN value = -49 } relation = { tag = SIK value = 25.5000 } relation = { tag = SAF value = 148 } relation = { tag = TAN value = -52 } relation = { tag = TIB value = 26.6000 } relation = { tag = YEM value = 148 } relation = { tag = BUR value = -49.3000 frustration = 3 } relation = { tag = MEN value = 24.9000 } relation = { tag = U00 value = 25 } relation = { tag = U01 value = -49.2000 frustration = 3 } relation = { tag = U02 value = 148 } relation = { tag = U14 value = -50 } relation = { tag = U18 value = 0.2000 } relation = { tag = U19 value = -49.4000 } relation = { tag = REB value = -50 } } ownedprovinces = { 1052 1043 } controlledprovinces = { 1052 1043 } nationalprovinces = { 1052 1043 } claimedprovinces = { } techapps = { 2800 2290 1190 1400 1460 6500 3010 6510 1200 14000 1210 14010 10120 2810 6520 2820 } inventions = { } blueprints = { 4010 4290 9010 9020 9030 2550 2300 2450 5080 1310 5190 5310 8070 8760 5050 8010 8370 8610 8660 5410 5470 8710 3040 3020 3030 3350 3700 3800 3850 3900 5550 8300 8810 } deactivate = { 1010 1070 1110 1150 10110 6100 6300 6400 6010 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 483293 } project = { type = 17 id = 6540 } tech_team = { type = 10 id = 11100 } progress = 100 progress = 100 progress = 100 progress = 100 progress = 33.1579 status = "ongoing" } leadertable = { } landunit = { id = { type = 11114 id = 1 } name = "Royal Omani Army" location = 1052 prevprov = 1052 home = 1052 mission = { type = anti_partisan_duty target = 1052 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 310004 } name = "Hassan ibn Zayed" tag = OMN picture = "L310004" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 2 ry = 1990 } division = { id = { type = 11114 id = 2 } name = "Royal Omani Army" flag = 34864 mod = { 1 1 2 0 1 3 0 0 0 } all = { 34.4225 100 29.7000 33 140 0 0.0680 1.4600 0 11 15 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 19 21 100 3 17 0 10 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 3022 } name = "1. Omani Flotilla" location = 1052 home = 1052 base = 1052 morale = 0.5000 } landunit = { id = { type = 4712 id = 18707 } name = "I Corps al-Uman" location = 1052 prevprov = 1039 home = 1052 mission = { type = anti_partisan_duty target = 1052 percentage = 1 night = yes startdate = { year = 1940 month = june day = 11 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 310009 } name = "Martin" tag = OMN picture = "L310009" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = engineer } division = { id = { type = 4712 id = 17937 } name = "Omani al-Milishiya al-1i" flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 29.7000 33 140 0 0 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 32255 } name = "II Corps al-Uman" location = 1052 prevprov = 1039 home = 1052 mission = { type = anti_partisan_duty target = 1052 percentage = 1 night = yes startdate = { year = 1940 month = may day = 3 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 310011 } name = "Said ibn Timur" tag = OMN picture = "L310011" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 3 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 31656 } name = "Omani al-Milishiya al-2i" flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 29.7000 33 140 0 0 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 387869 } name = "2. Omani Flotilla" location = 1052 home = 1052 base = 1052 morale = 0.5000 } landunit = { id = { type = 4712 id = 392890 } name = "III Corps al-Uman" location = 1052 prevprov = 1039 home = 1052 mission = { type = anti_partisan_duty target = 1052 percentage = 1 night = yes startdate = { year = 1940 month = june day = 14 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 310001 } name = "Douglas-Hamilton" tag = OMN picture = "L310001" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = offensive_doctrine } division = { id = { type = 4712 id = 41780 } name = "Omani al-Milishiya al-3i" flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 29.7000 33 140 0 0 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } } division_development = { id = { type = 4712 id = 4208 } progress = 0.2087 location = 1052 cost = 1.2880 date = { year = 1941 month = august day = 28 hour = 0 } manpower = 6 halted = yes size = 14 done = 3 days = 359 days_for_first = 35 gearing_bonus = 0.1500 type = militia } wardates = { CRO = { year = 1940 month = september day = 27 hour = 2 } SER = { year = 1940 month = september day = 27 hour = 2 } U04 = { year = 1939 month = september day = 21 hour = 2 } } SpyInfo = { country = "OMN" NumberOfSpies = 10 } } country = { tag = PAN ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 1 activation_motorized = 0 activation_mountain = 0 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_diplo_allies = 0 guerilla_diplo_axis = 0 guerilla_diplo_comintern = 0 guerilla_low_mp = 1 Info_CC_LL = 0 Info_Greece = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 0 PANArmamentPezet = 1 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 150 war = 1 ferocity = no reinforcement = 0.2500 upgrading = 0.5000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = PAN } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { GER = 2 ITA = 1 JAP = 1 } protect = { USA = 100 } befriend = { USA = 100 } exp_force_ratio = 0.7500 exp_force_ratios = { USA = 1 } admiral = { target = { 2349 = 200 } core = { 2353 2575 2344 } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "North Atlantic" "Western Approaches" "The Seamounts" "Azores" "Central Atlantic" "Central Mid-Atlantic Ridge" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "Pernambuco Plain" "Ascension Fracture Zone" "Argentine Plain" "Angola Plain" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Brazil" "Coast of Argentina" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { favored = { USA = 100 } cancel_deal_threshold = 2 } tech_sharing = { favored = { USA = 100 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 10 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 3 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 2 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { USA = -1 GER = 100 ITA = 100 JAP = 100 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 10 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 5 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 20 heavy_cruiser = 0 battlecruiser = 0 destroyer = 35 carrier = 0 escort_carrier = 0 submarine = 5 nuclear_submarine = 5 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 20 sp_artillery = 23 rocket_artillery = 11 sp_rct_artillery = 15 anti_tank = 14 tank_destroyer = 30 light_armor_brigade = 8 heavy_armor = 54 super_heavy_armor = 47 armored_car = 4 anti_air = 19 police = 11 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 46 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.8000 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = yes force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 11610 1460 1470 1480 1490 1220 1670 2860 11300 11080 11440 5100 6590 15230 } preference = { 1400 1410 1420 1430 1440 1450 10130 10140 11610 1460 1470 1480 1490 1190 1200 1210 10120 1220 6500 6510 6520 6530 6540 6550 6560 6570 6580 6590 } ignore = { 10150 1300 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 3900 3910 3920 3930 3940 3950 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7290 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8180 8190 8200 8210 8220 8230 8490 8500 8510 8520 8530 8540 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9200 9210 9220 9230 9240 9250 9260 9270 9600 9610 9620 9630 9640 9650 9660 9670 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 } armor = 1 infantry = 6 industry = 0 aircraft = 0 naval = 0 land_doctrines = 6 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 2078 policy = { date = { year = 0 month = january day = 0 hour = 0 } democratic = 7 political_left = 5 freedom = 4 free_market = 4 professional_army = 3 defense_lobby = 4 interventionism = 4 } belligerence = 0 dissent = 0 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.7250 convoy_def_eff = 0.4000 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.0100 money_modifier = 1 supply_modifier = 1.0200 minisub_bonus = 1 AA_efficiency = 0.1000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0100 sce_frequency = 1.1000 counterattack = 0.0600 assault = 0.3350 encirclement = 0.0350 ambush = 0.0350 delay = 0.0350 tactical_withdrawal = 0.0350 breakthrough = 0.0350 leader = { id = { type = 6 id = 420000 } name = "Ardito Barletta" picture = "L420000" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 420001 } name = "Avila" picture = "L420001" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 trait = trickster } leader = { id = { type = 6 id = 420002 } name = "Craúl del Rio" picture = "L420002" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 trait = commando } leader = { id = { type = 6 id = 420003 } name = "Esteverréz Mendoza" picture = "L420003" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 420004 } name = "Fabrego Páz" picture = "L420004" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = engineer } leader = { id = { type = 6 id = 420005 } name = "Gomez Ayan" picture = "L420005" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 420008 } name = "Torrijos" picture = "L420008" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 420009 } name = "Marciaga" picture = "L420009" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 420012 } name = "Villarino" picture = "L420012" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 420013 } name = "Arias Hernandez" picture = "L420013" category = admiral y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 420014 } name = "Díaz Hernandéz" picture = "L420014" category = admiral y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 420016 } name = "Osborne Irragá" picture = "L420016" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 420017 } name = "Riccardi Salvaréz" picture = "L420017" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 } leader = { id = { type = 6 id = 420018 } name = "Gavria del Rio" picture = "L420018" category = commander y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 420019 } name = "Gelabert" picture = "L420019" category = commander rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = tank_buster } leader = { id = { type = 6 id = 420020 } name = "Parada" picture = "L420020" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 trait = superior_tactician } leader = { id = { type = 6 id = 420021 } name = "Remón Cantera" picture = "L420021" category = commander rank = 2 y = 1930 y = 1939 y = 1941 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 420022 } name = "San Sirio" picture = "L420022" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 } minister = { id = { type = 9 id = 95001 } name = "Harmodio Arías de la Madrid" picture = "M95001" position = HeadOfState category = market_liberal cabinet = replacement trait = 61 year = 1936 } minister = { id = { type = 9 id = 95002 } name = "Harmodio Arías de la Madrid" picture = "M95001" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 80 year = 1936 } minister = { id = { type = 9 id = 95003 } name = "Narciso Garay Díaz" picture = "M95003" position = ForeignMinister category = social_liberal cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 95004 } name = "Daniel C. Pinzon" picture = "M95004" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 10 year = 1936 } minister = { id = { type = 9 id = 95005 } name = "Ignacio E. Mendoza" picture = "M95005" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 24 year = 1936 } minister = { id = { type = 9 id = 95006 } name = "Ezequeil Fernandez Jaen" picture = "M95006" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 30 year = 1936 } minister = { id = { type = 9 id = 95007 } name = "Juan Remón" picture = "M95007" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 95008 } name = "Bolivar Villarino" picture = "M95008" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 95009 } name = "Juan A. Hernandez" picture = "M95009" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 44 year = 1936 } minister = { id = { type = 9 id = 95010 } name = "Juan Remón" picture = "M95007" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 85 year = 1936 } minister = { id = { type = 9 id = 95031 } name = "Juan Demosthenes Arosemana" picture = "M95031" position = HeadOfState category = social_conservative cabinet = replacement trait = 62 year = 1936 } minister = { id = { type = 9 id = 95032 } name = "Arnulfo Arías de la Madrid" picture = "M95032" position = HeadOfState category = market_liberal cabinet = replacement trait = 68 year = 1940 } minister = { id = { type = 9 id = 95033 } name = "Riccardo de la Guardia" picture = "M95013" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 57 year = 1941 } minister = { id = { type = 9 id = 95034 } name = "Arnulfo Arías de la Madrid" picture = "M95034" position = HeadOfState category = social_liberal cabinet = replacement trait = 61 year = 1945 } minister = { id = { type = 9 id = 95035 } name = "Enrique Jimenez Brín" picture = "M95035" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 59 year = 1946 } minister = { id = { type = 9 id = 95036 } name = "Carlos Zavala" picture = "M95036" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 76 year = 1936 } minister = { id = { type = 9 id = 95037 } name = "Arnulfo Arías de la Madrid" picture = "M95032" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 80 year = 1940 } minister = { id = { type = 9 id = 95038 } name = "Augusto Samuel Boyd" picture = "M95038" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 79 year = 1941 } minister = { id = { type = 9 id = 95039 } name = "Manuel D. Granados" picture = "M95039" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 69 year = 1945 } minister = { id = { type = 9 id = 95040 } name = "José Augustín Arango" picture = "M95011" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 78 year = 1946 } minister = { id = { type = 9 id = 95041 } name = "Raul de Roux y García" picture = "M95041" position = ForeignMinister category = market_liberal cabinet = replacement trait = 1 year = 1936 } minister = { id = { type = 9 id = 95042 } name = "José Lefebvré de la Ossa" picture = "M95042" position = ForeignMinister category = social_conservative cabinet = replacement trait = 5 year = 1936 } minister = { id = { type = 9 id = 95043 } name = "Narciso Garay Díaz" picture = "M95003" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 3 year = 1938 } minister = { id = { type = 9 id = 95044 } name = "Juan Demosthenes Arosemana" picture = "M95031" position = ForeignMinister category = social_conservative cabinet = replacement trait = 7 year = 1938 } minister = { id = { type = 9 id = 95045 } name = "Augusto Samuel Boyd" picture = "M95038" position = ForeignMinister category = market_liberal cabinet = replacement trait = 4 year = 1940 } minister = { id = { type = 9 id = 95046 } name = "Riccardo de la Guardia" picture = "M95013" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 1 year = 1941 } minister = { id = { type = 9 id = 95047 } name = "Octavio Fábrega López" picture = "M95047" position = ForeignMinister category = social_conservative cabinet = replacement trait = 4 year = 1942 } minister = { id = { type = 9 id = 95048 } name = "Samuel Luis Aranga" picture = "M95048" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 5 year = 1945 } minister = { id = { type = 9 id = 95049 } name = "Roberto Jímenez de Roux" picture = "M95049" position = ForeignMinister category = market_liberal cabinet = replacement trait = 5 year = 1945 } minister = { id = { type = 9 id = 95050 } name = "Horacío Alfaro Díaz" picture = "M95050" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 6 year = 1946 } minister = { id = { type = 9 id = 95051 } name = "Hermaño Castillo Ballidó" picture = "M95051" position = ForeignMinister category = social_conservative cabinet = replacement trait = 3 year = 1947 } minister = { id = { type = 9 id = 95052 } name = "Nestor Urribe Suarez" picture = "M95052" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 16 year = 1936 } minister = { id = { type = 9 id = 95053 } name = "José Pezet" picture = "M95053" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 9 year = 1940 } minister = { id = { type = 9 id = 95056 } name = "Enrique Jiménez Brín" picture = "M95035" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 15 year = 1945 } minister = { id = { type = 9 id = 95057 } name = "Ignacio E. Mendoza" picture = "M95005" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 16 year = 1946 } minister = { id = { type = 9 id = 95058 } name = "Raoul Arias Amador" picture = "M95015" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 95059 } name = "Carlos Mendoza" picture = "M95059" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 22 year = 1940 } minister = { id = { type = 9 id = 95060 } name = "Juan Remon" picture = "M95007" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 23 year = 1941 } minister = { id = { type = 9 id = 95061 } name = "Nicolas Ardito Barletta" picture = "M95061" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 21 year = 1945 } minister = { id = { type = 9 id = 95062 } name = "José Avila" picture = "M95062" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 22 year = 1946 } minister = { id = { type = 9 id = 95063 } name = "Ernesto Fabréga López" picture = "M95063" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 30 year = 1936 } minister = { id = { type = 9 id = 95064 } name = "Victor Pareja" picture = "M95025" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 31 year = 1940 } minister = { id = { type = 9 id = 95065 } name = "Baldomero Tarté" picture = "M95016" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 28 year = 1941 } minister = { id = { type = 9 id = 95066 } name = "Ignacio C. Garces" picture = "M95066" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 32 year = 1945 } minister = { id = { type = 9 id = 95067 } name = "José Lefebvré de la Ossa" picture = "M95042" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 31 year = 1946 } minister = { id = { type = 9 id = 95068 } name = "Bolivar Villarino" picture = "M95008" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 95069 } name = "Juan José Parada" picture = "M95020" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 33 year = 1940 } minister = { id = { type = 9 id = 95070 } name = "Pacificio Marciaga" picture = "M95017" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 36 year = 1941 } minister = { id = { type = 9 id = 95071 } name = "José Gomez Ayan" picture = "M95071" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 34 year = 1945 } minister = { id = { type = 9 id = 95073 } name = "Juan Remón" picture = "M95007" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 95074 } name = "Enrico Fabrego Páz" picture = "M95018" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 39 year = 1940 } minister = { id = { type = 9 id = 95077 } name = "Omar Torrijos" picture = "M95077" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 41 year = 1946 } minister = { id = { type = 9 id = 95080 } name = "Arturo Osborne Irragá" picture = "M95019" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 43 year = 1941 } minister = { id = { type = 9 id = 95082 } name = "Marcos A. Gelabert" picture = "M95082" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 95083 } name = "Juan José Parada" picture = "M95020" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 48 year = 1940 } minister = { id = { type = 9 id = 95084 } name = "Carlos Zavala" picture = "M95036" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 48 year = 1941 } minister = { id = { type = 9 id = 95086 } name = "Nestor Urribe Suarez" picture = "M95052" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 85 year = 1946 } minister = { id = { type = 9 id = 95087 } name = "Ezequeil Fernandez Jaen" picture = "M95006" position = HeadOfState category = social_conservative cabinet = replacement trait = 65 year = 1939 } minister = { id = { type = 9 id = 95088 } name = "Ezequeil Fernandez Jaen" picture = "M95006" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 74 year = 1939 } minister = { id = { type = 9 id = 95089 } name = "Augusto Samuel Boyd" picture = "M95038" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 79 year = 1940 } minister = { id = { type = 9 id = 95090 } name = "Augusto Samuel Boyd" picture = "M95038" position = HeadOfState category = social_conservative cabinet = replacement trait = 58 year = 1940 } minister = { id = { type = 9 id = 95011 } name = "José Augustin Arango" picture = "M95011" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 62 year = 1936 } minister = { id = { type = 9 id = 95012 } name = "José Augustin Arango" picture = "M95011" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1936 } minister = { id = { type = 9 id = 95021 } name = "Floyd N. Britton sr." picture = "M95021" position = HeadOfState category = leninist cabinet = replacement trait = 67 year = 1936 } minister = { id = { type = 9 id = 95022 } name = "Floyd N. Britton sr." picture = "M95021" position = HeadOfGovernment category = leninist cabinet = replacement trait = 72 year = 1936 } minister = { id = { type = 9 id = 95023 } name = "Luís Costa Arías" picture = "M95023" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 95024 } name = "Floyd N. Britton sr." picture = "M95021" position = ArmamentMinister category = leninist cabinet = replacement trait = 8 year = 1936 } minister = { id = { type = 9 id = 95025 } name = "Victor Pareja" picture = "M95025" position = MinisterOfSecurity category = leninist cabinet = replacement trait = 56 year = 1936 } minister = { id = { type = 9 id = 95027 } name = "Adolfo Gutíerrez Clark" picture = "M95027" position = ChiefOfStaff category = leninist cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 95028 } name = "Manuel Ríos Urribe" picture = "M95028" position = ChiefOfArmy category = left_wing_radical cabinet = replacement trait = 41 year = 1936 } minister = { id = { type = 9 id = 95029 } name = "Ferdinando Hernandez Ytuarte" picture = "M95029" position = ChiefOfNavy category = left_wing_radical cabinet = replacement trait = 89 year = 1936 } minister = { id = { type = 9 id = 95030 } name = "Margarita Belloso Jímenez" picture = "M95030" position = ChiefOfAir category = leninist cabinet = replacement trait = 85 year = 1936 } minister = { id = { type = 9 id = 95091 } name = "Domingo Diaz Arosemena" picture = "M95091" position = HeadOfState category = social_conservative cabinet = replacement trait = 64 year = 1948 } minister = { id = { type = 9 id = 95092 } name = "Domingo Diaz Arosemena" picture = "M95091" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 69 year = 1948 } minister = { id = { type = 9 id = 95093 } name = "Henrique de Obarrio" picture = "M95093" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 24 year = 1948 } minister = { id = { type = 9 id = 95094 } name = "Daniel C. Pinzon" picture = "M95004" position = HeadOfState category = market_liberal cabinet = replacement trait = 63 year = 1949 } minister = { id = { type = 9 id = 95095 } name = "Alciabides Arosemena" picture = "M95095" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 80 year = 1949 } minister = { id = { type = 9 id = 95096 } name = "Alciabides Arosemena" picture = "M95095" position = HeadOfState category = social_conservative cabinet = replacement trait = 65 year = 1951 } minister = { id = { type = 9 id = 95097 } name = "Juan Remón" picture = "M95007" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 75 year = 1951 } minister = { id = { type = 9 id = 95098 } name = "Pietro del Oramio" picture = "M95098" position = ForeignMinister category = social_conservative cabinet = replacement trait = 1 year = 1951 } minister = { id = { type = 9 id = 95099 } name = "Juan Remón" picture = "M95007" position = HeadOfState category = social_conservative cabinet = replacement trait = 62 year = 1952 } minister = { id = { type = 9 id = 95100 } name = "Ernesto de la Guardia" picture = "M95100" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1952 } minister = { id = { type = 9 id = 95101 } name = "Henrique de Obarrio" picture = "M95093" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 33 year = 1952 } HeadOfState = { type = 9 id = 95001 } HeadOfGovernment = { type = 9 id = 95002 } ForeignMinister = { type = 9 id = 95003 } ArmamentMinister = { type = 9 id = 95053 } MinisterOfSecurity = { type = 9 id = 95058 } MinisterOfIntelligence = { type = 9 id = 95064 } ChiefOfStaff = { type = 9 id = 95068 } ChiefOfArmy = { type = 9 id = 95008 } ChiefOfNavy = { type = 9 id = 95009 } ChiefOfAir = { type = 9 id = 95010 } tech_team = { id = { type = 10 id = 5700 } name = "Panama Canal Company" picture = "T5700" skill = 3 research_types = { mechanics general_equipment management } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 5701 } name = "Panama Canal Yards" picture = "T5701" skill = 3 research_types = { naval_engineering technical_efficiency } startyear = 1930 endyear = 1942 } tech_team = { id = { type = 10 id = 5702 } name = "Remón Cantera" picture = "T5702" skill = 4 research_types = { training large_unit_tactics infantry_focus } startyear = 1942 endyear = 1970 } tech_team = { id = { type = 10 id = 5703 } name = "Panama Canal Yards" picture = "T5701" skill = 5 research_types = { naval_engineering technical_efficiency } startyear = 1942 endyear = 1970 } tech_team = { id = { type = 10 id = 5704 } name = "United Fruit Company" picture = "T5209" skill = 2 research_types = { mechanics chemistry management } startyear = 1930 endyear = 1970 } team_slots = { 5700 0 0 0 0 } manpower = 5.2692 free = { } oil = 452.2609 supplies = 499.3645 rare_materials = 253.0156 metal = 308.6958 energy = 488.0831 money = 218.4098 consumer = 0.2312 supply = 0.7688 production = 0 reinforcement = 0 upgrading = 0 transports = 10 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 3 upgrade = { infantry = { defaultorganisation = 7 morale = 150 } cavalry = { defaultorganisation = 7 morale = 150 } motorized = { defaultorganisation = 7 morale = 150 } mechanized = { defaultorganisation = 5 morale = 150 } light_armor = { defaultorganisation = 5.5000 morale = 150 } armor = { defaultorganisation = 5 morale = 150 } paratrooper = { defaultorganisation = 7.7000 morale = 150 } marine = { defaultorganisation = 7.7000 morale = 150 } bergsjaeger = { defaultorganisation = 7.7000 morale = 150 } garrison = { defaultorganisation = 7 morale = 150 } hq = { defaultorganisation = 5 morale = 150 } militia = { defaultorganisation = 7 morale = 150 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 7 morale = 150 } d_03 = { defaultorganisation = 7.7000 morale = 150 } d_04 = { defaultorganisation = 7.7000 morale = 150 } d_05 = { defaultorganisation = 7.7000 morale = 150 } d_06 = { defaultorganisation = 5.5000 morale = 150 } d_07 = { defaultorganisation = 8.4000 morale = 150 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 10 } rocket_artillery = { } sp_rct_artillery = { morale = 10 } anti_tank = { } tank_destroyer = { defaultorganisation = 0.4000 morale = 28 } light_armor_brigade = { morale = 28 } heavy_armor = { defaultorganisation = 0.4000 morale = 28 } super_heavy_armor = { defaultorganisation = 0.5000 morale = 28 } armored_car = { defaultorganisation = 0.5000 morale = 28 } anti_air = { } police = { } engineer = { defaultorganisation = 0.4000 morale = 10 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 10 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { cavalry = { 3 2 1 } d_04 = { 3 2 1 } } obsolete_models = { cavalry = { 0 1 2 } d_03 = { 0 } d_04 = { 0 1 2 3 } } allowed_divisions = { cavalry = yes garrison = yes hq = yes militia = yes transport = yes } allowed_brigades = { artillery = yes armored_car = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.8500 land_fort = 0.8500 flak = 1 infrastructure = 0.9500 air_base = 0.9000 naval_base = 0.9000 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 0.9000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7500 asw = 0.5000 naval_interdiction = 1 shore_bombardment = 1 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.1000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.1000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.1000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.0500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.0500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.0500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -85 swamp_attack = -74 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -56 swamp_attack = -67 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -41 swamp_attack = -41 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -56 swamp_attack = -63 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -81 swamp_attack = -74 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -67 swamp_attack = -67 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -79 swamp_attack = -69 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -89 swamp_attack = -74 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -52 swamp_attack = -56 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = no ground_attack = no interdiction = no strategic_bombardment = no logistical_strike = no runway_cratering = no installation_strike = no naval_strike = no port_strike = no convoy_air_raiding = no air_supply = no airborne_assault = no nuke = no air_scramble = no convoy_raiding = no asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 22.4000 } relation = { tag = GER value = -162 } relation = { tag = HOL value = 25.3000 } relation = { tag = POR value = -49 } relation = { tag = ITA value = -112 } relation = { tag = SOV value = -129.6000 } relation = { tag = SWE value = 0.8000 } relation = { tag = TUR value = -49 } relation = { tag = JAP value = -80.2000 } relation = { tag = CHI value = -49.7000 } relation = { tag = BEL value = 0.7000 } relation = { tag = DEN value = 1 } relation = { tag = SCH value = 26.4000 } relation = { tag = CUB value = 26.2000 } relation = { tag = BUL value = -50.1000 } relation = { tag = HUN value = -50.2000 } relation = { tag = ROM value = 0.2000 } relation = { tag = IRE value = 26.2000 } relation = { tag = FIN value = 0.8000 } relation = { tag = PER value = -49.4000 } relation = { tag = AFG value = -98.6000 } relation = { tag = BRA value = -24 } relation = { tag = ARG value = -49 } relation = { tag = MEX value = 1 } relation = { tag = COL value = 1.2000 } relation = { tag = VEN value = -49 } relation = { tag = PRU value = -55.4000 } relation = { tag = ECU value = 1.4000 } relation = { tag = URU value = -48.6000 } relation = { tag = PAR value = 25 } relation = { tag = BOL value = 0.6000 } relation = { tag = CHL value = 1.2000 } relation = { tag = NZL value = 0.2000 } relation = { tag = CAN value = 25.1000 } relation = { tag = AST value = 0.4000 } relation = { tag = MAN value = -100.2000 } relation = { tag = USA value = 200 access = yes } relation = { tag = CHC value = -99.7000 } relation = { tag = CRO value = -150 } relation = { tag = SIA value = -49.9000 } relation = { tag = SAU value = -49 } relation = { tag = MON value = -49.1000 } relation = { tag = GUA value = -49.2000 } relation = { tag = COS value = 1.2000 } relation = { tag = DOM value = -48.6000 } relation = { tag = PHI value = 1.4000 } relation = { tag = BHU value = -48.6000 } relation = { tag = EGY value = -48.6000 } relation = { tag = SAL value = -49 } relation = { tag = HAI value = 1 } relation = { tag = HON value = -49.2000 } relation = { tag = IRQ value = 0.4000 } relation = { tag = LIB value = 1.4000 } relation = { tag = NEP value = -48.8000 } relation = { tag = OMN value = -49 } relation = { tag = PAN value = -14.2000 frustration = 3 } relation = { tag = SER value = -150 } relation = { tag = SIK value = -49.7000 } relation = { tag = SAF value = 25.4000 } relation = { tag = TAN value = -99.4000 } relation = { tag = TIB value = -48.6000 } relation = { tag = YEM value = -48.6000 } relation = { tag = BUR value = 25.6000 } relation = { tag = MEN value = -50.2000 frustration = 3 } relation = { tag = U00 value = -50.2000 } relation = { tag = U01 value = 0.7000 } relation = { tag = U02 value = 26 } relation = { tag = U18 value = -99.9000 frustration = 3 } relation = { tag = U19 value = 25.4000 } } ownedprovinces = { 2078 2077 } controlledprovinces = { 2078 2077 } nationalprovinces = { 889 2078 2077 } claimedprovinces = { } techapps = { 2800 2290 5010 5080 5090 1190 1400 6500 3010 6510 6520 1200 6540 1210 10120 } inventions = { } blueprints = { } deactivate = { 1010 1070 1110 1150 10110 6100 6300 6400 6010 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 458678 } project = { type = 17 id = 6530 } tech_team = { type = 10 id = 5700 } progress = 100 progress = 100 progress = 100 progress = 37.1250 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 14600 id = 50 } name = "Ejercito de Panama" location = 2077 prevprov = 889 home = 2077 mission = { type = anti_partisan_duty target = 2077 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 420010 } name = "Remón Cantera" tag = PAN picture = "L420010" category = general rank = 2 y = 1930 y = 1939 y = 1941 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 14600 id = 5000 } name = "Brigada de Policía" flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 37 37 170 0 0 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 3028 } name = "I Flotilla de la Armada" location = 2078 home = 2078 base = 2078 morale = 0.5000 } navalunit = { id = { type = 4712 id = 253673 } name = "II Flotilla de la Armada" location = 2078 home = 2078 base = 2078 morale = 0.5000 leader = { id = { type = 6 id = 420015 } name = "Navarro Toro" tag = PAN picture = "L420015" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = seawolf } division = { id = { type = 4712 id = 253672 } name = "1a Flotilla de Transporte" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } } landunit = { id = { type = 4712 id = 296023 } name = "I Cuerpo del Ejército" location = 2078 prevprov = 2078 home = 2078 mission = { type = anti_partisan_duty target = 2078 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 420006 } name = "Gómez y Montalbañes" tag = PAN picture = "L420006" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard trait = old_guard } division = { id = { type = 4712 id = 295137 } name = "Agrupación PPF nro. 1" flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 37 37 170 0 0 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 340366 } name = "II Cuerpo del Ejército" location = 2078 prevprov = 2078 home = 2078 mission = { type = anti_partisan_duty target = 2078 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 420007 } name = "Proll Hernandéz" tag = PAN picture = "L420007" category = general rank = 2 y = 1937 y = 1939 y = 1941 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 339547 } name = "Agrupación PPF nro. 2" flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 37 37 170 0 0 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 397896 } name = "III Cuerpo del Ejército" location = 2078 prevprov = 2078 home = 2078 mission = { type = anti_partisan_duty target = 2078 percentage = 1 night = yes startdate = { year = 1939 month = september day = 18 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 420011 } name = "Villa Ayala" tag = PAN picture = "L420011" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = trickster } division = { id = { type = 4712 id = 397459 } name = "Agrupación PPF nro. 3" flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 37 37 170 0 0 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } } division_development = { id = { type = 4712 id = 253675 } progress = 0.4453 location = 2078 cost = 1.9320 date = { year = 1941 month = june day = 23 hour = 0 } manpower = 6 halted = yes size = 8 done = 3 days = 346 days_for_first = 52 gearing_bonus = 0.1500 type = militia } SpyInfo = { country = "PAN" NumberOfSpies = 10 } } country = { tag = SER ai = { switch = no flags = { activation_airborne = 1 activation_armor = 1 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 1 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 1 activation_militia = 0 activation_motorized = 1 activation_mountain = 1 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_low_mp = 0 Info_CC_LL = 1 Info_Greece = 0 minor_diplo_allies = 0 minor_diplo_axis = 1 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 1 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 50 war = 0 ferocity = no reinforcement = 0.2000 upgrading = 0.3500 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = CRO } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { USA = 8 ENG = 8 FRA = 8 CAN = 8 AST = 8 SAF = 8 NZL = 8 BEL = 8 HOL = 8 NOR = 8 GRE = 8 LUX = 8 PHI = 8 LIB = 8 EGY = 8 U02 = 8 BUR = 8 U14 = 8 U19 = 8 SOV = 8 CHC = 8 MON = 8 TAN = 8 } protect = { GER = 150 ITA = 150 JAP = 150 HUN = 40 ROM = 40 BUL = 40 FIN = 40 MAN = 20 MEN = 20 U00 = 20 U01 = 20 } befriend = { GER = 100 ITA = 100 JAP = 100 HUN = 40 ROM = 40 BUL = 40 FIN = 40 MAN = 20 MEN = 20 U00 = 20 U01 = 20 } exp_force_ratio = 0.5000 exp_force_ratios = { GER = 0.6000 ITA = 0.2000 JAP = 0.2000 } admiral = { target = { } core = { } base = { } ignore = { } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { favored = { GER = 100 ITA = 100 JAP = 100 HUN = 40 ROM = 40 BUL = 40 FIN = 40 MAN = 20 MEN = 20 U00 = 20 U01 = 20 } cancel_deal_threshold = 2 } tech_sharing = { favored = { GER = 100 ITA = 100 JAP = 100 HUN = 40 ROM = 40 BUL = 40 FIN = 40 MAN = 20 MEN = 20 U00 = 20 U01 = 20 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 6440 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 10 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = no help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 1 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 1 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { USA = 20 ENG = 20 FRA = 20 CAN = 20 AST = 20 SAF = 20 NZL = 20 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 POL = 20 SOV = 20 CHC = 20 MON = 20 TAN = 20 GER = -1 ITA = -1 JAP = -1 HUN = -1 ROM = -1 BUL = -1 FIN = -1 MAN = -1 MEN = -1 U00 = -1 U01 = -1 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 20 hq = 0 militia = 40 multi_role = 0 interceptor = 0 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 0 heavy_cruiser = 0 battlecruiser = 0 destroyer = 5 carrier = 0 escort_carrier = 0 submarine = 0 nuclear_submarine = 0 transport = 0 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 20 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 6 sp_artillery = 0 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 0 tank_destroyer = 0 light_armor_brigade = 0 heavy_armor = 0 super_heavy_armor = 0 armored_car = 3 anti_air = 5 police = 0 engineer = 0 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0 transports = -1 escorts = -1 AA_batteries = no max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = no force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 1670 11600 11670 2860 11080 11440 11300 15230 5100 5180 6390 } preference = { 1010 1020 1030 1040 1050 1060 10000 10010 11600 1110 1120 1130 1140 10040 10050 11660 11670 6300 6310 6320 6330 6340 6350 6360 6370 6380 6390 } ignore = { 1190 1200 1210 10120 1220 10150 1300 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3800 3810 3820 3830 3840 15260 4010 4020 4050 4060 4090 4100 4140 4150 4190 42009 4230 4270 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5140 5280 5160 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 5550 5560 5570 5580 5590 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7260 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9200 9210 9220 9230 9240 9250 9260 9270 9600 9610 9620 9630 9640 9650 9660 9670 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 } armor = 1 infantry = 6 industry = 3 aircraft = 0 naval = 1 land_doctrines = 8 secret_weapons = 1 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 338 policy = { date = { year = 0 month = january day = 0 hour = 0 } democratic = 1 political_left = 1 freedom = 1 free_market = 1 professional_army = 9 defense_lobby = 10 interventionism = 10 } belligerence = 70.0542 dissent = 0 war = { year = 1940 month = december day = 8 hour = 18 } lastpeace = { year = 1940 month = september day = 27 hour = 2 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8200 convoy_def_eff = 0.6500 energy_to_oil = 0.4000 oil_to_rare_materials = 0 industrial_modifier = 1.1900 money_modifier = 1 supply_modifier = 1.1900 minisub_bonus = 1 AA_efficiency = 0.7000 dig_in_max = 20 dig_in_daily = 1 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 75 enemy_intelligence = 35 army_detection = 55 enemy_army_detection = 65 land_surprise = 1.3000 naval_surprise = 1.3000 air_surprise = 1.3000 hq_supply_eff = 0.0600 sce_frequency = 2.3500 counterattack = 0.0350 assault = 0.0350 encirclement = 0.1850 ambush = 0.0350 delay = 0.1100 tactical_withdrawal = 0.0350 breakthrough = 0.1350 puppet = "GER" leader = { id = { type = 6 id = 547000 } name = "Adamocic" picture = "L46000" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 547001 } name = "Backe" picture = "L547001" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 2 startyear = 1941 ry = 1990 } leader = { id = { type = 6 id = 547002 } name = "Baltzer" picture = "L547002" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 547003 } name = "Berka" picture = "L547003" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 trait = engineer } leader = { id = { type = 6 id = 547004 } name = "Bozovic" picture = "L46002" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 547005 } name = "Bächer" picture = "L547005" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = fortress_buster } leader = { id = { type = 6 id = 547006 } name = "Büchting" picture = "L547006" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 547007 } name = "Conti" picture = "M547029" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 } leader = { id = { type = 6 id = 547008 } name = "Deininger" picture = "L547008" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = winter_specialist } leader = { id = { type = 6 id = 547009 } name = "Dokic" picture = "L547009" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = commando } leader = { id = { type = 6 id = 547010 } name = "Drobnig" picture = "L547010" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 trait = fortress_buster } leader = { id = { type = 6 id = 547011 } name = "Ehrig" picture = "L547011" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 547012 } name = "Ertel" picture = "L547012" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = panzer_leader trait = old_guard } leader = { id = { type = 6 id = 547013 } name = "Fonck" picture = "L547013" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = defensive_doctrine } leader = { id = { type = 6 id = 547014 } name = "Glokovac" picture = "L46009" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = fortress_buster } leader = { id = { type = 6 id = 547015 } name = "Gutknecht" picture = "L547015" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 547016 } name = "Haverkamp" picture = "L547016" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 trait = engineer } leader = { id = { type = 6 id = 547017 } name = "Ilic" picture = "L46010" category = general rank = 2 y = 1930 y = 1930 y = 1941 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 547018 } name = "Jankovic" picture = "L46012" category = general y = 1930 y = 1942 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 547019 } name = "Joksimovic" picture = "L46013" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 547020 } name = "Kosic" picture = "L46015" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 547021 } name = "Kukavicic" picture = "L46017" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 547022 } name = "Lukic" picture = "L46020" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 547023 } name = "Milicivic" picture = "L46023" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = winter_specialist } leader = { id = { type = 6 id = 547024 } name = "Nedic" picture = "L46026" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1940 max_skill = 4 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 547025 } name = "Pavlovic" picture = "L46028" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 547026 } name = "Popovic" picture = "L46030" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 547028 } name = "Savic" picture = "L46034" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = commando } leader = { id = { type = 6 id = 547029 } name = "Todorovic" picture = "L547029" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 547030 } name = "Tomic" picture = "L46036" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 547031 } name = "Turner" picture = "M547024" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 547032 } name = "von Biel" picture = "L547032" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = trickster trait = old_guard } leader = { id = { type = 6 id = 547033 } name = "von Bülow" picture = "L547033" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 547034 } name = "von Freydag" picture = "L547034" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = commando trait = old_guard } leader = { id = { type = 6 id = 547035 } name = "Vujica" picture = "L547035" category = general rank = 2 y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 547036 } name = "Zivanovic" picture = "L46040" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 547037 } name = "Zuzoric" picture = "L547037" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 547038 } name = "Ilic" picture = "L46043" category = admiral rank = 2 y = 1930 y = 1930 y = 1941 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 547039 } name = "Polic" picture = "L46046" category = admiral rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 547040 } name = "Tomic" picture = "L46052" category = admiral y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 547041 } name = "Gossrau" picture = "L547041" category = commander rank = 2 y = 1939 y = 1940 y = 1941 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 547042 } name = "Lukacevic" picture = "L46055" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = superior_tactician } leader = { id = { type = 6 id = 547043 } name = "Naumovic" picture = "L46056" category = commander rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 547044 } name = "Petrovic" picture = "L46059" category = commander y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 trait = superior_tactician } leader = { id = { type = 6 id = 547045 } name = "Tomic" picture = "L46061" category = commander y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 547046 } name = "Vukcevic" picture = "L46062" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } minister = { id = { type = 9 id = 547001 } name = "Milutin Nedic" picture = "L46026" position = HeadOfState category = fascist cabinet = replacement trait = 62 year = 1936 } minister = { id = { type = 9 id = 547002 } name = "Dragisa Cvetkovic" picture = "M20032" position = HeadOfGovernment category = fascist cabinet = replacement trait = 80 year = 1936 } minister = { id = { type = 9 id = 547003 } name = "Dusan Simovic" picture = "M20033" position = ForeignMinister category = fascist cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 547004 } name = "Slobodan Jovanovic" picture = "M20034" position = ArmamentMinister category = fascist cabinet = replacement trait = 12 year = 1936 } minister = { id = { type = 9 id = 547005 } name = "Milos Trifunovic" picture = "M20035" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 26 year = 1936 } minister = { id = { type = 9 id = 547006 } name = "Bozidar Puric" picture = "M20043" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 27 year = 1936 } minister = { id = { type = 9 id = 547007 } name = "Marko Bozovic" picture = "L46002" position = ChiefOfStaff category = fascist cabinet = replacement trait = 33 year = 1936 } minister = { id = { type = 9 id = 547008 } name = "Milutin Nedic" picture = "L46026" position = ChiefOfArmy category = fascist cabinet = replacement trait = 41 year = 1936 } minister = { id = { type = 9 id = 547009 } name = "Marijan Polic" picture = "L46046" position = ChiefOfNavy category = fascist cabinet = replacement trait = 44 year = 1936 } minister = { id = { type = 9 id = 547010 } name = "Petar Vukcevic" picture = "L46062" position = ChiefOfAir category = fascist cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 547011 } name = "Josip Broz" picture = "M20021" position = HeadOfState category = left_wing_radical cabinet = replacement trait = 63 year = 1936 } minister = { id = { type = 9 id = 547012 } name = "Kosta Tanazovic" picture = "M547012" position = HeadOfState category = market_liberal cabinet = replacement trait = 68 year = 1936 } minister = { id = { type = 9 id = 547013 } name = "Josip Broz" picture = "M20021" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 72 year = 1936 } minister = { id = { type = 9 id = 547014 } name = "Ivan Subasic" picture = "M20014" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 69 year = 1936 } minister = { id = { type = 9 id = 547015 } name = "Isidor Mandrevic" picture = "M547015" position = ForeignMinister category = fascist cabinet = replacement trait = 7 year = 1942 } minister = { id = { type = 9 id = 547016 } name = "Stanoje Simic" picture = "M20023" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 3 year = 1936 } minister = { id = { type = 9 id = 547017 } name = "Edvard Kardelj" picture = "M20047" position = ForeignMinister category = market_liberal cabinet = replacement trait = 1 year = 1936 } minister = { id = { type = 9 id = 547018 } name = "Dragomir Vijic" picture = "M547018" position = ForeignMinister category = market_liberal cabinet = replacement trait = 4 year = 1941 } minister = { id = { type = 9 id = 547019 } name = "Mihovil Tomandl" picture = "M547019" position = ArmamentMinister category = fascist cabinet = replacement trait = 54 year = 1942 } minister = { id = { type = 9 id = 547020 } name = "Milentije Popovic" picture = "M20024" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 55 year = 1936 } minister = { id = { type = 9 id = 547021 } name = "Davorin Jenko" picture = "M547021" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 8 year = 1942 } minister = { id = { type = 9 id = 547022 } name = "Ladislav Polic" picture = "M20050" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 10 year = 1936 } minister = { id = { type = 9 id = 547023 } name = "Vasa Sailovic" picture = "M547023" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 9 year = 1943 } minister = { id = { type = 9 id = 547024 } name = "Harald Turner" picture = "M547024" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 23 year = 1941 } minister = { id = { type = 9 id = 547025 } name = "Miljutin Bakar" picture = "M547025" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 21 year = 1942 } minister = { id = { type = 9 id = 547026 } name = "Djoda Udovicki" picture = "M547026" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 547027 } name = "Dragoljub Stefanic" picture = "M20061" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 547028 } name = "Militin Milankovic" picture = "M547028" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 23 year = 1939 } minister = { id = { type = 9 id = 547029 } name = "Leonard Conti" picture = "M547029" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 29 year = 1941 } minister = { id = { type = 9 id = 547030 } name = "Laza Kostic" picture = "M547030" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 547031 } name = "Mihail Milosajevic" picture = "M20068" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 28 year = 1936 } minister = { id = { type = 9 id = 547032 } name = "Vasa Zivkovoc" picture = "M547032" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 30 year = 1941 } minister = { id = { type = 9 id = 547033 } name = "Arsa Jovanovic" picture = "M20075" position = ChiefOfStaff category = left_wing_radical cabinet = replacement trait = 34 year = 1936 } minister = { id = { type = 9 id = 547034 } name = "Radivoje Jankovic" picture = "L46012" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 34 year = 1936 } minister = { id = { type = 9 id = 547035 } name = "Borivoje Joksimovic" picture = "L46013" position = ChiefOfArmy category = left_wing_radical cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 547036 } name = "Mihailo Lukic" picture = "L46020" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 38 year = 1936 } minister = { id = { type = 9 id = 547037 } name = "Josip Broz" picture = "M20029" position = ChiefOfNavy category = left_wing_radical cabinet = replacement trait = 47 year = 1936 } minister = { id = { type = 9 id = 547038 } name = "Boguljub Ilic" picture = "M20029" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 43 year = 1936 } minister = { id = { type = 9 id = 547039 } name = "Josip Broz" picture = "M20028" position = ChiefOfAir category = left_wing_radical cabinet = replacement trait = 52 year = 1936 } minister = { id = { type = 9 id = 547040 } name = "Dragomir Lukacevic" picture = "L46055" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 48 year = 1936 } HeadOfState = { type = 9 id = 547001 } HeadOfGovernment = { type = 9 id = 547002 } ForeignMinister = { type = 9 id = 547003 } ArmamentMinister = { type = 9 id = 547004 } MinisterOfSecurity = { type = 9 id = 547005 } MinisterOfIntelligence = { type = 9 id = 547006 } ChiefOfStaff = { type = 9 id = 547007 } ChiefOfArmy = { type = 9 id = 547008 } ChiefOfNavy = { type = 9 id = 547009 } ChiefOfAir = { type = 9 id = 547010 } tech_team = { id = { type = 10 id = 15800 } name = "Belgrade University" picture = "T15800" skill = 2 research_types = { mechanics chemistry management mathematics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 15801 } name = "Ikarus" picture = "T3800" skill = 4 research_types = { electronics aeronautics technical_efficiency aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 15802 } name = "Industrija Aeroplanskih Motora" picture = "T3801" skill = 3 research_types = { mechanics aeronautics industrial_engineering technical_efficiency aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 15803 } name = "Jadransko Brodogradiliste" picture = "T3802" skill = 3 research_types = { naval_engineering technical_efficiency naval_artillery } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 15804 } name = "Memorandum Teleoptik" picture = "T3803" skill = 5 research_types = { electronics industrial_engineering technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 15805 } name = "Mikron" picture = "T3804" skill = 4 research_types = { mechanics electronics management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 15806 } name = "Serbian State Railways" picture = "T3805" skill = 5 research_types = { mechanics electronics management } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 15807 } name = "Zastava Arsenal" picture = "T3812" skill = 5 research_types = { artillery mechanics general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 15808 } name = "Zivojin Rogozarski" picture = "T3806" skill = 3 research_types = { aeronautics management technical_efficiency aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 15809 } name = "ZMAJ" picture = "T3807" skill = 4 research_types = { mechanics electronics naval_engineering aeronautics technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 15810 } name = "Belgrade Military Academy" picture = "T10401" skill = 3 research_types = { training large_unit_tactics centralized_execution decentralized_execution infantry_focus } startyear = 1930 endyear = 1970 } team_slots = { 15809 0 0 0 0 } manpower = 56.9307 free = { } oil = 70 supplies = 40.8227 rare_materials = 298.6107 metal = 297.2215 energy = 339.3858 money = 102.2787 consumer = 0.0560 supply = 0.0738 production = 0.8702 reinforcement = 0 upgrading = 0 transports = 50 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 1.2000 tc_occupied_mod = 1.4000 attrition_mod = 1.3400 trickleback_mod = 1.2000 max_amphib_mod = 5 repair_mod = 1.2000 research_mod = 1.1500 upgrade = { infantry = { defaultorganisation = 59 morale = 42 } cavalry = { defaultorganisation = 59 morale = 42 } motorized = { defaultorganisation = 59 morale = 42 } mechanized = { defaultorganisation = 39 morale = 42 } light_armor = { defaultorganisation = 42.9000 morale = 42 } armor = { defaultorganisation = 39 morale = 42 } paratrooper = { defaultorganisation = 64.9000 morale = 42 } marine = { defaultorganisation = 64.9000 morale = 42 } bergsjaeger = { defaultorganisation = 64.9000 morale = 42 } garrison = { defaultorganisation = 59 morale = 42 } hq = { defaultorganisation = 39 morale = 42 } militia = { defaultorganisation = 59 morale = 42 } multi_role = { defaultorganisation = 14 morale = 14 } interceptor = { defaultorganisation = 10 morale = 10 } strategic_bomber = { defaultorganisation = 9 morale = 9 } tactical_bomber = { defaultorganisation = 14 morale = 14 } naval_bomber = { defaultorganisation = 7 morale = 7 } cas = { defaultorganisation = 15 morale = 15 } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { range = 400 } light_cruiser = { range = 240 } heavy_cruiser = { range = 400 } battlecruiser = { range = 400 } destroyer = { range = 190 } carrier = { range = 320 } escort_carrier = { range = 300 } submarine = { range = 100 defaultorganisation = 3 morale = 3 } nuclear_submarine = { range = 55 defaultorganisation = 3 morale = 3 } transport = { range = 160 } light_carrier = { range = 320 } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { defaultorganisation = 10 morale = 10 } d_02 = { defaultorganisation = 59 morale = 42 } d_03 = { defaultorganisation = 64.9000 morale = 42 } d_04 = { defaultorganisation = 64.9000 morale = 42 } d_05 = { defaultorganisation = 64.9000 morale = 42 } d_06 = { defaultorganisation = 42.9000 morale = 42 } d_07 = { defaultorganisation = 70.8000 morale = 42 } d_08 = { range = 350 defaultorganisation = 3 morale = 3 } d_09 = { range = 200 } none = { } artillery = { } sp_artillery = { morale = 7 } rocket_artillery = { } sp_rct_artillery = { morale = 7 } anti_tank = { } tank_destroyer = { defaultorganisation = 2.6000 morale = 18 } light_armor_brigade = { morale = 18 } heavy_armor = { defaultorganisation = 2.1000 morale = 18 } super_heavy_armor = { defaultorganisation = 3.9000 morale = 18 } armored_car = { defaultorganisation = 3.9000 morale = 18 } anti_air = { } police = { } engineer = { defaultorganisation = 2.6000 morale = 7 } cag = { } escort = { defaultorganisation = 6 morale = 6 } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 7 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 4 3 2 1 } rocket_artillery = { 1 } anti_tank = { 1 } light_armor_brigade = { 4 3 2 1 } heavy_armor = { 4 3 2 1 } armored_car = { 2 1 } anti_air = { 2 1 } police = { 1 } engineer = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } motorized = { 1 } light_armor = { 2 1 } armor = { 2 1 } garrison = { 2 1 } hq = { 1 } militia = { 2 1 } interceptor = { 1 } tactical_bomber = { 2 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } d_05 = { 1 } } obsolete_models = { artillery = { 0 1 2 3 } rocket_artillery = { 0 } anti_tank = { 0 } light_armor_brigade = { 0 1 2 3 } heavy_armor = { 0 1 2 3 } armored_car = { 0 1 } anti_air = { 0 1 } police = { 0 } engineer = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } motorized = { 0 } light_armor = { 0 1 2 } armor = { 0 1 } garrison = { 0 1 } hq = { 0 } militia = { 0 1 } interceptor = { 0 } tactical_bomber = { 0 1 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } d_05 = { 0 1 } d_06 = { 0 } d_07 = { 0 } } allowed_divisions = { infantry = yes cavalry = yes motorized = yes mechanized = yes armor = yes paratrooper = yes bergsjaeger = yes garrison = yes hq = yes multi_role = yes interceptor = yes tactical_bomber = yes naval_bomber = yes cas = yes transport = yes d_01 = yes } allowed_brigades = { artillery = yes rocket_artillery = yes anti_tank = yes light_armor_brigade = yes heavy_armor = yes armored_car = yes anti_air = yes police = yes engineer = yes escort = yes naval_fire_controll_s = yes naval_fire_controll_l = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.5000 land_fort = 0.5000 flak = 0.9000 infrastructure = 0.8000 air_base = 0.5500 naval_base = 0.5500 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.5000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1.0798 ground_attack = 1.0800 interdiction = 1.0800 strategic_bombardment = 1.0400 logistical_strike = 1.0400 runway_cratering = 1.0800 installation_strike = 1.0400 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1.0798 convoy_raiding = 0.8600 asw = 0.7500 naval_interdiction = 1.0600 shore_bombardment = 1.0300 amphibious_assault = 0.5650 sea_transport = 1 naval_combat_patrol = 1.0600 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1.0300 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.4000 light_cruiser = 0.4300 heavy_cruiser = 0.4800 battlecruiser = 0.4000 destroyer = 0.4400 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.4400 nuclear_submarine = 0.4400 transport = 0.4500 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.4400 d_09 = 0.4400 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.1500 light_cruiser = 0.1600 heavy_cruiser = 0.2100 battlecruiser = 0.1500 destroyer = 0.1700 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.1700 nuclear_submarine = 0.1700 transport = 0.1800 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.1700 d_09 = 0.1700 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -19 desert_attack = -53 mountain_attack = -67 hill_attack = -40 forest_attack = -40 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -19 desert_attack = -60 mountain_attack = -67 hill_attack = -40 forest_attack = -36 jungle_attack = -87 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -19 desert_attack = -46 mountain_attack = -77 hill_attack = -43 forest_attack = -43 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -19 desert_attack = -43 mountain_attack = -90 hill_attack = -52 forest_attack = -52 jungle_attack = -97 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -19 desert_attack = -40 mountain_attack = -90 hill_attack = -48 forest_attack = -48 jungle_attack = -93 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -19 desert_attack = -43 mountain_attack = -93 hill_attack = -52 forest_attack = -52 jungle_attack = -97 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -19 desert_attack = -53 mountain_attack = -60 hill_attack = -31 forest_attack = -36 jungle_attack = -60 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -19 desert_attack = -53 mountain_attack = -60 hill_attack = -36 forest_attack = -31 jungle_attack = -46 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -19 desert_attack = -53 mountain_attack = -36 hill_attack = -19 forest_attack = -36 jungle_attack = -60 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -19 desert_attack = -53 mountain_attack = -67 hill_attack = -40 forest_attack = -40 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -19 desert_attack = -53 mountain_attack = -67 hill_attack = -40 forest_attack = -40 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -19 desert_attack = -53 mountain_attack = -63 hill_attack = -36 forest_attack = -36 jungle_attack = -83 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -19 desert_attack = -53 mountain_attack = -67 hill_attack = -40 forest_attack = -40 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -19 desert_attack = -50 mountain_attack = -60 hill_attack = -36 forest_attack = -36 jungle_attack = -70 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -19 desert_attack = -56 mountain_attack = -60 hill_attack = -36 forest_attack = -31 jungle_attack = -81 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -19 desert_attack = -43 mountain_attack = -70 hill_attack = -40 forest_attack = -40 jungle_attack = -90 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -19 desert_attack = -40 mountain_attack = -87 hill_attack = -48 forest_attack = -48 jungle_attack = -93 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -19 desert_attack = -50 mountain_attack = -33 hill_attack = -16 forest_attack = -31 jungle_attack = -56 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = yes support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = yes asw = yes naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = -150 } relation = { tag = GER value = 200 } relation = { tag = HOL value = -150 } relation = { tag = POR value = -150 } relation = { tag = ITA value = 25 } relation = { tag = SOV value = -150 } relation = { tag = SWE value = -150 } relation = { tag = TUR value = -150 } relation = { tag = CHI value = -150 } relation = { tag = BEL value = -150 } relation = { tag = DEN value = -150 } relation = { tag = SCH value = -150 } relation = { tag = CUB value = -150 } relation = { tag = IRE value = -150 } relation = { tag = FIN value = -150 } relation = { tag = BRA value = -150 } relation = { tag = ARG value = -150 } relation = { tag = MEX value = -150 } relation = { tag = COL value = -150 } relation = { tag = VEN value = -150 } relation = { tag = PRU value = -150 } relation = { tag = ECU value = -150 } relation = { tag = PAR value = -150 } relation = { tag = BOL value = -150 } relation = { tag = CHL value = -150 } relation = { tag = NZL value = -150 } relation = { tag = CAN value = -150 } relation = { tag = AST value = -150 } relation = { tag = USA value = -150 } relation = { tag = CHC value = -150 } relation = { tag = CRO value = 25 } relation = { tag = SLO value = 25 } relation = { tag = MON value = -150 } relation = { tag = GUA value = -150 } relation = { tag = COS value = -150 } relation = { tag = NIC value = -150 } relation = { tag = DOM value = -150 } relation = { tag = PHI value = -150 } relation = { tag = SAL value = -150 } relation = { tag = HAI value = -150 } relation = { tag = HON value = -150 } relation = { tag = LIB value = -150 } relation = { tag = PAN value = -150 } relation = { tag = SER value = 25 } relation = { tag = SAF value = -150 } relation = { tag = TAN value = -150 } relation = { tag = BUR value = -150 } relation = { tag = U02 value = -150 } relation = { tag = U14 value = -150 } relation = { tag = U19 value = -150 } relation = { tag = REB value = -150 } } ownedprovinces = { 338 340 342 327 336 339 330 } controlledprovinces = { 338 340 342 327 336 339 330 } nationalprovinces = { 338 } claimedprovinces = { 335 340 342 327 336 339 330 337 341 329 } techapps = { 4010 4020 4030 4040 4050 4290 4300 4310 4320 4330 9010 9020 9030 2800 2810 2010 2550 2560 2630 2290 2300 2400 2450 2460 2510 17000 1010 1020 1190 1200 1210 10110 11750 1110 1310 5010 5080 5090 5190 5310 6300 8070 8130 8180 8240 8610 8660 8760 13070 9400 5050 2310 14000 8550 5060 1340 2640 6310 4060 4340 5320 9040 9500 2520 9800 6340 2570 10120 17010 6350 2470 14010 4380 8810 9120 2320 2650 9200 5360 9900 2020 2580 5070 5350 1030 82500 6320 4390 1230 5110 2820 2590 5100 2660 2530 8620 5120 4090 2410 5020 1070 6330 1320 5130 2670 5330 2030 9130 9210 8820 9910 2330 9050 3010 } inventions = { } blueprints = { 5470 5550 2600 9810 9510 9600 4420 } deactivate = { 1400 1460 1470 1480 1490 6010 6100 6400 6500 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 583004 } project = { type = 17 id = 3020 } tech_team = { type = 10 id = 15809 } progress = 100 progress = 18.1579 progress = 0 progress = 0 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 4712 id = 558450 } name = "Srpska drzavna straza" location = 338 prevprov = 338 home = 338 mission = { type = anti_partisan_duty target = 338 percentage = 1 night = yes startdate = { year = 1940 month = september day = 28 hour = 2 } } morale = 0.5000 leader = { id = { type = 6 id = 547027 } name = "Reimann" tag = SER picture = "L547027" category = general y = 1940 y = 1941 y = 1943 y = 1990 max_skill = 4 ry = 1990 skill = 3 trait = defensive_doctrine } division = { id = { type = 4712 id = 558452 } name = "Crn Cetnici Brigada" flag = 34864 mod = { 9 9 2 0 9 3 0 0 0 } all = { 100 100 89 89 62 15.0000 0 0.3300 0 1 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 14 1 10 0 0 0 0 0 0 } } dig_in = 20 } division_development = { id = { type = 4712 id = 558453 } progress = 0.4991 location = 338 cost = 3.1416 date = { year = 1941 month = june day = 9 hour = 0 } manpower = 10 total_progress = 0.6157 size = 3 days = 192 days_for_first = 67 type = d_02 model = 2 } division_development = { id = { type = 4712 id = 558454 } progress = 0.0000 location = 338 cost = 2.0244 date = { year = 1941 month = march day = 0 hour = 0 } manpower = 6 total_progress = 0.0000 size = 2 days = 82 days_for_first = 42 type = militia model = 2 } wardates = { ENG = { year = 1940 month = september day = 27 hour = 2 } HOL = { year = 1940 month = september day = 27 hour = 2 } BEL = { year = 1940 month = september day = 27 hour = 2 } GRE = { year = 1940 month = november day = 0 hour = 23 } NZL = { year = 1940 month = september day = 27 hour = 2 } CAN = { year = 1940 month = september day = 27 hour = 2 } AST = { year = 1940 month = september day = 27 hour = 2 } EGY = { year = 1940 month = september day = 27 hour = 2 } OMN = { year = 1940 month = september day = 27 hour = 2 } SAF = { year = 1940 month = september day = 27 hour = 2 } BUR = { year = 1940 month = september day = 27 hour = 2 } U02 = { year = 1940 month = september day = 27 hour = 2 } U14 = { year = 1940 month = september day = 27 hour = 2 } } SpyInfo = { country = "SER" NumberOfSpies = 10 } } country = { tag = SIK ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 1 activation_motorized = 0 activation_mountain = 1 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_diplo_allies = 0 guerilla_diplo_axis = 0 guerilla_diplo_comintern = 0 guerilla_low_mp = 0 Info_CC_LL = 1 Info_Greece = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 1 SIKChinaFeeder1 = 1 SIKChinaFeeder2 = 0 SIKChinaFeeder3 = 0 SIKChinaFeeder4 = 0 SIKChinaFeeder5 = 0 SIKChinaFeeder6 = 0 SIKChinaFeeder7 = 0 sleep_flavour = 0 sleep_trp_notes = 0 UPGPeace = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 50 war = 5 ferocity = no reinforcement = 0.2000 upgrading = 0.3500 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = SIK } spyprefsdata = { country_priorities = 3 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 2 coup = 1 sabotage_industry = 1 found_partisans = 1 massmedia = 1 disrupt_techteam = 1 country = AFG } spyprefsdata = { country_priorities = 3 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 2 coup = 1 sabotage_industry = 1 found_partisans = 1 massmedia = 1 disrupt_techteam = 1 country = PER } spyprefsdata = { country_priorities = 3 steal_blueprint = 10 massmedia = 1 country = SOV } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { SOV = 6 } claim_acceptance = -10 target = { 1552 = 100 1381 = 10 1380 = 10 1378 = 10 1383 = 10 1368 = 10 1375 = 10 1370 = 10 1369 = 10 1373 = 10 1367 = 10 1365 = 10 1374 = 10 1379 = 10 1292 = 10 1291 = 10 1296 = 10 1293 = 10 1388 = 10 1387 = 10 1386 = 10 1390 = 10 1300 = 10 1385 = 10 1389 = 10 1245 = 10 1241 = 10 1247 = 10 1246 = 10 1323 = 10 1243 = 10 1250 = 10 1242 = 10 1249 = 10 1244 = 10 1331 = 10 1329 = 10 1328 = 10 1330 = 10 1239 = 10 1238 = 10 1251 = 10 1252 = 10 1254 = 10 1248 = 10 1269 = 10 1272 = 10 1270 = 10 1265 = 10 1266 = 10 1283 = 10 1284 = 10 1268 = 10 1271 = 10 1255 = 10 1259 = 10 1279 = 10 1275 = 10 1280 = 10 1281 = 10 1277 = 10 1273 = 10 1276 = 10 1282 = 10 1274 = 10 1371 = 10 1372 = 10 } exp_force_ratio = 0.1000 exp_force_ratios = { } admiral = { target = { } core = { } base = { } ignore = { } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { cancel_deal_threshold = 2 } tech_sharing = { prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 1110 = 100 1120 = 100 1130 = 100 1140 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 20 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = no help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 1 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 1 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { SOV = -1 MON = -1 TIB = -1 NEP = -1 AFG = -1 FRA = -1 ENG = -1 POR = -1 JAP = 150 CHC = 100 MAN = 70 CSX = 10 CXB = 10 CYN = 10 CGX = 10 CHI = 10 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 30 garrison = 0 hq = 0 militia = 40 multi_role = 0 interceptor = 0 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 0 heavy_cruiser = 0 battlecruiser = 0 destroyer = 0 carrier = 0 escort_carrier = 0 submarine = 0 nuclear_submarine = 0 transport = 0 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 20 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 6 sp_artillery = 0 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 0 tank_destroyer = 0 light_armor_brigade = 0 heavy_armor = 0 super_heavy_armor = 0 armored_car = 3 anti_air = 5 police = 0 engineer = 0 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0 transports = -1 escorts = -1 AA_batteries = no max_AA_level = 2 AA_provs = { 1281 } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = no force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 11610 1460 1470 1480 1490 1220 1670 2860 11300 11080 11440 5100 6590 } preference = { 1400 1410 1420 1430 1440 1450 10130 10140 11610 1460 1470 1480 1490 1190 1200 1210 10120 1220 6500 6510 6520 6530 6540 6550 6560 6570 6580 6590 } ignore = { 10150 1300 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 3900 3910 3920 3930 3940 3950 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7290 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8180 8190 8200 8210 8220 8230 8490 8500 8510 8520 8530 8540 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9200 9210 9220 9230 9240 9250 9260 9270 9600 9610 9620 9630 9640 9650 9660 9670 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 } armor = 1 infantry = 6 industry = 0 aircraft = 0 naval = 0 land_doctrines = 6 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 1281 policy = { date = { year = 1941 month = july day = 24 hour = 1 } democratic = 3 political_left = 4 freedom = 3 free_market = 3 professional_army = 1 defense_lobby = 5 interventionism = 9 } belligerence = 0 dissent = 0 war = { year = 1940 month = december day = 8 hour = 18 } lastpeace = { year = 1937 month = july day = 5 hour = 23 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.7250 convoy_def_eff = 0.4000 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1 money_modifier = 1 supply_modifier = 1 minisub_bonus = 1 AA_efficiency = 0.1000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0100 sce_frequency = 1.1000 counterattack = 0.0600 assault = 0.3350 encirclement = 0.0350 ambush = 0.0350 delay = 0.0350 tactical_withdrawal = 0.0350 breakthrough = 0.0350 leader = { id = { type = 6 id = 160001 } name = "Chang Hsi-liang" picture = "L160001" category = general rank = 1 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 2 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 160004 } name = "Fedyunskij" picture = "L160004" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 160005 } name = "Ghai" picture = "L160005" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 trait = defensive_doctrine } leader = { id = { type = 6 id = 160006 } name = "Ghanni Batur" picture = "L160006" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 trait = trickster } leader = { id = { type = 6 id = 160007 } name = "Ha Yu-liang" picture = "L160007" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 2 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 160008 } name = "Hsu You-hsing" picture = "L160008" category = general y = 1930 y = 1943 y = 1990 y = 1990 max_skill = 2 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 160010 } name = "Ishakjan Monhakiyev" picture = "L160010" category = general rank = 2 y = 1930 y = 1938 y = 1942 y = 1990 max_skill = 3 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 160011 } name = "Kazarian" picture = "L160011" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 trait = trickster } leader = { id = { type = 6 id = 160013 } name = "Liu Pin" picture = "L160013" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 160014 } name = "Ma Hu-shan" picture = "L160014" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 160016 } name = "Osman Batur" picture = "L160016" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = offensive_doctrine trait = trickster } leader = { id = { type = 6 id = 160018 } name = "Polinov" picture = "L160018" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 2 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 160019 } name = "Safiulin" picture = "L160019" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 2 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 160020 } name = "Senungtayev" picture = "L160020" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 trait = trickster } leader = { id = { type = 6 id = 160022 } name = "Shallif Khan" picture = "L160022" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = fortress_buster } leader = { id = { type = 6 id = 160023 } name = "Sheng Shih-chi" picture = "L160023" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 160025 } name = "Sun Ching-lin" picture = "L160025" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 } leader = { id = { type = 6 id = 160026 } name = "Tang Chih-chuan" picture = "L160026" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 trait = commando } leader = { id = { type = 6 id = 160027 } name = "Tsui Ying-chun" picture = "L160027" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 } leader = { id = { type = 6 id = 160028 } name = "Wu Hsi-chih" picture = "L160028" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 160029 } name = "You Teh-sheng" picture = "L160029" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 } leader = { id = { type = 6 id = 160031 } name = "Cherepanov" picture = "L160031" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 160032 } name = "Jarosh" picture = "L160032" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 2 ry = 1990 } leader = { id = { type = 6 id = 160033 } name = "Sa Chen-ping" picture = "L160033" category = admiral rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 2 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 160034 } name = "Gritsevets" picture = "L160034" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 } leader = { id = { type = 6 id = 160035 } name = "Orlov" picture = "L160035" category = commander rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 160036 } name = "Rahov" picture = "L160036" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 } leader = { id = { type = 6 id = 160037 } name = "Ryshkianov" picture = "L160037" category = commander rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 160038 } name = "Sedov" picture = "L160038" category = commander y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 } leader = { id = { type = 6 id = 160000 } name = "Abdujohoman" picture = "L160000" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 2 ry = 1990 } minister = { id = { type = 9 id = 72001 } name = "Sheng Shicai" picture = "M72001" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 62 year = 1936 } minister = { id = { type = 9 id = 72002 } name = "Khoja Neyaze" picture = "M72002" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 70 year = 1936 } minister = { id = { type = 9 id = 72003 } name = "Sheng Shicai" picture = "M72001" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 5 year = 1936 } minister = { id = { type = 9 id = 72004 } name = "Habibullah Huseinov" picture = "M72004" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 16 year = 1936 } minister = { id = { type = 9 id = 72005 } name = "Zhang Xiliang" picture = "M72005" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 56 year = 1936 } minister = { id = { type = 9 id = 72006 } name = "Viktor A.F. Polinov" picture = "M72006" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 72007 } name = "Sheng Shicai" picture = "M72001" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 72008 } name = "Sheng Shicai" picture = "M72001" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 72009 } name = "Sa Zhenbing" picture = "M72009" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 46 year = 1936 } minister = { id = { type = 9 id = 72010 } name = "Piotr Orlov" picture = "M72010" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 72031 } name = "Isa Yusuf Alptekin" picture = "M72012" position = ForeignMinister category = social_conservative cabinet = replacement trait = 3 year = 1938 } minister = { id = { type = 9 id = 72032 } name = "A.V. Fedyunskij" picture = "M72024" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 16 year = 1938 } minister = { id = { type = 9 id = 72033 } name = "Isa Yusuf Alptekin" picture = "M72012" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1938 } minister = { id = { type = 9 id = 72034 } name = "Kunimu Khan" picture = "M72014" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1937 } minister = { id = { type = 9 id = 72035 } name = "Ishakjan Monhakiyev" picture = "M72025" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 56 year = 1936 } minister = { id = { type = 9 id = 72036 } name = "Zhang Xiliang" picture = "M72005" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 30 year = 1938 } minister = { id = { type = 9 id = 72037 } name = "Dalerim Khan" picture = "M72016" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 29 year = 1938 } minister = { id = { type = 9 id = 72038 } name = "Liu Ben" picture = "M72026" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 27 year = 1939 } minister = { id = { type = 9 id = 72039 } name = "Yol Bars" picture = "M72017" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 34 year = 1941 } minister = { id = { type = 9 id = 72040 } name = "Yol Bars" picture = "M72017" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 38 year = 1942 } minister = { id = { type = 9 id = 72011 } name = "Makhmudsabri" picture = "M72011" position = HeadOfState category = social_liberal cabinet = replacement trait = 65 year = 1936 } minister = { id = { type = 9 id = 72012 } name = "Isa Yusuf Alptekin" picture = "M72012" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 80 year = 1936 } minister = { id = { type = 9 id = 72014 } name = "Kunimu Khan" picture = "M72014" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 12 year = 1936 } minister = { id = { type = 9 id = 72021 } name = "Sheng Shicai" picture = "M72001" position = HeadOfState category = left_wing_radical cabinet = replacement trait = 62 year = 1936 } minister = { id = { type = 9 id = 72022 } name = "Sheng Shicai" picture = "M72001" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 75 year = 1936 } minister = { id = { type = 9 id = 72023 } name = "Sheng Shicai" picture = "M72001" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 5 year = 1936 } minister = { id = { type = 9 id = 72027 } name = "Sheng Shicai" picture = "M72001" position = ChiefOfStaff category = left_wing_radical cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 72028 } name = "Sheng Shicai" picture = "M72001" position = ChiefOfArmy category = left_wing_radical cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 72029 } name = "Sa Zhenbing" picture = "M72009" position = ChiefOfNavy category = leninist cabinet = replacement trait = 46 year = 1936 } minister = { id = { type = 9 id = 72030 } name = "Piotr Orlov" picture = "M72010" position = ChiefOfAir category = leninist cabinet = replacement trait = 50 year = 1936 } HeadOfState = { type = 9 id = 72001 } HeadOfGovernment = { type = 9 id = 72002 } ForeignMinister = { type = 9 id = 72003 } ArmamentMinister = { type = 9 id = 72004 } MinisterOfSecurity = { type = 9 id = 72005 } MinisterOfIntelligence = { type = 9 id = 72006 } ChiefOfStaff = { type = 9 id = 72007 } ChiefOfArmy = { type = 9 id = 72008 } ChiefOfNavy = { type = 9 id = 72009 } ChiefOfAir = { type = 9 id = 72010 } tech_team = { id = { type = 10 id = 14900 } name = "Sinkiang University" picture = "T14900" skill = 1 research_types = { mechanics chemistry management } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 14901 } name = "Sheng Shicai" picture = "T14901" skill = 2 research_types = { artillery training large_unit_tactics combined_arms_focus } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 14902 } name = "Soviet-Sinkiang Trading Company" picture = "T11401" skill = 1 research_types = { artillery chemistry general_equipment management } startyear = 1930 endyear = 1970 } team_slots = { 14901 0 0 0 0 } manpower = 113.6384 free = { } oil = 500.0015 supplies = 28.1006 rare_materials = 673.9167 metal = 1652.5341 energy = 1371.6746 money = 21.0758 consumer = 0.0691 supply = 0.8370 production = 0 reinforcement = 0.0939 upgrading = 0 relative_manpower = 0.9000 missile_carrier = no nuclear_carrier = no tc_mod = 3 attrition_mod = 1.0200 trickleback_mod = 1.1000 upgrade = { infantry = { defaultorganisation = 7 morale = 150 } cavalry = { defaultorganisation = 7 morale = 150 } motorized = { defaultorganisation = 7 morale = 150 } mechanized = { defaultorganisation = 5 morale = 150 } light_armor = { defaultorganisation = 5.5000 morale = 150 } armor = { defaultorganisation = 5 morale = 150 } paratrooper = { defaultorganisation = 7.7000 morale = 150 } marine = { defaultorganisation = 7.7000 morale = 150 } bergsjaeger = { defaultorganisation = 7.7000 morale = 150 } garrison = { defaultorganisation = 7 morale = 150 } hq = { defaultorganisation = 5 morale = 150 } militia = { defaultorganisation = 7 morale = 150 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 7 morale = 150 } d_03 = { defaultorganisation = 7.7000 morale = 150 } d_04 = { defaultorganisation = 7.7000 morale = 150 } d_05 = { defaultorganisation = 7.7000 morale = 150 } d_06 = { defaultorganisation = 5.5000 morale = 150 } d_07 = { defaultorganisation = 8.4000 morale = 150 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 10 } rocket_artillery = { } sp_rct_artillery = { morale = 10 } anti_tank = { } tank_destroyer = { defaultorganisation = 0.4000 morale = 28 } light_armor_brigade = { morale = 28 } heavy_armor = { defaultorganisation = 0.4000 morale = 28 } super_heavy_armor = { defaultorganisation = 0.5000 morale = 28 } armored_car = { defaultorganisation = 0.5000 morale = 28 } anti_air = { } police = { } engineer = { defaultorganisation = 0.4000 morale = 10 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 10 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 1 } armored_car = { 1 } police = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } garrison = { 2 1 } militia = { 2 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } } obsolete_models = { artillery = { 0 } armored_car = { 0 } police = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } garrison = { 0 1 } militia = { 0 1 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } } allowed_divisions = { cavalry = yes bergsjaeger = yes garrison = yes hq = yes militia = yes transport = yes } allowed_brigades = { artillery = yes armored_car = yes police = yes } allowed_buildings = { } building_prod_mod = { ic = 1 coastal_fort = 1 land_fort = 1 flak = 1 infrastructure = 1 air_base = 1 naval_base = 1 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 0.5000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7500 asw = 0.5000 naval_interdiction = 1 shore_bombardment = 1 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.1000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.1000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.1000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.0500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.0500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.0500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -85 swamp_attack = -74 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -56 swamp_attack = -67 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -41 swamp_attack = -41 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -56 swamp_attack = -63 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -81 swamp_attack = -74 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -67 swamp_attack = -67 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -79 swamp_attack = -69 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -89 swamp_attack = -74 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -52 swamp_attack = -56 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = no ground_attack = no interdiction = no strategic_bombardment = no logistical_strike = no runway_cratering = no installation_strike = no naval_strike = no port_strike = no convoy_air_raiding = no air_supply = no airborne_assault = no nuke = no air_scramble = no convoy_raiding = no asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = -53.1000 } relation = { tag = GER value = -6.5000 frustration = 3 } relation = { tag = HOL value = -50.2000 } relation = { tag = POR value = 25.5000 } relation = { tag = ITA value = -6.5000 frustration = 3 } relation = { tag = SOV value = -136 } relation = { tag = SWE value = -49.7000 } relation = { tag = TUR value = 28.1000 } relation = { tag = JAP value = -200 frustration = 3 } relation = { tag = CHI value = 129.3000 } relation = { tag = BEL value = -49.8000 } relation = { tag = DEN value = -49.5000 } relation = { tag = SCH value = -49.1000 } relation = { tag = CUB value = -49.3000 } relation = { tag = BUL value = 24.4000 } relation = { tag = HUN value = 24.3000 } relation = { tag = ROM value = -50.3000 } relation = { tag = IRE value = -49.3000 } relation = { tag = FIN value = -49.7000 } relation = { tag = PER value = 25.1000 } relation = { tag = AFG value = -14.1000 frustration = 3 } relation = { tag = BRA value = -49.5000 } relation = { tag = ARG value = 25.5000 } relation = { tag = MEX value = -49.5000 } relation = { tag = COL value = -49.3000 } relation = { tag = VEN value = 25.5000 } relation = { tag = PRU value = 25.1000 } relation = { tag = ECU value = -49.1000 } relation = { tag = URU value = 25.9000 } relation = { tag = PAR value = -50.5000 } relation = { tag = BOL value = -49.9000 } relation = { tag = CHL value = -49.3000 } relation = { tag = NZL value = -50.3000 } relation = { tag = CAN value = -50.4000 } relation = { tag = AST value = -50.1000 } relation = { tag = VIC value = -50.5000 } relation = { tag = MAN value = -0.7000 } relation = { tag = USA value = -49.3000 } relation = { tag = CHC value = -170 frustration = 197 } relation = { tag = SLO value = -50.6000 frustration = 3 } relation = { tag = SIA value = 24.6000 } relation = { tag = SAU value = 25.5000 } relation = { tag = MON value = -47.4000 trade = yes } relation = { tag = GUA value = 25.3000 } relation = { tag = COS value = -49.3000 } relation = { tag = NIC value = -50.5000 } relation = { tag = DOM value = 25.9000 } relation = { tag = PHI value = -49.1000 } relation = { tag = BHU value = 25.9000 } relation = { tag = EGY value = 25.9000 } relation = { tag = SAL value = 25.5000 } relation = { tag = HAI value = -49.5000 } relation = { tag = HON value = 25.3000 } relation = { tag = IRQ value = -50.1000 } relation = { tag = LIB value = -49.1000 } relation = { tag = NEP value = 25.7000 } relation = { tag = OMN value = 25.5000 } relation = { tag = PAN value = -49.7000 } relation = { tag = SIK value = -10.2000 frustration = 3 } relation = { tag = SAF value = -50.1000 } relation = { tag = TAN value = 123 } relation = { tag = TIB value = 25.9000 } relation = { tag = YEM value = 25.9000 } relation = { tag = BUR value = -49.8000 frustration = 3 } relation = { tag = MEN value = 24.4000 } relation = { tag = U00 value = 24.3000 } relation = { tag = U01 value = -49.7000 frustration = 3 } relation = { tag = U02 value = -49.5000 } relation = { tag = U14 value = -50 } relation = { tag = U18 value = -0.3000 frustration = 3 } relation = { tag = U19 value = -50.1000 } relation = { tag = REB value = -50 } } ownedprovinces = { 1279 1274 1282 1275 1280 1281 1277 1276 1273 } controlledprovinces = { 1279 1274 1282 1275 1280 1281 1277 1276 1273 } nationalprovinces = { 1279 1274 1282 1275 1280 1281 1277 1276 1273 } claimedprovinces = { } techapps = { 2800 2290 1190 1400 1460 6500 6510 6520 6540 1200 1210 10120 1410 2810 1420 14000 2300 } inventions = { } blueprints = { 4010 4290 5080 9010 9020 9030 1310 14010 } deactivate = { 1010 1070 1110 1150 10110 6100 6300 6400 6010 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 573460 } project = { type = 17 id = 14010 } tech_team = { type = 10 id = 14901 } progress = 100 progress = 62.4000 progress = 0 progress = 0 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 25600 id = 1003 } name = "Yili-Tacheng Zhùjun" location = 1280 prevprov = 1280 home = 1280 mission = { type = anti_partisan_duty target = 1280 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 160009 } name = "Huseinov" tag = SIK picture = "L160009" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 trait = logistics_wizard } division = { id = { type = 25600 id = 1004 } name = "Yili-Tacheng Zhùjun" flag = 34864 mod = { 9 9 0 0 9 1 0 0 0 } all = { 100 100 37 37 170 0 0.5009 0.2600 0 1 7 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 10 10 100 8 8 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 25600 id = 1005 } name = "Ashan Zhùjun" location = 1273 prevprov = 1273 home = 1273 mission = { type = anti_partisan_duty target = 1273 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 160012 } name = "Liu Cheng-hsin" tag = SIK picture = "L160012" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 trait = logistics_wizard } division = { id = { type = 25600 id = 1006 } name = "Ashan Zhùjun" flag = 34864 mod = { 9 9 0 0 9 1 0 0 0 } all = { 100 100 37 37 170 0 0.0869 0.2600 0 1 7 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 10 10 100 8 8 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 25600 id = 1007 } name = "Qitai Zhùjun" location = 1276 prevprov = 1276 home = 1276 mission = { type = anti_partisan_duty target = 1276 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 160030 } name = "Yuan Ling-yun" tag = SIK picture = "L160030" category = general rank = 2 y = 1930 y = 1938 y = 1942 y = 1990 max_skill = 3 ry = 1990 skill = 2 } division = { id = { type = 25600 id = 1008 } name = "Qitai Zhùjun" flag = 34864 mod = { 9 9 0 0 9 1 0 0 0 } all = { 100 100 37 37 170 0 0.3745 0.2600 0 1 7 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 10 10 100 8 8 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 25600 id = 1009 } name = "Hami Zhùjun" location = 1277 prevprov = 1277 home = 1277 mission = { type = anti_partisan_duty target = 1277 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 160002 } name = "Chiang You-fen" tag = SIK picture = "L160002" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 } division = { id = { type = 25600 id = 1010 } name = "Hami Zhùjun" flag = 34864 mod = { 9 9 0 0 9 1 0 0 0 } all = { 10.5320 100 37 37 170 0 0.0325 0.2600 0 1 7 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 10 10 100 8 8 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 25600 id = 1011 } name = "Yanqi Zhùjun" location = 1275 prevprov = 1275 home = 1275 mission = { type = anti_partisan_duty target = 1275 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 160003 } name = "Dalerim Khan" tag = SIK picture = "L160003" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } division = { id = { type = 25600 id = 1012 } name = "Yanqi Zhùjun" flag = 34864 mod = { 9 9 0 0 9 1 0 0 0 } all = { 5 100 37 37 170 0 0.0043 0.2600 0 1 7 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 10 10 100 8 8 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 25600 id = 1000 } name = "Xin'jiang Zhànzheng Qu" location = 1281 prevprov = 1281 home = 1281 mission = { type = anti_partisan_duty target = 1281 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 160015 } name = "Mahmud" tag = SIK picture = "L160015" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = defensive_doctrine } division = { id = { type = 25600 id = 1001 } name = "Xin'jiang Qibing Jituanjun" flag = 34864 mod = { 1 1 0 0 1 1 0 0 0 } all = { 100 100 37 37 170 0 0.2513 1.2200 0 11 10 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 14 100 3 12 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 97223 } name = "Di'1 Jun" location = 1281 prevprov = 1281 home = 1281 mission = { type = anti_partisan_duty target = 1281 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 160024 } name = "Sheng Shih-tsai" tag = SIK picture = "L160024" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 2 ry = 1990 skill = 1 trait = trickster } division = { id = { type = 4712 id = 97133 } name = "Xinjiang Baoan Zongdui" flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 37 37 170 0 0.0869 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 142447 } name = "8. Min Shi" flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 37 37 170 0 0.0869 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 205224 } name = "9. Min Shi" flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 37 37 170 0 0.0869 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 269057 } name = "10. Min Shi" flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 37 37 170 0 0.0869 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 359856 } name = "12. Min Shi" flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 37 37 170 0 0.0869 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 537484 } name = "14. Min Shi" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 37 37 170 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } dig_in = 0.1333 } division_development = { id = { type = 4712 id = 4163 } progress = 0.8675 location = 1281 cost = 1.8400 date = { year = 1941 month = march day = 6 hour = 0 } manpower = 6 total_progress = 0.3932 size = 9 done = 8 days = 360 days_for_first = 50 gearing_bonus = 0.4000 type = militia model = 2 } wardates = { JAP = { year = 1937 month = july day = 12 hour = 0 } MAN = { year = 1937 month = july day = 12 hour = 0 } U00 = { year = 1937 month = july day = 12 hour = 0 } U03 = { year = 1937 month = july day = 6 hour = 0 } } SpyInfo = { country = "AFG" date = { year = 1940 month = december day = 24 hour = 1 } } SpyInfo = { country = "SIK" NumberOfSpies = 10 } } country = { tag = SAF ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 1 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 0 activation_motorized = 1 activation_mountain = 0 ai_hq_gift = 0 allies_exp_forces_on = 1 convoy_gift_on_release = 1 guerilla_low_mp = 0 Info_CC_LL = 1 Info_Greece = 0 minor_diplo_allies = 1 minor_diplo_axis = 0 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 1 NATO_WARSAWPACT = 0 navysize_100 = 0 navysize_125 = 0 navysize_150 = 0 navysize_175 = 0 navysize_200 = 0 navysize_225 = 0 navysize_25 = 1 navysize_250 = 0 navysize_275 = 0 navysize_300 = 0 navysize_50 = 0 navysize_75 = 0 neutrality_low = 1 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 50 war = 1 ferocity = no reinforcement = 0.2500 upgrading = 0.5000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = SAF } spyprefsdata = { country_priorities = 3 steal_blueprint = 10 massmedia = 1 country = POR } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { SOV = 8 CHC = 8 MON = 8 TAN = 8 GER = 8 ITA = 8 JAP = 8 HUN = 8 ROM = 8 BUL = 8 FIN = 8 MAN = 8 MEN = 8 U00 = 8 U01 = 8 } protect = { USA = 100 ENG = 100 FRA = 100 CAN = 50 AST = 50 SAF = 50 NZL = 50 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 } befriend = { USA = 100 ENG = 100 FRA = 100 CAN = 50 AST = 50 SAF = 50 NZL = 50 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 } exp_force_ratio = 0.8000 exp_force_ratios = { ENG = 0.2500 USA = 0.7500 } admiral = { target = { 2233 = 200 2224 = 150 2231 = 150 2236 = 150 2241 = 150 2242 = 150 } core = { 2234 2232 } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "North Atlantic" "Western Approaches" "The Seamounts" "Azores" "Central Atlantic" "Central Mid-Atlantic Ridge" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "West Gulf of Mexico" "East Gulf of Mexico" "Florida Strait" "Yucatan Strait" "Windward Islands" "Central Carribean" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Brazil" "Coast of Argentina" "Coast of Africa" "Coast of Bissao" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" "West Coast of Central America" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 60 min_core_attack_fleets = 0 num_attack_fleets = 1 } trade = { favored = { USA = 100 ENG = 100 FRA = 100 CAN = 50 AST = 50 SAF = 50 NZL = 50 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 } cancel_deal_threshold = 2 } tech_sharing = { favored = { USA = 100 ENG = 100 FRA = 100 CAN = 50 AST = 50 SAF = 50 NZL = 50 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 6440 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 10 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = no help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 15 portstriketolerance = 1 portstrikedesirability = 9 convoyraidtolerance = 1 convoyraiddesirability = 9 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { USA = -1 ENG = -1 FRA = -1 CAN = -1 AST = -1 SAF = -1 NZL = -1 BEL = -1 HOL = -1 NOR = -1 GRE = -1 LUX = -1 PHI = -1 LIB = -1 EGY = -1 U02 = -1 BUR = -1 U14 = -1 U19 = -1 SOV = 5 CHC = 5 MON = 5 TAN = 5 GER = 20 ITA = 20 JAP = 20 HUN = 20 ROM = 20 BUL = 20 FIN = 20 MAN = 20 MEN = 20 U00 = 20 U01 = 20 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 15 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 20 heavy_cruiser = 0 battlecruiser = 0 destroyer = 35 carrier = 0 escort_carrier = 0 submarine = 5 nuclear_submarine = 5 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 6 sp_artillery = 0 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 0 tank_destroyer = 0 light_armor_brigade = 0 heavy_armor = 0 super_heavy_armor = 0 armored_car = 3 anti_air = 5 police = 0 engineer = 0 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.6000 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = yes force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 1670 11600 11690 2860 11080 11440 11300 15230 15240 42009 4280 5100 5180 5340 6140 6150 6180 6210 6220 8230 8540 9270 9110 9190 } preference = { 1010 1020 1030 1040 1050 1060 10000 10010 11600 6140 6150 6180 6210 6220 5050 5060 5070 5110 5120 5130 5180 5310 5320 5330 5340 9010 9020 9030 } ignore = { 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 4030 4070 4110 4160 4200 4040 4080 4120 4170 4210 4250 4280 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 13070 13080 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9400 9410 9420 9430 9440 9450 9460 9470 9600 9610 9620 9630 9640 9650 9660 9670 } armor = 3 infantry = 5 industry = 4 aircraft = 2 naval = 2 land_doctrines = 4 secret_weapons = 1 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 873 policy = { date = { year = 1941 month = september day = 6 hour = 1 } democratic = 9 political_left = 3 freedom = 10 free_market = 8 professional_army = 5 defense_lobby = 5 interventionism = 8 } belligerence = 14.6625 dissent = 0.9568 war = { year = 1940 month = december day = 8 hour = 18 } lastpeace = { year = 1939 month = september day = 0 hour = 1 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8000 convoy_def_eff = 0.5100 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.1700 money_modifier = 1 supply_modifier = 1.1200 minisub_bonus = 1 AA_efficiency = 0.7000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0400 sce_frequency = 1.5000 counterattack = 0.1100 assault = 0.1350 encirclement = 0.0350 ambush = 0.0350 delay = 0.1100 tactical_withdrawal = 0.1100 breakthrough = 0.0350 leader = { id = { type = 6 id = 450001 } name = "Bester" picture = "L450001" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 450004 } name = "Bierman" picture = "L450004" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 450016 } name = "de Waal" picture = "L450016" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1951 skill = 1 } leader = { id = { type = 6 id = 450010 } name = "du Toit" picture = "L450010" category = general y = 1942 y = 1948 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 1 trait = fortress_buster trait = panzer_leader } leader = { id = { type = 6 id = 450011 } name = "Furstenburg" picture = "L450011" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 450007 } name = "Grobbelaar" picture = "L450007" category = general y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1946 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 450013 } name = "Hartshorn" picture = "L450013" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 450017 } name = "Klopper" picture = "L450017" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 450021 } name = "Palmer" picture = "L450021" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 450022 } name = "Pienaar" picture = "L450022" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 450023 } name = "Poole" picture = "L450023" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 450008 } name = "Schonland" picture = "L450008" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 450012 } name = "Senescall" picture = "L450012" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 450027 } name = "Theron" picture = "L450027" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 450033 } name = "de Waal" picture = "L450033" category = admiral y = 1951 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1951 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 450034 } name = "Dean" picture = "L450034" category = admiral y = 1941 y = 1946 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = spotter } leader = { id = { type = 6 id = 450035 } name = "Gardner" picture = "L450035" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 trait = spotter } leader = { id = { type = 6 id = 450050 } name = "Hughes" picture = "L450050" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 450037 } name = "McQuoid-Mason" picture = "L450037" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 trait = spotter } leader = { id = { type = 6 id = 450032 } name = "Milne" picture = "L450032" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 trait = spotter } leader = { id = { type = 6 id = 450038 } name = "Peck" picture = "L450038" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 450039 } name = "Wileman" picture = "L450039" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = old_guard } leader = { id = { type = 6 id = 450040 } name = "Daniel" picture = "L450040" category = commander y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 450041 } name = "Durrant" picture = "L450041" category = commander y = 1944 y = 1945 y = 1990 y = 1990 max_skill = 7 startyear = 1944 ry = 1990 skill = 2 trait = tank_buster trait = carpet_bomber } leader = { id = { type = 6 id = 450047 } name = "Frew" picture = "L450047" category = commander y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = superior_tactician } leader = { id = { type = 6 id = 450042 } name = "Holthouse" picture = "L450042" category = commander y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 450043 } name = "Human" picture = "L450043" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 trait = superior_tactician } leader = { id = { type = 6 id = 450045 } name = "Loftus" picture = "L450045" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 trait = superior_tactician } leader = { id = { type = 6 id = 450044 } name = "Melville" picture = "L450044" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = tank_buster } leader = { id = { type = 6 id = 450046 } name = "Willmott" picture = "L450046" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = spotter } minister = { id = { type = 9 id = 70001 } name = "G.H.H. Villiers Lord Clarendon" picture = "M70001" position = HeadOfState category = market_liberal cabinet = replacement trait = 59 year = 1936 } minister = { id = { type = 9 id = 70002 } name = "James Hertzog" picture = "M70002" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 75 year = 1936 } minister = { id = { type = 9 id = 70003 } name = "James Hertzog" picture = "M70002" position = ForeignMinister category = market_liberal cabinet = replacement trait = 6 year = 1936 } minister = { id = { type = 9 id = 70004 } name = "Nicolaas Havenga" picture = "M70004" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 10 year = 1936 } minister = { id = { type = 9 id = 70005 } name = "Jan C. Smuts" picture = "M70005" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 23 year = 1936 } minister = { id = { type = 9 id = 70006 } name = "Jan C. Smuts" picture = "M70005" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 28 year = 1936 } minister = { id = { type = 9 id = 70007 } name = "Pierre van Ryneveld" picture = "M70007" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 33 year = 1936 } minister = { id = { type = 9 id = 70008 } name = "Jan C. Smuts" picture = "M70005" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 41 year = 1936 } minister = { id = { type = 9 id = 70009 } name = "Pierre Oliver-Knoll" picture = "M70009" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 43 year = 1936 } minister = { id = { type = 9 id = 70010 } name = "Pierre van Ryneveld" picture = "M70007" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 70022 } name = "G.H.H. Villiers Lord Clarendon" picture = "M70001" position = HeadOfState category = social_conservative cabinet = replacement trait = 59 year = 1936 } minister = { id = { type = 9 id = 70023 } name = "Sir Patrick Duncan" picture = "M70023" position = HeadOfState category = market_liberal cabinet = replacement trait = 61 year = 1937 } minister = { id = { type = 9 id = 70024 } name = "Sir Patrick Duncan" picture = "M70023" position = HeadOfState category = social_conservative cabinet = replacement trait = 61 year = 1937 } minister = { id = { type = 9 id = 70025 } name = "Nicolaas J. de Wet" picture = "M70025" position = HeadOfState category = social_conservative cabinet = replacement trait = 65 year = 1943 } minister = { id = { type = 9 id = 70026 } name = "Nicolaas J. de Wet" picture = "M70025" position = HeadOfState category = market_liberal cabinet = replacement trait = 65 year = 1943 } minister = { id = { type = 9 id = 70027 } name = "Gideon B. van Zyl" picture = "M70027" position = HeadOfState category = market_liberal cabinet = replacement trait = 67 year = 1947 } minister = { id = { type = 9 id = 70028 } name = "Gideon B. van Zyl" picture = "M70027" position = HeadOfState category = social_conservative cabinet = replacement trait = 67 year = 1947 } minister = { id = { type = 9 id = 70029 } name = "D. F. Malan" picture = "M70029" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 71 year = 1936 } minister = { id = { type = 9 id = 70030 } name = "Jan C. Smuts" picture = "M70005" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 73 year = 1938 } minister = { id = { type = 9 id = 70031 } name = "Gert Cronje" picture = "M70031" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 4 year = 1936 } minister = { id = { type = 9 id = 70032 } name = "Eric H. Louw" picture = "M70032" position = ForeignMinister category = social_conservative cabinet = replacement trait = 1 year = 1936 } minister = { id = { type = 9 id = 70033 } name = "Reginald Blankenberg" picture = "M70033" position = ForeignMinister category = social_conservative cabinet = replacement trait = 1 year = 1937 } minister = { id = { type = 9 id = 70034 } name = "Graham Botha" picture = "M70034" position = ForeignMinister category = market_liberal cabinet = replacement trait = 3 year = 1938 } minister = { id = { type = 9 id = 70035 } name = "Jan C. Smuts" picture = "M70005" position = ForeignMinister category = market_liberal cabinet = replacement trait = 2 year = 1938 } minister = { id = { type = 9 id = 70036 } name = "E.G. Jansen" picture = "M70036" position = ForeignMinister category = market_liberal cabinet = replacement trait = 5 year = 1941 } minister = { id = { type = 9 id = 70037 } name = "Pierre van Ryneveld" picture = "M70007" position = ForeignMinister category = social_conservative cabinet = replacement trait = 6 year = 1941 } minister = { id = { type = 9 id = 70038 } name = "L. J. du Plessis" picture = "M70013" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 2 year = 1943 } minister = { id = { type = 9 id = 70039 } name = "D. F. Malan" picture = "M70029" position = ForeignMinister category = social_conservative cabinet = replacement trait = 7 year = 1943 } minister = { id = { type = 9 id = 70040 } name = "C. de Weenburg du Toit" picture = "M70015" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 15 year = 1936 } minister = { id = { type = 9 id = 70041 } name = "J. G. Strijdom" picture = "M70041" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 9 year = 1937 } minister = { id = { type = 9 id = 70042 } name = "James Hertzog" picture = "M70002" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 16 year = 1938 } minister = { id = { type = 9 id = 70043 } name = "S.P. Le Roux" picture = "M70043" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 8 year = 1938 } minister = { id = { type = 9 id = 70045 } name = "H. J. van der Byl" picture = "M70045" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 11 year = 1939 } minister = { id = { type = 9 id = 70046 } name = "W. E. Madeley" picture = "M70046" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 8 year = 1939 } minister = { id = { type = 9 id = 70047 } name = "Adolf Malan" picture = "M70047" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 17 year = 1940 } minister = { id = { type = 9 id = 70048 } name = "Charles T. te Water" picture = "M70048" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 9 year = 1941 } minister = { id = { type = 9 id = 70049 } name = "Oswald Pirow" picture = "M70014" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 12 year = 1941 } minister = { id = { type = 9 id = 70050 } name = "Cornelis van Zuigenbrogge" picture = "M70050" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 14 year = 1942 } minister = { id = { type = 9 id = 70051 } name = "Pierre Oliver-Knoll" picture = "M70009" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 13 year = 1943 } minister = { id = { type = 9 id = 70052 } name = "P.O. Sauer" picture = "M70052" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1943 } minister = { id = { type = 9 id = 70053 } name = "Marinus van Osterkemp" picture = "M70053" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 18 year = 1945 } minister = { id = { type = 9 id = 70055 } name = "Hendrijk F. Verwoerd" picture = "M70055" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 23 year = 1936 } minister = { id = { type = 9 id = 70056 } name = "N. J. van der Merwe" picture = "M70056" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1936 } minister = { id = { type = 9 id = 70057 } name = "C. R. Swart" picture = "M70057" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1937 } minister = { id = { type = 9 id = 70058 } name = "C. F. Stallard" picture = "M70058" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 20 year = 1938 } minister = { id = { type = 9 id = 70059 } name = "T.E. Dönges" picture = "M70059" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 24 year = 1938 } minister = { id = { type = 9 id = 70060 } name = "D. F. Malan" picture = "M70029" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 22 year = 1938 } minister = { id = { type = 9 id = 70061 } name = "E.G. Jansen" picture = "M70036" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 20 year = 1939 } minister = { id = { type = 9 id = 70062 } name = "J. G. Strijdom" picture = "M70041" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 24 year = 1940 } minister = { id = { type = 9 id = 70063 } name = "F.C. Erasmus" picture = "M70063" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 26 year = 1941 } minister = { id = { type = 9 id = 70064 } name = "C. de Weenburg du Toit" picture = "M70015" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 22 year = 1943 } minister = { id = { type = 9 id = 70065 } name = "B.J. Schoeman" picture = "M70065" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 28 year = 1936 } minister = { id = { type = 9 id = 70066 } name = "Jeannot de la Tourier" picture = "M70066" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 32 year = 1939 } minister = { id = { type = 9 id = 70067 } name = "Seymour Jacklin" picture = "M70016" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 29 year = 1940 } minister = { id = { type = 9 id = 70068 } name = "Eric Louw" picture = "M70032" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 27 year = 1943 } minister = { id = { type = 9 id = 70069 } name = "C. R. Swart" picture = "M70057" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 30 year = 1943 } minister = { id = { type = 9 id = 70070 } name = "Nicolaas Havenga" picture = "M70004" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 31 year = 1945 } minister = { id = { type = 9 id = 70071 } name = "James Mitchell-Baker" picture = "M70071" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 33 year = 1937 } minister = { id = { type = 9 id = 70072 } name = "Leonard Beyers" picture = "M70072" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 37 year = 1940 } minister = { id = { type = 9 id = 70073 } name = "C. de Weenburg du Toit" picture = "M70015" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 34 year = 1943 } minister = { id = { type = 9 id = 70074 } name = "Jan C. Smuts" picture = "M70005" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 36 year = 1944 } minister = { id = { type = 9 id = 70075 } name = "Robert Palmer" picture = "M70075" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 36 year = 1944 } minister = { id = { type = 9 id = 70076 } name = "J.F. Naude" picture = "M70076" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 70077 } name = "James Mitchell-Baker" picture = "M70071" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 40 year = 1939 } minister = { id = { type = 9 id = 70078 } name = "C. de Weenburg du Toit" picture = "M70015" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 41 year = 1942 } minister = { id = { type = 9 id = 70079 } name = "Leonard Beyers" picture = "M70072" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 39 year = 1943 } minister = { id = { type = 9 id = 70080 } name = "Pierre van Ryneveld" picture = "M70007" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 38 year = 1943 } minister = { id = { type = 9 id = 70081 } name = "Francois Theron" picture = "M70081" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 41 year = 1946 } minister = { id = { type = 9 id = 70082 } name = "Jeannot de la Tourier" picture = "M70066" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 44 year = 1936 } minister = { id = { type = 9 id = 70083 } name = "Cornelis van Zuigenbrogge" picture = "M70050" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 46 year = 1938 } minister = { id = { type = 9 id = 70084 } name = "Christoffel Venter" picture = "M70084" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 52 year = 1940 } minister = { id = { type = 9 id = 70085 } name = "Adolf Malan" picture = "M70047" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 50 year = 1941 } minister = { id = { type = 9 id = 70086 } name = "Marinus van Osterkemp" picture = "M70053" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 49 year = 1941 } minister = { id = { type = 9 id = 70087 } name = "S.P. Le Roux" picture = "M70043" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 52 year = 1943 } minister = { id = { type = 9 id = 70011 } name = "J. F. van Rensburg" picture = "M70011" position = HeadOfState category = fascist cabinet = replacement trait = 62 year = 1936 } minister = { id = { type = 9 id = 70012 } name = "J. F. van Rensburg" picture = "M70011" position = HeadOfGovernment category = fascist cabinet = replacement trait = 75 year = 1936 } minister = { id = { type = 9 id = 70088 } name = "E.G. Jansen" picture = "M70036" position = HeadOfState category = social_liberal cabinet = replacement trait = 61 year = 1951 } minister = { id = { type = 9 id = 70089 } name = "E.G. Jansen" picture = "M70036" position = HeadOfState category = social_conservative cabinet = replacement trait = 61 year = 1951 } minister = { id = { type = 9 id = 70090 } name = "Jan C. Smuts" picture = "M70005" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 12 year = 1939 } minister = { id = { type = 9 id = 70091 } name = "F.C. Erasmus" picture = "M70063" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 14 year = 1948 } minister = { id = { type = 9 id = 70092 } name = "H.G. Lawrence" picture = "M70092" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 23 year = 1943 } minister = { id = { type = 9 id = 9892232 } name = "James Dalgleish" picture = "M9892232" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 46 year = 1941 } minister = { id = { type = 9 id = 70093 } name = "Francois H. Theron" picture = "M70093" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 88 year = 1939 } HeadOfState = { type = 9 id = 70023 } HeadOfGovernment = { type = 9 id = 70002 } ForeignMinister = { type = 9 id = 70003 } ArmamentMinister = { type = 9 id = 70043 } MinisterOfSecurity = { type = 9 id = 70060 } MinisterOfIntelligence = { type = 9 id = 70006 } ChiefOfStaff = { type = 9 id = 70007 } ChiefOfArmy = { type = 9 id = 70077 } ChiefOfNavy = { type = 9 id = 70009 } ChiefOfAir = { type = 9 id = 70010 } tech_team = { id = { type = 10 id = 3009 } name = "Mittal Steel" picture = "T3009" skill = 4 research_types = { mechanics chemistry management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3010 } name = "Dorman Long" picture = "T3010" skill = 5 research_types = { artillery mechanics electronics training rt_user_17 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3011 } name = "Reumech Sandock" picture = "T3011" skill = 4 research_types = { artillery mechanics chemistry training rt_user_18 } startyear = 1937 endyear = 1970 } tech_team = { id = { type = 10 id = 3000 } name = "ACAD" picture = "T3000" skill = 4 research_types = { electronics rocketry aeronautics technical_efficiency aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3001 } name = "de Havilland" picture = "T3001" skill = 8 research_types = { rocketry aeronautics technical_efficiency aircraft_testing piloting } startyear = 1941 endyear = 1970 } tech_team = { id = { type = 10 id = 3002 } name = "Marmon-Herrington" picture = "T108" skill = 7 research_types = { artillery mechanics chemistry training } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3003 } name = "South Africa Railways" picture = "T3004" skill = 6 research_types = { mechanics management industrial_engineering technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3004 } name = "Vickers-Armstrong Ltd." picture = "T3003" skill = 8 research_types = { artillery mechanics naval_engineering aeronautics technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3005 } name = "Adolf Malan" picture = "T3005" skill = 6 research_types = { training centralized_execution rt_user_5 } startyear = 1941 endyear = 1950 } tech_team = { id = { type = 10 id = 3006 } name = "Jan Smuts" picture = "T3006" skill = 6 research_types = { training large_unit_tactics centralized_execution combined_arms_focus mountain_training } startyear = 1930 endyear = 1950 } tech_team = { id = { type = 10 id = 3007 } name = "Pierre Oliver-Knoll" picture = "T3007" skill = 5 research_types = { training centralized_execution large_taskforce_tactics small_taskforce_tactics seamanship } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3008 } name = "Pierre van Ryneveld" picture = "T3008" skill = 4 research_types = { training decentralized_execution piloting rt_user_6 } startyear = 1930 endyear = 1970 } team_slots = { 3006 0 0 0 0 } manpower = 28.3329 free = { } oil = 1186.7247 supplies = 3619.7585 rare_materials = 26722.7207 metal = 4231.0171 energy = 10879.6523 money = 477.6235 consumer = 0.1074 supply = 0 production = 0.8840 reinforcement = 0.0086 upgrading = 0 transports = 100 escorts = 8 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 1.2000 tc_occupied_mod = 1.4000 attrition_mod = 1.3400 trickleback_mod = 1.2000 research_mod = 1.1000 upgrade = { infantry = { defaultorganisation = 26 morale = 52 } cavalry = { defaultorganisation = 26 morale = 52 } motorized = { defaultorganisation = 26 morale = 52 } mechanized = { defaultorganisation = 17 morale = 52 } light_armor = { defaultorganisation = 18.7000 morale = 52 } armor = { defaultorganisation = 17 morale = 52 } paratrooper = { defaultorganisation = 28.6000 morale = 52 } marine = { defaultorganisation = 28.6000 morale = 52 } bergsjaeger = { defaultorganisation = 28.6000 morale = 52 } garrison = { defaultorganisation = 26 morale = 52 } hq = { defaultorganisation = 17 morale = 52 } militia = { defaultorganisation = 26 morale = 52 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 26 morale = 52 } d_03 = { defaultorganisation = 28.6000 morale = 52 } d_04 = { defaultorganisation = 28.6000 morale = 52 } d_05 = { defaultorganisation = 28.6000 morale = 52 } d_06 = { defaultorganisation = 18.7000 morale = 52 } d_07 = { defaultorganisation = 31.2000 morale = 52 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 8 } rocket_artillery = { } sp_rct_artillery = { morale = 8 } anti_tank = { } tank_destroyer = { defaultorganisation = 1.2000 morale = 19 } light_armor_brigade = { morale = 19 } heavy_armor = { defaultorganisation = 0.9000 morale = 19 } super_heavy_armor = { defaultorganisation = 1.7000 morale = 19 } armored_car = { defaultorganisation = 1.7000 morale = 19 } anti_air = { } police = { } engineer = { defaultorganisation = 1.2000 morale = 8 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 8 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 3 2 1 } armored_car = { 2 1 } anti_air = { 2 1 } police = { 1 } engineer = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } motorized = { 1 } garrison = { 2 1 } militia = { 2 1 } interceptor = { 1 } light_cruiser = { 4 3 2 1 } destroyer = { 2 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } d_05 = { 1 } d_09 = { 3 2 1 } } obsolete_models = { artillery = { 0 1 2 } armored_car = { 0 1 } anti_air = { 0 1 } police = { 0 } engineer = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } motorized = { 0 } garrison = { 0 1 } militia = { 0 1 } interceptor = { 0 } light_cruiser = { 0 1 2 } destroyer = { 0 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } d_05 = { 0 1 } d_09 = { 0 1 } } allowed_divisions = { infantry = yes cavalry = yes motorized = yes garrison = yes hq = yes interceptor = yes cas = yes light_cruiser = yes destroyer = yes transport = yes d_09 = yes } allowed_brigades = { artillery = yes rocket_artillery = yes light_armor_brigade = yes armored_car = yes anti_air = yes police = yes engineer = yes naval_improved_hull_s = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.5000 land_fort = 0.5000 flak = 0.9000 infrastructure = 0.8000 air_base = 0.6000 naval_base = 0.6000 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.5000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7800 asw = 0.5000 naval_interdiction = 1.0600 shore_bombardment = 1.0300 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1.0600 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1.0300 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.4300 heavy_cruiser = 0.1300 battlecruiser = 0.1000 destroyer = 0.4400 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.4400 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.1600 heavy_cruiser = 0.0600 battlecruiser = 0.0500 destroyer = 0.1700 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.1700 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -87 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -60 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -46 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -60 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -83 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -70 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -81 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -90 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -56 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = yes support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = yes asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 200 trade = yes access = yes } relation = { tag = GER value = -162.4000 } relation = { tag = HOL value = 24.9000 } relation = { tag = POR value = 123 } relation = { tag = ITA value = -112.4000 } relation = { tag = SOV value = -130 } relation = { tag = SWE value = 0.4000 } relation = { tag = TUR value = -49.4000 } relation = { tag = JAP value = -80.6000 } relation = { tag = CHI value = -50.1000 } relation = { tag = BEL value = 35.3000 } relation = { tag = DEN value = 0.6000 } relation = { tag = SCH value = 26 } relation = { tag = CUB value = 25.8000 } relation = { tag = BUL value = -50.5000 } relation = { tag = HUN value = -50.6000 } relation = { tag = ROM value = -0.2000 frustration = 3 } relation = { tag = IRE value = 79 } relation = { tag = FIN value = 50.4000 } relation = { tag = PER value = -49.8000 } relation = { tag = AFG value = -99 } relation = { tag = BRA value = -24.4000 } relation = { tag = ARG value = -49.4000 } relation = { tag = MEX value = 0.6000 } relation = { tag = COL value = 0.8000 } relation = { tag = VEN value = -49.4000 } relation = { tag = PRU value = -55.8000 } relation = { tag = ECU value = 1 } relation = { tag = URU value = -49 } relation = { tag = PAR value = 24.6000 } relation = { tag = BOL value = 0.2000 } relation = { tag = CHL value = 0.8000 } relation = { tag = NZL value = 198 access = yes } relation = { tag = CAN value = 198 access = yes } relation = { tag = AST value = 200 access = yes } relation = { tag = VIC value = 200 } relation = { tag = MAN value = -100.6000 } relation = { tag = USA value = 200 trade = yes } relation = { tag = CHC value = -100.1000 } relation = { tag = CRO value = -150 } relation = { tag = SIA value = -50.3000 } relation = { tag = SAU value = -49.4000 } relation = { tag = MON value = -99.5000 } relation = { tag = GUA value = -49.6000 } relation = { tag = COS value = 0.8000 } relation = { tag = NIC value = -0.4000 } relation = { tag = DOM value = -49 } relation = { tag = PHI value = 1 } relation = { tag = BHU value = 198 } relation = { tag = EGY value = -49 } relation = { tag = SAL value = -49.4000 } relation = { tag = HAI value = 0.6000 } relation = { tag = HON value = -49.6000 } relation = { tag = IRQ value = 98 trade = yes } relation = { tag = LIB value = 1 } relation = { tag = NEP value = 198 } relation = { tag = OMN value = 148 } relation = { tag = PAN value = 25.4000 } relation = { tag = SER value = -150 } relation = { tag = SIK value = -50.1000 } relation = { tag = SAF value = -5 frustration = 3 } relation = { tag = TAN value = -149.8000 } relation = { tag = TIB value = -49 } relation = { tag = YEM value = -49 } relation = { tag = BUR value = 25.4000 } relation = { tag = MEN value = -50.4000 frustration = 3 } relation = { tag = U00 value = -50.6000 } relation = { tag = U01 value = 0.5000 } relation = { tag = U02 value = 198 } relation = { tag = U14 value = 47.6001 trade = yes } relation = { tag = U18 value = -100.1000 frustration = 3 } relation = { tag = U19 value = 25 } } ownedprovinces = { 885 886 882 884 883 878 879 880 881 875 876 873 872 } controlledprovinces = { 885 886 882 884 883 878 879 880 881 875 876 873 872 } nationalprovinces = { 885 886 882 884 883 878 879 880 881 875 876 873 872 } claimedprovinces = { } techapps = { 4010 4020 4040 2800 2550 2290 2300 2450 2460 2510 17000 1010 1020 1190 1200 1210 5010 5080 5090 5190 5310 3800 6100 6110 6120 8070 8130 8760 9010 9020 9030 3010 3040 3070 3100 3020 3050 3080 3030 15250 3060 3090 3120 5050 1310 2810 14000 4050 5060 5320 10110 2310 2520 4060 14010 6150 2320 5070 2470 5100 1030 5110 5120 1230 2820 4090 2530 10120 1320 } inventions = { } blueprints = { 4030 4290 4570 1110 3350 8010 8370 8610 8660 15090 2560 2630 1150 5200 8710 5470 3110 3700 5410 3850 3900 9400 3810 3600 5550 2900 9040 9500 9800 1340 8300 11750 9120 2400 3130 4080 9600 8810 9200 8430 1070 5350 17010 9300 9700 9900 5360 5020 8770 6130 2330 5130 } deactivate = { 1400 1460 1470 1480 1490 6010 6300 6400 6500 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 554949 } project = { type = 17 id = 6130 } tech_team = { type = 10 id = 3006 } progress = 100 progress = 100 progress = 100 progress = 90.0000 progress = 0 status = "ongoing" } leadertable = { } navalunit = { id = { type = 26600 id = 10 } name = "South African Navy" location = 882 prevprov = 2242 home = 882 base = 882 morale = 0.0010 leader = { id = { type = 6 id = 450036 } name = "Hallifax" tag = SAF picture = "L450036" category = admiral rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1941 skill = 2 trait = superior_tactician } division = { id = { type = 26600 id = 15 } name = "Fraternitas" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } } navalunit = { id = { type = 4712 id = 2950 } name = "RSAN Fleet 1" location = 880 home = 880 base = 880 morale = 0.5000 } airunit = { id = { type = 4712 id = 49245 } name = "No.1 SAAF Air Command" location = 872 prevprov = 873 home = 872 base = 872 mission = { type = air_scramble target = 2233 percentage = 0.8000 night = yes startdate = { year = 1940 month = november day = 20 hour = 16 } enddate = { year = 1941 month = january day = 20 hour = 16 } } morale = 0.5000 leader = { id = { type = 6 id = 450048 } name = "Venter" tag = SAF picture = "L450048" category = commander rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = superior_tactician } division = { id = { type = 4712 id = 49244 } name = "No.1 SAAF Fighter Wing" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 30 30 150 0 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 524135 } name = "No.2 SAAF Fighter Wing" flag = 36912 mod = { 13 13 1 0 13 2 0 0 0 } all = { 100 100 30 30 150 0 0 1.2600 2.7500 450 14 18 0 -0.1000 -0.2000 0.7500 0.6000 } air = { 2 4 6 0 0 0 0 0 300 340282346638528860000000000000000000000.0000 0 } } } navalunit = { id = { type = 4712 id = 151045 } name = "RSAN Fleet 2" location = 2233 prevprov = 2224 home = 880 base = 880 morale = 0.5000 leader = { id = { type = 6 id = 450051 } name = "Dalgleish" tag = SAF picture = "L450051" category = admiral y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = spotter } division = { id = { type = 4712 id = 149975 } name = "HMSAS Good Hope" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 387875 } name = "RSAN Fleet 3" location = 880 home = 880 base = 880 morale = 0.5000 } landunit = { id = { type = 4712 id = 577587 } name = "Northern Front" location = 885 prevprov = 885 home = 885 mission = { task = 1 location = 871 } morale = 0.5000 leader = { id = { type = 6 id = 450006 } name = "Brink G.E." tag = SAF picture = "L450006" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 29.4122 } movetime = { year = 1940 month = december day = 21 hour = 18 } movement = { 871 869 873 } division = { id = { type = 26600 id = 22 } name = "Briggs/Gideon Force" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 100 100 22.4761 56 72 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } hour = 89 } landunit = { id = { type = 4712 id = 550573 } name = "XVIII Corps" location = 885 prevprov = 885 home = 885 mission = { task = 1 location = 871 } morale = 0.5000 leader = { id = { type = 6 id = 450002 } name = "Beyers" tag = SAF picture = "L450002" category = general y = 1940 y = 1949 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 22.2176 trait = logistics_wizard } movetime = { year = 1940 month = december day = 23 hour = 9 } movement = { 871 869 873 } division = { id = { type = 4712 id = 226451 } name = "4th SA Infantry Division" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 32.2251 56 72 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } hour = 89 } landdivision = { id = { type = 26600 id = 23 } name = "6th SA Armoured Division" flag = 34865 mod = { 5 5 4 1 5 5 0 0 0 } brig = { 6 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 80 100 35.2000 39.5000 91 0 0 8.3900 7.4000 15 25 2 0 -0.1000 -0.4000 0.2500 0.6000 } land = { 46 64 34 1 52 39 30 0 0 0 0 0 0 } } landdivision = { id = { type = 26600 id = 6 } name = "2nd SA Infantry Division" date = { year = 1940 month = december day = 12 hour = 2 } country = "SAF" redep_unit_leader = { type = 6 id = 450015 } redep_unit_name = "Cape Command" redep_unit_id = { type = 26600 id = 5 } flag = 34864 mod = { 0 0 2 0 0 3 797 885 0 } all = { 100 100 28.1751 56 72 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } division_development = { id = { type = 4712 id = 439310 } name = "HMSAS Natal" progress = 2 location = 873 cost = 0.3213 date = { year = 1941 month = november day = 8 hour = 0 } manpower = 0.1700 total_progress = 0.5147 size = 1 days = 680 days_for_first = 680 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 524218 } name = "1st SA Cavalry Division" progress = 2 location = 873 cost = 6.9840 date = { year = 1941 month = january day = 5 hour = 0 } manpower = 15 total_progress = 0.8371 size = 1 days = 162 days_for_first = 162 type = cavalry model = 3 } province_development = { id = { type = 4712 id = 524861 } progress = 2 location = 873 cost = 5 date = { year = 1941 month = july day = 22 hour = 0 } total_progress = 0.3099 size = 1 days = 324 days_for_first = 324 type = ic } province_development = { id = { type = 4712 id = 538618 } progress = 2 location = 872 cost = 5 date = { year = 1941 month = september day = 10 hour = 0 } total_progress = 0.1627 size = 1 days = 324 days_for_first = 324 type = ic } division_development = { id = { type = 4712 id = 574393 } name = "HMSAS Transvaal" progress = 2 location = 873 cost = 0.3213 date = { year = 1942 month = september day = 28 hour = 0 } manpower = 0.1700 total_progress = 0.0441 size = 1 days = 680 days_for_first = 680 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 574394 } name = "HMSAS Swale" progress = 2 location = 873 cost = 0.3213 date = { year = 1942 month = september day = 28 hour = 0 } manpower = 0.1700 total_progress = 0.0441 size = 1 days = 680 days_for_first = 680 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 574395 } name = "HMSAS Orange Free State" progress = 2 location = 873 cost = 1.6348 date = { year = 1943 month = march day = 24 hour = 0 } manpower = 0.8500 total_progress = 0.0294 size = 1 days = 850 days_for_first = 850 type = light_cruiser model = 4 extra = naval_improved_hull_s } division_development = { id = { type = 4712 id = 577606 } name = "HMSAS Cape Town" progress = 0.9814 location = 873 cost = 1.6348 date = { year = 1946 month = december day = 9 hour = 0 } manpower = 0.8500 total_progress = 0.0068 size = 1 days = 850 days_for_first = 850 type = light_cruiser model = 4 extra = naval_improved_hull_s } wardates = { CRO = { year = 1940 month = september day = 27 hour = 2 } SER = { year = 1940 month = september day = 27 hour = 2 } U04 = { year = 1939 month = september day = 21 hour = 2 } } SpyInfo = { country = "SAF" NumberOfSpies = 10 } } country = { tag = TAN ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 1 activation_motorized = 0 activation_mountain = 0 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_diplo_allies = 0 guerilla_diplo_axis = 0 guerilla_diplo_comintern = 1 guerilla_diplo_neutral = 0 guerilla_low_mp = 1 Info_CC_LL = 1 Info_Greece = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 1 sleep_flavour = 0 sleep_trp_notes = 0 TANReleaseEXP = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 50 war = 0 ferocity = no reinforcement = 0.2500 upgrading = 0.5000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = TAN } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { USA = 8 ENG = 8 FRA = 8 CAN = 8 AST = 8 SAF = 8 NZL = 8 BEL = 8 HOL = 8 NOR = 8 GRE = 8 LUX = 8 PHI = 8 LIB = 8 EGY = 8 U02 = 8 BUR = 8 U14 = 8 U19 = 8 GER = 8 ITA = 8 JAP = 8 HUN = 8 ROM = 8 BUL = 8 FIN = 8 MAN = 8 MEN = 8 U00 = 8 U01 = 8 } protect = { SOV = 150 CHC = 10 MON = 10 TAN = 10 } befriend = { SOV = 100 CHC = 20 MON = 20 TAN = 20 } exp_force_ratio = 0.5000 exp_force_ratios = { SOV = 1 } admiral = { target = { } core = { } base = { } ignore = { } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { favored = { SOV = 100 CHC = 20 MON = 20 TAN = 20 } cancel_deal_threshold = 2 } tech_sharing = { favored = { SOV = 100 CHC = 20 MON = 20 TAN = 20 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 6440 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 0.1000 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = no help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 1 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 1 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { USA = -1 ENG = 5 FRA = 5 CAN = 5 AST = 5 SAF = 5 NZL = 5 BEL = 5 HOL = 5 NOR = 5 GRE = 5 LUX = 5 PHI = 5 LIB = 5 EGY = 5 U02 = 5 BUR = 5 U14 = 5 U19 = 5 SOV = -1 CHC = -1 MON = -1 TAN = -1 GER = 20 ITA = 20 JAP = 20 HUN = 20 ROM = 20 BUL = 20 FIN = 20 MAN = 20 MEN = 20 U00 = 20 U01 = 20 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 10 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 5 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 20 heavy_cruiser = 0 battlecruiser = 0 destroyer = 35 carrier = 0 escort_carrier = 0 submarine = 5 nuclear_submarine = 5 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 20 sp_artillery = 23 rocket_artillery = 11 sp_rct_artillery = 15 anti_tank = 14 tank_destroyer = 30 light_armor_brigade = 8 heavy_armor = 54 super_heavy_armor = 47 armored_car = 4 anti_air = 19 police = 11 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 46 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.8000 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = yes force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 11610 1460 1470 1480 1490 1220 1670 2860 11300 11080 11440 5100 6590 } preference = { 1400 1410 1420 1430 1440 1450 10130 10140 11610 1460 1470 1480 1490 1190 1200 1210 10120 1220 6500 6510 6520 6530 6540 6550 6560 6570 6580 6590 } ignore = { 10150 1300 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 3900 3910 3920 3930 3940 3950 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7290 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8180 8190 8200 8210 8220 8230 8490 8500 8510 8520 8530 8540 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9200 9210 9220 9230 9240 9250 9260 9270 9600 9610 9620 9630 9640 9650 9660 9670 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 } armor = 1 infantry = 6 industry = 0 aircraft = 0 naval = 0 land_doctrines = 6 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 1119 policy = { date = { year = 1940 month = september day = 16 hour = 1 } democratic = 1 political_left = 10 freedom = 3 free_market = 3 professional_army = 1 defense_lobby = 5 interventionism = 6 } belligerence = 12.3167 dissent = 0.1821 war = { year = 1940 month = april day = 3 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.7250 convoy_def_eff = 0.4000 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1 money_modifier = 1 supply_modifier = 1 minisub_bonus = 1 AA_efficiency = 0.1000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0100 sce_frequency = 1.1000 counterattack = 0.0600 assault = 0.3350 encirclement = 0.0350 ambush = 0.0350 delay = 0.0350 tactical_withdrawal = 0.0350 breakthrough = 0.0350 puppet = "SOV" control = "SOV" leader = { id = { type = 6 id = 340000 } name = "Alaverdov" picture = "L340000" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 2 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 340001 } name = "Bogaichuk" picture = "L340001" category = general rank = 1 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 2 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 340002 } name = "Kolpakchi" picture = "L340002" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 2 startyear = 1943 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 340003 } name = "Konstantinov" picture = "L340003" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 2 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 340004 } name = "Kreizer" picture = "L340004" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 2 startyear = 1941 ry = 1990 trait = fortress_buster } leader = { id = { type = 6 id = 340005 } name = "Kulikovskij" picture = "L340005" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 trait = commando } leader = { id = { type = 6 id = 340006 } name = "Nanejshvili" picture = "L340006" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 2 ry = 1990 trait = engineer } leader = { id = { type = 6 id = 340007 } name = "Repin" picture = "L340007" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 2 startyear = 1943 ry = 1990 trait = defensive_doctrine } leader = { id = { type = 6 id = 340009 } name = "Shoma" picture = "L340009" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = trickster } leader = { id = { type = 6 id = 340010 } name = "Tovarischtaj" picture = "L340010" category = general rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = trickster } leader = { id = { type = 6 id = 340011 } name = "Tulberdiev" picture = "L340011" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = commando } leader = { id = { type = 6 id = 340012 } name = "Kulikovskij" picture = "L340012" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 } leader = { id = { type = 6 id = 340013 } name = "Tovarischtaj" picture = "L340013" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 1 ry = 1990 } leader = { id = { type = 6 id = 340014 } name = "Grinchik" picture = "L340014" category = commander y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 trait = superior_tactician } leader = { id = { type = 6 id = 340015 } name = "Rugalinskij" picture = "L340015" category = commander rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 2 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 340016 } name = "Ruzhenko" picture = "L340016" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 2 startyear = 1944 ry = 1990 } minister = { id = { type = 9 id = 71001 } name = "Salchak Gyrmittai" picture = "M71001" position = HeadOfState category = stalinist cabinet = replacement trait = 65 year = 1936 } minister = { id = { type = 9 id = 71002 } name = "Kemchik-ool" picture = "M71002" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 74 year = 1936 } minister = { id = { type = 9 id = 71003 } name = "Kemchik-ool" picture = "M71002" position = ForeignMinister category = stalinist cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 71004 } name = "S.T. Perilenko" picture = "M71004" position = ArmamentMinister category = stalinist cabinet = replacement trait = 55 year = 1936 } minister = { id = { type = 9 id = 71005 } name = "A.D. Kravchenko" picture = "M71005" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 24 year = 1936 } minister = { id = { type = 9 id = 71006 } name = "Valerie Mejlauk" picture = "M71006" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 71007 } name = "Tanchak Shoma" picture = "M71007" position = ChiefOfStaff category = stalinist cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 71008 } name = "Tanchak Shoma" picture = "M71007" position = ChiefOfArmy category = stalinist cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 71009 } name = "V.I. Kulikovskij" picture = "M71009" position = ChiefOfNavy category = stalinist cabinet = replacement trait = 46 year = 1936 } minister = { id = { type = 9 id = 71010 } name = "I.P. Rugalinskij" picture = "M71010" position = ChiefOfAir category = stalinist cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 71011 } name = "Vladimir Potemkine" picture = "M71011" position = ForeignMinister category = stalinist cabinet = replacement trait = 4 year = 1941 } minister = { id = { type = 9 id = 71012 } name = "Salchak Gyrmittai" picture = "M71001" position = ForeignMinister category = stalinist cabinet = replacement trait = 3 year = 1945 } minister = { id = { type = 9 id = 71013 } name = "Sodmon Balchor" picture = "M71013" position = ForeignMinister category = stalinist cabinet = replacement trait = 5 year = 1938 } minister = { id = { type = 9 id = 71014 } name = "Vladimir Sokoline" picture = "M71014" position = ArmamentMinister category = stalinist cabinet = replacement trait = 9 year = 1941 } minister = { id = { type = 9 id = 71015 } name = "Vladimir Oroskevich" picture = "M71015" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 20 year = 1936 } HeadOfState = { type = 9 id = 71001 } HeadOfGovernment = { type = 9 id = 71002 } ForeignMinister = { type = 9 id = 71003 } ArmamentMinister = { type = 9 id = 71004 } MinisterOfSecurity = { type = 9 id = 71005 } MinisterOfIntelligence = { type = 9 id = 71006 } ChiefOfStaff = { type = 9 id = 71007 } ChiefOfArmy = { type = 9 id = 71008 } ChiefOfNavy = { type = 9 id = 71009 } ChiefOfAir = { type = 9 id = 71010 } tech_team = { id = { type = 10 id = 11300 } name = "Tannu Tuva Mining Company" picture = "T1004" skill = 2 research_types = { mechanics electronics general_equipment industrial_engineering technical_efficiency } startyear = 1930 endyear = 1960 } team_slots = { 11300 0 0 0 0 } manpower = 4.1934 free = { } oil = 300 supplies = 149.9209 rare_materials = 821.7513 metal = 1058.9009 energy = 1064.3293 money = 171.5916 consumer = 0.1982 supply = 0.8018 production = 0 reinforcement = 0 upgrading = 0 relative_manpower = 0.9000 missile_carrier = no nuclear_carrier = no tc_mod = 3 attrition_mod = 1.0400 trickleback_mod = 1.2000 upgrade = { infantry = { defaultorganisation = 7 morale = 150 } cavalry = { defaultorganisation = 7 morale = 150 } motorized = { defaultorganisation = 7 morale = 150 } mechanized = { defaultorganisation = 5 morale = 150 } light_armor = { defaultorganisation = 5.5000 morale = 150 } armor = { defaultorganisation = 5 morale = 150 } paratrooper = { defaultorganisation = 7.7000 morale = 150 } marine = { defaultorganisation = 7.7000 morale = 150 } bergsjaeger = { defaultorganisation = 7.7000 morale = 150 } garrison = { defaultorganisation = 7 morale = 150 } hq = { defaultorganisation = 5 morale = 150 } militia = { defaultorganisation = 7 morale = 150 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 7 morale = 150 } d_03 = { defaultorganisation = 7.7000 morale = 150 } d_04 = { defaultorganisation = 7.7000 morale = 150 } d_05 = { defaultorganisation = 7.7000 morale = 150 } d_06 = { defaultorganisation = 5.5000 morale = 150 } d_07 = { defaultorganisation = 8.4000 morale = 150 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 10 } rocket_artillery = { } sp_rct_artillery = { morale = 10 } anti_tank = { } tank_destroyer = { defaultorganisation = 0.4000 morale = 28 } light_armor_brigade = { morale = 28 } heavy_armor = { defaultorganisation = 0.4000 morale = 28 } super_heavy_armor = { defaultorganisation = 0.5000 morale = 28 } armored_car = { defaultorganisation = 0.5000 morale = 28 } anti_air = { } police = { } engineer = { defaultorganisation = 0.4000 morale = 10 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 10 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 1 } armored_car = { 1 } cavalry = { 3 2 1 } d_04 = { 3 2 1 } } obsolete_models = { artillery = { 0 } armored_car = { 0 } cavalry = { 0 1 2 } d_03 = { 0 } d_04 = { 0 1 2 3 } } allowed_divisions = { cavalry = yes garrison = yes hq = yes militia = yes transport = yes } allowed_brigades = { artillery = yes armored_car = yes } allowed_buildings = { } building_prod_mod = { ic = 1 coastal_fort = 1 land_fort = 1 flak = 1 infrastructure = 1 air_base = 1 naval_base = 1 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 0.5000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7500 asw = 0.5000 naval_interdiction = 1 shore_bombardment = 1 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.1000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.1000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.1000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.0500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.0500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.0500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -85 swamp_attack = -74 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -56 swamp_attack = -67 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -41 swamp_attack = -41 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -56 swamp_attack = -63 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -81 swamp_attack = -74 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -67 swamp_attack = -67 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -79 swamp_attack = -69 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -89 swamp_attack = -74 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -52 swamp_attack = -56 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = no ground_attack = no interdiction = no strategic_bombardment = no logistical_strike = no runway_cratering = no installation_strike = no naval_strike = no port_strike = no convoy_air_raiding = no air_supply = no airborne_assault = no nuke = no air_scramble = no convoy_raiding = no asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = -167.8000 } relation = { tag = GER value = -177.2000 } relation = { tag = HOL value = -149.9000 } relation = { tag = POR value = -50.6000 } relation = { tag = ITA value = -127.2000 } relation = { tag = SOV value = 198 } relation = { tag = SWE value = -149.4000 } relation = { tag = TUR value = -50.6000 } relation = { tag = JAP value = -156.3000 } relation = { tag = CHI value = -51.2000 } relation = { tag = BEL value = -149.5000 } relation = { tag = DEN value = -149.2000 } relation = { tag = SCH value = -148.8000 } relation = { tag = CUB value = -149 } relation = { tag = BUL value = -52 } relation = { tag = HUN value = -52 } relation = { tag = ROM value = -150 } relation = { tag = IRE value = -149 } relation = { tag = FIN value = -149.4000 } relation = { tag = PER value = -52 } relation = { tag = AFG value = -98.8000 } relation = { tag = BRA value = 0.8000 } relation = { tag = ARG value = -52 } relation = { tag = MEX value = -149.2000 } relation = { tag = COL value = -149 } relation = { tag = VEN value = -50.6000 } relation = { tag = PRU value = -73 } relation = { tag = ECU value = -148.8000 } relation = { tag = URU value = -52 } relation = { tag = PAR value = -150.2000 } relation = { tag = BOL value = -149.6000 } relation = { tag = CHL value = -149 } relation = { tag = NZL value = -150 } relation = { tag = CAN value = -150.1000 } relation = { tag = AST value = -149.8000 } relation = { tag = VIC value = -150.2000 } relation = { tag = MAN value = -100.4000 } relation = { tag = USA value = -149 } relation = { tag = CHC value = 25.1000 } relation = { tag = CRO value = -150 } relation = { tag = SLO value = -150.3000 frustration = 3 } relation = { tag = SIA value = -52 } relation = { tag = SAU value = -52 } relation = { tag = MON value = 198 } relation = { tag = GUA value = -52 } relation = { tag = COS value = -149 } relation = { tag = NIC value = -150.2000 } relation = { tag = DOM value = -52 } relation = { tag = PHI value = -148.8000 } relation = { tag = BHU value = -148.8000 } relation = { tag = EGY value = -148.8000 } relation = { tag = SAL value = -149.2000 } relation = { tag = HAI value = -99.2000 } relation = { tag = HON value = -149.4000 } relation = { tag = IRQ value = -99.8000 } relation = { tag = LIB value = -148.8000 } relation = { tag = NEP value = -149 } relation = { tag = OMN value = -52 } relation = { tag = PAN value = -99.4000 } relation = { tag = SER value = -150 } relation = { tag = SIK value = 123 } relation = { tag = SAF value = -149.8000 } relation = { tag = TAN value = 10.4000 } relation = { tag = TIB value = -148.8000 } relation = { tag = YEM value = -52 } relation = { tag = BUR value = -149.5000 frustration = 3 } relation = { tag = MEN value = -51 frustration = 3 } relation = { tag = U00 value = -150.4000 } relation = { tag = U01 value = -149.4000 frustration = 3 } relation = { tag = U02 value = -99.2000 } relation = { tag = U14 value = -150 } relation = { tag = U18 value = -100 frustration = 3 } relation = { tag = U19 value = -99.8000 } relation = { tag = REB value = -100 } } ownedprovinces = { 1119 } controlledprovinces = { 1119 } nationalprovinces = { 1119 } claimedprovinces = { } techapps = { 2800 2290 1190 1400 6500 6510 1200 14000 1210 6520 10120 2810 14010 2300 6540 } inventions = { } blueprints = { 4010 4290 9010 9020 9030 2550 2450 5080 5190 1310 5050 5310 5410 5470 5550 17000 2310 } deactivate = { 1010 1070 1110 1150 10110 6100 6300 6400 6010 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 559138 } project = { type = 17 id = 1410 } tech_team = { type = 10 id = 11300 } progress = 100 progress = 100 progress = 100 progress = 61.7143 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 4712 id = 467196 } name = "1ya Tuvanska Korpus" location = 1119 prevprov = 1119 home = 1119 mission = { type = anti_partisan_duty target = 1119 percentage = 1 night = yes startdate = { year = 1940 month = february day = 29 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 340008 } name = "Sherstyuk" tag = TAN picture = "L340008" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 } division = { id = { type = 4712 id = 467152 } name = "1. Tuvanska Diviziya Opolcheniya" flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 37 37 170 0 0 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } } division_development = { id = { type = 4712 id = 427684 } progress = 0.7913 location = 1119 cost = 1.7480 date = { year = 1941 month = april day = 18 hour = 0 } manpower = 6 halted = yes size = 4 done = 1 days = 176 days_for_first = 48 gearing_bonus = 0.0500 type = militia } wardates = { POL = { year = 1939 month = september day = 20 hour = 4 } FIN = { year = 1940 month = april day = 3 hour = 1 } } SpyInfo = { country = "TAN" NumberOfSpies = 10 } } country = { tag = TIB ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 1 activation_motorized = 0 activation_mountain = 1 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_diplo_allies = 0 guerilla_diplo_axis = 0 guerilla_diplo_comintern = 0 guerilla_low_mp = 1 Info_CC_LL = 0 Info_Greece = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 150 war = 0 ferocity = no reinforcement = 0.2500 upgrading = 0.5000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = TIB } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { CHI = 6 } befriend = { USA = 10 } claim_acceptance = -49 exp_force_ratio = 0.7500 exp_force_ratios = { } admiral = { target = { } core = { } base = { } ignore = { } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { cancel_deal_threshold = 2 } tech_sharing = { prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 1110 = 100 1120 = 100 1130 = 100 1140 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 10 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 1 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 1 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { CSX = -1 SIK = -1 CXB = -1 CYN = -1 CGX = -1 NEP = -1 ENG = -1 BHU = -1 CHI = 50 CHC = 50 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 10 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 5 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 20 heavy_cruiser = 0 battlecruiser = 0 destroyer = 35 carrier = 0 escort_carrier = 0 submarine = 5 nuclear_submarine = 5 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 20 sp_artillery = 23 rocket_artillery = 11 sp_rct_artillery = 15 anti_tank = 14 tank_destroyer = 30 light_armor_brigade = 8 heavy_armor = 54 super_heavy_armor = 47 armored_car = 4 anti_air = 19 police = 11 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 46 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.8000 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = yes force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 11610 1460 1470 1480 1490 1220 1670 2860 11300 11080 11440 5100 6590 } preference = { 1400 1410 1420 1430 1440 1450 10130 10140 11610 1460 1470 1480 1490 1190 1200 1210 10120 1220 6500 6510 6520 6530 6540 6550 6560 6570 6580 6590 } ignore = { 10150 1300 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 3900 3910 3920 3930 3940 3950 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7290 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8180 8190 8200 8210 8220 8230 8490 8500 8510 8520 8530 8540 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9200 9210 9220 9230 9240 9250 9260 9270 9600 9610 9620 9630 9640 9650 9660 9670 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 } armor = 1 infantry = 6 industry = 0 aircraft = 0 naval = 0 land_doctrines = 6 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 1289 policy = { date = { year = 0 month = january day = 0 hour = 0 } democratic = 3 political_left = 4 freedom = 5 free_market = 5 professional_army = 1 defense_lobby = 1 interventionism = 1 } belligerence = 0 dissent = 0 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.7250 convoy_def_eff = 0.4000 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1 money_modifier = 1 supply_modifier = 1 minisub_bonus = 1 AA_efficiency = 0.1000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0100 sce_frequency = 1.1000 counterattack = 0.0600 assault = 0.3350 encirclement = 0.0350 ambush = 0.0350 delay = 0.0350 tactical_withdrawal = 0.0350 breakthrough = 0.0350 leader = { id = { type = 6 id = 150001 } name = "Bapa Yeshe" picture = "L150001" category = general y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 skill = 1 trait = trickster } leader = { id = { type = 6 id = 150003 } name = "Chama Samphe" picture = "L150003" category = general y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 skill = 1 trait = trickster } leader = { id = { type = 6 id = 150004 } name = "Gyato Wangdu" picture = "L150004" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 2 startyear = 1942 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 150006 } name = "Kalsang Tsultrim" picture = "L150006" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 2 startyear = 1941 ry = 1990 trait = engineer } leader = { id = { type = 6 id = 150008 } name = "Lhalu Tsewang Dorje" picture = "L150008" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 2 startyear = 1945 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 150009 } name = "Ngapoi Ngawang Jigme" picture = "L150009" category = general y = 1942 y = 1944 y = 1946 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 150010 } name = "Sampo Tsewang Rigzin" picture = "L150010" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 2 startyear = 1944 ry = 1990 trait = trickster } leader = { id = { type = 6 id = 150013 } name = "Chaghoe Namgyal Dorje" picture = "L150013" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 } leader = { id = { type = 6 id = 150014 } name = "Chama Samphe" picture = "L150014" category = admiral y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 2 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 150015 } name = "Lhalu Tsewang Dorje" picture = "L150015" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 2 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 150016 } name = "Bapa Yeshe" picture = "L150016" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 1 startyear = 1943 ry = 1990 } leader = { id = { type = 6 id = 150017 } name = "Gyato Wangdu" picture = "L150017" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 2 startyear = 1942 ry = 1990 } leader = { id = { type = 6 id = 150018 } name = "Khemey Sonam Wangdi" picture = "L150018" category = commander rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 1 ry = 1990 } leader = { id = { type = 6 id = 150019 } name = "Sampo Tsewang Rigzin" picture = "L150019" category = commander y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 2 startyear = 1944 ry = 1990 skill = 1 } minister = { id = { type = 9 id = 73001 } name = "Dalai Lama Lhamo Tondup" picture = "M73001" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 63 year = 1936 } minister = { id = { type = 9 id = 73002 } name = "Reting Rimpoche" picture = "M73002" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1936 } minister = { id = { type = 9 id = 73003 } name = "Reting Rimpoche" picture = "M73002" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 3 year = 1936 } minister = { id = { type = 9 id = 73004 } name = "Tsepon Shakabpa" picture = "M73004" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 55 year = 1936 } minister = { id = { type = 9 id = 73005 } name = "Reting Rimpoche" picture = "M73002" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 21 year = 1936 } minister = { id = { type = 9 id = 73006 } name = "W.G. Kundeling" picture = "M73006" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 28 year = 1936 } minister = { id = { type = 9 id = 73007 } name = "Gyato Wangdu" picture = "M73007" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 33 year = 1936 } minister = { id = { type = 9 id = 73008 } name = "Tenpa Jamyang" picture = "M73008" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 38 year = 1936 } minister = { id = { type = 9 id = 73009 } name = "Chama Samphe" picture = "M73009" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 44 year = 1936 } minister = { id = { type = 9 id = 73010 } name = "Sampo Tsewang Rigzin" picture = "M73010" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 85 year = 1936 } minister = { id = { type = 9 id = 73041 } name = "Taktra Rinpoche" picture = "M73041" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 73 year = 1941 } minister = { id = { type = 9 id = 73042 } name = "Gedun Choephel" picture = "M73012" position = ForeignMinister category = social_conservative cabinet = replacement trait = 1 year = 1936 } minister = { id = { type = 9 id = 73043 } name = "Kuntsig Shamar Rimpoche" picture = "M73043" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 73044 } name = "Taktra Rinpoche" picture = "M73041" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 5 year = 1941 } minister = { id = { type = 9 id = 73045 } name = "Jigme Taring" picture = "M73045" position = ForeignMinister category = social_conservative cabinet = replacement trait = 3 year = 1943 } minister = { id = { type = 9 id = 73046 } name = "Gyato Wangdu" picture = "M73007" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 6 year = 1943 } minister = { id = { type = 9 id = 73047 } name = "Gangdhjom Tharchin" picture = "M73047" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 7 year = 1944 } minister = { id = { type = 9 id = 73048 } name = "Dudjom Rimpoche" picture = "M73048" position = ForeignMinister category = social_conservative cabinet = replacement trait = 4 year = 1945 } minister = { id = { type = 9 id = 73049 } name = "Reting Rimpoche" picture = "M73002" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 10 year = 1937 } minister = { id = { type = 9 id = 73050 } name = "Khilsin Tchansal" picture = "M73050" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 11 year = 1938 } minister = { id = { type = 9 id = 73051 } name = "Chama Samphe" picture = "M73009" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 13 year = 1938 } minister = { id = { type = 9 id = 73052 } name = "Lhalu Tsewang Dorje" picture = "M73019" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 14 year = 1939 } minister = { id = { type = 9 id = 73053 } name = "Thupthen Ningee" picture = "M73014" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1940 } minister = { id = { type = 9 id = 73054 } name = "Tenpa Jamyang" picture = "M73008" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 16 year = 1941 } minister = { id = { type = 9 id = 73055 } name = "Bapa Yeshe" picture = "M73020" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 54 year = 1942 } minister = { id = { type = 9 id = 73056 } name = "Gyato Wangdu" picture = "M73007" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 15 year = 1943 } minister = { id = { type = 9 id = 73057 } name = "Jigme Taring" picture = "M73045" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 12 year = 1944 } minister = { id = { type = 9 id = 73058 } name = "Sampo Tsewang Rigzin" picture = "M73010" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 17 year = 1944 } minister = { id = { type = 9 id = 73059 } name = "W.G. Kundeling" picture = "M73006" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 8 year = 1945 } minister = { id = { type = 9 id = 73060 } name = "Chama Sanampo" picture = "M73016" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 24 year = 1936 } minister = { id = { type = 9 id = 73061 } name = "Bapa Yeshe" picture = "M73020" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 22 year = 1937 } minister = { id = { type = 9 id = 73062 } name = "Chama Samphe" picture = "M73009" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 26 year = 1937 } minister = { id = { type = 9 id = 73063 } name = "Taktra Rinpoche" picture = "M73041" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 21 year = 1938 } minister = { id = { type = 9 id = 73064 } name = "Thepon Rananpoi" picture = "M73064" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 22 year = 1939 } minister = { id = { type = 9 id = 73065 } name = "Tsepon Shakabpa" picture = "M73004" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 23 year = 1941 } minister = { id = { type = 9 id = 73066 } name = "Gedun Choephel" picture = "M73012" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1943 } minister = { id = { type = 9 id = 73067 } name = "Tenpa Jamyang" picture = "M73008" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 28 year = 1938 } minister = { id = { type = 9 id = 73068 } name = "Khilsin Tchansal" picture = "M73050" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 27 year = 1941 } minister = { id = { type = 9 id = 73069 } name = "Thupthen Ningee" picture = "M73014" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 31 year = 1943 } minister = { id = { type = 9 id = 73070 } name = "Chama Sanampo" picture = "M73016" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 30 year = 1944 } minister = { id = { type = 9 id = 73071 } name = "Chama Samphe" picture = "M73009" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 29 year = 1945 } minister = { id = { type = 9 id = 73072 } name = "Tenpa Jamyang" picture = "M73008" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 34 year = 1937 } minister = { id = { type = 9 id = 73073 } name = "Andruk Gonpo Tashi" picture = "M73017" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 36 year = 1938 } minister = { id = { type = 9 id = 73074 } name = "Jampal Rabgyé Rinpoche" picture = "M73018" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 37 year = 1939 } minister = { id = { type = 9 id = 73076 } name = "Bapa Yeshe" picture = "M73020" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 33 year = 1944 } minister = { id = { type = 9 id = 73077 } name = "Bapa Yeshe" picture = "M73020" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 38 year = 1936 } minister = { id = { type = 9 id = 73078 } name = "Chaghoe Namgyal Dorje" picture = "M73078" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 40 year = 1942 } minister = { id = { type = 9 id = 73079 } name = "Gyato Wangdu" picture = "M73007" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 41 year = 1943 } minister = { id = { type = 9 id = 73080 } name = "Jampal Rabgyé Rinpoche" picture = "M73018" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 39 year = 1943 } minister = { id = { type = 9 id = 73081 } name = "Khemey Sonam Wangdi" picture = "M73081" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 42 year = 1943 } minister = { id = { type = 9 id = 73082 } name = "Lhalu Tsewang Dorje" picture = "M73019" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 46 year = 1938 } minister = { id = { type = 9 id = 73083 } name = "Chaghoe Namgyal Dorje" picture = "M73078" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 43 year = 1939 } minister = { id = { type = 9 id = 73084 } name = "Gyato Wangdu" picture = "M73007" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 85 year = 1937 } minister = { id = { type = 9 id = 73085 } name = "Bapa Yeshe" picture = "M73020" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 48 year = 1945 } minister = { id = { type = 9 id = 73086 } name = "Dalai Lama Lhamo Tondup" picture = "M73086" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 61 year = 1948 } HeadOfState = { type = 9 id = 73001 } HeadOfGovernment = { type = 9 id = 73002 } ForeignMinister = { type = 9 id = 73003 } ArmamentMinister = { type = 9 id = 73004 } MinisterOfSecurity = { type = 9 id = 73005 } MinisterOfIntelligence = { type = 9 id = 73006 } ChiefOfStaff = { type = 9 id = 73007 } ChiefOfArmy = { type = 9 id = 73008 } ChiefOfNavy = { type = 9 id = 73009 } ChiefOfAir = { type = 9 id = 73010 } tech_team = { id = { type = 10 id = 11450 } name = "Royal Military Academy" picture = "T10401" skill = 2 research_types = { artillery mechanics training small_unit_tactics decentralized_execution } startyear = 1930 endyear = 1960 } team_slots = { 11450 0 0 0 0 } manpower = 2.6277 free = { } oil = 500 supplies = 249.1063 rare_materials = 704.4248 metal = 1208.2645 energy = 1130.6627 money = 821.4145 consumer = 0.2797 supply = 0.2203 production = 0 reinforcement = 0 upgrading = 0.5000 relative_manpower = 0.9000 missile_carrier = no nuclear_carrier = no tc_mod = 3 upgrade = { infantry = { defaultorganisation = 7 morale = 150 } cavalry = { defaultorganisation = 7 morale = 150 } motorized = { defaultorganisation = 7 morale = 150 } mechanized = { defaultorganisation = 5 morale = 150 } light_armor = { defaultorganisation = 5.5000 morale = 150 } armor = { defaultorganisation = 5 morale = 150 } paratrooper = { defaultorganisation = 7.7000 morale = 150 } marine = { defaultorganisation = 7.7000 morale = 150 } bergsjaeger = { defaultorganisation = 7.7000 morale = 150 } garrison = { defaultorganisation = 7 morale = 150 } hq = { defaultorganisation = 5 morale = 150 } militia = { defaultorganisation = 7 morale = 150 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 7 morale = 150 } d_03 = { defaultorganisation = 7.7000 morale = 150 } d_04 = { defaultorganisation = 7.7000 morale = 150 } d_05 = { defaultorganisation = 7.7000 morale = 150 } d_06 = { defaultorganisation = 5.5000 morale = 150 } d_07 = { defaultorganisation = 8.4000 morale = 150 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 10 } rocket_artillery = { } sp_rct_artillery = { morale = 10 } anti_tank = { } tank_destroyer = { defaultorganisation = 0.4000 morale = 28 } light_armor_brigade = { morale = 28 } heavy_armor = { defaultorganisation = 0.4000 morale = 28 } super_heavy_armor = { defaultorganisation = 0.5000 morale = 28 } armored_car = { defaultorganisation = 0.5000 morale = 28 } anti_air = { } police = { } engineer = { defaultorganisation = 0.4000 morale = 10 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 10 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { police = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } garrison = { 2 1 } militia = { 2 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } } obsolete_models = { police = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } garrison = { 0 1 } militia = { 0 1 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } } allowed_divisions = { cavalry = yes bergsjaeger = yes garrison = yes hq = yes militia = yes transport = yes } allowed_brigades = { artillery = yes armored_car = yes police = yes } allowed_buildings = { } building_prod_mod = { ic = 1 coastal_fort = 1 land_fort = 1 flak = 1 infrastructure = 1 air_base = 1 naval_base = 1 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 0.5000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7500 asw = 0.5000 naval_interdiction = 1 shore_bombardment = 1 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.1000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.1000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.1000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.0500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.0500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.0500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -85 swamp_attack = -74 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -56 swamp_attack = -67 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -41 swamp_attack = -41 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -56 swamp_attack = -63 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -81 swamp_attack = -74 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -67 swamp_attack = -67 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -79 swamp_attack = -69 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -89 swamp_attack = -74 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -52 swamp_attack = -56 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = no ground_attack = no interdiction = no strategic_bombardment = no logistical_strike = no runway_cratering = no installation_strike = no naval_strike = no port_strike = no convoy_air_raiding = no air_supply = no airborne_assault = no nuke = no air_scramble = no convoy_raiding = no asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = -52 } relation = { tag = GER value = -5.4000 frustration = 3 } relation = { tag = HOL value = -49.1000 } relation = { tag = POR value = 26.6000 } relation = { tag = ITA value = -5.4000 frustration = 3 } relation = { tag = SOV value = -191 } relation = { tag = SWE value = -48.6000 } relation = { tag = TUR value = 26.6000 } relation = { tag = JAP value = 25.4000 } relation = { tag = CHI value = 25.9000 } relation = { tag = BEL value = -48.7000 } relation = { tag = DEN value = -48.4000 } relation = { tag = SCH value = -48 } relation = { tag = CUB value = -48.2000 } relation = { tag = BUL value = 25.5000 } relation = { tag = HUN value = 50.1997 } relation = { tag = ROM value = -49.2000 } relation = { tag = IRE value = -48.2000 } relation = { tag = FIN value = -48.6000 } relation = { tag = PER value = 26.2000 } relation = { tag = AFG value = 2 } relation = { tag = BRA value = -48.4000 } relation = { tag = ARG value = 26.6000 } relation = { tag = MEX value = -48.4000 } relation = { tag = COL value = -48.2000 } relation = { tag = VEN value = 26.6000 } relation = { tag = PRU value = 26.2000 } relation = { tag = ECU value = -48 } relation = { tag = URU value = 27 } relation = { tag = PAR value = -49.4000 } relation = { tag = BOL value = -48.8000 } relation = { tag = CHL value = -48.2000 } relation = { tag = NZL value = -49.2000 } relation = { tag = CAN value = -49.3000 } relation = { tag = AST value = -49 } relation = { tag = VIC value = -49.4000 } relation = { tag = MAN value = 0.4000 } relation = { tag = USA value = -48.2000 } relation = { tag = CHC value = -149.1000 } relation = { tag = SLO value = -49.9000 frustration = 3 } relation = { tag = SIA value = 25.7000 } relation = { tag = SAU value = 26.6000 } relation = { tag = MON value = -98.5000 } relation = { tag = GUA value = 26.4000 } relation = { tag = COS value = -48.2000 } relation = { tag = NIC value = -49.4000 } relation = { tag = DOM value = 27 } relation = { tag = PHI value = -48 } relation = { tag = BHU value = 27 } relation = { tag = EGY value = 27 } relation = { tag = SAL value = 26.6000 } relation = { tag = HAI value = -48.4000 } relation = { tag = HON value = 26.4000 } relation = { tag = IRQ value = -49 } relation = { tag = LIB value = -48 } relation = { tag = NEP value = 26.8000 } relation = { tag = OMN value = 26.6000 } relation = { tag = PAN value = -48.6000 } relation = { tag = SIK value = 25.9000 } relation = { tag = SAF value = -49 } relation = { tag = TAN value = -148.8000 } relation = { tag = TIB value = -3 frustration = 3 } relation = { tag = YEM value = 27 } relation = { tag = BUR value = -49.1000 frustration = 3 } relation = { tag = MEN value = 25.1000 } relation = { tag = U00 value = 25.4000 } relation = { tag = U01 value = -49 frustration = 3 } relation = { tag = U02 value = -48.4000 } relation = { tag = U14 value = -50 } relation = { tag = U18 value = 0.4000 } relation = { tag = U19 value = -49 } relation = { tag = REB value = -50 } } ownedprovinces = { 1286 1287 1288 1289 1290 1295 1294 } controlledprovinces = { 1286 1287 1288 1289 1290 1295 1294 } nationalprovinces = { 1286 1287 1288 1289 1290 1295 1294 } claimedprovinces = { } techapps = { 2800 2290 1190 1400 1460 6500 6510 1200 6520 6540 1210 10120 1410 1420 } inventions = { } blueprints = { } deactivate = { 1010 1070 1110 1150 10110 6100 6300 6400 6010 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 495094 } project = { type = 17 id = 6530 } tech_team = { type = 10 id = 11450 } progress = 100 progress = 100 progress = 100 progress = 6.0000 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 10700 id = 1 } name = "Xi'zang Jüntuan 1" location = 1289 prevprov = 1289 home = 1289 mission = { type = anti_partisan_duty target = 1289 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 150011 } name = "Tenpa Jamyang" tag = TIB picture = "L150011" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = fortress_buster trait = old_guard } division = { id = { type = 10700 id = 2 } name = "1 Xi'zang Shi" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0.1889 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 400849 } name = "Di'1 Jun" location = 1287 prevprov = 1289 home = 1287 mission = { type = anti_partisan_duty target = 1287 percentage = 1 night = yes startdate = { year = 1939 month = november day = 18 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 150007 } name = "Khemey Sonam Wangdi" tag = TIB picture = "L150007" category = general rank = 2 y = 1930 y = 1930 y = 1944 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 4712 id = 317327 } name = "10. Min Shi" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0.0539 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 400851 } name = "Di'2 Jun" location = 1295 prevprov = 1289 home = 1295 mission = { type = anti_partisan_duty target = 1295 percentage = 1 night = yes startdate = { year = 1939 month = october day = 13 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 150012 } name = "Wangchuk Tharchin" tag = TIB picture = "L150012" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 trait = trickster } division = { id = { type = 4712 id = 54365 } name = "9. Min Shi" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0.0442 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 400853 } name = "Di'3 Jun" location = 1294 prevprov = 1290 home = 1294 mission = { type = anti_partisan_duty target = 1294 percentage = 1 night = yes startdate = { year = 1939 month = november day = 11 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 150005 } name = "Jampal Rabgyé Rinpoche" tag = TIB picture = "L150005" category = general rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 2 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 39781 } name = "8. Min Shi" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0.0344 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 400855 } name = "Di'4 Jun" location = 1294 prevprov = 1290 home = 1294 mission = { type = anti_partisan_duty target = 1294 percentage = 1 night = yes startdate = { year = 1939 month = november day = 11 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 150000 } name = "Andruk Gonpo Tashi" tag = TIB picture = "L150000" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 trait = commando } division = { id = { type = 4712 id = 24750 } name = "Xinjiang Baoan Zongdui" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0.0250 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 400857 } name = "Di'5 Jun" location = 1290 prevprov = 1289 home = 1290 mission = { type = anti_partisan_duty target = 1290 percentage = 1 night = yes startdate = { year = 1939 month = november day = 3 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 150002 } name = "Chaghoe Namgyal Dorje" tag = TIB picture = "L150002" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 trait = commando } division = { id = { type = 10700 id = 4 } name = "3 Xi'zang Shi" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0.0156 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 400859 } name = "Di'6 Jun" location = 1290 prevprov = 1289 home = 1290 mission = { type = anti_partisan_duty target = 1290 percentage = 1 night = yes startdate = { year = 1939 month = november day = 3 hour = 1 } } morale = 0.5000 division = { id = { type = 10700 id = 3 } name = "2 Xi'zang Shi" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 100 100 37 37 170 0 0.0061 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } division_development = { id = { type = 4712 id = 4513 } progress = 0.1204 location = 1289 cost = 1.7480 date = { year = 1941 month = may day = 26 hour = 0 } manpower = 6 halted = yes size = 9 done = 4 days = 342 days_for_first = 48 gearing_bonus = 0.2000 type = militia model = 2 } SpyInfo = { country = "TIB" NumberOfSpies = 10 } } country = { tag = YEM ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 1 activation_motorized = 0 activation_mountain = 1 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_diplo_allies = 0 guerilla_diplo_axis = 0 guerilla_diplo_comintern = 0 guerilla_low_mp = 1 Info_CC_LL = 0 Info_Greece = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 0 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 150 war = 1 ferocity = no reinforcement = 0.2500 upgrading = 0.5000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = YEM } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { GER = 2 ITA = 1 JAP = 1 } befriend = { USA = 50 ENG = 100 FRA = 30 } exp_force_ratio = 0.7500 exp_force_ratios = { ENG = 1 } no_exp_forces_to = { FRA CAN AST NZL SAF NEP BHU } admiral = { target = { } core = { } base = { } ignore = { } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { cancel_deal_threshold = 2 } tech_sharing = { prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 10 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 1 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 1 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { ENG = -1 SAU = -1 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 10 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 5 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 20 heavy_cruiser = 0 battlecruiser = 0 destroyer = 35 carrier = 0 escort_carrier = 0 submarine = 5 nuclear_submarine = 5 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 20 sp_artillery = 23 rocket_artillery = 11 sp_rct_artillery = 15 anti_tank = 14 tank_destroyer = 30 light_armor_brigade = 8 heavy_armor = 54 super_heavy_armor = 47 armored_car = 4 anti_air = 19 police = 11 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 46 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.8000 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = yes force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 11610 1460 1470 1480 1490 1220 1670 2860 11300 11080 11440 5100 6590 15230 } preference = { 1400 1410 1420 1430 1440 1450 10130 10140 11610 1460 1470 1480 1490 1190 1200 1210 10120 1220 6500 6510 6520 6530 6540 6550 6560 6570 6580 6590 } ignore = { 10150 1300 1010 1020 1030 1040 1050 1060 10000 10010 11600 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 3900 3910 3920 3930 3940 3950 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7290 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8180 8190 8200 8210 8220 8230 8490 8500 8510 8520 8530 8540 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9200 9210 9220 9230 9240 9250 9260 9270 9600 9610 9620 9630 9640 9650 9660 9670 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 } armor = 1 infantry = 6 industry = 0 aircraft = 0 naval = 0 land_doctrines = 6 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 1050 policy = { date = { year = 0 month = january day = 0 hour = 0 } democratic = 3 political_left = 4 freedom = 4 free_market = 4 professional_army = 1 defense_lobby = 5 interventionism = 1 } belligerence = 0 dissent = 0 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.7250 convoy_def_eff = 0.4000 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1 money_modifier = 1 supply_modifier = 1 minisub_bonus = 1 AA_efficiency = 0.1000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0100 sce_frequency = 1.1000 counterattack = 0.0600 assault = 0.3350 encirclement = 0.0350 ambush = 0.0350 delay = 0.0350 tactical_withdrawal = 0.0350 breakthrough = 0.0350 leader = { id = { type = 6 id = 320000 } name = "Ahmad al Hamid" picture = "L320000" category = general y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 1 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 320001 } name = "al Qader al Husseini" picture = "L320001" category = general y = 1940 y = 1943 y = 1945 y = 1990 max_skill = 3 ry = 1990 skill = 2 trait = trickster } leader = { id = { type = 6 id = 320002 } name = "al Zakari" picture = "L320002" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 } leader = { id = { type = 6 id = 320003 } name = "Buckley" picture = "L320003" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = engineer } leader = { id = { type = 6 id = 320004 } name = "Fawzi al Kaukji" picture = "L320004" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 320005 } name = "Hackett" picture = "L320005" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 320006 } name = "Husseini al Hamid" picture = "L320006" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 2 ry = 1990 } leader = { id = { type = 6 id = 320008 } name = "Mansur al Badr" picture = "L320008" category = general y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 2 startyear = 1943 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 320009 } name = "Montgomerie-Clives" picture = "L320009" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = defensive_doctrine } leader = { id = { type = 6 id = 320010 } name = "Mousa Ahmed" picture = "L320010" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 320011 } name = "Pointer" picture = "L320011" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 320012 } name = "Rassi" picture = "L320012" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 trait = fortress_buster } leader = { id = { type = 6 id = 320013 } name = "Shuqeri" picture = "L320013" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 2 ry = 1990 skill = 1 trait = logistics_wizard trait = old_guard } leader = { id = { type = 6 id = 320015 } name = "Yahya al Hamid" picture = "L320015" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 2 ry = 1990 skill = 1 trait = logistics_wizard trait = old_guard } leader = { id = { type = 6 id = 320016 } name = "Trelawny" picture = "L320016" category = admiral rank = 2 y = 1930 y = 1939 y = 1942 y = 1990 max_skill = 3 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 320017 } name = "Dixon" picture = "L320017" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 trait = superior_tactician } leader = { id = { type = 6 id = 320018 } name = "Gibbes" picture = "L320018" category = commander y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 320019 } name = "Halukeh" picture = "L320019" category = commander y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 2 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 320020 } name = "Pointer" picture = "L320020" category = commander y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 2 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 320021 } name = "Spinls Pasha" picture = "L320021" category = commander rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 2 ry = 1990 } minister = { id = { type = 9 id = 93001 } name = "Yahya al Hamid" picture = "M93001" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 59 year = 1936 } minister = { id = { type = 9 id = 93002 } name = "Yahya al Hamid" picture = "M93001" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 74 year = 1936 } minister = { id = { type = 9 id = 93003 } name = "Yahya al Hamid" picture = "M93001" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 6 year = 1936 } minister = { id = { type = 9 id = 93004 } name = "Ahmad al Hamid" picture = "M93004" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 55 year = 1936 } minister = { id = { type = 9 id = 93005 } name = "Yahya al Hamid" picture = "M93001" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 23 year = 1936 } minister = { id = { type = 9 id = 93006 } name = "Ahmad al Hamid" picture = "M93004" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 30 year = 1936 } minister = { id = { type = 9 id = 93007 } name = "Yahya al Hamid" picture = "M93001" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 93008 } name = "Ahmad al Hamid" picture = "M93004" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 41 year = 1936 } minister = { id = { type = 9 id = 93009 } name = "Mansur al Badr" picture = "M93009" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 89 year = 1936 } minister = { id = { type = 9 id = 93010 } name = "Mansur al Badr" picture = "M93009" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 93011 } name = "R.J. McNeill Cushendun" picture = "M93011" position = ForeignMinister category = social_conservative cabinet = replacement trait = 5 year = 1939 } minister = { id = { type = 9 id = 93013 } name = "Alexandre Loveday" picture = "M93013" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 16 year = 1940 } minister = { id = { type = 9 id = 93014 } name = "Henry R. Dobbs" picture = "M93014" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1941 } minister = { id = { type = 9 id = 93015 } name = "A.H.C. Rivers" picture = "M93015" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 8 year = 1942 } minister = { id = { type = 9 id = 93017 } name = "Leonard A. Lyall" picture = "M93017" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1938 } minister = { id = { type = 9 id = 93018 } name = "Mansur al Badr" picture = "M93009" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 56 year = 1945 } minister = { id = { type = 9 id = 93019 } name = "Cecil Barrington Hurst" picture = "M93019" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 27 year = 1940 } minister = { id = { type = 9 id = 93020 } name = "R. Montgomerie-Clives" picture = "M93020" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 37 year = 1939 } minister = { id = { type = 9 id = 93021 } name = "Abd al Husseini" picture = "M93021" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 34 year = 1945 } minister = { id = { type = 9 id = 93022 } name = "R. Montgomerie-Clives" picture = "M93020" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 42 year = 1939 } minister = { id = { type = 9 id = 93023 } name = "Ted Pointer" picture = "M93023" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 40 year = 1942 } minister = { id = { type = 9 id = 93024 } name = "Abd al Husseini" picture = "M93021" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 38 year = 1945 } minister = { id = { type = 9 id = 93025 } name = "Ian Trelawny" picture = "M93025" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 43 year = 1940 } minister = { id = { type = 9 id = 93026 } name = "Ted Pointer" picture = "M93023" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 48 year = 1940 } minister = { id = { type = 9 id = 93027 } name = "Ali Halukeh" picture = "M93027" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 52 year = 1945 } HeadOfState = { type = 9 id = 93001 } HeadOfGovernment = { type = 9 id = 93002 } ForeignMinister = { type = 9 id = 93003 } ArmamentMinister = { type = 9 id = 93004 } MinisterOfSecurity = { type = 9 id = 93005 } MinisterOfIntelligence = { type = 9 id = 93006 } ChiefOfStaff = { type = 9 id = 93007 } ChiefOfArmy = { type = 9 id = 93008 } ChiefOfNavy = { type = 9 id = 93009 } ChiefOfAir = { type = 9 id = 93010 } tech_team = { id = { type = 10 id = 11500 } name = "Royal Academy of Engineering" picture = "T10401" skill = 2 research_types = { artillery mechanics general_equipment centralized_execution combined_arms_focus } startyear = 1930 endyear = 1960 } team_slots = { 11500 0 0 0 0 } manpower = 0 free = { } oil = 200 supplies = 378.5727 rare_materials = 253.2197 metal = 424.4031 energy = 636.6611 money = 422.3063 consumer = 0.3024 supply = 0.0000 production = 0 reinforcement = 0.0172 upgrading = 0.6804 transports = 10 relative_manpower = 0.9000 allow_convoy_escorts = yes missile_carrier = no nuclear_carrier = no tc_mod = 3 upgrade = { infantry = { defaultorganisation = 7 morale = 150 } cavalry = { defaultorganisation = 7 morale = 150 } motorized = { defaultorganisation = 7 morale = 150 } mechanized = { defaultorganisation = 5 morale = 150 } light_armor = { defaultorganisation = 5.5000 morale = 150 } armor = { defaultorganisation = 5 morale = 150 } paratrooper = { defaultorganisation = 7.7000 morale = 150 } marine = { defaultorganisation = 7.7000 morale = 150 } bergsjaeger = { defaultorganisation = 7.7000 morale = 150 } garrison = { defaultorganisation = 7 morale = 150 } hq = { defaultorganisation = 5 morale = 150 } militia = { defaultorganisation = 7 morale = 150 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 7 morale = 150 } d_03 = { defaultorganisation = 7.7000 morale = 150 } d_04 = { defaultorganisation = 7.7000 morale = 150 } d_05 = { defaultorganisation = 7.7000 morale = 150 } d_06 = { defaultorganisation = 5.5000 morale = 150 } d_07 = { defaultorganisation = 8.4000 morale = 150 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 10 } rocket_artillery = { } sp_rct_artillery = { morale = 10 } anti_tank = { } tank_destroyer = { defaultorganisation = 0.4000 morale = 28 } light_armor_brigade = { morale = 28 } heavy_armor = { defaultorganisation = 0.4000 morale = 28 } super_heavy_armor = { defaultorganisation = 0.5000 morale = 28 } armored_car = { defaultorganisation = 0.5000 morale = 28 } anti_air = { } police = { } engineer = { defaultorganisation = 0.4000 morale = 10 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 10 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { cavalry = { 3 2 1 } d_04 = { 3 2 1 } } obsolete_models = { cavalry = { 0 1 2 } d_03 = { 0 } d_04 = { 0 1 2 3 } } allowed_divisions = { cavalry = yes bergsjaeger = yes garrison = yes hq = yes militia = yes transport = yes } allowed_brigades = { artillery = yes armored_car = yes } allowed_buildings = { } building_prod_mod = { ic = 1 coastal_fort = 1 land_fort = 1 flak = 1 infrastructure = 1 air_base = 1 naval_base = 1 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 0.5000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7500 asw = 0.5000 naval_interdiction = 1 shore_bombardment = 1 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.1000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.1000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.1000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.0500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.0500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.0500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -85 swamp_attack = -74 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -96 swamp_attack = -81 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -56 swamp_attack = -67 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -41 swamp_attack = -41 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -56 swamp_attack = -63 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -81 swamp_attack = -74 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -67 swamp_attack = -67 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -79 swamp_attack = -69 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -89 swamp_attack = -74 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -92 swamp_attack = -78 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -52 swamp_attack = -56 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = no ground_attack = no interdiction = no strategic_bombardment = no logistical_strike = no runway_cratering = no installation_strike = no naval_strike = no port_strike = no convoy_air_raiding = no air_supply = no airborne_assault = no nuke = no air_scramble = no convoy_raiding = no asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = -55 } relation = { tag = GER value = -5.4000 frustration = 3 } relation = { tag = HOL value = -49.1000 } relation = { tag = POR value = 26.6000 } relation = { tag = ITA value = 43.5000 } relation = { tag = SOV value = -191 } relation = { tag = SWE value = -48.6000 } relation = { tag = TUR value = 36.6000 } relation = { tag = JAP value = 25.4000 trade = yes } relation = { tag = CHI value = 25.9000 } relation = { tag = BEL value = -48.7000 } relation = { tag = DEN value = -48.4000 } relation = { tag = SCH value = -48 } relation = { tag = CUB value = -48.2000 } relation = { tag = BUL value = 25.5000 } relation = { tag = HUN value = 25.4000 } relation = { tag = ROM value = -49.2000 } relation = { tag = IRE value = -48.2000 } relation = { tag = FIN value = -48.6000 } relation = { tag = PER value = 26.2000 } relation = { tag = AFG value = 2 } relation = { tag = BRA value = -48.4000 } relation = { tag = ARG value = 26.6000 } relation = { tag = MEX value = -48.4000 } relation = { tag = COL value = -48.2000 } relation = { tag = VEN value = 26.6000 } relation = { tag = PRU value = 26.2000 } relation = { tag = ECU value = -48 } relation = { tag = URU value = 27 } relation = { tag = PAR value = -49.4000 } relation = { tag = BOL value = -48.8000 } relation = { tag = CHL value = -48.2000 } relation = { tag = NZL value = -49.2000 } relation = { tag = CAN value = -49.3000 } relation = { tag = AST value = -49 } relation = { tag = VIC value = 23 } relation = { tag = MAN value = 0.4000 } relation = { tag = USA value = 98 } relation = { tag = CHC value = -149.1000 } relation = { tag = SLO value = -49.9000 frustration = 3 } relation = { tag = SIA value = 25.7000 } relation = { tag = SAU value = 123 } relation = { tag = MON value = -98.5000 } relation = { tag = GUA value = 26.4000 } relation = { tag = COS value = -48.2000 } relation = { tag = NIC value = -49.4000 } relation = { tag = DOM value = 27 } relation = { tag = PHI value = -48 } relation = { tag = BHU value = 27 } relation = { tag = EGY value = 27 } relation = { tag = SAL value = 26.6000 } relation = { tag = HAI value = -48.4000 } relation = { tag = HON value = 26.4000 } relation = { tag = IRQ value = 123 } relation = { tag = LIB value = -48 } relation = { tag = NEP value = 26.8000 } relation = { tag = OMN value = 148 } relation = { tag = PAN value = -48.6000 } relation = { tag = SIK value = 25.9000 } relation = { tag = SAF value = -49 } relation = { tag = TAN value = -52 } relation = { tag = TIB value = 27 } relation = { tag = YEM value = -13 frustration = 3 } relation = { tag = BUR value = -49.1000 frustration = 3 } relation = { tag = MEN value = 25.1000 } relation = { tag = U00 value = 25.4000 } relation = { tag = U01 value = -49 frustration = 3 } relation = { tag = U02 value = -48.4000 } relation = { tag = U14 value = -50 } relation = { tag = U18 value = 0.4000 } relation = { tag = U19 value = -49 } relation = { tag = REB value = -50 } } ownedprovinces = { 1050 } controlledprovinces = { 1050 } nationalprovinces = { 1050 } claimedprovinces = { } techapps = { 2800 2290 1190 1400 1460 6500 3010 6510 6520 6540 1200 1210 10120 } inventions = { } blueprints = { } deactivate = { 1010 1070 1110 1150 10110 6100 6300 6400 6010 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 475389 } project = { type = 17 id = 6530 } tech_team = { type = 10 id = 11500 } progress = 100 progress = 100 progress = 57.0000 progress = 0 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 16800 id = 1 } name = "Royal Yemenite Army" location = 1050 prevprov = 1050 home = 1050 mission = { type = anti_partisan_duty target = 1050 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 320007 } name = "Leggatt" tag = YEM picture = "L320007" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 2 ry = 1990 trait = logistics_wizard } division = { id = { type = 16800 id = 2 } name = "Royal Division" flag = 34864 mod = { 1 1 1 0 1 2 0 0 0 } all = { 34.7819 100 37 37 170 0 0.4047 1.4200 0 11 14 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 18 19 100 3 16 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 30042 } name = "I Corps al-Yamaniyah" location = 1050 prevprov = 1050 home = 1050 mission = { type = anti_partisan_duty target = 1050 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 320014 } name = "Spinls Pasha" tag = YEM picture = "L320014" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 4712 id = 29717 } name = "Yemeni al-Milishiya al-1i" flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 37 37 170 0 0 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 48574 } name = "Yemeni al-Milishiya al-2i" flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 37 37 170 0 0 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 64719 } name = "Yemeni al-Milishiya al-3i" flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 100 100 37 37 170 0 0 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } } division_development = { id = { type = 4712 id = 4210 } progress = 0.4929 location = 1050 cost = 1.6560 date = { year = 1941 month = july day = 20 hour = 0 } manpower = 6 halted = yes size = 10 done = 3 days = 350 days_for_first = 45 gearing_bonus = 0.1500 type = militia } SpyInfo = { country = "YEM" NumberOfSpies = 10 } } country = { tag = BUR ai = { switch = no flags = { activation_airborne = 0 activation_armor = 1 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 1 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 0 activation_motorized = 0 activation_mountain = 0 ai_hq_gift = 0 allies_exp_forces_on = 1 convoy_gift_on_release = 1 guerilla_low_mp = 0 Info_CC_LL = 1 Info_Greece = 0 minor_diplo_allies = 1 minor_diplo_axis = 0 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 navysize_100 = 0 navysize_125 = 0 navysize_150 = 0 navysize_175 = 0 navysize_200 = 0 navysize_225 = 0 navysize_25 = 1 navysize_250 = 0 navysize_275 = 0 navysize_300 = 0 navysize_50 = 0 navysize_75 = 0 neutrality_low = 1 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = yes neutrality = 50 war = 0 ferocity = yes reinforcement = 0.2000 upgrading = 0.3000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { SOV = 8 CHC = 8 MON = 8 TAN = 8 GER = 8 ITA = 8 JAP = 8 HUN = 8 ROM = 8 BUL = 8 FIN = 8 MAN = 8 MEN = 8 U00 = 8 U01 = 8 } protect = { USA = 100 ENG = 100 FRA = 100 CAN = 50 AST = 50 SAF = 50 NZL = 50 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 } befriend = { USA = 100 ENG = 100 FRA = 100 CAN = 50 AST = 50 SAF = 50 NZL = 50 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 } exp_force_ratio = 0.8000 exp_force_ratios = { ENG = 0.2500 USA = 0.7500 } admiral = { target = { } core = { } base = { } ignore = { } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 num_attack_fleets = 1 } trade = { favored = { USA = 100 ENG = 100 FRA = 100 CAN = 50 AST = 50 SAF = 50 NZL = 50 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 } cancel_deal_threshold = 2 } tech_sharing = { favored = { USA = 100 ENG = 100 FRA = 100 CAN = 50 AST = 50 SAF = 50 NZL = 50 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 6440 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 0.1000 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = no help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 3 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 2 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { USA = -1 ENG = -1 FRA = -1 CAN = -1 AST = -1 SAF = -1 NZL = -1 BEL = -1 HOL = -1 NOR = -1 GRE = -1 LUX = -1 PHI = -1 LIB = -1 EGY = -1 U02 = -1 BUR = -1 U14 = -1 U19 = -1 SOV = 5 CHC = 5 MON = 5 TAN = 5 GER = 20 ITA = 20 JAP = 20 HUN = 20 ROM = 20 BUL = 20 FIN = 20 MAN = 20 MEN = 20 U00 = 20 U01 = 20 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 40 cavalry = 10 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 5 hq = 5 militia = 0 multi_role = 0 interceptor = 10 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 1 heavy_cruiser = 0 battlecruiser = 0 destroyer = 5 carrier = 0 escort_carrier = 0 submarine = 2 nuclear_submarine = 0 transport = 2 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 15 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 6 sp_artillery = 0 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 0 tank_destroyer = 0 light_armor_brigade = 0 heavy_armor = 0 super_heavy_armor = 0 armored_car = 3 anti_air = 5 police = 0 engineer = 0 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0 transports = -1 escorts = -1 AA_batteries = no max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = no force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 1670 1680 11600 2860 11080 11440 11300 11390 15230 15240 15260 42009 4280 5100 5180 13010 13050 5340 14040 } preference = { 1010 1020 1030 1040 1050 1060 10000 10010 11600 2290 2300 2310 2320 2330 2340 2350 2360 11290 11300 3010 3020 3040 3050 3070 3080 3100 3110 3130 3140 3160 3170 15160 15170 15190 15200 15220 15230 4010 4020 4050 4060 4090 4100 4140 4150 4190 42009 4230 4270 5080 5090 5100 5050 5060 5070 5110 5120 5130 5180 5310 5320 5330 5340 } ignore = { 1190 1200 1210 10120 1220 10150 1300 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9600 9610 9620 9630 9640 9650 9660 9670 } armor = 3 infantry = 5 industry = 4 aircraft = 1 naval = 2 land_doctrines = 4 secret_weapons = 1 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 1415 policy = { date = { year = 1941 month = september day = 6 hour = 1 } democratic = 10 political_left = 2 freedom = 10 free_market = 9 professional_army = 6 defense_lobby = 5 interventionism = 4 } belligerence = 5.5375 dissent = 0.9976 war = { year = 1940 month = december day = 8 hour = 18 } lastpeace = { year = 1939 month = september day = 0 hour = 1 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8000 convoy_def_eff = 0.8000 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.1700 money_modifier = 1 supply_modifier = 1.1200 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0300 sce_frequency = 1.2500 counterattack = 0.1100 assault = 0.1100 encirclement = 0.0350 ambush = 0.0350 delay = 0.1100 tactical_withdrawal = 0.1350 breakthrough = 0.0350 puppet = "ENG" leader = { id = { type = 6 id = 563000 } name = "Allmand" picture = "L563000" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 trait = commando } leader = { id = { type = 6 id = 563002 } name = "Ba Gyi" picture = "L563002" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard trait = trickster } leader = { id = { type = 6 id = 563003 } name = "Blaker" picture = "L563003" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 563004 } name = "Clarkson" picture = "M563008" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 563006 } name = "Fitzgerald" picture = "M563037" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 563007 } name = "Htunyin Nawngwawn" picture = "L563007" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = trickster } leader = { id = { type = 6 id = 563008 } name = "Khun Sa" picture = "M563039" category = general rank = 2 y = 1930 y = 1940 y = 1945 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = trickster } leader = { id = { type = 6 id = 563009 } name = "Khunserk Mangrai" picture = "L563009" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 trait = trickster } leader = { id = { type = 6 id = 563010 } name = "Kyi Aung" picture = "L563010" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 2 startyear = 1945 ry = 1990 trait = defensive_doctrine } leader = { id = { type = 6 id = 563011 } name = "Lun Thi" picture = "L563011" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 trait = engineer } leader = { id = { type = 6 id = 563012 } name = "Maung Khin" picture = "M563040" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 563013 } name = "Maung Thein" picture = "L563013" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 563014 } name = "Merrick" picture = "M563042" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 563015 } name = "Mya Bo" picture = "M563038" category = general y = 1930 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = trickster trait = commando } leader = { id = { type = 6 id = 563016 } name = "Myint Swe" picture = "L563016" category = general y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 563018 } name = "Nyunt Tin" picture = "L563018" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 2 startyear = 1945 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 563019 } name = "Ohn Myint" picture = "L563019" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 trait = fortress_buster } leader = { id = { type = 6 id = 563020 } name = "Pyi Sone" picture = "L563020" category = general y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 563021 } name = "Sai Hla" picture = "L563021" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = trickster } leader = { id = { type = 6 id = 563022 } name = "Saw Oo" picture = "M563022" category = general y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine trait = trickster } leader = { id = { type = 6 id = 563023 } name = "Saw Tun" picture = "L563023" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 } leader = { id = { type = 6 id = 563024 } name = "Sein Htwa" picture = "L563024" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 2 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 563025 } name = "Smith Dun" picture = "M563036" category = general y = 1930 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 563026 } name = "Thaik Tun" picture = "M563019" category = general y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 563027 } name = "Than Shwe" picture = "L563027" category = general y = 1943 y = 1945 y = 1947 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 563028 } name = "Thapa" picture = "L563028" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 trait = commando } leader = { id = { type = 6 id = 563029 } name = "Thein Nyunt" picture = "L563029" category = general y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 563030 } name = "Tin Hlaing" picture = "L563030" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 2 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 563031 } name = "Tin Htut" picture = "L563031" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 563032 } name = "Wing Maun" picture = "M563028" category = general y = 1938 y = 1944 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = trickster } leader = { id = { type = 6 id = 563033 } name = "Bromell" picture = "L563033" category = admiral y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 563034 } name = "Little" picture = "L563034" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 trait = spotter } leader = { id = { type = 6 id = 563036 } name = "Scott-Paine" picture = "M563009" category = admiral rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 563037 } name = "Soe Buu" picture = "M563015" category = admiral rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 563039 } name = "Aik Luk" picture = "M563051" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 trait = superior_tactician } leader = { id = { type = 6 id = 563040 } name = "Baldwin" picture = "L563040" category = commander rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 536042 } name = "Robb" picture = "L563042" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = superior_tactician } leader = { id = { type = 6 id = 536043 } name = "Smart" picture = "L563043" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 trait = night_flyer } leader = { id = { type = 6 id = 563044 } name = "Thaik Tun" picture = "M563019" category = commander y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 563045 } name = "Tin Tun" picture = "M563052" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 trait = carpet_bomber } leader = { id = { type = 6 id = 860002 } name = "Ba Gyi" picture = "L563002" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard trait = trickster } leader = { id = { type = 6 id = 860003 } name = "Htunyin Nawngwawn" picture = "L563007" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = trickster } leader = { id = { type = 6 id = 860004 } name = "Khun Sa" picture = "M563039" category = general rank = 2 y = 1930 y = 1940 y = 1945 y = 1990 max_skill = 4 ry = 1990 skill = 2 trait = trickster } leader = { id = { type = 6 id = 860005 } name = "Khunserk Mangrai" picture = "L563009" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 trait = trickster } leader = { id = { type = 6 id = 860006 } name = "Kyi Aung" picture = "L563010" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 2 startyear = 1945 ry = 1990 trait = defensive_doctrine } leader = { id = { type = 6 id = 860007 } name = "Lun Thi" picture = "L563011" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 trait = engineer } leader = { id = { type = 6 id = 860008 } name = "Maung Khin" picture = "M563040" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 860009 } name = "Maung Thein" picture = "L563013" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 860010 } name = "Mya Bo" picture = "M563038" category = general y = 1930 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = trickster trait = commando } leader = { id = { type = 6 id = 860011 } name = "Myint Swe" picture = "L563016" category = general y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 860012 } name = "Ne Win" picture = "L101130" category = general y = 1939 y = 1944 y = 1947 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 860013 } name = "Nyunt Tin" picture = "L563018" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 2 startyear = 1945 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 860014 } name = "Ohn Myint" picture = "L563019" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 trait = fortress_buster } leader = { id = { type = 6 id = 860015 } name = "Pyi Sone" picture = "L563020" category = general y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 860016 } name = "Sai Hla" picture = "L563021" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = trickster } leader = { id = { type = 6 id = 860017 } name = "Saw Oo" picture = "M563022" category = general y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine trait = trickster } leader = { id = { type = 6 id = 860018 } name = "Saw Tun" picture = "L563023" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 } leader = { id = { type = 6 id = 860019 } name = "Sein Htwa" picture = "L563024" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 2 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 860020 } name = "Thaik Tun" picture = "M563019" category = general y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 860021 } name = "Than Shwe" picture = "L563027" category = general y = 1943 y = 1945 y = 1947 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 860022 } name = "Thapa" picture = "L563028" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 trait = commando } leader = { id = { type = 6 id = 860023 } name = "Thein Nyunt" picture = "L563029" category = general y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 860024 } name = "Tin Hlaing" picture = "L563030" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 2 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 860025 } name = "Tin Htut" picture = "L563031" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 860026 } name = "Wing Maun" picture = "M563028" category = general y = 1938 y = 1944 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = trickster } leader = { id = { type = 6 id = 860027 } name = "Soe Buu" picture = "M563015" category = admiral rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 860028 } name = "Thaw Ka" picture = "M563048" category = admiral y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 trait = blockade_runner } leader = { id = { type = 6 id = 860029 } name = "Aik Luk" picture = "M563051" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 trait = superior_tactician } leader = { id = { type = 6 id = 860030 } name = "Thaik Tun" picture = "M563019" category = commander y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 860031 } name = "Tin Tun" picture = "M563052" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 trait = carpet_bomber } leader = { id = { type = 6 id = 536041 } name = "Maltby" picture = "M563010" category = commander rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = tank_buster } minister = { id = { type = 9 id = 563001 } name = "Sir Reginald Dorman-Smith" picture = "M563001" position = HeadOfState category = market_liberal cabinet = replacement trait = 59 year = 1936 } minister = { id = { type = 9 id = 563002 } name = "Hubert Elvin Rance" picture = "M563002" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 70 year = 1936 } minister = { id = { type = 9 id = 563003 } name = "Sir Archibald Cochrane" picture = "M563003" position = ForeignMinister category = market_liberal cabinet = replacement trait = 6 year = 1936 } minister = { id = { type = 9 id = 563004 } name = "Robert Fitzhendricks" picture = "M563004" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 12 year = 1936 } minister = { id = { type = 9 id = 563005 } name = "John Collins" picture = "M563005" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 563006 } name = "Lord Ralph Bottomley" picture = "M563006" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 30 year = 1936 } minister = { id = { type = 9 id = 563007 } name = "Sir Archibald Cochrane" picture = "M563003" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 563008 } name = "Donald Clarkson" picture = "M563008" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 563009 } name = "Hubert Scott-Paine" picture = "M563009" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 89 year = 1936 } minister = { id = { type = 9 id = 563010 } name = "P.C. Maltby" picture = "M563010" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 563011 } name = "Thakin Bai Thei Tin" picture = "M563011" position = HeadOfState category = stalinist cabinet = replacement trait = 60 year = 1936 } minister = { id = { type = 9 id = 563012 } name = "Sao Shwe Thaike" picture = "M563012" position = HeadOfState category = social_democrat cabinet = replacement trait = 66 year = 1936 } minister = { id = { type = 9 id = 563013 } name = "H.M. Sao Yang Wen Pin" picture = "M563013" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 67 year = 1936 } minister = { id = { type = 9 id = 563014 } name = "Ba Oo" picture = "M563014" position = HeadOfState category = fascist cabinet = replacement trait = 65 year = 1936 } minister = { id = { type = 9 id = 563015 } name = "Thakin Soe Buu" picture = "M563015" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 76 year = 1936 } minister = { id = { type = 9 id = 563016 } name = "Aung San" picture = "M563016" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 75 year = 1936 } minister = { id = { type = 9 id = 563017 } name = "H.R.H. Sao Edward Yang Kyein Tsai" picture = "M563017" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 78 year = 1936 } minister = { id = { type = 9 id = 563018 } name = "Ba Maw" picture = "M563018" position = HeadOfGovernment category = fascist cabinet = replacement trait = 71 year = 1936 } minister = { id = { type = 9 id = 563019 } name = "Thaik Tun" picture = "M563019" position = ForeignMinister category = stalinist cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 563020 } name = "U Thant" picture = "M563020" position = ForeignMinister category = social_democrat cabinet = replacement trait = 5 year = 1936 } minister = { id = { type = 9 id = 563021 } name = "Thakin Nu" picture = "M563021" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 3 year = 1936 } minister = { id = { type = 9 id = 563022 } name = "Galon Saw Oo" picture = "M563022" position = ForeignMinister category = fascist cabinet = replacement trait = 7 year = 1936 } minister = { id = { type = 9 id = 563023 } name = "Thakin Ba Thaung" picture = "M563023" position = ArmamentMinister category = stalinist cabinet = replacement trait = 14 year = 1936 } minister = { id = { type = 9 id = 563024 } name = "Aung Gyi" picture = "M563024" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 10 year = 1936 } minister = { id = { type = 9 id = 563025 } name = "James Franklyn" picture = "M563025" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 8 year = 1936 } minister = { id = { type = 9 id = 563026 } name = "Ba Khin" picture = "M563026" position = ArmamentMinister category = fascist cabinet = replacement trait = 17 year = 1936 } minister = { id = { type = 9 id = 563027 } name = "A.N. Ghosal" picture = "M563027" position = MinisterOfSecurity category = stalinist cabinet = replacement trait = 21 year = 1936 } minister = { id = { type = 9 id = 563028 } name = "Wing Maung" picture = "M563028" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 24 year = 1936 } minister = { id = { type = 9 id = 563029 } name = "Sein Lwin" picture = "M563029" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 563030 } name = "Ne Win" picture = "L101130" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 21 year = 1936 } minister = { id = { type = 9 id = 563031 } name = "Hem Chandra Mazumdar" picture = "M563031" position = MinisterOfIntelligence category = stalinist cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 563032 } name = "Hla Myaing" picture = "M563032" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 28 year = 1936 } minister = { id = { type = 9 id = 563033 } name = "Cecil Crouch Ford" picture = "M563033" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 563034 } name = "Keneko Toyoji" picture = "M563034" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 27 year = 1936 } minister = { id = { type = 9 id = 563035 } name = "Ne Win" picture = "L101130" position = ChiefOfStaff category = stalinist cabinet = replacement trait = 33 year = 1936 } minister = { id = { type = 9 id = 563036 } name = "Smith Dun" picture = "M563036" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 563037 } name = "Mason Fitzgerald" picture = "M563037" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 34 year = 1941 } minister = { id = { type = 9 id = 563038 } name = "Bo Mya" picture = "M563038" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 563039 } name = "Khun Sa" picture = "M563039" position = ChiefOfStaff category = fascist cabinet = replacement trait = 33 year = 1936 } minister = { id = { type = 9 id = 563040 } name = "Maung Khin" picture = "M563040" position = ChiefOfArmy category = stalinist cabinet = replacement trait = 40 year = 1936 } minister = { id = { type = 9 id = 563041 } name = "Aung San" picture = "M563016" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 563042 } name = "William Merrick" picture = "M563042" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 41 year = 1943 } minister = { id = { type = 9 id = 563043 } name = "Galon Saw Oo" picture = "M563022" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 38 year = 1936 } minister = { id = { type = 9 id = 563044 } name = "Ne Win" picture = "L101130" position = ChiefOfArmy category = fascist cabinet = replacement trait = 40 year = 1936 } minister = { id = { type = 9 id = 563045 } name = "Thakin Soe Buu" picture = "M563015" position = ChiefOfNavy category = stalinist cabinet = replacement trait = 46 year = 1936 } minister = { id = { type = 9 id = 563046 } name = "Khin Maung Swe" picture = "M563046" position = ChiefOfNavy category = social_democrat cabinet = replacement trait = 47 year = 1936 } minister = { id = { type = 9 id = 563047 } name = "Claude Poigdestre" picture = "M563047" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 44 year = 1936 } minister = { id = { type = 9 id = 563048 } name = "Hsaya Maung Thaw Ka" picture = "M563048" position = ChiefOfNavy category = fascist cabinet = replacement trait = 43 year = 1936 } minister = { id = { type = 9 id = 563049 } name = "Thaik Tun" picture = "M563019" position = ChiefOfAir category = stalinist cabinet = replacement trait = 52 year = 1936 } minister = { id = { type = 9 id = 563050 } name = "Naw Seng" picture = "M563050" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 49 year = 1936 } minister = { id = { type = 9 id = 563051 } name = "Aik Luk" picture = "M563051" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 563052 } name = "Tin Tun" picture = "M563052" position = ChiefOfAir category = fascist cabinet = replacement trait = 51 year = 1936 } minister = { id = { type = 9 id = 563053 } name = "Ba Oo" picture = "M563014" position = HeadOfState category = left_wing_radical cabinet = replacement trait = 59 year = 1952 } minister = { id = { type = 9 id = 563054 } name = "U Nu" picture = "M563054" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 74 year = 1948 } minister = { id = { type = 9 id = 563055 } name = "Ba Maw" picture = "M563018" position = HeadOfState category = fascist cabinet = replacement trait = 65 year = 1936 } minister = { id = { type = 9 id = 563056 } name = "Aung San" picture = "M563016" position = ArmamentMinister category = fascist cabinet = replacement trait = 12 year = 1936 } minister = { id = { type = 9 id = 563057 } name = "Thein Maung" picture = "M563057" position = ArmamentMinister category = fascist cabinet = replacement trait = 10 year = 1936 } minister = { id = { type = 9 id = 563058 } name = "Thakin Than Tun" picture = "M563058" position = ArmamentMinister category = fascist cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 563059 } name = "Thakin Mya" picture = "M563059" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 563061 } name = "Aung San" picture = "M563016" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 28 year = 1936 } minister = { id = { type = 9 id = 563062 } name = "Aung San" picture = "M563016" position = ChiefOfStaff category = fascist cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 563063 } name = "Bo Ne Win" picture = "M563063" position = ChiefOfStaff category = fascist cabinet = replacement trait = 35 year = 1936 } minister = { id = { type = 9 id = 563064 } name = "Bo Ne Win" picture = "M563063" position = ChiefOfArmy category = fascist cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 563065 } name = "Kyaw Zaw" picture = "M563065" position = ChiefOfArmy category = fascist cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 563066 } name = "Bohmu Aung" picture = "M563066" position = ChiefOfArmy category = fascist cabinet = replacement trait = 40 year = 1936 } HeadOfState = { type = 9 id = 563001 } HeadOfGovernment = { type = 9 id = 563002 } ForeignMinister = { type = 9 id = 563003 } ArmamentMinister = { type = 9 id = 563004 } MinisterOfSecurity = { type = 9 id = 563005 } MinisterOfIntelligence = { type = 9 id = 563006 } ChiefOfStaff = { type = 9 id = 563007 } ChiefOfArmy = { type = 9 id = 563008 } ChiefOfNavy = { type = 9 id = 563009 } ChiefOfAir = { type = 9 id = 563010 } tech_team = { id = { type = 10 id = 10000 } name = "University of Rangoon" picture = "T10000" skill = 3 research_types = { mechanics chemistry management mathematics } startyear = 1930 endyear = 1963 } tech_team = { id = { type = 10 id = 10001 } name = "Union of Burma Railways" picture = "T10001" skill = 2 research_types = { mechanics general_equipment management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 10004 } name = "Ne Win" picture = "T10004" skill = 4 research_types = { training general_equipment small_unit_tactics infantry_focus } startyear = 1949 endyear = 1970 } tech_team = { id = { type = 10 id = 10007 } name = "Thaik Tun" picture = "T10007" skill = 4 research_types = { training centralized_execution bomber_tactics piloting rt_user_1 } startyear = 1942 endyear = 1970 } tech_team = { id = { type = 10 id = 10008 } name = "Defence Industries" picture = "T10008" skill = 4 research_types = { artillery mechanics chemistry general_equipment } startyear = 1960 endyear = 1970 } tech_team = { id = { type = 10 id = 10009 } name = "Burma Air Force" picture = "T10009" skill = 2 research_types = { training centralized_execution piloting rt_user_5 rt_user_6 } startyear = 1948 endyear = 1970 } tech_team = { id = { type = 10 id = 10010 } name = "Burma Army" picture = "T10010" skill = 4 research_types = { training small_unit_tactics large_unit_tactics centralized_execution combined_arms_focus } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 10011 } name = "Burma Navy" picture = "T10011" skill = 2 research_types = { training centralized_execution small_taskforce_tactics seamanship } startyear = 1940 endyear = 1970 } team_slots = { 10001 0 0 0 0 } manpower = 83.9627 free = { } oil = 299.9814 supplies = 217.5408 rare_materials = 297.7401 metal = 535.4802 energy = 449.8234 money = 996.3716 consumer = 0.1236 supply = 0.2467 production = 0.6297 reinforcement = 0 upgrading = 0 transports = 95 escorts = 13 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 1.1000 tc_occupied_mod = 1.2000 attrition_mod = 1.1900 trickleback_mod = 1.2000 research_mod = 1.1000 upgrade = { infantry = { defaultorganisation = 20 morale = 33 } cavalry = { defaultorganisation = 20 morale = 33 } motorized = { defaultorganisation = 20 morale = 33 } mechanized = { defaultorganisation = 13 morale = 33 } light_armor = { defaultorganisation = 14.3000 morale = 33 } armor = { defaultorganisation = 13 morale = 33 } paratrooper = { defaultorganisation = 22 morale = 33 } marine = { defaultorganisation = 22 morale = 33 } bergsjaeger = { defaultorganisation = 22 morale = 33 } garrison = { defaultorganisation = 20 morale = 33 } hq = { defaultorganisation = 13 morale = 33 } militia = { defaultorganisation = 20 morale = 33 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { defaultorganisation = 3 morale = 3 } light_cruiser = { defaultorganisation = 1 morale = 1 } heavy_cruiser = { defaultorganisation = 3 morale = 3 } battlecruiser = { defaultorganisation = 3 morale = 3 } destroyer = { defaultorganisation = 1 morale = 1 } carrier = { defaultorganisation = 1 morale = 1 } escort_carrier = { defaultorganisation = 1 morale = 1 } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { defaultorganisation = 1 morale = 1 } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 20 morale = 33 } d_03 = { defaultorganisation = 22 morale = 33 } d_04 = { defaultorganisation = 22 morale = 33 } d_05 = { defaultorganisation = 22 morale = 33 } d_06 = { defaultorganisation = 14.3000 morale = 33 } d_07 = { defaultorganisation = 24 morale = 33 } d_08 = { } d_09 = { defaultorganisation = 1 morale = 1 } none = { } artillery = { } sp_artillery = { morale = 7 } rocket_artillery = { } sp_rct_artillery = { morale = 7 } anti_tank = { } tank_destroyer = { defaultorganisation = 0.9000 morale = 17 } light_armor_brigade = { morale = 17 } heavy_armor = { defaultorganisation = 0.7000 morale = 17 } super_heavy_armor = { defaultorganisation = 1.3000 morale = 17 } armored_car = { defaultorganisation = 1.3000 morale = 17 } anti_air = { } police = { } engineer = { defaultorganisation = 0.9000 morale = 7 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 7 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 4 3 2 1 } armored_car = { 2 1 } police = { 1 } infantry = { 2 1 } cavalry = { 2 1 } garrison = { 2 1 } militia = { 2 1 } light_cruiser = { 5 4 3 2 1 } destroyer = { 3 2 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 2 1 } d_09 = { 4 3 2 1 } } obsolete_models = { artillery = { 0 1 2 3 } armored_car = { 0 1 } police = { 0 } infantry = { 0 1 } cavalry = { 0 1 } light_armor = { 0 } garrison = { 0 1 } militia = { 0 1 } light_cruiser = { 0 1 2 } destroyer = { 0 1 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 } d_09 = { 0 1 2 } } allowed_divisions = { infantry = yes cavalry = yes armor = yes garrison = yes hq = yes multi_role = yes interceptor = yes tactical_bomber = yes naval_bomber = yes cas = yes transport_plane = yes light_cruiser = yes destroyer = yes transport = yes d_01 = yes d_09 = yes } allowed_brigades = { artillery = yes rocket_artillery = yes anti_tank = yes light_armor_brigade = yes heavy_armor = yes armored_car = yes anti_air = yes police = yes engineer = yes escort = yes naval_improved_hull_s = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.5000 land_fort = 0.5000 flak = 0.9500 infrastructure = 0.8000 air_base = 0.6500 naval_base = 0.6500 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.3000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.8600 asw = 0.7500 naval_interdiction = 1.0600 shore_bombardment = 1.0300 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1.0600 naval_port_strike = 0.5500 naval_airbase_strike = 0.5500 sneak_move = 1 naval_scramble = 1.0300 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.4000 light_cruiser = 0.4300 heavy_cruiser = 0.4800 battlecruiser = 0.4000 destroyer = 0.4400 carrier = 0.3000 escort_carrier = 0.3000 submarine = 0.4000 nuclear_submarine = 0.4000 transport = 0.1000 light_carrier = 0.3000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.4000 d_09 = 0.4400 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.1500 light_cruiser = 0.1600 heavy_cruiser = 0.2100 battlecruiser = 0.1500 destroyer = 0.1700 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.1500 nuclear_submarine = 0.1500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.1500 d_09 = 0.1700 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -87 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -60 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -46 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -60 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -83 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -70 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -81 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -90 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -56 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = yes support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = yes asw = yes naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = yes sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 200 trade = yes } relation = { tag = GER value = -162 frustration = 3 } relation = { tag = HOL value = 25.3000 } relation = { tag = POR value = -49.3000 frustration = 3 } relation = { tag = ITA value = -112 frustration = 3 } relation = { tag = SOV value = -179.8000 frustration = 3 } relation = { tag = SWE value = 0.6000 } relation = { tag = TUR value = -49.3000 frustration = 3 } relation = { tag = JAP value = -80 frustration = 3 } relation = { tag = CHI value = -49.9000 frustration = 3 } relation = { tag = BEL value = 0.9000 } relation = { tag = DEN value = 0.7000 } relation = { tag = SCH value = 25.9000 } relation = { tag = CUB value = 25.8000 } relation = { tag = BUL value = -49.8000 frustration = 3 } relation = { tag = HUN value = -50 frustration = 3 } relation = { tag = ROM value = 0.2000 } relation = { tag = IRE value = 0.8000 } relation = { tag = FIN value = 0.6000 } relation = { tag = PER value = -49.5000 frustration = 3 } relation = { tag = AFG value = -149.1000 frustration = 3 } relation = { tag = BRA value = -24.3000 frustration = 3 } relation = { tag = ARG value = -49.3000 frustration = 3 } relation = { tag = MEX value = -24.3000 frustration = 3 } relation = { tag = COL value = 0.8000 } relation = { tag = VEN value = -49.3000 frustration = 3 } relation = { tag = PRU value = -55.5000 frustration = 3 } relation = { tag = ECU value = 0.9000 } relation = { tag = URU value = -49.1000 frustration = 3 } relation = { tag = PAR value = 25.2000 } relation = { tag = BOL value = 0.5000 } relation = { tag = CHL value = 0.8000 } relation = { tag = NZL value = 0.2000 } relation = { tag = CAN value = 25.3000 } relation = { tag = AST value = 0.4000 } relation = { tag = MAN value = -100 frustration = 3 } relation = { tag = USA value = 0.7000 } relation = { tag = CHC value = -149.8000 frustration = 3 } relation = { tag = CRO value = -150 } relation = { tag = SIA value = -50 frustration = 3 } relation = { tag = SAU value = -49.3000 frustration = 3 } relation = { tag = MON value = -99.6000 frustration = 3 } relation = { tag = GUA value = -49.4000 frustration = 3 } relation = { tag = COS value = 0.8000 } relation = { tag = NIC value = 0.2000 } relation = { tag = DOM value = -49.1000 frustration = 3 } relation = { tag = PHI value = 0.9000 } relation = { tag = BHU value = -49.1000 frustration = 3 } relation = { tag = EGY value = -49.1000 frustration = 3 } relation = { tag = SAL value = -49.3000 frustration = 3 } relation = { tag = HAI value = 0.7000 } relation = { tag = HON value = -49.4000 frustration = 3 } relation = { tag = IRQ value = 0.4000 } relation = { tag = LIB value = 0.9000 } relation = { tag = NEP value = -49.2000 frustration = 3 } relation = { tag = OMN value = -49.3000 frustration = 3 } relation = { tag = PAN value = 25.6000 } relation = { tag = SER value = -150 } relation = { tag = SIK value = -49.8000 frustration = 3 } relation = { tag = SAF value = 25.4000 } relation = { tag = TAN value = -149.5000 frustration = 3 } relation = { tag = TIB value = -49.1000 frustration = 3 } relation = { tag = YEM value = -49.1000 frustration = 3 } relation = { tag = BUR value = 20.8000 } relation = { tag = MEN value = -50 frustration = 3 } relation = { tag = U00 value = -50 frustration = 3 } relation = { tag = U01 value = -49.1000 frustration = 3 } relation = { tag = U02 value = 25.7000 } relation = { tag = U18 value = -99.7000 frustration = 3 } relation = { tag = U19 value = 25.4000 } } ownedprovinces = { 1420 1406 1407 1411 1410 1419 1415 1417 1412 1416 1418 1413 1414 1409 1408 } controlledprovinces = { 1420 1406 1407 1411 1410 1419 1415 1417 1412 1416 1418 1413 1414 1409 1408 } nationalprovinces = { 1420 1406 1407 1411 1410 1419 1415 1417 1412 1416 1418 1413 1414 1409 1408 1384 1389 } claimedprovinces = { } techapps = { 4010 4020 4030 4040 4050 4290 4300 4310 4320 4330 4370 9010 9020 9030 2800 2550 2290 2300 2450 2460 2510 17000 1010 1020 1190 1200 1210 2400 1310 5010 5050 5080 5090 6100 6110 6120 8010 8070 8130 8180 8240 8370 8610 8660 8710 8760 3010 3040 3070 3100 3020 3050 3080 3030 15250 3060 3090 3120 3800 5190 14000 5310 2310 2630 2810 2010 5060 5320 14010 2320 3110 5070 5100 1030 5110 5120 3130 2820 2330 } inventions = { } blueprints = { 4570 4520 10110 2560 1110 1150 5200 5410 5470 3350 3700 15090 3850 3900 9400 3810 3600 5550 9040 2640 2900 8550 4060 2520 1340 8300 9500 9800 10120 6150 4340 4070 9120 9600 4080 4350 4360 8810 9200 1070 8430 8490 5350 2470 9300 9700 9900 5360 4380 5020 2410 4090 8020 8080 8770 8380 3140 6130 5130 1320 } deactivate = { 1400 1460 1470 1480 1490 6010 6300 6400 6500 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 569304 } project = { type = 17 id = 5130 } tech_team = { type = 10 id = 10001 } progress = 100 progress = 100 progress = 42.2400 progress = 0 progress = 0 status = "ongoing" } leadertable = { } navalunit = { id = { type = 4712 id = 70489 } name = "1st Squadron" location = 1415 home = 1415 base = 1415 morale = 0.5000 leader = { id = { type = 6 id = 563035 } name = "Poigdestre" tag = BUR picture = "M563047" category = admiral y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = superior_tactician } division = { id = { type = 4712 id = 381888 } name = "HMBS Akyab" flag = 41008 mod = { 25 25 3 0 140 -1 0 0 0 } all = { 100 100 31 31 31 0 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8 0.1600 1.1250 1 2 5 2 1 0 2400 0 } } } landunit = { id = { type = 4712 id = 70494 } name = "I. Burmese Corps" location = 1415 prevprov = 1415 home = 1415 mission = { type = anti_partisan_duty target = 1415 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 563005 } name = "Cochrane" tag = BUR picture = "M563003" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 trait = defensive_doctrine } division = { id = { type = 4712 id = 70447 } name = "1st Burmese Infantry Division" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 50 50 53 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 529026 } name = "5th Burmese Infantry Division" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 50 50 53 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 559136 } name = "6th Burmese Infantry Division" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 50 50 53 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 165512 } name = "II. Burmese Corps" location = 1409 prevprov = 1410 home = 1409 mission = { type = anti_partisan_duty target = 1409 percentage = 1 night = yes startdate = { year = 1940 month = september day = 28 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 860001 } name = "Aung San" tag = BUR picture = "L563001" category = general rank = 2 y = 1930 y = 1939 y = 1941 y = 1990 max_skill = 5 ry = 1990 skill = 3 trait = logistics_wizard trait = trickster } division = { id = { type = 4712 id = 164999 } name = "2nd Burmese Infantry Division" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 50 50 53 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } dig_in = 25 } navalunit = { id = { type = 4712 id = 294783 } name = "2nd Squadron" location = 1415 home = 1415 base = 1415 morale = 0.5000 leader = { id = { type = 6 id = 563038 } name = "Thaw Ka" tag = BUR picture = "M563048" category = admiral y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 trait = blockade_runner } division = { id = { type = 4712 id = 292270 } name = "HMBS Rangoon" flag = 41008 mod = { 25 25 3 0 140 -1 0 0 0 } all = { 100 100 31 31 31 0 0 0.1800 0.2300 38 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 8 0.1600 1.1250 1 2 5 2 1 0 2400 0 } } } navalunit = { id = { type = 4712 id = 387877 } name = "3rd Squadron" location = 1415 home = 1415 base = 1415 morale = 0.5000 } navalunit = { id = { type = 4712 id = 387879 } name = "4th Squadron" location = 1415 home = 1415 base = 1415 morale = 0.5000 } landunit = { id = { type = 4712 id = 449653 } name = "III. Burmese Corps" location = 1414 prevprov = 1409 home = 1414 mission = { type = anti_partisan_duty target = 1414 percentage = 1 night = yes startdate = { year = 1940 month = september day = 28 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 563001 } name = "Aung San" tag = BUR picture = "L563001" category = general rank = 2 y = 1930 y = 1939 y = 1941 y = 1990 max_skill = 5 ry = 1990 skill = 3 trait = logistics_wizard trait = trickster } division = { id = { type = 4712 id = 448900 } name = "3rd Burmese Infantry Division" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 50 50 53 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 507067 } name = "IV. Burmese Corps" location = 1413 prevprov = 1413 home = 1413 mission = { type = anti_partisan_duty target = 1413 percentage = 1 night = yes startdate = { year = 1940 month = september day = 28 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 563017 } name = "Ne Win" tag = BUR picture = "L101130" category = general y = 1939 y = 1944 y = 1947 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = logistics_wizard } division = { id = { type = 4712 id = 506351 } name = "4th Burmese Infantry Division" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 50 50 53 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } dig_in = 25 } division_development = { id = { type = 4712 id = 563345 } name = "7th Burmese Infantry Division" progress = 2 location = 1415 cost = 3.6775 date = { year = 1941 month = january day = 13 hour = 0 } manpower = 17 total_progress = 0.6277 size = 1 days = 94 days_for_first = 94 type = infantry model = 2 } division_development = { id = { type = 4712 id = 292271 } name = "HMBS Mandalay" progress = 0.9122 location = 1415 cost = 0.3366 date = { year = 1942 month = june day = 15 hour = 0 } manpower = 0.2000 total_progress = 0.7034 size = 1 days = 551 days_for_first = 551 type = destroyer model = 3 } division_development = { id = { type = 4712 id = 370752 } name = "HMBS Moulmein" progress = 0.8000 location = 1415 cost = 0.9027 date = { year = 1942 month = august day = 4 hour = 0 } manpower = 0.8500 total_progress = 0.1342 size = 1 days = 688 days_for_first = 688 type = light_cruiser model = 5 extra = naval_improved_hull_s } division_development = { id = { type = 4712 id = 509397 } name = "HMBS Taunggyi" progress = 0.8000 location = 1415 cost = 0.3366 date = { year = 1942 month = may day = 17 hour = 0 } manpower = 0.2000 total_progress = 0.0581 size = 1 days = 551 days_for_first = 551 type = destroyer model = 3 } division_development = { id = { type = 4712 id = 509398 } name = "No.2 Group RBAF" progress = 0.0383 location = 1415 cost = 2.9146 date = { year = 1941 month = may day = 21 hour = 0 } manpower = 0.1800 total_progress = 0.0535 size = 1 days = 172 days_for_first = 172 type = interceptor } wardates = { CRO = { year = 1940 month = september day = 27 hour = 2 } SER = { year = 1940 month = september day = 27 hour = 2 } U04 = { year = 1939 month = september day = 21 hour = 2 } } SpyInfo = { country = "BUR" NumberOfSpies = 10 } } country = { tag = MEN ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 1 activation_marine = 0 activation_mechanized = 0 activation_militia = 0 activation_motorized = 0 activation_mountain = 1 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_low_mp = 0 Info_CC_LL = 1 Info_Greece = 0 minor_diplo_allies = 0 minor_diplo_axis = 1 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 neutrality_low = 1 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 50 war = 1 ferocity = no reinforcement = 0.2000 upgrading = 0.3500 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = MEN } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { USA = 8 ENG = 8 FRA = 8 CAN = 8 AST = 8 SAF = 8 NZL = 8 BEL = 8 HOL = 8 NOR = 8 GRE = 8 LUX = 8 PHI = 8 LIB = 8 EGY = 8 U02 = 8 BUR = 8 U14 = 8 U19 = 8 SOV = 8 CHC = 8 MON = 8 TAN = 8 } protect = { GER = 150 ITA = 150 JAP = 150 HUN = 40 ROM = 40 BUL = 40 FIN = 40 MAN = 20 MEN = 20 U00 = 20 U01 = 20 } befriend = { GER = 100 ITA = 100 JAP = 100 HUN = 40 ROM = 40 BUL = 40 FIN = 40 MAN = 20 MEN = 20 U00 = 20 U01 = 20 } exp_force_ratio = 0.5000 exp_force_ratios = { GER = 0.6000 ITA = 0.2000 JAP = 0.2000 } admiral = { target = { } core = { } base = { } ignore = { } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { favored = { GER = 100 ITA = 100 JAP = 100 HUN = 40 ROM = 40 BUL = 40 FIN = 40 MAN = 20 MEN = 20 U00 = 20 U01 = 20 } cancel_deal_threshold = 2 } tech_sharing = { favored = { GER = 100 ITA = 100 JAP = 100 HUN = 40 ROM = 40 BUL = 40 FIN = 40 MAN = 20 MEN = 20 U00 = 20 U01 = 20 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 6440 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 0.1000 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = no help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 1 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 1 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { USA = 20 ENG = 20 FRA = 20 CAN = 20 AST = 20 SAF = 20 NZL = 20 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 POL = 20 SOV = 20 CHC = 20 MON = 20 TAN = 20 GER = -1 ITA = -1 JAP = -1 HUN = -1 ROM = -1 BUL = -1 FIN = -1 MAN = -1 MEN = -1 U00 = -1 U01 = -1 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 55 cavalry = 10 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 25 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 0 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 0 heavy_cruiser = 0 battlecruiser = 0 destroyer = 0 carrier = 0 escort_carrier = 0 submarine = 0 nuclear_submarine = 0 transport = 0 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 10 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 6 sp_artillery = 0 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 0 tank_destroyer = 0 light_armor_brigade = 0 heavy_armor = 0 super_heavy_armor = 0 armored_car = 3 anti_air = 5 police = 0 engineer = 0 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 0 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = defensive distrib_vs_human = defensive enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0 transports = -1 escorts = -1 AA_batteries = no max_AA_level = 4 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 4 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = no force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 1670 1300 11600 11670 2860 11080 11440 11300 5100 5180 6440 6480 6490 } preference = { 1010 1020 1030 1040 1050 1060 10000 10010 11600 6400 6410 6440 11160 6430 6450 6460 6480 6490 } ignore = { 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 4320 4360 4130 4180 4220 42209 4260 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5160 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9600 9610 9620 9630 9640 9650 9660 9670 } armor = 1 infantry = 4 industry = 2 aircraft = 0 naval = 0 land_doctrines = 4 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 1238 policy = { date = { year = 1939 month = october day = 23 hour = 0 } democratic = 4 political_left = 3 freedom = 1 free_market = 2 professional_army = 6 defense_lobby = 10 interventionism = 10 } belligerence = 14.4250 dissent = 0 war = { year = 1940 month = december day = 8 hour = 18 } lastpeace = { year = 1937 month = october day = 13 hour = 0 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8000 convoy_def_eff = 0.4000 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.1200 money_modifier = 1 supply_modifier = 1.0200 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 20 dig_in_daily = 1 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 35 army_detection = 40 enemy_army_detection = 65 land_surprise = 1.1500 naval_surprise = 1.1500 air_surprise = 1.1500 hq_supply_eff = 0.0300 sce_frequency = 1.7500 counterattack = 0.0850 assault = 0.1100 encirclement = 0.0600 ambush = 0.0850 delay = 0.1100 tactical_withdrawal = 0.0850 breakthrough = 0.0350 puppet = "JAP" leader = { id = { type = 6 id = 513000 } name = "Amemiya" picture = "L101006" category = general rank = 2 y = 1930 y = 1930 y = 1942 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 513002 } name = "Bauer" picture = "L513002" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 513003 } name = "Fujii" picture = "L101024" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 513004 } name = "Funabiki" picture = "L101027" category = general rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = winter_specialist } leader = { id = { type = 6 id = 513005 } name = "Hattori" picture = "L101035" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 trait = offensive_doctrine } leader = { id = { type = 6 id = 513009 } name = "Ide" picture = "L101054" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 513010 } name = "Kajika" picture = "L101074" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 513011 } name = "Kaneoka" picture = "L101076" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 trait = fortress_buster } leader = { id = { type = 6 id = 513013 } name = "Kita" picture = "L101096" category = general rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 513014 } name = "Maeda" picture = "L101112" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 513015 } name = "Miyazaki" picture = "L101120" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 513016 } name = "Okada" picture = "L101140" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 513017 } name = "Sanada" picture = "L101151" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = panzer_leader } leader = { id = { type = 6 id = 513018 } name = "De Noyan" picture = "M513001" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 513019 } name = "Yano" picture = "L101210" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 } leader = { id = { type = 6 id = 513020 } name = "Hanke" picture = "M513009" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 513021 } name = "Mahrholz" picture = "L513021" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = spotter } leader = { id = { type = 6 id = 513022 } name = "Sakonji" picture = "L101274" category = admiral rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 513023 } name = "Suekuni" picture = "L101281" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 513024 } name = "Wehr" picture = "L513024" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 513025 } name = "Carganico" picture = "L513025" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 513026 } name = "Goltz" picture = "L513026" category = commander rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 513027 } name = "Heiling" picture = "L513027" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = spotter } leader = { id = { type = 6 id = 513028 } name = "De Noyan" picture = "M513001" category = commander rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 2 ry = 1990 } leader = { id = { type = 6 id = 513029 } name = "Tomonaga" picture = "L101336" category = commander rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 513001 } name = "Asaka" tag = MEN picture = "L101014" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 26.1208 trait = offensive_doctrine } leader = { id = { type = 6 id = 513006 } name = "Hayashi" tag = MEN picture = "L101036" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 3 experience = 40.8681 trait = offensive_doctrine } minister = { id = { type = 9 id = 513001 } name = "De Noyan" picture = "M513001" position = HeadOfState category = fascist cabinet = replacement trait = 67 year = 1936 } minister = { id = { type = 9 id = 513002 } name = "De Noyan" picture = "M513001" position = HeadOfGovernment category = fascist cabinet = replacement trait = 78 year = 1936 } minister = { id = { type = 9 id = 513003 } name = "Megata Toshiro" picture = "M58032" position = ForeignMinister category = fascist cabinet = replacement trait = 6 year = 1936 } minister = { id = { type = 9 id = 513004 } name = "Nakajima Kesago" picture = "M58051" position = ArmamentMinister category = fascist cabinet = replacement trait = 17 year = 1936 } minister = { id = { type = 9 id = 513005 } name = "Damsurijan" picture = "M513005" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 513006 } name = "Hung Zhehuang" picture = "M513006" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 28 year = 1936 } minister = { id = { type = 9 id = 513007 } name = "De Noyan" picture = "M513001" position = ChiefOfStaff category = fascist cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 513008 } name = "Yonimitsu Kasahara" picture = "L101079" position = ChiefOfArmy category = fascist cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 513009 } name = "Heinrich Hanke" picture = "M513009" position = ChiefOfNavy category = fascist cabinet = replacement trait = 44 year = 1936 } minister = { id = { type = 9 id = 513010 } name = "Kyoiji Tomonaga" picture = "L101336" position = ChiefOfAir category = fascist cabinet = replacement trait = 50 year = 1936 } HeadOfState = { type = 9 id = 513001 } HeadOfGovernment = { type = 9 id = 513002 } ForeignMinister = { type = 9 id = 513003 } ArmamentMinister = { type = 9 id = 513004 } MinisterOfSecurity = { type = 9 id = 513005 } MinisterOfIntelligence = { type = 9 id = 513006 } ChiefOfStaff = { type = 9 id = 513007 } ChiefOfArmy = { type = 9 id = 513008 } ChiefOfNavy = { type = 9 id = 513009 } ChiefOfAir = { type = 9 id = 513010 } tech_team = { id = { type = 10 id = 961100 } name = "Aichi" picture = "T1900" skill = 3 research_types = { mechanics aeronautics technical_efficiency aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 961101 } name = "Hino Automobile" picture = "T1901" skill = 3 research_types = { artillery mechanics electronics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 961112 } name = "Kalgan Arsenal" picture = "T1912" skill = 3 research_types = { artillery training general_equipment } startyear = 1930 endyear = 1970 } team_slots = { 961100 0 0 0 0 } manpower = 34.6804 free = { } oil = 0 supplies = 28.3645 rare_materials = 299.6917 metal = 299.3834 energy = 298.7668 money = 116.7253 consumer = 0.0640 supply = 0.0000 production = 0.5845 reinforcement = 0.0016 upgrading = 0.3500 transports = 50 relative_manpower = 0.9000 allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 1.1000 tc_occupied_mod = 1.2000 attrition_mod = 1.1900 trickleback_mod = 1.2000 research_mod = 1.1000 upgrade = { infantry = { defaultorganisation = 31 morale = 80 } cavalry = { defaultorganisation = 31 morale = 80 } motorized = { defaultorganisation = 31 morale = 80 } mechanized = { defaultorganisation = 21 morale = 80 } light_armor = { defaultorganisation = 23.1000 morale = 80 } armor = { defaultorganisation = 21 morale = 80 } paratrooper = { defaultorganisation = 34.1000 morale = 80 } marine = { defaultorganisation = 34.1000 morale = 80 } bergsjaeger = { defaultorganisation = 34.1000 morale = 80 } garrison = { defaultorganisation = 31 morale = 80 } hq = { defaultorganisation = 21 morale = 80 } militia = { defaultorganisation = 31 morale = 80 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 31 morale = 80 } d_03 = { defaultorganisation = 34.1000 morale = 80 } d_04 = { defaultorganisation = 34.1000 morale = 80 } d_05 = { defaultorganisation = 34.1000 morale = 80 } d_06 = { defaultorganisation = 23.1000 morale = 80 } d_07 = { defaultorganisation = 37.2000 morale = 80 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 7 } rocket_artillery = { } sp_rct_artillery = { morale = 7 } anti_tank = { } tank_destroyer = { defaultorganisation = 1.4000 morale = 22 } light_armor_brigade = { morale = 22 } heavy_armor = { defaultorganisation = 1.1000 morale = 22 } super_heavy_armor = { defaultorganisation = 2.1000 morale = 22 } armored_car = { defaultorganisation = 2.1000 morale = 22 } anti_air = { } police = { } engineer = { defaultorganisation = 1.4000 morale = 7 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 7 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 2 1 } armored_car = { 1 } police = { 1 } infantry = { 2 1 } cavalry = { 2 1 } garrison = { 2 1 } hq = { 1 } militia = { 2 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 2 1 } } obsolete_models = { artillery = { 0 1 } armored_car = { 0 } police = { 0 } infantry = { 0 1 } cavalry = { 0 1 } garrison = { 0 1 } hq = { 0 } militia = { 0 1 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 } d_07 = { 0 } } allowed_divisions = { cavalry = yes bergsjaeger = yes garrison = yes hq = yes transport = yes d_02 = yes } allowed_brigades = { artillery = yes anti_tank = yes light_armor_brigade = yes heavy_armor = yes armored_car = yes anti_air = yes police = yes engineer = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.7000 land_fort = 0.7000 flak = 0.9500 infrastructure = 0.9000 air_base = 0.7500 naval_base = 0.7500 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.3000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7500 asw = 0.5000 naval_interdiction = 1 shore_bombardment = 1 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.1000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.1000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.1000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.0500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.0500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.0500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -45 forest_attack = -45 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -45 forest_attack = -41 jungle_attack = -85 swamp_attack = -74 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -48 forest_attack = -48 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -96 swamp_attack = -81 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -52 forest_attack = -52 jungle_attack = -92 swamp_attack = -78 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -56 forest_attack = -56 jungle_attack = -96 swamp_attack = -81 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -37 forest_attack = -41 jungle_attack = -56 swamp_attack = -67 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -41 forest_attack = -37 jungle_attack = -41 swamp_attack = -41 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -26 forest_attack = -41 jungle_attack = -56 swamp_attack = -63 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -45 forest_attack = -45 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -45 forest_attack = -45 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -41 forest_attack = -41 jungle_attack = -81 swamp_attack = -74 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -45 forest_attack = -45 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -41 forest_attack = -41 jungle_attack = -67 swamp_attack = -67 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -41 forest_attack = -37 jungle_attack = -79 swamp_attack = -69 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -45 forest_attack = -45 jungle_attack = -89 swamp_attack = -74 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -52 forest_attack = -52 jungle_attack = -92 swamp_attack = -78 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -23 forest_attack = -37 jungle_attack = -52 swamp_attack = -56 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = yes support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = no asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = -53.7000 frustration = 3 } relation = { tag = GER value = -6.8000 frustration = 3 } relation = { tag = HOL value = -50.5000 frustration = 3 } relation = { tag = POR value = -50.1000 frustration = 3 } relation = { tag = ITA value = -6.8000 frustration = 3 } relation = { tag = SOV value = -43 frustration = 3 } relation = { tag = SWE value = -50.2000 frustration = 3 } relation = { tag = TUR value = 24.9000 } relation = { tag = JAP value = 199 } relation = { tag = CHI value = -50.7000 frustration = 3 } relation = { tag = BEL value = -49.9000 frustration = 3 } relation = { tag = DEN value = -50.1000 frustration = 3 } relation = { tag = SCH value = -49.9000 frustration = 3 } relation = { tag = CUB value = -50 frustration = 3 } relation = { tag = BUL value = 24.4000 } relation = { tag = HUN value = 24.2000 } relation = { tag = ROM value = -50.6000 frustration = 3 } relation = { tag = IRE value = -50 frustration = 3 } relation = { tag = FIN value = -50.2000 frustration = 3 } relation = { tag = PER value = 24.7000 } relation = { tag = AFG value = 0.1000 } relation = { tag = BRA value = -50.1000 frustration = 3 } relation = { tag = ARG value = 24.9000 } relation = { tag = MEX value = -50.1000 frustration = 3 } relation = { tag = COL value = -50 frustration = 3 } relation = { tag = VEN value = 24.9000 } relation = { tag = PRU value = 24.7000 } relation = { tag = ECU value = -49.9000 frustration = 3 } relation = { tag = URU value = 25.1000 } relation = { tag = PAR value = -50.6000 frustration = 3 } relation = { tag = BOL value = -50.3000 frustration = 3 } relation = { tag = CHL value = -50 frustration = 3 } relation = { tag = NZL value = -50.6000 frustration = 3 } relation = { tag = CAN value = -50.5000 frustration = 3 } relation = { tag = AST value = -50.4000 frustration = 3 } relation = { tag = VIC value = -50.8000 frustration = 3 } relation = { tag = MAN value = -0.8000 frustration = 3 } relation = { tag = USA value = -50.1000 frustration = 3 } relation = { tag = CHC value = -51 frustration = 3 } relation = { tag = SLO value = -50.8000 frustration = 3 } relation = { tag = SIA value = 24.2000 } relation = { tag = SAU value = 24.9000 } relation = { tag = MON value = -51 frustration = 3 } relation = { tag = GUA value = 24.8000 } relation = { tag = COS value = -50 frustration = 3 } relation = { tag = NIC value = -50.6000 frustration = 3 } relation = { tag = DOM value = 25.1000 } relation = { tag = PHI value = -49.9000 frustration = 3 } relation = { tag = BHU value = 25.1000 } relation = { tag = EGY value = 25.1000 } relation = { tag = SAL value = 24.9000 } relation = { tag = HAI value = -50.1000 frustration = 3 } relation = { tag = HON value = 24.8000 } relation = { tag = IRQ value = -50.4000 frustration = 3 } relation = { tag = LIB value = -49.9000 frustration = 3 } relation = { tag = NEP value = 25 } relation = { tag = OMN value = 24.9000 } relation = { tag = PAN value = -50.2000 frustration = 3 } relation = { tag = SIK value = 24.4000 } relation = { tag = SAF value = -50.4000 frustration = 3 } relation = { tag = TAN value = -51 frustration = 3 } relation = { tag = TIB value = 25.1000 } relation = { tag = YEM value = 25.1000 } relation = { tag = BUR value = -50 frustration = 3 } relation = { tag = MEN value = 9.2000 } relation = { tag = U00 value = 24.2000 } relation = { tag = U01 value = 25.1000 } relation = { tag = U02 value = -50.1000 frustration = 3 } relation = { tag = U14 value = -50 } relation = { tag = U18 value = -0.5000 frustration = 3 } relation = { tag = U19 value = -50.4000 frustration = 3 } relation = { tag = REB value = -50 } } ownedprovinces = { 1238 1239 1246 1240 } controlledprovinces = { 1239 1246 1238 1240 } nationalprovinces = { 1238 1239 1240 1246 1268 1269 1270 1271 1272 } claimedprovinces = { } techapps = { 9010 9020 9030 2800 2550 2630 2290 2300 2450 2460 2510 1010 1020 1190 1200 1310 2400 5010 5080 5090 5190 5310 5320 5350 6400 6410 6420 1210 14000 2810 5050 2310 1110 11160 14010 1030 5060 5100 6430 } inventions = { 8028 } blueprints = { 4010 4290 9120 17000 5470 2010 5410 2560 9400 1150 5550 9040 1340 2520 5360 2320 9200 2470 5200 5070 5020 5120 5330 1320 2820 } deactivate = { 1400 1460 1470 1480 1490 6100 6300 6010 6500 6600 6440 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 } application = { id = { type = 4712 id = 578693 } project = { type = 17 id = 5070 } tech_team = { type = 10 id = 961100 } progress = 100 progress = 6.6000 progress = 0 progress = 0 progress = 0 status = "ongoing" } leadertable = { } landunit = { id = { type = 4712 id = 307346 } name = "Di'2 Mengkukuo Jun" location = 1240 prevprov = 1239 home = 1240 mission = { type = anti_partisan_duty target = 1240 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 513012 } name = "Kasahara" tag = MEN picture = "L101079" category = general rank = 2 y = 1930 y = 1930 y = 1941 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = trickster } division = { id = { type = 4712 id = 307051 } name = "2 Mengkukuo Hoheishidan" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 61 61 100 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 439330 } name = "Di'1 Mengkukuo Jun" location = 1238 prevprov = 1239 home = 1238 mission = { type = anti_partisan_duty target = 1238 percentage = 1 night = yes startdate = { year = 1940 month = january day = 16 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 513007 } name = "Hederich" tag = MEN picture = "L513007" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 28.6283 trait = offensive_doctrine trait = old_guard } division = { id = { type = 4712 id = 438331 } name = "1 Mengkukuo Hoheishidan" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 61 61 100 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } dig_in = 20 } division_development = { id = { type = 4712 id = 307052 } progress = 0.4991 location = 1238 cost = 2.7360 date = { year = 1941 month = august day = 8 hour = 0 } manpower = 10 total_progress = 0.7084 size = 2 done = 1 days = 125 days_for_first = 64 gearing_bonus = 0.0500 type = d_02 model = 2 } wardates = { CGX = { year = 1938 month = december day = 6 hour = 0 } CXB = { year = 1939 month = september day = 24 hour = 1 } CYN = { year = 1939 month = september day = 24 hour = 1 } } SpyInfo = { country = "MEN" NumberOfSpies = 10 } } country = { tag = U00 ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 1 activation_light_infantry = 1 activation_marine = 0 activation_mechanized = 0 activation_militia = 0 activation_motorized = 0 activation_mountain = 1 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_low_mp = 0 Info_CC_LL = 1 Info_Greece = 0 minor_diplo_allies = 0 minor_diplo_axis = 0 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 navysize_100 = 0 navysize_125 = 0 navysize_150 = 0 navysize_175 = 0 navysize_200 = 0 navysize_225 = 0 navysize_25 = 1 navysize_250 = 0 navysize_275 = 0 navysize_300 = 0 navysize_50 = 0 navysize_75 = 0 neutrality_low = 1 sleep_flavour = 0 sleep_trp_notes = 0 U00_low_mp = 0 } max_front_ratio = 4 max_front_ratios = { U03 = 4 CSX = 4 CHC = 1 CHI = 4 CYN = 4 SIK = 4 CGX = 4 CXB = 1 } max_garrison_prop = 0.1500 min_garrison_prop = 0.0500 evac_islands = yes use_offensive_supply = yes neutrality = 50 war = 1 ferocity = yes reinforcement = 0.2000 upgrading = 0.2000 desperation = 1 spyprefs = { percentage_on_spies = 0.5000 percentage_foreign_mission = 0.4000 spyprefsdata = { NumberOfSpies = 3 counter_espionage = 10 country = U00 } spyprefsdata = { country_priorities = 3 NumberOfSpies = 3 min_number_of_spies = 1 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 3 coup = 4 sabotage_industry = 5 massmedia = 3 counter_espionage = 5 disrupt_techteam = 5 country = CHI } } strat_redeploy_threshold = 10 max_redeploying = 0.1000 max_fuel_offensive = 100 protect = { JAP = 150 } befriend = { JAP = 150 } target = { 1328 = 20 1333 = 20 1334 = 20 1338 = 50 1373 = 50 1241 = 20 1329 = 20 1331 = 20 1358 = 20 1360 = 20 1369 = 50 1375 = 20 1367 = 20 1365 = 20 1299 = 50 1327 = 60 1332 = 60 1337 = 50 } exp_force_ratio = 0 exp_force_ratios = { } admiral = { target = { } core = { } base = { 1228 1232 1219 } ignore = { } min_org = 95 min_dmg = 95 return_org = 60 return_dmg = 60 min_core_attack_fleets = 0 num_attack_fleets = 1 } trade = { favored = { JAP = 150 } cancel_deal_threshold = 2 } tech_sharing = { favored = { JAP = 150 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 6440 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 0.1000 max_distance = 350 max_staging_distance = 350 pocket = 20 island = 0.1000 enemy = 1.2000 adjacentenemy = 1.2000 air_base = 1.5000 naval_base = 1 air_support = 1 ignore = yes invasion = yes help_allies = yes redirect = priority staging_province = { 1245 1217 1219 1228 1232 1331 1338 } target = { 1328 = 3000 1332 = 2500 1333 = 2500 1334 = 100 1338 = 2500 1373 = 2500 1241 = 2500 1329 = 2500 1331 = 2500 1358 = 12500 1360 = 12500 1375 = 6500 1365 = 100 } } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 3 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 2 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.2500 rangeweight = 1 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Air Sup. and Ground" desiredratio = 0.1000 rangeweight = 1 airkillpowerweight = 2000 hardkillpowerweight = 500 softkillpowerweight = 500 navalkillpowerweight = 500 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes interdiction = yes ground_attack = yes convoy_air_raiding = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.1500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1500 rangeweight = 1 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.2000 rangeweight = 30 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = -1000 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 0.5000 beach = 25 reserves = 25 capital = 15 human_border = 5 war_target = 0 opposing_alliance = 0 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.5000 home_multiplier = 1 overseas_multiplier = 1 home_peace_cap = 1 country_priorities = { U03 = 150 CSX = 150 CHI = 150 CHC = 40 CYN = 150 SIK = 150 CGX = 150 CXB = 25 ENG = 20 FRA = 20 USA = 20 AST = 20 NZL = 20 CAN = 20 SAF = 20 U02 = 30 } province_priorities = { 1216 = 80 1337 = 80 1313 = 80 } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 720 max_batch_war = 360 max_batch_home_front = 360 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 70 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 0 garrison = 10 hq = 10 militia = 0 multi_role = 0 interceptor = 0 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 0 heavy_cruiser = 0 battlecruiser = 0 destroyer = 0 carrier = 0 escort_carrier = 0 submarine = 0 nuclear_submarine = 0 transport = 0 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 10 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 50 sp_artillery = 50 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 10 tank_destroyer = 10 light_armor_brigade = 10 heavy_armor = 10 super_heavy_armor = 0 armored_car = 10 anti_air = 70 police = 20 engineer = 100 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 3 reserve_prop = 0.1000 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1 min_attack_odds = 0.9500 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.8500 distrib_vs_ai = reactive distrib_vs_human = reactive enemy_handicap = { } passivity = { CXB = 100 CHC = 30 } province_priorities = { 1328 = 5 1332 = 5 1333 = 5 1334 = 10 1338 = 10 1373 = 5 1241 = 5 1329 = 5 1331 = 5 1358 = 10 1360 = 10 1369 = 10 1375 = 5 1367 = 10 1365 = 10 1299 = 10 } } construction = { max_factor = 0 transports = -1 escorts = -1 AA_batteries = no max_AA_level = 4 AA_provs = { 1221 1228 } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = no force_ic_until = 1935 ic_end_year = 1937 IC_provs = { 1228 1221 } } technology = { endgoal = { 1670 1300 11600 11670 2860 11080 11440 11300 15230 42009 4280 5100 5180 6440 6480 6490 } preference = { 1010 1020 1030 1040 1050 1060 10000 10010 11600 6400 6410 6440 11160 6430 6450 6460 6480 6490 9010 9020 9030 } ignore = { 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 4320 4360 4130 4180 4220 42209 4260 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5160 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9600 9610 9620 9630 9640 9650 9660 9670 } armor = 1 infantry = 4 industry = 2 aircraft = 1 naval = 0 land_doctrines = 4 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 1228 regular_id = "JAP" policy = { date = { year = 1941 month = january day = 3 hour = 1 } democratic = 5 political_left = 3 freedom = 1 free_market = 1 professional_army = 6 defense_lobby = 8 interventionism = 9 } belligerence = 57.2917 dissent = 0.0000 war = { year = 1940 month = december day = 8 hour = 18 } lastpeace = { year = 1937 month = july day = 5 hour = 23 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8000 convoy_def_eff = 0.4000 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.2000 money_modifier = 1 supply_modifier = 1.2000 minisub_bonus = 1 AA_efficiency = 0.7000 dig_in_max = 20 dig_in_daily = 1 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 75 enemy_intelligence = 35 army_detection = 55 enemy_army_detection = 65 land_surprise = 1.3000 naval_surprise = 1.3000 air_surprise = 1.3000 hq_supply_eff = 0.0300 sce_frequency = 1.7500 counterattack = 0.0850 assault = 0.1100 encirclement = 0.0600 ambush = 0.0850 delay = 0.1100 tactical_withdrawal = 0.0850 breakthrough = 0.0350 leader = { id = { type = 6 id = 950006 } name = "Arisue S." picture = "L101012" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 950009 } name = "Doi" picture = "L101011" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 950012 } name = "Fujimuro" picture = "L101031" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1943 skill = 1 } leader = { id = { type = 6 id = 950013 } name = "Fujita Sh." picture = "L101015" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 950015 } name = "Fukui" picture = "L101026" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 950017 } name = "Fuse" picture = "L101090" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 950018 } name = "Goto" picture = "L101032" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 950019 } name = "Hara" picture = "L101263" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 950023 } name = "Hatori" picture = "L101138" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 950025 } name = "Hayashi Y." picture = "L101018" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 950029 } name = "Hirata" picture = "L101040" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 950031 } name = "Honda T." picture = "L101183" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 950032 } name = "Hongo" picture = "L101044" category = general y = 1943 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 950033 } name = "Hoshino" picture = "L101050" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 950034 } name = "Hosomi" picture = "L101579" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 950035 } name = "Ihara" picture = "L101057" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 950037 } name = "Ikagura" picture = "L101572" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 950038 } name = "Ikeda R." picture = "L101559" category = general y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 950040 } name = "Imai T." picture = "L101058" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 950042 } name = "Ishida K." picture = "L101561" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 950044 } name = "Ishiguro I." picture = "L101073" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 950051 } name = "Kajima" picture = "L101074" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 950052 } name = "Kamada" picture = "L101133" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 950054 } name = "Kano" picture = "L101271" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 950057 } name = "Kashiwa" picture = "L101091" category = general y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 950058 } name = "Kataoka" picture = "L101081" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 950060 } name = "Kato" picture = "L101272" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 950063 } name = "Kayashima" picture = "L101095" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1945 skill = 1 } leader = { id = { type = 6 id = 950064 } name = "Kim Suk-won" picture = "L101092" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 950065 } name = "Kinoshita I." picture = "L101575" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1944 skill = 1 } leader = { id = { type = 6 id = 950068 } name = "Kondo" picture = "L101104" category = general y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 950070 } name = "Kusaba" picture = "L101140" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 950074 } name = "Matsumoto" picture = "L101563" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 950076 } name = "Mori Sh." picture = "L101550" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 950077 } name = "Mori Su." picture = "L101551" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 950078 } name = "Mori T." picture = "L101121" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 950079 } name = "Motoizumi" picture = "L101181" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 950084 } name = "Nakamura J." picture = "L101142" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 950086 } name = "Nakamura M." picture = "L101155" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 950087 } name = "Nashioka" picture = "L101129" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 950092 } name = "Nozoe" picture = "L101157" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 950093 } name = "Obata N." picture = "L101257" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 950097 } name = "Okada T." picture = "L101141" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 950099 } name = "Ono" picture = "L101220" category = general y = 1940 y = 1945 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 950100 } name = "Onodera" picture = "L101221" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 950101 } name = "Ouchi" picture = "L101552" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 950102 } name = "Saeki" picture = "L101206" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 950106 } name = "Sakata" picture = "L101564" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 950109 } name = "Sato Ke." picture = "L101152" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 950111 } name = "Sawaki" picture = "L101164" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 950112 } name = "Shibayama" picture = "L101226" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 950113 } name = "Shidei" picture = "L101146" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 950114 } name = "Shimokawa" picture = "L101273" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 950128 } name = "Tajima H." picture = "L101107" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 950132 } name = "Takumi" picture = "L101172" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 950133 } name = "Tanaka R." picture = "L101037" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = logistics_wizard trait = fortress_buster } leader = { id = { type = 6 id = 950137 } name = "Tatsumi" picture = "L101237" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 950138 } name = "Tomita" picture = "L101239" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 950149 } name = "Wada K." picture = "L101557" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 950152 } name = "Yamaguchi" picture = "L101201" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 950153 } name = "Yamamoto" picture = "L101204" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 950160 } name = "Yokoyama T." picture = "L101100" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 950161 } name = "Yoneyama" picture = "L101247" category = general y = 1939 y = 1944 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 950165 } name = "Yoshioka" picture = "L101216" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 950169 } name = "Hongo" picture = "L101044" category = commander rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1943 skill = 2 } leader = { id = { type = 6 id = 950170 } name = "Itahana" picture = "L101309" category = commander rank = 2 y = 1937 y = 1939 y = 1941 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = tank_buster } leader = { id = { type = 6 id = 950090 } name = "Nishihara" picture = "L101063" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 experience = 11.4364 trait = offensive_doctrine trait = panzer_leader } leader = { id = { type = 6 id = 950105 } name = "Sakai N." picture = "L101215" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 950003 } name = "Amamiya" picture = "L101006" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 950130 } name = "Takamori" picture = "L101234" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 950141 } name = "Uchida" picture = "L101131" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 950158 } name = "Yasuoka" picture = "L101558" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 950071 } name = "Machijiri" picture = "L101088" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1945 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 950000 } name = "Abe N." picture = "L101000" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 950166 } name = "Yoshizawa" picture = "L101270" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1942 skill = 1 } leader = { id = { type = 6 id = 950050 } name = "Iwamatsu" picture = "L101087" category = general rank = 2 y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 5 ry = 1943 skill = 2 } leader = { id = { type = 6 id = 950073 } name = "Matsui M." picture = "L101158" category = general rank = 2 y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 5 ry = 1941 skill = 2 trait = engineer } leader = { id = { type = 6 id = 950049 } name = "Itagaki" picture = "L101070" category = general rank = 2 y = 1930 y = 1930 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 23.3929 trait = logistics_wizard } leader = { id = { type = 6 id = 950125 } name = "Suzuki T." picture = "L101232" category = general rank = 2 y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1942 skill = 1 } leader = { id = { type = 6 id = 950110 } name = "Sawada" picture = "L101224" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 25.9136 trait = fortress_buster } leader = { id = { type = 6 id = 950088 } name = "Nemoto" picture = "L101213" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 32.4342 } leader = { id = { type = 6 id = 950059 } name = "Katayama S." picture = "L101089" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 experience = 18.6736 } leader = { id = { type = 6 id = 950164 } name = "Yoshimoto" picture = "L101250" category = general rank = 2 y = 1930 y = 1939 y = 1945 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 950045 } name = "Ishiguro T." picture = "L101062" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 950095 } name = "Ogisu" picture = "L101137" category = general rank = 2 y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 950043 } name = "Ishida M." picture = "L101054" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1941 skill = 1 experience = 16.0208 trait = offensive_doctrine } leader = { id = { type = 6 id = 950001 } name = "Akashiba" picture = "L101009" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 950118 } name = "Sogawa" picture = "L101228" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 950008 } name = "Banzai" picture = "L101560" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 3 experience = 50.9761 } leader = { id = { type = 6 id = 950104 } name = "Sakai K." picture = "L101041" category = general rank = 2 y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 5 ry = 1945 skill = 2 } leader = { id = { type = 6 id = 950108 } name = "Sasaki T." picture = "L101154" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 950117 } name = "Shinozuka" picture = "L101227" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1943 skill = 2 } leader = { id = { type = 6 id = 950119 } name = "Sonobe" picture = "L101136" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1942 skill = 2 } leader = { id = { type = 6 id = 950134 } name = "Tani" picture = "L101176" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 950154 } name = "Yamamuro" picture = "L101245" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = fortress_buster trait = old_guard } leader = { id = { type = 6 id = 950146 } name = "Ushijima Mitsune" picture = "L101242" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1941 skill = 2 experience = 21.5690 trait = engineer } leader = { id = { type = 6 id = 950155 } name = "Yamaoka" picture = "L101202" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1941 skill = 2 experience = 26.7249 } leader = { id = { type = 6 id = 950080 } name = "Murakami" picture = "L101193" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 34.7472 } leader = { id = { type = 6 id = 950002 } name = "Amakasu" picture = "L101003" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1943 skill = 2 } leader = { id = { type = 6 id = 950011 } name = "Fujie" picture = "L101023" category = general rank = 2 y = 1930 y = 1937 y = 1943 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 21.7963 trait = fortress_buster } leader = { id = { type = 6 id = 950157 } name = "Yasui" picture = "L101185" category = general rank = 2 y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 5 ry = 1942 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 950014 } name = "Fujita Su." picture = "L101019" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 950139 } name = "Tsukada O." picture = "L101240" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 4 experience = 88.6148 trait = logistics_wizard trait = offensive_doctrine } leader = { id = { type = 6 id = 950116 } name = "Shimomura" picture = "L101160" category = general rank = 2 y = 1930 y = 1939 y = 1945 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 63.1052 trait = engineer trait = fortress_buster } minister = { id = { type = 9 id = 952201 } name = "Hirohito" picture = "M5001" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 59 year = 1936 } minister = { id = { type = 9 id = 952202 } name = "Okada Keisuke" picture = "M5002" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 72 year = 1936 } minister = { id = { type = 9 id = 952203 } name = "Hirota Koki" picture = "M5003" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 5 year = 1936 } minister = { id = { type = 9 id = 952285 } name = "Shoda Kazue" picture = "M5090" position = ArmamentMinister category = fascist cabinet = replacement trait = 12 year = 1936 } minister = { id = { type = 9 id = 952205 } name = "Goto Fumio" picture = "M5005" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 952206 } name = "Okamura Yasuji" picture = "M5006" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 952207 } name = "Kanin Kotohito" picture = "M5007" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 952208 } name = "Kanin Kotohito" picture = "M5007" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 952361 } name = "Fujita Hisanori" picture = "M5172" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 44 year = 1936 } minister = { id = { type = 9 id = 952371 } name = "Hata Shunroku" picture = "M5189" position = ChiefOfAir category = fascist cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 952225 } name = "Nosaka Sanzo" picture = "M5011" position = HeadOfState category = social_democrat cabinet = replacement trait = 58 year = 1936 } minister = { id = { type = 9 id = 952226 } name = "Goto Fumio" picture = "M5005" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 70 year = 1937 } minister = { id = { type = 9 id = 952227 } name = "Katayama Tetsu" picture = "M5027" position = HeadOfGovernment category = social_democrat cabinet = replacement trait = 78 year = 1945 } minister = { id = { type = 9 id = 952228 } name = "Ugaki Kazushige" picture = "M5028" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 69 year = 1936 } minister = { id = { type = 9 id = 952229 } name = "Suzuki Kisaburo" picture = "M5029" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 72 year = 1941 } minister = { id = { type = 9 id = 952230 } name = "Shidehara Kijuro" picture = "M5030" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 70 year = 1945 } minister = { id = { type = 9 id = 952231 } name = "Yoshida Shigeru" picture = "M5031" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 73 year = 1946 } minister = { id = { type = 9 id = 952232 } name = "Hatoyama Ichiro" picture = "M5032" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 78 year = 1947 } minister = { id = { type = 9 id = 952233 } name = "Hayashi Senjuro" picture = "M5033" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 74 year = 1936 } minister = { id = { type = 9 id = 952234 } name = "Konoe Fumimaro" picture = "M5034" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 71 year = 1937 } minister = { id = { type = 9 id = 952235 } name = "Abe Nobuyuki" picture = "M5035" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 78 year = 1939 } minister = { id = { type = 9 id = 952236 } name = "Yonai Mitsumasa" picture = "M5036" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 79 year = 1940 } minister = { id = { type = 9 id = 952237 } name = "Suzuki Kantaro" picture = "M5037" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 80 year = 1945 } minister = { id = { type = 9 id = 952238 } name = "Higashikuni Naruhiko" picture = "M5038" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 69 year = 1945 } minister = { id = { type = 9 id = 952239 } name = "Terauchi Hisaichi" picture = "M5039" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 70 year = 1946 } minister = { id = { type = 9 id = 952240 } name = "Hirota Koki" picture = "M5003" position = HeadOfGovernment category = fascist cabinet = replacement trait = 72 year = 1936 } minister = { id = { type = 9 id = 952241 } name = "Hiranuma Kiichiro" picture = "M5041" position = HeadOfGovernment category = fascist cabinet = replacement trait = 76 year = 1936 } minister = { id = { type = 9 id = 952242 } name = "Tojo Hideki" picture = "M5042" position = HeadOfGovernment category = fascist cabinet = replacement trait = 75 year = 1941 } minister = { id = { type = 9 id = 952243 } name = "Koiso Kuniaki" picture = "M5043" position = HeadOfGovernment category = fascist cabinet = replacement trait = 80 year = 1944 } minister = { id = { type = 9 id = 952244 } name = "Miyamoto Kenji" picture = "M5012" position = HeadOfGovernment category = leninist cabinet = replacement trait = 74 year = 1936 } minister = { id = { type = 9 id = 952245 } name = "Nosako Sanzo" picture = "M5011" position = ForeignMinister category = social_democrat cabinet = replacement trait = 7 year = 1937 } minister = { id = { type = 9 id = 952246 } name = "Ashida Hitoshi" picture = "M5046" position = ForeignMinister category = social_democrat cabinet = replacement trait = 3 year = 1945 } minister = { id = { type = 9 id = 952247 } name = "Yoshizawa Kenkichi" picture = "M5047" position = ForeignMinister category = social_conservative cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 952248 } name = "Okada Keisuke" picture = "M5002" position = ForeignMinister category = social_conservative cabinet = replacement trait = 4 year = 1938 } minister = { id = { type = 9 id = 952249 } name = "Suzuki Kisaburo" picture = "M5029" position = ForeignMinister category = social_conservative cabinet = replacement trait = 7 year = 1939 } minister = { id = { type = 9 id = 952250 } name = "Shigemitsu Mamoru" picture = "M5050" position = ForeignMinister category = social_conservative cabinet = replacement trait = 5 year = 1941 } minister = { id = { type = 9 id = 952251 } name = "Yoshida Shigeru" picture = "M5031" position = ForeignMinister category = social_conservative cabinet = replacement trait = 3 year = 1945 } minister = { id = { type = 9 id = 952252 } name = "Sato Naotake" picture = "M5053" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 7 year = 1937 } minister = { id = { type = 9 id = 952253 } name = "Ugaki Kazushige" picture = "M5051" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 1 year = 1938 } minister = { id = { type = 9 id = 952254 } name = "Konoe Fumimaro" picture = "M5034" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 3 year = 1938 } minister = { id = { type = 9 id = 952255 } name = "Arita Hachiro" picture = "M5057" position = ForeignMinister category = fascist cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 952256 } name = "Abe Nobuyuki" picture = "M5035" position = ForeignMinister category = fascist cabinet = replacement trait = 4 year = 1939 } minister = { id = { type = 9 id = 952257 } name = "Nomura Kichisaburo" picture = "M5059" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 6 year = 1939 } minister = { id = { type = 9 id = 952258 } name = "Matsuoka Yosuke" picture = "M5060" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 2 year = 1940 } minister = { id = { type = 9 id = 952259 } name = "Toyoda Teijiro" picture = "M5061" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 4 year = 1941 } minister = { id = { type = 9 id = 952260 } name = "Hayashi Senjuro" picture = "M5033" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 6 year = 1937 } minister = { id = { type = 9 id = 952261 } name = "Togo Shigenori" picture = "M5065" position = ForeignMinister category = fascist cabinet = replacement trait = 1 year = 1941 } minister = { id = { type = 9 id = 952262 } name = "Tani Masayuki" picture = "M5066" position = ForeignMinister category = fascist cabinet = replacement trait = 3 year = 1942 } minister = { id = { type = 9 id = 952263 } name = "Shigemitsu Mamoru" picture = "M5050" position = ForeignMinister category = fascist cabinet = replacement trait = 5 year = 1943 } minister = { id = { type = 9 id = 952264 } name = "Shiga Yoshio" picture = "M5013" position = ForeignMinister category = leninist cabinet = replacement trait = 1 year = 1936 } minister = { id = { type = 9 id = 952265 } name = "Yoshino Shinji" picture = "M5069" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 10 year = 1937 } minister = { id = { type = 9 id = 952266 } name = "Mizutani Chosaburo" picture = "M5070" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 9 year = 1945 } minister = { id = { type = 9 id = 952267 } name = "Hoshijima Jiro" picture = "M5071" position = ArmamentMinister category = social_democrat cabinet = replacement trait = 8 year = 1947 } minister = { id = { type = 9 id = 952268 } name = "Ogawa Gotaro" picture = "M5072" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 952269 } name = "Godo Takuo" picture = "M5073" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 13 year = 1937 } minister = { id = { type = 9 id = 952270 } name = "Yoshida Shigeru" picture = "M5031" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 19 year = 1941 } minister = { id = { type = 9 id = 952271 } name = "Shidehara Kijuro" picture = "M5030" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 15 year = 1943 } minister = { id = { type = 9 id = 952272 } name = "Hatoyama Ichiro" picture = "M5032" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 8 year = 1944 } minister = { id = { type = 9 id = 952273 } name = "Hoshijima Jiro" picture = "M5071" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 12 year = 1945 } minister = { id = { type = 9 id = 952274 } name = "Ogasawara Sankuro" picture = "M5079" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1946 } minister = { id = { type = 9 id = 952275 } name = "Kawasaki Takukichi" picture = "M5080" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 54 year = 1936 } minister = { id = { type = 9 id = 952276 } name = "Ikeda Shigeaki" picture = "M5081" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 9 year = 1938 } minister = { id = { type = 9 id = 952277 } name = "Hatta Yoshiaki" picture = "M5082" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 12 year = 1939 } minister = { id = { type = 9 id = 952278 } name = "Kobayashi Seiichi" picture = "M5083" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 10 year = 1940 } minister = { id = { type = 9 id = 952279 } name = "Fujiwara Ginjiro" picture = "M5084" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 88 year = 1941 } minister = { id = { type = 9 id = 952280 } name = "Kishi Nobusuke" picture = "M5085" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 8 year = 1936 } minister = { id = { type = 9 id = 952281 } name = "Toyoda Teijiro" picture = "M5061" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 17 year = 1943 } minister = { id = { type = 9 id = 952282 } name = "Sakonji Seizo" picture = "M5087" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 14 year = 1944 } minister = { id = { type = 9 id = 952283 } name = "Terauchi Hisaichi" picture = "M5039" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 15 year = 1946 } minister = { id = { type = 9 id = 952284 } name = "Yonai Mitsumasa" picture = "M5036" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 13 year = 1947 } minister = { id = { type = 9 id = 952286 } name = "Kobayashi Ichizo" picture = "M5083" position = ArmamentMinister category = fascist cabinet = replacement trait = 9 year = 1941 } minister = { id = { type = 9 id = 952287 } name = "Tojo Hideki" picture = "M5042" position = ArmamentMinister category = fascist cabinet = replacement trait = 16 year = 1942 } minister = { id = { type = 9 id = 952288 } name = "Nakajima Chikuhei" picture = "M5093" position = ArmamentMinister category = fascist cabinet = replacement trait = 18 year = 1945 } minister = { id = { type = 9 id = 952289 } name = "Kato Sotomatsu" picture = "M5094" position = ArmamentMinister category = fascist cabinet = replacement trait = 15 year = 1943 } minister = { id = { type = 9 id = 952290 } name = "Tokuda Kyuichi" picture = "M5014" position = ArmamentMinister category = left_wing_radical cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 952291 } name = "Yamamoto Tatsuo" picture = "M5096" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 21 year = 1936 } minister = { id = { type = 9 id = 952292 } name = "Goto Fumio" picture = "M5005" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 20 year = 1941 } minister = { id = { type = 9 id = 952293 } name = "Kimura Kozaemon" picture = "M5098" position = MinisterOfSecurity category = social_democrat cabinet = replacement trait = 22 year = 1945 } minister = { id = { type = 9 id = 952294 } name = "Kawarada Kakichi" picture = "M5099" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 23 year = 1936 } minister = { id = { type = 9 id = 952295 } name = "Obara Naoshi" picture = "M5100" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 24 year = 1939 } minister = { id = { type = 9 id = 952296 } name = "Omura Seiichi" picture = "M5101" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 20 year = 1945 } minister = { id = { type = 9 id = 952297 } name = "Horikiri Zenjiro" picture = "M5102" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1945 } minister = { id = { type = 9 id = 952298 } name = "Yamazaki Iwao" picture = "M5103" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 23 year = 1945 } minister = { id = { type = 9 id = 952299 } name = "Ushio Shigenosuke" picture = "M5105" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 952300 } name = "Suetsugu Nobumasa" picture = "M5106" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 20 year = 1937 } minister = { id = { type = 9 id = 952301 } name = "Baba Eiichi" picture = "M5107" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 23 year = 1937 } minister = { id = { type = 9 id = 952302 } name = "Kido Koichi" picture = "M5108" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 23 year = 1939 } minister = { id = { type = 9 id = 952303 } name = "Yasui Eiji" picture = "M5110" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 56 year = 1941 } minister = { id = { type = 9 id = 952304 } name = "Kobayashi Seizo" picture = "M5111" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 26 year = 1942 } minister = { id = { type = 9 id = 952305 } name = "Tanabe Harumichi" picture = "M5112" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 22 year = 1943 } minister = { id = { type = 9 id = 952306 } name = "Yusawa Michio" picture = "M5113" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 21 year = 1944 } minister = { id = { type = 9 id = 952307 } name = "Abe Genki" picture = "M5114" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 20 year = 1946 } minister = { id = { type = 9 id = 952308 } name = "Fujie Keisuke" picture = "M5115" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 56 year = 1936 } minister = { id = { type = 9 id = 952309 } name = "Nakajima Kesago" picture = "M5116" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 26 year = 1937 } minister = { id = { type = 9 id = 952310 } name = "Tanaka Seiichi" picture = "M5117" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 24 year = 1938 } minister = { id = { type = 9 id = 952311 } name = "Hirabayashi Morito" picture = "M5118" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 21 year = 1939 } minister = { id = { type = 9 id = 952312 } name = "Hiranuma Kiichiro" picture = "M5119" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 20 year = 1940 } minister = { id = { type = 9 id = 952313 } name = "Teshima Fusataro" picture = "M5120" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 23 year = 1940 } minister = { id = { type = 9 id = 952314 } name = "Kodama Hideo" picture = "M5109" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 20 year = 1941 } minister = { id = { type = 9 id = 952315 } name = "Nakamura Aketo" picture = "M5122" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 22 year = 1941 } minister = { id = { type = 9 id = 952316 } name = "Tojo Hideki" picture = "M5042" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 23 year = 1942 } minister = { id = { type = 9 id = 952317 } name = "Kato Hakujiro" picture = "M5124" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 21 year = 1943 } minister = { id = { type = 9 id = 952318 } name = "Odachi Shigeo" picture = "M5125" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 26 year = 1944 } minister = { id = { type = 9 id = 952319 } name = "Iimura Jo" picture = "M5126" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 23 year = 1945 } minister = { id = { type = 9 id = 952320 } name = "Nosaka Sanzo" picture = "M5015" position = MinisterOfSecurity category = leninist cabinet = replacement trait = 24 year = 1936 } minister = { id = { type = 9 id = 952321 } name = "Nosako Sanzo" picture = "M5011" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 31 year = 1937 } minister = { id = { type = 9 id = 952322 } name = "Katayama Tetsu" picture = "M5027" position = MinisterOfIntelligence category = social_democrat cabinet = replacement trait = 32 year = 1945 } minister = { id = { type = 9 id = 952323 } name = "Ugaki Kazushige" picture = "M5051" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 952324 } name = "Machida Chuji" picture = "M5004" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 27 year = 1941 } minister = { id = { type = 9 id = 952325 } name = "Ogawa Gotaro" picture = "M5072" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 30 year = 1945 } minister = { id = { type = 9 id = 952326 } name = "Horikiri Zenjiro" picture = "M5102" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 28 year = 1947 } minister = { id = { type = 9 id = 952327 } name = "Takasu Shiro" picture = "M5134" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 952328 } name = "Nomura Naokuni" picture = "M5135" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 32 year = 1937 } minister = { id = { type = 9 id = 952329 } name = "Kano Jigoro" picture = "M5136" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 30 year = 1938 } minister = { id = { type = 9 id = 952330 } name = "Oka Takazumi" picture = "M5137" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 28 year = 1939 } minister = { id = { type = 9 id = 952331 } name = "Maeda Minoru" picture = "M5138" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 27 year = 1940 } minister = { id = { type = 9 id = 952332 } name = "Suzuki Kantaro" picture = "M5037" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 29 year = 1945 } minister = { id = { type = 9 id = 952333 } name = "Honma Masaharu" picture = "M5141" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 30 year = 1937 } minister = { id = { type = 9 id = 952334 } name = "Higuchi Kiichiro" picture = "M5142" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 28 year = 1938 } minister = { id = { type = 9 id = 952335 } name = "Araki Sadao" picture = "M5143" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 32 year = 1939 } minister = { id = { type = 9 id = 952336 } name = "Tsuchihashi Yuitsu" picture = "M5144" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 27 year = 1940 } minister = { id = { type = 9 id = 952337 } name = "Koiso Kuniaki" picture = "M5043" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 31 year = 1943 } minister = { id = { type = 9 id = 952338 } name = "Miyamoto Kenji" picture = "M5012" position = MinisterOfIntelligence category = leninist cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 952339 } name = "Tasuku Nakazawa" picture = "M5147" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 36 year = 1937 } minister = { id = { type = 9 id = 952340 } name = "Osamura Kajika" picture = "M5148" position = ChiefOfStaff category = social_democrat cabinet = replacement trait = 34 year = 1947 } minister = { id = { type = 9 id = 952341 } name = "Hirotsugu Hayashida" picture = "M5149" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 34 year = 1936 } minister = { id = { type = 9 id = 952342 } name = "Kanichiro Tashiro" picture = "M5150" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 36 year = 1941 } minister = { id = { type = 9 id = 952343 } name = "Kazuo Tanigawa" picture = "M5151" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 33 year = 1945 } minister = { id = { type = 9 id = 952344 } name = "Abe Nobuyuki" picture = "M5035" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 34 year = 1941 } minister = { id = { type = 9 id = 952345 } name = "Gunichi Mikawa" picture = "M5154" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 36 year = 1945 } minister = { id = { type = 9 id = 952346 } name = "Sugiyama Hajime" picture = "M5155" position = ChiefOfStaff category = fascist cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 952347 } name = "Tojo Hideki" picture = "M5042" position = ChiefOfStaff category = fascist cabinet = replacement trait = 36 year = 1941 } minister = { id = { type = 9 id = 952348 } name = "Umezu Yoshijiro" picture = "M5157" position = ChiefOfStaff category = fascist cabinet = replacement trait = 34 year = 1944 } minister = { id = { type = 9 id = 952349 } name = "Ryonosuke Kusaka" picture = "M5017" position = ChiefOfStaff category = left_wing_radical cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 952350 } name = "Imai Takeo" picture = "M5018" position = ChiefOfArmy category = social_democrat cabinet = replacement trait = 38 year = 1937 } minister = { id = { type = 9 id = 952351 } name = "Inanba Satoru" picture = "M5160" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 42 year = 1936 } minister = { id = { type = 9 id = 952352 } name = "Tsuchihashi Yuitsu" picture = "M5144" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 40 year = 1945 } minister = { id = { type = 9 id = 952353 } name = "Fujioka Takeo" picture = "M5163" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 38 year = 1941 } minister = { id = { type = 9 id = 952354 } name = "Aotsu Kikutara" picture = "M5164" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 42 year = 1945 } minister = { id = { type = 9 id = 952355 } name = "Sugiyama Hajime" picture = "M5155" position = ChiefOfArmy category = fascist cabinet = replacement trait = 40 year = 1936 } minister = { id = { type = 9 id = 952356 } name = "Tojo Hideki" picture = "M5042" position = ChiefOfArmy category = fascist cabinet = replacement trait = 38 year = 1941 } minister = { id = { type = 9 id = 952357 } name = "Umezu Yoshijiro" picture = "M5157" position = ChiefOfArmy category = fascist cabinet = replacement trait = 42 year = 1944 } minister = { id = { type = 9 id = 952358 } name = "Kawai Akira" picture = "M5019" position = ChiefOfNavy category = social_democrat cabinet = replacement trait = 43 year = 1937 } minister = { id = { type = 9 id = 952359 } name = "Shimada Shigetaro" picture = "M5170" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 43 year = 1936 } minister = { id = { type = 9 id = 952360 } name = "Toyoda Soemu" picture = "M5171" position = ChiefOfNavy category = fascist cabinet = replacement trait = 44 year = 1944 } minister = { id = { type = 9 id = 952363 } name = "Oikawa Koshiro" picture = "M5175" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 47 year = 1944 } minister = { id = { type = 9 id = 952364 } name = "Fukui Yoshi" picture = "M5020" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 952365 } name = "Inoue Shigeyoshi" picture = "M5180" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 49 year = 1936 } minister = { id = { type = 9 id = 952366 } name = "Tsukahara Nishizou" picture = "M5181" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 48 year = 1941 } minister = { id = { type = 9 id = 952367 } name = "Oikawa Koshiro" picture = "M5175" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 49 year = 1936 } minister = { id = { type = 9 id = 952368 } name = "Higashikuni Naruhiko" picture = "M5038" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 51 year = 1937 } minister = { id = { type = 9 id = 952369 } name = "Toyoda Teijiro" picture = "M5061" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 52 year = 1938 } minister = { id = { type = 9 id = 952370 } name = "Wada Misao" picture = "M5182" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 52 year = 1945 } minister = { id = { type = 9 id = 952372 } name = "Tojo Hideki" picture = "M5042" position = ChiefOfAir category = fascist cabinet = replacement trait = 50 year = 1938 } minister = { id = { type = 9 id = 952373 } name = "Yamashita Tomoyuki" picture = "M5192" position = ChiefOfAir category = fascist cabinet = replacement trait = 51 year = 1940 } minister = { id = { type = 9 id = 952374 } name = "Doihara Kenji" picture = "M5193" position = ChiefOfAir category = fascist cabinet = replacement trait = 49 year = 1941 } minister = { id = { type = 9 id = 952375 } name = "Anami Korechika" picture = "M5194" position = ChiefOfAir category = fascist cabinet = replacement trait = 52 year = 1942 } minister = { id = { type = 9 id = 952376 } name = "Ushiroku Jun" picture = "M5195" position = ChiefOfAir category = fascist cabinet = replacement trait = 50 year = 1943 } minister = { id = { type = 9 id = 952377 } name = "Sugawara Michio" picture = "M5196" position = ChiefOfAir category = fascist cabinet = replacement trait = 48 year = 1944 } minister = { id = { type = 9 id = 952378 } name = "Kawabe Masakazu" picture = "M5197" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 50 year = 1945 } minister = { id = { type = 9 id = 952381 } name = "Koga Mineichi" picture = "L101243" position = ChiefOfNavy category = fascist cabinet = replacement trait = 44 year = 1943 } minister = { id = { type = 9 id = 952382 } name = "Ozawa Jisaburo" picture = "L101273" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 43 year = 1937 } minister = { id = { type = 9 id = 952383 } name = "Konoe Fumimaro" picture = "M5034" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 71 year = 1940 } minister = { id = { type = 9 id = 952384 } name = "Suzuki Kantaro" picture = "M5037" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 1 year = 1945 } HeadOfState = { type = 9 id = 952201 } HeadOfGovernment = { type = 9 id = 952202 } ForeignMinister = { type = 9 id = 952203 } ArmamentMinister = { type = 9 id = 952277 } MinisterOfSecurity = { type = 9 id = 952301 } MinisterOfIntelligence = { type = 9 id = 952327 } ChiefOfStaff = { type = 9 id = 952346 } ChiefOfArmy = { type = 9 id = 952355 } ChiefOfNavy = { type = 9 id = 952361 } ChiefOfAir = { type = 9 id = 952371 } tech_team = { id = { type = 10 id = 951100 } name = "Aichi Kokuki" picture = "T1900" skill = 6 research_types = { electronics aeronautics technical_efficiency aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 951101 } name = "Hino Automobile" picture = "T1901" skill = 3 research_types = { artillery mechanics electronics rt_user_18 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 951104 } name = "Mitsubishi Hikoki" picture = "T1904" skill = 8 research_types = { electronics aeronautics management technical_efficiency aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 951105 } name = "Mitsubishi Jukogyo" picture = "T1905" skill = 5 research_types = { artillery mechanics chemistry management technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 951107 } name = "Mitsui" picture = "T1907" skill = 6 research_types = { electronics chemistry general_equipment naval_engineering industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 951108 } name = "Nakajima Hikoki" picture = "T1908" skill = 7 research_types = { mechanics general_equipment aeronautics management aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 951109 } name = "Nissan" picture = "T1909" skill = 6 research_types = { mechanics electronics industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 951110 } name = "Sumimoto" picture = "T1910" skill = 6 research_types = { electronics chemistry general_equipment industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 951111 } name = "Teiji Takagi" picture = "T1911" skill = 6 research_types = { mathematics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 951112 } name = "Harbin Arsenal" picture = "T1912" skill = 5 research_types = { artillery training general_equipment rt_user_17 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 951114 } name = "Hideki Tojo" picture = "T1914" skill = 5 research_types = { training large_unit_tactics centralized_execution infantry_focus } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 951115 } name = "Hisaichi Terauchi" picture = "T1915" skill = 6 research_types = { training large_unit_tactics decentralized_execution combined_arms_focus } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 951118 } name = "Shunroku Hata" picture = "T1918" skill = 6 research_types = { centralized_execution piloting rt_user_3 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 951119 } name = "Tomoyoki Yamashita" picture = "T1919" skill = 7 research_types = { training small_unit_tactics centralized_execution combined_arms_focus rt_user_5 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 951121 } name = "Kawasaki Hikoki" picture = "T1902" skill = 7 research_types = { artillery mechanics aeronautics aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 951122 } name = "Kawanishi Hikoki" picture = "T1924" skill = 7 research_types = { electronics aeronautics technical_efficiency naval_artillery aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 951123 } name = "Dai-Ichi Rikugun Kokusho" picture = "T1925" skill = 5 research_types = { training piloting rt_user_1 rt_user_6 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 951124 } name = "Masaomi Yasuoka" picture = "T1940" skill = 5 research_types = { training combined_arms_focus blitzkrieg_tactics } startyear = 1930 endyear = 1940 } team_slots = { 951109 951119 951101 0 0 } manpower = 497.3166 free = { } oil = 1010.8919 supplies = 943.6247 rare_materials = 1043.8359 metal = 21601.0664 energy = 1000.2358 money = 74.5934 consumer = 0.0806 supply = 0.5706 production = 0.1487 reinforcement = 0.0001 upgrading = 0.2000 transports = 675 escorts = 11 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 2.2000 tc_occupied_mod = 1.4000 attrition_mod = 1.3400 trickleback_mod = 1.2000 repair_mod = 1.2000 research_mod = 1.1000 upgrade = { infantry = { defaultorganisation = 31 morale = 80 } cavalry = { defaultorganisation = 31 morale = 80 } motorized = { defaultorganisation = 31 morale = 80 } mechanized = { defaultorganisation = 21 morale = 80 } light_armor = { defaultorganisation = 23.1000 morale = 80 } armor = { defaultorganisation = 21 morale = 80 } paratrooper = { defaultorganisation = 34.1000 morale = 80 } marine = { defaultorganisation = 34.1000 morale = 80 } bergsjaeger = { defaultorganisation = 34.1000 morale = 80 } garrison = { defaultorganisation = 31 morale = 80 } hq = { defaultorganisation = 21 morale = 80 } militia = { defaultorganisation = 31 morale = 80 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 31 morale = 80 } d_03 = { defaultorganisation = 34.1000 morale = 80 } d_04 = { defaultorganisation = 34.1000 morale = 80 } d_05 = { defaultorganisation = 34.1000 morale = 80 } d_06 = { defaultorganisation = 23.1000 morale = 80 } d_07 = { defaultorganisation = 37.2000 morale = 80 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 7 } rocket_artillery = { } sp_rct_artillery = { morale = 7 } anti_tank = { } tank_destroyer = { defaultorganisation = 1.4000 morale = 22 } light_armor_brigade = { morale = 22 } heavy_armor = { defaultorganisation = 1.1000 morale = 22 } super_heavy_armor = { defaultorganisation = 2.1000 morale = 22 } armored_car = { defaultorganisation = 2.1000 morale = 22 } anti_air = { } police = { } engineer = { defaultorganisation = 1.4000 morale = 7 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 7 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 3 2 1 } armored_car = { 2 1 } anti_air = { 2 1 } police = { 1 } engineer = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } bergsjaeger = { 1 } garrison = { 2 1 } hq = { 1 } militia = { 2 1 } multi_role = { 1 } interceptor = { 1 } tactical_bomber = { 2 1 } cas = { 1 } transport = { 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } d_07 = { 1 } } obsolete_models = { artillery = { 0 1 2 } armored_car = { 0 1 } anti_air = { 0 1 } police = { 0 } engineer = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } bergsjaeger = { 0 } garrison = { 0 1 } hq = { 0 } militia = { 0 1 } multi_role = { 0 } interceptor = { 0 } tactical_bomber = { 0 1 } cas = { 0 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } d_07 = { 0 1 } } allowed_divisions = { infantry = yes cavalry = yes bergsjaeger = yes garrison = yes hq = yes multi_role = yes interceptor = yes tactical_bomber = yes cas = yes transport = yes d_02 = yes } allowed_brigades = { artillery = yes anti_tank = yes light_armor_brigade = yes heavy_armor = yes armored_car = yes anti_air = yes police = yes engineer = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes rocket_test = yes } building_prod_mod = { ic = 1 coastal_fort = 0.5000 land_fort = 0.5000 flak = 0.9000 infrastructure = 0.8000 air_base = 0.5500 naval_base = 0.5500 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.5000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7500 asw = 0.5000 naval_interdiction = 1 shore_bombardment = 1 amphibious_assault = 0.5000 sea_transport = 1.0300 naval_combat_patrol = 1 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.1000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.1000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.1000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.0500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.0500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.0500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -45 forest_attack = -45 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -45 forest_attack = -41 jungle_attack = -85 swamp_attack = -74 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -48 forest_attack = -48 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -96 swamp_attack = -81 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -52 forest_attack = -52 jungle_attack = -92 swamp_attack = -78 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -56 forest_attack = -56 jungle_attack = -96 swamp_attack = -81 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -37 forest_attack = -41 jungle_attack = -56 swamp_attack = -67 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -41 forest_attack = -37 jungle_attack = -41 swamp_attack = -41 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -26 forest_attack = -41 jungle_attack = -56 swamp_attack = -63 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -45 forest_attack = -45 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -45 forest_attack = -45 jungle_attack = -92 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -41 forest_attack = -41 jungle_attack = -81 swamp_attack = -74 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -45 forest_attack = -45 jungle_attack = -85 swamp_attack = -78 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -41 forest_attack = -41 jungle_attack = -67 swamp_attack = -67 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -41 forest_attack = -37 jungle_attack = -79 swamp_attack = -69 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -45 forest_attack = -45 jungle_attack = -89 swamp_attack = -74 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -52 forest_attack = -52 jungle_attack = -92 swamp_attack = -78 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -23 forest_attack = -37 jungle_attack = -52 swamp_attack = -56 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = yes support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = no asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 50.1502 trade = yes } relation = { tag = GER value = 50.0997 trade = yes } relation = { tag = HOL value = -50.7000 } relation = { tag = POR value = 25 } relation = { tag = ITA value = 50.0998 } relation = { tag = SOV value = 50.2000 trade = yes } relation = { tag = SWE value = -50.2000 trade = yes } relation = { tag = TUR value = 25 } relation = { tag = JAP value = 200 trade = yes access = yes } relation = { tag = CHI value = -150.7000 } relation = { tag = BEL value = -25.3000 } relation = { tag = DEN value = -50 } relation = { tag = SCH value = -49.6000 } relation = { tag = CUB value = -49.8000 } relation = { tag = BUL value = 23.9000 } relation = { tag = HUN value = 23.8000 } relation = { tag = ROM value = -50.8000 } relation = { tag = IRE value = -49.8000 } relation = { tag = FIN value = 19.8000 trade = yes } relation = { tag = PER value = 50.1497 trade = yes } relation = { tag = AFG value = 0.4000 } relation = { tag = BRA value = -27.0004 trade = yes } relation = { tag = ARG value = 25 } relation = { tag = MEX value = -50 } relation = { tag = COL value = -49.8000 } relation = { tag = VEN value = 25 } relation = { tag = PRU value = 50.0998 trade = yes } relation = { tag = ECU value = -49.6000 } relation = { tag = URU value = 25.4000 } relation = { tag = PAR value = -51 } relation = { tag = BOL value = -50.4000 } relation = { tag = CHL value = 20 } relation = { tag = NZL value = -50.8000 } relation = { tag = CAN value = -50.9000 trade = yes } relation = { tag = AST value = -50.4000 } relation = { tag = VIC value = 41.7000 trade = yes } relation = { tag = MAN value = 198 access = yes } relation = { tag = USA value = 15.2000 trade = yes } relation = { tag = CHC value = -200 } relation = { tag = SLO value = -50.8000 frustration = 3 } relation = { tag = SIA value = 74.1000 } relation = { tag = SAU value = 28.0000 trade = yes } relation = { tag = MON value = -100.1000 } relation = { tag = GUA value = 24.8000 } relation = { tag = COS value = -49.8000 } relation = { tag = NIC value = -51 } relation = { tag = DOM value = 46.3998 trade = yes } relation = { tag = PHI value = -49.6000 } relation = { tag = BHU value = 25.4000 } relation = { tag = EGY value = 25.4000 } relation = { tag = SAL value = 25 } relation = { tag = HAI value = -50 } relation = { tag = HON value = 24.8000 } relation = { tag = IRQ value = -50.6000 } relation = { tag = LIB value = -49.6000 } relation = { tag = NEP value = 25.2000 } relation = { tag = OMN value = 25 } relation = { tag = PAN value = -50.2000 } relation = { tag = SIK value = 24.3000 } relation = { tag = SAF value = -50.6000 } relation = { tag = TAN value = -150.4000 } relation = { tag = TIB value = 25.4000 } relation = { tag = YEM value = 25.4000 } relation = { tag = BUR value = -50 frustration = 3 } relation = { tag = MEN value = 24.2000 } relation = { tag = U00 value = 23.8000 } relation = { tag = U01 value = 28.6999 } relation = { tag = U02 value = -50 } relation = { tag = U14 value = -50 } relation = { tag = U18 value = -0.5000 frustration = 3 } relation = { tag = U19 value = -50.6000 } relation = { tag = REB value = -50 } } ownedprovinces = { 1225 1226 1227 1224 1223 1221 1228 1233 1231 1232 1230 1222 1229 1202 1204 1212 1205 1199 1203 1200 1206 1213 1237 1220 1218 1201 1208 1209 1210 1211 1215 1217 1197 1198 1236 1235 1216 1245 1250 1243 1241 1247 1378 } controlledprovinces = { 1225 1227 1224 1223 1221 1228 1233 1231 1232 1230 1222 1229 1202 1204 1212 1205 1199 1203 1200 1206 1213 1237 1220 1218 1201 1208 1209 1210 1211 1215 1217 1197 1198 1236 1235 1216 1245 1241 1247 1243 1251 1250 1242 1244 1323 1321 1249 1252 1248 1253 1324 1254 1330 1319 1327 1339 1333 1257 1336 1341 1329 1320 1332 1322 1258 1328 1256 1226 1343 1331 1340 1335 1378 1318 1334 1337 1338 1342 1344 1345 1346 1347 1348 1349 1350 1351 1352 1354 1356 1357 1358 1359 1360 1365 1367 1368 1369 1370 1373 1375 1377 1379 1383 1355 1263 1374 1314 1326 1317 1316 1264 1325 1313 1353 1381 } nationalprovinces = { 1225 1226 1227 1224 1223 1221 1228 1233 1231 1232 1230 1222 1229 1202 1204 1212 1205 1199 1203 1200 1206 1213 1237 1220 1218 1201 1208 1209 1210 1211 1215 1217 1197 1198 1240 1236 1235 1216 1219 1245 } claimedprovinces = { 1331 1328 1329 1333 1332 1261 1303 1339 1323 1321 1334 1336 1340 1341 1319 1322 1324 1325 1326 1316 1317 1344 1342 1337 1338 1345 1346 1347 1348 1357 1358 1359 1360 1354 1353 1318 1355 1309 1311 1312 1310 1304 1302 1258 1262 1257 1296 1297 1298 1305 1306 1313 1307 1308 1356 1349 1335 1314 1315 1267 1320 1299 1343 1301 1350 1351 1352 1264 1263 1256 1389 1390 1384 1385 1386 1387 1388 1300 1291 1292 1293 1378 1380 1383 1381 1379 1374 1376 1382 1368 1369 1375 1370 1373 1377 1367 1365 1241 1247 1246 1251 1242 1254 1252 1253 1248 1249 1250 1327 1243 1244 1330 1238 1239 1214 1207 1202 1204 1212 1205 1199 1203 1200 1206 1213 1237 1220 1218 1201 1208 1209 1210 1211 1215 1217 1197 1198 1245 1240 1236 1235 1216 1269 1268 1270 1271 1272 1265 1266 1283 1284 1285 1286 1287 1288 1289 1290 1295 1294 1279 1274 1282 1275 1280 1281 1277 1276 1273 1278 1259 1260 1255 1371 1372 } techapps = { 4010 4020 4040 4050 4290 4300 9010 9020 9030 2800 2550 2630 2290 2300 2450 2460 2510 1010 1020 1190 1200 1310 2400 5010 5080 5090 5190 5310 5320 5350 5470 6400 6410 6420 3010 3800 3810 1210 14000 2810 4030 5050 2310 4330 1110 11160 5060 2520 4060 4080 10120 1340 4070 5100 14010 5070 2320 5360 1030 2470 4340 4380 5550 5120 5110 5200 4390 5020 2530 6430 4090 2820 1120 1320 5130 } inventions = { 8022 8028 } blueprints = { 1150 3250 3260 4360 2010 4310 4320 4570 9120 17000 8010 8070 8660 8300 8370 8710 8760 8810 3040 3020 3030 3350 15090 3700 3850 5410 2560 9400 3900 3600 9040 8610 9200 5330 } deactivate = { 1400 1460 1470 1480 1490 6100 6300 6010 6500 6600 6440 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 } application = { id = { type = 4712 id = 522333 } project = { type = 17 id = 2330 } tech_team = { type = 10 id = 951101 } progress = 100 progress = 100 progress = 100 progress = 100 progress = 86.9786 status = "ongoing" } application = { id = { type = 4712 id = 579840 } project = { type = 17 id = 5330 } tech_team = { type = 10 id = 951109 } progress = 55.4400 progress = 0 progress = 0 progress = 0 progress = 0 status = "ongoing" } application = { id = { type = 4712 id = 582296 } project = { type = 17 id = 6450 } tech_team = { type = 10 id = 951119 } progress = 29.6654 progress = 0 progress = 0 progress = 0 progress = 0 status = "ongoing" } leadertable = { } navalunit = { id = { type = 13016 id = 590 } name = "1. Kaigun" location = 1373 prevprov = 2524 home = 1560 base = 1373 morale = 0.0010 leader = { id = { type = 6 id = 950167 } name = "Tanimoto" tag = U00 picture = "L101499" category = admiral rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 6 ry = 1943 skill = 2 } division = { id = { type = 13016 id = 595 } name = "Katsura Maru" flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 13016 id = 596 } name = "Toyotsu Maru" flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 13016 id = 591 } name = "Kongo Maru" flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } } navalunit = { id = { type = 4712 id = 3060 } name = "1st Squadron" location = 1228 home = 1228 base = 1228 morale = 0.5000 } navalunit = { id = { type = 4712 id = 3062 } name = "2nd Squadron" location = 1232 home = 1232 base = 1232 morale = 0.5000 } landunit = { id = { type = 28500 id = 1 } name = "Man'chu Gun" location = 1257 prevprov = 1322 home = 1250 morale = 0.0010 control = "MAN" leader = { id = { type = 6 id = 250013 } name = "Kilitsin" tag = MAN picture = "L250013" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 61.2122 trait = offensive_doctrine trait = winter_specialist } division = { id = { type = 28500 id = 3 } name = "2 Gunkanku 'Kirin'" flag = 34864 mod = { 0 0 0 0 0 1 0 0 0 } all = { 84.0107 100 60.6955 61 100 34.5034 0.7631 0.5600 0 8 12 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 15 100 2 12 0 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 94489 } name = "Anshan Kaigan hozen" location = 1217 prevprov = 1217 home = 1217 morale = 0.5000 leader = { id = { type = 6 id = 950030 } name = "Honda M." tag = U00 picture = "L101043" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = defensive_doctrine } division = { id = { type = 13016 id = 451248 } name = "49 Kaigan o surutameni-ka" flag = 34866 mod = { 9 9 2 1 9 3 1217 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 61 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 94491 } name = "Pyeongyang Kaigan hozen" location = 1221 prevprov = 1221 home = 1221 morale = 0.5000 leader = { id = { type = 6 id = 950142 } name = "Uchiyama" tag = U00 picture = "L101190" category = general rank = 2 y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = fortress_buster } division = { id = { type = 13016 id = 451251 } name = "52 Kaigan o surutameni-ka" flag = 34866 mod = { 9 9 2 1 9 3 1221 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 61 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 94493 } name = "Seoul Kaigan hozen" location = 1228 prevprov = 1228 home = 1228 morale = 0.5000 leader = { id = { type = 6 id = 950162 } name = "Yoshida M." tag = U00 picture = "L101248" category = general y = 1939 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 13016 id = 451253 } name = "54 Kaigan o surutameni-ka" flag = 34866 mod = { 9 9 2 1 9 3 1228 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 61 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 94495 } name = "Busan Kaigan hozen" location = 1232 prevprov = 1232 home = 1232 morale = 0.5000 leader = { id = { type = 6 id = 950027 } name = "Higuchi" tag = U00 picture = "L101039" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } division = { id = { type = 13016 id = 451255 } name = "56 Kaigan o surutameni-ka" flag = 34866 mod = { 9 9 2 1 9 3 1232 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 61 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 94497 } name = "Wonsan Kaigan hozen" location = 1223 prevprov = 1223 home = 1223 morale = 0.5000 leader = { id = { type = 6 id = 950028 } name = "Hirabayashi" tag = U00 picture = "L101027" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 21.4193 } division = { id = { type = 13016 id = 451257 } name = "58 Kaigan o surutameni-ka" flag = 34866 mod = { 9 9 2 1 9 3 1223 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 61 61 100 0.9587 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 95737 } name = "14th Corps" location = 1256 prevprov = 1258 home = 1250 mission = { type = support_attack target = 1271 percentage = 1 night = yes startdate = { year = 1940 month = december day = 4 hour = 0 } } morale = 0.5000 control = "MAN" leader = { id = { type = 6 id = 250009 } name = "Xing Shilian" tag = MAN picture = "L250009" category = general rank = 2 y = 1938 y = 1940 y = 1944 y = 1990 max_skill = 5 ry = 1990 skill = 3 experience = 44.5003 } division = { id = { type = 28500 id = 13 } name = "Chinganyuchitui" flag = 34864 mod = { 43 0 0 0 43 1 0 0 0 } all = { 3.8576 25 63.1130 67.1000 100 12.0177 0.2279 0.8500 0 8 13 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 15 16 100 0 13 0 12.5000 0 0 0 0 0 0 } } attack = { year = 1940 month = december day = 8 hour = 4 } } landunit = { id = { type = 13016 id = 525 } name = "Chosen-gun" location = 1247 prevprov = 1247 home = 1247 mission = { type = anti_partisan_duty target = 1247 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 950127 } name = "Tada" tag = U00 picture = "L101170" category = general rank = 2 y = 1930 y = 1930 y = 1941 y = 1990 max_skill = 6 ry = 1942 skill = 2 trait = defensive_doctrine } division = { id = { type = 13016 id = 526 } name = "19 Rusushidan" flag = 34864 mod = { 9 9 2 0 9 3 0 0 0 } all = { 100 100 61 61 100 0 0 0.3300 0 1 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 14 1 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 13016 id = 531 } name = "Shina Chutongun" location = 1251 prevprov = 1251 home = 1246 mission = { type = anti_partisan_duty target = 1251 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 950004 } name = "Anami" tag = U00 picture = "L101007" category = general rank = 2 y = 1930 y = 1938 y = 1943 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = logistics_wizard } division = { id = { type = 13016 id = 532 } name = "Kawabe Ryodan" flag = 34864 mod = { 9 9 2 0 9 3 0 0 0 } all = { 100 100 61 61 100 0 0 0.3300 0 1 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 14 1 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 233501 } name = "27th Corps" location = 1318 prevprov = 1317 home = 1243 mission = { type = attack target = 1353 percentage = 1 night = yes startdate = { year = 1940 month = october day = 0 hour = 11 } task = 1 location = 1353 } morale = 0.5000 control = "MAN" leader = { id = { type = 6 id = 250020 } name = "von Tscherwelen" tag = MAN picture = "L250020" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 4 experience = 116.0080 trait = offensive_doctrine } movetime = { year = 1940 month = december day = 16 hour = 12 } movement = { 1353 } division = { id = { type = 28500 id = 4 } name = "3 Gunkanku 'Qiqihar'" flag = 34864 mod = { 0 0 0 0 0 1 0 0 0 } all = { 51.2781 100 35.7890 61 100 36.1290 0.4100 0.5600 0 8 12 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 15 100 2 12 0 10 0 0 0 0 0 0 } } hour = 152 } landunit = { id = { type = 4712 id = 259640 } name = "2nd Corps" location = 1258 prevprov = 1257 home = 1243 mission = { task = 1 location = 1257 } morale = 0.5000 control = "MAN" leader = { id = { type = 6 id = 250014 } name = "Kilobil" tag = MAN picture = "L250014" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 4 experience = 103.3808 trait = defensive_doctrine } division = { id = { type = 28500 id = 6 } name = "5 Gunkanku 'Chengde'" flag = 34864 mod = { 0 0 0 0 0 1 0 0 0 } all = { 64.2193 100 59.2947 61 100 36.7383 0.4699 0.5600 0 8 12 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 15 100 2 12 0 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 319290 } name = "15th Corps" location = 1314 prevprov = 1325 home = 1241 mission = { task = 1 location = 1258 } morale = 0.5000 control = "MAN" leader = { id = { type = 6 id = 250024 } name = "Yu Chencheng" tag = MAN picture = "L250024" category = general rank = 2 y = 1938 y = 1940 y = 1941 y = 1990 max_skill = 5 ry = 1990 skill = 3 experience = 69.4269 } movetime = { year = 1940 month = december day = 22 hour = 16 } movement = { 1258 1257 1253 } division = { id = { type = 28500 id = 2 } name = "1 Gunkanku 'Fengtien'" flag = 34864 mod = { 0 0 0 0 0 1 0 0 0 } all = { 66.4723 100 22.5686 61 100 36.7292 0.6530 0.5600 0 8 12 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 15 100 2 12 0 10 0 0 0 0 0 0 } } hour = 616 } landunit = { id = { type = 4712 id = 367519 } name = "8th Corps" location = 1324 prevprov = 1322 home = 1243 mission = { task = 1 location = 1322 } morale = 0.5000 control = "MAN" leader = { id = { type = 6 id = 250016 } name = "Guo Enlin" tag = MAN picture = "L250016" category = general y = 1938 y = 1941 y = 1942 y = 1990 max_skill = 5 ry = 1990 skill = 4 experience = 83.7419 trait = mountain_expert } division = { id = { type = 28500 id = 5 } name = "4 Gunkanku 'Harbin'" flag = 34864 mod = { 0 0 0 0 0 1 0 0 0 } all = { 51.1247 100 27.7312 61 100 36.9292 0.5320 0.5600 0 8 12 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 14 15 100 2 12 0 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 232885 } name = "Di'1 Mengkukuo Jun" location = 1250 prevprov = 1251 home = 1250 mission = { type = anti_partisan_duty target = 1250 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 control = "MEN" leader = { id = { type = 6 id = 513008 } name = "Homma" tag = MEN picture = "L101047" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 4712 id = 232791 } name = "1 Mengkukuo Hoheishidan" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 61 61 100 0 0.4777 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } dig_in = 20 } navalunit = { id = { type = 4712 id = 387881 } name = "3rd Squadron" location = 1228 home = 1228 base = 1228 morale = 0.5000 } navalunit = { id = { type = 4712 id = 387883 } name = "4th Squadron" location = 1232 home = 1232 base = 1232 morale = 0.5000 } landunit = { id = { type = 4712 id = 422629 } name = "11th Corps" location = 1318 prevprov = 1317 home = 1219 mission = { type = attack target = 1308 percentage = 1 night = yes startdate = { year = 1940 month = november day = 21 hour = 23 } task = 1 location = 1308 } morale = 0.5000 leader = { id = { type = 6 id = 950022 } name = "Hata" tag = U00 picture = "L101034" category = general rank = 0 y = 1930 y = 1930 y = 1937 y = 1944 max_skill = 7 ry = 1990 skill = 3 experience = 63.0388 trait = offensive_doctrine trait = fortress_buster trait = mountain_expert } movetime = { year = 1941 month = january day = 5 hour = 15 } movement = { 1308 } division = { id = { type = 4712 id = 258991 } name = "14 Konseiryodan" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.9866 0 0 0 0 } all = { 99.7011 100 46.1864 61 100 10.5429 0 0.7600 0 9 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 18 2 5 0 0 0 0 10 0 } } attack = { year = 1940 month = december day = 8 hour = 18 } hour = 403 time = no } landunit = { id = { type = 4712 id = 438765 } name = "19th Corps" location = 1318 prevprov = 1317 home = 1230 mission = { type = attack target = 1353 percentage = 1 night = yes startdate = { year = 1940 month = october day = 0 hour = 11 } task = 1 location = 1353 } morale = 0.5000 leader = { id = { type = 6 id = 950131 } name = "Takehara" tag = U00 picture = "L101556" category = general y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 20.2352 } movetime = { year = 1940 month = december day = 15 hour = 10 } movement = { 1353 } division = { id = { type = 13016 id = 521 } name = "18 Ryodan" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 43.0574 61 100 36.5376 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } hour = 178 } landunit = { id = { type = 4712 id = 423575 } name = "37th Corps" location = 1256 prevprov = 1264 home = 1238 mission = { task = 1 location = 1256 } morale = 0.5000 leader = { id = { type = 6 id = 950053 } name = "Kanin Kotohito" tag = U00 picture = "L101077" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 6 ry = 1945 skill = 2 experience = 29.4059 trait = offensive_doctrine trait = old_guard } division = { id = { type = 4712 id = 422653 } name = "2 Kwantung Theater Army HQ" flag = 34864 mod = { 10 10 1 1 10 2 0 0 0 } brig = { 10 0 0 0 0 1 0 0 0 0 0.3412 0 0 0 0 } all = { 100 100 15.8710 45.1000 122 11.0930 0 5.8100 1.6950 11 10 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 26 30 87 1 6 1 10 0 0 0 0 0 0 } } dig_in = 5 } landunit = { id = { type = 4712 id = 312238 } name = "3rd Corps" location = 1349 prevprov = 1355 home = 1378 mission = { task = 1 location = 1349 } morale = 0.5000 leader = { id = { type = 6 id = 950075 } name = "Minami" tag = U00 picture = "L101117" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 6 ry = 1943 skill = 2 experience = 38.6377 trait = offensive_doctrine trait = old_guard } division = { id = { type = 4712 id = 311898 } name = "1 Kwantung Theater Army HQ" flag = 34864 mod = { 10 10 1 1 10 2 0 0 0 } brig = { 10 0 0 0 0 1 0 0 0 0 0.4540 0 0 0 0 } all = { 100 100 45.1000 45.1000 122 10.5210 0 5.8100 1.6950 11 10 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 26 30 87 1 6 1 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 473128 } name = "18th Corps" location = 1254 prevprov = 1254 home = 1238 morale = 0.5000 leader = { id = { type = 6 id = 950007 } name = "Asaka" tag = U00 picture = "L101014" category = general rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 58.9079 trait = offensive_doctrine } division = { id = { type = 4712 id = 288372 } name = "4 Hoheishidan" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 99.9821 100 61 61 100 1.4136 0.9310 1.0300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 25 100 2 20 7 10 0 0 0 0 10 0 } } division = { id = { type = 13016 id = 505 } name = "2 Kibei Ryodan" flag = 34864 mod = { 1 1 2 0 1 3 0 0 0 } all = { 99.9821 100 61 61 100 32.0220 0.4355 1.4600 0 11 15 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 19 21 100 3 17 0 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 20960 } name = "2 Konoeshidan" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 99.9821 100 61 61 100 37.4703 0.5321 1.0300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 25 100 2 20 7 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 462183 } name = "25th Corps" location = 1381 prevprov = 1379 home = 1378 morale = 0.5000 leader = { id = { type = 6 id = 950041 } name = "Inoue" tag = U00 picture = "L101045" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 3 experience = 57.4866 trait = logistics_wizard trait = defensive_doctrine } division = { id = { type = 4712 id = 25078 } name = "21 Konseiryodan" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48.2280 61 100 40.0443 0 0.7900 0 9 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 21 100 2 19 2 5 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 345823 } name = "34th Corps" location = 1374 prevprov = 1367 home = 1378 morale = 0.5000 leader = { id = { type = 6 id = 950144 } name = "Umezu" tag = U00 picture = "L101192" category = general rank = 1 y = 1930 y = 1930 y = 1940 y = 1944 max_skill = 7 ry = 1949 skill = 4 experience = 107.1022 trait = logistics_wizard } division = { id = { type = 4712 id = 313931 } name = "5 Hoheishidan" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 61 61 100 10.2817 0.8564 1.0300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 25 100 2 20 7 10 0 0 0 0 10 0 } } division = { id = { type = 13016 id = 508 } name = "3 Ryodan" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 61 61 100 41.9919 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 137687 } name = "Di'1 Mengkukuo Jun" location = 1354 prevprov = 1311 home = 1378 mission = { task = 1 location = 1354 } morale = 0.5000 control = "MEN" leader = { id = { type = 6 id = 513001 } name = "Asaka" tag = MEN picture = "L101014" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 26.1208 trait = offensive_doctrine } division = { id = { type = 4712 id = 137689 } name = "3. Mengkukuo Kiheishidan" flag = 34864 mod = { 1 1 3 0 1 4 0 0 0 } all = { 99.9856 100 42.2362 61 100 18.5260 0 1.5500 0 11 16 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 3 18 0 10 0 0 0 0 0 0 } } dig_in = 2 attack = { year = 1940 month = december day = 7 hour = 0 } } landunit = { id = { type = 4712 id = 485263 } name = "20th Corps" location = 1344 prevprov = 1340 home = 1238 mission = { type = attack target = 1311 percentage = 1 night = yes startdate = { year = 1940 month = november day = 15 hour = 11 } task = 1 location = 1311 } morale = 0.5000 leader = { id = { type = 6 id = 950055 } name = "Kasahara" tag = U00 picture = "L101079" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 3 experience = 51.1173 trait = offensive_doctrine } movetime = { year = 1940 month = december day = 15 hour = 18 } movement = { 1318 1308 1311 } division = { id = { type = 13016 id = 547 } name = "7 Moukogo Kibeishidan" flag = 34864 mod = { 1 1 2 0 1 3 0 0 0 } all = { 100 100 46.3814 61 100 34.4766 0.2458 1.4600 0 11 15 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 19 21 100 3 17 0 10 0 0 0 0 0 0 } } hour = 198 } landunit = { id = { type = 4712 id = 492233 } name = "21st Corps" location = 1256 prevprov = 1258 home = 1250 mission = { type = attack target = 1271 percentage = 1 night = yes startdate = { year = 1940 month = october day = 24 hour = 18 } task = 1 location = 1271 } morale = 0.5000 leader = { id = { type = 6 id = 950103 } name = "Saito Ya." tag = U00 picture = "L101222" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1944 skill = 4 experience = 106.4094 trait = logistics_wizard } movetime = { year = 1940 month = december day = 13 hour = 16 } movement = { 1271 } division = { id = { type = 13016 id = 506 } name = "3 Kibei Ryodan" flag = 34864 mod = { 1 1 2 0 1 3 0 0 0 } all = { 100 100 19.1801 61 100 46.4322 0.5003 1.4600 0 11 15 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 19 21 100 3 17 0 10 0 0 0 0 0 0 } } attack = { year = 1940 month = december day = 8 hour = 4 } hour = 1056 time = no } landunit = { id = { type = 4712 id = 486239 } name = "24th Corps" location = 1344 prevprov = 1340 home = 1238 mission = { type = attack target = 1311 percentage = 1 night = yes startdate = { year = 1940 month = november day = 15 hour = 11 } task = 1 location = 1311 } morale = 0.5000 leader = { id = { type = 6 id = 950010 } name = "Doihara" tag = U00 picture = "L101021" category = general rank = 2 y = 1930 y = 1930 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 48.1608 } movetime = { year = 1940 month = december day = 26 hour = 20 } movement = { 1318 1308 1311 } division = { id = { type = 4712 id = 186826 } name = "2 Hoheishidan" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 45.3685 61 100 31.6581 0.8730 1.0300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 25 100 2 20 7 10 0 0 0 0 10 0 } } hour = 70 } landunit = { id = { type = 4712 id = 486582 } name = "20th Corps" location = 1257 prevprov = 1257 home = 1250 morale = 0.5000 control = "JAP" leader = { id = { type = 6 id = 101269 } name = "Okawachi" tag = JAP picture = "L101269" category = general rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 20.6270 trait = commando } division = { id = { type = 4712 id = 22058 } name = "2 Konoeshidan" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 61 61 100 42.3663 0.3033 1.0300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 25 100 2 20 7 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 299247 } name = "33 Hoheishidan" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 61 61 100 9.4765 0.2500 1.1300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 27 100 2 24 2 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 123737 } name = "11 'Zentsuji' Hoheishidan" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 61 61 100 15.8963 0.4744 1.1300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 27 100 2 24 2 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 488651 } name = "20th Corps" location = 1263 prevprov = 1256 home = 1238 mission = { task = 1 location = 1263 } morale = 0.5000 leader = { id = { type = 6 id = 950151 } name = "Yamada O." tag = U00 picture = "L101200" category = general rank = 1 y = 1930 y = 1930 y = 1940 y = 1990 max_skill = 7 ry = 1990 skill = 3 experience = 72.3369 trait = offensive_doctrine trait = mountain_expert trait = assault_expert } division = { id = { type = 13016 id = 512 } name = "24 Ryodan" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 99.9821 100 46.2078 61 100 44.6507 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } division = { id = { type = 13016 id = 544 } name = "4 Moukogo Kibeishidan" flag = 34864 mod = { 1 1 2 0 1 3 0 0 0 } all = { 99.9821 100 47.0077 61 100 19.9102 0.7472 1.4600 0 11 15 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 19 21 100 3 17 0 10 0 0 0 0 0 0 } } division = { id = { type = 13016 id = 529 } name = "1 Kibei Ryodan" flag = 34864 mod = { 1 1 2 0 1 3 0 0 0 } all = { 99.9821 100 47.6059 61 100 46.4023 0.4800 1.4600 0 11 15 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 19 21 100 3 17 0 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 3786 } name = "Di'1 Man'chu Jun" location = 1216 prevprov = 1218 home = 1216 mission = { task = 1 location = 1245 } morale = 0.5000 control = "MAN" leader = { id = { type = 6 id = 250019 } name = "Semenov" tag = MAN picture = "L250019" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = logistics_wizard trait = trickster } movetime = { year = 1940 month = december day = 15 hour = 11 } movement = { 1245 1241 1244 1330 1332 1333 1334 1338 1345 1351 1352 1349 1354 1375 } division = { id = { type = 28500 id = 7 } name = "Man'chu Kihei Gun" flag = 34864 mod = { 1 1 1 0 1 2 0 0 0 } all = { 100 100 59.4573 61 100 0 0.2944 1.4200 0 11 14 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 18 19 100 3 16 0 10 0 0 0 0 0 0 } } hour = 186 } landunit = { id = { type = 4712 id = 502122 } name = "4th Corps" location = 1353 prevprov = 1350 home = 1241 mission = { task = 1 location = 1355 } morale = 0.5000 control = "MAN" leader = { id = { type = 6 id = 250000 } name = "Bjilgor" tag = MAN picture = "L250000" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 trait = trickster } movetime = { year = 1940 month = december day = 22 hour = 0 } movement = { 1355 1354 1368 1378 } division = { id = { type = 4712 id = 499224 } name = "1 Man'chu Qi'Bing" flag = 34864 mod = { 1 1 3 0 1 4 0 0 0 } all = { 100 100 22.9852 61 100 0 0 1.5500 0 11 16 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 3 18 0 10 0 0 0 0 0 0 } } hour = 505 } landunit = { id = { type = 4712 id = 149997 } name = "23rd Corps" location = 1313 prevprov = 1316 home = 1243 mission = { task = 1 location = 1313 } morale = 0.5000 control = "MEN" leader = { id = { type = 6 id = 513006 } name = "Hayashi" tag = MEN picture = "L101036" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 3 experience = 40.8681 trait = offensive_doctrine } division = { id = { type = 4712 id = 137690 } name = "1 Mengkukuo Hoheishidan" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 40.0775 61 100 37.8838 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } dig_in = 17 } landunit = { id = { type = 4712 id = 410011 } name = "32nd Corps" location = 1313 prevprov = 1316 home = 1243 mission = { type = attack target = 1315 percentage = 1 night = yes startdate = { year = 1940 month = december day = 5 hour = 6 } task = 1 location = 1315 } morale = 0.5000 leader = { id = { type = 6 id = 950021 } name = "Hasunuma" tag = U00 picture = "L101046" category = general rank = 1 y = 1930 y = 1930 y = 1940 y = 1990 max_skill = 5 ry = 1990 skill = 3 experience = 61.8823 trait = offensive_doctrine } movetime = { year = 1940 month = december day = 21 hour = 14 } movement = { 1315 } division = { id = { type = 4712 id = 43990 } name = "1 Hoheishidan" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 99.0704 100 37.1847 61 100 42.4572 0 1.1000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 29 100 2 23 8 10 0 0 0 0 10 0 } } division = { id = { type = 13016 id = 572 } name = "40 Ryodan" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 99.1116 100 42.5943 61 100 56.0499 0.6826 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 236175 } name = "3 Hoheishidan" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 98.5517 100 37.5870 61 100 6.3492 0.8532 1.0300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 25 100 2 20 7 10 0 0 0 0 10 0 } } attack = { year = 1940 month = december day = 8 hour = 18 } hour = 83 time = no } landunit = { id = { type = 4712 id = 507999 } name = "29th Corps" location = 1314 prevprov = 1325 home = 1250 mission = { type = attack target = 1315 percentage = 1 night = yes startdate = { year = 1940 month = december day = 5 hour = 6 } task = 1 location = 1315 } morale = 0.5000 leader = { id = { type = 6 id = 950107 } name = "Sakuma" tag = U00 picture = "L101053" category = general y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 29.4123 trait = offensive_doctrine } movetime = { year = 1941 month = january day = 10 hour = 21 } movement = { 1315 } division = { id = { type = 4712 id = 218624 } name = "10 Konseiryodan" flag = 34864 mod = { 42 0 1 1 42 2 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 98.4526 100 33.8189 61 100 11.9489 0.6908 0.7600 0 9 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 2 17 2 5 0 0 0 0 10 0 } } attack = { year = 1940 month = december day = 8 hour = 18 } hour = 83 time = no } landunit = { id = { type = 4712 id = 509689 } name = "1st Corps" location = 1257 prevprov = 1258 home = 1250 mission = { task = 1 location = 1257 } morale = 0.5000 leader = { id = { type = 6 id = 950148 } name = "Ushiroku" tag = U00 picture = "L101251" category = general rank = 2 y = 1930 y = 1937 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 51.0603 } division = { id = { type = 13016 id = 541 } name = "1 Moukogo Kibeishidan" flag = 34864 mod = { 1 1 2 0 1 3 0 0 0 } all = { 100 100 61 61 100 24.5134 0.8709 1.4600 0 11 15 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 19 21 100 3 17 0 10 0 0 0 0 0 0 } } division = { id = { type = 13016 id = 530 } name = "4 Kibei Ryodan" flag = 34864 mod = { 1 1 2 0 1 3 0 0 0 } all = { 100 100 61 61 100 43.9436 0.4520 1.4600 0 11 15 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 19 21 100 3 17 0 10 0 0 0 0 0 0 } } division = { id = { type = 13016 id = 542 } name = "2 Moukogo Kibeishidan" flag = 34864 mod = { 1 1 2 0 1 3 0 0 0 } all = { 100 100 61 61 100 29.8869 0.3325 1.4600 0 11 15 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 19 21 100 3 17 0 10 0 0 0 0 0 0 } } division = { id = { type = 13016 id = 514 } name = "13 Ryodan" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 61 61 100 42.9516 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 5133 } name = "7th Corps" location = 1358 prevprov = 1358 home = 1362 mission = { type = anti_partisan_duty target = 1358 percentage = 1 night = yes startdate = { year = 1940 month = july day = 22 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 950096 } name = "Okabe" tag = U00 picture = "L101106" category = general rank = 2 y = 1930 y = 1937 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = defensive_doctrine } division = { id = { type = 13016 id = 527 } name = "20 Rusushidan" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 100 100 61 61 100 0 0.6679 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 546236 } name = "12th Corps" location = 1316 prevprov = 1317 home = 1378 mission = { type = attack target = 1315 percentage = 1 night = yes startdate = { year = 1940 month = december day = 5 hour = 4 } task = 1 location = 1315 } morale = 0.5000 control = "JAP" leader = { id = { type = 6 id = 101195 } name = "Ushijima Mitsuru" tag = JAP picture = "L101195" category = general rank = 1 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 3 experience = 78.3827 trait = logistics_wizard trait = defensive_doctrine } movetime = { year = 1940 month = december day = 23 hour = 14 } movement = { 1315 } division = { id = { type = 13016 id = 23 } name = "10 Ryodan" offensive = { year = 1941 month = january day = 2 hour = 0 } flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 98.4761 100 49.2736 61 100 32.9369 0.7127 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } attack = { year = 1940 month = december day = 8 hour = 18 } hour = 86 time = no } landunit = { id = { type = 4712 id = 542975 } name = "12th Corps" location = 1248 prevprov = 1253 home = 1250 mission = { task = 1 location = 1253 } morale = 0.5000 leader = { id = { type = 6 id = 950121 } name = "Suetaka" tag = U00 picture = "L101230" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1942 skill = 3 experience = 59.3162 trait = offensive_doctrine } division = { id = { type = 4712 id = 13792 } name = "Konoe Konseiryodan" flag = 34864 mod = { 42 0 1 1 42 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.4133 0 0 0 0 } all = { 99.9821 100 44.7114 61 100 42.1643 0.4079 0.7300 0 9 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 17 100 2 16 2 5 0 0 0 0 10 0 } } division = { id = { type = 13016 id = 535 } name = "21 Ryodan" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 99.9821 100 44.7114 61 100 51.3394 0.3634 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 550262 } name = "46th Corps" location = 1253 prevprov = 1253 home = 1243 morale = 0.5000 leader = { id = { type = 6 id = 950085 } name = "Nakamura K." tag = U00 picture = "L101211" category = general rank = 1 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 6 ry = 1944 skill = 3 experience = 64.8345 } division = { id = { type = 4712 id = 171100 } name = "6 Konseiryodan" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 99.9821 100 61 61 100 36.6752 0 0.7900 0 9 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 21 100 2 19 2 5 0 0 0 0 10 0 } } division = { id = { type = 13016 id = 548 } name = "8 Moukogo Kibeishidan" flag = 34864 mod = { 1 1 2 0 1 3 0 0 0 } all = { 99.9821 100 61 61 100 32.9344 0.4298 1.4600 0 11 15 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 19 21 100 3 17 0 10 0 0 0 0 0 0 } } division = { id = { type = 13016 id = 545 } name = "5 Moukogo Kibeishidan" flag = 34864 mod = { 1 1 2 0 1 3 0 0 0 } all = { 99.9821 100 61 61 100 48.0055 0.5903 1.4600 0 11 15 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 19 21 100 3 17 0 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 109584 } name = "3 Konseiryodan" flag = 34864 mod = { 42 0 1 1 42 2 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 99.9821 100 61 61 100 31.8193 0.5391 0.7600 0 9 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 2 17 2 5 0 0 0 0 10 0 } } division = { id = { type = 13016 id = 543 } name = "3 Moukogo Kibeishidan" flag = 34864 mod = { 1 1 2 0 1 3 0 0 0 } all = { 99.9821 100 61 61 100 27.7420 0.3072 1.4600 0 11 15 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 19 21 100 3 17 0 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 550977 } name = "45th Corps" location = 1256 prevprov = 1256 home = 1238 mission = { task = 1 location = 1258 } morale = 0.5000 leader = { id = { type = 6 id = 950129 } name = "Takahashi" tag = U00 picture = "L101033" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 27.3963 trait = offensive_doctrine } movetime = { year = 1940 month = december day = 26 hour = 20 } movement = { 1258 1325 } division = { id = { type = 13016 id = 537 } name = "Hun Shina gun" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 16.0585 61 100 35.3981 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } hour = 206 } landunit = { id = { type = 4712 id = 537450 } name = "22nd Corps" location = 1377 prevprov = 1377 home = 1378 mission = { type = anti_partisan_duty target = 1377 percentage = 1 night = yes startdate = { year = 1940 month = september day = 7 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 950091 } name = "Nishio" tag = U00 picture = "L101134" category = general rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 7 ry = 1944 skill = 4 experience = 105.4167 trait = offensive_doctrine } division = { id = { type = 4712 id = 185539 } name = "7 Konseiryodan" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 99.9604 100 61 61 100 33.2643 0 0.7900 0 9 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 21 100 2 19 2 5 0 0 0 0 10 0 } } dig_in = 15 } landunit = { id = { type = 4712 id = 552602 } name = "30th Corps" location = 1381 prevprov = 1379 home = 1378 morale = 0.5000 control = "JAP" leader = { id = { type = 6 id = 101255 } name = "Nishimura" tag = JAP picture = "L101255" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 30.1505 trait = logistics_wizard trait = fortress_buster trait = hills_fighter } division = { id = { type = 4712 id = 63882 } name = "9 'Kanazawa' Hoheishidan" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 60.0764 61 100 28.7716 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } division = { id = { type = 13016 id = 24 } name = "22 Ryodan" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 50.5187 61 100 35.6700 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 470503 } name = "10 Gundan" location = 1337 prevprov = 1334 home = 1241 mission = { type = anti_partisan_duty target = 1337 percentage = 1 night = yes startdate = { year = 1940 month = december day = 6 hour = 1 } } morale = 0.5000 control = "JAP" leader = { id = { type = 6 id = 101180 } name = "Sakurai S." tag = JAP picture = "L101180" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 24.2336 trait = logistics_wizard } division = { id = { type = 4712 id = 450403 } name = "2 Konoeshidan" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 28.4833 61 100 15.0000 0 1.1000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 29 100 2 23 8 10 0 0 0 0 10 0 } } dig_in = 3 } landunit = { id = { type = 13016 id = 76 } name = "Maizuru Kaigun Tokubetsu Rikusentai" location = 1353 prevprov = 1318 home = 1378 mission = { type = attack target = 1311 percentage = 1 night = yes startdate = { year = 1940 month = november day = 15 hour = 11 } task = 1 location = 1311 } morale = 0.5000 control = "JAP" leader = { id = { type = 6 id = 101093 } name = "Kimura H." tag = JAP picture = "L101093" category = general rank = 0 y = 1930 y = 1939 y = 1945 y = 1990 max_skill = 7 ry = 1990 skill = 3 experience = 62.2994 trait = logistics_wizard trait = offensive_doctrine trait = fortress_buster trait = mountain_expert } movetime = { year = 1940 month = december day = 15 hour = 11 } movement = { 1355 1311 } division = { id = { type = 4712 id = 318079 } name = "5 Konseiryodan" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 33.2856 61 100 19.2432 0 0.7900 0 9 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 21 100 2 19 2 5 0 0 0 0 10 0 } } hour = 561 } landunit = { id = { type = 13016 id = 501 } name = "Kantogun" location = 1257 prevprov = 1258 home = 1238 mission = { task = 1 location = 1257 } morale = 0.5000 leader = { id = { type = 6 id = 950122 } name = "Sugiyama" tag = U00 picture = "L101163" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1943 max_skill = 7 ry = 1990 skill = 3 experience = 59.7839 trait = logistics_wizard trait = defensive_doctrine trait = urban_fighter trait = mountain_expert } division = { id = { type = 13016 id = 502 } name = "IJA Kantogun" flag = 34864 mod = { 10 10 1 0 10 2 0 0 0 } all = { 100 100 41 41 100 62.7881 0 5.0700 1.5000 11 7 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 23 25 90 1 2 0 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 550480 } name = "50th Corps" location = 1258 prevprov = 1258 home = 1238 morale = 0.5000 leader = { id = { type = 6 id = 950047 } name = "Ishiwara" tag = U00 picture = "L101064" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1942 skill = 4 experience = 92.6551 trait = offensive_doctrine trait = trickster } division = { id = { type = 4712 id = 411797 } name = "8 Hoheishidan" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 61 61 100 7.3378 0 1.1000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 29 100 2 23 8 10 0 0 0 0 10 0 } } division = { id = { type = 13016 id = 571 } name = "39 Ryodan" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 61 61 100 36.6867 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } division = { id = { type = 13016 id = 515 } name = "14 Ryodan" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 61 61 100 45.6004 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 556395 } name = "51st Corps" location = 1324 prevprov = 1322 home = 1238 mission = { task = 1 location = 1257 } morale = 0.5000 leader = { id = { type = 6 id = 950046 } name = "Ishimoto" tag = U00 picture = "L101084" category = general rank = 2 y = 1938 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 3 experience = 50.4735 trait = logistics_wizard trait = offensive_doctrine } division = { id = { type = 4712 id = 46102 } name = "2 Konseiryodan" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 40.6597 61 100 30.4712 0 0.7900 0 9 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 21 100 2 19 2 5 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 377264 } name = "7 Hoheishidan" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 40.9989 61 100 7.8503 0 1.1000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 29 100 2 23 8 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 552873 } name = "49th Corps" location = 1324 prevprov = 1322 home = 1250 mission = { task = 1 location = 1322 } morale = 0.5000 control = "JAP" leader = { id = { type = 6 id = 101123 } name = "Muto" tag = JAP picture = "L101123" category = general y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 20.0756 } division = { id = { type = 4712 id = 51705 } name = "7 'Asahigawa' Hoheishidan" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 26.0367 61 100 32.1092 0.4058 1.0300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 25 100 2 20 7 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 552871 } name = "31st Corps" location = 1253 prevprov = 1253 home = 1243 morale = 0.5000 control = "JAP" leader = { id = { type = 6 id = 101210 } name = "Nakamura A." tag = JAP picture = "L101210" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 3 experience = 46.5074 trait = logistics_wizard } division = { id = { type = 4712 id = 232232 } name = "1 Yokosuka Kantai Rikusentai" flag = 34864 mod = { 7 7 0 1 7 1 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 99.9910 100 59.4000 59.4000 79 14.8192 0.3302 1.8700 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 24 100 2 19 7 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 330222 } name = "5 Sasebo Kantai Rikusentai" flag = 34864 mod = { 7 7 0 1 7 1 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 99.9910 100 67.1000 67.1000 100 4.2350 0.3917 1.8700 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 24 100 2 19 7 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 359885 } name = "38 Gundan" location = 1254 prevprov = 1254 home = 1238 morale = 0.5000 control = "JAP" leader = { id = { type = 6 id = 101159 } name = "Matsui T." tag = JAP picture = "L101159" category = general rank = 1 y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 66.9177 trait = offensive_doctrine } division = { id = { type = 4712 id = 305646 } name = "34 Hoheishidan" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 99.9821 100 61 61 100 3.0896 0.1807 1.0300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 25 100 2 20 7 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 164549 } name = "1 Sasebo Kantai Rikusentai" flag = 34864 mod = { 7 7 0 1 7 1 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 99.9821 100 67.1000 67.1000 100 17.5257 0.2084 1.8700 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 24 100 2 19 7 10 0 0 0 0 10 0 } } division = { id = { type = 13016 id = 12 } name = "29 Ryodan" flag = 34864 mod = { 42 0 1 1 42 2 0 0 0 } brig = { 10 0 0 0 0 1 0 0 0 0 0.0205 0 0 0 0 } all = { 99.9641 100 65.1000 65.1000 122 34.1689 0.6552 1.0400 0.1950 9 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 15 17 97 2 14 1 5 0 0 0 0 0 0 } } division = { id = { type = 13016 id = 20 } name = "18 Ryodan" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 99.9821 100 61 61 100 28.4918 0.7896 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 80798 } name = "Konoe Konseiryodan" flag = 34864 mod = { 42 0 1 1 42 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.5220 0 0 0 0 } all = { 99.9821 100 61 61 100 39.1885 0.2925 0.7300 0 9 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 17 100 2 16 2 5 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 257164 } name = "10 Gundan" location = 1258 prevprov = 1258 home = 1238 morale = 0.5000 control = "JAP" leader = { id = { type = 6 id = 101083 } name = "Kawabe " tag = JAP picture = "L101083" category = general rank = 0 y = 1930 y = 1939 y = 1945 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 73.3983 trait = offensive_doctrine } division = { id = { type = 4712 id = 220937 } name = "14 'Utsunomi' Hoheishidan" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 61 61 100 22.5972 0.5689 1.1300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 27 100 2 24 2 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 37044 } name = "4 'Osaka' Hoheishidan" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 61 61 100 27.1694 0.3978 1.0300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 25 100 2 20 7 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 47550 } name = "6 'Kumamoto' Hoheishidan" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 61 61 100 7.8778 0.5946 1.1300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 27 100 2 24 2 10 0 0 0 0 10 0 } } division = { id = { type = 13016 id = 21 } name = "19 Ryodan" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 61 61 100 47.7205 0.7942 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 256203 } name = "20 'Keyo' Hoheishidan" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 61 61 100 29.1673 0.3615 1.0300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 25 100 2 20 7 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 220939 } name = "16 'Kyoto' Hoheishidan" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 61 61 100 34.0579 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 109583 } name = "65 Konseiryodan" flag = 34864 mod = { 42 0 1 1 42 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.5963 0 0 0 0 } all = { 100 100 53.0315 61 100 37.8049 0.4675 0.7300 0 9 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 17 100 2 16 2 5 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 563182 } name = "5th Corps" location = 1256 prevprov = 1258 home = 1238 mission = { type = support_attack target = 1271 percentage = 1 night = yes startdate = { year = 1940 month = november day = 12 hour = 6 } } morale = 0.5000 control = "JAP" leader = { id = { type = 6 id = 101148 } name = "Kawada" tag = JAP picture = "L101148" category = general y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 23.6876 trait = logistics_wizard } division = { id = { type = 13016 id = 17 } name = "8 Ryodan" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 61 61 100 34.5623 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } attack = { year = 1940 month = december day = 8 hour = 4 } } landunit = { id = { type = 4712 id = 359911 } name = "65 Gundan" location = 1353 prevprov = 1350 home = 1362 mission = { task = 1 location = 1353 } morale = 0.5000 control = "JAP" leader = { id = { type = 6 id = 101179 } name = "Terauchi" tag = JAP picture = "L101179" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1943 max_skill = 7 ry = 1990 skill = 3 experience = 54.2722 trait = offensive_doctrine trait = hills_fighter } division = { id = { type = 4712 id = 250659 } name = "4 Konseiryodan" flag = 34864 mod = { 42 0 1 1 42 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.5751 0 0 0 0 } all = { 100 100 23.6427 61 100 16.2494 0.5076 0.7300 0 9 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 17 100 2 16 2 5 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 416750 } name = "57 Gundan" location = 1368 prevprov = 1369 home = 1378 mission = { task = 1 location = 1368 } morale = 0.5000 control = "JAP" leader = { id = { type = 6 id = 101017 } name = "Baba" tag = JAP picture = "L101017" category = general rank = 1 y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 3 experience = 46.2848 trait = offensive_doctrine } division = { id = { type = 13016 id = 8 } name = "27 Ryodan" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 99.7720 100 49.9077 61 100 50.2431 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } dig_in = 2 attack = { year = 1940 month = december day = 7 hour = 0 } } landunit = { id = { type = 4712 id = 570985 } name = "17th Corps" location = 1314 prevprov = 1314 home = 1250 mission = { type = attack target = 1315 percentage = 1 night = yes startdate = { year = 1940 month = december day = 5 hour = 5 } task = 1 location = 1315 } morale = 0.5000 control = "JAP" leader = { id = { type = 6 id = 101246 } name = "Yamawaki" tag = JAP picture = "L101246" category = general rank = 1 y = 1930 y = 1937 y = 1944 y = 1990 max_skill = 5 ry = 1990 skill = 3 experience = 44.4331 trait = logistics_wizard } movetime = { year = 1941 month = january day = 5 hour = 12 } movement = { 1315 } division = { id = { type = 4712 id = 43629 } name = "5 'Hiroshima' Hoheishidan" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 99.1221 100 39.0800 61 100 26.9698 0.3186 1.1300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 27 100 2 24 2 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 453369 } name = "1 Konseiryodan" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 98.6470 100 35.7786 61 100 21.7320 0 0.7900 0 9 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 21 100 2 19 2 5 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 200212 } name = "1 Maizaru Kantai Rikusentai" flag = 34864 mod = { 7 7 0 1 7 1 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 99.1681 100 43.2669 67.1000 100 26.2147 0.8790 1.8700 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 24 100 2 19 7 10 0 0 0 0 10 0 } } division = { id = { type = 13016 id = 15 } name = "32 Ryodan" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 98.5335 100 31.8726 61 100 31.9161 0.4278 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } attack = { year = 1940 month = december day = 8 hour = 18 } hour = 84 time = no } landunit = { id = { type = 4712 id = 572381 } name = "26th Corps" location = 1318 prevprov = 1353 home = 1362 mission = { type = attack target = 1308 percentage = 1 night = yes startdate = { year = 1940 month = november day = 22 hour = 7 } task = 1 location = 1308 } morale = 0.5000 leader = { id = { type = 6 id = 950159 } name = "Yokoyama I." tag = U00 picture = "L101212" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 4 experience = 91.3080 trait = logistics_wizard } movetime = { year = 1940 month = december day = 22 hour = 5 } movement = { 1308 } division = { id = { type = 4712 id = 344615 } name = "6 Hoheishidan" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 99.7634 100 33.3972 61 100 9.0375 0 1.1000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 29 100 2 23 8 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 273097 } name = "15 Konseiryodan" flag = 34864 mod = { 42 0 1 1 42 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.7375 0 0 0 0 } all = { 99.9684 100 27.7243 61 100 8.4973 0.6649 0.7300 0 9 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 17 100 2 16 2 5 0 0 0 0 10 0 } } attack = { year = 1940 month = december day = 8 hour = 18 } hour = 395 time = no } landunit = { id = { type = 4712 id = 573485 } name = "13rd Corps" location = 1318 prevprov = 1353 home = 1362 mission = { type = attack target = 1308 percentage = 1 night = yes startdate = { year = 1940 month = november day = 21 hour = 23 } task = 1 location = 1308 } morale = 0.5000 control = "JAP" movetime = { year = 1941 month = january day = 5 hour = 15 } movement = { 1308 } division = { id = { type = 4712 id = 220938 } name = "15 Hoheishidan" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.8606 0 0 0 0 } all = { 99.8266 100 24.1382 54 79 26.3168 0.4884 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 26 100 2 23 2 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 54362 } name = "8 'Hirosaki' Hoheishidan" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 99.8209 100 27.0634 61 100 23.6016 0.5350 1.1300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 27 100 2 24 2 10 0 0 0 0 10 0 } } attack = { year = 1940 month = december day = 8 hour = 18 } hour = 403 time = no } landunit = { id = { type = 4712 id = 309993 } name = "13rd Corps" location = 1318 prevprov = 1318 home = 1378 mission = { type = support_attack target = 1308 percentage = 1 night = yes startdate = { year = 1940 month = december day = 3 hour = 8 } task = 1 location = 1308 } morale = 0.5000 leader = { id = { type = 6 id = 950163 } name = "Yoshida S." tag = U00 picture = "L101249" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 3 experience = 55.3454 trait = offensive_doctrine trait = panzer_leader } movetime = { year = 1941 month = january day = 6 hour = 10 } movement = { 1308 } division = { id = { type = 13016 id = 503 } name = "1 Konseiryodan" flag = 34864 mod = { 3 3 0 0 3 1 0 0 0 } all = { 99.9282 100 32.1759 41 100 82.5446 0 3.3900 5.6250 15 18 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 38 40 55 1 33 2 30 0 0 0 0 0 0 } } attack = { year = 1940 month = december day = 8 hour = 18 } hour = 18 } landunit = { id = { type = 4712 id = 570987 } name = "33rd Corps" location = 1256 prevprov = 1256 home = 1238 mission = { type = support_attack target = 1271 percentage = 1 night = yes startdate = { year = 1940 month = november day = 25 hour = 2 } } morale = 0.5000 leader = { id = { type = 6 id = 950036 } name = "Iida Sa." tag = U00 picture = "L101060" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1942 skill = 2 experience = 33.0271 trait = logistics_wizard trait = offensive_doctrine } division = { id = { type = 4712 id = 194958 } name = "8 Konseiryodan" flag = 34864 mod = { 42 0 1 1 42 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.9738 0 0 0 0 } all = { 100 100 55.4089 61 100 33.0854 0.9326 0.7300 0 9 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 17 100 2 16 2 5 0 0 0 0 10 0 } } division = { id = { type = 13016 id = 518 } name = "16 Ryodan" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 55.1268 61 100 42.7879 0.3222 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 246610 } name = "13 Konseiryodan" flag = 34864 mod = { 42 0 1 1 42 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.3641 0 0 0 0 } all = { 99.9952 100 55.0035 61 100 21.4108 0.4738 0.7300 0 9 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 17 100 2 16 2 5 0 0 0 0 10 0 } } attack = { year = 1940 month = december day = 8 hour = 4 } } landunit = { id = { type = 4712 id = 497459 } name = "6th Corps" location = 1264 prevprov = 1264 home = 1239 mission = { type = support_attack target = 1271 percentage = 1 night = yes startdate = { year = 1940 month = november day = 17 hour = 0 } } morale = 0.5000 leader = { id = { type = 6 id = 950026 } name = "Higashikuni" tag = U00 picture = "L101038" category = general rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 62.4811 trait = offensive_doctrine } division = { id = { type = 4712 id = 32874 } name = "65 Konseiryodan" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.9895 0 0 0 0 } all = { 99.9820 100 49.2205 61 100 34.9990 0 0.7600 0 9 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 18 2 5 0 0 0 0 10 0 } } division = { id = { type = 13016 id = 546 } name = "6 Moukogo Kibeishidan" flag = 34864 mod = { 1 1 2 0 1 3 0 0 0 } all = { 99.9820 100 54.8229 61 100 23.2837 0.8531 1.4600 0 11 15 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 19 21 100 3 17 0 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 231972 } name = "12 Konseiryodan" flag = 34864 mod = { 42 0 1 1 42 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.3586 0 0 0 0 } all = { 99.9820 100 56.3727 61 100 17.5285 0.2513 0.7300 0 9 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 17 100 2 16 2 5 0 0 0 0 10 0 } } division = { id = { type = 13016 id = 504 } name = "11 Konseiryodan" flag = 34864 mod = { 42 0 1 1 42 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.8606 0 0 0 0 } all = { 99.9762 100 55.9676 61 100 43.8288 0.6515 0.7300 0 9 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 17 100 2 16 2 5 0 0 0 0 10 0 } } attack = { year = 1940 month = december day = 8 hour = 4 } } landunit = { id = { type = 4712 id = 572165 } name = "26th Corps" location = 1257 prevprov = 1257 home = 1250 morale = 0.5000 leader = { id = { type = 6 id = 950048 } name = "Isogai" tag = U00 picture = "L101067" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1945 skill = 2 } division = { id = { type = 4712 id = 130608 } name = "4 Konseiryodan" flag = 34864 mod = { 42 0 1 1 42 2 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 49.9675 61 100 43.5027 0.9849 0.7600 0 9 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 2 17 2 5 0 0 0 0 10 0 } } division = { id = { type = 13016 id = 534 } name = "9 Ryodan" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 61 61 100 47.7891 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 151607 } name = "5 Konseiryodan" flag = 34864 mod = { 42 0 1 1 42 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.7606 0 0 0 0 } all = { 100 100 61 61 100 24.7506 0.8618 0.7300 0 9 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 17 100 2 16 2 5 0 0 0 0 10 0 } } division = { id = { type = 13016 id = 520 } name = "6 Ryodan" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 61 61 100 38.1518 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 478979 } name = "26 Gundan" location = 1331 prevprov = 1331 home = 1219 mission = { type = anti_partisan_duty target = 1331 percentage = 1 night = yes startdate = { year = 1940 month = november day = 17 hour = 1 } } morale = 0.5000 control = "JAP" leader = { id = { type = 6 id = 101150 } name = "Sakai T." tag = JAP picture = "L101150" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1944 skill = 2 experience = 31.0825 trait = offensive_doctrine } division = { id = { type = 4712 id = 332670 } name = "37 Hoheishidan" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 99.9821 100 46.7229 61 100 1.8339 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 472817 } name = "13 Gundan" location = 1365 prevprov = 1365 home = 1392 mission = { type = anti_partisan_duty target = 1365 percentage = 1 night = yes startdate = { year = 1940 month = november day = 27 hour = 1 } } morale = 0.5000 control = "JAP" leader = { id = { type = 6 id = 101262 } name = "Harada K." tag = JAP picture = "L101262" category = general rank = 1 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 41.9959 } division = { id = { type = 4712 id = 22061 } name = "3 'Nagoya' Hoheishidan" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 99.9529 100 42.1128 61 100 37.7094 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } dig_in = 14 } navalunit = { id = { type = 4712 id = 577340 } name = "5th Squadron" location = 1560 home = 1560 base = 1560 morale = 0.5000 leader = { id = { type = 6 id = 950168 } name = "Niimi" tag = U00 picture = "L101383" category = admiral rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 } division = { id = { type = 13016 id = 592 } name = "Asaka Maru" flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } division = { id = { type = 13016 id = 593 } name = "Matsukawa Maru" flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } } landunit = { id = { type = 4712 id = 577582 } name = "28th Corps" location = 1253 prevprov = 1253 home = 1243 mission = { task = 1 location = 1254 } morale = 0.5000 leader = { id = { type = 6 id = 950123 } name = "Sumida" tag = U00 picture = "L101165" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 3 experience = 60.1542 trait = fortress_buster } movetime = { year = 1940 month = december day = 26 hour = 11 } movement = { 1254 } division = { id = { type = 13016 id = 517 } name = "4 Ryodan" offensive = { year = 1940 month = december day = 19 hour = 0 } flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 99.9821 100 56.8472 61 100 49.0661 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } hour = 486 } landunit = { id = { type = 13016 id = 1 } name = "Tobugun" location = 1379 prevprov = 1379 home = 1392 morale = 0.5000 control = "JAP" leader = { id = { type = 6 id = 101059 } name = "Imamura" tag = JAP picture = "L101059" category = general rank = 0 y = 1930 y = 1938 y = 1943 y = 1990 max_skill = 7 ry = 1990 skill = 4 experience = 85.4658 trait = logistics_wizard trait = offensive_doctrine } division = { id = { type = 13016 id = 2 } name = "IJA Daihon'ei" flag = 34864 mod = { 10 10 1 0 10 2 0 0 0 } all = { 100 100 38.2408 41 100 25.5307 0 5.0700 1.5000 11 7 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 23 25 90 1 2 0 10 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 579235 } name = "38th Corps" location = 1257 prevprov = 1257 home = 1250 morale = 0.5000 leader = { id = { type = 6 id = 950150 } name = "Wada Y." tag = U00 picture = "L101253" category = general rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1942 skill = 3 experience = 47.0501 trait = offensive_doctrine } division = { id = { type = 13016 id = 523 } name = "19 Ryodan" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 61 61 100 54.2199 0.6169 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 207935 } name = "9 Konseiryodan" flag = 34864 mod = { 42 0 1 1 42 2 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 61 61 100 30.5196 0.6755 0.7600 0 9 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 2 17 2 5 0 0 0 0 10 0 } } division = { id = { type = 13016 id = 511 } name = "11 Ryodan" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 61 61 100 41.7864 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } dig_in = 20 } landunit = { id = { type = 4712 id = 579252 } name = "40th Corps" location = 1257 prevprov = 1257 home = 1250 morale = 0.5000 leader = { id = { type = 6 id = 950140 } name = "Tsutsumi" tag = U00 picture = "L101127" category = general y = 1939 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 25.2332 } division = { id = { type = 13016 id = 509 } name = "15 Ryodan" offensive = { year = 1940 month = december day = 27 hour = 0 } flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 61 61 100 45.6225 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } dig_in = 20 } navalunit = { id = { type = 4712 id = 579315 } name = "6th Squadron" location = 1392 prevprov = 2523 home = 1392 base = 1392 morale = 0.5000 division = { id = { type = 13016 id = 594 } name = "Kaito Maru" flag = 41008 mod = { 30 30 1 0 140 -1 0 0 0 } all = { 100 100 26.5091 30 30 0 0 0.4900 1.2000 22 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 12.5000 1 0 0 0 0 40 2100 0 } } } landunit = { id = { type = 4712 id = 575846 } name = "16th Corps" location = 1379 prevprov = 1379 home = 1392 mission = { task = 1 location = 1383 } morale = 0.5000 control = "JAP" leader = { id = { type = 6 id = 101109 } name = "Kuroda Shigenori" tag = JAP picture = "L101109" category = general rank = 1 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 3 experience = 44.2049 } movetime = { year = 1941 month = january day = 6 hour = 5 } movement = { 1383 1369 } division = { id = { type = 13016 id = 18 } name = "33 Ryodan" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 26.4177 61 100 26.4838 0.4371 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 128720 } name = "2 Konseiryodan" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 34.3433 61 100 30.9726 0 0.7900 0 9 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 21 100 2 19 2 5 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 469029 } name = "1 Sasebo Kantai Rikusentai" flag = 34864 mod = { 7 7 0 1 7 1 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 39.7533 67.1000 100 15.0000 0.0492 1.8700 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 24 100 2 19 7 10 0 0 0 0 10 0 } } division = { id = { type = 13016 id = 73 } name = "Yokosuka Rikusentai" flag = 34864 mod = { 7 7 0 0 7 1 0 0 0 } all = { 100 100 30.4863 67.1000 100 28.6050 0.0498 1.5100 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 10 0 0 0 0 0 0 } } division = { id = { type = 4712 id = 434005 } name = "40 Hoheishidan" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 20.3186 61 100 14.6424 0 1.1000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 29 100 2 23 8 10 0 0 0 0 10 0 } } hour = 232 } landunit = { id = { type = 4712 id = 577118 } name = "36th Corps" location = 1378 prevprov = 1378 home = 1378 morale = 0.5000 control = "JAP" leader = { id = { type = 6 id = 101173 } name = "Tanaka H." tag = JAP picture = "L101173" category = general rank = 2 y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 33.2141 } division = { id = { type = 4712 id = 178403 } name = "3 Konseiryodan" flag = 34864 mod = { 42 0 1 1 42 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.8047 0 0 0 0 } all = { 95.9090 100 12.7437 61 100 19.8388 0.8254 0.7300 0 9 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 17 100 2 16 2 5 0 0 0 0 10 0 } } dig_in = 12 } landunit = { id = { type = 4712 id = 577120 } name = "40th Corps" location = 1383 prevprov = 1383 home = 1378 morale = 0.5000 control = "JAP" leader = { id = { type = 6 id = 101008 } name = "Ando Rik." tag = JAP picture = "L101008" category = general rank = 1 y = 1930 y = 1930 y = 1944 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 72.0695 trait = logistics_wizard trait = offensive_doctrine } division = { id = { type = 4712 id = 337233 } name = "39 Hoheishidan" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 32.1950 61 100 6.6453 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } division = { id = { type = 13016 id = 5 } name = "1 Ryodan" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 25.8550 61 100 39.6986 0 0.7900 0 9 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 21 100 2 19 2 5 0 0 0 0 10 0 } } dig_in = 10 } landunit = { id = { type = 4712 id = 416732 } name = "40 Gundan" location = 1337 prevprov = 1337 home = 1241 mission = { task = 1 location = 1345 } morale = 0.5000 control = "JAP" leader = { id = { type = 6 id = 101187 } name = "Tsuchihashi" tag = JAP picture = "L101187" category = general y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 21.2978 } movetime = { year = 1940 month = december day = 15 hour = 7 } movement = { 1345 1351 1352 1349 1354 1375 } division = { id = { type = 13016 id = 31 } name = "Forumosa Ryodan" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 17.9868 61 100 16.4180 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } hour = 229 } landunit = { id = { type = 4712 id = 557719 } name = "53rd Corps" location = 1379 prevprov = 1379 home = 1392 mission = { task = 1 location = 1383 } morale = 0.5000 leader = { id = { type = 6 id = 950098 } name = "Okamura" tag = U00 picture = "L101218" category = general rank = 2 y = 1930 y = 1930 y = 1941 y = 1990 max_skill = 7 ry = 1990 skill = 4 experience = 109.9961 trait = offensive_doctrine } movetime = { year = 1941 month = january day = 0 hour = 23 } movement = { 1383 1369 } division = { id = { type = 13016 id = 524 } name = "38 Ryodan" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 15.6366 61 100 51.0287 0.9196 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } hour = 259 } landunit = { id = { type = 4712 id = 495478 } name = "37 Gundan" location = 1216 prevprov = 1216 home = 1216 mission = { type = anti_partisan_duty target = 1216 percentage = 1 night = yes startdate = { year = 1940 month = december day = 1 hour = 1 } } morale = 0.5000 control = "JAP" leader = { id = { type = 6 id = 101016 } name = "Ayabe" tag = JAP picture = "L101016" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = offensive_doctrine } division = { id = { type = 4712 id = 470477 } name = "11 Konseiryodan" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 33.6274 61 100 15.0000 0 0.7900 0 9 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 21 100 2 19 2 5 0 0 0 0 10 0 } } dig_in = 9 } landunit = { id = { type = 4712 id = 579361 } name = "41st Corps" location = 1379 prevprov = 1379 home = 1392 morale = 0.5000 control = "JAP" leader = { id = { type = 6 id = 101048 } name = "Horii" tag = JAP picture = "L101048" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 experience = 50.6221 trait = offensive_doctrine } division = { id = { type = 4712 id = 441858 } name = "2 Yokosuka Kantai Rikusentai" flag = 34864 mod = { 7 7 0 1 7 1 0 0 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 19.5123 67.1000 100 13.6971 0.0344 1.8700 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 24 100 2 19 7 10 0 0 0 0 10 0 } } dig_in = 6 } landunit = { id = { type = 4712 id = 581268 } name = "10th Corps" location = 1379 prevprov = 1379 home = 1392 morale = 0.5000 control = "JAP" leader = { id = { type = 6 id = 101573 } name = "Ikeda Sh." tag = JAP picture = "L101573" category = general y = 1940 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 3 experience = 42.2679 trait = fortress_buster } division = { id = { type = 4712 id = 22059 } name = "1 'Tokyo' Hoheishidan" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.8170 0 0 0 0 } all = { 100 100 13.4353 61 100 21.2012 0.3047 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 26 100 2 23 2 10 0 0 0 0 10 0 } } dig_in = 1 } landdivision = { id = { type = 13016 id = 451249 } name = "50 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451250 } name = "51 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451252 } name = "53 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451254 } name = "55 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 451256 } name = "57 Kaigan o surutameni-ka" flag = 34867 mod = { 9 9 2 1 9 3 0 0 0 } brig = { 11 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 48 61 100 0 0 0.7700 0 1 23 9 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 22 100 8 20 4 10 0 0 0 0 10 0 } } landdivision = { id = { type = 4712 id = 262970 } name = "22 Hoheishidan" date = { year = 1940 month = december day = 11 hour = 1 } country = "JAP" redep_unit_leader = { type = 6 id = 101173 } redep_unit_name = "67 Gundan" redep_unit_id = { type = 4712 id = 365050 } flag = 34864 mod = { 0 0 1 1 0 2 1228 1216 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 33.0557 61 100 11.8101 0.5589 1.1300 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 27 100 2 24 2 10 0 0 0 0 10 0 } } landdivision = { id = { type = 4712 id = 441528 } name = "43 Hoheishidan" date = { year = 1940 month = december day = 8 hour = 1 } country = "JAP" redep_unit_leader = { type = 6 id = 101243 } redep_unit_name = "13 Gundan" redep_unit_id = { type = 4712 id = 470507 } flag = 34864 mod = { 0 0 2 1 0 3 1228 1337 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 36.8244 61 100 10.0000 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 26 } name = "12 Ryodan" date = { year = 1940 month = december day = 9 hour = 11 } country = "JAP" redep_unit_leader = { type = 6 id = 101109 } redep_unit_name = "1 Gundan" redep_unit_id = { type = 4712 id = 263095 } flag = 34864 mod = { 42 0 1 1 42 2 1228 1379 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 26.5565 61 100 29.1666 0.4751 0.7600 0 9 13 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 2 17 2 5 0 0 0 0 10 0 } } landdivision = { id = { type = 13016 id = 77 } name = "Maizuru Rikusentai" date = { year = 1940 month = december day = 9 hour = 11 } country = "JAP" redep_unit_leader = { type = 6 id = 101109 } redep_unit_name = "1 Gundan" redep_unit_id = { type = 4712 id = 263095 } flag = 34864 mod = { 7 7 0 0 7 1 1228 1379 0 } all = { 100 100 37.2416 67.1000 100 16.9637 0.2313 1.5100 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 10 0 0 0 0 0 0 } } landdivision = { id = { type = 4712 id = 279881 } name = "32 Hoheishidan" date = { year = 1940 month = december day = 9 hour = 11 } country = "JAP" redep_unit_leader = { type = 6 id = 101109 } redep_unit_name = "1 Gundan" redep_unit_id = { type = 4712 id = 263095 } flag = 34864 mod = { 0 0 2 1 0 3 1228 1379 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 38.9747 61 100 21.6290 0 1.1000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 29 100 2 23 8 10 0 0 0 0 10 0 } } landdivision = { id = { type = 4712 id = 583327 } name = "3 Kwantung Theater Army HQ" date = { year = 1940 month = december day = 18 hour = 1 } country = "U00" redep_unit_name = "9th Corps" redep_unit_id = { type = 4712 id = 583726 } flag = 34864 mod = { 10 10 1 1 10 2 1228 1216 0 } brig = { 10 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 100 100 1.7511 45.1000 122 0 0 5.8800 1.9500 11 10 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 27 30 87 1 7 1 10 0 0 0 0 0 0 } } landdivision = { id = { type = 4712 id = 330624 } name = "35 Hoheishidan" date = { year = 1940 month = december day = 15 hour = 1 } country = "JAP" redep_unit_leader = { type = 6 id = 101120 } redep_unit_name = "4 Gundan" redep_unit_id = { type = 4712 id = 478975 } flag = 34864 mod = { 0 0 2 1 0 3 1228 1228 0 } brig = { 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 61 61 100 4.7506 0 1.1000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 29 100 2 23 8 10 0 0 0 0 10 0 } } division_development = { id = { type = 4712 id = 4272 } progress = 0.2875 location = 1228 cost = 11.7774 date = { year = 1941 month = june day = 19 hour = 0 } manpower = 6 total_progress = 0.0257 size = 4 done = 3 days = 719 days_for_first = 194 gearing_bonus = 0.1500 type = hq model = 1 extra = armored_car brigade_model = 2 } province_development = { id = { type = 4712 id = 4760 } progress = 0.1587 location = 1221 cost = 5 date = { year = 1941 month = october day = 8 hour = 0 } total_progress = 0.0750 size = 1 days = 324 days_for_first = 324 type = ic } province_development = { id = { type = 4712 id = 19234 } progress = 0.1644 location = 1228 cost = 5 date = { year = 1941 month = november day = 2 hour = 0 } total_progress = 0.0004 size = 1 days = 324 days_for_first = 324 type = ic } diplomaticdates = { JAP = { year = 1940 month = december day = 12 hour = 1 } } tradedates = { JAP = { year = 1940 month = december day = 12 hour = 1 } } wardates = { CHC = { year = 1937 month = july day = 12 hour = 0 } SIK = { year = 1937 month = july day = 12 hour = 0 } CGX = { year = 1938 month = december day = 6 hour = 0 } CSX = { year = 1937 month = august day = 12 hour = 0 } CXB = { year = 1939 month = september day = 24 hour = 1 } CYN = { year = 1939 month = september day = 24 hour = 1 } } SpyInfo = { country = "CHI" date = { year = 1940 month = december day = 13 hour = 1 } } SpyInfo = { country = "U00" NumberOfSpies = 8 } } country = { tag = U01 ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 1 activation_light_infantry = 1 activation_marine = 0 activation_mechanized = 0 activation_militia = 0 activation_motorized = 0 activation_mountain = 1 ai_hq_gift = 1 allies_exp_forces_on = 0 convoy_gift_on_release = 0 guerilla_low_mp = 0 Info_CC_LL = 0 Info_Greece = 0 minor_diplo_allies = 0 minor_diplo_axis = 0 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 navysize_100 = 0 navysize_125 = 0 navysize_150 = 0 navysize_175 = 0 navysize_200 = 0 navysize_225 = 0 navysize_25 = 0 navysize_250 = 0 navysize_275 = 0 navysize_300 = 0 navysize_50 = 0 navysize_75 = 1 neutrality_low = 1 sleep_flavour = 0 sleep_trp_notes = 0 SP_low_mp = 0 TRP_info_IC_Barbarossa = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.1000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 149 war = 1 ferocity = no reinforcement = 0.2000 upgrading = 0.1500 desperation = 1 spyprefs = { percentage_on_spies = 0.5000 percentage_foreign_mission = 0.4000 spyprefsdata = { NumberOfSpies = 5 min_number_of_spies = 3 counter_espionage = 10 country = U01 } spyprefsdata = { country_priorities = 10 steal_blueprint = 10 minister_assassination = 3 smear_campaign = 5 coup = 3 sabotage_industry = 5 massmedia = 1 disrupt_techteam = 5 country = SPR } spyprefsdata = { country_priorities = 3 steal_blueprint = 10 smear_campaign = 3 coup = 1 sabotage_industry = 3 massmedia = 1 disrupt_techteam = 3 country = POR } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 combat = { SPR = 90 } resistance = { USA = 3 ENG = 4 FRA = 4 SOV = 4 GER = 3 } befriend = { GER = 80 ITA = 80 HUN = 50 POR = 50 } target = { 348 = 80 } exp_force_ratio = 0.5000 exp_force_ratios = { } admiral = { target = { 2277 = 150 2264 = 150 2265 = 150 2267 = 150 } core = { 2703 2705 2285 2283 2278 2430 2195 2196 2187 2188 2190 } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Mascarene Plateau" "Mid-Indian Ridge" "Ninetyeast Ridge" "Southeast Indian Ocean" "Southwest Indian Ocean" "East Bay of Bengal" "West Bay of Bengal" "Malacca Strait" "Java Ridge" "Java Trench" "Gulf of Siam" "Coast of Indochina" "Spratly Sea" "Coast of Brunei" "Flores Sea" "Sulu Sea" "Celebes Sea" "Luzon Strait" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Philipine Trench" "Central Philippine Sea" "Mariana Trench" "East Mariana Basin" "Mid-Pacific Mountains" "North Bismarck Sea" "Coast of New Guinea" "Molucca Sea" "Banda Sea" "Arafura Sea" "South Bismarck Sea" "Solomon Sea" "West Coral Sea" "East Coral Sea" "North Tasman Sea" "South Tasman Sea" "East Cost of New Zealand" "Timor Sea" "West Coast of Australia" "East Great Australian Bight" "West Great Australian Bight" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" "West Coast of Central America" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 num_attack_fleets = 3 } trade = { embargo = { SOV } favored = { GER = 80 ITA = 80 HUN = 50 POR = 50 } cancel_deal_threshold = 2 } tech_sharing = { embargo = { SOV } favored = { GER = 80 ITA = 80 HUN = 50 POR = 50 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 1110 = 100 1120 = 100 1130 = 100 1140 = 100 2550 = 100 2560 = 100 2570 = 100 2580 = 100 2590 = 100 2600 = 100 2610 = 100 2620 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 0.1000 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = nearest } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 3 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 2 min_mission_strength_org = 0.7000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 0 beach = 0 reserves = 20 capital = 30 human_border = 0 war_target = 0 opposing_alliance = 0 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { FRA = -1 ENG = -1 POR = -1 SPR = 50 } province_priorities = { 451 = 25 448 = 20 } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 370 max_batch_war = 210 max_batch_home_front = 190 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 47 cavalry = 9 motorized = 0 mechanized = 0 light_armor = 0 armor = 6 paratrooper = 0 marine = 0 bergsjaeger = 15 garrison = 5 hq = 3 militia = 0 multi_role = 0 interceptor = 10 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 0 heavy_cruiser = 0 battlecruiser = 0 destroyer = 5 carrier = 0 escort_carrier = 0 submarine = 0 nuclear_submarine = 0 transport = 0 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 30 sp_artillery = 5 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 15 tank_destroyer = 5 light_armor_brigade = 5 heavy_armor = 0 super_heavy_armor = 0 armored_car = 5 anti_air = 5 police = 5 engineer = 10 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = reactive distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { 460 = 4 451 = 2.5000 448 = 5 444 = 3 445 = 3 441 = 0.0100 449 = 0.0100 } } construction = { max_factor = 0.0500 transports = -1 escorts = -1 AA_batteries = yes max_AA_level = 4 AA_provs = { 460 474 440 467 } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = no force_ic_until = 1935 ic_end_year = 1941 IC_provs = { 460 474 440 467 } } technology = { endgoal = { 1670 1300 11600 11670 11300 15230 15240 42009 4280 5100 5180 13010 13050 5340 6140 6150 6170 6200 6220 9110 9190 } preference = { 1010 1020 1030 1040 1050 1060 10000 10010 11600 2290 2300 2310 2320 2330 2340 2350 2360 11290 11300 4010 4020 4050 4060 4090 4100 4140 4150 4190 42009 4230 4270 5080 5090 5100 5050 5060 5070 5110 5120 5130 5180 5310 5320 5330 5340 6100 6120 6130 6140 6150 6170 6200 6220 9010 9020 9030 } ignore = { 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5160 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9400 9410 9420 9430 9440 9450 9460 9470 9600 9610 9620 9630 9640 9650 9660 9670 } armor = 3 infantry = 4 industry = 4 aircraft = 2 naval = 2 land_doctrines = 5 secret_weapons = 1 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 460 intrinsic_gov_type = fascist policy = { date = { year = 1939 month = july day = 26 hour = 0 } democratic = 4 political_left = 3 freedom = 8 free_market = 2 professional_army = 3 defense_lobby = 4 interventionism = 1 } belligerence = 0 dissent = 0.4195 war = { year = 1939 month = january day = 17 hour = 23 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8000 convoy_def_eff = 0.4800 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.1700 money_modifier = 1 supply_modifier = 1.0700 minisub_bonus = 1 AA_efficiency = 0.5000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0500 sce_frequency = 1.7500 counterattack = 0.1100 assault = 0.1350 encirclement = 0.0600 ambush = 0.0350 delay = 0.0850 tactical_withdrawal = 0.1100 breakthrough = 0.0350 leader = { id = { type = 6 id = 3404 } name = "Arrese Magra" picture = "L3404" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 3410 } name = "Barroso Sánchez-Guerra" picture = "L3410" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 3412 } name = "Benjumea" picture = "L3412" category = general y = 1937 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 3419 } name = "de Rada" picture = "L3419" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 trait = trickster } leader = { id = { type = 6 id = 3425 } name = "Fernández Cuesta" picture = "L3425" category = general rank = 2 y = 1937 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 3431 } name = "Garciano Goñi" picture = "L3431" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 3432 } name = "Gil Yuste" picture = "L3432" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 3433 } name = "Goded Llopis" picture = "L3433" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 3435 } name = "Gómez-Jordana y Sousa" picture = "L3435" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 3436 } name = "Hedilla Larrey" picture = "L3436" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 3437 } name = "Infantes" picture = "L3437" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 3438 } name = "Lahuerta" picture = "L3438" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 3440 } name = "Martín Moreno" picture = "L3440" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 3445 } name = "Moreno Calderón" picture = "L3445" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 3446 } name = "Moreno Martín" picture = "L3446" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 } leader = { id = { type = 6 id = 3447 } name = "Moscardó Ituarte" picture = "L3447" category = general rank = 2 y = 1930 y = 1939 y = 1941 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 3450 } name = "Ortiz de Zárate López" picture = "L3450" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = engineer } leader = { id = { type = 6 id = 3452 } name = "Redondo Ortega" picture = "L3452" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 3453 } name = "Ridruejo" picture = "L3453" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 3454 } name = "Ríos Capapé" picture = "L3454" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 3455 } name = "Roatta" picture = "L3455" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 3456 } name = "Sáenz de Buruaga" picture = "L3456" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 3458 } name = "Sancho Dávila" picture = "L3458" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 3459 } name = "Solchaga Zala" picture = "L3459" category = general y = 1937 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 3460 } name = "Sanjurjo Sacanell" picture = "L3460" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 7 ry = 1990 skill = 2 trait = logistics_wizard trait = old_guard } leader = { id = { type = 6 id = 3462 } name = "Ungría Jimenéz" picture = "L3462" category = general y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 3470 } name = "Carrero Blanco" picture = "L3470" category = admiral y = 1943 y = 1944 y = 1946 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 3476 } name = "Fontenla Maristany" picture = "L3476" category = admiral y = 1942 y = 1944 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 3481 } name = "Alfonso Orleans y Borbon" picture = "L3481" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 3483 } name = "de Haya Gonzalez" picture = "L3483" category = commander rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 3484 } name = "Franco Bahamonde" picture = "L3484" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 3487 } name = "Muñoz Jímenez-Millas" picture = "L3487" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 3488 } name = "Rambaud Goma" picture = "L3488" category = commander rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 3490 } name = "Vigón Suerodíaz" picture = "L3490" category = commander rank = 2 y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 3491 } name = "Vives Camino" picture = "L3491" category = commander y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 3492 } name = "von Moreau" picture = "L3492" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 trait = night_flyer } leader = { id = { type = 6 id = 3497 } name = "Berti" picture = "L3497" category = general rank = 1 y = 1930 y = 1938 y = 1940 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 3498 } name = "Bernasconi" picture = "L3498" category = commander rank = 2 y = 1930 y = 1930 y = 1942 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 3402 } name = "Álvarez Arenas" picture = "L3402" category = general rank = 2 y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 experience = 19.8616 } leader = { id = { type = 6 id = 3443 } name = "Mola Vidal" picture = "L3443" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1930 max_skill = 8 ry = 1990 skill = 4 experience = 86.3891 } leader = { id = { type = 6 id = 3420 } name = "de Borbon y de la Torre" picture = "L3420" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 3449 } name = "Orgaz Yoldi" picture = "L3449" category = general rank = 2 y = 1930 y = 1930 y = 1942 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 20.8205 } leader = { id = { type = 6 id = 3475 } name = "Franco Bahamonde" picture = "L3475" category = admiral rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 3442 } name = "Millán Astray y Terreros" picture = "L3442" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 35.1892 trait = trickster trait = commando trait = old_guard } leader = { id = { type = 6 id = 3408 } name = "Barrera" picture = "L3408" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 experience = 10.3146 } leader = { id = { type = 6 id = 3414 } name = "Cabanellas Ferrer" picture = "L3414" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 25.8225 trait = defensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 3485 } name = "Garcia-Morato Castaño" picture = "L3485" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 trait = tank_buster } leader = { id = { type = 6 id = 3482 } name = "Calderon Gaztelu" picture = "L3482" category = commander y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 trait = fleet_destroyer } leader = { id = { type = 6 id = 3457 } name = "Saliquet Zumeta" picture = "L3457" category = general rank = 1 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 25.4304 } leader = { id = { type = 6 id = 3423 } name = "Fanjul Goni" picture = "L3423" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 24.0623 trait = engineer trait = hills_fighter } leader = { id = { type = 6 id = 3499 } name = "Velardi" picture = "L3499" category = commander rank = 2 y = 1937 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 3406 } name = "Aznar Gerner" picture = "L3406" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 27.4013 } leader = { id = { type = 6 id = 3407 } name = "Bautista Sanchéz" picture = "L3407" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 3 experience = 60.3558 trait = fortress_buster } leader = { id = { type = 6 id = 3418 } name = "Dávila Arrondo" picture = "L3418" category = general rank = 2 y = 1930 y = 1937 y = 1942 y = 1990 max_skill = 5 ry = 1990 skill = 3 experience = 43.8570 } leader = { id = { type = 6 id = 3424 } name = "Fernández Burriel" picture = "L3424" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 experience = 12.7440 } leader = { id = { type = 6 id = 3427 } name = "Gambara" picture = "L3427" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 27.1488 trait = logistics_wizard } leader = { id = { type = 6 id = 3413 } name = "Bergonzoli" picture = "L3413" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 34.6182 trait = offensive_doctrine } leader = { id = { type = 6 id = 3496 } name = "Bastico" picture = "L3496" category = general rank = 1 y = 1930 y = 1930 y = 1940 y = 1942 max_skill = 6 ry = 1990 skill = 3 experience = 71.3626 trait = offensive_doctrine } leader = { id = { type = 6 id = 3466 } name = "Volkmann" picture = "L3466" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 7 ry = 1990 skill = 3 experience = 55.5291 trait = offensive_doctrine } leader = { id = { type = 6 id = 3494 } name = "von Sperrle" picture = "L3494" category = commander rank = 1 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 9 ry = 1990 skill = 3 trait = tank_buster trait = carpet_bomber } leader = { id = { type = 6 id = 3493 } name = "von Richthofen" picture = "L3493" category = commander rank = 1 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 9 ry = 1990 skill = 5 experience = 151.0436 trait = superior_tactician trait = carpet_bomber } leader = { id = { type = 6 id = 3495 } name = "von Thoma" picture = "L3495" category = general y = 1930 y = 1941 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 3489 } name = "Salas Larranzábal" picture = "L3489" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 trait = superior_tactician } leader = { id = { type = 6 id = 6500 } name = "Monti" picture = "L3500" category = commander y = 1938 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = fleet_destroyer } leader = { id = { type = 6 id = 3421 } name = "d'Harcourt" picture = "L3421" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 3 experience = 51.9148 trait = defensive_doctrine } minister = { id = { type = 9 id = 810001 } name = "Miguel Cabanellas Ferrer" picture = "M10001" position = HeadOfState category = fascist cabinet = replacement trait = 62 year = 1936 } minister = { id = { type = 9 id = 810002 } name = "Fidel Dávila Arrondo" picture = "M10002" position = HeadOfGovernment category = fascist cabinet = replacement trait = 78 year = 1936 } minister = { id = { type = 9 id = 810003 } name = "Francisco de Asís Serrat y Bonastre" picture = "M10003" position = ForeignMinister category = fascist cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 810004 } name = "Gérman Gil y Yuste" picture = "M10004" position = ArmamentMinister category = fascist cabinet = replacement trait = 16 year = 1936 } minister = { id = { type = 9 id = 810005 } name = "Miguel Ponte Mansó de Zúñiga" picture = "M10005" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 810006 } name = "Angel Salas Larrázabal" picture = "M10006" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 810007 } name = "Fidel Dávila Arrondo" picture = "M10002" position = ChiefOfStaff category = fascist cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 810008 } name = "Emilio Mola Vidal" picture = "M10008" position = ChiefOfArmy category = fascist cabinet = replacement trait = 40 year = 1936 } minister = { id = { type = 9 id = 810009 } name = "Francisco Moreno Fernández" picture = "M10009" position = ChiefOfNavy category = fascist cabinet = replacement trait = 43 year = 1936 } minister = { id = { type = 9 id = 810010 } name = "Alfredo Kindelán Duany" picture = "M10010" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 51 year = 1936 } minister = { id = { type = 9 id = 810032 } name = "Francisco Franco Bahamonde" picture = "L3426" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 59 year = 1936 } minister = { id = { type = 9 id = 810034 } name = "Javier de Borbón-Parma" picture = "M10034" position = HeadOfState category = fascist cabinet = replacement trait = 61 year = 1936 } minister = { id = { type = 9 id = 810038 } name = "Juan III" picture = "M10011" position = HeadOfState category = social_conservative cabinet = replacement trait = 63 year = 1941 } minister = { id = { type = 9 id = 810039 } name = "Alfonso XIII" picture = "M10039" position = HeadOfState category = social_conservative cabinet = replacement trait = 65 year = 1936 } minister = { id = { type = 9 id = 810045 } name = "Emilio Mola Vidal" picture = "M10008" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1936 } minister = { id = { type = 9 id = 810046 } name = "Francisco Franco Bahamonde" picture = "L3426" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 69 year = 1936 } minister = { id = { type = 9 id = 810048 } name = "Tomás Domínguez Arévalo" picture = "M10048" position = HeadOfGovernment category = fascist cabinet = replacement trait = 72 year = 1937 } minister = { id = { type = 9 id = 810049 } name = "Manuel Fal Conde" picture = "M10049" position = HeadOfGovernment category = fascist cabinet = replacement trait = 78 year = 1941 } minister = { id = { type = 9 id = 810050 } name = "Manuel Hedilla Larrey" picture = "M10050" position = HeadOfGovernment category = fascist cabinet = replacement trait = 74 year = 1944 } minister = { id = { type = 9 id = 810054 } name = "J.M. Gil-Robles Quiñones" picture = "M10012" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 69 year = 1936 } minister = { id = { type = 9 id = 810055 } name = "Gonzalo Queipo de Llano" picture = "M10055" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 75 year = 1936 } minister = { id = { type = 9 id = 810031 } name = "Miguel Ponte" picture = "M810031" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1936 } minister = { id = { type = 9 id = 810057 } name = "Francisco Gómez-Jordana y Souza" picture = "M10057" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 1 year = 1936 } minister = { id = { type = 9 id = 810058 } name = "Juan Luís Beigbeder Atienza" picture = "M10013" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 6 year = 1939 } minister = { id = { type = 9 id = 810059 } name = "Ramón Serrano Súñer" picture = "M10059" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 2 year = 1940 } minister = { id = { type = 9 id = 810060 } name = "José Lequerica y Erquiza" picture = "M10060" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 7 year = 1944 } minister = { id = { type = 9 id = 810061 } name = "Alberto M. Artejo-Álvarez" picture = "M10061" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 3 year = 1945 } minister = { id = { type = 9 id = 810062 } name = "Tomás, Conde de Redezno" picture = "M10048" position = ForeignMinister category = fascist cabinet = replacement trait = 4 year = 1936 } minister = { id = { type = 9 id = 810063 } name = "Enrique Plá y Deniel" picture = "M10063" position = ForeignMinister category = fascist cabinet = replacement trait = 2 year = 1938 } minister = { id = { type = 9 id = 810064 } name = "Javier de Borbón-Parma" picture = "M10034" position = ForeignMinister category = fascist cabinet = replacement trait = 6 year = 1936 } minister = { id = { type = 9 id = 810066 } name = "Victor Pradera" picture = "M10066" position = ForeignMinister category = fascist cabinet = replacement trait = 2 year = 1943 } minister = { id = { type = 9 id = 810067 } name = "Luís Hernando de Larramendi" picture = "M10067" position = ForeignMinister category = fascist cabinet = replacement trait = 1 year = 1946 } minister = { id = { type = 9 id = 810068 } name = "Manuel Fal Conde" picture = "M10049" position = ForeignMinister category = fascist cabinet = replacement trait = 7 year = 1947 } minister = { id = { type = 9 id = 810071 } name = "J. de Areilza y Martínez-Rodas" picture = "M10071" position = ForeignMinister category = fascist cabinet = replacement trait = 5 year = 1942 } minister = { id = { type = 9 id = 810072 } name = "José Luís Arrese Magra" picture = "M10072" position = ForeignMinister category = fascist cabinet = replacement trait = 4 year = 1939 } minister = { id = { type = 9 id = 810073 } name = "Manuel Hedilla Larrey" picture = "M10050" position = ForeignMinister category = fascist cabinet = replacement trait = 1 year = 1946 } minister = { id = { type = 9 id = 810074 } name = "Raimundo Fernández Cuesta" picture = "M10074" position = ForeignMinister category = fascist cabinet = replacement trait = 7 year = 1947 } minister = { id = { type = 9 id = 810075 } name = "Ramiro de Maeztu" picture = "M10075" position = ForeignMinister category = social_conservative cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 810077 } name = "Francisco de Borbón de la Torre" picture = "M10077" position = ForeignMinister category = social_conservative cabinet = replacement trait = 6 year = 1941 } minister = { id = { type = 9 id = 810080 } name = "Jacobo Fitz-James Stuart" picture = "M10080" position = ForeignMinister category = social_conservative cabinet = replacement trait = 1 year = 1945 } minister = { id = { type = 9 id = 810081 } name = "José Yanguas Messía" picture = "M11150" position = ForeignMinister category = social_conservative cabinet = replacement trait = 5 year = 1936 } minister = { id = { type = 9 id = 810082 } name = "Claudio Sánchez Albornoz" picture = "M11072" position = ForeignMinister category = market_liberal cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 810083 } name = "José Martínez de Velasco" picture = "M11110" position = ForeignMinister category = market_liberal cabinet = replacement trait = 4 year = 1937 } minister = { id = { type = 9 id = 810084 } name = "Luis Luciá Luciá" picture = "M11113" position = ForeignMinister category = market_liberal cabinet = replacement trait = 1 year = 1938 } minister = { id = { type = 9 id = 810085 } name = "José Ungría Jiménez" picture = "M10085" position = ForeignMinister category = fascist cabinet = replacement trait = 6 year = 1940 } minister = { id = { type = 9 id = 810086 } name = "Niceto Alcalá-Zamora" picture = "M11001" position = ForeignMinister category = market_liberal cabinet = replacement trait = 5 year = 1941 } minister = { id = { type = 9 id = 810087 } name = "José de Areilza y Martínez-Rodas" picture = "M10071" position = ForeignMinister category = market_liberal cabinet = replacement trait = 7 year = 1946 } minister = { id = { type = 9 id = 810088 } name = "José de Areilza y Martínez-Rodas" picture = "M10071" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 10 year = 1936 } minister = { id = { type = 9 id = 810089 } name = "Ramón Franco Bahamonde" picture = "M10089" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 54 year = 1937 } minister = { id = { type = 9 id = 810090 } name = "Fidel Dávila Arrondo" picture = "M10002" position = ArmamentMinister category = fascist cabinet = replacement trait = 12 year = 1938 } minister = { id = { type = 9 id = 810092 } name = "Nicolás Franco Bahamonde" picture = "M10092" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 13 year = 1936 } minister = { id = { type = 9 id = 810093 } name = "Joaquin Benjumea Búrin" picture = "M10093" position = ArmamentMinister category = fascist cabinet = replacement trait = 9 year = 1941 } minister = { id = { type = 9 id = 810094 } name = "José Larraz Lopez" picture = "M11139" position = ArmamentMinister category = fascist cabinet = replacement trait = 10 year = 1939 } minister = { id = { type = 9 id = 810096 } name = "Mariano Ansó" picture = "M10096" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 17 year = 1946 } minister = { id = { type = 9 id = 810097 } name = "Joaquín Bau Nolla" picture = "M10095" position = ArmamentMinister category = fascist cabinet = replacement trait = 8 year = 1937 } minister = { id = { type = 9 id = 810098 } name = "Luís Hernando de Larramendi" picture = "M10067" position = ArmamentMinister category = fascist cabinet = replacement trait = 9 year = 1939 } minister = { id = { type = 9 id = 810102 } name = "José María Lammamié" picture = "M10102" position = ArmamentMinister category = fascist cabinet = replacement trait = 10 year = 1945 } minister = { id = { type = 9 id = 810103 } name = "Victor Pradera" picture = "M10066" position = ArmamentMinister category = fascist cabinet = replacement trait = 11 year = 1946 } minister = { id = { type = 9 id = 810047 } name = "J.A. Primo de Rivera de Heredia" picture = "M10036" position = ArmamentMinister category = fascist cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 810105 } name = "Raimundo Fernández Cuesta" picture = "M10105" position = ArmamentMinister category = fascist cabinet = replacement trait = 10 year = 1937 } minister = { id = { type = 9 id = 810106 } name = "Manuel Hedilla Larrey" picture = "M10050" position = ArmamentMinister category = fascist cabinet = replacement trait = 12 year = 1938 } minister = { id = { type = 9 id = 810107 } name = "Onésimo Redondo Ortega" picture = "M10107" position = ArmamentMinister category = fascist cabinet = replacement trait = 15 year = 1939 } minister = { id = { type = 9 id = 810109 } name = "Sancho Dávila" picture = "M10109" position = ArmamentMinister category = fascist cabinet = replacement trait = 16 year = 1941 } minister = { id = { type = 9 id = 810110 } name = "Agustín Aznar Guerner" picture = "M10110" position = ArmamentMinister category = fascist cabinet = replacement trait = 17 year = 1942 } minister = { id = { type = 9 id = 810111 } name = "José Calvo-Sotelo" picture = "M11014" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 10 year = 1936 } minister = { id = { type = 9 id = 810112 } name = "José Enrique Varela Iglesias" picture = "M10014" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 12 year = 1936 } minister = { id = { type = 9 id = 810113 } name = "Juan March Ordinas" picture = "M10113" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 8 year = 1936 } minister = { id = { type = 9 id = 810115 } name = "Juan Ignacio Luca de Tena" picture = "M10115" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 10 year = 1939 } minister = { id = { type = 9 id = 810117 } name = "Alfredo Kindelán Duany" picture = "M10010" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 19 year = 1937 } minister = { id = { type = 9 id = 810118 } name = "Juan Vigón Suerodíaz" picture = "M10118" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 11 year = 1938 } minister = { id = { type = 9 id = 810120 } name = "Francisco de Borbón de la Torre" picture = "M10077" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 15 year = 1938 } minister = { id = { type = 9 id = 810121 } name = "Diego Hidalgo Dúran" picture = "M11101" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 12 year = 1936 } minister = { id = { type = 9 id = 810123 } name = "Emilio Herrera" picture = "M11145" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 54 year = 1941 } minister = { id = { type = 9 id = 810124 } name = "Joaquín Chapaprieta Torregosa" picture = "M11155" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 9 year = 1942 } minister = { id = { type = 9 id = 810125 } name = "José María Gil-Robles Quiñones" picture = "M10012" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 9 year = 1943 } minister = { id = { type = 9 id = 810126 } name = "Luis Luciá Luciá" picture = "M11113" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 11 year = 1944 } minister = { id = { type = 9 id = 810127 } name = "Pedro Sáinz Rodríguez" picture = "M10127" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 810128 } name = "Severiano Martínez Anido" picture = "M10128" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 23 year = 1939 } minister = { id = { type = 9 id = 810129 } name = "Dionisio Ridruejo" picture = "M10129" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 24 year = 1938 } minister = { id = { type = 9 id = 810130 } name = "Blas Pérez González" picture = "M10130" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 20 year = 1940 } minister = { id = { type = 9 id = 810131 } name = "José Millán Astray" picture = "M10131" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 26 year = 1941 } minister = { id = { type = 9 id = 810132 } name = "Valentín Galarza Morante" picture = "M10132" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 21 year = 1940 } minister = { id = { type = 9 id = 810134 } name = "Luis Valdés Cavanillas" picture = "M10134" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 23 year = 1942 } minister = { id = { type = 9 id = 810135 } name = "Tomás Garciano Goñi" picture = "M10135" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 21 year = 1936 } minister = { id = { type = 9 id = 810137 } name = "Tomás Domínguez Arévalo" picture = "M10099" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 23 year = 1937 } minister = { id = { type = 9 id = 810139 } name = "Manuel Fal Conde" picture = "M10049" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 24 year = 1942 } minister = { id = { type = 9 id = 810140 } name = "José María Lammamié" picture = "M10102" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 26 year = 1944 } minister = { id = { type = 9 id = 810141 } name = "Agustín Aznar Guerner" picture = "M10110" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 24 year = 1936 } minister = { id = { type = 9 id = 810142 } name = "Ramiro Ledesma Ramos" picture = "M10069" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 20 year = 1938 } minister = { id = { type = 9 id = 810143 } name = "Pilar Primo de Rivera" picture = "M10037" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 23 year = 1942 } minister = { id = { type = 9 id = 810146 } name = "Raimundo Fernández Cuesta" picture = "M10074" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 24 year = 1945 } minister = { id = { type = 9 id = 810147 } name = "José Luís Arrese Magra" picture = "M10072" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 22 year = 1946 } minister = { id = { type = 9 id = 810148 } name = "Jacobo Fitz-James Stuart" picture = "M10080" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 21 year = 1936 } minister = { id = { type = 9 id = 810149 } name = "José Yanguas Messía" picture = "M11150" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 26 year = 1939 } minister = { id = { type = 9 id = 810150 } name = "José Martínez de Velasco" picture = "M11110" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 22 year = 1941 } minister = { id = { type = 9 id = 810151 } name = "Andrés Saliquet Zumeta" picture = "M10015" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 23 year = 1942 } minister = { id = { type = 9 id = 810154 } name = "Miguel Cabanellas Ferrer" picture = "M10001" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 810156 } name = "Gonzalo Queipo de Llano" picture = "M10055" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 24 year = 1937 } minister = { id = { type = 9 id = 810157 } name = "Miguel Maura Gamazo" picture = "M11073" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 21 year = 1944 } minister = { id = { type = 9 id = 810284 } name = "José Cortés López" picture = "M11073" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 20 year = 1936 } minister = { id = { type = 9 id = 810159 } name = "Antonio Barroso Sánchez-Guerra" picture = "M10159" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 28 year = 1939 } minister = { id = { type = 9 id = 810160 } name = "Juan Vigón Suerodíaz" picture = "M10118" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 27 year = 1939 } minister = { id = { type = 9 id = 810162 } name = "José Ungría Jiménez" picture = "M10085" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 31 year = 1936 } minister = { id = { type = 9 id = 810163 } name = "Isidro Gomá y Tomás" picture = "M10065" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 30 year = 1936 } minister = { id = { type = 9 id = 810164 } name = "Joaquín Bau Nolla" picture = "M10095" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 29 year = 1941 } minister = { id = { type = 9 id = 810165 } name = "Luís Hernando de Larramendi" picture = "M10067" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 27 year = 1943 } minister = { id = { type = 9 id = 810166 } name = "Ricardo de Rada" picture = "M10166" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 28 year = 1937 } minister = { id = { type = 9 id = 810168 } name = "Manuel Hedilla Larrey" picture = "M10050" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 810169 } name = "José Luís Arrese Magra" picture = "M10072" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 30 year = 1939 } minister = { id = { type = 9 id = 810170 } name = "Dionisio Ridruejo" picture = "M10129" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 27 year = 1942 } minister = { id = { type = 9 id = 810171 } name = "Onésimo Redondo Ortega" picture = "M10107" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 28 year = 1943 } minister = { id = { type = 9 id = 810173 } name = "Enrique Plá y Deniel" picture = "M10063" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 810177 } name = "Luis Orgaz Yoldi" picture = "M10016" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 28 year = 1936 } minister = { id = { type = 9 id = 810178 } name = "Ricardo Samper Ibáñez" picture = "M11104" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 810179 } name = "Juan March Ordinas" picture = "M10113" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 30 year = 1939 } minister = { id = { type = 9 id = 810180 } name = "Diego Hidalgo Dúran" picture = "M11101" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 28 year = 1940 } minister = { id = { type = 9 id = 810181 } name = "Luis Luciá Luciá" picture = "M11113" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 27 year = 1941 } minister = { id = { type = 9 id = 810182 } name = "Joaquín Chapaprieta Torregosa" picture = "M11155" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 31 year = 1943 } minister = { id = { type = 9 id = 810285 } name = "Severiano Martínez Anido" picture = "M10128" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 29 year = 1938 } minister = { id = { type = 9 id = 810183 } name = "Francisco Franco Bahamonde" picture = "L3426" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 810184 } name = "Juan Yagüe Blanco" picture = "M10184" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 33 year = 1937 } minister = { id = { type = 9 id = 810186 } name = "José Enrique Varela Iglesias" picture = "M10014" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 34 year = 1939 } minister = { id = { type = 9 id = 810187 } name = "Carlos Asensio Cabanillas" picture = "M10187" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 34 year = 1945 } minister = { id = { type = 9 id = 810188 } name = "José Sanjurjo Sacanell" picture = "M10040" position = ChiefOfStaff category = fascist cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 810189 } name = "Emilio Mola Vidal" picture = "M10008" position = ChiefOfStaff category = fascist cabinet = replacement trait = 33 year = 1936 } minister = { id = { type = 9 id = 810190 } name = "Javier de Borbón-Parma" picture = "M10034" position = ChiefOfStaff category = fascist cabinet = replacement trait = 37 year = 1939 } minister = { id = { type = 9 id = 810191 } name = "Ricardo de Rada" picture = "M10166" position = ChiefOfStaff category = fascist cabinet = replacement trait = 37 year = 1940 } minister = { id = { type = 9 id = 810193 } name = "Agustín Aznar Guerner" picture = "M10070" position = ChiefOfStaff category = fascist cabinet = replacement trait = 36 year = 1938 } minister = { id = { type = 9 id = 810194 } name = "Agustín Muñoz Grandes" picture = "M10194" position = ChiefOfStaff category = fascist cabinet = replacement trait = 34 year = 1939 } minister = { id = { type = 9 id = 810196 } name = "Sancho Dávila" picture = "M10109" position = ChiefOfStaff category = fascist cabinet = replacement trait = 37 year = 1941 } minister = { id = { type = 9 id = 810197 } name = "Onésimo Redondo Ortega" picture = "M10107" position = ChiefOfStaff category = fascist cabinet = replacement trait = 33 year = 1943 } minister = { id = { type = 9 id = 810200 } name = "Gonzalo Queipo de Llano" picture = "M10055" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 37 year = 1938 } minister = { id = { type = 9 id = 810202 } name = "Joaquin Fanjul Goñi" picture = "M10202" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 34 year = 1943 } minister = { id = { type = 9 id = 810204 } name = "Miguel Cabanellas Ferrer" picture = "M10001" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 36 year = 1938 } minister = { id = { type = 9 id = 810206 } name = "Fidel Dávila Arrondo" picture = "M10002" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 810207 } name = "Rafael García Valiño" picture = "M10207" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 40 year = 1939 } minister = { id = { type = 9 id = 810208 } name = "Carlos Asensio Cabanillas" picture = "M10208" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 41 year = 1939 } minister = { id = { type = 9 id = 810209 } name = "Juan Yagüe Blanco" picture = "M10184" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 38 year = 1939 } minister = { id = { type = 9 id = 810210 } name = "José Enrique Varela Iglesias" picture = "M10014" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 42 year = 1939 } minister = { id = { type = 9 id = 810211 } name = "José Sanjurjo Sacanell" picture = "M10040" position = ChiefOfArmy category = fascist cabinet = replacement trait = 41 year = 1936 } minister = { id = { type = 9 id = 810214 } name = "Ricardo de Rada" picture = "M10166" position = ChiefOfArmy category = fascist cabinet = replacement trait = 39 year = 1937 } minister = { id = { type = 9 id = 810216 } name = "Agustín Aznar Guerner" picture = "M10070" position = ChiefOfArmy category = fascist cabinet = replacement trait = 42 year = 1938 } minister = { id = { type = 9 id = 810217 } name = "Agustín Muñoz Grandes" picture = "M10194" position = ChiefOfArmy category = fascist cabinet = replacement trait = 41 year = 1939 } minister = { id = { type = 9 id = 810219 } name = "Onésimo Redondo Ortega" picture = "M10107" position = ChiefOfArmy category = fascist cabinet = replacement trait = 39 year = 1941 } minister = { id = { type = 9 id = 810220 } name = "Sancho Dávila" picture = "M10109" position = ChiefOfArmy category = fascist cabinet = replacement trait = 40 year = 1941 } minister = { id = { type = 9 id = 810225 } name = "Antonio Aranda Mata" picture = "M10018" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 39 year = 1942 } minister = { id = { type = 9 id = 810227 } name = "Miguel Cabanellas Ferrer" picture = "M10001" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 39 year = 1938 } minister = { id = { type = 9 id = 810228 } name = "Gonzalo Queipo de Llano" picture = "M10055" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 42 year = 1939 } minister = { id = { type = 9 id = 810229 } name = "Carlos Bareda Terry" picture = "M10229" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 46 year = 1936 } minister = { id = { type = 9 id = 810230 } name = "Salvador Moreno Fernández" picture = "M10230" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 44 year = 1938 } minister = { id = { type = 9 id = 810231 } name = "Nicolás Franco Bahamonde" picture = "M10092" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 45 year = 1941 } minister = { id = { type = 9 id = 810232 } name = "Luis Carrero Blanco" picture = "M10232" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 47 year = 1944 } minister = { id = { type = 9 id = 810233 } name = "Francisco Reglado Rodríguez" picture = "M10233" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 43 year = 1944 } minister = { id = { type = 9 id = 810235 } name = "José María Lammamié" picture = "M10102" position = ChiefOfNavy category = fascist cabinet = replacement trait = 46 year = 1942 } minister = { id = { type = 9 id = 810236 } name = "Tomás Domínguez Arévalo" picture = "M10048" position = ChiefOfNavy category = fascist cabinet = replacement trait = 47 year = 1943 } minister = { id = { type = 9 id = 810237 } name = "J. de Areilza y Martínez-Rodas" picture = "M10071" position = ChiefOfNavy category = fascist cabinet = replacement trait = 44 year = 1936 } minister = { id = { type = 9 id = 810239 } name = "José Millán Astray" picture = "M10131" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 47 year = 1941 } minister = { id = { type = 9 id = 810240 } name = "Ramiro Ledesma Ramos" picture = "M10069" position = ChiefOfNavy category = fascist cabinet = replacement trait = 43 year = 1943 } minister = { id = { type = 9 id = 810242 } name = "Francisco Núñez de Olaneta" picture = "M10019" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 47 year = 1936 } minister = { id = { type = 9 id = 810245 } name = "Antonio Azarola Gresillón" picture = "M11009" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 43 year = 1936 } minister = { id = { type = 9 id = 810246 } name = "Miguel Maura Gamazo" picture = "M11073" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 44 year = 1940 } minister = { id = { type = 9 id = 810247 } name = "Ramón Franco Bahamonde" picture = "M10089" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 49 year = 1936 } minister = { id = { type = 9 id = 810249 } name = "Juan Yagüe Blanco" picture = "M10184" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 48 year = 1939 } minister = { id = { type = 9 id = 810250 } name = "Eduardo González Gallarza" picture = "M10250" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 52 year = 1944 } minister = { id = { type = 9 id = 810251 } name = "Juan Vigón Suerodíaz" picture = "M10118" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 50 year = 1940 } minister = { id = { type = 9 id = 810252 } name = "J. de Clairac de la Colina" picture = "M10252" position = ChiefOfAir category = fascist cabinet = replacement trait = 52 year = 1936 } minister = { id = { type = 9 id = 810254 } name = "Tomás Domínguez Arévalo" picture = "M10048" position = ChiefOfAir category = fascist cabinet = replacement trait = 48 year = 1941 } minister = { id = { type = 9 id = 810255 } name = "Manuel Fal Conde" picture = "M10049" position = ChiefOfAir category = fascist cabinet = replacement trait = 49 year = 1942 } minister = { id = { type = 9 id = 810257 } name = "José Luís Arrese Magra" picture = "M10072" position = ChiefOfAir category = fascist cabinet = replacement trait = 50 year = 1938 } minister = { id = { type = 9 id = 810258 } name = "J. de Areilza y Martínez-Rodas" picture = "M10071" position = ChiefOfAir category = fascist cabinet = replacement trait = 51 year = 1941 } minister = { id = { type = 9 id = 810259 } name = "Ramiro Ledesma Ramos" picture = "M10069" position = ChiefOfAir category = fascist cabinet = replacement trait = 48 year = 1943 } minister = { id = { type = 9 id = 810260 } name = "Francisco Reglado Rodríguez" picture = "M10233" position = ChiefOfAir category = fascist cabinet = replacement trait = 49 year = 1945 } minister = { id = { type = 9 id = 810262 } name = "Juan I.L. de Tena García" picture = "M10262" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 52 year = 1938 } minister = { id = { type = 9 id = 810263 } name = "Juan Ansaldo Vejarano" picture = "M10263" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 48 year = 1937 } minister = { id = { type = 9 id = 810266 } name = "Andrés Saliquet Zumeta" picture = "M10266" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 49 year = 1936 } minister = { id = { type = 9 id = 810267 } name = "Emilio Herrera" picture = "M11145" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 50 year = 1938 } minister = { id = { type = 9 id = 810268 } name = "Diego Hidalgo Dúran" picture = "M11101" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 48 year = 1940 } minister = { id = { type = 9 id = 810269 } name = "Rudolf von Moreau" picture = "M10269" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 51 year = 1942 } minister = { id = { type = 9 id = 810270 } name = "Camilo Alonso Vega" picture = "M10270" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 52 year = 1944 } minister = { id = { type = 9 id = 810272 } name = "Tomás Domínguez Arévalo" picture = "M10271" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 17 year = 1936 } minister = { id = { type = 9 id = 810273 } name = "Diego Hidalgo Durán" picture = "M11101" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 12 year = 1938 } minister = { id = { type = 9 id = 810274 } name = "Tomás Domínguez Arévalo" picture = "M10271" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 23 year = 1936 } minister = { id = { type = 9 id = 810275 } name = "Emilio Mola Vidal" picture = "M10008" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 23 year = 1937 } minister = { id = { type = 9 id = 810276 } name = "Francisco Franco Bahamonde" picture = "L3426" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 40 year = 1936 } minister = { id = { type = 9 id = 810277 } name = "J. de Clairac de la Colina" picture = "M10252" position = ChiefOfNavy category = fascist cabinet = replacement trait = 46 year = 1936 } minister = { id = { type = 9 id = 810278 } name = "Emilio Mola Vidal" picture = "M10008" position = HeadOfState category = fascist cabinet = replacement trait = 62 year = 1936 } minister = { id = { type = 9 id = 810279 } name = "José Sanjurjo Sacanell" picture = "M10040" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 62 year = 1936 } minister = { id = { type = 9 id = 810280 } name = "José Calvo-Sotelo" picture = "M11014" position = HeadOfState category = social_conservative cabinet = replacement trait = 65 year = 1936 } minister = { id = { type = 9 id = 810281 } name = "José Sanjurjo Sacanell" picture = "M10040" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1936 } minister = { id = { type = 9 id = 810282 } name = "José Antonio Primo de Rivera" picture = "M10036" position = HeadOfGovernment category = fascist cabinet = replacement trait = 69 year = 1936 } minister = { id = { type = 9 id = 810283 } name = "José Antonio Primo de Rivera" picture = "M10036" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 26 year = 1936 } minister = { id = { type = 9 id = 810013 } name = "Juan Beigbéder Atienza" picture = "M10013" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 3 year = 1936 } minister = { id = { type = 9 id = 810017 } name = "Luís Orgaz Yoldi" picture = "M10016" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 810019 } name = "Francisco Nunez de Olaneta" picture = "M10019" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 46 year = 1936 } minister = { id = { type = 9 id = 810020 } name = "Alfredo Kindelán Duany " picture = "M10010" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 51 year = 1936 } minister = { id = { type = 9 id = 810021 } name = "José Díaz Ramos" picture = "M10021" position = HeadOfState category = stalinist cabinet = replacement trait = 57 year = 1936 } minister = { id = { type = 9 id = 810022 } name = "José Díaz Ramos" picture = "M10021" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 73 year = 1936 } minister = { id = { type = 9 id = 810023 } name = "Julio Álvarez del Vayo" picture = "M10023" position = ForeignMinister category = stalinist cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 810024 } name = "Enrique Castro Delgado" picture = "M10024" position = ArmamentMinister category = stalinist cabinet = replacement trait = 16 year = 1936 } minister = { id = { type = 9 id = 810025 } name = "Santiago Carrillo Solares" picture = "M10025" position = MinisterOfSecurity category = leninist cabinet = replacement trait = 23 year = 1936 } minister = { id = { type = 9 id = 810026 } name = "José Díaz Ramos" picture = "M10021" position = MinisterOfIntelligence category = leninist cabinet = replacement trait = 27 year = 1936 } minister = { id = { type = 9 id = 810027 } name = "Miguel Tagüeña Lacorte" picture = "M10027" position = ChiefOfStaff category = leninist cabinet = replacement trait = 33 year = 1936 } minister = { id = { type = 9 id = 810028 } name = "Enrique Líster Forján" picture = "M10028" position = ChiefOfArmy category = leninist cabinet = replacement trait = 40 year = 1936 } minister = { id = { type = 9 id = 810029 } name = "Francisco Galán Rodríguez" picture = "M10029" position = ChiefOfNavy category = leninist cabinet = replacement trait = 43 year = 1936 } minister = { id = { type = 9 id = 810030 } name = "Ignacio Hidalgo de Cisneros" picture = "M10030" position = ChiefOfAir category = leninist cabinet = replacement trait = 48 year = 1936 } HeadOfState = { type = 9 id = 810032 } HeadOfGovernment = { type = 9 id = 810046 } ForeignMinister = { type = 9 id = 810057 } ArmamentMinister = { type = 9 id = 810090 } MinisterOfSecurity = { type = 9 id = 810137 } MinisterOfIntelligence = { type = 9 id = 810285 } ChiefOfStaff = { type = 9 id = 810007 } ChiefOfArmy = { type = 9 id = 810276 } ChiefOfNavy = { type = 9 id = 810009 } ChiefOfAir = { type = 9 id = 810010 } tech_team = { id = { type = 10 id = 3101 } name = "CROS, SA" picture = "T3101" skill = 3 research_types = { chemistry management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3110 } name = "Instituto Químico de Sarriá" picture = "T3110" skill = 4 research_types = { chemistry nuclear_physics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3113 } name = "SECN" picture = "T3113" skill = 5 research_types = { electronics naval_engineering technical_efficiency naval_artillery } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3117 } name = "Compañía Española de Petróleos SA" picture = "T3117" skill = 4 research_types = { chemistry industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3118 } name = "Jefatura de Tropas de Montaña Aragón" picture = "T3118" skill = 4 research_types = { training small_unit_tactics mountain_training } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3100 } name = "Construcciones Aeronáuticas SA" picture = "T3100" skill = 3 research_types = { chemistry aeronautics aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3112 } name = "Hispano Aviación" picture = "T3112" skill = 4 research_types = { mechanics aeronautics aircraft_testing } startyear = 1937 endyear = 1945 } tech_team = { id = { type = 10 id = 3119 } name = "Hispano Aviación" picture = "T3112" skill = 5 research_types = { mechanics rocketry aeronautics aircraft_testing } startyear = 1945 endyear = 1970 } tech_team = { id = { type = 10 id = 3103 } name = "Astra Unceta y Cía" picture = "T3103" skill = 4 research_types = { artillery general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3120 } name = "CETME" picture = "T3120" skill = 5 research_types = { artillery training general_equipment } startyear = 1949 endyear = 1970 } tech_team = { id = { type = 10 id = 3121 } name = "Bonifacio Echeverría S.A." picture = "T3121" skill = 5 research_types = { artillery mechanics chemistry training } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3122 } name = "Fábrica de armas de Trubia" picture = "T3122" skill = 3 research_types = { artillery mechanics rt_user_18 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3116 } name = "Kinderlán Duany" picture = "T3116" skill = 3 research_types = { training decentralized_execution piloting rt_user_1 } startyear = 1930 endyear = 1940 } tech_team = { id = { type = 10 id = 3123 } name = "Félix Verdeja Bardales" picture = "T3123" skill = 3 research_types = { training blitzkrieg_tactics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3108 } name = "Franco Bahamonde" picture = "T3108" skill = 4 research_types = { large_unit_tactics centralized_execution infantry_focus } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3109 } name = "García Valiño" picture = "T3109" skill = 5 research_types = { training small_unit_tactics decentralized_execution infantry_focus } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3111 } name = "García Morato" picture = "T3111" skill = 5 research_types = { training centralized_execution piloting rt_user_6 } startyear = 1930 endyear = 1939 } tech_team = { id = { type = 10 id = 3124 } name = "Juan Yagüe Blanco" picture = "T3124" skill = 4 research_types = { training rt_user_3 rt_user_5 } startyear = 1939 endyear = 1940 } tech_team = { id = { type = 10 id = 3125 } name = "Juan Vigón Suero Díaz" picture = "T3125" skill = 5 research_types = { training rt_user_3 rt_user_5 rt_user_6 } startyear = 1940 endyear = 1945 } tech_team = { id = { type = 10 id = 3126 } name = "Eduardo González-Gallarza" picture = "T3126" skill = 3 research_types = { training airborne_training rt_user_4 rt_user_5 rt_user_6 } startyear = 1945 endyear = 1957 } tech_team = { id = { type = 10 id = 3127 } name = "José Rodríguez Díaz de Lecea" picture = "T3127" skill = 4 research_types = { training rt_user_3 rt_user_5 rt_user_6 } startyear = 1957 endyear = 1970 } tech_team = { id = { type = 10 id = 3115 } name = "Cervera Valderrama" picture = "T3115" skill = 4 research_types = { training decentralized_execution small_taskforce_tactics seamanship rt_user_7 } startyear = 1930 endyear = 1939 } tech_team = { id = { type = 10 id = 3128 } name = "Salvador Moreno Fernández" picture = "T3128" skill = 3 research_types = { training rt_user_11 rt_user_14 rt_user_16 } startyear = 1939 endyear = 1945 } tech_team = { id = { type = 10 id = 3129 } name = "Francisco Regalado Rodríguez" picture = "T3129" skill = 5 research_types = { training seamanship rt_user_10 rt_user_13 } startyear = 1945 endyear = 1951 } tech_team = { id = { type = 10 id = 3130 } name = "Salvador Moreno Fernández" picture = "T3128" skill = 4 research_types = { training rt_user_7 rt_user_11 rt_user_14 rt_user_16 } startyear = 1951 endyear = 1957 } tech_team = { id = { type = 10 id = 3131 } name = "Felipe José Abárzuza Oliva" picture = "T3131" skill = 4 research_types = { training seamanship rt_user_10 rt_user_13 } startyear = 1957 endyear = 1970 } tech_team = { id = { type = 10 id = 3106 } name = "Juan López Soler" picture = "T3106" skill = 4 research_types = { mathematics } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 3102 } name = "Dr. Areilza y Mtez.-Rodas" picture = "T3102" skill = 3 research_types = { management mathematics } startyear = 1930 endyear = 1970 } team_slots = { 3121 3101 0 0 0 } manpower = 159.1439 free = { } oil = 13923.3281 supplies = 1048.8538 rare_materials = 3267.2605 metal = 11841.6299 energy = 7344.7114 money = 944.3611 consumer = 0.2957 supply = 0.0000 production = 0.5543 reinforcement = 0 upgrading = 0.1500 transports = 85 escorts = 57 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 1.1000 tc_occupied_mod = 1.2000 attrition_mod = 1.1500 upgrade = { infantry = { defaultorganisation = 33 morale = 74 } cavalry = { defaultorganisation = 33 morale = 74 } motorized = { defaultorganisation = 33 morale = 74 } mechanized = { defaultorganisation = 22 morale = 74 } light_armor = { defaultorganisation = 24.2000 morale = 74 } armor = { defaultorganisation = 22 morale = 74 } paratrooper = { defaultorganisation = 36.3000 morale = 74 } marine = { defaultorganisation = 36.3000 morale = 74 } bergsjaeger = { defaultorganisation = 36.3000 morale = 74 } garrison = { defaultorganisation = 33 morale = 74 } hq = { defaultorganisation = 22 morale = 74 } militia = { defaultorganisation = 33 morale = 74 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 33 morale = 74 } d_03 = { defaultorganisation = 36.3000 morale = 74 } d_04 = { defaultorganisation = 36.3000 morale = 74 } d_05 = { defaultorganisation = 36.3000 morale = 74 } d_06 = { defaultorganisation = 24.2000 morale = 74 } d_07 = { defaultorganisation = 39.6000 morale = 74 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 8 } rocket_artillery = { } sp_rct_artillery = { morale = 8 } anti_tank = { } tank_destroyer = { defaultorganisation = 1.5000 morale = 21 } light_armor_brigade = { morale = 21 } heavy_armor = { defaultorganisation = 1.2000 morale = 21 } super_heavy_armor = { defaultorganisation = 2.2000 morale = 21 } armored_car = { defaultorganisation = 2.2000 morale = 21 } anti_air = { } police = { } engineer = { defaultorganisation = 1.5000 morale = 8 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 8 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 4 3 2 1 } police = { 1 } infantry = { 2 1 } garrison = { 2 1 } hq = { 1 } militia = { 2 1 } battleship = { 1 } light_cruiser = { 3 2 1 } heavy_cruiser = { 4 3 2 } destroyer = { 2 1 } submarine = { 1 } nuclear_submarine = { 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_09 = { 3 2 1 } } obsolete_models = { artillery = { 0 1 2 3 } police = { 0 } infantry = { 0 1 } garrison = { 0 1 } hq = { 0 } militia = { 0 1 } light_cruiser = { 0 1 } heavy_cruiser = { 0 2 } destroyer = { 0 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 } d_07 = { 0 } d_09 = { 0 1 } } allowed_divisions = { infantry = yes cavalry = yes bergsjaeger = yes garrison = yes hq = yes multi_role = yes interceptor = yes tactical_bomber = yes naval_bomber = yes cas = yes battleship = yes light_cruiser = yes heavy_cruiser = yes battlecruiser = yes destroyer = yes escort_carrier = yes submarine = yes nuclear_submarine = yes transport = yes light_carrier = yes d_01 = yes d_02 = yes d_08 = yes d_09 = yes } allowed_brigades = { artillery = yes light_armor_brigade = yes armored_car = yes anti_air = yes police = yes engineer = yes escort = yes naval_improved_hull_s = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.6000 land_fort = 0.6000 flak = 1 infrastructure = 0.8500 air_base = 0.7000 naval_base = 0.7000 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.3000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.8000 asw = 0.5000 naval_interdiction = 1.0600 shore_bombardment = 1.0300 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1.0600 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1.0300 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.4300 heavy_cruiser = 0.1300 battlecruiser = 0.1000 destroyer = 0.4400 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.4400 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.1600 heavy_cruiser = 0.0600 battlecruiser = 0.0500 destroyer = 0.1700 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.1700 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -56 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -87 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -41 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -60 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -46 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -60 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -83 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -45 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -70 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -52 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -81 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -37 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -90 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -45 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -56 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = yes support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = yes asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 13.8501 frustration = 3 trade = yes } relation = { tag = GER value = 50.2000 frustration = 3 trade = yes } relation = { tag = HOL value = 50.0998 trade = yes } relation = { tag = POR value = -14.9007 frustration = 2 trade = yes access = yes } relation = { tag = ITA value = -65.3003 frustration = 3 trade = yes } relation = { tag = SOV value = -191.7000 frustration = 3 } relation = { tag = SWE value = 24 trade = yes } relation = { tag = TUR value = -49.2000 frustration = 3 } relation = { tag = JAP value = -49.9000 frustration = 3 } relation = { tag = CHI value = -49.8000 frustration = 3 } relation = { tag = BEL value = 50.0998 trade = yes } relation = { tag = DEN value = 24 } relation = { tag = SCH value = 50.0998 trade = yes } relation = { tag = CUB value = 0.9000 } relation = { tag = BUL value = -49.7000 frustration = 3 } relation = { tag = HUN value = -49.9000 frustration = 3 } relation = { tag = ROM value = 50.0998 trade = yes } relation = { tag = IRE value = 0.9000 } relation = { tag = FIN value = 0.7000 } relation = { tag = PER value = -49.4000 frustration = 3 } relation = { tag = AFG value = -149 frustration = 3 } relation = { tag = BRA value = -24.2000 frustration = 3 } relation = { tag = ARG value = 23.7999 frustration = 3 trade = yes } relation = { tag = MEX value = -24.2000 frustration = 3 } relation = { tag = COL value = 24 } relation = { tag = VEN value = -49.2000 frustration = 3 } relation = { tag = PRU value = -49.4000 frustration = 3 } relation = { tag = ECU value = 1 } relation = { tag = URU value = -49 frustration = 3 } relation = { tag = PAR value = 0.3000 } relation = { tag = BOL value = 0.6000 } relation = { tag = CHL value = 0.9000 } relation = { tag = NZL value = 24 } relation = { tag = CAN value = 0.4000 } relation = { tag = AST value = 0.5000 } relation = { tag = VIC value = 50.0996 trade = yes } relation = { tag = MAN value = -99.9000 frustration = 3 } relation = { tag = USA value = 50.0997 trade = yes } relation = { tag = CHC value = -149.7000 frustration = 3 } relation = { tag = SLO value = -49.9000 frustration = 3 } relation = { tag = SIA 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= 451 prevprov = 452 home = 451 mission = { type = anti_partisan_duty target = 451 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 3439 } name = "López-Pinto Berizo" tag = U01 picture = "L3439" category = general rank = 1 y = 1930 y = 1930 y = 1940 y = 1990 max_skill = 7 ry = 1990 skill = 4 experience = 101.6009 trait = fortress_buster } division = { id = { type = 4712 id = 279617 } name = "7a División de Infantería" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 115 0 0.1491 1.5000 0.9000 8 19 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 27 88 2 22 5 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 248026 } name = "XIII Cuerpo del Ejército" location = 987 prevprov = 987 home = 987 mission = { type = anti_partisan_duty target = 987 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 3448 } name = "Muñoz Grandes" tag = U01 picture = "L3448" category = general rank = 2 y = 1937 y = 1940 y = 1943 y = 1946 max_skill = 8 ry = 1990 skill = 5 experience = 133.7805 trait = offensive_doctrine trait = winter_specialist } division = { id = { type = 27600 id = 24 } name = "II Brigada de Montaña" flag = 34864 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 69.3000 69.3000 94 33.9816 0 1.4800 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 27 100 2 24 3 8 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 174580 } name = "XXII Cuerpo del Ejército" location = 475 prevprov = 475 home = 475 mission = { type = anti_partisan_duty target = 475 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 3405 } name = "Asensio Cabanillas" tag = U01 picture = "L3405" category = general rank = 2 y = 1930 y = 1937 y = 1942 y = 1990 max_skill = 6 ry = 1990 skill = 4 experience = 102.3949 } division = { id = { type = 4712 id = 128721 } name = "1a División de Montaña" flag = 34864 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 73.5000 73.5000 115 24.2347 0 1.6200 0 8 14 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 23 97 2 19 1 8 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 280248 } name = "II Cuerpo del Ejército" location = 460 prevprov = 455 home = 460 mission = { type = anti_partisan_duty target = 460 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 3429 } name = "García Gómez Caminero" tag = U01 picture = "L3429" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 1 trait = logistics_wizard trait = old_guard } division = { id = { type = 27600 id = 12 } name = "8a División Orgánica" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 0 0 0 0 0 0.3756 0 0 0 0 } all = { 100 100 63 63 94 44.7219 0.1466 1.0300 0 8 19 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 21 1 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 280250 } name = "VI Cuerpo del Ejército" location = 990 prevprov = 990 home = 990 mission = { type = anti_partisan_duty target = 990 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 3451 } name = "Queipo de Llano y Sierra" tag = U01 picture = "L3451" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 8 ry = 1990 skill = 4 experience = 88.9194 trait = trickster } division = { id = { type = 27600 id = 18 } name = "5a División Orgánica" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 115 32.6464 0.1441 1.5000 0.9000 8 19 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 27 88 2 22 5 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 286408 } name = "XXVIII Cuerpo del Ejército" location = 451 prevprov = 456 home = 451 mission = { type = anti_partisan_duty target = 451 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 3465 } name = "Vigón Suerodíaz" tag = U01 picture = "L3465" category = general rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = offensive_doctrine } division = { id = { type = 27600 id = 72 } name = "Comandancia de Canarias" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 100 100 63 63 94 21.8599 0.1430 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 286412 } name = "XXXI Cuerpo del Ejército" location = 448 prevprov = 452 home = 448 mission = { type = anti_partisan_duty target = 448 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 3415 } name = "Castejón Espinosa" tag = U01 picture = "L3415" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 3 experience = 47.9980 } division = { id = { type = 27600 id = 28 } name = "7a División Orgánica" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 1 0 0 0 0 0.0600 0 0 0 0 } all = { 100 100 63 63 94 31.6786 0.1414 1.0800 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 23 2 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 286400 } name = "XI Cuerpo del Ejército" location = 715 prevprov = 716 home = 715 mission = { type = anti_partisan_duty target = 715 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 3461 } name = "Tella" tag = U01 picture = "L3461" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 7 ry = 1990 skill = 2 experience = 37.2088 trait = commando } division = { id = { type = 27600 id = 26 } name = "Brigada Mixta Montaña" flag = 34864 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 1 0 0 0 0 4 0 0 0 0 0 0 0 0 0 } all = { 100 100 69.3000 69.3000 94 37.7287 0 1.4800 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 27 100 2 24 3 8 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 286402 } name = "XII Cuerpo del Ejército" location = 448 prevprov = 452 home = 448 mission = { type = anti_partisan_duty target = 448 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 3400 } name = "Alonso" tag = U01 picture = "L3400" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = logistics_wizard } division = { id = { type = 27600 id = 36 } name = "6a División Orgánica" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 0 0 0 0 0 0.6913 0 0 0 0 } all = { 100 100 63 63 94 51.8838 0.0917 1.0300 0 8 19 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 21 1 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 286404 } name = "XV Cuerpo del Ejército" location = 913 prevprov = 913 home = 913 mission = { type = anti_partisan_duty target = 913 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 3403 } name = "Aranda Mata" tag = U01 picture = "L3403" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 experience = 33.3110 trait = engineer } division = { id = { type = 4712 id = 53011 } name = "Legión Española" flag = 34864 mod = { 43 0 1 0 43 2 0 0 0 } all = { 100 100 69.3000 69.3000 94 15.3467 0.0847 1.0100 0 8 19 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 21 23 100 0 19 0 12.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 286406 } name = "XXVII Cuerpo del Ejército" location = 448 prevprov = 452 home = 448 mission = { type = anti_partisan_duty target = 448 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 3434 } name = "Gómez Aspar" tag = U01 picture = "L3434" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 trait = logistics_wizard } division = { id = { type = 4712 id = 62381 } name = "2a División de Infantería" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 0 0 0 0 0 0.3601 0 0 0 0 } all = { 100 100 63 63 94 31.6294 0.1491 1.0300 0 8 19 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 21 1 10 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 286410 } name = "XXX Cuerpo del Ejército" location = 460 prevprov = 454 home = 460 mission = { type = anti_partisan_duty target = 460 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 3422 } name = "El Mizzian" tag = U01 picture = "L3422" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = offensive_doctrine } division = { id = { type = 27600 id = 56 } name = "XXXIII Regimiento" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 0 0 0 0 0 0.4794 0 0 0 0 } all = { 100 100 63 63 94 32.6405 0.0833 1.0300 0 8 19 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 21 1 10 0 0 0 0 10 0 } } } navalunit = { id = { type = 27600 id = 130 } name = "Grupo B" location = 441 prevprov = 2705 home = 441 base = 463 mission = { task = 1 location = 2430 } morale = 0.0010 leader = { id = { type = 6 id = 3472 } name = "de Vierna Belondo" tag = U01 picture = "L3472" category = admiral rank = 1 y = 1937 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } division = { id = { type = 27600 id = 131 } name = "B-1" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 27600 id = 132 } name = "B-2" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 27600 id = 133 } name = "B-3" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 27600 id = 134 } name = "B-4" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 27600 id = 135 } name = "B-5" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 27600 id = 136 } name = "B-6" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 27600 id = 129 } name = "C-6" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 27600 id = 128 } name = "C-5" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0.4687 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 27600 id = 127 } name = "C-4" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 27600 id = 126 } name = "C-3" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0.7988 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } } navalunit = { id = { type = 27600 id = 139 } name = "Flota de transporte" location = 988 prevprov = 2264 home = 988 base = 988 morale = 0.0010 leader = { id = { type = 6 id = 3469 } name = "Barreda Terry" tag = U01 picture = "L3469" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 experience = 9.2400 trait = seawolf } division = { id = { type = 27600 id = 143 } name = "Sálvora" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 4712 id = 17933 } name = "Escaño" flag = 41008 mod = { 49 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1000 0.1300 33 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.6250 1 2 2 2 1 0 2000 0 } } } navalunit = { id = { type = 4712 id = 295414 } name = "XII Flotilla de la Armada" location = 474 prevprov = 2278 home = 474 base = 474 morale = 0.5000 leader = { id = { type = 6 id = 3474 } name = "Estrada Arnais" tag = U01 picture = "L3474" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 experience = 6.7200 } division = { id = { type = 27600 id = 140 } name = "San Carlos" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 27600 id = 141 } name = "Badalona" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } } navalunit = { id = { type = 4712 id = 296378 } name = "VI Flotilla de la Armada" location = 990 prevprov = 2265 home = 990 base = 474 morale = 0.5000 leader = { id = { type = 6 id = 3479 } name = "Nunez de Olaneta" tag = U01 picture = "L3479" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 experience = 6.7200 trait = seawolf } division = { id = { type = 27600 id = 142 } name = "Nuevo Ons" flag = 41008 mod = { 30 30 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.3930 1.2000 18 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0 0.3500 0.1500 10 1 0 0 0 0 40 1600 0 } } division = { id = { type = 4712 id = 17932 } name = "Gravina" flag = 41008 mod = { 49 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0.7500 0 0.1000 0.1300 33 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.6250 1 2 2 2 1 0 2000 0 } } } landunit = { id = { type = 4712 id = 227192 } name = "III Cuerpo del Ejército" location = 448 prevprov = 451 home = 448 mission = { type = anti_partisan_duty target = 448 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 3409 } name = "Barrón Ortiz" tag = U01 picture = "L3409" category = general y = 1937 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 3 experience = 67.1246 trait = defensive_doctrine trait = mountain_expert } division = { id = { type = 4712 id = 226966 } name = "2a División de Montaña 'X.29'" flag = 34864 mod = { 8 8 0 1 8 1 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0.1628 0 0 0 0 } all = { 100 100 69.3000 69.3000 94 0 0 1.4600 0 8 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 24 26 100 2 23 2 8 0 0 0 0 10 0 } } } landunit = { id = { type = 4712 id = 49260 } name = "IV Cuerpo del Ejército" location = 451 prevprov = 443 home = 451 mission = { type = anti_partisan_duty target = 451 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 3441 } name = "Martínez Anido" tag = U01 picture = "L3441" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 1 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0 } all = { 100 100 63 63 94 4.7009 0.1491 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 277150 } name = "II Cuerpo del Ejército" location = 460 prevprov = 460 home = 460 mission = { type = anti_partisan_duty target = 460 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 3428 } name = "García Escámez" tag = U01 picture = "L3428" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 3 experience = 55.8758 trait = offensive_doctrine } division = { id = { type = 4712 id = 276829 } name = "6a División de Infantería" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.1231 0 0 0 0 } all = { 100 100 63 63 94 0 0.1491 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 26 100 2 23 2 10 0 0 0 0 10 0 } } division = { id = { type = 4712 id = 342532 } name = "3a División de Infantería" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.1231 0 0 0 0 } all = { 100 100 63 63 94 0 0.1491 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 26 100 2 23 2 10 0 0 0 0 10 0 } } } navalunit = { id = { type = 4712 id = 369017 } name = "V Flotilla de la Armada" location = 441 home = 441 base = 441 morale = 0.5000 leader = { id = { type = 6 id = 3468 } name = "Agacino Armas" tag = U01 picture = "L3468" category = admiral rank = 1 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 experience = 12.7720 trait = blockade_runner } division = { id = { type = 4712 id = 17934 } name = "Císcar" flag = 41008 mod = { 49 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 2.2800 0 0.1000 0.1300 33 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.6250 1 2 2 2 1 0 2000 0 } } division = { id = { type = 27600 id = 104 } name = "Velasco" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 27600 id = 114 } name = "Churruca" flag = 41008 mod = { 49 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 1.1250 0 0.1000 0.1300 33 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.6250 1 2 2 2 1 0 2000 0 } } division = { id = { type = 27600 id = 109 } name = "Jaime I" flag = 41008 mod = { 21 21 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0.1250 0 1.1800 1.5000 18 1 1 0 -0.0500 -0.1000 1 1 } naval = { 1 0.0100 1 0.1800 7.5000 6 9 0.0100 9 6 0 2800 0 } } division = { id = { type = 27600 id = 138 } name = "Dédalo" flag = 41520 mod = { 27 27 0 0 140 -1 0 0 0 } all = { 100 100 20 20 30 0.0375 0 0.2750 0.7000 16 2 7 0 -0.0500 -0.1000 1 1 } naval = { 2 4 6 0.8000 3.5000 1 3 8 1 1 0 3000 0 } } } navalunit = { id = { type = 4712 id = 376668 } name = "VIII Flotilla de la Armada" location = 441 home = 441 base = 441 morale = 0.5000 leader = { id = { type = 6 id = 3478 } name = "Moreno Fernández S." tag = U01 picture = "L3478" category = admiral rank = 0 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 27600 id = 110 } name = "Miguel de Cervantes" flag = 41008 mod = { 22 22 3 0 140 -1 0 0 0 } all = { 100 100 30 30 30 2.3275 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 4 1 4 3 0 2800 0 } } division = { id = { type = 27600 id = 121 } name = "Alsedo" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 1.1250 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } division = { id = { type = 27600 id = 105 } name = "Almirante Cervera" flag = 41008 mod = { 22 22 3 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0.2450 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 4 1 4 3 0 2800 0 } } division = { id = { type = 27600 id = 103 } name = "España" flag = 41008 mod = { 21 21 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 1.1250 0 1.1800 1.5000 18 1 1 0 -0.0500 -0.1000 1 1 } naval = { 1 0.0100 1 0.1800 7.5000 6 9 0.0100 9 6 0 2800 0 } } division = { id = { type = 4712 id = 41244 } name = "Canarias" flag = 41008 mod = { 23 23 4 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.8600 1.1000 32 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.2800 5.5000 4 6 0.0100 6 4 0 3600 0 } } } navalunit = { id = { type = 4712 id = 387885 } name = "III Flotilla de la Armada" location = 441 home = 441 base = 441 morale = 0.5000 leader = { id = { type = 6 id = 3471 } name = "Cervera Valderrama" tag = U01 picture = "L3471" category = admiral rank = 0 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 5 ry = 1990 skill = 1 experience = 10.4200 } division = { id = { type = 27600 id = 125 } name = "C-2" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 27600 id = 124 } name = "C-1" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 4712 id = 67530 } name = "Ulloa" flag = 41008 mod = { 49 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1000 0.1300 33 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.6250 1 2 2 2 1 0 2000 0 } } division = { id = { type = 27600 id = 145 } name = "Canalejas" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } } landunit = { id = { type = 4712 id = 391790 } name = "V Cuerpo del Ejército" location = 451 prevprov = 452 home = 451 mission = { type = anti_partisan_duty target = 451 percentage = 1 night = yes startdate = { year = 1939 month = september day = 15 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 3444 } name = "Monasterio Ituarte" tag = U01 picture = "L3444" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 4 experience = 96.7178 trait = offensive_doctrine } division = { id = { type = 4712 id = 390617 } name = "4a División de Infantería" flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } } navalunit = { id = { type = 4712 id = 391927 } name = "I Flotilla de la Armada" location = 441 home = 441 base = 441 morale = 0.5000 division = { id = { type = 27600 id = 119 } name = "Almirante Valdés" flag = 41008 mod = { 49 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 1.6275 0 0.1000 0.1300 33 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.6250 1 2 2 2 1 0 2000 0 } } division = { id = { type = 27600 id = 122 } name = "Lazaga" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } navalunit = { id = { type = 4712 id = 411893 } name = "XIII Flotilla de la Armada" location = 441 home = 441 base = 441 morale = 0.5000 leader = { id = { type = 6 id = 3473 } name = "de Portago Cabeza de Vaca" tag = U01 picture = "L3473" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 experience = 4.2000 } division = { id = { type = 27600 id = 107 } name = "Méndez Núñez" flag = 41008 mod = { 22 22 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 1.1250 0 0.5100 0.6500 29 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 2 3 1 3 2 0 2400 0 } } division = { id = { type = 27600 id = 113 } name = "Almirante Antequera" flag = 41008 mod = { 49 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0.3950 0 0.1000 0.1300 33 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.6250 1 2 2 2 1 0 2000 0 } } } airunit = { id = { type = 4712 id = 475387 } name = "III Flotilla Aérea" location = 441 home = 441 base = 441 morale = 0.5000 leader = { id = { type = 6 id = 3480 } name = "Aguirre Vila" tag = U01 picture = "L3480" category = commander rank = 2 y = 1930 y = 1942 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = spotter } division = { id = { type = 4712 id = 475386 } name = "ALA 1 de Caza" flag = 36912 mod = { 13 13 0 0 13 1 0 0 0 } all = { 100 100 30 30 150 0 0 0.9500 2.7500 300 12 15 0 -0.1000 -0.2000 1 0.6000 } air = { 2 2 4 0 0 0 0 0 250 340282346638528860000000000000000000000.0000 0 } } division = { id = { type = 4712 id = 519930 } name = "ALA 2 de Caza" flag = 36912 mod = { 13 13 0 0 13 1 0 0 0 } all = { 100 100 30 30 150 0 0 0.9500 2.7500 300 12 15 0 -0.1000 -0.2000 1 0.6000 } air = { 2 2 4 0 0 0 0 0 250 340282346638528860000000000000000000000.0000 0 } } } navalunit = { id = { type = 4712 id = 525551 } name = "IV Flotilla de la Armada" location = 441 home = 441 base = 441 morale = 0.5000 division = { id = { type = 4712 id = 17931 } name = "Almirante Miranda" flag = 41008 mod = { 49 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1000 0.1300 33 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.6250 1 2 2 2 1 0 2000 0 } } division = { id = { type = 27600 id = 116 } name = "Sánchez Barcáiztegui" flag = 41008 mod = { 49 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0.3750 0 0.1000 0.1300 33 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.6250 1 2 2 2 1 0 2000 0 } } division = { id = { type = 4712 id = 55440 } name = "Baleares" flag = 41008 mod = { 23 23 4 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.8600 1.1000 32 3 2 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 0.3500 0.2800 5.5000 4 6 0.0100 6 4 0 3600 0 } } division = { id = { type = 27600 id = 144 } name = "Cánovas del Castillo" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } } navalunit = { id = { type = 4712 id = 529612 } name = "XI Flotilla de la Armada" location = 441 home = 441 base = 441 morale = 0.5000 division = { id = { type = 27600 id = 118 } name = "Lepanto" flag = 41008 mod = { 49 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0.8312 0 0.1000 0.1300 33 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.6250 1 2 2 2 1 0 2000 0 } } division = { id = { type = 27600 id = 120 } name = "Almirante Ferrándiz" flag = 41008 mod = { 49 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 1.1250 0 0.1000 0.1300 33 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.6250 1 2 2 2 1 0 2000 0 } } } landunit = { id = { type = 4712 id = 547436 } name = "VII Cuerpo del Ejército" location = 460 prevprov = 460 home = 460 mission = { type = anti_partisan_duty target = 460 percentage = 1 night = yes startdate = { year = 1940 month = august day = 21 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 3426 } name = "Franco Bahamonde" tag = U01 picture = "L3426" category = general rank = 0 y = 1930 y = 1930 y = 1930 y = 1937 max_skill = 7 ry = 1990 skill = 3 experience = 60.8074 trait = defensive_doctrine trait = mountain_expert } division = { id = { type = 4712 id = 547165 } name = "1a División de Caballería Marroquí" flag = 34864 mod = { 1 1 0 1 1 1 0 0 0 } brig = { 12 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 1.4700 0 11 12 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 17 16 100 8 14 0 10 0 0 0 0 11 0 } } } navalunit = { id = { type = 4712 id = 574719 } name = "XIV Flotilla de la Armada" location = 441 home = 441 base = 441 morale = 0.5000 division = { id = { type = 27600 id = 111 } name = "Libertad" flag = 41008 mod = { 22 22 3 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.6700 0.8500 32 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 6 0.2400 4.2500 2 4 1 4 3 0 2800 0 } } division = { id = { type = 27600 id = 117 } name = "José Luis Díez" flag = 41008 mod = { 49 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 1.4100 0 0.1000 0.1300 33 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.6250 1 2 2 2 1 0 2000 0 } } } navalunit = { id = { type = 4712 id = 576627 } name = "VII Flotilla de la Armada" location = 441 home = 441 base = 441 morale = 0.5000 division = { id = { type = 4712 id = 79326 } name = "Jorge Juan" flag = 41008 mod = { 49 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1000 0.1300 33 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.6250 1 2 2 2 1 0 2000 0 } } division = { id = { type = 27600 id = 146 } name = "Dato" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } } navalunit = { id = { type = 4712 id = 584773 } name = "II Flotilla de la Armada" location = 441 home = 441 base = 441 morale = 0.5000 division = { id = { type = 27600 id = 115 } name = "Alcalá Galiano" flag = 41008 mod = { 49 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.1000 0.1300 33 1 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.6250 1 2 2 2 1 0 2000 0 } } division = { id = { type = 27600 id = 101 } name = "República" flag = 41008 mod = { 22 22 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.5100 0.6500 29 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3500 0.0100 5 0.1800 3.2500 2 3 1 3 2 0 2400 0 } } } convoy = { id = { type = 4712 id = 35411 } transports = 22 path = { 716 2195 2430 2278 2283 2285 449 } } convoy = { id = { type = 4712 id = 297117 } transports = 13 rare_materials = no energy = no metal = no supplies = yes path = { 473 2430 2279 2277 987 } } convoy = { id = { type = 4712 id = 298065 } transports = 15 rare_materials = no energy = no metal = no supplies = yes path = { 473 2278 2279 2280 2265 990 } } convoy = { id = { type = 4712 id = 298339 } transports = 9 rare_materials = no energy = no metal = no supplies = yes path = { 471 2195 716 } } convoy = { id = { type = 4712 id = 300328 } transports = 11 rare_materials = no energy = no metal = no supplies = yes path = { 464 2187 2190 475 } } convoy = { id = { type = 4712 id = 301672 } transports = 25 rare_materials = no energy = no metal = no supplies = yes path = { 473 2430 2279 2277 2264 2258 2260 2251 2250 2244 913 } } landdivision = { id = { type = 27600 id = 11922 } name = "División Acorazada no.1" country = "U01" flag = 34865 mod = { 3 3 0 0 3 1 0 0 0 } all = { 35 100 24 42 94 0 0 3.3900 5.6250 15 18 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 38 40 55 1 33 2 30 0 0 0 0 0 0 } } landdivision = { id = { type = 27600 id = 11923 } name = "División Acorazada no.2" country = "U01" flag = 34865 mod = { 3 3 0 0 3 1 0 0 0 } all = { 35 100 24 42 94 0 0 3.3900 5.6250 15 18 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 38 40 55 1 33 2 30 0 0 0 0 0 0 } } landdivision = { id = { type = 27600 id = 11918 } name = "Milícies de l'ERC" country = "U01" flag = 34865 mod = { 11 11 4 0 11 5 0 0 0 } all = { 30 100 36 63 94 0 0 0.1600 0 9 7 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 8 9 100 2 7 0 2.5000 0 0 0 0 0 0 } } landdivision = { id = { type = 27600 id = 11920 } name = "Div. de Ingenios Blindados no.1" country = "U01" flag = 34865 mod = { 5 5 2 0 5 3 0 0 0 } all = { 75 100 24 42 94 0 0 6.3000 6 15 18 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 30 48 41 1 39 20 30 0 0 0 0 0 0 } } landdivision = { id = { type = 27600 id = 11921 } name = "Div. de Ingenios Blindados no.2" country = "U01" flag = 34865 mod = { 5 5 2 0 5 3 0 0 0 } all = { 75 100 24 42 94 0 0 6.3000 6 15 18 2 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 30 48 41 1 39 20 30 0 0 0 0 0 0 } } division_development = { id = { type = 4712 id = 346610 } name = "Sánchez Barcaiztegui" progress = 2 location = 460 cost = 0.3060 date = { year = 1941 month = july day = 9 hour = 0 } manpower = 0.1700 total_progress = 0.6759 size = 1 days = 648 days_for_first = 648 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 366264 } progress = 2 location = 460 cost = 5.5080 date = { year = 1941 month = january day = 24 hour = 0 } manpower = 18 total_progress = 0.7018 size = 2 done = 1 days = 316 days_for_first = 162 gearing_bonus = 0.0500 type = cavalry extra = police brigade_model = 1 } division_development = { id = { type = 4712 id = 391792 } progress = 2 location = 460 cost = 4.3265 date = { year = 1941 month = april day = 26 hour = 0 } manpower = 20 total_progress = 0.6316 size = 3 done = 1 days = 315 days_for_first = 110 gearing_bonus = 0.0500 type = infantry model = 2 extra = artillery brigade_model = 4 } division_development = { id = { type = 4712 id = 477822 } name = "ALA 3 de Caza" progress = 2 location = 460 cost = 3.4290 date = { year = 1941 month = march day = 8 hour = 0 } manpower = 0.1800 total_progress = 0.5589 size = 1 days = 202 days_for_first = 202 type = interceptor } division_development = { id = { type = 4712 id = 524219 } name = "Teruel" progress = 2 location = 460 cost = 0.3060 date = { year = 1942 month = june day = 14 hour = 0 } manpower = 0.1700 total_progress = 0.1576 size = 1 days = 648 days_for_first = 648 type = destroyer model = 2 } division_development = { id = { type = 4712 id = 524220 } progress = 0.0268 location = 460 cost = 4.3265 date = { year = 1945 month = december day = 20 hour = 0 } manpower = 17 total_progress = 0.2199 size = 3 days = 315 days_for_first = 110 type = infantry model = 2 } province_development = { id = { type = 4712 id = 530163 } progress = 0.0000 location = 440 cost = 1.5000 date = { year = 1941 month = august day = 2 hour = 0 } manpower = 0.5000 total_progress = 0.0000 size = 2 days = 234 days_for_first = 120 type = flak } wardates = { SPR = { year = 1939 month = january day = 18 hour = 0 } } SpyInfo = { country = "POR" date = { year = 1940 month = december day = 22 hour = 1 } } SpyInfo = { country = "U01" NumberOfSpies = 6 } } country = { tag = U02 ai = { switch = no flags = { activation_airborne = 0 activation_armor = 1 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 1 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 0 activation_militia = 0 activation_motorized = 1 activation_mountain = 1 ai_hq_gift = 1 allies_exp_forces_on = 1 convoy_gift_on_release = 1 guerilla_low_mp = 0 Info_CC_LL = 1 Info_Greece = 0 minor_diplo_allies = 0 minor_diplo_axis = 0 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 navysize_100 = 0 navysize_125 = 0 navysize_150 = 0 navysize_175 = 0 navysize_200 = 0 navysize_225 = 0 navysize_25 = 1 navysize_250 = 0 navysize_275 = 0 navysize_300 = 0 navysize_50 = 0 navysize_75 = 0 neutrality_low = 1 sleep_flavour = 0 sleep_trp_notes = 0 U02_low_mp = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 50 war = 0 ferocity = no reinforcement = 0.3000 upgrading = 0.1000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.6000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = U02 } spyprefsdata = { country_priorities = 6 steal_blueprint = 10 smear_campaign = 2 massmedia = 1 country = JAP } spyprefsdata = { country_priorities = 3 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 3 coup = 1 sabotage_industry = 4 found_partisans = 1 massmedia = 1 disrupt_techteam = 4 country = SIA } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { GER = 3 JAP = 3 U00 = 3 } protect = { CHI = 50 SIA = 100 AFG = 50 SIK = 50 PER = 50 BUR = 100 } claim_acceptance = -49 exp_force_ratio = 0.8000 exp_force_ratios = { ENG = 0.2500 USA = 0.7500 } no_exp_forces_to = { AST NZL CAN FRA SAF USA BHU NEP } admiral = { target = { 2645 = 200 2643 = 200 2642 = 200 2630 = 150 } core = { 2208 2215 2627 2646 } base = { } ignore = { "Southeast Northsea" "Kattegat" "Bothnian Bay" "Northern Baltic" "Southern Baltic" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 num_attack_fleets = 1 } trade = { favored = { JAP = 10 GER = 30 ENG = 150 FRA = 50 USA = 50 AST = 90 NZL = 90 SIA = 40 CHI = 70 SAF = 80 } cancel_deal_threshold = 1 } tech_sharing = { favored = { GER = 30 ENG = 70 FRA = 50 USA = 50 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1010 = 100 1020 = 100 1030 = 100 1040 = 100 1050 = 100 1060 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 1110 = 100 1120 = 100 1130 = 100 1140 = 100 1310 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 20 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = no help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 40 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 10 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 5 navalstriketolerance = 1 navalstrikedesirability = 15 portstriketolerance = 1 portstrikedesirability = 9 convoyraidtolerance = 1 convoyraiddesirability = 9 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 1 revolt_risk_mult = 1 beach = 50 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 2 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { SOV = -1 MON = -1 TIB = -1 NEP = -1 AFG = -1 FRA = -1 ENG = -1 POR = -1 JAP = 100 SIA = 70 CHC = 50 CHI = 50 MAN = 70 CSX = 10 SIK = -1 CXB = -1 CYN = 10 CGX = 10 U00 = 100 } province_priorities = { 1420 = 2 1431 = 2 1450 = 2 1471 = 2 1482 = 1 1493 = 1 1494 = 1 1504 = 1 1495 = 1 } area_multiplier = { 1442 = 2 1415 = 2 1409 = 3 } ignore = { } } military = { relative_build_scheme = yes max_batch_peace = 560 max_batch_war = 320 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 50 cavalry = 0 motorized = 3 mechanized = 0 light_armor = 0 armor = 6 paratrooper = 0 marine = 0 bergsjaeger = 10 garrison = 0 hq = 4 militia = 0 multi_role = 0 interceptor = 5 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 0 heavy_cruiser = 0 battlecruiser = 0 destroyer = 0 carrier = 0 escort_carrier = 0 submarine = 0 nuclear_submarine = 0 transport = 0 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 22 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 6 sp_artillery = 0 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 0 tank_destroyer = 0 light_armor_brigade = 0 heavy_armor = 0 super_heavy_armor = 0 armored_car = 3 anti_air = 5 police = 0 engineer = 0 cag = 100 escort = 100 naval_asw = 20 naval_anti_air_s = 20 naval_radar_s = 20 naval_fire_controll_s = 20 naval_improved_hull_s = 10 naval_torpedoes_s = 10 naval_anti_air_l = 0 naval_radar_l = 0 naval_fire_controll_l = 0 naval_improved_hull_l = 0 naval_torpedoes_l = 0 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.3300 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.7000 owned = 0.7000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 0 enemy_reinf_days = 6 reserve_prop = 0.1000 panic_ratio_vs_ai = 2 panic_ratio_vs_human = 2 base_attack_odds = 1.3000 min_attack_odds = 1.1000 max_attack_odds = 3 reinforce_odds = 1.2000 withdraw_odds = 0.6000 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0 transports = -1 escorts = -1 AA_batteries = no max_AA_level = 3 AA_provs = { 1459 1487 1524 } coastal_fort = no max_coastal_level = 1 coastal_fort_provs = { } radar_station = no max_radar = 1 radar_provs = { } air_base = no max_air_base = 3 air_base_provs = { 1447 } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 3 fort_borders = { CHI JAP SIA U00 } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = no force_ic_until = 1939 ic_end_year = 1940 IC_provs = { 1459 1487 1524 } } technology = { endgoal = { 1670 1680 11600 11690 11670 11500 2860 11080 11440 11300 15230 15240 3950 42009 4470 5100 5180 13010 13050 5340 5640 5400 6140 6150 6180 6210 6220 11590 14040 8230 8540 9110 9190 } preference = { 1310 1320 1330 1620 1630 1670 1010 1020 1030 1040 1050 1060 10000 10010 11600 2290 2300 2310 2320 2330 2340 2350 2360 11290 11300 5080 5090 5100 5050 5060 5070 5110 5120 5130 5180 5010 5020 5030 5040 13000 13010 5190 5200 5210 5220 5230 5240 13020 13030 13040 13050 5310 5320 5330 5340 6100 6120 6130 6140 6150 6180 6210 6220 9010 9020 9030 } ignore = { 1190 1200 1210 10120 1220 10150 1300 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 17000 17010 2370 2380 2390 11310 11320 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 4030 4070 4110 4160 4200 4040 4080 4120 4170 4210 4250 4280 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 13070 13080 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 4240 75002 7500 7510 7520 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9600 9610 9620 9630 9640 9650 9660 9670 } armor = 2 infantry = 6 industry = 5 aircraft = 1 naval = 1 land_doctrines = 5 secret_weapons = 1 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1510 air_general = 0.2800 air_lt_General = 0.4000 } } capital = 1459 policy = { date = { year = 1941 month = september day = 6 hour = 1 } democratic = 10 political_left = 2 freedom = 10 free_market = 8 professional_army = 5 defense_lobby = 5 interventionism = 5 } belligerence = 5.5375 dissent = 0.9973 war = { year = 1940 month = december day = 8 hour = 18 } lastpeace = { year = 1939 month = september day = 0 hour = 1 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8000 convoy_def_eff = 0.7600 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.2000 money_modifier = 1 supply_modifier = 1.1500 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 75 enemy_intelligence = 35 army_detection = 55 enemy_army_detection = 65 land_surprise = 1.3000 naval_surprise = 1.3000 air_surprise = 1.3000 hq_supply_eff = 0.0500 sce_frequency = 1.7500 counterattack = 0.1100 assault = 0.1350 encirclement = 0.0600 ambush = 0.0350 delay = 0.0850 tactical_withdrawal = 0.1100 breakthrough = 0.0350 puppet = "ENG" control = "ENG" leader = { id = { type = 6 id = 1700 } name = "Alfieri" picture = "L1700" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 1702 } name = "Bateman" picture = "L1702" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 1704 } name = "Beanland" picture = "L1704" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 1703 } name = "Blaxland" picture = "L1703" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1705 } name = "Boucher" picture = "L1705" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 2 trait = commando } leader = { id = { type = 6 id = 1706 } name = "Briggs H.R." picture = "L1706" category = general y = 1942 y = 1946 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 3 trait = offensive_doctrine } leader = { id = { type = 6 id = 1707 } name = "Bruce" picture = "L1707" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 1708 } name = "Bucher" picture = "L1708" category = general y = 1942 y = 1946 y = 1948 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = logistics_wizard trait = offensive_doctrine } leader = { id = { type = 6 id = 1709 } name = "Burch" picture = "L1703" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 1711 } name = "Conner" picture = "L1711" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 1712 } name = "Cowan" picture = "L1712" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1943 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 1713 } name = "Crowther" picture = "L1713" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1714 } name = "Curtis A.C." picture = "L1714" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1716 } name = "Denholm-Young" picture = "L1716" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 1717 } name = "Dimoline" picture = "L1717" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 1718 } name = "Dinwiddie" picture = "L1718" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 1719 } name = "Fletcher" picture = "L1719" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 1720 } name = "Flewett" picture = "L1720" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 1721 } name = "Fraser" picture = "L1721" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1945 skill = 1 trait = logistics_wizard trait = offensive_doctrine } leader = { id = { type = 6 id = 1722 } name = "Goddard" picture = "L1722" category = general y = 1942 y = 1947 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 1758 } name = "Gracey" picture = "L1758" category = general y = 1942 y = 1946 y = 1990 y = 1990 max_skill = 7 startyear = 1942 ry = 1990 skill = 2 trait = offensive_doctrine trait = trickster } leader = { id = { type = 6 id = 1723 } name = "Grimshaw" picture = "L1723" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 1724 } name = "Hammond" picture = "L1724" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1726 } name = "Haylock" picture = "L1726" category = general y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1946 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 1728 } name = "Holworthy" picture = "L1728" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1729 } name = "Hutton R.A." picture = "L1729" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 1757 } name = "Jones" picture = "L1757" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 1730 } name = "Langran" picture = "L1730" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 1731 } name = "Le Fleming" picture = "L1731" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 1732 } name = "Lentaigne" picture = "L1732" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = logistics_wizard trait = offensive_doctrine } leader = { id = { type = 6 id = 1733 } name = "Lloyd" picture = "L1733" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1944 skill = 2 } leader = { id = { type = 6 id = 1763 } name = "Lockhart" picture = "L1763" category = general y = 1941 y = 1945 y = 1947 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1734 } name = "Loftus-Tottenham" picture = "L1734" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 1 trait = commando } leader = { id = { type = 6 id = 1735 } name = "Lovett" picture = "L1735" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 1736 } name = "Maltby" picture = "L1736" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 1759 } name = "Mayne" picture = "L1759" category = general y = 1941 y = 1942 y = 1944 y = 1990 max_skill = 6 startyear = 1941 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 1737 } name = "Messervy" picture = "L1737" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 3 trait = panzer_leader } leader = { id = { type = 6 id = 1739 } name = "Rees" picture = "L1739" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 2 trait = logistics_wizard trait = offensive_doctrine } leader = { id = { type = 6 id = 1741 } name = "Reid" picture = "L1741" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 startyear = 1944 ry = 1990 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 1742 } name = "Richardson" picture = "L1742" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 1744 } name = "Russell" picture = "L1744" category = general y = 1943 y = 1947 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1745 } name = "Salomons" picture = "L1745" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 1746 } name = "Saunders-Jacobs" picture = "L1746" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 1747 } name = "Scoones" picture = "L1747" category = general y = 1941 y = 1942 y = 1946 y = 1990 max_skill = 7 startyear = 1941 ry = 1990 skill = 3 } leader = { id = { type = 6 id = 1764 } name = "Slim" picture = "L1764" category = general y = 1941 y = 1942 y = 1943 y = 1990 max_skill = 9 startyear = 1941 ry = 1990 skill = 5 trait = logistics_wizard trait = offensive_doctrine trait = trickster } leader = { id = { type = 6 id = 1748 } name = "Smyth" picture = "L1748" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1749 } name = "Snelling" picture = "L1749" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 1750 } name = "Sykes" picture = "L1750" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 1751 } name = "Tuker" picture = "L1751" category = general y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 1752 } name = "Warren" picture = "L1752" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1945 skill = 2 } leader = { id = { type = 6 id = 1753 } name = "Weld" picture = "L1753" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1755 } name = "Williams" picture = "L1755" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = engineer } leader = { id = { type = 6 id = 1756 } name = "Woods" picture = "L1756" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 1772 } name = "Godfrey" picture = "L1530" category = admiral y = 1943 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 1773 } name = "Hall" picture = "L1773" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 1770 } name = "Parry" picture = "L1378" category = admiral y = 1948 y = 1948 y = 1990 y = 1990 max_skill = 6 startyear = 1948 ry = 1951 skill = 3 trait = spotter } leader = { id = { type = 6 id = 1775 } name = "Passmore-Edwards" picture = "L1775" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 1776 } name = "Pizey" picture = "L1380" category = admiral y = 1951 y = 1951 y = 1990 y = 1990 max_skill = 7 startyear = 1951 ry = 1990 skill = 4 trait = blockade_runner } leader = { id = { type = 6 id = 1784 } name = "Crowe" picture = "L1784" category = commander y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1950 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 1780 } name = "Elmhirst" picture = "L1436" category = commander y = 1947 y = 1947 y = 1947 y = 1990 max_skill = 7 startyear = 1947 ry = 1950 skill = 3 trait = tank_buster } leader = { id = { type = 6 id = 1781 } name = "Ivelaw-Chapman" picture = "L1450" category = commander y = 1950 y = 1950 y = 1950 y = 1990 max_skill = 6 startyear = 1950 ry = 1952 skill = 3 trait = carpet_bomber } leader = { id = { type = 6 id = 1785 } name = "Thomas" picture = "L1785" category = commander y = 1943 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 585163 } name = "Gibbs" picture = "L505141" category = commander y = 1952 y = 1952 y = 1952 y = 1990 max_skill = 5 startyear = 1952 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 585001 } name = "Ahsan" picture = "L505000" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 trait = commando } leader = { id = { type = 6 id = 585006 } name = "Andrade" picture = "L505003" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 trait = commando } leader = { id = { type = 6 id = 585054 } name = "Henry-Williams" picture = "L505044" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 trait = logistics_wizard } leader = { id = { type = 6 id = 585073 } name = "Mohan Singh" picture = "L505058" category = general y = 1943 y = 1945 y = 1947 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 585077 } name = "Mukerjee" picture = "L505062" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 trait = commando } leader = { id = { type = 6 id = 585078 } name = "Musa" picture = "L505063" category = general y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1990 trait = fortress_buster } leader = { id = { type = 6 id = 585080 } name = "Nabob Kureishi of Bhawalapur" picture = "L505064" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 2 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 585091 } name = "Sikhand" picture = "L505071" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 trait = commando } leader = { id = { type = 6 id = 585095 } name = "Srinagesh" picture = "L505075" category = general y = 1941 y = 1943 y = 1945 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 585009 } name = "Bahadur Kohoon of Jaisalmer" picture = "L505006" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 2 ry = 1990 } leader = { id = { type = 6 id = 585182 } name = "Bhupindher Singh of Patiala" picture = "L505182" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 585185 } name = "Desai of Savantwadi" picture = "L505185" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = logistics_wizard trait = old_guard } leader = { id = { type = 6 id = 585186 } name = "Digvijaysinhji of Nawanagar" picture = "L505186" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 585187 } name = "Fakhr of Jaora" picture = "L505187" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 585190 } name = "Himatsinhji of Idar" picture = "L505190" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 } leader = { id = { type = 6 id = 585193 } name = "Kshatriya of Dewas" picture = "L505193" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 } leader = { id = { type = 6 id = 585195 } name = "Mirza IV. of Cutch" picture = "L505195" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 trait = engineer } leader = { id = { type = 6 id = 585196 } name = "Mustaid Jang of Rampur" picture = "L505196" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 585199 } name = "Rishi of Alwar" picture = "L505199" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1945 ry = 1990 trait = winter_specialist } leader = { id = { type = 6 id = 585200 } name = "Sawai of Alwar" picture = "L505200" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 } leader = { id = { type = 6 id = 585201 } name = "Shabeg Singh" picture = "L505201" category = general y = 1942 y = 1944 y = 1947 y = 1990 max_skill = 6 startyear = 1942 ry = 1990 skill = 3 trait = logistics_wizard trait = offensive_doctrine } leader = { id = { type = 6 id = 585204 } name = "Tukorijao III. of Dewas" picture = "L505204" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 585205 } name = "Umaid of Jodhpur" picture = "L505205" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1990 trait = fortress_buster } leader = { id = { type = 6 id = 585206 } name = "Wodeyar IV. of Mysore" picture = "L505206" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 585208 } name = "Yadavindra Singh of Patiala" picture = "L505208" category = general y = 1938 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 585209 } name = "Zubdat of Palanpur" picture = "L505209" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 585113 } name = "Berthon" picture = "L310013" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 585115 } name = "Chatterjee" picture = "L505090" category = admiral y = 1942 y = 1945 y = 1947 y = 1990 max_skill = 4 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 585116 } name = "Choudri" picture = "L505091" category = admiral y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 585117 } name = "Claydon" picture = "L310014" category = admiral rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 585118 } name = "Collins" picture = "L410013" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 } leader = { id = { type = 6 id = 585120 } name = "Dass Katari" picture = "L505095" category = admiral y = 1940 y = 1943 y = 1946 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 585122 } name = "Gould" picture = "L460013" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 585124 } name = "Harinder Singh" picture = "L505099" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 585127 } name = "Jefford" picture = "L505102" category = admiral y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 585128 } name = "Leaf" picture = "L310015" category = admiral y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 585131 } name = "Nanda" picture = "L505106" category = admiral y = 1943 y = 1945 y = 1946 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 585138 } name = "Soman" picture = "L505114" category = admiral y = 1945 y = 1947 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 585142 } name = "Trelawny" picture = "L320016" category = admiral rank = 2 y = 1930 y = 1939 y = 1942 y = 1990 max_skill = 4 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 585145 } name = "Ahsan" picture = "L505000" category = admiral y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 585211 } name = "Hanwanth of Jodhpur" picture = "L505211" category = commander y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = superior_tactician } leader = { id = { type = 6 id = 585212 } name = "Kishore of Tripura" picture = "L505212" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1990 } leader = { id = { type = 6 id = 585146 } name = "Alam" picture = "L505123" category = commander y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1946 ry = 1990 trait = superior_tactician } leader = { id = { type = 6 id = 585147 } name = "Ali Mir" picture = "L505124" category = commander y = 1943 y = 1947 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 585148 } name = "Andrade" picture = "L505003" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 } leader = { id = { type = 6 id = 585149 } name = "Arjan Singh" picture = "L505126" category = commander y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1946 ry = 1990 trait = night_flyer } leader = { id = { type = 6 id = 585150 } name = "Barr" picture = "L460017" category = commander y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = superior_tactician } leader = { id = { type = 6 id = 585154 } name = "Collett" picture = "L460018" category = commander y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = tank_buster } leader = { id = { type = 6 id = 585155 } name = "Collins" picture = "L410015" category = commander y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = fleet_destroyer } leader = { id = { type = 6 id = 585157 } name = "Darshan Singh" picture = "L505135" category = commander y = 1941 y = 1945 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 trait = carpet_bomber } leader = { id = { type = 6 id = 585158 } name = "Dewan" picture = "L505136" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1944 ry = 1990 trait = superior_tactician } leader = { id = { type = 6 id = 585160 } name = "Engineer" picture = "L505138" category = commander y = 1941 y = 1943 y = 1945 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 585164 } name = "Gill" picture = "L505142" category = commander y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 trait = tank_buster } leader = { id = { type = 6 id = 585168 } name = "Leaf" picture = "L310018" category = commander y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1990 skill = 1 trait = fleet_destroyer } leader = { id = { type = 6 id = 585170 } name = "Martin" picture = "L310019" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } leader = { id = { type = 6 id = 585171 } name = "Moolgavkar" picture = "L505148" category = commander y = 1947 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1947 ry = 1990 } leader = { id = { type = 6 id = 585172 } name = "Mukerjee" picture = "L505062" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 585173 } name = "Narendra" picture = "L505150" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1945 ry = 1990 } leader = { id = { type = 6 id = 585174 } name = "Rafiqui" picture = "L505151" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1990 trait = superior_tactician } minister = { id = { type = 9 id = 825001 } name = "Victor Lord Linlithgow" picture = "M59001" position = HeadOfState category = market_liberal cabinet = replacement trait = 58 year = 1936 } minister = { id = { type = 9 id = 825002 } name = "John Edward Golightly" picture = "M59002" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 72 year = 1936 } minister = { id = { type = 9 id = 825003 } name = "Sir Jilendra Vayaphrasattar" picture = "M59003" position = ForeignMinister category = market_liberal cabinet = replacement trait = 4 year = 1936 } minister = { id = { type = 9 id = 825004 } name = "Anyang Bhula" picture = "M59004" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 16 year = 1936 } minister = { id = { type = 9 id = 825005 } name = "George H. Douglas" picture = "M59005" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 56 year = 1936 } minister = { id = { type = 9 id = 825006 } name = "Archibald Angus" picture = "M59006" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 825007 } name = "Victor Lord Linlithgow" picture = "M59007" position = ChiefOfStaff category = market_liberal cabinet = replacement trait = 35 year = 1936 } minister = { id = { type = 9 id = 825008 } name = "Arthur A. Barrett" picture = "M59008" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 825009 } name = "William E. Parry" picture = "L1378" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 47 year = 1936 } minister = { id = { type = 9 id = 825010 } name = "Bruce W. McPherson" picture = "M59010" position = ChiefOfAir category = market_liberal cabinet = replacement trait = 48 year = 1936 } minister = { id = { type = 9 id = 825011 } name = "Lord Louis Mountbatten" picture = "M59033" position = HeadOfState category = social_liberal cabinet = replacement trait = 68 year = 1945 } minister = { id = { type = 9 id = 825012 } name = "Archibald Wavell" picture = "M59034" position = HeadOfState category = market_liberal cabinet = replacement trait = 58 year = 1942 } minister = { id = { type = 9 id = 825013 } name = "Michael Morris" picture = "M59038" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 73 year = 1936 } minister = { id = { type = 9 id = 825014 } name = "Dr. John Mathai" picture = "M59039" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 75 year = 1945 } minister = { id = { type = 9 id = 825015 } name = "Bahadur Jayla of Khoch Bahur" picture = "M59048" position = ForeignMinister category = social_liberal cabinet = replacement trait = 4 year = 1936 } minister = { id = { type = 9 id = 825016 } name = "Agha Khan III" picture = "M59051" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 7 year = 1936 } minister = { id = { type = 9 id = 825017 } name = "Michael Morris" picture = "M59038" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 11 year = 1936 } minister = { id = { type = 9 id = 825018 } name = "Dr. John Mathai" picture = "M59039" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 12 year = 1940 } minister = { id = { type = 9 id = 825019 } name = "Sir Chhotu Ram" picture = "M59026" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 12 year = 1938 } minister = { id = { type = 9 id = 825020 } name = "Nizam Osman of Hyderabad" picture = "M59015" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 24 year = 1936 } minister = { id = { type = 9 id = 825021 } name = "Muhammed Mujeeb" picture = "M59073" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 24 year = 1938 } minister = { id = { type = 9 id = 825022 } name = "Ajoy Kumar Ghosh" picture = "M59023" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 20 year = 1942 } minister = { id = { type = 9 id = 825023 } name = "Stephen Hope-Carlill" picture = "L1356" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 30 year = 1945 } minister = { id = { type = 9 id = 825024 } name = "Lindsey Stephenson" picture = "M59084" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 29 year = 1938 } minister = { id = { type = 9 id = 825025 } name = "Sir H. R. Pownall" picture = "L1253" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 33 year = 1941 } minister = { id = { type = 9 id = 825026 } name = "Brooke-Popham" picture = "L1051" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 42 year = 1939 } minister = { id = { type = 9 id = 825027 } name = "Sir Frank Messervy" picture = "M59102" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 39 year = 1945 } minister = { id = { type = 9 id = 825028 } name = "Archibald Wavell" picture = "M59034" position = ChiefOfArmy category = market_liberal cabinet = replacement trait = 39 year = 1942 } minister = { id = { type = 9 id = 825029 } name = "W.H. Gould-Bradford" picture = "L1349" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 47 year = 1942 } minister = { id = { type = 9 id = 825030 } name = "Beauchamp Duff" picture = "3384" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 40 year = 1914 } minister = { id = { type = 9 id = 825031 } name = "Charles Monro" picture = "3385" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 39 year = 1916 } minister = { id = { type = 9 id = 825032 } name = "Henry Rawlinson" picture = "2673" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 39 year = 1920 } minister = { id = { type = 9 id = 825033 } name = "Beauchamp Duff" picture = "3384" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 37 year = 1914 } minister = { id = { type = 9 id = 825034 } name = "Charles Monro" picture = "3385" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 37 year = 1916 } minister = { id = { type = 9 id = 825035 } name = "Henry Rawlinson" picture = "2673" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 35 year = 1920 } minister = { id = { type = 9 id = 825036 } name = "Charles Hardinge" picture = "2676" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 72 year = 1910 } minister = { id = { type = 9 id = 825037 } name = "Frederic Thesiger" picture = "2672" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 72 year = 1916 } minister = { id = { type = 9 id = 825038 } name = "Rufus Isaacs" picture = "3387" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 70 year = 1921 } minister = { id = { type = 9 id = 825040 } name = "Robert Crewe-Milnes" picture = "2674" position = HeadOfState category = market_liberal cabinet = replacement trait = 65 year = 1911 } minister = { id = { type = 9 id = 825041 } name = "Austen Chamberlain" picture = "2675" position = HeadOfState category = social_conservative cabinet = replacement trait = 63 year = 1915 } minister = { id = { type = 9 id = 825042 } name = "Edwin Samuel Montagu" picture = "3386" position = HeadOfState category = market_liberal cabinet = replacement trait = 67 year = 1917 } minister = { id = { type = 9 id = 825039 } name = "William Peel" picture = "3990" position = HeadOfState category = social_conservative cabinet = replacement trait = 58 year = 1922 } HeadOfState = { type = 9 id = 825001 } HeadOfGovernment = { type = 9 id = 825002 } ForeignMinister = { type = 9 id = 825003 } ArmamentMinister = { type = 9 id = 825004 } MinisterOfSecurity = { type = 9 id = 825005 } MinisterOfIntelligence = { type = 9 id = 825006 } ChiefOfStaff = { type = 9 id = 825007 } ChiefOfArmy = { type = 9 id = 825008 } ChiefOfNavy = { type = 9 id = 825009 } ChiefOfAir = { type = 9 id = 825010 } tech_team = { id = { type = 10 id = 825001 } name = "University of Delhi" picture = "T11412" skill = 3 research_types = { mechanics chemistry management mathematics } startyear = 1930 endyear = 1963 } tech_team = { id = { type = 10 id = 825004 } name = "Indian Military Academy" picture = "T11410" skill = 2 research_types = { artillery training general_equipment } startyear = 1936 endyear = 1970 } tech_team = { id = { type = 10 id = 825010 } name = "Tata Chemicals Limited" picture = "T825010" skill = 3 research_types = { chemistry management industrial_engineering technical_efficiency } startyear = 1939 endyear = 1970 } tech_team = { id = { type = 10 id = 825011 } name = "Tata Motors Limited" picture = "T825011" skill = 5 research_types = { artillery general_equipment rt_user_17 } startyear = 1945 endyear = 1970 } tech_team = { id = { type = 10 id = 825012 } name = "Gun Carriage Factory Jabalpur" picture = "T825012" skill = 4 research_types = { artillery mechanics electronics chemistry training } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 825013 } name = "Ordnance Factories Board" picture = "T825013" skill = 3 research_types = { artillery electronics training general_equipment } startyear = 1950 endyear = 1970 } tech_team = { id = { type = 10 id = 825030 } name = "Vickers Maintenance Plant" picture = "T316" skill = 4 research_types = { artillery mechanics technical_efficiency rt_user_18 } startyear = 1939 endyear = 1947 } tech_team = { id = { type = 10 id = 825031 } name = "Heavy Vehicles Factory" picture = "T825031" skill = 6 research_types = { artillery mechanics technical_efficiency rt_user_18 } startyear = 1947 endyear = 1970 } tech_team = { id = { type = 10 id = 825014 } name = "Hindustan Aircraft" picture = "T825014" skill = 4 research_types = { mechanics aeronautics aircraft_testing } startyear = 1941 endyear = 1946 } tech_team = { id = { type = 10 id = 825015 } name = "Hindustan Aircraft" picture = "T825014" skill = 5 research_types = { mechanics rocketry aeronautics aircraft_testing } startyear = 1946 endyear = 1970 } tech_team = { id = { type = 10 id = 825016 } name = "Ishapore Arsenal" picture = "T825016" skill = 3 research_types = { artillery electronics chemistry general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 825017 } name = "Indian Parachute Regiment" picture = "T825017" skill = 3 research_types = { training small_unit_tactics airborne_training } startyear = 1941 endyear = 1970 } tech_team = { id = { type = 10 id = 825018 } name = "Hindustan Shipyard Limited" picture = "T825018" skill = 4 research_types = { naval_engineering technical_efficiency naval_artillery submarine_tactics } startyear = 1941 endyear = 1970 } tech_team = { id = { type = 10 id = 825019 } name = "Mazagon Dock Limited" picture = "T825019" skill = 5 research_types = { electronics naval_engineering technical_efficiency carrier_tactics } startyear = 1947 endyear = 1970 } tech_team = { id = { type = 10 id = 825020 } name = "Subroto Mukherjee" picture = "T825020" skill = 5 research_types = { training rt_user_3 rt_user_5 rt_user_6 } startyear = 1930 endyear = 1960 } tech_team = { id = { type = 10 id = 825021 } name = "Arjan Singh" picture = "T825021" skill = 4 research_types = { training rt_user_3 rt_user_5 rt_user_6 } startyear = 1960 endyear = 1970 } tech_team = { id = { type = 10 id = 825022 } name = "Radhakrishna Hariram Tahiliani" picture = "T825022" skill = 4 research_types = { piloting rt_user_3 rt_user_5 rt_user_6 } startyear = 1950 endyear = 1970 } tech_team = { id = { type = 10 id = 825008 } name = "William E. Parry" picture = "T11419" skill = 2 research_types = { training centralized_execution small_taskforce_tactics seamanship rt_user_7 } startyear = 1940 endyear = 1943 } tech_team = { id = { type = 10 id = 825023 } name = "Ram Dass Katari" picture = "T825023" skill = 4 research_types = { decentralized_execution seamanship rt_user_9 rt_user_16 } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 825024 } name = "Sardarilal Mathradas Nanda" picture = "T825024" skill = 4 research_types = { large_taskforce_tactics seamanship rt_user_8 rt_user_15 } startyear = 1947 endyear = 1970 } tech_team = { id = { type = 10 id = 825007 } name = "Victor Lord Linlithgow" picture = "T11418" skill = 4 research_types = { training small_unit_tactics large_unit_tactics centralized_execution combined_arms_focus } startyear = 1930 endyear = 1945 } tech_team = { id = { type = 10 id = 825003 } name = "Frank Messervy" picture = "T11417" skill = 4 research_types = { training general_equipment small_unit_tactics infantry_focus } startyear = 1939 endyear = 1947 } tech_team = { id = { type = 10 id = 825025 } name = "Kodandera Madappa Cariappa" picture = "T825025" skill = 4 research_types = { training large_unit_tactics centralized_execution } startyear = 1948 endyear = 1953 } tech_team = { id = { type = 10 id = 825026 } name = "Maharaj Shri Rajendrasinhji" picture = "T825026" skill = 3 research_types = { training large_unit_tactics centralized_execution infantry_focus } startyear = 1953 endyear = 1955 } tech_team = { id = { type = 10 id = 825027 } name = "Satyawant Mallannah Shrinagesh" picture = "T825027" skill = 3 research_types = { training management large_unit_tactics centralized_execution } startyear = 1955 endyear = 1957 } tech_team = { id = { type = 10 id = 825028 } name = "Kodendera Subayya Thimayya" picture = "T825028" skill = 4 research_types = { training large_unit_tactics centralized_execution combined_arms_focus } startyear = 1957 endyear = 1970 } tech_team = { id = { type = 10 id = 825029 } name = "Indian Armoured Corps" picture = "T825029" skill = 5 research_types = { training combined_arms_focus blitzkrieg_tactics } startyear = 1941 endyear = 1970 } team_slots = { 825012 825001 0 0 0 } manpower = 440.6595 free = { } oil = 448.4160 supplies = 1192.0453 rare_materials = 1739.0813 metal = 3478.1626 energy = 6956.3252 money = 3916.9312 consumer = 0.1536 supply = 0.1837 production = 0.5627 reinforcement = 0 upgrading = 0.1000 transports = 100 escorts = 2 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 1.1000 tc_occupied_mod = 1.2000 attrition_mod = 1.1900 trickleback_mod = 1.2000 repair_mod = 1.2000 research_mod = 1.1000 upgrade = { infantry = { defaultorganisation = 33 morale = 74 } cavalry = { defaultorganisation = 33 morale = 74 } motorized = { defaultorganisation = 33 morale = 74 } mechanized = { defaultorganisation = 22 morale = 74 } light_armor = { defaultorganisation = 24.2000 morale = 74 } armor = { defaultorganisation = 22 morale = 74 } paratrooper = { defaultorganisation = 36.3000 morale = 74 } marine = { defaultorganisation = 36.3000 morale = 74 } bergsjaeger = { defaultorganisation = 36.3000 morale = 74 } garrison = { defaultorganisation = 33 morale = 74 } hq = { defaultorganisation = 22 morale = 74 } militia = { defaultorganisation = 33 morale = 74 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { defaultorganisation = 3 morale = 3 } light_cruiser = { defaultorganisation = 1 morale = 1 } heavy_cruiser = { defaultorganisation = 3 morale = 3 } battlecruiser = { defaultorganisation = 3 morale = 3 } destroyer = { defaultorganisation = 1 morale = 1 } carrier = { defaultorganisation = 1 morale = 1 } escort_carrier = { defaultorganisation = 1 morale = 1 } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { defaultorganisation = 1 morale = 1 } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 33 morale = 74 } d_03 = { defaultorganisation = 36.3000 morale = 74 } d_04 = { defaultorganisation = 36.3000 morale = 74 } d_05 = { defaultorganisation = 36.3000 morale = 74 } d_06 = { defaultorganisation = 24.2000 morale = 74 } d_07 = { defaultorganisation = 39.6000 morale = 74 } d_08 = { } d_09 = { defaultorganisation = 1 morale = 1 } none = { } artillery = { } sp_artillery = { morale = 8 } rocket_artillery = { } sp_rct_artillery = { morale = 8 } anti_tank = { } tank_destroyer = { defaultorganisation = 1.5000 morale = 21 } light_armor_brigade = { morale = 21 } heavy_armor = { defaultorganisation = 1.2000 morale = 21 } super_heavy_armor = { defaultorganisation = 2.2000 morale = 21 } armored_car = { defaultorganisation = 2.2000 morale = 21 } anti_air = { } police = { } engineer = { defaultorganisation = 1.5000 morale = 8 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 8 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 3 2 1 } heavy_armor = { 3 2 1 } armored_car = { 1 } police = { 1 } infantry = { 2 1 } cavalry = { 2 1 } motorized = { 1 } light_armor = { 1 } armor = { 1 } bergsjaeger = { 1 } garrison = { 2 1 } hq = { 1 } militia = { 2 1 } light_cruiser = { 4 3 2 1 } destroyer = { 2 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 2 1 } d_05 = { 1 } d_07 = { 1 } d_09 = { 3 2 1 } } obsolete_models = { artillery = { 0 1 2 } heavy_armor = { 0 1 2 } armored_car = { 0 } police = { 0 } infantry = { 0 1 } cavalry = { 0 1 } motorized = { 0 } light_armor = { 0 1 } armor = { 0 } bergsjaeger = { 0 } garrison = { 0 1 } hq = { 0 } militia = { 0 1 } light_cruiser = { 0 1 2 } destroyer = { 0 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 } d_05 = { 0 1 } d_07 = { 0 1 } d_09 = { 0 1 } } allowed_divisions = { infantry = yes cavalry = yes motorized = yes armor = yes bergsjaeger = yes garrison = yes hq = yes multi_role = yes interceptor = yes tactical_bomber = yes naval_bomber = yes cas = yes transport_plane = yes light_cruiser = yes destroyer = yes transport = yes d_01 = yes d_09 = yes } allowed_brigades = { artillery = yes rocket_artillery = yes anti_tank = yes light_armor_brigade = yes heavy_armor = yes armored_car = yes anti_air = yes police = yes engineer = yes escort = yes naval_improved_hull_s = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.5000 land_fort = 0.5000 flak = 0.9500 infrastructure = 0.8000 air_base = 0.6000 naval_base = 0.6000 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.3000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.8600 asw = 0.7500 naval_interdiction = 1.0600 shore_bombardment = 1.0300 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1.0600 naval_port_strike = 0.5500 naval_airbase_strike = 0.5500 sneak_move = 1 naval_scramble = 1.0300 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.4000 light_cruiser = 0.4300 heavy_cruiser = 0.4800 battlecruiser = 0.4000 destroyer = 0.4400 carrier = 0.3000 escort_carrier = 0.3000 submarine = 0.4000 nuclear_submarine = 0.4000 transport = 0.1000 light_carrier = 0.3000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.4000 d_09 = 0.4400 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.1500 light_cruiser = 0.1600 heavy_cruiser = 0.2100 battlecruiser = 0.1500 destroyer = 0.1700 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.1500 nuclear_submarine = 0.1500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.1500 d_09 = 0.1700 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -56 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -87 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -41 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -60 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -46 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -60 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -83 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -45 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -70 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -52 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -81 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -37 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -90 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -45 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -56 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = yes support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = yes asw = yes naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = yes sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 19.6000 } relation = { tag = GER value = -161.8000 } relation = { tag = HOL value = 123 } relation = { tag = POR value = -48.8000 } relation = { tag = ITA value = -61.8000 } relation = { tag = SOV value = -129.4000 } relation = { tag = SWE value = 1 } relation = { tag = TUR value = -48.8000 } relation = { tag = JAP value = -80 } relation = { tag = CHI value = -49.5000 } relation = { tag = BEL value = 0.9000 } relation = { tag = DEN value = 1.2000 } relation = { tag = SCH value = 26.6000 } relation = { tag = CUB value = 26.4000 } relation = { tag = BUL value = -49.9000 } relation = { tag = HUN value = -50 } relation = { tag = ROM value = 0.4000 } relation = { tag = IRE value = 26.4000 } relation = { tag = FIN value = 1 } relation = { tag = PER value = 25.8000 } relation = { tag = AFG value = -98.4000 } relation = { tag = BRA value = -23.8000 } relation = { tag = ARG value = -48.8000 } relation = { tag = MEX value = 1.2000 } relation = { tag = COL value = 1.4000 } relation = { tag = VEN value = -48.8000 } relation = { tag = PRU value = -55.2000 } relation = { tag = ECU value = 1.6000 } relation = { tag = URU value = -48.4000 } relation = { tag = PAR value = 25.2000 } relation = { tag = BOL value = 0.8000 } relation = { tag = CHL value = 1.4000 } relation = { tag = NZL value = 198 access = yes } relation = { tag = CAN value = 198 access = yes } relation = { tag = AST value = 198 access = yes } relation = { tag = VIC value = 148 } relation = { tag = MAN value = -100 } relation = { tag = USA value = 1.4000 } relation = { tag = CHC value = -99.5000 } relation = { tag = CRO value = -150 } relation = { tag = SIA value = -49.7000 } relation = { tag = SAU value = -48.8000 } relation = { tag = MON value = -48.9000 } relation = { tag = GUA value = -49 } relation = { tag = COS value = 1.4000 } relation = { tag = NIC value = 0.2000 } relation = { tag = DOM value = -48.4000 } relation = { tag = PHI value = 1.6000 } relation = { tag = BHU value = 198 } relation = { tag = EGY value = 198 access = yes } relation = { tag = SAL value = -48.8000 } relation = { tag = HAI value = 1.2000 } relation = { tag = HON value = -49 } relation = { tag = IRQ value = 0.6000 } relation = { tag = LIB value = 1.6000 } relation = { tag = NEP value = 198 } relation = { tag = OMN value = 148 access = yes } relation = { tag = PAN value = 26 } relation = { tag = SER value = -150 } relation = { tag = SIK value = -49.5000 } relation = { tag = SAF value = 198 access = yes } relation = { tag = TAN value = -99.2000 } relation = { tag = TIB value = -48.4000 } relation = { tag = YEM value = -48.4000 } relation = { tag = BUR value = 25.7000 } relation = { tag = MEN value = -50.1000 frustration = 3 } relation = { tag = U00 value = -50 } relation = { tag = U01 value = 0.8000 } relation = { tag = U02 value = 21.2000 } relation = { tag = U18 value = -99.8000 frustration = 3 } relation = { tag = U19 value = 25.6000 } } ownedprovinces = { 1439 1440 1441 1442 1443 1445 1450 1455 1458 1444 1446 1447 1448 1449 1451 1452 1453 1454 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1512 1514 1515 1516 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1530 1531 1532 1535 1536 1278 1529 1533 1534 1537 1538 1539 1540 } controlledprovinces = { 1439 1440 1441 1442 1443 1445 1450 1455 1458 1444 1446 1447 1448 1449 1451 1452 1453 1454 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1512 1514 1515 1516 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1530 1531 1532 1535 1536 1278 1529 1533 1534 1537 1538 1539 1540 } nationalprovinces = { 1439 1440 1441 1442 1443 1445 1450 1455 1458 1444 1446 1447 1448 1449 1451 1452 1453 1454 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1512 1514 1515 1516 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1530 1531 1532 1535 1536 1278 1529 1533 1534 1537 1538 1539 1540 } claimedprovinces = { } techapps = { 4010 4020 4030 4040 4050 4290 4300 4310 4320 4330 4370 9010 9020 9030 2800 2550 2290 2300 2450 2460 2510 17000 1010 1020 1190 1200 1210 2400 1310 5010 5050 5080 5090 6100 6110 6120 8010 8070 8130 8180 8240 8370 8610 8660 8710 8760 3010 3040 3070 3100 3020 3050 3080 3030 15250 3060 3090 3120 3800 5190 14000 5310 2310 2630 2810 2010 5320 5060 10110 1110 1340 2640 6150 2320 14010 2650 5070 5100 1030 5200 2020 5350 5020 5110 1230 5120 5360 2660 6130 1120 } inventions = { 8028 } blueprints = { 4570 2560 3350 15090 5470 3110 3700 4520 1150 5410 3850 3900 3810 5550 3600 2900 9040 9400 9500 9800 2520 4060 8550 8300 10120 9120 4340 3130 11750 4070 4080 4360 9200 8430 4350 17010 2470 8490 9900 9300 9700 4380 8770 2820 11720 4090 2410 1320 8080 2330 2670 5130 } deactivate = { 1400 1460 1470 1480 1490 6010 6300 6400 6500 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 } application = { id = { type = 4712 id = 560142 } project = { type = 17 id = 1320 } tech_team = { type = 10 id = 825001 } progress = 100 progress = 100 progress = 100 progress = 44.5500 progress = 0 status = "ongoing" } application = { id = { type = 4712 id = 569305 } project = { type = 17 id = 2330 } tech_team = { type = 10 id = 825012 } progress = 100 progress = 100 progress = 100 progress = 100 progress = 28.2857 status = "ongoing" } leadertable = { } landunit = { id = { type = 12700 id = 6521 } name = "Lucknow District" location = 1461 prevprov = 1461 home = 1461 mission = { type = anti_partisan_duty target = 1461 percentage = 1 night = yes startdate = { year = 1940 month = september day = 28 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 585019 } name = "Bhutbapool" tag = U02 picture = "L505015" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 } division = { id = { type = 12700 id = 6522 } name = "Lucknow District" flag = 34864 mod = { 9 9 2 0 9 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.3300 0 1 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 14 1 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 12700 id = 6529 } name = "Madras District" location = 1502 prevprov = 1502 home = 1502 mission = { type = anti_partisan_duty target = 1502 percentage = 1 night = yes startdate = { year = 1940 month = september day = 28 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 585038 } name = "Dhawara" tag = U02 picture = "L505032" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = engineer } division = { id = { type = 12700 id = 6530 } name = "Madras District" flag = 34864 mod = { 9 9 2 0 9 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.3300 0 1 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 14 1 10 0 0 0 0 0 0 } } dig_in = 25 } navalunit = { id = { type = 12700 id = 6700 } name = "Royal Indian Navy" location = 1533 prevprov = 2208 home = 1533 base = 1533 mission = { task = 1 location = 2641 } morale = 0.0010 leader = { id = { type = 6 id = 1771 } name = "Fitzherbert" tag = U02 picture = "L1771" category = admiral rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1943 skill = 3 } division = { id = { type = 12700 id = 6701 } name = "HMIS Indus" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 31 31 31 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } } navalunit = { id = { type = 4712 id = 3071 } name = "RIN Fleet 1" location = 2701 prevprov = 2700 home = 1533 base = 1415 mission = { type = asw target = 2697 percentage = 0.6000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2700 } morale = 0.5000 leader = { id = { type = 6 id = 1774 } name = "Melhuish" tag = U02 picture = "L1774" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = blockade_runner } movetime = { year = 1940 month = december day = 9 hour = 2 } movement = { 2700 } division = { id = { type = 12700 id = 6703 } name = "HMIS Cornwallis" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 31 31 31 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } division = { id = { type = 12700 id = 6702 } name = "HMIS Hindustan" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 100 100 31 31 31 0 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } } landunit = { id = { type = 12700 id = 6503 } name = "Indian Eastern Command" location = 1450 prevprov = 1420 home = 1450 mission = { type = anti_partisan_duty target = 1450 percentage = 1 night = yes startdate = { year = 1940 month = september day = 28 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 1760 } name = "Brind" tag = U02 picture = "L1760" category = general rank = 1 y = 1930 y = 1930 y = 1937 y = 1990 max_skill = 5 ry = 1942 skill = 2 trait = logistics_wizard trait = defensive_doctrine trait = old_guard } division = { id = { type = 12700 id = 6505 } name = "3th Indian Division" flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 10 0 0 0 0 0 0 0 0 0 0.5675 0 0 0 0 } all = { 100 100 67.2000 67.2000 115 0 0 1.3600 0 8 22 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 28 97 2 23 2 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 12700 id = 6531 } name = "Western District" location = 1533 prevprov = 1533 home = 1533 mission = { type = anti_partisan_duty target = 1533 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 585067 } name = "Madhani" tag = U02 picture = "L505054" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 } division = { id = { type = 12700 id = 6532 } name = "Western District" flag = 34864 mod = { 9 9 2 0 9 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.3300 0 1 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 14 1 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 12700 id = 6509 } name = "Peshawar District" location = 1471 prevprov = 1471 home = 1471 mission = { type = anti_partisan_duty target = 1471 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 1754 } name = "Wilson" tag = U02 picture = "L1754" category = general rank = 1 y = 1930 y = 1938 y = 1940 y = 1990 max_skill = 5 ry = 1942 skill = 2 trait = logistics_wizard } division = { id = { type = 12700 id = 6510 } name = "Peshawar District" flag = 34864 mod = { 9 9 2 0 9 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.3300 0 1 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 14 1 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 12700 id = 6513 } name = "Rawalpindi District" location = 1495 prevprov = 1495 home = 1495 mission = { type = anti_partisan_duty target = 1495 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 1725 } name = "Haughton" tag = U02 picture = "L1725" category = general rank = 2 y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1944 skill = 2 } division = { id = { type = 12700 id = 6514 } name = "Rawalpindi District" flag = 34864 mod = { 9 9 2 0 9 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.3300 0 1 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 14 1 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 12700 id = 6519 } name = "Meerut District" location = 1504 prevprov = 1504 home = 1504 mission = { type = anti_partisan_duty target = 1504 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 1761 } name = "Hartley" tag = U02 picture = "L1761" category = general rank = 1 y = 1930 y = 1937 y = 1940 y = 1990 max_skill = 5 ry = 1944 skill = 2 trait = offensive_doctrine } division = { id = { type = 12700 id = 6520 } name = "Meerut District" flag = 34864 mod = { 9 9 2 0 9 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.3300 0 1 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 14 1 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 12700 id = 6515 } name = "Lahore District" location = 1493 prevprov = 1493 home = 1493 mission = { type = anti_partisan_duty target = 1493 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 585010 } name = "Bahadur Aly of Patiala" tag = U02 picture = "L505007" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 } division = { id = { type = 12700 id = 6516 } name = "Lahore District" flag = 34864 mod = { 9 9 2 0 9 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.3300 0 1 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 14 1 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 12700 id = 6525 } name = "Deccan District" location = 1494 prevprov = 1494 home = 1494 mission = { type = anti_partisan_duty target = 1494 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 585178 } name = "Ahmad Ali of Malerjotla" tag = U02 picture = "L505178" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } division = { id = { type = 12700 id = 6526 } name = "Deccan District" flag = 34864 mod = { 9 9 2 0 9 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.3300 0 1 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 14 1 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 12700 id = 6506 } name = "Indian Southern Command" location = 1522 prevprov = 1519 home = 1522 mission = { type = anti_partisan_duty target = 1522 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 1710 } name = "Cassels R.A." tag = U02 picture = "L1710" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 6 ry = 1942 skill = 2 trait = logistics_wizard trait = offensive_doctrine trait = old_guard } division = { id = { type = 12700 id = 6508 } name = "4th Indian Division" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 10 0 0 0 0 0 0 0 0 0 0.4957 0 0 0 0 } all = { 100 100 67.2000 67.2000 115 0 0.7774 1.2900 0 8 19 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 22 24 97 2 20 1 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 52476 } name = "II. Indian Corps" location = 1532 prevprov = 1532 home = 1532 mission = { type = anti_partisan_duty target = 1532 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 1701 } name = "Baird" tag = U02 picture = "L1701" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 5 ry = 1941 skill = 2 trait = logistics_wizard trait = old_guard } division = { id = { type = 4712 id = 52177 } name = "1st Indian Army" flag = 34864 mod = { 10 10 0 1 10 1 0 0 0 } brig = { 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 44.8000 44.8000 102 0 0.1227 4.3800 0.4800 9 7 1 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 19 19 100 1 4 1 10 0 0 0 0 0 1 } } dig_in = 25 } navalunit = { id = { type = 4712 id = 70485 } name = "RIN Fleet 5" location = 1533 home = 1533 base = 1533 morale = 0.5000 } landunit = { id = { type = 12700 id = 6527 } name = "Bombay District" location = 1500 prevprov = 1500 home = 1500 mission = { type = anti_partisan_duty target = 1500 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 585180 } name = "Anandrao IV. of Dhar" tag = U02 picture = "L505180" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } division = { id = { type = 12700 id = 6528 } name = "Bombay District" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 100 100 63 63 94 0 0.1400 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 12700 id = 6517 } name = "Waziristan District" location = 1499 prevprov = 1499 home = 1499 mission = { type = anti_partisan_duty target = 1499 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 585181 } name = "Badur of Bharatpur" tag = U02 picture = "L505181" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } division = { id = { type = 12700 id = 6518 } name = "Waziristan District" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 100 100 63 63 94 0 0.1375 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 12700 id = 6500 } name = "Indian Northern Command" location = 1497 prevprov = 1497 home = 1497 mission = { type = anti_partisan_duty target = 1497 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 1715 } name = "de Burgh" tag = U02 picture = "L1715" category = general rank = 0 y = 1930 y = 1938 y = 1939 y = 1990 max_skill = 5 ry = 1942 skill = 2 trait = logistics_wizard trait = offensive_doctrine } division = { id = { type = 12700 id = 6502 } name = "1st Indian Division" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 10 0 0 0 0 0 0 0 0 0 0.3894 0 0 0 0 } all = { 100 100 67.2000 67.2000 115 0 0.1408 1.2900 0 8 19 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 22 24 97 2 20 1 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 12700 id = 6523 } name = "Jalapahur District" location = 1520 prevprov = 1520 home = 1520 mission = { type = anti_partisan_duty target = 1520 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 585183 } name = "Brijendra of Bharatpur" tag = U02 picture = "L505183" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } division = { id = { type = 12700 id = 6524 } name = "Jalapahur District" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 100 100 63 63 94 0 0.1408 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 12700 id = 6511 } name = "Kohat District" location = 1512 prevprov = 1512 home = 1512 mission = { type = anti_partisan_duty target = 1512 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 585184 } name = "Deb Barman of Tripura" tag = U02 picture = "L505184" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 } division = { id = { type = 12700 id = 6512 } name = "Kohat District" flag = 34864 mod = { 9 9 1 0 9 2 0 0 0 } all = { 100 100 63 63 94 0 0.1350 0.3000 0 1 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 8 12 0 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 189771 } name = "IV. Indian Corps" location = 1515 prevprov = 1515 home = 1515 mission = { type = anti_partisan_duty target = 1515 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 1738 } name = "Murray-Lyon" tag = U02 picture = "L1738" category = general rank = 2 y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = offensive_doctrine } division = { id = { type = 12700 id = 6534 } name = "5th Indian Division" flag = 34864 mod = { 0 0 1 1 0 2 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.2327 0 0 0 0 } all = { 100 100 63 63 94 0 0.1408 1.1000 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 25 26 100 2 23 2 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 369418 } name = "V. Indian Corps" location = 1503 prevprov = 1503 home = 1503 mission = { type = anti_partisan_duty target = 1503 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 1743 } name = "Roberts" tag = U02 picture = "L1743" category = general rank = 2 y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 368447 } name = "23rd Indian Infantry " flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } dig_in = 25 } navalunit = { id = { type = 4712 id = 387889 } name = "RIN Fleet 6" location = 1533 home = 1533 base = 1533 morale = 0.5000 } landunit = { id = { type = 4712 id = 59012 } name = "III. Indian Corps" location = 1498 prevprov = 1498 home = 1498 mission = { type = anti_partisan_duty target = 1498 percentage = 1 night = yes startdate = { year = 1939 month = november day = 24 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 1727 } name = "Heath" tag = U02 picture = "L1727" category = general rank = 2 y = 1939 y = 1941 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = logistics_wizard } division = { id = { type = 12700 id = 6533 } name = "Bikaner Camel Corps" flag = 34864 mod = { 1 1 2 1 1 3 0 0 0 } brig = { 7 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 115 0 0 2.4100 1.0100 11 18 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 24 29 88 3 24 6 10 0 0 0 0 0 0 } } dig_in = 25 } navalunit = { id = { type = 4712 id = 437943 } name = "RIN Fleet 4" location = 2701 prevprov = 2700 home = 1533 base = 1533 mission = { type = asw target = 2697 percentage = 0.6000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2700 } morale = 0.5000 leader = { id = { type = 6 id = 585210 } name = "Raol III of Bhavnagar" tag = U02 picture = "L505210" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = spotter } movetime = { year = 1940 month = december day = 9 hour = 1 } movement = { 2700 } division = { id = { type = 12700 id = 6705 } name = "HMIS Lawrence" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 95 100 18.6587 31 31 1.3750 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } division = { id = { type = 12700 id = 6704 } name = "HMIS Clive" flag = 41008 mod = { 49 25 0 0 140 -1 0 0 0 } all = { 95 100 20.5850 31 31 2.2500 0 0.1200 0.1500 16 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 3 0.1200 0.7500 1 1 1 1 1 0 2000 0 } } } landunit = { id = { type = 4712 id = 437544 } name = "VII. Indian Corps" location = 1496 prevprov = 1496 home = 1496 mission = { type = anti_partisan_duty target = 1496 percentage = 1 night = yes startdate = { year = 1939 month = december day = 26 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 585191 } name = "Jagatdipredra of Cooch Bihar" tag = U02 picture = "L505191" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = defensive_doctrine } division = { id = { type = 4712 id = 437080 } name = "14th Indian Infantry " flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 421383 } name = "VI. Indian Corps" location = 1472 prevprov = 1472 home = 1472 mission = { type = anti_partisan_duty target = 1472 percentage = 1 night = yes startdate = { year = 1940 month = february day = 13 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 1740 } name = "Quinan" tag = U02 picture = "L1740" category = general rank = 2 y = 1937 y = 1941 y = 1942 y = 1990 max_skill = 6 ry = 1944 skill = 3 } division = { id = { type = 4712 id = 420673 } name = "12th Indian Infantry " flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 462456 } name = "VIII. Indian Corps" location = 1518 prevprov = 1518 home = 1518 mission = { type = anti_partisan_duty target = 1518 percentage = 1 night = yes startdate = { year = 1940 month = february day = 16 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 585207 } name = "Wodeyar V. of Mysore" tag = U02 picture = "L505207" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = defensive_doctrine } division = { id = { type = 4712 id = 461669 } name = "15th Indian Infantry " flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } dig_in = 25 } airunit = { id = { type = 4712 id = 466028 } name = "No.1 RIAF Air Command" location = 1008 prevprov = 1009 home = 1008 base = 1008 mission = { type = air_scramble target = 1011 percentage = 0.8000 night = yes startdate = { year = 1940 month = december day = 4 hour = 19 } enddate = { year = 1941 month = february day = 4 hour = 19 } } morale = 0.5000 leader = { id = { type = 6 id = 1783 } name = "Playfair" tag = U02 picture = "L1469" category = commander rank = 1 y = 1938 y = 1938 y = 1940 y = 1990 max_skill = 6 ry = 1943 skill = 3 experience = 56.4287 } division = { id = { type = 4712 id = 466027 } name = "No.1 RIAF Fighter Wing" flag = 36912 mod = { 13 13 0 0 13 1 0 0 0 } all = { 100 100 26.6623 30 150 1.0575 0 0.9500 2.7500 300 12 15 0 -0.1000 -0.2000 1 0.6000 } air = { 2 2 4 0 0 0 0 0 250 340282346638528860000000000000000000000.0000 0 } } } landunit = { id = { type = 4712 id = 455159 } name = "I. Indian Corps" location = 1448 prevprov = 1448 home = 1448 mission = { type = anti_partisan_duty target = 1448 percentage = 1 night = yes startdate = { year = 1940 month = march day = 2 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 585099 } name = "Thimayya" tag = U02 picture = "L505079" category = general y = 1938 y = 1942 y = 1944 y = 1946 max_skill = 6 ry = 1990 skill = 3 trait = logistics_wizard trait = trickster } division = { id = { type = 4712 id = 454747 } name = "1st Indian Mountain 'Gurkha' Div." flag = 34864 mod = { 8 8 0 0 8 1 0 0 0 } all = { 100 100 69.3000 69.3000 94 0 0.0128 1 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 8 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 464473 } name = "I. Indian Corps" location = 1444 prevprov = 1444 home = 1444 mission = { type = anti_partisan_duty target = 1444 percentage = 1 night = yes startdate = { year = 1940 month = march day = 8 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 585198 } name = "Rama Varma II of Travancore" tag = U02 picture = "L505198" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = offensive_doctrine } division = { id = { type = 4712 id = 464009 } name = "16th Indian Infantry " flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 477527 } name = "IX. Indian Corps" location = 1459 prevprov = 1459 home = 1459 mission = { type = anti_partisan_duty target = 1459 percentage = 1 night = yes startdate = { year = 1940 month = april day = 6 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 585189 } name = "H.E.H. Rustam of Hyderabad" tag = U02 picture = "L505189" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 3 ry = 1990 skill = 1 } division = { id = { type = 4712 id = 477069 } name = "17th Indian Infantry " flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } dig_in = 25 } landunit = { id = { type = 4712 id = 572030 } name = "XI. Indian Corps" location = 1533 prevprov = 1533 home = 1533 mission = { type = anti_partisan_duty target = 1533 percentage = 1 night = yes startdate = { year = 1940 month = november day = 12 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 585188 } name = "Farzand of Baroda" tag = U02 picture = "L505188" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = logistics_wizard } division = { id = { type = 4712 id = 571653 } name = "25th Indian Infantry " flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } dig_in = 22.4000 } landunit = { id = { type = 4712 id = 572040 } name = "XVI. Indian Corps" location = 1532 prevprov = 1532 home = 1532 mission = { type = anti_partisan_duty target = 1532 percentage = 1 night = yes startdate = { year = 1940 month = november day = 12 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 585026 } name = "Cariappa" tag = U02 picture = "L505021" category = general y = 1937 y = 1941 y = 1943 y = 1944 max_skill = 5 ry = 1990 skill = 3 trait = logistics_wizard } division = { id = { type = 4712 id = 507535 } name = "19th Indian Infantry " flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } dig_in = 22.4000 } landunit = { id = { type = 4712 id = 572032 } name = "XII. Indian Corps" location = 1471 prevprov = 1471 home = 1471 mission = { type = anti_partisan_duty target = 1471 percentage = 1 night = yes startdate = { year = 1940 month = november day = 14 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 585192 } name = "Jagatjit Singh of Kapurthala" tag = U02 picture = "L505192" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = logistics_wizard } division = { id = { type = 4712 id = 558717 } name = "24th Indian Infantry " flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } dig_in = 21.6000 } landunit = { id = { type = 4712 id = 572036 } name = "XIV. Indian Corps" location = 1493 prevprov = 1493 home = 1493 mission = { type = anti_partisan_duty target = 1493 percentage = 1 night = yes startdate = { year = 1940 month = november day = 14 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 585194 } name = "Mirza III. of Cutch" tag = U02 picture = "L505194" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = logistics_wizard } division = { id = { type = 4712 id = 543291 } name = "21st Indian Infantry " flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } dig_in = 21.6000 } landunit = { id = { type = 4712 id = 516888 } name = "X. Indian Corps" location = 1495 prevprov = 1495 home = 1495 mission = { type = anti_partisan_duty target = 1495 percentage = 1 night = yes startdate = { year = 1940 month = november day = 16 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 585179 } name = "Ali Jah of Gwalior" tag = U02 picture = "L505179" category = general rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 1 trait = fortress_buster } division = { id = { type = 4712 id = 515397 } name = "2nd Indian Mountain 'Gurkha' Div." flag = 34864 mod = { 8 8 0 0 8 1 0 0 0 } all = { 100 100 69.3000 69.3000 94 0 0.0128 1 0 8 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 16 0 8 0 0 0 0 0 0 } } dig_in = 20.0000 } landunit = { id = { type = 4712 id = 572034 } name = "XIII. Indian Corps" location = 1504 prevprov = 1504 home = 1504 mission = { type = anti_partisan_duty target = 1504 percentage = 1 night = yes startdate = { year = 1940 month = november day = 16 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 585197 } name = "Rajaram II of Kolhapur" tag = U02 picture = "L505197" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = trickster } division = { id = { type = 4712 id = 551866 } name = "22nd Indian Infantry " flag = 34864 mod = { 0 0 2 1 0 3 0 0 0 } brig = { 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 } all = { 100 100 63 63 94 0 0 1.2000 0 8 23 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 28 31 100 2 27 3 10 0 0 0 0 10 0 } } dig_in = 20.0000 } landunit = { id = { type = 4712 id = 572038 } name = "XV. Indian Corps" location = 1494 prevprov = 1494 home = 1494 mission = { type = anti_partisan_duty target = 1494 percentage = 1 night = yes startdate = { year = 1940 month = november day = 16 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 585202 } name = "Sidi of Sachin" tag = U02 picture = "L505202" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 trait = trickster } division = { id = { type = 4712 id = 522330 } name = "20th Indian Infantry " flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } dig_in = 20.0000 } landunit = { id = { type = 4712 id = 575602 } name = "X. Indian Corps" location = 1471 prevprov = 1471 home = 1471 mission = { type = anti_partisan_duty target = 1471 percentage = 1 night = yes startdate = { year = 1940 month = november day = 29 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 585203 } name = "Sikhander of Bhopal" tag = U02 picture = "L505203" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = fortress_buster } division = { id = { type = 4712 id = 498052 } name = "18st Indian Infantry " flag = 34864 mod = { 0 0 2 0 0 3 0 0 0 } all = { 100 100 63 63 94 0 0 0.7400 0 8 20 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 23 25 100 2 20 1 10 0 0 0 0 0 0 } } dig_in = 9.6000 } landdivision = { id = { type = 12700 id = 6710 } name = "11th (East Africa) Division" flag = 34865 mod = { 0 0 3 0 0 4 0 0 0 } all = { 100 100 50 63 94 0 0 0.8000 0 8 24 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 28 30 100 2 24 1 10 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 6711 } name = "81st (West Africa) Division" flag = 34865 mod = { 0 0 3 0 0 4 0 0 0 } all = { 100 100 50 63 94 0 0 0.8000 0 8 24 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 28 30 100 2 24 1 10 0 0 0 0 0 0 } } landdivision = { id = { type = 12700 id = 6712 } name = "82nd (West Africa) Division" flag = 34865 mod = { 0 0 3 0 0 4 0 0 0 } all = { 100 100 50 63 94 0 0 0.8000 0 8 24 1 0 -0.1000 -0.4000 0.4700 0.6000 } land = { 28 30 100 2 24 1 10 0 0 0 0 0 0 } } division_development = { id = { type = 4712 id = 378480 } progress = 2 location = 1459 cost = 4.1229 date = { year = 1941 month = march day = 11 hour = 0 } manpower = 17 total_progress = 0.8333 size = 6 done = 4 days = 553 days_for_first = 105 gearing_bonus = 0.2000 type = infantry model = 2 } division_development = { id = { type = 4712 id = 441003 } name = "31st Indian Armoured Div." progress = 2 location = 1459 cost = 20.0250 date = { year = 1941 month = march day = 11 hour = 0 } manpower = 14 total_progress = 0.6178 size = 1 days = 216 days_for_first = 216 type = armor model = 1 } wardates = { CRO = { year = 1940 month = september day = 27 hour = 2 } SER = { year = 1940 month = september day = 27 hour = 2 } U04 = { year = 1939 month = september day = 21 hour = 2 } } SpyInfo = { country = "U02" NumberOfSpies = 10 } } country = { tag = U14 ai = { switch = no flags = { activation_airborne = 0 activation_armor = 1 activation_bb_upgrade = 1 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 1 activation_light_infantry = 0 activation_marine = 0 activation_mechanized = 1 activation_militia = 0 activation_motorized = 1 activation_mountain = 1 ai_hq_gift = 0 allies_exp_forces_on = 1 convoy_gift_on_release = 0 guerilla_low_mp = 0 Info_CC_LL = 1 Info_Greece = 0 minor_diplo_allies = 1 minor_diplo_axis = 0 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 0 NATO_WARSAWPACT = 0 navysize_100 = 0 navysize_125 = 0 navysize_150 = 0 navysize_175 = 0 navysize_200 = 0 navysize_225 = 0 navysize_25 = 1 navysize_250 = 0 navysize_275 = 0 navysize_300 = 0 navysize_50 = 0 navysize_75 = 0 neutrality_low = 1 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = yes neutrality = 50 war = 0 ferocity = no reinforcement = 0.1000 upgrading = 0.1000 desperation = 1.1000 spyprefs = { percentage_on_spies = 0.5000 percentage_foreign_mission = 0.4000 spyprefsdata = { NumberOfSpies = 5 min_number_of_spies = 3 counter_espionage = 10 country = U14 } spyprefsdata = { country_priorities = 10 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 4 coup = 1 sabotage_industry = 6 found_partisans = 2 massmedia = 1 disrupt_techteam = 5 country = GER } spyprefsdata = { country_priorities = 8 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 4 coup = 1 sabotage_industry = 6 found_partisans = 1 massmedia = 1 disrupt_techteam = 5 country = ITA } spyprefsdata = { country_priorities = 10 steal_blueprint = 10 minister_assassination = 2 smear_campaign = 4 coup = 2 sabotage_industry = 4 found_partisans = 3 massmedia = 2 disrupt_techteam = 5 country = VIC } spyprefsdata = { country_priorities = 5 steal_blueprint = 1 minister_assassination = 1 smear_campaign = 3 coup = 1 sabotage_industry = 5 found_partisans = 1 massmedia = 1 disrupt_techteam = 5 country = U01 } spyprefsdata = { country_priorities = 3 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 3 coup = 1 sabotage_industry = 5 found_partisans = 2 massmedia = 2 disrupt_techteam = 5 country = JAP } spyprefsdata = { country_priorities = 3 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 3 coup = 1 sabotage_industry = 5 found_partisans = 2 massmedia = 2 disrupt_techteam = 5 country = SOV } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { SOV = 8 CHC = 8 MON = 8 TAN = 8 GER = 8 ITA = 8 JAP = 8 HUN = 8 ROM = 8 BUL = 8 FIN = 8 MAN = 8 MEN = 8 U00 = 8 U01 = 8 } protect = { USA = 100 ENG = 100 FRA = 100 CAN = 50 AST = 50 SAF = 50 NZL = 50 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 } befriend = { USA = 100 ENG = 100 FRA = 100 CAN = 50 AST = 50 SAF = 50 NZL = 50 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 } exp_force_ratio = 0.5000 exp_force_ratios = { ENG = 0.5000 USA = 0.5000 } admiral = { target = { } core = { } base = { } ignore = { "Southeast Northsea" "Kattegat" "Bothnian Bay" "Northern Baltic" "Southern Baltic" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 num_attack_fleets = 1 } trade = { favored = { USA = 100 ENG = 100 FRA = 100 CAN = 50 AST = 50 SAF = 50 NZL = 50 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 } cancel_deal_threshold = 2 } tech_sharing = { favored = { USA = 100 ENG = 100 FRA = 100 CAN = 50 AST = 50 SAF = 50 NZL = 50 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 6440 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 0.1000 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = no help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 5 portstriketolerance = 1 portstrikedesirability = 3 convoyraidtolerance = 1 convoyraiddesirability = 3 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { USA = -1 ENG = -1 FRA = -1 CAN = -1 AST = -1 SAF = -1 NZL = -1 BEL = -1 HOL = -1 NOR = -1 GRE = -1 LUX = -1 PHI = -1 LIB = -1 EGY = -1 U02 = -1 BUR = -1 U14 = -1 U19 = -1 SOV = 5 CHC = 5 MON = 5 TAN = 5 GER = 20 ITA = 20 JAP = 20 HUN = 20 ROM = 20 BUL = 20 FIN = 20 MAN = 20 MEN = 20 U00 = 20 U01 = 20 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 53 cavalry = 0 motorized = 5 mechanized = 0 light_armor = 0 armor = 5 paratrooper = 0 marine = 0 bergsjaeger = 2 garrison = 4 hq = 2 militia = 0 multi_role = 0 interceptor = 5 strategic_bomber = 0 tactical_bomber = 5 naval_bomber = 0 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 0 heavy_cruiser = 0 battlecruiser = 0 destroyer = 10 carrier = 0 escort_carrier = 0 submarine = 0 nuclear_submarine = 0 transport = 9 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 6 sp_artillery = 0 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 0 tank_destroyer = 0 light_armor_brigade = 0 heavy_armor = 0 super_heavy_armor = 0 armored_car = 3 anti_air = 5 police = 0 engineer = 0 cag = 100 escort = 100 naval_asw = 9 naval_anti_air_s = 9 naval_radar_s = 9 naval_fire_controll_s = 9 naval_improved_hull_s = 9 naval_torpedoes_s = 12 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 6 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 0 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0 transports = -1 escorts = -1 AA_batteries = no max_AA_level = 4 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 5 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 10 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = no force_ic_until = 1937 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 1670 1680 1300 11600 11690 11670 11500 11570 2970 2860 11080 11440 11300 11390 11320 11370 15230 15240 3740 3650 3960 3950 42009 4200 4260 4280 4470 5100 5180 5140 5150 5160 13010 13050 5340 5640 5400 5570 5590 6140 6150 6170 6200 6220 11590 14040 7320 7330 3780 81000 8120 8420 8170 8480 8900 8230 8540 81050 8290 8600 9570 9870 9970 9270 9110 9190 } preference = { 1010 1020 1030 1040 1050 1060 10000 10010 11600 2290 2300 2310 2320 2330 2340 2350 2360 11290 11300 5080 5090 5100 5050 5060 5070 5110 5120 5130 5180 6100 6120 6130 6140 6150 6170 6200 6220 9010 9020 9030 } ignore = { 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 11100 11110 11120 11130 11140 11150 11450 11460 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 4310 4350 4400 4440 4480 4520 4530 4540 4560 4630 4640 5280 5170 13070 13080 7080 7340 7530 7540 7550 7200 7250 7210 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9400 9410 9420 9430 9440 9450 9460 9470 9600 9610 9620 9630 9640 9650 9660 9670 } armor = 4 infantry = 5 industry = 5 aircraft = 3 naval = 2 land_doctrines = 5 secret_weapons = 1 air_doctrines = 2 naval_doctrines = 2 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 907 regular_id = "FRA" policy = { date = { year = 0 month = january day = 0 hour = 0 } democratic = 5 political_left = 4 freedom = 9 free_market = 8 professional_army = 6 defense_lobby = 9 interventionism = 10 } belligerence = 0 dissent = 2.9773 war = { year = 1940 month = december day = 8 hour = 18 } lastpeace = { year = 1940 month = july day = 26 hour = 2 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8000 convoy_def_eff = 0.8500 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.2000 money_modifier = 1 supply_modifier = 1.1500 minisub_bonus = 1 AA_efficiency = 0.7000 dig_in_max = 25 dig_in_daily = 0.8000 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 75 enemy_intelligence = 35 army_detection = 55 enemy_army_detection = 65 land_surprise = 1.3000 naval_surprise = 1.3000 air_surprise = 1.3000 hq_supply_eff = 0.0400 sce_frequency = 1.5000 counterattack = 0.1100 assault = 0.1350 encirclement = 0.0350 ambush = 0.0350 delay = 0.1100 tactical_withdrawal = 0.1100 breakthrough = 0.0350 leader = { id = { type = 6 id = 820001 } name = "Armand" picture = "L24002" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1999 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 820002 } name = "Arnaud" picture = "L24004" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1999 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 820003 } name = "Aymé" picture = "L24006" category = general y = 1930 y = 1943 y = 1946 y = 1990 max_skill = 4 ry = 1999 skill = 3 } leader = { id = { type = 6 id = 820004 } name = "Bethouart" picture = "L24011" category = general y = 1940 y = 1942 y = 1943 y = 1990 max_skill = 6 ry = 1999 skill = 3 trait = offensive_doctrine trait = commando } leader = { id = { type = 6 id = 820005 } name = "Bingen" picture = "L24013" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1999 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 820006 } name = "Blanchard" picture = "L24015" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1999 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 820007 } name = "Blanchet" picture = "L24016" category = general y = 1943 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1999 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 820008 } name = "Bourges-Maunory" picture = "L24019" category = general y = 1944 y = 1947 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1999 skill = 2 trait = engineer } leader = { id = { type = 6 id = 820009 } name = "Brosset" picture = "L24023" category = general y = 1942 y = 1943 y = 1990 y = 1990 max_skill = 5 ry = 1999 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 820010 } name = "Camerini" picture = "L24026" category = general y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1999 skill = 1 trait = commando } leader = { id = { type = 6 id = 820011 } name = "Catroux" picture = "L24029" category = general y = 1939 y = 1941 y = 1943 y = 1947 max_skill = 6 ry = 1999 skill = 4 } leader = { id = { type = 6 id = 820012 } name = "Chaban-Delmas" picture = "L24030" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1944 ry = 1999 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 820013 } name = "Chevillon" picture = "L24032" category = general y = 1942 y = 1946 y = 1990 y = 1990 max_skill = 5 ry = 1999 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 820014 } name = "Collet" picture = "L24033" category = general y = 1941 y = 1944 y = 1990 y = 1990 max_skill = 6 startyear = 1941 ry = 1999 skill = 2 trait = logistics_wizard trait = commando } leader = { id = { type = 6 id = 820015 } name = "Colson" picture = "L24034" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 5 startyear = 1941 ry = 1999 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 820016 } name = "Crepin-Artu" picture = "L24038" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1999 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 820017 } name = "d'Harcourt" picture = "L24040" category = general y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1999 skill = 1 trait = commando } leader = { id = { type = 6 id = 820018 } name = "de Bazelaire de Ruppiere" picture = "L24041" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 4 ry = 1999 skill = 2 trait = logistics_wizard trait = old_guard } leader = { id = { type = 6 id = 820019 } name = "[od]de Benouville" picture = "L24042" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1999 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 820020 } name = "de Corta" picture = "L24044" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1999 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 820021 } name = "de Cugis" picture = "L24045" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1999 skill = 1 trait = engineer } leader = { id = { type = 6 id = 820022 } name = "de Gaulle" picture = "L24047" category = general rank = 0 y = 1939 y = 1940 y = 1940 y = 1940 max_skill = 8 ry = 1999 skill = 3 trait = offensive_doctrine trait = panzer_leader } leader = { id = { type = 6 id = 820023 } name = "de Guillebon" picture = "L24048" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1999 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 820024 } name = "de Larminat" picture = "L24051" category = general y = 1941 y = 1942 y = 1943 y = 1990 max_skill = 5 ry = 1999 skill = 3 trait = logistics_wizard trait = offensive_doctrine } leader = { id = { type = 6 id = 820025 } name = "de Roux" picture = "L24052" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1999 skill = 1 } leader = { id = { type = 6 id = 820026 } name = "Dejussieu-Pontcarel" picture = "L24057" category = general y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 5 ry = 1999 skill = 2 trait = defensive_doctrine } leader = { id = { type = 6 id = 820027 } name = "Delestraint" picture = "L24058" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1999 skill = 2 trait = panzer_leader } leader = { id = { type = 6 id = 820028 } name = "Dio" picture = "L24061" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1999 skill = 1 trait = logistics_wizard trait = commando } leader = { id = { type = 6 id = 820029 } name = "Dubuisson" picture = "L24065" category = general rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 4 ry = 1999 skill = 2 } leader = { id = { type = 6 id = 820030 } name = "Duclos" picture = "L24066" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1999 skill = 1 } leader = { id = { type = 6 id = 820031 } name = "Fournier" picture = "L24073" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 ry = 1999 skill = 1 trait = defensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 820032 } name = "Garbay" picture = "L24078" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 7 ry = 1999 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 820033 } name = "Geoffroy" picture = "L24081" category = general y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1999 skill = 1 trait = engineer trait = commando } leader = { id = { type = 6 id = 820034 } name = "Giraud" picture = "L24084" category = general rank = 2 y = 1930 y = 1939 y = 1942 y = 1990 max_skill = 6 startyear = 1943 ry = 1999 skill = 3 trait = trickster } leader = { id = { type = 6 id = 820035 } name = "Goislard de Monsabert" picture = "L24087" category = general y = 1941 y = 1943 y = 1944 y = 1945 max_skill = 6 startyear = 1942 ry = 1999 skill = 4 trait = offensive_doctrine trait = engineer } leader = { id = { type = 6 id = 820036 } name = "Gravier" picture = "L24089" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1999 skill = 1 trait = fortress_buster } leader = { id = { type = 6 id = 820037 } name = "Guillaume" picture = "L24091" category = general y = 1938 y = 1942 y = 1944 y = 1990 max_skill = 5 ry = 1999 skill = 3 trait = offensive_doctrine } leader = { id = { type = 6 id = 820038 } name = "Hettier de Boislambert" picture = "L24093" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1999 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 820039 } name = "Ingold" picture = "L24097" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1999 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 820040 } name = "Jacob" picture = "L24098" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1999 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 820041 } name = "Joussé" picture = "L24100" category = general y = 1944 y = 1946 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1999 skill = 2 trait = offensive_doctrine } leader = { id = { type = 6 id = 820042 } name = "Juin" picture = "L24101" category = general rank = 2 y = 1938 y = 1940 y = 1941 y = 1942 max_skill = 6 startyear = 1942 ry = 1999 skill = 4 trait = offensive_doctrine trait = panzer_leader } leader = { id = { type = 6 id = 820043 } name = "Kieffer" picture = "L24104" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1999 skill = 1 trait = commando } leader = { id = { type = 6 id = 820045 } name = "Le Gentilhomme" picture = "L24108" category = general y = 1930 y = 1941 y = 1943 y = 1990 max_skill = 7 ry = 1999 skill = 3 trait = commando } leader = { id = { type = 6 id = 820046 } name = "Lalande de la Motte" picture = "L24110" category = general y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1999 skill = 1 trait = offensive_doctrine } leader = { id = { type = 6 id = 820047 } name = "Lantenois" picture = "L24112" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1999 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 820048 } name = "de Lattre de Tassigny" picture = "L24114" category = general y = 1939 y = 1941 y = 1943 y = 1945 max_skill = 8 startyear = 1943 ry = 1999 skill = 4 trait = trickster } leader = { id = { type = 6 id = 820049 } name = "Leclerc" picture = "L24116" category = general y = 1941 y = 1943 y = 1945 y = 1946 max_skill = 8 ry = 1999 skill = 4 trait = logistics_wizard trait = panzer_leader } leader = { id = { type = 6 id = 820050 } name = "Martin" picture = "L24119" category = general rank = 2 y = 1930 y = 1939 y = 1944 y = 1990 max_skill = 5 ry = 1999 skill = 3 trait = logistics_wizard trait = old_guard } leader = { id = { type = 6 id = 820051 } name = "Ravanell" picture = "L24129" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1999 skill = 1 trait = commando } leader = { id = { type = 6 id = 820052 } name = "Rondenay" picture = "L24134" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1999 skill = 1 trait = trickster trait = old_guard } leader = { id = { type = 6 id = 820053 } name = "Sevez" picture = "L24136" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1999 skill = 1 } leader = { id = { type = 6 id = 820054 } name = "Simon" picture = "L24137" category = general rank = 2 y = 1930 y = 1930 y = 1990 y = 1990 max_skill = 5 ry = 1999 skill = 1 trait = defensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 820055 } name = "Weil" picture = "L24144" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1999 skill = 1 trait = logistics_wizard trait = commando } leader = { id = { type = 6 id = 820059 } name = "d'Estienne d'Orves" picture = "L24152" category = admiral y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1999 skill = 1 trait = seawolf } leader = { id = { type = 6 id = 820062 } name = "Muselier" picture = "L24168" category = admiral rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1999 skill = 2 trait = spotter } leader = { id = { type = 6 id = 820065 } name = "Ballet" picture = "L24175" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1943 ry = 1999 skill = 1 } leader = { id = { type = 6 id = 820066 } name = "Basset" picture = "L24177" category = commander y = 1930 y = 1943 y = 1990 y = 1990 max_skill = 3 startyear = 1943 ry = 1999 skill = 2 } leader = { id = { type = 6 id = 820067 } name = "Bergeret" picture = "L24178" category = commander y = 1938 y = 1941 y = 1990 y = 1990 max_skill = 4 ry = 1999 skill = 2 } leader = { id = { type = 6 id = 820068 } name = "Bernard" picture = "L24179" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1999 skill = 1 } leader = { id = { type = 6 id = 820069 } name = "Bissagnet" picture = "L24180" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1999 skill = 1 trait = carpet_bomber } leader = { id = { type = 6 id = 820070 } name = "d'Astier de la Vigerie" picture = "L24187" category = commander y = 1938 y = 1942 y = 1943 y = 1990 max_skill = 5 startyear = 1942 ry = 1999 skill = 4 trait = tank_buster } leader = { id = { type = 6 id = 820071 } name = "de Rancourt" picture = "L24189" category = commander y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 3 ry = 1999 skill = 1 } leader = { id = { type = 6 id = 820072 } name = "Dumont" picture = "L24191" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1999 skill = 1 trait = fleet_destroyer } leader = { id = { type = 6 id = 820073 } name = "Fourquet" picture = "L24193" category = commander y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1999 skill = 2 } leader = { id = { type = 6 id = 820074 } name = "Furst" picture = "L24194" category = commander y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1941 ry = 1999 skill = 1 trait = fleet_destroyer } leader = { id = { type = 6 id = 820075 } name = "Gary" picture = "L24195" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1999 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 820076 } name = "Gervais" picture = "L24196" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 3 startyear = 1942 ry = 1999 skill = 1 } leader = { id = { type = 6 id = 820077 } name = "Jacob" picture = "L24198" category = commander y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1999 skill = 1 trait = tank_buster } leader = { id = { type = 6 id = 820078 } name = "Langer" picture = "L24201" category = commander y = 1943 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1999 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 820079 } name = "Lasserre" picture = "L24202" category = commander y = 1944 y = 1945 y = 1990 y = 1990 max_skill = 6 ry = 1999 skill = 2 } leader = { id = { type = 6 id = 820080 } name = "Luizet" picture = "L24206" category = commander y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1999 skill = 1 trait = night_flyer } leader = { id = { type = 6 id = 820081 } name = "Palewski" picture = "L24207" category = commander y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1999 skill = 2 trait = fleet_destroyer } leader = { id = { type = 6 id = 820082 } name = "Pouliquen" picture = "L24210" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1999 skill = 1 } leader = { id = { type = 6 id = 820083 } name = "Rossi" picture = "L24212" category = commander y = 1938 y = 1943 y = 1990 y = 1990 max_skill = 4 ry = 1999 skill = 2 } leader = { id = { type = 6 id = 820084 } name = "Rousselot de Saint-Ceran" picture = "L24213" category = commander y = 1938 y = 1942 y = 1990 y = 1990 max_skill = 3 ry = 1999 skill = 2 } leader = { id = { type = 6 id = 820085 } name = "Savary" picture = "L24216" category = commander y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1999 skill = 1 } leader = { id = { type = 6 id = 820086 } name = "Valin" picture = "L24218" category = commander rank = 2 y = 1930 y = 1930 y = 1943 y = 1990 max_skill = 6 startyear = 1941 ry = 1999 skill = 3 trait = superior_tactician } leader = { id = { type = 6 id = 820087 } name = "Adeline" picture = "L24220" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1942 ry = 1999 skill = 1 trait = engineer } leader = { id = { type = 6 id = 820088 } name = "Cazaud" picture = "L24221" category = general y = 1941 y = 1943 y = 1990 y = 1990 max_skill = 6 ry = 1999 skill = 2 trait = logistics_wizard trait = fortress_buster } leader = { id = { type = 6 id = 820089 } name = "Delange" picture = "L24222" category = general y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1999 skill = 1 trait = logistics_wizard trait = offensive_doctrine } leader = { id = { type = 6 id = 820090 } name = "de Bricourt" picture = "L24223" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1999 skill = 1 trait = logistics_wizard } leader = { id = { type = 6 id = 820091 } name = "Mast" picture = "L24224" category = general rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 5 startyear = 1943 ry = 1999 skill = 2 trait = logistics_wizard } leader = { id = { type = 6 id = 820092 } name = "Mirkin" picture = "L24225" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 6 ry = 1999 skill = 1 trait = commando } leader = { id = { type = 6 id = 820095 } name = "Louveau" picture = "L24229" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1999 skill = 1 } leader = { id = { type = 6 id = 820096 } name = "Ginas" picture = "L24230" category = commander y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1999 skill = 1 trait = fleet_destroyer } leader = { id = { type = 6 id = 820056 } name = "Auboyneau" picture = "L24147" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1999 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 820061 } name = "Levasseur" picture = "L24166" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1999 skill = 1 trait = superior_tactician } leader = { id = { type = 6 id = 820057 } name = "Colmay" picture = "L24150" category = admiral y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1999 skill = 1 } minister = { id = { type = 9 id = 992031 } name = "Charles de Gaulle" picture = "M2027" position = HeadOfState category = social_conservative cabinet = replacement trait = 62 year = 1940 } minister = { id = { type = 9 id = 992046 } name = "Charles de Gaulle" picture = "M2027" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 75 year = 1940 } minister = { id = { type = 9 id = 992054 } name = "Edouard Daladier" picture = "M2037" position = ForeignMinister category = social_democrat cabinet = replacement trait = 5 year = 1939 } minister = { id = { type = 9 id = 992061 } name = "René Lucien Massigli" picture = "M2061" position = ForeignMinister category = social_conservative cabinet = replacement trait = 7 year = 1943 } minister = { id = { type = 9 id = 992082 } name = "Edouard Herriot" picture = "M2042" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 10 year = 1939 } minister = { id = { type = 9 id = 992088 } name = "Robert Schumann" picture = "M2088" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 8 year = 1940 } minister = { id = { type = 9 id = 992114 } name = "Camille Chautemps" picture = "M2036" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 26 year = 1940 } minister = { id = { type = 9 id = 992133 } name = "André Marie" picture = "M2041" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 27 year = 1940 } minister = { id = { type = 9 id = 992134 } name = "Charles Luizet" picture = "M2134" position = MinisterOfIntelligence category = market_liberal cabinet = replacement trait = 27 year = 1940 } minister = { id = { type = 9 id = 992150 } name = "Charles de Gaulle" picture = "M2027" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 33 year = 1940 } minister = { id = { type = 9 id = 992158 } name = "Jean-Marie Lattre de Tassigny" picture = "M2047" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 41 year = 1940 } minister = { id = { type = 9 id = 992164 } name = "Jean Bertin-Boussus" picture = "M2164" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 38 year = 1940 } minister = { id = { type = 9 id = 992173 } name = "César Campinchi" picture = "M2173" position = ChiefOfNavy category = market_liberal cabinet = replacement trait = 46 year = 1940 } minister = { id = { type = 9 id = 992178 } name = "Etienne Schlumberger" picture = "M2174" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 44 year = 1940 } minister = { id = { type = 9 id = 992184 } name = "Pierre Cot" picture = "M2184" position = ChiefOfAir category = social_democrat cabinet = replacement trait = 50 year = 1940 } minister = { id = { type = 9 id = 992193 } name = "Martial Valín" picture = "M2185" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 48 year = 1940 } minister = { id = { type = 9 id = 992208 } name = "Camille Chautemps" picture = "M2036" position = HeadOfState category = social_liberal cabinet = replacement trait = 68 year = 1940 } minister = { id = { type = 9 id = 992209 } name = "Louis-Georges Mandel" picture = "M2108" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 73 year = 1940 } minister = { id = { type = 9 id = 992210 } name = "Yvon Delbos" picture = "M2048" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 20 year = 1940 } minister = { id = { type = 9 id = 992211 } name = "Henri-Honoré Giraud" picture = "L24084" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 64 year = 1940 } minister = { id = { type = 9 id = 992212 } name = "Henri-Honoré Giraud" picture = "L24084" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 75 year = 1940 } minister = { id = { type = 9 id = 992213 } name = "Charles-Emmanuel Mast" picture = "L24224" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 6 year = 1940 } minister = { id = { type = 9 id = 992214 } name = "Marie-Pierre Koenig" picture = "L24107" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 12 year = 1940 } minister = { id = { type = 9 id = 9192215 } name = "Henri-Honoré Giraud" picture = "M2408400" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 34 year = 1940 } minister = { id = { type = 9 id = 9292216 } name = "Georges-Augustin Bidault" picture = "M2408401" position = ForeignMinister category = social_conservative cabinet = replacement trait = 7 year = 1942 } minister = { id = { type = 9 id = 9392217 } name = "Pierre Mendès France" picture = "M2408402" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 8 year = 1944 } minister = { id = { type = 9 id = 9492218 } name = "Marc André Laguerre" picture = "M2408403" position = MinisterOfSecurity category = social_conservative cabinet = replacement trait = 26 year = 1941 } minister = { id = { type = 9 id = 9892237 } name = "Georges Thierry d'Argenlieu" picture = "M2408404" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 44 year = 1943 } HeadOfState = { type = 9 id = 992031 } HeadOfGovernment = { type = 9 id = 992046 } ForeignMinister = { type = 9 id = 9292216 } ArmamentMinister = { type = 9 id = 9392217 } MinisterOfSecurity = { type = 9 id = 9492218 } MinisterOfIntelligence = { type = 9 id = 992134 } ChiefOfStaff = { type = 9 id = 9192215 } ChiefOfArmy = { type = 9 id = 992158 } ChiefOfNavy = { type = 9 id = 9892237 } ChiefOfAir = { type = 9 id = 992193 } tech_team = { id = { type = 10 id = 30014020 } name = "Ministère de l'Économie" picture = "T30014020" skill = 3 research_types = { artillery mechanics training industrial_engineering rt_user_18 } startyear = 1936 endyear = 1970 } tech_team = { id = { type = 10 id = 30014032 } name = "Group Renault" picture = "T30014032" skill = 5 research_types = { artillery mechanics industrial_engineering rt_user_18 } startyear = 1944 endyear = 1970 } tech_team = { id = { type = 10 id = 30014021 } name = "Forces françaises libres" picture = "T30014021" skill = 4 research_types = { artillery training general_equipment mountain_training rt_user_17 } startyear = 1936 endyear = 1970 } tech_team = { id = { type = 10 id = 30014022 } name = "Forces Navales Françaises Libres" picture = "T30014022" skill = 3 research_types = { naval_engineering technical_efficiency naval_artillery } startyear = 1936 endyear = 1970 } tech_team = { id = { type = 10 id = 30014023 } name = "Forces Aériennes Françaises Libres" picture = "T30014023" skill = 3 research_types = { mechanics electronics aeronautics technical_efficiency aircraft_testing } startyear = 1936 endyear = 1945 } tech_team = { id = { type = 10 id = 30014024 } name = "Forces Aériennes Françaises Libres" picture = "T30014023" skill = 4 research_types = { electronics rocketry aeronautics technical_efficiency aircraft_testing } startyear = 1945 endyear = 1970 } tech_team = { id = { type = 10 id = 30014025 } name = "BC de Renseignements et d’Action" picture = "T30014025bc" skill = 3 research_types = { electronics mathematics } startyear = 1936 endyear = 1970 } tech_team = { id = { type = 10 id = 30014026 } name = "Charles de Gaulle" picture = "T30014026" skill = 7 research_types = { management } startyear = 1936 endyear = 1970 } tech_team = { id = { type = 10 id = 30014027 } name = "Lattre de Tassigny" picture = "T30014027" skill = 5 research_types = { training small_unit_tactics large_unit_tactics centralized_execution infantry_focus } startyear = 1936 endyear = 1970 } tech_team = { id = { type = 10 id = 30014028 } name = "Jacques-Philippe Leclerc" picture = "T30014028" skill = 5 research_types = { combined_arms_focus blitzkrieg_tactics } startyear = 1936 endyear = 1970 } tech_team = { id = { type = 10 id = 30014029 } name = "G. Thierry d'Argenlieu" picture = "T30014029" skill = 5 research_types = { training large_taskforce_tactics rt_user_7 rt_user_9 rt_user_16 } startyear = 1936 endyear = 1970 } tech_team = { id = { type = 10 id = 30014030 } name = "Martial Valín" picture = "T30014030" skill = 5 research_types = { training rt_user_3 rt_user_5 rt_user_6 } startyear = 1936 endyear = 1970 } tech_team = { id = { type = 10 id = 30014031 } name = "F. & I. Joliot-Curie" picture = "T30014031" skill = 4 research_types = { chemistry nuclear_physics nuclear_engineering mathematics } startyear = 1936 endyear = 1958 } team_slots = { 30014027 0 0 0 0 } manpower = 76.3181 free = { manpower = 0.0100 } oil = 213.5916 supplies = 162.8126 rare_materials = 5410.6484 metal = 890.5096 energy = 393.5056 money = 77.6814 consumer = 0.1944 supply = 0.6642 production = 0.1414 reinforcement = 0 upgrading = 0 transports = 139 escorts = 20 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 1.2000 tc_occupied_mod = 1.4000 attrition_mod = 1.3400 trickleback_mod = 1.2000 repair_mod = 1.2000 research_mod = 1.1000 upgrade = { infantry = { defaultorganisation = 26 morale = 52 } cavalry = { defaultorganisation = 26 morale = 52 } motorized = { defaultorganisation = 26 morale = 52 } mechanized = { defaultorganisation = 17 morale = 52 } light_armor = { defaultorganisation = 18.7000 morale = 52 } armor = { defaultorganisation = 17 morale = 52 } paratrooper = { defaultorganisation = 28.6000 morale = 52 } marine = { defaultorganisation = 28.6000 morale = 52 } bergsjaeger = { defaultorganisation = 28.6000 morale = 52 } garrison = { defaultorganisation = 26 morale = 52 } hq = { defaultorganisation = 17 morale = 52 } militia = { defaultorganisation = 26 morale = 52 } multi_role = { defaultorganisation = 7 morale = 7 } interceptor = { defaultorganisation = 5 morale = 5 } strategic_bomber = { defaultorganisation = 7 morale = 7 } tactical_bomber = { defaultorganisation = 10 morale = 10 } naval_bomber = { defaultorganisation = 9 morale = 9 } cas = { defaultorganisation = 9 morale = 9 } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { defaultorganisation = 7 morale = 7 } light_cruiser = { defaultorganisation = 9 morale = 9 } heavy_cruiser = { defaultorganisation = 7 morale = 7 } battlecruiser = { defaultorganisation = 7 morale = 7 } destroyer = { defaultorganisation = 9 morale = 9 } carrier = { defaultorganisation = 1 morale = 1 } escort_carrier = { defaultorganisation = 8 morale = 8 } submarine = { defaultorganisation = 3 morale = 3 } nuclear_submarine = { defaultorganisation = 3 morale = 3 } transport = { } light_carrier = { defaultorganisation = 1 morale = 1 } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { defaultorganisation = 5 morale = 5 } d_02 = { defaultorganisation = 26 morale = 52 } d_03 = { defaultorganisation = 28.6000 morale = 52 } d_04 = { defaultorganisation = 28.6000 morale = 52 } d_05 = { defaultorganisation = 28.6000 morale = 52 } d_06 = { defaultorganisation = 18.7000 morale = 52 } d_07 = { defaultorganisation = 31.2000 morale = 52 } d_08 = { defaultorganisation = 3 morale = 3 } d_09 = { defaultorganisation = 9 morale = 9 } none = { } artillery = { } sp_artillery = { morale = 8 } rocket_artillery = { } sp_rct_artillery = { morale = 8 } anti_tank = { } tank_destroyer = { defaultorganisation = 1.2000 morale = 19 } light_armor_brigade = { morale = 19 } heavy_armor = { defaultorganisation = 0.9000 morale = 19 } super_heavy_armor = { defaultorganisation = 1.7000 morale = 19 } armored_car = { defaultorganisation = 1.7000 morale = 19 } anti_air = { } police = { } engineer = { defaultorganisation = 1.2000 morale = 8 } cag = { defaultorganisation = 4 morale = 4 } escort = { defaultorganisation = 3 morale = 3 } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 8 } medium_armor = { } floatplane = { } light_cag = { defaultorganisation = 4 morale = 4 } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 3 2 1 } rocket_artillery = { 1 } anti_tank = { 1 } light_armor_brigade = { 4 3 2 1 } heavy_armor = { 3 2 1 } super_heavy_armor = { 1 } armored_car = { 2 1 } anti_air = { 2 1 } police = { 1 } engineer = { 1 } cag = { 1 } escort = { 1 } light_cag = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } motorized = { 1 } light_armor = { 1 } armor = { 1 } bergsjaeger = { 1 } garrison = { 2 1 } militia = { 2 1 } multi_role = { 1 } interceptor = { 1 } tactical_bomber = { 2 1 } cas = { 1 } battleship = { 9 5 4 3 2 1 } light_cruiser = { 4 3 2 1 } heavy_cruiser = { 7 5 4 3 2 } destroyer = { 4 3 2 1 } escort_carrier = { 2 1 } submarine = { 3 2 1 } nuclear_submarine = { 3 2 1 } transport = { 1 } light_carrier = { 2 1 } d_01 = { 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } d_05 = { 1 } d_07 = { 1 } d_08 = { 1 } d_09 = { 5 4 3 2 1 } } obsolete_models = { artillery = { 0 1 2 } rocket_artillery = { 0 } anti_tank = { 0 } light_armor_brigade = { 0 1 2 3 } heavy_armor = { 0 1 2 } super_heavy_armor = { 0 } armored_car = { 0 1 } anti_air = { 0 1 } police = { 0 } engineer = { 0 } cag = { 0 } escort = { 0 } light_cag = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } motorized = { 0 } light_armor = { 0 1 } armor = { 0 } bergsjaeger = { 0 } garrison = { 0 1 } militia = { 0 1 } multi_role = { 0 } interceptor = { 0 } tactical_bomber = { 0 1 } cas = { 0 } battleship = { 0 1 2 3 4 } light_cruiser = { 0 1 2 } heavy_cruiser = { 0 2 3 4 } destroyer = { 0 1 2 } escort_carrier = { 0 } submarine = { 0 1 } nuclear_submarine = { 0 1 } light_carrier = { 0 } d_01 = { 0 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } d_05 = { 0 1 } d_06 = { 0 } d_07 = { 0 1 } d_09 = { 0 1 2 3 } } allowed_divisions = { infantry = yes cavalry = yes motorized = yes mechanized = yes armor = yes bergsjaeger = yes garrison = yes hq = yes multi_role = yes interceptor = yes tactical_bomber = yes naval_bomber = yes cas = yes transport_plane = yes battleship = yes light_cruiser = yes heavy_cruiser = yes battlecruiser = yes destroyer = yes carrier = yes escort_carrier = yes submarine = yes nuclear_submarine = yes transport = yes light_carrier = yes d_01 = yes d_08 = yes d_09 = yes } allowed_brigades = { artillery = yes sp_artillery = yes rocket_artillery = yes anti_tank = yes light_armor_brigade = yes heavy_armor = yes super_heavy_armor = yes armored_car = yes anti_air = yes police = yes engineer = yes cag = yes escort = yes naval_asw = yes naval_anti_air_s = yes naval_radar_s = yes naval_improved_hull_s = yes naval_torpedoes_s = yes naval_anti_air_l = yes naval_radar_l = yes naval_improved_hull_l = yes floatplane = yes light_cag = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes radar_station = yes } building_prod_mod = { ic = 1 coastal_fort = 0.5000 land_fort = 0.5000 flak = 0.9000 infrastructure = 0.8000 air_base = 0.5500 naval_base = 0.5500 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.5000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1.0399 ground_attack = 1.0400 interdiction = 1.0400 strategic_bombardment = 1 logistical_strike = 1.0400 runway_cratering = 1.0400 installation_strike = 1.0400 naval_strike = 1.0400 port_strike = 1.0400 convoy_air_raiding = 1.0400 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1.0399 convoy_raiding = 0.9700 asw = 0.7500 naval_interdiction = 1.1000 shore_bombardment = 1.0700 amphibious_assault = 0.5000 sea_transport = 1.0300 naval_combat_patrol = 1.1000 naval_port_strike = 0.5500 naval_airbase_strike = 0.5500 sneak_move = 1 naval_scramble = 1.0700 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.4000 light_cruiser = 0.4800 heavy_cruiser = 0.4800 battlecruiser = 0.4000 destroyer = 0.4900 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.4000 nuclear_submarine = 0.4000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.4000 d_09 = 0.4900 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.1500 light_cruiser = 0.1900 heavy_cruiser = 0.2100 battlecruiser = 0.1500 destroyer = 0.2000 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.1500 nuclear_submarine = 0.1500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.1500 d_09 = 0.2000 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -87 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -60 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -46 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -60 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -83 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -70 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -81 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -90 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -56 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = yes support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = yes asw = yes naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = yes sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 34.0000 trade = yes } relation = { tag = GER value = -150 } relation = { tag = HOL value = 10.5000 trade = yes } relation = { tag = ITA value = -150 } relation = { tag = SOV value = -165 } relation = { tag = JAP value = -100 } relation = { tag = BEL value = 25 } relation = { tag = CUB value = 25 } relation = { tag = BUL value = -50 } relation = { tag = HUN value = -100 } relation = { tag = ROM value = -50 } relation = { tag = PER value = -50 } relation = { tag = AFG value = -100 } relation = { tag = BRA value = 36.5998 trade = yes } relation = { tag = MEX value = 25 } relation = { tag = VEN value = 25 } relation = { tag = ECU value = 25 } relation = { tag = URU value = -50 } relation = { tag = BOL value = 25 } relation = { tag = CHL value = 25 } relation = { tag = VIC value = 34.7999 trade = yes } relation = { tag = MAN value = -100 } relation = { tag = USA value = 30 } relation = { tag = CHC value = -150 } relation = { tag = CRO value = -150 } relation = { tag = SLO value = -150 } relation = { tag = SIA value = -50 } relation = { tag = SAU value = -50 } relation = { tag = MON value = -150 } relation = { tag = COS value = 25 } relation = { tag = PHI value = 25 } relation = { tag = BHU value = -50 } relation = { tag = EGY value = -50 } relation = { tag = IRQ value = -50 } relation = { tag = NEP value = -50 } relation = { tag = OMN value = -50 } relation = { tag = SER value = -150 } relation = { tag = SIK value = -50 } relation = { tag = SAF value = 47.6001 trade = yes } relation = { tag = TAN value = -150 } relation = { tag = TIB value = -50 } relation = { tag = YEM value = -50 } relation = { tag = MEN value = -50 } relation = { tag = U00 value = -50 } relation = { tag = U01 value = -50 } relation = { tag = U14 value = 25 } relation = { tag = U18 value = -100 } } ownedprovinces = { 2000 1767 1768 1586 1585 1584 1581 1582 1583 1743 924 920 921 922 925 927 928 911 909 910 919 926 923 908 907 914 915 917 918 } controlledprovinces = { 2000 1767 1768 1586 1585 1584 1581 1582 1583 1743 924 920 921 922 925 927 928 911 909 910 919 926 923 908 907 914 915 917 918 } nationalprovinces = { 2000 1767 1768 1586 1585 1584 1581 1582 1583 1743 925 924 928 911 909 910 919 926 923 908 907 914 915 917 918 } claimedprovinces = { } techapps = { 4010 4020 4030 4040 4050 4290 4300 4310 4320 4330 4370 4570 9010 9020 9030 2800 2810 2630 2550 2560 2010 2290 2300 17000 2450 2460 2510 1010 1020 1190 1200 1110 2400 1310 10110 11750 5010 5050 5080 5090 5190 5200 5310 5320 6100 6110 6120 8010 8070 8130 8180 8240 8370 8610 8660 8760 3010 3040 3070 3100 3020 3050 3080 3110 3030 15250 3060 3090 3120 3350 3390 3430 3480 3510 15100 3360 3440 3490 3520 3370 3380 3410 3420 3470 3500 3530 3550 15090 16030 3190 3200 3210 3700 15080 3760 3800 1210 5410 3850 3900 2310 3810 14000 3540 3600 2900 9040 2570 5060 2640 9500 9800 2520 4060 8550 10120 9120 4340 1340 3130 4070 4080 4360 6150 4580 2320 14010 2580 2650 9200 8430 5070 5100 2020 3140 5350 17010 2470 5360 8490 9900 9300 1030 9700 4380 2590 2660 1230 5020 5120 5110 3710 8770 4390 2820 11720 4090 2530 2910 2410 1120 1320 8080 8380 } inventions = { } blueprints = { } deactivate = { 1400 1460 1470 1480 1490 6010 6300 6400 6500 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } application = { id = { type = 4712 id = 539246 } project = { type = 17 id = 6130 } tech_team = { type = 10 id = 30014027 } progress = 100 progress = 100 progress = 100 progress = 76.4210 progress = 0 status = "ongoing" } leadertable = { } navalunit = { id = { type = 4712 id = 548205 } name = "1ère Flotte de la France" location = 2258 prevprov = 2264 home = 915 base = 915 mission = { task = 1 location = 2192 } morale = 0.5000 leader = { id = { type = 6 id = 820060 } name = "de Laborde" tag = U14 picture = "L24154" category = admiral rank = 1 y = 1930 y = 1930 y = 1938 y = 1990 max_skill = 3 ry = 1999 skill = 1 experience = 10.4158 } movetime = { year = 1940 month = december day = 10 hour = 4 } movement = { 2257 2253 2252 2250 2244 915 } division = { id = { type = 4712 id = 548423 } name = "Requin" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 98 100 14.6390 33 33 0 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 4712 id = 548424 } name = "Souffleur" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 20.6390 33 33 0 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 4712 id = 548425 } name = "Marsouin" flag = 42032 mod = { 28 28 1 0 140 -1 0 0 0 } all = { 100 100 20.6390 33 33 0 0 0.1170 0.1500 15 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.7500 4 2 2 5 0 0 1300 0 } } division = { id = { type = 4712 id = 548442 } name = "Surcouf" flag = 42032 mod = { 48 28 1 0 140 -1 0 0 0 } all = { 100 100 20.6390 33 33 0 0 0.2670 0.3500 18 2 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1800 1.7500 6 4 2 11 3 0 5000 0 } } } landunit = { id = { type = 4712 id = 548249 } name = "1ère Corps d'Armée" location = 907 prevprov = 907 home = 907 mission = { type = anti_partisan_duty target = 907 percentage = 1 night = yes startdate = { year = 1940 month = august day = 24 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 820044 } name = "Kœnig" tag = U14 picture = "L24107" category = general y = 1942 y = 1943 y = 1944 y = 1946 max_skill = 8 ry = 1999 skill = 4 trait = offensive_doctrine } division = { id = { type = 4712 id = 548107 } name = "Légion Étrangère" flag = 34864 mod = { 43 0 2 1 43 3 0 0 0 } brig = { 13 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 64.1000 64.1000 80 0 0 1.6800 0.6000 9 25 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 32 32 100 0 25 2 12.5000 0 0 0 0 0 1 } } dig_in = 25 } navalunit = { id = { type = 4712 id = 548756 } name = "2ème Flotte de la France" location = 915 prevprov = 2244 home = 915 base = 915 morale = 0.5000 leader = { id = { type = 6 id = 820094 } name = "Ortoli" tag = U14 picture = "L24228" category = admiral y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 5 ry = 1999 skill = 2 trait = superior_tactician } division = { id = { type = 4712 id = 548426 } name = "Desaix" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 39 39 39 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 4712 id = 548438 } name = "Courbet" flag = 41008 mod = { 21 21 1 0 21 6 0 0 0 } all = { 100 100 37 37 37 0 0 2.0400 2.6000 21 1 1 0 -0.0500 -0.1000 0.3000 32 } naval = { 1 0.0100 1 0.2100 13 7 10 0.0100 10 7 0 3200 0 } } division = { id = { type = 4712 id = 548429 } name = "Marceau" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 39 39 39 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 4712 id = 548422 } name = "Léopard" flag = 41008 mod = { 49 25 3 0 140 -1 0 0 0 } all = { 100 100 39 39 39 0 0 0.2000 0.2500 36 2 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 6 0.1500 1.2500 1 3 2 3 2 0 2400 0 } } division = { id = { type = 4712 id = 548122 } name = "Paris" flag = 41008 mod = { 21 21 1 0 21 6 0 0 0 } all = { 100 100 37 37 37 0 0 2.0400 2.6000 21 1 1 0 -0.0500 -0.1000 0.3000 32 } naval = { 1 0.0100 1 0.2100 13 7 10 0.0100 10 7 0 3200 0 } } division = { id = { type = 4712 id = 548431 } name = "Bruix" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 39 39 39 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 4712 id = 548428 } name = "Kléber" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 39 39 39 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 548764 } name = "6ème Flotte de la France" location = 2701 prevprov = 2700 home = 915 base = 915 mission = { type = asw target = 2697 percentage = 0.6000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2701 } morale = 0.5000 leader = { id = { type = 6 id = 820093 } name = "Cabanier" tag = U14 picture = "L24227" category = admiral y = 1942 y = 1946 y = 1990 y = 1990 max_skill = 7 ry = 1999 skill = 2 trait = spotter } division = { id = { type = 4712 id = 548432 } name = "Typhon" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 39 39 39 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 4712 id = 548427 } name = "Hoche" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 39 39 39 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } } navalunit = { id = { type = 4712 id = 549753 } name = "7ème Flotte de la France" location = 915 home = 915 base = 915 morale = 0.5000 leader = { id = { type = 6 id = 820064 } name = "Thierry d'Argenlieu" tag = U14 picture = "L24173" category = admiral rank = 2 y = 1942 y = 1944 y = 1946 y = 1990 max_skill = 5 ry = 1999 skill = 3 } } navalunit = { id = { type = 4712 id = 551461 } name = "8ème Flotte de la France" location = 2701 prevprov = 2700 home = 915 base = 915 mission = { type = asw target = 2697 percentage = 0.6000 night = yes ac = yes enddate = { year = 1999 month = january day = 0 hour = 0 } task = 1 location = 2700 } morale = 0.5000 leader = { id = { type = 6 id = 820063 } name = "Schlumberger" tag = U14 picture = "L24171" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1999 skill = 1 trait = spotter } movetime = { year = 1940 month = december day = 8 hour = 19 } movement = { 2700 } division = { id = { type = 4712 id = 548433 } name = "Simoun" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 34.0038 39 39 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } division = { id = { type = 4712 id = 548430 } name = "Bayard" flag = 41008 mod = { 25 25 2 0 140 -1 0 0 0 } all = { 100 100 34.0038 39 39 0 0 0.1400 0.1800 36 1 1 0 -0.0500 -0.1000 1 1 } naval = { 0.3000 0.0100 7 0.1500 0.8750 1 2 4 2 1 0 1900 0 } } } convoy = { id = { type = 4712 id = 539503 } transports = 9 path = { 1768 2347 2306 2304 2000 } } convoy = { id = { type = 4712 id = 539504 } transports = 24 path = { 1586 2438 2599 2598 2597 2372 2610 2376 2368 2352 2353 2575 2349 2348 2306 2304 2000 } } convoy = { id = { type = 4712 id = 539505 } transports = 16 path = { 1743 2605 2372 2610 2376 2368 2352 2353 2575 2349 2348 2306 2304 2000 } } convoy = { id = { type = 4712 id = 548416 } transports = 17 path = { 2000 2304 2273 2255 2248 2247 2250 2244 915 } } convoy = { id = { type = 4712 id = 552152 } transports = 25 rare_materials = no energy = no metal = no supplies = yes path = { 915 2244 2250 2251 2260 2262 2273 2305 2307 2347 1768 } } division_development = { id = { type = 4712 id = 539515 } name = "2ème Division d'Infanterie" progress = 0.6055 location = 2000 cost = 3.6266 date = { year = 1941 month = january day = 5 hour = 0 } manpower = 17 total_progress = 0.7133 size = 1 days = 93 days_for_first = 93 type = infantry model = 2 } division_development = { id = { type = 4712 id = 549350 } name = "Orage" progress = 1.0000 location = 907 cost = 0.3859 date = { year = 1942 month = june day = 5 hour = 0 } manpower = 0.2300 total_progress = 0.0529 size = 1 days = 567 days_for_first = 567 type = destroyer model = 4 extra = naval_asw } division_development = { id = { type = 4712 id = 549351 } name = "Groupe de Bombardement Tactique 1" progress = 0.7802 location = 907 cost = 10.0875 date = { year = 2303 month = june day = 7 hour = 0 } manpower = 0.6200 total_progress = 0.0073 size = 1 days = 202 days_for_first = 202 type = tactical_bomber model = 2 extra = escort brigade_model = 1 } wardates = { CRO = { year = 1940 month = september day = 27 hour = 2 } SER = { year = 1940 month = september day = 27 hour = 2 } } SpyInfo = { country = "U14" NumberOfSpies = 10 } } country = { tag = U18 ai = { switch = no flags = { activation_airborne = 0 activation_armor = 1 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 1 activation_marine = 0 activation_mechanized = 0 activation_militia = 1 activation_motorized = 1 activation_mountain = 1 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 0 guerilla_low_mp = 0 Info_CC_LL = 1 Info_Greece = 0 minor_diplo_allies = 0 minor_diplo_axis = 1 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 1 NATO_WARSAWPACT = 0 neutrality_low = 1 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 50 war = 0 ferocity = yes reinforcement = 0.2500 upgrading = 0.5000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = ETH } spyprefsdata = { country_priorities = 3 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 3 coup = 1 sabotage_industry = 5 found_partisans = 1 massmedia = 1 disrupt_techteam = 5 country = ITA } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 resistance = { USA = 8 ENG = 8 FRA = 8 CAN = 8 AST = 8 SAF = 8 NZL = 8 BEL = 8 HOL = 8 NOR = 8 GRE = 8 LUX = 8 PHI = 8 LIB = 8 EGY = 8 U02 = 8 BUR = 8 U14 = 8 U19 = 8 SOV = 8 CHC = 8 MON = 8 TAN = 8 } protect = { GER = 150 ITA = 150 JAP = 150 HUN = 40 ROM = 40 BUL = 40 FIN = 40 MAN = 20 MEN = 20 U00 = 20 U01 = 20 } befriend = { GER = 100 ITA = 100 JAP = 100 HUN = 40 ROM = 40 BUL = 40 FIN = 40 MAN = 20 MEN = 20 U00 = 20 U01 = 20 } exp_force_ratio = 0.5000 exp_force_ratios = { GER = 0.6000 ITA = 0.2000 JAP = 0.2000 } admiral = { target = { } core = { } base = { } ignore = { } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 80 min_core_attack_fleets = 0 } trade = { favored = { GER = 100 ITA = 100 JAP = 100 HUN = 40 ROM = 40 BUL = 40 FIN = 40 MAN = 20 MEN = 20 U00 = 20 U01 = 20 } cancel_deal_threshold = 2 } tech_sharing = { favored = { GER = 100 ITA = 100 JAP = 100 HUN = 40 ROM = 40 BUL = 40 FIN = 40 MAN = 20 MEN = 20 U00 = 20 U01 = 20 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 6440 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 10 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = yes help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 1 portstriketolerance = 1 portstrikedesirability = 1 convoyraidtolerance = 1 convoyraiddesirability = 1 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { USA = 20 ENG = 20 FRA = 20 CAN = 20 AST = 20 SAF = 20 NZL = 20 BEL = 20 HOL = 20 NOR = 20 GRE = 20 LUX = 20 PHI = 20 LIB = 20 EGY = 20 U02 = 20 BUR = 20 U14 = 20 U19 = 20 POL = 20 SOV = 20 CHC = 20 MON = 20 TAN = 20 GER = -1 ITA = -1 JAP = -1 HUN = -1 ROM = -1 BUL = -1 FIN = -1 MAN = -1 MEN = -1 U00 = -1 U01 = -1 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 15 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 20 heavy_cruiser = 0 battlecruiser = 0 destroyer = 35 carrier = 0 escort_carrier = 0 submarine = 5 nuclear_submarine = 5 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 6 sp_artillery = 0 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 0 tank_destroyer = 0 light_armor_brigade = 0 heavy_armor = 0 super_heavy_armor = 0 armored_car = 3 anti_air = 5 police = 0 engineer = 0 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.6000 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = yes force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 6440 6480 6490 1670 2860 11300 11080 11440 5100 11600 } preference = { 6400 6410 6440 11160 6430 6450 6460 6480 6490 1010 1020 1030 1040 1050 1060 10000 10010 11600 } ignore = { 10150 1300 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 1110 1120 1130 1140 10040 10050 11660 11670 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 2400 2410 2420 2430 2440 11070 11380 11390 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 3900 3910 3920 3930 3940 3950 4030 4070 4110 4160 4200 4320 4360 4130 4180 4220 42209 4260 4040 4080 4120 4170 4210 4250 4280 4290 4300 4330 4340 4380 4390 4420 4430 4460 4470 4500 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7560 3750 3770 3780 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7290 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8180 8190 8200 8210 8220 8230 8490 8500 8510 8520 8530 8540 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9200 9210 9220 9230 9240 9250 9260 9270 9600 9610 9620 9630 9640 9650 9660 9670 9040 9050 9060 9070 9080 9090 9100 9110 9120 9130 9140 9150 9160 9170 9180 9190 } armor = 1 infantry = 6 industry = 0 aircraft = 0 naval = 0 land_doctrines = 6 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 825 intrinsic_gov_type = fascist policy = { date = { year = 1941 month = july day = 3 hour = 1 } democratic = 2 political_left = 3 freedom = 4 free_market = 4 professional_army = 4 defense_lobby = 7 interventionism = 8 } belligerence = 2.2042 dissent = 0.0000 war = { year = 1940 month = december day = 8 hour = 18 } lastpeace = { year = 1940 month = july day = 2 hour = 4 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8000 convoy_def_eff = 0.8000 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.0700 money_modifier = 1 supply_modifier = 1.0200 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 20 dig_in_daily = 1 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0300 sce_frequency = 1.6000 counterattack = 0.0850 assault = 0.1350 encirclement = 0.0600 ambush = 0.0600 delay = 0.0850 tactical_withdrawal = 0.1100 breakthrough = 0.0350 puppet = "ITA" leader = { id = { type = 6 id = 6802 } name = "de Simone" picture = "L6406" category = general y = 1937 y = 1945 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = panzer_leader } leader = { id = { type = 6 id = 6805 } name = "Gazzera" picture = "L6025" category = general rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = defensive_doctrine trait = old_guard } leader = { id = { type = 6 id = 6807 } name = "Maraventano" picture = "L6409" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6809 } name = "Pesenti" picture = "L6374" category = general rank = 2 y = 1930 y = 1937 y = 1990 y = 1990 max_skill = 4 ry = 1941 skill = 1 trait = winter_specialist } leader = { id = { type = 6 id = 6810 } name = "Rean" picture = "L6410" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 trait = winter_specialist } leader = { id = { type = 6 id = 6811 } name = "Rizzo" picture = "L6411" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6812 } name = "Scala" picture = "L6397" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6813 } name = "Tessitore" picture = "L6127" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1943 skill = 1 trait = old_guard } leader = { id = { type = 6 id = 6815 } name = "Volpini" picture = "L6148" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 3 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6816 } name = "Balsamo" picture = "L6203" category = admiral y = 1939 y = 1942 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6817 } name = "Spagone" picture = "L6292" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 6818 } name = "Pezzi M." picture = "L6459" category = commander y = 1942 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6819 } name = "Piacentini" picture = "L6331" category = commander y = 1940 y = 1944 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 6820 } name = "Pinna Parpaglia" picture = "L6461" category = commander rank = 1 y = 1930 y = 1930 y = 1930 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 6821 } name = "Sabatini" picture = "L6465" category = commander rank = 2 y = 1930 y = 1940 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 6804 } name = "Frusci" picture = "L6073" category = general rank = 2 y = 1930 y = 1938 y = 1990 y = 1990 max_skill = 5 ry = 1949 skill = 2 experience = 23.2391 trait = logistics_wizard } minister = { id = { type = 9 id = 821001 } name = "Rodolfo Graziani" picture = "L6084" position = HeadOfState category = fascist cabinet = replacement trait = 65 year = 1936 } minister = { id = { type = 9 id = 821002 } name = "Ruggero Santini" picture = "L6232" position = HeadOfGovernment category = fascist cabinet = replacement trait = 77 year = 1936 } minister = { id = { type = 9 id = 821003 } name = "Enrico Martini" picture = "M575003" position = ForeignMinister category = fascist cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 821004 } name = "Giovanni Fornari" picture = "M575004" position = ArmamentMinister category = fascist cabinet = replacement trait = 12 year = 1936 } minister = { id = { type = 9 id = 821005 } name = "Carlo de Simone" picture = "L6058" position = MinisterOfSecurity category = fascist cabinet = replacement trait = 24 year = 1936 } minister = { id = { type = 9 id = 821006 } name = "Gustavo Pesenti" picture = "M575006" position = MinisterOfIntelligence category = fascist cabinet = replacement trait = 30 year = 1936 } minister = { id = { type = 9 id = 821007 } name = "Raffaele Orlando" picture = "L6111" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 34 year = 1936 } minister = { id = { type = 9 id = 821008 } name = "Federico Romero" picture = "L6127" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 38 year = 1936 } minister = { id = { type = 9 id = 821009 } name = "Lorenzo Gasparri" picture = "L6171" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 44 year = 1936 } minister = { id = { type = 9 id = 821010 } name = "Ernesto di Ferro" picture = "L6206" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 49 year = 1936 } minister = { id = { type = 9 id = 821011 } name = "Abdulahi Issa Mohamud" picture = "M575011" position = HeadOfState category = social_conservative cabinet = replacement trait = 68 year = 1944 } minister = { id = { type = 9 id = 821012 } name = "Sir Arthur Lawrance" picture = "M575012" position = HeadOfState category = social_liberal cabinet = replacement trait = 58 year = 1939 } minister = { id = { type = 9 id = 821013 } name = "Herbert Pike-Pease" picture = "M575013" position = HeadOfGovernment category = social_liberal cabinet = replacement trait = 78 year = 1939 } minister = { id = { type = 9 id = 821014 } name = "Enrico Anzelotti" picture = "M575014" position = ForeignMinister category = social_conservative cabinet = replacement trait = 7 year = 1944 } minister = { id = { type = 9 id = 821015 } name = "Sir Douglas Hall" picture = "M575015" position = ForeignMinister category = social_liberal cabinet = replacement trait = 5 year = 1939 } minister = { id = { type = 9 id = 821016 } name = "Mohammed Haji Egal" picture = "M575016" position = ForeignMinister category = social_liberal cabinet = replacement trait = 4 year = 1945 } minister = { id = { type = 9 id = 821017 } name = "Graeme Sinclair-Lockhart" picture = "M575017" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 9 year = 1939 } minister = { id = { type = 9 id = 821018 } name = "Gabaar Baaka" picture = "M575018" position = ArmamentMinister category = social_liberal cabinet = replacement trait = 15 year = 1945 } minister = { id = { type = 9 id = 821019 } name = "Leslie Sandford" picture = "M575019" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 22 year = 1939 } minister = { id = { type = 9 id = 821020 } name = "Dr. Rashid Ali Shermake" picture = "M575020" position = MinisterOfSecurity category = social_liberal cabinet = replacement trait = 21 year = 1945 } minister = { id = { type = 9 id = 821021 } name = "Francesco Caroselli" picture = "M575021" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 29 year = 1944 } minister = { id = { type = 9 id = 821022 } name = "Henry E. Fitzalan-Howard" picture = "M575022" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 28 year = 1939 } minister = { id = { type = 9 id = 821023 } name = "Gerald Fisher" picture = "M575023" position = MinisterOfIntelligence category = social_liberal cabinet = replacement trait = 31 year = 1944 } minister = { id = { type = 9 id = 821024 } name = "A.L.W. Soames" picture = "L1283" position = ChiefOfStaff category = social_liberal cabinet = replacement trait = 33 year = 1939 } minister = { id = { type = 9 id = 821025 } name = "Richard McCreery" picture = "L1216" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 41 year = 1939 } minister = { id = { type = 9 id = 821026 } name = "Muhammed Siad Barre" picture = "M575026" position = ChiefOfArmy category = social_liberal cabinet = replacement trait = 42 year = 1945 } minister = { id = { type = 9 id = 821027 } name = "Harold Burrogh" picture = "L1330" position = ChiefOfNavy category = social_liberal cabinet = replacement trait = 46 year = 1939 } minister = { id = { type = 9 id = 821028 } name = "Robert Oxland" picture = "L1466" position = ChiefOfAir category = social_liberal cabinet = replacement trait = 52 year = 1939 } minister = { id = { type = 9 id = 821029 } name = "Amedeo di Savoia-Aosta" picture = "L6004" position = HeadOfState category = fascist cabinet = replacement trait = 63 year = 1937 } HeadOfState = { type = 9 id = 821029 } HeadOfGovernment = { type = 9 id = 821002 } ForeignMinister = { type = 9 id = 821003 } ArmamentMinister = { type = 9 id = 821004 } MinisterOfSecurity = { type = 9 id = 821005 } MinisterOfIntelligence = { type = 9 id = 821006 } ChiefOfStaff = { type = 9 id = 821007 } ChiefOfArmy = { type = 9 id = 821008 } ChiefOfNavy = { type = 9 id = 821009 } ChiefOfAir = { type = 9 id = 821010 } tech_team = { id = { type = 10 id = 82100 } name = "AMB" picture = "T10504" skill = 2 research_types = { artillery general_equipment management } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 82101 } name = "Mogadishu Military School" picture = "T10401" skill = 1 research_types = { training large_unit_tactics centralized_execution decentralized_execution infantry_focus } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 82102 } name = "Addis Abeba University" picture = "T6504" skill = 2 research_types = { mechanics chemistry management } startyear = 1940 endyear = 1970 } tech_team = { id = { type = 10 id = 82103 } name = "Amedeo di Savoia-Aosta" picture = "T6004" skill = 3 research_types = { training centralized_execution infantry_focus } startyear = 1938 endyear = 1970 } team_slots = { 82102 0 0 0 0 } manpower = 0.0433 free = { } oil = 0.0002 supplies = 31.9348 rare_materials = 1379.7568 metal = 332.1628 energy = 1341.8339 money = 268.8243 consumer = 0.0848 supply = 0.9152 production = 0 reinforcement = 0 upgrading = 0 transports = 50 escorts = 14 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 1.1000 tc_occupied_mod = 1.2000 attrition_mod = 1.1900 trickleback_mod = 1.2000 research_mod = 1.1000 upgrade = { infantry = { defaultorganisation = 36 morale = 68 } cavalry = { defaultorganisation = 36 morale = 68 } motorized = { defaultorganisation = 36 morale = 68 } mechanized = { defaultorganisation = 24 morale = 68 } light_armor = { defaultorganisation = 26.4000 morale = 68 } armor = { defaultorganisation = 24 morale = 68 } paratrooper = { defaultorganisation = 42.6000 morale = 71 } marine = { defaultorganisation = 39.6000 morale = 68 } bergsjaeger = { defaultorganisation = 39.6000 morale = 68 } garrison = { defaultorganisation = 36 morale = 68 } hq = { defaultorganisation = 24 morale = 68 } militia = { defaultorganisation = 36 morale = 68 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { defaultorganisation = 3 morale = 3 } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 36 morale = 68 } d_03 = { defaultorganisation = 39.6000 morale = 68 } d_04 = { defaultorganisation = 39.6000 morale = 68 } d_05 = { defaultorganisation = 39.6000 morale = 68 } d_06 = { defaultorganisation = 26.4000 morale = 68 } d_07 = { defaultorganisation = 43.2000 morale = 68 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 7 } rocket_artillery = { } sp_rct_artillery = { morale = 7 } anti_tank = { } tank_destroyer = { defaultorganisation = 1.6000 morale = 20 } light_armor_brigade = { morale = 20 } heavy_armor = { defaultorganisation = 1.3000 morale = 20 } super_heavy_armor = { defaultorganisation = 2.4000 morale = 20 } armored_car = { defaultorganisation = 2.4000 morale = 20 } anti_air = { } police = { } engineer = { defaultorganisation = 1.6000 morale = 7 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 7 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 3 2 1 } light_armor_brigade = { 2 1 } armored_car = { 2 1 } anti_air = { 1 } police = { 1 } infantry = { 2 1 } cavalry = { 3 2 1 } garrison = { 2 1 } hq = { 1 } militia = { 2 1 } naval_bomber = { 1 } battleship = { 9 5 4 3 2 1 } light_cruiser = { 4 3 2 1 } heavy_cruiser = { 5 4 3 2 } destroyer = { 3 2 1 } escort_carrier = { 1 } submarine = { 2 1 } nuclear_submarine = { 2 1 } light_carrier = { 2 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 3 2 1 } d_08 = { 1 } d_09 = { 4 3 2 1 } } obsolete_models = { artillery = { 0 1 2 } light_armor_brigade = { 0 1 } armored_car = { 0 1 } anti_air = { 0 } police = { 0 } infantry = { 0 1 } cavalry = { 0 1 2 } light_armor = { 0 } garrison = { 0 1 } hq = { 0 } militia = { 0 1 } naval_bomber = { 0 } battleship = { 0 1 2 3 4 } light_cruiser = { 0 1 2 } heavy_cruiser = { 0 2 3 } destroyer = { 0 1 } submarine = { 0 } nuclear_submarine = { 0 } light_carrier = { 0 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 3 } d_05 = { 0 } d_07 = { 0 } d_09 = { 0 1 2 } } allowed_divisions = { cavalry = yes motorized = yes armor = yes bergsjaeger = yes garrison = yes hq = yes militia = yes multi_role = yes interceptor = yes tactical_bomber = yes naval_bomber = yes cas = yes transport_plane = yes battleship = yes light_cruiser = yes heavy_cruiser = yes battlecruiser = yes destroyer = yes carrier = yes escort_carrier = yes submarine = yes nuclear_submarine = yes transport = yes light_carrier = yes d_01 = yes d_02 = yes d_08 = yes d_09 = yes } allowed_brigades = { artillery = yes light_armor_brigade = yes heavy_armor = yes armored_car = yes anti_air = yes police = yes engineer = yes escort = yes naval_improved_hull_s = yes naval_torpedoes_s = yes naval_improved_hull_l = yes floatplane = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.8500 land_fort = 0.8500 flak = 0.9500 infrastructure = 0.9500 air_base = 0.8500 naval_base = 0.8500 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.1000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1.0400 airborne_assault = 0.5400 nuke = 1 air_scramble = 1 convoy_raiding = 0.9000 asw = 0.7500 naval_interdiction = 1.0600 shore_bombardment = 1.0300 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1.0600 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1.0300 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.4000 light_cruiser = 0.4300 heavy_cruiser = 0.4800 battlecruiser = 0.4000 destroyer = 0.4400 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.4000 nuclear_submarine = 0.4000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.4000 d_09 = 0.4400 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.1500 light_cruiser = 0.1600 heavy_cruiser = 0.2100 battlecruiser = 0.1500 destroyer = 0.1700 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.1500 nuclear_submarine = 0.1500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.1500 d_09 = 0.1700 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -40 forest_attack = -45 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -56 mountain_attack = -67 hill_attack = -40 forest_attack = -41 jungle_attack = -87 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -41 mountain_attack = -77 hill_attack = -43 forest_attack = -48 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -90 hill_attack = -52 forest_attack = -56 jungle_attack = -97 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -90 hill_attack = -48 forest_attack = -52 jungle_attack = -93 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -93 hill_attack = -52 forest_attack = -56 jungle_attack = -97 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -31 forest_attack = -41 jungle_attack = -60 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -36 forest_attack = -37 jungle_attack = -46 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -36 hill_attack = -19 forest_attack = -41 jungle_attack = -60 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -40 forest_attack = -45 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -40 forest_attack = -45 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -63 hill_attack = -36 forest_attack = -41 jungle_attack = -83 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -40 forest_attack = -45 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -45 mountain_attack = -60 hill_attack = -36 forest_attack = -41 jungle_attack = -70 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -52 mountain_attack = -60 hill_attack = -36 forest_attack = -37 jungle_attack = -81 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -37 mountain_attack = -70 hill_attack = -40 forest_attack = -45 jungle_attack = -90 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -87 hill_attack = -48 forest_attack = -52 jungle_attack = -93 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -45 mountain_attack = -33 hill_attack = -16 forest_attack = -37 jungle_attack = -56 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = yes support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes air_supply = yes airborne_assault = yes nuke = no air_scramble = yes convoy_raiding = yes asw = yes naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = -112.4000 frustration = 3 } relation = { tag = GER value = 16.5000 frustration = 3 } relation = { tag = HOL value = -100.2000 frustration = 3 } relation = { tag = POR value = 0.2000 } relation = { tag = ITA value = 199 } relation = { tag = SOV value = -148.3000 frustration = 3 } relation = { tag = SWE value = -99.9000 frustration = 3 } relation = { tag = TUR value = 0.2000 } relation = { tag = JAP value = -15.5000 frustration = 3 } relation = { tag = CHI value = -0.4000 frustration = 3 } relation = { tag = BEL value = -99.6000 frustration = 3 } relation = { tag = DEN value = -99.8000 frustration = 3 } relation = { tag = SCH value = -99.6000 frustration = 3 } relation = { tag = CUB value = -99.7000 frustration = 3 } relation = { tag = BUL value = -0.3000 frustration = 3 } relation = { tag = HUN value = -0.5000 frustration = 3 } relation = { tag = ROM value = -100.3000 frustration = 3 } relation = { tag = IRE value = -99.7000 frustration = 3 } relation = { tag = FIN value = -99.9000 frustration = 3 } relation = { tag = AFG value = 0.4000 } relation = { tag = BRA value = -99.8000 frustration = 3 } relation = { tag = ARG value = 0.2000 } relation = { tag = MEX value = -99.8000 frustration = 3 } relation = { tag = COL value = -99.7000 frustration = 3 } relation = { tag = VEN value = 0.2000 } relation = { tag = PRU value = -3 } relation = { tag = ECU value = -99.6000 frustration = 3 } relation = { tag = URU value = 0.4000 } relation = { tag = PAR value = -100.3000 frustration = 3 } relation = { tag = BOL value = -100 frustration = 3 } relation = { tag = CHL value = -99.7000 frustration = 3 } relation = { tag = NZL value = -100.3000 frustration = 3 } relation = { tag = CAN value = -100.2000 frustration = 3 } relation = { tag = AST value = -100.1000 frustration = 3 } relation = { tag = VIC value = -100.5000 frustration = 3 } relation = { tag = MAN value = 24.5000 } relation = { tag = USA value = -99.8000 frustration = 3 } relation = { tag = CHC value = -100.3000 frustration = 3 } relation = { tag = SLO value = -100.5000 frustration = 3 } relation = { tag = SIA value = -0.5000 frustration = 3 } relation = { tag = SAU value = 0.2000 } relation = { tag = MON value = -100.1000 frustration = 3 } relation = { tag = GUA value = 0.1000 } relation = { tag = COS value = -99.7000 frustration = 3 } relation = { tag = NIC value = -100.3000 frustration = 3 } relation = { tag = DOM value = 0.4000 } relation = { tag = PHI value = -99.6000 frustration = 3 } relation = { tag = BHU value = 0.4000 } relation = { tag = EGY value = 0.4000 } relation = { tag = SAL value = 0.2000 } relation = { tag = HAI value = -99.8000 frustration = 3 } relation = { tag = HON value = 0.1000 } relation = { tag = IRQ value = -100.1000 frustration = 3 } relation = { tag = LIB value = -99.6000 frustration = 3 } relation = { tag = NEP value = 0.3000 } relation = { tag = OMN value = 0.2000 } relation = { tag = PAN value = -99.9000 frustration = 3 } relation = { tag = SIK value = -0.3000 frustration = 3 } relation = { tag = SAF value = -100.1000 frustration = 3 } relation = { tag = TAN value = -100 frustration = 3 } relation = { tag = TIB value = 0.4000 } relation = { tag = YEM value = 0.4000 } relation = { tag = BUR value = -99.7000 frustration = 3 } relation = { tag = MEN value = -0.5000 frustration = 3 } relation = { tag = U00 value = -0.5000 frustration = 3 } relation = { tag = U01 value = -99.6000 frustration = 3 } relation = { tag = U02 value = -99.8000 frustration = 3 } relation = { tag = U14 value = -100 } relation = { tag = U18 value = 24.8000 } relation = { tag = U19 value = -100.1000 frustration = 3 } relation = { tag = REB value = -100 } } ownedprovinces = { 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 834 835 836 837 838 } controlledprovinces = { 815 816 818 819 820 821 823 825 826 828 832 } nationalprovinces = { 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 834 835 836 837 838 832 833 } claimedprovinces = { } techapps = { 2800 2810 2550 2560 2570 2290 2300 2450 1010 1020 1190 1200 1110 5010 5080 5090 5190 5310 5320 9010 9020 9030 9600 1310 2510 6400 6410 10110 2010 2630 8070 8130 8180 8240 8610 8660 8760 3010 3040 3070 3100 3020 3050 3080 3110 3030 15250 3060 3090 3120 3350 3390 3430 3480 3510 15100 3360 3440 3490 3520 3370 3380 3410 3420 3470 3500 3530 3550 15090 16030 3190 3200 3700 15080 3760 3800 3850 4010 4020 4030 4040 4050 4290 4300 4310 4320 4330 4350 4370 1210 5050 2310 14000 6440 2460 11160 2520 14010 1030 10120 2320 6430 2820 } inventions = { 8023 8028 } blueprints = { 5470 3810 5410 7550 8370 17000 3540 1150 4080 5550 9040 4060 5060 8550 2400 9500 9800 4340 2640 1340 9200 2580 5100 8430 9120 8490 1230 3710 5360 2470 9300 4090 5200 9700 8080 1120 2330 1320 8620 5330 5350 4380 } deactivate = { 1400 1460 1470 1480 1490 6100 6300 6010 6500 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 6420 } application = { id = { type = 4712 id = 577278 } project = { type = 17 id = 2330 } tech_team = { type = 10 id = 82102 } progress = 83.3684 progress = 0 progress = 0 progress = 0 progress = 0 status = "ongoing" } leadertable = { } navalunit = { id = { type = 4712 id = 34876 } name = "1a Squadra di Marina" location = 815 home = 815 base = 815 morale = 0.5000 } landunit = { id = { type = 4712 id = 71747 } name = "I Corpo d'Armata" location = 823 prevprov = 820 home = 823 mission = { type = attack target = 811 percentage = 1 night = yes startdate = { year = 1940 month = november day = 29 hour = 18 } task = 1 location = 811 } morale = 0.5000 leader = { id = { type = 6 id = 6808 } name = "Nasi" tag = U18 picture = "L6108" category = general rank = 1 y = 1930 y = 1930 y = 1939 y = 1990 max_skill = 4 ry = 1990 skill = 2 experience = 22.9564 trait = logistics_wizard } movetime = { year = 1940 month = december day = 10 hour = 19 } movement = { 811 } division = { id = { type = 4712 id = 71273 } name = "1a Divisione coloniale 'Amara'" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 99.7330 100 58.6482 66 88 5.4780 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } hour = 175 } navalunit = { id = { type = 4712 id = 526031 } name = "2a Squadra di Marina" location = 815 home = 815 base = 815 morale = 0.5000 } landunit = { id = { type = 4712 id = 535754 } name = "VI Corpo d'Armata" location = 816 prevprov = 819 home = 816 mission = { task = 1 location = 815 } morale = 0.5000 leader = { id = { type = 6 id = 6803 } name = "Fongoli" tag = U18 picture = "L6408" category = general y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 23.0997 } movetime = { year = 1940 month = december day = 13 hour = 2 } movement = { 815 } division = { id = { type = 4712 id = 526029 } name = "101a Divisione Somale" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 91.9984 100 61.0470 66 88 4.1952 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } hour = 346 } landunit = { id = { type = 4712 id = 526027 } name = "Corpo Autonomo dell'AOI" location = 821 prevprov = 819 home = 821 mission = { task = 1 location = 820 } morale = 0.5000 leader = { id = { type = 6 id = 6800 } name = "Amedeo di Savoia-Aosta" tag = U18 picture = "L6004" category = general rank = 1 y = 1930 y = 1930 y = 1937 y = 1990 max_skill = 5 ry = 1942 skill = 1 experience = 12.9564 trait = defensive_doctrine } movetime = { year = 1941 month = january day = 3 hour = 7 } movement = { 820 825 } division = { id = { type = 4712 id = 526030 } name = "102a Divisione Somale" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 90.0566 100 65.8749 66 88 2.6464 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } hour = 15 } landunit = { id = { type = 4712 id = 208894 } name = "III Corpo d'Armata" location = 818 prevprov = 825 home = 818 mission = { task = 1 location = 825 } morale = 0.5000 leader = { id = { type = 6 id = 6806 } name = "Lorenzini" tag = U18 picture = "L6093" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 experience = 34.9689 trait = defensive_doctrine trait = mountain_expert } movetime = { year = 1940 month = december day = 27 hour = 7 } movement = { 825 } division = { id = { type = 4712 id = 208239 } name = "3a Divisione coloniale 'Harar'" flag = 34864 mod = { 42 0 1 0 42 2 0 0 0 } all = { 82.8568 100 29.8430 66 88 9.5165 0.5993 0.3000 0 9 10 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 12 12 100 2 10 0 5 0 0 0 0 0 0 } } hour = 19 } landunit = { id = { type = 4712 id = 320136 } name = "IV Corpo d'Armata" location = 816 prevprov = 815 home = 816 mission = { task = 1 location = 819 } morale = 0.5000 leader = { id = { type = 6 id = 6814 } name = "Trezzani" tag = U18 picture = "L6138" category = general rank = 2 y = 1930 y = 1938 y = 1941 y = 1990 max_skill = 5 ry = 1990 skill = 1 experience = 17.1684 trait = offensive_doctrine } movetime = { year = 1940 month = december day = 20 hour = 3 } movement = { 819 820 825 } division = { id = { type = 4712 id = 318838 } name = "45a Divisione Fanteria 'Cacciatori d'Africa'" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 1 0 0 0 0 2 0 0 0 0 0.1726 0 0 0 0 } all = { 94.6454 100 65.8582 66 88 3.1886 0 0.7600 0 9 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 20 100 2 18 2 5 0 0 0 0 10 0 } } hour = 17 } landunit = { id = { type = 4712 id = 320138 } name = "V Corpo d'Armata" location = 815 prevprov = 815 home = 815 morale = 0.5000 leader = { id = { type = 6 id = 6801 } name = "Bonacorsi" tag = U18 picture = "L6017" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 2 ry = 1990 experience = 1.7226 } division = { id = { type = 4712 id = 318837 } name = "65a Divisione Fanteria 'Granatieri di Savoia'" flag = 34872 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 7 0 0 0 0 2 0 0 0 0 0 0 0 0 0 } all = { 98.7998 100 10.3139 66 108 1.1962 0 1.2600 1.0100 9 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 19 23 88 2 18 6 5 0 0 0 0 0 0 } } } division_development = { id = { type = 4712 id = 34946 } progress = 0.5409 location = 825 cost = 3.4114 date = { year = 1941 month = april day = 18 hour = 0 } manpower = 10 total_progress = 0.0338 size = 5 done = 3 days = 359 days_for_first = 80 gearing_bonus = 0.1500 type = d_02 model = 2 } wardates = { FRA = { year = 1940 month = july day = 26 hour = 1 } NOR = { year = 1940 month = july day = 20 hour = 1 } GRE = { year = 1940 month = november day = 0 hour = 23 } YUG = { year = 1940 month = september day = 25 hour = 1 } ALB = { year = 1939 month = may day = 11 hour = 0 } LUX = { year = 1940 month = september day = 3 hour = 1 } } SpyInfo = { country = "U18" NumberOfSpies = 9 } } country = { tag = U19 ai = { switch = no flags = { activation_airborne = 0 activation_armor = 0 activation_bb_upgrade = 0 activation_bc_upgrade = 0 activation_cavalry = 1 activation_infantry = 0 activation_light_infantry = 1 activation_marine = 0 activation_mechanized = 0 activation_militia = 0 activation_motorized = 0 activation_mountain = 1 ai_hq_gift = 0 allies_exp_forces_on = 0 convoy_gift_on_release = 1 guerilla_low_mp = 0 HOLEmbargoGER = 1 HOLEmbargoGER_ITA = 1 HOLEmbargoGER_ITA_JAP = 0 HOLEmbargoGER_JAP = 0 HOLEmbargoITA = 1 HOLEmbargoITA_JAP = 0 HOLEmbargoJAP = 0 Info_CC_LL = 1 Info_Greece = 0 minor_diplo_allies = 0 minor_diplo_axis = 0 minor_diplo_comintern = 0 minor_diplo_neutral = 0 minor_low_mp = 1 NATO_WARSAWPACT = 0 neutrality_low = 1 sleep_flavour = 0 sleep_trp_notes = 0 } max_front_ratio = 1.2000 max_front_ratios = { } max_garrison_prop = 0.3000 min_garrison_prop = 0.2000 evac_islands = yes use_offensive_supply = no neutrality = 50 war = 1 ferocity = no reinforcement = 0.2500 upgrading = 0.5000 desperation = 1 spyprefs = { percentage_on_spies = 0.2000 percentage_foreign_mission = 0.7000 spyprefsdata = { NumberOfSpies = 10 min_number_of_spies = 3 steal_blueprint = 10 minister_assassination = 5 smear_campaign = 10 coup = 3 sabotage_industry = 10 nuclear_sabotage = 5 found_partisans = 10 massmedia = 10 disrupt_techteam = 10 country = NZL } } strat_redeploy_threshold = 10 max_redeploying = 0.2500 max_fuel_offensive = 100 protect = { USA = 100 ENG = 100 FRA = 80 AST = 80 SAF = 80 CAN = 80 HOL = 150 BEL = 50 } befriend = { USA = 100 ENG = 100 FRA = 80 AST = 80 SAF = 80 CAN = 80 HOL = 150 BEL = 50 } exp_force_ratio = 0.1500 exp_force_ratios = { } no_exp_forces_to = { ENG FRA BEL HOL NOR DEN POL LUX U01 SPR GRE YUG } admiral = { target = { } core = { } base = { } ignore = { "Northern Baltic" "Southern Baltic" "Bothnian Bay" "Barents Sea" "Arctic Ocean" "Norwegian Sea" "East North Sea" "Kattegat" "Central Northsea" "West Northsea" "Southeast Northsea" "English Channel" "Bay of Biscay" "Cape Finisterre" "Portugese Coast" "Cap St Vincent" "Faroes Gap" "Denmark Strait" "Irish Sea" "The Hebreides" "Irish West Coast" "Greenland Coast" "Northern Sea of Labrador" "Southern Sea of Labrador" "Hudson Bay" "Grand Banks" "Canadian Maritimes" "Costa del Sol" "Gulf of Lyon" "Algerian Coast" "Tyrrhenian Sea" "Adriatic Sea" "Black Sea" "Aegean Sea" "Egyptian Coast" "North Atlantic" "Western Approaches" "The Seamounts" "Azores" "Central Atlantic" "Central Mid-Atlantic Ridge" "Bermuda Triangle" "Guiana Basin" "South-Central Mid-Atlantic Ridge" "Cap Verde" "Pernambuco Plain" "Ascension Fracture Zone" "Argentine Plain" "Angola Plain" "West Gulf of Mexico" "East Gulf of Mexico" "Florida Strait" "Yucatan Strait" "Windward Islands" "Central Carribean" "Coast of Guyana" "Coast of Recife" "Coast of Uruguay" "Coast of Brazil" "Coast of Argentina" "Coast of Africa" "Coast of Bissao" "Gulf of Guinea" "Coast of Angola-Namibia" "Coast of South Africa" "Atlantic-Indian Ridge" "Red Sea" "Horn of Africa" "South Mozambique Channel" "North Mozambique Channel" "Northeast Coast of Madagascar" "Southeast Coast of Madagascar" "Persian Gulf" "North Arabian Sea" "South Arabian Sea" "Coast of Ceylon" "Taiwan Strait" "Yellow Sea" "Sea of Japan" "Ryukyus" "Coast of Japan" "South Sea of Okhotsk" "West Sea of Okhotsk" "East Sea of Okhotsk" "Coast of Kamchatka" "East Bering Sea" "West Bering Sea" "Aleutians" "Northwest Pacific Basin" "North Northeast Pacific Basin" "Hawaiian Rise" "North East Pacific Ocean" "Marshalls Sea" "South East Pacific Ocean" "Marianas" "Western Solomons" "Eastern Solomons" "US Maritimes" "Carolines" "Gilberts" "Line Islands" "Fiji Basin" "Southwest Pacific Basin" "Southeast Pacific Basin" "West Coast of Chile" "West Coast of Peru" "South Southeast Pacific Ocean" "North Southeast Pacific Ocean" "Gulf of Alaska" "West Coast of the United States" "West Coast of Mexico" "West Coast of Central America" } min_org = 100 min_dmg = 98 return_org = 60 return_dmg = 60 min_core_attack_fleets = 0 } trade = { embargo = { GER ITA } favored = { HOL = 150 USA = 100 ENG = 100 FRA = 80 AST = 80 SAF = 80 CAN = 80 } cancel_deal_threshold = 2 } tech_sharing = { embargo = { GER ITA } favored = { HOL = 150 USA = 100 ENG = 100 FRA = 80 AST = 80 SAF = 80 CAN = 80 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 4190 = 100 4200 = 100 4210 = 100 1150 = 100 1160 = 100 1170 = 100 1180 = 100 } } invasion = { base = 0.1000 random = 8 coastal = 0.1000 beach = 0.1000 distance = 0.1000 max_distance = 99999 max_staging_distance = 10 pocket = 20 island = 0.1000 enemy = 2 adjacentenemy = 2 air_base = 1.5000 naval_base = 0.1000 air_support = 3 ignore = no invasion = no help_allies = yes redirect = priority } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 30 airsuperioritylosstolerance = 1 groundattacklosstolerance = 1 groundattackdesirability = 5 interdictionlosstolerance = 2 inderdictiondesirability = 20 logisticalstrikelosstolerance = 0.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 2 runwaycrateringlosstolerance = 1.5000 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 0 strategicstriketolerance = 4.5000 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 1 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1.5000 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 15 portstriketolerance = 1 portstrikedesirability = 9 convoyraidtolerance = 1 convoyraiddesirability = 9 min_mission_strength_org = 0.8000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.0500 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = yes key_point_prio_mult = 0 revolt_risk_mult = 1 beach = 20 reserves = 20 capital = 40 human_border = 0 war_target = 50 opposing_alliance = 50 claim_threat = 0 unstable_border = 0 war_zone_odds = 1.0010 home_multiplier = 1 overseas_multiplier = 0.5000 home_peace_cap = 20 country_priorities = { GER = 100 ITA = 100 JAP = 100 } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = no max_batch_peace = 360 max_batch_war = 180 max_batch_home_front = 180 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 10 cavalry = 0 motorized = 0 mechanized = 0 light_armor = 0 armor = 0 paratrooper = 0 marine = 0 bergsjaeger = 5 garrison = 0 hq = 0 militia = 0 multi_role = 0 interceptor = 15 strategic_bomber = 0 tactical_bomber = 0 naval_bomber = 0 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 20 heavy_cruiser = 0 battlecruiser = 0 destroyer = 35 carrier = 0 escort_carrier = 0 submarine = 5 nuclear_submarine = 5 transport = 5 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 6 sp_artillery = 0 rocket_artillery = 0 sp_rct_artillery = 0 anti_tank = 0 tank_destroyer = 0 light_armor_brigade = 0 heavy_armor = 0 super_heavy_armor = 0 armored_car = 3 anti_air = 5 police = 0 engineer = 0 cag = 100 escort = 100 naval_asw = 15 naval_anti_air_s = 10 naval_radar_s = 6 naval_fire_controll_s = 6 naval_improved_hull_s = 9 naval_torpedoes_s = 9 naval_anti_air_l = 9 naval_radar_l = 9 naval_fire_controll_l = 9 naval_improved_hull_l = 9 naval_torpedoes_l = 9 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 100 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.1400 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0 panic_ratio_vs_ai = 1.7500 panic_ratio_vs_human = 1.2500 base_attack_odds = 1.0700 min_attack_odds = 1.0010 max_attack_odds = 2 reinforce_odds = 1.0200 withdraw_odds = 0.9500 distrib_vs_ai = even distrib_vs_human = even enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.6000 transports = -1 escorts = -1 AA_batteries = atwar max_AA_level = 2 AA_provs = { } coastal_fort = no max_coastal_level = 3 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 2 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 2 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = yes force_ic_until = 1935 ic_end_year = 1941 IC_provs = { } } technology = { endgoal = { 1670 11600 2860 11080 11440 11300 15230 42009 5100 5180 6440 6480 6490 } preference = { 1010 1020 1030 1040 1050 1060 10000 10010 11600 6400 6410 6440 11160 6430 6450 6460 6480 6490 9010 9020 9030 } ignore = { 10110 1230 1240 1250 10080 10090 11680 11690 11750 1260 1270 1280 1290 10100 11700 11710 1070 1080 1090 1100 10020 10030 11620 11630 1150 1160 1170 1180 10060 10070 11640 11650 2630 2640 2650 2660 2670 2680 2690 2730 2740 2750 2770 2780 2790 11470 11480 11490 11500 2550 2560 2570 2580 2590 2600 2610 2620 2980 2990 11510 11520 11530 11540 11550 11560 11570 2900 2910 2920 2930 2940 2950 2960 2970 11100 11110 11120 11130 11140 11150 11450 11460 17000 17010 2370 2380 2390 11310 11320 11720 2220 2230 2240 2250 11030 11040 11350 11360 11370 11730 2170 2180 2190 2200 2210 11020 11400 11740 11410 11420 2260 2270 2280 11050 11060 11330 11340 3030 15250 3060 3090 3120 3150 3180 15180 15210 15240 3350 3390 3430 3480 3510 15100 15110 15130 3360 3440 3490 3520 3540 3560 15140 15150 3370 3400 3450 3460 3550 3570 3380 3410 3420 3470 3500 3530 15120 3210 3240 3270 15020 3300 3340 15070 15060 15090 16030 3190 3200 3220 3230 3250 3260 15000 15010 3280 3290 3320 3330 15030 15040 3700 15080 3760 3710 3720 3730 3740 3600 3610 3620 3630 3640 3650 3850 3860 3870 3880 3890 3960 4320 4360 4130 4180 4220 42209 4260 4310 4350 4400 4440 4480 4370 4410 4450 4490 4510 4520 4530 4540 4560 4630 4640 4570 4580 4590 4600 4610 5280 5160 5170 5410 5420 5430 5440 5450 5460 5250 5260 5270 5470 5480 5490 5500 5510 5520 5530 5610 5620 5540 2010 2020 2030 2040 2050 2060 2070 2080 2090 2760 11580 11590 7080 7340 7400 7410 7420 7430 7170 7180 7190 16010 16020 7100 7110 7120 7130 7530 7540 7550 7200 7250 7210 7220 7230 7240 7260 7270 7280 7570 12000 8010 8020 8030 8040 8050 8060 8300 8310 8320 8330 8340 8350 8710 8720 8730 8740 8750 8950 8660 8670 8680 8690 8700 81000 8070 8080 8090 8100 8110 8120 8370 8380 8390 8400 8410 8420 8130 8140 8150 8160 8170 8430 8440 8450 8460 8470 8480 8760 8770 8780 8790 8800 8900 8610 8620 8630 8640 8650 81050 8240 8250 8260 8270 8280 8290 8550 8560 8570 8580 8590 8600 8810 8820 8830 8840 8850 8860 82500 82510 82520 82530 82540 82550 9700 9710 9720 9730 9740 9750 9760 9770 9300 9310 9320 9330 9340 9350 9360 9370 9400 9410 9420 9430 9440 9450 9460 9470 9500 9510 9520 9530 9540 9550 9560 9570 9800 9810 9820 9830 9840 9850 9860 9870 9900 9910 9920 9930 9940 9950 9960 9970 9600 9610 9620 9630 9640 9650 9660 9670 } armor = 1 infantry = 4 industry = 2 aircraft = 0 naval = 0 land_doctrines = 4 secret_weapons = 0 air_doctrines = 0 naval_doctrines = 0 } leader_ratio = { land_field_marshal = 0.0510 land_general = 0.1010 land_lt_general = 0.2010 sea_grand_admiral = 0.0500 sea_admiral = 0.0670 sea_vice_admiral = 0.1000 air_marshal = 0.1000 air_general = 0.1600 air_lt_General = 0.2670 } } capital = 1647 policy = { date = { year = 0 month = january day = 0 hour = 0 } democratic = 10 political_left = 2 freedom = 10 free_market = 9 professional_army = 5 defense_lobby = 5 interventionism = 6 } belligerence = 0 dissent = 0 war = { year = 1940 month = june day = 1 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8000 convoy_def_eff = 0.6900 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1.0800 money_modifier = 1 supply_modifier = 1.0300 minisub_bonus = 1 AA_efficiency = 0.6000 dig_in_max = 20 dig_in_daily = 1 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0200 sce_frequency = 1.5000 counterattack = 0.0850 assault = 0.1350 encirclement = 0.0350 ambush = 0.0600 delay = 0.1100 tactical_withdrawal = 0.1100 breakthrough = 0.0350 leader = { id = { type = 6 id = 5720000 } name = "Bakkers" picture = "L7870" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 5720005 } name = "Overakker" picture = "L7875" category = general y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 1 trait = defensive_doctrine } leader = { id = { type = 6 id = 5720027 } name = "Schilling" picture = "L7882" category = general y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 4 startyear = 1941 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 5720007 } name = "Spoor" picture = "L7877" category = general y = 1946 y = 1947 y = 1949 y = 1990 max_skill = 6 startyear = 1946 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 5720010 } name = "van Oyen" picture = "L7880" category = general y = 1943 y = 1943 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 5720011 } name = "van Straaten" picture = "L7881" category = general y = 1945 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1945 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 5720012 } name = "Bussemaker" picture = "L7890" category = admiral y = 1941 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1941 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 5720013 } name = "Doorman K." picture = "L7891" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 trait = spotter } leader = { id = { type = 6 id = 5720017 } name = "Koenraad" picture = "L7895" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 5720018 } name = "Pinke" picture = "L7896" category = admiral y = 1945 y = 1947 y = 1990 y = 1990 max_skill = 6 startyear = 1945 ry = 1990 skill = 2 trait = blockade_runner } leader = { id = { type = 6 id = 5720019 } name = "Stöve" picture = "L7897" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 5720020 } name = "van der Have" picture = "L7898" category = admiral y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = seawolf } leader = { id = { type = 6 id = 5720021 } name = "van Staveren" picture = "L7899" category = admiral y = 1942 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1942 ry = 1990 skill = 2 } leader = { id = { type = 6 id = 5720022 } name = "van Straelen" picture = "L7900" category = admiral y = 1940 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 5720023 } name = "Willinge" picture = "L7901" category = admiral y = 1944 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1944 ry = 1990 skill = 1 trait = blockade_runner } leader = { id = { type = 6 id = 5720024 } name = "de Broeckert" picture = "L7905" category = commander y = 1946 y = 1990 y = 1990 y = 1990 max_skill = 5 startyear = 1946 ry = 1990 skill = 1 } leader = { id = { type = 6 id = 5720025 } name = "Kengen" picture = "L7906" category = commander y = 1943 y = 1945 y = 1990 y = 1990 max_skill = 5 startyear = 1943 ry = 1990 skill = 2 } minister = { id = { type = 9 id = 611001 } name = "Wilhelmina" picture = "M8001" position = HeadOfState category = market_liberal cabinet = replacement trait = 59 year = 1936 } minister = { id = { type = 9 id = 611002 } name = "Alidius Tjarda van Starkenborgh-Stachouwer" picture = "M577002" position = HeadOfGovernment category = market_liberal cabinet = replacement trait = 70 year = 1936 } minister = { id = { type = 9 id = 611003 } name = "Hubertus Van Mook" picture = "M577003" position = ForeignMinister category = market_liberal cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 611049 } name = "Hendrik Colijn" picture = "M8002" position = ArmamentMinister category = market_liberal cabinet = replacement trait = 8 year = 1936 } minister = { id = { type = 9 id = 611005 } name = "Hubertus Van Mook" picture = "M577003" position = MinisterOfSecurity category = market_liberal cabinet = replacement trait = 22 year = 1936 } minister = { id = { type = 9 id = 611006 } name = "Murk Boerstra" picture = "L7802" position = MinisterOfIntelligence category = social_conservative cabinet = replacement trait = 28 year = 1936 } minister = { id = { type = 9 id = 611007 } name = "Murk Boerstra" picture = "L7802" position = ChiefOfStaff category = social_conservative cabinet = replacement trait = 33 year = 1936 } minister = { id = { type = 9 id = 611008 } name = "Gerardus Berenschot" picture = "L7801" position = ChiefOfArmy category = social_conservative cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 611009 } name = "Conrad Helfrich" picture = "L7839" position = ChiefOfNavy category = social_conservative cabinet = replacement trait = 46 year = 1936 } minister = { id = { type = 9 id = 611010 } name = "Ludolph van Oyen" picture = "L7859" position = ChiefOfAir category = social_conservative cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 611004 } name = "J. Ramaer" picture = "no_picture_avail" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 8 year = 1936 } minister = { id = { type = 9 id = 611011 } name = "Sukarno" picture = "M577011" position = HeadOfState category = paternal_autocrat cabinet = replacement trait = 64 year = 1936 } minister = { id = { type = 9 id = 611012 } name = "Muhammad Hatta" picture = "M577014" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 69 year = 1936 } minister = { id = { type = 9 id = 611013 } name = "Muhammad Hatta" picture = "M577014" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 1 year = 1936 } minister = { id = { type = 9 id = 611014 } name = "Sutan Sjahrir" picture = "M577019" position = ArmamentMinister category = paternal_autocrat cabinet = replacement trait = 16 year = 1936 } minister = { id = { type = 9 id = 611015 } name = "Radjiman Wediodiningrat" picture = "no_picture_avail" position = MinisterOfSecurity category = paternal_autocrat cabinet = replacement trait = 21 year = 1936 } minister = { id = { type = 9 id = 611016 } name = "Amir Sjarifuddin" picture = "M577016" position = MinisterOfIntelligence category = paternal_autocrat cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 611017 } name = "Besar Sudirman" picture = "M577034" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 37 year = 1936 } minister = { id = { type = 9 id = 611018 } name = "Besar Sudirman" picture = "M577034" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 39 year = 1936 } minister = { id = { type = 9 id = 611019 } name = "Besar Sudirman" picture = "M577034" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 43 year = 1936 } minister = { id = { type = 9 id = 611020 } name = "Besar Sudirman" picture = "M577034" position = ChiefOfAir category = paternal_autocrat cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 611021 } name = "Kawan Musso" picture = "M577013" position = HeadOfState category = stalinist cabinet = replacement trait = 61 year = 1936 } minister = { id = { type = 9 id = 611022 } name = "Lukman dan Sardjono" picture = "M577027" position = HeadOfGovernment category = stalinist cabinet = replacement trait = 79 year = 1936 } minister = { id = { type = 9 id = 611023 } name = "Suryono Suripno" picture = "M577021" position = ForeignMinister category = stalinist cabinet = replacement trait = 2 year = 1936 } minister = { id = { type = 9 id = 611024 } name = "Ruskak" picture = "no_picture_avail" position = ArmamentMinister category = leninist cabinet = replacement trait = 9 year = 1936 } minister = { id = { type = 9 id = 611025 } name = "Amir Sjarifuddin" picture = "M577016" position = MinisterOfSecurity category = left_wing_radical cabinet = replacement trait = 21 year = 1936 } minister = { id = { type = 9 id = 611026 } name = "Amir Sjarifuddin" picture = "M577016" position = MinisterOfIntelligence category = left_wing_radical cabinet = replacement trait = 29 year = 1936 } minister = { id = { type = 9 id = 611027 } name = "Tan Malaka" picture = "M577042" position = ChiefOfStaff category = left_wing_radical cabinet = replacement trait = 36 year = 1936 } minister = { id = { type = 9 id = 611028 } name = "Tan Malaka" picture = "M577042" position = ChiefOfArmy category = left_wing_radical cabinet = replacement trait = 40 year = 1936 } minister = { id = { type = 9 id = 611029 } name = "Tan Malaka" picture = "M577042" position = ChiefOfNavy category = left_wing_radical cabinet = replacement trait = 43 year = 1936 } minister = { id = { type = 9 id = 611030 } name = "Tan Malaka" picture = "M577042" position = ChiefOfAir category = left_wing_radical cabinet = replacement trait = 50 year = 1936 } minister = { id = { type = 9 id = 611031 } name = "Sutan Sjahrir" picture = "M577019" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 72 year = 1940 } minister = { id = { type = 9 id = 611032 } name = "Amir Sjarifuddin" picture = "M577016" position = HeadOfGovernment category = left_wing_radical cabinet = replacement trait = 70 year = 1944 } minister = { id = { type = 9 id = 611033 } name = "Muhammad Thamrin" picture = "M577015" position = HeadOfGovernment category = paternal_autocrat cabinet = replacement trait = 74 year = 1936 } minister = { id = { type = 9 id = 611034 } name = "Sjafruddin Prawiranegara" picture = "M577022" position = HeadOfState category = social_conservative cabinet = replacement trait = 65 year = 1944 } minister = { id = { type = 9 id = 611035 } name = "Hubertus Van Mook" picture = "M577003" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 80 year = 1942 } minister = { id = { type = 9 id = 611036 } name = "Sjafruddin Prawiranegara" picture = "M577022" position = HeadOfGovernment category = social_conservative cabinet = replacement trait = 78 year = 1944 } minister = { id = { type = 9 id = 611037 } name = "Ahmad Subandrio" picture = "M577017" position = ForeignMinister category = paternal_autocrat cabinet = replacement trait = 2 year = 1944 } minister = { id = { type = 9 id = 611038 } name = "Sutan Sjahrir" picture = "M577019" position = ForeignMinister category = left_wing_radical cabinet = replacement trait = 7 year = 1945 } minister = { id = { type = 9 id = 611039 } name = "Sjafruddin Prawiranegara" picture = "M577022" position = ArmamentMinister category = social_conservative cabinet = replacement trait = 8 year = 1944 } minister = { id = { type = 9 id = 611040 } name = "Amir Sjarifuddin" picture = "M577016" position = ChiefOfStaff category = left_wing_radical cabinet = replacement trait = 36 year = 1944 } minister = { id = { type = 9 id = 611041 } name = "Gerardus Berenschot" picture = "L7801" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 33 year = 1939 } minister = { id = { type = 9 id = 611042 } name = "Hein Ter Poorten" picture = "L7819" position = ChiefOfStaff category = paternal_autocrat cabinet = replacement trait = 37 year = 1941 } minister = { id = { type = 9 id = 611043 } name = "Hein Ter Poorten" picture = "L7819" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 39 year = 1939 } minister = { id = { type = 9 id = 611044 } name = "Rudolph Bakkers" picture = "L7800" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 39 year = 1941 } minister = { id = { type = 9 id = 611045 } name = "Johan Uhl" picture = "no_picture_avail" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 39 year = 1945 } minister = { id = { type = 9 id = 611046 } name = "Conrad Helfrich" picture = "L7839" position = ChiefOfNavy category = paternal_autocrat cabinet = replacement trait = 46 year = 1939 } minister = { id = { type = 9 id = 611047 } name = "Raymond Westerling" picture = "M577006" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 40 year = 1946 } minister = { id = { type = 9 id = 611048 } name = "Abdul Harris Nasution" picture = "M577043" position = ChiefOfArmy category = paternal_autocrat cabinet = replacement trait = 42 year = 1948 } HeadOfState = { type = 9 id = 611001 } HeadOfGovernment = { type = 9 id = 611002 } ForeignMinister = { type = 9 id = 611003 } ArmamentMinister = { type = 9 id = 611049 } MinisterOfSecurity = { type = 9 id = 611005 } MinisterOfIntelligence = { type = 9 id = 611006 } ChiefOfStaff = { type = 9 id = 611007 } ChiefOfArmy = { type = 9 id = 611008 } ChiefOfNavy = { type = 9 id = 611009 } ChiefOfAir = { type = 9 id = 611010 } tech_team = { id = { type = 10 id = 611300 } name = "Artillerie Inrichtingen Hembrug" picture = "T2300" skill = 4 research_types = { artillery chemistry training general_equipment } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 611301 } name = "DAF" picture = "T2301" skill = 5 research_types = { artillery mechanics technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 611302 } name = "Fokker" picture = "T2302" skill = 6 research_types = { mechanics aeronautics aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 611303 } name = "HIH Siderius" picture = "T2303" skill = 5 research_types = { artillery mechanics training } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 611304 } name = "Koninklijke Maatschappij" picture = "T2304" skill = 5 research_types = { electronics naval_engineering aeronautics technical_efficiency aircraft_testing } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 611305 } name = "Koolhoven" picture = "T2305" skill = 5 research_types = { electronics aeronautics technical_efficiency aircraft_testing } startyear = 1930 endyear = 1966 } tech_team = { id = { type = 10 id = 611306 } name = "NSM Amsterdam" picture = "T2306" skill = 6 research_types = { naval_engineering technical_efficiency naval_artillery } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 611307 } name = "Shell" picture = "T2307" skill = 7 research_types = { chemistry management industrial_engineering } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 611308 } name = "Wilton-Fijenoord" picture = "T2308" skill = 6 research_types = { electronics naval_engineering technical_efficiency } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 611309 } name = "Izaak Reynders" picture = "T2309" skill = 4 research_types = { training large_unit_tactics centralized_execution infantry_focus } startyear = 1930 endyear = 1940 } tech_team = { id = { type = 10 id = 611310 } name = "Johannes Furstner" picture = "T2310" skill = 4 research_types = { training centralized_execution large_taskforce_tactics small_taskforce_tactics seamanship } startyear = 1930 endyear = 1970 } tech_team = { id = { type = 10 id = 611311 } name = "Marius Raaijmakers" picture = "T2311" skill = 5 research_types = { training piloting rt_user_6 } startyear = 1930 endyear = 1940 } tech_team = { id = { type = 10 id = 611312 } name = "Petrus Best" picture = "T2312" skill = 4 research_types = { training piloting rt_user_1 } startyear = 1937 endyear = 1970 } tech_team = { id = { type = 10 id = 611313 } name = "Henri Winkelman" picture = "T2313" skill = 4 research_types = { training small_unit_tactics decentralized_execution } startyear = 1936 endyear = 1970 } tech_team = { id = { type = 10 id = 611314 } name = "Philips" picture = "T2314" skill = 7 research_types = { electronics nuclear_physics mathematics technical_efficiency } startyear = 1936 endyear = 1970 } tech_team = { id = { type = 10 id = 611316 } name = "Frits Zernike" picture = "T2316" skill = 6 research_types = { electronics chemistry mathematics } startyear = 1930 endyear = 1970 } team_slots = { 611310 0 0 0 0 } manpower = 0 free = { } oil = 2519.7734 supplies = 808.2993 rare_materials = 814.9887 metal = 1741.1716 energy = 13799.7920 money = 3983.8374 consumer = 0.3736 supply = 0 production = 0.6250 reinforcement = 0.0014 upgrading = 0 transports = 176 escorts = 12 relative_manpower = 0.9000 allow_convoy_escorts = yes allow_dig_in = yes missile_carrier = no nuclear_carrier = no tc_mod = 1.1000 tc_occupied_mod = 1.2000 attrition_mod = 1.1900 trickleback_mod = 1.2000 upgrade = { infantry = { defaultorganisation = 29 morale = 47 } cavalry = { defaultorganisation = 29 morale = 47 } motorized = { defaultorganisation = 29 morale = 47 } mechanized = { defaultorganisation = 19 morale = 47 } light_armor = { defaultorganisation = 20.9000 morale = 47 } armor = { defaultorganisation = 19 morale = 47 } paratrooper = { defaultorganisation = 31.9000 morale = 47 } marine = { defaultorganisation = 31.9000 morale = 47 } bergsjaeger = { defaultorganisation = 31.9000 morale = 47 } garrison = { defaultorganisation = 29 morale = 47 } hq = { defaultorganisation = 19 morale = 47 } militia = { defaultorganisation = 29 morale = 47 } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { defaultorganisation = 29 morale = 47 } d_03 = { defaultorganisation = 31.9000 morale = 47 } d_04 = { defaultorganisation = 31.9000 morale = 47 } d_05 = { defaultorganisation = 31.9000 morale = 47 } d_06 = { defaultorganisation = 20.9000 morale = 47 } d_07 = { defaultorganisation = 34.8000 morale = 47 } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { morale = 7 } rocket_artillery = { } sp_rct_artillery = { morale = 7 } anti_tank = { } tank_destroyer = { defaultorganisation = 1.3000 morale = 18 } light_armor_brigade = { morale = 18 } heavy_armor = { defaultorganisation = 1 morale = 18 } super_heavy_armor = { defaultorganisation = 1.9000 morale = 18 } armored_car = { defaultorganisation = 1.9000 morale = 18 } anti_air = { } police = { } engineer = { defaultorganisation = 1.3000 morale = 7 } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { morale = 7 } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { artillery = { 3 2 1 } armored_car = { 1 } police = { 1 } infantry = { 2 1 } cavalry = { 2 1 } garrison = { 2 1 } hq = { 1 } militia = { 2 1 } light_cruiser = { 2 } heavy_cruiser = { 3 2 } battlecruiser = { 1 } destroyer = { 1 } submarine = { 2 1 } nuclear_submarine = { 2 1 } d_02 = { 2 1 } d_03 = { 2 1 } d_04 = { 2 1 } d_08 = { 1 } d_09 = { 1 } } obsolete_models = { artillery = { 0 1 2 } armored_car = { 0 } police = { 0 } infantry = { 0 1 } cavalry = { 0 1 } garrison = { 0 1 } hq = { 0 } militia = { 0 1 } light_cruiser = { 0 } heavy_cruiser = { 0 } submarine = { 0 } nuclear_submarine = { 0 } d_02 = { 0 1 } d_03 = { 0 1 2 } d_04 = { 0 1 2 } d_07 = { 0 } } allowed_divisions = { cavalry = yes bergsjaeger = yes garrison = yes hq = yes interceptor = yes cas = yes light_cruiser = yes heavy_cruiser = yes battlecruiser = yes destroyer = yes submarine = yes nuclear_submarine = yes transport = yes d_02 = yes d_08 = yes d_09 = yes } allowed_brigades = { artillery = yes armored_car = yes anti_air = yes police = yes engineer = yes naval_improved_hull_s = yes } allowed_buildings = { ic = yes coastal_fort = yes land_fort = yes flak = yes infrastructure = yes air_base = yes naval_base = yes } building_prod_mod = { ic = 1 coastal_fort = 0.8500 land_fort = 0.8500 flak = 0.9500 infrastructure = 0.9500 air_base = 0.8500 naval_base = 0.8500 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 1.1000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.8200 asw = 0.7500 naval_interdiction = 1.0600 shore_bombardment = 1.0300 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1.0600 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1.0300 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.4300 heavy_cruiser = 0.1300 battlecruiser = 0.1000 destroyer = 0.4400 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.4400 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.1600 heavy_cruiser = 0.0600 battlecruiser = 0.0500 destroyer = 0.1700 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.1700 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -45 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -56 mountain_attack = -67 hill_attack = -45 forest_attack = -46 jungle_attack = -87 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -41 mountain_attack = -77 hill_attack = -48 forest_attack = -53 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -90 hill_attack = -56 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -90 hill_attack = -52 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -37 mountain_attack = -93 hill_attack = -56 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -37 forest_attack = -46 jungle_attack = -60 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -60 hill_attack = -41 forest_attack = -43 jungle_attack = -46 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -48 mountain_attack = -36 hill_attack = -26 forest_attack = -46 jungle_attack = -60 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -45 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -45 forest_attack = -50 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -63 hill_attack = -41 forest_attack = -46 jungle_attack = -83 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -48 mountain_attack = -67 hill_attack = -45 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -45 mountain_attack = -60 hill_attack = -41 forest_attack = -46 jungle_attack = -70 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -52 mountain_attack = -60 hill_attack = -41 forest_attack = -43 jungle_attack = -81 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -37 mountain_attack = -70 hill_attack = -45 forest_attack = -50 jungle_attack = -90 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -34 mountain_attack = -87 hill_attack = -52 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -45 mountain_attack = -33 hill_attack = -23 forest_attack = -43 jungle_attack = -56 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -47 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -47 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = yes support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = yes ground_attack = yes interdiction = yes strategic_bombardment = yes logistical_strike = yes runway_cratering = yes installation_strike = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes air_supply = no airborne_assault = no nuke = no air_scramble = yes convoy_raiding = yes asw = yes naval_interdiction = yes shore_bombardment = yes amphibious_assault = yes sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG value = 137.3001 trade = yes } relation = { tag = GER value = -162.4000 } relation = { tag = HOL value = 200 trade = yes } relation = { tag = POR value = -49.4000 } relation = { tag = ITA value = -32.4000 } relation = { tag = SOV value = -130 } relation = { tag = SWE value = 200 trade = yes } relation = { tag = TUR value = -49.4000 } relation = { tag = JAP value = 50.0997 trade = yes } relation = { tag = CHI value = 200 trade = yes } relation = { tag = BEL value = 148 } relation = { tag = DEN value = 98 } relation = { tag = SCH value = 26 } relation = { tag = CUB value = 25.8000 } relation = { tag = BUL value = -50.5000 } relation = { tag = HUN value = -50.6000 } relation = { tag = ROM value = -0.2000 frustration = 3 } relation = { tag = IRE value = 74.4000 } relation = { tag = FIN value = 98 } relation = { tag = PER value = -49.8000 } relation = { tag = AFG value = -99 } relation = { tag = BRA value = -24.4000 } relation = { tag = ARG value = -49.4000 } relation = { tag = MEX value = 28.4000 } relation = { tag = COL value = 0.8000 } relation = { tag = VEN value = -49.4000 } relation = { tag = PRU value = -55.2000 } relation = { tag = ECU value = 1 } relation = { tag = URU value = -49 } relation = { tag = PAR value = 24.6000 } relation = { tag = BOL value = 0.2000 } relation = { tag = CHL value = 0.8000 } relation = { tag = NZL value = 200 trade = yes } relation = { tag = CAN value = 200 trade = yes } relation = { tag = AST value = 200 trade = yes } relation = { tag = VIC value = 73 } relation = { tag = MAN value = -100.6000 } relation = { tag = USA value = 200 trade = yes } relation = { tag = CHC value = -100.1000 } relation = { tag = CRO value = -150 } relation = { tag = SIA value = -50.3000 } relation = { tag = SAU value = -49.4000 } relation = { tag = MON value = -49.5000 } relation = { tag = GUA value = -49.6000 } relation = { tag = COS value = 0.8000 } relation = { tag = NIC value = -0.4000 } relation = { tag = DOM value = -49 } relation = { tag = PHI value = 1 } relation = { tag = BHU value = -49 } relation = { tag = EGY value = -49 } relation = { tag = SAL value = -49.4000 } relation = { tag = HAI value = 0.6000 } relation = { tag = HON value = -49.6000 } relation = { tag = LIB value = 1 } relation = { tag = NEP value = -49.2000 } relation = { tag = OMN value = -49.4000 } relation = { tag = PAN value = 25.4000 } relation = { tag = SER value = -150 } relation = { tag = SIK value = -50.1000 } relation = { tag = SAF value = 25 } relation = { tag = TAN value = -99.8000 } relation = { tag = TIB value = -49 } relation = { tag = YEM value = -49 } relation = { tag = BUR value = 25.4000 } relation = { tag = MEN value = -50.4000 frustration = 3 } relation = { tag = U00 value = -50.6000 } relation = { tag = U01 value = 0.5000 } relation = { tag = U02 value = 25.6000 } relation = { tag = U18 value = -100.1000 frustration = 3 } relation = { tag = U19 value = 45 } } ownedprovinces = { 1639 1642 1640 1635 1634 1637 1636 1641 1638 1647 1648 1646 1651 1650 1649 1654 1653 1652 1655 1656 1643 1645 1615 1616 1619 1644 1657 1658 1660 1659 1620 1621 1622 1599 1600 1601 1618 1598 1597 1596 1594 1595 1633 1631 1628 1623 1627 1632 1629 1630 } controlledprovinces = { 1639 1642 1640 1635 1634 1637 1636 1641 1638 1647 1648 1646 1651 1650 1649 1654 1653 1652 1655 1656 1643 1645 1615 1616 1619 1644 1657 1658 1660 1659 1620 1621 1622 1599 1600 1601 1618 1598 1597 1596 1594 1595 1633 1631 1628 1623 1627 1632 1629 1630 } nationalprovinces = { 1639 1642 1640 1635 1634 1637 1636 1641 1638 1647 1648 1646 1651 1650 1649 1654 1653 1652 1655 1656 1643 1645 1615 1616 1619 1644 1657 1658 1660 1659 1620 1621 1622 1599 1600 1601 1618 1598 1597 1596 1594 1595 1633 1631 1628 1623 1627 1632 1629 1630 } claimedprovinces = { } techapps = { 4010 4020 4040 9010 9020 9030 2800 2290 2300 2450 2460 2510 5010 5080 5090 5190 5200 5470 1190 1010 1110 6400 6410 8070 8130 8180 8760 3010 3020 3030 3040 3050 3060 3350 3390 3430 3360 3440 3370 3400 3700 15080 3760 3800 1020 1310 14000 6440 2810 2310 5050 11160 1200 14010 1030 2320 1210 } inventions = { } blueprints = { 4050 4290 2550 3070 15250 1150 5060 } deactivate = { 1400 1460 1470 1480 1490 6100 6300 6010 6500 6600 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 6420 } application = { id = { type = 4712 id = 453035 } project = { type = 17 id = 6430 } tech_team = { type = 10 id = 611310 } progress = 100 progress = 100 progress = 100 progress = 100 progress = 87.5000 status = "ongoing" } leadertable = { } landunit = { id = { type = 18500 id = 213 } name = "1de Militaire Afdeling" location = 1647 prevprov = 1647 home = 1647 mission = { type = anti_partisan_duty target = 1647 percentage = 1 night = yes startdate = { year = 1940 month = december day = 8 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 5720001 } name = "Berenschot" tag = U19 picture = "L7871" category = general rank = 2 y = 1930 y = 1939 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 3 trait = logistics_wizard } division = { id = { type = 18500 id = 214 } name = "Ie Divisie" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } all = { 100 100 59 59 85 0 0 1.1600 0.9000 9 14 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 18 21 88 2 17 5 5 0 0 0 0 0 0 } } dig_in = 1 } landunit = { id = { type = 18500 id = 225 } name = "3de Militaire Afdeling" location = 1643 prevprov = 1643 home = 1643 mission = { type = anti_partisan_duty target = 1643 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 5720004 } name = "Ilgen" tag = U19 picture = "L7874" category = general y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 5 ry = 1990 skill = 1 trait = offensive_doctrine } division = { id = { type = 18500 id = 215 } name = "IIIe Divisie" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 59 59 67 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } dig_in = 1 } landunit = { id = { type = 18500 id = 231 } name = "Veiligheitsbezetting Soerabaja" location = 1653 prevprov = 1653 home = 1653 mission = { type = anti_partisan_duty target = 1653 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 5720008 } name = "Statius-Muller" tag = U19 picture = "L7878" category = general y = 1937 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 trait = engineer } division = { id = { type = 18500 id = 232 } name = "VBS" flag = 34864 mod = { 9 9 2 0 9 3 0 0 0 } all = { 84.7481 100 59 59 67 0 0 0.3300 0 1 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 18 100 8 14 1 10 0 0 0 0 0 0 } } dig_in = 1 } landunit = { id = { type = 18500 id = 216 } name = "2de Militaire Afdeling" location = 1646 prevprov = 1646 home = 1646 mission = { type = anti_partisan_duty target = 1646 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.0010 leader = { id = { type = 6 id = 5720006 } name = "Pesman" tag = U19 picture = "L7876" category = general y = 1939 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 2 } division = { id = { type = 18500 id = 217 } name = "IIe Divisie" flag = 34864 mod = { 42 0 2 0 42 3 0 0 0 } all = { 100 100 59 59 67 0 0 0.3300 0 9 12 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 14 15 100 2 12 0 5 0 0 0 0 0 0 } } dig_in = 1 } navalunit = { id = { type = 18500 id = 218 } name = "Onderzeese Vloot" location = 1653 home = 1653 base = 1653 morale = 0.0010 leader = { id = { type = 6 id = 5720015 } name = "Helfrich" tag = U19 picture = "L7893" category = admiral rank = 2 y = 1938 y = 1940 y = 1945 y = 1990 max_skill = 6 ry = 1990 skill = 3 } division = { id = { type = 18500 id = 229 } name = "HrMs K II" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 18500 id = 227 } name = "HrMs K V" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 18500 id = 228 } name = "HrMs K VI" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 18500 id = 219 } name = "HrMs K VII" flag = 42032 mod = { 29 28 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0580 0.0750 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1500 0.3750 3 1 1 3 0 0 1000 0 } } division = { id = { type = 18500 id = 221 } name = "HrMs K VIII" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 18500 id = 220 } name = "HrMs K IX" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 18500 id = 226 } name = "HrMs K X" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 18500 id = 222 } name = "HrMs K XI" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 18500 id = 223 } name = "HrMs K XII" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } division = { id = { type = 18500 id = 224 } name = "HrMs K XIII" flag = 42032 mod = { 29 28 2 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0670 0.0850 12 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.1500 0 1 0.1600 0.4250 3 2 1 4 0 0 1300 0 } } } navalunit = { id = { type = 4712 id = 3055 } name = "1st Squadron" location = 1653 home = 1653 base = 1653 morale = 0.5000 } landunit = { id = { type = 4712 id = 3807 } name = "1e KNIL Legerkorps" location = 1647 prevprov = 1649 home = 1647 mission = { type = anti_partisan_duty target = 1647 percentage = 1 night = yes startdate = { year = 1939 month = september day = 1 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 5720003 } name = "Cox" tag = U19 picture = "L7873" category = general y = 1938 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 skill = 1 } division = { id = { type = 18500 id = 230 } name = "Tjilatjap Brigade" flag = 34864 mod = { 11 11 2 0 11 3 0 0 0 } all = { 71.7741 100 59 59 67 0 0 0.1300 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 6 7 100 2 5 0 2.5000 0 0 0 0 0 0 } } dig_in = 1 } landunit = { id = { type = 4712 id = 13651 } name = "2e KNIL Legerkorps" location = 1647 prevprov = 1647 home = 1647 mission = { type = anti_partisan_duty target = 1647 percentage = 1 night = yes startdate = { year = 1940 month = december day = 8 hour = 1 } } morale = 0.5000 leader = { id = { type = 6 id = 5720009 } name = "ter Poorten" tag = U19 picture = "L7879" category = general y = 1937 y = 1941 y = 1990 y = 1990 max_skill = 6 ry = 1990 skill = 2 trait = fortress_buster } division = { id = { type = 4712 id = 13254 } name = "IVe Divisie" flag = 34864 mod = { 42 0 2 1 42 3 0 0 0 } brig = { 10 0 0 0 0 1 0 0 0 0 0 0 0 0 0 } all = { 100 100 62.9000 62.9000 85 0 0 1.0700 0.1950 9 15 1 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 17 20 97 2 16 1 5 0 0 0 0 0 0 } } dig_in = 1 } airunit = { id = { type = 4712 id = 33021 } name = "1e ML-KNIL Luchtvloot" location = 1647 home = 1647 base = 1647 morale = 0.5000 leader = { id = { type = 6 id = 5720026 } name = "van Oyen" tag = U19 picture = "L7907" category = commander rank = 2 y = 1930 y = 1940 y = 1943 y = 1990 max_skill = 5 ry = 1990 skill = 2 } division = { id = { type = 4712 id = 33020 } name = "1e Jachtvliegtuig Groep" flag = 36912 mod = { 13 13 0 0 13 1 0 0 0 } all = { 100 100 30 30 150 0 0 0.9500 2.7500 300 12 15 0 -0.1000 -0.2000 1 0.6000 } air = { 2 2 4 0 0 0 0 0 250 340282346638528860000000000000000000000.0000 0 } } } navalunit = { id = { type = 4712 id = 53161 } name = "2nd Squadron" location = 1653 prevprov = 2538 home = 1653 base = 1653 mission = { task = 1 location = 2529 } morale = 0.5000 leader = { id = { type = 6 id = 5720016 } name = "Hetterschij" tag = U19 picture = "L7894" category = admiral y = 1930 y = 1990 y = 1990 y = 1990 max_skill = 4 ry = 1990 trait = seawolf } division = { id = { type = 4712 id = 53160 } name = "HrMs Van Ghent" flag = 41008 mod = { 25 25 1 0 140 -1 0 0 0 } all = { 100 100 30 30 30 0 0 0.0800 0.1000 33 0 0 0 -0.0500 -0.1000 1 1 } naval = { 0.2000 0.0100 5 0.1400 0.5000 1 2 3 2 1 0 1500 0 } } } convoy = { id = { type = 4712 id = 2297 } transports = 51 path = { 1641 2533 1648 } } convoy = { id = { type = 4712 id = 2298 } transports = 5 path = { 1656 2540 1652 } } convoy = { id = { type = 4712 id = 2299 } transports = 6 path = { 1620 2549 2537 1615 } } convoy = { id = { type = 4712 id = 2300 } transports = 12 path = { 1632 2541 2538 1643 } } division_development = { id = { type = 4712 id = 4288 } location = 1647 cost = 2.0808 date = { year = 1941 month = september day = 26 hour = 0 } manpower = 13 halted = yes size = 7 done = 1 days = 344 days_for_first = 58 gearing_bonus = 0.0500 type = d_02 model = 2 extra = armored_car brigade_model = 1 } province_development = { id = { type = 4712 id = 574154 } progress = 2 location = 1653 cost = 5 date = { year = 1941 month = september day = 13 hour = 0 } total_progress = 0.1013 size = 1 days = 306 days_for_first = 306 type = ic } wardates = { GER = { year = 1940 month = june day = 1 hour = 1 } DEN = { year = 1940 month = june day = 1 hour = 1 } SLO = { year = 1940 month = june day = 1 hour = 1 } } SpyInfo = { country = "U19" NumberOfSpies = 4 } } country = { tag = REB ai = { switch = no flags = { } max_front_ratio = 4 max_front_ratios = { } max_garrison_prop = 0.2000 min_garrison_prop = 0.1000 evac_islands = yes use_offensive_supply = yes neutrality = 0 war = 50 ferocity = no reinforcement = 0.1000 upgrading = 0.1000 desperation = 0.3000 spyprefs = { percentage_on_spies = 0 percentage_foreign_mission = 0 } strat_redeploy_threshold = 5 max_redeploying = 0.2500 max_fuel_offensive = 100 exp_force_ratio = 0.6600 exp_force_ratios = { } admiral = { target = { } core = { } base = { } ignore = { } min_org = 100 min_dmg = 100 return_org = 25 return_dmg = 25 min_core_attack_fleets = 0 } trade = { cancel_deal_threshold = 4 } tech_sharing = { } invasion = { base = 1 random = 1 coastal = 1 beach = 1 distance = 1 max_distance = 99999 max_staging_distance = 10 pocket = 1 island = 1 enemy = 1 adjacentenemy = 1 air_base = 0.1000 naval_base = 0.1000 air_support = 0.1000 ignore = no invasion = yes help_allies = yes redirect = nearest } air_marshal = { icxdayscostfactor = 10 manpowercostfactor = 100 destructionriskthreashold = 0.2000 airsuperioritydesirability = 3 airsuperioritylosstolerance = 0.8000 groundattacklosstolerance = 1 groundattackdesirability = 2 interdictionlosstolerance = 1.5000 inderdictiondesirability = 1 logisticalstrikelosstolerance = 1.5000 logisticalstrikeefficency = 0.0100 logisticalstrikedesirability = 4 runwaycrateringlosstolerance = 1 runwaycrateringefficency = 0.0100 runwaycrateringdesirability = 1 strategicstriketolerance = 1 strategicstrikeefficency = 0.0100 strategicstrikedesirability = 5 nukestriketolerance = 1 nukestrikedesirability = 5 installationstriketolerance = 1 installationstrikeefficency = 0.0100 installationstrikedesirability = 1 navalstriketolerance = 1 navalstrikedesirability = 10 portstriketolerance = 1 portstrikedesirability = 9 convoyraidtolerance = 1 convoyraiddesirability = 0 min_mission_strength_org = 0.5000 taskforcetype = { name = "Air Superiority" desiredratio = 0.4000 rangeweight = 10 airkillpowerweight = 2000 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes air_superiority = yes } taskforcetype = { name = "Soft Bombing" desiredratio = 0.2000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 2000 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Hard Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 2000 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes interdiction = yes ground_attack = yes } taskforcetype = { name = "Strategic Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 0 strategickillpowerweight = 2000 transportcapacityweight = -1000000 airvulnurabilityweight = -0.5000 surfacevulnurabilityweight = -0.5000 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes } taskforcetype = { name = "Naval Bombing" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = 0 softkillpowerweight = 0 navalkillpowerweight = 2000 strategickillpowerweight = 0 transportcapacityweight = -1000000 airvulnurabilityweight = 0 surfacevulnurabilityweight = -1 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes } taskforcetype = { name = "Airlift" desiredratio = 0.1000 rangeweight = 10 airkillpowerweight = 0 hardkillpowerweight = -2000 softkillpowerweight = -2000 navalkillpowerweight = 0 strategickillpowerweight = -2000 transportcapacityweight = 1000000 airvulnurabilityweight = -1 surfacevulnurabilityweight = 0 idle = yes reorganize = yes airborne_assault = yes air_supply = yes } } garrison = { defend_overseas_beaches = no key_point_prio_mult = 0 revolt_risk_mult = 0 beach = 50 reserves = 20 capital = 100 human_border = 200 war_target = 100 opposing_alliance = 100 claim_threat = 100 unstable_border = 50 war_zone_odds = 2 home_multiplier = 0.5000 overseas_multiplier = 0.3333 home_peace_cap = 10000 country_priorities = { } province_priorities = { } area_multiplier = { } ignore = { } } military = { relative_build_scheme = yes max_batch_peace = 800 max_batch_war = 500 max_batch_home_front = 190 extra_convoys_war = 0.0500 extra_convoys_peace = 0.0500 infantry = 30 cavalry = 5 motorized = 10 mechanized = 5 light_armor = 0 armor = 10 paratrooper = 0 marine = 0 bergsjaeger = 0 garrison = 0 hq = 0 militia = 0 multi_role = 8 interceptor = 10 strategic_bomber = 0 tactical_bomber = 2 naval_bomber = 0 cas = 0 transport_plane = 0 flying_bomb = 0 flying_rocket = 0 battleship = 0 light_cruiser = 2 heavy_cruiser = 0 battlecruiser = 0 destroyer = 5 carrier = 0 escort_carrier = 0 submarine = 5 nuclear_submarine = 0 transport = 8 light_carrier = 0 rocket_interceptor = 0 d_rsv_33 = 0 d_rsv_34 = 0 d_rsv_35 = 0 d_rsv_36 = 0 d_rsv_37 = 0 d_rsv_38 = 0 d_rsv_39 = 0 d_rsv_40 = 0 d_01 = 0 d_02 = 0 d_03 = 0 d_04 = 0 d_05 = 0 d_06 = 0 d_07 = 0 d_08 = 0 d_09 = 0 artillery = 15 sp_artillery = 5 rocket_artillery = 0 sp_rct_artillery = 2 anti_tank = 3 tank_destroyer = 5 light_armor_brigade = 0 heavy_armor = 0 super_heavy_armor = 0 armored_car = 0 anti_air = 5 police = 0 engineer = 5 cag = 100 escort = 100 naval_asw = 20 naval_anti_air_s = 20 naval_radar_s = 20 naval_fire_controll_s = 20 naval_improved_hull_s = 10 naval_torpedoes_s = 10 naval_anti_air_l = 0 naval_radar_l = 0 naval_fire_controll_l = 0 naval_improved_hull_l = 0 naval_torpedoes_l = 0 cavalry_brigade = 0 sp_anti_air = 0 medium_armor = 0 floatplane = 0 light_cag = 0 amph_armor = 0 glider_armor = 0 glider_artillery = 0 super_heavy_artillery = 0 b_rsv_36 = 0 b_rsv_37 = 0 b_rsv_38 = 0 b_rsv_39 = 0 b_rsv_40 = 0 b_01 = 0 } front = { strength = 1 organisation = 1 dig_in = 1 soft_attack = 1 hard_attack = 1 ground_defense = 1 support_defense_prop = 0.3300 river = 1 frozen_attack = 1 snow_attack = 1 blizzard_attack = 1 storm_attack = 1 muddy_attack = 1 largefort = 1 smallfort = 1 occupied = 0.8000 owned = 0.5000 jungle_attack = 1 mountain_attack = 1 swamp_attack = 1 forest_attack = 1 hill_attack = 1 urban_attack = 1 recklessness = 1 enemy_reinf_days = 6 reserve_prop = 0.2000 panic_ratio_vs_ai = 3 panic_ratio_vs_human = 2 base_attack_odds = 2.5000 min_attack_odds = 1 max_attack_odds = 3 reinforce_odds = 1 withdraw_odds = 0.5000 distrib_vs_ai = op_defensive distrib_vs_human = op_defensive enemy_handicap = { } passivity = { } province_priorities = { } } construction = { max_factor = 0.2000 transports = -1 escorts = -1 AA_batteries = no max_AA_level = 10 AA_provs = { } coastal_fort = no max_coastal_level = 5 coastal_fort_provs = { } radar_station = no max_radar = 5 radar_provs = { } air_base = no max_air_base = 5 air_base_provs = { } naval_base = no max_naval_base = 5 naval_base_provs = { } land_fort = no max_land_level = 5 fort_borders = { } fort_provs = { } nuclear_reactor = no max_nuclear = 10 rocket_test = no max_rocket = 10 ic_at_war = yes force_ic_until = 1900 ic_end_year = 1946 IC_provs = { } } technology = { armor = 1 infantry = 1 industry = 1 aircraft = 1 naval = 1 land_doctrines = 1 secret_weapons = 1 air_doctrines = 1 naval_doctrines = 1 } leader_ratio = { land_field_marshal = 0.0300 land_general = 0.0500 land_lt_general = 0.2000 sea_grand_admiral = 0.0300 sea_admiral = 0.0500 sea_vice_admiral = 0.2000 air_marshal = 0.0300 air_general = 0.0500 air_lt_General = 0.2000 } } capital = 1 policy = { date = { year = 0 month = january day = 0 hour = 0 } democratic = 5 political_left = 5 freedom = 5 free_market = 5 professional_army = 5 defense_lobby = 5 interventionism = 5 } belligerence = 0 dissent = 0 war = { year = 0 month = january day = 0 hour = 0 } lastpeace = { year = 1940 month = december day = 8 hour = 18 } combatlosses = { } attritionlosses = { } disbandlosses = { } revolt = 0 revoltrisk = 0 revoltriskdate = { year = 0 month = january day = 0 hour = 0 } land_fort_eff = 1 coast_fort_eff = 1 ground_def_eff = 0.8000 convoy_def_eff = 0.4000 energy_to_oil = 0 oil_to_rare_materials = 0 industrial_modifier = 1 money_modifier = 1 supply_modifier = 1 minisub_bonus = 1 AA_efficiency = 0.1000 dig_in_max = 20 dig_in_daily = 1 nuke = 0 nukedate = { year = 0 month = january day = 0 hour = 0 } carrier_level = 0 intelligence = 50 enemy_intelligence = 50 army_detection = 40 enemy_army_detection = 80 land_surprise = 1 naval_surprise = 1 air_surprise = 1 hq_supply_eff = 0.0100 sce_frequency = 1 counterattack = 0.0100 assault = 0.0100 encirclement = 0.0100 ambush = 0.0100 delay = 0.0100 tactical_withdrawal = 0.0100 breakthrough = 0.0100 team_slots = { 0 0 0 0 0 } manpower = 24.7346 free = { } oil = 0 supplies = 0 rare_materials = 0 metal = 0 energy = 0 money = 0 consumer = 0.4000 supply = 0.4000 production = 0.2000 reinforcement = 0 upgrading = 0 relative_manpower = 0.9000 missile_carrier = no nuclear_carrier = no upgrade = { infantry = { } cavalry = { } motorized = { } mechanized = { } light_armor = { } armor = { } paratrooper = { } marine = { } bergsjaeger = { } garrison = { } hq = { } militia = { } multi_role = { } interceptor = { } strategic_bomber = { } tactical_bomber = { } naval_bomber = { } cas = { } transport_plane = { } flying_bomb = { } flying_rocket = { } battleship = { } light_cruiser = { } heavy_cruiser = { } battlecruiser = { } destroyer = { } carrier = { } escort_carrier = { } submarine = { } nuclear_submarine = { } transport = { } light_carrier = { } rocket_interceptor = { } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { } d_02 = { } d_03 = { } d_04 = { } d_05 = { } d_06 = { } d_07 = { } d_08 = { } d_09 = { } none = { } artillery = { } sp_artillery = { } rocket_artillery = { } sp_rct_artillery = { } anti_tank = { } tank_destroyer = { } light_armor_brigade = { } heavy_armor = { } super_heavy_armor = { } armored_car = { } anti_air = { } police = { } engineer = { } cag = { } escort = { } naval_asw = { } naval_anti_air_s = { } naval_radar_s = { } naval_fire_controll_s = { } naval_improved_hull_s = { } naval_torpedoes_s = { } naval_anti_air_l = { } naval_radar_l = { } naval_fire_controll_l = { } naval_improved_hull_l = { } naval_torpedoes_l = { } cavalry_brigade = { } sp_anti_air = { } medium_armor = { } floatplane = { } light_cag = { } amph_armor = { } glider_armor = { } glider_artillery = { } super_heavy_artillery = { } b_rsv_36 = { } b_rsv_37 = { } b_rsv_38 = { } b_rsv_39 = { } b_rsv_40 = { } b_01 = { } } models = { } obsolete_models = { } allowed_divisions = { transport = yes } allowed_brigades = { } allowed_buildings = { } building_prod_mod = { ic = 1 coastal_fort = 1 land_fort = 1 flak = 1 infrastructure = 1 air_base = 1 naval_base = 1 radar_station = 1 nuclear_reactor = 1 rocket_test = 1 } convoy_prod_mod = { transports = 1 escorts = 1 } mission_efficiency = { none = 1 attack = 1 rebase = 1 strat_redeploy = 0.5000 support_attack = 1 support_defense = 1 reserves = 1 anti_partisan_duty = 1 planned_defense = 1 air_superiority = 1 ground_attack = 1 interdiction = 1 strategic_bombardment = 1 logistical_strike = 1 runway_cratering = 1 installation_strike = 1 naval_strike = 1 port_strike = 1 convoy_air_raiding = 1 air_supply = 1 airborne_assault = 0.5000 nuke = 1 air_scramble = 1 convoy_raiding = 0.7500 asw = 0.5000 naval_interdiction = 1 shore_bombardment = 1 amphibious_assault = 0.5000 sea_transport = 1 naval_combat_patrol = 1 naval_port_strike = 0.5000 naval_airbase_strike = 0.5000 sneak_move = 1 naval_scramble = 1 } max_positioning = { infantry = 0.1000 cavalry = 0.1000 motorized = 0.1000 mechanized = 0.1000 light_armor = 0.1000 armor = 0.1000 paratrooper = 0.1000 marine = 0.1000 bergsjaeger = 0.1000 garrison = 0.1000 hq = 0.1000 militia = 0.1000 multi_role = 0.1000 interceptor = 0.1000 strategic_bomber = 0.1000 tactical_bomber = 0.1000 naval_bomber = 0.1000 cas = 0.1000 transport_plane = 0.1000 flying_bomb = 0.1000 flying_rocket = 0.1000 battleship = 0.1000 light_cruiser = 0.1000 heavy_cruiser = 0.1000 battlecruiser = 0.1000 destroyer = 0.1000 carrier = 0.1000 escort_carrier = 0.1000 submarine = 0.1000 nuclear_submarine = 0.1000 transport = 0.1000 light_carrier = 0.1000 rocket_interceptor = 0.1000 d_rsv_33 = 0.1000 d_rsv_34 = 0.1000 d_rsv_35 = 0.1000 d_rsv_36 = 0.1000 d_rsv_37 = 0.1000 d_rsv_38 = 0.1000 d_rsv_39 = 0.1000 d_rsv_40 = 0.1000 d_01 = 0.1000 d_02 = 0.1000 d_03 = 0.1000 d_04 = 0.1000 d_05 = 0.1000 d_06 = 0.1000 d_07 = 0.1000 d_08 = 0.1000 d_09 = 0.1000 } min_positioning = { infantry = 0.0500 cavalry = 0.0500 motorized = 0.0500 mechanized = 0.0500 light_armor = 0.0500 armor = 0.0500 paratrooper = 0.0500 marine = 0.0500 bergsjaeger = 0.0500 garrison = 0.0500 hq = 0.0500 militia = 0.0500 multi_role = 0.0500 interceptor = 0.0500 strategic_bomber = 0.0500 tactical_bomber = 0.0500 naval_bomber = 0.0500 cas = 0.0500 transport_plane = 0.0500 flying_bomb = 0.0500 flying_rocket = 0.0500 battleship = 0.0500 light_cruiser = 0.0500 heavy_cruiser = 0.0500 battlecruiser = 0.0500 destroyer = 0.0500 carrier = 0.0500 escort_carrier = 0.0500 submarine = 0.0500 nuclear_submarine = 0.0500 transport = 0.0500 light_carrier = 0.0500 rocket_interceptor = 0.0500 d_rsv_33 = 0.0500 d_rsv_34 = 0.0500 d_rsv_35 = 0.0500 d_rsv_36 = 0.0500 d_rsv_37 = 0.0500 d_rsv_38 = 0.0500 d_rsv_39 = 0.0500 d_rsv_40 = 0.0500 d_01 = 0.0500 d_02 = 0.0500 d_03 = 0.0500 d_04 = 0.0500 d_05 = 0.0500 d_06 = 0.0500 d_07 = 0.0500 d_08 = 0.0500 d_09 = 0.0500 } modifiers = { infantry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } cavalry = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -60 mountain_attack = -67 hill_attack = -50 forest_attack = -46 jungle_attack = -87 swamp_attack = -77 urban_attack = -67 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -30 mountain_defense = -10 hill_defense = -10 forest_defense = -5 jungle_defense = -50 swamp_defense = -30 urban_defense = -10 blizzard_move = -70 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -20 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } motorized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -46 mountain_attack = -77 hill_attack = -53 forest_attack = -53 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -60 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -25 hill_defense = -15 forest_defense = -15 jungle_defense = -60 swamp_defense = -35 urban_defense = -5 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -95 night_move = -50 mountain_move = -80 hill_move = -45 forest_move = -35 jungle_move = -75 swamp_move = -90 } mechanized = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -90 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -80 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -30 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } light_armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -90 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -80 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } armor = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -70 plain_attack = -33 desert_attack = -43 mountain_attack = -93 hill_attack = -60 forest_attack = -60 jungle_attack = -97 swamp_attack = -83 urban_attack = -83 river_attack = -60 shore_attack = -85 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -60 desert_defense = -5 mountain_defense = -45 hill_defense = -25 forest_defense = -25 jungle_defense = -65 swamp_defense = -40 urban_defense = -35 blizzard_move = -85 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -35 jungle_move = -75 swamp_move = -70 } paratrooper = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -43 forest_attack = -46 jungle_attack = -60 swamp_attack = -70 urban_attack = -53 river_attack = -30 shore_attack = -45 fort_attack = -25 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 10 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } marine = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -50 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -46 swamp_attack = -46 urban_attack = -60 river_attack = -15 shore_attack = -20 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -5 night_defense = -50 desert_defense = -20 hill_defense = -5 jungle_defense = 20 swamp_defense = 5 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -35 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -15 swamp_move = -25 } bergsjaeger = { blizzard_attack = -80 snow_attack = -35 frozen_attack = -5 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -53 mountain_attack = -36 hill_attack = -33 forest_attack = -46 jungle_attack = -60 swamp_attack = -67 urban_attack = -60 river_attack = -30 shore_attack = -45 fort_attack = -40 blizzard_defense = -75 snow_defense = -25 frozen_defense = 5 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -20 mountain_defense = 40 hill_defense = 5 forest_defense = -5 jungle_defense = -10 swamp_defense = -20 blizzard_move = -60 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -65 night_move = -50 desert_move = -10 mountain_move = -20 hill_move = -10 forest_move = -10 jungle_move = -30 swamp_move = -50 } garrison = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -15 mountain_defense = -5 hill_defense = -10 forest_defense = -5 jungle_defense = -45 swamp_defense = -30 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } hq = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -90 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -93 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -70 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -70 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } militia = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -63 hill_attack = -46 forest_attack = -46 jungle_attack = -83 swamp_attack = -77 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -40 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -5 hill_defense = -5 forest_defense = -5 jungle_defense = -40 swamp_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -40 hill_move = -18 forest_move = -13 jungle_move = -35 swamp_move = -55 } multi_role = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } strategic_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } tactical_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } naval_bomber = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } cas = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } transport_plane = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } flying_bomb = { blizzard_attack = -80 storm_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -80 storm_defense = -80 } flying_rocket = { mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 } battleship = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } heavy_cruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } battlecruiser = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } destroyer = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } escort_carrier = { blizzard_attack = -100 snow_attack = -85 rain_attack = -70 storm_attack = -100 night_attack = -80 blizzard_defense = -100 snow_defense = -85 rain_defense = -70 storm_defense = -100 night_defense = -80 blizzard_move = -55 snow_move = -20 rain_move = -15 storm_move = -35 night_move = -40 } submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } nuclear_submarine = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } transport = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } light_carrier = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } rocket_interceptor = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_rsv_33 = { } d_rsv_34 = { } d_rsv_35 = { } d_rsv_36 = { } d_rsv_37 = { } d_rsv_38 = { } d_rsv_39 = { } d_rsv_40 = { } d_01 = { blizzard_attack = -100 snow_attack = -50 rain_attack = -35 storm_attack = -100 night_attack = -80 mountain_attack = -25 hill_attack = -25 forest_attack = -35 jungle_attack = -35 swamp_attack = -25 urban_attack = -25 blizzard_defense = -100 snow_defense = -50 rain_defense = -35 storm_defense = -100 night_defense = -80 blizzard_move = -35 snow_move = -10 rain_move = -5 storm_move = -25 night_move = -10 } d_02 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -45 rain_attack = -20 storm_attack = -55 muddy_attack = -80 night_attack = -70 plain_attack = -33 desert_attack = -53 mountain_attack = -67 hill_attack = -50 forest_attack = -50 jungle_attack = -87 swamp_attack = -80 urban_attack = -63 river_attack = -40 shore_attack = -60 fort_attack = -30 blizzard_defense = -90 snow_defense = -75 frozen_defense = -25 rain_defense = -15 storm_defense = -45 muddy_defense = -20 night_defense = -60 desert_defense = -20 mountain_defense = -10 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -35 urban_defense = -5 blizzard_move = -80 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -80 night_move = -50 desert_move = -15 mountain_move = -45 hill_move = -20 forest_move = -15 jungle_move = -40 swamp_move = -60 } d_03 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -70 night_attack = -60 plain_attack = -33 desert_attack = -50 mountain_attack = -60 hill_attack = -46 forest_attack = -46 jungle_attack = -70 swamp_attack = -70 urban_attack = -50 river_attack = -30 shore_attack = -45 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -15 hill_defense = -5 forest_defense = -5 jungle_defense = -20 swamp_defense = -25 urban_defense = 15 blizzard_move = -70 snow_move = -35 frozen_move = -30 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -10 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_04 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -56 mountain_attack = -60 hill_attack = -46 forest_attack = -43 jungle_attack = -81 swamp_attack = -72 urban_attack = -63 river_attack = -30 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -50 desert_defense = -25 hill_defense = -5 jungle_defense = -35 swamp_defense = -20 urban_defense = -5 blizzard_move = -65 snow_move = -35 frozen_move = -25 rain_move = -25 storm_move = -50 muddy_move = -75 night_move = -50 desert_move = -20 mountain_move = -40 hill_move = -15 forest_move = -10 jungle_move = -35 swamp_move = -55 } d_05 = { blizzard_attack = -90 snow_attack = -80 frozen_attack = -40 rain_attack = -20 storm_attack = -55 muddy_attack = -85 night_attack = -60 plain_attack = -33 desert_attack = -43 mountain_attack = -70 hill_attack = -50 forest_attack = -50 jungle_attack = -90 swamp_attack = -77 urban_attack = -56 river_attack = -50 shore_attack = -50 fort_attack = -20 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -15 night_defense = -55 desert_defense = -10 mountain_defense = -15 hill_defense = -10 forest_defense = -10 jungle_defense = -50 swamp_defense = -30 urban_defense = 5 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -90 night_move = -50 mountain_move = -80 hill_move = -40 forest_move = -30 jungle_move = -75 swamp_move = -90 } d_06 = { blizzard_attack = -95 snow_attack = -85 frozen_attack = -35 rain_attack = -20 storm_attack = -55 muddy_attack = -65 night_attack = -60 plain_attack = -33 desert_attack = -40 mountain_attack = -87 hill_attack = -56 forest_attack = -56 jungle_attack = -93 swamp_attack = -80 urban_attack = -77 river_attack = -50 shore_attack = -78 fort_attack = -30 blizzard_defense = -85 snow_defense = -70 frozen_defense = -20 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -55 mountain_defense = -35 hill_defense = -20 forest_defense = -20 jungle_defense = -55 swamp_defense = -35 urban_defense = -25 blizzard_move = -80 snow_move = -35 frozen_move = -20 rain_move = -25 storm_move = -50 muddy_move = -70 night_move = -50 mountain_move = -80 hill_move = -35 forest_move = -30 jungle_move = -75 swamp_move = -70 } d_07 = { blizzard_attack = -80 snow_attack = -30 rain_attack = -20 storm_attack = -55 muddy_attack = -60 night_attack = -55 plain_attack = -33 desert_attack = -50 mountain_attack = -33 hill_attack = -30 forest_attack = -43 jungle_attack = -56 swamp_attack = -60 urban_attack = -56 river_attack = -25 shore_attack = -35 fort_attack = -30 blizzard_defense = -70 snow_defense = -20 frozen_defense = 10 rain_defense = -15 storm_defense = -45 muddy_defense = -10 night_defense = -45 desert_defense = -15 mountain_defense = 50 hill_defense = 10 swamp_defense = -10 urban_defense = 5 blizzard_move = -55 snow_move = -5 rain_move = -25 storm_move = -50 muddy_move = -60 night_move = -50 desert_move = -10 mountain_move = -15 hill_move = -5 forest_move = -7 jungle_move = -25 swamp_move = -45 } d_08 = { blizzard_attack = -80 snow_attack = -10 rain_attack = -5 storm_attack = -50 night_attack = 15 blizzard_defense = -80 snow_defense = -10 rain_defense = -5 storm_defense = -50 night_defense = 15 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 } d_09 = { blizzard_attack = -80 snow_attack = -25 rain_attack = -10 storm_attack = -50 night_attack = -50 blizzard_defense = -80 snow_defense = -25 rain_defense = -10 storm_defense = -50 night_defense = -50 blizzard_move = -30 snow_move = -10 rain_move = -5 storm_move = -20 night_move = -10 } } brig_modifiers = { engineer = { river_attack = 20 fort_attack = 15 } cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } naval_radar_s = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } naval_radar_l = { blizzard_attack = 5 snow_attack = 10 rain_attack = 10 storm_attack = 5 night_attack = 20 blizzard_defense = 5 snow_defense = 10 rain_defense = 10 storm_defense = 5 night_defense = 20 blizzard_move = 15 snow_move = 10 rain_move = 10 storm_move = 15 } light_cag = { blizzard_attack = -20 snow_attack = -60 rain_attack = -60 storm_attack = -50 night_attack = -30 blizzard_defense = -20 snow_defense = -60 rain_defense = -60 storm_defense = -50 night_defense = -30 blizzard_move = -25 snow_move = -10 rain_move = -10 storm_move = -15 night_move = -30 } } strength_cap = { } attack = yes rebase = yes strat_redeploy = no support_attack = yes support_defense = yes reserves = yes anti_partisan_duty = yes planned_defense = yes air_superiority = no ground_attack = no interdiction = no strategic_bombardment = no logistical_strike = no runway_cratering = no installation_strike = no naval_strike = no port_strike = no convoy_air_raiding = no air_supply = no airborne_assault = no nuke = no air_scramble = no convoy_raiding = no asw = no naval_interdiction = yes shore_bombardment = yes amphibious_assault = no sea_transport = yes naval_combat_patrol = yes naval_port_strike = no naval_airbase_strike = no sneak_move = yes naval_scramble = yes diplomacy = { relation = { tag = ENG frustration = 3 } relation = { tag = GER value = -159 } relation = { tag = POR value = -50 } relation = { tag = ITA value = -109 } relation = { tag = SOV value = -136 } relation = { tag = TUR value = -50 } relation = { tag = JAP value = -65 } relation = { tag = CHI value = -50 } relation = { tag = BEL value = 25 } relation = { tag = BUL value = -50 } relation = { tag = HUN value = -50 } relation = { tag = ROM frustration = 3 } relation = { tag = FIN value = 25 } relation = { tag = PER value = -50 } relation = { tag = AFG value = -100 } relation = { tag = BRA value = -25 } relation = { tag = ARG value = -50 } relation = { tag = VEN value = -50 } relation = { tag = PRU value = -53 } relation = { tag = URU value = -50 } relation = { tag = NZL frustration = 3 } relation = { tag = AST value = 25 } relation = { tag = VIC frustration = 3 } relation = { tag = MAN value = -100 } relation = { tag = CHC value = -100 } relation = { tag = CRO value = -150 } relation = { tag = SLO value = 25 } relation = { tag = SIA value = -50 } relation = { tag = SAU value = -50 } relation = { tag = MON value = -50 } relation = { tag = GUA value = -50 } relation = { tag = NIC value = 25 } relation = { tag = DOM value = -50 } relation = { tag = BHU value = -50 } relation = { tag = EGY value = -50 } relation = { tag = SAL value = -50 } relation = { tag = HAI value = 25 } relation = { tag = HON value = -50 } relation = { tag = IRQ value = 25 } relation = { tag = LIB value = 25 } relation = { tag = NEP value = -50 } relation = { tag = OMN value = -50 } relation = { tag = SER value = -150 } relation = { tag = SIK value = -50 } relation = { tag = TAN value = -100 } relation = { tag = TIB value = -50 } relation = { tag = YEM value = -50 } relation = { tag = MEN value = -50 frustration = 3 } relation = { tag = U00 value = -50 } relation = { tag = U18 value = -100 frustration = 3 } relation = { tag = REB value = 25 } } ownedprovinces = { } controlledprovinces = { } nationalprovinces = { } claimedprovinces = { } techapps = { } inventions = { } blueprints = { } deactivate = { 7010 7020 7050 7310 7320 4240 75002 7500 7510 7520 7030 7040 7060 7070 7330 7400 7410 7420 7430 7080 7340 7100 7110 7120 7130 7140 7150 7160 16000 7170 7180 7190 16010 16020 7200 7250 7210 7220 7230 7530 7540 7550 7560 3750 3770 3780 7240 7260 7270 7280 7290 7570 12000 } leadertable = { } landunit = { id = { type = 4712 id = 580171 } name = "I. Rebel Army" location = 487 home = 1 morale = 1 division = { id = { type = 4712 id = 580170 } name = "1. Rebels" flag = 34864 mod = { 11 11 1 0 11 2 0 0 0 } all = { 95.5745 100 29.3500 30 20 4.3388 0 0.1200 0 9 5 0 0 -0.1000 -0.4000 0.6500 0.6000 } land = { 5 6 100 2 5 0 2.5000 0 0 0 0 0 0 } } } landunit = { id = { type = 4712 id = 580174 } name = "II. Partisan Army" location = 490 home = 1 morale = 1 division = { id = { type = 4712 id = 580173 } name = "2. Revolutionaries" flag = 34864 mod = { 11 11 0 0 11 1 0 0 0 } all = { 90.7478 100 13.0235 30 20 4.3388 0 0.1000 0 9 3 0 0 -0.1000 -0.4000 0.8000 0.6000 } land = { 4 4 100 2 3 0 2.5000 0 0 0 0 0 0 } } } } eyr = { history = { name = "0:00 January 1, 1936 : USA had Pacific Warning ." name = "0:00 January 1, 1936 : USA went with Rebuild Langley as a CVE in The fate of USS Langley." name = "0:00 January 1, 1936 : Rhineland re-occupation Warning happened to us." name = "0:00 January 1, 1936 : We went with OK in The British - German naval treaty 1935." name = "0:00 January 1, 1936 : Sleep News of World events happened to us." name = "0:00 January 1, 1936 : We went with Unlock upgrades in Battleship modernization." name = "0:00 January 1, 1936 : 15. Infanterie-Division was assigned to I. Armeekorps." name = "0:00 January 1, 1936 : 1. Gebirgs-Division was assigned to I. Armeekorps." name = "0:00 January 1, 1936 : 24. Infanterie-Division was assigned to II. Armeekorps." name = "0:00 January 1, 1936 : 3. Panzer-Division was assigned to II. Armeekorps." name = "1:00 January 1, 1936 : We went with Sleep these events in TRP Notes." name = "1:00 January 1, 1936 : (Light) Infantry and Militia happened to us." name = "1:00 January 1, 1936 : Infantry Allowed happened to us." name = "1:00 January 1, 1936 : Mountain Allowed happened to us." name = "1:00 January 1, 1936 : Cavalry Allowed happened to us." name = "1:00 January 1, 1936 : Motorized Allowed happened to us." name = "18:00 January 1, 1936 : JG 54 'Grünherz' was assigned to Luftflotte I." name = "18:00 January 1, 1936 : KG 2 'Holzhammer' was assigned to Luftflotte I." name = "18:00 January 1, 1936 : KG 4 'General Wever' was assigned to Luftflotte I." name = "18:00 January 1, 1936 : JG 3 'Udet' was assigned to Luftflotte I." name = "0:00 January 2, 1936 : Our policy can be changed." name = "0:00 January 2, 1936 : The following decisions are now available: Activate News of World events" name = "0:00 January 3, 1936 : We concluded a diplomatic deal with Switzerland." name = "0:00 January 3, 1936 : We concluded a diplomatic deal with Sweden." name = "0:00 January 3, 1936 : Nat. China went with Make promises and hedge bets in The Xi'an Incident." name = "0:00 January 3, 1936 : Comm. China accepted peace with Nat. China on the following terms : Return to Status Quo." name = "21:00 January 3, 1936 : Wehrkreis XIII has arrived in Erfurt." name = "0:00 January 4, 1936 : U-18 may now be deployed." name = "0:00 January 4, 1936 : Soviet Union went with Proceed with the Plan in The Second Five-Year Plan." name = "0:00 January 4, 1936 : We concluded a diplomatic deal with Italy." name = "1:00 January 4, 1936 : U-18 was assigned to 1. U-Bootflottille Weddigen." name = "1:00 January 4, 1936 : 2. Panzer-Division was assigned to Wehrkreis IX." name = "6:00 January 5, 1936 : Wehrkreis IX has arrived in Magdeburg." name = "0:00 January 6, 1936 : We concluded a diplomatic deal with Greece." name = "7:00 January 6, 1936 : KG 27 'Boelcke' was assigned to Luftgau Berlin." name = "0:00 January 7, 1936 : Admiral Graf Spee may now be deployed." name = "17:00 January 7, 1936 : Admiral Graf Spee was assigned to Hochseeflotte." name = "0:00 January 8, 1936 : Czechoslovakia had Slovak Nationalists demand alliance ." name = "0:00 January 9, 1936 : 5. Infanterie-Division was assigned to Wehrkreis V." name = "0:00 January 9, 1936 : 9. Infanterie-Division was assigned to Wehrkreis V." name = "0:00 January 9, 1936 : 3. Panzer-Division was assigned to II. Armeekorps." name = "1:00 January 9, 1936 : Wehrkreis IX has arrived in Erfurt." name = "0:00 January 10, 1936 : 15. Infanterie-Division was assigned to I. Armeekorps." name = "0:00 January 10, 1936 : 7. Infanterie-Division was assigned to Wehrkreis VII." name = "0:00 January 10, 1936 : 10. Infanterie-Division was assigned to Wehrkreis VII." name = "0:00 January 10, 1936 : 17. Infanterie-Division was assigned to Wehrkreis VII." name = "0:00 January 10, 1936 : 24. Infanterie-Division was assigned to II. Armeekorps." name = "0:00 January 10, 1936 : 1. Kavallerie-Division was assigned to Gruppenkommando 1." name = "0:00 January 10, 1936 : France went with Partial mechanization in The french manpower crisis." name = "0:00 January 11, 1936 : 4. Infanterie-Division was assigned to Wehrkreis IV." name = "0:00 January 11, 1936 : 13. Infanterie-Division was assigned to Wehrkreis IV." name = "0:00 January 11, 1936 : 14. Infanterie-Division was assigned to Wehrkreis IV." name = "0:00 January 11, 1936 : 3. Infanterie-Division was assigned to Wehrkreis III." name = "0:00 January 11, 1936 : 18. Infanterie-Division was assigned to Wehrkreis III." name = "0:00 January 11, 1936 : 23. Infanterie-Division was assigned to Wehrkreis III." name = "0:00 January 11, 1936 : Poland went with Pass the law anyway in 1936 Sanitary Regulations." name = "1:00 January 11, 1936 : Premature re-occupation of the Rhineland happened to us." name = "1:00 January 11, 1936 : France went with Reinforce the Maginot line in France reacts to the German reoccupation of the Rhineland." name = "1:00 January 11, 1936 : Belgium went with Secure and fortify our border with Germany in Belgium reacts to the German reoccupation of the Rhineland." name = "1:00 January 11, 1936 : Netherlands went with Publicly state our deploration of German behaviour in Holland reacts to the German reoccupation of the Rhineland." name = "1:00 January 11, 1936 : Australia had German reoccupation of the Rhineland ." name = "1:00 January 11, 1936 : Canada had German reoccupation of the Rhineland ." name = "1:00 January 11, 1936 : United Kingdom had German reoccupation of the Rhineland ." name = "1:00 January 11, 1936 : Poland had The Rhineland ." name = "0:00 January 12, 1936 : 6. Infanterie-Division was assigned to Wehrkreis VI." name = "0:00 January 12, 1936 : 16. Infanterie-Division was assigned to Wehrkreis VI." name = "0:00 January 12, 1936 : 19. Infanterie-Division was assigned to Wehrkreis VI." name = "0:00 January 12, 1936 : 22. Infanterie-Division was assigned to Wehrkreis VI." name = "0:00 January 12, 1936 : 20. Infanterie-Division was assigned to Wehrkreis X." name = "0:00 January 14, 1936 : Paraguay has succeeded in stealing the blueprint for Interceptor 1930 from Bolivia. Relations between Bolivia and Paraguay have been damaged due to a diplomatic " name = "incident." name = "1:00 January 14, 1936 : Warning: Switzerland happened to us." name = "2:00 January 16, 1936 : 3. Panzer-Division was assigned to Wehrkreis IX." name = "0:00 January 17, 1936 : U-19 may now be deployed." name = "0:00 January 19, 1936 : U-14 may now be deployed." name = "7:00 January 19, 1936 : U-19 was assigned to 1. U-Bootflottille Weddigen." name = "7:00 January 19, 1936 : U-14 was assigned to 1. U-Bootflottille Weddigen." name = "7:00 January 19, 1936 : 24. Infanterie-Division was assigned to Wehrkreis VII." name = "7:00 January 19, 1936 : 24. Infanterie-Division was assigned to II. Armeekorps." name = "7:00 January 19, 1936 : 15. Infanterie-Division was assigned to Wehrkreis V." name = "7:00 January 19, 1936 : U-9 was assigned to U-Bootschulflottille." name = "7:00 January 19, 1936 : U-10 was assigned to U-Bootschulflottille." name = "7:00 January 19, 1936 : U-12 was assigned to U-Bootschulflottille." name = "7:00 January 19, 1936 : U-13 was assigned to U-Bootschulflottille." name = "7:00 January 19, 1936 : U-17 was assigned to U-Bootschulflottille." name = "7:00 January 19, 1936 : U-18 was assigned to U-Bootschulflottille." name = "7:00 January 19, 1936 : U-19 was assigned to U-Bootschulflottille." name = "7:00 January 19, 1936 : U-14 was assigned to U-Bootschulflottille." name = "0:00 January 20, 1936 : United Kingdom had Death of King George V ." name = "0:00 January 21, 1936 : United Kingdom had The Chain Home radar system ." name = "0:00 January 22, 1936 : Japan had The Kodoha grows stronger ." name = "0:00 January 23, 1936 : Japan went with We should enforce our infrastructure! in South Manchuria Railway." name = "0:00 January 24, 1936 : Theoretical Breakthrough - Secret Weapon happened to us." name = "18:00 January 25, 1936 : II. Armeekorps has arrived in Freiburg." name = "0:00 January 29, 1936 : United Kingdom had Power Jets Ltd. ." name = "8:00 January 30, 1936 : 24. Infanterie-Division was assigned to Wehrkreis V." name = "0:00 February 1, 1936 : Brummer may now be deployed." name = "10:00 February 1, 1936 : Brummer was assigned to Hochseeflotte." name = "0:00 February 2, 1936 : U-20 may now be deployed." name = "18:00 February 2, 1936 : U-20 was assigned to U-Bootschulflottille." name = "6:00 February 3, 1936 : 6. Infanterie-Division was assigned to Wehrkreis III." name = "6:00 February 3, 1936 : 16. Infanterie-Division was assigned to Wehrkreis III." name = "6:00 February 3, 1936 : 19. Infanterie-Division was assigned to Wehrkreis III." name = "6:00 February 3, 1936 : 22. Infanterie-Division was assigned to Wehrkreis III." name = "6:00 February 3, 1936 : 3. Infanterie-Division was assigned to Gruppenkommando 1." name = "6:00 February 3, 1936 : 18. Infanterie-Division was assigned to Gruppenkommando 1." name = "6:00 February 3, 1936 : 23. Infanterie-Division was assigned to Gruppenkommando 1." name = "6:00 February 3, 1936 : 20. Infanterie-Division was assigned to Gruppenkommando 1." name = "6:00 February 3, 1936 : 1. Kavallerie-Division was assigned to I. Armeekorps." name = "0:00 February 4, 1936 : Switzerland had Assassination of Wilhelm Gustloff ." name = "1:00 February 4, 1936 : Assassination of Wilhelm Gustloff happened to us." name = "0:00 February 5, 1936 : Finland had More members for the Lotta Organization ." name = "0:00 February 6, 1936 : Hungary has disrupted production of Infantry" name = "(Infantry '18) In Yugoslavia. Relations between Yugoslavia and Hungary have been damaged due to a diplomatic incident." name = "0:00 February 11, 1936 : Egypt had The death of King Fu'ad (1917-1936) ." name = "0:00 February 12, 1936 : 1. Gebirgs-Division was assigned to I. Armeekorps." name = "0:00 February 13, 1936 : Mexico went with We must unite the workers in The creation of the Confederation of Mexican Workers (CTM)." name = "0:00 February 14, 1936 : 1. Kavallerie-Division was assigned to I. Armeekorps." name = "0:00 February 16, 1936 : Rep. Spain had 1936 Elections ." name = "0:00 February 16, 1936 : United Kingdom had IRA Border Campaign 1936 ." name = "0:00 February 23, 1936 : Shanxi has succeeded in stealing the blueprint for Escort Manouvres 1936 from Comm. China. Relations between Comm. China and Shanxi have been damaged due to a " name = "diplomatic incident." name = "0:00 February 26, 1936 : Japan had Assassination of Saito ." name = "0:00 February 27, 1936 : France went with Ratify the pact as planned in Franco-Soviet pact ratification." name = "0:00 February 27, 1936 : France now guarantees the independence of Soviet Union." name = "1:00 February 27, 1936 : Franco-Soviet pact ratification happened to us." name = "0:00 February 29, 1936 : USA went with Sign the Law in 1936 Neutrality Act." name = "0:00 March 2, 1936 : Romania went with Buy the licence. in Romania bought Vickers AA gun licence." name = "0:00 March 5, 1936 : USA had Hoover Dam ." name = "0:00 March 8, 1936 : U-15 may now be deployed." name = "0:00 March 8, 1936 : Ecuador went with Create the Academy and begin training officers in The Ecuadorian Academy of Artillery." name = "16:00 March 8, 1936 : U-15 was assigned to 1. Flotte." name = "0:00 March 9, 1936 : Iraq went with Yes, finish the track from Turkey to Bagdad in The Bagdad Rail." name = "0:00 March 9, 1936 : Iraq had The Bagdad Rail ." name = "0:00 March 9, 1936 : Japan had Koki Hirota New Prime Minister ." name = "0:00 March 9, 1936 : We concluded a diplomatic deal with Italy." name = "0:00 March 14, 1936 : Poland went with Do nothing in Ukrainian University in Lwów." name = "16:00 March 17, 1936 : 1. Kavallerie-Division was assigned to Wehrkreis IX." name = "16:00 March 17, 1936 : 1. Gebirgs-Division was assigned to Wehrkreis VII." name = "1:00 March 18, 1936 : 12. Infanterie-Division was assigned to I. Armeekorps." name = "0:00 March 19, 1936 : Italy had Albanian-Italian Economic Agreements ." name = "0:00 March 19, 1936 : Peru went with We must invest in infrastructure, not in war in Aviation modernization." name = "0:00 March 21, 1936 : USA had One of our ministers has died ." name = "0:00 March 27, 1936 : We concluded a diplomatic deal with Switzerland." name = "0:00 March 27, 1936 : United Kingdom has succeeded in stealing the blueprint for Light Mobility from Italy. Relations between Italy and United Kingdom have been damaged due to a diplomatic " name = "incident." name = "0:00 March 30, 1936 : 12. Infanterie-Division was assigned to I. Armeekorps." name = "0:00 April 5, 1936 : Von Richthofen has developed 'Strategic Attack 1936'." name = "0:00 April 6, 1936 : USA had The Bomber Mafia ." name = "0:00 April 7, 1936 : U-25 may now be deployed." name = "0:00 April 15, 1936 : Mexico had Cardenas deals with Calles, his only rival for power ." name = "0:00 April 17, 1936 : Honduras went with It is not necessary in Constitution amended." name = "0:00 April 18, 1936 : I.G. Farben has developed 'Basic Machine Tools'." name = "0:00 April 23, 1936 : We concluded a diplomatic deal with Finland." name = "1:00 May 2, 1936 : We went with Send aid to Afghanistan in Germany sends aid to Afghanistan." name = "1:00 May 2, 1936 : Afghanistan had Sending aid to Afghanistan ." name = "0:00 May 4, 1936 : Mexico went with Support Cardenas, crush the rebellion in The Conservatives rally for Calles." name = "0:00 May 4, 1936 : France has failed to manipulate the global opinion against us. Relations between France and us has been damaged due to a diplomatic incident." name = "0:00 May 10, 1936 : Rep. Spain had President Alcalá-Zamora Deposed, Azaña becomes President ." name = "3:00 May 11, 1936 : Transportflotte has arrived in Lubeck." name = "15:00 May 11, 1936 : 1. Flotte has arrived in Hamburg." name = "0:00 May 12, 1936 : U-26 may now be deployed." name = "17:00 May 12, 1936 : U-26 was assigned to 2. Flotte." name = "17:00 May 12, 1936 : U-26 was assigned to 1. Flotte." name = "15:00 May 13, 1936 : Baltische Flotte has arrived in Bremen." name = "0:00 May 14, 1936 : Rep. Spain had Trelles cabinet replaced ." name = "0:00 May 15, 1936 : We concluded a diplomatic deal with Austria." name = "0:00 May 16, 1936 : Italy annexed Ethiopia." name = "0:00 May 17, 1936 : U-16 may now be deployed." name = "0:00 May 17, 1936 : Yugoslavia went with Trade with Germany. in German-Yugoslav Barter Agreement." name = "0:00 May 17, 1936 : We concluded a diplomatic deal with Yugoslavia." name = "0:00 May 17, 1936 : Yugoslavia has enforced Trade Embargo towards Italy." name = "1:00 May 17, 1936 : German-Yugoslav Barter Agreement happened to us." name = "14:00 May 17, 1936 : Hochseeflotte has arrived in Rostock." name = "15:00 May 17, 1936 : Baltische Flotte has arrived in Rostock." name = "18:00 May 17, 1936 : Transportflotte has arrived in Stralsund." name = "3:00 May 18, 1936 : 1. Flotte has arrived in Lubeck." name = "13:00 May 20, 1936 : U-16 was assigned to 1. Flotte." name = "13:00 May 20, 1936 : U-25 was assigned to 1. Flotte." name = "0:00 May 21, 1936 : United Kingdom had Haile Selassie I. fled to London! ." name = "0:00 May 23, 1936 : Australia had Australian Tariff Increase ." name = "0:00 May 23, 1936 : Japan had Australian Tariff Increase ." name = "0:00 May 23, 1936 : Austria went with We must quell the unrest pass the bill in The Austrian government introduces mandatory Army service." name = "0:00 May 27, 1936 : MAN has developed 'Basic Field Artillery'." name = "0:00 June 1, 1936 : Guangxi Clique declared war upon Nat. China." name = "0:00 June 1, 1936 : Xibei San Ma joined the war on the same side as Nat. China in their war against Guangxi Clique." name = "0:00 June 4, 1936 : France had 1936 Elections ." name = "1:00 June 4, 1936 : General Wever died in an accident happened to us." name = "0:00 June 6, 1936 : Poland went with Bring the Equal Distance policy back in Polish foreign affairs." name = "0:00 June 7, 1936 : United Kingdom had Edward desires to marry ." name = "0:00 June 8, 1936 : France went with Give in to Workers' demands in French Labor Strike of 1936." name = "0:00 June 9, 1936 : Bulgaria went with We need the new ammunition factory! in The Vazov Machine-building Factory." name = "0:00 June 10, 1936 : We concluded a diplomatic deal with Yugoslavia." name = "1:00 June 11, 1936 : We went with Send von Falkenhausen as supervisor in Sino-German cooperation." name = "1:00 June 11, 1936 : Nat. China had German military mission in China ." name = "0:00 June 13, 1936 : Ireland went with Pass the bill and outlaw them in Outlaw the IRA." name = "0:00 June 16, 1936 : Nat. China had End China vs Guangxi war ." name = "0:00 June 16, 1936 : Guangxi Clique went with Accept offer in End China vs Guangxi war." name = "0:00 June 16, 1936 : Nat. China accepted peace with Guangxi Clique on the following terms : Return to Status Quo." name = "0:00 June 17, 1936 : 2. Infanterie-Division was assigned to Wehrkreis II." name = "0:00 June 17, 1936 : Sweden went with We need a new defense plan! in Försvarsbeslutet 1936." name = "13:00 June 18, 1936 : 2. Infanterie-Division was assigned to Wehrkreis V." name = "0:00 June 19, 1936 : Japan went with Build the 'Zuiho' in Japan's secret light carrier programme." name = "0:00 June 19, 1936 : We concluded a diplomatic deal with Japan." name = "0:00 June 21, 1936 : Guangxi Clique entered a Military Alliance with Nat. China and Xibei San Ma." name = "0:00 June 21, 1936 : France has disrupted the production of Factory" name = "(Dresden). " name = "0:00 June 26, 1936 : Romania went with We need new weapons! in Romanian armament program." name = "0:00 June 30, 1936 : Jäger Kampfschule has developed 'Great War Hospital System'." name = "0:00 July 5, 1936 : Italy went with Bribe him in The Duce tries to bribe Haile Selassie I." name = "0:00 July 5, 1936 : United Kingdom went with Never! in Mussolini tries to bribe Haile Selassie." name = "0:00 July 5, 1936 : Italy had Haile Selassie refuse the offer ." name = "21:00 July 7, 1936 : We have increased intelligence funding" name = "1:00 July 11, 1936 : We went with Offer the agreement, it will increase our influence in The Austro-German agreement." name = "1:00 July 11, 1936 : Austria went with Accept the Agreement it is an excellent offer in Germany proposes the Austro-German Agreement." name = "1:00 July 11, 1936 : Germany honors the Austro-German Agreement happened to us." name = "0:00 July 12, 1936 : Rep. Spain had Political Assassinations in Madrid ." name = "0:00 July 13, 1936 : Italy had Italian East Afrcia ." name = "0:00 July 13, 1936 : The people of Italian East Africa declared independence from Italy." name = "0:00 July 13, 1936 : Italy have made Italian East Africa their puppet state." name = "0:00 July 14, 1936 : Rep. Spain had Spanish Civil War ." name = "0:00 July 16, 1936 : Rep. Spain had Spanish Civil War ." name = "0:00 July 16, 1936 : The people of Nat. Spain declared independence from Rep. Spain." name = "0:00 July 16, 1936 : Rep. Spain declared war upon Nat. Spain." name = "0:00 July 16, 1936 : Nat. Spain had Spanish Civil War - Fascist Nation ." name = "0:00 July 16, 1936 : Rep. Spain had Spanish Civil War ." name = "0:00 July 16, 1936 : Nat. Spain had The beginning of the Spanish Civil war ." name = "0:00 July 16, 1936 : Nat. Spain had One of our ministers has died ." name = "0:00 July 17, 1936 : France had Nationalization of French Munitions and Aircraft Industry ." name = "0:00 July 17, 1936 : Venezuela had A new Constitution ." name = "0:00 July 17, 1936 : Soviet Union went with Prepare materials and volunteers in Spanish Civil War." name = "0:00 July 17, 1936 : Italy went with Prepare material and volunteers in Spanish Civil War." name = "0:00 July 17, 1936 : France went with Why support anarchist rabble? in Spanish Civil War - Intervention." name = "0:00 July 17, 1936 : United Kingdom went with Why support anarchist rabble? in Spanish Civil War - English Intervention." name = "1:00 July 17, 1936 : We went with Prepare the Condor Legion in Spanish Civil War." name = "0:00 July 20, 1936 : The following decisions are now available: Germany controls Spanish army" name = "0:00 July 20, 1936 : Nat. Spain had General Sanjurjo killed in plane crash ." name = "0:00 July 21, 1936 : Rep. Spain had Basque nationalists ." name = "0:00 July 23, 1936 : USA went with Allow oil shipments to Nationalist Spain in Franco Receives Support from American Industry." name = "0:00 July 23, 1936 : Nat. Spain had Oil shipments from U.S. ." name = "0:00 July 24, 1936 : France had Reorganization of the Bank of France ." name = "0:00 July 25, 1936 : Portugal has succeeded in influencing the global opinion about Nat. Spain. Relations between Nat. Spain and Portugal have been damaged due to a diplomatic incident." name = "0:00 July 27, 1936 : U-33 may now be deployed." name = "14:00 July 27, 1936 : U-33 was assigned to 1. Flotte." name = "1:00 July 28, 1936 : Operation 'Feuerzauber' happened to us." name = "1:00 July 28, 1936 : Nat. Spain had Operation 'Feuerzauber' ." name = "0:00 July 30, 1936 : Karl Dönitz has developed 'Sub Practice 1937'." name = "0:00 August 3, 1936 : Portugal had The Spanish Federalist Menace ." name = "0:00 August 3, 1936 : Nat. Spain had Portuguese Volunteers ." name = "0:00 August 4, 1936 : U-21 may now be deployed." name = "0:00 August 7, 1936 : Portugal went with Recruit volunteers! in The Viriatos Legion." name = "0:00 August 7, 1936 : Nat. Spain had The Viriatos Legion ." name = "0:00 August 7, 1936 : U-21 was assigned to 1. Flotte." name = "0:00 August 9, 1936 : Soviet Union had Soviet Intervention in Spanish Civil War ." name = "0:00 August 9, 1936 : Rep. Spain had Spanish Civil War - Soviet Intervention ." name = "0:00 August 9, 1936 : USA had Spanish Civil War - Soviet Intervention ." name = "0:00 August 11, 1936 : Ireland had Aer Lingus Established ." name = "0:00 August 11, 1936 : Nat. Spain had Building 'Canarias' and 'Baleares' ." name = "0:00 August 12, 1936 : U-27 may now be deployed." name = "0:00 August 16, 1936 : Mexico went with We must unite the farmers in The creation of the National Farmers Confederation (CNC)." name = "8:00 August 17, 1936 : The Berlin Olympic Games happened to us." name = "0:00 August 18, 1936 : We concluded a diplomatic deal with Yunnan." name = "0:00 August 18, 1936 : We concluded a diplomatic deal with Soviet Union." name = "8:00 August 18, 1936 : U-27 was assigned to 1. Flotte." name = "0:00 August 21, 1936 : U-22 may now be deployed." name = "0:00 August 22, 1936 : Rep. Spain had Anarchist revolters ." name = "1:00 August 23, 1936 : U-22 was assigned to 1. Flotte." name = "0:00 August 29, 1936 : Argentina has succeeded in stealing the blueprint for Light Infantry from Chile. Relations between Chile and Argentina have been damaged due to a diplomatic incident." name = "0:00 September 2, 1936 : Japan went with We dont need more steel. in 1st Expansion of Showa Steel Works." name = "0:00 September 7, 1936 : United Kingdom had The abdication crisis ." name = "0:00 September 9, 1936 : Rep. Spain had 'Non-intervention' in the Spanish Civil War ." name = "0:00 September 9, 1936 : France went with Sign the Treaty in Franco-Syrian Treaty." name = "0:00 September 9, 1936 : France had Franco-Syrian Treaty signed ." name = "0:00 September 9, 1936 : Nat. Spain had 'Non-intervention' in the Spanish Civil War ." name = "0:00 September 12, 1936 : U-28 may now be deployed." name = "0:00 September 12, 1936 : U-34 may now be deployed." name = "2:00 September 16, 1936 : U-28 was assigned to 1. Flotte." name = "0:00 September 18, 1936 : Portugal went with Bomb away! in The Tejo Warship Mutiny." name = "0:00 September 19, 1936 : U-34 was assigned to 1. Flotte." name = "0:00 September 24, 1936 : France went with Close the Offices in Republican Spanish Recruitment Offices in France." name = "0:00 September 25, 1936 : U-23 may now be deployed." name = "0:00 September 28, 1936 : Peru went with Withdraw from negotiations, Amazonia belongs to Peru in The territorial conflict between Perú and Ecuador." name = "0:00 September 28, 1936 : Ecuador had The territorial conflict between Perú and Ecuador ." name = "1:00 September 28, 1936 : Nat. Spain had African forces arrive ." name = "6:00 September 28, 1936 : U-23 was assigned to 1. Flotte." name = "0:00 September 30, 1936 : Portugal went with Form the legion! in The Portuguese Legion." name = "0:00 September 30, 1936 : Nat. Spain had Generalissimo Franco named Head of State ." name = "0:00 October 2, 1936 : France had Devaluation of the French Franc ." name = "0:00 October 4, 1936 : United Kingdom went with Send the police and crush down any obstacle! in Battle of Cable Street." name = "0:00 October 4, 1936 : Nat. Spain had The 'Junta Técnica del Estado' ." name = "0:00 October 5, 1936 : Italy had Devaluation of the Italian Lire ." name = "0:00 October 6, 1936 : Hungary had New Prime Minister: Kálmán Darányi ." name = "0:00 October 7, 1936 : Finland went with Vote for a new parlament! in National election." name = "0:00 October 8, 1936 : U-30 may now be deployed." name = "18:00 October 8, 1936 : U-30 was assigned to 1. Flotte." name = "0:00 October 9, 1936 : U-24 may now be deployed." name = "18:00 October 9, 1936 : U-24 was assigned to 1. Flotte." name = "1:00 October 18, 1936 : We went with Approve plans for current year in The Four Year Plan." name = "0:00 October 22, 1936 : Rep. Spain had International Brigades ." name = "0:00 October 22, 1936 : United Kingdom had Consulting the Commonwealth ." name = "0:00 October 22, 1936 : Ireland had UK consults on abdication ." name = "0:00 October 22, 1936 : Australia had UK consults on Abdication ." name = "0:00 October 22, 1936 : New Zealand had UK consults on Abdication ." name = "0:00 October 22, 1936 : South Africa had UK consults on Abdication ." name = "0:00 October 22, 1936 : Canada had Britain consults Canada about the abdication of Edward VIII ." name = "1:00 October 28, 1936 : German Intervention in Spanish Civil War happened to us." name = "1:00 October 28, 1936 : Nat. Spain had Condor Legion ." name = "1:00 October 28, 1936 : USA had Spanish Civil War - German Intervention ." name = "0:00 October 29, 1936 : The following decisions are now available: Germany controls Spanish army" name = "0:00 October 30, 1936 : Belgium went with Remain strictly neutral, leave the Allies in Belgium declares its neutrality." name = "0:00 October 30, 1936 : Belgium left the Military Alliance she had with United Kingdom, France, Canada, Australia, New Zealand, South Africa, British Raj, Oman and Egypt." name = "0:00 November 3, 1936 : U-35 may now be deployed." name = "0:00 November 3, 1936 : USA went with Franklin D. Roosevelt (Dem.) in US. Presidential Election of 1936." name = "18:00 November 3, 1936 : U-35 was assigned to 1. Flotte." name = "0:00 November 5, 1936 : Rep. Spain had International Brigades ." name = "0:00 November 7, 1936 : Switzerland went with Approve the Rearmament Program! in The Swiss 1936 Rearmament Programs." name = "0:00 November 10, 1936 : Mexico had The Mexican expropriation law ." name = "0:00 November 13, 1936 : France went with Sign the Treaty in Franco-Lebanese Treaty." name = "0:00 November 13, 1936 : France had Franco-Lebanese Treaty signed ." name = "0:00 November 15, 1936 : I.G. Farben has developed 'Improved Machine Tools'." name = "0:00 November 16, 1936 : U-29 may now be deployed." name = "1:00 November 19, 1936 : U-29 was assigned to 1. Flotte." name = "0:00 November 20, 1936 : Krupp has developed 'Rear Area Vehicle Repair Shop'." name = "0:00 November 21, 1936 : Nat. Spain had One of our ministers has died ." name = "1:00 November 25, 1936 : We went with This Pact will make our nations stronger! in Anti-Comintern Pact proposed to Japan." name = "1:00 November 25, 1936 : Japan went with Sign the Pact in Anti-Comintern Pact proposal." name = "1:00 November 25, 1936 : Anti-Comintern Pact signed with Japan happened to us." name = "1:00 November 28, 1936 : Nat. Spain had African forces arrive ." name = "0:00 November 30, 1936 : Rep. Spain went with Thx! We can need those tanks! in Tank supplies from the USSR." name = "0:00 December 2, 1936 : Romania has disrupted production of Light Infantry" name = "(Light Infantry '36) In Bulgaria. Relations between Bulgaria and Romania have been damaged due to a diplomatic incident." name = "0:00 December 7, 1936 : United Kingdom went with Force Edward to abdicate in Parliament decides the fate of Edward VIII." name = "0:00 December 7, 1936 : Ireland had Edward VIII abdicates ." name = "0:00 December 7, 1936 : Australia had Edward has abdicated ." name = "0:00 December 7, 1936 : New Zealand had Edward has abdicated ." name = "0:00 December 7, 1936 : South Africa had Edward has abdicated ." name = "0:00 December 7, 1936 : Canada had The abdication of Edward VIII ." name = "0:00 December 14, 1936 : United Kingdom has succeeded in stealing the blueprint for Sub Practice 1937 from us. " name = "0:00 December 15, 1936 : USA had 1936 Nobel Prize in Physics ." name = "0:00 December 15, 1936 : USA had 1936 Nobel Prize in Literature ." name = "0:00 December 15, 1936 : Netherlands had 1936 Nobel Prize in Chemistry ." name = "0:00 December 15, 1936 : Argentina had 1936 Nobel Peace Prize ." name = "0:00 December 15, 1936 : Austria had 1936 Nobel Prize in Physics ." name = "0:00 December 16, 1936 : U-36 may now be deployed." name = "17:00 December 17, 1936 : U-36 was assigned to 1. Flotte." name = "0:00 December 21, 1936 : Ireland went with Keep the Status Quo with Briatin in Irish External Relations Act (1936)." name = "0:00 December 23, 1936 : MAN has developed 'Medium Tank 1937'." name = "0:00 December 23, 1936 : USA went with Call for the Conference in 1936 Inter-American Conference." name = "0:00 December 23, 1936 : USA now guarantees the independence of Mexico." name = "0:00 December 23, 1936 : USA now guarantees the independence of Argentina." name = "0:00 December 23, 1936 : USA now guarantees the independence of Bolivia." name = "0:00 December 23, 1936 : USA now guarantees the independence of Brazil." name = "0:00 December 23, 1936 : USA now guarantees the independence of Chile." name = "0:00 December 23, 1936 : USA now guarantees the independence of Colombia." name = "0:00 December 23, 1936 : USA now guarantees the independence of Costa Rica." name = "0:00 December 23, 1936 : USA now guarantees the independence of Cuba." name = "0:00 December 23, 1936 : USA now guarantees the independence of Dominican Republic." name = "0:00 December 23, 1936 : USA now guarantees the independence of Ecuador." name = "0:00 December 23, 1936 : USA now guarantees the independence of Guatemala." name = "0:00 December 23, 1936 : USA now guarantees the independence of Haiti." name = "0:00 December 23, 1936 : USA now guarantees the independence of Honduras." name = "0:00 December 23, 1936 : USA now guarantees the independence of Nicaragua." name = "0:00 December 23, 1936 : USA now guarantees the independence of Panama." name = "0:00 December 23, 1936 : USA now guarantees the independence of Paraguay." name = "0:00 December 23, 1936 : USA now guarantees the independence of Peru." name = "0:00 December 23, 1936 : USA now guarantees the independence of El Salvador." name = "0:00 December 23, 1936 : USA now guarantees the independence of Uruguay." name = "0:00 December 23, 1936 : USA now guarantees the independence of Venezuela." name = "0:00 December 25, 1936 : Heinz Guderian has developed 'Spearhead Doctrine'." name = "0:00 December 28, 1936 : U-31 may now be deployed." name = "20:00 December 30, 1936 : U-31 was assigned to 1. Flotte." name = "0:00 January 1, 1937 : von Gimborn has retired from active military service." name = "0:00 January 1, 1937 : Japan had Japan abandons the naval treaty framework ." name = "0:00 January 1, 1937 : Italy went with Form the GaF! in Guardia alla Frontiera." name = "0:00 January 1, 1937 : Italy had Guardia alla Frontiera ." name = "0:00 January 1, 1937 : United Kingdom had The Chain Home radar system ." name = "0:00 January 1, 1937 : Philippines had General conscription ." name = "0:00 January 1, 1937 : Colombia has succeeded in stealing the blueprint for Prewar Transport from Venezuela. Relations between Venezuela and Colombia have been damaged due to a diplomatic " name = "incident." name = "1:00 January 1, 1937 : Japan abandons the naval treaty framework happened to us." name = "0:00 January 2, 1937 : France had French political polarization ." name = "0:00 January 2, 1937 : Nat. Spain had Condor Legion ." name = "0:00 January 3, 1937 : 1 Industrial Capacity has been finished in Augsburg." name = "0:00 January 3, 1937 : Our policy can be changed." name = "0:00 January 3, 1937 : Italy had Italian Intervention in Spanish Civil War ." name = "0:00 January 3, 1937 : Nat. Spain had Spanish Civil War - Italian Intervention ." name = "0:00 January 3, 1937 : USA had Spanish Civil War - Italian Intervention ." name = "0:00 January 3, 1937 : USA went with Full program of industrial, commercial, and social reform in Second New Deal." name = "0:00 January 3, 1937 : Luxemburg had Radio Luxembourg launches new programmes ." name = "1:00 January 3, 1937 : Resource Change happened to us." name = "0:00 January 4, 1937 : Our policy can be changed." name = "0:00 January 4, 1937 : Soviet Union went with Proceed with the Plan in The Second Five-Year Plan." name = "0:00 January 5, 1937 : Our policy can be changed." name = "0:00 January 9, 1937 : 1 Industrial Capacity has been finished in Tubingen." name = "0:00 January 9, 1937 : 1 Industrial Capacity has been finished in Karlsruhe." name = "0:00 January 9, 1937 : 1 Industrial Capacity has been finished in Darmstadt." name = "0:00 January 9, 1937 : 1 Industrial Capacity has been finished in Frankfurt/Main." name = "0:00 January 9, 1937 : 1 Industrial Capacity has been finished in Fulda." name = "0:00 January 9, 1937 : 1 Industrial Capacity has been finished in Magdeburg." name = "0:00 January 9, 1937 : Romania went with Modernise the army! New tanks. in Romanian armament program." name = "0:00 January 11, 1937 : Italy has disrupted production of Casabianca In France. Relations between France and Italy have been damaged due to a diplomatic incident." name = "0:00 January 11, 1937 : United Kingdom had Waziristan campaign 1937 ." name = "0:00 January 11, 1937 : British Raj had Waziristan campaign 1937 ." name = "0:00 January 12, 1937 : Poland went with Maintain the status quo in Ukrainian self-government." name = "1:00 January 13, 1937 : Resource Change happened to us." name = "14:00 January 13, 1937 : Resource Change happened to us." name = "0:00 January 14, 1937 : Z-1 Leberecht Maaß may now be deployed." name = "1:00 January 15, 1937 : Achtung – Panzer! happened to us." name = "0:00 January 16, 1937 : Venezuela had Elections for 1/3 of the Congress seats ." name = "8:00 January 17, 1937 : Z-1 Leberecht Maaß was assigned to Hochseeflotte." name = "0:00 January 19, 1937 : Mexico went with We need land reform, redistribute the land in Land reforms: breaking the Haciendas." name = "0:00 January 22, 1937 : Albania went with Ignore the radicals, they pose no threat in Marxist radicals rise up against King Zog I (ALB)." name = "0:00 January 24, 1937 : Bulgaria had Bulgarian-Yugoslav Treaty of Friendship ." name = "0:00 January 24, 1937 : Yugoslavia had Bulgarian-Yugoslav Treaty of Friendship ." name = "0:00 January 25, 1937 : 1 Industrial Capacity has been finished in Luneburg." name = "1:00 January 30, 1937 : We went with We demand the return of German colonial possessions in Germany demands the return of her former colonies." name = "1:00 January 30, 1937 : United Kingdom had Germany demanded the return of her former colonies! ." name = "1:00 January 30, 1937 : South Africa had Germany demands the return of her former colonies ." name = "1:00 January 30, 1937 : Australia had Germany demands the return of her former colonies ." name = "1:00 January 30, 1937 : Belgium had Germany demands the return of her former colonies ." name = "0:00 February 1, 1937 : Japan had Senjuro Hayashi New Prime Minister ." name = "0:00 February 3, 1937 : Heinkel Flugzeugwerke has developed 'Interceptor 1937'." name = "0:00 February 5, 1937 : Italy had Spanish Civil War Experience ." name = "0:00 February 5, 1937 : Venezuela went with Start the supression of the Left in Prosecution of the 'communists'." name = "1:00 February 8, 1937 : Resource Change happened to us." name = "1:00 February 9, 1937 : Spanish Civil War Experience happened to us." name = "9:00 February 10, 1937 : We have increased intelligence funding" name = "0:00 February 11, 1937 : Finland had More members for the Lotta Organization ." name = "0:00 February 11, 1937 : Persia had The strange death of Ali Akbar Davar ." name = "0:00 February 15, 1937 : Finland went with Vote for a new parlament! in National election." name = "0:00 February 17, 1937 : Soviet Union had Ordzhonikidze died ." name = "1:00 February 17, 1937 : A trade agreement with Yugoslavia expired." name = "0:00 February 19, 1937 : Italian East Africa went with That was a close call. He had survived. in Assassination Attempt of Italian Viceroy in East Africa." name = "0:00 February 19, 1937 : Italy had Assassination Attempt of Italian Viceroy in East Africa ." name = "0:00 February 21, 1937 : Albania went with Communists seize power! in Serious uprisings against King Zog I (ALB)." name = "0:00 February 24, 1937 : Argentina has succeeded in influencing the global opinion about Chile. Relations between Chile and Argentina have been damaged due to a diplomatic incident." name = "1:00 February 24, 1937 : Resource Change happened to us." name = "0:00 February 25, 1937 : Z-2 Georg Thiele may now be deployed." name = "0:00 February 26, 1937 : USA had USS Langley conversion finished ." name = "20:00 February 29, 1937 : Z-2 Georg Thiele was assigned to Hochseeflotte." name = "0:00 February 30, 1937 : United Kingdom has failed to manipulate the global opinion against us. " name = "0:00 March 2, 1937 : Poland went with If that's what they want... in Jewish migration to Palestine." name = "0:00 March 5, 1937 : Junkers has developed 'Tactical Bomber 1937'." name = "0:00 March 6, 1937 : Rep. Spain went with Thx! We can need those tanks! in Tank supplies from the USSR." name = "0:00 March 8, 1937 : Konrad Zuse has developed 'Basic Computing Machine'." name = "0:00 March 15, 1937 : Italy had Via Balbia ." name = "0:00 March 16, 1937 : Jäger Kampfschule has developed 'Air Superiority defensive 1937'." name = "0:00 March 18, 1937 : United Kingdom had One of our ministers has died ." name = "0:00 March 19, 1937 : Nat. Spain had Pope Pius XI gives his blessing to Spanish Nationalists ." name = "0:00 March 20, 1937 : 1 Industrial Capacity has been finished in Duesseldorf." name = "0:00 March 21, 1937 : Japan tried but failed to assassinate Benito N. Ebuen in Philippines. Relations between Philippines and Japan have been damaged due to a diplomatic incident." name = "0:00 March 21, 1937 : Belgium has failed to manipulate the global opinion against us. " name = "0:00 March 27, 1937 : Italy went with We sign the pact. in Italo-Yugoslav Non-Aggression and Neutrality Pact." name = "0:00 March 27, 1937 : Yugoslavia removed the Trade Embargo towards Italy." name = "0:00 March 30, 1937 : United Kingdom had Burma separates from India ." name = "0:00 March 30, 1937 : British Raj had Burma separates from India ." name = "0:00 March 30, 1937 : The people of Burma declared independence from British Raj." name = "0:00 March 30, 1937 : United Kingdom had Burma becomes a puppet ." name = "0:00 March 30, 1937 : United Kingdom have made Burma their puppet state." name = "0:00 March 30, 1937 : Burma had The Independence of Burma ." name = "0:00 April 1, 1937 : U-32 may now be deployed." name = "0:00 April 1, 1937 : Von Richthofen has developed 'Logistical Attack 1937'." name = "0:00 April 1, 1937 : Finland went with We need new aircraft in The finnish Air Force rearmament program." name = "0:00 April 1, 1937 : Netherlands had Finns bought dutch D.XXI fighters ." name = "0:00 April 1, 1937 : United Kingdom had Finns bought british Blenheim bombers ." name = "1:00 April 1, 1937 : We went with Purge the museums in Entartete Kunst: German art purges." name = "0:00 April 4, 1937 : Z-3 Richard Beitzen may now be deployed." name = "0:00 April 6, 1937 : South Africa had Minister resigns ." name = "19:00 April 7, 1937 : Z-3 Richard Beitzen was assigned to Hochseeflotte." name = "19:00 April 7, 1937 : U-32 was assigned to 1. Flotte." name = "0:00 April 9, 1937 : United Kingdom had The Duke of Windsor Visit in Germany ." name = "0:00 April 11, 1937 : Canada went with We need the air line! in Trans-Canada Air Lines." name = "0:00 April 14, 1937 : USA went with We sign the pact. in Joint Preparatory Commission on Philippine Affairs." name = "0:00 April 14, 1937 : Philippines had Joint Preparatory Commission on Philippine Affairs ." name = "0:00 April 22, 1937 : Austria had Austrian State Visit to Italy ." name = "0:00 April 22, 1937 : Italy had Austrian State Visit to Italy ." name = "0:00 April 25, 1937 : We concluded a diplomatic deal with Finland." name = "0:00 April 29, 1937 : Italy went with Test armored warfare! in The 1937 Po-valley manoeuvres." name = "0:00 April 30, 1937 : Kriegsmarinewerft has developed 'Transport 1936'." name = "0:00 April 30, 1937 : USA went with Sign the Law in 1937 Neutrality Act." name = "9:00 May 2, 1937 : The Hindenburg explodes happened to us." name = "9:00 May 2, 1937 : USA had Hindenburg destroyed ." name = "0:00 May 3, 1937 : Mauser Werke has developed 'Improved Anti-Air Artillery Brigade'." name = "0:00 May 3, 1937 : Poland went with Pass the plan in Four-years Plan." name = "0:00 May 7, 1937 : Z-4 Max Schultz may now be deployed." name = "17:00 May 10, 1937 : Z-4 Max Schultz was assigned to Hochseeflotte." name = "0:00 May 13, 1937 : Rep. Spain went with Thx! We can need those tanks! in Tank supplies from the USSR." name = "1:00 May 14, 1937 : We went with Fulfill our obligations, we must obtain the tungsten in Sino-German cooperation." name = "1:00 May 14, 1937 : Nat. China had German military mission in China (CHI) ." name = "0:00 May 18, 1937 : Austria has succeeded in influencing the global opinion about Yugoslavia. Relations between Yugoslavia and Austria have been damaged due to a diplomatic incident." name = "0:00 May 24, 1937 : Ernst Udet has developed 'Installation Strike 1937'." name = "0:00 May 24, 1937 : France had Exposition Internationale d'Arts et Techniques ." name = "0:00 May 26, 1937 : MS. Wilhelm Gustloff may now be deployed." name = "0:00 May 26, 1937 : Finland had Finland Celebrates Independence ." name = "0:00 May 27, 1937 : USA had Golden Gate Bridge ." name = "0:00 May 28, 1937 : Heinz Guderian has developed 'Schwerpunkt Doctrine'." name = "0:00 May 28, 1937 : United Kingdom had Chamberlain New British Prime Minister ." name = "0:00 June 4, 1937 : Japan had Fumimaro Konoe New Prime Minister ." name = "0:00 June 4, 1937 : Nat. Spain had General Mola dies in plane crash ." name = "0:00 June 19, 1937 : Mexico went with Do not make changes, leave the railways alone in Nationalization of the railways." name = "0:00 June 21, 1937 : Z-5 Paul Jacobi may now be deployed." name = "11:00 June 21, 1937 : MS. Wilhelm Gustloff was assigned to Transportflotte." name = "0:00 June 23, 1937 : Z-6 Theodor Riedel may now be deployed." name = "0:00 June 28, 1937 : Z-5 Paul Jacobi was assigned to Hochseeflotte." name = "0:00 June 29, 1937 : Kriegsmarinewerft has developed 'Carrier Design 1936'." name = "0:00 June 29, 1937 : Persia has succeeded in delaying the techteam General Staff in Iraq. Relations between Iraq and Persia have been damaged due to a diplomatic incident." name = "0:00 June 30, 1937 : Ireland had Irish Constitution 1937 ." name = "0:00 July 1, 1937 : Z-6 Theodor Riedel was assigned to Hochseeflotte." name = "0:00 July 2, 1937 : D. Erika Hendrik Fisser may now be deployed." name = "0:00 July 2, 1937 : Soviet Union had The Great Officer Purge Begins ." name = "1:00 July 4, 1937 : D. Erika Hendrik Fisser was assigned to Transportflotte." name = "0:00 July 7, 1937 : Japan went with Use the incident as a pretext for war with China in Marco Polo Bridge incident." name = "0:00 July 7, 1937 : Japan declared war upon Nat. China." name = "0:00 July 7, 1937 : Japan declared war upon Comm. China." name = "0:00 July 7, 1937 : Japan declared war upon Shanxi." name = "0:00 July 7, 1937 : Japan declared war upon Guangxi Clique." name = "0:00 July 7, 1937 : Japan declared war upon Xibei San Ma." name = "0:00 July 7, 1937 : Japan declared war upon Sinkiang." name = "0:00 July 7, 1937 : Japan declared war upon Yunnan." name = "0:00 July 7, 1937 : East Hebei Autonomous Council had Marco Polo Bridge incident ." name = "0:00 July 7, 1937 : Manchukuo joined the war on the same side as Japan in their war against Nat. China." name = "0:00 July 7, 1937 : Kwantung Army joined the war on the same side as Japan and Manchukuo in their war against Nat. China." name = "0:00 July 7, 1937 : East Hebei Autonomous Council joined the war on the same side as Japan, Manchukuo and Kwantung Army in their war against Nat. China." name = "0:00 July 7, 1937 : Xibei San Ma joined the war on the same side as Nat. China in their war against Japan, Manchukuo, Kwantung Army and East Hebei Autonomous Council." name = "0:00 July 7, 1937 : Guangxi Clique joined the war on the same side as Nat. China and Xibei San Ma in their war against Japan, Manchukuo, Kwantung Army and East Hebei Autonomous Council." name = "0:00 July 7, 1937 : Manchukuo joined the war on the same side as Japan in their war against Comm. China." name = "0:00 July 7, 1937 : Kwantung Army joined the war on the same side as Japan and Manchukuo in their war against Comm. China." name = "0:00 July 7, 1937 : East Hebei Autonomous Council joined the war on the same side as Japan, Manchukuo and Kwantung Army in their war against Comm. China." name = "0:00 July 7, 1937 : Manchukuo joined the war on the same side as Japan in their war against Shanxi." name = "0:00 July 7, 1937 : Kwantung Army joined the war on the same side as Japan and Manchukuo in their war against Shanxi." name = "0:00 July 7, 1937 : East Hebei Autonomous Council joined the war on the same side as Japan, Manchukuo and Kwantung Army in their war against Shanxi." name = "0:00 July 7, 1937 : Guangxi Clique joined the war on the same side as Nat. China and Xibei San Ma in their war against Japan, Manchukuo, Kwantung Army and East Hebei Autonomous Council." name = "0:00 July 7, 1937 : Xibei San Ma joined the war on the same side as Nat. China and Guangxi Clique in their war against Japan, Manchukuo, Kwantung Army and East Hebei Autonomous Council." name = "0:00 July 7, 1937 : Manchukuo joined the war on the same side as Japan in their war against Sinkiang." name = "0:00 July 7, 1937 : Kwantung Army joined the war on the same side as Japan and Manchukuo in their war against Sinkiang." name = "0:00 July 7, 1937 : East Hebei Autonomous Council joined the war on the same side as Japan, Manchukuo and Kwantung Army in their war against Sinkiang." name = "0:00 July 7, 1937 : Manchukuo joined the war on the same side as Japan in their war against Yunnan." name = "0:00 July 7, 1937 : Kwantung Army joined the war on the same side as Japan and Manchukuo in their war against Yunnan." name = "0:00 July 7, 1937 : East Hebei Autonomous Council joined the war on the same side as Japan, Manchukuo and Kwantung Army in their war against Yunnan." name = "0:00 July 7, 1937 : Kwantung Army had Marco Polo Bridge incident ." name = "0:00 July 7, 1937 : Shanxi had Marco Polo Bridge incident ." name = "0:00 July 7, 1937 : Shanxi annexed East Hebei Autonomous Council." name = "0:00 July 7, 1937 : Kwantung Army had Marco Polo Bridge incident ." name = "0:00 July 7, 1937 : Nat. China had Claire Lee Chennault ." name = "0:00 July 7, 1937 : Yunnan entered a Military Alliance with Nat. China, Xibei San Ma and Guangxi Clique." name = "0:00 July 7, 1937 : Yunnan joined the war on the same side as Nat. China, Xibei San Ma and Guangxi Clique in their war against Japan, Manchukuo, Kwantung Army and East Hebei Autonomous " name = "Council." name = "0:00 July 7, 1937 : Kwantung Army had South Manchuria Railway ." name = "0:00 July 7, 1937 : Shanxi entered a Military Alliance with Nat. China, Xibei San Ma, Guangxi Clique and Yunnan." name = "0:00 July 7, 1937 : Shanxi joined the war on the same side as Nat. China, Xibei San Ma, Guangxi Clique and Yunnan in their war against Japan, Manchukuo, Kwantung Army and East Hebei " name = "Autonomous Council." name = "0:00 July 8, 1937 : Nat. China had China in total shock by sudden Japaneese attack ." name = "0:00 July 8, 1937 : Nat. China went with Move the industry to the interior in Industry evacuation to the interior." name = "0:00 July 8, 1937 : Xibei San Ma had Xibei San Ma in total shock by sudden Japaneese attack ." name = "0:00 July 8, 1937 : Guangxi Clique had Guangxi Clique in total shock by sudden Japaneese attack ." name = "0:00 July 8, 1937 : Yunnan had Yunnan in total shock by sudden Japaneese attack ." name = "0:00 July 8, 1937 : Shanxi had Shanxi in total shock by sudden Japaneese attack ." name = "0:00 July 10, 1937 : Japan went with Demand recall of the German mission from China. in The Japanese protest against German intervention in China." name = "0:00 July 10, 1937 : Turkey went with A great pact! in Formation of the Oriental Entente." name = "0:00 July 11, 1937 : Blohm & Voss has developed 'WW1 Monitor'." name = "0:00 July 11, 1937 : Afghanistan had Sulaiman Khel rebellion ." name = "3:00 July 11, 1937 : We went with Accept the Japanese demands and withdraw the mission in The Japanese protest against German intervention in China." name = "3:00 July 11, 1937 : Nat. China had Germany withdraws mission from China ." name = "0:00 July 12, 1937 : France has disrupted production of 2a División de Montaña 'X.29' In Nat. Spain. Relations between Nat. Spain and France have been damaged due to a diplomatic incident." name = "0:00 July 13, 1937 : Nat. China went with Forge the Unified Front in Forging the Unified Front." name = "0:00 July 13, 1937 : Comm. China entered a Military Alliance with Nat. China, Xibei San Ma, Guangxi Clique, Yunnan and Shanxi." name = "0:00 July 13, 1937 : Sinkiang entered a Military Alliance with Nat. China, Xibei San Ma, Guangxi Clique, Yunnan, Shanxi and Comm. China." name = "0:00 July 13, 1937 : Comm. China joined the war on the same side as Nat. China, Xibei San Ma, Guangxi Clique, Yunnan and Shanxi in their war against Japan, Manchukuo and Kwantung Army." name = "0:00 July 13, 1937 : Sinkiang joined the war on the same side as Nat. China, Xibei San Ma, Guangxi Clique, Yunnan, Shanxi and Comm. China in their war against Japan, Manchukuo and Kwantung " name = "Army." name = "0:00 July 14, 1937 : D. Boltenhagen may now be deployed." name = "0:00 July 15, 1937 : Nat. China had Move capital ." name = "0:00 July 15, 1937 : Nat. China went with Call the reservists in We are under attack!." name = "0:00 July 16, 1937 : Sinkiang had Unity in the face of external enemies ." name = "0:00 July 16, 1937 : Nat. China went with Accept help from Sinkiang in Unity in the face of external enemies (CHI)." name = "0:00 July 16, 1937 : Comm. China went with Sign a truce until the Japanese devils are defeated in Unity in the face of external enemies (CHC)." name = "0:00 July 17, 1937 : Japan has disrupted production of Light Infantry" name = "(Light Infantry '36) In Nat. China. Relations between Nat. China and Japan have been damaged due to a diplomatic incident." name = "8:00 July 17, 1937 : D. Boltenhagen was assigned to Transportflotte." name = "0:00 July 24, 1937 : We concluded a diplomatic deal with Japan." name = "0:00 July 26, 1937 : Krupp has developed 'Infantry Support Tank 1937'." name = "0:00 July 26, 1937 : Comm. China had War with Japan ." name = "0:00 July 28, 1937 : Portugal went with Blame right-wing extremists in Attempt on Salazar's life." name = "0:00 August 1, 1937 : D. Wartenfels may now be deployed." name = "14:00 August 4, 1937 : D. Wartenfels was assigned to Transportflotte." name = "0:00 August 5, 1937 : D. Helene may now be deployed." name = "0:00 August 8, 1937 : D. Helene was assigned to Transportflotte." name = "0:00 August 10, 1937 : Rep. Spain went with Thx! We can need those tanks! in Tank supplies from the USSR." name = "0:00 August 13, 1937 : Belgium has failed to manipulate the global opinion against us. " name = "0:00 August 13, 1937 : We concluded a diplomatic deal with Greece." name = "0:00 August 13, 1937 : Nat. China annexed Shanxi." name = "0:00 August 15, 1937 : Kriegsmarinewerft has developed 'Anti-Air 1936'." name = "0:00 August 16, 1937 : D. Elisabeth Bornhofen may now be deployed." name = "0:00 August 17, 1937 : Yugoslavia has succeeded in stealing the blueprint for Armored Cruiser from Italy. Relations between Italy and Yugoslavia have been damaged due to a diplomatic incident." name = "8:00 August 17, 1937 : D. Elisabeth Bornhofen was assigned to Transportflotte." name = "0:00 August 18, 1937 : Soviet Union went with Sign the treaty and begin Operation Zet! in Soviet assistance to China." name = "1:00 August 18, 1937 : Resource Change happened to us." name = "1:00 August 19, 1937 : Resource Change happened to us." name = "17:00 August 19, 1937 : We have increased intelligence funding" name = "9:00 August 20, 1937 : Resource Change happened to us." name = "0:00 August 23, 1937 : D. Marie Leonhardt may now be deployed." name = "0:00 August 23, 1937 : Blohm & Voss has developed 'ASW 1936'." name = "0:00 August 26, 1937 : D. Marie Leonhardt was assigned to Transportflotte." name = "0:00 August 27, 1937 : Z-7 Hermann Schoemann may now be deployed." name = "0:00 September 3, 1937 : Norway had One of our ministers has died ." name = "1:00 September 5, 1937 : Resource Change happened to us." name = "0:00 September 10, 1937 : Nat. China went with Seek international assistance to end the conflict in China calls for an international resolution to the Sino-Japanese war." name = "0:00 September 10, 1937 : Nat. China had Soviet assistance to China ." name = "14:00 September 10, 1937 : Z-7 Hermann Schoemann was assigned to Hochseeflotte." name = "0:00 September 15, 1937 : USA had Kellogg Peace Act violated (USA) ." name = "0:00 September 17, 1937 : Portugal has succeeded in stealing the blueprint for Armored Cruiser from Nat. Spain. Relations between Nat. Spain and Portugal have been damaged due to a diplomatic " name = "incident." name = "0:00 September 21, 1937 : D. Constantia may now be deployed." name = "0:00 September 23, 1937 : France had La Cagoule ." name = "0:00 September 26, 1937 : D. Wiegand may now be deployed." name = "0:00 September 27, 1937 : MS. Spreewald may now be deployed." name = "19:00 September 27, 1937 : D. Constantia was assigned to Transportflotte." name = "15:00 September 29, 1937 : D. Wiegand was assigned to Transportflotte." name = "15:00 September 29, 1937 : MS. Spreewald was assigned to Transportflotte." name = "15:00 September 29, 1937 : MS. Spreewald was assigned to Transportflotte." name = "0:00 October 2, 1937 : France had Nationalist Uprising in French Morocco ." name = "1:00 October 6, 1937 : We went with Approve plans for current year in The Four Year Plan." name = "0:00 October 7, 1937 : We concluded a diplomatic deal with Kwantung Army." name = "1:00 October 12, 1937 : Resource Change happened to us." name = "0:00 October 13, 1937 : 1 Industrial Capacity has been finished in Dresden." name = "1:00 October 13, 1937 : We went with We can make no guarantees on our future policy in German statement regarding Belgium neutrality." name = "0:00 October 14, 1937 : Kwantung Army had Inner Mongolia independence ." name = "0:00 October 14, 1937 : The people of Mengkukuo declared independence from Kwantung Army." name = "0:00 October 14, 1937 : Japan had Inner Mongolia becomes a puppet ." name = "0:00 October 14, 1937 : Japan have made Mengkukuo their puppet state." name = "0:00 October 14, 1937 : Mengkukuo joined the war on the same side as Japan, Manchukuo and Kwantung Army in their war against Nat. China, Xibei San Ma, Guangxi Clique, Yunnan, Comm. China and " name = "Sinkiang." name = "0:00 October 14, 1937 : USA went with Settle the dispute in Nicaragua-Honduras Crisis." name = "0:00 October 15, 1937 : Soviet Union had Victim of the great purge ." name = "0:00 October 17, 1937 : Poland has succeeded in stealing the blueprint for Tactical Bomber 1937 from Hungary. Relations between Hungary and Poland have been damaged due to a diplomatic " name = "incident." name = "0:00 October 18, 1937 : Luxemburg went with Give the workers better hours in The shortening of the work day." name = "0:00 October 18, 1937 : We concluded a diplomatic deal with Argentina." name = "0:00 October 23, 1937 : United Kingdom has succeeded in stealing the blueprint for Spearhead Doctrine from us. " name = "1:00 October 26, 1937 : Resource Change happened to us." name = "0:00 October 27, 1937 : We concluded a diplomatic deal with Hungary." name = "0:00 November 1, 1937 : Finland has succeeded in stealing the blueprint for Medium Tank 1936 from Sweden. Relations between Sweden and Finland have been damaged due to a diplomatic incident." name = "0:00 November 3, 1937 : 1 Industrial Capacity has been finished in Cottbus." name = "0:00 November 5, 1937 : Mauser Werke has developed 'Cavalry Division 1938'." name = "4:00 November 6, 1937 : We went with This Pact will make our nations stronger! in Anti-Comintern Pact proposed to Italy." name = "4:00 November 6, 1937 : Italy went with Ok in Anti-Comintern Pact proposal." name = "4:00 November 6, 1937 : Anti-Comintern Pact signed with Italy happened to us." name = "0:00 November 12, 1937 : USA went with Settle the dispute in Dominican Republic-Haiti Crisis." name = "0:00 November 17, 1937 : 1 Industrial Capacity has been finished in Frankfurt/Oder." name = "0:00 November 19, 1937 : 1 Industrial Capacity has been finished in Rostock." name = "0:00 November 19, 1937 : 1 Industrial Capacity has been finished in Stolp." name = "0:00 November 20, 1937 : We concluded a diplomatic deal with Portugal." name = "0:00 November 30, 1937 : Belgium has failed to manipulate the global opinion against us. " name = "0:00 December 1, 1937 : Soviet Union had Victim of the great purge ." name = "1:00 December 7, 1937 : Resource Change happened to us." name = "0:00 December 15, 1937 : We concluded a diplomatic deal with Finland." name = "0:00 December 15, 1937 : United Kingdom had 1937 Nobel Prize in Chemistry ." name = "0:00 December 15, 1937 : United Kingdom had 1937 Nobel Peace Prize ." name = "0:00 December 15, 1937 : France had 1937 Nobel Prize in Literature ." name = "0:00 December 15, 1937 : Hungary had 1937 Nobel Prize in Medicine ." name = "0:00 December 15, 1937 : Switzerland had 1937 Nobel Prize in Chemistry ." name = "0:00 December 16, 1937 : 1 Industrial Capacity has been finished in Augsburg." name = "0:00 December 20, 1937 : Z-8 Bruno Heinemann may now be deployed." name = "0:00 December 20, 1937 : Sweden had New Aircrafts! ." name = "0:00 December 20, 1937 : United Kingdom has succeeded in stealing the blueprint for Airborne & Airsupply 1938 from Italy. Relations between Italy and United Kingdom have been damaged due to a " name = "diplomatic incident." name = "0:00 December 21, 1937 : Italian East Africa had Amedeo di Savoia-Aosta appointed ." name = "0:00 December 22, 1937 : 1 Industrial Capacity has been finished in Tubingen." name = "0:00 December 22, 1937 : 1 Industrial Capacity has been finished in Magdeburg." name = "5:00 December 23, 1937 : Z-8 Bruno Heinemann was assigned to Hochseeflotte." name = "0:00 December 26, 1937 : We concluded a diplomatic deal with Sweden." name = "0:00 December 29, 1937 : 1 Industrial Capacity has been finished in Stettin." name = "0:00 January 1, 1938 : Adam has retired from active military service." name = "0:00 January 1, 1938 : United Kingdom had The Chain Home radar system ." name = "1:00 January 2, 1938 : Resource Change happened to us." name = "0:00 January 3, 1938 : MAN has developed 'Heavy Mortars'." name = "0:00 January 4, 1938 : Heinz Guderian has developed 'Blitzkrieg Doctrine'." name = "0:00 January 4, 1938 : Soviet Union went with Proceed with the Plan in The Third Five-Year Plan." name = "0:00 January 5, 1938 : Mexico went with Mexico belongs to Mexicans, disown the Gringos in Land reforms: the redistribution of foreign-owned farms." name = "0:00 January 5, 1938 : USA went with Ask for compensation in Mexican Expropriations." name = "3:00 January 5, 1938 : We went with YES in Werner von Fritsch forced into retirement." name = "0:00 January 6, 1938 : Our policy can be changed." name = "0:00 January 7, 1938 : Our policy can be changed." name = "0:00 January 8, 1938 : 1 Industrial Capacity has been finished in Luneburg." name = "0:00 January 8, 1938 : Nat. China had The 200th Division ." name = "0:00 January 15, 1938 : Italy went with Panzers ready! in The birth of the italian armored divisions." name = "1:00 January 15, 1938 : We went with Issue the coupons to the German workers in Transport for the Masses." name = "1:00 January 15, 1938 : Volkswagen deliveries to the Masses happened to us." name = "0:00 January 18, 1938 : We concluded a diplomatic deal with Soviet Union." name = "1:00 January 25, 1938 : Resource Change happened to us." name = "1:00 January 25, 1938 : Resource Change happened to us." name = "1:00 January 26, 1938 : Resource Change happened to us." name = "1:00 January 26, 1938 : Resource Change happened to us." name = "1:00 January 26, 1938 : Resource Change happened to us." name = "0:00 January 30, 1938 : Nat. Spain had A new government ." name = "0:00 January 30, 1938 : United Kingdom went with Yes in Anthony Eden & Neville Chamberlain." name = "1:00 February 4, 1938 : We went with Formally recognise Manchukuo, end contract with China in German recognition of Manchukuo." name = "1:00 February 4, 1938 : We went with Ok in New Foreign Minister." name = "0:00 February 9, 1938 : Mauser Werke has developed 'Basic Static Anti-Air Artillery'." name = "1:00 February 11, 1938 : We went with Yes in Werner von Blomberg and his loyal wife." name = "0:00 February 12, 1938 : Romania went with Quell the unrest, outlaw the political parties in Civil unrest in Romania." name = "0:00 February 12, 1938 : We concluded a diplomatic deal with Greece." name = "1:00 February 13, 1938 : We went with We accept his resignation! in Schachts want to resign from office." name = "0:00 February 15, 1938 : We concluded a diplomatic deal with Hungary." name = "0:00 February 27, 1938 : Finland had More members for the Lotta Organization ." name = "0:00 February 28, 1938 : Poland has succeeded in stealing the blueprint for Airborne & Airsupply 1938 from Soviet Union. Relations between Soviet Union and Poland have been damaged due to a " name = "diplomatic incident." name = "0:00 February 29, 1938 : Jäger Kampfschule has developed 'Early Hospital System'." name = "0:00 March 2, 1938 : United Kingdom had Waziristan campaign 1938 ." name = "0:00 March 2, 1938 : British Raj had Waziristan campaign 1938 ." name = "0:00 March 2, 1938 : Austria has succeeded in stealing the blueprint for Washington Treaty Escort Design from Yugoslavia. Relations between Yugoslavia and Austria have been damaged due to " name = "a diplomatic incident." name = "0:00 March 2, 1938 : Bolivia went with Give up our territorial claims in Bolivian peace with Paraguay." name = "0:00 March 3, 1938 : USA had National defense reorganization program ." name = "0:00 March 4, 1938 : Romania went with Create the FRN, lead Romania into a dictatorship in King Carol creates the FRN." name = "0:00 March 5, 1938 : Hungary had The Program of Gyõr ." name = "0:00 March 8, 1938 : Switzerland went with We do not need fighters, buy nothing from the Nazis in Switzerland purchases fighters from Germany." name = "0:00 March 9, 1938 : Hungary went with We buy the L-60B license. in Hungary buys the license for the Landsverk L-60B tank.." name = "1:00 March 13, 1938 : We went with Press for Anschluss in Anschluss of Austria." name = "1:00 March 13, 1938 : Austria went with Become part of the Greater Reich (Game Over) in Anschluss." name = "1:00 March 13, 1938 : Poland had The 'Anschluss' of Austria ." name = "2:00 March 13, 1938 : Anschluss of Austria - Annexation happened to us." name = "2:00 March 13, 1938 : Austria are now part of our nation!" name = "2:00 March 13, 1938 : 44. Infanterie-Division was assigned to XVII. Armeekorps." name = "2:00 March 13, 1938 : 45. Infanterie-Division was assigned to XVII. Armeekorps." name = "2:00 March 13, 1938 : 2. Gebirgs-Division was assigned to XVIII. Armeekorps." name = "2:00 March 13, 1938 : 3. Gebirgs-Division was assigned to XVIII. Armeekorps." name = "2:00 March 13, 1938 : 4. leichte (Panzer-)Division was assigned to XIX. Armeekorps." name = "2:00 March 13, 1938 : 4. Panzer-Division was assigned to XIX. Armeekorps." name = "2:00 March 13, 1938 : Jagdgeschwader 138 was assigned to Luftwaffenkommando Ostmark." name = "2:00 March 13, 1938 : Kampfgeschwader 76 was assigned to Luftwaffenkommando Ostmark." name = "2:00 March 13, 1938 : France had Reaction to Anschluss ." name = "2:00 March 13, 1938 : Belgium had Reaction to Anschluss ." name = "2:00 March 13, 1938 : Australia had Reaction to Anschluss ." name = "2:00 March 13, 1938 : Canada had Reaction to Anschluss ." name = "2:00 March 13, 1938 : United Kingdom had Reaction to Anschluss ." name = "17:00 March 13, 1938 : We have increased intelligence funding" name = "0:00 March 15, 1938 : Heinkel Flugzeugwerke has developed 'Multi Engined 1938'." name = "0:00 March 16, 1938 : Poland had Polish-Lithuanian Crisis ." name = "0:00 March 16, 1938 : Lithuania had Polish-Lithuanian Crisis ." name = "0:00 March 17, 1938 : Italy went with This will serve to advance the Axis cause in The Italian policy on Anschluss." name = "0:00 March 18, 1938 : 1 Industrial Capacity has been finished in Neuruppin." name = "0:00 March 18, 1938 : Belgium has failed to manipulate the global opinion against us. " name = "0:00 March 18, 1938 : Rep. Spain went with We will follow the doctrine of ww1 tank veterans! in Reform of the spanish armored forces." name = "0:00 March 24, 1938 : 4. leichte (Panzer-)Division was assigned to XIX. Armeekorps." name = "0:00 March 24, 1938 : 4. Panzer-Division was assigned to XIX. Armeekorps." name = "0:00 March 24, 1938 : 44. Infanterie-Division was assigned to XVII. Armeekorps." name = "0:00 March 24, 1938 : 45. Infanterie-Division was assigned to XVII. Armeekorps." name = "0:00 March 25, 1938 : 2. Gebirgs-Division was assigned to XVIII. Armeekorps." name = "0:00 March 25, 1938 : 3. Gebirgs-Division was assigned to XVIII. Armeekorps." name = "0:00 March 25, 1938 : Afghanistan went with Create the Afghanistan Bank in The Afghan Bank and Modernisation." name = "0:00 March 26, 1938 : Czechoslovakia went with Call every men to defend the country in Czech reaction on Anschluss of Austria." name = "2:00 March 26, 1938 : Jagdgeschwader 138 was assigned to Luftflotte III." name = "2:00 March 26, 1938 : Kampfgeschwader 76 was assigned to Luftflotte III." name = "1:00 April 1, 1938 : Resource Change happened to us." name = "0:00 April 3, 1938 : Japan went with Pass the law in National Mobilisation Law." name = "1:00 April 4, 1938 : Resource Change happened to us." name = "0:00 April 6, 1938 : Nat. China went with Use the credits to raise new militia in Soviet economic assistance to China." name = "0:00 April 7, 1938 : Bulgaria went with We dont need a new aircraft factory! in The State Aircraft Factory." name = "0:00 April 7, 1938 : Portugal has succeeded in stealing the blueprint for Rear Area Supply Dumps from Rep. Spain. Relations between Rep. Spain and Portugal have been damaged due to a diplomatic " name = "incident." name = "0:00 April 9, 1938 : Erich Raeder has developed 'Amphibious Manouvres 1937'." name = "0:00 April 10, 1938 : United Kingdom has failed to manipulate the global opinion against us. " name = "0:00 April 10, 1938 : France had Daladier Cabinet ." name = "1:00 April 11, 1938 : Resource Change happened to us." name = "0:00 April 13, 1938 : Czechoslovakia had Sudetenland's Agrarian Party and SdP ." name = "0:00 April 16, 1938 : Werner Mölders has developed 'Air Superiority offensive 1938'." name = "0:00 April 17, 1938 : Japan had Recruits to Kantô Gun ." name = "0:00 April 17, 1938 : Kwantung Army had New recruits ." name = "0:00 April 18, 1938 : MAN has developed 'Improved Field Artillery'." name = "0:00 April 22, 1938 : Nat. China went with Call every men to defend the country in The country is facing a deadly menace!." name = "0:00 April 22, 1938 : Poland had German sabotage detected ." name = "0:00 April 27, 1938 : 1 Industrial Capacity has been finished in Hannover." name = "13:00 April 27, 1938 : 4. leichte (Panzer-)Division was assigned to Wehrkreis IX." name = "13:00 April 27, 1938 : 4. Panzer-Division was assigned to Wehrkreis IX." name = "1:00 May 12, 1938 : Resource Change happened to us." name = "0:00 May 13, 1938 : Nat. Spain had One of our ministers has died ." name = "0:00 May 16, 1938 : Hungary had New Prime Minister: Béla Imrédy ." name = "1:00 May 17, 1938 : Resource Change happened to us." name = "1:00 May 21, 1938 : Resource Change happened to us." name = "1:00 May 21, 1938 : Resource Change happened to us." name = "0:00 May 25, 1938 : 1 Industrial Capacity has been finished in Bayreuth." name = "0:00 May 26, 1938 : Japan went with Our goal is achieved and the resources are needed for our own production. in Japanese trade with Germany." name = "1:00 May 26, 1938 : Japanese trade with Germany happened to us." name = "0:00 May 28, 1938 : Krupp has developed 'Medium Tank 1938'." name = "1:00 May 28, 1938 : We went with Form the OT. in Organisation Todt." name = "0:00 May 30, 1938 : Z-9 Wolfgang Zenker may now be deployed." name = "0:00 May 30, 1938 : Z-10 Hans Lody may now be deployed." name = "14:00 May 30, 1938 : Z-9 Wolfgang Zenker was assigned to Baltische Flotte." name = "14:00 May 30, 1938 : Z-10 Hans Lody was assigned to Baltische Flotte." name = "0:00 June 1, 1938 : Von Richthofen has developed 'Ground Attack & Interdiction 1938'." name = "1:00 June 6, 1938 : Resource Change happened to us." name = "0:00 June 9, 1938 : 1 Industrial Capacity has been finished in Kassel." name = "0:00 June 20, 1938 : Italy had Italy wins 1938 Football World Cup ." name = "0:00 June 21, 1938 : Poland had Centralny Okreg Przemyslowy ." name = "0:00 June 25, 1938 : United Kingdom has disrupted production of 6a División de Infantería In Nat. Spain. Relations between Nat. Spain and United Kingdom have been damaged due to a diplomatic " name = "incident." name = "0:00 June 30, 1938 : USA had Increase of Navy ." name = "1:00 July 3, 1938 : Resource Change happened to us." name = "1:00 July 3, 1938 : Resource Change happened to us." name = "0:00 July 7, 1938 : Kwantung Army had The Offensive Chit is over ." name = "0:00 July 7, 1938 : Japan had The Offensive Chit is over ." name = "0:00 July 9, 1938 : Norway went with Leave him, his ideas will show themselves to be ridiculous. in Vidkun Quisling and his Ultra-Nationalist Party, the 'Nasjonal Samling'." name = "1:00 July 11, 1938 : Leni Riefenstahl, Nazi film director happened to us." name = "1:00 July 13, 1938 : Resource Change happened to us." name = "0:00 July 15, 1938 : Konrad Zuse has developed 'Basic Decryption Devices'." name = "0:00 July 19, 1938 : 1 Industrial Capacity has been finished in Bielefeld." name = "1:00 July 23, 1938 : Resource Change happened to us." name = "0:00 July 26, 1938 : Von Richthofen has developed 'Runway Cratering 1938'." name = "0:00 July 26, 1938 : Poland has succeeded in stealing the blueprint for Advanced Machine Tools from Soviet Union. Relations between Soviet Union and Poland have been damaged due to a " name = "diplomatic incident." name = "0:00 July 30, 1938 : Bulgaria had Greco-Bulgarian Agreement ." name = "0:00 July 30, 1938 : Greece went with Sign the treaty. in Greco-Bulgarian Agreement." name = "0:00 July 30, 1938 : Bulgaria had Greco-Bulgarian Agreement ." name = "0:00 July 30, 1938 : United Kingdom went with Grant the loan to Bulgaria. in Anglo-French Loan to Bulgaria." name = "0:00 July 30, 1938 : France went with Grant the loan to Bulgaria. in Anglo-French Loan to Bulgaria." name = "0:00 July 30, 1938 : Bulgaria had Anglo-French Loan to Bulgaria ." name = "0:00 July 30, 1938 : Bulgaria had Anglo-French Loan to Bulgaria ." name = "0:00 August 3, 1938 : Heinz Guderian has developed '1938 Armored Division'." name = "0:00 August 6, 1938 : Poland has succeeded in stealing the blueprint for Schwerpunkt Doctrine from us. " name = "0:00 August 7, 1938 : 1 Industrial Capacity has been finished in Essen." name = "0:00 August 9, 1938 : Alkett has developed 'Infantry Support Tank 1938'." name = "0:00 August 10, 1938 : I.G. Farben has developed 'Advanced Machine Tools'." name = "0:00 August 10, 1938 : Japan had The Changkufeng Incident ." name = "0:00 August 10, 1938 : Japan had The Changkufeng Incident - Outcome ." name = "0:00 August 10, 1938 : Soviet Union had The Battle of Lake Khasan ." name = "5:00 August 10, 1938 : General died in service happened to us." name = "0:00 August 11, 1938 : Mexico went with Broaden our power base, reform the PNR in The Reorganization of the National Revolutionary Party (PNR)." name = "0:00 August 12, 1938 : We concluded a diplomatic deal with Portugal." name = "0:00 August 13, 1938 : We concluded a diplomatic deal with Hungary." name = "0:00 August 13, 1938 : We concluded a diplomatic deal with Soviet Union." name = "1:00 August 14, 1938 : Resource Change happened to us." name = "0:00 August 18, 1938 : USA went with Guarantee our neighbours in Defence of Canada." name = "0:00 August 18, 1938 : USA now guarantees the independence of Canada." name = "0:00 August 20, 1938 : 1 Industrial Capacity has been finished in Koblenz." name = "0:00 August 23, 1938 : Hungary had Bled Conference ." name = "0:00 August 24, 1938 : We concluded a diplomatic deal with USA." name = "1:00 August 25, 1938 : Resource Change happened to us." name = "0:00 September 1, 1938 : Mexico went with Do not support land reform, let the peasants be in Land reforms: finishing the Haciendas." name = "0:00 September 4, 1938 : 26. Infanterie-Division may now be deployed." name = "0:00 September 4, 1938 : 33. Infanterie-Division may now be deployed." name = "0:00 September 4, 1938 : 34. Infanterie-Division may now be deployed." name = "0:00 September 4, 1938 : 27. Infanterie-Division may now be deployed." name = "0:00 September 4, 1938 : 28. Infanterie-Division may now be deployed." name = "0:00 September 4, 1938 : 30. Infanterie-Division may now be deployed." name = "0:00 September 4, 1938 : 31. Infanterie-Division may now be deployed." name = "0:00 September 4, 1938 : 32. Infanterie-Division may now be deployed." name = "0:00 September 4, 1938 : 35. Infanterie-Division may now be deployed." name = "2:00 September 5, 1938 : 35. Infanterie-Division was assigned to II. Armeekorps." name = "2:00 September 5, 1938 : 31. Infanterie-Division was assigned to III. Armeekorps." name = "2:00 September 5, 1938 : 30. Infanterie-Division was assigned to IV. Armeekorps." name = "2:00 September 5, 1938 : 30. Infanterie-Division was assigned to III. Armeekorps." name = "2:00 September 5, 1938 : 32. Infanterie-Division was assigned to IV. Armeekorps." name = "2:00 September 5, 1938 : 28. Infanterie-Division was assigned to V. Armeekorps." name = "2:00 September 5, 1938 : 34. Infanterie-Division was assigned to VI. Armeekorps." name = "2:00 September 5, 1938 : 33. Infanterie-Division was assigned to VII. Armeekorps." name = "2:00 September 5, 1938 : 27. Infanterie-Division was assigned to VIII. Armeekorps." name = "2:00 September 5, 1938 : 26. Infanterie-Division was assigned to IX. Armeekorps." name = "2:00 September 5, 1938 : 26. Infanterie-Division was assigned to Gruppenkommando 1." name = "2:00 September 5, 1938 : 28. Infanterie-Division was assigned to IV. Armeekorps." name = "2:00 September 5, 1938 : 34. Infanterie-Division was assigned to IV. Armeekorps." name = "2:00 September 5, 1938 : 33. Infanterie-Division was assigned to IV. Armeekorps." name = "2:00 September 5, 1938 : 27. Infanterie-Division was assigned to IV. Armeekorps." name = "2:00 September 5, 1938 : 2. Gebirgs-Division was assigned to XVII. Armeekorps." name = "2:00 September 5, 1938 : 3. Gebirgs-Division was assigned to XVII. Armeekorps." name = "2:00 September 5, 1938 : 35. Infanterie-Division was assigned to XVII. Armeekorps." name = "1:00 September 6, 1938 : Resource Change happened to us." name = "0:00 September 8, 1938 : France had Hatay State ." name = "0:00 September 8, 1938 : Turkey had Hatay State ." name = "0:00 September 8, 1938 : The people of Hatay State declared independence from Turkey." name = "0:00 September 8, 1938 : Turkey had Hatay State ." name = "0:00 September 8, 1938 : Turkey have made Hatay State their puppet state." name = "0:00 September 8, 1938 : France now guarantees the independence of Hatay State." name = "0:00 September 8, 1938 : Turkey now guarantees the independence of Hatay State." name = "0:00 September 9, 1938 : Nat. Spain had One of our ministers has died ." name = "1:00 September 15, 1938 : We went with Recall the reservists in 1938 Reservists call." name = "0:00 September 16, 1938 : 60. Infanterie-Division may now be deployed." name = "15:00 September 17, 1938 : 60. Infanterie-Division was assigned to II. Armeekorps." name = "15:00 September 17, 1938 : 60. Infanterie-Division was assigned to III. Armeekorps." name = "1:00 September 18, 1938 : Resource Change happened to us." name = "0:00 September 21, 1938 : USA had The Great Hurricane of 1938 ." name = "0:00 September 22, 1938 : USA had One of our ministers has died ." name = "0:00 September 23, 1938 : Sweden had Saltsjöbadsavtalet labour reform agreement ." name = "0:00 September 23, 1938 : Czechoslovakia had Resignation of Hodza ." name = "0:00 September 30, 1938 : Luxemburg had The decree of Grand Duchess Charlotte ." name = "1:00 September 30, 1938 : We went with Demand Sudetenland! in The Treaty of Munich." name = "1:00 September 30, 1938 : Czechoslovakia went with Accept the Claims in The Treaty of Munich." name = "1:00 September 30, 1938 : Czechoslovakia left the Military Alliance she had with Romania, Yugoslavia, Greece, Turkey and Hatay State." name = "1:00 September 30, 1938 : The Treaty of Munich - Sudetenland to Germany happened to us." name = "1:00 September 30, 1938 : 46. Infanterie-Division was assigned to Reserve-Korps Sudentenland." name = "1:00 September 30, 1938 : 5. Panzer-Division was assigned to Reserve-Korps Sudentenland." name = "1:00 September 30, 1938 : 1. leichte (Panzer-)Division was assigned to Reserve-Korps d. PzTruppen." name = "1:00 September 30, 1938 : 2. leichte (Panzer-)Division was assigned to Reserve-Korps d. PzTruppen." name = "1:00 September 30, 1938 : 3. leichte (Panzer-)Division was assigned to Reserve-Korps d. PzTruppen." name = "1:00 September 30, 1938 : France had Treaty of Munich ." name = "1:00 September 30, 1938 : Belgium had Treaty of Munich ." name = "1:00 September 30, 1938 : Australia had Treaty of Munich ." name = "1:00 September 30, 1938 : Canada had Treaty of Munich ." name = "1:00 September 30, 1938 : United Kingdom had Treaty of Munich ." name = "3:00 September 30, 1938 : 5. Panzer-Division was assigned to II. Armeekorps." name = "0:00 October 1, 1938 : France went with Accept new men in the Army! in 1938 - New force for the Army." name = "0:00 October 1, 1938 : Czechoslovakia had Poland occupies Tesin ." name = "0:00 October 1, 1938 : Poland had Poland occupies Tesin ." name = "11:00 October 1, 1938 : We have increased intelligence funding" name = "0:00 October 3, 1938 : We concluded a diplomatic deal with Nat. Spain." name = "0:00 October 4, 1938 : We concluded a diplomatic deal with France." name = "0:00 October 4, 1938 : We concluded a diplomatic deal with Yugoslavia." name = "0:00 October 5, 1938 : We concluded a diplomatic deal with Bolivia." name = "0:00 October 5, 1938 : Czechoslovakia had Resignation of Benes ." name = "0:00 October 6, 1938 : USA had Spanish Civil War ." name = "0:00 October 6, 1938 : USA went with We don't care in Protest for war in China." name = "0:00 October 6, 1938 : Czechoslovakia had End of Little Entente ." name = "0:00 October 8, 1938 : We concluded a diplomatic deal with Nat. China." name = "0:00 October 9, 1938 : 5. Panzer-Division was assigned to II. Armeekorps." name = "0:00 October 9, 1938 : Afghanistan had British Meet with Afghan officials. ." name = "0:00 October 11, 1938 : 46. Infanterie-Division was assigned to Reserve-Korps Sudentenland." name = "0:00 October 15, 1938 : 61. Infanterie-Division may now be deployed." name = "0:00 October 16, 1938 : Konrad Zuse has developed 'Basic Encryption Devices'." name = "17:00 October 16, 1938 : 61. Infanterie-Division was assigned to V. Armeekorps." name = "17:00 October 16, 1938 : 61. Infanterie-Division was assigned to Reserve-Korps Sudentenland." name = "1:00 October 19, 1938 : We went with Approve plans for current year in The Four Year Plan." name = "0:00 October 29, 1938 : 228. Infanterie-Division may now be deployed." name = "0:00 October 30, 1938 : JG 26 'Schlageter' may now be deployed." name = "0:00 October 30, 1938 : USA had War of the Worlds Panics the Countries ." name = "18:00 November 1, 1938 : JG 26 'Schlageter' was assigned to Luftflotte III." name = "18:00 November 1, 1938 : 228. Infanterie-Division was assigned to V. Armeekorps." name = "18:00 November 1, 1938 : 228. Infanterie-Division was assigned to Reserve-Korps Sudentenland." name = "0:00 November 2, 1938 : We concluded a diplomatic deal with France." name = "0:00 November 2, 1938 : We concluded a diplomatic deal with Soviet Union." name = "0:00 November 4, 1938 : Czechoslovakia had The First Vienna Award ." name = "0:00 November 4, 1938 : Hungary had The First Vienna Award ." name = "12:00 November 5, 1938 : Reserve-Korps d. PzTruppen has arrived in Erfurt." name = "0:00 November 8, 1938 : Argentina has successfully funded partisans against Chile in Tierra del Fuego. Relations between Chile and Argentina have been damaged due to a diplomatic incident." name = "0:00 November 11, 1938 : Turkey had The Great Turk has died! ." name = "19:00 November 12, 1938 : 1. leichte (Panzer-)Division was assigned to Wehrkreis IX." name = "19:00 November 12, 1938 : 2. leichte (Panzer-)Division was assigned to Wehrkreis IX." name = "19:00 November 12, 1938 : 3. leichte (Panzer-)Division was assigned to Wehrkreis IX." name = "19:00 November 12, 1938 : 5. Panzer-Division was assigned to Wehrkreis IX." name = "0:00 November 15, 1938 : Romania went with Suppress the coup, arrest the leaders in The Iron Guard attempts a coup." name = "0:00 November 19, 1938 : Egypt had Egyptian Armament Program ." name = "0:00 November 25, 1938 : Mauser Werke has developed 'Infantry Division 1939'." name = "7:00 November 28, 1938 : We have hardly influenced Finland towards our political viewpoint." name = "0:00 November 30, 1938 : Italy had Anti-French Demonstrations in Italian Parliament ." name = "0:00 November 30, 1938 : France had Anti-French Demonstrations in Italian Parliament ." name = "0:00 November 30, 1938 : Czechoslovakia had Hacha Appointed President ." name = "0:00 December 4, 1938 : 206. Infanterie-Division may now be deployed." name = "13:00 December 4, 1938 : 206. Infanterie-Division was assigned to II. Armeekorps." name = "13:00 December 4, 1938 : 206. Infanterie-Division was assigned to Reserve-Korps Sudentenland." name = "0:00 December 7, 1938 : Nat. China annexed Guangxi Clique." name = "1:00 December 7, 1938 : Resource Change happened to us." name = "1:00 December 7, 1938 : Resource Change happened to us." name = "1:00 December 7, 1938 : Resource Change happened to us." name = "0:00 December 9, 1938 : 217. Infanterie-Division may now be deployed." name = "0:00 December 9, 1938 : 50. Infanterie-Division may now be deployed." name = "0:00 December 9, 1938 : 52. Infanterie-Division may now be deployed." name = "1:00 December 9, 1938 : Resource Change happened to us." name = "1:00 December 9, 1938 : Resource Change happened to us." name = "1:00 December 9, 1938 : 217. Infanterie-Division was assigned to II. Armeekorps." name = "1:00 December 9, 1938 : 52. Infanterie-Division was assigned to V. Armeekorps." name = "1:00 December 9, 1938 : 50. Infanterie-Division was assigned to VI. Armeekorps." name = "1:00 December 9, 1938 : 217. Infanterie-Division was assigned to Reserve-Korps Sudentenland." name = "1:00 December 9, 1938 : 52. Infanterie-Division was assigned to Reserve-Korps Sudentenland." name = "1:00 December 9, 1938 : 50. Infanterie-Division was assigned to Reserve-Korps Sudentenland." name = "1:00 December 11, 1938 : Resource Change happened to us." name = "0:00 December 12, 1938 : 56. Infanterie-Division may now be deployed." name = "0:00 December 12, 1938 : We concluded a diplomatic deal with Greece." name = "0:00 December 13, 1938 : Romania has succeeded in stealing the blueprint for Light Mobility from Bulgaria. Relations between Bulgaria and Romania have been damaged due to a diplomatic incident." name = "1:00 December 13, 1938 : 56. Infanterie-Division was assigned to II. Armeekorps." name = "1:00 December 13, 1938 : 56. Infanterie-Division was assigned to Reserve-Korps Sudentenland." name = "21:00 December 13, 1938 : 46. Infanterie-Division was assigned to II. Armeekorps." name = "21:00 December 13, 1938 : 46. Infanterie-Division was assigned to Reserve-Korps Sudentenland." name = "1:00 December 14, 1938 : Resource Change happened to us." name = "0:00 December 15, 1938 : Italy had 1938 Nobel Prize in Physics ." name = "0:00 December 15, 1938 : USA had 1938 Nobel Prize in Literature ." name = "0:00 December 15, 1938 : Belgium had 1938 Nobel Prize in Medicine ." name = "0:00 December 15, 1938 : Switzerland had 1938 Nobel Peace Prize ." name = "1:00 December 15, 1938 : 1938 Nobel Prize in Chemistry happened to us." name = "0:00 December 16, 1938 : Poland had German sabotage detected ." name = "0:00 December 17, 1938 : We concluded a diplomatic deal with France." name = "0:00 December 17, 1938 : We concluded a diplomatic deal with Italy." name = "0:00 December 17, 1938 : Italy had Italian Invalidation of Treaty of 1935 with France ." name = "0:00 December 17, 1938 : France had Italian Invalidation of Treaty of 1935 with France ." name = "0:00 December 24, 1938 : USA had The Lima Conference ." name = "19:00 December 26, 1938 : Reserve-Korps Sudentenland has finished unloading in Koenigsberg." name = "19:00 December 26, 1938 : Transportflotte has arrived in Koenigsberg." name = "0:00 December 27, 1938 : Australia had Joseph A. Lyons dies in office ." name = "22:00 December 27, 1938 : Transportflotte has arrived in Stralsund." name = "20:00 December 28, 1938 : 61. Infanterie-Division was assigned to Wehrkreis I." name = "20:00 December 28, 1938 : 228. Infanterie-Division was assigned to Wehrkreis I." name = "20:00 December 28, 1938 : 206. Infanterie-Division was assigned to Wehrkreis I." name = "20:00 December 28, 1938 : 217. Infanterie-Division was assigned to Wehrkreis I." name = "20:00 December 28, 1938 : 52. Infanterie-Division was assigned to Wehrkreis I." name = "20:00 December 28, 1938 : 50. Infanterie-Division was assigned to Wehrkreis I." name = "20:00 December 28, 1938 : 56. Infanterie-Division was assigned to Wehrkreis I." name = "20:00 December 28, 1938 : 46. Infanterie-Division was assigned to Wehrkreis I." name = "0:00 December 30, 1938 : We concluded a diplomatic deal with Romania." name = "0:00 January 1, 1939 : Barckhausen has retired from active military service." name = "0:00 January 1, 1939 : von Hammerstein-Equord G. has retired from active military service." name = "0:00 January 1, 1939 : United Kingdom had The Chain Home radar system ." name = "0:00 January 1, 1939 : We concluded a diplomatic deal with Soviet Union." name = "0:00 January 2, 1939 : Turkey went with Reinforce the Army in Army Reinforce Program - 1st act." name = "0:00 January 4, 1939 : Soviet Union went with Proceed with the Plan in The Third Five-Year Plan." name = "0:00 January 5, 1939 : 57. Infanterie-Division may now be deployed." name = "0:00 January 5, 1939 : Japan had Kiichiro Hiranuma New Prime Minister ." name = "0:00 January 6, 1939 : Soviet Union went with Yes in Political blunder: Minister forced to resign ." name = "1:00 January 7, 1939 : 57. Infanterie-Division was assigned to II. Armeekorps." name = "1:00 January 7, 1939 : 57. Infanterie-Division was assigned to Wehrkreis VII." name = "0:00 January 8, 1939 : Our policy can be changed." name = "1:00 January 8, 1939 : 12. Infanterie-Division was assigned to Wehrkreis IV." name = "0:00 January 9, 1939 : Colombia went with Call the Reservists in Little Reinforce for the Colombian Army." name = "1:00 January 13, 1939 : General died in service happened to us." name = "0:00 January 14, 1939 : France had French Official Visit to Corsica and Tunisia ." name = "0:00 January 15, 1939 : Japan went with Build the 'Shoho' in Japan's secret light carrier programme." name = "1:00 January 16, 1939 : The Autobahn is opened to the public happened to us." name = "0:00 January 19, 1939 : Nat. Spain annexed Rep. Spain." name = "0:00 January 19, 1939 : Rep. Spain had The 'Non-intervention Committee' dissolves ." name = "0:00 January 20, 1939 : Nat. Spain had The Viriatos Legion ." name = "0:00 January 20, 1939 : Portugal had The Viriatos Legion ." name = "0:00 January 20, 1939 : Nat. Spain had The end of the Spanish Civil War: Nationalist victory ." name = "0:00 January 20, 1939 : Nat. Spain had The 'Non-intervention Committee' dissolves ." name = "0:00 January 21, 1939 : United Kingdom went with Take them into refugees camps and use them as workers. in Republican Refugees ask for asylum.." name = "0:00 January 22, 1939 : 58. Infanterie-Division may now be deployed." name = "0:00 January 22, 1939 : 62. Infanterie-Division may now be deployed." name = "0:00 January 22, 1939 : Nat. Spain had The Iberian Pact ." name = "0:00 January 22, 1939 : Portugal had The Iberian Pact ." name = "15:00 January 22, 1939 : 58. Infanterie-Division was assigned to I. Armeekorps." name = "15:00 January 22, 1939 : 58. Infanterie-Division was assigned to Wehrkreis IV." name = "15:00 January 22, 1939 : 62. Infanterie-Division was assigned to I. Armeekorps." name = "15:00 January 22, 1939 : 62. Infanterie-Division was assigned to III. Armeekorps." name = "0:00 January 23, 1939 : 68. Infanterie-Division may now be deployed." name = "0:00 January 23, 1939 : 69. Infanterie-Division may now be deployed." name = "0:00 January 23, 1939 : Belgium has failed to manipulate the global opinion against us. " name = "3:00 January 23, 1939 : 68. Infanterie-Division was assigned to I. Armeekorps." name = "3:00 January 23, 1939 : 68. Infanterie-Division was assigned to III. Armeekorps." name = "3:00 January 23, 1939 : 69. Infanterie-Division was assigned to I. Armeekorps." name = "0:00 January 24, 1939 : 71. Infanterie-Division may now be deployed." name = "8:00 January 24, 1939 : 71. Infanterie-Division was assigned to II. Armeekorps." name = "0:00 January 26, 1939 : Soviet Union went with Admit only those more devoted to communism in Republican Refugees ask for asylum." name = "0:00 January 26, 1939 : France went with Offer shelter for civilians. Militians must go to the Légion or C.T.E. in Republican refugees arrive at the French border." name = "0:00 January 27, 1939 : Nat. Spain had Soviet troops return home ." name = "0:00 January 27, 1939 : Soviet Union had Spanish Civil War ends - An important experience ." name = "0:00 February 1, 1939 : United Kingdom tried but failed to assassinate Fidel Dávila Arrondo in Nat. Spain. Relations between Nat. Spain and United Kingdom have been damaged due to a diplomatic " name = "incident." name = "0:00 February 4, 1939 : Kriegsmarinewerft has developed 'Naval Logistic 1939'." name = "0:00 February 4, 1939 : Heinz Guderian has developed 'Delay Doctrine'." name = "0:00 February 4, 1939 : Nat. Spain had International Brigades return home ." name = "0:00 February 4, 1939 : United Kingdom has failed to manipulate the global opinion against us. " name = "0:00 February 5, 1939 : Nat. Spain had The Italian Volunteers Return Home ." name = "0:00 February 5, 1939 : Italy had The Italian Volunteers Return Home ." name = "0:00 February 6, 1939 : Yugoslavia had Minister resigns ." name = "0:00 February 10, 1939 : 73. Infanterie-Division may now be deployed." name = "0:00 February 10, 1939 : We concluded a diplomatic deal with Soviet Union." name = "11:00 February 10, 1939 : 73. Infanterie-Division was assigned to V. Armeekorps." name = "0:00 February 12, 1939 : We concluded a diplomatic deal with Portugal." name = "0:00 February 14, 1939 : British Raj had Japan threatens India ." name = "0:00 February 15, 1939 : 75. Infanterie-Division may now be deployed." name = "0:00 February 15, 1939 : MAN has developed 'Tactical Bomber 1939'." name = "14:00 February 15, 1939 : 75. Infanterie-Division was assigned to VI. Armeekorps." name = "0:00 February 16, 1939 : Hungary had New Prime Minister: Pál Teleki ." name = "0:00 February 16, 1939 : We concluded a diplomatic deal with France." name = "0:00 February 17, 1939 : 76. Infanterie-Division may now be deployed." name = "0:00 February 18, 1939 : USA had National Spain recognition ." name = "0:00 February 18, 1939 : Nat. Spain had The Condor Legion Return Home ." name = "1:00 February 18, 1939 : The Condor Legion Return Home happened to us." name = "1:00 February 18, 1939 : 76. Infanterie-Division was assigned to VII. Armeekorps." name = "1:00 February 18, 1939 : 73. Infanterie-Division was assigned to II. Armeekorps." name = "1:00 February 18, 1939 : 75. Infanterie-Division was assigned to II. Armeekorps." name = "1:00 February 18, 1939 : 76. Infanterie-Division was assigned to II. Armeekorps." name = "0:00 February 21, 1939 : 78. Infanterie-Division may now be deployed." name = "0:00 February 21, 1939 : Netherlands has failed to manipulate the global opinion against us. " name = "0:00 February 22, 1939 : Ireland has succeeded in stealing the blueprint for Advanced Construction Engineering from United Kingdom. Relations between United Kingdom and Ireland have been " name = "damaged due to a diplomatic incident." name = "0:00 February 23, 1939 : Nat. China went with Call every men to defend the country in Big parts of our country are occupied!." name = "0:00 February 23, 1939 : 78. Infanterie-Division was assigned to V. Armeekorps." name = "0:00 February 24, 1939 : 78. Infanterie-Division was assigned to II. Armeekorps." name = "0:00 February 25, 1939 : Finland had More members for the Lotta Organization ." name = "1:00 February 25, 1939 : Increase of the German army noticed abroad happened to us." name = "1:00 February 25, 1939 : United Kingdom had Break of Versailles Treaty ." name = "1:00 February 25, 1939 : France had Break of Versailles Treaty ." name = "4:00 February 26, 1939 : I. Armeekorps has finished unloading in Koenigsberg." name = "4:00 February 26, 1939 : Transportflotte has arrived in Koenigsberg." name = "7:00 February 27, 1939 : Transportflotte has arrived in Stralsund." name = "2:00 March 1, 1939 : 69. Infanterie-Division was assigned to Wehrkreis I." name = "2:00 March 1, 1939 : 69. Infanterie-Division was assigned to I. Armeekorps." name = "2:00 March 1, 1939 : 46. Infanterie-Division was assigned to I. Armeekorps." name = "2:00 March 1, 1939 : 56. Infanterie-Division was assigned to I. Armeekorps." name = "2:00 March 1, 1939 : 217. Infanterie-Division was assigned to I. Armeekorps." name = "2:00 March 1, 1939 : 206. Infanterie-Division was assigned to I. Armeekorps." name = "2:00 March 1, 1939 : 11. Infanterie-Division was assigned to I. Armeekorps." name = "0:00 March 2, 1939 : Romania went with Build more guns! in Romania ignores the licence agreement." name = "0:00 March 3, 1939 : 79. Infanterie-Division may now be deployed." name = "1:00 March 3, 1939 : 79. Infanterie-Division was assigned to V. Armeekorps." name = "3:00 March 3, 1939 : Wehrkreis I has arrived in Elbing." name = "21:00 March 5, 1939 : I. Armeekorps has arrived in Allenstein." name = "0:00 March 6, 1939 : United Kingdom went with OK, Poland needs weapons! in Military credit for Poland." name = "0:00 March 6, 1939 : Poland had British military credit for Poland ." name = "1:00 March 13, 1939 : Resource Change happened to us." name = "1:00 March 14, 1939 : We went with Install Tiso in Slovakia in The End of Czechoslovakia." name = "1:00 March 14, 1939 : Czechoslovakia went with Accept the inevitable in The End of Czechoslovakia - Slovakia Independent." name = "1:00 March 14, 1939 : The people of Slovakia declared independence from Czechoslovakia." name = "1:00 March 14, 1939 : France had The End of Czechoslovakia ." name = "1:00 March 14, 1939 : Belgium had The End of Czechoslovakia ." name = "1:00 March 14, 1939 : Australia had The End of Czechoslovakia ." name = "1:00 March 14, 1939 : Canada had The End of Czechoslovakia ." name = "1:00 March 14, 1939 : United Kingdom had The End of Czechoslovakia ." name = "1:00 March 14, 1939 : The End of Czechoslovakia - Czechs annexed happened to us." name = "1:00 March 14, 1939 : Czechoslovakia are now part of our nation!" name = "1:00 March 14, 1939 : Slovakia had The End of Czechoslovakia ." name = "1:00 March 14, 1939 : Slovakia entered our Military Alliance." name = "1:00 March 14, 1939 : Hungary had The End of Czechoslovakia - Ruthenia ceded to Hungary ." name = "1:00 March 14, 1939 : Hungary went with It's not our people and Germany won't support us! in End of Czechoslovakia - Will Hungary demand more?." name = "1:00 March 14, 1939 : Armor Concentration happened to us." name = "1:00 March 14, 1939 : Mechanized Allowed happened to us." name = "1:00 March 14, 1939 : We went with New German puppet in Slovakia becomes a german puppet." name = "1:00 March 14, 1939 : Germany have made Slovakia their puppet state." name = "0:00 March 15, 1939 : United Kingdom had Appeasement has failed ." name = "1:00 March 15, 1939 : We concluded a diplomatic deal with Slovakia." name = "0:00 March 16, 1939 : Mauser Werke has developed 'Motorized Division 1939'." name = "0:00 March 17, 1939 : Bolivia went with Yes, we need a good fluvial army in The Bolivian Navy." name = "0:00 March 18, 1939 : Brazil has succeeded in influencing the global opinion about Argentina. Relations between Argentina and Brazil have been damaged due to a diplomatic incident." name = "1:00 March 18, 1939 : We went with Dismantle the forts in Sudetenland forts." name = "1:00 March 18, 1939 : Resource Change happened to us." name = "0:00 March 19, 1939 : Krupp has developed 'Production Control'." name = "0:00 March 19, 1939 : Poland went with Call the Reservists in Polish First Mobilization." name = "0:00 March 19, 1939 : France went with Call the Reservists in 1939 First Reservists Call." name = "0:00 March 21, 1939 : We concluded a diplomatic deal with Kwantung Army." name = "0:00 March 22, 1939 : United Kingdom had Military Training Act ." name = "0:00 March 22, 1939 : United Kingdom now guarantees the independence of Poland." name = "1:00 March 22, 1939 : We went with Claim Memel in Claiming Memel." name = "1:00 March 22, 1939 : Lithuania went with Cede Memel to Germany in Germany claims Memel." name = "1:00 March 22, 1939 : Claiming Memel - Lithuania Agrees! happened to us." name = "0:00 March 25, 1939 : Hungary went with Declare war on Slovakia! in Slovak–Hungarian War." name = "0:00 March 25, 1939 : Slovakia had Slovak–Hungarian War ." name = "0:00 March 25, 1939 : United Kingdom now guarantees the independence of Belgium." name = "0:00 March 26, 1939 : 1. Panzer-Division was assigned to Wehrkreis IX." name = "0:00 March 26, 1939 : 2. Panzer-Division was assigned to Wehrkreis IX." name = "0:00 March 26, 1939 : 3. Panzer-Division was assigned to Wehrkreis IX." name = "0:00 March 26, 1939 : 1. Kavallerie-Division was assigned to Wehrkreis IX." name = "0:00 March 26, 1939 : 4. leichte (Panzer-)Division was assigned to Wehrkreis IX." name = "0:00 March 26, 1939 : 4. Panzer-Division was assigned to Wehrkreis IX." name = "0:00 March 26, 1939 : 1. leichte (Panzer-)Division was assigned to Wehrkreis IX." name = "0:00 March 26, 1939 : 2. leichte (Panzer-)Division was assigned to Wehrkreis IX." name = "0:00 March 26, 1939 : 3. leichte (Panzer-)Division was assigned to Wehrkreis IX." name = "0:00 March 26, 1939 : 5. Panzer-Division was assigned to Wehrkreis IX." name = "0:00 March 27, 1939 : United Kingdom now guarantees the independence of Netherlands." name = "1:00 March 28, 1939 : We went with Found the company! in Export company for war material." name = "1:00 March 28, 1939 : Export company for war material happened to us." name = "0:00 March 29, 1939 : 86. Infanterie-Division may now be deployed." name = "0:00 March 29, 1939 : Japan had Light Carrier conversion finished ." name = "0:00 March 29, 1939 : Romania went with Accept the equipment, it is useful in Germany sends military equipment to Romania." name = "6:00 March 29, 1939 : 86. Infanterie-Division was assigned to II. Armeekorps." name = "0:00 March 30, 1939 : United Kingdom has succeeded in stealing the blueprint for Multi Engined 1938 from us. " name = "0:00 March 30, 1939 : United Kingdom went with Poland must be protected in Guarantee Independence to Poland." name = "0:00 March 30, 1939 : Poland went with Accept in The UK offers an Alliance." name = "1:00 April 1, 1939 : Resource Change happened to us." name = "20:00 April 1, 1939 : We have increased intelligence funding" name = "0:00 April 2, 1939 : Iraq had HRH King Ghazi (r. 1933-1939) ." name = "14:00 April 3, 1939 : Wehrkreis IX has arrived in Zilina." name = "0:00 April 4, 1939 : Slovakia had Slovakia lost the war ." name = "0:00 April 4, 1939 : Hungary had Hungary has won! ." name = "0:00 April 5, 1939 : 79. Infanterie-Division was assigned to V. Armeekorps." name = "0:00 April 5, 1939 : We concluded a diplomatic deal with Sweden." name = "0:00 April 5, 1939 : Portugal went with Refuse to sign in The Anti-Comintern Pact." name = "0:00 April 6, 1939 : 71. Infanterie-Division was assigned to II. Armeekorps." name = "0:00 April 6, 1939 : 73. Infanterie-Division was assigned to II. Armeekorps." name = "0:00 April 6, 1939 : 75. Infanterie-Division was assigned to II. Armeekorps." name = "0:00 April 6, 1939 : 76. Infanterie-Division was assigned to II. Armeekorps." name = "0:00 April 6, 1939 : 78. Infanterie-Division was assigned to II. Armeekorps." name = "0:00 April 7, 1939 : Italy went with Send an Ultimatum to King Zog in Annexation of Albania." name = "0:00 April 7, 1939 : Albania went with Never! in Italian Ultimatum." name = "0:00 April 7, 1939 : Italy went with Declare War in Annexation of Albania - Zog refuses." name = "0:00 April 7, 1939 : Italy declared war upon Albania." name = "0:00 April 7, 1939 : Soviet Union had Victim of the great purge ." name = "21:00 April 7, 1939 : 79. Infanterie-Division was assigned to II. Armeekorps." name = "21:00 April 7, 1939 : 71. Infanterie-Division was assigned to II. Armeekorps." name = "21:00 April 7, 1939 : 73. Infanterie-Division was assigned to II. Armeekorps." name = "21:00 April 7, 1939 : 75. Infanterie-Division was assigned to II. Armeekorps." name = "21:00 April 7, 1939 : 76. Infanterie-Division was assigned to II. Armeekorps." name = "21:00 April 7, 1939 : 78. Infanterie-Division was assigned to II. Armeekorps." name = "0:00 April 8, 1939 : Italian East Africa entered a Military Alliance with Italy." name = "0:00 April 8, 1939 : Italian East Africa joined the war on the same side as Italy in their war against Albania." name = "0:00 April 8, 1939 : Italy had Colonial troops for the AOI ." name = "0:00 April 8, 1939 : Italian East Africa had Colonial troops for the AOI ." name = "0:00 April 8, 1939 : Albania went with Call the reservists in We are under attack!." name = "0:00 April 8, 1939 : Australia had One of our ministers has died ." name = "0:00 April 9, 1939 : USA went with We can not get involved in China is almost conquered." name = "0:00 April 10, 1939 : 207. Infanterie-Division may now be deployed." name = "9:00 April 10, 1939 : 207. Infanterie-Division was assigned to V. Armeekorps." name = "9:00 April 10, 1939 : 207. Infanterie-Division was assigned to II. Armeekorps." name = "22:00 April 11, 1939 : 1. Panzer-Division was assigned to V. Armeekorps." name = "22:00 April 11, 1939 : 2. Panzer-Division was assigned to V. Armeekorps." name = "22:00 April 11, 1939 : 3. Panzer-Division was assigned to V. Armeekorps." name = "22:00 April 11, 1939 : 1. Panzer-Division was assigned to Wehrkreis IX." name = "22:00 April 11, 1939 : 1. leichte (Panzer-)Division was assigned to V. Armeekorps." name = "22:00 April 11, 1939 : 2. leichte (Panzer-)Division was assigned to V. Armeekorps." name = "9:00 April 15, 1939 : 73. Infanterie-Division was assigned to VI. Armeekorps." name = "9:00 April 15, 1939 : 75. Infanterie-Division was assigned to VI. Armeekorps." name = "14:00 April 15, 1939 : V. Armeekorps has arrived in Presov." name = "0:00 April 16, 1939 : Alkett has developed 'Armoured Car 1939'." name = "0:00 April 17, 1939 : United Kingdom went with We must support them! in UK Guarantee Independence to Greece." name = "0:00 April 17, 1939 : United Kingdom now guarantees the independence of Greece." name = "0:00 April 17, 1939 : Greece went with Great! in UK Guarantee Independence to Greece." name = "1:00 April 17, 1939 : The first German Antarctic Expedition happened to us." name = "9:00 April 18, 1939 : VI. Armeekorps has arrived in Zilina." name = "1:00 April 19, 1939 : 73. Infanterie-Division was assigned to Wehrkreis IX." name = "1:00 April 19, 1939 : 75. Infanterie-Division was assigned to Wehrkreis IX." name = "13:00 April 19, 1939 : 1. Panzer-Division was assigned to VI. Armeekorps." name = "13:00 April 19, 1939 : 3. leichte (Panzer-)Division was assigned to VI. Armeekorps." name = "1:00 April 20, 1939 : Hitler's Birthday Parade happened to us." name = "0:00 April 28, 1939 : 1. Panzer-Division was assigned to VI. Armeekorps." name = "0:00 April 28, 1939 : 3. leichte (Panzer-)Division was assigned to VI. Armeekorps." name = "16:00 April 30, 1939 : 1. Panzer-Division was assigned to V. Armeekorps." name = "16:00 April 30, 1939 : 3. leichte (Panzer-)Division was assigned to V. Armeekorps." name = "1:00 May 1, 1939 : Resource Change happened to us." name = "1:00 May 1, 1939 : Resource Change happened to us." name = "0:00 May 2, 1939 : Japan went with Arm and defend our islands! in The 4th IJN Fleet." name = "0:00 May 8, 1939 : Hanomag has developed 'Infantry & Assault Tank 1939'." name = "0:00 May 9, 1939 : 2. Infanterie-Div. (mot) may now be deployed." name = "0:00 May 9, 1939 : France has succeeded in stealing the blueprint for pre-WW1 Battlecruiser from Soviet Union. Relations between Soviet Union and France have been damaged due to a " name = "diplomatic incident." name = "0:00 May 10, 1939 : Japan went with We will need this factories! in Manchuria Airplane Manufacturing Company." name = "9:00 May 11, 1939 : 2. Infanterie-Div. (mot) was assigned to VI. Armeekorps." name = "0:00 May 12, 1939 : Italy annexed Albania." name = "0:00 May 13, 1939 : Krupp has developed 'Advanced Construction Engineering'." name = "0:00 May 15, 1939 : Skoda Werke has developed 'Medium Tank 1939'." name = "0:00 May 16, 1939 : Italy has succeeded in influencing the global opinion about Soviet Union. Relations between Soviet Union and Italy have been damaged due to a diplomatic incident." name = "0:00 May 16, 1939 : El Salvador went with Ok in Women granted the vote." name = "0:00 May 20, 1939 : 3. Infanterie-Div. (mot) may now be deployed." name = "6:00 May 21, 1939 : 3. Infanterie-Div. (mot) was assigned to VII. Armeekorps." name = "0:00 May 22, 1939 : United Kingdom went with Offer limited help in Offering Portugal help." name = "0:00 May 22, 1939 : Portugal had British support for portuguese rearmament - limited help ." name = "0:00 May 23, 1939 : One of our ministers has died happened to us." name = "0:00 June 2, 1939 : Belgium has failed to manipulate the global opinion against us. Relations between Belgium and us has been damaged due to a diplomatic incident." name = "18:00 June 2, 1939 : 3. Infanterie-Div. (mot) was assigned to VI. Armeekorps." name = "1:00 June 3, 1939 : Resource Change happened to us." name = "0:00 June 4, 1939 : 10. Infanterie-Div. (mot) may now be deployed." name = "10:00 June 4, 1939 : 10. Infanterie-Div. (mot) was assigned to VII. Armeekorps." name = "0:00 June 12, 1939 : 14. Infanterie-Div. (mot) may now be deployed." name = "1:00 June 12, 1939 : Resource Change happened to us." name = "1:00 June 12, 1939 : 14. Infanterie-Div. (mot) was assigned to VIII. Armeekorps." name = "11:00 June 12, 1939 : 14. Infanterie-Div. (mot) was assigned to VII. Armeekorps." name = "0:00 June 14, 1939 : Romania had NMS Amiral Murgescu ." name = "5:00 June 15, 1939 : VI. Armeekorps has arrived in Opava." name = "0:00 June 17, 1939 : United Kingdom had King George VI visits Canada and the United States ." name = "0:00 June 18, 1939 : Siam has succeeded in stealing the blueprint for Early Hospital System from Nat. China. Relations between Nat. China and Siam have been damaged due to a diplomatic incident." name = "0:00 June 20, 1939 : Free City of Danzig had Formation of SS Heimwehr 'Danzig' ." name = "0:00 June 21, 1939 : Lithuania has succeeded in stealing the blueprint for Firepower Focus Doctrine from Poland. Relations between Poland and Lithuania have been damaged due to a diplomatic " name = "incident." name = "0:00 June 24, 1939 : 16. Infanterie-Div. (mot) may now be deployed." name = "8:00 June 24, 1939 : 16. Infanterie-Div. (mot) was assigned to VIII. Armeekorps." name = "8:00 June 24, 1939 : 10. Infanterie-Div. (mot) was assigned to VI. Armeekorps." name = "8:00 June 24, 1939 : 14. Infanterie-Div. (mot) was assigned to VI. Armeekorps." name = "8:00 June 24, 1939 : 16. Infanterie-Div. (mot) was assigned to VI. Armeekorps." name = "0:00 June 26, 1939 : Alkett has developed 'Advanced Anti-Air Artillery Brigade'." name = "0:00 June 30, 1939 : Turkey had The End of the Hatay State ." name = "0:00 June 30, 1939 : Turkey annexed Hatay State." name = "0:00 June 30, 1939 : France had The End of the Hatay State ." name = "0:00 July 1, 1939 : United Kingdom has failed to manipulate the global opinion against us. Relations between United Kingdom and us has been damaged due to a diplomatic incident." name = "2:00 July 1, 1939 : We went with Recall the reservists in 1939 Reservists call." name = "0:00 July 8, 1939 : USA had One of our ministers has died ." name = "1:00 July 10, 1939 : Resource Change happened to us." name = "0:00 July 16, 1939 : 1. Armee may now be deployed." name = "0:00 July 16, 1939 : 2. Armee may now be deployed." name = "0:00 July 16, 1939 : 3. Armee may now be deployed." name = "0:00 July 16, 1939 : Heeresgruppe Nord may now be deployed." name = "0:00 July 16, 1939 : 4. Armee may now be deployed." name = "0:00 July 16, 1939 : 5. Armee may now be deployed." name = "1:00 July 18, 1939 : Resource Change happened to us." name = "15:00 July 23, 1939 : 5. Armee was assigned to VII. Armeekorps." name = "15:00 July 23, 1939 : 5. Armee was assigned to XVII. Armeekorps." name = "15:00 July 23, 1939 : 4. Armee was assigned to VII. Armeekorps." name = "15:00 July 23, 1939 : 4. Armee was assigned to Wehrkreis III." name = "15:00 July 23, 1939 : Heeresgruppe Nord was assigned to VII. Armeekorps." name = "15:00 July 23, 1939 : Heeresgruppe Nord was assigned to II. Armeekorps." name = "15:00 July 23, 1939 : 3. Armee was assigned to VII. Armeekorps." name = "15:00 July 23, 1939 : 3. Armee was assigned to Wehrkreis VII." name = "15:00 July 23, 1939 : 2. Armee was assigned to VII. Armeekorps." name = "15:00 July 23, 1939 : 1. Armee was assigned to VIII. Armeekorps." name = "12:00 July 27, 1939 : Oberkommando Heer has arrived in Stralsund." name = "0:00 July 28, 1939 : United Kingdom has failed to manipulate the global opinion against us. Relations between United Kingdom and us has been damaged due to a diplomatic incident." name = "23:00 July 28, 1939 : Oberkommando Heer has finished unloading in Elbing." name = "23:00 July 28, 1939 : Transportflotte has arrived in Elbing." name = "2:00 July 30, 1939 : Transportflotte has arrived in Stralsund." name = "1:00 August 1, 1939 : Oberkommando Heer has arrived in Allenstein." name = "3:00 August 1, 1939 : 69. Infanterie-Division was assigned to Oberkommando Heer." name = "3:00 August 1, 1939 : 46. Infanterie-Division was assigned to Oberkommando Heer." name = "3:00 August 1, 1939 : 56. Infanterie-Division was assigned to Oberkommando Heer." name = "3:00 August 1, 1939 : 217. Infanterie-Division was assigned to Oberkommando Heer." name = "3:00 August 1, 1939 : 206. Infanterie-Division was assigned to Oberkommando Heer." name = "3:00 August 1, 1939 : 11. Infanterie-Division was assigned to Oberkommando Heer." name = "0:00 August 2, 1939 : Romania went with We will allow the bombers to pass through our ports in British arms shipment to Poland." name = "0:00 August 2, 1939 : Poland had British military credit for Poland: arms shipment ." name = "1:00 August 4, 1939 : Zeppelin LZ 130's espionage trips happened to us." name = "0:00 August 6, 1939 : United Kingdom had IRA Bombing Campaign 1939-40 ." name = "4:00 August 9, 1939 : The following decisions are now available: Activate News of World events, The British - German naval treaty 1935" name = "0:00 August 13, 1939 : Kriegsmarinewerft has developed '1939 Submarine'." name = "1:00 August 15, 1939 : Neuhammer Stuka disaster happened to us." name = "0:00 August 17, 1939 : 18. Infanterie-Div. (mot) may now be deployed." name = "7:00 August 17, 1939 : 18. Infanterie-Div. (mot) was assigned to I. Armeekorps." name = "7:00 August 17, 1939 : 18. Infanterie-Div. (mot) was assigned to VI. Armeekorps." name = "0:00 August 23, 1939 : Free City of Danzig had Albert Forster appointed head of senate ." name = "1:00 August 23, 1939 : We went with Historical Agreement in The Molotov-Ribbentrop Pact." name = "1:00 August 23, 1939 : Soviet Union went with A Most Excellent Proposition in The Molotov-Ribbentrop Pact - Historical Pact." name = "1:00 August 23, 1939 : We concluded a diplomatic deal with Soviet Union." name = "1:00 August 23, 1939 : Soviet Union no longer guarantees the independence of France." name = "1:00 August 23, 1939 : The Molotov-Ribbentrop Pact - Historical Outcome happened to us." name = "1:00 August 29, 1939 : We went with This is german engineering! in First flight of the Heinkel He 178." name = "0:00 August 30, 1939 : Japan had Abe Nobuyuki New Prime Minister ." name = "1:00 August 30, 1939 : A non-aggression pact with Turkey expired." name = "0:00 September 1, 1939 : Karl Dönitz has developed 'Sub Manouvres 1939'." name = "1:00 September 1, 1939 : We went with Final Ultimatum - Danzig or War in Danzig or War (Last chance for peace)." name = "1:00 September 1, 1939 : Poland went with Then it is War in Danzig or War." name = "1:00 September 1, 1939 : Danzig or War - WAR! happened to us." name = "1:00 September 1, 1939 : Germany declared war upon Poland." name = "1:00 September 1, 1939 : Slovakia joined the war on the same side as Germany in their war against Poland." name = "1:00 September 1, 1939 : Germany have made Free City of Danzig their puppet state." name = "1:00 September 1, 1939 : United Kingdom went with Declare War in Allies act on guarentee with Poland." name = "1:00 September 1, 1939 : United Kingdom declared war upon us!" name = "1:00 September 1, 1939 : Free City of Danzig joined the war on the same side as Germany and Slovakia in their war against Poland." name = "1:00 September 1, 1939 : France no longer guarantees the independence of Poland." name = "1:00 September 1, 1939 : United Kingdom no longer guarantees the independence of Poland." name = "1:00 September 1, 1939 : France joined the war on the same side as United Kingdom in their war against Germany." name = "1:00 September 1, 1939 : Canada joined the war on the same side as United Kingdom and France in their war against Germany." name = "1:00 September 1, 1939 : Australia joined the war on the same side as United Kingdom, France and Canada in their war against Germany." name = "1:00 September 1, 1939 : New Zealand joined the war on the same side as United Kingdom, France, Canada and Australia in their war against Germany." name = "1:00 September 1, 1939 : South Africa joined the war on the same side as United Kingdom, France, Canada, Australia and New Zealand in their war against Germany." name = "1:00 September 1, 1939 : British Raj joined the war on the same side as United Kingdom, France, Canada, Australia, New Zealand and South Africa in their war against Germany." name = "1:00 September 1, 1939 : Oman joined the war on the same side as United Kingdom, France, Canada, Australia, New Zealand, South Africa and British Raj in their war against Germany." name = "1:00 September 1, 1939 : Egypt joined the war on the same side as United Kingdom, France, Canada, Australia, New Zealand, South Africa, British Raj and Oman in their war against Germany." name = "1:00 September 1, 1939 : Burma joined the war on the same side as United Kingdom, France, Canada, Australia, New Zealand, South Africa, British Raj, Oman and Egypt in their war against Germany." name = "1:00 September 1, 1939 : Slovakia joined the war on the same side as Germany in their war against United Kingdom, France, Canada, Australia, New Zealand, South Africa, British Raj, Oman, Egypt " name = "and Burma." name = "1:00 September 1, 1939 : Free City of Danzig joined the war on the same side as Germany and Slovakia in their war against United Kingdom, France, Canada, Australia, New Zealand, South Africa, " name = "British Raj, Oman, Egypt and Burma." name = "1:00 September 1, 1939 : We went with It is war! We need the Luft Hansa. in Fate of the Luft Hansa." name = "1:00 September 1, 1939 : Kampfgeschwader z.b.V. 172 was assigned to I. Fliegerkorps." name = "1:00 September 1, 1939 : The following decisions are now available: The non-aggression treaty breaks, Activate News of World events" name = "1:00 September 1, 1939 : France had New Elite Division ." name = "1:00 September 1, 1939 : New Zealand had The outbreak of war ." name = "1:00 September 1, 1939 : South Africa went with Mobilize the military, we are at war in The outbreak of war." name = "1:00 September 1, 1939 : Ireland went with We will keep all our options open in Irish Declaration of Neutrality." name = "1:00 September 1, 1939 : Luxemburg had Legislative and executive power for the Duchess ." name = "1:00 September 1, 1939 : Switzerland had Aktivdienst ." name = "1:00 September 1, 1939 : British Raj had The Commonwealth is at war! ." name = "1:00 September 1, 1939 : Turkey had End of Balkan Entente ." name = "1:00 September 1, 1939 : Turkey left the Military Alliance she had with Romania, Yugoslavia and Greece." name = "1:00 September 1, 1939 : Turkey removed the Trade Embargo towards Bulgaria." name = "1:00 September 1, 1939 : Turkey removed the Technology Embargo towards Bulgaria." name = "1:00 September 1, 1939 : Turkey removed the Trade Embargo towards Yugoslavia." name = "1:00 September 1, 1939 : Turkey removed the Technology Embargo towards Yugoslavia." name = "1:00 September 1, 1939 : Turkey removed the Trade Embargo towards Hungary." name = "1:00 September 1, 1939 : Turkey removed the Technology Embargo towards Hungary." name = "1:00 September 1, 1939 : Turkey removed the Trade Embargo towards Romania." name = "1:00 September 1, 1939 : Turkey removed the Technology Embargo towards Romania." name = "1:00 September 1, 1939 : South Africa had The director general of war supplies ." name = "1:00 September 1, 1939 : Claim Elsass-Lothringen happened to us." name = "1:00 September 1, 1939 : 4. leichte (Panzer-)Division was assigned to I. Armeekorps." name = "1:00 September 1, 1939 : 4. Panzer-Division was assigned to I. Armeekorps." name = "1:00 September 1, 1939 : 5. Panzer-Division was assigned to I. Armeekorps." name = "1:00 September 1, 1939 : 1. Kavallerie-Division was assigned to I. Armeekorps." name = "Game Speed set to Very Fast" name = "Game Speed set to Fast" name = "Game Speed set to Above Normal" name = "1:00 September 2, 1939 : Yugoslavia had End of Balkan Entente ." name = "1:00 September 2, 1939 : Yugoslavia left the Military Alliance she had with Romania and Greece." name = "1:00 September 2, 1939 : Yugoslavia removed the Trade Embargo towards Bulgaria." name = "1:00 September 2, 1939 : Yugoslavia removed the Technology Embargo towards Bulgaria." name = "1:00 September 2, 1939 : Yugoslavia removed the Trade Embargo towards Romania." name = "1:00 September 2, 1939 : Yugoslavia removed the Technology Embargo towards Romania." name = "1:00 September 2, 1939 : Yugoslavia removed the Trade Embargo towards Hungary." name = "1:00 September 2, 1939 : Yugoslavia removed the Technology Embargo towards Hungary." name = "1:00 September 2, 1939 : Yugoslavia removed the Trade Embargo towards Greece." name = "1:00 September 2, 1939 : Yugoslavia removed the Technology Embargo towards Greece." name = "1:00 September 2, 1939 : Yugoslavia removed the Trade Embargo towards Turkey." name = "1:00 September 2, 1939 : Yugoslavia removed the Technology Embargo towards Turkey." name = "1:00 September 2, 1939 : Hochseeflotte has arrived in Stralsund." name = "1:00 September 2, 1939 : Romania had End of Balkan Entente ." name = "1:00 September 2, 1939 : Romania left the Military Alliance she had with Greece." name = "1:00 September 2, 1939 : Romania removed the Trade Embargo towards Bulgaria." name = "1:00 September 2, 1939 : Romania removed the Technology Embargo towards Bulgaria." name = "1:00 September 2, 1939 : Romania removed the Trade Embargo towards Yugoslavia." name = "1:00 September 2, 1939 : Romania removed the Technology Embargo towards Yugoslavia." name = "1:00 September 2, 1939 : Romania removed the Trade Embargo towards Hungary." name = "1:00 September 2, 1939 : Romania removed the Technology Embargo towards Hungary." name = "1:00 September 2, 1939 : Romania removed the Trade Embargo towards Greece." name = "1:00 September 2, 1939 : Romania removed the Technology Embargo towards Greece." name = "1:00 September 2, 1939 : Romania removed the Trade Embargo towards Turkey." name = "1:00 September 2, 1939 : Romania removed the Technology Embargo towards Turkey." name = "1:00 September 2, 1939 : War! happened to us." name = "2:00 September 2, 1939 : Baltische Flotte has arrived in Stralsund." name = "1:00 September 3, 1939 : We concluded a diplomatic deal with Hungary." name = "1:00 September 3, 1939 : We concluded a diplomatic deal with Soviet Union." name = "1:00 September 3, 1939 : We concluded a diplomatic deal with Japan." name = "1:00 September 3, 1939 : United Kingdom had National Service Act ." name = "1:00 September 3, 1939 : USA had A New European War ." name = "1:00 September 3, 1939 : Egypt went with Request that Britain send aid in Activation of the 1936 Anglo-Egyptian defense treaty." name = "1:00 September 4, 1939 : Poland went with Withdraw to Hungarian territory in Refugee military forces in Hungary." name = "1:00 September 4, 1939 : Hungary went with We will help them, send the Poles to Britain and France in Refugee military forces from Poland." name = "1:00 September 4, 1939 : France had The Polish army in exile ." name = "1:00 September 4, 1939 : Poland went with Withdraw to neutral Romanian territory in The Polish government on the Romanian border." name = "1:00 September 4, 1939 : Romania had Refugee military forces from Poland ." name = "1:00 September 4, 1939 : France had The Polish army in exile ." name = "1:00 September 4, 1939 : Poland went with Call the Reservist in Polish Mobilization." name = "1:00 September 4, 1939 : Resource Change happened to us." name = "2:00 September 4, 1939 : Wehrkreis I has arrived in Torun." name = "7:00 September 4, 1939 : Gruppenkommando 1 has arrived in Czestochowa." name = "12:00 September 4, 1939 : Wehrkreis III has arrived in Czestochowa." name = "0:00 September 5, 1939 : Heinkel Flugzeugwerke has developed 'Production Planning'." name = "1:00 September 5, 1939 : Burma went with Call the reservists in War!." name = "7:00 September 5, 1939 : XVII. Armeekorps has arrived in Bydgoszcz." name = "1:00 September 6, 1939 : France had Polish army in France ." name = "1:00 September 6, 1939 : Ireland went with We don't need them! Let'em back home in Irish Volunteers for the Army." name = "1:00 September 6, 1939 : Sweden went with Reinforce the Army in Sweden reinforces the Army." name = "1:00 September 6, 1939 : Australia had Australian volunteers flock to the colours ." name = "16:00 September 6, 1939 : Wehrkreis I has arrived in Plock." name = "1:00 September 7, 1939 : Peru went with Declare war on Ecuador in The border war between Ecuador and Peru." name = "1:00 September 7, 1939 : Peru declared war upon Ecuador." name = "1:00 September 7, 1939 : We concluded a diplomatic deal with Italy." name = "1:00 September 7, 1939 : Resource Change happened to us." name = "3:00 September 7, 1939 : II. Armeekorps has arrived in Sosnowiec." name = "1:00 September 8, 1939 : Canada had The outbreak of war ." name = "18:00 September 8, 1939 : XVII. Armeekorps has arrived in Wloclawek." name = "0:00 September 9, 1939 : General died in service happened to us." name = "1:00 September 9, 1939 : Canada went with Call the reservists in Commonwealth at war!." name = "1:00 September 9, 1939 : We went with Historical losses in The second downfall of the german merchant navy." name = "13:00 September 10, 1939 : Wehrkreis IX has arrived in Krakow." name = "0:00 September 11, 1939 : Sweden went with Reinforce the army in Sweden reinforces its army." name = "1:00 September 11, 1939 : Australia went with Call the reservists in Commonwealth at war!." name = "1:00 September 12, 1939 : USA had End of the Dust Bowl ." name = "8:00 September 12, 1939 : Wehrkreis III has arrived in Lodz." name = "0:00 September 13, 1939 : 20. Infanterie-Div. (mot) may now be deployed." name = "1:00 September 13, 1939 : United Kingdom has failed to manipulate the global opinion against us. " name = "6:00 September 13, 1939 : Wehrkreis I has arrived in Ostroleka." name = "8:00 September 14, 1939 : Wehrkreis I has arrived in Lomza." name = "0:00 September 15, 1939 : General died in service happened to us." name = "1:00 September 15, 1939 : France went with Full mobilization in 2nd Reservists call." name = "0:00 September 16, 1939 : Japan had The Nomonhan Incident ." name = "0:00 September 16, 1939 : Japan had The Nomonhan Incident - Outcome ." name = "0:00 September 16, 1939 : Soviet Union had The Battle of Khalkhin Gol ." name = "0:00 September 16, 1939 : Soviet Union had The Molotov-Ribbentrop Pact - Eastern Poland to USSR ." name = "0:00 September 16, 1939 : Soviet Union declared war upon Poland." name = "0:00 September 16, 1939 : Tannu Tuva joined the war on the same side as Soviet Union in their war against Poland." name = "1:00 September 16, 1939 : Soviet Union went with Decline in Frunze." name = "1:00 September 16, 1939 : Ecuador went with Call the reservists in War!." name = "1:00 September 16, 1939 : Ecuador went with Call the reservists in We are under attack!." name = "19:00 September 17, 1939 : II. Armeekorps has arrived in Lublin." name = "1:00 September 18, 1939 : Peru went with We don't need them in War!." name = "1:00 September 18, 1939 : Colombia went with This is not our war, remain neutral in Columbia reacts to the Ecuador-Perú war." name = "11:00 September 18, 1939 : IV. Armeekorps has arrived in Ostroleka." name = "15:00 September 18, 1939 : XVII. Armeekorps has arrived in Warsaw." name = "15:00 September 18, 1939 : III. Armeekorps has arrived in Warsaw." name = "17:00 September 18, 1939 : Wehrkreis III has arrived in Warsaw." name = "0:00 September 20, 1939 : MAN has developed 'Single Engined 1939'." name = "1:00 September 20, 1939 : Japan had Panay Incident ." name = "4:00 September 20, 1939 : IV. Armeekorps has arrived in Lomza." name = "17:00 September 20, 1939 : Gruppenkommando 1 has arrived in Warsaw." name = "3:00 September 21, 1939 : II. Armeekorps has arrived in Chelm." name = "4:00 September 21, 1939 : VI. Armeekorps has arrived in Lwow." name = "4:00 September 21, 1939 : Poland are now part of our nation!" name = "5:00 September 21, 1939 : Wehrkreis IX has arrived in Nowy Sacz." name = "Game Speed set to Fast" name = "Game Speed set to Very Fast" name = "Game Speed set to Extremely Fast" name = "0:00 September 22, 1939 : The following decisions are now available: Fall Gelb, Unternehmen Barbarossa" name = "0:00 September 22, 1939 : Soviet Union had Peace with Allies! ." name = "1:00 September 22, 1939 : Japan went with We cannot control the Army in The Nanjing Massacre." name = "1:00 September 22, 1939 : Nat. China had The Nanjing Massacre ." name = "1:00 September 22, 1939 : USA had The Nanjing Massacre ." name = "2:00 September 22, 1939 : The Molotov-Ribbentrop Pact - Eastern Poland to Soviets happened to us." name = "2:00 September 22, 1939 : Free City of Danzig are now part of our nation!" name = "2:00 September 22, 1939 : Our army in Danzig has been completely annihilated!" name = "2:00 September 22, 1939 : Slovakia had The Molotov-Ribbentrop Pact - Eastern Poland to Soviets ." name = "2:00 September 22, 1939 : Soviet Union had The Molotov-Ribbentrop Pact - Eastern Poland to USSR ." name = "1:00 September 23, 1939 : Norway has succeeded in stealing the blueprint for Medium Tank 1938 from Sweden. Relations between Sweden and Norway have been damaged due to a diplomatic " name = "incident." name = "1:00 September 23, 1939 : Nat. China went with Form the KLA! in Korean Liberation Army." name = "1:00 September 23, 1939 : Japan had Korean Liberation Army ." name = "0:00 September 24, 1939 : 20. Infanterie-Div. (mot) was assigned to I. Armeekorps." name = "1:00 September 25, 1939 : Nat. China had Unity in the face of external enemies (CHI) ." name = "1:00 September 25, 1939 : Nat. China annexed Xibei San Ma." name = "1:00 September 25, 1939 : Nat. China annexed Yunnan." name = "0:00 September 28, 1939 : Soviet Union had Soviet–Estonian Mutual Assistance Treaty ." name = "0:00 September 28, 1939 : Estonia had Soviet–Estonian Mutual Assistance Treaty ." name = "1:00 September 28, 1939 : We concluded a diplomatic deal with Lithuania." name = "2:00 September 28, 1939 : Resource Change happened to us." name = "0:00 October 1, 1939 : OKH was assigned to Oberkommando Heer." name = "0:00 October 1, 1939 : 69. Infanterie-Division was assigned to Oberkommando Heer." name = "0:00 October 1, 1939 : 46. Infanterie-Division was assigned to Oberkommando Heer." name = "0:00 October 1, 1939 : 56. Infanterie-Division was assigned to Oberkommando Heer." name = "0:00 October 1, 1939 : 217. Infanterie-Division was assigned to Oberkommando Heer." name = "0:00 October 1, 1939 : 206. Infanterie-Division was assigned to Oberkommando Heer." name = "0:00 October 1, 1939 : 11. Infanterie-Division was assigned to Oberkommando Heer." name = "0:00 October 1, 1939 : The following decisions are now available: New SS Division" name = "0:00 October 1, 1939 : France had Mechanization finished ." name = "8:00 October 1, 1939 : New SS Division happened to us." name = "8:00 October 1, 1939 : 4. SS-Polizei-PzGren. Div. was assigned to II. Armeekorps." name = "0:00 October 2, 1939 : 1. Infanterie-Division was assigned to Wehrkreis I." name = "0:00 October 2, 1939 : 21. Infanterie-Division was assigned to Wehrkreis I." name = "0:00 October 2, 1939 : 61. Infanterie-Division was assigned to Wehrkreis I." name = "0:00 October 2, 1939 : 228. Infanterie-Division was assigned to Wehrkreis I." name = "0:00 October 2, 1939 : 52. Infanterie-Division was assigned to Wehrkreis I." name = "0:00 October 2, 1939 : 50. Infanterie-Division was assigned to Wehrkreis I." name = "0:00 October 2, 1939 : 32. Infanterie-Division was assigned to IV. Armeekorps." name = "0:00 October 2, 1939 : 28. Infanterie-Division was assigned to IV. Armeekorps." name = "0:00 October 2, 1939 : 34. Infanterie-Division was assigned to IV. Armeekorps." name = "0:00 October 2, 1939 : 33. Infanterie-Division was assigned to IV. Armeekorps." name = "0:00 October 2, 1939 : 27. Infanterie-Division was assigned to IV. Armeekorps." name = "0:00 October 2, 1939 : 8. Infanterie-Division was assigned to Wehrkreis III." name = "0:00 October 2, 1939 : 6. Infanterie-Division was assigned to Wehrkreis III." name = "0:00 October 2, 1939 : 16. Infanterie-Division was assigned to Wehrkreis III." name = "0:00 October 2, 1939 : 19. Infanterie-Division was assigned to Wehrkreis III." name = "0:00 October 2, 1939 : 22. Infanterie-Division was assigned to Wehrkreis III." name = "0:00 October 2, 1939 : 4. Armee was assigned to Wehrkreis III." name = "0:00 October 2, 1939 : 3. Infanterie-Division was assigned to Gruppenkommando 1." name = "0:00 October 2, 1939 : 18. Infanterie-Division was assigned to Gruppenkommando 1." name = "0:00 October 2, 1939 : 23. Infanterie-Division was assigned to Gruppenkommando 1." name = "0:00 October 2, 1939 : 20. Infanterie-Division was assigned to Gruppenkommando 1." name = "0:00 October 2, 1939 : 26. Infanterie-Division was assigned to Gruppenkommando 1." name = "0:00 October 2, 1939 : 44. Infanterie-Division was assigned to XVII. Armeekorps." name = "0:00 October 2, 1939 : 45. Infanterie-Division was assigned to XVII. Armeekorps." name = "0:00 October 2, 1939 : 2. Gebirgs-Division was assigned to XVII. Armeekorps." name = "0:00 October 2, 1939 : 3. Gebirgs-Division was assigned to XVII. Armeekorps." name = "0:00 October 2, 1939 : 35. Infanterie-Division was assigned to XVII. Armeekorps." name = "0:00 October 2, 1939 : 5. Armee was assigned to XVII. Armeekorps." name = "0:00 October 2, 1939 : 31. Infanterie-Division was assigned to III. Armeekorps." name = "0:00 October 2, 1939 : 30. Infanterie-Division was assigned to III. Armeekorps." name = "0:00 October 2, 1939 : 60. Infanterie-Division was assigned to III. Armeekorps." name = "0:00 October 2, 1939 : 62. Infanterie-Division was assigned to III. Armeekorps." name = "0:00 October 2, 1939 : 68. Infanterie-Division was assigned to III. Armeekorps." name = "0:00 October 2, 1939 : 73. Infanterie-Division was assigned to Wehrkreis IX." name = "0:00 October 2, 1939 : 75. Infanterie-Division was assigned to Wehrkreis IX." name = "0:00 October 2, 1939 : 86. Infanterie-Division was assigned to II. Armeekorps." name = "0:00 October 2, 1939 : 79. Infanterie-Division was assigned to II. Armeekorps." name = "0:00 October 2, 1939 : 71. Infanterie-Division was assigned to II. Armeekorps." name = "0:00 October 2, 1939 : 76. Infanterie-Division was assigned to II. Armeekorps." name = "0:00 October 2, 1939 : 78. Infanterie-Division was assigned to II. Armeekorps." name = "0:00 October 2, 1939 : 207. Infanterie-Division was assigned to II. Armeekorps." name = "0:00 October 2, 1939 : Heeresgruppe Nord was assigned to II. Armeekorps." name = "0:00 October 2, 1939 : 2. Panzer-Division was assigned to V. Armeekorps." name = "0:00 October 2, 1939 : 3. Panzer-Division was assigned to V. Armeekorps." name = "0:00 October 2, 1939 : 1. leichte (Panzer-)Division was assigned to V. Armeekorps." name = "0:00 October 2, 1939 : 2. leichte (Panzer-)Division was assigned to V. Armeekorps." name = "0:00 October 2, 1939 : 1. Panzer-Division was assigned to V. Armeekorps." name = "0:00 October 2, 1939 : 3. leichte (Panzer-)Division was assigned to V. Armeekorps." name = "0:00 October 2, 1939 : 4. leichte (Panzer-)Division was assigned to I. Armeekorps." name = "0:00 October 2, 1939 : 4. Panzer-Division was assigned to I. Armeekorps." name = "0:00 October 2, 1939 : 5. Panzer-Division was assigned to I. Armeekorps." name = "0:00 October 2, 1939 : 1. Kavallerie-Division was assigned to I. Armeekorps." name = "1:00 October 2, 1939 : We went with Approve plans for current year in The Four Year Plan." name = "0:00 October 3, 1939 : 2. Infanterie-Div. (mot) was assigned to VI. Armeekorps." name = "0:00 October 3, 1939 : 3. Infanterie-Div. (mot) was assigned to VI. Armeekorps." name = "0:00 October 3, 1939 : 10. Infanterie-Div. (mot) was assigned to VI. Armeekorps." name = "0:00 October 3, 1939 : 14. Infanterie-Div. (mot) was assigned to VI. Armeekorps." name = "0:00 October 3, 1939 : 16. Infanterie-Div. (mot) was assigned to VI. Armeekorps." name = "0:00 October 3, 1939 : 18. Infanterie-Div. (mot) was assigned to VI. Armeekorps." name = "0:00 October 3, 1939 : Finland had Winter Equipment ." name = "0:00 October 3, 1939 : USA had The Panama Conference ." name = "0:00 October 4, 1939 : Japan went with Pass the law in National service draft ordinance." name = "0:00 October 5, 1939 : Soviet Union had Soviet–Latvian Mutual Assistance Treaty ." name = "0:00 October 5, 1939 : Latvia had Soviet–Latvian Mutual Assistance Treaty ." name = "0:00 October 6, 1939 : 25. Infanterie-Div. (mot) may now be deployed." name = "2:00 October 6, 1939 : 25. Infanterie-Div. (mot) was assigned to III. Armeekorps." name = "18:00 October 6, 1939 : II. Armeekorps has arrived in Cottbus." name = "20:00 October 6, 1939 : V. Armeekorps has arrived in Cottbus." name = "22:00 October 6, 1939 : We have increased intelligence funding" name = "0:00 October 7, 1939 : Japan had Recruits to Kantô Gun ." name = "0:00 October 7, 1939 : Kwantung Army had New recruits ." name = "2:00 October 7, 1939 : VI. Armeekorps has arrived in Cottbus." name = "6:00 October 7, 1939 : I. Armeekorps has arrived in Cottbus." name = "2:00 October 8, 1939 : Resource Change happened to us." name = "0:00 October 10, 1939 : Soviet Union had Soviet–Lithuanian Mutual Assistance Treaty ." name = "0:00 October 10, 1939 : Lithuania had Soviet–Lithuanian Mutual Assistance Treaty ." name = "0:00 October 11, 1939 : The following decisions are now available: New SS Division, New SS Division" name = "7:00 October 11, 1939 : New SS Division happened to us." name = "7:00 October 11, 1939 : 2. SS-Panz. Div. 'Das Reich' was assigned to IV. Armeekorps." name = "7:00 October 11, 1939 : New SS Division happened to us." name = "7:00 October 11, 1939 : 3. SS-Panz. Div. 'Totenkopf' was assigned to VII. Armeekorps." name = "7:00 October 11, 1939 : 3. SS-Panz. Div. 'Totenkopf' was assigned to IV. Armeekorps." name = "0:00 October 13, 1939 : USA had National defense reorganization program ." name = "17:00 October 13, 1939 : IV. Armeekorps has arrived in Cottbus." name = "0:00 October 14, 1939 : OKH was assigned to Oberkommando Heer." name = "0:00 October 14, 1939 : 69. Infanterie-Division was assigned to Oberkommando Heer." name = "0:00 October 14, 1939 : 46. Infanterie-Division was assigned to Oberkommando Heer." name = "0:00 October 14, 1939 : 56. Infanterie-Division was assigned to Oberkommando Heer." name = "0:00 October 14, 1939 : 217. Infanterie-Division was assigned to Oberkommando Heer." name = "0:00 October 14, 1939 : 206. Infanterie-Division was assigned to Oberkommando Heer." name = "0:00 October 14, 1939 : 11. Infanterie-Division was assigned to Oberkommando Heer." name = "0:00 October 14, 1939 : 1. Armee was assigned to VIII. Armeekorps." name = "0:00 October 14, 1939 : 32. Infanterie-Division was assigned to IV. Armeekorps." name = "0:00 October 14, 1939 : 28. Infanterie-Division was assigned to IV. Armeekorps." name = "0:00 October 14, 1939 : 34. Infanterie-Division was assigned to IV. Armeekorps." name = "0:00 October 14, 1939 : 33. Infanterie-Division was assigned to IV. Armeekorps." name = "0:00 October 14, 1939 : 27. Infanterie-Division was assigned to IV. Armeekorps." name = "0:00 October 14, 1939 : 3. Infanterie-Division was assigned to Gruppenkommando 1." name = "0:00 October 14, 1939 : 18. Infanterie-Division was assigned to Gruppenkommando 1." name = "0:00 October 14, 1939 : 23. Infanterie-Division was assigned to Gruppenkommando 1." name = "0:00 October 14, 1939 : 20. Infanterie-Division was assigned to Gruppenkommando 1." name = "0:00 October 14, 1939 : 26. Infanterie-Division was assigned to Gruppenkommando 1." name = "0:00 October 14, 1939 : 44. Infanterie-Division was assigned to XVII. Armeekorps." name = "0:00 October 14, 1939 : 45. Infanterie-Division was assigned to XVII. Armeekorps." name = "0:00 October 14, 1939 : 2. Gebirgs-Division was assigned to XVII. Armeekorps." name = "0:00 October 14, 1939 : 3. Gebirgs-Division was assigned to XVII. Armeekorps." name = "0:00 October 14, 1939 : 35. Infanterie-Division was assigned to XVII. Armeekorps." name = "0:00 October 14, 1939 : 5. Armee was assigned to XVII. Armeekorps." name = "0:00 October 14, 1939 : 8. Infanterie-Division was assigned to Wehrkreis III." name = "0:00 October 14, 1939 : 6. Infanterie-Division was assigned to Wehrkreis III." name = "0:00 October 14, 1939 : 16. Infanterie-Division was assigned to Wehrkreis III." name = "0:00 October 14, 1939 : 19. Infanterie-Division was assigned to Wehrkreis III." name = "0:00 October 14, 1939 : 22. Infanterie-Division was assigned to Wehrkreis III." name = "0:00 October 14, 1939 : 4. Armee was assigned to Wehrkreis III." name = "0:00 October 14, 1939 : 31. Infanterie-Division was assigned to III. Armeekorps." name = "0:00 October 14, 1939 : 30. Infanterie-Division was assigned to III. Armeekorps." name = "0:00 October 14, 1939 : 60. Infanterie-Division was assigned to III. Armeekorps." name = "0:00 October 14, 1939 : 62. Infanterie-Division was assigned to III. Armeekorps." name = "0:00 October 14, 1939 : 68. Infanterie-Division was assigned to III. Armeekorps." name = "0:00 October 14, 1939 : 73. Infanterie-Division was assigned to Wehrkreis IX." name = "0:00 October 14, 1939 : 75. Infanterie-Division was assigned to Wehrkreis IX." name = "0:00 October 15, 1939 : 86. Infanterie-Division was assigned to II. Armeekorps." name = "0:00 October 15, 1939 : 79. Infanterie-Division was assigned to II. Armeekorps." name = "0:00 October 15, 1939 : 71. Infanterie-Division was assigned to II. Armeekorps." name = "0:00 October 15, 1939 : 76. Infanterie-Division was assigned to II. Armeekorps." name = "0:00 October 15, 1939 : 78. Infanterie-Division was assigned to II. Armeekorps." name = "0:00 October 15, 1939 : 207. Infanterie-Division was assigned to II. Armeekorps." name = "0:00 October 15, 1939 : Heeresgruppe Nord was assigned to II. Armeekorps." name = "0:00 October 15, 1939 : 1. Infanterie-Division was assigned to Wehrkreis I." name = "0:00 October 15, 1939 : 21. Infanterie-Division was assigned to Wehrkreis I." name = "0:00 October 15, 1939 : 61. Infanterie-Division was assigned to Wehrkreis I." name = "0:00 October 15, 1939 : 228. Infanterie-Division was assigned to Wehrkreis I." name = "0:00 October 15, 1939 : 52. Infanterie-Division was assigned to Wehrkreis I." name = "0:00 October 15, 1939 : 50. Infanterie-Division was assigned to Wehrkreis I." name = "0:00 October 15, 1939 : 2. Armee was assigned to VII. Armeekorps." name = "2:00 October 17, 1939 : Resource Change happened to us." name = "2:00 October 17, 1939 : Resource Change happened to us." name = "0:00 October 18, 1939 : 29. Infanterie-Div. (mot) may now be deployed." name = "8:00 October 18, 1939 : 29. Infanterie-Div. (mot) was assigned to IX. Armeekorps." name = "1:00 October 24, 1939 : United Kingdom has successfully funded partisans against Soviet Union in Brest Litovsk. Relations between Soviet Union and United Kingdom have been damaged due to a " name = "diplomatic incident." name = "1:00 October 30, 1939 : Soviet Union has disrupted the production of KG 26 'Löwen'. " name = "1:00 November 1, 1939 : Ecuador went with Call every men to defend the country in The country is facing a deadly menace!." name = "0:00 November 4, 1939 : USA went with Sign the Law in The New 1939 Neutrality Act (USA)." name = "1:00 November 5, 1939 : Canada went with Enact the National Resources Mobilization Act in The National Resources Mobilization Act." name = "1:00 November 8, 1939 : We went with Hitler leaves the Hall early in The George Elser Bomb Plot." name = "1:00 November 9, 1939 : United Kingdom has failed to manipulate the global opinion against us. " name = "1:00 November 11, 1939 : Peru went with Call every men to defend the country in The country is facing a deadly menace!." name = "0:00 November 14, 1939 : Soviet Union went with Press claims in The Finnish Winter War." name = "0:00 November 14, 1939 : Finland went with Let them come if they dare! in The Winter War." name = "0:00 November 14, 1939 : Soviet Union had The Finnish Winter War - Demands rejected ." name = "0:00 November 14, 1939 : Soviet Union declared war upon Finland." name = "0:00 November 14, 1939 : Tannu Tuva joined the war on the same side as Soviet Union in their war against Finland." name = "1:00 November 14, 1939 : Finland had Aid from Swedish industry ." name = "1:00 November 14, 1939 : Ecuador went with Sign the Protocols, make peace with Peru in The Rio de Janeiro protocol." name = "1:00 November 14, 1939 : Peru accepted peace with Ecuador on the following terms : Return to Status Quo." name = "1:00 November 14, 1939 : Peru had The Rio de Janeiro protocol ." name = "1:00 November 15, 1939 : Bolivia went with Protest in Protest against Soviet attack on Finland." name = "1:00 November 15, 1939 : Soviet Union had Bolivian Protest ." name = "1:00 November 15, 1939 : Soviet Union had Soviet expelled from League of Nations ." name = "1:00 November 15, 1939 : Bolivia went with Promise aid in Promise aid to Finland." name = "1:00 November 15, 1939 : Argentina went with Promise aid in Promise aid to Finland." name = "1:00 November 15, 1939 : Ecuador went with Promise aid in Promise aid to Finland." name = "1:00 November 15, 1939 : Haiti went with Promise aid in Promise aid to Finland." name = "1:00 November 15, 1939 : Venezuela went with Promise aid in Promise aid to Finland." name = "1:00 November 15, 1939 : Mexico went with Promise aid in Promise aid to Finland." name = "1:00 November 15, 1939 : Uruguay went with Promise aid in Promise aid to Finland." name = "1:00 November 15, 1939 : Finland had Bolivia promises aid ." name = "1:00 November 15, 1939 : Finland had Argentina promises aid ." name = "1:00 November 15, 1939 : Finland had Ecuador promises aid ." name = "1:00 November 15, 1939 : Finland had Haiti promises aid ." name = "1:00 November 15, 1939 : Finland had Venezuela promises aid ." name = "1:00 November 15, 1939 : Finland had Mexico promises aid ." name = "1:00 November 15, 1939 : Finland had Uruguay promises aid ." name = "1:00 November 16, 1939 : Finland went with Volunteers for the Winter War in Volunteers for the Winter War." name = "1:00 November 17, 1939 : Finland had Finnish war children to Sweden ." name = "1:00 November 17, 1939 : Sweden had Finnish war children to Sweden ." name = "1:00 November 17, 1939 : Norway went with Send Backpacks in The backpack collection." name = "1:00 November 17, 1939 : Finland had The backpack collection ." name = "1:00 November 17, 1939 : Sweden went with Send volunteers and materiel in The Finnish Winter War - Swedish Non-Intervention." name = "1:00 November 17, 1939 : Finland had Swedish Material Aid ." name = "0:00 November 19, 1939 : Finland had Protest to League of Nations ." name = "0:00 November 19, 1939 : Italy went with Send Supplies in Aid to Finland." name = "0:00 November 19, 1939 : Brazil went with Send coffee in Coffe for Finland." name = "0:00 November 19, 1939 : Finland had Brazil sends coffee ." name = "1:00 November 19, 1939 : We went with Allow transfer in Refuse transit of aid to Finland." name = "1:00 November 19, 1939 : Finland had Italian supplies arrive ." name = "0:00 November 23, 1939 : Italy had Condemnation of attacks on Finland ." name = "0:00 November 23, 1939 : Soviet Union had The Vatican protest ." name = "1:00 November 23, 1939 : Italy has succeeded in stealing the blueprint for Pocket Defense Doctrine from Soviet Union. Relations between Soviet Union and Italy have been damaged due to a " name = "diplomatic incident." name = "0:00 November 24, 1939 : France had Students demonstrate ." name = "1:00 November 24, 1939 : Tannu Tuva went with Call the reservists in War!." name = "0:00 November 25, 1939 : South Africa went with Withhold shipment in Wine and spirits for Finland." name = "1:00 November 25, 1939 : France has disrupted the production of U-60. " name = "0:00 November 26, 1939 : Mauser Werke has developed 'Basic Anti-Tank Artillery'." name = "1:00 November 26, 1939 : Chile went with Protest in Protest against Soviet attack on Finland." name = "1:00 November 26, 1939 : Soviet Union had Chile Protests ." name = "1:00 November 26, 1939 : Peru went with Protest in Protest against Soviet attack on Finland." name = "1:00 November 26, 1939 : Soviet Union had Bolivian Protest ." name = "2:00 December 1, 1939 : Resource Change happened to us." name = "0:00 December 2, 1939 : Finland went with Vote for a new parlament! in National election." name = "2:00 December 3, 1939 : Resource Change happened to us." name = "1:00 December 4, 1939 : Paraguay went with Protest in Protest against Soviet attack on Finland." name = "1:00 December 4, 1939 : Soviet Union had Paraguay Protests ." name = "0:00 December 5, 1939 : JG 53 'Pik As' may now be deployed." name = "2:00 December 6, 1939 : Resource Change happened to us." name = "16:00 December 6, 1939 : JG 53 'Pik As' was assigned to II. Fliegerkorps." name = "0:00 December 8, 1939 : I.G. Farben has developed 'Mechanized Agriculture'." name = "0:00 December 9, 1939 : Jagdgeschwader 20 may now be deployed." name = "10:00 December 9, 1939 : Jagdgeschwader 20 was assigned to II. Fliegerkorps." name = "0:00 December 10, 1939 : USA went with Grant loan in Finnish request for loan." name = "0:00 December 10, 1939 : Finland had US grants loan ." name = "2:00 December 11, 1939 : Resource Change happened to us." name = "1:00 December 12, 1939 : Finland had Captured equipment ." name = "0:00 December 15, 1939 : Switzerland had 1939 Nobel Prize in Chemistry ." name = "0:00 December 15, 1939 : Finland had Sillanpää takes Nobel Prize ." name = "0:00 December 15, 1939 : USA had 1939 Nobel Prize in Physics ." name = "1:00 December 15, 1939 : 1939 Nobel Prize in Chemistry happened to us." name = "1:00 December 15, 1939 : 1939 Nobel Prize in Medicine happened to us." name = "1:00 December 15, 1939 : Resource Change happened to us." name = "1:00 December 15, 1939 : Resource Change happened to us." name = "0:00 December 17, 1939 : Finland went with Pay debts in Pay WWI war debts to the USA." name = "1:00 December 20, 1939 : Sweden had Private collections for Finland ." name = "1:00 December 20, 1939 : Finland went with Supplies and Soldiers in Private collections from Sweden." name = "1:00 December 22, 1939 : USA has failed to manipulate the global opinion against us. " name = "1:00 December 22, 1939 : Soviet Union went with Issue Protest in Protest against aid." name = "1:00 December 22, 1939 : Norway had Soviet protest recieved ." name = "1:00 December 22, 1939 : Sweden had Soviet protest received ." name = "0:00 December 26, 1939 : Kurt Student has developed 'Airborne Division 1937'." name = "2:00 December 26, 1939 : Paratrooper Allowed happened to us." name = "0:00 December 28, 1939 : Erich von Manstein has developed 'Elastic Defense Doctrine'." name = "0:00 January 1, 1940 : Bock has retired from active military service." name = "0:00 January 1, 1940 : Haase C. has retired from active military service." name = "0:00 January 1, 1940 : Lemelsen has retired from active military service." name = "0:00 January 1, 1940 : von dem Hagen has retired from active military service." name = "0:00 January 1, 1940 : United Kingdom had The Chain Home radar system ." name = "0:00 January 1, 1940 : USA went with Allow pilot recruitments. in The Eagle Squadrons." name = "0:00 January 1, 1940 : United Kingdom had The Eagle Squadrons ." name = "0:00 January 1, 1940 : Ireland went with Accept the Volunteers in Irish Volunteers for the Army." name = "0:00 January 2, 1940 : Sweden went with Send Ambulance in Ambulance to Finland." name = "0:00 January 2, 1940 : Finland had Ambulance with staff arrives from Sweden ." name = "1:00 January 2, 1940 : Resource Change happened to us." name = "0:00 January 4, 1940 : Soviet Union went with Proceed with the Plan in The Third Five-Year Plan." name = "0:00 January 4, 1940 : Yugoslavia went with Call the Reservists in 1940 - Reinforce of the Army Act." name = "0:00 January 4, 1940 : Switzerland had One of our ministers has died ." name = "1:00 January 4, 1940 : 4. SS-Polizei-PzGren. Div. was assigned to I. Armeekorps." name = "1:00 January 4, 1940 : 2. Panzer-Division was assigned to I. Armeekorps." name = "1:00 January 4, 1940 : 3. Panzer-Division was assigned to I. Armeekorps." name = "1:00 January 4, 1940 : 1. leichte (Panzer-)Division was assigned to I. Armeekorps." name = "1:00 January 4, 1940 : 2. leichte (Panzer-)Division was assigned to I. Armeekorps." name = "1:00 January 4, 1940 : 1. Panzer-Division was assigned to I. Armeekorps." name = "1:00 January 4, 1940 : 3. leichte (Panzer-)Division was assigned to I. Armeekorps." name = "1:00 January 4, 1940 : 4. leichte (Panzer-)Division was assigned to I. Armeekorps." name = "1:00 January 4, 1940 : 4. Panzer-Division was assigned to I. Armeekorps." name = "1:00 January 4, 1940 : 5. Panzer-Division was assigned to I. Armeekorps." name = "1:00 January 4, 1940 : 1. Kavallerie-Division was assigned to I. Armeekorps." name = "1:00 January 4, 1940 : 2. Infanterie-Div. (mot) was assigned to I. Armeekorps." name = "1:00 January 4, 1940 : 3. Infanterie-Div. (mot) was assigned to I. Armeekorps." name = "1:00 January 4, 1940 : 10. Infanterie-Div. (mot) was assigned to I. Armeekorps." name = "1:00 January 4, 1940 : 14. Infanterie-Div. (mot) was assigned to I. Armeekorps." name = "1:00 January 4, 1940 : 16. Infanterie-Div. (mot) was assigned to I. Armeekorps." name = "1:00 January 4, 1940 : 18. Infanterie-Div. (mot) was assigned to I. Armeekorps." name = "1:00 January 4, 1940 : 25. Infanterie-Div. (mot) was assigned to I. Armeekorps." name = "1:00 January 4, 1940 : 2. SS-Panz. Div. 'Das Reich' was assigned to I. Armeekorps." name = "1:00 January 4, 1940 : 3. SS-Panz. Div. 'Totenkopf' was assigned to I. Armeekorps." name = "1:00 January 4, 1940 : 29. Infanterie-Div. (mot) was assigned to I. Armeekorps." name = "0:00 January 5, 1940 : Turkey went with Reinforce the Army in Army Reinforce Program - 2nd act." name = "0:00 January 6, 1940 : USA went with Sell resources in Cash & Carry Convoy to England." name = "0:00 January 6, 1940 : United Kingdom had Cash & Carry delivery to UK ." name = "0:00 January 6, 1940 : USA went with Sell resources in Cash & Carry Convoy to France." name = "0:00 January 6, 1940 : France had Cash & Carry delivery to FRA ." name = "0:00 January 8, 1940 : Peru went with The Army is strong enough in Reinforce the Army." name = "0:00 January 9, 1940 : Our policy can be changed." name = "0:00 January 9, 1940 : Argentina went with Send Grain in Grain for Finland." name = "0:00 January 9, 1940 : Sweden had Ship sunk by soviet submarine ." name = "0:00 January 9, 1940 : Soviet Union had Swedish protest ." name = "0:00 January 9, 1940 : Soviet Union had Bombs on Swedish soil ." name = "0:00 January 9, 1940 : Sweden had Soviets bomb Gulf of Bothnia ." name = "0:00 January 9, 1940 : Soviet Union had Swedish protest ." name = "1:00 January 12, 1940 : Soviet Union had Bombs on Swedish village ." name = "1:00 January 13, 1940 : United Kingdom had Donations for Finland ." name = "1:00 January 13, 1940 : Finland had Donations from England ." name = "19:00 January 13, 1940 : 2. Armee was assigned to Wehrkreis I." name = "19:00 January 13, 1940 : 73. Infanterie-Division was assigned to III. Armeekorps." name = "19:00 January 13, 1940 : 75. Infanterie-Division was assigned to III. Armeekorps." name = "0:00 January 14, 1940 : United Kingdom went with Send guns in Guns for Finland." name = "0:00 January 14, 1940 : Finland had England sends guns and ammunition ." name = "0:00 January 14, 1940 : Finland had Accept foreign volunteers ." name = "4:00 January 14, 1940 : 32. Infanterie-Division was assigned to VIII. Armeekorps." name = "4:00 January 14, 1940 : 28. Infanterie-Division was assigned to VIII. Armeekorps." name = "4:00 January 14, 1940 : 34. Infanterie-Division was assigned to VIII. Armeekorps." name = "4:00 January 14, 1940 : 33. Infanterie-Division was assigned to VIII. Armeekorps." name = "4:00 January 14, 1940 : 27. Infanterie-Division was assigned to VIII. Armeekorps." name = "4:00 January 14, 1940 : 3. Infanterie-Division was assigned to VIII. Armeekorps." name = "4:00 January 14, 1940 : 18. Infanterie-Division was assigned to VIII. Armeekorps." name = "4:00 January 14, 1940 : 23. Infanterie-Division was assigned to VIII. Armeekorps." name = "4:00 January 14, 1940 : 20. Infanterie-Division was assigned to VIII. Armeekorps." name = "4:00 January 14, 1940 : 26. Infanterie-Division was assigned to VIII. Armeekorps." name = "0:00 January 16, 1940 : Jagdgeschwader 21 may now be deployed." name = "0:00 January 16, 1940 : Jagdgeschwader 70 may now be deployed." name = "0:00 January 16, 1940 : Jagdgeschwader 71 may now be deployed." name = "0:00 January 16, 1940 : Jagdgeschwader 72 may now be deployed." name = "0:00 January 16, 1940 : Japan had Yonai Mitsumasa New Prime Minister ." name = "1:00 January 16, 1940 : Denmark went with Establish labour camp in Foreign labour camp." name = "1:00 January 16, 1940 : Finland had Foreign labour recruited ." name = "1:00 January 16, 1940 : Jagdgeschwader 21 was assigned to II. Fliegerkorps." name = "1:00 January 16, 1940 : Jagdgeschwader 70 was assigned to II. Fliegerkorps." name = "1:00 January 16, 1940 : Jagdgeschwader 71 was assigned to II. Fliegerkorps." name = "1:00 January 16, 1940 : Jagdgeschwader 72 was assigned to III. Fliegerkorps." name = "0:00 January 17, 1940 : KG 3 'Blitz' may now be deployed." name = "1:00 January 17, 1940 : We concluded a diplomatic deal with Nat. Spain." name = "1:00 January 17, 1940 : We concluded a diplomatic deal with Soviet Union." name = "4:00 January 17, 1940 : KG 3 'Blitz' was assigned to III. Fliegerkorps." name = "0:00 January 21, 1940 : The following decisions are now available: German Catapult Vessels" name = "1:00 January 21, 1940 : United Kingdom has succeeded in delaying the techteam Manfred Weiss in Hungary. Relations between Hungary and United Kingdom have been damaged due to a diplomatic " name = "incident." name = "8:00 January 21, 1940 : We went with Requisition and rebuild them! in German Catapult Vessels." name = "8:00 January 21, 1940 : Westfalen was assigned to 2. Flotte." name = "8:00 January 21, 1940 : Schwabenland was assigned to 2. Flotte." name = "8:00 January 21, 1940 : Friesenland was assigned to 2. Flotte." name = "1:00 January 22, 1940 : USA has failed to manipulate the global opinion against us. " name = "13:00 January 22, 1940 : 2. Flotte has arrived in Stralsund." name = "0:00 January 25, 1940 : 6. Panzer-Division may now be deployed." name = "10:00 January 25, 1940 : 6. Panzer-Division was assigned to IV. Armeekorps." name = "0:00 January 26, 1940 : USA had Expiration of US-Japanese Trade ." name = "0:00 January 26, 1940 : Japan had Expiration of US-Japanese Trade ." name = "0:00 January 27, 1940 : Sweden went with Protest bombings in Soviet bombs on Pajala." name = "0:00 January 27, 1940 : Soviet Union had Swedish protest ." name = "1:00 January 28, 1940 : Soviet Union had TASS denies bombings ." name = "1:00 January 28, 1940 : Finland had TASS denies bombings ." name = "1:00 January 28, 1940 : Resource Change happened to us." name = "0:00 February 2, 1940 : Finland had Foreign volunteers arrive ." name = "0:00 February 2, 1940 : Finland had Request transfer of Swedish units ." name = "0:00 February 2, 1940 : Sweden went with We won't involve troops in Finland requests military units." name = "0:00 February 2, 1940 : Finland had Request Denied ." name = "1:00 February 3, 1940 : South Africa went with Join the Allies, go with King and Country in Should South Africa go to war?." name = "0:00 February 4, 1940 : Finland went with Ask France for new fighters. in French Fighters for the Finnish Air Force." name = "0:00 February 4, 1940 : France went with Send fighters to Finnland! in French Fighters for the Finnish Air Force." name = "0:00 February 4, 1940 : Finland had French Fighters for the Finnish Air Force ." name = "0:00 February 6, 1940 : USA went with Sell resources in Cash & Carry Convoy to France." name = "0:00 February 6, 1940 : France had Cash & Carry delivery to FRA ." name = "0:00 February 6, 1940 : USA went with Sell resources in Cash & Carry Convoy to England." name = "0:00 February 6, 1940 : United Kingdom had Cash & Carry delivery to UK ." name = "0:00 February 9, 1940 : Finland had Purchase US Fighters ." name = "0:00 February 10, 1940 : Kampfgeschwader 25 may now be deployed." name = "1:00 February 10, 1940 : We concluded a diplomatic deal with Brazil." name = "1:00 February 10, 1940 : We concluded a diplomatic deal with Sweden." name = "7:00 February 10, 1940 : Kampfgeschwader 25 was assigned to III. Fliegerkorps." name = "1:00 February 11, 1940 : We concluded a diplomatic deal with Finland." name = "0:00 February 12, 1940 : KG 30 'Adler' may now be deployed." name = "0:00 February 12, 1940 : Hanomag has developed 'Deep Logistic Organization'." name = "7:00 February 12, 1940 : KG 30 'Adler' was assigned to III. Fliegerkorps." name = "0:00 February 16, 1940 : Norway went with Protest against British violation of neutrality! in The Altmark Incident." name = "1:00 February 16, 1940 : We went with Secretly prepare for Fall Weserubung in The Altmark Incident." name = "0:00 February 19, 1940 : USA had Moral embargo to USSR ." name = "0:00 February 19, 1940 : Soviet Union had Moral embargo to USSR ." name = "1:00 February 19, 1940 : France has succeeded in stealing the blueprint for Deep Logistic Organization from us. " name = "17:00 February 19, 1940 : 6. Panzer-Division was assigned to I. Armeekorps." name = "0:00 February 22, 1940 : Denmark had Ship Workers ." name = "0:00 February 22, 1940 : Finland had Foreign workers arrive ." name = "0:00 February 28, 1940 : Finland had More members for the Lotta Organization ." name = "1:00 February 30, 1940 : Resource Change happened to us." name = "1:00 February 30, 1940 : Resource Change happened to us." name = "0:00 March 3, 1940 : Japan had Hitachi works open in Katsuta ." name = "0:00 March 6, 1940 : USA went with Sell resources in Cash & Carry Convoy to France." name = "0:00 March 6, 1940 : France had Cash & Carry delivery to FRA ." name = "0:00 March 6, 1940 : USA went with Sell resources in Cash & Carry Convoy to England." name = "0:00 March 6, 1940 : United Kingdom had Cash & Carry delivery to UK ." name = "13:00 March 6, 1940 : 1. Gebirgs-Division was assigned to IV. Armeekorps." name = "1:00 March 10, 1940 : Bulgaria has succeeded in stealing the blueprint for Protected Cruiser from Greece. Relations between Greece and Bulgaria have been damaged due to a diplomatic incident." name = "0:00 March 11, 1940 : 7. Panzer-Division may now be deployed." name = "0:00 March 11, 1940 : Mexico went with Choose Camacho as the official candidate in Choosing the official candidate for the Party of the Mexican Revolution (PRM)." name = "4:00 March 11, 1940 : 7. Panzer-Division was assigned to IV. Armeekorps." name = "4:00 March 11, 1940 : 7. Panzer-Division was assigned to I. Armeekorps." name = "0:00 March 12, 1940 : Canada went with We need the insurance! in Employment and Social Insurance Act." name = "1:00 March 12, 1940 : Resource Change happened to us." name = "1:00 March 12, 1940 : Resource Change happened to us." name = "0:00 March 13, 1940 : 1. Gebirgs-Division was assigned to IV. Armeekorps." name = "1:00 March 16, 1940 : Resource Change happened to us." name = "1:00 March 16, 1940 : Resource Change happened to us." name = "0:00 March 18, 1940 : Finland had Danish Trucks arrive ." name = "0:00 March 19, 1940 : 208. Infanterie-Division may now be deployed." name = "8:00 March 19, 1940 : 208. Infanterie-Division was assigned to V. Armeekorps." name = "8:00 March 19, 1940 : 208. Infanterie-Division was assigned to VIII. Armeekorps." name = "0:00 March 23, 1940 : KG 26 'Löwen' may now be deployed." name = "2:00 March 23, 1940 : KG 26 'Löwen' was assigned to III. Fliegerkorps." name = "0:00 March 26, 1940 : The populace in Warsaw is revolting!" name = "7:00 March 26, 1940 : 2. Panzer-Division was assigned to V. Armeekorps." name = "7:00 March 26, 1940 : 3. Panzer-Division was assigned to V. Armeekorps." name = "7:00 March 26, 1940 : 1. leichte (Panzer-)Division was assigned to V. Armeekorps." name = "7:00 March 26, 1940 : 2. leichte (Panzer-)Division was assigned to V. Armeekorps." name = "7:00 March 26, 1940 : 1. Panzer-Division was assigned to VI. Armeekorps." name = "7:00 March 26, 1940 : 3. leichte (Panzer-)Division was assigned to VI. Armeekorps." name = "7:00 March 26, 1940 : 4. leichte (Panzer-)Division was assigned to VI. Armeekorps." name = "7:00 March 26, 1940 : 4. Panzer-Division was assigned to VI. Armeekorps." name = "7:00 March 26, 1940 : 5. Panzer-Division was assigned to VII. Armeekorps." name = "7:00 March 26, 1940 : 6. Panzer-Division was assigned to VII. Armeekorps." name = "7:00 March 26, 1940 : 7. Panzer-Division was assigned to VII. Armeekorps." name = "7:00 March 26, 1940 : 2. SS-Panz. Div. 'Das Reich' was assigned to VII. Armeekorps." name = "7:00 March 26, 1940 : 29. Infanterie-Div. (mot) was assigned to IX. Armeekorps." name = "7:00 March 26, 1940 : 25. Infanterie-Div. (mot) was assigned to IX. Armeekorps." name = "7:00 March 26, 1940 : 18. Infanterie-Div. (mot) was assigned to IX. Armeekorps." name = "7:00 March 26, 1940 : 16. Infanterie-Div. (mot) was assigned to IX. Armeekorps." name = "7:00 March 26, 1940 : 4. SS-Polizei-PzGren. Div. was assigned to X. Armeekorps." name = "7:00 March 26, 1940 : 20. Infanterie-Div. (mot) was assigned to X. Armeekorps." name = "7:00 March 26, 1940 : 1. Kavallerie-Division was assigned to X. Armeekorps." name = "7:00 March 26, 1940 : 2. Infanterie-Div. (mot) was assigned to X. Armeekorps." name = "0:00 March 27, 1940 : Siemens has developed 'Assembly Line Experimentation'." name = "0:00 March 27, 1940 : Finland went with Vote for a new parlament! in National election." name = "4:00 March 27, 1940 : 1. Gebirgs-Division was assigned to XVII. Armeekorps." name = "1:00 March 28, 1940 : We went with Motorize the Wehrmacht in Volkswagen deliveries to the Masses." name = "1:00 March 28, 1940 : 1. Infanterie-Division (mot) was assigned to I. Armeekorps." name = "1:00 March 28, 1940 : 2. Infanterie-Division (mot) was assigned to I. Armeekorps." name = "0:00 March 30, 1940 : 8. Panzer-Division may now be deployed." name = "0:00 March 30, 1940 : 209. Infanterie-Division may now be deployed." name = "3:00 March 30, 1940 : 8. Panzer-Division was assigned to IV. Armeekorps." name = "3:00 March 30, 1940 : 209. Infanterie-Division was assigned to V. Armeekorps." name = "3:00 March 30, 1940 : 8. Panzer-Division was assigned to I. Armeekorps." name = "0:00 April 2, 1940 : 211. Infanterie-Division may now be deployed." name = "1:00 April 2, 1940 : We went with Begin operation Fall Weserubung: invade Denmark and Norway, in Fall Weserübung." name = "1:00 April 2, 1940 : Norway entered a Military Alliance with United Kingdom, France, Canada, Australia, New Zealand, South Africa, British Raj, Oman, Egypt and Burma." name = "1:00 April 2, 1940 : Germany and Slovakia declared war upon Norway." name = "1:00 April 2, 1940 : Norway joined the war on the same side as United Kingdom, France, Canada, Australia, New Zealand, South Africa, British Raj, Oman, Egypt and Burma in their war against " name = "Germany and Slovakia." name = "1:00 April 2, 1940 : 211. Infanterie-Division was assigned to IV. Armeekorps." name = "1:00 April 2, 1940 : 211. Infanterie-Division was assigned to Wehrkreis III." name = "0:00 April 3, 1940 : Skoda Werke has developed 'Medium Tank 1940'." name = "1:00 April 3, 1940 : United Kingdom had Nortraship ." name = "1:00 April 3, 1940 : Norway went with Call the reservists in War!." name = "0:00 April 4, 1940 : Denmark went with Accept German control in Denmark invasion." name = "1:00 April 4, 1940 : Soviet Union had End of the Finnish Winter War ." name = "1:00 April 4, 1940 : Finland went with Fold to Russian Demands in End of the Finnish Winter War." name = "1:00 April 4, 1940 : Soviet Union had End of the Finnish Winter War - Finns accepts ." name = "1:00 April 4, 1940 : Soviet Union accepted peace with Finland on the following terms : Return to Status Quo." name = "1:00 April 4, 1940 : United Kingdom went with Accept the volunteers in Home Guards: first wave." name = "1:00 April 4, 1940 : The German invasion of Denmark happened to us." name = "1:00 April 4, 1940 : Germany have made Denmark their puppet state." name = "1:00 April 4, 1940 : Denmark joined the war on the same side as Germany and Slovakia in their war against United Kingdom, France, Canada, Australia, New Zealand, South Africa, British Raj, Oman, " name = "Egypt, Burma and Norway." name = "1:00 April 4, 1940 : We went with Expand the airport in The expansion of the Aalborg airport." name = "1:00 April 4, 1940 : We went with Respect Danish sovereignty and territorial integrity! in The German occupation of Denmark." name = "1:00 April 4, 1940 : Denmark had A Prisoner King ." name = "0:00 April 5, 1940 : 2. Panzer-Division was assigned to V. Armeekorps." name = "0:00 April 5, 1940 : 3. Panzer-Division was assigned to V. Armeekorps." name = "0:00 April 5, 1940 : 1. leichte (Panzer-)Division was assigned to V. Armeekorps." name = "0:00 April 5, 1940 : 2. leichte (Panzer-)Division was assigned to V. Armeekorps." name = "0:00 April 5, 1940 : 5. Panzer-Division was assigned to VII. Armeekorps." name = "0:00 April 5, 1940 : 6. Panzer-Division was assigned to VII. Armeekorps." name = "0:00 April 5, 1940 : 7. Panzer-Division was assigned to VII. Armeekorps." name = "0:00 April 5, 1940 : 2. SS-Panz. Div. 'Das Reich' was assigned to VII. Armeekorps." name = "0:00 April 5, 1940 : 29. Infanterie-Div. (mot) was assigned to IX. Armeekorps." name = "0:00 April 5, 1940 : 25. Infanterie-Div. (mot) was assigned to IX. Armeekorps." name = "0:00 April 5, 1940 : 18. Infanterie-Div. (mot) was assigned to IX. Armeekorps." name = "0:00 April 5, 1940 : 16. Infanterie-Div. (mot) was assigned to IX. Armeekorps." name = "0:00 April 5, 1940 : 3. Infanterie-Div. (mot) was assigned to I. Armeekorps." name = "0:00 April 5, 1940 : 10. Infanterie-Div. (mot) was assigned to I. Armeekorps." name = "0:00 April 5, 1940 : 14. Infanterie-Div. (mot) was assigned to I. Armeekorps." name = "0:00 April 5, 1940 : 3. SS-Panz. Div. 'Totenkopf' was assigned to I. Armeekorps." name = "0:00 April 5, 1940 : 9. Panzer-Division may now be deployed." name = "0:00 April 5, 1940 : Finland went with We buy new artillery. in Finland wants to buy new weapons." name = "1:00 April 5, 1940 : Denmark had Government stays ." name = "1:00 April 5, 1940 : Finland is buying new weapons happened to us." name = "1:00 April 5, 1940 : Germany receives anti-aircraft guns from Denmark happened to us." name = "1:00 April 5, 1940 : Denmark had Germany takes control of Danish AA guns. ." name = "1:00 April 5, 1940 : 9. Panzer-Division was assigned to IV. Armeekorps." name = "1:00 April 5, 1940 : 9. Panzer-Division was assigned to I. Armeekorps." name = "9:00 April 5, 1940 : Hochseeflotte has arrived in Arhus." name = "11:00 April 5, 1940 : Transportflotte has arrived in Arhus." name = "11:00 April 5, 1940 : Baltische Flotte has arrived in Arhus." name = "15:00 April 5, 1940 : 2. Flotte has arrived in Arhus." name = "0:00 April 6, 1940 : 1. Panzer-Division was assigned to VI. Armeekorps." name = "0:00 April 6, 1940 : 3. leichte (Panzer-)Division was assigned to VI. Armeekorps." name = "0:00 April 6, 1940 : 4. leichte (Panzer-)Division was assigned to VI. Armeekorps." name = "0:00 April 6, 1940 : 4. Panzer-Division was assigned to VI. Armeekorps." name = "0:00 April 6, 1940 : 4. SS-Polizei-PzGren. Div. was assigned to X. Armeekorps." name = "0:00 April 6, 1940 : 20. Infanterie-Div. (mot) was assigned to X. Armeekorps." name = "0:00 April 6, 1940 : 1. Kavallerie-Division was assigned to X. Armeekorps." name = "0:00 April 6, 1940 : 2. Infanterie-Div. (mot) was assigned to X. Armeekorps." name = "0:00 April 6, 1940 : 212. Infanterie-Division may now be deployed." name = "0:00 April 6, 1940 : 213. Infanterie-Division may now be deployed." name = "0:00 April 6, 1940 : USA went with Sell resources in Cash & Carry Convoy to France." name = "0:00 April 6, 1940 : France had Cash & Carry delivery to FRA ." name = "0:00 April 6, 1940 : USA went with Sell resources in Cash & Carry Convoy to England." name = "0:00 April 6, 1940 : United Kingdom had Cash & Carry delivery to UK ." name = "1:00 April 6, 1940 : United Kingdom went with Send the Marines in Invasion of Iceland." name = "1:00 April 6, 1940 : Denmark had British Marines seize Iceland ." name = "3:00 April 6, 1940 : 212. Infanterie-Division was assigned to IV. Armeekorps." name = "3:00 April 6, 1940 : 212. Infanterie-Division was assigned to Wehrkreis III." name = "3:00 April 6, 1940 : 213. Infanterie-Division was assigned to IV. Armeekorps." name = "3:00 April 6, 1940 : 213. Infanterie-Division was assigned to II. Armeekorps." name = "8:00 April 6, 1940 : VIII. Armeekorps has arrived in Arhus." name = "15:00 April 6, 1940 : V. Armeekorps has arrived in Warsaw." name = "0:00 April 7, 1940 : The following decisions are now available: Fall Gelb, Unternehmen Barbarossa" name = "19:00 April 8, 1940 : Hochseeflotte has arrived in Skagerrak." name = "20:00 April 8, 1940 : Baltische Flotte has arrived in Skagerrak." name = "23:00 April 8, 1940 : 2. Flotte has arrived in Lubeck." name = "16:00 April 11, 1940 : V. Armeekorps has arrived in Radom." name = "0:00 April 13, 1940 : 214. Infanterie-Division may now be deployed." name = "0:00 April 13, 1940 : Messerschmitt has developed 'Rocket Engine'." name = "1:00 April 13, 1940 : 214. Infanterie-Division was assigned to IV. Armeekorps." name = "1:00 April 13, 1940 : 214. Infanterie-Division was assigned to III. Armeekorps." name = "0:00 April 14, 1940 : 215. Infanterie-Division may now be deployed." name = "1:00 April 14, 1940 : The iron road is cut off (or the Baltic sea is not free) happened to us." name = "1:00 April 14, 1940 : 215. Infanterie-Division was assigned to IV. Armeekorps." name = "0:00 April 15, 1940 : 216. Infanterie-Division may now be deployed." name = "0:00 April 15, 1940 : Denmark had The king rides through Copenhagen ." name = "8:00 April 15, 1940 : 216. Infanterie-Division was assigned to XI. Armeekorps." name = "8:00 April 15, 1940 : 216. Infanterie-Division was assigned to IV. Armeekorps." name = "0:00 April 16, 1940 : 1. Infanterie-Division (mot) was assigned to I. Armeekorps." name = "0:00 April 16, 1940 : 2. Infanterie-Division (mot) was assigned to I. Armeekorps." name = "0:00 April 16, 1940 : 8. Panzer-Division was assigned to I. Armeekorps." name = "0:00 April 16, 1940 : 9. Panzer-Division was assigned to I. Armeekorps." name = "1:00 April 18, 1940 : Resource Change happened to us." name = "0:00 April 19, 1940 : USA had Warning on the Dutch East Indies ." name = "0:00 April 19, 1940 : USA now guarantees the independence of Netherlands East Indies." name = "0:00 April 19, 1940 : Japan had US Warning on the Dutch East Indies ." name = "1:00 April 21, 1940 : United Kingdom has failed to manipulate the global opinion against us. " name = "0:00 April 24, 1940 : 10. Panzer-Division may now be deployed." name = "0:00 April 24, 1940 : 218. Infanterie-Division may now be deployed." name = "6:00 April 24, 1940 : 10. Panzer-Division was assigned to XI. Armeekorps." name = "6:00 April 24, 1940 : 218. Infanterie-Division was assigned to XII. Armeekorps." name = "6:00 April 24, 1940 : 10. Panzer-Division was assigned to IV. Armeekorps." name = "6:00 April 24, 1940 : 218. Infanterie-Division was assigned to IV. Armeekorps." name = "0:00 April 25, 1940 : 221. Infanterie-Division may now be deployed." name = "0:00 April 25, 1940 : 223. Infanterie-Division may now be deployed." name = "0:00 April 25, 1940 : 225. Infanterie-Division may now be deployed." name = "0:00 April 25, 1940 : 227. Infanterie-Division may now be deployed." name = "7:00 April 25, 1940 : 227. Infanterie-Division was assigned to XI. Armeekorps." name = "7:00 April 25, 1940 : 223. Infanterie-Division was assigned to XII. Armeekorps." name = "7:00 April 25, 1940 : 225. Infanterie-Division was assigned to XIII. Armeekorps." name = "7:00 April 25, 1940 : 221. Infanterie-Division was assigned to XIV. Armeekorps." name = "7:00 April 25, 1940 : 227. Infanterie-Division was assigned to IV. Armeekorps." name = "7:00 April 25, 1940 : 223. Infanterie-Division was assigned to IV. Armeekorps." name = "7:00 April 25, 1940 : 225. Infanterie-Division was assigned to IV. Armeekorps." name = "7:00 April 25, 1940 : 221. Infanterie-Division was assigned to IV. Armeekorps." name = "0:00 April 26, 1940 : 231. Infanterie-Division may now be deployed." name = "0:00 April 26, 1940 : 239. Infanterie-Division may now be deployed." name = "5:00 April 26, 1940 : 239. Infanterie-Division was assigned to XI. Armeekorps." name = "5:00 April 26, 1940 : 231. Infanterie-Division was assigned to XII. Armeekorps." name = "5:00 April 26, 1940 : 239. Infanterie-Division was assigned to IV. Armeekorps." name = "5:00 April 26, 1940 : 231. Infanterie-Division was assigned to IV. Armeekorps." name = "5:00 April 26, 1940 : 10. Panzer-Division was assigned to XI. Armeekorps." name = "5:00 April 26, 1940 : 10. Panzer-Division was assigned to IV. Armeekorps." name = "17:00 April 26, 1940 : VIII. Armeekorps has finished unloading in Kristiansand." name = "1:00 April 28, 1940 : Resource Change happened to us." name = "5:00 April 28, 1940 : We have increased intelligence funding" name = "10:00 April 28, 1940 : Hochseeflotte has arrived in Rostock." name = "11:00 April 28, 1940 : 227. Infanterie-Division was assigned to XI. Armeekorps." name = "11:00 April 28, 1940 : 223. Infanterie-Division was assigned to XI. Armeekorps." name = "11:00 April 28, 1940 : 225. Infanterie-Division was assigned to XI. Armeekorps." name = "11:00 April 28, 1940 : 221. Infanterie-Division was assigned to XI. Armeekorps." name = "11:00 April 28, 1940 : 239. Infanterie-Division was assigned to XI. Armeekorps." name = "11:00 April 28, 1940 : 231. Infanterie-Division was assigned to XI. Armeekorps." name = "11:00 April 28, 1940 : 227. Infanterie-Division was assigned to IV. Armeekorps." name = "11:00 April 28, 1940 : 223. Infanterie-Division was assigned to IV. Armeekorps." name = "11:00 April 28, 1940 : 225. Infanterie-Division was assigned to IV. Armeekorps." name = "11:00 April 28, 1940 : 10. Panzer-Division was assigned to XI. Armeekorps." name = "11:00 April 28, 1940 : 221. Infanterie-Division was assigned to IV. Armeekorps." name = "13:00 April 28, 1940 : Transportflotte has arrived in Rostock." name = "13:00 April 28, 1940 : Baltische Flotte has arrived in Rostock." name = "20:00 April 29, 1940 : V. Armeekorps has arrived in Warsaw." name = "23:00 April 29, 1940 : 34. Infanterie-Division was assigned to XII. Armeekorps." name = "23:00 April 29, 1940 : 33. Infanterie-Division was assigned to XII. Armeekorps." name = "23:00 April 29, 1940 : 27. Infanterie-Division was assigned to XII. Armeekorps." name = "23:00 April 29, 1940 : 23. Infanterie-Division was assigned to XIII. Armeekorps." name = "23:00 April 29, 1940 : 20. Infanterie-Division was assigned to XIV. Armeekorps." name = "23:00 April 29, 1940 : 26. Infanterie-Division was assigned to XIV. Armeekorps." name = "23:00 April 29, 1940 : 208. Infanterie-Division was assigned to XIV. Armeekorps." name = "1:00 April 30, 1940 : A non-aggression pact with Soviet Union expired." name = "0:00 May 1, 1940 : 246. Infanterie-Division may now be deployed." name = "1:00 May 1, 1940 : USA has failed to manipulate the global opinion against us. " name = "1:00 May 1, 1940 : Mobilisation 1940 happened to us." name = "1:00 May 1, 1940 : 246. Infanterie-Division was assigned to XV. Armeekorps." name = "1:00 May 1, 1940 : 246. Infanterie-Division was assigned to XI. Armeekorps." name = "20:00 May 1, 1940 : IV. Armeekorps has arrived in Koblenz." name = "1:00 May 3, 1940 : Canada went with Block the War Measures Act in The War Measures Act." name = "1:00 May 3, 1940 : Resource Change happened to us." name = "1:00 May 3, 1940 : Resource Change happened to us." name = "1:00 May 3, 1940 : Resource Change happened to us." name = "0:00 May 4, 1940 : 252. Infanterie-Division may now be deployed." name = "0:00 May 4, 1940 : 251. Infanterie-Division may now be deployed." name = "5:00 May 4, 1940 : 252. Infanterie-Division was assigned to XV. Armeekorps." name = "5:00 May 4, 1940 : 251. Infanterie-Division was assigned to XXI. Armeekorps." name = "5:00 May 4, 1940 : 252. Infanterie-Division was assigned to XI. Armeekorps." name = "5:00 May 4, 1940 : 251. Infanterie-Division was assigned to XI. Armeekorps." name = "0:00 May 5, 1940 : 254. Infanterie-Division may now be deployed." name = "3:00 May 5, 1940 : 254. Infanterie-Division was assigned to XV. Armeekorps." name = "3:00 May 5, 1940 : 254. Infanterie-Division was assigned to XI. Armeekorps." name = "6:00 May 5, 1940 : XIII. Armeekorps has arrived in Stavanger." name = "0:00 May 6, 1940 : 255. Infanterie-Division may now be deployed." name = "0:00 May 6, 1940 : USA went with Sell resources in Cash & Carry Convoy to France." name = "0:00 May 6, 1940 : France had Cash & Carry delivery to FRA ." name = "0:00 May 6, 1940 : USA went with Sell resources in Cash & Carry Convoy to England." name = "0:00 May 6, 1940 : United Kingdom had Cash & Carry delivery to UK ." name = "1:00 May 6, 1940 : Norway went with Call every men to defend the country in The country is facing a deadly menace!." name = "2:00 May 6, 1940 : 255. Infanterie-Division was assigned to XV. Armeekorps." name = "2:00 May 6, 1940 : 255. Infanterie-Division was assigned to XI. Armeekorps." name = "2:00 May 6, 1940 : 10. Panzer-Division was assigned to XV. Armeekorps." name = "16:00 May 6, 1940 : XI. Armeekorps has arrived in Cologne." name = "1:00 May 9, 1940 : We concluded a diplomatic deal with Yugoslavia." name = "1:00 May 9, 1940 : We went with Propose Quisling as Prime Minister in Norway Surrender Proposal." name = "1:00 May 9, 1940 : Norway went with Continue to fight in German Peace Proposal." name = "0:00 May 10, 1940 : 256. Infanterie-Division may now be deployed." name = "4:00 May 10, 1940 : 256. Infanterie-Division was assigned to XXI. Armeekorps." name = "4:00 May 10, 1940 : 256. Infanterie-Division was assigned to II. Armeekorps." name = "0:00 May 16, 1940 : USA had Appropriation Bills ." name = "0:00 May 17, 1940 : 257. Infanterie-Division may now be deployed." name = "0:00 May 19, 1940 : 258. Infanterie-Division may now be deployed." name = "6:00 May 19, 1940 : 258. Infanterie-Division was assigned to XXI. Armeekorps." name = "6:00 May 19, 1940 : 258. Infanterie-Division was assigned to XV. Armeekorps." name = "6:00 May 19, 1940 : 257. Infanterie-Division was assigned to XXI. Armeekorps." name = "6:00 May 19, 1940 : 257. Infanterie-Division was assigned to XV. Armeekorps." name = "0:00 May 20, 1940 : 260. Infanterie-Division may now be deployed." name = "0:00 May 20, 1940 : XII. Armeekorps has arrived in Hamar." name = "2:00 May 20, 1940 : 260. Infanterie-Division was assigned to XXI. Armeekorps." name = "2:00 May 20, 1940 : 260. Infanterie-Division was assigned to Wehrkreis III." name = "1:00 May 21, 1940 : United Kingdom has succeeded in stealing the blueprint for Schwerpunkt Doctrine from us. Relations between United Kingdom and us has been damaged due to a diplomatic " name = "incident." name = "1:00 May 21, 1940 : Theoretical Breakthrough - Secret Weapon happened to us." name = "3:00 May 21, 1940 : XV. Armeekorps has arrived in Aachen." name = "6:00 May 21, 1940 : Norway rejected our generous peace offer!" name = "0:00 May 22, 1940 : 262. Infanterie-Division may now be deployed." name = "1:00 May 22, 1940 : 262. Infanterie-Division was assigned to XXI. Armeekorps." name = "1:00 May 22, 1940 : 262. Infanterie-Division was assigned to III. Armeekorps." name = "17:00 May 26, 1940 : 27. Infanterie-Division was assigned to XXI. Armeekorps." name = "17:00 May 26, 1940 : 33. Infanterie-Division was assigned to XXI. Armeekorps." name = "1:00 May 29, 1940 : XII. Armeekorps has arrived in Lillehammer." name = "0:00 May 30, 1940 : Soviet Union had Reserves mobilized ." name = "1:00 June 1, 1940 : France had New Elite Division ." name = "4:00 June 1, 1940 : We went with Vorwärts! Vorwärts!! in Fall Gelb." name = "4:00 June 1, 1940 : Netherlands entered a Military Alliance with United Kingdom, France, Canada, Australia, New Zealand, South Africa, British Raj, Oman, Egypt, Burma and Norway." name = "4:00 June 1, 1940 : Germany, Slovakia and Denmark declared war upon Netherlands." name = "4:00 June 1, 1940 : Netherlands East Indies entered a Military Alliance with United Kingdom, France, Canada, Australia, New Zealand, South Africa, British Raj, Oman, Egypt, Burma, Norway and " name = "Netherlands." name = "4:00 June 1, 1940 : Germany, Slovakia and Denmark declared war upon Netherlands East Indies." name = "4:00 June 1, 1940 : Belgium entered a Military Alliance with United Kingdom, France, Canada, Australia, New Zealand, South Africa, British Raj, Oman, Egypt, Burma, Norway, Netherlands and " name = "Netherlands East Indies." name = "4:00 June 1, 1940 : Germany, Slovakia and Denmark declared war upon Belgium." name = "4:00 June 1, 1940 : Luxemburg entered a Military Alliance with United Kingdom, France, Canada, Australia, New Zealand, South Africa, British Raj, Oman, Egypt, Burma, Norway, Netherlands, " name = "Netherlands East Indies and Belgium." name = "4:00 June 1, 1940 : Germany, Slovakia and Denmark declared war upon Luxemburg." name = "4:00 June 1, 1940 : Netherlands joined the war on the same side as United Kingdom, France, Canada, Australia, New Zealand, South Africa, British Raj, Oman, Egypt, Burma and Norway in their war " name = "against Germany, Slovakia and Denmark." name = "4:00 June 1, 1940 : Netherlands East Indies joined the war on the same side as United Kingdom, France, Canada, Australia, New Zealand, South Africa, British Raj, Oman, Egypt, Burma, Norway and " name = "Netherlands in their war against Germany, Slovakia and Denmark." name = "4:00 June 1, 1940 : Belgium joined the war on the same side as United Kingdom, France, Canada, Australia, New Zealand, South Africa, British Raj, Oman, Egypt, Burma, Norway, Netherlands and " name = "Netherlands East Indies in their war against Germany, Slovakia and Denmark." name = "4:00 June 1, 1940 : Luxemburg joined the war on the same side as United Kingdom, France, Canada, Australia, New Zealand, South Africa, British Raj, Oman, Egypt, Burma, Norway, Netherlands, " name = "Netherlands East Indies and Belgium in their war against Germany, Slovakia and Denmark." name = "Game Speed set to Very Fast" name = "Game Speed set to Fast" name = "Game Speed set to Above Normal" name = "19:00 June 1, 1940 : XIII. Armeekorps has arrived in Kristiansand." name = "1:00 June 2, 1940 : Netherlands East Indies went with Declare Neutrality in East Indies Neutrality." name = "1:00 June 2, 1940 : Netherlands East Indies left the Military Alliance she had with United Kingdom, France, Canada, Australia, New Zealand, South Africa, British Raj, Oman, Egypt, Burma, Norway, " name = "Netherlands, Belgium and Luxemburg." name = "1:00 June 2, 1940 : Netherlands East Indies accepted our generous peace offer." name = "1:00 June 2, 1940 : United Kingdom now guarantees the independence of Netherlands East Indies." name = "1:00 June 2, 1940 : Netherlands now guarantees the independence of Netherlands East Indies." name = "1:00 June 2, 1940 : Bridges and Dams in the Netherlands happened to us." name = "4:00 June 2, 1940 : Norway rejected our generous peace offer!" name = "11:00 June 2, 1940 : II. Armeekorps has arrived in Luxembourg." name = "17:00 June 2, 1940 : VI. Armeekorps has arrived in Eupen." name = "17:00 June 2, 1940 : XV. Armeekorps has arrived in Eupen." name = "17:00 June 2, 1940 : Wehrkreis I has arrived in Eupen." name = "17:00 June 2, 1940 : I. Armeekorps has arrived in Eupen." name = "23:00 June 2, 1940 : VII. Armeekorps has arrived in Maastricht." name = "23:00 June 2, 1940 : XI. Armeekorps has arrived in Maastricht." name = "23:00 June 2, 1940 : XVII. Armeekorps has arrived in Maastricht." name = "0:00 June 3, 1940 : 27. Infanterie-Division was assigned to XXI. Armeekorps." name = "0:00 June 3, 1940 : I. Armeekorps has arrived in Maastricht." name = "1:00 June 3, 1940 : Belgium went with Call every men to defend the country in The country is facing a deadly menace!." name = "1:00 June 3, 1940 : Belgium went with Call the reservists in War!." name = "1:00 June 3, 1940 : USA had U.S. 'Two-Ocean Navy' Act ." name = "13:00 June 3, 1940 : VI. Armeekorps has arrived in Liege." name = "17:00 June 3, 1940 : VII. Armeekorps has arrived in Hasselt." name = "17:00 June 3, 1940 : Wehrkreis I has arrived in Liege." name = "18:00 June 3, 1940 : I. Armeekorps has arrived in Liege." name = "19:00 June 3, 1940 : I. Armeekorps has arrived in Hasselt." name = "19:00 June 3, 1940 : X. Armeekorps has arrived in Liege." name = "21:00 June 3, 1940 : XV. Armeekorps has arrived in Liege." name = "0:00 June 4, 1940 : 33. Infanterie-Division was assigned to XXI. Armeekorps." name = "0:00 June 4, 1940 : 263. Infanterie-Division may now be deployed." name = "0:00 June 4, 1940 : Konrad Zuse has developed 'Improved Computing Machine'." name = "1:00 June 4, 1940 : Belgium had Belgium moves it's Capital ." name = "1:00 June 4, 1940 : Netherlands had Netherlands move Capital ." name = "1:00 June 4, 1940 : XVII. Armeekorps has arrived in Hasselt." name = "14:00 June 4, 1940 : Oberkommando Heer has arrived in Luxembourg." name = "14:00 June 4, 1940 : IV. Armeekorps has arrived in Luxembourg." name = "23:00 June 5, 1940 : XV. Armeekorps has arrived in Namur." name = "23:00 June 5, 1940 : I. Armeekorps has arrived in Namur." name = "23:00 June 5, 1940 : X. Armeekorps has arrived in Namur." name = "23:00 June 5, 1940 : Wehrkreis I has arrived in Namur." name = "23:00 June 5, 1940 : VI. Armeekorps has arrived in Namur." name = "23:00 June 5, 1940 : 263. Infanterie-Division was assigned to XXII. Armeekorps." name = "0:00 June 6, 1940 : USA went with Sell resources in Cash & Carry Convoy to England." name = "0:00 June 6, 1940 : United Kingdom had Cash & Carry delivery to UK ." name = "0:00 June 6, 1940 : USA went with Sell resources in Cash & Carry Convoy to France." name = "0:00 June 6, 1940 : France had Cash & Carry delivery to FRA ." name = "0:00 June 7, 1940 : Heinz Guderian has developed '1940 Armored Division'." name = "18:00 June 7, 1940 : XI. Armeekorps has arrived in Eindhoven." name = "0:00 June 8, 1940 : Japan went with We need the new factories! in Dowa Automotive Industries." name = "0:00 June 8, 1940 : United Kingdom went with Form the war ministry of national unity. in Chamberlain's Government crisis." name = "0:00 June 9, 1940 : 267. Infanterie-Division may now be deployed." name = "1:00 June 9, 1940 : Netherlands had Holland surrenders ." name = "1:00 June 9, 1940 : Holland surrenders happened to us." name = "1:00 June 9, 1940 : Netherlands had Holland surrenders ." name = "1:00 June 9, 1940 : The Battle of Rotterdam happened to us." name = "1:00 June 9, 1940 : Netherlands had The Luftwaffe destroyed Rotterdam ." name = "1:00 June 9, 1940 : 267. Infanterie-Division was assigned to XXIII. Armeekorps." name = "1:00 June 10, 1940 : USA has failed to manipulate the global opinion against us. " name = "1:00 June 10, 1940 : Netherlands had Bridges and Dams in the Netherlands ." name = "0:00 June 11, 1940 : 268. Infanterie-Division may now be deployed." name = "1:00 June 11, 1940 : 268. Infanterie-Division was assigned to XXIV. Armeekorps." name = "14:00 June 11, 1940 : VII. Armeekorps has arrived in Antwerpen." name = "14:00 June 11, 1940 : XVII. Armeekorps has arrived in Antwerpen." name = "14:00 June 11, 1940 : I. Armeekorps has arrived in Antwerpen." name = "20:00 June 11, 1940 : XI. Armeekorps has arrived in Antwerpen." name = "1:00 June 12, 1940 : Belgium had Belgium surrenders ." name = "1:00 June 12, 1940 : Belgium surrenders happened to us." name = "9:00 June 14, 1940 : XVII. Armeekorps has arrived in Brussels." name = "9:00 June 14, 1940 : XI. Armeekorps has arrived in Brussels." name = "9:00 June 14, 1940 : I. Armeekorps has arrived in Brussels." name = "10:00 June 14, 1940 : VII. Armeekorps has arrived in Brussels." name = "1:00 June 15, 1940 : Bolivia has disrupted production of Militia" name = "(Militia '39) In Paraguay. Relations between Paraguay and Bolivia have been damaged due to a diplomatic incident." name = "11:00 June 16, 1940 : VII. Armeekorps has arrived in Lille." name = "16:00 June 16, 1940 : I. Armeekorps has arrived in Lille." name = "1:00 June 17, 1940 : France went with We need the czech troops! in Czech exile army in France." name = "6:00 June 17, 1940 : XVII. Armeekorps has arrived in Lille." name = "9:00 June 18, 1940 : III. Armeekorps has arrived in Hasselt." name = "10:00 June 19, 1940 : V. Armeekorps has arrived in Liege." name = "0:00 June 20, 1940 : Erich von Manstein has developed 'Air Superiority offensive 1940'." name = "0:00 June 21, 1940 : Ernst Udet has developed 'Ground Attack & Interdiction 1940'." name = "4:00 June 21, 1940 : VII. Armeekorps has arrived in Lille." name = "4:00 June 21, 1940 : XI. Armeekorps has arrived in Mons." name = "7:00 June 21, 1940 : XV. Armeekorps has arrived in Mons." name = "7:00 June 21, 1940 : I. Armeekorps has arrived in Mons." name = "7:00 June 21, 1940 : VI. Armeekorps has arrived in Mons." name = "7:00 June 21, 1940 : X. Armeekorps has arrived in Mons." name = "7:00 June 21, 1940 : Wehrkreis I has arrived in Mons." name = "3:00 June 22, 1940 : VII. Armeekorps has arrived in Dunkirk." name = "4:00 June 22, 1940 : The Offensive Chit is over happened to us." name = "6:00 June 22, 1940 : I. Armeekorps has arrived in Dunkirk." name = "14:00 June 22, 1940 : II. Armeekorps has arrived in Arlon." name = "16:00 June 22, 1940 : XI. Armeekorps has arrived in Lille." name = "19:00 June 22, 1940 : IX. Armeekorps has arrived in Arlon." name = "21:00 June 22, 1940 : Oberkommando Heer has arrived in Arlon." name = "1:00 June 23, 1940 : United Kingdom had Operation Dynamo ." name = "1:00 June 23, 1940 : United Kingdom had Operation Dynamo ." name = "1:00 June 23, 1940 : Belgium had Belgian Army is lost! ." name = "0:00 June 24, 1940 : Portugal had The Portuguese World Exhibition ." name = "4:00 June 25, 1940 : V. Armeekorps has arrived in Mons." name = "22:00 June 25, 1940 : Wehrkreis I has arrived in Lille." name = "0:00 June 26, 1940 : Wehrkreis III has arrived in Middelburg." name = "1:00 June 26, 1940 : France went with Total Mobilization in Total Mobilization." name = "4:00 June 26, 1940 : III. Armeekorps has arrived in Bruges." name = "9:00 June 27, 1940 : VII. Armeekorps has arrived in Amiens." name = "12:00 June 27, 1940 : III. Armeekorps has arrived in Dunkirk." name = "14:00 June 27, 1940 : I. Armeekorps has arrived in Amiens." name = "0:00 June 28, 1940 : Soviet Union went with Claim Bessarabia in Claim Bessarabia." name = "0:00 June 28, 1940 : Romania went with Accept in USSR Claims Bessarabia." name = "0:00 June 28, 1940 : Soviet Union had Claim Bessarabia - Done ." name = "1:00 June 28, 1940 : Finland had Finland remove access to USSR ." name = "1:00 June 28, 1940 : Bulgaria abandons neutrality happened to us." name = "1:00 June 28, 1940 : Hungary abandons neutrality happened to us." name = "1:00 June 28, 1940 : Romania abandons neutrality happened to us." name = "2:00 June 29, 1940 : Hungary joined our Military Alliance with Slovakia and Denmark" name = "2:00 June 29, 1940 : Hungary joined the war on the same side as Germany, Slovakia and Denmark in their war against United Kingdom, France, Canada, Australia, New Zealand, South Africa, British " name = "Raj, Oman, Egypt, Burma, Norway, Netherlands, Belgium and Luxemburg." name = "12:00 June 29, 1940 : III. Armeekorps has arrived in Calais." name = "0:00 June 30, 1940 : Hungary went with Enrol them! in Hungary calls first reservist class." name = "1:00 June 30, 1940 : Hungary had Infantry Allowed ." name = "15:00 July 1, 1940 : Luftgau Berlin have finished with their 'Ground Attack' mission." name = "18:00 July 1, 1940 : II. Fliegerkorps have finished with their 'Air Superiority' mission." name = "19:00 July 1, 1940 : Luftflotte I have finished with their 'Ground Attack' mission." name = "19:00 July 1, 1940 : Luftflotte III have finished with their 'Ground Attack' mission." name = "0:00 July 2, 1940 : III. Armeekorps has arrived in Amiens." name = "1:00 July 3, 1940 : USA has failed to manipulate the global opinion against us. " name = "1:00 July 3, 1940 : Italy abandons neutrality happened to us." name = "4:00 July 3, 1940 : Italy joined our Military Alliance with Slovakia, Denmark and Hungary" name = "4:00 July 3, 1940 : Italian East Africa joined our Military Alliance with Slovakia, Denmark, Hungary and Italy" name = "4:00 July 3, 1940 : Italy joined the war on the same side as Germany, Slovakia, Denmark and Hungary in their war against United Kingdom, France, Canada, Australia, New Zealand, South Africa, " name = "British Raj, Oman, Egypt, Burma, Norway, Netherlands, Belgium and Luxemburg." name = "4:00 July 3, 1940 : Italian East Africa joined the war on the same side as Germany, Slovakia, Denmark, Hungary and Italy in their war against United Kingdom, France, Canada, Australia, New Zealand, " name = "South Africa, British Raj, Oman, Egypt, Burma, Norway, Netherlands, Belgium and Luxemburg." name = "0:00 July 4, 1940 : Italy went with Eliminate the threat in The Death of Italo Balbo." name = "0:00 July 4, 1940 : Italian East Africa went with We need the somalian soldiers! in Somalian Divisions to defend AOI." name = "0:00 July 4, 1940 : United Kingdom went with Send resources to form the division. We need them! in African soldiers for our East African campaign." name = "0:00 July 4, 1940 : Italy had The first italian paratroopers ." name = "1:00 July 4, 1940 : Italy had War in Europe ." name = "1:00 July 4, 1940 : We concluded a diplomatic deal with Italian East Africa." name = "1:00 July 4, 1940 : We concluded a diplomatic deal with Italy." name = "17:00 July 4, 1940 : Wehrkreis III has arrived in Middelburg." name = "20:00 July 4, 1940 : XV. Armeekorps has arrived in Hirson." name = "20:00 July 4, 1940 : I. Armeekorps has arrived in Hirson." name = "20:00 July 4, 1940 : VI. Armeekorps has arrived in Hirson." name = "21:00 July 4, 1940 : V. Armeekorps has arrived in Hirson." name = "21:00 July 4, 1940 : X. Armeekorps has arrived in Hirson." name = "22:00 July 4, 1940 : XXIV. Armeekorps has arrived in Nijmegen." name = "0:00 July 5, 1940 : Mexico went with Elect Manuel Avila Camacho in The Mexican presidential elections of 1940." name = "0:00 July 5, 1940 : Mexico went with Promote the church, we too, are believers in Camacho pacifies the nation." name = "0:00 July 5, 1940 : Resource Change happened to us." name = "14:00 July 5, 1940 : XI. Armeekorps has arrived in Laon." name = "14:00 July 5, 1940 : Wehrkreis I has arrived in Laon." name = "14:00 July 5, 1940 : XVII. Armeekorps has arrived in Laon." name = "0:00 July 6, 1940 : USA went with Sell resources in Cash & Carry Convoy to England." name = "0:00 July 6, 1940 : United Kingdom had Cash & Carry delivery to UK ." name = "0:00 July 6, 1940 : USA went with Sell resources in Cash & Carry Convoy to France." name = "0:00 July 6, 1940 : France had Cash & Carry delivery to FRA ." name = "0:00 July 8, 1940 : 209. Infanterie-Division was assigned to V. Armeekorps." name = "1:00 July 8, 1940 : Italy had The italian 'banana boats' ." name = "0:00 July 9, 1940 : 7. Flieger-Division may now be deployed." name = "1:00 July 9, 1940 : 7. Flieger-Division was assigned to XXIV. Armeekorps." name = "17:00 July 9, 1940 : I. Armeekorps has arrived in Sedan." name = "17:00 July 9, 1940 : V. Armeekorps has arrived in Sedan." name = "17:00 July 9, 1940 : X. Armeekorps has arrived in Sedan." name = "17:00 July 9, 1940 : VI. Armeekorps has arrived in Sedan." name = "18:00 July 9, 1940 : XV. Armeekorps has arrived in Sedan." name = "19:00 July 10, 1940 : 16. Infanterie-Division was assigned to XXV. Armeekorps." name = "19:00 July 10, 1940 : 19. Infanterie-Division was assigned to XXV. Armeekorps." name = "19:00 July 10, 1940 : 22. Infanterie-Division was assigned to XXV. Armeekorps." name = "19:00 July 10, 1940 : 211. Infanterie-Division was assigned to XXV. Armeekorps." name = "19:00 July 10, 1940 : 212. Infanterie-Division was assigned to XXV. Armeekorps." name = "0:00 July 12, 1940 : Bulgaria had The Vazov Machine-building Factory ." name = "9:00 July 12, 1940 : Wehrkreis I has arrived in Chateau Thierry." name = "10:00 July 12, 1940 : XVII. Armeekorps has arrived in Chateau Thierry." name = "10:00 July 12, 1940 : XI. Armeekorps has arrived in Chateau Thierry." name = "1:00 July 13, 1940 : France went with Declare open city in Paris Open City." name = "8:00 July 13, 1940 : V. Armeekorps has arrived in Hirson." name = "17:00 July 13, 1940 : VI. Armeekorps has arrived in Verdun." name = "0:00 July 14, 1940 : 268. Infanterie-Division was assigned to XXIV. Armeekorps." name = "3:00 July 14, 1940 : I. Armeekorps has arrived in Verdun." name = "4:00 July 14, 1940 : XV. Armeekorps has arrived in Verdun." name = "0:00 July 15, 1940 : 269. Infanterie-Division may now be deployed." name = "1:00 July 15, 1940 : 269. Infanterie-Division was assigned to XXVI. Armeekorps." name = "1:00 July 16, 1940 : France had The demoralization of the French Army ." name = "6:00 July 16, 1940 : IX. Armeekorps has arrived in Mons." name = "15:00 July 16, 1940 : II. Armeekorps has arrived in Sedan." name = "22:00 July 16, 1940 : V. Armeekorps has arrived in Laon." name = "1:00 July 17, 1940 : Italy went with Historical losses in The blood-letting of the italian merchant navy." name = "14:00 July 17, 1940 : XXV. Armeekorps has arrived in Brussels." name = "2:00 July 18, 1940 : IX. Armeekorps has arrived in Hirson." name = "20:00 July 18, 1940 : X. Armeekorps has arrived in Reims." name = "20:00 July 18, 1940 : II. Armeekorps has arrived in Reims." name = "21:00 July 18, 1940 : V. Armeekorps has arrived in Chateau Thierry." name = "0:00 July 19, 1940 : The following decisions are now available: The Kammhuber-Line" name = "14:00 July 19, 1940 : Wehrkreis III has arrived in Amsterdam." name = "19:00 July 19, 1940 : IX. Armeekorps has arrived in Reims." name = "5:00 July 20, 1940 : XVII. Armeekorps has arrived in Paris." name = "6:00 July 20, 1940 : XI. Armeekorps has arrived in Paris." name = "14:00 July 20, 1940 : XIV. Armeekorps has arrived in Narvik." name = "0:00 July 21, 1940 : Soviet Union went with Annex Baltic states in The soviet occupation of the Baltic states." name = "0:00 July 21, 1940 : Soviet Union annexed Lithuania." name = "0:00 July 21, 1940 : Soviet Union annexed Estonia." name = "0:00 July 21, 1940 : Soviet Union annexed Latvia." name = "1:00 July 21, 1940 : The iron road is opened (or the Baltic sea is free) happened to us." name = "1:00 July 21, 1940 : Norway are now part of our nation!" name = "1:00 July 21, 1940 : 208. Infanterie-Division was assigned to XXVII. Armeekorps." name = "1:00 July 21, 1940 : 20. Infanterie-Division was assigned to XXVIII. Armeekorps." name = "1:00 July 21, 1940 : 18. Infanterie-Division was assigned to XIV. Armeekorps." name = "3:00 July 21, 1940 : Oberkommando Heer has arrived in Longwy." name = "17:00 July 21, 1940 : VII. Armeekorps has arrived in Dieppe." name = "17:00 July 21, 1940 : I. Armeekorps has arrived in Dieppe." name = "0:00 July 22, 1940 : III. Armeekorps has arrived in Dieppe." name = "0:00 July 22, 1940 : Japan had Konoe Fumimaro New Prime Minister ." name = "1:00 July 22, 1940 : We concluded a diplomatic deal with Italy." name = "1:00 July 22, 1940 : Sweden had Trade route to Allies interrupted ." name = "1:00 July 22, 1940 : Sweden has enforced Trade Embargo towards United Kingdom." name = "1:00 July 22, 1940 : Sweden has enforced Trade Embargo towards USA." name = "1:00 July 22, 1940 : Sweden has enforced Trade Embargo towards Canada." name = "1:00 July 22, 1940 : Sweden has enforced Trade Embargo towards Australia." name = "1:00 July 22, 1940 : Sweden has enforced Trade Embargo towards New Zealand." name = "1:00 July 22, 1940 : Sweden has enforced Trade Embargo towards South Africa." name = "1:00 July 22, 1940 : Sweden has enforced Trade Embargo towards British Raj." name = "1:00 July 22, 1940 : Sweden has enforced Trade Embargo towards Burma." name = "1:00 July 22, 1940 : Sweden has enforced Trade Embargo towards Soviet Union." name = "1:00 July 22, 1940 : Sweden has enforced Trade Embargo towards Netherlands." name = "1:00 July 22, 1940 : Sweden has enforced Trade Embargo towards Belgium." name = "1:00 July 22, 1940 : Canada had The fall of Paris ." name = "1:00 July 22, 1940 : Australia had Desperate times change the minds of some Australians ." name = "0:00 July 23, 1940 : Sweden went with Allow German troops to use the Swedish railroad freely in The Engelbrecht Transit." name = "0:00 July 24, 1940 : Erich Raeder has developed 'Amphibious Manouvres 1940'." name = "0:00 July 24, 1940 : XXV. Armeekorps has arrived in Amiens." name = "4:00 July 25, 1940 : VII. Armeekorps has arrived in Le Havre." name = "10:00 July 25, 1940 : I. Armeekorps has arrived in Le Havre." name = "17:00 July 25, 1940 : III. Armeekorps has arrived in Le Havre." name = "0:00 July 26, 1940 : 93. Infanterie-Division may now be deployed." name = "1:00 July 26, 1940 : USA has failed to manipulate the global opinion against us. Relations between USA and us has been damaged due to a diplomatic incident." name = "1:00 July 26, 1940 : 93. Infanterie-Division was assigned to VIII. Armeekorps." name = "1:00 July 26, 1940 : 260. Infanterie-Division was assigned to XIV. Armeekorps." name = "1:00 July 26, 1940 : 6. Infanterie-Division was assigned to XIV. Armeekorps." name = "1:00 July 26, 1940 : 8. Infanterie-Division was assigned to XIV. Armeekorps." name = "1:00 July 27, 1940 : Vichy France happened to us." name = "1:00 July 27, 1940 : France had The Vichy Regime ." name = "1:00 July 27, 1940 : France left the Military Alliance she had with United Kingdom, Canada, Australia, New Zealand, South Africa, British Raj, Oman, Egypt, Burma, Netherlands, Belgium and Luxemburg." name = "1:00 July 27, 1940 : France had The Vichy Regime ." name = "1:00 July 27, 1940 : France accepted our generous peace offer." name = "1:00 July 27, 1940 : France had The Vichy Regime ." name = "1:00 July 27, 1940 : The people of Free France declared independence from France." name = "1:00 July 27, 1940 : France had The Vichy Regime ." name = "1:00 July 27, 1940 : Free France went with Rally to De Gaulle! in The leadership of Free France." name = "2:00 July 27, 1940 : Wehrkreis I has arrived in Troyes." name = "2:00 July 27, 1940 : II. Armeekorps has arrived in Troyes." name = "2:00 July 27, 1940 : IX. Armeekorps has arrived in Troyes." name = "2:00 July 27, 1940 : V. Armeekorps has arrived in Troyes." name = "2:00 July 27, 1940 : X. Armeekorps has arrived in Troyes." name = "2:00 July 27, 1940 : Vichy France - Return of occupied provinces happened to us." name = "2:00 July 27, 1940 : Vichy France had Vichy France ." name = "2:00 July 27, 1940 : Free France had Free France joins Allies ." name = "2:00 July 27, 1940 : Free France entered a Military Alliance with United Kingdom, Canada, Australia, New Zealand, South Africa, British Raj, Oman, Egypt, Burma, Netherlands, Belgium and Luxemburg." name = "2:00 July 27, 1940 : Vichy France went with Vichy will stay neutral regardless of German will in Vichy France declares neutrality." name = "2:00 July 27, 1940 : Free France joined the war on the same side as United Kingdom, Canada, Australia, New Zealand, South Africa, British Raj, Oman, Egypt, Burma, Netherlands, Belgium and " name = "Luxemburg in their war against Germany, Slovakia, Denmark, Hungary, Italy and Italian East Africa." name = "Game Speed set to Fast" name = "Game Speed set to Very Fast" name = "Game Speed set to Extremely Fast" name = "17:00 July 27, 1940 : IV. Armeekorps has arrived in Longwy." name = "0:00 July 28, 1940 : The following decisions are now available: Forced Swiss trade agreement, Yugoslavia signs the Tripartite Treaty" name = "0:00 July 28, 1940 : XXV. Armeekorps has arrived in Le Havre." name = "0:00 July 28, 1940 : United Kingdom had The Chain Home radar system ." name = "1:00 July 28, 1940 : United Kingdom had Gurkha Rifles ." name = "1:00 July 28, 1940 : United Kingdom had Reserves mobilized ." name = "1:00 July 28, 1940 : Bulgaria went with We will make good use of the French equipment in The rearmament of Bulgaria." name = "1:00 July 28, 1940 : United Kingdom had Czech exile army in England ." name = "1:00 July 28, 1940 : Italy had Reserves mobilized ." name = "2:00 July 28, 1940 : Oberkommando Heer has arrived in Verdun." name = "4:00 July 28, 1940 : Forced Swiss trade agreement happened to us." name = "4:00 July 28, 1940 : Switzerland entered a non-aggression pact with us." name = "0:00 July 29, 1940 : United Kingdom went with Welcome to the party! in Polish units from french Syria." name = "12:00 July 29, 1940 : Wehrkreis IV has arrived in Metz." name = "0:00 July 30, 1940 : USA had Pan American Conference in Habana ." name = "2:00 July 30, 1940 : XI. Armeekorps has arrived in Chartres." name = "2:00 July 30, 1940 : XVII. Armeekorps has arrived in Chartres." name = "12:00 July 30, 1940 : III. Armeekorps has arrived in Evreux." name = "12:00 July 30, 1940 : I. Armeekorps has arrived in Evreux." name = "12:00 July 30, 1940 : VII. Armeekorps has arrived in Evreux." name = "0:00 August 1, 1940 : 1. Armee was assigned to VIII. Armeekorps." name = "0:00 August 1, 1940 : 32. Infanterie-Division was assigned to VIII. Armeekorps." name = "0:00 August 1, 1940 : 28. Infanterie-Division was assigned to VIII. Armeekorps." name = "0:00 August 1, 1940 : 3. Infanterie-Division was assigned to VIII. Armeekorps." name = "0:00 August 1, 1940 : Soviet Union went with Assasinate Trotsky in Stalin's Revenge." name = "0:00 August 1, 1940 : Mexico had The assassination of Leon Trotsky ." name = "0:00 August 1, 1940 : USA had Trotsky assasinated - USA reaction ." name = "1:00 August 1, 1940 : Resource Change happened to us." name = "1:00 August 1, 1940 : United Kingdom had Polish Army on the exile ." name = "21:00 August 1, 1940 : 16. Infanterie-Division was assigned to IX. Armeekorps." name = "21:00 August 1, 1940 : 19. Infanterie-Division was assigned to XIV. Armeekorps." name = "21:00 August 1, 1940 : 22. Infanterie-Division was assigned to XIV. Armeekorps." name = "0:00 August 2, 1940 : 20. Infanterie-Division was assigned to XXVIII. Armeekorps." name = "1:00 August 2, 1940 : United Kingdom has failed to manipulate the global opinion against us. " name = "7:00 August 2, 1940 : 45. Infanterie-Division was assigned to XIV. Armeekorps." name = "7:00 August 2, 1940 : 44. Infanterie-Division was assigned to XIV. Armeekorps." name = "7:00 August 2, 1940 : 1. Gebirgs-Division was assigned to XXIX. Armeekorps." name = "7:00 August 2, 1940 : 1. Gebirgs-Division was assigned to XVII. Armeekorps." name = "7:00 August 2, 1940 : 46. Infanterie-Division was assigned to XXX. Armeekorps." name = "0:00 August 3, 1940 : 94. Infanterie-Division may now be deployed." name = "6:00 August 3, 1940 : 94. Infanterie-Division was assigned to XXIX. Armeekorps." name = "6:00 August 3, 1940 : 94. Infanterie-Division was assigned to V. Armeekorps." name = "16:00 August 3, 1940 : IX. Armeekorps has arrived in Dieppe." name = "0:00 August 4, 1940 : 18. Infanterie-Division was assigned to XIV. Armeekorps." name = "0:00 August 4, 1940 : 260. Infanterie-Division was assigned to XIV. Armeekorps." name = "0:00 August 4, 1940 : 6. Infanterie-Division was assigned to XIV. Armeekorps." name = "0:00 August 4, 1940 : 268. Infanterie-Division was assigned to XXIV. Armeekorps." name = "0:00 August 4, 1940 : Wehrkreis V has arrived in Colmar." name = "2:00 August 4, 1940 : We went with Prepare the AfricaKorps in Africakorps preparation." name = "0:00 August 5, 1940 : 26. Infanterie-Division was assigned to XIV. Armeekorps." name = "0:00 August 5, 1940 : 8. Infanterie-Division was assigned to XIV. Armeekorps." name = "0:00 August 5, 1940 : The following decisions are now available: Africakorps sent" name = "4:00 August 5, 1940 : X. Armeekorps has arrived in Orleans." name = "4:00 August 5, 1940 : II. Armeekorps has arrived in Orleans." name = "23:00 August 5, 1940 : XXIV. Armeekorps has arrived in Berlin." name = "0:00 August 6, 1940 : 93. Infanterie-Division was assigned to VIII. Armeekorps." name = "0:00 August 6, 1940 : 4. Armee was assigned to Wehrkreis III." name = "0:00 August 6, 1940 : USA went with Sell resources in Cash & Carry Convoy to England." name = "0:00 August 6, 1940 : United Kingdom had Cash & Carry delivery to UK ." name = "0:00 August 6, 1940 : USA went with Send these resources to Great Britain in France aid redirected to Great Britain." name = "0:00 August 6, 1940 : United Kingdom had France aid redirected to Great Britain ." name = "2:00 August 6, 1940 : We went with Extend the Siegfried line in Dismantle the Maginot Line." name = "0:00 August 8, 1940 : 1. Infanterie-Division was assigned to Wehrkreis I." name = "0:00 August 8, 1940 : 21. Infanterie-Division was assigned to Wehrkreis I." name = "0:00 August 8, 1940 : 61. Infanterie-Division was assigned to Wehrkreis I." name = "0:00 August 8, 1940 : 228. Infanterie-Division was assigned to Wehrkreis I." name = "0:00 August 8, 1940 : 52. Infanterie-Division was assigned to Wehrkreis I." name = "0:00 August 8, 1940 : 50. Infanterie-Division was assigned to Wehrkreis I." name = "0:00 August 8, 1940 : 2. Armee was assigned to Wehrkreis I." name = "0:00 August 8, 1940 : 29. Infanterie-Div. (mot) was assigned to IX. Armeekorps." name = "0:00 August 8, 1940 : 25. Infanterie-Div. (mot) was assigned to IX. Armeekorps." name = "0:00 August 8, 1940 : 18. Infanterie-Div. (mot) was assigned to IX. Armeekorps." name = "0:00 August 8, 1940 : 16. Infanterie-Div. (mot) was assigned to IX. Armeekorps." name = "0:00 August 8, 1940 : 2. Panzer-Division was assigned to V. Armeekorps." name = "0:00 August 8, 1940 : 3. Panzer-Division was assigned to V. Armeekorps." name = "0:00 August 8, 1940 : 1. leichte (Panzer-)Division was assigned to V. Armeekorps." name = "0:00 August 8, 1940 : 2. leichte (Panzer-)Division was assigned to V. Armeekorps." name = "0:00 August 8, 1940 : 19. Infanterie-Division was assigned to XIV. Armeekorps." name = "0:00 August 8, 1940 : 98. Infanterie-Division may now be deployed." name = "0:00 August 8, 1940 : The following decisions are now available: Yugoslavia signs the Tripartite Treaty" name = "2:00 August 8, 1940 : 98. Infanterie-Division was assigned to XXIX. Armeekorps." name = "2:00 August 8, 1940 : 7. Flieger-Division was assigned to V. Armeekorps." name = "2:00 August 8, 1940 : 98. Infanterie-Division was assigned to V. Armeekorps." name = "2:00 August 8, 1940 : Yugoslavia signs the Tripartite Treaty happened to us." name = "2:00 August 8, 1940 : Yugoslavia went with Yugoslavia will align with Germany in Yugoslavia signs the Tripartite Treaty." name = "0:00 August 9, 1940 : 22. Infanterie-Division was assigned to XIV. Armeekorps." name = "0:00 August 10, 1940 : 45. Infanterie-Division was assigned to XIV. Armeekorps." name = "0:00 August 10, 1940 : 72. Infanterie-Division may now be deployed." name = "1:00 August 10, 1940 : We concluded a diplomatic deal with Italy." name = "10:00 August 10, 1940 : 72. Infanterie-Division was assigned to XXIX. Armeekorps." name = "16:00 August 10, 1940 : Wehrkreis III has arrived in Berlin." name = "1:00 August 11, 1940 : British Raj had Indian commanders for the army? ." name = "2:00 August 11, 1940 : Yugoslavia went with A new government and no longer an Axis nation in Coup d'etat in Yugoslavia." name = "3:00 August 11, 1940 : We went with Make preparations for the invasion of Yugoslavia in Yugoslavia breaks the Pact of Steel." name = "0:00 August 12, 1940 : The following decisions are now available: War with Yugoslavia" name = "0:00 August 13, 1940 : 96. Infanterie-Division may now be deployed." name = "0:00 August 13, 1940 : 95. Infanterie-Division may now be deployed." name = "0:00 August 14, 1940 : 521. Infanterie-Division may now be deployed." name = "0:00 August 14, 1940 : 526. Infanterie-Division may now be deployed." name = "0:00 August 14, 1940 : Iraq had Bagdad Rail finished! ." name = "3:00 August 14, 1940 : 4. Armee was assigned to V. Armeekorps." name = "3:00 August 14, 1940 : 72. Infanterie-Division was assigned to V. Armeekorps." name = "3:00 August 14, 1940 : 7. Flieger-Division was assigned to I. Armeekorps." name = "3:00 August 14, 1940 : 212. Infanterie-Division was assigned to II. Armeekorps." name = "23:00 August 15, 1940 : II. Armeekorps has arrived in Bayeux." name = "1:00 August 16, 1940 : Soviet Union has failed to manipulate the global opinion against us. " name = "0:00 August 18, 1940 : 430. Infanterie-Division may now be deployed." name = "0:00 August 18, 1940 : USA had Canadian-American Joint Board of Defense ." name = "1:00 August 18, 1940 : United Kingdom went with Terrible, but we have no choice in England attacks the French fleet now under Vichy command in North Africa." name = "1:00 August 18, 1940 : Vichy France had England attacks their former ally ." name = "1:00 August 18, 1940 : Vichy France had Chad secession ." name = "3:00 August 18, 1940 : 430. Infanterie-Division was assigned to III. Armeekorps." name = "3:00 August 18, 1940 : 526. Infanterie-Division was assigned to IV. Armeekorps." name = "3:00 August 18, 1940 : 521. Infanterie-Division was assigned to VI. Armeekorps." name = "3:00 August 18, 1940 : 95. Infanterie-Division was assigned to VII. Armeekorps." name = "3:00 August 18, 1940 : 96. Infanterie-Division was assigned to X. Armeekorps." name = "3:00 August 18, 1940 : 526. Infanterie-Division was assigned to III. Armeekorps." name = "3:00 August 18, 1940 : 521. Infanterie-Division was assigned to III. Armeekorps." name = "3:00 August 18, 1940 : 95. Infanterie-Division was assigned to III. Armeekorps." name = "3:00 August 18, 1940 : 96. Infanterie-Division was assigned to III. Armeekorps." name = "1:00 August 19, 1940 : Resource Change happened to us." name = "1:00 August 19, 1940 : Resource Change happened to us." name = "0:00 August 22, 1940 : 209. Infanterie-Division was assigned to V. Armeekorps." name = "0:00 August 22, 1940 : 94. Infanterie-Division was assigned to V. Armeekorps." name = "0:00 August 22, 1940 : 98. Infanterie-Division was assigned to V. Armeekorps." name = "0:00 August 22, 1940 : 4. Armee was assigned to V. Armeekorps." name = "0:00 August 22, 1940 : 72. Infanterie-Division was assigned to V. Armeekorps." name = "0:00 August 22, 1940 : 311. Infanterie-Division may now be deployed." name = "8:00 August 22, 1940 : 311. Infanterie-Division was assigned to IV. Armeekorps." name = "8:00 August 22, 1940 : 311. Infanterie-Division was assigned to III. Armeekorps." name = "0:00 August 23, 1940 : 31. Infanterie-Division was assigned to III. Armeekorps." name = "0:00 August 23, 1940 : 30. Infanterie-Division was assigned to III. Armeekorps." name = "0:00 August 23, 1940 : 60. Infanterie-Division was assigned to III. Armeekorps." name = "0:00 August 23, 1940 : 62. Infanterie-Division was assigned to III. Armeekorps." name = "0:00 August 23, 1940 : 68. Infanterie-Division was assigned to III. Armeekorps." name = "0:00 August 23, 1940 : 73. Infanterie-Division was assigned to III. Armeekorps." name = "0:00 August 23, 1940 : 75. Infanterie-Division was assigned to III. Armeekorps." name = "0:00 August 23, 1940 : 214. Infanterie-Division was assigned to III. Armeekorps." name = "0:00 August 23, 1940 : 262. Infanterie-Division was assigned to III. Armeekorps." name = "0:00 August 23, 1940 : 86. Infanterie-Division was assigned to II. Armeekorps." name = "0:00 August 23, 1940 : 79. Infanterie-Division was assigned to II. Armeekorps." name = "0:00 August 23, 1940 : 71. Infanterie-Division was assigned to II. Armeekorps." name = "0:00 August 23, 1940 : 76. Infanterie-Division was assigned to II. Armeekorps." name = "0:00 August 23, 1940 : 78. Infanterie-Division was assigned to II. Armeekorps." name = "0:00 August 23, 1940 : 207. Infanterie-Division was assigned to II. Armeekorps." name = "0:00 August 23, 1940 : Heeresgruppe Nord was assigned to II. Armeekorps." name = "0:00 August 23, 1940 : 213. Infanterie-Division was assigned to II. Armeekorps." name = "0:00 August 23, 1940 : 256. Infanterie-Division was assigned to II. Armeekorps." name = "0:00 August 23, 1940 : 5. Panzer-Division was assigned to VII. Armeekorps." name = "0:00 August 23, 1940 : 6. Panzer-Division was assigned to VII. Armeekorps." name = "0:00 August 23, 1940 : 7. Panzer-Division was assigned to VII. Armeekorps." name = "0:00 August 23, 1940 : 2. SS-Panz. Div. 'Das Reich' was assigned to VII. Armeekorps." name = "0:00 August 23, 1940 : 3. Infanterie-Div. (mot) was assigned to I. Armeekorps." name = "0:00 August 23, 1940 : 10. Infanterie-Div. (mot) was assigned to I. Armeekorps." name = "0:00 August 23, 1940 : 14. Infanterie-Div. (mot) was assigned to I. Armeekorps." name = "0:00 August 23, 1940 : 3. SS-Panz. Div. 'Totenkopf' was assigned to I. Armeekorps." name = "0:00 August 23, 1940 : 4. SS-Polizei-PzGren. Div. was assigned to X. Armeekorps." name = "0:00 August 23, 1940 : 20. Infanterie-Div. (mot) was assigned to X. Armeekorps." name = "0:00 August 23, 1940 : 1. Kavallerie-Division was assigned to X. Armeekorps." name = "0:00 August 23, 1940 : 2. Infanterie-Div. (mot) was assigned to X. Armeekorps." name = "0:00 August 23, 1940 : 239. Infanterie-Division was assigned to XI. Armeekorps." name = "0:00 August 23, 1940 : 231. Infanterie-Division was assigned to XI. Armeekorps." name = "0:00 August 23, 1940 : 246. Infanterie-Division was assigned to XI. Armeekorps." name = "0:00 August 23, 1940 : 252. Infanterie-Division was assigned to XI. Armeekorps." name = "0:00 August 23, 1940 : 251. Infanterie-Division was assigned to XI. Armeekorps." name = "0:00 August 23, 1940 : 254. Infanterie-Division was assigned to XI. Armeekorps." name = "0:00 August 23, 1940 : 255. Infanterie-Division was assigned to XI. Armeekorps." name = "3:00 August 23, 1940 : XIV. Armeekorps has arrived in Bordeaux." name = "6:00 August 23, 1940 : War with Yugoslavia happened to us." name = "6:00 August 23, 1940 : Yugoslavia entered a Military Alliance with United Kingdom, Canada, Australia, New Zealand, South Africa, British Raj, Oman, Egypt, Burma, Netherlands, Belgium, Luxemburg " name = "and Free France." name = "6:00 August 23, 1940 : Germany, Slovakia, Denmark, Hungary, Italy and Italian East Africa declared war upon Yugoslavia." name = "6:00 August 23, 1940 : Yugoslavia joined the war on the same side as United Kingdom, Canada, Australia, New Zealand, South Africa, British Raj, Oman, Egypt, Burma, Netherlands, Belgium, " name = "Luxemburg and Free France in their war against Germany, Slovakia, Denmark, Hungary, Italy and Italian East Africa." name = "0:00 August 24, 1940 : 7. Infanterie-Division was assigned to Wehrkreis VII." name = "0:00 August 24, 1940 : 10. Infanterie-Division was assigned to Wehrkreis VII." name = "0:00 August 24, 1940 : 17. Infanterie-Division was assigned to Wehrkreis VII." name = "0:00 August 24, 1940 : 57. Infanterie-Division was assigned to Wehrkreis VII." name = "0:00 August 24, 1940 : 3. Armee was assigned to Wehrkreis VII." name = "0:00 August 24, 1940 : The following decisions are now available: Independent State of Croatia" name = "1:00 August 24, 1940 : Vichy France had Congo and French Equatorial Africa secession ." name = "1:00 August 24, 1940 : Free France had Free France capital moves to Brazzaville ." name = "1:00 August 24, 1940 : Vichy France had Ships defecting to Free France ." name = "1:00 August 24, 1940 : Free France had Ships defecting to Free France ." name = "1:00 August 24, 1940 : Hungary had New Prime Minister: László Bárdossy ." name = "0:00 August 25, 1940 : 5. Infanterie-Division was assigned to Wehrkreis V." name = "0:00 August 25, 1940 : 9. Infanterie-Division was assigned to Wehrkreis V." name = "0:00 August 25, 1940 : 15. Infanterie-Division was assigned to Wehrkreis V." name = "0:00 August 25, 1940 : 24. Infanterie-Division was assigned to Wehrkreis V." name = "0:00 August 25, 1940 : 2. Infanterie-Division was assigned to Wehrkreis V." name = "0:00 August 25, 1940 : 4. Infanterie-Division was assigned to Wehrkreis IV." name = "0:00 August 25, 1940 : 13. Infanterie-Division was assigned to Wehrkreis IV." name = "0:00 August 25, 1940 : 14. Infanterie-Division was assigned to Wehrkreis IV." name = "0:00 August 25, 1940 : 12. Infanterie-Division was assigned to Wehrkreis IV." name = "0:00 August 25, 1940 : 58. Infanterie-Division was assigned to Wehrkreis IV." name = "0:00 August 25, 1940 : OKH was assigned to Oberkommando Heer." name = "0:00 August 25, 1940 : 69. Infanterie-Division was assigned to Oberkommando Heer." name = "0:00 August 25, 1940 : 56. Infanterie-Division was assigned to Oberkommando Heer." name = "0:00 August 25, 1940 : 217. Infanterie-Division was assigned to Oberkommando Heer." name = "0:00 August 25, 1940 : 206. Infanterie-Division was assigned to Oberkommando Heer." name = "0:00 August 25, 1940 : 11. Infanterie-Division was assigned to Oberkommando Heer." name = "0:00 August 25, 1940 : 1. Panzer-Division was assigned to VI. Armeekorps." name = "0:00 August 25, 1940 : 3. leichte (Panzer-)Division was assigned to VI. Armeekorps." name = "0:00 August 25, 1940 : 4. leichte (Panzer-)Division was assigned to VI. Armeekorps." name = "0:00 August 25, 1940 : 4. Panzer-Division was assigned to VI. Armeekorps." name = "0:00 August 25, 1940 : 215. Infanterie-Division was assigned to IV. Armeekorps." name = "0:00 August 25, 1940 : 216. Infanterie-Division was assigned to IV. Armeekorps." name = "0:00 August 25, 1940 : 218. Infanterie-Division was assigned to IV. Armeekorps." name = "0:00 August 25, 1940 : 227. Infanterie-Division was assigned to IV. Armeekorps." name = "0:00 August 25, 1940 : 223. Infanterie-Division was assigned to IV. Armeekorps." name = "0:00 August 25, 1940 : 225. Infanterie-Division was assigned to IV. Armeekorps." name = "0:00 August 25, 1940 : 221. Infanterie-Division was assigned to IV. Armeekorps." name = "0:00 August 25, 1940 : 1. Infanterie-Division (mot) was assigned to I. Armeekorps." name = "0:00 August 25, 1940 : 2. Infanterie-Division (mot) was assigned to I. Armeekorps." name = "0:00 August 25, 1940 : 8. Panzer-Division was assigned to I. Armeekorps." name = "0:00 August 25, 1940 : 9. Panzer-Division was assigned to I. Armeekorps." name = "0:00 August 25, 1940 : 10. Panzer-Division was assigned to XV. Armeekorps." name = "0:00 August 25, 1940 : 258. Infanterie-Division was assigned to XV. Armeekorps." name = "0:00 August 25, 1940 : 257. Infanterie-Division was assigned to XV. Armeekorps." name = "0:00 August 25, 1940 : Von Richthofen has developed 'Runway Cratering 1940'." name = "1:00 August 25, 1940 : Vichy France had Ships defecting to Free France ." name = "1:00 August 25, 1940 : Free France had Ships defecting to Free France ." name = "1:00 August 25, 1940 : Free France had Ships defecting to Free France ." name = "1:00 August 25, 1940 : Vichy France had Ships defecting to Free France ." name = "1:00 August 25, 1940 : Free France had Ships defecting to Free France ." name = "1:00 August 25, 1940 : Vichy France had Ships defecting to Free France ." name = "1:00 August 25, 1940 : Free France had Ships defecting to Free France ." name = "11:00 August 27, 1940 : 3. Gebirgs-Division was assigned to XXIX. Armeekorps." name = "11:00 August 27, 1940 : 3. Infanterie-Division was assigned to XXIX. Armeekorps." name = "7:00 August 29, 1940 : XXX. Armeekorps has arrived in Mont-de-Marsan." name = "0:00 September 3, 1940 : Konrad Zuse has developed 'Developed Field Artillery'." name = "0:00 September 3, 1940 : Hungary went with Press the issue in The Vienna Diktat - Claim Transylvania with German blessing." name = "1:00 September 3, 1940 : We went with Force Romanian acceptance in The Vienna Dictate." name = "1:00 September 3, 1940 : Romania went with Accept in The Vienna Dictate." name = "1:00 September 3, 1940 : Hungary had The Vienna Dictate - Romania folds under German duress ." name = "16:00 September 3, 1940 : Wehrkreis I has arrived in Zagreb." name = "0:00 September 4, 1940 : 183. Infanterie-Division may now be deployed." name = "1:00 September 4, 1940 : Luxemburg are now part of our nation!" name = "14:00 September 4, 1940 : IX. Armeekorps has arrived in Zagreb." name = "0:00 September 5, 1940 : 3. Gebirgs-Division was assigned to XXIX. Armeekorps." name = "0:00 September 5, 1940 : 430. Infanterie-Division was assigned to III. Armeekorps." name = "0:00 September 5, 1940 : 526. Infanterie-Division was assigned to III. Armeekorps." name = "0:00 September 5, 1940 : 521. Infanterie-Division was assigned to III. Armeekorps." name = "0:00 September 5, 1940 : 95. Infanterie-Division was assigned to III. Armeekorps." name = "0:00 September 5, 1940 : 96. Infanterie-Division was assigned to III. Armeekorps." name = "0:00 September 5, 1940 : 311. Infanterie-Division was assigned to III. Armeekorps." name = "0:00 September 5, 1940 : 3. Infanterie-Division was assigned to XXIX. Armeekorps." name = "0:00 September 5, 1940 : 81. Infanterie-Division may now be deployed." name = "0:00 September 5, 1940 : 196. Infanterie-Division may now be deployed." name = "0:00 September 5, 1940 : United Kingdom went with Offer to turn over our bases in the Western Hemisphere in Bases For Destroyers." name = "0:00 September 5, 1940 : USA went with Accept in Anglo-American Destroyers-Bases Deal." name = "0:00 September 5, 1940 : United Kingdom went with Form hunter-killer-groups in Britain trades naval bases for American destroyers." name = "0:00 September 5, 1940 : Canada went with Form hunter-killer-groups in Britain trades naval bases for American destroyers." name = "2:00 September 5, 1940 : 81. Infanterie-Division was assigned to XXXI. Armeekorps." name = "2:00 September 5, 1940 : 196. Infanterie-Division was assigned to XXXII. Armeekorps." name = "10:00 September 5, 1940 : 183. Infanterie-Division was assigned to XXXIII. Armeekorps." name = "0:00 September 6, 1940 : USA went with Sell resources in Cash & Carry Convoy to England." name = "0:00 September 6, 1940 : United Kingdom had Cash & Carry delivery to UK ." name = "0:00 September 6, 1940 : USA went with Send these resources to Great Britain in France aid redirected to Great Britain." name = "0:00 September 6, 1940 : Romania had The fall of King Carol ." name = "0:00 September 7, 1940 : Bulgaria went with Claim Dobrich in Bulgaria claims Dobrich." name = "0:00 September 7, 1940 : Romania went with Give in the demand in Bulgaria claims Dobrich." name = "0:00 September 7, 1940 : Bulgaria had Bulgaria annexes Dobrich ." name = "0:00 September 8, 1940 : 87. Infanterie-Division may now be deployed." name = "2:00 September 8, 1940 : XII. Armeekorps has arrived in Andalsnes." name = "2:00 September 8, 1940 : 87. Infanterie-Division was assigned to XXXIV. Armeekorps." name = "1:00 September 9, 1940 : Soviet Union has disrupted the production of U-68. " name = "1:00 September 9, 1940 : Resource Change happened to us." name = "0:00 September 10, 1940 : 2. Gebirgs-Division was assigned to XVII. Armeekorps." name = "0:00 September 10, 1940 : 35. Infanterie-Division was assigned to XVII. Armeekorps." name = "0:00 September 10, 1940 : 5. Armee was assigned to XVII. Armeekorps." name = "0:00 September 10, 1940 : 1. Gebirgs-Division was assigned to XVII. Armeekorps." name = "0:00 September 10, 1940 : Jäger Kampfschule has developed 'Air Superiority defensive 1940'." name = "0:00 September 11, 1940 : 82. Infanterie-Division may now be deployed." name = "3:00 September 11, 1940 : 82. Infanterie-Division was assigned to XXXV. Armeekorps." name = "0:00 September 15, 1940 : 83. Infanterie-Division may now be deployed." name = "6:00 September 15, 1940 : 83. Infanterie-Division was assigned to XXXVI. Armeekorps." name = "0:00 September 16, 1940 : 292. Infanterie-Division may now be deployed." name = "0:00 September 16, 1940 : 291. Infanterie-Division may now be deployed." name = "0:00 September 16, 1940 : USA had U.S. Selective Training and Service Act ." name = "14:00 September 16, 1940 : 292. Infanterie-Division was assigned to XXXVII. Armeekorps." name = "14:00 September 16, 1940 : 291. Infanterie-Division was assigned to XXXVIII. Armeekorps." name = "0:00 September 17, 1940 : 88. Infanterie-Division may now be deployed." name = "0:00 September 17, 1940 : 164. Infanterie-Division may now be deployed." name = "2:00 September 17, 1940 : 88. Infanterie-Division was assigned to XXXIX. Armeekorps." name = "2:00 September 17, 1940 : 164. Infanterie-Division was assigned to XL. Armeekorps." name = "2:00 September 17, 1940 : 88. Infanterie-Division was assigned to XXXVII. Armeekorps." name = "2:00 September 17, 1940 : 164. Infanterie-Division was assigned to XXXVII. Armeekorps." name = "0:00 September 18, 1940 : 162. Infanterie-Div. 'Turkestan' may now be deployed." name = "4:00 September 18, 1940 : 162. Infanterie-Div. 'Turkestan' was assigned to XXXIX. Armeekorps." name = "4:00 September 18, 1940 : 162. Infanterie-Div. 'Turkestan' was assigned to XXXVII. Armeekorps." name = "13:00 September 18, 1940 : XXXVIII. Armeekorps has arrived in Leipzig." name = "18:00 September 19, 1940 : X. Armeekorps has arrived in Rotterdam." name = "19:00 September 19, 1940 : VII. Armeekorps has arrived in Rotterdam." name = "0:00 September 20, 1940 : I. Armeekorps has arrived in Rotterdam." name = "0:00 September 20, 1940 : USA had National defense reorganization program ." name = "1:00 September 20, 1940 : United Kingdom had Irish Workers to Britain ." name = "1:00 September 20, 1940 : Ireland had Irish Workers to Britain ." name = "21:00 September 20, 1940 : II. Armeekorps has arrived in Rotterdam." name = "21:00 September 20, 1940 : III. Armeekorps has arrived in Rotterdam." name = "5:00 September 21, 1940 : XI. Armeekorps has arrived in Rotterdam." name = "0:00 September 22, 1940 : Japan had Ultimatum to French Indochina ." name = "0:00 September 22, 1940 : Vichy France had Ultimatum to French Indochina ." name = "1:00 September 22, 1940 : Resource Change happened to us." name = "1:00 September 23, 1940 : USA has failed to fund partisans in Croatia, Relations between USA and us has been damaged due to a diplomatic incident." name = "1:00 September 23, 1940 : We concluded a diplomatic deal with Italy." name = "0:00 September 25, 1940 : 168. Infanterie-Division may now be deployed." name = "0:00 September 25, 1940 : USA went with Grant loan in Help to China." name = "0:00 September 25, 1940 : Nat. China had Help to China ." name = "14:00 September 25, 1940 : V. Armeekorps has arrived in Belgrade." name = "1:00 September 26, 1940 : Hungary annexed Yugoslavia." name = "3:00 September 26, 1940 : Wehrkreis I has arrived in Belgrade." name = "1:00 September 27, 1940 : Hungary went with Partition Yugoslavia according to plan in The Partitioning of Yugoslavia: Hungary." name = "1:00 September 27, 1940 : We went with Propose the Pact. Let the world tremble at our combined power in Tripartite Pact proposed." name = "1:00 September 27, 1940 : Japan went with No, Japan will stand alone in Tripartite Pact proposal." name = "1:00 September 27, 1940 : Italy went with Sign the Pact in Tripartite Pact proposal." name = "1:00 September 27, 1940 : Berlin-Rome axis formed happened to us." name = "1:00 September 28, 1940 : Italy went with Partition Yugoslavia according to plan in The Partitioning of Yugoslavia: Italy." name = "1:00 September 28, 1940 : Italy had Italy captured yugoslavian ships ." name = "2:00 September 28, 1940 : Romania joined our Military Alliance with Slovakia, Denmark, Hungary, Italy and Italian East Africa" name = "2:00 September 28, 1940 : Romania joined the war on the same side as Germany, Slovakia, Denmark, Hungary, Italy and Italian East Africa in their war against United Kingdom, Canada, Australia, " name = "New Zealand, South Africa, British Raj, Oman, Egypt, Burma, Netherlands, Belgium and Free France." name = "2:00 September 28, 1940 : We went with Accept in Italian claims." name = "2:00 September 28, 1940 : Independent State of Croatia happened to us." name = "2:00 September 28, 1940 : The people of Croatia declared independence from Germany." name = "2:00 September 28, 1940 : Croatia joined our Military Alliance with Slovakia, Denmark, Hungary, Italy, Italian East Africa and Romania" name = "2:00 September 28, 1940 : Croatia joined the war on the same side as Germany, Slovakia, Denmark, Hungary, Italy, Italian East Africa and Romania in their war against United Kingdom, Canada, " name = "Australia, New Zealand, South Africa, British Raj, Oman, Egypt, Burma, Netherlands, Belgium and Free France." name = "2:00 September 28, 1940 : Germany have made Croatia their puppet state." name = "2:00 September 28, 1940 : Croatia had Independent State of Croatia ." name = "2:00 September 28, 1940 : Croatia joined the war on the same side as Germany, Slovakia, Denmark, Hungary, Italy, Italian East Africa and Romania in their war against United Kingdom, Canada, " name = "Australia, New Zealand, South Africa, British Raj, Oman, Egypt, Burma, Netherlands, Belgium and Free France." name = "2:00 September 28, 1940 : The serbian 'Government of National Salvation' happened to us." name = "2:00 September 28, 1940 : The people of Serbia declared independence from Germany." name = "2:00 September 28, 1940 : Serbia joined our Military Alliance with Slovakia, Denmark, Hungary, Italy, Italian East Africa, Romania and Croatia" name = "2:00 September 28, 1940 : Serbia joined the war on the same side as Germany, Slovakia, Denmark, Hungary, Italy, Italian East Africa, Romania and Croatia in their war against United Kingdom, " name = "Canada, Australia, New Zealand, South Africa, British Raj, Oman, Egypt, Burma, Netherlands, Belgium and Free France." name = "2:00 September 28, 1940 : Germany have made Serbia their puppet state." name = "2:00 September 28, 1940 : Serbia had The serbian 'Government of National Salvation' ." name = "2:00 September 28, 1940 : Serbia joined the war on the same side as Germany, Slovakia, Denmark, Hungary, Italy, Italian East Africa, Romania and Croatia in their war against United Kingdom, " name = "Canada, Australia, New Zealand, South Africa, British Raj, Oman, Egypt, Burma, Netherlands, Belgium and Free France." name = "0:00 September 29, 1940 : Italy went with Issue demands in The Greco-Italian War." name = "0:00 September 29, 1940 : Greece went with Never! in The italian ultimatum." name = "0:00 September 29, 1940 : Italy had The Greeks refuse! ." name = "0:00 September 29, 1940 : Greece entered a Military Alliance with United Kingdom, Canada, Australia, New Zealand, South Africa, British Raj, Oman, Egypt, Burma, Netherlands, Belgium and Free " name = "France." name = "0:00 September 29, 1940 : Germany, Slovakia, Denmark, Hungary, Italy, Italian East Africa, Romania, Croatia and Serbia declared war upon Greece." name = "0:00 September 29, 1940 : Greece joined the war on the same side as United Kingdom, Canada, Australia, New Zealand, South Africa, British Raj, Oman, Egypt, Burma, Netherlands, Belgium and Free " name = "France in their war against Germany, Slovakia, Denmark, Hungary, Italy, Italian East Africa, Romania, Croatia and Serbia." name = "0:00 September 29, 1940 : Greece had 'Kilkis' tries to escape ." name = "1:00 September 29, 1940 : United Kingdom had The W Force ." name = "14:00 September 29, 1940 : 168. Infanterie-Division was assigned to XXXIX. Armeekorps." name = "1:00 September 30, 1940 : Greece had Crete to England ." name = "1:00 September 30, 1940 : Romania went with Call the reservists in Allied with the Reich." name = "22:00 October 1, 1940 : XXXIX. Armeekorps has arrived in Pristina." name = "10:00 October 3, 1940 : 291. Infanterie-Division was assigned to XXXVII. Armeekorps." name = "0:00 October 4, 1940 : The following decisions are now available: Africakorps sent" name = "3:00 October 4, 1940 : Africakorps sent happened to us." name = "3:00 October 4, 1940 : 6. Armee was assigned to I. Afrikakorps." name = "3:00 October 4, 1940 : 90. leichte Afrika-Division (mot) was assigned to I. Afrikakorps." name = "3:00 October 4, 1940 : 164. leichte Afrika-Division (mot) was assigned to I. Afrikakorps." name = "3:00 October 4, 1940 : 22. Panzer-Division was assigned to I. Afrikakorps." name = "3:00 October 4, 1940 : Fallschirm-Pz-Div. 1 'Hermann Göring' was assigned to I. Afrikakorps." name = "21:00 October 4, 1940 : XXXIX. Armeekorps has arrived in Skopje." name = "1:00 October 5, 1940 : We concluded a diplomatic deal with Argentina." name = "1:00 October 5, 1940 : Greece went with We don't need them in War!." name = "0:00 October 6, 1940 : 1. Infanterie-Division was assigned to Wehrkreis I." name = "0:00 October 6, 1940 : 21. Infanterie-Division was assigned to Wehrkreis I." name = "0:00 October 6, 1940 : 61. Infanterie-Division was assigned to Wehrkreis I." name = "0:00 October 6, 1940 : 228. Infanterie-Division was assigned to Wehrkreis I." name = "0:00 October 6, 1940 : 52. Infanterie-Division was assigned to Wehrkreis I." name = "0:00 October 6, 1940 : 50. Infanterie-Division was assigned to Wehrkreis I." name = "0:00 October 6, 1940 : 2. Armee was assigned to Wehrkreis I." name = "0:00 October 6, 1940 : 29. Infanterie-Div. (mot) was assigned to IX. Armeekorps." name = "0:00 October 6, 1940 : 25. Infanterie-Div. (mot) was assigned to IX. Armeekorps." name = "0:00 October 6, 1940 : 18. Infanterie-Div. (mot) was assigned to IX. Armeekorps." name = "0:00 October 6, 1940 : 16. Infanterie-Div. (mot) was assigned to IX. Armeekorps." name = "0:00 October 6, 1940 : 2. Panzer-Division was assigned to V. Armeekorps." name = "0:00 October 6, 1940 : 3. Panzer-Division was assigned to V. Armeekorps." name = "0:00 October 6, 1940 : 1. leichte (Panzer-)Division was assigned to V. Armeekorps." name = "0:00 October 6, 1940 : 2. leichte (Panzer-)Division was assigned to V. Armeekorps." name = "0:00 October 6, 1940 : USA went with Sell resources in Cash & Carry Convoy to England." name = "0:00 October 6, 1940 : United Kingdom had Cash & Carry delivery to UK ." name = "0:00 October 6, 1940 : USA went with Send these resources to Great Britain in France aid redirected to Great Britain." name = "0:00 October 7, 1940 : 167. Infanterie-Division may now be deployed." name = "1:00 October 7, 1940 : We concluded a diplomatic deal with Brazil." name = "9:00 October 7, 1940 : 167. Infanterie-Division was assigned to XXXVIII. Armeekorps." name = "1:00 October 8, 1940 : We concluded a diplomatic deal with Siam." name = "0:00 October 11, 1940 : 7. Flieger-Division was assigned to I. Armeekorps." name = "1:00 October 11, 1940 : Romania went with Call the reservists in War!." name = "0:00 October 12, 1940 : Japan went with Pass the law in Taisei Yokusankai." name = "1:00 October 12, 1940 : We concluded a diplomatic deal with Portugal." name = "1:00 October 12, 1940 : We concluded a diplomatic deal with Nat. Spain." name = "1:00 October 13, 1940 : Romania went with Call the reservists in We are under attack!." name = "0:00 October 15, 1940 : Henschel und Sohn has developed 'Infantry & Assault Tank 1940'." name = "1:00 October 15, 1940 : We concluded a diplomatic deal with Switzerland." name = "1:00 October 16, 1940 : We concluded a diplomatic deal with Soviet Union." name = "7:00 October 20, 1940 : IX. Armeekorps has arrived in Thessaloniki." name = "0:00 October 27, 1940 : Ernst Udet has developed 'Installation Strike 1940'." name = "13:00 October 27, 1940 : I. Afrikakorps has arrived in Darnah." name = "1:00 October 28, 1940 : We concluded a diplomatic deal with Romania." name = "0:00 October 30, 1940 : Von Richthofen has developed 'Logistical Attack 1940'." name = "3:00 October 30, 1940 : V. Armeekorps has arrived in Athens." name = "0:00 November 1, 1940 : Kurt Student has developed 'Airborne & Airsupply 1938'." name = "1:00 November 1, 1940 : We concluded a diplomatic deal with Vichy France." name = "1:00 November 1, 1940 : United Kingdom had Evacuation of W Forces ." name = "1:00 November 1, 1940 : United Kingdom had Evacuation of W Forces ." name = "6:00 November 1, 1940 : Wehrkreis I has arrived in Athens." name = "23:00 November 1, 1940 : Greece are now part of our nation!" name = "12:00 November 2, 1940 : XXXIX. Armeekorps has arrived in Athens." name = "0:00 November 6, 1940 : USA went with Franklin D. Roosevelt (Dem.) in US. Presidential Election of 1940." name = "0:00 November 6, 1940 : USA went with Sell resources in Cash & Carry Convoy to England." name = "0:00 November 6, 1940 : United Kingdom had Cash & Carry delivery to UK ." name = "0:00 November 6, 1940 : USA went with Send these resources to Great Britain in France aid redirected to Great Britain." name = "3:00 November 7, 1940 : Wehrkreis I has arrived in Corinth." name = "2:00 November 8, 1940 : We went with Partition Greece according to plan in The Partitioning of Greece: Germany." name = "1:00 November 9, 1940 : Bulgaria went with No, they shall remain part of our Nation in The Partitioning of Greece: Bulgaria." name = "0:00 November 10, 1940 : United Kingdom had The Great Pacifier passes away ." name = "1:00 November 10, 1940 : We concluded a diplomatic deal with Kwantung Army." name = "1:00 November 10, 1940 : We concluded a diplomatic deal with Italy." name = "0:00 November 11, 1940 : Japan had 2600th anniversary celebrations ." name = "1:00 November 11, 1940 : Italy had War booty ." name = "1:00 November 11, 1940 : We went with Send the documents and fuel to Japan in The capture of Automedon." name = "1:00 November 11, 1940 : Japan had The capture of Automedon ." name = "0:00 November 12, 1940 : The populace in Krakow is revolting!" name = "1:00 November 12, 1940 : We concluded a diplomatic deal with Turkey." name = "6:00 November 15, 1940 : 162. Infanterie-Div. 'Turkestan' was assigned to XXXIX. Armeekorps." name = "6:00 November 15, 1940 : 291. Infanterie-Division was assigned to XXXIX. Armeekorps." name = "0:00 November 18, 1940 : Heinkel Flugzeugwerke has developed 'Multi Engined 1940'." name = "1:00 November 19, 1940 : South Africa went with Form the divisions! in African soldiers for our East African campaign." name = "0:00 November 20, 1940 : 29. Infanterie-Div. (mot) was assigned to IX. Armeekorps." name = "0:00 November 20, 1940 : 25. Infanterie-Div. (mot) was assigned to IX. Armeekorps." name = "0:00 November 20, 1940 : 18. Infanterie-Div. (mot) was assigned to IX. Armeekorps." name = "0:00 November 20, 1940 : 16. Infanterie-Div. (mot) was assigned to IX. Armeekorps." name = "1:00 November 20, 1940 : USA has failed to manipulate the global opinion against us. " name = "1:00 November 20, 1940 : We went with Yes, this will ensure stability in Tripartite Pact proposal to Hungary." name = "1:00 November 20, 1940 : Hungary went with Yes, sign the Pact in Tripartite Pact proposal." name = "1:00 November 20, 1940 : Hungary signs the Tripartite Pact happened to us." name = "12:00 November 20, 1940 : I. Afrikakorps has arrived in Al Bayda." name = "0:00 November 21, 1940 : 168. Infanterie-Division was assigned to XXXIX. Armeekorps." name = "0:00 November 21, 1940 : 1. Infanterie-Division was assigned to Wehrkreis I." name = "0:00 November 21, 1940 : 21. Infanterie-Division was assigned to Wehrkreis I." name = "0:00 November 21, 1940 : 61. Infanterie-Division was assigned to Wehrkreis I." name = "0:00 November 21, 1940 : 228. Infanterie-Division was assigned to Wehrkreis I." name = "0:00 November 21, 1940 : 52. Infanterie-Division was assigned to Wehrkreis I." name = "0:00 November 21, 1940 : 50. Infanterie-Division was assigned to Wehrkreis I." name = "0:00 November 21, 1940 : 2. Armee was assigned to Wehrkreis I." name = "0:00 November 21, 1940 : 2. Panzer-Division was assigned to V. Armeekorps." name = "0:00 November 21, 1940 : 3. Panzer-Division was assigned to V. Armeekorps." name = "0:00 November 21, 1940 : 1. leichte (Panzer-)Division was assigned to V. Armeekorps." name = "0:00 November 21, 1940 : 2. leichte (Panzer-)Division was assigned to V. Armeekorps." name = "0:00 November 21, 1940 : 170. Infanterie-Division may now be deployed." name = "0:00 November 21, 1940 : 170. Infanterie-Division was assigned to XL. Armeekorps." name = "0:00 November 21, 1940 : 168. Infanterie-Division was assigned to XXXVII. Armeekorps." name = "1:00 November 23, 1940 : We went with Yes, this will ensure stability in Tripartite Pact proposal to Romania." name = "1:00 November 23, 1940 : Romania went with Yes, sign the Pact in Tripartite Pact proposal." name = "1:00 November 23, 1940 : Romania signs the Tripartite Pact happened to us." name = "0:00 November 24, 1940 : 181. Infanterie-Division may now be deployed." name = "4:00 November 24, 1940 : 181. Infanterie-Division was assigned to XXXIX. Armeekorps." name = "0:00 November 26, 1940 : The populace in Stavanger is revolting!" name = "0:00 November 26, 1940 : The populace in Andalsnes is revolting!" name = "0:00 November 28, 1940 : 162. Infanterie-Div. 'Turkestan' was assigned to XXXIX. Armeekorps." name = "0:00 November 28, 1940 : 291. Infanterie-Division was assigned to XXXIX. Armeekorps." name = "0:00 November 28, 1940 : 197. Infanterie-Division may now be deployed." name = "3:00 November 28, 1940 : 197. Infanterie-Division was assigned to XLI. Armeekorps." name = "3:00 November 28, 1940 : 197. Infanterie-Division was assigned to XXXVII. Armeekorps." name = "4:00 November 28, 1940 : V. Armeekorps has arrived in Krakow." name = "0:00 November 30, 1940 : 198. Infanterie-Division may now be deployed." name = "0:00 November 30, 1940 : 161. Infanterie-Division may now be deployed." name = "0:00 November 30, 1940 : USA went with Grant loan in Help to China." name = "0:00 November 30, 1940 : Nat. China had Help to China ." name = "0:00 December 1, 1940 : 13. Panzer-Division may now be deployed." name = "0:00 December 1, 1940 : 15. Panzer-Division may now be deployed." name = "0:00 December 1, 1940 : 16. Panzer-Division may now be deployed." name = "0:00 December 1, 1940 : 205. Infanterie-Division may now be deployed." name = "0:00 December 1, 1940 : 297. Infanterie-Division may now be deployed." name = "0:00 December 1, 1940 : The following decisions are now available: New SS Division" name = "1:00 December 2, 1940 : Resource Change happened to us." name = "1:00 December 2, 1940 : Resource Change happened to us." name = "1:00 December 2, 1940 : Resource Change happened to us." name = "8:00 December 2, 1940 : Resource Change happened to us." name = "14:00 December 2, 1940 : Resource Change happened to us." name = "14:00 December 2, 1940 : New SS Division happened to us." name = "14:00 December 2, 1940 : 5. SS-Panz. Div. 'Wiking' was assigned to XLI. Armeekorps." name = "14:00 December 2, 1940 : 13. Panzer-Division was assigned to XLII. Armeekorps." name = "14:00 December 2, 1940 : 16. Panzer-Division was assigned to XLIII. Armeekorps." name = "14:00 December 2, 1940 : 15. Panzer-Division was assigned to XLIV. Armeekorps." name = "14:00 December 2, 1940 : 13. Panzer-Division was assigned to XLI. Armeekorps." name = "14:00 December 2, 1940 : 16. Panzer-Division was assigned to XLI. Armeekorps." name = "14:00 December 2, 1940 : 15. Panzer-Division was assigned to XLI. Armeekorps." name = "14:00 December 2, 1940 : 297. Infanterie-Division was assigned to XLII. Armeekorps." name = "14:00 December 2, 1940 : 205. Infanterie-Division was assigned to XLIII. Armeekorps." name = "14:00 December 2, 1940 : 161. Infanterie-Division was assigned to XLIV. Armeekorps." name = "14:00 December 2, 1940 : 198. Infanterie-Division was assigned to XLV. Armeekorps." name = "14:00 December 2, 1940 : 205. Infanterie-Division was assigned to V. Armeekorps." name = "14:00 December 2, 1940 : 198. Infanterie-Division was assigned to V. Armeekorps." name = "14:00 December 2, 1940 : 297. Infanterie-Division was assigned to XXXVII. Armeekorps." name = "14:00 December 2, 1940 : 161. Infanterie-Division was assigned to XXXVII. Armeekorps." name = "0:00 December 3, 1940 : 290. Infanterie-Division may now be deployed." name = "5:00 December 3, 1940 : 290. Infanterie-Division was assigned to XXXVII. Armeekorps." name = "1:00 December 4, 1940 : Resource Change happened to us." name = "10:00 December 4, 1940 : I. Afrikakorps has arrived in Al Mukhayla." name = "20:00 December 5, 1940 : Hochseeflotte has arrived in Rotterdam." name = "22:00 December 5, 1940 : Transportflotte has arrived in Rotterdam." name = "22:00 December 5, 1940 : Baltische Flotte has arrived in Rotterdam." name = "0:00 December 6, 1940 : USA went with Sell resources in Cash & Carry Convoy to England." name = "0:00 December 6, 1940 : United Kingdom had Cash & Carry delivery to UK ." name = "0:00 December 6, 1940 : USA went with Send these resources to Great Britain in France aid redirected to Great Britain." name = "0:00 December 7, 1940 : Vichy France went with We must indict the traitors for our own security in Marshall Petain orders the indictment of the traitors." name = "0:00 December 7, 1940 : Free France had Vichy France tries the French traitors ." name = "1:00 December 7, 1940 : We concluded a diplomatic deal with Japan." name = "1:00 December 7, 1940 : Resource Change happened to us." name = "1:00 December 8, 1940 : Resource Change happened to us." name = "1:00 December 8, 1940 : Resource Change happened to us." name = "1:00 December 8, 1940 : Resource Change happened to us." name = "0:00 December 9, 1940 : 209. Infanterie-Division was assigned to V. Armeekorps." name = "0:00 December 9, 1940 : 94. Infanterie-Division was assigned to V. Armeekorps." name = "0:00 December 9, 1940 : 98. Infanterie-Division was assigned to V. Armeekorps." name = "0:00 December 9, 1940 : 4. Armee was assigned to V. Armeekorps." name = "0:00 December 9, 1940 : 72. Infanterie-Division was assigned to V. Armeekorps." name = "0:00 December 9, 1940 : 205. Infanterie-Division was assigned to V. Armeekorps." name = "0:00 December 9, 1940 : 198. Infanterie-Division was assigned to V. Armeekorps." name = "0:00 December 9, 1940 : Denmark went with Release them in Haderslev disorders." name = "1:00 December 9, 1940 : Resource Change happened to us." name = "1:00 December 9, 1940 : Resource Change happened to us." } } map = { } history = { 3131134 3182064 3182119 3183084 25048 37070 30022 30035 30063 30071 30104 30143 30144 30145 30147 30148 3136010 3000000 3000087 777526 24561 90 27013 222069 7000002 3135050 3135051 7400014 3136002 3135000 3115000 3155000 3113000 3120000 3131120 7400900 6800016 3131088 3131610 3146049 3146080 3131400 6800017 6800018 1002038 3189003 602004 3174000 3131063 3146005 3135049 3136000 3182005 3167031 3182077 4800007 3800002 3800003 3146010 7400020 3145234 4900006 302 2600011 2600000 2600001 3182172 602005 9000000 3136127 7600001 602006 3174001 3174029 777527 26005 3186016 3186017 3131048 3400019 3400020 3114002 27005 27016 3135025 31362199 7400038 3131089 3135026 3119012 3136115 522003 272039 27008 27009 35571 3305 3146063 30099 3167500 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3131415 = 338 22045 = 329 22046 = 299 22047 = 269 22048 = 188 3145224 = 155 313111138 = 155 31362209 = 155 3135001 = 132 3131615 = 131 3136007 = 125 313111139 = 20 22049 = 8 } event = "scenarios\1936\events\New_Order\NOE.txt" event = "scenarios\1936\events\New_Order\NOE_Rosenberg.txt" event = "scenarios\1936\events\New_Order\NOE_Historical.txt" event = "scenarios\1936\events\New_Order\NOE_RibbSchu.txt" event = "scenarios\1936\events\New_Order\NOE_recruits.txt" event = "scenarios\1936\events\New_Order\NOW.txt" event = "scenarios\1936\events\New_Order\yugoslavia.txt" event = "scenarios\1936\events\New_Order\new_order_independence.txt" event = "scenarios\1936\events\New_Order\Luxor_events.txt" event = "scenarios\1936\events\Siam\Siam.txt" event = "scenarios\1936\events\Afghanistan\Afghanistan.txt" event = "scenarios\1936\events\Albania\Albania.txt" event = "scenarios\1936\events\Austria\Austria.txt" event = "scenarios\1936\events\Burma\Burma.txt" event = "scenarios\1936\events\Czechoslovakia\czechoslovakia.txt" event = "scenarios\1936\events\China_N\China_Nationalist.txt" event = "scenarios\1936\events\China_C\China_Communist.txt" event = "scenarios\1936\events\Estonia\Estonia.txt" event = "scenarios\1936\events\Finland\Finland.txt" event = "scenarios\1936\events\France\France.txt" event = "scenarios\1936\events\France\France_Elite.txt" event = "scenarios\1936\events\Free_France\Free_France.txt" event = "scenarios\1936\events\Vichy\Vichy.txt" event = "scenarios\1936\events\Germany\Germany.txt" event = "scenarios\1936\events\Germany\Germany_Elite.txt" event = "scenarios\1936\events\Hungary\Hungary.txt" event = "scenarios\1936\events\Ireland\Ireland.txt" event = "scenarios\1936\events\Italy\Italy.txt" event = "scenarios\1936\events\Italy\Italy_Elite.txt" event = "scenarios\1936\events\Japan\Japan.txt" event = "scenarios\1936\events\Latvia\Latvia.txt" event = "scenarios\1936\events\Lithuania\Lithuania.txt" event = "scenarios\1936\events\Manchukuo\Manchukuo.txt" event = "scenarios\1936\events\Poland\Poland.txt" event = "scenarios\1936\events\Romania\Romania.txt" event = "scenarios\1936\events\Slovakia\Slovakia.txt" event = "scenarios\1936\events\Spain_N\Nationalist_Spain.txt" event = "scenarios\1936\events\Spain_R\Republican_Spain.txt" event = "scenarios\1936\events\Sweden\Sweden.txt" event = "scenarios\1936\events\England\England.txt" event = "scenarios\1936\events\England\England_Elite.txt" event = "scenarios\1936\events\USA\USA.txt" event = "scenarios\1936\events\USA\Lend_Lease.txt" event = "scenarios\1936\events\USSR\USSR.txt" event = "scenarios\1936\events\USSR\Russian_Elite.txt" event = "scenarios\1936\events\Belgium\Belgium.txt" event = "scenarios\1936\events\Holland\Holland.txt" event = "scenarios\1936\events\Portugal\portugal.txt" event = "scenarios\1936\events\Canada\Canada.txt" event = "scenarios\1936\events\Luxembourg\Luxembourg.txt" event = "scenarios\1936\events\Korea\Korea.txt" event = "scenarios\1936\events\Korea_N\Korea_N.txt" event = "scenarios\1936\events\Sinkiang\Sinkiang.txt" event = "scenarios\1936\events\Switzerland\Switzerland.txt" event = "scenarios\1936\events\Bulgaria\Bulgaria.txt" event = "scenarios\1936\events\India\India.txt" event = "scenarios\1936\events\Greece\Greece.txt" event = "scenarios\1936\events\Norway\Norway.txt" event = "scenarios\1936\events\Denmark\Denmark.txt" event = "scenarios\1936\events\Egypt\Egypt.txt" event = "scenarios\1936\events\Morocco\Morocco.txt" event = "scenarios\1936\events\Ethiopia\Ethiopia.txt" event = "scenarios\1936\events\Haiti\Haiti.txt" event = "scenarios\1936\events\Dominican_R\Dominican_R.txt" event = "scenarios\1936\events\Guatemala\Guatemala.txt" event = "scenarios\1936\events\Costa_Rica\Costa_Rica.txt" event = "scenarios\1936\events\El_Salvador\El_Salvador.txt" event = "scenarios\1936\events\Mexico\Mexico.txt" event = "scenarios\1936\events\Peru\Peru.txt" event = "scenarios\1936\events\Ecuador\Ecuador.txt" event = "scenarios\1936\events\Colombia\Colombia.txt" event = "scenarios\1936\events\Bolivia\Bolivia.txt" event = "scenarios\1936\events\Chile\Chile.txt" event = "scenarios\1936\events\Paraguay\Paraguay.txt" event = "scenarios\1936\events\Argentina\Argentina.txt" event = "scenarios\1936\events\Uruguay\Uruguay.txt" event = "scenarios\1936\events\Brazil\Brazil.txt" event = "scenarios\1936\events\Venezuela\Venezuela.txt" event = "scenarios\1936\events\Turkey\Turkey.txt" event = "scenarios\1936\events\Iraq\Iraq.txt" event = "scenarios\1936\events\Syria\Syria.txt" event = "scenarios\1936\events\Lebanon\Lebanon.txt" event = "scenarios\1936\events\Persia\Persia.txt" event = "scenarios\1936\events\Australia\Australia.txt" event = "scenarios\1936\events\South_Africa\South_Africa.txt" event = "scenarios\1936\events\New_Zealand\New_Zealand.txt" event = "scenarios\1936\events\Honduras\Honduras.txt" event = "scenarios\1936\events\Yugoslavia\Yugoslavia.txt" event = "scenarios\1936\events\Inner_Mongolia\Inner_Mongolia.txt" event = "scenarios\1936\events\Danzig\Danzig.txt" event = "scenarios\1936\events\New_Order\china.txt" event = "scenarios\1936\events\Philippines\Philippines.txt" event = "scenarios\1936\events\secret_weapon_events.txt" event = "scenarios\1936\events\Nato_WarsawPact.txt" event = "scenarios\1936\events\MOBs.txt" event = "scenarios\1936\events\Flavour.txt" event = "scenarios\1936\events\tech.txt" event = "scenarios\1936\events\resources.txt" event = "scenarios\1936\events\Death_events.txt" event = "scenarios\1936\events\Naval_treaty.txt" event = "scenarios\1936\events\AI\AI_GER.txt" event = "scenarios\1936\events\AI\AI_CHI.txt" event = "scenarios\1936\events\AI\AI_CZE.txt" event = "scenarios\1936\events\AI\AI_ENG.txt" event = "scenarios\1936\events\AI\AI_SOV.txt" event = "scenarios\1936\events\AI\AI_FRA.txt" event = "scenarios\1936\events\AI\AI_USA.txt" event = "scenarios\1936\events\AI\AI_ITA.txt" event = "scenarios\1936\events\AI\AI_JAP.txt" event = "scenarios\1936\events\AI\AI_ROM.txt" event = "scenarios\1936\events\AI\AI_FIN.txt" event = "scenarios\1936\events\AI\AI_HUN.txt" event = "scenarios\1936\events\AI\AI_TUR.txt" event = "scenarios\1936\events\AI\AI_SPA.txt" event = "scenarios\1936\events\AI\AI_SPR.txt" event = "scenarios\1936\events\AI\AI_SWE.txt" event = "scenarios\1936\events\AI\AI_YUG.txt" event = "scenarios\1936\events\AI\AI_BUL.txt" event = "scenarios\1936\events\AI\AI_MEX.txt" event = "scenarios\1936\events\AI\AI_BRA.txt" event = "scenarios\1936\events\AI\AI_HON.txt" event = "scenarios\1936\events\AI\AI_NIC.txt" event = "scenarios\1936\events\AI\AI_SAL.txt" event = "scenarios\1936\events\AI\AI_SLO.txt" event = "scenarios\1936\events\AI\AI_GUA.txt" event = "scenarios\1936\events\AI\AI_COS.txt" event = "scenarios\1936\events\AI\AI_PAN.txt" event = "scenarios\1936\events\AI\AI_DOM.txt" event = "scenarios\1936\events\AI\AI_HAI.txt" event = "scenarios\1936\events\AI\AI_NEP.txt" event = "scenarios\1936\events\AI\AI_PAR.txt" event = "scenarios\1936\events\AI\AI_TAN.txt" event = "scenarios\1936\events\AI\AI_URU.txt" event = "scenarios\1936\events\AI\AI_IRE.txt" event = "scenarios\1936\events\AI\AI_LIB.txt" event = "scenarios\1936\events\AI\AI_COL.txt" event = "scenarios\1936\events\AI\AI_CUB.txt" event = "scenarios\1936\events\AI\AI_ECU.txt" event = "scenarios\1936\events\AI\AI_PRU.txt" event = "scenarios\1936\events\AI\AI_SAU.txt" event = "scenarios\1936\events\AI\AI_SCH.txt" event = "scenarios\1936\events\AI\AI_VEN.txt" event = "scenarios\1936\events\AI\AI_ARG.txt" event = "scenarios\1936\events\AI\AI_CHL.txt" event = "scenarios\1936\events\AI\AI_CGX.txt" event = "scenarios\1936\events\AI\AI_CYN.txt" event = "scenarios\1936\events\AI\AI_CXB.txt" event = "scenarios\1936\events\AI\AI_SIK.txt" event = "scenarios\1936\events\AI\AI_CHC.txt" event = "scenarios\1936\events\AI\AI_CSX.txt" event = "scenarios\1936\events\AI\AI_CAN.txt" event = "scenarios\1936\events\AI\AI_AST.txt" event = "scenarios\1936\events\AI\AI_NZL.txt" event = "scenarios\1936\events\AI\AI_SAF.txt" event = "scenarios\1936\events\AI\AI_MAN.txt" event = "scenarios\1936\events\AI\AI_SIA.txt" event = "scenarios\1936\events\AI\AI_BOL.txt" event = "scenarios\1936\events\AI\AI_PER.txt" event = "scenarios\1936\events\AI\AI_POL.txt" event = "scenarios\1936\events\AI\AI_MON.txt" event = "scenarios\1936\events\AI\AI_HOL.txt" event = "scenarios\1936\events\AI\AI_BEL.txt" event = "scenarios\1936\events\AI\AI_IRQ.txt" event = "scenarios\1936\events\AI\AI_sliders.txt" event = "scenarios\1936\events\AI\ai_capital_move.txt" event = "scenarios\1936\events\AI\AI_sov_spheres.txt" event = "scenarios\1936\events\AI\AI_CHI_spheres.txt" event = "scenarios\1936\events\AI\AI_MinorShutInvasion.txt" event = "scenarios\1936\events\AI\AI_Inherit_Chi.txt" event = "scenarios\1936\events\AI\AI_U00.txt" event = "scenarios\1936\events\AI\AI_help.txt" event = "scenarios\1936\events\AI\AI_NOR.txt" event = "scenarios\1936\events\AI\AI_minor_mp_diplomacy.txt" event = "scenarios\1936\events\AI\AI_navysize.txt" event = "scenarios\1936\events\AI\AI_U02.txt" event = "scenarios\1936\events\AI\AI_PHI.txt" event = "scenarios\1936\events\AI\ahistorical_punishments.txt" event = "scenarios\1936\decisions\New_Order\NOE.txt" event = "scenarios\1936\decisions\New_Order\NOE_Rosenberg.txt" event = "scenarios\1936\decisions\New_Order\NOE_Historical.txt" event = "scenarios\1936\decisions\New_Order\NOE_RibbSchu.txt" event = "scenarios\1936\decisions\New_Order\NOW.txt" event = "scenarios\1936\decisions\New_Order\yugoslavia.txt" event = "scenarios\1936\decisions\New_Order\new_order_independence.txt" event = "scenarios\1936\decisions\New_Order\Luxor_events.txt" event = "scenarios\1936\decisions\Siam\Siam.txt" event = "scenarios\1936\decisions\Afghanistan\Afghanistan.txt" event = "scenarios\1936\decisions\Albania\Albania.txt" event = "scenarios\1936\decisions\Austria\Austria.txt" event = "scenarios\1936\decisions\Burma\Burma.txt" event = "scenarios\1936\decisions\Czechoslovakia\czechoslovakia.txt" event = "scenarios\1936\decisions\China_N\China_Nationalist.txt" event = "scenarios\1936\decisions\China_C\China_Communist.txt" event = "scenarios\1936\decisions\Estonia\Estonia.txt" event = "scenarios\1936\decisions\Finland\Finland.txt" event = "scenarios\1936\decisions\France\France.txt" event = "scenarios\1936\decisions\France\France_Elite.txt" event = "scenarios\1936\decisions\Free_France\Free_France.txt" event = "scenarios\1936\decisions\Vichy\Vichy.txt" event = "scenarios\1936\decisions\Germany\Germany.txt" event = "scenarios\1936\decisions\Germany\Germany_Elite.txt" event = "scenarios\1936\decisions\Hungary\Hungary.txt" event = "scenarios\1936\decisions\Hungary\Hungary_elite.txt" event = "scenarios\1936\decisions\Ireland\Ireland.txt" event = "scenarios\1936\decisions\Italy\Italy.txt" event = "scenarios\1936\decisions\Italy\Italy_Elite.txt" event = "scenarios\1936\decisions\Japan\Japan.txt" event = "scenarios\1936\decisions\Japan\Japan_Elite.txt" event = "scenarios\1936\decisions\Latvia\Latvia.txt" event = "scenarios\1936\decisions\Lithuania\Lithuania.txt" event = "scenarios\1936\decisions\Manchukuo\Manchukuo.txt" event = "scenarios\1936\decisions\Poland\Poland.txt" event = "scenarios\1936\decisions\Romania\Romania.txt" event = "scenarios\1936\decisions\Slovakia\Slovakia.txt" event = "scenarios\1936\decisions\Spain_N\Nationalist_Spain.txt" event = "scenarios\1936\decisions\Spain_R\Republican_Spain.txt" event = "scenarios\1936\decisions\Sweden\Sweden.txt" event = "scenarios\1936\decisions\England\England.txt" event = "scenarios\1936\decisions\England\England_Elite.txt" event = "scenarios\1936\decisions\USA\USA.txt" event = "scenarios\1936\decisions\USA\Lend_Lease.txt" event = "scenarios\1936\decisions\USSR\USSR.txt" event = "scenarios\1936\decisions\USSR\USSR_elite.txt" event = "scenarios\1936\decisions\Belgium\Belgium.txt" event = "scenarios\1936\decisions\Holland\Holland.txt" event = "scenarios\1936\decisions\Portugal\portugal.txt" event = "scenarios\1936\decisions\Canada\Canada.txt" event = "scenarios\1936\decisions\Luxembourg\Luxembourg.txt" event = "scenarios\1936\decisions\Korea\Korea.txt" event = "scenarios\1936\decisions\Korea_N\Korea_N.txt" event = "scenarios\1936\decisions\Sinkiang\Sinkiang.txt" event = "scenarios\1936\decisions\Switzerland\Switzerland.txt" event = "scenarios\1936\decisions\Bulgaria\Bulgaria.txt" event = "scenarios\1936\decisions\India\India.txt" event = "scenarios\1936\decisions\Greece\Greece.txt" event = "scenarios\1936\decisions\Norway\Norway.txt" event = "scenarios\1936\decisions\Denmark\Denmark.txt" event = "scenarios\1936\decisions\Egypt\Egypt.txt" event = "scenarios\1936\decisions\Morocco\Morocco.txt" event = "scenarios\1936\decisions\Ethiopia\Ethiopia.txt" event = "scenarios\1936\decisions\Haiti\Haiti.txt" event = "scenarios\1936\decisions\Dominican_R\Dominican_R.txt" event = "scenarios\1936\decisions\Guatemala\Guatemala.txt" event = "scenarios\1936\decisions\Costa_Rica\Costa_Rica.txt" event = "scenarios\1936\decisions\El_Salvador\El_Salvador.txt" event = "scenarios\1936\decisions\Mexico\Mexico.txt" event = "scenarios\1936\decisions\Peru\Peru.txt" event = "scenarios\1936\decisions\Ecuador\Ecuador.txt" event = "scenarios\1936\decisions\Colombia\Colombia.txt" event = "scenarios\1936\decisions\Bolivia\Bolivia.txt" event = "scenarios\1936\decisions\Chile\Chile.txt" event = "scenarios\1936\decisions\Paraguay\Paraguay.txt" event = "scenarios\1936\decisions\Argentina\Argentina.txt" event = "scenarios\1936\decisions\Uruguay\Uruguay.txt" event = "scenarios\1936\decisions\Brazil\Brazil.txt" event = "scenarios\1936\decisions\Venezuela\Venezuela.txt" event = "scenarios\1936\decisions\Turkey\Turkey.txt" event = "scenarios\1936\decisions\Iraq\Iraq.txt" event = "scenarios\1936\decisions\Syria\Syria.txt" event = "scenarios\1936\decisions\Lebanon\Lebanon.txt" event = "scenarios\1936\decisions\Persia\Persia.txt" event = "scenarios\1936\decisions\Australia\Australia.txt" event = "scenarios\1936\decisions\South_Africa\South_Africa.txt" event = "scenarios\1936\decisions\New_Zealand\New_Zealand.txt" event = "scenarios\1936\decisions\Honduras\Honduras.txt" event = "scenarios\1936\decisions\Yugoslavia\Yugoslavia.txt" event = "scenarios\1936\decisions\Inner_Mongolia\Inner_Mongolia.txt" event = "scenarios\1936\decisions\Danzig\Danzig.txt" event = "scenarios\1936\decisions\secret_weapon_events.txt" event = "scenarios\1936\decisions\Nato_WarsawPact.txt" event = "scenarios\1936\decisions\MOBs.txt" event = "scenarios\1936\decisions\Flavour.txt" event = "scenarios\1936\decisions\tech.txt" event = "scenarios\1936\decisions\resources.txt" event = "scenarios\1936\decisions\Death_events.txt" event = "scenarios\1936\decisions\Naval_treaty.txt" event = "scenarios\1936\decisions\AI\AI_GER.txt" event = "scenarios\1936\decisions\AI\AI_CHI.txt" event = "scenarios\1936\decisions\AI\AI_CZE.txt" event = "scenarios\1936\decisions\AI\AI_ENG.txt" event = "scenarios\1936\decisions\AI\AI_SOV.txt" event = "scenarios\1936\decisions\AI\AI_FRA.txt" event = "scenarios\1936\decisions\AI\AI_USA.txt" event = "scenarios\1936\decisions\AI\AI_ITA.txt" event = "scenarios\1936\decisions\AI\AI_JAP.txt" event = "scenarios\1936\decisions\AI\AI_ROM.txt" event = "scenarios\1936\decisions\AI\AI_FIN.txt" event = "scenarios\1936\decisions\AI\AI_HUN.txt" event = "scenarios\1936\decisions\AI\AI_TUR.txt" event = "scenarios\1936\decisions\AI\AI_SPA.txt" event = "scenarios\1936\decisions\AI\AI_SPR.txt" event = "scenarios\1936\decisions\AI\AI_SWE.txt" event = "scenarios\1936\decisions\AI\AI_YUG.txt" event = "scenarios\1936\decisions\AI\AI_BUL.txt" event = "scenarios\1936\decisions\AI\AI_MEX.txt" event = "scenarios\1936\decisions\AI\AI_BRA.txt" event = "scenarios\1936\decisions\AI\AI_HON.txt" event = "scenarios\1936\decisions\AI\AI_NIC.txt" event = "scenarios\1936\decisions\AI\AI_SAL.txt" event = "scenarios\1936\decisions\AI\AI_SLO.txt" event = "scenarios\1936\decisions\AI\AI_GUA.txt" event = "scenarios\1936\decisions\AI\AI_COS.txt" event = "scenarios\1936\decisions\AI\AI_PAN.txt" event = "scenarios\1936\decisions\AI\AI_DOM.txt" event = "scenarios\1936\decisions\AI\AI_HAI.txt" event = "scenarios\1936\decisions\AI\AI_NEP.txt" event = "scenarios\1936\decisions\AI\AI_PAR.txt" event = "scenarios\1936\decisions\AI\AI_TAN.txt" event = "scenarios\1936\decisions\AI\AI_URU.txt" event = "scenarios\1936\decisions\AI\AI_IRE.txt" event = "scenarios\1936\decisions\AI\AI_LIB.txt" event = "scenarios\1936\decisions\AI\AI_COL.txt" event = "scenarios\1936\decisions\AI\AI_CUB.txt" event = "scenarios\1936\decisions\AI\AI_ECU.txt" event = "scenarios\1936\decisions\AI\AI_PRU.txt" event = "scenarios\1936\decisions\AI\AI_SAU.txt" event = "scenarios\1936\decisions\AI\AI_SCH.txt" event = "scenarios\1936\decisions\AI\AI_VEN.txt" event = "scenarios\1936\decisions\AI\AI_ARG.txt" event = "scenarios\1936\decisions\AI\AI_CHL.txt" event = "scenarios\1936\decisions\AI\AI_CGX.txt" event = "scenarios\1936\decisions\AI\AI_CYN.txt" event = "scenarios\1936\decisions\AI\AI_CXB.txt" event = "scenarios\1936\decisions\AI\AI_SIK.txt" event = "scenarios\1936\decisions\AI\AI_CHC.txt" event = "scenarios\1936\decisions\AI\AI_CSX.txt" event = "scenarios\1936\decisions\AI\AI_CAN.txt" event = "scenarios\1936\decisions\AI\AI_AST.txt" event = "scenarios\1936\decisions\AI\AI_NZL.txt" event = "scenarios\1936\decisions\AI\AI_SAF.txt" event = "scenarios\1936\decisions\AI\AI_MAN.txt" event = "scenarios\1936\decisions\AI\AI_SIA.txt" event = "scenarios\1936\decisions\AI\AI_BOL.txt" event = "scenarios\1936\decisions\AI\AI_PER.txt" event = "scenarios\1936\decisions\AI\AI_POL.txt" event = "scenarios\1936\decisions\AI\AI_MON.txt" event = "scenarios\1936\decisions\AI\AI_HOL.txt" event = "scenarios\1936\decisions\AI\AI_BEL.txt" event = "scenarios\1936\decisions\AI\AI_IRQ.txt" event = "scenarios\1936\decisions\AI\AI_sliders.txt" event = "scenarios\1936\decisions\AI\ai_capital_move.txt" event = "scenarios\1936\decisions\AI\AI_sov_spheres.txt" event = "scenarios\1936\decisions\AI\AI_CHI_spheres.txt" event = "scenarios\1936\decisions\AI\AI_MinorShutInvasion.txt" event = "scenarios\1936\decisions\AI\AI_Inherit_Chi.txt" event = "scenarios\1936\decisions\AI\AI_U00.txt" event = "scenarios\1936\decisions\AI\AI_help.txt" event = "scenarios\1936\decisions\AI\AI_NOR.txt" interface = { mouse = { x = 736 y = 561 } map = { x = 15273 y = 2492 } mapmode = 0 zoom = 0 group1 = { } group2 = { } group3 = { } group4 = { } group5 = { } group6 = { } group7 = { } group8 = { } group9 = { } group0 = { } } combat = { id = { type = 4712 id = 580180 } type = land province = 487 date = { year = 1940 month = november day = 25 hour = 0 } attackers = { { type = 4712 id = 536573 } } defenders = { { type = 4712 id = 580171 } } surprise = no surprise = no frequency = 330 manpower = { REB = 346 REB = -265 GER = 265 GER = -346 MIN = 265 MIN = -346 } equipment = { REB = 6 GER = -6 MIN = -6 } artillery = { REB = 1 GER = -1 MIN = -1 } anti_tank = { REB = 1 GER = -1 MIN = -1 } horses = { REB = 86 REB = -13 GER = 13 GER = -86 MIN = 13 MIN = -86 } trucks = { REB = 27 GER = -27 MIN = -27 } } combat = { id = { type = 4712 id = 580179 } type = land province = 490 date = { year = 1940 month = november day = 25 hour = 0 } attackers = { { type = 4712 id = 490969 } } defenders = { { type = 4712 id = 580174 } } surprise = no surprise = no frequency = 330 manpower = { REB = 171 REB = -555 GER = 555 GER = -171 MIN = 555 MIN = -171 } equipment = { REB = 3 GER = -3 MIN = -3 } horses = { REB = 42 REB = -13 GER = 13 GER = -42 MIN = 13 MIN = -42 } trucks = { REB = 14 GER = -14 MIN = -14 } } combat = { id = { type = 4712 id = 584108 } type = land province = 815 date = { year = 1940 month = december day = 5 hour = 1 } attackers = { { type = 4712 id = 3248 } { type = 12700 id = 50 } { type = 4712 id = 580403 } } defenders = { { type = 4712 id = 320138 } } surprise = no surprise = no frequency = 89 manpower = { ENG = 156 ENG = -443 U18 = 443 U18 = -156 MIN = 156 MIN = -443 } equipment = { ENG = 1 ENG = -2 U18 = 2 U18 = -1 MIN = 1 MIN = -2 } horses = { ENG = 28 ENG = -12 U18 = 12 U18 = -28 MIN = 28 MIN = -12 } trucks = { ENG = 10 ENG = -10 U18 = 10 U18 = -10 MIN = 10 MIN = -10 } light_armor = { ENG = -3 U18 = 3 MIN = -3 } medium_armor = { ENG = -1 U18 = 1 MIN = -1 } } combat = { id = { type = 4712 id = 584953 } type = land province = 1308 date = { year = 1940 month = december day = 8 hour = 0 } attackers = { { type = 4712 id = 422629 } { type = 4712 id = 572381 } { type = 4712 id = 573485 } { type = 4712 id = 309993 } } defenders = { { type = 4712 id = 567798 } { type = 4712 id = 540983 } { type = 4712 id = 560875 } { type = 4712 id = 421687 } { type = 4712 id = 570321 } { type = 4712 id = 518628 } } surprise = no surprise = no frequency = 18 manpower = { CHI = 170 CHI = -507 JAP = 114 JAP = -69 MIN = 507 MIN = -170 U00 = 393 U00 = -101 } equipment = { CHI = -5 JAP = 2 MIN = 5 U00 = 3 } horses = { CHI = 37 CHI = -80 JAP = 25 JAP = -18 MIN = 80 MIN = -37 U00 = 55 U00 = -19 } trucks = { CHI = 6 CHI = -3 MIN = 3 MIN = -6 U00 = 3 U00 = -6 } } combat = { id = { type = 4712 id = 584215 } type = land province = 1315 date = { year = 1940 month = december day = 5 hour = 5 } attackers = { { type = 4712 id = 546236 } { type = 4712 id = 570985 } { type = 4712 id = 410011 } { type = 4712 id = 507999 } } defenders = { { type = 4712 id = 527964 } { type = 4712 id = 575175 } { type = 4712 id = 355071 } { type = 4712 id = 580093 } { type = 4712 id = 408287 } { type = 4712 id = 567735 } { type = 4712 id = 414129 } { type = 4712 id = 572393 } { type = 4712 id = 584189 } } surprise = no surprise = no frequency = 85 manpower = { JAP = 648 JAP = -772 CHI = 1535 CHI = -1093 MIN = 1093 MIN = -1535 U00 = 445 U00 = -763 } equipment = { JAP = 4 JAP = -11 CHI = 22 CHI = -8 MIN = 8 MIN = -22 U00 = 4 U00 = -11 } artillery = { JAP = -1 CHI = 2 MIN = -2 U00 = -1 } horses = { JAP = 71 JAP = -166 CHI = 350 CHI = -141 MIN = 141 MIN = -350 U00 = 70 U00 = -184 } trucks = { JAP = 8 JAP = -20 CHI = 43 CHI = -14 MIN = 14 MIN = -43 U00 = 6 U00 = -23 } } combat = { id = { type = 4712 id = 584701 } type = land province = 1378 date = { year = 1940 month = december day = 6 hour = 8 } attackers = { { type = 4712 id = 555797 } { type = 4712 id = 570323 } { type = 4712 id = 581870 } { type = 4712 id = 584691 } { type = 4712 id = 584693 } { type = 4712 id = 576756 } } defenders = { { type = 4712 id = 577118 } } surprise = no surprise = no frequency = 58 manpower = { CHI = 531 CHI = -274 JAP = 274 JAP = -531 MIN = 531 MIN = -274 } equipment = { CHI = 7 CHI = -2 JAP = 2 JAP = -7 MIN = 7 MIN = -2 } artillery = { CHI = 3 CHI = -1 JAP = 1 JAP = -3 MIN = 3 MIN = -1 } horses = { CHI = 116 CHI = -70 JAP = 70 JAP = -116 MIN = 116 MIN = -70 } trucks = { CHI = 9 CHI = -2 JAP = 2 JAP = -9 MIN = 9 MIN = -2 } } battlehistory = { recordedleaderevent = { date = { year = 1936 month = january day = 0 hour = 0 } leader = { type = 6 id = 50250 } rank = 0 } recordedleaderevent = { date = { year = 1936 month = january day = 0 hour = 0 } leader = { type = 6 id = 878 } rank = 0 } recordedleaderevent = { date = { year = 1936 month = january day = 0 hour = 0 } leader = { type = 6 id = 440 } rank = 0 } recordedleaderevent = { date = { year = 1936 month = january day = 0 hour = 0 } leader = { type = 6 id = 7815 } rank = 1 } recordedleaderevent = { date = { year = 1936 month = january day = 0 hour = 0 } leader = { type = 6 id = 7843 } rank = 2 } recordedleaderevent = { date = { year = 1936 month = january day = 0 hour = 0 } leader = { type = 6 id = 68029 } rank = 1 } recordedleaderevent = { date = { year = 1936 month = january day = 0 hour = 0 } leader = { type = 6 id = 1105 } rank = 1 } recordedleaderevent = { date = { year = 1936 month = january day = 0 hour = 0 } leader = { type = 6 id = 1014 } rank = 2 } recordedleaderevent = { date = { year = 1936 month = january day = 0 hour = 0 } leader = { type = 6 id = 1347 } rank = 0 } recordedleaderevent = { date = { year = 1936 month = january day = 0 hour = 0 } leader = { type = 6 id = 1336 } rank = 1 } recordedleaderevent = { date = { year = 1936 month = january day = 0 hour = 0 } leader = { type = 6 id = 1389 } rank = 2 } recordedleaderevent = { date = { year = 1936 month = january day = 0 hour = 0 } leader = { type = 6 id = 24127 } rank = 0 } recordedleaderevent = { date = { year = 1936 month = january day = 0 hour = 0 } leader = { type = 6 id = 24140 } rank = 2 } recordedleaderevent = { date = { year = 1936 month = january day = 0 hour = 0 } leader = { type = 6 id = 24187 } rank = 0 } recordedleaderevent = { date = { year = 1936 month = january day = 0 hour = 0 } leader = { type = 6 id = 24159 } rank = 1 } recordedleaderevent = { date = { year = 1936 month = january day = 0 hour = 0 } leader = { type = 6 id = 24208 } rank = 2 } recordedleaderevent = { date = { year = 1936 month = january day = 0 hour = 0 } leader = { type = 6 id = 24383 } rank = 2 } recordedleaderevent = { date = { year = 1936 month = january day = 0 hour = 0 } leader = { type = 6 id = 8140 } rank = 0 } recordedleaderevent = { date = { year = 1936 month = january day = 0 hour = 0 } leader = { type = 6 id = 6209 } rank = 0 } recordedleaderevent = { date = { year = 1936 month = january day = 0 hour = 0 } leader = { type = 6 id = 6260 } rank = 1 } recordedleaderevent = { date = { year = 1936 month = january day = 0 hour = 0 } leader = { type = 6 id = 6280 } rank = 2 } recordedleaderevent = { date = { year = 1936 month = january day = 0 hour = 0 } leader = { type = 6 id = 129008 } rank = 0 } recordedleaderevent = { date = { year = 1936 month = january day = 0 hour = 0 } leader = { type = 6 id = 18035 } rank = 0 } recordedleaderevent = { date = { year = 1936 month = january day = 0 hour = 0 } leader = { type = 6 id = 18037 } rank = 1 } recordedleaderevent = { date = { year = 1936 month = january day = 0 hour = 0 } leader = { type = 6 id = 3065 } rank = 0 } recordedleaderevent = { date = { year = 1936 month = january day = 0 hour = 0 } leader = { type = 6 id = 3093 } rank = 1 } recordedleaderevent = { date = { year = 1936 month = january day = 0 hour = 0 } leader = { type = 6 id = 3094 } rank = 2 } recordedleaderevent = { date = { year = 1936 month = january day = 0 hour = 0 } leader = { type = 6 id = 9033 } rank = 1 } recordedleaderevent = { date = { year = 1936 month = january day = 0 hour = 0 } leader = { type = 6 id = 9030 } rank = 2 } recordedleaderevent = { date = { year = 1936 month = january day = 0 hour = 0 } leader = { type = 6 id = 9630 } rank = 1 } recordedleaderevent = { date = { year = 1936 month = january day = 0 hour = 0 } leader = { type = 6 id = 31170 } rank = 0 } 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recordedleaderevent = { date = { year = 1936 month = january day = 17 hour = 0 } leader = { type = 6 id = 1321 } rank = 1 } recordedleaderevent = { date = { year = 1936 month = january day = 17 hour = 0 } leader = { type = 6 id = 1365 } rank = 2 } recordedleaderevent = { date = { year = 1936 month = january day = 17 hour = 0 } leader = { type = 6 id = 24193 } rank = 1 } recordedleaderevent = { date = { year = 1936 month = january day = 17 hour = 0 } leader = { type = 6 id = 10118 } rank = 1 } recordedleaderevent = { date = { year = 1936 month = january day = 17 hour = 0 } leader = { type = 6 id = 101366 } rank = 2 } recordedleaderevent = { date = { year = 1936 month = january day = 17 hour = 0 } leader = { type = 6 id = 60438 } rank = 1 } recordedleaderevent = { date = { year = 1936 month = january day = 17 hour = 0 } leader = { type = 6 id = 60391 } rank = 2 } recordedleaderevent = { date = { year = 1936 month = january day = 18 hour = 0 } leader = { type = 6 id = 1406 } rank = 1 } recordedleaderevent = { date = { year = 1936 month = january day = 18 hour = 0 } leader = { type = 6 id = 1323 } rank = 2 } recordedleaderevent = { date = { year = 1936 month = january day = 18 hour = 0 } leader = { type = 6 id = 101476 } rank = 2 } recordedleaderevent = { date = { year = 1936 month = january day = 18 hour = 0 } leader = { type = 6 id = 60429 } rank = 1 } recordedleaderevent = { date = { year = 1936 month = january day = 18 hour = 0 } leader = { type = 6 id = 60649 } rank = 2 } recordedleaderevent = { date = { year = 1936 month = january day = 18 hour = 7 } leader = { type = 6 id = 373 } rank = 0 } recordedleaderevent = { date = { year = 1936 month = january day = 18 hour = 7 } leader = { type = 6 id = 373 } skill = 2 } recordedleaderevent = { date = { year = 1936 month = january day = 19 hour = 0 } leader = { type = 6 id = 413 } rank = 1 } recordedleaderevent = { date = { year = 1936 month = january day = 19 hour = 0 } leader = { type = 6 id = 1387 } rank = 1 } recordedleaderevent = { date = { year = 1936 month = january day = 19 hour = 0 } leader = { type = 6 id = 1345 } rank = 2 } recordedleaderevent = { date = { year = 1936 month = january day = 19 hour = 0 } leader = { type = 6 id = 60691 } rank = 1 } recordedleaderevent = { date = { year = 1936 month = january day = 20 hour = 0 } leader = { type = 6 id = 840 } rank = 1 } recordedleaderevent = { date = { year = 1936 month = january day = 20 hour = 0 } leader = { type = 6 id = 1624 } rank = 1 } recordedleaderevent = { date = { year = 1936 month = january day = 20 hour = 0 } leader = { type = 6 id = 1597 } rank = 2 } recordedleaderevent = { date = { year = 1936 month = january day = 20 hour = 0 } leader = { type = 6 id = 60391 } rank = 1 } recordedleaderevent = { date = { year = 1936 month = january day = 21 hour = 0 } leader = { type = 6 id = 1572 } rank = 1 } recordedleaderevent = { date = { year = 1936 month = january day = 21 hour = 0 } leader = { type = 6 id = 1332 } rank = 2 } recordedleaderevent = { date = { year = 1936 month = january day = 21 hour = 0 } leader = { type = 6 id = 60649 } rank = 1 } recordedleaderevent = { date = { year = 1936 month = january day = 22 hour = 0 } leader = { type = 6 id = 1597 } rank = 1 } recordedleaderevent = { date = { year = 1936 month = january day = 22 hour = 0 } leader = { type = 6 id = 1817 } rank = 2 } recordedleaderevent = { date = { year = 1936 month = january day = 23 hour = 0 } leader = { type = 6 id = 1364 } rank = 2 } recordedleaderevent = { date = { year = 1936 month = january day = 24 hour = 0 } leader = { type = 6 id = 1526 } rank = 2 } recordedleaderevent = { date = { year = 1936 month = january day = 25 hour = 0 } leader = { type = 6 id = 1574 } rank = 2 } recordedleaderevent = { date = { year = 1936 month = january day = 26 hour = 0 } leader = { type = 6 id = 1320 } rank = 0 } recordedleaderevent = { date = { year = 1936 month = january day = 26 hour = 0 } leader = { type = 6 id = 1363 } rank = 2 } recordedleaderevent = { date = { year = 1936 month = january day = 27 hour = 0 } leader = { type = 6 id = 1323 } rank = 1 } recordedleaderevent = { date = { year = 1936 month = january day = 27 hour = 0 } leader = { type = 6 id = 1621 } rank = 2 } recordedbattle = { id = { type = 4712 id = 11706 } startdate = { year = 1936 month = february day = 13 hour = 22 } enddate = { year = 1936 month = february day = 27 hour = 12 } province = 823 importance = 18.7083 attackers = { maxdivisions = 8 winner = 1 nation = 6 leader = { type = 6 id = 6054 } leader = { type = 6 id = 6157 } leader = { type = 6 id = 6004 } leader = { type = 6 id = 6070 } unitleader = { type = 6 id = 6054 } unitleader = { type = 6 id = 6157 } unitleader = { type = 6 id = 6004 } unitleader = { type = 4712 id = 10758 } unitleader = { type = 6 id = 6118 } unitleader = { type = 4712 id = 11705 } } defenders = { maxdivisions = 5 nation = 50 leader = { type = 6 id = 3313 } leader = { type = 6 id = 3322 } unitleader = { type = 6 id = 3313 } unitleader = { type = 4712 id = 10754 } unitleader = { type = 4712 id = 11703 } } } recordedbattle = { id = { type = 4712 id = 10762 } startdate = { year = 1936 month = february day = 13 hour = 22 } enddate = { year = 1936 month = february day = 17 hour = 12 } province = 819 importance = 8 attackers = { maxdivisions = 5 winner = 1 nation = 6 leader = { type = 6 id = 6015 } unitleader = { type = 6 id = 6015 } unitleader = { type = 6 id = 6014 } unitleader = { type = 4712 id = 10760 } } defenders = { maxdivisions = 4 nation = 50 leader = { type = 6 id = 3310 } leader = { type = 6 id = 3307 } unitleader = { type = 6 id = 3310 } unitleader = { type = 4712 id = 10752 } unitleader = { type = 6 id = 3307 } } } recordedbattle = { id = { type = 4712 id = 10763 } startdate = { year = 1936 month = february day = 13 hour = 22 } enddate = { year = 1936 month = february day = 13 hour = 23 } province = 821 importance = 1.4142 attackers = { maxdivisions = 1 nation = 50 leader = { type = 6 id = 3312 } unitleader = { type = 6 id = 3312 } } defenders = { maxdivisions = 7 winner = 1 nation = 6 leader = { type = 6 id = 6015 } unitleader = { type = 6 id = 6015 } unitleader = { type = 4712 id = 10756 } unitleader = { type = 4712 id = 10758 } unitleader = { type = 4712 id = 10760 } } } recordedbattle = { id = { type = 4712 id = 12580 } startdate = { year = 1936 month = february day = 16 hour = 22 } enddate = { year = 1936 month = february day = 29 hour = 6 } province = 826 importance = 7.2111 attackers = { maxdivisions = 5 winner = 1 nation = 6 leader = { type = 6 id = 6117 } unitleader = { type = 6 id = 6117 } unitleader = { type = 6 id = 6067 } unitleader = { type = 6 id = 6396 } unitleader = { type = 6 id = 6041 } } defenders = { maxdivisions = 2 nation = 50 leader = { type = 6 id = 3321 } leader = { type = 6 id = 3303 } unitleader = { type = 6 id = 3321 } unitleader = { type = 6 id = 3303 } } } recordedbattle = { id = { type = 4712 id = 12406 } startdate = { year = 1936 month = february day = 17 hour = 2 } enddate = { year = 1936 month = march day = 1 hour = 9 } province = 827 importance = 11.2250 attackers = { maxdivisions = 4 winner = 1 nation = 6 leader = { type = 6 id = 6013 } leader = { type = 6 id = 6394 } unitleader = { type = 6 id = 6013 } unitleader = { type = 6 id = 6394 } unitleader = { type = 6 id = 6067 } unitleader = { type = 6 id = 6041 } } defenders = { maxdivisions = 3 nation = 50 leader = { type = 6 id = 3303 } leader = { type = 6 id = 3325 } unitleader = { type = 6 id = 3303 } unitleader = { type = 6 id = 3325 } } } recordedbattle = { id = { type = 4712 id = 11516 } startdate = { year = 1936 month = february day = 18 hour = 20 } enddate = { year = 1936 month = february day = 18 hour = 21 } province = 830 importance = 1.4142 attackers = { maxdivisions = 2 nation = 50 leader = { type = 6 id = 3321 } unitleader = { type = 6 id = 3321 } } defenders = { maxdivisions = 1 winner = 1 nation = 6 leader = { type = 6 id = 6396 } unitleader = { type = 6 id = 6396 } } } recordedleaderevent = { date = { year = 1936 month = february day = 19 hour = 0 } leader = { type = 6 id = 46007 } rank = 0 } recordedleaderevent = { date = { year = 1936 month = february day = 19 hour = 0 } leader = { type = 6 id = 46004 } rank = 2 } recordedleaderevent = { date = { year = 1936 month = february day = 20 hour = 0 } leader = { type = 6 id = 46035 } rank = 1 } recordedbattle = { id = { type = 4712 id = 12283 } startdate = { year = 1936 month = february day = 23 hour = 18 } enddate = { year = 1936 month = february day = 25 hour = 15 } province = 819 importance = 2.8284 attackers = { maxdivisions = 5 winner = 1 nation = 6 leader = { type = 6 id = 6015 } unitleader = { type = 6 id = 6015 } unitleader = { type = 6 id = 6014 } unitleader = { type = 6 id = 6194 } } defenders = { maxdivisions = 2 nation = 50 leader = { type = 6 id = 3315 } unitleader = { type = 6 id = 3315 } } } recordedleaderevent = { date = { year = 1936 month = february day = 26 hour = 23 } leader = { type = 6 id = 6004 } skill = 2 } recordedleaderevent = { date = { year = 1936 month = february day = 28 hour = 6 } leader = { type = 6 id = 6067 } skill = 2 } recordedbattle = { id = { type = 4712 id = 13075 } startdate = { year = 1936 month = february day = 29 hour = 15 } enddate = { year = 1936 month = february day = 29 hour = 15 } province = 819 importance = 4.2426 attackers = { maxdivisions = 4 nation = 50 leader = { type = 6 id = 3307 } leader = { type = 6 id = 3320 } leader = { type = 6 id = 3309 } unitleader = { type = 6 id = 3307 } unitleader = { type = 6 id = 3320 } unitleader = { type = 6 id = 3309 } } defenders = { maxdivisions = 3 winner = 1 nation = 6 leader = { type = 6 id = 6015 } unitleader = { type = 6 id = 6015 } unitleader = { type = 6 id = 6014 } } } recordedbattle = { id = { type = 4712 id = 13082 } startdate = { year = 1936 month = february day = 29 hour = 18 } enddate = { year = 1936 month = march day = 2 hour = 0 } province = 818 importance = 5.1962 attackers = { maxdivisions = 3 nation = 6 leader = { type = 6 id = 6015 } leader = { type = 6 id = 6014 } leader = { type = 6 id = 6059 } unitleader = { type = 6 id = 6015 } unitleader = { type = 6 id = 6014 } unitleader = { type = 4712 id = 13079 } } defenders = { maxdivisions = 6 winner = 1 nation = 50 leader = { type = 6 id = 3307 } unitleader = { type = 6 id = 3307 } unitleader = { type = 6 id = 3315 } } } recordedleaderevent = { date = { year = 1936 month = march day = 0 hour = 0 } leader = { type = 6 id = 46017 } rank = 2 } recordedbattle = { id = { type = 4712 id = 15721 } startdate = { year = 1936 month = march day = 5 hour = 19 } enddate = { year = 1936 month = march day = 20 hour = 13 } province = 820 importance = 19.3649 attackers = { maxdivisions = 8 winner = 1 nation = 6 leader = { type = 6 id = 6095 } leader = { type = 6 id = 6015 } leader = { type = 6 id = 6112 } unitleader = { type = 6 id = 6095 } unitleader = { type = 6 id = 6015 } unitleader = { type = 6 id = 6112 } unitleader = { type = 6 id = 6194 } } defenders = { maxdivisions = 5 nation = 50 leader = { type = 6 id = 3310 } leader = { type = 6 id = 3303 } unitleader = { type = 6 id = 3310 } unitleader = { type = 6 id = 3323 } unitleader = { type = 4712 id = 14151 } unitleader = { type = 4712 id = 14153 } unitleader = { type = 4712 id = 14158 } unitleader = { type = 4712 id = 14160 } unitleader = { type = 4712 id = 14165 } unitleader = { type = 4712 id = 14167 } unitleader = { type = 4712 id = 14902 } unitleader = { type = 4712 id = 14907 } unitleader = { type = 6 id = 3313 } unitleader = { type = 4712 id = 15716 } } } recordedbattle = { id = { type = 4712 id = 15776 } startdate = { year = 1936 month = march day = 6 hour = 9 } enddate = { year = 1936 month = march day = 16 hour = 17 } province = 828 importance = 12.6491 attackers = { maxdivisions = 4 nation = 6 leader = { type = 6 id = 6394 } leader = { type = 6 id = 6013 } leader = { type = 6 id = 6067 } leader = { type = 6 id = 6041 } unitleader = { type = 6 id = 6394 } unitleader = { type = 6 id = 6067 } unitleader = { type = 6 id = 6013 } unitleader = { type = 6 id = 6041 } } defenders = { maxdivisions = 6 winner = 1 nation = 50 leader = { type = 6 id = 3302 } leader = { type = 6 id = 3321 } leader = { type = 6 id = 3313 } unitleader = { type = 6 id = 3302 } unitleader = { type = 6 id = 3321 } unitleader = { type = 4712 id = 15184 } unitleader = { type = 6 id = 3325 } unitleader = { type = 6 id = 3313 } unitleader = { type = 4712 id = 15773 } unitleader = { type = 4712 id = 15775 } } } recordedleaderevent = { date = { year = 1936 month = march day = 19 hour = 16 } leader = { type = 6 id = 6095 } skill = 2 } recordedbattle = { id = { type = 4712 id = 17672 } startdate = { year = 1936 month = march day = 24 hour = 11 } enddate = { year = 1936 month = march day = 27 hour = 11 } province = 825 importance = 3.4641 attackers = { maxdivisions = 2 nation = 6 leader = { type = 6 id = 6194 } unitleader = { type = 6 id = 6194 } } defenders = { maxdivisions = 5 winner = 1 nation = 50 leader = { type = 6 id = 3322 } unitleader = { type = 6 id = 3322 } unitleader = { type = 6 id = 3325 } unitleader = { type = 6 id = 3312 } unitleader = { type = 6 id = 3303 } } } recordedleaderevent = { date = { year = 1936 month = march day = 26 hour = 0 } leader = { type = 6 id = 3094 } rank = 0 } recordedleaderevent = { date = { year = 1936 month = march day = 27 hour = 0 } leader = { type = 6 id = 3099 } rank = 1 } recordedbattle = { id = { type = 4712 id = 18678 } startdate = { year = 1936 month = march day = 28 hour = 2 } enddate = { year = 1936 month = march day = 28 hour = 21 } province = 820 importance = 5.6569 attackers = { maxdivisions = 11 nation = 50 leader = { type = 6 id = 3307 } leader = { type = 6 id = 3310 } leader = { type = 6 id = 3317 } leader = { type = 4712 id = 18653 } unitleader = { type = 6 id = 3307 } unitleader = { type = 6 id = 3310 } unitleader = { type = 6 id = 3317 } unitleader = { type = 4712 id = 18653 } } defenders = { maxdivisions = 4 winner = 1 nation = 6 leader = { type = 6 id = 6194 } leader = { type = 6 id = 6112 } unitleader = { type = 6 id = 6194 } unitleader = { type = 6 id = 6112 } } } recordedbattle = { id = { type = 4712 id = 19738 } startdate = { year = 1936 month = april day = 5 hour = 0 } enddate = { year = 1936 month = april day = 25 hour = 10 } province = 822 importance = 13.4164 attackers = { maxdivisions = 7 winner = 1 nation = 6 leader = { type = 6 id = 6050 } leader = { type = 6 id = 6118 } leader = { type = 6 id = 6054 } unitleader = { type = 6 id = 6050 } unitleader = { type = 6 id = 6118 } unitleader = { type = 6 id = 6054 } } defenders = { maxdivisions = 3 nation = 50 leader = { type = 6 id = 3317 } unitleader = { type = 6 id = 3317 } } } recordedbattle = { id = { type = 4712 id = 22048 } startdate = { year = 1936 month = april day = 10 hour = 4 } enddate = { year = 1936 month = april day = 17 hour = 7 } province = 825 importance = 15.8745 attackers = { maxdivisions = 7 winner = 1 nation = 6 leader = { type = 6 id = 6015 } unitleader = { type = 6 id = 6015 } } defenders = { maxdivisions = 6 nation = 50 leader = { type = 6 id = 3310 } leader = { type = 6 id = 3316 } leader = { type = 6 id = 3302 } unitleader = { type = 6 id = 3322 } unitleader = { type = 6 id = 3310 } unitleader = { type = 6 id = 3316 } unitleader = { type = 6 id = 3302 } } } recordedleaderevent = { date = { year = 1936 month = april day = 11 hour = 16 } leader = { type = 6 id = 3317 } trait = 19 } recordedleaderevent = { date = { year = 1936 month = april day = 11 hour = 22 } leader = { type = 6 id = 3310 } trait = 22 } recordedbattle = { id = { type = 4712 id = 22047 } startdate = { year = 1936 month = april day = 15 hour = 20 } enddate = { year = 1936 month = may day = 4 hour = 7 } province = 828 importance = 13.0767 attackers = { maxdivisions = 6 winner = 1 nation = 6 leader = { type = 6 id = 6013 } unitleader = { type = 6 id = 6013 } unitleader = { type = 6 id = 6067 } unitleader = { type = 6 id = 6394 } unitleader = { type = 6 id = 6041 } unitleader = { type = 6 id = 6117 } } defenders = { maxdivisions = 3 nation = 50 leader = { type = 6 id = 3313 } leader = { type = 6 id = 3323 } leader = { type = 6 id = 3305 } unitleader = { type = 6 id = 3313 } unitleader = { type = 6 id = 3323 } unitleader = { type = 4712 id = 22046 } } } recordedleaderevent = { date = { year = 1936 month = april day = 21 hour = 15 } leader = { type = 6 id = 6394 } skill = 2 } recordedleaderevent = { date = { year = 1936 month = april day = 25 hour = 0 } leader = { type = 6 id = 101059 } rank = 1 } recordedleaderevent = { date = { year = 1936 month = april day = 25 hour = 0 } leader = { type = 6 id = 101175 } rank = 2 } recordedbattle = { id = { type = 4712 id = 25900 } startdate = { year = 1936 month = may day = 6 hour = 8 } enddate = { year = 1936 month = may day = 11 hour = 18 } province = 831 importance = 6.7082 attackers = { maxdivisions = 6 winner = 1 nation = 6 leader = { type = 6 id = 6117 } leader = { type = 6 id = 6013 } unitleader = { type = 6 id = 6117 } unitleader = { type = 6 id = 6396 } unitleader = { type = 6 id = 6095 } unitleader = { type = 6 id = 6013 } unitleader = { type = 6 id = 6394 } unitleader = { type = 6 id = 6041 } } defenders = { maxdivisions = 3 nation = 50 leader = { type = 6 id = 3301 } leader = { type = 6 id = 3325 } unitleader = { type = 6 id = 3301 } unitleader = { type = 6 id = 3325 } unitleader = { type = 6 id = 3320 } } } recordedbattle = { id = { type = 4712 id = 25958 } startdate = { year = 1936 month = may day = 7 hour = 1 } enddate = { year = 1936 month = may day = 9 hour = 16 } province = 818 importance = 9.8995 attackers = { maxdivisions = 7 winner = 1 nation = 6 leader = { type = 6 id = 6050 } leader = { type = 6 id = 6155 } leader = { type = 6 id = 6013 } unitleader = { type = 6 id = 6050 } unitleader = { type = 6 id = 6155 } unitleader = { type = 6 id = 6013 } unitleader = { type = 6 id = 6394 } unitleader = { type = 6 id = 6041 } } defenders = { maxdivisions = 8 nation = 50 leader = { type = 6 id = 3307 } leader = { type = 6 id = 3313 } leader = { type = 6 id = 3323 } unitleader = { type = 6 id = 3307 } unitleader = { type = 6 id = 3315 } unitleader = { type = 6 id = 3323 } unitleader = { type = 6 id = 3313 } unitleader = { type = 6 id = 3305 } unitleader = { type = 4712 id = 25953 } unitleader = { type = 4712 id = 25955 } } } recordedbattle = { id = { type = 4712 id = 26105 } startdate = { year = 1936 month = may day = 7 hour = 3 } enddate = { year = 1936 month = may day = 7 hour = 12 } province = 825 importance = 1.4142 attackers = { maxdivisions = 15 winner = 1 nation = 6 leader = { type = 6 id = 6015 } unitleader = { type = 6 id = 6015 } unitleader = { type = 6 id = 6054 } unitleader = { type = 6 id = 6118 } unitleader = { type = 6 id = 6013 } unitleader = { type = 6 id = 6394 } unitleader = { type = 6 id = 6041 } } defenders = { maxdivisions = 1 nation = 50 leader = { type = 6 id = 3320 } unitleader = { type = 6 id = 3320 } } } recordedbattle = { id = { type = 4712 id = 26106 } startdate = { year = 1936 month = may day = 7 hour = 6 } enddate = { year = 1936 month = may day = 7 hour = 6 } province = 828 importance = 1.4142 attackers = { maxdivisions = 1 nation = 50 leader = { type = 6 id = 3323 } unitleader = { type = 6 id = 3323 } } defenders = { maxdivisions = 3 winner = 1 nation = 6 leader = { type = 6 id = 6013 } unitleader = { type = 6 id = 6394 } unitleader = { type = 6 id = 6041 } unitleader = { type = 6 id = 6013 } } } recordedleaderevent = { date = { year = 1936 month = may day = 7 hour = 19 } leader = { type = 6 id = 6117 } skill = 2 } recordedleaderevent = { date = { year = 1936 month = may day = 9 hour = 0 } leader = { type = 6 id = 101047 } rank = 2 } recordedbattle = { id = { type = 4712 id = 26610 } startdate = { year = 1936 month = may day = 11 hour = 19 } enddate = { year = 1936 month = may day = 11 hour = 20 } province = 831 importance = 1.4142 attackers = { maxdivisions = 4 nation = 50 leader = { type = 6 id = 3335 } leader = { type = 6 id = 3320 } leader = { type = 6 id = 3309 } leader = { type = 6 id = 3308 } unitleader = { type = 6 id = 3335 } unitleader = { type = 6 id = 3320 } unitleader = { type = 6 id = 3309 } unitleader = { type = 6 id = 3308 } } defenders = { maxdivisions = 1 winner = 1 nation = 6 leader = { type = 6 id = 6117 } unitleader = { type = 6 id = 6117 } } } recordedbattle = { id = { type = 4712 id = 26622 } startdate = { year = 1936 month = may day = 11 hour = 20 } enddate = { year = 1936 month = may day = 12 hour = 11 } province = 825 importance = 1.4142 attackers = { maxdivisions = 12 winner = 1 nation = 6 leader = { type = 6 id = 6015 } unitleader = { type = 6 id = 6015 } unitleader = { type = 6 id = 6054 } unitleader = { type = 6 id = 6118 } } defenders = { maxdivisions = 1 nation = 50 leader = { type = 6 id = 3320 } unitleader = { type = 6 id = 3320 } } } recordedbattle = { id = { type = 4712 id = 27212 } startdate = { year = 1936 month = may day = 14 hour = 5 } enddate = { year = 1936 month = may day = 14 hour = 6 } province = 825 importance = 9.8995 attackers = { maxdivisions = 8 nation = 50 leader = { type = 4712 id = 935 } leader = { type = 6 id = 3313 } leader = { type = 6 id = 3315 } leader = { type = 6 id = 3323 } leader = { type = 6 id = 3321 } unitleader = { type = 4712 id = 935 } unitleader = { type = 6 id = 3313 } unitleader = { type = 6 id = 3315 } unitleader = { type = 6 id = 3323 } unitleader = { type = 6 id = 3305 } unitleader = { type = 6 id = 3311 } unitleader = { type = 6 id = 3321 } } defenders = { maxdivisions = 7 winner = 1 nation = 6 leader = { type = 6 id = 6015 } unitleader = { type = 6 id = 6015 } unitleader = { type = 4712 id = 27211 } } } recordedbattle = { id = { type = 4712 id = 27224 } startdate = { year = 1936 month = may day = 14 hour = 6 } enddate = { year = 1936 month = may day = 15 hour = 0 } province = 818 importance = 5.6569 attackers = { maxdivisions = 4 nation = 6 leader = { type = 6 id = 6050 } leader = { type = 6 id = 6155 } unitleader = { type = 6 id = 6050 } unitleader = { type = 6 id = 6155 } } defenders = { maxdivisions = 8 nation = 50 leader = { type = 6 id = 3313 } leader = { type = 6 id = 3315 } leader = { type = 6 id = 3323 } leader = { type = 6 id = 3321 } unitleader = { type = 4712 id = 935 } unitleader = { type = 6 id = 3315 } unitleader = { type = 6 id = 3323 } unitleader = { type = 6 id = 3313 } unitleader = { type = 6 id = 3305 } unitleader = { type = 6 id = 3311 } unitleader = { type = 6 id = 3321 } } } recordedbattle = { id = { type = 4712 id = 29418 } startdate = { year = 1936 month = june day = 0 hour = 1 } enddate = { year = 1936 month = june day = 5 hour = 1 } province = 1368 importance = 4.4721 attackers = { maxdivisions = 4 nation = 12 leader = { type = 6 id = 50218 } leader = { type = 6 id = 50152 } unitleader = { type = 6 id = 50218 } unitleader = { type = 6 id = 50161 } unitleader = { type = 6 id = 50025 } unitleader = { type = 6 id = 50152 } } defenders = { maxdivisions = 2 winner = 1 nation = 118 leader = { type = 6 id = 502006 } leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502006 } unitleader = { type = 6 id = 502001 } } } recordedbattle = { id = { type = 4712 id = 29419 } startdate = { year = 1936 month = june day = 0 hour = 1 } enddate = { year = 1936 month = june day = 5 hour = 10 } province = 1375 importance = 2.2361 attackers = { maxdivisions = 4 winner = 1 nation = 12 leader = { type = 6 id = 50219 } leader = { type = 6 id = 50334 } unitleader = { type = 6 id = 50219 } unitleader = { type = 6 id = 50334 } } defenders = { maxdivisions = 1 nation = 118 leader = { type = 6 id = 502004 } unitleader = { type = 6 id = 502004 } } } recordedbattle = { id = { type = 4712 id = 29420 } startdate = { year = 1936 month = june day = 0 hour = 1 } enddate = { year = 1936 month = june day = 7 hour = 4 } province = 1378 importance = 2.6458 attackers = { maxdivisions = 6 winner = 1 nation = 12 leader = { type = 6 id = 50112 } unitleader = { type = 6 id = 50112 } unitleader = { type = 6 id = 50175 } unitleader = { type = 6 id = 50147 } unitleader = { type = 6 id = 50038 } unitleader = { type = 6 id = 50152 } } defenders = { maxdivisions = 1 nation = 118 leader = { type = 6 id = 502019 } unitleader = { type = 6 id = 502019 } } } recordedleaderevent = { date = { year = 1936 month = june day = 7 hour = 23 } leader = { type = 6 id = 330 } rank = 1 } recordedleaderevent = { date = { year = 1936 month = june day = 7 hour = 23 } leader = { type = 6 id = 330 } skill = 1 } recordedleaderevent = { date = { year = 1936 month = june day = 11 hour = 0 } leader = { type = 6 id = 50004 } rank = 0 } recordedbattle = { id = { type = 4712 id = 31233 } startdate = { year = 1936 month = june day = 13 hour = 6 } enddate = { year = 1936 month = june day = 13 hour = 6 } province = 1382 importance = 1.4142 attackers = { maxdivisions = 1 nation = 118 leader = { type = 6 id = 502019 } unitleader = { type = 6 id = 502019 } } defenders = { maxdivisions = 1 winner = 1 nation = 12 leader = { type = 6 id = 50178 } unitleader = { type = 6 id = 50178 } } } recordedbattle = { id = { type = 4712 id = 31234 } startdate = { year = 1936 month = june day = 13 hour = 23 } enddate = { year = 1936 month = june day = 13 hour = 23 } province = 1375 importance = 1.4142 attackers = { maxdivisions = 1 nation = 118 leader = { type = 6 id = 502004 } unitleader = { type = 6 id = 502004 } } defenders = { maxdivisions = 4 winner = 1 nation = 12 leader = { type = 6 id = 50334 } unitleader = { type = 6 id = 50219 } unitleader = { type = 6 id = 50334 } } } recordedbattle = { id = { type = 4712 id = 31361 } startdate = { year = 1936 month = june day = 14 hour = 2 } enddate = { year = 1936 month = june day = 15 hour = 0 } province = 1368 importance = 2.8284 attackers = { maxdivisions = 7 nation = 12 leader = { type = 6 id = 50334 } leader = { type = 6 id = 50253 } leader = { type = 6 id = 50152 } unitleader = { type = 6 id = 50334 } unitleader = { type = 6 id = 50253 } unitleader = { type = 6 id = 50152 } unitleader = { type = 4712 id = 31294 } } defenders = { maxdivisions = 2 winner = 1 nation = 118 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502006 } unitleader = { type = 6 id = 502001 } } } recordedbattle = { id = { type = 4712 id = 31363 } startdate = { year = 1936 month = june day = 15 hour = 0 } enddate = { year = 1936 month = june day = 15 hour = 0 } province = 1383 importance = 1.4142 attackers = { maxdivisions = 2 nation = 12 leader = { type = 6 id = 50194 } leader = { type = 6 id = 50178 } unitleader = { type = 6 id = 50194 } unitleader = { type = 6 id = 50178 } } defenders = { maxdivisions = 1 winner = 1 nation = 118 leader = { type = 6 id = 502019 } unitleader = { type = 6 id = 502019 } } } recordedleaderevent = { date = { year = 1936 month = june day = 25 hour = 0 } leader = { type = 6 id = 10448 } rank = 1 } recordedbattle = { id = { type = 4712 id = 35403 } startdate = { year = 1936 month = july day = 15 hour = 2 } enddate = { year = 1936 month = august day = 2 hour = 10 } province = 450 importance = 4.1231 attackers = { maxdivisions = 3 winner = 1 nation = 52 leader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3061 } unitleader = { type = 6 id = 3029 } } defenders = { maxdivisions = 1 nation = 166 leader = { type = 4712 id = 527 } leader = { type = 6 id = 3406 } unitleader = { type = 4712 id = 527 } } } recordedbattle = { id = { type = 4712 id = 36072 } startdate = { year = 1936 month = july day = 15 hour = 2 } enddate = { year = 1936 month = july day = 21 hour = 21 } province = 455 importance = 2.4495 attackers = { maxdivisions = 2 winner = 1 nation = 166 leader = { type = 4712 id = 519 } leader = { type = 6 id = 3467 } unitleader = { type = 4712 id = 519 } unitleader = { type = 4712 id = 522 } unitleader = { type = 6 id = 3467 } unitleader = { type = 6 id = 3401 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3017 } leader = { type = 6 id = 3029 } unitleader = { type = 6 id = 3017 } unitleader = { type = 6 id = 3029 } } } recordedleaderevent = { date = { year = 1936 month = july day = 16 hour = 0 } leader = { type = 6 id = 3471 } rank = 0 } recordedleaderevent = { date = { year = 1936 month = july day = 16 hour = 0 } leader = { type = 6 id = 3475 } rank = 2 } recordedleaderevent = { date = { year = 1936 month = july day = 17 hour = 0 } leader = { type = 6 id = 3478 } rank = 1 } recordedleaderevent = { date = { year = 1936 month = july day = 18 hour = 0 } leader = { type = 6 id = 3468 } rank = 2 } recordedbattle = { id = { type = 4712 id = 35963 } startdate = { year = 1936 month = july day = 20 hour = 1 } enddate = { year = 1936 month = july day = 20 hour = 2 } province = 443 importance = 1.4142 attackers = { maxdivisions = 1 nation = 166 leader = { type = 6 id = 3430 } unitleader = { type = 6 id = 3430 } } defenders = { maxdivisions = 3 winner = 1 nation = 52 leader = { type = 4712 id = 35957 } unitleader = { type = 4712 id = 35957 } unitleader = { type = 4712 id = 35959 } } } recordedbattle = { id = { type = 4712 id = 36070 } startdate = { year = 1936 month = july day = 20 hour = 22 } enddate = { year = 1936 month = july day = 21 hour = 3 } province = 2285 importance = 2.8284 isnaval = 1 attackers = { maxdivisions = 21 winner = 1 nation = 166 leader = { type = 6 id = 3471 } unitleader = { type = 6 id = 3471 } unitleader = { type = 6 id = 3468 } } defenders = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3101 } unitleader = { type = 6 id = 3101 } } } recordedleaderevent = { date = { year = 1936 month = july day = 22 hour = 0 } leader = { type = 6 id = 24115 } rank = 2 } recordedleaderevent = { date = { year = 1936 month = july day = 25 hour = 0 } leader = { type = 6 id = 7852 } rank = 2 } recordedleaderevent = { date = { year = 1936 month = july day = 25 hour = 3 } leader = { type = 6 id = 3013 } skill = 2 } recordedleaderevent = { date = { year = 1936 month = july day = 26 hour = 14 } leader = { type = 6 id = 407 } rank = 2 } recordedleaderevent = { date = { year = 1936 month = july day = 26 hour = 14 } leader = { type = 6 id = 407 } skill = 3 } recordedleaderevent = { date = { year = 1936 month = july day = 26 hour = 14 } leader = { type = 6 id = 407 } rank = 1 } recordedleaderevent = { date = { year = 1936 month = july day = 26 hour = 14 } leader = { type = 6 id = 407 } skill = 2 } recordedleaderevent = { date = { year = 1936 month = july day = 26 hour = 14 } leader = { type = 6 id = 413 } rank = 0 } recordedleaderevent = { date = { year = 1936 month = july day = 26 hour = 14 } leader = { type = 6 id = 413 } skill = 3 } recordedbattle = { id = { type = 4712 id = 36936 } startdate = { year = 1936 month = july day = 27 hour = 23 } enddate = { year = 1936 month = july day = 28 hour = 10 } province = 445 importance = 1.4142 attackers = { maxdivisions = 1 nation = 166 leader = { type = 6 id = 3430 } unitleader = { type = 6 id = 3430 } } defenders = { maxdivisions = 2 winner = 1 nation = 52 leader = { type = 6 id = 3068 } unitleader = { type = 6 id = 3068 } } } recordedbattle = { id = { type = 4712 id = 37132 } startdate = { year = 1936 month = august day = 0 hour = 0 } enddate = { year = 1936 month = august day = 0 hour = 1 } province = 452 importance = 1.4142 attackers = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3029 } unitleader = { type = 6 id = 3029 } } defenders = { maxdivisions = 1 winner = 1 nation = 166 leader = { type = 4712 id = 37130 } leader = { type = 6 id = 3444 } unitleader = { type = 4712 id = 37130 } } } recordedleaderevent = { date = { year = 1936 month = august day = 0 hour = 1 } leader = { type = 6 id = 143 } rank = 1 } recordedleaderevent = { date = { year = 1936 month = august day = 0 hour = 1 } leader = { type = 6 id = 143 } skill = 2 } recordedleaderevent = { date = { year = 1936 month = august day = 2 hour = 8 } leader = { type = 6 id = 3061 } skill = 2 } recordedbattle = { id = { type = 4712 id = 38707 } startdate = { year = 1936 month = august day = 3 hour = 0 } enddate = { year = 1936 month = august day = 12 hour = 18 } province = 438 importance = 3 attackers = { maxdivisions = 2 winner = 1 nation = 52 leader = { type = 6 id = 3010 } leader = { type = 6 id = 3065 } unitleader = { type = 6 id = 3010 } unitleader = { type = 6 id = 3065 } } defenders = { maxdivisions = 1 nation = 166 leader = { type = 6 id = 3411 } unitleader = { type = 6 id = 3411 } } } recordedbattle = { id = { type = 4712 id = 38823 } startdate = { year = 1936 month = august day = 12 hour = 19 } enddate = { year = 1936 month = august day = 12 hour = 20 } province = 446 importance = 1.4142 attackers = { maxdivisions = 2 winner = 1 nation = 52 leader = { type = 6 id = 3068 } unitleader = { type = 6 id = 3068 } unitleader = { type = 6 id = 3049 } } defenders = { maxdivisions = 1 nation = 166 leader = { type = 6 id = 3411 } unitleader = { type = 6 id = 3411 } } } recordedbattle = { id = { type = 4712 id = 39530 } startdate = { year = 1936 month = august day = 18 hour = 13 } enddate = { year = 1936 month = august day = 22 hour = 3 } province = 452 importance = 4 attackers = { maxdivisions = 4 winner = 1 nation = 52 leader = { type = 6 id = 3006 } unitleader = { type = 6 id = 3006 } unitleader = { type = 6 id = 3048 } unitleader = { type = 6 id = 3075 } unitleader = { type = 6 id = 3061 } } defenders = { maxdivisions = 2 nation = 166 leader = { type = 6 id = 3439 } unitleader = { type = 6 id = 3439 } } } recordedbattle = { id = { type = 4712 id = 39777 } startdate = { year = 1936 month = august day = 18 hour = 16 } enddate = { year = 1936 month = august day = 26 hour = 2 } province = 442 importance = 5.6569 attackers = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3010 } leader = { type = 6 id = 3068 } unitleader = { type = 6 id = 3010 } unitleader = { type = 6 id = 3068 } } defenders = { maxdivisions = 3 winner = 1 nation = 166 leader = { type = 6 id = 3418 } unitleader = { type = 6 id = 3418 } unitleader = { type = 6 id = 3401 } unitleader = { type = 6 id = 3444 } } } recordedbattle = { id = { type = 4712 id = 39707 } startdate = { year = 1936 month = august day = 19 hour = 6 } enddate = { year = 1936 month = august day = 19 hour = 6 } province = 438 importance = 1.4142 attackers = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3065 } unitleader = { type = 6 id = 3065 } } defenders = { maxdivisions = 1 winner = 1 nation = 166 leader = { type = 6 id = 3411 } unitleader = { type = 6 id = 3411 } } } recordedbattle = { id = { type = 4712 id = 40588 } startdate = { year = 1936 month = august day = 24 hour = 10 } enddate = { year = 1936 month = august day = 27 hour = 16 } province = 446 importance = 1.7321 attackers = { maxdivisions = 2 winner = 1 nation = 166 leader = { type = 6 id = 3411 } unitleader = { type = 6 id = 3411 } unitleader = { type = 6 id = 3444 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3068 } unitleader = { type = 6 id = 3068 } } } recordedleaderevent = { date = { year = 1936 month = august day = 26 hour = 0 } leader = { type = 6 id = 9630 } rank = 0 } recordedleaderevent = { date = { year = 1936 month = august day = 26 hour = 0 } leader = { type = 6 id = 9646 } rank = 2 } recordedbattle = { id = { type = 4712 id = 40591 } startdate = { year = 1936 month = august day = 26 hour = 16 } enddate = { year = 1936 month = september day = 0 hour = 8 } province = 452 importance = 2 attackers = { maxdivisions = 6 winner = 1 nation = 166 leader = { type = 6 id = 3414 } unitleader = { type = 6 id = 3414 } unitleader = { type = 6 id = 3467 } unitleader = { type = 4712 id = 40590 } unitleader = { type = 6 id = 3439 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3006 } unitleader = { type = 6 id = 3006 } } } recordedleaderevent = { date = { year = 1936 month = august day = 27 hour = 0 } leader = { type = 6 id = 9637 } rank = 1 } recordedbattle = { id = { type = 4712 id = 42475 } startdate = { year = 1936 month = august day = 28 hour = 3 } enddate = { year = 1936 month = september day = 9 hour = 19 } province = 438 importance = 3.3166 attackers = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3065 } leader = { type = 6 id = 3010 } unitleader = { type = 6 id = 3065 } unitleader = { type = 6 id = 3010 } } defenders = { maxdivisions = 1 winner = 1 nation = 166 leader = { type = 6 id = 3411 } unitleader = { type = 6 id = 3411 } } } recordedbattle = { id = { type = 4712 id = 41362 } startdate = { year = 1936 month = september day = 1 hour = 9 } enddate = { year = 1936 month = september day = 1 hour = 14 } province = 2705 importance = 2.8284 isnaval = 1 attackers = { maxdivisions = 4 winner = 1 nation = 166 leader = { type = 6 id = 3473 } unitleader = { type = 6 id = 3473 } unitleader = { type = 6 id = 3479 } } defenders = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3101 } unitleader = { type = 6 id = 3101 } } } recordedbattle = { id = { type = 4712 id = 42031 } startdate = { year = 1936 month = september day = 6 hour = 6 } enddate = { year = 1936 month = september day = 20 hour = 21 } province = 459 importance = 3.7417 attackers = { maxdivisions = 2 winner = 1 nation = 166 leader = { type = 6 id = 3441 } unitleader = { type = 6 id = 3441 } unitleader = { type = 6 id = 3401 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3061 } unitleader = { type = 6 id = 3061 } } } recordedleaderevent = { date = { year = 1936 month = september day = 6 hour = 12 } leader = { type = 6 id = 3441 } trait = 22 } recordedleaderevent = { date = { year = 1936 month = september day = 9 hour = 0 } leader = { type = 6 id = 60684 } rank = 0 } recordedbattle = { id = { type = 4712 id = 42713 } startdate = { year = 1936 month = september day = 11 hour = 16 } enddate = { year = 1936 month = september day = 15 hour = 16 } province = 447 importance = 2 attackers = { maxdivisions = 4 winner = 1 nation = 166 leader = { type = 6 id = 3439 } unitleader = { type = 6 id = 3439 } unitleader = { type = 4712 id = 42712 } unitleader = { type = 6 id = 3467 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3013 } } } recordedbattle = { id = { type = 4712 id = 44869 } startdate = { year = 1936 month = september day = 20 hour = 16 } enddate = { year = 1936 month = september day = 29 hour = 2 } province = 456 importance = 3 attackers = { maxdivisions = 3 nation = 52 leader = { type = 6 id = 3068 } leader = { type = 6 id = 3048 } unitleader = { type = 6 id = 3068 } unitleader = { type = 6 id = 3048 } } defenders = { maxdivisions = 1 winner = 1 nation = 166 leader = { type = 6 id = 3402 } unitleader = { type = 6 id = 3402 } } } recordedbattle = { id = { type = 4712 id = 43723 } startdate = { year = 1936 month = september day = 20 hour = 17 } enddate = { year = 1936 month = september day = 22 hour = 14 } province = 443 importance = 4.2426 attackers = { maxdivisions = 3 nation = 166 leader = { type = 6 id = 3443 } leader = { type = 6 id = 3416 } leader = { type = 6 id = 3411 } unitleader = { type = 6 id = 3443 } unitleader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3411 } } defenders = { maxdivisions = 3 winner = 1 nation = 52 leader = { type = 6 id = 3068 } unitleader = { type = 6 id = 3004 } unitleader = { type = 6 id = 3068 } } } recordedleaderevent = { date = { year = 1936 month = september day = 22 hour = 0 } leader = { type = 6 id = 3068 } trait = 23 } recordedleaderevent = { date = { year = 1936 month = september day = 26 hour = 0 } leader = { type = 6 id = 10429 } rank = 0 } recordedbattle = { id = { type = 4712 id = 46244 } startdate = { year = 1936 month = september day = 26 hour = 2 } enddate = { year = 1936 month = october day = 11 hour = 10 } province = 455 importance = 3.8730 attackers = { maxdivisions = 3 winner = 1 nation = 166 leader = { type = 6 id = 3401 } leader = { type = 6 id = 3441 } unitleader = { type = 6 id = 3401 } unitleader = { type = 6 id = 3441 } unitleader = { type = 6 id = 3464 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3048 } leader = { type = 6 id = 3075 } unitleader = { type = 6 id = 3048 } unitleader = { type = 6 id = 3075 } } } recordedleaderevent = { date = { year = 1936 month = september day = 27 hour = 0 } leader = { type = 6 id = 10439 } rank = 1 } recordedbattle = { id = { type = 4712 id = 45012 } startdate = { year = 1936 month = september day = 29 hour = 21 } enddate = { year = 1936 month = october day = 0 hour = 2 } province = 447 importance = 1.4142 attackers = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3013 } } defenders = { maxdivisions = 2 winner = 1 nation = 166 leader = { type = 6 id = 3439 } unitleader = { type = 6 id = 3439 } } } recordedleaderevent = { date = { year = 1936 month = october day = 0 hour = 0 } leader = { type = 6 id = 950122 } rank = 0 } recordedbattle = { id = { type = 4712 id = 45129 } startdate = { year = 1936 month = october day = 0 hour = 11 } enddate = { year = 1936 month = october day = 1 hour = 17 } province = 443 importance = 4.2426 attackers = { maxdivisions = 3 nation = 166 leader = { type = 6 id = 3443 } leader = { type = 6 id = 3416 } leader = { type = 6 id = 3411 } unitleader = { type = 6 id = 3443 } unitleader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3411 } } defenders = { maxdivisions = 3 winner = 1 nation = 52 leader = { type = 6 id = 3068 } unitleader = { type = 6 id = 3004 } unitleader = { type = 6 id = 3068 } } } recordedbattle = { id = { type = 4712 id = 45280 } startdate = { year = 1936 month = october day = 1 hour = 8 } enddate = { year = 1936 month = october day = 8 hour = 6 } province = 446 importance = 2.6458 attackers = { maxdivisions = 3 winner = 1 nation = 52 leader = { type = 6 id = 3065 } unitleader = { type = 6 id = 3065 } unitleader = { type = 6 id = 3068 } } defenders = { maxdivisions = 1 nation = 166 leader = { type = 6 id = 3411 } unitleader = { type = 6 id = 3411 } } } recordedbattle = { id = { type = 4712 id = 45400 } startdate = { year = 1936 month = october day = 2 hour = 22 } enddate = { year = 1936 month = october day = 10 hour = 20 } province = 468 importance = 2.8284 attackers = { maxdivisions = 2 winner = 1 nation = 166 leader = { type = 6 id = 3426 } unitleader = { type = 6 id = 3426 } unitleader = { type = 6 id = 3405 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3040 } } } recordedbattle = { id = { type = 4712 id = 46661 } startdate = { year = 1936 month = october day = 3 hour = 11 } enddate = { year = 1936 month = october day = 11 hour = 16 } province = 452 importance = 5.6569 attackers = { maxdivisions = 3 nation = 52 leader = { type = 6 id = 3075 } leader = { type = 6 id = 3002 } leader = { type = 6 id = 3055 } unitleader = { type = 6 id = 3075 } unitleader = { type = 6 id = 3002 } unitleader = { type = 6 id = 3055 } unitleader = { type = 6 id = 3013 } } defenders = { maxdivisions = 2 winner = 1 nation = 166 leader = { type = 6 id = 3430 } leader = { type = 6 id = 3421 } leader = { type = 6 id = 3414 } unitleader = { type = 6 id = 3430 } unitleader = { type = 6 id = 3421 } unitleader = { type = 6 id = 3414 } } } recordedleaderevent = { date = { year = 1936 month = october day = 5 hour = 3 } leader = { type = 6 id = 3048 } skill = 3 } recordedleaderevent = { date = { year = 1936 month = october day = 7 hour = 0 } leader = { type = 6 id = 31533 } rank = 2 } recordedleaderevent = { date = { year = 1936 month = october day = 9 hour = 0 } leader = { type = 6 id = 425 } rank = 1 } recordedbattle = { id = { type = 4712 id = 46659 } startdate = { year = 1936 month = october day = 11 hour = 5 } enddate = { year = 1936 month = october day = 20 hour = 22 } province = 466 importance = 3 attackers = { maxdivisions = 5 winner = 1 nation = 52 leader = { type = 6 id = 3029 } leader = { type = 6 id = 3036 } unitleader = { type = 6 id = 3029 } unitleader = { type = 6 id = 3036 } unitleader = { type = 6 id = 3049 } unitleader = { type = 6 id = 3017 } unitleader = { type = 6 id = 3044 } } defenders = { maxdivisions = 1 nation = 166 leader = { type = 6 id = 3405 } unitleader = { type = 6 id = 3405 } } } recordedbattle = { id = { type = 4712 id = 46924 } startdate = { year = 1936 month = october day = 13 hour = 15 } enddate = { year = 1936 month = october day = 16 hour = 5 } province = 443 importance = 1.7321 attackers = { maxdivisions = 4 nation = 166 leader = { type = 6 id = 3443 } leader = { type = 6 id = 3416 } leader = { type = 6 id = 3451 } unitleader = { type = 6 id = 3443 } unitleader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3451 } } defenders = { maxdivisions = 1 winner = 1 nation = 52 leader = { type = 6 id = 3004 } unitleader = { type = 6 id = 3004 } } } recordedbattle = { id = { type = 4712 id = 47232 } startdate = { year = 1936 month = october day = 14 hour = 0 } enddate = { year = 1936 month = october day = 17 hour = 15 } province = 455 importance = 1.7321 attackers = { maxdivisions = 5 winner = 1 nation = 52 leader = { type = 6 id = 3048 } leader = { type = 6 id = 3002 } leader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3048 } unitleader = { type = 6 id = 3002 } unitleader = { type = 6 id = 3061 } unitleader = { type = 6 id = 3040 } } defenders = { maxdivisions = 1 nation = 166 leader = { type = 6 id = 3401 } unitleader = { type = 6 id = 3401 } } } recordedbattle = { id = { type = 4712 id = 47546 } startdate = { year = 1936 month = october day = 17 hour = 2 } enddate = { year = 1936 month = october day = 17 hour = 2 } province = 468 importance = 1.4142 attackers = { maxdivisions = 1 nation = 166 leader = { type = 6 id = 3426 } unitleader = { type = 6 id = 3426 } } defenders = { maxdivisions = 1 winner = 1 nation = 52 leader = { type = 6 id = 3075 } unitleader = { type = 6 id = 3075 } } } recordedbattle = { id = { type = 4712 id = 47681 } startdate = { year = 1936 month = october day = 18 hour = 3 } enddate = { year = 1936 month = october day = 18 hour = 3 } province = 455 importance = 1.4142 attackers = { maxdivisions = 1 nation = 166 leader = { type = 6 id = 3464 } unitleader = { type = 6 id = 3464 } } defenders = { maxdivisions = 1 winner = 1 nation = 52 leader = { type = 6 id = 3048 } unitleader = { type = 6 id = 3048 } } } recordedbattle = { id = { type = 4712 id = 49484 } startdate = { year = 1936 month = october day = 19 hour = 16 } enddate = { year = 1936 month = november day = 4 hour = 17 } province = 456 importance = 7.7460 attackers = { maxdivisions = 6 nation = 52 leader = { type = 6 id = 3065 } leader = { type = 6 id = 3061 } leader = { type = 6 id = 3002 } unitleader = { type = 6 id = 3065 } unitleader = { type = 6 id = 3048 } unitleader = { type = 6 id = 3002 } unitleader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3061 } } defenders = { maxdivisions = 2 winner = 1 nation = 166 leader = { type = 6 id = 3402 } leader = { type = 6 id = 3416 } leader = { type = 6 id = 3464 } unitleader = { type = 6 id = 3402 } unitleader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3464 } } } recordedleaderevent = { date = { year = 1936 month = october day = 20 hour = 15 } leader = { type = 6 id = 3049 } skill = 2 } recordedbattle = { id = { type = 4712 id = 47902 } startdate = { year = 1936 month = october day = 20 hour = 22 } enddate = { year = 1936 month = october day = 27 hour = 18 } province = 467 importance = 2.6458 attackers = { maxdivisions = 2 winner = 1 nation = 166 leader = { type = 6 id = 3426 } unitleader = { type = 6 id = 3426 } unitleader = { type = 6 id = 3444 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3075 } unitleader = { type = 6 id = 3075 } } } recordedleaderevent = { date = { year = 1936 month = october day = 24 hour = 0 } leader = { type = 6 id = 1137 } rank = 2 } recordedleaderevent = { date = { year = 1936 month = october day = 25 hour = 0 } leader = { type = 6 id = 24364 } rank = 0 } recordedbattle = { id = { type = 4712 id = 51225 } startdate = { year = 1936 month = november day = 3 hour = 22 } enddate = { year = 1936 month = november day = 16 hour = 9 } province = 455 importance = 14.4222 attackers = { maxdivisions = 7 winner = 1 nation = 166 leader = { type = 6 id = 3414 } unitleader = { type = 6 id = 3414 } unitleader = { type = 6 id = 3401 } unitleader = { type = 6 id = 3463 } unitleader = { type = 6 id = 3430 } unitleader = { type = 6 id = 3421 } } defenders = { maxdivisions = 4 nation = 52 leader = { type = 6 id = 3040 } leader = { type = 6 id = 3002 } leader = { type = 6 id = 3061 } leader = { type = 6 id = 3048 } unitleader = { type = 6 id = 3048 } unitleader = { type = 6 id = 3002 } unitleader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3061 } } } recordedbattle = { id = { type = 4712 id = 50189 } startdate = { year = 1936 month = november day = 8 hour = 1 } enddate = { year = 1936 month = november day = 8 hour = 2 } province = 466 importance = 1.4142 attackers = { maxdivisions = 1 nation = 166 leader = { type = 6 id = 3444 } unitleader = { type = 6 id = 3444 } } defenders = { maxdivisions = 1 winner = 1 nation = 52 leader = { type = 6 id = 3066 } unitleader = { type = 6 id = 3066 } } } recordedleaderevent = { date = { year = 1936 month = november day = 8 hour = 15 } leader = { type = 6 id = 3401 } skill = 4 } recordedleaderevent = { date = { year = 1936 month = november day = 11 hour = 0 } leader = { type = 6 id = 10422 } rank = 0 } recordedbattle = { id = { type = 4712 id = 53708 } startdate = { year = 1936 month = november day = 11 hour = 1 } enddate = { year = 1936 month = december day = 9 hour = 22 } province = 467 importance = 10.5830 attackers = { maxdivisions = 6 winner = 1 nation = 52 leader = { type = 6 id = 3066 } leader = { type = 6 id = 3036 } leader = { type = 6 id = 3005 } unitleader = { type = 6 id = 3066 } unitleader = { type = 6 id = 3075 } unitleader = { type = 6 id = 3036 } unitleader = { type = 6 id = 3005 } unitleader = { type = 6 id = 3055 } unitleader = { type = 6 id = 3017 } } defenders = { maxdivisions = 2 nation = 166 leader = { type = 6 id = 3444 } leader = { type = 6 id = 3426 } unitleader = { type = 6 id = 3444 } unitleader = { type = 6 id = 3426 } } } recordedleaderevent = { date = { year = 1936 month = november day = 14 hour = 2 } leader = { type = 6 id = 3444 } skill = 2 } recordedleaderevent = { date = { year = 1936 month = november day = 14 hour = 7 } leader = { type = 6 id = 3061 } skill = 3 } recordedbattle = { id = { type = 4712 id = 51223 } startdate = { year = 1936 month = november day = 15 hour = 5 } enddate = { year = 1936 month = november day = 16 hour = 9 } province = 458 importance = 1.4142 attackers = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3052 } leader = { type = 6 id = 3071 } unitleader = { type = 6 id = 3052 } unitleader = { type = 6 id = 3071 } } defenders = { maxdivisions = 1 winner = 1 nation = 166 leader = { type = 6 id = 3426 } unitleader = { type = 6 id = 3426 } } } recordedbattle = { id = { type = 4712 id = 51503 } startdate = { year = 1936 month = november day = 17 hour = 16 } enddate = { year = 1936 month = november day = 17 hour = 16 } province = 455 importance = 1.4142 attackers = { maxdivisions = 4 nation = 52 leader = { type = 6 id = 3061 } leader = { type = 6 id = 3040 } leader = { type = 6 id = 3002 } leader = { type = 6 id = 3049 } unitleader = { type = 6 id = 3061 } unitleader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3002 } unitleader = { type = 6 id = 3049 } } defenders = { maxdivisions = 1 winner = 1 nation = 166 leader = { type = 6 id = 3414 } unitleader = { type = 6 id = 3414 } } } recordedbattle = { id = { type = 4712 id = 51514 } startdate = { year = 1936 month = november day = 17 hour = 19 } enddate = { year = 1936 month = december day = 2 hour = 14 } province = 452 importance = 7.7460 attackers = { maxdivisions = 4 winner = 1 nation = 52 leader = { type = 6 id = 3068 } unitleader = { type = 6 id = 3068 } unitleader = { type = 4712 id = 51513 } unitleader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3074 } unitleader = { type = 6 id = 3090 } } defenders = { maxdivisions = 2 nation = 166 leader = { type = 6 id = 3421 } leader = { type = 6 id = 3430 } unitleader = { type = 6 id = 3421 } unitleader = { type = 6 id = 3430 } } } recordedleaderevent = { date = { year = 1936 month = november day = 18 hour = 16 } leader = { type = 6 id = 3075 } skill = 3 } recordedleaderevent = { date = { year = 1936 month = november day = 22 hour = 20 } leader = { type = 6 id = 3066 } skill = 2 } recordedleaderevent = { date = { year = 1936 month = november day = 24 hour = 5 } leader = { type = 6 id = 3430 } skill = 4 } recordedleaderevent = { date = { year = 1936 month = november day = 26 hour = 22 } leader = { type = 6 id = 3013 } skill = 3 } recordedleaderevent = { date = { year = 1936 month = november day = 27 hour = 0 } leader = { type = 6 id = 6275 } rank = 1 } recordedbattle = { id = { type = 4712 id = 53156 } startdate = { year = 1936 month = november day = 27 hour = 10 } enddate = { year = 1936 month = november day = 27 hour = 10 } province = 455 importance = 1.4142 attackers = { maxdivisions = 3 nation = 52 leader = { type = 6 id = 3048 } leader = { type = 6 id = 3040 } leader = { type = 6 id = 3049 } unitleader = { type = 6 id = 3048 } unitleader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3049 } } defenders = { maxdivisions = 1 winner = 1 nation = 166 leader = { type = 6 id = 3414 } unitleader = { type = 6 id = 3414 } } } recordedleaderevent = { date = { year = 1936 month = november day = 28 hour = 2 } leader = { type = 6 id = 3421 } skill = 2 } recordedleaderevent = { date = { year = 1936 month = december day = 2 hour = 0 } leader = { type = 6 id = 101246 } rank = 2 } recordedbattle = { id = { type = 4712 id = 53820 } startdate = { year = 1936 month = december day = 2 hour = 16 } enddate = { year = 1936 month = december day = 13 hour = 16 } province = 452 importance = 6.6332 attackers = { maxdivisions = 7 winner = 1 nation = 166 leader = { type = 6 id = 3451 } unitleader = { type = 6 id = 3451 } unitleader = { type = 6 id = 3441 } unitleader = { type = 4712 id = 53819 } unitleader = { type = 6 id = 3414 } unitleader = { type = 6 id = 3467 } unitleader = { type = 6 id = 3421 } unitleader = { type = 6 id = 3430 } } defenders = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3068 } unitleader = { type = 6 id = 3074 } unitleader = { type = 6 id = 3068 } } } recordedbattle = { id = { type = 4712 id = 54298 } startdate = { year = 1936 month = december day = 5 hour = 20 } enddate = { year = 1936 month = december day = 10 hour = 14 } province = 455 importance = 4.4721 attackers = { maxdivisions = 4 winner = 1 nation = 52 leader = { type = 6 id = 3048 } leader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3048 } unitleader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3049 } unitleader = { type = 6 id = 3090 } } defenders = { maxdivisions = 2 nation = 166 leader = { type = 6 id = 3414 } leader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3414 } unitleader = { type = 6 id = 3416 } } } recordedleaderevent = { date = { year = 1936 month = december day = 6 hour = 9 } leader = { type = 6 id = 3040 } skill = 2 } recordedleaderevent = { date = { year = 1936 month = december day = 7 hour = 8 } leader = { type = 6 id = 3090 } skill = 2 } recordedbattle = { id = { type = 4712 id = 56556 } startdate = { year = 1936 month = december day = 8 hour = 9 } enddate = { year = 1936 month = december day = 26 hour = 11 } province = 470 importance = 4.2426 attackers = { maxdivisions = 2 nation = 166 leader = { type = 6 id = 3405 } leader = { type = 6 id = 3496 } unitleader = { type = 6 id = 3405 } unitleader = { type = 6 id = 3496 } } defenders = { maxdivisions = 1 winner = 1 nation = 52 leader = { type = 6 id = 3005 } unitleader = { type = 6 id = 3005 } } } recordedleaderevent = { date = { year = 1936 month = december day = 9 hour = 12 } leader = { type = 6 id = 3444 } skill = 3 } recordedleaderevent = { date = { year = 1936 month = december day = 9 hour = 16 } leader = { type = 6 id = 3405 } skill = 3 } recordedleaderevent = { date = { year = 1936 month = december day = 10 hour = 4 } leader = { type = 6 id = 3406 } skill = 2 } recordedleaderevent = { date = { year = 1936 month = december day = 11 hour = 19 } leader = { type = 6 id = 3074 } skill = 2 } recordedleaderevent = { date = { year = 1936 month = december day = 12 hour = 10 } leader = { type = 6 id = 3068 } skill = 3 } recordedleaderevent = { date = { year = 1936 month = december day = 13 hour = 0 } leader = { type = 6 id = 9728 } rank = 1 } recordedbattle = { id = { type = 4712 id = 57816 } startdate = { year = 1936 month = december day = 15 hour = 1 } enddate = { year = 1937 month = january day = 1 hour = 13 } province = 443 importance = 4 attackers = { maxdivisions = 7 winner = 1 nation = 166 leader = { type = 6 id = 3443 } unitleader = { type = 6 id = 3443 } unitleader = { type = 6 id = 3411 } unitleader = { type = 6 id = 3464 } unitleader = { type = 6 id = 3406 } unitleader = { type = 6 id = 3430 } unitleader = { type = 6 id = 3451 } unitleader = { type = 4712 id = 57815 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3004 } leader = { type = 6 id = 3061 } unitleader = { type = 6 id = 3004 } unitleader = { type = 6 id = 3061 } } } recordedleaderevent = { date = { year = 1936 month = december day = 15 hour = 8 } leader = { type = 6 id = 3464 } skill = 3 } recordedbattle = { id = { type = 4712 id = 55993 } startdate = { year = 1936 month = december day = 18 hour = 10 } enddate = { year = 1936 month = december day = 18 hour = 10 } province = 472 importance = 1.4142 attackers = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3052 } unitleader = { type = 6 id = 3052 } } defenders = { maxdivisions = 1 winner = 1 nation = 166 leader = { type = 6 id = 3444 } unitleader = { type = 6 id = 3444 } } } recordedbattle = { id = { type = 4712 id = 56008 } startdate = { year = 1936 month = december day = 18 hour = 20 } enddate = { year = 1936 month = december day = 19 hour = 18 } province = 452 importance = 1.4142 attackers = { maxdivisions = 6 winner = 1 nation = 166 leader = { type = 6 id = 3451 } unitleader = { type = 6 id = 3451 } unitleader = { type = 6 id = 3441 } unitleader = { type = 6 id = 3439 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3074 } unitleader = { type = 6 id = 3074 } } } recordedbattle = { id = { type = 4712 id = 56561 } startdate = { year = 1936 month = december day = 22 hour = 16 } enddate = { year = 1937 month = january day = 0 hour = 14 } province = 472 importance = 5.6569 attackers = { maxdivisions = 7 winner = 1 nation = 52 leader = { type = 6 id = 3052 } leader = { type = 6 id = 3036 } unitleader = { type = 6 id = 3052 } unitleader = { type = 6 id = 3075 } unitleader = { type = 6 id = 3055 } unitleader = { type = 6 id = 3036 } unitleader = { type = 6 id = 3071 } unitleader = { type = 6 id = 3066 } unitleader = { type = 6 id = 3017 } } defenders = { maxdivisions = 2 nation = 166 leader = { type = 6 id = 3426 } unitleader = { type = 6 id = 3426 } unitleader = { type = 6 id = 3444 } } } recordedbattle = { id = { type = 4712 id = 57259 } startdate = { year = 1936 month = december day = 28 hour = 0 } enddate = { year = 1936 month = december day = 28 hour = 0 } province = 452 importance = 1.4142 attackers = { maxdivisions = 6 nation = 166 leader = { type = 6 id = 3451 } leader = { type = 6 id = 3441 } leader = { type = 6 id = 3439 } unitleader = { type = 6 id = 3451 } unitleader = { type = 6 id = 3441 } unitleader = { type = 6 id = 3439 } } defenders = { maxdivisions = 1 winner = 1 nation = 52 leader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3013 } } } recordedleaderevent = { date = { year = 1936 month = december day = 29 hour = 0 } leader = { type = 6 id = 1402 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = january day = 0 hour = 0 } leader = { type = 6 id = 1014 } rank = 0 } recordedleaderevent = { date = { year = 1937 month = january day = 0 hour = 0 } leader = { type = 6 id = 1107 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = january day = 0 hour = 0 } leader = { type = 6 id = 1386 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = january day = 0 hour = 0 } leader = { type = 6 id = 24215 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = january day = 0 hour = 0 } leader = { type = 6 id = 24372 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = january day = 0 hour = 0 } leader = { type = 6 id = 9635 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = january day = 0 hour = 0 } leader = { type = 6 id = 31127 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = january day = 0 hour = 0 } leader = { type = 6 id = 31515 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = january day = 0 hour = 0 } leader = { type = 6 id = 34006 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = january day = 0 hour = 0 } leader = { type = 6 id = 10437 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = january day = 0 hour = 0 } leader = { type = 6 id = 10497 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = january day = 0 hour = 0 } leader = { type = 6 id = 101093 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = january day = 0 hour = 0 } leader = { type = 6 id = 60424 } rank = 2 } recordedbattle = { id = { type = 4712 id = 57676 } startdate = { year = 1937 month = january day = 0 hour = 15 } enddate = { year = 1937 month = january day = 0 hour = 16 } province = 473 importance = 1.4142 attackers = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3029 } unitleader = { type = 6 id = 3029 } } defenders = { maxdivisions = 1 winner = 1 nation = 166 leader = { type = 6 id = 3496 } unitleader = { type = 6 id = 3496 } } } recordedleaderevent = { date = { year = 1937 month = january day = 1 hour = 0 } leader = { type = 6 id = 1001 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = january day = 1 hour = 0 } leader = { type = 6 id = 24181 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = january day = 1 hour = 0 } leader = { type = 6 id = 24382 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = january day = 1 hour = 0 } leader = { type = 6 id = 6004 } rank = 0 } recordedleaderevent = { date = { year = 1937 month = january day = 1 hour = 0 } leader = { type = 6 id = 6255 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = january day = 1 hour = 0 } leader = { type = 6 id = 34046 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = january day = 1 hour = 0 } leader = { type = 6 id = 10437 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = january day = 1 hour = 0 } leader = { type = 6 id = 10406 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = january day = 1 hour = 0 } leader = { type = 6 id = 10503 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = january day = 1 hour = 0 } leader = { type = 6 id = 101051 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = january day = 1 hour = 0 } leader = { type = 6 id = 60424 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = january day = 1 hour = 0 } leader = { type = 6 id = 60708 } rank = 2 } recordedbattle = { id = { type = 4712 id = 57817 } startdate = { year = 1937 month = january day = 1 hour = 11 } enddate = { year = 1937 month = january day = 1 hour = 16 } province = 471 importance = 1.4142 attackers = { maxdivisions = 2 nation = 166 leader = { type = 6 id = 3405 } leader = { type = 6 id = 3496 } unitleader = { type = 6 id = 3405 } unitleader = { type = 6 id = 3496 } } defenders = { maxdivisions = 1 winner = 1 nation = 52 leader = { type = 6 id = 3029 } unitleader = { type = 6 id = 3029 } } } recordedleaderevent = { date = { year = 1937 month = january day = 2 hour = 0 } leader = { type = 6 id = 24331 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = january day = 2 hour = 0 } leader = { type = 6 id = 24359 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = january day = 2 hour = 0 } leader = { type = 6 id = 6278 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = january day = 2 hour = 0 } leader = { type = 6 id = 10406 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = january day = 2 hour = 0 } leader = { type = 6 id = 60708 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = january day = 2 hour = 0 } leader = { type = 6 id = 60650 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = january day = 3 hour = 0 } leader = { type = 6 id = 24184 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = january day = 3 hour = 0 } leader = { type = 6 id = 24390 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = january day = 3 hour = 0 } leader = { type = 6 id = 6238 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = january day = 3 hour = 0 } leader = { type = 6 id = 60650 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = january day = 3 hour = 0 } leader = { type = 6 id = 60703 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = january day = 4 hour = 0 } leader = { type = 6 id = 24167 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = january day = 4 hour = 0 } leader = { type = 6 id = 6211 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = january day = 4 hour = 0 } leader = { type = 6 id = 60703 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = january day = 4 hour = 0 } leader = { type = 6 id = 60721 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = january day = 5 hour = 0 } leader = { type = 6 id = 24345 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = january day = 5 hour = 0 } leader = { type = 6 id = 60721 } rank = 1 } recordedbattle = { id = { type = 4712 id = 59385 } startdate = { year = 1937 month = january day = 12 hour = 8 } enddate = { year = 1937 month = january day = 19 hour = 9 } province = 446 importance = 5.2915 attackers = { maxdivisions = 7 winner = 1 nation = 166 leader = { type = 6 id = 3443 } unitleader = { type = 6 id = 3443 } unitleader = { type = 6 id = 3463 } unitleader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3411 } } defenders = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3065 } leader = { type = 6 id = 3061 } unitleader = { type = 6 id = 3065 } unitleader = { type = 6 id = 3061 } } } recordedleaderevent = { date = { year = 1937 month = january day = 14 hour = 1 } leader = { type = 6 id = 94 } skill = 6 } recordedbattle = { id = { type = 4712 id = 61153 } startdate = { year = 1937 month = january day = 21 hour = 10 } enddate = { year = 1937 month = february day = 7 hour = 19 } province = 471 importance = 4 attackers = { maxdivisions = 4 winner = 1 nation = 166 leader = { type = 6 id = 3496 } leader = { type = 6 id = 3426 } unitleader = { type = 6 id = 3496 } unitleader = { type = 6 id = 3428 } unitleader = { type = 6 id = 3426 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3029 } unitleader = { type = 6 id = 3029 } } } recordedbattle = { id = { type = 4712 id = 65778 } startdate = { year = 1937 month = january day = 23 hour = 13 } enddate = { year = 1937 month = march day = 0 hour = 14 } province = 455 importance = 12.1655 attackers = { maxdivisions = 7 nation = 166 leader = { type = 6 id = 3451 } leader = { type = 6 id = 3405 } leader = { type = 6 id = 3401 } unitleader = { type = 6 id = 3451 } unitleader = { type = 6 id = 3416 } unitleader = { type = 4712 id = 60915 } unitleader = { type = 6 id = 3401 } unitleader = { type = 6 id = 3463 } unitleader = { type = 6 id = 3405 } } defenders = { maxdivisions = 2 winner = 1 nation = 52 leader = { type = 6 id = 3007 } leader = { type = 6 id = 3048 } unitleader = { type = 6 id = 3048 } unitleader = { type = 6 id = 3007 } } } recordedbattle = { id = { type = 4712 id = 61824 } startdate = { year = 1937 month = february day = 0 hour = 13 } enddate = { year = 1937 month = february day = 28 hour = 12 } province = 438 importance = 26.4575 attackers = { maxdivisions = 6 winner = 1 nation = 166 leader = { type = 6 id = 3463 } leader = { type = 6 id = 3443 } unitleader = { type = 6 id = 3463 } unitleader = { type = 4712 id = 61823 } unitleader = { type = 6 id = 3467 } unitleader = { type = 6 id = 3443 } } defenders = { maxdivisions = 5 nation = 52 leader = { type = 6 id = 3065 } leader = { type = 6 id = 3041 } leader = { type = 6 id = 3074 } unitleader = { type = 6 id = 3041 } unitleader = { type = 6 id = 3061 } unitleader = { type = 6 id = 3065 } unitleader = { type = 4712 id = 61820 } unitleader = { type = 6 id = 3074 } } } recordedleaderevent = { date = { year = 1937 month = february day = 3 hour = 12 } leader = { type = 6 id = 3048 } skill = 4 } recordedleaderevent = { date = { year = 1937 month = february day = 5 hour = 14 } leader = { type = 6 id = 3463 } trait = 22 } recordedleaderevent = { date = { year = 1937 month = february day = 6 hour = 13 } leader = { type = 6 id = 3493 } skill = 4 } recordedleaderevent = { date = { year = 1937 month = february day = 6 hour = 20 } leader = { type = 6 id = 3029 } skill = 2 } recordedleaderevent = { date = { year = 1937 month = february day = 7 hour = 1 } leader = { type = 6 id = 3426 } trait = 22 } recordedbattle = { id = { type = 4712 id = 62756 } startdate = { year = 1937 month = february day = 7 hour = 20 } enddate = { year = 1937 month = february day = 7 hour = 21 } province = 470 importance = 1.4142 attackers = { maxdivisions = 1 nation = 166 leader = { type = 6 id = 3444 } unitleader = { type = 6 id = 3444 } } defenders = { maxdivisions = 1 winner = 1 nation = 52 leader = { type = 6 id = 3049 } unitleader = { type = 6 id = 3049 } } } recordedbattle = { id = { type = 4712 id = 62906 } startdate = { year = 1937 month = february day = 9 hour = 0 } enddate = { year = 1937 month = february day = 9 hour = 0 } province = 446 importance = 1.4142 attackers = { maxdivisions = 2 winner = 1 nation = 166 leader = { type = 6 id = 3443 } unitleader = { type = 6 id = 3443 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3074 } unitleader = { type = 6 id = 3074 } } } recordedleaderevent = { date = { year = 1937 month = february day = 11 hour = 21 } leader = { type = 6 id = 3007 } skill = 2 } recordedleaderevent = { date = { year = 1937 month = february day = 14 hour = 0 } leader = { type = 6 id = 6234 } rank = 0 } recordedleaderevent = { date = { year = 1937 month = february day = 14 hour = 21 } leader = { type = 6 id = 3041 } skill = 2 } recordedleaderevent = { date = { year = 1937 month = february day = 15 hour = 0 } leader = { type = 6 id = 6264 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = february day = 18 hour = 7 } leader = { type = 6 id = 3451 } skill = 3 } recordedleaderevent = { date = { year = 1937 month = february day = 19 hour = 0 } leader = { type = 6 id = 1357 } rank = 0 } recordedleaderevent = { date = { year = 1937 month = february day = 23 hour = 3 } leader = { type = 6 id = 3041 } trait = 22 } recordedleaderevent = { date = { year = 1937 month = february day = 25 hour = 8 } leader = { type = 6 id = 3467 } skill = 4 } recordedbattle = { id = { type = 4712 id = 65487 } startdate = { year = 1937 month = february day = 27 hour = 23 } enddate = { year = 1937 month = march day = 3 hour = 20 } province = 447 importance = 4.8990 attackers = { maxdivisions = 3 nation = 52 leader = { type = 6 id = 3020 } leader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3020 } unitleader = { type = 6 id = 3013 } } defenders = { maxdivisions = 2 winner = 1 nation = 166 leader = { type = 6 id = 3415 } unitleader = { type = 6 id = 3415 } unitleader = { type = 6 id = 3430 } } } recordedbattle = { id = { type = 4712 id = 66286 } startdate = { year = 1937 month = february day = 28 hour = 1 } enddate = { year = 1937 month = march day = 7 hour = 14 } province = 452 importance = 6 attackers = { maxdivisions = 8 winner = 1 nation = 166 leader = { type = 6 id = 3441 } unitleader = { type = 6 id = 3441 } unitleader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3466 } unitleader = { type = 6 id = 3430 } } defenders = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3013 } } } recordedbattle = { id = { type = 4712 id = 65630 } startdate = { year = 1937 month = february day = 28 hour = 13 } enddate = { year = 1937 month = february day = 28 hour = 13 } province = 438 importance = 1.4142 attackers = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3061 } unitleader = { type = 6 id = 3061 } } defenders = { maxdivisions = 4 winner = 1 nation = 166 leader = { type = 6 id = 3463 } unitleader = { type = 6 id = 3467 } unitleader = { type = 6 id = 3463 } } } recordedleaderevent = { date = { year = 1937 month = march day = 4 hour = 0 } leader = { type = 6 id = 24146 } rank = 0 } recordedleaderevent = { date = { year = 1937 month = march day = 5 hour = 0 } leader = { type = 6 id = 24331 } rank = 1 } recordedbattle = { id = { type = 4712 id = 68144 } startdate = { year = 1937 month = march day = 5 hour = 9 } enddate = { year = 1937 month = march day = 16 hour = 18 } province = 455 importance = 13.2665 attackers = { maxdivisions = 7 nation = 166 leader = { type = 6 id = 3451 } leader = { type = 6 id = 3401 } unitleader = { type = 6 id = 3451 } unitleader = { type = 6 id = 3401 } } defenders = { maxdivisions = 4 winner = 1 nation = 52 leader = { type = 6 id = 3007 } leader = { type = 6 id = 3013 } leader = { type = 6 id = 3048 } unitleader = { type = 6 id = 3048 } unitleader = { type = 6 id = 3007 } unitleader = { type = 6 id = 3013 } } } recordedbattle = { id = { type = 4712 id = 67306 } startdate = { year = 1937 month = march day = 6 hour = 9 } enddate = { year = 1937 month = march day = 20 hour = 8 } province = 439 importance = 14.9666 attackers = { maxdivisions = 4 nation = 166 leader = { type = 6 id = 3467 } leader = { type = 6 id = 3414 } leader = { type = 6 id = 3448 } leader = { type = 6 id = 3463 } unitleader = { type = 6 id = 3467 } unitleader = { type = 6 id = 3414 } unitleader = { type = 6 id = 3448 } unitleader = { type = 6 id = 3463 } unitleader = { type = 4712 id = 67303 } unitleader = { type = 4712 id = 67305 } } defenders = { maxdivisions = 4 winner = 1 nation = 52 leader = { type = 6 id = 3065 } unitleader = { type = 6 id = 3061 } unitleader = { type = 6 id = 3065 } unitleader = { type = 6 id = 3074 } } } recordedbattle = { id = { type = 4712 id = 66812 } startdate = { year = 1937 month = march day = 7 hour = 2 } enddate = { year = 1937 month = march day = 7 hour = 2 } province = 471 importance = 1.4142 attackers = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3029 } unitleader = { type = 6 id = 3029 } } defenders = { maxdivisions = 3 winner = 1 nation = 166 leader = { type = 6 id = 3426 } unitleader = { type = 6 id = 3426 } } } recordedbattle = { id = { type = 4712 id = 66829 } startdate = { year = 1937 month = march day = 7 hour = 19 } enddate = { year = 1937 month = march day = 9 hour = 16 } province = 447 importance = 1.4142 attackers = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3020 } unitleader = { type = 6 id = 3020 } } defenders = { maxdivisions = 2 winner = 1 nation = 166 leader = { type = 6 id = 3415 } unitleader = { type = 6 id = 3415 } unitleader = { type = 6 id = 3430 } } } recordedleaderevent = { date = { year = 1937 month = march day = 9 hour = 0 } leader = { type = 6 id = 45271 } rank = 0 } recordedbattle = { id = { type = 4712 id = 68478 } startdate = { year = 1937 month = march day = 11 hour = 18 } enddate = { year = 1937 month = march day = 26 hour = 8 } province = 459 importance = 7.7460 attackers = { maxdivisions = 8 winner = 1 nation = 52 leader = { type = 6 id = 3079 } leader = { type = 6 id = 3018 } unitleader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3018 } unitleader = { type = 6 id = 3048 } unitleader = { type = 6 id = 3055 } unitleader = { type = 6 id = 3013 } } defenders = { maxdivisions = 2 nation = 166 leader = { type = 6 id = 3401 } leader = { type = 6 id = 3407 } unitleader = { type = 6 id = 3401 } unitleader = { type = 6 id = 3407 } } } recordedbattle = { id = { type = 4712 id = 71709 } startdate = { year = 1937 month = march day = 12 hour = 18 } enddate = { year = 1937 month = april day = 6 hour = 14 } province = 474 importance = 14.6969 attackers = { maxdivisions = 8 nation = 52 leader = { type = 6 id = 3005 } leader = { type = 6 id = 3036 } leader = { type = 6 id = 3068 } unitleader = { type = 6 id = 3005 } unitleader = { type = 6 id = 3075 } unitleader = { type = 6 id = 3036 } unitleader = { type = 6 id = 3068 } } defenders = { maxdivisions = 3 winner = 1 nation = 166 leader = { type = 6 id = 3417 } unitleader = { type = 6 id = 3417 } unitleader = { type = 6 id = 3444 } unitleader = { type = 6 id = 3411 } } } recordedleaderevent = { date = { year = 1937 month = march day = 13 hour = 0 } leader = { type = 6 id = 3101 } rank = 2 } recordedbattle = { id = { type = 4712 id = 67761 } startdate = { year = 1937 month = march day = 14 hour = 5 } enddate = { year = 1937 month = march day = 15 hour = 18 } province = 447 importance = 1.4142 attackers = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3020 } unitleader = { type = 6 id = 3020 } } defenders = { maxdivisions = 2 winner = 1 nation = 166 leader = { type = 6 id = 3415 } unitleader = { type = 6 id = 3415 } unitleader = { type = 6 id = 3430 } } } recordedleaderevent = { date = { year = 1937 month = march day = 14 hour = 7 } leader = { type = 6 id = 3005 } skill = 2 } recordedleaderevent = { date = { year = 1937 month = march day = 15 hour = 0 } leader = { type = 6 id = 60424 } rank = 0 } recordedleaderevent = { date = { year = 1937 month = march day = 20 hour = 0 } leader = { type = 6 id = 101205 } rank = 0 } recordedleaderevent = { date = { year = 1937 month = march day = 20 hour = 0 } leader = { type = 6 id = 101051 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = march day = 20 hour = 0 } leader = { type = 6 id = 101195 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = march day = 21 hour = 0 } leader = { type = 6 id = 101195 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = march day = 21 hour = 0 } leader = { type = 6 id = 101055 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = march day = 21 hour = 4 } leader = { type = 6 id = 3055 } skill = 2 } recordedleaderevent = { date = { year = 1937 month = march day = 22 hour = 0 } leader = { type = 6 id = 101173 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = march day = 22 hour = 8 } leader = { type = 6 id = 3407 } skill = 2 } recordedbattle = { id = { type = 4712 id = 69426 } startdate = { year = 1937 month = march day = 23 hour = 14 } enddate = { year = 1937 month = march day = 27 hour = 17 } province = 447 importance = 2 attackers = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3020 } unitleader = { type = 6 id = 3020 } } defenders = { maxdivisions = 2 winner = 1 nation = 166 leader = { type = 6 id = 3415 } unitleader = { type = 6 id = 3415 } unitleader = { type = 6 id = 3430 } } } recordedleaderevent = { date = { year = 1937 month = march day = 23 hour = 20 } leader = { type = 6 id = 3018 } skill = 2 } recordedbattle = { id = { type = 4712 id = 74257 } startdate = { year = 1937 month = march day = 26 hour = 21 } enddate = { year = 1937 month = april day = 19 hour = 20 } province = 455 importance = 19.1833 attackers = { maxdivisions = 6 nation = 166 leader = { type = 6 id = 3451 } unitleader = { type = 6 id = 3451 } } defenders = { maxdivisions = 4 winner = 1 nation = 52 leader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3048 } unitleader = { type = 6 id = 3013 } unitleader = { type = 4712 id = 70610 } unitleader = { type = 4712 id = 73727 } unitleader = { type = 4712 id = 74252 } } } recordedbattle = { id = { type = 4712 id = 70885 } startdate = { year = 1937 month = april day = 0 hour = 14 } enddate = { year = 1937 month = april day = 14 hour = 12 } province = 439 importance = 11.2250 attackers = { maxdivisions = 4 winner = 1 nation = 166 leader = { type = 6 id = 3443 } unitleader = { type = 6 id = 3443 } unitleader = { type = 4712 id = 70882 } unitleader = { type = 6 id = 3448 } } defenders = { maxdivisions = 3 nation = 52 leader = { type = 6 id = 3065 } unitleader = { type = 6 id = 3061 } unitleader = { type = 6 id = 3065 } } } recordedbattle = { id = { type = 4712 id = 72064 } startdate = { year = 1937 month = april day = 0 hour = 22 } enddate = { year = 1937 month = april day = 9 hour = 11 } province = 442 importance = 6 attackers = { maxdivisions = 7 winner = 1 nation = 52 leader = { type = 6 id = 3055 } leader = { type = 6 id = 3006 } leader = { type = 6 id = 3013 } leader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3055 } unitleader = { type = 6 id = 3006 } unitleader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3079 } } defenders = { maxdivisions = 2 nation = 166 leader = { type = 6 id = 3418 } unitleader = { type = 6 id = 3418 } unitleader = { type = 6 id = 3401 } } } recordedbattle = { id = { type = 4712 id = 71776 } startdate = { year = 1937 month = april day = 5 hour = 8 } enddate = { year = 1937 month = april day = 12 hour = 9 } province = 447 importance = 2.6458 attackers = { maxdivisions = 1 winner = 1 nation = 52 leader = { type = 6 id = 3020 } unitleader = { type = 6 id = 3020 } } defenders = { maxdivisions = 2 nation = 166 leader = { type = 6 id = 3415 } unitleader = { type = 6 id = 3415 } unitleader = { type = 6 id = 3430 } } } recordedleaderevent = { date = { year = 1937 month = april day = 7 hour = 20 } leader = { type = 6 id = 3415 } skill = 2 } recordedleaderevent = { date = { year = 1937 month = april day = 9 hour = 0 } leader = { type = 6 id = 101480 } rank = 0 } recordedleaderevent = { date = { year = 1937 month = april day = 9 hour = 0 } leader = { type = 6 id = 101443 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = april day = 10 hour = 0 } leader = { type = 6 id = 6265 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = april day = 10 hour = 0 } leader = { type = 6 id = 101443 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = april day = 10 hour = 14 } leader = { type = 6 id = 3430 } skill = 5 } recordedleaderevent = { date = { year = 1937 month = april day = 11 hour = 0 } leader = { type = 6 id = 101457 } rank = 2 } recordedbattle = { id = { type = 4712 id = 76122 } startdate = { year = 1937 month = april day = 25 hour = 19 } enddate = { year = 1937 month = may day = 6 hour = 11 } province = 442 importance = 13.2665 attackers = { maxdivisions = 9 winner = 1 nation = 166 leader = { type = 6 id = 3401 } leader = { type = 6 id = 3451 } unitleader = { type = 6 id = 3401 } unitleader = { type = 6 id = 3451 } unitleader = { type = 4712 id = 76117 } unitleader = { type = 6 id = 3405 } unitleader = { type = 6 id = 3464 } unitleader = { type = 6 id = 3407 } unitleader = { type = 6 id = 3416 } } defenders = { maxdivisions = 4 nation = 52 leader = { type = 6 id = 3079 } leader = { type = 6 id = 3048 } unitleader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3048 } unitleader = { type = 6 id = 3049 } } } recordedbattle = { id = { type = 4712 id = 77967 } startdate = { year = 1937 month = may day = 3 hour = 2 } enddate = { year = 1937 month = may day = 3 hour = 18 } province = 439 importance = 4.2426 attackers = { maxdivisions = 4 nation = 166 leader = { type = 6 id = 3443 } leader = { type = 6 id = 3467 } unitleader = { type = 6 id = 3443 } unitleader = { type = 6 id = 3467 } unitleader = { type = 6 id = 3448 } } defenders = { maxdivisions = 3 winner = 1 nation = 52 leader = { type = 6 id = 3061 } leader = { type = 6 id = 3065 } unitleader = { type = 6 id = 3061 } unitleader = { type = 6 id = 3065 } } } recordedbattle = { id = { type = 4712 id = 79297 } startdate = { year = 1937 month = may day = 9 hour = 14 } enddate = { year = 1937 month = may day = 18 hour = 16 } province = 452 importance = 9 attackers = { maxdivisions = 6 winner = 1 nation = 52 leader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3020 } unitleader = { type = 6 id = 3049 } unitleader = { type = 4712 id = 79292 } unitleader = { type = 6 id = 3004 } unitleader = { type = 6 id = 3090 } } defenders = { maxdivisions = 3 nation = 166 leader = { type = 6 id = 3441 } leader = { type = 6 id = 3424 } unitleader = { type = 6 id = 3430 } unitleader = { type = 6 id = 3441 } unitleader = { type = 6 id = 3424 } } } recordedleaderevent = { date = { year = 1937 month = may day = 12 hour = 18 } leader = { type = 6 id = 3020 } skill = 2 } recordedleaderevent = { date = { year = 1937 month = may day = 16 hour = 15 } leader = { type = 6 id = 384 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = may day = 16 hour = 15 } leader = { type = 6 id = 384 } skill = 3 } recordedleaderevent = { date = { year = 1937 month = may day = 17 hour = 0 } leader = { type = 6 id = 384 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = may day = 17 hour = 0 } leader = { type = 6 id = 384 } skill = 2 } recordedbattle = { id = { type = 4712 id = 80965 } startdate = { year = 1937 month = may day = 17 hour = 8 } enddate = { year = 1937 month = may day = 18 hour = 11 } province = 442 importance = 2.8284 attackers = { maxdivisions = 13 winner = 1 nation = 166 leader = { type = 6 id = 3414 } leader = { type = 6 id = 3443 } unitleader = { type = 6 id = 3414 } unitleader = { type = 6 id = 3451 } unitleader = { type = 6 id = 3443 } unitleader = { type = 6 id = 3464 } unitleader = { type = 6 id = 3407 } unitleader = { type = 6 id = 3405 } unitleader = { type = 6 id = 3416 } } defenders = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3079 } } } recordedleaderevent = { date = { year = 1937 month = may day = 17 hour = 13 } leader = { type = 6 id = 384 } rank = 0 } recordedleaderevent = { date = { year = 1937 month = may day = 17 hour = 13 } leader = { type = 6 id = 384 } skill = 1 } recordedbattle = { id = { type = 4712 id = 81201 } startdate = { year = 1937 month = may day = 18 hour = 19 } enddate = { year = 1937 month = may day = 20 hour = 3 } province = 452 importance = 4.2426 attackers = { maxdivisions = 3 nation = 166 leader = { type = 6 id = 3466 } leader = { type = 6 id = 3496 } leader = { type = 6 id = 3421 } unitleader = { type = 6 id = 3466 } unitleader = { type = 6 id = 3421 } unitleader = { type = 6 id = 3496 } } defenders = { maxdivisions = 3 winner = 1 nation = 52 leader = { type = 6 id = 3004 } unitleader = { type = 6 id = 3004 } unitleader = { type = 6 id = 3013 } } } recordedleaderevent = { date = { year = 1937 month = may day = 19 hour = 3 } leader = { type = 6 id = 3496 } skill = 3 } recordedbattle = { id = { type = 4712 id = 81645 } startdate = { year = 1937 month = may day = 20 hour = 17 } enddate = { year = 1937 month = may day = 25 hour = 9 } province = 451 importance = 6.7082 attackers = { maxdivisions = 4 nation = 52 leader = { type = 6 id = 3040 } leader = { type = 6 id = 3004 } leader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3049 } unitleader = { type = 6 id = 3004 } unitleader = { type = 4712 id = 81636 } unitleader = { type = 6 id = 3013 } } defenders = { maxdivisions = 3 winner = 1 nation = 166 leader = { type = 6 id = 3496 } leader = { type = 6 id = 3441 } unitleader = { type = 6 id = 3496 } unitleader = { type = 6 id = 3430 } unitleader = { type = 6 id = 3441 } } } recordedbattle = { id = { type = 4712 id = 82185 } startdate = { year = 1937 month = may day = 22 hour = 21 } enddate = { year = 1937 month = may day = 22 hour = 21 } province = 442 importance = 1.4142 attackers = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3048 } unitleader = { type = 6 id = 3048 } } defenders = { maxdivisions = 2 winner = 1 nation = 166 leader = { type = 6 id = 3405 } unitleader = { type = 6 id = 3405 } } } recordedbattle = { id = { type = 4712 id = 82194 } startdate = { year = 1937 month = may day = 22 hour = 22 } enddate = { year = 1937 month = may day = 27 hour = 18 } province = 436 importance = 2.2361 attackers = { maxdivisions = 3 winner = 1 nation = 166 leader = { type = 6 id = 3443 } unitleader = { type = 6 id = 3443 } unitleader = { type = 6 id = 3416 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3006 } unitleader = { type = 6 id = 3006 } } } recordedleaderevent = { date = { year = 1937 month = may day = 24 hour = 1 } leader = { type = 6 id = 3004 } skill = 3 } recordedbattle = { id = { type = 4712 id = 84431 } startdate = { year = 1937 month = june day = 0 hour = 20 } enddate = { year = 1937 month = june day = 0 hour = 21 } province = 455 importance = 1.4142 attackers = { maxdivisions = 1 nation = 166 leader = { type = 6 id = 3411 } unitleader = { type = 6 id = 3411 } } defenders = { maxdivisions = 1 winner = 1 nation = 52 leader = { type = 6 id = 3049 } unitleader = { type = 6 id = 3049 } } } recordedbattle = { id = { type = 4712 id = 84456 } startdate = { year = 1937 month = june day = 0 hour = 23 } enddate = { year = 1937 month = june day = 3 hour = 13 } province = 442 importance = 5.1962 attackers = { maxdivisions = 4 nation = 52 leader = { type = 6 id = 3079 } leader = { type = 6 id = 3048 } leader = { type = 6 id = 3049 } unitleader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3048 } unitleader = { type = 6 id = 3049 } } defenders = { maxdivisions = 3 winner = 1 nation = 166 leader = { type = 6 id = 3405 } unitleader = { type = 6 id = 3405 } unitleader = { type = 4712 id = 84453 } unitleader = { type = 6 id = 3464 } } } recordedleaderevent = { date = { year = 1937 month = june day = 3 hour = 13 } leader = { type = 6 id = 3079 } skill = 3 } recordedbattle = { id = { type = 4712 id = 85819 } startdate = { year = 1937 month = june day = 5 hour = 13 } enddate = { year = 1937 month = june day = 6 hour = 12 } province = 436 importance = 1.4142 attackers = { maxdivisions = 5 winner = 1 nation = 166 leader = { type = 6 id = 3442 } leader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3442 } unitleader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3444 } unitleader = { type = 6 id = 3405 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3006 } unitleader = { type = 6 id = 3006 } } } recordedbattle = { id = { type = 4712 id = 86522 } startdate = { year = 1937 month = june day = 7 hour = 14 } enddate = { year = 1937 month = june day = 12 hour = 2 } province = 455 importance = 2.2361 attackers = { maxdivisions = 4 winner = 1 nation = 166 leader = { type = 6 id = 3411 } leader = { type = 6 id = 3405 } unitleader = { type = 6 id = 3411 } unitleader = { type = 6 id = 3405 } unitleader = { type = 4712 id = 86521 } unitleader = { type = 6 id = 3439 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3049 } unitleader = { type = 6 id = 3049 } } } recordedleaderevent = { date = { year = 1937 month = june day = 9 hour = 3 } leader = { type = 6 id = 3049 } skill = 3 } recordedbattle = { id = { type = 4712 id = 88289 } startdate = { year = 1937 month = june day = 13 hour = 20 } enddate = { year = 1937 month = june day = 14 hour = 14 } province = 436 importance = 1.4142 attackers = { maxdivisions = 7 winner = 1 nation = 166 leader = { type = 6 id = 3442 } leader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3442 } unitleader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3444 } unitleader = { type = 4712 id = 88280 } unitleader = { type = 6 id = 3451 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3006 } unitleader = { type = 6 id = 3006 } } } recordedbattle = { id = { type = 4712 id = 89988 } startdate = { year = 1937 month = june day = 16 hour = 3 } enddate = { year = 1937 month = june day = 19 hour = 13 } province = 455 importance = 1.7321 attackers = { maxdivisions = 7 nation = 166 leader = { type = 6 id = 3411 } leader = { type = 6 id = 3405 } leader = { type = 6 id = 3451 } leader = { type = 6 id = 3439 } leader = { type = 6 id = 3409 } unitleader = { type = 6 id = 3411 } unitleader = { type = 6 id = 3405 } unitleader = { type = 6 id = 3439 } unitleader = { type = 6 id = 3451 } unitleader = { type = 4712 id = 89084 } unitleader = { type = 6 id = 3409 } } defenders = { maxdivisions = 1 winner = 1 nation = 52 leader = { type = 6 id = 3049 } leader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3049 } unitleader = { type = 6 id = 3013 } } } recordedbattle = { id = { type = 4712 id = 89655 } startdate = { year = 1937 month = june day = 18 hour = 6 } enddate = { year = 1937 month = june day = 18 hour = 12 } province = 436 importance = 1.4142 attackers = { maxdivisions = 3 nation = 52 leader = { type = 6 id = 3006 } leader = { type = 6 id = 3065 } unitleader = { type = 6 id = 3006 } unitleader = { type = 6 id = 3065 } } defenders = { maxdivisions = 1 winner = 1 nation = 166 leader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3416 } } } recordedleaderevent = { date = { year = 1937 month = june day = 20 hour = 0 } leader = { type = 6 id = 61060 } rank = 2 } recordedbattle = { id = { type = 4712 id = 90894 } startdate = { year = 1937 month = june day = 22 hour = 15 } enddate = { year = 1937 month = june day = 26 hour = 21 } province = 447 importance = 2 attackers = { maxdivisions = 4 winner = 1 nation = 52 leader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3090 } unitleader = { type = 6 id = 3074 } unitleader = { type = 4712 id = 90893 } unitleader = { type = 6 id = 3055 } } defenders = { maxdivisions = 1 nation = 166 leader = { type = 6 id = 3466 } unitleader = { type = 6 id = 3466 } } } recordedbattle = { id = { type = 4712 id = 91165 } startdate = { year = 1937 month = june day = 23 hour = 22 } enddate = { year = 1937 month = june day = 24 hour = 6 } province = 459 importance = 4.2426 attackers = { maxdivisions = 3 nation = 166 leader = { type = 6 id = 3451 } unitleader = { type = 6 id = 3451 } } defenders = { maxdivisions = 3 winner = 1 nation = 52 leader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3048 } unitleader = { type = 6 id = 3079 } } } recordedbattle = { id = { type = 4712 id = 91964 } startdate = { year = 1937 month = june day = 26 hour = 7 } enddate = { year = 1937 month = july day = 0 hour = 7 } province = 455 importance = 4 attackers = { maxdivisions = 8 winner = 1 nation = 166 leader = { type = 6 id = 3451 } unitleader = { type = 6 id = 3451 } unitleader = { type = 6 id = 3411 } unitleader = { type = 4712 id = 91960 } unitleader = { type = 6 id = 3439 } } defenders = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3013 } leader = { type = 6 id = 3049 } unitleader = { type = 6 id = 3013 } unitleader = { type = 4712 id = 91962 } } } recordedleaderevent = { date = { year = 1937 month = july day = 0 hour = 1 } leader = { type = 6 id = 3439 } skill = 3 } recordedleaderevent = { date = { year = 1937 month = july day = 2 hour = 0 } leader = { type = 6 id = 10257 } rank = 0 } recordedleaderevent = { date = { year = 1937 month = july day = 2 hour = 0 } leader = { type = 6 id = 10334 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = july day = 2 hour = 0 } leader = { type = 6 id = 10393 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = july day = 2 hour = 0 } leader = { type = 6 id = 10437 } rank = 0 } recordedleaderevent = { date = { year = 1937 month = july day = 2 hour = 0 } leader = { type = 6 id = 10497 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = july day = 3 hour = 0 } leader = { type = 6 id = 10334 } rank = 0 } recordedleaderevent = { date = { year = 1937 month = july day = 3 hour = 0 } leader = { type = 6 id = 10393 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = july day = 3 hour = 0 } leader = { type = 6 id = 10026 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = july day = 3 hour = 0 } leader = { type = 6 id = 10450 } rank = 0 } recordedleaderevent = { date = { year = 1937 month = july day = 3 hour = 0 } leader = { type = 6 id = 10503 } rank = 1 } recordedbattle = { id = { type = 4712 id = 93730 } startdate = { year = 1937 month = july day = 3 hour = 1 } enddate = { year = 1937 month = july day = 4 hour = 0 } province = 447 importance = 2.8284 attackers = { maxdivisions = 2 nation = 166 leader = { type = 6 id = 3428 } leader = { type = 6 id = 3421 } unitleader = { type = 6 id = 3428 } unitleader = { type = 6 id = 3421 } } defenders = { maxdivisions = 3 winner = 1 nation = 52 leader = { type = 6 id = 3042 } leader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3042 } unitleader = { type = 6 id = 3040 } } } recordedleaderevent = { date = { year = 1937 month = july day = 4 hour = 0 } leader = { type = 6 id = 10026 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = july day = 4 hour = 0 } leader = { type = 6 id = 10367 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = july day = 4 hour = 0 } leader = { type = 6 id = 10470 } rank = 1 } recordedbattle = { id = { type = 4712 id = 94048 } startdate = { year = 1937 month = july day = 4 hour = 2 } enddate = { year = 1937 month = july day = 5 hour = 10 } province = 455 importance = 2.8284 attackers = { maxdivisions = 8 winner = 1 nation = 166 leader = { type = 6 id = 3451 } unitleader = { type = 6 id = 3451 } unitleader = { type = 6 id = 3411 } unitleader = { type = 6 id = 3439 } unitleader = { type = 6 id = 3405 } } defenders = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3013 } } } recordedbattle = { id = { type = 4712 id = 94106 } startdate = { year = 1937 month = july day = 4 hour = 12 } enddate = { year = 1937 month = july day = 11 hour = 13 } province = 452 importance = 2.6458 attackers = { maxdivisions = 9 winner = 1 nation = 166 leader = { type = 6 id = 3441 } unitleader = { type = 6 id = 3441 } unitleader = { type = 6 id = 3496 } unitleader = { type = 6 id = 3421 } unitleader = { type = 6 id = 3428 } unitleader = { type = 6 id = 3466 } unitleader = { type = 6 id = 3409 } unitleader = { type = 6 id = 3464 } unitleader = { type = 6 id = 3430 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3039 } unitleader = { type = 6 id = 3039 } } } recordedleaderevent = { date = { year = 1937 month = july day = 5 hour = 0 } leader = { type = 6 id = 10367 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = july day = 5 hour = 0 } leader = { type = 6 id = 10315 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = july day = 5 hour = 0 } leader = { type = 6 id = 10476 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = july day = 6 hour = 0 } leader = { type = 6 id = 10315 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = july day = 6 hour = 0 } leader = { type = 6 id = 9911 } rank = 2 } recordedbattle = { id = { type = 4712 id = 94500 } startdate = { year = 1937 month = july day = 6 hour = 0 } enddate = { year = 1937 month = july day = 6 hour = 0 } province = 1247 importance = 1.4142 attackers = { maxdivisions = 1 nation = 122 leader = { type = 4712 id = 1064 } unitleader = { type = 4712 id = 1064 } } defenders = { maxdivisions = 1 nation = 168 leader = { type = 4712 id = 4750 } unitleader = { type = 4712 id = 4750 } } } recordedbattle = { id = { type = 4712 id = 96222 } startdate = { year = 1937 month = july day = 6 hour = 1 } enddate = { year = 1937 month = july day = 12 hour = 2 } province = 1247 importance = 4.8990 attackers = { maxdivisions = 9 winner = 1 nation = 165 leader = { type = 6 id = 950022 } leader = { type = 6 id = 950122 } leader = { type = 6 id = 950144 } unitleader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950061 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950144 } unitleader = { type = 4712 id = 96136 } } defenders = { maxdivisions = 2 nation = 12 leader = { type = 4712 id = 1064 } leader = { type = 6 id = 503005 } leader = { type = 6 id = 503004 } leader = { type = 6 id = 503006 } unitleader = { type = 4712 id = 1064 } unitleader = { type = 4712 id = 4750 } unitleader = { type = 6 id = 503004 } unitleader = { type = 6 id = 503006 } unitleader = { type = 6 id = 503005 } } } recordedbattle = { id = { type = 4712 id = 94718 } startdate = { year = 1937 month = july day = 6 hour = 10 } enddate = { year = 1937 month = july day = 8 hour = 8 } province = 1239 importance = 1.4142 attackers = { maxdivisions = 3 winner = 1 nation = 165 leader = { type = 6 id = 950091 } unitleader = { type = 6 id = 950091 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 503008 } unitleader = { type = 6 id = 503008 } } } recordedbattle = { id = { type = 4712 id = 94719 } startdate = { year = 1937 month = july day = 6 hour = 10 } enddate = { year = 1937 month = july day = 8 hour = 1 } province = 1246 importance = 1.4142 attackers = { maxdivisions = 7 winner = 1 nation = 165 leader = { type = 6 id = 950010 } leader = { type = 6 id = 950143 } unitleader = { type = 6 id = 950010 } unitleader = { type = 6 id = 950011 } unitleader = { type = 6 id = 950143 } unitleader = { type = 6 id = 950103 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 503002 } unitleader = { type = 6 id = 503002 } } } recordedleaderevent = { date = { year = 1937 month = july day = 7 hour = 0 } leader = { type = 6 id = 10055 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = july day = 7 hour = 0 } leader = { type = 6 id = 10353 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = july day = 8 hour = 0 } leader = { type = 6 id = 9911 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = july day = 8 hour = 0 } leader = { type = 6 id = 10324 } rank = 2 } recordedbattle = { id = { type = 4712 id = 95855 } startdate = { year = 1937 month = july day = 8 hour = 8 } enddate = { year = 1937 month = july day = 10 hour = 11 } province = 1328 importance = 7.0711 isnaval = 1 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101296 } leader = { type = 6 id = 101479 } unitleader = { type = 6 id = 101296 } unitleader = { type = 6 id = 101479 } } defenders = { maxdivisions = 11 nation = 12 leader = { type = 6 id = 50361 } leader = { type = 6 id = 50354 } leader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50361 } unitleader = { type = 6 id = 50366 } unitleader = { type = 6 id = 50354 } unitleader = { type = 6 id = 50356 } } } recordedbattle = { id = { type = 4712 id = 95351 } startdate = { year = 1937 month = july day = 8 hour = 9 } enddate = { year = 1937 month = july day = 8 hour = 14 } province = 2516 importance = 5.6569 isnaval = 1 attackers = { maxdivisions = 4 nation = 12 leader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50356 } } defenders = { maxdivisions = 4 winner = 1 nation = 11 leader = { type = 6 id = 101296 } unitleader = { type = 6 id = 101296 } } } recordedleaderevent = { date = { year = 1937 month = july day = 9 hour = 0 } leader = { type = 6 id = 10353 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = july day = 9 hour = 0 } leader = { type = 6 id = 10377 } rank = 2 } recordedbattle = { id = { type = 4712 id = 95619 } startdate = { year = 1937 month = july day = 9 hour = 6 } enddate = { year = 1937 month = july day = 10 hour = 9 } province = 455 importance = 2.8284 attackers = { maxdivisions = 8 winner = 1 nation = 166 leader = { type = 6 id = 3451 } unitleader = { type = 6 id = 3451 } unitleader = { type = 6 id = 3411 } unitleader = { type = 6 id = 3439 } unitleader = { type = 6 id = 3405 } } defenders = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3013 } } } recordedleaderevent = { date = { year = 1937 month = july day = 10 hour = 0 } leader = { type = 6 id = 10324 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = july day = 10 hour = 0 } leader = { type = 6 id = 10300 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = july day = 11 hour = 0 } leader = { type = 6 id = 10377 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = july day = 11 hour = 0 } leader = { type = 6 id = 10004 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = july day = 11 hour = 9 } leader = { type = 6 id = 950122 } trait = 20 } recordedleaderevent = { date = { year = 1937 month = july day = 12 hour = 0 } leader = { type = 6 id = 10300 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = july day = 12 hour = 0 } leader = { type = 6 id = 10345 } rank = 2 } recordedbattle = { id = { type = 4712 id = 96510 } startdate = { year = 1937 month = july day = 12 hour = 16 } enddate = { year = 1937 month = july day = 12 hour = 17 } province = 1241 importance = 2.8284 attackers = { maxdivisions = 2 nation = 12 leader = { type = 6 id = 503003 } leader = { type = 6 id = 503004 } unitleader = { type = 6 id = 503003 } unitleader = { type = 6 id = 503004 } } defenders = { maxdivisions = 2 winner = 1 nation = 165 leader = { type = 6 id = 950066 } unitleader = { type = 6 id = 950066 } } } recordedleaderevent = { date = { year = 1937 month = july day = 13 hour = 0 } leader = { type = 6 id = 160015 } rank = 0 } recordedleaderevent = { date = { year = 1937 month = july day = 13 hour = 0 } leader = { type = 6 id = 10004 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = july day = 13 hour = 0 } leader = { type = 6 id = 10100 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = july day = 13 hour = 0 } leader = { type = 6 id = 101109 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = july day = 14 hour = 0 } leader = { type = 6 id = 10345 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = july day = 14 hour = 0 } leader = { type = 6 id = 10022 } rank = 2 } recordedbattle = { id = { type = 4712 id = 97034 } startdate = { year = 1937 month = july day = 14 hour = 8 } enddate = { year = 1937 month = july day = 16 hour = 23 } province = 1243 importance = 4.2426 attackers = { maxdivisions = 4 winner = 1 nation = 165 leader = { type = 6 id = 950066 } unitleader = { type = 6 id = 950066 } unitleader = { type = 4712 id = 97025 } unitleader = { type = 6 id = 950022 } unitleader = { type = 4712 id = 97132 } } defenders = { maxdivisions = 3 nation = 12 leader = { type = 6 id = 503004 } leader = { type = 6 id = 503005 } leader = { type = 6 id = 503006 } unitleader = { type = 6 id = 503004 } unitleader = { type = 6 id = 503005 } unitleader = { type = 6 id = 503006 } } } recordedbattle = { id = { type = 4712 id = 97035 } startdate = { year = 1937 month = july day = 14 hour = 8 } enddate = { year = 1937 month = july day = 14 hour = 13 } province = 1328 importance = 5.6569 isnaval = 1 attackers = { maxdivisions = 4 winner = 1 nation = 11 leader = { type = 6 id = 101296 } unitleader = { type = 6 id = 101296 } } defenders = { maxdivisions = 11 nation = 12 leader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50366 } unitleader = { type = 6 id = 50354 } unitleader = { type = 6 id = 50361 } } } recordedleaderevent = { date = { year = 1937 month = july day = 15 hour = 0 } leader = { type = 6 id = 9957 } rank = 2 } recordedbattle = { id = { type = 4712 id = 97134 } startdate = { year = 1937 month = july day = 15 hour = 0 } enddate = { year = 1937 month = july day = 17 hour = 23 } province = 1250 importance = 2.8284 attackers = { maxdivisions = 2 winner = 1 nation = 165 leader = { type = 6 id = 950144 } unitleader = { type = 6 id = 950144 } } defenders = { maxdivisions = 2 nation = 12 leader = { type = 6 id = 503007 } leader = { type = 6 id = 503002 } unitleader = { type = 6 id = 503007 } unitleader = { type = 6 id = 503002 } } } recordedbattle = { id = { type = 4712 id = 100463 } startdate = { year = 1937 month = july day = 15 hour = 3 } enddate = { year = 1937 month = july day = 27 hour = 2 } province = 1246 importance = 3.4641 attackers = { maxdivisions = 12 winner = 1 nation = 165 leader = { type = 6 id = 950010 } leader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950010 } unitleader = { type = 6 id = 950011 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950061 } unitleader = { type = 6 id = 950098 } unitleader = { type = 6 id = 950022 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 503007 } leader = { type = 6 id = 503002 } unitleader = { type = 6 id = 503007 } unitleader = { type = 6 id = 503002 } } } recordedleaderevent = { date = { year = 1937 month = july day = 16 hour = 0 } leader = { type = 6 id = 9953 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = july day = 17 hour = 0 } leader = { type = 6 id = 50152 } rank = 0 } recordedleaderevent = { date = { year = 1937 month = july day = 17 hour = 0 } leader = { type = 6 id = 50348 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = july day = 17 hour = 0 } leader = { type = 6 id = 10193 } rank = 2 } recordedbattle = { id = { type = 4712 id = 97912 } startdate = { year = 1937 month = july day = 17 hour = 21 } enddate = { year = 1937 month = july day = 21 hour = 5 } province = 461 importance = 2 attackers = { maxdivisions = 1 nation = 166 leader = { type = 6 id = 3442 } leader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3442 } unitleader = { type = 6 id = 3416 } } defenders = { maxdivisions = 1 winner = 1 nation = 52 leader = { type = 6 id = 3048 } unitleader = { type = 6 id = 3048 } } } recordedleaderevent = { date = { year = 1937 month = july day = 18 hour = 0 } leader = { type = 6 id = 503011 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = july day = 18 hour = 0 } leader = { type = 6 id = 10239 } rank = 2 } recordedbattle = { id = { type = 4712 id = 98112 } startdate = { year = 1937 month = july day = 18 hour = 21 } enddate = { year = 1937 month = july day = 21 hour = 13 } province = 452 importance = 5.1962 attackers = { maxdivisions = 9 nation = 166 leader = { type = 6 id = 3441 } leader = { type = 6 id = 3466 } leader = { type = 6 id = 3496 } leader = { type = 6 id = 3428 } leader = { type = 6 id = 3430 } leader = { type = 6 id = 3409 } leader = { type = 6 id = 3464 } unitleader = { type = 6 id = 3441 } unitleader = { type = 6 id = 3466 } unitleader = { type = 6 id = 3421 } unitleader = { type = 6 id = 3496 } unitleader = { type = 6 id = 3428 } unitleader = { type = 6 id = 3430 } unitleader = { type = 6 id = 3409 } unitleader = { type = 6 id = 3464 } } defenders = { maxdivisions = 3 winner = 1 nation = 52 leader = { type = 6 id = 3020 } unitleader = { type = 6 id = 3020 } unitleader = { type = 6 id = 3049 } unitleader = { type = 6 id = 3090 } } } recordedleaderevent = { date = { year = 1937 month = july day = 19 hour = 0 } leader = { type = 6 id = 10274 } rank = 2 } recordedbattle = { id = { type = 4712 id = 98341 } startdate = { year = 1937 month = july day = 19 hour = 8 } enddate = { year = 1937 month = july day = 19 hour = 12 } province = 1244 importance = 1.4142 attackers = { maxdivisions = 1 nation = 165 leader = { type = 6 id = 950139 } unitleader = { type = 6 id = 950139 } } defenders = { maxdivisions = 2 winner = 1 nation = 12 leader = { type = 6 id = 503003 } unitleader = { type = 6 id = 503003 } unitleader = { type = 6 id = 50097 } } } recordedbattle = { id = { type = 4712 id = 98944 } startdate = { year = 1937 month = july day = 19 hour = 13 } enddate = { year = 1937 month = july day = 23 hour = 18 } province = 1243 importance = 2 attackers = { maxdivisions = 8 winner = 1 nation = 12 leader = { type = 6 id = 50097 } leader = { type = 6 id = 50227 } leader = { type = 6 id = 50334 } leader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50097 } unitleader = { type = 6 id = 50227 } unitleader = { type = 6 id = 503003 } unitleader = { type = 6 id = 503004 } unitleader = { type = 6 id = 503005 } unitleader = { type = 4712 id = 98943 } unitleader = { type = 6 id = 503006 } unitleader = { type = 6 id = 50041 } unitleader = { type = 6 id = 50250 } } defenders = { maxdivisions = 1 nation = 165 leader = { type = 6 id = 950066 } unitleader = { type = 6 id = 950066 } } } recordedleaderevent = { date = { year = 1937 month = july day = 20 hour = 0 } leader = { type = 6 id = 9956 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = july day = 20 hour = 0 } leader = { type = 6 id = 377 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = july day = 20 hour = 0 } leader = { type = 6 id = 377 } skill = 3 } recordedbattle = { id = { type = 4712 id = 98437 } startdate = { year = 1937 month = july day = 20 hour = 1 } enddate = { year = 1937 month = july day = 20 hour = 6 } province = 2513 importance = 5.6569 isnaval = 1 attackers = { maxdivisions = 13 winner = 1 nation = 11 leader = { type = 6 id = 101479 } unitleader = { type = 6 id = 101479 } unitleader = { type = 6 id = 101488 } unitleader = { type = 6 id = 101482 } unitleader = { type = 6 id = 101421 } } defenders = { maxdivisions = 4 nation = 12 leader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50356 } } } recordedleaderevent = { date = { year = 1937 month = july day = 20 hour = 14 } leader = { type = 6 id = 377 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = july day = 20 hour = 14 } leader = { type = 6 id = 377 } skill = 2 } recordedleaderevent = { date = { year = 1937 month = july day = 20 hour = 15 } leader = { type = 6 id = 3428 } skill = 2 } recordedleaderevent = { date = { year = 1937 month = july day = 21 hour = 0 } leader = { type = 6 id = 10213 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = july day = 22 hour = 0 } leader = { type = 6 id = 10338 } rank = 2 } recordedbattle = { id = { type = 4712 id = 99139 } startdate = { year = 1937 month = july day = 22 hour = 2 } enddate = { year = 1937 month = july day = 22 hour = 7 } province = 1328 importance = 5.6569 isnaval = 1 attackers = { maxdivisions = 4 winner = 1 nation = 11 leader = { type = 6 id = 101296 } unitleader = { type = 6 id = 101296 } } defenders = { maxdivisions = 7 nation = 12 leader = { type = 6 id = 50361 } leader = { type = 6 id = 50354 } unitleader = { type = 6 id = 50361 } unitleader = { type = 6 id = 50366 } unitleader = { type = 6 id = 50354 } } } recordedleaderevent = { date = { year = 1937 month = july day = 23 hour = 0 } leader = { type = 6 id = 34043 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = july day = 23 hour = 0 } leader = { type = 6 id = 9948 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = july day = 24 hour = 0 } leader = { type = 6 id = 9844 } rank = 2 } recordedbattle = { id = { type = 4712 id = 101507 } startdate = { year = 1937 month = july day = 24 hour = 3 } enddate = { year = 1937 month = august day = 1 hour = 19 } province = 455 importance = 13.2288 attackers = { maxdivisions = 5 winner = 1 nation = 52 leader = { type = 6 id = 3079 } leader = { type = 6 id = 3013 } leader = { type = 6 id = 3074 } unitleader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3020 } unitleader = { type = 4712 id = 99744 } } defenders = { maxdivisions = 5 nation = 166 leader = { type = 6 id = 3451 } unitleader = { type = 6 id = 3439 } unitleader = { type = 6 id = 3451 } unitleader = { type = 4712 id = 99742 } } } recordedbattle = { id = { type = 4712 id = 99780 } startdate = { year = 1937 month = july day = 24 hour = 6 } enddate = { year = 1937 month = august day = 1 hour = 16 } province = 439 importance = 5.2915 attackers = { maxdivisions = 4 winner = 1 nation = 166 leader = { type = 6 id = 3442 } leader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3442 } unitleader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3444 } unitleader = { type = 6 id = 3430 } } defenders = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3065 } unitleader = { type = 6 id = 3065 } } } recordedleaderevent = { date = { year = 1937 month = july day = 25 hour = 0 } leader = { type = 6 id = 9961 } rank = 2 } recordedbattle = { id = { type = 4712 id = 101158 } startdate = { year = 1937 month = july day = 25 hour = 16 } enddate = { year = 1937 month = july day = 29 hour = 10 } province = 1250 importance = 4 attackers = { maxdivisions = 3 nation = 12 leader = { type = 6 id = 503011 } leader = { type = 6 id = 503008 } leader = { type = 6 id = 50250 } leader = { type = 6 id = 50083 } leader = { type = 6 id = 50097 } leader = { type = 6 id = 50067 } unitleader = { type = 6 id = 503011 } unitleader = { type = 6 id = 503008 } unitleader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50083 } unitleader = { type = 6 id = 50097 } unitleader = { type = 6 id = 50067 } } defenders = { maxdivisions = 2 winner = 1 nation = 165 leader = { type = 6 id = 950144 } unitleader = { type = 6 id = 950144 } } } recordedbattle = { id = { type = 4712 id = 100917 } startdate = { year = 1937 month = july day = 25 hour = 17 } enddate = { year = 1937 month = july day = 29 hour = 18 } province = 1251 importance = 6 attackers = { maxdivisions = 3 winner = 1 nation = 165 leader = { type = 6 id = 950091 } unitleader = { type = 6 id = 950091 } unitleader = { type = 4712 id = 100093 } unitleader = { type = 6 id = 950080 } } defenders = { maxdivisions = 3 nation = 12 leader = { type = 6 id = 503008 } leader = { type = 6 id = 503002 } leader = { type = 6 id = 503007 } unitleader = { type = 6 id = 503008 } unitleader = { type = 6 id = 503007 } unitleader = { type = 6 id = 503002 } } } recordedleaderevent = { date = { year = 1937 month = july day = 26 hour = 0 } leader = { type = 6 id = 10209 } rank = 2 } recordedbattle = { id = { type = 4712 id = 100387 } startdate = { year = 1937 month = july day = 26 hour = 9 } enddate = { year = 1937 month = august day = 2 hour = 3 } province = 1252 importance = 4.8990 attackers = { maxdivisions = 2 nation = 165 leader = { type = 6 id = 950144 } unitleader = { type = 6 id = 950144 } } defenders = { maxdivisions = 2 winner = 1 nation = 12 leader = { type = 6 id = 503011 } unitleader = { type = 6 id = 503011 } } } recordedbattle = { id = { type = 4712 id = 100404 } startdate = { year = 1937 month = july day = 26 hour = 12 } enddate = { year = 1937 month = july day = 26 hour = 17 } province = 1328 importance = 7.0711 isnaval = 1 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101479 } unitleader = { type = 6 id = 101479 } } defenders = { maxdivisions = 11 nation = 12 leader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50366 } unitleader = { type = 6 id = 50354 } unitleader = { type = 6 id = 50361 } } } recordedleaderevent = { date = { year = 1937 month = july day = 27 hour = 0 } leader = { type = 6 id = 10132 } rank = 2 } recordedbattle = { id = { type = 4712 id = 100870 } startdate = { year = 1937 month = july day = 27 hour = 4 } enddate = { year = 1937 month = july day = 29 hour = 17 } province = 452 importance = 1.4142 attackers = { maxdivisions = 9 winner = 1 nation = 166 leader = { type = 6 id = 3441 } unitleader = { type = 6 id = 3441 } unitleader = { type = 6 id = 3466 } unitleader = { type = 6 id = 3421 } unitleader = { type = 6 id = 3496 } unitleader = { type = 6 id = 3428 } unitleader = { type = 6 id = 3409 } unitleader = { type = 6 id = 3464 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3020 } unitleader = { type = 6 id = 3020 } } } recordedbattle = { id = { type = 4712 id = 105089 } startdate = { year = 1937 month = july day = 27 hour = 16 } enddate = { year = 1937 month = august day = 22 hour = 17 } province = 459 importance = 10 attackers = { maxdivisions = 3 winner = 1 nation = 166 leader = { type = 6 id = 3411 } leader = { type = 6 id = 3405 } unitleader = { type = 6 id = 3411 } unitleader = { type = 6 id = 3405 } unitleader = { type = 6 id = 3415 } } defenders = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3079 } leader = { type = 6 id = 3074 } unitleader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3074 } } } recordedleaderevent = { date = { year = 1937 month = july day = 28 hour = 0 } leader = { type = 6 id = 10082 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = july day = 29 hour = 0 } leader = { type = 6 id = 10010 } rank = 2 } recordedbattle = { id = { type = 4712 id = 101138 } startdate = { year = 1937 month = july day = 29 hour = 6 } enddate = { year = 1937 month = july day = 29 hour = 11 } province = 1243 importance = 7.0711 attackers = { maxdivisions = 5 nation = 165 leader = { type = 6 id = 950083 } leader = { type = 6 id = 950072 } unitleader = { type = 6 id = 950083 } unitleader = { type = 6 id = 950072 } unitleader = { type = 6 id = 950022 } } defenders = { maxdivisions = 5 winner = 1 nation = 12 leader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50097 } unitleader = { type = 4712 id = 101128 } unitleader = { type = 6 id = 50067 } } } recordedleaderevent = { date = { year = 1937 month = august day = 0 hour = 0 } leader = { type = 6 id = 10364 } rank = 2 } recordedbattle = { id = { type = 4712 id = 101557 } startdate = { year = 1937 month = august day = 0 hour = 20 } enddate = { year = 1937 month = august day = 1 hour = 1 } province = 1328 importance = 7.0711 isnaval = 1 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101296 } unitleader = { type = 6 id = 101296 } } defenders = { maxdivisions = 11 nation = 12 leader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50366 } unitleader = { type = 6 id = 50354 } unitleader = { type = 6 id = 50361 } } } recordedleaderevent = { date = { year = 1937 month = august day = 1 hour = 0 } leader = { type = 6 id = 50320 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = august day = 1 hour = 0 } leader = { type = 6 id = 9833 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = august day = 1 hour = 5 } leader = { type = 6 id = 3411 } skill = 4 } recordedleaderevent = { date = { year = 1937 month = august day = 2 hour = 0 } leader = { type = 6 id = 9871 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = august day = 3 hour = 0 } leader = { type = 6 id = 9938 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = august day = 3 hour = 4 } leader = { type = 6 id = 3074 } skill = 3 } recordedbattle = { id = { type = 4712 id = 103259 } startdate = { year = 1937 month = august day = 3 hour = 15 } enddate = { year = 1937 month = august day = 11 hour = 16 } province = 1243 importance = 36.7696 attackers = { maxdivisions = 13 winner = 1 nation = 165 leader = { type = 6 id = 950083 } leader = { type = 6 id = 950072 } unitleader = { type = 6 id = 950083 } unitleader = { type = 6 id = 950072 } unitleader = { type = 4712 id = 103248 } unitleader = { type = 6 id = 950144 } unitleader = { type = 6 id = 250014 } unitleader = { type = 6 id = 950007 } unitleader = { type = 6 id = 950075 } unitleader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950020 } } defenders = { maxdivisions = 14 nation = 12 leader = { type = 6 id = 50250 } leader = { type = 6 id = 50127 } leader = { type = 6 id = 50014 } leader = { type = 6 id = 50058 } leader = { type = 6 id = 503005 } leader = { type = 6 id = 503004 } leader = { type = 6 id = 503006 } leader = { type = 6 id = 50219 } unitleader = { type = 6 id = 50250 } unitleader = { type = 6 id = 503003 } unitleader = { type = 4712 id = 102462 } unitleader = { type = 4712 id = 102464 } unitleader = { type = 4712 id = 102466 } unitleader = { type = 4712 id = 102499 } unitleader = { type = 4712 id = 102501 } unitleader = { type = 4712 id = 102503 } unitleader = { type = 4712 id = 103242 } unitleader = { type = 4712 id = 103244 } unitleader = { type = 4712 id = 103246 } unitleader = { type = 6 id = 50058 } unitleader = { type = 6 id = 503005 } unitleader = { type = 6 id = 503004 } unitleader = { type = 6 id = 503006 } unitleader = { type = 6 id = 50219 } } } recordedleaderevent = { date = { year = 1937 month = august day = 4 hour = 0 } leader = { type = 6 id = 9853 } rank = 2 } recordedbattle = { id = { type = 4712 id = 103429 } startdate = { year = 1937 month = august day = 6 hour = 6 } enddate = { year = 1937 month = august day = 6 hour = 11 } province = 2524 importance = 2.8284 isnaval = 1 attackers = { maxdivisions = 2 nation = 12 leader = { type = 6 id = 50358 } unitleader = { type = 6 id = 50358 } } defenders = { maxdivisions = 4 winner = 1 nation = 11 leader = { type = 6 id = 101486 } unitleader = { type = 6 id = 101507 } unitleader = { type = 6 id = 101471 } unitleader = { type = 6 id = 101486 } unitleader = { type = 4712 id = 100477 } } } recordedbattle = { id = { type = 4712 id = 103469 } startdate = { year = 1937 month = august day = 6 hour = 13 } enddate = { year = 1937 month = august day = 7 hour = 0 } province = 1251 importance = 1.4142 attackers = { maxdivisions = 5 winner = 1 nation = 165 leader = { type = 6 id = 950091 } unitleader = { type = 6 id = 950091 } unitleader = { type = 6 id = 950080 } unitleader = { type = 6 id = 950010 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 503000 } unitleader = { type = 6 id = 503000 } } } recordedbattle = { id = { type = 4712 id = 103504 } startdate = { year = 1937 month = august day = 6 hour = 20 } enddate = { year = 1937 month = august day = 7 hour = 1 } province = 1328 importance = 7.0711 isnaval = 1 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101479 } unitleader = { type = 6 id = 101479 } } defenders = { maxdivisions = 11 nation = 12 leader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50366 } unitleader = { type = 6 id = 50354 } unitleader = { type = 6 id = 50361 } } } recordedleaderevent = { date = { year = 1937 month = august day = 6 hour = 23 } leader = { type = 6 id = 50354 } skill = 2 } recordedbattle = { id = { type = 4712 id = 104070 } startdate = { year = 1937 month = august day = 8 hour = 21 } enddate = { year = 1937 month = august day = 9 hour = 11 } province = 456 importance = 2.8284 attackers = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3013 } leader = { type = 6 id = 3074 } unitleader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3074 } } defenders = { maxdivisions = 4 winner = 1 nation = 166 leader = { type = 6 id = 3439 } leader = { type = 6 id = 3451 } unitleader = { type = 6 id = 3439 } unitleader = { type = 6 id = 3451 } } } recordedbattle = { id = { type = 4712 id = 104858 } startdate = { year = 1937 month = august day = 11 hour = 16 } enddate = { year = 1937 month = august day = 11 hour = 16 } province = 437 importance = 1.4142 attackers = { maxdivisions = 1 nation = 166 leader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3416 } } defenders = { maxdivisions = 2 winner = 1 nation = 52 leader = { type = 6 id = 3065 } unitleader = { type = 6 id = 3065 } } } recordedbattle = { id = { type = 4712 id = 105130 } startdate = { year = 1937 month = august day = 12 hour = 13 } enddate = { year = 1937 month = august day = 12 hour = 18 } province = 1328 importance = 7.0711 isnaval = 1 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101296 } unitleader = { type = 6 id = 101296 } } defenders = { maxdivisions = 11 nation = 12 leader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50366 } unitleader = { type = 6 id = 50354 } unitleader = { type = 6 id = 50361 } } } recordedbattle = { id = { type = 4712 id = 105212 } startdate = { year = 1937 month = august day = 12 hour = 23 } enddate = { year = 1937 month = august day = 12 hour = 23 } province = 1251 importance = 2.8284 attackers = { maxdivisions = 2 nation = 12 leader = { type = 6 id = 50258 } leader = { type = 6 id = 50092 } unitleader = { type = 6 id = 50258 } unitleader = { type = 6 id = 50092 } } defenders = { maxdivisions = 2 winner = 1 nation = 165 leader = { type = 6 id = 950091 } unitleader = { type = 6 id = 950091 } } } recordedleaderevent = { date = { year = 1937 month = august day = 13 hour = 0 } leader = { type = 6 id = 50204 } rank = 1 } recordedbattle = { id = { type = 4712 id = 106772 } startdate = { year = 1937 month = august day = 13 hour = 20 } enddate = { year = 1937 month = august day = 19 hour = 4 } province = 1242 importance = 26.9444 attackers = { maxdivisions = 11 nation = 165 leader = { type = 6 id = 950075 } leader = { type = 6 id = 950053 } leader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950075 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950083 } unitleader = { type = 4712 id = 105710 } unitleader = { type = 6 id = 250014 } unitleader = { type = 4712 id = 106767 } } defenders = { maxdivisions = 14 winner = 1 nation = 12 leader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50127 } unitleader = { type = 6 id = 50219 } unitleader = { type = 6 id = 50014 } unitleader = { type = 6 id = 50058 } unitleader = { type = 6 id = 50175 } unitleader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50042 } unitleader = { type = 6 id = 50055 } unitleader = { type = 6 id = 50350 } unitleader = { type = 6 id = 50025 } unitleader = { type = 6 id = 50227 } } } recordedbattle = { id = { type = 4712 id = 106520 } startdate = { year = 1937 month = august day = 16 hour = 23 } enddate = { year = 1937 month = august day = 16 hour = 23 } province = 1251 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50030 } unitleader = { type = 6 id = 50030 } } defenders = { maxdivisions = 2 winner = 1 nation = 165 leader = { type = 6 id = 950091 } unitleader = { type = 6 id = 950091 } } } recordedbattle = { id = { type = 4712 id = 106706 } startdate = { year = 1937 month = august day = 17 hour = 6 } enddate = { year = 1937 month = august day = 17 hour = 11 } province = 1328 importance = 7.0711 isnaval = 1 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101479 } unitleader = { type = 6 id = 101479 } } defenders = { maxdivisions = 11 nation = 12 leader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50366 } unitleader = { type = 6 id = 50354 } unitleader = { type = 6 id = 50361 } } } recordedbattle = { id = { type = 4712 id = 107038 } startdate = { year = 1937 month = august day = 18 hour = 7 } enddate = { year = 1937 month = august day = 21 hour = 9 } province = 452 importance = 1.7321 attackers = { maxdivisions = 10 winner = 1 nation = 166 leader = { type = 6 id = 3441 } unitleader = { type = 6 id = 3441 } unitleader = { type = 6 id = 3466 } unitleader = { type = 6 id = 3421 } unitleader = { type = 6 id = 3496 } unitleader = { type = 6 id = 3428 } unitleader = { type = 6 id = 3409 } unitleader = { type = 6 id = 3464 } unitleader = { type = 6 id = 3413 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3020 } unitleader = { type = 6 id = 3020 } } } recordedleaderevent = { date = { year = 1937 month = august day = 18 hour = 9 } leader = { type = 6 id = 250014 } skill = 2 } recordedleaderevent = { date = { year = 1937 month = august day = 19 hour = 1 } leader = { type = 6 id = 3409 } skill = 2 } recordedbattle = { id = { type = 4712 id = 107698 } startdate = { year = 1937 month = august day = 20 hour = 9 } enddate = { year = 1937 month = august day = 20 hour = 13 } province = 2524 importance = 1.4142 isnaval = 1 attackers = { maxdivisions = 12 winner = 1 nation = 11 leader = { type = 6 id = 101300 } unitleader = { type = 6 id = 101300 } unitleader = { type = 4712 id = 101603 } unitleader = { type = 4712 id = 103327 } unitleader = { type = 6 id = 101442 } unitleader = { type = 6 id = 101359 } unitleader = { type = 6 id = 101386 } unitleader = { type = 6 id = 101428 } unitleader = { type = 6 id = 101445 } unitleader = { type = 6 id = 101467 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50358 } unitleader = { type = 6 id = 50358 } } } recordedbattle = { id = { type = 4712 id = 108354 } startdate = { year = 1937 month = august day = 22 hour = 2 } enddate = { year = 1937 month = august day = 24 hour = 5 } province = 1250 importance = 4.2426 attackers = { maxdivisions = 19 winner = 1 nation = 165 leader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950144 } unitleader = { type = 6 id = 950091 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950083 } unitleader = { type = 6 id = 950010 } unitleader = { type = 6 id = 250014 } unitleader = { type = 6 id = 950139 } unitleader = { type = 6 id = 950110 } unitleader = { type = 4712 id = 108269 } unitleader = { type = 4712 id = 96569 } unitleader = { type = 6 id = 950080 } } defenders = { maxdivisions = 3 nation = 12 leader = { type = 6 id = 50193 } unitleader = { type = 6 id = 50193 } } } recordedbattle = { id = { type = 4712 id = 108400 } startdate = { year = 1937 month = august day = 22 hour = 7 } enddate = { year = 1937 month = august day = 22 hour = 12 } province = 1328 importance = 7.0711 isnaval = 1 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101296 } unitleader = { type = 6 id = 101296 } } defenders = { maxdivisions = 11 nation = 12 leader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50366 } unitleader = { type = 6 id = 50354 } unitleader = { type = 6 id = 50361 } } } recordedbattle = { id = { type = 4712 id = 113077 } startdate = { year = 1937 month = september day = 2 hour = 1 } enddate = { year = 1937 month = september day = 3 hour = 21 } province = 1328 importance = 10.0711 isnaval = 1 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101296 } leader = { type = 6 id = 101479 } unitleader = { type = 6 id = 101296 } unitleader = { type = 6 id = 101479 } } defenders = { maxdivisions = 11 nation = 12 leader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50366 } unitleader = { type = 6 id = 50354 } unitleader = { type = 6 id = 50361 } sunk = { type = 22000 id = 316 } } } recordedbattle = { id = { type = 4712 id = 112432 } startdate = { year = 1937 month = september day = 2 hour = 5 } enddate = { year = 1937 month = september day = 4 hour = 18 } province = 459 importance = 1.4142 attackers = { maxdivisions = 6 winner = 1 nation = 52 leader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3045 } unitleader = { type = 6 id = 3013 } } defenders = { maxdivisions = 1 nation = 166 leader = { type = 6 id = 3415 } unitleader = { type = 6 id = 3415 } } } recordedbattle = { id = { type = 4712 id = 112917 } startdate = { year = 1937 month = september day = 3 hour = 7 } enddate = { year = 1937 month = september day = 9 hour = 8 } province = 452 importance = 4.8990 attackers = { maxdivisions = 5 winner = 1 nation = 52 leader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3040 } unitleader = { type = 4712 id = 112902 } unitleader = { type = 6 id = 3013 } } defenders = { maxdivisions = 2 nation = 166 leader = { type = 6 id = 3409 } leader = { type = 6 id = 3421 } unitleader = { type = 6 id = 3409 } unitleader = { type = 6 id = 3421 } } } recordedleaderevent = { date = { year = 1937 month = september day = 3 hour = 18 } leader = { type = 6 id = 50361 } skill = 3 } recordedbattle = { id = { type = 4712 id = 113648 } startdate = { year = 1937 month = september day = 4 hour = 18 } enddate = { year = 1937 month = september day = 15 hour = 7 } province = 1365 importance = 6.6332 attackers = { maxdivisions = 10 winner = 1 nation = 11 leader = { type = 6 id = 101008 } leader = { type = 6 id = 101059 } leader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101008 } unitleader = { type = 6 id = 101238 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101506 } unitleader = { type = 6 id = 101580 } unitleader = { type = 4712 id = 115963 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101179 } } defenders = { maxdivisions = 2 nation = 12 leader = { type = 6 id = 50152 } leader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50152 } unitleader = { type = 6 id = 50278 } } } recordedleaderevent = { date = { year = 1937 month = september day = 8 hour = 0 } leader = { type = 6 id = 101453 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = september day = 9 hour = 0 } leader = { type = 6 id = 10378 } rank = 2 } recordedbattle = { id = { type = 4712 id = 115690 } startdate = { year = 1937 month = september day = 9 hour = 1 } enddate = { year = 1937 month = september day = 10 hour = 11 } province = 440 importance = 4.2426 attackers = { maxdivisions = 4 nation = 166 leader = { type = 6 id = 3442 } leader = { type = 6 id = 3416 } leader = { type = 6 id = 3430 } unitleader = { type = 6 id = 3442 } unitleader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3430 } } defenders = { maxdivisions = 3 winner = 1 nation = 52 leader = { type = 6 id = 3006 } unitleader = { type = 6 id = 3008 } unitleader = { type = 6 id = 3006 } unitleader = { type = 6 id = 3061 } } } recordedbattle = { id = { type = 4712 id = 116012 } startdate = { year = 1937 month = september day = 9 hour = 13 } enddate = { year = 1937 month = september day = 9 hour = 13 } province = 459 importance = 2.8284 attackers = { maxdivisions = 4 nation = 52 leader = { type = 6 id = 3079 } leader = { type = 6 id = 3045 } unitleader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3045 } } defenders = { maxdivisions = 2 winner = 1 nation = 166 leader = { type = 6 id = 3405 } unitleader = { type = 6 id = 3405 } } } recordedleaderevent = { date = { year = 1937 month = september day = 10 hour = 0 } leader = { type = 6 id = 50348 } rank = 0 } recordedleaderevent = { date = { year = 1937 month = september day = 11 hour = 0 } leader = { type = 6 id = 50319 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = september day = 11 hour = 0 } leader = { type = 6 id = 50370 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = september day = 11 hour = 0 } leader = { type = 6 id = 24223 } rank = 0 } recordedbattle = { id = { type = 4712 id = 123650 } startdate = { year = 1937 month = september day = 11 hour = 22 } enddate = { year = 1937 month = september day = 27 hour = 15 } province = 1242 importance = 72 attackers = { maxdivisions = 18 nation = 165 leader = { type = 6 id = 950053 } leader = { type = 6 id = 950007 } leader = { type = 6 id = 950098 } leader = { type = 6 id = 950103 } leader = { type = 6 id = 250013 } leader = { type = 6 id = 950110 } leader = { type = 6 id = 250014 } leader = { type = 4712 id = 121433 } leader = { type = 4712 id = 121435 } leader = { type = 4712 id = 123647 } leader = { type = 4712 id = 123649 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950083 } unitleader = { type = 4712 id = 95740 } unitleader = { type = 6 id = 250014 } unitleader = { type = 4712 id = 117261 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950007 } unitleader = { type = 6 id = 950098 } unitleader = { type = 6 id = 250013 } unitleader = { type = 6 id = 950110 } unitleader = { type = 4712 id = 119795 } unitleader = { type = 4712 id = 121433 } unitleader = { type = 4712 id = 121435 } unitleader = { type = 4712 id = 123647 } unitleader = { type = 4712 id = 123649 } } defenders = { maxdivisions = 21 winner = 1 nation = 12 leader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50025 } unitleader = { type = 6 id = 50007 } unitleader = { type = 6 id = 50303 } unitleader = { type = 6 id = 50207 } unitleader = { type = 6 id = 50032 } unitleader = { type = 6 id = 50253 } unitleader = { type = 6 id = 50199 } unitleader = { type = 6 id = 50186 } unitleader = { type = 6 id = 50219 } unitleader = { type = 6 id = 50027 } unitleader = { type = 6 id = 50218 } unitleader = { type = 6 id = 50144 } unitleader = { type = 6 id = 50232 } unitleader = { type = 6 id = 504003 } unitleader = { type = 6 id = 50190 } unitleader = { type = 6 id = 50014 } } } recordedleaderevent = { date = { year = 1937 month = september day = 12 hour = 0 } leader = { type = 6 id = 50376 } rank = 2 } recordedbattle = { id = { type = 4712 id = 118569 } startdate = { year = 1937 month = september day = 14 hour = 15 } enddate = { year = 1937 month = september day = 15 hour = 16 } province = 440 importance = 4.2426 attackers = { maxdivisions = 4 nation = 166 leader = { type = 6 id = 3442 } leader = { type = 6 id = 3416 } leader = { type = 6 id = 3430 } unitleader = { type = 6 id = 3442 } unitleader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3430 } } defenders = { maxdivisions = 3 winner = 1 nation = 52 leader = { type = 6 id = 3006 } unitleader = { type = 6 id = 3008 } unitleader = { type = 6 id = 3006 } unitleader = { type = 6 id = 3061 } } } recordedbattle = { id = { type = 4712 id = 118961 } startdate = { year = 1937 month = september day = 15 hour = 11 } enddate = { year = 1937 month = september day = 15 hour = 16 } province = 1373 importance = 2.8284 isnaval = 1 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101296 } unitleader = { type = 6 id = 101296 } } defenders = { maxdivisions = 2 nation = 12 leader = { type = 6 id = 50358 } unitleader = { type = 6 id = 50358 } unitleader = { type = 6 id = 50363 } } } recordedbattle = { id = { type = 4712 id = 126662 } startdate = { year = 1937 month = september day = 17 hour = 8 } enddate = { year = 1937 month = october day = 1 hour = 18 } province = 455 importance = 7.4833 attackers = { maxdivisions = 7 nation = 166 leader = { type = 6 id = 3451 } leader = { type = 6 id = 3405 } leader = { type = 6 id = 3415 } unitleader = { type = 6 id = 3451 } unitleader = { type = 6 id = 3405 } unitleader = { type = 6 id = 3415 } } defenders = { maxdivisions = 2 winner = 1 nation = 52 leader = { type = 6 id = 3013 } leader = { type = 6 id = 3020 } unitleader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3020 } } } recordedleaderevent = { date = { year = 1937 month = september day = 17 hour = 16 } leader = { type = 6 id = 950083 } skill = 2 } recordedleaderevent = { date = { year = 1937 month = september day = 18 hour = 0 } leader = { type = 6 id = 24084 } rank = 1 } recordedbattle = { id = { type = 4712 id = 120758 } startdate = { year = 1937 month = september day = 19 hour = 7 } enddate = { year = 1937 month = october day = 1 hour = 18 } province = 437 importance = 6.9282 attackers = { maxdivisions = 3 winner = 1 nation = 166 leader = { type = 6 id = 3442 } leader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3442 } unitleader = { type = 6 id = 3416 } } defenders = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3065 } unitleader = { type = 6 id = 3065 } } } recordedbattle = { id = { type = 4712 id = 120824 } startdate = { year = 1937 month = september day = 19 hour = 12 } enddate = { year = 1937 month = september day = 19 hour = 13 } province = 1250 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50027 } unitleader = { type = 6 id = 50027 } } defenders = { maxdivisions = 10 winner = 1 nation = 165 leader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950010 } unitleader = { type = 6 id = 250014 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950143 } unitleader = { type = 4712 id = 95742 } unitleader = { type = 6 id = 950047 } unitleader = { type = 6 id = 950098 } unitleader = { type = 6 id = 950139 } } } recordedbattle = { id = { type = 4712 id = 121198 } startdate = { year = 1937 month = september day = 20 hour = 12 } enddate = { year = 1937 month = september day = 20 hour = 17 } province = 1373 importance = 2.8284 isnaval = 1 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101479 } unitleader = { type = 6 id = 101479 } } defenders = { maxdivisions = 2 nation = 12 leader = { type = 6 id = 50358 } unitleader = { type = 6 id = 50358 } unitleader = { type = 6 id = 50363 } } } recordedleaderevent = { date = { year = 1937 month = september day = 20 hour = 15 } leader = { type = 6 id = 50358 } skill = 2 } recordedbattle = { id = { type = 4712 id = 126897 } startdate = { year = 1937 month = september day = 21 hour = 22 } enddate = { year = 1937 month = october day = 5 hour = 5 } province = 1367 importance = 22.4499 attackers = { maxdivisions = 8 nation = 11 leader = { type = 6 id = 101179 } leader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101059 } } defenders = { maxdivisions = 6 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50214 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50287 } unitleader = { type = 6 id = 50091 } } } recordedbattle = { id = { type = 4712 id = 123018 } startdate = { year = 1937 month = september day = 24 hour = 10 } enddate = { year = 1937 month = september day = 24 hour = 15 } province = 1328 importance = 7.0711 isnaval = 1 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101296 } unitleader = { type = 6 id = 101296 } } defenders = { maxdivisions = 10 nation = 12 leader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50366 } unitleader = { type = 6 id = 50354 } unitleader = { type = 6 id = 50361 } } } recordedbattle = { id = { type = 4712 id = 123061 } startdate = { year = 1937 month = september day = 24 hour = 13 } enddate = { year = 1937 month = september day = 24 hour = 13 } province = 1250 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50190 } unitleader = { type = 6 id = 50190 } } defenders = { maxdivisions = 8 winner = 1 nation = 165 leader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950010 } unitleader = { type = 6 id = 250014 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950143 } unitleader = { type = 4712 id = 95742 } unitleader = { type = 6 id = 950139 } } } recordedleaderevent = { date = { year = 1937 month = september day = 27 hour = 0 } leader = { type = 6 id = 884 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = september day = 27 hour = 0 } leader = { type = 6 id = 1345 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = september day = 28 hour = 15 } leader = { type = 6 id = 377 } rank = 0 } recordedleaderevent = { date = { year = 1937 month = september day = 28 hour = 15 } leader = { type = 6 id = 377 } skill = 1 } recordedleaderevent = { date = { year = 1937 month = september day = 29 hour = 0 } leader = { type = 6 id = 884 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = october day = 0 hour = 0 } leader = { type = 6 id = 861 } rank = 2 } recordedbattle = { id = { type = 4712 id = 126053 } startdate = { year = 1937 month = october day = 0 hour = 12 } enddate = { year = 1937 month = october day = 0 hour = 12 } province = 452 importance = 1.4142 attackers = { maxdivisions = 8 nation = 166 leader = { type = 6 id = 3441 } leader = { type = 6 id = 3466 } leader = { type = 6 id = 3413 } leader = { type = 6 id = 3496 } leader = { type = 6 id = 3428 } leader = { type = 6 id = 3464 } unitleader = { type = 6 id = 3441 } unitleader = { type = 6 id = 3466 } unitleader = { type = 6 id = 3413 } unitleader = { type = 6 id = 3496 } unitleader = { type = 6 id = 3428 } unitleader = { type = 6 id = 3464 } } defenders = { maxdivisions = 1 winner = 1 nation = 52 leader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3040 } } } recordedbattle = { id = { type = 4712 id = 139150 } startdate = { year = 1937 month = october day = 1 hour = 3 } enddate = { year = 1937 month = november day = 1 hour = 8 } province = 1242 importance = 87.6356 attackers = { maxdivisions = 16 nation = 165 leader = { type = 6 id = 950053 } leader = { type = 6 id = 250013 } leader = { type = 6 id = 950098 } leader = { type = 6 id = 950047 } leader = { type = 6 id = 950026 } leader = { type = 6 id = 950103 } leader = { type = 6 id = 950055 } leader = { type = 6 id = 950110 } leader = { type = 4712 id = 123649 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 250013 } unitleader = { type = 6 id = 950098 } unitleader = { type = 4712 id = 126476 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950026 } unitleader = { type = 4712 id = 131224 } unitleader = { type = 4712 id = 123649 } unitleader = { type = 6 id = 950110 } } defenders = { maxdivisions = 16 winner = 1 nation = 12 leader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50303 } unitleader = { type = 6 id = 50144 } unitleader = { type = 6 id = 50190 } unitleader = { type = 6 id = 50218 } unitleader = { type = 6 id = 50079 } unitleader = { type = 4712 id = 131045 } unitleader = { type = 4712 id = 131047 } unitleader = { type = 6 id = 50131 } unitleader = { type = 6 id = 50014 } unitleader = { type = 6 id = 50350 } } } recordedbattle = { id = { type = 4712 id = 126703 } startdate = { year = 1937 month = october day = 1 hour = 17 } enddate = { year = 1937 month = october day = 7 hour = 7 } province = 459 importance = 4.8990 attackers = { maxdivisions = 7 winner = 1 nation = 52 leader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3045 } unitleader = { type = 6 id = 3020 } unitleader = { type = 4712 id = 126660 } unitleader = { type = 6 id = 3049 } unitleader = { type = 6 id = 3013 } } defenders = { maxdivisions = 2 nation = 166 leader = { type = 6 id = 3405 } unitleader = { type = 6 id = 3405 } } } recordedbattle = { id = { type = 4712 id = 127724 } startdate = { year = 1937 month = october day = 1 hour = 22 } enddate = { year = 1937 month = october day = 4 hour = 8 } province = 1328 importance = 11.6603 isnaval = 1 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101479 } leader = { type = 6 id = 101296 } unitleader = { type = 6 id = 101479 } unitleader = { type = 6 id = 101296 } } defenders = { maxdivisions = 10 nation = 12 leader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50366 } unitleader = { type = 6 id = 50354 } unitleader = { type = 6 id = 50361 } sunk = { type = 22000 id = 301 } } } recordedleaderevent = { date = { year = 1937 month = october day = 8 hour = 0 } leader = { type = 6 id = 101055 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = october day = 8 hour = 0 } leader = { type = 6 id = 101260 } rank = 2 } recordedbattle = { id = { type = 4712 id = 129467 } startdate = { year = 1937 month = october day = 8 hour = 18 } enddate = { year = 1937 month = october day = 8 hour = 19 } province = 437 importance = 1.4142 attackers = { maxdivisions = 3 winner = 1 nation = 166 leader = { type = 6 id = 3442 } leader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3442 } unitleader = { type = 6 id = 3416 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3061 } unitleader = { type = 6 id = 3061 } } } recordedleaderevent = { date = { year = 1937 month = october day = 9 hour = 0 } leader = { type = 6 id = 101083 } rank = 2 } recordedbattle = { id = { type = 4712 id = 130053 } startdate = { year = 1937 month = october day = 10 hour = 5 } enddate = { year = 1937 month = october day = 19 hour = 2 } province = 1367 importance = 12 attackers = { maxdivisions = 8 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101179 } } defenders = { maxdivisions = 4 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } } } recordedbattle = { id = { type = 4712 id = 131003 } startdate = { year = 1937 month = october day = 12 hour = 23 } enddate = { year = 1937 month = october day = 13 hour = 0 } province = 442 importance = 4.2426 attackers = { maxdivisions = 3 nation = 52 leader = { type = 6 id = 3049 } leader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3049 } unitleader = { type = 6 id = 3013 } } defenders = { maxdivisions = 3 winner = 1 nation = 166 leader = { type = 6 id = 3405 } unitleader = { type = 6 id = 3415 } unitleader = { type = 6 id = 3405 } } } recordedbattle = { id = { type = 4712 id = 131220 } startdate = { year = 1937 month = october day = 13 hour = 2 } enddate = { year = 1937 month = october day = 16 hour = 8 } province = 459 importance = 1.7321 attackers = { maxdivisions = 1 nation = 166 leader = { type = 6 id = 3415 } unitleader = { type = 6 id = 3415 } } defenders = { maxdivisions = 2 winner = 1 nation = 52 leader = { type = 6 id = 3049 } unitleader = { type = 6 id = 3049 } unitleader = { type = 6 id = 3020 } } } recordedbattle = { id = { type = 4712 id = 131491 } startdate = { year = 1937 month = october day = 13 hour = 23 } enddate = { year = 1937 month = october day = 22 hour = 15 } province = 452 importance = 3 attackers = { maxdivisions = 10 winner = 1 nation = 166 leader = { type = 6 id = 3441 } unitleader = { type = 6 id = 3441 } unitleader = { type = 6 id = 3466 } unitleader = { type = 6 id = 3413 } unitleader = { type = 6 id = 3421 } unitleader = { type = 6 id = 3496 } unitleader = { type = 6 id = 3428 } unitleader = { type = 6 id = 3409 } unitleader = { type = 6 id = 3464 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3040 } } } recordedbattle = { id = { type = 4712 id = 132128 } startdate = { year = 1937 month = october day = 15 hour = 8 } enddate = { year = 1937 month = october day = 15 hour = 9 } province = 437 importance = 1.4142 attackers = { maxdivisions = 3 winner = 1 nation = 166 leader = { type = 6 id = 3442 } leader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3442 } unitleader = { type = 6 id = 3416 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3061 } unitleader = { type = 6 id = 3061 } } } recordedbattle = { id = { type = 4712 id = 132752 } startdate = { year = 1937 month = october day = 16 hour = 22 } enddate = { year = 1937 month = october day = 22 hour = 17 } province = 455 importance = 4.8990 attackers = { maxdivisions = 7 winner = 1 nation = 166 leader = { type = 6 id = 3451 } unitleader = { type = 6 id = 3451 } unitleader = { type = 6 id = 3405 } unitleader = { type = 4712 id = 133500 } unitleader = { type = 6 id = 3415 } } defenders = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3013 } } } recordedleaderevent = { date = { year = 1937 month = october day = 17 hour = 20 } leader = { type = 6 id = 3464 } skill = 4 } recordedleaderevent = { date = { year = 1937 month = october day = 18 hour = 0 } leader = { type = 6 id = 52003 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = october day = 20 hour = 0 } leader = { type = 6 id = 10393 } rank = 0 } recordedleaderevent = { date = { year = 1937 month = october day = 20 hour = 8 } leader = { type = 6 id = 3415 } skill = 3 } recordedleaderevent = { date = { year = 1937 month = october day = 21 hour = 0 } leader = { type = 6 id = 10100 } rank = 1 } recordedbattle = { id = { type = 4712 id = 135582 } startdate = { year = 1937 month = october day = 21 hour = 15 } enddate = { year = 1937 month = october day = 22 hour = 23 } province = 1328 importance = 10.0711 isnaval = 1 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101479 } leader = { type = 6 id = 101296 } unitleader = { type = 6 id = 101479 } unitleader = { type = 6 id = 101296 } } defenders = { maxdivisions = 9 nation = 12 leader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50366 } unitleader = { type = 6 id = 50354 } unitleader = { type = 6 id = 50361 } sunk = { type = 22000 id = 312 } } } recordedleaderevent = { date = { year = 1937 month = october day = 22 hour = 0 } leader = { type = 6 id = 9937 } rank = 2 } recordedbattle = { id = { type = 4712 id = 135389 } startdate = { year = 1937 month = october day = 22 hour = 7 } enddate = { year = 1937 month = october day = 22 hour = 7 } province = 437 importance = 1.4142 attackers = { maxdivisions = 3 nation = 166 leader = { type = 6 id = 3442 } leader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3442 } unitleader = { type = 6 id = 3416 } } defenders = { maxdivisions = 1 winner = 1 nation = 52 leader = { type = 6 id = 3061 } unitleader = { type = 6 id = 3061 } } } recordedbattle = { id = { type = 4712 id = 141238 } startdate = { year = 1937 month = october day = 27 hour = 1 } enddate = { year = 1937 month = november day = 6 hour = 16 } province = 455 importance = 9 attackers = { maxdivisions = 7 winner = 1 nation = 166 leader = { type = 6 id = 3451 } unitleader = { type = 6 id = 3451 } unitleader = { type = 6 id = 3405 } unitleader = { type = 6 id = 3415 } } defenders = { maxdivisions = 3 nation = 52 leader = { type = 6 id = 3040 } leader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3013 } } } recordedleaderevent = { date = { year = 1937 month = october day = 27 hour = 23 } leader = { type = 6 id = 3405 } skill = 4 } recordedbattle = { id = { type = 4712 id = 138619 } startdate = { year = 1937 month = october day = 28 hour = 16 } enddate = { year = 1937 month = november day = 4 hour = 14 } province = 1367 importance = 9.7980 attackers = { maxdivisions = 8 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101179 } } defenders = { maxdivisions = 4 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } } } recordedbattle = { id = { type = 4712 id = 139508 } startdate = { year = 1937 month = november day = 0 hour = 14 } enddate = { year = 1937 month = november day = 0 hour = 19 } province = 1328 importance = 7.0711 isnaval = 1 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101479 } unitleader = { type = 6 id = 101479 } } defenders = { maxdivisions = 8 nation = 12 leader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50366 } unitleader = { type = 6 id = 50354 } unitleader = { type = 6 id = 50361 } } } recordedbattle = { id = { type = 4712 id = 144111 } startdate = { year = 1937 month = november day = 2 hour = 13 } enddate = { year = 1937 month = november day = 19 hour = 11 } province = 437 importance = 4.1231 attackers = { maxdivisions = 3 winner = 1 nation = 166 leader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3442 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3061 } unitleader = { type = 6 id = 3061 } } } recordedbattle = { id = { type = 4712 id = 142655 } startdate = { year = 1937 month = november day = 3 hour = 10 } enddate = { year = 1937 month = november day = 10 hour = 19 } province = 1242 importance = 37.0405 attackers = { maxdivisions = 14 nation = 165 leader = { type = 6 id = 950053 } leader = { type = 6 id = 950026 } leader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950053 } unitleader = { type = 4712 id = 123649 } unitleader = { type = 4712 id = 140872 } unitleader = { type = 6 id = 950103 } unitleader = { type = 4712 id = 142652 } } defenders = { maxdivisions = 15 winner = 1 nation = 12 leader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50014 } unitleader = { type = 6 id = 50218 } unitleader = { type = 6 id = 50303 } unitleader = { type = 6 id = 50207 } } } recordedbattle = { id = { type = 4712 id = 141927 } startdate = { year = 1937 month = november day = 5 hour = 19 } enddate = { year = 1937 month = november day = 6 hour = 17 } province = 442 importance = 4.2426 attackers = { maxdivisions = 4 winner = 1 nation = 52 leader = { type = 6 id = 3045 } leader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3045 } unitleader = { type = 6 id = 3079 } } defenders = { maxdivisions = 3 nation = 166 leader = { type = 6 id = 3405 } unitleader = { type = 6 id = 3405 } unitleader = { type = 6 id = 3415 } } } recordedbattle = { id = { type = 4712 id = 142675 } startdate = { year = 1937 month = november day = 7 hour = 7 } enddate = { year = 1937 month = november day = 7 hour = 12 } province = 1328 importance = 10.0711 isnaval = 1 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101296 } unitleader = { type = 6 id = 101296 } } defenders = { maxdivisions = 8 nation = 12 leader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50366 } unitleader = { type = 6 id = 50354 } unitleader = { type = 6 id = 50361 } sunk = { type = 22000 id = 313 } } } recordedleaderevent = { date = { year = 1937 month = november day = 7 hour = 22 } leader = { type = 6 id = 950103 } skill = 3 } recordedleaderevent = { date = { year = 1937 month = november day = 8 hour = 0 } leader = { type = 6 id = 10432 } rank = 0 } recordedbattle = { id = { type = 4712 id = 143332 } startdate = { year = 1937 month = november day = 8 hour = 21 } enddate = { year = 1937 month = november day = 8 hour = 21 } province = 454 importance = 1.4142 attackers = { maxdivisions = 1 nation = 166 leader = { type = 6 id = 3451 } unitleader = { type = 6 id = 3451 } } defenders = { maxdivisions = 2 winner = 1 nation = 52 leader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3013 } } } recordedbattle = { id = { type = 4712 id = 145062 } startdate = { year = 1937 month = november day = 12 hour = 10 } enddate = { year = 1937 month = november day = 21 hour = 1 } province = 1367 importance = 12 attackers = { maxdivisions = 8 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101179 } } defenders = { maxdivisions = 4 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } } } recordedleaderevent = { date = { year = 1937 month = november day = 14 hour = 1 } leader = { type = 6 id = 101179 } trait = 23 } recordedbattle = { id = { type = 4712 id = 146155 } startdate = { year = 1937 month = november day = 14 hour = 18 } enddate = { year = 1937 month = november day = 14 hour = 23 } province = 1328 importance = 7.0711 isnaval = 1 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101296 } unitleader = { type = 6 id = 101296 } } defenders = { maxdivisions = 7 nation = 12 leader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50366 } unitleader = { type = 6 id = 50354 } unitleader = { type = 6 id = 50361 } } } recordedbattle = { id = { type = 4712 id = 146461 } startdate = { year = 1937 month = november day = 15 hour = 4 } enddate = { year = 1937 month = november day = 15 hour = 4 } province = 442 importance = 4.2426 attackers = { maxdivisions = 3 nation = 166 leader = { type = 6 id = 3448 } leader = { type = 6 id = 3418 } unitleader = { type = 6 id = 3448 } unitleader = { type = 6 id = 3418 } } defenders = { maxdivisions = 4 winner = 1 nation = 52 leader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3045 } unitleader = { type = 6 id = 3079 } } } recordedbattle = { id = { type = 4712 id = 146539 } startdate = { year = 1937 month = november day = 15 hour = 8 } enddate = { year = 1937 month = november day = 18 hour = 10 } province = 455 importance = 3.4641 attackers = { maxdivisions = 5 winner = 1 nation = 52 leader = { type = 6 id = 3013 } leader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3045 } } defenders = { maxdivisions = 2 nation = 166 leader = { type = 6 id = 3451 } unitleader = { type = 6 id = 3451 } } } recordedleaderevent = { date = { year = 1937 month = november day = 16 hour = 0 } leader = { type = 6 id = 7838 } rank = 0 } recordedleaderevent = { date = { year = 1937 month = november day = 16 hour = 3 } leader = { type = 6 id = 3013 } skill = 4 } recordedleaderevent = { date = { year = 1937 month = november day = 17 hour = 0 } leader = { type = 6 id = 7839 } rank = 1 } recordedbattle = { id = { type = 4712 id = 148205 } startdate = { year = 1937 month = november day = 18 hour = 10 } enddate = { year = 1937 month = november day = 22 hour = 6 } province = 1242 importance = 30 attackers = { maxdivisions = 15 nation = 165 leader = { type = 6 id = 950053 } leader = { type = 6 id = 950026 } leader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950053 } unitleader = { type = 4712 id = 145991 } unitleader = { type = 4712 id = 148184 } unitleader = { type = 4712 id = 148202 } unitleader = { type = 6 id = 950103 } } defenders = { maxdivisions = 17 winner = 1 nation = 12 leader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50207 } unitleader = { type = 6 id = 50050 } unitleader = { type = 6 id = 50249 } unitleader = { type = 6 id = 50169 } unitleader = { type = 6 id = 50112 } } } recordedleaderevent = { date = { year = 1937 month = november day = 20 hour = 0 } leader = { type = 6 id = 101278 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = november day = 21 hour = 0 } leader = { type = 6 id = 101386 } rank = 2 } recordedbattle = { id = { type = 4712 id = 150105 } startdate = { year = 1937 month = november day = 22 hour = 3 } enddate = { year = 1937 month = december day = 10 hour = 10 } province = 446 importance = 4.2426 attackers = { maxdivisions = 4 winner = 1 nation = 52 leader = { type = 6 id = 3045 } leader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3045 } unitleader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3074 } unitleader = { type = 6 id = 3048 } } defenders = { maxdivisions = 1 nation = 166 leader = { type = 6 id = 3423 } unitleader = { type = 6 id = 3423 } } } recordedbattle = { id = { type = 4712 id = 150914 } startdate = { year = 1937 month = november day = 22 hour = 5 } enddate = { year = 1937 month = november day = 23 hour = 18 } province = 442 importance = 1.4142 attackers = { maxdivisions = 1 nation = 166 leader = { type = 6 id = 3411 } unitleader = { type = 6 id = 3411 } } defenders = { maxdivisions = 3 winner = 1 nation = 52 leader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3045 } unitleader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3074 } } } recordedbattle = { id = { type = 4712 id = 151338 } startdate = { year = 1937 month = november day = 23 hour = 14 } enddate = { year = 1937 month = november day = 24 hour = 16 } province = 1328 importance = 7.0711 isnaval = 1 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101479 } leader = { type = 6 id = 101296 } unitleader = { type = 6 id = 101479 } unitleader = { type = 6 id = 101296 } } defenders = { maxdivisions = 7 nation = 12 leader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50366 } unitleader = { type = 6 id = 50354 } unitleader = { type = 6 id = 50361 } } } recordedleaderevent = { date = { year = 1937 month = november day = 24 hour = 10 } leader = { type = 6 id = 3045 } skill = 2 } recordedbattle = { id = { type = 4712 id = 152063 } startdate = { year = 1937 month = november day = 25 hour = 18 } enddate = { year = 1937 month = december day = 5 hour = 17 } province = 456 importance = 6.3246 attackers = { maxdivisions = 2 winner = 1 nation = 52 leader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3013 } } defenders = { maxdivisions = 2 nation = 166 leader = { type = 6 id = 3451 } unitleader = { type = 6 id = 3451 } } } recordedleaderevent = { date = { year = 1937 month = november day = 27 hour = 0 } leader = { type = 6 id = 10022 } rank = 1 } recordedbattle = { id = { type = 4712 id = 152734 } startdate = { year = 1937 month = november day = 27 hour = 1 } enddate = { year = 1937 month = november day = 29 hour = 3 } province = 442 importance = 2.8284 attackers = { maxdivisions = 2 nation = 166 leader = { type = 6 id = 3411 } leader = { type = 6 id = 3430 } unitleader = { type = 6 id = 3411 } unitleader = { type = 6 id = 3430 } } defenders = { maxdivisions = 4 winner = 1 nation = 52 leader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3045 } unitleader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3074 } unitleader = { type = 6 id = 3048 } } } recordedleaderevent = { date = { year = 1937 month = november day = 28 hour = 0 } leader = { type = 6 id = 10363 } rank = 2 } recordedbattle = { id = { type = 4712 id = 153254 } startdate = { year = 1937 month = november day = 28 hour = 1 } enddate = { year = 1937 month = december day = 3 hour = 9 } province = 437 importance = 2.2361 attackers = { maxdivisions = 3 winner = 1 nation = 166 leader = { type = 6 id = 3442 } leader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3442 } unitleader = { type = 6 id = 3416 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3055 } unitleader = { type = 6 id = 3055 } } } recordedleaderevent = { date = { year = 1937 month = november day = 29 hour = 3 } leader = { type = 6 id = 3442 } skill = 2 } recordedleaderevent = { date = { year = 1937 month = november day = 29 hour = 8 } leader = { type = 6 id = 3451 } skill = 4 } recordedleaderevent = { date = { year = 1937 month = december day = 0 hour = 0 } leader = { type = 6 id = 10473 } rank = 0 } recordedleaderevent = { date = { year = 1937 month = december day = 0 hour = 19 } leader = { type = 6 id = 3048 } skill = 5 } recordedleaderevent = { date = { year = 1937 month = december day = 1 hour = 0 } leader = { type = 6 id = 10455 } rank = 1 } recordedbattle = { id = { type = 4712 id = 159043 } startdate = { year = 1937 month = december day = 1 hour = 14 } enddate = { year = 1937 month = december day = 11 hour = 6 } province = 1367 importance = 18.9737 attackers = { maxdivisions = 8 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101179 } leader = { type = 6 id = 101580 } leader = { type = 6 id = 101008 } leader = { type = 6 id = 101260 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101580 } unitleader = { type = 6 id = 101008 } unitleader = { type = 6 id = 101260 } } defenders = { maxdivisions = 6 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50178 } unitleader = { type = 6 id = 50352 } } } recordedleaderevent = { date = { year = 1937 month = december day = 2 hour = 0 } leader = { type = 6 id = 10480 } rank = 1 } recordedbattle = { id = { type = 4712 id = 155393 } startdate = { year = 1937 month = december day = 2 hour = 0 } enddate = { year = 1937 month = december day = 2 hour = 5 } province = 1328 importance = 10.0711 isnaval = 1 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101479 } unitleader = { type = 6 id = 101479 } } defenders = { maxdivisions = 7 nation = 12 leader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50366 } unitleader = { type = 6 id = 50354 } unitleader = { type = 6 id = 50361 } sunk = { type = 22000 id = 308 } } } recordedbattle = { id = { type = 4712 id = 157758 } startdate = { year = 1937 month = december day = 6 hour = 10 } enddate = { year = 1937 month = december day = 14 hour = 3 } province = 452 importance = 2.8284 attackers = { maxdivisions = 3 winner = 1 nation = 52 leader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3004 } } defenders = { maxdivisions = 1 nation = 166 leader = { type = 6 id = 3409 } unitleader = { type = 6 id = 3409 } } } recordedbattle = { id = { type = 4712 id = 160426 } startdate = { year = 1937 month = december day = 7 hour = 6 } enddate = { year = 1937 month = december day = 16 hour = 10 } province = 447 importance = 6 attackers = { maxdivisions = 5 winner = 1 nation = 166 leader = { type = 6 id = 3418 } unitleader = { type = 6 id = 3418 } unitleader = { type = 6 id = 3405 } } defenders = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3004 } unitleader = { type = 6 id = 3004 } } } recordedleaderevent = { date = { year = 1937 month = december day = 7 hour = 6 } leader = { type = 6 id = 3423 } trait = 23 } recordedleaderevent = { date = { year = 1937 month = december day = 7 hour = 19 } leader = { type = 6 id = 3409 } trait = 22 } recordedleaderevent = { date = { year = 1937 month = december day = 8 hour = 3 } leader = { type = 6 id = 3423 } skill = 2 } recordedleaderevent = { date = { year = 1937 month = december day = 9 hour = 0 } leader = { type = 6 id = 50113 } rank = 1 } recordedleaderevent = { date = { year = 1937 month = december day = 9 hour = 0 } leader = { type = 6 id = 101278 } rank = 0 } recordedleaderevent = { date = { year = 1937 month = december day = 9 hour = 0 } leader = { type = 6 id = 101442 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = december day = 10 hour = 0 } leader = { type = 6 id = 101461 } rank = 1 } recordedbattle = { id = { type = 4712 id = 159518 } startdate = { year = 1937 month = december day = 10 hour = 7 } enddate = { year = 1937 month = december day = 15 hour = 10 } province = 1242 importance = 40.2492 attackers = { maxdivisions = 18 nation = 165 leader = { type = 6 id = 950103 } leader = { type = 6 id = 950053 } leader = { type = 6 id = 950075 } leader = { type = 6 id = 950144 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950075 } unitleader = { type = 4712 id = 156298 } unitleader = { type = 6 id = 950144 } } defenders = { maxdivisions = 18 winner = 1 nation = 12 leader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50207 } unitleader = { type = 6 id = 50249 } unitleader = { type = 6 id = 50169 } unitleader = { type = 6 id = 50005 } unitleader = { type = 6 id = 50065 } unitleader = { type = 6 id = 50161 } } } recordedbattle = { id = { type = 4712 id = 159665 } startdate = { year = 1937 month = december day = 10 hour = 20 } enddate = { year = 1937 month = december day = 10 hour = 21 } province = 437 importance = 1.4142 attackers = { maxdivisions = 3 winner = 1 nation = 166 leader = { type = 6 id = 3442 } leader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3442 } unitleader = { type = 6 id = 3416 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3090 } unitleader = { type = 6 id = 3090 } } } recordedleaderevent = { date = { year = 1937 month = december day = 11 hour = 0 } leader = { type = 6 id = 101445 } rank = 2 } recordedleaderevent = { date = { year = 1937 month = december day = 13 hour = 0 } leader = { type = 6 id = 24354 } rank = 2 } recordedbattle = { id = { type = 4712 id = 161150 } startdate = { year = 1937 month = december day = 13 hour = 5 } enddate = { year = 1937 month = december day = 14 hour = 11 } province = 1328 importance = 16.0711 isnaval = 1 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101296 } leader = { type = 6 id = 101479 } unitleader = { type = 6 id = 101296 } unitleader = { type = 6 id = 101479 } } defenders = { maxdivisions = 6 nation = 12 leader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50366 } unitleader = { type = 6 id = 50354 } unitleader = { type = 6 id = 50361 } sunk = { type = 22000 id = 311 } sunk = { type = 22000 id = 315 } sunk = { type = 22000 id = 309 } } } recordedbattle = { id = { type = 4712 id = 177245 } startdate = { year = 1937 month = december day = 14 hour = 10 } enddate = { year = 1938 month = february day = 8 hour = 7 } province = 446 importance = 22.0454 attackers = { maxdivisions = 3 winner = 1 nation = 166 leader = { type = 6 id = 3439 } leader = { type = 6 id = 3411 } leader = { type = 4712 id = 175532 } leader = { type = 4712 id = 175565 } leader = { type = 4712 id = 176796 } leader = { type = 4712 id = 176963 } unitleader = { type = 6 id = 3439 } unitleader = { type = 6 id = 3411 } unitleader = { type = 4712 id = 175532 } unitleader = { type = 4712 id = 175565 } unitleader = { type = 4712 id = 175591 } unitleader = { type = 6 id = 3444 } unitleader = { type = 4712 id = 176796 } unitleader = { type = 4712 id = 176963 } unitleader = { type = 4712 id = 177236 } unitleader = { type = 6 id = 3407 } } defenders = { maxdivisions = 3 nation = 52 leader = { type = 6 id = 3079 } leader = { type = 6 id = 3004 } unitleader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3074 } unitleader = { type = 6 id = 3045 } unitleader = { type = 6 id = 3004 } } } recordedleaderevent = { date = { year = 1937 month = december day = 20 hour = 0 } leader = { type = 6 id = 9044 } rank = 2 } recordedbattle = { id = { type = 4712 id = 165376 } startdate = { year = 1937 month = december day = 21 hour = 1 } enddate = { year = 1937 month = december day = 23 hour = 22 } province = 1328 importance = 7.2426 isnaval = 1 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101296 } leader = { type = 6 id = 101479 } unitleader = { type = 6 id = 101296 } unitleader = { type = 6 id = 101479 } } defenders = { maxdivisions = 3 nation = 12 leader = { type = 6 id = 50356 } leader = { type = 6 id = 50361 } unitleader = { type = 6 id = 50356 } unitleader = { type = 6 id = 50361 } sunk = { type = 22000 id = 302 } } } recordedleaderevent = { date = { year = 1937 month = december day = 21 hour = 12 } leader = { type = 6 id = 3079 } trait = 23 } recordedbattle = { id = { type = 4712 id = 180244 } startdate = { year = 1937 month = december day = 26 hour = 14 } enddate = { year = 1938 month = january day = 26 hour = 16 } province = 440 importance = 16.4317 attackers = { maxdivisions = 3 nation = 166 leader = { type = 6 id = 3442 } leader = { type = 6 id = 3430 } unitleader = { type = 6 id = 3442 } unitleader = { type = 6 id = 3430 } } defenders = { maxdivisions = 5 winner = 1 nation = 52 leader = { type = 6 id = 3065 } unitleader = { type = 6 id = 3008 } unitleader = { type = 6 id = 3006 } unitleader = { type = 6 id = 3065 } unitleader = { type = 6 id = 3090 } unitleader = { type = 6 id = 3055 } } } recordedbattle = { id = { type = 4712 id = 166896 } startdate = { year = 1937 month = december day = 26 hour = 19 } enddate = { year = 1937 month = december day = 28 hour = 17 } province = 437 importance = 1.4142 attackers = { maxdivisions = 1 winner = 1 nation = 166 leader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3416 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3061 } unitleader = { type = 6 id = 3061 } } } recordedleaderevent = { date = { year = 1937 month = december day = 27 hour = 0 } leader = { type = 6 id = 10340 } rank = 2 } recordedbattle = { id = { type = 4712 id = 168027 } startdate = { year = 1937 month = december day = 29 hour = 0 } enddate = { year = 1938 month = january day = 1 hour = 16 } province = 452 importance = 1.4142 attackers = { maxdivisions = 1 winner = 1 nation = 52 leader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3040 } } defenders = { maxdivisions = 1 nation = 166 leader = { type = 4712 id = 168026 } leader = { type = 6 id = 3407 } unitleader = { type = 4712 id = 168026 } } } recordedleaderevent = { date = { year = 1938 month = january day = 0 hour = 0 } leader = { type = 6 id = 7847 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 0 hour = 0 } leader = { type = 6 id = 1005 } rank = 0 } recordedleaderevent = { date = { year = 1938 month = january day = 0 hour = 0 } leader = { type = 6 id = 1364 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = january day = 0 hour = 0 } leader = { type = 6 id = 1328 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 0 hour = 0 } leader = { type = 6 id = 24170 } rank = 0 } recordedleaderevent = { date = { year = 1938 month = january day = 0 hour = 0 } leader = { type = 6 id = 24393 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 0 hour = 0 } leader = { type = 6 id = 45273 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 0 hour = 0 } leader = { type = 6 id = 9035 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 0 hour = 0 } leader = { type = 6 id = 9637 } rank = 0 } recordedleaderevent = { date = { year = 1938 month = january day = 0 hour = 0 } leader = { type = 6 id = 4470 } rank = 0 } recordedleaderevent = { date = { year = 1938 month = january day = 0 hour = 0 } leader = { type = 6 id = 61023 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 0 hour = 0 } leader = { type = 6 id = 10431 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 0 hour = 0 } leader = { type = 6 id = 10461 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 0 hour = 0 } leader = { type = 6 id = 101280 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = january day = 0 hour = 0 } leader = { type = 6 id = 101331 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = january day = 0 hour = 0 } leader = { type = 6 id = 60448 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = january day = 0 hour = 0 } leader = { type = 6 id = 60414 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 0 hour = 0 } leader = { type = 6 id = 54114 } rank = 0 } recordedleaderevent = { date = { year = 1938 month = january day = 0 hour = 0 } leader = { type = 6 id = 54068 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 0 hour = 0 } leader = { type = 6 id = 330009 } rank = 2 } recordedbattle = { id = { type = 4712 id = 168998 } startdate = { year = 1938 month = january day = 0 hour = 19 } enddate = { year = 1938 month = january day = 1 hour = 0 } province = 1328 importance = 2.8284 isnaval = 1 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101296 } unitleader = { type = 6 id = 101296 } } defenders = { maxdivisions = 2 nation = 12 leader = { type = 6 id = 50361 } unitleader = { type = 6 id = 50361 } } } recordedbattle = { id = { type = 4712 id = 169039 } startdate = { year = 1938 month = january day = 0 hour = 22 } enddate = { year = 1938 month = january day = 3 hour = 7 } province = 1367 importance = 17.3205 attackers = { maxdivisions = 10 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101205 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101205 } } defenders = { maxdivisions = 10 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50178 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } } } recordedleaderevent = { date = { year = 1938 month = january day = 1 hour = 0 } leader = { type = 6 id = 7858 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 1 hour = 0 } leader = { type = 6 id = 1526 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = january day = 1 hour = 0 } leader = { type = 6 id = 1540 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 1 hour = 0 } leader = { type = 6 id = 24215 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = january day = 1 hour = 0 } leader = { type = 6 id = 24334 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 1 hour = 0 } leader = { type = 6 id = 9035 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = january day = 1 hour = 0 } leader = { type = 6 id = 9635 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = january day = 1 hour = 0 } leader = { type = 6 id = 4303 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = january day = 1 hour = 0 } leader = { type = 6 id = 10431 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = january day = 1 hour = 0 } leader = { type = 6 id = 10421 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 1 hour = 0 } leader = { type = 6 id = 10454 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 1 hour = 0 } leader = { type = 6 id = 101457 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = january day = 1 hour = 0 } leader = { type = 6 id = 101295 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 1 hour = 0 } leader = { type = 6 id = 60414 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = january day = 1 hour = 0 } leader = { type = 6 id = 60663 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 1 hour = 0 } leader = { type = 6 id = 54065 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = january day = 1 hour = 0 } leader = { type = 6 id = 360000 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 2 hour = 0 } leader = { type = 6 id = 1355 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 2 hour = 0 } leader = { type = 6 id = 24174 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 2 hour = 0 } leader = { type = 6 id = 10421 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = january day = 2 hour = 0 } leader = { type = 6 id = 10418 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 2 hour = 0 } leader = { type = 6 id = 10475 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 2 hour = 0 } leader = { type = 6 id = 101469 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 2 hour = 0 } leader = { type = 6 id = 60663 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = january day = 2 hour = 0 } leader = { type = 6 id = 60689 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 2 hour = 0 } leader = { type = 6 id = 54064 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 3 hour = 0 } leader = { type = 6 id = 1391 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 3 hour = 0 } leader = { type = 6 id = 24219 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 3 hour = 0 } leader = { type = 6 id = 10418 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = january day = 3 hour = 0 } leader = { type = 6 id = 10428 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 3 hour = 0 } leader = { type = 6 id = 10469 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 3 hour = 0 } leader = { type = 6 id = 60689 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = january day = 3 hour = 0 } leader = { type = 6 id = 60633 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 4 hour = 0 } leader = { type = 6 id = 1373 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 4 hour = 0 } leader = { type = 6 id = 24194 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 4 hour = 0 } leader = { type = 6 id = 10428 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = january day = 4 hour = 0 } leader = { type = 6 id = 10444 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 4 hour = 0 } leader = { type = 6 id = 10466 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 4 hour = 0 } leader = { type = 6 id = 60633 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = january day = 4 hour = 0 } leader = { type = 6 id = 60412 } rank = 2 } recordedbattle = { id = { type = 4712 id = 170820 } startdate = { year = 1938 month = january day = 4 hour = 6 } enddate = { year = 1938 month = january day = 10 hour = 8 } province = 1242 importance = 46.5403 attackers = { maxdivisions = 19 nation = 165 leader = { type = 6 id = 950103 } leader = { type = 6 id = 950053 } leader = { type = 6 id = 250013 } leader = { type = 6 id = 950075 } leader = { type = 6 id = 250016 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 250013 } unitleader = { type = 6 id = 950075 } unitleader = { type = 6 id = 950091 } unitleader = { type = 4712 id = 170805 } } defenders = { maxdivisions = 19 winner = 1 nation = 12 leader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50249 } unitleader = { type = 6 id = 50169 } unitleader = { type = 6 id = 50005 } unitleader = { type = 6 id = 50214 } unitleader = { type = 6 id = 504003 } unitleader = { type = 6 id = 501000 } unitleader = { type = 6 id = 50061 } } } recordedleaderevent = { date = { year = 1938 month = january day = 5 hour = 0 } leader = { type = 6 id = 1383 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 5 hour = 0 } leader = { type = 6 id = 10444 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = january day = 5 hour = 0 } leader = { type = 6 id = 10443 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 5 hour = 0 } leader = { type = 6 id = 10502 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 5 hour = 0 } leader = { type = 6 id = 60412 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = january day = 5 hour = 0 } leader = { type = 6 id = 60428 } rank = 2 } recordedbattle = { id = { type = 4712 id = 171313 } startdate = { year = 1938 month = january day = 5 hour = 8 } enddate = { year = 1938 month = january day = 5 hour = 9 } province = 452 importance = 1.4142 attackers = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3040 } } defenders = { maxdivisions = 6 winner = 1 nation = 166 leader = { type = 6 id = 3441 } unitleader = { type = 6 id = 3428 } unitleader = { type = 6 id = 3441 } unitleader = { type = 6 id = 3496 } unitleader = { type = 6 id = 3466 } } } recordedbattle = { id = { type = 4712 id = 171461 } startdate = { year = 1938 month = january day = 5 hour = 17 } enddate = { year = 1938 month = january day = 5 hour = 18 } province = 437 importance = 1.4142 attackers = { maxdivisions = 1 winner = 1 nation = 166 leader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3416 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3090 } unitleader = { type = 6 id = 3090 } } } recordedleaderevent = { date = { year = 1938 month = january day = 6 hour = 0 } leader = { type = 6 id = 1557 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 6 hour = 0 } leader = { type = 6 id = 6205 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 6 hour = 0 } leader = { type = 6 id = 10443 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = january day = 6 hour = 0 } leader = { type = 6 id = 10440 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 6 hour = 0 } leader = { type = 6 id = 10501 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 6 hour = 0 } leader = { type = 6 id = 60428 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = january day = 6 hour = 0 } leader = { type = 6 id = 60651 } rank = 2 } recordedbattle = { id = { type = 4712 id = 171737 } startdate = { year = 1938 month = january day = 6 hour = 7 } enddate = { year = 1938 month = january day = 6 hour = 12 } province = 1328 importance = 5.8284 isnaval = 1 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101479 } unitleader = { type = 6 id = 101479 } } defenders = { maxdivisions = 2 nation = 12 leader = { type = 6 id = 50361 } unitleader = { type = 6 id = 50361 } sunk = { type = 22000 id = 304 } } } recordedleaderevent = { date = { year = 1938 month = january day = 7 hour = 0 } leader = { type = 6 id = 1608 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 7 hour = 0 } leader = { type = 6 id = 10440 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = january day = 7 hour = 0 } leader = { type = 6 id = 10411 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 7 hour = 0 } leader = { type = 6 id = 10486 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 7 hour = 0 } leader = { type = 6 id = 60651 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = january day = 7 hour = 0 } leader = { type = 6 id = 60638 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 8 hour = 0 } leader = { type = 6 id = 10411 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = january day = 8 hour = 0 } leader = { type = 6 id = 10410 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 8 hour = 0 } leader = { type = 6 id = 10465 } rank = 2 } recordedbattle = { id = { type = 4712 id = 176228 } startdate = { year = 1938 month = january day = 9 hour = 8 } enddate = { year = 1938 month = january day = 23 hour = 10 } province = 460 importance = 7.4833 attackers = { maxdivisions = 6 winner = 1 nation = 166 leader = { type = 6 id = 3428 } leader = { type = 6 id = 3441 } leader = { type = 6 id = 3496 } leader = { type = 4712 id = 174710 } leader = { type = 6 id = 3414 } unitleader = { type = 6 id = 3428 } unitleader = { type = 6 id = 3441 } unitleader = { type = 6 id = 3496 } unitleader = { type = 4712 id = 174710 } unitleader = { type = 6 id = 3414 } unitleader = { type = 4712 id = 176187 } } defenders = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3022 } unitleader = { type = 6 id = 3022 } unitleader = { type = 6 id = 3061 } } } recordedleaderevent = { date = { year = 1938 month = january day = 10 hour = 9 } leader = { type = 6 id = 3079 } skill = 4 } recordedbattle = { id = { type = 4712 id = 173650 } startdate = { year = 1938 month = january day = 10 hour = 14 } enddate = { year = 1938 month = january day = 10 hour = 19 } province = 1328 importance = 1.4142 isnaval = 1 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101296 } unitleader = { type = 6 id = 101296 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50361 } unitleader = { type = 6 id = 50361 } } } recordedbattle = { id = { type = 4712 id = 176749 } startdate = { year = 1938 month = january day = 11 hour = 13 } enddate = { year = 1938 month = january day = 23 hour = 17 } province = 438 importance = 3.4641 attackers = { maxdivisions = 2 winner = 1 nation = 52 leader = { type = 6 id = 3048 } leader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3048 } unitleader = { type = 6 id = 3079 } } defenders = { maxdivisions = 1 nation = 166 leader = { type = 6 id = 3411 } unitleader = { type = 6 id = 3411 } } } recordedbattle = { id = { type = 4712 id = 174521 } startdate = { year = 1938 month = january day = 12 hour = 14 } enddate = { year = 1938 month = january day = 12 hour = 14 } province = 437 importance = 1.4142 attackers = { maxdivisions = 1 nation = 166 leader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3416 } } defenders = { maxdivisions = 1 winner = 1 nation = 52 leader = { type = 6 id = 3055 } unitleader = { type = 6 id = 3055 } } } recordedbattle = { id = { type = 4712 id = 175787 } startdate = { year = 1938 month = january day = 13 hour = 8 } enddate = { year = 1938 month = january day = 20 hour = 4 } province = 455 importance = 2.6458 attackers = { maxdivisions = 3 winner = 1 nation = 52 leader = { type = 6 id = 3061 } leader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3061 } unitleader = { type = 6 id = 3013 } } defenders = { maxdivisions = 1 nation = 166 leader = { type = 6 id = 3466 } unitleader = { type = 6 id = 3466 } } } recordedbattle = { id = { type = 4712 id = 175109 } startdate = { year = 1938 month = january day = 13 hour = 23 } enddate = { year = 1938 month = january day = 14 hour = 2 } province = 450 importance = 2.8284 attackers = { maxdivisions = 7 nation = 166 leader = { type = 6 id = 3405 } leader = { type = 6 id = 3414 } unitleader = { type = 6 id = 3405 } unitleader = { type = 6 id = 3414 } } defenders = { maxdivisions = 2 winner = 1 nation = 52 leader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3040 } } } recordedbattle = { id = { type = 4712 id = 175925 } startdate = { year = 1938 month = january day = 15 hour = 13 } enddate = { year = 1938 month = january day = 15 hour = 16 } province = 1328 importance = 4.4142 isnaval = 1 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101479 } unitleader = { type = 6 id = 101479 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50361 } unitleader = { type = 6 id = 50361 } sunk = { type = 22000 id = 310 } } } recordedleaderevent = { date = { year = 1938 month = january day = 17 hour = 21 } leader = { type = 6 id = 3466 } skill = 3 } recordedbattle = { id = { type = 4712 id = 177437 } startdate = { year = 1938 month = january day = 18 hour = 19 } enddate = { year = 1938 month = january day = 21 hour = 3 } province = 1367 importance = 17.3205 attackers = { maxdivisions = 10 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101205 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101205 } } defenders = { maxdivisions = 11 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50178 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } } } recordedbattle = { id = { type = 4712 id = 177653 } startdate = { year = 1938 month = january day = 19 hour = 2 } enddate = { year = 1938 month = january day = 26 hour = 8 } province = 1242 importance = 47.6235 attackers = { maxdivisions = 19 nation = 165 leader = { type = 6 id = 950103 } leader = { type = 6 id = 950053 } leader = { type = 6 id = 250013 } leader = { type = 6 id = 950075 } leader = { type = 6 id = 950091 } leader = { type = 6 id = 250016 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 250013 } unitleader = { type = 6 id = 950075 } unitleader = { type = 6 id = 950091 } unitleader = { type = 4712 id = 177650 } } defenders = { maxdivisions = 18 winner = 1 nation = 12 leader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50249 } unitleader = { type = 6 id = 50169 } unitleader = { type = 6 id = 504003 } unitleader = { type = 6 id = 502003 } unitleader = { type = 6 id = 502005 } unitleader = { type = 6 id = 50214 } } } recordedbattle = { id = { type = 4712 id = 179187 } startdate = { year = 1938 month = january day = 20 hour = 20 } enddate = { year = 1938 month = january day = 22 hour = 22 } province = 1373 importance = 4.2426 isnaval = 1 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101462 } leader = { type = 6 id = 101296 } unitleader = { type = 6 id = 101462 } unitleader = { type = 6 id = 101296 } } defenders = { maxdivisions = 3 nation = 12 leader = { type = 6 id = 50358 } unitleader = { type = 6 id = 50358 } unitleader = { type = 6 id = 50363 } } } recordedleaderevent = { date = { year = 1938 month = january day = 22 hour = 2 } leader = { type = 6 id = 3448 } skill = 4 } recordedbattle = { id = { type = 4712 id = 179174 } startdate = { year = 1938 month = january day = 22 hour = 16 } enddate = { year = 1938 month = february day = 9 hour = 13 } province = 470 importance = 12.3693 attackers = { maxdivisions = 6 winner = 1 nation = 166 leader = { type = 6 id = 3426 } unitleader = { type = 6 id = 3426 } unitleader = { type = 6 id = 3463 } unitleader = { type = 4712 id = 179171 } unitleader = { type = 4712 id = 179173 } } defenders = { maxdivisions = 3 nation = 52 leader = { type = 6 id = 3036 } leader = { type = 6 id = 3068 } unitleader = { type = 6 id = 3036 } unitleader = { type = 6 id = 3068 } } } recordedbattle = { id = { type = 4712 id = 184660 } startdate = { year = 1938 month = january day = 22 hour = 18 } enddate = { year = 1938 month = february day = 18 hour = 6 } province = 437 importance = 5.0990 attackers = { maxdivisions = 3 winner = 1 nation = 166 leader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3442 } unitleader = { type = 4712 id = 184686 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3055 } unitleader = { type = 6 id = 3055 } } } recordedleaderevent = { date = { year = 1938 month = january day = 22 hour = 21 } leader = { type = 6 id = 50363 } skill = 2 } recordedleaderevent = { date = { year = 1938 month = january day = 23 hour = 7 } leader = { type = 6 id = 250013 } skill = 2 } recordedbattle = { id = { type = 4712 id = 179859 } startdate = { year = 1938 month = january day = 25 hour = 4 } enddate = { year = 1938 month = january day = 27 hour = 10 } province = 1367 importance = 15.5563 attackers = { maxdivisions = 13 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101205 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101205 } } defenders = { maxdivisions = 11 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50178 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } } } recordedleaderevent = { date = { year = 1938 month = january day = 26 hour = 11 } leader = { type = 6 id = 3409 } skill = 3 } recordedleaderevent = { date = { year = 1938 month = january day = 26 hour = 20 } leader = { type = 6 id = 3036 } skill = 2 } recordedbattle = { id = { type = 4712 id = 180477 } startdate = { year = 1938 month = january day = 27 hour = 15 } enddate = { year = 1938 month = january day = 28 hour = 23 } province = 455 importance = 2.8284 attackers = { maxdivisions = 3 nation = 166 leader = { type = 6 id = 3414 } leader = { type = 6 id = 3401 } unitleader = { type = 6 id = 3414 } unitleader = { type = 4712 id = 180476 } unitleader = { type = 6 id = 3401 } } defenders = { maxdivisions = 2 winner = 1 nation = 52 leader = { type = 6 id = 3061 } leader = { type = 6 id = 3045 } unitleader = { type = 6 id = 3061 } unitleader = { type = 6 id = 3045 } } } recordedleaderevent = { date = { year = 1938 month = january day = 28 hour = 1 } leader = { type = 6 id = 3401 } skill = 5 } recordedbattle = { id = { type = 4712 id = 181453 } startdate = { year = 1938 month = january day = 28 hour = 6 } enddate = { year = 1938 month = february day = 0 hour = 20 } province = 1373 importance = 4.2426 isnaval = 1 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101479 } leader = { type = 6 id = 101462 } leader = { type = 6 id = 101296 } unitleader = { type = 6 id = 101479 } unitleader = { type = 6 id = 101462 } unitleader = { type = 6 id = 101296 } } defenders = { maxdivisions = 3 nation = 12 leader = { type = 6 id = 50358 } unitleader = { type = 6 id = 50358 } unitleader = { type = 6 id = 50363 } } } recordedbattle = { id = { type = 4712 id = 184029 } startdate = { year = 1938 month = january day = 28 hour = 17 } enddate = { year = 1938 month = february day = 9 hour = 18 } province = 440 importance = 9.9499 attackers = { maxdivisions = 3 nation = 166 leader = { type = 6 id = 3442 } leader = { type = 6 id = 3430 } unitleader = { type = 6 id = 3442 } unitleader = { type = 6 id = 3430 } } defenders = { maxdivisions = 4 winner = 1 nation = 52 leader = { type = 6 id = 3065 } unitleader = { type = 6 id = 3008 } unitleader = { type = 6 id = 3006 } unitleader = { type = 6 id = 3065 } } } recordedleaderevent = { date = { year = 1938 month = february day = 1 hour = 5 } leader = { type = 6 id = 3407 } skill = 3 } recordedbattle = { id = { type = 4712 id = 181999 } startdate = { year = 1938 month = february day = 2 hour = 7 } enddate = { year = 1938 month = february day = 4 hour = 7 } province = 1367 importance = 15.5563 attackers = { maxdivisions = 13 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101205 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101205 } } defenders = { maxdivisions = 11 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50178 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } } } recordedbattle = { id = { type = 4712 id = 182014 } startdate = { year = 1938 month = february day = 2 hour = 8 } enddate = { year = 1938 month = february day = 11 hour = 11 } province = 450 importance = 6 attackers = { maxdivisions = 7 winner = 1 nation = 166 leader = { type = 6 id = 3414 } unitleader = { type = 6 id = 3414 } unitleader = { type = 6 id = 3467 } unitleader = { type = 6 id = 3421 } unitleader = { type = 4712 id = 182001 } unitleader = { type = 6 id = 3466 } } defenders = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3040 } } } recordedleaderevent = { date = { year = 1938 month = february day = 3 hour = 0 } leader = { type = 6 id = 9523 } rank = 1 } recordedbattle = { id = { type = 4712 id = 182365 } startdate = { year = 1938 month = february day = 3 hour = 15 } enddate = { year = 1938 month = february day = 5 hour = 12 } province = 718 importance = 1.4142 attackers = { maxdivisions = 3 winner = 1 nation = 2 leader = { type = 6 id = 24124 } unitleader = { type = 6 id = 24124 } } defenders = { maxdivisions = 1 nation = 343 leader = { type = 4712 id = 126267 } unitleader = { type = 4712 id = 126267 } } } recordedbattle = { id = { type = 4712 id = 182548 } startdate = { year = 1938 month = february day = 4 hour = 2 } enddate = { year = 1938 month = february day = 16 hour = 5 } province = 1242 importance = 55.4256 attackers = { maxdivisions = 23 winner = 1 nation = 165 leader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 250013 } unitleader = { type = 6 id = 950026 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950143 } unitleader = { type = 6 id = 950144 } unitleader = { type = 6 id = 950139 } unitleader = { type = 6 id = 950159 } } defenders = { maxdivisions = 16 nation = 12 leader = { type = 6 id = 50250 } leader = { type = 6 id = 504003 } leader = { type = 6 id = 50096 } leader = { type = 6 id = 50065 } leader = { type = 6 id = 50123 } unitleader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50169 } unitleader = { type = 6 id = 504003 } unitleader = { type = 6 id = 50273 } unitleader = { type = 6 id = 50096 } unitleader = { type = 6 id = 50065 } unitleader = { type = 6 id = 50123 } } } recordedbattle = { id = { type = 4712 id = 183797 } startdate = { year = 1938 month = february day = 5 hour = 9 } enddate = { year = 1938 month = february day = 8 hour = 19 } province = 1373 importance = 5.1962 isnaval = 1 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101462 } leader = { type = 6 id = 101479 } leader = { type = 6 id = 101296 } unitleader = { type = 6 id = 101462 } unitleader = { type = 6 id = 101479 } unitleader = { type = 6 id = 101296 } } defenders = { maxdivisions = 3 nation = 12 leader = { type = 6 id = 50358 } unitleader = { type = 6 id = 50358 } unitleader = { type = 6 id = 50363 } } } recordedleaderevent = { date = { year = 1938 month = february day = 8 hour = 0 } leader = { type = 6 id = 3439 } skill = 4 } recordedleaderevent = { date = { year = 1938 month = february day = 9 hour = 14 } leader = { type = 6 id = 3421 } skill = 3 } recordedbattle = { id = { type = 4712 id = 184040 } startdate = { year = 1938 month = february day = 9 hour = 19 } enddate = { year = 1938 month = february day = 9 hour = 19 } province = 438 importance = 1.4142 attackers = { maxdivisions = 1 nation = 166 leader = { type = 6 id = 3444 } unitleader = { type = 6 id = 3444 } } defenders = { maxdivisions = 1 winner = 1 nation = 52 leader = { type = 6 id = 3048 } unitleader = { type = 6 id = 3048 } } } recordedbattle = { id = { type = 4712 id = 184054 } startdate = { year = 1938 month = february day = 9 hour = 20 } enddate = { year = 1938 month = february day = 10 hour = 2 } province = 1367 importance = 18.3848 attackers = { maxdivisions = 13 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101205 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101205 } } defenders = { maxdivisions = 14 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50178 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } } } recordedleaderevent = { date = { year = 1938 month = february day = 10 hour = 0 } leader = { type = 6 id = 60448 } rank = 0 } recordedleaderevent = { date = { year = 1938 month = february day = 11 hour = 0 } leader = { type = 6 id = 335 } rank = 0 } recordedleaderevent = { date = { year = 1938 month = february day = 11 hour = 0 } leader = { type = 6 id = 60638 } rank = 1 } recordedbattle = { id = { type = 4712 id = 184902 } startdate = { year = 1938 month = february day = 12 hour = 10 } enddate = { year = 1938 month = february day = 12 hour = 15 } province = 1373 importance = 4.2426 isnaval = 1 attackers = { maxdivisions = 4 winner = 1 nation = 11 leader = { type = 6 id = 101462 } unitleader = { type = 6 id = 101462 } } defenders = { maxdivisions = 3 nation = 12 leader = { type = 6 id = 50358 } unitleader = { type = 6 id = 50358 } unitleader = { type = 6 id = 50363 } } } recordedleaderevent = { date = { year = 1938 month = february day = 13 hour = 3 } leader = { type = 6 id = 3461 } skill = 2 } recordedbattle = { id = { type = 4712 id = 185170 } startdate = { year = 1938 month = february day = 13 hour = 11 } enddate = { year = 1938 month = february day = 23 hour = 17 } province = 456 importance = 3.1623 attackers = { maxdivisions = 5 winner = 1 nation = 166 leader = { type = 6 id = 3444 } leader = { type = 6 id = 3418 } leader = { type = 6 id = 3441 } unitleader = { type = 6 id = 3444 } unitleader = { type = 6 id = 3418 } unitleader = { type = 6 id = 3441 } unitleader = { type = 6 id = 3407 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3090 } unitleader = { type = 6 id = 3090 } } } recordedleaderevent = { date = { year = 1938 month = february day = 16 hour = 0 } leader = { type = 6 id = 950022 } rank = 0 } recordedbattle = { id = { type = 4712 id = 186051 } startdate = { year = 1938 month = february day = 16 hour = 7 } enddate = { year = 1938 month = february day = 16 hour = 19 } province = 1242 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50337 } leader = { type = 6 id = 50279 } unitleader = { type = 6 id = 50337 } unitleader = { type = 6 id = 50279 } } defenders = { maxdivisions = 22 winner = 1 nation = 165 leader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950143 } unitleader = { type = 6 id = 950026 } unitleader = { type = 4712 id = 185958 } unitleader = { type = 6 id = 950144 } unitleader = { type = 6 id = 250013 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950139 } unitleader = { type = 6 id = 950053 } unitleader = { type = 4712 id = 185961 } } } recordedbattle = { id = { type = 4712 id = 186002 } startdate = { year = 1938 month = february day = 16 hour = 12 } enddate = { year = 1938 month = february day = 16 hour = 17 } province = 1373 importance = 4.2426 isnaval = 1 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101296 } unitleader = { type = 6 id = 101296 } } defenders = { maxdivisions = 3 nation = 12 leader = { type = 6 id = 50358 } unitleader = { type = 6 id = 50358 } unitleader = { type = 6 id = 50363 } } } recordedleaderevent = { date = { year = 1938 month = february day = 16 hour = 13 } leader = { type = 6 id = 50358 } skill = 3 } recordedbattle = { id = { type = 4712 id = 186536 } startdate = { year = 1938 month = february day = 18 hour = 10 } enddate = { year = 1938 month = february day = 22 hour = 11 } province = 1367 importance = 28 attackers = { maxdivisions = 14 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 14 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50178 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } } } recordedleaderevent = { date = { year = 1938 month = february day = 19 hour = 8 } leader = { type = 6 id = 3090 } skill = 3 } recordedbattle = { id = { type = 4712 id = 187408 } startdate = { year = 1938 month = february day = 21 hour = 20 } enddate = { year = 1938 month = february day = 25 hour = 11 } province = 440 importance = 8 attackers = { maxdivisions = 4 nation = 166 leader = { type = 6 id = 3442 } leader = { type = 6 id = 3430 } leader = { type = 6 id = 3401 } unitleader = { type = 6 id = 3442 } unitleader = { type = 6 id = 3430 } unitleader = { type = 4712 id = 187396 } } defenders = { maxdivisions = 5 winner = 1 nation = 52 leader = { type = 6 id = 3065 } unitleader = { type = 6 id = 3008 } unitleader = { type = 6 id = 3006 } unitleader = { type = 6 id = 3065 } unitleader = { type = 6 id = 3055 } } } recordedbattle = { id = { type = 4712 id = 188880 } startdate = { year = 1938 month = february day = 23 hour = 0 } enddate = { year = 1938 month = march day = 4 hour = 11 } province = 442 importance = 6.6332 attackers = { maxdivisions = 4 winner = 1 nation = 166 leader = { type = 6 id = 3439 } leader = { type = 6 id = 3448 } leader = { type = 4712 id = 188636 } leader = { type = 4712 id = 188767 } unitleader = { type = 6 id = 3439 } unitleader = { type = 4712 id = 187706 } unitleader = { type = 6 id = 3448 } unitleader = { type = 4712 id = 188636 } unitleader = { type = 4712 id = 188767 } unitleader = { type = 4712 id = 188871 } unitleader = { type = 6 id = 3430 } } defenders = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3079 } } } recordedbattle = { id = { type = 4712 id = 188189 } startdate = { year = 1938 month = february day = 24 hour = 9 } enddate = { year = 1938 month = february day = 24 hour = 23 } province = 1373 importance = 4.2426 isnaval = 1 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101296 } leader = { type = 6 id = 101479 } unitleader = { type = 6 id = 101296 } unitleader = { type = 6 id = 101479 } } defenders = { maxdivisions = 3 nation = 12 leader = { type = 6 id = 50358 } unitleader = { type = 6 id = 50358 } unitleader = { type = 6 id = 50363 } } } recordedbattle = { id = { type = 4712 id = 188188 } startdate = { year = 1938 month = february day = 24 hour = 18 } enddate = { year = 1938 month = february day = 25 hour = 15 } province = 450 importance = 2.8284 attackers = { maxdivisions = 8 winner = 1 nation = 166 leader = { type = 6 id = 3466 } unitleader = { type = 6 id = 3466 } unitleader = { type = 6 id = 3414 } unitleader = { type = 6 id = 3467 } unitleader = { type = 6 id = 3421 } unitleader = { type = 6 id = 3449 } unitleader = { type = 6 id = 3464 } } defenders = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3040 } } } recordedbattle = { id = { type = 4712 id = 193775 } startdate = { year = 1938 month = february day = 25 hour = 6 } enddate = { year = 1938 month = march day = 22 hour = 12 } province = 470 importance = 10.3923 attackers = { maxdivisions = 3 nation = 52 leader = { type = 6 id = 3074 } leader = { type = 6 id = 3029 } leader = { type = 6 id = 3059 } unitleader = { type = 6 id = 3074 } unitleader = { type = 6 id = 3029 } unitleader = { type = 4712 id = 188582 } unitleader = { type = 6 id = 3059 } } defenders = { maxdivisions = 2 winner = 1 nation = 166 leader = { type = 6 id = 3409 } leader = { type = 6 id = 3496 } unitleader = { type = 6 id = 3409 } unitleader = { type = 6 id = 3496 } } } recordedbattle = { id = { type = 4712 id = 189425 } startdate = { year = 1938 month = february day = 29 hour = 12 } enddate = { year = 1938 month = february day = 29 hour = 17 } province = 1373 importance = 4.2426 isnaval = 1 attackers = { maxdivisions = 4 winner = 1 nation = 11 leader = { type = 6 id = 101462 } unitleader = { type = 6 id = 101462 } } defenders = { maxdivisions = 3 nation = 12 leader = { type = 6 id = 50358 } unitleader = { type = 6 id = 50358 } unitleader = { type = 6 id = 50363 } } } recordedbattle = { id = { type = 4712 id = 189704 } startdate = { year = 1938 month = march day = 0 hour = 14 } enddate = { year = 1938 month = march day = 15 hour = 4 } province = 1358 importance = 15.4919 attackers = { maxdivisions = 10 winner = 1 nation = 11 leader = { type = 6 id = 101112 } leader = { type = 6 id = 101051 } unitleader = { type = 6 id = 101112 } unitleader = { type = 6 id = 101210 } unitleader = { type = 6 id = 101159 } unitleader = { type = 6 id = 101008 } unitleader = { type = 6 id = 101109 } unitleader = { type = 6 id = 101075 } unitleader = { type = 6 id = 101047 } unitleader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101051 } unitleader = { type = 6 id = 101102 } } defenders = { maxdivisions = 4 nation = 12 leader = { type = 6 id = 50270 } leader = { type = 6 id = 50320 } unitleader = { type = 6 id = 50134 } unitleader = { type = 6 id = 50270 } unitleader = { type = 6 id = 50069 } unitleader = { type = 6 id = 50320 } } } recordedbattle = { id = { type = 4712 id = 189977 } startdate = { year = 1938 month = march day = 1 hour = 17 } enddate = { year = 1938 month = march day = 3 hour = 11 } province = 1367 importance = 19.7990 attackers = { maxdivisions = 14 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 16 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } } } recordedbattle = { id = { type = 4712 id = 190200 } startdate = { year = 1938 month = march day = 2 hour = 9 } enddate = { year = 1938 month = march day = 2 hour = 10 } province = 437 importance = 1.4142 attackers = { maxdivisions = 1 nation = 166 leader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3416 } } defenders = { maxdivisions = 1 winner = 1 nation = 52 leader = { type = 6 id = 3006 } unitleader = { type = 6 id = 3006 } } } recordedbattle = { id = { type = 4712 id = 190217 } startdate = { year = 1938 month = march day = 2 hour = 11 } enddate = { year = 1938 month = march day = 22 hour = 11 } province = 440 importance = 17.8885 attackers = { maxdivisions = 5 winner = 1 nation = 166 leader = { type = 6 id = 3442 } leader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3442 } unitleader = { type = 4712 id = 190210 } unitleader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3430 } } defenders = { maxdivisions = 4 nation = 52 leader = { type = 6 id = 3065 } leader = { type = 6 id = 3055 } unitleader = { type = 6 id = 3008 } unitleader = { type = 6 id = 3065 } unitleader = { type = 6 id = 3055 } } } recordedleaderevent = { date = { year = 1938 month = march day = 6 hour = 1 } leader = { type = 6 id = 50377 } skill = 3 } recordedbattle = { id = { type = 4712 id = 191446 } startdate = { year = 1938 month = march day = 7 hour = 16 } enddate = { year = 1938 month = march day = 7 hour = 16 } province = 456 importance = 1.4142 attackers = { maxdivisions = 4 nation = 166 leader = { type = 6 id = 3441 } leader = { type = 6 id = 3418 } unitleader = { type = 6 id = 3441 } unitleader = { type = 6 id = 3444 } unitleader = { type = 6 id = 3418 } } defenders = { maxdivisions = 1 winner = 1 nation = 52 leader = { type = 6 id = 3061 } unitleader = { type = 6 id = 3061 } } } recordedbattle = { id = { type = 4712 id = 191447 } startdate = { year = 1938 month = march day = 7 hour = 16 } enddate = { year = 1938 month = march day = 7 hour = 16 } province = 455 importance = 1.4142 attackers = { maxdivisions = 1 nation = 166 leader = { type = 6 id = 3415 } unitleader = { type = 6 id = 3415 } } defenders = { maxdivisions = 4 winner = 1 nation = 52 leader = { type = 6 id = 3045 } unitleader = { type = 6 id = 3045 } unitleader = { type = 6 id = 3090 } unitleader = { type = 6 id = 3068 } } } recordedbattle = { id = { type = 4712 id = 191490 } startdate = { year = 1938 month = march day = 7 hour = 23 } enddate = { year = 1938 month = march day = 8 hour = 19 } province = 450 importance = 2.8284 attackers = { maxdivisions = 9 winner = 1 nation = 166 leader = { type = 6 id = 3466 } unitleader = { type = 6 id = 3466 } unitleader = { type = 6 id = 3414 } unitleader = { type = 6 id = 3467 } unitleader = { type = 6 id = 3421 } unitleader = { type = 6 id = 3449 } unitleader = { type = 6 id = 3464 } unitleader = { type = 6 id = 3415 } } defenders = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3040 } } } recordedbattle = { id = { type = 4712 id = 191913 } startdate = { year = 1938 month = march day = 9 hour = 14 } enddate = { year = 1938 month = march day = 9 hour = 15 } province = 442 importance = 2.8284 attackers = { maxdivisions = 4 winner = 1 nation = 166 leader = { type = 6 id = 3439 } unitleader = { type = 6 id = 3439 } unitleader = { type = 6 id = 3448 } unitleader = { type = 6 id = 3430 } } defenders = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3068 } unitleader = { type = 6 id = 3068 } } } recordedleaderevent = { date = { year = 1938 month = march day = 10 hour = 0 } leader = { type = 6 id = 6208 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = march day = 10 hour = 19 } leader = { type = 6 id = 3055 } skill = 3 } recordedbattle = { id = { type = 4712 id = 192287 } startdate = { year = 1938 month = march day = 11 hour = 1 } enddate = { year = 1938 month = march day = 13 hour = 2 } province = 1367 importance = 19.7990 attackers = { maxdivisions = 14 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 16 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } } } recordedbattle = { id = { type = 4712 id = 192491 } startdate = { year = 1938 month = march day = 11 hour = 14 } enddate = { year = 1938 month = march day = 19 hour = 22 } province = 1244 importance = 53.7401 attackers = { maxdivisions = 29 winner = 1 nation = 165 leader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 250024 } unitleader = { type = 6 id = 250014 } unitleader = { type = 6 id = 950066 } unitleader = { type = 6 id = 950085 } unitleader = { type = 6 id = 950143 } unitleader = { type = 4712 id = 192482 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950075 } unitleader = { type = 6 id = 950046 } unitleader = { type = 6 id = 250020 } unitleader = { type = 6 id = 950159 } unitleader = { type = 6 id = 950139 } unitleader = { type = 6 id = 950080 } unitleader = { type = 6 id = 950055 } } defenders = { maxdivisions = 19 nation = 12 leader = { type = 6 id = 50048 } leader = { type = 6 id = 50348 } unitleader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50337 } unitleader = { type = 6 id = 50279 } unitleader = { type = 6 id = 502003 } unitleader = { type = 6 id = 50006 } unitleader = { type = 4712 id = 192474 } unitleader = { type = 4712 id = 192484 } unitleader = { type = 6 id = 502006 } unitleader = { type = 6 id = 50194 } unitleader = { type = 6 id = 504003 } unitleader = { type = 6 id = 50348 } } } recordedbattle = { id = { type = 4712 id = 192501 } startdate = { year = 1938 month = march day = 11 hour = 17 } enddate = { year = 1938 month = march day = 19 hour = 19 } province = 455 importance = 8.4853 attackers = { maxdivisions = 3 winner = 1 nation = 166 leader = { type = 6 id = 3464 } unitleader = { type = 6 id = 3464 } unitleader = { type = 6 id = 3415 } unitleader = { type = 4712 id = 192500 } unitleader = { type = 6 id = 3401 } } defenders = { maxdivisions = 4 nation = 52 leader = { type = 6 id = 3045 } unitleader = { type = 6 id = 3045 } unitleader = { type = 6 id = 3090 } unitleader = { type = 6 id = 3004 } unitleader = { type = 6 id = 3079 } } } recordedbattle = { id = { type = 4712 id = 192654 } startdate = { year = 1938 month = march day = 12 hour = 15 } enddate = { year = 1938 month = march day = 12 hour = 15 } province = 453 importance = 1.4142 attackers = { maxdivisions = 1 nation = 166 leader = { type = 6 id = 3421 } unitleader = { type = 6 id = 3421 } } defenders = { maxdivisions = 2 winner = 1 nation = 52 leader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3040 } } } recordedbattle = { id = { type = 4712 id = 193247 } startdate = { year = 1938 month = march day = 15 hour = 11 } enddate = { year = 1938 month = march day = 19 hour = 19 } province = 442 importance = 2 attackers = { maxdivisions = 2 winner = 1 nation = 166 leader = { type = 6 id = 3439 } unitleader = { type = 6 id = 3439 } unitleader = { type = 6 id = 3448 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3004 } unitleader = { type = 6 id = 3004 } } } recordedleaderevent = { date = { year = 1938 month = march day = 15 hour = 22 } leader = { type = 6 id = 3059 } skill = 3 } recordedbattle = { id = { type = 4712 id = 193923 } startdate = { year = 1938 month = march day = 19 hour = 2 } enddate = { year = 1938 month = march day = 25 hour = 17 } province = 456 importance = 2.4495 attackers = { maxdivisions = 6 winner = 1 nation = 166 leader = { type = 6 id = 3407 } leader = { type = 6 id = 3441 } unitleader = { type = 6 id = 3407 } unitleader = { type = 6 id = 3441 } unitleader = { type = 6 id = 3418 } unitleader = { type = 6 id = 3401 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3061 } unitleader = { type = 6 id = 3061 } } } recordedleaderevent = { date = { year = 1938 month = march day = 19 hour = 3 } leader = { type = 6 id = 3008 } skill = 2 } recordedbattle = { id = { type = 4712 id = 193951 } startdate = { year = 1938 month = march day = 19 hour = 11 } enddate = { year = 1938 month = march day = 23 hour = 5 } province = 1357 importance = 2 attackers = { maxdivisions = 2 winner = 1 nation = 11 leader = { type = 6 id = 101047 } unitleader = { type = 6 id = 101047 } unitleader = { type = 6 id = 101210 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50069 } unitleader = { type = 6 id = 50069 } } } recordedbattle = { id = { type = 4712 id = 193956 } startdate = { year = 1938 month = march day = 19 hour = 13 } enddate = { year = 1938 month = march day = 21 hour = 10 } province = 1367 importance = 21.2132 attackers = { maxdivisions = 15 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 16 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } } } recordedbattle = { id = { type = 4712 id = 193979 } startdate = { year = 1938 month = march day = 19 hour = 20 } enddate = { year = 1938 month = march day = 19 hour = 21 } province = 455 importance = 2.8284 attackers = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3068 } unitleader = { type = 6 id = 3068 } } defenders = { maxdivisions = 3 winner = 1 nation = 166 leader = { type = 6 id = 3464 } unitleader = { type = 6 id = 3401 } unitleader = { type = 6 id = 3464 } unitleader = { type = 6 id = 3415 } } } recordedbattle = { id = { type = 4712 id = 193993 } startdate = { year = 1938 month = march day = 19 hour = 23 } enddate = { year = 1938 month = march day = 19 hour = 23 } province = 1244 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50280 } } defenders = { maxdivisions = 8 winner = 1 nation = 165 leader = { type = 6 id = 950066 } leader = { type = 6 id = 950053 } unitleader = { type = 6 id = 250014 } unitleader = { type = 6 id = 250024 } unitleader = { type = 6 id = 950066 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950053 } } } recordedbattle = { id = { type = 4712 id = 194116 } startdate = { year = 1938 month = march day = 20 hour = 0 } enddate = { year = 1938 month = march day = 22 hour = 7 } province = 1243 importance = 4.2426 attackers = { maxdivisions = 13 nation = 12 leader = { type = 6 id = 50004 } leader = { type = 6 id = 50175 } leader = { type = 6 id = 50350 } unitleader = { type = 6 id = 50004 } unitleader = { type = 4712 id = 193986 } unitleader = { type = 4712 id = 193998 } unitleader = { type = 6 id = 50175 } unitleader = { type = 6 id = 50350 } } defenders = { maxdivisions = 3 winner = 1 nation = 165 leader = { type = 6 id = 950122 } leader = { type = 6 id = 250016 } leader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 250016 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950046 } } } recordedbattle = { id = { type = 4712 id = 194125 } startdate = { year = 1938 month = march day = 21 hour = 0 } enddate = { year = 1938 month = march day = 28 hour = 5 } province = 1347 importance = 7.9373 attackers = { maxdivisions = 4 winner = 1 nation = 11 leader = { type = 6 id = 101102 } leader = { type = 6 id = 101008 } unitleader = { type = 6 id = 101102 } unitleader = { type = 6 id = 101008 } unitleader = { type = 6 id = 101083 } } defenders = { maxdivisions = 3 nation = 12 leader = { type = 6 id = 50249 } leader = { type = 6 id = 50000 } leader = { type = 6 id = 50064 } unitleader = { type = 6 id = 50249 } unitleader = { type = 6 id = 50000 } unitleader = { type = 6 id = 50064 } } } recordedbattle = { id = { type = 4712 id = 194350 } startdate = { year = 1938 month = march day = 21 hour = 14 } enddate = { year = 1938 month = april day = 7 hour = 10 } province = 1359 importance = 16 attackers = { maxdivisions = 4 nation = 11 leader = { type = 6 id = 101051 } leader = { type = 6 id = 101112 } leader = { type = 6 id = 101580 } unitleader = { type = 6 id = 101051 } unitleader = { type = 6 id = 101112 } unitleader = { type = 4712 id = 195564 } unitleader = { type = 6 id = 101580 } } defenders = { maxdivisions = 6 winner = 1 nation = 12 leader = { type = 6 id = 50270 } unitleader = { type = 6 id = 50270 } unitleader = { type = 6 id = 50196 } unitleader = { type = 6 id = 502008 } unitleader = { type = 6 id = 50169 } unitleader = { type = 6 id = 50127 } unitleader = { type = 6 id = 50003 } } } recordedleaderevent = { date = { year = 1938 month = march day = 22 hour = 22 } leader = { type = 6 id = 101008 } skill = 3 } recordedleaderevent = { date = { year = 1938 month = march day = 23 hour = 0 } leader = { type = 6 id = 6217 } rank = 2 } recordedbattle = { id = { type = 4712 id = 194704 } startdate = { year = 1938 month = march day = 23 hour = 5 } enddate = { year = 1938 month = march day = 23 hour = 5 } province = 1358 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50064 } unitleader = { type = 6 id = 50064 } } defenders = { maxdivisions = 10 winner = 1 nation = 11 leader = { type = 6 id = 101051 } unitleader = { type = 6 id = 101112 } unitleader = { type = 6 id = 101210 } unitleader = { type = 6 id = 101008 } unitleader = { type = 6 id = 101047 } unitleader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101051 } unitleader = { type = 6 id = 101102 } } } recordedbattle = { id = { type = 4712 id = 194737 } startdate = { year = 1938 month = march day = 23 hour = 15 } enddate = { year = 1938 month = march day = 23 hour = 16 } province = 1242 importance = 4.2426 attackers = { maxdivisions = 11 nation = 12 leader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50250 } } defenders = { maxdivisions = 3 winner = 1 nation = 165 leader = { type = 6 id = 950123 } unitleader = { type = 6 id = 950123 } unitleader = { type = 6 id = 950008 } unitleader = { type = 6 id = 250024 } } } recordedbattle = { id = { type = 4712 id = 194745 } startdate = { year = 1938 month = march day = 23 hour = 17 } enddate = { year = 1938 month = april day = 0 hour = 18 } province = 439 importance = 2.6458 attackers = { maxdivisions = 3 winner = 1 nation = 52 leader = { type = 6 id = 3006 } leader = { type = 6 id = 3065 } unitleader = { type = 6 id = 3006 } unitleader = { type = 6 id = 3048 } unitleader = { type = 6 id = 3065 } } defenders = { maxdivisions = 1 nation = 166 leader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3416 } } } recordedbattle = { id = { type = 4712 id = 194924 } startdate = { year = 1938 month = march day = 24 hour = 13 } enddate = { year = 1938 month = april day = 4 hour = 23 } province = 471 importance = 3.1623 attackers = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3029 } unitleader = { type = 6 id = 3029 } } defenders = { maxdivisions = 2 winner = 1 nation = 166 leader = { type = 6 id = 3409 } leader = { type = 6 id = 3426 } unitleader = { type = 6 id = 3409 } unitleader = { type = 6 id = 3426 } } } recordedbattle = { id = { type = 4712 id = 194925 } startdate = { year = 1938 month = march day = 24 hour = 13 } enddate = { year = 1938 month = april day = 5 hour = 9 } province = 461 importance = 3.3166 attackers = { maxdivisions = 2 winner = 1 nation = 166 leader = { type = 4712 id = 194923 } leader = { type = 6 id = 3430 } unitleader = { type = 4712 id = 194923 } unitleader = { type = 6 id = 3430 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3049 } unitleader = { type = 6 id = 3049 } } } recordedleaderevent = { date = { year = 1938 month = march day = 25 hour = 11 } leader = { type = 6 id = 450 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = march day = 25 hour = 11 } leader = { type = 6 id = 450 } skill = 2 } recordedbattle = { id = { type = 4712 id = 195115 } startdate = { year = 1938 month = march day = 25 hour = 13 } enddate = { year = 1938 month = march day = 27 hour = 6 } province = 1367 importance = 22.6274 attackers = { maxdivisions = 17 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 16 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } } } recordedleaderevent = { date = { year = 1938 month = march day = 25 hour = 18 } leader = { type = 6 id = 3006 } skill = 2 } recordedleaderevent = { date = { year = 1938 month = march day = 26 hour = 0 } leader = { type = 6 id = 473 } rank = 2 } recordedbattle = { id = { type = 4712 id = 195562 } startdate = { year = 1938 month = march day = 27 hour = 11 } enddate = { year = 1938 month = march day = 27 hour = 11 } province = 1357 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50196 } unitleader = { type = 6 id = 50196 } } defenders = { maxdivisions = 1 winner = 1 nation = 11 leader = { type = 6 id = 101047 } unitleader = { type = 6 id = 101047 } } } recordedbattle = { id = { type = 4712 id = 195628 } startdate = { year = 1938 month = march day = 27 hour = 21 } enddate = { year = 1938 month = march day = 27 hour = 21 } province = 1351 importance = 1.4142 attackers = { maxdivisions = 1 nation = 11 leader = { type = 6 id = 101047 } unitleader = { type = 6 id = 101047 } } defenders = { maxdivisions = 1 winner = 1 nation = 12 leader = { type = 6 id = 50069 } unitleader = { type = 6 id = 50069 } } } recordedleaderevent = { date = { year = 1938 month = march day = 28 hour = 9 } leader = { type = 6 id = 3416 } skill = 2 } recordedleaderevent = { date = { year = 1938 month = april day = 0 hour = 0 } leader = { type = 6 id = 410011 } rank = 2 } recordedbattle = { id = { type = 4712 id = 196394 } startdate = { year = 1938 month = april day = 0 hour = 1 } enddate = { year = 1938 month = april day = 3 hour = 8 } province = 1323 importance = 29.4449 attackers = { maxdivisions = 17 nation = 165 leader = { type = 6 id = 950075 } leader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950075 } unitleader = { type = 6 id = 950072 } unitleader = { type = 4712 id = 196380 } unitleader = { type = 4712 id = 196382 } unitleader = { type = 6 id = 250024 } unitleader = { type = 6 id = 250020 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950103 } } defenders = { maxdivisions = 21 winner = 1 nation = 12 leader = { type = 6 id = 50031 } unitleader = { type = 6 id = 50031 } unitleader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50218 } unitleader = { type = 4712 id = 196385 } unitleader = { type = 4712 id = 196391 } } } recordedbattle = { id = { type = 4712 id = 199648 } startdate = { year = 1938 month = april day = 0 hour = 20 } enddate = { year = 1938 month = april day = 12 hour = 11 } province = 442 importance = 6.9282 attackers = { maxdivisions = 7 winner = 1 nation = 166 leader = { type = 6 id = 3439 } leader = { type = 6 id = 3448 } leader = { type = 6 id = 3464 } leader = { type = 6 id = 3416 } leader = { type = 4712 id = 198834 } leader = { type = 6 id = 3413 } leader = { type = 4712 id = 199077 } unitleader = { type = 6 id = 3439 } unitleader = { type = 6 id = 3464 } unitleader = { type = 6 id = 3448 } unitleader = { type = 4712 id = 197739 } unitleader = { type = 6 id = 3416 } unitleader = { type = 4712 id = 198834 } unitleader = { type = 6 id = 3413 } unitleader = { type = 4712 id = 199077 } unitleader = { type = 4712 id = 199647 } unitleader = { type = 6 id = 3430 } } defenders = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3061 } leader = { type = 6 id = 3008 } unitleader = { type = 6 id = 3061 } unitleader = { type = 6 id = 3008 } } } recordedbattle = { id = { type = 4712 id = 196707 } startdate = { year = 1938 month = april day = 1 hour = 4 } enddate = { year = 1938 month = april day = 1 hour = 9 } province = 1373 importance = 4.2426 isnaval = 1 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101296 } unitleader = { type = 6 id = 101296 } } defenders = { maxdivisions = 3 nation = 12 leader = { type = 6 id = 50358 } unitleader = { type = 6 id = 50358 } unitleader = { type = 6 id = 50363 } } } recordedleaderevent = { date = { year = 1938 month = april day = 1 hour = 9 } leader = { type = 6 id = 50363 } skill = 3 } recordedbattle = { id = { type = 4712 id = 196751 } startdate = { year = 1938 month = april day = 1 hour = 13 } enddate = { year = 1938 month = april day = 1 hour = 13 } province = 1357 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 502008 } unitleader = { type = 6 id = 502008 } } defenders = { maxdivisions = 2 winner = 1 nation = 11 leader = { type = 6 id = 101047 } unitleader = { type = 6 id = 101047 } unitleader = { type = 6 id = 101105 } } } recordedleaderevent = { date = { year = 1938 month = april day = 1 hour = 16 } leader = { type = 6 id = 250020 } skill = 2 } recordedbattle = { id = { type = 4712 id = 196776 } startdate = { year = 1938 month = april day = 1 hour = 18 } enddate = { year = 1938 month = april day = 3 hour = 8 } province = 1367 importance = 22.6274 attackers = { maxdivisions = 17 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 16 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } } } recordedleaderevent = { date = { year = 1938 month = april day = 2 hour = 0 } leader = { type = 6 id = 6289 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = april day = 3 hour = 4 } leader = { type = 6 id = 50133 } skill = 2 } recordedleaderevent = { date = { year = 1938 month = april day = 3 hour = 4 } leader = { type = 6 id = 50165 } skill = 2 } recordedbattle = { id = { type = 4712 id = 198012 } startdate = { year = 1938 month = april day = 3 hour = 17 } enddate = { year = 1938 month = april day = 7 hour = 2 } province = 1347 importance = 2 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101102 } leader = { type = 6 id = 101008 } unitleader = { type = 6 id = 101102 } unitleader = { type = 6 id = 101008 } unitleader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101105 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50305 } leader = { type = 6 id = 50121 } unitleader = { type = 6 id = 50305 } unitleader = { type = 6 id = 50121 } } } recordedleaderevent = { date = { year = 1938 month = april day = 4 hour = 0 } leader = { type = 6 id = 101295 } rank = 1 } recordedbattle = { id = { type = 4712 id = 204665 } startdate = { year = 1938 month = april day = 4 hour = 18 } enddate = { year = 1938 month = april day = 27 hour = 7 } province = 437 importance = 9.5917 attackers = { maxdivisions = 2 nation = 166 leader = { type = 6 id = 3442 } unitleader = { type = 6 id = 3442 } } defenders = { maxdivisions = 3 winner = 1 nation = 52 leader = { type = 6 id = 3065 } unitleader = { type = 6 id = 3006 } unitleader = { type = 6 id = 3055 } unitleader = { type = 6 id = 3065 } } } recordedleaderevent = { date = { year = 1938 month = april day = 5 hour = 0 } leader = { type = 6 id = 101477 } rank = 2 } recordedbattle = { id = { type = 4712 id = 198725 } startdate = { year = 1938 month = april day = 7 hour = 2 } enddate = { year = 1938 month = april day = 17 hour = 10 } province = 470 importance = 3.1623 attackers = { maxdivisions = 3 winner = 1 nation = 52 leader = { type = 6 id = 3029 } unitleader = { type = 6 id = 3029 } unitleader = { type = 6 id = 3074 } unitleader = { type = 6 id = 3059 } } defenders = { maxdivisions = 1 nation = 166 leader = { type = 6 id = 3463 } unitleader = { type = 6 id = 3463 } } } recordedbattle = { id = { type = 4712 id = 198761 } startdate = { year = 1938 month = april day = 7 hour = 4 } enddate = { year = 1938 month = april day = 7 hour = 4 } province = 1347 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50000 } unitleader = { type = 6 id = 50000 } } defenders = { maxdivisions = 1 winner = 1 nation = 11 leader = { type = 6 id = 101008 } unitleader = { type = 6 id = 101008 } } } recordedbattle = { id = { type = 4712 id = 198909 } startdate = { year = 1938 month = april day = 7 hour = 14 } enddate = { year = 1938 month = april day = 13 hour = 23 } province = 1323 importance = 51.4393 attackers = { maxdivisions = 21 nation = 165 leader = { type = 6 id = 950075 } leader = { type = 6 id = 950122 } leader = { type = 6 id = 513001 } leader = { type = 6 id = 950151 } unitleader = { type = 6 id = 950075 } unitleader = { type = 6 id = 950072 } unitleader = { type = 6 id = 950046 } unitleader = { type = 4712 id = 198904 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 513001 } unitleader = { type = 4712 id = 198906 } unitleader = { type = 4712 id = 198915 } unitleader = { type = 6 id = 250024 } unitleader = { type = 6 id = 950139 } unitleader = { type = 6 id = 950116 } unitleader = { type = 6 id = 250016 } unitleader = { type = 6 id = 950151 } } defenders = { maxdivisions = 22 winner = 1 nation = 12 leader = { type = 6 id = 50031 } unitleader = { type = 6 id = 50031 } unitleader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50307 } unitleader = { type = 4712 id = 198890 } unitleader = { type = 4712 id = 198896 } unitleader = { type = 6 id = 50178 } } } recordedbattle = { id = { type = 4712 id = 198994 } startdate = { year = 1938 month = april day = 8 hour = 1 } enddate = { year = 1938 month = april day = 9 hour = 9 } province = 1367 importance = 22.6274 attackers = { maxdivisions = 16 nation = 11 leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 16 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } } } recordedbattle = { id = { type = 4712 id = 199266 } startdate = { year = 1938 month = april day = 9 hour = 2 } enddate = { year = 1938 month = april day = 9 hour = 7 } province = 1373 importance = 10.2426 isnaval = 1 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101296 } unitleader = { type = 6 id = 101296 } } defenders = { maxdivisions = 3 nation = 12 leader = { type = 6 id = 50358 } unitleader = { type = 6 id = 50358 } unitleader = { type = 6 id = 50363 } sunk = { type = 22400 id = 158 } sunk = { type = 22400 id = 159 } } } recordedleaderevent = { date = { year = 1938 month = april day = 9 hour = 16 } leader = { type = 6 id = 950046 } skill = 2 } recordedbattle = { id = { type = 4712 id = 199401 } startdate = { year = 1938 month = april day = 9 hour = 20 } enddate = { year = 1938 month = april day = 9 hour = 21 } province = 1352 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50000 } unitleader = { type = 6 id = 50000 } } defenders = { maxdivisions = 1 winner = 1 nation = 11 leader = { type = 6 id = 101047 } unitleader = { type = 6 id = 101047 } } } recordedbattle = { id = { type = 4712 id = 199834 } startdate = { year = 1938 month = april day = 11 hour = 0 } enddate = { year = 1938 month = april day = 11 hour = 0 } province = 1244 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50091 } unitleader = { type = 6 id = 50091 } } defenders = { maxdivisions = 7 winner = 1 nation = 165 leader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950075 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950139 } unitleader = { type = 6 id = 950116 } } } recordedbattle = { id = { type = 4712 id = 200117 } startdate = { year = 1938 month = april day = 11 hour = 12 } enddate = { year = 1938 month = april day = 18 hour = 4 } province = 1359 importance = 15.8745 attackers = { maxdivisions = 8 winner = 1 nation = 11 leader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101105 } unitleader = { type = 4712 id = 200116 } } defenders = { maxdivisions = 6 nation = 12 leader = { type = 6 id = 50334 } leader = { type = 6 id = 502008 } unitleader = { type = 6 id = 50334 } unitleader = { type = 6 id = 502008 } unitleader = { type = 6 id = 50205 } unitleader = { type = 6 id = 50000 } } } recordedbattle = { id = { type = 4712 id = 201867 } startdate = { year = 1938 month = april day = 12 hour = 3 } enddate = { year = 1938 month = april day = 20 hour = 9 } province = 467 importance = 2.8284 attackers = { maxdivisions = 2 winner = 1 nation = 166 leader = { type = 6 id = 3457 } leader = { type = 6 id = 3428 } unitleader = { type = 6 id = 3457 } unitleader = { type = 6 id = 3428 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3059 } unitleader = { type = 6 id = 3059 } } } recordedbattle = { id = { type = 4712 id = 200376 } startdate = { year = 1938 month = april day = 12 hour = 11 } enddate = { year = 1938 month = april day = 18 hour = 9 } province = 1351 importance = 9.7980 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101051 } unitleader = { type = 6 id = 101051 } unitleader = { type = 4712 id = 200371 } unitleader = { type = 6 id = 101047 } unitleader = { type = 6 id = 101008 } } defenders = { maxdivisions = 4 nation = 12 leader = { type = 6 id = 50305 } leader = { type = 6 id = 50249 } leader = { type = 6 id = 50279 } unitleader = { type = 6 id = 50305 } unitleader = { type = 4712 id = 200373 } unitleader = { type = 4712 id = 200375 } } } recordedleaderevent = { date = { year = 1938 month = april day = 13 hour = 15 } leader = { type = 6 id = 3029 } skill = 3 } recordedbattle = { id = { type = 4712 id = 200703 } startdate = { year = 1938 month = april day = 13 hour = 23 } enddate = { year = 1938 month = april day = 15 hour = 10 } province = 1367 importance = 22.6274 attackers = { maxdivisions = 17 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 16 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } } } recordedbattle = { id = { type = 4712 id = 201065 } startdate = { year = 1938 month = april day = 15 hour = 0 } enddate = { year = 1938 month = april day = 17 hour = 17 } province = 457 importance = 1.4142 attackers = { maxdivisions = 5 winner = 1 nation = 166 leader = { type = 6 id = 3405 } leader = { type = 6 id = 3414 } unitleader = { type = 6 id = 3405 } unitleader = { type = 6 id = 3414 } unitleader = { type = 4712 id = 201049 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3004 } unitleader = { type = 6 id = 3004 } } } recordedbattle = { id = { type = 4712 id = 205551 } startdate = { year = 1938 month = april day = 15 hour = 4 } enddate = { year = 1938 month = may day = 0 hour = 16 } province = 461 importance = 3.8730 attackers = { maxdivisions = 2 winner = 1 nation = 166 leader = { type = 6 id = 3444 } leader = { type = 6 id = 3430 } unitleader = { type = 6 id = 3444 } unitleader = { type = 6 id = 3430 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3068 } unitleader = { type = 6 id = 3068 } } } recordedbattle = { id = { type = 4712 id = 201842 } startdate = { year = 1938 month = april day = 17 hour = 5 } enddate = { year = 1938 month = april day = 17 hour = 8 } province = 1373 importance = 4.4142 isnaval = 1 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101296 } unitleader = { type = 6 id = 101296 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50358 } unitleader = { type = 6 id = 50358 } sunk = { type = 4712 id = 165495 } } } recordedleaderevent = { date = { year = 1938 month = april day = 17 hour = 7 } leader = { type = 6 id = 101159 } skill = 3 } recordedbattle = { id = { type = 4712 id = 201899 } startdate = { year = 1938 month = april day = 17 hour = 15 } enddate = { year = 1938 month = april day = 17 hour = 15 } province = 1352 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50190 } unitleader = { type = 6 id = 50190 } } defenders = { maxdivisions = 1 winner = 1 nation = 11 leader = { type = 6 id = 101047 } unitleader = { type = 6 id = 101047 } } } recordedleaderevent = { date = { year = 1938 month = april day = 17 hour = 15 } leader = { type = 6 id = 101093 } trait = 22 } recordedleaderevent = { date = { year = 1938 month = april day = 17 hour = 20 } leader = { type = 6 id = 101083 } skill = 3 } recordedleaderevent = { date = { year = 1938 month = april day = 19 hour = 0 } leader = { type = 6 id = 101159 } rank = 2 } recordedbattle = { id = { type = 4712 id = 202897 } startdate = { year = 1938 month = april day = 20 hour = 10 } enddate = { year = 1938 month = april day = 22 hour = 5 } province = 1367 importance = 22.6274 attackers = { maxdivisions = 17 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 16 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } } } recordedbattle = { id = { type = 4712 id = 203252 } startdate = { year = 1938 month = april day = 21 hour = 11 } enddate = { year = 1938 month = april day = 23 hour = 12 } province = 456 importance = 1.4142 attackers = { maxdivisions = 6 winner = 1 nation = 166 leader = { type = 6 id = 3407 } leader = { type = 6 id = 3441 } unitleader = { type = 6 id = 3407 } unitleader = { type = 6 id = 3441 } unitleader = { type = 6 id = 3418 } unitleader = { type = 6 id = 3401 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3061 } unitleader = { type = 6 id = 3061 } } } recordedbattle = { id = { type = 4712 id = 208890 } startdate = { year = 1938 month = april day = 21 hour = 23 } enddate = { year = 1938 month = may day = 15 hour = 9 } province = 453 importance = 9.7980 attackers = { maxdivisions = 5 winner = 1 nation = 166 leader = { type = 6 id = 3414 } leader = { type = 6 id = 3421 } unitleader = { type = 6 id = 3414 } unitleader = { type = 4712 id = 203369 } unitleader = { type = 6 id = 3421 } unitleader = { type = 6 id = 3405 } } defenders = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3040 } } } recordedleaderevent = { date = { year = 1938 month = april day = 22 hour = 6 } leader = { type = 6 id = 3061 } skill = 4 } recordedbattle = { id = { type = 4712 id = 204753 } startdate = { year = 1938 month = april day = 22 hour = 7 } enddate = { year = 1938 month = april day = 26 hour = 20 } province = 1323 importance = 42 attackers = { maxdivisions = 24 winner = 1 nation = 165 leader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 513001 } unitleader = { type = 6 id = 250016 } unitleader = { type = 6 id = 950046 } unitleader = { type = 6 id = 950151 } unitleader = { type = 6 id = 950047 } unitleader = { type = 6 id = 950116 } unitleader = { type = 6 id = 950072 } unitleader = { type = 4712 id = 203629 } unitleader = { type = 4712 id = 203621 } unitleader = { type = 6 id = 950075 } unitleader = { type = 6 id = 950026 } unitleader = { type = 4712 id = 203727 } unitleader = { type = 6 id = 950008 } unitleader = { type = 6 id = 950007 } unitleader = { type = 6 id = 950010 } unitleader = { type = 6 id = 950143 } } defenders = { maxdivisions = 21 nation = 12 leader = { type = 6 id = 50031 } leader = { type = 6 id = 50250 } leader = { type = 6 id = 50314 } leader = { type = 6 id = 50197 } leader = { type = 6 id = 50307 } leader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50031 } unitleader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50307 } unitleader = { type = 6 id = 50131 } unitleader = { type = 4712 id = 203551 } unitleader = { type = 4712 id = 203557 } unitleader = { type = 6 id = 50006 } } } recordedleaderevent = { date = { year = 1938 month = april day = 22 hour = 16 } leader = { type = 6 id = 3444 } skill = 4 } recordedleaderevent = { date = { year = 1938 month = april day = 23 hour = 6 } leader = { type = 6 id = 3418 } skill = 3 } recordedbattle = { id = { type = 4712 id = 203926 } startdate = { year = 1938 month = april day = 23 hour = 23 } enddate = { year = 1938 month = april day = 26 hour = 23 } province = 1360 importance = 1.7321 attackers = { maxdivisions = 1 winner = 1 nation = 11 leader = { type = 6 id = 101105 } unitleader = { type = 6 id = 101105 } } defenders = { maxdivisions = 3 nation = 12 leader = { type = 6 id = 50320 } leader = { type = 6 id = 50169 } unitleader = { type = 6 id = 50320 } unitleader = { type = 6 id = 50169 } unitleader = { type = 4712 id = 203921 } } } recordedbattle = { id = { type = 4712 id = 204089 } startdate = { year = 1938 month = april day = 24 hour = 7 } enddate = { year = 1938 month = may day = 1 hour = 21 } province = 455 importance = 7.9373 attackers = { maxdivisions = 6 winner = 1 nation = 52 leader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3036 } unitleader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3008 } unitleader = { type = 6 id = 3090 } unitleader = { type = 6 id = 3049 } } defenders = { maxdivisions = 3 nation = 166 leader = { type = 6 id = 3464 } unitleader = { type = 6 id = 3464 } unitleader = { type = 6 id = 3413 } } } recordedbattle = { id = { type = 4712 id = 204492 } startdate = { year = 1938 month = april day = 25 hour = 2 } enddate = { year = 1938 month = april day = 25 hour = 23 } province = 442 importance = 1.4142 attackers = { maxdivisions = 12 winner = 1 nation = 166 leader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3430 } unitleader = { type = 6 id = 3439 } unitleader = { type = 6 id = 3464 } unitleader = { type = 6 id = 3413 } unitleader = { type = 6 id = 3411 } unitleader = { type = 6 id = 3441 } unitleader = { type = 6 id = 3418 } unitleader = { type = 6 id = 3401 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3049 } unitleader = { type = 6 id = 3049 } } } recordedleaderevent = { date = { year = 1938 month = april day = 25 hour = 3 } leader = { type = 6 id = 3413 } skill = 2 } recordedbattle = { id = { type = 4712 id = 205767 } startdate = { year = 1938 month = april day = 26 hour = 0 } enddate = { year = 1938 month = may day = 9 hour = 3 } province = 1356 importance = 25.2389 attackers = { maxdivisions = 8 winner = 1 nation = 11 leader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101093 } unitleader = { type = 4712 id = 205716 } unitleader = { type = 6 id = 101105 } } defenders = { maxdivisions = 7 nation = 12 leader = { type = 6 id = 502008 } leader = { type = 6 id = 50334 } leader = { type = 6 id = 50320 } leader = { type = 6 id = 502007 } leader = { type = 6 id = 50169 } unitleader = { type = 6 id = 502008 } unitleader = { type = 6 id = 50334 } unitleader = { type = 6 id = 50169 } unitleader = { type = 6 id = 50194 } unitleader = { type = 6 id = 50320 } unitleader = { type = 6 id = 502007 } } } recordedbattle = { id = { type = 4712 id = 204841 } startdate = { year = 1938 month = april day = 26 hour = 22 } enddate = { year = 1938 month = april day = 28 hour = 11 } province = 1367 importance = 22.6274 attackers = { maxdivisions = 17 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 16 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } } } recordedbattle = { id = { type = 4712 id = 204865 } startdate = { year = 1938 month = april day = 27 hour = 0 } enddate = { year = 1938 month = april day = 27 hour = 23 } province = 467 importance = 2.8284 attackers = { maxdivisions = 3 nation = 52 leader = { type = 6 id = 3074 } leader = { type = 6 id = 3075 } unitleader = { type = 6 id = 3074 } unitleader = { type = 6 id = 3075 } } defenders = { maxdivisions = 2 winner = 1 nation = 166 leader = { type = 6 id = 3428 } leader = { type = 6 id = 3457 } unitleader = { type = 6 id = 3428 } unitleader = { type = 6 id = 3457 } } } recordedbattle = { id = { type = 4712 id = 208212 } startdate = { year = 1938 month = april day = 27 hour = 8 } enddate = { year = 1938 month = may day = 5 hour = 22 } province = 442 importance = 2.8284 attackers = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3048 } leader = { type = 6 id = 3049 } unitleader = { type = 6 id = 3048 } unitleader = { type = 6 id = 3049 } } defenders = { maxdivisions = 1 winner = 1 nation = 166 leader = { type = 6 id = 3413 } unitleader = { type = 6 id = 3413 } } } recordedleaderevent = { date = { year = 1938 month = april day = 27 hour = 18 } leader = { type = 6 id = 50049 } skill = 3 } recordedbattle = { id = { type = 4712 id = 206107 } startdate = { year = 1938 month = may day = 0 hour = 4 } enddate = { year = 1938 month = may day = 3 hour = 6 } province = 1321 importance = 6.9282 attackers = { maxdivisions = 5 winner = 1 nation = 165 leader = { type = 6 id = 950026 } leader = { type = 6 id = 513001 } unitleader = { type = 6 id = 950026 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950046 } unitleader = { type = 6 id = 950116 } unitleader = { type = 6 id = 513001 } } defenders = { maxdivisions = 4 nation = 12 leader = { type = 6 id = 50204 } leader = { type = 6 id = 50035 } unitleader = { type = 6 id = 50204 } unitleader = { type = 4712 id = 161437 } unitleader = { type = 6 id = 50035 } } } recordedbattle = { id = { type = 4712 id = 206505 } startdate = { year = 1938 month = may day = 1 hour = 7 } enddate = { year = 1938 month = may day = 4 hour = 10 } province = 437 importance = 3.4641 attackers = { maxdivisions = 2 nation = 166 leader = { type = 6 id = 3442 } unitleader = { type = 6 id = 3442 } } defenders = { maxdivisions = 3 winner = 1 nation = 52 leader = { type = 6 id = 3065 } unitleader = { type = 6 id = 3006 } unitleader = { type = 6 id = 3055 } unitleader = { type = 6 id = 3065 } } } recordedbattle = { id = { type = 4712 id = 206581 } startdate = { year = 1938 month = may day = 1 hour = 13 } enddate = { year = 1938 month = may day = 1 hour = 14 } province = 1351 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 160017 } unitleader = { type = 6 id = 160017 } } defenders = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101051 } unitleader = { type = 6 id = 101051 } } } recordedbattle = { id = { type = 4712 id = 206648 } startdate = { year = 1938 month = may day = 1 hour = 18 } enddate = { year = 1938 month = may day = 7 hour = 1 } province = 1345 importance = 12.2474 attackers = { maxdivisions = 5 nation = 11 leader = { type = 6 id = 101051 } leader = { type = 6 id = 101008 } unitleader = { type = 6 id = 101051 } unitleader = { type = 4712 id = 206628 } unitleader = { type = 6 id = 101159 } } defenders = { maxdivisions = 9 winner = 1 nation = 12 leader = { type = 6 id = 50253 } unitleader = { type = 6 id = 50253 } unitleader = { type = 6 id = 50219 } unitleader = { type = 6 id = 160017 } unitleader = { type = 6 id = 502009 } unitleader = { type = 6 id = 50161 } } } recordedbattle = { id = { type = 4712 id = 206705 } startdate = { year = 1938 month = may day = 1 hour = 22 } enddate = { year = 1938 month = may day = 4 hour = 9 } province = 1327 importance = 12.1244 attackers = { maxdivisions = 7 nation = 165 leader = { type = 6 id = 950075 } unitleader = { type = 6 id = 950075 } } defenders = { maxdivisions = 7 winner = 1 nation = 12 leader = { type = 6 id = 50031 } unitleader = { type = 6 id = 50005 } unitleader = { type = 6 id = 50066 } unitleader = { type = 6 id = 50031 } unitleader = { type = 6 id = 50249 } unitleader = { type = 6 id = 50178 } } } recordedleaderevent = { date = { year = 1938 month = may day = 1 hour = 22 } leader = { type = 6 id = 50169 } skill = 2 } recordedleaderevent = { date = { year = 1938 month = may day = 2 hour = 15 } leader = { type = 6 id = 50334 } trait = 22 } recordedbattle = { id = { type = 4712 id = 207303 } startdate = { year = 1938 month = may day = 3 hour = 7 } enddate = { year = 1938 month = may day = 3 hour = 7 } province = 1321 importance = 4.2426 attackers = { maxdivisions = 4 nation = 12 leader = { type = 6 id = 50136 } leader = { type = 6 id = 50127 } unitleader = { type = 6 id = 50136 } unitleader = { type = 6 id = 50127 } } defenders = { maxdivisions = 3 winner = 1 nation = 165 leader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950046 } unitleader = { type = 6 id = 950116 } } } recordedleaderevent = { date = { year = 1938 month = may day = 3 hour = 13 } leader = { type = 6 id = 3414 } skill = 2 } recordedbattle = { id = { type = 4712 id = 207410 } startdate = { year = 1938 month = may day = 3 hour = 14 } enddate = { year = 1938 month = may day = 3 hour = 15 } province = 1360 importance = 1.4142 attackers = { maxdivisions = 1 winner = 1 nation = 11 leader = { type = 6 id = 101105 } unitleader = { type = 6 id = 101105 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50169 } unitleader = { type = 6 id = 50169 } } } recordedbattle = { id = { type = 4712 id = 207429 } startdate = { year = 1938 month = may day = 3 hour = 17 } enddate = { year = 1938 month = may day = 5 hour = 7 } province = 1367 importance = 24.0416 attackers = { maxdivisions = 17 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 17 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50273 } } } recordedbattle = { id = { type = 4712 id = 207553 } startdate = { year = 1938 month = may day = 4 hour = 1 } enddate = { year = 1938 month = may day = 17 hour = 1 } province = 472 importance = 7.2111 attackers = { maxdivisions = 4 winner = 1 nation = 166 leader = { type = 6 id = 3463 } unitleader = { type = 6 id = 3463 } unitleader = { type = 6 id = 3457 } unitleader = { type = 6 id = 3428 } } defenders = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3075 } unitleader = { type = 6 id = 3075 } } } recordedleaderevent = { date = { year = 1938 month = may day = 5 hour = 14 } leader = { type = 6 id = 3463 } trait = 23 } recordedbattle = { id = { type = 4712 id = 208211 } startdate = { year = 1938 month = may day = 5 hour = 21 } enddate = { year = 1938 month = may day = 5 hour = 21 } province = 1360 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 502007 } unitleader = { type = 6 id = 502007 } } defenders = { maxdivisions = 1 winner = 1 nation = 11 leader = { type = 6 id = 101105 } unitleader = { type = 6 id = 101105 } } } recordedleaderevent = { date = { year = 1938 month = may day = 6 hour = 0 } leader = { type = 6 id = 50253 } trait = 23 } recordedleaderevent = { date = { year = 1938 month = may day = 6 hour = 10 } leader = { type = 6 id = 3428 } skill = 3 } recordedbattle = { id = { type = 4712 id = 208802 } startdate = { year = 1938 month = may day = 7 hour = 15 } enddate = { year = 1938 month = may day = 7 hour = 15 } province = 1321 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50178 } unitleader = { type = 6 id = 50178 } } defenders = { maxdivisions = 4 winner = 1 nation = 165 leader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950046 } unitleader = { type = 6 id = 950116 } unitleader = { type = 6 id = 950026 } } } recordedbattle = { id = { type = 4712 id = 208971 } startdate = { year = 1938 month = may day = 8 hour = 4 } enddate = { year = 1938 month = may day = 11 hour = 9 } province = 1249 importance = 15.5885 attackers = { maxdivisions = 33 winner = 1 nation = 165 leader = { type = 6 id = 250009 } leader = { type = 6 id = 513001 } leader = { type = 6 id = 950122 } leader = { type = 6 id = 950066 } unitleader = { type = 6 id = 250009 } unitleader = { type = 6 id = 250014 } unitleader = { type = 6 id = 513001 } unitleader = { type = 6 id = 950091 } unitleader = { type = 6 id = 250016 } unitleader = { type = 6 id = 950066 } unitleader = { type = 6 id = 950075 } unitleader = { type = 6 id = 950007 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 250013 } unitleader = { type = 6 id = 950098 } unitleader = { type = 6 id = 950047 } unitleader = { type = 6 id = 950143 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950055 } unitleader = { type = 6 id = 250024 } } defenders = { maxdivisions = 9 nation = 12 leader = { type = 6 id = 50004 } leader = { type = 6 id = 50127 } leader = { type = 6 id = 50136 } unitleader = { type = 6 id = 50004 } unitleader = { type = 6 id = 50127 } unitleader = { type = 6 id = 50136 } } } recordedbattle = { id = { type = 4712 id = 209625 } startdate = { year = 1938 month = may day = 10 hour = 5 } enddate = { year = 1938 month = may day = 10 hour = 5 } province = 1347 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 502009 } unitleader = { type = 6 id = 502009 } } defenders = { maxdivisions = 2 winner = 1 nation = 11 leader = { type = 6 id = 101580 } unitleader = { type = 6 id = 101156 } unitleader = { type = 6 id = 101580 } } } recordedbattle = { id = { type = 4712 id = 209782 } startdate = { year = 1938 month = may day = 11 hour = 0 } enddate = { year = 1938 month = may day = 12 hour = 6 } province = 1367 importance = 24.0416 attackers = { maxdivisions = 17 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 18 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50273 } unitleader = { type = 6 id = 50329 } } } recordedbattle = { id = { type = 4712 id = 209789 } startdate = { year = 1938 month = may day = 11 hour = 1 } enddate = { year = 1938 month = may day = 11 hour = 1 } province = 455 importance = 2.8284 attackers = { maxdivisions = 5 nation = 52 leader = { type = 6 id = 3079 } leader = { type = 6 id = 3036 } leader = { type = 6 id = 3013 } leader = { type = 6 id = 3090 } unitleader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3036 } unitleader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3008 } unitleader = { type = 6 id = 3090 } } defenders = { maxdivisions = 2 winner = 1 nation = 166 leader = { type = 6 id = 3464 } unitleader = { type = 6 id = 3464 } } } recordedleaderevent = { date = { year = 1938 month = may day = 11 hour = 9 } leader = { type = 6 id = 950122 } trait = 22 } recordedbattle = { id = { type = 4712 id = 210401 } startdate = { year = 1938 month = may day = 12 hour = 23 } enddate = { year = 1938 month = may day = 16 hour = 12 } province = 459 importance = 6 attackers = { maxdivisions = 3 winner = 1 nation = 166 leader = { type = 6 id = 3439 } unitleader = { type = 6 id = 3439 } unitleader = { type = 6 id = 3413 } } defenders = { maxdivisions = 4 nation = 52 leader = { type = 6 id = 3079 } leader = { type = 6 id = 3049 } leader = { type = 6 id = 3061 } leader = { type = 6 id = 3055 } unitleader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3049 } unitleader = { type = 6 id = 3061 } unitleader = { type = 4712 id = 210364 } } } recordedleaderevent = { date = { year = 1938 month = may day = 13 hour = 0 } leader = { type = 6 id = 101316 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = may day = 13 hour = 0 } leader = { type = 6 id = 3472 } rank = 2 } recordedbattle = { id = { type = 4712 id = 210647 } startdate = { year = 1938 month = may day = 13 hour = 18 } enddate = { year = 1938 month = may day = 13 hour = 18 } province = 1356 importance = 4.2426 attackers = { maxdivisions = 4 nation = 12 leader = { type = 6 id = 50334 } leader = { type = 6 id = 502008 } unitleader = { type = 6 id = 50334 } unitleader = { type = 6 id = 502008 } } defenders = { maxdivisions = 3 winner = 1 nation = 11 leader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101093 } } } recordedleaderevent = { date = { year = 1938 month = may day = 14 hour = 20 } leader = { type = 6 id = 3493 } skill = 5 } recordedbattle = { id = { type = 4712 id = 212625 } startdate = { year = 1938 month = may day = 15 hour = 20 } enddate = { year = 1938 month = may day = 25 hour = 12 } province = 461 importance = 3.1623 attackers = { maxdivisions = 3 winner = 1 nation = 166 leader = { type = 6 id = 3430 } leader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3430 } unitleader = { type = 6 id = 3416 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3061 } leader = { type = 6 id = 3055 } unitleader = { type = 6 id = 3061 } unitleader = { type = 6 id = 3055 } } } recordedbattle = { id = { type = 4712 id = 211910 } startdate = { year = 1938 month = may day = 16 hour = 6 } enddate = { year = 1938 month = may day = 17 hour = 4 } province = 1321 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50014 } leader = { type = 6 id = 50097 } unitleader = { type = 6 id = 50014 } unitleader = { type = 6 id = 50097 } } defenders = { maxdivisions = 4 winner = 1 nation = 165 leader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950046 } unitleader = { type = 6 id = 950026 } } } recordedbattle = { id = { type = 4712 id = 211727 } startdate = { year = 1938 month = may day = 16 hour = 12 } enddate = { year = 1938 month = may day = 16 hour = 12 } province = 1248 importance = 11.3137 attackers = { maxdivisions = 8 nation = 165 leader = { type = 6 id = 950143 } leader = { type = 4712 id = 211724 } unitleader = { type = 6 id = 950143 } unitleader = { type = 4712 id = 211724 } } defenders = { maxdivisions = 8 winner = 1 nation = 12 leader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50250 } unitleader = { type = 4712 id = 211703 } } } recordedbattle = { id = { type = 4712 id = 211911 } startdate = { year = 1938 month = may day = 17 hour = 4 } enddate = { year = 1938 month = may day = 22 hour = 21 } province = 439 importance = 2.2361 attackers = { maxdivisions = 3 winner = 1 nation = 166 leader = { type = 6 id = 3442 } leader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3442 } unitleader = { type = 6 id = 3416 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3006 } unitleader = { type = 6 id = 3006 } } } recordedbattle = { id = { type = 4712 id = 211920 } startdate = { year = 1938 month = may day = 17 hour = 6 } enddate = { year = 1938 month = may day = 25 hour = 11 } province = 1252 importance = 42.4264 attackers = { maxdivisions = 24 winner = 1 nation = 165 leader = { type = 6 id = 513007 } leader = { type = 6 id = 950091 } leader = { type = 6 id = 950022 } leader = { type = 6 id = 250013 } unitleader = { type = 6 id = 513007 } unitleader = { type = 6 id = 950091 } unitleader = { type = 6 id = 950022 } unitleader = { type = 6 id = 250013 } unitleader = { type = 6 id = 250024 } unitleader = { type = 6 id = 950047 } unitleader = { type = 6 id = 250009 } unitleader = { type = 6 id = 250014 } unitleader = { type = 6 id = 950066 } unitleader = { type = 6 id = 950007 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 513001 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950080 } unitleader = { type = 6 id = 950016 } } defenders = { maxdivisions = 15 nation = 12 leader = { type = 6 id = 50083 } leader = { type = 6 id = 50314 } leader = { type = 6 id = 50099 } leader = { type = 6 id = 50139 } leader = { type = 6 id = 50003 } leader = { type = 6 id = 50287 } leader = { type = 6 id = 50145 } leader = { type = 6 id = 50307 } leader = { type = 6 id = 50136 } leader = { type = 6 id = 50190 } unitleader = { type = 6 id = 50083 } unitleader = { type = 6 id = 160021 } unitleader = { type = 6 id = 502002 } unitleader = { type = 6 id = 50099 } unitleader = { type = 6 id = 50139 } unitleader = { type = 6 id = 50003 } unitleader = { type = 6 id = 50287 } unitleader = { type = 6 id = 50145 } unitleader = { type = 6 id = 50307 } unitleader = { type = 6 id = 50136 } unitleader = { type = 6 id = 50314 } unitleader = { type = 6 id = 50190 } } } recordedbattle = { id = { type = 4712 id = 211931 } startdate = { year = 1938 month = may day = 17 hour = 8 } enddate = { year = 1938 month = may day = 19 hour = 1 } province = 1367 importance = 24.0416 attackers = { maxdivisions = 17 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 18 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50273 } unitleader = { type = 6 id = 50329 } } } recordedleaderevent = { date = { year = 1938 month = may day = 18 hour = 0 } leader = { type = 6 id = 52089 } rank = 1 } recordedbattle = { id = { type = 4712 id = 212755 } startdate = { year = 1938 month = may day = 19 hour = 2 } enddate = { year = 1938 month = may day = 22 hour = 4 } province = 458 importance = 3.4641 attackers = { maxdivisions = 2 nation = 166 leader = { type = 6 id = 3463 } unitleader = { type = 6 id = 3463 } } defenders = { maxdivisions = 3 winner = 1 nation = 52 leader = { type = 6 id = 3004 } leader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3004 } unitleader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3079 } } } recordedleaderevent = { date = { year = 1938 month = may day = 20 hour = 1 } leader = { type = 6 id = 250014 } skill = 3 } recordedbattle = { id = { type = 4712 id = 212449 } startdate = { year = 1938 month = may day = 21 hour = 1 } enddate = { year = 1938 month = may day = 21 hour = 2 } province = 438 importance = 1.4142 attackers = { maxdivisions = 6 winner = 1 nation = 166 leader = { type = 6 id = 3441 } unitleader = { type = 6 id = 3441 } unitleader = { type = 6 id = 3418 } unitleader = { type = 6 id = 3413 } unitleader = { type = 6 id = 3451 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3048 } unitleader = { type = 6 id = 3048 } } } recordedleaderevent = { date = { year = 1938 month = may day = 22 hour = 12 } leader = { type = 6 id = 3055 } trait = 22 } recordedleaderevent = { date = { year = 1938 month = may day = 22 hour = 22 } leader = { type = 6 id = 950047 } skill = 3 } recordedbattle = { id = { type = 4712 id = 212806 } startdate = { year = 1938 month = may day = 22 hour = 23 } enddate = { year = 1938 month = may day = 28 hour = 18 } province = 1349 importance = 9.7980 attackers = { maxdivisions = 8 winner = 1 nation = 11 leader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101093 } unitleader = { type = 4712 id = 212805 } unitleader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101105 } } defenders = { maxdivisions = 4 nation = 12 leader = { type = 6 id = 50205 } leader = { type = 6 id = 502004 } unitleader = { type = 6 id = 50205 } unitleader = { type = 6 id = 502004 } } } recordedbattle = { id = { type = 4712 id = 213007 } startdate = { year = 1938 month = may day = 23 hour = 16 } enddate = { year = 1938 month = may day = 24 hour = 18 } province = 459 importance = 1.4142 attackers = { maxdivisions = 4 winner = 1 nation = 166 leader = { type = 6 id = 3439 } unitleader = { type = 6 id = 3439 } unitleader = { type = 6 id = 3464 } unitleader = { type = 4712 id = 213014 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3061 } unitleader = { type = 6 id = 3061 } } } recordedbattle = { id = { type = 4712 id = 213115 } startdate = { year = 1938 month = may day = 24 hour = 5 } enddate = { year = 1938 month = may day = 24 hour = 15 } province = 453 importance = 1.4142 attackers = { maxdivisions = 5 winner = 1 nation = 166 leader = { type = 6 id = 3405 } leader = { type = 6 id = 3414 } unitleader = { type = 6 id = 3405 } unitleader = { type = 6 id = 3414 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3079 } } } recordedbattle = { id = { type = 4712 id = 213299 } startdate = { year = 1938 month = may day = 25 hour = 8 } enddate = { year = 1938 month = may day = 27 hour = 2 } province = 1367 importance = 24.0416 attackers = { maxdivisions = 17 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 18 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50273 } unitleader = { type = 6 id = 50329 } } } recordedleaderevent = { date = { year = 1938 month = may day = 26 hour = 2 } leader = { type = 6 id = 50278 } skill = 3 } recordedleaderevent = { date = { year = 1938 month = may day = 26 hour = 23 } leader = { type = 6 id = 50079 } skill = 2 } recordedbattle = { id = { type = 4712 id = 213928 } startdate = { year = 1938 month = may day = 27 hour = 12 } enddate = { year = 1938 month = june day = 10 hour = 8 } province = 1248 importance = 75.7166 attackers = { maxdivisions = 26 winner = 1 nation = 165 leader = { type = 6 id = 950091 } leader = { type = 6 id = 950066 } leader = { type = 6 id = 950022 } leader = { type = 6 id = 950143 } leader = { type = 6 id = 250013 } unitleader = { type = 6 id = 950091 } unitleader = { type = 6 id = 950066 } unitleader = { type = 6 id = 950046 } unitleader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950143 } unitleader = { type = 6 id = 950047 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 250014 } unitleader = { type = 6 id = 250024 } unitleader = { type = 4712 id = 214519 } unitleader = { type = 6 id = 950075 } unitleader = { type = 6 id = 513007 } unitleader = { type = 4712 id = 3814 } unitleader = { type = 6 id = 950055 } unitleader = { type = 6 id = 250013 } unitleader = { type = 6 id = 950088 } unitleader = { type = 6 id = 950007 } unitleader = { type = 6 id = 250020 } unitleader = { type = 6 id = 950144 } unitleader = { type = 6 id = 950026 } unitleader = { type = 6 id = 950159 } unitleader = { type = 6 id = 513001 } } defenders = { maxdivisions = 21 nation = 12 leader = { type = 6 id = 50006 } leader = { type = 6 id = 50083 } leader = { type = 6 id = 50314 } leader = { type = 6 id = 50190 } unitleader = { type = 6 id = 50197 } unitleader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50050 } unitleader = { type = 6 id = 50136 } unitleader = { type = 6 id = 502002 } unitleader = { type = 6 id = 160021 } unitleader = { type = 6 id = 50139 } unitleader = { type = 6 id = 50145 } unitleader = { type = 6 id = 50003 } unitleader = { type = 6 id = 50099 } unitleader = { type = 6 id = 50287 } unitleader = { type = 6 id = 50307 } unitleader = { type = 6 id = 50285 } unitleader = { type = 6 id = 50083 } unitleader = { type = 6 id = 50314 } unitleader = { type = 6 id = 50190 } } } recordedbattle = { id = { type = 4712 id = 214010 } startdate = { year = 1938 month = may day = 27 hour = 22 } enddate = { year = 1938 month = may day = 27 hour = 22 } province = 439 importance = 1.4142 attackers = { maxdivisions = 2 nation = 166 leader = { type = 6 id = 3442 } unitleader = { type = 6 id = 3442 } } defenders = { maxdivisions = 1 winner = 1 nation = 52 leader = { type = 6 id = 3048 } unitleader = { type = 6 id = 3048 } } } recordedbattle = { id = { type = 4712 id = 214243 } startdate = { year = 1938 month = may day = 27 hour = 23 } enddate = { year = 1938 month = june day = 4 hour = 9 } province = 457 importance = 2.6458 attackers = { maxdivisions = 6 winner = 1 nation = 52 leader = { type = 6 id = 3013 } leader = { type = 6 id = 3059 } leader = { type = 6 id = 3040 } leader = { type = 6 id = 3036 } unitleader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3059 } unitleader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3036 } unitleader = { type = 6 id = 3049 } } defenders = { maxdivisions = 1 nation = 166 leader = { type = 6 id = 3405 } unitleader = { type = 6 id = 3405 } } } recordedleaderevent = { date = { year = 1938 month = may day = 28 hour = 0 } leader = { type = 6 id = 101427 } rank = 2 } recordedbattle = { id = { type = 4712 id = 214535 } startdate = { year = 1938 month = may day = 29 hour = 8 } enddate = { year = 1938 month = may day = 29 hour = 8 } province = 1356 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50000 } unitleader = { type = 6 id = 50000 } } defenders = { maxdivisions = 8 winner = 1 nation = 11 leader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101175 } unitleader = { type = 6 id = 101105 } } } recordedbattle = { id = { type = 4712 id = 214895 } startdate = { year = 1938 month = june day = 0 hour = 18 } enddate = { year = 1938 month = june day = 2 hour = 10 } province = 459 importance = 1.4142 attackers = { maxdivisions = 4 winner = 1 nation = 166 leader = { type = 6 id = 3439 } unitleader = { type = 6 id = 3439 } unitleader = { type = 6 id = 3464 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3055 } unitleader = { type = 6 id = 3055 } } } recordedbattle = { id = { type = 4712 id = 215204 } startdate = { year = 1938 month = june day = 1 hour = 17 } enddate = { year = 1938 month = june day = 2 hour = 17 } province = 461 importance = 1.4142 attackers = { maxdivisions = 3 winner = 1 nation = 166 leader = { type = 6 id = 3430 } leader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3430 } unitleader = { type = 6 id = 3416 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3061 } unitleader = { type = 6 id = 3061 } } } recordedleaderevent = { date = { year = 1938 month = june day = 1 hour = 21 } leader = { type = 6 id = 250024 } skill = 3 } recordedbattle = { id = { type = 4712 id = 215449 } startdate = { year = 1938 month = june day = 2 hour = 12 } enddate = { year = 1938 month = june day = 13 hour = 2 } province = 1330 importance = 16.5831 attackers = { maxdivisions = 12 winner = 1 nation = 165 leader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950053 } unitleader = { type = 4712 id = 215438 } unitleader = { type = 6 id = 950021 } unitleader = { type = 6 id = 950139 } unitleader = { type = 6 id = 950085 } unitleader = { type = 4712 id = 218173 } } defenders = { maxdivisions = 5 nation = 12 leader = { type = 6 id = 50115 } leader = { type = 6 id = 50218 } unitleader = { type = 6 id = 50115 } unitleader = { type = 6 id = 50218 } unitleader = { type = 6 id = 502008 } } } recordedbattle = { id = { type = 4712 id = 215543 } startdate = { year = 1938 month = june day = 3 hour = 0 } enddate = { year = 1938 month = june day = 4 hour = 16 } province = 1367 importance = 24.0416 attackers = { maxdivisions = 17 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 18 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50273 } unitleader = { type = 6 id = 50329 } } } recordedbattle = { id = { type = 4712 id = 216441 } startdate = { year = 1938 month = june day = 3 hour = 6 } enddate = { year = 1938 month = june day = 10 hour = 13 } province = 458 importance = 10.5830 attackers = { maxdivisions = 4 nation = 166 leader = { type = 6 id = 3414 } leader = { type = 6 id = 3428 } leader = { type = 4712 id = 216313 } leader = { type = 6 id = 3457 } unitleader = { type = 6 id = 3414 } unitleader = { type = 6 id = 3428 } unitleader = { type = 4712 id = 216313 } unitleader = { type = 4712 id = 216440 } unitleader = { type = 6 id = 3457 } } defenders = { maxdivisions = 6 winner = 1 nation = 52 leader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3068 } unitleader = { type = 6 id = 3004 } unitleader = { type = 6 id = 3059 } unitleader = { type = 6 id = 3079 } } } recordedbattle = { id = { type = 4712 id = 216278 } startdate = { year = 1938 month = june day = 5 hour = 11 } enddate = { year = 1938 month = june day = 5 hour = 17 } province = 467 importance = 1.4142 attackers = { maxdivisions = 2 winner = 1 nation = 52 leader = { type = 6 id = 3074 } leader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3074 } unitleader = { type = 6 id = 3079 } } defenders = { maxdivisions = 1 nation = 166 leader = { type = 6 id = 3457 } unitleader = { type = 6 id = 3457 } } } recordedbattle = { id = { type = 4712 id = 216987 } startdate = { year = 1938 month = june day = 6 hour = 8 } enddate = { year = 1938 month = june day = 10 hour = 7 } province = 1357 importance = 4 attackers = { maxdivisions = 7 winner = 1 nation = 11 leader = { type = 6 id = 101580 } leader = { type = 6 id = 101051 } unitleader = { type = 6 id = 101580 } unitleader = { type = 6 id = 101156 } unitleader = { type = 6 id = 101051 } } defenders = { maxdivisions = 2 nation = 12 leader = { type = 6 id = 50008 } leader = { type = 6 id = 50112 } unitleader = { type = 6 id = 50008 } unitleader = { type = 6 id = 50112 } } } recordedbattle = { id = { type = 4712 id = 216696 } startdate = { year = 1938 month = june day = 7 hour = 2 } enddate = { year = 1938 month = june day = 8 hour = 8 } province = 461 importance = 1.4142 attackers = { maxdivisions = 3 winner = 1 nation = 166 leader = { type = 6 id = 3430 } leader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3430 } unitleader = { type = 6 id = 3416 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3055 } unitleader = { type = 6 id = 3055 } } } recordedbattle = { id = { type = 4712 id = 216759 } startdate = { year = 1938 month = june day = 7 hour = 12 } enddate = { year = 1938 month = june day = 7 hour = 13 } province = 459 importance = 1.4142 attackers = { maxdivisions = 2 winner = 1 nation = 166 leader = { type = 6 id = 3439 } unitleader = { type = 6 id = 3439 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3061 } unitleader = { type = 6 id = 3061 } } } recordedbattle = { id = { type = 4712 id = 217305 } startdate = { year = 1938 month = june day = 9 hour = 5 } enddate = { year = 1938 month = june day = 10 hour = 14 } province = 454 importance = 1.4142 attackers = { maxdivisions = 2 winner = 1 nation = 166 leader = { type = 6 id = 3464 } unitleader = { type = 6 id = 3464 } unitleader = { type = 6 id = 3409 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3068 } unitleader = { type = 6 id = 3068 } } } recordedleaderevent = { date = { year = 1938 month = june day = 10 hour = 3 } leader = { type = 6 id = 950139 } skill = 3 } recordedbattle = { id = { type = 4712 id = 217834 } startdate = { year = 1938 month = june day = 11 hour = 8 } enddate = { year = 1938 month = june day = 13 hour = 4 } province = 1367 importance = 24.0416 attackers = { maxdivisions = 17 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 18 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50273 } unitleader = { type = 6 id = 50329 } } } recordedbattle = { id = { type = 4712 id = 218165 } startdate = { year = 1938 month = june day = 12 hour = 8 } enddate = { year = 1938 month = june day = 13 hour = 20 } province = 461 importance = 1.4142 attackers = { maxdivisions = 3 winner = 1 nation = 166 leader = { type = 6 id = 3430 } leader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3430 } unitleader = { type = 6 id = 3416 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3061 } leader = { type = 6 id = 3055 } unitleader = { type = 6 id = 3061 } unitleader = { type = 6 id = 3055 } } } recordedbattle = { id = { type = 4712 id = 218156 } startdate = { year = 1938 month = june day = 12 hour = 15 } enddate = { year = 1938 month = june day = 14 hour = 23 } province = 1253 importance = 25.4558 attackers = { maxdivisions = 18 nation = 165 leader = { type = 6 id = 950088 } leader = { type = 6 id = 513001 } leader = { type = 6 id = 950022 } leader = { type = 6 id = 950072 } leader = { type = 6 id = 950143 } leader = { type = 6 id = 250009 } unitleader = { type = 6 id = 950088 } unitleader = { type = 6 id = 513001 } unitleader = { type = 6 id = 950144 } unitleader = { type = 6 id = 950026 } unitleader = { type = 6 id = 950046 } unitleader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950072 } unitleader = { type = 4712 id = 218151 } unitleader = { type = 6 id = 950007 } unitleader = { type = 6 id = 950143 } unitleader = { type = 6 id = 250009 } } defenders = { maxdivisions = 32 winner = 1 nation = 12 leader = { type = 6 id = 50004 } unitleader = { type = 6 id = 50004 } unitleader = { type = 6 id = 50050 } unitleader = { type = 6 id = 50000 } unitleader = { type = 6 id = 50169 } unitleader = { type = 4712 id = 218146 } unitleader = { type = 6 id = 50136 } unitleader = { type = 6 id = 502002 } unitleader = { type = 6 id = 50145 } unitleader = { type = 6 id = 50285 } unitleader = { type = 6 id = 50139 } unitleader = { type = 6 id = 160021 } unitleader = { type = 6 id = 50287 } unitleader = { type = 6 id = 50099 } unitleader = { type = 6 id = 50197 } unitleader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50190 } unitleader = { type = 6 id = 50307 } unitleader = { type = 6 id = 50083 } unitleader = { type = 6 id = 50314 } } } recordedbattle = { id = { type = 4712 id = 218161 } startdate = { year = 1938 month = june day = 12 hour = 18 } enddate = { year = 1938 month = june day = 12 hour = 18 } province = 459 importance = 1.4142 attackers = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3055 } unitleader = { type = 6 id = 3055 } } defenders = { maxdivisions = 2 winner = 1 nation = 166 leader = { type = 6 id = 3439 } unitleader = { type = 6 id = 3439 } } } recordedbattle = { id = { type = 4712 id = 218275 } startdate = { year = 1938 month = june day = 13 hour = 3 } enddate = { year = 1938 month = june day = 15 hour = 0 } province = 1359 importance = 1.4142 attackers = { maxdivisions = 4 winner = 1 nation = 11 leader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101008 } unitleader = { type = 4712 id = 218493 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50214 } unitleader = { type = 6 id = 50214 } } } recordedbattle = { id = { type = 4712 id = 218284 } startdate = { year = 1938 month = june day = 13 hour = 4 } enddate = { year = 1938 month = june day = 13 hour = 20 } province = 1330 importance = 5.6569 attackers = { maxdivisions = 9 nation = 12 leader = { type = 6 id = 50154 } leader = { type = 6 id = 50048 } leader = { type = 6 id = 50248 } leader = { type = 6 id = 50293 } leader = { type = 6 id = 50193 } leader = { type = 6 id = 50096 } unitleader = { type = 6 id = 50154 } unitleader = { type = 6 id = 50180 } unitleader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50248 } unitleader = { type = 6 id = 50293 } unitleader = { type = 6 id = 50193 } unitleader = { type = 6 id = 50096 } } defenders = { maxdivisions = 4 winner = 1 nation = 165 leader = { type = 6 id = 950021 } unitleader = { type = 6 id = 950021 } unitleader = { type = 6 id = 950098 } } } recordedbattle = { id = { type = 4712 id = 218343 } startdate = { year = 1938 month = june day = 13 hour = 18 } enddate = { year = 1938 month = june day = 23 hour = 3 } province = 464 importance = 9.4868 attackers = { maxdivisions = 4 winner = 1 nation = 166 leader = { type = 6 id = 3409 } leader = { type = 6 id = 3464 } unitleader = { type = 6 id = 3409 } unitleader = { type = 6 id = 3464 } unitleader = { type = 6 id = 3439 } } defenders = { maxdivisions = 3 nation = 52 leader = { type = 6 id = 3090 } leader = { type = 6 id = 3068 } unitleader = { type = 6 id = 3090 } unitleader = { type = 6 id = 3061 } unitleader = { type = 6 id = 3055 } unitleader = { type = 6 id = 3068 } } } recordedbattle = { id = { type = 4712 id = 218597 } startdate = { year = 1938 month = june day = 14 hour = 20 } enddate = { year = 1938 month = june day = 20 hour = 19 } province = 467 importance = 2.4495 attackers = { maxdivisions = 4 winner = 1 nation = 52 leader = { type = 6 id = 3074 } leader = { type = 6 id = 3049 } leader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3074 } unitleader = { type = 6 id = 3049 } unitleader = { type = 6 id = 3079 } unitleader = { type = 4712 id = 218594 } } defenders = { maxdivisions = 1 nation = 166 leader = { type = 6 id = 3463 } unitleader = { type = 6 id = 3463 } } } recordedbattle = { id = { type = 4712 id = 218854 } startdate = { year = 1938 month = june day = 15 hour = 8 } enddate = { year = 1938 month = june day = 15 hour = 8 } province = 1357 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 502000 } unitleader = { type = 6 id = 502000 } } defenders = { maxdivisions = 1 winner = 1 nation = 11 leader = { type = 6 id = 101580 } unitleader = { type = 6 id = 101580 } } } recordedbattle = { id = { type = 4712 id = 218942 } startdate = { year = 1938 month = june day = 15 hour = 21 } enddate = { year = 1938 month = june day = 22 hour = 13 } province = 439 importance = 5.2915 attackers = { maxdivisions = 9 winner = 1 nation = 166 leader = { type = 6 id = 3442 } leader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3442 } unitleader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3441 } unitleader = { type = 6 id = 3413 } unitleader = { type = 6 id = 3451 } } defenders = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3048 } leader = { type = 6 id = 3008 } unitleader = { type = 6 id = 3048 } unitleader = { type = 6 id = 3008 } } } recordedbattle = { id = { type = 4712 id = 219499 } startdate = { year = 1938 month = june day = 17 hour = 11 } enddate = { year = 1938 month = june day = 17 hour = 12 } province = 450 importance = 1.4142 attackers = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3036 } unitleader = { type = 6 id = 3036 } } defenders = { maxdivisions = 1 winner = 1 nation = 166 leader = { type = 6 id = 3405 } unitleader = { type = 6 id = 3405 } } } recordedbattle = { id = { type = 4712 id = 219522 } startdate = { year = 1938 month = june day = 17 hour = 13 } enddate = { year = 1938 month = june day = 17 hour = 13 } province = 1252 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50270 } unitleader = { type = 6 id = 50270 } } defenders = { maxdivisions = 10 winner = 1 nation = 165 leader = { type = 6 id = 950022 } unitleader = { type = 6 id = 250013 } unitleader = { type = 6 id = 513007 } unitleader = { type = 6 id = 250020 } unitleader = { type = 6 id = 950022 } unitleader = { type = 4712 id = 219519 } unitleader = { type = 4712 id = 219521 } } } recordedbattle = { id = { type = 4712 id = 222608 } startdate = { year = 1938 month = june day = 18 hour = 17 } enddate = { year = 1938 month = june day = 29 hour = 10 } province = 1352 importance = 36.4829 attackers = { maxdivisions = 11 winner = 1 nation = 11 leader = { type = 6 id = 101580 } leader = { type = 6 id = 101051 } leader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101580 } unitleader = { type = 4712 id = 219898 } unitleader = { type = 6 id = 101051 } unitleader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101159 } unitleader = { type = 6 id = 101047 } } defenders = { maxdivisions = 13 nation = 12 leader = { type = 6 id = 50205 } leader = { type = 6 id = 50113 } leader = { type = 6 id = 50069 } leader = { type = 6 id = 50035 } leader = { type = 6 id = 50154 } unitleader = { type = 6 id = 502000 } unitleader = { type = 6 id = 504004 } unitleader = { type = 6 id = 50205 } unitleader = { type = 6 id = 502004 } unitleader = { type = 6 id = 504003 } unitleader = { type = 6 id = 50180 } unitleader = { type = 6 id = 50288 } unitleader = { type = 6 id = 50134 } unitleader = { type = 4712 id = 219889 } unitleader = { type = 6 id = 50214 } unitleader = { type = 6 id = 50014 } unitleader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50069 } unitleader = { type = 6 id = 50035 } unitleader = { type = 6 id = 50154 } } } recordedleaderevent = { date = { year = 1938 month = june day = 19 hour = 0 } leader = { type = 6 id = 6288 } rank = 2 } recordedbattle = { id = { type = 4712 id = 220088 } startdate = { year = 1938 month = june day = 19 hour = 3 } enddate = { year = 1938 month = june day = 24 hour = 6 } province = 1324 importance = 8.9443 attackers = { maxdivisions = 8 winner = 1 nation = 165 leader = { type = 4712 id = 220083 } leader = { type = 6 id = 950103 } leader = { type = 6 id = 513001 } leader = { type = 6 id = 950075 } unitleader = { type = 4712 id = 220083 } unitleader = { type = 4712 id = 220087 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 250009 } unitleader = { type = 6 id = 513001 } unitleader = { type = 6 id = 950075 } unitleader = { type = 6 id = 950046 } unitleader = { type = 6 id = 950066 } } defenders = { maxdivisions = 4 nation = 12 leader = { type = 6 id = 50027 } leader = { type = 6 id = 50041 } unitleader = { type = 6 id = 50027 } unitleader = { type = 6 id = 50200 } unitleader = { type = 6 id = 50326 } unitleader = { type = 6 id = 50041 } } } recordedbattle = { id = { type = 4712 id = 220120 } startdate = { year = 1938 month = june day = 19 hour = 8 } enddate = { year = 1938 month = june day = 19 hour = 9 } province = 458 importance = 2.8284 attackers = { maxdivisions = 2 nation = 166 leader = { type = 6 id = 3428 } leader = { type = 6 id = 3457 } unitleader = { type = 6 id = 3428 } unitleader = { type = 6 id = 3457 } } defenders = { maxdivisions = 4 winner = 1 nation = 52 leader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3059 } unitleader = { type = 6 id = 3079 } } } recordedbattle = { id = { type = 4712 id = 220191 } startdate = { year = 1938 month = june day = 19 hour = 16 } enddate = { year = 1938 month = june day = 21 hour = 9 } province = 1367 importance = 24.0416 attackers = { maxdivisions = 17 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 18 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50273 } unitleader = { type = 6 id = 50329 } } } recordedleaderevent = { date = { year = 1938 month = june day = 23 hour = 0 } leader = { type = 6 id = 101093 } rank = 0 } recordedleaderevent = { date = { year = 1938 month = june day = 23 hour = 0 } leader = { type = 6 id = 101159 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = june day = 23 hour = 0 } leader = { type = 6 id = 101075 } rank = 2 } recordedbattle = { id = { type = 4712 id = 221541 } startdate = { year = 1938 month = june day = 23 hour = 18 } enddate = { year = 1938 month = june day = 26 hour = 6 } province = 1329 importance = 5.1962 attackers = { maxdivisions = 10 winner = 1 nation = 165 leader = { type = 6 id = 950085 } leader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950085 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950080 } unitleader = { type = 6 id = 250016 } unitleader = { type = 6 id = 950139 } unitleader = { type = 6 id = 950116 } } defenders = { maxdivisions = 3 nation = 12 leader = { type = 6 id = 50348 } leader = { type = 6 id = 50011 } unitleader = { type = 6 id = 50248 } unitleader = { type = 6 id = 50348 } unitleader = { type = 4712 id = 221419 } } } recordedleaderevent = { date = { year = 1938 month = june day = 24 hour = 0 } leader = { type = 6 id = 101083 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = june day = 24 hour = 0 } leader = { type = 6 id = 101506 } rank = 2 } recordedbattle = { id = { type = 4712 id = 221800 } startdate = { year = 1938 month = june day = 24 hour = 4 } enddate = { year = 1938 month = june day = 24 hour = 4 } province = 1349 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50014 } unitleader = { type = 6 id = 50014 } } defenders = { maxdivisions = 8 winner = 1 nation = 11 leader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101093 } } } recordedleaderevent = { date = { year = 1938 month = june day = 24 hour = 4 } leader = { type = 6 id = 950046 } skill = 3 } recordedbattle = { id = { type = 4712 id = 222332 } startdate = { year = 1938 month = june day = 25 hour = 18 } enddate = { year = 1938 month = july day = 1 hour = 1 } province = 457 importance = 4.8990 attackers = { maxdivisions = 4 nation = 166 leader = { type = 6 id = 3405 } leader = { type = 6 id = 3414 } leader = { type = 6 id = 3421 } unitleader = { type = 6 id = 3405 } unitleader = { type = 6 id = 3414 } unitleader = { type = 6 id = 3411 } unitleader = { type = 6 id = 3421 } } defenders = { maxdivisions = 2 winner = 1 nation = 52 leader = { type = 6 id = 3036 } unitleader = { type = 6 id = 3036 } unitleader = { type = 6 id = 3013 } } } recordedleaderevent = { date = { year = 1938 month = june day = 26 hour = 0 } leader = { type = 6 id = 6266 } rank = 2 } recordedbattle = { id = { type = 4712 id = 224203 } startdate = { year = 1938 month = june day = 26 hour = 1 } enddate = { year = 1938 month = july day = 0 hour = 10 } province = 1324 importance = 8 attackers = { maxdivisions = 4 nation = 12 leader = { type = 6 id = 50169 } leader = { type = 6 id = 50259 } leader = { type = 6 id = 50307 } leader = { type = 6 id = 50197 } leader = { type = 6 id = 50285 } leader = { type = 6 id = 50314 } leader = { type = 6 id = 50050 } unitleader = { type = 6 id = 50169 } unitleader = { type = 6 id = 50259 } unitleader = { type = 6 id = 50307 } unitleader = { type = 6 id = 50145 } unitleader = { type = 6 id = 50197 } unitleader = { type = 6 id = 50285 } unitleader = { type = 6 id = 50314 } unitleader = { type = 6 id = 50050 } } defenders = { maxdivisions = 8 winner = 1 nation = 165 leader = { type = 6 id = 513001 } leader = { type = 6 id = 950075 } unitleader = { type = 6 id = 950144 } unitleader = { type = 6 id = 950123 } unitleader = { type = 6 id = 250009 } unitleader = { type = 6 id = 513001 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950075 } unitleader = { type = 6 id = 950046 } unitleader = { type = 6 id = 950066 } } } recordedbattle = { id = { type = 4712 id = 222995 } startdate = { year = 1938 month = june day = 27 hour = 5 } enddate = { year = 1938 month = june day = 27 hour = 6 } province = 467 importance = 1.4142 attackers = { maxdivisions = 2 nation = 166 leader = { type = 6 id = 3463 } leader = { type = 6 id = 3444 } unitleader = { type = 6 id = 3463 } unitleader = { type = 6 id = 3444 } } defenders = { maxdivisions = 1 winner = 1 nation = 52 leader = { type = 6 id = 3074 } unitleader = { type = 6 id = 3074 } } } recordedbattle = { id = { type = 4712 id = 223348 } startdate = { year = 1938 month = june day = 28 hour = 2 } enddate = { year = 1938 month = june day = 29 hour = 17 } province = 1367 importance = 24.0416 attackers = { maxdivisions = 17 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 18 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50273 } unitleader = { type = 6 id = 50329 } } } recordedleaderevent = { date = { year = 1938 month = june day = 28 hour = 4 } leader = { type = 6 id = 50134 } skill = 2 } recordedleaderevent = { date = { year = 1938 month = june day = 28 hour = 10 } leader = { type = 6 id = 101303 } skill = 4 } recordedbattle = { id = { type = 4712 id = 224220 } startdate = { year = 1938 month = july day = 0 hour = 11 } enddate = { year = 1938 month = july day = 2 hour = 6 } province = 1253 importance = 24.0416 attackers = { maxdivisions = 17 nation = 165 leader = { type = 6 id = 250013 } leader = { type = 6 id = 950022 } leader = { type = 6 id = 950053 } leader = { type = 6 id = 950091 } unitleader = { type = 6 id = 250013 } unitleader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950053 } unitleader = { type = 4712 id = 224219 } } defenders = { maxdivisions = 19 winner = 1 nation = 12 leader = { type = 6 id = 50004 } unitleader = { type = 6 id = 50004 } unitleader = { type = 6 id = 50000 } unitleader = { type = 6 id = 502002 } unitleader = { type = 6 id = 50139 } unitleader = { type = 6 id = 160021 } unitleader = { type = 6 id = 50099 } unitleader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50270 } unitleader = { type = 4712 id = 224209 } } } recordedbattle = { id = { type = 4712 id = 224318 } startdate = { year = 1938 month = july day = 0 hour = 21 } enddate = { year = 1938 month = july day = 0 hour = 22 } province = 1329 importance = 4.2426 attackers = { maxdivisions = 7 nation = 12 leader = { type = 6 id = 50348 } leader = { type = 6 id = 50305 } leader = { type = 6 id = 50011 } unitleader = { type = 6 id = 50348 } unitleader = { type = 6 id = 50248 } unitleader = { type = 6 id = 50305 } unitleader = { type = 6 id = 50011 } } defenders = { maxdivisions = 3 winner = 1 nation = 165 leader = { type = 6 id = 950139 } unitleader = { type = 6 id = 950139 } unitleader = { type = 6 id = 950091 } } } recordedbattle = { id = { type = 4712 id = 224672 } startdate = { year = 1938 month = july day = 1 hour = 22 } enddate = { year = 1938 month = july day = 5 hour = 3 } province = 1328 importance = 10 attackers = { maxdivisions = 10 winner = 1 nation = 165 leader = { type = 6 id = 950085 } leader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950085 } unitleader = { type = 4712 id = 224671 } unitleader = { type = 6 id = 950148 } unitleader = { type = 6 id = 950080 } unitleader = { type = 6 id = 250016 } unitleader = { type = 6 id = 950116 } } defenders = { maxdivisions = 5 nation = 12 leader = { type = 6 id = 50348 } leader = { type = 6 id = 50248 } unitleader = { type = 4712 id = 180561 } unitleader = { type = 6 id = 502008 } unitleader = { type = 6 id = 50348 } unitleader = { type = 6 id = 50248 } } } recordedleaderevent = { date = { year = 1938 month = july day = 2 hour = 0 } leader = { type = 6 id = 101017 } rank = 2 } recordedbattle = { id = { type = 4712 id = 225730 } startdate = { year = 1938 month = july day = 2 hour = 6 } enddate = { year = 1938 month = july day = 6 hour = 15 } province = 464 importance = 4 attackers = { maxdivisions = 5 winner = 1 nation = 166 leader = { type = 6 id = 3439 } unitleader = { type = 6 id = 3439 } unitleader = { type = 6 id = 3464 } unitleader = { type = 6 id = 3409 } unitleader = { type = 6 id = 3423 } } defenders = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3055 } leader = { type = 6 id = 3068 } leader = { type = 6 id = 3090 } unitleader = { type = 6 id = 3055 } unitleader = { type = 6 id = 3068 } unitleader = { type = 6 id = 3090 } } } recordedbattle = { id = { type = 4712 id = 225124 } startdate = { year = 1938 month = july day = 2 hour = 23 } enddate = { year = 1938 month = july day = 8 hour = 1 } province = 1319 importance = 29.3939 attackers = { maxdivisions = 19 winner = 1 nation = 165 leader = { type = 6 id = 950075 } leader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950075 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950066 } unitleader = { type = 6 id = 950072 } unitleader = { type = 6 id = 950091 } unitleader = { type = 6 id = 513001 } unitleader = { type = 6 id = 250009 } } defenders = { maxdivisions = 12 nation = 12 leader = { type = 6 id = 50048 } leader = { type = 6 id = 50066 } leader = { type = 6 id = 50314 } leader = { type = 6 id = 50011 } leader = { type = 6 id = 50136 } unitleader = { type = 6 id = 50048 } unitleader = { type = 6 id = 502006 } unitleader = { type = 6 id = 50174 } unitleader = { type = 6 id = 50066 } unitleader = { type = 4712 id = 224714 } unitleader = { type = 4712 id = 224716 } unitleader = { type = 4712 id = 225105 } unitleader = { type = 4712 id = 225111 } unitleader = { type = 6 id = 50136 } } } recordedbattle = { id = { type = 4712 id = 228258 } startdate = { year = 1938 month = july day = 4 hour = 1 } enddate = { year = 1938 month = july day = 22 hour = 8 } province = 458 importance = 8.4853 attackers = { maxdivisions = 2 winner = 1 nation = 166 leader = { type = 6 id = 3428 } leader = { type = 6 id = 3414 } unitleader = { type = 6 id = 3428 } unitleader = { type = 6 id = 3414 } } defenders = { maxdivisions = 4 nation = 52 leader = { type = 6 id = 3040 } leader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3059 } unitleader = { type = 6 id = 3079 } } } recordedleaderevent = { date = { year = 1938 month = july day = 4 hour = 16 } leader = { type = 6 id = 250016 } skill = 3 } recordedbattle = { id = { type = 4712 id = 225792 } startdate = { year = 1938 month = july day = 4 hour = 18 } enddate = { year = 1938 month = july day = 4 hour = 19 } province = 1324 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50139 } unitleader = { type = 6 id = 50139 } } defenders = { maxdivisions = 9 winner = 1 nation = 165 leader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950075 } unitleader = { type = 6 id = 250009 } unitleader = { type = 6 id = 513001 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950066 } } } recordedbattle = { id = { type = 4712 id = 225983 } startdate = { year = 1938 month = july day = 5 hour = 13 } enddate = { year = 1938 month = july day = 14 hour = 5 } province = 457 importance = 12 attackers = { maxdivisions = 4 nation = 166 leader = { type = 6 id = 3411 } leader = { type = 6 id = 3414 } leader = { type = 6 id = 3403 } unitleader = { type = 6 id = 3411 } unitleader = { type = 6 id = 3414 } unitleader = { type = 6 id = 3403 } } defenders = { maxdivisions = 5 winner = 1 nation = 52 leader = { type = 6 id = 3036 } unitleader = { type = 6 id = 3036 } unitleader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3059 } unitleader = { type = 6 id = 3040 } } } recordedbattle = { id = { type = 4712 id = 227680 } startdate = { year = 1938 month = july day = 5 hour = 20 } enddate = { year = 1938 month = july day = 13 hour = 3 } province = 1349 importance = 14.1421 attackers = { maxdivisions = 10 winner = 1 nation = 11 leader = { type = 6 id = 101159 } leader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101159 } unitleader = { type = 6 id = 101047 } unitleader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101175 } unitleader = { type = 6 id = 101260 } unitleader = { type = 6 id = 101580 } } defenders = { maxdivisions = 5 nation = 12 leader = { type = 6 id = 50320 } leader = { type = 6 id = 50091 } leader = { type = 6 id = 502005 } unitleader = { type = 6 id = 50320 } unitleader = { type = 4712 id = 226027 } unitleader = { type = 4712 id = 226031 } unitleader = { type = 6 id = 502005 } } } recordedbattle = { id = { type = 4712 id = 226244 } startdate = { year = 1938 month = july day = 6 hour = 2 } enddate = { year = 1938 month = july day = 6 hour = 3 } province = 1328 importance = 2.8284 attackers = { maxdivisions = 2 nation = 12 leader = { type = 6 id = 50218 } leader = { type = 6 id = 50200 } unitleader = { type = 6 id = 50218 } unitleader = { type = 6 id = 50200 } } defenders = { maxdivisions = 5 winner = 1 nation = 165 leader = { type = 6 id = 950085 } unitleader = { type = 6 id = 950085 } } } recordedbattle = { id = { type = 4712 id = 226293 } startdate = { year = 1938 month = july day = 6 hour = 7 } enddate = { year = 1938 month = july day = 8 hour = 5 } province = 1367 importance = 24.0416 attackers = { maxdivisions = 17 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 18 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50273 } unitleader = { type = 6 id = 50329 } } } recordedbattle = { id = { type = 4712 id = 227446 } startdate = { year = 1938 month = july day = 7 hour = 4 } enddate = { year = 1938 month = july day = 14 hour = 22 } province = 1329 importance = 10.5830 attackers = { maxdivisions = 9 nation = 12 leader = { type = 6 id = 50204 } leader = { type = 4712 id = 226617 } leader = { type = 4712 id = 180561 } leader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50204 } unitleader = { type = 4712 id = 226617 } unitleader = { type = 4712 id = 227131 } unitleader = { type = 6 id = 50085 } unitleader = { type = 4712 id = 180561 } unitleader = { type = 6 id = 50006 } } defenders = { maxdivisions = 4 winner = 1 nation = 165 leader = { type = 6 id = 950098 } leader = { type = 6 id = 950146 } leader = { type = 6 id = 950047 } unitleader = { type = 6 id = 950098 } unitleader = { type = 6 id = 950146 } unitleader = { type = 6 id = 950047 } unitleader = { type = 6 id = 250016 } unitleader = { type = 6 id = 950123 } } } recordedbattle = { id = { type = 4712 id = 226918 } startdate = { year = 1938 month = july day = 7 hour = 4 } enddate = { year = 1938 month = july day = 10 hour = 8 } province = 1331 importance = 6.9282 attackers = { maxdivisions = 6 nation = 165 leader = { type = 6 id = 950146 } leader = { type = 6 id = 950085 } unitleader = { type = 6 id = 950146 } unitleader = { type = 6 id = 950080 } unitleader = { type = 6 id = 250016 } unitleader = { type = 6 id = 950085 } } defenders = { maxdivisions = 4 winner = 1 nation = 12 leader = { type = 6 id = 502005 } leader = { type = 6 id = 502008 } leader = { type = 6 id = 50248 } leader = { type = 6 id = 50348 } unitleader = { type = 6 id = 502005 } unitleader = { type = 6 id = 502008 } unitleader = { type = 6 id = 50248 } unitleader = { type = 6 id = 50348 } } } recordedleaderevent = { date = { year = 1938 month = july day = 7 hour = 7 } leader = { type = 6 id = 50228 } skill = 2 } recordedbattle = { id = { type = 4712 id = 226896 } startdate = { year = 1938 month = july day = 8 hour = 4 } enddate = { year = 1938 month = july day = 10 hour = 13 } province = 1321 importance = 5.6569 attackers = { maxdivisions = 17 nation = 12 leader = { type = 6 id = 50004 } leader = { type = 6 id = 50031 } leader = { type = 6 id = 50006 } leader = { type = 6 id = 50218 } unitleader = { type = 6 id = 50004 } unitleader = { type = 6 id = 50031 } unitleader = { type = 4712 id = 226879 } unitleader = { type = 4712 id = 226885 } } defenders = { maxdivisions = 4 winner = 1 nation = 165 leader = { type = 6 id = 950008 } leader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950008 } unitleader = { type = 6 id = 250014 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950144 } } } recordedbattle = { id = { type = 4712 id = 226897 } startdate = { year = 1938 month = july day = 8 hour = 4 } enddate = { year = 1938 month = july day = 10 hour = 23 } province = 1324 importance = 5.6569 attackers = { maxdivisions = 6 nation = 12 leader = { type = 6 id = 50041 } leader = { type = 6 id = 50250 } leader = { type = 6 id = 50332 } unitleader = { type = 6 id = 50041 } unitleader = { type = 6 id = 50250 } unitleader = { type = 4712 id = 226883 } } defenders = { maxdivisions = 4 winner = 1 nation = 165 leader = { type = 6 id = 250009 } leader = { type = 6 id = 950066 } unitleader = { type = 6 id = 250009 } unitleader = { type = 6 id = 950066 } unitleader = { type = 6 id = 950159 } unitleader = { type = 6 id = 950103 } } } recordedbattle = { id = { type = 4712 id = 226967 } startdate = { year = 1938 month = july day = 9 hour = 0 } enddate = { year = 1938 month = july day = 9 hour = 19 } province = 462 importance = 2.8284 attackers = { maxdivisions = 2 nation = 166 leader = { type = 6 id = 3439 } unitleader = { type = 6 id = 3439 } } defenders = { maxdivisions = 2 winner = 1 nation = 52 leader = { type = 6 id = 3055 } leader = { type = 6 id = 3068 } unitleader = { type = 6 id = 3055 } unitleader = { type = 6 id = 3068 } } } recordedleaderevent = { date = { year = 1938 month = july day = 9 hour = 12 } leader = { type = 6 id = 101047 } skill = 3 } recordedbattle = { id = { type = 4712 id = 227367 } startdate = { year = 1938 month = july day = 10 hour = 14 } enddate = { year = 1938 month = july day = 17 hour = 16 } province = 439 importance = 5.2915 attackers = { maxdivisions = 9 winner = 1 nation = 166 leader = { type = 6 id = 3442 } leader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3442 } unitleader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3441 } unitleader = { type = 6 id = 3413 } unitleader = { type = 6 id = 3451 } } defenders = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3061 } leader = { type = 6 id = 3065 } unitleader = { type = 6 id = 3061 } unitleader = { type = 6 id = 3065 } } } recordedbattle = { id = { type = 4712 id = 228467 } startdate = { year = 1938 month = july day = 14 hour = 23 } enddate = { year = 1938 month = july day = 14 hour = 23 } province = 1319 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50027 } unitleader = { type = 6 id = 50027 } } defenders = { maxdivisions = 6 winner = 1 nation = 165 leader = { type = 6 id = 950075 } unitleader = { type = 6 id = 950075 } } } recordedbattle = { id = { type = 4712 id = 228660 } startdate = { year = 1938 month = july day = 15 hour = 4 } enddate = { year = 1938 month = july day = 15 hour = 5 } province = 1352 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50350 } unitleader = { type = 6 id = 50350 } } defenders = { maxdivisions = 8 winner = 1 nation = 11 leader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101159 } unitleader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101175 } unitleader = { type = 6 id = 101179 } unitleader = { type = 4712 id = 228657 } } } recordedbattle = { id = { type = 4712 id = 229546 } startdate = { year = 1938 month = july day = 15 hour = 4 } enddate = { year = 1938 month = july day = 27 hour = 2 } province = 1355 importance = 27.7128 attackers = { maxdivisions = 10 winner = 1 nation = 11 leader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101179 } unitleader = { type = 4712 id = 229539 } unitleader = { type = 6 id = 101093 } } defenders = { maxdivisions = 8 nation = 12 leader = { type = 6 id = 50334 } leader = { type = 6 id = 50006 } leader = { type = 6 id = 50154 } leader = { type = 6 id = 50198 } unitleader = { type = 6 id = 501003 } unitleader = { type = 6 id = 50334 } unitleader = { type = 6 id = 501000 } unitleader = { type = 4712 id = 229541 } unitleader = { type = 6 id = 50154 } unitleader = { type = 6 id = 50198 } } } recordedbattle = { id = { type = 4712 id = 228724 } startdate = { year = 1938 month = july day = 15 hour = 10 } enddate = { year = 1938 month = july day = 17 hour = 8 } province = 1367 importance = 24.0416 attackers = { maxdivisions = 17 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 18 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50273 } unitleader = { type = 6 id = 50329 } } } recordedbattle = { id = { type = 4712 id = 231103 } startdate = { year = 1938 month = july day = 16 hour = 1 } enddate = { year = 1938 month = july day = 23 hour = 0 } province = 1330 importance = 2.6458 attackers = { maxdivisions = 14 winner = 1 nation = 12 leader = { type = 6 id = 50083 } unitleader = { type = 6 id = 50083 } unitleader = { type = 6 id = 50204 } unitleader = { type = 4712 id = 229324 } unitleader = { type = 4712 id = 229326 } unitleader = { type = 4712 id = 229328 } unitleader = { type = 4712 id = 229336 } unitleader = { type = 4712 id = 229338 } unitleader = { type = 4712 id = 180561 } unitleader = { type = 6 id = 50091 } unitleader = { type = 6 id = 50016 } unitleader = { type = 6 id = 50065 } unitleader = { type = 6 id = 50314 } unitleader = { type = 6 id = 50136 } } defenders = { maxdivisions = 1 nation = 165 leader = { type = 6 id = 950007 } leader = { type = 6 id = 250016 } unitleader = { type = 6 id = 950007 } unitleader = { type = 6 id = 250016 } } } recordedleaderevent = { date = { year = 1938 month = july day = 16 hour = 3 } leader = { type = 6 id = 50143 } skill = 3 } recordedbattle = { id = { type = 4712 id = 229624 } startdate = { year = 1938 month = july day = 17 hour = 19 } enddate = { year = 1938 month = july day = 19 hour = 15 } province = 465 importance = 1.4142 attackers = { maxdivisions = 5 winner = 1 nation = 166 leader = { type = 6 id = 3439 } unitleader = { type = 6 id = 3439 } unitleader = { type = 6 id = 3444 } unitleader = { type = 6 id = 3408 } unitleader = { type = 4712 id = 229615 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3055 } unitleader = { type = 6 id = 3055 } } } recordedbattle = { id = { type = 4712 id = 229833 } startdate = { year = 1938 month = july day = 18 hour = 12 } enddate = { year = 1938 month = july day = 22 hour = 6 } province = 1331 importance = 8 attackers = { maxdivisions = 6 nation = 165 leader = { type = 6 id = 950085 } leader = { type = 6 id = 950072 } leader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950085 } unitleader = { type = 6 id = 950072 } unitleader = { type = 4712 id = 229830 } } defenders = { maxdivisions = 4 winner = 1 nation = 12 leader = { type = 6 id = 50348 } unitleader = { type = 6 id = 502008 } unitleader = { type = 6 id = 50248 } unitleader = { type = 6 id = 50348 } } } recordedbattle = { id = { type = 4712 id = 230348 } startdate = { year = 1938 month = july day = 19 hour = 19 } enddate = { year = 1938 month = july day = 25 hour = 12 } province = 1327 importance = 22.0454 attackers = { maxdivisions = 9 nation = 165 leader = { type = 6 id = 950022 } leader = { type = 6 id = 950075 } leader = { type = 6 id = 950148 } unitleader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950075 } unitleader = { type = 4712 id = 230331 } unitleader = { type = 6 id = 950010 } } defenders = { maxdivisions = 11 winner = 1 nation = 12 leader = { type = 6 id = 50083 } unitleader = { type = 6 id = 50083 } unitleader = { type = 6 id = 50174 } unitleader = { type = 6 id = 50065 } unitleader = { type = 6 id = 50314 } unitleader = { type = 6 id = 50200 } unitleader = { type = 6 id = 50175 } unitleader = { type = 6 id = 502006 } unitleader = { type = 4712 id = 180561 } } } recordedbattle = { id = { type = 4712 id = 230552 } startdate = { year = 1938 month = july day = 20 hour = 4 } enddate = { year = 1938 month = july day = 26 hour = 14 } province = 457 importance = 7.3485 attackers = { maxdivisions = 4 winner = 1 nation = 166 leader = { type = 6 id = 3411 } leader = { type = 6 id = 3403 } leader = { type = 6 id = 3414 } unitleader = { type = 6 id = 3411 } unitleader = { type = 6 id = 3403 } unitleader = { type = 6 id = 3414 } } defenders = { maxdivisions = 3 nation = 52 leader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3048 } } } recordedbattle = { id = { type = 4712 id = 230567 } startdate = { year = 1938 month = july day = 20 hour = 6 } enddate = { year = 1938 month = july day = 20 hour = 6 } province = 1324 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50028 } unitleader = { type = 6 id = 50028 } } defenders = { maxdivisions = 9 winner = 1 nation = 165 leader = { type = 6 id = 950066 } unitleader = { type = 6 id = 250009 } unitleader = { type = 6 id = 950066 } unitleader = { type = 6 id = 250014 } } } recordedbattle = { id = { type = 4712 id = 230587 } startdate = { year = 1938 month = july day = 20 hour = 7 } enddate = { year = 1938 month = july day = 21 hour = 20 } province = 1320 importance = 7.0711 attackers = { maxdivisions = 7 nation = 165 leader = { type = 6 id = 950066 } leader = { type = 6 id = 950091 } unitleader = { type = 6 id = 950066 } unitleader = { type = 4712 id = 230586 } } defenders = { maxdivisions = 5 winner = 1 nation = 12 leader = { type = 6 id = 50041 } unitleader = { type = 6 id = 50041 } unitleader = { type = 6 id = 50241 } } } recordedleaderevent = { date = { year = 1938 month = july day = 21 hour = 0 } leader = { type = 6 id = 10410 } rank = 1 } recordedbattle = { id = { type = 4712 id = 230980 } startdate = { year = 1938 month = july day = 21 hour = 11 } enddate = { year = 1938 month = august day = 0 hour = 3 } province = 1253 importance = 48 attackers = { maxdivisions = 16 nation = 165 leader = { type = 6 id = 250013 } leader = { type = 6 id = 950053 } leader = { type = 6 id = 513001 } leader = { type = 6 id = 950091 } unitleader = { type = 6 id = 250013 } unitleader = { type = 6 id = 513001 } unitleader = { type = 6 id = 950139 } unitleader = { type = 6 id = 950055 } unitleader = { type = 6 id = 950150 } unitleader = { type = 6 id = 950144 } unitleader = { type = 6 id = 950116 } unitleader = { type = 6 id = 950159 } unitleader = { type = 4712 id = 230967 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950046 } unitleader = { type = 6 id = 950091 } } defenders = { maxdivisions = 19 winner = 1 nation = 12 leader = { type = 6 id = 50004 } unitleader = { type = 6 id = 50004 } unitleader = { type = 6 id = 502002 } unitleader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50307 } unitleader = { type = 6 id = 50218 } unitleader = { type = 6 id = 50161 } unitleader = { type = 6 id = 50073 } unitleader = { type = 6 id = 50127 } unitleader = { type = 6 id = 50199 } unitleader = { type = 4712 id = 230977 } unitleader = { type = 4712 id = 230979 } unitleader = { type = 6 id = 50028 } } } recordedleaderevent = { date = { year = 1938 month = july day = 21 hour = 12 } leader = { type = 6 id = 3040 } skill = 3 } recordedbattle = { id = { type = 4712 id = 231072 } startdate = { year = 1938 month = july day = 21 hour = 23 } enddate = { year = 1938 month = july day = 21 hour = 23 } province = 1352 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50040 } unitleader = { type = 6 id = 50040 } } defenders = { maxdivisions = 6 winner = 1 nation = 11 leader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101159 } } } recordedleaderevent = { date = { year = 1938 month = july day = 22 hour = 8 } leader = { type = 6 id = 3403 } skill = 2 } recordedleaderevent = { date = { year = 1938 month = july day = 22 hour = 11 } leader = { type = 6 id = 250016 } trait = 22 } recordedbattle = { id = { type = 4712 id = 232164 } startdate = { year = 1938 month = july day = 22 hour = 14 } enddate = { year = 1938 month = july day = 28 hour = 5 } province = 1319 importance = 17.1464 attackers = { maxdivisions = 20 winner = 1 nation = 12 leader = { type = 6 id = 50003 } leader = { type = 6 id = 50178 } leader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50003 } unitleader = { type = 6 id = 50178 } unitleader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50250 } unitleader = { type = 4712 id = 232155 } unitleader = { type = 4712 id = 180561 } unitleader = { type = 6 id = 502006 } } defenders = { maxdivisions = 7 nation = 165 leader = { type = 6 id = 950075 } leader = { type = 6 id = 950148 } leader = { type = 6 id = 250009 } leader = { type = 6 id = 950010 } unitleader = { type = 6 id = 950075 } unitleader = { type = 6 id = 950010 } unitleader = { type = 6 id = 950148 } unitleader = { type = 6 id = 250009 } } } recordedleaderevent = { date = { year = 1938 month = july day = 24 hour = 21 } leader = { type = 6 id = 950116 } skill = 3 } recordedbattle = { id = { type = 4712 id = 233361 } startdate = { year = 1938 month = july day = 24 hour = 23 } enddate = { year = 1938 month = august day = 1 hour = 9 } province = 465 importance = 5.2915 attackers = { maxdivisions = 7 winner = 1 nation = 166 leader = { type = 6 id = 3426 } unitleader = { type = 6 id = 3426 } unitleader = { type = 6 id = 3444 } unitleader = { type = 6 id = 3408 } unitleader = { type = 6 id = 3401 } unitleader = { type = 6 id = 3464 } } defenders = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3036 } leader = { type = 6 id = 3013 } leader = { type = 6 id = 3048 } leader = { type = 6 id = 3074 } unitleader = { type = 6 id = 3036 } unitleader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3048 } unitleader = { type = 6 id = 3074 } } } recordedbattle = { id = { type = 4712 id = 232144 } startdate = { year = 1938 month = july day = 25 hour = 2 } enddate = { year = 1938 month = july day = 25 hour = 3 } province = 1352 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50287 } unitleader = { type = 6 id = 50287 } } defenders = { maxdivisions = 6 winner = 1 nation = 11 leader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101159 } } } recordedleaderevent = { date = { year = 1938 month = july day = 25 hour = 15 } leader = { type = 6 id = 950150 } skill = 2 } recordedbattle = { id = { type = 4712 id = 236114 } startdate = { year = 1938 month = july day = 25 hour = 16 } enddate = { year = 1938 month = august day = 8 hour = 13 } province = 1359 importance = 3.6056 attackers = { maxdivisions = 3 winner = 1 nation = 12 leader = { type = 6 id = 50173 } leader = { type = 6 id = 50337 } leader = { type = 6 id = 50178 } leader = { type = 6 id = 50249 } leader = { type = 4712 id = 233773 } leader = { type = 4712 id = 233775 } leader = { type = 6 id = 50194 } leader = { type = 6 id = 50214 } unitleader = { type = 6 id = 50173 } unitleader = { type = 6 id = 50337 } unitleader = { type = 4712 id = 233070 } unitleader = { type = 4712 id = 233072 } unitleader = { type = 4712 id = 233773 } unitleader = { type = 4712 id = 233775 } unitleader = { type = 4712 id = 234509 } unitleader = { type = 4712 id = 234511 } unitleader = { type = 4712 id = 236113 } unitleader = { type = 6 id = 50200 } } defenders = { maxdivisions = 1 nation = 11 leader = { type = 6 id = 101017 } unitleader = { type = 6 id = 101017 } } } recordedleaderevent = { date = { year = 1938 month = july day = 26 hour = 3 } leader = { type = 6 id = 950159 } skill = 3 } recordedbattle = { id = { type = 4712 id = 232342 } startdate = { year = 1938 month = july day = 26 hour = 8 } enddate = { year = 1938 month = july day = 28 hour = 11 } province = 1367 importance = 24.0416 attackers = { maxdivisions = 17 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 18 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50273 } unitleader = { type = 6 id = 50329 } } } recordedleaderevent = { date = { year = 1938 month = july day = 27 hour = 0 } leader = { type = 6 id = 1138 } rank = 0 } recordedbattle = { id = { type = 4712 id = 232590 } startdate = { year = 1938 month = july day = 27 hour = 2 } enddate = { year = 1938 month = july day = 27 hour = 14 } province = 1330 importance = 1.4142 attackers = { maxdivisions = 13 winner = 1 nation = 12 leader = { type = 6 id = 50083 } leader = { type = 6 id = 50204 } unitleader = { type = 6 id = 50083 } unitleader = { type = 6 id = 50204 } unitleader = { type = 6 id = 50091 } unitleader = { type = 6 id = 50016 } unitleader = { type = 6 id = 50065 } unitleader = { type = 6 id = 50314 } unitleader = { type = 6 id = 50136 } } defenders = { maxdivisions = 1 nation = 165 leader = { type = 6 id = 950123 } unitleader = { type = 6 id = 950123 } } } recordedbattle = { id = { type = 4712 id = 233558 } startdate = { year = 1938 month = july day = 27 hour = 10 } enddate = { year = 1938 month = august day = 4 hour = 16 } province = 466 importance = 2.6458 attackers = { maxdivisions = 4 winner = 1 nation = 52 leader = { type = 6 id = 3004 } unitleader = { type = 6 id = 3004 } unitleader = { type = 6 id = 3029 } unitleader = { type = 6 id = 3049 } } defenders = { maxdivisions = 1 nation = 166 leader = { type = 6 id = 3444 } unitleader = { type = 6 id = 3444 } } } recordedbattle = { id = { type = 4712 id = 232979 } startdate = { year = 1938 month = july day = 28 hour = 11 } enddate = { year = 1938 month = july day = 28 hour = 12 } province = 1330 importance = 2.8284 attackers = { maxdivisions = 2 nation = 165 leader = { type = 6 id = 950007 } leader = { type = 6 id = 950098 } unitleader = { type = 6 id = 950007 } unitleader = { type = 6 id = 950098 } } defenders = { maxdivisions = 2 winner = 1 nation = 12 leader = { type = 6 id = 50091 } unitleader = { type = 6 id = 50091 } } } recordedleaderevent = { date = { year = 1938 month = july day = 29 hour = 22 } leader = { type = 6 id = 950091 } skill = 4 } recordedbattle = { id = { type = 4712 id = 240122 } startdate = { year = 1938 month = august day = 0 hour = 4 } enddate = { year = 1938 month = august day = 18 hour = 23 } province = 1332 importance = 12.7279 attackers = { maxdivisions = 6 nation = 165 leader = { type = 6 id = 950085 } unitleader = { type = 6 id = 950085 } unitleader = { type = 6 id = 950047 } unitleader = { type = 6 id = 950098 } unitleader = { type = 6 id = 950121 } } defenders = { maxdivisions = 3 winner = 1 nation = 12 leader = { type = 6 id = 50136 } leader = { type = 6 id = 50115 } leader = { type = 6 id = 50175 } leader = { type = 6 id = 50178 } leader = { type = 6 id = 50011 } leader = { type = 6 id = 50249 } leader = { type = 6 id = 50293 } unitleader = { type = 6 id = 50136 } unitleader = { type = 6 id = 50115 } unitleader = { type = 6 id = 50175 } unitleader = { type = 6 id = 50178 } unitleader = { type = 6 id = 50131 } unitleader = { type = 6 id = 50011 } unitleader = { type = 6 id = 50249 } unitleader = { type = 6 id = 50293 } } } recordedbattle = { id = { type = 4712 id = 233791 } startdate = { year = 1938 month = august day = 1 hour = 6 } enddate = { year = 1938 month = august day = 2 hour = 14 } province = 1322 importance = 11.3137 attackers = { maxdivisions = 8 nation = 165 leader = { type = 6 id = 950066 } leader = { type = 6 id = 950139 } unitleader = { type = 6 id = 950066 } unitleader = { type = 4712 id = 233788 } } defenders = { maxdivisions = 11 winner = 1 nation = 12 leader = { type = 6 id = 50031 } unitleader = { type = 6 id = 50031 } unitleader = { type = 6 id = 50069 } unitleader = { type = 4712 id = 233780 } unitleader = { type = 6 id = 50326 } } } recordedbattle = { id = { type = 4712 id = 233827 } startdate = { year = 1938 month = august day = 1 hour = 12 } enddate = { year = 1938 month = august day = 6 hour = 18 } province = 1348 importance = 4.4721 attackers = { maxdivisions = 3 winner = 1 nation = 11 leader = { type = 6 id = 101156 } leader = { type = 6 id = 101051 } unitleader = { type = 6 id = 101156 } unitleader = { type = 6 id = 101051 } } defenders = { maxdivisions = 2 nation = 12 leader = { type = 6 id = 502010 } unitleader = { type = 6 id = 502010 } unitleader = { type = 6 id = 50301 } } } recordedleaderevent = { date = { year = 1938 month = august day = 2 hour = 0 } leader = { type = 6 id = 34006 } rank = 0 } recordedleaderevent = { date = { year = 1938 month = august day = 2 hour = 0 } leader = { type = 6 id = 34046 } rank = 1 } recordedbattle = { id = { type = 4712 id = 237932 } startdate = { year = 1938 month = august day = 2 hour = 17 } enddate = { year = 1938 month = august day = 13 hour = 10 } province = 1319 importance = 43.1161 attackers = { maxdivisions = 13 nation = 165 leader = { type = 6 id = 950046 } leader = { type = 6 id = 950066 } leader = { type = 6 id = 950053 } leader = { type = 6 id = 513001 } unitleader = { type = 6 id = 950046 } unitleader = { type = 6 id = 950066 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950055 } unitleader = { type = 6 id = 950021 } unitleader = { type = 6 id = 513001 } } defenders = { maxdivisions = 18 winner = 1 nation = 12 leader = { type = 6 id = 502006 } leader = { type = 6 id = 50048 } unitleader = { type = 6 id = 502006 } unitleader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50112 } unitleader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50173 } unitleader = { type = 6 id = 50091 } unitleader = { type = 6 id = 50097 } unitleader = { type = 6 id = 50003 } unitleader = { type = 4712 id = 236976 } unitleader = { type = 4712 id = 236982 } unitleader = { type = 6 id = 50186 } unitleader = { type = 6 id = 50099 } } } recordedleaderevent = { date = { year = 1938 month = august day = 3 hour = 0 } leader = { type = 6 id = 34043 } rank = 1 } recordedbattle = { id = { type = 4712 id = 234172 } startdate = { year = 1938 month = august day = 3 hour = 0 } enddate = { year = 1938 month = august day = 3 hour = 10 } province = 1355 importance = 1.4142 attackers = { maxdivisions = 10 winner = 1 nation = 11 leader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101159 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 502009 } unitleader = { type = 6 id = 502009 } } } recordedbattle = { id = { type = 4712 id = 234338 } startdate = { year = 1938 month = august day = 3 hour = 5 } enddate = { year = 1938 month = august day = 9 hour = 9 } province = 1327 importance = 9.7980 attackers = { maxdivisions = 4 nation = 165 leader = { type = 6 id = 950022 } leader = { type = 6 id = 513007 } unitleader = { type = 6 id = 950022 } unitleader = { type = 6 id = 513007 } } defenders = { maxdivisions = 8 winner = 1 nation = 12 leader = { type = 6 id = 50083 } unitleader = { type = 6 id = 50083 } unitleader = { type = 6 id = 50175 } unitleader = { type = 4712 id = 180561 } } } recordedleaderevent = { date = { year = 1938 month = august day = 4 hour = 0 } leader = { type = 6 id = 34034 } rank = 2 } recordedbattle = { id = { type = 4712 id = 234653 } startdate = { year = 1938 month = august day = 4 hour = 3 } enddate = { year = 1938 month = august day = 5 hour = 15 } province = 437 importance = 5.6569 attackers = { maxdivisions = 4 nation = 166 leader = { type = 6 id = 3442 } leader = { type = 6 id = 3416 } leader = { type = 6 id = 3430 } unitleader = { type = 6 id = 3442 } unitleader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3430 } } defenders = { maxdivisions = 4 winner = 1 nation = 52 leader = { type = 6 id = 3065 } unitleader = { type = 6 id = 3065 } unitleader = { type = 6 id = 3059 } unitleader = { type = 4712 id = 234636 } unitleader = { type = 4712 id = 234638 } } } recordedbattle = { id = { type = 4712 id = 234733 } startdate = { year = 1938 month = august day = 4 hour = 11 } enddate = { year = 1938 month = august day = 4 hour = 11 } province = 1355 importance = 1.4142 attackers = { maxdivisions = 2 nation = 12 leader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50006 } } defenders = { maxdivisions = 1 winner = 1 nation = 11 leader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101179 } } } recordedbattle = { id = { type = 4712 id = 234773 } startdate = { year = 1938 month = august day = 4 hour = 13 } enddate = { year = 1938 month = august day = 6 hour = 14 } province = 469 importance = 2.8284 attackers = { maxdivisions = 3 nation = 166 leader = { type = 6 id = 3427 } leader = { type = 6 id = 3457 } unitleader = { type = 6 id = 3427 } unitleader = { type = 6 id = 3457 } } defenders = { maxdivisions = 2 winner = 1 nation = 52 leader = { type = 6 id = 3029 } unitleader = { type = 6 id = 3026 } unitleader = { type = 6 id = 3029 } } } recordedbattle = { id = { type = 4712 id = 235118 } startdate = { year = 1938 month = august day = 5 hour = 6 } enddate = { year = 1938 month = august day = 8 hour = 15 } province = 462 importance = 3.4641 attackers = { maxdivisions = 2 nation = 166 leader = { type = 6 id = 3464 } leader = { type = 6 id = 3401 } unitleader = { type = 6 id = 3464 } unitleader = { type = 4712 id = 235117 } } defenders = { maxdivisions = 3 winner = 1 nation = 52 leader = { type = 6 id = 3068 } unitleader = { type = 6 id = 3068 } unitleader = { type = 6 id = 3074 } } } recordedbattle = { id = { type = 4712 id = 235226 } startdate = { year = 1938 month = august day = 5 hour = 17 } enddate = { year = 1938 month = august day = 8 hour = 0 } province = 1311 importance = 1.7321 attackers = { maxdivisions = 1 nation = 11 leader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101179 } } defenders = { maxdivisions = 1 winner = 1 nation = 12 leader = { type = 6 id = 50303 } unitleader = { type = 6 id = 50303 } } } recordedbattle = { id = { type = 4712 id = 235285 } startdate = { year = 1938 month = august day = 5 hour = 21 } enddate = { year = 1938 month = august day = 10 hour = 10 } province = 457 importance = 4.4721 attackers = { maxdivisions = 6 winner = 1 nation = 166 leader = { type = 6 id = 3411 } leader = { type = 6 id = 3414 } unitleader = { type = 6 id = 3411 } unitleader = { type = 6 id = 3414 } unitleader = { type = 6 id = 3403 } unitleader = { type = 6 id = 3428 } unitleader = { type = 6 id = 3448 } } defenders = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3079 } leader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3040 } } } recordedbattle = { id = { type = 4712 id = 235352 } startdate = { year = 1938 month = august day = 6 hour = 1 } enddate = { year = 1938 month = august day = 7 hour = 22 } province = 1367 importance = 24.0416 attackers = { maxdivisions = 17 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 18 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50273 } unitleader = { type = 6 id = 50329 } } } recordedleaderevent = { date = { year = 1938 month = august day = 6 hour = 12 } leader = { type = 6 id = 3411 } skill = 5 } recordedbattle = { id = { type = 4712 id = 236093 } startdate = { year = 1938 month = august day = 6 hour = 15 } enddate = { year = 1938 month = august day = 11 hour = 12 } province = 458 importance = 2.2361 attackers = { maxdivisions = 4 winner = 1 nation = 52 leader = { type = 6 id = 3040 } leader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3040 } unitleader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3049 } } defenders = { maxdivisions = 1 nation = 166 leader = { type = 6 id = 3428 } unitleader = { type = 6 id = 3428 } } } recordedbattle = { id = { type = 4712 id = 235893 } startdate = { year = 1938 month = august day = 7 hour = 3 } enddate = { year = 1938 month = august day = 9 hour = 4 } province = 1308 importance = 5.6569 attackers = { maxdivisions = 4 nation = 11 leader = { type = 6 id = 101159 } unitleader = { type = 6 id = 101159 } } defenders = { maxdivisions = 13 winner = 1 nation = 12 leader = { type = 6 id = 50334 } unitleader = { type = 6 id = 50290 } unitleader = { type = 6 id = 50334 } unitleader = { type = 6 id = 501003 } unitleader = { type = 6 id = 50006 } unitleader = { type = 6 id = 501000 } unitleader = { type = 6 id = 50190 } unitleader = { type = 6 id = 50198 } unitleader = { type = 6 id = 50154 } unitleader = { type = 6 id = 50285 } unitleader = { type = 6 id = 50145 } unitleader = { type = 6 id = 50214 } unitleader = { type = 6 id = 502009 } } } recordedbattle = { id = { type = 4712 id = 236654 } startdate = { year = 1938 month = august day = 8 hour = 22 } enddate = { year = 1938 month = august day = 13 hour = 22 } province = 1346 importance = 2.2361 attackers = { maxdivisions = 2 winner = 1 nation = 11 leader = { type = 6 id = 101156 } leader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101156 } unitleader = { type = 6 id = 101083 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50219 } unitleader = { type = 6 id = 50219 } } } recordedbattle = { id = { type = 4712 id = 238164 } startdate = { year = 1938 month = august day = 9 hour = 4 } enddate = { year = 1938 month = august day = 14 hour = 11 } province = 454 importance = 4.4721 attackers = { maxdivisions = 5 winner = 1 nation = 166 leader = { type = 6 id = 3466 } unitleader = { type = 6 id = 3466 } unitleader = { type = 6 id = 3403 } unitleader = { type = 6 id = 3464 } } defenders = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3036 } leader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3036 } unitleader = { type = 6 id = 3079 } } } recordedleaderevent = { date = { year = 1938 month = august day = 10 hour = 0 } leader = { type = 6 id = 10026 } rank = 0 } recordedbattle = { id = { type = 4712 id = 237251 } startdate = { year = 1938 month = august day = 10 hour = 2 } enddate = { year = 1938 month = august day = 15 hour = 13 } province = 1354 importance = 17.8885 attackers = { maxdivisions = 10 winner = 1 nation = 11 leader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101159 } } defenders = { maxdivisions = 8 nation = 12 leader = { type = 6 id = 50030 } leader = { type = 6 id = 502007 } leader = { type = 6 id = 502005 } leader = { type = 6 id = 50169 } unitleader = { type = 6 id = 502007 } unitleader = { type = 6 id = 50030 } unitleader = { type = 6 id = 502005 } unitleader = { type = 6 id = 50169 } } } recordedbattle = { id = { type = 4712 id = 237425 } startdate = { year = 1938 month = august day = 10 hour = 15 } enddate = { year = 1938 month = august day = 15 hour = 9 } province = 1329 importance = 6.7082 attackers = { maxdivisions = 6 winner = 1 nation = 12 leader = { type = 6 id = 50204 } unitleader = { type = 6 id = 50204 } unitleader = { type = 4712 id = 237317 } unitleader = { type = 4712 id = 237404 } } defenders = { maxdivisions = 3 nation = 165 leader = { type = 6 id = 950072 } leader = { type = 6 id = 950098 } leader = { type = 6 id = 250016 } unitleader = { type = 6 id = 950047 } unitleader = { type = 6 id = 950098 } unitleader = { type = 6 id = 950072 } unitleader = { type = 6 id = 250016 } } } recordedleaderevent = { date = { year = 1938 month = august day = 11 hour = 0 } leader = { type = 6 id = 9957 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = august day = 11 hour = 14 } leader = { type = 6 id = 50314 } skill = 2 } recordedbattle = { id = { type = 4712 id = 237993 } startdate = { year = 1938 month = august day = 12 hour = 18 } enddate = { year = 1938 month = august day = 16 hour = 15 } province = 465 importance = 2 attackers = { maxdivisions = 6 winner = 1 nation = 166 leader = { type = 6 id = 3426 } unitleader = { type = 6 id = 3426 } unitleader = { type = 6 id = 3408 } unitleader = { type = 6 id = 3466 } unitleader = { type = 4712 id = 239551 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3090 } unitleader = { type = 6 id = 3090 } } } recordedbattle = { id = { type = 4712 id = 238006 } startdate = { year = 1938 month = august day = 12 hour = 20 } enddate = { year = 1938 month = august day = 12 hour = 20 } province = 1355 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50232 } unitleader = { type = 6 id = 50232 } } defenders = { maxdivisions = 10 winner = 1 nation = 11 leader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101159 } } } recordedleaderevent = { date = { year = 1938 month = august day = 13 hour = 4 } leader = { type = 6 id = 950055 } skill = 3 } recordedbattle = { id = { type = 4712 id = 239256 } startdate = { year = 1938 month = august day = 16 hour = 1 } enddate = { year = 1938 month = august day = 18 hour = 6 } province = 1367 importance = 24.0416 attackers = { maxdivisions = 17 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 18 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50273 } unitleader = { type = 6 id = 50329 } } } recordedbattle = { id = { type = 4712 id = 239552 } startdate = { year = 1938 month = august day = 16 hour = 12 } enddate = { year = 1938 month = august day = 27 hour = 17 } province = 462 importance = 9.9499 attackers = { maxdivisions = 4 winner = 1 nation = 166 leader = { type = 6 id = 3464 } unitleader = { type = 6 id = 3464 } unitleader = { type = 6 id = 3448 } unitleader = { type = 6 id = 3408 } } defenders = { maxdivisions = 3 nation = 52 leader = { type = 6 id = 3068 } unitleader = { type = 6 id = 3068 } unitleader = { type = 6 id = 3090 } } } recordedbattle = { id = { type = 4712 id = 239650 } startdate = { year = 1938 month = august day = 16 hour = 18 } enddate = { year = 1938 month = august day = 19 hour = 6 } province = 1253 importance = 20.7846 attackers = { maxdivisions = 14 nation = 165 leader = { type = 6 id = 250013 } leader = { type = 6 id = 950022 } unitleader = { type = 6 id = 250013 } unitleader = { type = 6 id = 513007 } unitleader = { type = 6 id = 950155 } unitleader = { type = 6 id = 950022 } } defenders = { maxdivisions = 12 winner = 1 nation = 12 leader = { type = 6 id = 50004 } unitleader = { type = 6 id = 50004 } unitleader = { type = 6 id = 50127 } unitleader = { type = 6 id = 50028 } unitleader = { type = 6 id = 50326 } unitleader = { type = 4712 id = 239637 } unitleader = { type = 4712 id = 239645 } } } recordedbattle = { id = { type = 4712 id = 239725 } startdate = { year = 1938 month = august day = 17 hour = 0 } enddate = { year = 1938 month = august day = 22 hour = 8 } province = 437 importance = 6.7082 attackers = { maxdivisions = 10 winner = 1 nation = 166 leader = { type = 6 id = 3430 } leader = { type = 6 id = 3441 } unitleader = { type = 6 id = 3430 } unitleader = { type = 6 id = 3441 } unitleader = { type = 6 id = 3413 } unitleader = { type = 6 id = 3451 } unitleader = { type = 6 id = 3439 } } defenders = { maxdivisions = 3 nation = 52 leader = { type = 6 id = 3065 } leader = { type = 6 id = 3048 } unitleader = { type = 6 id = 3065 } unitleader = { type = 6 id = 3059 } unitleader = { type = 4712 id = 239708 } } } recordedbattle = { id = { type = 4712 id = 240041 } startdate = { year = 1938 month = august day = 17 hour = 15 } enddate = { year = 1938 month = august day = 25 hour = 1 } province = 1308 importance = 14.1421 attackers = { maxdivisions = 5 nation = 11 leader = { type = 6 id = 101159 } leader = { type = 6 id = 101580 } unitleader = { type = 6 id = 101159 } unitleader = { type = 4712 id = 240040 } unitleader = { type = 6 id = 101175 } } defenders = { maxdivisions = 13 winner = 1 nation = 12 leader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50290 } unitleader = { type = 6 id = 501003 } unitleader = { type = 6 id = 50006 } unitleader = { type = 6 id = 501000 } unitleader = { type = 6 id = 50190 } unitleader = { type = 6 id = 50198 } unitleader = { type = 6 id = 50154 } unitleader = { type = 6 id = 50285 } unitleader = { type = 6 id = 50145 } unitleader = { type = 6 id = 50214 } unitleader = { type = 6 id = 502009 } unitleader = { type = 6 id = 50205 } unitleader = { type = 6 id = 50147 } } } recordedbattle = { id = { type = 4712 id = 246240 } startdate = { year = 1938 month = august day = 17 hour = 21 } enddate = { year = 1938 month = september day = 4 hour = 8 } province = 1322 importance = 49.4773 attackers = { maxdivisions = 22 winner = 1 nation = 165 leader = { type = 6 id = 950066 } leader = { type = 6 id = 950075 } leader = { type = 6 id = 513007 } leader = { type = 6 id = 250009 } leader = { type = 6 id = 513001 } leader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950066 } unitleader = { type = 6 id = 950075 } unitleader = { type = 6 id = 513007 } unitleader = { type = 6 id = 250009 } unitleader = { type = 6 id = 513001 } unitleader = { type = 6 id = 950055 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950007 } } defenders = { maxdivisions = 12 nation = 12 leader = { type = 6 id = 50031 } leader = { type = 6 id = 50204 } leader = { type = 6 id = 50207 } leader = { type = 6 id = 50028 } leader = { type = 6 id = 50199 } unitleader = { type = 6 id = 50031 } unitleader = { type = 6 id = 50199 } unitleader = { type = 6 id = 50307 } unitleader = { type = 6 id = 50000 } unitleader = { type = 4712 id = 240095 } unitleader = { type = 4712 id = 240099 } unitleader = { type = 4712 id = 241007 } unitleader = { type = 4712 id = 241013 } unitleader = { type = 4712 id = 242796 } unitleader = { type = 4712 id = 242802 } unitleader = { type = 6 id = 50127 } unitleader = { type = 6 id = 50207 } unitleader = { type = 6 id = 50028 } } } recordedbattle = { id = { type = 4712 id = 240115 } startdate = { year = 1938 month = august day = 17 hour = 22 } enddate = { year = 1938 month = august day = 19 hour = 10 } province = 457 importance = 2.8284 attackers = { maxdivisions = 6 winner = 1 nation = 166 leader = { type = 6 id = 3411 } leader = { type = 6 id = 3414 } unitleader = { type = 6 id = 3411 } unitleader = { type = 6 id = 3414 } unitleader = { type = 6 id = 3403 } unitleader = { type = 6 id = 3466 } } defenders = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3079 } } } recordedleaderevent = { date = { year = 1938 month = august day = 18 hour = 0 } leader = { type = 6 id = 9523 } rank = 0 } recordedleaderevent = { date = { year = 1938 month = august day = 18 hour = 0 } leader = { type = 6 id = 9519 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = august day = 19 hour = 0 } leader = { type = 6 id = 9519 } rank = 1 } recordedbattle = { id = { type = 4712 id = 241140 } startdate = { year = 1938 month = august day = 19 hour = 0 } enddate = { year = 1938 month = august day = 21 hour = 0 } province = 1329 importance = 7.0711 attackers = { maxdivisions = 5 nation = 165 leader = { type = 6 id = 950144 } leader = { type = 6 id = 250020 } leader = { type = 6 id = 950088 } leader = { type = 6 id = 950085 } leader = { type = 6 id = 950098 } unitleader = { type = 6 id = 950144 } unitleader = { type = 6 id = 250020 } unitleader = { type = 6 id = 950088 } unitleader = { type = 6 id = 950085 } unitleader = { type = 6 id = 950098 } } defenders = { maxdivisions = 5 winner = 1 nation = 12 leader = { type = 6 id = 50204 } unitleader = { type = 6 id = 50204 } unitleader = { type = 6 id = 50314 } unitleader = { type = 6 id = 50175 } unitleader = { type = 6 id = 50040 } } } recordedleaderevent = { date = { year = 1938 month = august day = 19 hour = 4 } leader = { type = 6 id = 3448 } skill = 5 } recordedleaderevent = { date = { year = 1938 month = august day = 20 hour = 0 } leader = { type = 6 id = 9522 } rank = 2 } recordedbattle = { id = { type = 4712 id = 242646 } startdate = { year = 1938 month = august day = 24 hour = 11 } enddate = { year = 1938 month = september day = 0 hour = 5 } province = 1356 importance = 7.3485 attackers = { maxdivisions = 8 winner = 1 nation = 11 leader = { type = 6 id = 101246 } leader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101246 } unitleader = { type = 6 id = 101008 } unitleader = { type = 6 id = 101179 } } defenders = { maxdivisions = 3 nation = 12 leader = { type = 6 id = 50337 } leader = { type = 6 id = 50194 } unitleader = { type = 6 id = 50337 } unitleader = { type = 6 id = 50194 } } } recordedbattle = { id = { type = 4712 id = 246501 } startdate = { year = 1938 month = august day = 24 hour = 20 } enddate = { year = 1938 month = september day = 4 hour = 11 } province = 458 importance = 6.3246 attackers = { maxdivisions = 5 nation = 166 leader = { type = 6 id = 3414 } leader = { type = 6 id = 3403 } unitleader = { type = 6 id = 3414 } unitleader = { type = 6 id = 3403 } unitleader = { type = 6 id = 3411 } } defenders = { maxdivisions = 2 winner = 1 nation = 52 leader = { type = 6 id = 3049 } leader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3049 } unitleader = { type = 6 id = 3013 } } } recordedleaderevent = { date = { year = 1938 month = august day = 25 hour = 6 } leader = { type = 6 id = 50178 } skill = 3 } recordedbattle = { id = { type = 4712 id = 243159 } startdate = { year = 1938 month = august day = 25 hour = 19 } enddate = { year = 1938 month = august day = 27 hour = 10 } province = 1367 importance = 24.0416 attackers = { maxdivisions = 17 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 18 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50273 } unitleader = { type = 6 id = 50329 } } } recordedbattle = { id = { type = 4712 id = 243785 } startdate = { year = 1938 month = august day = 27 hour = 9 } enddate = { year = 1938 month = august day = 27 hour = 10 } province = 1355 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50161 } unitleader = { type = 6 id = 50161 } } defenders = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101159 } unitleader = { type = 6 id = 101159 } } } recordedleaderevent = { date = { year = 1938 month = august day = 28 hour = 1 } leader = { type = 6 id = 513001 } skill = 2 } recordedleaderevent = { date = { year = 1938 month = august day = 28 hour = 10 } leader = { type = 6 id = 50307 } skill = 3 } recordedleaderevent = { date = { year = 1938 month = september day = 0 hour = 3 } leader = { type = 6 id = 250009 } skill = 3 } recordedbattle = { id = { type = 4712 id = 249526 } startdate = { year = 1938 month = september day = 0 hour = 4 } enddate = { year = 1938 month = september day = 16 hour = 13 } province = 1345 importance = 16 attackers = { maxdivisions = 4 nation = 11 leader = { type = 6 id = 101051 } leader = { type = 6 id = 101168 } leader = { type = 6 id = 101156 } leader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101051 } unitleader = { type = 4712 id = 244898 } unitleader = { type = 6 id = 101168 } unitleader = { type = 6 id = 101156 } unitleader = { type = 6 id = 101083 } unitleader = { type = 4712 id = 249525 } } defenders = { maxdivisions = 8 winner = 1 nation = 12 leader = { type = 6 id = 50253 } leader = { type = 6 id = 50249 } leader = { type = 6 id = 50287 } unitleader = { type = 6 id = 50253 } unitleader = { type = 6 id = 50249 } unitleader = { type = 6 id = 50287 } unitleader = { type = 4712 id = 247555 } unitleader = { type = 6 id = 50314 } unitleader = { type = 4712 id = 249507 } } } recordedleaderevent = { date = { year = 1938 month = september day = 1 hour = 0 } leader = { type = 6 id = 101150 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = september day = 1 hour = 0 } leader = { type = 6 id = 950007 } skill = 3 } recordedbattle = { id = { type = 4712 id = 245497 } startdate = { year = 1938 month = september day = 1 hour = 21 } enddate = { year = 1938 month = september day = 5 hour = 4 } province = 1348 importance = 4 attackers = { maxdivisions = 2 winner = 1 nation = 11 leader = { type = 6 id = 101156 } leader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101156 } unitleader = { type = 6 id = 101083 } } defenders = { maxdivisions = 6 nation = 12 leader = { type = 6 id = 50253 } leader = { type = 4712 id = 245482 } leader = { type = 6 id = 50314 } unitleader = { type = 6 id = 50253 } unitleader = { type = 4712 id = 245482 } } } recordedbattle = { id = { type = 4712 id = 245791 } startdate = { year = 1938 month = september day = 2 hour = 16 } enddate = { year = 1938 month = september day = 8 hour = 18 } province = 468 importance = 14.6969 attackers = { maxdivisions = 8 winner = 1 nation = 166 leader = { type = 6 id = 3466 } leader = { type = 6 id = 3426 } unitleader = { type = 6 id = 3466 } unitleader = { type = 6 id = 3426 } unitleader = { type = 4712 id = 246490 } unitleader = { type = 6 id = 3403 } } defenders = { maxdivisions = 6 nation = 52 leader = { type = 6 id = 3036 } leader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3004 } unitleader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3036 } unitleader = { type = 6 id = 3079 } } } recordedbattle = { id = { type = 4712 id = 246808 } startdate = { year = 1938 month = september day = 2 hour = 21 } enddate = { year = 1938 month = september day = 5 hour = 15 } province = 1354 importance = 1.7321 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50290 } leader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50290 } unitleader = { type = 6 id = 50113 } } defenders = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101179 } } } recordedbattle = { id = { type = 4712 id = 245905 } startdate = { year = 1938 month = september day = 3 hour = 1 } enddate = { year = 1938 month = september day = 7 hour = 22 } province = 1330 importance = 14 attackers = { maxdivisions = 7 nation = 165 leader = { type = 6 id = 950144 } leader = { type = 6 id = 950072 } unitleader = { type = 6 id = 950144 } unitleader = { type = 6 id = 250020 } unitleader = { type = 6 id = 250016 } unitleader = { type = 6 id = 950047 } unitleader = { type = 6 id = 950103 } unitleader = { type = 4712 id = 246910 } unitleader = { type = 6 id = 950072 } } defenders = { maxdivisions = 11 winner = 1 nation = 12 leader = { type = 6 id = 50136 } leader = { type = 6 id = 50115 } unitleader = { type = 6 id = 50136 } unitleader = { type = 6 id = 50035 } unitleader = { type = 6 id = 50115 } } } recordedbattle = { id = { type = 4712 id = 245906 } startdate = { year = 1938 month = september day = 3 hour = 1 } enddate = { year = 1938 month = september day = 9 hour = 8 } province = 466 importance = 2.4495 attackers = { maxdivisions = 2 winner = 1 nation = 166 leader = { type = 6 id = 3457 } unitleader = { type = 6 id = 3457 } unitleader = { type = 6 id = 3444 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3004 } unitleader = { type = 6 id = 3004 } } } recordedleaderevent = { date = { year = 1938 month = september day = 3 hour = 4 } leader = { type = 6 id = 950066 } skill = 3 } recordedbattle = { id = { type = 4712 id = 246089 } startdate = { year = 1938 month = september day = 3 hour = 8 } enddate = { year = 1938 month = september day = 10 hour = 1 } province = 1353 importance = 10.5830 attackers = { maxdivisions = 6 winner = 1 nation = 11 leader = { type = 6 id = 101017 } leader = { type = 6 id = 101159 } unitleader = { type = 6 id = 101017 } unitleader = { type = 6 id = 101159 } } defenders = { maxdivisions = 4 nation = 12 leader = { type = 6 id = 50284 } leader = { type = 6 id = 50096 } leader = { type = 6 id = 502000 } leader = { type = 6 id = 50194 } unitleader = { type = 6 id = 50284 } unitleader = { type = 6 id = 50096 } unitleader = { type = 6 id = 502000 } unitleader = { type = 4712 id = 246079 } } } recordedleaderevent = { date = { year = 1938 month = september day = 4 hour = 0 } leader = { type = 6 id = 10353 } rank = 0 } recordedleaderevent = { date = { year = 1938 month = september day = 4 hour = 4 } leader = { type = 6 id = 3457 } skill = 2 } recordedleaderevent = { date = { year = 1938 month = september day = 4 hour = 9 } leader = { type = 6 id = 250020 } skill = 3 } recordedleaderevent = { date = { year = 1938 month = september day = 5 hour = 0 } leader = { type = 6 id = 143 } rank = 0 } recordedleaderevent = { date = { year = 1938 month = september day = 5 hour = 0 } leader = { type = 6 id = 9953 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = september day = 5 hour = 7 } leader = { type = 6 id = 950144 } skill = 4 } recordedbattle = { id = { type = 4712 id = 246789 } startdate = { year = 1938 month = september day = 5 hour = 13 } enddate = { year = 1938 month = september day = 7 hour = 14 } province = 1367 importance = 24.0416 attackers = { maxdivisions = 17 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 18 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50273 } unitleader = { type = 6 id = 50329 } } } recordedbattle = { id = { type = 4712 id = 247801 } startdate = { year = 1938 month = september day = 8 hour = 0 } enddate = { year = 1938 month = september day = 8 hour = 4 } province = 1329 importance = 7.0711 attackers = { maxdivisions = 5 nation = 165 leader = { type = 6 id = 950085 } leader = { type = 6 id = 950021 } leader = { type = 4712 id = 247677 } unitleader = { type = 6 id = 950085 } unitleader = { type = 4712 id = 247641 } unitleader = { type = 6 id = 950021 } unitleader = { type = 4712 id = 247677 } } defenders = { maxdivisions = 5 winner = 1 nation = 12 leader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50250 } unitleader = { type = 4712 id = 247632 } unitleader = { type = 6 id = 50030 } } } recordedbattle = { id = { type = 4712 id = 250770 } startdate = { year = 1938 month = september day = 8 hour = 5 } enddate = { year = 1938 month = september day = 17 hour = 16 } province = 1332 importance = 12 attackers = { maxdivisions = 5 winner = 1 nation = 165 leader = { type = 6 id = 950085 } unitleader = { type = 6 id = 950085 } unitleader = { type = 4712 id = 247803 } unitleader = { type = 6 id = 950021 } unitleader = { type = 6 id = 950159 } } defenders = { maxdivisions = 4 nation = 12 leader = { type = 6 id = 50173 } leader = { type = 6 id = 50099 } leader = { type = 6 id = 50000 } leader = { type = 6 id = 50301 } unitleader = { type = 6 id = 50283 } unitleader = { type = 6 id = 502008 } unitleader = { type = 6 id = 50173 } unitleader = { type = 6 id = 50099 } unitleader = { type = 6 id = 50000 } unitleader = { type = 6 id = 50301 } } } recordedbattle = { id = { type = 4712 id = 248849 } startdate = { year = 1938 month = september day = 8 hour = 11 } enddate = { year = 1938 month = september day = 11 hour = 2 } province = 1322 importance = 6.9282 attackers = { maxdivisions = 4 nation = 12 leader = { type = 6 id = 50031 } leader = { type = 6 id = 50200 } unitleader = { type = 6 id = 50031 } unitleader = { type = 6 id = 50200 } } defenders = { maxdivisions = 8 winner = 1 nation = 165 leader = { type = 6 id = 950066 } unitleader = { type = 6 id = 950066 } unitleader = { type = 6 id = 950098 } unitleader = { type = 6 id = 513007 } unitleader = { type = 6 id = 950144 } } } recordedbattle = { id = { type = 4712 id = 248577 } startdate = { year = 1938 month = september day = 10 hour = 5 } enddate = { year = 1938 month = september day = 10 hour = 6 } province = 470 importance = 1.4142 attackers = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3029 } unitleader = { type = 6 id = 3029 } } defenders = { maxdivisions = 1 winner = 1 nation = 166 leader = { type = 6 id = 3444 } unitleader = { type = 6 id = 3444 } } } recordedbattle = { id = { type = 4712 id = 248776 } startdate = { year = 1938 month = september day = 10 hour = 20 } enddate = { year = 1938 month = september day = 15 hour = 14 } province = 458 importance = 4.4721 attackers = { maxdivisions = 4 nation = 166 leader = { type = 6 id = 3428 } leader = { type = 6 id = 3405 } unitleader = { type = 6 id = 3428 } unitleader = { type = 6 id = 3405 } } defenders = { maxdivisions = 2 winner = 1 nation = 52 leader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3013 } } } recordedbattle = { id = { type = 4712 id = 248815 } startdate = { year = 1938 month = september day = 10 hour = 23 } enddate = { year = 1938 month = september day = 11 hour = 12 } province = 1356 importance = 1.4142 attackers = { maxdivisions = 8 winner = 1 nation = 11 leader = { type = 6 id = 101246 } leader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101246 } unitleader = { type = 6 id = 101008 } unitleader = { type = 6 id = 101179 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50303 } unitleader = { type = 6 id = 50303 } } } recordedbattle = { id = { type = 4712 id = 249081 } startdate = { year = 1938 month = september day = 11 hour = 9 } enddate = { year = 1938 month = september day = 21 hour = 1 } province = 469 importance = 6.3246 attackers = { maxdivisions = 4 winner = 1 nation = 166 leader = { type = 6 id = 3427 } leader = { type = 6 id = 3457 } unitleader = { type = 6 id = 3427 } unitleader = { type = 6 id = 3444 } unitleader = { type = 6 id = 3457 } } defenders = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3029 } leader = { type = 6 id = 3026 } unitleader = { type = 6 id = 3026 } unitleader = { type = 6 id = 3029 } } } recordedbattle = { id = { type = 4712 id = 249104 } startdate = { year = 1938 month = september day = 11 hour = 10 } enddate = { year = 1938 month = september day = 11 hour = 10 } province = 467 importance = 1.4142 attackers = { maxdivisions = 1 nation = 166 leader = { type = 6 id = 3463 } unitleader = { type = 6 id = 3463 } } defenders = { maxdivisions = 2 winner = 1 nation = 52 leader = { type = 6 id = 3049 } unitleader = { type = 6 id = 3049 } } } recordedbattle = { id = { type = 4712 id = 249183 } startdate = { year = 1938 month = september day = 11 hour = 16 } enddate = { year = 1938 month = september day = 11 hour = 17 } province = 1354 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50232 } unitleader = { type = 6 id = 50232 } } defenders = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101179 } } } recordedbattle = { id = { type = 4712 id = 249973 } startdate = { year = 1938 month = september day = 13 hour = 6 } enddate = { year = 1938 month = september day = 13 hour = 6 } province = 1353 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50186 } unitleader = { type = 6 id = 50186 } } defenders = { maxdivisions = 1 winner = 1 nation = 11 leader = { type = 6 id = 101017 } unitleader = { type = 6 id = 101017 } } } recordedbattle = { id = { type = 4712 id = 250769 } startdate = { year = 1938 month = september day = 15 hour = 2 } enddate = { year = 1938 month = september day = 21 hour = 7 } province = 1319 importance = 26.9444 attackers = { maxdivisions = 14 winner = 1 nation = 165 leader = { type = 6 id = 950075 } leader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950075 } unitleader = { type = 6 id = 950053 } unitleader = { type = 4712 id = 250724 } unitleader = { type = 6 id = 950007 } unitleader = { type = 6 id = 950144 } unitleader = { type = 6 id = 950121 } } defenders = { maxdivisions = 11 nation = 12 leader = { type = 6 id = 50048 } leader = { type = 6 id = 50204 } leader = { type = 6 id = 50350 } unitleader = { type = 6 id = 50048 } unitleader = { type = 6 id = 502006 } unitleader = { type = 6 id = 50016 } unitleader = { type = 6 id = 160017 } unitleader = { type = 4712 id = 250678 } unitleader = { type = 6 id = 50350 } } } recordedbattle = { id = { type = 4712 id = 250837 } startdate = { year = 1938 month = september day = 15 hour = 8 } enddate = { year = 1938 month = september day = 17 hour = 6 } province = 1367 importance = 24.0416 attackers = { maxdivisions = 17 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 18 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50273 } unitleader = { type = 6 id = 50329 } } } recordedbattle = { id = { type = 4712 id = 251037 } startdate = { year = 1938 month = september day = 16 hour = 1 } enddate = { year = 1938 month = september day = 19 hour = 15 } province = 1375 importance = 13.8564 attackers = { maxdivisions = 8 winner = 1 nation = 11 leader = { type = 6 id = 101008 } leader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101008 } unitleader = { type = 6 id = 101179 } } defenders = { maxdivisions = 8 nation = 12 leader = { type = 6 id = 50337 } leader = { type = 6 id = 50091 } leader = { type = 6 id = 50003 } unitleader = { type = 6 id = 50337 } unitleader = { type = 6 id = 50326 } unitleader = { type = 6 id = 50145 } unitleader = { type = 6 id = 50175 } unitleader = { type = 6 id = 50091 } unitleader = { type = 6 id = 50003 } unitleader = { type = 6 id = 50169 } } } recordedleaderevent = { date = { year = 1938 month = september day = 16 hour = 4 } leader = { type = 6 id = 50352 } skill = 4 } recordedbattle = { id = { type = 4712 id = 251765 } startdate = { year = 1938 month = september day = 18 hour = 0 } enddate = { year = 1938 month = september day = 18 hour = 0 } province = 463 importance = 1.4142 attackers = { maxdivisions = 2 winner = 1 nation = 166 leader = { type = 6 id = 3464 } unitleader = { type = 6 id = 3464 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3068 } unitleader = { type = 6 id = 3068 } } } recordedbattle = { id = { type = 4712 id = 252022 } startdate = { year = 1938 month = september day = 18 hour = 7 } enddate = { year = 1938 month = september day = 20 hour = 13 } province = 472 importance = 1.4142 attackers = { maxdivisions = 6 winner = 1 nation = 52 leader = { type = 6 id = 3013 } leader = { type = 6 id = 3036 } unitleader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3049 } unitleader = { type = 4712 id = 252004 } unitleader = { type = 6 id = 3036 } unitleader = { type = 4712 id = 252044 } } defenders = { maxdivisions = 1 nation = 166 leader = { type = 6 id = 3428 } unitleader = { type = 6 id = 3428 } } } recordedbattle = { id = { type = 4712 id = 252078 } startdate = { year = 1938 month = september day = 18 hour = 12 } enddate = { year = 1938 month = september day = 19 hour = 14 } province = 468 importance = 1.4142 attackers = { maxdivisions = 5 winner = 1 nation = 166 leader = { type = 6 id = 3466 } leader = { type = 6 id = 3426 } unitleader = { type = 6 id = 3466 } unitleader = { type = 6 id = 3426 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3004 } unitleader = { type = 6 id = 3004 } } } recordedleaderevent = { date = { year = 1938 month = september day = 18 hour = 19 } leader = { type = 6 id = 3026 } skill = 2 } recordedleaderevent = { date = { year = 1938 month = september day = 19 hour = 0 } leader = { type = 6 id = 9767 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = september day = 19 hour = 9 } leader = { type = 6 id = 3427 } skill = 2 } recordedbattle = { id = { type = 4712 id = 252714 } startdate = { year = 1938 month = september day = 19 hour = 17 } enddate = { year = 1938 month = september day = 21 hour = 21 } province = 1321 importance = 5.6569 attackers = { maxdivisions = 9 nation = 12 leader = { type = 6 id = 50004 } leader = { type = 6 id = 50097 } leader = { type = 6 id = 50219 } leader = { type = 6 id = 50099 } unitleader = { type = 6 id = 50004 } unitleader = { type = 6 id = 50097 } unitleader = { type = 4712 id = 252495 } unitleader = { type = 4712 id = 252499 } unitleader = { type = 6 id = 50219 } unitleader = { type = 6 id = 50099 } } defenders = { maxdivisions = 4 winner = 1 nation = 165 leader = { type = 6 id = 950007 } leader = { type = 6 id = 513001 } unitleader = { type = 6 id = 950007 } unitleader = { type = 6 id = 950055 } unitleader = { type = 6 id = 513001 } } } recordedbattle = { id = { type = 4712 id = 253276 } startdate = { year = 1938 month = september day = 19 hour = 17 } enddate = { year = 1938 month = september day = 23 hour = 8 } province = 1332 importance = 2 attackers = { maxdivisions = 26 winner = 1 nation = 12 leader = { type = 6 id = 50115 } unitleader = { type = 6 id = 50115 } unitleader = { type = 6 id = 50227 } unitleader = { type = 4712 id = 180561 } unitleader = { type = 6 id = 50083 } unitleader = { type = 6 id = 50050 } unitleader = { type = 6 id = 50250 } unitleader = { type = 6 id = 502002 } unitleader = { type = 6 id = 50000 } unitleader = { type = 6 id = 50301 } } defenders = { maxdivisions = 1 nation = 165 leader = { type = 6 id = 950085 } leader = { type = 6 id = 950159 } unitleader = { type = 6 id = 950085 } unitleader = { type = 6 id = 950159 } } } recordedleaderevent = { date = { year = 1938 month = september day = 20 hour = 0 } leader = { type = 6 id = 9760 } rank = 2 } recordedbattle = { id = { type = 4712 id = 252953 } startdate = { year = 1938 month = september day = 21 hour = 5 } enddate = { year = 1938 month = september day = 21 hour = 6 } province = 1353 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50287 } unitleader = { type = 6 id = 50287 } } defenders = { maxdivisions = 1 winner = 1 nation = 11 leader = { type = 6 id = 101017 } unitleader = { type = 6 id = 101017 } } } recordedbattle = { id = { type = 4712 id = 252969 } startdate = { year = 1938 month = september day = 21 hour = 8 } enddate = { year = 1938 month = september day = 21 hour = 9 } province = 1319 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50173 } unitleader = { type = 6 id = 50173 } } defenders = { maxdivisions = 9 winner = 1 nation = 165 leader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950150 } unitleader = { type = 6 id = 950144 } unitleader = { type = 6 id = 950075 } } } recordedbattle = { id = { type = 4712 id = 253277 } startdate = { year = 1938 month = september day = 22 hour = 6 } enddate = { year = 1938 month = september day = 22 hour = 16 } province = 458 importance = 7.0711 attackers = { maxdivisions = 5 nation = 166 leader = { type = 6 id = 3416 } leader = { type = 6 id = 3405 } unitleader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3405 } } defenders = { maxdivisions = 5 winner = 1 nation = 52 leader = { type = 6 id = 3036 } unitleader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3036 } unitleader = { type = 6 id = 3048 } unitleader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3061 } } } recordedleaderevent = { date = { year = 1938 month = september day = 23 hour = 0 } leader = { type = 6 id = 68029 } rank = 0 } recordedbattle = { id = { type = 4712 id = 257684 } startdate = { year = 1938 month = september day = 23 hour = 8 } enddate = { year = 1938 month = october day = 11 hour = 1 } province = 1327 importance = 42.4264 attackers = { maxdivisions = 11 nation = 165 leader = { type = 6 id = 950091 } leader = { type = 6 id = 950075 } leader = { type = 6 id = 950053 } leader = { type = 6 id = 950139 } unitleader = { type = 6 id = 950091 } unitleader = { type = 6 id = 950075 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950144 } unitleader = { type = 6 id = 950121 } unitleader = { type = 6 id = 950150 } unitleader = { type = 6 id = 950139 } } defenders = { maxdivisions = 10 winner = 1 nation = 12 leader = { type = 6 id = 50083 } leader = { type = 6 id = 50035 } leader = { type = 6 id = 50293 } leader = { type = 6 id = 50112 } unitleader = { type = 6 id = 50083 } unitleader = { type = 6 id = 50035 } unitleader = { type = 6 id = 50136 } unitleader = { type = 6 id = 50293 } unitleader = { type = 6 id = 50112 } unitleader = { type = 6 id = 50066 } } } recordedbattle = { id = { type = 4712 id = 254935 } startdate = { year = 1938 month = september day = 23 hour = 9 } enddate = { year = 1938 month = october day = 3 hour = 6 } province = 1345 importance = 12.6491 attackers = { maxdivisions = 4 winner = 1 nation = 11 leader = { type = 6 id = 101051 } leader = { type = 6 id = 101168 } unitleader = { type = 6 id = 101051 } unitleader = { type = 4712 id = 253586 } unitleader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101168 } } defenders = { maxdivisions = 5 nation = 12 leader = { type = 6 id = 50253 } leader = { type = 6 id = 50145 } unitleader = { type = 6 id = 50253 } unitleader = { type = 6 id = 50279 } unitleader = { type = 4712 id = 253579 } unitleader = { type = 4712 id = 254922 } } } recordedleaderevent = { date = { year = 1938 month = september day = 24 hour = 0 } leader = { type = 6 id = 68020 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = september day = 24 hour = 0 } leader = { type = 6 id = 10193 } rank = 1 } recordedbattle = { id = { type = 4712 id = 253917 } startdate = { year = 1938 month = september day = 24 hour = 21 } enddate = { year = 1938 month = september day = 26 hour = 4 } province = 1324 importance = 1.4142 attackers = { maxdivisions = 10 winner = 1 nation = 12 leader = { type = 6 id = 50041 } unitleader = { type = 6 id = 50041 } unitleader = { type = 6 id = 50016 } unitleader = { type = 6 id = 50180 } unitleader = { type = 6 id = 50011 } unitleader = { type = 6 id = 50174 } } defenders = { maxdivisions = 1 nation = 165 leader = { type = 6 id = 950055 } unitleader = { type = 6 id = 950055 } } } recordedbattle = { id = { type = 4712 id = 254130 } startdate = { year = 1938 month = september day = 25 hour = 3 } enddate = { year = 1938 month = september day = 27 hour = 3 } province = 1367 importance = 24.0416 attackers = { maxdivisions = 17 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 18 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50273 } unitleader = { type = 6 id = 50329 } } } recordedbattle = { id = { type = 4712 id = 254472 } startdate = { year = 1938 month = september day = 26 hour = 3 } enddate = { year = 1938 month = september day = 29 hour = 12 } province = 463 importance = 1.7321 attackers = { maxdivisions = 2 winner = 1 nation = 166 leader = { type = 6 id = 3464 } unitleader = { type = 6 id = 3464 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3029 } unitleader = { type = 6 id = 3029 } } } recordedbattle = { id = { type = 4712 id = 254608 } startdate = { year = 1938 month = september day = 26 hour = 16 } enddate = { year = 1938 month = october day = 4 hour = 5 } province = 453 importance = 2.8284 attackers = { maxdivisions = 4 winner = 1 nation = 166 leader = { type = 6 id = 3430 } unitleader = { type = 6 id = 3430 } unitleader = { type = 4712 id = 256126 } unitleader = { type = 6 id = 3405 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3079 } } } recordedbattle = { id = { type = 4712 id = 254641 } startdate = { year = 1938 month = september day = 26 hour = 19 } enddate = { year = 1938 month = september day = 26 hour = 19 } province = 1324 importance = 1.4142 attackers = { maxdivisions = 1 nation = 165 leader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950103 } } defenders = { maxdivisions = 4 winner = 1 nation = 12 leader = { type = 6 id = 50041 } unitleader = { type = 6 id = 50041 } } } recordedleaderevent = { date = { year = 1938 month = september day = 26 hour = 22 } leader = { type = 6 id = 50272 } skill = 4 } recordedbattle = { id = { type = 4712 id = 255229 } startdate = { year = 1938 month = september day = 26 hour = 23 } enddate = { year = 1938 month = october day = 1 hour = 2 } province = 1319 importance = 22.3607 attackers = { maxdivisions = 30 winner = 1 nation = 12 leader = { type = 6 id = 50136 } leader = { type = 6 id = 160017 } leader = { type = 6 id = 50041 } leader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50136 } unitleader = { type = 6 id = 160017 } unitleader = { type = 6 id = 502008 } unitleader = { type = 6 id = 502006 } unitleader = { type = 6 id = 50041 } unitleader = { type = 6 id = 50320 } unitleader = { type = 6 id = 50173 } unitleader = { type = 6 id = 50048 } unitleader = { type = 6 id = 502002 } unitleader = { type = 6 id = 50035 } unitleader = { type = 6 id = 50099 } } defenders = { maxdivisions = 10 nation = 165 leader = { type = 6 id = 950053 } leader = { type = 6 id = 950075 } leader = { type = 6 id = 950121 } leader = { type = 6 id = 950055 } leader = { type = 6 id = 513007 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950150 } unitleader = { type = 6 id = 950144 } unitleader = { type = 6 id = 950075 } unitleader = { type = 6 id = 950121 } unitleader = { type = 6 id = 950055 } unitleader = { type = 6 id = 513007 } } } recordedleaderevent = { date = { year = 1938 month = september day = 27 hour = 0 } leader = { type = 6 id = 50097 } rank = 1 } recordedbattle = { id = { type = 4712 id = 254852 } startdate = { year = 1938 month = september day = 27 hour = 5 } enddate = { year = 1938 month = october day = 2 hour = 4 } province = 1253 importance = 22.3607 attackers = { maxdivisions = 10 nation = 165 leader = { type = 6 id = 250013 } leader = { type = 6 id = 513001 } leader = { type = 6 id = 950066 } leader = { type = 6 id = 950155 } unitleader = { type = 6 id = 250013 } unitleader = { type = 6 id = 250009 } unitleader = { type = 6 id = 513001 } unitleader = { type = 6 id = 950066 } unitleader = { type = 6 id = 950155 } } defenders = { maxdivisions = 10 winner = 1 nation = 12 leader = { type = 6 id = 50004 } unitleader = { type = 6 id = 50004 } unitleader = { type = 6 id = 50200 } unitleader = { type = 6 id = 50326 } unitleader = { type = 6 id = 50069 } } } recordedbattle = { id = { type = 4712 id = 255772 } startdate = { year = 1938 month = september day = 29 hour = 5 } enddate = { year = 1938 month = october day = 4 hour = 4 } province = 1329 importance = 13.4164 attackers = { maxdivisions = 12 winner = 1 nation = 165 leader = { type = 6 id = 950072 } leader = { type = 6 id = 250020 } leader = { type = 4712 id = 255521 } leader = { type = 4712 id = 255608 } leader = { type = 6 id = 250016 } unitleader = { type = 6 id = 950072 } unitleader = { type = 6 id = 250020 } unitleader = { type = 4712 id = 255521 } unitleader = { type = 4712 id = 255608 } unitleader = { type = 6 id = 250016 } unitleader = { type = 6 id = 950047 } unitleader = { type = 6 id = 950085 } unitleader = { type = 6 id = 950098 } } defenders = { maxdivisions = 6 nation = 12 leader = { type = 6 id = 50250 } leader = { type = 6 id = 50207 } leader = { type = 6 id = 50350 } unitleader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50350 } unitleader = { type = 4712 id = 255511 } unitleader = { type = 4712 id = 255606 } unitleader = { type = 4712 id = 255763 } } } recordedleaderevent = { date = { year = 1938 month = october day = 0 hour = 0 } leader = { type = 6 id = 267 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = october day = 0 hour = 0 } leader = { type = 6 id = 3486 } rank = 0 } recordedleaderevent = { date = { year = 1938 month = october day = 0 hour = 0 } leader = { type = 6 id = 3493 } rank = 1 } recordedbattle = { id = { type = 4712 id = 255741 } startdate = { year = 1938 month = october day = 0 hour = 2 } enddate = { year = 1938 month = october day = 0 hour = 3 } province = 1332 importance = 2.8284 attackers = { maxdivisions = 2 nation = 165 leader = { type = 6 id = 950123 } leader = { type = 6 id = 950159 } unitleader = { type = 6 id = 950123 } unitleader = { type = 6 id = 950159 } } defenders = { maxdivisions = 17 winner = 1 nation = 12 leader = { type = 6 id = 50115 } unitleader = { type = 6 id = 50115 } unitleader = { type = 6 id = 50083 } unitleader = { type = 4712 id = 180561 } unitleader = { type = 4712 id = 255706 } unitleader = { type = 4712 id = 255708 } } } recordedleaderevent = { date = { year = 1938 month = october day = 1 hour = 0 } leader = { type = 6 id = 3494 } rank = 1 } recordedbattle = { id = { type = 4712 id = 255935 } startdate = { year = 1938 month = october day = 1 hour = 1 } enddate = { year = 1938 month = october day = 5 hour = 18 } province = 469 importance = 2 attackers = { maxdivisions = 6 winner = 1 nation = 166 leader = { type = 6 id = 3427 } leader = { type = 6 id = 3457 } unitleader = { type = 6 id = 3427 } unitleader = { type = 6 id = 3444 } unitleader = { type = 6 id = 3457 } unitleader = { type = 6 id = 3464 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3068 } unitleader = { type = 6 id = 3068 } } } recordedbattle = { id = { type = 4712 id = 256135 } startdate = { year = 1938 month = october day = 1 hour = 9 } enddate = { year = 1938 month = october day = 1 hour = 14 } province = 2195 importance = 5.6569 isnaval = 1 attackers = { maxdivisions = 15 winner = 1 nation = 52 leader = { type = 6 id = 3099 } unitleader = { type = 6 id = 3099 } unitleader = { type = 6 id = 3101 } unitleader = { type = 6 id = 3096 } } defenders = { maxdivisions = 4 nation = 166 leader = { type = 6 id = 3469 } leader = { type = 6 id = 3474 } unitleader = { type = 6 id = 3469 } unitleader = { type = 6 id = 3474 } } } recordedbattle = { id = { type = 4712 id = 256164 } startdate = { year = 1938 month = october day = 1 hour = 15 } enddate = { year = 1938 month = october day = 9 hour = 3 } province = 1350 importance = 2.8284 attackers = { maxdivisions = 3 winner = 1 nation = 11 leader = { type = 6 id = 101017 } unitleader = { type = 6 id = 101017 } unitleader = { type = 4712 id = 257869 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50305 } unitleader = { type = 6 id = 50305 } } } recordedbattle = { id = { type = 4712 id = 256165 } startdate = { year = 1938 month = october day = 1 hour = 15 } enddate = { year = 1938 month = october day = 1 hour = 15 } province = 1319 importance = 1.4142 attackers = { maxdivisions = 1 nation = 165 leader = { type = 6 id = 950055 } unitleader = { type = 6 id = 950055 } } defenders = { maxdivisions = 5 winner = 1 nation = 12 leader = { type = 6 id = 50041 } unitleader = { type = 6 id = 50041 } } } recordedleaderevent = { date = { year = 1938 month = october day = 2 hour = 0 } leader = { type = 6 id = 3480 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = october day = 3 hour = 20 } leader = { type = 6 id = 50305 } trait = 23 } recordedleaderevent = { date = { year = 1938 month = october day = 3 hour = 22 } leader = { type = 6 id = 50136 } skill = 3 } recordedbattle = { id = { type = 4712 id = 256892 } startdate = { year = 1938 month = october day = 4 hour = 6 } enddate = { year = 1938 month = october day = 4 hour = 6 } province = 1329 importance = 4.2426 attackers = { maxdivisions = 5 nation = 12 leader = { type = 6 id = 50348 } leader = { type = 6 id = 50248 } leader = { type = 6 id = 50186 } unitleader = { type = 6 id = 50348 } unitleader = { type = 4712 id = 180561 } unitleader = { type = 6 id = 50248 } unitleader = { type = 6 id = 50186 } } defenders = { maxdivisions = 3 winner = 1 nation = 165 leader = { type = 6 id = 950121 } unitleader = { type = 6 id = 950121 } } } recordedbattle = { id = { type = 4712 id = 256904 } startdate = { year = 1938 month = october day = 4 hour = 7 } enddate = { year = 1938 month = october day = 6 hour = 1 } province = 1328 importance = 2.8284 attackers = { maxdivisions = 13 winner = 1 nation = 12 leader = { type = 6 id = 50348 } unitleader = { type = 6 id = 50348 } unitleader = { type = 6 id = 50248 } unitleader = { type = 4712 id = 256898 } unitleader = { type = 6 id = 50115 } unitleader = { type = 4712 id = 180561 } unitleader = { type = 4712 id = 256910 } } defenders = { maxdivisions = 2 nation = 165 leader = { type = 6 id = 950085 } unitleader = { type = 6 id = 950085 } } } recordedbattle = { id = { type = 4712 id = 257167 } startdate = { year = 1938 month = october day = 5 hour = 9 } enddate = { year = 1938 month = october day = 16 hour = 2 } province = 1368 importance = 19.8997 attackers = { maxdivisions = 6 winner = 1 nation = 11 leader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101179 } unitleader = { type = 4712 id = 257165 } } defenders = { maxdivisions = 9 nation = 12 leader = { type = 6 id = 50232 } leader = { type = 6 id = 50314 } leader = { type = 6 id = 50214 } unitleader = { type = 6 id = 502005 } unitleader = { type = 6 id = 50232 } unitleader = { type = 6 id = 50303 } unitleader = { type = 6 id = 50175 } unitleader = { type = 6 id = 50314 } unitleader = { type = 6 id = 50214 } } } recordedbattle = { id = { type = 4712 id = 257387 } startdate = { year = 1938 month = october day = 6 hour = 2 } enddate = { year = 1938 month = october day = 6 hour = 11 } province = 468 importance = 1.4142 attackers = { maxdivisions = 9 winner = 1 nation = 166 leader = { type = 6 id = 3466 } leader = { type = 6 id = 3426 } unitleader = { type = 6 id = 3466 } unitleader = { type = 6 id = 3426 } unitleader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3467 } unitleader = { type = 4712 id = 257420 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3036 } unitleader = { type = 6 id = 3036 } } } recordedbattle = { id = { type = 4712 id = 257424 } startdate = { year = 1938 month = october day = 6 hour = 7 } enddate = { year = 1938 month = october day = 26 hour = 16 } province = 458 importance = 22.3607 attackers = { maxdivisions = 7 winner = 1 nation = 166 leader = { type = 6 id = 3405 } leader = { type = 6 id = 3466 } unitleader = { type = 6 id = 3405 } unitleader = { type = 6 id = 3421 } unitleader = { type = 6 id = 3466 } unitleader = { type = 6 id = 3467 } unitleader = { type = 6 id = 3496 } unitleader = { type = 6 id = 3416 } } defenders = { maxdivisions = 5 nation = 52 leader = { type = 6 id = 3004 } leader = { type = 6 id = 3079 } leader = { type = 6 id = 3036 } unitleader = { type = 6 id = 3004 } unitleader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3036 } } } recordedbattle = { id = { type = 4712 id = 257479 } startdate = { year = 1938 month = october day = 6 hour = 20 } enddate = { year = 1938 month = october day = 8 hour = 18 } province = 1367 importance = 24.0416 attackers = { maxdivisions = 17 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 18 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50273 } unitleader = { type = 6 id = 50329 } } } recordedleaderevent = { date = { year = 1938 month = october day = 6 hour = 21 } leader = { type = 6 id = 50232 } trait = 23 } recordedleaderevent = { date = { year = 1938 month = october day = 7 hour = 0 } leader = { type = 6 id = 9881 } rank = 2 } recordedbattle = { id = { type = 4712 id = 257710 } startdate = { year = 1938 month = october day = 7 hour = 11 } enddate = { year = 1938 month = october day = 12 hour = 7 } province = 1324 importance = 8.9443 attackers = { maxdivisions = 20 winner = 1 nation = 12 leader = { type = 6 id = 50041 } leader = { type = 6 id = 50348 } unitleader = { type = 6 id = 50041 } unitleader = { type = 6 id = 502007 } unitleader = { type = 6 id = 50348 } unitleader = { type = 6 id = 50011 } unitleader = { type = 6 id = 50174 } unitleader = { type = 6 id = 50288 } unitleader = { type = 4712 id = 257709 } unitleader = { type = 6 id = 502002 } unitleader = { type = 6 id = 50320 } unitleader = { type = 4712 id = 258056 } } defenders = { maxdivisions = 4 nation = 165 leader = { type = 6 id = 950049 } leader = { type = 6 id = 950066 } leader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950049 } unitleader = { type = 6 id = 950066 } unitleader = { type = 6 id = 950053 } } } recordedbattle = { id = { type = 4712 id = 257858 } startdate = { year = 1938 month = october day = 8 hour = 3 } enddate = { year = 1938 month = october day = 11 hour = 2 } province = 1331 importance = 5.1962 attackers = { maxdivisions = 3 nation = 165 leader = { type = 6 id = 950121 } unitleader = { type = 6 id = 950121 } } defenders = { maxdivisions = 3 winner = 1 nation = 12 leader = { type = 6 id = 50248 } unitleader = { type = 6 id = 50248 } unitleader = { type = 6 id = 50186 } unitleader = { type = 6 id = 50136 } } } recordedleaderevent = { date = { year = 1938 month = october day = 8 hour = 8 } leader = { type = 6 id = 50303 } skill = 2 } recordedbattle = { id = { type = 4712 id = 258143 } startdate = { year = 1938 month = october day = 8 hour = 9 } enddate = { year = 1938 month = october day = 15 hour = 21 } province = 1308 importance = 13.2288 attackers = { maxdivisions = 5 nation = 11 leader = { type = 6 id = 101159 } leader = { type = 6 id = 101112 } unitleader = { type = 6 id = 101159 } unitleader = { type = 4712 id = 258142 } unitleader = { type = 6 id = 101112 } } defenders = { maxdivisions = 8 winner = 1 nation = 12 leader = { type = 6 id = 50030 } unitleader = { type = 6 id = 50030 } unitleader = { type = 6 id = 50139 } unitleader = { type = 6 id = 50190 } unitleader = { type = 6 id = 50006 } unitleader = { type = 6 id = 502010 } unitleader = { type = 6 id = 50131 } } } recordedbattle = { id = { type = 4712 id = 258057 } startdate = { year = 1938 month = october day = 10 hour = 1 } enddate = { year = 1938 month = october day = 17 hour = 3 } province = 1253 importance = 31.7490 attackers = { maxdivisions = 12 nation = 165 leader = { type = 6 id = 250013 } leader = { type = 6 id = 950022 } unitleader = { type = 6 id = 250013 } unitleader = { type = 6 id = 950155 } unitleader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950159 } } defenders = { maxdivisions = 12 winner = 1 nation = 12 leader = { type = 6 id = 50152 } unitleader = { type = 6 id = 50152 } unitleader = { type = 6 id = 50200 } unitleader = { type = 6 id = 50326 } unitleader = { type = 6 id = 50307 } unitleader = { type = 6 id = 50016 } unitleader = { type = 6 id = 50027 } unitleader = { type = 6 id = 50140 } unitleader = { type = 6 id = 50284 } unitleader = { type = 4712 id = 258052 } } } recordedleaderevent = { date = { year = 1938 month = october day = 10 hour = 5 } leader = { type = 6 id = 50152 } trait = 22 } recordedleaderevent = { date = { year = 1938 month = october day = 11 hour = 0 } leader = { type = 6 id = 24167 } rank = 1 } recordedbattle = { id = { type = 4712 id = 258343 } startdate = { year = 1938 month = october day = 12 hour = 0 } enddate = { year = 1938 month = october day = 12 hour = 0 } province = 1345 importance = 1.4142 attackers = { maxdivisions = 4 nation = 12 leader = { type = 6 id = 50253 } leader = { type = 6 id = 50145 } unitleader = { type = 6 id = 50253 } unitleader = { type = 6 id = 50145 } } defenders = { maxdivisions = 1 winner = 1 nation = 11 leader = { type = 6 id = 101168 } unitleader = { type = 6 id = 101168 } } } recordedbattle = { id = { type = 4712 id = 258466 } startdate = { year = 1938 month = october day = 12 hour = 8 } enddate = { year = 1938 month = october day = 12 hour = 8 } province = 1324 importance = 1.4142 attackers = { maxdivisions = 1 nation = 165 leader = { type = 6 id = 513007 } unitleader = { type = 6 id = 513007 } } defenders = { maxdivisions = 11 winner = 1 nation = 12 leader = { type = 6 id = 50348 } unitleader = { type = 6 id = 502002 } unitleader = { type = 6 id = 502007 } unitleader = { type = 6 id = 50011 } unitleader = { type = 6 id = 50348 } unitleader = { type = 6 id = 50174 } unitleader = { type = 6 id = 50207 } } } recordedleaderevent = { date = { year = 1938 month = october day = 13 hour = 5 } leader = { type = 6 id = 50006 } skill = 2 } recordedleaderevent = { date = { year = 1938 month = october day = 14 hour = 6 } leader = { type = 6 id = 250013 } skill = 3 } recordedleaderevent = { date = { year = 1938 month = october day = 15 hour = 6 } leader = { type = 6 id = 50030 } trait = 23 } recordedbattle = { id = { type = 4712 id = 259122 } startdate = { year = 1938 month = october day = 15 hour = 10 } enddate = { year = 1938 month = october day = 18 hour = 8 } province = 1354 importance = 1.7321 attackers = { maxdivisions = 2 winner = 1 nation = 11 leader = { type = 6 id = 101246 } unitleader = { type = 6 id = 101246 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50204 } unitleader = { type = 6 id = 50204 } } } recordedleaderevent = { date = { year = 1938 month = october day = 15 hour = 13 } leader = { type = 6 id = 950022 } trait = 22 } recordedbattle = { id = { type = 4712 id = 259362 } startdate = { year = 1938 month = october day = 16 hour = 5 } enddate = { year = 1938 month = october day = 18 hour = 3 } province = 1367 importance = 24.0416 attackers = { maxdivisions = 17 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 18 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50273 } unitleader = { type = 6 id = 50329 } } } recordedbattle = { id = { type = 4712 id = 259365 } startdate = { year = 1938 month = october day = 16 hour = 6 } enddate = { year = 1938 month = october day = 20 hour = 2 } province = 469 importance = 2 attackers = { maxdivisions = 6 winner = 1 nation = 166 leader = { type = 6 id = 3427 } leader = { type = 6 id = 3457 } unitleader = { type = 6 id = 3427 } unitleader = { type = 6 id = 3464 } unitleader = { type = 6 id = 3444 } unitleader = { type = 6 id = 3457 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3029 } unitleader = { type = 6 id = 3029 } } } recordedleaderevent = { date = { year = 1938 month = october day = 16 hour = 14 } leader = { type = 6 id = 50350 } skill = 3 } recordedbattle = { id = { type = 4712 id = 260272 } startdate = { year = 1938 month = october day = 18 hour = 23 } enddate = { year = 1938 month = october day = 25 hour = 8 } province = 1330 importance = 15.8745 attackers = { maxdivisions = 11 nation = 165 leader = { type = 6 id = 950053 } leader = { type = 6 id = 950098 } leader = { type = 6 id = 250016 } leader = { type = 6 id = 950047 } leader = { type = 6 id = 250020 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950098 } unitleader = { type = 6 id = 250016 } unitleader = { type = 6 id = 950047 } unitleader = { type = 6 id = 250020 } } defenders = { maxdivisions = 6 winner = 1 nation = 12 leader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50250 } unitleader = { type = 4712 id = 260269 } unitleader = { type = 4712 id = 180561 } } } recordedbattle = { id = { type = 4712 id = 261157 } startdate = { year = 1938 month = october day = 21 hour = 10 } enddate = { year = 1938 month = october day = 21 hour = 10 } province = 1350 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50134 } unitleader = { type = 6 id = 50134 } } defenders = { maxdivisions = 1 winner = 1 nation = 11 leader = { type = 6 id = 101017 } unitleader = { type = 6 id = 101017 } } } recordedbattle = { id = { type = 4712 id = 264575 } startdate = { year = 1938 month = october day = 21 hour = 22 } enddate = { year = 1938 month = november day = 3 hour = 11 } province = 1253 importance = 41.5692 attackers = { maxdivisions = 24 winner = 1 nation = 165 leader = { type = 6 id = 950075 } leader = { type = 6 id = 950022 } leader = { type = 6 id = 250013 } unitleader = { type = 6 id = 950075 } unitleader = { type = 6 id = 950139 } unitleader = { type = 4712 id = 261282 } unitleader = { type = 6 id = 513007 } unitleader = { type = 6 id = 950022 } unitleader = { type = 6 id = 250013 } unitleader = { type = 6 id = 950144 } unitleader = { type = 6 id = 950072 } unitleader = { type = 6 id = 950066 } unitleader = { type = 6 id = 950047 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950085 } } defenders = { maxdivisions = 12 nation = 12 leader = { type = 6 id = 50152 } leader = { type = 6 id = 50207 } leader = { type = 6 id = 50200 } leader = { type = 6 id = 50027 } leader = { type = 6 id = 50096 } unitleader = { type = 6 id = 50152 } unitleader = { type = 6 id = 50200 } unitleader = { type = 6 id = 50326 } unitleader = { type = 6 id = 50307 } unitleader = { type = 6 id = 50016 } unitleader = { type = 6 id = 50027 } unitleader = { type = 4712 id = 261268 } unitleader = { type = 4712 id = 261272 } unitleader = { type = 4712 id = 261276 } unitleader = { type = 6 id = 50096 } } } recordedleaderevent = { date = { year = 1938 month = october day = 22 hour = 0 } leader = { type = 6 id = 180001 } rank = 1 } recordedbattle = { id = { type = 4712 id = 262874 } startdate = { year = 1938 month = october day = 23 hour = 5 } enddate = { year = 1938 month = october day = 29 hour = 7 } province = 1368 importance = 7.3485 attackers = { maxdivisions = 8 winner = 1 nation = 11 leader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101580 } } defenders = { maxdivisions = 3 nation = 12 leader = { type = 6 id = 50154 } leader = { type = 6 id = 50131 } leader = { type = 6 id = 50161 } leader = { type = 6 id = 50303 } leader = { type = 6 id = 50232 } leader = { type = 6 id = 50145 } unitleader = { type = 6 id = 50154 } unitleader = { type = 6 id = 50131 } unitleader = { type = 6 id = 50161 } unitleader = { type = 6 id = 50303 } unitleader = { type = 6 id = 50232 } unitleader = { type = 6 id = 50145 } } } recordedbattle = { id = { type = 4712 id = 262010 } startdate = { year = 1938 month = october day = 24 hour = 23 } enddate = { year = 1938 month = october day = 24 hour = 23 } province = 1375 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50131 } unitleader = { type = 6 id = 50131 } } defenders = { maxdivisions = 8 winner = 1 nation = 11 leader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101580 } } } recordedbattle = { id = { type = 4712 id = 262299 } startdate = { year = 1938 month = october day = 25 hour = 20 } enddate = { year = 1938 month = october day = 28 hour = 0 } province = 1355 importance = 1.7321 attackers = { maxdivisions = 3 winner = 1 nation = 11 leader = { type = 6 id = 101047 } unitleader = { type = 6 id = 101047 } unitleader = { type = 4712 id = 262579 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50030 } unitleader = { type = 6 id = 50030 } } } recordedbattle = { id = { type = 4712 id = 263688 } startdate = { year = 1938 month = october day = 26 hour = 13 } enddate = { year = 1938 month = november day = 6 hour = 5 } province = 1318 importance = 15.8114 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101159 } unitleader = { type = 6 id = 101159 } unitleader = { type = 6 id = 101112 } } defenders = { maxdivisions = 7 nation = 12 leader = { type = 6 id = 50334 } leader = { type = 6 id = 50050 } unitleader = { type = 6 id = 502004 } unitleader = { type = 6 id = 50334 } unitleader = { type = 6 id = 50058 } unitleader = { type = 6 id = 50194 } unitleader = { type = 6 id = 50050 } } } recordedleaderevent = { date = { year = 1938 month = october day = 26 hour = 20 } leader = { type = 6 id = 513007 } skill = 2 } recordedbattle = { id = { type = 4712 id = 262651 } startdate = { year = 1938 month = october day = 26 hour = 23 } enddate = { year = 1938 month = october day = 28 hour = 11 } province = 1367 importance = 24.0416 attackers = { maxdivisions = 17 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 18 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50273 } unitleader = { type = 6 id = 50329 } } } recordedbattle = { id = { type = 4712 id = 263214 } startdate = { year = 1938 month = october day = 28 hour = 17 } enddate = { year = 1938 month = november day = 13 hour = 2 } province = 467 importance = 23.2379 attackers = { maxdivisions = 10 winner = 1 nation = 166 leader = { type = 6 id = 3426 } unitleader = { type = 6 id = 3426 } unitleader = { type = 6 id = 3463 } unitleader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3496 } unitleader = { type = 4712 id = 263213 } unitleader = { type = 6 id = 3448 } unitleader = { type = 6 id = 3439 } unitleader = { type = 6 id = 3461 } } defenders = { maxdivisions = 6 nation = 52 leader = { type = 6 id = 3049 } leader = { type = 6 id = 3036 } leader = { type = 6 id = 3004 } unitleader = { type = 6 id = 3049 } unitleader = { type = 6 id = 3036 } unitleader = { type = 6 id = 3004 } } } recordedbattle = { id = { type = 4712 id = 263816 } startdate = { year = 1938 month = november day = 0 hour = 18 } enddate = { year = 1938 month = november day = 3 hour = 15 } province = 453 importance = 1.7321 attackers = { maxdivisions = 1 winner = 1 nation = 166 leader = { type = 6 id = 3430 } unitleader = { type = 6 id = 3430 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3079 } } } recordedleaderevent = { date = { year = 1938 month = november day = 1 hour = 0 } leader = { type = 6 id = 470 } rank = 2 } recordedbattle = { id = { type = 4712 id = 265933 } startdate = { year = 1938 month = november day = 2 hour = 22 } enddate = { year = 1938 month = november day = 8 hour = 10 } province = 1368 importance = 9.7980 attackers = { maxdivisions = 13 nation = 12 leader = { type = 6 id = 50083 } leader = { type = 6 id = 50303 } leader = { type = 6 id = 50145 } leader = { type = 6 id = 501003 } leader = { type = 6 id = 50041 } unitleader = { type = 6 id = 50083 } unitleader = { type = 6 id = 50303 } unitleader = { type = 6 id = 50145 } unitleader = { type = 6 id = 501003 } unitleader = { type = 6 id = 501000 } unitleader = { type = 6 id = 502010 } unitleader = { type = 6 id = 502005 } unitleader = { type = 6 id = 50041 } } defenders = { maxdivisions = 4 winner = 1 nation = 11 leader = { type = 6 id = 101179 } leader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101083 } } } recordedbattle = { id = { type = 4712 id = 264915 } startdate = { year = 1938 month = november day = 4 hour = 11 } enddate = { year = 1938 month = november day = 6 hour = 18 } province = 1330 importance = 9.8995 attackers = { maxdivisions = 11 nation = 165 leader = { type = 6 id = 950053 } leader = { type = 6 id = 950121 } leader = { type = 6 id = 250016 } unitleader = { type = 6 id = 950053 } unitleader = { type = 4712 id = 264914 } unitleader = { type = 6 id = 250016 } } defenders = { maxdivisions = 7 winner = 1 nation = 12 leader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50250 } unitleader = { type = 6 id = 160017 } unitleader = { type = 6 id = 50014 } unitleader = { type = 4712 id = 264910 } } } recordedleaderevent = { date = { year = 1938 month = november day = 5 hour = 0 } leader = { type = 6 id = 101008 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = november day = 5 hour = 0 } leader = { type = 6 id = 101001 } rank = 2 } recordedleaderevent = { date = { year = 1938 month = november day = 6 hour = 0 } leader = { type = 6 id = 101156 } rank = 2 } recordedbattle = { id = { type = 4712 id = 265460 } startdate = { year = 1938 month = november day = 6 hour = 10 } enddate = { year = 1938 month = november day = 9 hour = 4 } province = 1337 importance = 6.9282 attackers = { maxdivisions = 4 nation = 11 leader = { type = 6 id = 101051 } leader = { type = 6 id = 101109 } unitleader = { type = 6 id = 101051 } unitleader = { type = 4712 id = 265453 } } defenders = { maxdivisions = 9 winner = 1 nation = 12 leader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50197 } unitleader = { type = 6 id = 50283 } unitleader = { type = 6 id = 504003 } } } recordedbattle = { id = { type = 4712 id = 265527 } startdate = { year = 1938 month = november day = 6 hour = 22 } enddate = { year = 1938 month = november day = 8 hour = 13 } province = 1367 importance = 24.0416 attackers = { maxdivisions = 17 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 18 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50273 } unitleader = { type = 6 id = 50329 } } } recordedbattle = { id = { type = 4712 id = 265992 } startdate = { year = 1938 month = november day = 7 hour = 5 } enddate = { year = 1938 month = november day = 8 hour = 18 } province = 458 importance = 1.4142 attackers = { maxdivisions = 5 winner = 1 nation = 166 leader = { type = 6 id = 3466 } unitleader = { type = 6 id = 3466 } unitleader = { type = 6 id = 3405 } unitleader = { type = 6 id = 3421 } unitleader = { type = 6 id = 3467 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3079 } } } recordedbattle = { id = { type = 4712 id = 266589 } startdate = { year = 1938 month = november day = 8 hour = 7 } enddate = { year = 1938 month = november day = 10 hour = 18 } province = 1318 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50000 } leader = { type = 6 id = 50147 } leader = { type = 6 id = 50301 } leader = { type = 6 id = 50097 } unitleader = { type = 6 id = 50000 } unitleader = { type = 6 id = 50147 } unitleader = { type = 6 id = 50301 } unitleader = { type = 6 id = 50097 } } defenders = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101112 } leader = { type = 6 id = 101159 } unitleader = { type = 6 id = 101112 } unitleader = { type = 6 id = 101159 } } } recordedbattle = { id = { type = 4712 id = 265972 } startdate = { year = 1938 month = november day = 8 hour = 15 } enddate = { year = 1938 month = november day = 8 hour = 16 } province = 453 importance = 1.4142 attackers = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3079 } } defenders = { maxdivisions = 1 winner = 1 nation = 166 leader = { type = 6 id = 3430 } unitleader = { type = 6 id = 3430 } } } recordedbattle = { id = { type = 4712 id = 266919 } startdate = { year = 1938 month = november day = 11 hour = 14 } enddate = { year = 1938 month = november day = 11 hour = 14 } province = 1253 importance = 4.2426 attackers = { maxdivisions = 8 nation = 12 leader = { type = 6 id = 50152 } leader = { type = 6 id = 50207 } leader = { type = 6 id = 50350 } unitleader = { type = 6 id = 50152 } unitleader = { type = 6 id = 50027 } unitleader = { type = 6 id = 50140 } unitleader = { type = 6 id = 50207 } unitleader = { type = 6 id = 50350 } } defenders = { maxdivisions = 3 winner = 1 nation = 165 leader = { type = 4712 id = 219464 } unitleader = { type = 4712 id = 219464 } } } recordedleaderevent = { date = { year = 1938 month = november day = 14 hour = 0 } leader = { type = 6 id = 10269 } rank = 2 } recordedbattle = { id = { type = 4712 id = 268179 } startdate = { year = 1938 month = november day = 14 hour = 1 } enddate = { year = 1938 month = november day = 15 hour = 0 } province = 467 importance = 2.8284 attackers = { maxdivisions = 2 nation = 52 leader = { type = 6 id = 3079 } leader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3013 } } defenders = { maxdivisions = 2 winner = 1 nation = 166 leader = { type = 6 id = 3418 } leader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3418 } unitleader = { type = 6 id = 3416 } } } recordedbattle = { id = { type = 4712 id = 267945 } startdate = { year = 1938 month = november day = 14 hour = 1 } enddate = { year = 1938 month = november day = 16 hour = 7 } province = 1337 importance = 5.6569 attackers = { maxdivisions = 4 nation = 11 leader = { type = 6 id = 101051 } leader = { type = 6 id = 101008 } unitleader = { type = 6 id = 101051 } unitleader = { type = 4712 id = 267932 } unitleader = { type = 6 id = 101008 } } defenders = { maxdivisions = 7 winner = 1 nation = 12 leader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50197 } unitleader = { type = 6 id = 50131 } } } recordedbattle = { id = { type = 4712 id = 268041 } startdate = { year = 1938 month = november day = 14 hour = 1 } enddate = { year = 1938 month = november day = 14 hour = 4 } province = 458 importance = 1.4142 attackers = { maxdivisions = 5 winner = 1 nation = 166 leader = { type = 6 id = 3466 } unitleader = { type = 6 id = 3466 } unitleader = { type = 6 id = 3405 } unitleader = { type = 6 id = 3421 } unitleader = { type = 6 id = 3467 } } defenders = { maxdivisions = 1 nation = 52 leader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3079 } } } recordedbattle = { id = { type = 4712 id = 271601 } startdate = { year = 1938 month = november day = 14 hour = 14 } enddate = { year = 1938 month = november day = 23 hour = 2 } province = 1354 importance = 6 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101580 } unitleader = { type = 6 id = 101580 } unitleader = { type = 6 id = 101047 } unitleader = { type = 6 id = 101246 } } defenders = { maxdivisions = 2 nation = 12 leader = { type = 6 id = 50319 } leader = { type = 6 id = 50058 } unitleader = { type = 6 id = 50319 } unitleader = { type = 6 id = 50058 } } } recordedleaderevent = { date = { year = 1938 month = november day = 18 hour = 0 } leader = { type = 6 id = 101303 } rank = 0 } recordedbattle = { id = { type = 4712 id = 275440 } startdate = { year = 1938 month = november day = 18 hour = 3 } enddate = { year = 1938 month = december day = 3 hour = 2 } province = 1330 importance = 27.1109 attackers = { maxdivisions = 16 winner = 1 nation = 165 leader = { type = 6 id = 950053 } leader = { type = 6 id = 250016 } leader = { type = 6 id = 950075 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950098 } unitleader = { type = 4712 id = 269709 } unitleader = { type = 6 id = 250016 } unitleader = { type = 6 id = 250020 } unitleader = { type = 6 id = 950075 } unitleader = { type = 6 id = 950007 } } defenders = { maxdivisions = 7 nation = 12 leader = { type = 6 id = 50250 } leader = { type = 6 id = 50218 } leader = { type = 6 id = 50035 } leader = { type = 4712 id = 246662 } unitleader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50014 } unitleader = { type = 6 id = 50035 } unitleader = { type = 4712 id = 269603 } unitleader = { type = 6 id = 50027 } unitleader = { type = 4712 id = 246662 } } } recordedbattle = { id = { type = 4712 id = 269729 } startdate = { year = 1938 month = november day = 18 hour = 5 } enddate = { year = 1938 month = november day = 18 hour = 6 } province = 1318 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 504003 } unitleader = { type = 6 id = 504003 } } defenders = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101159 } unitleader = { type = 6 id = 101159 } } } recordedleaderevent = { date = { year = 1938 month = november day = 19 hour = 0 } leader = { type = 6 id = 101605 } rank = 1 } recordedbattle = { id = { type = 4712 id = 271051 } startdate = { year = 1938 month = november day = 20 hour = 9 } enddate = { year = 1938 month = november day = 29 hour = 12 } province = 458 importance = 15 attackers = { maxdivisions = 10 winner = 1 nation = 166 leader = { type = 6 id = 3466 } unitleader = { type = 6 id = 3466 } unitleader = { type = 6 id = 3405 } unitleader = { type = 6 id = 3421 } unitleader = { type = 6 id = 3467 } unitleader = { type = 6 id = 3430 } unitleader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3418 } } defenders = { maxdivisions = 5 nation = 52 leader = { type = 6 id = 3036 } leader = { type = 6 id = 3049 } leader = { type = 6 id = 3004 } unitleader = { type = 6 id = 3036 } unitleader = { type = 6 id = 3049 } unitleader = { type = 6 id = 3004 } } } recordedbattle = { id = { type = 4712 id = 270592 } startdate = { year = 1938 month = november day = 20 hour = 11 } enddate = { year = 1938 month = november day = 22 hour = 11 } province = 1367 importance = 24.0416 attackers = { maxdivisions = 17 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 21 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50273 } unitleader = { type = 6 id = 50329 } unitleader = { type = 6 id = 50258 } unitleader = { type = 6 id = 50232 } unitleader = { type = 6 id = 50303 } } } recordedleaderevent = { date = { year = 1938 month = november day = 21 hour = 0 } leader = { type = 6 id = 950098 } skill = 4 } recordedbattle = { id = { type = 4712 id = 270987 } startdate = { year = 1938 month = november day = 21 hour = 5 } enddate = { year = 1938 month = november day = 23 hour = 4 } province = 1337 importance = 5.6569 attackers = { maxdivisions = 4 nation = 11 leader = { type = 6 id = 101051 } leader = { type = 6 id = 101008 } unitleader = { type = 6 id = 101051 } unitleader = { type = 4712 id = 270974 } } defenders = { maxdivisions = 6 winner = 1 nation = 12 leader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50197 } } } recordedbattle = { id = { type = 4712 id = 273393 } startdate = { year = 1938 month = november day = 26 hour = 14 } enddate = { year = 1938 month = december day = 9 hour = 4 } province = 1257 importance = 46.8722 attackers = { maxdivisions = 17 winner = 1 nation = 165 leader = { type = 6 id = 950075 } leader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950075 } unitleader = { type = 6 id = 950139 } unitleader = { type = 6 id = 950022 } unitleader = { type = 6 id = 513007 } unitleader = { type = 6 id = 950085 } unitleader = { type = 4712 id = 274433 } unitleader = { type = 6 id = 950121 } unitleader = { type = 6 id = 950103 } } defenders = { maxdivisions = 13 nation = 12 leader = { type = 6 id = 50280 } leader = { type = 6 id = 50207 } leader = { type = 6 id = 50127 } unitleader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50350 } unitleader = { type = 6 id = 504004 } unitleader = { type = 6 id = 50200 } unitleader = { type = 6 id = 50173 } unitleader = { type = 4712 id = 273372 } unitleader = { type = 4712 id = 273376 } unitleader = { type = 6 id = 50127 } } } recordedleaderevent = { date = { year = 1938 month = november day = 27 hour = 0 } leader = { type = 6 id = 9881 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = november day = 27 hour = 0 } leader = { type = 6 id = 10222 } rank = 2 } recordedbattle = { id = { type = 4712 id = 273615 } startdate = { year = 1938 month = november day = 27 hour = 2 } enddate = { year = 1938 month = november day = 27 hour = 3 } province = 1378 importance = 1.4142 attackers = { maxdivisions = 4 winner = 1 nation = 11 leader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101083 } } defenders = { maxdivisions = 1 nation = 118 leader = { type = 4712 id = 273568 } unitleader = { type = 4712 id = 273568 } } } recordedbattle = { id = { type = 4712 id = 273841 } startdate = { year = 1938 month = november day = 27 hour = 21 } enddate = { year = 1938 month = november day = 29 hour = 10 } province = 1337 importance = 5.6569 attackers = { maxdivisions = 4 nation = 11 leader = { type = 6 id = 101051 } leader = { type = 6 id = 101008 } unitleader = { type = 6 id = 101051 } unitleader = { type = 4712 id = 273824 } } defenders = { maxdivisions = 6 winner = 1 nation = 12 leader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50197 } } } recordedbattle = { id = { type = 4712 id = 273863 } startdate = { year = 1938 month = november day = 27 hour = 23 } enddate = { year = 1938 month = november day = 28 hour = 0 } province = 467 importance = 2.8284 attackers = { maxdivisions = 3 nation = 52 leader = { type = 6 id = 3079 } leader = { type = 6 id = 3036 } unitleader = { type = 6 id = 3079 } unitleader = { type = 4712 id = 273856 } unitleader = { type = 6 id = 3036 } } defenders = { maxdivisions = 2 winner = 1 nation = 166 leader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3418 } unitleader = { type = 6 id = 3416 } } } recordedleaderevent = { date = { year = 1938 month = november day = 28 hour = 0 } leader = { type = 6 id = 10024 } rank = 2 } recordedbattle = { id = { type = 4712 id = 276452 } startdate = { year = 1938 month = december day = 0 hour = 9 } enddate = { year = 1938 month = december day = 5 hour = 9 } province = 1368 importance = 8.9443 attackers = { maxdivisions = 16 winner = 1 nation = 12 leader = { type = 6 id = 501003 } leader = { type = 6 id = 50319 } leader = { type = 6 id = 50083 } leader = { type = 6 id = 50041 } leader = { type = 6 id = 501000 } unitleader = { type = 6 id = 501003 } unitleader = { type = 6 id = 501000 } unitleader = { type = 6 id = 50319 } unitleader = { type = 6 id = 502010 } unitleader = { type = 6 id = 50083 } unitleader = { type = 6 id = 502005 } unitleader = { type = 6 id = 50041 } unitleader = { type = 4712 id = 274833 } unitleader = { type = 4712 id = 274837 } } defenders = { maxdivisions = 4 nation = 11 leader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101083 } } } recordedbattle = { id = { type = 4712 id = 275708 } startdate = { year = 1938 month = december day = 0 hour = 11 } enddate = { year = 1938 month = december day = 5 hour = 13 } province = 1370 importance = 6.7082 attackers = { maxdivisions = 3 nation = 11 leader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101179 } } defenders = { maxdivisions = 6 winner = 1 nation = 12 leader = { type = 6 id = 50083 } leader = { type = 6 id = 502005 } leader = { type = 4712 id = 274833 } leader = { type = 4712 id = 274837 } unitleader = { type = 6 id = 50083 } unitleader = { type = 6 id = 502005 } unitleader = { type = 4712 id = 274833 } unitleader = { type = 4712 id = 274837 } } } recordedbattle = { id = { type = 4712 id = 274899 } startdate = { year = 1938 month = december day = 0 hour = 22 } enddate = { year = 1938 month = december day = 2 hour = 16 } province = 1367 importance = 24.0416 attackers = { maxdivisions = 17 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 19 winner = 1 nation = 12 leader = { type = 6 id = 502001 } unitleader = { type = 6 id = 502001 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50273 } unitleader = { type = 6 id = 50329 } unitleader = { type = 6 id = 50175 } } } recordedbattle = { id = { type = 4712 id = 275875 } startdate = { year = 1938 month = december day = 3 hour = 23 } enddate = { year = 1938 month = december day = 6 hour = 3 } province = 1337 importance = 6.9282 attackers = { maxdivisions = 4 nation = 11 leader = { type = 6 id = 101051 } leader = { type = 6 id = 101008 } unitleader = { type = 6 id = 101051 } unitleader = { type = 4712 id = 275874 } unitleader = { type = 6 id = 101008 } } defenders = { maxdivisions = 6 winner = 1 nation = 12 leader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50197 } } } recordedleaderevent = { date = { year = 1938 month = december day = 4 hour = 14 } leader = { type = 6 id = 50127 } skill = 2 } recordedleaderevent = { date = { year = 1938 month = december day = 7 hour = 0 } leader = { type = 6 id = 50011 } rank = 1 } recordedbattle = { id = { type = 4712 id = 277432 } startdate = { year = 1938 month = december day = 8 hour = 16 } enddate = { year = 1938 month = december day = 14 hour = 23 } province = 1311 importance = 14.6969 attackers = { maxdivisions = 6 winner = 1 nation = 11 leader = { type = 6 id = 101580 } leader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101580 } unitleader = { type = 6 id = 101047 } unitleader = { type = 6 id = 101083 } } defenders = { maxdivisions = 6 nation = 12 leader = { type = 6 id = 50334 } leader = { type = 6 id = 50174 } unitleader = { type = 6 id = 501000 } unitleader = { type = 6 id = 501003 } unitleader = { type = 6 id = 50334 } unitleader = { type = 6 id = 50319 } unitleader = { type = 6 id = 50174 } } } recordedbattle = { id = { type = 4712 id = 277970 } startdate = { year = 1938 month = december day = 10 hour = 2 } enddate = { year = 1938 month = december day = 16 hour = 18 } province = 472 importance = 19.5959 attackers = { maxdivisions = 17 winner = 1 nation = 166 leader = { type = 6 id = 3466 } leader = { type = 6 id = 3426 } unitleader = { type = 6 id = 3466 } unitleader = { type = 6 id = 3416 } unitleader = { type = 6 id = 3426 } unitleader = { type = 6 id = 3430 } } defenders = { maxdivisions = 8 nation = 52 leader = { type = 6 id = 3079 } leader = { type = 6 id = 3036 } leader = { type = 6 id = 3013 } leader = { type = 6 id = 3004 } leader = { type = 6 id = 3061 } unitleader = { type = 6 id = 3079 } unitleader = { type = 6 id = 3036 } unitleader = { type = 6 id = 3061 } unitleader = { type = 6 id = 3013 } unitleader = { type = 6 id = 3004 } unitleader = { type = 4712 id = 277857 } } } recordedbattle = { id = { type = 4712 id = 278372 } startdate = { year = 1938 month = december day = 11 hour = 10 } enddate = { year = 1938 month = december day = 13 hour = 10 } province = 1337 importance = 5.6569 attackers = { maxdivisions = 4 nation = 11 leader = { type = 6 id = 101051 } leader = { type = 6 id = 101017 } unitleader = { type = 6 id = 101051 } unitleader = { type = 4712 id = 278365 } unitleader = { type = 6 id = 101017 } } defenders = { maxdivisions = 6 winner = 1 nation = 12 leader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50197 } } } recordedbattle = { id = { type = 4712 id = 278451 } startdate = { year = 1938 month = december day = 11 hour = 19 } enddate = { year = 1939 month = january day = 3 hour = 1 } province = 1254 importance = 23.4521 attackers = { maxdivisions = 18 nation = 165 leader = { type = 6 id = 950143 } leader = { type = 6 id = 950053 } leader = { type = 6 id = 250013 } unitleader = { type = 6 id = 950143 } unitleader = { type = 6 id = 950021 } unitleader = { type = 6 id = 250014 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950123 } unitleader = { type = 6 id = 250013 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950080 } } defenders = { maxdivisions = 5 winner = 1 nation = 12 leader = { type = 6 id = 50031 } unitleader = { type = 6 id = 50031 } unitleader = { type = 4712 id = 278448 } } } recordedleaderevent = { date = { year = 1938 month = december day = 12 hour = 0 } leader = { type = 6 id = 1328 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = december day = 13 hour = 0 } leader = { type = 6 id = 267 } rank = 0 } recordedbattle = { id = { type = 4712 id = 278898 } startdate = { year = 1938 month = december day = 13 hour = 11 } enddate = { year = 1938 month = december day = 17 hour = 18 } province = 1370 importance = 6 attackers = { maxdivisions = 3 winner = 1 nation = 11 leader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101179 } } defenders = { maxdivisions = 6 nation = 12 leader = { type = 6 id = 50083 } leader = { type = 6 id = 50099 } unitleader = { type = 6 id = 50083 } unitleader = { type = 6 id = 50099 } unitleader = { type = 6 id = 50218 } } } recordedbattle = { id = { type = 4712 id = 280349 } startdate = { year = 1938 month = december day = 13 hour = 13 } enddate = { year = 1938 month = december day = 22 hour = 9 } province = 1368 importance = 12 attackers = { maxdivisions = 4 nation = 11 leader = { type = 6 id = 101008 } leader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101008 } unitleader = { type = 6 id = 101083 } } defenders = { maxdivisions = 8 winner = 1 nation = 12 leader = { type = 6 id = 50319 } unitleader = { type = 6 id = 50319 } unitleader = { type = 6 id = 501003 } unitleader = { type = 6 id = 50041 } unitleader = { type = 4712 id = 278919 } unitleader = { type = 4712 id = 278921 } unitleader = { type = 6 id = 50290 } unitleader = { type = 6 id = 50293 } unitleader = { type = 4712 id = 279729 } unitleader = { type = 4712 id = 280348 } unitleader = { type = 6 id = 50154 } } } recordedleaderevent = { date = { year = 1938 month = december day = 14 hour = 0 } leader = { type = 6 id = 503 } rank = 1 } recordedbattle = { id = { type = 4712 id = 279185 } startdate = { year = 1938 month = december day = 14 hour = 6 } enddate = { year = 1938 month = december day = 14 hour = 6 } province = 1355 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50301 } unitleader = { type = 6 id = 50301 } } defenders = { maxdivisions = 2 winner = 1 nation = 11 leader = { type = 6 id = 101047 } unitleader = { type = 6 id = 101047 } } } recordedbattle = { id = { type = 4712 id = 279238 } startdate = { year = 1938 month = december day = 14 hour = 15 } enddate = { year = 1938 month = december day = 16 hour = 22 } province = 1367 importance = 24.0416 attackers = { maxdivisions = 17 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 19 winner = 1 nation = 12 leader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50273 } unitleader = { type = 6 id = 50329 } unitleader = { type = 6 id = 50027 } unitleader = { type = 6 id = 50258 } } } recordedbattle = { id = { type = 4712 id = 279444 } startdate = { year = 1938 month = december day = 15 hour = 3 } enddate = { year = 1938 month = december day = 17 hour = 18 } province = 1257 importance = 14.1421 attackers = { maxdivisions = 10 nation = 165 leader = { type = 6 id = 513007 } leader = { type = 6 id = 950139 } leader = { type = 6 id = 950085 } leader = { type = 6 id = 950022 } leader = { type = 6 id = 950121 } leader = { type = 6 id = 950159 } unitleader = { type = 6 id = 513007 } unitleader = { type = 6 id = 950139 } unitleader = { type = 6 id = 950085 } unitleader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950121 } unitleader = { type = 6 id = 950159 } } defenders = { maxdivisions = 11 winner = 1 nation = 12 leader = { type = 6 id = 50207 } leader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50314 } unitleader = { type = 6 id = 50207 } unitleader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50011 } } } recordedleaderevent = { date = { year = 1938 month = december day = 15 hour = 6 } leader = { type = 6 id = 50273 } skill = 3 } recordedbattle = { id = { type = 4712 id = 279584 } startdate = { year = 1938 month = december day = 15 hour = 19 } enddate = { year = 1938 month = december day = 16 hour = 12 } province = 1330 importance = 5.6569 attackers = { maxdivisions = 18 nation = 12 leader = { type = 6 id = 50279 } leader = { type = 6 id = 50186 } leader = { type = 6 id = 50032 } leader = { type = 6 id = 50214 } leader = { type = 6 id = 50004 } leader = { type = 6 id = 50337 } leader = { type = 6 id = 50041 } leader = { type = 6 id = 50205 } unitleader = { type = 6 id = 50279 } unitleader = { type = 6 id = 50186 } unitleader = { type = 6 id = 50032 } unitleader = { type = 6 id = 50214 } unitleader = { type = 6 id = 50004 } unitleader = { type = 6 id = 50337 } unitleader = { type = 4712 id = 279576 } unitleader = { type = 4712 id = 279578 } unitleader = { type = 4712 id = 279580 } unitleader = { type = 6 id = 50205 } } defenders = { maxdivisions = 4 winner = 1 nation = 165 leader = { type = 6 id = 250016 } leader = { type = 6 id = 950007 } unitleader = { type = 6 id = 250016 } unitleader = { type = 6 id = 950007 } } } recordedbattle = { id = { type = 4712 id = 280355 } startdate = { year = 1938 month = december day = 18 hour = 7 } enddate = { year = 1938 month = december day = 20 hour = 2 } province = 1337 importance = 5.6569 attackers = { maxdivisions = 4 nation = 11 leader = { type = 6 id = 101051 } leader = { type = 6 id = 101017 } unitleader = { type = 6 id = 101051 } unitleader = { type = 4712 id = 280354 } } defenders = { maxdivisions = 6 winner = 1 nation = 12 leader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50197 } } } recordedbattle = { id = { type = 4712 id = 281407 } startdate = { year = 1938 month = december day = 18 hour = 15 } enddate = { year = 1938 month = december day = 22 hour = 8 } province = 1311 importance = 2 attackers = { maxdivisions = 4 winner = 1 nation = 11 leader = { type = 6 id = 101047 } unitleader = { type = 6 id = 101047 } unitleader = { type = 6 id = 101580 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50290 } leader = { type = 6 id = 50147 } unitleader = { type = 6 id = 50290 } unitleader = { type = 6 id = 50147 } } } recordedbattle = { id = { type = 4712 id = 287883 } startdate = { year = 1938 month = december day = 21 hour = 9 } enddate = { year = 1939 month = january day = 8 hour = 0 } province = 1308 importance = 32.9848 attackers = { maxdivisions = 11 winner = 1 nation = 11 leader = { type = 6 id = 101246 } leader = { type = 6 id = 101159 } unitleader = { type = 6 id = 101246 } unitleader = { type = 6 id = 101159 } unitleader = { type = 6 id = 101580 } unitleader = { type = 6 id = 101047 } } defenders = { maxdivisions = 8 nation = 12 leader = { type = 6 id = 50006 } leader = { type = 6 id = 50334 } leader = { type = 6 id = 50066 } leader = { type = 6 id = 50326 } leader = { type = 6 id = 50278 } leader = { type = 6 id = 501000 } leader = { type = 6 id = 50214 } unitleader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50066 } unitleader = { type = 6 id = 50301 } unitleader = { type = 4712 id = 281476 } unitleader = { type = 4712 id = 281480 } unitleader = { type = 6 id = 501000 } unitleader = { type = 6 id = 50334 } unitleader = { type = 6 id = 50174 } unitleader = { type = 6 id = 50326 } unitleader = { type = 6 id = 50249 } unitleader = { type = 6 id = 50214 } unitleader = { type = 6 id = 50278 } } } recordedbattle = { id = { type = 4712 id = 281783 } startdate = { year = 1938 month = december day = 22 hour = 10 } enddate = { year = 1938 month = december day = 22 hour = 10 } province = 1311 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50066 } unitleader = { type = 6 id = 50066 } } defenders = { maxdivisions = 2 winner = 1 nation = 11 leader = { type = 6 id = 101580 } unitleader = { type = 6 id = 101580 } } } recordedbattle = { id = { type = 4712 id = 282439 } startdate = { year = 1938 month = december day = 24 hour = 1 } enddate = { year = 1938 month = december day = 26 hour = 2 } province = 1337 importance = 5.6569 attackers = { maxdivisions = 4 nation = 11 leader = { type = 6 id = 101051 } leader = { type = 6 id = 101017 } unitleader = { type = 6 id = 101051 } unitleader = { type = 4712 id = 282420 } } defenders = { maxdivisions = 6 winner = 1 nation = 12 leader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50197 } } } recordedbattle = { id = { type = 4712 id = 283101 } startdate = { year = 1938 month = december day = 25 hour = 16 } enddate = { year = 1938 month = december day = 25 hour = 16 } province = 1330 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 504003 } unitleader = { type = 6 id = 504003 } } defenders = { maxdivisions = 16 winner = 1 nation = 165 leader = { type = 6 id = 950075 } unitleader = { type = 6 id = 250016 } unitleader = { type = 6 id = 250020 } unitleader = { type = 6 id = 950075 } unitleader = { type = 6 id = 950007 } unitleader = { type = 6 id = 950156 } unitleader = { type = 6 id = 950098 } unitleader = { type = 6 id = 950121 } unitleader = { type = 6 id = 950036 } } } recordedbattle = { id = { type = 4712 id = 283206 } startdate = { year = 1938 month = december day = 25 hour = 23 } enddate = { year = 1938 month = december day = 26 hour = 20 } province = 1329 importance = 14.1421 attackers = { maxdivisions = 16 nation = 12 leader = { type = 6 id = 50115 } leader = { type = 6 id = 50337 } leader = { type = 6 id = 50207 } leader = { type = 6 id = 50232 } leader = { type = 6 id = 50314 } leader = { type = 6 id = 50161 } unitleader = { type = 6 id = 50115 } unitleader = { type = 6 id = 50248 } unitleader = { type = 6 id = 50337 } unitleader = { type = 6 id = 50270 } unitleader = { type = 6 id = 50207 } unitleader = { type = 6 id = 50232 } unitleader = { type = 4712 id = 283187 } unitleader = { type = 4712 id = 283191 } unitleader = { type = 6 id = 50314 } unitleader = { type = 6 id = 50161 } } defenders = { maxdivisions = 10 winner = 1 nation = 165 leader = { type = 6 id = 950036 } unitleader = { type = 6 id = 950036 } unitleader = { type = 6 id = 950156 } unitleader = { type = 6 id = 950098 } unitleader = { type = 6 id = 950007 } } } recordedleaderevent = { date = { year = 1938 month = december day = 26 hour = 3 } leader = { type = 6 id = 50249 } skill = 3 } recordedleaderevent = { date = { year = 1938 month = december day = 27 hour = 0 } leader = { type = 6 id = 9963 } rank = 2 } recordedbattle = { id = { type = 4712 id = 283820 } startdate = { year = 1938 month = december day = 27 hour = 20 } enddate = { year = 1938 month = december day = 29 hour = 7 } province = 1367 importance = 24.0416 attackers = { maxdivisions = 17 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 19 winner = 1 nation = 12 leader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50273 } unitleader = { type = 6 id = 50329 } unitleader = { type = 6 id = 50027 } unitleader = { type = 6 id = 50288 } } } recordedleaderevent = { date = { year = 1938 month = december day = 28 hour = 0 } leader = { type = 6 id = 10461 } rank = 1 } recordedleaderevent = { date = { year = 1938 month = december day = 28 hour = 1 } leader = { type = 6 id = 503 } rank = 0 } recordedleaderevent = { date = { year = 1938 month = december day = 28 hour = 1 } leader = { type = 6 id = 503 } skill = 3 } recordedleaderevent = { date = { year = 1938 month = december day = 29 hour = 0 } leader = { type = 6 id = 20 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = january day = 0 hour = 0 } leader = { type = 6 id = 311 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = january day = 0 hour = 0 } leader = { type = 6 id = 7859 } rank = 0 } recordedleaderevent = { date = { year = 1939 month = january day = 0 hour = 0 } leader = { type = 6 id = 1328 } rank = 0 } recordedleaderevent = { date = { year = 1939 month = january day = 0 hour = 0 } leader = { type = 6 id = 1401 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 0 hour = 0 } leader = { type = 6 id = 24360 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = january day = 0 hour = 0 } leader = { type = 6 id = 6217 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = january day = 0 hour = 0 } leader = { type = 6 id = 45269 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 0 hour = 0 } leader = { type = 6 id = 9636 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 0 hour = 0 } leader = { type = 6 id = 9881 } rank = 0 } recordedleaderevent = { date = { year = 1939 month = january day = 0 hour = 0 } leader = { type = 6 id = 10445 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 0 hour = 0 } leader = { type = 6 id = 10510 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 0 hour = 0 } leader = { type = 6 id = 101291 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 0 hour = 0 } leader = { type = 6 id = 60432 } rank = 2 } recordedbattle = { id = { type = 4712 id = 285083 } startdate = { year = 1939 month = january day = 0 hour = 19 } enddate = { year = 1939 month = january day = 0 hour = 19 } province = 1253 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50287 } unitleader = { type = 6 id = 50287 } } defenders = { maxdivisions = 17 winner = 1 nation = 165 leader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 513007 } unitleader = { type = 6 id = 950139 } unitleader = { type = 6 id = 250013 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950159 } } } recordedleaderevent = { date = { year = 1939 month = january day = 1 hour = 0 } leader = { type = 6 id = 7858 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = january day = 1 hour = 0 } leader = { type = 6 id = 7841 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 1 hour = 0 } leader = { type = 6 id = 1401 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = january day = 1 hour = 0 } leader = { type = 6 id = 1379 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 1 hour = 0 } leader = { type = 6 id = 24158 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 1 hour = 0 } leader = { type = 6 id = 24372 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = january day = 1 hour = 0 } leader = { type = 6 id = 6205 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = january day = 1 hour = 0 } leader = { type = 6 id = 6215 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 1 hour = 0 } leader = { type = 6 id = 10438 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 1 hour = 0 } leader = { type = 6 id = 10493 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 1 hour = 0 } leader = { type = 6 id = 101351 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 1 hour = 0 } leader = { type = 6 id = 60432 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = january day = 1 hour = 0 } leader = { type = 6 id = 60404 } rank = 2 } recordedbattle = { id = { type = 4712 id = 285173 } startdate = { year = 1939 month = january day = 1 hour = 1 } enddate = { year = 1939 month = january day = 2 hour = 10 } province = 1337 importance = 5.6569 attackers = { maxdivisions = 4 nation = 11 leader = { type = 6 id = 101051 } leader = { type = 6 id = 101008 } unitleader = { type = 6 id = 101051 } unitleader = { type = 4712 id = 285169 } } defenders = { maxdivisions = 6 winner = 1 nation = 12 leader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50197 } } } recordedbattle = { id = { type = 4712 id = 285619 } startdate = { year = 1939 month = january day = 2 hour = 0 } enddate = { year = 1939 month = january day = 2 hour = 1 } province = 1370 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50154 } unitleader = { type = 6 id = 50154 } } defenders = { maxdivisions = 3 winner = 1 nation = 11 leader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101179 } } } recordedleaderevent = { date = { year = 1939 month = january day = 2 hour = 0 } leader = { type = 6 id = 1354 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 2 hour = 0 } leader = { type = 6 id = 24153 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 2 hour = 0 } leader = { type = 6 id = 24359 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = january day = 2 hour = 0 } leader = { type = 6 id = 6215 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = january day = 2 hour = 0 } leader = { type = 6 id = 6206 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 2 hour = 0 } leader = { type = 6 id = 10414 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 2 hour = 0 } leader = { type = 6 id = 10509 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 2 hour = 0 } leader = { type = 6 id = 60404 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = january day = 2 hour = 0 } leader = { type = 6 id = 60419 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 3 hour = 0 } leader = { type = 6 id = 7831 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 3 hour = 0 } leader = { type = 6 id = 1390 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 3 hour = 0 } leader = { type = 6 id = 24197 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 3 hour = 0 } leader = { type = 6 id = 24389 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 3 hour = 0 } leader = { type = 6 id = 6206 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = january day = 3 hour = 0 } leader = { type = 6 id = 10426 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 3 hour = 0 } leader = { type = 6 id = 10482 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 3 hour = 0 } leader = { type = 6 id = 60419 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = january day = 3 hour = 0 } leader = { type = 6 id = 60406 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 4 hour = 0 } leader = { type = 6 id = 1330 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 4 hour = 0 } leader = { type = 6 id = 24178 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 4 hour = 0 } leader = { type = 6 id = 10481 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 4 hour = 0 } leader = { type = 6 id = 60446 } rank = 2 } recordedbattle = { id = { type = 4712 id = 286639 } startdate = { year = 1939 month = january day = 4 hour = 7 } enddate = { year = 1939 month = january day = 4 hour = 7 } province = 1330 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50307 } unitleader = { type = 6 id = 50307 } } defenders = { maxdivisions = 2 winner = 1 nation = 165 leader = { type = 6 id = 950075 } unitleader = { type = 6 id = 950075 } } } recordedleaderevent = { date = { year = 1939 month = january day = 5 hour = 0 } leader = { type = 6 id = 1530 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 5 hour = 0 } leader = { type = 6 id = 24190 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 5 hour = 0 } leader = { type = 6 id = 60639 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 6 hour = 0 } leader = { type = 6 id = 1600 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 6 hour = 0 } leader = { type = 6 id = 24150 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 6 hour = 0 } leader = { type = 6 id = 60474 } rank = 2 } recordedbattle = { id = { type = 4712 id = 287427 } startdate = { year = 1939 month = january day = 6 hour = 11 } enddate = { year = 1939 month = january day = 7 hour = 16 } province = 1337 importance = 4.2426 attackers = { maxdivisions = 3 nation = 11 leader = { type = 6 id = 101008 } leader = { type = 6 id = 101051 } unitleader = { type = 6 id = 101008 } unitleader = { type = 6 id = 101051 } } defenders = { maxdivisions = 6 winner = 1 nation = 12 leader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50197 } } } recordedbattle = { id = { type = 4712 id = 291673 } startdate = { year = 1939 month = january day = 6 hour = 20 } enddate = { year = 1939 month = january day = 18 hour = 22 } province = 1328 importance = 24.2487 attackers = { maxdivisions = 11 winner = 1 nation = 165 leader = { type = 6 id = 950007 } leader = { type = 6 id = 950053 } leader = { type = 6 id = 250020 } unitleader = { type = 6 id = 950007 } unitleader = { type = 4712 id = 287544 } unitleader = { type = 6 id = 250020 } unitleader = { type = 6 id = 950036 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950047 } } defenders = { maxdivisions = 7 nation = 12 leader = { type = 6 id = 50115 } leader = { type = 6 id = 50340 } leader = { type = 6 id = 50190 } unitleader = { type = 6 id = 50115 } unitleader = { type = 6 id = 50340 } unitleader = { type = 6 id = 50190 } } } recordedleaderevent = { date = { year = 1939 month = january day = 7 hour = 0 } leader = { type = 6 id = 354 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = january day = 7 hour = 0 } leader = { type = 6 id = 1523 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 7 hour = 0 } leader = { type = 6 id = 24209 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 7 hour = 0 } leader = { type = 6 id = 60728 } rank = 2 } recordedbattle = { id = { type = 4712 id = 287806 } startdate = { year = 1939 month = january day = 7 hour = 9 } enddate = { year = 1939 month = january day = 19 hour = 1 } province = 1254 importance = 17.3205 attackers = { maxdivisions = 20 winner = 1 nation = 165 leader = { type = 6 id = 950016 } leader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950016 } unitleader = { type = 4712 id = 220083 } unitleader = { type = 6 id = 950139 } unitleader = { type = 6 id = 950021 } unitleader = { type = 6 id = 950143 } unitleader = { type = 6 id = 950116 } unitleader = { type = 6 id = 250014 } unitleader = { type = 6 id = 950122 } } defenders = { maxdivisions = 5 nation = 12 leader = { type = 6 id = 50031 } leader = { type = 6 id = 50096 } unitleader = { type = 6 id = 50031 } unitleader = { type = 4712 id = 287799 } } } recordedleaderevent = { date = { year = 1939 month = january day = 8 hour = 0 } leader = { type = 6 id = 1348 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 8 hour = 0 } leader = { type = 6 id = 24165 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 8 hour = 0 } leader = { type = 6 id = 60401 } rank = 2 } recordedbattle = { id = { type = 4712 id = 288333 } startdate = { year = 1939 month = january day = 8 hour = 20 } enddate = { year = 1939 month = january day = 8 hour = 20 } province = 1308 importance = 2.8284 attackers = { maxdivisions = 5 nation = 12 leader = { type = 6 id = 501000 } leader = { type = 6 id = 50334 } leader = { type = 6 id = 50006 } leader = { type = 6 id = 50278 } leader = { type = 6 id = 50214 } unitleader = { type = 6 id = 501000 } unitleader = { type = 6 id = 50334 } unitleader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50214 } } defenders = { maxdivisions = 2 winner = 1 nation = 11 leader = { type = 6 id = 101246 } unitleader = { type = 6 id = 101246 } } } recordedleaderevent = { date = { year = 1939 month = january day = 9 hour = 0 } leader = { type = 6 id = 1616 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 9 hour = 0 } leader = { type = 6 id = 60687 } rank = 2 } recordedbattle = { id = { type = 4712 id = 288393 } startdate = { year = 1939 month = january day = 9 hour = 1 } enddate = { year = 1939 month = january day = 11 hour = 3 } province = 1367 importance = 24.0416 attackers = { maxdivisions = 17 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 18 winner = 1 nation = 12 leader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50273 } unitleader = { type = 6 id = 50329 } unitleader = { type = 6 id = 50027 } } } recordedleaderevent = { date = { year = 1939 month = january day = 9 hour = 17 } leader = { type = 6 id = 950021 } skill = 3 } recordedleaderevent = { date = { year = 1939 month = january day = 10 hour = 0 } leader = { type = 6 id = 1369 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 10 hour = 0 } leader = { type = 6 id = 60387 } rank = 2 } recordedbattle = { id = { type = 4712 id = 288834 } startdate = { year = 1939 month = january day = 10 hour = 2 } enddate = { year = 1939 month = january day = 18 hour = 5 } province = 1317 importance = 14.1421 attackers = { maxdivisions = 5 nation = 11 leader = { type = 6 id = 101159 } leader = { type = 6 id = 101262 } unitleader = { type = 6 id = 101159 } unitleader = { type = 4712 id = 288749 } } defenders = { maxdivisions = 5 winner = 1 nation = 12 leader = { type = 6 id = 50050 } unitleader = { type = 6 id = 50050 } unitleader = { type = 6 id = 50194 } unitleader = { type = 6 id = 50283 } } } recordedbattle = { id = { type = 4712 id = 292252 } startdate = { year = 1939 month = january day = 10 hour = 2 } enddate = { year = 1939 month = january day = 19 hour = 23 } province = 1312 importance = 21 attackers = { maxdivisions = 8 winner = 1 nation = 11 leader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101580 } unitleader = { type = 6 id = 101083 } unitleader = { type = 4712 id = 288747 } } defenders = { maxdivisions = 7 nation = 12 leader = { type = 6 id = 50250 } leader = { type = 6 id = 50147 } leader = { type = 6 id = 50301 } leader = { type = 6 id = 50278 } leader = { type = 6 id = 50173 } unitleader = { type = 6 id = 50250 } unitleader = { type = 4712 id = 288785 } unitleader = { type = 6 id = 50301 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50173 } } } recordedleaderevent = { date = { year = 1939 month = january day = 11 hour = 0 } leader = { type = 6 id = 1520 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 12 hour = 0 } leader = { type = 6 id = 1325 } rank = 2 } recordedbattle = { id = { type = 4712 id = 289685 } startdate = { year = 1939 month = january day = 12 hour = 18 } enddate = { year = 1939 month = january day = 16 hour = 9 } province = 1369 importance = 6 attackers = { maxdivisions = 3 nation = 11 leader = { type = 6 id = 101179 } leader = { type = 6 id = 101109 } unitleader = { type = 6 id = 101179 } unitleader = { type = 4712 id = 289684 } unitleader = { type = 6 id = 101109 } } defenders = { maxdivisions = 6 winner = 1 nation = 12 leader = { type = 6 id = 50175 } unitleader = { type = 6 id = 50175 } unitleader = { type = 6 id = 501003 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50218 } } } recordedleaderevent = { date = { year = 1939 month = january day = 13 hour = 0 } leader = { type = 6 id = 351 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = january day = 14 hour = 0 } leader = { type = 6 id = 10269 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = january day = 19 hour = 0 } leader = { type = 6 id = 3478 } rank = 0 } recordedleaderevent = { date = { year = 1939 month = january day = 19 hour = 0 } leader = { type = 6 id = 3468 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = january day = 19 hour = 0 } leader = { type = 6 id = 3477 } rank = 2 } recordedbattle = { id = { type = 4712 id = 292189 } startdate = { year = 1939 month = january day = 19 hour = 18 } enddate = { year = 1939 month = january day = 22 hour = 21 } province = 1337 importance = 5.1962 attackers = { maxdivisions = 3 nation = 11 leader = { type = 6 id = 101008 } leader = { type = 6 id = 101105 } leader = { type = 6 id = 101174 } unitleader = { type = 6 id = 101008 } unitleader = { type = 4712 id = 292172 } unitleader = { type = 4712 id = 292174 } unitleader = { type = 6 id = 101105 } unitleader = { type = 6 id = 101174 } } defenders = { maxdivisions = 6 winner = 1 nation = 12 leader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50197 } } } recordedleaderevent = { date = { year = 1939 month = january day = 20 hour = 0 } leader = { type = 6 id = 3477 } rank = 1 } recordedbattle = { id = { type = 4712 id = 292418 } startdate = { year = 1939 month = january day = 20 hour = 2 } enddate = { year = 1939 month = january day = 20 hour = 2 } province = 1328 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50200 } unitleader = { type = 6 id = 50200 } } defenders = { maxdivisions = 6 winner = 1 nation = 165 leader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950053 } } } recordedbattle = { id = { type = 4712 id = 292457 } startdate = { year = 1939 month = january day = 20 hour = 4 } enddate = { year = 1939 month = january day = 22 hour = 0 } province = 1367 importance = 24.0416 attackers = { maxdivisions = 17 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 18 winner = 1 nation = 12 leader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50273 } unitleader = { type = 6 id = 50329 } unitleader = { type = 6 id = 50027 } } } recordedleaderevent = { date = { year = 1939 month = january day = 21 hour = 0 } leader = { type = 6 id = 3472 } rank = 1 } recordedbattle = { id = { type = 4712 id = 292965 } startdate = { year = 1939 month = january day = 21 hour = 6 } enddate = { year = 1939 month = january day = 23 hour = 23 } province = 1354 importance = 1.4142 attackers = { maxdivisions = 4 winner = 1 nation = 11 leader = { type = 6 id = 101156 } unitleader = { type = 6 id = 101156 } unitleader = { type = 6 id = 101580 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50319 } unitleader = { type = 6 id = 50319 } } } recordedleaderevent = { date = { year = 1939 month = january day = 22 hour = 4 } leader = { type = 6 id = 101156 } skill = 3 } recordedbattle = { id = { type = 4712 id = 293999 } startdate = { year = 1939 month = january day = 24 hour = 0 } enddate = { year = 1939 month = january day = 24 hour = 0 } province = 1312 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 501003 } unitleader = { type = 6 id = 501003 } } defenders = { maxdivisions = 1 winner = 1 nation = 11 leader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101093 } } } recordedbattle = { id = { type = 4712 id = 294144 } startdate = { year = 1939 month = january day = 24 hour = 3 } enddate = { year = 1939 month = january day = 27 hour = 6 } province = 1309 importance = 3.4641 attackers = { maxdivisions = 2 nation = 11 leader = { type = 6 id = 101246 } unitleader = { type = 6 id = 101246 } } defenders = { maxdivisions = 5 winner = 1 nation = 12 leader = { type = 6 id = 50006 } unitleader = { type = 6 id = 501000 } unitleader = { type = 6 id = 50006 } unitleader = { type = 4712 id = 294001 } unitleader = { type = 4712 id = 294003 } unitleader = { type = 4712 id = 294005 } } } recordedbattle = { id = { type = 4712 id = 294273 } startdate = { year = 1939 month = january day = 24 hour = 15 } enddate = { year = 1939 month = february day = 4 hour = 7 } province = 1317 importance = 15.8114 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101159 } unitleader = { type = 6 id = 101159 } unitleader = { type = 4712 id = 294268 } unitleader = { type = 6 id = 101260 } } defenders = { maxdivisions = 5 nation = 12 leader = { type = 6 id = 50050 } unitleader = { type = 6 id = 50050 } unitleader = { type = 6 id = 50194 } unitleader = { type = 6 id = 50283 } unitleader = { type = 6 id = 50174 } unitleader = { type = 6 id = 50099 } } } recordedleaderevent = { date = { year = 1939 month = january day = 26 hour = 0 } leader = { type = 6 id = 10525 } skill = 2 } recordedleaderevent = { date = { year = 1939 month = january day = 26 hour = 0 } leader = { type = 6 id = 10173 } skill = 3 } recordedleaderevent = { date = { year = 1939 month = january day = 26 hour = 0 } leader = { type = 6 id = 10050 } skill = 3 } recordedbattle = { id = { type = 4712 id = 296211 } startdate = { year = 1939 month = january day = 26 hour = 1 } enddate = { year = 1939 month = february day = 0 hour = 12 } province = 1368 importance = 6 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101580 } unitleader = { type = 6 id = 101580 } unitleader = { type = 4712 id = 294771 } unitleader = { type = 4712 id = 294775 } unitleader = { type = 6 id = 101174 } unitleader = { type = 6 id = 101262 } } defenders = { maxdivisions = 3 nation = 12 leader = { type = 6 id = 50083 } leader = { type = 6 id = 50319 } unitleader = { type = 6 id = 50083 } unitleader = { type = 6 id = 50319 } } } recordedbattle = { id = { type = 4712 id = 297381 } startdate = { year = 1939 month = january day = 26 hour = 1 } enddate = { year = 1939 month = february day = 9 hour = 4 } province = 1380 importance = 14.4222 attackers = { maxdivisions = 4 winner = 1 nation = 11 leader = { type = 6 id = 101083 } leader = { type = 6 id = 101093 } leader = { type = 6 id = 101262 } unitleader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101262 } } defenders = { maxdivisions = 7 nation = 12 leader = { type = 6 id = 50066 } leader = { type = 6 id = 50307 } leader = { type = 6 id = 501003 } unitleader = { type = 6 id = 50066 } unitleader = { type = 6 id = 501003 } unitleader = { type = 6 id = 50307 } unitleader = { type = 6 id = 50014 } unitleader = { type = 4712 id = 294767 } unitleader = { type = 6 id = 50128 } } } recordedleaderevent = { date = { year = 1939 month = january day = 27 hour = 7 } leader = { type = 6 id = 101580 } trait = 23 } recordedbattle = { id = { type = 4712 id = 295779 } startdate = { year = 1939 month = january day = 28 hour = 5 } enddate = { year = 1939 month = january day = 29 hour = 12 } province = 1369 importance = 1.4142 attackers = { maxdivisions = 3 winner = 1 nation = 11 leader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101179 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50175 } unitleader = { type = 6 id = 50175 } } } recordedleaderevent = { date = { year = 1939 month = january day = 28 hour = 15 } leader = { type = 6 id = 50194 } skill = 3 } recordedbattle = { id = { type = 4712 id = 296720 } startdate = { year = 1939 month = february day = 0 hour = 20 } enddate = { year = 1939 month = february day = 2 hour = 10 } province = 1337 importance = 4.2426 attackers = { maxdivisions = 3 nation = 11 leader = { type = 6 id = 101008 } leader = { type = 6 id = 101017 } unitleader = { type = 6 id = 101008 } unitleader = { type = 4712 id = 296719 } unitleader = { type = 6 id = 101017 } } defenders = { maxdivisions = 6 winner = 1 nation = 12 leader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50197 } } } recordedbattle = { id = { type = 4712 id = 296915 } startdate = { year = 1939 month = february day = 1 hour = 4 } enddate = { year = 1939 month = february day = 3 hour = 0 } province = 1312 importance = 1.4142 attackers = { maxdivisions = 13 winner = 1 nation = 12 leader = { type = 6 id = 50004 } unitleader = { type = 6 id = 50004 } unitleader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50066 } unitleader = { type = 4712 id = 296912 } unitleader = { type = 6 id = 501000 } unitleader = { type = 6 id = 501003 } } defenders = { maxdivisions = 1 nation = 11 leader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101093 } } } recordedbattle = { id = { type = 4712 id = 296932 } startdate = { year = 1939 month = february day = 1 hour = 7 } enddate = { year = 1939 month = february day = 3 hour = 10 } province = 1367 importance = 24.0416 attackers = { maxdivisions = 17 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 18 winner = 1 nation = 12 leader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50273 } unitleader = { type = 6 id = 50329 } unitleader = { type = 6 id = 50027 } } } recordedbattle = { id = { type = 4712 id = 297062 } startdate = { year = 1939 month = february day = 1 hour = 17 } enddate = { year = 1939 month = february day = 10 hour = 21 } province = 1332 importance = 36 attackers = { maxdivisions = 12 winner = 1 nation = 165 leader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950121 } unitleader = { type = 6 id = 950075 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950159 } unitleader = { type = 6 id = 250020 } } defenders = { maxdivisions = 14 nation = 12 leader = { type = 6 id = 50348 } leader = { type = 6 id = 504003 } leader = { type = 6 id = 50190 } leader = { type = 6 id = 50101 } leader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50348 } unitleader = { type = 6 id = 504003 } unitleader = { type = 6 id = 50207 } unitleader = { type = 6 id = 50186 } unitleader = { type = 6 id = 50016 } unitleader = { type = 6 id = 50190 } unitleader = { type = 6 id = 50101 } unitleader = { type = 4712 id = 297045 } unitleader = { type = 4712 id = 297047 } } } recordedleaderevent = { date = { year = 1939 month = february day = 1 hour = 21 } leader = { type = 6 id = 101059 } skill = 4 } recordedbattle = { id = { type = 4712 id = 297665 } startdate = { year = 1939 month = february day = 3 hour = 9 } enddate = { year = 1939 month = february day = 9 hour = 10 } province = 1354 importance = 9.7980 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101156 } unitleader = { type = 6 id = 101156 } unitleader = { type = 6 id = 101174 } unitleader = { type = 6 id = 101580 } unitleader = { type = 6 id = 101210 } } defenders = { maxdivisions = 4 nation = 12 leader = { type = 6 id = 50083 } leader = { type = 6 id = 50319 } unitleader = { type = 6 id = 50083 } unitleader = { type = 6 id = 50319 } } } recordedbattle = { id = { type = 4712 id = 297757 } startdate = { year = 1939 month = february day = 3 hour = 20 } enddate = { year = 1939 month = february day = 4 hour = 9 } province = 1369 importance = 1.4142 attackers = { maxdivisions = 3 winner = 1 nation = 11 leader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101179 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50175 } unitleader = { type = 6 id = 50175 } } } recordedleaderevent = { date = { year = 1939 month = february day = 7 hour = 10 } leader = { type = 6 id = 250020 } skill = 4 } recordedleaderevent = { date = { year = 1939 month = february day = 9 hour = 11 } leader = { type = 6 id = 950121 } skill = 3 } recordedbattle = { id = { type = 4712 id = 299882 } startdate = { year = 1939 month = february day = 10 hour = 12 } enddate = { year = 1939 month = february day = 12 hour = 10 } province = 1309 importance = 2.8284 attackers = { maxdivisions = 2 nation = 11 leader = { type = 6 id = 101246 } unitleader = { type = 6 id = 101246 } } defenders = { maxdivisions = 5 winner = 1 nation = 12 leader = { type = 6 id = 50006 } unitleader = { type = 6 id = 501000 } unitleader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50326 } unitleader = { type = 6 id = 50131 } unitleader = { type = 6 id = 50003 } } } recordedbattle = { id = { type = 4712 id = 300311 } startdate = { year = 1939 month = february day = 11 hour = 23 } enddate = { year = 1939 month = february day = 19 hour = 7 } province = 1324 importance = 28.2843 attackers = { maxdivisions = 11 winner = 1 nation = 165 leader = { type = 6 id = 950016 } unitleader = { type = 6 id = 950016 } unitleader = { type = 4712 id = 300308 } unitleader = { type = 6 id = 950085 } unitleader = { type = 6 id = 950148 } unitleader = { type = 6 id = 950091 } } defenders = { maxdivisions = 10 nation = 12 leader = { type = 6 id = 50320 } leader = { type = 6 id = 50207 } leader = { type = 6 id = 50270 } leader = { type = 6 id = 50186 } leader = { type = 6 id = 50279 } unitleader = { type = 6 id = 50320 } unitleader = { type = 6 id = 50270 } unitleader = { type = 6 id = 50016 } unitleader = { type = 6 id = 50186 } unitleader = { type = 4712 id = 300296 } unitleader = { type = 4712 id = 300304 } unitleader = { type = 6 id = 50154 } unitleader = { type = 6 id = 50279 } unitleader = { type = 6 id = 50207 } } } recordedbattle = { id = { type = 4712 id = 300548 } startdate = { year = 1939 month = february day = 12 hour = 22 } enddate = { year = 1939 month = february day = 15 hour = 16 } province = 1367 importance = 29.4449 attackers = { maxdivisions = 17 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 18 winner = 1 nation = 12 leader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50273 } unitleader = { type = 6 id = 50329 } unitleader = { type = 6 id = 50027 } unitleader = { type = 4712 id = 300531 } unitleader = { type = 4712 id = 300533 } unitleader = { type = 4712 id = 300535 } } } recordedbattle = { id = { type = 4712 id = 302400 } startdate = { year = 1939 month = february day = 15 hour = 0 } enddate = { year = 1939 month = february day = 23 hour = 14 } province = 1254 importance = 8.4853 attackers = { maxdivisions = 18 winner = 1 nation = 165 leader = { type = 6 id = 950041 } leader = { type = 6 id = 950007 } unitleader = { type = 6 id = 950041 } unitleader = { type = 6 id = 950007 } unitleader = { type = 6 id = 950139 } unitleader = { type = 6 id = 950021 } unitleader = { type = 6 id = 250014 } unitleader = { type = 6 id = 950143 } } defenders = { maxdivisions = 3 nation = 12 leader = { type = 6 id = 50031 } leader = { type = 6 id = 50096 } unitleader = { type = 6 id = 50031 } unitleader = { type = 6 id = 50096 } } } recordedbattle = { id = { type = 4712 id = 301993 } startdate = { year = 1939 month = february day = 15 hour = 7 } enddate = { year = 1939 month = february day = 20 hour = 23 } province = 1383 importance = 6.7082 attackers = { maxdivisions = 3 nation = 11 leader = { type = 6 id = 101179 } leader = { type = 6 id = 101149 } unitleader = { type = 6 id = 101179 } unitleader = { type = 4712 id = 301983 } } defenders = { maxdivisions = 6 winner = 1 nation = 12 leader = { type = 6 id = 50232 } unitleader = { type = 6 id = 50232 } unitleader = { type = 6 id = 50028 } unitleader = { type = 6 id = 50032 } } } recordedbattle = { id = { type = 4712 id = 301335 } startdate = { year = 1939 month = february day = 15 hour = 20 } enddate = { year = 1939 month = february day = 18 hour = 15 } province = 1337 importance = 5.1962 attackers = { maxdivisions = 3 nation = 11 leader = { type = 6 id = 101008 } leader = { type = 6 id = 101051 } unitleader = { type = 6 id = 101008 } unitleader = { type = 4712 id = 301334 } unitleader = { type = 6 id = 101051 } } defenders = { maxdivisions = 6 winner = 1 nation = 12 leader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50197 } } } recordedbattle = { id = { type = 4712 id = 301558 } startdate = { year = 1939 month = february day = 16 hour = 9 } enddate = { year = 1939 month = february day = 25 hour = 11 } province = 1309 importance = 6 attackers = { maxdivisions = 2 winner = 1 nation = 11 leader = { type = 6 id = 101246 } unitleader = { type = 6 id = 101246 } } defenders = { maxdivisions = 2 nation = 12 leader = { type = 6 id = 501000 } leader = { type = 6 id = 50326 } unitleader = { type = 6 id = 501000 } unitleader = { type = 6 id = 50326 } } } recordedleaderevent = { date = { year = 1939 month = february day = 17 hour = 1 } leader = { type = 6 id = 230 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = february day = 17 hour = 1 } leader = { type = 6 id = 230 } skill = 4 } recordedleaderevent = { date = { year = 1939 month = february day = 17 hour = 1 } leader = { type = 6 id = 230 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = february day = 17 hour = 1 } leader = { type = 6 id = 230 } skill = 3 } recordedleaderevent = { date = { year = 1939 month = february day = 18 hour = 8 } leader = { type = 6 id = 50197 } skill = 3 } recordedbattle = { id = { type = 4712 id = 302041 } startdate = { year = 1939 month = february day = 18 hour = 18 } enddate = { year = 1939 month = february day = 28 hour = 8 } province = 1318 importance = 12.6491 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101159 } unitleader = { type = 6 id = 101159 } } defenders = { maxdivisions = 4 nation = 12 leader = { type = 6 id = 50204 } leader = { type = 6 id = 50209 } unitleader = { type = 6 id = 50204 } unitleader = { type = 4712 id = 302038 } } } recordedbattle = { id = { type = 4712 id = 302266 } startdate = { year = 1939 month = february day = 19 hour = 10 } enddate = { year = 1939 month = february day = 19 hour = 17 } province = 1324 importance = 14.1421 attackers = { maxdivisions = 16 nation = 12 leader = { type = 6 id = 50011 } leader = { type = 6 id = 50205 } leader = { type = 6 id = 50174 } leader = { type = 6 id = 50274 } leader = { type = 4712 id = 302257 } leader = { type = 4712 id = 302259 } leader = { type = 4712 id = 302261 } unitleader = { type = 6 id = 50011 } unitleader = { type = 6 id = 50205 } unitleader = { type = 6 id = 50174 } unitleader = { type = 6 id = 50274 } unitleader = { type = 4712 id = 302257 } unitleader = { type = 4712 id = 302259 } unitleader = { type = 4712 id = 302261 } } defenders = { maxdivisions = 10 winner = 1 nation = 165 leader = { type = 6 id = 950085 } unitleader = { type = 6 id = 950085 } unitleader = { type = 6 id = 950016 } unitleader = { type = 6 id = 950047 } } } recordedbattle = { id = { type = 4712 id = 302499 } startdate = { year = 1939 month = february day = 20 hour = 17 } enddate = { year = 1939 month = february day = 26 hour = 7 } province = 1367 importance = 31.8434 attackers = { maxdivisions = 17 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101055 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 13 winner = 1 nation = 12 leader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50273 } unitleader = { type = 6 id = 50040 } } } recordedbattle = { id = { type = 4712 id = 304714 } startdate = { year = 1939 month = february day = 25 hour = 11 } enddate = { year = 1939 month = february day = 25 hour = 11 } province = 1380 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50111 } unitleader = { type = 6 id = 50111 } } defenders = { maxdivisions = 4 winner = 1 nation = 11 leader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101083 } } } recordedbattle = { id = { type = 4712 id = 306567 } startdate = { year = 1939 month = february day = 27 hour = 12 } enddate = { year = 1939 month = march day = 3 hour = 2 } province = 1312 importance = 7.3485 attackers = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101174 } leader = { type = 6 id = 101083 } leader = { type = 6 id = 101246 } unitleader = { type = 6 id = 101174 } unitleader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101246 } } defenders = { maxdivisions = 3 nation = 12 leader = { type = 6 id = 50004 } leader = { type = 6 id = 50353 } leader = { type = 6 id = 50219 } unitleader = { type = 6 id = 50004 } unitleader = { type = 6 id = 50353 } unitleader = { type = 6 id = 50219 } } } recordedbattle = { id = { type = 4712 id = 305575 } startdate = { year = 1939 month = february day = 27 hour = 16 } enddate = { year = 1939 month = march day = 0 hour = 20 } province = 1329 importance = 3.4641 attackers = { maxdivisions = 4 nation = 12 leader = { type = 6 id = 50048 } leader = { type = 6 id = 50248 } unitleader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50248 } } defenders = { maxdivisions = 2 winner = 1 nation = 165 leader = { type = 6 id = 250020 } leader = { type = 6 id = 950144 } unitleader = { type = 6 id = 250020 } unitleader = { type = 6 id = 950144 } } } recordedbattle = { id = { type = 4712 id = 305882 } startdate = { year = 1939 month = february day = 28 hour = 9 } enddate = { year = 1939 month = february day = 28 hour = 9 } province = 1318 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50287 } unitleader = { type = 6 id = 50287 } } defenders = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101159 } unitleader = { type = 6 id = 101159 } } } recordedbattle = { id = { type = 4712 id = 305883 } startdate = { year = 1939 month = february day = 28 hour = 9 } enddate = { year = 1939 month = february day = 29 hour = 20 } province = 1320 importance = 11.3137 attackers = { maxdivisions = 8 nation = 165 leader = { type = 6 id = 950053 } leader = { type = 6 id = 950091 } leader = { type = 6 id = 950016 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950091 } unitleader = { type = 6 id = 950016 } } defenders = { maxdivisions = 10 winner = 1 nation = 12 leader = { type = 6 id = 50011 } unitleader = { type = 6 id = 50011 } unitleader = { type = 6 id = 50194 } unitleader = { type = 6 id = 50183 } unitleader = { type = 4712 id = 305867 } unitleader = { type = 4712 id = 305869 } } } recordedbattle = { id = { type = 4712 id = 305936 } startdate = { year = 1939 month = february day = 28 hour = 21 } enddate = { year = 1939 month = march day = 1 hour = 6 } province = 1254 importance = 3.4641 attackers = { maxdivisions = 18 winner = 1 nation = 165 leader = { type = 6 id = 950041 } leader = { type = 6 id = 950007 } unitleader = { type = 6 id = 950041 } unitleader = { type = 6 id = 950007 } unitleader = { type = 6 id = 950139 } unitleader = { type = 6 id = 950021 } unitleader = { type = 6 id = 250014 } unitleader = { type = 6 id = 950143 } } defenders = { maxdivisions = 2 nation = 12 leader = { type = 6 id = 50050 } unitleader = { type = 6 id = 50050 } } } recordedleaderevent = { date = { year = 1939 month = march day = 0 hour = 2 } leader = { type = 6 id = 314 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = march day = 0 hour = 2 } leader = { type = 6 id = 314 } skill = 3 } recordedbattle = { id = { type = 4712 id = 306566 } startdate = { year = 1939 month = march day = 1 hour = 9 } enddate = { year = 1939 month = march day = 5 hour = 9 } province = 1378 importance = 4 attackers = { maxdivisions = 4 winner = 1 nation = 11 leader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101083 } } defenders = { maxdivisions = 2 nation = 12 leader = { type = 6 id = 50232 } unitleader = { type = 6 id = 50232 } } } recordedbattle = { id = { type = 4712 id = 306912 } startdate = { year = 1939 month = march day = 3 hour = 9 } enddate = { year = 1939 month = march day = 8 hour = 2 } province = 1317 importance = 4.4721 attackers = { maxdivisions = 22 winner = 1 nation = 12 leader = { type = 6 id = 160017 } leader = { type = 6 id = 50173 } leader = { type = 6 id = 50250 } unitleader = { type = 6 id = 160017 } unitleader = { type = 6 id = 50173 } unitleader = { type = 6 id = 50350 } unitleader = { type = 6 id = 50139 } unitleader = { type = 6 id = 50253 } unitleader = { type = 6 id = 50169 } unitleader = { type = 6 id = 50305 } unitleader = { type = 6 id = 50329 } unitleader = { type = 6 id = 50287 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50204 } unitleader = { type = 6 id = 50097 } } defenders = { maxdivisions = 2 nation = 11 leader = { type = 6 id = 101252 } leader = { type = 6 id = 101180 } unitleader = { type = 6 id = 101252 } unitleader = { type = 6 id = 101149 } } } recordedbattle = { id = { type = 4712 id = 307253 } startdate = { year = 1939 month = march day = 4 hour = 15 } enddate = { year = 1939 month = march day = 12 hour = 23 } province = 1319 importance = 19.7990 attackers = { maxdivisions = 15 winner = 1 nation = 165 leader = { type = 6 id = 950116 } leader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950116 } unitleader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950085 } unitleader = { type = 6 id = 950016 } unitleader = { type = 6 id = 950122 } } defenders = { maxdivisions = 7 nation = 12 leader = { type = 6 id = 50205 } leader = { type = 6 id = 50305 } leader = { type = 6 id = 50326 } unitleader = { type = 6 id = 50205 } unitleader = { type = 4712 id = 307244 } unitleader = { type = 4712 id = 307252 } } } recordedleaderevent = { date = { year = 1939 month = march day = 5 hour = 0 } leader = { type = 6 id = 10222 } rank = 1 } recordedbattle = { id = { type = 4712 id = 307497 } startdate = { year = 1939 month = march day = 5 hour = 20 } enddate = { year = 1939 month = march day = 8 hour = 12 } province = 1330 importance = 1.7321 attackers = { maxdivisions = 1 winner = 1 nation = 165 leader = { type = 6 id = 950075 } unitleader = { type = 6 id = 950075 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50337 } unitleader = { type = 6 id = 50337 } } } recordedleaderevent = { date = { year = 1939 month = march day = 6 hour = 2 } leader = { type = 6 id = 50250 } trait = 20 } recordedbattle = { id = { type = 4712 id = 307659 } startdate = { year = 1939 month = march day = 6 hour = 23 } enddate = { year = 1939 month = march day = 6 hour = 23 } province = 1324 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50315 } unitleader = { type = 6 id = 50315 } } defenders = { maxdivisions = 10 winner = 1 nation = 165 leader = { type = 6 id = 950085 } unitleader = { type = 6 id = 950085 } unitleader = { type = 6 id = 950016 } unitleader = { type = 6 id = 950148 } } } recordedbattle = { id = { type = 4712 id = 307760 } startdate = { year = 1939 month = march day = 7 hour = 2 } enddate = { year = 1939 month = march day = 7 hour = 2 } province = 1312 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 4712 id = 307671 } unitleader = { type = 4712 id = 307671 } } defenders = { maxdivisions = 1 winner = 1 nation = 11 leader = { type = 6 id = 101174 } unitleader = { type = 6 id = 101174 } } } recordedleaderevent = { date = { year = 1939 month = march day = 7 hour = 13 } leader = { type = 6 id = 50329 } skill = 4 } recordedbattle = { id = { type = 4712 id = 309946 } startdate = { year = 1939 month = march day = 9 hour = 13 } enddate = { year = 1939 month = march day = 25 hour = 2 } province = 1367 importance = 28 attackers = { maxdivisions = 17 winner = 1 nation = 11 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101047 } leader = { type = 6 id = 101205 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101047 } unitleader = { type = 6 id = 101205 } } defenders = { maxdivisions = 7 nation = 12 leader = { type = 6 id = 50228 } leader = { type = 6 id = 50079 } leader = { type = 6 id = 50273 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50273 } } } recordedbattle = { id = { type = 4712 id = 308957 } startdate = { year = 1939 month = march day = 10 hour = 3 } enddate = { year = 1939 month = march day = 12 hour = 15 } province = 1383 importance = 8.4853 attackers = { maxdivisions = 7 winner = 1 nation = 11 leader = { type = 6 id = 101083 } leader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101179 } } defenders = { maxdivisions = 6 nation = 12 leader = { type = 6 id = 50232 } unitleader = { type = 6 id = 50000 } unitleader = { type = 6 id = 50032 } unitleader = { type = 6 id = 50232 } unitleader = { type = 4712 id = 308942 } } } recordedbattle = { id = { type = 4712 id = 309461 } startdate = { year = 1939 month = march day = 11 hour = 23 } enddate = { year = 1939 month = march day = 15 hour = 18 } province = 1327 importance = 8 attackers = { maxdivisions = 5 nation = 165 leader = { type = 6 id = 950098 } leader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950098 } unitleader = { type = 6 id = 950103 } } defenders = { maxdivisions = 4 winner = 1 nation = 12 leader = { type = 6 id = 50083 } unitleader = { type = 6 id = 50083 } unitleader = { type = 6 id = 50218 } unitleader = { type = 6 id = 50337 } } } recordedbattle = { id = { type = 4712 id = 310689 } startdate = { year = 1939 month = march day = 13 hour = 0 } enddate = { year = 1939 month = march day = 15 hour = 12 } province = 1319 importance = 4.2426 attackers = { maxdivisions = 3 nation = 12 leader = { type = 6 id = 50319 } leader = { type = 6 id = 50154 } leader = { type = 6 id = 50131 } leader = { type = 6 id = 50035 } unitleader = { type = 6 id = 50319 } unitleader = { type = 6 id = 50154 } unitleader = { type = 6 id = 50131 } unitleader = { type = 6 id = 50035 } } defenders = { maxdivisions = 15 winner = 1 nation = 165 leader = { type = 6 id = 950122 } leader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950159 } unitleader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950085 } unitleader = { type = 6 id = 950016 } unitleader = { type = 6 id = 950036 } unitleader = { type = 6 id = 950021 } } } recordedleaderevent = { date = { year = 1939 month = march day = 13 hour = 19 } leader = { type = 6 id = 50218 } skill = 3 } recordedbattle = { id = { type = 4712 id = 310343 } startdate = { year = 1939 month = march day = 14 hour = 14 } enddate = { year = 1939 month = march day = 21 hour = 0 } province = 1328 importance = 2.6458 attackers = { maxdivisions = 4 winner = 1 nation = 165 leader = { type = 6 id = 950144 } unitleader = { type = 6 id = 950144 } unitleader = { type = 6 id = 950103 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50248 } unitleader = { type = 6 id = 50248 } } } recordedbattle = { id = { type = 4712 id = 310598 } startdate = { year = 1939 month = march day = 15 hour = 2 } enddate = { year = 1939 month = march day = 15 hour = 3 } province = 1324 importance = 1.4142 attackers = { maxdivisions = 6 nation = 12 leader = { type = 6 id = 50011 } unitleader = { type = 6 id = 50011 } } defenders = { maxdivisions = 1 winner = 1 nation = 165 leader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950122 } } } recordedleaderevent = { date = { year = 1939 month = march day = 19 hour = 0 } leader = { type = 6 id = 10367 } rank = 0 } recordedleaderevent = { date = { year = 1939 month = march day = 20 hour = 0 } leader = { type = 6 id = 10024 } rank = 1 } recordedbattle = { id = { type = 4712 id = 314858 } startdate = { year = 1939 month = march day = 20 hour = 13 } enddate = { year = 1939 month = march day = 26 hour = 22 } province = 1327 importance = 9.7980 attackers = { maxdivisions = 14 winner = 1 nation = 165 leader = { type = 6 id = 513007 } leader = { type = 6 id = 250013 } leader = { type = 6 id = 950053 } unitleader = { type = 6 id = 513007 } unitleader = { type = 6 id = 250013 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950091 } } defenders = { maxdivisions = 4 nation = 12 leader = { type = 6 id = 50083 } leader = { type = 6 id = 50218 } leader = { type = 6 id = 50348 } unitleader = { type = 6 id = 50083 } unitleader = { type = 6 id = 50218 } unitleader = { type = 4712 id = 313464 } unitleader = { type = 6 id = 50348 } } } recordedbattle = { id = { type = 4712 id = 319339 } startdate = { year = 1939 month = march day = 21 hour = 19 } enddate = { year = 1939 month = april day = 9 hour = 2 } province = 1336 importance = 21.2132 attackers = { maxdivisions = 12 winner = 1 nation = 165 leader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950091 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 513007 } unitleader = { type = 6 id = 950016 } } defenders = { maxdivisions = 5 nation = 12 leader = { type = 6 id = 50348 } leader = { type = 6 id = 50286 } leader = { type = 6 id = 50290 } leader = { type = 6 id = 50069 } leader = { type = 6 id = 50083 } leader = { type = 6 id = 50332 } leader = { type = 6 id = 50353 } leader = { type = 6 id = 504003 } leader = { type = 6 id = 50218 } leader = { type = 6 id = 50035 } unitleader = { type = 6 id = 50348 } unitleader = { type = 6 id = 50286 } unitleader = { type = 6 id = 50290 } unitleader = { type = 6 id = 50069 } unitleader = { type = 6 id = 50083 } unitleader = { type = 6 id = 50332 } unitleader = { type = 6 id = 50353 } unitleader = { type = 6 id = 504003 } unitleader = { type = 6 id = 50218 } unitleader = { type = 6 id = 50035 } } } recordedleaderevent = { date = { year = 1939 month = march day = 23 hour = 0 } leader = { type = 6 id = 10497 } rank = 0 } recordedleaderevent = { date = { year = 1939 month = march day = 23 hour = 5 } leader = { type = 6 id = 50079 } skill = 3 } recordedbattle = { id = { type = 4712 id = 313691 } startdate = { year = 1939 month = march day = 23 hour = 7 } enddate = { year = 1939 month = march day = 23 hour = 7 } province = 1332 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50069 } unitleader = { type = 6 id = 50069 } } defenders = { maxdivisions = 3 winner = 1 nation = 165 leader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950103 } } } recordedleaderevent = { date = { year = 1939 month = march day = 23 hour = 22 } leader = { type = 6 id = 50069 } skill = 3 } recordedleaderevent = { date = { year = 1939 month = march day = 24 hour = 0 } leader = { type = 6 id = 10510 } rank = 1 } recordedbattle = { id = { type = 4712 id = 314133 } startdate = { year = 1939 month = march day = 24 hour = 12 } enddate = { year = 1939 month = april day = 4 hour = 8 } province = 1344 importance = 18.9737 attackers = { maxdivisions = 7 winner = 1 nation = 11 leader = { type = 6 id = 101051 } leader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101051 } unitleader = { type = 6 id = 101159 } unitleader = { type = 6 id = 101093 } } defenders = { maxdivisions = 6 nation = 12 leader = { type = 6 id = 50050 } leader = { type = 6 id = 50270 } leader = { type = 6 id = 50326 } unitleader = { type = 6 id = 50050 } unitleader = { type = 4712 id = 314122 } unitleader = { type = 6 id = 50350 } unitleader = { type = 6 id = 50270 } unitleader = { type = 6 id = 50326 } } } recordedbattle = { id = { type = 4712 id = 314166 } startdate = { year = 1939 month = march day = 24 hour = 14 } enddate = { year = 1939 month = march day = 24 hour = 15 } province = 1378 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50320 } unitleader = { type = 6 id = 50320 } } defenders = { maxdivisions = 4 winner = 1 nation = 11 leader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101083 } } } recordedbattle = { id = { type = 4712 id = 314182 } startdate = { year = 1939 month = march day = 24 hour = 14 } enddate = { year = 1939 month = march day = 25 hour = 2 } province = 1383 importance = 1.4142 attackers = { maxdivisions = 7 winner = 1 nation = 11 leader = { type = 6 id = 101083 } leader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101179 } unitleader = { type = 4712 id = 314165 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50320 } unitleader = { type = 6 id = 50320 } } } recordedbattle = { id = { type = 4712 id = 314225 } startdate = { year = 1939 month = march day = 24 hour = 21 } enddate = { year = 1939 month = march day = 24 hour = 21 } province = 1328 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50014 } unitleader = { type = 6 id = 50014 } } defenders = { maxdivisions = 1 winner = 1 nation = 165 leader = { type = 6 id = 950144 } unitleader = { type = 6 id = 950144 } } } recordedbattle = { id = { type = 4712 id = 314457 } startdate = { year = 1939 month = march day = 25 hour = 9 } enddate = { year = 1939 month = march day = 25 hour = 9 } province = 1383 importance = 5.6569 attackers = { maxdivisions = 10 nation = 12 leader = { type = 6 id = 501003 } leader = { type = 6 id = 50030 } leader = { type = 6 id = 50307 } leader = { type = 6 id = 50000 } leader = { type = 6 id = 50175 } unitleader = { type = 6 id = 501003 } unitleader = { type = 6 id = 50030 } unitleader = { type = 6 id = 50307 } unitleader = { type = 6 id = 50000 } unitleader = { type = 6 id = 50175 } } defenders = { maxdivisions = 4 winner = 1 nation = 11 leader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101083 } } } recordedbattle = { id = { type = 4712 id = 315352 } startdate = { year = 1939 month = march day = 27 hour = 23 } enddate = { year = 1939 month = april day = 2 hour = 5 } province = 1337 importance = 11.1803 attackers = { maxdivisions = 5 nation = 11 leader = { type = 6 id = 101008 } leader = { type = 6 id = 101150 } unitleader = { type = 6 id = 101008 } unitleader = { type = 4712 id = 315349 } unitleader = { type = 6 id = 101260 } } defenders = { maxdivisions = 8 winner = 1 nation = 12 leader = { type = 6 id = 50004 } unitleader = { type = 6 id = 50004 } unitleader = { type = 6 id = 50197 } unitleader = { type = 4712 id = 315333 } } } recordedbattle = { id = { type = 4712 id = 315558 } startdate = { year = 1939 month = march day = 28 hour = 3 } enddate = { year = 1939 month = march day = 28 hour = 3 } province = 1254 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50186 } unitleader = { type = 6 id = 50186 } } defenders = { maxdivisions = 18 winner = 1 nation = 165 leader = { type = 6 id = 950007 } unitleader = { type = 6 id = 250014 } unitleader = { type = 6 id = 950007 } unitleader = { type = 6 id = 950041 } unitleader = { type = 6 id = 950139 } unitleader = { type = 6 id = 950143 } unitleader = { type = 6 id = 950098 } unitleader = { type = 6 id = 950159 } } } recordedbattle = { id = { type = 4712 id = 316005 } startdate = { year = 1939 month = march day = 29 hour = 6 } enddate = { year = 1939 month = march day = 29 hour = 6 } province = 1378 importance = 1.4142 attackers = { maxdivisions = 2 nation = 12 leader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50113 } } defenders = { maxdivisions = 1 winner = 1 nation = 11 leader = { type = 6 id = 101210 } unitleader = { type = 6 id = 101210 } } } recordedbattle = { id = { type = 4712 id = 316040 } startdate = { year = 1939 month = march day = 29 hour = 8 } enddate = { year = 1939 month = april day = 4 hour = 7 } province = 1380 importance = 11.1803 attackers = { maxdivisions = 6 winner = 1 nation = 11 leader = { type = 6 id = 101210 } leader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101210 } unitleader = { type = 6 id = 101174 } unitleader = { type = 6 id = 101083 } } defenders = { maxdivisions = 5 nation = 12 leader = { type = 6 id = 50113 } leader = { type = 6 id = 50287 } unitleader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50287 } unitleader = { type = 4712 id = 316021 } unitleader = { type = 4712 id = 316027 } } } recordedleaderevent = { date = { year = 1939 month = april day = 0 hour = 0 } leader = { type = 6 id = 9963 } rank = 1 } recordedbattle = { id = { type = 4712 id = 316455 } startdate = { year = 1939 month = april day = 0 hour = 8 } enddate = { year = 1939 month = april day = 0 hour = 17 } province = 1327 importance = 1.4142 attackers = { maxdivisions = 3 nation = 12 leader = { type = 6 id = 50083 } leader = { type = 6 id = 50332 } unitleader = { type = 6 id = 50083 } unitleader = { type = 6 id = 50332 } } defenders = { maxdivisions = 1 winner = 1 nation = 165 leader = { type = 6 id = 513007 } unitleader = { type = 6 id = 513007 } } } recordedbattle = { id = { type = 4712 id = 317174 } startdate = { year = 1939 month = april day = 2 hour = 9 } enddate = { year = 1939 month = april day = 8 hour = 19 } province = 1377 importance = 17.1464 attackers = { maxdivisions = 18 winner = 1 nation = 11 leader = { type = 6 id = 101205 } unitleader = { type = 6 id = 101205 } unitleader = { type = 4712 id = 317150 } unitleader = { type = 6 id = 101179 } unitleader = { type = 4712 id = 317171 } unitleader = { type = 4712 id = 317173 } unitleader = { type = 6 id = 101083 } } defenders = { maxdivisions = 7 nation = 12 leader = { type = 6 id = 50031 } leader = { type = 6 id = 50000 } unitleader = { type = 6 id = 50031 } unitleader = { type = 4712 id = 317131 } } } recordedleaderevent = { date = { year = 1939 month = april day = 3 hour = 0 } leader = { type = 6 id = 10102 } rank = 2 } recordedbattle = { id = { type = 4712 id = 319598 } startdate = { year = 1939 month = april day = 6 hour = 12 } enddate = { year = 1939 month = april day = 15 hour = 6 } province = 1313 importance = 21 attackers = { maxdivisions = 7 winner = 1 nation = 11 leader = { type = 4712 id = 318677 } leader = { type = 6 id = 101093 } leader = { type = 6 id = 101246 } leader = { type = 4712 id = 319592 } leader = { type = 6 id = 101150 } unitleader = { type = 4712 id = 318677 } unitleader = { type = 4712 id = 318679 } unitleader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101246 } unitleader = { type = 4712 id = 319592 } unitleader = { type = 4712 id = 319594 } } defenders = { maxdivisions = 7 nation = 12 leader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50006 } } } recordedbattle = { id = { type = 4712 id = 319119 } startdate = { year = 1939 month = april day = 7 hour = 15 } enddate = { year = 1939 month = april day = 10 hour = 7 } province = 1344 importance = 1.7321 attackers = { maxdivisions = 13 winner = 1 nation = 12 leader = { type = 6 id = 50198 } leader = { type = 6 id = 50112 } unitleader = { type = 6 id = 50198 } unitleader = { type = 6 id = 50112 } unitleader = { type = 6 id = 50139 } unitleader = { type = 6 id = 50097 } unitleader = { type = 4712 id = 319108 } unitleader = { type = 4712 id = 319110 } unitleader = { type = 6 id = 50204 } unitleader = { type = 6 id = 50314 } } defenders = { maxdivisions = 1 nation = 11 leader = { type = 6 id = 101051 } unitleader = { type = 6 id = 101051 } } } recordedbattle = { id = { type = 4712 id = 321740 } startdate = { year = 1939 month = april day = 9 hour = 3 } enddate = { year = 1939 month = april day = 15 hour = 6 } province = 1329 importance = 2.4495 attackers = { maxdivisions = 4 winner = 1 nation = 12 leader = { type = 6 id = 50048 } leader = { type = 6 id = 50248 } unitleader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50248 } } defenders = { maxdivisions = 1 nation = 165 leader = { type = 6 id = 950085 } leader = { type = 6 id = 250020 } unitleader = { type = 6 id = 950085 } unitleader = { type = 6 id = 250020 } } } recordedbattle = { id = { type = 4712 id = 319525 } startdate = { year = 1939 month = april day = 9 hour = 9 } enddate = { year = 1939 month = april day = 9 hour = 9 } province = 1336 importance = 2.8284 attackers = { maxdivisions = 2 nation = 12 leader = { type = 6 id = 504003 } leader = { type = 6 id = 50290 } unitleader = { type = 6 id = 504003 } unitleader = { type = 6 id = 50290 } } defenders = { maxdivisions = 4 winner = 1 nation = 165 leader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950022 } } } recordedbattle = { id = { type = 4712 id = 319576 } startdate = { year = 1939 month = april day = 9 hour = 13 } enddate = { year = 1939 month = april day = 9 hour = 13 } province = 1253 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50280 } } defenders = { maxdivisions = 1 winner = 1 nation = 165 leader = { type = 6 id = 250014 } unitleader = { type = 6 id = 250014 } } } recordedbattle = { id = { type = 4712 id = 327632 } startdate = { year = 1939 month = april day = 11 hour = 2 } enddate = { year = 1939 month = april day = 26 hour = 18 } province = 1341 importance = 23.2379 attackers = { maxdivisions = 11 winner = 1 nation = 165 leader = { type = 6 id = 950021 } leader = { type = 6 id = 950122 } leader = { type = 6 id = 950016 } unitleader = { type = 6 id = 950021 } unitleader = { type = 6 id = 950123 } unitleader = { type = 4712 id = 320145 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950016 } unitleader = { type = 6 id = 250013 } unitleader = { type = 6 id = 950055 } unitleader = { type = 6 id = 950150 } unitleader = { type = 4712 id = 325292 } } defenders = { maxdivisions = 6 nation = 12 leader = { type = 6 id = 50293 } leader = { type = 6 id = 50283 } leader = { type = 6 id = 50194 } leader = { type = 6 id = 50286 } leader = { type = 6 id = 50131 } leader = { type = 6 id = 50096 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50293 } unitleader = { type = 6 id = 50014 } unitleader = { type = 4712 id = 320127 } unitleader = { type = 4712 id = 320133 } unitleader = { type = 6 id = 50194 } unitleader = { type = 6 id = 50286 } unitleader = { type = 6 id = 50131 } unitleader = { type = 6 id = 50096 } } } recordedleaderevent = { date = { year = 1939 month = april day = 12 hour = 0 } leader = { type = 6 id = 6203 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = april day = 13 hour = 16 } leader = { type = 6 id = 950123 } skill = 3 } recordedbattle = { id = { type = 4712 id = 321503 } startdate = { year = 1939 month = april day = 13 hour = 18 } enddate = { year = 1939 month = april day = 20 hour = 1 } province = 1333 importance = 15.8745 attackers = { maxdivisions = 6 winner = 1 nation = 165 leader = { type = 6 id = 950103 } leader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950022 } } defenders = { maxdivisions = 8 nation = 12 leader = { type = 6 id = 50218 } leader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50290 } unitleader = { type = 6 id = 50218 } unitleader = { type = 6 id = 50131 } unitleader = { type = 6 id = 50096 } unitleader = { type = 6 id = 50332 } unitleader = { type = 6 id = 50073 } unitleader = { type = 6 id = 50165 } } } recordedleaderevent = { date = { year = 1939 month = april day = 14 hour = 6 } leader = { type = 6 id = 101246 } skill = 3 } recordedbattle = { id = { type = 4712 id = 323683 } startdate = { year = 1939 month = april day = 18 hour = 22 } enddate = { year = 1939 month = april day = 19 hour = 23 } province = 1329 importance = 1.4142 attackers = { maxdivisions = 3 winner = 1 nation = 165 leader = { type = 6 id = 950144 } unitleader = { type = 6 id = 950144 } unitleader = { type = 6 id = 950116 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50248 } unitleader = { type = 6 id = 50248 } } } recordedleaderevent = { date = { year = 1939 month = april day = 19 hour = 21 } leader = { type = 6 id = 50165 } skill = 3 } recordedleaderevent = { date = { year = 1939 month = april day = 20 hour = 0 } leader = { type = 6 id = 6284 } rank = 2 } recordedbattle = { id = { type = 4712 id = 328415 } startdate = { year = 1939 month = april day = 21 hour = 3 } enddate = { year = 1939 month = may day = 6 hour = 1 } province = 1320 importance = 30.9839 attackers = { maxdivisions = 10 winner = 1 nation = 165 leader = { type = 6 id = 950122 } leader = { type = 6 id = 250013 } leader = { type = 6 id = 950151 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 250013 } unitleader = { type = 6 id = 250016 } unitleader = { type = 6 id = 950151 } unitleader = { type = 6 id = 513007 } unitleader = { type = 6 id = 950021 } unitleader = { type = 6 id = 950150 } } defenders = { maxdivisions = 8 nation = 12 leader = { type = 6 id = 50011 } leader = { type = 6 id = 50219 } leader = { type = 6 id = 50134 } unitleader = { type = 6 id = 50011 } unitleader = { type = 6 id = 50315 } unitleader = { type = 6 id = 50180 } unitleader = { type = 6 id = 50273 } unitleader = { type = 6 id = 50058 } unitleader = { type = 6 id = 50016 } unitleader = { type = 6 id = 50134 } unitleader = { type = 4712 id = 327243 } unitleader = { type = 6 id = 50219 } unitleader = { type = 4712 id = 328157 } } } recordedleaderevent = { date = { year = 1939 month = april day = 22 hour = 0 } leader = { type = 6 id = 10336 } rank = 2 } recordedbattle = { id = { type = 4712 id = 325378 } startdate = { year = 1939 month = april day = 22 hour = 9 } enddate = { year = 1939 month = april day = 24 hour = 3 } province = 1313 importance = 9.8995 attackers = { maxdivisions = 7 nation = 11 leader = { type = 6 id = 101093 } leader = { type = 6 id = 101150 } leader = { type = 6 id = 101246 } unitleader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101150 } unitleader = { type = 6 id = 101246 } } defenders = { maxdivisions = 10 winner = 1 nation = 12 leader = { type = 6 id = 50285 } leader = { type = 6 id = 50049 } leader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50285 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50250 } } } recordedbattle = { id = { type = 4712 id = 325528 } startdate = { year = 1939 month = april day = 22 hour = 22 } enddate = { year = 1939 month = april day = 25 hour = 21 } province = 1337 importance = 6.9282 attackers = { maxdivisions = 4 nation = 11 leader = { type = 6 id = 101055 } leader = { type = 6 id = 101260 } unitleader = { type = 6 id = 101055 } unitleader = { type = 4712 id = 325527 } unitleader = { type = 6 id = 101260 } } defenders = { maxdivisions = 9 winner = 1 nation = 12 leader = { type = 6 id = 50004 } unitleader = { type = 6 id = 50004 } unitleader = { type = 6 id = 50197 } unitleader = { type = 6 id = 50278 } } } recordedbattle = { id = { type = 4712 id = 325926 } startdate = { year = 1939 month = april day = 23 hour = 10 } enddate = { year = 1939 month = april day = 23 hour = 10 } province = 1329 importance = 1.4142 attackers = { maxdivisions = 3 nation = 12 leader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50048 } } defenders = { maxdivisions = 1 winner = 1 nation = 165 leader = { type = 6 id = 950144 } unitleader = { type = 6 id = 950144 } } } recordedbattle = { id = { type = 4712 id = 326075 } startdate = { year = 1939 month = april day = 23 hour = 18 } enddate = { year = 1939 month = april day = 24 hour = 22 } province = 1331 importance = 1.4142 attackers = { maxdivisions = 1 nation = 165 leader = { type = 6 id = 950144 } unitleader = { type = 6 id = 950144 } } defenders = { maxdivisions = 4 winner = 1 nation = 12 leader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50048 } unitleader = { type = 4712 id = 325930 } unitleader = { type = 6 id = 50248 } } } recordedbattle = { id = { type = 4712 id = 326961 } startdate = { year = 1939 month = april day = 25 hour = 2 } enddate = { year = 1939 month = april day = 29 hour = 20 } province = 1339 importance = 22 attackers = { maxdivisions = 12 winner = 1 nation = 165 leader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950016 } unitleader = { type = 4712 id = 326822 } unitleader = { type = 6 id = 950103 } } defenders = { maxdivisions = 11 nation = 12 leader = { type = 6 id = 50205 } leader = { type = 6 id = 504003 } leader = { type = 6 id = 50218 } unitleader = { type = 6 id = 50205 } unitleader = { type = 6 id = 504003 } unitleader = { type = 6 id = 50035 } unitleader = { type = 6 id = 50096 } unitleader = { type = 4712 id = 326814 } } } recordedbattle = { id = { type = 4712 id = 327183 } startdate = { year = 1939 month = april day = 25 hour = 18 } enddate = { year = 1939 month = april day = 25 hour = 19 } province = 1312 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50200 } unitleader = { type = 6 id = 50200 } } defenders = { maxdivisions = 1 winner = 1 nation = 11 leader = { type = 6 id = 101174 } unitleader = { type = 6 id = 101174 } } } recordedleaderevent = { date = { year = 1939 month = april day = 26 hour = 13 } leader = { type = 6 id = 50096 } skill = 3 } recordedleaderevent = { date = { year = 1939 month = april day = 28 hour = 0 } leader = { type = 6 id = 950103 } skill = 4 } recordedleaderevent = { date = { year = 1939 month = april day = 28 hour = 8 } leader = { type = 6 id = 6310 } skill = 2 } recordedbattle = { id = { type = 4712 id = 328910 } startdate = { year = 1939 month = april day = 29 hour = 6 } enddate = { year = 1939 month = may day = 1 hour = 5 } province = 1337 importance = 8.4853 attackers = { maxdivisions = 6 nation = 11 leader = { type = 6 id = 101055 } leader = { type = 6 id = 101156 } unitleader = { type = 6 id = 101055 } unitleader = { type = 4712 id = 328889 } } defenders = { maxdivisions = 8 winner = 1 nation = 12 leader = { type = 6 id = 50004 } unitleader = { type = 6 id = 50004 } unitleader = { type = 6 id = 50197 } } } recordedleaderevent = { date = { year = 1939 month = april day = 29 hour = 16 } leader = { type = 6 id = 189 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = april day = 29 hour = 16 } leader = { type = 6 id = 189 } skill = 3 } recordedbattle = { id = { type = 4712 id = 329312 } startdate = { year = 1939 month = may day = 0 hour = 4 } enddate = { year = 1939 month = may day = 4 hour = 9 } province = 1382 importance = 12 attackers = { maxdivisions = 6 nation = 11 leader = { type = 6 id = 101083 } leader = { type = 6 id = 101210 } leader = { type = 6 id = 101150 } leader = { type = 6 id = 101174 } unitleader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101210 } unitleader = { type = 4712 id = 329311 } unitleader = { type = 6 id = 101174 } } defenders = { maxdivisions = 8 winner = 1 nation = 12 leader = { type = 6 id = 50030 } unitleader = { type = 6 id = 50030 } unitleader = { type = 6 id = 501003 } unitleader = { type = 6 id = 50148 } unitleader = { type = 4712 id = 329299 } unitleader = { type = 4712 id = 329303 } unitleader = { type = 6 id = 504004 } } } recordedbattle = { id = { type = 4712 id = 329427 } startdate = { year = 1939 month = may day = 0 hour = 15 } enddate = { year = 1939 month = may day = 4 hour = 23 } province = 1373 importance = 22 attackers = { maxdivisions = 17 winner = 1 nation = 11 leader = { type = 6 id = 101205 } unitleader = { type = 6 id = 101205 } unitleader = { type = 6 id = 101017 } unitleader = { type = 6 id = 101109 } unitleader = { type = 6 id = 101179 } } defenders = { maxdivisions = 11 nation = 12 leader = { type = 6 id = 50031 } leader = { type = 6 id = 50000 } unitleader = { type = 6 id = 50334 } unitleader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50031 } unitleader = { type = 6 id = 50000 } } } recordedbattle = { id = { type = 4712 id = 331427 } startdate = { year = 1939 month = may day = 0 hour = 16 } enddate = { year = 1939 month = may day = 8 hour = 2 } province = 1331 importance = 8.4853 attackers = { maxdivisions = 3 nation = 165 leader = { type = 6 id = 950144 } unitleader = { type = 6 id = 950144 } } defenders = { maxdivisions = 4 winner = 1 nation = 12 leader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50287 } unitleader = { type = 6 id = 50248 } } } recordedleaderevent = { date = { year = 1939 month = may day = 2 hour = 0 } leader = { type = 6 id = 101059 } rank = 0 } recordedleaderevent = { date = { year = 1939 month = may day = 2 hour = 0 } leader = { type = 6 id = 101246 } rank = 1 } recordedbattle = { id = { type = 4712 id = 329925 } startdate = { year = 1939 month = may day = 2 hour = 8 } enddate = { year = 1939 month = may day = 2 hour = 8 } province = 1339 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50332 } unitleader = { type = 6 id = 50332 } } defenders = { maxdivisions = 2 winner = 1 nation = 165 leader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950103 } } } recordedbattle = { id = { type = 4712 id = 332243 } startdate = { year = 1939 month = may day = 2 hour = 8 } enddate = { year = 1939 month = may day = 9 hour = 8 } province = 1344 importance = 15.8745 attackers = { maxdivisions = 8 nation = 11 leader = { type = 6 id = 101093 } leader = { type = 6 id = 101051 } leader = { type = 6 id = 101156 } unitleader = { type = 6 id = 101093 } unitleader = { type = 4712 id = 329924 } unitleader = { type = 6 id = 101051 } unitleader = { type = 6 id = 101156 } } defenders = { maxdivisions = 6 winner = 1 nation = 12 leader = { type = 6 id = 50279 } leader = { type = 6 id = 50204 } leader = { type = 6 id = 50112 } unitleader = { type = 6 id = 50279 } unitleader = { type = 4712 id = 329918 } unitleader = { type = 6 id = 50204 } unitleader = { type = 6 id = 50112 } unitleader = { type = 6 id = 50097 } } } recordedleaderevent = { date = { year = 1939 month = may day = 3 hour = 0 } leader = { type = 6 id = 101580 } rank = 1 } recordedbattle = { id = { type = 4712 id = 330808 } startdate = { year = 1939 month = may day = 5 hour = 10 } enddate = { year = 1939 month = may day = 7 hour = 18 } province = 1337 importance = 9.8995 attackers = { maxdivisions = 7 nation = 11 leader = { type = 6 id = 101055 } leader = { type = 6 id = 101260 } unitleader = { type = 6 id = 101055 } unitleader = { type = 4712 id = 330807 } } defenders = { maxdivisions = 9 winner = 1 nation = 12 leader = { type = 6 id = 50253 } unitleader = { type = 6 id = 50253 } unitleader = { type = 6 id = 50197 } unitleader = { type = 6 id = 50353 } } } recordedbattle = { id = { type = 4712 id = 333041 } startdate = { year = 1939 month = may day = 6 hour = 3 } enddate = { year = 1939 month = may day = 15 hour = 6 } province = 1320 importance = 18 attackers = { maxdivisions = 19 nation = 12 leader = { type = 6 id = 50006 } leader = { type = 6 id = 50115 } leader = { type = 6 id = 50350 } leader = { type = 6 id = 50270 } leader = { type = 6 id = 50096 } leader = { type = 6 id = 50307 } leader = { type = 6 id = 50058 } unitleader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50115 } unitleader = { type = 6 id = 50199 } unitleader = { type = 6 id = 50003 } unitleader = { type = 4712 id = 331153 } unitleader = { type = 4712 id = 331155 } unitleader = { type = 6 id = 50096 } unitleader = { type = 6 id = 50307 } unitleader = { type = 6 id = 50350 } unitleader = { type = 6 id = 50270 } unitleader = { type = 6 id = 50058 } } defenders = { maxdivisions = 6 winner = 1 nation = 165 leader = { type = 6 id = 950122 } leader = { type = 6 id = 950159 } leader = { type = 6 id = 250013 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950159 } unitleader = { type = 6 id = 250013 } unitleader = { type = 6 id = 950021 } unitleader = { type = 6 id = 250016 } unitleader = { type = 6 id = 950151 } } } recordedleaderevent = { date = { year = 1939 month = may day = 7 hour = 0 } leader = { type = 6 id = 101156 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = may day = 7 hour = 0 } leader = { type = 6 id = 101174 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = may day = 8 hour = 0 } leader = { type = 6 id = 101105 } rank = 2 } recordedbattle = { id = { type = 4712 id = 331852 } startdate = { year = 1939 month = may day = 8 hour = 6 } enddate = { year = 1939 month = may day = 10 hour = 11 } province = 359 importance = 1.4142 attackers = { maxdivisions = 3 winner = 1 nation = 6 leader = { type = 6 id = 6024 } leader = { type = 6 id = 6004 } unitleader = { type = 6 id = 6024 } unitleader = { type = 6 id = 6004 } unitleader = { type = 6 id = 6102 } } defenders = { maxdivisions = 1 nation = 58 leader = { type = 6 id = 34598 } unitleader = { type = 6 id = 34598 } } } recordedbattle = { id = { type = 4712 id = 331853 } startdate = { year = 1939 month = may day = 8 hour = 6 } enddate = { year = 1939 month = may day = 11 hour = 20 } province = 1334 importance = 3.4641 attackers = { maxdivisions = 2 nation = 165 leader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950103 } } defenders = { maxdivisions = 3 winner = 1 nation = 12 leader = { type = 6 id = 50207 } unitleader = { type = 6 id = 50207 } unitleader = { type = 6 id = 50000 } unitleader = { type = 6 id = 50332 } } } recordedleaderevent = { date = { year = 1939 month = may day = 10 hour = 0 } leader = { type = 6 id = 50199 } skill = 2 } recordedbattle = { id = { type = 4712 id = 332856 } startdate = { year = 1939 month = may day = 10 hour = 13 } enddate = { year = 1939 month = may day = 15 hour = 20 } province = 1379 importance = 15.6525 attackers = { maxdivisions = 7 nation = 11 leader = { type = 6 id = 101179 } leader = { type = 4712 id = 332637 } leader = { type = 4712 id = 332642 } leader = { type = 4712 id = 332646 } leader = { type = 4712 id = 332651 } leader = { type = 4712 id = 332817 } leader = { type = 4712 id = 332828 } leader = { type = 6 id = 101083 } leader = { type = 6 id = 101269 } unitleader = { type = 6 id = 101179 } unitleader = { type = 4712 id = 332637 } unitleader = { type = 4712 id = 332642 } unitleader = { type = 4712 id = 332646 } unitleader = { type = 4712 id = 332651 } unitleader = { type = 4712 id = 332817 } unitleader = { type = 4712 id = 332828 } unitleader = { type = 4712 id = 332855 } unitleader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101269 } } defenders = { maxdivisions = 7 winner = 1 nation = 12 leader = { type = 6 id = 50320 } unitleader = { type = 6 id = 50320 } unitleader = { type = 6 id = 50218 } unitleader = { type = 6 id = 50329 } unitleader = { type = 4712 id = 332653 } unitleader = { type = 4712 id = 332663 } unitleader = { type = 4712 id = 332835 } unitleader = { type = 4712 id = 332847 } } } recordedleaderevent = { date = { year = 1939 month = may day = 12 hour = 0 } leader = { type = 6 id = 10102 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = may day = 13 hour = 0 } leader = { type = 6 id = 10099 } rank = 2 } recordedbattle = { id = { type = 4712 id = 334973 } startdate = { year = 1939 month = may day = 16 hour = 18 } enddate = { year = 1939 month = may day = 16 hour = 19 } province = 1328 importance = 1.4142 attackers = { maxdivisions = 1 nation = 165 leader = { type = 6 id = 950008 } unitleader = { type = 6 id = 950008 } } defenders = { maxdivisions = 2 winner = 1 nation = 12 leader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50048 } } } recordedbattle = { id = { type = 4712 id = 335314 } startdate = { year = 1939 month = may day = 17 hour = 9 } enddate = { year = 1939 month = may day = 22 hour = 6 } province = 1326 importance = 11.1803 attackers = { maxdivisions = 5 nation = 165 leader = { type = 6 id = 513007 } leader = { type = 6 id = 950150 } leader = { type = 6 id = 950021 } unitleader = { type = 6 id = 513007 } unitleader = { type = 6 id = 950150 } unitleader = { type = 6 id = 950021 } } defenders = { maxdivisions = 11 winner = 1 nation = 12 leader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50178 } unitleader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50293 } unitleader = { type = 4712 id = 335289 } unitleader = { type = 4712 id = 335301 } unitleader = { type = 6 id = 160021 } } } recordedleaderevent = { date = { year = 1939 month = may day = 20 hour = 0 } leader = { type = 6 id = 10061 } rank = 2 } recordedbattle = { id = { type = 4712 id = 336940 } startdate = { year = 1939 month = may day = 20 hour = 6 } enddate = { year = 1939 month = may day = 29 hour = 4 } province = 1317 importance = 15 attackers = { maxdivisions = 7 winner = 1 nation = 11 leader = { type = 6 id = 101260 } leader = { type = 6 id = 101051 } unitleader = { type = 6 id = 101260 } unitleader = { type = 4712 id = 336915 } unitleader = { type = 6 id = 101262 } unitleader = { type = 6 id = 101269 } } defenders = { maxdivisions = 5 nation = 12 leader = { type = 6 id = 50133 } leader = { type = 6 id = 50174 } leader = { type = 6 id = 50178 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50174 } unitleader = { type = 6 id = 50178 } unitleader = { type = 6 id = 50326 } unitleader = { type = 6 id = 50283 } } } recordedleaderevent = { date = { year = 1939 month = may day = 21 hour = 7 } leader = { type = 6 id = 50133 } skill = 3 } recordedbattle = { id = { type = 4712 id = 337716 } startdate = { year = 1939 month = may day = 21 hour = 19 } enddate = { year = 1939 month = may day = 23 hour = 13 } province = 1328 importance = 2.8284 attackers = { maxdivisions = 3 nation = 165 leader = { type = 6 id = 950085 } leader = { type = 6 id = 950008 } unitleader = { type = 6 id = 950085 } unitleader = { type = 6 id = 950008 } } defenders = { maxdivisions = 2 winner = 1 nation = 12 leader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50048 } unitleader = { type = 4712 id = 337689 } } } recordedbattle = { id = { type = 4712 id = 337953 } startdate = { year = 1939 month = may day = 22 hour = 3 } enddate = { year = 1939 month = may day = 24 hour = 8 } province = 1337 importance = 7.0711 attackers = { maxdivisions = 5 nation = 11 leader = { type = 6 id = 101205 } leader = { type = 6 id = 101174 } unitleader = { type = 6 id = 101205 } unitleader = { type = 4712 id = 337930 } } defenders = { maxdivisions = 9 winner = 1 nation = 12 leader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50269 } unitleader = { type = 6 id = 50110 } } } recordedbattle = { id = { type = 4712 id = 338271 } startdate = { year = 1939 month = may day = 22 hour = 22 } enddate = { year = 1939 month = may day = 25 hour = 12 } province = 1333 importance = 3.4641 attackers = { maxdivisions = 5 winner = 1 nation = 165 leader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950143 } unitleader = { type = 6 id = 950107 } } defenders = { maxdivisions = 2 nation = 12 leader = { type = 4712 id = 319561 } leader = { type = 6 id = 50128 } leader = { type = 6 id = 50332 } unitleader = { type = 4712 id = 319561 } unitleader = { type = 4712 id = 289037 } } } recordedbattle = { id = { type = 4712 id = 340246 } startdate = { year = 1939 month = may day = 25 hour = 21 } enddate = { year = 1939 month = may day = 27 hour = 11 } province = 1379 importance = 9.8995 attackers = { maxdivisions = 7 nation = 11 leader = { type = 6 id = 101179 } leader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101179 } unitleader = { type = 4712 id = 340243 } unitleader = { type = 6 id = 101083 } } defenders = { maxdivisions = 8 winner = 1 nation = 12 leader = { type = 6 id = 50011 } unitleader = { type = 6 id = 50011 } unitleader = { type = 6 id = 50218 } unitleader = { type = 6 id = 50329 } unitleader = { type = 6 id = 504004 } unitleader = { type = 4712 id = 340222 } unitleader = { type = 4712 id = 340224 } } } recordedbattle = { id = { type = 4712 id = 340505 } startdate = { year = 1939 month = may day = 26 hour = 3 } enddate = { year = 1939 month = june day = 5 hour = 9 } province = 1257 importance = 15 attackers = { maxdivisions = 11 winner = 1 nation = 165 leader = { type = 6 id = 250014 } leader = { type = 6 id = 950047 } leader = { type = 6 id = 950016 } unitleader = { type = 6 id = 250014 } unitleader = { type = 6 id = 950047 } unitleader = { type = 6 id = 950016 } unitleader = { type = 6 id = 950041 } unitleader = { type = 6 id = 250024 } unitleader = { type = 4712 id = 340502 } } defenders = { maxdivisions = 5 nation = 12 leader = { type = 6 id = 50004 } leader = { type = 6 id = 50253 } leader = { type = 6 id = 50136 } unitleader = { type = 6 id = 50004 } unitleader = { type = 6 id = 50253 } unitleader = { type = 4712 id = 340494 } } } recordedleaderevent = { date = { year = 1939 month = may day = 27 hour = 3 } leader = { type = 6 id = 50326 } skill = 4 } recordedbattle = { id = { type = 4712 id = 341152 } startdate = { year = 1939 month = may day = 27 hour = 4 } enddate = { year = 1939 month = may day = 27 hour = 14 } province = 1326 importance = 8.4853 attackers = { maxdivisions = 6 nation = 165 leader = { type = 6 id = 950151 } leader = { type = 6 id = 950021 } leader = { type = 6 id = 950150 } leader = { type = 4712 id = 341125 } unitleader = { type = 6 id = 950151 } unitleader = { type = 6 id = 950021 } unitleader = { type = 6 id = 950150 } unitleader = { type = 4712 id = 341125 } } defenders = { maxdivisions = 14 winner = 1 nation = 12 leader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50283 } unitleader = { type = 6 id = 50252 } unitleader = { type = 6 id = 50211 } unitleader = { type = 6 id = 50333 } unitleader = { type = 4712 id = 341032 } unitleader = { type = 4712 id = 341133 } unitleader = { type = 4712 id = 341143 } unitleader = { type = 6 id = 50186 } } } recordedbattle = { id = { type = 4712 id = 342063 } startdate = { year = 1939 month = may day = 28 hour = 4 } enddate = { year = 1939 month = june day = 3 hour = 5 } province = 1334 importance = 8.9443 attackers = { maxdivisions = 4 nation = 165 leader = { type = 4712 id = 341754 } leader = { type = 6 id = 950143 } leader = { type = 6 id = 950145 } unitleader = { type = 4712 id = 341754 } unitleader = { type = 6 id = 950143 } unitleader = { type = 4712 id = 342027 } unitleader = { type = 6 id = 950145 } } defenders = { maxdivisions = 4 winner = 1 nation = 12 leader = { type = 6 id = 50127 } unitleader = { type = 6 id = 50127 } unitleader = { type = 6 id = 50197 } } } recordedleaderevent = { date = { year = 1939 month = may day = 28 hour = 13 } leader = { type = 6 id = 250014 } skill = 4 } recordedleaderevent = { date = { year = 1939 month = may day = 28 hour = 14 } leader = { type = 6 id = 101269 } skill = 2 } recordedbattle = { id = { type = 4712 id = 342463 } startdate = { year = 1939 month = may day = 28 hour = 22 } enddate = { year = 1939 month = june day = 0 hour = 23 } province = 1332 importance = 1.4142 attackers = { maxdivisions = 6 winner = 1 nation = 12 leader = { type = 6 id = 50048 } leader = { type = 6 id = 50027 } leader = { type = 6 id = 50248 } unitleader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50027 } unitleader = { type = 6 id = 50248 } unitleader = { type = 6 id = 50272 } } defenders = { maxdivisions = 1 nation = 165 leader = { type = 6 id = 950008 } unitleader = { type = 6 id = 950008 } } } recordedbattle = { id = { type = 4712 id = 343061 } startdate = { year = 1939 month = may day = 29 hour = 5 } enddate = { year = 1939 month = june day = 1 hour = 12 } province = 1317 importance = 9.8995 attackers = { maxdivisions = 24 nation = 12 leader = { type = 6 id = 501000 } leader = { type = 6 id = 160017 } leader = { type = 6 id = 50006 } leader = { type = 6 id = 50250 } leader = { type = 6 id = 50058 } leader = { type = 6 id = 50186 } leader = { type = 6 id = 50252 } leader = { type = 4712 id = 342280 } leader = { type = 4712 id = 342433 } leader = { type = 4712 id = 342435 } leader = { type = 4712 id = 342437 } leader = { type = 6 id = 50350 } unitleader = { type = 6 id = 501000 } unitleader = { type = 6 id = 160017 } unitleader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50199 } unitleader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50058 } unitleader = { type = 6 id = 50333 } unitleader = { type = 6 id = 50211 } unitleader = { type = 6 id = 50186 } unitleader = { type = 6 id = 50252 } unitleader = { type = 4712 id = 342280 } unitleader = { type = 4712 id = 342433 } unitleader = { type = 4712 id = 342435 } unitleader = { type = 4712 id = 342437 } unitleader = { type = 6 id = 50350 } } defenders = { maxdivisions = 7 winner = 1 nation = 11 leader = { type = 6 id = 101188 } leader = { type = 6 id = 101051 } unitleader = { type = 6 id = 101188 } unitleader = { type = 6 id = 101051 } unitleader = { type = 6 id = 101262 } unitleader = { type = 6 id = 101269 } } } recordedbattle = { id = { type = 4712 id = 342514 } startdate = { year = 1939 month = may day = 29 hour = 15 } enddate = { year = 1939 month = june day = 1 hour = 8 } province = 1316 importance = 7.0711 attackers = { maxdivisions = 5 nation = 165 leader = { type = 6 id = 950151 } leader = { type = 6 id = 950122 } leader = { type = 6 id = 250016 } unitleader = { type = 6 id = 950151 } unitleader = { type = 6 id = 950021 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 250016 } } defenders = { maxdivisions = 8 winner = 1 nation = 12 leader = { type = 6 id = 50058 } unitleader = { type = 6 id = 50199 } unitleader = { type = 6 id = 50058 } unitleader = { type = 6 id = 50254 } unitleader = { type = 6 id = 160021 } unitleader = { type = 6 id = 160017 } unitleader = { type = 4712 id = 342437 } unitleader = { type = 6 id = 50194 } unitleader = { type = 6 id = 50211 } } } recordedleaderevent = { date = { year = 1939 month = june day = 1 hour = 0 } leader = { type = 6 id = 24084 } rank = 0 } recordedleaderevent = { date = { year = 1939 month = june day = 2 hour = 13 } leader = { type = 6 id = 950047 } skill = 4 } recordedleaderevent = { date = { year = 1939 month = june day = 3 hour = 0 } leader = { type = 6 id = 10070 } rank = 2 } recordedbattle = { id = { type = 4712 id = 344314 } startdate = { year = 1939 month = june day = 3 hour = 9 } enddate = { year = 1939 month = june day = 3 hour = 9 } province = 1383 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50244 } unitleader = { type = 6 id = 50244 } } defenders = { maxdivisions = 5 winner = 1 nation = 11 leader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101255 } } } recordedbattle = { id = { type = 4712 id = 344483 } startdate = { year = 1939 month = june day = 3 hour = 16 } enddate = { year = 1939 month = june day = 3 hour = 17 } province = 1312 importance = 1.4142 attackers = { maxdivisions = 5 nation = 12 leader = { type = 6 id = 50152 } unitleader = { type = 6 id = 50152 } } defenders = { maxdivisions = 1 winner = 1 nation = 11 leader = { type = 6 id = 101570 } unitleader = { type = 6 id = 101570 } } } recordedbattle = { id = { type = 4712 id = 344553 } startdate = { year = 1939 month = june day = 3 hour = 20 } enddate = { year = 1939 month = june day = 5 hour = 8 } province = 1325 importance = 9.8995 attackers = { maxdivisions = 7 nation = 165 leader = { type = 6 id = 513007 } leader = { type = 6 id = 950151 } leader = { type = 6 id = 950122 } leader = { type = 6 id = 250013 } leader = { type = 6 id = 950159 } unitleader = { type = 6 id = 513007 } unitleader = { type = 6 id = 950151 } unitleader = { type = 6 id = 950159 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 250013 } unitleader = { type = 6 id = 250016 } } defenders = { maxdivisions = 13 winner = 1 nation = 12 leader = { type = 6 id = 50115 } unitleader = { type = 6 id = 50115 } unitleader = { type = 6 id = 50273 } unitleader = { type = 6 id = 50180 } unitleader = { type = 6 id = 50315 } unitleader = { type = 6 id = 50293 } unitleader = { type = 6 id = 160021 } unitleader = { type = 6 id = 50154 } unitleader = { type = 4712 id = 344528 } unitleader = { type = 4712 id = 344536 } } } recordedleaderevent = { date = { year = 1939 month = june day = 4 hour = 1 } leader = { type = 6 id = 50175 } skill = 3 } recordedleaderevent = { date = { year = 1939 month = june day = 4 hour = 10 } leader = { type = 6 id = 950107 } skill = 2 } recordedbattle = { id = { type = 4712 id = 345218 } startdate = { year = 1939 month = june day = 5 hour = 0 } enddate = { year = 1939 month = june day = 6 hour = 5 } province = 1333 importance = 1.4142 attackers = { maxdivisions = 1 winner = 1 nation = 165 leader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950022 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50169 } unitleader = { type = 6 id = 50169 } } } recordedbattle = { id = { type = 4712 id = 350200 } startdate = { year = 1939 month = june day = 5 hour = 9 } enddate = { year = 1939 month = june day = 13 hour = 20 } province = 1379 importance = 19.7990 attackers = { maxdivisions = 8 winner = 1 nation = 11 leader = { type = 6 id = 101179 } leader = { type = 6 id = 101083 } leader = { type = 6 id = 101262 } leader = { type = 6 id = 101008 } unitleader = { type = 6 id = 101179 } unitleader = { type = 4712 id = 345520 } unitleader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101008 } } defenders = { maxdivisions = 7 nation = 12 leader = { type = 6 id = 50011 } leader = { type = 6 id = 50218 } leader = { type = 6 id = 50101 } unitleader = { type = 6 id = 50011 } unitleader = { type = 6 id = 50218 } unitleader = { type = 4712 id = 345508 } unitleader = { type = 6 id = 50353 } unitleader = { type = 4712 id = 347727 } unitleader = { type = 4712 id = 347731 } unitleader = { type = 6 id = 50101 } } } recordedbattle = { id = { type = 4712 id = 346623 } startdate = { year = 1939 month = june day = 7 hour = 1 } enddate = { year = 1939 month = june day = 12 hour = 11 } province = 1344 importance = 17.8885 attackers = { maxdivisions = 9 winner = 1 nation = 11 leader = { type = 6 id = 101051 } leader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101051 } unitleader = { type = 4712 id = 346576 } unitleader = { type = 6 id = 101093 } } defenders = { maxdivisions = 8 nation = 12 leader = { type = 6 id = 50097 } leader = { type = 6 id = 50113 } leader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50097 } unitleader = { type = 6 id = 50113 } unitleader = { type = 4712 id = 346579 } unitleader = { type = 4712 id = 346599 } } } recordedbattle = { id = { type = 4712 id = 347078 } startdate = { year = 1939 month = june day = 7 hour = 16 } enddate = { year = 1939 month = june day = 8 hour = 8 } province = 1326 importance = 8.4853 attackers = { maxdivisions = 6 nation = 165 leader = { type = 6 id = 950122 } leader = { type = 6 id = 950021 } leader = { type = 6 id = 950150 } leader = { type = 6 id = 950131 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 513007 } unitleader = { type = 6 id = 950021 } unitleader = { type = 6 id = 950150 } unitleader = { type = 4712 id = 347077 } } defenders = { maxdivisions = 11 winner = 1 nation = 12 leader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50050 } unitleader = { type = 6 id = 50178 } unitleader = { type = 4712 id = 347047 } unitleader = { type = 4712 id = 347053 } unitleader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50198 } } } recordedbattle = { id = { type = 4712 id = 347107 } startdate = { year = 1939 month = june day = 7 hour = 18 } enddate = { year = 1939 month = june day = 7 hour = 18 } province = 1317 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50079 } } defenders = { maxdivisions = 7 winner = 1 nation = 11 leader = { type = 6 id = 101051 } unitleader = { type = 6 id = 101051 } unitleader = { type = 4712 id = 346576 } } } recordedleaderevent = { date = { year = 1939 month = june day = 8 hour = 0 } leader = { type = 6 id = 6204 } rank = 2 } recordedbattle = { id = { type = 4712 id = 348837 } startdate = { year = 1939 month = june day = 10 hour = 9 } enddate = { year = 1939 month = june day = 16 hour = 21 } province = 1325 importance = 19.5959 attackers = { maxdivisions = 8 nation = 165 leader = { type = 6 id = 513007 } leader = { type = 6 id = 950151 } leader = { type = 6 id = 950122 } leader = { type = 6 id = 250013 } leader = { type = 6 id = 950159 } leader = { type = 6 id = 950021 } unitleader = { type = 6 id = 513007 } unitleader = { type = 6 id = 250016 } unitleader = { type = 6 id = 950151 } unitleader = { type = 6 id = 950159 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 250013 } unitleader = { type = 6 id = 950021 } } defenders = { maxdivisions = 11 winner = 1 nation = 12 leader = { type = 6 id = 50115 } unitleader = { type = 6 id = 50115 } unitleader = { type = 6 id = 50180 } unitleader = { type = 6 id = 50315 } unitleader = { type = 6 id = 50293 } unitleader = { type = 6 id = 160021 } unitleader = { type = 4712 id = 348806 } unitleader = { type = 4712 id = 348812 } unitleader = { type = 6 id = 50099 } } } recordedbattle = { id = { type = 4712 id = 350229 } startdate = { year = 1939 month = june day = 10 hour = 9 } enddate = { year = 1939 month = june day = 20 hour = 4 } province = 1334 importance = 12.6491 attackers = { maxdivisions = 4 winner = 1 nation = 165 leader = { type = 6 id = 950143 } leader = { type = 6 id = 950081 } leader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950143 } unitleader = { type = 4712 id = 348834 } unitleader = { type = 4712 id = 350226 } unitleader = { type = 6 id = 950022 } } defenders = { maxdivisions = 4 nation = 12 leader = { type = 6 id = 50173 } leader = { type = 6 id = 50174 } leader = { type = 6 id = 50214 } unitleader = { type = 6 id = 50173 } unitleader = { type = 4712 id = 348826 } unitleader = { type = 4712 id = 348828 } unitleader = { type = 4712 id = 350218 } unitleader = { type = 4712 id = 350220 } } } recordedbattle = { id = { type = 4712 id = 349860 } startdate = { year = 1939 month = june day = 12 hour = 18 } enddate = { year = 1939 month = june day = 13 hour = 7 } province = 1257 importance = 1.4142 attackers = { maxdivisions = 12 winner = 1 nation = 165 leader = { type = 6 id = 250014 } leader = { type = 6 id = 950047 } leader = { type = 6 id = 950016 } unitleader = { type = 6 id = 250014 } unitleader = { type = 6 id = 950047 } unitleader = { type = 6 id = 950016 } unitleader = { type = 6 id = 950041 } unitleader = { type = 6 id = 250024 } unitleader = { type = 6 id = 950107 } unitleader = { type = 6 id = 950036 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50180 } unitleader = { type = 6 id = 50180 } } } recordedbattle = { id = { type = 4712 id = 349861 } startdate = { year = 1939 month = june day = 12 hour = 23 } enddate = { year = 1939 month = june day = 13 hour = 3 } province = 1332 importance = 1.4142 attackers = { maxdivisions = 6 winner = 1 nation = 12 leader = { type = 6 id = 50248 } leader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50248 } unitleader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50027 } } defenders = { maxdivisions = 1 nation = 165 leader = { type = 6 id = 950008 } unitleader = { type = 6 id = 950008 } } } recordedleaderevent = { date = { year = 1939 month = june day = 13 hour = 0 } leader = { type = 6 id = 10102 } rank = 0 } recordedbattle = { id = { type = 4712 id = 350176 } startdate = { year = 1939 month = june day = 13 hour = 12 } enddate = { year = 1939 month = june day = 13 hour = 12 } province = 1377 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50101 } unitleader = { type = 6 id = 50101 } } defenders = { maxdivisions = 4 winner = 1 nation = 11 leader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101143 } } } recordedleaderevent = { date = { year = 1939 month = june day = 14 hour = 0 } leader = { type = 6 id = 10336 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = june day = 14 hour = 9 } leader = { type = 6 id = 50174 } skill = 3 } recordedleaderevent = { date = { year = 1939 month = june day = 15 hour = 0 } leader = { type = 6 id = 9878 } rank = 2 } recordedbattle = { id = { type = 4712 id = 351085 } startdate = { year = 1939 month = june day = 15 hour = 13 } enddate = { year = 1939 month = june day = 19 hour = 6 } province = 1382 importance = 18 attackers = { maxdivisions = 9 nation = 11 leader = { type = 6 id = 101083 } leader = { type = 6 id = 101210 } unitleader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101210 } } defenders = { maxdivisions = 9 winner = 1 nation = 12 leader = { type = 6 id = 50030 } unitleader = { type = 6 id = 50030 } unitleader = { type = 6 id = 501003 } unitleader = { type = 6 id = 50329 } unitleader = { type = 6 id = 50244 } unitleader = { type = 6 id = 50228 } unitleader = { type = 4712 id = 351078 } unitleader = { type = 6 id = 50194 } } } recordedbattle = { id = { type = 4712 id = 351505 } startdate = { year = 1939 month = june day = 15 hour = 21 } enddate = { year = 1939 month = june day = 16 hour = 10 } province = 1332 importance = 4.2426 attackers = { maxdivisions = 3 nation = 165 leader = { type = 6 id = 250020 } leader = { type = 6 id = 950085 } unitleader = { type = 6 id = 250020 } unitleader = { type = 6 id = 950085 } } defenders = { maxdivisions = 6 winner = 1 nation = 12 leader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50027 } unitleader = { type = 6 id = 50248 } unitleader = { type = 6 id = 50048 } unitleader = { type = 4712 id = 351170 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50137 } unitleader = { type = 6 id = 50334 } unitleader = { type = 4712 id = 351504 } } } recordedleaderevent = { date = { year = 1939 month = june day = 17 hour = 0 } leader = { type = 6 id = 10454 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = june day = 18 hour = 15 } leader = { type = 6 id = 501003 } skill = 2 } recordedbattle = { id = { type = 4712 id = 352999 } startdate = { year = 1939 month = june day = 19 hour = 5 } enddate = { year = 1939 month = june day = 19 hour = 5 } province = 1344 importance = 2.8284 attackers = { maxdivisions = 2 nation = 12 leader = { type = 6 id = 50097 } unitleader = { type = 6 id = 50097 } } defenders = { maxdivisions = 2 winner = 1 nation = 11 leader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101093 } } } recordedbattle = { id = { type = 4712 id = 353045 } startdate = { year = 1939 month = june day = 19 hour = 11 } enddate = { year = 1939 month = june day = 23 hour = 15 } province = 1374 importance = 10 attackers = { maxdivisions = 6 winner = 1 nation = 11 leader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101017 } } defenders = { maxdivisions = 5 nation = 12 leader = { type = 6 id = 50232 } leader = { type = 6 id = 504004 } unitleader = { type = 6 id = 50232 } unitleader = { type = 6 id = 504004 } } } recordedbattle = { id = { type = 4712 id = 353137 } startdate = { year = 1939 month = june day = 19 hour = 22 } enddate = { year = 1939 month = june day = 19 hour = 22 } province = 1317 importance = 4.2426 attackers = { maxdivisions = 3 nation = 12 leader = { type = 6 id = 50207 } unitleader = { type = 6 id = 50207 } } defenders = { maxdivisions = 7 winner = 1 nation = 11 leader = { type = 6 id = 101051 } unitleader = { type = 6 id = 101051 } unitleader = { type = 6 id = 101188 } } } recordedbattle = { id = { type = 4712 id = 355773 } startdate = { year = 1939 month = june day = 20 hour = 16 } enddate = { year = 1939 month = june day = 27 hour = 22 } province = 1332 importance = 13.2288 attackers = { maxdivisions = 6 nation = 165 leader = { type = 6 id = 950121 } leader = { type = 6 id = 950085 } leader = { type = 6 id = 950091 } unitleader = { type = 6 id = 950121 } unitleader = { type = 6 id = 250020 } unitleader = { type = 6 id = 950085 } unitleader = { type = 6 id = 950091 } } defenders = { maxdivisions = 5 winner = 1 nation = 12 leader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50127 } unitleader = { type = 6 id = 50048 } unitleader = { type = 4712 id = 353638 } unitleader = { type = 4712 id = 355371 } unitleader = { type = 4712 id = 355373 } unitleader = { type = 4712 id = 355740 } unitleader = { type = 4712 id = 355742 } } } recordedbattle = { id = { type = 4712 id = 353972 } startdate = { year = 1939 month = june day = 21 hour = 3 } enddate = { year = 1939 month = june day = 21 hour = 3 } province = 1318 importance = 1.4142 attackers = { maxdivisions = 3 nation = 12 leader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50250 } } defenders = { maxdivisions = 1 winner = 1 nation = 11 leader = { type = 6 id = 101246 } unitleader = { type = 6 id = 101246 } } } recordedbattle = { id = { type = 4712 id = 354808 } startdate = { year = 1939 month = june day = 22 hour = 21 } enddate = { year = 1939 month = june day = 22 hour = 22 } province = 1257 importance = 2.8284 attackers = { maxdivisions = 2 nation = 12 leader = { type = 6 id = 160021 } leader = { type = 6 id = 50099 } unitleader = { type = 6 id = 160021 } unitleader = { type = 6 id = 50099 } } defenders = { maxdivisions = 2 winner = 1 nation = 165 leader = { type = 6 id = 950047 } unitleader = { type = 6 id = 950047 } } } recordedleaderevent = { date = { year = 1939 month = june day = 23 hour = 8 } leader = { type = 6 id = 215 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = june day = 23 hour = 8 } leader = { type = 6 id = 215 } skill = 3 } recordedleaderevent = { date = { year = 1939 month = june day = 23 hour = 8 } leader = { type = 6 id = 215 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = june day = 23 hour = 8 } leader = { type = 6 id = 215 } skill = 2 } recordedbattle = { id = { type = 4712 id = 355150 } startdate = { year = 1939 month = june day = 23 hour = 12 } enddate = { year = 1939 month = june day = 23 hour = 12 } province = 1330 importance = 1.4142 attackers = { maxdivisions = 2 nation = 12 leader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50048 } } defenders = { maxdivisions = 1 winner = 1 nation = 165 leader = { type = 6 id = 950091 } unitleader = { type = 6 id = 950091 } } } recordedleaderevent = { date = { year = 1939 month = june day = 25 hour = 0 } leader = { type = 6 id = 10099 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = june day = 25 hour = 0 } leader = { type = 6 id = 10045 } rank = 2 } recordedbattle = { id = { type = 4712 id = 356344 } startdate = { year = 1939 month = june day = 25 hour = 11 } enddate = { year = 1939 month = june day = 25 hour = 11 } province = 1350 importance = 2.8284 attackers = { maxdivisions = 2 nation = 12 leader = { type = 6 id = 50204 } unitleader = { type = 6 id = 50204 } } defenders = { maxdivisions = 2 winner = 1 nation = 11 leader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101055 } } } recordedbattle = { id = { type = 4712 id = 356404 } startdate = { year = 1939 month = june day = 25 hour = 13 } enddate = { year = 1939 month = june day = 28 hour = 3 } province = 1342 importance = 13.8564 attackers = { maxdivisions = 9 winner = 1 nation = 11 leader = { type = 6 id = 101055 } leader = { type = 6 id = 101205 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101205 } unitleader = { type = 6 id = 101093 } } defenders = { maxdivisions = 8 nation = 12 leader = { type = 6 id = 50204 } leader = { type = 6 id = 50197 } leader = { type = 6 id = 50099 } unitleader = { type = 6 id = 50204 } unitleader = { type = 6 id = 50197 } unitleader = { type = 6 id = 50099 } unitleader = { type = 4712 id = 356379 } unitleader = { type = 4712 id = 356387 } unitleader = { type = 4712 id = 356403 } } } recordedbattle = { id = { type = 4712 id = 356574 } startdate = { year = 1939 month = june day = 25 hour = 23 } enddate = { year = 1939 month = june day = 28 hour = 10 } province = 1322 importance = 1.7321 attackers = { maxdivisions = 7 winner = 1 nation = 12 leader = { type = 6 id = 50115 } unitleader = { type = 6 id = 50115 } unitleader = { type = 4712 id = 356557 } unitleader = { type = 4712 id = 356567 } unitleader = { type = 4712 id = 356571 } unitleader = { type = 6 id = 160021 } unitleader = { type = 6 id = 50178 } unitleader = { type = 6 id = 50218 } unitleader = { type = 6 id = 50145 } } defenders = { maxdivisions = 1 nation = 165 leader = { type = 6 id = 950107 } unitleader = { type = 6 id = 950107 } } } recordedleaderevent = { date = { year = 1939 month = june day = 26 hour = 0 } leader = { type = 6 id = 10233 } rank = 2 } recordedbattle = { id = { type = 4712 id = 356750 } startdate = { year = 1939 month = june day = 26 hour = 7 } enddate = { year = 1939 month = june day = 26 hour = 7 } province = 1336 importance = 1.4142 attackers = { maxdivisions = 4 winner = 1 nation = 165 leader = { type = 6 id = 950098 } unitleader = { type = 6 id = 950098 } unitleader = { type = 6 id = 950116 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50334 } unitleader = { type = 6 id = 50334 } } } recordedbattle = { id = { type = 4712 id = 356769 } startdate = { year = 1939 month = june day = 26 hour = 10 } enddate = { year = 1939 month = july day = 2 hour = 10 } province = 1326 importance = 24.4949 attackers = { maxdivisions = 10 winner = 1 nation = 165 leader = { type = 6 id = 950103 } leader = { type = 6 id = 950122 } leader = { type = 6 id = 250013 } unitleader = { type = 6 id = 950103 } unitleader = { type = 4712 id = 356754 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 250013 } unitleader = { type = 6 id = 950021 } unitleader = { type = 6 id = 950139 } unitleader = { type = 6 id = 101093 } } defenders = { maxdivisions = 10 nation = 12 leader = { type = 6 id = 50006 } leader = { type = 6 id = 50037 } leader = { type = 6 id = 50254 } unitleader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50132 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50207 } unitleader = { type = 6 id = 50037 } unitleader = { type = 6 id = 50254 } } } recordedbattle = { id = { type = 4712 id = 356785 } startdate = { year = 1939 month = june day = 26 hour = 23 } enddate = { year = 1939 month = june day = 27 hour = 2 } province = 1379 importance = 1.4142 attackers = { maxdivisions = 8 winner = 1 nation = 11 leader = { type = 6 id = 101008 } unitleader = { type = 6 id = 101008 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50228 } } } recordedbattle = { id = { type = 4712 id = 357110 } startdate = { year = 1939 month = june day = 28 hour = 8 } enddate = { year = 1939 month = june day = 28 hour = 10 } province = 1334 importance = 4.2426 attackers = { maxdivisions = 4 nation = 165 leader = { type = 6 id = 950159 } leader = { type = 6 id = 950143 } leader = { type = 6 id = 950150 } unitleader = { type = 6 id = 950159 } unitleader = { type = 6 id = 950143 } unitleader = { type = 6 id = 950150 } } defenders = { maxdivisions = 3 winner = 1 nation = 12 leader = { type = 6 id = 50270 } unitleader = { type = 6 id = 50270 } unitleader = { type = 6 id = 50214 } } } recordedbattle = { id = { type = 4712 id = 358515 } startdate = { year = 1939 month = june day = 29 hour = 0 } enddate = { year = 1939 month = july day = 3 hour = 20 } province = 1374 importance = 6 attackers = { maxdivisions = 7 winner = 1 nation = 11 leader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101017 } unitleader = { type = 6 id = 101143 } } defenders = { maxdivisions = 3 nation = 12 leader = { type = 6 id = 50353 } leader = { type = 6 id = 50000 } leader = { type = 6 id = 50011 } unitleader = { type = 6 id = 50353 } unitleader = { type = 6 id = 50000 } unitleader = { type = 6 id = 50011 } } } recordedbattle = { id = { type = 4712 id = 358376 } startdate = { year = 1939 month = june day = 29 hour = 17 } enddate = { year = 1939 month = july day = 3 hour = 8 } province = 1329 importance = 8 attackers = { maxdivisions = 15 winner = 1 nation = 12 leader = { type = 6 id = 50041 } leader = { type = 6 id = 50348 } leader = { type = 4712 id = 357390 } leader = { type = 4712 id = 357392 } leader = { type = 6 id = 50334 } unitleader = { type = 6 id = 50041 } unitleader = { type = 6 id = 50348 } unitleader = { type = 4712 id = 357390 } unitleader = { type = 4712 id = 357392 } unitleader = { type = 6 id = 50334 } unitleader = { type = 6 id = 50048 } unitleader = { type = 4712 id = 357408 } unitleader = { type = 6 id = 50319 } unitleader = { type = 6 id = 50113 } } defenders = { maxdivisions = 4 nation = 165 leader = { type = 6 id = 950085 } leader = { type = 6 id = 250020 } leader = { type = 6 id = 950123 } leader = { type = 4712 id = 358375 } leader = { type = 6 id = 950036 } unitleader = { type = 6 id = 950085 } unitleader = { type = 6 id = 250020 } unitleader = { type = 6 id = 950123 } unitleader = { type = 4712 id = 358375 } } } recordedbattle = { id = { type = 4712 id = 357762 } startdate = { year = 1939 month = july day = 0 hour = 16 } enddate = { year = 1939 month = july day = 6 hour = 1 } province = 1382 importance = 19.5959 attackers = { maxdivisions = 10 nation = 11 leader = { type = 6 id = 101083 } leader = { type = 6 id = 101210 } unitleader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101210 } unitleader = { type = 6 id = 101255 } } defenders = { maxdivisions = 8 winner = 1 nation = 12 leader = { type = 6 id = 50030 } unitleader = { type = 6 id = 50030 } unitleader = { type = 6 id = 501003 } unitleader = { type = 6 id = 50194 } unitleader = { type = 4712 id = 357755 } unitleader = { type = 6 id = 50319 } } } recordedbattle = { id = { type = 4712 id = 358978 } startdate = { year = 1939 month = july day = 4 hour = 17 } enddate = { year = 1939 month = july day = 5 hour = 7 } province = 1342 importance = 2.8284 attackers = { maxdivisions = 7 winner = 1 nation = 11 leader = { type = 6 id = 101055 } leader = { type = 6 id = 101205 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101205 } } defenders = { maxdivisions = 2 nation = 12 leader = { type = 6 id = 50099 } leader = { type = 6 id = 50136 } unitleader = { type = 6 id = 50099 } unitleader = { type = 6 id = 50136 } } } recordedbattle = { id = { type = 4712 id = 358995 } startdate = { year = 1939 month = july day = 4 hour = 18 } enddate = { year = 1939 month = july day = 4 hour = 19 } province = 1336 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50249 } unitleader = { type = 6 id = 50249 } } defenders = { maxdivisions = 2 winner = 1 nation = 165 leader = { type = 6 id = 950098 } unitleader = { type = 6 id = 950098 } } } recordedbattle = { id = { type = 4712 id = 358996 } startdate = { year = 1939 month = july day = 4 hour = 18 } enddate = { year = 1939 month = july day = 9 hour = 7 } province = 1332 importance = 13.4164 attackers = { maxdivisions = 6 nation = 165 leader = { type = 6 id = 950121 } leader = { type = 6 id = 950091 } leader = { type = 6 id = 950098 } leader = { type = 6 id = 950159 } unitleader = { type = 6 id = 950121 } unitleader = { type = 6 id = 950091 } unitleader = { type = 6 id = 950098 } unitleader = { type = 6 id = 950159 } } defenders = { maxdivisions = 9 winner = 1 nation = 12 leader = { type = 6 id = 50048 } leader = { type = 6 id = 50334 } leader = { type = 6 id = 50113 } leader = { type = 6 id = 50249 } unitleader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50334 } unitleader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50249 } unitleader = { type = 6 id = 50096 } } } recordedbattle = { id = { type = 4712 id = 359223 } startdate = { year = 1939 month = july day = 5 hour = 8 } enddate = { year = 1939 month = july day = 5 hour = 8 } province = 1326 importance = 1.4142 attackers = { maxdivisions = 2 nation = 12 leader = { type = 6 id = 50254 } leader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50254 } unitleader = { type = 6 id = 50272 } } defenders = { maxdivisions = 1 winner = 1 nation = 165 leader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950103 } } } recordedleaderevent = { date = { year = 1939 month = july day = 5 hour = 9 } leader = { type = 6 id = 101210 } skill = 3 } recordedbattle = { id = { type = 4712 id = 359777 } startdate = { year = 1939 month = july day = 6 hour = 15 } enddate = { year = 1939 month = july day = 14 hour = 22 } province = 1334 importance = 8.4853 attackers = { maxdivisions = 3 winner = 1 nation = 165 leader = { type = 6 id = 950143 } unitleader = { type = 6 id = 950143 } unitleader = { type = 4712 id = 359774 } unitleader = { type = 6 id = 950139 } } defenders = { maxdivisions = 8 nation = 12 leader = { type = 6 id = 50270 } leader = { type = 6 id = 50101 } leader = { type = 6 id = 50180 } leader = { type = 6 id = 50099 } leader = { type = 6 id = 50332 } leader = { type = 6 id = 50136 } unitleader = { type = 6 id = 50270 } unitleader = { type = 6 id = 50101 } unitleader = { type = 6 id = 50180 } unitleader = { type = 6 id = 50099 } unitleader = { type = 6 id = 50332 } unitleader = { type = 6 id = 50136 } } } recordedbattle = { id = { type = 4712 id = 359862 } startdate = { year = 1939 month = july day = 7 hour = 0 } enddate = { year = 1939 month = july day = 8 hour = 8 } province = 1329 importance = 1.4142 attackers = { maxdivisions = 15 winner = 1 nation = 12 leader = { type = 6 id = 50334 } leader = { type = 6 id = 50348 } unitleader = { type = 6 id = 50334 } unitleader = { type = 6 id = 50041 } unitleader = { type = 6 id = 50348 } unitleader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50113 } } defenders = { maxdivisions = 1 nation = 165 leader = { type = 4712 id = 359861 } leader = { type = 6 id = 950090 } unitleader = { type = 4712 id = 359861 } } } recordedleaderevent = { date = { year = 1939 month = july day = 7 hour = 0 } leader = { type = 6 id = 6215 } rank = 0 } recordedleaderevent = { date = { year = 1939 month = july day = 8 hour = 0 } leader = { type = 6 id = 8123 } rank = 0 } recordedleaderevent = { date = { year = 1939 month = july day = 8 hour = 0 } leader = { type = 6 id = 6208 } rank = 1 } recordedbattle = { id = { type = 4712 id = 361572 } startdate = { year = 1939 month = july day = 10 hour = 17 } enddate = { year = 1939 month = july day = 15 hour = 3 } province = 1341 importance = 4.4721 attackers = { maxdivisions = 5 winner = 1 nation = 165 leader = { type = 6 id = 950103 } leader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950103 } unitleader = { type = 4712 id = 361571 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950116 } unitleader = { type = 6 id = 950081 } } defenders = { maxdivisions = 2 nation = 12 leader = { type = 6 id = 50205 } unitleader = { type = 6 id = 50205 } } } recordedbattle = { id = { type = 4712 id = 361591 } startdate = { year = 1939 month = july day = 10 hour = 18 } enddate = { year = 1939 month = july day = 12 hour = 7 } province = 1320 importance = 2.8284 attackers = { maxdivisions = 17 winner = 1 nation = 12 leader = { type = 6 id = 50031 } unitleader = { type = 6 id = 50031 } unitleader = { type = 6 id = 50004 } unitleader = { type = 4712 id = 361574 } unitleader = { type = 4712 id = 361576 } unitleader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50037 } unitleader = { type = 6 id = 50139 } } defenders = { maxdivisions = 2 nation = 165 leader = { type = 6 id = 250013 } unitleader = { type = 6 id = 250013 } } } recordedbattle = { id = { type = 4712 id = 361626 } startdate = { year = 1939 month = july day = 11 hour = 1 } enddate = { year = 1939 month = july day = 13 hour = 2 } province = 1317 importance = 1.4142 attackers = { maxdivisions = 1 nation = 11 leader = { type = 6 id = 101188 } unitleader = { type = 6 id = 101188 } } defenders = { maxdivisions = 6 winner = 1 nation = 12 leader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50250 } unitleader = { type = 4712 id = 361611 } } } recordedbattle = { id = { type = 4712 id = 362860 } startdate = { year = 1939 month = july day = 12 hour = 22 } enddate = { year = 1939 month = july day = 14 hour = 20 } province = 1322 importance = 1.4142 attackers = { maxdivisions = 7 winner = 1 nation = 165 leader = { type = 6 id = 950107 } leader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950107 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950047 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 160021 } unitleader = { type = 6 id = 160021 } } } recordedbattle = { id = { type = 4712 id = 362669 } startdate = { year = 1939 month = july day = 13 hour = 21 } enddate = { year = 1939 month = july day = 13 hour = 21 } province = 1336 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50314 } unitleader = { type = 6 id = 50314 } } defenders = { maxdivisions = 2 winner = 1 nation = 165 leader = { type = 6 id = 950098 } unitleader = { type = 6 id = 950098 } } } recordedbattle = { id = { type = 4712 id = 364029 } startdate = { year = 1939 month = july day = 17 hour = 11 } enddate = { year = 1939 month = july day = 19 hour = 11 } province = 1329 importance = 7.0711 attackers = { maxdivisions = 9 winner = 1 nation = 165 leader = { type = 6 id = 250020 } leader = { type = 6 id = 950085 } unitleader = { type = 6 id = 250020 } unitleader = { type = 6 id = 950085 } unitleader = { type = 6 id = 950091 } unitleader = { type = 6 id = 950144 } unitleader = { type = 6 id = 950150 } unitleader = { type = 6 id = 950008 } unitleader = { type = 6 id = 950036 } unitleader = { type = 6 id = 950090 } } defenders = { maxdivisions = 5 nation = 12 leader = { type = 6 id = 50348 } leader = { type = 6 id = 50049 } leader = { type = 6 id = 50287 } unitleader = { type = 6 id = 50348 } unitleader = { type = 4712 id = 364022 } unitleader = { type = 4712 id = 364028 } } } recordedbattle = { id = { type = 4712 id = 365547 } startdate = { year = 1939 month = july day = 18 hour = 1 } enddate = { year = 1939 month = july day = 21 hour = 17 } province = 1322 importance = 3.4641 attackers = { maxdivisions = 9 winner = 1 nation = 165 leader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950026 } unitleader = { type = 6 id = 950047 } unitleader = { type = 6 id = 950041 } } defenders = { maxdivisions = 2 nation = 12 leader = { type = 6 id = 50145 } leader = { type = 6 id = 50214 } leader = { type = 6 id = 50128 } unitleader = { type = 6 id = 50145 } unitleader = { type = 6 id = 50214 } unitleader = { type = 6 id = 50128 } } } recordedbattle = { id = { type = 4712 id = 364922 } startdate = { year = 1939 month = july day = 19 hour = 12 } enddate = { year = 1939 month = july day = 21 hour = 12 } province = 1329 importance = 2.8284 attackers = { maxdivisions = 8 nation = 12 leader = { type = 6 id = 50334 } leader = { type = 6 id = 50016 } leader = { type = 6 id = 50041 } leader = { type = 6 id = 50048 } leader = { type = 6 id = 50035 } unitleader = { type = 6 id = 50334 } unitleader = { type = 6 id = 50016 } unitleader = { type = 6 id = 50041 } unitleader = { type = 6 id = 50035 } unitleader = { type = 6 id = 50048 } } defenders = { maxdivisions = 2 winner = 1 nation = 165 leader = { type = 6 id = 950008 } leader = { type = 6 id = 950150 } unitleader = { type = 6 id = 950008 } unitleader = { type = 6 id = 950150 } } } recordedbattle = { id = { type = 4712 id = 365295 } startdate = { year = 1939 month = july day = 20 hour = 19 } enddate = { year = 1939 month = july day = 20 hour = 19 } province = 1334 importance = 4.2426 attackers = { maxdivisions = 3 nation = 165 leader = { type = 6 id = 950143 } leader = { type = 6 id = 950139 } unitleader = { type = 6 id = 950143 } unitleader = { type = 6 id = 950139 } } defenders = { maxdivisions = 5 winner = 1 nation = 12 leader = { type = 6 id = 50112 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50112 } unitleader = { type = 6 id = 50154 } unitleader = { type = 6 id = 50180 } } } recordedbattle = { id = { type = 4712 id = 367658 } startdate = { year = 1939 month = july day = 23 hour = 0 } enddate = { year = 1939 month = july day = 27 hour = 2 } province = 1325 importance = 14 attackers = { maxdivisions = 7 nation = 165 leader = { type = 6 id = 950016 } leader = { type = 6 id = 250014 } leader = { type = 6 id = 950163 } leader = { type = 6 id = 250024 } unitleader = { type = 6 id = 950016 } unitleader = { type = 6 id = 250014 } unitleader = { type = 6 id = 950163 } unitleader = { type = 6 id = 250024 } } defenders = { maxdivisions = 15 winner = 1 nation = 12 leader = { type = 6 id = 50004 } unitleader = { type = 6 id = 50219 } unitleader = { type = 6 id = 50004 } unitleader = { type = 6 id = 50186 } unitleader = { type = 6 id = 160021 } unitleader = { type = 6 id = 50145 } unitleader = { type = 6 id = 50214 } unitleader = { type = 6 id = 50128 } unitleader = { type = 6 id = 50049 } } } recordedbattle = { id = { type = 4712 id = 371602 } startdate = { year = 1939 month = july day = 26 hour = 13 } enddate = { year = 1939 month = august day = 6 hour = 8 } province = 1332 importance = 25.2982 attackers = { maxdivisions = 9 winner = 1 nation = 165 leader = { type = 6 id = 950159 } leader = { type = 6 id = 950091 } unitleader = { type = 6 id = 950159 } unitleader = { type = 6 id = 950121 } unitleader = { type = 6 id = 950091 } unitleader = { type = 6 id = 950098 } unitleader = { type = 6 id = 950144 } unitleader = { type = 6 id = 950150 } } defenders = { maxdivisions = 8 nation = 12 leader = { type = 6 id = 50048 } leader = { type = 6 id = 50334 } leader = { type = 6 id = 50228 } leader = { type = 6 id = 50136 } leader = { type = 6 id = 50035 } leader = { type = 6 id = 50139 } unitleader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50334 } unitleader = { type = 6 id = 50314 } unitleader = { type = 6 id = 50016 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50139 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50136 } unitleader = { type = 6 id = 50035 } } } recordedleaderevent = { date = { year = 1939 month = july day = 27 hour = 1 } leader = { type = 6 id = 50016 } skill = 3 } recordedbattle = { id = { type = 4712 id = 368155 } startdate = { year = 1939 month = july day = 27 hour = 18 } enddate = { year = 1939 month = july day = 29 hour = 8 } province = 1322 importance = 1.4142 attackers = { maxdivisions = 7 winner = 1 nation = 165 leader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 250014 } unitleader = { type = 6 id = 950163 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 160021 } unitleader = { type = 6 id = 160021 } } } recordedbattle = { id = { type = 4712 id = 369527 } startdate = { year = 1939 month = july day = 29 hour = 3 } enddate = { year = 1939 month = august day = 6 hour = 8 } province = 1320 importance = 18.5203 attackers = { maxdivisions = 8 winner = 1 nation = 165 leader = { type = 6 id = 950026 } leader = { type = 6 id = 950081 } leader = { type = 6 id = 250016 } leader = { type = 6 id = 950103 } leader = { type = 4712 id = 368721 } leader = { type = 4712 id = 369068 } leader = { type = 4712 id = 369249 } leader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950026 } unitleader = { type = 6 id = 950081 } unitleader = { type = 6 id = 250016 } unitleader = { type = 6 id = 950103 } unitleader = { type = 4712 id = 368721 } unitleader = { type = 4712 id = 369068 } unitleader = { type = 4712 id = 369249 } unitleader = { type = 4712 id = 369526 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950021 } unitleader = { type = 6 id = 250013 } } defenders = { maxdivisions = 7 nation = 12 leader = { type = 6 id = 50004 } leader = { type = 6 id = 50253 } leader = { type = 6 id = 50218 } unitleader = { type = 6 id = 50004 } unitleader = { type = 4712 id = 368725 } unitleader = { type = 4712 id = 368729 } unitleader = { type = 4712 id = 369050 } unitleader = { type = 4712 id = 369054 } unitleader = { type = 4712 id = 369225 } unitleader = { type = 4712 id = 369229 } unitleader = { type = 4712 id = 369422 } unitleader = { type = 4712 id = 369426 } } } recordedleaderevent = { date = { year = 1939 month = august day = 0 hour = 0 } leader = { type = 6 id = 1715 } rank = 0 } recordedleaderevent = { date = { year = 1939 month = august day = 0 hour = 0 } leader = { type = 6 id = 1740 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = august day = 0 hour = 15 } leader = { type = 6 id = 950150 } skill = 3 } recordedbattle = { id = { type = 4712 id = 370326 } startdate = { year = 1939 month = august day = 3 hour = 0 } enddate = { year = 1939 month = august day = 7 hour = 1 } province = 1365 importance = 2 attackers = { maxdivisions = 6 winner = 1 nation = 11 leader = { type = 6 id = 101047 } unitleader = { type = 6 id = 101047 } unitleader = { type = 6 id = 101260 } unitleader = { type = 6 id = 101017 } unitleader = { type = 6 id = 101262 } unitleader = { type = 4712 id = 359908 } } defenders = { maxdivisions = 1 nation = 343 leader = { type = 4712 id = 370323 } unitleader = { type = 4712 id = 370323 } } } recordedleaderevent = { date = { year = 1939 month = august day = 4 hour = 0 } leader = { type = 6 id = 10061 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = august day = 4 hour = 0 } leader = { type = 6 id = 10154 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = august day = 4 hour = 22 } leader = { type = 6 id = 101262 } skill = 3 } recordedleaderevent = { date = { year = 1939 month = august day = 5 hour = 0 } leader = { type = 6 id = 10091 } rank = 2 } recordedbattle = { id = { type = 4712 id = 376699 } startdate = { year = 1939 month = august day = 5 hour = 0 } enddate = { year = 1939 month = august day = 9 hour = 6 } province = 1322 importance = 6 attackers = { maxdivisions = 17 winner = 1 nation = 165 leader = { type = 6 id = 950047 } leader = { type = 6 id = 950016 } leader = { type = 6 id = 950053 } leader = { type = 6 id = 950116 } unitleader = { type = 6 id = 950047 } unitleader = { type = 6 id = 250014 } unitleader = { type = 6 id = 950016 } unitleader = { type = 6 id = 950163 } unitleader = { type = 6 id = 250024 } unitleader = { type = 6 id = 950107 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950116 } unitleader = { type = 6 id = 950026 } } defenders = { maxdivisions = 3 nation = 12 leader = { type = 6 id = 50193 } leader = { type = 6 id = 50128 } leader = { type = 6 id = 50254 } unitleader = { type = 6 id = 50193 } unitleader = { type = 6 id = 50128 } unitleader = { type = 4712 id = 371226 } unitleader = { type = 6 id = 50254 } } } recordedleaderevent = { date = { year = 1939 month = august day = 6 hour = 0 } leader = { type = 6 id = 6088 } rank = 0 } recordedleaderevent = { date = { year = 1939 month = august day = 6 hour = 6 } leader = { type = 6 id = 50253 } skill = 2 } recordedbattle = { id = { type = 4712 id = 376674 } startdate = { year = 1939 month = august day = 7 hour = 19 } enddate = { year = 1939 month = august day = 8 hour = 6 } province = 1320 importance = 2.8284 attackers = { maxdivisions = 10 nation = 12 leader = { type = 6 id = 160021 } leader = { type = 6 id = 50006 } leader = { type = 6 id = 50186 } leader = { type = 6 id = 50254 } unitleader = { type = 6 id = 160021 } unitleader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50186 } unitleader = { type = 6 id = 50254 } } defenders = { maxdivisions = 2 winner = 1 nation = 165 leader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950103 } } } recordedbattle = { id = { type = 4712 id = 377401 } startdate = { year = 1939 month = august day = 7 hour = 20 } enddate = { year = 1939 month = august day = 13 hour = 1 } province = 1326 importance = 4.8990 attackers = { maxdivisions = 16 winner = 1 nation = 12 leader = { type = 6 id = 50006 } leader = { type = 6 id = 50250 } leader = { type = 6 id = 50030 } leader = { type = 6 id = 50049 } leader = { type = 6 id = 50219 } leader = { type = 6 id = 50186 } unitleader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50250 } unitleader = { type = 4712 id = 372558 } unitleader = { type = 4712 id = 372560 } unitleader = { type = 6 id = 501000 } unitleader = { type = 6 id = 50030 } unitleader = { type = 4712 id = 372579 } unitleader = { type = 4712 id = 377324 } unitleader = { type = 4712 id = 377326 } unitleader = { type = 4712 id = 377406 } } defenders = { maxdivisions = 2 nation = 165 leader = { type = 6 id = 950021 } unitleader = { type = 6 id = 950021 } } } recordedleaderevent = { date = { year = 1939 month = august day = 8 hour = 0 } leader = { type = 6 id = 10389 } rank = 2 } recordedbattle = { id = { type = 4712 id = 380300 } startdate = { year = 1939 month = august day = 8 hour = 4 } enddate = { year = 1939 month = august day = 19 hour = 5 } province = 1325 importance = 39.7995 attackers = { maxdivisions = 12 winner = 1 nation = 165 leader = { type = 6 id = 950016 } leader = { type = 6 id = 950163 } leader = { type = 6 id = 250024 } leader = { type = 4712 id = 375073 } unitleader = { type = 6 id = 950016 } unitleader = { type = 6 id = 950163 } unitleader = { type = 6 id = 250024 } unitleader = { type = 4712 id = 372667 } unitleader = { type = 4712 id = 377315 } unitleader = { type = 6 id = 250014 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950047 } } defenders = { maxdivisions = 13 nation = 12 leader = { type = 6 id = 50031 } leader = { type = 6 id = 50319 } leader = { type = 6 id = 50193 } leader = { type = 6 id = 50128 } leader = { type = 6 id = 50254 } leader = { type = 6 id = 160021 } unitleader = { type = 6 id = 50031 } unitleader = { type = 6 id = 50178 } unitleader = { type = 6 id = 50101 } unitleader = { type = 6 id = 160021 } unitleader = { type = 4712 id = 377303 } unitleader = { type = 4712 id = 377305 } unitleader = { type = 6 id = 50193 } unitleader = { type = 6 id = 50128 } unitleader = { type = 6 id = 50254 } } } recordedbattle = { id = { type = 4712 id = 377546 } startdate = { year = 1939 month = august day = 11 hour = 8 } enddate = { year = 1939 month = august day = 11 hour = 9 } province = 1329 importance = 9.8995 attackers = { maxdivisions = 18 nation = 12 leader = { type = 6 id = 50334 } leader = { type = 6 id = 50348 } unitleader = { type = 6 id = 50334 } unitleader = { type = 6 id = 50041 } unitleader = { type = 6 id = 50348 } } defenders = { maxdivisions = 7 winner = 1 nation = 165 leader = { type = 6 id = 950085 } unitleader = { type = 6 id = 250020 } unitleader = { type = 6 id = 950085 } unitleader = { type = 6 id = 950036 } } } recordedbattle = { id = { type = 4712 id = 377917 } startdate = { year = 1939 month = august day = 12 hour = 19 } enddate = { year = 1939 month = august day = 12 hour = 19 } province = 1332 importance = 2.8284 attackers = { maxdivisions = 3 nation = 12 leader = { type = 6 id = 50334 } leader = { type = 6 id = 50353 } leader = { type = 4712 id = 377820 } unitleader = { type = 6 id = 50334 } unitleader = { type = 6 id = 50353 } unitleader = { type = 4712 id = 377820 } } defenders = { maxdivisions = 2 winner = 1 nation = 165 leader = { type = 6 id = 950098 } unitleader = { type = 6 id = 950098 } } } recordedbattle = { id = { type = 4712 id = 378204 } startdate = { year = 1939 month = august day = 13 hour = 14 } enddate = { year = 1939 month = august day = 13 hour = 14 } province = 1322 importance = 1.4142 attackers = { maxdivisions = 8 winner = 1 nation = 165 leader = { type = 6 id = 950116 } leader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950116 } unitleader = { type = 6 id = 950053 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 160021 } unitleader = { type = 6 id = 160021 } } } recordedbattle = { id = { type = 4712 id = 378619 } startdate = { year = 1939 month = august day = 14 hour = 6 } enddate = { year = 1939 month = august day = 15 hour = 23 } province = 1374 importance = 4.2426 attackers = { maxdivisions = 13 winner = 1 nation = 11 leader = { type = 6 id = 101156 } leader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101156 } unitleader = { type = 6 id = 101008 } unitleader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101262 } } defenders = { maxdivisions = 3 nation = 12 leader = { type = 6 id = 50232 } unitleader = { type = 6 id = 50232 } } } recordedbattle = { id = { type = 4712 id = 378620 } startdate = { year = 1939 month = august day = 14 hour = 6 } enddate = { year = 1939 month = august day = 21 hour = 16 } province = 1382 importance = 21.1660 attackers = { maxdivisions = 14 winner = 1 nation = 11 leader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101210 } unitleader = { type = 6 id = 101252 } unitleader = { type = 6 id = 101008 } unitleader = { type = 6 id = 101180 } } defenders = { maxdivisions = 8 nation = 12 leader = { type = 6 id = 50173 } leader = { type = 6 id = 50218 } leader = { type = 6 id = 50175 } leader = { type = 6 id = 501003 } leader = { type = 6 id = 50329 } unitleader = { type = 6 id = 501003 } unitleader = { type = 6 id = 50173 } unitleader = { type = 6 id = 50329 } unitleader = { type = 4712 id = 378482 } unitleader = { type = 4712 id = 378486 } unitleader = { type = 4712 id = 378494 } } } recordedbattle = { id = { type = 4712 id = 379863 } startdate = { year = 1939 month = august day = 14 hour = 6 } enddate = { year = 1939 month = august day = 21 hour = 3 } province = 1337 importance = 10.5830 attackers = { maxdivisions = 4 nation = 11 leader = { type = 6 id = 101205 } leader = { type = 6 id = 101102 } unitleader = { type = 6 id = 101205 } unitleader = { type = 4712 id = 379862 } } defenders = { maxdivisions = 9 winner = 1 nation = 12 leader = { type = 6 id = 50097 } leader = { type = 6 id = 50085 } unitleader = { type = 6 id = 50097 } unitleader = { type = 6 id = 50154 } unitleader = { type = 6 id = 50085 } unitleader = { type = 6 id = 50000 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50178 } unitleader = { type = 6 id = 50131 } unitleader = { type = 6 id = 50186 } unitleader = { type = 6 id = 50069 } } } recordedbattle = { id = { type = 4712 id = 378622 } startdate = { year = 1939 month = august day = 14 hour = 6 } enddate = { year = 1939 month = august day = 16 hour = 22 } province = 1342 importance = 7.0711 attackers = { maxdivisions = 9 winner = 1 nation = 11 leader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101051 } unitleader = { type = 4712 id = 374108 } unitleader = { type = 4712 id = 378614 } } defenders = { maxdivisions = 5 nation = 12 leader = { type = 6 id = 50069 } leader = { type = 6 id = 50186 } leader = { type = 6 id = 50131 } unitleader = { type = 6 id = 50069 } unitleader = { type = 6 id = 50186 } unitleader = { type = 4712 id = 378473 } } } recordedbattle = { id = { type = 4712 id = 382021 } startdate = { year = 1939 month = august day = 14 hour = 21 } enddate = { year = 1939 month = september day = 0 hour = 1 } province = 1328 importance = 32 attackers = { maxdivisions = 8 nation = 165 leader = { type = 6 id = 950085 } leader = { type = 6 id = 950098 } leader = { type = 6 id = 950091 } unitleader = { type = 6 id = 950085 } unitleader = { type = 6 id = 950098 } unitleader = { type = 6 id = 950091 } } defenders = { maxdivisions = 16 winner = 1 nation = 12 leader = { type = 6 id = 50348 } unitleader = { type = 6 id = 50334 } unitleader = { type = 6 id = 50348 } unitleader = { type = 6 id = 50249 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50353 } unitleader = { type = 6 id = 50139 } unitleader = { type = 6 id = 50204 } unitleader = { type = 4712 id = 378428 } unitleader = { type = 4712 id = 378475 } unitleader = { type = 4712 id = 378477 } unitleader = { type = 4712 id = 378479 } unitleader = { type = 4712 id = 378704 } unitleader = { type = 6 id = 50174 } unitleader = { type = 6 id = 50287 } unitleader = { type = 6 id = 50136 } unitleader = { type = 6 id = 50016 } unitleader = { type = 6 id = 50283 } unitleader = { type = 6 id = 50148 } unitleader = { type = 4712 id = 381226 } unitleader = { type = 4712 id = 382020 } } } recordedleaderevent = { date = { year = 1939 month = august day = 15 hour = 6 } leader = { type = 6 id = 101055 } skill = 4 } recordedleaderevent = { date = { year = 1939 month = august day = 15 hour = 6 } leader = { type = 6 id = 50031 } trait = 23 } recordedleaderevent = { date = { year = 1939 month = august day = 15 hour = 19 } leader = { type = 6 id = 950016 } trait = 23 } recordedleaderevent = { date = { year = 1939 month = august day = 18 hour = 1 } leader = { type = 6 id = 50014 } skill = 3 } recordedbattle = { id = { type = 4712 id = 381222 } startdate = { year = 1939 month = august day = 20 hour = 19 } enddate = { year = 1939 month = september day = 0 hour = 1 } province = 1326 importance = 28.4605 attackers = { maxdivisions = 9 nation = 11 leader = { type = 6 id = 101051 } leader = { type = 6 id = 950122 } leader = { type = 6 id = 250013 } leader = { type = 6 id = 950103 } leader = { type = 6 id = 950041 } unitleader = { type = 6 id = 101051 } unitleader = { type = 4712 id = 381221 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950041 } unitleader = { type = 6 id = 250016 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 250013 } } defenders = { maxdivisions = 14 winner = 1 nation = 12 leader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50027 } unitleader = { type = 6 id = 50301 } unitleader = { type = 6 id = 50035 } unitleader = { type = 6 id = 50006 } unitleader = { type = 6 id = 501000 } unitleader = { type = 6 id = 50214 } unitleader = { type = 4712 id = 381203 } unitleader = { type = 4712 id = 381205 } unitleader = { type = 4712 id = 381213 } } } recordedleaderevent = { date = { year = 1939 month = august day = 21 hour = 0 } leader = { type = 6 id = 101295 } rank = 0 } recordedleaderevent = { date = { year = 1939 month = august day = 21 hour = 0 } leader = { type = 6 id = 101492 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = august day = 22 hour = 9 } leader = { type = 6 id = 501000 } skill = 2 } recordedleaderevent = { date = { year = 1939 month = august day = 22 hour = 17 } leader = { type = 6 id = 50035 } skill = 3 } recordedleaderevent = { date = { year = 1939 month = august day = 23 hour = 22 } leader = { type = 6 id = 950041 } skill = 3 } recordedleaderevent = { date = { year = 1939 month = august day = 24 hour = 0 } leader = { type = 6 id = 10354 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = august day = 24 hour = 9 } leader = { type = 6 id = 50027 } skill = 3 } recordedleaderevent = { date = { year = 1939 month = august day = 27 hour = 0 } leader = { type = 6 id = 6102 } rank = 1 } recordedbattle = { id = { type = 4712 id = 382759 } startdate = { year = 1939 month = august day = 27 hour = 4 } enddate = { year = 1939 month = september day = 0 hour = 1 } province = 1337 importance = 13.8564 attackers = { maxdivisions = 8 nation = 11 leader = { type = 6 id = 101205 } leader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101205 } unitleader = { type = 6 id = 101055 } unitleader = { type = 4712 id = 382748 } } defenders = { maxdivisions = 8 winner = 1 nation = 12 leader = { type = 6 id = 50030 } unitleader = { type = 6 id = 50030 } unitleader = { type = 6 id = 50186 } unitleader = { type = 6 id = 50197 } unitleader = { type = 4712 id = 382754 } unitleader = { type = 6 id = 50000 } unitleader = { type = 6 id = 50272 } } } recordedbattle = { id = { type = 4712 id = 382889 } startdate = { year = 1939 month = august day = 27 hour = 6 } enddate = { year = 1939 month = september day = 0 hour = 1 } province = 1306 importance = 8.6603 attackers = { maxdivisions = 5 nation = 11 leader = { type = 6 id = 101210 } leader = { type = 6 id = 101111 } unitleader = { type = 6 id = 101210 } unitleader = { type = 4712 id = 382836 } unitleader = { type = 6 id = 101017 } } defenders = { maxdivisions = 6 winner = 1 nation = 12 leader = { type = 6 id = 50152 } unitleader = { type = 6 id = 50152 } unitleader = { type = 6 id = 50194 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50145 } } } recordedbattle = { id = { type = 4712 id = 382932 } startdate = { year = 1939 month = august day = 27 hour = 12 } enddate = { year = 1939 month = august day = 27 hour = 12 } province = 1342 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50272 } unitleader = { type = 6 id = 50272 } } defenders = { maxdivisions = 4 winner = 1 nation = 11 leader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101055 } } } recordedleaderevent = { date = { year = 1939 month = august day = 27 hour = 20 } leader = { type = 6 id = 101017 } skill = 3 } recordedbattle = { id = { type = 4712 id = 383343 } startdate = { year = 1939 month = august day = 29 hour = 0 } enddate = { year = 1939 month = august day = 29 hour = 4 } province = 1374 importance = 1.4142 attackers = { maxdivisions = 8 winner = 1 nation = 11 leader = { type = 6 id = 101156 } leader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101156 } unitleader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101262 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50180 } unitleader = { type = 6 id = 50180 } } } recordedleaderevent = { date = { year = 1939 month = september day = 0 hour = 1 } leader = { type = 6 id = 310 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = september day = 0 hour = 1 } leader = { type = 6 id = 310 } skill = 3 } recordedbattle = { id = { type = 4712 id = 387455 } startdate = { year = 1939 month = september day = 0 hour = 2 } enddate = { year = 1939 month = september day = 1 hour = 12 } province = 222 importance = 7.0711 attackers = { maxdivisions = 13 winner = 1 nation = 3 leader = { type = 6 id = 503 } unitleader = { type = 6 id = 503 } unitleader = { type = 6 id = 314 } } defenders = { maxdivisions = 5 nation = 13 leader = { type = 6 id = 8150 } leader = { type = 6 id = 8136 } leader = { type = 6 id = 8041 } unitleader = { type = 6 id = 8150 } unitleader = { type = 6 id = 8136 } unitleader = { type = 6 id = 8041 } } } recordedbattle = { id = { type = 4712 id = 387456 } startdate = { year = 1939 month = september day = 0 hour = 2 } enddate = { year = 1939 month = september day = 3 hour = 7 } province = 227 importance = 8.6603 attackers = { maxdivisions = 11 winner = 1 nation = 3 leader = { type = 6 id = 311 } unitleader = { type = 6 id = 311 } unitleader = { type = 6 id = 307 } } defenders = { maxdivisions = 5 nation = 13 leader = { type = 6 id = 8100 } leader = { type = 6 id = 8134 } unitleader = { type = 6 id = 8100 } unitleader = { type = 6 id = 8134 } } } recordedbattle = { id = { type = 4712 id = 387457 } startdate = { year = 1939 month = september day = 0 hour = 2 } enddate = { year = 1939 month = september day = 4 hour = 5 } province = 225 importance = 12 attackers = { maxdivisions = 16 winner = 1 nation = 3 leader = { type = 6 id = 20 } unitleader = { type = 6 id = 20 } unitleader = { type = 6 id = 354 } unitleader = { type = 6 id = 351 } } defenders = { maxdivisions = 6 nation = 13 leader = { type = 6 id = 8060 } leader = { type = 6 id = 8028 } leader = { type = 6 id = 8136 } unitleader = { type = 6 id = 8074 } unitleader = { type = 6 id = 8060 } unitleader = { type = 6 id = 8028 } unitleader = { type = 6 id = 8136 } } } recordedbattle = { id = { type = 4712 id = 387458 } startdate = { year = 1939 month = september day = 0 hour = 2 } enddate = { year = 1939 month = september day = 3 hour = 12 } province = 224 importance = 8.6603 attackers = { maxdivisions = 5 winner = 1 nation = 3 leader = { type = 6 id = 351 } unitleader = { type = 6 id = 351 } } defenders = { maxdivisions = 5 nation = 13 leader = { type = 6 id = 8013 } leader = { type = 6 id = 8024 } leader = { type = 6 id = 8109 } unitleader = { type = 6 id = 8198 } unitleader = { type = 6 id = 8158 } unitleader = { type = 6 id = 8013 } unitleader = { type = 6 id = 8024 } unitleader = { type = 6 id = 8109 } } } recordedbattle = { id = { type = 4712 id = 387459 } startdate = { year = 1939 month = september day = 0 hour = 2 } enddate = { year = 1939 month = september day = 7 hour = 16 } province = 235 importance = 5.2915 attackers = { maxdivisions = 13 winner = 1 nation = 3 leader = { type = 6 id = 143 } unitleader = { type = 6 id = 143 } unitleader = { type = 6 id = 310 } unitleader = { type = 6 id = 215 } unitleader = { type = 6 id = 70012 } } defenders = { maxdivisions = 2 nation = 13 leader = { type = 6 id = 8054 } unitleader = { type = 6 id = 8083 } unitleader = { type = 6 id = 8054 } } } recordedbattle = { id = { type = 4712 id = 387460 } startdate = { year = 1939 month = september day = 0 hour = 2 } enddate = { year = 1939 month = september day = 0 hour = 19 } province = 203 importance = 5.6569 attackers = { maxdivisions = 7 winner = 1 nation = 3 leader = { type = 6 id = 230 } unitleader = { type = 6 id = 230 } } defenders = { maxdivisions = 4 nation = 13 leader = { type = 6 id = 8068 } leader = { type = 6 id = 8099 } unitleader = { type = 6 id = 8068 } unitleader = { type = 6 id = 8099 } } } recordedbattle = { id = { type = 4712 id = 387461 } startdate = { year = 1939 month = september day = 0 hour = 2 } enddate = { year = 1939 month = september day = 20 hour = 4 } province = 236 importance = 26.8328 attackers = { maxdivisions = 12 nation = 3 leader = { type = 6 id = 189 } leader = { type = 6 id = 143 } unitleader = { type = 6 id = 189 } unitleader = { type = 6 id = 143 } unitleader = { type = 6 id = 310 } } defenders = { maxdivisions = 6 nation = 13 leader = { type = 6 id = 8132 } unitleader = { type = 6 id = 8132 } unitleader = { type = 6 id = 8096 } unitleader = { type = 6 id = 8083 } unitleader = { type = 6 id = 8029 } unitleader = { type = 6 id = 8007 } } } recordedbattle = { id = { type = 4712 id = 387462 } startdate = { year = 1939 month = september day = 0 hour = 2 } enddate = { year = 1939 month = september day = 4 hour = 14 } province = 221 importance = 16 attackers = { maxdivisions = 13 winner = 1 nation = 3 leader = { type = 6 id = 215 } unitleader = { type = 6 id = 215 } unitleader = { type = 6 id = 230 } } defenders = { maxdivisions = 8 nation = 13 leader = { type = 6 id = 8078 } unitleader = { type = 6 id = 8078 } unitleader = { type = 6 id = 8068 } } } recordedleaderevent = { date = { year = 1939 month = september day = 1 hour = 0 } leader = { type = 6 id = 1105 } rank = 0 } recordedleaderevent = { date = { year = 1939 month = september day = 1 hour = 0 } leader = { type = 6 id = 1315 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = september day = 1 hour = 0 } leader = { type = 6 id = 1224 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = september day = 2 hour = 0 } leader = { type = 6 id = 1315 } rank = 0 } recordedleaderevent = { date = { year = 1939 month = september day = 2 hour = 0 } leader = { type = 6 id = 1224 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = september day = 2 hour = 0 } leader = { type = 6 id = 1006 } rank = 2 } recordedbattle = { id = { type = 4712 id = 389032 } startdate = { year = 1939 month = september day = 2 hour = 7 } enddate = { year = 1939 month = september day = 8 hour = 13 } province = 1258 importance = 17.1464 attackers = { maxdivisions = 10 winner = 1 nation = 165 leader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950163 } unitleader = { type = 6 id = 250024 } unitleader = { type = 4712 id = 389028 } unitleader = { type = 6 id = 250014 } } defenders = { maxdivisions = 7 nation = 12 leader = { type = 6 id = 50113 } leader = { type = 6 id = 50145 } unitleader = { type = 6 id = 50113 } unitleader = { type = 4712 id = 391155 } } } recordedleaderevent = { date = { year = 1939 month = september day = 3 hour = 0 } leader = { type = 6 id = 1006 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = september day = 3 hour = 0 } leader = { type = 6 id = 1237 } rank = 2 } recordedbattle = { id = { type = 4712 id = 389475 } startdate = { year = 1939 month = september day = 3 hour = 3 } enddate = { year = 1939 month = september day = 3 hour = 3 } province = 222 importance = 2.8284 attackers = { maxdivisions = 2 nation = 13 leader = { type = 6 id = 8029 } leader = { type = 4712 id = 389374 } unitleader = { type = 6 id = 8029 } unitleader = { type = 4712 id = 389374 } } defenders = { maxdivisions = 6 winner = 1 nation = 3 leader = { type = 6 id = 503 } unitleader = { type = 6 id = 503 } } } recordedbattle = { id = { type = 4712 id = 389675 } startdate = { year = 1939 month = september day = 3 hour = 12 } enddate = { year = 1939 month = september day = 5 hour = 9 } province = 230 importance = 12.7279 attackers = { maxdivisions = 13 winner = 1 nation = 3 leader = { type = 6 id = 503 } unitleader = { type = 6 id = 503 } unitleader = { type = 6 id = 314 } } defenders = { maxdivisions = 9 nation = 13 leader = { type = 6 id = 8000 } leader = { type = 6 id = 8150 } leader = { type = 6 id = 8003 } leader = { type = 6 id = 8029 } unitleader = { type = 6 id = 8000 } unitleader = { type = 6 id = 8003 } unitleader = { type = 6 id = 8150 } unitleader = { type = 6 id = 8041 } unitleader = { type = 6 id = 8002 } unitleader = { type = 4712 id = 389550 } } } recordedleaderevent = { date = { year = 1939 month = september day = 4 hour = 0 } leader = { type = 6 id = 1237 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = september day = 4 hour = 0 } leader = { type = 6 id = 1245 } rank = 2 } recordedbattle = { id = { type = 4712 id = 390503 } startdate = { year = 1939 month = september day = 4 hour = 19 } enddate = { year = 1939 month = september day = 11 hour = 7 } province = 1376 importance = 13.2288 attackers = { maxdivisions = 5 nation = 11 leader = { type = 6 id = 101093 } leader = { type = 6 id = 101008 } unitleader = { type = 6 id = 101093 } unitleader = { type = 4712 id = 390478 } unitleader = { type = 6 id = 101008 } } defenders = { maxdivisions = 11 winner = 1 nation = 12 leader = { type = 6 id = 50152 } unitleader = { type = 6 id = 50152 } unitleader = { type = 6 id = 50174 } unitleader = { type = 6 id = 50329 } } } recordedleaderevent = { date = { year = 1939 month = september day = 5 hour = 0 } leader = { type = 6 id = 1311 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = september day = 5 hour = 0 } leader = { type = 6 id = 1166 } rank = 2 } recordedbattle = { id = { type = 4712 id = 390697 } startdate = { year = 1939 month = september day = 5 hour = 2 } enddate = { year = 1939 month = september day = 5 hour = 6 } province = 233 importance = 7.0711 attackers = { maxdivisions = 6 winner = 1 nation = 3 leader = { type = 6 id = 215 } unitleader = { type = 6 id = 215 } } defenders = { maxdivisions = 5 nation = 13 leader = { type = 6 id = 8078 } unitleader = { type = 6 id = 8078 } } } recordedbattle = { id = { type = 4712 id = 391119 } startdate = { year = 1939 month = september day = 5 hour = 11 } enddate = { year = 1939 month = september day = 6 hour = 17 } province = 231 importance = 5.6569 attackers = { maxdivisions = 11 winner = 1 nation = 3 leader = { type = 6 id = 311 } unitleader = { type = 6 id = 311 } unitleader = { type = 6 id = 20 } } defenders = { maxdivisions = 4 nation = 13 leader = { type = 6 id = 8136 } leader = { type = 6 id = 8074 } leader = { type = 6 id = 8060 } leader = { type = 6 id = 8028 } unitleader = { type = 6 id = 8136 } unitleader = { type = 6 id = 8074 } unitleader = { type = 6 id = 8060 } unitleader = { type = 6 id = 8028 } } } recordedleaderevent = { date = { year = 1939 month = september day = 5 hour = 13 } leader = { type = 6 id = 950163 } skill = 2 } recordedbattle = { id = { type = 4712 id = 391011 } startdate = { year = 1939 month = september day = 5 hour = 17 } enddate = { year = 1939 month = september day = 5 hour = 17 } province = 230 importance = 1.4142 attackers = { maxdivisions = 1 nation = 13 leader = { type = 6 id = 8075 } unitleader = { type = 6 id = 8075 } } defenders = { maxdivisions = 6 winner = 1 nation = 3 leader = { type = 6 id = 503 } unitleader = { type = 6 id = 503 } } } recordedleaderevent = { date = { year = 1939 month = september day = 6 hour = 0 } leader = { type = 6 id = 1245 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = september day = 6 hour = 0 } leader = { type = 6 id = 1241 } rank = 2 } recordedbattle = { id = { type = 4712 id = 391388 } startdate = { year = 1939 month = september day = 6 hour = 3 } enddate = { year = 1939 month = september day = 6 hour = 17 } province = 2042 importance = 2.8284 attackers = { maxdivisions = 2 nation = 38 leader = { type = 6 id = 260030 } leader = { type = 6 id = 260006 } unitleader = { type = 6 id = 260030 } unitleader = { type = 6 id = 260006 } } defenders = { maxdivisions = 4 winner = 1 nation = 39 leader = { type = 6 id = 200005 } unitleader = { type = 6 id = 200005 } unitleader = { type = 4712 id = 391222 } unitleader = { type = 4712 id = 391224 } unitleader = { type = 4712 id = 391226 } } } recordedbattle = { id = { type = 4712 id = 391456 } startdate = { year = 1939 month = september day = 6 hour = 7 } enddate = { year = 1939 month = september day = 12 hour = 19 } province = 1337 importance = 19.5959 attackers = { maxdivisions = 8 winner = 1 nation = 11 leader = { type = 6 id = 101205 } unitleader = { type = 6 id = 101205 } unitleader = { type = 6 id = 101055 } unitleader = { type = 4712 id = 391448 } } defenders = { maxdivisions = 8 nation = 12 leader = { type = 6 id = 50030 } leader = { type = 6 id = 50000 } unitleader = { type = 6 id = 50030 } unitleader = { type = 6 id = 50000 } unitleader = { type = 4712 id = 391436 } } } recordedbattle = { id = { type = 4712 id = 391662 } startdate = { year = 1939 month = september day = 6 hour = 19 } enddate = { year = 1939 month = september day = 9 hour = 17 } province = 223 importance = 10.3923 attackers = { maxdivisions = 6 winner = 1 nation = 3 leader = { type = 6 id = 307 } unitleader = { type = 6 id = 307 } } defenders = { maxdivisions = 7 nation = 13 leader = { type = 6 id = 8100 } leader = { type = 6 id = 8060 } unitleader = { type = 6 id = 8100 } unitleader = { type = 6 id = 8028 } unitleader = { type = 6 id = 8060 } } } recordedleaderevent = { date = { year = 1939 month = september day = 7 hour = 0 } leader = { type = 6 id = 1092 } rank = 2 } recordedbattle = { id = { type = 4712 id = 392555 } startdate = { year = 1939 month = september day = 7 hour = 11 } enddate = { year = 1939 month = september day = 10 hour = 13 } province = 229 importance = 10.3923 attackers = { maxdivisions = 6 winner = 1 nation = 3 leader = { type = 6 id = 503 } unitleader = { type = 6 id = 503 } } defenders = { maxdivisions = 6 nation = 13 leader = { type = 6 id = 8000 } leader = { type = 6 id = 8150 } leader = { type = 6 id = 8123 } unitleader = { type = 6 id = 8000 } unitleader = { type = 6 id = 8002 } unitleader = { type = 6 id = 8041 } unitleader = { type = 6 id = 8150 } unitleader = { type = 6 id = 8123 } } } recordedleaderevent = { date = { year = 1939 month = september day = 8 hour = 0 } leader = { type = 6 id = 1086 } rank = 2 } recordedbattle = { id = { type = 4712 id = 392540 } startdate = { year = 1939 month = september day = 8 hour = 5 } enddate = { year = 1939 month = september day = 22 hour = 2 } province = 1326 importance = 26.1916 attackers = { maxdivisions = 7 winner = 1 nation = 165 leader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 250013 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950121 } unitleader = { type = 6 id = 950008 } } defenders = { maxdivisions = 10 nation = 12 leader = { type = 6 id = 50319 } unitleader = { type = 6 id = 501000 } unitleader = { type = 6 id = 50319 } unitleader = { type = 6 id = 50003 } unitleader = { type = 4712 id = 392525 } unitleader = { type = 4712 id = 392531 } unitleader = { type = 6 id = 50097 } unitleader = { type = 6 id = 50131 } unitleader = { type = 6 id = 50169 } unitleader = { type = 6 id = 50329 } } } recordedbattle = { id = { type = 4712 id = 392661 } startdate = { year = 1939 month = september day = 8 hour = 12 } enddate = { year = 1939 month = september day = 9 hour = 11 } province = 234 importance = 7.0711 attackers = { maxdivisions = 7 winner = 1 nation = 3 leader = { type = 6 id = 230 } unitleader = { type = 6 id = 230 } } defenders = { maxdivisions = 5 nation = 13 leader = { type = 6 id = 8078 } unitleader = { type = 6 id = 8078 } } } recordedbattle = { id = { type = 4712 id = 392746 } startdate = { year = 1939 month = september day = 8 hour = 17 } enddate = { year = 1939 month = september day = 17 hour = 15 } province = 232 importance = 54 attackers = { maxdivisions = 22 winner = 1 nation = 3 leader = { type = 6 id = 20 } unitleader = { type = 6 id = 20 } unitleader = { type = 6 id = 351 } unitleader = { type = 6 id = 307 } unitleader = { type = 6 id = 311 } } defenders = { maxdivisions = 18 nation = 13 leader = { type = 6 id = 8054 } leader = { type = 6 id = 8075 } leader = { type = 6 id = 8128 } leader = { type = 6 id = 8123 } leader = { type = 6 id = 8070 } leader = { type = 6 id = 8105 } unitleader = { type = 6 id = 8075 } unitleader = { type = 6 id = 8136 } unitleader = { type = 6 id = 8074 } unitleader = { type = 6 id = 8054 } unitleader = { type = 6 id = 8128 } unitleader = { type = 6 id = 8060 } unitleader = { type = 6 id = 8028 } unitleader = { type = 6 id = 8100 } unitleader = { type = 6 id = 8123 } unitleader = { type = 6 id = 8093 } unitleader = { type = 6 id = 8087 } unitleader = { type = 6 id = 8162 } unitleader = { type = 6 id = 8070 } unitleader = { type = 6 id = 8105 } } } recordedleaderevent = { date = { year = 1939 month = september day = 9 hour = 0 } leader = { type = 6 id = 1136 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = september day = 10 hour = 0 } leader = { type = 6 id = 1250 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = september day = 11 hour = 0 } leader = { type = 6 id = 1013 } rank = 2 } recordedbattle = { id = { type = 4712 id = 394104 } startdate = { year = 1939 month = september day = 11 hour = 2 } enddate = { year = 1939 month = september day = 11 hour = 2 } province = 1380 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50350 } unitleader = { type = 6 id = 50350 } } defenders = { maxdivisions = 1 winner = 1 nation = 11 leader = { type = 6 id = 101252 } unitleader = { type = 6 id = 101252 } } } recordedleaderevent = { date = { year = 1939 month = september day = 11 hour = 9 } leader = { type = 6 id = 50003 } skill = 3 } recordedbattle = { id = { type = 4712 id = 398377 } startdate = { year = 1939 month = september day = 11 hour = 22 } enddate = { year = 1939 month = september day = 19 hour = 6 } province = 1306 importance = 16.9706 attackers = { maxdivisions = 9 winner = 1 nation = 11 leader = { type = 6 id = 101150 } leader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101150 } unitleader = { type = 4712 id = 394597 } unitleader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101017 } unitleader = { type = 6 id = 101008 } unitleader = { type = 4712 id = 395815 } } defenders = { maxdivisions = 6 nation = 12 leader = { type = 6 id = 50232 } leader = { type = 6 id = 50194 } leader = { type = 6 id = 50200 } unitleader = { type = 6 id = 50232 } unitleader = { type = 6 id = 50194 } unitleader = { type = 4712 id = 394567 } unitleader = { type = 4712 id = 394575 } unitleader = { type = 6 id = 50200 } } } recordedbattle = { id = { type = 4712 id = 394603 } startdate = { year = 1939 month = september day = 11 hour = 22 } enddate = { year = 1939 month = september day = 11 hour = 23 } province = 1305 importance = 2.8284 attackers = { maxdivisions = 2 nation = 11 leader = { type = 4712 id = 394595 } unitleader = { type = 4712 id = 394595 } } defenders = { maxdivisions = 9 winner = 1 nation = 12 leader = { type = 6 id = 50253 } unitleader = { type = 6 id = 501003 } unitleader = { type = 6 id = 50253 } } } recordedleaderevent = { date = { year = 1939 month = september day = 12 hour = 0 } leader = { type = 6 id = 1305 } rank = 2 } recordedbattle = { id = { type = 4712 id = 394666 } startdate = { year = 1939 month = september day = 12 hour = 0 } enddate = { year = 1939 month = september day = 12 hour = 4 } province = 1374 importance = 1.4142 attackers = { maxdivisions = 8 winner = 1 nation = 11 leader = { type = 6 id = 101156 } unitleader = { type = 6 id = 101156 } unitleader = { type = 6 id = 101109 } unitleader = { type = 6 id = 101255 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 4712 id = 394656 } leader = { type = 6 id = 50303 } unitleader = { type = 4712 id = 394656 } } } recordedbattle = { id = { type = 4712 id = 394917 } startdate = { year = 1939 month = september day = 12 hour = 3 } enddate = { year = 1939 month = september day = 20 hour = 23 } province = 2042 importance = 5.6569 attackers = { maxdivisions = 2 winner = 1 nation = 38 leader = { type = 6 id = 260030 } unitleader = { type = 6 id = 260030 } unitleader = { type = 6 id = 260006 } } defenders = { maxdivisions = 2 nation = 39 leader = { type = 6 id = 200005 } leader = { type = 6 id = 200012 } unitleader = { type = 6 id = 200005 } unitleader = { type = 6 id = 200012 } } } recordedbattle = { id = { type = 4712 id = 395224 } startdate = { year = 1939 month = september day = 12 hour = 19 } enddate = { year = 1939 month = september day = 14 hour = 9 } province = 1325 importance = 1.4142 attackers = { maxdivisions = 3 winner = 1 nation = 165 leader = { type = 6 id = 950026 } unitleader = { type = 6 id = 950026 } unitleader = { type = 6 id = 950047 } unitleader = { type = 6 id = 950163 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50079 } } } recordedbattle = { id = { type = 4712 id = 395249 } startdate = { year = 1939 month = september day = 12 hour = 20 } enddate = { year = 1939 month = september day = 12 hour = 21 } province = 1337 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50305 } unitleader = { type = 6 id = 50305 } } defenders = { maxdivisions = 4 winner = 1 nation = 11 leader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101055 } } } recordedbattle = { id = { type = 4712 id = 395250 } startdate = { year = 1939 month = september day = 12 hour = 20 } enddate = { year = 1939 month = september day = 12 hour = 20 } province = 234 importance = 9.8995 attackers = { maxdivisions = 7 nation = 13 leader = { type = 6 id = 8000 } leader = { type = 6 id = 8078 } unitleader = { type = 6 id = 8000 } unitleader = { type = 6 id = 8078 } } defenders = { maxdivisions = 7 winner = 1 nation = 3 leader = { type = 6 id = 230 } unitleader = { type = 6 id = 230 } } } recordedleaderevent = { date = { year = 1939 month = september day = 13 hour = 0 } leader = { type = 6 id = 1121 } rank = 2 } recordedbattle = { id = { type = 4712 id = 398633 } startdate = { year = 1939 month = september day = 13 hour = 13 } enddate = { year = 1939 month = september day = 20 hour = 4 } province = 228 importance = 39.6863 attackers = { maxdivisions = 17 nation = 3 leader = { type = 6 id = 503 } leader = { type = 6 id = 307 } unitleader = { type = 6 id = 503 } unitleader = { type = 6 id = 307 } unitleader = { type = 6 id = 20 } unitleader = { type = 6 id = 351 } } defenders = { maxdivisions = 15 nation = 13 leader = { type = 6 id = 8054 } leader = { type = 6 id = 8078 } leader = { type = 6 id = 8134 } leader = { type = 6 id = 8160 } leader = { type = 6 id = 8162 } leader = { type = 6 id = 8136 } leader = { type = 6 id = 8128 } unitleader = { type = 6 id = 8000 } unitleader = { type = 6 id = 8054 } unitleader = { type = 6 id = 8078 } unitleader = { type = 6 id = 8002 } unitleader = { type = 6 id = 8160 } unitleader = { type = 6 id = 8105 } unitleader = { type = 4712 id = 395547 } unitleader = { type = 6 id = 8134 } unitleader = { type = 6 id = 8162 } unitleader = { type = 6 id = 8136 } unitleader = { type = 6 id = 8028 } unitleader = { type = 6 id = 8128 } unitleader = { type = 6 id = 8075 } unitleader = { type = 6 id = 8060 } unitleader = { type = 6 id = 8100 } unitleader = { type = 6 id = 8087 } unitleader = { type = 6 id = 8123 } unitleader = { type = 6 id = 8070 } } } recordedleaderevent = { date = { year = 1939 month = september day = 14 hour = 0 } leader = { type = 6 id = 1155 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = september day = 15 hour = 0 } leader = { type = 6 id = 1069 } rank = 2 } recordedbattle = { id = { type = 4712 id = 397386 } startdate = { year = 1939 month = september day = 15 hour = 11 } enddate = { year = 1939 month = september day = 16 hour = 19 } province = 243 importance = 5.6569 attackers = { maxdivisions = 7 winner = 1 nation = 3 leader = { type = 6 id = 230 } unitleader = { type = 6 id = 230 } } defenders = { maxdivisions = 4 nation = 13 leader = { type = 6 id = 8160 } leader = { type = 6 id = 8054 } leader = { type = 6 id = 8002 } unitleader = { type = 6 id = 8160 } unitleader = { type = 6 id = 8054 } unitleader = { type = 6 id = 8002 } } } recordedbattle = { id = { type = 4712 id = 396734 } startdate = { year = 1939 month = september day = 15 hour = 14 } enddate = { year = 1939 month = september day = 24 hour = 9 } province = 1328 importance = 27 attackers = { maxdivisions = 9 winner = 1 nation = 165 leader = { type = 6 id = 950091 } unitleader = { type = 6 id = 950091 } unitleader = { type = 6 id = 950098 } } defenders = { maxdivisions = 13 nation = 12 leader = { type = 6 id = 50348 } leader = { type = 6 id = 50204 } leader = { type = 6 id = 50334 } leader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50348 } unitleader = { type = 6 id = 50148 } unitleader = { type = 6 id = 50139 } unitleader = { type = 6 id = 50353 } unitleader = { type = 6 id = 50204 } unitleader = { type = 6 id = 50035 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50069 } unitleader = { type = 6 id = 50334 } } } recordedbattle = { id = { type = 4712 id = 397387 } startdate = { year = 1939 month = september day = 15 hour = 19 } enddate = { year = 1939 month = september day = 16 hour = 19 } province = 237 importance = 5.6569 attackers = { maxdivisions = 4 nation = 13 leader = { type = 6 id = 8054 } leader = { type = 6 id = 8002 } unitleader = { type = 6 id = 8054 } unitleader = { type = 6 id = 8160 } unitleader = { type = 6 id = 8002 } } defenders = { maxdivisions = 6 winner = 1 nation = 3 leader = { type = 6 id = 215 } unitleader = { type = 6 id = 215 } } } recordedleaderevent = { date = { year = 1939 month = september day = 16 hour = 0 } leader = { type = 6 id = 1224 } rank = 0 } recordedleaderevent = { date = { year = 1939 month = september day = 16 hour = 0 } leader = { type = 6 id = 1134 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = september day = 16 hour = 0 } leader = { type = 6 id = 1253 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = september day = 16 hour = 0 } leader = { type = 6 id = 10336 } rank = 0 } recordedbattle = { id = { type = 4712 id = 397232 } startdate = { year = 1939 month = september day = 16 hour = 0 } enddate = { year = 1939 month = september day = 16 hour = 18 } province = 1374 importance = 1.4142 attackers = { maxdivisions = 8 winner = 1 nation = 11 leader = { type = 6 id = 101156 } unitleader = { type = 6 id = 101156 } unitleader = { type = 6 id = 101109 } unitleader = { type = 6 id = 101255 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50273 } leader = { type = 6 id = 50174 } unitleader = { type = 6 id = 50273 } unitleader = { type = 6 id = 50174 } } } recordedleaderevent = { date = { year = 1939 month = september day = 16 hour = 10 } leader = { type = 6 id = 8083 } skill = 2 } recordedbattle = { id = { type = 4712 id = 397408 } startdate = { year = 1939 month = september day = 16 hour = 20 } enddate = { year = 1939 month = september day = 16 hour = 20 } province = 243 importance = 2.8284 attackers = { maxdivisions = 2 nation = 13 leader = { type = 6 id = 8134 } unitleader = { type = 6 id = 8134 } } defenders = { maxdivisions = 7 winner = 1 nation = 3 leader = { type = 6 id = 230 } unitleader = { type = 6 id = 230 } } } recordedleaderevent = { date = { year = 1939 month = september day = 17 hour = 0 } leader = { type = 6 id = 1166 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = september day = 17 hour = 0 } leader = { type = 6 id = 1030 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = september day = 17 hour = 0 } leader = { type = 6 id = 10082 } rank = 1 } recordedbattle = { id = { type = 4712 id = 397773 } startdate = { year = 1939 month = september day = 17 hour = 11 } enddate = { year = 1939 month = september day = 18 hour = 7 } province = 1325 importance = 1.4142 attackers = { maxdivisions = 16 winner = 1 nation = 12 leader = { type = 6 id = 50254 } leader = { type = 6 id = 50329 } leader = { type = 6 id = 50031 } unitleader = { type = 6 id = 50254 } unitleader = { type = 6 id = 50329 } unitleader = { type = 6 id = 50031 } unitleader = { type = 6 id = 50250 } unitleader = { type = 4712 id = 397756 } unitleader = { type = 4712 id = 397758 } unitleader = { type = 6 id = 160021 } } defenders = { maxdivisions = 1 nation = 165 leader = { type = 6 id = 950047 } unitleader = { type = 6 id = 950047 } } } recordedleaderevent = { date = { year = 1939 month = september day = 18 hour = 14 } leader = { type = 6 id = 50139 } skill = 3 } recordedleaderevent = { date = { year = 1939 month = september day = 20 hour = 2 } leader = { type = 6 id = 8132 } skill = 3 } recordedbattle = { id = { type = 4712 id = 399105 } startdate = { year = 1939 month = september day = 20 hour = 4 } enddate = { year = 1939 month = september day = 23 hour = 0 } province = 1340 importance = 8.6603 attackers = { maxdivisions = 8 winner = 1 nation = 11 leader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101051 } unitleader = { type = 4712 id = 399085 } } defenders = { maxdivisions = 5 nation = 12 leader = { type = 6 id = 50280 } leader = { type = 6 id = 50197 } unitleader = { type = 6 id = 50154 } unitleader = { type = 6 id = 50280 } unitleader = { type = 4712 id = 399091 } } } recordedbattle = { id = { type = 4712 id = 399147 } startdate = { year = 1939 month = september day = 20 hour = 7 } enddate = { year = 1939 month = september day = 20 hour = 14 } province = 1374 importance = 1.4142 attackers = { maxdivisions = 11 winner = 1 nation = 11 leader = { type = 6 id = 101156 } unitleader = { type = 6 id = 101156 } unitleader = { type = 6 id = 101109 } unitleader = { type = 6 id = 101143 } unitleader = { type = 6 id = 101570 } unitleader = { type = 6 id = 101255 } unitleader = { type = 6 id = 101173 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50340 } unitleader = { type = 6 id = 50340 } } } recordedbattle = { id = { type = 4712 id = 399961 } startdate = { year = 1939 month = september day = 22 hour = 3 } enddate = { year = 1939 month = september day = 23 hour = 23 } province = 1325 importance = 1.4142 attackers = { maxdivisions = 12 winner = 1 nation = 12 leader = { type = 6 id = 50031 } unitleader = { type = 6 id = 50031 } unitleader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50314 } unitleader = { type = 6 id = 160021 } unitleader = { type = 6 id = 50329 } } defenders = { maxdivisions = 1 nation = 165 leader = { type = 6 id = 950026 } unitleader = { type = 6 id = 950026 } } } recordedbattle = { id = { type = 4712 id = 402933 } startdate = { year = 1939 month = september day = 22 hour = 3 } enddate = { year = 1939 month = october day = 1 hour = 19 } province = 1326 importance = 3 attackers = { maxdivisions = 13 winner = 1 nation = 12 leader = { type = 6 id = 50006 } leader = { type = 6 id = 50173 } unitleader = { type = 6 id = 50006 } unitleader = { type = 4712 id = 399948 } unitleader = { type = 6 id = 50050 } unitleader = { type = 6 id = 50307 } unitleader = { type = 6 id = 50144 } unitleader = { type = 6 id = 50253 } unitleader = { type = 6 id = 50329 } unitleader = { type = 6 id = 50214 } unitleader = { type = 6 id = 50173 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50131 } unitleader = { type = 6 id = 50145 } } defenders = { maxdivisions = 1 nation = 165 leader = { type = 6 id = 950122 } leader = { type = 6 id = 950008 } leader = { type = 6 id = 250013 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950008 } unitleader = { type = 6 id = 250013 } } } recordedleaderevent = { date = { year = 1939 month = september day = 25 hour = 0 } leader = { type = 6 id = 50011 } rank = 0 } recordedbattle = { id = { type = 4712 id = 401695 } startdate = { year = 1939 month = september day = 26 hour = 11 } enddate = { year = 1939 month = september day = 26 hour = 11 } province = 1325 importance = 1.4142 attackers = { maxdivisions = 1 nation = 165 leader = { type = 6 id = 250014 } unitleader = { type = 6 id = 250014 } } defenders = { maxdivisions = 9 winner = 1 nation = 12 leader = { type = 6 id = 50031 } unitleader = { type = 6 id = 50031 } unitleader = { type = 6 id = 50250 } } } recordedbattle = { id = { type = 4712 id = 401901 } startdate = { year = 1939 month = september day = 27 hour = 2 } enddate = { year = 1939 month = september day = 28 hour = 6 } province = 1340 importance = 1.4142 attackers = { maxdivisions = 1 winner = 1 nation = 11 leader = { type = 6 id = 101102 } unitleader = { type = 6 id = 101102 } } defenders = { maxdivisions = 3 nation = 12 leader = { type = 6 id = 50186 } leader = { type = 6 id = 50154 } unitleader = { type = 6 id = 50154 } unitleader = { type = 6 id = 50186 } } } recordedbattle = { id = { type = 4712 id = 402040 } startdate = { year = 1939 month = september day = 27 hour = 4 } enddate = { year = 1939 month = october day = 1 hour = 3 } province = 1343 importance = 8 attackers = { maxdivisions = 4 nation = 165 leader = { type = 6 id = 950007 } leader = { type = 6 id = 950143 } leader = { type = 6 id = 950144 } unitleader = { type = 6 id = 950007 } unitleader = { type = 6 id = 950143 } unitleader = { type = 6 id = 950144 } } defenders = { maxdivisions = 13 winner = 1 nation = 12 leader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50205 } unitleader = { type = 6 id = 50178 } unitleader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50186 } unitleader = { type = 6 id = 50154 } unitleader = { type = 6 id = 50305 } unitleader = { type = 6 id = 50027 } unitleader = { type = 6 id = 50014 } } } recordedleaderevent = { date = { year = 1939 month = september day = 27 hour = 10 } leader = { type = 6 id = 50154 } skill = 3 } recordedbattle = { id = { type = 4712 id = 404166 } startdate = { year = 1939 month = september day = 28 hour = 15 } enddate = { year = 1939 month = october day = 1 hour = 22 } province = 1326 importance = 8.6603 attackers = { maxdivisions = 5 nation = 165 leader = { type = 6 id = 250013 } leader = { type = 6 id = 950103 } leader = { type = 6 id = 950121 } unitleader = { type = 6 id = 250013 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950121 } } defenders = { maxdivisions = 5 winner = 1 nation = 12 leader = { type = 6 id = 50050 } leader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50050 } unitleader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50253 } } } recordedbattle = { id = { type = 4712 id = 404495 } startdate = { year = 1939 month = september day = 28 hour = 20 } enddate = { year = 1939 month = october day = 8 hour = 5 } province = 1328 importance = 28.4605 attackers = { maxdivisions = 9 winner = 1 nation = 165 leader = { type = 6 id = 950091 } unitleader = { type = 6 id = 950091 } unitleader = { type = 6 id = 950098 } } defenders = { maxdivisions = 10 nation = 12 leader = { type = 6 id = 50228 } leader = { type = 6 id = 50287 } leader = { type = 6 id = 50136 } leader = { type = 6 id = 50128 } leader = { type = 6 id = 50219 } leader = { type = 6 id = 50334 } leader = { type = 6 id = 50348 } leader = { type = 6 id = 50204 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50287 } unitleader = { type = 6 id = 50136 } unitleader = { type = 6 id = 50128 } unitleader = { type = 6 id = 50219 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50249 } unitleader = { type = 6 id = 50334 } unitleader = { type = 6 id = 50348 } unitleader = { type = 6 id = 50204 } } } recordedleaderevent = { date = { year = 1939 month = september day = 29 hour = 1 } leader = { type = 6 id = 50287 } skill = 3 } recordedbattle = { id = { type = 4712 id = 402892 } startdate = { year = 1939 month = september day = 29 hour = 3 } enddate = { year = 1939 month = september day = 29 hour = 9 } province = 1374 importance = 1.4142 attackers = { maxdivisions = 15 winner = 1 nation = 11 leader = { type = 6 id = 101156 } leader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101156 } unitleader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101109 } unitleader = { type = 4712 id = 400832 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50099 } unitleader = { type = 6 id = 50099 } } } recordedbattle = { id = { type = 4712 id = 406113 } startdate = { year = 1939 month = september day = 29 hour = 3 } enddate = { year = 1939 month = october day = 7 hour = 0 } province = 1306 importance = 14.1421 attackers = { maxdivisions = 11 winner = 1 nation = 11 leader = { type = 6 id = 101150 } leader = { type = 6 id = 101017 } leader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101150 } unitleader = { type = 6 id = 101017 } unitleader = { type = 6 id = 101083 } } defenders = { maxdivisions = 5 nation = 12 leader = { type = 6 id = 50152 } leader = { type = 6 id = 50307 } leader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50152 } unitleader = { type = 4712 id = 402883 } unitleader = { type = 6 id = 50307 } unitleader = { type = 6 id = 50194 } unitleader = { type = 6 id = 50352 } } } recordedbattle = { id = { type = 4712 id = 402894 } startdate = { year = 1939 month = september day = 29 hour = 3 } enddate = { year = 1939 month = october day = 0 hour = 2 } province = 1317 importance = 9.8995 attackers = { maxdivisions = 7 nation = 11 leader = { type = 6 id = 101051 } leader = { type = 6 id = 101246 } unitleader = { type = 6 id = 101051 } unitleader = { type = 4712 id = 402873 } unitleader = { type = 6 id = 101246 } } defenders = { maxdivisions = 11 winner = 1 nation = 12 leader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50253 } unitleader = { type = 6 id = 50145 } unitleader = { type = 6 id = 50173 } } } recordedbattle = { id = { type = 4712 id = 403141 } startdate = { year = 1939 month = october day = 0 hour = 0 } enddate = { year = 1939 month = october day = 2 hour = 7 } province = 1223 importance = 1.4142 attackers = { maxdivisions = 1 nation = 343 leader = { type = 4712 id = 399754 } unitleader = { type = 4712 id = 399754 } } defenders = { maxdivisions = 1 winner = 1 nation = 165 leader = { type = 6 id = 950028 } unitleader = { type = 6 id = 950028 } } } recordedleaderevent = { date = { year = 1939 month = october day = 0 hour = 5 } leader = { type = 6 id = 50214 } skill = 3 } recordedbattle = { id = { type = 4712 id = 403476 } startdate = { year = 1939 month = october day = 0 hour = 15 } enddate = { year = 1939 month = october day = 0 hour = 15 } province = 2042 importance = 2.8284 attackers = { maxdivisions = 2 nation = 38 leader = { type = 6 id = 260030 } leader = { type = 6 id = 260006 } unitleader = { type = 6 id = 260030 } unitleader = { type = 6 id = 260006 } } defenders = { maxdivisions = 2 winner = 1 nation = 39 leader = { type = 6 id = 200005 } unitleader = { type = 6 id = 200012 } unitleader = { type = 6 id = 200005 } } } recordedbattle = { id = { type = 4712 id = 407269 } startdate = { year = 1939 month = october day = 1 hour = 23 } enddate = { year = 1939 month = october day = 11 hour = 20 } province = 2040 importance = 6.3246 attackers = { maxdivisions = 2 winner = 1 nation = 38 leader = { type = 6 id = 260030 } unitleader = { type = 6 id = 260030 } unitleader = { type = 6 id = 260006 } } defenders = { maxdivisions = 2 nation = 39 leader = { type = 6 id = 200017 } leader = { type = 6 id = 200012 } unitleader = { type = 6 id = 200017 } unitleader = { type = 6 id = 200014 } unitleader = { type = 6 id = 200012 } } } recordedleaderevent = { date = { year = 1939 month = october day = 2 hour = 0 } leader = { type = 6 id = 1207 } rank = 2 } recordedbattle = { id = { type = 4712 id = 404403 } startdate = { year = 1939 month = october day = 2 hour = 3 } enddate = { year = 1939 month = october day = 9 hour = 1 } province = 1338 importance = 10.5830 attackers = { maxdivisions = 9 winner = 1 nation = 11 leader = { type = 6 id = 101055 } leader = { type = 6 id = 101205 } unitleader = { type = 6 id = 101055 } unitleader = { type = 4712 id = 404397 } unitleader = { type = 6 id = 101205 } unitleader = { type = 6 id = 101506 } } defenders = { maxdivisions = 4 nation = 12 leader = { type = 6 id = 50066 } leader = { type = 6 id = 50340 } unitleader = { type = 6 id = 50066 } unitleader = { type = 6 id = 50290 } unitleader = { type = 6 id = 50340 } } } recordedbattle = { id = { type = 4712 id = 404564 } startdate = { year = 1939 month = october day = 2 hour = 19 } enddate = { year = 1939 month = october day = 10 hour = 8 } province = 1326 importance = 11.3137 attackers = { maxdivisions = 4 nation = 11 leader = { type = 6 id = 101051 } leader = { type = 4712 id = 404563 } unitleader = { type = 6 id = 101051 } unitleader = { type = 4712 id = 404563 } unitleader = { type = 6 id = 101102 } } defenders = { maxdivisions = 12 winner = 1 nation = 12 leader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50253 } unitleader = { type = 6 id = 50329 } unitleader = { type = 6 id = 50214 } unitleader = { type = 6 id = 50003 } unitleader = { type = 6 id = 50131 } unitleader = { type = 6 id = 50173 } } } recordedbattle = { id = { type = 4712 id = 404611 } startdate = { year = 1939 month = october day = 3 hour = 0 } enddate = { year = 1939 month = october day = 3 hour = 3 } province = 1374 importance = 1.4142 attackers = { maxdivisions = 15 winner = 1 nation = 11 leader = { type = 6 id = 101156 } leader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101156 } unitleader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101109 } unitleader = { type = 6 id = 101180 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 4712 id = 404605 } leader = { type = 6 id = 50186 } unitleader = { type = 4712 id = 404605 } } } recordedbattle = { id = { type = 4712 id = 405365 } startdate = { year = 1939 month = october day = 4 hour = 15 } enddate = { year = 1939 month = november day = 0 hour = 0 } province = 1226 importance = 5.0990 attackers = { maxdivisions = 1 winner = 1 nation = 165 leader = { type = 6 id = 950145 } unitleader = { type = 6 id = 950145 } } defenders = { maxdivisions = 1 nation = 343 leader = { type = 4712 id = 399754 } unitleader = { type = 4712 id = 399754 } } } recordedbattle = { id = { type = 4712 id = 405460 } startdate = { year = 1939 month = october day = 4 hour = 23 } enddate = { year = 1939 month = october day = 8 hour = 0 } province = 1340 importance = 2 attackers = { maxdivisions = 1 nation = 11 leader = { type = 6 id = 101570 } unitleader = { type = 6 id = 101570 } } defenders = { maxdivisions = 7 winner = 1 nation = 12 leader = { type = 6 id = 50305 } unitleader = { type = 6 id = 50305 } unitleader = { type = 6 id = 50027 } unitleader = { type = 6 id = 50014 } unitleader = { type = 6 id = 50205 } } } recordedleaderevent = { date = { year = 1939 month = october day = 5 hour = 20 } leader = { type = 6 id = 200017 } trait = 23 } recordedbattle = { id = { type = 4712 id = 406680 } startdate = { year = 1939 month = october day = 8 hour = 0 } enddate = { year = 1939 month = october day = 8 hour = 3 } province = 1374 importance = 2.8284 attackers = { maxdivisions = 15 winner = 1 nation = 11 leader = { type = 6 id = 101156 } leader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101156 } unitleader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101109 } unitleader = { type = 6 id = 101180 } } defenders = { maxdivisions = 2 nation = 12 leader = { type = 4712 id = 406678 } leader = { type = 6 id = 50283 } unitleader = { type = 4712 id = 406678 } unitleader = { type = 6 id = 50174 } } } recordedbattle = { id = { type = 4712 id = 408527 } startdate = { year = 1939 month = october day = 8 hour = 7 } enddate = { year = 1939 month = october day = 12 hour = 12 } province = 1329 importance = 2 attackers = { maxdivisions = 6 nation = 12 leader = { type = 6 id = 50041 } leader = { type = 6 id = 50314 } leader = { type = 4712 id = 406844 } leader = { type = 4712 id = 407675 } leader = { type = 4712 id = 407677 } leader = { type = 4712 id = 408513 } leader = { type = 4712 id = 408515 } unitleader = { type = 6 id = 50041 } unitleader = { type = 6 id = 50314 } unitleader = { type = 4712 id = 406844 } unitleader = { type = 4712 id = 407675 } unitleader = { type = 4712 id = 407677 } unitleader = { type = 4712 id = 408513 } unitleader = { type = 4712 id = 408515 } } defenders = { maxdivisions = 1 winner = 1 nation = 165 leader = { type = 6 id = 950151 } unitleader = { type = 6 id = 950151 } } } recordedbattle = { id = { type = 4712 id = 406846 } startdate = { year = 1939 month = october day = 8 hour = 7 } enddate = { year = 1939 month = october day = 8 hour = 8 } province = 1328 importance = 2.8284 attackers = { maxdivisions = 2 nation = 12 leader = { type = 6 id = 50228 } leader = { type = 6 id = 50136 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50136 } } defenders = { maxdivisions = 9 winner = 1 nation = 165 leader = { type = 6 id = 950091 } unitleader = { type = 6 id = 950091 } unitleader = { type = 6 id = 950098 } } } recordedbattle = { id = { type = 4712 id = 407083 } startdate = { year = 1939 month = october day = 9 hour = 1 } enddate = { year = 1939 month = october day = 14 hour = 0 } province = 1305 importance = 11.1803 attackers = { maxdivisions = 5 nation = 11 leader = { type = 6 id = 101083 } leader = { type = 6 id = 101102 } unitleader = { type = 6 id = 101083 } unitleader = { type = 4712 id = 407078 } } defenders = { maxdivisions = 11 winner = 1 nation = 12 leader = { type = 6 id = 50152 } unitleader = { type = 6 id = 50232 } unitleader = { type = 6 id = 50307 } unitleader = { type = 6 id = 50152 } unitleader = { type = 6 id = 50180 } unitleader = { type = 6 id = 50352 } } } recordedbattle = { id = { type = 4712 id = 407297 } startdate = { year = 1939 month = october day = 9 hour = 10 } enddate = { year = 1939 month = october day = 9 hour = 11 } province = 1256 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50244 } unitleader = { type = 6 id = 50244 } } defenders = { maxdivisions = 4 winner = 1 nation = 165 leader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950022 } } } recordedbattle = { id = { type = 4712 id = 407820 } startdate = { year = 1939 month = october day = 11 hour = 0 } enddate = { year = 1939 month = october day = 11 hour = 11 } province = 1306 importance = 2.8284 attackers = { maxdivisions = 6 winner = 1 nation = 11 leader = { type = 6 id = 101150 } unitleader = { type = 6 id = 101150 } unitleader = { type = 6 id = 101017 } } defenders = { maxdivisions = 2 nation = 12 leader = { type = 4712 id = 407817 } leader = { type = 6 id = 50186 } unitleader = { type = 4712 id = 407817 } } } recordedleaderevent = { date = { year = 1939 month = october day = 11 hour = 0 } leader = { type = 6 id = 9773 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = october day = 11 hour = 9 } leader = { type = 6 id = 260006 } skill = 2 } recordedbattle = { id = { type = 4712 id = 408108 } startdate = { year = 1939 month = october day = 11 hour = 13 } enddate = { year = 1939 month = october day = 18 hour = 1 } province = 1325 importance = 23.8118 attackers = { maxdivisions = 11 winner = 1 nation = 165 leader = { type = 4712 id = 401424 } leader = { type = 6 id = 250014 } leader = { type = 6 id = 950103 } leader = { type = 6 id = 950022 } leader = { type = 6 id = 950150 } unitleader = { type = 4712 id = 401424 } unitleader = { type = 6 id = 250014 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950163 } unitleader = { type = 6 id = 250024 } unitleader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950116 } unitleader = { type = 6 id = 950021 } } defenders = { maxdivisions = 9 nation = 12 leader = { type = 6 id = 50250 } leader = { type = 6 id = 160021 } leader = { type = 6 id = 50272 } leader = { type = 6 id = 50350 } unitleader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50035 } unitleader = { type = 6 id = 50272 } unitleader = { type = 6 id = 160021 } unitleader = { type = 6 id = 50350 } unitleader = { type = 6 id = 50220 } } } recordedleaderevent = { date = { year = 1939 month = october day = 13 hour = 8 } leader = { type = 6 id = 101102 } skill = 3 } recordedleaderevent = { date = { year = 1939 month = october day = 13 hour = 22 } leader = { type = 6 id = 50232 } skill = 2 } recordedleaderevent = { date = { year = 1939 month = october day = 14 hour = 19 } leader = { type = 6 id = 950145 } skill = 2 } recordedbattle = { id = { type = 4712 id = 409979 } startdate = { year = 1939 month = october day = 15 hour = 11 } enddate = { year = 1939 month = october day = 18 hour = 7 } province = 1340 importance = 5.1962 attackers = { maxdivisions = 3 nation = 11 leader = { type = 4712 id = 401866 } leader = { type = 6 id = 101570 } leader = { type = 6 id = 101260 } leader = { type = 6 id = 101259 } unitleader = { type = 4712 id = 401866 } unitleader = { type = 6 id = 101570 } unitleader = { type = 6 id = 101259 } } defenders = { maxdivisions = 7 winner = 1 nation = 12 leader = { type = 6 id = 50305 } unitleader = { type = 6 id = 50305 } unitleader = { type = 6 id = 50027 } unitleader = { type = 6 id = 50014 } unitleader = { type = 6 id = 50205 } } } recordedbattle = { id = { type = 4712 id = 410486 } startdate = { year = 1939 month = october day = 16 hour = 14 } enddate = { year = 1939 month = october day = 16 hour = 21 } province = 1374 importance = 1.4142 attackers = { maxdivisions = 16 winner = 1 nation = 11 leader = { type = 6 id = 101156 } leader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101156 } unitleader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101109 } unitleader = { type = 6 id = 101180 } unitleader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101102 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50099 } unitleader = { type = 6 id = 50099 } } } recordedbattle = { id = { type = 4712 id = 412102 } startdate = { year = 1939 month = october day = 19 hour = 7 } enddate = { year = 1939 month = october day = 19 hour = 7 } province = 2040 importance = 1.4142 attackers = { maxdivisions = 2 nation = 38 leader = { type = 6 id = 260030 } leader = { type = 6 id = 260006 } unitleader = { type = 6 id = 260030 } unitleader = { type = 6 id = 260006 } } defenders = { maxdivisions = 1 winner = 1 nation = 39 leader = { type = 6 id = 200008 } unitleader = { type = 6 id = 200008 } } } recordedbattle = { id = { type = 4712 id = 412810 } startdate = { year = 1939 month = october day = 20 hour = 11 } enddate = { year = 1939 month = october day = 24 hour = 2 } province = 1334 importance = 20 attackers = { maxdivisions = 15 winner = 1 nation = 11 leader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 950159 } unitleader = { type = 6 id = 950143 } unitleader = { type = 6 id = 250016 } unitleader = { type = 6 id = 101259 } unitleader = { type = 6 id = 101570 } } defenders = { maxdivisions = 10 nation = 12 leader = { type = 6 id = 50083 } leader = { type = 6 id = 50030 } leader = { type = 6 id = 50218 } leader = { type = 6 id = 50290 } leader = { type = 6 id = 50131 } unitleader = { type = 6 id = 50030 } unitleader = { type = 6 id = 50083 } unitleader = { type = 6 id = 50218 } unitleader = { type = 6 id = 50290 } unitleader = { type = 6 id = 50131 } unitleader = { type = 6 id = 50332 } } } recordedbattle = { id = { type = 4712 id = 413316 } startdate = { year = 1939 month = october day = 21 hour = 6 } enddate = { year = 1939 month = october day = 28 hour = 13 } province = 2042 importance = 7.9373 attackers = { maxdivisions = 4 winner = 1 nation = 38 leader = { type = 6 id = 260030 } leader = { type = 6 id = 260000 } unitleader = { type = 6 id = 260030 } unitleader = { type = 6 id = 260000 } } defenders = { maxdivisions = 3 nation = 39 leader = { type = 6 id = 200000 } unitleader = { type = 6 id = 200017 } unitleader = { type = 6 id = 200000 } } } recordedbattle = { id = { type = 4712 id = 413919 } startdate = { year = 1939 month = october day = 22 hour = 5 } enddate = { year = 1939 month = october day = 22 hour = 6 } province = 2011 importance = 1.4142 attackers = { maxdivisions = 1 nation = 39 leader = { type = 6 id = 200001 } unitleader = { type = 6 id = 200001 } } defenders = { maxdivisions = 4 winner = 1 nation = 38 leader = { type = 6 id = 260027 } unitleader = { type = 6 id = 260006 } unitleader = { type = 6 id = 260027 } } } recordedleaderevent = { date = { year = 1939 month = october day = 23 hour = 0 } leader = { type = 6 id = 10211 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = october day = 24 hour = 0 } leader = { type = 6 id = 10213 } rank = 1 } recordedbattle = { id = { type = 4712 id = 415149 } startdate = { year = 1939 month = october day = 24 hour = 3 } enddate = { year = 1939 month = october day = 27 hour = 11 } province = 1320 importance = 1.7321 attackers = { maxdivisions = 14 winner = 1 nation = 12 leader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50173 } unitleader = { type = 4712 id = 415128 } unitleader = { type = 4712 id = 415136 } unitleader = { type = 6 id = 50186 } unitleader = { type = 4712 id = 415633 } unitleader = { type = 6 id = 50303 } } defenders = { maxdivisions = 1 nation = 165 leader = { type = 6 id = 250013 } unitleader = { type = 6 id = 250013 } } } recordedbattle = { id = { type = 4712 id = 415173 } startdate = { year = 1939 month = october day = 24 hour = 5 } enddate = { year = 1939 month = october day = 25 hour = 8 } province = 1326 importance = 7.0711 attackers = { maxdivisions = 5 nation = 11 leader = { type = 6 id = 101051 } leader = { type = 6 id = 101173 } unitleader = { type = 6 id = 101051 } unitleader = { type = 4712 id = 415168 } } defenders = { maxdivisions = 19 winner = 1 nation = 12 leader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50329 } unitleader = { type = 6 id = 50003 } unitleader = { type = 6 id = 50101 } unitleader = { type = 6 id = 50194 } unitleader = { type = 6 id = 50049 } unitleader = { type = 6 id = 50305 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50073 } unitleader = { type = 4712 id = 415128 } unitleader = { type = 4712 id = 415132 } unitleader = { type = 4712 id = 415136 } unitleader = { type = 6 id = 50014 } unitleader = { type = 6 id = 50027 } } } recordedleaderevent = { date = { year = 1939 month = october day = 24 hour = 13 } leader = { type = 6 id = 260030 } skill = 2 } recordedleaderevent = { date = { year = 1939 month = october day = 25 hour = 0 } leader = { type = 6 id = 10335 } rank = 2 } recordedbattle = { id = { type = 4712 id = 415610 } startdate = { year = 1939 month = october day = 25 hour = 4 } enddate = { year = 1939 month = october day = 25 hour = 9 } province = 1374 importance = 1.4142 attackers = { maxdivisions = 17 winner = 1 nation = 11 leader = { type = 6 id = 101156 } leader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101156 } unitleader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101109 } unitleader = { type = 6 id = 101210 } unitleader = { type = 6 id = 101180 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50174 } unitleader = { type = 6 id = 50174 } } } recordedleaderevent = { date = { year = 1939 month = october day = 26 hour = 0 } leader = { type = 6 id = 10194 } rank = 2 } recordedbattle = { id = { type = 4712 id = 416144 } startdate = { year = 1939 month = october day = 26 hour = 12 } enddate = { year = 1939 month = october day = 26 hour = 12 } province = 1334 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50000 } unitleader = { type = 6 id = 50000 } } defenders = { maxdivisions = 8 winner = 1 nation = 11 leader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101055 } } } recordedbattle = { id = { type = 4712 id = 416161 } startdate = { year = 1939 month = october day = 26 hour = 13 } enddate = { year = 1939 month = october day = 26 hour = 16 } province = 1335 importance = 2.8284 attackers = { maxdivisions = 2 nation = 165 leader = { type = 6 id = 950159 } leader = { type = 6 id = 250016 } unitleader = { type = 6 id = 950159 } unitleader = { type = 6 id = 250016 } } defenders = { maxdivisions = 7 winner = 1 nation = 12 leader = { type = 6 id = 50112 } leader = { type = 6 id = 50083 } unitleader = { type = 6 id = 50112 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50332 } unitleader = { type = 6 id = 50083 } } } recordedbattle = { id = { type = 4712 id = 417171 } startdate = { year = 1939 month = october day = 29 hour = 0 } enddate = { year = 1939 month = november day = 12 hour = 18 } province = 1331 importance = 39.6611 attackers = { maxdivisions = 11 nation = 165 leader = { type = 6 id = 250020 } leader = { type = 6 id = 950091 } leader = { type = 6 id = 950053 } leader = { type = 6 id = 950055 } leader = { type = 6 id = 950046 } unitleader = { type = 6 id = 250020 } unitleader = { type = 6 id = 950091 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950055 } unitleader = { type = 6 id = 950046 } } defenders = { maxdivisions = 23 winner = 1 nation = 12 leader = { type = 6 id = 50348 } unitleader = { type = 6 id = 50041 } unitleader = { type = 4712 id = 385229 } unitleader = { type = 6 id = 50148 } unitleader = { type = 6 id = 50353 } unitleader = { type = 6 id = 50139 } unitleader = { type = 6 id = 50287 } unitleader = { type = 6 id = 50136 } unitleader = { type = 6 id = 50128 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50249 } unitleader = { type = 6 id = 50204 } unitleader = { type = 6 id = 50334 } unitleader = { type = 6 id = 50219 } unitleader = { type = 6 id = 50348 } unitleader = { type = 4712 id = 417167 } } } recordedleaderevent = { date = { year = 1939 month = november day = 4 hour = 0 } leader = { type = 6 id = 450028 } rank = 0 } recordedbattle = { id = { type = 4712 id = 419151 } startdate = { year = 1939 month = november day = 4 hour = 10 } enddate = { year = 1939 month = november day = 5 hour = 5 } province = 1223 importance = 1.4142 attackers = { maxdivisions = 1 nation = 343 leader = { type = 4712 id = 399754 } unitleader = { type = 4712 id = 399754 } } defenders = { maxdivisions = 2 winner = 1 nation = 165 leader = { type = 6 id = 950028 } unitleader = { type = 6 id = 950028 } unitleader = { type = 6 id = 950145 } } } recordedbattle = { id = { type = 4712 id = 419163 } startdate = { year = 1939 month = november day = 4 hour = 11 } enddate = { year = 1939 month = november day = 5 hour = 6 } province = 1226 importance = 1.4142 attackers = { maxdivisions = 1 winner = 1 nation = 165 leader = { type = 6 id = 950145 } unitleader = { type = 6 id = 950145 } } defenders = { maxdivisions = 1 nation = 343 leader = { type = 4712 id = 399754 } unitleader = { type = 4712 id = 399754 } } } recordedbattle = { id = { type = 4712 id = 419454 } startdate = { year = 1939 month = november day = 5 hour = 8 } enddate = { year = 1939 month = november day = 5 hour = 9 } province = 2012 importance = 1.4142 attackers = { maxdivisions = 2 nation = 38 leader = { type = 6 id = 260000 } unitleader = { type = 6 id = 260000 } } defenders = { maxdivisions = 1 winner = 1 nation = 39 leader = { type = 6 id = 200001 } unitleader = { type = 6 id = 200001 } } } recordedbattle = { id = { type = 4712 id = 419787 } startdate = { year = 1939 month = november day = 6 hour = 3 } enddate = { year = 1939 month = november day = 6 hour = 3 } province = 2014 importance = 1.4142 attackers = { maxdivisions = 1 nation = 39 leader = { type = 6 id = 200017 } unitleader = { type = 6 id = 200017 } } defenders = { maxdivisions = 2 winner = 1 nation = 38 leader = { type = 6 id = 260030 } unitleader = { type = 6 id = 260030 } } } recordedbattle = { id = { type = 4712 id = 420464 } startdate = { year = 1939 month = november day = 8 hour = 3 } enddate = { year = 1939 month = november day = 8 hour = 4 } province = 2042 importance = 1.4142 attackers = { maxdivisions = 4 winner = 1 nation = 38 leader = { type = 6 id = 260006 } leader = { type = 6 id = 260030 } unitleader = { type = 6 id = 260006 } unitleader = { type = 6 id = 260030 } } defenders = { maxdivisions = 1 nation = 39 leader = { type = 4712 id = 420413 } unitleader = { type = 4712 id = 420413 } } } recordedbattle = { id = { type = 4712 id = 420549 } startdate = { year = 1939 month = november day = 8 hour = 11 } enddate = { year = 1939 month = november day = 11 hour = 1 } province = 1340 importance = 1.7321 attackers = { maxdivisions = 1 nation = 11 leader = { type = 4712 id = 416733 } unitleader = { type = 4712 id = 416733 } } defenders = { maxdivisions = 4 winner = 1 nation = 12 leader = { type = 6 id = 50194 } unitleader = { type = 6 id = 50101 } unitleader = { type = 6 id = 50194 } } } recordedbattle = { id = { type = 4712 id = 421231 } startdate = { year = 1939 month = november day = 10 hour = 6 } enddate = { year = 1939 month = november day = 16 hour = 21 } province = 1258 importance = 9.7980 attackers = { maxdivisions = 14 nation = 12 leader = { type = 6 id = 50115 } leader = { type = 6 id = 50113 } leader = { type = 6 id = 50272 } leader = { type = 6 id = 50003 } unitleader = { type = 6 id = 50115 } unitleader = { type = 6 id = 50272 } unitleader = { type = 4712 id = 421224 } unitleader = { type = 6 id = 50113 } } defenders = { maxdivisions = 4 winner = 1 nation = 165 leader = { type = 6 id = 250014 } leader = { type = 6 id = 950047 } unitleader = { type = 6 id = 250014 } unitleader = { type = 6 id = 250024 } unitleader = { type = 6 id = 950047 } unitleader = { type = 6 id = 950144 } } } recordedleaderevent = { date = { year = 1939 month = november day = 13 hour = 0 } leader = { type = 6 id = 101254 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = november day = 15 hour = 0 } leader = { type = 6 id = 1193 } rank = 2 } recordedbattle = { id = { type = 4712 id = 423517 } startdate = { year = 1939 month = november day = 16 hour = 22 } enddate = { year = 1939 month = november day = 16 hour = 22 } province = 1320 importance = 1.4142 attackers = { maxdivisions = 14 nation = 12 leader = { type = 6 id = 50006 } leader = { type = 6 id = 50173 } leader = { type = 6 id = 50186 } leader = { type = 6 id = 50050 } leader = { type = 6 id = 50174 } leader = { type = 6 id = 50278 } leader = { type = 6 id = 50016 } unitleader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50173 } unitleader = { type = 6 id = 50186 } unitleader = { type = 6 id = 50050 } unitleader = { type = 6 id = 50174 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50016 } } defenders = { maxdivisions = 1 winner = 1 nation = 165 leader = { type = 6 id = 950163 } unitleader = { type = 6 id = 950163 } } } recordedleaderevent = { date = { year = 1939 month = november day = 17 hour = 0 } leader = { type = 6 id = 10482 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = november day = 17 hour = 0 } leader = { type = 6 id = 9756 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = november day = 18 hour = 0 } leader = { type = 6 id = 9710 } rank = 2 } recordedbattle = { id = { type = 4712 id = 424397 } startdate = { year = 1939 month = november day = 18 hour = 11 } enddate = { year = 1939 month = november day = 24 hour = 6 } province = 532 importance = 4.8990 attackers = { maxdivisions = 9 winner = 1 nation = 7 leader = { type = 6 id = 10336 } unitleader = { type = 6 id = 10336 } unitleader = { type = 6 id = 9976 } unitleader = { type = 6 id = 10404 } unitleader = { type = 4712 id = 424382 } unitleader = { type = 6 id = 10083 } } defenders = { maxdivisions = 2 nation = 30 leader = { type = 6 id = 9723 } unitleader = { type = 6 id = 9723 } } } recordedbattle = { id = { type = 4712 id = 425614 } startdate = { year = 1939 month = november day = 20 hour = 14 } enddate = { year = 1939 month = december day = 3 hour = 23 } province = 1343 importance = 14.4222 attackers = { maxdivisions = 7 winner = 1 nation = 165 leader = { type = 6 id = 950008 } leader = { type = 6 id = 950075 } leader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950008 } unitleader = { type = 6 id = 513007 } unitleader = { type = 6 id = 950075 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950143 } } defenders = { maxdivisions = 4 nation = 12 leader = { type = 6 id = 50280 } leader = { type = 6 id = 50000 } unitleader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50000 } } } recordedleaderevent = { date = { year = 1939 month = november day = 21 hour = 4 } leader = { type = 6 id = 950008 } skill = 3 } recordedbattle = { id = { type = 4712 id = 428873 } startdate = { year = 1939 month = november day = 26 hour = 1 } enddate = { year = 1939 month = december day = 1 hour = 0 } province = 538 importance = 4.4721 attackers = { maxdivisions = 2 nation = 30 leader = { type = 6 id = 9756 } unitleader = { type = 6 id = 9756 } } defenders = { maxdivisions = 3 winner = 1 nation = 7 leader = { type = 6 id = 10336 } unitleader = { type = 6 id = 10336 } unitleader = { type = 4712 id = 424382 } } } recordedbattle = { id = { type = 4712 id = 434329 } startdate = { year = 1939 month = december day = 2 hour = 20 } enddate = { year = 1940 month = january day = 9 hour = 0 } province = 1331 importance = 42.5793 attackers = { maxdivisions = 7 winner = 1 nation = 165 leader = { type = 6 id = 950053 } leader = { type = 6 id = 950103 } leader = { type = 6 id = 950121 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950121 } unitleader = { type = 6 id = 950159 } unitleader = { type = 6 id = 250020 } } defenders = { maxdivisions = 18 nation = 12 leader = { type = 6 id = 50204 } leader = { type = 6 id = 50334 } leader = { type = 6 id = 50319 } leader = { type = 6 id = 50189 } unitleader = { type = 6 id = 50314 } unitleader = { type = 6 id = 50139 } unitleader = { type = 6 id = 50136 } unitleader = { type = 6 id = 50128 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50204 } unitleader = { type = 6 id = 50334 } unitleader = { type = 6 id = 50219 } unitleader = { type = 6 id = 50194 } unitleader = { type = 6 id = 50319 } unitleader = { type = 6 id = 50189 } unitleader = { type = 6 id = 50050 } } } recordedbattle = { id = { type = 4712 id = 433352 } startdate = { year = 1939 month = december day = 3 hour = 12 } enddate = { year = 1939 month = december day = 3 hour = 13 } province = 1325 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50254 } unitleader = { type = 6 id = 50254 } } defenders = { maxdivisions = 6 winner = 1 nation = 165 leader = { type = 6 id = 950098 } unitleader = { type = 6 id = 950098 } unitleader = { type = 6 id = 250024 } unitleader = { type = 6 id = 250014 } unitleader = { type = 6 id = 950150 } } } recordedleaderevent = { date = { year = 1939 month = december day = 4 hour = 0 } leader = { type = 6 id = 10461 } rank = 0 } recordedbattle = { id = { type = 4712 id = 436085 } startdate = { year = 1939 month = december day = 4 hour = 20 } enddate = { year = 1939 month = december day = 10 hour = 19 } province = 532 importance = 7.3485 attackers = { maxdivisions = 10 winner = 1 nation = 7 leader = { type = 6 id = 9976 } leader = { type = 6 id = 10336 } unitleader = { type = 6 id = 9976 } unitleader = { type = 6 id = 10404 } unitleader = { type = 4712 id = 424382 } unitleader = { type = 6 id = 10083 } unitleader = { type = 4712 id = 433059 } unitleader = { type = 4712 id = 433060 } unitleader = { type = 6 id = 10336 } unitleader = { type = 4712 id = 436070 } unitleader = { type = 4712 id = 436104 } } defenders = { maxdivisions = 3 nation = 30 leader = { type = 6 id = 9723 } leader = { type = 6 id = 9709 } leader = { type = 6 id = 9710 } unitleader = { type = 6 id = 9723 } unitleader = { type = 6 id = 9709 } unitleader = { type = 6 id = 9710 } } } recordedleaderevent = { date = { year = 1939 month = december day = 5 hour = 0 } leader = { type = 6 id = 10481 } rank = 1 } recordedbattle = { id = { type = 4712 id = 434633 } startdate = { year = 1939 month = december day = 6 hour = 7 } enddate = { year = 1939 month = december day = 15 hour = 18 } province = 1335 importance = 18 attackers = { maxdivisions = 6 nation = 165 leader = { type = 6 id = 950007 } leader = { type = 6 id = 950144 } leader = { type = 6 id = 250016 } unitleader = { type = 6 id = 950007 } unitleader = { type = 6 id = 950144 } unitleader = { type = 6 id = 250016 } } defenders = { maxdivisions = 10 winner = 1 nation = 12 leader = { type = 6 id = 50083 } unitleader = { type = 6 id = 50112 } unitleader = { type = 6 id = 50340 } unitleader = { type = 6 id = 50083 } unitleader = { type = 6 id = 50218 } unitleader = { type = 6 id = 50030 } unitleader = { type = 6 id = 50131 } } } recordedleaderevent = { date = { year = 1939 month = december day = 7 hour = 13 } leader = { type = 6 id = 50050 } skill = 3 } recordedbattle = { id = { type = 4712 id = 435197 } startdate = { year = 1939 month = december day = 7 hour = 16 } enddate = { year = 1939 month = december day = 21 hour = 3 } province = 1316 importance = 33.6749 attackers = { maxdivisions = 9 winner = 1 nation = 165 leader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950022 } unitleader = { type = 4712 id = 435196 } unitleader = { type = 6 id = 950098 } unitleader = { type = 6 id = 950163 } unitleader = { type = 6 id = 950036 } unitleader = { type = 6 id = 250024 } } defenders = { maxdivisions = 11 nation = 12 leader = { type = 6 id = 50173 } leader = { type = 6 id = 50147 } leader = { type = 6 id = 50014 } leader = { type = 6 id = 50154 } unitleader = { type = 6 id = 50173 } unitleader = { type = 6 id = 50014 } unitleader = { type = 6 id = 50154 } unitleader = { type = 6 id = 50254 } unitleader = { type = 4712 id = 435188 } } } recordedleaderevent = { date = { year = 1939 month = december day = 8 hour = 0 } leader = { type = 6 id = 58010 } rank = 2 } recordedbattle = { id = { type = 4712 id = 436641 } startdate = { year = 1939 month = december day = 11 hour = 0 } enddate = { year = 1939 month = december day = 11 hour = 0 } province = 1343 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50315 } unitleader = { type = 6 id = 50315 } } defenders = { maxdivisions = 4 winner = 1 nation = 165 leader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950075 } unitleader = { type = 6 id = 950008 } unitleader = { type = 6 id = 513007 } } } recordedleaderevent = { date = { year = 1939 month = december day = 11 hour = 7 } leader = { type = 6 id = 50131 } skill = 3 } recordedleaderevent = { date = { year = 1939 month = december day = 12 hour = 0 } leader = { type = 6 id = 10197 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = december day = 12 hour = 0 } leader = { type = 6 id = 54028 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = december day = 13 hour = 0 } leader = { type = 6 id = 9956 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = december day = 13 hour = 22 } leader = { type = 6 id = 50219 } skill = 3 } recordedleaderevent = { date = { year = 1939 month = december day = 14 hour = 0 } leader = { type = 6 id = 10058 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = december day = 14 hour = 5 } leader = { type = 6 id = 50128 } skill = 3 } recordedleaderevent = { date = { year = 1939 month = december day = 15 hour = 0 } leader = { type = 6 id = 9903 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = december day = 15 hour = 4 } leader = { type = 6 id = 950159 } skill = 4 } recordedleaderevent = { date = { year = 1939 month = december day = 16 hour = 0 } leader = { type = 6 id = 10339 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = december day = 16 hour = 0 } leader = { type = 6 id = 950036 } skill = 2 } recordedbattle = { id = { type = 4712 id = 439430 } startdate = { year = 1939 month = december day = 16 hour = 2 } enddate = { year = 1939 month = december day = 17 hour = 10 } province = 532 importance = 2.8284 attackers = { maxdivisions = 10 winner = 1 nation = 7 leader = { type = 6 id = 10393 } unitleader = { type = 6 id = 10393 } unitleader = { type = 6 id = 10404 } unitleader = { type = 4712 id = 424382 } unitleader = { type = 6 id = 10083 } unitleader = { type = 4712 id = 435305 } unitleader = { type = 4712 id = 437506 } unitleader = { type = 4712 id = 437761 } } defenders = { maxdivisions = 2 nation = 30 leader = { type = 6 id = 9723 } leader = { type = 6 id = 9709 } unitleader = { type = 6 id = 9723 } unitleader = { type = 6 id = 9709 } } } recordedleaderevent = { date = { year = 1939 month = december day = 20 hour = 0 } leader = { type = 6 id = 10315 } rank = 0 } recordedleaderevent = { date = { year = 1939 month = december day = 21 hour = 0 } leader = { type = 6 id = 10154 } rank = 1 } recordedbattle = { id = { type = 4712 id = 442268 } startdate = { year = 1939 month = december day = 21 hour = 5 } enddate = { year = 1939 month = december day = 25 hour = 1 } province = 1316 importance = 8 attackers = { maxdivisions = 16 nation = 12 leader = { type = 6 id = 50169 } leader = { type = 6 id = 50232 } leader = { type = 6 id = 50348 } leader = { type = 6 id = 50004 } leader = { type = 6 id = 50228 } leader = { type = 6 id = 50091 } leader = { type = 4712 id = 442171 } leader = { type = 4712 id = 442173 } leader = { type = 4712 id = 442261 } leader = { type = 4712 id = 442263 } unitleader = { type = 6 id = 50169 } unitleader = { type = 6 id = 50232 } unitleader = { type = 6 id = 50348 } unitleader = { type = 4712 id = 441079 } unitleader = { type = 4712 id = 441081 } unitleader = { type = 6 id = 50004 } unitleader = { type = 4712 id = 442171 } unitleader = { type = 4712 id = 442173 } unitleader = { type = 4712 id = 442261 } unitleader = { type = 4712 id = 442263 } } defenders = { maxdivisions = 4 winner = 1 nation = 165 leader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950163 } } } recordedleaderevent = { date = { year = 1939 month = december day = 22 hour = 0 } leader = { type = 6 id = 1241 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = december day = 22 hour = 0 } leader = { type = 6 id = 10097 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = december day = 22 hour = 11 } leader = { type = 6 id = 10501 } skill = 2 } recordedleaderevent = { date = { year = 1939 month = december day = 23 hour = 0 } leader = { type = 6 id = 1018 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = december day = 24 hour = 0 } leader = { type = 6 id = 101055 } rank = 0 } recordedleaderevent = { date = { year = 1939 month = december day = 25 hour = 0 } leader = { type = 6 id = 101102 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = december day = 25 hour = 0 } leader = { type = 6 id = 101565 } rank = 2 } recordedbattle = { id = { type = 4712 id = 442475 } startdate = { year = 1939 month = december day = 25 hour = 15 } enddate = { year = 1939 month = december day = 27 hour = 14 } province = 1335 importance = 5.6569 attackers = { maxdivisions = 4 nation = 165 leader = { type = 6 id = 950144 } leader = { type = 6 id = 250016 } leader = { type = 6 id = 950107 } unitleader = { type = 6 id = 950144 } unitleader = { type = 6 id = 250016 } unitleader = { type = 6 id = 950107 } } defenders = { maxdivisions = 9 winner = 1 nation = 12 leader = { type = 6 id = 50083 } unitleader = { type = 6 id = 50112 } unitleader = { type = 6 id = 50340 } unitleader = { type = 6 id = 50083 } unitleader = { type = 6 id = 50218 } unitleader = { type = 6 id = 50030 } unitleader = { type = 6 id = 50131 } } } recordedleaderevent = { date = { year = 1939 month = december day = 26 hour = 0 } leader = { type = 6 id = 1092 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = december day = 26 hour = 0 } leader = { type = 6 id = 101175 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = december day = 26 hour = 0 } leader = { type = 6 id = 101180 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = december day = 26 hour = 7 } leader = { type = 6 id = 1456 } skill = 4 } recordedleaderevent = { date = { year = 1939 month = december day = 26 hour = 8 } leader = { type = 6 id = 1421 } skill = 3 } recordedleaderevent = { date = { year = 1939 month = december day = 27 hour = 0 } leader = { type = 6 id = 1204 } rank = 2 } recordedleaderevent = { date = { year = 1939 month = december day = 27 hour = 0 } leader = { type = 6 id = 101069 } rank = 2 } recordedbattle = { id = { type = 4712 id = 443919 } startdate = { year = 1939 month = december day = 28 hour = 21 } enddate = { year = 1940 month = january day = 0 hour = 12 } province = 1340 importance = 4.2426 attackers = { maxdivisions = 3 nation = 165 leader = { type = 6 id = 950122 } leader = { type = 6 id = 950075 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950008 } unitleader = { type = 6 id = 950075 } } defenders = { maxdivisions = 6 winner = 1 nation = 12 leader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50180 } unitleader = { type = 6 id = 50315 } unitleader = { type = 6 id = 50249 } } } recordedleaderevent = { date = { year = 1939 month = december day = 29 hour = 0 } leader = { type = 6 id = 6077 } rank = 1 } recordedleaderevent = { date = { year = 1939 month = december day = 29 hour = 0 } leader = { type = 6 id = 10389 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = january day = 0 hour = 0 } leader = { type = 6 id = 1086 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = january day = 0 hour = 0 } leader = { type = 6 id = 1393 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = january day = 0 hour = 0 } leader = { type = 6 id = 24148 } rank = 0 } recordedleaderevent = { date = { year = 1940 month = january day = 0 hour = 0 } leader = { type = 6 id = 24368 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = january day = 0 hour = 0 } leader = { type = 6 id = 6222 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = january day = 0 hour = 0 } leader = { type = 6 id = 10498 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = january day = 0 hour = 0 } leader = { type = 6 id = 101291 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = january day = 0 hour = 0 } leader = { type = 6 id = 101449 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = january day = 0 hour = 0 } leader = { type = 6 id = 31157 } rank = 0 } recordedleaderevent = { date = { year = 1940 month = january day = 0 hour = 0 } leader = { type = 6 id = 52085 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = january day = 0 hour = 0 } leader = { type = 6 id = 60254 } rank = 0 } recordedleaderevent = { date = { year = 1940 month = january day = 0 hour = 0 } leader = { type = 6 id = 60469 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = january day = 0 hour = 0 } leader = { type = 6 id = 1727 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = january day = 1 hour = 0 } leader = { type = 6 id = 1382 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = january day = 1 hour = 0 } leader = { type = 6 id = 24149 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = january day = 1 hour = 0 } leader = { type = 6 id = 7836 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = january day = 1 hour = 0 } leader = { type = 6 id = 6232 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = january day = 1 hour = 0 } leader = { type = 6 id = 10468 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = january day = 1 hour = 0 } leader = { type = 6 id = 101485 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = january day = 1 hour = 0 } leader = { type = 6 id = 60658 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = january day = 1 hour = 0 } leader = { type = 6 id = 1743 } rank = 2 } recordedbattle = { id = { type = 4712 id = 448141 } startdate = { year = 1940 month = january day = 1 hour = 2 } enddate = { year = 1940 month = january day = 17 hour = 1 } province = 1335 importance = 28 attackers = { maxdivisions = 7 winner = 1 nation = 165 leader = { type = 6 id = 950144 } leader = { type = 6 id = 250016 } leader = { type = 6 id = 950107 } leader = { type = 6 id = 101055 } unitleader = { type = 6 id = 950144 } unitleader = { type = 6 id = 250016 } unitleader = { type = 6 id = 950107 } unitleader = { type = 6 id = 101055 } unitleader = { type = 6 id = 101573 } unitleader = { type = 6 id = 101097 } } defenders = { maxdivisions = 9 nation = 12 leader = { type = 6 id = 50083 } leader = { type = 6 id = 50131 } unitleader = { type = 6 id = 50112 } unitleader = { type = 6 id = 50340 } unitleader = { type = 6 id = 50083 } unitleader = { type = 6 id = 50218 } unitleader = { type = 6 id = 50030 } unitleader = { type = 6 id = 50131 } } } recordedleaderevent = { date = { year = 1940 month = january day = 2 hour = 0 } leader = { type = 6 id = 1404 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = january day = 2 hour = 0 } leader = { type = 6 id = 24172 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = january day = 2 hour = 0 } leader = { type = 6 id = 60668 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = january day = 3 hour = 0 } leader = { type = 6 id = 1567 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = january day = 3 hour = 0 } leader = { type = 6 id = 60389 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = january day = 3 hour = 5 } leader = { type = 6 id = 50319 } trait = 23 } recordedbattle = { id = { type = 4712 id = 451344 } startdate = { year = 1940 month = january day = 3 hour = 17 } enddate = { year = 1940 month = january day = 20 hour = 10 } province = 1326 importance = 28.8617 attackers = { maxdivisions = 14 winner = 1 nation = 165 leader = { type = 6 id = 950163 } leader = { type = 6 id = 950022 } leader = { type = 4712 id = 386097 } leader = { type = 6 id = 513006 } leader = { type = 6 id = 950047 } leader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950163 } unitleader = { type = 6 id = 513006 } unitleader = { type = 6 id = 950022 } unitleader = { type = 6 id = 101051 } unitleader = { type = 6 id = 950047 } unitleader = { type = 6 id = 950116 } unitleader = { type = 6 id = 950122 } unitleader = { type = 4712 id = 450301 } unitleader = { type = 4712 id = 386097 } unitleader = { type = 6 id = 950008 } } defenders = { maxdivisions = 7 nation = 12 leader = { type = 6 id = 50004 } leader = { type = 6 id = 50326 } leader = { type = 6 id = 50254 } leader = { type = 6 id = 50048 } leader = { type = 6 id = 50000 } leader = { type = 6 id = 50180 } leader = { type = 6 id = 50145 } unitleader = { type = 6 id = 50004 } unitleader = { type = 6 id = 50326 } unitleader = { type = 6 id = 50254 } unitleader = { type = 6 id = 50249 } unitleader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50000 } unitleader = { type = 6 id = 50180 } unitleader = { type = 6 id = 50315 } unitleader = { type = 6 id = 50145 } } } recordedleaderevent = { date = { year = 1940 month = january day = 4 hour = 0 } leader = { type = 6 id = 1342 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = january day = 4 hour = 0 } leader = { type = 6 id = 10421 } rank = 0 } recordedleaderevent = { date = { year = 1940 month = january day = 4 hour = 0 } leader = { type = 6 id = 60409 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = january day = 5 hour = 0 } leader = { type = 6 id = 1593 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = january day = 5 hour = 0 } leader = { type = 6 id = 10445 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = january day = 5 hour = 0 } leader = { type = 6 id = 60646 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = january day = 6 hour = 0 } leader = { type = 6 id = 1558 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = january day = 6 hour = 0 } leader = { type = 6 id = 60449 } rank = 2 } recordedbattle = { id = { type = 4712 id = 447045 } startdate = { year = 1940 month = january day = 6 hour = 6 } enddate = { year = 1940 month = january day = 12 hour = 8 } province = 1340 importance = 12.2474 attackers = { maxdivisions = 10 winner = 1 nation = 165 leader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950008 } unitleader = { type = 6 id = 950075 } unitleader = { type = 6 id = 101205 } unitleader = { type = 6 id = 101260 } unitleader = { type = 6 id = 101051 } } defenders = { maxdivisions = 5 nation = 12 leader = { type = 6 id = 50048 } leader = { type = 6 id = 50180 } leader = { type = 6 id = 50315 } unitleader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50180 } unitleader = { type = 6 id = 50315 } } } recordedleaderevent = { date = { year = 1940 month = january day = 7 hour = 0 } leader = { type = 6 id = 1341 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = january day = 8 hour = 0 } leader = { type = 6 id = 1392 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = january day = 8 hour = 8 } leader = { type = 6 id = 50189 } skill = 2 } recordedbattle = { id = { type = 4712 id = 448139 } startdate = { year = 1940 month = january day = 9 hour = 3 } enddate = { year = 1940 month = january day = 15 hour = 4 } province = 1374 importance = 9.7980 attackers = { maxdivisions = 7 winner = 1 nation = 165 leader = { type = 6 id = 101156 } unitleader = { type = 6 id = 101156 } unitleader = { type = 6 id = 101109 } unitleader = { type = 6 id = 101210 } } defenders = { maxdivisions = 4 nation = 12 leader = { type = 6 id = 50305 } leader = { type = 6 id = 50337 } unitleader = { type = 6 id = 50305 } unitleader = { type = 6 id = 50353 } unitleader = { type = 6 id = 50337 } } } recordedbattle = { id = { type = 4712 id = 448140 } startdate = { year = 1940 month = january day = 9 hour = 3 } enddate = { year = 1940 month = january day = 13 hour = 23 } province = 1306 importance = 10 attackers = { maxdivisions = 10 winner = 1 nation = 165 leader = { type = 6 id = 101047 } leader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101047 } unitleader = { type = 6 id = 101030 } unitleader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101017 } } defenders = { maxdivisions = 5 nation = 12 leader = { type = 6 id = 50250 } leader = { type = 6 id = 50244 } unitleader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50244 } } } recordedleaderevent = { date = { year = 1940 month = january day = 10 hour = 0 } leader = { type = 6 id = 101175 } rank = 0 } recordedleaderevent = { date = { year = 1940 month = january day = 13 hour = 4 } leader = { type = 6 id = 311 } rank = 0 } recordedleaderevent = { date = { year = 1940 month = january day = 13 hour = 4 } leader = { type = 6 id = 311 } skill = 4 } recordedbattle = { id = { type = 4712 id = 450161 } startdate = { year = 1940 month = january day = 14 hour = 3 } enddate = { year = 1940 month = january day = 21 hour = 14 } province = 1314 importance = 13.2288 attackers = { maxdivisions = 5 nation = 165 leader = { type = 6 id = 950085 } leader = { type = 6 id = 950059 } leader = { type = 6 id = 950043 } unitleader = { type = 6 id = 950085 } unitleader = { type = 6 id = 950059 } unitleader = { type = 6 id = 950043 } } defenders = { maxdivisions = 7 winner = 1 nation = 12 leader = { type = 6 id = 50115 } leader = { type = 6 id = 160021 } unitleader = { type = 6 id = 50115 } unitleader = { type = 6 id = 160021 } unitleader = { type = 6 id = 50091 } unitleader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50290 } unitleader = { type = 6 id = 50195 } unitleader = { type = 6 id = 50016 } } } recordedleaderevent = { date = { year = 1940 month = january day = 14 hour = 12 } leader = { type = 6 id = 101109 } skill = 3 } recordedbattle = { id = { type = 4712 id = 451439 } startdate = { year = 1940 month = january day = 14 hour = 14 } enddate = { year = 1940 month = january day = 17 hour = 16 } province = 1317 importance = 8.6603 attackers = { maxdivisions = 5 nation = 165 leader = { type = 6 id = 101051 } leader = { type = 6 id = 101246 } leader = { type = 4712 id = 451343 } leader = { type = 4712 id = 451438 } unitleader = { type = 6 id = 101051 } unitleader = { type = 6 id = 101246 } unitleader = { type = 4712 id = 451343 } unitleader = { type = 4712 id = 451438 } } defenders = { maxdivisions = 13 winner = 1 nation = 12 leader = { type = 6 id = 50004 } unitleader = { type = 6 id = 50145 } unitleader = { type = 6 id = 50004 } unitleader = { type = 6 id = 50000 } unitleader = { type = 6 id = 50254 } unitleader = { type = 6 id = 50326 } unitleader = { type = 4712 id = 450290 } unitleader = { type = 4712 id = 451131 } unitleader = { type = 4712 id = 451328 } unitleader = { type = 4712 id = 451431 } } } recordedleaderevent = { date = { year = 1940 month = january day = 15 hour = 1 } leader = { type = 6 id = 454 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = january day = 15 hour = 1 } leader = { type = 6 id = 454 } skill = 3 } recordedleaderevent = { date = { year = 1940 month = january day = 15 hour = 1 } leader = { type = 6 id = 454 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = january day = 15 hour = 1 } leader = { type = 6 id = 454 } skill = 2 } recordedleaderevent = { date = { year = 1940 month = january day = 16 hour = 0 } leader = { type = 6 id = 456 } rank = 0 } recordedleaderevent = { date = { year = 1940 month = january day = 16 hour = 0 } leader = { type = 6 id = 950 } rank = 2 } recordedbattle = { id = { type = 4712 id = 450812 } startdate = { year = 1940 month = january day = 16 hour = 0 } enddate = { year = 1940 month = january day = 19 hour = 6 } province = 1307 importance = 12.1244 attackers = { maxdivisions = 7 nation = 165 leader = { type = 6 id = 101008 } leader = { type = 6 id = 101179 } unitleader = { type = 6 id = 101008 } unitleader = { type = 4712 id = 450804 } unitleader = { type = 6 id = 101179 } } defenders = { maxdivisions = 9 winner = 1 nation = 12 leader = { type = 6 id = 50041 } unitleader = { type = 6 id = 50041 } unitleader = { type = 6 id = 50200 } unitleader = { type = 6 id = 50101 } unitleader = { type = 4712 id = 450800 } } } recordedleaderevent = { date = { year = 1940 month = january day = 17 hour = 0 } leader = { type = 6 id = 475 } rank = 2 } recordedbattle = { id = { type = 4712 id = 454167 } startdate = { year = 1940 month = january day = 17 hour = 18 } enddate = { year = 1940 month = february day = 4 hour = 9 } province = 1306 importance = 24.7386 attackers = { maxdivisions = 8 winner = 1 nation = 165 leader = { type = 6 id = 101047 } leader = { type = 6 id = 101083 } leader = { type = 6 id = 101008 } unitleader = { type = 6 id = 101047 } unitleader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101008 } unitleader = { type = 4712 id = 452953 } unitleader = { type = 6 id = 101570 } } defenders = { maxdivisions = 6 nation = 12 leader = { type = 6 id = 50101 } leader = { type = 6 id = 50307 } leader = { type = 6 id = 50244 } leader = { type = 6 id = 50219 } leader = { type = 6 id = 50027 } unitleader = { type = 6 id = 50101 } unitleader = { type = 6 id = 50307 } unitleader = { type = 6 id = 50244 } unitleader = { type = 6 id = 50219 } unitleader = { type = 6 id = 50027 } } } recordedbattle = { id = { type = 4712 id = 452632 } startdate = { year = 1940 month = january day = 20 hour = 11 } enddate = { year = 1940 month = january day = 20 hour = 11 } province = 1326 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50326 } unitleader = { type = 6 id = 50326 } } defenders = { maxdivisions = 4 winner = 1 nation = 165 leader = { type = 6 id = 950047 } unitleader = { type = 6 id = 950047 } unitleader = { type = 6 id = 513006 } } } recordedbattle = { id = { type = 4712 id = 452658 } startdate = { year = 1940 month = january day = 20 hour = 13 } enddate = { year = 1940 month = january day = 23 hour = 4 } province = 1316 importance = 12.1244 attackers = { maxdivisions = 33 nation = 12 leader = { type = 6 id = 50152 } leader = { type = 6 id = 50048 } leader = { type = 6 id = 50348 } leader = { type = 6 id = 50227 } leader = { type = 6 id = 50319 } unitleader = { type = 6 id = 50152 } unitleader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50348 } unitleader = { type = 6 id = 50227 } unitleader = { type = 4712 id = 452651 } unitleader = { type = 4712 id = 452653 } unitleader = { type = 6 id = 160017 } unitleader = { type = 6 id = 50319 } } defenders = { maxdivisions = 7 winner = 1 nation = 165 leader = { type = 6 id = 950116 } unitleader = { type = 6 id = 950116 } unitleader = { type = 6 id = 250024 } unitleader = { type = 6 id = 950036 } unitleader = { type = 6 id = 101048 } unitleader = { type = 6 id = 101148 } } } recordedleaderevent = { date = { year = 1940 month = january day = 22 hour = 0 } leader = { type = 6 id = 24357 } rank = 2 } recordedbattle = { id = { type = 4712 id = 453299 } startdate = { year = 1940 month = january day = 22 hour = 12 } enddate = { year = 1940 month = january day = 28 hour = 6 } province = 1317 importance = 24.4949 attackers = { maxdivisions = 10 nation = 165 leader = { type = 6 id = 950163 } leader = { type = 6 id = 101246 } leader = { type = 6 id = 101051 } unitleader = { type = 6 id = 950163 } unitleader = { type = 6 id = 513006 } unitleader = { type = 6 id = 101246 } unitleader = { type = 6 id = 101051 } unitleader = { type = 6 id = 950036 } } defenders = { maxdivisions = 18 winner = 1 nation = 12 leader = { type = 6 id = 50048 } leader = { type = 6 id = 50319 } leader = { type = 6 id = 50326 } unitleader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50326 } unitleader = { type = 6 id = 50254 } unitleader = { type = 6 id = 50319 } unitleader = { type = 6 id = 50145 } unitleader = { type = 6 id = 50000 } unitleader = { type = 6 id = 50315 } unitleader = { type = 6 id = 50180 } } } recordedleaderevent = { date = { year = 1940 month = january day = 24 hour = 6 } leader = { type = 6 id = 513006 } skill = 2 } recordedleaderevent = { date = { year = 1940 month = january day = 24 hour = 20 } leader = { type = 6 id = 50145 } skill = 3 } recordedleaderevent = { date = { year = 1940 month = january day = 24 hour = 22 } leader = { type = 6 id = 50180 } skill = 3 } recordedleaderevent = { date = { year = 1940 month = january day = 25 hour = 9 } leader = { type = 6 id = 50000 } skill = 4 } recordedleaderevent = { date = { year = 1940 month = january day = 26 hour = 22 } leader = { type = 6 id = 101570 } skill = 2 } recordedleaderevent = { date = { year = 1940 month = january day = 27 hour = 0 } leader = { type = 6 id = 101174 } rank = 1 } recordedbattle = { id = { type = 4712 id = 455494 } startdate = { year = 1940 month = january day = 28 hour = 19 } enddate = { year = 1940 month = february day = 1 hour = 7 } province = 1374 importance = 3.4641 attackers = { maxdivisions = 7 winner = 1 nation = 165 leader = { type = 6 id = 101156 } unitleader = { type = 6 id = 101156 } unitleader = { type = 6 id = 101109 } unitleader = { type = 6 id = 101102 } } defenders = { maxdivisions = 2 nation = 12 leader = { type = 6 id = 50255 } leader = { type = 6 id = 50298 } unitleader = { type = 6 id = 50255 } unitleader = { type = 6 id = 50298 } } } recordedbattle = { id = { type = 4712 id = 455879 } startdate = { year = 1940 month = january day = 29 hour = 13 } enddate = { year = 1940 month = january day = 29 hour = 16 } province = 532 importance = 5.6569 attackers = { maxdivisions = 4 nation = 30 leader = { type = 6 id = 9756 } leader = { type = 6 id = 9720 } unitleader = { type = 6 id = 9756 } unitleader = { type = 6 id = 9720 } } defenders = { maxdivisions = 8 winner = 1 nation = 7 leader = { type = 6 id = 9870 } unitleader = { type = 6 id = 9870 } unitleader = { type = 6 id = 9818 } unitleader = { type = 6 id = 10001 } unitleader = { type = 6 id = 9812 } unitleader = { type = 6 id = 9898 } unitleader = { type = 6 id = 9944 } unitleader = { type = 4712 id = 455874 } } } recordedbattle = { id = { type = 4712 id = 456885 } startdate = { year = 1940 month = february day = 2 hour = 2 } enddate = { year = 1940 month = february day = 3 hour = 15 } province = 536 importance = 2.8284 attackers = { maxdivisions = 2 nation = 30 leader = { type = 6 id = 9728 } unitleader = { type = 6 id = 9728 } } defenders = { maxdivisions = 2 winner = 1 nation = 7 leader = { type = 6 id = 10345 } unitleader = { type = 6 id = 10345 } unitleader = { type = 6 id = 10386 } } } recordedleaderevent = { date = { year = 1940 month = february day = 3 hour = 15 } leader = { type = 6 id = 101208 } skill = 2 } recordedbattle = { id = { type = 4712 id = 458018 } startdate = { year = 1940 month = february day = 5 hour = 1 } enddate = { year = 1940 month = february day = 8 hour = 7 } province = 1313 importance = 13.8564 attackers = { maxdivisions = 8 nation = 165 leader = { type = 6 id = 101093 } leader = { type = 6 id = 101246 } unitleader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101246 } } defenders = { maxdivisions = 10 winner = 1 nation = 12 leader = { type = 6 id = 50348 } unitleader = { type = 6 id = 50348 } unitleader = { type = 6 id = 50069 } unitleader = { type = 6 id = 50143 } unitleader = { type = 4712 id = 458008 } unitleader = { type = 6 id = 160017 } unitleader = { type = 6 id = 50326 } unitleader = { type = 6 id = 50000 } unitleader = { type = 6 id = 50199 } } } recordedleaderevent = { date = { year = 1940 month = february day = 7 hour = 16 } leader = { type = 6 id = 10480 } skill = 2 } recordedbattle = { id = { type = 4712 id = 463927 } startdate = { year = 1940 month = february day = 8 hour = 5 } enddate = { year = 1940 month = february day = 20 hour = 11 } province = 1306 importance = 6.9282 attackers = { maxdivisions = 7 winner = 1 nation = 165 leader = { type = 6 id = 101047 } leader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101047 } unitleader = { type = 6 id = 101208 } unitleader = { type = 6 id = 101083 } } defenders = { maxdivisions = 2 nation = 12 leader = { type = 6 id = 50148 } leader = { type = 6 id = 50307 } leader = { type = 6 id = 50133 } leader = { type = 6 id = 50244 } leader = { type = 6 id = 50194 } leader = { type = 6 id = 50115 } leader = { type = 6 id = 50027 } unitleader = { type = 6 id = 50148 } unitleader = { type = 6 id = 50307 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50244 } unitleader = { type = 6 id = 50194 } unitleader = { type = 6 id = 50115 } unitleader = { type = 6 id = 50027 } } } recordedbattle = { id = { type = 4712 id = 459407 } startdate = { year = 1940 month = february day = 8 hour = 13 } enddate = { year = 1940 month = february day = 12 hour = 6 } province = 532 importance = 12 attackers = { maxdivisions = 6 nation = 30 leader = { type = 6 id = 9756 } leader = { type = 6 id = 9755 } unitleader = { type = 6 id = 9756 } unitleader = { type = 6 id = 9755 } } defenders = { maxdivisions = 7 winner = 1 nation = 7 leader = { type = 6 id = 9870 } unitleader = { type = 6 id = 9870 } unitleader = { type = 6 id = 10001 } unitleader = { type = 6 id = 9898 } unitleader = { type = 6 id = 9944 } unitleader = { type = 6 id = 9901 } } } recordedleaderevent = { date = { year = 1940 month = february day = 12 hour = 0 } leader = { type = 6 id = 101075 } rank = 1 } recordedbattle = { id = { type = 4712 id = 461812 } startdate = { year = 1940 month = february day = 12 hour = 17 } enddate = { year = 1940 month = february day = 15 hour = 7 } province = 1374 importance = 1.7321 attackers = { maxdivisions = 9 winner = 1 nation = 165 leader = { type = 6 id = 101156 } leader = { type = 6 id = 101205 } unitleader = { type = 6 id = 101156 } unitleader = { type = 6 id = 101109 } unitleader = { type = 6 id = 101102 } unitleader = { type = 6 id = 101205 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50190 } leader = { type = 6 id = 50016 } unitleader = { type = 6 id = 50190 } unitleader = { type = 6 id = 50016 } } } recordedbattle = { id = { type = 4712 id = 462042 } startdate = { year = 1940 month = february day = 15 hour = 2 } enddate = { year = 1940 month = february day = 24 hour = 1 } province = 1317 importance = 42 attackers = { maxdivisions = 19 winner = 1 nation = 165 leader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950116 } unitleader = { type = 6 id = 950163 } unitleader = { type = 6 id = 101051 } unitleader = { type = 6 id = 101093 } unitleader = { type = 4712 id = 462026 } unitleader = { type = 6 id = 101246 } unitleader = { type = 6 id = 950088 } } defenders = { maxdivisions = 14 nation = 12 leader = { type = 6 id = 50048 } leader = { type = 6 id = 50050 } unitleader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50145 } unitleader = { type = 6 id = 50180 } unitleader = { type = 6 id = 50255 } unitleader = { type = 4712 id = 462018 } } } recordedleaderevent = { date = { year = 1940 month = february day = 17 hour = 10 } leader = { type = 6 id = 950163 } skill = 3 } recordedleaderevent = { date = { year = 1940 month = february day = 20 hour = 2 } leader = { type = 6 id = 101259 } skill = 2 } recordedbattle = { id = { type = 4712 id = 464840 } startdate = { year = 1940 month = february day = 21 hour = 21 } enddate = { year = 1940 month = february day = 24 hour = 10 } province = 1306 importance = 3.4641 attackers = { maxdivisions = 17 winner = 1 nation = 12 leader = { type = 6 id = 50133 } leader = { type = 6 id = 50041 } leader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50041 } unitleader = { type = 6 id = 50250 } unitleader = { type = 4712 id = 464822 } unitleader = { type = 4712 id = 464826 } unitleader = { type = 4712 id = 464828 } unitleader = { type = 4712 id = 464830 } } defenders = { maxdivisions = 2 nation = 165 leader = { type = 6 id = 101047 } unitleader = { type = 6 id = 101047 } } } recordedleaderevent = { date = { year = 1940 month = february day = 23 hour = 3 } leader = { type = 6 id = 50200 } skill = 3 } recordedbattle = { id = { type = 4712 id = 465969 } startdate = { year = 1940 month = february day = 24 hour = 19 } enddate = { year = 1940 month = february day = 27 hour = 7 } province = 535 importance = 3.4641 attackers = { maxdivisions = 2 nation = 30 leader = { type = 6 id = 9750 } leader = { type = 6 id = 9707 } unitleader = { type = 6 id = 9750 } unitleader = { type = 6 id = 9707 } } defenders = { maxdivisions = 4 winner = 1 nation = 7 leader = { type = 6 id = 10201 } unitleader = { type = 6 id = 10201 } unitleader = { type = 6 id = 10243 } unitleader = { type = 6 id = 9855 } unitleader = { type = 6 id = 9981 } } } recordedbattle = { id = { type = 4712 id = 466635 } startdate = { year = 1940 month = february day = 26 hour = 14 } enddate = { year = 1940 month = february day = 26 hour = 14 } province = 1317 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50255 } unitleader = { type = 6 id = 50255 } } defenders = { maxdivisions = 3 winner = 1 nation = 165 leader = { type = 6 id = 950116 } unitleader = { type = 6 id = 950116 } } } recordedbattle = { id = { type = 4712 id = 467491 } startdate = { year = 1940 month = february day = 28 hour = 15 } enddate = { year = 1940 month = february day = 29 hour = 10 } province = 1305 importance = 7.0711 attackers = { maxdivisions = 5 nation = 165 leader = { type = 6 id = 101083 } leader = { type = 6 id = 101565 } unitleader = { type = 6 id = 101083 } unitleader = { type = 4712 id = 467474 } } defenders = { maxdivisions = 15 winner = 1 nation = 12 leader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50244 } unitleader = { type = 6 id = 50173 } unitleader = { type = 6 id = 50115 } unitleader = { type = 6 id = 50307 } unitleader = { type = 4712 id = 467476 } } } recordedleaderevent = { date = { year = 1940 month = march day = 0 hour = 17 } leader = { type = 6 id = 10476 } skill = 2 } recordedleaderevent = { date = { year = 1940 month = march day = 0 hour = 19 } leader = { type = 6 id = 1447 } skill = 6 } recordedleaderevent = { date = { year = 1940 month = march day = 2 hour = 0 } leader = { type = 6 id = 101051 } rank = 0 } recordedleaderevent = { date = { year = 1940 month = march day = 6 hour = 0 } leader = { type = 6 id = 1538 } rank = 0 } recordedleaderevent = { date = { year = 1940 month = march day = 6 hour = 0 } leader = { type = 6 id = 1585 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = march day = 6 hour = 0 } leader = { type = 6 id = 10236 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = march day = 7 hour = 0 } leader = { type = 6 id = 1382 } rank = 1 } recordedbattle = { id = { type = 4712 id = 471589 } startdate = { year = 1940 month = march day = 7 hour = 3 } enddate = { year = 1940 month = march day = 7 hour = 3 } province = 1306 importance = 2.8284 attackers = { maxdivisions = 2 nation = 165 leader = { type = 6 id = 101047 } unitleader = { type = 6 id = 101047 } } defenders = { maxdivisions = 11 winner = 1 nation = 12 leader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50041 } } } recordedbattle = { id = { type = 4712 id = 471603 } startdate = { year = 1940 month = march day = 7 hour = 4 } enddate = { year = 1940 month = march day = 9 hour = 7 } province = 1312 importance = 2.8284 attackers = { maxdivisions = 20 winner = 1 nation = 12 leader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50000 } unitleader = { type = 6 id = 50131 } unitleader = { type = 6 id = 50004 } unitleader = { type = 6 id = 50016 } unitleader = { type = 4712 id = 471594 } unitleader = { type = 4712 id = 471598 } } defenders = { maxdivisions = 2 nation = 11 leader = { type = 6 id = 101570 } leader = { type = 6 id = 101573 } unitleader = { type = 6 id = 101570 } unitleader = { type = 6 id = 101573 } } } recordedleaderevent = { date = { year = 1940 month = march day = 8 hour = 0 } leader = { type = 6 id = 1358 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = march day = 8 hour = 0 } leader = { type = 6 id = 101565 } rank = 1 } recordedbattle = { id = { type = 4712 id = 476247 } startdate = { year = 1940 month = march day = 11 hour = 9 } enddate = { year = 1940 month = march day = 20 hour = 0 } province = 1316 importance = 9 attackers = { maxdivisions = 25 nation = 12 leader = { type = 6 id = 50152 } leader = { type = 6 id = 50348 } unitleader = { type = 6 id = 50152 } unitleader = { type = 6 id = 50348 } unitleader = { type = 6 id = 50200 } } defenders = { maxdivisions = 3 winner = 1 nation = 165 leader = { type = 6 id = 950088 } leader = { type = 6 id = 950122 } leader = { type = 6 id = 950116 } unitleader = { type = 6 id = 950088 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950116 } } } recordedleaderevent = { date = { year = 1940 month = march day = 13 hour = 3 } leader = { type = 6 id = 475 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = march day = 13 hour = 3 } leader = { type = 6 id = 475 } skill = 3 } recordedleaderevent = { date = { year = 1940 month = march day = 14 hour = 0 } leader = { type = 6 id = 925 } rank = 2 } recordedbattle = { id = { type = 4712 id = 478404 } startdate = { year = 1940 month = march day = 14 hour = 23 } enddate = { year = 1940 month = march day = 25 hour = 14 } province = 1374 importance = 3.3166 attackers = { maxdivisions = 5 nation = 165 leader = { type = 6 id = 101097 } leader = { type = 6 id = 101102 } unitleader = { type = 6 id = 101097 } unitleader = { type = 6 id = 101102 } } defenders = { maxdivisions = 1 winner = 1 nation = 12 leader = { type = 6 id = 50099 } leader = { type = 6 id = 50298 } leader = { type = 6 id = 50190 } unitleader = { type = 6 id = 50099 } unitleader = { type = 6 id = 50298 } unitleader = { type = 6 id = 50190 } } } recordedleaderevent = { date = { year = 1940 month = march day = 15 hour = 0 } leader = { type = 6 id = 10414 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = march day = 16 hour = 1 } leader = { type = 6 id = 50099 } skill = 3 } recordedbattle = { id = { type = 4712 id = 475236 } startdate = { year = 1940 month = march day = 17 hour = 3 } enddate = { year = 1940 month = march day = 17 hour = 17 } province = 1312 importance = 1.4142 attackers = { maxdivisions = 21 winner = 1 nation = 12 leader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50315 } unitleader = { type = 6 id = 50000 } unitleader = { type = 6 id = 50131 } unitleader = { type = 6 id = 50004 } unitleader = { type = 6 id = 50016 } unitleader = { type = 6 id = 50319 } unitleader = { type = 6 id = 50219 } } defenders = { maxdivisions = 1 nation = 165 leader = { type = 6 id = 101208 } unitleader = { type = 6 id = 101208 } } } recordedbattle = { id = { type = 4712 id = 475212 } startdate = { year = 1940 month = march day = 17 hour = 3 } enddate = { year = 1940 month = march day = 17 hour = 4 } province = 1306 importance = 1.4142 attackers = { maxdivisions = 1 nation = 165 leader = { type = 6 id = 101208 } unitleader = { type = 6 id = 101208 } } defenders = { maxdivisions = 9 winner = 1 nation = 12 leader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50319 } unitleader = { type = 6 id = 50219 } } } recordedbattle = { id = { type = 4712 id = 476905 } startdate = { year = 1940 month = march day = 21 hour = 11 } enddate = { year = 1940 month = march day = 22 hour = 4 } province = 1312 importance = 1.4142 attackers = { maxdivisions = 4 winner = 1 nation = 165 leader = { type = 6 id = 101150 } unitleader = { type = 6 id = 101150 } unitleader = { type = 6 id = 101573 } unitleader = { type = 6 id = 101147 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50016 } unitleader = { type = 6 id = 50016 } } } recordedleaderevent = { date = { year = 1940 month = march day = 23 hour = 0 } leader = { type = 6 id = 1738 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = march day = 26 hour = 4 } leader = { type = 6 id = 279 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = march day = 26 hour = 4 } leader = { type = 6 id = 279 } skill = 3 } recordedbattle = { id = { type = 4712 id = 479552 } startdate = { year = 1940 month = march day = 26 hour = 11 } enddate = { year = 1940 month = march day = 28 hour = 19 } province = 1312 importance = 9.8995 attackers = { maxdivisions = 7 nation = 165 leader = { type = 6 id = 101150 } leader = { type = 6 id = 950075 } leader = { type = 6 id = 101567 } unitleader = { type = 6 id = 101150 } unitleader = { type = 6 id = 101262 } unitleader = { type = 6 id = 101147 } unitleader = { type = 6 id = 950075 } unitleader = { type = 6 id = 101567 } } defenders = { maxdivisions = 19 winner = 1 nation = 12 leader = { type = 6 id = 50004 } unitleader = { type = 6 id = 50004 } unitleader = { type = 4712 id = 478788 } unitleader = { type = 4712 id = 478790 } unitleader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50000 } unitleader = { type = 6 id = 50131 } unitleader = { type = 6 id = 50287 } unitleader = { type = 6 id = 50147 } unitleader = { type = 6 id = 50319 } } } recordedleaderevent = { date = { year = 1940 month = march day = 27 hour = 7 } leader = { type = 6 id = 576 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = march day = 27 hour = 7 } leader = { type = 6 id = 576 } skill = 3 } recordedbattle = { id = { type = 4712 id = 480011 } startdate = { year = 1940 month = march day = 27 hour = 8 } enddate = { year = 1940 month = april day = 0 hour = 2 } province = 1309 importance = 5.1962 attackers = { maxdivisions = 26 winner = 1 nation = 12 leader = { type = 6 id = 50334 } leader = { type = 6 id = 50115 } unitleader = { type = 6 id = 50334 } unitleader = { type = 6 id = 50115 } unitleader = { type = 6 id = 50004 } unitleader = { type = 4712 id = 479205 } unitleader = { type = 6 id = 50319 } unitleader = { type = 6 id = 50250 } } defenders = { maxdivisions = 3 nation = 165 leader = { type = 6 id = 101179 } leader = { type = 4712 id = 480010 } leader = { type = 6 id = 101097 } unitleader = { type = 6 id = 101147 } unitleader = { type = 6 id = 101179 } unitleader = { type = 6 id = 950075 } unitleader = { type = 4712 id = 480010 } } } recordedleaderevent = { date = { year = 1940 month = april day = 0 hour = 6 } leader = { type = 6 id = 227 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = april day = 0 hour = 6 } leader = { type = 6 id = 227 } skill = 3 } recordedbattle = { id = { type = 4712 id = 480322 } startdate = { year = 1940 month = april day = 1 hour = 2 } enddate = { year = 1940 month = april day = 4 hour = 18 } province = 1313 importance = 8.6603 attackers = { maxdivisions = 5 nation = 165 leader = { type = 6 id = 101246 } leader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101246 } unitleader = { type = 6 id = 101093 } } defenders = { maxdivisions = 11 winner = 1 nation = 12 leader = { type = 6 id = 50348 } unitleader = { type = 6 id = 50348 } unitleader = { type = 6 id = 50180 } unitleader = { type = 6 id = 50145 } unitleader = { type = 6 id = 50194 } unitleader = { type = 6 id = 50154 } unitleader = { type = 6 id = 50050 } unitleader = { type = 6 id = 50069 } unitleader = { type = 6 id = 50276 } } } recordedleaderevent = { date = { year = 1940 month = april day = 2 hour = 0 } leader = { type = 6 id = 101446 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = april day = 3 hour = 0 } leader = { type = 6 id = 101083 } rank = 0 } recordedbattle = { id = { type = 4712 id = 481021 } startdate = { year = 1940 month = april day = 3 hour = 2 } enddate = { year = 1940 month = april day = 3 hour = 6 } province = 232 importance = 1.4142 attackers = { maxdivisions = 1 winner = 1 nation = 3 leader = { type = 6 id = 227 } unitleader = { type = 6 id = 227 } } defenders = { maxdivisions = 1 nation = 343 leader = { type = 4712 id = 478197 } unitleader = { type = 4712 id = 478197 } } } recordedleaderevent = { date = { year = 1940 month = april day = 4 hour = 1 } leader = { type = 6 id = 202 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = april day = 4 hour = 1 } leader = { type = 6 id = 202 } skill = 4 } recordedleaderevent = { date = { year = 1940 month = april day = 4 hour = 1 } leader = { type = 6 id = 202 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = april day = 4 hour = 1 } leader = { type = 6 id = 202 } skill = 3 } recordedbattle = { id = { type = 4712 id = 482206 } startdate = { year = 1940 month = april day = 5 hour = 22 } enddate = { year = 1940 month = april day = 10 hour = 6 } province = 234 importance = 2.2361 attackers = { maxdivisions = 1 winner = 1 nation = 3 leader = { type = 6 id = 227 } unitleader = { type = 6 id = 227 } } defenders = { maxdivisions = 1 nation = 343 leader = { type = 4712 id = 478197 } unitleader = { type = 4712 id = 478197 } } } recordedbattle = { id = { type = 4712 id = 482220 } startdate = { year = 1940 month = april day = 5 hour = 23 } enddate = { year = 1940 month = april day = 9 hour = 14 } province = 1316 importance = 4 attackers = { maxdivisions = 15 winner = 1 nation = 12 leader = { type = 6 id = 50152 } unitleader = { type = 6 id = 50152 } unitleader = { type = 6 id = 50348 } unitleader = { type = 4712 id = 482218 } unitleader = { type = 6 id = 50219 } } defenders = { maxdivisions = 2 nation = 165 leader = { type = 6 id = 950122 } unitleader = { type = 6 id = 101259 } unitleader = { type = 6 id = 950122 } } } recordedbattle = { id = { type = 4712 id = 482548 } startdate = { year = 1940 month = april day = 6 hour = 18 } enddate = { year = 1940 month = april day = 8 hour = 11 } province = 1308 importance = 4.2426 attackers = { maxdivisions = 5 winner = 1 nation = 12 leader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50250 } } defenders = { maxdivisions = 3 nation = 165 leader = { type = 6 id = 950075 } leader = { type = 6 id = 101147 } leader = { type = 6 id = 101097 } unitleader = { type = 6 id = 950075 } unitleader = { type = 6 id = 101147 } unitleader = { type = 6 id = 101097 } } } recordedbattle = { id = { type = 4712 id = 482820 } startdate = { year = 1940 month = april day = 7 hour = 21 } enddate = { year = 1940 month = april day = 25 hour = 17 } province = 485 importance = 4.2426 attackers = { maxdivisions = 12 winner = 1 nation = 3 leader = { type = 6 id = 311 } unitleader = { type = 6 id = 311 } } defenders = { maxdivisions = 1 nation = 14 leader = { type = 6 id = 9618 } unitleader = { type = 6 id = 9618 } } } recordedbattle = { id = { type = 4712 id = 482821 } startdate = { year = 1940 month = april day = 7 hour = 21 } enddate = { year = 1940 month = april day = 8 hour = 2 } province = 2694 importance = 9.8995 isnaval = 1 attackers = { maxdivisions = 7 nation = 14 leader = { type = 6 id = 9646 } unitleader = { type = 6 id = 9646 } } defenders = { maxdivisions = 51 winner = 1 nation = 3 leader = { type = 6 id = 384 } unitleader = { type = 6 id = 384 } unitleader = { type = 6 id = 409 } unitleader = { type = 6 id = 878 } unitleader = { type = 6 id = 9521 } } } recordedleaderevent = { date = { year = 1940 month = april day = 9 hour = 0 } leader = { type = 6 id = 101174 } rank = 0 } recordedleaderevent = { date = { year = 1940 month = april day = 10 hour = 0 } leader = { type = 6 id = 101262 } rank = 1 } recordedbattle = { id = { type = 4712 id = 483953 } startdate = { year = 1940 month = april day = 10 hour = 13 } enddate = { year = 1940 month = april day = 10 hour = 18 } province = 2701 importance = 22.6274 isnaval = 1 attackers = { maxdivisions = 16 winner = 1 nation = 167 leader = { type = 6 id = 9635 } unitleader = { type = 4712 id = 437944 } unitleader = { type = 6 id = 52085 } unitleader = { type = 6 id = 1393 } unitleader = { type = 6 id = 9635 } unitleader = { type = 6 id = 24165 } unitleader = { type = 6 id = 24333 } } defenders = { maxdivisions = 16 nation = 16 leader = { type = 6 id = 9523 } unitleader = { type = 6 id = 9523 } } } recordedleaderevent = { date = { year = 1940 month = april day = 12 hour = 0 } leader = { type = 6 id = 101109 } rank = 1 } recordedbattle = { id = { type = 4712 id = 486351 } startdate = { year = 1940 month = april day = 13 hour = 4 } enddate = { year = 1940 month = april day = 18 hour = 0 } province = 1311 importance = 4.4721 attackers = { maxdivisions = 8 nation = 12 leader = { type = 6 id = 50050 } leader = { type = 6 id = 50319 } unitleader = { type = 6 id = 50050 } unitleader = { type = 4712 id = 485045 } unitleader = { type = 6 id = 50319 } unitleader = { type = 4712 id = 486344 } } defenders = { maxdivisions = 2 winner = 1 nation = 165 leader = { type = 6 id = 101573 } leader = { type = 6 id = 101570 } unitleader = { type = 6 id = 101573 } unitleader = { type = 6 id = 101570 } unitleader = { type = 6 id = 101120 } } } recordedbattle = { id = { type = 4712 id = 485070 } startdate = { year = 1940 month = april day = 13 hour = 8 } enddate = { year = 1940 month = april day = 13 hour = 13 } province = 2698 importance = 25.6274 isnaval = 1 attackers = { maxdivisions = 33 winner = 1 nation = 2 leader = { type = 6 id = 24167 } unitleader = { type = 6 id = 24167 } unitleader = { type = 6 id = 24165 } unitleader = { type = 6 id = 24215 } } defenders = { maxdivisions = 16 nation = 16 leader = { type = 6 id = 9523 } leader = { type = 6 id = 9521 } unitleader = { type = 6 id = 9523 } unitleader = { type = 6 id = 9521 } sunk = { type = 4712 id = 105516 } } } recordedleaderevent = { date = { year = 1940 month = april day = 14 hour = 8 } leader = { type = 6 id = 324 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = april day = 14 hour = 8 } leader = { type = 6 id = 324 } skill = 4 } recordedleaderevent = { date = { year = 1940 month = april day = 14 hour = 8 } leader = { type = 6 id = 324 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = april day = 14 hour = 8 } leader = { type = 6 id = 324 } skill = 3 } recordedleaderevent = { date = { year = 1940 month = april day = 14 hour = 13 } leader = { type = 6 id = 101573 } skill = 2 } recordedbattle = { id = { type = 4712 id = 485608 } startdate = { year = 1940 month = april day = 15 hour = 3 } enddate = { year = 1940 month = april day = 15 hour = 4 } province = 1316 importance = 1.4142 attackers = { maxdivisions = 18 winner = 1 nation = 12 leader = { type = 6 id = 50152 } unitleader = { type = 6 id = 50152 } unitleader = { type = 6 id = 50348 } unitleader = { type = 6 id = 50066 } unitleader = { type = 6 id = 50219 } unitleader = { type = 4712 id = 485420 } } defenders = { maxdivisions = 1 nation = 165 leader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950122 } } } recordedbattle = { id = { type = 4712 id = 485632 } startdate = { year = 1940 month = april day = 15 hour = 7 } enddate = { year = 1940 month = april day = 15 hour = 12 } province = 2697 importance = 21.2132 isnaval = 1 attackers = { maxdivisions = 18 winner = 1 nation = 2 leader = { type = 6 id = 24167 } unitleader = { type = 6 id = 24167 } } defenders = { maxdivisions = 15 nation = 16 leader = { type = 6 id = 9523 } unitleader = { type = 6 id = 9523 } } } recordedbattle = { id = { type = 4712 id = 485975 } startdate = { year = 1940 month = april day = 16 hour = 13 } enddate = { year = 1940 month = april day = 17 hour = 6 } province = 1308 importance = 1.4142 attackers = { maxdivisions = 1 nation = 11 leader = { type = 6 id = 101113 } unitleader = { type = 6 id = 101113 } } defenders = { maxdivisions = 5 winner = 1 nation = 12 leader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50250 } } } recordedbattle = { id = { type = 4712 id = 486654 } startdate = { year = 1940 month = april day = 16 hour = 21 } enddate = { year = 1940 month = april day = 21 hour = 6 } province = 1316 importance = 11.1803 attackers = { maxdivisions = 5 nation = 165 leader = { type = 6 id = 950122 } leader = { type = 6 id = 250014 } leader = { type = 6 id = 950059 } leader = { type = 6 id = 101093 } leader = { type = 6 id = 101008 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 250014 } unitleader = { type = 6 id = 950059 } unitleader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101008 } unitleader = { type = 4712 id = 486013 } } defenders = { maxdivisions = 13 winner = 1 nation = 12 leader = { type = 6 id = 50219 } leader = { type = 6 id = 50152 } unitleader = { type = 6 id = 50219 } unitleader = { type = 6 id = 50152 } unitleader = { type = 6 id = 50348 } unitleader = { type = 4712 id = 486645 } unitleader = { type = 6 id = 50030 } } } recordedbattle = { id = { type = 4712 id = 489422 } startdate = { year = 1940 month = april day = 21 hour = 17 } enddate = { year = 1940 month = april day = 26 hour = 0 } province = 1326 importance = 4.4721 attackers = { maxdivisions = 11 nation = 12 leader = { type = 6 id = 50152 } leader = { type = 6 id = 50348 } leader = { type = 6 id = 50014 } leader = { type = 6 id = 50314 } unitleader = { type = 6 id = 50152 } unitleader = { type = 6 id = 50205 } unitleader = { type = 6 id = 50348 } unitleader = { type = 4712 id = 489417 } unitleader = { type = 4712 id = 489421 } } defenders = { maxdivisions = 2 winner = 1 nation = 165 leader = { type = 6 id = 950122 } leader = { type = 6 id = 101017 } leader = { type = 6 id = 101059 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 101017 } unitleader = { type = 6 id = 101059 } } } recordedbattle = { id = { type = 4712 id = 489582 } startdate = { year = 1940 month = april day = 26 hour = 1 } enddate = { year = 1940 month = april day = 26 hour = 2 } province = 1316 importance = 1.4142 attackers = { maxdivisions = 1 nation = 165 leader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101059 } } defenders = { maxdivisions = 13 winner = 1 nation = 12 leader = { type = 6 id = 50152 } unitleader = { type = 6 id = 50152 } unitleader = { type = 6 id = 50348 } unitleader = { type = 6 id = 50287 } unitleader = { type = 6 id = 50014 } unitleader = { type = 6 id = 50314 } } } recordedbattle = { id = { type = 4712 id = 490356 } startdate = { year = 1940 month = april day = 27 hour = 15 } enddate = { year = 1940 month = april day = 27 hour = 23 } province = 1308 importance = 1.4142 attackers = { maxdivisions = 1 nation = 11 leader = { type = 6 id = 101262 } unitleader = { type = 6 id = 101262 } } defenders = { maxdivisions = 11 winner = 1 nation = 12 leader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50112 } unitleader = { type = 6 id = 50128 } unitleader = { type = 4712 id = 490348 } unitleader = { type = 4712 id = 490350 } } } recordedleaderevent = { date = { year = 1940 month = april day = 28 hour = 0 } leader = { type = 6 id = 101208 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = april day = 28 hour = 23 } leader = { type = 6 id = 49 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = april day = 28 hour = 23 } leader = { type = 6 id = 49 } skill = 3 } recordedbattle = { id = { type = 4712 id = 490983 } startdate = { year = 1940 month = april day = 29 hour = 0 } enddate = { year = 1940 month = may day = 6 hour = 6 } province = 483 importance = 5.2915 attackers = { maxdivisions = 3 winner = 1 nation = 3 leader = { type = 6 id = 49 } unitleader = { type = 6 id = 49 } } defenders = { maxdivisions = 2 nation = 14 leader = { type = 6 id = 9617 } leader = { type = 6 id = 9618 } unitleader = { type = 6 id = 9617 } unitleader = { type = 6 id = 9618 } } } recordedbattle = { id = { type = 4712 id = 490984 } startdate = { year = 1940 month = april day = 29 hour = 0 } enddate = { year = 1940 month = may day = 0 hour = 17 } province = 488 importance = 1.4142 attackers = { maxdivisions = 3 winner = 1 nation = 3 leader = { type = 6 id = 334 } unitleader = { type = 6 id = 334 } } defenders = { maxdivisions = 1 nation = 14 leader = { type = 6 id = 9625 } unitleader = { type = 6 id = 9625 } } } recordedleaderevent = { date = { year = 1940 month = april day = 29 hour = 0 } leader = { type = 6 id = 52003 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = may day = 0 hour = 0 } leader = { type = 6 id = 1126 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = may day = 0 hour = 0 } leader = { type = 6 id = 101047 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = may day = 0 hour = 1 } leader = { type = 6 id = 316 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = may day = 0 hour = 1 } leader = { type = 6 id = 316 } skill = 3 } recordedbattle = { id = { type = 4712 id = 492502 } startdate = { year = 1940 month = may day = 2 hour = 0 } enddate = { year = 1940 month = may day = 3 hour = 7 } province = 1316 importance = 7.0711 attackers = { maxdivisions = 5 nation = 165 leader = { type = 6 id = 101008 } leader = { type = 6 id = 101059 } leader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101008 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 950059 } unitleader = { type = 6 id = 101093 } } defenders = { maxdivisions = 12 winner = 1 nation = 12 leader = { type = 6 id = 50348 } unitleader = { type = 6 id = 50348 } unitleader = { type = 4712 id = 492492 } unitleader = { type = 4712 id = 492498 } } } recordedleaderevent = { date = { year = 1940 month = may day = 3 hour = 0 } leader = { type = 6 id = 1027 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = may day = 3 hour = 0 } leader = { type = 6 id = 101017 } rank = 1 } recordedbattle = { id = { type = 4712 id = 493083 } startdate = { year = 1940 month = may day = 3 hour = 1 } enddate = { year = 1940 month = may day = 4 hour = 3 } province = 1312 importance = 9.8995 attackers = { maxdivisions = 7 nation = 165 leader = { type = 6 id = 101506 } leader = { type = 6 id = 513001 } leader = { type = 6 id = 101174 } unitleader = { type = 6 id = 101506 } unitleader = { type = 6 id = 101150 } unitleader = { type = 6 id = 513001 } unitleader = { type = 4712 id = 493082 } } defenders = { maxdivisions = 21 winner = 1 nation = 12 leader = { type = 6 id = 50004 } leader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50004 } unitleader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50296 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50314 } } } recordedbattle = { id = { type = 4712 id = 494645 } startdate = { year = 1940 month = may day = 3 hour = 11 } enddate = { year = 1940 month = may day = 7 hour = 3 } province = 1326 importance = 4 attackers = { maxdivisions = 12 winner = 1 nation = 12 leader = { type = 6 id = 50348 } unitleader = { type = 6 id = 50348 } unitleader = { type = 4712 id = 493369 } unitleader = { type = 4712 id = 493375 } unitleader = { type = 6 id = 50200 } unitleader = { type = 6 id = 50319 } } defenders = { maxdivisions = 2 nation = 165 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101184 } leader = { type = 6 id = 950122 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101184 } unitleader = { type = 6 id = 950122 } } } recordedbattle = { id = { type = 4712 id = 493672 } startdate = { year = 1940 month = may day = 4 hour = 2 } enddate = { year = 1940 month = may day = 5 hour = 18 } province = 492 importance = 1.4142 attackers = { maxdivisions = 5 winner = 1 nation = 3 leader = { type = 6 id = 311 } unitleader = { type = 6 id = 311 } } defenders = { maxdivisions = 1 nation = 14 leader = { type = 6 id = 9606 } unitleader = { type = 6 id = 9606 } } } recordedbattle = { id = { type = 4712 id = 493496 } startdate = { year = 1940 month = may day = 4 hour = 2 } enddate = { year = 1940 month = may day = 4 hour = 2 } province = 486 importance = 1.4142 attackers = { maxdivisions = 1 nation = 14 leader = { type = 6 id = 9606 } unitleader = { type = 6 id = 9606 } } defenders = { maxdivisions = 5 winner = 1 nation = 3 leader = { type = 6 id = 311 } unitleader = { type = 6 id = 311 } } } recordedleaderevent = { date = { year = 1940 month = may day = 8 hour = 0 } leader = { type = 6 id = 10493 } rank = 1 } recordedbattle = { id = { type = 4712 id = 495100 } startdate = { year = 1940 month = may day = 8 hour = 1 } enddate = { year = 1940 month = may day = 9 hour = 12 } province = 484 importance = 2.8284 attackers = { maxdivisions = 3 winner = 1 nation = 3 leader = { type = 6 id = 49 } unitleader = { type = 6 id = 49 } } defenders = { maxdivisions = 2 nation = 14 leader = { type = 6 id = 9617 } unitleader = { type = 6 id = 9617 } } } recordedleaderevent = { date = { year = 1940 month = may day = 10 hour = 0 } leader = { type = 6 id = 354 } rank = 0 } recordedleaderevent = { date = { year = 1940 month = may day = 10 hour = 0 } leader = { type = 6 id = 101114 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = may day = 10 hour = 0 } leader = { type = 6 id = 101331 } rank = 0 } recordedbattle = { id = { type = 4712 id = 498292 } startdate = { year = 1940 month = may day = 10 hour = 5 } enddate = { year = 1940 month = may day = 16 hour = 15 } province = 489 importance = 4.8990 attackers = { maxdivisions = 8 winner = 1 nation = 3 leader = { type = 6 id = 49 } leader = { type = 6 id = 311 } unitleader = { type = 6 id = 49 } unitleader = { type = 6 id = 311 } } defenders = { maxdivisions = 2 nation = 14 leader = { type = 6 id = 9605 } leader = { type = 6 id = 9617 } unitleader = { type = 6 id = 9605 } unitleader = { type = 6 id = 9617 } } } recordedbattle = { id = { type = 4712 id = 496092 } startdate = { year = 1940 month = may day = 10 hour = 5 } enddate = { year = 1940 month = may day = 10 hour = 6 } province = 484 importance = 1.4142 attackers = { maxdivisions = 1 nation = 14 leader = { type = 6 id = 9605 } unitleader = { type = 6 id = 9605 } } defenders = { maxdivisions = 3 winner = 1 nation = 3 leader = { type = 6 id = 49 } unitleader = { type = 6 id = 49 } } } recordedbattle = { id = { type = 4712 id = 496199 } startdate = { year = 1940 month = may day = 10 hour = 15 } enddate = { year = 1940 month = may day = 15 hour = 4 } province = 491 importance = 4.4721 attackers = { maxdivisions = 3 winner = 1 nation = 3 leader = { type = 6 id = 334 } unitleader = { type = 6 id = 334 } } defenders = { maxdivisions = 2 nation = 14 leader = { type = 6 id = 9625 } leader = { type = 6 id = 9606 } unitleader = { type = 6 id = 9625 } unitleader = { type = 6 id = 9606 } } } recordedbattle = { id = { type = 4712 id = 496213 } startdate = { year = 1940 month = may day = 10 hour = 16 } enddate = { year = 1940 month = may day = 10 hour = 17 } province = 1316 importance = 1.4142 attackers = { maxdivisions = 1 nation = 165 leader = { type = 6 id = 950047 } unitleader = { type = 6 id = 950047 } } defenders = { maxdivisions = 7 winner = 1 nation = 12 leader = { type = 6 id = 50337 } unitleader = { type = 6 id = 50290 } unitleader = { type = 6 id = 50337 } unitleader = { type = 4712 id = 496209 } unitleader = { type = 6 id = 50278 } } } recordedbattle = { id = { type = 4712 id = 509257 } startdate = { year = 1940 month = may day = 10 hour = 18 } enddate = { year = 1940 month = june day = 4 hour = 8 } province = 1374 importance = 9.7980 attackers = { maxdivisions = 7 winner = 1 nation = 165 leader = { type = 6 id = 101051 } unitleader = { type = 6 id = 101051 } unitleader = { type = 6 id = 101102 } unitleader = { type = 6 id = 950098 } } defenders = { maxdivisions = 2 nation = 12 leader = { type = 6 id = 50099 } leader = { type = 6 id = 50298 } leader = { type = 6 id = 50190 } leader = { type = 6 id = 50218 } unitleader = { type = 6 id = 50099 } unitleader = { type = 6 id = 50298 } unitleader = { type = 6 id = 50190 } unitleader = { type = 6 id = 50218 } } } recordedbattle = { id = { type = 4712 id = 496544 } startdate = { year = 1940 month = may day = 11 hour = 9 } enddate = { year = 1940 month = may day = 13 hour = 23 } province = 1355 importance = 1.4142 attackers = { maxdivisions = 2 winner = 1 nation = 165 leader = { type = 6 id = 101108 } leader = { type = 6 id = 950075 } unitleader = { type = 6 id = 101108 } unitleader = { type = 6 id = 950075 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50048 } } } recordedbattle = { id = { type = 4712 id = 499137 } startdate = { year = 1940 month = may day = 15 hour = 21 } enddate = { year = 1940 month = may day = 16 hour = 12 } province = 1312 importance = 8.4853 attackers = { maxdivisions = 6 nation = 165 leader = { type = 6 id = 101506 } leader = { type = 6 id = 101174 } leader = { type = 4712 id = 499136 } unitleader = { type = 6 id = 101506 } unitleader = { type = 6 id = 101174 } unitleader = { type = 4712 id = 499136 } } defenders = { maxdivisions = 17 winner = 1 nation = 12 leader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50296 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50069 } unitleader = { type = 6 id = 50219 } unitleader = { type = 6 id = 50220 } unitleader = { type = 4712 id = 499114 } } } recordedleaderevent = { date = { year = 1940 month = may day = 16 hour = 0 } leader = { type = 6 id = 1331 } rank = 2 } recordedbattle = { id = { type = 4712 id = 499578 } startdate = { year = 1940 month = may day = 16 hour = 13 } enddate = { year = 1940 month = may day = 16 hour = 18 } province = 2697 importance = 2.8284 isnaval = 1 attackers = { maxdivisions = 28 winner = 1 nation = 2 leader = { type = 6 id = 24167 } unitleader = { type = 6 id = 24167 } unitleader = { type = 6 id = 24195 } } defenders = { maxdivisions = 2 nation = 16 leader = { type = 6 id = 9521 } unitleader = { type = 6 id = 9521 } } } recordedbattle = { id = { type = 4712 id = 507311 } startdate = { year = 1940 month = may day = 17 hour = 11 } enddate = { year = 1940 month = may day = 29 hour = 18 } province = 493 importance = 6.9282 attackers = { maxdivisions = 8 winner = 1 nation = 3 leader = { type = 6 id = 311 } unitleader = { type = 6 id = 311 } unitleader = { type = 6 id = 49 } unitleader = { type = 6 id = 334 } } defenders = { maxdivisions = 2 nation = 14 leader = { type = 6 id = 9615 } leader = { type = 6 id = 9605 } leader = { type = 6 id = 9617 } leader = { type = 6 id = 9606 } unitleader = { type = 6 id = 9615 } unitleader = { type = 6 id = 9605 } unitleader = { type = 6 id = 9617 } unitleader = { type = 6 id = 9606 } } } recordedleaderevent = { date = { year = 1940 month = may day = 18 hour = 6 } leader = { type = 6 id = 94 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = may day = 18 hour = 6 } leader = { type = 6 id = 94 } skill = 5 } recordedbattle = { id = { type = 4712 id = 500867 } startdate = { year = 1940 month = may day = 19 hour = 1 } enddate = { year = 1940 month = may day = 19 hour = 1 } province = 489 importance = 1.4142 attackers = { maxdivisions = 1 nation = 14 leader = { type = 6 id = 9615 } unitleader = { type = 6 id = 9615 } } defenders = { maxdivisions = 3 winner = 1 nation = 3 leader = { type = 6 id = 49 } unitleader = { type = 6 id = 49 } } } recordedbattle = { id = { type = 4712 id = 501194 } startdate = { year = 1940 month = may day = 19 hour = 6 } enddate = { year = 1940 month = june day = 0 hour = 8 } province = 1326 importance = 23.2164 attackers = { maxdivisions = 7 winner = 1 nation = 165 leader = { type = 6 id = 101059 } leader = { type = 6 id = 950122 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 250014 } unitleader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101008 } unitleader = { type = 6 id = 950122 } unitleader = { type = 4712 id = 481336 } } defenders = { maxdivisions = 9 nation = 12 leader = { type = 6 id = 50348 } leader = { type = 6 id = 50006 } leader = { type = 6 id = 50290 } leader = { type = 6 id = 50255 } unitleader = { type = 6 id = 50348 } unitleader = { type = 4712 id = 501181 } unitleader = { type = 6 id = 50290 } unitleader = { type = 6 id = 50255 } } } recordedleaderevent = { date = { year = 1940 month = may day = 19 hour = 8 } leader = { type = 6 id = 101051 } trait = 23 } recordedleaderevent = { date = { year = 1940 month = may day = 20 hour = 0 } leader = { type = 6 id = 101153 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = may day = 20 hour = 6 } leader = { type = 6 id = 101345 } skill = 4 } recordedbattle = { id = { type = 4712 id = 502101 } startdate = { year = 1940 month = may day = 21 hour = 0 } enddate = { year = 1940 month = may day = 24 hour = 12 } province = 490 importance = 3.4641 attackers = { maxdivisions = 3 winner = 1 nation = 3 leader = { type = 6 id = 334 } unitleader = { type = 6 id = 334 } } defenders = { maxdivisions = 2 nation = 14 leader = { type = 6 id = 9606 } leader = { type = 6 id = 9625 } unitleader = { type = 6 id = 9606 } unitleader = { type = 6 id = 9625 } } } recordedbattle = { id = { type = 4712 id = 502564 } startdate = { year = 1940 month = may day = 21 hour = 13 } enddate = { year = 1940 month = may day = 24 hour = 11 } province = 1312 importance = 17.3205 attackers = { maxdivisions = 10 nation = 165 leader = { type = 6 id = 101506 } leader = { type = 6 id = 101156 } leader = { type = 6 id = 513001 } unitleader = { type = 6 id = 101506 } unitleader = { type = 4712 id = 454322 } unitleader = { type = 6 id = 101156 } unitleader = { type = 6 id = 513001 } } defenders = { maxdivisions = 15 winner = 1 nation = 12 leader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50069 } unitleader = { type = 6 id = 50219 } unitleader = { type = 6 id = 50220 } unitleader = { type = 4712 id = 502542 } unitleader = { type = 4712 id = 502548 } } } recordedbattle = { id = { type = 4712 id = 505706 } startdate = { year = 1940 month = may day = 26 hour = 22 } enddate = { year = 1940 month = may day = 29 hour = 6 } province = 1263 importance = 5.1962 attackers = { maxdivisions = 21 winner = 1 nation = 165 leader = { type = 6 id = 950085 } leader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950085 } unitleader = { type = 6 id = 950036 } unitleader = { type = 6 id = 950151 } unitleader = { type = 4712 id = 505691 } unitleader = { type = 4712 id = 505693 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 250016 } unitleader = { type = 6 id = 101048 } unitleader = { type = 6 id = 950043 } } defenders = { maxdivisions = 3 nation = 12 leader = { type = 6 id = 50113 } leader = { type = 6 id = 50248 } leader = { type = 6 id = 50174 } unitleader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50248 } unitleader = { type = 6 id = 50174 } } } recordedleaderevent = { date = { year = 1940 month = may day = 28 hour = 0 } leader = { type = 6 id = 10338 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = may day = 28 hour = 0 } leader = { type = 6 id = 9879 } rank = 2 } recordedbattle = { id = { type = 4712 id = 506778 } startdate = { year = 1940 month = may day = 28 hour = 13 } enddate = { year = 1940 month = may day = 28 hour = 18 } province = 2697 importance = 21.2132 isnaval = 1 attackers = { maxdivisions = 41 winner = 1 nation = 2 leader = { type = 6 id = 24195 } unitleader = { type = 6 id = 24195 } unitleader = { type = 6 id = 24167 } unitleader = { type = 6 id = 24215 } } defenders = { maxdivisions = 15 nation = 16 leader = { type = 6 id = 9523 } unitleader = { type = 6 id = 9523 } } } recordedleaderevent = { date = { year = 1940 month = may day = 29 hour = 0 } leader = { type = 6 id = 9847 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = may day = 29 hour = 10 } leader = { type = 6 id = 50290 } skill = 3 } recordedbattle = { id = { type = 4712 id = 508260 } startdate = { year = 1940 month = may day = 29 hour = 20 } enddate = { year = 1940 month = june day = 8 hour = 22 } province = 1355 importance = 12 attackers = { maxdivisions = 9 winner = 1 nation = 165 leader = { type = 6 id = 101108 } leader = { type = 6 id = 101109 } unitleader = { type = 6 id = 101108 } unitleader = { type = 6 id = 101109 } unitleader = { type = 6 id = 101147 } unitleader = { type = 6 id = 950075 } unitleader = { type = 6 id = 101156 } unitleader = { type = 6 id = 513001 } unitleader = { type = 6 id = 101120 } } defenders = { maxdivisions = 4 nation = 12 leader = { type = 6 id = 50278 } leader = { type = 6 id = 50271 } leader = { type = 6 id = 50027 } leader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50271 } unitleader = { type = 6 id = 50027 } unitleader = { type = 6 id = 50133 } } } recordedbattle = { id = { type = 4712 id = 514580 } startdate = { year = 1940 month = june day = 0 hour = 3 } enddate = { year = 1940 month = june day = 14 hour = 22 } province = 494 importance = 7.4833 attackers = { maxdivisions = 8 winner = 1 nation = 3 leader = { type = 6 id = 311 } unitleader = { type = 6 id = 311 } unitleader = { type = 6 id = 334 } } defenders = { maxdivisions = 2 nation = 14 leader = { type = 6 id = 9600 } leader = { type = 6 id = 9615 } leader = { type = 6 id = 9605 } leader = { type = 6 id = 9606 } leader = { type = 6 id = 9617 } unitleader = { type = 6 id = 9600 } unitleader = { type = 6 id = 9615 } unitleader = { type = 6 id = 9605 } unitleader = { type = 6 id = 9606 } unitleader = { type = 6 id = 9617 } } } recordedbattle = { id = { type = 4712 id = 507799 } startdate = { year = 1940 month = june day = 0 hour = 5 } enddate = { year = 1940 month = june day = 0 hour = 10 } province = 109 importance = 4.2426 attackers = { maxdivisions = 31 winner = 1 nation = 3 leader = { type = 6 id = 314 } unitleader = { type = 6 id = 314 } unitleader = { type = 6 id = 230 } unitleader = { type = 6 id = 310 } unitleader = { type = 6 id = 279 } unitleader = { type = 6 id = 324 } } defenders = { maxdivisions = 3 nation = 78 leader = { type = 6 id = 400009 } leader = { type = 6 id = 400008 } unitleader = { type = 6 id = 400005 } unitleader = { type = 6 id = 400009 } unitleader = { type = 6 id = 400008 } } } recordedbattle = { id = { type = 4712 id = 508373 } startdate = { year = 1940 month = june day = 0 hour = 5 } enddate = { year = 1940 month = june day = 1 hour = 23 } province = 121 importance = 4.2426 attackers = { maxdivisions = 22 winner = 1 nation = 3 leader = { type = 6 id = 20 } unitleader = { type = 6 id = 20 } unitleader = { type = 6 id = 215 } unitleader = { type = 6 id = 189 } unitleader = { type = 6 id = 316 } } defenders = { maxdivisions = 3 nation = 2 leader = { type = 6 id = 7805 } leader = { type = 6 id = 7824 } leader = { type = 6 id = 68051 } leader = { type = 6 id = 68018 } unitleader = { type = 6 id = 7805 } unitleader = { type = 6 id = 7824 } unitleader = { type = 6 id = 68051 } unitleader = { type = 6 id = 68018 } } } recordedbattle = { id = { type = 4712 id = 507801 } startdate = { year = 1940 month = june day = 0 hour = 5 } enddate = { year = 1940 month = june day = 1 hour = 17 } province = 110 importance = 9.8995 attackers = { maxdivisions = 22 winner = 1 nation = 3 leader = { type = 6 id = 503 } unitleader = { type = 6 id = 503 } unitleader = { type = 6 id = 354 } unitleader = { type = 6 id = 351 } unitleader = { type = 6 id = 202 } unitleader = { type = 6 id = 94 } } defenders = { maxdivisions = 7 nation = 2 leader = { type = 6 id = 68027 } leader = { type = 6 id = 68028 } leader = { type = 6 id = 68034 } leader = { type = 6 id = 68025 } unitleader = { type = 6 id = 68022 } unitleader = { type = 6 id = 68027 } unitleader = { type = 6 id = 68010 } unitleader = { type = 6 id = 68028 } unitleader = { type = 6 id = 68034 } unitleader = { type = 6 id = 68025 } } } recordedbattle = { id = { type = 4712 id = 507907 } startdate = { year = 1940 month = june day = 0 hour = 10 } enddate = { year = 1940 month = june day = 1 hour = 2 } province = 124 importance = 2.8284 attackers = { maxdivisions = 9 winner = 1 nation = 3 leader = { type = 6 id = 307 } unitleader = { type = 6 id = 307 } } defenders = { maxdivisions = 2 nation = 2 leader = { type = 6 id = 7818 } unitleader = { type = 6 id = 7809 } unitleader = { type = 6 id = 7818 } } } recordedbattle = { id = { type = 4712 id = 509008 } startdate = { year = 1940 month = june day = 0 hour = 10 } enddate = { year = 1940 month = june day = 3 hour = 8 } province = 119 importance = 5.1962 attackers = { maxdivisions = 18 winner = 1 nation = 3 leader = { type = 6 id = 143 } unitleader = { type = 6 id = 143 } unitleader = { type = 6 id = 307 } } defenders = { maxdivisions = 3 nation = 4 leader = { type = 6 id = 7815 } leader = { type = 6 id = 7812 } leader = { type = 6 id = 7825 } leader = { type = 6 id = 7809 } leader = { type = 6 id = 7818 } unitleader = { type = 6 id = 7815 } unitleader = { type = 6 id = 7807 } unitleader = { type = 6 id = 7812 } unitleader = { type = 6 id = 7825 } unitleader = { type = 6 id = 7809 } unitleader = { type = 6 id = 7818 } } } recordedbattle = { id = { type = 4712 id = 507998 } startdate = { year = 1940 month = june day = 0 hour = 14 } enddate = { year = 1940 month = june day = 3 hour = 22 } province = 1326 importance = 5.1962 attackers = { maxdivisions = 13 winner = 1 nation = 12 leader = { type = 6 id = 50337 } leader = { type = 6 id = 50348 } unitleader = { type = 6 id = 50337 } unitleader = { type = 4712 id = 507981 } unitleader = { type = 4712 id = 507983 } unitleader = { type = 6 id = 50000 } unitleader = { type = 6 id = 50014 } unitleader = { type = 6 id = 50348 } unitleader = { type = 4712 id = 509233 } } defenders = { maxdivisions = 3 nation = 165 leader = { type = 6 id = 101093 } leader = { type = 6 id = 950122 } unitleader = { type = 6 id = 101093 } unitleader = { type = 6 id = 950122 } } } recordedleaderevent = { date = { year = 1940 month = june day = 1 hour = 0 } leader = { type = 6 id = 1311 } rank = 0 } recordedleaderevent = { date = { year = 1940 month = june day = 1 hour = 0 } leader = { type = 6 id = 9911 } rank = 0 } recordedleaderevent = { date = { year = 1940 month = june day = 1 hour = 0 } leader = { type = 6 id = 10033 } rank = 2 } recordedbattle = { id = { type = 4712 id = 508337 } startdate = { year = 1940 month = june day = 1 hour = 12 } enddate = { year = 1940 month = june day = 1 hour = 13 } province = 109 importance = 12.7279 attackers = { maxdivisions = 22 nation = 2 leader = { type = 6 id = 24086 } leader = { type = 6 id = 450028 } leader = { type = 6 id = 58006 } leader = { type = 6 id = 68024 } leader = { type = 6 id = 68023 } unitleader = { type = 6 id = 24086 } unitleader = { type = 6 id = 24029 } unitleader = { type = 6 id = 24027 } unitleader = { type = 6 id = 24093 } unitleader = { type = 6 id = 24006 } unitleader = { type = 6 id = 24018 } unitleader = { type = 6 id = 24040 } unitleader = { type = 6 id = 24296 } unitleader = { type = 6 id = 24318 } unitleader = { type = 6 id = 24053 } unitleader = { type = 6 id = 24225 } unitleader = { type = 6 id = 24317 } unitleader = { type = 6 id = 24101 } unitleader = { type = 6 id = 24059 } unitleader = { type = 6 id = 24001 } unitleader = { type = 6 id = 24290 } unitleader = { type = 6 id = 450028 } unitleader = { type = 6 id = 58006 } unitleader = { type = 6 id = 24133 } unitleader = { type = 6 id = 1075 } unitleader = { type = 6 id = 68024 } unitleader = { type = 6 id = 68023 } } defenders = { maxdivisions = 9 winner = 1 nation = 3 leader = { type = 6 id = 230 } unitleader = { type = 6 id = 230 } } } recordedbattle = { id = { type = 4712 id = 508489 } startdate = { year = 1940 month = june day = 2 hour = 0 } enddate = { year = 1940 month = june day = 2 hour = 1 } province = 121 importance = 4.2426 attackers = { maxdivisions = 3 nation = 2 leader = { type = 6 id = 7805 } leader = { type = 6 id = 7824 } unitleader = { type = 6 id = 7805 } unitleader = { type = 6 id = 7824 } } defenders = { maxdivisions = 22 winner = 1 nation = 3 leader = { type = 6 id = 20 } unitleader = { type = 6 id = 20 } unitleader = { type = 6 id = 316 } unitleader = { type = 6 id = 215 } unitleader = { type = 6 id = 189 } } } recordedleaderevent = { date = { year = 1940 month = june day = 2 hour = 0 } leader = { type = 6 id = 9879 } rank = 1 } recordedbattle = { id = { type = 4712 id = 508845 } startdate = { year = 1940 month = june day = 2 hour = 5 } enddate = { year = 1940 month = june day = 2 hour = 9 } province = 108 importance = 7.0711 attackers = { maxdivisions = 22 winner = 1 nation = 3 leader = { type = 6 id = 503 } unitleader = { type = 6 id = 503 } unitleader = { type = 6 id = 354 } unitleader = { type = 6 id = 351 } unitleader = { type = 6 id = 202 } unitleader = { type = 6 id = 94 } } defenders = { maxdivisions = 5 nation = 2 leader = { type = 6 id = 68034 } leader = { type = 6 id = 68028 } leader = { type = 6 id = 68022 } leader = { type = 6 id = 68027 } leader = { type = 6 id = 68025 } unitleader = { type = 6 id = 68034 } unitleader = { type = 6 id = 68028 } unitleader = { type = 6 id = 68010 } unitleader = { type = 6 id = 68022 } unitleader = { type = 6 id = 68027 } unitleader = { type = 6 id = 68025 } } } recordedbattle = { id = { type = 4712 id = 508863 } startdate = { year = 1940 month = june day = 2 hour = 10 } enddate = { year = 1940 month = june day = 10 hour = 20 } province = 111 importance = 149.9066 attackers = { maxdivisions = 53 nation = 3 leader = { type = 6 id = 230 } leader = { type = 6 id = 503 } leader = { type = 6 id = 354 } leader = { type = 6 id = 310 } leader = { type = 6 id = 279 } leader = { type = 6 id = 324 } unitleader = { type = 6 id = 230 } unitleader = { type = 6 id = 310 } unitleader = { type = 6 id = 279 } unitleader = { type = 6 id = 314 } unitleader = { type = 6 id = 324 } unitleader = { type = 6 id = 503 } unitleader = { type = 6 id = 354 } unitleader = { type = 6 id = 351 } unitleader = { type = 6 id = 202 } unitleader = { type = 6 id = 94 } } defenders = { maxdivisions = 58 winner = 1 nation = 2 leader = { type = 6 id = 68024 } leader = { type = 6 id = 450028 } unitleader = { type = 6 id = 68024 } unitleader = { type = 6 id = 68023 } unitleader = { type = 6 id = 450028 } unitleader = { type = 6 id = 58006 } unitleader = { type = 6 id = 1075 } unitleader = { type = 6 id = 1001 } unitleader = { type = 6 id = 400005 } unitleader = { type = 6 id = 24065 } unitleader = { type = 6 id = 400009 } unitleader = { type = 6 id = 24067 } unitleader = { type = 6 id = 24115 } unitleader = { type = 6 id = 24324 } unitleader = { type = 6 id = 24308 } unitleader = { type = 6 id = 24284 } unitleader = { type = 6 id = 24099 } unitleader = { type = 6 id = 24095 } unitleader = { type = 6 id = 24119 } unitleader = { type = 6 id = 24320 } unitleader = { type = 6 id = 24079 } unitleader = { type = 6 id = 24034 } unitleader = { type = 6 id = 1010 } unitleader = { type = 6 id = 24326 } unitleader = { type = 6 id = 24044 } unitleader = { type = 6 id = 24254 } unitleader = { type = 6 id = 1036 } unitleader = { type = 6 id = 58008 } unitleader = { type = 6 id = 24060 } unitleader = { type = 6 id = 24039 } unitleader = { type = 6 id = 24104 } unitleader = { type = 6 id = 24127 } unitleader = { type = 6 id = 1136 } unitleader = { type = 6 id = 24232 } unitleader = { type = 6 id = 24251 } unitleader = { type = 6 id = 24036 } unitleader = { type = 6 id = 68026 } unitleader = { type = 6 id = 1176 } unitleader = { type = 6 id = 68028 } unitleader = { type = 6 id = 24016 } unitleader = { type = 6 id = 68018 } unitleader = { type = 6 id = 68010 } unitleader = { type = 6 id = 24070 } unitleader = { type = 6 id = 24050 } unitleader = { type = 6 id = 24108 } unitleader = { type = 6 id = 68034 } unitleader = { type = 6 id = 68022 } unitleader = { type = 6 id = 68027 } unitleader = { type = 6 id = 24114 } unitleader = { type = 6 id = 68025 } unitleader = { type = 6 id = 68051 } unitleader = { type = 6 id = 24276 } unitleader = { type = 6 id = 24240 } unitleader = { type = 6 id = 24307 } unitleader = { type = 6 id = 24008 } unitleader = { type = 6 id = 24054 } unitleader = { type = 6 id = 24047 } unitleader = { type = 6 id = 24128 } unitleader = { type = 6 id = 24058 } } } recordedbattle = { id = { type = 4712 id = 508871 } startdate = { year = 1940 month = june day = 2 hour = 11 } enddate = { year = 1940 month = june day = 2 hour = 12 } province = 117 importance = 2.8284 attackers = { maxdivisions = 22 winner = 1 nation = 3 leader = { type = 6 id = 20 } unitleader = { type = 6 id = 20 } unitleader = { type = 6 id = 215 } unitleader = { type = 6 id = 189 } unitleader = { type = 6 id = 316 } } defenders = { maxdivisions = 2 nation = 2 leader = { type = 6 id = 68018 } leader = { type = 6 id = 68051 } unitleader = { type = 6 id = 68018 } unitleader = { type = 6 id = 68051 } } } recordedbattle = { id = { type = 4712 id = 508906 } startdate = { year = 1940 month = june day = 2 hour = 14 } enddate = { year = 1940 month = june day = 2 hour = 21 } province = 108 importance = 1.4142 attackers = { maxdivisions = 1 nation = 15 leader = { type = 6 id = 68026 } unitleader = { type = 6 id = 68026 } } defenders = { maxdivisions = 19 winner = 1 nation = 3 leader = { type = 6 id = 354 } unitleader = { type = 6 id = 354 } unitleader = { type = 6 id = 503 } unitleader = { type = 6 id = 202 } unitleader = { type = 6 id = 351 } } } recordedbattle = { id = { type = 4712 id = 508956 } startdate = { year = 1940 month = june day = 2 hour = 18 } enddate = { year = 1940 month = june day = 2 hour = 18 } province = 117 importance = 5.6569 attackers = { maxdivisions = 4 nation = 2 leader = { type = 6 id = 68016 } leader = { type = 6 id = 68005 } leader = { type = 6 id = 68031 } unitleader = { type = 6 id = 68016 } unitleader = { type = 6 id = 68001 } unitleader = { type = 6 id = 68005 } unitleader = { type = 6 id = 68031 } } defenders = { maxdivisions = 4 winner = 1 nation = 3 leader = { type = 6 id = 215 } unitleader = { type = 6 id = 215 } } } recordedbattle = { id = { type = 4712 id = 509256 } startdate = { year = 1940 month = june day = 2 hour = 22 } enddate = { year = 1940 month = june day = 3 hour = 10 } province = 113 importance = 8.4853 attackers = { maxdivisions = 22 winner = 1 nation = 3 leader = { type = 6 id = 503 } unitleader = { type = 6 id = 503 } unitleader = { type = 6 id = 354 } unitleader = { type = 6 id = 351 } unitleader = { type = 6 id = 202 } unitleader = { type = 6 id = 94 } } defenders = { maxdivisions = 6 nation = 15 leader = { type = 6 id = 68026 } leader = { type = 6 id = 68028 } leader = { type = 6 id = 68027 } leader = { type = 6 id = 68018 } leader = { type = 6 id = 68025 } leader = { type = 6 id = 68051 } unitleader = { type = 6 id = 68026 } unitleader = { type = 6 id = 68028 } unitleader = { type = 6 id = 68034 } unitleader = { type = 6 id = 68022 } unitleader = { type = 6 id = 68010 } unitleader = { type = 6 id = 68027 } unitleader = { type = 6 id = 68018 } unitleader = { type = 6 id = 68025 } unitleader = { type = 6 id = 68051 } } } recordedleaderevent = { date = { year = 1940 month = june day = 3 hour = 0 } leader = { type = 6 id = 10243 } rank = 2 } recordedbattle = { id = { type = 4712 id = 509022 } startdate = { year = 1940 month = june day = 3 hour = 0 } enddate = { year = 1940 month = june day = 12 hour = 2 } province = 1356 importance = 3 attackers = { maxdivisions = 2 winner = 1 nation = 165 leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101260 } unitleader = { type = 6 id = 101123 } } defenders = { maxdivisions = 1 nation = 343 leader = { type = 4712 id = 509021 } unitleader = { type = 4712 id = 509021 } } } recordedbattle = { id = { type = 4712 id = 509254 } startdate = { year = 1940 month = june day = 3 hour = 9 } enddate = { year = 1940 month = june day = 3 hour = 11 } province = 119 importance = 5.6569 attackers = { maxdivisions = 4 nation = 2 leader = { type = 6 id = 7812 } leader = { type = 6 id = 7825 } leader = { type = 6 id = 7815 } leader = { type = 6 id = 7807 } unitleader = { type = 6 id = 7812 } unitleader = { type = 6 id = 7825 } unitleader = { type = 6 id = 7815 } unitleader = { type = 6 id = 7807 } } defenders = { maxdivisions = 9 winner = 1 nation = 3 leader = { type = 6 id = 143 } unitleader = { type = 6 id = 143 } } } recordedbattle = { id = { type = 4712 id = 509255 } startdate = { year = 1940 month = june day = 3 hour = 9 } enddate = { year = 1940 month = june day = 6 hour = 12 } province = 120 importance = 5.1962 attackers = { maxdivisions = 9 winner = 1 nation = 3 leader = { type = 6 id = 143 } unitleader = { type = 6 id = 143 } } defenders = { maxdivisions = 3 nation = 2 leader = { type = 6 id = 7820 } unitleader = { type = 6 id = 7820 } } } recordedleaderevent = { date = { year = 1940 month = june day = 4 hour = 0 } leader = { type = 6 id = 24198 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = june day = 4 hour = 0 } leader = { type = 6 id = 10132 } rank = 1 } recordedbattle = { id = { type = 4712 id = 509359 } startdate = { year = 1940 month = june day = 4 hour = 0 } enddate = { year = 1940 month = june day = 4 hour = 11 } province = 1326 importance = 7.0711 attackers = { maxdivisions = 5 nation = 165 leader = { type = 6 id = 250014 } leader = { type = 6 id = 101008 } leader = { type = 6 id = 101059 } leader = { type = 6 id = 101148 } leader = { type = 6 id = 513006 } unitleader = { type = 6 id = 250014 } unitleader = { type = 6 id = 101008 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101148 } unitleader = { type = 6 id = 513006 } } defenders = { maxdivisions = 7 winner = 1 nation = 12 leader = { type = 6 id = 50337 } unitleader = { type = 6 id = 50337 } unitleader = { type = 6 id = 50014 } unitleader = { type = 6 id = 50000 } } } recordedleaderevent = { date = { year = 1940 month = june day = 4 hour = 6 } leader = { type = 6 id = 456 } skill = 3 } recordedbattle = { id = { type = 4712 id = 509695 } startdate = { year = 1940 month = june day = 4 hour = 12 } enddate = { year = 1940 month = june day = 7 hour = 5 } province = 116 importance = 25.9808 attackers = { maxdivisions = 15 nation = 3 leader = { type = 6 id = 20 } leader = { type = 6 id = 215 } leader = { type = 6 id = 189 } unitleader = { type = 6 id = 20 } unitleader = { type = 6 id = 215 } unitleader = { type = 6 id = 189 } } defenders = { maxdivisions = 16 winner = 1 nation = 2 leader = { type = 6 id = 68005 } leader = { type = 6 id = 24062 } leader = { type = 6 id = 24084 } unitleader = { type = 6 id = 68005 } unitleader = { type = 6 id = 68007 } unitleader = { type = 6 id = 68016 } unitleader = { type = 6 id = 24089 } unitleader = { type = 6 id = 68004 } unitleader = { type = 6 id = 24062 } unitleader = { type = 6 id = 24092 } unitleader = { type = 6 id = 24084 } unitleader = { type = 6 id = 24281 } unitleader = { type = 6 id = 24072 } unitleader = { type = 6 id = 24020 } unitleader = { type = 6 id = 24329 } unitleader = { type = 6 id = 1198 } } } recordedbattle = { id = { type = 4712 id = 509696 } startdate = { year = 1940 month = june day = 4 hour = 12 } enddate = { year = 1940 month = june day = 5 hour = 11 } province = 118 importance = 4.2426 attackers = { maxdivisions = 7 winner = 1 nation = 3 leader = { type = 6 id = 316 } unitleader = { type = 6 id = 316 } } defenders = { maxdivisions = 3 nation = 2 leader = { type = 6 id = 7805 } unitleader = { type = 6 id = 7805 } } } recordedleaderevent = { date = { year = 1940 month = june day = 4 hour = 21 } leader = { type = 6 id = 50278 } trait = 22 } recordedbattle = { id = { type = 4712 id = 509860 } startdate = { year = 1940 month = june day = 4 hour = 22 } enddate = { year = 1940 month = june day = 5 hour = 6 } province = 1314 importance = 8.4853 attackers = { maxdivisions = 9 nation = 165 leader = { type = 6 id = 250016 } leader = { type = 6 id = 950026 } unitleader = { type = 6 id = 250016 } unitleader = { type = 6 id = 950026 } } defenders = { maxdivisions = 6 winner = 1 nation = 12 leader = { type = 6 id = 50083 } unitleader = { type = 6 id = 160021 } unitleader = { type = 6 id = 50083 } unitleader = { type = 4712 id = 509853 } unitleader = { type = 4712 id = 509857 } } } recordedleaderevent = { date = { year = 1940 month = june day = 5 hour = 0 } leader = { type = 6 id = 10383 } rank = 2 } recordedbattle = { id = { type = 4712 id = 510164 } startdate = { year = 1940 month = june day = 5 hour = 10 } enddate = { year = 1940 month = june day = 6 hour = 11 } province = 112 importance = 31.1127 attackers = { maxdivisions = 22 nation = 3 leader = { type = 6 id = 503 } leader = { type = 6 id = 354 } leader = { type = 6 id = 351 } leader = { type = 6 id = 202 } leader = { type = 6 id = 94 } unitleader = { type = 6 id = 503 } unitleader = { type = 6 id = 354 } unitleader = { type = 6 id = 351 } unitleader = { type = 6 id = 202 } unitleader = { type = 6 id = 94 } } defenders = { maxdivisions = 37 winner = 1 nation = 2 leader = { type = 6 id = 24127 } unitleader = { type = 6 id = 24104 } unitleader = { type = 6 id = 24127 } unitleader = { type = 6 id = 24251 } unitleader = { type = 6 id = 24036 } unitleader = { type = 6 id = 1136 } unitleader = { type = 6 id = 68026 } unitleader = { type = 6 id = 24232 } unitleader = { type = 6 id = 68034 } unitleader = { type = 6 id = 68028 } unitleader = { type = 6 id = 24016 } unitleader = { type = 6 id = 68018 } unitleader = { type = 6 id = 68022 } unitleader = { type = 6 id = 68027 } unitleader = { type = 6 id = 68010 } unitleader = { type = 6 id = 68025 } unitleader = { type = 6 id = 68051 } unitleader = { type = 6 id = 24108 } unitleader = { type = 6 id = 24050 } unitleader = { type = 6 id = 24070 } unitleader = { type = 6 id = 24307 } unitleader = { type = 6 id = 24128 } unitleader = { type = 6 id = 24054 } unitleader = { type = 6 id = 24114 } unitleader = { type = 6 id = 24008 } unitleader = { type = 6 id = 24276 } unitleader = { type = 6 id = 24047 } unitleader = { type = 6 id = 24240 } unitleader = { type = 6 id = 24012 } unitleader = { type = 6 id = 24073 } unitleader = { type = 6 id = 24106 } unitleader = { type = 6 id = 24096 } unitleader = { type = 6 id = 24134 } unitleader = { type = 6 id = 24246 } unitleader = { type = 6 id = 24126 } unitleader = { type = 6 id = 24328 } unitleader = { type = 6 id = 24138 } } } recordedleaderevent = { date = { year = 1940 month = june day = 6 hour = 0 } leader = { type = 6 id = 1379 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = june day = 6 hour = 4 } leader = { type = 6 id = 101147 } skill = 2 } recordedbattle = { id = { type = 4712 id = 510636 } startdate = { year = 1940 month = june day = 6 hour = 6 } enddate = { year = 1940 month = june day = 8 hour = 1 } province = 122 importance = 7.0711 attackers = { maxdivisions = 9 winner = 1 nation = 3 leader = { type = 6 id = 307 } unitleader = { type = 6 id = 307 } } defenders = { maxdivisions = 5 nation = 2 leader = { type = 6 id = 7815 } unitleader = { type = 6 id = 7815 } unitleader = { type = 6 id = 7825 } } } recordedbattle = { id = { type = 4712 id = 510866 } startdate = { year = 1940 month = june day = 6 hour = 20 } enddate = { year = 1940 month = june day = 9 hour = 11 } province = 1263 importance = 17.3205 attackers = { maxdivisions = 22 winner = 1 nation = 165 leader = { type = 6 id = 950085 } leader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950085 } unitleader = { type = 6 id = 950148 } unitleader = { type = 6 id = 950151 } unitleader = { type = 6 id = 101048 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 250016 } unitleader = { type = 6 id = 950026 } unitleader = { type = 4712 id = 511113 } unitleader = { type = 6 id = 950123 } } defenders = { maxdivisions = 10 nation = 12 leader = { type = 6 id = 50334 } leader = { type = 6 id = 50178 } leader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50334 } unitleader = { type = 6 id = 50178 } unitleader = { type = 6 id = 50113 } } } recordedleaderevent = { date = { year = 1940 month = june day = 7 hour = 0 } leader = { type = 6 id = 1531 } rank = 2 } recordedbattle = { id = { type = 4712 id = 511306 } startdate = { year = 1940 month = june day = 7 hour = 18 } enddate = { year = 1940 month = june day = 11 hour = 19 } province = 125 importance = 10 attackers = { maxdivisions = 9 winner = 1 nation = 3 leader = { type = 6 id = 143 } unitleader = { type = 6 id = 143 } } defenders = { maxdivisions = 5 nation = 2 leader = { type = 6 id = 7826 } unitleader = { type = 6 id = 7826 } unitleader = { type = 6 id = 7807 } unitleader = { type = 6 id = 24094 } } } recordedleaderevent = { date = { year = 1940 month = june day = 8 hour = 0 } leader = { type = 6 id = 9812 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = june day = 8 hour = 10 } leader = { type = 6 id = 250016 } skill = 4 } recordedbattle = { id = { type = 4712 id = 512283 } startdate = { year = 1940 month = june day = 8 hour = 11 } enddate = { year = 1940 month = june day = 9 hour = 17 } province = 115 importance = 8.4853 attackers = { maxdivisions = 22 winner = 1 nation = 3 leader = { type = 6 id = 316 } leader = { type = 6 id = 20 } unitleader = { type = 6 id = 316 } unitleader = { type = 6 id = 20 } unitleader = { type = 6 id = 215 } unitleader = { type = 6 id = 189 } } defenders = { maxdivisions = 6 nation = 2 leader = { type = 6 id = 24029 } leader = { type = 6 id = 68016 } leader = { type = 6 id = 24131 } unitleader = { type = 6 id = 24263 } unitleader = { type = 6 id = 1192 } unitleader = { type = 6 id = 24029 } unitleader = { type = 6 id = 68016 } unitleader = { type = 6 id = 24131 } } } recordedleaderevent = { date = { year = 1940 month = june day = 10 hour = 0 } leader = { type = 6 id = 10405 } rank = 2 } recordedbattle = { id = { type = 4712 id = 512963 } startdate = { year = 1940 month = june day = 10 hour = 15 } enddate = { year = 1940 month = june day = 10 hour = 16 } province = 115 importance = 5.6569 attackers = { maxdivisions = 4 nation = 2 leader = { type = 6 id = 1311 } leader = { type = 4712 id = 512886 } leader = { type = 4712 id = 512888 } unitleader = { type = 6 id = 1311 } unitleader = { type = 4712 id = 512886 } unitleader = { type = 4712 id = 512888 } } defenders = { maxdivisions = 15 winner = 1 nation = 3 leader = { type = 6 id = 189 } unitleader = { type = 6 id = 189 } unitleader = { type = 6 id = 20 } unitleader = { type = 6 id = 215 } } } recordedleaderevent = { date = { year = 1940 month = june day = 11 hour = 0 } leader = { type = 6 id = 9847 } rank = 1 } recordedbattle = { id = { type = 4712 id = 513768 } startdate = { year = 1940 month = june day = 11 hour = 17 } enddate = { year = 1940 month = june day = 13 hour = 9 } province = 116 importance = 29.6985 attackers = { maxdivisions = 44 winner = 1 nation = 3 leader = { type = 6 id = 20 } leader = { type = 6 id = 503 } unitleader = { type = 6 id = 20 } unitleader = { type = 6 id = 215 } unitleader = { type = 6 id = 189 } unitleader = { type = 6 id = 316 } unitleader = { type = 6 id = 503 } unitleader = { type = 6 id = 354 } unitleader = { type = 6 id = 351 } unitleader = { type = 6 id = 202 } unitleader = { type = 6 id = 94 } } defenders = { maxdivisions = 21 nation = 2 leader = { type = 6 id = 24084 } leader = { type = 6 id = 1311 } leader = { type = 6 id = 24029 } leader = { type = 6 id = 1192 } leader = { type = 6 id = 68016 } leader = { type = 6 id = 24114 } unitleader = { type = 6 id = 68005 } unitleader = { type = 6 id = 24084 } unitleader = { type = 6 id = 1311 } unitleader = { type = 6 id = 24029 } unitleader = { type = 6 id = 1192 } unitleader = { type = 6 id = 68016 } unitleader = { type = 6 id = 24114 } unitleader = { type = 6 id = 1136 } } } recordedleaderevent = { date = { year = 1940 month = june day = 12 hour = 0 } leader = { type = 6 id = 24206 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = june day = 12 hour = 0 } leader = { type = 6 id = 9829 } rank = 2 } recordedbattle = { id = { type = 4712 id = 514718 } startdate = { year = 1940 month = june day = 12 hour = 10 } enddate = { year = 1940 month = june day = 12 hour = 22 } province = 1314 importance = 8.4853 attackers = { maxdivisions = 8 nation = 165 leader = { type = 6 id = 950026 } leader = { type = 4712 id = 514425 } leader = { type = 4712 id = 514717 } unitleader = { type = 6 id = 950026 } unitleader = { type = 4712 id = 514425 } unitleader = { type = 4712 id = 514717 } } defenders = { maxdivisions = 6 winner = 1 nation = 12 leader = { type = 6 id = 50083 } unitleader = { type = 6 id = 160021 } unitleader = { type = 6 id = 50083 } unitleader = { type = 4712 id = 514403 } unitleader = { type = 4712 id = 514407 } unitleader = { type = 4712 id = 514701 } unitleader = { type = 4712 id = 514705 } } } recordedbattle = { id = { type = 4712 id = 523241 } startdate = { year = 1940 month = june day = 12 hour = 12 } enddate = { year = 1940 month = july day = 3 hour = 0 } province = 123 importance = 27.4955 attackers = { maxdivisions = 9 winner = 1 nation = 3 leader = { type = 6 id = 307 } unitleader = { type = 6 id = 307 } } defenders = { maxdivisions = 6 nation = 2 leader = { type = 6 id = 1037 } leader = { type = 6 id = 24114 } leader = { type = 6 id = 24060 } unitleader = { type = 6 id = 1037 } unitleader = { type = 6 id = 24114 } unitleader = { type = 6 id = 24060 } unitleader = { type = 6 id = 24128 } } } recordedbattle = { id = { type = 4712 id = 514659 } startdate = { year = 1940 month = june day = 12 hour = 20 } enddate = { year = 1940 month = june day = 13 hour = 1 } province = 2694 importance = 2.8284 isnaval = 1 attackers = { maxdivisions = 2 nation = 16 leader = { type = 6 id = 9521 } unitleader = { type = 6 id = 9521 } } defenders = { maxdivisions = 9 winner = 1 nation = 14 leader = { type = 6 id = 9636 } unitleader = { type = 6 id = 9636 } } } recordedbattle = { id = { type = 4712 id = 517207 } startdate = { year = 1940 month = june day = 13 hour = 19 } enddate = { year = 1940 month = june day = 16 hour = 10 } province = 108 importance = 5.1962 attackers = { maxdivisions = 13 winner = 1 nation = 3 leader = { type = 6 id = 310 } unitleader = { type = 6 id = 310 } unitleader = { type = 6 id = 230 } } defenders = { maxdivisions = 3 nation = 2 leader = { type = 6 id = 24060 } leader = { type = 6 id = 450028 } leader = { type = 6 id = 58006 } leader = { type = 6 id = 400009 } unitleader = { type = 6 id = 24060 } unitleader = { type = 6 id = 450028 } unitleader = { type = 6 id = 58006 } unitleader = { type = 6 id = 400009 } } } recordedbattle = { id = { type = 4712 id = 520275 } startdate = { year = 1940 month = june day = 13 hour = 23 } enddate = { year = 1940 month = july day = 1 hour = 19 } province = 1326 importance = 12.7279 attackers = { maxdivisions = 3 winner = 1 nation = 165 leader = { type = 6 id = 513006 } leader = { type = 6 id = 950021 } leader = { type = 6 id = 950122 } leader = { type = 6 id = 101093 } unitleader = { type = 6 id = 513006 } unitleader = { type = 6 id = 950021 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 101093 } } defenders = { maxdivisions = 7 nation = 12 leader = { type = 6 id = 50348 } leader = { type = 4712 id = 518571 } leader = { type = 6 id = 50194 } leader = { type = 6 id = 160017 } unitleader = { type = 6 id = 50348 } unitleader = { type = 4712 id = 515358 } unitleader = { type = 4712 id = 515360 } unitleader = { type = 4712 id = 515362 } unitleader = { type = 4712 id = 518571 } unitleader = { type = 4712 id = 518575 } unitleader = { type = 6 id = 50296 } unitleader = { type = 6 id = 50194 } unitleader = { type = 6 id = 160017 } } } recordedleaderevent = { date = { year = 1940 month = june day = 14 hour = 0 } leader = { type = 6 id = 10454 } rank = 0 } recordedbattle = { id = { type = 4712 id = 517500 } startdate = { year = 1940 month = june day = 14 hour = 6 } enddate = { year = 1940 month = june day = 16 hour = 21 } province = 116 importance = 8.4853 attackers = { maxdivisions = 6 nation = 2 leader = { type = 6 id = 1036 } leader = { type = 6 id = 24225 } leader = { type = 6 id = 24027 } leader = { type = 6 id = 24008 } leader = { type = 6 id = 24126 } unitleader = { type = 6 id = 1036 } unitleader = { type = 6 id = 24225 } unitleader = { type = 6 id = 24027 } unitleader = { type = 6 id = 24008 } unitleader = { type = 6 id = 24126 } } defenders = { maxdivisions = 22 winner = 1 nation = 3 leader = { type = 6 id = 215 } leader = { type = 6 id = 316 } unitleader = { type = 6 id = 215 } unitleader = { type = 6 id = 189 } unitleader = { type = 6 id = 316 } unitleader = { type = 6 id = 20 } } } recordedbattle = { id = { type = 4712 id = 516142 } startdate = { year = 1940 month = june day = 14 hour = 10 } enddate = { year = 1940 month = june day = 15 hour = 5 } province = 52 importance = 16.9706 attackers = { maxdivisions = 15 winner = 1 nation = 3 leader = { type = 6 id = 20 } unitleader = { type = 6 id = 20 } unitleader = { type = 6 id = 215 } unitleader = { type = 6 id = 189 } } defenders = { maxdivisions = 12 nation = 2 leader = { type = 6 id = 24114 } leader = { type = 6 id = 1192 } leader = { type = 6 id = 1311 } leader = { type = 6 id = 24029 } leader = { type = 6 id = 1036 } unitleader = { type = 6 id = 24114 } unitleader = { type = 6 id = 1192 } unitleader = { type = 6 id = 68016 } unitleader = { type = 6 id = 68005 } unitleader = { type = 6 id = 1311 } unitleader = { type = 6 id = 24029 } unitleader = { type = 6 id = 1036 } } } recordedbattle = { id = { type = 4712 id = 515856 } startdate = { year = 1940 month = june day = 14 hour = 11 } enddate = { year = 1940 month = june day = 22 hour = 10 } province = 1313 importance = 16.9706 attackers = { maxdivisions = 6 nation = 165 leader = { type = 6 id = 950163 } leader = { type = 6 id = 101159 } leader = { type = 6 id = 950139 } unitleader = { type = 6 id = 950163 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 101132 } unitleader = { type = 4712 id = 515836 } unitleader = { type = 4712 id = 518137 } unitleader = { type = 4712 id = 519040 } unitleader = { type = 6 id = 950140 } unitleader = { type = 6 id = 101159 } unitleader = { type = 6 id = 950139 } } defenders = { maxdivisions = 7 winner = 1 nation = 12 leader = { type = 6 id = 50115 } unitleader = { type = 6 id = 50115 } unitleader = { type = 6 id = 160017 } unitleader = { type = 6 id = 50337 } } } recordedbattle = { id = { type = 4712 id = 516143 } startdate = { year = 1940 month = june day = 15 hour = 0 } enddate = { year = 1940 month = june day = 17 hour = 7 } province = 117 importance = 8.4853 attackers = { maxdivisions = 9 winner = 1 nation = 3 leader = { type = 6 id = 143 } unitleader = { type = 6 id = 143 } } defenders = { maxdivisions = 6 nation = 2 leader = { type = 6 id = 24084 } unitleader = { type = 6 id = 24084 } unitleader = { type = 4712 id = 515923 } } } recordedleaderevent = { date = { year = 1940 month = june day = 15 hour = 0 } leader = { type = 6 id = 10469 } rank = 1 } recordedbattle = { id = { type = 4712 id = 516152 } startdate = { year = 1940 month = june day = 15 hour = 1 } enddate = { year = 1940 month = june day = 15 hour = 14 } province = 1263 importance = 1.4142 attackers = { maxdivisions = 22 winner = 1 nation = 165 leader = { type = 6 id = 950085 } leader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950085 } unitleader = { type = 6 id = 950148 } unitleader = { type = 6 id = 950151 } unitleader = { type = 6 id = 101048 } unitleader = { type = 6 id = 950123 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 250016 } unitleader = { type = 6 id = 950026 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50285 } unitleader = { type = 6 id = 50285 } } } recordedbattle = { id = { type = 4712 id = 518638 } startdate = { year = 1940 month = june day = 15 hour = 12 } enddate = { year = 1940 month = june day = 18 hour = 16 } province = 52 importance = 10.3923 attackers = { maxdivisions = 6 nation = 2 leader = { type = 6 id = 1001 } leader = { type = 6 id = 24115 } leader = { type = 6 id = 24232 } leader = { type = 6 id = 1118 } leader = { type = 6 id = 24019 } leader = { type = 6 id = 24228 } leader = { type = 6 id = 400000 } unitleader = { type = 6 id = 1001 } unitleader = { type = 6 id = 24114 } unitleader = { type = 6 id = 24115 } unitleader = { type = 6 id = 24232 } unitleader = { type = 6 id = 1118 } unitleader = { type = 6 id = 24019 } unitleader = { type = 6 id = 24228 } unitleader = { type = 6 id = 400000 } } defenders = { maxdivisions = 15 winner = 1 nation = 3 leader = { type = 6 id = 215 } leader = { type = 6 id = 189 } unitleader = { type = 6 id = 215 } unitleader = { type = 6 id = 189 } unitleader = { type = 6 id = 20 } } } recordedbattle = { id = { type = 4712 id = 519009 } startdate = { year = 1940 month = june day = 15 hour = 17 } enddate = { year = 1940 month = june day = 19 hour = 19 } province = 112 importance = 58 attackers = { maxdivisions = 29 winner = 1 nation = 3 leader = { type = 6 id = 503 } leader = { type = 6 id = 354 } leader = { type = 6 id = 351 } leader = { type = 6 id = 202 } leader = { type = 6 id = 316 } unitleader = { type = 6 id = 503 } unitleader = { type = 6 id = 354 } unitleader = { type = 6 id = 351 } unitleader = { type = 6 id = 202 } unitleader = { type = 6 id = 316 } unitleader = { type = 6 id = 94 } } defenders = { maxdivisions = 34 nation = 2 leader = { type = 6 id = 24012 } leader = { type = 6 id = 24127 } leader = { type = 6 id = 24037 } leader = { type = 6 id = 24050 } leader = { type = 6 id = 24062 } leader = { type = 6 id = 68026 } unitleader = { type = 6 id = 24012 } unitleader = { type = 6 id = 1107 } unitleader = { type = 6 id = 24134 } unitleader = { type = 6 id = 24316 } unitleader = { type = 6 id = 1001 } unitleader = { type = 4712 id = 516564 } unitleader = { type = 4712 id = 516566 } unitleader = { type = 4712 id = 516570 } unitleader = { type = 4712 id = 516652 } unitleader = { type = 4712 id = 516662 } unitleader = { type = 6 id = 1176 } unitleader = { type = 6 id = 24062 } unitleader = { type = 6 id = 24127 } unitleader = { type = 6 id = 24037 } unitleader = { type = 6 id = 24128 } unitleader = { type = 6 id = 24059 } unitleader = { type = 6 id = 24089 } unitleader = { type = 6 id = 1010 } unitleader = { type = 6 id = 24131 } unitleader = { type = 6 id = 24050 } unitleader = { type = 6 id = 24094 } unitleader = { type = 6 id = 24311 } unitleader = { type = 6 id = 1129 } unitleader = { type = 6 id = 24019 } unitleader = { type = 6 id = 24228 } unitleader = { type = 6 id = 400000 } unitleader = { type = 6 id = 68026 } } } recordedbattle = { id = { type = 4712 id = 519725 } startdate = { year = 1940 month = june day = 16 hour = 7 } enddate = { year = 1940 month = june day = 22 hour = 12 } province = 1312 importance = 17.1464 attackers = { maxdivisions = 7 nation = 165 leader = { type = 6 id = 101506 } leader = { type = 6 id = 101159 } leader = { type = 6 id = 101156 } unitleader = { type = 6 id = 101506 } unitleader = { type = 6 id = 101159 } unitleader = { type = 6 id = 513001 } unitleader = { type = 6 id = 101156 } } defenders = { maxdivisions = 13 winner = 1 nation = 12 leader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50220 } unitleader = { type = 6 id = 50016 } unitleader = { type = 6 id = 50218 } unitleader = { type = 6 id = 50290 } unitleader = { type = 4712 id = 517184 } unitleader = { type = 4712 id = 517188 } unitleader = { type = 4712 id = 519684 } unitleader = { type = 4712 id = 519686 } } } recordedbattle = { id = { type = 4712 id = 517558 } startdate = { year = 1940 month = june day = 16 hour = 23 } enddate = { year = 1940 month = june day = 17 hour = 4 } province = 2697 importance = 21.2132 isnaval = 1 attackers = { maxdivisions = 81 winner = 1 nation = 1 leader = { type = 6 id = 1327 } unitleader = { type = 6 id = 1327 } unitleader = { type = 6 id = 24195 } unitleader = { type = 6 id = 24215 } unitleader = { type = 6 id = 1328 } unitleader = { type = 6 id = 24167 } unitleader = { type = 6 id = 68039 } } defenders = { maxdivisions = 15 nation = 16 leader = { type = 6 id = 9523 } unitleader = { type = 6 id = 9523 } } } recordedleaderevent = { date = { year = 1940 month = june day = 17 hour = 0 } leader = { type = 6 id = 10059 } rank = 2 } recordedbattle = { id = { type = 4712 id = 517791 } startdate = { year = 1940 month = june day = 17 hour = 6 } enddate = { year = 1940 month = june day = 18 hour = 1 } province = 103 importance = 9.8995 attackers = { maxdivisions = 7 nation = 3 leader = { type = 6 id = 20 } unitleader = { type = 6 id = 20 } } defenders = { maxdivisions = 23 winner = 1 nation = 2 leader = { type = 4712 id = 517218 } leader = { type = 6 id = 1107 } leader = { type = 6 id = 24095 } leader = { type = 6 id = 24012 } unitleader = { type = 4712 id = 517218 } unitleader = { type = 6 id = 1107 } unitleader = { type = 6 id = 24115 } unitleader = { type = 6 id = 24095 } unitleader = { type = 6 id = 24119 } unitleader = { type = 6 id = 24126 } unitleader = { type = 6 id = 24034 } unitleader = { type = 6 id = 24225 } unitleader = { type = 6 id = 1192 } unitleader = { type = 6 id = 24012 } unitleader = { type = 6 id = 1001 } unitleader = { type = 6 id = 1176 } unitleader = { type = 6 id = 24047 } unitleader = { type = 6 id = 24027 } } } recordedleaderevent = { date = { year = 1940 month = june day = 17 hour = 15 } leader = { type = 6 id = 450 } skill = 3 } recordedbattle = { id = { type = 4712 id = 518661 } startdate = { year = 1940 month = june day = 17 hour = 22 } enddate = { year = 1940 month = june day = 18 hour = 17 } province = 101 importance = 2.8284 attackers = { maxdivisions = 8 nation = 3 leader = { type = 6 id = 215 } leader = { type = 6 id = 189 } unitleader = { type = 6 id = 215 } unitleader = { type = 6 id = 189 } } defenders = { maxdivisions = 2 winner = 1 nation = 2 leader = { type = 4712 id = 517218 } leader = { type = 6 id = 1118 } leader = { type = 6 id = 24047 } unitleader = { type = 4712 id = 517218 } unitleader = { type = 6 id = 24047 } unitleader = { type = 6 id = 1036 } } } recordedbattle = { id = { type = 4712 id = 518142 } startdate = { year = 1940 month = june day = 17 hour = 23 } enddate = { year = 1940 month = june day = 29 hour = 8 } province = 1314 importance = 20.7846 attackers = { maxdivisions = 12 winner = 1 nation = 165 leader = { type = 6 id = 950026 } unitleader = { type = 6 id = 950026 } unitleader = { type = 4712 id = 518139 } unitleader = { type = 6 id = 250016 } unitleader = { type = 6 id = 950047 } unitleader = { type = 6 id = 950121 } } defenders = { maxdivisions = 6 nation = 12 leader = { type = 6 id = 50083 } leader = { type = 6 id = 50228 } leader = { type = 6 id = 50027 } unitleader = { type = 6 id = 160021 } unitleader = { type = 6 id = 50083 } unitleader = { type = 4712 id = 518120 } unitleader = { type = 4712 id = 518122 } } } recordedbattle = { id = { type = 4712 id = 518579 } startdate = { year = 1940 month = june day = 18 hour = 8 } enddate = { year = 1940 month = june day = 23 hour = 1 } province = 1344 importance = 6.7082 attackers = { maxdivisions = 12 nation = 12 leader = { type = 6 id = 50066 } leader = { type = 6 id = 50348 } leader = { type = 6 id = 50000 } leader = { type = 6 id = 50194 } unitleader = { type = 6 id = 50066 } unitleader = { type = 6 id = 50348 } unitleader = { type = 4712 id = 518565 } unitleader = { type = 4712 id = 518571 } unitleader = { type = 4712 id = 518573 } unitleader = { type = 4712 id = 518575 } } defenders = { maxdivisions = 3 winner = 1 nation = 165 leader = { type = 6 id = 101108 } leader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101108 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101268 } } } recordedbattle = { id = { type = 4712 id = 518609 } startdate = { year = 1940 month = june day = 18 hour = 11 } enddate = { year = 1940 month = june day = 18 hour = 12 } province = 108 importance = 1.4142 attackers = { maxdivisions = 1 nation = 2 leader = { type = 4712 id = 518157 } unitleader = { type = 4712 id = 518157 } } defenders = { maxdivisions = 4 winner = 1 nation = 3 leader = { type = 6 id = 310 } unitleader = { type = 6 id = 310 } } } recordedbattle = { id = { type = 4712 id = 518610 } startdate = { year = 1940 month = june day = 18 hour = 11 } enddate = { year = 1940 month = june day = 20 hour = 7 } province = 111 importance = 25.4558 attackers = { maxdivisions = 31 winner = 1 nation = 3 leader = { type = 6 id = 314 } unitleader = { type = 6 id = 314 } unitleader = { type = 6 id = 230 } unitleader = { type = 6 id = 310 } unitleader = { type = 6 id = 279 } unitleader = { type = 6 id = 324 } } defenders = { maxdivisions = 18 nation = 15 leader = { type = 6 id = 450028 } leader = { type = 6 id = 400009 } leader = { type = 6 id = 58006 } leader = { type = 6 id = 68023 } leader = { type = 6 id = 24011 } leader = { type = 6 id = 58008 } unitleader = { type = 6 id = 68026 } unitleader = { type = 6 id = 68027 } unitleader = { type = 6 id = 400000 } unitleader = { type = 6 id = 24062 } unitleader = { type = 6 id = 450028 } unitleader = { type = 6 id = 68001 } unitleader = { type = 6 id = 400009 } unitleader = { type = 6 id = 58006 } unitleader = { type = 4712 id = 518157 } unitleader = { type = 6 id = 24011 } unitleader = { type = 6 id = 58008 } } } recordedbattle = { id = { type = 4712 id = 518626 } startdate = { year = 1940 month = june day = 18 hour = 14 } enddate = { year = 1940 month = june day = 18 hour = 16 } province = 101 importance = 5.6569 attackers = { maxdivisions = 29 winner = 1 nation = 2 leader = { type = 6 id = 24012 } unitleader = { type = 6 id = 24012 } unitleader = { type = 6 id = 1036 } unitleader = { type = 6 id = 1176 } unitleader = { type = 6 id = 1107 } unitleader = { type = 6 id = 24101 } unitleader = { type = 6 id = 24115 } unitleader = { type = 6 id = 24095 } unitleader = { type = 6 id = 24036 } unitleader = { type = 6 id = 24119 } unitleader = { type = 6 id = 1192 } unitleader = { type = 6 id = 24034 } unitleader = { type = 6 id = 24225 } unitleader = { type = 6 id = 24126 } unitleader = { type = 6 id = 24027 } unitleader = { type = 6 id = 24251 } unitleader = { type = 6 id = 24047 } } defenders = { maxdivisions = 4 nation = 3 leader = { type = 6 id = 215 } unitleader = { type = 6 id = 215 } } } recordedbattle = { id = { type = 4712 id = 518627 } startdate = { year = 1940 month = june day = 18 hour = 14 } enddate = { year = 1940 month = june day = 18 hour = 16 } province = 56 importance = 2.8284 attackers = { maxdivisions = 4 nation = 3 leader = { type = 6 id = 215 } unitleader = { type = 6 id = 215 } } defenders = { maxdivisions = 2 winner = 1 nation = 2 leader = { type = 6 id = 24309 } unitleader = { type = 6 id = 24309 } unitleader = { type = 6 id = 24306 } } } recordedbattle = { id = { type = 4712 id = 518903 } startdate = { year = 1940 month = june day = 19 hour = 7 } enddate = { year = 1940 month = june day = 19 hour = 9 } province = 115 importance = 8.4853 attackers = { maxdivisions = 9 winner = 1 nation = 3 leader = { type = 6 id = 143 } unitleader = { type = 6 id = 143 } } defenders = { maxdivisions = 6 nation = 2 leader = { type = 6 id = 24084 } unitleader = { type = 6 id = 24084 } } } recordedbattle = { id = { type = 4712 id = 519010 } startdate = { year = 1940 month = june day = 19 hour = 18 } enddate = { year = 1940 month = june day = 19 hour = 19 } province = 116 importance = 1.4142 attackers = { maxdivisions = 1 nation = 15 leader = { type = 6 id = 68026 } unitleader = { type = 6 id = 68026 } } defenders = { maxdivisions = 7 winner = 1 nation = 3 leader = { type = 6 id = 316 } unitleader = { type = 6 id = 316 } } } recordedbattle = { id = { type = 4712 id = 519206 } startdate = { year = 1940 month = june day = 20 hour = 7 } enddate = { year = 1940 month = june day = 20 hour = 12 } province = 2697 importance = 8.4853 isnaval = 1 attackers = { maxdivisions = 6 nation = 16 leader = { type = 6 id = 9518 } unitleader = { type = 6 id = 9518 } } defenders = { maxdivisions = 66 winner = 1 nation = 2 leader = { type = 6 id = 24157 } unitleader = { type = 6 id = 24157 } unitleader = { type = 6 id = 24195 } unitleader = { type = 6 id = 24215 } unitleader = { type = 6 id = 1328 } unitleader = { type = 6 id = 24167 } unitleader = { type = 6 id = 24333 } } } recordedbattle = { id = { type = 4712 id = 519787 } startdate = { year = 1940 month = june day = 21 hour = 15 } enddate = { year = 1940 month = june day = 21 hour = 15 } province = 111 importance = 9.8995 attackers = { maxdivisions = 7 nation = 2 leader = { type = 4712 id = 519663 } leader = { type = 4712 id = 519692 } unitleader = { type = 4712 id = 519663 } unitleader = { type = 4712 id = 519692 } } defenders = { maxdivisions = 9 winner = 1 nation = 3 leader = { type = 6 id = 230 } unitleader = { type = 6 id = 230 } } } recordedleaderevent = { date = { year = 1940 month = june day = 21 hour = 16 } leader = { type = 6 id = 950139 } skill = 4 } recordedbattle = { id = { type = 4712 id = 520197 } startdate = { year = 1940 month = june day = 22 hour = 9 } enddate = { year = 1940 month = june day = 22 hour = 9 } province = 115 importance = 4.2426 attackers = { maxdivisions = 3 nation = 2 leader = { type = 6 id = 24060 } leader = { type = 6 id = 24101 } unitleader = { type = 6 id = 24060 } unitleader = { type = 6 id = 24101 } } defenders = { maxdivisions = 9 winner = 1 nation = 3 leader = { type = 6 id = 143 } unitleader = { type = 6 id = 143 } } } recordedbattle = { id = { type = 4712 id = 520198 } startdate = { year = 1940 month = june day = 22 hour = 9 } enddate = { year = 1940 month = june day = 22 hour = 17 } province = 114 importance = 11.3137 attackers = { maxdivisions = 17 winner = 1 nation = 3 leader = { type = 6 id = 143 } unitleader = { type = 6 id = 143 } unitleader = { type = 6 id = 215 } unitleader = { type = 6 id = 189 } } defenders = { maxdivisions = 8 nation = 2 leader = { type = 6 id = 24128 } leader = { type = 6 id = 24060 } leader = { type = 6 id = 24101 } unitleader = { type = 6 id = 24128 } unitleader = { type = 6 id = 24060 } unitleader = { type = 6 id = 24101 } unitleader = { type = 6 id = 24114 } unitleader = { type = 4712 id = 520047 } unitleader = { type = 6 id = 1037 } } } recordedleaderevent = { date = { year = 1940 month = june day = 22 hour = 16 } leader = { type = 6 id = 1037 } skill = 2 } recordedbattle = { id = { type = 4712 id = 520494 } startdate = { year = 1940 month = june day = 23 hour = 4 } enddate = { year = 1940 month = june day = 24 hour = 19 } province = 52 importance = 19.7990 attackers = { maxdivisions = 28 nation = 2 leader = { type = 6 id = 24029 } leader = { type = 6 id = 24012 } leader = { type = 6 id = 1311 } leader = { type = 6 id = 24131 } leader = { type = 6 id = 24094 } unitleader = { type = 6 id = 24029 } unitleader = { type = 6 id = 24012 } unitleader = { type = 6 id = 1036 } unitleader = { type = 6 id = 1010 } unitleader = { type = 6 id = 1311 } unitleader = { type = 6 id = 1001 } unitleader = { type = 6 id = 24059 } unitleader = { type = 6 id = 1192 } unitleader = { type = 6 id = 1118 } unitleader = { type = 6 id = 24131 } unitleader = { type = 6 id = 24047 } unitleader = { type = 4712 id = 520477 } } defenders = { maxdivisions = 14 winner = 1 nation = 3 leader = { type = 6 id = 316 } unitleader = { type = 6 id = 316 } unitleader = { type = 6 id = 20 } } } recordedbattle = { id = { type = 4712 id = 522088 } startdate = { year = 1940 month = june day = 23 hour = 9 } enddate = { year = 1940 month = june day = 26 hour = 18 } province = 494 importance = 1.7321 attackers = { maxdivisions = 8 winner = 1 nation = 3 leader = { type = 6 id = 311 } unitleader = { type = 6 id = 311 } unitleader = { type = 6 id = 334 } } defenders = { maxdivisions = 1 nation = 14 leader = { type = 6 id = 9606 } leader = { type = 6 id = 9615 } leader = { type = 6 id = 9605 } unitleader = { type = 6 id = 9606 } unitleader = { type = 6 id = 9615 } unitleader = { type = 6 id = 9605 } } } recordedbattle = { id = { type = 4712 id = 520678 } startdate = { year = 1940 month = june day = 23 hour = 19 } enddate = { year = 1940 month = june day = 23 hour = 19 } province = 51 importance = 1.4142 attackers = { maxdivisions = 1 nation = 2 leader = { type = 6 id = 24311 } unitleader = { type = 6 id = 24311 } } defenders = { maxdivisions = 8 winner = 1 nation = 3 leader = { type = 6 id = 189 } unitleader = { type = 6 id = 189 } unitleader = { type = 6 id = 215 } } } recordedbattle = { id = { type = 4712 id = 523279 } startdate = { year = 1940 month = june day = 24 hour = 5 } enddate = { year = 1940 month = june day = 29 hour = 8 } province = 125 importance = 2.2361 attackers = { maxdivisions = 1 nation = 3 leader = { type = 6 id = 44 } unitleader = { type = 6 id = 44 } } defenders = { maxdivisions = 1 winner = 1 nation = 2 leader = { type = 6 id = 24000 } leader = { type = 6 id = 24071 } unitleader = { type = 6 id = 24000 } unitleader = { type = 6 id = 24071 } } } recordedbattle = { id = { type = 4712 id = 521177 } startdate = { year = 1940 month = june day = 24 hour = 16 } enddate = { year = 1940 month = june day = 25 hour = 11 } province = 1263 importance = 1.4142 attackers = { maxdivisions = 13 winner = 1 nation = 165 leader = { type = 6 id = 950085 } leader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950085 } unitleader = { type = 6 id = 950148 } unitleader = { type = 6 id = 950151 } unitleader = { type = 6 id = 101048 } unitleader = { type = 6 id = 950123 } unitleader = { type = 6 id = 950053 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50178 } unitleader = { type = 6 id = 50178 } } } recordedbattle = { id = { type = 4712 id = 521251 } startdate = { year = 1940 month = june day = 24 hour = 17 } enddate = { year = 1940 month = june day = 26 hour = 6 } province = 50 importance = 19.7990 attackers = { maxdivisions = 29 winner = 1 nation = 3 leader = { type = 6 id = 215 } leader = { type = 6 id = 503 } unitleader = { type = 6 id = 215 } unitleader = { type = 6 id = 189 } unitleader = { type = 6 id = 20 } unitleader = { type = 6 id = 503 } unitleader = { type = 6 id = 316 } } defenders = { maxdivisions = 14 nation = 2 leader = { type = 6 id = 1311 } leader = { type = 6 id = 24094 } leader = { type = 6 id = 24311 } leader = { type = 6 id = 24029 } leader = { type = 6 id = 1036 } leader = { type = 6 id = 24047 } unitleader = { type = 6 id = 1311 } unitleader = { type = 6 id = 24029 } unitleader = { type = 6 id = 24094 } unitleader = { type = 6 id = 24311 } unitleader = { type = 6 id = 1036 } unitleader = { type = 6 id = 24047 } } } recordedbattle = { id = { type = 4712 id = 521773 } startdate = { year = 1940 month = june day = 25 hour = 17 } enddate = { year = 1940 month = june day = 26 hour = 20 } province = 1374 importance = 1.4142 attackers = { maxdivisions = 7 winner = 1 nation = 165 leader = { type = 6 id = 101051 } unitleader = { type = 6 id = 101051 } unitleader = { type = 6 id = 950098 } unitleader = { type = 6 id = 101102 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50255 } unitleader = { type = 6 id = 50255 } } } recordedbattle = { id = { type = 4712 id = 522087 } startdate = { year = 1940 month = june day = 26 hour = 9 } enddate = { year = 1940 month = june day = 26 hour = 14 } province = 2697 importance = 8.4853 isnaval = 1 attackers = { maxdivisions = 54 winner = 1 nation = 1 leader = { type = 6 id = 1327 } unitleader = { type = 6 id = 1327 } unitleader = { type = 6 id = 24333 } unitleader = { type = 6 id = 7831 } unitleader = { type = 6 id = 1328 } unitleader = { type = 6 id = 24195 } } defenders = { maxdivisions = 6 nation = 16 leader = { type = 6 id = 9518 } unitleader = { type = 6 id = 9518 } } } recordedbattle = { id = { type = 4712 id = 522096 } startdate = { year = 1940 month = june day = 26 hour = 10 } enddate = { year = 1940 month = june day = 26 hour = 10 } province = 50 importance = 4.2426 attackers = { maxdivisions = 3 nation = 2 leader = { type = 6 id = 1118 } leader = { type = 6 id = 24316 } unitleader = { type = 6 id = 1118 } unitleader = { type = 6 id = 24316 } } defenders = { maxdivisions = 4 winner = 1 nation = 3 leader = { type = 6 id = 215 } unitleader = { type = 6 id = 215 } } } recordedbattle = { id = { type = 4712 id = 522139 } startdate = { year = 1940 month = june day = 26 hour = 12 } enddate = { year = 1940 month = june day = 27 hour = 7 } province = 1355 importance = 1.4142 attackers = { maxdivisions = 6 winner = 1 nation = 165 leader = { type = 6 id = 101147 } leader = { type = 6 id = 950075 } unitleader = { type = 6 id = 101147 } unitleader = { type = 6 id = 950075 } unitleader = { type = 6 id = 101109 } unitleader = { type = 6 id = 101120 } unitleader = { type = 6 id = 101573 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50278 } } } recordedbattle = { id = { type = 4712 id = 522332 } startdate = { year = 1940 month = june day = 27 hour = 0 } enddate = { year = 1940 month = june day = 28 hour = 11 } province = 49 importance = 5.6569 attackers = { maxdivisions = 17 winner = 1 nation = 3 leader = { type = 6 id = 143 } unitleader = { type = 6 id = 143 } unitleader = { type = 6 id = 215 } unitleader = { type = 6 id = 189 } } defenders = { maxdivisions = 4 nation = 2 leader = { type = 6 id = 24034 } unitleader = { type = 6 id = 24027 } unitleader = { type = 6 id = 24034 } } } recordedbattle = { id = { type = 4712 id = 522877 } startdate = { year = 1940 month = june day = 27 hour = 18 } enddate = { year = 1940 month = july day = 1 hour = 19 } province = 1355 importance = 4 attackers = { maxdivisions = 10 winner = 1 nation = 12 leader = { type = 6 id = 50270 } leader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50270 } unitleader = { type = 6 id = 50069 } unitleader = { type = 6 id = 50048 } unitleader = { type = 4712 id = 522872 } unitleader = { type = 4712 id = 522874 } unitleader = { type = 4712 id = 522876 } unitleader = { type = 6 id = 50128 } unitleader = { type = 6 id = 50200 } unitleader = { type = 6 id = 50283 } } defenders = { maxdivisions = 2 nation = 165 leader = { type = 6 id = 101109 } unitleader = { type = 6 id = 101109 } } } recordedbattle = { id = { type = 4712 id = 523237 } startdate = { year = 1940 month = june day = 28 hour = 9 } enddate = { year = 1940 month = june day = 29 hour = 1 } province = 1312 importance = 5.6569 attackers = { maxdivisions = 4 nation = 165 leader = { type = 6 id = 101506 } leader = { type = 6 id = 513001 } unitleader = { type = 6 id = 101506 } unitleader = { type = 6 id = 513001 } } defenders = { maxdivisions = 15 winner = 1 nation = 12 leader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50016 } unitleader = { type = 6 id = 50290 } unitleader = { type = 6 id = 50207 } unitleader = { type = 4712 id = 523227 } unitleader = { type = 4712 id = 523229 } unitleader = { type = 6 id = 50004 } } } recordedbattle = { id = { type = 4712 id = 523435 } startdate = { year = 1940 month = june day = 28 hour = 21 } enddate = { year = 1940 month = june day = 28 hour = 22 } province = 52 importance = 2.8284 attackers = { maxdivisions = 2 nation = 2 leader = { type = 6 id = 24084 } unitleader = { type = 6 id = 24084 } } defenders = { maxdivisions = 21 winner = 1 nation = 3 leader = { type = 6 id = 503 } unitleader = { type = 6 id = 503 } unitleader = { type = 6 id = 316 } unitleader = { type = 6 id = 20 } } } recordedleaderevent = { date = { year = 1940 month = june day = 29 hour = 0 } leader = { type = 6 id = 1136 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = june day = 29 hour = 2 } leader = { type = 6 id = 50228 } skill = 3 } recordedleaderevent = { date = { year = 1940 month = june day = 29 hour = 7 } leader = { type = 6 id = 50270 } skill = 3 } recordedbattle = { id = { type = 4712 id = 523857 } startdate = { year = 1940 month = june day = 29 hour = 8 } enddate = { year = 1940 month = july day = 14 hour = 10 } province = 495 importance = 23.2379 attackers = { maxdivisions = 8 winner = 1 nation = 3 leader = { type = 6 id = 311 } unitleader = { type = 6 id = 311 } unitleader = { type = 6 id = 334 } } defenders = { maxdivisions = 6 nation = 14 leader = { type = 6 id = 9617 } leader = { type = 6 id = 9606 } leader = { type = 6 id = 9615 } leader = { type = 6 id = 9605 } unitleader = { type = 6 id = 9600 } unitleader = { type = 6 id = 9617 } unitleader = { type = 6 id = 9606 } unitleader = { type = 6 id = 9615 } unitleader = { type = 6 id = 9605 } } } recordedbattle = { id = { type = 4712 id = 525559 } startdate = { year = 1940 month = june day = 29 hour = 14 } enddate = { year = 1940 month = july day = 2 hour = 8 } province = 2697 importance = 36.3731 isnaval = 1 attackers = { maxdivisions = 82 winner = 1 nation = 2 leader = { type = 6 id = 1328 } unitleader = { type = 6 id = 24195 } unitleader = { type = 6 id = 68036 } unitleader = { type = 6 id = 1328 } unitleader = { type = 6 id = 24333 } unitleader = { type = 6 id = 24215 } unitleader = { type = 6 id = 24167 } unitleader = { type = 6 id = 1327 } } defenders = { maxdivisions = 21 nation = 16 leader = { type = 6 id = 9523 } leader = { type = 6 id = 9518 } unitleader = { type = 6 id = 9523 } unitleader = { type = 6 id = 9518 } } } recordedleaderevent = { date = { year = 1940 month = july day = 0 hour = 12 } leader = { type = 6 id = 454 } skill = 3 } recordedleaderevent = { date = { year = 1940 month = july day = 1 hour = 0 } leader = { type = 6 id = 101168 } rank = 2 } recordedbattle = { id = { type = 4712 id = 525074 } startdate = { year = 1940 month = july day = 1 hour = 3 } enddate = { year = 1940 month = july day = 4 hour = 8 } province = 101 importance = 29.4449 attackers = { maxdivisions = 21 winner = 1 nation = 3 leader = { type = 6 id = 20 } leader = { type = 6 id = 503 } unitleader = { type = 6 id = 20 } unitleader = { type = 6 id = 503 } unitleader = { type = 6 id = 316 } } defenders = { maxdivisions = 17 nation = 2 leader = { type = 6 id = 24012 } leader = { type = 6 id = 24099 } leader = { type = 6 id = 1192 } unitleader = { type = 6 id = 1118 } unitleader = { type = 6 id = 24012 } unitleader = { type = 6 id = 1192 } unitleader = { type = 4712 id = 525031 } unitleader = { type = 6 id = 24308 } unitleader = { type = 6 id = 400000 } unitleader = { type = 6 id = 24119 } } } recordedbattle = { id = { type = 4712 id = 525075 } startdate = { year = 1940 month = july day = 1 hour = 3 } enddate = { year = 1940 month = july day = 4 hour = 5 } province = 53 importance = 24.2487 attackers = { maxdivisions = 17 nation = 3 leader = { type = 6 id = 143 } leader = { type = 6 id = 215 } leader = { type = 6 id = 189 } unitleader = { type = 6 id = 143 } unitleader = { type = 6 id = 215 } unitleader = { type = 6 id = 189 } } defenders = { maxdivisions = 14 winner = 1 nation = 2 leader = { type = 6 id = 24029 } unitleader = { type = 6 id = 24047 } unitleader = { type = 6 id = 24029 } unitleader = { type = 6 id = 24119 } unitleader = { type = 6 id = 450006 } unitleader = { type = 6 id = 24115 } unitleader = { type = 6 id = 1125 } unitleader = { type = 6 id = 1011 } } } recordedbattle = { id = { type = 4712 id = 525140 } startdate = { year = 1940 month = july day = 1 hour = 7 } enddate = { year = 1940 month = july day = 3 hour = 20 } province = 103 importance = 22.6274 attackers = { maxdivisions = 19 winner = 1 nation = 3 leader = { type = 6 id = 310 } leader = { type = 6 id = 354 } unitleader = { type = 6 id = 310 } unitleader = { type = 6 id = 354 } unitleader = { type = 6 id = 351 } unitleader = { type = 6 id = 202 } unitleader = { type = 6 id = 94 } } defenders = { maxdivisions = 16 nation = 2 leader = { type = 6 id = 24084 } leader = { type = 6 id = 24034 } leader = { type = 6 id = 24062 } leader = { type = 6 id = 1001 } unitleader = { type = 6 id = 24084 } unitleader = { type = 6 id = 1010 } unitleader = { type = 6 id = 1001 } unitleader = { type = 6 id = 24308 } unitleader = { type = 4712 id = 525135 } unitleader = { type = 6 id = 24062 } } } recordedbattle = { id = { type = 4712 id = 527846 } startdate = { year = 1940 month = july day = 3 hour = 0 } enddate = { year = 1940 month = july day = 7 hour = 10 } province = 1312 importance = 12 attackers = { maxdivisions = 6 nation = 165 leader = { type = 6 id = 101506 } leader = { type = 6 id = 513001 } leader = { type = 6 id = 101156 } unitleader = { type = 6 id = 101506 } unitleader = { type = 6 id = 513001 } unitleader = { type = 6 id = 101156 } } defenders = { maxdivisions = 16 winner = 1 nation = 12 leader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50016 } unitleader = { type = 6 id = 50290 } unitleader = { type = 6 id = 50207 } unitleader = { type = 4712 id = 525999 } unitleader = { type = 4712 id = 526001 } unitleader = { type = 4712 id = 527839 } unitleader = { type = 4712 id = 527841 } unitleader = { type = 6 id = 50035 } unitleader = { type = 6 id = 50127 } unitleader = { type = 6 id = 50004 } } } recordedbattle = { id = { type = 4712 id = 526739 } startdate = { year = 1940 month = july day = 3 hour = 23 } enddate = { year = 1940 month = july day = 4 hour = 0 } province = 120 importance = 1.4142 attackers = { maxdivisions = 1 nation = 2 leader = { type = 6 id = 24071 } unitleader = { type = 6 id = 24071 } } defenders = { maxdivisions = 1 winner = 1 nation = 3 leader = { type = 6 id = 44 } unitleader = { type = 6 id = 44 } } } recordedleaderevent = { date = { year = 1940 month = july day = 4 hour = 0 } leader = { type = 6 id = 6102 } rank = 0 } recordedbattle = { id = { type = 4712 id = 530999 } startdate = { year = 1940 month = july day = 4 hour = 3 } enddate = { year = 1940 month = july day = 12 hour = 4 } province = 1264 importance = 16.9706 attackers = { maxdivisions = 6 winner = 1 nation = 165 leader = { type = 6 id = 950148 } leader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950148 } unitleader = { type = 6 id = 101048 } unitleader = { type = 6 id = 950123 } unitleader = { type = 4712 id = 526880 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950103 } } defenders = { maxdivisions = 6 nation = 12 leader = { type = 6 id = 50113 } leader = { type = 6 id = 50049 } leader = { type = 6 id = 50178 } leader = { type = 6 id = 50110 } unitleader = { type = 6 id = 50113 } unitleader = { type = 4712 id = 526868 } unitleader = { type = 4712 id = 526872 } unitleader = { type = 6 id = 50110 } } } recordedleaderevent = { date = { year = 1940 month = july day = 4 hour = 5 } leader = { type = 6 id = 24308 } skill = 2 } recordedleaderevent = { date = { year = 1940 month = july day = 4 hour = 15 } leader = { type = 6 id = 9606 } skill = 2 } recordedbattle = { id = { type = 4712 id = 527820 } startdate = { year = 1940 month = july day = 5 hour = 16 } enddate = { year = 1940 month = july day = 5 hour = 21 } province = 2694 importance = 2.8284 isnaval = 1 attackers = { maxdivisions = 2 nation = 16 leader = { type = 6 id = 9521 } unitleader = { type = 6 id = 9521 } } defenders = { maxdivisions = 9 winner = 1 nation = 14 leader = { type = 6 id = 9636 } unitleader = { type = 6 id = 9636 } } } recordedbattle = { id = { type = 4712 id = 527917 } startdate = { year = 1940 month = july day = 5 hour = 21 } enddate = { year = 1940 month = july day = 8 hour = 17 } province = 102 importance = 34.6410 attackers = { maxdivisions = 39 winner = 1 nation = 3 leader = { type = 6 id = 230 } leader = { type = 6 id = 354 } unitleader = { type = 6 id = 230 } unitleader = { type = 6 id = 310 } unitleader = { type = 6 id = 279 } unitleader = { type = 6 id = 354 } unitleader = { type = 6 id = 351 } unitleader = { type = 6 id = 202 } unitleader = { type = 6 id = 94 } unitleader = { type = 6 id = 314 } } defenders = { maxdivisions = 20 nation = 2 leader = { type = 6 id = 24127 } leader = { type = 6 id = 1086 } leader = { type = 6 id = 450028 } leader = { type = 6 id = 24225 } leader = { type = 6 id = 24119 } unitleader = { type = 6 id = 24127 } unitleader = { type = 6 id = 1086 } unitleader = { type = 6 id = 24128 } unitleader = { type = 6 id = 24089 } unitleader = { type = 6 id = 1107 } unitleader = { type = 6 id = 1001 } unitleader = { type = 6 id = 1118 } unitleader = { type = 6 id = 400009 } unitleader = { type = 6 id = 24062 } unitleader = { type = 6 id = 1010 } unitleader = { type = 6 id = 450028 } unitleader = { type = 6 id = 1176 } unitleader = { type = 6 id = 24114 } unitleader = { type = 6 id = 24101 } unitleader = { type = 6 id = 24225 } unitleader = { type = 6 id = 24119 } } } recordedbattle = { id = { type = 4712 id = 527918 } startdate = { year = 1940 month = july day = 5 hour = 21 } enddate = { year = 1940 month = july day = 5 hour = 22 } province = 1326 importance = 4.2426 attackers = { maxdivisions = 3 nation = 165 leader = { type = 6 id = 101093 } leader = { type = 6 id = 513006 } unitleader = { type = 6 id = 101093 } unitleader = { type = 6 id = 513006 } } defenders = { maxdivisions = 4 winner = 1 nation = 12 leader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50296 } } } recordedbattle = { id = { type = 4712 id = 531196 } startdate = { year = 1940 month = july day = 5 hour = 23 } enddate = { year = 1940 month = july day = 11 hour = 14 } province = 1374 importance = 4.8990 attackers = { maxdivisions = 5 nation = 12 leader = { type = 6 id = 50139 } leader = { type = 6 id = 50031 } leader = { type = 6 id = 50249 } leader = { type = 6 id = 50255 } unitleader = { type = 6 id = 50139 } unitleader = { type = 6 id = 50031 } unitleader = { type = 4712 id = 527967 } unitleader = { type = 4712 id = 527969 } unitleader = { type = 6 id = 50249 } unitleader = { type = 6 id = 50255 } } defenders = { maxdivisions = 2 winner = 1 nation = 165 leader = { type = 6 id = 101051 } leader = { type = 6 id = 950098 } unitleader = { type = 6 id = 101051 } unitleader = { type = 6 id = 950098 } } } recordedleaderevent = { date = { year = 1940 month = july day = 6 hour = 0 } leader = { type = 6 id = 9879 } rank = 0 } recordedleaderevent = { date = { year = 1940 month = july day = 6 hour = 0 } leader = { type = 6 id = 10134 } rank = 2 } recordedbattle = { id = { type = 4712 id = 528331 } startdate = { year = 1940 month = july day = 6 hour = 8 } enddate = { year = 1940 month = july day = 11 hour = 9 } province = 56 importance = 67.0820 attackers = { maxdivisions = 38 winner = 1 nation = 3 leader = { type = 6 id = 20 } leader = { type = 6 id = 143 } unitleader = { type = 6 id = 20 } unitleader = { type = 6 id = 143 } unitleader = { type = 6 id = 503 } unitleader = { type = 6 id = 215 } unitleader = { type = 6 id = 189 } unitleader = { type = 6 id = 316 } } defenders = { maxdivisions = 30 nation = 2 leader = { type = 6 id = 24223 } leader = { type = 6 id = 24082 } leader = { type = 6 id = 24012 } leader = { type = 6 id = 24027 } leader = { type = 6 id = 24047 } leader = { type = 6 id = 24311 } unitleader = { type = 6 id = 24223 } unitleader = { type = 6 id = 24082 } unitleader = { type = 6 id = 400000 } unitleader = { type = 6 id = 24099 } unitleader = { type = 6 id = 24012 } unitleader = { type = 6 id = 1192 } unitleader = { type = 6 id = 24124 } unitleader = { type = 6 id = 24034 } unitleader = { type = 6 id = 24094 } unitleader = { type = 6 id = 24095 } unitleader = { type = 4712 id = 528298 } unitleader = { type = 6 id = 24027 } unitleader = { type = 6 id = 24050 } unitleader = { type = 6 id = 24047 } unitleader = { type = 6 id = 24311 } unitleader = { type = 6 id = 450006 } } } recordedbattle = { id = { type = 4712 id = 528493 } startdate = { year = 1940 month = july day = 6 hour = 21 } enddate = { year = 1940 month = july day = 6 hour = 21 } province = 741 importance = 1.4142 attackers = { maxdivisions = 1 nation = 6 leader = { type = 6 id = 6385 } unitleader = { type = 6 id = 6385 } } defenders = { maxdivisions = 1 winner = 1 nation = 2 leader = { type = 6 id = 24224 } unitleader = { type = 6 id = 24224 } } } recordedbattle = { id = { type = 4712 id = 528534 } startdate = { year = 1940 month = july day = 7 hour = 0 } enddate = { year = 1940 month = july day = 16 hour = 9 } province = 753 importance = 9 attackers = { maxdivisions = 6 nation = 2 leader = { type = 6 id = 24008 } leader = { type = 6 id = 24015 } leader = { type = 6 id = 24058 } unitleader = { type = 6 id = 24008 } unitleader = { type = 6 id = 24015 } unitleader = { type = 6 id = 24254 } unitleader = { type = 6 id = 24058 } } defenders = { maxdivisions = 3 winner = 1 nation = 6 leader = { type = 6 id = 6174 } leader = { type = 6 id = 6385 } leader = { type = 6 id = 6084 } unitleader = { type = 6 id = 6385 } unitleader = { type = 6 id = 6095 } unitleader = { type = 6 id = 6174 } unitleader = { type = 6 id = 6084 } unitleader = { type = 6 id = 6108 } } } recordedleaderevent = { date = { year = 1940 month = july day = 7 hour = 0 } leader = { type = 6 id = 10335 } rank = 1 } recordedbattle = { id = { type = 4712 id = 528706 } startdate = { year = 1940 month = july day = 7 hour = 3 } enddate = { year = 1940 month = july day = 7 hour = 8 } province = 2183 importance = 5.6569 isnaval = 1 attackers = { maxdivisions = 4 nation = 2 leader = { type = 6 id = 24190 } leader = { type = 6 id = 24219 } unitleader = { type = 6 id = 24190 } unitleader = { type = 6 id = 24219 } } defenders = { maxdivisions = 7 winner = 1 nation = 6 leader = { type = 6 id = 6234 } unitleader = { type = 6 id = 6241 } unitleader = { type = 6 id = 6234 } } } recordedbattle = { id = { type = 4712 id = 528884 } startdate = { year = 1940 month = july day = 7 hour = 15 } enddate = { year = 1940 month = july day = 7 hour = 19 } province = 119 importance = 1.4142 attackers = { maxdivisions = 9 winner = 1 nation = 3 leader = { type = 6 id = 307 } unitleader = { type = 6 id = 307 } } defenders = { maxdivisions = 1 nation = 2 leader = { type = 6 id = 24000 } unitleader = { type = 6 id = 24000 } } } recordedleaderevent = { date = { year = 1940 month = july day = 8 hour = 0 } leader = { type = 6 id = 6222 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = july day = 8 hour = 0 } leader = { type = 6 id = 6241 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = july day = 8 hour = 1 } leader = { type = 6 id = 101310 } skill = 3 } recordedbattle = { id = { type = 4712 id = 529448 } startdate = { year = 1940 month = july day = 8 hour = 18 } enddate = { year = 1940 month = july day = 8 hour = 23 } province = 102 importance = 1.4142 attackers = { maxdivisions = 1 nation = 1 leader = { type = 6 id = 1136 } unitleader = { type = 6 id = 1136 } } defenders = { maxdivisions = 19 winner = 1 nation = 3 leader = { type = 6 id = 354 } unitleader = { type = 6 id = 354 } unitleader = { type = 6 id = 351 } unitleader = { type = 6 id = 310 } unitleader = { type = 6 id = 202 } unitleader = { type = 6 id = 94 } } } recordedbattle = { id = { type = 4712 id = 529467 } startdate = { year = 1940 month = july day = 8 hour = 19 } enddate = { year = 1940 month = july day = 14 hour = 9 } province = 1317 importance = 14.6969 attackers = { maxdivisions = 8 nation = 165 leader = { type = 6 id = 950091 } leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 950091 } unitleader = { type = 6 id = 101255 } unitleader = { type = 6 id = 101186 } unitleader = { type = 6 id = 950163 } } defenders = { maxdivisions = 6 winner = 1 nation = 12 leader = { type = 6 id = 50066 } unitleader = { type = 6 id = 50066 } unitleader = { type = 4712 id = 529450 } unitleader = { type = 4712 id = 529460 } } } recordedbattle = { id = { type = 4712 id = 529749 } startdate = { year = 1940 month = july day = 9 hour = 3 } enddate = { year = 1940 month = july day = 9 hour = 23 } province = 90 importance = 7.0711 attackers = { maxdivisions = 7 nation = 6 leader = { type = 6 id = 6068 } leader = { type = 6 id = 6133 } leader = { type = 6 id = 6059 } unitleader = { type = 6 id = 6068 } unitleader = { type = 6 id = 6133 } unitleader = { type = 6 id = 6059 } } defenders = { maxdivisions = 5 winner = 1 nation = 2 leader = { type = 6 id = 24022 } leader = { type = 6 id = 24145 } unitleader = { type = 6 id = 24022 } unitleader = { type = 6 id = 24145 } unitleader = { type = 6 id = 24048 } unitleader = { type = 6 id = 24260 } unitleader = { type = 6 id = 24074 } } } recordedbattle = { id = { type = 4712 id = 530025 } startdate = { year = 1940 month = july day = 9 hour = 15 } enddate = { year = 1940 month = july day = 12 hour = 17 } province = 100 importance = 19.0526 attackers = { maxdivisions = 11 winner = 1 nation = 3 leader = { type = 6 id = 354 } unitleader = { type = 6 id = 354 } unitleader = { type = 6 id = 202 } unitleader = { type = 6 id = 94 } } defenders = { maxdivisions = 21 nation = 2 leader = { type = 6 id = 24062 } leader = { type = 6 id = 1118 } leader = { type = 6 id = 400009 } leader = { type = 6 id = 450028 } leader = { type = 6 id = 24095 } leader = { type = 6 id = 1107 } leader = { type = 6 id = 1176 } leader = { type = 6 id = 1010 } unitleader = { type = 6 id = 24062 } unitleader = { type = 6 id = 1118 } unitleader = { type = 6 id = 1107 } unitleader = { type = 6 id = 400009 } unitleader = { type = 6 id = 24114 } unitleader = { type = 6 id = 450028 } unitleader = { type = 6 id = 24101 } unitleader = { type = 6 id = 1176 } unitleader = { type = 6 id = 24089 } unitleader = { type = 6 id = 24128 } unitleader = { type = 6 id = 1010 } unitleader = { type = 6 id = 24119 } unitleader = { type = 6 id = 24225 } unitleader = { type = 6 id = 1136 } unitleader = { type = 6 id = 24095 } } } recordedleaderevent = { date = { year = 1940 month = july day = 9 hour = 19 } leader = { type = 6 id = 85 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = july day = 9 hour = 19 } leader = { type = 6 id = 85 } skill = 3 } recordedleaderevent = { date = { year = 1940 month = july day = 9 hour = 19 } leader = { type = 6 id = 85 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = july day = 9 hour = 19 } leader = { type = 6 id = 85 } skill = 2 } recordedleaderevent = { date = { year = 1940 month = july day = 10 hour = 0 } leader = { type = 6 id = 9823 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = july day = 10 hour = 12 } leader = { type = 6 id = 24223 } trait = 21 } recordedbattle = { id = { type = 4712 id = 530646 } startdate = { year = 1940 month = july day = 10 hour = 17 } enddate = { year = 1940 month = july day = 13 hour = 9 } province = 112 importance = 12.1244 attackers = { maxdivisions = 20 winner = 1 nation = 3 leader = { type = 6 id = 314 } leader = { type = 6 id = 230 } unitleader = { type = 6 id = 314 } unitleader = { type = 6 id = 230 } unitleader = { type = 6 id = 279 } } defenders = { maxdivisions = 7 nation = 2 leader = { type = 6 id = 24127 } leader = { type = 6 id = 24034 } unitleader = { type = 6 id = 24127 } unitleader = { type = 6 id = 24034 } } } recordedbattle = { id = { type = 4712 id = 530647 } startdate = { year = 1940 month = july day = 10 hour = 17 } enddate = { year = 1940 month = july day = 11 hour = 8 } province = 103 importance = 2.8284 attackers = { maxdivisions = 8 winner = 1 nation = 3 leader = { type = 6 id = 310 } unitleader = { type = 6 id = 310 } unitleader = { type = 6 id = 351 } } defenders = { maxdivisions = 2 nation = 2 leader = { type = 6 id = 24034 } unitleader = { type = 6 id = 24034 } } } recordedbattle = { id = { type = 4712 id = 530778 } startdate = { year = 1940 month = july day = 11 hour = 0 } enddate = { year = 1940 month = july day = 14 hour = 16 } province = 125 importance = 3.4641 attackers = { maxdivisions = 4 winner = 1 nation = 3 leader = { type = 6 id = 307 } unitleader = { type = 6 id = 307 } } defenders = { maxdivisions = 2 nation = 2 leader = { type = 6 id = 24071 } leader = { type = 6 id = 24000 } unitleader = { type = 6 id = 24071 } unitleader = { type = 6 id = 24000 } } } recordedbattle = { id = { type = 4712 id = 531099 } startdate = { year = 1940 month = july day = 11 hour = 10 } enddate = { year = 1940 month = july day = 11 hour = 10 } province = 56 importance = 2.8284 attackers = { maxdivisions = 2 nation = 2 leader = { type = 6 id = 24050 } leader = { type = 6 id = 24011 } unitleader = { type = 6 id = 24050 } unitleader = { type = 6 id = 24011 } } defenders = { maxdivisions = 7 winner = 1 nation = 3 leader = { type = 6 id = 503 } unitleader = { type = 6 id = 503 } } } recordedbattle = { id = { type = 4712 id = 531236 } startdate = { year = 1940 month = july day = 11 hour = 18 } enddate = { year = 1940 month = july day = 12 hour = 13 } province = 115 importance = 4.2426 attackers = { maxdivisions = 5 winner = 1 nation = 3 leader = { type = 6 id = 85 } unitleader = { type = 6 id = 85 } } defenders = { maxdivisions = 3 nation = 1 leader = { type = 6 id = 1086 } unitleader = { type = 6 id = 1001 } unitleader = { type = 6 id = 1086 } } } recordedbattle = { id = { type = 4712 id = 531788 } startdate = { year = 1940 month = july day = 12 hour = 9 } enddate = { year = 1940 month = july day = 12 hour = 10 } province = 103 importance = 1.4142 attackers = { maxdivisions = 1 nation = 1 leader = { type = 6 id = 1136 } unitleader = { type = 6 id = 1136 } } defenders = { maxdivisions = 4 winner = 1 nation = 3 leader = { type = 6 id = 310 } unitleader = { type = 6 id = 310 } } } recordedbattle = { id = { type = 4712 id = 532012 } startdate = { year = 1940 month = july day = 12 hour = 18 } enddate = { year = 1940 month = july day = 12 hour = 19 } province = 100 importance = 2.8284 attackers = { maxdivisions = 2 nation = 2 leader = { type = 6 id = 24232 } leader = { type = 6 id = 24048 } unitleader = { type = 6 id = 24232 } unitleader = { type = 6 id = 24048 } } defenders = { maxdivisions = 4 winner = 1 nation = 3 leader = { type = 6 id = 354 } unitleader = { type = 6 id = 354 } } } recordedleaderevent = { date = { year = 1940 month = july day = 13 hour = 0 } leader = { type = 6 id = 6077 } rank = 0 } recordedbattle = { id = { type = 4712 id = 532483 } startdate = { year = 1940 month = july day = 13 hour = 5 } enddate = { year = 1940 month = july day = 15 hour = 15 } province = 102 importance = 18.3848 attackers = { maxdivisions = 14 nation = 2 leader = { type = 6 id = 24086 } leader = { type = 6 id = 24124 } leader = { type = 6 id = 24059 } unitleader = { type = 6 id = 24086 } unitleader = { type = 6 id = 58006 } unitleader = { type = 6 id = 24124 } unitleader = { type = 4712 id = 532459 } } defenders = { maxdivisions = 13 winner = 1 nation = 3 leader = { type = 6 id = 351 } unitleader = { type = 6 id = 351 } unitleader = { type = 6 id = 230 } } } recordedbattle = { id = { type = 4712 id = 533846 } startdate = { year = 1940 month = july day = 13 hour = 9 } enddate = { year = 1940 month = july day = 19 hour = 5 } province = 55 importance = 34.2929 attackers = { maxdivisions = 21 winner = 1 nation = 3 leader = { type = 6 id = 20 } leader = { type = 6 id = 503 } unitleader = { type = 6 id = 20 } unitleader = { type = 6 id = 503 } unitleader = { type = 6 id = 316 } } defenders = { maxdivisions = 14 nation = 2 leader = { type = 6 id = 24121 } leader = { type = 6 id = 24126 } leader = { type = 6 id = 24054 } leader = { type = 6 id = 24115 } leader = { type = 6 id = 24036 } leader = { type = 6 id = 450006 } leader = { type = 6 id = 24050 } leader = { type = 6 id = 24019 } leader = { type = 6 id = 24072 } leader = { type = 6 id = 24286 } leader = { type = 6 id = 24011 } unitleader = { type = 6 id = 24121 } unitleader = { type = 6 id = 24126 } unitleader = { type = 6 id = 24047 } unitleader = { type = 6 id = 24054 } unitleader = { type = 6 id = 24011 } unitleader = { type = 6 id = 24115 } unitleader = { type = 6 id = 400000 } unitleader = { type = 6 id = 24027 } unitleader = { type = 6 id = 24036 } unitleader = { type = 6 id = 450006 } unitleader = { type = 6 id = 24050 } unitleader = { type = 6 id = 24019 } unitleader = { type = 6 id = 24072 } unitleader = { type = 6 id = 24286 } } } recordedbattle = { id = { type = 4712 id = 534747 } startdate = { year = 1940 month = july day = 13 hour = 9 } enddate = { year = 1940 month = july day = 20 hour = 17 } province = 53 importance = 42.3320 attackers = { maxdivisions = 17 winner = 1 nation = 3 leader = { type = 6 id = 143 } leader = { type = 6 id = 215 } leader = { type = 6 id = 189 } unitleader = { type = 6 id = 143 } unitleader = { type = 6 id = 215 } unitleader = { type = 6 id = 189 } } defenders = { maxdivisions = 16 nation = 2 leader = { type = 6 id = 24029 } leader = { type = 6 id = 24127 } leader = { type = 6 id = 24074 } leader = { type = 6 id = 24047 } leader = { type = 6 id = 24126 } unitleader = { type = 6 id = 24029 } unitleader = { type = 6 id = 24115 } unitleader = { type = 6 id = 1125 } unitleader = { type = 6 id = 1011 } unitleader = { type = 6 id = 1192 } unitleader = { type = 6 id = 24050 } unitleader = { type = 6 id = 24054 } unitleader = { type = 6 id = 24126 } unitleader = { type = 6 id = 24011 } unitleader = { type = 6 id = 24127 } unitleader = { type = 4712 id = 534461 } unitleader = { type = 4712 id = 534726 } unitleader = { type = 4712 id = 534732 } unitleader = { type = 6 id = 24047 } } } recordedbattle = { id = { type = 4712 id = 532562 } startdate = { year = 1940 month = july day = 13 hour = 9 } enddate = { year = 1940 month = july day = 15 hour = 17 } province = 101 importance = 5.6569 attackers = { maxdivisions = 4 winner = 1 nation = 3 leader = { type = 6 id = 310 } unitleader = { type = 6 id = 310 } } defenders = { maxdivisions = 5 nation = 2 leader = { type = 6 id = 24084 } unitleader = { type = 6 id = 24084 } unitleader = { type = 6 id = 24072 } } } recordedbattle = { id = { type = 4712 id = 532563 } startdate = { year = 1940 month = july day = 13 hour = 9 } enddate = { year = 1940 month = july day = 13 hour = 14 } province = 430 importance = 5.6569 isnaval = 1 attackers = { maxdivisions = 18 winner = 1 nation = 1 leader = { type = 6 id = 1328 } unitleader = { type = 6 id = 1328 } } defenders = { maxdivisions = 4 nation = 6 leader = { type = 6 id = 6201 } unitleader = { type = 6 id = 6201 } } } recordedleaderevent = { date = { year = 1940 month = july day = 13 hour = 12 } leader = { type = 6 id = 101255 } skill = 2 } recordedbattle = { id = { type = 4712 id = 533332 } startdate = { year = 1940 month = july day = 14 hour = 13 } enddate = { year = 1940 month = july day = 14 hour = 18 } province = 115 importance = 4.2426 attackers = { maxdivisions = 3 nation = 1 leader = { type = 6 id = 1001 } leader = { type = 6 id = 1086 } unitleader = { type = 6 id = 1001 } unitleader = { type = 6 id = 1086 } } defenders = { maxdivisions = 5 winner = 1 nation = 3 leader = { type = 6 id = 85 } unitleader = { type = 6 id = 85 } } } recordedbattle = { id = { type = 4712 id = 533503 } startdate = { year = 1940 month = july day = 14 hour = 13 } enddate = { year = 1940 month = july day = 15 hour = 13 } province = 116 importance = 8.4853 attackers = { maxdivisions = 6 winner = 1 nation = 3 leader = { type = 6 id = 85 } unitleader = { type = 6 id = 85 } unitleader = { type = 6 id = 75 } } defenders = { maxdivisions = 7 nation = 1 leader = { type = 6 id = 1086 } leader = { type = 6 id = 24127 } leader = { type = 6 id = 24034 } unitleader = { type = 6 id = 1001 } unitleader = { type = 6 id = 1086 } unitleader = { type = 6 id = 24127 } unitleader = { type = 6 id = 24034 } } } recordedleaderevent = { date = { year = 1940 month = july day = 14 hour = 14 } leader = { type = 6 id = 24126 } trait = 20 } recordedbattle = { id = { type = 4712 id = 533458 } startdate = { year = 1940 month = july day = 14 hour = 18 } enddate = { year = 1940 month = july day = 14 hour = 23 } province = 2183 importance = 2.8284 isnaval = 1 attackers = { maxdivisions = 20 winner = 1 nation = 2 leader = { type = 6 id = 24167 } unitleader = { type = 6 id = 24167 } unitleader = { type = 6 id = 24190 } } defenders = { maxdivisions = 2 nation = 6 leader = { type = 6 id = 6241 } unitleader = { type = 6 id = 6241 } } } recordedbattle = { id = { type = 4712 id = 533613 } startdate = { year = 1940 month = july day = 15 hour = 0 } enddate = { year = 1940 month = july day = 17 hour = 5 } province = 1344 importance = 1.4142 attackers = { maxdivisions = 10 winner = 1 nation = 12 leader = { type = 4712 id = 533582 } leader = { type = 6 id = 50232 } leader = { type = 6 id = 50249 } leader = { type = 6 id = 50066 } unitleader = { type = 4712 id = 533582 } unitleader = { type = 6 id = 50232 } unitleader = { type = 6 id = 50066 } unitleader = { type = 4712 id = 533990 } } defenders = { maxdivisions = 1 nation = 165 leader = { type = 6 id = 101255 } unitleader = { type = 6 id = 101255 } } } recordedbattle = { id = { type = 4712 id = 535191 } startdate = { year = 1940 month = july day = 15 hour = 5 } enddate = { year = 1940 month = july day = 17 hour = 7 } province = 1355 importance = 1.4142 attackers = { maxdivisions = 10 nation = 12 leader = { type = 6 id = 50270 } leader = { type = 6 id = 50048 } leader = { type = 6 id = 50014 } leader = { type = 6 id = 50128 } leader = { type = 6 id = 50200 } leader = { type = 6 id = 50173 } unitleader = { type = 6 id = 50270 } unitleader = { type = 6 id = 50283 } unitleader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50014 } unitleader = { type = 6 id = 50128 } unitleader = { type = 6 id = 50200 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50112 } unitleader = { type = 6 id = 50173 } } defenders = { maxdivisions = 1 winner = 1 nation = 165 leader = { type = 6 id = 950075 } leader = { type = 6 id = 101573 } unitleader = { type = 6 id = 950075 } unitleader = { type = 6 id = 101573 } } } recordedbattle = { id = { type = 4712 id = 533920 } startdate = { year = 1940 month = july day = 15 hour = 9 } enddate = { year = 1940 month = july day = 20 hour = 3 } province = 96 importance = 22.3607 attackers = { maxdivisions = 25 winner = 1 nation = 3 leader = { type = 6 id = 314 } leader = { type = 6 id = 354 } unitleader = { type = 6 id = 314 } unitleader = { type = 6 id = 324 } unitleader = { type = 6 id = 354 } unitleader = { type = 6 id = 202 } unitleader = { type = 6 id = 94 } } defenders = { maxdivisions = 10 nation = 2 leader = { type = 6 id = 24086 } leader = { type = 6 id = 58006 } leader = { type = 6 id = 24059 } leader = { type = 6 id = 400008 } unitleader = { type = 6 id = 24086 } unitleader = { type = 6 id = 400008 } unitleader = { type = 6 id = 58006 } unitleader = { type = 6 id = 24232 } unitleader = { type = 6 id = 24251 } unitleader = { type = 6 id = 24059 } } } recordedbattle = { id = { type = 4712 id = 538507 } startdate = { year = 1940 month = july day = 15 hour = 19 } enddate = { year = 1940 month = july day = 25 hour = 4 } province = 742 importance = 9.4868 attackers = { maxdivisions = 3 nation = 6 leader = { type = 6 id = 6146 } leader = { type = 6 id = 6174 } leader = { type = 6 id = 6385 } unitleader = { type = 6 id = 6146 } unitleader = { type = 6 id = 6174 } unitleader = { type = 6 id = 6385 } } defenders = { maxdivisions = 3 winner = 1 nation = 2 leader = { type = 6 id = 24015 } unitleader = { type = 6 id = 24015 } } } recordedbattle = { id = { type = 4712 id = 534129 } startdate = { year = 1940 month = july day = 15 hour = 21 } enddate = { year = 1940 month = july day = 16 hour = 17 } province = 99 importance = 19.7990 attackers = { maxdivisions = 24 winner = 1 nation = 3 leader = { type = 6 id = 230 } leader = { type = 6 id = 354 } unitleader = { type = 6 id = 230 } unitleader = { type = 6 id = 354 } unitleader = { type = 6 id = 351 } unitleader = { type = 6 id = 202 } unitleader = { type = 6 id = 94 } } defenders = { maxdivisions = 14 nation = 2 leader = { type = 6 id = 24124 } leader = { type = 6 id = 24084 } leader = { type = 6 id = 24286 } unitleader = { type = 6 id = 24124 } unitleader = { type = 6 id = 1136 } unitleader = { type = 6 id = 24072 } unitleader = { type = 6 id = 24286 } unitleader = { type = 6 id = 24084 } } } recordedbattle = { id = { type = 4712 id = 534162 } startdate = { year = 1940 month = july day = 15 hour = 23 } enddate = { year = 1940 month = july day = 16 hour = 9 } province = 101 importance = 2.8284 attackers = { maxdivisions = 2 nation = 1 leader = { type = 6 id = 1136 } unitleader = { type = 6 id = 1136 } unitleader = { type = 6 id = 24286 } } defenders = { maxdivisions = 4 winner = 1 nation = 3 leader = { type = 6 id = 310 } unitleader = { type = 6 id = 310 } } } recordedleaderevent = { date = { year = 1940 month = july day = 16 hour = 6 } leader = { type = 6 id = 24086 } trait = 23 } recordedleaderevent = { date = { year = 1940 month = july day = 16 hour = 9 } leader = { type = 6 id = 6084 } trait = 18 } recordedbattle = { id = { type = 4712 id = 534660 } startdate = { year = 1940 month = july day = 16 hour = 15 } enddate = { year = 1940 month = july day = 17 hour = 9 } province = 122 importance = 2.8284 attackers = { maxdivisions = 4 winner = 1 nation = 3 leader = { type = 6 id = 307 } unitleader = { type = 6 id = 307 } } defenders = { maxdivisions = 2 nation = 2 leader = { type = 6 id = 24071 } leader = { type = 6 id = 24000 } unitleader = { type = 6 id = 24071 } unitleader = { type = 6 id = 24000 } } } recordedbattle = { id = { type = 4712 id = 535971 } startdate = { year = 1940 month = july day = 16 hour = 16 } enddate = { year = 1940 month = july day = 23 hour = 15 } province = 90 importance = 5.2915 attackers = { maxdivisions = 7 winner = 1 nation = 6 leader = { type = 6 id = 6133 } leader = { type = 6 id = 6068 } leader = { type = 4712 id = 534670 } unitleader = { type = 6 id = 6133 } unitleader = { type = 4712 id = 534670 } unitleader = { type = 6 id = 6068 } unitleader = { type = 4712 id = 535970 } } defenders = { maxdivisions = 2 nation = 2 leader = { type = 6 id = 24079 } unitleader = { type = 6 id = 24022 } unitleader = { type = 6 id = 24079 } } } recordedbattle = { id = { type = 4712 id = 534748 } startdate = { year = 1940 month = july day = 16 hour = 19 } enddate = { year = 1940 month = july day = 16 hour = 23 } province = 2701 importance = 8.4853 isnaval = 1 attackers = { maxdivisions = 6 nation = 167 leader = { type = 6 id = 9635 } leader = { type = 6 id = 7840 } unitleader = { type = 4712 id = 437944 } unitleader = { type = 6 id = 9635 } unitleader = { type = 6 id = 7840 } } defenders = { maxdivisions = 15 nation = 16 leader = { type = 6 id = 9523 } unitleader = { type = 6 id = 9523 } } } recordedleaderevent = { date = { year = 1940 month = july day = 16 hour = 22 } leader = { type = 6 id = 24071 } trait = 20 } recordedbattle = { id = { type = 4712 id = 535442 } startdate = { year = 1940 month = july day = 17 hour = 21 } enddate = { year = 1940 month = july day = 18 hour = 6 } province = 99 importance = 4.2426 attackers = { maxdivisions = 3 nation = 1 leader = { type = 6 id = 1010 } leader = { type = 6 id = 1107 } unitleader = { type = 6 id = 1010 } unitleader = { type = 6 id = 1176 } unitleader = { type = 6 id = 1107 } } defenders = { maxdivisions = 13 winner = 1 nation = 3 leader = { type = 6 id = 230 } unitleader = { type = 6 id = 230 } unitleader = { type = 6 id = 351 } } } recordedbattle = { id = { type = 4712 id = 535546 } startdate = { year = 1940 month = july day = 18 hour = 2 } enddate = { year = 1940 month = july day = 18 hour = 7 } province = 2181 importance = 5.6569 isnaval = 1 attackers = { maxdivisions = 8 winner = 1 nation = 1 leader = { type = 6 id = 1539 } unitleader = { type = 6 id = 1540 } unitleader = { type = 6 id = 1539 } } defenders = { maxdivisions = 4 nation = 6 leader = { type = 6 id = 6241 } leader = { type = 6 id = 6222 } unitleader = { type = 6 id = 6241 } unitleader = { type = 6 id = 6222 } } } recordedleaderevent = { date = { year = 1940 month = july day = 18 hour = 3 } leader = { type = 6 id = 6241 } skill = 2 } recordedleaderevent = { date = { year = 1940 month = july day = 18 hour = 8 } leader = { type = 6 id = 24036 } trait = 20 } recordedbattle = { id = { type = 4712 id = 535831 } startdate = { year = 1940 month = july day = 18 hour = 9 } enddate = { year = 1940 month = july day = 18 hour = 10 } province = 99 importance = 1.4142 attackers = { maxdivisions = 1 nation = 2 leader = { type = 6 id = 24237 } unitleader = { type = 6 id = 24237 } } defenders = { maxdivisions = 13 winner = 1 nation = 3 leader = { type = 6 id = 230 } unitleader = { type = 6 id = 230 } unitleader = { type = 6 id = 351 } } } recordedbattle = { id = { type = 4712 id = 535879 } startdate = { year = 1940 month = july day = 18 hour = 12 } enddate = { year = 1940 month = july day = 20 hour = 3 } province = 1353 importance = 1.4142 attackers = { maxdivisions = 9 winner = 1 nation = 12 leader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50048 } unitleader = { type = 4712 id = 535876 } unitleader = { type = 4712 id = 535878 } } defenders = { maxdivisions = 1 nation = 165 leader = { type = 6 id = 101147 } unitleader = { type = 6 id = 101147 } } } recordedbattle = { id = { type = 4712 id = 538118 } startdate = { year = 1940 month = july day = 18 hour = 14 } enddate = { year = 1940 month = july day = 24 hour = 17 } province = 1312 importance = 14.6969 attackers = { maxdivisions = 6 nation = 165 leader = { type = 6 id = 101506 } leader = { type = 6 id = 513001 } leader = { type = 6 id = 101156 } unitleader = { type = 6 id = 101506 } unitleader = { type = 6 id = 101094 } unitleader = { type = 6 id = 513001 } unitleader = { type = 6 id = 101156 } } defenders = { maxdivisions = 14 winner = 1 nation = 12 leader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50016 } unitleader = { type = 6 id = 50035 } unitleader = { type = 4712 id = 535885 } unitleader = { type = 4712 id = 535904 } unitleader = { type = 4712 id = 535906 } unitleader = { type = 4712 id = 535908 } unitleader = { type = 6 id = 50139 } unitleader = { type = 6 id = 50200 } unitleader = { type = 6 id = 50194 } } } recordedbattle = { id = { type = 4712 id = 536264 } startdate = { year = 1940 month = july day = 19 hour = 6 } enddate = { year = 1940 month = july day = 19 hour = 7 } province = 55 importance = 19.7990 attackers = { maxdivisions = 16 nation = 1 leader = { type = 6 id = 1176 } leader = { type = 6 id = 24121 } leader = { type = 6 id = 24029 } leader = { type = 6 id = 24094 } unitleader = { type = 6 id = 1176 } unitleader = { type = 6 id = 24121 } unitleader = { type = 6 id = 24054 } unitleader = { type = 6 id = 24251 } unitleader = { type = 6 id = 24293 } unitleader = { type = 6 id = 24119 } unitleader = { type = 6 id = 24048 } unitleader = { type = 6 id = 24029 } unitleader = { type = 6 id = 24094 } unitleader = { type = 6 id = 24224 } unitleader = { type = 4712 id = 536232 } } defenders = { maxdivisions = 14 winner = 1 nation = 3 leader = { type = 6 id = 20 } unitleader = { type = 6 id = 20 } unitleader = { type = 6 id = 316 } } } recordedbattle = { id = { type = 4712 id = 536391 } startdate = { year = 1940 month = july day = 19 hour = 16 } enddate = { year = 1940 month = july day = 26 hour = 13 } province = 1326 importance = 15.8745 attackers = { maxdivisions = 6 winner = 1 nation = 165 leader = { type = 6 id = 101093 } unitleader = { type = 6 id = 101093 } unitleader = { type = 6 id = 513006 } unitleader = { type = 6 id = 950021 } unitleader = { type = 6 id = 950036 } unitleader = { type = 6 id = 950163 } } defenders = { maxdivisions = 7 nation = 12 leader = { type = 6 id = 50232 } leader = { type = 6 id = 160017 } unitleader = { type = 6 id = 50232 } unitleader = { type = 6 id = 160017 } unitleader = { type = 6 id = 50169 } unitleader = { type = 6 id = 50143 } } } recordedbattle = { id = { type = 4712 id = 537408 } startdate = { year = 1940 month = july day = 20 hour = 10 } enddate = { year = 1940 month = july day = 26 hour = 1 } province = 54 importance = 68.5857 attackers = { maxdivisions = 28 winner = 1 nation = 3 leader = { type = 6 id = 230 } leader = { type = 6 id = 279 } leader = { type = 6 id = 351 } leader = { type = 6 id = 503 } unitleader = { type = 6 id = 230 } unitleader = { type = 6 id = 279 } unitleader = { type = 6 id = 351 } unitleader = { type = 6 id = 503 } unitleader = { type = 6 id = 310 } } defenders = { maxdivisions = 38 nation = 2 leader = { type = 6 id = 24223 } leader = { type = 6 id = 24084 } leader = { type = 6 id = 450028 } leader = { type = 6 id = 24062 } unitleader = { type = 6 id = 24223 } unitleader = { type = 6 id = 1176 } unitleader = { type = 6 id = 1107 } unitleader = { type = 6 id = 1010 } unitleader = { type = 6 id = 24029 } unitleader = { type = 6 id = 1136 } unitleader = { type = 6 id = 24084 } unitleader = { type = 6 id = 24258 } unitleader = { type = 6 id = 24099 } unitleader = { type = 6 id = 24224 } unitleader = { type = 6 id = 24251 } unitleader = { type = 6 id = 24115 } unitleader = { type = 6 id = 24094 } unitleader = { type = 6 id = 24119 } unitleader = { type = 6 id = 24124 } unitleader = { type = 6 id = 24121 } unitleader = { type = 6 id = 24062 } unitleader = { type = 6 id = 24232 } unitleader = { type = 6 id = 400009 } unitleader = { type = 6 id = 24114 } unitleader = { type = 6 id = 450028 } unitleader = { type = 6 id = 24046 } } } recordedleaderevent = { date = { year = 1940 month = july day = 21 hour = 0 } leader = { type = 6 id = 1382 } rank = 0 } recordedleaderevent = { date = { year = 1940 month = july day = 21 hour = 0 } leader = { type = 6 id = 1354 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = july day = 21 hour = 0 } leader = { type = 6 id = 1366 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = july day = 21 hour = 0 } leader = { type = 6 id = 10236 } rank = 0 } recordedleaderevent = { date = { year = 1940 month = july day = 21 hour = 0 } leader = { type = 6 id = 10033 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = july day = 21 hour = 0 } leader = { type = 6 id = 9846 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = july day = 21 hour = 0 } leader = { type = 6 id = 10466 } rank = 1 } recordedbattle = { id = { type = 4712 id = 537156 } startdate = { year = 1940 month = july day = 21 hour = 0 } enddate = { year = 1940 month = july day = 24 hour = 1 } province = 1380 importance = 5.1962 attackers = { maxdivisions = 20 winner = 1 nation = 12 leader = { type = 6 id = 50152 } unitleader = { type = 6 id = 50152 } unitleader = { type = 6 id = 50280 } unitleader = { type = 4712 id = 536999 } unitleader = { type = 4712 id = 537137 } unitleader = { type = 4712 id = 537139 } unitleader = { type = 4712 id = 537141 } unitleader = { type = 6 id = 50139 } unitleader = { type = 6 id = 50219 } unitleader = { type = 6 id = 50194 } } defenders = { maxdivisions = 3 nation = 165 leader = { type = 6 id = 101094 } unitleader = { type = 6 id = 101094 } } } recordedbattle = { id = { type = 4712 id = 540523 } startdate = { year = 1940 month = july day = 21 hour = 19 } enddate = { year = 1940 month = august day = 1 hour = 11 } province = 1314 importance = 9.4868 attackers = { maxdivisions = 10 nation = 12 leader = { type = 6 id = 50195 } leader = { type = 6 id = 50198 } leader = { type = 6 id = 50273 } leader = { type = 6 id = 50186 } leader = { type = 6 id = 50083 } leader = { type = 6 id = 50228 } leader = { type = 6 id = 160021 } leader = { type = 6 id = 50027 } unitleader = { type = 6 id = 50195 } unitleader = { type = 6 id = 50198 } unitleader = { type = 6 id = 50273 } unitleader = { type = 6 id = 50186 } unitleader = { type = 6 id = 50083 } unitleader = { type = 6 id = 50228 } unitleader = { type = 6 id = 50027 } unitleader = { type = 6 id = 50249 } unitleader = { type = 6 id = 160021 } } defenders = { maxdivisions = 3 winner = 1 nation = 165 leader = { type = 6 id = 950047 } unitleader = { type = 6 id = 950047 } } } recordedleaderevent = { date = { year = 1940 month = july day = 22 hour = 0 } leader = { type = 6 id = 1390 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = july day = 22 hour = 0 } leader = { type = 6 id = 9871 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = july day = 22 hour = 0 } leader = { type = 6 id = 9822 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = july day = 22 hour = 2 } leader = { type = 6 id = 101314 } skill = 3 } recordedbattle = { id = { type = 4712 id = 537687 } startdate = { year = 1940 month = july day = 22 hour = 3 } enddate = { year = 1940 month = july day = 24 hour = 19 } province = 106 importance = 15.5563 attackers = { maxdivisions = 18 nation = 3 leader = { type = 6 id = 314 } leader = { type = 6 id = 354 } leader = { type = 6 id = 202 } leader = { type = 6 id = 94 } unitleader = { type = 6 id = 314 } unitleader = { type = 6 id = 354 } unitleader = { type = 6 id = 202 } unitleader = { type = 6 id = 94 } } defenders = { maxdivisions = 11 winner = 1 nation = 2 leader = { type = 6 id = 24311 } leader = { type = 6 id = 24225 } leader = { type = 6 id = 24077 } unitleader = { type = 6 id = 24311 } unitleader = { type = 6 id = 24225 } unitleader = { type = 6 id = 24254 } unitleader = { type = 6 id = 24011 } unitleader = { type = 6 id = 24077 } unitleader = { type = 6 id = 24258 } unitleader = { type = 6 id = 24246 } unitleader = { type = 6 id = 24251 } } } recordedbattle = { id = { type = 4712 id = 537798 } startdate = { year = 1940 month = july day = 22 hour = 17 } enddate = { year = 1940 month = july day = 23 hour = 16 } province = 45 importance = 29.6985 attackers = { maxdivisions = 31 winner = 1 nation = 3 leader = { type = 6 id = 143 } unitleader = { type = 6 id = 143 } unitleader = { type = 6 id = 215 } unitleader = { type = 6 id = 189 } unitleader = { type = 6 id = 20 } unitleader = { type = 6 id = 316 } } defenders = { maxdivisions = 21 nation = 2 leader = { type = 6 id = 24127 } leader = { type = 6 id = 24036 } unitleader = { type = 6 id = 58023 } unitleader = { type = 6 id = 24286 } unitleader = { type = 6 id = 24047 } unitleader = { type = 6 id = 400000 } unitleader = { type = 6 id = 24127 } unitleader = { type = 6 id = 450006 } unitleader = { type = 6 id = 24126 } unitleader = { type = 6 id = 24261 } unitleader = { type = 6 id = 24128 } unitleader = { type = 6 id = 24059 } unitleader = { type = 6 id = 24050 } unitleader = { type = 6 id = 24036 } } } recordedleaderevent = { date = { year = 1940 month = july day = 23 hour = 0 } leader = { type = 6 id = 10243 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = july day = 23 hour = 0 } leader = { type = 6 id = 10284 } rank = 2 } recordedbattle = { id = { type = 4712 id = 537867 } startdate = { year = 1940 month = july day = 23 hour = 1 } enddate = { year = 1940 month = july day = 23 hour = 2 } province = 55 importance = 1.4142 attackers = { maxdivisions = 1 nation = 2 leader = { type = 6 id = 24046 } unitleader = { type = 6 id = 24046 } } defenders = { maxdivisions = 14 winner = 1 nation = 3 leader = { type = 6 id = 316 } unitleader = { type = 6 id = 316 } unitleader = { type = 6 id = 20 } } } recordedbattle = { id = { type = 4712 id = 537899 } startdate = { year = 1940 month = july day = 23 hour = 2 } enddate = { year = 1940 month = july day = 23 hour = 11 } province = 1264 importance = 2.8284 attackers = { maxdivisions = 5 nation = 165 leader = { type = 6 id = 950053 } leader = { type = 6 id = 950148 } leader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950148 } unitleader = { type = 6 id = 101048 } unitleader = { type = 6 id = 950103 } } defenders = { maxdivisions = 2 winner = 1 nation = 12 leader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50113 } } } recordedleaderevent = { date = { year = 1940 month = july day = 24 hour = 0 } leader = { type = 6 id = 10188 } rank = 2 } recordedbattle = { id = { type = 4712 id = 538399 } startdate = { year = 1940 month = july day = 24 hour = 5 } enddate = { year = 1940 month = july day = 24 hour = 5 } province = 1344 importance = 1.4142 attackers = { maxdivisions = 10 nation = 12 leader = { type = 6 id = 50066 } leader = { type = 6 id = 50232 } leader = { type = 6 id = 50000 } unitleader = { type = 6 id = 50066 } unitleader = { type = 6 id = 50232 } unitleader = { type = 6 id = 50128 } unitleader = { type = 6 id = 50000 } } defenders = { maxdivisions = 1 winner = 1 nation = 165 leader = { type = 6 id = 950163 } unitleader = { type = 6 id = 950163 } } } recordedbattle = { id = { type = 4712 id = 538578 } startdate = { year = 1940 month = july day = 24 hour = 22 } enddate = { year = 1940 month = july day = 26 hour = 1 } province = 90 importance = 4.2426 attackers = { maxdivisions = 5 nation = 2 leader = { type = 6 id = 24035 } leader = { type = 6 id = 24303 } leader = { type = 6 id = 24013 } leader = { type = 6 id = 24308 } leader = { type = 6 id = 24081 } unitleader = { type = 6 id = 24035 } unitleader = { type = 6 id = 24303 } unitleader = { type = 6 id = 24013 } unitleader = { type = 6 id = 24308 } unitleader = { type = 6 id = 24081 } } defenders = { maxdivisions = 3 winner = 1 nation = 6 leader = { type = 6 id = 6068 } unitleader = { type = 6 id = 6068 } } } recordedbattle = { id = { type = 4712 id = 539032 } startdate = { year = 1940 month = july day = 24 hour = 23 } enddate = { year = 1940 month = july day = 26 hour = 0 } province = 45 importance = 2.8284 attackers = { maxdivisions = 2 nation = 1 leader = { type = 6 id = 1136 } leader = { type = 6 id = 1107 } leader = { type = 6 id = 1176 } leader = { type = 6 id = 1010 } unitleader = { type = 6 id = 1136 } unitleader = { type = 6 id = 1107 } unitleader = { type = 6 id = 1176 } unitleader = { type = 6 id = 1010 } } defenders = { maxdivisions = 17 winner = 1 nation = 3 leader = { type = 6 id = 143 } unitleader = { type = 6 id = 143 } unitleader = { type = 6 id = 189 } unitleader = { type = 6 id = 215 } } } recordedleaderevent = { date = { year = 1940 month = july day = 25 hour = 0 } leader = { type = 6 id = 10179 } rank = 2 } recordedbattle = { id = { type = 4712 id = 538614 } startdate = { year = 1940 month = july day = 25 hour = 1 } enddate = { year = 1940 month = july day = 26 hour = 1 } province = 100 importance = 15.5563 attackers = { maxdivisions = 18 nation = 2 leader = { type = 6 id = 24077 } leader = { type = 6 id = 24246 } leader = { type = 6 id = 24095 } leader = { type = 6 id = 24101 } unitleader = { type = 6 id = 24077 } unitleader = { type = 6 id = 24246 } unitleader = { type = 6 id = 24089 } unitleader = { type = 6 id = 24095 } unitleader = { type = 4712 id = 538611 } } defenders = { maxdivisions = 11 winner = 1 nation = 3 leader = { type = 6 id = 354 } unitleader = { type = 6 id = 354 } unitleader = { type = 6 id = 94 } unitleader = { type = 6 id = 202 } } } recordedleaderevent = { date = { year = 1940 month = july day = 26 hour = 0 } leader = { type = 6 id = 10005 } rank = 2 } recordedbattle = { id = { type = 4712 id = 539291 } startdate = { year = 1940 month = july day = 26 hour = 3 } enddate = { year = 1940 month = july day = 29 hour = 5 } province = 105 importance = 1.7321 attackers = { maxdivisions = 5 winner = 1 nation = 3 leader = { type = 6 id = 330 } unitleader = { type = 6 id = 330 } } defenders = { maxdivisions = 1 nation = 86 leader = { type = 6 id = 450002 } unitleader = { type = 6 id = 450002 } } } recordedbattle = { id = { type = 4712 id = 539292 } startdate = { year = 1940 month = july day = 26 hour = 3 } enddate = { year = 1940 month = july day = 27 hour = 10 } province = 104 importance = 4.2426 attackers = { maxdivisions = 6 winner = 1 nation = 3 leader = { type = 6 id = 267 } unitleader = { type = 6 id = 267 } unitleader = { type = 6 id = 6129 } } defenders = { maxdivisions = 3 nation = 44 leader = { type = 6 id = 58006 } leader = { type = 6 id = 400008 } unitleader = { type = 6 id = 58006 } unitleader = { type = 6 id = 400008 } } } recordedbattle = { id = { type = 4712 id = 540266 } startdate = { year = 1940 month = july day = 26 hour = 3 } enddate = { year = 1940 month = july day = 28 hour = 23 } province = 60 importance = 5.6569 attackers = { maxdivisions = 14 winner = 1 nation = 3 leader = { type = 6 id = 20 } unitleader = { type = 6 id = 20 } unitleader = { type = 6 id = 316 } } defenders = { maxdivisions = 4 nation = 1 leader = { type = 6 id = 58023 } leader = { type = 6 id = 450006 } leader = { type = 6 id = 400000 } leader = { type = 6 id = 1177 } leader = { type = 6 id = 1136 } unitleader = { type = 6 id = 58023 } unitleader = { type = 6 id = 450006 } unitleader = { type = 6 id = 400000 } unitleader = { type = 6 id = 1177 } unitleader = { type = 6 id = 1010 } unitleader = { type = 6 id = 1136 } } } recordedbattle = { id = { type = 4712 id = 540188 } startdate = { year = 1940 month = july day = 26 hour = 3 } enddate = { year = 1940 month = july day = 28 hour = 15 } province = 48 importance = 5.6569 attackers = { maxdivisions = 17 winner = 1 nation = 3 leader = { type = 6 id = 143 } unitleader = { type = 6 id = 143 } unitleader = { type = 6 id = 215 } unitleader = { type = 6 id = 189 } } defenders = { maxdivisions = 4 nation = 1 leader = { type = 6 id = 1136 } leader = { type = 6 id = 1010 } leader = { type = 4712 id = 539240 } leader = { type = 6 id = 450006 } leader = { type = 6 id = 400000 } leader = { type = 6 id = 58023 } leader = { type = 6 id = 1095 } unitleader = { type = 6 id = 1136 } unitleader = { type = 6 id = 1010 } unitleader = { type = 4712 id = 539240 } unitleader = { type = 6 id = 450006 } unitleader = { type = 6 id = 400000 } unitleader = { type = 6 id = 58023 } unitleader = { type = 6 id = 1095 } } } recordedbattle = { id = { type = 4712 id = 539301 } startdate = { year = 1940 month = july day = 26 hour = 4 } enddate = { year = 1940 month = august day = 2 hour = 10 } province = 781 importance = 7.3485 attackers = { maxdivisions = 7 nation = 6 leader = { type = 6 id = 6140 } leader = { type = 6 id = 6193 } leader = { type = 6 id = 6010 } unitleader = { type = 6 id = 6140 } unitleader = { type = 6 id = 6193 } unitleader = { type = 4712 id = 539234 } } defenders = { maxdivisions = 3 winner = 1 nation = 1 leader = { type = 6 id = 1005 } unitleader = { type = 6 id = 1077 } unitleader = { type = 6 id = 1292 } unitleader = { type = 6 id = 1005 } } } recordedbattle = { id = { type = 4712 id = 539306 } startdate = { year = 1940 month = july day = 26 hour = 5 } enddate = { year = 1940 month = august day = 2 hour = 10 } province = 772 importance = 4.8990 attackers = { maxdivisions = 2 winner = 1 nation = 1 leader = { type = 6 id = 1068 } unitleader = { type = 6 id = 1068 } unitleader = { type = 6 id = 1037 } } defenders = { maxdivisions = 4 nation = 6 leader = { type = 6 id = 6193 } leader = { type = 6 id = 6010 } unitleader = { type = 6 id = 6193 } unitleader = { type = 4712 id = 539234 } } } recordedbattle = { id = { type = 4712 id = 539473 } startdate = { year = 1940 month = july day = 26 hour = 21 } enddate = { year = 1940 month = july day = 29 hour = 1 } province = 1308 importance = 19.0526 attackers = { maxdivisions = 11 nation = 165 leader = { type = 6 id = 950139 } leader = { type = 6 id = 101059 } leader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950139 } unitleader = { type = 6 id = 101573 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 513001 } unitleader = { type = 6 id = 101120 } unitleader = { type = 4712 id = 518137 } unitleader = { type = 6 id = 950122 } } defenders = { maxdivisions = 14 winner = 1 nation = 12 leader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50319 } unitleader = { type = 6 id = 50278 } } } recordedleaderevent = { date = { year = 1940 month = july day = 27 hour = 0 } leader = { type = 6 id = 380040 } rank = 0 } recordedleaderevent = { date = { year = 1940 month = july day = 27 hour = 0 } leader = { type = 6 id = 380043 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = july day = 27 hour = 0 } leader = { type = 6 id = 380038 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = july day = 27 hour = 0 } leader = { type = 6 id = 10050 } rank = 2 } recordedbattle = { id = { type = 4712 id = 539743 } startdate = { year = 1940 month = july day = 27 hour = 4 } enddate = { year = 1940 month = july day = 27 hour = 4 } province = 824 importance = 1.4142 attackers = { maxdivisions = 1 nation = 1 leader = { type = 6 id = 1127 } unitleader = { type = 6 id = 1127 } } defenders = { maxdivisions = 1 winner = 1 nation = 183 leader = { type = 6 id = 6808 } unitleader = { type = 6 id = 6808 } } } recordedbattle = { id = { type = 4712 id = 539769 } startdate = { year = 1940 month = july day = 27 hour = 6 } enddate = { year = 1940 month = july day = 27 hour = 11 } province = 2676 importance = 21.2132 isnaval = 1 attackers = { maxdivisions = 15 winner = 1 nation = 1 leader = { type = 6 id = 1365 } unitleader = { type = 6 id = 1365 } unitleader = { type = 6 id = 1391 } unitleader = { type = 4712 id = 385313 } } defenders = { maxdivisions = 15 nation = 16 leader = { type = 6 id = 9523 } unitleader = { type = 6 id = 9523 } } } recordedleaderevent = { date = { year = 1940 month = july day = 28 hour = 0 } leader = { type = 6 id = 380034 } rank = 0 } recordedleaderevent = { date = { year = 1940 month = july day = 28 hour = 0 } leader = { type = 6 id = 380038 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = july day = 29 hour = 0 } leader = { type = 6 id = 380039 } rank = 0 } recordedleaderevent = { date = { year = 1940 month = july day = 29 hour = 0 } leader = { type = 6 id = 380041 } rank = 1 } recordedbattle = { id = { type = 4712 id = 540468 } startdate = { year = 1940 month = july day = 29 hour = 3 } enddate = { year = 1940 month = july day = 29 hour = 7 } province = 66 importance = 2.8284 attackers = { maxdivisions = 13 winner = 1 nation = 3 leader = { type = 6 id = 230 } unitleader = { type = 6 id = 230 } unitleader = { type = 6 id = 351 } } defenders = { maxdivisions = 2 nation = 1 leader = { type = 6 id = 400009 } leader = { type = 6 id = 450028 } unitleader = { type = 6 id = 400009 } unitleader = { type = 6 id = 450028 } } } recordedbattle = { id = { type = 4712 id = 540567 } startdate = { year = 1940 month = july day = 29 hour = 15 } enddate = { year = 1940 month = august day = 7 hour = 16 } province = 1381 importance = 19.7990 attackers = { maxdivisions = 7 winner = 1 nation = 165 leader = { type = 6 id = 101102 } leader = { type = 6 id = 101083 } unitleader = { type = 6 id = 101102 } unitleader = { type = 6 id = 101083 } unitleader = { type = 6 id = 950041 } unitleader = { type = 4712 id = 540565 } } defenders = { maxdivisions = 7 nation = 12 leader = { type = 6 id = 50006 } leader = { type = 6 id = 50314 } leader = { type = 6 id = 50014 } leader = { type = 6 id = 50332 } unitleader = { type = 6 id = 50314 } unitleader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50014 } unitleader = { type = 6 id = 50332 } unitleader = { type = 6 id = 50244 } unitleader = { type = 4712 id = 540559 } } } recordedleaderevent = { date = { year = 1940 month = august day = 0 hour = 0 } leader = { type = 6 id = 380033 } rank = 0 } recordedleaderevent = { date = { year = 1940 month = august day = 0 hour = 0 } leader = { type = 6 id = 380035 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = august day = 1 hour = 0 } leader = { type = 6 id = 380037 } rank = 0 } recordedleaderevent = { date = { year = 1940 month = august day = 2 hour = 0 } leader = { type = 6 id = 380043 } rank = 0 } recordedbattle = { id = { type = 4712 id = 541399 } startdate = { year = 1940 month = august day = 2 hour = 3 } enddate = { year = 1940 month = august day = 10 hour = 2 } province = 1325 importance = 22.6274 attackers = { maxdivisions = 9 winner = 1 nation = 165 leader = { type = 6 id = 250024 } leader = { type = 6 id = 950091 } unitleader = { type = 6 id = 250024 } unitleader = { type = 4712 id = 453788 } unitleader = { type = 4712 id = 508000 } unitleader = { type = 6 id = 950116 } unitleader = { type = 6 id = 950036 } } defenders = { maxdivisions = 8 nation = 12 leader = { type = 6 id = 50348 } unitleader = { type = 6 id = 50348 } unitleader = { type = 4712 id = 541380 } unitleader = { type = 4712 id = 541382 } } } recordedleaderevent = { date = { year = 1940 month = august day = 3 hour = 0 } leader = { type = 6 id = 380038 } rank = 0 } recordedbattle = { id = { type = 4712 id = 541851 } startdate = { year = 1940 month = august day = 3 hour = 15 } enddate = { year = 1940 month = august day = 6 hour = 0 } province = 1312 importance = 8.6603 attackers = { maxdivisions = 5 nation = 165 leader = { type = 6 id = 101506 } leader = { type = 6 id = 101156 } unitleader = { type = 6 id = 101506 } unitleader = { type = 6 id = 101156 } } defenders = { maxdivisions = 14 winner = 1 nation = 12 leader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50035 } unitleader = { type = 6 id = 50218 } unitleader = { type = 6 id = 50200 } unitleader = { type = 6 id = 50194 } unitleader = { type = 6 id = 50340 } } } recordedleaderevent = { date = { year = 1940 month = august day = 4 hour = 0 } leader = { type = 6 id = 380041 } rank = 0 } recordedbattle = { id = { type = 4712 id = 542116 } startdate = { year = 1940 month = august day = 4 hour = 12 } enddate = { year = 1940 month = august day = 12 hour = 14 } province = 771 importance = 14.1421 attackers = { maxdivisions = 6 winner = 1 nation = 1 leader = { type = 6 id = 1005 } unitleader = { type = 6 id = 1005 } unitleader = { type = 6 id = 1077 } unitleader = { type = 6 id = 1292 } unitleader = { type = 6 id = 1068 } unitleader = { type = 6 id = 1037 } unitleader = { type = 6 id = 1166 } } defenders = { maxdivisions = 5 nation = 6 leader = { type = 6 id = 6140 } leader = { type = 6 id = 6171 } unitleader = { type = 6 id = 6055 } unitleader = { type = 6 id = 6140 } unitleader = { type = 6 id = 6171 } unitleader = { type = 6 id = 6080 } unitleader = { type = 6 id = 6042 } } } recordedleaderevent = { date = { year = 1940 month = august day = 5 hour = 0 } leader = { type = 6 id = 380035 } rank = 0 } recordedbattle = { id = { type = 4712 id = 543210 } startdate = { year = 1940 month = august day = 5 hour = 10 } enddate = { year = 1940 month = august day = 10 hour = 17 } province = 62 importance = 2.2361 attackers = { maxdivisions = 6 winner = 1 nation = 3 leader = { type = 6 id = 20 } unitleader = { type = 6 id = 20 } unitleader = { type = 6 id = 130 } } defenders = { maxdivisions = 1 nation = 1 leader = { type = 6 id = 1118 } unitleader = { type = 6 id = 1118 } } } recordedbattle = { id = { type = 4712 id = 542447 } startdate = { year = 1940 month = august day = 5 hour = 19 } enddate = { year = 1940 month = august day = 6 hour = 0 } province = 2180 importance = 9.8995 isnaval = 1 attackers = { maxdivisions = 20 winner = 1 nation = 1 leader = { type = 6 id = 1328 } unitleader = { type = 6 id = 1328 } unitleader = { type = 4712 id = 523183 } } defenders = { maxdivisions = 7 nation = 6 leader = { type = 6 id = 6234 } leader = { type = 6 id = 6222 } unitleader = { type = 6 id = 6234 } unitleader = { type = 6 id = 6222 } } } recordedleaderevent = { date = { year = 1940 month = august day = 6 hour = 0 } leader = { type = 6 id = 1379 } rank = 0 } recordedleaderevent = { date = { year = 1940 month = august day = 6 hour = 0 } leader = { type = 6 id = 1393 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = august day = 6 hour = 16 } leader = { type = 6 id = 50353 } skill = 4 } recordedbattle = { id = { type = 4712 id = 542751 } startdate = { year = 1940 month = august day = 6 hour = 18 } enddate = { year = 1940 month = august day = 10 hour = 7 } province = 1317 importance = 14 attackers = { maxdivisions = 9 nation = 165 leader = { type = 6 id = 950163 } leader = { type = 6 id = 101059 } leader = { type = 6 id = 950122 } leader = { type = 4712 id = 542756 } unitleader = { type = 6 id = 950163 } unitleader = { type = 6 id = 950139 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 101184 } unitleader = { type = 6 id = 950123 } unitleader = { type = 4712 id = 542756 } } defenders = { maxdivisions = 7 winner = 1 nation = 12 leader = { type = 6 id = 50050 } unitleader = { type = 6 id = 50050 } unitleader = { type = 6 id = 50165 } unitleader = { type = 4712 id = 542743 } unitleader = { type = 4712 id = 542747 } } } recordedbattle = { id = { type = 4712 id = 544069 } startdate = { year = 1940 month = august day = 6 hour = 18 } enddate = { year = 1940 month = august day = 12 hour = 20 } province = 1264 importance = 14.6969 attackers = { maxdivisions = 6 nation = 165 leader = { type = 6 id = 950103 } leader = { type = 6 id = 950151 } leader = { type = 6 id = 950053 } leader = { type = 6 id = 950150 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950151 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950150 } } defenders = { maxdivisions = 6 winner = 1 nation = 12 leader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50003 } unitleader = { type = 6 id = 50352 } unitleader = { type = 4712 id = 542745 } unitleader = { type = 4712 id = 544064 } } } recordedbattle = { id = { type = 4712 id = 542772 } startdate = { year = 1940 month = august day = 7 hour = 0 } enddate = { year = 1940 month = august day = 7 hour = 5 } province = 430 importance = 25.4558 isnaval = 1 attackers = { maxdivisions = 18 winner = 1 nation = 1 leader = { type = 6 id = 1328 } unitleader = { type = 6 id = 1328 } } defenders = { maxdivisions = 46 nation = 6 leader = { type = 6 id = 6234 } unitleader = { type = 6 id = 6234 } unitleader = { type = 6 id = 6215 } unitleader = { type = 6 id = 6208 } unitleader = { type = 6 id = 6205 } unitleader = { type = 6 id = 6217 } unitleader = { type = 6 id = 6221 } unitleader = { type = 6 id = 6209 } unitleader = { type = 4712 id = 542571 } } } recordedleaderevent = { date = { year = 1940 month = august day = 7 hour = 0 } leader = { type = 6 id = 1391 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = august day = 7 hour = 0 } leader = { type = 6 id = 10363 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = august day = 7 hour = 15 } leader = { type = 6 id = 50314 } skill = 3 } recordedleaderevent = { date = { year = 1940 month = august day = 8 hour = 0 } leader = { type = 6 id = 9840 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = august day = 8 hour = 10 } leader = { type = 6 id = 54078 } skill = 4 } recordedbattle = { id = { type = 4712 id = 543424 } startdate = { year = 1940 month = august day = 9 hour = 4 } enddate = { year = 1940 month = august day = 9 hour = 9 } province = 2184 importance = 2.8284 isnaval = 1 attackers = { maxdivisions = 2 nation = 6 leader = { type = 6 id = 6222 } unitleader = { type = 6 id = 6222 } } defenders = { maxdivisions = 11 winner = 1 nation = 1 leader = { type = 6 id = 1596 } unitleader = { type = 6 id = 1596 } } } recordedbattle = { id = { type = 4712 id = 544283 } startdate = { year = 1940 month = august day = 12 hour = 4 } enddate = { year = 1940 month = august day = 13 hour = 8 } province = 70 importance = 1.4142 attackers = { maxdivisions = 2 winner = 1 nation = 3 leader = { type = 6 id = 130 } unitleader = { type = 6 id = 130 } unitleader = { type = 6 id = 137 } } defenders = { maxdivisions = 1 nation = 1 leader = { type = 6 id = 1118 } unitleader = { type = 6 id = 1118 } } } recordedbattle = { id = { type = 4712 id = 546642 } startdate = { year = 1940 month = august day = 13 hour = 19 } enddate = { year = 1940 month = august day = 20 hour = 5 } province = 1353 importance = 2.6458 attackers = { maxdivisions = 10 winner = 1 nation = 12 leader = { type = 6 id = 50048 } leader = { type = 6 id = 50319 } leader = { type = 6 id = 50278 } leader = { type = 6 id = 50340 } unitleader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50319 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50340 } unitleader = { type = 4712 id = 545698 } } defenders = { maxdivisions = 1 nation = 165 leader = { type = 6 id = 101147 } leader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101147 } unitleader = { type = 6 id = 101059 } } } recordedleaderevent = { date = { year = 1940 month = august day = 14 hour = 0 } leader = { type = 6 id = 60484 } rank = 0 } recordedbattle = { id = { type = 4712 id = 546248 } startdate = { year = 1940 month = august day = 17 hour = 9 } enddate = { year = 1940 month = august day = 17 hour = 13 } province = 2737 importance = 2.8284 isnaval = 1 attackers = { maxdivisions = 2 nation = 6 leader = { type = 6 id = 6241 } unitleader = { type = 6 id = 6241 } } defenders = { maxdivisions = 34 winner = 1 nation = 1 leader = { type = 6 id = 1397 } unitleader = { type = 6 id = 1397 } } } recordedbattle = { id = { type = 4712 id = 546341 } startdate = { year = 1940 month = august day = 17 hour = 16 } enddate = { year = 1940 month = august day = 28 hour = 23 } province = 1317 importance = 26.5330 attackers = { maxdivisions = 15 winner = 1 nation = 165 leader = { type = 6 id = 950163 } leader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950163 } unitleader = { type = 6 id = 950139 } unitleader = { type = 4712 id = 518137 } unitleader = { type = 6 id = 950122 } unitleader = { type = 4712 id = 546237 } unitleader = { type = 6 id = 950123 } unitleader = { type = 6 id = 101108 } unitleader = { type = 4712 id = 542756 } unitleader = { type = 6 id = 101093 } unitleader = { type = 6 id = 950129 } unitleader = { type = 4712 id = 548691 } unitleader = { type = 6 id = 101255 } } defenders = { maxdivisions = 8 nation = 12 leader = { type = 6 id = 50050 } leader = { type = 6 id = 50207 } leader = { type = 6 id = 50232 } unitleader = { type = 6 id = 50050 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50207 } unitleader = { type = 4712 id = 546330 } unitleader = { type = 6 id = 50232 } unitleader = { type = 6 id = 50143 } } } recordedbattle = { id = { type = 4712 id = 546344 } startdate = { year = 1940 month = august day = 17 hour = 16 } enddate = { year = 1940 month = august day = 17 hour = 21 } province = 430 importance = 25.4558 isnaval = 1 attackers = { maxdivisions = 18 winner = 1 nation = 1 leader = { type = 6 id = 1328 } unitleader = { type = 6 id = 1328 } } defenders = { maxdivisions = 21 nation = 6 leader = { type = 6 id = 6220 } leader = { type = 6 id = 6254 } leader = { type = 6 id = 6234 } unitleader = { type = 6 id = 6220 } unitleader = { type = 6 id = 6254 } unitleader = { type = 6 id = 6234 } unitleader = { type = 6 id = 6208 } } } recordedbattle = { id = { type = 4712 id = 546345 } startdate = { year = 1940 month = august day = 17 hour = 17 } enddate = { year = 1940 month = august day = 22 hour = 12 } province = 772 importance = 4.4721 attackers = { maxdivisions = 4 winner = 1 nation = 6 leader = { type = 6 id = 6150 } leader = { type = 6 id = 6025 } unitleader = { type = 6 id = 6150 } unitleader = { type = 6 id = 6025 } unitleader = { type = 6 id = 6154 } unitleader = { type = 6 id = 6171 } } defenders = { maxdivisions = 2 nation = 1 leader = { type = 6 id = 1166 } leader = { type = 4712 id = 449640 } unitleader = { type = 6 id = 1166 } unitleader = { type = 4712 id = 449640 } } } recordedleaderevent = { date = { year = 1940 month = august day = 18 hour = 0 } leader = { type = 6 id = 6220 } rank = 2 } recordedbattle = { id = { type = 4712 id = 547124 } startdate = { year = 1940 month = august day = 19 hour = 20 } enddate = { year = 1940 month = august day = 21 hour = 9 } province = 68 importance = 1.4142 attackers = { maxdivisions = 3 winner = 1 nation = 3 leader = { type = 6 id = 130 } leader = { type = 6 id = 6194 } unitleader = { type = 6 id = 130 } unitleader = { type = 6 id = 137 } unitleader = { type = 6 id = 6194 } } defenders = { maxdivisions = 1 nation = 1 leader = { type = 6 id = 1118 } unitleader = { type = 6 id = 1118 } } } recordedbattle = { id = { type = 4712 id = 548251 } startdate = { year = 1940 month = august day = 19 hour = 23 } enddate = { year = 1940 month = august day = 26 hour = 11 } province = 1380 importance = 15.8745 attackers = { maxdivisions = 6 nation = 165 leader = { type = 6 id = 101159 } leader = { type = 6 id = 101083 } leader = { type = 6 id = 101506 } leader = { type = 4712 id = 548204 } unitleader = { type = 6 id = 101159 } unitleader = { type = 4712 id = 547147 } unitleader = { type = 6 id = 101506 } unitleader = { type = 6 id = 101083 } unitleader = { type = 6 id = 950041 } unitleader = { type = 4712 id = 548204 } } defenders = { maxdivisions = 18 winner = 1 nation = 12 leader = { type = 6 id = 50219 } leader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50219 } unitleader = { type = 6 id = 50200 } unitleader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50152 } unitleader = { type = 6 id = 50340 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50218 } unitleader = { type = 6 id = 50197 } } } recordedbattle = { id = { type = 4712 id = 547706 } startdate = { year = 1940 month = august day = 21 hour = 12 } enddate = { year = 1940 month = august day = 26 hour = 6 } province = 1264 importance = 13.4164 attackers = { maxdivisions = 10 winner = 1 nation = 165 leader = { type = 6 id = 101048 } leader = { type = 6 id = 950150 } leader = { type = 6 id = 950053 } unitleader = { type = 6 id = 101048 } unitleader = { type = 6 id = 950150 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950151 } } defenders = { maxdivisions = 6 nation = 12 leader = { type = 6 id = 50113 } leader = { type = 6 id = 50352 } leader = { type = 6 id = 50287 } unitleader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50003 } unitleader = { type = 6 id = 50352 } unitleader = { type = 4712 id = 547698 } } } recordedbattle = { id = { type = 4712 id = 547787 } startdate = { year = 1940 month = august day = 22 hour = 0 } enddate = { year = 1940 month = august day = 22 hour = 1 } province = 1325 importance = 1.4142 attackers = { maxdivisions = 9 winner = 1 nation = 165 leader = { type = 6 id = 250024 } leader = { type = 6 id = 950091 } unitleader = { type = 6 id = 250024 } unitleader = { type = 4712 id = 453788 } unitleader = { type = 6 id = 950091 } unitleader = { type = 6 id = 950116 } unitleader = { type = 6 id = 950036 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50143 } unitleader = { type = 6 id = 50143 } } } recordedbattle = { id = { type = 4712 id = 547939 } startdate = { year = 1940 month = august day = 22 hour = 7 } enddate = { year = 1940 month = august day = 25 hour = 12 } province = 346 importance = 3.4641 attackers = { maxdivisions = 15 winner = 1 nation = 3 leader = { type = 6 id = 503 } unitleader = { type = 6 id = 503 } unitleader = { type = 6 id = 279 } unitleader = { type = 6 id = 310 } } defenders = { maxdivisions = 2 nation = 21 leader = { type = 6 id = 46004 } leader = { type = 6 id = 46036 } unitleader = { type = 6 id = 46004 } unitleader = { type = 6 id = 46036 } } } recordedbattle = { id = { type = 4712 id = 547940 } startdate = { year = 1940 month = august day = 22 hour = 7 } enddate = { year = 1940 month = august day = 23 hour = 17 } province = 347 importance = 2.8284 attackers = { maxdivisions = 6 winner = 1 nation = 6 leader = { type = 6 id = 6379 } leader = { type = 6 id = 6102 } unitleader = { type = 6 id = 6379 } unitleader = { type = 6 id = 6102 } unitleader = { type = 6 id = 6048 } } defenders = { maxdivisions = 2 nation = 21 leader = { type = 6 id = 46071 } leader = { type = 6 id = 46066 } unitleader = { type = 6 id = 46071 } unitleader = { type = 6 id = 46066 } } } recordedleaderevent = { date = { year = 1940 month = august day = 22 hour = 9 } leader = { type = 6 id = 6338 } skill = 3 } recordedbattle = { id = { type = 4712 id = 548009 } startdate = { year = 1940 month = august day = 22 hour = 13 } enddate = { year = 1940 month = august day = 27 hour = 8 } province = 772 importance = 4.4721 attackers = { maxdivisions = 5 winner = 1 nation = 1 leader = { type = 6 id = 1158 } leader = { type = 6 id = 1292 } leader = { type = 6 id = 1224 } unitleader = { type = 6 id = 1158 } unitleader = { type = 6 id = 1292 } unitleader = { type = 6 id = 1224 } unitleader = { type = 6 id = 1037 } unitleader = { type = 6 id = 1077 } } defenders = { maxdivisions = 2 nation = 6 leader = { type = 6 id = 6154 } leader = { type = 6 id = 6150 } unitleader = { type = 6 id = 6154 } unitleader = { type = 6 id = 6150 } } } recordedleaderevent = { date = { year = 1940 month = august day = 23 hour = 0 } leader = { type = 6 id = 260016 } rank = 2 } recordedbattle = { id = { type = 4712 id = 548258 } startdate = { year = 1940 month = august day = 23 hour = 4 } enddate = { year = 1940 month = august day = 23 hour = 9 } province = 430 importance = 16.9706 isnaval = 1 attackers = { maxdivisions = 19 winner = 1 nation = 1 leader = { type = 6 id = 1327 } unitleader = { type = 6 id = 1327 } } defenders = { maxdivisions = 12 nation = 6 leader = { type = 6 id = 6241 } leader = { type = 6 id = 6234 } unitleader = { type = 6 id = 6241 } unitleader = { type = 6 id = 6234 } unitleader = { type = 6 id = 6208 } } } recordedbattle = { id = { type = 4712 id = 548359 } startdate = { year = 1940 month = august day = 23 hour = 18 } enddate = { year = 1940 month = august day = 24 hour = 9 } province = 67 importance = 1.4142 attackers = { maxdivisions = 7 winner = 1 nation = 6 leader = { type = 6 id = 6151 } leader = { type = 6 id = 20 } unitleader = { type = 6 id = 6151 } unitleader = { type = 6 id = 20 } unitleader = { type = 6 id = 137 } } defenders = { maxdivisions = 1 nation = 1 leader = { type = 6 id = 1118 } unitleader = { type = 6 id = 1118 } } } recordedleaderevent = { date = { year = 1940 month = august day = 24 hour = 22 } leader = { type = 6 id = 1477 } skill = 3 } recordedbattle = { id = { type = 4712 id = 549042 } startdate = { year = 1940 month = august day = 25 hour = 8 } enddate = { year = 1940 month = august day = 28 hour = 2 } province = 1353 importance = 1.7321 attackers = { maxdivisions = 10 winner = 1 nation = 12 leader = { type = 6 id = 50048 } leader = { type = 6 id = 50319 } unitleader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50319 } unitleader = { type = 4712 id = 549039 } unitleader = { type = 4712 id = 549041 } } defenders = { maxdivisions = 1 nation = 165 leader = { type = 4712 id = 538318 } unitleader = { type = 4712 id = 538318 } } } recordedleaderevent = { date = { year = 1940 month = august day = 26 hour = 0 } leader = { type = 6 id = 820064 } rank = 2 } recordedbattle = { id = { type = 4712 id = 550261 } startdate = { year = 1940 month = august day = 26 hour = 12 } enddate = { year = 1940 month = september day = 3 hour = 17 } province = 1382 importance = 7.9373 attackers = { maxdivisions = 18 winner = 1 nation = 12 leader = { type = 6 id = 50069 } leader = { type = 6 id = 50205 } leader = { type = 6 id = 50083 } leader = { type = 6 id = 50219 } leader = { type = 6 id = 50035 } unitleader = { type = 6 id = 50069 } unitleader = { type = 6 id = 50205 } unitleader = { type = 6 id = 50083 } unitleader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50219 } unitleader = { type = 4712 id = 549509 } unitleader = { type = 6 id = 50035 } unitleader = { type = 4712 id = 550259 } } defenders = { maxdivisions = 3 nation = 165 leader = { type = 6 id = 101083 } leader = { type = 6 id = 950041 } unitleader = { type = 6 id = 101083 } unitleader = { type = 6 id = 950041 } } } recordedbattle = { id = { type = 4712 id = 549269 } startdate = { year = 1940 month = august day = 26 hour = 12 } enddate = { year = 1940 month = september day = 3 hour = 14 } province = 362 importance = 2.6458 attackers = { maxdivisions = 1 nation = 21 leader = { type = 6 id = 46010 } unitleader = { type = 6 id = 46010 } } defenders = { maxdivisions = 1 winner = 1 nation = 6 leader = { type = 6 id = 6074 } unitleader = { type = 6 id = 6074 } } } recordedbattle = { id = { type = 4712 id = 549291 } startdate = { year = 1940 month = august day = 26 hour = 18 } enddate = { year = 1940 month = august day = 27 hour = 19 } province = 349 importance = 1.4142 attackers = { maxdivisions = 7 winner = 1 nation = 3 leader = { type = 6 id = 503 } unitleader = { type = 6 id = 503 } } defenders = { maxdivisions = 1 nation = 21 leader = { type = 6 id = 46078 } unitleader = { type = 6 id = 46078 } } } recordedbattle = { id = { type = 4712 id = 549292 } startdate = { year = 1940 month = august day = 26 hour = 18 } enddate = { year = 1940 month = august day = 26 hour = 19 } province = 346 importance = 1.4142 attackers = { maxdivisions = 1 nation = 21 leader = { type = 6 id = 46008 } unitleader = { type = 6 id = 46008 } } defenders = { maxdivisions = 7 winner = 1 nation = 3 leader = { type = 6 id = 503 } unitleader = { type = 6 id = 503 } } } recordedleaderevent = { date = { year = 1940 month = august day = 27 hour = 4 } leader = { type = 6 id = 1292 } skill = 3 } recordedbattle = { id = { type = 4712 id = 549593 } startdate = { year = 1940 month = august day = 28 hour = 0 } enddate = { year = 1940 month = august day = 28 hour = 14 } province = 345 importance = 4.2426 attackers = { maxdivisions = 4 winner = 1 nation = 3 leader = { type = 6 id = 310 } unitleader = { type = 6 id = 310 } } defenders = { maxdivisions = 3 nation = 21 leader = { type = 6 id = 46011 } leader = { type = 6 id = 46008 } leader = { type = 6 id = 46036 } unitleader = { type = 6 id = 46011 } unitleader = { type = 6 id = 46008 } unitleader = { type = 6 id = 46036 } } } recordedbattle = { id = { type = 4712 id = 549601 } startdate = { year = 1940 month = august day = 28 hour = 2 } enddate = { year = 1940 month = september day = 17 hour = 16 } province = 824 importance = 4.3589 attackers = { maxdivisions = 3 winner = 1 nation = 1 leader = { type = 6 id = 1092 } unitleader = { type = 6 id = 1092 } } defenders = { maxdivisions = 1 nation = 183 leader = { type = 6 id = 6808 } unitleader = { type = 6 id = 6808 } } } recordedbattle = { id = { type = 4712 id = 549602 } startdate = { year = 1940 month = august day = 28 hour = 2 } enddate = { year = 1940 month = august day = 28 hour = 2 } province = 347 importance = 1.4142 attackers = { maxdivisions = 1 nation = 21 leader = { type = 6 id = 46066 } unitleader = { type = 6 id = 46066 } } defenders = { maxdivisions = 3 winner = 1 nation = 6 leader = { type = 6 id = 6048 } unitleader = { type = 6 id = 6379 } unitleader = { type = 6 id = 6048 } } } recordedbattle = { id = { type = 4712 id = 549831 } startdate = { year = 1940 month = august day = 28 hour = 22 } enddate = { year = 1940 month = august day = 29 hour = 2 } province = 2735 importance = 1.4142 isnaval = 1 attackers = { maxdivisions = 9 winner = 1 nation = 6 leader = { type = 6 id = 6215 } unitleader = { type = 6 id = 6215 } unitleader = { type = 6 id = 6220 } unitleader = { type = 6 id = 6201 } } defenders = { maxdivisions = 1 nation = 21 leader = { type = 6 id = 46048 } unitleader = { type = 6 id = 46048 } } } recordedbattle = { id = { type = 4712 id = 549867 } startdate = { year = 1940 month = august day = 29 hour = 1 } enddate = { year = 1940 month = september day = 1 hour = 1 } province = 1317 importance = 4.2426 attackers = { maxdivisions = 15 nation = 12 leader = { type = 6 id = 50011 } leader = { type = 6 id = 50348 } leader = { type = 6 id = 50204 } unitleader = { type = 6 id = 50011 } unitleader = { type = 6 id = 50348 } unitleader = { type = 6 id = 50027 } unitleader = { type = 4712 id = 549858 } unitleader = { type = 4712 id = 549860 } unitleader = { type = 4712 id = 549862 } } defenders = { maxdivisions = 3 winner = 1 nation = 165 leader = { type = 6 id = 950122 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 101195 } unitleader = { type = 6 id = 950123 } } } recordedbattle = { id = { type = 4712 id = 550531 } startdate = { year = 1940 month = september day = 0 hour = 4 } enddate = { year = 1940 month = september day = 1 hour = 21 } province = 2186 importance = 25.4558 isnaval = 1 attackers = { maxdivisions = 18 nation = 1 leader = { type = 6 id = 1328 } unitleader = { type = 6 id = 1328 } } defenders = { maxdivisions = 35 winner = 1 nation = 6 leader = { type = 6 id = 6265 } leader = { type = 6 id = 6209 } leader = { type = 6 id = 6215 } unitleader = { type = 6 id = 6265 } unitleader = { type = 6 id = 6205 } unitleader = { type = 6 id = 6206 } unitleader = { type = 6 id = 6217 } unitleader = { type = 6 id = 6209 } unitleader = { type = 6 id = 6215 } unitleader = { type = 6 id = 6282 } } } recordedbattle = { id = { type = 4712 id = 550232 } startdate = { year = 1940 month = september day = 0 hour = 11 } enddate = { year = 1940 month = september day = 0 hour = 13 } province = 352 importance = 1.4142 attackers = { maxdivisions = 7 winner = 1 nation = 3 leader = { type = 6 id = 503 } unitleader = { type = 6 id = 503 } } defenders = { maxdivisions = 1 nation = 21 leader = { type = 6 id = 46078 } unitleader = { type = 6 id = 46078 } } } recordedbattle = { id = { type = 4712 id = 550251 } startdate = { year = 1940 month = september day = 0 hour = 17 } enddate = { year = 1940 month = september day = 1 hour = 4 } province = 1264 importance = 1.4142 attackers = { maxdivisions = 10 winner = 1 nation = 165 leader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950151 } unitleader = { type = 6 id = 101048 } unitleader = { type = 6 id = 950150 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50285 } unitleader = { type = 6 id = 50285 } } } recordedbattle = { id = { type = 4712 id = 550268 } startdate = { year = 1940 month = september day = 0 hour = 19 } enddate = { year = 1940 month = september day = 1 hour = 8 } province = 1316 importance = 9.8995 attackers = { maxdivisions = 7 winner = 1 nation = 165 leader = { type = 6 id = 950021 } leader = { type = 6 id = 101093 } unitleader = { type = 6 id = 950021 } unitleader = { type = 6 id = 950036 } unitleader = { type = 6 id = 950163 } unitleader = { type = 6 id = 101093 } } defenders = { maxdivisions = 9 nation = 12 leader = { type = 6 id = 50348 } leader = { type = 6 id = 50204 } leader = { type = 6 id = 50315 } unitleader = { type = 6 id = 50348 } unitleader = { type = 6 id = 50027 } unitleader = { type = 6 id = 50315 } unitleader = { type = 6 id = 50204 } } } recordedbattle = { id = { type = 4712 id = 550271 } startdate = { year = 1940 month = september day = 0 hour = 20 } enddate = { year = 1940 month = september day = 1 hour = 1 } province = 2182 importance = 9.8995 isnaval = 1 attackers = { maxdivisions = 7 winner = 1 nation = 6 leader = { type = 6 id = 6221 } unitleader = { type = 6 id = 6221 } } defenders = { maxdivisions = 11 nation = 1 leader = { type = 6 id = 1596 } unitleader = { type = 6 id = 1596 } } } recordedbattle = { id = { type = 4712 id = 550311 } startdate = { year = 1940 month = september day = 1 hour = 2 } enddate = { year = 1940 month = september day = 1 hour = 7 } province = 2739 importance = 16.9706 isnaval = 1 attackers = { maxdivisions = 12 nation = 6 leader = { type = 6 id = 6254 } leader = { type = 6 id = 6201 } leader = { type = 6 id = 6220 } unitleader = { type = 6 id = 6254 } unitleader = { type = 6 id = 6201 } unitleader = { type = 6 id = 6220 } } defenders = { maxdivisions = 34 winner = 1 nation = 1 leader = { type = 6 id = 1397 } unitleader = { type = 6 id = 1397 } } } recordedbattle = { id = { type = 4712 id = 550502 } startdate = { year = 1940 month = september day = 1 hour = 9 } enddate = { year = 1940 month = september day = 1 hour = 9 } province = 337 importance = 1.4142 attackers = { maxdivisions = 1 nation = 6 leader = { type = 6 id = 31163 } unitleader = { type = 6 id = 31163 } } defenders = { maxdivisions = 6 winner = 1 nation = 21 leader = { type = 6 id = 46007 } unitleader = { type = 6 id = 46035 } unitleader = { type = 6 id = 46025 } unitleader = { type = 6 id = 46007 } unitleader = { type = 6 id = 46033 } unitleader = { type = 4712 id = 550501 } } } recordedbattle = { id = { type = 4712 id = 550556 } startdate = { year = 1940 month = september day = 1 hour = 21 } enddate = { year = 1940 month = september day = 6 hour = 12 } province = 337 importance = 11.1803 attackers = { maxdivisions = 5 winner = 1 nation = 3 leader = { type = 6 id = 310 } unitleader = { type = 6 id = 310 } unitleader = { type = 6 id = 31135 } } defenders = { maxdivisions = 6 nation = 21 leader = { type = 6 id = 46007 } unitleader = { type = 6 id = 46035 } unitleader = { type = 6 id = 46025 } unitleader = { type = 6 id = 46007 } unitleader = { type = 6 id = 46033 } unitleader = { type = 4712 id = 550501 } } } recordedbattle = { id = { type = 4712 id = 550568 } startdate = { year = 1940 month = september day = 2 hour = 0 } enddate = { year = 1940 month = september day = 2 hour = 5 } province = 2186 importance = 32.5269 isnaval = 1 attackers = { maxdivisions = 28 winner = 1 nation = 6 leader = { type = 6 id = 6215 } unitleader = { type = 6 id = 6217 } unitleader = { type = 6 id = 6215 } unitleader = { type = 6 id = 6209 } unitleader = { type = 6 id = 6205 } } defenders = { maxdivisions = 23 nation = 1 leader = { type = 6 id = 1328 } unitleader = { type = 6 id = 1386 } unitleader = { type = 6 id = 1328 } } } recordedleaderevent = { date = { year = 1940 month = september day = 2 hour = 0 } leader = { type = 6 id = 60135 } rank = 1 } recordedbattle = { id = { type = 4712 id = 550785 } startdate = { year = 1940 month = september day = 2 hour = 21 } enddate = { year = 1940 month = september day = 3 hour = 8 } province = 772 importance = 1.4142 attackers = { maxdivisions = 9 winner = 1 nation = 1 leader = { type = 6 id = 1292 } leader = { type = 6 id = 1224 } unitleader = { type = 6 id = 1292 } unitleader = { type = 6 id = 1224 } unitleader = { type = 6 id = 1037 } unitleader = { type = 6 id = 1158 } unitleader = { type = 6 id = 1240 } unitleader = { type = 6 id = 1068 } unitleader = { type = 6 id = 1250 } unitleader = { type = 6 id = 512003 } unitleader = { type = 6 id = 512009 } } defenders = { maxdivisions = 1 nation = 6 leader = { type = 6 id = 6150 } unitleader = { type = 6 id = 6150 } } } recordedleaderevent = { date = { year = 1940 month = september day = 3 hour = 0 } leader = { type = 6 id = 10212 } rank = 2 } recordedbattle = { id = { type = 4712 id = 551844 } startdate = { year = 1940 month = september day = 3 hour = 2 } enddate = { year = 1940 month = september day = 7 hour = 1 } province = 2181 importance = 20 isnaval = 1 attackers = { maxdivisions = 14 winner = 1 nation = 6 leader = { type = 6 id = 6205 } leader = { type = 6 id = 6259 } leader = { type = 6 id = 6215 } unitleader = { type = 6 id = 6205 } unitleader = { type = 6 id = 6259 } unitleader = { type = 6 id = 6282 } unitleader = { type = 6 id = 6215 } } defenders = { maxdivisions = 10 nation = 21 leader = { type = 6 id = 1337 } leader = { type = 6 id = 46047 } unitleader = { type = 6 id = 46047 } unitleader = { type = 6 id = 1540 } unitleader = { type = 6 id = 1337 } unitleader = { type = 4712 id = 528832 } } } recordedbattle = { id = { type = 4712 id = 551209 } startdate = { year = 1940 month = september day = 3 hour = 9 } enddate = { year = 1940 month = september day = 4 hour = 14 } province = 817 importance = 1.4142 attackers = { maxdivisions = 1 nation = 183 leader = { type = 6 id = 6800 } leader = { type = 6 id = 6806 } unitleader = { type = 6 id = 6800 } unitleader = { type = 6 id = 6806 } } defenders = { maxdivisions = 1 winner = 1 nation = 1 leader = { type = 6 id = 1233 } unitleader = { type = 6 id = 1233 } } } recordedleaderevent = { date = { year = 1940 month = september day = 5 hour = 0 } leader = { type = 6 id = 1354 } rank = 0 } recordedleaderevent = { date = { year = 1940 month = september day = 5 hour = 0 } leader = { type = 6 id = 1600 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = september day = 5 hour = 0 } leader = { type = 6 id = 52089 } rank = 0 } recordedleaderevent = { date = { year = 1940 month = september day = 5 hour = 0 } leader = { type = 6 id = 52082 } rank = 2 } recordedbattle = { id = { type = 4712 id = 551536 } startdate = { year = 1940 month = september day = 5 hour = 12 } enddate = { year = 1940 month = september day = 5 hour = 12 } province = 1318 importance = 1.4142 attackers = { maxdivisions = 7 nation = 12 leader = { type = 6 id = 50011 } leader = { type = 4712 id = 551534 } unitleader = { type = 6 id = 50011 } unitleader = { type = 4712 id = 551534 } } defenders = { maxdivisions = 1 winner = 1 nation = 165 leader = { type = 4712 id = 542756 } unitleader = { type = 4712 id = 542756 } } } recordedbattle = { id = { type = 4712 id = 551570 } startdate = { year = 1940 month = september day = 5 hour = 20 } enddate = { year = 1940 month = september day = 10 hour = 6 } province = 351 importance = 4.4721 attackers = { maxdivisions = 3 winner = 1 nation = 6 leader = { type = 6 id = 6004 } unitleader = { type = 6 id = 6004 } unitleader = { type = 6 id = 6379 } } defenders = { maxdivisions = 2 nation = 21 leader = { type = 6 id = 46066 } leader = { type = 6 id = 46071 } unitleader = { type = 6 id = 46066 } unitleader = { type = 6 id = 46071 } } } recordedbattle = { id = { type = 4712 id = 551571 } startdate = { year = 1940 month = september day = 5 hour = 20 } enddate = { year = 1940 month = september day = 5 hour = 21 } province = 1353 importance = 1.4142 attackers = { maxdivisions = 11 winner = 1 nation = 12 leader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50319 } unitleader = { type = 6 id = 50288 } unitleader = { type = 6 id = 50076 } } defenders = { maxdivisions = 1 nation = 165 leader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101059 } } } recordedleaderevent = { date = { year = 1940 month = september day = 6 hour = 0 } leader = { type = 6 id = 1390 } rank = 0 } recordedleaderevent = { date = { year = 1940 month = september day = 6 hour = 0 } leader = { type = 6 id = 1404 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = september day = 6 hour = 0 } leader = { type = 6 id = 52082 } rank = 1 } recordedbattle = { id = { type = 4712 id = 551598 } startdate = { year = 1940 month = september day = 6 hour = 0 } enddate = { year = 1940 month = september day = 6 hour = 6 } province = 1325 importance = 1.4142 attackers = { maxdivisions = 18 winner = 1 nation = 165 leader = { type = 6 id = 250024 } leader = { type = 6 id = 950091 } leader = { type = 6 id = 950022 } unitleader = { type = 6 id = 250024 } unitleader = { type = 4712 id = 453788 } unitleader = { type = 6 id = 950091 } unitleader = { type = 6 id = 950022 } unitleader = { type = 6 id = 250014 } unitleader = { type = 6 id = 950008 } unitleader = { type = 6 id = 250013 } unitleader = { type = 6 id = 101269 } unitleader = { type = 6 id = 950122 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50254 } unitleader = { type = 6 id = 50254 } } } recordedbattle = { id = { type = 4712 id = 552292 } startdate = { year = 1940 month = september day = 6 hour = 20 } enddate = { year = 1940 month = september day = 9 hour = 20 } province = 1264 importance = 5.1962 attackers = { maxdivisions = 10 winner = 1 nation = 165 leader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950151 } unitleader = { type = 6 id = 101048 } unitleader = { type = 6 id = 950150 } unitleader = { type = 6 id = 950123 } } defenders = { maxdivisions = 3 nation = 12 leader = { type = 6 id = 50113 } leader = { type = 6 id = 50287 } leader = { type = 6 id = 160021 } unitleader = { type = 6 id = 50113 } unitleader = { type = 6 id = 50287 } unitleader = { type = 6 id = 160021 } } } recordedleaderevent = { date = { year = 1940 month = september day = 6 hour = 20 } leader = { type = 6 id = 46057 } skill = 2 } recordedleaderevent = { date = { year = 1940 month = september day = 6 hour = 21 } leader = { type = 6 id = 46047 } skill = 2 } recordedleaderevent = { date = { year = 1940 month = september day = 7 hour = 0 } leader = { type = 6 id = 1567 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = september day = 7 hour = 0 } leader = { type = 6 id = 52097 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = september day = 7 hour = 10 } leader = { type = 6 id = 101048 } skill = 3 } recordedbattle = { id = { type = 4712 id = 552080 } startdate = { year = 1940 month = september day = 7 hour = 16 } enddate = { year = 1940 month = september day = 7 hour = 17 } province = 350 importance = 1.4142 attackers = { maxdivisions = 1 nation = 6 leader = { type = 6 id = 6048 } unitleader = { type = 6 id = 6048 } } defenders = { maxdivisions = 1 winner = 1 nation = 1 leader = { type = 6 id = 1164 } unitleader = { type = 6 id = 1164 } } } recordedbattle = { id = { type = 4712 id = 552081 } startdate = { year = 1940 month = september day = 7 hour = 16 } enddate = { year = 1940 month = september day = 7 hour = 17 } province = 354 importance = 1.4142 attackers = { maxdivisions = 1 nation = 6 leader = { type = 6 id = 31135 } unitleader = { type = 6 id = 31135 } } defenders = { maxdivisions = 2 winner = 1 nation = 21 leader = { type = 6 id = 46025 } unitleader = { type = 6 id = 46025 } unitleader = { type = 6 id = 46033 } } } recordedbattle = { id = { type = 4712 id = 552099 } startdate = { year = 1940 month = september day = 7 hour = 16 } enddate = { year = 1940 month = september day = 7 hour = 19 } province = 337 importance = 1.4142 attackers = { maxdivisions = 2 nation = 21 leader = { type = 6 id = 46003 } leader = { type = 6 id = 46036 } unitleader = { type = 6 id = 46003 } unitleader = { type = 6 id = 46036 } } defenders = { maxdivisions = 1 winner = 1 nation = 6 leader = { type = 6 id = 31135 } unitleader = { type = 6 id = 31135 } } } recordedbattle = { id = { type = 4712 id = 552130 } startdate = { year = 1940 month = september day = 7 hour = 23 } enddate = { year = 1940 month = september day = 18 hour = 13 } province = 838 importance = 3.3166 attackers = { maxdivisions = 3 winner = 1 nation = 1 leader = { type = 6 id = 1181 } leader = { type = 6 id = 1014 } unitleader = { type = 6 id = 1181 } unitleader = { type = 6 id = 1095 } unitleader = { type = 6 id = 1014 } } defenders = { maxdivisions = 1 nation = 183 leader = { type = 6 id = 6804 } unitleader = { type = 6 id = 6804 } } } recordedleaderevent = { date = { year = 1940 month = september day = 8 hour = 0 } leader = { type = 6 id = 1383 } rank = 1 } recordedbattle = { id = { type = 4712 id = 552151 } startdate = { year = 1940 month = september day = 8 hour = 0 } enddate = { year = 1940 month = september day = 11 hour = 9 } province = 338 importance = 6.9282 attackers = { maxdivisions = 4 nation = 3 leader = { type = 6 id = 310 } unitleader = { type = 6 id = 310 } } defenders = { maxdivisions = 6 winner = 1 nation = 21 leader = { type = 6 id = 46007 } leader = { type = 6 id = 46006 } unitleader = { type = 6 id = 46006 } unitleader = { type = 6 id = 46011 } unitleader = { type = 6 id = 46007 } unitleader = { type = 6 id = 46036 } unitleader = { type = 6 id = 46027 } } } recordedleaderevent = { date = { year = 1940 month = september day = 8 hour = 3 } leader = { type = 6 id = 101330 } skill = 3 } recordedbattle = { id = { type = 4712 id = 552347 } startdate = { year = 1940 month = september day = 8 hour = 13 } enddate = { year = 1940 month = september day = 9 hour = 9 } province = 1380 importance = 2.8284 attackers = { maxdivisions = 2 nation = 165 leader = { type = 6 id = 101506 } unitleader = { type = 6 id = 101506 } } defenders = { maxdivisions = 19 winner = 1 nation = 12 leader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50152 } unitleader = { type = 6 id = 50340 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50218 } unitleader = { type = 6 id = 50154 } unitleader = { type = 6 id = 50134 } unitleader = { type = 6 id = 50035 } unitleader = { type = 6 id = 50041 } unitleader = { type = 6 id = 50307 } } } recordedbattle = { id = { type = 4712 id = 552362 } startdate = { year = 1940 month = september day = 8 hour = 15 } enddate = { year = 1940 month = september day = 8 hour = 15 } province = 1263 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50097 } unitleader = { type = 6 id = 50097 } } defenders = { maxdivisions = 3 winner = 1 nation = 165 leader = { type = 6 id = 950151 } unitleader = { type = 6 id = 950151 } } } recordedleaderevent = { date = { year = 1940 month = september day = 9 hour = 0 } leader = { type = 6 id = 1523 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = september day = 9 hour = 0 } leader = { type = 6 id = 316 } rank = 0 } recordedleaderevent = { date = { year = 1940 month = september day = 9 hour = 0 } leader = { type = 6 id = 10050 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = september day = 9 hour = 0 } leader = { type = 6 id = 10357 } rank = 2 } recordedbattle = { id = { type = 4712 id = 552557 } startdate = { year = 1940 month = september day = 9 hour = 5 } enddate = { year = 1940 month = september day = 9 hour = 5 } province = 1317 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50165 } } defenders = { maxdivisions = 5 winner = 1 nation = 165 leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101195 } unitleader = { type = 6 id = 950139 } unitleader = { type = 6 id = 950163 } unitleader = { type = 6 id = 101108 } } } recordedbattle = { id = { type = 4712 id = 552558 } startdate = { year = 1940 month = september day = 9 hour = 5 } enddate = { year = 1940 month = september day = 9 hour = 9 } province = 1316 importance = 1.4142 attackers = { maxdivisions = 6 winner = 1 nation = 165 leader = { type = 6 id = 950021 } unitleader = { type = 6 id = 950021 } unitleader = { type = 6 id = 950036 } unitleader = { type = 4712 id = 551538 } unitleader = { type = 6 id = 950163 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50254 } unitleader = { type = 6 id = 50254 } } } recordedbattle = { id = { type = 4712 id = 552601 } startdate = { year = 1940 month = september day = 9 hour = 12 } enddate = { year = 1940 month = september day = 16 hour = 15 } province = 769 importance = 10.5830 attackers = { maxdivisions = 7 winner = 1 nation = 1 leader = { type = 6 id = 1250 } leader = { type = 6 id = 1224 } unitleader = { type = 6 id = 1250 } unitleader = { type = 4712 id = 552595 } unitleader = { type = 6 id = 1224 } unitleader = { type = 6 id = 1068 } unitleader = { type = 6 id = 512003 } } defenders = { maxdivisions = 4 nation = 6 leader = { type = 6 id = 6150 } leader = { type = 6 id = 6140 } unitleader = { type = 6 id = 6394 } unitleader = { type = 6 id = 6150 } unitleader = { type = 6 id = 6367 } unitleader = { type = 6 id = 6140 } } } recordedbattle = { id = { type = 4712 id = 552650 } startdate = { year = 1940 month = september day = 9 hour = 21 } enddate = { year = 1940 month = september day = 10 hour = 0 } province = 1353 importance = 1.4142 attackers = { maxdivisions = 11 winner = 1 nation = 12 leader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50076 } unitleader = { type = 6 id = 50319 } unitleader = { type = 6 id = 50288 } } defenders = { maxdivisions = 1 nation = 165 leader = { type = 6 id = 101147 } unitleader = { type = 6 id = 101147 } } } recordedleaderevent = { date = { year = 1940 month = september day = 10 hour = 0 } leader = { type = 6 id = 94 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = september day = 10 hour = 0 } leader = { type = 6 id = 9915 } rank = 2 } recordedbattle = { id = { type = 4712 id = 552852 } startdate = { year = 1940 month = september day = 10 hour = 7 } enddate = { year = 1940 month = september day = 17 hour = 6 } province = 1382 importance = 10.5830 attackers = { maxdivisions = 5 winner = 1 nation = 165 leader = { type = 4712 id = 454322 } leader = { type = 4712 id = 552603 } leader = { type = 6 id = 101573 } leader = { type = 6 id = 101255 } unitleader = { type = 4712 id = 454322 } unitleader = { type = 4712 id = 552603 } unitleader = { type = 4712 id = 552851 } } defenders = { maxdivisions = 4 nation = 12 leader = { type = 6 id = 50041 } unitleader = { type = 6 id = 50041 } } } recordedbattle = { id = { type = 4712 id = 552977 } startdate = { year = 1940 month = september day = 10 hour = 23 } enddate = { year = 1940 month = september day = 11 hour = 18 } province = 353 importance = 2.8284 attackers = { maxdivisions = 14 winner = 1 nation = 3 leader = { type = 6 id = 503 } unitleader = { type = 6 id = 503 } unitleader = { type = 6 id = 279 } unitleader = { type = 6 id = 6126 } unitleader = { type = 6 id = 31183 } unitleader = { type = 6 id = 6415 } } defenders = { maxdivisions = 2 nation = 21 leader = { type = 6 id = 46078 } unitleader = { type = 6 id = 46078 } } } recordedbattle = { id = { type = 4712 id = 553463 } startdate = { year = 1940 month = september day = 12 hour = 8 } enddate = { year = 1940 month = september day = 12 hour = 13 } province = 2181 importance = 2.8284 isnaval = 1 attackers = { maxdivisions = 5 winner = 1 nation = 6 leader = { type = 6 id = 6269 } leader = { type = 6 id = 6259 } unitleader = { type = 6 id = 6269 } unitleader = { type = 6 id = 6241 } unitleader = { type = 6 id = 6259 } } defenders = { maxdivisions = 2 nation = 21 leader = { type = 6 id = 46047 } unitleader = { type = 6 id = 46047 } } } recordedbattle = { id = { type = 4712 id = 553479 } startdate = { year = 1940 month = september day = 12 hour = 10 } enddate = { year = 1940 month = september day = 20 hour = 15 } province = 1381 importance = 2.8284 attackers = { maxdivisions = 3 winner = 1 nation = 165 leader = { type = 4712 id = 547384 } leader = { type = 6 id = 101573 } leader = { type = 6 id = 101255 } unitleader = { type = 4712 id = 547384 } unitleader = { type = 6 id = 101255 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50314 } unitleader = { type = 6 id = 50314 } } } recordedbattle = { id = { type = 4712 id = 553508 } startdate = { year = 1940 month = september day = 12 hour = 13 } enddate = { year = 1940 month = september day = 14 hour = 2 } province = 1308 importance = 11.3137 attackers = { maxdivisions = 8 nation = 165 leader = { type = 6 id = 101156 } leader = { type = 6 id = 101109 } leader = { type = 6 id = 513001 } leader = { type = 4712 id = 542756 } unitleader = { type = 6 id = 101156 } unitleader = { type = 6 id = 513001 } unitleader = { type = 6 id = 101109 } unitleader = { type = 4712 id = 542756 } } defenders = { maxdivisions = 16 winner = 1 nation = 12 leader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50250 } unitleader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50076 } unitleader = { type = 6 id = 50319 } unitleader = { type = 6 id = 50288 } } } recordedbattle = { id = { type = 4712 id = 554230 } startdate = { year = 1940 month = september day = 13 hour = 1 } enddate = { year = 1940 month = september day = 19 hour = 0 } province = 354 importance = 7.3485 attackers = { maxdivisions = 5 winner = 1 nation = 6 leader = { type = 6 id = 31173 } leader = { type = 6 id = 31476 } leader = { type = 6 id = 31183 } unitleader = { type = 6 id = 31173 } unitleader = { type = 6 id = 31476 } unitleader = { type = 6 id = 31183 } unitleader = { type = 6 id = 31135 } unitleader = { type = 6 id = 6126 } } defenders = { maxdivisions = 3 nation = 21 leader = { type = 6 id = 46033 } leader = { type = 6 id = 46078 } unitleader = { type = 6 id = 46033 } unitleader = { type = 6 id = 46078 } } } recordedbattle = { id = { type = 4712 id = 554569 } startdate = { year = 1940 month = september day = 13 hour = 4 } enddate = { year = 1940 month = september day = 16 hour = 2 } province = 1325 importance = 1.7321 attackers = { maxdivisions = 23 winner = 1 nation = 165 leader = { type = 6 id = 250024 } leader = { type = 6 id = 950091 } leader = { type = 6 id = 950022 } leader = { type = 6 id = 950026 } unitleader = { type = 6 id = 250024 } unitleader = { type = 4712 id = 453788 } unitleader = { type = 6 id = 950008 } unitleader = { type = 6 id = 101269 } unitleader = { type = 6 id = 950091 } unitleader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950122 } unitleader = { type = 6 id = 250013 } unitleader = { type = 4712 id = 551538 } unitleader = { type = 6 id = 950026 } unitleader = { type = 4712 id = 537732 } unitleader = { type = 6 id = 250009 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50254 } unitleader = { type = 6 id = 50254 } } } recordedbattle = { id = { type = 4712 id = 554473 } startdate = { year = 1940 month = september day = 13 hour = 17 } enddate = { year = 1940 month = september day = 16 hour = 15 } province = 358 importance = 3.4641 attackers = { maxdivisions = 4 winner = 1 nation = 6 leader = { type = 6 id = 6379 } leader = { type = 6 id = 6004 } unitleader = { type = 6 id = 6379 } unitleader = { type = 6 id = 6415 } unitleader = { type = 6 id = 6004 } } defenders = { maxdivisions = 2 nation = 21 leader = { type = 6 id = 46025 } leader = { type = 6 id = 46033 } unitleader = { type = 6 id = 46025 } unitleader = { type = 6 id = 46033 } } } recordedleaderevent = { date = { year = 1940 month = september day = 14 hour = 8 } leader = { type = 6 id = 1092 } trait = 19 } recordedbattle = { id = { type = 4712 id = 554218 } startdate = { year = 1940 month = september day = 14 hour = 15 } enddate = { year = 1940 month = september day = 16 hour = 6 } province = 1271 importance = 2.8284 attackers = { maxdivisions = 2 nation = 165 leader = { type = 6 id = 950123 } leader = { type = 6 id = 950103 } leader = { type = 6 id = 950129 } unitleader = { type = 6 id = 950123 } unitleader = { type = 6 id = 950103 } } defenders = { maxdivisions = 6 winner = 1 nation = 12 leader = { type = 6 id = 50253 } unitleader = { type = 6 id = 50253 } unitleader = { type = 6 id = 50329 } } } recordedbattle = { id = { type = 4712 id = 554360 } startdate = { year = 1940 month = september day = 15 hour = 7 } enddate = { year = 1940 month = september day = 24 hour = 14 } province = 338 importance = 9 attackers = { maxdivisions = 13 winner = 1 nation = 3 leader = { type = 6 id = 310 } leader = { type = 6 id = 503 } unitleader = { type = 6 id = 310 } unitleader = { type = 6 id = 503 } unitleader = { type = 6 id = 31173 } } defenders = { maxdivisions = 3 nation = 21 leader = { type = 6 id = 46006 } leader = { type = 6 id = 46036 } leader = { type = 6 id = 46011 } unitleader = { type = 6 id = 46006 } unitleader = { type = 6 id = 46027 } unitleader = { type = 6 id = 46011 } } } recordedbattle = { id = { type = 4712 id = 554435 } startdate = { year = 1940 month = september day = 15 hour = 13 } enddate = { year = 1940 month = september day = 15 hour = 13 } province = 351 importance = 2.8284 attackers = { maxdivisions = 3 nation = 21 leader = { type = 6 id = 46071 } leader = { type = 6 id = 46025 } unitleader = { type = 6 id = 46071 } unitleader = { type = 6 id = 46066 } unitleader = { type = 6 id = 46025 } } defenders = { maxdivisions = 2 winner = 1 nation = 6 leader = { type = 6 id = 6004 } unitleader = { type = 6 id = 6004 } } } recordedbattle = { id = { type = 4712 id = 554549 } startdate = { year = 1940 month = september day = 15 hour = 20 } enddate = { year = 1940 month = september day = 15 hour = 23 } province = 1316 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50016 } leader = { type = 6 id = 50254 } unitleader = { type = 6 id = 50016 } unitleader = { type = 6 id = 50254 } } defenders = { maxdivisions = 1 winner = 1 nation = 165 leader = { type = 4712 id = 551538 } unitleader = { type = 4712 id = 551538 } } } recordedbattle = { id = { type = 4712 id = 556098 } startdate = { year = 1940 month = september day = 16 hour = 18 } enddate = { year = 1940 month = september day = 20 hour = 10 } province = 769 importance = 8 attackers = { maxdivisions = 6 nation = 6 leader = { type = 6 id = 6117 } leader = { type = 6 id = 6025 } unitleader = { type = 6 id = 6117 } unitleader = { type = 6 id = 6025 } } defenders = { maxdivisions = 4 winner = 1 nation = 1 leader = { type = 6 id = 1224 } unitleader = { type = 6 id = 1224 } unitleader = { type = 6 id = 1037 } unitleader = { type = 6 id = 1250 } } } recordedbattle = { id = { type = 4712 id = 555062 } startdate = { year = 1940 month = september day = 17 hour = 3 } enddate = { year = 1940 month = september day = 17 hour = 3 } province = 1317 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50037 } unitleader = { type = 6 id = 50037 } } defenders = { maxdivisions = 5 winner = 1 nation = 165 leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101195 } unitleader = { type = 6 id = 950139 } unitleader = { type = 6 id = 101108 } unitleader = { type = 4712 id = 554183 } } } recordedbattle = { id = { type = 4712 id = 560310 } startdate = { year = 1940 month = september day = 17 hour = 7 } enddate = { year = 1940 month = october day = 2 hour = 7 } province = 359 importance = 3.8730 attackers = { maxdivisions = 3 nation = 1 leader = { type = 6 id = 1240 } leader = { type = 6 id = 1198 } leader = { type = 6 id = 1234 } unitleader = { type = 6 id = 1240 } unitleader = { type = 6 id = 1198 } unitleader = { type = 6 id = 1234 } } defenders = { maxdivisions = 1 winner = 1 nation = 6 leader = { type = 6 id = 6029 } unitleader = { type = 6 id = 6029 } } } recordedbattle = { id = { type = 4712 id = 560311 } startdate = { year = 1940 month = september day = 17 hour = 19 } enddate = { year = 1940 month = october day = 2 hour = 7 } province = 2736 importance = 100.2056 isnaval = 1 attackers = { maxdivisions = 31 winner = 1 nation = 6 leader = { type = 6 id = 6222 } leader = { type = 6 id = 6206 } leader = { type = 6 id = 6217 } leader = { type = 6 id = 6209 } leader = { type = 4712 id = 555733 } leader = { type = 6 id = 6269 } leader = { type = 6 id = 6221 } leader = { type = 6 id = 6220 } leader = { type = 6 id = 6254 } leader = { type = 6 id = 6278 } unitleader = { type = 6 id = 6222 } unitleader = { type = 6 id = 6220 } unitleader = { type = 6 id = 6206 } unitleader = { type = 6 id = 6217 } unitleader = { type = 6 id = 6209 } unitleader = { type = 6 id = 6254 } unitleader = { type = 4712 id = 555733 } unitleader = { type = 6 id = 6269 } unitleader = { type = 6 id = 6221 } unitleader = { type = 6 id = 6278 } } defenders = { maxdivisions = 22 nation = 1 leader = { type = 6 id = 1328 } leader = { type = 6 id = 46047 } leader = { type = 4712 id = 526888 } leader = { type = 6 id = 46048 } leader = { type = 4712 id = 543236 } leader = { type = 4712 id = 385440 } unitleader = { type = 4712 id = 543236 } unitleader = { type = 6 id = 1328 } unitleader = { type = 6 id = 46047 } unitleader = { type = 4712 id = 526888 } unitleader = { type = 6 id = 46048 } unitleader = { type = 4712 id = 385440 } sunk = { type = 4712 id = 542231 } sunk = { type = 4712 id = 542232 } sunk = { type = 4712 id = 7415 } sunk = { type = 12700 id = 344 } sunk = { type = 4712 id = 187717 } } } recordedbattle = { id = { type = 4712 id = 556625 } startdate = { year = 1940 month = september day = 18 hour = 0 } enddate = { year = 1940 month = september day = 27 hour = 17 } province = 830 importance = 3 attackers = { maxdivisions = 4 winner = 1 nation = 1 leader = { type = 6 id = 1014 } unitleader = { type = 6 id = 1014 } unitleader = { type = 6 id = 1134 } unitleader = { type = 6 id = 1181 } unitleader = { type = 6 id = 1176 } } defenders = { maxdivisions = 1 nation = 183 leader = { type = 6 id = 6806 } unitleader = { type = 6 id = 6806 } } } recordedleaderevent = { date = { year = 1940 month = september day = 18 hour = 0 } leader = { type = 6 id = 10350 } rank = 2 } recordedbattle = { id = { type = 4712 id = 555598 } startdate = { year = 1940 month = september day = 18 hour = 17 } enddate = { year = 1940 month = september day = 21 hour = 2 } province = 1313 importance = 6.9282 attackers = { maxdivisions = 4 nation = 165 leader = { type = 6 id = 950139 } leader = { type = 6 id = 101195 } leader = { type = 6 id = 950163 } unitleader = { type = 6 id = 950139 } unitleader = { type = 6 id = 101195 } unitleader = { type = 6 id = 950163 } } defenders = { maxdivisions = 10 winner = 1 nation = 12 leader = { type = 6 id = 50011 } unitleader = { type = 6 id = 50011 } unitleader = { type = 6 id = 50232 } unitleader = { type = 6 id = 50165 } unitleader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50037 } unitleader = { type = 4712 id = 555585 } unitleader = { type = 4712 id = 555593 } unitleader = { type = 4712 id = 555595 } } } recordedbattle = { id = { type = 4712 id = 555612 } startdate = { year = 1940 month = september day = 18 hour = 18 } enddate = { year = 1940 month = september day = 21 hour = 5 } province = 356 importance = 3.4641 attackers = { maxdivisions = 2 winner = 1 nation = 6 leader = { type = 6 id = 6004 } unitleader = { type = 6 id = 6004 } unitleader = { type = 4712 id = 555611 } } defenders = { maxdivisions = 2 nation = 21 leader = { type = 6 id = 46066 } leader = { type = 6 id = 46071 } unitleader = { type = 6 id = 46066 } unitleader = { type = 6 id = 46071 } } } recordedbattle = { id = { type = 4712 id = 555635 } startdate = { year = 1940 month = september day = 18 hour = 22 } enddate = { year = 1940 month = september day = 19 hour = 3 } province = 2737 importance = 7.0711 isnaval = 1 attackers = { maxdivisions = 24 winner = 1 nation = 6 leader = { type = 6 id = 6254 } unitleader = { type = 6 id = 6254 } unitleader = { type = 6 id = 6206 } unitleader = { type = 6 id = 6217 } } defenders = { maxdivisions = 5 nation = 1 leader = { type = 6 id = 1386 } unitleader = { type = 6 id = 1386 } } } recordedbattle = { id = { type = 4712 id = 555672 } startdate = { year = 1940 month = september day = 19 hour = 1 } enddate = { year = 1940 month = september day = 19 hour = 1 } province = 354 importance = 1.4142 attackers = { maxdivisions = 3 nation = 21 leader = { type = 6 id = 46025 } leader = { type = 6 id = 46033 } leader = { type = 6 id = 46027 } unitleader = { type = 6 id = 46025 } unitleader = { type = 6 id = 46033 } unitleader = { type = 6 id = 46027 } } defenders = { maxdivisions = 1 winner = 1 nation = 6 leader = { type = 6 id = 31183 } unitleader = { type = 6 id = 31183 } } } recordedbattle = { id = { type = 4712 id = 559828 } startdate = { year = 1940 month = september day = 19 hour = 4 } enddate = { year = 1940 month = october day = 13 hour = 14 } province = 816 importance = 9.7980 attackers = { maxdivisions = 2 nation = 1 leader = { type = 6 id = 1233 } unitleader = { type = 6 id = 1233 } unitleader = { type = 4712 id = 555656 } } defenders = { maxdivisions = 2 winner = 1 nation = 183 leader = { type = 6 id = 6800 } leader = { type = 6 id = 6803 } leader = { type = 6 id = 6814 } unitleader = { type = 6 id = 6800 } unitleader = { type = 6 id = 6803 } unitleader = { type = 6 id = 6814 } } } recordedbattle = { id = { type = 4712 id = 555820 } startdate = { year = 1940 month = september day = 19 hour = 7 } enddate = { year = 1940 month = september day = 26 hour = 19 } province = 379 importance = 2.6458 attackers = { maxdivisions = 3 winner = 1 nation = 1 leader = { type = 6 id = 1180 } unitleader = { type = 6 id = 1180 } unitleader = { type = 6 id = 1129 } } defenders = { maxdivisions = 1 nation = 6 leader = { type = 6 id = 6041 } unitleader = { type = 6 id = 6041 } } } recordedleaderevent = { date = { year = 1940 month = september day = 19 hour = 16 } leader = { type = 6 id = 46048 } skill = 2 } recordedbattle = { id = { type = 4712 id = 555864 } startdate = { year = 1940 month = september day = 19 hour = 17 } enddate = { year = 1940 month = september day = 20 hour = 7 } province = 1264 importance = 1.4142 attackers = { maxdivisions = 8 winner = 1 nation = 165 leader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950151 } unitleader = { type = 6 id = 101048 } unitleader = { type = 6 id = 950150 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50273 } unitleader = { type = 6 id = 50273 } } } recordedbattle = { id = { type = 4712 id = 557623 } startdate = { year = 1940 month = september day = 20 hour = 15 } enddate = { year = 1940 month = september day = 25 hour = 3 } province = 761 importance = 4.4721 attackers = { maxdivisions = 2 nation = 1 leader = { type = 6 id = 1125 } leader = { type = 6 id = 1016 } leader = { type = 6 id = 1136 } unitleader = { type = 6 id = 1125 } unitleader = { type = 6 id = 1016 } unitleader = { type = 6 id = 1136 } } defenders = { maxdivisions = 2 winner = 1 nation = 6 leader = { type = 6 id = 6030 } unitleader = { type = 6 id = 6030 } unitleader = { type = 6 id = 6032 } } } recordedbattle = { id = { type = 4712 id = 557624 } startdate = { year = 1940 month = september day = 20 hour = 16 } enddate = { year = 1940 month = september day = 25 hour = 4 } province = 2185 importance = 11.1803 isnaval = 1 attackers = { maxdivisions = 14 winner = 1 nation = 6 leader = { type = 6 id = 6265 } leader = { type = 6 id = 6254 } leader = { type = 6 id = 6206 } unitleader = { type = 6 id = 6265 } unitleader = { type = 6 id = 6254 } unitleader = { type = 6 id = 6201 } unitleader = { type = 6 id = 6241 } unitleader = { type = 6 id = 6206 } } defenders = { maxdivisions = 5 nation = 1 leader = { type = 6 id = 1600 } leader = { type = 4712 id = 555061 } leader = { type = 6 id = 1337 } unitleader = { type = 6 id = 1600 } unitleader = { type = 4712 id = 555061 } unitleader = { type = 6 id = 1337 } } } recordedbattle = { id = { type = 4712 id = 556183 } startdate = { year = 1940 month = september day = 20 hour = 21 } enddate = { year = 1940 month = september day = 21 hour = 0 } province = 817 importance = 1.4142 attackers = { maxdivisions = 1 nation = 183 leader = { type = 6 id = 6801 } unitleader = { type = 6 id = 6801 } } defenders = { maxdivisions = 2 winner = 1 nation = 1 leader = { type = 6 id = 1233 } unitleader = { type = 6 id = 1233 } unitleader = { type = 4712 id = 555656 } } } recordedbattle = { id = { type = 4712 id = 556199 } startdate = { year = 1940 month = september day = 21 hour = 0 } enddate = { year = 1940 month = september day = 21 hour = 3 } province = 1325 importance = 1.4142 attackers = { maxdivisions = 23 winner = 1 nation = 165 leader = { type = 6 id = 250024 } leader = { type = 6 id = 950026 } leader = { type = 6 id = 950022 } unitleader = { type = 6 id = 250024 } unitleader = { type = 4712 id = 453788 } unitleader = { type = 6 id = 950008 } unitleader = { type = 6 id = 101269 } unitleader = { type = 6 id = 950026 } unitleader = { type = 6 id = 950091 } unitleader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950159 } unitleader = { type = 6 id = 101017 } unitleader = { type = 6 id = 250013 } unitleader = { type = 6 id = 250009 } unitleader = { type = 6 id = 950043 } unitleader = { type = 6 id = 950140 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50333 } unitleader = { type = 6 id = 50333 } } } recordedbattle = { id = { type = 4712 id = 556399 } startdate = { year = 1940 month = september day = 21 hour = 8 } enddate = { year = 1940 month = september day = 21 hour = 13 } province = 2738 importance = 9.8995 isnaval = 1 attackers = { maxdivisions = 17 winner = 1 nation = 6 leader = { type = 6 id = 6215 } unitleader = { type = 6 id = 6215 } unitleader = { type = 6 id = 6254 } } defenders = { maxdivisions = 7 nation = 1 leader = { type = 6 id = 1386 } leader = { type = 4712 id = 553615 } unitleader = { type = 6 id = 1386 } unitleader = { type = 4712 id = 553615 } } } recordedleaderevent = { date = { year = 1940 month = september day = 21 hour = 11 } leader = { type = 6 id = 1386 } skill = 2 } recordedbattle = { id = { type = 4712 id = 556540 } startdate = { year = 1940 month = september day = 21 hour = 14 } enddate = { year = 1940 month = september day = 21 hour = 19 } province = 1353 importance = 1.4142 attackers = { maxdivisions = 11 winner = 1 nation = 12 leader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50076 } unitleader = { type = 6 id = 50319 } unitleader = { type = 6 id = 50288 } } defenders = { maxdivisions = 1 nation = 165 leader = { type = 6 id = 101059 } leader = { type = 6 id = 101094 } unitleader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101094 } } } recordedbattle = { id = { type = 4712 id = 557672 } startdate = { year = 1940 month = september day = 22 hour = 1 } enddate = { year = 1940 month = september day = 25 hour = 6 } province = 2181 importance = 17.3205 isnaval = 1 attackers = { maxdivisions = 14 winner = 1 nation = 6 leader = { type = 6 id = 6201 } leader = { type = 6 id = 6241 } leader = { type = 6 id = 6215 } unitleader = { type = 6 id = 6201 } unitleader = { type = 6 id = 6241 } unitleader = { type = 6 id = 6221 } unitleader = { type = 6 id = 6215 } } defenders = { maxdivisions = 10 nation = 1 leader = { type = 6 id = 1600 } leader = { type = 6 id = 1337 } leader = { type = 4712 id = 553040 } leader = { type = 4712 id = 551695 } unitleader = { type = 4712 id = 553040 } unitleader = { type = 4712 id = 555061 } unitleader = { type = 6 id = 1600 } unitleader = { type = 4712 id = 553615 } unitleader = { type = 6 id = 1337 } unitleader = { type = 4712 id = 551695 } } } recordedbattle = { id = { type = 4712 id = 556749 } startdate = { year = 1940 month = september day = 22 hour = 2 } enddate = { year = 1940 month = september day = 23 hour = 13 } province = 1264 importance = 1.4142 attackers = { maxdivisions = 19 winner = 1 nation = 12 leader = { type = 6 id = 50139 } leader = { type = 6 id = 160021 } leader = { type = 6 id = 50253 } leader = { type = 6 id = 50348 } unitleader = { type = 6 id = 50139 } unitleader = { type = 6 id = 160021 } unitleader = { type = 6 id = 50253 } unitleader = { type = 6 id = 50348 } unitleader = { type = 6 id = 50269 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50229 } unitleader = { type = 6 id = 50285 } unitleader = { type = 6 id = 50227 } unitleader = { type = 4712 id = 556746 } unitleader = { type = 6 id = 50249 } } defenders = { maxdivisions = 1 nation = 165 leader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950053 } } } recordedbattle = { id = { type = 4712 id = 556767 } startdate = { year = 1940 month = september day = 22 hour = 9 } enddate = { year = 1940 month = september day = 24 hour = 6 } province = 1271 importance = 2.8284 attackers = { maxdivisions = 2 nation = 165 leader = { type = 6 id = 950103 } leader = { type = 6 id = 950129 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950129 } } defenders = { maxdivisions = 6 winner = 1 nation = 12 leader = { type = 6 id = 50253 } unitleader = { type = 6 id = 50253 } unitleader = { type = 6 id = 50227 } unitleader = { type = 4712 id = 556746 } } } recordedbattle = { id = { type = 4712 id = 557134 } startdate = { year = 1940 month = september day = 23 hour = 10 } enddate = { year = 1940 month = october day = 4 hour = 4 } province = 1312 importance = 19.8997 attackers = { maxdivisions = 6 nation = 165 leader = { type = 6 id = 101506 } leader = { type = 6 id = 101156 } leader = { type = 6 id = 513001 } leader = { type = 6 id = 101017 } unitleader = { type = 6 id = 101506 } unitleader = { type = 6 id = 101156 } unitleader = { type = 6 id = 513001 } unitleader = { type = 4712 id = 557132 } } defenders = { maxdivisions = 8 winner = 1 nation = 12 leader = { type = 6 id = 50152 } unitleader = { type = 6 id = 50152 } unitleader = { type = 4712 id = 557116 } unitleader = { type = 4712 id = 557120 } unitleader = { type = 6 id = 160017 } } } recordedleaderevent = { date = { year = 1940 month = september day = 23 hour = 13 } leader = { type = 6 id = 6220 } skill = 2 } recordedleaderevent = { date = { year = 1940 month = september day = 23 hour = 20 } leader = { type = 6 id = 6201 } skill = 2 } recordedleaderevent = { date = { year = 1940 month = september day = 23 hour = 22 } leader = { type = 6 id = 6254 } skill = 2 } recordedbattle = { id = { type = 4712 id = 557546 } startdate = { year = 1940 month = september day = 24 hour = 12 } enddate = { year = 1940 month = september day = 24 hour = 12 } province = 1314 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50127 } unitleader = { type = 6 id = 50127 } } defenders = { maxdivisions = 4 winner = 1 nation = 165 leader = { type = 6 id = 950026 } unitleader = { type = 6 id = 950026 } } } recordedbattle = { id = { type = 4712 id = 557547 } startdate = { year = 1940 month = september day = 24 hour = 12 } enddate = { year = 1940 month = september day = 24 hour = 12 } province = 1316 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50283 } unitleader = { type = 6 id = 50283 } } defenders = { maxdivisions = 6 winner = 1 nation = 165 leader = { type = 6 id = 101017 } unitleader = { type = 6 id = 101017 } unitleader = { type = 6 id = 101108 } unitleader = { type = 6 id = 950021 } } } recordedbattle = { id = { type = 4712 id = 557574 } startdate = { year = 1940 month = september day = 24 hour = 15 } enddate = { year = 1940 month = september day = 24 hour = 16 } province = 338 importance = 2.8284 attackers = { maxdivisions = 2 nation = 21 leader = { type = 6 id = 46034 } leader = { type = 6 id = 46029 } unitleader = { type = 6 id = 46034 } unitleader = { type = 6 id = 46029 } } defenders = { maxdivisions = 4 winner = 1 nation = 3 leader = { type = 6 id = 310 } unitleader = { type = 6 id = 310 } } } recordedleaderevent = { date = { year = 1940 month = september day = 24 hour = 20 } leader = { type = 6 id = 101506 } skill = 3 } recordedleaderevent = { date = { year = 1940 month = september day = 25 hour = 0 } leader = { type = 6 id = 10050 } rank = 0 } recordedbattle = { id = { type = 4712 id = 558038 } startdate = { year = 1940 month = september day = 25 hour = 1 } enddate = { year = 1940 month = september day = 26 hour = 7 } province = 2739 importance = 14.1421 isnaval = 1 attackers = { maxdivisions = 10 nation = 6 leader = { type = 6 id = 6217 } leader = { type = 6 id = 6220 } leader = { type = 6 id = 6254 } unitleader = { type = 6 id = 6217 } unitleader = { type = 6 id = 6220 } unitleader = { type = 6 id = 6254 } } defenders = { maxdivisions = 40 winner = 1 nation = 1 leader = { type = 6 id = 1397 } unitleader = { type = 6 id = 1397 } unitleader = { type = 4712 id = 526888 } unitleader = { type = 4712 id = 541441 } } } recordedbattle = { id = { type = 4712 id = 561760 } startdate = { year = 1940 month = september day = 25 hour = 23 } enddate = { year = 1940 month = october day = 6 hour = 14 } province = 765 importance = 19.8997 attackers = { maxdivisions = 17 winner = 1 nation = 1 leader = { type = 6 id = 1166 } leader = { type = 6 id = 1005 } unitleader = { type = 6 id = 1166 } unitleader = { type = 6 id = 1005 } unitleader = { type = 6 id = 1285 } unitleader = { type = 6 id = 1224 } unitleader = { type = 6 id = 1068 } unitleader = { type = 6 id = 1124 } unitleader = { type = 6 id = 512003 } unitleader = { type = 6 id = 68025 } unitleader = { type = 6 id = 450003 } unitleader = { type = 6 id = 1037 } unitleader = { type = 6 id = 1111 } unitleader = { type = 6 id = 1250 } unitleader = { type = 6 id = 1292 } } defenders = { maxdivisions = 6 nation = 6 leader = { type = 6 id = 6025 } leader = { type = 6 id = 6027 } leader = { type = 6 id = 6067 } leader = { type = 6 id = 6034 } unitleader = { type = 6 id = 6025 } unitleader = { type = 6 id = 6027 } unitleader = { type = 6 id = 6067 } unitleader = { type = 6 id = 6034 } } } recordedleaderevent = { date = { year = 1940 month = september day = 26 hour = 0 } leader = { type = 6 id = 1622 } rank = 0 } recordedleaderevent = { date = { year = 1940 month = september day = 26 hour = 0 } leader = { type = 6 id = 9938 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = september day = 26 hour = 13 } leader = { type = 6 id = 1489 } skill = 3 } recordedleaderevent = { date = { year = 1940 month = september day = 26 hour = 15 } leader = { type = 6 id = 1037 } skill = 3 } recordedleaderevent = { date = { year = 1940 month = september day = 27 hour = 0 } leader = { type = 6 id = 1386 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = september day = 27 hour = 0 } leader = { type = 6 id = 9840 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = september day = 27 hour = 0 } leader = { type = 6 id = 9854 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = september day = 27 hour = 14 } leader = { type = 6 id = 6269 } skill = 2 } recordedleaderevent = { date = { year = 1940 month = september day = 28 hour = 0 } leader = { type = 6 id = 10214 } rank = 2 } recordedbattle = { id = { type = 4712 id = 558924 } startdate = { year = 1940 month = september day = 28 hour = 5 } enddate = { year = 1940 month = september day = 28 hour = 6 } province = 836 importance = 1.4142 attackers = { maxdivisions = 1 nation = 1 leader = { type = 6 id = 1095 } unitleader = { type = 6 id = 1095 } } defenders = { maxdivisions = 1 winner = 1 nation = 183 leader = { type = 6 id = 6804 } unitleader = { type = 6 id = 6804 } } } recordedbattle = { id = { type = 4712 id = 562145 } startdate = { year = 1940 month = september day = 28 hour = 7 } enddate = { year = 1940 month = october day = 6 hour = 23 } province = 1313 importance = 39.5980 attackers = { maxdivisions = 14 winner = 1 nation = 165 leader = { type = 6 id = 950163 } leader = { type = 6 id = 950021 } leader = { type = 6 id = 101195 } leader = { type = 6 id = 101093 } unitleader = { type = 6 id = 950163 } unitleader = { type = 6 id = 513006 } unitleader = { type = 6 id = 950021 } unitleader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101093 } unitleader = { type = 6 id = 950139 } unitleader = { type = 6 id = 950123 } } defenders = { maxdivisions = 15 nation = 12 leader = { type = 6 id = 50011 } leader = { type = 6 id = 50127 } leader = { type = 6 id = 50037 } leader = { type = 6 id = 50283 } unitleader = { type = 6 id = 50011 } unitleader = { type = 6 id = 50232 } unitleader = { type = 6 id = 50037 } unitleader = { type = 6 id = 50254 } unitleader = { type = 6 id = 50340 } unitleader = { type = 6 id = 50219 } unitleader = { type = 4712 id = 558926 } unitleader = { type = 4712 id = 558934 } unitleader = { type = 6 id = 50283 } } } recordedbattle = { id = { type = 4712 id = 559049 } startdate = { year = 1940 month = september day = 28 hour = 15 } enddate = { year = 1940 month = september day = 28 hour = 16 } province = 333 importance = 1.4142 attackers = { maxdivisions = 1 winner = 1 nation = 19 leader = { type = 6 id = 31515 } unitleader = { type = 6 id = 31515 } } defenders = { maxdivisions = 1 nation = 3 leader = { type = 4712 id = 559048 } unitleader = { type = 4712 id = 559048 } } } recordedleaderevent = { date = { year = 1940 month = september day = 29 hour = 0 } leader = { type = 6 id = 10053 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = september day = 29 hour = 0 } leader = { type = 6 id = 31543 } rank = 0 } recordedleaderevent = { date = { year = 1940 month = september day = 29 hour = 0 } leader = { type = 6 id = 31545 } rank = 2 } recordedbattle = { id = { type = 4712 id = 559323 } startdate = { year = 1940 month = september day = 29 hour = 10 } enddate = { year = 1940 month = september day = 29 hour = 14 } province = 2739 importance = 1.4142 isnaval = 1 attackers = { maxdivisions = 40 winner = 1 nation = 1 leader = { type = 6 id = 1397 } unitleader = { type = 6 id = 1397 } unitleader = { type = 4712 id = 526888 } unitleader = { type = 4712 id = 385440 } } defenders = { maxdivisions = 1 nation = 6 leader = { type = 6 id = 6222 } unitleader = { type = 6 id = 6222 } } } recordedleaderevent = { date = { year = 1940 month = october day = 0 hour = 0 } leader = { type = 6 id = 31545 } rank = 1 } recordedbattle = { id = { type = 4712 id = 559569 } startdate = { year = 1940 month = october day = 0 hour = 5 } enddate = { year = 1940 month = october day = 0 hour = 10 } province = 2180 importance = 7.0711 isnaval = 1 attackers = { maxdivisions = 18 winner = 1 nation = 1 leader = { type = 6 id = 1328 } unitleader = { type = 6 id = 1328 } } defenders = { maxdivisions = 5 nation = 6 leader = { type = 6 id = 6225 } leader = { type = 6 id = 6276 } leader = { type = 6 id = 6201 } unitleader = { type = 6 id = 6225 } unitleader = { type = 6 id = 6276 } unitleader = { type = 6 id = 6201 } } } recordedbattle = { id = { type = 4712 id = 561219 } startdate = { year = 1940 month = october day = 0 hour = 12 } enddate = { year = 1940 month = october day = 4 hour = 21 } province = 1353 importance = 6 attackers = { maxdivisions = 3 nation = 165 leader = { type = 6 id = 101147 } leader = { type = 6 id = 101059 } leader = { type = 6 id = 101008 } unitleader = { type = 6 id = 101147 } unitleader = { type = 6 id = 101059 } unitleader = { type = 4712 id = 538318 } unitleader = { type = 6 id = 101008 } } defenders = { maxdivisions = 10 winner = 1 nation = 12 leader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50048 } unitleader = { type = 4712 id = 559642 } unitleader = { type = 4712 id = 559644 } unitleader = { type = 4712 id = 559646 } unitleader = { type = 6 id = 50198 } unitleader = { type = 6 id = 50319 } unitleader = { type = 6 id = 50288 } unitleader = { type = 6 id = 50254 } unitleader = { type = 4712 id = 560761 } unitleader = { type = 4712 id = 560845 } unitleader = { type = 4712 id = 561066 } unitleader = { type = 4712 id = 561217 } } } recordedbattle = { id = { type = 4712 id = 559660 } startdate = { year = 1940 month = october day = 0 hour = 14 } enddate = { year = 1940 month = october day = 0 hour = 19 } province = 2738 importance = 9.8995 isnaval = 1 attackers = { maxdivisions = 7 nation = 1 leader = { type = 6 id = 1325 } leader = { type = 4712 id = 385440 } unitleader = { type = 4712 id = 551897 } unitleader = { type = 6 id = 31540 } unitleader = { type = 6 id = 1325 } unitleader = { type = 4712 id = 385440 } } defenders = { maxdivisions = 8 winner = 1 nation = 6 leader = { type = 6 id = 6215 } unitleader = { type = 6 id = 6269 } unitleader = { type = 6 id = 6215 } } } recordedbattle = { id = { type = 4712 id = 559743 } startdate = { year = 1940 month = october day = 0 hour = 22 } enddate = { year = 1940 month = october day = 3 hour = 21 } province = 1264 importance = 6.9282 attackers = { maxdivisions = 20 nation = 12 leader = { type = 6 id = 160021 } leader = { type = 6 id = 50253 } leader = { type = 6 id = 50348 } leader = { type = 6 id = 50227 } unitleader = { type = 6 id = 160021 } unitleader = { type = 6 id = 50253 } unitleader = { type = 6 id = 50348 } unitleader = { type = 6 id = 50269 } unitleader = { type = 6 id = 50352 } unitleader = { type = 6 id = 50229 } unitleader = { type = 6 id = 50079 } unitleader = { type = 6 id = 50285 } unitleader = { type = 6 id = 50249 } unitleader = { type = 6 id = 50227 } } defenders = { maxdivisions = 4 winner = 1 nation = 165 leader = { type = 6 id = 950150 } unitleader = { type = 6 id = 101048 } unitleader = { type = 6 id = 950150 } } } recordedbattle = { id = { type = 4712 id = 561250 } startdate = { year = 1940 month = october day = 0 hour = 23 } enddate = { year = 1940 month = october day = 4 hour = 23 } province = 817 importance = 2 attackers = { maxdivisions = 1 nation = 183 leader = { type = 6 id = 6803 } leader = { type = 6 id = 6814 } unitleader = { type = 6 id = 6803 } unitleader = { type = 6 id = 6814 } } defenders = { maxdivisions = 2 winner = 1 nation = 1 leader = { type = 6 id = 1233 } unitleader = { type = 6 id = 1233 } unitleader = { type = 4712 id = 555656 } } } recordedleaderevent = { date = { year = 1940 month = october day = 1 hour = 0 } leader = { type = 6 id = 31549 } rank = 2 } recordedbattle = { id = { type = 4712 id = 560109 } startdate = { year = 1940 month = october day = 1 hour = 20 } enddate = { year = 1940 month = october day = 4 hour = 9 } province = 1271 importance = 3.4641 attackers = { maxdivisions = 2 nation = 165 leader = { type = 6 id = 950103 } leader = { type = 6 id = 950129 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950129 } } defenders = { maxdivisions = 7 winner = 1 nation = 12 leader = { type = 6 id = 50031 } unitleader = { type = 6 id = 50253 } unitleader = { type = 6 id = 50227 } unitleader = { type = 6 id = 50031 } } } recordedbattle = { id = { type = 4712 id = 560316 } startdate = { year = 1940 month = october day = 2 hour = 4 } enddate = { year = 1940 month = october day = 11 hour = 0 } province = 360 importance = 9 attackers = { maxdivisions = 6 nation = 19 leader = { type = 6 id = 31521 } leader = { type = 6 id = 31508 } leader = { type = 6 id = 31505 } leader = { type = 6 id = 31504 } unitleader = { type = 6 id = 31521 } unitleader = { type = 6 id = 31508 } unitleader = { type = 6 id = 31505 } unitleader = { type = 6 id = 31504 } } defenders = { maxdivisions = 3 winner = 1 nation = 6 leader = { type = 6 id = 6074 } unitleader = { type = 6 id = 6074 } unitleader = { type = 6 id = 6417 } unitleader = { type = 6 id = 6171 } } } recordedleaderevent = { date = { year = 1940 month = october day = 2 hour = 10 } leader = { type = 6 id = 709 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = october day = 2 hour = 10 } leader = { type = 6 id = 709 } skill = 2 } recordedbattle = { id = { type = 4712 id = 560744 } startdate = { year = 1940 month = october day = 3 hour = 6 } enddate = { year = 1940 month = october day = 3 hour = 11 } province = 2740 importance = 9.8995 isnaval = 1 attackers = { maxdivisions = 38 winner = 1 nation = 1 leader = { type = 6 id = 1397 } unitleader = { type = 6 id = 1397 } unitleader = { type = 4712 id = 552481 } unitleader = { type = 4712 id = 541441 } } defenders = { maxdivisions = 7 nation = 6 leader = { type = 6 id = 6215 } unitleader = { type = 6 id = 6215 } } } recordedbattle = { id = { type = 4712 id = 560872 } startdate = { year = 1940 month = october day = 3 hour = 22 } enddate = { year = 1940 month = october day = 3 hour = 23 } province = 333 importance = 1.4142 attackers = { maxdivisions = 1 nation = 19 leader = { type = 6 id = 31515 } unitleader = { type = 6 id = 31515 } } defenders = { maxdivisions = 1 winner = 1 nation = 3 leader = { type = 6 id = 772 } unitleader = { type = 6 id = 772 } } } recordedbattle = { id = { type = 4712 id = 561105 } startdate = { year = 1940 month = october day = 4 hour = 10 } enddate = { year = 1940 month = october day = 4 hour = 15 } province = 2738 importance = 12.7279 isnaval = 1 attackers = { maxdivisions = 13 winner = 1 nation = 6 leader = { type = 6 id = 6234 } unitleader = { type = 6 id = 6234 } unitleader = { type = 6 id = 6278 } unitleader = { type = 6 id = 6265 } } defenders = { maxdivisions = 9 nation = 19 leader = { type = 6 id = 1325 } leader = { type = 6 id = 31549 } unitleader = { type = 6 id = 31548 } unitleader = { type = 4712 id = 551897 } unitleader = { type = 4712 id = 557922 } unitleader = { type = 6 id = 1325 } unitleader = { type = 6 id = 31549 } } } recordedbattle = { id = { type = 4712 id = 561152 } startdate = { year = 1940 month = october day = 4 hour = 15 } enddate = { year = 1940 month = november day = 18 hour = 9 } province = 435 importance = 6.6332 attackers = { maxdivisions = 2 nation = 1 leader = { type = 6 id = 1223 } leader = { type = 6 id = 1192 } unitleader = { type = 6 id = 1223 } unitleader = { type = 6 id = 1192 } } defenders = { maxdivisions = 1 winner = 1 nation = 6 leader = { type = 6 id = 6061 } unitleader = { type = 6 id = 6061 } } } recordedbattle = { id = { type = 4712 id = 561655 } startdate = { year = 1940 month = october day = 4 hour = 15 } enddate = { year = 1940 month = october day = 5 hour = 17 } province = 1316 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50099 } leader = { type = 6 id = 50035 } unitleader = { type = 6 id = 50099 } unitleader = { type = 6 id = 50035 } } defenders = { maxdivisions = 7 winner = 1 nation = 165 leader = { type = 6 id = 950021 } unitleader = { type = 4712 id = 551538 } unitleader = { type = 6 id = 101108 } unitleader = { type = 6 id = 950021 } unitleader = { type = 6 id = 513006 } } } recordedbattle = { id = { type = 4712 id = 561218 } startdate = { year = 1940 month = october day = 4 hour = 21 } enddate = { year = 1940 month = october day = 5 hour = 2 } province = 2743 importance = 8.4853 isnaval = 1 attackers = { maxdivisions = 7 winner = 1 nation = 6 leader = { type = 6 id = 6215 } unitleader = { type = 6 id = 6215 } } defenders = { maxdivisions = 6 nation = 19 leader = { type = 6 id = 31538 } unitleader = { type = 6 id = 31538 } } } recordedleaderevent = { date = { year = 1940 month = october day = 5 hour = 0 } leader = { type = 6 id = 334 } rank = 1 } recordedbattle = { id = { type = 4712 id = 561435 } startdate = { year = 1940 month = october day = 5 hour = 4 } enddate = { year = 1940 month = october day = 5 hour = 18 } province = 366 importance = 1.4142 attackers = { maxdivisions = 12 winner = 1 nation = 3 leader = { type = 6 id = 772 } leader = { type = 6 id = 503 } unitleader = { type = 6 id = 772 } unitleader = { type = 6 id = 503 } unitleader = { type = 6 id = 310 } } defenders = { maxdivisions = 1 nation = 19 leader = { type = 6 id = 31515 } unitleader = { type = 6 id = 31515 } } } recordedbattle = { id = { type = 4712 id = 569130 } startdate = { year = 1940 month = october day = 5 hour = 6 } enddate = { year = 1940 month = october day = 23 hour = 7 } province = 1381 importance = 16.9706 attackers = { maxdivisions = 4 winner = 1 nation = 165 leader = { type = 6 id = 101573 } leader = { type = 6 id = 101255 } leader = { type = 6 id = 950041 } unitleader = { type = 6 id = 101573 } unitleader = { type = 6 id = 101255 } unitleader = { type = 6 id = 950041 } } defenders = { maxdivisions = 6 nation = 12 leader = { type = 6 id = 50006 } leader = { type = 6 id = 50353 } leader = { type = 6 id = 50194 } leader = { type = 6 id = 50204 } leader = { type = 6 id = 50131 } unitleader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50353 } unitleader = { type = 6 id = 50194 } unitleader = { type = 6 id = 50204 } unitleader = { type = 6 id = 50131 } } } recordedbattle = { id = { type = 4712 id = 566715 } startdate = { year = 1940 month = october day = 6 hour = 2 } enddate = { year = 1940 month = october day = 17 hour = 16 } province = 365 importance = 9.9499 attackers = { maxdivisions = 5 winner = 1 nation = 3 leader = { type = 6 id = 279 } unitleader = { type = 6 id = 279 } unitleader = { type = 6 id = 6138 } } defenders = { maxdivisions = 3 nation = 19 leader = { type = 6 id = 31511 } leader = { type = 6 id = 31513 } leader = { type = 6 id = 31533 } unitleader = { type = 6 id = 31511 } unitleader = { type = 6 id = 31506 } unitleader = { type = 6 id = 31513 } unitleader = { type = 6 id = 31533 } } } recordedbattle = { id = { type = 4712 id = 561798 } startdate = { year = 1940 month = october day = 6 hour = 2 } enddate = { year = 1940 month = october day = 6 hour = 2 } province = 328 importance = 1.4142 attackers = { maxdivisions = 1 nation = 19 leader = { type = 6 id = 31511 } unitleader = { type = 6 id = 31511 } } defenders = { maxdivisions = 4 winner = 1 nation = 3 leader = { type = 6 id = 279 } unitleader = { type = 6 id = 279 } } } recordedbattle = { id = { type = 4712 id = 564397 } startdate = { year = 1940 month = october day = 6 hour = 16 } enddate = { year = 1940 month = october day = 12 hour = 9 } province = 769 importance = 7.3485 attackers = { maxdivisions = 3 nation = 6 leader = { type = 6 id = 6117 } unitleader = { type = 6 id = 6117 } } defenders = { maxdivisions = 3 winner = 1 nation = 1 leader = { type = 6 id = 1137 } leader = { type = 6 id = 1292 } leader = { type = 6 id = 1313 } leader = { type = 6 id = 1224 } unitleader = { type = 6 id = 1250 } unitleader = { type = 6 id = 1137 } unitleader = { type = 6 id = 1292 } unitleader = { type = 6 id = 1313 } unitleader = { type = 6 id = 1224 } } } recordedleaderevent = { date = { year = 1940 month = october day = 7 hour = 0 } leader = { type = 6 id = 512006 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = october day = 7 hour = 0 } leader = { type = 6 id = 31524 } rank = 0 } recordedbattle = { id = { type = 4712 id = 562712 } startdate = { year = 1940 month = october day = 7 hour = 5 } enddate = { year = 1940 month = october day = 7 hour = 18 } province = 765 importance = 1.4142 attackers = { maxdivisions = 1 nation = 6 leader = { type = 6 id = 6084 } leader = { type = 6 id = 6108 } unitleader = { type = 6 id = 6084 } unitleader = { type = 6 id = 6108 } } defenders = { maxdivisions = 13 winner = 1 nation = 1 leader = { type = 6 id = 1224 } unitleader = { type = 6 id = 450003 } unitleader = { type = 6 id = 1037 } unitleader = { type = 6 id = 1166 } unitleader = { type = 6 id = 68025 } unitleader = { type = 6 id = 1068 } unitleader = { type = 6 id = 1224 } unitleader = { type = 6 id = 1005 } unitleader = { type = 6 id = 1285 } unitleader = { type = 6 id = 512003 } unitleader = { type = 6 id = 1124 } unitleader = { type = 6 id = 512012 } } } recordedleaderevent = { date = { year = 1940 month = october day = 8 hour = 0 } leader = { type = 6 id = 31513 } rank = 1 } recordedbattle = { id = { type = 4712 id = 564057 } startdate = { year = 1940 month = october day = 9 hour = 1 } enddate = { year = 1940 month = october day = 15 hour = 4 } province = 1353 importance = 24.4949 attackers = { maxdivisions = 15 winner = 1 nation = 165 leader = { type = 6 id = 101093 } leader = { type = 6 id = 950123 } leader = { type = 4712 id = 563330 } leader = { type = 4712 id = 563347 } leader = { type = 4712 id = 563524 } leader = { type = 4712 id = 563563 } leader = { type = 4712 id = 563605 } leader = { type = 4712 id = 563645 } leader = { type = 4712 id = 563686 } leader = { type = 4712 id = 563693 } leader = { type = 4712 id = 563740 } leader = { type = 4712 id = 563783 } leader = { type = 4712 id = 563808 } leader = { type = 4712 id = 563837 } unitleader = { type = 6 id = 101093 } unitleader = { type = 6 id = 950123 } unitleader = { type = 4712 id = 563330 } unitleader = { type = 4712 id = 563347 } unitleader = { type = 4712 id = 563524 } unitleader = { type = 4712 id = 563563 } unitleader = { type = 4712 id = 563605 } unitleader = { type = 4712 id = 563645 } unitleader = { type = 4712 id = 563686 } unitleader = { type = 4712 id = 563693 } unitleader = { type = 4712 id = 563740 } unitleader = { type = 4712 id = 563783 } unitleader = { type = 4712 id = 563808 } unitleader = { type = 4712 id = 563837 } unitleader = { type = 6 id = 950098 } unitleader = { type = 4712 id = 564039 } unitleader = { type = 6 id = 101109 } unitleader = { type = 6 id = 101260 } unitleader = { type = 6 id = 101210 } unitleader = { type = 6 id = 101179 } } defenders = { maxdivisions = 10 nation = 12 leader = { type = 6 id = 50048 } leader = { type = 6 id = 50319 } leader = { type = 6 id = 50288 } leader = { type = 6 id = 50254 } unitleader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50198 } unitleader = { type = 6 id = 50319 } unitleader = { type = 6 id = 50288 } unitleader = { type = 6 id = 50254 } unitleader = { type = 4712 id = 563332 } unitleader = { type = 4712 id = 563526 } unitleader = { type = 4712 id = 563561 } unitleader = { type = 4712 id = 563585 } unitleader = { type = 4712 id = 563684 } unitleader = { type = 4712 id = 563715 } unitleader = { type = 4712 id = 563738 } unitleader = { type = 4712 id = 563785 } unitleader = { type = 4712 id = 563810 } unitleader = { type = 4712 id = 563831 } } } recordedbattle = { id = { type = 4712 id = 563368 } startdate = { year = 1940 month = october day = 9 hour = 2 } enddate = { year = 1940 month = october day = 9 hour = 7 } province = 2181 importance = 9.8995 isnaval = 1 attackers = { maxdivisions = 7 winner = 1 nation = 1 leader = { type = 6 id = 31545 } unitleader = { type = 6 id = 1325 } unitleader = { type = 4712 id = 551897 } unitleader = { type = 6 id = 31545 } unitleader = { type = 4712 id = 562596 } } defenders = { maxdivisions = 10 nation = 6 leader = { type = 6 id = 6274 } unitleader = { type = 6 id = 6274 } } } recordedleaderevent = { date = { year = 1940 month = october day = 9 hour = 6 } leader = { type = 6 id = 1325 } skill = 2 } recordedbattle = { id = { type = 4712 id = 563691 } startdate = { year = 1940 month = october day = 9 hour = 14 } enddate = { year = 1940 month = october day = 9 hour = 14 } province = 826 importance = 1.4142 attackers = { maxdivisions = 1 nation = 1 leader = { type = 6 id = 1134 } unitleader = { type = 6 id = 1134 } } defenders = { maxdivisions = 1 winner = 1 nation = 183 leader = { type = 6 id = 6806 } unitleader = { type = 6 id = 6806 } } } recordedleaderevent = { date = { year = 1940 month = october day = 10 hour = 10 } leader = { type = 6 id = 6803 } skill = 2 } recordedbattle = { id = { type = 4712 id = 564163 } startdate = { year = 1940 month = october day = 10 hour = 20 } enddate = { year = 1940 month = october day = 11 hour = 0 } province = 1313 importance = 1.4142 attackers = { maxdivisions = 8 winner = 1 nation = 165 leader = { type = 6 id = 950163 } leader = { type = 6 id = 950021 } unitleader = { type = 6 id = 950163 } unitleader = { type = 6 id = 950139 } unitleader = { type = 6 id = 513006 } unitleader = { type = 6 id = 950021 } unitleader = { type = 6 id = 101195 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50035 } unitleader = { type = 6 id = 50035 } } } recordedleaderevent = { date = { year = 1940 month = october day = 10 hour = 21 } leader = { type = 6 id = 101255 } trait = 23 } recordedbattle = { id = { type = 4712 id = 564667 } startdate = { year = 1940 month = october day = 12 hour = 0 } enddate = { year = 1940 month = october day = 12 hour = 0 } province = 824 importance = 1.4142 attackers = { maxdivisions = 1 nation = 183 leader = { type = 6 id = 6808 } unitleader = { type = 6 id = 6808 } } defenders = { maxdivisions = 2 winner = 1 nation = 1 leader = { type = 6 id = 1092 } unitleader = { type = 6 id = 1092 } unitleader = { type = 4712 id = 564658 } } } recordedleaderevent = { date = { year = 1940 month = october day = 13 hour = 0 } leader = { type = 6 id = 10149 } rank = 2 } recordedbattle = { id = { type = 4712 id = 565299 } startdate = { year = 1940 month = october day = 13 hour = 5 } enddate = { year = 1940 month = october day = 15 hour = 5 } province = 368 importance = 1.4142 attackers = { maxdivisions = 8 winner = 1 nation = 3 leader = { type = 6 id = 772 } leader = { type = 6 id = 503 } unitleader = { type = 6 id = 772 } unitleader = { type = 6 id = 503 } } defenders = { maxdivisions = 1 nation = 19 leader = { type = 6 id = 31515 } unitleader = { type = 6 id = 31515 } } } recordedleaderevent = { date = { year = 1940 month = october day = 13 hour = 15 } leader = { type = 6 id = 50288 } skill = 2 } recordedbattle = { id = { type = 4712 id = 565739 } startdate = { year = 1940 month = october day = 14 hour = 6 } enddate = { year = 1940 month = october day = 14 hour = 10 } province = 2740 importance = 1.4142 isnaval = 1 attackers = { maxdivisions = 4 winner = 1 nation = 19 leader = { type = 6 id = 31545 } unitleader = { type = 6 id = 31549 } unitleader = { type = 6 id = 31545 } } defenders = { maxdivisions = 1 nation = 6 leader = { type = 6 id = 6225 } unitleader = { type = 6 id = 6225 } } } recordedbattle = { id = { type = 4712 id = 565763 } startdate = { year = 1940 month = october day = 14 hour = 7 } enddate = { year = 1940 month = october day = 14 hour = 8 } province = 1374 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50271 } unitleader = { type = 6 id = 50271 } } defenders = { maxdivisions = 3 winner = 1 nation = 165 leader = { type = 6 id = 101051 } unitleader = { type = 6 id = 950144 } unitleader = { type = 6 id = 101051 } } } recordedbattle = { id = { type = 4712 id = 565837 } startdate = { year = 1940 month = october day = 14 hour = 13 } enddate = { year = 1940 month = october day = 16 hour = 22 } province = 1271 importance = 4.2426 attackers = { maxdivisions = 3 nation = 165 leader = { type = 6 id = 950103 } leader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950129 } unitleader = { type = 6 id = 950053 } } defenders = { maxdivisions = 7 winner = 1 nation = 12 leader = { type = 6 id = 50031 } unitleader = { type = 6 id = 50031 } unitleader = { type = 4712 id = 565812 } } } recordedleaderevent = { date = { year = 1940 month = october day = 15 hour = 0 } leader = { type = 6 id = 6225 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = october day = 15 hour = 14 } leader = { type = 6 id = 950129 } skill = 2 } recordedbattle = { id = { type = 4712 id = 572286 } startdate = { year = 1940 month = october day = 16 hour = 13 } enddate = { year = 1940 month = november day = 0 hour = 16 } province = 767 importance = 41.1582 attackers = { maxdivisions = 17 winner = 1 nation = 1 leader = { type = 6 id = 1166 } leader = { type = 6 id = 1005 } unitleader = { type = 6 id = 1166 } unitleader = { type = 6 id = 1005 } unitleader = { type = 6 id = 1285 } unitleader = { type = 6 id = 1111 } unitleader = { type = 6 id = 1292 } unitleader = { type = 6 id = 1224 } unitleader = { type = 6 id = 1068 } unitleader = { type = 6 id = 1250 } unitleader = { type = 6 id = 512003 } unitleader = { type = 6 id = 68025 } unitleader = { type = 6 id = 512012 } unitleader = { type = 6 id = 1124 } unitleader = { type = 6 id = 450003 } unitleader = { type = 6 id = 1006 } unitleader = { type = 4712 id = 571887 } unitleader = { type = 6 id = 1174 } } defenders = { maxdivisions = 11 nation = 6 leader = { type = 6 id = 6084 } leader = { type = 6 id = 6133 } leader = { type = 6 id = 6041 } leader = { type = 6 id = 6150 } leader = { type = 6 id = 6067 } leader = { type = 6 id = 6108 } unitleader = { type = 6 id = 6041 } unitleader = { type = 6 id = 6084 } unitleader = { type = 6 id = 6108 } unitleader = { type = 4712 id = 566845 } unitleader = { type = 4712 id = 566847 } unitleader = { type = 6 id = 6030 } unitleader = { type = 6 id = 6133 } unitleader = { type = 6 id = 6150 } unitleader = { type = 6 id = 6067 } } } recordedbattle = { id = { type = 4712 id = 567319 } startdate = { year = 1940 month = october day = 17 hour = 13 } enddate = { year = 1940 month = october day = 25 hour = 16 } province = 367 importance = 5.6569 attackers = { maxdivisions = 3 winner = 1 nation = 6 leader = { type = 6 id = 6171 } leader = { type = 6 id = 6193 } unitleader = { type = 6 id = 6171 } unitleader = { type = 6 id = 6193 } unitleader = { type = 6 id = 6417 } } defenders = { maxdivisions = 2 nation = 19 leader = { type = 6 id = 31521 } unitleader = { type = 6 id = 31521 } } } recordedbattle = { id = { type = 4712 id = 567686 } startdate = { year = 1940 month = october day = 17 hour = 19 } enddate = { year = 1940 month = october day = 19 hour = 15 } province = 375 importance = 4.2426 attackers = { maxdivisions = 12 winner = 1 nation = 3 leader = { type = 6 id = 772 } leader = { type = 6 id = 503 } unitleader = { type = 6 id = 772 } unitleader = { type = 6 id = 503 } unitleader = { type = 6 id = 310 } } defenders = { maxdivisions = 3 nation = 19 leader = { type = 6 id = 31502 } leader = { type = 6 id = 31528 } leader = { type = 6 id = 31515 } unitleader = { type = 6 id = 31502 } unitleader = { type = 6 id = 31528 } unitleader = { type = 6 id = 31515 } } } recordedbattle = { id = { type = 4712 id = 567408 } startdate = { year = 1940 month = october day = 17 hour = 19 } enddate = { year = 1940 month = october day = 18 hour = 7 } province = 368 importance = 4.2426 attackers = { maxdivisions = 3 nation = 19 leader = { type = 6 id = 31502 } leader = { type = 6 id = 31503 } leader = { type = 6 id = 31528 } unitleader = { type = 6 id = 31502 } unitleader = { type = 6 id = 31503 } unitleader = { type = 6 id = 31528 } } defenders = { maxdivisions = 8 winner = 1 nation = 3 leader = { type = 6 id = 772 } leader = { type = 6 id = 503 } unitleader = { type = 6 id = 772 } unitleader = { type = 6 id = 503 } } } recordedbattle = { id = { type = 4712 id = 567480 } startdate = { year = 1940 month = october day = 18 hour = 0 } enddate = { year = 1940 month = october day = 18 hour = 4 } province = 2179 importance = 2.8284 isnaval = 1 attackers = { maxdivisions = 2 nation = 6 leader = { type = 6 id = 6238 } unitleader = { type = 6 id = 6238 } } defenders = { maxdivisions = 28 winner = 1 nation = 19 leader = { type = 6 id = 1327 } unitleader = { type = 6 id = 31538 } unitleader = { type = 6 id = 1327 } } } recordedleaderevent = { date = { year = 1940 month = october day = 18 hour = 2 } leader = { type = 6 id = 101573 } skill = 3 } recordedbattle = { id = { type = 4712 id = 567778 } startdate = { year = 1940 month = october day = 18 hour = 15 } enddate = { year = 1940 month = october day = 18 hour = 15 } province = 1313 importance = 2.8284 attackers = { maxdivisions = 7 nation = 12 leader = { type = 6 id = 50283 } leader = { type = 6 id = 50340 } leader = { type = 6 id = 50133 } leader = { type = 4712 id = 567748 } leader = { type = 4712 id = 567777 } unitleader = { type = 6 id = 50283 } unitleader = { type = 6 id = 50340 } unitleader = { type = 6 id = 50133 } unitleader = { type = 4712 id = 567748 } unitleader = { type = 4712 id = 567777 } } defenders = { maxdivisions = 2 winner = 1 nation = 165 leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101195 } unitleader = { type = 6 id = 950163 } } } recordedleaderevent = { date = { year = 1940 month = october day = 18 hour = 16 } leader = { type = 6 id = 1192 } skill = 3 } recordedleaderevent = { date = { year = 1940 month = october day = 18 hour = 19 } leader = { type = 6 id = 6061 } skill = 2 } recordedbattle = { id = { type = 4712 id = 567780 } startdate = { year = 1940 month = october day = 18 hour = 21 } enddate = { year = 1940 month = october day = 18 hour = 21 } province = 1316 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50199 } unitleader = { type = 6 id = 50199 } } defenders = { maxdivisions = 5 winner = 1 nation = 165 leader = { type = 6 id = 950021 } unitleader = { type = 6 id = 950021 } unitleader = { type = 6 id = 513006 } } } recordedleaderevent = { date = { year = 1940 month = october day = 19 hour = 4 } leader = { type = 6 id = 1111 } skill = 2 } recordedbattle = { id = { type = 4712 id = 568027 } startdate = { year = 1940 month = october day = 19 hour = 6 } enddate = { year = 1940 month = october day = 19 hour = 10 } province = 2189 importance = 2.8284 isnaval = 1 attackers = { maxdivisions = 2 nation = 6 leader = { type = 6 id = 6238 } unitleader = { type = 6 id = 6238 } } defenders = { maxdivisions = 26 winner = 1 nation = 1 leader = { type = 6 id = 1538 } unitleader = { type = 6 id = 1538 } unitleader = { type = 6 id = 1327 } } } recordedleaderevent = { date = { year = 1940 month = october day = 19 hour = 9 } leader = { type = 6 id = 450003 } skill = 2 } recordedbattle = { id = { type = 4712 id = 568168 } startdate = { year = 1940 month = october day = 19 hour = 16 } enddate = { year = 1940 month = october day = 20 hour = 3 } province = 364 importance = 5.6569 attackers = { maxdivisions = 4 nation = 3 leader = { type = 6 id = 279 } unitleader = { type = 6 id = 279 } } defenders = { maxdivisions = 4 winner = 1 nation = 19 leader = { type = 6 id = 31524 } unitleader = { type = 6 id = 31524 } unitleader = { type = 6 id = 31535 } unitleader = { type = 6 id = 31506 } unitleader = { type = 6 id = 31511 } } } recordedbattle = { id = { type = 4712 id = 569107 } startdate = { year = 1940 month = october day = 20 hour = 23 } enddate = { year = 1940 month = november day = 1 hour = 14 } province = 831 importance = 3.3166 attackers = { maxdivisions = 2 winner = 1 nation = 1 leader = { type = 6 id = 1178 } leader = { type = 6 id = 1093 } leader = { type = 6 id = 1134 } unitleader = { type = 6 id = 1178 } unitleader = { type = 6 id = 1093 } unitleader = { type = 6 id = 1134 } } defenders = { maxdivisions = 1 nation = 183 leader = { type = 6 id = 6806 } unitleader = { type = 6 id = 6806 } } } recordedleaderevent = { date = { year = 1940 month = october day = 21 hour = 13 } leader = { type = 6 id = 6067 } skill = 3 } recordedleaderevent = { date = { year = 1940 month = october day = 23 hour = 14 } leader = { type = 6 id = 1223 } skill = 3 } recordedbattle = { id = { type = 4712 id = 570214 } startdate = { year = 1940 month = october day = 23 hour = 15 } enddate = { year = 1940 month = october day = 24 hour = 6 } province = 375 importance = 1.4142 attackers = { maxdivisions = 12 winner = 1 nation = 3 leader = { type = 6 id = 772 } leader = { type = 6 id = 503 } unitleader = { type = 6 id = 772 } unitleader = { type = 6 id = 503 } unitleader = { type = 6 id = 310 } } defenders = { maxdivisions = 1 nation = 19 leader = { type = 6 id = 1234 } unitleader = { type = 6 id = 1234 } } } recordedleaderevent = { date = { year = 1940 month = october day = 23 hour = 17 } leader = { type = 6 id = 310 } skill = 4 } recordedbattle = { id = { type = 4712 id = 570345 } startdate = { year = 1940 month = october day = 23 hour = 21 } enddate = { year = 1940 month = october day = 25 hour = 4 } province = 1311 importance = 1.4142 attackers = { maxdivisions = 17 winner = 1 nation = 12 leader = { type = 6 id = 50152 } unitleader = { type = 6 id = 50152 } unitleader = { type = 6 id = 50048 } unitleader = { type = 4712 id = 570241 } unitleader = { type = 4712 id = 570298 } unitleader = { type = 4712 id = 570322 } unitleader = { type = 4712 id = 570324 } } defenders = { maxdivisions = 1 nation = 165 leader = { type = 6 id = 513001 } unitleader = { type = 6 id = 513001 } } } recordedbattle = { id = { type = 4712 id = 570350 } startdate = { year = 1940 month = october day = 24 hour = 0 } enddate = { year = 1940 month = october day = 24 hour = 1 } province = 823 importance = 1.4142 attackers = { maxdivisions = 1 nation = 1 leader = { type = 6 id = 1233 } unitleader = { type = 6 id = 1233 } } defenders = { maxdivisions = 1 winner = 1 nation = 183 leader = { type = 6 id = 6814 } unitleader = { type = 6 id = 6814 } } } recordedbattle = { id = { type = 4712 id = 570592 } startdate = { year = 1940 month = october day = 24 hour = 19 } enddate = { year = 1940 month = november day = 3 hour = 5 } province = 1271 importance = 21 attackers = { maxdivisions = 7 winner = 1 nation = 165 leader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950129 } unitleader = { type = 6 id = 101048 } unitleader = { type = 6 id = 950150 } } defenders = { maxdivisions = 7 nation = 12 leader = { type = 6 id = 50031 } unitleader = { type = 6 id = 50031 } } } recordedleaderevent = { date = { year = 1940 month = october day = 24 hour = 22 } leader = { type = 6 id = 6806 } skill = 2 } recordedbattle = { id = { type = 4712 id = 571277 } startdate = { year = 1940 month = october day = 25 hour = 2 } enddate = { year = 1940 month = october day = 26 hour = 23 } province = 377 importance = 4.2426 attackers = { maxdivisions = 12 winner = 1 nation = 3 leader = { type = 6 id = 310 } leader = { type = 6 id = 503 } leader = { type = 6 id = 772 } unitleader = { type = 6 id = 310 } unitleader = { type = 6 id = 503 } unitleader = { type = 6 id = 772 } } defenders = { maxdivisions = 3 nation = 19 leader = { type = 6 id = 31515 } leader = { type = 6 id = 31502 } leader = { type = 6 id = 1234 } unitleader = { type = 6 id = 31528 } unitleader = { type = 6 id = 31515 } unitleader = { type = 6 id = 31502 } unitleader = { type = 6 id = 1234 } } } recordedbattle = { id = { type = 4712 id = 570638 } startdate = { year = 1940 month = october day = 25 hour = 2 } enddate = { year = 1940 month = october day = 25 hour = 3 } province = 375 importance = 4.2426 attackers = { maxdivisions = 3 nation = 19 leader = { type = 6 id = 31515 } unitleader = { type = 6 id = 31515 } unitleader = { type = 6 id = 31502 } unitleader = { type = 6 id = 31528 } } defenders = { maxdivisions = 4 winner = 1 nation = 3 leader = { type = 6 id = 310 } unitleader = { type = 6 id = 310 } } } recordedbattle = { id = { type = 4712 id = 571957 } startdate = { year = 1940 month = october day = 25 hour = 14 } enddate = { year = 1940 month = november day = 0 hour = 23 } province = 368 importance = 2.2361 attackers = { maxdivisions = 2 nation = 19 leader = { type = 6 id = 31508 } unitleader = { type = 6 id = 31508 } } defenders = { maxdivisions = 1 winner = 1 nation = 3 leader = { type = 6 id = 772 } leader = { type = 6 id = 6118 } unitleader = { type = 6 id = 772 } unitleader = { type = 6 id = 6118 } } } recordedleaderevent = { date = { year = 1940 month = october day = 25 hour = 16 } leader = { type = 6 id = 54078 } skill = 5 } recordedbattle = { id = { type = 4712 id = 571431 } startdate = { year = 1940 month = october day = 26 hour = 17 } enddate = { year = 1940 month = november day = 13 hour = 0 } province = 1267 importance = 32.9848 attackers = { maxdivisions = 8 nation = 165 leader = { type = 4712 id = 570986 } leader = { type = 6 id = 950151 } leader = { type = 6 id = 950091 } unitleader = { type = 4712 id = 570986 } unitleader = { type = 6 id = 950151 } unitleader = { type = 4712 id = 453788 } unitleader = { type = 6 id = 950091 } } defenders = { maxdivisions = 8 winner = 1 nation = 12 leader = { type = 6 id = 50305 } leader = { type = 6 id = 50011 } unitleader = { type = 6 id = 50305 } unitleader = { type = 4712 id = 571239 } unitleader = { type = 4712 id = 571241 } unitleader = { type = 4712 id = 571330 } unitleader = { type = 4712 id = 571332 } unitleader = { type = 6 id = 50011 } } } recordedbattle = { id = { type = 4712 id = 571430 } startdate = { year = 1940 month = october day = 27 hour = 4 } enddate = { year = 1940 month = october day = 27 hour = 9 } province = 2739 importance = 4.2426 isnaval = 1 attackers = { maxdivisions = 3 nation = 6 leader = { type = 6 id = 6241 } leader = { type = 6 id = 6208 } unitleader = { type = 6 id = 6241 } unitleader = { type = 6 id = 6208 } } defenders = { maxdivisions = 6 winner = 1 nation = 1 leader = { type = 6 id = 31549 } unitleader = { type = 4712 id = 551897 } unitleader = { type = 4712 id = 559230 } unitleader = { type = 6 id = 31549 } } } recordedbattle = { id = { type = 4712 id = 572544 } startdate = { year = 1940 month = october day = 27 hour = 22 } enddate = { year = 1940 month = november day = 0 hour = 8 } province = 360 importance = 1.7321 attackers = { maxdivisions = 2 nation = 19 leader = { type = 6 id = 31513 } unitleader = { type = 6 id = 31513 } } defenders = { maxdivisions = 1 winner = 1 nation = 6 leader = { type = 6 id = 6088 } unitleader = { type = 6 id = 6088 } } } recordedbattle = { id = { type = 4712 id = 572540 } startdate = { year = 1940 month = november day = 0 hour = 7 } enddate = { year = 1940 month = november day = 2 hour = 13 } province = 1381 importance = 4.2426 attackers = { maxdivisions = 13 nation = 12 leader = { type = 6 id = 50280 } leader = { type = 6 id = 50115 } leader = { type = 6 id = 50154 } leader = { type = 6 id = 50197 } unitleader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50014 } unitleader = { type = 6 id = 50273 } unitleader = { type = 4712 id = 572531 } unitleader = { type = 4712 id = 572533 } unitleader = { type = 6 id = 50115 } unitleader = { type = 6 id = 50278 } unitleader = { type = 6 id = 50154 } unitleader = { type = 6 id = 50197 } } defenders = { maxdivisions = 3 winner = 1 nation = 165 leader = { type = 6 id = 950041 } leader = { type = 6 id = 101255 } unitleader = { type = 6 id = 950041 } unitleader = { type = 6 id = 101255 } } } recordedbattle = { id = { type = 4712 id = 572594 } startdate = { year = 1940 month = november day = 0 hour = 21 } enddate = { year = 1940 month = november day = 11 hour = 11 } province = 836 importance = 3.3166 attackers = { maxdivisions = 3 winner = 1 nation = 1 leader = { type = 6 id = 1095 } unitleader = { type = 6 id = 1095 } unitleader = { type = 6 id = 1145 } unitleader = { type = 6 id = 1202 } } defenders = { maxdivisions = 1 nation = 183 leader = { type = 6 id = 6804 } unitleader = { type = 6 id = 6804 } } } recordedbattle = { id = { type = 4712 id = 572646 } startdate = { year = 1940 month = november day = 1 hour = 0 } enddate = { year = 1940 month = november day = 1 hour = 0 } province = 821 importance = 1.4142 attackers = { maxdivisions = 1 nation = 1 leader = { type = 4712 id = 571095 } unitleader = { type = 4712 id = 571095 } } defenders = { maxdivisions = 1 winner = 1 nation = 183 leader = { type = 6 id = 6800 } unitleader = { type = 6 id = 6800 } } } recordedleaderevent = { date = { year = 1940 month = november day = 1 hour = 0 } leader = { type = 6 id = 1325 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = november day = 1 hour = 0 } leader = { type = 6 id = 10263 } rank = 2 } recordedbattle = { id = { type = 4712 id = 572828 } startdate = { year = 1940 month = november day = 1 hour = 4 } enddate = { year = 1940 month = november day = 1 hour = 16 } province = 373 importance = 1.4142 attackers = { maxdivisions = 7 winner = 1 nation = 3 leader = { type = 6 id = 503 } unitleader = { type = 6 id = 503 } } defenders = { maxdivisions = 1 nation = 1 leader = { type = 6 id = 1234 } unitleader = { type = 6 id = 1234 } } } recordedleaderevent = { date = { year = 1940 month = november day = 2 hour = 0 } leader = { type = 6 id = 1332 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = november day = 3 hour = 20 } leader = { type = 6 id = 50305 } trait = 22 } recordedleaderevent = { date = { year = 1940 month = november day = 4 hour = 14 } leader = { type = 6 id = 6804 } skill = 2 } recordedbattle = { id = { type = 4712 id = 573716 } startdate = { year = 1940 month = november day = 4 hour = 15 } enddate = { year = 1940 month = november day = 9 hour = 1 } province = 1379 importance = 2.2361 attackers = { maxdivisions = 10 winner = 1 nation = 12 leader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50280 } unitleader = { type = 4712 id = 573707 } unitleader = { type = 4712 id = 573709 } unitleader = { type = 6 id = 50115 } unitleader = { type = 6 id = 50154 } unitleader = { type = 6 id = 50314 } } defenders = { maxdivisions = 1 nation = 165 leader = { type = 6 id = 101573 } unitleader = { type = 6 id = 101573 } } } recordedbattle = { id = { type = 4712 id = 579006 } startdate = { year = 1940 month = november day = 5 hour = 9 } enddate = { year = 1940 month = november day = 23 hour = 0 } province = 1310 importance = 8.4853 attackers = { maxdivisions = 2 nation = 165 leader = { type = 6 id = 513006 } leader = { type = 6 id = 950123 } leader = { type = 6 id = 950021 } unitleader = { type = 6 id = 513006 } unitleader = { type = 4712 id = 575891 } unitleader = { type = 6 id = 950123 } unitleader = { type = 6 id = 950021 } } defenders = { maxdivisions = 10 winner = 1 nation = 12 leader = { type = 6 id = 50218 } leader = { type = 6 id = 50204 } unitleader = { type = 6 id = 50218 } unitleader = { type = 6 id = 50283 } unitleader = { type = 4712 id = 578682 } unitleader = { type = 6 id = 50180 } unitleader = { type = 6 id = 50285 } unitleader = { type = 4712 id = 578685 } unitleader = { type = 6 id = 50101 } unitleader = { type = 4712 id = 578687 } unitleader = { type = 4712 id = 578688 } unitleader = { type = 6 id = 50069 } unitleader = { type = 6 id = 50211 } unitleader = { type = 6 id = 50252 } unitleader = { type = 6 id = 50270 } unitleader = { type = 6 id = 50204 } } } recordedbattle = { id = { type = 4712 id = 573939 } startdate = { year = 1940 month = november day = 5 hour = 16 } enddate = { year = 1940 month = november day = 7 hour = 2 } province = 767 importance = 7.0711 attackers = { maxdivisions = 5 nation = 3 leader = { type = 6 id = 230 } unitleader = { type = 6 id = 230 } } defenders = { maxdivisions = 15 winner = 1 nation = 1 leader = { type = 6 id = 1224 } unitleader = { type = 6 id = 1224 } unitleader = { type = 6 id = 1005 } unitleader = { type = 6 id = 1174 } unitleader = { type = 6 id = 1136 } unitleader = { type = 6 id = 1051 } } } recordedleaderevent = { date = { year = 1940 month = november day = 6 hour = 0 } leader = { type = 6 id = 101492 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = november day = 7 hour = 0 } leader = { type = 6 id = 101367 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = november day = 7 hour = 9 } leader = { type = 6 id = 50218 } trait = 23 } recordedbattle = { id = { type = 4712 id = 574354 } startdate = { year = 1940 month = november day = 7 hour = 19 } enddate = { year = 1940 month = november day = 7 hour = 22 } province = 2178 importance = 4.4142 isnaval = 1 attackers = { maxdivisions = 15 winner = 1 nation = 6 leader = { type = 6 id = 6215 } unitleader = { type = 6 id = 6282 } unitleader = { type = 6 id = 6215 } unitleader = { type = 6 id = 6278 } } defenders = { maxdivisions = 1 nation = 1 leader = { type = 4712 id = 573619 } unitleader = { type = 4712 id = 573619 } sunk = { type = 4712 id = 493826 } } } recordedbattle = { id = { type = 4712 id = 574852 } startdate = { year = 1940 month = november day = 9 hour = 3 } enddate = { year = 1940 month = november day = 9 hour = 3 } province = 767 importance = 2.8284 attackers = { maxdivisions = 2 nation = 6 leader = { type = 6 id = 6174 } unitleader = { type = 6 id = 6174 } } defenders = { maxdivisions = 17 winner = 1 nation = 1 leader = { type = 6 id = 1224 } unitleader = { type = 6 id = 1224 } unitleader = { type = 6 id = 1005 } unitleader = { type = 6 id = 1174 } unitleader = { type = 6 id = 1051 } unitleader = { type = 6 id = 450000 } unitleader = { type = 6 id = 1077 } } } recordedleaderevent = { date = { year = 1940 month = november day = 9 hour = 3 } leader = { type = 6 id = 1095 } skill = 3 } recordedbattle = { id = { type = 4712 id = 574855 } startdate = { year = 1940 month = november day = 9 hour = 4 } enddate = { year = 1940 month = november day = 10 hour = 18 } province = 815 importance = 1.4142 attackers = { maxdivisions = 4 winner = 1 nation = 1 leader = { type = 6 id = 1237 } unitleader = { type = 6 id = 1237 } unitleader = { type = 6 id = 1030 } unitleader = { type = 6 id = 1313 } unitleader = { type = 4712 id = 574854 } } defenders = { maxdivisions = 1 nation = 183 leader = { type = 6 id = 6814 } unitleader = { type = 6 id = 6814 } } } recordedbattle = { id = { type = 4712 id = 574922 } startdate = { year = 1940 month = november day = 9 hour = 14 } enddate = { year = 1940 month = november day = 15 hour = 5 } province = 766 importance = 26.9444 attackers = { maxdivisions = 25 winner = 1 nation = 1 leader = { type = 6 id = 1285 } leader = { type = 6 id = 1224 } unitleader = { type = 6 id = 1285 } unitleader = { type = 6 id = 1224 } unitleader = { type = 6 id = 1174 } unitleader = { type = 6 id = 512003 } unitleader = { type = 6 id = 1051 } unitleader = { type = 6 id = 1250 } unitleader = { type = 6 id = 1166 } unitleader = { type = 6 id = 1005 } unitleader = { type = 6 id = 450003 } unitleader = { type = 4712 id = 575914 } unitleader = { type = 6 id = 1105 } unitleader = { type = 6 id = 1158 } } defenders = { maxdivisions = 11 nation = 6 leader = { type = 6 id = 6117 } leader = { type = 6 id = 6025 } leader = { type = 6 id = 6174 } unitleader = { type = 6 id = 6117 } unitleader = { type = 6 id = 6025 } unitleader = { type = 6 id = 6171 } unitleader = { type = 6 id = 6140 } unitleader = { type = 6 id = 6174 } } } recordedleaderevent = { date = { year = 1940 month = november day = 9 hour = 22 } leader = { type = 6 id = 6171 } skill = 3 } recordedleaderevent = { date = { year = 1940 month = november day = 10 hour = 0 } leader = { type = 6 id = 10211 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = november day = 10 hour = 0 } leader = { type = 6 id = 10159 } rank = 2 } recordedbattle = { id = { type = 4712 id = 575579 } startdate = { year = 1940 month = november day = 10 hour = 0 } enddate = { year = 1940 month = november day = 12 hour = 9 } province = 1271 importance = 5.6569 attackers = { maxdivisions = 7 winner = 1 nation = 165 leader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 101048 } unitleader = { type = 6 id = 950150 } unitleader = { type = 6 id = 950129 } unitleader = { type = 6 id = 101148 } } defenders = { maxdivisions = 4 nation = 12 leader = { type = 6 id = 50069 } leader = { type = 6 id = 50037 } leader = { type = 6 id = 50139 } leader = { type = 6 id = 50003 } leader = { type = 6 id = 50133 } unitleader = { type = 6 id = 50069 } unitleader = { type = 6 id = 50037 } unitleader = { type = 6 id = 50139 } unitleader = { type = 6 id = 50003 } unitleader = { type = 4712 id = 575573 } } } recordedleaderevent = { date = { year = 1940 month = november day = 10 hour = 4 } leader = { type = 6 id = 1234 } skill = 2 } recordedleaderevent = { date = { year = 1940 month = november day = 10 hour = 4 } leader = { type = 6 id = 950151 } trait = 22 } recordedleaderevent = { date = { year = 1940 month = november day = 10 hour = 6 } leader = { type = 6 id = 950151 } trait = 25 } recordedbattle = { id = { type = 4712 id = 575179 } startdate = { year = 1940 month = november day = 10 hour = 8 } enddate = { year = 1940 month = november day = 10 hour = 11 } province = 1311 importance = 1.4142 attackers = { maxdivisions = 13 winner = 1 nation = 12 leader = { type = 6 id = 50152 } unitleader = { type = 6 id = 50152 } unitleader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50319 } unitleader = { type = 6 id = 50254 } } defenders = { maxdivisions = 1 nation = 165 leader = { type = 6 id = 513001 } unitleader = { type = 6 id = 513001 } } } recordedleaderevent = { date = { year = 1940 month = november day = 11 hour = 0 } leader = { type = 6 id = 10067 } rank = 2 } recordedbattle = { id = { type = 4712 id = 575898 } startdate = { year = 1940 month = november day = 12 hour = 19 } enddate = { year = 1940 month = november day = 12 hour = 19 } province = 1315 importance = 2.8284 attackers = { maxdivisions = 2 nation = 165 leader = { type = 6 id = 950021 } unitleader = { type = 6 id = 950021 } } defenders = { maxdivisions = 6 winner = 1 nation = 12 leader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50329 } unitleader = { type = 6 id = 50244 } unitleader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50145 } unitleader = { type = 6 id = 50227 } } } recordedbattle = { id = { type = 4712 id = 576190 } startdate = { year = 1940 month = november day = 13 hour = 7 } enddate = { year = 1940 month = november day = 13 hour = 12 } province = 2180 importance = 12.7279 isnaval = 1 attackers = { maxdivisions = 9 nation = 6 leader = { type = 6 id = 6215 } leader = { type = 6 id = 6278 } unitleader = { type = 6 id = 6215 } unitleader = { type = 6 id = 6278 } } defenders = { maxdivisions = 39 winner = 1 nation = 1 leader = { type = 6 id = 1397 } unitleader = { type = 6 id = 1397 } unitleader = { type = 6 id = 1386 } } } recordedbattle = { id = { type = 4712 id = 579099 } startdate = { year = 1940 month = november day = 15 hour = 1 } enddate = { year = 1940 month = december day = 1 hour = 12 } province = 825 importance = 8 attackers = { maxdivisions = 4 winner = 1 nation = 1 leader = { type = 6 id = 1134 } leader = { type = 6 id = 1093 } leader = { type = 6 id = 1315 } unitleader = { type = 6 id = 1134 } unitleader = { type = 6 id = 1093 } unitleader = { type = 6 id = 1315 } unitleader = { type = 6 id = 68004 } unitleader = { type = 6 id = 1092 } } defenders = { maxdivisions = 2 nation = 183 leader = { type = 6 id = 6806 } unitleader = { type = 6 id = 6806 } unitleader = { type = 6 id = 6801 } } } recordedbattle = { id = { type = 4712 id = 576584 } startdate = { year = 1940 month = november day = 15 hour = 2 } enddate = { year = 1940 month = november day = 15 hour = 17 } province = 767 importance = 7.0711 attackers = { maxdivisions = 5 nation = 3 leader = { type = 6 id = 230 } unitleader = { type = 6 id = 230 } } defenders = { maxdivisions = 20 winner = 1 nation = 1 leader = { type = 6 id = 1224 } unitleader = { type = 6 id = 1224 } unitleader = { type = 6 id = 1005 } unitleader = { type = 6 id = 1174 } unitleader = { type = 6 id = 1051 } unitleader = { type = 6 id = 450000 } unitleader = { type = 6 id = 1105 } unitleader = { type = 6 id = 1166 } unitleader = { type = 6 id = 450003 } unitleader = { type = 6 id = 1006 } unitleader = { type = 6 id = 1158 } } } recordedbattle = { id = { type = 4712 id = 576710 } startdate = { year = 1940 month = november day = 15 hour = 7 } enddate = { year = 1940 month = november day = 21 hour = 10 } province = 766 importance = 17.1464 attackers = { maxdivisions = 10 winner = 1 nation = 6 leader = { type = 6 id = 6095 } leader = { type = 6 id = 6084 } unitleader = { type = 6 id = 6095 } unitleader = { type = 6 id = 6084 } unitleader = { type = 6 id = 6030 } unitleader = { type = 6 id = 6146 } unitleader = { type = 6 id = 230 } } defenders = { maxdivisions = 7 nation = 1 leader = { type = 6 id = 1174 } leader = { type = 6 id = 1005 } leader = { type = 6 id = 450003 } leader = { type = 6 id = 1158 } unitleader = { type = 6 id = 1051 } unitleader = { type = 6 id = 1174 } unitleader = { type = 6 id = 1166 } unitleader = { type = 6 id = 450000 } unitleader = { type = 6 id = 1005 } unitleader = { type = 6 id = 450003 } unitleader = { type = 6 id = 1158 } } } recordedbattle = { id = { type = 4712 id = 576753 } startdate = { year = 1940 month = november day = 15 hour = 12 } enddate = { year = 1940 month = november day = 15 hour = 12 } province = 1311 importance = 1.4142 attackers = { maxdivisions = 1 nation = 165 leader = { type = 6 id = 513001 } unitleader = { type = 6 id = 513001 } } defenders = { maxdivisions = 5 winner = 1 nation = 12 leader = { type = 6 id = 50152 } unitleader = { type = 6 id = 50152 } } } recordedleaderevent = { date = { year = 1940 month = november day = 16 hour = 6 } leader = { type = 6 id = 6806 } trait = 22 } recordedbattle = { id = { type = 4712 id = 577276 } startdate = { year = 1940 month = november day = 17 hour = 0 } enddate = { year = 1940 month = november day = 17 hour = 2 } province = 1271 importance = 1.4142 attackers = { maxdivisions = 10 winner = 1 nation = 165 leader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 101048 } unitleader = { type = 6 id = 950129 } unitleader = { type = 6 id = 101148 } unitleader = { type = 6 id = 250009 } unitleader = { type = 6 id = 950026 } } defenders = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50127 } unitleader = { type = 6 id = 50127 } } } recordedbattle = { id = { type = 4712 id = 578136 } startdate = { year = 1940 month = november day = 17 hour = 1 } enddate = { year = 1940 month = november day = 19 hour = 15 } province = 1315 importance = 2.8284 attackers = { maxdivisions = 2 nation = 165 leader = { type = 6 id = 950021 } unitleader = { type = 6 id = 950021 } } defenders = { maxdivisions = 6 winner = 1 nation = 12 leader = { type = 6 id = 50097 } unitleader = { type = 6 id = 50244 } unitleader = { type = 6 id = 50145 } unitleader = { type = 6 id = 50097 } unitleader = { type = 6 id = 50227 } unitleader = { type = 6 id = 50069 } unitleader = { type = 4712 id = 578133 } unitleader = { type = 4712 id = 578135 } } } recordedbattle = { id = { type = 4712 id = 577703 } startdate = { year = 1940 month = november day = 18 hour = 3 } enddate = { year = 1940 month = november day = 18 hour = 8 } province = 2189 importance = 4.2426 isnaval = 1 attackers = { maxdivisions = 26 winner = 1 nation = 1 leader = { type = 6 id = 1327 } unitleader = { type = 6 id = 1327 } unitleader = { type = 6 id = 1538 } } defenders = { maxdivisions = 3 nation = 6 leader = { type = 6 id = 6235 } unitleader = { type = 6 id = 6235 } } } recordedleaderevent = { date = { year = 1940 month = november day = 18 hour = 9 } leader = { type = 6 id = 50283 } skill = 3 } recordedbattle = { id = { type = 4712 id = 577839 } startdate = { year = 1940 month = november day = 18 hour = 14 } enddate = { year = 1940 month = november day = 19 hour = 19 } province = 816 importance = 2.8284 attackers = { maxdivisions = 2 nation = 1 leader = { type = 6 id = 1313 } leader = { type = 6 id = 1111 } unitleader = { type = 6 id = 1313 } unitleader = { type = 4712 id = 577824 } unitleader = { type = 6 id = 1111 } } defenders = { maxdivisions = 2 winner = 1 nation = 183 leader = { type = 6 id = 6803 } leader = { type = 6 id = 6814 } unitleader = { type = 6 id = 6803 } unitleader = { type = 6 id = 6814 } } } recordedleaderevent = { date = { year = 1940 month = november day = 18 hour = 20 } leader = { type = 6 id = 513006 } skill = 3 } recordedbattle = { id = { type = 4712 id = 577969 } startdate = { year = 1940 month = november day = 19 hour = 0 } enddate = { year = 1940 month = november day = 19 hour = 0 } province = 1379 importance = 2.8284 attackers = { maxdivisions = 10 nation = 12 leader = { type = 6 id = 50115 } leader = { type = 6 id = 50280 } leader = { type = 6 id = 50154 } leader = { type = 6 id = 50329 } unitleader = { type = 6 id = 50115 } unitleader = { type = 6 id = 50280 } unitleader = { type = 6 id = 50154 } unitleader = { type = 6 id = 50329 } } defenders = { maxdivisions = 2 winner = 1 nation = 165 leader = { type = 6 id = 101059 } unitleader = { type = 6 id = 101059 } unitleader = { type = 4712 id = 577967 } } } recordedleaderevent = { date = { year = 1940 month = november day = 20 hour = 0 } leader = { type = 6 id = 709 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = november day = 20 hour = 0 } leader = { type = 6 id = 709 } skill = 1 } recordedleaderevent = { date = { year = 1940 month = november day = 20 hour = 0 } leader = { type = 6 id = 140 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = november day = 20 hour = 0 } leader = { type = 6 id = 140 } skill = 3 } recordedleaderevent = { date = { year = 1940 month = november day = 20 hour = 0 } leader = { type = 6 id = 140 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = november day = 20 hour = 0 } leader = { type = 6 id = 140 } skill = 2 } recordedbattle = { id = { type = 4712 id = 578627 } startdate = { year = 1940 month = november day = 20 hour = 19 } enddate = { year = 1940 month = november day = 22 hour = 10 } province = 235 importance = 1.4142 attackers = { maxdivisions = 5 winner = 1 nation = 3 leader = { type = 6 id = 307 } unitleader = { type = 6 id = 307 } } defenders = { maxdivisions = 1 nation = 343 leader = { type = 4712 id = 575271 } unitleader = { type = 4712 id = 575271 } } } recordedbattle = { id = { type = 4712 id = 578970 } startdate = { year = 1940 month = november day = 21 hour = 11 } enddate = { year = 1940 month = november day = 24 hour = 13 } province = 766 importance = 8.6603 attackers = { maxdivisions = 20 winner = 1 nation = 1 leader = { type = 6 id = 1285 } leader = { type = 6 id = 1224 } unitleader = { type = 6 id = 1285 } unitleader = { type = 6 id = 1224 } unitleader = { type = 6 id = 1250 } unitleader = { type = 6 id = 1118 } unitleader = { type = 6 id = 512006 } unitleader = { type = 6 id = 1105 } unitleader = { type = 4712 id = 578972 } } defenders = { maxdivisions = 5 nation = 6 leader = { type = 6 id = 6084 } leader = { type = 6 id = 6146 } unitleader = { type = 6 id = 6084 } unitleader = { type = 6 id = 6049 } unitleader = { type = 6 id = 6030 } unitleader = { type = 6 id = 6146 } } } recordedbattle = { id = { type = 4712 id = 579096 } startdate = { year = 1940 month = november day = 22 hour = 0 } enddate = { year = 1940 month = november day = 26 hour = 9 } province = 1308 importance = 12 attackers = { maxdivisions = 6 winner = 1 nation = 165 leader = { type = 6 id = 950139 } leader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950139 } unitleader = { type = 6 id = 101186 } unitleader = { type = 6 id = 950159 } unitleader = { type = 6 id = 950163 } } defenders = { maxdivisions = 7 nation = 12 leader = { type = 6 id = 50048 } leader = { type = 6 id = 50319 } leader = { type = 6 id = 50014 } unitleader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50319 } unitleader = { type = 6 id = 50314 } unitleader = { type = 4712 id = 579068 } } } recordedleaderevent = { date = { year = 1940 month = november day = 22 hour = 15 } leader = { type = 6 id = 6030 } skill = 2 } recordedbattle = { id = { type = 4712 id = 580450 } startdate = { year = 1940 month = november day = 22 hour = 16 } enddate = { year = 1940 month = november day = 25 hour = 21 } province = 2189 importance = 13.8564 isnaval = 1 attackers = { maxdivisions = 25 winner = 1 nation = 1 leader = { type = 6 id = 1327 } unitleader = { type = 6 id = 1327 } unitleader = { type = 6 id = 1520 } } defenders = { maxdivisions = 8 nation = 6 leader = { type = 6 id = 6265 } leader = { type = 6 id = 6235 } unitleader = { type = 6 id = 6265 } unitleader = { type = 6 id = 6235 } } } recordedleaderevent = { date = { year = 1940 month = november day = 24 hour = 0 } leader = { type = 6 id = 10211 } rank = 0 } recordedbattle = { id = { type = 4712 id = 580069 } startdate = { year = 1940 month = november day = 24 hour = 6 } enddate = { year = 1940 month = november day = 24 hour = 6 } province = 1313 importance = 5.6569 attackers = { maxdivisions = 5 nation = 12 leader = { type = 6 id = 50006 } leader = { type = 6 id = 50274 } leader = { type = 6 id = 50027 } leader = { type = 6 id = 50315 } leader = { type = 6 id = 50110 } unitleader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50274 } unitleader = { type = 6 id = 50027 } unitleader = { type = 6 id = 50315 } unitleader = { type = 6 id = 50110 } } defenders = { maxdivisions = 4 winner = 1 nation = 165 leader = { type = 6 id = 950021 } unitleader = { type = 6 id = 950021 } unitleader = { type = 6 id = 513006 } } } recordedbattle = { id = { type = 4712 id = 580146 } startdate = { year = 1940 month = november day = 24 hour = 22 } enddate = { year = 1940 month = november day = 25 hour = 3 } province = 2181 importance = 2.8284 isnaval = 1 attackers = { maxdivisions = 36 winner = 1 nation = 1 leader = { type = 6 id = 1328 } unitleader = { type = 6 id = 1328 } unitleader = { type = 6 id = 1538 } unitleader = { type = 4712 id = 561396 } unitleader = { type = 4712 id = 566672 } } defenders = { maxdivisions = 2 nation = 6 leader = { type = 6 id = 6278 } unitleader = { type = 6 id = 6278 } } } recordedbattle = { id = { type = 4712 id = 580179 } startdate = { year = 1940 month = november day = 25 hour = 0 } enddate = { year = 0 month = january day = 0 hour = 0 } province = 490 stillactive = 1 attackers = { maxdivisions = 1 nation = 3 leader = { type = 6 id = 49 } unitleader = { type = 6 id = 49 } } defenders = { maxdivisions = 1 nation = 343 leader = { type = 4712 id = 580175 } unitleader = { type = 4712 id = 580175 } } } recordedbattle = { id = { type = 4712 id = 580180 } startdate = { year = 1940 month = november day = 25 hour = 0 } enddate = { year = 0 month = january day = 0 hour = 0 } province = 487 stillactive = 1 attackers = { maxdivisions = 1 nation = 3 leader = { type = 6 id = 147 } unitleader = { type = 6 id = 147 } } defenders = { maxdivisions = 1 nation = 343 leader = { type = 4712 id = 580172 } unitleader = { type = 4712 id = 580172 } } } recordedleaderevent = { date = { year = 1940 month = november day = 25 hour = 0 } leader = { type = 6 id = 10339 } rank = 1 } recordedbattle = { id = { type = 4712 id = 580203 } startdate = { year = 1940 month = november day = 25 hour = 2 } enddate = { year = 1940 month = november day = 26 hour = 10 } province = 1271 importance = 9.8995 attackers = { maxdivisions = 12 winner = 1 nation = 165 leader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 101048 } unitleader = { type = 6 id = 950129 } unitleader = { type = 6 id = 101148 } unitleader = { type = 6 id = 950026 } unitleader = { type = 6 id = 250009 } unitleader = { type = 6 id = 950036 } } defenders = { maxdivisions = 7 nation = 12 leader = { type = 6 id = 50031 } unitleader = { type = 6 id = 50031 } } } recordedbattle = { id = { type = 4712 id = 580424 } startdate = { year = 1940 month = november day = 25 hour = 15 } enddate = { year = 1940 month = november day = 26 hour = 12 } province = 766 importance = 2.8284 attackers = { maxdivisions = 11 winner = 1 nation = 6 leader = { type = 6 id = 6174 } leader = { type = 6 id = 6025 } unitleader = { type = 6 id = 6174 } unitleader = { type = 6 id = 6025 } unitleader = { type = 6 id = 6140 } unitleader = { type = 6 id = 6150 } unitleader = { type = 6 id = 230 } } defenders = { maxdivisions = 2 nation = 1 leader = { type = 6 id = 1118 } leader = { type = 6 id = 1058 } unitleader = { type = 6 id = 1118 } unitleader = { type = 6 id = 1058 } } } recordedleaderevent = { date = { year = 1940 month = november day = 25 hour = 20 } leader = { type = 6 id = 6265 } skill = 2 } recordedbattle = { id = { type = 4712 id = 580510 } startdate = { year = 1940 month = november day = 25 hour = 21 } enddate = { year = 1940 month = november day = 25 hour = 21 } province = 1264 importance = 1.4142 attackers = { maxdivisions = 1 nation = 12 leader = { type = 6 id = 50195 } unitleader = { type = 6 id = 50195 } } defenders = { maxdivisions = 5 winner = 1 nation = 165 leader = { type = 6 id = 950026 } unitleader = { type = 6 id = 101048 } unitleader = { type = 6 id = 950026 } } } recordedleaderevent = { date = { year = 1940 month = november day = 26 hour = 0 } leader = { type = 6 id = 10166 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = november day = 26 hour = 19 } leader = { type = 6 id = 31459 } skill = 3 } recordedleaderevent = { date = { year = 1940 month = november day = 27 hour = 0 } leader = { type = 6 id = 334 } rank = 0 } recordedleaderevent = { date = { year = 1940 month = november day = 27 hour = 0 } leader = { type = 6 id = 10231 } rank = 2 } recordedbattle = { id = { type = 4712 id = 581009 } startdate = { year = 1940 month = november day = 27 hour = 1 } enddate = { year = 1940 month = december day = 3 hour = 10 } province = 766 importance = 26.9444 attackers = { maxdivisions = 11 winner = 1 nation = 3 leader = { type = 6 id = 230 } unitleader = { type = 6 id = 230 } unitleader = { type = 6 id = 6174 } unitleader = { type = 6 id = 6025 } unitleader = { type = 6 id = 6140 } unitleader = { type = 6 id = 6150 } } defenders = { maxdivisions = 16 nation = 1 leader = { type = 6 id = 450028 } leader = { type = 6 id = 1224 } leader = { type = 6 id = 1285 } unitleader = { type = 6 id = 450028 } unitleader = { type = 6 id = 1176 } unitleader = { type = 6 id = 1250 } unitleader = { type = 6 id = 1224 } unitleader = { type = 6 id = 1285 } } } recordedleaderevent = { date = { year = 1940 month = november day = 27 hour = 6 } leader = { type = 6 id = 52099 } skill = 3 } recordedleaderevent = { date = { year = 1940 month = november day = 27 hour = 7 } leader = { type = 6 id = 58056 } skill = 2 } recordedbattle = { id = { type = 4712 id = 584916 } startdate = { year = 1940 month = december day = 0 hour = 0 } enddate = { year = 1940 month = december day = 8 hour = 4 } province = 1271 importance = 5.6569 attackers = { maxdivisions = 12 winner = 1 nation = 165 leader = { type = 6 id = 950053 } leader = { type = 6 id = 950026 } leader = { type = 6 id = 950103 } unitleader = { type = 6 id = 950053 } unitleader = { type = 6 id = 950103 } unitleader = { type = 6 id = 101048 } unitleader = { type = 6 id = 101148 } unitleader = { type = 6 id = 950036 } unitleader = { type = 6 id = 950026 } unitleader = { type = 6 id = 250009 } } defenders = { maxdivisions = 2 nation = 12 leader = { type = 4712 id = 582289 } leader = { type = 6 id = 50219 } leader = { type = 4712 id = 582761 } leader = { type = 6 id = 50255 } leader = { type = 4712 id = 583699 } leader = { type = 6 id = 50180 } leader = { type = 6 id = 50303 } unitleader = { type = 4712 id = 582289 } unitleader = { type = 4712 id = 582761 } unitleader = { type = 4712 id = 583699 } unitleader = { type = 6 id = 50303 } } } recordedbattle = { id = { type = 4712 id = 584753 } startdate = { year = 1940 month = december day = 0 hour = 11 } enddate = { year = 1940 month = december day = 7 hour = 0 } province = 1311 importance = 5.2915 attackers = { maxdivisions = 2 nation = 165 leader = { type = 6 id = 101017 } leader = { type = 6 id = 513001 } unitleader = { type = 6 id = 101017 } unitleader = { type = 6 id = 513001 } } defenders = { maxdivisions = 5 winner = 1 nation = 12 leader = { type = 6 id = 50152 } unitleader = { type = 6 id = 50152 } unitleader = { type = 6 id = 50027 } unitleader = { type = 4712 id = 583172 } unitleader = { type = 4712 id = 584008 } unitleader = { type = 4712 id = 584694 } } } recordedbattle = { id = { type = 4712 id = 582611 } startdate = { year = 1940 month = december day = 0 hour = 14 } enddate = { year = 1940 month = december day = 0 hour = 18 } province = 2181 importance = 2.8284 isnaval = 1 attackers = { maxdivisions = 6 winner = 1 nation = 1 leader = { type = 4712 id = 566672 } leader = { type = 6 id = 1366 } unitleader = { type = 4712 id = 566672 } unitleader = { type = 4712 id = 561396 } unitleader = { type = 6 id = 1366 } } defenders = { maxdivisions = 2 nation = 6 leader = { type = 6 id = 6294 } unitleader = { type = 6 id = 6294 } } } recordedleaderevent = { date = { year = 1940 month = december day = 1 hour = 14 } leader = { type = 6 id = 508 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = december day = 1 hour = 14 } leader = { type = 6 id = 508 } skill = 3 } recordedleaderevent = { date = { year = 1940 month = december day = 1 hour = 14 } leader = { type = 6 id = 508 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = december day = 1 hour = 14 } leader = { type = 6 id = 508 } skill = 2 } recordedbattle = { id = { type = 4712 id = 583523 } startdate = { year = 1940 month = december day = 3 hour = 9 } enddate = { year = 1940 month = december day = 3 hour = 15 } province = 1308 importance = 7.0711 attackers = { maxdivisions = 6 winner = 1 nation = 165 leader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950159 } unitleader = { type = 6 id = 101573 } unitleader = { type = 6 id = 950163 } } defenders = { maxdivisions = 5 nation = 12 leader = { type = 6 id = 50319 } leader = { type = 6 id = 50048 } leader = { type = 6 id = 50014 } unitleader = { type = 6 id = 50319 } unitleader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50014 } } } recordedbattle = { id = { type = 4712 id = 583551 } startdate = { year = 1940 month = december day = 3 hour = 11 } enddate = { year = 1940 month = december day = 6 hour = 5 } province = 766 importance = 10.3923 attackers = { maxdivisions = 17 nation = 1 leader = { type = 6 id = 1005 } leader = { type = 6 id = 1174 } leader = { type = 6 id = 1051 } leader = { type = 6 id = 1180 } leader = { type = 6 id = 1248 } unitleader = { type = 6 id = 1005 } unitleader = { type = 6 id = 1164 } unitleader = { type = 6 id = 1174 } unitleader = { type = 6 id = 1166 } unitleader = { type = 6 id = 512003 } unitleader = { type = 6 id = 512006 } unitleader = { type = 6 id = 1158 } unitleader = { type = 6 id = 1018 } unitleader = { type = 6 id = 450003 } unitleader = { type = 6 id = 450000 } unitleader = { type = 6 id = 1051 } unitleader = { type = 6 id = 1313 } unitleader = { type = 6 id = 1248 } unitleader = { type = 6 id = 512012 } } defenders = { maxdivisions = 6 winner = 1 nation = 3 leader = { type = 6 id = 230 } unitleader = { type = 6 id = 230 } unitleader = { type = 6 id = 6367 } } } recordedbattle = { id = { type = 4712 id = 583918 } startdate = { year = 1940 month = december day = 4 hour = 8 } enddate = { year = 1940 month = december day = 4 hour = 11 } province = 2181 importance = 4.4142 isnaval = 1 attackers = { maxdivisions = 32 winner = 1 nation = 1 leader = { type = 6 id = 1328 } unitleader = { type = 6 id = 1328 } unitleader = { type = 4712 id = 561396 } unitleader = { type = 4712 id = 566672 } } defenders = { maxdivisions = 1 nation = 6 leader = { type = 6 id = 6259 } unitleader = { type = 6 id = 6259 } sunk = { type = 23500 id = 1081 } } } recordedbattle = { id = { type = 4712 id = 584108 } startdate = { year = 1940 month = december day = 5 hour = 0 } enddate = { year = 1940 month = december day = 5 hour = 0 } province = 815 stillactive = 1 importance = 1.4142 attackers = { maxdivisions = 3 nation = 1 leader = { type = 6 id = 1237 } leader = { type = 6 id = 1030 } unitleader = { type = 6 id = 1237 } unitleader = { type = 6 id = 1030 } unitleader = { type = 4712 id = 580404 } } defenders = { maxdivisions = 1 winner = 1 nation = 183 leader = { type = 6 id = 6801 } unitleader = { type = 6 id = 6801 } } } recordedleaderevent = { date = { year = 1940 month = december day = 5 hour = 0 } leader = { type = 6 id = 101291 } rank = 0 } recordedleaderevent = { date = { year = 1940 month = december day = 5 hour = 0 } leader = { type = 6 id = 101359 } rank = 2 } recordedbattle = { id = { type = 4712 id = 584197 } startdate = { year = 1940 month = december day = 5 hour = 3 } enddate = { year = 1940 month = december day = 5 hour = 4 } province = 1316 importance = 1.4142 attackers = { maxdivisions = 5 nation = 12 leader = { type = 6 id = 50031 } leader = { type = 6 id = 50305 } unitleader = { type = 6 id = 50031 } unitleader = { type = 6 id = 50305 } } defenders = { maxdivisions = 1 winner = 1 nation = 165 leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101195 } } } recordedbattle = { id = { type = 4712 id = 584215 } startdate = { year = 1940 month = december day = 5 hour = 5 } enddate = { year = 0 month = january day = 0 hour = 0 } province = 1315 stillactive = 1 attackers = { maxdivisions = 9 nation = 165 leader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101195 } unitleader = { type = 6 id = 101246 } unitleader = { type = 6 id = 950021 } unitleader = { type = 6 id = 950107 } } defenders = { maxdivisions = 12 nation = 12 leader = { type = 6 id = 50031 } unitleader = { type = 6 id = 50244 } unitleader = { type = 6 id = 50031 } unitleader = { type = 6 id = 50006 } unitleader = { type = 6 id = 50305 } unitleader = { type = 6 id = 50094 } unitleader = { type = 6 id = 50285 } unitleader = { type = 6 id = 50099 } unitleader = { type = 6 id = 50269 } unitleader = { type = 6 id = 50112 } } } recordedbattle = { id = { type = 4712 id = 584382 } startdate = { year = 1940 month = december day = 5 hour = 18 } enddate = { year = 1940 month = december day = 5 hour = 19 } province = 373 importance = 1.4142 attackers = { maxdivisions = 1 nation = 1 leader = { type = 6 id = 1037 } unitleader = { type = 6 id = 1037 } } defenders = { maxdivisions = 2 winner = 1 nation = 3 leader = { type = 6 id = 227 } unitleader = { type = 6 id = 227 } } } recordedbattle = { id = { type = 4712 id = 584414 } startdate = { year = 1940 month = december day = 5 hour = 18 } enddate = { year = 1940 month = december day = 7 hour = 12 } province = 372 importance = 1.4142 attackers = { maxdivisions = 2 winner = 1 nation = 3 leader = { type = 6 id = 227 } unitleader = { type = 6 id = 227 } } defenders = { maxdivisions = 1 nation = 1 leader = { type = 6 id = 1037 } unitleader = { type = 6 id = 1037 } } } recordedleaderevent = { date = { year = 1940 month = december day = 6 hour = 0 } leader = { type = 6 id = 10475 } rank = 1 } recordedleaderevent = { date = { year = 1940 month = december day = 6 hour = 0 } leader = { type = 6 id = 101446 } rank = 1 } recordedbattle = { id = { type = 4712 id = 584701 } startdate = { year = 1940 month = december day = 6 hour = 8 } enddate = { year = 0 month = january day = 0 hour = 0 } province = 1378 stillactive = 1 attackers = { maxdivisions = 12 nation = 12 leader = { type = 6 id = 50083 } unitleader = { type = 6 id = 50083 } unitleader = { type = 6 id = 50173 } unitleader = { type = 6 id = 50152 } unitleader = { type = 4712 id = 584692 } unitleader = { type = 4712 id = 584694 } unitleader = { type = 6 id = 50314 } } defenders = { maxdivisions = 1 nation = 165 leader = { type = 6 id = 101173 } unitleader = { type = 6 id = 101173 } } } recordedleaderevent = { date = { year = 1940 month = december day = 7 hour = 0 } leader = { type = 6 id = 101380 } rank = 2 } recordedleaderevent = { date = { year = 1940 month = december day = 8 hour = 0 } leader = { type = 6 id = 10354 } rank = 1 } recordedbattle = { id = { type = 4712 id = 584953 } startdate = { year = 1940 month = december day = 8 hour = 0 } enddate = { year = 0 month = january day = 0 hour = 0 } province = 1308 stillactive = 1 attackers = { maxdivisions = 6 nation = 165 leader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950022 } unitleader = { type = 6 id = 950159 } unitleader = { type = 6 id = 101120 } unitleader = { type = 6 id = 950163 } } defenders = { maxdivisions = 8 nation = 12 leader = { type = 6 id = 50219 } leader = { type = 6 id = 50319 } leader = { type = 6 id = 50048 } unitleader = { type = 6 id = 50249 } unitleader = { type = 6 id = 50255 } unitleader = { type = 6 id = 50219 } unitleader = { type = 6 id = 50136 } unitleader = { type = 6 id = 50319 } unitleader = { type = 6 id = 50048 } } } }